This is the latest updated client with no encryption. It's completely dumped and unpacked.
You have access to their resource, models, maps, theme, items and more + source.
Download: Click HereCode:// (g_Option.isPrivateTheme()) //============================================================================================================== //============================================== TEST-SERVER =================================================== //============================================================================================================== //#define __NEUZ_TITLE "Malevolent PTR" //| Test Server Name [Ok] //#define __NEUZ_IPSET "xxx.xxx.xxx.xxx" //| Test Server IP [Ok] //============================================================================================================== //============================================== LIVE-SERVER =================================================== //============================================================================================================== #define __NEUZ_TITLE "Malevolent FlyFF" //| Live Server Name [Ok] #define __NEUZ_IPSET "xxx.xxx.xxx.xxx" //| Live Server IP [Ok] //============================================================================================================== //============================================= CONFIG-SERVER ================================================== //============================================================================================================== #define __NEUZ_BOOTS "sunkist" //| No sunkist to start [Ok] #define __NEUZ_CPORT "54302" //| Neuz Connect Port [Ok] #define __PORT_CHANGE //| Changes Servers Ports [Ok] #define __NEUZ_PHASH "kikugalanet" //| Password Hash [Ok] #define __NEUZ_MSGVR "20180719" //| Version of Neuz.exe [Ok] #define __VER 20 //| Version of The Server [Ok] #define __CONSOLE //| World Server Console [Ok] //============================================================================================================== //============================================== CONFIG-RATE =================================================== //============================================================================================================== #define __MAX_COLLECT_BY_IP 30 //| P : Max Number of Collectors by IP [Ok] #define __PRAISE_GLOVES 1.50f //| P : Cheer Exp Increase [Ok] #define __PERFECT_EATPET 99999 //| P : Perfect Pet Scroll [Ok] #define __PET_SPEED 7.0 //| P : Pet Run Speed [Ok] #define __CRITICAL_AWAKE 200 //| P : Change For A Critical Awake [Ok] #define __DEATH_MATCH 25000000 //| P : Price to join Deathmatch [Ok] #define __NEW_COLLECTOR_LV 5 //| P : Level of Collector [Ok] #define __MAX_SPEED 250 //| P : Maximum Speed Buff [Ok] #define __MAX_GIFT_BOX 6 //| P : Maximum Gift Box [Ok] #define __MULTIPLE_ITEM_PICKER 5.0f //| P : Distance of Multi Pickup [Ok] #define __COUPLE_RATE 100 //| P : Experience Boost Couples [Ok] #define __FLOFLO_BANK_GUILD 70 //| P : Place in bank and guild vault [Ok] #define __FLOFLO_SHORTCUT_CHAT 20 //| P : Number of announcements in the taskbar [Ok] #define __MAX_INCANTE 100 //| P : Max Cast. [Ok] #define __NOUVEAU_FAMILIER 1 //| P : New Pets [Ok] #define __PETS_RATE 50 //| P : Experience Boost Pets [Ok] #define __GUILD_RATE 100 //| P : Experience Boost Guilds [Ok] #define __MAX_REBIRTH 9999 //| P : Max Player Rebirths [Ok] #define __MAX_LORD_EVENT 5 //| P : Max lord events at the same time [Ok] #define __GUILD_SIEGETIME 240 //| P : Every 4 Hours Seige [Ok] //============================================================================================================== //=========================================== FIXES / SECURITY ================================================= //============================================================================================================== #define __FIX_ANIMATE_MODEL //| Fix for animated models [Ok] #define __SIEGE_TIMER_FIX //| Guild Siege Timer Fix [Ok] #define __FIX_LINKINWAR //| Removed Link Attack from Siege [Ok] #define __FIX_REMOVESFX //| Fixes SFX not disappearing on logout [Ok] #define __MODEL_ANIMATE_FIX //| Fixes incorrect frame loading of animations [Ok] #define __FIX_TELEPORT //| Fixes Crash On Teleport [Ok] #define __CHARACTER_INJECTION //| Stops Character Injection [Ok] //============================================================================================================== //=========================================== MALEVOLENT FLYFF ================================================= //============================================================================================================== #define __AI_SYSTEM //| AI System for afk farming [Working on] #define __WALLPAPER //| Ramdom Background on Start [Ok] #define __MALEVOLENT_EVENT //| Event / Location Display [Ok] #define __MALEVOLENT_CP //| Ingame Player Control Panel [Ok] #define __WINGSFX //| SFX Style WingMask / Body Rains [Ok] #define __SETFST_CPU //| Reduces CPU Consumption [Ok] #define __NEW_GUILD_PERM //| Allows Guild Members to apply for Siege/SR [Ok] #define __PLAYER_LORDEVENT //| Allow Players To Do Lord Events [Ok] #define __NEW_NIGHT //| New Night System [Ok] #define __OFFLINE_VENDORS //| Offline Vendor System (Logout with shop open) [Ok] #define __FLYFF_ULTRAHD //| Support for 1440p and 4k Resolution [Ok] #define __VALKYRIE_GLOW //| Aura Changer [Ok] #define __SQK_MULTIALTERNATEPRICE //| Anything can be a currency [Ok] #define __ANI_BAG //| Animated Bags [Ok] #define __ANI_WING //| Animated WingMask [Ok] #define __LNB_ANIMATED_HATS //| Animated Hats [Ok] #define __STAFF_CHAT_COLOR //| Staff Chat Color [Ok] #define __DECREASE_SNAPSHOTLATENCY //| Decreases Latency [Ok] #define __AUTO_REMOVE_PET //| Automatically removes pets when flying [Ok] #define __DROP_INFO //| Shows names of items on ground [Ok] #define __CHAT_SCROLL_FIX //| Fixes PC Messages to scroll [Ok] #define __CLASS_RELIC //| Stat Boosting Relics (Poster Slot) [OK] #define __WELCOME_MESSAGE //| Adds a Welcome Message in chat [Ok] #define __REBIRTH //| Unlimited Rebirth System [Ok] #define __REBIRTH_COUNT //| Rebirth Counter in (H) [Ok] #define __INGAME_NEWS //| View Server Updates from Website ingame [Ok] #define __DMGCORRECT //| Fixes Block/Miss Rates [Ok] #define __BLADEDAMAGE //| Removed Second Hand DMG for Balance [Ok] #define __CLASS_CHANGE_SCROLL //| Scroll of Class Change (4th Job) [Ok] #define __APP_TELEPORTER //| Teleporter System [Ok] #define __CONEXP //| Buff according to connected and playing time [Ok] #define __AFK_STATE //| AFK System [Ok] #define __SYS_AUTO_SHOUT //| Ability to automatically shout in-game [Ok] #define __AUTO_HEAL //| Automatic care when food on the ground [Ok] //============================================================================================================== //============================================ IN DEVELOPMENT ================================================== //============================================================================================================== //#define __MALEVOLENT_PART_SFX //| SFX Items have own Inventory Slot [Bug] //#define __DISCORD //| Discord Integration [Bug] //#define __LOADER_SPLASH //| Flyff Loading Screen [Modify] //#define __INCREASED_HP_LIMIT //| Removed HP Limit [???] //#define __FIX_GET_HP_MP_FP_POINT //| Conjunction with Increased HP Limit [???] //#define __SWITCH_EQUIP //| Switch Equipment (Stats Stacked) [Bug] //#define __DELETEITEM_INSTANT //| Quick deletion (SHIFT + Right click) [Bug] //============================================================================================================== //========================================= HERA FLYFF SYSTEMS ================================================ //============================================================================================================== #define __WIN_BUFF_GS //| Buffs the winners of the Guild Siege [Ok] #define __GEMME_ARME //| Gems for Weapons [Ok] #define __GEMME_ARMURE //| Gems for Armor [Ok] #define __AELION_RAMASSEUR //| Aelion Pet Bonuses [Ok] #define __BUFF_PARCHO_PRETRE_PRIMAT //| Give priest & primate buffs for 1 hour [Ok] #define __BOURSE_PENYA_ALEATOIRE //| Random penya purse [Ok] #define __SABLIER //| Dungeon Reset Scroll [Ok] #define __SQK_STACKABLEITEM //| Stackable Consumables [Ok] #define __SQK_PARTYSKILLS //| New skill changed [Ok] #define __EVENT_CMD //| Possibility of being able to spawn an NPC [Ok] #define __NEWCRYPTAGE //| Data.hr [OK] #define __TRANSFER_AWAKE //| Tranfer Awake System [Ok] #define __TICKETS_DETAILS //| Information of connected players on channels [Ok] #define __SYS_AUTO_POWER_UPS //| Possibility to use popo automatically IG [Ok] #define __AUTO_HELPER_THREAD //| Dissociation of auto power up and auto shout [Ok] #define __SCROLL_ARROUNKILL //| Aggromatic Scroll System [OK] #define __SCROLL_COLOR_SWING //| Change the effect of your attacks [OK] #define __NEWS_DIAMOND //| New setting of your choice [OK] #define __NEWSCROLLS //| System that allows you to upgrade objects [OK] #define __AWAKE_JEWELRY //| Jewelry Awake System [OK] #define __QUICK_SELL //| Rapid Sell items [Ok] #define __EMOTICON_CHAT //| Use Emotes In Chat [Ok] #define __UPGRADE_SUCCESS //| Upgrade Success Rates [Ok] #define __VIP //| Premium System [Ok] #define __BUFF_PANG_RAPIDE //| Allows you to obtain buffs according to the class [Ok] #define __FAST_NEUZ //| Quick start of Neuz.exe [Ok] #define __GAMEGUARD //| Security System [Ok] #define __GAMEMASTER //| Benefits of GM [Ok] #define __FR_USE_EN //| Language FR on game EN [Ok] #define __AWAKE_SELECT //| Scroll of Awakening by statistic [Ok] #define __TAXES //| Town Cleanliness Tax [Ok] #define __SAVE_PASSWORD //| Saves Password (Client) [Ok] #define __ADDSHOPITEM //| Function AddShopItem NPC [Ok] #define __FLYFF_HD //| Resolution 1920x1080(HD) [Ok] #define __AddTextColored //| dwColor in function AddText [Ok] #define __INVENTORY_POINTER //| Pointers in inventory [Ok] #define __WEAPON_RARITY //| Weapon / Armor Rarity System [Ok] #define __NAME_COLOR //| Change Player Name Color [Ok] #define __NAME_FONT //| Change Player Name Font [Ok] #define __FLY_LV1 //| Fly At Level 1 [Ok] #define __SHOUT_LV1 //| Shout at level 1 [Ok] #define __NO_QUAKE //| Suppression of door shaking [Ok] #define __PET_AUTO_LEVEL_UP //| Auto Level Pets [Ok] #define __DROP_LOG //| Shows drops in list on left [Ok] #define __WIKIPEDIA_ITEM //| Wikipedia (Objects) [Ok] #define __WIKIPEDIA_JOB //| Wikipedia (Classes) [Ok] #define __WIKIPEDIA_TITLE //| Wikipedia (Titles) [Ok] #define __WIKIPEDIA_DUNGEON //| Wikipedia (Dungeons) [Ok] #define __WIKIPEDIA_MONSTER //| Wikipedia (Monsters) [Ok] #define __DAILY_GIFT //| Daily gift [Ok] #define __STATISTICS //| Improved display of stats (H) [Ok] #define __CHANGE_HOT_KEY //| Change HotKeys [Ok] #define __UNLIMITED_ARROW //| Unlimited Arrows [Ok] #define __UNLIMITED_CHARM //| Unlimited Posters [Ok] #define __AWAKE_MASK //| Awake Mask [Ok] #define __BLING_BLING //| Reflection on Weapons [Ok] #define __ITEM_CONVERTER //| Additional buttons in inventory [Ok] #define __AUTO_PERIN_CONVERTER //| Automatic perin converter [Ok] #define __MIN_MAX_PENYAS //| Buttons for adding and removing penyas [Ok] #define __PET_FILTER //| Pickup Pet filter [Ok] #define __TRADE_FASHION_PET //| Exchange of fashions and awakened collectors [Ok] #define __VENDOR_UPDATE //| NPC shop update [Ok] #define __SWITCH_GLOW_OLDNEW //| Switch Weapon Glow Old/New [Ok] #define __RESIZE_CHARACTER //| Resize Your Character [Ok] #define __REMOVE_MAIL //| Quick deletion of emails [Ok] #define __SPONGEBOB //| Bikini Bottom Map [Ok] #define __4TH_JOBS //| 4th Job Classes [Ok] #define __AUTO_MAX_SKILL //| Automatic skill increase [Ok] #define __WORLDSERVER_MENU //| Options on WorldServer.exe [Ok] #define __DISPLAY_WORLDINFO //| Display of FPS & PING [Ok] #define __MAC_BAN //| Mac address ban [Ok] #define __PARTY_FIND //| Party Finder System [Ok] #define __EATPET_STATS //| Statistics on collectors [Ok] #define __FAST_LOGIN //| Connection without choice of channel [Ok] #define __GOLDEN_MINE //| Addition of the Gold Mine [Ok] #define __NEW_CHANGE_JOB //| Automatic class change [Ok] #define __NEW_BUFF_FORMAT //| Buff Icons are Circles [Ok] #define __NEW_COLOR_CHANGE //| Hair color when creating the character. [Ok] #define __SPEED_CAST //| Lives. incant for all skills [Ok] #define __EXTENDED_SALE_SYSTEM //| Can use any currency for shop [Ok] #define __MORE_OR_LESS //| Plus or Minus Event [Ok] #define __WINDOW_TITLE //| Personal name in the window title [Ok] #define __GOLD_ATTRIBUTE //| Penyas attribute (%) [Ok] #define __MULTI_CREATE_ITEM //| Allows you to create objects at the same time [Ok] #define __TRAILS //| Player Move Trail [Ok] #define __ULTI_SHIELDS //| Ultimate Shields [Ok] #define __PLAYER_LIST //| List of Connected Players [Ok] #define __LOTTERY //| Roulette & scratch ticket [Ok] #define __CASH_SHOP_POINTS //| Add cash shop points to the account [Ok] #define __ONEHANDYOYO //| Can use 2 YoYos [Ok] #define __BUFF //| New buff functions [Ok] #define __ADDMENU2 //| AddMenu2( MMI_ "" ); [Ok] #define __GAY_AND_LESBIAN //| Homo Marriage [Ok] #define __USER_OWN_TITLE //| Personal Titles [Ok] #define __CANDY_CRUSH //| Candy Crush System [Ok] #define __NPC_SPAWN //| NPC spawn command [Ok] #define __ABILITY_OPTION_BONUS //| Bonus on Element [Ok] #define __MESSENGER_CTRL_EXTENTED //| Change of messaging [Ok] #define __PARTYLIST_MESSENGER //| Change of messaging [Ok] #define __PET_GLOW //| Aura on Pickup Pets [Ok] #define __REPORT //| Report bug / player directly in-game [Ok] #define __UPGRADE //| Application to improve objects [Ok] #define __SFX_SHIELDS //| SFX on shields [Ok] #define __NO_TICKET_RESELL //| Resale of used tickets at 1 penyas [Ok] #define __AWAKE_WINDOW //| Window for awakenings [Ok] #define __BUFF_SERVER //| Buffs for everyone [Ok] #define __SCROLL_AWAKESLOT //| Awakening Line Addition Scroll [Ok] #define __NO_GUILD_DELAY //| No cooldown to change guild [Ok] #define __MODS_MANAGER //| Mode manager [Ok] #define __REMOVE_PK_ANGEL //| Angel of Confession [Ok] #define __REBUFF //| Auto Rebuff Scroll [Ok] #define __ALCHEMY //| Alchemy System [Ok] #define __LAYER_SWITCH //| Channel switch in tickets [Ok] #define __RUNES //| Rune System [Ok] #define __BETTER_POCKET //| Larger inventory bags [Ok] #define __HOLLY_SUPPORT_GS //| Support points with Templar cross [Ok] #define __PANG_SYSTEM //| Replacing pang with piñata [Ok] #define __MESSAGE_SYSTEM //| Auto-scrolling message in-game [Ok] #define __PLAYERS_MENU //| Additional menus on characters [Ok] #define __REMOVE_MAX_RECOVER_RATE //| Removed HP limit for regeneration [Ok] #define __BLOOM_QUALITY //| Bloom Quality [Ok] #define __ALIASING //| Anti Aliasing [Ok] #define __ANISOTROPIC //| Anistropic Filtering [Ok] #define __CSHOUTSCR //| Scroll of Color Shout [Ok] #define __TIMER_MGR //| Instance Dungeon Timers [Ok] #define __RMVOBJ //| Remove World Objects [Ok] #define __SELECT_LORD //| Select Lord System [Ok] #define __NO_PARTY_GW_JOIN //| Groups blocked in guild wars [Ok] #define __CREATE_CHAR_WITH_JOB //| Class choice at character creation [Ok] #define __LOGIN_CAPS //| Display of capital letters on the app. login [Ok] #define __NO_COMMAND_LIMITATION //| Display of all commands [Ok] #define __DELETE_CHAR_WITH_PIN //| The removal of perso. requires PIN code [Ok] #define __MULTIPLE_THEME //| Choice of theme in game options [Ok] #define __REFRESHER //| Regeneration of stats with vital X [Ok] #define __REMOVE_SKILL_BUFF //| Remove Buff System [Ok] #define __DROP_ITEM //| Drop eggs and red tokens [Ok] #define __BUYBACK //| Redemption system for items sold to 999999 [Ok] #define __DROP_GOLD //| Drop Penya [Ok] #define __MINIMAP_NAV_OBJ //| Removes Images From Minimap [Ok] #define __HIDE_COAT //| Fashion Hide Button [Ok] #define __GUILD_COLOR //| Guild Level Color System [Ok] #define __NO_DELETE_MSG_CHAT //| Chat Messsages Dont Disappear When Inactive [Ok] #define __PET_EXP //| Pet Experience Increase [Ok] #define __NO_PET_LIFE //| Pets Ignore Life Meter [Ok] #define __PMA_FIX_ATKMSG //| Mobs Attack Exploit [OK] #define __FIX_RANGE_SKILL //| Mob Dmg Position Fix [OK] #define __POSI_BUG_FIX //| Mob Position Fix [OK] #define __TRY_TEXTUREBUG //| Textures Fix [OK] #define __STAT_SYNC //| Stats Sync [OK] #define __SECURITY_FIXES //| Security Fixes [OK] #define __DPSMETER_RYU //| DPS Meter [OK] #define __KIRA_AILE //| Pet Stats [Ok] #define __MODEL_VIEW //| Model Viewer [OK] #define __MODEL_NPC_VIEW //| Model Viewer [OK] #define __NEWS_ARME_SEULMAIN //| Starting Armor [Ok] #define __KIRA_SCROLL_PENYA //| Penya (%) Awake [Ok] #define __KIRA_DST_DROP //| Drop (%) Awake [Ok] //============================================================================================================== //============================================= FLO-FLO ======================================================== //============================================================================================================== #define __BAMBI_QUEST_KILL //| Possibility to kill more monsters in a quest [Ok] #define __FLOFLO_LEVEL_MONSTER //| Display the level of the monster in its name [Ok] #define __ZONE_AFFICHAGE //| Display zone change differently [Ok] #define __FLOFLO_FIX_FEMALE //| Allows the spawn of male and female NPCs [Ok] #define __FLOFLO_BOTH_RECYCLAGE //| Adornment and Familiar Recycling [Ok] #define __DEBUG_PNJ_DEPOP //| Offline sellers will no longer disappear [Ok] #define __DEBUG_TITLE_VISION //| Offline sellers will bug no more (title) [Ok] #define __PNJ_NAME_VENDOR //| Name of the Vendor or name of the player [Ok] #define __FLOFLO_VENDOR_VISIT //| Change the color of the store once visited [Ok] #define __FLOFLO_CHANGE_LOGO //| Improved logo / badge system [Ok] #define __FLOFLO_GAUGE_RENDER //| Added various gauges showing damage level [Ok] #define __BS_FIX_ARRIVEPOS_ALGO //| Offi fix not defined [Ok] #define __PROFESSION_SB //| Profession and craft system [Ok] #define __FLOFLO_FIX_DUPE_ITEM_CHAR //| Fixed dupe item via deleting characte [Ok] #define __SHOWEXPINC //| Display of EXP earned [Ok] #define __FLOFLO_EXPLOIT_PET //| Fix an exploit with the awake pet [Ok] #define __FLOFLO_CURSEUR_ANI //| Cursors animate like CFlyff [Ok] #define __FLOFLO_BACKGROUND_ANIME //| Animated login theme [Ok] #define __FLOFLO_GUILD_BUFF //| Auto Guild Buff System [Ok] #define __FLOFLO_REMOVE_BUFF_TIME //| Fixed buff> 1 hour which is reset once recce [OK] #define __FLOFLO_EVEIL_SPEED //| Modification of the upgrade time [OK] #define __FLOFLO_REMOVE_CMM //| Possibility of removing or us the durable objects [OK] #define __FLOFLO_SWITCH_WING //| Possibility of switch (Walk / Fly) with wings [Ok] #define __FLOFLO_COLOR_AWAKE_ALL //| Color on a max awakening (armor / fash) [Ok] #define __FLOFLO_TELEPORTER_BUTTON //| Teleport Button on Taskbar [Ok] #define __FLOFLO_POSTE_BUTTON //| Postbox in Inventory [Ok] #define __FLOFLO_RANDOM_BUFF //| Random Buffs from Monsters [Ok] #define __FLOFLO_ACHAT_RAPIDE //| Buy Powerups in Inventory [Ok] #define __FLOFLO_COUPLE_SCROLL //| Scroll for Couple Levels [OK] #define __FLOFLO_FAST_CLICK //| Right click to move an item [OK] #define __FLOFLO_VAGA_ICON //| Bonus icon system [OK] //============================================================================================================== //========================================= PVP MAP CONFIG ===================================================== //============================================================================================================== //#define __FLOFLO_VENUX_PVP //| Farm pve system with possibility of pvp + zone [Ok] #ifdef __FLOFLO_VENUX_PVP // PvE / PvP system #include "defineItem.h" #include "defineWorld.h" ///////////////////////////// // First map caracteristic ///////////////////////////// #define WORLD_VENUX1 WI_WORLD_KEBARAS // first world ///////////////////////////// const int ITEM_REMOVE1[4]{II_GEN_GEM_GEM_TWINKLESTONE, II_CHP_JETON_V1, II_GEN_FOO_INS_HOTDOG, II_GEN_FOO_INS_HOTDOG}; // several item can remove in the same time const int SAFE_ZONE1[4]{1250, 1350, 1280, 1330}; // 4 first safe zone in the first map const int SAFE_ZONE2[4]{1240, 1440, 1300, 1400}; // 4 first safe zone in the first map const int SAFE_ZONE3[4]{1300, 1050, 1250, 1150}; // 4 first safe zone in the first map const int SAFE_ZONE4[4]{1250, 1350, 1280, 1330}; // 4 first safe zone in the first map ///////////////////////////// // Second map caracteristic// ///////////////////////////// #define WORLD_VENUX2 WI_WORLD_MADRIGAL // second world ///////////////////////////// const int ITEM_REMOVE2[4]{II_GEN_GEM_GEM_TWINKLESTONE, II_CHP_JETON_V1, II_GEN_FOO_INS_HOTDOG, II_GEN_FOO_INS_HOTDOG}; // second list item const int SAFE_ZONE5[4]{1240, 1440, 1300, 1400}; // 4 second safe zone in the first map const int SAFE_ZONE6[4]{1300, 1050, 1250, 1150}; // 4 second safe zone in the first map const int SAFE_ZONE7[4]{1300, 1050, 1250, 1150}; // 4 second safe zone in the first map const int SAFE_ZONE8[4]{1300, 1050, 1250, 1150}; // 4 second safe zone in the first map ///////////////////////////// #endif // __FLOFLO_VENUX_PVP //============================================================================================================== //============================================= FLYFF VERSION ================================================== //============================================================================================================== #if __VER >= 15 #define __CHEAT_ENGINE //| V15 - Protection from Cheat Engine [Ok] #define __Y_INTERFACE_VER3 //| V15 - Interface 3.0 [Ok] #define __ENVIRONMENT_EFFECT //| V15 - Season Environment Effects [Ok] #define __BS_ADD_CONTINENT_WEATHER //| V15 - Season Weather Effects [Ok] #define __BS_CHANGEABLE_WORLD_SEACLOUD //| V15 - Changable Sea Clouds [Ok] #define __BS_ADDOBJATTR_INVISIBLE //| V15 - Invisible Attibutes [Ok] #define __EVENTLUA_RAIN //| V15 - Automatic Rain Event [Ok] #define __EVENTLUA_SNOW //| V15 - Automatic Snow Event [Ok] #define __YENV //| V15 - Post Processing Shader [Ok] #define __YENV_WITHOUT_BUMP //| V15 - Post Processing Shader without bump [Ok] #endif // __VER >= 15 //============================================================================================================== #if __VER >= 16 #define __IMPROVE_MAP_SYSTEM //| V16 - Map [Ok] #define __NEW_MAP_V16 //| V16 - New Teleports [Ok] #define __3RD_LEGEND16 //| V16 - 3rd Job Classes [Ok] #define __NEW_SKILL_TREE //| V16 - New Skill Tree [Ok] #define __CROSSBOW //| V16 - Crossbow Animation [Ok] #define __ITEMLINK //| V16 - Item Linking [Ok] #define __UPGRADE_SUCCESS_SCROLL //| V16 - Upgrade Success [Ok] #define __ILLIMITED_PARTY_SKILL //| V16 - Unlimited Party Skills [Ok] #define __UNBIND //| V16 - UnBind Scroll [Ok] #define __MAP_LOADING_UPDATE //| V16 - New Loading Screens [Ok] #define __INSTANCE_AGGRO_SYSTEM //| V16 - Instance Agro System [Ok] #define __NEW_WEAPON_GLOW //| V16 - New Weapon SFX [Ok] #define __NEW_STACKABLE_AMPS //| V16 - New Stackable Amps [Ok] #define __NEW_ITEM_VARUNA //| V16 - Baruna [Ok] #endif // __VER >= 16 //============================================================================================================== #if __VER >= 17 #define __TABBED_INV //| V17 - Tabbed Inventory [Ok] #define __COLOSSEUM //| V17 - Colisseum [Ok] #define __LOOKCHANGE //| V17 - Model Change [Ok] #define __LOOKCHANGE_PET //| V17 - Pet Model Change [Ok] #define __FASHION_COMBINE //| V17 - Fashion Conbination [Ok] #define __TREASUREBOX //| V17 - TreasureBox System [Ok] #define __BARUNA_PIERCING //| V17 - Baruna Piercing [Ok] #define __BARUNA_WAKEUP //| V17 - Baruna Awakening [Ok] #define __MAP_TORCH_SYSTEM //| V17 - Torch System [Ok] #endif // __VER >= 17 //============================================================================================================== #if __VER >= 18 #define __RANDOMOPTION_RETRY //| V18 - Selective Awake Scroll [Ok] #endif // __VER >= 18 //============================================================================================================== #if __VER >= 19 #define __NEW_TASKBAR_V19 //| V19 - Taskbar [Ok] #define __NAVIGATOR_V19 //| V19 - Minimap [Ok] #define __FLY_COUPON //| V19 - Coupon FlyForFun [Ok] #define __TARGET_INF_V19 //| V19 - Target Information [Ok] #define __NEW_EXCHANGE_V19 //| V19 - Exchange NPC [Ok] #define __MADRIGAL_GIFT_POINT //| V19 - Madrigal Gift Point [Ok] #define __MARKET_TELEPORT_V19 //| V19 - Market Teleport [Ok] #define __OPTION_EX //| V19 - Options [Ok] #endif // __VER >= 19 //============================================================================================================== #if __VER >= 20 #define __INVENTORY_SORT_BUTTON //| V20 - Inventory Sort Button [Ok] #define __ITEM_GRADE_EDGE //| V20 - Frames on objects [Ok] #endif // __VER >= 20 //============================================================================================================== //========================================= DISABLED SYSTEMS =================================================== //============================================================================================================== //#define __ITEM_ANIMATE_FIX //| Fix for animated item_ types [BG] //#define __BETTER_MODEL_CACHE //| NaNo Model Cache [Bg] //#define __ANARCHY_SYSTEM //| System of anarchy replacing the sovereign [Bg] //#define __SYS_HONORSTAT //| Statistics system via sys. of titles [Bg] //#define __DOUBLECLICK_ITEMUSE //| Quick use of inventory items [Ok] //#define __FLOFLO_FIX_CRASH_OBJ //| Fixed crash after 500 drops [Bg] //#define __CHAR_CREATE_ROTATE //| Character rotation during character creation [Bg] //#define __HARDCORE //| Mode Hardcore [Ok] //#define __UPGRADE_CARDS //| V20 - Upgrade Cards [Ok] //#define __ELLDIN_POTION //| V19 - Eldins Jar [Ok] //#define __SHOPPING_CART //| V17 - Shopping Cart [Ok] //#define __HACKSHIELD //| V15 - GameGuard [MC] //#define __HEAL_SHOW //| Show HP Regeneration [Ok] //#define __FLOFLO_POT_COMMUN //| Common pot giving a buff [Ok] //#define __FLOFLO_WORLDBOSS_MODIF //| Basic WorldBoss a little advanced [Ok] //#define __ITEMLOCK //| Locking an object [A TESTER] //#define __FLOFLO_COLOR_EXE //| Little beauty on exe [Ok] //#define __GLOW_CHANGE //| V16 - Aura Colors [Ok] //#define __2ND_PASSWORD_SYSTEM //| V15 - 2ND Password Systen [Ok] //#define __CHANGE_2ND_PASSWORD //| V15 - Change 2ND Password [Ok] //#define __IAOBJ0622 //| V15 - Flying Ship [Ok]
Password: RZxKetchup


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