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Malevolent (Client & Source Dump)

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Jan 20, 2009
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This is the latest updated client with no encryption. It's completely dumped and unpacked.

You have access to their resource, models, maps, theme, items and more + source.

Code:
// (g_Option.isPrivateTheme())
//==============================================================================================================
//============================================== TEST-SERVER ===================================================
//==============================================================================================================
//#define	__NEUZ_TITLE		"Malevolent PTR"			//| Test Server Name							[Ok]
//#define	__NEUZ_IPSET		"xxx.xxx.xxx.xxx"				//| Test Server IP								[Ok]
//==============================================================================================================
//============================================== LIVE-SERVER ===================================================
//==============================================================================================================
#define	__NEUZ_TITLE		"Malevolent FlyFF"		//| Live Server Name								[Ok]
#define	__NEUZ_IPSET		"xxx.xxx.xxx.xxx"		//| Live Server IP									[Ok]
//==============================================================================================================
//============================================= CONFIG-SERVER ==================================================
//==============================================================================================================
#define	__NEUZ_BOOTS		"sunkist"				//| No sunkist to start									[Ok]
#define	__NEUZ_CPORT		"54302"					//| Neuz Connect Port									[Ok]
#define	__PORT_CHANGE								//| Changes Servers Ports								[Ok]
#define	__NEUZ_PHASH		"kikugalanet"			//| Password Hash										[Ok]
#define	__NEUZ_MSGVR		"20180719"				//| Version of Neuz.exe									[Ok]
#define	__VER				20						//| Version of The Server								[Ok]
#define	__CONSOLE									//| World Server Console								[Ok]
//==============================================================================================================
//============================================== CONFIG-RATE ===================================================
//==============================================================================================================
#define	__MAX_COLLECT_BY_IP		30					//| P : Max Number of Collectors by IP					[Ok]
#define	__PRAISE_GLOVES			1.50f				//| P : Cheer Exp Increase								[Ok]
#define	__PERFECT_EATPET		99999				//| P : Perfect Pet Scroll								[Ok]
#define __PET_SPEED				7.0					//| P : Pet Run Speed									[Ok]
#define	__CRITICAL_AWAKE		200					//| P : Change For A Critical Awake						[Ok]
#define	__DEATH_MATCH			25000000			//| P : Price to join Deathmatch						[Ok]
#define	__NEW_COLLECTOR_LV		5					//| P : Level of Collector								[Ok]
#define	__MAX_SPEED				250					//| P : Maximum Speed Buff								[Ok]
#define	__MAX_GIFT_BOX			6					//| P : Maximum Gift Box								[Ok]
#define	__MULTIPLE_ITEM_PICKER	5.0f				//| P : Distance of Multi Pickup						[Ok]
#define	__COUPLE_RATE			100					//| P : Experience Boost Couples						[Ok]
#define	__FLOFLO_BANK_GUILD		70					//| P : Place in bank and guild vault					[Ok]
#define	__FLOFLO_SHORTCUT_CHAT	20					//| P : Number of announcements in the taskbar			[Ok]
#define	__MAX_INCANTE			100					//| P : Max Cast.										[Ok]
#define	__NOUVEAU_FAMILIER		1					//| P : New Pets		 								[Ok]
#define	__PETS_RATE				50					//| P : Experience Boost Pets							[Ok]
#define	__GUILD_RATE			100					//| P : Experience Boost Guilds							[Ok]
#define __MAX_REBIRTH			9999				//| P : Max Player Rebirths								[Ok]
#define __MAX_LORD_EVENT		5					//| P : Max lord events at the same time				[Ok]
#define __GUILD_SIEGETIME		240					//| P : Every 4 Hours Seige								[Ok]
//==============================================================================================================
//=========================================== FIXES / SECURITY =================================================
//==============================================================================================================
#define __FIX_ANIMATE_MODEL							//| Fix for animated models     						[Ok]
#define __SIEGE_TIMER_FIX							//| Guild Siege Timer Fix								[Ok]
#define __FIX_LINKINWAR								//| Removed Link Attack from Siege						[Ok]
#define __FIX_REMOVESFX								//| Fixes SFX not disappearing on logout				[Ok]
#define __MODEL_ANIMATE_FIX							//| Fixes incorrect frame loading of animations			[Ok]
#define __FIX_TELEPORT								//| Fixes Crash On Teleport								[Ok]
#define __CHARACTER_INJECTION						//| Stops Character Injection							[Ok]
//==============================================================================================================
//=========================================== MALEVOLENT FLYFF =================================================
//==============================================================================================================
#define __AI_SYSTEM									//| AI System for afk farming							[Working on]
#define __WALLPAPER									//| Ramdom Background on Start							[Ok]
#define	__MALEVOLENT_EVENT							//| Event / Location Display							[Ok]
#define __MALEVOLENT_CP								//| Ingame Player Control Panel							[Ok]
#define __WINGSFX									//| SFX Style WingMask / Body Rains						[Ok]
#define __SETFST_CPU								//| Reduces CPU Consumption								[Ok]
#define __NEW_GUILD_PERM							//| Allows Guild Members to apply for Siege/SR			[Ok]
#define __PLAYER_LORDEVENT							//| Allow Players To Do Lord Events						[Ok]
#define __NEW_NIGHT									//| New Night System									[Ok]
#define	__OFFLINE_VENDORS							//| Offline Vendor System (Logout with shop open)		[Ok]
#define __FLYFF_ULTRAHD								//| Support for 1440p and 4k Resolution                 [Ok]
#define __VALKYRIE_GLOW								//| Aura Changer										[Ok]
#define __SQK_MULTIALTERNATEPRICE					//| Anything can be a currency						    [Ok]
#define __ANI_BAG									//| Animated Bags										[Ok]
#define __ANI_WING									//| Animated WingMask									[Ok]
#define __LNB_ANIMATED_HATS							//| Animated Hats										[Ok]
#define __STAFF_CHAT_COLOR							//| Staff Chat Color									[Ok]
#define __DECREASE_SNAPSHOTLATENCY					//| Decreases Latency									[Ok]
#define __AUTO_REMOVE_PET							//| Automatically removes pets when flying				[Ok]
#define __DROP_INFO									//| Shows names of items on ground						[Ok]
#define __CHAT_SCROLL_FIX							//| Fixes PC Messages to scroll							[Ok]
#define __CLASS_RELIC								//| Stat Boosting Relics (Poster Slot)					[OK]
#define __WELCOME_MESSAGE							//| Adds a Welcome Message in chat						[Ok]
#define	__REBIRTH									//| Unlimited Rebirth System							[Ok]
#define __REBIRTH_COUNT								//| Rebirth Counter in (H)								[Ok]
#define __INGAME_NEWS								//| View Server Updates from Website ingame				[Ok]
#define __DMGCORRECT								//| Fixes Block/Miss Rates								[Ok]
#define __BLADEDAMAGE								//| Removed Second Hand DMG for Balance					[Ok]
#define __CLASS_CHANGE_SCROLL						//| Scroll of Class Change (4th Job)					[Ok]
#define __APP_TELEPORTER							//| Teleporter System									[Ok]
#define	__CONEXP									//| Buff according to connected and playing time		[Ok]
#define __AFK_STATE									//| AFK System											[Ok] 
#define	__SYS_AUTO_SHOUT							//| Ability to automatically shout in-game				[Ok]
#define	__AUTO_HEAL									//| Automatic care when food on the ground				[Ok]
//==============================================================================================================
//============================================ IN DEVELOPMENT ==================================================
//==============================================================================================================
//#define __MALEVOLENT_PART_SFX						//| SFX Items have own Inventory Slot					[Bug]
//#define __DISCORD									//| Discord Integration                                 [Bug]
//#define __LOADER_SPLASH							//| Flyff Loading Screen								[Modify]
//#define __INCREASED_HP_LIMIT						//| Removed HP Limit									[???]
//#define __FIX_GET_HP_MP_FP_POINT					//| Conjunction with Increased HP Limit					[???]
//#define __SWITCH_EQUIP							//| Switch Equipment	(Stats Stacked)					[Bug]
//#define __DELETEITEM_INSTANT						//| Quick deletion (SHIFT + Right click)				[Bug]
//==============================================================================================================
//=========================================	 HERA FLYFF SYSTEMS ================================================
//==============================================================================================================
#define __WIN_BUFF_GS								//| Buffs the winners of the Guild Siege				[Ok]
#define __GEMME_ARME								//| Gems for Weapons									[Ok]
#define __GEMME_ARMURE								//| Gems for Armor										[Ok]
#define __AELION_RAMASSEUR							//| Aelion Pet Bonuses									[Ok]
#define __BUFF_PARCHO_PRETRE_PRIMAT					//| Give priest & primate buffs for 1 hour		        [Ok]
#define __BOURSE_PENYA_ALEATOIRE					//| Random penya purse		              				[Ok]
#define __SABLIER									//| Dungeon Reset Scroll					            [Ok]
#define __SQK_STACKABLEITEM							//| Stackable Consumables								[Ok]
#define __SQK_PARTYSKILLS							//| New skill changed								    [Ok]
#define	__EVENT_CMD									//| Possibility of being able to spawn an NPC			[Ok]
#define	__NEWCRYPTAGE								//| Data.hr												[OK]
#define __TRANSFER_AWAKE							//| Tranfer Awake System								[Ok]
#define __TICKETS_DETAILS							//| Information of connected players on channels		[Ok]
#define	__SYS_AUTO_POWER_UPS						//| Possibility to use popo automatically IG			[Ok]
#define	__AUTO_HELPER_THREAD						//| Dissociation of auto power up and auto shout		[Ok]
#define	__SCROLL_ARROUNKILL						    //| Aggromatic Scroll System							[OK]
#define	__SCROLL_COLOR_SWING						//| Change the effect of your attacks					[OK]
#define	__NEWS_DIAMOND								//| New setting of your choice							[OK]
#define	__NEWSCROLLS								//| System that allows you to upgrade objects			[OK]
#define	__AWAKE_JEWELRY								//| Jewelry Awake System								[OK]
#define	__QUICK_SELL								//| Rapid Sell items									[Ok]
#define	__EMOTICON_CHAT								//| Use Emotes In Chat							 		[Ok]
#define	__UPGRADE_SUCCESS							//| Upgrade Success Rates								[Ok]
#define	__VIP										//| Premium System										[Ok]
#define	__BUFF_PANG_RAPIDE							//| Allows you to obtain buffs according to the class	[Ok]
#define	__FAST_NEUZ									//| Quick start of Neuz.exe								[Ok]
#define	__GAMEGUARD									//| Security System										[Ok]
#define	__GAMEMASTER								//| Benefits of GM										[Ok]
#define	__FR_USE_EN									//| Language FR on game EN								[Ok]
#define	__AWAKE_SELECT								//| Scroll of Awakening by statistic					[Ok]
#define	__TAXES										//| Town Cleanliness Tax								[Ok]
#define	__SAVE_PASSWORD								//| Saves Password (Client)								[Ok]
#define	__ADDSHOPITEM								//| Function AddShopItem NPC							[Ok]
#define	__FLYFF_HD									//| Resolution 1920x1080(HD)							[Ok]
#define	__AddTextColored							//| dwColor in function AddText							[Ok]
#define	__INVENTORY_POINTER							//| Pointers in inventory								[Ok]
#define	__WEAPON_RARITY								//| Weapon / Armor Rarity System						[Ok]
#define	__NAME_COLOR								//| Change Player Name Color							[Ok]
#define	__NAME_FONT									//| Change Player Name Font								[Ok]
#define	__FLY_LV1									//| Fly At Level 1										[Ok]
#define	__SHOUT_LV1									//| Shout at level 1									[Ok]
#define	__NO_QUAKE									//| Suppression of door shaking							[Ok]
#define	__PET_AUTO_LEVEL_UP							//| Auto Level Pets										[Ok]
#define	__DROP_LOG									//| Shows drops in list on left							[Ok]
#define	__WIKIPEDIA_ITEM							//| Wikipedia (Objects)									[Ok]
#define	__WIKIPEDIA_JOB								//| Wikipedia (Classes)									[Ok]
#define	__WIKIPEDIA_TITLE							//| Wikipedia (Titles)									[Ok]
#define	__WIKIPEDIA_DUNGEON							//| Wikipedia (Dungeons)								[Ok]
#define	__WIKIPEDIA_MONSTER							//| Wikipedia (Monsters)								[Ok]
#define	__DAILY_GIFT								//| Daily gift											[Ok]
#define	__STATISTICS								//| Improved display of stats (H)						[Ok]
#define	__CHANGE_HOT_KEY							//| Change HotKeys										[Ok]
#define	__UNLIMITED_ARROW							//| Unlimited Arrows									[Ok]
#define	__UNLIMITED_CHARM							//| Unlimited Posters									[Ok]
#define	__AWAKE_MASK								//| Awake Mask											[Ok]
#define	__BLING_BLING								//| Reflection on Weapons								[Ok]
#define	__ITEM_CONVERTER							//| Additional buttons in inventory						[Ok]
#define	__AUTO_PERIN_CONVERTER						//| Automatic perin converter							[Ok]
#define	__MIN_MAX_PENYAS							//| Buttons for adding and removing penyas				[Ok]
#define	__PET_FILTER								//| Pickup Pet filter									[Ok]
#define	__TRADE_FASHION_PET							//| Exchange of fashions and awakened collectors		[Ok]
#define	__VENDOR_UPDATE								//| NPC shop update										[Ok]
#define	__SWITCH_GLOW_OLDNEW						//| Switch Weapon Glow Old/New							[Ok]
#define	__RESIZE_CHARACTER							//| Resize Your Character								[Ok]
#define	__REMOVE_MAIL								//| Quick deletion of emails							[Ok]
#define	__SPONGEBOB									//| Bikini Bottom Map									[Ok]
#define	__4TH_JOBS									//| 4th Job Classes										[Ok]
#define	__AUTO_MAX_SKILL							//| Automatic skill increase							[Ok]
#define	__WORLDSERVER_MENU							//| Options on WorldServer.exe							[Ok]
#define	__DISPLAY_WORLDINFO							//| Display of FPS & PING								[Ok]
#define	__MAC_BAN									//| Mac address ban										[Ok]
#define	__PARTY_FIND								//| Party Finder System									[Ok]
#define	__EATPET_STATS								//| Statistics on collectors							[Ok]
#define	__FAST_LOGIN								//| Connection without choice of channel				[Ok]
#define	__GOLDEN_MINE								//| Addition of the Gold Mine							[Ok]
#define	__NEW_CHANGE_JOB							//| Automatic class change								[Ok]
#define	__NEW_BUFF_FORMAT							//| Buff Icons are Circles								[Ok]
#define	__NEW_COLOR_CHANGE							//| Hair color when creating the character.				[Ok]
#define	__SPEED_CAST								//| Lives. incant for all skills						[Ok]
#define	__EXTENDED_SALE_SYSTEM						//| Can use any currency for shop						[Ok]
#define	__MORE_OR_LESS								//| Plus or Minus Event									[Ok]
#define	__WINDOW_TITLE								//| Personal name in the window title					[Ok]
#define	__GOLD_ATTRIBUTE							//| Penyas attribute (%)								[Ok]
#define	__MULTI_CREATE_ITEM							//| Allows you to create objects at the same time		[Ok]
#define	__TRAILS									//| Player Move Trail									[Ok]
#define	__ULTI_SHIELDS								//| Ultimate Shields									[Ok]
#define	__PLAYER_LIST								//| List of Connected Players							[Ok]
#define	__LOTTERY									//| Roulette & scratch ticket							[Ok]
#define	__CASH_SHOP_POINTS							//| Add cash shop points to the account					[Ok]
#define	__ONEHANDYOYO								//| Can use 2 YoYos										[Ok]
#define	__BUFF										//| New buff functions									[Ok]
#define	__ADDMENU2									//| AddMenu2( MMI_ "" );								[Ok]
#define	__GAY_AND_LESBIAN							//| Homo Marriage										[Ok]
#define	__USER_OWN_TITLE							//| Personal Titles										[Ok]
#define	__CANDY_CRUSH								//| Candy Crush System									[Ok]
#define	__NPC_SPAWN									//| NPC spawn command									[Ok]
#define	__ABILITY_OPTION_BONUS						//| Bonus on Element									[Ok]
#define	__MESSENGER_CTRL_EXTENTED					//| Change of messaging									[Ok]
#define	__PARTYLIST_MESSENGER						//| Change of messaging									[Ok]
#define	__PET_GLOW									//| Aura on Pickup Pets									[Ok]
#define	__REPORT									//| Report bug / player directly in-game				[Ok]
#define	__UPGRADE									//| Application to improve objects						[Ok]
#define	__SFX_SHIELDS								//| SFX on shields										[Ok]
#define	__NO_TICKET_RESELL							//| Resale of used tickets at 1 penyas					[Ok]
#define	__AWAKE_WINDOW								//| Window for awakenings								[Ok]
#define	__BUFF_SERVER								//| Buffs for everyone									[Ok]
#define	__SCROLL_AWAKESLOT							//| Awakening Line Addition Scroll						[Ok]
#define	__NO_GUILD_DELAY							//| No cooldown to change guild							[Ok]
#define	__MODS_MANAGER								//| Mode manager										[Ok]
#define	__REMOVE_PK_ANGEL							//| Angel of Confession									[Ok]
#define	__REBUFF									//| Auto Rebuff Scroll									[Ok]
#define	__ALCHEMY									//| Alchemy System										[Ok]
#define	__LAYER_SWITCH								//| Channel switch in tickets							[Ok]
#define	__RUNES										//| Rune System											[Ok]
#define	__BETTER_POCKET								//| Larger inventory bags								[Ok]
#define	__HOLLY_SUPPORT_GS							//| Support points with Templar cross					[Ok]
#define	__PANG_SYSTEM								//| Replacing pang with piñata							[Ok]
#define	__MESSAGE_SYSTEM							//| Auto-scrolling message in-game						[Ok]
#define	__PLAYERS_MENU								//| Additional menus on characters						[Ok]
#define	__REMOVE_MAX_RECOVER_RATE					//| Removed HP limit for regeneration					[Ok]
#define	__BLOOM_QUALITY								//| Bloom Quality										[Ok]
#define	__ALIASING									//| Anti Aliasing										[Ok]
#define	__ANISOTROPIC								//| Anistropic Filtering								[Ok]
#define	__CSHOUTSCR									//| Scroll of Color Shout								[Ok]
#define	__TIMER_MGR									//| Instance Dungeon Timers								[Ok]
#define	__RMVOBJ									//| Remove World Objects								[Ok]
#define	__SELECT_LORD								//| Select Lord System									[Ok]
#define	__NO_PARTY_GW_JOIN							//| Groups blocked in guild wars						[Ok]
#define	__CREATE_CHAR_WITH_JOB						//| Class choice at character creation					[Ok]
#define	__LOGIN_CAPS								//| Display of capital letters on the app. login		[Ok]
#define __NO_COMMAND_LIMITATION						//| Display of all commands								[Ok]
#define __DELETE_CHAR_WITH_PIN						//| The removal of perso. requires PIN code				[Ok]
#define	__MULTIPLE_THEME							//| Choice of theme in game options						[Ok]
#define	__REFRESHER									//| Regeneration of stats with vital X					[Ok]
#define	__REMOVE_SKILL_BUFF							//| Remove Buff System									[Ok]
#define	__DROP_ITEM									//| Drop eggs and red tokens							[Ok]
#define	__BUYBACK									//| Redemption system for items sold to 999999			[Ok]
#define	__DROP_GOLD									//| Drop Penya											[Ok]
#define	__MINIMAP_NAV_OBJ							//| Removes Images From Minimap							[Ok]
#define	__HIDE_COAT									//| Fashion Hide Button									[Ok]
#define __GUILD_COLOR								//| Guild Level Color System							[Ok]
#define __NO_DELETE_MSG_CHAT						//| Chat Messsages Dont Disappear When Inactive			[Ok]
#define __PET_EXP									//| Pet Experience Increase								[Ok]
#define __NO_PET_LIFE								//| Pets Ignore Life Meter				                [Ok]
#define	__PMA_FIX_ATKMSG							//| Mobs Attack Exploit									[OK]
#define __FIX_RANGE_SKILL							//| Mob Dmg Position Fix		                        [OK]
#define __POSI_BUG_FIX								//| Mob Position Fix									[OK]
#define __TRY_TEXTUREBUG							//| Textures Fix										[OK]
#define __STAT_SYNC									//| Stats Sync											[OK]
#define __SECURITY_FIXES							//| Security Fixes										[OK]
#define __DPSMETER_RYU								//| DPS Meter											[OK]
#define	__KIRA_AILE									//| Pet Stats											[Ok]
#define	__MODEL_VIEW								//| Model Viewer										[OK]
#define	__MODEL_NPC_VIEW							//| Model Viewer										[OK]
#define	__NEWS_ARME_SEULMAIN						//| Starting Armor										[Ok]
#define	__KIRA_SCROLL_PENYA							//| Penya (%) Awake										[Ok]
#define	__KIRA_DST_DROP								//| Drop (%) Awake										[Ok]
//==============================================================================================================
//============================================= FLO-FLO ========================================================
//==============================================================================================================
#define	__BAMBI_QUEST_KILL							//| Possibility to kill more monsters in a quest		[Ok]
#define	__FLOFLO_LEVEL_MONSTER						//| Display the level of the monster in its name		[Ok]
#define __ZONE_AFFICHAGE							//| Display zone change differently						[Ok]
#define	__FLOFLO_FIX_FEMALE							//| Allows the spawn of male and female NPCs			[Ok]
#define	__FLOFLO_BOTH_RECYCLAGE						//| Adornment and Familiar Recycling					[Ok]
#define	__DEBUG_PNJ_DEPOP							//| Offline sellers will no longer disappear			[Ok]		
#define	__DEBUG_TITLE_VISION						//| Offline sellers will bug no more (title)			[Ok]
#define	__PNJ_NAME_VENDOR							//| Name of the Vendor or name of the player			[Ok]
#define	__FLOFLO_VENDOR_VISIT						//| Change the color of the store once visited			[Ok]
#define	__FLOFLO_CHANGE_LOGO						//| Improved logo / badge system 						[Ok]
#define	__FLOFLO_GAUGE_RENDER						//| Added various gauges showing damage level			[Ok]
#define	__BS_FIX_ARRIVEPOS_ALGO						//| Offi fix not defined								[Ok]
#define	__PROFESSION_SB								//| Profession and craft system							[Ok]
#define	__FLOFLO_FIX_DUPE_ITEM_CHAR					//| Fixed dupe item via deleting characte				[Ok]
#define __SHOWEXPINC								//| Display of EXP earned				                [Ok]
#define	__FLOFLO_EXPLOIT_PET						//| Fix an exploit with the awake pet					[Ok]
#define	__FLOFLO_CURSEUR_ANI						//| Cursors animate like CFlyff							[Ok]
#define	__FLOFLO_BACKGROUND_ANIME					//| Animated login theme								[Ok]
#define __FLOFLO_GUILD_BUFF							//| Auto Guild Buff System								[Ok]
#define	__FLOFLO_REMOVE_BUFF_TIME					//| Fixed buff> 1 hour which is reset once recce	    [OK]
#define	__FLOFLO_EVEIL_SPEED						//|	Modification of the upgrade time					[OK]
#define	__FLOFLO_REMOVE_CMM							//| Possibility of removing or us the durable objects 	[OK]
#define	__FLOFLO_SWITCH_WING						//| Possibility of switch (Walk / Fly) with wings		[Ok]
#define	__FLOFLO_COLOR_AWAKE_ALL					//| Color on a max awakening (armor / fash) 			[Ok]
#define __FLOFLO_TELEPORTER_BUTTON					//| Teleport Button on Taskbar							[Ok]
#define	__FLOFLO_POSTE_BUTTON						//| Postbox in Inventory								[Ok]
#define __FLOFLO_RANDOM_BUFF						//| Random Buffs from Monsters							[Ok]
#define __FLOFLO_ACHAT_RAPIDE						//| Buy Powerups in Inventory							[Ok]
#define	__FLOFLO_COUPLE_SCROLL						//| Scroll for Couple Levels							[OK]
#define	__FLOFLO_FAST_CLICK							//| Right click to move an item							[OK]
#define	__FLOFLO_VAGA_ICON							//| Bonus icon system									[OK]
//==============================================================================================================
//========================================= PVP MAP CONFIG =====================================================
//==============================================================================================================
//#define	__FLOFLO_VENUX_PVP						//| Farm pve system with possibility of pvp + zone		[Ok]
#ifdef	__FLOFLO_VENUX_PVP // PvE / PvP system 
#include "defineItem.h"
#include "defineWorld.h"
/////////////////////////////
// First map caracteristic
/////////////////////////////
#define	WORLD_VENUX1 WI_WORLD_KEBARAS // first world 
/////////////////////////////
const int ITEM_REMOVE1[4]{II_GEN_GEM_GEM_TWINKLESTONE, II_CHP_JETON_V1, II_GEN_FOO_INS_HOTDOG, II_GEN_FOO_INS_HOTDOG}; // several item can remove in the same time
const int SAFE_ZONE1[4]{1250, 1350, 1280, 1330}; // 4 first safe zone in the first map
const int SAFE_ZONE2[4]{1240, 1440, 1300, 1400}; // 4 first safe zone in the first map
const int SAFE_ZONE3[4]{1300, 1050, 1250, 1150}; // 4 first safe zone in the first map
const int SAFE_ZONE4[4]{1250, 1350, 1280, 1330}; // 4 first safe zone in the first map
/////////////////////////////
// Second map caracteristic//
/////////////////////////////
#define	WORLD_VENUX2 WI_WORLD_MADRIGAL // second world 
/////////////////////////////
const int ITEM_REMOVE2[4]{II_GEN_GEM_GEM_TWINKLESTONE, II_CHP_JETON_V1, II_GEN_FOO_INS_HOTDOG, II_GEN_FOO_INS_HOTDOG}; // second list item
const int SAFE_ZONE5[4]{1240, 1440, 1300, 1400}; // 4 second safe zone in the first map
const int SAFE_ZONE6[4]{1300, 1050, 1250, 1150}; // 4 second safe zone in the first map
const int SAFE_ZONE7[4]{1300, 1050, 1250, 1150}; // 4 second safe zone in the first map
const int SAFE_ZONE8[4]{1300, 1050, 1250, 1150}; // 4 second safe zone in the first map
/////////////////////////////
#endif	// __FLOFLO_VENUX_PVP
//==============================================================================================================
//============================================= FLYFF VERSION ==================================================
//==============================================================================================================
#if __VER >= 15
#define	__CHEAT_ENGINE								//| V15 - Protection from Cheat Engine					[Ok]
#define	__Y_INTERFACE_VER3							//| V15 - Interface 3.0									[Ok]
#define	__ENVIRONMENT_EFFECT						//| V15 - Season Environment Effects					[Ok]
#define	__BS_ADD_CONTINENT_WEATHER					//| V15 - Season Weather Effects						[Ok]
#define	__BS_CHANGEABLE_WORLD_SEACLOUD				//| V15 - Changable Sea Clouds							[Ok]
#define	__BS_ADDOBJATTR_INVISIBLE					//| V15 - Invisible Attibutes							[Ok]
#define	__EVENTLUA_RAIN								//| V15 - Automatic Rain Event							[Ok]
#define	__EVENTLUA_SNOW								//| V15 - Automatic Snow Event							[Ok]
#define __YENV										//| V15 - Post Processing Shader						[Ok]
#define	__YENV_WITHOUT_BUMP							//| V15 - Post Processing Shader without bump			[Ok]
#endif // __VER >= 15
//==============================================================================================================
#if __VER >= 16
#define	__IMPROVE_MAP_SYSTEM						//| V16 - Map											[Ok]
#define	__NEW_MAP_V16								//| V16 - New Teleports									[Ok]
#define	__3RD_LEGEND16								//| V16 - 3rd Job Classes								[Ok]
#define	__NEW_SKILL_TREE							//| V16 - New Skill Tree								[Ok]
#define	__CROSSBOW									//| V16 - Crossbow Animation							[Ok]
#define	__ITEMLINK									//| V16 - Item Linking									[Ok]
#define	__UPGRADE_SUCCESS_SCROLL					//| V16 - Upgrade Success								[Ok]
#define	__ILLIMITED_PARTY_SKILL						//| V16 - Unlimited Party Skills						[Ok]
#define	__UNBIND									//| V16 - UnBind Scroll									[Ok]
#define	__MAP_LOADING_UPDATE						//| V16 - New Loading Screens							[Ok]
#define	__INSTANCE_AGGRO_SYSTEM						//| V16 - Instance Agro System							[Ok]
#define	__NEW_WEAPON_GLOW							//| V16 - New Weapon SFX								[Ok]
#define	__NEW_STACKABLE_AMPS						//| V16 - New Stackable Amps							[Ok]
#define	__NEW_ITEM_VARUNA							//| V16 - Baruna										[Ok]
#endif // __VER >= 16
//==============================================================================================================
#if __VER >= 17
#define	__TABBED_INV								//| V17 - Tabbed Inventory								[Ok]
#define	__COLOSSEUM									//| V17 - Colisseum										[Ok]
#define	__LOOKCHANGE								//| V17 - Model Change									[Ok]
#define	__LOOKCHANGE_PET							//| V17 - Pet Model Change								[Ok]
#define	__FASHION_COMBINE							//| V17 - Fashion Conbination							[Ok]
#define	__TREASUREBOX								//| V17 - TreasureBox System							[Ok]
#define	__BARUNA_PIERCING							//| V17 - Baruna Piercing								[Ok]
#define	__BARUNA_WAKEUP								//| V17 - Baruna Awakening								[Ok]
#define	__MAP_TORCH_SYSTEM							//| V17 - Torch System									[Ok]
#endif // __VER >= 17
//==============================================================================================================
#if __VER >= 18
#define	__RANDOMOPTION_RETRY						//| V18 - Selective Awake Scroll						[Ok]
#endif // __VER >= 18
//==============================================================================================================
#if __VER >= 19
#define	__NEW_TASKBAR_V19							//| V19 - Taskbar										[Ok]
#define	__NAVIGATOR_V19								//| V19 - Minimap										[Ok]
#define	__FLY_COUPON								//| V19 - Coupon FlyForFun								[Ok]
#define	__TARGET_INF_V19							//| V19 - Target Information							[Ok]
#define	__NEW_EXCHANGE_V19							//| V19 - Exchange NPC									[Ok]
#define	__MADRIGAL_GIFT_POINT						//| V19 - Madrigal Gift Point							[Ok]
#define	__MARKET_TELEPORT_V19						//| V19 - Market Teleport								[Ok]
#define	__OPTION_EX									//| V19 - Options										[Ok]
#endif // __VER >= 19
//==============================================================================================================
#if __VER >= 20
#define	__INVENTORY_SORT_BUTTON						//| V20 - Inventory Sort Button							[Ok]
#define __ITEM_GRADE_EDGE							//| V20 - Frames on objects								[Ok]
#endif // __VER >= 20
//==============================================================================================================
//========================================= DISABLED SYSTEMS ===================================================
//==============================================================================================================
//#define	__ITEM_ANIMATE_FIX						//| Fix for animated item_ types						[BG]
//#define	__BETTER_MODEL_CACHE					//| NaNo Model Cache									[Bg]
//#define	__ANARCHY_SYSTEM						//| System of anarchy replacing the sovereign			[Bg]
//#define	__SYS_HONORSTAT							//| Statistics system via sys. of titles				[Bg]
//#define	__DOUBLECLICK_ITEMUSE					//| Quick use of inventory items						[Ok]
//#define	__FLOFLO_FIX_CRASH_OBJ					//| Fixed crash after 500 drops		 					[Bg]
//#define	__CHAR_CREATE_ROTATE					//| Character rotation during character creation		[Bg]
//#define	__HARDCORE								//| Mode Hardcore										[Ok]
//#define	__UPGRADE_CARDS							//| V20 - Upgrade Cards									[Ok]
//#define	__ELLDIN_POTION							//| V19 - Eldins Jar									[Ok]
//#define	__SHOPPING_CART							//| V17 - Shopping Cart									[Ok]
//#define	__HACKSHIELD							//| V15 - GameGuard										[MC]
//#define	__HEAL_SHOW								//| Show HP Regeneration								[Ok]
//#define	__FLOFLO_POT_COMMUN						//| Common pot giving a buff							[Ok]
//#define	__FLOFLO_WORLDBOSS_MODIF				//| Basic WorldBoss a little advanced					[Ok]
//#define   __ITEMLOCK								//|	Locking an object								    [A TESTER]
//#define	__FLOFLO_COLOR_EXE						//| Little beauty on exe								[Ok]
//#define	__GLOW_CHANGE							//| V16 - Aura Colors									[Ok]
//#define	__2ND_PASSWORD_SYSTEM					//| V15 - 2ND Password Systen							[Ok]
//#define	__CHANGE_2ND_PASSWORD					//| V15 - Change 2ND Password							[Ok]
//#define	__IAOBJ0622								//| V15 - Flying Ship									[Ok]

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Last edited:
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thanks for sharing the nice fileAre databases difficult to share?
 
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The build does not proceed. Are there many problems with the source?
 
Newbie Spellweaver
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This source is identical to Hera Flyff, so assuming there is a ton of issues. As mentioned in another post, It's missing files as well.
 
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