Welcome!

Join our community of MMO enthusiasts and game developers! By registering, you'll gain access to discussions on the latest developments in MMO server files and collaborate with like-minded individuals. Join us today and unlock the potential of MMO server development!

Join Today!

Monster Clash System

Junior Spellweaver
Joined
May 13, 2020
Messages
106
Reaction score
3
defineneuz.h

#define MMI_MONSER_CLASH_REGISTER 1
#define
MMI_MONSTER_CLASH_REGISTER_MEMBER2
I followed your addition, the display will show, but what it shows is that the 1.2 in the original remarks does not work.
 
Inactive
Joined
Jan 20, 2009
Messages
1,014
Reaction score
1,830
I followed your addition, the display will show, but what it shows is that the 1.2 in the original remarks does not work.

Becuase you need to add it to the DYO for the map your putting it on aswell.
 
Newbie Spellweaver
Joined
Sep 7, 2021
Messages
33
Reaction score
7
@Lootboy if you're original releaser should just think of using something like .md that way you can easily implement into github / bitbucket rather .html. The code itself is kinda rough. Personally, I'd just tell people to reprogram the entire game and engine out of the old school design that way you don't need to rely on creating more and more singletons. (ps. imagine using namespace. using auto but still using C's version of boolean?) Other than that, interesting work i guess.

Siono01 if you're referring to making a complete new npc, then yes you do need to add the npc to the map through the dyo editor or just manually do it or use a world editor.
 
Junior Spellweaver
Joined
May 13, 2020
Messages
106
Reaction score
3
Becuase you need to add it to the DYO for the map your putting it on aswell.
I added this to the old NPC. Do you mean you need to add a new NPC?



defineneuz.h

#define MMI_MONSER_CLASH_REGISTER 998
#define
MMI_MONSTER_CLASH_REGISTER_MEMBER 999

defineText.h

#define TID_MMI_MONSER_CLASH_REGISTER 7998
#define TID_MMI_MONSTER_CLASH_REGISTER_MEMBER 7999


MaFl_Rangpang //거래 중개인 NPC
{
setting
{

AddMenu( MMI_MONSER_CLASH_REGISTER );
AddMenu( MMI_MONSTER_CLASH_REGISTER_MEMBER );


SetOutput( true );

SetImage
(
IDS_CHARACTER_INC_001128
);
m_szDialog= "mafl_rangpang.txt";
}

SetName
(
IDS_CHARACTER_INC_001129
);

The newly added NPC works fine
I added it newly NPC. Why is it still not displayed Did I make a mistake
 
Junior Spellweaver
Joined
May 13, 2020
Messages
106
Reaction score
3
Add it to WdMadrigal.dyo ....
Yes, I added it using dyoManager.exe. But still the same result, it doesn’t work. I clicked on the NPC and there is no two windows I added.
AddMenu( MMI_MONSER_CLASH_REGISTER );
AddMenu( MMI_MONSTER_CLASH_REGISTER_MEMBER );
 
Junior Spellweaver
Joined
Nov 21, 2015
Messages
180
Reaction score
21
Yes, I added it using dyoManager.exe. But still the same result, it doesn’t work. I clicked on the NPC and there is no two windows I added.
AddMenu( MMI_MONSER_CLASH_REGISTER );
AddMenu( MMI_MONSTER_CLASH_REGISTER_MEMBER );


Well you've either messed something up or perhaps you're forgetting the basics?
When you're compile the source are you adding the new program files to the correct folder do you update the files you've edited in the resource folder to the correct .res file or are you forgetting to add the newly created Neuz.exe to the client folder? if you've done all of these go back and add the system in slower....
 
Junior Spellweaver
Joined
May 13, 2020
Messages
106
Reaction score
3
Well you've either messed something up or perhaps you're forgetting the basics?
When you're compile the source are you adding the new program files to the correct folder do you update the files you've edited in the resource folder to the correct .res file or are you forgetting to add the newly created Neuz.exe to the client folder? if you've done all of these go back and add the system in slower....
I checked the text, I changed it a bit and it works normally. Thank you.
 
Newbie Spellweaver
Joined
Jun 15, 2014
Messages
20
Reaction score
2
Hello all! Asking for a little help. I followed the instructions but when I tried to compile the solution, I get these errors.
I'm using Ketchup's V18.3, VS22.



wel - Monster Clash System - RaGEZONE Forums

Note: Don't mind the "Int-logical" warnings, but if that affects the other lines of codes, let me know please. Thank you!
 

Attachments

You must be registered for see attachments list
Junior Spellweaver
Joined
Mar 24, 2021
Messages
149
Reaction score
25
Hello how can i posibly do an automated finished or automatic declare the winner when the final boss was killed?

I'm having trouble with this:
-I need to wait to timer to before i claim the prize
-And there's no announcement who's the guild winner
 
Newbie Spellweaver
Joined
Sep 27, 2020
Messages
39
Reaction score
21
Hello how can i posibly do an automated finished or automatic declare the winner when the final boss was killed?

I'm having trouble with this:
-I need to wait to timer to before i claim the prize
-And there's no announcement who's the guild winner

Copy Secret Room Part for announcement of winning guild
 
Back
Top