add this to your coreserver.ini
231 0 0 5 5 00 00
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add this to your coreserver.ini
231 0 0 5 5 00 00
Aw its already there, and i have that problem... wrong spawm
go to Colosseum.cpp find this code
void CColosseumMatch::EnterRoom( CUser* pUser )
then you can see the spawn position under this code
pUser->SendColosseumStart( (int)(m_nNextStage) );
you're right Akerius, I've already fixed that on mine
but you also have to fix the monster spawn position
find:
void CColosseumMatch::CreateMover()
and fix the position under:
if( pWorld && pMoverProp && pMoverProp->dwID != 0 )
Can't delet Characters ingame.. '' Oops there went something wrong'' or so.. I checked the database but everything is right.. or is it a neuz error ? I don't have any compile errors..
If i try to use V17 EFlyff resourcefiles i get some errors on starting DBserver.exe (it doesnt start)
could anyone give me his .res - files ?
E: i think i saw your errors anywhere .. and i also think it was an Database Problem not Source/Files problem Jerichoo
My worldserver is crashing every 30 minuts, and I get this log.
Not sure if it's the source/resource files. Atm I'm debugging to see where the error is, and, someone got the same problem?Code:0x0688fe4c: 08b7ea70 06232a10 00537b7c 08b7ea70 p....*#.|{S.p...
0x0688fe5c: 00454fc7 06227410 252a0afd 06232a10 .OE..t"...*%.*#.
0x0688fe6c: 00455102 08b7ea70 006de824 72f126e0 .QE.p...$.m..&.r
0x0688fe7c: 252aef63 004574e2 00000000 04987f68 c.*%.tE.....h...
0x0688fe8c: 0688ff88 04987f68 00000000 00000000 ....h...........
0x0688fe9c: 00000000 00000000 00000000 00000000 ................
0x0688feac: 00000000 00000000 00000000 00000000 ................
0x0688febc: 00000204 006de824 252a0cba 005c44a4 ....$.m...*%.D\.
0x0688fecc: 00000000 252a0729 00000043 005c44a4 ....).*%C....D\.
0x0688fedc: 00000000 252a073d 00000043 005c44a4 ....=.*%C....D\.
0x0688feec: 00000000 252a0758 00000043 005c44a4 ....X.*%C....D\.
0x0688fefc: 00000000 252a096d 000003e8 005c44a4 ....m.*%.....D\.
0x0688ff0c: 00000000 252a0733 00000043 005c44a4 ....3.*%C....D\.
0x0688ff1c: 00000000 252a0744 00000043 005c44a4 ....D.*%C....D\.
0x0688ff2c: 00000000 252a0afd 000003e8 005c44a4 ......*%.....D\.
0x0688ff3c: 00000000 252aef63 0000ea60 0688ff78 ....c.*%`...x...
0x0688ff4c: 005b9bb1 0000000e 00457619 00578075 ..[......vE.u.W.
0x0688ff5c: 006de824 00000000 00000000 04987f68 $.m.........h...
0x0688ff6c: c0000005 0688ff60 0688fa20 0688ffc4 ....`... .......
0x0688ff7c: 00577dc8 005df850 00000000 0688ff94 .}W.P.].........
0x0688ff8c: 74bf339a 04987f68 0688ffd4 77159ed2 .3.th..........w
0x0688ff9c: 04987f68 5559d072 00000000 00000000 h...r.YU........
0x0688ffac: 04987f68 00000000 00000000 00000000 h...............
0x0688ffbc: 0688ffa0 00000000 0688ffe4 77191ecd ...............w
0x0688ffcc: 24c5ea86 00000000 0688ffec 77159ea5 ...$...........w
0x0688ffdc: 00578006 04987f68 ffffffff 771e72ff ..W.h........r.w
0x0688ffec: 00000000 00000000 00578006 04987f68 ..........W.h...
0x0688fffc: 00000000 ....
This source works well, all tho while a Templar you cannot hold 2 handed weapons and a shield at the same time.
I tried compiling it and thats what i got:
Help please? :SCode:WorldServer warning LNK4089: all references to 'ole32.dll' discarded by /OPT:REF
C:\sources\v17source01\Official Source\_DirectX\d3dfont.cpp(622): error C2065: 'LANG_ENG' : undeclared identifier
c:\sources\v17source01\Official Source\Neuz\DPClient.cpp(18762): warning C4101: 'nBufSize' : unreferenced local variable
c:\sources\v17source01\Official Source\_Network\Objects\Obj.h(49): warning C4005: 'MAX_INVENTORY' : macro redefinition
c:\sources\v17source01\Official Source\_Network\Objects\Obj.h(49): warning C4005: 'MAX_INVENTORY' : macro redefinition
c:\sources\v17source01\Official Source\_Network\Objects\Obj.h(49): warning C4005: 'MAX_INVENTORY' : macro redefinition
c:\sources\v17source01\Official Source\_Network\Objects\Obj.h(49): warning C4005: 'MAX_INVENTORY' : macro redefinition
c:\sources\v17source01\Official Source\_Network\Objects\Obj.h(49): warning C4005: 'MAX_INVENTORY' : macro redefinition
c:\sources\v17source01\Official Source\_Network\Objects\Obj.h(49): warning C4005: 'MAX_INVENTORY' : macro redefinition
c:\sources\v17source01\Official Source\_Network\Objects\Obj.h(49): warning C4005: 'MAX_INVENTORY' : macro redefinition
c:\sources\v17source01\Official Source\_Network\Objects\Obj.h(49): warning C4005: 'MAX_INVENTORY' : macro redefinition
c:\sources\v17source01\Official Source\_Network\Objects\Obj.h(49): warning C4005: 'MAX_INVENTORY' : macro redefinition
c:\sources\v17source01\Official Source\_Network\Objects\Obj.h(49): warning C4005: 'MAX_INVENTORY' : macro redefinition
c:\sources\v17source01\Official Source\_Network\Objects\Obj.h(49): warning C4005: 'MAX_INVENTORY' : macro redefinition
c:\sources\v17source01\Official Source\_Network\Objects\Obj.h(49): warning C4005: 'MAX_INVENTORY' : macro redefinition
c:\sources\v17source01\Official Source\_Network\Objects\Obj.h(49): warning C4005: 'MAX_INVENTORY' : macro redefinition
C:\sources\v17source01\Official Source\_Common\MoverSkill.cpp(2336): warning C4018: '>' : signed/unsigned mismatch
C:\sources\v17source01\Official Source\_Common\MoverSkill.cpp(2336): warning C4018: '<' : signed/unsigned mismatch
C:\sources\v17source01\Official Source\_Common\MoverSkill.cpp(2540): warning C4018: '>' : signed/unsigned mismatch
C:\sources\v17source01\Official Source\_Common\MoverSkill.cpp(2540): warning C4018: '<' : signed/unsigned mismatch
c:\sources\v17source01\Official Source\WORLDSERVER\AttackArbiter.cpp(541): warning C4244: 'return' : conversion from 'float' to 'int', possible loss of data
c:\sources\v17source01\Official Source\WORLDSERVER\AttackArbiter.cpp(543): warning C4244: 'return' : conversion from 'float' to 'int', possible loss of data
c:\sources\v17source01\Official Source\WORLDSERVER\AttackArbiter.cpp(734): warning C4244: 'initializing' : conversion from 'float' to 'int', possible loss of data
WorldServer warning LNK4089: all references to 'NeuzD.dll' discarded by /OPT:REF
WorldServer warning LNK4089: all references to 'SHELL32.dll' discarded by /OPT:REF
WorldServer warning LNK4089: all references to 'SHLWAPI.dll' discarded by /OPT:REF
WorldServer warning LNK4089: all references to 'comdlg32.dll' discarded by /OPT:REF
Replace LANG_ENG for LANG_USA. The rest are warnings.
It worked thanks. I have also managed to fix the inventory space warnings. Are the other warnings important? Do they affect anything? If so how do I fix them? Yeah, I'm a newbie.
I have managed to compile the flyff source successfully but now as i try to run the neuz.exe, a flyff window appears and it remains white. Nothing happens. Any idea what might be wrong?
Update source to read new spec_item.txt and resdata.inc
I don't quite understand you though...
Doesn't that mean that its already there?Quote:
Able to read the Spec_Item.txt;
Able to read the new ResData.inc;
Able to read the new PropLang.txt;
Able to read the new PropSkill.txt.
I have tried to run it from a fully patched eFlyFF client (replaced Neuz.exe) and the flyff window itself managed to load successfuly (although it crashed at some point).
I'm just so confused, I don't know what to do, lol. But for now I will try to mess around with res files and see what i get out of it.
EDIT:
Never mind, I managed to fix it but you lead me on the right track so have a 'thanks' :)
Now I've got yet another problem. When I try to log in I get a "Authentication Error. Please try to patch again." message.