someone fixed the NPC bug ? (:
Printable View
someone fixed the NPC bug ? (:
LOL, you put so much exploit in this source. I won't use it.
DPSrvr.cpp in WorldServer. The rest, find it yourself
Good it's commented out
Can someone just tell me where the npc bug is, I still can;t find it T_T
typedef struct CCtrlElem
{
DWORD m_dwSet; //-¿±âÁ¶°Ç ¼³Á¤ UA_ITEM, UA_LEVEL...
DWORD m_dwSetItem; //-¹Ú½º ¿ÀÇ Á¶°Ç(¾ÆÀÌÅÛ) - UA_ITEM
DWORD m_dwSetLevel; //-¹Ú½º ¿ÀÇ Á¶°Ç(·¹º§) - UA_LEVEL
DWORD m_dwSetQuestNum; //-¹Ú½º ¿ÀÇ Á¶°Ç(Äù½ºÆ® ³Ñ¹ö,Äù½ºÆ® Ç÷¡±× ³Ñ¹ö) - UA_QUEST
DWORD m_dwSetFlagNum;
DWORD m_dwSetGender; //-¹Ú½º ¿ÀÇ Á¶°Ç(¼ºº°) - UA_GENDER
BOOL m_bSetJob[32]; //-¹Ú½º ¿ÀÇ Á¶°Ç(Ŭ·¡½º) - UA_CLASS
change from mbSetJob[max_job]; to m_bSetJob[32]; like my example .. 32 because 32 Jobs.. maybe the npcs will spawn then
Guys im getting this error compiling: what im doing wrong? any help, isuck with microsoft visual studio :)
http://imageshack.us/photo/my-images/594/unledza.png/
[quote=Kenzy;6523011]Guys im getting this error compiling: what im doing wrong? any help, isuck with microsoft visual studio :)
i tried to say, i wont bother to answer that, since that habe been answered since the start of the topic...lol
didnt help me :/...
---------- Post added at 01:12 AM ---------- Previous post was at 01:04 AM ----------
[quote=IHXFRYZZ;6523054]Oh lemme check.
EDIT:
NVM i fixed it myself >_>
---------- Post added at 02:00 AM ---------- Previous post was at 01:12 AM ----------
found nothing about that.
No Error!
worldserver don't Run :<:
http://imageshack.us/photo/my-images/269/unledroz.jpg
amm sir
what client is best suited with the source
sorry for my noob question
first time hrre flyff section
How can I fix the CDPSrvr::OnDoUseItem Bug, Exploit or what else.. because cant use remantis laccotte, holy, velo ingame.. dont know.. umcommenting or deleting the lines doesnt work..
Edit : Done. I'm sorry, it was a spec_item error..
DPClient.cpp(18760) : warning C4101: 'nBufSize' : unreferenced local variable
getting this compiling neuz, what is that?
Fixed it, thanks!
someone could tell me how to fix npc bug ? (in which file)
How can i change job at level 130 :)
---------- Post added at 05:31 AM ---------- Previous post was at 04:48 AM ----------
better read all the comments before posting your problems coz some are already answered
@Ok it changes automatly you just need to relog i think. im trying to get npc fixed. im like 40% i fixed somes npcs. if ill get it ill release it here.
you have to edit the db saver so it saves the job when you logout and in the database.which has the fix in the thread.
Ok Flaris NPCs Fixed, here are the files like i said.
put character.inc + character.txt.txt in Resource folder
and Data-DataSub1/2 in ur client.
now you have the npcs working but need to translate the client.. the game will be in Portuguese.. its easy to translate to english. Enjoy it guys ;)
LINK: http://www.mediafire.com/?v32g0db8a70epy7
----------------
trying to get fixed sm/darkon Npcs now. it will be here soon
this source cant trade/talk to the npc
and no npc in sm/darkon
I'm still using the V15 character.inc and I didn't change the format in the source.
Still my NPC's are gone, so I guess I really messed something up lol.
@ Improved:
Told ya was in the resource didnt i?
@Kenzy:
I didnt told you guys the answer cuz it was pretty obvious, but still, no sarcasm, im very proud that theres still people trying on this section n_n
thanks now it's fixed :love:
http://prntscr.com/2w3y2
http://prntscr.com/2w3y2
trashee could you tell me please in which file i have to look ? *_*
Change m_bSetJob[max_job]; to m_bSetJob[32];
i saw this but idk in which file i have to look. Windows-search cant find "Change m_bSetJob[max_job];" in a file of the source :D
CommonCtrl.h at WorldServer project.
I can't create Upgrade Scrolls ingame
also I can't use the normal Upgradesystem.. Client & WS crash at testing the normal upgradesystem.. no errors.. Any idea?
/e: Server also crashes If I try to upgrade something with an moon, oric, shini stone.. no errors
Guys, i really cant find out how i change the Hero icon to the 3rd jobs one. I think its here but i don't know what to change.
#ifdef __3RD_LEGEND16
else if(checkhero == LEGEND_CLASS_HERO_3RD) //¿µ¿õÀÏ °æ¿ì.
{
pTexture = g_Neuz.m_pHeroIcon;
if(pTexture != NULL)
{
point.y -= pTexture->m_size.cy
pTexture->Render( &g_Neuz.m_2DRender, point );
}
Can someone help me please!?
i'm not sure if is this
WndField.cpp
Code:#if __VER >= 16
else if(checkhero == LEGEND_CLASS_HERO_3RD) //¿µ¿õÀÏ °æ¿ì.
{
// 15Â÷ È÷¾î·Î ·¹º§È®Àå
strPath = MakePath( DIR_ICON, "Icon_Hero.dds");
pTexture = CWndBase::m_textureMng.AddTexture( g_Neuz.m_pd3dDevice, strPath, 0xfff0000f );
if(pTexture != NULL)
pTexture->Render( p2DRender, point );
}
#endif
i remember when i fixed this on etiooms file, it was character inc that was bad, and this one seems to work fine with v15 one, BUUUT, i still dont understand why it dosnt accept the setoutput or why they spawn on a very exact coordiantes if they arent added on the dyo file.
that passed trought my head long time ago~
can you help me about this error
"2011/ 9/ 4 16:36:48 rCnt=1
2.DataBaseServer.exe caused an EXCEPTION_ACCESS_VIOLATION in module 2.DataBaseServer.exe at 0023:0046FAE8
- Registers
EAX=00000000 EBX=000000FF ECX=0018E474 EDX=00000000 ESI=005B5574
EDI=76A52A65 EBP=00000000 ESP=0018E458 EIP=0046FAE8 FLG=00010212
CS=0023 DS=002B SS=002B ES=002B FS=0053 GS=002B
(null)
// 0
"
reply asap please :D thank you
Npc are bugged in alot of ways, like, if you use v15 data, they fix the npc trade bug and dialog bug, but on flaris or any other town, npcs appears like alot of them, whitout dialog, like donation npc, devil npc etc etc etc, IF you use v16-v17 npcs, they became bugged and you cant talk to them.
i remember when i fixed this on etiooms file, it was character inc that was bad, and this one seems to work fine with v15 one, BUUUT, i still dont understand why it dosnt accept the setoutput or why they spawn on a very exact coordiantes if they arent added on the dyo file.
that passed trought my head long time ago~
ohyeah i can start the database.exe cuz of that.
so yeah, how to makethem dissapear, SetOutPut false dosnt work, and using a v17-v16 files, remove the dialog/trade from them, and there are still some extra npcs.
well then the source you use sux cuz for me SetOutput( false ); works great :)
lol...im using of course, this source, and nop, it dosnt work, fucking santa is still there! D:
Or well, how to do enable the trades and dialogs on a v17-v16 character.inc?
wait.. you are using v15 datas? lol
nah I use new spec_item proplang and will resdata.inc but want to make resdata work with it not only go through it...
i add a pet filter but when i start neuz i got this
Screenshot by Lightshot
Lol ExtraBag's Bugged. cant use it, Like Etioom Files. How do we fix that, whats wrong?
Here ive just make a guide for petfilter (copy paste version)
http://forum.ragezone.com/f457/petfi...2/#post6528985
Mine works whitout errors, i also fixed ti to work with a v17 resource and not v16 (this release as is its for v16 CLEAN resources), also added pet filter, colosseum, new commands, v18 instances, and alot of shit more... but theres 1 error still..
the server try to loads Sublanguage and the v16-v17 resources dont use Sublanguage, i tried to remove the references, but i failed ;---;
and the fix for the npcs released here, like 3-4 pages ago, its not a fix, its just a v15 resource, wich it will work, but it does spawns alot of UNUSED npcs everywhere,
same the new resources, but the new ones, besides adding unused npcs, npcs get trade/dialog bugged.
Ive Added Colo, Petfilter and V18 features, but my damn problem is, my world crashes from time to time... i check my world log errors, theres no error only
2011/ 9/ 6 12:30:42 OP: 23939, 0.0, 0.0, 0.0, 0.0, 0.0, 0.0, 0.0, 0.0, 0.0, 0.0, 0.0, 0.0
OP: is not causing crashes ^_^
hahaha thanks for that info...
i tried to add colosseum but it when i click normal mode and enter in colosseum it spawm me in its like desert... i think there are spawm error. how can i fix that? T_T!
did you meant adding the map in your resource files with "and many more"? :3 if yes. i already added. the only thing i need now is the map id in coreserver.ini, thank u :3
---------- Post added at 06:57 AM ---------- Previous post was at 06:50 AM ----------
what size should i use?
add this to your coreserver.ini
231 0 0 5 5 00 00
Aw its already there, and i have that problem... wrong spawm
go to Colosseum.cpp find this code
void CColosseumMatch::EnterRoom( CUser* pUser )
then you can see the spawn position under this code
pUser->SendColosseumStart( (int)(m_nNextStage) );
you're right Akerius, I've already fixed that on mine
but you also have to fix the monster spawn position
find:
void CColosseumMatch::CreateMover()
and fix the position under:
if( pWorld && pMoverProp && pMoverProp->dwID != 0 )
Can't delet Characters ingame.. '' Oops there went something wrong'' or so.. I checked the database but everything is right.. or is it a neuz error ? I don't have any compile errors..
If i try to use V17 EFlyff resourcefiles i get some errors on starting DBserver.exe (it doesnt start)
could anyone give me his .res - files ?
E: i think i saw your errors anywhere .. and i also think it was an Database Problem not Source/Files problem Jerichoo
My worldserver is crashing every 30 minuts, and I get this log.
Not sure if it's the source/resource files. Atm I'm debugging to see where the error is, and, someone got the same problem?Code:0x0688fe4c: 08b7ea70 06232a10 00537b7c 08b7ea70 p....*#.|{S.p...
0x0688fe5c: 00454fc7 06227410 252a0afd 06232a10 .OE..t"...*%.*#.
0x0688fe6c: 00455102 08b7ea70 006de824 72f126e0 .QE.p...$.m..&.r
0x0688fe7c: 252aef63 004574e2 00000000 04987f68 c.*%.tE.....h...
0x0688fe8c: 0688ff88 04987f68 00000000 00000000 ....h...........
0x0688fe9c: 00000000 00000000 00000000 00000000 ................
0x0688feac: 00000000 00000000 00000000 00000000 ................
0x0688febc: 00000204 006de824 252a0cba 005c44a4 ....$.m...*%.D\.
0x0688fecc: 00000000 252a0729 00000043 005c44a4 ....).*%C....D\.
0x0688fedc: 00000000 252a073d 00000043 005c44a4 ....=.*%C....D\.
0x0688feec: 00000000 252a0758 00000043 005c44a4 ....X.*%C....D\.
0x0688fefc: 00000000 252a096d 000003e8 005c44a4 ....m.*%.....D\.
0x0688ff0c: 00000000 252a0733 00000043 005c44a4 ....3.*%C....D\.
0x0688ff1c: 00000000 252a0744 00000043 005c44a4 ....D.*%C....D\.
0x0688ff2c: 00000000 252a0afd 000003e8 005c44a4 ......*%.....D\.
0x0688ff3c: 00000000 252aef63 0000ea60 0688ff78 ....c.*%`...x...
0x0688ff4c: 005b9bb1 0000000e 00457619 00578075 ..[......vE.u.W.
0x0688ff5c: 006de824 00000000 00000000 04987f68 $.m.........h...
0x0688ff6c: c0000005 0688ff60 0688fa20 0688ffc4 ....`... .......
0x0688ff7c: 00577dc8 005df850 00000000 0688ff94 .}W.P.].........
0x0688ff8c: 74bf339a 04987f68 0688ffd4 77159ed2 .3.th..........w
0x0688ff9c: 04987f68 5559d072 00000000 00000000 h...r.YU........
0x0688ffac: 04987f68 00000000 00000000 00000000 h...............
0x0688ffbc: 0688ffa0 00000000 0688ffe4 77191ecd ...............w
0x0688ffcc: 24c5ea86 00000000 0688ffec 77159ea5 ...$...........w
0x0688ffdc: 00578006 04987f68 ffffffff 771e72ff ..W.h........r.w
0x0688ffec: 00000000 00000000 00578006 04987f68 ..........W.h...
0x0688fffc: 00000000 ....
This source works well, all tho while a Templar you cannot hold 2 handed weapons and a shield at the same time.
I tried compiling it and thats what i got:
Help please? :SCode:WorldServer warning LNK4089: all references to 'ole32.dll' discarded by /OPT:REF
C:\sources\v17source01\Official Source\_DirectX\d3dfont.cpp(622): error C2065: 'LANG_ENG' : undeclared identifier
c:\sources\v17source01\Official Source\Neuz\DPClient.cpp(18762): warning C4101: 'nBufSize' : unreferenced local variable
c:\sources\v17source01\Official Source\_Network\Objects\Obj.h(49): warning C4005: 'MAX_INVENTORY' : macro redefinition
c:\sources\v17source01\Official Source\_Network\Objects\Obj.h(49): warning C4005: 'MAX_INVENTORY' : macro redefinition
c:\sources\v17source01\Official Source\_Network\Objects\Obj.h(49): warning C4005: 'MAX_INVENTORY' : macro redefinition
c:\sources\v17source01\Official Source\_Network\Objects\Obj.h(49): warning C4005: 'MAX_INVENTORY' : macro redefinition
c:\sources\v17source01\Official Source\_Network\Objects\Obj.h(49): warning C4005: 'MAX_INVENTORY' : macro redefinition
c:\sources\v17source01\Official Source\_Network\Objects\Obj.h(49): warning C4005: 'MAX_INVENTORY' : macro redefinition
c:\sources\v17source01\Official Source\_Network\Objects\Obj.h(49): warning C4005: 'MAX_INVENTORY' : macro redefinition
c:\sources\v17source01\Official Source\_Network\Objects\Obj.h(49): warning C4005: 'MAX_INVENTORY' : macro redefinition
c:\sources\v17source01\Official Source\_Network\Objects\Obj.h(49): warning C4005: 'MAX_INVENTORY' : macro redefinition
c:\sources\v17source01\Official Source\_Network\Objects\Obj.h(49): warning C4005: 'MAX_INVENTORY' : macro redefinition
c:\sources\v17source01\Official Source\_Network\Objects\Obj.h(49): warning C4005: 'MAX_INVENTORY' : macro redefinition
c:\sources\v17source01\Official Source\_Network\Objects\Obj.h(49): warning C4005: 'MAX_INVENTORY' : macro redefinition
c:\sources\v17source01\Official Source\_Network\Objects\Obj.h(49): warning C4005: 'MAX_INVENTORY' : macro redefinition
C:\sources\v17source01\Official Source\_Common\MoverSkill.cpp(2336): warning C4018: '>' : signed/unsigned mismatch
C:\sources\v17source01\Official Source\_Common\MoverSkill.cpp(2336): warning C4018: '<' : signed/unsigned mismatch
C:\sources\v17source01\Official Source\_Common\MoverSkill.cpp(2540): warning C4018: '>' : signed/unsigned mismatch
C:\sources\v17source01\Official Source\_Common\MoverSkill.cpp(2540): warning C4018: '<' : signed/unsigned mismatch
c:\sources\v17source01\Official Source\WORLDSERVER\AttackArbiter.cpp(541): warning C4244: 'return' : conversion from 'float' to 'int', possible loss of data
c:\sources\v17source01\Official Source\WORLDSERVER\AttackArbiter.cpp(543): warning C4244: 'return' : conversion from 'float' to 'int', possible loss of data
c:\sources\v17source01\Official Source\WORLDSERVER\AttackArbiter.cpp(734): warning C4244: 'initializing' : conversion from 'float' to 'int', possible loss of data
WorldServer warning LNK4089: all references to 'NeuzD.dll' discarded by /OPT:REF
WorldServer warning LNK4089: all references to 'SHELL32.dll' discarded by /OPT:REF
WorldServer warning LNK4089: all references to 'SHLWAPI.dll' discarded by /OPT:REF
WorldServer warning LNK4089: all references to 'comdlg32.dll' discarded by /OPT:REF
Replace LANG_ENG for LANG_USA. The rest are warnings.
It worked thanks. I have also managed to fix the inventory space warnings. Are the other warnings important? Do they affect anything? If so how do I fix them? Yeah, I'm a newbie.
I have managed to compile the flyff source successfully but now as i try to run the neuz.exe, a flyff window appears and it remains white. Nothing happens. Any idea what might be wrong?
Update source to read new spec_item.txt and resdata.inc
I don't quite understand you though...
Doesn't that mean that its already there?Quote:
Able to read the Spec_Item.txt;
Able to read the new ResData.inc;
Able to read the new PropLang.txt;
Able to read the new PropSkill.txt.
I have tried to run it from a fully patched eFlyFF client (replaced Neuz.exe) and the flyff window itself managed to load successfuly (although it crashed at some point).
I'm just so confused, I don't know what to do, lol. But for now I will try to mess around with res files and see what i get out of it.
EDIT:
Never mind, I managed to fix it but you lead me on the right track so have a 'thanks' :)
Now I've got yet another problem. When I try to log in I get a "Authentication Error. Please try to patch again." message.
I checked every MSG VER everywhere and I still get the same error. I'm suspecting flyff.a? But how or what/where exactly?
These are the errors i get with all sources ive tried so far.
c:\Users\Emil\Desktop\Official Source\WORLDSERVER\StdAfx.h(40): fatal error C1083: Cannot open include file: 'd3d9.h': No such file or directory
c:\Users\Emil\Desktop\Official Source\AccountServer\StdAfx.h(32): fatal error C1083: Cannot open include file: 'd3dx9tex.h': No such file or directory
c:\Users\Emil\Desktop\Official Source\CACHESERVER\StdAfx.h(24): fatal error C1083: Cannot open include file: 'd3dx9math.h': No such file or directory
c:\Users\Emil\Desktop\Official Source\CERTIFIER\StdAfx.h(34): fatal error C1083: Cannot open include file: 'DXUtil.h': No such file or directory
c:\Users\Emil\Desktop\Official Source\Neuz\StdAfx.h(54): fatal error C1083: Cannot open include file: 'D3D9.h': No such file or directory
c:\Users\Emil\Desktop\Official Source\LOGINSERVER\StdAfx.h(39): fatal error C1083: Cannot open include file: 'DXUtil.h': No such file or directory
c:\Users\Emil\Desktop\Official Source\_Common\vutil.h(10): fatal error C1083: Cannot open include file: 'D3D9.h': No such file or directory
c:\Users\Emil\Desktop\Official Source\CORESERVER\StdAfx.h(24): fatal error C1083: Cannot open include file: 'd3dx9math.h': No such file or directory
@Randomsauce This source is incomplete; have you copied + pasted the rest of source files from another released source? (I guess u must have - just double checking :P)
Also, check if your include and library path(s) look a little something like mine:
Pic1
Pic2
Yeah, I don't really know what's up with that, I'm only guessing :P
~~~~~~~~~~~~~
Regarding my problem: I have tried to disable flyff.a by commenting all the "#define __SECURITY_0628" and "#define __JAPAN_AUTH" (thats how you do it right?) and I STLL get that authentication message box thing. Any other suggestions/ideas on how to fix it? Or perhaps remove it completely? :S
So does anyone have any ideas how to fix/disable the authentication problem? ;/
Check your MSG_VER in the server configs and in the Neuz resource string table.