I suspect the item structure in INVENTORY_TBL is wrong, not the table itself, but the content.
If one could learn exactly what each parameter is in the field, then it would be a great help as I think the awakening / stats etc is defined on that item, awakening is a 8bit int and there is a number that could be it.
Example
m_Inventory: 44,21,0,0,,1,0,7200000,0,0,0,0,0/$
m_apIndex: 45/1/2/3/4/5/6/7/8/9/10/11/12/13/14/15/16/17/18/19/20/21/22/23/24/25/26/27/28/29/30/31/32/33/34/35/36/37/38/39/40/41/-1/-1/0/-1/42/43/-1/-1/-1/-1/44/-1/-1/-1/$
m_adwEquipment: -1/-1/0/-1/42/43/-1/-1/-1/-1/44/-1/-1/-1/-1/-1/-1/-1/-1/-1/-1/-1/-1/-1/-1/-1/$
m_dwObjIndex: 44/1/2/3/4/5/6/7/8/9/10/11/12/13/14/15/16/17/18/19/20/21/22/23/24/25/26/27/28/29/30/31/32/33/34/35/36/37/38/39/40/41/46/47/52/0/-1/-1/-1/-1/-1/-1/-1/-1/-1/-1/$
That's from INVENTORY_TBL, my character that was created with the v5 server.
I know this far:
"44,21,0,0,,1,0,7200000,0,0,0,0,0/$"
Represents one item, on slot 44, item id 21 (wooden sword).
Each item is split by / and the dollar sign ends the array.
A way to check would be to change each number, login and see what changed (on v11) and then note what is what.
And Semih, do you have MSN? I guess I could help out a bit on this matter, as it would help out some developers, for example runeflyff could get more accurate packets.
I have sent a private message to you with my email as I'd like it to remain private.




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