official eflyff late beta/v4/v5 files

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  1. #61
    Not working on UnitedFlyf Mootie is offline
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    Re: official eflyff late beta/v4/v5 files

    Quote Originally Posted by funkynicco View Post
    I suspect the item structure in INVENTORY_TBL is wrong, not the table itself, but the content.
    If one could learn exactly what each parameter is in the field, then it would be a great help as I think the awakening / stats etc is defined on that item, awakening is a 8bit int and there is a number that could be it.

    Example
    m_Inventory: 44,21,0,0,,1,0,7200000,0,0,0,0,0/$
    m_apIndex: 45/1/2/3/4/5/6/7/8/9/10/11/12/13/14/15/16/17/18/19/20/21/22/23/24/25/26/27/28/29/30/31/32/33/34/35/36/37/38/39/40/41/-1/-1/0/-1/42/43/-1/-1/-1/-1/44/-1/-1/-1/$
    m_adwEquipment: -1/-1/0/-1/42/43/-1/-1/-1/-1/44/-1/-1/-1/-1/-1/-1/-1/-1/-1/-1/-1/-1/-1/-1/-1/$
    m_dwObjIndex: 44/1/2/3/4/5/6/7/8/9/10/11/12/13/14/15/16/17/18/19/20/21/22/23/24/25/26/27/28/29/30/31/32/33/34/35/36/37/38/39/40/41/46/47/52/0/-1/-1/-1/-1/-1/-1/-1/-1/-1/-1/$

    That's from INVENTORY_TBL, my character that was created with the v5 server.

    I know this far:
    "44,21,0,0,,1,0,7200000,0,0,0,0,0/$"
    Represents one item, on slot 44, item id 21 (wooden sword).
    Each item is split by / and the dollar sign ends the array.

    A way to check would be to change each number, login and see what changed (on v11) and then note what is what.

    And Semih, do you have MSN? I guess I could help out a bit on this matter, as it would help out some developers, for example runeflyff could get more accurate packets.
    I have sent a private message to you with my email as I'd like it to remain private.
    On v14-15, there are 17 integers in the array. I'm sure there are much less in v5, which means you're probably right about the inventory table. Try editing CHARACTER_STR I1 and inserting your own entries for the inventory insert query.

  2. #62
    ϠϪϡ 0x61 is offline
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    Re: official eflyff late beta/v4/v5 files

    Quote Originally Posted by mootie View Post
    On v14-15, there are 17 integers in the array. I'm sure there are much less in v5, which means you're probably right about the inventory table. Try editing CHARACTER_STR I1 and inserting your own entries for the inventory insert query.
    44,21,0,0,,1,0,7200000,0,0,0,0,0/$
    slotid, itemid, ?,?,,amount,?,duration,refine,element,element refine,?, cs item/$
    we pretty much figured that out. However, you can't even login with a naked char. You get the same error. Anyways, we're restoring the database from what we're able to find...
    Last edited by 0x61; 22-03-10 at 01:29 PM.

  3. #63
    Game Developer MisterKid is offline
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    Re: official eflyff late beta/v4/v5 files

    I can start my server without getting any errors i think thats great.
    Now im at the same probleme Semih is you can't get into world :/ after creating a character you just instand crash.
    I will get everything out with is version 7 or higher thair unneeded.

    ---------- Post added at 04:40 PM ---------- Previous post was at 04:39 PM ----------


    ohh in my DBGView i get this
    [2704] D3DX: (INFO) Using SSE2 Instructions
    and error.txt in my client
    2010/ 3/23 10:46:26 CDPLoginClient::OnPlayerList : 0¾ÆÀÌÅÛ ÇÁ·ÎÆÛƼ ¾øÀ½
    What is that? this is what i see after the client crash
    Last edited by MisterKid; 23-03-10 at 04:47 PM.

  4. #64
    ϠϪϡ 0x61 is offline
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    Re: official eflyff late beta/v4/v5 files

    I'm 1 step further on this, i just need to fix CHARACTER_STR and i'll be able to see the character.

    Here's my error.txt
    Code:
    'S2',@im_idPlayer='000000',@iserverindex='01',@iaccount='test',@im_szName='89d1ed22aac58f5bbea53b2fde81a946',@iplayerslot=0,@idwWorldID=0,@im_dwIndex=0,@im_vPos_x=0.000000,@im_vPos_y=0.000000,@im_vPos_z=0.000000,@im_szCharacterKey='(null)',@im_dwSkinSet=0,@im_dwHairMesh=0,@im_dwHairColor=0,@im_dwHeadMesh=0,@im_dwSex=0,@im_vScale_x=0.000000,@im_dwMotion=0,@im_fAngle=0.000000,@im_nHitPoint=0,@im_nManaPoint=0,@im_nFatiguePoint=0,@im_dwRideItemIdx=0,@im_dwGold=0,@im_nJob=0,@im_pActMover='(null)',@im_nStr=0,@im_nSta=0,@im_nDex=0,@im_nInt=0,@im_nLevel=0,@im_nExp1=0,@im_nExp2=0,@im_aJobSkill='(null)',@im_aLicenseSkill='(null)',@im_aJobLv='(null)',@im_dwExpertLv=0,@im_idMarkingWorld=0,@im_vMarkingPos_x=0.000000,@im_vMarkingPos_y=0.000000,@im_vMarkingPos_z=0.000000,@im_nRemainGP=0,@im_nRemainLP=0,@im_nFlightLv=0,@im_nFxp=0,@im_nTxp=0,@im_lpQuestCntArray='(null)',@im_chAuthority='F',@im_dwMode=0,@im_idparty=0,@im_nNumKill=0,@im_idMuerderer=0,@im_nSlaughter=0,@im_nFame=0,@im_nDeathExp=0,@im_nDeathLevel=0,@im_dwFlyTime=0,@im_nMessengerState=0,@iTotalPlayTime=0,@im_Card='(null)',@im_Index_Card='(null)',@im_ObjIndex_Card='(null)',@im_Cube='(null)',@im_Index_Cube='(null)',@im_ObjIndex_Cube='(null)',@im_Inventory='(null)',@im_apIndex='(null)',@im_adwEquipment='(null)',@im_dwObjIndex='(null)',@im_aSlotApplet='(null)',@im_aSlotItem='(null)',@im_aSlotQueue='(null)',@im_SkillBar=0,@im_Bank='(null)',@im_apIndex_Bank='(null)',@im_dwObjIndex_Bank='(null)',@im_dwGoldBank=0,@im_nFuel=0,@im_tmAccFuel=0,@im_dwSMTime='(null)',@iSkillInfluence='(null)',@im_dwSkillPoint=0,@im_aCompleteQuest='(null)',@im_extInventory='(null)',@im_InventoryPiercing='(null)',@im_extBank='(null)',@im_BankPiercing ='(null)',@im_dwReturnWorldID=0,@im_vReturnPos_x=0.000000,@im_vReturnPos_y=0.000000,@im_vReturnPos_z=0.000000
    
    	test, 89d1ed22aac58f5bbea53b2fde81a946
    And my CQuery-LogFile.txt file
    Code:
    'S2',@im_idPlayer='000000',@iserverindex='01',@iaccount='test',@im_szName='89d1ed22aac58f5bbea53b2fde81a946',@iplayerslot=0,@idwWorldID=0,@im_dwIndex=0,@im_vPos_x=0.000000,@im_vPos_y=0.000000,@im_vPos_z=0.000000,@im_szCharacterKey='(null)',@im_dwSkinSet=0,@im_dwHairMesh=0,@im_dwHairColor=0,@im_dwHeadMesh=0,@im_dwSex=0,@im_vScale_x=0.000000,@im_dwMotion=0,@im_fAngle=0.000000,@im_nHitPoint=0,@im_nManaPoint=0,@im_nFatiguePoint=0,@im_dwRideItemIdx=0,@im_dwGold=0,@im_nJob=0,@im_pActMover='(null)',@im_nStr=0,@im_nSta=0,@im_nDex=0,@im_nInt=0,@im_nLevel=0,@im_nExp1=0,@im_nExp2=0,@im_aJobSkill='(null)',@im_aLicenseSkill='(null)',@im_aJobLv='(null)',@im_dwExpertLv=0,@im_idMarkingWorld=0,@im_vMarkingPos_x=0.000000,@im_vMarkingPos_y=0.000000,@im_vMarkingPos_z=0.000000,@im_nRemainGP=0,@im_nRemainLP=0,@im_nFlightLv=0,@im_nFxp=0,@im_nTxp=0,@im_lpQuestCntArray='(null)',@im_chAuthority='F',@im_dwMode=0,@im_idparty=0,@im_nNumKill=0,@im_idMuerderer=0,@im_nSlaughter=0,@im_nFame=0,@im_nDeathExp=0,@im_nDeathLevel=0,@im_dwFlyTime=0,@im_nMessengerState=0,@iTotalPlayTime=0,@im_Card='(null)',@im_Index_Card='(null)',@im_ObjIndex_Card='(null)',@im_Cube='(null)',@im_Index_Cube='(null)',@im_ObjIndex_Cube='(null)',@im_Inventory='(null)',@im_apIndex='(null)',@im_adwEquipment='(null)',@im_dwObjIndex='(null)',@im_aSlotApplet='(null)',@im_aSlotItem='(null)',@im_aSlotQueue='(null)',@im_SkillBar=0,@im_Bank='(null)',@im_apIndex_Bank='(null)',@im_dwObjIndex_Bank='(null)',@im_dwGoldBank=0,@im_nFuel=0,@im_tmAccFuel=0,@im_dwSMTime='(null)',@iSkillInfluence='(null)',@im_dwSkillPoint=0,@im_aCompleteQuest='(null)',@im_extInventory='(null)',@im_InventoryPiercing='(null)',@im_extBank='(null)',@im_BankPiercing ='(null)',@im_dwReturnWorldID=0,@im_vReturnPos_x=0.000000,@im_vReturnPos_y=0.000000,@im_vReturnPos_z=0.000000
    SQLSTATE:42000 error:[Microsoft][ODBC SQL Server Driver][SQL Server]@im_nNumKill is not a parameter for procedure CHARACTER_STR.
    The thing i had in mind is at error.txt, everywhere you see (null) isn't in the character_tbl (well almost everything), wich means we need to add it? Well, that's my thought atm.
    Last edited by 0x61; 23-03-10 at 05:19 PM.

  5. #65
    Game Developer MisterKid is offline
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    Re: official eflyff late beta/v4/v5 files

    @im_nNumKill
    :S open character_str remove the - before nNumKill
    atleast there is a mistake @im_nNumKill
    but how do you get query logs :( i don't get any i need to do it with dbview >.< kinda anoying becouse i can't see everything

  6. #66
    ϠϪϡ 0x61 is offline
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    Re: official eflyff late beta/v4/v5 files

    Quote Originally Posted by MisterKid View Post
    @im_nNumKill
    :S open character_str remove the - before nNumKill
    atleast there is a mistake @im_nNumKill
    but how do you get query logs :( i don't get any i need to do it with dbview >.< kinda anoying becouse i can't see everything
    That's ma little secret hehehe. Anyways, i'm aware of that, however, i've noticed that they just splitsed up come tables when upgrading the db. All the columns in BASE_VALUE_TBL should be in Character_tbl, etc
    It shouldn't take long before i can login!

    A small tip: Almost every file location is hardcoded, therefor you need to set it up correctly!
    Last edited by 0x61; 23-03-10 at 05:42 PM. Reason: lolz huge grammer mistake

  7. #67
    Game Developer MisterKid is offline
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    Re: official eflyff late beta/v4/v5 files

    Quote Originally Posted by Semih View Post
    That's ma little secret hehehe. Anyways, i'm aware of that, however, i've noticed that they just splitsed up come tables when upgrading the db. All the columns in BASE_VALUE_TBL should be able tin Character_tbl, etc
    It shouldn't take long before i can login!

    A small tip: Almost every file location is hardcoded, therefor you need to set it up correctly!
    ohh :/ i know what you mean xD time to try it out
    X.X everytime i get to chararcter i get instand crash :/ xD i can only create a character after deleting the character :S


    ----edit----
    that base value thing didn't work :X
    Last edited by MisterKid; 23-03-10 at 06:08 PM.

  8. #68
    Found a place to live. Blackbox is offline
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    Re: official eflyff late beta/v4/v5 files

    Quote Originally Posted by Mythx View Post
    Meh, only reason i'm doing anything with these is for packets myself. I just don't wanna see millions of v4/5 servers going up all over the place because of one thread with a decent amount of info in it. That'd be hell, amirite?
    So you're complaining about the release of something when you're using it yourself? That makes a load of sense. Regardless of if you're going to run a live server or not, you're still using the files.

    Quote Originally Posted by MisterKid View Post
    true :S
    but i kinda stopped doing official servers i started with wow :/
    and I'm trying rune source out again :)
    lol and im curious on how v5 looked like xD i know nothing about v1~ 11
    There was no v1 eFlyff. eFlyff started in v4 or what we call beta.

  9. #69
    Game Developer MisterKid is offline
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    Re: official eflyff late beta/v4/v5 files

    Quote Originally Posted by Blackbox View Post
    So you're complaining about the release of something when you're using it yourself? That makes a load of sense. Regardless of if you're going to run a live server or not, you're still using the files.



    There was no v1 eFlyff. eFlyff started in v4 or what we call beta.
    see :P

    ---------- Post added at 06:35 PM ---------- Previous post was at 06:26 PM ----------

    ohh i found my error.txt files o.O wierd position lol

    :D

    my error.txt
    2010/ 3/23 16:35:00 CDbManager::UpdateGuildRanking¿¡¼­ (RANKING.RANKING_DBF.dbo.RANKING_STR 'R1','00') ½ÇÆÐ

    2010/ 3/23 16:37:16 5 packet / min


    my query log
    2010/03/23 16:35:00
    query:RANKING.RANKING_DBF.dbo.RANKING_STR 'R1','00'
    SQLSTATE:42000 error:[Microsoft][SQL Native Client][SQL Server]Could not find server 'RANKING' in sys.servers. Verify that the correct server name was specified. If necessary, execute the stored procedure sp_addlinkedserver to add the server to sys.servers.


    2010/ 3/23 16:37:16 5 packet / min
    This may be crashing the client ?
    Last edited by MisterKid; 23-03-10 at 06:50 PM.

  10. #70
    ϠϪϡ 0x61 is offline
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    Re: official eflyff late beta/v4/v5 files

    Quote Originally Posted by MisterKid View Post
    see :P

    ---------- Post added at 06:35 PM ---------- Previous post was at 06:26 PM ----------

    ohh i found my error.txt files o.O wierd position lol

    :D

    my error.txt
    2010/ 3/23 16:35:00 CDbManager::UpdateGuildRanking¿¡¼­ (RANKING.RANKING_DBF.dbo.RANKING_STR 'R1','00') ½ÇÆÐ

    2010/ 3/23 16:37:16 5 packet / min


    my query log
    2010/03/23 16:35:00
    query:RANKING.RANKING_DBF.dbo.RANKING_STR 'R1','00'
    SQLSTATE:42000 error:[Microsoft][SQL Native Client][SQL Server]Could not find server 'RANKING' in sys.servers. Verify that the correct server name was specified. If necessary, execute the stored procedure sp_addlinkedserver to add the server to sys.servers.


    2010/ 3/23 16:37:16 5 packet / min
    This may be crashing the client ?
    Nope that's not it!

    The one in your client is:
    Code:
    2010/ 3/23 10:46:26 CDPLoginClient:: OnPlayerList: 0 Item Property Protection
    I got rid of the numkill error, removed some version upgrade stuff, still testing around..

  11. #71
    Game Developer MisterKid is offline
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    Re: official eflyff late beta/v4/v5 files

    Quote Originally Posted by Semih View Post
    Nope that's not it!

    The one in your client is:
    Code:
    2010/ 3/23 10:46:26 CDPLoginClient:: OnPlayerList: 0 Item Property Protection
    I got rid of the numkill error, removed some version upgrade stuff, still testing around..

    i get CDPLoginClient:: OnPlayerList: 0 with some wierd text >.< how did you make it readable o.o

  12. #72
    ϠϪϡ 0x61 is offline
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    Re: official eflyff late beta/v4/v5 files

    Quote Originally Posted by MisterKid View Post
    i get CDPLoginClient:: OnPlayerList: 0 with some wierd text >.< how did you make it readable o.o
    I can read that. lolz
    Just upload the file on google translate and choose korean to english..

  13. #73
    Software Developer funkynicco is offline
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    Re: official eflyff late beta/v4/v5 files

    Quote Originally Posted by Semih View Post
    That's ma little secret hehehe. Anyways, i'm aware of that, however, i've noticed that they just splitsed up come tables when upgrading the db. All the columns in BASE_VALUE_TBL should be in Character_tbl, etc
    It shouldn't take long before i can login!

    A small tip: Almost every file location is hardcoded, therefor you need to set it up correctly!
    I don't think galanet split it up, the database as we call "pure official" has passed around a lot of times, and many things might have been changed before released, ie the first one who got the "real database", must have had some problem, and he/she fix it, hence that's one (of many?) custom change before release.
    If they call this full database, their wrong as there's 3 missing atleast for v14:

    • ITEMUPDATE_DBF
    • BACKEND_DBF
    • RANKING_DBF

    Some have restored/found the real SQL for ranking dbf though, but I haven't seen anything about BACKEND, so I myself have recreated it, it supposely contains more events such as spawn mobs at times, increase rates at times, some gm chat thingy? I don't really know but it's not life-and-death to discover it yet I'm going to try.

  14. #74
    Game Developer MisterKid is offline
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    Re: official eflyff late beta/v4/v5 files

    erm i looked at a wierd system menerger on a rusian official flyff server (Website sided) and it sucked lol i found it gay. i can't remember the login details and the link ...:/ xD

    well i didn't get further >.< but i keep trying.
    Would hex editing the database server for some database query's help ?
    Last edited by MisterKid; 23-03-10 at 09:41 PM.

  15. #75
    ϠϪϡ 0x61 is offline
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    Re: official eflyff late beta/v4/v5 files

    Quote Originally Posted by funkynicco View Post
    I don't think galanet split it up, the database as we call "pure official" has passed around a lot of times, and many things might have been changed before released, ie the first one who got the "real database", must have had some problem, and he/she fix it, hence that's one (of many?) custom change before release.
    If they call this full database, their wrong as there's 3 missing atleast for v14:

    • ITEMUPDATE_DBF
    • BACKEND_DBF
    • RANKING_DBF

    Some have restored/found the real SQL for ranking dbf though, but I haven't seen anything about BACKEND, so I myself have recreated it, it supposely contains more events such as spawn mobs at times, increase rates at times, some gm chat thingy? I don't really know but it's not life-and-death to discover it yet I'm going to try.
    Even more, EOCRM_DBF an administration tool of kflyff.
    Well, i'm not so sure about the database. I'm currently getting all the v6+ stuff out of the character_str proc..



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