Newbie Spellweaver
- Joined
- Sep 8, 2011
- Messages
- 67
- Reaction score
- 252
#FuckMental. #RagezoneIsDead
Years and still no dev status.
Years and still no dev status.
Last edited:
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[ability]
into this
[xRandom(0, prj.m_UltimateWeapon.m_vecGemAbilityKind.size() - 1)] if you don't want a specific status
also to the thread creator a person without knowledge about c++ cant make their own .h of your .cpp
this is a good guide and all, but I think it would be really better if you told us where to put those snippets to - Example :Below this. and so on. hehe. for dummies like me
Just tried it out and followed all the instructions, however, Fast Jewel Select is not in the npc (Peach). I'm wondering what could possibly go wrong, any idea would be highly appreciated. Thanks!
You need to add MMI_FASTJEWEL to Mafl_Peach in character.inc, be sure to merge all your resource and carry it over to the client.
Make sure you have copied over all of the resource.Thank you Ketchup, however, this is what I haveYou must be registered to see linksand I already re-run the process and still the same. I also made a rebuild and merge, but still like that and it's unclickable, Just an additional line when Peach is clicked. If you can enlighten me what I made wrong, I will be more than thankful.
MaFl_Peach
{
setting
{
AddMenu( MMI_DIALOG );
AddMenu( MMI_SMELT_EXTRACTION );
AddMenu( MMI_SMELT_MIXJEWEL );
AddMenu( MMI_SMELT_JEWEL );
AddMenu( MMI_LVREQDOWN_CANCEL );
AddMenu( MMI_BLESSING_CANCEL );
AddMenu( MMI_FASTJEWEL );
AddMenu( MMI_TRADE );
AddVendorItem( 0, IK3_GENERAL_RANDOMOPTION_GEN, -1, 190, 190, 100 );
AddVendorItem( 0, IK3_SYSTEMPET_RANDOMOPTION_GEN, -1, 190, 190, 100 );
SetImage
(
IDS_CHARACTER_INC_000741
);
m_szDialog= "MaFl_Peach.txt";
}
SetName
(
IDS_CHARACTER_INC_000742
);
AddVendorSlot( 0,
IDS_CHARACTER_INC_000743
);
}
#ifdef __JEFF_11_4
else if( i == MMI_ARENA_ENTER )
{
if( g_pPlayer && !g_pPlayer->IsBaseJob() )
m_wndMenuMover.AppendMenu( 0, i, prj.GetText( TID_MMI_DIALOG + i ) );
bView = TRUE;
}
#endif // __JEFF_11_4
#ifdef __FastJewelSelect
else if (i == MMI_FASTJEWEL)
{
m_wndMenuMover.AppendMenu(0, i, "Fast Jewel Select");
bView = TRUE;
}
#endif
thanks for sharingI would like to ask the following. This is how any gem can be put together. Cancel one and the other two will keep showing in the box so it’s useless
You must be registered to see links
if (itemElem)
{
itemElem->SetExtra(itemElem.GetExtra());
itemElem = nullptr;
itemTexture = nullptr;
}
itemElem = pItemElem;
itemElem->SetExtra(itemElem->m_nItemNum);
itemTexture = CWndBase::m_textureMng.AddTexture(g_Neuz.m_pd3dDevice, MakePath(DIR_ITEM, iProp->szIcon), 0xffff00ff);
}
else if (iProp->dwItemKind3 == IK3_ULTIMATE)
{
if (gemItem)
{
gemItem->SetExtra(itemElem.GetExtra());
gemItem = nullptr;
gemTexture = nullptr;
}
gemItem = pItemElem;
gemItem->SetExtra(gemItem->m_nItemNum);
gemTexture = CWndBase::m_textureMng.AddTexture(g_Neuz.m_pd3dDevice, MakePath(DIR_ITEM, iProp->szIcon), 0xffff00ff);
}
Does it need to be define at versioncomon of world and neuz?
How did u know its ur know? Kcommon means ketchupcommon? Well thank u ketchup
So it should look like #define __FASTJEWEL?
#define __FastJewelSelect