glow changer material is missing or not working
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glow changer material is missing or not working
Check JNS_GLOW_CHANGE in Dpsrvr.cpp and WndField.cpp , check ID and remplace in defineitem.h , and good work
Hello good day.. how to add admin acc. i tried everything.
Changing ConfigAdmin.ini still doesnt work.
anybody can help ?
Already Solve . Thanks!
May I ask what is the purpose of this IK3_WINGSFX? I can't find anything that is related to it in spec_item.inc.
Yes, Wings with SFX, added to the source but I didn’t add a line in the spec items
no fashion combination? mount flyf walk not working
@Ruby Flyff, Hi I tried getting this source up and thanks to your guide everything was perfect and easy to understand. However i did encounter and it seems like im the only one who have this error in WORLDSERVER.exe
DEBUG: https://ibb.co/8svv6Dk
and can i ask what these files are for and also on the table folder with table sql scripts.
Image: https://ibb.co/X8WVrQ2
First time trying to get other sources running to see their feature :)
thanks~!
Fixed: just my database being messed up from switching from source to source.
now looking for daily gift sql as it appears to be not included in the script. and giving a query error of not being part of the CHARACTER_STR
I found the table just dont know what to add on it haha.
EDIT 3: im just stoooopid, fixed by re-restoring database
world server crash2022/12/12 19:25:16 Exception at address 0x001FD94B2022/12/12 19:26:45 Exception at address 0x001FD94B2022/12/12 19:30:17 Exception at address 0x001FD94B error
in weapon rarityWhen hunting with a weapon equipped, the world server crashes
You really need to learn how to debug lol.
Read #7: https://forum.ragezone.com/f724/vs22...e-for-1192396/
#ifdef __WEAPON_RARITY/*
if( !prj.CheckWeaponRarity( pItemElem->GetWeaponRarity() ))
{ Error( "%s : pItemElem->GetWeaponRarity() returns %d !", pUser->GetName(), pItemElem->GetWeaponRarity() );
int nRarity = pItemElem->GetWeaponRarity() > prj.m_nHighWeaponRarityLevel ? prj.m_nHighWeaponRarityLevel : 0; pItemElem->SetWeaponRarity( nRarity ); pUser->AddWeaponRarity( pItemElem->m_dwObjId, nRarity ); return; }
*/
#endif // __WEAPON_RARITY
weapon rarity , disabled this on dpsrvr.cpp (x2)
and good.
In CDPSrvr::OnDoUseItem( leave it this way and your code will work perfectly :
Code:#ifdef __WEAPON_RARITY
CItemElem* pItemElem2 = pUser->m_Inventory.GetAtId(nId);
if (IsUsableItem(pItemElem2))
{
if (!prj.CheckWeaponRarity(pItemElem2->GetWeaponRarity()))
{
Error("%s : pItemElem->GetWeaponRarity() returns %d !", pUser->GetName(), pItemElem2->GetWeaponRarity());
int nRarity = pItemElem2->GetWeaponRarity() > prj.m_nHighWeaponRarityLevel ? prj.m_nHighWeaponRarityLevel : 0;
pItemElem2->SetWeaponRarity(nRarity);
pUser->AddWeaponRarity(pItemElem2->m_dwObjId, nRarity);
return;
}
}
#endif // __WEAPON_RARITY
I had disabled it but thanks you for this precision
I want to know how to make '__BoxPreview' work
Just this :
#if __VER >= 9 // __Y_ADV_ENCHANT_EFFECT
LoadPropEnchant( "propEnchant.inc" );
#endif //__Y_ADV_ENCHANT_EFFECT
#ifdef __MOUNT
LoadMountAnimationList( "Mount.inc" );
#endif // __MOUNT
#ifdef __BoxPreview LoadGiftbox("propGiftbox.inc");
LoadPackItem("propPackItem.inc"); <---- ADD THIS BEFORE WORLDSERVER (MISSING IN MY FILES).
#endif
#ifdef __WORLDSERVER
#ifdef __BIDSYSTEM CBid::GetInstance()->LoadScript();
#endif // __BIDSYSTEM
LoadConstant( "Constant.inc" );
LoadPropGuildQuest( "propGuildQuest.inc" );
LoadPropPartyQuest( "propPartyQuest.inc" );
LoadDropEvent( "propDropEvent.inc" );
#ifdef __BoxPreview LoadGiftbox("propGiftbox.inc"); LoadPackItem("propPackItem.inc");
#endif
And add PropPackItem & PropGiftBox found in your resource file, and added to your client: Client\Client
and for the used it is very simple you just double click on the box and it opens automatically
What is the Timer function? no response