Timer player war & GS
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Timer player war & GS
You cannot enter while in a party state in the party dungeonOnly solo entry is allowedIs it possible to edit so that we can enter together?
Partydungeon change type solo to party
Also, the Paskillful item doesn't seem to work
- - - Updated - - -
Also, the world server crashes when you sell pets to the store.
Just debugged, instead of asking for help every time you should try to search yourself , for help requests usually all done here -> https://forum.ragezone.com/f483/ i will stop flyff I will no longer be active on the forums, merry Christmas to you.
can you please pack the right backup database that works for 2014? so that you don't have to switch programs again and again
Is __WEAPON_RARITY needs a database edits?
how do you get admin rights there
server/program/ConfigAdmin
Authorization
{
Nom Test AUTH_ADMINISTRATOR
}
put your username instead of Test
Hi. I cannot seem to make my account administrator after doing the steps below:
- First created an account(Test1) with a m_chLoginAuthority of 'P' (Tried Z,O,Q,R as well.)
- Added Test1 in ConfigAdmin.ini in Programs Folder
- Created a character but wasn't an Adminhttps://forum.ragezone.com/image/png...AAAElFTkSuQmCC
https://forum.ragezone.com/image/png...BJRU5ErkJggg==
https://forum.ragezone.com/image/png...AAAElFTkSuQmCC
you don't need to put m_chLoginAuthority when creating your account, everything happens in adminconfig.ini so you must have made a mistake
and this is the player name not the account name
Red: to be modified
Autorisation
{
// CHOIX IP/NOM/COMPTE
COMPTE Spock AUTH_DEVELOPER
}
Hellowhy can't you use the VIP systemI created the item but can't use itDoes anybody have a solution
Did you fix the Character View?
Every time we few a player with the Max Awakes the Neuz crashed.
Here is the Error we get from Debug:
template<typename T>inline CAr & CAr::operator>>(T & t){ if (m_lpBufCur + sizeof(T) <= m_lpBufMax) { t = *(UNALIGNED T*)m_lpBufCur; m_lpBufCur += sizeof(T); } else { t = T(); m_lpBufCur = m_lpBufMax; } return *this;}
Anybody have a fix for that?