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[Release] Item Grade Edge

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i look for for( int i = pt.y; i < m_pItemContainer->GetSize(); i++ ) theres no pItemElem->GetTexture()->m_size.cx += 4;pItemElem->GetTexture()->m_size.cy += 4; under it except this one i found this #endif //__CSC_VER8_5
RanderIcon( p2DRender, pItemElem, x * 32, y * 32, nParent, 60 );
else if( m_nOnSelect == i )
{
pItemElem->GetTexture()->m_size.cx += 4;
pItemElem->GetTexture()->m_size.cy += 4;
 
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i look for for( int i = pt.y; i < m_pItemContainer->GetSize(); i++ ) theres no pItemElem->GetTexture()->m_size.cx += 4;pItemElem->GetTexture()->m_size.cy += 4; under it except this one i found this #endif //__CSC_VER8_5
RanderIcon( p2DRender, pItemElem, x * 32, y * 32, nParent, 60 );
else if( m_nOnSelect == i )
{
pItemElem->GetTexture()->m_size.cx += 4;
pItemElem->GetTexture()->m_size.cy += 4;

Here ->

void CWndItemCtrl::OnDraw(C2DRender* p2DRender)
Code:
					else
					{
#ifdef __ITEM_GRADE_EDGE
						if( pItemElem->GetProp()->dwItemGrade == (DWORD)200 )
						{
							CTexture *EdgeTexture;
							EdgeTexture = m_textureMng.AddTexture( D3DDEVICE, MakePath( DIR_ITEM, "Item_EdgeUnique.dds" ),0xffff00ff );
							EdgeTexture->Render(p2DRender,CPoint(x * 35, (y * 35) + 4),255);
						}
						else if( pItemElem->GetProp()->dwItemGrade == (DWORD)300 )
						{
							CTexture *EdgeTexture;
							EdgeTexture = m_textureMng.AddTexture( D3DDEVICE, MakePath( DIR_ITEM, "Item_EdgeUltimate.dds" ),0xffff00ff );
							EdgeTexture->Render(p2DRender,CPoint(x * 35, (y * 35) + 4),255);
						}
						else if( pItemElem->GetProp()->dwItemGrade == (DWORD)400 )
						{
							CTexture *EdgeTexture;
							EdgeTexture = m_textureMng.AddTexture( D3DDEVICE, MakePath( DIR_ITEM, "Item_EdgeBaruna.dds" ),0xffff00ff );
							EdgeTexture->Render(p2DRender,CPoint(x * 35, (y * 35) + 4),255);
						}
#endif // __ITEM_GRADE_EDGE
#if __VER >= 9 // __CSC_VER9_1
						if(pItemElem->m_dwItemId == II_SYS_SYS_SCR_PET_FEED_POCKET && pItemElem->m_dwKeepTime <= 0)
						{

This part:
Code:
						pItemElem->GetTexture()->m_size.cx += 4;
						pItemElem->GetTexture()->m_size.cy += 4;

Only exists if you have
Code:
__INVENTORY_POINTER
added.
alist3r0128 Percuflex
 
Newbie Spellweaver
Joined
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Messages
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sir ketchup under void CWndItemCtrl::OnDraw(C2DRender* p2DRender) i put the code u have>?
 
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