Re: [Release] Sfx-Editor by Aeonsoft/Galanet
Quote:
Originally Posted by
DazHaruhi
WOW, slow on my part...was looking for a button in the toolbar; -1 internetz for me...
Edit: Found out that the 1-3 keys on the top of the keyboard will change the length of the play track.
Edit 2: the "End" button will remove lines of play from the play track.
Re: [Release] Sfx-Editor by Aeonsoft/Galanet
Omg that's awesome.
kay then the finding I got told..
Hold your mousewheel button and scroll at the seconds bar.. it can go further then what you think /ridi
edit: video link of my sfxedit called CirclingBawlz.. I know it's not much but it took quite long and I'm proud of it atm. http://endless-networks.com/map/sfxedit/clip0027.rar
Re: [Release] Sfx-Editor by Aeonsoft/Galanet
CREATE NEW BAFF EFFEXS NMAO PLZZZZZZZ.
Too bad, I can't really get it too work so far. I'm now trying the post some above. Extracting the stuff in a folder with SFX Editor.exe
Re: [Release] Sfx-Editor by Aeonsoft/Galanet
THis program rocks. Really!
Re: [Release] Sfx-Editor by Aeonsoft/Galanet
Yes indeed it does. When I was epic editing with funkehnicco we made some PRETTY EPIC shit together :)
Maybe I'll have a showroom just to brag about how awesome it is ;D
Re: [Release] Sfx-Editor by Aeonsoft/Galanet
Quote:
Originally Posted by
aagibcheat
Oh, I still have a problem, it starts normally, but when I open a file such as levelup.sfx, it says:
CSfxBase::Load Levelup *chinese charactersxD)
I get the same problem o.o
Re: [Release] Sfx-Editor by Aeonsoft/Galanet
Btw, when you save it, do you use the Save, or Save as...?
Either way mine is empty if i save as .sfx, if i save as a file, it does.
But, if i then rename it to .sfx, then all the content gets nulled O.o
Re: [Release] Sfx-Editor by Aeonsoft/Galanet
Now we got something that makes private servers more original. Thanks for releasing this!
wtf why did they even make that file->open button? lol
Re: [Release] Sfx-Editor by Aeonsoft/Galanet
Quote:
Originally Posted by
Denichu
Now we got something that makes private servers more original. Thanks for releasing this!
wew i got the same prob as wakazaki and aagibcheat xD
Did you paste in the Beast folder? :x
Re: [Release] Sfx-Editor by Aeonsoft/Galanet
ofc i did, im not stupid D;
Re: [Release] Sfx-Editor by Aeonsoft/Galanet
I don't think people realize that beast, sfx-editor, cola, the binaries/compiled source and the client/server files can ALL go in the same folder. It's extremely efficient, there's no real need for a "beast folder". -.-
Re: [Release] Sfx-Editor by Aeonsoft/Galanet
Quote:
Originally Posted by
DazHaruhi
I don't think people realize that beast, sfx-editor, cola, the binaries/compiled source and the client/server files can ALL go in the same folder. It's extremely efficient, there's no real need for a "beast folder". -.-
I'm sure they realise, it's just more organised to have seperated folders. Especially if you have them all, I personally have one for compiled stuff, a client to run, and a folder with beast/sfx/cola. That's 3. For people with the space on their computers, it's fine for people to use different folders, I can't stand being messy, so i have to organise it in a way that suits me. Same for everyone else.
Anyhow, the error, if you downloaded your beast 'ready set-up' from say.. that RockNetwork crap, then chances are you ARE going to encounter errors. They say these releases will open maps without your input but clearly they're wrong cause my friends epic map doesnt open in their setup, but is just fine in the one I organised. I should assume it's the same sort of case with sfx editor n stuff. Mess around with files, debug it, see if a certain file is causing it.
Alternatively, you're clicking the wrong open/load button.
Re: [Release] Sfx-Editor by Aeonsoft/Galanet
Lol... Another half-working release... yay.
Re: [Release] Sfx-Editor by Aeonsoft/Galanet
Quote:
Originally Posted by
Mythx
I'm sure they realise, it's just more organised to have seperated folders. Especially if you have them all, I personally have one for compiled stuff, a client to run, and a folder with beast/sfx/cola. That's 3. For people with the space on their computers, it's fine for people to use different folders, I can't stand being messy, so i have to organise it in a way that suits me. Same for everyone else.
Anyhow, the error, if you downloaded your beast 'ready set-up' from say.. that RockNetwork crap, then chances are you ARE going to encounter errors. They say these releases will open maps without your input but clearly they're wrong cause my friends epic map doesnt open in their setup, but is just fine in the one I organised. I should assume it's the same sort of case with sfx editor n stuff. Mess around with files, debug it, see if a certain file is causing it.
Alternatively, you're clicking the wrong open/load button.
Messy? My folder is insanely organized. :huh:
Beast is meant be in NeuroSpace/Resource/ anyways. Same with the sfx-editor and cola. It also saves you time so you don't have to drag the map from your Beast folder to Resource, then to your client once again. Same with adding items and etc, you don't have to copy the files over and over.
Re: [Release] Sfx-Editor by Aeonsoft/Galanet
Quote:
Originally Posted by
00darkfire00
Lol... Another half-working release... yay.
I have every part of the SFX editor working exactly how I want it.. o.O As far as I can tell it has 0 missing parts and functions exactly how it was meant too..