Released Teleport System by Mentus

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  1. #101
    Newbie batman2037 is offline
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    Re: Released Teleport System by Mentus

    I have follow step by step but i have this message when i try to compile :
    https://ibb.co/JFttR55

  2. #102
    Newbie Ketchup is offline
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    Re: Released Teleport System by Mentus

    Quote Originally Posted by batman2037 View Post
    I have follow step by step but i have this message when i try to compile :
    https://ibb.co/JFttR55
    Just browsing this thread you could have easily found the solution to the problem:
    https://forum.ragezone.com/f457/rele...5/#post8965875

  3. #103
    Newbie batman2037 is offline
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    Re: Released Teleport System by Mentus

    it's not the same issue

  4. #104
    Newbie Ketchup is offline
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    Re: Released Teleport System by Mentus

    Quote Originally Posted by batman2037 View Post
    it's not the same issue
    The solution is located under screenshot #2 which i posted the link to.
    Code:
    #ifdef __APP_TELEPORTER
        ON_MSG( PACKETTYPE_APP_TELEPORT, &CDPSrvr::OnTeleportByAPP );
    #endif
    You should actually try before saying things don't work as this would fix the teleporter issue.

    Also OnEnchant which has nothing to do with this release at all is also missing from DpSrvr.

  5. #105
    Member zidclide is offline
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    Re: Released Teleport System by Mentus

    Hi again Just got Finish with my AUtoJOBchange.

    Now I got this working too.
    thanks
    Last edited by zidclide; 27-07-22 at 01:02 PM.

  6. #106
    Elite Member garinggo is offline
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    cai use this on v19 ketchup source ?

    when clicking V app crash.
    Last edited by garinggo; 15-10-22 at 08:05 AM.

  7. #107
    Elite Member chicorafael is offline
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    Quote Originally Posted by garinggo View Post
    cai use this on v19 ketchup source ?

    when clicking V app crash.
    Yes it works on Ketcup's v19. You should debug.

  8. #108
    Elite Member garinggo is offline
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    Quote Originally Posted by chicorafael View Post
    Yes it works on Ketcup's v19. You should debug.
    Got it Bro. Working :), do you have a split source of party finder :)

  9. #109
    Member GateKeeperZ is offline
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    Hi what, files should i check, image not showing in teleporter.

    Already changed the code as ketchup suggested
    Code:
    m_textureMng.AddTexture(m_pApp->m_pd3dDevice, MakePath( DIR_THEME, strFile), 0xff000000);
    theme folder is fine already put all the loadmap and .tga files there

    And are there any guides on how to add/remove/edit on the teleporter. or what files to work on with.

  10. #110
    Sorcerer Supreme Percuflex is offline
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    Quote Originally Posted by GateKeeperZ View Post
    Hi what, files should i check, image not showing in teleporter.

    Already changed the code as ketchup suggested
    Code:
    m_textureMng.AddTexture(m_pApp->m_pd3dDevice, MakePath( DIR_THEME, strFile), 0xff000000);
    theme folder is fine already put all the loadmap and .tga files there

    And are there any guides on how to add/remove/edit on the teleporter. or what files to work on with.
    You can try this:
    Code:
    m_pPicTexture = m_textureMng.AddTexture(m_pApp->m_pd3dDevice, MakePath("Theme\\LoadMap\\", strFile), 0xffffffff);
    And then just go into your theme folder and create folder under the name LoadMap and there, Extract all you need to extract.

  11. #111
    Member GateKeeperZ is offline
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    Quote Originally Posted by Percuflex View Post
    You can try this:
    Code:
    m_pPicTexture = m_textureMng.AddTexture(m_pApp->m_pd3dDevice, MakePath("Theme\\LoadMap\\", strFile), 0xffffffff);
    And then just go into your theme folder and create folder under the name LoadMap and there, Extract all you need to extract.
    Well thank you so much man :) it worked

    so heres the three code
    Original
    Code:
    m_pPicTexture = m_textureMng.AddTexture( m_pApp->m_pd3dDevice,  MakePath( "Theme\\Default\\LoadMap\\", strFile ), 0xff000000 );
    Ketchup's suggestion
    Code:
    m_textureMng.AddTexture(m_pApp->m_pd3dDevice, MakePath( DIR_THEME, strFile), 0xff000000);
    and Percuflex
    Code:
    m_pPicTexture = m_textureMng.AddTexture(m_pApp->m_pd3dDevice, MakePath("Theme\\LoadMap\\", strFile), 0xffffffff);


    Now looking at them like this, i saw the problem :)

    the orig code had \\default\\ while the working does not have it, which i also did not have the \\default\\ well damn gotta be more careful and thorough nxt time. with this idea im sure i can troubleshoot future problems of this type :)

    thank you everyone

  12. #112
    Member ThatGuyJay is offline
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    Followed everything from @Ketchup, Still get these errors.
    Attached Thumbnails Attached Thumbnails screenshot_20221228_032722.png  

  13. #113
    Newbie Ketchup is offline
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    Quote Originally Posted by ThatGuyJay View Post
    Followed everything from @Ketchup, Still get these errors.
    Your errors are an indication of poor copy/pasting lol.

    Also there is really no need to tag me, this is not my release.

  14. #114
    Member ThatGuyJay is offline
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    Okay, Restored DPSrvr.cpp folder and Copy/paste, this is what i have left

    - - - Updated - - -

    Edit,

    I got it! 8 Succeeded.

    Only problem now, Teleporter doesnt work in game. I click on a map, Apply, but doesnt do anything.
    Client log shows:

    2022/12/28 16:43:57 ::LoadTextureFromRes : Theme\Default\LoadMap\flaris.tga not found
    2022/12/28 16:43:57 CTexture::LoadTexture : Theme\Default\LoadMap\flaris.tga read error
    2022/12/28 16:44:00 ::LoadTextureFromRes : Theme\Default\LoadMap\SM.tga not found
    2022/12/28 16:44:00 CTexture::LoadTexture : Theme\Default\LoadMap\SM.tga read error
    2022/12/28 16:44:09 ::LoadTextureFromRes : Theme\Default\LoadMap\darkon.tga not found
    2022/12/28 16:44:09 CTexture::LoadTexture : Theme\Default\LoadMap\darkon.tga read error

    Anyone has Theme?
    Attached Thumbnails Attached Thumbnails screenshot_20221228_040623.png  
    Last edited by ThatGuyJay; 29-12-22 at 02:00 AM. Reason: Update

  15. #115
    Newbie Ketchup is offline
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    Quote Originally Posted by ThatGuyJay View Post
    Okay, Restored DPSrvr.cpp folder and Copy/paste, this is what i have left

    - - - Updated - - -

    Edit,

    I got it! 8 Succeeded.

    Only problem now, Teleporter doesnt work in game. I click on a map, Apply, but doesnt do anything.
    Client log shows:

    2022/12/28 16:43:57 ::LoadTextureFromRes : Theme\Default\LoadMap\flaris.tga not found
    2022/12/28 16:43:57 CTexture::LoadTexture : Theme\Default\LoadMap\flaris.tga read error
    2022/12/28 16:44:00 ::LoadTextureFromRes : Theme\Default\LoadMap\SM.tga not found
    2022/12/28 16:44:00 CTexture::LoadTexture : Theme\Default\LoadMap\SM.tga read error
    2022/12/28 16:44:09 ::LoadTextureFromRes : Theme\Default\LoadMap\darkon.tga not found
    2022/12/28 16:44:09 CTexture::LoadTexture : Theme\Default\LoadMap\darkon.tga read error

    Anyone has Theme?
    Packets need to be where the rest of the packets are in the file lol.

    Also it needs to be upgraded:
    Code:
    #ifdef __APP_TELEPORTER
        ON_MSG( PACKETTYPE_APP_TELEPORT, &CDPSrvr::OnTeleportByAPP );
    #endif

  16. #116
    Member ThatGuyJay is offline
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    Yeeh, I updated with CDPSSrvr and it cleared the errors.
    I will add packets

  17. #117
    Member ThatGuyJay is offline
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    Fixed and also opened other maps. But where do I update coordinates? Some maps doesn’t work (teleport to Ankou and it’ll put me at shaduwar) and some maps teleport me right at entrance (ex, Les Britannia. Too close to the entrance and it’ll say “must be in party to enter” without even moving)

  18. #118
    Newbie Ketchup is offline
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    Quote Originally Posted by ThatGuyJay View Post
    Fixed and also opened other maps. But where do I update coordinates? Some maps doesn’t work (teleport to Ankou and it’ll put me at shaduwar) and some maps teleport me right at entrance (ex, Les Britannia. Too close to the entrance and it’ll say “must be in party to enter” without even moving)
    You must be new to flyff? You have always had to be in a party to enter dungeons unless you remove that from the source yourself. That's entirely a different thread all in its own.

    If you look at dpsrvr that's where it's done lol.

  19. #119
    Member ThatGuyJay is offline
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    Quote Originally Posted by Ketchup View Post
    You must be new to flyff? You have always had to be in a party to enter dungeons unless you remove that from the source yourself. That's entirely a different thread all in its own.

    If you look at dpsrvr that's where it's done lol.
    no, not new. I know I have to be in a party . That’s not what I mean tho. Because when I click a map to go to, it teleports me exactly on the dungeons entrance .

  20. #120
    Newbie DomGerMen is offline
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    the Link is Down

  21. #121
    Newbie Ketchup is offline
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    Quote Originally Posted by DomGerMen View Post
    the Link is Down
    You'll have to make the folder and images themselves sadly.

    Or try the teleporter from this source https://forum.ragezone.com/f457/rele...files-1209351/



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