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Ruby - Item Editor

Junior Spellweaver
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Since I have more time to spend with development, I thought why should not I improve my old projects.

The Ruby - Item Editor has the following functions:
  • Items read / edit / save
  • Configuration file
    - Resource version (needed for Item List)
    - Item List file ("Spec_Item.txt" or "propItem.txt")
    - Use item string list ("propItem.txt.txt")
    - Highlight item groups
  • Remove items
  • Search items

The following comes in future updates:
  • More settings for editing
  • Create New Items

Ruby - Item List Editor images
Sedrika - Ruby - Item Editor - RaGEZONE Forums

Sedrika - Ruby - Item Editor - RaGEZONE Forums

Sedrika - Ruby - Item Editor - RaGEZONE Forums

Ruby.ini
Code:
// General
Version 	18			// Resource Version
FileName	"Spec_Item.txt"		// Item List
UseStringList	1			// Use propItem.txt.txt
ClearResources	0			// Clear unused Resources every second (experimental)

// Color
ClrItemSet	0	// Item Sets
ClrItemUlti	0	// Ultimate Items
ClrItemMale	0	// Male Items
ClrItemFemale	0	// Female Items

The following files must be in the same folder with the editor to make it work correctly:
  • defineItem.h
  • defineItemKind.h
  • defineJob.h
  • defineWorld.h
  • mdlDyna.inc
  • Spec_Item.txt / propItem.txt
    - Depending on the configuration
  • propItem.txt.txt
    - Optionally, can be configured in the INI
  • ticket.inc
  • Ruby.dll
  • Ruby.ini

Change Log
Beta 0.3
  • defineAttribute.h is no longer needed
  • Item attributes can now be changed easily
Beta 0.2
  • Item search function improved
  • Item model can now be edited
  • When you save you can now see the progress
    - Figures in %
  • Improved editing options when editing the Items
  • Added smart save method
    - This means, if you don't edit ex. Item names it won't save the propItem.txt.txt
  • Added "ClearResources" into the configs
    - Unnecessary memory is cleared (it may cause data loss, not tested)
  • Bug fixes
Beta 0.1
  • Release on RageZone

Download:
VT Report:
 
Last edited:
Newbie Spellweaver
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Not as useful as your "GUI Editor" would have been but at least it doesn't require your ragezone username and password, lol.
 
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Not as useful as your "GUI Editor" would have been but at least it doesn't require your ragezone username and password, lol.

This is a completely different program than the GUI editor, and it's also a beta release. To compare them is kind of... stupid.

Anyways, thanks for the release.
 
Newbie Spellweaver
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This is a completely different program than the GUI editor, and it's also a beta release. To compare them is kind of... stupid.

It is a different program but in terms of difficulty, without having any specific tools, editing items is pretty straight forward while editing windows (e.g. re-positioning and laying out all of the objects) is relatively harder. I mean, don't get me wrong, I'm not saying that this tool is completely useless. What I'm trying to say is that it won't be appreciated as much as a GUI editor.
 
Junior Spellweaver
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It is a different program but in terms of difficulty, without having any specific tools, editing items is pretty straight forward while editing windows (e.g. re-positioning and laying out all of the objects) is relatively harder. I mean, don't get me wrong, I'm not saying that this tool is completely useless. What I'm trying to say is that it won't be appreciated as much as a GUI editor.

got already more dls then gui editor.
 
Junior Spellweaver
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At elite i got more DL's at gui editor. The user there trust me.
I can not help it if some are stupid here and think i would steal any account information.
The Source is in .NET and with any decompiler for .net you can see everything.
This tool is connected to elite if you want to know.
 
~FlyFF DeV~
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Well, if I wanted to make error reports through forum i would just create account that program would use to send pm's to me.
 
Joined
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It is a different program but in terms of difficulty, without having any specific tools, editing items is pretty straight forward while editing windows (e.g. re-positioning and laying out all of the objects) is relatively harder. I mean, don't get me wrong, I'm not saying that this tool is completely useless. What I'm trying to say is that it won't be appreciated as much as a GUI editor.

I understand what you're saying, I guess. But still, it's like saying, "Why did you make a weak res-extractor when you (or someone else) already made a quality map-editor?" It's comparing apples and oranges, it doesn't make sense. I can see why people wouldn't want to release here if people keep saying, "Your last program was better," even though it is completely irrelevant.

Well, if I wanted to make error reports through forum i would just create account that program would use to send pm's to me.

The discussion about the GUI editor should only be in the GUI editor thread, which is locked, so just let it go.
This release has nothing to do with that one. The only thing in common between the two is the creator.
 
Junior Spellweaver
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Added some more features.

Change Log
Beta 0.2
  • Item search function improved
  • Item model can now be edited
  • When you save you can now see the progress
    - Figures in %
  • Improved editing options when editing the Items
  • Added smart save method
    - This means, if you don't edit ex. Item names it won't save the propItem.txt.txt
  • Added "ClearResources" into the configs
    - Unnecessary memory is cleared (it may cause data loss, not tested)
  • Bug fixes

Download in first post.
 
Skilled Illusionist
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Despite whatever everyone is saying above, I think this is an excellent resource Sedrika. I personally hate editing resource (and especially) editing particular item files as the spec_item file is ridiculously long and full of useless columns. Thanks.
 
Junior Spellweaver
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Another update, although it was not made much but the comfort is better.

Beta 0.3
  • defineAttribute.h is no longer needed
  • Item attributes can now be changed easily

Sedrika - Ruby - Item Editor - RaGEZONE Forums
 
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Another update, although it was not made much but the comfort is better.



Sedrika - Ruby - Item Editor - RaGEZONE Forums

Does your tool only support v18 and lower, or does it support the v19 format as well? I haven't tested it or looked at it yet really, just curious.
 
Junior Spellweaver
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v15 up to v19.
Just Change it in Ruby.ini.
I'm using v18 resource parameter.
 
Newbie Spellweaver
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please uploud
 
Newbie Spellweaver
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Although a very old thread, i love the idea of this and i'd love to use it. When i tried using it my database.exe doesn't start after editing an item and leaves a .dmp file. i edited the configuration to propitem.txt.
 
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