Welcome!

Join our community of MMO enthusiasts and game developers! By registering, you'll gain access to discussions on the latest developments in MMO server files and collaborate with like-minded individuals. Join us today and unlock the potential of MMO server development!

Join Today!

Sakura (Src Only)

Inactive
Joined
Jan 20, 2009
Messages
1,015
Reaction score
1,830
An oldie source posted awhile back on another site.

Code:
/////////////////////////////////////////////////////////////////////////////////////////////////////////////////////////////
/////////////////////////////////////////////////////////////////////////////////////////////////////////////////////////////
/////////////////////////////////////////////////////////////////////////////////////////////////////////////////////////////
#undef	__VER
#define __ENCRYPTER
/////////////////////////////////////////////////////////////////////////////////////////////////////////////////////////////
/////////////////////////////////////////////////////////////////////////////////////////////////////////////////////////////
#define	__VER 			17
#define	MSGVER			"WoAFlyFF2017"
#define MD5_SALT		"kikugalanet"
#define	SERVER_IP		"127.0.0.1"//"64.94.101.184"
#define	CACHE_PORT		"5400"
#define	HEADERMARK		'^'//d
#define	SYSHEADERMARK	'%'
#define NEUZ_PARAMETER	"Pat1106"
/////////////////////////////////////////////////////////////////////////////////////////////////////////////////////////////
/////////////////////////////////////////////////////////////////////////////////////////////////////////////////////////////
#define	DESIGNER	"xJophil"
#define	DEVELOPER	"xJophil"
#define	GAMEMASTER	"xJophil"
/////////////////////////////////////////////////////////////////////////////////////////////////////////////////////////////
/////////////////////////////////////////////////////////////////////////////////////////////////////////////////////////////
#define	TITLE_ACCOUNT_SERVER	"AccountServer - Sakura"
#define	TITLE_DATABASE_SERVER	"DatabaseServer - Sakura"
#define	TITLE_CORE_SERVER		"CoreServer - Sakura"
#define	TITLE_CERTIFIER			"Certifier - Sakura"
#define	TITLE_LOGIN_SERVER		"LoginServer - Sakura"
#define	TITLE_CACHE_SERVER		"CacheServer - Sakura"
#define	TITLE_WORLD_SERVER		"WorldServer - Sakura"
#define	TITLE_NEUZ				"Sakura FLYFF"

/////////////////////////////////////////////////////////////////////////////////////////////////////////////////////////////
#define	MAX_ITEM_BUY_COUNT				9999	//Default = 999
#define	MAX_SPEED						150		//Dafault = NONE
#define	SHOUT_LEVEL						1		//Default = 20
#define	FLYGHT_LEVEL					1		//Default = 20
#define	MIN_NAME_LETTERS				1		//Default = 3
#define	MAX_NAME_LETTERS				16		//Default = 16
#define	BUFFPET_DEFAULT_SLOTS			2		//Default = 2
#define	PET_WALKING_MULTIPLIER			2		//Default = 1
#define	UPGRADE_ENCHANTWAITTIME			0		//Default = 4
#define	UPGRADE_ENCHANTWAITTIME_NPC		0		//Default = 2
#define PARTYLINK						4		//Default = 10
#define LINKDAMAGE_MULTIPLIER			1		//Default = 1
//#define	MAX_REBIRTH_COUNT				5		//Default = 0
#define PENYASTRIKEMULTIPLIER			8		//Default = 1
/////////////////////////////////////////////////////////////////////////////////////////////////////////////////////////////
//#define	__ELEBONUS								//DST Bonus bei Element Upgrades
//#define	__AUTO_SKILL_MAX						//Skills werden automatisch gemaxxed
//#define	__AWAKE_JEWELLERY						//Schmuck ist erweckbar
//#define	__BUFF_LOGIN							//Automatisches Buffen beim Login
//#define	__BUFF_DIE								//Automatisches Buffen nach dem Wiederbeleben (Loadstar und Scroll)
//#define	__MONSTER_WEAPON						//Monster DNA
//#define	__DAY_NIGHT								//Offi änliches Day and Night System
//#define	__REBIRTH								//Standart Rebirth System
//#define	__TORCHE_SYSTEM							//some errors
//#define	__PAID_SET								//i dont know how this works
//#define	__HOOK_CHANGE							//hook.lib missing
//#define __ELEBONUS_CHILLER
//#define __WBQT_GC_GUILD_RANK						//dont use
//#define __ONLYCONTTRADE							//vend in continent
//#define __ONEHANDYOYO								//bug

#ifdef  __ELEBONUS_CHILLER
#define	__REFINEABLE_MASK						//Masken sind RefineAble element
#endif //__ELEBONUS_CHILLER

#define	__CAPTURE_JPG_BMP						//ScreenShot Format ändern
#define __AWAKE_BARUNA							//scroll of awakening
#define __REFINABLE_BARUNA						//element on baruna
#define	__AWAKE_MASKS							//blessing of the goddess
#define	__REFINEABLE_SHIELD						//Schilder sind RefineAble element
#define __ENVIRONMENT_EFFECT
#define	__PMTTD_INI_BY_ACCOUNT					//pmttd.ini Filtert nach UserNamen (Default = Filtert nach IP)
#define	__SHOPPING_CART							//ShoppingCard System
#define	__WINDOW_STYLE					//Close,Min,Maximize Buttons der Neuz
#define	__AUTO_MASTER_HERO_3RD_JOBCHANGE		//Hero,Master,3rd Jobchange laufen automatisch ab
#define	__LIMIT_MAX_SPEED						//Der maximale speed wird Limitiert
#define	__AUTO_CONVERT_PENJA_TO_PERIN			//Automatisches umwandel von Penja in Perins
#define __PETFILTER								//PetFilter Shortcut = 'U'
#define	__WORLDSERVER_ADMIN						//User/Admin Count im WorldServer
#define	__PET_COLLISION							//Pet´s ignorieren Objekte
#define	__REMOVE_MAX_RECOVER_RATE				//Wiederherstellungsrate entfernt
#define	__GW_BUFF								//Automatisches Buffen beim betreten der GW-Arena
#define	__EXTENDED_ADMIN_CREATE_ITEM			//Erweitertes /ci Fenster
#define	__FLYING_SHIPS							//Flying Ships
#define	__DARTH_VADER_SHOUT						//Darth Vader Shout
#define	__SCROLL_OF_UNBIND						//Scroll Of Unbind
#define	__ADDSHOPITEM							//Items via ID den Shops hinzufügen
#define	__ARENA_SCORE							//ArenaScore System
#define __LOCK_NEUZ
#define __FAST_NEUZ
//#define __NO_SUNKIST
#define __FAST_JOBCHANGE
#define __GUILD_COLOR
//#define __LOADER_SPLASH
//#define __ARENA_TIME
//#define __ARENA_SEND_ITEM						//RC points reward
#define __RYUSOFT_GUARD
#define __INFILTRATION
#define __WIKI
#define __MODEL_VIEW
#define __USERTASKMENU
#define __APP_TELEPORTER
#define __THEME_DEFAULT					
#define __SHOW_ALL_STATS
#define __MODEL_CHANGE
#define __QY_IMPROVED
#define __ENEMY_SYSTEM
#define __CHAR_CREATE_ROTATE
#define __NEW_COLOR_CHANGE
#define __ITEM_LINK
#define __PMA_PARTYFINDER
#define __LOADING_SCREEN_UPDATE
#define __AI_AGGRO
#define __DROP_LOG
#define __DISABLE_INFOPANGPOPUP
#define __BOSS_DROP_FIX
#define __ANTIALIASING
#define __WING_VIEW
#define __BLOOM_QUALITY
//#define __CHANGE_HOTKEY
//#define __OPTION_EX
#define __DISABLE_PARTYLINK_GW
#define __JOHPHIL_PARTYLINKATK
#define __EQUIP_RIDE	
#define __USER_PANEL
#define __JAPAN_SAKURA
#define __EVENT_FALL
#define __ENVIRONMENT_EFFECT
#define __QUGET_WINTER
#define __QUGET_TERRAIN_WINTER
#define __MONSTER_NOTICE	
#define __EXTENDED_CURRENCY
//#define __CHIP_PLAYERSHOP			
#define __LORDEVENT_ALL
#define __LEVELUP_REWARDS
//#define AUTOSELECT_MOB
#define __CHANNEL_UCOUNTER
#define __TRADABLE_CS
//#define __RESIZE_CHARACTER
//#define __NO_DROP_ON_LOWER_MOBS
//#define __NO_EXP_ON_HIGHER_MOPS
#define __TRANSFER_AWAKE
#define __GM_SHOUTYELLOW
//////////////////////FIXES//////////////////////FIXES//////////////////////FIXES//////////////////////FIXES/////////////////	
//#define __CHEAT_ENGINE_BLOCK		
#define __EXCHANGE_NPC_FIX
#define __FIX_CHEAT
#define __SWITCH_FIX
#define __HACK_FIXXES
#define __RANGE_FIXES_02122012
#define __FIX_CLIENT_ANNOYANCES
#define __FIX_PLAYER_SAVE
#define __FIX_SIEGE_NAME
#define __FIX_GET_HP_MP_FP_POINT
#define __NO_SPEEDHACK
#define __DUPE_FIX
#define __CEFIX
#define __RESTAT_BUG
#define __EELFIX
#define __SAVE_AFTER_TRADE
#define __BEAD_STAT_FIX
#define __ASALGLITCH
#define __CASTBREAKFIX
#define __QUGET_SHOP_CART_RED_CHIP_BUG_FIX		//RedChip Fix des ChoppingCard Systems
#define __SPEED_FIX
#define __SPEEDHACK
#define __EVENT_TELEPORT_ALL
#define __CLIENT_FIXES_RH
#define __PET_PORTBUG_RH
#define __COMA_FIX
#define __QUGET_SWAP_FIX
#define __MULTIJUMP_FIX
#define __BANKSCRASH_FIX
#define __BUGG_FIXX
#define __CHAT_FIX
#define __FLYFF_FIX_01 // CDPSrvr::OnDoUseItem()
#define __FLYFF_FIX_02 // CDPSrvr::OnBuyItem()
#define __FLYFF_FIX_03 // CDPSrvr::OnMoveItemOnPocket()
#define __FLYFF_FIX_04 // CHousing::IsSetupAble()
#define __FLYFF_FIX_05 // CDPSrvr::OnBuyItem()
#define __FLYFF_FIX_06 // CItemUpgrade::OnPiercingRemove()
#define __FLYFF_FIX_07 // CDPSrvr::OnBlessednessCancel()
#define __FLYFF_FIX_08 // CTitleManager::LoadTitle()
#define __FLYFF_FIX_09 // CDPSrvr::OnModifyStatus()
#define __FLYFF_FIX_10 // CDPSrvr::OnPutItemGuildBank()
#define __FLYFF_FIX_11 // CDbManager::GuildBankLogView()
#define __FLYFF_FIX_14 // CWndNavigator::OnLButtonUp()
//#define __FLYFF_FIX_15 // CActionMover::OnDamageMsgC()
#define __FLYFF_FIX_16 // CActionMover::ProcessActMsg1()
#define __FLYFF_FIX_17 // CAIPet::NotOwnedPetInactivated()
#define __FLYFF_FIX_19 // CPartsFireDragon::InvalidateDeviceObjects()
#define __FLYFF_FIX_20 // MOTION_ATTR *IsAttrSound
#define __FLYFF_FIX_21 // CMover::RemoveVendorItem()
#define __FLYFF_FIX_22 // CMover::DoEquip()
#define __FLYFF_FIX_23 // CPocketController::Add()
#define __FLYFF_FIX_24 // CDPTrans::OnSavePlayer()
#define __FLYFF_FIX_25 // CDbManager::CreatePlayer()
#define	__FLYFF_FIX_26 // CAttackArbiter::CalcDamage()
#define	__FLYFF_FIX_27 // CDPSrvr::OnChangeFace()
#define	__FLYFF_FIX_28 // CDPSrvr::OnMoveItemOnPocket()
#define	__FLYFF_FIX_29 // CGuildCombat::GuildCombatRequest()
#define	__FLYFF_FIX_30 // CDPSrvr::OnBuyItem()
#define	__FLYFF_FIX_31 // CDPSrvr::OnModifyMode()
#define	__FLYFF_FIX_32 // CDPSrvr::OnSummonPlayer()
#define	__FLYFF_FIX_33 // CDPSrvr::OnTeleportPlayer()
#define	__FLYFF_FIX_34 // CDPSrvr::OnBuyingInfo()
#define	__FLYFF_FIX_36 // CDPSrvr::OnBuyChipItem()
#define	__FLYFF_FIX_37 // CDPSrvr::OnGetItemGuildBank()
#define	__FLYFF_FIX_38 // TextCmd_Summon()
#define	__FLYFF_FIX_39 // ParsingCommand()
#define	__FLYFF_FIX_40 // CDialogMsg::AddMessage()
#define	__FLYFF_FIX_41 // CDPCoreClient::OnGuildPenya()
#define	__FLYFF_FIX_42 // CWndWorld::ShowMoverMenu()
#define	__FLYFF_FIX_43 // CWndWorld::RenderSelectObj()
#define	__FLYFF_FIX_44 // CMover::ApplyDPC()
#define	__FLYFF_FIX_45 // CMover::GetAttackRange()
#define	__FLYFF_FIX_46 // CMover::CMD_SetMeleeAttack()
#define	__FLYFF_FIX_47 // CSoundManager::Play()
#define	__FLYFF_FIX_48 // CDPSrvr::OnQuerySetGuildName()
#define	__FLYFF_FIX_49 // CDPSrvr::OnQuerySetPlayerName()
#define	__FLYFF_FIX_50 // CProject::IsInvalidName()
#define	__FLYFF_FIX_51 // CItemUpgrade::RemovePetVisItem()
#define	__FLYFF_FIX_52 // CExchange::ResultExchange()
#define __FIXES_51
#define __FIXES_56
#define __FIXES_57
/////////////////////////////////////////////////////////////////////////////////////////////////////////////////////////////

/////////////////////////////////////////////////////////////////////////////////////////////////////////////////////////////
// #define	__NEW_PROFILE							//WS Profiler
//#define	__FLYFF_A_CHECK							//Flyff.a Check
/////////////////////////////////////////////////////////////////////////////////////////////////////////////////////////////
/////////////////////////////////////////////////////////////////////////////////////////////////////////////////////////////

Download:
Password: RageZone
 
Last edited:
Back
Top