An oldie source posted awhile back on another site.
Download:
Password: RageZone
Code:
/////////////////////////////////////////////////////////////////////////////////////////////////////////////////////////////
/////////////////////////////////////////////////////////////////////////////////////////////////////////////////////////////
/////////////////////////////////////////////////////////////////////////////////////////////////////////////////////////////
#undef __VER
#define __ENCRYPTER
/////////////////////////////////////////////////////////////////////////////////////////////////////////////////////////////
/////////////////////////////////////////////////////////////////////////////////////////////////////////////////////////////
#define __VER 17
#define MSGVER "WoAFlyFF2017"
#define MD5_SALT "kikugalanet"
#define SERVER_IP "127.0.0.1"//"64.94.101.184"
#define CACHE_PORT "5400"
#define HEADERMARK '^'//d
#define SYSHEADERMARK '%'
#define NEUZ_PARAMETER "Pat1106"
/////////////////////////////////////////////////////////////////////////////////////////////////////////////////////////////
/////////////////////////////////////////////////////////////////////////////////////////////////////////////////////////////
#define DESIGNER "xJophil"
#define DEVELOPER "xJophil"
#define GAMEMASTER "xJophil"
/////////////////////////////////////////////////////////////////////////////////////////////////////////////////////////////
/////////////////////////////////////////////////////////////////////////////////////////////////////////////////////////////
#define TITLE_ACCOUNT_SERVER "AccountServer - Sakura"
#define TITLE_DATABASE_SERVER "DatabaseServer - Sakura"
#define TITLE_CORE_SERVER "CoreServer - Sakura"
#define TITLE_CERTIFIER "Certifier - Sakura"
#define TITLE_LOGIN_SERVER "LoginServer - Sakura"
#define TITLE_CACHE_SERVER "CacheServer - Sakura"
#define TITLE_WORLD_SERVER "WorldServer - Sakura"
#define TITLE_NEUZ "Sakura FLYFF"
/////////////////////////////////////////////////////////////////////////////////////////////////////////////////////////////
#define MAX_ITEM_BUY_COUNT 9999 //Default = 999
#define MAX_SPEED 150 //Dafault = NONE
#define SHOUT_LEVEL 1 //Default = 20
#define FLYGHT_LEVEL 1 //Default = 20
#define MIN_NAME_LETTERS 1 //Default = 3
#define MAX_NAME_LETTERS 16 //Default = 16
#define BUFFPET_DEFAULT_SLOTS 2 //Default = 2
#define PET_WALKING_MULTIPLIER 2 //Default = 1
#define UPGRADE_ENCHANTWAITTIME 0 //Default = 4
#define UPGRADE_ENCHANTWAITTIME_NPC 0 //Default = 2
#define PARTYLINK 4 //Default = 10
#define LINKDAMAGE_MULTIPLIER 1 //Default = 1
//#define MAX_REBIRTH_COUNT 5 //Default = 0
#define PENYASTRIKEMULTIPLIER 8 //Default = 1
/////////////////////////////////////////////////////////////////////////////////////////////////////////////////////////////
//#define __ELEBONUS //DST Bonus bei Element Upgrades
//#define __AUTO_SKILL_MAX //Skills werden automatisch gemaxxed
//#define __AWAKE_JEWELLERY //Schmuck ist erweckbar
//#define __BUFF_LOGIN //Automatisches Buffen beim Login
//#define __BUFF_DIE //Automatisches Buffen nach dem Wiederbeleben (Loadstar und Scroll)
//#define __MONSTER_WEAPON //Monster DNA
//#define __DAY_NIGHT //Offi änliches Day and Night System
//#define __REBIRTH //Standart Rebirth System
//#define __TORCHE_SYSTEM //some errors
//#define __PAID_SET //i dont know how this works
//#define __HOOK_CHANGE //hook.lib missing
//#define __ELEBONUS_CHILLER
//#define __WBQT_GC_GUILD_RANK //dont use
//#define __ONLYCONTTRADE //vend in continent
//#define __ONEHANDYOYO //bug
#ifdef __ELEBONUS_CHILLER
#define __REFINEABLE_MASK //Masken sind RefineAble element
#endif //__ELEBONUS_CHILLER
#define __CAPTURE_JPG_BMP //ScreenShot Format ändern
#define __AWAKE_BARUNA //scroll of awakening
#define __REFINABLE_BARUNA //element on baruna
#define __AWAKE_MASKS //blessing of the goddess
#define __REFINEABLE_SHIELD //Schilder sind RefineAble element
#define __ENVIRONMENT_EFFECT
#define __PMTTD_INI_BY_ACCOUNT //pmttd.ini Filtert nach UserNamen (Default = Filtert nach IP)
#define __SHOPPING_CART //ShoppingCard System
#define __WINDOW_STYLE //Close,Min,Maximize Buttons der Neuz
#define __AUTO_MASTER_HERO_3RD_JOBCHANGE //Hero,Master,3rd Jobchange laufen automatisch ab
#define __LIMIT_MAX_SPEED //Der maximale speed wird Limitiert
#define __AUTO_CONVERT_PENJA_TO_PERIN //Automatisches umwandel von Penja in Perins
#define __PETFILTER //PetFilter Shortcut = 'U'
#define __WORLDSERVER_ADMIN //User/Admin Count im WorldServer
#define __PET_COLLISION //Pet´s ignorieren Objekte
#define __REMOVE_MAX_RECOVER_RATE //Wiederherstellungsrate entfernt
#define __GW_BUFF //Automatisches Buffen beim betreten der GW-Arena
#define __EXTENDED_ADMIN_CREATE_ITEM //Erweitertes /ci Fenster
#define __FLYING_SHIPS //Flying Ships
#define __DARTH_VADER_SHOUT //Darth Vader Shout
#define __SCROLL_OF_UNBIND //Scroll Of Unbind
#define __ADDSHOPITEM //Items via ID den Shops hinzufügen
#define __ARENA_SCORE //ArenaScore System
#define __LOCK_NEUZ
#define __FAST_NEUZ
//#define __NO_SUNKIST
#define __FAST_JOBCHANGE
#define __GUILD_COLOR
//#define __LOADER_SPLASH
//#define __ARENA_TIME
//#define __ARENA_SEND_ITEM //RC points reward
#define __RYUSOFT_GUARD
#define __INFILTRATION
#define __WIKI
#define __MODEL_VIEW
#define __USERTASKMENU
#define __APP_TELEPORTER
#define __THEME_DEFAULT
#define __SHOW_ALL_STATS
#define __MODEL_CHANGE
#define __QY_IMPROVED
#define __ENEMY_SYSTEM
#define __CHAR_CREATE_ROTATE
#define __NEW_COLOR_CHANGE
#define __ITEM_LINK
#define __PMA_PARTYFINDER
#define __LOADING_SCREEN_UPDATE
#define __AI_AGGRO
#define __DROP_LOG
#define __DISABLE_INFOPANGPOPUP
#define __BOSS_DROP_FIX
#define __ANTIALIASING
#define __WING_VIEW
#define __BLOOM_QUALITY
//#define __CHANGE_HOTKEY
//#define __OPTION_EX
#define __DISABLE_PARTYLINK_GW
#define __JOHPHIL_PARTYLINKATK
#define __EQUIP_RIDE
#define __USER_PANEL
#define __JAPAN_SAKURA
#define __EVENT_FALL
#define __ENVIRONMENT_EFFECT
#define __QUGET_WINTER
#define __QUGET_TERRAIN_WINTER
#define __MONSTER_NOTICE
#define __EXTENDED_CURRENCY
//#define __CHIP_PLAYERSHOP
#define __LORDEVENT_ALL
#define __LEVELUP_REWARDS
//#define AUTOSELECT_MOB
#define __CHANNEL_UCOUNTER
#define __TRADABLE_CS
//#define __RESIZE_CHARACTER
//#define __NO_DROP_ON_LOWER_MOBS
//#define __NO_EXP_ON_HIGHER_MOPS
#define __TRANSFER_AWAKE
#define __GM_SHOUTYELLOW
//////////////////////FIXES//////////////////////FIXES//////////////////////FIXES//////////////////////FIXES/////////////////
//#define __CHEAT_ENGINE_BLOCK
#define __EXCHANGE_NPC_FIX
#define __FIX_CHEAT
#define __SWITCH_FIX
#define __HACK_FIXXES
#define __RANGE_FIXES_02122012
#define __FIX_CLIENT_ANNOYANCES
#define __FIX_PLAYER_SAVE
#define __FIX_SIEGE_NAME
#define __FIX_GET_HP_MP_FP_POINT
#define __NO_SPEEDHACK
#define __DUPE_FIX
#define __CEFIX
#define __RESTAT_BUG
#define __EELFIX
#define __SAVE_AFTER_TRADE
#define __BEAD_STAT_FIX
#define __ASALGLITCH
#define __CASTBREAKFIX
#define __QUGET_SHOP_CART_RED_CHIP_BUG_FIX //RedChip Fix des ChoppingCard Systems
#define __SPEED_FIX
#define __SPEEDHACK
#define __EVENT_TELEPORT_ALL
#define __CLIENT_FIXES_RH
#define __PET_PORTBUG_RH
#define __COMA_FIX
#define __QUGET_SWAP_FIX
#define __MULTIJUMP_FIX
#define __BANKSCRASH_FIX
#define __BUGG_FIXX
#define __CHAT_FIX
#define __FLYFF_FIX_01 // CDPSrvr::OnDoUseItem()
#define __FLYFF_FIX_02 // CDPSrvr::OnBuyItem()
#define __FLYFF_FIX_03 // CDPSrvr::OnMoveItemOnPocket()
#define __FLYFF_FIX_04 // CHousing::IsSetupAble()
#define __FLYFF_FIX_05 // CDPSrvr::OnBuyItem()
#define __FLYFF_FIX_06 // CItemUpgrade::OnPiercingRemove()
#define __FLYFF_FIX_07 // CDPSrvr::OnBlessednessCancel()
#define __FLYFF_FIX_08 // CTitleManager::LoadTitle()
#define __FLYFF_FIX_09 // CDPSrvr::OnModifyStatus()
#define __FLYFF_FIX_10 // CDPSrvr::OnPutItemGuildBank()
#define __FLYFF_FIX_11 // CDbManager::GuildBankLogView()
#define __FLYFF_FIX_14 // CWndNavigator::OnLButtonUp()
//#define __FLYFF_FIX_15 // CActionMover::OnDamageMsgC()
#define __FLYFF_FIX_16 // CActionMover::ProcessActMsg1()
#define __FLYFF_FIX_17 // CAIPet::NotOwnedPetInactivated()
#define __FLYFF_FIX_19 // CPartsFireDragon::InvalidateDeviceObjects()
#define __FLYFF_FIX_20 // MOTION_ATTR *IsAttrSound
#define __FLYFF_FIX_21 // CMover::RemoveVendorItem()
#define __FLYFF_FIX_22 // CMover::DoEquip()
#define __FLYFF_FIX_23 // CPocketController::Add()
#define __FLYFF_FIX_24 // CDPTrans::OnSavePlayer()
#define __FLYFF_FIX_25 // CDbManager::CreatePlayer()
#define __FLYFF_FIX_26 // CAttackArbiter::CalcDamage()
#define __FLYFF_FIX_27 // CDPSrvr::OnChangeFace()
#define __FLYFF_FIX_28 // CDPSrvr::OnMoveItemOnPocket()
#define __FLYFF_FIX_29 // CGuildCombat::GuildCombatRequest()
#define __FLYFF_FIX_30 // CDPSrvr::OnBuyItem()
#define __FLYFF_FIX_31 // CDPSrvr::OnModifyMode()
#define __FLYFF_FIX_32 // CDPSrvr::OnSummonPlayer()
#define __FLYFF_FIX_33 // CDPSrvr::OnTeleportPlayer()
#define __FLYFF_FIX_34 // CDPSrvr::OnBuyingInfo()
#define __FLYFF_FIX_36 // CDPSrvr::OnBuyChipItem()
#define __FLYFF_FIX_37 // CDPSrvr::OnGetItemGuildBank()
#define __FLYFF_FIX_38 // TextCmd_Summon()
#define __FLYFF_FIX_39 // ParsingCommand()
#define __FLYFF_FIX_40 // CDialogMsg::AddMessage()
#define __FLYFF_FIX_41 // CDPCoreClient::OnGuildPenya()
#define __FLYFF_FIX_42 // CWndWorld::ShowMoverMenu()
#define __FLYFF_FIX_43 // CWndWorld::RenderSelectObj()
#define __FLYFF_FIX_44 // CMover::ApplyDPC()
#define __FLYFF_FIX_45 // CMover::GetAttackRange()
#define __FLYFF_FIX_46 // CMover::CMD_SetMeleeAttack()
#define __FLYFF_FIX_47 // CSoundManager::Play()
#define __FLYFF_FIX_48 // CDPSrvr::OnQuerySetGuildName()
#define __FLYFF_FIX_49 // CDPSrvr::OnQuerySetPlayerName()
#define __FLYFF_FIX_50 // CProject::IsInvalidName()
#define __FLYFF_FIX_51 // CItemUpgrade::RemovePetVisItem()
#define __FLYFF_FIX_52 // CExchange::ResultExchange()
#define __FIXES_51
#define __FIXES_56
#define __FIXES_57
/////////////////////////////////////////////////////////////////////////////////////////////////////////////////////////////
/////////////////////////////////////////////////////////////////////////////////////////////////////////////////////////////
// #define __NEW_PROFILE //WS Profiler
//#define __FLYFF_A_CHECK //Flyff.a Check
/////////////////////////////////////////////////////////////////////////////////////////////////////////////////////////////
/////////////////////////////////////////////////////////////////////////////////////////////////////////////////////////////
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Password: RageZone
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