SFX-Editor tutorial

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  1. #1
    i sell platypus Improved is offline
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    SFX-Editor tutorial

    Welcome to the .SFX guide for the beginners, lets start!



    What do we need?

    Official SFX-Editor

    Code:
     Thanks to Buffmebuffyou for releasing



    (Optional) Rocknetwork Beast Editor

    I suggest using the beast folder and paste it there to get the maximal functionality from it, pasting abit of that and this may make it abit too complicated for the beginners.




    Code:
    Originally it's Sedrikas' upload, so I'd guess the credits goes to him for his version of the Beast edition. (I find his less buggy)




    - Step One -




    When you download the .SFX editor, paste it into the Beast folder, afterwards you got a fully up-to-date folder. You can now start the SFX editor, it should look like this;





    -Picture-
    Spoiler:







    Tips:
    Spoiler:
    Holding the RMB(Right mouse button) will move the view, holding the Scroll button on your mouse to move the camera.







    - Step Two -



    There is many ways of adding a SFX. I suggest using the Merge button next to Save. This way you can add multiple .SFX at a time! Click the Merge, select a SFX. After playing with the program for a bit, you should have an idea of what each SFX looks like. To play the .SFX, You can use the forward slash key(/) to play the sfx. For Nordic keyboards, theres a * ' button next to enter, to play on a Portuguese keyboard it's the ~ button. You can also move the SFX compared to the character. Click any dot on the board, then you'll see a red square on the 3D screen, then drag it toward the place you want it to be.





    -Picture-
    Spoiler:





    Tips:
    Spoiler:
    You can add as many .SFX you want, if you can't see the .SFX, just place your cursor at the Board, hold Scroll button, then move your cursor down to see the ones below, or move to the right to see long .SFX's. To play the .SFX, press the ? forward slash for US keyboards, or * ' for Nordic keyboards.







    - Step Three -
    You made your first .SFX, congratulations! Now, we want to save it. The Save and Save button dosen't always work, and may NULL the file. Therefor, use the Save button over the Merge button. If you'd like to check the .SFX out as a skill, you COULD do following: Save it to the ex. Desktop as sfx_sklringgvurtialla02.sfx. This skill is pretty much useless and you could replace with any .sfx you'd want. Next go to your client and search for sfx_sklringgvurtialla02.sfx, drag the one you made, overwrite. I suggest not replacing anything you made in the actual beast folder, use it as a backup if you mess it up.





    And there you go, basic steps from the .SFX editor.





    (Optional) -Step Four-



    If you want to use other models like monsters, to make new attack .SFX for them, you can do so by clicking the blue M in the "Menubar" (Look at the picture if you cant find it) When you clicked it, first thing you want to do is load the .CHR, by clicking Bone Load. Select the monster you'd want to use. If you also want to look on its animation, click the M again, then select the motion you'd want. You must select the motion for the monster you choosed else it will fuck up. Theres 5-6 you can choose from under the monster you selected. Theres both Walk, attack, dmg and stuff like that. Have fun!

    -Picture-
    Spoiler:


    Example

    Here's an example of a finished .SFX. I used the skill "Protect", I didn't use any other skills. I've replaced it with the Ranger fire AOE and Giftbox .SFX's.

    -Picture-
    Spoiler:









    Want to contribue to the guide? Make a post with your knowledge and I'll add it to the guide.

    EDIT: I fixed a few posts and remade the thread. Will update it later today.
    Last edited by Improved; 17-07-11 at 02:41 PM.


  2. #2
    the sound's resound echo Jelle is offline
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    Re: SFX-Editor tutorial

    Good ting you recreated the guide.

  3. #3
    !@#$%^&*() Langstra is offline
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    Re: SFX-Editor tutorial

    This is a real good guide, this will help people a lot and be good for the development of flyff private server in their effort to make it more attractive.

  4. #4
    Proficient Member Sedrika is offline
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    Re: SFX-Editor tutorial

    Nice Tutorial and thanks for giving me the credits for the beast.
    But you made one mistake =) I'm male.

  5. #5
    i sell platypus Improved is offline
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    Re: SFX-Editor tutorial

    Quote Originally Posted by Sedrika View Post
    Nice Tutorial and thanks for giving me the credits for the beast.
    But you made one mistake =) I'm male.
    Sorry bout that, fixed it.

  6. #6
    Unity Developer SirTwistedStorm is offline
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    Re: SFX-Editor tutorial

    Thanks for the guide remake, I have a question I understand that you can open .SFX files and edit / fuse already made sfx to create new sfx but some one mentioned in the other thread that the sfx Aeonsoft made were created using particle Illusion So my question is Can you / How can we open new effects created and convert them to .SFX

    for example (waterfall.ip3 or .ipf )

  7. #7
    i sell platypus Improved is offline
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    Re: SFX-Editor tutorial

    Quote Originally Posted by 420twisted1 View Post
    Thanks for the guide remake, I have a question I understand that you can open .SFX files and edit / fuse already made sfx to create new sfx but some one mentioned in the other thread that the sfx Aeonsoft made were created using particle Illusion So my question is Can you / How can we open new effects created and convert them to .SFX

    for example (waterfall.ip3 or .ipf )
    When you open a .SFX, dosen't it say .ipf/ip3 on the board? I don't have working folder for SFX editor here, but I'll check it out later. Not sure if you can open ip3's with it though.

  8. #8
    Unity Developer SirTwistedStorm is offline
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    Re: SFX-Editor tutorial

    Quote Originally Posted by Improved View Post
    When you open a .SFX, dosen't it say .ipf/ip3 on the board? I don't have working folder for SFX editor here, but I'll check it out later. Not sure if you can open ip3's with it though.
    No it says .dds or p 2, c 11, ect...

    edit:
    got it mostly working tho you cannot import a non .sfx file type
    Last edited by SirTwistedStorm; 19-07-11 at 10:29 AM.

  9. #9
    !@#$%^&*() Langstra is offline
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    Re: SFX-Editor tutorial

    Any chance that this tutorial will be continued with more advanced stuff?

  10. #10
    i sell platypus Improved is offline
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    Re: SFX-Editor tutorial

    Quote Originally Posted by Langstra View Post
    Any chance that this tutorial will be continued with more advanced stuff?
    Sorry been busy with a lot of things that came up lately. I'll update it asap.

  11. #11
    Account Upgraded | Title Enabled! kolelolx is offline
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    Re: SFX-Editor tutorial

    I've been having trouble (Can't do it at all xD) Getting regular (o3d) models into it..
    Know any other ways other then making a new (layer?) and changingbthe texture to an o3d?
    Posted via Mobile Device

  12. #12
    i sell platypus Improved is offline
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    Re: SFX-Editor tutorial

    Quote Originally Posted by kolelolx View Post
    I've been having trouble (Can't do it at all xD) Getting regular (o3d) models into it..
    Know any other ways other then making a new (layer?) and changingbthe texture to an o3d?
    Posted via Mobile Device
    I think it reads the o3d through .chr, so you need to use the .chr. Sorry it's only a suggestion. I'm looking into it when I fix the guide.

  13. #13
    Account Upgraded | Title Enabled! kolelolx is offline
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    Quote Originally Posted by Improved View Post
    I think it reads the o3d through .chr, so you need to use the .chr. Sorry it's only a suggestion. I'm looking into it when I fix the guide.
    Then i can't load weapons/armor...
    Posted via Mobile Device

  14. #14
    MC Web Designs Matt Clarke is offline
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    Re: SFX-Editor tutorial

    uhh, dude, Thanks for the Tut. Whats the main glow file called?

    I want to over wright that so i can view the glow i made instead of the crappy one.

  15. #15
    Account Upgraded | Title Enabled! bkaddict20 is offline
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    Re: SFX-Editor tutorial

    sir where in the resource files does the sfx are defined?



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