Shade Flyff a.k.a Infinity Flyff (Source & Resource)

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  1. #1

    Shade Flyff a.k.a Infinity Flyff (Source & Resource)

    Shade Flyff a.k.a Infinity Flyff (Source & Resource)

    https://mega.nz/file/sbQikB5K#H4gigM...QZC_JyOoelUGec

    Shade Flyff a.k.a Infinity Flyff (Client)

    https://shade-flyff.com/downloads


    Visual Studio 2017
    Last edited by The Revelation; 22-03-21 at 04:50 PM. Reason: Updated.


  2. #2
    Apprentice lazk1 is offline
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    Re: Shade Flyff a.k.a Infinity Flyff (Source & Resource)

    which visual studio

  3. #3

    Re: Shade Flyff a.k.a Infinity Flyff (Source & Resource)

    Post updated. Let me know if you need anything else.

  4. #4
    Apprentice lazk1 is offline
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    Re: Shade Flyff a.k.a Infinity Flyff (Source & Resource)

    send database thank you in advance!

  5. #5
    ‎‎‎‎ Ketchup is offline
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    Re: Shade Flyff a.k.a Infinity Flyff (Source & Resource)

    Quote Originally Posted by lazk1 View Post
    send database thank you in advance!
    The only database intensive thing in this source is 168 slot inventory lol.

    You can use my clean 15 and add 168 slot inventory to the db or my V18 which has it either of these solutions will work.

    Also for those who want to see the VersionCommon..
    Code:
    //===========================================================================================================================================================
    //============================================ CONFIGURATION ================================================================================================
    //===========================================================================================================================================================
    #define NEUZ_TITLE					"Infinity Flyff"
    #define NEUZ_TITLE_IGN					"Infinity Flyff - " + strTitle + " "
    #define NEUZ_PHASH					"kikugalanet"
    #define NEUZ_IPSET					"139.99.61.214"	//139.99.61.214
    #define NEUZ_CPORT					"35700"
    #define	PN_LOGINSRVR					35701
    #define	PN_CERTIFIER					35702
    #define NEUZ_BHASH					"sunkist"
    #define NEUZ_MSGVR  					"MSGVR_6_12_2020"
    #define	MAX_SPEED 					300
    #define	SHOUT_LEVEL					15
    #define	MIN_NAME_LETTERS				4
    #define	MAX_NAME_LETTERS				16
    
    #define SERVER_WELCOME_1 "[GameGuard] Enjoy Playing and don't forget to Vote Every 24hr and don't forget to invite your friends"
    #define SERVER_WELCOME_2 "Welcome to Infinity Flyff ~ %s"
    #define SERVER_WELCOME_3 "[GameGuard] Welcome to Infinity Flyff!! ~ %s !! Have Fun Here!!"
    
    #define __HACKSHIELD_AHNLAB
    //===========================================================================================================================================================
    //===========================================================================================================================================================
    //===========================================================================================================================================================
    #define __INCREASED_INVENTORYSLOT
    #define __TARGET_LOOK
    #define __WINDOW_STYLE
    #define __MOVE_WINDOW
    #define __REMOVE_BTEXP
    #define __NO_GUIDESYSTEM
    #define __START_MENU_REMOVED
    #define __VENDOR_UPDATE
    #define __ADDSHOPITEM
    #define __APP_TELEPORTER
    #define __MESSAGE_SYSTEM
    #define __WIKI
    #define __MODEL_VIEW
    #define __SHOW_ITEM_ID
    #define __ITEM_INUSED_CHECKICON
    #define __PET_FAST
    #define __MARKET_V19
    #define __AUTO_SKILL_MAX
    #define __PET_FILTER
    #define __PARTY_FIND
    #define __WIKIPEDIA_MONSTER
    #define __WIKIPEDIA_JOB
    #define __PAID_SET
    #define __CASH_AREA
    #define __TREASUREBOX
    #define __DEV
    #define __DAMAGE_RENDER_SPACE
    #define __FROSTHUNTER
    #define __PASSIVE_GUILDBUFFS
    #define __COOLDOWN_TIMER
    #define __MODEL_CHANGE
    #define __AWA_WITH_PENYACOST
    #define __PK_VIA_BEAST
    #define __EATPET_STATS
    #define __NO_ARROWS
    #define __JNS_EXCHANGE_ADV
    #define __TEXT_MENU
    #define __JNS_HEALING_TXT
    #define __GUILD_COLOR
    #define __DROP_LOG
    #define __JNS_AUGMENTATION
    #define __CHIP_PLAYERSHOP
    #define __VIP
    #define __BUFF_ICON
    #define __SYS_AUTO_SHOUT
    #define __CHANGE_SET_EFFECT_STYLE
    #define __RANGE_COLLECT_ITEM
    #define __NEW_EXCHANGE_V19
    #define __BS_DEATH_ACTION
    #define __WINDOWS_EVEIL
    #define __GS_RC_PER_KILL
    #define __INVENTORY_SORT
    #define __RES_1920x1080
    #define __BLOCK_DAMAGE
    #define	__2HANDED_SHIELD
    //#define __PLAYER_WAR
    #define	__SHOW_ALL_STATS
    //#define __PERIN_CONVERTER
    //===========================================================================================================================================================
    //===========================================================================================================================================================
    //===========================================================================================================================================================
    //Security
    //DANI remove collisions fix
    //Disable Deadzone DANI
    //Login with deleted char fix DANI -- START
    #define __FIX_INFILTRATION
    #define __CHARACTER_INJECTION					//[SECURITE] Character sql injection
    #define __GUILD_INJECTION						//[SECURITE] Injection sql guild
    #define	__FIX_DUPLI_4PERSONNAGES				//[SECURITE] Fix de la duplication du 4eme personnages
    #define __NPC_CHECK_EXCHANGE
    #define __GH_DUPE_FIX
    #define	__SECURITY_FIXES
    #define __HACK_LOGS
    #define __QUAY_LOG_SYS
    #define __GAMEGUARD
    #define __FIX_TELEPORT
    #define	__ADMIN_AUTH
    #define __FIX_MONSTER_SYNC																
    #define __QY_SECURITY
    #define __SWITCH_FIX
    #define __PET_COLLISION
    #define __BEAD_STAT_FIX
    #define __NO_DROP_CRASH
    #define __FIX_GUILD_DUPE
    #define __FIX_EEL_BUG
    #define __COLLISION_FIX_PLAYER					//[CORRECTIF] Collision des joueurs avec des obstacles légers (pentes, escaliers...)
    #define __PET_VERIFITEM							//[CORRECTIF] Le ramasseur ne tentera plus de ramasser d'autres objets que les OT_ITEM
    #define __FLYFF_FIX_03 			// CDPSrvr::OnBuyItem()
    #define __FLYFF_FIX_04 			// CItemUpgrade::OnPiercingRemove()
    #define __FLYFF_FIX_05 			// CDPSrvr::OnBlessednessCancel()
    #define __FLYFF_FIX_07 			// CDPSrvr::OnModifyStatus()
    #define	__FLYFF_FIX_21 			// CDPSrvr::OnChangeFace()
    #define	__FLYFF_FIX_23 			// CDPSrvr::OnMoveItemOnPocket
    #define	__FLYFF_FIX_26 			// CDPSrvr::OnGetItemGuildBank()
    #define	__FLYFF_FIX_30 			// CDPSrvr::OnGCApp()
    #define	__FLYFF_FIX_31 			// CWndPiercing::OnDropIcon
    #define	__FLYFF_FIX_34 			// CDPSrvr::OnDoUseItem
    #define	__FLYFF_FIX_35 			// CAttackArbiter::PostAsalraalaikum()
    #define	__FLYFF_FIX_36 			// CAIPet::StateIdle
    #define __FLYFF_FIX_37 			// CDPSrvr::OnDropItem()
    #define __FLYFF_FIX_39 			// CDPSrvr::OnSetTaxRate()
    #define __FLYFF_FIX_40 			// CDPSrvr::OnChangeFace()
    #define __FLYFF_FIX_41 			// CMover::GetAttackRange()
    #define __FLYFF_FIX_46 			// CDPSrvr::OnQuerySetPlayerName()
    #define __FLYFF_FIX_47 			// CDPSrvr::OnQuerySetGuildName()
    #define __FLYFF_FIX_49 			// CDPSrvr::OnExchange()
    #define __FLYFF_FIX_58 			// CDPSrvr::OnGCTele()
    //===========================================================================================================================================================
    //===========================================================================================================================================================
    //===========================================================================================================================================================																												
    //#define __LOADER_SPLASH															
    //#define __PVP_SYSTEM																																																												
    //#define __CHANGE_HOTKEY

  6. #6
    Apprentice lazk1 is offline
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    Re: Shade Flyff a.k.a Infinity Flyff (Source & Resource)

    so I was unable to compile several errors and there is no sql database, I just moved back with it for several years that I haven't moved on any of this anymore, I have seen that the coins are well updated, I downloaded your server v18 and I will move it as few apesars that serves that I want to do more my brother is only to play with the agalera that returned to play flyff, you could send this source and DB slq already corrected please I will thank you very much, from already thank you !!

    - - - Updated - - -

    Quote Originally Posted by Ketchup View Post
    The only database intensive thing in this source is 168 slot inventory lol.

    You can use my clean 15 and add 168 slot inventory to the db or my V18 which has it either of these solutions will work.

    Also for those who want to see the VersionCommon..
    Code:
    //===========================================================================================================================================================
    //============================================ CONFIGURATION ================================================================================================
    //===========================================================================================================================================================
    #define NEUZ_TITLE					"Infinity Flyff"
    #define NEUZ_TITLE_IGN					"Infinity Flyff - " + strTitle + " "
    #define NEUZ_PHASH					"kikugalanet"
    #define NEUZ_IPSET					"139.99.61.214"	//139.99.61.214
    #define NEUZ_CPORT					"35700"
    #define	PN_LOGINSRVR					35701
    #define	PN_CERTIFIER					35702
    #define NEUZ_BHASH					"sunkist"
    #define NEUZ_MSGVR  					"MSGVR_6_12_2020"
    #define	MAX_SPEED 					300
    #define	SHOUT_LEVEL					15
    #define	MIN_NAME_LETTERS				4
    #define	MAX_NAME_LETTERS				16
    
    #define SERVER_WELCOME_1 "[GameGuard] Enjoy Playing and don't forget to Vote Every 24hr and don't forget to invite your friends"
    #define SERVER_WELCOME_2 "Welcome to Infinity Flyff ~ %s"
    #define SERVER_WELCOME_3 "[GameGuard] Welcome to Infinity Flyff!! ~ %s !! Have Fun Here!!"
    
    #define __HACKSHIELD_AHNLAB
    //===========================================================================================================================================================
    //===========================================================================================================================================================
    //===========================================================================================================================================================
    #define __INCREASED_INVENTORYSLOT
    #define __TARGET_LOOK
    #define __WINDOW_STYLE
    #define __MOVE_WINDOW
    #define __REMOVE_BTEXP
    #define __NO_GUIDESYSTEM
    #define __START_MENU_REMOVED
    #define __VENDOR_UPDATE
    #define __ADDSHOPITEM
    #define __APP_TELEPORTER
    #define __MESSAGE_SYSTEM
    #define __WIKI
    #define __MODEL_VIEW
    #define __SHOW_ITEM_ID
    #define __ITEM_INUSED_CHECKICON
    #define __PET_FAST
    #define __MARKET_V19
    #define __AUTO_SKILL_MAX
    #define __PET_FILTER
    #define __PARTY_FIND
    #define __WIKIPEDIA_MONSTER
    #define __WIKIPEDIA_JOB
    #define __PAID_SET
    #define __CASH_AREA
    #define __TREASUREBOX
    #define __DEV
    #define __DAMAGE_RENDER_SPACE
    #define __FROSTHUNTER
    #define __PASSIVE_GUILDBUFFS
    #define __COOLDOWN_TIMER
    #define __MODEL_CHANGE
    #define __AWA_WITH_PENYACOST
    #define __PK_VIA_BEAST
    #define __EATPET_STATS
    #define __NO_ARROWS
    #define __JNS_EXCHANGE_ADV
    #define __TEXT_MENU
    #define __JNS_HEALING_TXT
    #define __GUILD_COLOR
    #define __DROP_LOG
    #define __JNS_AUGMENTATION
    #define __CHIP_PLAYERSHOP
    #define __VIP
    #define __BUFF_ICON
    #define __SYS_AUTO_SHOUT
    #define __CHANGE_SET_EFFECT_STYLE
    #define __RANGE_COLLECT_ITEM
    #define __NEW_EXCHANGE_V19
    #define __BS_DEATH_ACTION
    #define __WINDOWS_EVEIL
    #define __GS_RC_PER_KILL
    #define __INVENTORY_SORT
    #define __RES_1920x1080
    #define __BLOCK_DAMAGE
    #define	__2HANDED_SHIELD
    //#define __PLAYER_WAR
    #define	__SHOW_ALL_STATS
    //#define __PERIN_CONVERTER
    //===========================================================================================================================================================
    //===========================================================================================================================================================
    //===========================================================================================================================================================
    //Security
    //DANI remove collisions fix
    //Disable Deadzone DANI
    //Login with deleted char fix DANI -- START
    #define __FIX_INFILTRATION
    #define __CHARACTER_INJECTION					//[SECURITE] Character sql injection
    #define __GUILD_INJECTION						//[SECURITE] Injection sql guild
    #define	__FIX_DUPLI_4PERSONNAGES				//[SECURITE] Fix de la duplication du 4eme personnages
    #define __NPC_CHECK_EXCHANGE
    #define __GH_DUPE_FIX
    #define	__SECURITY_FIXES
    #define __HACK_LOGS
    #define __QUAY_LOG_SYS
    #define __GAMEGUARD
    #define __FIX_TELEPORT
    #define	__ADMIN_AUTH
    #define __FIX_MONSTER_SYNC																
    #define __QY_SECURITY
    #define __SWITCH_FIX
    #define __PET_COLLISION
    #define __BEAD_STAT_FIX
    #define __NO_DROP_CRASH
    #define __FIX_GUILD_DUPE
    #define __FIX_EEL_BUG
    #define __COLLISION_FIX_PLAYER					//[CORRECTIF] Collision des joueurs avec des obstacles légers (pentes, escaliers...)
    #define __PET_VERIFITEM							//[CORRECTIF] Le ramasseur ne tentera plus de ramasser d'autres objets que les OT_ITEM
    #define __FLYFF_FIX_03 			// CDPSrvr::OnBuyItem()
    #define __FLYFF_FIX_04 			// CItemUpgrade::OnPiercingRemove()
    #define __FLYFF_FIX_05 			// CDPSrvr::OnBlessednessCancel()
    #define __FLYFF_FIX_07 			// CDPSrvr::OnModifyStatus()
    #define	__FLYFF_FIX_21 			// CDPSrvr::OnChangeFace()
    #define	__FLYFF_FIX_23 			// CDPSrvr::OnMoveItemOnPocket
    #define	__FLYFF_FIX_26 			// CDPSrvr::OnGetItemGuildBank()
    #define	__FLYFF_FIX_30 			// CDPSrvr::OnGCApp()
    #define	__FLYFF_FIX_31 			// CWndPiercing::OnDropIcon
    #define	__FLYFF_FIX_34 			// CDPSrvr::OnDoUseItem
    #define	__FLYFF_FIX_35 			// CAttackArbiter::PostAsalraalaikum()
    #define	__FLYFF_FIX_36 			// CAIPet::StateIdle
    #define __FLYFF_FIX_37 			// CDPSrvr::OnDropItem()
    #define __FLYFF_FIX_39 			// CDPSrvr::OnSetTaxRate()
    #define __FLYFF_FIX_40 			// CDPSrvr::OnChangeFace()
    #define __FLYFF_FIX_41 			// CMover::GetAttackRange()
    #define __FLYFF_FIX_46 			// CDPSrvr::OnQuerySetPlayerName()
    #define __FLYFF_FIX_47 			// CDPSrvr::OnQuerySetGuildName()
    #define __FLYFF_FIX_49 			// CDPSrvr::OnExchange()
    #define __FLYFF_FIX_58 			// CDPSrvr::OnGCTele()
    //===========================================================================================================================================================
    //===========================================================================================================================================================
    //===========================================================================================================================================================																												
    //#define __LOADER_SPLASH															
    //#define __PVP_SYSTEM																																																												
    //#define __CHANGE_HOTKEY





    there again thanks for everything!!! : D: : D:

  7. #7
    ‎‎‎‎ Ketchup is offline
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    Re: Shade Flyff a.k.a Infinity Flyff (Source & Resource)

    Quote Originally Posted by lazk1 View Post
    you could send this source and DB slq already corrected please I will thank you very much
    There are plenty of guides on how to compile and I told you how to do the database.

    I'm not going to do it for you, sorry.

  8. #8
    Enthusiast MrFillin is offline
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    Re: Shade Flyff a.k.a Infinity Flyff (Source & Resource)

    Is there a manual for setting up and starting the server?

  9. #9
    Apprentice lazk1 is offline
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    Re: Shade Flyff a.k.a Infinity Flyff (Source & Resource)

    Quote Originally Posted by Ketchup View Post
    There are plenty of guides on how to compile and I told you how to do the database.

    I'm not going to do it for you, sorry.




    I managed to compile everything correctly I used your db of v18 everything is ok so I have a problem that I can't leave an admin account, I already put several letters and nothing worked, you know why I can't? Thanks in advance.

  10. #10
    ‎‎‎‎ Ketchup is offline
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    Re: Shade Flyff a.k.a Infinity Flyff (Source & Resource)

    Quote Originally Posted by lazk1 View Post
    I managed to compile everything correctly I used your db of v18 everything is ok so I have a problem that I can't leave an admin account, I already put several letters and nothing worked, you know why I can't? Thanks in advance.
    This will make all accounts & characters admin.
    Code:
    USE [ACCOUNT_DBF]
    GO
    UPDATE ACCOUNT_TBL_DETAIL SET [m_chLoginAuthority] = 'Z'
    GO
    USE [CHARACTER_01_DBF]
    GO
    UPDATE CHARACTER_TBL SET [m_chAuthority] = 'Z'
    GO

  11. #11
    Apprentice lazk1 is offline
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    Re: Shade Flyff a.k.a Infinity Flyff (Source & Resource)

    Quote Originally Posted by Ketchup View Post
    This will make all accounts & characters admin.
    Code:
    USE [ACCOUNT_DBF]
    GO
    UPDATE ACCOUNT_TBL_DETAIL SET [m_chLoginAuthority] = 'Z'
    GO
    USE [CHARACTER_01_DBF]
    GO
    UPDATE CHARACTER_TBL SET [m_chAuthority] = 'Z'
    GO
    ok i will test to see thank you very much from now!

    - - - Updated - - -

    Quote Originally Posted by Ketchup View Post
    This will make all accounts & characters admin.
    Code:
    USE [ACCOUNT_DBF]
    GO
    UPDATE ACCOUNT_TBL_DETAIL SET [m_chLoginAuthority] = 'Z'
    GO
    USE [CHARACTER_01_DBF]
    GO
    UPDATE CHARACTER_TBL SET [m_chAuthority] = 'Z'
    GO
    tested it and it didn't work right away because this command is the same one that comes in your K18 files !!

  12. #12
    ‎‎‎‎ Ketchup is offline
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    Re: Shade Flyff a.k.a Infinity Flyff (Source & Resource)

    Quote Originally Posted by lazk1 View Post
    ok i will test to see thank you very much from now!

    - - - Updated - - -



    tested it and it didn't work right away because this command is the same one that comes in your K18 files !!
    Thats becuase you havent looked at or even setup accountserver.ini

    Code:
    Authorization
    {
    	// EXAMPLE
    	// ACCOUNT "NAME" AUTH_ADMINISTRATOR
    	// IGN "NAME" AUTH_GAMEMASTER3
    
    	ACCOUNT "admininfinity" AUTH_ADMINISTRATOR
    	//ACCOUNT "infinityadmin" AUTH_ADMINISTRATOR
    	ACCOUNT "valencia" AUTH_GAMEMASTER3
    	IGN "XHOTI" AUTH_GAMEMASTER3
    	IGN "Britanico" AUTH_GAMEMASTER3
    	//IGN "EVENT" AUTH_GAMEMASTER3
    	IGN "Edge" AUTH_GAMEMASTER3
    	IGN "InfinityEvent" AUTH_GAMEMASTER3
    }
    Should be something more like:
    Code:
    Authorization
    {
    	ACCOUNT "your account goes here" AUTH_ADMINISTRATOR
    }

  13. #13
    Enthusiast mysh1214 is offline
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    Re: Shade Flyff a.k.a Infinity Flyff (Source & Resource)

    https://lookimg.com/image/flyff-jouurvl3g6.PtbJbU

    I need help. After logging in for 2 seconds, the game disconnected from the server.

  14. #14
    ‎‎‎‎ Ketchup is offline
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    Re: Shade Flyff a.k.a Infinity Flyff (Source & Resource)

    Quote Originally Posted by mysh1214 View Post
    https://lookimg.com/image/flyff-jouurvl3g6.PtbJbU

    I need help. After logging in for 2 seconds, the game disconnected from the server.
    Sounds like you need to debug.

  15. #15
    Apprentice zPro is offline
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    Re: Shade Flyff a.k.a Infinity Flyff (Source & Resource)

    Quote Originally Posted by mysh1214 View Post
    https://lookimg.com/image/flyff-jouurvl3g6.PtbJbU

    I need help. After logging in for 2 seconds, the game disconnected from the server.


    Copy World folder from Resource to client.



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