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#define __YANNICKMAMA_EDITS
#ifdef __YANNICKMAMA_EDITS
#define __INDIVIDUAL_WEAPON
#define __AUTO_JOBCHANGE
#define __AWAKEABLE_ALL
//#define __INVENTORY_TABBED
#define __NO_TEXTURECHANGE
#define __SMALL_CHANGES
#define __SHOPPING_CART
#define __LEVELABLE_WEAPON
#define __PVP_EXP
#endif //__YANNICKMAMA_EDITS



Credits: YANNICKMAMA
 
Last edited by a moderator:
A bit more Information about what this Release Contains, would be very usefull.

Code:
#define __YANNICKMAMA_EDITS
#ifdef __YANNICKMAMA_EDITS
#define __INDIVIDUAL_WEAPON
#define __AUTO_JOBCHANGE
#define __AWAKEABLE_ALL
//#define __INVENTORY_TABBED
#define __NO_TEXTURECHANGE
#define __SMALL_CHANGES
#define __SHOPPING_CART
#define __LEVELABLE_WEAPON
#define __PVP_EXP
#endif //__YANNICKMAMA_EDITS
Snippets of YannickMAMA's source.
 
#define __YANNICKMAMA_EDITS
#ifdef __YANNICKMAMA_EDITS
#define __INDIVIDUAL_WEAPON
#define __AUTO_JOBCHANGE
#define __AWAKEABLE_ALL
//#define __INVENTORY_TABBED
#define __NO_TEXTURECHANGE
#define __SMALL_CHANGES
#define __SHOPPING_CART
#define __LEVELABLE_WEAPON
#define __PVP_EXP
#endif //__YANNICKMAMA_EDITS



Credits: YANNICKMAMA

About __INDIVIDUAL_WEAPON, it's not done yet.
 
#define __AWAKEABLE_ALL
#define __SHOPPING_CART
#define __LEVELABLE_WEAPON
#define __PVP_EXP

tested. and 100% working ^_^
 
__LEVELABLE_WEAPON only has a level up option + sfx.

as far as i know, it dosnt have sfx, ( might be wrong) but when i added it , it didnt show the sfx, also the part of the resdata its not coded, it wdo works, it give u the bonus u add to the weapon on ur stat windows, but not on the inv window n__n, they just need to pulish that part, easy as ****.
 
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