Hi guys? Would you please share fully tutorial as a video clip on youtube or others site? Thank you so much. It will help a huge fan of Cabal lacking of programming or using some IT skills.
^^
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Hi guys? Would you please share fully tutorial as a video clip on youtube or others site? Thank you so much. It will help a huge fan of Cabal lacking of programming or using some IT skills.
^^
Why would someone want to touch an emulator, if they lack knowledge???
No YouTube videos or whatsoever will do any good.
That's just stupid.
People who cannot benefit to the progress should not touch or post anything in here, as it will create more headache for yourself and the devs, or you simply like to be ignored.
Silent watcher here, but had to say this lol
Help me fix this Plz
1.
https://i.imgur.com/pyH6SEP.png
2.
https://i.imgur.com/w6L0EUU.jpg
3.
https://i.imgur.com/WNcMztC.jpg
This ServerFile Download From https://github.com/CentrinoGames/Minerva/releases
i Test with x86 & x64 Version this same result
can you have client for support this Minerva EP 20 ?
i can't find this. :(
i have is the latest version From Official Site This Version 1639
please gift me if you have this
This is the latest game version (519) authentication packet structure (opcode 2006)
It's not Minerva, but just adapt to it
https://i.imgur.com/R2QfCKY.png
By the way, many packets have changed, this is just one of them
The server list package has also changed, list characters and enter the world too
Ah lol thats funny, who is working on that Niicke
I believe that C# is enough to create a PLAYABLE version nowadays. Of course it will NEVER be the same as C++ performance.
I'm creating in .NET Core but there are things that the developer should pay attention like: multithreading ( concurrent objects ), parallelism (TPL) and the most (but no less): Garbage Collector.
So.. I believe it is possible, if you master these 3 subjects :love:
.NET Core and Framework have a really nice ThreadPool mechanism. And by Garbage Collector, if you code, you must be really dumb to leave anything behind. At least when performance matters... (Long live Async and Await :w00t:)
I would code it in Swift (the Apple nowadays language). It's freaking fast and compiles directly on linux...
Ahm, C# is more than decent performance-wise and has the necessary scale to deal with lots of players especially thinking that this can be deployed in clusters. I don't know why you brought up RTX in this case since it's server side and btw AMD came back with equally good if not better CPUs.
Compiling doesn't compromise runtime performance.
No, most people don't understand how GC works and assume that it takes care of everything. It is actually not that hard to "forget" references of objects and end up with memory leaks.
I have never tried Swift but I suppose there are many ways to achieve the same thing :)
Which any decent developer should.
That is indeed true, at the same time AFAIK this has not been developed by SDEs or a Studio so it is kind of expected. Everybody is learning :D
Hmmm... hmmmm...Quote:
Compiling doesn't compromise runtime performance.
That moment when a var increase in high level lang does 5 loops and 3 calls of asm subprocs :w00t:
https://imgur.com/a/N64rye2
someone help me pls
Code:struct Channel {
CHServerId: byte;
ChannelId: byte;
ChannelPlayersOnline: ushort;
Empty2: byte[21];
Unk1: byte;
ChannelMaxPlayers: ushort;
ChannelIP: byte[4];
ChannelPort: ushort;
ChannelType: int;
Empty3: byte[4];
}
struct Server {
ServerId: ushort;
Empty1: byte[5];
QtdChannels: byte;
Channels: Channel[QtdChannels];
}
schema {
Header: ServerHeader;
QtdServers: byte;
Servers: Server[QtdServers];
}
how to fix this message when login and select channel?https://www.facebook.com/photo.php?f...type=3&theaterhttps://www.facebook.com/photo.php?f...type=3&theater
"the channel cannot acommodate any mores player"?
Sorry bro, i dont understand what you mean, can you tell me more details ?
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Sorry bro, i dont understand what you mean, can you tell me more details ?
@Niicke
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how to fix this ?
https://imgur.com/a/S9zzXNU
can you tell me which one should ? I just want to play around, please help me solve this problem @Niicke