This is great! I really have wanted to see this happen for a long time when it comes to animations. Now I just need to learn how to use animations in blender. When importing it seems that all animations stop at 250 frames. Is it some kind of layer or is it a limit?
hm, i am new to blender but you mean just to pull up end time? When I try to export it says something like:
_idle
or
_blow
like there is a specific animation loaded for certain models
Hm, just pulled up end frame from 250 to 1000 but nothing happens, I have a attack animation that stops at 160 or so but no other anim is loaded after
Last edited by pixellegolas; 14-09-09 at 11:09 PM.
well when exporting I can see in the command prompt that I have _idle, _blow etc so I can export different animations with this I just don't know how to switch in blender :)
Also, the models are not "skinned" in blender but are in max. Some small button I need to tick I reckon
Change from wireframe to textured (look at the bottom of the 3d window.)
Anyways, as to the animation thing, you need to change the UI layout from Scene to Animation (look at the top), then change the bottom window from Buttons to Actions Editor. You can choose different animations from there. Also, there's a slight bug in Blender. Move the skeleton, then undo it (ctrl+z). When you've done that, the mesh will move with the skeleton.
Last edited by Yamachi; 21-09-09 at 01:24 PM.
thanks! will try it asap. i changed before to texture but nothing happened so will try to move a bone
ok, got everything working but I still have a question.
Where are the animations for the "normal" male characters? When I open man1-9.ech there are only models but no animations attached. Where can I find all the actions for them?
Last edited by cypher; 05-10-09 at 12:39 PM. Reason: fixed dbl post.
Sorry,
but i have an error:
"Compiled with Phyton version 2.6.1.
'import site' failed; use -v for traceback
Checking for installed Phyton... No installed Phyton found.
Only built-in modules are available. Some scripts may not run.
Continue happily.
Traceback (most recent call last):
File "<string>", line 1, in <module>
File "D:\Install Files\Blender\.blender\scripts\ebm_import.py", line 58, in <module>
import struct
ImportError: No module named struct"
i've phyton 2.6.1 installed on my pc. and tell me how can i fix this error?
thx!
Make sure you've got the right version of Python installed for your OS architecture (x86 or x64).
anyone know please tell me where I can find a program that converts .dds to .JPG without the Adobe Photoshop CS2
Use PS + nvidia dds plugin, open and save in jpg, easy. google it for plugin.
or use Gimp + dds plugin:
http://forum.ragezone.com/f460/gimp-dds-plugin-590494/
Hi,
i put the ebm_import.py in the folder
xxxx\BlenderFoundation\Scripts
and in xxxx\BlenderFoundation\Blender\Scripts
but it doesnt work,
did i make something wrong?
I apologize for my broken English
is there stored all the animations the mob can do, i.e i find aos2 boss who just attacks, but shouldn't there be idle and other attacks too stored?
where can i find them?
ah yeah i finally got it i think, and you mean the script right? i though that tehre was a download link (ebm_import.zip) but it seems that i just need to copy paste it into wordpad and save it as ebm_import.py (at least i guess)
anyway thanks, i hope i can finally do what i want to do!
PS: Yamachi, that program you had, mr.paint it was quite a nice program! to bad it ain't available any more.
---------- Post added at 01:06 PM ---------- Previous post was at 12:40 PM ----------
Hm.. it seems i can't import those files, i get a list of options like 3D studio, autodesk maya and stuff like that, however, i can't find one with an EBM extention one (i placed the script in the script folder of blender). Is it possible to add things like this?
And yeah sorry.. I'm really new to this stuff..
Is there a possibility to export the animation data from blender after editing it in more or less the same form of the .ebm files? It's great to edit animations in blender but I haven't yet found a way for that.
If there is a way to see the translation and rotation changes in blender in units or degrees instead of lines I could use that data to recalculate.
Last edited by SpeedDevil; 17-10-10 at 07:10 PM.
I'm with the script error does not want to import the system. ebm
what do I do?
estou com erro de script não quer abrir sistema de importar a .ebm
o que faço?
![]()
where is the blender script directory??
Last edited by Yamachi; 13-08-11 at 04:42 PM.
1. Don't double-post.
2. The first post in this thread clearly states that you need to use Blender 2.4. The newest Blender versions will not work, as the script API changed.
Ragezone - gerokrisz - Blender 1 - YouTube
As you said, 2.47
You do not get this emb_import?
Searching does wonders...: http://forum.ragezone.com/f458/ebm-b...5/#post3874301
i installed Python 3.2 and Blender 2.59
when i run this cript has an error at 531 line
raise MagicError, "Bad magic number, %08x" % magic
could you help me fix that problem?
thanks and sorry for my english :(