EDIT: All these files can now be found on github: https://github.com/Epidal/010_game_templates
EDIT: All these files can now be found on github: https://github.com/Epidal/010_game_templates
Last edited by estsoft; 06-07-17 at 02:50 PM. Reason: Added github link
Would be great if you add them all in one package, for those who don't have it :3
Right click each one > save file as. on each one. ez pz u lazy squeezy
The reason they're not available as one download is because each is a Dropbox link. I've done it this way so that the links always point to the latest versions of the templates and scripts. All I have to do on my end is edit the local versions on my PC, and Dropbox takes care of the rest.
Speaking of which, I've updated the ui.dat and EBM templates a little.
EDIT: Added a link to an auto-generated zip archive of all of the scripts and templates. Added very basic EBD (band) and GLS (glass) templates.
Last edited by estsoft; 02-05-14 at 09:44 PM.
I'm quite lazy indeed, must admit though it makes me find the shortest ways :P
any template for the latest item.enc now?
Item.ENC [EP10] <<< does not work for the item.enc from latest official client.
Few bytes changed, figure it out, it's not that hard.
The boss, please help me
As shown in figure
When I run the script, to get such a mistake
What should I do is right?
Help me, thank you
Run ebm template first ?
Thank you for your guidance
Now suggest such a mistake
The next step in the right what should I do?Help me
thank you
- - - Updated - - -
Thank you for your guidance
Now suggest such a mistake
The next step in the right what should I do?Help me
thank you
I'm sorry my English is very poor
The script is bad, i'll look at it when I wake up.
This should work, there's probably a better way to write it but I don't care. Make sure to run cabal_ebm.bt first still.Code://--------------------------------------## // Game: CABAL Online // File Format: EBM, EBS, ECH, EPS // Description: Adds a new Material data block. Useful for adding layered textures to existing or custom files. //--------------------------------------## // Author: Yamachi, fixing : Punk // Team: Forge // Website: http://forge-dev.com //--------------------------------------## Assert(exists(estType), "No template results found. Please run the appropriate template before attempting to run this script again."); Assert(estType == "EBM" || estType == "EBS" || estType == "ECH" || estType == "EPS", "File format not supported."); int count = materials_and_textures.count; int64 start = startof(materials_and_textures.materials[count - 1].layer); int64 size = startof(materials_and_textures.chunk_id)-start; start += size; InsertBytes(start, 100); materials_and_textures.count += 1; // Refresh RunTemplate(); materials_and_textures.materials[count].texture.id.length = 1; materials_and_textures.materials[count].texture.size = 1; start = startof(materials_and_textures.materials[count].texture.id.length); start += 2; InsertBytes(start, 1); start = startof(materials_and_textures.materials[count].texture.size); start += 5; InsertBytes(start, 1); // Refresh RunTemplate(); materials_and_textures.materials[count].layer.material_index = -1; materials_and_textures.materials[count].layer.render_flags = 4; RunTemplate();
Last edited by PunkS7yle; 09-03-16 at 03:21 PM.
Last edited by lqy1471; 10-03-16 at 02:03 AM.
You must be running an old version of 010.
Put the templates you downloaded in Documents/Sweetscape/010 Templates then replace the lines in the script with the RunTemplate("Cabal_"+estType+".bt");