i did a copy paste to clean simp client no crash.....
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i did a copy paste to clean simp client no crash.....
Is working fine for me with Theft Games, anyway, the map is not full, some objects are still missing.
@matrixfinity
the problem continues
How you tried to ui.dat
I cabalmain.exe / xdata.enc / ui.dat
Does your upload
can you do a little tutorial what we must change in the database PLEASE "=(
Is there someone who have missing parts from this map?
i get an error. Please do a update. than cabal closed
edit your client version in database Account to 374 then execute and restart your cabal server
Well, i added monsters on the map, and on half of the map the mobs doesn't appear, and the coordinates are good, because i write all of them manually, i even try to add the mobs wich is work on other coordinates but still don't work.
I guess is something wrong with the files.
if you think the map is bad u can copy the files from cabal eu or na ( ENV/MAP/OBJECT/UI) FOLDER :P
Are those mobs you added existed in our current item.scp or you're trying to add a arcane_golem for example. I already finished adding mobs on .mmap file and it works perfectly. Make sure all the coordinates you added are all visible. For a try, use only 1 mob first then restart the channel then check if the mob you added is spawning to the map. If the result is going well so then continue adding your preferred mobs.
I'll do that now, but why i can't add mobs on all map?
@cabalboyz, on other coordinates the mobs are working, only a half of my coordinates are not working, and the coordinates are twice checked, and they are good.
Can you share your mmap.scp? I will share mine too, but i have that problem on them.
Thank you+Rep.
link broker :( plz fix
Look on SS's pls.
This is only coord.
Much more of them are not working.
I tryed with some old mobs, and still the same problem.
http://hapvlz.p.ht/world_mmob.rar
Try use this one, for me working. i add some mobs at resp cappela. If that should work, then add the same type one time more :-)
Yeah...you guys don't understand me.
For example:
Let's use mod id 1900
So on coordinates 150 200 i will add mob id 1900.
Let's say is working.
But on other coordinates, GOOD COORDINATES(CHECKED TWICE), the same mob is not working,i already tryed with another mobs.
The problem still persist.
I already have mobs on the map, but not on the all map because they'r not working.
Why don't you add the map manually by yourself to be sure ? If you think these files are bad then there's no better way =)
I didn't say that i think, i just say i guess i something wrong because look...right now i added again few mobs :|
I already added new mobs, they are working on other maps, but not here in Arcane Trace.Code:[MMap] SpeciesIdx PosX PosY Width Height SpwnInterval SpawnDefault EvtProperty EvtMobs EvtInterval MissionGate PerfectDrop Type Min Max Authority Server_Mob Loot_Delay
0 1908 54 216 1 1 20000 1 <null> <null> <null> 0 1 0 0 0 0 0 0
1 1908 58 217 1 1 20000 1 <null> <null> <null> 0 1 0 0 0 0 0 0
2 1908 63 219 1 1 20000 1 <null> <null> <null> 0 1 0 0 0 0 0 0
3 1908 68 220 1 1 20000 1 <null> <null> <null> 0 1 0 0 0 0 0 0
4 1908 74 222 1 1 20000 1 <null> <null> <null> 0 1 0 0 0 0 0 0
5 1908 81 224 1 1 20000 1 <null> <null> <null> 0 1 0 0 0 0 0 0
6 1908 87 227 1 1 20000 1 <null> <null> <null> 0 1 0 0 0 0 0 0
7 1908 95 229 1 1 20000 1 <null> <null> <null> 0 1 0 0 0 0 0 0
8 1908 104 230 1 1 20000 1 <null> <null> <null> 0 1 0 0 0 0 0 0
9 1909 122 209 1 1 20000 1 <null> <null> <null> 0 1 0 0 0 0 0 0
10 1909 120 204 1 1 20000 1 <null> <null> <null> 0 1 0 0 0 0 0 0
11 1909 118 200 1 1 20000 1 <null> <null> <null> 0 1 0 0 0 0 0 0
12 1909 115 198 1 1 20000 1 <null> <null> <null> 0 1 0 0 0 0 0 0
13 1909 112 194 1 1 20000 1 <null> <null> <null> 0 1 0 0 0 0 0 0
14 1909 109 189 1 1 20000 1 <null> <null> <null> 0 1 0 0 0 0 0 0
15 1909 104 185 1 1 20000 1 <null> <null> <null> 0 1 0 0 0 0 0 0
16 1909 100 180 1 1 20000 1 <null> <null> <null> 0 1 0 0 0 0 0 0
17 1909 97 174 1 1 20000 1 <null> <null> <null> 0 1 0 0 0 0 0 0
18 1909 94 169 1 1 20000 1 <null> <null> <null> 0 1 0 0 0 0 0 0
19 1909 91 163 1 1 20000 1 <null> <null> <null> 0 1 0 0 0 0 0 0
20 1909 88 158 1 1 20000 1 <null> <null> <null> 0 1 0 0 0 0 0 0
21 1909 87 154 1 1 20000 1 <null> <null> <null> 0 1 0 0 0 0 0 0
22 1909 86 149 1 1 20000 1 <null> <null> <null> 0 1 0 0 0 0 0 0
23 1909 85 145 1 1 20000 1 <null> <null> <null> 0 1 0 0 0 0 0 0
24 1909 85 140 1 1 20000 1 <null> <null> <null> 0 1 0 0 0 0 0 0
25 1909 84 135 1 1 20000 1 <null> <null> <null> 0 1 0 0 0 0 0 0
26 1909 85 129 1 1 20000 1 <null> <null> <null> 0 1 0 0 0 0 0 0
27 1909 85 125 1 1 20000 1 <null> <null> <null> 0 1 0 0 0 0 0 0
28 1909 85 122 1 1 20000 1 <null> <null> <null> 0 1 0 0 0 0 0 0
29 1909 85 117 1 1 20000 1 <null> <null> <null> 0 1 0 0 0 0 0 0
30 1909 85 114 1 1 20000 1 <null> <null> <null> 0 1 0 0 0 0 0 0
[MissionMMAP] QDungeonIdx MMapidx Cells
I got the same problem in the past , i didn't solve it I'm not working anymore on cabal p.svr
...Anyway link not working anymore.