EBM/ECH Import/Export scripts for 3ds Max

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  1. #121
    Proficient Member chachuy25 is online now
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    Re: EBM/ECH Import/Export scripts for 3ds Max

    Quote Originally Posted by estsoft View Post
    I'm no longer working on or supporting these scripts. I will make much better ones for Blender when I have the time. You're still free to use or improve these scripts however you want, though.
    can you fix max script?

  2. #122
    Proficient Member estsoft is offline
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    Re: EBM/ECH Import/Export scripts for 3ds Max

    Quote Originally Posted by chachuy25 View Post
    can you fix max script?
    no, sorry

  3. #123
    3D Studio Max Designer eci is offline
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    Re: EBM/ECH Import/Export scripts for 3ds Max

    Max script work 96% fine!
    Especially exporter work 100%!
    About animations - 4% small importer bug!
    That all!
    estsoft great job!
    Have nice day!

  4. #124
    Member Tyrant is offline
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    Re: EBM/ECH Import/Export scripts for 3ds Max

    Quote Originally Posted by chachuy25 View Post
    create keys in every frame for all bones in scene
    give more details please

  5. #125
    Proficient Member chachuy25 is online now
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    Re: EBM/ECH Import/Export scripts for 3ds Max

    Quote Originally Posted by eci View Post
    Max script work 96% fine!
    Especially exporter work 100%!
    About animations - 4% small importer bug!
    That all!
    estsoft great job!
    Have nice day!
    can you fix this 4%?and how about not correct bone matrix in export script?
    Last edited by chachuy25; 13-12-16 at 10:37 AM.

  6. #126
    3D Studio Max Designer eci is offline
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    Re: EBM/ECH Import/Export scripts for 3ds Max

    All ask about script..
    But the truth is not script bug..

    Is how you know to make:
    1.skeleton/bone system,
    2.use skin,
    3.edit correctly 'bone influence',
    4.make animations.

    Make that right and script (exporter) will work 100% fine!

    Good Luck!

  7. #127
    3D Studio Max Designer eci is offline
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    Re: EBM/ECH Import/Export scripts for 3ds Max

    Quote Originally Posted by Tyrant View Post
    estsoft, when i save, it have bug, how to fix it ?
    As I saw in your photo.. You have One mesh and One animation..

    When You have `one mesh`+ `one animation` You must to make, to use and to edit:

    1. One bone, or one skeleton (bone system) [that to make]
    2. 3D Max - Skin Modifier (link mesh to a bone) [that to use]
    3. Edit bone influence (make bone or skeleton to influence full mesh or one/two parts of mesh) [that to edit]

    I`m back to Graphic Cabal Development!

  8. #128
    Proficient Member chachuy25 is online now
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    Re: EBM/ECH Import/Export scripts for 3ds Max

    Quote Originally Posted by eci View Post
    All ask about script..
    But the truth is not script bug..

    Is how you know to make:
    1.skeleton/bone system,
    2.use skin,
    3.edit correctly 'bone influence',
    4.make animations.

    Make that right and script (exporter) will work 100% fine!

    Good Luck!
    eci if you true 3d studio max designer and script is not bug-create short animation-for example(jump forward) save into .ech file and share result video or ech file. Or you can only speak and cant do this with "not script bug"?(skeleton and skin ready(any .ech file)-you need only create short animation)

  9. #129
    3D Studio Max Designer eci is offline
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    Re: EBM/ECH Import/Export scripts for 3ds Max

    Quote Originally Posted by chachuy25 View Post
    eci if you true 3d studio max designer and script is not bug-create short animation-for example(jump forward) save into .ech file and share result video or ech file. Or you can only speak and cant do this with "not script bug"?(skeleton and skin ready(any .ech file)-you need only create short animation)
    First!! I do not have to demonstrate to nobody what I know and/or what I can do!!

    Second!!

    1. 3D max Script Export Animations in a little differently way than are the Original Animations from Cabal.
    =>[Animation Successions are Exported in a different order!!]
    2. That can be fixed with 010 Editor!!

    Every Animation It is divided intro succession of Animations!
    Last edited by eci; 29-12-16 at 01:53 AM.

  10. #130
    Proficient Member chachuy25 is online now
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    Re: EBM/ECH Import/Export scripts for 3ds Max

    Quote Originally Posted by eci View Post
    First!! I do not have to demonstrate to nobody what I know and/or what I can do!!

    Second!!

    1. 3D max Script Export Animations in a little differently way than are the Original Animations from Cabal.
    =>[Animation Successions are Exported in a different order!!]
    2. That can be fixed with 010 Editor!!

    Every Animation It is divided intro succession of Animations!
    eci-first-what you know and what you can do i can do by myself.second-at the beginning you talk that script work correctly 100%- now you talk that something need fix in 010 editor its means that script work not correctly-its like you have (for example) car-its work 100% fine but you need only replace wheel,motor)).i dont know may be estsoft your friend and you protect him-but be realistic-script have some bugs.I dont want to offend you-just need to talk as it is actually.i can fix bugs by myself using editor-but in this script does not change anything-i cant fix bugs in the script because i dont know how work with matrix.if you can do this-we can in skype discuss this.but i think that you like me- dont know how fix its in script-so you fix bugs in 010 editor.by the way-i can show you how create new landsape for new dungeons or maps using unity(i saw your videos-you can working in unity)+i can give you programm which you can set models on map visual+convert maps for cabal maps-programm have some bugs so i dont share it-but its bugs easy fix using 010 editor (you can use this programm because you know how work in 3ds max)-if you interesting i give programm only you-and you have yourself decide whom to give or not to give its or share it.
    Last edited by chachuy25; 29-12-16 at 09:18 AM.

  11. #131
    3D Studio Max Designer eci is offline
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    Re: EBM/ECH Import/Export scripts for 3ds Max

    Script work correctly 100%!!!!!!

    Original Cabal Animations 2+4+5+1=2+4+6=2+10=12
    Script Export Animations 2+4+5+1=6+5+1=11+1=12

    I do not use any program only 3d Studio Max + Yamachi Script + 010 Editor!!

    Aston Martin Bike - Bike`s - File Catalog - Game Zone

    Script Works 100% Fine!!!!!!!

    - - - Updated - - -

    First You have to Understand the Principles of 3D Max!!!!

  12. #132
    Proficient Member chachuy25 is online now
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    Re: EBM/ECH Import/Export scripts for 3ds Max

    Quote Originally Posted by eci View Post
    Script work correctly 100%!!!!!!

    Original Cabal Animations 2+4+5+1=2+4+6=2+10=12
    Script Export Animations 2+4+5+1=6+5+1=11+1=12

    I do not use any program only 3d Studio Max + Yamachi Script + 010 Editor!!

    Aston Martin Bike - Bike`s - File Catalog - Game Zone

    Script Works 100% Fine!!!!!!!

    - - - Updated - - -

    First You have to Understand the Principles of 3D Max!!!!
    What this numbers means?I convert animations(not my animation)-but after-export-import its not correctly https://vk.com/video?z=video83369113...pl_cat_updates

  13. #133
    Account Upgraded | Title Enabled! Shichibukai is offline
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    Re: EBM/ECH Import/Export scripts for 3ds Max

    The script won't help you fix the things you want to add on your game unless you have done skinning/mapping/animation re-targeting and so on.

  14. #134
    Proficient Member chachuy25 is online now
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    Re: EBM/ECH Import/Export scripts for 3ds Max

    Quote Originally Posted by Shichibukai View Post
    The script won't help you fix the things you want to add on your game unless you have done skinning/mapping/animation re-targeting and so on.
    i do skinning-mapping but only with animations i have troubles https://vk.com/video?z=video83369113...pl_cat_updates

  15. #135
    3D Studio Max Designer eci is offline
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    Re: EBM/ECH Import/Export scripts for 3ds Max

    Quote Originally Posted by chachuy25 View Post
    i do skinning-mapping but only with animations i have troubles https://vk.com/video?z=video83369113...pl_cat_updates
    If that is problem.. that is Not About Animations.. the problem is the Bone Influence!!

    As I saw in video Spine1 +1... Spine +1... Clavicule Left and Right (Both Clavicule) +1... UperArm Both Left and Right+1.. Arm Both Left and Right +1..

    All those are Bone Influence!!

    But there in Your Project, Bone Influence Must be from 0 to +1!

    ----0----0.10----0.25----0.50----0.75----0.90----1----

    !!!!


    - - - Updated - - -

    NOTE!!!!!
    Skinning and Rigging a game character using Biped in 3d Max is Very Complicated System! And You Must done all Perfectly! If Do not!!! Then will not work well! Even just on an simple 3d Max Video!! Those words. Not Only ME!!! EVERY 3d Max Pro Designers will TELL YOU THAT!!!




    Bone System!! The Character Skeleton from Cabal!! Is much more Advanced System like is an Simple Biped!! I can tell You that!! Bone System/Skeleton from Cabal is An Extremely Bone System!!!
    Last edited by eci; 29-12-16 at 08:46 PM.



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