https://preview.ibb.co/f3FA65/Capture.png
anyone can help with this?
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https://preview.ibb.co/f3FA65/Capture.png
anyone can help with this?
Well, even though none of what you said holds any relevence to Visual Studio itself, the problem is that the reference paths are for C++/CLI when you use the #using directive. For .h files you need to set the Include paths, this will add paths to what VC looks in when you use the #include directive.
So to do this in Visual Studio, open up Solution Explorer, right click on the main project's name and then select Properties. In the window that appears go to Configuration Properties->C/C++->General and in Additional Include Directories add the path to the header files. This can be relative or absolute. You must do this for all configurations in your project. Please note that it must be Include for the compiler to associate that with the #include directive. So if you are modifying another IDE then look out for Include.
The directions that I gave will work on VC8 and newer (they should also work on VC7 and 7.1) but I don't know VC 6. So if you are using that then again, look out for the Additional Include Directories setting.
actually i cannot find any file protector.pch inside the project or inside the code. But the error need the pch file when i click the error,
it directly to header file (#include "StdAfx.h")
when I press start the launcher opens itself and not the game
All threads have been merged thanks to @Future.
Original post is now updated to, please stop spamming me about re-uploading lol.
Thanks :):
Why updates doesn't extract at all?
I used 7zip with its password. After all set and run launcher, it didn't update or extract.
Anyone can help me with this? Thank you.
Note:
7Character + Update Number or whatever on 7z file.
I had/have same problem....Quote:
Why updates doesn't extract at all?
I used 7zip with its password. After all set and run launcher, it didn't update or extract.
Anyone can help me with this? Thank you.
Note:
7Character + Update Number or whatever on 7z file.
//
CheckFiles of Launcher:
private void btn_check_Click(object sender, RoutedEventArgs e)
{
}
does anyone know the code line of CheckFiles compare and download?
- - - Updated - - -
I have created this, but it is not fully apt to interface
he check hashs = files of launcher/client.
launcher close and download files of hash is correct
Code:private void btn_check_Click(object sender, RoutedEventArgs e)
{
int i = 1;
downloadable_files.Clear();
foreach (var items in mgr_cfg.ConfigRemote.Hashes.Hash)
{
if (items.hash != App.GetMd5HashFromFile(items.file))
{
downloadable_files.Add(i, items.file);
Console.WriteLine("Index: {0} File: {1}", i, items.file);
ViewModel.FileDownloader.SetSource(client_hostname + "client/" + items.file);
ViewModel.FileDownloader.SetTarget(items.file);
ViewModel.FileDownloader.Download();
ViewModel.ReportStatus.Report("Update completed.");
while (ViewModel.FileDownloader.IsRunning())
{
Thread.Sleep(50);
Process.GetCurrentProcess().Kill();
}
}
ViewModel.ReportProgess.Progess(i, mgr_cfg.ConfigRemote.Hashes.count);
ViewModel.ReportStatus.Report("Checking Files " + i + " de " +
mgr_cfg.ConfigRemote.Hashes.count);
i++;
ViewModel.ReportStatus.Report("Already for play...");
if (i == mgr_cfg.ConfigRemote.Hashes.count)
{
uptodate = false;
}
else
{
if (App.GetMd5HashFromFile(client_cabalmain) !=
mgr_cfg.ConfigRemote.Settings.CabalMainHash)
{
ViewModel.FileDownloader.SetSource(client_hostname + "client/" + client_cabalmain);
ViewModel.FileDownloader.SetTarget(client_cabalmain);
ViewModel.FileDownloader.Download();
ViewModel.ReportStatus.Report("Update completed.");
while (ViewModel.FileDownloader.IsRunning())
{
Thread.Sleep(50);
}
ViewModel.ReportStatus.Report("Update completed.");
uptodate = true;
Process.GetCurrentProcess().Kill();
}
else
{
uptodate = true;
}
}
}
how to use it and where i Need to add the Daten i will try me server pls if u can help me send pls turtoriale and links how ty sry
For me english
Everythings u have w sections with tutorials. U should find it
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