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Release Cabal X-Pasa 7.2.0 Files

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Did any one fixed the Upgrade problem with the ORBS/CRYSTALS? Orbs/Crystals can't be upgraded because of the Grade you have to set to be displayed.
If i set Grade 14 for archridium to show the staff, you can't upgrade it with Cores anymore.

set the cores not the item itself.
 
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set the cores not the item itself.

Hey, ty for answer, can you show me what you mean exactly? Im kinda lost, its a bit hard to remember everything after a big pause, thanks.
Edit: you mean by core item id in item.enc and item.scp i see now, i will try when i get back home.
Have a good day!
 
Last edited:
█║▌║▌║TheMerc iful║▌║▌║█
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Hey, ty for answer, can you show me what you mean exactly? Im kinda lost, its a bit hard to remember everything after a big pause, thanks.
Edit: you mean by core item id in item.enc and item.scp i see now, i will try when i get back home.
Have a good day!

server side :) no need to touch the client side... :dancemental:

also in regards with the question I have asked you I think on a different thread, about nationwar? have you managed to successfully run it?

thanks!
 
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server side :) no need to touch the client side... :dancemental:

also in regards with the question I have asked you I think on a different thread, about nationwar? have you managed to successfully run it?

thanks!

Yes, just follow the guide i created with auto start nation war. That’s what i did, if still not work, pm me your discord id so i can help you, but first try the guide.
 
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will do! thanks!

Well, i've tried to change on server side some values...can you explain me what excatly to change? Because if i don't change the grade for archridium on client side, it appears the mithril staff on orb, also if i change the grade on the archridium orb so in this way i can see the archridium staff instead of some wrong staff, i am not able to upgrade using any of the cores, i've tried with ultimate core also, still not working. Thanks!
 
█║▌║▌║TheMerc iful║▌║▌║█
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Well, i've tried to change on server side some values...can you explain me what excatly to change? Because if i don't change the grade for archridium on client side, it appears the mithril staff on orb, also if i change the grade on the archridium orb so in this way i can see the archridium staff instead of some wrong staff, i am not able to upgrade using any of the cores, i've tried with ultimate core also, still not working. Thanks!

it was Core.scp, it was never on the said files... :junglejane:

Code:
[EnchantRate]	Level	[COLOR="#00FF00"]CoreNeeds[/COLOR]	[COLOR="#FF0000"]Level1UpRate[/COLOR]	Level2UpRate	CoreDeleteRate	Level1DownRate	Level2DownRate	EnhancedLevel1UpRate	EnhancedLevel2UpRate	EnhancedCoreDeleteRate	EnhancedLevel1DownRate	EnhancedLevel2DownRate	SuperiorLevel1UpRate	SuperiorLevel2UpRate	SuperiorCoreDeleteRate	SuperiorLevel1DownRate	SuperiorLevel2DownRate
0	0	1	[COLOR="#FF0000"]1000[/COLOR]	0	0	0	0	-1000	1000	0	0	0	-1000	1000	0	0	0
1	1	1	[COLOR="#FF0000"]1000[/COLOR]	0	0	0	0	-1000	1000	0	0	0	-1000	1000	0	0	0
2	2	1	[COLOR="#FF0000"]1000[/COLOR]	0	100	0	0	100	0	-100	0	0	90	10	-100	0	0
3	3	2	[COLOR="#FF0000"]1000[/COLOR]	0	0	200	0	100	0	0	-100	0	90	10	0	-100	0
4	4	2	[COLOR="#FF0000"]1000[/COLOR]	0	0	300	0	150	0	0	-150	0	140	10	0	-150	0
5	5	2	[COLOR="#FF0000"]1000[/COLOR]	0	0	400	0	200	0	0	-200	0	190	10	0	-200	0
6	6	3	[COLOR="#FF0000"]1000[/COLOR]	0	0	210	270	1	0	0	89	-90	0	10	0	80	-90
7	7	3	[COLOR="#FF0000"]1000[/COLOR]	0	0	200	360	1	0	0	119	-120	0	10	0	110	-120
8	8	3	[COLOR="#FF0000"]1000[/COLOR]	0	0	190	450	1	0	0	149	-150	0	10	0	140	-150
9	9	4	[COLOR="#FF0000"]1000[/COLOR]	0	0	160	480	1	0	0	119	-120	0	10	0	110	-120
10	10	4	[COLOR="#FF0000"]1000[/COLOR]	0	0	160	480	1	0	0	119	-120	0	10	0	110	-120
11	11	4	[COLOR="#FF0000"]1000[/COLOR]	0	0	160	480	1	0	0	119	-120	0	10	0	110	-120
12	12	5	[COLOR="#FF0000"]1000[/COLOR]	0	0	140	500	1	0	0	99	-100	0	10	0	90	-100
13	13	5	[COLOR="#FF0000"]1000[/COLOR]	0	0	140	500	1	0	0	99	-100	0	10	0	90	-100
14	14	5	[COLOR="#FF0000"]1000[/COLOR]	0	0	140	500	1	0	0	99	-100	0	10	0	90	-100

I just tried a thousand but it actually works 100% no fail in upgrading items even if it is on a Demonite set. :fanny:

you can also change how much cores that you need for an upgrade. :dancemental:
 
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█║▌║▌║TheMerc iful║▌║▌║█
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Yes, just follow the guide i created with auto start nation war. That’s what i did, if still not work, pm me your discord id so i can help you, but first try the guide.

hey, forgot where it was, just got the time to get some tinkering on the server,..

thanks!



anyone can share the cabal.dec old war code?

is that where the nationwar activation lies within? but if you needed a cabal.dec i'll be gladly to hand over you this cabal.dec of mine.

Code:
[Font]
fs00=\font\r0.ebs
fs01=\font\r1.ebs
fs02=\font\r2.ebs
fs03=\font\r3.ebs
fs04=\font\r4.ebs
fs05=\font\r5.ebs
fs06=\font\r6.ebs
fs07=\font\r7.ebs
fs08=\font\r8.ebs
fs09=\font\r9.ebs
fs10=\font\r_miss.ebs
fs11=\font\y0.ebs
fs12=\font\y1.ebs
fs13=\font\y2.ebs
fs14=\font\y3.ebs
fs15=\font\y4.ebs
fs16=\font\y5.ebs
fs17=\font\y6.ebs
fs18=\font\y7.ebs
fs19=\font\y8.ebs
fs20=\font\y9.ebs
fs21=\font\y_miss.ebs
fs22=\font\b0.ebs
fs23=\font\b1.ebs
fs24=\font\b2.ebs
fs25=\font\b3.ebs
fs26=\font\b4.ebs
fs27=\font\b5.ebs
fs28=\font\b6.ebs
fs29=\font\b7.ebs
fs30=\font\b8.ebs
fs31=\font\b9.ebs
fs32=\font\c0.ebs
fs33=\font\c1.ebs
fs34=\font\c2.ebs
fs35=\font\c3.ebs
fs36=\font\c4.ebs
fs37=\font\c5.ebs
fs38=\font\c6.ebs
fs39=\font\c7.ebs
fs40=\font\c8.ebs
fs41=\font\c9.ebs
fs42=\font\G0.ebs
fs43=\font\G1.ebs
fs44=\font\G2.ebs
fs45=\font\G3.ebs
fs46=\font\G4.ebs
fs47=\font\G5.ebs
fs48=\font\G6.ebs
fs49=\font\G7.ebs
fs50=\font\G8.ebs
fs51=\font\G9.ebs
fs52=\font\V0.ebs
fs53=\font\V1.ebs
fs54=\font\V2.ebs
fs55=\font\V3.ebs
fs56=\font\V4.ebs
fs57=\font\V5.ebs
fs58=\font\V6.ebs
fs59=\font\V7.ebs
fs60=\font\V8.ebs
fs61=\font\V9.ebs
ff00=\Font\fefx\combostart.efx
ff01=\Font\fefx\excellent.efx
ff02=\Font\fefx\good.efx
ff03=\Font\fefx\bad.efx
ff04=\Font\fefx\miss.efx
ff05=\Font\fefx\combo.efx
ff06=\Font\fefx\c0.efx
ff07=\Font\fefx\damage.efx
ff08=\Font\fefx\damage_c.efx
ff09=\Font\fefx\kill.efx
ff10=\Font\fefx\k0.efx
ff11=\Font\fefx\k1.efx
ff12=\Font\fefx\k2.efx
ff13=\Font\fefx\k3.efx
ff14=\Font\fefx\k4.efx
ff15=\Font\fefx\k5.efx
ff16=\Font\fefx\k6.efx
ff17=\Font\fefx\k7.efx
ff18=\Font\fefx\k8.efx
ff19=\Font\fefx\k9.efx
ff20=\Font\fefx\count.efx
ff21=\Font\fefx\p0.efx
ff22=\Font\fefx\p1.efx
ff23=\Font\fefx\p2.efx
ff24=\Font\fefx\p3.efx
ff25=\Font\fefx\p4.efx
ff26=\Font\fefx\p5.efx
ff27=\Font\fefx\p6.efx
ff28=\Font\fefx\p7.efx
ff29=\Font\fefx\p8.efx
ff30=\Font\fefx\p9.efx

[LoginUI]]
lu000=\Object\Object\object_fx\opengate\Interface_Src\gatelogo.EBM
lu001=\Object\Object\object_fx\opengate\Interface_Src\interface_base.EBM
lu002=
lu003=\Object\Object\object_fx\opengate\Interface_Src\main_box.EBM
lu004=\Object\Object\object_fx\opengate\Interface_Src\main_box.EBM
lf000=\Object\Object\object_fx\opengate\fx_main_open.efx
lf001=\Object\Object\object_fx\opengate\fx_move_open.efx
lf002=
lf003=\Object\Object\object_fx\opengate\main_box03.efx
lf004=\Object\Object\object_fx\opengate\main_box02.efx

[QuestPath]
quest_path=\Object\Object\questscroll

[UiFx]
fx_2d00=\FX\EFX\Basic\sp_on.efx
fx_2d01=\FX\EFX\Basic\sp_off.efx
fx_2d02=\FX\EFX\Basic\selection.efx
fx_2d03=\Font\fefx\01.efx
fx_2d04=\Font\fefx\02.efx
fx_2d05=\Font\fefx\03.efx
fx_2d06=\Font\fefx\04.efx
fx_2d07=\Font\fefx\05.efx
fx_2d08=\Font\fefx\06.efx
fx_2d09=\Font\fefx\07.efx
fx_2d10=\Font\fefx\08.efx
fx_2d11=\Font\fefx\09.efx
fx_2d12=\Font\fefx\10.efx
fx_2d13=\Font\fefx\11.efx
fx_2d14=\Font\fefx\10.efx
fx_2d15=\Font\fefx\10.efx
fx_2d16=\Font\fefx\10.efx
fx_2d17=\Font\fefx\15.efx
fx_2d18=\Font\fefx\16_01.efx
fx_2d19=\Font\fefx\16_02.efx
fx_2d20=\Font\fefx\21.efx
fx_2d21=\Font\fefx\21.efx
fx_2d22=\Font\fefx\21.efx
fx_2d23=\Font\fefx\21.efx
fx_ex00=\Font\fefx\warning.efx
fx_ex01=\Font\fefx\warning_loop.efx
fx_ex02=\Font\fefx\hurryup.efx
fx_ex03=\Font\fefx\hurryup_loop.efx
fx_ex04=\Font\fefx\war_called.efx
fx_ex05=\Font\fefx\war_cap_win.efx
fx_ex06=\Font\fefx\war_pro_win.efx
fx_ex07=\Font\fefx\war_pro_lose.efx
fx_ex08=\Font\fefx\war_cap_lose.efx
fx_ex09=\Font\fefx\war_start.efx
fx_ex10=\Font\fefx\war_ready.efx
fx_ex11=\Font\fefx\war_ready_on.efx

<cabal>
	<version	index="1"	/>
	<cabal_server>
		<server_line	line_id="1"	>
			<server_set	id="1"	name="server1-1"	/>
			<server_set	id="2"	name="server1-2"	/>
			<server_set	id="3"	name="server1-3"	/>
			<server_set	id="4"	name="server1-4"	/>
			<server_set	id="5"	name="server1-5"	/>
			<server_set	id="6"	name="server1-6"	/>
			<server_set	id="7"	name="server1-7"	/>
			<server_set	id="8"	name="server1-8"	/>
			<server_set	id="9"	name="server1-9"	/>
			<server_set	id="10"	name="server1-10"	/>
			<server_set	id="11"	name="server1-11"	/>
			<server_set	id="12"	name="server1-12"	/>
			<server_set	id="13"	name="server1-13"	/>
			<server_set	id="14"	name="server1-14"	/>
			<server_set	id="15"	name="server1-15"	/>
			<server_set	id="16"	name="server1-16"	/>
			<server_set	id="17"	name="server1-17"	/>
			<server_set	id="18"	name="server1-18"	/>
			<server_set	id="19"	name="server1-19"	/>
			<server_set	id="20"	name="server1-20"	/>
			<server_set	id="21"	name="server1-21"	/>
			<server_set	id="22"	name="server1-22"	/>
			<server_set	id="23"	name="server1-23"	/>
			<server_set	id="24"	name="server1-24"	/>
			<server_set	id="25"	name="server1-25"	/>
			<server_set	id="26"	name="server1-26"	/>
			<server_set	id="27"	name="server1-27"	/>
			<server_set	id="28"	name="server1-28"	/>
			<server_set	id="29"	name="server1-29"	/>
			<server_set	id="30"	name="server1-30"	/>
			<server_set	id="31"	name="server1-31"	/>
			<server_set	id="32"	name="server1-32"	/>
			<server_set	id="33"	name="server1-33"	/>
			<server_set	id="34"	name="server1-34"	/>
			<server_set	id="35"	name="server1-35"	/>
		</server_line>
		<server_line	line_id="2"	>
			<server_set	id="1"	name="server2-1"	/>
			<server_set	id="2"	name="server2-2"	/>
			<server_set	id="3"	name="server2-3"	/>
			<server_set	id="4"	name="server2-4"	/>
			<server_set	id="5"	name="server2-5"	/>
			<server_set	id="6"	name="server2-6"	/>
			<server_set	id="7"	name="server2-7"	/>
			<server_set	id="8"	name="server2-8"	/>
			<server_set	id="9"	name="server2-9"	/>
			<server_set	id="10"	name="server2-10"	/>
			<server_set	id="11"	name="server2-11"	/>
			<server_set	id="12"	name="server2-12"	/>
			<server_set	id="13"	name="server2-13"	/>
			<server_set	id="14"	name="server2-14"	/>
			<server_set	id="15"	name="server2-15"	/>
			<server_set	id="16"	name="server2-16"	/>
			<server_set	id="17"	name="server2-17"	/>
			<server_set	id="18"	name="server2-18"	/>
			<server_set	id="19"	name="server2-19"	/>
			<server_set	id="20"	name="server2-20"	/>
			<server_set	id="21"	name="server2-21"	/>
			<server_set	id="22"	name="server2-22"	/>
			<server_set	id="23"	name="server2-23"	/>
			<server_set	id="24"	name="server2-24"	/>
			<server_set	id="25"	name="server2-25"	/>
			<server_set	id="26"	name="server2-26"	/>
			<server_set	id="27"	name="server2-27"	/>
			<server_set	id="28"	name="server2-28"	/>
			<server_set	id="29"	name="server2-29"	/>
			<server_set	id="30"	name="server2-30"	/>
			<server_set	id="31"	name="server2-31"	/>
			<server_set	id="32"	name="server2-32"	/>
			<server_set	id="33"	name="server2-33"	/>
			<server_set	id="34"	name="server2-34"	/>
			<server_set	id="35"	name="server2-35"	/>
		</server_line>
		<server_line	line_id="3"	>
			<server_set	id="1"	name="server3-1"	/>
			<server_set	id="2"	name="server3-2"	/>
			<server_set	id="3"	name="server3-3"	/>
			<server_set	id="4"	name="server3-4"	/>
			<server_set	id="5"	name="server3-5"	/>
			<server_set	id="6"	name="server3-6"	/>
			<server_set	id="7"	name="server3-7"	/>
			<server_set	id="8"	name="server3-8"	/>
			<server_set	id="9"	name="server3-9"	/>
			<server_set	id="10"	name="server3-10"	/>
			<server_set	id="11"	name="server3-11"	/>
			<server_set	id="12"	name="server3-12"	/>
			<server_set	id="13"	name="server3-13"	/>
			<server_set	id="14"	name="server3-14"	/>
			<server_set	id="15"	name="server3-15"	/>
			<server_set	id="16"	name="server3-16"	/>
			<server_set	id="17"	name="server3-17"	/>
			<server_set	id="18"	name="server3-18"	/>
			<server_set	id="19"	name="server3-19"	/>
			<server_set	id="20"	name="server3-20"	/>
			<server_set	id="21"	name="server3-21"	/>
			<server_set	id="22"	name="server3-22"	/>
			<server_set	id="23"	name="server3-23"	/>
			<server_set	id="24"	name="server3-24"	/>
			<server_set	id="25"	name="server3-25"	/>
			<server_set	id="26"	name="server3-26"	/>
			<server_set	id="27"	name="server3-27"	/>
			<server_set	id="28"	name="server3-28"	/>
			<server_set	id="29"	name="server3-29"	/>
			<server_set	id="30"	name="server3-30"	/>
			<server_set	id="31"	name="server3-31"	/>
			<server_set	id="32"	name="server3-32"	/>
			<server_set	id="33"	name="server3-33"	/>
			<server_set	id="34"	name="server3-34"	/>
			<server_set	id="35"	name="server3-35"	/>
		</server_line>
		<server_line	line_id="4"	>
			<server_set	id="1"	name="server4-1"	/>
			<server_set	id="2"	name="server4-2"	/>
			<server_set	id="3"	name="server4-3"	/>
			<server_set	id="4"	name="server4-4"	/>
			<server_set	id="5"	name="server4-5"	/>
			<server_set	id="6"	name="server4-6"	/>
			<server_set	id="7"	name="server4-7"	/>
			<server_set	id="8"	name="server4-8"	/>
			<server_set	id="9"	name="server4-9"	/>
			<server_set	id="10"	name="server4-10"	/>
			<server_set	id="11"	name="server4-11"	/>
			<server_set	id="12"	name="server4-12"	/>
			<server_set	id="13"	name="server4-13"	/>
			<server_set	id="14"	name="server4-14"	/>
			<server_set	id="15"	name="server4-15"	/>
			<server_set	id="16"	name="server4-16"	/>
			<server_set	id="17"	name="server4-17"	/>
			<server_set	id="18"	name="server4-18"	/>
			<server_set	id="19"	name="server4-19"	/>
			<server_set	id="20"	name="server4-20"	/>
			<server_set	id="21"	name="server4-21"	/>
			<server_set	id="22"	name="server4-22"	/>
			<server_set	id="23"	name="server4-23"	/>
			<server_set	id="24"	name="server4-24"	/>
			<server_set	id="25"	name="server4-25"	/>
			<server_set	id="26"	name="server4-26"	/>
			<server_set	id="27"	name="server4-27"	/>
			<server_set	id="28"	name="server4-28"	/>
			<server_set	id="29"	name="server4-29"	/>
			<server_set	id="30"	name="server4-30"	/>
			<server_set	id="31"	name="server4-31"	/>
			<server_set	id="32"	name="server4-32"	/>
			<server_set	id="33"	name="server4-33"	/>
			<server_set	id="34"	name="server4-34"	/>
			<server_set	id="35"	name="server4-35"	/>
		</server_line>
		<server	id="1"	name="channel1"	/>
		<server	id="2"	name="channel2"	/>
		<server	id="3"	name="channel3"	/>
		<server	id="4"	name="channel4"	/>
		<server	id="5"	name="channel5"	/>
		<server	id="6"	name="channel6"	/>
		<server	id="7"	name="channel7"	/>
		<server	id="8"	name="channel8"	/>
		<server	id="9"	name="channel9"	/>
		<server	id="10"	name="channel10"	/>
		<server	id="11"	name="channel11"	/>
		<server	id="12"	name="channel12"	/>
		<server	id="13"	name="channel13"	/>
		<server	id="14"	name="channel14"	/>
		<server	id="15"	name="channel15"	/>
		<server	id="16"	name="channel16"	/>
		<server	id="17"	name="channel17"	/>
		<server	id="18"	name="channel18"	/>
		<server	id="19"	name="channel19"	/>
		<server	id="20"	name="channel20"	/>
		<server	id="21"	name="channel21"	/>
		<server	id="22"	name="channel22"	/>
		<server	id="23"	name="channel23"	/>
		<server	id="24"	name="channel24"	/>
		<server	id="25"	name="channel25"	/>
		<server	id="26"	name="channel26"	/>
		<server	id="27"	name="channel27"	/>
		<server	id="28"	name="channel28"	/>
		<server	id="29"	name="channel29"	/>
		<server	id="30"	name="channel30"	/>
		<server	id="31"	name="channel31"	/>
		<server	id="32"	name="channel32"	/>
		<server	id="33"	name="channel33"	/>
		<server	id="34"	name="channel34"	/>
		<server	id="35"	name="channel35"	/>
		<server	id="36"	name="channel36"	/>
		<server	id="37"	name="channel37"	/>
		<server	id="38"	name="channel38"	/>
		<server	id="39"	name="channel39"	/>
		<server	id="40"	name="channel40"	/>
		<server	id="41"	name="channel41"	/>
		<server	id="42"	name="channel42"	/>
		<server	id="43"	name="channel43"	/>
		<server	id="44"	name="channel44"	/>
		<server	id="45"	name="channel45"	/>
		<server	id="46"	name="channel46"	/>
		<server	id="47"	name="channel47"	/>
		<server	id="48"	name="channel48"	/>
		<server	id="49"	name="channel49"	/>
	</cabal_server>
	<cabal_guild>
		<guild	create_fee="10000000"	name_change="10000000"	/>
	</cabal_guild>
	<pk_penalty_init>
		<pk_penalty	pk_status="1"	rep_penalty="-10"	/>
		<pk_penalty	pk_status="2"	rep_penalty="-100"	/>
	</pk_penalty_init>
	<char_init>
		<init	style="1"	name="class1"	world_id="1"	x="21"	y="37"	suit_1="105"	glove_2="150"	boot_3="195"	rhand_4="90"	lhand_5=""	icon="J_icn_battle001_1"	delta_hp="30"	delta_mp="10"	hp="50"	mp="20"	/>
		<init	style="2"	name="class2"	world_id="2"	x="75"	y="205"	suit_1="135"	glove_2="180"	boot_3="225"	rhand_4="45"	lhand_5="60"	icon="J_icn_battle002_1"	delta_hp="30"	delta_mp="10"	hp="50"	mp="20"	/>
		<init	style="3"	name="class3"	world_id="2"	x="75"	y="205"	suit_1="135"	glove_2="180"	boot_3="225"	rhand_4="15"	lhand_5="15"	icon="J_icn_battle003_1"	delta_hp="20"	delta_mp="20"	hp="40"	mp="30"	/>
		<init	style="4"	name="class4"	world_id="3"	x="160"	y="61"	suit_1="120"	glove_2="165"	boot_3="210"	rhand_4="30"	lhand_5="30"	icon="J_icn_battle004_1"	delta_hp="20"	delta_mp="20"	hp="40"	mp="30"	/>
		<init	style="5"	name="class5"	world_id="1"	x="21"	y="37"	suit_1="105"	glove_2="150"	boot_3="195"	rhand_4="60"	lhand_5="30"	icon="J_icn_battle005_1"	delta_hp="25"	delta_mp="15"	hp="45"	mp="25"	/>
		<init	style="6"	name="class6"	world_id="3"	x="160"	y="61"	suit_1="120"	glove_2="165"	boot_3="210"	rhand_4="45"	lhand_5="15"	icon="J_icn_battle006_1"	delta_hp="25"	delta_mp="15"	hp="45"	mp="25"	/>
	</char_init>
	<char_newhp>
		<newhp	bs="1"	bdelta="500"	/>
		<newhp	bs="2"	bdelta="389"	/>
		<newhp	bs="3"	bdelta="79"	/>
		<newhp	bs="4"	bdelta="184"	/>
		<newhp	bs="5"	bdelta="450"	/>
		<newhp	bs="6"	bdelta="310"	/>
	</char_newhp>
	<initstat>
		<initstat	id="1"	str="24"	dex="8"	int="3"	/>
		<initstat	id="2"	str="16"	dex="16"	int="3"	/>
		<initstat	id="3"	str="3"	dex="6"	int="26"	/>
		<initstat	id="4"	str="6"	dex="12"	int="17"	/>
		<initstat	id="5"	str="15"	dex="9"	int="11"	/>
		<initstat	id="6"	str="12"	dex="11"	int="12"	/>
	</initstat>
	<char_make>
		<make	suit_1="2710"	glove_2="2716"	boot_3="2722"	rhand_4="2235"	lhand_5=""	/>
		<make	suit_1="2714"	glove_2="2720"	boot_3="2726"	rhand_4="2233"	lhand_5="2233"	/>
		<make	suit_1="2715"	glove_2="2721"	boot_3="2727"	rhand_4="2230"	lhand_5="2230"	/>
		<make	suit_1="2713"	glove_2="2719"	boot_3="2725"	rhand_4="2231"	lhand_5="2231"	/>
		<make	suit_1="2711"	glove_2="2717"	boot_3="2723"	rhand_4="2233"	lhand_5="2231"	/>
		<make	suit_1="2712"	glove_2="2718"	boot_3="2724"	rhand_4="2232"	lhand_5="2230"	/>
	</char_make>
	<level_up>
		<con	level="1"	exp="270"	accuexp="270"	/>
		<con	level="2"	exp="1080"	accuexp="1350"	/>
		<con	level="3"	exp="2430"	accuexp="3780"	/>
		<con	level="4"	exp="4320"	accuexp="8100"	/>
		<con	level="5"	exp="6750"	accuexp="14850"	/>
		<con	level="6"	exp="9720"	accuexp="24570"	/>
		<con	level="7"	exp="13230"	accuexp="37800"	/>
		<con	level="8"	exp="17280"	accuexp="55080"	/>
		<con	level="9"	exp="21870"	accuexp="76950"	/>
		<con	level="10"	exp="27000"	accuexp="103950"	/>
		<con	level="11"	exp="32670"	accuexp="136620"	/>
		<con	level="12"	exp="38880"	accuexp="175500"	/>
		<con	level="13"	exp="45630"	accuexp="221130"	/>
		<con	level="14"	exp="52920"	accuexp="274050"	/>
		<con	level="15"	exp="60750"	accuexp="334800"	/>
		<con	level="16"	exp="69120"	accuexp="403920"	/>
		<con	level="17"	exp="78030"	accuexp="481950"	/>
		<con	level="18"	exp="87480"	accuexp="569430"	/>
		<con	level="19"	exp="96228"	accuexp="665658"	/>
		<con	level="20"	exp="105755"	accuexp="771413"	/>
		<con	level="21"	exp="116119"	accuexp="887532"	/>
		<con	level="22"	exp="127382"	accuexp="1014914"	/>
		<con	level="23"	exp="139611"	accuexp="1154525"	/>
		<con	level="24"	exp="152874"	accuexp="1307399"	/>
		<con	level="25"	exp="167244"	accuexp="1474643"	/>
		<con	level="26"	exp="182798"	accuexp="1657441"	/>
		<con	level="27"	exp="199615"	accuexp="1857056"	/>
		<con	level="28"	exp="217780"	accuexp="2074836"	/>
		<con	level="29"	exp="237598"	accuexp="2312434"	/>
		<con	level="30"	exp="259219"	accuexp="2571653"	/>
		<con	level="31"	exp="282808"	accuexp="2854461"	/>
		<con	level="32"	exp="308544"	accuexp="3163005"	/>
		<con	level="33"	exp="336621"	accuexp="3499626"	/>
		<con	level="34"	exp="367254"	accuexp="3866880"	/>
		<con	level="35"	exp="400674"	accuexp="4267554"	/>
		<con	level="36"	exp="437135"	accuexp="4704689"	/>
		<con	level="37"	exp="476914"	accuexp="5181603"	/>
		<con	level="38"	exp="520314"	accuexp="5701917"	/>
		<con	level="39"	exp="567662"	accuexp="6269579"	/>
		<con	level="40"	exp="619319"	accuexp="6888898"	/>
		<con	level="41"	exp="675677"	accuexp="7564575"	/>
		<con	level="42"	exp="737164"	accuexp="8301739"	/>
		<con	level="43"	exp="804246"	accuexp="9105985"	/>
		<con	level="44"	exp="877432"	accuexp="9983417"	/>
		<con	level="45"	exp="957279"	accuexp="10940696"	/>
		<con	level="46"	exp="1044391"	accuexp="11985087"	/>
		<con	level="47"	exp="1139431"	accuexp="13124518"	/>
		<con	level="48"	exp="1243119"	accuexp="14367637"	/>
		<con	level="49"	exp="1350027"	accuexp="15717664"	/>
		<con	level="50"	exp="1459379"	accuexp="17177043"	/>
		<con	level="51"	exp="1570292"	accuexp="18747335"	/>
		<con	level="52"	exp="1681783"	accuexp="20429118"	/>
		<con	level="53"	exp="1792781"	accuexp="22221899"	/>
		<con	level="54"	exp="1902140"	accuexp="24124039"	/>
		<con	level="55"	exp="2008660"	accuexp="26132699"	/>
		<con	level="56"	exp="2111102"	accuexp="28243801"	/>
		<con	level="57"	exp="2208212"	accuexp="30452013"	/>
		<con	level="58"	exp="2298749"	accuexp="32750762"	/>
		<con	level="59"	exp="2392998"	accuexp="35143760"	/>
		<con	level="60"	exp="2491111"	accuexp="37634871"	/>
		<con	level="61"	exp="2593246"	accuexp="40228117"	/>
		<con	level="62"	exp="2699569"	accuexp="42927686"	/>
		<con	level="63"	exp="2810252"	accuexp="45737938"	/>
		<con	level="64"	exp="2925472"	accuexp="48663410"	/>
		<con	level="65"	exp="3045416"	accuexp="51708826"	/>
		<con	level="66"	exp="3170278"	accuexp="54879104"	/>
		<con	level="67"	exp="3300260"	accuexp="58179364"	/>
		<con	level="68"	exp="3435571"	accuexp="61614935"	/>
		<con	level="69"	exp="3576429"	accuexp="65191364"	/>
		<con	level="70"	exp="3723063"	accuexp="68914427"	/>
		<con	level="71"	exp="3875708"	accuexp="72790135"	/>
		<con	level="72"	exp="4034612"	accuexp="76824747"	/>
		<con	level="73"	exp="4200031"	accuexp="81024778"	/>
		<con	level="74"	exp="4372232"	accuexp="85397010"	/>
		<con	level="75"	exp="4551494"	accuexp="89948504"	/>
		<con	level="76"	exp="4738105"	accuexp="94686609"	/>
		<con	level="77"	exp="4932368"	accuexp="99618977"	/>
		<con	level="78"	exp="5134595"	accuexp="104753572"	/>
		<con	level="79"	exp="5345113"	accuexp="110098685"	/>
		<con	level="80"	exp="5564263"	accuexp="115662948"	/>
		<con	level="81"	exp="5792397"	accuexp="121455345"	/>
		<con	level="82"	exp="6029886"	accuexp="127485231"	/>
		<con	level="83"	exp="6277111"	accuexp="133762342"	/>
		<con	level="84"	exp="6534473"	accuexp="140296815"	/>
		<con	level="85"	exp="6802386"	accuexp="147099201"	/>
		<con	level="86"	exp="7081284"	accuexp="154180485"	/>
		<con	level="87"	exp="7371616"	accuexp="161552101"	/>
		<con	level="88"	exp="7673853"	accuexp="169225954"	/>
		<con	level="89"	exp="7988481"	accuexp="177214435"	/>
		<con	level="90"	exp="8316008"	accuexp="185530443"	/>
		<con	level="91"	exp="8656965"	accuexp="194187408"	/>
		<con	level="92"	exp="9011900"	accuexp="203199308"	/>
		<con	level="93"	exp="9381388"	accuexp="212580696"	/>
		<con	level="94"	exp="9766025"	accuexp="222346721"	/>
		<con	level="95"	exp="10166432"	accuexp="232513153"	/>
		<con	level="96"	exp="10583256"	accuexp="243096409"	/>
		<con	level="97"	exp="11017169"	accuexp="254113578"	/>
		<con	level="98"	exp="11468873"	accuexp="265582451"	/>
		<con	level="99"	exp="11948674"	accuexp="277531125"	/>
		<con	level="100"	exp="12458524"	accuexp="289989649"	/>
		<con	level="101"	exp="13000532"	accuexp="302990181"	/>
		<con	level="102"	exp="13576975"	accuexp="316567156"	/>
		<con	level="103"	exp="14190315"	accuexp="330757471"	/>
		<con	level="104"	exp="14843211"	accuexp="345600682"	/>
		<con	level="105"	exp="15538542"	accuexp="361139224"	/>
		<con	level="106"	exp="16279419"	accuexp="377418643"	/>
		<con	level="107"	exp="17069215"	accuexp="394487858"	/>
		<con	level="108"	exp="17911581"	accuexp="412399439"	/>
		<con	level="109"	exp="18810474"	accuexp="431209913"	/>
		<con	level="110"	exp="19770184"	accuexp="450980097"	/>
		<con	level="111"	exp="20795367"	accuexp="471775464"	/>
		<con	level="112"	exp="21891075"	accuexp="493666539"	/>
		<con	level="113"	exp="23062795"	accuexp="516729334"	/>
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		<con	level="118"	exp="30289483"	accuexp="652727353"	/>
		<con	level="119"	exp="32062478"	accuexp="684789831"	/>
		<con	level="120"	exp="33966027"	accuexp="718755858"	/>
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		<con	level="128"	exp="55427073"	accuexp="1078754030"	/>
		<con	level="129"	exp="59134312"	accuexp="1137888342"	/>
		<con	level="130"	exp="63138888"	accuexp="1201027230"	/>
		<con	level="131"	exp="67467374"	accuexp="1268494604"	/>
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		<con	level="135"	exp="88648433"	accuexp="1589210103"	/>
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		<con	level="170"	exp="1637565811"	accuexp="19736828966"	/>
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		<con	level="180"	exp="4473121956"	accuexp="49224261246"	/>
		<con	level="181"	exp="4966529673"	accuexp="54190790919"	/>
		<con	level="182"	exp="5518509781"	accuexp="59709300700"	/>
		<con	level="183"	exp="6136444914"	accuexp="65845745614"	/>
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		<con	level="186"	exp="8475335723"	accuexp="88754523166"	/>
		<con	level="187"	exp="9452669062"	accuexp="98207192228"	/>
		<con	level="188"	exp="10550596573"	accuexp="108757788801"	/>
		<con	level="189"	exp="11784858113"	accuexp="120542646914"	/>
		<con	level="190"	exp="13173350096"	accuexp="133715997010"	/>
		<con	level="191"	exp="52693400386"	accuexp="186409397396"	/>
		<con	level="192"	exp="61992235748"	accuexp="248401633144"	/>
		<con	level="193"	exp="73800280652"	accuexp="322201913796"	/>
		<con	level="194"	exp="88916000786"	accuexp="411117914582"	/>
		<con	level="195"	exp="108434147300"	accuexp="519552061882"	/>
		<con	level="196"	exp="128447938118"	accuexp="648000000000"	/>
		<con	level="197"	exp="150000000000"	accuexp="798000000000"	/>
		<con	level="198"	exp="172000000000"	accuexp="970000000000"	/>
		<con	level="199"	exp="200000000000"	accuexp="1170000000000"	/>
		<con	level="200"	exp="10000000000"	accuexp="1180000000000"	/>
	</level_up>
	<rankup>
		<rankup_condition	rank="1"	>
			<condition	twohand="32"	dual="32"	magic="32"	magic_arrow="32"	sword_shield="32"	magic_sword="32"	type="0"	/>
			<condition	twohand="32"	dual="32"	magic="32"	magic_arrow="32"	sword_shield="32"	magic_sword="32"	type="1"	/>
		</rankup_condition>
		<rankup_condition	rank="2"	>
			<condition	twohand="64"	dual="64"	magic="64"	magic_arrow="64"	sword_shield="64"	magic_sword="64"	type="0"	/>
			<condition	twohand="64"	dual="64"	magic="64"	magic_arrow="64"	sword_shield="64"	magic_sword="64"	type="1"	/>
		</rankup_condition>
		<rankup_condition	rank="3"	>
			<condition	twohand="96"	dual="96"	magic="96"	magic_arrow="96"	sword_shield="96"	magic_sword="96"	type="0"	/>
			<condition	twohand="96"	dual="96"	magic="96"	magic_arrow="96"	sword_shield="96"	magic_sword="96"	type="1"	/>
		</rankup_condition>
		<rankup_condition	rank="4"	>
			<condition	twohand="128"	dual="128"	magic="128"	magic_arrow="128"	sword_shield="128"	magic_sword="128"	type="0"	/>
			<condition	twohand="128"	dual="128"	magic="128"	magic_arrow="128"	sword_shield="128"	magic_sword="128"	type="1"	/>
		</rankup_condition>
		<rankup_condition	rank="5"	>
			<condition	twohand="160"	dual="160"	magic="160"	magic_arrow="160"	sword_shield="160"	magic_sword="160"	type="0"	/>
			<condition	twohand="160"	dual="160"	magic="160"	magic_arrow="160"	sword_shield="160"	magic_sword="160"	type="1"	/>
		</rankup_condition>
		<rankup_condition	rank="6"	>
			<condition	twohand="192"	dual="192"	magic="192"	magic_arrow="192"	sword_shield="192"	magic_sword="192"	type="0"	/>
			<condition	twohand="192"	dual="192"	magic="192"	magic_arrow="192"	sword_shield="192"	magic_sword="192"	type="1"	/>
		</rankup_condition>
		<rankup_condition	rank="7"	>
			<condition	twohand="224"	dual="224"	magic="224"	magic_arrow="224"	sword_shield="224"	magic_sword="224"	type="0"	/>
			<condition	twohand="224"	dual="224"	magic="224"	magic_arrow="224"	sword_shield="224"	magic_sword="224"	type="1"	/>
		</rankup_condition>
		<rankup_condition	rank="8"	>
			<condition	twohand="256"	dual="256"	magic="256"	magic_arrow="256"	sword_shield="256"	magic_sword="256"	type="0"	/>
			<condition	twohand="256"	dual="256"	magic="256"	magic_arrow="256"	sword_shield="256"	magic_sword="256"	type="1"	/>
		</rankup_condition>
		<rankup_condition	rank="9"	>
			<condition	twohand="288"	dual="288"	magic="288"	magic_arrow="288"	sword_shield="288"	magic_sword="288"	type="0"	/>
			<condition	twohand="288"	dual="288"	magic="288"	magic_arrow="288"	sword_shield="288"	magic_sword="288"	type="1"	/>
		</rankup_condition>
		<rankup_condition	rank="10"	>
			<condition	twohand="540"	dual="540"	magic="540"	magic_arrow="540"	sword_shield="540"	magic_sword="540"	type="0"	/>
			<condition	twohand="540"	dual="540"	magic="54"	magic_arrow="540"	sword_shield="540"	magic_sword="540"	type="1"	/>
		</rankup_condition>
		<rankup_limit	rank="1"	>
			<condition	twohand="0"	dual="0"	magic="0"	magic_arrow="0"	sword_shield="0"	magic_sword="0"	type="0"	/>
			<condition	twohand="0"	dual="0"	magic="0"	magic_arrow="0"	sword_shield="0"	magic_sword="0"	type="1"	/>
		</rankup_limit>
		<rankup_limit	rank="2"	>
			<condition	twohand="13"	dual="13"	magic="7"	magic_arrow="7"	sword_shield="10"	magic_sword="10"	type="0"	/>
			<condition	twohand="7"	dual="7"	magic="13"	magic_arrow="13"	sword_shield="10"	magic_sword="10"	type="1"	/>
		</rankup_limit>
		<rankup_limit	rank="3"	>
			<condition	twohand="19"	dual="19"	magic="10"	magic_arrow="10"	sword_shield="14"	magic_sword="14"	type="0"	/>
			<condition	twohand="10"	dual="10"	magic="19"	magic_arrow="19"	sword_shield="14"	magic_sword="14"	type="1"	/>
		</rankup_limit>
		<rankup_limit	rank="4"	>
			<condition	twohand="25"	dual="25"	magic="13"	magic_arrow="13"	sword_shield="19"	magic_sword="19"	type="0"	/>
			<condition	twohand="13"	dual="13"	magic="25"	magic_arrow="25"	sword_shield="19"	magic_sword="19"	type="1"	/>
		</rankup_limit>
		<rankup_limit	rank="5"	>
			<condition	twohand="32"	dual="32"	magic="17"	magic_arrow="17"	sword_shield="24"	magic_sword="24"	type="0"	/>
			<condition	twohand="17"	dual="17"	magic="32"	magic_arrow="32"	sword_shield="24"	magic_sword="24"	type="1"	/>
		</rankup_limit>
		<rankup_limit	rank="6"	>
			<condition	twohand="38"	dual="38"	magic="20"	magic_arrow="20"	sword_shield="29"	magic_sword="29"	type="0"	/>
			<condition	twohand="20"	dual="20"	magic="38"	magic_arrow="38"	sword_shield="29"	magic_sword="29"	type="1"	/>
		</rankup_limit>
		<rankup_limit	rank="7"	>
			<condition	twohand="44"	dual="44"	magic="23"	magic_arrow="23"	sword_shield="34"	magic_sword="34"	type="0"	/>
			<condition	twohand="23"	dual="23"	magic="44"	magic_arrow="44"	sword_shield="34"	magic_sword="34"	type="1"	/>
		</rankup_limit>
		<rankup_limit	rank="8"	>
			<condition	twohand="50"	dual="50"	magic="26"	magic_arrow="26"	sword_shield="38"	magic_sword="38"	type="0"	/>
			<condition	twohand="26"	dual="26"	magic="50"	magic_arrow="50"	sword_shield="38"	magic_sword="38"	type="1"	/>
		</rankup_limit>
		<rankup_limit	rank="9"	>
			<condition	twohand="57"	dual="57"	magic="30"	magic_arrow="30"	sword_shield="43"	magic_sword="43"	type="0"	/>
			<condition	twohand="30"	dual="30"	magic="57"	magic_arrow="57"	sword_shield="43"	magic_sword="43"	type="1"	/>
		</rankup_limit>
		<rankup_limit	rank="10"	>
			<condition	twohand="0"	dual="0"	magic="0"	magic_arrow="0"	sword_shield="0"	magic_sword="0"	type="0"	/>
			<condition	twohand="0"	dual="0"	magic="0"	magic_arrow="0"	sword_shield="0"	magic_sword="0"	type="1"	/>
		</rankup_limit>
		<rank_bonus	readyrank="0"	upgradenum="1"	>
			<bonus	num="4"	str=""	dex="0"	int="0"	type="1"	/>
			<bonus	num="3"	str="0"	dex="0"	int=""	type="0"	/>
		</rank_bonus>
		<rank_bonus	readyrank="1"	upgradenum="2"	>
			<bonus	num="6"	str=""	dex="4"	int="4"	type="1"	/>
			<bonus	num="6"	str="4"	dex="4"	int=""	type="0"	/>
		</rank_bonus>
		<rank_bonus	readyrank="2"	upgradenum="2"	>
			<bonus	num="9"	str=""	dex="6"	int="6"	type="1"	/>
			<bonus	num="9"	str="6"	dex="6"	int=""	type="0"	/>
		</rank_bonus>
		<rank_bonus	readyrank="3"	upgradenum="3"	>
			<bonus	num="11"	str=""	dex="8"	int="8"	type="1"	/>
			<bonus	num="11"	str="8"	dex="8"	int=""	type="0"	/>
		</rank_bonus>
		<rank_bonus	readyrank="4"	upgradenum="3"	>
			<bonus	num="14"	str=""	dex="10"	int="10"	type="1"	/>
			<bonus	num="14"	str="10"	dex="10"	int=""	type="0"	/>
		</rank_bonus>
		<rank_bonus	readyrank="5"	upgradenum="4"	>
			<bonus	num="16"	str=""	dex="12"	int="12"	type="1"	/>
			<bonus	num="16"	str="12"	dex="12"	int=""	type="0"	/>
		</rank_bonus>
		<rank_bonus	readyrank="6"	upgradenum="4"	>
			<bonus	num="19"	str=""	dex="14"	int="14"	type="1"	/>
			<bonus	num="19"	str="14"	dex="14"	int=""	type="0"	/>
		</rank_bonus>
		<rank_bonus	readyrank="7"	upgradenum="5"	>
			<bonus	num="21"	str=""	dex="14"	int="14"	type="1"	/>
			<bonus	num="21"	str="14"	dex="14"	int=""	type="0"	/>
		</rank_bonus>
		<rank_bonus	readyrank="8"	upgradenum="5"	>
			<bonus	num="24"	str=""	dex="14"	int="14"	type="1"	/>
			<bonus	num="24"	str="14"	dex="14"	int=""	type="0"	/>
		</rank_bonus>
		<rank_bonus	readyrank="9"	upgradenum="12"	>
			<bonus	num="26"	str=""	dex="16"	int="16"	type="1"	/>
			<bonus	num="26"	str="16"	dex="16"	int=""	type="0"	/>
		</rank_bonus>
		<mastery_levelup	level="1"	>
			<condition	str="53"	dex="17"	int="6"	class="2hand"	skill1idx="419"	skill1slotidx="37"	skill2idx=""	skill2slotidx=""	/>
			<condition	str="34"	dex="36"	int="6"	class="dual"	skill1idx="419"	skill1slotidx="37"	skill2idx=""	skill2slotidx=""	/>
			<condition	str="6"	dex="13"	int="57"	class="magic"	skill1idx="419"	skill1slotidx="37"	skill2idx=""	skill2slotidx=""	/>
			<condition	str="12"	dex="26"	int="38"	class="magic_arrow"	skill1idx="419"	skill1slotidx="37"	skill2idx=""	skill2slotidx=""	/>
			<condition	str="31"	dex="20"	int="25"	class="sword_shield"	skill1idx="419"	skill1slotidx="37"	skill2idx=""	skill2slotidx=""	/>
			<condition	str="25"	dex="26"	int="25"	class="magic_sword"	skill1idx="419"	skill1slotidx="37"	skill2idx=""	skill2slotidx=""	/>
		</mastery_levelup>
		<mastery_levelup	level="2"	>
			<condition	str="91"	dex="29"	int="10"	class="2hand"	skill1idx="333"	skill1slotidx="36"	skill2idx=""	skill2slotidx=""	/>
			<condition	str="60"	dex="60"	int="10"	class="dual"	skill1idx="333"	skill1slotidx="36"	skill2idx=""	skill2slotidx=""	/>
			<condition	str="10"	dex="23"	int="97"	class="magic"	skill1idx="333"	skill1slotidx="36"	skill2idx=""	skill2slotidx=""	/>
			<condition	str="21"	dex="45"	int="64"	class="magic_arrow"	skill1idx="333"	skill1slotidx="36"	skill2idx=""	skill2slotidx=""	/>
			<condition	str="53"	dex="34"	int="43"	class="sword_shield"	skill1idx="333"	skill1slotidx="36"	skill2idx=""	skill2slotidx=""	/>
			<condition	str="43"	dex="44"	int="43"	class="magic_sword"	skill1idx="333"	skill1slotidx="36"	skill2idx=""	skill2slotidx=""	/>
		</mastery_levelup>
		<mastery_levelup	level="3"	>
			<condition	str="126"	dex="38"	int="14"	class="2hand"	skill1idx="340"	skill1slotidx="38"	skill2idx=""	skill2slotidx=""	/>
			<condition	str="81"	dex="83"	int="14"	class="dual"	skill1idx="342"	skill1slotidx="38"	skill2idx=""	skill2slotidx=""	/>
			<condition	str="14"	dex="31"	int="133"	class="magic"	skill1idx="344"	skill1slotidx="38"	skill2idx=""	skill2slotidx=""	/>
			<condition	str="29"	dex="60"	int="89"	class="magic_arrow"	skill1idx="346"	skill1slotidx="38"	skill2idx=""	skill2slotidx=""	/>
			<condition	str="74"	dex="45"	int="59"	class="sword_shield"	skill1idx="348"	skill1slotidx="38"	skill2idx=""	skill2slotidx=""	/>
			<condition	str="59"	dex="60"	int="59"	class="magic_sword"	skill1idx="350"	skill1slotidx="38"	skill2idx=""	skill2slotidx=""	/>
		</mastery_levelup>
		<mastery_levelup	level="4"	>
			<condition	str="167"	dex="51"	int="19"	class="2hand"	skill1idx=""	skill1slotidx=""	skill2idx=""	skill2slotidx=""	/>
			<condition	str="108"	dex="110"	int="19"	class="dual"	skill1idx=""	skill1slotidx=""	skill2idx=""	skill2slotidx=""	/>
			<condition	str="19"	dex="41"	int="177"	class="magic"	skill1idx=""	skill1slotidx=""	skill2idx=""	skill2slotidx=""	/>
			<condition	str="39"	dex="80"	int="118"	class="magic_arrow"	skill1idx=""	skill1slotidx=""	skill2idx=""	skill2slotidx=""	/>
			<condition	str="98"	dex="60"	int="79"	class="sword_shield"	skill1idx=""	skill1slotidx=""	skill2idx=""	skill2slotidx=""	/>
			<condition	str="79"	dex="79"	int="79"	class="magic_sword"	skill1idx=""	skill1slotidx=""	skill2idx=""	skill2slotidx=""	/>
		</mastery_levelup>
		<mastery_levelup	level="5"	>
			<condition	str="201"	dex="61"	int="23"	class="2hand"	skill1idx="341"	skill1slotidx="39"	skill2idx="400"	skill2slotidx="41"	/>
			<condition	str="130"	dex="132"	int="23"	class="dual"	skill1idx="343"	skill1slotidx="39"	skill2idx="402"	skill2slotidx="41"	/>
			<condition	str="23"	dex="49"	int="213"	class="magic"	skill1idx="345"	skill1slotidx="39"	skill2idx="404"	skill2slotidx="41"	/>
			<condition	str="47"	dex="96"	int="142"	class="magic_arrow"	skill1idx="347"	skill1slotidx="39"	skill2idx="406"	skill2slotidx="41"	/>
			<condition	str="118"	dex="72"	int="95"	class="sword_shield"	skill1idx="349"	skill1slotidx="39"	skill2idx="408"	skill2slotidx="41"	/>
			<condition	str="95"	dex="95"	int="95"	class="magic_sword"	skill1idx="351"	skill1slotidx="39"	skill2idx="410"	skill2slotidx="41"	/>
		</mastery_levelup>
		<mastery_levelup	level="6"	>
			<condition	str="245"	dex="74"	int="28"	class="2hand"	skill1idx="401"	skill1slotidx="42"	skill2idx=""	skill2slotidx=""	/>
			<condition	str="159"	dex="160"	int="28"	class="dual"	skill1idx="403"	skill1slotidx="42"	skill2idx=""	skill2slotidx=""	/>
			<condition	str="28"	dex="59"	int="260"	class="magic"	skill1idx="405"	skill1slotidx="42"	skill2idx=""	skill2slotidx=""	/>
			<condition	str="57"	dex="117"	int="173"	class="magic_arrow"	skill1idx="407"	skill1slotidx="42"	skill2idx=""	skill2slotidx=""	/>
			<condition	str="144"	dex="88"	int="115"	class="sword_shield"	skill1idx="409"	skill1slotidx="42"	skill2idx=""	skill2slotidx=""	/>
			<condition	str="115"	dex="117"	int="115"	class="magic_sword"	skill1idx="411"	skill1slotidx="42"	skill2idx=""	skill2slotidx=""	/>
		</mastery_levelup>
		<mastery_levelup	level="7"	>
			<condition	str="245"	dex="74"	int="28"	class="2hand"	skill1idx=""	skill1slotidx=""	skill2idx=""	skill2slotidx=""	/>
			<condition	str="159"	dex="160"	int="28"	class="dual"	skill1idx=""	skill1slotidx=""	skill2idx=""	skill2slotidx=""	/>
			<condition	str="28"	dex="59"	int="260"	class="magic"	skill1idx=""	skill1slotidx=""	skill2idx=""	skill2slotidx=""	/>
			<condition	str="57"	dex="117"	int="173"	class="magic_arrow"	skill1idx=""	skill1slotidx=""	skill2idx=""	skill2slotidx=""	/>
			<condition	str="144"	dex="88"	int="115"	class="sword_shield"	skill1idx=""	skill1slotidx=""	skill2idx=""	skill2slotidx=""	/>
			<condition	str="115"	dex="117"	int="115"	class="magic_sword"	skill1idx=""	skill1slotidx=""	skill2idx=""	skill2slotidx=""	/>
		</mastery_levelup>
		<mastery_levelup	level="8"	>
			<condition	str="245"	dex="74"	int="28"	class="2hand"	skill1idx=""	skill1slotidx=""	skill2idx=""	skill2slotidx=""	/>
			<condition	str="159"	dex="160"	int="28"	class="dual"	skill1idx=""	skill1slotidx=""	skill2idx=""	skill2slotidx=""	/>
			<condition	str="28"	dex="59"	int="260"	class="magic"	skill1idx=""	skill1slotidx=""	skill2idx=""	skill2slotidx=""	/>
			<condition	str="57"	dex="117"	int="173"	class="magic_arrow"	skill1idx=""	skill1slotidx=""	skill2idx=""	skill2slotidx=""	/>
			<condition	str="144"	dex="88"	int="115"	class="sword_shield"	skill1idx=""	skill1slotidx=""	skill2idx=""	skill2slotidx=""	/>
			<condition	str="115"	dex="117"	int="115"	class="magic_sword"	skill1idx=""	skill1slotidx=""	skill2idx=""	skill2slotidx=""	/>
		</mastery_levelup>
		<mastery_levelup	level="9"	>
			<condition	str="245"	dex="74"	int="28"	class="2hand"	skill1idx=""	skill1slotidx=""	skill2idx=""	skill2slotidx=""	/>
			<condition	str="159"	dex="160"	int="28"	class="dual"	skill1idx=""	skill1slotidx=""	skill2idx=""	skill2slotidx=""	/>
			<condition	str="28"	dex="59"	int="260"	class="magic"	skill1idx=""	skill1slotidx=""	skill2idx=""	skill2slotidx=""	/>
			<condition	str="57"	dex="117"	int="173"	class="magic_arrow"	skill1idx=""	skill1slotidx=""	skill2idx=""	skill2slotidx=""	/>
			<condition	str="144"	dex="88"	int="115"	class="sword_shield"	skill1idx=""	skill1slotidx=""	skill2idx=""	skill2slotidx=""	/>
			<condition	str="115"	dex="117"	int="115"	class="magic_sword"	skill1idx=""	skill1slotidx=""	skill2idx=""	skill2slotidx=""	/>
		</mastery_levelup>
		<mastery_levelup	level="10"	>
			<condition	str="245"	dex="74"	int="28"	class="2hand"	skill1idx=""	skill1slotidx=""	skill2idx=""	skill2slotidx=""	/>
			<condition	str="159"	dex="160"	int="28"	class="dual"	skill1idx=""	skill1slotidx=""	skill2idx=""	skill2slotidx=""	/>
			<condition	str="28"	dex="59"	int="260"	class="magic"	skill1idx=""	skill1slotidx=""	skill2idx=""	skill2slotidx=""	/>
			<condition	str="57"	dex="117"	int="173"	class="magic_arrow"	skill1idx=""	skill1slotidx=""	skill2idx=""	skill2slotidx=""	/>
			<condition	str="144"	dex="88"	int="115"	class="sword_shield"	skill1idx=""	skill1slotidx=""	skill2idx=""	skill2slotidx=""	/>
			<condition	str="115"	dex="117"	int="115"	class="magic_sword"	skill1idx=""	skill1slotidx=""	skill2idx=""	skill2slotidx=""	/>
		</mastery_levelup>
		<mastery_levelup	level="11"	>
			<condition	str="245"	dex="74"	int="28"	class="2hand"	skill1idx=""	skill1slotidx=""	skill2idx=""	skill2slotidx=""	/>
			<condition	str="159"	dex="160"	int="28"	class="dual"	skill1idx=""	skill1slotidx=""	skill2idx=""	skill2slotidx=""	/>
			<condition	str="28"	dex="59"	int="260"	class="magic"	skill1idx=""	skill1slotidx=""	skill2idx=""	skill2slotidx=""	/>
			<condition	str="57"	dex="117"	int="173"	class="magic_arrow"	skill1idx=""	skill1slotidx=""	skill2idx=""	skill2slotidx=""	/>
			<condition	str="144"	dex="88"	int="115"	class="sword_shield"	skill1idx=""	skill1slotidx=""	skill2idx=""	skill2slotidx=""	/>
			<condition	str="115"	dex="117"	int="115"	class="magic_sword"	skill1idx=""	skill1slotidx=""	skill2idx=""	skill2slotidx=""	/>
		</mastery_levelup>
		<mastery_levelup	level="12"	>
			<condition	str="245"	dex="74"	int="28"	class="2hand"	skill1idx=""	skill1slotidx=""	skill2idx=""	skill2slotidx=""	/>
			<condition	str="159"	dex="160"	int="28"	class="dual"	skill1idx=""	skill1slotidx=""	skill2idx=""	skill2slotidx=""	/>
			<condition	str="28"	dex="59"	int="260"	class="magic"	skill1idx=""	skill1slotidx=""	skill2idx=""	skill2slotidx=""	/>
			<condition	str="57"	dex="117"	int="173"	class="magic_arrow"	skill1idx=""	skill1slotidx=""	skill2idx=""	skill2slotidx=""	/>
			<condition	str="144"	dex="88"	int="115"	class="sword_shield"	skill1idx=""	skill1slotidx=""	skill2idx=""	skill2slotidx=""	/>
			<condition	str="115"	dex="117"	int="115"	class="magic_sword"	skill1idx=""	skill1slotidx=""	skill2idx=""	skill2slotidx=""	/>
		</mastery_levelup>
		<mastery_levelup	level="13"	>
			<condition	str="245"	dex="74"	int="28"	class="2hand"	skill1idx=""	skill1slotidx=""	skill2idx=""	skill2slotidx=""	/>
			<condition	str="159"	dex="160"	int="28"	class="dual"	skill1idx=""	skill1slotidx=""	skill2idx=""	skill2slotidx=""	/>
			<condition	str="28"	dex="59"	int="260"	class="magic"	skill1idx=""	skill1slotidx=""	skill2idx=""	skill2slotidx=""	/>
			<condition	str="57"	dex="117"	int="173"	class="magic_arrow"	skill1idx=""	skill1slotidx=""	skill2idx=""	skill2slotidx=""	/>
			<condition	str="144"	dex="88"	int="115"	class="sword_shield"	skill1idx=""	skill1slotidx=""	skill2idx=""	skill2slotidx=""	/>
			<condition	str="115"	dex="117"	int="115"	class="magic_sword"	skill1idx=""	skill1slotidx=""	skill2idx=""	skill2slotidx=""	/>
		</mastery_levelup>
		<mastery_levelup	level="14"	>
			<condition	str="245"	dex="74"	int="28"	class="2hand"	skill1idx=""	skill1slotidx=""	skill2idx=""	skill2slotidx=""	/>
			<condition	str="159"	dex="160"	int="28"	class="dual"	skill1idx=""	skill1slotidx=""	skill2idx=""	skill2slotidx=""	/>
			<condition	str="28"	dex="59"	int="260"	class="magic"	skill1idx=""	skill1slotidx=""	skill2idx=""	skill2slotidx=""	/>
			<condition	str="57"	dex="117"	int="173"	class="magic_arrow"	skill1idx=""	skill1slotidx=""	skill2idx=""	skill2slotidx=""	/>
			<condition	str="144"	dex="88"	int="115"	class="sword_shield"	skill1idx=""	skill1slotidx=""	skill2idx=""	skill2slotidx=""	/>
			<condition	str="115"	dex="117"	int="115"	class="magic_sword"	skill1idx=""	skill1slotidx=""	skill2idx=""	skill2slotidx=""	/>
		</mastery_levelup>
		<mastery_levelup	level="15"	>
			<condition	str="245"	dex="74"	int="28"	class="2hand"	skill1idx=""	skill1slotidx=""	skill2idx=""	skill2slotidx=""	/>
			<condition	str="159"	dex="160"	int="28"	class="dual"	skill1idx=""	skill1slotidx=""	skill2idx=""	skill2slotidx=""	/>
			<condition	str="28"	dex="59"	int="260"	class="magic"	skill1idx=""	skill1slotidx=""	skill2idx=""	skill2slotidx=""	/>
			<condition	str="57"	dex="117"	int="173"	class="magic_arrow"	skill1idx=""	skill1slotidx=""	skill2idx=""	skill2slotidx=""	/>
			<condition	str="144"	dex="88"	int="115"	class="sword_shield"	skill1idx=""	skill1slotidx=""	skill2idx=""	skill2slotidx=""	/>
			<condition	str="115"	dex="117"	int="115"	class="magic_sword"	skill1idx=""	skill1slotidx=""	skill2idx=""	skill2slotidx=""	/>
		</mastery_levelup>
		<mastery_levelup	level="16"	>
			<condition	str="245"	dex="74"	int="28"	class="2hand"	skill1idx=""	skill1slotidx=""	skill2idx=""	skill2slotidx=""	/>
			<condition	str="159"	dex="160"	int="28"	class="dual"	skill1idx=""	skill1slotidx=""	skill2idx=""	skill2slotidx=""	/>
			<condition	str="28"	dex="59"	int="260"	class="magic"	skill1idx=""	skill1slotidx=""	skill2idx=""	skill2slotidx=""	/>
			<condition	str="57"	dex="117"	int="173"	class="magic_arrow"	skill1idx=""	skill1slotidx=""	skill2idx=""	skill2slotidx=""	/>
			<condition	str="144"	dex="88"	int="115"	class="sword_shield"	skill1idx=""	skill1slotidx=""	skill2idx=""	skill2slotidx=""	/>
			<condition	str="115"	dex="117"	int="115"	class="magic_sword"	skill1idx=""	skill1slotidx=""	skill2idx=""	skill2slotidx=""	/>
		</mastery_levelup>
		<mastery_levelup	level="17"	>
			<condition	str="245"	dex="74"	int="28"	class="2hand"	skill1idx=""	skill1slotidx=""	skill2idx=""	skill2slotidx=""	/>
			<condition	str="159"	dex="160"	int="28"	class="dual"	skill1idx=""	skill1slotidx=""	skill2idx=""	skill2slotidx=""	/>
			<condition	str="28"	dex="59"	int="260"	class="magic"	skill1idx=""	skill1slotidx=""	skill2idx=""	skill2slotidx=""	/>
			<condition	str="57"	dex="117"	int="173"	class="magic_arrow"	skill1idx=""	skill1slotidx=""	skill2idx=""	skill2slotidx=""	/>
			<condition	str="144"	dex="88"	int="115"	class="sword_shield"	skill1idx=""	skill1slotidx=""	skill2idx=""	skill2slotidx=""	/>
			<condition	str="115"	dex="117"	int="115"	class="magic_sword"	skill1idx=""	skill1slotidx=""	skill2idx=""	skill2slotidx=""	/>
		</mastery_levelup>
		<mastery_levelup	level="18"	>
			<condition	str="245"	dex="74"	int="28"	class="2hand"	skill1idx=""	skill1slotidx=""	skill2idx=""	skill2slotidx=""	/>
			<condition	str="159"	dex="160"	int="28"	class="dual"	skill1idx=""	skill1slotidx=""	skill2idx=""	skill2slotidx=""	/>
			<condition	str="28"	dex="59"	int="260"	class="magic"	skill1idx=""	skill1slotidx=""	skill2idx=""	skill2slotidx=""	/>
			<condition	str="57"	dex="117"	int="173"	class="magic_arrow"	skill1idx=""	skill1slotidx=""	skill2idx=""	skill2slotidx=""	/>
			<condition	str="144"	dex="88"	int="115"	class="sword_shield"	skill1idx=""	skill1slotidx=""	skill2idx=""	skill2slotidx=""	/>
			<condition	str="115"	dex="117"	int="115"	class="magic_sword"	skill1idx=""	skill1slotidx=""	skill2idx=""	skill2slotidx=""	/>
		</mastery_levelup>
		<mastery_levelup	level="19"	>
			<condition	str="245"	dex="74"	int="28"	class="2hand"	skill1idx=""	skill1slotidx=""	skill2idx=""	skill2slotidx=""	/>
			<condition	str="159"	dex="160"	int="28"	class="dual"	skill1idx=""	skill1slotidx=""	skill2idx=""	skill2slotidx=""	/>
			<condition	str="28"	dex="59"	int="260"	class="magic"	skill1idx=""	skill1slotidx=""	skill2idx=""	skill2slotidx=""	/>
			<condition	str="57"	dex="117"	int="173"	class="magic_arrow"	skill1idx=""	skill1slotidx=""	skill2idx=""	skill2slotidx=""	/>
			<condition	str="144"	dex="88"	int="115"	class="sword_shield"	skill1idx=""	skill1slotidx=""	skill2idx=""	skill2slotidx=""	/>
			<condition	str="115"	dex="117"	int="115"	class="magic_sword"	skill1idx=""	skill1slotidx=""	skill2idx=""	skill2slotidx=""	/>
		</mastery_levelup>
		<mastery_levelup	level="20"	>
			<condition	str="245"	dex="74"	int="28"	class="2hand"	skill1idx=""	skill1slotidx=""	skill2idx=""	skill2slotidx=""	/>
			<condition	str="159"	dex="160"	int="28"	class="dual"	skill1idx=""	skill1slotidx=""	skill2idx=""	skill2slotidx=""	/>
			<condition	str="28"	dex="59"	int="260"	class="magic"	skill1idx=""	skill1slotidx=""	skill2idx=""	skill2slotidx=""	/>
			<condition	str="57"	dex="117"	int="173"	class="magic_arrow"	skill1idx=""	skill1slotidx=""	skill2idx=""	skill2slotidx=""	/>
			<condition	str="144"	dex="88"	int="115"	class="sword_shield"	skill1idx=""	skill1slotidx=""	skill2idx=""	skill2slotidx=""	/>
			<condition	str="115"	dex="117"	int="115"	class="magic_sword"	skill1idx=""	skill1slotidx=""	skill2idx=""	skill2slotidx=""	/>
		</mastery_levelup>
		<mastery_levelup	level="21"	>
			<condition	str="245"	dex="74"	int="28"	class="2hand"	skill1idx=""	skill1slotidx=""	skill2idx=""	skill2slotidx=""	/>
			<condition	str="159"	dex="160"	int="28"	class="dual"	skill1idx=""	skill1slotidx=""	skill2idx=""	skill2slotidx=""	/>
			<condition	str="28"	dex="59"	int="260"	class="magic"	skill1idx=""	skill1slotidx=""	skill2idx=""	skill2slotidx=""	/>
			<condition	str="57"	dex="117"	int="173"	class="magic_arrow"	skill1idx=""	skill1slotidx=""	skill2idx=""	skill2slotidx=""	/>
			<condition	str="144"	dex="88"	int="115"	class="sword_shield"	skill1idx=""	skill1slotidx=""	skill2idx=""	skill2slotidx=""	/>
			<condition	str="115"	dex="117"	int="115"	class="magic_sword"	skill1idx=""	skill1slotidx=""	skill2idx=""	skill2slotidx=""	/>
		</mastery_levelup>
		<exp_for_point	rank="1"	>
			<condition	sword="3125"	magic="3125"	class="2hand"	/>
			<condition	sword="3125"	magic="3125"	class="dual"	/>
			<condition	sword="3125"	magic="3125"	class="magic"	/>
			<condition	sword="3125"	magic="3125"	class="magic_arrow"	/>
			<condition	sword="3125"	magic="3125"	class="sword_shield"	/>
			<condition	sword="3125"	magic="3125"	class="magic_sword"	/>
		</exp_for_point>
		<exp_for_point	rank="2"	>
			<condition	sword="6718"	magic="6718"	class="2hand"	/>
			<condition	sword="6718"	magic="6718"	class="dual"	/>
			<condition	sword="6718"	magic="6718"	class="magic"	/>
			<condition	sword="6718"	magic="6718"	class="magic_arrow"	/>
			<condition	sword="6718"	magic="6718"	class="sword_shield"	/>
			<condition	sword="6718"	magic="6718"	class="magic_sword"	/>
		</exp_for_point>
		<exp_for_point	rank="3"	>
			<condition	sword="8646"	magic="8646"	class="2hand"	/>
			<condition	sword="8646"	magic="8646"	class="dual"	/>
			<condition	sword="8646"	magic="8646"	class="magic"	/>
			<condition	sword="8646"	magic="8646"	class="magic_arrow"	/>
			<condition	sword="8646"	magic="8646"	class="sword_shield"	/>
			<condition	sword="8646"	magic="8646"	class="magic_sword"	/>
		</exp_for_point>
		<exp_for_point	rank="4"	>
			<condition	sword="10313"	magic="10313"	class="2hand"	/>
			<condition	sword="10313"	magic="10313"	class="dual"	/>
			<condition	sword="10313"	magic="10313"	class="magic"	/>
			<condition	sword="10313"	magic="10313"	class="magic_arrow"	/>
			<condition	sword="10313"	magic="10313"	class="sword_shield"	/>
			<condition	sword="10313"	magic="10313"	class="magic_sword"	/>
		</exp_for_point>
		<exp_for_point	rank="5"	>
			<condition	sword="12000"	magic="12000"	class="2hand"	/>
			<condition	sword="12000"	magic="12000"	class="dual"	/>
			<condition	sword="12000"	magic="12000"	class="magic"	/>
			<condition	sword="12000"	magic="12000"	class="magic_arrow"	/>
			<condition	sword="12000"	magic="12000"	class="sword_shield"	/>
			<condition	sword="12000"	magic="12000"	class="magic_sword"	/>
		</exp_for_point>
		<exp_for_point	rank="6"	>
			<condition	sword="13802"	magic="13802"	class="2hand"	/>
			<condition	sword="13802"	magic="13802"	class="dual"	/>
			<condition	sword="13802"	magic="13802"	class="magic"	/>
			<condition	sword="13802"	magic="13802"	class="magic_arrow"	/>
			<condition	sword="13802"	magic="13802"	class="sword_shield"	/>
			<condition	sword="13802"	magic="13802"	class="magic_sword"	/>
		</exp_for_point>
		<exp_for_point	rank="7"	>
			<condition	sword="15759"	magic="15759"	class="2hand"	/>
			<condition	sword="15759"	magic="15759"	class="dual"	/>
			<condition	sword="15759"	magic="15759"	class="magic"	/>
			<condition	sword="15759"	magic="15759"	class="magic_arrow"	/>
			<condition	sword="15759"	magic="15759"	class="sword_shield"	/>
			<condition	sword="15759"	magic="15759"	class="magic_sword"	/>
		</exp_for_point>
		<exp_for_point	rank="8"	>
			<condition	sword="17890"	magic="17890"	class="2hand"	/>
			<condition	sword="17890"	magic="17890"	class="dual"	/>
			<condition	sword="17890"	magic="17890"	class="magic"	/>
			<condition	sword="17890"	magic="17890"	class="magic_arrow"	/>
			<condition	sword="17890"	magic="17890"	class="sword_shield"	/>
			<condition	sword="17890"	magic="17890"	class="magic_sword"	/>
		</exp_for_point>
		<exp_for_point	rank="9"	>
			<condition	sword="20207"	magic="20207"	class="2hand"	/>
			<condition	sword="20207"	magic="20207"	class="dual"	/>
			<condition	sword="20207"	magic="20207"	class="magic"	/>
			<condition	sword="20207"	magic="20207"	class="magic_arrow"	/>
			<condition	sword="20207"	magic="20207"	class="sword_shield"	/>
			<condition	sword="20207"	magic="20207"	class="magic_sword"	/>
		</exp_for_point>
		<exp_for_point	rank="10"	>
			<condition	sword="22719"	magic="22719"	class="2hand"	/>
			<condition	sword="22719"	magic="22719"	class="dual"	/>
			<condition	sword="22719"	magic="22719"	class="magic"	/>
			<condition	sword="22719"	magic="22719"	class="magic_arrow"	/>
			<condition	sword="22719"	magic="22719"	class="sword_shield"	/>
			<condition	sword="22719"	magic="22719"	class="magic_sword"	/>
		</exp_for_point>
		<class_formula	class="2hand"	class_atk="8,-5"	class_matk="5,-4"	class_def="6,-6"	class_ar="7,-7"	class_dr="7,-7"	stat_atk="3000,2000,0"	stat_matk="1000,1000,3000"	stat_def="1500,1500,0"	stat_ar="4000,17500,4000"	stat_dr="2000,10000,1000"	/>
		<class_formula	class="dual"	class_atk="7,-4"	class_matk="5,-4"	class_def="6,-6"	class_ar="10,-10"	class_dr="10,-10"	stat_atk="2500,2500,0"	stat_matk="1000,1000,3500"	stat_def="1500,1500,0"	stat_ar="20000,20000,4000"	stat_dr="12000,12000,1000"	/>
		<class_formula	class="magic"	class_atk="5,-4"	class_matk="8,-7"	class_def="7,-6"	class_ar="7,-7"	class_dr="7,-7"	stat_atk="2000,1000,1000"	stat_matk="0,1000,3500"	stat_def="1250,1250,750"	stat_ar="4000,17500,4000"	stat_dr="1500,10000,4000"	/>
		<class_formula	class="magic_arrow"	class_atk="5,-5"	class_matk="6,-5"	class_def="5,-5"	class_ar="8,-7"	class_dr="7,-7"	stat_atk="2000,1200,1000"	stat_matk="0,2500,3000"	stat_def="1250,1250,1000"	stat_ar="4000,17500,4000"	stat_dr="1000,10000,1500"	/>
		<class_formula	class="sword_shield"	class_atk="6,-2"	class_matk="5,-4"	class_def="7,-6"	class_ar="8,-7"	class_dr="3,-3"	stat_atk="2500,2300,1000"	stat_matk="500,2500,2900"	stat_def="2500,1800,1100"	stat_ar="4000,17500,4000"	stat_dr="2000,10000,1000"	/>
		<class_formula	class="maigc_sword"	class_atk="6,-3"	class_matk="5,-4"	class_def="6,-6"	class_ar="8,-8"	class_dr="5,-5"	stat_atk="2400,2300,1000"	stat_matk="500,2500,2850"	stat_def="1250,1500,1000"	stat_ar="4000,17500,4000"	stat_dr="1000,10000,1000"	/>
	</rankup>
	<rank_title>
		<rank_name	rank="1"	name="rank1"	/>
		<rank_name	rank="2"	name="rank2"	/>
		<rank_name	rank="3"	name="rank3"	/>
		<rank_name	rank="4"	name="rank4"	/>
		<rank_name	rank="5"	name="rank5"	/>
		<rank_name	rank="6"	name="rank6"	/>
		<rank_name	rank="7"	name="rank7"	/>
		<rank_name	rank="8"	name="rank8"	/>
		<rank_name	rank="9"	name="rank9"	/>
		<rank_name	rank="10"	name="rank10"	/>
	</rank_title>
	<cabal_color>
		<color	id="0"	value="FF1E1E"	/>
		<color	id="1"	value="FF8000"	/>
		<color	id="2"	value="FFFD00"	/>
		<color	id="3"	value="C0BE40"	/>
		<color	id="4"	value="808080"	/>
		<color	id="5"	value="178CFD"	/>
		<color	id="6"	value="FFCC00"	/>
		<color	id="7"	value="4BD500"	/>
		<color	id="8"	value="4BD500"	/>
	</cabal_color>
	<item_color>
		<color_set	type="1"	>
			<grade	level="force"	>
				<color	order="1"	color="B8AAFE"	/>
				<color	order="2"	color="B8AAFE"	/>
				<color	order="3"	color="7D5CFE"	/>
				<color	order="4"	color="7D5CFE"	/>
				<color	order="5"	color="2B00FE"	/>
				<color	order="6"	color="2B00FE"	/>
				<color	order="7"	color="0080FF"	/>
				<color	order="8"	color="9D00FE"	/>
				<color	order="9"	color="9D00FE"	/>
				<color	order="10"	color="9D00FE"	/>
				<color	order="11"	color="9D00FE"	/>
				<color	order="12"	color="9D00FE"	/>
				<color	order="13"	color="9D00FE"	/>
				<color	order="14"	color="9D00FE"	/>
				<color	order="15"	color="9D00FE"	/>
				<color	order="16"	color="9D00FE"	/>
			</grade>
			<grade	level="normal"	>
				<color	order="1"	color="FEAAD4"	/>
				<color	order="2"	color="FEAAD4"	/>
				<color	order="3"	color="FE5CA7"	/>
				<color	order="4"	color="FE5CA7"	/>
				<color	order="5"	color="FE007E"	/>
				<color	order="6"	color="FE007E"	/>
				<color	order="7"	color="FE00C1"	/>
				<color	order="8"	color="FE00C1"	/>
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				<color	order="12"	color="FE00C1"	/>
				<color	order="13"	color="FE00C1"	/>
				<color	order="14"	color="FE00C1"	/>
				<color	order="15"	color="FE00C1"	/>
				<color	order="16"	color="FE00C1"	/>
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		<color_set	type="2"	>
			<grade	level="force"	>
				<color	order="1"	color="80C0FF"	/>
				<color	order="2"	color="80C0FF"	/>
				<color	order="3"	color="00C0FF"	/>
				<color	order="4"	color="00C0FF"	/>
				<color	order="5"	color="00FFFF"	/>
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				<color	order="7"	color="0080FF"	/>
				<color	order="8"	color="0080FF"	/>
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				<color	order="11"	color="0080FF"	/>
				<color	order="12"	color="0080FF"	/>
				<color	order="13"	color="0080FF"	/>
				<color	order="14"	color="0080FF"	/>
				<color	order="15"	color="0080FF"	/>
				<color	order="16"	color="0080FF"	/>
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			<grade	level="normal"	>
				<color	order="1"	color="FFFFFF"	/>
				<color	order="2"	color="FFFFFF"	/>
				<color	order="3"	color="C0FF80"	/>
				<color	order="4"	color="C0FF80"	/>
				<color	order="5"	color="FFC000"	/>
				<color	order="6"	color="FFC000"	/>
				<color	order="7"	color="FFFF00"	/>
				<color	order="8"	color="FFFF00"	/>
				<color	order="9"	color="FFFF00"	/>
				<color	order="10"	color="FFFF00"	/>
				<color	order="11"	color="FFFF00"	/>
				<color	order="12"	color="FFFF00"	/>
				<color	order="13"	color="FFFF00"	/>
				<color	order="14"	color="FFFF00"	/>
				<color	order="15"	color="FFFF00"	/>
				<color	order="16"	color="FFFF00"	/>
			</grade>
		</color_set>
	</item_color>
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		<stat_limit	force_code_id="25"	name="force16"	type="CLMT"	level="2"	dstr="0"	ddex="0"	dint="0"	icon_id="J_icn_force0"	/>
		<stat_limit	force_code_id="26"	name="force17"	type="ARUP"	level="1"	dstr="0"	ddex="0"	dint="0"	icon_id="J_icn_force0"	/>
		<stat_limit	force_code_id="28"	name="force18"	type="CDMG"	level="1"	dstr="0"	ddex="0"	dint="0"	icon_id="J_icn_force0"	/>
		<stat_limit	force_code_id="29"	name="force19"	type="CRAT"	level="2"	dstr="0"	ddex="0"	dint="0"	icon_id="J_icn_force0"	/>
		<stat_limit	force_code_id="30"	name="force20"	type="SSUP"	level="3"	dstr="0"	ddex="0"	dint="0"	icon_id="J_icn_force0"	/>
		<stat_limit	force_code_id="31"	name="force21"	type="SSUP"	level="3"	dstr="0"	ddex="0"	dint="0"	icon_id="J_icn_force0"	/>
		<stat_limit	force_code_id="32"	name="force22"	type="MSUP"	level="3"	dstr="0"	ddex="0"	dint="0"	icon_id="J_icn_force0"	/>
		<stat_limit	force_code_id="33"	name="force23"	type="MSUP"	level="3"	dstr="0"	ddex="0"	dint="0"	icon_id="J_icn_force0"	/>
		<stat_limit	force_code_id="34"	name="force24"	type="HSTL"	level="2"	dstr="0"	ddex="0"	dint="0"	icon_id="J_icn_force0"	/>
		<stat_limit	force_code_id="35"	name="force25"	type="MSTL"	level="2"	dstr="0"	ddex="0"	dint="0"	icon_id="J_icn_force0"	/>
		<stat_limit	force_code_id="36"	name="force26"	type="EVAS"	level="2"	dstr="0"	ddex="0"	dint="0"	icon_id="J_icn_force0"	/>
		<stat_limit	force_code_id="37"	name="force27"	type="HRGN"	level="2"	dstr="0"	ddex="0"	dint="0"	icon_id="J_icn_force0"	/>
		<stat_limit	force_code_id="38"	name="force28"	type="MRGN"	level="2"	dstr="0"	ddex="0"	dint="0"	icon_id="J_icn_force0"	/>
		<stat_limit	force_code_id="39"	name="force29"	type="ADMG"	level="2"	dstr="0"	ddex="0"	dint="0"	icon_id="J_icn_force0"	/>
		<stat_limit	force_code_id="40"	name="force30"	type="ADMG"	level="2"	dstr="0"	ddex="0"	dint="0"	icon_id="J_icn_force0"	/>
		<stat_limit	force_code_id="41"	name="force31"	type="MSXP"	level="3"	dstr="0"	ddex="0"	dint="0"	icon_id="J_icn_force0"	/>
		<stat_limit	force_code_id="42"	name="force32"	type="MSXP"	level="3"	dstr="0"	ddex="0"	dint="0"	icon_id="J_icn_force0"	/>
		<stat_limit	force_code_id="43"	name="force33"	type="MALZ"	level="2"	dstr="0"	ddex="0"	dint="0"	icon_id="J_icn_force0"	/>
		<stat_limit	force_code_id="44"	name="force34"	type="MALZ"	level="2"	dstr="0"	ddex="0"	dint="0"	icon_id="J_icn_force0"	/>
		<stat_limit	force_code_id="45"	name="force35"	type="STUP"	level="3"	dstr="0"	ddex="0"	dint="0"	icon_id="J_icn_force0"	/>
		<stat_limit	force_code_id="46"	name="force36"	type="INUP"	level="3"	dstr="0"	ddex="0"	dint="0"	icon_id="J_icn_force0"	/>
		<stat_limit	force_code_id="47"	name="force37"	type="DXUP"	level="3"	dstr="0"	ddex="0"	dint="0"	icon_id="J_icn_force0"	/>
		<stat_limit	force_code_id="48"	name="force38"	type="ALUP"	level="3"	dstr="0"	ddex="0"	dint="0"	icon_id="J_icn_force0"	/>
		<stat_limit	force_code_id="49"	name="force39"	type="MFS1"	level="2"	dstr="0"	ddex="0"	dint="0"	icon_id="J_icn_force0"	/>
		<stat_limit	force_code_id="50"	name="force40"	type="MFS1"	level="2"	dstr="0"	ddex="0"	dint="0"	icon_id="J_icn_force0"	/>
		<stat_limit	force_code_id="51"	name="force41"	type="MFS2"	level="3"	dstr="0"	ddex="0"	dint="0"	icon_id="J_icn_force0"	/>
		<stat_limit	force_code_id="52"	name="force42"	type="MFS2"	level="3"	dstr="0"	ddex="0"	dint="0"	icon_id="J_icn_force0"	/>
		<stat_limit	force_code_id="53"	name="force43"	type="DASH"	level="3"	dstr="0"	ddex="0"	dint="0"	icon_id="J_icn_force0"	/>
		<stat_limit	force_code_id="54"	name="force44"	type="DSMV"	level="3"	dstr="0"	ddex="0"	dint="0"	icon_id="J_icn_force0"	/>
		<stat_limit	force_code_id="55"	name="force45"	type="DBUF"	level="3"	dstr="0"	ddex="0"	dint="0"	icon_id="J_icn_force0"	/>
		<stat_limit	force_code_id="56"	name="force46"	type="HPHL"	level="3"	dstr="0"	ddex="0"	dint="0"	icon_id="J_icn_force0"	/>
		<stat_limit	force_code_id="57"	name="force47"	type="MPHL"	level="3"	dstr="0"	ddex="0"	dint="0"	icon_id="J_icn_force0"	/>
		<stat_limit	force_code_id="58"	name="force48"	type="ATKP"	level="3"	dstr="0"	ddex="0"	dint="0"	icon_id="J_icn_force0"	/>
		<stat_limit	force_code_id="59"	name="force49"	type="DEFP"	level="3"	dstr="0"	ddex="0"	dint="0"	icon_id="J_icn_force0"	/>
		<stat_limit	force_code_id="60"	name="force50"	type="IRES"	level="3"	dstr="0"	ddex="0"	dint="0"	icon_id="J_icn_force0"	/>
		<stat_limit	force_code_id="61"	name="force51"	type="ENVA"	level="3"	dstr="0"	ddex="0"	dint="0"	icon_id="J_icn_force0"	/>
		<stat_limit	force_code_id="62"	name="force52"	type="STRN"	level="3"	dstr="0"	ddex="0"	dint="0"	icon_id="J_icn_force0"	/>
		<stat_limit	force_code_id="63"	name="force53"	type="HEAL"	level="3"	dstr="0"	ddex="0"	dint="0"	icon_id="J_icn_force0"	/>
		<stat_limit	force_code_id="64"	name="force54"	type="DOWN"	level="3"	dstr="0"	ddex="0"	dint="0"	icon_id="J_icn_force0"	/>
		<stat_limit	force_code_id="65"	name="force55"	type="BLOW"	level="3"	dstr="0"	ddex="0"	dint="0"	icon_id="J_icn_force0"	/>
		<stat_limit	force_code_id="66"	name="force56"	type="IRMV"	level="3"	dstr="0"	ddex="0"	dint="0"	icon_id="J_icn_force0"	/>
		<stat_limit	force_code_id="67"	name="force57"	type="DMAB"	level="3"	dstr="0"	ddex="0"	dint="0"	icon_id="J_icn_force0"	/>
		<stat_limit	force_code_id="68"	name="force58"	type="DMRF"	level="3"	dstr="0"	ddex="0"	dint="0"	icon_id="J_icn_force0"	/>
		<stat_limit	force_code_id="69"	name="force59"	type="SWD1"	level="3"	dstr="0"	ddex="0"	dint="0"	icon_id="J_icn_force0"	/>
		<stat_limit	force_code_id="70"	name="force60"	type="SWD2"	level="3"	dstr="0"	ddex="0"	dint="0"	icon_id="J_icn_force0"	/>
		<stat_limit	force_code_id="71"	name="force61"	type="SWD3"	level="3"	dstr="0"	ddex="0"	dint="0"	icon_id="J_icn_force0"	/>
		<stat_limit	force_code_id="72"	name="force62"	type="SWD4"	level="3"	dstr="0"	ddex="0"	dint="0"	icon_id="J_icn_force0"	/>
		<stat_limit	force_code_id="73"	name="force63"	type="MGD1"	level="3"	dstr="0"	ddex="0"	dint="0"	icon_id="J_icn_force0"	/>
		<stat_limit	force_code_id="74"	name="force64"	type="MGD2"	level="3"	dstr="0"	ddex="0"	dint="0"	icon_id="J_icn_force0"	/>
		<stat_limit	force_code_id="75"	name="force65"	type="MGD3"	level="3"	dstr="0"	ddex="0"	dint="0"	icon_id="J_icn_force0"	/>
		<stat_limit	force_code_id="76"	name="force66"	type="PAXP"	level="3"	dstr="0"	ddex="0"	dint="0"	icon_id="J_icn_force0"	/>
		<stat_limit	force_code_id="77"	name="force67"	type="PSXP"	level="3"	dstr="0"	ddex="0"	dint="0"	icon_id="J_icn_force0"	/>
		<stat_limit	force_code_id="78"	name="force68"	type="VLTN"	level="3"	dstr="0"	ddex="0"	dint="0"	icon_id="J_icn_force0"	/>
		<stat_limit	force_code_id="79"	name="force69"	type="LUCK"	level="3"	dstr="0"	ddex="0"	dint="0"	icon_id="J_icn_force0"	/>
		<stat_limit	force_code_id="80"	name="force70"	type="ARIC"	level="3"	dstr="0"	ddex="0"	dint="0"	icon_id="J_icn_force0"	/>
		<stat_limit	force_code_id="81"	name="force71"	type="ANIC"	level="3"	dstr="0"	ddex="0"	dint="0"	icon_id="J_icn_force0"	/>
		<stat_limit	force_code_id="82"	name="force72"	type="REIN"	level="3"	dstr="0"	ddex="0"	dint="0"	icon_id="J_icn_force0"	/>
		<stat_limit	force_code_id="83"	name="force73"	type="ASOF"	level="3"	dstr="0"	ddex="0"	dint="0"	icon_id="J_icn_force0"	/>
		<stat_limit	force_code_id="84"	name="force74"	type="AOCU"	level="3"	dstr="0"	ddex="0"	dint="0"	icon_id="J_icn_force0"	/>
		<stat_limit	force_code_id="85"	name="force75"	type="BUSI"	level="3"	dstr="0"	ddex="0"	dint="0"	icon_id="J_icn_force0"	/>
		<stat_limit	force_code_id="86"	name="force76"	type="ATWP"	level="3"	dstr="0"	ddex="0"	dint="0"	icon_id="J_icn_force0"	/>
		<stat_limit	force_code_id="87"	name="force77"	type="ATDF"	level="3"	dstr="0"	ddex="0"	dint="0"	icon_id="J_icn_force0"	/>
		<stat_limit	force_code_id="88"	name="force78"	type="SPRG"	level="3"	dstr="0"	ddex="0"	dint="0"	icon_id="J_icn_force0"	/>
		<stat_limit	force_code_id="89"	name="force79"	type="SPRD"	level="3"	dstr="0"	ddex="0"	dint="0"	icon_id="J_icn_force0"	/>
		<stat_limit	force_code_id="90"	name="force80"	type="ATTK"	level="3"	dstr="0"	ddex="0"	dint="0"	icon_id="J_icn_force0"	/>
		<stat_limit	force_code_id="91"	name="force81"	type="ITCT"	level="3"	dstr="0"	ddex="0"	dint="0"	icon_id="J_icn_force0"	/>
		<stat_limit	force_code_id="92"	name="force82"	type="SLEP"	level="3"	dstr="0"	ddex="0"	dint="0"	icon_id="J_icn_force0"	/>
		<stat_limit	force_code_id="93"	name="force83"	type="AGRO"	level="3"	dstr="0"	ddex="0"	dint="0"	icon_id="J_icn_force0"	/>
		<stat_limit	force_code_id="94"	name="force84"	type="SPIN"	level="3"	dstr="0"	ddex="0"	dint="0"	icon_id="J_icn_force0"	/>
		<stat_limit	force_code_id="95"	name="force85"	type="HEDE"	level="3"	dstr="0"	ddex="0"	dint="0"	icon_id="J_icn_force0"	/>
		<stat_limit	force_code_id="96"	name="force86"	type="MPDE"	level="3"	dstr="0"	ddex="0"	dint="0"	icon_id="J_icn_force0"	/>
		<stat_limit	force_code_id="97"	name="force87"	type="CRRE"	level="3"	dstr="0"	ddex="0"	dint="0"	icon_id="J_icn_force0"	/>
		<stat_limit	force_code_id="98"	name="force88"	type="CDRE"	level="3"	dstr="0"	ddex="0"	dint="0"	icon_id="J_icn_force0"	/>
		<stat_limit	force_code_id="99"	name="force89"	type="MVRE"	level="3"	dstr="0"	ddex="0"	dint="0"	icon_id="J_icn_force0"	/>
		<stat_limit	force_code_id="100"	name="force90"	type="SLRE"	level="3"	dstr="0"	ddex="0"	dint="0"	icon_id="J_icn_force1"	/>
		<stat_limit	force_code_id="101"	name="force91"	type="DWRS"	level="3"	dstr="0"	ddex="0"	dint="0"	icon_id="J_icn_force1"	/>
		<stat_limit	force_code_id="102"	name="force92"	type="NBRS"	level="3"	dstr="0"	ddex="0"	dint="0"	icon_id="J_icn_force1"	/>
		<stat_limit	force_code_id="103"	name="force93"	type="STRS"	level="3"	dstr="0"	ddex="0"	dint="0"	icon_id="J_icn_force1"	/>
		<stat_limit	force_code_id="104"	name="force94"	type="DIHD"	level="3"	dstr="0"	ddex="0"	dint="0"	icon_id="J_icn_force1"	/>
		<stat_limit	force_code_id="105"	name="force95"	type="FAME"	level="3"	dstr="0"	ddex="0"	dint="0"	icon_id="J_icn_force1"	/>
		<stat_limit	force_code_id="106"	name="force96"	type="PBNS"	level="3"	dstr="0"	ddex="0"	dint="0"	icon_id="J_icn_force1"	/>
		<stat_limit	force_code_id="107"	name="force97"	type="XPUP"	level="3"	dstr="0"	ddex="0"	dint="0"	icon_id="J_icn_force1"	/>
		<stat_limit	force_code_id="108"	name="force98"	type="PTXP"	level="3"	dstr="0"	ddex="0"	dint="0"	icon_id="J_icn_force1"	/>
		<stat_limit	force_code_id="109"	name="force99"	type="RALZ"	level="3"	dstr="0"	ddex="0"	dint="0"	icon_id="J_icn_force1"	/>
		<stat_limit	force_code_id="110"	name="force100"	type="BALZ"	level="3"	dstr="0"	ddex="0"	dint="0"	icon_id="J_icn_force1"	/>
		<stat_limit	force_code_id="111"	name="force101"	type="CRXP"	level="3"	dstr="0"	ddex="0"	dint="0"	icon_id="J_icn_force1"	/>
		<stat_limit	force_code_id="112"	name="force102"	type="AMRE"	level="3"	dstr="0"	ddex="0"	dint="0"	icon_id="J_icn_force1"	/>
		<stat_limit	force_code_id="113"	name="force103"	type="AAT1"	level="3"	dstr="0"	ddex="0"	dint="0"	icon_id="J_icn_force1"	/>
		<stat_limit	force_code_id="114"	name="force104"	type="AAM1"	level="3"	dstr="0"	ddex="0"	dint="0"	icon_id="J_icn_force1"	/>
		<stat_limit	force_code_id="115"	name="force105"	type="AAT2"	level="3"	dstr="0"	ddex="0"	dint="0"	icon_id="J_icn_force1"	/>
		<stat_limit	force_code_id="116"	name="force106"	type="AAM2"	level="3"	dstr="0"	ddex="0"	dint="0"	icon_id="J_icn_force1"	/>
		<stat_limit	force_code_id="117"	name="force107"	type="MSPD"	level="3"	dstr="0"	ddex="0"	dint="0"	icon_id="J_icn_force1"	/>
		<force_code	code="1"	CoreNum="1"	value="50"	ACSY="10"	bike="150"	epul="50"	/>
		<force_code	code="1"	CoreNum="2"	value="100"	ACSY="20"	bike="300"	epul="100"	/>
		<force_code	code="1"	CoreNum="3"	value="150"	ACSY="30"	bike="450"	epul="150"	/>
		<force_code	code="1"	CoreNum="4"	value="200"	ACSY="50"	bike="600"	epul="200"	/>
		<force_code	code="2"	CoreNum="1"	value="50"	ACSY="10"	bike="1"	epul="1"	/>
		<force_code	code="2"	CoreNum="2"	value="100"	ACSY="20"	bike="1"	epul="1"	/>
		<force_code	code="2"	CoreNum="3"	value="150"	ACSY="30"	bike="1"	epul="1"	/>
		<force_code	code="2"	CoreNum="4"	value="200"	ACSY="50"	bike="1"	epul="1"	/>
		<force_code	code="3"	CoreNum="1"	value="5"	ACSY="2"	bike="30"	epul="5"	/>
		<force_code	code="3"	CoreNum="2"	value="10"	ACSY="4"	bike="60"	epul="10"	/>
		<force_code	code="3"	CoreNum="3"	value="15"	ACSY="6"	bike="90"	epul="15"	/>
		<force_code	code="3"	CoreNum="4"	value="20"	ACSY="10"	bike="120"	epul="20"	/>
		<force_code	code="4"	CoreNum="1"	value="5"	ACSY="2"	bike="30"	epul="5"	/>
		<force_code	code="4"	CoreNum="2"	value="10"	ACSY="4"	bike="60"	epul="10"	/>
		<force_code	code="4"	CoreNum="3"	value="15"	ACSY="6"	bike="90"	epul="15"	/>
		<force_code	code="4"	CoreNum="4"	value="20"	ACSY="10"	bike="120"	epul="20"	/>
		<force_code	code="5"	CoreNum="1"	value="10"	ACSY="2"	bike="1"	epul="10"	/>
		<force_code	code="5"	CoreNum="2"	value="20"	ACSY="4"	bike="1"	epul="20"	/>
		<force_code	code="5"	CoreNum="3"	value="30"	ACSY="6"	bike="1"	epul="30"	/>
		<force_code	code="5"	CoreNum="4"	value="40"	ACSY="10"	bike="1"	epul="40"	/>
		<force_code	code="6"	CoreNum="1"	value="50"	ACSY="20"	bike="1"	epul="1"	/>
		<force_code	code="6"	CoreNum="2"	value="100"	ACSY="40"	bike="1"	epul="1"	/>
		<force_code	code="6"	CoreNum="3"	value="150"	ACSY="60"	bike="1"	epul="1"	/>
		<force_code	code="6"	CoreNum="4"	value="250"	ACSY="100"	bike="1"	epul="1"	/>
		<force_code	code="7"	CoreNum="1"	value="20"	ACSY="10"	bike="1"	epul="1"	/>
		<force_code	code="7"	CoreNum="2"	value="40"	ACSY="20"	bike="1"	epul="1"	/>
		<force_code	code="7"	CoreNum="3"	value="60"	ACSY="30"	bike="1"	epul="1"	/>
		<force_code	code="7"	CoreNum="4"	value="100"	ACSY="50"	bike="1"	epul="1"	/>
		<force_code	code="8"	CoreNum="1"	value="10"	ACSY="2"	bike="8"	epul="2"	/>
		<force_code	code="8"	CoreNum="2"	value="20"	ACSY="4"	bike="16"	epul="4"	/>
		<force_code	code="8"	CoreNum="3"	value="20"	ACSY="6"	bike="24"	epul="6"	/>
		<force_code	code="8"	CoreNum="4"	value="20"	ACSY="10"	bike="32"	epul="8"	/>
		<force_code	code="9"	CoreNum="1"	value="5"	ACSY="1"	bike="4"	epul="1"	/>
		<force_code	code="9"	CoreNum="2"	value="10"	ACSY="2"	bike="8"	epul="2"	/>
		<force_code	code="9"	CoreNum="3"	value="10"	ACSY="3"	bike="12"	epul="3"	/>
		<force_code	code="9"	CoreNum="4"	value="10"	ACSY="5"	bike="16"	epul="4"	/>
		<force_code	code="10"	CoreNum="1"	value="1"	ACSY="10"	bike="1"	epul="1"	/>
		<force_code	code="10"	CoreNum="2"	value="2"	ACSY="20"	bike="1"	epul="1"	/>
		<force_code	code="10"	CoreNum="3"	value="3"	ACSY="30"	bike="1"	epul="1"	/>
		<force_code	code="10"	CoreNum="4"	value="4"	ACSY="40"	bike="1"	epul="1"	/>
		<force_code	code="11"	CoreNum="1"	value="2"	ACSY="2"	bike="1"	epul="1"	/>
		<force_code	code="11"	CoreNum="2"	value="4"	ACSY="4"	bike="1"	epul="1"	/>
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		<force_code	code="12"	CoreNum="2"	value="20"	ACSY="10"	bike="1"	epul="1"	/>
		<force_code	code="12"	CoreNum="3"	value="30"	ACSY="15"	bike="1"	epul="1"	/>
		<force_code	code="12"	CoreNum="4"	value="40"	ACSY="20"	bike="1"	epul="1"	/>
		<force_code	code="13"	CoreNum="1"	value="10"	ACSY="5"	bike="1"	epul="1"	/>
		<force_code	code="13"	CoreNum="2"	value="20"	ACSY="10"	bike="1"	epul="1"	/>
		<force_code	code="13"	CoreNum="3"	value="30"	ACSY="15"	bike="1"	epul="1"	/>
		<force_code	code="13"	CoreNum="4"	value="40"	ACSY="20"	bike="1"	epul="1"	/>
		<force_code	code="23"	CoreNum="1"	value="10"	ACSY="20"	bike="1"	epul="1"	/>
		<force_code	code="23"	CoreNum="2"	value="20"	ACSY="40"	bike="1"	epul="1"	/>
		<force_code	code="23"	CoreNum="3"	value="30"	ACSY="60"	bike="1"	epul="1"	/>
		<force_code	code="23"	CoreNum="4"	value="40"	ACSY="80"	bike="1"	epul="1"	/>
		<force_code	code="24"	CoreNum="1"	value="10"	ACSY="20"	bike="1"	epul="1"	/>
		<force_code	code="24"	CoreNum="2"	value="20"	ACSY="40"	bike="1"	epul="1"	/>
		<force_code	code="24"	CoreNum="3"	value="30"	ACSY="60"	bike="1"	epul="1"	/>
		<force_code	code="24"	CoreNum="4"	value="40"	ACSY="80"	bike="1"	epul="1"	/>
		<force_code	code="25"	CoreNum="1"	value="2"	ACSY="1"	bike="2"	epul="1"	/>
		<force_code	code="25"	CoreNum="2"	value="4"	ACSY="2"	bike="4"	epul="2"	/>
		<force_code	code="25"	CoreNum="3"	value="6"	ACSY="3"	bike="6"	epul="3"	/>
		<force_code	code="25"	CoreNum="4"	value="8"	ACSY="4"	bike="8"	epul="4"	/>
		<force_code	code="26"	CoreNum="1"	value="100"	ACSY="40"	bike="1"	epul="1"	/>
		<force_code	code="26"	CoreNum="2"	value="200"	ACSY="80"	bike="1"	epul="1"	/>
		<force_code	code="26"	CoreNum="3"	value="300"	ACSY="120"	bike="1"	epul="1"	/>
		<force_code	code="26"	CoreNum="4"	value="500"	ACSY="200"	bike="1"	epul="1"	/>
		<force_code	code="28"	CoreNum="1"	value="20"	ACSY="4"	bike="1"	epul="1"	/>
		<force_code	code="28"	CoreNum="2"	value="40"	ACSY="8"	bike="1"	epul="1"	/>
		<force_code	code="28"	CoreNum="3"	value="40"	ACSY="12"	bike="1"	epul="1"	/>
		<force_code	code="28"	CoreNum="4"	value="40"	ACSY="20"	bike="1"	epul="1"	/>
		<force_code	code="29"	CoreNum="1"	value="10"	ACSY="2"	bike="1"	epul="1"	/>
		<force_code	code="29"	CoreNum="2"	value="20"	ACSY="4"	bike="1"	epul="1"	/>
		<force_code	code="29"	CoreNum="3"	value="20"	ACSY="6"	bike="1"	epul="1"	/>
		<force_code	code="29"	CoreNum="4"	value="20"	ACSY="10"	bike="1"	epul="1"	/>
		<force_code	code="30"	CoreNum="1"	value="7"	ACSY="3"	bike="4"	epul="1"	/>
		<force_code	code="30"	CoreNum="2"	value="14"	ACSY="4"	bike="8"	epul="2"	/>
		<force_code	code="30"	CoreNum="3"	value="21"	ACSY="5"	bike="12"	epul="3"	/>
		<force_code	code="30"	CoreNum="4"	value="28"	ACSY="7"	bike="16"	epul="4"	/>
		<force_code	code="31"	CoreNum="1"	value="14"	ACSY="6"	bike="1"	epul="1"	/>
		<force_code	code="31"	CoreNum="2"	value="28"	ACSY="8"	bike="1"	epul="1"	/>
		<force_code	code="31"	CoreNum="3"	value="42"	ACSY="10"	bike="1"	epul="1"	/>
		<force_code	code="31"	CoreNum="4"	value="56"	ACSY="14"	bike="1"	epul="1"	/>
		<force_code	code="32"	CoreNum="1"	value="7"	ACSY="3"	bike="4"	epul="1"	/>
		<force_code	code="32"	CoreNum="2"	value="14"	ACSY="4"	bike="8"	epul="2"	/>
		<force_code	code="32"	CoreNum="3"	value="21"	ACSY="5"	bike="12"	epul="3"	/>
		<force_code	code="32"	CoreNum="4"	value="28"	ACSY="7"	bike="16"	epul="4"	/>
		<force_code	code="33"	CoreNum="1"	value="14"	ACSY="6"	bike="1"	epul="1"	/>
		<force_code	code="33"	CoreNum="2"	value="28"	ACSY="8"	bike="1"	epul="1"	/>
		<force_code	code="33"	CoreNum="3"	value="42"	ACSY="10"	bike="1"	epul="1"	/>
		<force_code	code="33"	CoreNum="4"	value="56"	ACSY="14"	bike="1"	epul="1"	/>
		<force_code	code="34"	CoreNum="1"	value="2"	ACSY="1"	bike="1"	epul="1"	/>
		<force_code	code="34"	CoreNum="2"	value="3"	ACSY="2"	bike="1"	epul="1"	/>
		<force_code	code="34"	CoreNum="3"	value="4"	ACSY="3"	bike="1"	epul="1"	/>
		<force_code	code="34"	CoreNum="4"	value="5"	ACSY="4"	bike="1"	epul="1"	/>
		<force_code	code="35"	CoreNum="1"	value="2"	ACSY="1"	bike="1"	epul="1"	/>
		<force_code	code="35"	CoreNum="2"	value="3"	ACSY="2"	bike="1"	epul="1"	/>
		<force_code	code="35"	CoreNum="3"	value="4"	ACSY="3"	bike="1"	epul="1"	/>
		<force_code	code="35"	CoreNum="4"	value="5"	ACSY="4"	bike="1"	epul="1"	/>
		<force_code	code="36"	CoreNum="1"	value="1"	ACSY="1"	bike="1"	epul="1"	/>
		<force_code	code="36"	CoreNum="2"	value="2"	ACSY="2"	bike="1"	epul="1"	/>
		<force_code	code="36"	CoreNum="3"	value="3"	ACSY="3"	bike="1"	epul="1"	/>
		<force_code	code="36"	CoreNum="4"	value="4"	ACSY="4"	bike="1"	epul="1"	/>
		<force_code	code="37"	CoreNum="1"	value="2"	ACSY="2"	bike="1"	epul="1"	/>
		<force_code	code="37"	CoreNum="2"	value="3"	ACSY="3"	bike="1"	epul="1"	/>
		<force_code	code="37"	CoreNum="3"	value="4"	ACSY="4"	bike="1"	epul="1"	/>
		<force_code	code="37"	CoreNum="4"	value="5"	ACSY="5"	bike="1"	epul="1"	/>
		<force_code	code="38"	CoreNum="1"	value="2"	ACSY="2"	bike="1"	epul="1"	/>
		<force_code	code="38"	CoreNum="2"	value="3"	ACSY="3"	bike="1"	epul="1"	/>
		<force_code	code="38"	CoreNum="3"	value="4"	ACSY="4"	bike="1"	epul="1"	/>
		<force_code	code="38"	CoreNum="4"	value="5"	ACSY="5"	bike="1"	epul="1"	/>
		<force_code	code="39"	CoreNum="1"	value="5"	ACSY="50"	bike="1"	epul="1"	/>
		<force_code	code="39"	CoreNum="2"	value="10"	ACSY="100"	bike="1"	epul="1"	/>
		<force_code	code="39"	CoreNum="3"	value="15"	ACSY="150"	bike="1"	epul="1"	/>
		<force_code	code="39"	CoreNum="4"	value="20"	ACSY="200"	bike="1"	epul="1"	/>
		<force_code	code="40"	CoreNum="1"	value="10"	ACSY="10"	bike="1"	epul="1"	/>
		<force_code	code="40"	CoreNum="2"	value="20"	ACSY="20"	bike="1"	epul="1"	/>
		<force_code	code="40"	CoreNum="3"	value="30"	ACSY="30"	bike="1"	epul="1"	/>
		<force_code	code="40"	CoreNum="4"	value="40"	ACSY="40"	bike="1"	epul="1"	/>
		<force_code	code="41"	CoreNum="1"	value="4"	ACSY="1"	bike="1"	epul="1"	/>
		<force_code	code="41"	CoreNum="2"	value="8"	ACSY="2"	bike="1"	epul="1"	/>
		<force_code	code="41"	CoreNum="3"	value="12"	ACSY="3"	bike="1"	epul="1"	/>
		<force_code	code="41"	CoreNum="4"	value="16"	ACSY="4"	bike="1"	epul="1"	/>
		<force_code	code="42"	CoreNum="1"	value="8"	ACSY="2"	bike="1"	epul="1"	/>
		<force_code	code="42"	CoreNum="2"	value="16"	ACSY="4"	bike="1"	epul="1"	/>
		<force_code	code="42"	CoreNum="3"	value="24"	ACSY="6"	bike="1"	epul="1"	/>
		<force_code	code="42"	CoreNum="4"	value="32"	ACSY="8"	bike="1"	epul="1"	/>
		<force_code	code="43"	CoreNum="1"	value="15"	ACSY="5"	bike="1"	epul="1"	/>
		<force_code	code="43"	CoreNum="2"	value="30"	ACSY="10"	bike="1"	epul="1"	/>
		<force_code	code="43"	CoreNum="3"	value="45"	ACSY="15"	bike="1"	epul="1"	/>
		<force_code	code="43"	CoreNum="4"	value="60"	ACSY="20"	bike="1"	epul="1"	/>
		<force_code	code="44"	CoreNum="1"	value="30"	ACSY="10"	bike="1"	epul="1"	/>
		<force_code	code="44"	CoreNum="2"	value="60"	ACSY="20"	bike="1"	epul="1"	/>
		<force_code	code="44"	CoreNum="3"	value="90"	ACSY="30"	bike="1"	epul="1"	/>
		<force_code	code="44"	CoreNum="4"	value="120"	ACSY="40"	bike="1"	epul="1"	/>
		<force_code	code="45"	CoreNum="1"	value="8"	ACSY="2"	bike="1"	epul="1"	/>
		<force_code	code="45"	CoreNum="2"	value="16"	ACSY="4"	bike="1"	epul="1"	/>
		<force_code	code="45"	CoreNum="3"	value="24"	ACSY="6"	bike="1"	epul="1"	/>
		<force_code	code="45"	CoreNum="4"	value="32"	ACSY="10"	bike="1"	epul="1"	/>
		<force_code	code="46"	CoreNum="1"	value="8"	ACSY="2"	bike="1"	epul="1"	/>
		<force_code	code="46"	CoreNum="2"	value="16"	ACSY="4"	bike="1"	epul="1"	/>
		<force_code	code="46"	CoreNum="3"	value="24"	ACSY="6"	bike="1"	epul="1"	/>
		<force_code	code="46"	CoreNum="4"	value="32"	ACSY="10"	bike="1"	epul="1"	/>
		<force_code	code="47"	CoreNum="1"	value="8"	ACSY="2"	bike="1"	epul="1"	/>
		<force_code	code="47"	CoreNum="2"	value="16"	ACSY="4"	bike="1"	epul="1"	/>
		<force_code	code="47"	CoreNum="3"	value="24"	ACSY="6"	bike="1"	epul="1"	/>
		<force_code	code="47"	CoreNum="4"	value="32"	ACSY="10"	bike="1"	epul="1"	/>
		<force_code	code="48"	CoreNum="1"	value="3"	ACSY="1"	bike="1"	epul="1"	/>
		<force_code	code="48"	CoreNum="2"	value="6"	ACSY="2"	bike="1"	epul="1"	/>
		<force_code	code="48"	CoreNum="3"	value="9"	ACSY="3"	bike="1"	epul="1"	/>
		<force_code	code="48"	CoreNum="4"	value="12"	ACSY="4"	bike="1"	epul="1"	/>
		<force_code	code="49"	CoreNum="1"	value="1"	ACSY="1"	bike="1"	epul="1"	/>
		<force_code	code="49"	CoreNum="2"	value="2"	ACSY="2"	bike="1"	epul="1"	/>
		<force_code	code="49"	CoreNum="3"	value="3"	ACSY="3"	bike="1"	epul="1"	/>
		<force_code	code="49"	CoreNum="4"	value="4"	ACSY="4"	bike="1"	epul="1"	/>
		<force_code	code="50"	CoreNum="1"	value="2"	ACSY="2"	bike="1"	epul="1"	/>
		<force_code	code="50"	CoreNum="2"	value="4"	ACSY="4"	bike="1"	epul="1"	/>
		<force_code	code="50"	CoreNum="3"	value="6"	ACSY="6"	bike="1"	epul="1"	/>
		<force_code	code="50"	CoreNum="4"	value="8"	ACSY="8"	bike="1"	epul="1"	/>
		<force_code	code="51"	CoreNum="1"	value="3"	ACSY="3"	bike="1"	epul="1"	/>
		<force_code	code="51"	CoreNum="2"	value="6"	ACSY="6"	bike="1"	epul="1"	/>
		<force_code	code="51"	CoreNum="3"	value="9"	ACSY="9"	bike="1"	epul="1"	/>
		<force_code	code="51"	CoreNum="4"	value="12"	ACSY="12"	bike="1"	epul="1"	/>
		<force_code	code="52"	CoreNum="1"	value="6"	ACSY="6"	bike="1"	epul="1"	/>
		<force_code	code="52"	CoreNum="2"	value="12"	ACSY="12"	bike="1"	epul="1"	/>
		<force_code	code="52"	CoreNum="3"	value="18"	ACSY="18"	bike="1"	epul="1"	/>
		<force_code	code="52"	CoreNum="4"	value="24"	ACSY="24"	bike="1"	epul="1"	/>
		<force_code	code="53"	CoreNum="1"	value="1"	ACSY="1"	bike="1"	epul="1"	/>
		<force_code	code="53"	CoreNum="2"	value="1"	ACSY="1"	bike="1"	epul="1"	/>
		<force_code	code="53"	CoreNum="3"	value="1"	ACSY="1"	bike="1"	epul="1"	/>
		<force_code	code="53"	CoreNum="4"	value="1"	ACSY="1"	bike="1"	epul="1"	/>
		<force_code	code="54"	CoreNum="1"	value="1"	ACSY="1"	bike="1"	epul="1"	/>
		<force_code	code="54"	CoreNum="2"	value="1"	ACSY="1"	bike="1"	epul="1"	/>
		<force_code	code="54"	CoreNum="3"	value="1"	ACSY="1"	bike="1"	epul="1"	/>
		<force_code	code="54"	CoreNum="4"	value="1"	ACSY="1"	bike="1"	epul="1"	/>
		<force_code	code="55"	CoreNum="1"	value="1"	ACSY="1"	bike="1"	epul="1"	/>
		<force_code	code="55"	CoreNum="2"	value="1"	ACSY="1"	bike="1"	epul="1"	/>
		<force_code	code="55"	CoreNum="3"	value="1"	ACSY="1"	bike="1"	epul="1"	/>
		<force_code	code="55"	CoreNum="4"	value="1"	ACSY="1"	bike="1"	epul="1"	/>
		<force_code	code="56"	CoreNum="1"	value="1"	ACSY="1"	bike="1"	epul="1"	/>
		<force_code	code="56"	CoreNum="2"	value="1"	ACSY="1"	bike="1"	epul="1"	/>
		<force_code	code="56"	CoreNum="3"	value="1"	ACSY="1"	bike="1"	epul="1"	/>
		<force_code	code="56"	CoreNum="4"	value="1"	ACSY="1"	bike="1"	epul="1"	/>
		<force_code	code="57"	CoreNum="1"	value="1"	ACSY="1"	bike="1"	epul="1"	/>
		<force_code	code="57"	CoreNum="2"	value="1"	ACSY="1"	bike="1"	epul="1"	/>
		<force_code	code="57"	CoreNum="3"	value="1"	ACSY="1"	bike="1"	epul="1"	/>
		<force_code	code="57"	CoreNum="4"	value="1"	ACSY="1"	bike="1"	epul="1"	/>
		<force_code	code="58"	CoreNum="1"	value="1"	ACSY="1"	bike="1"	epul="1"	/>
		<force_code	code="58"	CoreNum="2"	value="1"	ACSY="1"	bike="1"	epul="1"	/>
		<force_code	code="58"	CoreNum="3"	value="1"	ACSY="1"	bike="1"	epul="1"	/>
		<force_code	code="58"	CoreNum="4"	value="1"	ACSY="1"	bike="1"	epul="1"	/>
		<force_code	code="59"	CoreNum="1"	value="1"	ACSY="1"	bike="1"	epul="1"	/>
		<force_code	code="59"	CoreNum="2"	value="1"	ACSY="1"	bike="1"	epul="1"	/>
		<force_code	code="59"	CoreNum="3"	value="1"	ACSY="1"	bike="1"	epul="1"	/>
		<force_code	code="59"	CoreNum="4"	value="1"	ACSY="1"	bike="1"	epul="1"	/>
		<force_code	code="60"	CoreNum="1"	value="1"	ACSY="1"	bike="1"	epul="1"	/>
		<force_code	code="60"	CoreNum="2"	value="1"	ACSY="1"	bike="1"	epul="1"	/>
		<force_code	code="60"	CoreNum="3"	value="1"	ACSY="1"	bike="1"	epul="1"	/>
		<force_code	code="60"	CoreNum="4"	value="1"	ACSY="1"	bike="1"	epul="1"	/>
		<force_code	code="61"	CoreNum="1"	value="1"	ACSY="1"	bike="1"	epul="1"	/>
		<force_code	code="61"	CoreNum="2"	value="1"	ACSY="1"	bike="1"	epul="1"	/>
		<force_code	code="61"	CoreNum="3"	value="1"	ACSY="1"	bike="1"	epul="1"	/>
		<force_code	code="61"	CoreNum="4"	value="1"	ACSY="1"	bike="1"	epul="1"	/>
		<force_code	code="62"	CoreNum="1"	value="1"	ACSY="1"	bike="1"	epul="1"	/>
		<force_code	code="62"	CoreNum="2"	value="1"	ACSY="1"	bike="1"	epul="1"	/>
		<force_code	code="62"	CoreNum="3"	value="1"	ACSY="1"	bike="1"	epul="1"	/>
		<force_code	code="62"	CoreNum="4"	value="1"	ACSY="1"	bike="1"	epul="1"	/>
		<force_code	code="63"	CoreNum="1"	value="1"	ACSY="1"	bike="1"	epul="1"	/>
		<force_code	code="63"	CoreNum="2"	value="1"	ACSY="1"	bike="1"	epul="1"	/>
		<force_code	code="63"	CoreNum="3"	value="1"	ACSY="1"	bike="1"	epul="1"	/>
		<force_code	code="63"	CoreNum="4"	value="1"	ACSY="1"	bike="1"	epul="1"	/>
		<force_code	code="64"	CoreNum="1"	value="1"	ACSY="1"	bike="1"	epul="1"	/>
		<force_code	code="64"	CoreNum="2"	value="1"	ACSY="1"	bike="1"	epul="1"	/>
		<force_code	code="64"	CoreNum="3"	value="1"	ACSY="1"	bike="1"	epul="1"	/>
		<force_code	code="64"	CoreNum="4"	value="1"	ACSY="1"	bike="1"	epul="1"	/>
		<force_code	code="65"	CoreNum="1"	value="1"	ACSY="1"	bike="1"	epul="1"	/>
		<force_code	code="65"	CoreNum="2"	value="1"	ACSY="1"	bike="1"	epul="1"	/>
		<force_code	code="65"	CoreNum="3"	value="1"	ACSY="1"	bike="1"	epul="1"	/>
		<force_code	code="65"	CoreNum="4"	value="1"	ACSY="1"	bike="1"	epul="1"	/>
		<force_code	code="66"	CoreNum="1"	value="1"	ACSY="1"	bike="1"	epul="1"	/>
		<force_code	code="66"	CoreNum="2"	value="1"	ACSY="1"	bike="1"	epul="1"	/>
		<force_code	code="66"	CoreNum="3"	value="1"	ACSY="1"	bike="1"	epul="1"	/>
		<force_code	code="66"	CoreNum="4"	value="1"	ACSY="1"	bike="1"	epul="1"	/>
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		<force_code	code="113"	CoreNum="2"	value="4"	ACSY="4"	bike="1"	epul="1"	/>
		<force_code	code="113"	CoreNum="3"	value="6"	ACSY="6"	bike="1"	epul="1"	/>
		<force_code	code="113"	CoreNum="4"	value="10"	ACSY="10"	bike="1"	epul="1"	/>
		<force_code	code="114"	CoreNum="1"	value="7"	ACSY="5"	bike="1"	epul="1"	/>
		<force_code	code="114"	CoreNum="2"	value="14"	ACSY="7"	bike="1"	epul="1"	/>
		<force_code	code="114"	CoreNum="3"	value="21"	ACSY="8"	bike="1"	epul="1"	/>
		<force_code	code="114"	CoreNum="4"	value="28"	ACSY="10"	bike="1"	epul="1"	/>
		<force_code	code="115"	CoreNum="1"	value="4"	ACSY="4"	bike="1"	epul="1"	/>
		<force_code	code="115"	CoreNum="2"	value="8"	ACSY="8"	bike="1"	epul="1"	/>
		<force_code	code="115"	CoreNum="3"	value="12"	ACSY="12"	bike="1"	epul="1"	/>
		<force_code	code="115"	CoreNum="4"	value="20"	ACSY="20"	bike="1"	epul="1"	/>
		<force_code	code="116"	CoreNum="1"	value="14"	ACSY="6"	bike="1"	epul="1"	/>
		<force_code	code="116"	CoreNum="2"	value="28"	ACSY="8"	bike="1"	epul="1"	/>
		<force_code	code="116"	CoreNum="3"	value="42"	ACSY="10"	bike="1"	epul="1"	/>
		<force_code	code="116"	CoreNum="4"	value="56"	ACSY="14"	bike="1"	epul="1"	/>
		<force_code	code="117"	CoreNum="1"	value="8"	ACSY="8"	bike="1"	epul="1"	/>
		<force_code	code="117"	CoreNum="2"	value="16"	ACSY="16"	bike="1"	epul="1"	/>
		<force_code	code="117"	CoreNum="3"	value="24"	ACSY="24"	bike="1"	epul="1"	/>
		<force_code	code="117"	CoreNum="4"	value="40"	ACSY="40"	bike="1"	epul="1"	/>
		<rare_code	code="1"	RareNum="1"	grade4="50"	grade5="60"	grade6="70"	grade7="75"	grade8="90"	grade9="90"	grade10="90"	grade11="90"	UniqueGrade1="10"	UniqueGrade2="0"	ACSY="10"	UniqueACSY="10"	bike5="100"	bike8="150"	epul9="1"	epul10="2"	epul11="3"	/>
		<rare_code	code="1"	RareNum="2"	grade4="55"	grade5="65"	grade6="75"	grade7="80"	grade8="100"	grade9="100"	grade10="100"	grade11="100"	UniqueGrade1="15"	UniqueGrade2="0"	ACSY="20"	UniqueACSY="15"	bike5="125"	bike8="200"	epul9="2"	epul10="3"	epul11="4"	/>
		<rare_code	code="1"	RareNum="3"	grade4="60"	grade5="70"	grade6="80"	grade7="90"	grade8="110"	grade9="110"	grade10="110"	grade11="110"	UniqueGrade1="20"	UniqueGrade2="0"	ACSY="30"	UniqueACSY="20"	bike5="150"	bike8="250"	epul9="3"	epul10="4"	epul11="5"	/>
		<rare_code	code="1"	RareNum="4"	grade4="65"	grade5="80"	grade6="90"	grade7="100"	grade8="120"	grade9="120"	grade10="120"	grade11="120"	UniqueGrade1="0"	UniqueGrade2="60"	ACSY="80"	UniqueACSY="25"	bike5="80"	bike8="80"	epul9="50"	epul10="50"	epul11="50"	/>
		<rare_code	code="1"	RareNum="5"	grade4="70"	grade5="90"	grade6="100"	grade7="110"	grade8="140"	grade9="140"	grade10="140"	grade11="140"	UniqueGrade1="0"	UniqueGrade2="20"	ACSY="40"	UniqueACSY="20"	bike5="200"	bike8="300"	epul9="5"	epul10="6"	epul11="7"	/>
		<rare_code	code="1"	RareNum="6"	grade4="75"	grade5="100"	grade6="110"	grade7="130"	grade8="170"	grade9="170"	grade10="170"	grade11="170"	UniqueGrade1="0"	UniqueGrade2="30"	ACSY="50"	UniqueACSY="35"	bike5="0"	bike8="350"	epul9="6"	epul10="7"	epul11="8"	/>
		<rare_code	code="1"	RareNum="7"	grade4="80"	grade5="110"	grade6="130"	grade7="140"	grade8="190"	grade9="190"	grade10="190"	grade11="190"	UniqueGrade1="0"	UniqueGrade2="50"	ACSY="60"	UniqueACSY="50"	bike5="0"	bike8="0"	epul9="7"	epul10="8"	epul11="9"	/>
		<rare_code	code="2"	RareNum="1"	grade4="50"	grade5="60"	grade6="70"	grade7="75"	grade8="90"	grade9="90"	grade10="90"	grade11="90"	UniqueGrade1="10"	UniqueGrade2="0"	ACSY="10"	UniqueACSY="10"	bike5="0"	bike8="0"	epul9="0"	epul10="0"	epul11="0"	/>
		<rare_code	code="2"	RareNum="2"	grade4="55"	grade5="65"	grade6="75"	grade7="80"	grade8="100"	grade9="100"	grade10="100"	grade11="100"	UniqueGrade1="15"	UniqueGrade2="0"	ACSY="20"	UniqueACSY="20"	bike5="0"	bike8="0"	epul9="0"	epul10="0"	epul11="0"	/>
		<rare_code	code="2"	RareNum="3"	grade4="60"	grade5="70"	grade6="80"	grade7="90"	grade8="110"	grade9="110"	grade10="110"	grade11="110"	UniqueGrade1="20"	UniqueGrade2="0"	ACSY="30"	UniqueACSY="30"	bike5="0"	bike8="0"	epul9="0"	epul10="0"	epul11="0"	/>
		<rare_code	code="2"	RareNum="4"	grade4="65"	grade5="80"	grade6="90"	grade7="100"	grade8="120"	grade9="120"	grade10="120"	grade11="120"	UniqueGrade1="0"	UniqueGrade2="0"	ACSY="35"	UniqueACSY="40"	bike5="0"	bike8="0"	epul9="0"	epul10="0"	epul11="0"	/>
		<rare_code	code="2"	RareNum="5"	grade4="70"	grade5="90"	grade6="100"	grade7="110"	grade8="140"	grade9="140"	grade10="140"	grade11="140"	UniqueGrade1="0"	UniqueGrade2="0"	ACSY="40"	UniqueACSY="50"	bike5="0"	bike8="0"	epul9="0"	epul10="0"	epul11="0"	/>
		<rare_code	code="2"	RareNum="6"	grade4="75"	grade5="100"	grade6="110"	grade7="130"	grade8="170"	grade9="170"	grade10="170"	grade11="170"	UniqueGrade1="0"	UniqueGrade2="0"	ACSY="50"	UniqueACSY="60"	bike5="0"	bike8="0"	epul9="0"	epul10="0"	epul11="0"	/>
		<rare_code	code="2"	RareNum="7"	grade4="80"	grade5="110"	grade6="130"	grade7="140"	grade8="190"	grade9="190"	grade10="190"	grade11="190"	UniqueGrade1="0"	UniqueGrade2="0"	ACSY="60"	UniqueACSY="70"	bike5="0"	bike8="0"	epul9="0"	epul10="0"	epul11="0"	/>
		<rare_code	code="3"	RareNum="1"	grade4="4"	grade5="4"	grade6="8"	grade7="8"	grade8="10"	grade9="10"	grade10="10"	grade11="15"	UniqueGrade1="0"	UniqueGrade2="0"	ACSY="4"	UniqueACSY="2"	bike5="0"	bike8="0"	epul9="0"	epul10="0"	epul11="0"	/>
		<rare_code	code="3"	RareNum="2"	grade4="8"	grade5="8"	grade6="10"	grade7="10"	grade8="16"	grade9="16"	grade10="16"	grade11="20"	UniqueGrade1="0"	UniqueGrade2="0"	ACSY="8"	UniqueACSY="4"	bike5="0"	bike8="0"	epul9="0"	epul10="0"	epul11="0"	/>
		<rare_code	code="3"	RareNum="3"	grade4="10"	grade5="10"	grade6="16"	grade7="16"	grade8="24"	grade9="24"	grade10="24"	grade11="30"	UniqueGrade1="0"	UniqueGrade2="0"	ACSY="10"	UniqueACSY="6"	bike5="0"	bike8="0"	epul9="0"	epul10="0"	epul11="0"	/>
		<rare_code	code="3"	RareNum="4"	grade4="16"	grade5="16"	grade6="24"	grade7="24"	grade8="32"	grade9="32"	grade10="32"	grade11="40"	UniqueGrade1="0"	UniqueGrade2="0"	ACSY="16"	UniqueACSY="8"	bike5="0"	bike8="0"	epul9="0"	epul10="0"	epul11="0"	/>
		<rare_code	code="3"	RareNum="5"	grade4="16"	grade5="16"	grade6="24"	grade7="24"	grade8="32"	grade9="32"	grade10="32"	grade11="40"	UniqueGrade1="0"	UniqueGrade2="0"	ACSY="16"	UniqueACSY="10"	bike5="0"	bike8="0"	epul9="0"	epul10="0"	epul11="0"	/>
		<rare_code	code="3"	RareNum="6"	grade4="24"	grade5="24"	grade6="30"	grade7="30"	grade8="40"	grade9="40"	grade10="40"	grade11="50"	UniqueGrade1="0"	UniqueGrade2="0"	ACSY="24"	UniqueACSY="12"	bike5="0"	bike8="0"	epul9="0"	epul10="0"	epul11="0"	/>
		<rare_code	code="3"	RareNum="7"	grade4="40"	grade5="40"	grade6="50"	grade7="50"	grade8="60"	grade9="60"	grade10="60"	grade11="80"	UniqueGrade1="0"	UniqueGrade2="0"	ACSY="40"	UniqueACSY="14"	bike5="0"	bike8="0"	epul9="0"	epul10="0"	epul11="0"	/>
		<rare_code	code="4"	RareNum="1"	grade4="4"	grade5="4"	grade6="8"	grade7="8"	grade8="10"	grade9="10"	grade10="10"	grade11="15"	UniqueGrade1="0"	UniqueGrade2="0"	ACSY="4"	UniqueACSY="2"	bike5="0"	bike8="0"	epul9="0"	epul10="0"	epul11="0"	/>
		<rare_code	code="4"	RareNum="2"	grade4="8"	grade5="8"	grade6="10"	grade7="10"	grade8="16"	grade9="16"	grade10="16"	grade11="20"	UniqueGrade1="0"	UniqueGrade2="0"	ACSY="8"	UniqueACSY="4"	bike5="0"	bike8="0"	epul9="0"	epul10="0"	epul11="0"	/>
		<rare_code	code="4"	RareNum="3"	grade4="10"	grade5="10"	grade6="16"	grade7="16"	grade8="24"	grade9="24"	grade10="24"	grade11="30"	UniqueGrade1="0"	UniqueGrade2="0"	ACSY="10"	UniqueACSY="6"	bike5="0"	bike8="0"	epul9="0"	epul10="0"	epul11="0"	/>
		<rare_code	code="4"	RareNum="4"	grade4="16"	grade5="16"	grade6="24"	grade7="24"	grade8="32"	grade9="32"	grade10="32"	grade11="40"	UniqueGrade1="0"	UniqueGrade2="0"	ACSY="16"	UniqueACSY="8"	bike5="0"	bike8="0"	epul9="0"	epul10="0"	epul11="0"	/>
		<rare_code	code="4"	RareNum="5"	grade4="16"	grade5="16"	grade6="24"	grade7="24"	grade8="32"	grade9="32"	grade10="32"	grade11="40"	UniqueGrade1="0"	UniqueGrade2="0"	ACSY="16"	UniqueACSY="10"	bike5="0"	bike8="0"	epul9="0"	epul10="0"	epul11="0"	/>
		<rare_code	code="4"	RareNum="6"	grade4="24"	grade5="24"	grade6="30"	grade7="30"	grade8="40"	grade9="40"	grade10="40"	grade11="50"	UniqueGrade1="0"	UniqueGrade2="0"	ACSY="24"	UniqueACSY="12"	bike5="0"	bike8="0"	epul9="0"	epul10="0"	epul11="0"	/>
		<rare_code	code="4"	RareNum="7"	grade4="40"	grade5="40"	grade6="50"	grade7="50"	grade8="60"	grade9="60"	grade10="60"	grade11="80"	UniqueGrade1="0"	UniqueGrade2="0"	ACSY="40"	UniqueACSY="14"	bike5="0"	bike8="0"	epul9="0"	epul10="0"	epul11="0"	/>
		<rare_code	code="5"	RareNum="1"	grade4="4"	grade5="4"	grade6="8"	grade7="8"	grade8="10"	grade9="10"	grade10="10"	grade11="15"	UniqueGrade1="6"	UniqueGrade2="0"	ACSY="4"	UniqueACSY="2"	bike5="0"	bike8="0"	epul9="0"	epul10="0"	epul11="0"	/>
		<rare_code	code="5"	RareNum="2"	grade4="8"	grade5="8"	grade6="10"	grade7="10"	grade8="16"	grade9="16"	grade10="16"	grade11="20"	UniqueGrade1="14"	UniqueGrade2="0"	ACSY="8"	UniqueACSY="4"	bike5="0"	bike8="0"	epul9="0"	epul10="0"	epul11="0"	/>
		<rare_code	code="5"	RareNum="3"	grade4="10"	grade5="10"	grade6="16"	grade7="16"	grade8="24"	grade9="24"	grade10="24"	grade11="30"	UniqueGrade1="20"	UniqueGrade2="0"	ACSY="10"	UniqueACSY="6"	bike5="0"	bike8="0"	epul9="0"	epul10="0"	epul11="0"	/>
		<rare_code	code="5"	RareNum="4"	grade4="16"	grade5="16"	grade6="24"	grade7="24"	grade8="32"	grade9="32"	grade10="32"	grade11="40"	UniqueGrade1="0"	UniqueGrade2="25"	ACSY="16"	UniqueACSY="8"	bike5="0"	bike8="0"	epul9="0"	epul10="0"	epul11="0"	/>
		<rare_code	code="5"	RareNum="5"	grade4="16"	grade5="16"	grade6="24"	grade7="24"	grade8="32"	grade9="32"	grade10="32"	grade11="40"	UniqueGrade1="0"	UniqueGrade2="10"	ACSY="16"	UniqueACSY="10"	bike5="0"	bike8="0"	epul9="0"	epul10="0"	epul11="0"	/>
		<rare_code	code="5"	RareNum="6"	grade4="24"	grade5="24"	grade6="30"	grade7="30"	grade8="40"	grade9="40"	grade10="40"	grade11="50"	UniqueGrade1="0"	UniqueGrade2="14"	ACSY="24"	UniqueACSY="20"	bike5="0"	bike8="0"	epul9="0"	epul10="0"	epul11="0"	/>
		<rare_code	code="5"	RareNum="7"	grade4="40"	grade5="40"	grade6="50"	grade7="50"	grade8="60"	grade9="60"	grade10="60"	grade11="80"	UniqueGrade1="0"	UniqueGrade2="20"	ACSY="40"	UniqueACSY="30"	bike5="0"	bike8="0"	epul9="0"	epul10="0"	epul11="0"	/>
		<rare_code	code="6"	RareNum="1"	grade4="25"	grade5="55"	grade6="75"	grade7="100"	grade8="150"	grade9="150"	grade10="150"	grade11="150"	UniqueGrade1="20"	UniqueGrade2="0"	ACSY="0"	UniqueACSY="0"	bike5="0"	bike8="0"	epul9="0"	epul10="0"	epul11="0"	/>
		<rare_code	code="6"	RareNum="2"	grade4="35"	grade5="60"	grade6="100"	grade7="125"	grade8="175"	grade9="175"	grade10="175"	grade11="175"	UniqueGrade1="30"	UniqueGrade2="0"	ACSY="0"	UniqueACSY="0"	bike5="0"	bike8="0"	epul9="0"	epul10="0"	epul11="0"	/>
		<rare_code	code="6"	RareNum="3"	grade4="50"	grade5="70"	grade6="125"	grade7="150"	grade8="200"	grade9="200"	grade10="200"	grade11="200"	UniqueGrade1="40"	UniqueGrade2="0"	ACSY="0"	UniqueACSY="50"	bike5="0"	bike8="0"	epul9="0"	epul10="0"	epul11="0"	/>
		<rare_code	code="6"	RareNum="4"	grade4="60"	grade5="90"	grade6="150"	grade7="175"	grade8="250"	grade9="250"	grade10="250"	grade11="250"	UniqueGrade1="0"	UniqueGrade2="0"	ACSY="0"	UniqueACSY="100"	bike5="0"	bike8="0"	epul9="0"	epul10="0"	epul11="0"	/>
		<rare_code	code="6"	RareNum="5"	grade4="75"	grade5="125"	grade6="175"	grade7="200"	grade8="300"	grade9="300"	grade10="300"	grade11="300"	UniqueGrade1="0"	UniqueGrade2="0"	ACSY="0"	UniqueACSY="0"	bike5="0"	bike8="0"	epul9="0"	epul10="0"	epul11="0"	/>
		<rare_code	code="6"	RareNum="6"	grade4="90"	grade5="150"	grade6="200"	grade7="250"	grade8="350"	grade9="350"	grade10="350"	grade11="350"	UniqueGrade1="0"	UniqueGrade2="0"	ACSY="0"	UniqueACSY="0"	bike5="0"	bike8="0"	epul9="0"	epul10="0"	epul11="0"	/>
		<rare_code	code="6"	RareNum="7"	grade4="100"	grade5="175"	grade6="250"	grade7="300"	grade8="400"	grade9="400"	grade10="400"	grade11="400"	UniqueGrade1="0"	UniqueGrade2="0"	ACSY="0"	UniqueACSY="0"	bike5="0"	bike8="0"	epul9="0"	epul10="0"	epul11="0"	/>
		<rare_code	code="7"	RareNum="1"	grade4="15"	grade5="20"	grade6="25"	grade7="30"	grade8="40"	grade9="40"	grade10="40"	grade11="40"	UniqueGrade1="20"	UniqueGrade2="0"	ACSY="0"	UniqueACSY="0"	bike5="0"	bike8="0"	epul9="0"	epul10="0"	epul11="0"	/>
		<rare_code	code="7"	RareNum="2"	grade4="20"	grade5="25"	grade6="30"	grade7="35"	grade8="50"	grade9="50"	grade10="50"	grade11="50"	UniqueGrade1="30"	UniqueGrade2="0"	ACSY="0"	UniqueACSY="0"	bike5="0"	bike8="0"	epul9="0"	epul10="0"	epul11="0"	/>
		<rare_code	code="7"	RareNum="3"	grade4="25"	grade5="30"	grade6="40"	grade7="45"	grade8="60"	grade9="60"	grade10="60"	grade11="60"	UniqueGrade1="40"	UniqueGrade2="0"	ACSY="0"	UniqueACSY="0"	bike5="0"	bike8="0"	epul9="0"	epul10="0"	epul11="0"	/>
		<rare_code	code="7"	RareNum="4"	grade4="30"	grade5="40"	grade6="45"	grade7="50"	grade8="75"	grade9="75"	grade10="75"	grade11="75"	UniqueGrade1="0"	UniqueGrade2="0"	ACSY="0"	UniqueACSY="0"	bike5="0"	bike8="0"	epul9="0"	epul10="0"	epul11="0"	/>
		<rare_code	code="7"	RareNum="5"	grade4="35"	grade5="50"	grade6="60"	grade7="70"	grade8="100"	grade9="100"	grade10="100"	grade11="100"	UniqueGrade1="0"	UniqueGrade2="0"	ACSY="0"	UniqueACSY="0"	bike5="0"	bike8="0"	epul9="0"	epul10="0"	epul11="0"	/>
		<rare_code	code="7"	RareNum="6"	grade4="40"	grade5="60"	grade6="75"	grade7="85"	grade8="125"	grade9="125"	grade10="125"	grade11="125"	UniqueGrade1="0"	UniqueGrade2="0"	ACSY="0"	UniqueACSY="0"	bike5="0"	bike8="0"	epul9="0"	epul10="0"	epul11="0"	/>
		<rare_code	code="7"	RareNum="7"	grade4="50"	grade5="70"	grade6="90"	grade7="100"	grade8="150"	grade9="150"	grade10="150"	grade11="150"	UniqueGrade1="0"	UniqueGrade2="0"	ACSY="0"	UniqueACSY="0"	bike5="0"	bike8="0"	epul9="0"	epul10="0"	epul11="0"	/>
		<rare_code	code="8"	RareNum="1"	grade4="6"	grade5="6"	grade6="6"	grade7="6"	grade8="6"	grade9="6"	grade10="6"	grade11="6"	UniqueGrade1="5"	UniqueGrade2="0"	ACSY="2"	UniqueACSY="2"	bike5="2"	bike8="5"	epul9="0"	epul10="0"	epul11="0"	/>
		<rare_code	code="8"	RareNum="2"	grade4="7"	grade5="7"	grade6="7"	grade7="7"	grade8="7"	grade9="7"	grade10="7"	grade11="7"	UniqueGrade1="7"	UniqueGrade2="0"	ACSY="4"	UniqueACSY="4"	bike5="4"	bike8="7"	epul9="0"	epul10="0"	epul11="0"	/>
		<rare_code	code="8"	RareNum="3"	grade4="10"	grade5="10"	grade6="10"	grade7="10"	grade8="10"	grade9="10"	grade10="10"	grade11="10"	UniqueGrade1="10"	UniqueGrade2="0"	ACSY="6"	UniqueACSY="6"	bike5="6"	bike8="10"	epul9="0"	epul10="0"	epul11="0"	/>
		<rare_code	code="8"	RareNum="4"	grade4="16"	grade5="16"	grade6="16"	grade7="16"	grade8="16"	grade9="16"	grade10="16"	grade11="16"	UniqueGrade1="12"	UniqueGrade2="16"	ACSY="9"	UniqueACSY="9"	bike5="0"	bike8="0"	epul9="0"	epul10="0"	epul11="0"	/>
		<rare_code	code="8"	RareNum="5"	grade4="16"	grade5="16"	grade6="16"	grade7="16"	grade8="16"	grade9="16"	grade10="16"	grade11="16"	UniqueGrade1="5"	UniqueGrade2="2"	ACSY="2"	UniqueACSY="2"	bike5="8"	bike8="12"	epul9="0"	epul10="0"	epul11="0"	/>
		<rare_code	code="8"	RareNum="6"	grade4="18"	grade5="18"	grade6="18"	grade7="18"	grade8="18"	grade9="18"	grade10="18"	grade11="18"	UniqueGrade1="7"	UniqueGrade2="6"	ACSY="5"	UniqueACSY="5"	bike5="0"	bike8="14"	epul9="0"	epul10="0"	epul11="0"	/>
		<rare_code	code="8"	RareNum="7"	grade4="20"	grade5="20"	grade6="20"	grade7="20"	grade8="20"	grade9="20"	grade10="20"	grade11="20"	UniqueGrade1="10"	UniqueGrade2="10"	ACSY="7"	UniqueACSY="7"	bike5="0"	bike8="0"	epul9="0"	epul10="0"	epul11="0"	/>
		<rare_code	code="9"	RareNum="1"	grade4="3"	grade5="3"	grade6="3"	grade7="3"	grade8="3"	grade9="3"	grade10="3"	grade11="3"	UniqueGrade1="2"	UniqueGrade2="0"	ACSY="0"	UniqueACSY="0"	bike5="1"	bike8="3"	epul9="0"	epul10="0"	epul11="0"	/>
		<rare_code	code="9"	RareNum="2"	grade4="4"	grade5="4"	grade6="4"	grade7="4"	grade8="4"	grade9="4"	grade10="4"	grade11="4"	UniqueGrade1="3"	UniqueGrade2="0"	ACSY="0"	UniqueACSY="0"	bike5="2"	bike8="4"	epul9="0"	epul10="0"	epul11="0"	/>
		<rare_code	code="9"	RareNum="3"	grade4="5"	grade5="5"	grade6="5"	grade7="5"	grade8="5"	grade9="5"	grade10="5"	grade11="5"	UniqueGrade1="4"	UniqueGrade2="0"	ACSY="0"	UniqueACSY="0"	bike5="3"	bike8="5"	epul9="0"	epul10="0"	epul11="0"	/>
		<rare_code	code="9"	RareNum="4"	grade4="8"	grade5="8"	grade6="8"	grade7="8"	grade8="8"	grade9="8"	grade10="8"	grade11="8"	UniqueGrade1="7"	UniqueGrade2="7"	ACSY="0"	UniqueACSY="0"	bike5="0"	bike8="0"	epul9="0"	epul10="0"	epul11="0"	/>
		<rare_code	code="9"	RareNum="5"	grade4="8"	grade5="8"	grade6="8"	grade7="8"	grade8="8"	grade9="8"	grade10="8"	grade11="8"	UniqueGrade1="1"	UniqueGrade2="1"	ACSY="0"	UniqueACSY="0"	bike5="4"	bike8="6"	epul9="0"	epul10="0"	epul11="0"	/>
		<rare_code	code="9"	RareNum="6"	grade4="9"	grade5="9"	grade6="9"	grade7="9"	grade8="9"	grade9="9"	grade10="9"	grade11="9"	UniqueGrade1="2"	UniqueGrade2="3"	ACSY="0"	UniqueACSY="0"	bike5="0"	bike8="8"	epul9="0"	epul10="0"	epul11="0"	/>
		<rare_code	code="9"	RareNum="7"	grade4="10"	grade5="10"	grade6="10"	grade7="10"	grade8="10"	grade9="10"	grade10="10"	grade11="10"	UniqueGrade1="4"	UniqueGrade2="5"	ACSY="0"	UniqueACSY="0"	bike5="0"	bike8="0"	epul9="0"	epul10="0"	epul11="0"	/>
		<rare_code	code="10"	RareNum="1"	grade4="4"	grade5="4"	grade6="4"	grade7="4"	grade8="4"	grade9="4"	grade10="4"	grade11="4"	UniqueGrade1="0"	UniqueGrade2="0"	ACSY="0"	UniqueACSY="0"	bike5="0"	bike8="0"	epul9="0"	epul10="0"	epul11="0"	/>
		<rare_code	code="10"	RareNum="2"	grade4="5"	grade5="5"	grade6="5"	grade7="5"	grade8="5"	grade9="5"	grade10="5"	grade11="5"	UniqueGrade1="0"	UniqueGrade2="0"	ACSY="0"	UniqueACSY="0"	bike5="0"	bike8="0"	epul9="0"	epul10="0"	epul11="0"	/>
		<rare_code	code="10"	RareNum="3"	grade4="6"	grade5="6"	grade6="6"	grade7="6"	grade8="6"	grade9="6"	grade10="6"	grade11="6"	UniqueGrade1="0"	UniqueGrade2="0"	ACSY="0"	UniqueACSY="0"	bike5="0"	bike8="0"	epul9="0"	epul10="0"	epul11="0"	/>
		<rare_code	code="10"	RareNum="4"	grade4="7"	grade5="7"	grade6="7"	grade7="7"	grade8="7"	grade9="7"	grade10="7"	grade11="7"	UniqueGrade1="0"	UniqueGrade2="0"	ACSY="0"	UniqueACSY="0"	bike5="0"	bike8="0"	epul9="0"	epul10="0"	epul11="0"	/>
		<rare_code	code="10"	RareNum="5"	grade4="7"	grade5="7"	grade6="7"	grade7="7"	grade8="7"	grade9="7"	grade10="7"	grade11="7"	UniqueGrade1="0"	UniqueGrade2="0"	ACSY="0"	UniqueACSY="0"	bike5="0"	bike8="0"	epul9="0"	epul10="0"	epul11="0"	/>
		<rare_code	code="10"	RareNum="6"	grade4="8"	grade5="8"	grade6="8"	grade7="8"	grade8="8"	grade9="8"	grade10="8"	grade11="8"	UniqueGrade1="0"	UniqueGrade2="0"	ACSY="0"	UniqueACSY="0"	bike5="0"	bike8="0"	epul9="0"	epul10="0"	epul11="0"	/>
		<rare_code	code="10"	RareNum="7"	grade4="9"	grade5="9"	grade6="9"	grade7="9"	grade8="9"	grade9="9"	grade10="9"	grade11="9"	UniqueGrade1="0"	UniqueGrade2="0"	ACSY="0"	UniqueACSY="0"	bike5="0"	bike8="0"	epul9="0"	epul10="0"	epul11="0"	/>
		<rare_code	code="11"	RareNum="1"	grade4="8"	grade5="8"	grade6="8"	grade7="8"	grade8="8"	grade9="8"	grade10="8"	grade11="8"	UniqueGrade1="0"	UniqueGrade2="0"	ACSY="0"	UniqueACSY="0"	bike5="0"	bike8="0"	epul9="0"	epul10="0"	epul11="0"	/>
		<rare_code	code="11"	RareNum="2"	grade4="10"	grade5="10"	grade6="10"	grade7="10"	grade8="10"	grade9="10"	grade10="10"	grade11="10"	UniqueGrade1="0"	UniqueGrade2="0"	ACSY="0"	UniqueACSY="0"	bike5="0"	bike8="0"	epul9="0"	epul10="0"	epul11="0"	/>
		<rare_code	code="11"	RareNum="3"	grade4="12"	grade5="12"	grade6="12"	grade7="12"	grade8="12"	grade9="12"	grade10="12"	grade11="12"	UniqueGrade1="0"	UniqueGrade2="0"	ACSY="0"	UniqueACSY="0"	bike5="0"	bike8="0"	epul9="0"	epul10="0"	epul11="0"	/>
		<rare_code	code="11"	RareNum="4"	grade4="14"	grade5="14"	grade6="14"	grade7="14"	grade8="14"	grade9="14"	grade10="14"	grade11="14"	UniqueGrade1="0"	UniqueGrade2="0"	ACSY="0"	UniqueACSY="0"	bike5="0"	bike8="0"	epul9="0"	epul10="0"	epul11="0"	/>
		<rare_code	code="11"	RareNum="5"	grade4="14"	grade5="14"	grade6="14"	grade7="14"	grade8="14"	grade9="14"	grade10="14"	grade11="14"	UniqueGrade1="0"	UniqueGrade2="0"	ACSY="0"	UniqueACSY="0"	bike5="0"	bike8="0"	epul9="0"	epul10="0"	epul11="0"	/>
		<rare_code	code="11"	RareNum="6"	grade4="16"	grade5="16"	grade6="16"	grade7="16"	grade8="16"	grade9="16"	grade10="16"	grade11="16"	UniqueGrade1="0"	UniqueGrade2="0"	ACSY="0"	UniqueACSY="0"	bike5="0"	bike8="0"	epul9="0"	epul10="0"	epul11="0"	/>
		<rare_code	code="11"	RareNum="7"	grade4="18"	grade5="18"	grade6="18"	grade7="18"	grade8="18"	grade9="18"	grade10="18"	grade11="18"	UniqueGrade1="0"	UniqueGrade2="0"	ACSY="0"	UniqueACSY="0"	bike5="0"	bike8="0"	epul9="0"	epul10="0"	epul11="0"	/>
		<rare_code	code="12"	RareNum="1"	grade4="5"	grade5="5"	grade6="10"	grade7="20"	grade8="20"	grade9="20"	grade10="20"	grade11="20"	UniqueGrade1="0"	UniqueGrade2="0"	ACSY="5"	UniqueACSY="0"	bike5="0"	bike8="0"	epul9="0"	epul10="0"	epul11="0"	/>
		<rare_code	code="12"	RareNum="2"	grade4="6"	grade5="10"	grade6="15"	grade7="25"	grade8="25"	grade9="25"	grade10="25"	grade11="25"	UniqueGrade1="0"	UniqueGrade2="0"	ACSY="10"	UniqueACSY="0"	bike5="0"	bike8="0"	epul9="0"	epul10="0"	epul11="0"	/>
		<rare_code	code="12"	RareNum="3"	grade4="10"	grade5="15"	grade6="20"	grade7="30"	grade8="30"	grade9="30"	grade10="30"	grade11="30"	UniqueGrade1="0"	UniqueGrade2="0"	ACSY="15"	UniqueACSY="0"	bike5="0"	bike8="0"	epul9="0"	epul10="0"	epul11="0"	/>
		<rare_code	code="12"	RareNum="4"	grade4="20"	grade5="25"	grade6="30"	grade7="40"	grade8="40"	grade9="40"	grade10="40"	grade11="40"	UniqueGrade1="0"	UniqueGrade2="35"	ACSY="20"	UniqueACSY="0"	bike5="0"	bike8="0"	epul9="0"	epul10="0"	epul11="0"	/>
		<rare_code	code="12"	RareNum="5"	grade4="20"	grade5="25"	grade6="30"	grade7="40"	grade8="40"	grade9="40"	grade10="40"	grade11="40"	UniqueGrade1="0"	UniqueGrade2="10"	ACSY="25"	UniqueACSY="10"	bike5="0"	bike8="0"	epul9="0"	epul10="0"	epul11="0"	/>
		<rare_code	code="12"	RareNum="6"	grade4="25"	grade5="30"	grade6="35"	grade7="45"	grade8="45"	grade9="45"	grade10="45"	grade11="45"	UniqueGrade1="0"	UniqueGrade2="20"	ACSY="30"	UniqueACSY="15"	bike5="0"	bike8="0"	epul9="0"	epul10="0"	epul11="0"	/>
		<rare_code	code="12"	RareNum="7"	grade4="30"	grade5="35"	grade6="40"	grade7="50"	grade8="50"	grade9="50"	grade10="50"	grade11="50"	UniqueGrade1="0"	UniqueGrade2="30"	ACSY="40"	UniqueACSY="20"	bike5="0"	bike8="0"	epul9="0"	epul10="0"	epul11="0"	/>
		<rare_code	code="13"	RareNum="1"	grade4="5"	grade5="5"	grade6="10"	grade7="20"	grade8="20"	grade9="20"	grade10="20"	grade11="20"	UniqueGrade1="0"	UniqueGrade2="0"	ACSY="5"	UniqueACSY="0"	bike5="0"	bike8="0"	epul9="0"	epul10="0"	epul11="0"	/>
		<rare_code	code="13"	RareNum="2"	grade4="6"	grade5="10"	grade6="15"	grade7="25"	grade8="25"	grade9="25"	grade10="25"	grade11="25"	UniqueGrade1="0"	UniqueGrade2="0"	ACSY="10"	UniqueACSY="0"	bike5="0"	bike8="0"	epul9="0"	epul10="0"	epul11="0"	/>
		<rare_code	code="13"	RareNum="3"	grade4="10"	grade5="15"	grade6="20"	grade7="30"	grade8="30"	grade9="30"	grade10="30"	grade11="30"	UniqueGrade1="0"	UniqueGrade2="0"	ACSY="15"	UniqueACSY="0"	bike5="0"	bike8="0"	epul9="0"	epul10="0"	epul11="0"	/>
		<rare_code	code="13"	RareNum="4"	grade4="20"	grade5="25"	grade6="30"	grade7="40"	grade8="40"	grade9="40"	grade10="40"	grade11="40"	UniqueGrade1="0"	UniqueGrade2="0"	ACSY="20"	UniqueACSY="0"	bike5="0"	bike8="0"	epul9="0"	epul10="0"	epul11="0"	/>
		<rare_code	code="13"	RareNum="5"	grade4="20"	grade5="25"	grade6="30"	grade7="40"	grade8="40"	grade9="40"	grade10="40"	grade11="40"	UniqueGrade1="0"	UniqueGrade2="0"	ACSY="25"	UniqueACSY="0"	bike5="0"	bike8="0"	epul9="0"	epul10="0"	epul11="0"	/>
		<rare_code	code="13"	RareNum="6"	grade4="25"	grade5="30"	grade6="35"	grade7="45"	grade8="45"	grade9="45"	grade10="45"	grade11="45"	UniqueGrade1="0"	UniqueGrade2="0"	ACSY="30"	UniqueACSY="0"	bike5="0"	bike8="0"	epul9="0"	epul10="0"	epul11="0"	/>
		<rare_code	code="13"	RareNum="7"	grade4="30"	grade5="35"	grade6="40"	grade7="50"	grade8="50"	grade9="50"	grade10="50"	grade11="50"	UniqueGrade1="0"	UniqueGrade2="0"	ACSY="40"	UniqueACSY="0"	bike5="0"	bike8="0"	epul9="0"	epul10="0"	epul11="0"	/>
		<rare_code	code="23"	RareNum="1"	grade4="8"	grade5="8"	grade6="16"	grade7="16"	grade8="20"	grade9="20"	grade10="20"	grade11="30"	UniqueGrade1="0"	UniqueGrade2="0"	ACSY="0"	UniqueACSY="0"	bike5="0"	bike8="0"	epul9="0"	epul10="0"	epul11="0"	/>
		<rare_code	code="23"	RareNum="2"	grade4="16"	grade5="16"	grade6="20"	grade7="20"	grade8="32"	grade9="32"	grade10="32"	grade11="40"	UniqueGrade1="0"	UniqueGrade2="0"	ACSY="0"	UniqueACSY="0"	bike5="0"	bike8="0"	epul9="0"	epul10="0"	epul11="0"	/>
		<rare_code	code="23"	RareNum="3"	grade4="20"	grade5="20"	grade6="32"	grade7="32"	grade8="48"	grade9="48"	grade10="48"	grade11="60"	UniqueGrade1="0"	UniqueGrade2="0"	ACSY="0"	UniqueACSY="0"	bike5="0"	bike8="0"	epul9="0"	epul10="0"	epul11="0"	/>
		<rare_code	code="23"	RareNum="4"	grade4="32"	grade5="32"	grade6="48"	grade7="48"	grade8="64"	grade9="64"	grade10="64"	grade11="80"	UniqueGrade1="0"	UniqueGrade2="0"	ACSY="0"	UniqueACSY="0"	bike5="0"	bike8="0"	epul9="0"	epul10="0"	epul11="0"	/>
		<rare_code	code="23"	RareNum="5"	grade4="32"	grade5="32"	grade6="48"	grade7="48"	grade8="64"	grade9="64"	grade10="64"	grade11="80"	UniqueGrade1="0"	UniqueGrade2="0"	ACSY="0"	UniqueACSY="0"	bike5="0"	bike8="0"	epul9="0"	epul10="0"	epul11="0"	/>
		<rare_code	code="23"	RareNum="6"	grade4="48"	grade5="48"	grade6="60"	grade7="60"	grade8="80"	grade9="80"	grade10="80"	grade11="100"	UniqueGrade1="0"	UniqueGrade2="0"	ACSY="0"	UniqueACSY="0"	bike5="0"	bike8="0"	epul9="0"	epul10="0"	epul11="0"	/>
		<rare_code	code="23"	RareNum="7"	grade4="80"	grade5="80"	grade6="100"	grade7="100"	grade8="120"	grade9="120"	grade10="120"	grade11="160"	UniqueGrade1="0"	UniqueGrade2="0"	ACSY="0"	UniqueACSY="0"	bike5="0"	bike8="0"	epul9="0"	epul10="0"	epul11="0"	/>
		<rare_code	code="24"	RareNum="1"	grade4="1"	grade5="1"	grade6="1"	grade7="1"	grade8="1"	grade9="1"	grade10="1"	grade11="1"	UniqueGrade1="0"	UniqueGrade2="0"	ACSY="0"	UniqueACSY="0"	bike5="0"	bike8="0"	epul9="0"	epul10="0"	epul11="0"	/>
		<rare_code	code="24"	RareNum="2"	grade4="1"	grade5="1"	grade6="1"	grade7="1"	grade8="1"	grade9="1"	grade10="1"	grade11="1"	UniqueGrade1="0"	UniqueGrade2="0"	ACSY="0"	UniqueACSY="0"	bike5="0"	bike8="0"	epul9="0"	epul10="0"	epul11="0"	/>
		<rare_code	code="24"	RareNum="3"	grade4="1"	grade5="1"	grade6="1"	grade7="1"	grade8="1"	grade9="1"	grade10="1"	grade11="1"	UniqueGrade1="0"	UniqueGrade2="0"	ACSY="0"	UniqueACSY="0"	bike5="0"	bike8="0"	epul9="0"	epul10="0"	epul11="0"	/>
		<rare_code	code="24"	RareNum="4"	grade4="1"	grade5="1"	grade6="1"	grade7="1"	grade8="1"	grade9="1"	grade10="1"	grade11="1"	UniqueGrade1="0"	UniqueGrade2="0"	ACSY="0"	UniqueACSY="0"	bike5="0"	bike8="0"	epul9="0"	epul10="0"	epul11="0"	/>
		<rare_code	code="24"	RareNum="5"	grade4="1"	grade5="1"	grade6="1"	grade7="1"	grade8="1"	grade9="1"	grade10="1"	grade11="1"	UniqueGrade1="0"	UniqueGrade2="0"	ACSY="0"	UniqueACSY="0"	bike5="0"	bike8="0"	epul9="0"	epul10="0"	epul11="0"	/>
		<rare_code	code="24"	RareNum="6"	grade4="1"	grade5="1"	grade6="1"	grade7="1"	grade8="1"	grade9="1"	grade10="1"	grade11="1"	UniqueGrade1="0"	UniqueGrade2="0"	ACSY="0"	UniqueACSY="0"	bike5="0"	bike8="0"	epul9="0"	epul10="0"	epul11="0"	/>
		<rare_code	code="24"	RareNum="7"	grade4="1"	grade5="1"	grade6="1"	grade7="1"	grade8="1"	grade9="1"	grade10="1"	grade11="1"	UniqueGrade1="0"	UniqueGrade2="0"	ACSY="0"	UniqueACSY="0"	bike5="0"	bike8="0"	epul9="0"	epul10="0"	epul11="0"	/>
		<rare_code	code="25"	RareNum="1"	grade4="1"	grade5="1"	grade6="1"	grade7="1"	grade8="1"	grade9="1"	grade10="1"	grade11="1"	UniqueGrade1="0"	UniqueGrade2="0"	ACSY="0"	UniqueACSY="0"	bike5="0"	bike8="0"	epul9="0"	epul10="0"	epul11="0"	/>
		<rare_code	code="25"	RareNum="2"	grade4="1"	grade5="1"	grade6="1"	grade7="1"	grade8="1"	grade9="1"	grade10="1"	grade11="1"	UniqueGrade1="0"	UniqueGrade2="0"	ACSY="0"	UniqueACSY="0"	bike5="0"	bike8="0"	epul9="0"	epul10="0"	epul11="0"	/>
		<rare_code	code="25"	RareNum="3"	grade4="1"	grade5="1"	grade6="1"	grade7="1"	grade8="1"	grade9="1"	grade10="1"	grade11="1"	UniqueGrade1="0"	UniqueGrade2="0"	ACSY="0"	UniqueACSY="0"	bike5="0"	bike8="0"	epul9="0"	epul10="0"	epul11="0"	/>
		<rare_code	code="25"	RareNum="4"	grade4="1"	grade5="1"	grade6="1"	grade7="1"	grade8="1"	grade9="1"	grade10="1"	grade11="1"	UniqueGrade1="0"	UniqueGrade2="0"	ACSY="0"	UniqueACSY="0"	bike5="0"	bike8="0"	epul9="0"	epul10="0"	epul11="0"	/>
		<rare_code	code="25"	RareNum="5"	grade4="1"	grade5="1"	grade6="1"	grade7="1"	grade8="1"	grade9="1"	grade10="1"	grade11="1"	UniqueGrade1="0"	UniqueGrade2="0"	ACSY="0"	UniqueACSY="0"	bike5="0"	bike8="0"	epul9="0"	epul10="0"	epul11="0"	/>
		<rare_code	code="25"	RareNum="6"	grade4="1"	grade5="1"	grade6="1"	grade7="1"	grade8="1"	grade9="1"	grade10="1"	grade11="1"	UniqueGrade1="0"	UniqueGrade2="0"	ACSY="0"	UniqueACSY="0"	bike5="0"	bike8="0"	epul9="0"	epul10="0"	epul11="0"	/>
		<rare_code	code="25"	RareNum="7"	grade4="1"	grade5="1"	grade6="1"	grade7="1"	grade8="1"	grade9="1"	grade10="1"	grade11="1"	UniqueGrade1="0"	UniqueGrade2="0"	ACSY="0"	UniqueACSY="0"	bike5="0"	bike8="0"	epul9="0"	epul10="0"	epul11="0"	/>
		<rare_code	code="26"	RareNum="1"	grade4="50"	grade5="110"	grade6="150"	grade7="200"	grade8="300"	grade9="300"	grade10="300"	grade11="300"	UniqueGrade1="0"	UniqueGrade2="0"	ACSY="0"	UniqueACSY="0"	bike5="0"	bike8="0"	epul9="0"	epul10="0"	epul11="0"	/>
		<rare_code	code="26"	RareNum="2"	grade4="70"	grade5="120"	grade6="200"	grade7="250"	grade8="350"	grade9="350"	grade10="350"	grade11="350"	UniqueGrade1="0"	UniqueGrade2="0"	ACSY="0"	UniqueACSY="0"	bike5="0"	bike8="0"	epul9="0"	epul10="0"	epul11="0"	/>
		<rare_code	code="26"	RareNum="3"	grade4="100"	grade5="140"	grade6="250"	grade7="300"	grade8="400"	grade9="400"	grade10="400"	grade11="400"	UniqueGrade1="0"	UniqueGrade2="0"	ACSY="0"	UniqueACSY="0"	bike5="0"	bike8="0"	epul9="0"	epul10="0"	epul11="0"	/>
		<rare_code	code="26"	RareNum="4"	grade4="150"	grade5="250"	grade6="350"	grade7="400"	grade8="600"	grade9="600"	grade10="600"	grade11="600"	UniqueGrade1="0"	UniqueGrade2="0"	ACSY="0"	UniqueACSY="0"	bike5="0"	bike8="0"	epul9="0"	epul10="0"	epul11="0"	/>
		<rare_code	code="26"	RareNum="5"	grade4="150"	grade5="250"	grade6="350"	grade7="400"	grade8="600"	grade9="600"	grade10="600"	grade11="600"	UniqueGrade1="0"	UniqueGrade2="0"	ACSY="0"	UniqueACSY="0"	bike5="0"	bike8="0"	epul9="0"	epul10="0"	epul11="0"	/>
		<rare_code	code="26"	RareNum="6"	grade4="180"	grade5="300"	grade6="400"	grade7="500"	grade8="700"	grade9="700"	grade10="700"	grade11="700"	UniqueGrade1="0"	UniqueGrade2="0"	ACSY="0"	UniqueACSY="0"	bike5="0"	bike8="0"	epul9="0"	epul10="0"	epul11="0"	/>
		<rare_code	code="26"	RareNum="7"	grade4="200"	grade5="250"	grade6="500"	grade7="600"	grade8="800"	grade9="800"	grade10="800"	grade11="800"	UniqueGrade1="0"	UniqueGrade2="0"	ACSY="0"	UniqueACSY="0"	bike5="0"	bike8="0"	epul9="0"	epul10="0"	epul11="0"	/>
		<rare_code	code="28"	RareNum="1"	grade4="12"	grade5="12"	grade6="12"	grade7="12"	grade8="12"	grade9="12"	grade10="12"	grade11="12"	UniqueGrade1="10"	UniqueGrade2="0"	ACSY="0"	UniqueACSY="0"	bike5="0"	bike8="0"	epul9="0"	epul10="0"	epul11="0"	/>
		<rare_code	code="28"	RareNum="2"	grade4="14"	grade5="14"	grade6="14"	grade7="14"	grade8="14"	grade9="14"	grade10="14"	grade11="14"	UniqueGrade1="14"	UniqueGrade2="0"	ACSY="0"	UniqueACSY="0"	bike5="0"	bike8="0"	epul9="0"	epul10="0"	epul11="0"	/>
		<rare_code	code="28"	RareNum="3"	grade4="20"	grade5="20"	grade6="20"	grade7="20"	grade8="20"	grade9="20"	grade10="20"	grade11="20"	UniqueGrade1="20"	UniqueGrade2="0"	ACSY="0"	UniqueACSY="0"	bike5="0"	bike8="0"	epul9="0"	epul10="0"	epul11="0"	/>
		<rare_code	code="28"	RareNum="4"	grade4="32"	grade5="32"	grade6="32"	grade7="32"	grade8="32"	grade9="32"	grade10="32"	grade11="32"	UniqueGrade1="24"	UniqueGrade2="0"	ACSY="0"	UniqueACSY="0"	bike5="0"	bike8="0"	epul9="0"	epul10="0"	epul11="0"	/>
		<rare_code	code="28"	RareNum="5"	grade4="32"	grade5="32"	grade6="32"	grade7="32"	grade8="32"	grade9="32"	grade10="32"	grade11="32"	UniqueGrade1="10"	UniqueGrade2="0"	ACSY="0"	UniqueACSY="0"	bike5="0"	bike8="0"	epul9="0"	epul10="0"	epul11="0"	/>
		<rare_code	code="28"	RareNum="6"	grade4="36"	grade5="36"	grade6="36"	grade7="36"	grade8="36"	grade9="36"	grade10="36"	grade11="36"	UniqueGrade1="14"	UniqueGrade2="0"	ACSY="0"	UniqueACSY="0"	bike5="0"	bike8="0"	epul9="0"	epul10="0"	epul11="0"	/>
		<rare_code	code="28"	RareNum="7"	grade4="40"	grade5="40"	grade6="40"	grade7="40"	grade8="40"	grade9="40"	grade10="40"	grade11="40"	UniqueGrade1="20"	UniqueGrade2="0"	ACSY="0"	UniqueACSY="0"	bike5="0"	bike8="0"	epul9="0"	epul10="0"	epul11="0"	/>
		<rare_code	code="29"	RareNum="1"	grade4="6"	grade5="6"	grade6="6"	grade7="6"	grade8="6"	grade9="6"	grade10="6"	grade11="6"	UniqueGrade1="4"	UniqueGrade2="0"	ACSY="0"	UniqueACSY="0"	bike5="0"	bike8="0"	epul9="0"	epul10="0"	epul11="0"	/>
		<rare_code	code="29"	RareNum="2"	grade4="8"	grade5="8"	grade6="8"	grade7="8"	grade8="8"	grade9="8"	grade10="8"	grade11="8"	UniqueGrade1="6"	UniqueGrade2="0"	ACSY="0"	UniqueACSY="0"	bike5="0"	bike8="0"	epul9="0"	epul10="0"	epul11="0"	/>
		<rare_code	code="29"	RareNum="3"	grade4="10"	grade5="10"	grade6="10"	grade7="10"	grade8="10"	grade9="10"	grade10="10"	grade11="10"	UniqueGrade1="8"	UniqueGrade2="0"	ACSY="0"	UniqueACSY="0"	bike5="0"	bike8="0"	epul9="0"	epul10="0"	epul11="0"	/>
		<rare_code	code="29"	RareNum="4"	grade4="16"	grade5="16"	grade6="16"	grade7="16"	grade8="16"	grade9="16"	grade10="16"	grade11="16"	UniqueGrade1="14"	UniqueGrade2="0"	ACSY="0"	UniqueACSY="0"	bike5="0"	bike8="0"	epul9="0"	epul10="0"	epul11="0"	/>
		<rare_code	code="29"	RareNum="5"	grade4="16"	grade5="16"	grade6="16"	grade7="16"	grade8="16"	grade9="16"	grade10="16"	grade11="16"	UniqueGrade1="2"	UniqueGrade2="0"	ACSY="0"	UniqueACSY="0"	bike5="0"	bike8="0"	epul9="0"	epul10="0"	epul11="0"	/>
		<rare_code	code="29"	RareNum="6"	grade4="18"	grade5="18"	grade6="18"	grade7="18"	grade8="18"	grade9="18"	grade10="18"	grade11="18"	UniqueGrade1="4"	UniqueGrade2="0"	ACSY="0"	UniqueACSY="0"	bike5="0"	bike8="0"	epul9="0"	epul10="0"	epul11="0"	/>
		<rare_code	code="29"	RareNum="7"	grade4="20"	grade5="20"	grade6="20"	grade7="20"	grade8="20"	grade9="20"	grade10="20"	grade11="20"	UniqueGrade1="8"	UniqueGrade2="0"	ACSY="0"	UniqueACSY="0"	bike5="0"	bike8="0"	epul9="0"	epul10="0"	epul11="0"	/>
		<rare_code	code="30"	RareNum="1"	grade4="1"	grade5="1"	grade6="1"	grade7="3"	grade8="3"	grade9="3"	grade10="3"	grade11="3"	UniqueGrade1="0"	UniqueGrade2="0"	ACSY="1"	UniqueACSY="0"	bike5="0"	bike8="0"	epul9="0"	epul10="0"	epul11="0"	/>
		<rare_code	code="30"	RareNum="2"	grade4="2"	grade5="2"	grade6="2"	grade7="4"	grade8="4"	grade9="4"	grade10="4"	grade11="4"	UniqueGrade1="0"	UniqueGrade2="0"	ACSY="2"	UniqueACSY="0"	bike5="0"	bike8="0"	epul9="0"	epul10="0"	epul11="0"	/>
		<rare_code	code="30"	RareNum="3"	grade4="3"	grade5="3"	grade6="3"	grade7="5"	grade8="5"	grade9="5"	grade10="5"	grade11="5"	UniqueGrade1="0"	UniqueGrade2="0"	ACSY="3"	UniqueACSY="0"	bike5="0"	bike8="0"	epul9="0"	epul10="0"	epul11="0"	/>
		<rare_code	code="30"	RareNum="4"	grade4="3"	grade5="3"	grade6="3"	grade7="7"	grade8="7"	grade9="7"	grade10="7"	grade11="7"	UniqueGrade1="0"	UniqueGrade2="0"	ACSY="3"	UniqueACSY="0"	bike5="0"	bike8="0"	epul9="7"	epul10="7"	epul11="7"	/>
		<rare_code	code="30"	RareNum="5"	grade4="4"	grade5="4"	grade6="4"	grade7="7"	grade8="7"	grade9="7"	grade10="7"	grade11="7"	UniqueGrade1="0"	UniqueGrade2="0"	ACSY="4"	UniqueACSY="0"	bike5="0"	bike8="0"	epul9="0"	epul10="0"	epul11="0"	/>
		<rare_code	code="30"	RareNum="6"	grade4="5"	grade5="5"	grade6="5"	grade7="8"	grade8="8"	grade9="8"	grade10="8"	grade11="8"	UniqueGrade1="0"	UniqueGrade2="0"	ACSY="5"	UniqueACSY="0"	bike5="0"	bike8="0"	epul9="0"	epul10="0"	epul11="0"	/>
		<rare_code	code="30"	RareNum="7"	grade4="6"	grade5="6"	grade6="6"	grade7="10"	grade8="10"	grade9="10"	grade10="10"	grade11="10"	UniqueGrade1="0"	UniqueGrade2="0"	ACSY="6"	UniqueACSY="0"	bike5="0"	bike8="0"	epul9="0"	epul10="0"	epul11="0"	/>
		<rare_code	code="31"	RareNum="1"	grade4="2"	grade5="2"	grade6="2"	grade7="6"	grade8="6"	grade9="6"	grade10="6"	grade11="6"	UniqueGrade1="0"	UniqueGrade2="0"	ACSY="0"	UniqueACSY="0"	bike5="0"	bike8="0"	epul9="0"	epul10="0"	epul11="0"	/>
		<rare_code	code="31"	RareNum="2"	grade4="4"	grade5="4"	grade6="4"	grade7="8"	grade8="8"	grade9="8"	grade10="8"	grade11="8"	UniqueGrade1="0"	UniqueGrade2="0"	ACSY="0"	UniqueACSY="0"	bike5="0"	bike8="0"	epul9="0"	epul10="0"	epul11="0"	/>
		<rare_code	code="31"	RareNum="3"	grade4="6"	grade5="6"	grade6="6"	grade7="10"	grade8="10"	grade9="10"	grade10="10"	grade11="10"	UniqueGrade1="0"	UniqueGrade2="0"	ACSY="0"	UniqueACSY="0"	bike5="0"	bike8="0"	epul9="0"	epul10="0"	epul11="0"	/>
		<rare_code	code="31"	RareNum="4"	grade4="6"	grade5="6"	grade6="6"	grade7="14"	grade8="14"	grade9="14"	grade10="14"	grade11="14"	UniqueGrade1="0"	UniqueGrade2="0"	ACSY="0"	UniqueACSY="0"	bike5="0"	bike8="0"	epul9="0"	epul10="0"	epul11="0"	/>
		<rare_code	code="31"	RareNum="5"	grade4="8"	grade5="8"	grade6="8"	grade7="14"	grade8="14"	grade9="14"	grade10="14"	grade11="14"	UniqueGrade1="0"	UniqueGrade2="0"	ACSY="0"	UniqueACSY="0"	bike5="0"	bike8="0"	epul9="0"	epul10="0"	epul11="0"	/>
		<rare_code	code="31"	RareNum="6"	grade4="10"	grade5="10"	grade6="10"	grade7="16"	grade8="16"	grade9="16"	grade10="16"	grade11="16"	UniqueGrade1="0"	UniqueGrade2="0"	ACSY="0"	UniqueACSY="0"	bike5="0"	bike8="0"	epul9="0"	epul10="0"	epul11="0"	/>
		<rare_code	code="31"	RareNum="7"	grade4="12"	grade5="12"	grade6="12"	grade7="20"	grade8="20"	grade9="20"	grade10="20"	grade11="20"	UniqueGrade1="0"	UniqueGrade2="0"	ACSY="0"	UniqueACSY="0"	bike5="0"	bike8="0"	epul9="0"	epul10="0"	epul11="0"	/>
		<rare_code	code="32"	RareNum="1"	grade4="1"	grade5="1"	grade6="1"	grade7="3"	grade8="3"	grade9="3"	grade10="3"	grade11="3"	UniqueGrade1="0"	UniqueGrade2="0"	ACSY="1"	UniqueACSY="0"	bike5="0"	bike8="0"	epul9="0"	epul10="0"	epul11="0"	/>
		<rare_code	code="32"	RareNum="2"	grade4="2"	grade5="2"	grade6="2"	grade7="4"	grade8="4"	grade9="4"	grade10="4"	grade11="4"	UniqueGrade1="0"	UniqueGrade2="0"	ACSY="2"	UniqueACSY="0"	bike5="0"	bike8="0"	epul9="0"	epul10="0"	epul11="0"	/>
		<rare_code	code="32"	RareNum="3"	grade4="3"	grade5="3"	grade6="3"	grade7="5"	grade8="5"	grade9="5"	grade10="5"	grade11="5"	UniqueGrade1="0"	UniqueGrade2="0"	ACSY="3"	UniqueACSY="0"	bike5="0"	bike8="0"	epul9="0"	epul10="0"	epul11="0"	/>
		<rare_code	code="32"	RareNum="4"	grade4="3"	grade5="3"	grade6="3"	grade7="7"	grade8="7"	grade9="7"	grade10="7"	grade11="7"	UniqueGrade1="0"	UniqueGrade2="0"	ACSY="3"	UniqueACSY="0"	bike5="0"	bike8="0"	epul9="7"	epul10="7"	epul11="7"	/>
		<rare_code	code="32"	RareNum="5"	grade4="4"	grade5="4"	grade6="4"	grade7="7"	grade8="7"	grade9="7"	grade10="7"	grade11="7"	UniqueGrade1="0"	UniqueGrade2="0"	ACSY="4"	UniqueACSY="0"	bike5="0"	bike8="0"	epul9="0"	epul10="0"	epul11="0"	/>
		<rare_code	code="32"	RareNum="6"	grade4="5"	grade5="5"	grade6="5"	grade7="8"	grade8="8"	grade9="8"	grade10="8"	grade11="8"	UniqueGrade1="0"	UniqueGrade2="0"	ACSY="5"	UniqueACSY="0"	bike5="0"	bike8="0"	epul9="0"	epul10="0"	epul11="0"	/>
		<rare_code	code="32"	RareNum="7"	grade4="6"	grade5="6"	grade6="6"	grade7="10"	grade8="10"	grade9="10"	grade10="10"	grade11="10"	UniqueGrade1="0"	UniqueGrade2="0"	ACSY="6"	UniqueACSY="0"	bike5="0"	bike8="0"	epul9="0"	epul10="0"	epul11="0"	/>
		<rare_code	code="33"	RareNum="1"	grade4="2"	grade5="2"	grade6="2"	grade7="6"	grade8="6"	grade9="6"	grade10="6"	grade11="6"	UniqueGrade1="0"	UniqueGrade2="0"	ACSY="0"	UniqueACSY="0"	bike5="0"	bike8="0"	epul9="0"	epul10="0"	epul11="0"	/>
		<rare_code	code="33"	RareNum="2"	grade4="4"	grade5="4"	grade6="4"	grade7="8"	grade8="8"	grade9="8"	grade10="8"	grade11="8"	UniqueGrade1="0"	UniqueGrade2="0"	ACSY="0"	UniqueACSY="0"	bike5="0"	bike8="0"	epul9="0"	epul10="0"	epul11="0"	/>
		<rare_code	code="33"	RareNum="3"	grade4="6"	grade5="6"	grade6="6"	grade7="10"	grade8="10"	grade9="10"	grade10="10"	grade11="10"	UniqueGrade1="0"	UniqueGrade2="0"	ACSY="0"	UniqueACSY="0"	bike5="0"	bike8="0"	epul9="0"	epul10="0"	epul11="0"	/>
		<rare_code	code="33"	RareNum="4"	grade4="6"	grade5="6"	grade6="6"	grade7="14"	grade8="14"	grade9="14"	grade10="14"	grade11="14"	UniqueGrade1="0"	UniqueGrade2="0"	ACSY="0"	UniqueACSY="0"	bike5="0"	bike8="0"	epul9="0"	epul10="0"	epul11="0"	/>
		<rare_code	code="33"	RareNum="5"	grade4="8"	grade5="8"	grade6="8"	grade7="14"	grade8="14"	grade9="14"	grade10="14"	grade11="14"	UniqueGrade1="0"	UniqueGrade2="0"	ACSY="0"	UniqueACSY="0"	bike5="0"	bike8="0"	epul9="0"	epul10="0"	epul11="0"	/>
		<rare_code	code="33"	RareNum="6"	grade4="10"	grade5="10"	grade6="10"	grade7="16"	grade8="16"	grade9="16"	grade10="16"	grade11="16"	UniqueGrade1="0"	UniqueGrade2="0"	ACSY="0"	UniqueACSY="0"	bike5="0"	bike8="0"	epul9="0"	epul10="0"	epul11="0"	/>
		<rare_code	code="33"	RareNum="7"	grade4="12"	grade5="12"	grade6="12"	grade7="20"	grade8="20"	grade9="20"	grade10="20"	grade11="20"	UniqueGrade1="0"	UniqueGrade2="0"	ACSY="0"	UniqueACSY="0"	bike5="0"	bike8="0"	epul9="0"	epul10="0"	epul11="0"	/>
		<rare_code	code="34"	RareNum="1"	grade4="1"	grade5="1"	grade6="1"	grade7="2"	grade8="2"	grade9="2"	grade10="2"	grade11="2"	UniqueGrade1="0"	UniqueGrade2="0"	ACSY="0"	UniqueACSY="0"	bike5="0"	bike8="0"	epul9="0"	epul10="0"	epul11="0"	/>
		<rare_code	code="34"	RareNum="2"	grade4="2"	grade5="2"	grade6="2"	grade7="3"	grade8="3"	grade9="3"	grade10="3"	grade11="3"	UniqueGrade1="0"	UniqueGrade2="0"	ACSY="0"	UniqueACSY="0"	bike5="0"	bike8="0"	epul9="0"	epul10="0"	epul11="0"	/>
		<rare_code	code="34"	RareNum="3"	grade4="3"	grade5="3"	grade6="3"	grade7="4"	grade8="4"	grade9="4"	grade10="4"	grade11="4"	UniqueGrade1="0"	UniqueGrade2="0"	ACSY="0"	UniqueACSY="0"	bike5="0"	bike8="0"	epul9="0"	epul10="0"	epul11="0"	/>
		<rare_code	code="34"	RareNum="4"	grade4="3"	grade5="3"	grade6="3"	grade7="5"	grade8="5"	grade9="5"	grade10="5"	grade11="5"	UniqueGrade1="0"	UniqueGrade2="0"	ACSY="0"	UniqueACSY="4"	bike5="0"	bike8="0"	epul9="0"	epul10="0"	epul11="0"	/>
		<rare_code	code="34"	RareNum="5"	grade4="4"	grade5="4"	grade6="4"	grade7="5"	grade8="5"	grade9="5"	grade10="5"	grade11="5"	UniqueGrade1="0"	UniqueGrade2="0"	ACSY="0"	UniqueACSY="1"	bike5="0"	bike8="0"	epul9="0"	epul10="0"	epul11="0"	/>
		<rare_code	code="34"	RareNum="6"	grade4="5"	grade5="5"	grade6="5"	grade7="6"	grade8="6"	grade9="6"	grade10="6"	grade11="6"	UniqueGrade1="0"	UniqueGrade2="0"	ACSY="0"	UniqueACSY="2"	bike5="0"	bike8="0"	epul9="0"	epul10="0"	epul11="0"	/>
		<rare_code	code="34"	RareNum="7"	grade4="6"	grade5="6"	grade6="6"	grade7="7"	grade8="7"	grade9="7"	grade10="7"	grade11="7"	UniqueGrade1="0"	UniqueGrade2="0"	ACSY="0"	UniqueACSY="3"	bike5="0"	bike8="0"	epul9="0"	epul10="0"	epul11="0"	/>
		<rare_code	code="35"	RareNum="1"	grade4="1"	grade5="1"	grade6="1"	grade7="2"	grade8="2"	grade9="2"	grade10="2"	grade11="2"	UniqueGrade1="0"	UniqueGrade2="0"	ACSY="1"	UniqueACSY="0"	bike5="0"	bike8="0"	epul9="0"	epul10="0"	epul11="0"	/>
		<rare_code	code="35"	RareNum="2"	grade4="2"	grade5="2"	grade6="2"	grade7="3"	grade8="3"	grade9="3"	grade10="3"	grade11="3"	UniqueGrade1="0"	UniqueGrade2="0"	ACSY="2"	UniqueACSY="0"	bike5="0"	bike8="0"	epul9="0"	epul10="0"	epul11="0"	/>
		<rare_code	code="35"	RareNum="3"	grade4="3"	grade5="3"	grade6="3"	grade7="4"	grade8="4"	grade9="4"	grade10="4"	grade11="4"	UniqueGrade1="0"	UniqueGrade2="0"	ACSY="3"	UniqueACSY="0"	bike5="0"	bike8="0"	epul9="0"	epul10="0"	epul11="0"	/>
		<rare_code	code="35"	RareNum="4"	grade4="3"	grade5="3"	grade6="3"	grade7="5"	grade8="5"	grade9="5"	grade10="5"	grade11="5"	UniqueGrade1="0"	UniqueGrade2="0"	ACSY="3"	UniqueACSY="0"	bike5="0"	bike8="0"	epul9="0"	epul10="0"	epul11="0"	/>
		<rare_code	code="35"	RareNum="5"	grade4="4"	grade5="4"	grade6="4"	grade7="5"	grade8="5"	grade9="5"	grade10="5"	grade11="5"	UniqueGrade1="0"	UniqueGrade2="0"	ACSY="4"	UniqueACSY="0"	bike5="0"	bike8="0"	epul9="0"	epul10="0"	epul11="0"	/>
		<rare_code	code="35"	RareNum="6"	grade4="5"	grade5="5"	grade6="5"	grade7="6"	grade8="6"	grade9="6"	grade10="6"	grade11="6"	UniqueGrade1="0"	UniqueGrade2="0"	ACSY="5"	UniqueACSY="0"	bike5="0"	bike8="0"	epul9="0"	epul10="0"	epul11="0"	/>
		<rare_code	code="35"	RareNum="7"	grade4="6"	grade5="6"	grade6="6"	grade7="7"	grade8="7"	grade9="7"	grade10="7"	grade11="7"	UniqueGrade1="0"	UniqueGrade2="0"	ACSY="6"	UniqueACSY="0"	bike5="0"	bike8="0"	epul9="0"	epul10="0"	epul11="0"	/>
		<rare_code	code="36"	RareNum="1"	grade4="1"	grade5="1"	grade6="1"	grade7="2"	grade8="2"	grade9="2"	grade10="2"	grade11="2"	UniqueGrade1="1"	UniqueGrade2="0"	ACSY="1"	UniqueACSY="0"	bike5="0"	bike8="0"	epul9="0"	epul10="0"	epul11="0"	/>
		<rare_code	code="36"	RareNum="2"	grade4="2"	grade5="2"	grade6="2"	grade7="3"	grade8="3"	grade9="3"	grade10="3"	grade11="3"	UniqueGrade1="2"	UniqueGrade2="0"	ACSY="2"	UniqueACSY="0"	bike5="0"	bike8="0"	epul9="0"	epul10="0"	epul11="0"	/>
		<rare_code	code="36"	RareNum="3"	grade4="3"	grade5="3"	grade6="3"	grade7="4"	grade8="4"	grade9="4"	grade10="4"	grade11="4"	UniqueGrade1="2"	UniqueGrade2="0"	ACSY="3"	UniqueACSY="0"	bike5="0"	bike8="0"	epul9="0"	epul10="0"	epul11="0"	/>
		<rare_code	code="36"	RareNum="4"	grade4="3"	grade5="3"	grade6="3"	grade7="5"	grade8="5"	grade9="5"	grade10="5"	grade11="5"	UniqueGrade1="0"	UniqueGrade2="0"	ACSY="3"	UniqueACSY="0"	bike5="0"	bike8="0"	epul9="0"	epul10="0"	epul11="0"	/>
		<rare_code	code="36"	RareNum="5"	grade4="4"	grade5="4"	grade6="4"	grade7="5"	grade8="5"	grade9="5"	grade10="5"	grade11="5"	UniqueGrade1="0"	UniqueGrade2="0"	ACSY="4"	UniqueACSY="0"	bike5="0"	bike8="0"	epul9="0"	epul10="0"	epul11="0"	/>
		<rare_code	code="36"	RareNum="6"	grade4="5"	grade5="5"	grade6="5"	grade7="6"	grade8="6"	grade9="6"	grade10="6"	grade11="6"	UniqueGrade1="0"	UniqueGrade2="0"	ACSY="5"	UniqueACSY="0"	bike5="0"	bike8="0"	epul9="0"	epul10="0"	epul11="0"	/>
		<rare_code	code="36"	RareNum="7"	grade4="6"	grade5="6"	grade6="6"	grade7="7"	grade8="7"	grade9="7"	grade10="7"	grade11="7"	UniqueGrade1="0"	UniqueGrade2="0"	ACSY="6"	UniqueACSY="0"	bike5="0"	bike8="0"	epul9="0"	epul10="0"	epul11="0"	/>
		<rare_code	code="37"	RareNum="1"	grade4="1"	grade5="1"	grade6="1"	grade7="2"	grade8="2"	grade9="2"	grade10="2"	grade11="2"	UniqueGrade1="10"	UniqueGrade2="0"	ACSY="1"	UniqueACSY="0"	bike5="0"	bike8="0"	epul9="0"	epul10="0"	epul11="0"	/>
		<rare_code	code="37"	RareNum="2"	grade4="2"	grade5="2"	grade6="2"	grade7="3"	grade8="3"	grade9="3"	grade10="3"	grade11="3"	UniqueGrade1="15"	UniqueGrade2="0"	ACSY="2"	UniqueACSY="0"	bike5="0"	bike8="0"	epul9="0"	epul10="0"	epul11="0"	/>
		<rare_code	code="37"	RareNum="3"	grade4="3"	grade5="3"	grade6="3"	grade7="4"	grade8="4"	grade9="4"	grade10="4"	grade11="4"	UniqueGrade1="20"	UniqueGrade2="0"	ACSY="3"	UniqueACSY="0"	bike5="0"	bike8="0"	epul9="0"	epul10="0"	epul11="0"	/>
		<rare_code	code="37"	RareNum="4"	grade4="3"	grade5="3"	grade6="3"	grade7="5"	grade8="5"	grade9="5"	grade10="5"	grade11="5"	UniqueGrade1="0"	UniqueGrade2="0"	ACSY="3"	UniqueACSY="0"	bike5="0"	bike8="0"	epul9="0"	epul10="0"	epul11="0"	/>
		<rare_code	code="37"	RareNum="5"	grade4="4"	grade5="4"	grade6="4"	grade7="5"	grade8="5"	grade9="5"	grade10="5"	grade11="5"	UniqueGrade1="0"	UniqueGrade2="0"	ACSY="4"	UniqueACSY="0"	bike5="0"	bike8="0"	epul9="0"	epul10="0"	epul11="0"	/>
		<rare_code	code="37"	RareNum="6"	grade4="5"	grade5="5"	grade6="5"	grade7="6"	grade8="6"	grade9="6"	grade10="6"	grade11="6"	UniqueGrade1="0"	UniqueGrade2="0"	ACSY="5"	UniqueACSY="0"	bike5="0"	bike8="0"	epul9="0"	epul10="0"	epul11="0"	/>
		<rare_code	code="37"	RareNum="7"	grade4="6"	grade5="6"	grade6="6"	grade7="7"	grade8="7"	grade9="7"	grade10="7"	grade11="7"	UniqueGrade1="0"	UniqueGrade2="0"	ACSY="6"	UniqueACSY="0"	bike5="0"	bike8="0"	epul9="0"	epul10="0"	epul11="0"	/>
		<rare_code	code="38"	RareNum="1"	grade4="1"	grade5="1"	grade6="1"	grade7="2"	grade8="2"	grade9="2"	grade10="2"	grade11="2"	UniqueGrade1="10"	UniqueGrade2="0"	ACSY="1"	UniqueACSY="0"	bike5="0"	bike8="0"	epul9="0"	epul10="0"	epul11="0"	/>
		<rare_code	code="38"	RareNum="2"	grade4="2"	grade5="2"	grade6="2"	grade7="3"	grade8="3"	grade9="3"	grade10="3"	grade11="3"	UniqueGrade1="15"	UniqueGrade2="0"	ACSY="2"	UniqueACSY="0"	bike5="0"	bike8="0"	epul9="0"	epul10="0"	epul11="0"	/>
		<rare_code	code="38"	RareNum="3"	grade4="3"	grade5="3"	grade6="3"	grade7="4"	grade8="4"	grade9="4"	grade10="4"	grade11="4"	UniqueGrade1="20"	UniqueGrade2="0"	ACSY="3"	UniqueACSY="0"	bike5="0"	bike8="0"	epul9="0"	epul10="0"	epul11="0"	/>
		<rare_code	code="38"	RareNum="4"	grade4="3"	grade5="3"	grade6="3"	grade7="5"	grade8="5"	grade9="5"	grade10="5"	grade11="5"	UniqueGrade1="0"	UniqueGrade2="0"	ACSY="3"	UniqueACSY="0"	bike5="0"	bike8="0"	epul9="0"	epul10="0"	epul11="0"	/>
		<rare_code	code="38"	RareNum="5"	grade4="4"	grade5="4"	grade6="4"	grade7="5"	grade8="5"	grade9="5"	grade10="5"	grade11="5"	UniqueGrade1="0"	UniqueGrade2="0"	ACSY="4"	UniqueACSY="0"	bike5="0"	bike8="0"	epul9="0"	epul10="0"	epul11="0"	/>
		<rare_code	code="38"	RareNum="6"	grade4="5"	grade5="5"	grade6="5"	grade7="6"	grade8="6"	grade9="6"	grade10="6"	grade11="6"	UniqueGrade1="0"	UniqueGrade2="0"	ACSY="5"	UniqueACSY="0"	bike5="0"	bike8="0"	epul9="0"	epul10="0"	epul11="0"	/>
		<rare_code	code="38"	RareNum="7"	grade4="6"	grade5="6"	grade6="6"	grade7="7"	grade8="7"	grade9="7"	grade10="7"	grade11="7"	UniqueGrade1="0"	UniqueGrade2="0"	ACSY="6"	UniqueACSY="0"	bike5="0"	bike8="0"	epul9="0"	epul10="0"	epul11="0"	/>
		<rare_code	code="39"	RareNum="1"	grade4="2"	grade5="2"	grade6="2"	grade7="2"	grade8="2"	grade9="2"	grade10="2"	grade11="2"	UniqueGrade1="0"	UniqueGrade2="0"	ACSY="0"	UniqueACSY="0"	bike5="0"	bike8="0"	epul9="0"	epul10="0"	epul11="0"	/>
		<rare_code	code="39"	RareNum="2"	grade4="4"	grade5="4"	grade6="4"	grade7="4"	grade8="4"	grade9="4"	grade10="4"	grade11="4"	UniqueGrade1="0"	UniqueGrade2="0"	ACSY="0"	UniqueACSY="0"	bike5="0"	bike8="0"	epul9="0"	epul10="0"	epul11="0"	/>
		<rare_code	code="39"	RareNum="3"	grade4="6"	grade5="6"	grade6="6"	grade7="6"	grade8="6"	grade9="6"	grade10="6"	grade11="6"	UniqueGrade1="0"	UniqueGrade2="0"	ACSY="0"	UniqueACSY="0"	bike5="0"	bike8="0"	epul9="0"	epul10="0"	epul11="0"	/>
		<rare_code	code="39"	RareNum="4"	grade4="10"	grade5="10"	grade6="10"	grade7="10"	grade8="10"	grade9="10"	grade10="10"	grade11="10"	UniqueGrade1="20"	UniqueGrade2="0"	ACSY="0"	UniqueACSY="0"	bike5="0"	bike8="0"	epul9="0"	epul10="0"	epul11="0"	/>
		<rare_code	code="39"	RareNum="5"	grade4="10"	grade5="10"	grade6="10"	grade7="10"	grade8="10"	grade9="10"	grade10="10"	grade11="10"	UniqueGrade1="5"	UniqueGrade2="0"	ACSY="0"	UniqueACSY="0"	bike5="0"	bike8="0"	epul9="0"	epul10="0"	epul11="0"	/>
		<rare_code	code="39"	RareNum="6"	grade4="12"	grade5="12"	grade6="12"	grade7="12"	grade8="12"	grade9="12"	grade10="12"	grade11="12"	UniqueGrade1="10"	UniqueGrade2="0"	ACSY="0"	UniqueACSY="0"	bike5="0"	bike8="0"	epul9="0"	epul10="0"	epul11="0"	/>
		<rare_code	code="39"	RareNum="7"	grade4="14"	grade5="14"	grade6="14"	grade7="14"	grade8="14"	grade9="14"	grade10="14"	grade11="14"	UniqueGrade1="15"	UniqueGrade2="0"	ACSY="0"	UniqueACSY="0"	bike5="0"	bike8="0"	epul9="0"	epul10="0"	epul11="0"	/>
		<rare_code	code="40"	RareNum="1"	grade4="4"	grade5="4"	grade6="4"	grade7="4"	grade8="4"	grade9="4"	grade10="4"	grade11="4"	UniqueGrade1="0"	UniqueGrade2="0"	ACSY="0"	UniqueACSY="0"	bike5="0"	bike8="0"	epul9="0"	epul10="0"	epul11="0"	/>
		<rare_code	code="40"	RareNum="2"	grade4="8"	grade5="8"	grade6="8"	grade7="8"	grade8="8"	grade9="8"	grade10="8"	grade11="8"	UniqueGrade1="0"	UniqueGrade2="0"	ACSY="0"	UniqueACSY="0"	bike5="0"	bike8="0"	epul9="0"	epul10="0"	epul11="0"	/>
		<rare_code	code="40"	RareNum="3"	grade4="12"	grade5="12"	grade6="12"	grade7="12"	grade8="12"	grade9="12"	grade10="12"	grade11="12"	UniqueGrade1="0"	UniqueGrade2="0"	ACSY="0"	UniqueACSY="0"	bike5="0"	bike8="0"	epul9="0"	epul10="0"	epul11="0"	/>
		<rare_code	code="40"	RareNum="4"	grade4="20"	grade5="20"	grade6="20"	grade7="20"	grade8="20"	grade9="20"	grade10="20"	grade11="20"	UniqueGrade1="40"	UniqueGrade2="0"	ACSY="0"	UniqueACSY="0"	bike5="0"	bike8="0"	epul9="0"	epul10="0"	epul11="0"	/>
		<rare_code	code="40"	RareNum="5"	grade4="20"	grade5="20"	grade6="20"	grade7="20"	grade8="20"	grade9="20"	grade10="20"	grade11="20"	UniqueGrade1="10"	UniqueGrade2="0"	ACSY="0"	UniqueACSY="0"	bike5="0"	bike8="0"	epul9="0"	epul10="0"	epul11="0"	/>
		<rare_code	code="40"	RareNum="6"	grade4="24"	grade5="24"	grade6="24"	grade7="24"	grade8="24"	grade9="24"	grade10="24"	grade11="24"	UniqueGrade1="20"	UniqueGrade2="0"	ACSY="0"	UniqueACSY="0"	bike5="0"	bike8="0"	epul9="0"	epul10="0"	epul11="0"	/>
		<rare_code	code="40"	RareNum="7"	grade4="28"	grade5="28"	grade6="28"	grade7="28"	grade8="28"	grade9="28"	grade10="28"	grade11="28"	UniqueGrade1="30"	UniqueGrade2="0"	ACSY="0"	UniqueACSY="0"	bike5="0"	bike8="0"	epul9="0"	epul10="0"	epul11="0"	/>
		<rare_code	code="41"	RareNum="1"	grade4="1"	grade5="1"	grade6="1"	grade7="1"	grade8="1"	grade9="1"	grade10="1"	grade11="1"	UniqueGrade1="0"	UniqueGrade2="0"	ACSY="0"	UniqueACSY="0"	bike5="0"	bike8="0"	epul9="0"	epul10="0"	epul11="0"	/>
		<rare_code	code="41"	RareNum="2"	grade4="2"	grade5="2"	grade6="2"	grade7="2"	grade8="2"	grade9="2"	grade10="2"	grade11="2"	UniqueGrade1="0"	UniqueGrade2="0"	ACSY="0"	UniqueACSY="0"	bike5="0"	bike8="0"	epul9="0"	epul10="0"	epul11="0"	/>
		<rare_code	code="41"	RareNum="3"	grade4="3"	grade5="3"	grade6="3"	grade7="3"	grade8="3"	grade9="3"	grade10="3"	grade11="3"	UniqueGrade1="0"	UniqueGrade2="0"	ACSY="0"	UniqueACSY="0"	bike5="0"	bike8="0"	epul9="0"	epul10="0"	epul11="0"	/>
		<rare_code	code="41"	RareNum="4"	grade4="4"	grade5="4"	grade6="4"	grade7="4"	grade8="4"	grade9="4"	grade10="4"	grade11="4"	UniqueGrade1="0"	UniqueGrade2="0"	ACSY="0"	UniqueACSY="0"	bike5="0"	bike8="0"	epul9="0"	epul10="0"	epul11="0"	/>
		<rare_code	code="41"	RareNum="5"	grade4="4"	grade5="4"	grade6="4"	grade7="4"	grade8="4"	grade9="4"	grade10="4"	grade11="4"	UniqueGrade1="0"	UniqueGrade2="0"	ACSY="0"	UniqueACSY="0"	bike5="0"	bike8="0"	epul9="0"	epul10="0"	epul11="0"	/>
		<rare_code	code="41"	RareNum="6"	grade4="5"	grade5="5"	grade6="5"	grade7="5"	grade8="5"	grade9="5"	grade10="5"	grade11="5"	UniqueGrade1="0"	UniqueGrade2="0"	ACSY="0"	UniqueACSY="0"	bike5="0"	bike8="0"	epul9="0"	epul10="0"	epul11="0"	/>
		<rare_code	code="41"	RareNum="7"	grade4="7"	grade5="7"	grade6="7"	grade7="7"	grade8="7"	grade9="7"	grade10="7"	grade11="7"	UniqueGrade1="0"	UniqueGrade2="0"	ACSY="0"	UniqueACSY="0"	bike5="0"	bike8="0"	epul9="0"	epul10="0"	epul11="0"	/>
		<rare_code	code="42"	RareNum="1"	grade4="2"	grade5="2"	grade6="2"	grade7="2"	grade8="2"	grade9="2"	grade10="2"	grade11="2"	UniqueGrade1="0"	UniqueGrade2="0"	ACSY="0"	UniqueACSY="0"	bike5="0"	bike8="0"	epul9="0"	epul10="0"	epul11="0"	/>
		<rare_code	code="42"	RareNum="2"	grade4="4"	grade5="4"	grade6="4"	grade7="4"	grade8="4"	grade9="4"	grade10="4"	grade11="4"	UniqueGrade1="0"	UniqueGrade2="0"	ACSY="0"	UniqueACSY="0"	bike5="0"	bike8="0"	epul9="0"	epul10="0"	epul11="0"	/>
		<rare_code	code="42"	RareNum="3"	grade4="6"	grade5="6"	grade6="6"	grade7="6"	grade8="6"	grade9="6"	grade10="6"	grade11="6"	UniqueGrade1="0"	UniqueGrade2="0"	ACSY="0"	UniqueACSY="0"	bike5="0"	bike8="0"	epul9="0"	epul10="0"	epul11="0"	/>
		<rare_code	code="42"	RareNum="4"	grade4="8"	grade5="8"	grade6="8"	grade7="8"	grade8="8"	grade9="8"	grade10="8"	grade11="8"	UniqueGrade1="0"	UniqueGrade2="0"	ACSY="0"	UniqueACSY="0"	bike5="0"	bike8="0"	epul9="0"	epul10="0"	epul11="0"	/>
		<rare_code	code="42"	RareNum="5"	grade4="8"	grade5="8"	grade6="8"	grade7="8"	grade8="8"	grade9="8"	grade10="8"	grade11="8"	UniqueGrade1="0"	UniqueGrade2="0"	ACSY="0"	UniqueACSY="0"	bike5="0"	bike8="0"	epul9="0"	epul10="0"	epul11="0"	/>
		<rare_code	code="42"	RareNum="6"	grade4="10"	grade5="10"	grade6="10"	grade7="10"	grade8="10"	grade9="10"	grade10="10"	grade11="10"	UniqueGrade1="0"	UniqueGrade2="0"	ACSY="0"	UniqueACSY="0"	bike5="0"	bike8="0"	epul9="0"	epul10="0"	epul11="0"	/>
		<rare_code	code="42"	RareNum="7"	grade4="14"	grade5="14"	grade6="14"	grade7="14"	grade8="14"	grade9="14"	grade10="14"	grade11="14"	UniqueGrade1="0"	UniqueGrade2="0"	ACSY="0"	UniqueACSY="0"	bike5="0"	bike8="0"	epul9="0"	epul10="0"	epul11="0"	/>
		<rare_code	code="43"	RareNum="1"	grade4="10"	grade5="10"	grade6="10"	grade7="10"	grade8="10"	grade9="10"	grade10="10"	grade11="10"	UniqueGrade1="0"	UniqueGrade2="0"	ACSY="0"	UniqueACSY="0"	bike5="0"	bike8="0"	epul9="0"	epul10="0"	epul11="0"	/>
		<rare_code	code="43"	RareNum="2"	grade4="15"	grade5="15"	grade6="15"	grade7="15"	grade8="15"	grade9="15"	grade10="15"	grade11="15"	UniqueGrade1="0"	UniqueGrade2="0"	ACSY="0"	UniqueACSY="0"	bike5="0"	bike8="0"	epul9="0"	epul10="0"	epul11="0"	/>
		<rare_code	code="43"	RareNum="3"	grade4="20"	grade5="20"	grade6="20"	grade7="20"	grade8="20"	grade9="20"	grade10="20"	grade11="20"	UniqueGrade1="0"	UniqueGrade2="0"	ACSY="0"	UniqueACSY="0"	bike5="0"	bike8="0"	epul9="0"	epul10="0"	epul11="0"	/>
		<rare_code	code="43"	RareNum="4"	grade4="30"	grade5="30"	grade6="30"	grade7="30"	grade8="30"	grade9="30"	grade10="30"	grade11="30"	UniqueGrade1="0"	UniqueGrade2="0"	ACSY="0"	UniqueACSY="0"	bike5="0"	bike8="0"	epul9="0"	epul10="0"	epul11="0"	/>
		<rare_code	code="43"	RareNum="5"	grade4="30"	grade5="30"	grade6="30"	grade7="30"	grade8="30"	grade9="30"	grade10="30"	grade11="30"	UniqueGrade1="0"	UniqueGrade2="0"	ACSY="0"	UniqueACSY="0"	bike5="0"	bike8="0"	epul9="0"	epul10="0"	epul11="0"	/>
		<rare_code	code="43"	RareNum="6"	grade4="40"	grade5="40"	grade6="40"	grade7="40"	grade8="40"	grade9="40"	grade10="40"	grade11="40"	UniqueGrade1="0"	UniqueGrade2="0"	ACSY="0"	UniqueACSY="0"	bike5="0"	bike8="0"	epul9="0"	epul10="0"	epul11="0"	/>
		<rare_code	code="43"	RareNum="7"	grade4="50"	grade5="50"	grade6="50"	grade7="50"	grade8="50"	grade9="50"	grade10="50"	grade11="50"	UniqueGrade1="0"	UniqueGrade2="0"	ACSY="0"	UniqueACSY="0"	bike5="0"	bike8="0"	epul9="0"	epul10="0"	epul11="0"	/>
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		<rare_code	code="44"	RareNum="4"	grade4="60"	grade5="60"	grade6="60"	grade7="60"	grade8="60"	grade9="60"	grade10="60"	grade11="60"	UniqueGrade1="0"	UniqueGrade2="0"	ACSY="0"	UniqueACSY="0"	bike5="0"	bike8="0"	epul9="0"	epul10="0"	epul11="0"	/>
		<rare_code	code="44"	RareNum="5"	grade4="60"	grade5="60"	grade6="60"	grade7="60"	grade8="60"	grade9="60"	grade10="60"	grade11="60"	UniqueGrade1="0"	UniqueGrade2="0"	ACSY="0"	UniqueACSY="0"	bike5="0"	bike8="0"	epul9="0"	epul10="0"	epul11="0"	/>
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		<rare_code	code="44"	RareNum="7"	grade4="100"	grade5="100"	grade6="100"	grade7="100"	grade8="100"	grade9="100"	grade10="100"	grade11="100"	UniqueGrade1="0"	UniqueGrade2="0"	ACSY="0"	UniqueACSY="0"	bike5="0"	bike8="0"	epul9="0"	epul10="0"	epul11="0"	/>
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		<rare_code	code="45"	RareNum="4"	grade4="3"	grade5="4"	grade6="5"	grade7="5"	grade8="6"	grade9="7"	grade10="7"	grade11="7"	UniqueGrade1="0"	UniqueGrade2="0"	ACSY="0"	UniqueACSY="0"	bike5="0"	bike8="0"	epul9="0"	epul10="0"	epul11="0"	/>
		<rare_code	code="45"	RareNum="5"	grade4="3"	grade5="4"	grade6="5"	grade7="6"	grade8="7"	grade9="7"	grade10="7"	grade11="7"	UniqueGrade1="0"	UniqueGrade2="0"	ACSY="0"	UniqueACSY="0"	bike5="0"	bike8="0"	epul9="0"	epul10="0"	epul11="0"	/>
		<rare_code	code="45"	RareNum="6"	grade4="3"	grade5="5"	grade6="6"	grade7="7"	grade8="7"	grade9="8"	grade10="8"	grade11="8"	UniqueGrade1="0"	UniqueGrade2="0"	ACSY="0"	UniqueACSY="0"	bike5="0"	bike8="0"	epul9="0"	epul10="0"	epul11="0"	/>
		<rare_code	code="45"	RareNum="7"	grade4="5"	grade5="7"	grade6="8"	grade7="9"	grade8="10"	grade9="11"	grade10="11"	grade11="11"	UniqueGrade1="0"	UniqueGrade2="0"	ACSY="0"	UniqueACSY="0"	bike5="0"	bike8="0"	epul9="0"	epul10="0"	epul11="0"	/>
		<rare_code	code="46"	RareNum="1"	grade4="1"	grade5="2"	grade6="2"	grade7="3"	grade8="3"	grade9="4"	grade10="4"	grade11="4"	UniqueGrade1="0"	UniqueGrade2="0"	ACSY="0"	UniqueACSY="0"	bike5="0"	bike8="0"	epul9="0"	epul10="0"	epul11="0"	/>
		<rare_code	code="46"	RareNum="2"	grade4="2"	grade5="3"	grade6="3"	grade7="4"	grade8="4"	grade9="5"	grade10="5"	grade11="5"	UniqueGrade1="0"	UniqueGrade2="0"	ACSY="0"	UniqueACSY="0"	bike5="0"	bike8="0"	epul9="0"	epul10="0"	epul11="0"	/>
		<rare_code	code="46"	RareNum="3"	grade4="2"	grade5="3"	grade6="4"	grade7="5"	grade8="5"	grade9="6"	grade10="6"	grade11="6"	UniqueGrade1="0"	UniqueGrade2="0"	ACSY="0"	UniqueACSY="0"	bike5="0"	bike8="0"	epul9="0"	epul10="0"	epul11="0"	/>
		<rare_code	code="46"	RareNum="4"	grade4="3"	grade5="4"	grade6="5"	grade7="5"	grade8="6"	grade9="7"	grade10="7"	grade11="7"	UniqueGrade1="0"	UniqueGrade2="0"	ACSY="0"	UniqueACSY="0"	bike5="0"	bike8="0"	epul9="0"	epul10="0"	epul11="0"	/>
		<rare_code	code="46"	RareNum="5"	grade4="3"	grade5="4"	grade6="5"	grade7="6"	grade8="7"	grade9="7"	grade10="7"	grade11="7"	UniqueGrade1="0"	UniqueGrade2="0"	ACSY="0"	UniqueACSY="0"	bike5="0"	bike8="0"	epul9="0"	epul10="0"	epul11="0"	/>
		<rare_code	code="46"	RareNum="6"	grade4="3"	grade5="5"	grade6="6"	grade7="7"	grade8="7"	grade9="8"	grade10="8"	grade11="8"	UniqueGrade1="0"	UniqueGrade2="0"	ACSY="0"	UniqueACSY="0"	bike5="0"	bike8="0"	epul9="0"	epul10="0"	epul11="0"	/>
		<rare_code	code="46"	RareNum="7"	grade4="5"	grade5="7"	grade6="8"	grade7="9"	grade8="10"	grade9="11"	grade10="11"	grade11="11"	UniqueGrade1="0"	UniqueGrade2="0"	ACSY="0"	UniqueACSY="0"	bike5="0"	bike8="0"	epul9="0"	epul10="0"	epul11="0"	/>
		<rare_code	code="47"	RareNum="1"	grade4="1"	grade5="2"	grade6="2"	grade7="3"	grade8="3"	grade9="4"	grade10="4"	grade11="4"	UniqueGrade1="0"	UniqueGrade2="0"	ACSY="0"	UniqueACSY="0"	bike5="0"	bike8="0"	epul9="0"	epul10="0"	epul11="0"	/>
		<rare_code	code="47"	RareNum="2"	grade4="2"	grade5="3"	grade6="3"	grade7="4"	grade8="4"	grade9="5"	grade10="5"	grade11="5"	UniqueGrade1="0"	UniqueGrade2="0"	ACSY="0"	UniqueACSY="0"	bike5="0"	bike8="0"	epul9="0"	epul10="0"	epul11="0"	/>
		<rare_code	code="47"	RareNum="3"	grade4="2"	grade5="3"	grade6="4"	grade7="5"	grade8="5"	grade9="6"	grade10="6"	grade11="6"	UniqueGrade1="0"	UniqueGrade2="0"	ACSY="0"	UniqueACSY="0"	bike5="0"	bike8="0"	epul9="0"	epul10="0"	epul11="0"	/>
		<rare_code	code="47"	RareNum="4"	grade4="3"	grade5="4"	grade6="5"	grade7="5"	grade8="6"	grade9="7"	grade10="7"	grade11="7"	UniqueGrade1="0"	UniqueGrade2="0"	ACSY="0"	UniqueACSY="0"	bike5="0"	bike8="0"	epul9="0"	epul10="0"	epul11="0"	/>
		<rare_code	code="47"	RareNum="5"	grade4="3"	grade5="4"	grade6="5"	grade7="6"	grade8="7"	grade9="7"	grade10="7"	grade11="7"	UniqueGrade1="0"	UniqueGrade2="0"	ACSY="0"	UniqueACSY="0"	bike5="0"	bike8="0"	epul9="0"	epul10="0"	epul11="0"	/>
		<rare_code	code="47"	RareNum="6"	grade4="3"	grade5="5"	grade6="6"	grade7="7"	grade8="7"	grade9="8"	grade10="8"	grade11="8"	UniqueGrade1="0"	UniqueGrade2="0"	ACSY="0"	UniqueACSY="0"	bike5="0"	bike8="0"	epul9="0"	epul10="0"	epul11="0"	/>
		<rare_code	code="47"	RareNum="7"	grade4="5"	grade5="7"	grade6="8"	grade7="9"	grade8="10"	grade9="11"	grade10="11"	grade11="11"	UniqueGrade1="0"	UniqueGrade2="0"	ACSY="0"	UniqueACSY="0"	bike5="0"	bike8="0"	epul9="0"	epul10="0"	epul11="0"	/>
		<rare_code	code="48"	RareNum="1"	grade4="1"	grade5="1"	grade6="1"	grade7="1"	grade8="1"	grade9="1"	grade10="1"	grade11="1"	UniqueGrade1="0"	UniqueGrade2="0"	ACSY="0"	UniqueACSY="0"	bike5="0"	bike8="0"	epul9="0"	epul10="0"	epul11="0"	/>
		<rare_code	code="48"	RareNum="2"	grade4="1"	grade5="1"	grade6="1"	grade7="1"	grade8="1"	grade9="1"	grade10="1"	grade11="1"	UniqueGrade1="0"	UniqueGrade2="0"	ACSY="0"	UniqueACSY="0"	bike5="0"	bike8="0"	epul9="0"	epul10="0"	epul11="0"	/>
		<rare_code	code="48"	RareNum="3"	grade4="1"	grade5="1"	grade6="1"	grade7="1"	grade8="1"	grade9="1"	grade10="1"	grade11="1"	UniqueGrade1="0"	UniqueGrade2="0"	ACSY="0"	UniqueACSY="0"	bike5="0"	bike8="0"	epul9="0"	epul10="0"	epul11="0"	/>
		<rare_code	code="48"	RareNum="4"	grade4="1"	grade5="1"	grade6="1"	grade7="1"	grade8="1"	grade9="1"	grade10="1"	grade11="1"	UniqueGrade1="0"	UniqueGrade2="0"	ACSY="0"	UniqueACSY="0"	bike5="0"	bike8="0"	epul9="0"	epul10="0"	epul11="0"	/>
		<rare_code	code="48"	RareNum="5"	grade4="1"	grade5="1"	grade6="1"	grade7="1"	grade8="1"	grade9="1"	grade10="1"	grade11="1"	UniqueGrade1="0"	UniqueGrade2="0"	ACSY="0"	UniqueACSY="0"	bike5="0"	bike8="0"	epul9="0"	epul10="0"	epul11="0"	/>
		<rare_code	code="48"	RareNum="6"	grade4="1"	grade5="1"	grade6="1"	grade7="1"	grade8="1"	grade9="1"	grade10="1"	grade11="1"	UniqueGrade1="0"	UniqueGrade2="0"	ACSY="0"	UniqueACSY="0"	bike5="0"	bike8="0"	epul9="0"	epul10="0"	epul11="0"	/>
		<rare_code	code="48"	RareNum="7"	grade4="1"	grade5="1"	grade6="1"	grade7="1"	grade8="1"	grade9="1"	grade10="1"	grade11="1"	UniqueGrade1="0"	UniqueGrade2="0"	ACSY="0"	UniqueACSY="0"	bike5="0"	bike8="0"	epul9="0"	epul10="0"	epul11="0"	/>
		<rare_code	code="49"	RareNum="1"	grade4="2"	grade5="2"	grade6="2"	grade7="2"	grade8="2"	grade9="2"	grade10="2"	grade11="2"	UniqueGrade1="0"	UniqueGrade2="0"	ACSY="0"	UniqueACSY="0"	bike5="0"	bike8="0"	epul9="0"	epul10="0"	epul11="0"	/>
		<rare_code	code="49"	RareNum="2"	grade4="3"	grade5="3"	grade6="3"	grade7="3"	grade8="3"	grade9="3"	grade10="3"	grade11="3"	UniqueGrade1="0"	UniqueGrade2="0"	ACSY="0"	UniqueACSY="0"	bike5="0"	bike8="0"	epul9="0"	epul10="0"	epul11="0"	/>
		<rare_code	code="49"	RareNum="3"	grade4="4"	grade5="4"	grade6="4"	grade7="4"	grade8="4"	grade9="4"	grade10="4"	grade11="4"	UniqueGrade1="0"	UniqueGrade2="0"	ACSY="0"	UniqueACSY="0"	bike5="0"	bike8="0"	epul9="0"	epul10="0"	epul11="0"	/>
		<rare_code	code="49"	RareNum="4"	grade4="5"	grade5="5"	grade6="5"	grade7="5"	grade8="5"	grade9="5"	grade10="5"	grade11="5"	UniqueGrade1="0"	UniqueGrade2="0"	ACSY="0"	UniqueACSY="0"	bike5="0"	bike8="0"	epul9="0"	epul10="0"	epul11="0"	/>
		<rare_code	code="49"	RareNum="5"	grade4="6"	grade5="6"	grade6="6"	grade7="6"	grade8="6"	grade9="6"	grade10="6"	grade11="6"	UniqueGrade1="0"	UniqueGrade2="0"	ACSY="0"	UniqueACSY="0"	bike5="0"	bike8="0"	epul9="0"	epul10="0"	epul11="0"	/>
		<rare_code	code="49"	RareNum="6"	grade4="7"	grade5="7"	grade6="7"	grade7="7"	grade8="7"	grade9="7"	grade10="7"	grade11="7"	UniqueGrade1="0"	UniqueGrade2="0"	ACSY="0"	UniqueACSY="0"	bike5="0"	bike8="0"	epul9="0"	epul10="0"	epul11="0"	/>
		<rare_code	code="49"	RareNum="7"	grade4="8"	grade5="8"	grade6="8"	grade7="8"	grade8="8"	grade9="8"	grade10="8"	grade11="8"	UniqueGrade1="0"	UniqueGrade2="0"	ACSY="0"	UniqueACSY="0"	bike5="0"	bike8="0"	epul9="0"	epul10="0"	epul11="0"	/>
		<rare_code	code="50"	RareNum="1"	grade4="4"	grade5="4"	grade6="4"	grade7="4"	grade8="4"	grade9="4"	grade10="4"	grade11="4"	UniqueGrade1="0"	UniqueGrade2="0"	ACSY="0"	UniqueACSY="0"	bike5="0"	bike8="0"	epul9="0"	epul10="0"	epul11="0"	/>
		<rare_code	code="50"	RareNum="2"	grade4="6"	grade5="6"	grade6="6"	grade7="6"	grade8="6"	grade9="6"	grade10="6"	grade11="6"	UniqueGrade1="0"	UniqueGrade2="0"	ACSY="0"	UniqueACSY="0"	bike5="0"	bike8="0"	epul9="0"	epul10="0"	epul11="0"	/>
		<rare_code	code="50"	RareNum="3"	grade4="8"	grade5="8"	grade6="8"	grade7="8"	grade8="8"	grade9="8"	grade10="8"	grade11="8"	UniqueGrade1="0"	UniqueGrade2="0"	ACSY="0"	UniqueACSY="0"	bike5="0"	bike8="0"	epul9="0"	epul10="0"	epul11="0"	/>
		<rare_code	code="50"	RareNum="4"	grade4="10"	grade5="10"	grade6="10"	grade7="10"	grade8="10"	grade9="10"	grade10="10"	grade11="10"	UniqueGrade1="0"	UniqueGrade2="0"	ACSY="0"	UniqueACSY="0"	bike5="0"	bike8="0"	epul9="0"	epul10="0"	epul11="0"	/>
		<rare_code	code="50"	RareNum="5"	grade4="12"	grade5="12"	grade6="12"	grade7="12"	grade8="12"	grade9="12"	grade10="12"	grade11="12"	UniqueGrade1="0"	UniqueGrade2="0"	ACSY="0"	UniqueACSY="0"	bike5="0"	bike8="0"	epul9="0"	epul10="0"	epul11="0"	/>
		<rare_code	code="50"	RareNum="6"	grade4="14"	grade5="14"	grade6="14"	grade7="14"	grade8="14"	grade9="14"	grade10="14"	grade11="14"	UniqueGrade1="0"	UniqueGrade2="0"	ACSY="0"	UniqueACSY="0"	bike5="0"	bike8="0"	epul9="0"	epul10="0"	epul11="0"	/>
		<rare_code	code="50"	RareNum="7"	grade4="16"	grade5="16"	grade6="16"	grade7="16"	grade8="16"	grade9="16"	grade10="16"	grade11="16"	UniqueGrade1="0"	UniqueGrade2="0"	ACSY="0"	UniqueACSY="0"	bike5="0"	bike8="0"	epul9="0"	epul10="0"	epul11="0"	/>
		<rare_code	code="51"	RareNum="1"	grade4="1"	grade5="1"	grade6="1"	grade7="1"	grade8="1"	grade9="1"	grade10="1"	grade11="1"	UniqueGrade1="0"	UniqueGrade2="0"	ACSY="0"	UniqueACSY="0"	bike5="0"	bike8="0"	epul9="0"	epul10="0"	epul11="0"	/>
		<rare_code	code="51"	RareNum="2"	grade4="2"	grade5="2"	grade6="2"	grade7="2"	grade8="2"	grade9="2"	grade10="2"	grade11="2"	UniqueGrade1="0"	UniqueGrade2="0"	ACSY="0"	UniqueACSY="0"	bike5="0"	bike8="0"	epul9="0"	epul10="0"	epul11="0"	/>
		<rare_code	code="51"	RareNum="3"	grade4="3"	grade5="3"	grade6="3"	grade7="3"	grade8="3"	grade9="3"	grade10="3"	grade11="3"	UniqueGrade1="0"	UniqueGrade2="0"	ACSY="0"	UniqueACSY="0"	bike5="0"	bike8="0"	epul9="0"	epul10="0"	epul11="0"	/>
		<rare_code	code="51"	RareNum="4"	grade4="4"	grade5="4"	grade6="4"	grade7="4"	grade8="4"	grade9="4"	grade10="4"	grade11="4"	UniqueGrade1="0"	UniqueGrade2="0"	ACSY="0"	UniqueACSY="0"	bike5="0"	bike8="0"	epul9="0"	epul10="0"	epul11="0"	/>
		<rare_code	code="51"	RareNum="5"	grade4="5"	grade5="5"	grade6="5"	grade7="5"	grade8="5"	grade9="5"	grade10="5"	grade11="5"	UniqueGrade1="0"	UniqueGrade2="0"	ACSY="0"	UniqueACSY="0"	bike5="0"	bike8="0"	epul9="0"	epul10="0"	epul11="0"	/>
		<rare_code	code="51"	RareNum="6"	grade4="6"	grade5="6"	grade6="6"	grade7="6"	grade8="6"	grade9="6"	grade10="6"	grade11="6"	UniqueGrade1="0"	UniqueGrade2="0"	ACSY="0"	UniqueACSY="0"	bike5="0"	bike8="0"	epul9="0"	epul10="0"	epul11="0"	/>
		<rare_code	code="51"	RareNum="7"	grade4="7"	grade5="7"	grade6="7"	grade7="7"	grade8="7"	grade9="7"	grade10="7"	grade11="7"	UniqueGrade1="0"	UniqueGrade2="0"	ACSY="0"	UniqueACSY="0"	bike5="0"	bike8="0"	epul9="0"	epul10="0"	epul11="0"	/>
		<rare_code	code="52"	RareNum="1"	grade4="2"	grade5="2"	grade6="2"	grade7="2"	grade8="2"	grade9="2"	grade10="2"	grade11="2"	UniqueGrade1="0"	UniqueGrade2="0"	ACSY="0"	UniqueACSY="0"	bike5="0"	bike8="0"	epul9="0"	epul10="0"	epul11="0"	/>
		<rare_code	code="52"	RareNum="2"	grade4="4"	grade5="4"	grade6="4"	grade7="4"	grade8="4"	grade9="4"	grade10="4"	grade11="4"	UniqueGrade1="0"	UniqueGrade2="0"	ACSY="0"	UniqueACSY="0"	bike5="0"	bike8="0"	epul9="0"	epul10="0"	epul11="0"	/>
		<rare_code	code="52"	RareNum="3"	grade4="6"	grade5="6"	grade6="6"	grade7="6"	grade8="6"	grade9="6"	grade10="6"	grade11="6"	UniqueGrade1="0"	UniqueGrade2="0"	ACSY="0"	UniqueACSY="0"	bike5="0"	bike8="0"	epul9="0"	epul10="0"	epul11="0"	/>
		<rare_code	code="52"	RareNum="4"	grade4="8"	grade5="8"	grade6="8"	grade7="8"	grade8="8"	grade9="8"	grade10="8"	grade11="8"	UniqueGrade1="0"	UniqueGrade2="0"	ACSY="0"	UniqueACSY="0"	bike5="0"	bike8="0"	epul9="0"	epul10="0"	epul11="0"	/>
		<rare_code	code="52"	RareNum="5"	grade4="10"	grade5="10"	grade6="10"	grade7="10"	grade8="10"	grade9="10"	grade10="10"	grade11="10"	UniqueGrade1="0"	UniqueGrade2="0"	ACSY="0"	UniqueACSY="0"	bike5="0"	bike8="0"	epul9="0"	epul10="0"	epul11="0"	/>
		<rare_code	code="52"	RareNum="6"	grade4="12"	grade5="12"	grade6="12"	grade7="12"	grade8="12"	grade9="12"	grade10="12"	grade11="12"	UniqueGrade1="0"	UniqueGrade2="0"	ACSY="0"	UniqueACSY="0"	bike5="0"	bike8="0"	epul9="0"	epul10="0"	epul11="0"	/>
		<rare_code	code="52"	RareNum="7"	grade4="14"	grade5="14"	grade6="14"	grade7="14"	grade8="14"	grade9="14"	grade10="14"	grade11="14"	UniqueGrade1="0"	UniqueGrade2="0"	ACSY="0"	UniqueACSY="0"	bike5="0"	bike8="0"	epul9="0"	epul10="0"	epul11="0"	/>
		<rare_code	code="53"	RareNum="1"	grade4="1"	grade5="1"	grade6="1"	grade7="1"	grade8="1"	grade9="1"	grade10="1"	grade11="1"	UniqueGrade1="0"	UniqueGrade2="0"	ACSY="0"	UniqueACSY="0"	bike5="0"	bike8="0"	epul9="0"	epul10="0"	epul11="0"	/>
		<rare_code	code="53"	RareNum="2"	grade4="1"	grade5="1"	grade6="1"	grade7="1"	grade8="1"	grade9="1"	grade10="1"	grade11="1"	UniqueGrade1="0"	UniqueGrade2="0"	ACSY="0"	UniqueACSY="0"	bike5="0"	bike8="0"	epul9="0"	epul10="0"	epul11="0"	/>
		<rare_code	code="53"	RareNum="3"	grade4="1"	grade5="1"	grade6="1"	grade7="1"	grade8="1"	grade9="1"	grade10="1"	grade11="1"	UniqueGrade1="0"	UniqueGrade2="0"	ACSY="0"	UniqueACSY="0"	bike5="0"	bike8="0"	epul9="0"	epul10="0"	epul11="0"	/>
		<rare_code	code="53"	RareNum="4"	grade4="1"	grade5="1"	grade6="1"	grade7="1"	grade8="1"	grade9="1"	grade10="1"	grade11="1"	UniqueGrade1="0"	UniqueGrade2="0"	ACSY="0"	UniqueACSY="0"	bike5="0"	bike8="0"	epul9="0"	epul10="0"	epul11="0"	/>
		<rare_code	code="53"	RareNum="5"	grade4="1"	grade5="1"	grade6="1"	grade7="1"	grade8="1"	grade9="1"	grade10="1"	grade11="1"	UniqueGrade1="0"	UniqueGrade2="0"	ACSY="0"	UniqueACSY="0"	bike5="0"	bike8="0"	epul9="0"	epul10="0"	epul11="0"	/>
		<rare_code	code="53"	RareNum="6"	grade4="1"	grade5="1"	grade6="1"	grade7="1"	grade8="1"	grade9="1"	grade10="1"	grade11="1"	UniqueGrade1="0"	UniqueGrade2="0"	ACSY="0"	UniqueACSY="0"	bike5="0"	bike8="0"	epul9="0"	epul10="0"	epul11="0"	/>
		<rare_code	code="53"	RareNum="7"	grade4="1"	grade5="1"	grade6="1"	grade7="1"	grade8="1"	grade9="1"	grade10="1"	grade11="1"	UniqueGrade1="0"	UniqueGrade2="0"	ACSY="0"	UniqueACSY="0"	bike5="0"	bike8="0"	epul9="0"	epul10="0"	epul11="0"	/>
		<rare_code	code="54"	RareNum="1"	grade4="1"	grade5="1"	grade6="1"	grade7="1"	grade8="1"	grade9="1"	grade10="1"	grade11="1"	UniqueGrade1="0"	UniqueGrade2="0"	ACSY="0"	UniqueACSY="0"	bike5="0"	bike8="0"	epul9="0"	epul10="0"	epul11="0"	/>
		<rare_code	code="54"	RareNum="2"	grade4="1"	grade5="1"	grade6="1"	grade7="1"	grade8="1"	grade9="1"	grade10="1"	grade11="1"	UniqueGrade1="0"	UniqueGrade2="0"	ACSY="0"	UniqueACSY="0"	bike5="0"	bike8="0"	epul9="0"	epul10="0"	epul11="0"	/>
		<rare_code	code="54"	RareNum="3"	grade4="1"	grade5="1"	grade6="1"	grade7="1"	grade8="1"	grade9="1"	grade10="1"	grade11="1"	UniqueGrade1="0"	UniqueGrade2="0"	ACSY="0"	UniqueACSY="0"	bike5="0"	bike8="0"	epul9="0"	epul10="0"	epul11="0"	/>
		<rare_code	code="54"	RareNum="4"	grade4="1"	grade5="1"	grade6="1"	grade7="1"	grade8="1"	grade9="1"	grade10="1"	grade11="1"	UniqueGrade1="0"	UniqueGrade2="0"	ACSY="0"	UniqueACSY="0"	bike5="0"	bike8="0"	epul9="0"	epul10="0"	epul11="0"	/>
		<rare_code	code="54"	RareNum="5"	grade4="1"	grade5="1"	grade6="1"	grade7="1"	grade8="1"	grade9="1"	grade10="1"	grade11="1"	UniqueGrade1="0"	UniqueGrade2="0"	ACSY="0"	UniqueACSY="0"	bike5="0"	bike8="0"	epul9="0"	epul10="0"	epul11="0"	/>
		<rare_code	code="54"	RareNum="6"	grade4="1"	grade5="1"	grade6="1"	grade7="1"	grade8="1"	grade9="1"	grade10="1"	grade11="1"	UniqueGrade1="0"	UniqueGrade2="0"	ACSY="0"	UniqueACSY="0"	bike5="0"	bike8="0"	epul9="0"	epul10="0"	epul11="0"	/>
		<rare_code	code="54"	RareNum="7"	grade4="1"	grade5="1"	grade6="1"	grade7="1"	grade8="1"	grade9="1"	grade10="1"	grade11="1"	UniqueGrade1="0"	UniqueGrade2="0"	ACSY="0"	UniqueACSY="0"	bike5="0"	bike8="0"	epul9="0"	epul10="0"	epul11="0"	/>
		<rare_code	code="55"	RareNum="1"	grade4="1"	grade5="1"	grade6="1"	grade7="1"	grade8="1"	grade9="1"	grade10="1"	grade11="1"	UniqueGrade1="0"	UniqueGrade2="0"	ACSY="0"	UniqueACSY="0"	bike5="0"	bike8="0"	epul9="0"	epul10="0"	epul11="0"	/>
		<rare_code	code="55"	RareNum="2"	grade4="1"	grade5="1"	grade6="1"	grade7="1"	grade8="1"	grade9="1"	grade10="1"	grade11="1"	UniqueGrade1="0"	UniqueGrade2="0"	ACSY="0"	UniqueACSY="0"	bike5="0"	bike8="0"	epul9="0"	epul10="0"	epul11="0"	/>
		<rare_code	code="55"	RareNum="3"	grade4="1"	grade5="1"	grade6="1"	grade7="1"	grade8="1"	grade9="1"	grade10="1"	grade11="1"	UniqueGrade1="0"	UniqueGrade2="0"	ACSY="0"	UniqueACSY="0"	bike5="0"	bike8="0"	epul9="0"	epul10="0"	epul11="0"	/>
		<rare_code	code="55"	RareNum="4"	grade4="1"	grade5="1"	grade6="1"	grade7="1"	grade8="1"	grade9="1"	grade10="1"	grade11="1"	UniqueGrade1="0"	UniqueGrade2="0"	ACSY="0"	UniqueACSY="0"	bike5="0"	bike8="0"	epul9="0"	epul10="0"	epul11="0"	/>
		<rare_code	code="55"	RareNum="5"	grade4="1"	grade5="1"	grade6="1"	grade7="1"	grade8="1"	grade9="1"	grade10="1"	grade11="1"	UniqueGrade1="0"	UniqueGrade2="0"	ACSY="0"	UniqueACSY="0"	bike5="0"	bike8="0"	epul9="0"	epul10="0"	epul11="0"	/>
		<rare_code	code="55"	RareNum="6"	grade4="1"	grade5="1"	grade6="1"	grade7="1"	grade8="1"	grade9="1"	grade10="1"	grade11="1"	UniqueGrade1="0"	UniqueGrade2="0"	ACSY="0"	UniqueACSY="0"	bike5="0"	bike8="0"	epul9="0"	epul10="0"	epul11="0"	/>
		<rare_code	code="55"	RareNum="7"	grade4="1"	grade5="1"	grade6="1"	grade7="1"	grade8="1"	grade9="1"	grade10="1"	grade11="1"	UniqueGrade1="0"	UniqueGrade2="0"	ACSY="0"	UniqueACSY="0"	bike5="0"	bike8="0"	epul9="0"	epul10="0"	epul11="0"	/>
		<rare_code	code="56"	RareNum="1"	grade4="1"	grade5="1"	grade6="1"	grade7="1"	grade8="1"	grade9="1"	grade10="1"	grade11="1"	UniqueGrade1="0"	UniqueGrade2="0"	ACSY="0"	UniqueACSY="0"	bike5="0"	bike8="0"	epul9="0"	epul10="0"	epul11="0"	/>
		<rare_code	code="56"	RareNum="2"	grade4="1"	grade5="1"	grade6="1"	grade7="1"	grade8="1"	grade9="1"	grade10="1"	grade11="1"	UniqueGrade1="0"	UniqueGrade2="0"	ACSY="0"	UniqueACSY="0"	bike5="0"	bike8="0"	epul9="0"	epul10="0"	epul11="0"	/>
		<rare_code	code="56"	RareNum="3"	grade4="1"	grade5="1"	grade6="1"	grade7="1"	grade8="1"	grade9="1"	grade10="1"	grade11="1"	UniqueGrade1="0"	UniqueGrade2="0"	ACSY="0"	UniqueACSY="0"	bike5="0"	bike8="0"	epul9="0"	epul10="0"	epul11="0"	/>
		<rare_code	code="56"	RareNum="4"	grade4="1"	grade5="1"	grade6="1"	grade7="1"	grade8="1"	grade9="1"	grade10="1"	grade11="1"	UniqueGrade1="0"	UniqueGrade2="0"	ACSY="0"	UniqueACSY="0"	bike5="0"	bike8="0"	epul9="0"	epul10="0"	epul11="0"	/>
		<rare_code	code="56"	RareNum="5"	grade4="1"	grade5="1"	grade6="1"	grade7="1"	grade8="1"	grade9="1"	grade10="1"	grade11="1"	UniqueGrade1="0"	UniqueGrade2="0"	ACSY="0"	UniqueACSY="0"	bike5="0"	bike8="0"	epul9="0"	epul10="0"	epul11="0"	/>
		<rare_code	code="56"	RareNum="6"	grade4="1"	grade5="1"	grade6="1"	grade7="1"	grade8="1"	grade9="1"	grade10="1"	grade11="1"	UniqueGrade1="0"	UniqueGrade2="0"	ACSY="0"	UniqueACSY="0"	bike5="0"	bike8="0"	epul9="0"	epul10="0"	epul11="0"	/>
		<rare_code	code="56"	RareNum="7"	grade4="1"	grade5="1"	grade6="1"	grade7="1"	grade8="1"	grade9="1"	grade10="1"	grade11="1"	UniqueGrade1="0"	UniqueGrade2="0"	ACSY="0"	UniqueACSY="0"	bike5="0"	bike8="0"	epul9="0"	epul10="0"	epul11="0"	/>
		<rare_code	code="57"	RareNum="1"	grade4="1"	grade5="1"	grade6="1"	grade7="1"	grade8="1"	grade9="1"	grade10="1"	grade11="1"	UniqueGrade1="0"	UniqueGrade2="0"	ACSY="0"	UniqueACSY="0"	bike5="0"	bike8="0"	epul9="0"	epul10="0"	epul11="0"	/>
		<rare_code	code="57"	RareNum="2"	grade4="1"	grade5="1"	grade6="1"	grade7="1"	grade8="1"	grade9="1"	grade10="1"	grade11="1"	UniqueGrade1="0"	UniqueGrade2="0"	ACSY="0"	UniqueACSY="0"	bike5="0"	bike8="0"	epul9="0"	epul10="0"	epul11="0"	/>
		<rare_code	code="57"	RareNum="3"	grade4="1"	grade5="1"	grade6="1"	grade7="1"	grade8="1"	grade9="1"	grade10="1"	grade11="1"	UniqueGrade1="0"	UniqueGrade2="0"	ACSY="0"	UniqueACSY="0"	bike5="0"	bike8="0"	epul9="0"	epul10="0"	epul11="0"	/>
		<rare_code	code="57"	RareNum="4"	grade4="1"	grade5="1"	grade6="1"	grade7="1"	grade8="1"	grade9="1"	grade10="1"	grade11="1"	UniqueGrade1="0"	UniqueGrade2="0"	ACSY="0"	UniqueACSY="0"	bike5="0"	bike8="0"	epul9="0"	epul10="0"	epul11="0"	/>
		<rare_code	code="57"	RareNum="5"	grade4="1"	grade5="1"	grade6="1"	grade7="1"	grade8="1"	grade9="1"	grade10="1"	grade11="1"	UniqueGrade1="0"	UniqueGrade2="0"	ACSY="0"	UniqueACSY="0"	bike5="0"	bike8="0"	epul9="0"	epul10="0"	epul11="0"	/>
		<rare_code	code="57"	RareNum="6"	grade4="1"	grade5="1"	grade6="1"	grade7="1"	grade8="1"	grade9="1"	grade10="1"	grade11="1"	UniqueGrade1="0"	UniqueGrade2="0"	ACSY="0"	UniqueACSY="0"	bike5="0"	bike8="0"	epul9="0"	epul10="0"	epul11="0"	/>
		<rare_code	code="57"	RareNum="7"	grade4="1"	grade5="1"	grade6="1"	grade7="1"	grade8="1"	grade9="1"	grade10="1"	grade11="1"	UniqueGrade1="0"	UniqueGrade2="0"	ACSY="0"	UniqueACSY="0"	bike5="0"	bike8="0"	epul9="0"	epul10="0"	epul11="0"	/>
		<rare_code	code="58"	RareNum="1"	grade4="1"	grade5="1"	grade6="1"	grade7="1"	grade8="1"	grade9="1"	grade10="1"	grade11="1"	UniqueGrade1="0"	UniqueGrade2="0"	ACSY="0"	UniqueACSY="0"	bike5="0"	bike8="0"	epul9="0"	epul10="0"	epul11="0"	/>
		<rare_code	code="58"	RareNum="2"	grade4="1"	grade5="1"	grade6="1"	grade7="1"	grade8="1"	grade9="1"	grade10="1"	grade11="1"	UniqueGrade1="0"	UniqueGrade2="0"	ACSY="0"	UniqueACSY="0"	bike5="0"	bike8="0"	epul9="0"	epul10="0"	epul11="0"	/>
		<rare_code	code="58"	RareNum="3"	grade4="1"	grade5="1"	grade6="1"	grade7="1"	grade8="1"	grade9="1"	grade10="1"	grade11="1"	UniqueGrade1="0"	UniqueGrade2="0"	ACSY="0"	UniqueACSY="0"	bike5="0"	bike8="0"	epul9="0"	epul10="0"	epul11="0"	/>
		<rare_code	code="58"	RareNum="4"	grade4="1"	grade5="1"	grade6="1"	grade7="1"	grade8="1"	grade9="1"	grade10="1"	grade11="1"	UniqueGrade1="0"	UniqueGrade2="0"	ACSY="0"	UniqueACSY="0"	bike5="0"	bike8="0"	epul9="0"	epul10="0"	epul11="0"	/>
		<rare_code	code="58"	RareNum="5"	grade4="1"	grade5="1"	grade6="1"	grade7="1"	grade8="1"	grade9="1"	grade10="1"	grade11="1"	UniqueGrade1="0"	UniqueGrade2="0"	ACSY="0"	UniqueACSY="0"	bike5="0"	bike8="0"	epul9="0"	epul10="0"	epul11="0"	/>
		<rare_code	code="58"	RareNum="6"	grade4="1"	grade5="1"	grade6="1"	grade7="1"	grade8="1"	grade9="1"	grade10="1"	grade11="1"	UniqueGrade1="0"	UniqueGrade2="0"	ACSY="0"	UniqueACSY="0"	bike5="0"	bike8="0"	epul9="0"	epul10="0"	epul11="0"	/>
		<rare_code	code="58"	RareNum="7"	grade4="1"	grade5="1"	grade6="1"	grade7="1"	grade8="1"	grade9="1"	grade10="1"	grade11="1"	UniqueGrade1="0"	UniqueGrade2="0"	ACSY="0"	UniqueACSY="0"	bike5="0"	bike8="0"	epul9="0"	epul10="0"	epul11="0"	/>
		<rare_code	code="59"	RareNum="1"	grade4="1"	grade5="1"	grade6="1"	grade7="1"	grade8="1"	grade9="1"	grade10="1"	grade11="1"	UniqueGrade1="0"	UniqueGrade2="0"	ACSY="0"	UniqueACSY="0"	bike5="0"	bike8="0"	epul9="0"	epul10="0"	epul11="0"	/>
		<rare_code	code="59"	RareNum="2"	grade4="1"	grade5="1"	grade6="1"	grade7="1"	grade8="1"	grade9="1"	grade10="1"	grade11="1"	UniqueGrade1="0"	UniqueGrade2="0"	ACSY="0"	UniqueACSY="0"	bike5="0"	bike8="0"	epul9="0"	epul10="0"	epul11="0"	/>
		<rare_code	code="59"	RareNum="3"	grade4="1"	grade5="1"	grade6="1"	grade7="1"	grade8="1"	grade9="1"	grade10="1"	grade11="1"	UniqueGrade1="0"	UniqueGrade2="0"	ACSY="0"	UniqueACSY="0"	bike5="0"	bike8="0"	epul9="0"	epul10="0"	epul11="0"	/>
		<rare_code	code="59"	RareNum="4"	grade4="1"	grade5="1"	grade6="1"	grade7="1"	grade8="1"	grade9="1"	grade10="1"	grade11="1"	UniqueGrade1="0"	UniqueGrade2="0"	ACSY="0"	UniqueACSY="0"	bike5="0"	bike8="0"	epul9="0"	epul10="0"	epul11="0"	/>
		<rare_code	code="59"	RareNum="5"	grade4="1"	grade5="1"	grade6="1"	grade7="1"	grade8="1"	grade9="1"	grade10="1"	grade11="1"	UniqueGrade1="0"	UniqueGrade2="0"	ACSY="0"	UniqueACSY="0"	bike5="0"	bike8="0"	epul9="0"	epul10="0"	epul11="0"	/>
		<rare_code	code="59"	RareNum="6"	grade4="1"	grade5="1"	grade6="1"	grade7="1"	grade8="1"	grade9="1"	grade10="1"	grade11="1"	UniqueGrade1="0"	UniqueGrade2="0"	ACSY="0"	UniqueACSY="0"	bike5="0"	bike8="0"	epul9="0"	epul10="0"	epul11="0"	/>
		<rare_code	code="59"	RareNum="7"	grade4="1"	grade5="1"	grade6="1"	grade7="1"	grade8="1"	grade9="1"	grade10="1"	grade11="1"	UniqueGrade1="0"	UniqueGrade2="0"	ACSY="0"	UniqueACSY="0"	bike5="0"	bike8="0"	epul9="0"	epul10="0"	epul11="0"	/>
		<rare_code	code="60"	RareNum="1"	grade4="1"	grade5="1"	grade6="1"	grade7="1"	grade8="1"	grade9="1"	grade10="1"	grade11="1"	UniqueGrade1="0"	UniqueGrade2="0"	ACSY="0"	UniqueACSY="0"	bike5="0"	bike8="0"	epul9="0"	epul10="0"	epul11="0"	/>
		<rare_code	code="60"	RareNum="2"	grade4="1"	grade5="1"	grade6="1"	grade7="1"	grade8="1"	grade9="1"	grade10="1"	grade11="1"	UniqueGrade1="0"	UniqueGrade2="0"	ACSY="0"	UniqueACSY="0"	bike5="0"	bike8="0"	epul9="0"	epul10="0"	epul11="0"	/>
		<rare_code	code="60"	RareNum="3"	grade4="1"	grade5="1"	grade6="1"	grade7="1"	grade8="1"	grade9="1"	grade10="1"	grade11="1"	UniqueGrade1="0"	UniqueGrade2="0"	ACSY="0"	UniqueACSY="0"	bike5="0"	bike8="0"	epul9="0"	epul10="0"	epul11="0"	/>
		<rare_code	code="60"	RareNum="4"	grade4="1"	grade5="1"	grade6="1"	grade7="1"	grade8="1"	grade9="1"	grade10="1"	grade11="1"	UniqueGrade1="0"	UniqueGrade2="0"	ACSY="0"	UniqueACSY="0"	bike5="0"	bike8="0"	epul9="0"	epul10="0"	epul11="0"	/>
		<rare_code	code="60"	RareNum="5"	grade4="1"	grade5="1"	grade6="1"	grade7="1"	grade8="1"	grade9="1"	grade10="1"	grade11="1"	UniqueGrade1="0"	UniqueGrade2="0"	ACSY="0"	UniqueACSY="0"	bike5="0"	bike8="0"	epul9="0"	epul10="0"	epul11="0"	/>
		<rare_code	code="60"	RareNum="6"	grade4="1"	grade5="1"	grade6="1"	grade7="1"	grade8="1"	grade9="1"	grade10="1"	grade11="1"	UniqueGrade1="0"	UniqueGrade2="0"	ACSY="0"	UniqueACSY="0"	bike5="0"	bike8="0"	epul9="0"	epul10="0"	epul11="0"	/>
		<rare_code	code="60"	RareNum="7"	grade4="1"	grade5="1"	grade6="1"	grade7="1"	grade8="1"	grade9="1"	grade10="1"	grade11="1"	UniqueGrade1="0"	UniqueGrade2="0"	ACSY="0"	UniqueACSY="0"	bike5="0"	bike8="0"	epul9="0"	epul10="0"	epul11="0"	/>
		<rare_code	code="61"	RareNum="1"	grade4="1"	grade5="1"	grade6="1"	grade7="1"	grade8="1"	grade9="1"	grade10="1"	grade11="1"	UniqueGrade1="0"	UniqueGrade2="0"	ACSY="0"	UniqueACSY="0"	bike5="0"	bike8="0"	epul9="0"	epul10="0"	epul11="0"	/>
		<rare_code	code="61"	RareNum="2"	grade4="1"	grade5="1"	grade6="1"	grade7="1"	grade8="1"	grade9="1"	grade10="1"	grade11="1"	UniqueGrade1="0"	UniqueGrade2="0"	ACSY="0"	UniqueACSY="0"	bike5="0"	bike8="0"	epul9="0"	epul10="0"	epul11="0"	/>
		<rare_code	code="61"	RareNum="3"	grade4="1"	grade5="1"	grade6="1"	grade7="1"	grade8="1"	grade9="1"	grade10="1"	grade11="1"	UniqueGrade1="0"	UniqueGrade2="0"	ACSY="0"	UniqueACSY="0"	bike5="0"	bike8="0"	epul9="0"	epul10="0"	epul11="0"	/>
		<rare_code	code="61"	RareNum="4"	grade4="1"	grade5="1"	grade6="1"	grade7="1"	grade8="1"	grade9="1"	grade10="1"	grade11="1"	UniqueGrade1="0"	UniqueGrade2="0"	ACSY="0"	UniqueACSY="0"	bike5="0"	bike8="0"	epul9="0"	epul10="0"	epul11="0"	/>
		<rare_code	code="61"	RareNum="5"	grade4="1"	grade5="1"	grade6="1"	grade7="1"	grade8="1"	grade9="1"	grade10="1"	grade11="1"	UniqueGrade1="0"	UniqueGrade2="0"	ACSY="0"	UniqueACSY="0"	bike5="0"	bike8="0"	epul9="0"	epul10="0"	epul11="0"	/>
		<rare_code	code="61"	RareNum="6"	grade4="1"	grade5="1"	grade6="1"	grade7="1"	grade8="1"	grade9="1"	grade10="1"	grade11="1"	UniqueGrade1="0"	UniqueGrade2="0"	ACSY="0"	UniqueACSY="0"	bike5="0"	bike8="0"	epul9="0"	epul10="0"	epul11="0"	/>
		<rare_code	code="61"	RareNum="7"	grade4="1"	grade5="1"	grade6="1"	grade7="1"	grade8="1"	grade9="1"	grade10="1"	grade11="1"	UniqueGrade1="0"	UniqueGrade2="0"	ACSY="0"	UniqueACSY="0"	bike5="0"	bike8="0"	epul9="0"	epul10="0"	epul11="0"	/>
		<rare_code	code="62"	RareNum="1"	grade4="1"	grade5="1"	grade6="1"	grade7="1"	grade8="1"	grade9="1"	grade10="1"	grade11="1"	UniqueGrade1="0"	UniqueGrade2="0"	ACSY="0"	UniqueACSY="0"	bike5="0"	bike8="0"	epul9="0"	epul10="0"	epul11="0"	/>
		<rare_code	code="62"	RareNum="2"	grade4="1"	grade5="1"	grade6="1"	grade7="1"	grade8="1"	grade9="1"	grade10="1"	grade11="1"	UniqueGrade1="0"	UniqueGrade2="0"	ACSY="0"	UniqueACSY="0"	bike5="0"	bike8="0"	epul9="0"	epul10="0"	epul11="0"	/>
		<rare_code	code="62"	RareNum="3"	grade4="1"	grade5="1"	grade6="1"	grade7="1"	grade8="1"	grade9="1"	grade10="1"	grade11="1"	UniqueGrade1="0"	UniqueGrade2="0"	ACSY="0"	UniqueACSY="0"	bike5="0"	bike8="0"	epul9="0"	epul10="0"	epul11="0"	/>
		<rare_code	code="62"	RareNum="4"	grade4="1"	grade5="1"	grade6="1"	grade7="1"	grade8="1"	grade9="1"	grade10="1"	grade11="1"	UniqueGrade1="0"	UniqueGrade2="0"	ACSY="0"	UniqueACSY="0"	bike5="0"	bike8="0"	epul9="0"	epul10="0"	epul11="0"	/>
		<rare_code	code="62"	RareNum="5"	grade4="1"	grade5="1"	grade6="1"	grade7="1"	grade8="1"	grade9="1"	grade10="1"	grade11="1"	UniqueGrade1="0"	UniqueGrade2="0"	ACSY="0"	UniqueACSY="0"	bike5="0"	bike8="0"	epul9="0"	epul10="0"	epul11="0"	/>
		<rare_code	code="62"	RareNum="6"	grade4="1"	grade5="1"	grade6="1"	grade7="1"	grade8="1"	grade9="1"	grade10="1"	grade11="1"	UniqueGrade1="0"	UniqueGrade2="0"	ACSY="0"	UniqueACSY="0"	bike5="0"	bike8="0"	epul9="0"	epul10="0"	epul11="0"	/>
		<rare_code	code="62"	RareNum="7"	grade4="1"	grade5="1"	grade6="1"	grade7="1"	grade8="1"	grade9="1"	grade10="1"	grade11="1"	UniqueGrade1="0"	UniqueGrade2="0"	ACSY="0"	UniqueACSY="0"	bike5="0"	bike8="0"	epul9="0"	epul10="0"	epul11="0"	/>
		<rare_code	code="63"	RareNum="1"	grade4="1"	grade5="1"	grade6="1"	grade7="1"	grade8="1"	grade9="1"	grade10="1"	grade11="1"	UniqueGrade1="0"	UniqueGrade2="0"	ACSY="0"	UniqueACSY="0"	bike5="0"	bike8="0"	epul9="0"	epul10="0"	epul11="0"	/>
		<rare_code	code="63"	RareNum="2"	grade4="1"	grade5="1"	grade6="1"	grade7="1"	grade8="1"	grade9="1"	grade10="1"	grade11="1"	UniqueGrade1="0"	UniqueGrade2="0"	ACSY="0"	UniqueACSY="0"	bike5="0"	bike8="0"	epul9="0"	epul10="0"	epul11="0"	/>
		<rare_code	code="63"	RareNum="3"	grade4="1"	grade5="1"	grade6="1"	grade7="1"	grade8="1"	grade9="1"	grade10="1"	grade11="1"	UniqueGrade1="0"	UniqueGrade2="0"	ACSY="0"	UniqueACSY="0"	bike5="0"	bike8="0"	epul9="0"	epul10="0"	epul11="0"	/>
		<rare_code	code="63"	RareNum="4"	grade4="1"	grade5="1"	grade6="1"	grade7="1"	grade8="1"	grade9="1"	grade10="1"	grade11="1"	UniqueGrade1="0"	UniqueGrade2="0"	ACSY="0"	UniqueACSY="0"	bike5="0"	bike8="0"	epul9="0"	epul10="0"	epul11="0"	/>
		<rare_code	code="63"	RareNum="5"	grade4="1"	grade5="1"	grade6="1"	grade7="1"	grade8="1"	grade9="1"	grade10="1"	grade11="1"	UniqueGrade1="0"	UniqueGrade2="0"	ACSY="0"	UniqueACSY="0"	bike5="0"	bike8="0"	epul9="0"	epul10="0"	epul11="0"	/>
		<rare_code	code="63"	RareNum="6"	grade4="1"	grade5="1"	grade6="1"	grade7="1"	grade8="1"	grade9="1"	grade10="1"	grade11="1"	UniqueGrade1="0"	UniqueGrade2="0"	ACSY="0"	UniqueACSY="0"	bike5="0"	bike8="0"	epul9="0"	epul10="0"	epul11="0"	/>
		<rare_code	code="63"	RareNum="7"	grade4="1"	grade5="1"	grade6="1"	grade7="1"	grade8="1"	grade9="1"	grade10="1"	grade11="1"	UniqueGrade1="0"	UniqueGrade2="0"	ACSY="0"	UniqueACSY="0"	bike5="0"	bike8="0"	epul9="0"	epul10="0"	epul11="0"	/>
		<rare_code	code="64"	RareNum="1"	grade4="1"	grade5="1"	grade6="1"	grade7="1"	grade8="1"	grade9="1"	grade10="1"	grade11="1"	UniqueGrade1="0"	UniqueGrade2="0"	ACSY="0"	UniqueACSY="0"	bike5="0"	bike8="0"	epul9="0"	epul10="0"	epul11="0"	/>
		<rare_code	code="64"	RareNum="2"	grade4="1"	grade5="1"	grade6="1"	grade7="1"	grade8="1"	grade9="1"	grade10="1"	grade11="1"	UniqueGrade1="0"	UniqueGrade2="0"	ACSY="0"	UniqueACSY="0"	bike5="0"	bike8="0"	epul9="0"	epul10="0"	epul11="0"	/>
		<rare_code	code="64"	RareNum="3"	grade4="1"	grade5="1"	grade6="1"	grade7="1"	grade8="1"	grade9="1"	grade10="1"	grade11="1"	UniqueGrade1="0"	UniqueGrade2="0"	ACSY="0"	UniqueACSY="0"	bike5="0"	bike8="0"	epul9="0"	epul10="0"	epul11="0"	/>
		<rare_code	code="64"	RareNum="4"	grade4="1"	grade5="1"	grade6="1"	grade7="1"	grade8="1"	grade9="1"	grade10="1"	grade11="1"	UniqueGrade1="0"	UniqueGrade2="0"	ACSY="0"	UniqueACSY="0"	bike5="0"	bike8="0"	epul9="0"	epul10="0"	epul11="0"	/>
		<rare_code	code="64"	RareNum="5"	grade4="1"	grade5="1"	grade6="1"	grade7="1"	grade8="1"	grade9="1"	grade10="1"	grade11="1"	UniqueGrade1="0"	UniqueGrade2="0"	ACSY="0"	UniqueACSY="0"	bike5="0"	bike8="0"	epul9="0"	epul10="0"	epul11="0"	/>
		<rare_code	code="64"	RareNum="6"	grade4="1"	grade5="1"	grade6="1"	grade7="1"	grade8="1"	grade9="1"	grade10="1"	grade11="1"	UniqueGrade1="0"	UniqueGrade2="0"	ACSY="0"	UniqueACSY="0"	bike5="0"	bike8="0"	epul9="0"	epul10="0"	epul11="0"	/>
		<rare_code	code="64"	RareNum="7"	grade4="1"	grade5="1"	grade6="1"	grade7="1"	grade8="1"	grade9="1"	grade10="1"	grade11="1"	UniqueGrade1="0"	UniqueGrade2="0"	ACSY="0"	UniqueACSY="0"	bike5="0"	bike8="0"	epul9="0"	epul10="0"	epul11="0"	/>
		<rare_code	code="65"	RareNum="1"	grade4="1"	grade5="1"	grade6="1"	grade7="1"	grade8="1"	grade9="1"	grade10="1"	grade11="1"	UniqueGrade1="0"	UniqueGrade2="0"	ACSY="0"	UniqueACSY="0"	bike5="0"	bike8="0"	epul9="0"	epul10="0"	epul11="0"	/>
		<rare_code	code="65"	RareNum="2"	grade4="1"	grade5="1"	grade6="1"	grade7="1"	grade8="1"	grade9="1"	grade10="1"	grade11="1"	UniqueGrade1="0"	UniqueGrade2="0"	ACSY="0"	UniqueACSY="0"	bike5="0"	bike8="0"	epul9="0"	epul10="0"	epul11="0"	/>
		<rare_code	code="65"	RareNum="3"	grade4="1"	grade5="1"	grade6="1"	grade7="1"	grade8="1"	grade9="1"	grade10="1"	grade11="1"	UniqueGrade1="0"	UniqueGrade2="0"	ACSY="0"	UniqueACSY="0"	bike5="0"	bike8="0"	epul9="0"	epul10="0"	epul11="0"	/>
		<rare_code	code="65"	RareNum="4"	grade4="1"	grade5="1"	grade6="1"	grade7="1"	grade8="1"	grade9="1"	grade10="1"	grade11="1"	UniqueGrade1="0"	UniqueGrade2="0"	ACSY="0"	UniqueACSY="0"	bike5="0"	bike8="0"	epul9="0"	epul10="0"	epul11="0"	/>
		<rare_code	code="65"	RareNum="5"	grade4="1"	grade5="1"	grade6="1"	grade7="1"	grade8="1"	grade9="1"	grade10="1"	grade11="1"	UniqueGrade1="0"	UniqueGrade2="0"	ACSY="0"	UniqueACSY="0"	bike5="0"	bike8="0"	epul9="0"	epul10="0"	epul11="0"	/>
		<rare_code	code="65"	RareNum="6"	grade4="1"	grade5="1"	grade6="1"	grade7="1"	grade8="1"	grade9="1"	grade10="1"	grade11="1"	UniqueGrade1="0"	UniqueGrade2="0"	ACSY="0"	UniqueACSY="0"	bike5="0"	bike8="0"	epul9="0"	epul10="0"	epul11="0"	/>
		<rare_code	code="65"	RareNum="7"	grade4="1"	grade5="1"	grade6="1"	grade7="1"	grade8="1"	grade9="1"	grade10="1"	grade11="1"	UniqueGrade1="0"	UniqueGrade2="0"	ACSY="0"	UniqueACSY="0"	bike5="0"	bike8="0"	epul9="0"	epul10="0"	epul11="0"	/>
		<rare_code	code="66"	RareNum="1"	grade4="1"	grade5="1"	grade6="1"	grade7="1"	grade8="1"	grade9="1"	grade10="1"	grade11="1"	UniqueGrade1="0"	UniqueGrade2="0"	ACSY="0"	UniqueACSY="0"	bike5="0"	bike8="0"	epul9="0"	epul10="0"	epul11="0"	/>
		<rare_code	code="66"	RareNum="2"	grade4="1"	grade5="1"	grade6="1"	grade7="1"	grade8="1"	grade9="1"	grade10="1"	grade11="1"	UniqueGrade1="0"	UniqueGrade2="0"	ACSY="0"	UniqueACSY="0"	bike5="0"	bike8="0"	epul9="0"	epul10="0"	epul11="0"	/>
		<rare_code	code="66"	RareNum="3"	grade4="1"	grade5="1"	grade6="1"	grade7="1"	grade8="1"	grade9="1"	grade10="1"	grade11="1"	UniqueGrade1="0"	UniqueGrade2="0"	ACSY="0"	UniqueACSY="0"	bike5="0"	bike8="0"	epul9="0"	epul10="0"	epul11="0"	/>
		<rare_code	code="66"	RareNum="4"	grade4="1"	grade5="1"	grade6="1"	grade7="1"	grade8="1"	grade9="1"	grade10="1"	grade11="1"	UniqueGrade1="0"	UniqueGrade2="0"	ACSY="0"	UniqueACSY="0"	bike5="0"	bike8="0"	epul9="0"	epul10="0"	epul11="0"	/>
		<rare_code	code="66"	RareNum="5"	grade4="1"	grade5="1"	grade6="1"	grade7="1"	grade8="1"	grade9="1"	grade10="1"	grade11="1"	UniqueGrade1="0"	UniqueGrade2="0"	ACSY="0"	UniqueACSY="0"	bike5="0"	bike8="0"	epul9="0"	epul10="0"	epul11="0"	/>
		<rare_code	code="66"	RareNum="6"	grade4="1"	grade5="1"	grade6="1"	grade7="1"	grade8="1"	grade9="1"	grade10="1"	grade11="1"	UniqueGrade1="0"	UniqueGrade2="0"	ACSY="0"	UniqueACSY="0"	bike5="0"	bike8="0"	epul9="0"	epul10="0"	epul11="0"	/>
		<rare_code	code="66"	RareNum="7"	grade4="1"	grade5="1"	grade6="1"	grade7="1"	grade8="1"	grade9="1"	grade10="1"	grade11="1"	UniqueGrade1="0"	UniqueGrade2="0"	ACSY="0"	UniqueACSY="0"	bike5="0"	bike8="0"	epul9="0"	epul10="0"	epul11="0"	/>
		<rare_code	code="67"	RareNum="1"	grade4="1"	grade5="1"	grade6="1"	grade7="1"	grade8="1"	grade9="1"	grade10="1"	grade11="1"	UniqueGrade1="0"	UniqueGrade2="0"	ACSY="0"	UniqueACSY="0"	bike5="0"	bike8="0"	epul9="0"	epul10="0"	epul11="0"	/>
		<rare_code	code="67"	RareNum="2"	grade4="1"	grade5="1"	grade6="1"	grade7="1"	grade8="1"	grade9="1"	grade10="1"	grade11="1"	UniqueGrade1="0"	UniqueGrade2="0"	ACSY="0"	UniqueACSY="0"	bike5="0"	bike8="0"	epul9="0"	epul10="0"	epul11="0"	/>
		<rare_code	code="67"	RareNum="3"	grade4="1"	grade5="1"	grade6="1"	grade7="1"	grade8="1"	grade9="1"	grade10="1"	grade11="1"	UniqueGrade1="0"	UniqueGrade2="0"	ACSY="0"	UniqueACSY="0"	bike5="0"	bike8="0"	epul9="0"	epul10="0"	epul11="0"	/>
		<rare_code	code="67"	RareNum="4"	grade4="1"	grade5="1"	grade6="1"	grade7="1"	grade8="1"	grade9="1"	grade10="1"	grade11="1"	UniqueGrade1="0"	UniqueGrade2="0"	ACSY="0"	UniqueACSY="0"	bike5="0"	bike8="0"	epul9="0"	epul10="0"	epul11="0"	/>
		<rare_code	code="67"	RareNum="5"	grade4="1"	grade5="1"	grade6="1"	grade7="1"	grade8="1"	grade9="1"	grade10="1"	grade11="1"	UniqueGrade1="0"	UniqueGrade2="0"	ACSY="0"	UniqueACSY="0"	bike5="0"	bike8="0"	epul9="0"	epul10="0"	epul11="0"	/>
		<rare_code	code="67"	RareNum="6"	grade4="1"	grade5="1"	grade6="1"	grade7="1"	grade8="1"	grade9="1"	grade10="1"	grade11="1"	UniqueGrade1="0"	UniqueGrade2="0"	ACSY="0"	UniqueACSY="0"	bike5="0"	bike8="0"	epul9="0"	epul10="0"	epul11="0"	/>
		<rare_code	code="67"	RareNum="7"	grade4="1"	grade5="1"	grade6="1"	grade7="1"	grade8="1"	grade9="1"	grade10="1"	grade11="1"	UniqueGrade1="0"	UniqueGrade2="0"	ACSY="0"	UniqueACSY="0"	bike5="0"	bike8="0"	epul9="0"	epul10="0"	epul11="0"	/>
		<rare_code	code="68"	RareNum="1"	grade4="1"	grade5="1"	grade6="1"	grade7="1"	grade8="1"	grade9="1"	grade10="1"	grade11="1"	UniqueGrade1="0"	UniqueGrade2="0"	ACSY="0"	UniqueACSY="0"	bike5="0"	bike8="0"	epul9="0"	epul10="0"	epul11="0"	/>
		<rare_code	code="68"	RareNum="2"	grade4="1"	grade5="1"	grade6="1"	grade7="1"	grade8="1"	grade9="1"	grade10="1"	grade11="1"	UniqueGrade1="0"	UniqueGrade2="0"	ACSY="0"	UniqueACSY="0"	bike5="0"	bike8="0"	epul9="0"	epul10="0"	epul11="0"	/>
		<rare_code	code="68"	RareNum="3"	grade4="1"	grade5="1"	grade6="1"	grade7="1"	grade8="1"	grade9="1"	grade10="1"	grade11="1"	UniqueGrade1="0"	UniqueGrade2="0"	ACSY="0"	UniqueACSY="0"	bike5="0"	bike8="0"	epul9="0"	epul10="0"	epul11="0"	/>
		<rare_code	code="68"	RareNum="4"	grade4="1"	grade5="1"	grade6="1"	grade7="1"	grade8="1"	grade9="1"	grade10="1"	grade11="1"	UniqueGrade1="0"	UniqueGrade2="0"	ACSY="0"	UniqueACSY="0"	bike5="0"	bike8="0"	epul9="0"	epul10="0"	epul11="0"	/>
		<rare_code	code="68"	RareNum="5"	grade4="1"	grade5="1"	grade6="1"	grade7="1"	grade8="1"	grade9="1"	grade10="1"	grade11="1"	UniqueGrade1="0"	UniqueGrade2="0"	ACSY="0"	UniqueACSY="0"	bike5="0"	bike8="0"	epul9="0"	epul10="0"	epul11="0"	/>
		<rare_code	code="68"	RareNum="6"	grade4="1"	grade5="1"	grade6="1"	grade7="1"	grade8="1"	grade9="1"	grade10="1"	grade11="1"	UniqueGrade1="0"	UniqueGrade2="0"	ACSY="0"	UniqueACSY="0"	bike5="0"	bike8="0"	epul9="0"	epul10="0"	epul11="0"	/>
		<rare_code	code="68"	RareNum="7"	grade4="1"	grade5="1"	grade6="1"	grade7="1"	grade8="1"	grade9="1"	grade10="1"	grade11="1"	UniqueGrade1="0"	UniqueGrade2="0"	ACSY="0"	UniqueACSY="0"	bike5="0"	bike8="0"	epul9="0"	epul10="0"	epul11="0"	/>
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		<rare_code	code="69"	RareNum="2"	grade4="1"	grade5="1"	grade6="1"	grade7="1"	grade8="1"	grade9="1"	grade10="1"	grade11="1"	UniqueGrade1="0"	UniqueGrade2="0"	ACSY="0"	UniqueACSY="0"	bike5="0"	bike8="0"	epul9="0"	epul10="0"	epul11="0"	/>
		<rare_code	code="69"	RareNum="3"	grade4="1"	grade5="1"	grade6="1"	grade7="1"	grade8="1"	grade9="1"	grade10="1"	grade11="1"	UniqueGrade1="0"	UniqueGrade2="0"	ACSY="0"	UniqueACSY="0"	bike5="0"	bike8="0"	epul9="0"	epul10="0"	epul11="0"	/>
		<rare_code	code="69"	RareNum="4"	grade4="1"	grade5="1"	grade6="1"	grade7="1"	grade8="1"	grade9="1"	grade10="1"	grade11="1"	UniqueGrade1="0"	UniqueGrade2="0"	ACSY="0"	UniqueACSY="0"	bike5="0"	bike8="0"	epul9="0"	epul10="0"	epul11="0"	/>
		<rare_code	code="69"	RareNum="5"	grade4="1"	grade5="1"	grade6="1"	grade7="1"	grade8="1"	grade9="1"	grade10="1"	grade11="1"	UniqueGrade1="0"	UniqueGrade2="0"	ACSY="0"	UniqueACSY="0"	bike5="0"	bike8="0"	epul9="0"	epul10="0"	epul11="0"	/>
		<rare_code	code="69"	RareNum="6"	grade4="1"	grade5="1"	grade6="1"	grade7="1"	grade8="1"	grade9="1"	grade10="1"	grade11="1"	UniqueGrade1="0"	UniqueGrade2="0"	ACSY="0"	UniqueACSY="0"	bike5="0"	bike8="0"	epul9="0"	epul10="0"	epul11="0"	/>
		<rare_code	code="69"	RareNum="7"	grade4="1"	grade5="1"	grade6="1"	grade7="1"	grade8="1"	grade9="1"	grade10="1"	grade11="1"	UniqueGrade1="0"	UniqueGrade2="0"	ACSY="0"	UniqueACSY="0"	bike5="0"	bike8="0"	epul9="0"	epul10="0"	epul11="0"	/>
		<rare_code	code="70"	RareNum="1"	grade4="1"	grade5="1"	grade6="1"	grade7="1"	grade8="1"	grade9="1"	grade10="1"	grade11="1"	UniqueGrade1="0"	UniqueGrade2="0"	ACSY="0"	UniqueACSY="0"	bike5="0"	bike8="0"	epul9="0"	epul10="0"	epul11="0"	/>
		<rare_code	code="70"	RareNum="2"	grade4="1"	grade5="1"	grade6="1"	grade7="1"	grade8="1"	grade9="1"	grade10="1"	grade11="1"	UniqueGrade1="0"	UniqueGrade2="0"	ACSY="0"	UniqueACSY="0"	bike5="0"	bike8="0"	epul9="0"	epul10="0"	epul11="0"	/>
		<rare_code	code="70"	RareNum="3"	grade4="1"	grade5="1"	grade6="1"	grade7="1"	grade8="1"	grade9="1"	grade10="1"	grade11="1"	UniqueGrade1="0"	UniqueGrade2="0"	ACSY="0"	UniqueACSY="0"	bike5="0"	bike8="0"	epul9="0"	epul10="0"	epul11="0"	/>
		<rare_code	code="70"	RareNum="4"	grade4="1"	grade5="1"	grade6="1"	grade7="1"	grade8="1"	grade9="1"	grade10="1"	grade11="1"	UniqueGrade1="0"	UniqueGrade2="0"	ACSY="0"	UniqueACSY="0"	bike5="0"	bike8="0"	epul9="0"	epul10="0"	epul11="0"	/>
		<rare_code	code="70"	RareNum="5"	grade4="1"	grade5="1"	grade6="1"	grade7="1"	grade8="1"	grade9="1"	grade10="1"	grade11="1"	UniqueGrade1="0"	UniqueGrade2="0"	ACSY="0"	UniqueACSY="0"	bike5="0"	bike8="0"	epul9="0"	epul10="0"	epul11="0"	/>
		<rare_code	code="70"	RareNum="6"	grade4="1"	grade5="1"	grade6="1"	grade7="1"	grade8="1"	grade9="1"	grade10="1"	grade11="1"	UniqueGrade1="0"	UniqueGrade2="0"	ACSY="0"	UniqueACSY="0"	bike5="0"	bike8="0"	epul9="0"	epul10="0"	epul11="0"	/>
		<rare_code	code="70"	RareNum="7"	grade4="1"	grade5="1"	grade6="1"	grade7="1"	grade8="1"	grade9="1"	grade10="1"	grade11="1"	UniqueGrade1="0"	UniqueGrade2="0"	ACSY="0"	UniqueACSY="0"	bike5="0"	bike8="0"	epul9="0"	epul10="0"	epul11="0"	/>
		<rare_code	code="71"	RareNum="1"	grade4="1"	grade5="1"	grade6="1"	grade7="1"	grade8="1"	grade9="1"	grade10="1"	grade11="1"	UniqueGrade1="0"	UniqueGrade2="0"	ACSY="0"	UniqueACSY="0"	bike5="0"	bike8="0"	epul9="0"	epul10="0"	epul11="0"	/>
		<rare_code	code="71"	RareNum="2"	grade4="1"	grade5="1"	grade6="1"	grade7="1"	grade8="1"	grade9="1"	grade10="1"	grade11="1"	UniqueGrade1="0"	UniqueGrade2="0"	ACSY="0"	UniqueACSY="0"	bike5="0"	bike8="0"	epul9="0"	epul10="0"	epul11="0"	/>
		<rare_code	code="71"	RareNum="3"	grade4="1"	grade5="1"	grade6="1"	grade7="1"	grade8="1"	grade9="1"	grade10="1"	grade11="1"	UniqueGrade1="0"	UniqueGrade2="0"	ACSY="0"	UniqueACSY="0"	bike5="0"	bike8="0"	epul9="0"	epul10="0"	epul11="0"	/>
		<rare_code	code="71"	RareNum="4"	grade4="1"	grade5="1"	grade6="1"	grade7="1"	grade8="1"	grade9="1"	grade10="1"	grade11="1"	UniqueGrade1="0"	UniqueGrade2="0"	ACSY="0"	UniqueACSY="0"	bike5="0"	bike8="0"	epul9="0"	epul10="0"	epul11="0"	/>
		<rare_code	code="71"	RareNum="5"	grade4="1"	grade5="1"	grade6="1"	grade7="1"	grade8="1"	grade9="1"	grade10="1"	grade11="1"	UniqueGrade1="0"	UniqueGrade2="0"	ACSY="0"	UniqueACSY="0"	bike5="0"	bike8="0"	epul9="0"	epul10="0"	epul11="0"	/>
		<rare_code	code="71"	RareNum="6"	grade4="1"	grade5="1"	grade6="1"	grade7="1"	grade8="1"	grade9="1"	grade10="1"	grade11="1"	UniqueGrade1="0"	UniqueGrade2="0"	ACSY="0"	UniqueACSY="0"	bike5="0"	bike8="0"	epul9="0"	epul10="0"	epul11="0"	/>
		<rare_code	code="71"	RareNum="7"	grade4="1"	grade5="1"	grade6="1"	grade7="1"	grade8="1"	grade9="1"	grade10="1"	grade11="1"	UniqueGrade1="0"	UniqueGrade2="0"	ACSY="0"	UniqueACSY="0"	bike5="0"	bike8="0"	epul9="0"	epul10="0"	epul11="0"	/>
		<rare_code	code="72"	RareNum="1"	grade4="1"	grade5="1"	grade6="1"	grade7="1"	grade8="1"	grade9="1"	grade10="1"	grade11="1"	UniqueGrade1="0"	UniqueGrade2="0"	ACSY="0"	UniqueACSY="0"	bike5="0"	bike8="0"	epul9="0"	epul10="0"	epul11="0"	/>
		<rare_code	code="72"	RareNum="2"	grade4="1"	grade5="1"	grade6="1"	grade7="1"	grade8="1"	grade9="1"	grade10="1"	grade11="1"	UniqueGrade1="0"	UniqueGrade2="0"	ACSY="0"	UniqueACSY="0"	bike5="0"	bike8="0"	epul9="0"	epul10="0"	epul11="0"	/>
		<rare_code	code="72"	RareNum="3"	grade4="1"	grade5="1"	grade6="1"	grade7="1"	grade8="1"	grade9="1"	grade10="1"	grade11="1"	UniqueGrade1="0"	UniqueGrade2="0"	ACSY="0"	UniqueACSY="0"	bike5="0"	bike8="0"	epul9="0"	epul10="0"	epul11="0"	/>
		<rare_code	code="72"	RareNum="4"	grade4="1"	grade5="1"	grade6="1"	grade7="1"	grade8="1"	grade9="1"	grade10="1"	grade11="1"	UniqueGrade1="0"	UniqueGrade2="0"	ACSY="0"	UniqueACSY="0"	bike5="0"	bike8="0"	epul9="0"	epul10="0"	epul11="0"	/>
		<rare_code	code="72"	RareNum="5"	grade4="1"	grade5="1"	grade6="1"	grade7="1"	grade8="1"	grade9="1"	grade10="1"	grade11="1"	UniqueGrade1="0"	UniqueGrade2="0"	ACSY="0"	UniqueACSY="0"	bike5="0"	bike8="0"	epul9="0"	epul10="0"	epul11="0"	/>
		<rare_code	code="72"	RareNum="6"	grade4="1"	grade5="1"	grade6="1"	grade7="1"	grade8="1"	grade9="1"	grade10="1"	grade11="1"	UniqueGrade1="0"	UniqueGrade2="0"	ACSY="0"	UniqueACSY="0"	bike5="0"	bike8="0"	epul9="0"	epul10="0"	epul11="0"	/>
		<rare_code	code="72"	RareNum="7"	grade4="1"	grade5="1"	grade6="1"	grade7="1"	grade8="1"	grade9="1"	grade10="1"	grade11="1"	UniqueGrade1="0"	UniqueGrade2="0"	ACSY="0"	UniqueACSY="0"	bike5="0"	bike8="0"	epul9="0"	epul10="0"	epul11="0"	/>
		<rare_code	code="73"	RareNum="1"	grade4="1"	grade5="1"	grade6="1"	grade7="1"	grade8="1"	grade9="1"	grade10="1"	grade11="1"	UniqueGrade1="0"	UniqueGrade2="0"	ACSY="0"	UniqueACSY="0"	bike5="0"	bike8="0"	epul9="0"	epul10="0"	epul11="0"	/>
		<rare_code	code="73"	RareNum="2"	grade4="1"	grade5="1"	grade6="1"	grade7="1"	grade8="1"	grade9="1"	grade10="1"	grade11="1"	UniqueGrade1="0"	UniqueGrade2="0"	ACSY="0"	UniqueACSY="0"	bike5="0"	bike8="0"	epul9="0"	epul10="0"	epul11="0"	/>
		<rare_code	code="73"	RareNum="3"	grade4="1"	grade5="1"	grade6="1"	grade7="1"	grade8="1"	grade9="1"	grade10="1"	grade11="1"	UniqueGrade1="0"	UniqueGrade2="0"	ACSY="0"	UniqueACSY="0"	bike5="0"	bike8="0"	epul9="0"	epul10="0"	epul11="0"	/>
		<rare_code	code="73"	RareNum="4"	grade4="1"	grade5="1"	grade6="1"	grade7="1"	grade8="1"	grade9="1"	grade10="1"	grade11="1"	UniqueGrade1="0"	UniqueGrade2="0"	ACSY="0"	UniqueACSY="0"	bike5="0"	bike8="0"	epul9="0"	epul10="0"	epul11="0"	/>
		<rare_code	code="73"	RareNum="5"	grade4="1"	grade5="1"	grade6="1"	grade7="1"	grade8="1"	grade9="1"	grade10="1"	grade11="1"	UniqueGrade1="0"	UniqueGrade2="0"	ACSY="0"	UniqueACSY="0"	bike5="0"	bike8="0"	epul9="0"	epul10="0"	epul11="0"	/>
		<rare_code	code="73"	RareNum="6"	grade4="1"	grade5="1"	grade6="1"	grade7="1"	grade8="1"	grade9="1"	grade10="1"	grade11="1"	UniqueGrade1="0"	UniqueGrade2="0"	ACSY="0"	UniqueACSY="0"	bike5="0"	bike8="0"	epul9="0"	epul10="0"	epul11="0"	/>
		<rare_code	code="73"	RareNum="7"	grade4="1"	grade5="1"	grade6="1"	grade7="1"	grade8="1"	grade9="1"	grade10="1"	grade11="1"	UniqueGrade1="0"	UniqueGrade2="0"	ACSY="0"	UniqueACSY="0"	bike5="0"	bike8="0"	epul9="0"	epul10="0"	epul11="0"	/>
		<rare_code	code="74"	RareNum="1"	grade4="1"	grade5="1"	grade6="1"	grade7="1"	grade8="1"	grade9="1"	grade10="1"	grade11="1"	UniqueGrade1="0"	UniqueGrade2="0"	ACSY="0"	UniqueACSY="0"	bike5="0"	bike8="0"	epul9="0"	epul10="0"	epul11="0"	/>
		<rare_code	code="74"	RareNum="2"	grade4="1"	grade5="1"	grade6="1"	grade7="1"	grade8="1"	grade9="1"	grade10="1"	grade11="1"	UniqueGrade1="0"	UniqueGrade2="0"	ACSY="0"	UniqueACSY="0"	bike5="0"	bike8="0"	epul9="0"	epul10="0"	epul11="0"	/>
		<rare_code	code="74"	RareNum="3"	grade4="1"	grade5="1"	grade6="1"	grade7="1"	grade8="1"	grade9="1"	grade10="1"	grade11="1"	UniqueGrade1="0"	UniqueGrade2="0"	ACSY="0"	UniqueACSY="0"	bike5="0"	bike8="0"	epul9="0"	epul10="0"	epul11="0"	/>
		<rare_code	code="74"	RareNum="4"	grade4="1"	grade5="1"	grade6="1"	grade7="1"	grade8="1"	grade9="1"	grade10="1"	grade11="1"	UniqueGrade1="0"	UniqueGrade2="0"	ACSY="0"	UniqueACSY="0"	bike5="0"	bike8="0"	epul9="0"	epul10="0"	epul11="0"	/>
		<rare_code	code="74"	RareNum="5"	grade4="1"	grade5="1"	grade6="1"	grade7="1"	grade8="1"	grade9="1"	grade10="1"	grade11="1"	UniqueGrade1="0"	UniqueGrade2="0"	ACSY="0"	UniqueACSY="0"	bike5="0"	bike8="0"	epul9="0"	epul10="0"	epul11="0"	/>
		<rare_code	code="74"	RareNum="6"	grade4="1"	grade5="1"	grade6="1"	grade7="1"	grade8="1"	grade9="1"	grade10="1"	grade11="1"	UniqueGrade1="0"	UniqueGrade2="0"	ACSY="0"	UniqueACSY="0"	bike5="0"	bike8="0"	epul9="0"	epul10="0"	epul11="0"	/>
		<rare_code	code="74"	RareNum="7"	grade4="1"	grade5="1"	grade6="1"	grade7="1"	grade8="1"	grade9="1"	grade10="1"	grade11="1"	UniqueGrade1="0"	UniqueGrade2="0"	ACSY="0"	UniqueACSY="0"	bike5="0"	bike8="0"	epul9="0"	epul10="0"	epul11="0"	/>
		<rare_code	code="75"	RareNum="1"	grade4="1"	grade5="1"	grade6="1"	grade7="1"	grade8="1"	grade9="1"	grade10="1"	grade11="1"	UniqueGrade1="0"	UniqueGrade2="0"	ACSY="0"	UniqueACSY="0"	bike5="0"	bike8="0"	epul9="0"	epul10="0"	epul11="0"	/>
		<rare_code	code="75"	RareNum="2"	grade4="1"	grade5="1"	grade6="1"	grade7="1"	grade8="1"	grade9="1"	grade10="1"	grade11="1"	UniqueGrade1="0"	UniqueGrade2="0"	ACSY="0"	UniqueACSY="0"	bike5="0"	bike8="0"	epul9="0"	epul10="0"	epul11="0"	/>
		<rare_code	code="75"	RareNum="3"	grade4="1"	grade5="1"	grade6="1"	grade7="1"	grade8="1"	grade9="1"	grade10="1"	grade11="1"	UniqueGrade1="0"	UniqueGrade2="0"	ACSY="0"	UniqueACSY="0"	bike5="0"	bike8="0"	epul9="0"	epul10="0"	epul11="0"	/>
		<rare_code	code="75"	RareNum="4"	grade4="1"	grade5="1"	grade6="1"	grade7="1"	grade8="1"	grade9="1"	grade10="1"	grade11="1"	UniqueGrade1="0"	UniqueGrade2="0"	ACSY="0"	UniqueACSY="0"	bike5="0"	bike8="0"	epul9="0"	epul10="0"	epul11="0"	/>
		<rare_code	code="75"	RareNum="5"	grade4="1"	grade5="1"	grade6="1"	grade7="1"	grade8="1"	grade9="1"	grade10="1"	grade11="1"	UniqueGrade1="0"	UniqueGrade2="0"	ACSY="0"	UniqueACSY="0"	bike5="0"	bike8="0"	epul9="0"	epul10="0"	epul11="0"	/>
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		<rare_code	code="75"	RareNum="7"	grade4="1"	grade5="1"	grade6="1"	grade7="1"	grade8="1"	grade9="1"	grade10="1"	grade11="1"	UniqueGrade1="0"	UniqueGrade2="0"	ACSY="0"	UniqueACSY="0"	bike5="0"	bike8="0"	epul9="0"	epul10="0"	epul11="0"	/>
		<rare_code	code="76"	RareNum="1"	grade4="1"	grade5="1"	grade6="1"	grade7="1"	grade8="1"	grade9="1"	grade10="1"	grade11="1"	UniqueGrade1="0"	UniqueGrade2="0"	ACSY="0"	UniqueACSY="0"	bike5="0"	bike8="0"	epul9="0"	epul10="0"	epul11="0"	/>
		<rare_code	code="76"	RareNum="2"	grade4="1"	grade5="1"	grade6="1"	grade7="1"	grade8="1"	grade9="1"	grade10="1"	grade11="1"	UniqueGrade1="0"	UniqueGrade2="0"	ACSY="0"	UniqueACSY="0"	bike5="0"	bike8="0"	epul9="0"	epul10="0"	epul11="0"	/>
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		<rare_code	code="76"	RareNum="4"	grade4="1"	grade5="1"	grade6="1"	grade7="1"	grade8="1"	grade9="1"	grade10="1"	grade11="1"	UniqueGrade1="0"	UniqueGrade2="0"	ACSY="0"	UniqueACSY="0"	bike5="0"	bike8="0"	epul9="0"	epul10="0"	epul11="0"	/>
		<rare_code	code="76"	RareNum="5"	grade4="1"	grade5="1"	grade6="1"	grade7="1"	grade8="1"	grade9="1"	grade10="1"	grade11="1"	UniqueGrade1="0"	UniqueGrade2="0"	ACSY="0"	UniqueACSY="0"	bike5="0"	bike8="0"	epul9="0"	epul10="0"	epul11="0"	/>
		<rare_code	code="76"	RareNum="6"	grade4="1"	grade5="1"	grade6="1"	grade7="1"	grade8="1"	grade9="1"	grade10="1"	grade11="1"	UniqueGrade1="0"	UniqueGrade2="0"	ACSY="0"	UniqueACSY="0"	bike5="0"	bike8="0"	epul9="0"	epul10="0"	epul11="0"	/>
		<rare_code	code="76"	RareNum="7"	grade4="1"	grade5="1"	grade6="1"	grade7="1"	grade8="1"	grade9="1"	grade10="1"	grade11="1"	UniqueGrade1="0"	UniqueGrade2="0"	ACSY="0"	UniqueACSY="0"	bike5="0"	bike8="0"	epul9="0"	epul10="0"	epul11="0"	/>
		<rare_code	code="77"	RareNum="1"	grade4="1"	grade5="1"	grade6="1"	grade7="1"	grade8="1"	grade9="1"	grade10="1"	grade11="1"	UniqueGrade1="0"	UniqueGrade2="0"	ACSY="0"	UniqueACSY="0"	bike5="0"	bike8="0"	epul9="0"	epul10="0"	epul11="0"	/>
		<rare_code	code="77"	RareNum="2"	grade4="1"	grade5="1"	grade6="1"	grade7="1"	grade8="1"	grade9="1"	grade10="1"	grade11="1"	UniqueGrade1="0"	UniqueGrade2="0"	ACSY="0"	UniqueACSY="0"	bike5="0"	bike8="0"	epul9="0"	epul10="0"	epul11="0"	/>
		<rare_code	code="77"	RareNum="3"	grade4="1"	grade5="1"	grade6="1"	grade7="1"	grade8="1"	grade9="1"	grade10="1"	grade11="1"	UniqueGrade1="0"	UniqueGrade2="0"	ACSY="0"	UniqueACSY="0"	bike5="0"	bike8="0"	epul9="0"	epul10="0"	epul11="0"	/>
		<rare_code	code="77"	RareNum="4"	grade4="1"	grade5="1"	grade6="1"	grade7="1"	grade8="1"	grade9="1"	grade10="1"	grade11="1"	UniqueGrade1="0"	UniqueGrade2="0"	ACSY="0"	UniqueACSY="0"	bike5="0"	bike8="0"	epul9="0"	epul10="0"	epul11="0"	/>
		<rare_code	code="77"	RareNum="5"	grade4="1"	grade5="1"	grade6="1"	grade7="1"	grade8="1"	grade9="1"	grade10="1"	grade11="1"	UniqueGrade1="0"	UniqueGrade2="0"	ACSY="0"	UniqueACSY="0"	bike5="0"	bike8="0"	epul9="0"	epul10="0"	epul11="0"	/>
		<rare_code	code="77"	RareNum="6"	grade4="1"	grade5="1"	grade6="1"	grade7="1"	grade8="1"	grade9="1"	grade10="1"	grade11="1"	UniqueGrade1="0"	UniqueGrade2="0"	ACSY="0"	UniqueACSY="0"	bike5="0"	bike8="0"	epul9="0"	epul10="0"	epul11="0"	/>
		<rare_code	code="77"	RareNum="7"	grade4="1"	grade5="1"	grade6="1"	grade7="1"	grade8="1"	grade9="1"	grade10="1"	grade11="1"	UniqueGrade1="0"	UniqueGrade2="0"	ACSY="0"	UniqueACSY="0"	bike5="0"	bike8="0"	epul9="0"	epul10="0"	epul11="0"	/>
		<rare_code	code="78"	RareNum="1"	grade4="1"	grade5="1"	grade6="1"	grade7="1"	grade8="1"	grade9="1"	grade10="1"	grade11="1"	UniqueGrade1="0"	UniqueGrade2="0"	ACSY="0"	UniqueACSY="0"	bike5="0"	bike8="0"	epul9="0"	epul10="0"	epul11="0"	/>
		<rare_code	code="78"	RareNum="2"	grade4="1"	grade5="1"	grade6="1"	grade7="1"	grade8="1"	grade9="1"	grade10="1"	grade11="1"	UniqueGrade1="0"	UniqueGrade2="0"	ACSY="0"	UniqueACSY="0"	bike5="0"	bike8="0"	epul9="0"	epul10="0"	epul11="0"	/>
		<rare_code	code="78"	RareNum="3"	grade4="1"	grade5="1"	grade6="1"	grade7="1"	grade8="1"	grade9="1"	grade10="1"	grade11="1"	UniqueGrade1="0"	UniqueGrade2="0"	ACSY="0"	UniqueACSY="0"	bike5="0"	bike8="0"	epul9="0"	epul10="0"	epul11="0"	/>
		<rare_code	code="78"	RareNum="4"	grade4="1"	grade5="1"	grade6="1"	grade7="1"	grade8="1"	grade9="1"	grade10="1"	grade11="1"	UniqueGrade1="0"	UniqueGrade2="0"	ACSY="0"	UniqueACSY="0"	bike5="0"	bike8="0"	epul9="0"	epul10="0"	epul11="0"	/>
		<rare_code	code="78"	RareNum="5"	grade4="1"	grade5="1"	grade6="1"	grade7="1"	grade8="1"	grade9="1"	grade10="1"	grade11="1"	UniqueGrade1="0"	UniqueGrade2="0"	ACSY="0"	UniqueACSY="0"	bike5="0"	bike8="0"	epul9="0"	epul10="0"	epul11="0"	/>
		<rare_code	code="78"	RareNum="6"	grade4="1"	grade5="1"	grade6="1"	grade7="1"	grade8="1"	grade9="1"	grade10="1"	grade11="1"	UniqueGrade1="0"	UniqueGrade2="0"	ACSY="0"	UniqueACSY="0"	bike5="0"	bike8="0"	epul9="0"	epul10="0"	epul11="0"	/>
		<rare_code	code="78"	RareNum="7"	grade4="1"	grade5="1"	grade6="1"	grade7="1"	grade8="1"	grade9="1"	grade10="1"	grade11="1"	UniqueGrade1="0"	UniqueGrade2="0"	ACSY="0"	UniqueACSY="0"	bike5="0"	bike8="0"	epul9="0"	epul10="0"	epul11="0"	/>
		<rare_code	code="79"	RareNum="1"	grade4="1"	grade5="1"	grade6="1"	grade7="1"	grade8="1"	grade9="1"	grade10="1"	grade11="1"	UniqueGrade1="0"	UniqueGrade2="0"	ACSY="0"	UniqueACSY="0"	bike5="0"	bike8="0"	epul9="0"	epul10="0"	epul11="0"	/>
		<rare_code	code="79"	RareNum="2"	grade4="1"	grade5="1"	grade6="1"	grade7="1"	grade8="1"	grade9="1"	grade10="1"	grade11="1"	UniqueGrade1="0"	UniqueGrade2="0"	ACSY="0"	UniqueACSY="0"	bike5="0"	bike8="0"	epul9="0"	epul10="0"	epul11="0"	/>
		<rare_code	code="79"	RareNum="3"	grade4="1"	grade5="1"	grade6="1"	grade7="1"	grade8="1"	grade9="1"	grade10="1"	grade11="1"	UniqueGrade1="0"	UniqueGrade2="0"	ACSY="0"	UniqueACSY="0"	bike5="0"	bike8="0"	epul9="0"	epul10="0"	epul11="0"	/>
		<rare_code	code="79"	RareNum="4"	grade4="1"	grade5="1"	grade6="1"	grade7="1"	grade8="1"	grade9="1"	grade10="1"	grade11="1"	UniqueGrade1="0"	UniqueGrade2="0"	ACSY="0"	UniqueACSY="0"	bike5="0"	bike8="0"	epul9="0"	epul10="0"	epul11="0"	/>
		<rare_code	code="79"	RareNum="5"	grade4="1"	grade5="1"	grade6="1"	grade7="1"	grade8="1"	grade9="1"	grade10="1"	grade11="1"	UniqueGrade1="0"	UniqueGrade2="0"	ACSY="0"	UniqueACSY="0"	bike5="0"	bike8="0"	epul9="0"	epul10="0"	epul11="0"	/>
		<rare_code	code="79"	RareNum="6"	grade4="1"	grade5="1"	grade6="1"	grade7="1"	grade8="1"	grade9="1"	grade10="1"	grade11="1"	UniqueGrade1="0"	UniqueGrade2="0"	ACSY="0"	UniqueACSY="0"	bike5="0"	bike8="0"	epul9="0"	epul10="0"	epul11="0"	/>
		<rare_code	code="79"	RareNum="7"	grade4="1"	grade5="1"	grade6="1"	grade7="1"	grade8="1"	grade9="1"	grade10="1"	grade11="1"	UniqueGrade1="0"	UniqueGrade2="0"	ACSY="0"	UniqueACSY="0"	bike5="0"	bike8="0"	epul9="0"	epul10="0"	epul11="0"	/>
		<rare_code	code="80"	RareNum="1"	grade4="1"	grade5="1"	grade6="1"	grade7="1"	grade8="1"	grade9="1"	grade10="1"	grade11="1"	UniqueGrade1="0"	UniqueGrade2="0"	ACSY="0"	UniqueACSY="0"	bike5="0"	bike8="0"	epul9="0"	epul10="0"	epul11="0"	/>
		<rare_code	code="80"	RareNum="2"	grade4="1"	grade5="1"	grade6="1"	grade7="1"	grade8="1"	grade9="1"	grade10="1"	grade11="1"	UniqueGrade1="0"	UniqueGrade2="0"	ACSY="0"	UniqueACSY="0"	bike5="0"	bike8="0"	epul9="0"	epul10="0"	epul11="0"	/>
		<rare_code	code="80"	RareNum="3"	grade4="1"	grade5="1"	grade6="1"	grade7="1"	grade8="1"	grade9="1"	grade10="1"	grade11="1"	UniqueGrade1="0"	UniqueGrade2="0"	ACSY="0"	UniqueACSY="0"	bike5="0"	bike8="0"	epul9="0"	epul10="0"	epul11="0"	/>
		<rare_code	code="80"	RareNum="4"	grade4="1"	grade5="1"	grade6="1"	grade7="1"	grade8="1"	grade9="1"	grade10="1"	grade11="1"	UniqueGrade1="0"	UniqueGrade2="0"	ACSY="0"	UniqueACSY="0"	bike5="0"	bike8="0"	epul9="0"	epul10="0"	epul11="0"	/>
		<rare_code	code="80"	RareNum="5"	grade4="1"	grade5="1"	grade6="1"	grade7="1"	grade8="1"	grade9="1"	grade10="1"	grade11="1"	UniqueGrade1="0"	UniqueGrade2="0"	ACSY="0"	UniqueACSY="0"	bike5="0"	bike8="0"	epul9="0"	epul10="0"	epul11="0"	/>
		<rare_code	code="80"	RareNum="6"	grade4="1"	grade5="1"	grade6="1"	grade7="1"	grade8="1"	grade9="1"	grade10="1"	grade11="1"	UniqueGrade1="0"	UniqueGrade2="0"	ACSY="0"	UniqueACSY="0"	bike5="0"	bike8="0"	epul9="0"	epul10="0"	epul11="0"	/>
		<rare_code	code="80"	RareNum="7"	grade4="1"	grade5="1"	grade6="1"	grade7="1"	grade8="1"	grade9="1"	grade10="1"	grade11="1"	UniqueGrade1="0"	UniqueGrade2="0"	ACSY="0"	UniqueACSY="0"	bike5="0"	bike8="0"	epul9="0"	epul10="0"	epul11="0"	/>
		<rare_code	code="81"	RareNum="1"	grade4="1"	grade5="1"	grade6="1"	grade7="1"	grade8="1"	grade9="1"	grade10="1"	grade11="1"	UniqueGrade1="0"	UniqueGrade2="0"	ACSY="0"	UniqueACSY="0"	bike5="0"	bike8="0"	epul9="0"	epul10="0"	epul11="0"	/>
		<rare_code	code="81"	RareNum="2"	grade4="1"	grade5="1"	grade6="1"	grade7="1"	grade8="1"	grade9="1"	grade10="1"	grade11="1"	UniqueGrade1="0"	UniqueGrade2="0"	ACSY="0"	UniqueACSY="0"	bike5="0"	bike8="0"	epul9="0"	epul10="0"	epul11="0"	/>
		<rare_code	code="81"	RareNum="3"	grade4="1"	grade5="1"	grade6="1"	grade7="1"	grade8="1"	grade9="1"	grade10="1"	grade11="1"	UniqueGrade1="0"	UniqueGrade2="0"	ACSY="0"	UniqueACSY="0"	bike5="0"	bike8="0"	epul9="0"	epul10="0"	epul11="0"	/>
		<rare_code	code="81"	RareNum="4"	grade4="1"	grade5="1"	grade6="1"	grade7="1"	grade8="1"	grade9="1"	grade10="1"	grade11="1"	UniqueGrade1="0"	UniqueGrade2="0"	ACSY="0"	UniqueACSY="0"	bike5="0"	bike8="0"	epul9="0"	epul10="0"	epul11="0"	/>
		<rare_code	code="81"	RareNum="5"	grade4="1"	grade5="1"	grade6="1"	grade7="1"	grade8="1"	grade9="1"	grade10="1"	grade11="1"	UniqueGrade1="0"	UniqueGrade2="0"	ACSY="0"	UniqueACSY="0"	bike5="0"	bike8="0"	epul9="0"	epul10="0"	epul11="0"	/>
		<rare_code	code="81"	RareNum="6"	grade4="1"	grade5="1"	grade6="1"	grade7="1"	grade8="1"	grade9="1"	grade10="1"	grade11="1"	UniqueGrade1="0"	UniqueGrade2="0"	ACSY="0"	UniqueACSY="0"	bike5="0"	bike8="0"	epul9="0"	epul10="0"	epul11="0"	/>
		<rare_code	code="81"	RareNum="7"	grade4="1"	grade5="1"	grade6="1"	grade7="1"	grade8="1"	grade9="1"	grade10="1"	grade11="1"	UniqueGrade1="0"	UniqueGrade2="0"	ACSY="0"	UniqueACSY="0"	bike5="0"	bike8="0"	epul9="0"	epul10="0"	epul11="0"	/>
		<rare_code	code="82"	RareNum="1"	grade4="1"	grade5="1"	grade6="1"	grade7="1"	grade8="1"	grade9="1"	grade10="1"	grade11="1"	UniqueGrade1="0"	UniqueGrade2="0"	ACSY="0"	UniqueACSY="0"	bike5="0"	bike8="0"	epul9="0"	epul10="0"	epul11="0"	/>
		<rare_code	code="82"	RareNum="2"	grade4="1"	grade5="1"	grade6="1"	grade7="1"	grade8="1"	grade9="1"	grade10="1"	grade11="1"	UniqueGrade1="0"	UniqueGrade2="0"	ACSY="0"	UniqueACSY="0"	bike5="0"	bike8="0"	epul9="0"	epul10="0"	epul11="0"	/>
		<rare_code	code="82"	RareNum="3"	grade4="1"	grade5="1"	grade6="1"	grade7="1"	grade8="1"	grade9="1"	grade10="1"	grade11="1"	UniqueGrade1="0"	UniqueGrade2="0"	ACSY="0"	UniqueACSY="0"	bike5="0"	bike8="0"	epul9="0"	epul10="0"	epul11="0"	/>
		<rare_code	code="82"	RareNum="4"	grade4="1"	grade5="1"	grade6="1"	grade7="1"	grade8="1"	grade9="1"	grade10="1"	grade11="1"	UniqueGrade1="0"	UniqueGrade2="0"	ACSY="0"	UniqueACSY="0"	bike5="0"	bike8="0"	epul9="0"	epul10="0"	epul11="0"	/>
		<rare_code	code="82"	RareNum="5"	grade4="1"	grade5="1"	grade6="1"	grade7="1"	grade8="1"	grade9="1"	grade10="1"	grade11="1"	UniqueGrade1="0"	UniqueGrade2="0"	ACSY="0"	UniqueACSY="0"	bike5="0"	bike8="0"	epul9="0"	epul10="0"	epul11="0"	/>
		<rare_code	code="82"	RareNum="6"	grade4="1"	grade5="1"	grade6="1"	grade7="1"	grade8="1"	grade9="1"	grade10="1"	grade11="1"	UniqueGrade1="0"	UniqueGrade2="0"	ACSY="0"	UniqueACSY="0"	bike5="0"	bike8="0"	epul9="0"	epul10="0"	epul11="0"	/>
		<rare_code	code="82"	RareNum="7"	grade4="1"	grade5="1"	grade6="1"	grade7="1"	grade8="1"	grade9="1"	grade10="1"	grade11="1"	UniqueGrade1="0"	UniqueGrade2="0"	ACSY="0"	UniqueACSY="0"	bike5="0"	bike8="0"	epul9="0"	epul10="0"	epul11="0"	/>
		<rare_code	code="83"	RareNum="1"	grade4="1"	grade5="1"	grade6="1"	grade7="1"	grade8="1"	grade9="1"	grade10="1"	grade11="1"	UniqueGrade1="0"	UniqueGrade2="0"	ACSY="0"	UniqueACSY="0"	bike5="0"	bike8="0"	epul9="0"	epul10="0"	epul11="0"	/>
		<rare_code	code="83"	RareNum="2"	grade4="1"	grade5="1"	grade6="1"	grade7="1"	grade8="1"	grade9="1"	grade10="1"	grade11="1"	UniqueGrade1="0"	UniqueGrade2="0"	ACSY="0"	UniqueACSY="0"	bike5="0"	bike8="0"	epul9="0"	epul10="0"	epul11="0"	/>
		<rare_code	code="83"	RareNum="3"	grade4="1"	grade5="1"	grade6="1"	grade7="1"	grade8="1"	grade9="1"	grade10="1"	grade11="1"	UniqueGrade1="0"	UniqueGrade2="0"	ACSY="0"	UniqueACSY="0"	bike5="0"	bike8="0"	epul9="0"	epul10="0"	epul11="0"	/>
		<rare_code	code="83"	RareNum="4"	grade4="1"	grade5="1"	grade6="1"	grade7="1"	grade8="1"	grade9="1"	grade10="1"	grade11="1"	UniqueGrade1="0"	UniqueGrade2="0"	ACSY="0"	UniqueACSY="0"	bike5="0"	bike8="0"	epul9="0"	epul10="0"	epul11="0"	/>
		<rare_code	code="83"	RareNum="5"	grade4="1"	grade5="1"	grade6="1"	grade7="1"	grade8="1"	grade9="1"	grade10="1"	grade11="1"	UniqueGrade1="0"	UniqueGrade2="0"	ACSY="0"	UniqueACSY="0"	bike5="0"	bike8="0"	epul9="0"	epul10="0"	epul11="0"	/>
		<rare_code	code="83"	RareNum="6"	grade4="1"	grade5="1"	grade6="1"	grade7="1"	grade8="1"	grade9="1"	grade10="1"	grade11="1"	UniqueGrade1="0"	UniqueGrade2="0"	ACSY="0"	UniqueACSY="0"	bike5="0"	bike8="0"	epul9="0"	epul10="0"	epul11="0"	/>
		<rare_code	code="83"	RareNum="7"	grade4="1"	grade5="1"	grade6="1"	grade7="1"	grade8="1"	grade9="1"	grade10="1"	grade11="1"	UniqueGrade1="0"	UniqueGrade2="0"	ACSY="0"	UniqueACSY="0"	bike5="0"	bike8="0"	epul9="0"	epul10="0"	epul11="0"	/>
		<rare_code	code="84"	RareNum="1"	grade4="1"	grade5="1"	grade6="1"	grade7="1"	grade8="1"	grade9="1"	grade10="1"	grade11="1"	UniqueGrade1="0"	UniqueGrade2="0"	ACSY="0"	UniqueACSY="0"	bike5="0"	bike8="0"	epul9="0"	epul10="0"	epul11="0"	/>
		<rare_code	code="84"	RareNum="2"	grade4="1"	grade5="1"	grade6="1"	grade7="1"	grade8="1"	grade9="1"	grade10="1"	grade11="1"	UniqueGrade1="0"	UniqueGrade2="0"	ACSY="0"	UniqueACSY="0"	bike5="0"	bike8="0"	epul9="0"	epul10="0"	epul11="0"	/>
		<rare_code	code="84"	RareNum="3"	grade4="1"	grade5="1"	grade6="1"	grade7="1"	grade8="1"	grade9="1"	grade10="1"	grade11="1"	UniqueGrade1="0"	UniqueGrade2="0"	ACSY="0"	UniqueACSY="0"	bike5="0"	bike8="0"	epul9="0"	epul10="0"	epul11="0"	/>
		<rare_code	code="84"	RareNum="4"	grade4="1"	grade5="1"	grade6="1"	grade7="1"	grade8="1"	grade9="1"	grade10="1"	grade11="1"	UniqueGrade1="0"	UniqueGrade2="0"	ACSY="0"	UniqueACSY="0"	bike5="0"	bike8="0"	epul9="0"	epul10="0"	epul11="0"	/>
		<rare_code	code="84"	RareNum="5"	grade4="1"	grade5="1"	grade6="1"	grade7="1"	grade8="1"	grade9="1"	grade10="1"	grade11="1"	UniqueGrade1="0"	UniqueGrade2="0"	ACSY="0"	UniqueACSY="0"	bike5="0"	bike8="0"	epul9="0"	epul10="0"	epul11="0"	/>
		<rare_code	code="84"	RareNum="6"	grade4="1"	grade5="1"	grade6="1"	grade7="1"	grade8="1"	grade9="1"	grade10="1"	grade11="1"	UniqueGrade1="0"	UniqueGrade2="0"	ACSY="0"	UniqueACSY="0"	bike5="0"	bike8="0"	epul9="0"	epul10="0"	epul11="0"	/>
		<rare_code	code="84"	RareNum="7"	grade4="1"	grade5="1"	grade6="1"	grade7="1"	grade8="1"	grade9="1"	grade10="1"	grade11="1"	UniqueGrade1="0"	UniqueGrade2="0"	ACSY="0"	UniqueACSY="0"	bike5="0"	bike8="0"	epul9="0"	epul10="0"	epul11="0"	/>
		<rare_code	code="85"	RareNum="1"	grade4="1"	grade5="1"	grade6="1"	grade7="1"	grade8="1"	grade9="1"	grade10="1"	grade11="1"	UniqueGrade1="0"	UniqueGrade2="0"	ACSY="0"	UniqueACSY="0"	bike5="0"	bike8="0"	epul9="0"	epul10="0"	epul11="0"	/>
		<rare_code	code="85"	RareNum="2"	grade4="1"	grade5="1"	grade6="1"	grade7="1"	grade8="1"	grade9="1"	grade10="1"	grade11="1"	UniqueGrade1="0"	UniqueGrade2="0"	ACSY="0"	UniqueACSY="0"	bike5="0"	bike8="0"	epul9="0"	epul10="0"	epul11="0"	/>
		<rare_code	code="85"	RareNum="3"	grade4="1"	grade5="1"	grade6="1"	grade7="1"	grade8="1"	grade9="1"	grade10="1"	grade11="1"	UniqueGrade1="0"	UniqueGrade2="0"	ACSY="0"	UniqueACSY="0"	bike5="0"	bike8="0"	epul9="0"	epul10="0"	epul11="0"	/>
		<rare_code	code="85"	RareNum="4"	grade4="1"	grade5="1"	grade6="1"	grade7="1"	grade8="1"	grade9="1"	grade10="1"	grade11="1"	UniqueGrade1="0"	UniqueGrade2="0"	ACSY="0"	UniqueACSY="0"	bike5="0"	bike8="0"	epul9="0"	epul10="0"	epul11="0"	/>
		<rare_code	code="85"	RareNum="5"	grade4="1"	grade5="1"	grade6="1"	grade7="1"	grade8="1"	grade9="1"	grade10="1"	grade11="1"	UniqueGrade1="0"	UniqueGrade2="0"	ACSY="0"	UniqueACSY="0"	bike5="0"	bike8="0"	epul9="0"	epul10="0"	epul11="0"	/>
		<rare_code	code="85"	RareNum="6"	grade4="1"	grade5="1"	grade6="1"	grade7="1"	grade8="1"	grade9="1"	grade10="1"	grade11="1"	UniqueGrade1="0"	UniqueGrade2="0"	ACSY="0"	UniqueACSY="0"	bike5="0"	bike8="0"	epul9="0"	epul10="0"	epul11="0"	/>
		<rare_code	code="85"	RareNum="7"	grade4="1"	grade5="1"	grade6="1"	grade7="1"	grade8="1"	grade9="1"	grade10="1"	grade11="1"	UniqueGrade1="0"	UniqueGrade2="0"	ACSY="0"	UniqueACSY="0"	bike5="0"	bike8="0"	epul9="0"	epul10="0"	epul11="0"	/>
		<rare_code	code="86"	RareNum="1"	grade4="1"	grade5="1"	grade6="1"	grade7="1"	grade8="1"	grade9="1"	grade10="1"	grade11="1"	UniqueGrade1="0"	UniqueGrade2="0"	ACSY="0"	UniqueACSY="0"	bike5="0"	bike8="0"	epul9="0"	epul10="0"	epul11="0"	/>
		<rare_code	code="86"	RareNum="2"	grade4="1"	grade5="1"	grade6="1"	grade7="1"	grade8="1"	grade9="1"	grade10="1"	grade11="1"	UniqueGrade1="0"	UniqueGrade2="0"	ACSY="0"	UniqueACSY="0"	bike5="0"	bike8="0"	epul9="0"	epul10="0"	epul11="0"	/>
		<rare_code	code="86"	RareNum="3"	grade4="1"	grade5="1"	grade6="1"	grade7="1"	grade8="1"	grade9="1"	grade10="1"	grade11="1"	UniqueGrade1="0"	UniqueGrade2="0"	ACSY="0"	UniqueACSY="0"	bike5="0"	bike8="0"	epul9="0"	epul10="0"	epul11="0"	/>
		<rare_code	code="86"	RareNum="4"	grade4="1"	grade5="1"	grade6="1"	grade7="1"	grade8="1"	grade9="1"	grade10="1"	grade11="1"	UniqueGrade1="0"	UniqueGrade2="0"	ACSY="0"	UniqueACSY="0"	bike5="0"	bike8="0"	epul9="0"	epul10="0"	epul11="0"	/>
		<rare_code	code="86"	RareNum="5"	grade4="1"	grade5="1"	grade6="1"	grade7="1"	grade8="1"	grade9="1"	grade10="1"	grade11="1"	UniqueGrade1="0"	UniqueGrade2="0"	ACSY="0"	UniqueACSY="0"	bike5="0"	bike8="0"	epul9="0"	epul10="0"	epul11="0"	/>
		<rare_code	code="86"	RareNum="6"	grade4="1"	grade5="1"	grade6="1"	grade7="1"	grade8="1"	grade9="1"	grade10="1"	grade11="1"	UniqueGrade1="0"	UniqueGrade2="0"	ACSY="0"	UniqueACSY="0"	bike5="0"	bike8="0"	epul9="0"	epul10="0"	epul11="0"	/>
		<rare_code	code="86"	RareNum="7"	grade4="1"	grade5="1"	grade6="1"	grade7="1"	grade8="1"	grade9="1"	grade10="1"	grade11="1"	UniqueGrade1="0"	UniqueGrade2="0"	ACSY="0"	UniqueACSY="0"	bike5="0"	bike8="0"	epul9="0"	epul10="0"	epul11="0"	/>
		<rare_code	code="87"	RareNum="1"	grade4="1"	grade5="1"	grade6="1"	grade7="1"	grade8="1"	grade9="1"	grade10="1"	grade11="1"	UniqueGrade1="0"	UniqueGrade2="0"	ACSY="0"	UniqueACSY="0"	bike5="0"	bike8="0"	epul9="0"	epul10="0"	epul11="0"	/>
		<rare_code	code="87"	RareNum="2"	grade4="1"	grade5="1"	grade6="1"	grade7="1"	grade8="1"	grade9="1"	grade10="1"	grade11="1"	UniqueGrade1="0"	UniqueGrade2="0"	ACSY="0"	UniqueACSY="0"	bike5="0"	bike8="0"	epul9="0"	epul10="0"	epul11="0"	/>
		<rare_code	code="87"	RareNum="3"	grade4="1"	grade5="1"	grade6="1"	grade7="1"	grade8="1"	grade9="1"	grade10="1"	grade11="1"	UniqueGrade1="0"	UniqueGrade2="0"	ACSY="0"	UniqueACSY="0"	bike5="0"	bike8="0"	epul9="0"	epul10="0"	epul11="0"	/>
		<rare_code	code="87"	RareNum="4"	grade4="1"	grade5="1"	grade6="1"	grade7="1"	grade8="1"	grade9="1"	grade10="1"	grade11="1"	UniqueGrade1="0"	UniqueGrade2="0"	ACSY="0"	UniqueACSY="0"	bike5="0"	bike8="0"	epul9="0"	epul10="0"	epul11="0"	/>
		<rare_code	code="87"	RareNum="5"	grade4="1"	grade5="1"	grade6="1"	grade7="1"	grade8="1"	grade9="1"	grade10="1"	grade11="1"	UniqueGrade1="0"	UniqueGrade2="0"	ACSY="0"	UniqueACSY="0"	bike5="0"	bike8="0"	epul9="0"	epul10="0"	epul11="0"	/>
		<rare_code	code="87"	RareNum="6"	grade4="1"	grade5="1"	grade6="1"	grade7="1"	grade8="1"	grade9="1"	grade10="1"	grade11="1"	UniqueGrade1="0"	UniqueGrade2="0"	ACSY="0"	UniqueACSY="0"	bike5="0"	bike8="0"	epul9="0"	epul10="0"	epul11="0"	/>
		<rare_code	code="87"	RareNum="7"	grade4="1"	grade5="1"	grade6="1"	grade7="1"	grade8="1"	grade9="1"	grade10="1"	grade11="1"	UniqueGrade1="0"	UniqueGrade2="0"	ACSY="0"	UniqueACSY="0"	bike5="0"	bike8="0"	epul9="0"	epul10="0"	epul11="0"	/>
		<rare_code	code="88"	RareNum="1"	grade4="1"	grade5="1"	grade6="1"	grade7="1"	grade8="1"	grade9="1"	grade10="1"	grade11="1"	UniqueGrade1="0"	UniqueGrade2="0"	ACSY="0"	UniqueACSY="0"	bike5="0"	bike8="0"	epul9="0"	epul10="0"	epul11="0"	/>
		<rare_code	code="88"	RareNum="2"	grade4="1"	grade5="1"	grade6="1"	grade7="1"	grade8="1"	grade9="1"	grade10="1"	grade11="1"	UniqueGrade1="0"	UniqueGrade2="0"	ACSY="0"	UniqueACSY="0"	bike5="0"	bike8="0"	epul9="0"	epul10="0"	epul11="0"	/>
		<rare_code	code="88"	RareNum="3"	grade4="1"	grade5="1"	grade6="1"	grade7="1"	grade8="1"	grade9="1"	grade10="1"	grade11="1"	UniqueGrade1="0"	UniqueGrade2="0"	ACSY="0"	UniqueACSY="0"	bike5="0"	bike8="0"	epul9="0"	epul10="0"	epul11="0"	/>
		<rare_code	code="88"	RareNum="4"	grade4="1"	grade5="1"	grade6="1"	grade7="1"	grade8="1"	grade9="1"	grade10="1"	grade11="1"	UniqueGrade1="0"	UniqueGrade2="0"	ACSY="0"	UniqueACSY="0"	bike5="0"	bike8="0"	epul9="0"	epul10="0"	epul11="0"	/>
		<rare_code	code="88"	RareNum="5"	grade4="1"	grade5="1"	grade6="1"	grade7="1"	grade8="1"	grade9="1"	grade10="1"	grade11="1"	UniqueGrade1="0"	UniqueGrade2="0"	ACSY="0"	UniqueACSY="0"	bike5="0"	bike8="0"	epul9="0"	epul10="0"	epul11="0"	/>
		<rare_code	code="88"	RareNum="6"	grade4="1"	grade5="1"	grade6="1"	grade7="1"	grade8="1"	grade9="1"	grade10="1"	grade11="1"	UniqueGrade1="0"	UniqueGrade2="0"	ACSY="0"	UniqueACSY="0"	bike5="0"	bike8="0"	epul9="0"	epul10="0"	epul11="0"	/>
		<rare_code	code="88"	RareNum="7"	grade4="1"	grade5="1"	grade6="1"	grade7="1"	grade8="1"	grade9="1"	grade10="1"	grade11="1"	UniqueGrade1="0"	UniqueGrade2="0"	ACSY="0"	UniqueACSY="0"	bike5="0"	bike8="0"	epul9="0"	epul10="0"	epul11="0"	/>
		<rare_code	code="89"	RareNum="1"	grade4="1"	grade5="1"	grade6="1"	grade7="1"	grade8="1"	grade9="1"	grade10="1"	grade11="1"	UniqueGrade1="0"	UniqueGrade2="0"	ACSY="0"	UniqueACSY="0"	bike5="0"	bike8="0"	epul9="0"	epul10="0"	epul11="0"	/>
		<rare_code	code="89"	RareNum="2"	grade4="1"	grade5="1"	grade6="1"	grade7="1"	grade8="1"	grade9="1"	grade10="1"	grade11="1"	UniqueGrade1="0"	UniqueGrade2="0"	ACSY="0"	UniqueACSY="0"	bike5="0"	bike8="0"	epul9="0"	epul10="0"	epul11="0"	/>
		<rare_code	code="89"	RareNum="3"	grade4="1"	grade5="1"	grade6="1"	grade7="1"	grade8="1"	grade9="1"	grade10="1"	grade11="1"	UniqueGrade1="0"	UniqueGrade2="0"	ACSY="0"	UniqueACSY="0"	bike5="0"	bike8="0"	epul9="0"	epul10="0"	epul11="0"	/>
		<rare_code	code="89"	RareNum="4"	grade4="1"	grade5="1"	grade6="1"	grade7="1"	grade8="1"	grade9="1"	grade10="1"	grade11="1"	UniqueGrade1="0"	UniqueGrade2="0"	ACSY="0"	UniqueACSY="0"	bike5="0"	bike8="0"	epul9="0"	epul10="0"	epul11="0"	/>
		<rare_code	code="89"	RareNum="5"	grade4="1"	grade5="1"	grade6="1"	grade7="1"	grade8="1"	grade9="1"	grade10="1"	grade11="1"	UniqueGrade1="0"	UniqueGrade2="0"	ACSY="0"	UniqueACSY="0"	bike5="0"	bike8="0"	epul9="0"	epul10="0"	epul11="0"	/>
		<rare_code	code="89"	RareNum="6"	grade4="1"	grade5="1"	grade6="1"	grade7="1"	grade8="1"	grade9="1"	grade10="1"	grade11="1"	UniqueGrade1="0"	UniqueGrade2="0"	ACSY="0"	UniqueACSY="0"	bike5="0"	bike8="0"	epul9="0"	epul10="0"	epul11="0"	/>
		<rare_code	code="89"	RareNum="7"	grade4="1"	grade5="1"	grade6="1"	grade7="1"	grade8="1"	grade9="1"	grade10="1"	grade11="1"	UniqueGrade1="0"	UniqueGrade2="0"	ACSY="0"	UniqueACSY="0"	bike5="0"	bike8="0"	epul9="0"	epul10="0"	epul11="0"	/>
		<rare_code	code="90"	RareNum="1"	grade4="1"	grade5="1"	grade6="1"	grade7="1"	grade8="1"	grade9="1"	grade10="1"	grade11="1"	UniqueGrade1="0"	UniqueGrade2="0"	ACSY="0"	UniqueACSY="0"	bike5="0"	bike8="0"	epul9="0"	epul10="0"	epul11="0"	/>
		<rare_code	code="90"	RareNum="2"	grade4="1"	grade5="1"	grade6="1"	grade7="1"	grade8="1"	grade9="1"	grade10="1"	grade11="1"	UniqueGrade1="0"	UniqueGrade2="0"	ACSY="0"	UniqueACSY="0"	bike5="0"	bike8="0"	epul9="0"	epul10="0"	epul11="0"	/>
		<rare_code	code="90"	RareNum="3"	grade4="1"	grade5="1"	grade6="1"	grade7="1"	grade8="1"	grade9="1"	grade10="1"	grade11="1"	UniqueGrade1="0"	UniqueGrade2="0"	ACSY="0"	UniqueACSY="0"	bike5="0"	bike8="0"	epul9="0"	epul10="0"	epul11="0"	/>
		<rare_code	code="90"	RareNum="4"	grade4="1"	grade5="1"	grade6="1"	grade7="1"	grade8="1"	grade9="1"	grade10="1"	grade11="1"	UniqueGrade1="0"	UniqueGrade2="0"	ACSY="0"	UniqueACSY="0"	bike5="0"	bike8="0"	epul9="0"	epul10="0"	epul11="0"	/>
		<rare_code	code="90"	RareNum="5"	grade4="1"	grade5="1"	grade6="1"	grade7="1"	grade8="1"	grade9="1"	grade10="1"	grade11="1"	UniqueGrade1="0"	UniqueGrade2="0"	ACSY="0"	UniqueACSY="0"	bike5="0"	bike8="0"	epul9="0"	epul10="0"	epul11="0"	/>
		<rare_code	code="90"	RareNum="6"	grade4="1"	grade5="1"	grade6="1"	grade7="1"	grade8="1"	grade9="1"	grade10="1"	grade11="1"	UniqueGrade1="0"	UniqueGrade2="0"	ACSY="0"	UniqueACSY="0"	bike5="0"	bike8="0"	epul9="0"	epul10="0"	epul11="0"	/>
		<rare_code	code="90"	RareNum="7"	grade4="1"	grade5="1"	grade6="1"	grade7="1"	grade8="1"	grade9="1"	grade10="1"	grade11="1"	UniqueGrade1="0"	UniqueGrade2="0"	ACSY="0"	UniqueACSY="0"	bike5="0"	bike8="0"	epul9="0"	epul10="0"	epul11="0"	/>
		<rare_code	code="91"	RareNum="1"	grade4="1"	grade5="1"	grade6="1"	grade7="1"	grade8="1"	grade9="1"	grade10="1"	grade11="1"	UniqueGrade1="0"	UniqueGrade2="0"	ACSY="0"	UniqueACSY="0"	bike5="0"	bike8="0"	epul9="0"	epul10="0"	epul11="0"	/>
		<rare_code	code="91"	RareNum="2"	grade4="1"	grade5="1"	grade6="1"	grade7="1"	grade8="1"	grade9="1"	grade10="1"	grade11="1"	UniqueGrade1="0"	UniqueGrade2="0"	ACSY="0"	UniqueACSY="0"	bike5="0"	bike8="0"	epul9="0"	epul10="0"	epul11="0"	/>
		<rare_code	code="91"	RareNum="3"	grade4="1"	grade5="1"	grade6="1"	grade7="1"	grade8="1"	grade9="1"	grade10="1"	grade11="1"	UniqueGrade1="0"	UniqueGrade2="0"	ACSY="0"	UniqueACSY="0"	bike5="0"	bike8="0"	epul9="0"	epul10="0"	epul11="0"	/>
		<rare_code	code="91"	RareNum="4"	grade4="1"	grade5="1"	grade6="1"	grade7="1"	grade8="1"	grade9="1"	grade10="1"	grade11="1"	UniqueGrade1="0"	UniqueGrade2="0"	ACSY="0"	UniqueACSY="0"	bike5="0"	bike8="0"	epul9="0"	epul10="0"	epul11="0"	/>
		<rare_code	code="91"	RareNum="5"	grade4="1"	grade5="1"	grade6="1"	grade7="1"	grade8="1"	grade9="1"	grade10="1"	grade11="1"	UniqueGrade1="0"	UniqueGrade2="0"	ACSY="0"	UniqueACSY="0"	bike5="0"	bike8="0"	epul9="0"	epul10="0"	epul11="0"	/>
		<rare_code	code="91"	RareNum="6"	grade4="1"	grade5="1"	grade6="1"	grade7="1"	grade8="1"	grade9="1"	grade10="1"	grade11="1"	UniqueGrade1="0"	UniqueGrade2="0"	ACSY="0"	UniqueACSY="0"	bike5="0"	bike8="0"	epul9="0"	epul10="0"	epul11="0"	/>
		<rare_code	code="91"	RareNum="7"	grade4="1"	grade5="1"	grade6="1"	grade7="1"	grade8="1"	grade9="1"	grade10="1"	grade11="1"	UniqueGrade1="0"	UniqueGrade2="0"	ACSY="0"	UniqueACSY="0"	bike5="0"	bike8="0"	epul9="0"	epul10="0"	epul11="0"	/>
		<rare_code	code="92"	RareNum="1"	grade4="1"	grade5="1"	grade6="1"	grade7="1"	grade8="1"	grade9="1"	grade10="1"	grade11="1"	UniqueGrade1="0"	UniqueGrade2="0"	ACSY="0"	UniqueACSY="0"	bike5="0"	bike8="0"	epul9="0"	epul10="0"	epul11="0"	/>
		<rare_code	code="92"	RareNum="2"	grade4="1"	grade5="1"	grade6="1"	grade7="1"	grade8="1"	grade9="1"	grade10="1"	grade11="1"	UniqueGrade1="0"	UniqueGrade2="0"	ACSY="0"	UniqueACSY="0"	bike5="0"	bike8="0"	epul9="0"	epul10="0"	epul11="0"	/>
		<rare_code	code="92"	RareNum="3"	grade4="1"	grade5="1"	grade6="1"	grade7="1"	grade8="1"	grade9="1"	grade10="1"	grade11="1"	UniqueGrade1="0"	UniqueGrade2="0"	ACSY="0"	UniqueACSY="0"	bike5="0"	bike8="0"	epul9="0"	epul10="0"	epul11="0"	/>
		<rare_code	code="92"	RareNum="4"	grade4="1"	grade5="1"	grade6="1"	grade7="1"	grade8="1"	grade9="1"	grade10="1"	grade11="1"	UniqueGrade1="0"	UniqueGrade2="0"	ACSY="0"	UniqueACSY="0"	bike5="0"	bike8="0"	epul9="0"	epul10="0"	epul11="0"	/>
		<rare_code	code="92"	RareNum="5"	grade4="1"	grade5="1"	grade6="1"	grade7="1"	grade8="1"	grade9="1"	grade10="1"	grade11="1"	UniqueGrade1="0"	UniqueGrade2="0"	ACSY="0"	UniqueACSY="0"	bike5="0"	bike8="0"	epul9="0"	epul10="0"	epul11="0"	/>
		<rare_code	code="92"	RareNum="6"	grade4="1"	grade5="1"	grade6="1"	grade7="1"	grade8="1"	grade9="1"	grade10="1"	grade11="1"	UniqueGrade1="0"	UniqueGrade2="0"	ACSY="0"	UniqueACSY="0"	bike5="0"	bike8="0"	epul9="0"	epul10="0"	epul11="0"	/>
		<rare_code	code="92"	RareNum="7"	grade4="1"	grade5="1"	grade6="1"	grade7="1"	grade8="1"	grade9="1"	grade10="1"	grade11="1"	UniqueGrade1="0"	UniqueGrade2="0"	ACSY="0"	UniqueACSY="0"	bike5="0"	bike8="0"	epul9="0"	epul10="0"	epul11="0"	/>
		<rare_code	code="93"	RareNum="1"	grade4="1"	grade5="1"	grade6="1"	grade7="1"	grade8="1"	grade9="1"	grade10="1"	grade11="1"	UniqueGrade1="0"	UniqueGrade2="0"	ACSY="0"	UniqueACSY="0"	bike5="0"	bike8="0"	epul9="0"	epul10="0"	epul11="0"	/>
		<rare_code	code="93"	RareNum="2"	grade4="1"	grade5="1"	grade6="1"	grade7="1"	grade8="1"	grade9="1"	grade10="1"	grade11="1"	UniqueGrade1="0"	UniqueGrade2="0"	ACSY="0"	UniqueACSY="0"	bike5="0"	bike8="0"	epul9="0"	epul10="0"	epul11="0"	/>
		<rare_code	code="93"	RareNum="3"	grade4="1"	grade5="1"	grade6="1"	grade7="1"	grade8="1"	grade9="1"	grade10="1"	grade11="1"	UniqueGrade1="0"	UniqueGrade2="0"	ACSY="0"	UniqueACSY="0"	bike5="0"	bike8="0"	epul9="0"	epul10="0"	epul11="0"	/>
		<rare_code	code="93"	RareNum="4"	grade4="1"	grade5="1"	grade6="1"	grade7="1"	grade8="1"	grade9="1"	grade10="1"	grade11="1"	UniqueGrade1="0"	UniqueGrade2="0"	ACSY="0"	UniqueACSY="0"	bike5="0"	bike8="0"	epul9="0"	epul10="0"	epul11="0"	/>
		<rare_code	code="93"	RareNum="5"	grade4="1"	grade5="1"	grade6="1"	grade7="1"	grade8="1"	grade9="1"	grade10="1"	grade11="1"	UniqueGrade1="0"	UniqueGrade2="0"	ACSY="0"	UniqueACSY="0"	bike5="0"	bike8="0"	epul9="0"	epul10="0"	epul11="0"	/>
		<rare_code	code="93"	RareNum="6"	grade4="1"	grade5="1"	grade6="1"	grade7="1"	grade8="1"	grade9="1"	grade10="1"	grade11="1"	UniqueGrade1="0"	UniqueGrade2="0"	ACSY="0"	UniqueACSY="0"	bike5="0"	bike8="0"	epul9="0"	epul10="0"	epul11="0"	/>
		<rare_code	code="93"	RareNum="7"	grade4="1"	grade5="1"	grade6="1"	grade7="1"	grade8="1"	grade9="1"	grade10="1"	grade11="1"	UniqueGrade1="0"	UniqueGrade2="0"	ACSY="0"	UniqueACSY="0"	bike5="0"	bike8="0"	epul9="0"	epul10="0"	epul11="0"	/>
		<rare_code	code="94"	RareNum="1"	grade4="1"	grade5="1"	grade6="1"	grade7="1"	grade8="1"	grade9="1"	grade10="1"	grade11="1"	UniqueGrade1="0"	UniqueGrade2="0"	ACSY="0"	UniqueACSY="0"	bike5="0"	bike8="0"	epul9="0"	epul10="0"	epul11="0"	/>
		<rare_code	code="94"	RareNum="2"	grade4="1"	grade5="1"	grade6="1"	grade7="1"	grade8="1"	grade9="1"	grade10="1"	grade11="1"	UniqueGrade1="0"	UniqueGrade2="0"	ACSY="0"	UniqueACSY="0"	bike5="0"	bike8="0"	epul9="0"	epul10="0"	epul11="0"	/>
		<rare_code	code="94"	RareNum="3"	grade4="1"	grade5="1"	grade6="1"	grade7="1"	grade8="1"	grade9="1"	grade10="1"	grade11="1"	UniqueGrade1="0"	UniqueGrade2="0"	ACSY="0"	UniqueACSY="0"	bike5="0"	bike8="0"	epul9="0"	epul10="0"	epul11="0"	/>
		<rare_code	code="94"	RareNum="4"	grade4="1"	grade5="1"	grade6="1"	grade7="1"	grade8="1"	grade9="1"	grade10="1"	grade11="1"	UniqueGrade1="0"	UniqueGrade2="0"	ACSY="0"	UniqueACSY="0"	bike5="0"	bike8="0"	epul9="0"	epul10="0"	epul11="0"	/>
		<rare_code	code="94"	RareNum="5"	grade4="1"	grade5="1"	grade6="1"	grade7="1"	grade8="1"	grade9="1"	grade10="1"	grade11="1"	UniqueGrade1="0"	UniqueGrade2="0"	ACSY="0"	UniqueACSY="0"	bike5="0"	bike8="0"	epul9="0"	epul10="0"	epul11="0"	/>
		<rare_code	code="94"	RareNum="6"	grade4="1"	grade5="1"	grade6="1"	grade7="1"	grade8="1"	grade9="1"	grade10="1"	grade11="1"	UniqueGrade1="0"	UniqueGrade2="0"	ACSY="0"	UniqueACSY="0"	bike5="0"	bike8="0"	epul9="0"	epul10="0"	epul11="0"	/>
		<rare_code	code="94"	RareNum="7"	grade4="1"	grade5="1"	grade6="1"	grade7="1"	grade8="1"	grade9="1"	grade10="1"	grade11="1"	UniqueGrade1="0"	UniqueGrade2="0"	ACSY="0"	UniqueACSY="0"	bike5="0"	bike8="0"	epul9="0"	epul10="0"	epul11="0"	/>
		<rare_code	code="95"	RareNum="1"	grade4="1"	grade5="1"	grade6="1"	grade7="1"	grade8="1"	grade9="1"	grade10="1"	grade11="1"	UniqueGrade1="0"	UniqueGrade2="0"	ACSY="0"	UniqueACSY="0"	bike5="0"	bike8="0"	epul9="0"	epul10="0"	epul11="0"	/>
		<rare_code	code="95"	RareNum="2"	grade4="1"	grade5="1"	grade6="1"	grade7="1"	grade8="1"	grade9="1"	grade10="1"	grade11="1"	UniqueGrade1="0"	UniqueGrade2="0"	ACSY="0"	UniqueACSY="0"	bike5="0"	bike8="0"	epul9="0"	epul10="0"	epul11="0"	/>
		<rare_code	code="95"	RareNum="3"	grade4="1"	grade5="1"	grade6="1"	grade7="1"	grade8="1"	grade9="1"	grade10="1"	grade11="1"	UniqueGrade1="0"	UniqueGrade2="0"	ACSY="0"	UniqueACSY="0"	bike5="0"	bike8="0"	epul9="0"	epul10="0"	epul11="0"	/>
		<rare_code	code="95"	RareNum="4"	grade4="1"	grade5="1"	grade6="1"	grade7="1"	grade8="1"	grade9="1"	grade10="1"	grade11="1"	UniqueGrade1="0"	UniqueGrade2="0"	ACSY="0"	UniqueACSY="0"	bike5="0"	bike8="0"	epul9="0"	epul10="0"	epul11="0"	/>
		<rare_code	code="95"	RareNum="5"	grade4="1"	grade5="1"	grade6="1"	grade7="1"	grade8="1"	grade9="1"	grade10="1"	grade11="1"	UniqueGrade1="0"	UniqueGrade2="0"	ACSY="0"	UniqueACSY="0"	bike5="0"	bike8="0"	epul9="0"	epul10="0"	epul11="0"	/>
		<rare_code	code="95"	RareNum="6"	grade4="1"	grade5="1"	grade6="1"	grade7="1"	grade8="1"	grade9="1"	grade10="1"	grade11="1"	UniqueGrade1="0"	UniqueGrade2="0"	ACSY="0"	UniqueACSY="0"	bike5="0"	bike8="0"	epul9="0"	epul10="0"	epul11="0"	/>
		<rare_code	code="95"	RareNum="7"	grade4="1"	grade5="1"	grade6="1"	grade7="1"	grade8="1"	grade9="1"	grade10="1"	grade11="1"	UniqueGrade1="0"	UniqueGrade2="0"	ACSY="0"	UniqueACSY="0"	bike5="0"	bike8="0"	epul9="0"	epul10="0"	epul11="0"	/>
		<rare_code	code="96"	RareNum="1"	grade4="1"	grade5="1"	grade6="1"	grade7="1"	grade8="1"	grade9="1"	grade10="1"	grade11="1"	UniqueGrade1="0"	UniqueGrade2="0"	ACSY="0"	UniqueACSY="0"	bike5="0"	bike8="0"	epul9="0"	epul10="0"	epul11="0"	/>
		<rare_code	code="96"	RareNum="2"	grade4="1"	grade5="1"	grade6="1"	grade7="1"	grade8="1"	grade9="1"	grade10="1"	grade11="1"	UniqueGrade1="0"	UniqueGrade2="0"	ACSY="0"	UniqueACSY="0"	bike5="0"	bike8="0"	epul9="0"	epul10="0"	epul11="0"	/>
		<rare_code	code="96"	RareNum="3"	grade4="1"	grade5="1"	grade6="1"	grade7="1"	grade8="1"	grade9="1"	grade10="1"	grade11="1"	UniqueGrade1="0"	UniqueGrade2="0"	ACSY="0"	UniqueACSY="0"	bike5="0"	bike8="0"	epul9="0"	epul10="0"	epul11="0"	/>
		<rare_code	code="96"	RareNum="4"	grade4="1"	grade5="1"	grade6="1"	grade7="1"	grade8="1"	grade9="1"	grade10="1"	grade11="1"	UniqueGrade1="0"	UniqueGrade2="0"	ACSY="0"	UniqueACSY="0"	bike5="0"	bike8="0"	epul9="0"	epul10="0"	epul11="0"	/>
		<rare_code	code="96"	RareNum="5"	grade4="1"	grade5="1"	grade6="1"	grade7="1"	grade8="1"	grade9="1"	grade10="1"	grade11="1"	UniqueGrade1="0"	UniqueGrade2="0"	ACSY="0"	UniqueACSY="0"	bike5="0"	bike8="0"	epul9="0"	epul10="0"	epul11="0"	/>
		<rare_code	code="96"	RareNum="6"	grade4="1"	grade5="1"	grade6="1"	grade7="1"	grade8="1"	grade9="1"	grade10="1"	grade11="1"	UniqueGrade1="0"	UniqueGrade2="0"	ACSY="0"	UniqueACSY="0"	bike5="0"	bike8="0"	epul9="0"	epul10="0"	epul11="0"	/>
		<rare_code	code="96"	RareNum="7"	grade4="1"	grade5="1"	grade6="1"	grade7="1"	grade8="1"	grade9="1"	grade10="1"	grade11="1"	UniqueGrade1="0"	UniqueGrade2="0"	ACSY="0"	UniqueACSY="0"	bike5="0"	bike8="0"	epul9="0"	epul10="0"	epul11="0"	/>
		<rare_code	code="97"	RareNum="1"	grade4="1"	grade5="1"	grade6="1"	grade7="1"	grade8="1"	grade9="1"	grade10="1"	grade11="1"	UniqueGrade1="0"	UniqueGrade2="0"	ACSY="0"	UniqueACSY="0"	bike5="2"	bike8="3"	epul9="0"	epul10="0"	epul11="0"	/>
		<rare_code	code="97"	RareNum="2"	grade4="1"	grade5="1"	grade6="1"	grade7="1"	grade8="1"	grade9="1"	grade10="1"	grade11="1"	UniqueGrade1="0"	UniqueGrade2="0"	ACSY="0"	UniqueACSY="0"	bike5="3"	bike8="5"	epul9="0"	epul10="0"	epul11="0"	/>
		<rare_code	code="97"	RareNum="3"	grade4="2"	grade5="2"	grade6="2"	grade7="2"	grade8="2"	grade9="2"	grade10="2"	grade11="2"	UniqueGrade1="0"	UniqueGrade2="0"	ACSY="0"	UniqueACSY="0"	bike5="5"	bike8="7"	epul9="0"	epul10="0"	epul11="0"	/>
		<rare_code	code="97"	RareNum="4"	grade4="2"	grade5="2"	grade6="2"	grade7="2"	grade8="2"	grade9="2"	grade10="2"	grade11="2"	UniqueGrade1="0"	UniqueGrade2="0"	ACSY="0"	UniqueACSY="0"	bike5="0"	bike8="0"	epul9="0"	epul10="0"	epul11="0"	/>
		<rare_code	code="97"	RareNum="5"	grade4="3"	grade5="3"	grade6="3"	grade7="3"	grade8="3"	grade9="3"	grade10="3"	grade11="3"	UniqueGrade1="0"	UniqueGrade2="0"	ACSY="0"	UniqueACSY="0"	bike5="7"	bike8="8"	epul9="0"	epul10="0"	epul11="0"	/>
		<rare_code	code="97"	RareNum="6"	grade4="3"	grade5="3"	grade6="3"	grade7="3"	grade8="3"	grade9="3"	grade10="3"	grade11="3"	UniqueGrade1="0"	UniqueGrade2="0"	ACSY="0"	UniqueACSY="0"	bike5="0"	bike8="10"	epul9="0"	epul10="0"	epul11="0"	/>
		<rare_code	code="97"	RareNum="7"	grade4="3"	grade5="3"	grade6="3"	grade7="3"	grade8="3"	grade9="3"	grade10="3"	grade11="3"	UniqueGrade1="0"	UniqueGrade2="0"	ACSY="0"	UniqueACSY="0"	bike5="0"	bike8="0"	epul9="0"	epul10="0"	epul11="0"	/>
		<rare_code	code="98"	RareNum="1"	grade4="1"	grade5="1"	grade6="1"	grade7="1"	grade8="1"	grade9="1"	grade10="1"	grade11="1"	UniqueGrade1="0"	UniqueGrade2="0"	ACSY="0"	UniqueACSY="0"	bike5="5"	bike8="7"	epul9="0"	epul10="0"	epul11="0"	/>
		<rare_code	code="98"	RareNum="2"	grade4="1"	grade5="1"	grade6="1"	grade7="1"	grade8="1"	grade9="1"	grade10="1"	grade11="1"	UniqueGrade1="0"	UniqueGrade2="0"	ACSY="0"	UniqueACSY="0"	bike5="7"	bike8="10"	epul9="0"	epul10="0"	epul11="0"	/>
		<rare_code	code="98"	RareNum="3"	grade4="2"	grade5="2"	grade6="2"	grade7="2"	grade8="2"	grade9="2"	grade10="2"	grade11="2"	UniqueGrade1="0"	UniqueGrade2="0"	ACSY="0"	UniqueACSY="0"	bike5="10"	bike8="14"	epul9="0"	epul10="0"	epul11="0"	/>
		<rare_code	code="98"	RareNum="4"	grade4="3"	grade5="3"	grade6="3"	grade7="3"	grade8="3"	grade9="3"	grade10="3"	grade11="3"	UniqueGrade1="0"	UniqueGrade2="0"	ACSY="0"	UniqueACSY="0"	bike5="0"	bike8="0"	epul9="0"	epul10="0"	epul11="0"	/>
		<rare_code	code="98"	RareNum="5"	grade4="4"	grade5="4"	grade6="4"	grade7="4"	grade8="4"	grade9="4"	grade10="4"	grade11="4"	UniqueGrade1="0"	UniqueGrade2="0"	ACSY="0"	UniqueACSY="0"	bike5="12"	bike8="15"	epul9="0"	epul10="0"	epul11="0"	/>
		<rare_code	code="98"	RareNum="6"	grade4="4"	grade5="4"	grade6="4"	grade7="4"	grade8="4"	grade9="4"	grade10="4"	grade11="4"	UniqueGrade1="0"	UniqueGrade2="0"	ACSY="0"	UniqueACSY="0"	bike5="0"	bike8="17"	epul9="0"	epul10="0"	epul11="0"	/>
		<rare_code	code="98"	RareNum="7"	grade4="6"	grade5="6"	grade6="6"	grade7="6"	grade8="6"	grade9="6"	grade10="6"	grade11="6"	UniqueGrade1="0"	UniqueGrade2="0"	ACSY="0"	UniqueACSY="0"	bike5="0"	bike8="0"	epul9="0"	epul10="0"	epul11="0"	/>
		<rare_code	code="99"	RareNum="1"	grade4="1"	grade5="1"	grade6="1"	grade7="1"	grade8="1"	grade9="1"	grade10="1"	grade11="1"	UniqueGrade1="0"	UniqueGrade2="0"	ACSY="0"	UniqueACSY="0"	bike5="0"	bike8="0"	epul9="0"	epul10="0"	epul11="0"	/>
		<rare_code	code="99"	RareNum="2"	grade4="1"	grade5="1"	grade6="1"	grade7="1"	grade8="1"	grade9="1"	grade10="1"	grade11="1"	UniqueGrade1="0"	UniqueGrade2="0"	ACSY="0"	UniqueACSY="0"	bike5="0"	bike8="0"	epul9="0"	epul10="0"	epul11="0"	/>
		<rare_code	code="99"	RareNum="3"	grade4="1"	grade5="1"	grade6="1"	grade7="1"	grade8="1"	grade9="1"	grade10="1"	grade11="1"	UniqueGrade1="0"	UniqueGrade2="0"	ACSY="0"	UniqueACSY="0"	bike5="0"	bike8="0"	epul9="0"	epul10="0"	epul11="0"	/>
		<rare_code	code="99"	RareNum="4"	grade4="1"	grade5="1"	grade6="1"	grade7="1"	grade8="1"	grade9="1"	grade10="1"	grade11="1"	UniqueGrade1="0"	UniqueGrade2="0"	ACSY="0"	UniqueACSY="0"	bike5="0"	bike8="0"	epul9="0"	epul10="0"	epul11="0"	/>
		<rare_code	code="99"	RareNum="5"	grade4="1"	grade5="1"	grade6="1"	grade7="1"	grade8="1"	grade9="1"	grade10="1"	grade11="1"	UniqueGrade1="0"	UniqueGrade2="0"	ACSY="0"	UniqueACSY="0"	bike5="0"	bike8="0"	epul9="0"	epul10="0"	epul11="0"	/>
		<rare_code	code="99"	RareNum="6"	grade4="1"	grade5="1"	grade6="1"	grade7="1"	grade8="1"	grade9="1"	grade10="1"	grade11="1"	UniqueGrade1="0"	UniqueGrade2="0"	ACSY="0"	UniqueACSY="0"	bike5="0"	bike8="0"	epul9="0"	epul10="0"	epul11="0"	/>
		<rare_code	code="99"	RareNum="7"	grade4="1"	grade5="1"	grade6="1"	grade7="1"	grade8="1"	grade9="1"	grade10="1"	grade11="1"	UniqueGrade1="0"	UniqueGrade2="0"	ACSY="0"	UniqueACSY="0"	bike5="0"	bike8="0"	epul9="0"	epul10="0"	epul11="0"	/>
		<rare_code	code="100"	RareNum="1"	grade4="1"	grade5="1"	grade6="1"	grade7="1"	grade8="1"	grade9="1"	grade10="1"	grade11="1"	UniqueGrade1="0"	UniqueGrade2="0"	ACSY="0"	UniqueACSY="0"	bike5="0"	bike8="0"	epul9="0"	epul10="0"	epul11="0"	/>
		<rare_code	code="100"	RareNum="2"	grade4="1"	grade5="1"	grade6="1"	grade7="1"	grade8="1"	grade9="1"	grade10="1"	grade11="1"	UniqueGrade1="0"	UniqueGrade2="0"	ACSY="0"	UniqueACSY="0"	bike5="0"	bike8="0"	epul9="0"	epul10="0"	epul11="0"	/>
		<rare_code	code="100"	RareNum="3"	grade4="1"	grade5="1"	grade6="1"	grade7="1"	grade8="1"	grade9="1"	grade10="1"	grade11="1"	UniqueGrade1="0"	UniqueGrade2="0"	ACSY="0"	UniqueACSY="0"	bike5="0"	bike8="0"	epul9="0"	epul10="0"	epul11="0"	/>
		<rare_code	code="100"	RareNum="4"	grade4="1"	grade5="1"	grade6="1"	grade7="1"	grade8="1"	grade9="1"	grade10="1"	grade11="1"	UniqueGrade1="0"	UniqueGrade2="0"	ACSY="0"	UniqueACSY="0"	bike5="0"	bike8="0"	epul9="0"	epul10="0"	epul11="0"	/>
		<rare_code	code="100"	RareNum="5"	grade4="1"	grade5="1"	grade6="1"	grade7="1"	grade8="1"	grade9="1"	grade10="1"	grade11="1"	UniqueGrade1="0"	UniqueGrade2="0"	ACSY="0"	UniqueACSY="0"	bike5="0"	bike8="0"	epul9="0"	epul10="0"	epul11="0"	/>
		<rare_code	code="100"	RareNum="6"	grade4="1"	grade5="1"	grade6="1"	grade7="1"	grade8="1"	grade9="1"	grade10="1"	grade11="1"	UniqueGrade1="0"	UniqueGrade2="0"	ACSY="0"	UniqueACSY="0"	bike5="0"	bike8="0"	epul9="0"	epul10="0"	epul11="0"	/>
		<rare_code	code="100"	RareNum="7"	grade4="1"	grade5="1"	grade6="1"	grade7="1"	grade8="1"	grade9="1"	grade10="1"	grade11="1"	UniqueGrade1="0"	UniqueGrade2="0"	ACSY="0"	UniqueACSY="0"	bike5="0"	bike8="0"	epul9="0"	epul10="0"	epul11="0"	/>
		<rare_code	code="101"	RareNum="1"	grade4="1"	grade5="1"	grade6="1"	grade7="1"	grade8="1"	grade9="1"	grade10="1"	grade11="1"	UniqueGrade1="0"	UniqueGrade2="0"	ACSY="0"	UniqueACSY="0"	bike5="0"	bike8="0"	epul9="0"	epul10="0"	epul11="0"	/>
		<rare_code	code="101"	RareNum="2"	grade4="1"	grade5="1"	grade6="1"	grade7="1"	grade8="1"	grade9="1"	grade10="1"	grade11="1"	UniqueGrade1="0"	UniqueGrade2="0"	ACSY="0"	UniqueACSY="0"	bike5="0"	bike8="0"	epul9="0"	epul10="0"	epul11="0"	/>
		<rare_code	code="101"	RareNum="3"	grade4="1"	grade5="1"	grade6="1"	grade7="1"	grade8="1"	grade9="1"	grade10="1"	grade11="1"	UniqueGrade1="0"	UniqueGrade2="0"	ACSY="0"	UniqueACSY="0"	bike5="0"	bike8="0"	epul9="0"	epul10="0"	epul11="0"	/>
		<rare_code	code="101"	RareNum="4"	grade4="1"	grade5="1"	grade6="1"	grade7="1"	grade8="1"	grade9="1"	grade10="1"	grade11="1"	UniqueGrade1="0"	UniqueGrade2="0"	ACSY="0"	UniqueACSY="0"	bike5="0"	bike8="0"	epul9="0"	epul10="0"	epul11="0"	/>
		<rare_code	code="101"	RareNum="5"	grade4="1"	grade5="1"	grade6="1"	grade7="1"	grade8="1"	grade9="1"	grade10="1"	grade11="1"	UniqueGrade1="0"	UniqueGrade2="0"	ACSY="0"	UniqueACSY="0"	bike5="0"	bike8="0"	epul9="0"	epul10="0"	epul11="0"	/>
		<rare_code	code="101"	RareNum="6"	grade4="1"	grade5="1"	grade6="1"	grade7="1"	grade8="1"	grade9="1"	grade10="1"	grade11="1"	UniqueGrade1="0"	UniqueGrade2="0"	ACSY="0"	UniqueACSY="0"	bike5="0"	bike8="0"	epul9="0"	epul10="0"	epul11="0"	/>
		<rare_code	code="101"	RareNum="7"	grade4="1"	grade5="1"	grade6="1"	grade7="1"	grade8="1"	grade9="1"	grade10="1"	grade11="1"	UniqueGrade1="0"	UniqueGrade2="0"	ACSY="0"	UniqueACSY="0"	bike5="0"	bike8="0"	epul9="0"	epul10="0"	epul11="0"	/>
		<rare_code	code="102"	RareNum="1"	grade4="1"	grade5="1"	grade6="1"	grade7="1"	grade8="1"	grade9="1"	grade10="1"	grade11="1"	UniqueGrade1="0"	UniqueGrade2="0"	ACSY="0"	UniqueACSY="0"	bike5="0"	bike8="0"	epul9="0"	epul10="0"	epul11="0"	/>
		<rare_code	code="102"	RareNum="2"	grade4="1"	grade5="1"	grade6="1"	grade7="1"	grade8="1"	grade9="1"	grade10="1"	grade11="1"	UniqueGrade1="0"	UniqueGrade2="0"	ACSY="0"	UniqueACSY="0"	bike5="0"	bike8="0"	epul9="0"	epul10="0"	epul11="0"	/>
		<rare_code	code="102"	RareNum="3"	grade4="1"	grade5="1"	grade6="1"	grade7="1"	grade8="1"	grade9="1"	grade10="1"	grade11="1"	UniqueGrade1="0"	UniqueGrade2="0"	ACSY="0"	UniqueACSY="0"	bike5="0"	bike8="0"	epul9="0"	epul10="0"	epul11="0"	/>
		<rare_code	code="102"	RareNum="4"	grade4="1"	grade5="1"	grade6="1"	grade7="1"	grade8="1"	grade9="1"	grade10="1"	grade11="1"	UniqueGrade1="0"	UniqueGrade2="0"	ACSY="0"	UniqueACSY="0"	bike5="0"	bike8="0"	epul9="0"	epul10="0"	epul11="0"	/>
		<rare_code	code="102"	RareNum="5"	grade4="1"	grade5="1"	grade6="1"	grade7="1"	grade8="1"	grade9="1"	grade10="1"	grade11="1"	UniqueGrade1="0"	UniqueGrade2="0"	ACSY="0"	UniqueACSY="0"	bike5="0"	bike8="0"	epul9="0"	epul10="0"	epul11="0"	/>
		<rare_code	code="102"	RareNum="6"	grade4="1"	grade5="1"	grade6="1"	grade7="1"	grade8="1"	grade9="1"	grade10="1"	grade11="1"	UniqueGrade1="0"	UniqueGrade2="0"	ACSY="0"	UniqueACSY="0"	bike5="0"	bike8="0"	epul9="0"	epul10="0"	epul11="0"	/>
		<rare_code	code="102"	RareNum="7"	grade4="1"	grade5="1"	grade6="1"	grade7="1"	grade8="1"	grade9="1"	grade10="1"	grade11="1"	UniqueGrade1="0"	UniqueGrade2="0"	ACSY="0"	UniqueACSY="0"	bike5="0"	bike8="0"	epul9="0"	epul10="0"	epul11="0"	/>
		<rare_code	code="103"	RareNum="1"	grade4="1"	grade5="1"	grade6="1"	grade7="1"	grade8="1"	grade9="1"	grade10="1"	grade11="1"	UniqueGrade1="0"	UniqueGrade2="0"	ACSY="0"	UniqueACSY="0"	bike5="0"	bike8="0"	epul9="0"	epul10="0"	epul11="0"	/>
		<rare_code	code="103"	RareNum="2"	grade4="1"	grade5="1"	grade6="1"	grade7="1"	grade8="1"	grade9="1"	grade10="1"	grade11="1"	UniqueGrade1="0"	UniqueGrade2="0"	ACSY="0"	UniqueACSY="0"	bike5="0"	bike8="0"	epul9="0"	epul10="0"	epul11="0"	/>
		<rare_code	code="103"	RareNum="3"	grade4="1"	grade5="1"	grade6="1"	grade7="1"	grade8="1"	grade9="1"	grade10="1"	grade11="1"	UniqueGrade1="0"	UniqueGrade2="0"	ACSY="0"	UniqueACSY="0"	bike5="0"	bike8="0"	epul9="0"	epul10="0"	epul11="0"	/>
		<rare_code	code="103"	RareNum="4"	grade4="1"	grade5="1"	grade6="1"	grade7="1"	grade8="1"	grade9="1"	grade10="1"	grade11="1"	UniqueGrade1="0"	UniqueGrade2="0"	ACSY="0"	UniqueACSY="0"	bike5="0"	bike8="0"	epul9="0"	epul10="0"	epul11="0"	/>
		<rare_code	code="103"	RareNum="5"	grade4="1"	grade5="1"	grade6="1"	grade7="1"	grade8="1"	grade9="1"	grade10="1"	grade11="1"	UniqueGrade1="0"	UniqueGrade2="0"	ACSY="0"	UniqueACSY="0"	bike5="0"	bike8="0"	epul9="0"	epul10="0"	epul11="0"	/>
		<rare_code	code="103"	RareNum="6"	grade4="1"	grade5="1"	grade6="1"	grade7="1"	grade8="1"	grade9="1"	grade10="1"	grade11="1"	UniqueGrade1="0"	UniqueGrade2="0"	ACSY="0"	UniqueACSY="0"	bike5="0"	bike8="0"	epul9="0"	epul10="0"	epul11="0"	/>
		<rare_code	code="103"	RareNum="7"	grade4="1"	grade5="1"	grade6="1"	grade7="1"	grade8="1"	grade9="1"	grade10="1"	grade11="1"	UniqueGrade1="0"	UniqueGrade2="0"	ACSY="0"	UniqueACSY="0"	bike5="0"	bike8="0"	epul9="0"	epul10="0"	epul11="0"	/>
		<rare_code	code="104"	RareNum="1"	grade4="1"	grade5="1"	grade6="1"	grade7="1"	grade8="1"	grade9="1"	grade10="1"	grade11="1"	UniqueGrade1="0"	UniqueGrade2="0"	ACSY="0"	UniqueACSY="0"	bike5="0"	bike8="0"	epul9="0"	epul10="0"	epul11="0"	/>
		<rare_code	code="104"	RareNum="2"	grade4="1"	grade5="1"	grade6="1"	grade7="1"	grade8="1"	grade9="1"	grade10="1"	grade11="1"	UniqueGrade1="0"	UniqueGrade2="0"	ACSY="0"	UniqueACSY="0"	bike5="0"	bike8="0"	epul9="0"	epul10="0"	epul11="0"	/>
		<rare_code	code="104"	RareNum="3"	grade4="1"	grade5="1"	grade6="1"	grade7="1"	grade8="1"	grade9="1"	grade10="1"	grade11="1"	UniqueGrade1="0"	UniqueGrade2="0"	ACSY="0"	UniqueACSY="0"	bike5="0"	bike8="0"	epul9="0"	epul10="0"	epul11="0"	/>
		<rare_code	code="104"	RareNum="4"	grade4="1"	grade5="1"	grade6="1"	grade7="1"	grade8="1"	grade9="1"	grade10="1"	grade11="1"	UniqueGrade1="0"	UniqueGrade2="0"	ACSY="0"	UniqueACSY="0"	bike5="0"	bike8="0"	epul9="0"	epul10="0"	epul11="0"	/>
		<rare_code	code="104"	RareNum="5"	grade4="1"	grade5="1"	grade6="1"	grade7="1"	grade8="1"	grade9="1"	grade10="1"	grade11="1"	UniqueGrade1="0"	UniqueGrade2="0"	ACSY="0"	UniqueACSY="0"	bike5="0"	bike8="0"	epul9="0"	epul10="0"	epul11="0"	/>
		<rare_code	code="104"	RareNum="6"	grade4="1"	grade5="1"	grade6="1"	grade7="1"	grade8="1"	grade9="1"	grade10="1"	grade11="1"	UniqueGrade1="0"	UniqueGrade2="0"	ACSY="0"	UniqueACSY="0"	bike5="0"	bike8="0"	epul9="0"	epul10="0"	epul11="0"	/>
		<rare_code	code="104"	RareNum="7"	grade4="1"	grade5="1"	grade6="1"	grade7="1"	grade8="1"	grade9="1"	grade10="1"	grade11="1"	UniqueGrade1="0"	UniqueGrade2="0"	ACSY="0"	UniqueACSY="0"	bike5="0"	bike8="0"	epul9="0"	epul10="0"	epul11="0"	/>
		<rare_code	code="105"	RareNum="1"	grade4="1"	grade5="1"	grade6="1"	grade7="1"	grade8="1"	grade9="1"	grade10="1"	grade11="1"	UniqueGrade1="0"	UniqueGrade2="0"	ACSY="0"	UniqueACSY="0"	bike5="0"	bike8="0"	epul9="0"	epul10="0"	epul11="0"	/>
		<rare_code	code="105"	RareNum="2"	grade4="1"	grade5="1"	grade6="1"	grade7="1"	grade8="1"	grade9="1"	grade10="1"	grade11="1"	UniqueGrade1="0"	UniqueGrade2="0"	ACSY="0"	UniqueACSY="0"	bike5="0"	bike8="0"	epul9="0"	epul10="0"	epul11="0"	/>
		<rare_code	code="105"	RareNum="3"	grade4="1"	grade5="1"	grade6="1"	grade7="1"	grade8="1"	grade9="1"	grade10="1"	grade11="1"	UniqueGrade1="0"	UniqueGrade2="0"	ACSY="0"	UniqueACSY="0"	bike5="0"	bike8="0"	epul9="0"	epul10="0"	epul11="0"	/>
		<rare_code	code="105"	RareNum="4"	grade4="1"	grade5="1"	grade6="1"	grade7="1"	grade8="1"	grade9="1"	grade10="1"	grade11="1"	UniqueGrade1="0"	UniqueGrade2="0"	ACSY="0"	UniqueACSY="0"	bike5="0"	bike8="0"	epul9="0"	epul10="0"	epul11="0"	/>
		<rare_code	code="105"	RareNum="5"	grade4="1"	grade5="1"	grade6="1"	grade7="1"	grade8="1"	grade9="1"	grade10="1"	grade11="1"	UniqueGrade1="0"	UniqueGrade2="0"	ACSY="0"	UniqueACSY="0"	bike5="0"	bike8="0"	epul9="0"	epul10="0"	epul11="0"	/>
		<rare_code	code="105"	RareNum="6"	grade4="1"	grade5="1"	grade6="1"	grade7="1"	grade8="1"	grade9="1"	grade10="1"	grade11="1"	UniqueGrade1="0"	UniqueGrade2="0"	ACSY="0"	UniqueACSY="0"	bike5="0"	bike8="0"	epul9="0"	epul10="0"	epul11="0"	/>
		<rare_code	code="105"	RareNum="7"	grade4="1"	grade5="1"	grade6="1"	grade7="1"	grade8="1"	grade9="1"	grade10="1"	grade11="1"	UniqueGrade1="0"	UniqueGrade2="0"	ACSY="0"	UniqueACSY="0"	bike5="0"	bike8="0"	epul9="0"	epul10="0"	epul11="0"	/>
		<rare_code	code="106"	RareNum="1"	grade4="1"	grade5="1"	grade6="1"	grade7="1"	grade8="1"	grade9="1"	grade10="1"	grade11="1"	UniqueGrade1="0"	UniqueGrade2="0"	ACSY="0"	UniqueACSY="0"	bike5="0"	bike8="0"	epul9="0"	epul10="0"	epul11="0"	/>
		<rare_code	code="106"	RareNum="2"	grade4="1"	grade5="1"	grade6="1"	grade7="1"	grade8="1"	grade9="1"	grade10="1"	grade11="1"	UniqueGrade1="0"	UniqueGrade2="0"	ACSY="0"	UniqueACSY="0"	bike5="0"	bike8="0"	epul9="0"	epul10="0"	epul11="0"	/>
		<rare_code	code="106"	RareNum="3"	grade4="1"	grade5="1"	grade6="1"	grade7="1"	grade8="1"	grade9="1"	grade10="1"	grade11="1"	UniqueGrade1="0"	UniqueGrade2="0"	ACSY="0"	UniqueACSY="0"	bike5="0"	bike8="0"	epul9="0"	epul10="0"	epul11="0"	/>
		<rare_code	code="106"	RareNum="4"	grade4="1"	grade5="1"	grade6="1"	grade7="1"	grade8="1"	grade9="1"	grade10="1"	grade11="1"	UniqueGrade1="0"	UniqueGrade2="0"	ACSY="0"	UniqueACSY="0"	bike5="0"	bike8="0"	epul9="0"	epul10="0"	epul11="0"	/>
		<rare_code	code="106"	RareNum="5"	grade4="1"	grade5="1"	grade6="1"	grade7="1"	grade8="1"	grade9="1"	grade10="1"	grade11="1"	UniqueGrade1="0"	UniqueGrade2="0"	ACSY="0"	UniqueACSY="0"	bike5="0"	bike8="0"	epul9="0"	epul10="0"	epul11="0"	/>
		<rare_code	code="106"	RareNum="6"	grade4="1"	grade5="1"	grade6="1"	grade7="1"	grade8="1"	grade9="1"	grade10="1"	grade11="1"	UniqueGrade1="0"	UniqueGrade2="0"	ACSY="0"	UniqueACSY="0"	bike5="0"	bike8="0"	epul9="0"	epul10="0"	epul11="0"	/>
		<rare_code	code="106"	RareNum="7"	grade4="1"	grade5="1"	grade6="1"	grade7="1"	grade8="1"	grade9="1"	grade10="1"	grade11="1"	UniqueGrade1="0"	UniqueGrade2="0"	ACSY="0"	UniqueACSY="0"	bike5="0"	bike8="0"	epul9="0"	epul10="0"	epul11="0"	/>
		<rare_code	code="107"	RareNum="1"	grade4="1"	grade5="1"	grade6="1"	grade7="1"	grade8="1"	grade9="1"	grade10="1"	grade11="1"	UniqueGrade1="0"	UniqueGrade2="0"	ACSY="0"	UniqueACSY="0"	bike5="0"	bike8="0"	epul9="0"	epul10="0"	epul11="0"	/>
		<rare_code	code="107"	RareNum="2"	grade4="1"	grade5="1"	grade6="1"	grade7="1"	grade8="1"	grade9="1"	grade10="1"	grade11="1"	UniqueGrade1="0"	UniqueGrade2="0"	ACSY="0"	UniqueACSY="0"	bike5="0"	bike8="0"	epul9="0"	epul10="0"	epul11="0"	/>
		<rare_code	code="107"	RareNum="3"	grade4="1"	grade5="1"	grade6="1"	grade7="1"	grade8="1"	grade9="1"	grade10="1"	grade11="1"	UniqueGrade1="0"	UniqueGrade2="0"	ACSY="0"	UniqueACSY="0"	bike5="0"	bike8="0"	epul9="0"	epul10="0"	epul11="0"	/>
		<rare_code	code="107"	RareNum="4"	grade4="1"	grade5="1"	grade6="1"	grade7="1"	grade8="1"	grade9="1"	grade10="1"	grade11="1"	UniqueGrade1="0"	UniqueGrade2="0"	ACSY="0"	UniqueACSY="0"	bike5="0"	bike8="0"	epul9="0"	epul10="0"	epul11="0"	/>
		<rare_code	code="107"	RareNum="5"	grade4="1"	grade5="1"	grade6="1"	grade7="1"	grade8="1"	grade9="1"	grade10="1"	grade11="1"	UniqueGrade1="0"	UniqueGrade2="0"	ACSY="0"	UniqueACSY="0"	bike5="0"	bike8="0"	epul9="0"	epul10="0"	epul11="0"	/>
		<rare_code	code="107"	RareNum="6"	grade4="1"	grade5="1"	grade6="1"	grade7="1"	grade8="1"	grade9="1"	grade10="1"	grade11="1"	UniqueGrade1="0"	UniqueGrade2="0"	ACSY="0"	UniqueACSY="0"	bike5="0"	bike8="0"	epul9="0"	epul10="0"	epul11="0"	/>
		<rare_code	code="107"	RareNum="7"	grade4="1"	grade5="1"	grade6="1"	grade7="1"	grade8="1"	grade9="1"	grade10="1"	grade11="1"	UniqueGrade1="0"	UniqueGrade2="0"	ACSY="0"	UniqueACSY="0"	bike5="0"	bike8="0"	epul9="0"	epul10="0"	epul11="0"	/>
		<rare_code	code="108"	RareNum="1"	grade4="1"	grade5="1"	grade6="1"	grade7="1"	grade8="1"	grade9="1"	grade10="1"	grade11="1"	UniqueGrade1="0"	UniqueGrade2="0"	ACSY="0"	UniqueACSY="0"	bike5="0"	bike8="0"	epul9="0"	epul10="0"	epul11="0"	/>
		<rare_code	code="108"	RareNum="2"	grade4="1"	grade5="1"	grade6="1"	grade7="1"	grade8="1"	grade9="1"	grade10="1"	grade11="1"	UniqueGrade1="0"	UniqueGrade2="0"	ACSY="0"	UniqueACSY="0"	bike5="0"	bike8="0"	epul9="0"	epul10="0"	epul11="0"	/>
		<rare_code	code="108"	RareNum="3"	grade4="1"	grade5="1"	grade6="1"	grade7="1"	grade8="1"	grade9="1"	grade10="1"	grade11="1"	UniqueGrade1="0"	UniqueGrade2="0"	ACSY="0"	UniqueACSY="0"	bike5="0"	bike8="0"	epul9="0"	epul10="0"	epul11="0"	/>
		<rare_code	code="108"	RareNum="4"	grade4="1"	grade5="1"	grade6="1"	grade7="1"	grade8="1"	grade9="1"	grade10="1"	grade11="1"	UniqueGrade1="0"	UniqueGrade2="0"	ACSY="0"	UniqueACSY="0"	bike5="0"	bike8="0"	epul9="0"	epul10="0"	epul11="0"	/>
		<rare_code	code="108"	RareNum="5"	grade4="1"	grade5="1"	grade6="1"	grade7="1"	grade8="1"	grade9="1"	grade10="1"	grade11="1"	UniqueGrade1="0"	UniqueGrade2="0"	ACSY="0"	UniqueACSY="0"	bike5="0"	bike8="0"	epul9="0"	epul10="0"	epul11="0"	/>
		<rare_code	code="108"	RareNum="6"	grade4="1"	grade5="1"	grade6="1"	grade7="1"	grade8="1"	grade9="1"	grade10="1"	grade11="1"	UniqueGrade1="0"	UniqueGrade2="0"	ACSY="0"	UniqueACSY="0"	bike5="0"	bike8="0"	epul9="0"	epul10="0"	epul11="0"	/>
		<rare_code	code="108"	RareNum="7"	grade4="1"	grade5="1"	grade6="1"	grade7="1"	grade8="1"	grade9="1"	grade10="1"	grade11="1"	UniqueGrade1="0"	UniqueGrade2="0"	ACSY="0"	UniqueACSY="0"	bike5="0"	bike8="0"	epul9="0"	epul10="0"	epul11="0"	/>
		<rare_code	code="109"	RareNum="1"	grade4="1"	grade5="1"	grade6="1"	grade7="1"	grade8="1"	grade9="1"	grade10="1"	grade11="1"	UniqueGrade1="0"	UniqueGrade2="0"	ACSY="0"	UniqueACSY="0"	bike5="0"	bike8="0"	epul9="0"	epul10="0"	epul11="0"	/>
		<rare_code	code="109"	RareNum="2"	grade4="1"	grade5="1"	grade6="1"	grade7="1"	grade8="1"	grade9="1"	grade10="1"	grade11="1"	UniqueGrade1="0"	UniqueGrade2="0"	ACSY="0"	UniqueACSY="0"	bike5="0"	bike8="0"	epul9="0"	epul10="0"	epul11="0"	/>
		<rare_code	code="109"	RareNum="3"	grade4="1"	grade5="1"	grade6="1"	grade7="1"	grade8="1"	grade9="1"	grade10="1"	grade11="1"	UniqueGrade1="0"	UniqueGrade2="0"	ACSY="0"	UniqueACSY="0"	bike5="0"	bike8="0"	epul9="0"	epul10="0"	epul11="0"	/>
		<rare_code	code="109"	RareNum="4"	grade4="1"	grade5="1"	grade6="1"	grade7="1"	grade8="1"	grade9="1"	grade10="1"	grade11="1"	UniqueGrade1="0"	UniqueGrade2="0"	ACSY="0"	UniqueACSY="0"	bike5="0"	bike8="0"	epul9="0"	epul10="0"	epul11="0"	/>
		<rare_code	code="109"	RareNum="5"	grade4="1"	grade5="1"	grade6="1"	grade7="1"	grade8="1"	grade9="1"	grade10="1"	grade11="1"	UniqueGrade1="0"	UniqueGrade2="0"	ACSY="0"	UniqueACSY="0"	bike5="0"	bike8="0"	epul9="0"	epul10="0"	epul11="0"	/>
		<rare_code	code="109"	RareNum="6"	grade4="1"	grade5="1"	grade6="1"	grade7="1"	grade8="1"	grade9="1"	grade10="1"	grade11="1"	UniqueGrade1="0"	UniqueGrade2="0"	ACSY="0"	UniqueACSY="0"	bike5="0"	bike8="0"	epul9="0"	epul10="0"	epul11="0"	/>
		<rare_code	code="109"	RareNum="7"	grade4="1"	grade5="1"	grade6="1"	grade7="1"	grade8="1"	grade9="1"	grade10="1"	grade11="1"	UniqueGrade1="0"	UniqueGrade2="0"	ACSY="0"	UniqueACSY="0"	bike5="0"	bike8="0"	epul9="0"	epul10="0"	epul11="0"	/>
		<rare_code	code="110"	RareNum="1"	grade4="1"	grade5="1"	grade6="1"	grade7="1"	grade8="1"	grade9="1"	grade10="1"	grade11="1"	UniqueGrade1="0"	UniqueGrade2="0"	ACSY="0"	UniqueACSY="0"	bike5="0"	bike8="0"	epul9="0"	epul10="0"	epul11="0"	/>
		<rare_code	code="110"	RareNum="2"	grade4="1"	grade5="1"	grade6="1"	grade7="1"	grade8="1"	grade9="1"	grade10="1"	grade11="1"	UniqueGrade1="0"	UniqueGrade2="0"	ACSY="0"	UniqueACSY="0"	bike5="0"	bike8="0"	epul9="0"	epul10="0"	epul11="0"	/>
		<rare_code	code="110"	RareNum="3"	grade4="1"	grade5="1"	grade6="1"	grade7="1"	grade8="1"	grade9="1"	grade10="1"	grade11="1"	UniqueGrade1="0"	UniqueGrade2="0"	ACSY="0"	UniqueACSY="0"	bike5="0"	bike8="0"	epul9="0"	epul10="0"	epul11="0"	/>
		<rare_code	code="110"	RareNum="4"	grade4="1"	grade5="1"	grade6="1"	grade7="1"	grade8="1"	grade9="1"	grade10="1"	grade11="1"	UniqueGrade1="0"	UniqueGrade2="0"	ACSY="0"	UniqueACSY="0"	bike5="0"	bike8="0"	epul9="0"	epul10="0"	epul11="0"	/>
		<rare_code	code="110"	RareNum="5"	grade4="1"	grade5="1"	grade6="1"	grade7="1"	grade8="1"	grade9="1"	grade10="1"	grade11="1"	UniqueGrade1="0"	UniqueGrade2="0"	ACSY="0"	UniqueACSY="0"	bike5="0"	bike8="0"	epul9="0"	epul10="0"	epul11="0"	/>
		<rare_code	code="110"	RareNum="6"	grade4="1"	grade5="1"	grade6="1"	grade7="1"	grade8="1"	grade9="1"	grade10="1"	grade11="1"	UniqueGrade1="0"	UniqueGrade2="0"	ACSY="0"	UniqueACSY="0"	bike5="0"	bike8="0"	epul9="0"	epul10="0"	epul11="0"	/>
		<rare_code	code="110"	RareNum="7"	grade4="1"	grade5="1"	grade6="1"	grade7="1"	grade8="1"	grade9="1"	grade10="1"	grade11="1"	UniqueGrade1="0"	UniqueGrade2="0"	ACSY="0"	UniqueACSY="0"	bike5="0"	bike8="0"	epul9="0"	epul10="0"	epul11="0"	/>
		<rare_code	code="111"	RareNum="1"	grade4="1"	grade5="1"	grade6="1"	grade7="1"	grade8="1"	grade9="1"	grade10="1"	grade11="1"	UniqueGrade1="0"	UniqueGrade2="0"	ACSY="0"	UniqueACSY="0"	bike5="0"	bike8="0"	epul9="0"	epul10="0"	epul11="0"	/>
		<rare_code	code="111"	RareNum="2"	grade4="1"	grade5="1"	grade6="1"	grade7="1"	grade8="1"	grade9="1"	grade10="1"	grade11="1"	UniqueGrade1="0"	UniqueGrade2="0"	ACSY="0"	UniqueACSY="0"	bike5="0"	bike8="0"	epul9="0"	epul10="0"	epul11="0"	/>
		<rare_code	code="111"	RareNum="3"	grade4="1"	grade5="1"	grade6="1"	grade7="1"	grade8="1"	grade9="1"	grade10="1"	grade11="1"	UniqueGrade1="0"	UniqueGrade2="0"	ACSY="0"	UniqueACSY="0"	bike5="0"	bike8="0"	epul9="0"	epul10="0"	epul11="0"	/>
		<rare_code	code="111"	RareNum="4"	grade4="1"	grade5="1"	grade6="1"	grade7="1"	grade8="1"	grade9="1"	grade10="1"	grade11="1"	UniqueGrade1="0"	UniqueGrade2="0"	ACSY="0"	UniqueACSY="0"	bike5="0"	bike8="0"	epul9="0"	epul10="0"	epul11="0"	/>
		<rare_code	code="111"	RareNum="5"	grade4="1"	grade5="1"	grade6="1"	grade7="1"	grade8="1"	grade9="1"	grade10="1"	grade11="1"	UniqueGrade1="0"	UniqueGrade2="0"	ACSY="0"	UniqueACSY="0"	bike5="0"	bike8="0"	epul9="0"	epul10="0"	epul11="0"	/>
		<rare_code	code="111"	RareNum="6"	grade4="1"	grade5="1"	grade6="1"	grade7="1"	grade8="1"	grade9="1"	grade10="1"	grade11="1"	UniqueGrade1="0"	UniqueGrade2="0"	ACSY="0"	UniqueACSY="0"	bike5="0"	bike8="0"	epul9="0"	epul10="0"	epul11="0"	/>
		<rare_code	code="111"	RareNum="7"	grade4="1"	grade5="1"	grade6="1"	grade7="1"	grade8="1"	grade9="1"	grade10="1"	grade11="1"	UniqueGrade1="0"	UniqueGrade2="0"	ACSY="0"	UniqueACSY="0"	bike5="0"	bike8="0"	epul9="0"	epul10="0"	epul11="0"	/>
		<rare_code	code="112"	RareNum="1"	grade4="1"	grade5="1"	grade6="1"	grade7="1"	grade8="1"	grade9="1"	grade10="1"	grade11="1"	UniqueGrade1="0"	UniqueGrade2="0"	ACSY="0"	UniqueACSY="0"	bike5="2"	bike8="3"	epul9="0"	epul10="0"	epul11="0"	/>
		<rare_code	code="112"	RareNum="2"	grade4="1"	grade5="1"	grade6="1"	grade7="1"	grade8="1"	grade9="1"	grade10="1"	grade11="1"	UniqueGrade1="0"	UniqueGrade2="0"	ACSY="0"	UniqueACSY="0"	bike5="3"	bike8="5"	epul9="0"	epul10="0"	epul11="0"	/>
		<rare_code	code="112"	RareNum="3"	grade4="2"	grade5="2"	grade6="2"	grade7="2"	grade8="2"	grade9="2"	grade10="2"	grade11="2"	UniqueGrade1="0"	UniqueGrade2="0"	ACSY="0"	UniqueACSY="0"	bike5="5"	bike8="7"	epul9="0"	epul10="0"	epul11="0"	/>
		<rare_code	code="112"	RareNum="4"	grade4="2"	grade5="2"	grade6="2"	grade7="2"	grade8="2"	grade9="2"	grade10="2"	grade11="2"	UniqueGrade1="0"	UniqueGrade2="0"	ACSY="0"	UniqueACSY="0"	bike5="0"	bike8="0"	epul9="0"	epul10="0"	epul11="0"	/>
		<rare_code	code="112"	RareNum="5"	grade4="3"	grade5="3"	grade6="3"	grade7="3"	grade8="3"	grade9="3"	grade10="3"	grade11="3"	UniqueGrade1="0"	UniqueGrade2="0"	ACSY="0"	UniqueACSY="0"	bike5="7"	bike8="8"	epul9="0"	epul10="0"	epul11="0"	/>
		<rare_code	code="112"	RareNum="6"	grade4="3"	grade5="3"	grade6="3"	grade7="3"	grade8="3"	grade9="3"	grade10="3"	grade11="3"	UniqueGrade1="0"	UniqueGrade2="0"	ACSY="0"	UniqueACSY="0"	bike5="0"	bike8="10"	epul9="0"	epul10="0"	epul11="0"	/>
		<rare_code	code="112"	RareNum="7"	grade4="4"	grade5="4"	grade6="4"	grade7="4"	grade8="4"	grade9="4"	grade10="4"	grade11="4"	UniqueGrade1="0"	UniqueGrade2="0"	ACSY="0"	UniqueACSY="0"	bike5="0"	bike8="0"	epul9="0"	epul10="0"	epul11="0"	/>
		<rare_code	code="113"	RareNum="1"	grade4="4"	grade5="4"	grade6="8"	grade7="8"	grade8="10"	grade9="10"	grade10="10"	grade11="15"	UniqueGrade1="10"	UniqueGrade2="0"	ACSY="4"	UniqueACSY="7"	bike5="10"	bike8="20"	epul9="0"	epul10="0"	epul11="0"	/>
		<rare_code	code="113"	RareNum="2"	grade4="8"	grade5="8"	grade6="10"	grade7="10"	grade8="16"	grade9="16"	grade10="16"	grade11="20"	UniqueGrade1="20"	UniqueGrade2="0"	ACSY="8"	UniqueACSY="11"	bike5="20"	bike8="30"	epul9="0"	epul10="0"	epul11="0"	/>
		<rare_code	code="113"	RareNum="3"	grade4="10"	grade5="10"	grade6="16"	grade7="16"	grade8="24"	grade9="24"	grade10="24"	grade11="30"	UniqueGrade1="30"	UniqueGrade2="0"	ACSY="10"	UniqueACSY="15"	bike5="30"	bike8="40"	epul9="0"	epul10="0"	epul11="0"	/>
		<rare_code	code="113"	RareNum="4"	grade4="16"	grade5="16"	grade6="24"	grade7="24"	grade8="32"	grade9="32"	grade10="32"	grade11="40"	UniqueGrade1="18"	UniqueGrade2="18"	ACSY="16"	UniqueACSY="21"	bike5="0"	bike8="0"	epul9="0"	epul10="0"	epul11="0"	/>
		<rare_code	code="113"	RareNum="5"	grade4="16"	grade5="16"	grade6="24"	grade7="24"	grade8="32"	grade9="32"	grade10="32"	grade11="40"	UniqueGrade1="10"	UniqueGrade2="10"	ACSY="16"	UniqueACSY="9"	bike5="40"	bike8="50"	epul9="0"	epul10="0"	epul11="0"	/>
		<rare_code	code="113"	RareNum="6"	grade4="24"	grade5="24"	grade6="30"	grade7="30"	grade8="40"	grade9="40"	grade10="40"	grade11="50"	UniqueGrade1="14"	UniqueGrade2="14"	ACSY="24"	UniqueACSY="14"	bike5="0"	bike8="70"	epul9="0"	epul10="0"	epul11="0"	/>
		<rare_code	code="113"	RareNum="7"	grade4="24"	grade5="24"	grade6="30"	grade7="30"	grade8="40"	grade9="40"	grade10="40"	grade11="50"	UniqueGrade1="14"	UniqueGrade2="14"	ACSY="24"	UniqueACSY="18"	bike5="0"	bike8="0"	epul9="0"	epul10="0"	epul11="0"	/>
		<rare_code	code="114"	RareNum="1"	grade4="1"	grade5="1"	grade6="1"	grade7="3"	grade8="3"	grade9="3"	grade10="3"	grade11="3"	UniqueGrade1="0"	UniqueGrade2="0"	ACSY="1"	UniqueACSY="1"	bike5="1"	bike8="3"	epul9="0"	epul10="0"	epul11="0"	/>
		<rare_code	code="114"	RareNum="2"	grade4="2"	grade5="2"	grade6="2"	grade7="4"	grade8="4"	grade9="4"	grade10="4"	grade11="4"	UniqueGrade1="0"	UniqueGrade2="0"	ACSY="2"	UniqueACSY="2"	bike5="2"	bike8="4"	epul9="0"	epul10="0"	epul11="0"	/>
		<rare_code	code="114"	RareNum="3"	grade4="3"	grade5="3"	grade6="3"	grade7="5"	grade8="5"	grade9="5"	grade10="5"	grade11="5"	UniqueGrade1="0"	UniqueGrade2="0"	ACSY="3"	UniqueACSY="3"	bike5="3"	bike8="5"	epul9="0"	epul10="0"	epul11="0"	/>
		<rare_code	code="114"	RareNum="4"	grade4="3"	grade5="3"	grade6="3"	grade7="7"	grade8="7"	grade9="7"	grade10="7"	grade11="7"	UniqueGrade1="6"	UniqueGrade2="6"	ACSY="3"	UniqueACSY="4"	bike5="0"	bike8="0"	epul9="0"	epul10="0"	epul11="0"	/>
		<rare_code	code="114"	RareNum="5"	grade4="4"	grade5="4"	grade6="4"	grade7="7"	grade8="7"	grade9="7"	grade10="7"	grade11="7"	UniqueGrade1="3"	UniqueGrade2="1"	ACSY="4"	UniqueACSY="1"	bike5="4"	bike8="6"	epul9="0"	epul10="0"	epul11="0"	/>
		<rare_code	code="114"	RareNum="6"	grade4="5"	grade5="5"	grade6="5"	grade7="8"	grade8="8"	grade9="8"	grade10="8"	grade11="8"	UniqueGrade1="4"	UniqueGrade2="3"	ACSY="5"	UniqueACSY="2"	bike5="0"	bike8="8"	epul9="0"	epul10="0"	epul11="0"	/>
		<rare_code	code="114"	RareNum="7"	grade4="6"	grade5="6"	grade6="6"	grade7="10"	grade8="10"	grade9="10"	grade10="10"	grade11="10"	UniqueGrade1="5"	UniqueGrade2="5"	ACSY="6"	UniqueACSY="3"	bike5="0"	bike8="0"	epul9="0"	epul10="0"	epul11="0"	/>
		<rare_code	code="115"	RareNum="1"	grade4="8"	grade5="8"	grade6="16"	grade7="16"	grade8="20"	grade9="20"	grade10="20"	grade11="30"	UniqueGrade1="20"	UniqueGrade2="0"	ACSY="0"	UniqueACSY="0"	bike5="0"	bike8="0"	epul9="0"	epul10="0"	epul11="0"	/>
		<rare_code	code="115"	RareNum="2"	grade4="16"	grade5="16"	grade6="20"	grade7="20"	grade8="32"	grade9="32"	grade10="32"	grade11="40"	UniqueGrade1="40"	UniqueGrade2="0"	ACSY="0"	UniqueACSY="0"	bike5="0"	bike8="0"	epul9="0"	epul10="0"	epul11="0"	/>
		<rare_code	code="115"	RareNum="3"	grade4="20"	grade5="20"	grade6="32"	grade7="32"	grade8="48"	grade9="48"	grade10="48"	grade11="60"	UniqueGrade1="60"	UniqueGrade2="0"	ACSY="0"	UniqueACSY="0"	bike5="0"	bike8="0"	epul9="0"	epul10="0"	epul11="0"	/>
		<rare_code	code="115"	RareNum="4"	grade4="32"	grade5="32"	grade6="48"	grade7="48"	grade8="64"	grade9="64"	grade10="64"	grade11="80"	UniqueGrade1="36"	UniqueGrade2="0"	ACSY="0"	UniqueACSY="0"	bike5="0"	bike8="0"	epul9="0"	epul10="0"	epul11="0"	/>
		<rare_code	code="115"	RareNum="5"	grade4="32"	grade5="32"	grade6="48"	grade7="48"	grade8="64"	grade9="64"	grade10="64"	grade11="80"	UniqueGrade1="20"	UniqueGrade2="0"	ACSY="0"	UniqueACSY="0"	bike5="0"	bike8="0"	epul9="0"	epul10="0"	epul11="0"	/>
		<rare_code	code="115"	RareNum="6"	grade4="48"	grade5="48"	grade6="60"	grade7="60"	grade8="80"	grade9="80"	grade10="80"	grade11="100"	UniqueGrade1="28"	UniqueGrade2="0"	ACSY="0"	UniqueACSY="0"	bike5="0"	bike8="0"	epul9="0"	epul10="0"	epul11="0"	/>
		<rare_code	code="115"	RareNum="7"	grade4="48"	grade5="48"	grade6="60"	grade7="60"	grade8="80"	grade9="80"	grade10="80"	grade11="100"	UniqueGrade1="28"	UniqueGrade2="0"	ACSY="0"	UniqueACSY="0"	bike5="0"	bike8="0"	epul9="0"	epul10="0"	epul11="0"	/>
		<rare_code	code="116"	RareNum="1"	grade4="2"	grade5="2"	grade6="2"	grade7="6"	grade8="6"	grade9="6"	grade10="6"	grade11="6"	UniqueGrade1="0"	UniqueGrade2="0"	ACSY="0"	UniqueACSY="0"	bike5="0"	bike8="0"	epul9="0"	epul10="0"	epul11="0"	/>
		<rare_code	code="116"	RareNum="2"	grade4="4"	grade5="4"	grade6="4"	grade7="8"	grade8="8"	grade9="8"	grade10="8"	grade11="8"	UniqueGrade1="0"	UniqueGrade2="0"	ACSY="0"	UniqueACSY="0"	bike5="0"	bike8="0"	epul9="0"	epul10="0"	epul11="0"	/>
		<rare_code	code="116"	RareNum="3"	grade4="6"	grade5="6"	grade6="6"	grade7="10"	grade8="10"	grade9="10"	grade10="10"	grade11="10"	UniqueGrade1="0"	UniqueGrade2="0"	ACSY="0"	UniqueACSY="0"	bike5="0"	bike8="0"	epul9="0"	epul10="0"	epul11="0"	/>
		<rare_code	code="116"	RareNum="4"	grade4="6"	grade5="6"	grade6="6"	grade7="14"	grade8="14"	grade9="14"	grade10="14"	grade11="14"	UniqueGrade1="12"	UniqueGrade2="0"	ACSY="0"	UniqueACSY="0"	bike5="0"	bike8="0"	epul9="0"	epul10="0"	epul11="0"	/>
		<rare_code	code="116"	RareNum="5"	grade4="8"	grade5="8"	grade6="8"	grade7="14"	grade8="14"	grade9="14"	grade10="14"	grade11="14"	UniqueGrade1="6"	UniqueGrade2="0"	ACSY="0"	UniqueACSY="0"	bike5="0"	bike8="0"	epul9="0"	epul10="0"	epul11="0"	/>
		<rare_code	code="116"	RareNum="6"	grade4="10"	grade5="10"	grade6="10"	grade7="16"	grade8="16"	grade9="16"	grade10="16"	grade11="16"	UniqueGrade1="8"	UniqueGrade2="0"	ACSY="0"	UniqueACSY="0"	bike5="0"	bike8="0"	epul9="0"	epul10="0"	epul11="0"	/>
		<rare_code	code="116"	RareNum="7"	grade4="12"	grade5="12"	grade6="12"	grade7="20"	grade8="20"	grade9="20"	grade10="20"	grade11="20"	UniqueGrade1="10"	UniqueGrade2="0"	ACSY="0"	UniqueACSY="0"	bike5="0"	bike8="0"	epul9="0"	epul10="0"	epul11="0"	/>
		<rare_code	code="117"	RareNum="1"	grade4="1"	grade5="1"	grade6="1"	grade7="1"	grade8="1"	grade9="1"	grade10="1"	grade11="1"	UniqueGrade1="0"	UniqueGrade2="0"	ACSY="0"	UniqueACSY="0"	bike5="0"	bike8="0"	epul9="0"	epul10="0"	epul11="0"	/>
		<rare_code	code="117"	RareNum="2"	grade4="1"	grade5="1"	grade6="1"	grade7="1"	grade8="1"	grade9="1"	grade10="1"	grade11="1"	UniqueGrade1="0"	UniqueGrade2="0"	ACSY="0"	UniqueACSY="0"	bike5="0"	bike8="0"	epul9="0"	epul10="0"	epul11="0"	/>
		<rare_code	code="117"	RareNum="3"	grade4="1"	grade5="1"	grade6="1"	grade7="1"	grade8="1"	grade9="1"	grade10="1"	grade11="1"	UniqueGrade1="0"	UniqueGrade2="0"	ACSY="0"	UniqueACSY="0"	bike5="0"	bike8="0"	epul9="0"	epul10="0"	epul11="0"	/>
		<rare_code	code="117"	RareNum="4"	grade4="1"	grade5="1"	grade6="1"	grade7="1"	grade8="1"	grade9="1"	grade10="1"	grade11="1"	UniqueGrade1="0"	UniqueGrade2="0"	ACSY="0"	UniqueACSY="0"	bike5="0"	bike8="0"	epul9="0"	epul10="0"	epul11="0"	/>
		<rare_code	code="117"	RareNum="5"	grade4="1"	grade5="1"	grade6="1"	grade7="1"	grade8="1"	grade9="1"	grade10="1"	grade11="1"	UniqueGrade1="0"	UniqueGrade2="0"	ACSY="0"	UniqueACSY="0"	bike5="0"	bike8="0"	epul9="0"	epul10="0"	epul11="0"	/>
		<rare_code	code="117"	RareNum="6"	grade4="1"	grade5="1"	grade6="1"	grade7="1"	grade8="1"	grade9="1"	grade10="1"	grade11="1"	UniqueGrade1="0"	UniqueGrade2="0"	ACSY="0"	UniqueACSY="0"	bike5="0"	bike8="0"	epul9="0"	epul10="0"	epul11="0"	/>
		<rare_code	code="117"	RareNum="7"	grade4="1"	grade5="1"	grade6="1"	grade7="1"	grade8="1"	grade9="1"	grade10="1"	grade11="1"	UniqueGrade1="0"	UniqueGrade2="0"	ACSY="0"	UniqueACSY="0"	bike5="0"	bike8="0"	epul9="0"	epul10="0"	epul11="0"	/>
		<extender_code	code="1"	CoreNum="1"	extender="80"	bike="180"	epul="50"	/>
		<extender_code	code="1"	CoreNum="2"	extender="130"	bike="360"	epul="100"	/>
		<extender_code	code="1"	CoreNum="3"	extender="180"	bike="540"	epul="150"	/>
		<extender_code	code="1"	CoreNum="4"	extender="230"	bike="720"	epul="200"	/>
		<extender_code	code="2"	CoreNum="1"	extender="80"	bike="1"	epul="1"	/>
		<extender_code	code="2"	CoreNum="2"	extender="130"	bike="1"	epul="1"	/>
		<extender_code	code="2"	CoreNum="3"	extender="180"	bike="1"	epul="1"	/>
		<extender_code	code="2"	CoreNum="4"	extender="230"	bike="1"	epul="1"	/>
		<extender_code	code="3"	CoreNum="1"	extender="10"	bike="35"	epul="5"	/>
		<extender_code	code="3"	CoreNum="2"	extender="20"	bike="70"	epul="10"	/>
		<extender_code	code="3"	CoreNum="3"	extender="30"	bike="105"	epul="15"	/>
		<extender_code	code="3"	CoreNum="4"	extender="40"	bike="140"	epul="20"	/>
		<extender_code	code="4"	CoreNum="1"	extender="10"	bike="35"	epul="5"	/>
		<extender_code	code="4"	CoreNum="2"	extender="20"	bike="70"	epul="10"	/>
		<extender_code	code="4"	CoreNum="3"	extender="30"	bike="105"	epul="15"	/>
		<extender_code	code="4"	CoreNum="4"	extender="40"	bike="140"	epul="20"	/>
		<extender_code	code="5"	CoreNum="1"	extender="10"	bike="1"	epul="10"	/>
		<extender_code	code="5"	CoreNum="2"	extender="20"	bike="1"	epul="20"	/>
		<extender_code	code="5"	CoreNum="3"	extender="30"	bike="1"	epul="30"	/>
		<extender_code	code="5"	CoreNum="4"	extender="40"	bike="1"	epul="40"	/>
		<extender_code	code="6"	CoreNum="1"	extender="100"	bike="1"	epul="1"	/>
		<extender_code	code="6"	CoreNum="2"	extender="150"	bike="1"	epul="1"	/>
		<extender_code	code="6"	CoreNum="3"	extender="200"	bike="1"	epul="1"	/>
		<extender_code	code="6"	CoreNum="4"	extender="300"	bike="1"	epul="1"	/>
		<extender_code	code="7"	CoreNum="1"	extender="40"	bike="1"	epul="1"	/>
		<extender_code	code="7"	CoreNum="2"	extender="60"	bike="1"	epul="1"	/>
		<extender_code	code="7"	CoreNum="3"	extender="80"	bike="1"	epul="1"	/>
		<extender_code	code="7"	CoreNum="4"	extender="120"	bike="1"	epul="1"	/>
		<extender_code	code="8"	CoreNum="1"	extender="12"	bike="8"	epul="2"	/>
		<extender_code	code="8"	CoreNum="2"	extender="24"	bike="16"	epul="4"	/>
		<extender_code	code="8"	CoreNum="3"	extender="25"	bike="24"	epul="6"	/>
		<extender_code	code="8"	CoreNum="4"	extender="25"	bike="32"	epul="8"	/>
		<extender_code	code="9"	CoreNum="1"	extender="7"	bike="4"	epul="1"	/>
		<extender_code	code="9"	CoreNum="2"	extender="14"	bike="8"	epul="2"	/>
		<extender_code	code="9"	CoreNum="3"	extender="15"	bike="12"	epul="3"	/>
		<extender_code	code="9"	CoreNum="4"	extender="15"	bike="16"	epul="4"	/>
		<extender_code	code="10"	CoreNum="1"	extender="2"	bike="1"	epul="1"	/>
		<extender_code	code="10"	CoreNum="2"	extender="3"	bike="1"	epul="1"	/>
		<extender_code	code="10"	CoreNum="3"	extender="4"	bike="1"	epul="1"	/>
		<extender_code	code="10"	CoreNum="4"	extender="5"	bike="1"	epul="1"	/>
		<extender_code	code="11"	CoreNum="1"	extender="4"	bike="1"	epul="1"	/>
		<extender_code	code="11"	CoreNum="2"	extender="6"	bike="1"	epul="1"	/>
		<extender_code	code="11"	CoreNum="3"	extender="8"	bike="1"	epul="1"	/>
		<extender_code	code="11"	CoreNum="4"	extender="10"	bike="1"	epul="1"	/>
		<extender_code	code="12"	CoreNum="1"	extender="20"	bike="1"	epul="1"	/>
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		<extender_code	code="72"	CoreNum="4"	extender="2"	bike="1"	epul="1"	/>
		<extender_code	code="73"	CoreNum="1"	extender="2"	bike="1"	epul="1"	/>
		<extender_code	code="73"	CoreNum="2"	extender="2"	bike="1"	epul="1"	/>
		<extender_code	code="73"	CoreNum="3"	extender="2"	bike="1"	epul="1"	/>
		<extender_code	code="73"	CoreNum="4"	extender="2"	bike="1"	epul="1"	/>
		<extender_code	code="74"	CoreNum="1"	extender="2"	bike="1"	epul="1"	/>
		<extender_code	code="74"	CoreNum="2"	extender="2"	bike="1"	epul="1"	/>
		<extender_code	code="74"	CoreNum="3"	extender="2"	bike="1"	epul="1"	/>
		<extender_code	code="74"	CoreNum="4"	extender="2"	bike="1"	epul="1"	/>
		<extender_code	code="75"	CoreNum="1"	extender="2"	bike="1"	epul="1"	/>
		<extender_code	code="75"	CoreNum="2"	extender="2"	bike="1"	epul="1"	/>
		<extender_code	code="75"	CoreNum="3"	extender="2"	bike="1"	epul="1"	/>
		<extender_code	code="75"	CoreNum="4"	extender="2"	bike="1"	epul="1"	/>
		<extender_code	code="76"	CoreNum="1"	extender="2"	bike="1"	epul="1"	/>
		<extender_code	code="76"	CoreNum="2"	extender="2"	bike="1"	epul="1"	/>
		<extender_code	code="76"	CoreNum="3"	extender="2"	bike="1"	epul="1"	/>
		<extender_code	code="76"	CoreNum="4"	extender="2"	bike="1"	epul="1"	/>
		<extender_code	code="77"	CoreNum="1"	extender="2"	bike="1"	epul="1"	/>
		<extender_code	code="77"	CoreNum="2"	extender="2"	bike="1"	epul="1"	/>
		<extender_code	code="77"	CoreNum="3"	extender="2"	bike="1"	epul="1"	/>
		<extender_code	code="77"	CoreNum="4"	extender="2"	bike="1"	epul="1"	/>
		<extender_code	code="78"	CoreNum="1"	extender="24"	bike="1"	epul="4"	/>
		<extender_code	code="78"	CoreNum="2"	extender="48"	bike="1"	epul="8"	/>
		<extender_code	code="78"	CoreNum="3"	extender="50"	bike="1"	epul="12"	/>
		<extender_code	code="78"	CoreNum="4"	extender="50"	bike="1"	epul="16"	/>
		<extender_code	code="79"	CoreNum="1"	extender="2"	bike="1"	epul="1"	/>
		<extender_code	code="79"	CoreNum="2"	extender="2"	bike="1"	epul="1"	/>
		<extender_code	code="79"	CoreNum="3"	extender="2"	bike="1"	epul="1"	/>
		<extender_code	code="79"	CoreNum="4"	extender="2"	bike="1"	epul="1"	/>
		<extender_code	code="80"	CoreNum="1"	extender="12"	bike="25"	epul="2"	/>
		<extender_code	code="80"	CoreNum="2"	extender="24"	bike="50"	epul="4"	/>
		<extender_code	code="80"	CoreNum="3"	extender="25"	bike="75"	epul="6"	/>
		<extender_code	code="80"	CoreNum="4"	extender="25"	bike="100"	epul="8"	/>
		<extender_code	code="81"	CoreNum="1"	extender="2"	bike="1"	epul="1"	/>
		<extender_code	code="81"	CoreNum="2"	extender="2"	bike="1"	epul="1"	/>
		<extender_code	code="81"	CoreNum="3"	extender="2"	bike="1"	epul="1"	/>
		<extender_code	code="81"	CoreNum="4"	extender="2"	bike="1"	epul="1"	/>
		<extender_code	code="82"	CoreNum="1"	extender="2"	bike="1"	epul="1"	/>
		<extender_code	code="82"	CoreNum="2"	extender="2"	bike="1"	epul="1"	/>
		<extender_code	code="82"	CoreNum="3"	extender="2"	bike="1"	epul="1"	/>
		<extender_code	code="82"	CoreNum="4"	extender="2"	bike="1"	epul="1"	/>
		<extender_code	code="83"	CoreNum="1"	extender="2"	bike="1"	epul="1"	/>
		<extender_code	code="83"	CoreNum="2"	extender="2"	bike="1"	epul="1"	/>
		<extender_code	code="83"	CoreNum="3"	extender="2"	bike="1"	epul="1"	/>
		<extender_code	code="83"	CoreNum="4"	extender="2"	bike="1"	epul="1"	/>
		<extender_code	code="84"	CoreNum="1"	extender="2"	bike="1"	epul="1"	/>
		<extender_code	code="84"	CoreNum="2"	extender="2"	bike="1"	epul="1"	/>
		<extender_code	code="84"	CoreNum="3"	extender="2"	bike="1"	epul="1"	/>
		<extender_code	code="84"	CoreNum="4"	extender="2"	bike="1"	epul="1"	/>
		<extender_code	code="85"	CoreNum="1"	extender="2"	bike="1"	epul="1"	/>
		<extender_code	code="85"	CoreNum="2"	extender="2"	bike="1"	epul="1"	/>
		<extender_code	code="85"	CoreNum="3"	extender="2"	bike="1"	epul="1"	/>
		<extender_code	code="85"	CoreNum="4"	extender="2"	bike="1"	epul="1"	/>
		<extender_code	code="86"	CoreNum="1"	extender="2"	bike="1"	epul="1"	/>
		<extender_code	code="86"	CoreNum="2"	extender="2"	bike="1"	epul="1"	/>
		<extender_code	code="86"	CoreNum="3"	extender="2"	bike="1"	epul="1"	/>
		<extender_code	code="86"	CoreNum="4"	extender="2"	bike="1"	epul="1"	/>
		<extender_code	code="87"	CoreNum="1"	extender="2"	bike="1"	epul="1"	/>
		<extender_code	code="87"	CoreNum="2"	extender="2"	bike="1"	epul="1"	/>
		<extender_code	code="87"	CoreNum="3"	extender="2"	bike="1"	epul="1"	/>
		<extender_code	code="87"	CoreNum="4"	extender="2"	bike="1"	epul="1"	/>
		<extender_code	code="88"	CoreNum="1"	extender="2"	bike="1"	epul="1"	/>
		<extender_code	code="88"	CoreNum="2"	extender="2"	bike="1"	epul="1"	/>
		<extender_code	code="88"	CoreNum="3"	extender="2"	bike="1"	epul="1"	/>
		<extender_code	code="88"	CoreNum="4"	extender="2"	bike="1"	epul="1"	/>
		<extender_code	code="89"	CoreNum="1"	extender="2"	bike="1"	epul="1"	/>
		<extender_code	code="89"	CoreNum="2"	extender="2"	bike="1"	epul="1"	/>
		<extender_code	code="89"	CoreNum="3"	extender="2"	bike="1"	epul="1"	/>
		<extender_code	code="89"	CoreNum="4"	extender="2"	bike="1"	epul="1"	/>
		<extender_code	code="90"	CoreNum="1"	extender="2"	bike="1"	epul="1"	/>
		<extender_code	code="90"	CoreNum="2"	extender="2"	bike="1"	epul="1"	/>
		<extender_code	code="90"	CoreNum="3"	extender="2"	bike="1"	epul="1"	/>
		<extender_code	code="90"	CoreNum="4"	extender="2"	bike="1"	epul="1"	/>
		<extender_code	code="91"	CoreNum="1"	extender="2"	bike="1"	epul="1"	/>
		<extender_code	code="91"	CoreNum="2"	extender="2"	bike="1"	epul="1"	/>
		<extender_code	code="91"	CoreNum="3"	extender="2"	bike="1"	epul="1"	/>
		<extender_code	code="91"	CoreNum="4"	extender="2"	bike="1"	epul="1"	/>
		<extender_code	code="92"	CoreNum="1"	extender="2"	bike="1"	epul="1"	/>
		<extender_code	code="92"	CoreNum="2"	extender="2"	bike="1"	epul="1"	/>
		<extender_code	code="92"	CoreNum="3"	extender="2"	bike="1"	epul="1"	/>
		<extender_code	code="92"	CoreNum="4"	extender="2"	bike="1"	epul="1"	/>
		<extender_code	code="93"	CoreNum="1"	extender="2"	bike="1"	epul="1"	/>
		<extender_code	code="93"	CoreNum="2"	extender="2"	bike="1"	epul="1"	/>
		<extender_code	code="93"	CoreNum="3"	extender="2"	bike="1"	epul="1"	/>
		<extender_code	code="93"	CoreNum="4"	extender="2"	bike="1"	epul="1"	/>
		<extender_code	code="94"	CoreNum="1"	extender="2"	bike="1"	epul="1"	/>
		<extender_code	code="94"	CoreNum="2"	extender="2"	bike="1"	epul="1"	/>
		<extender_code	code="94"	CoreNum="3"	extender="2"	bike="1"	epul="1"	/>
		<extender_code	code="94"	CoreNum="4"	extender="2"	bike="1"	epul="1"	/>
		<extender_code	code="95"	CoreNum="1"	extender="2"	bike="1"	epul="1"	/>
		<extender_code	code="95"	CoreNum="2"	extender="2"	bike="1"	epul="1"	/>
		<extender_code	code="95"	CoreNum="3"	extender="2"	bike="1"	epul="1"	/>
		<extender_code	code="95"	CoreNum="4"	extender="2"	bike="1"	epul="1"	/>
		<extender_code	code="96"	CoreNum="1"	extender="2"	bike="1"	epul="1"	/>
		<extender_code	code="96"	CoreNum="2"	extender="2"	bike="1"	epul="1"	/>
		<extender_code	code="96"	CoreNum="3"	extender="2"	bike="1"	epul="1"	/>
		<extender_code	code="96"	CoreNum="4"	extender="2"	bike="1"	epul="1"	/>
		<extender_code	code="97"	CoreNum="1"	extender="2"	bike="4"	epul="1"	/>
		<extender_code	code="97"	CoreNum="2"	extender="2"	bike="8"	epul="2"	/>
		<extender_code	code="97"	CoreNum="3"	extender="2"	bike="12"	epul="3"	/>
		<extender_code	code="97"	CoreNum="4"	extender="2"	bike="16"	epul="4"	/>
		<extender_code	code="98"	CoreNum="1"	extender="2"	bike="8"	epul="2"	/>
		<extender_code	code="98"	CoreNum="2"	extender="2"	bike="16"	epul="4"	/>
		<extender_code	code="98"	CoreNum="3"	extender="2"	bike="24"	epul="6"	/>
		<extender_code	code="98"	CoreNum="4"	extender="2"	bike="32"	epul="8"	/>
		<extender_code	code="99"	CoreNum="1"	extender="2"	bike="1"	epul="1"	/>
		<extender_code	code="99"	CoreNum="2"	extender="2"	bike="1"	epul="1"	/>
		<extender_code	code="99"	CoreNum="3"	extender="2"	bike="1"	epul="1"	/>
		<extender_code	code="99"	CoreNum="4"	extender="2"	bike="1"	epul="1"	/>
		<extender_code	code="100"	CoreNum="1"	extender="2"	bike="1"	epul="1"	/>
		<extender_code	code="100"	CoreNum="2"	extender="2"	bike="1"	epul="1"	/>
		<extender_code	code="100"	CoreNum="3"	extender="2"	bike="1"	epul="1"	/>
		<extender_code	code="100"	CoreNum="4"	extender="2"	bike="1"	epul="1"	/>
		<extender_code	code="101"	CoreNum="1"	extender="2"	bike="1"	epul="1"	/>
		<extender_code	code="101"	CoreNum="2"	extender="2"	bike="1"	epul="1"	/>
		<extender_code	code="101"	CoreNum="3"	extender="2"	bike="1"	epul="1"	/>
		<extender_code	code="101"	CoreNum="4"	extender="2"	bike="1"	epul="1"	/>
		<extender_code	code="102"	CoreNum="1"	extender="2"	bike="1"	epul="1"	/>
		<extender_code	code="102"	CoreNum="2"	extender="2"	bike="1"	epul="1"	/>
		<extender_code	code="102"	CoreNum="3"	extender="2"	bike="1"	epul="1"	/>
		<extender_code	code="102"	CoreNum="4"	extender="2"	bike="1"	epul="1"	/>
		<extender_code	code="103"	CoreNum="1"	extender="2"	bike="1"	epul="1"	/>
		<extender_code	code="103"	CoreNum="2"	extender="2"	bike="1"	epul="1"	/>
		<extender_code	code="103"	CoreNum="3"	extender="2"	bike="1"	epul="1"	/>
		<extender_code	code="103"	CoreNum="4"	extender="2"	bike="1"	epul="1"	/>
		<extender_code	code="104"	CoreNum="1"	extender="2"	bike="1"	epul="1"	/>
		<extender_code	code="104"	CoreNum="2"	extender="2"	bike="1"	epul="1"	/>
		<extender_code	code="104"	CoreNum="3"	extender="2"	bike="1"	epul="1"	/>
		<extender_code	code="104"	CoreNum="4"	extender="2"	bike="1"	epul="1"	/>
		<extender_code	code="105"	CoreNum="1"	extender="2"	bike="1"	epul="1"	/>
		<extender_code	code="105"	CoreNum="2"	extender="2"	bike="1"	epul="1"	/>
		<extender_code	code="105"	CoreNum="3"	extender="2"	bike="1"	epul="1"	/>
		<extender_code	code="105"	CoreNum="4"	extender="2"	bike="1"	epul="1"	/>
		<extender_code	code="106"	CoreNum="1"	extender="2"	bike="1"	epul="1"	/>
		<extender_code	code="106"	CoreNum="2"	extender="2"	bike="1"	epul="1"	/>
		<extender_code	code="106"	CoreNum="3"	extender="2"	bike="1"	epul="1"	/>
		<extender_code	code="106"	CoreNum="4"	extender="2"	bike="1"	epul="1"	/>
		<extender_code	code="107"	CoreNum="1"	extender="2"	bike="1"	epul="1"	/>
		<extender_code	code="107"	CoreNum="2"	extender="2"	bike="1"	epul="1"	/>
		<extender_code	code="107"	CoreNum="3"	extender="2"	bike="1"	epul="1"	/>
		<extender_code	code="107"	CoreNum="4"	extender="2"	bike="1"	epul="1"	/>
		<extender_code	code="108"	CoreNum="1"	extender="2"	bike="1"	epul="1"	/>
		<extender_code	code="108"	CoreNum="2"	extender="2"	bike="1"	epul="1"	/>
		<extender_code	code="108"	CoreNum="3"	extender="2"	bike="1"	epul="1"	/>
		<extender_code	code="108"	CoreNum="4"	extender="2"	bike="1"	epul="1"	/>
		<extender_code	code="109"	CoreNum="1"	extender="2"	bike="1"	epul="1"	/>
		<extender_code	code="109"	CoreNum="2"	extender="2"	bike="1"	epul="1"	/>
		<extender_code	code="109"	CoreNum="3"	extender="2"	bike="1"	epul="1"	/>
		<extender_code	code="109"	CoreNum="4"	extender="2"	bike="1"	epul="1"	/>
		<extender_code	code="110"	CoreNum="1"	extender="2"	bike="1"	epul="1"	/>
		<extender_code	code="110"	CoreNum="2"	extender="2"	bike="1"	epul="1"	/>
		<extender_code	code="110"	CoreNum="3"	extender="2"	bike="1"	epul="1"	/>
		<extender_code	code="110"	CoreNum="4"	extender="2"	bike="1"	epul="1"	/>
		<extender_code	code="111"	CoreNum="1"	extender="2"	bike="1"	epul="1"	/>
		<extender_code	code="111"	CoreNum="2"	extender="2"	bike="1"	epul="1"	/>
		<extender_code	code="111"	CoreNum="3"	extender="2"	bike="1"	epul="1"	/>
		<extender_code	code="111"	CoreNum="4"	extender="2"	bike="1"	epul="1"	/>
		<extender_code	code="112"	CoreNum="1"	extender="2"	bike="4"	epul="1"	/>
		<extender_code	code="112"	CoreNum="2"	extender="2"	bike="8"	epul="2"	/>
		<extender_code	code="112"	CoreNum="3"	extender="2"	bike="12"	epul="3"	/>
		<extender_code	code="112"	CoreNum="4"	extender="2"	bike="16"	epul="4"	/>
		<extender_code	code="113"	CoreNum="1"	extender="5"	bike="1"	epul="1"	/>
		<extender_code	code="113"	CoreNum="2"	extender="7"	bike="1"	epul="1"	/>
		<extender_code	code="113"	CoreNum="3"	extender="9"	bike="1"	epul="1"	/>
		<extender_code	code="113"	CoreNum="4"	extender="13"	bike="1"	epul="1"	/>
		<extender_code	code="114"	CoreNum="1"	extender="7"	bike="1"	epul="1"	/>
		<extender_code	code="114"	CoreNum="2"	extender="14"	bike="1"	epul="1"	/>
		<extender_code	code="114"	CoreNum="3"	extender="21"	bike="1"	epul="1"	/>
		<extender_code	code="114"	CoreNum="4"	extender="28"	bike="1"	epul="1"	/>
		<extender_code	code="115"	CoreNum="1"	extender="10"	bike="1"	epul="1"	/>
		<extender_code	code="115"	CoreNum="2"	extender="14"	bike="1"	epul="1"	/>
		<extender_code	code="115"	CoreNum="3"	extender="18"	bike="1"	epul="1"	/>
		<extender_code	code="115"	CoreNum="4"	extender="26"	bike="1"	epul="1"	/>
		<extender_code	code="116"	CoreNum="1"	extender="14"	bike="1"	epul="1"	/>
		<extender_code	code="116"	CoreNum="2"	extender="28"	bike="1"	epul="1"	/>
		<extender_code	code="116"	CoreNum="3"	extender="42"	bike="1"	epul="1"	/>
		<extender_code	code="116"	CoreNum="4"	extender="56"	bike="1"	epul="1"	/>
		<extender_code	code="117"	CoreNum="1"	extender="20"	bike="1"	epul="1"	/>
		<extender_code	code="117"	CoreNum="2"	extender="28"	bike="1"	epul="1"	/>
		<extender_code	code="117"	CoreNum="3"	extender="36"	bike="1"	epul="1"	/>
		<extender_code	code="117"	CoreNum="4"	extender="52"	bike="1"	epul="1"	/>
		<enchant_core	core_lv="1"	core_num="0"	rate="75"	/>
		<enchant_core	core_lv="2"	core_num="0"	rate="50"	/>
		<enchant_core	core_lv="3"	core_num="0"	rate="50"	/>
		<enchant_core	core_lv="1"	core_num="1"	rate="50"	/>
		<enchant_core	core_lv="2"	core_num="1"	rate="50"	/>
		<enchant_core	core_lv="3"	core_num="1"	rate="50"	/>
		<enchant_core	core_lv="1"	core_num="2"	rate="50"	/>
		<enchant_core	core_lv="2"	core_num="2"	rate="50"	/>
		<enchant_core	core_lv="3"	core_num="2"	rate="50"	/>
		<enchant_core	core_lv="1"	core_num="3"	rate="50"	/>
		<enchant_core	core_lv="2"	core_num="3"	rate="50"	/>
		<enchant_core	core_lv="3"	core_num="3"	rate="50"	/>
		<code	type="1H"	>
			<cont	index="1"	code="3"	force_level="1"	catalyst="1H"	prefix="fcoreprefix1H-01"	desc="fcoredesc1H-01"	prefix2="fcoreprefix21H-01"	desc2="fcoredesc21H-01"	/>
			<cont	index="2"	code="4"	force_level="1"	catalyst="FC"	prefix="fcoreprefix1H-02"	desc="fcoredesc1H-02"	prefix2="fcoreprefix21H-02"	desc2="fcoredesc21H-02"	/>
			<cont	index="3"	code="6"	force_level="1"	catalyst="GLOVE"	prefix="fcoreprefix1H-03"	desc="fcoredesc1H-03"	prefix2="fcoreprefix21H-03"	desc2="fcoredesc21H-03"	/>
			<cont	index="4"	code="8"	force_level="1"	catalyst="2H"	prefix="fcoreprefix1H-04"	desc="fcoredesc1H-04"	prefix2="fcoreprefix21H-04"	desc2="fcoredesc21H-04"	/>
			<cont	index="5"	code="9"	force_level="2"	catalyst="__"	prefix="fcoreprefix1H-05"	desc="fcoredesc1H-05"	prefix2="fcoreprefix21H-05"	desc2="fcoredesc21H-05"	/>
			<cont	index="6"	code="51"	force_level="3"	catalyst="__"	prefix="fcoreprefix1H-06"	desc="fcoredesc1H-06"	prefix2="fcoreprefix21H-06"	desc2="fcoredesc21H-06"	/>
			<cont	index="7"	code="41"	force_level="3"	catalyst="__"	prefix="fcoreprefix1H-07"	desc="fcoredesc1H-07"	prefix2="fcoreprefix21H-07"	desc2="fcoredesc21H-07"	/>
			<cont	index="8"	code="30"	force_level="3"	catalyst="__"	prefix="fcoreprefix1H-08"	desc="fcoredesc1H-08"	prefix2="fcoreprefix21H-08"	desc2="fcoredesc21H-08"	/>
			<cont	index="9"	code="32"	force_level="3"	catalyst="__"	prefix="fcoreprefix1H-09"	desc="fcoredesc1H-09"	prefix2="fcoreprefix21H-09"	desc2="fcoredesc21H-09"	/>
			<cont	index="10"	code="113"	force_level="3"	catalyst="__"	prefix="fcoreprefix1H-10"	desc="fcoredesc1H-10"	prefix2="fcoreprefix21H-10"	desc2="fcoredesc21H-10"	/>
			<cont	index="11"	code="10"	force_level="2"	catalyst="__"	prefix="fcoreprefix1H-11"	desc="fcoredesc1H-11"	prefix2="fcoreprefix21H-11"	desc2="fcoredesc21H-11"	/>
			<cont	index="12"	code="39"	force_level="2"	catalyst="__"	prefix="fcoreprefix1H-12"	desc="fcoredesc1H-12"	prefix2="fcoreprefix21H-12"	desc2="fcoredesc21H-12"	/>
			<cont	index="13"	code="43"	force_level="2"	catalyst="__"	prefix="fcoreprefix1H-13"	desc="fcoredesc1H-13"	prefix2="fcoreprefix21H-13"	desc2="fcoredesc21H-13"	/>
			<cont	index="14"	code="49"	force_level="2"	catalyst="__"	prefix="fcoreprefix1H-14"	desc="fcoredesc1H-14"	prefix2="fcoreprefix21H-14"	desc2="fcoredesc21H-14"	/>
			<cont	index="15"	code="114"	force_level="3"	catalyst="__"	prefix="fcoreprefix1H-15"	desc="fcoredesc1H-15"	prefix2="fcoreprefix21H-15"	desc2="fcoredesc21H-15"	/>
		</code>
		<code	type="2H"	>
			<cont	index="1"	code="23"	force_level="1"	catalyst="1H"	prefix="fcoreprefix2H-01"	desc="fcoredesc2H-01"	prefix2="fcoreprefix22H-01"	desc2="fcoredesc22H-01"	/>
			<cont	index="2"	code="24"	force_level="1"	catalyst="FC"	prefix="fcoreprefix2H-02"	desc="fcoredesc2H-02"	prefix2="fcoreprefix22H-02"	desc2="fcoredesc22H-02"	/>
			<cont	index="3"	code="26"	force_level="1"	catalyst="GLOVE"	prefix="fcoreprefix2H-03"	desc="fcoredesc2H-03"	prefix2="fcoreprefix22H-03"	desc2="fcoredesc22H-03"	/>
			<cont	index="4"	code="28"	force_level="1"	catalyst="2H"	prefix="fcoreprefix2H-04"	desc="fcoredesc2H-04"	prefix2="fcoreprefix22H-04"	desc2="fcoredesc22H-04"	/>
			<cont	index="5"	code="29"	force_level="2"	catalyst="__"	prefix="fcoreprefix2H-05"	desc="fcoredesc2H-05"	prefix2="fcoreprefix22H-05"	desc2="fcoredesc22H-05"	/>
			<cont	index="6"	code="52"	force_level="3"	catalyst="__"	prefix="fcoreprefix2H-06"	desc="fcoredesc2H-06"	prefix2="fcoreprefix22H-06"	desc2="fcoredesc22H-06"	/>
			<cont	index="7"	code="42"	force_level="3"	catalyst="__"	prefix="fcoreprefix2H-07"	desc="fcoredesc2H-07"	prefix2="fcoreprefix22H-07"	desc2="fcoredesc22H-07"	/>
			<cont	index="8"	code="31"	force_level="3"	catalyst="__"	prefix="fcoreprefix2H-08"	desc="fcoredesc2H-08"	prefix2="fcoreprefix22H-08"	desc2="fcoredesc22H-08"	/>
			<cont	index="9"	code="33"	force_level="3"	catalyst="__"	prefix="fcoreprefix2H-09"	desc="fcoredesc2H-09"	prefix2="fcoreprefix22H-09"	desc2="fcoredesc22H-09"	/>
			<cont	index="10"	code="115"	force_level="3"	catalyst="__"	prefix="fcoreprefix2H-10"	desc="fcoredesc2H-10"	prefix2="fcoreprefix22H-10"	desc2="fcoredesc22H-10"	/>
			<cont	index="11"	code="11"	force_level="2"	catalyst="__"	prefix="fcoreprefix2H-11"	desc="fcoredesc2H-11"	prefix2="fcoreprefix22H-11"	desc2="fcoredesc22H-11"	/>
			<cont	index="12"	code="40"	force_level="2"	catalyst="__"	prefix="fcoreprefix2H-12"	desc="fcoredesc2H-12"	prefix2="fcoreprefix22H-12"	desc2="fcoredesc22H-12"	/>
			<cont	index="13"	code="44"	force_level="2"	catalyst="__"	prefix="fcoreprefix2H-13"	desc="fcoredesc2H-13"	prefix2="fcoreprefix22H-13"	desc2="fcoredesc22H-13"	/>
			<cont	index="14"	code="50"	force_level="2"	catalyst="__"	prefix="fcoreprefix2H-14"	desc="fcoredesc2H-14"	prefix2="fcoreprefix22H-14"	desc2="fcoredesc22H-14"	/>
			<cont	index="15"	code="116"	force_level="3"	catalyst="__"	prefix="fcoreprefix2H-15"	desc="fcoredesc2H-15"	prefix2="fcoreprefix22H-15"	desc2="fcoredesc22H-15"	/>
		</code>
		<code	type="AMULET"	>
			<cont	index="1"	code="5"	force_level="1"	catalyst="SUIT"	prefix="fcoreprefixAMULET-01"	desc="fcoredescAMULET-01"	prefix2="fcoreprefix2AMULET-01"	desc2="fcoredesc2AMULET-01"	/>
			<cont	index="2"	code="25"	force_level="2"	catalyst="__"	prefix="fcoreprefixAMULET-02"	desc="fcoredescAMULET-02"	prefix2="fcoreprefix2AMULET-02"	desc2="fcoredesc2AMULET-02"	/>
			<cont	index="3"	code="36"	force_level="2"	catalyst="__"	prefix="fcoreprefixAMULET-03"	desc="fcoredescAMULET-03"	prefix2="fcoreprefix2AMULET-03"	desc2="fcoredesc2AMULET-03"	/>
			<cont	index="4"	code="37"	force_level="2"	catalyst="__"	prefix="fcoreprefixAMULET-04"	desc="fcoredescAMULET-04"	prefix2="fcoreprefix2AMULET-04"	desc2="fcoredesc2AMULET-04"	/>
			<cont	index="5"	code="38"	force_level="2"	catalyst="__"	prefix="fcoreprefixAMULET-05"	desc="fcoredescAMULET-05"	prefix2="fcoreprefix2AMULET-05"	desc2="fcoredesc2AMULET-05"	/>
			<cont	index="6"	code="42"	force_level="3"	catalyst="__"	prefix="fcoreprefixAMULET-06"	desc="fcoredescAMULET-06"	prefix2="fcoreprefix2AMULET-06"	desc2="fcoredesc2AMULET-06"	/>
			<cont	index="7"	code="48"	force_level="3"	catalyst="__"	prefix="fcoreprefixAMULET-07"	desc="fcoredescAMULET-07"	prefix2="fcoreprefix2AMULET-07"	desc2="fcoredesc2AMULET-07"	/>
			<cont	index="8"	code=""	force_level="0"	catalyst="__"	prefix="fcoreprefixAMULET-08"	desc="fcoredescAMULET-08"	prefix2="fcoreprefix2AMULET-08"	desc2="fcoredesc2AMULET-08"	/>
			<cont	index="9"	code=""	force_level="0"	catalyst="__"	prefix="fcoreprefixAMULET-09"	desc="fcoredescAMULET-09"	prefix2="fcoreprefix2AMULET-09"	desc2="fcoredesc2AMULET-09"	/>
			<cont	index="10"	code="114"	force_level="3"	catalyst="__"	prefix="fcoreprefixAMULET-10"	desc="fcoredescAMULET-10"	prefix2="fcoreprefix2AMULET-10"	desc2="fcoredesc2AMULET-10"	/>
			<cont	index="11"	code="8"	force_level="1"	catalyst="2H"	prefix="fcoreprefixAMULET-11"	desc="fcoredescAMULET-11"	prefix2="fcoreprefix2AMULET-11"	desc2="fcoredesc2AMULET-11"	/>
			<cont	index="12"	code=""	force_level="0"	catalyst="__"	prefix="fcoreprefixAMULET-12"	desc="fcoredescAMULET-12"	prefix2="fcoreprefix2AMULET-12"	desc2="fcoredesc2AMULET-12"	/>
			<cont	index="13"	code=""	force_level="0"	catalyst="__"	prefix="fcoreprefixAMULET-13"	desc="fcoredescAMULET-13"	prefix2="fcoreprefix2AMULET-13"	desc2="fcoredesc2AMULET-13"	/>
			<cont	index="14"	code=""	force_level="0"	catalyst="__"	prefix="fcoreprefixAMULET-14"	desc="fcoredescAMULET-14"	prefix2="fcoreprefix2AMULET-14"	desc2="fcoredesc2AMULET-14"	/>
			<cont	index="15"	code=""	force_level="0"	catalyst="__"	prefix="fcoreprefixAMULET-15"	desc="fcoredescAMULET-15"	prefix2="fcoreprefix2AMULET-15"	desc2="fcoredesc2AMULET-15"	/>
		</code>
		<code	type="BELT"	>
			<cont	index="1"	code="1"	force_level="1"	catalyst="HELM"	prefix="fcoreprefixBELT-01"	desc="fcoredescBELT-01"	prefix2="fcoreprefix2BELT-01"	desc2="fcoredesc2BELT-01"	/>
			<cont	index="2"	code="3"	force_level="1"	catalyst="1H"	prefix="fcoreprefixBELT-02"	desc="fcoredescBELT-02"	prefix2="fcoreprefix2BELT-02"	desc2="fcoredesc2BELT-02"	/>
			<cont	index="3"	code="4"	force_level="1"	catalyst="FC"	prefix="fcoreprefixBELT-03"	desc="fcoredescBELT-03"	prefix2="fcoreprefix2BELT-03"	desc2="fcoredesc2BELT-03"	/>
			<cont	index="4"	code="5"	force_level="1"	catalyst="SUIT"	prefix="fcoreprefixBELT-04"	desc="fcoredescBELT-04"	prefix2="fcoreprefix2BELT-04"	desc2="fcoredesc2BELT-04"	/>
			<cont	index="5"	code="6"	force_level="1"	catalyst="GLOVE"	prefix="fcoreprefixBELT-05"	desc="fcoredescBELT-05"	prefix2="fcoreprefix2BELT-05"	desc2="fcoredesc2BELT-05"	/>
			<cont	index="6"	code="7"	force_level="1"	catalyst="BOOT"	prefix="fcoreprefixBELT-06"	desc="fcoredescBELT-06"	prefix2="fcoreprefix2BELT-06"	desc2="fcoredesc2BELT-06"	/>
			<cont	index="7"	code="34"	force_level="2"	catalyst="__"	prefix="fcoreprefixBELT-07"	desc="fcoredescBELT-07"	prefix2="fcoreprefix2BELT-07"	desc2="fcoredesc2BELT-07"	/>
			<cont	index="8"	code="42"	force_level="3"	catalyst="__"	prefix="fcoreprefixBELT-08"	desc="fcoredescBELT-08"	prefix2="fcoreprefix2BELT-08"	desc2="fcoredesc2BELT-08"	/>
			<cont	index="9"	code="48"	force_level="3"	catalyst="__"	prefix="fcoreprefixBELT-09"	desc="fcoredescBELT-09"	prefix2="fcoreprefix2BELT-09"	desc2="fcoredesc2BELT-09"	/>
			<cont	index="10"	code="113"	force_level="3"	catalyst="__"	prefix="fcoreprefixBELT-10"	desc="fcoredescBELT-10"	prefix2="fcoreprefix2BELT-10"	desc2="fcoredesc2BELT-10"	/>
			<cont	index="11"	code="114"	force_level="3"	catalyst="__"	prefix="fcoreprefixBELT-11"	desc="fcoredescBELT-11"	prefix2="fcoreprefix2BELT-11"	desc2="fcoredesc2BELT-11"	/>
			<cont	index="12"	code=""	force_level="0"	catalyst="__"	prefix="fcoreprefixBELT-12"	desc="fcoredescBELT-12"	prefix2="fcoreprefix2BELT-12"	desc2="fcoredesc2BELT-12"	/>
			<cont	index="13"	code=""	force_level="0"	catalyst="__"	prefix="fcoreprefixBELT-13"	desc="fcoredescBELT-13"	prefix2="fcoreprefix2BELT-13"	desc2="fcoredesc2BELT-13"	/>
			<cont	index="14"	code=""	force_level="0"	catalyst="__"	prefix="fcoreprefixBELT-14"	desc="fcoredescBELT-14"	prefix2="fcoreprefix2BELT-14"	desc2="fcoredesc2BELT-14"	/>
			<cont	index="15"	code=""	force_level="0"	catalyst="__"	prefix="fcoreprefixBELT-15"	desc="fcoredescBELT-15"	prefix2="fcoreprefix2BELT-15"	desc2="fcoredesc2BELT-15"	/>
		</code>
		<code	type="BIKE"	>
			<cont	index="1"	code="1"	force_level="1"	catalyst="HELM"	prefix="fcoreprefixBIKE-01"	desc="fcoredescBIKE-01"	prefix2="fcoreprefix2BIKE-01"	desc2="fcoredesc2BIKE-01"	/>
			<cont	index="2"	code="3"	force_level="1"	catalyst="1H"	prefix="fcoreprefixBIKE-02"	desc="fcoredescBIKE-02"	prefix2="fcoreprefix2BIKE-02"	desc2="fcoredesc2BIKE-02"	/>
			<cont	index="3"	code="4"	force_level="1"	catalyst="FC"	prefix="fcoreprefixBIKE-03"	desc="fcoredescBIKE-03"	prefix2="fcoreprefix2BIKE-03"	desc2="fcoredesc2BIKE-03"	/>
			<cont	index="4"	code="8"	force_level="1"	catalyst="2H"	prefix="fcoreprefixBIKE-04"	desc="fcoredescBIKE-04"	prefix2="fcoreprefix2BIKE-04"	desc2="fcoredesc2BIKE-04"	/>
			<cont	index="5"	code="9"	force_level="2"	catalyst="__"	prefix="fcoreprefixBIKE-05"	desc="fcoredescBIKE-05"	prefix2="fcoreprefix2BIKE-05"	desc2="fcoredesc2BIKE-05"	/>
			<cont	index="6"	code="25"	force_level="2"	catalyst="__"	prefix="fcoreprefixBIKE-06"	desc="fcoredescBIKE-06"	prefix2="fcoreprefix2BIKE-06"	desc2="fcoredesc2BIKE-06"	/>
			<cont	index="7"	code="30"	force_level="3"	catalyst="__"	prefix="fcoreprefixBIKE-07"	desc="fcoredescBIKE-07"	prefix2="fcoreprefix2BIKE-07"	desc2="fcoredesc2BIKE-07"	/>
			<cont	index="8"	code="32"	force_level="3"	catalyst="__"	prefix="fcoreprefixBIKE-08"	desc="fcoredescBIKE-08"	prefix2="fcoreprefix2BIKE-08"	desc2="fcoredesc2BIKE-08"	/>
			<cont	index="9"	code="97"	force_level="3"	catalyst="__"	prefix="fcoreprefixBIKE-09"	desc="fcoredescBIKE-09"	prefix2="fcoreprefix2BIKE-09"	desc2="fcoredesc2BIKE-09"	/>
			<cont	index="10"	code="98"	force_level="3"	catalyst="__"	prefix="fcoreprefixBIKE-10"	desc="fcoredescBIKE-10"	prefix2="fcoreprefix2BIKE-10"	desc2="fcoredesc2BIKE-10"	/>
			<cont	index="11"	code="112"	force_level="3"	catalyst="__"	prefix="fcoreprefixBIKE-11"	desc="fcoredescBIKE-11"	prefix2="fcoreprefix2BIKE-11"	desc2="fcoredesc2BIKE-11"	/>
			<cont	index="12"	code="113"	force_level="3"	catalyst="__"	prefix="fcoreprefixBIKE-12"	desc="fcoredescBIKE-12"	prefix2="fcoreprefix2BIKE-12"	desc2="fcoredesc2BIKE-12"	/>
			<cont	index="13"	code="114"	force_level="3"	catalyst="__"	prefix="fcoreprefixBIKE-13"	desc="fcoredescBIKE-13"	prefix2="fcoreprefix2BIKE-13"	desc2="fcoredesc2BIKE-13"	/>
			<cont	index="14"	code=""	force_level="0"	catalyst="__"	prefix="fcoreprefixBIKE-14"	desc="fcoredescBIKE-14"	prefix2="fcoreprefix2BIKE-14"	desc2="fcoredesc2BIKE-14"	/>
			<cont	index="15"	code=""	force_level="0"	catalyst="__"	prefix="fcoreprefixBIKE-15"	desc="fcoredescBIKE-15"	prefix2="fcoreprefix2BIKE-15"	desc2="fcoredesc2BIKE-15"	/>
		</code>
		<code	type="BOARD"	>
			<cont	index="1"	code="1"	force_level="1"	catalyst="HELM"	prefix="fcoreprefixBOARD-01"	desc="fcoredescBOARD-01"	prefix2="fcoreprefix2BOARD-01"	desc2="fcoredesc2BOARD-01"	/>
			<cont	index="2"	code="3"	force_level="1"	catalyst="1H"	prefix="fcoreprefixBOARD-02"	desc="fcoredescBOARD-02"	prefix2="fcoreprefix2BOARD-02"	desc2="fcoredesc2BOARD-02"	/>
			<cont	index="3"	code="4"	force_level="1"	catalyst="FC"	prefix="fcoreprefixBOARD-03"	desc="fcoredescBOARD-03"	prefix2="fcoreprefix2BOARD-03"	desc2="fcoredesc2BOARD-03"	/>
			<cont	index="4"	code="5"	force_level="1"	catalyst="SUIT"	prefix="fcoreprefixBOARD-04"	desc="fcoredescBOARD-04"	prefix2="fcoreprefix2BOARD-04"	desc2="fcoredesc2BOARD-04"	/>
			<cont	index="5"	code="6"	force_level="1"	catalyst="GLOVE"	prefix="fcoreprefixBOARD-05"	desc="fcoredescBOARD-05"	prefix2="fcoreprefix2BOARD-05"	desc2="fcoredesc2BOARD-05"	/>
			<cont	index="6"	code="7"	force_level="1"	catalyst="BOOT"	prefix="fcoreprefixBOARD-06"	desc="fcoredescBOARD-06"	prefix2="fcoreprefix2BOARD-06"	desc2="fcoredesc2BOARD-06"	/>
			<cont	index="7"	code="34"	force_level="2"	catalyst="__"	prefix="fcoreprefixBOARD-07"	desc="fcoredescBOARD-07"	prefix2="fcoreprefix2BOARD-07"	desc2="fcoredesc2BOARD-07"	/>
			<cont	index="8"	code="42"	force_level="3"	catalyst="__"	prefix="fcoreprefixBOARD-08"	desc="fcoredescBOARD-08"	prefix2="fcoreprefix2BOARD-08"	desc2="fcoredesc2BOARD-08"	/>
			<cont	index="9"	code="48"	force_level="3"	catalyst="__"	prefix="fcoreprefixBOARD-09"	desc="fcoredescBOARD-09"	prefix2="fcoreprefix2BOARD-09"	desc2="fcoredesc2BOARD-09"	/>
			<cont	index="10"	code="8"	force_level="1"	catalyst="__"	prefix="fcoreprefixBOARD-10"	desc="fcoredescBOARD-10"	prefix2="fcoreprefix2BOARD-10"	desc2="fcoredesc2BOARD-10"	/>
			<cont	index="11"	code="113"	force_level="3"	catalyst="__"	prefix="fcoreprefixBOARD-11"	desc="fcoredescBOARD-11"	prefix2="fcoreprefix2BOARD-11"	desc2="fcoredesc2BOARD-11"	/>
			<cont	index="12"	code="114"	force_level="3"	catalyst="__"	prefix="fcoreprefixBOARD-12"	desc="fcoredescBOARD-12"	prefix2="fcoreprefix2BOARD-12"	desc2="fcoredesc2BOARD-12"	/>
			<cont	index="13"	code=""	force_level="0"	catalyst="__"	prefix="fcoreprefixBOARD-13"	desc="fcoredescBOARD-13"	prefix2="fcoreprefix2BOARD-13"	desc2="fcoredesc2BOARD-13"	/>
			<cont	index="14"	code=""	force_level="0"	catalyst="__"	prefix="fcoreprefixBOARD-14"	desc="fcoredescBOARD-14"	prefix2="fcoreprefix2BOARD-14"	desc2="fcoredesc2BOARD-14"	/>
			<cont	index="15"	code=""	force_level="0"	catalyst="__"	prefix="fcoreprefixBOARD-15"	desc="fcoredescBOARD-15"	prefix2="fcoreprefix2BOARD-15"	desc2="fcoredesc2BOARD-15"	/>
		</code>
		<code	type="BOOT"	>
			<cont	index="1"	code="5"	force_level="1"	catalyst="SUIT"	prefix="fcoreprefixBOOT-01"	desc="fcoredescBOOT-01"	prefix2="fcoreprefix2BOOT-01"	desc2="fcoredesc2BOOT-01"	/>
			<cont	index="2"	code="7"	force_level="1"	catalyst="BOOT"	prefix="fcoreprefixBOOT-02"	desc="fcoredescBOOT-02"	prefix2="fcoreprefix2BOOT-02"	desc2="fcoredesc2BOOT-02"	/>
			<cont	index="3"	code="1"	force_level="1"	catalyst="HELM"	prefix="fcoreprefixBOOT-03"	desc="fcoredescBOOT-03"	prefix2="fcoreprefix2BOOT-03"	desc2="fcoredesc2BOOT-03"	/>
			<cont	index="4"	code="2"	force_level="1"	catalyst="__"	prefix="fcoreprefixBOOT-04"	desc="fcoredescBOOT-04"	prefix2="fcoreprefix2BOOT-04"	desc2="fcoredesc2BOOT-04"	/>
			<cont	index="5"	code="37"	force_level="2"	catalyst="__"	prefix="fcoreprefixBOOT-05"	desc="fcoredescBOOT-05"	prefix2="fcoreprefix2BOOT-05"	desc2="fcoredesc2BOOT-05"	/>
			<cont	index="6"	code="51"	force_level="3"	catalyst="__"	prefix="fcoreprefixBOOT-06"	desc="fcoredescBOOT-06"	prefix2="fcoreprefix2BOOT-06"	desc2="fcoredesc2BOOT-06"	/>
			<cont	index="7"	code="112"	force_level="3"	catalyst="__"	prefix="fcoreprefixBOOT-07"	desc="fcoredescBOOT-07"	prefix2="fcoreprefix2BOOT-07"	desc2="fcoredesc2BOOT-07"	/>
			<cont	index="8"	code="30"	force_level="3"	catalyst="__"	prefix="fcoreprefixBOOT-08"	desc="fcoredescBOOT-08"	prefix2="fcoreprefix2BOOT-08"	desc2="fcoredesc2BOOT-08"	/>
			<cont	index="9"	code="32"	force_level="3"	catalyst="__"	prefix="fcoreprefixBOOT-09"	desc="fcoredescBOOT-09"	prefix2="fcoreprefix2BOOT-09"	desc2="fcoredesc2BOOT-09"	/>
			<cont	index="10"	code="113"	force_level="3"	catalyst="__"	prefix="fcoreprefixBOOT-10"	desc="fcoredescBOOT-10"	prefix2="fcoreprefix2BOOT-10"	desc2="fcoredesc2BOOT-10"	/>
			<cont	index="11"	code="38"	force_level="2"	catalyst="__"	prefix="fcoreprefixBOOT-11"	desc="fcoredescBOOT-11"	prefix2="fcoreprefix2BOOT-11"	desc2="fcoredesc2BOOT-11"	/>
			<cont	index="12"	code="12"	force_level="2"	catalyst="__"	prefix="fcoreprefixBOOT-12"	desc="fcoredescBOOT-12"	prefix2="fcoreprefix2BOOT-12"	desc2="fcoredesc2BOOT-12"	/>
			<cont	index="13"	code="43"	force_level="2"	catalyst="__"	prefix="fcoreprefixBOOT-13"	desc="fcoredescBOOT-13"	prefix2="fcoreprefix2BOOT-13"	desc2="fcoredesc2BOOT-13"	/>
			<cont	index="14"	code="36"	force_level="2"	catalyst="__"	prefix="fcoreprefixBOOT-14"	desc="fcoredescBOOT-14"	prefix2="fcoreprefix2BOOT-14"	desc2="fcoredesc2BOOT-14"	/>
			<cont	index="15"	code="114"	force_level="3"	catalyst="__"	prefix="fcoreprefixBOOT-15"	desc="fcoredescBOOT-15"	prefix2="fcoreprefix2BOOT-15"	desc2="fcoredesc2BOOT-15"	/>
		</code>
		<code	type="BRACELET"	>
			<cont	index="1"	code="12"	force_level="2"	catalyst="__"	prefix="fcoreprefixBRACELET-01"	desc="fcoredescBRACELET-01"	prefix2="fcoreprefix2BRACELET-01"	desc2="fcoredesc2BRACELET-01"	/>
			<cont	index="2"	code="13"	force_level="2"	catalyst="__"	prefix="fcoreprefixBRACELET-02"	desc="fcoredescBRACELET-02"	prefix2="fcoreprefix2BRACELET-02"	desc2="fcoredesc2BRACELET-02"	/>
			<cont	index="3"	code="30"	force_level="3"	catalyst="__"	prefix="fcoreprefixBRACELET-03"	desc="fcoredescBRACELET-03"	prefix2="fcoreprefix2BRACELET-03"	desc2="fcoredesc2BRACELET-03"	/>
			<cont	index="4"	code="32"	force_level="3"	catalyst="__"	prefix="fcoreprefixBRACELET-04"	desc="fcoredescBRACELET-04"	prefix2="fcoreprefix2BRACELET-04"	desc2="fcoredesc2BRACELET-04"	/>
			<cont	index="5"	code="34"	force_level="2"	catalyst="__"	prefix="fcoreprefixBRACELET-05"	desc="fcoredescBRACELET-05"	prefix2="fcoreprefix2BRACELET-05"	desc2="fcoredesc2BRACELET-05"	/>
			<cont	index="6"	code="35"	force_level="2"	catalyst="__"	prefix="fcoreprefixBRACELET-06"	desc="fcoredescBRACELET-06"	prefix2="fcoreprefix2BRACELET-06"	desc2="fcoredesc2BRACELET-06"	/>
			<cont	index="7"	code="41"	force_level="3"	catalyst="__"	prefix="fcoreprefixBRACELET-07"	desc="fcoredescBRACELET-07"	prefix2="fcoreprefix2BRACELET-07"	desc2="fcoredesc2BRACELET-07"	/>
			<cont	index="8"	code="48"	force_level="3"	catalyst="__"	prefix="fcoreprefixBRACELET-08"	desc="fcoredescBRACELET-08"	prefix2="fcoreprefix2BRACELET-08"	desc2="fcoredesc2BRACELET-08"	/>
			<cont	index="9"	code="113"	force_level="3"	catalyst="__"	prefix="fcoreprefixBRACELET-09"	desc="fcoredescBRACELET-09"	prefix2="fcoreprefix2BRACELET-09"	desc2="fcoredesc2BRACELET-09"	/>
			<cont	index="10"	code="114"	force_level="3"	catalyst="__"	prefix="fcoreprefixBRACELET-10"	desc="fcoredescBRACELET-10"	prefix2="fcoreprefix2BRACELET-10"	desc2="fcoredesc2BRACELET-10"	/>
			<cont	index="11"	code="8"	force_level="1"	catalyst="2H"	prefix="fcoreprefixBRACELET-11"	desc="fcoredescBRACELET-11"	prefix2="fcoreprefix2BRACELET-11"	desc2="fcoredesc2BRACELET-11"	/>
			<cont	index="12"	code=""	force_level="0"	catalyst="__"	prefix="fcoreprefixBRACELET-12"	desc="fcoredescBRACELET-12"	prefix2="fcoreprefix2BRACELET-12"	desc2="fcoredesc2BRACELET-12"	/>
			<cont	index="13"	code=""	force_level="0"	catalyst="__"	prefix="fcoreprefixBRACELET-13"	desc="fcoredescBRACELET-13"	prefix2="fcoreprefix2BRACELET-13"	desc2="fcoredesc2BRACELET-13"	/>
			<cont	index="14"	code=""	force_level="0"	catalyst="__"	prefix="fcoreprefixBRACELET-14"	desc="fcoredescBRACELET-14"	prefix2="fcoreprefix2BRACELET-14"	desc2="fcoredesc2BRACELET-14"	/>
			<cont	index="15"	code="80"	force_level="3"	catalyst="__"	prefix="fcoreprefixBRACELET-15"	desc="fcoredescBRACELET-15"	prefix2="fcoreprefix2BRACELET-15"	desc2="fcoredesc2BRACELET-15"	/>
		</code>
		<code	type="EARRING"	>
			<cont	index="1"	code="1"	force_level="1"	catalyst="HELM"	prefix="fcoreprefixEARRING-01"	desc="fcoredescEARRING-01"	prefix2="fcoreprefix2EARRING-01"	desc2="fcoredesc2EARRING-01"	/>
			<cont	index="2"	code="5"	force_level="1"	catalyst="SUIT"	prefix="fcoreprefixEARRING-02"	desc="fcoredescEARRING-02"	prefix2="fcoreprefix2EARRING-02"	desc2="fcoredesc2EARRING-02"	/>
			<cont	index="3"	code="7"	force_level="1"	catalyst="BOOT"	prefix="fcoreprefixEARRING-03"	desc="fcoredescEARRING-03"	prefix2="fcoreprefix2EARRING-03"	desc2="fcoredesc2EARRING-03"	/>
			<cont	index="4"	code="12"	force_level="2"	catalyst="__"	prefix="fcoreprefixEARRING-04"	desc="fcoredescEARRING-04"	prefix2="fcoreprefix2EARRING-04"	desc2="fcoredesc2EARRING-04"	/>
			<cont	index="5"	code="13"	force_level="2"	catalyst="__"	prefix="fcoreprefixEARRING-05"	desc="fcoredescEARRING-05"	prefix2="fcoreprefix2EARRING-05"	desc2="fcoredesc2EARRING-05"	/>
			<cont	index="6"	code="36"	force_level="2"	catalyst="__"	prefix="fcoreprefixEARRING-06"	desc="fcoredescEARRING-06"	prefix2="fcoreprefix2EARRING-06"	desc2="fcoredesc2EARRING-06"	/>
			<cont	index="7"	code="41"	force_level="3"	catalyst="__"	prefix="fcoreprefixEARRING-07"	desc="fcoredescEARRING-07"	prefix2="fcoreprefix2EARRING-07"	desc2="fcoredesc2EARRING-07"	/>
			<cont	index="8"	code="48"	force_level="3"	catalyst="__"	prefix="fcoreprefixEARRING-08"	desc="fcoredescEARRING-08"	prefix2="fcoreprefix2EARRING-08"	desc2="fcoredesc2EARRING-08"	/>
			<cont	index="9"	code="113"	force_level="3"	catalyst="__"	prefix="fcoreprefixEARRING-09"	desc="fcoredescEARRING-09"	prefix2="fcoreprefix2EARRING-09"	desc2="fcoredesc2EARRING-09"	/>
			<cont	index="10"	code="114"	force_level="3"	catalyst="__"	prefix="fcoreprefixEARRING-10"	desc="fcoredescEARRING-10"	prefix2="fcoreprefix2EARRING-10"	desc2="fcoredesc2EARRING-10"	/>
			<cont	index="11"	code=""	force_level="0"	catalyst="__"	prefix="fcoreprefixEARRING-11"	desc="fcoredescEARRING-11"	prefix2="fcoreprefix2EARRING-11"	desc2="fcoredesc2EARRING-11"	/>
			<cont	index="12"	code=""	force_level="0"	catalyst="__"	prefix="fcoreprefixEARRING-12"	desc="fcoredescEARRING-12"	prefix2="fcoreprefix2EARRING-12"	desc2="fcoredesc2EARRING-12"	/>
			<cont	index="13"	code=""	force_level="0"	catalyst="__"	prefix="fcoreprefixEARRING-13"	desc="fcoredescEARRING-13"	prefix2="fcoreprefix2EARRING-13"	desc2="fcoredesc2EARRING-13"	/>
			<cont	index="14"	code=""	force_level="0"	catalyst="__"	prefix="fcoreprefixEARRING-14"	desc="fcoredescEARRING-14"	prefix2="fcoreprefix2EARRING-14"	desc2="fcoredesc2EARRING-14"	/>
			<cont	index="15"	code=""	force_level="0"	catalyst="__"	prefix="fcoreprefixEARRING-15"	desc="fcoredescEARRING-15"	prefix2="fcoreprefix2EARRING-15"	desc2="fcoredesc2EARRING-15"	/>
		</code>
		<code	type="EPULET"	>
			<cont	index="1"	code="1"	force_level="1"	catalyst="HELM"	prefix="fcoreprefixEPULET-01"	desc="fcoredescEPULET-01"	prefix2="fcoreprefix2EPULET-01"	desc2="fcoredesc2EPULET-01"	/>
			<cont	index="2"	code="3"	force_level="1"	catalyst="1H"	prefix="fcoreprefixEPULET-02"	desc="fcoredescEPULET-02"	prefix2="fcoreprefix2EPULET-02"	desc2="fcoredesc2EPULET-02"	/>
			<cont	index="3"	code="4"	force_level="1"	catalyst="FC"	prefix="fcoreprefixEPULET-03"	desc="fcoredescEPULET-03"	prefix2="fcoreprefix2EPULET-03"	desc2="fcoredesc2EPULET-03"	/>
			<cont	index="4"	code="5"	force_level="1"	catalyst="SUIT"	prefix="fcoreprefixEPULET-04"	desc="fcoredescEPULET-04"	prefix2="fcoreprefix2EPULET-04"	desc2="fcoredesc2EPULET-04"	/>
			<cont	index="5"	code="6"	force_level="1"	catalyst="GLOVE"	prefix="fcoreprefixEPULET-05"	desc="fcoredescEPULET-05"	prefix2="fcoreprefix2EPULET-05"	desc2="fcoredesc2EPULET-05"	/>
			<cont	index="6"	code="7"	force_level="1"	catalyst="BOOT"	prefix="fcoreprefixEPULET-06"	desc="fcoredescEPULET-06"	prefix2="fcoreprefix2EPULET-06"	desc2="fcoredesc2EPULET-06"	/>
			<cont	index="7"	code="30"	force_level="3"	catalyst="__"	prefix="fcoreprefixEPULET-07"	desc="fcoredescEPULET-07"	prefix2="fcoreprefix2EPULET-07"	desc2="fcoredesc2EPULET-07"	/>
			<cont	index="8"	code="32"	force_level="3"	catalyst="__"	prefix="fcoreprefixEPULET-08"	desc="fcoredescEPULET-08"	prefix2="fcoreprefix2EPULET-08"	desc2="fcoredesc2EPULET-08"	/>
			<cont	index="9"	code="36"	force_level="2"	catalyst="__"	prefix="fcoreprefixEPULET-09"	desc="fcoredescEPULET-09"	prefix2="fcoreprefix2EPULET-09"	desc2="fcoredesc2EPULET-09"	/>
			<cont	index="10"	code="97"	force_level="3"	catalyst="__"	prefix="fcoreprefixEPULET-10"	desc="fcoredescEPULET-10"	prefix2="fcoreprefix2EPULET-10"	desc2="fcoredesc2EPULET-10"	/>
			<cont	index="11"	code="98"	force_level="3"	catalyst="__"	prefix="fcoreprefixEPULET-11"	desc="fcoredescEPULET-11"	prefix2="fcoreprefix2EPULET-11"	desc2="fcoredesc2EPULET-11"	/>
			<cont	index="12"	code="112"	force_level="3"	catalyst="__"	prefix="fcoreprefixEPULET-12"	desc="fcoredescEPULET-12"	prefix2="fcoreprefix2EPULET-12"	desc2="fcoredesc2EPULET-12"	/>
			<cont	index="13"	code=""	force_level="0"	catalyst="__"	prefix="fcoreprefixEPULET-13"	desc="fcoredescEPULET-13"	prefix2="fcoreprefix2EPULET-13"	desc2="fcoredesc2EPULET-13"	/>
			<cont	index="14"	code=""	force_level="0"	catalyst="__"	prefix="fcoreprefixEPULET-14"	desc="fcoredescEPULET-14"	prefix2="fcoreprefix2EPULET-14"	desc2="fcoredesc2EPULET-14"	/>
			<cont	index="15"	code=""	force_level="0"	catalyst="__"	prefix="fcoreprefixEPULET-15"	desc="fcoredescEPULET-15"	prefix2="fcoreprefix2EPULET-15"	desc2="fcoredesc2EPULET-15"	/>
		</code>
		<code	type="GLOVE"	>
			<cont	index="1"	code="5"	force_level="1"	catalyst="SUIT"	prefix="fcoreprefixGLOVE-01"	desc="fcoredescGLOVE-01"	prefix2="fcoreprefix2GLOVE-01"	desc2="fcoredesc2GLOVE-01"	/>
			<cont	index="2"	code="6"	force_level="1"	catalyst="GLOVE"	prefix="fcoreprefixGLOVE-02"	desc="fcoredescGLOVE-02"	prefix2="fcoreprefix2GLOVE-02"	desc2="fcoredesc2GLOVE-02"	/>
			<cont	index="3"	code="7"	force_level="1"	catalyst="BOOT"	prefix="fcoreprefixGLOVE-03"	desc="fcoredescGLOVE-03"	prefix2="fcoreprefix2GLOVE-03"	desc2="fcoredesc2GLOVE-03"	/>
			<cont	index="4"	code="3"	force_level="1"	catalyst="1H"	prefix="fcoreprefixGLOVE-04"	desc="fcoredescGLOVE-04"	prefix2="fcoreprefix2GLOVE-04"	desc2="fcoredesc2GLOVE-04"	/>
			<cont	index="5"	code="37"	force_level="2"	catalyst="__"	prefix="fcoreprefixGLOVE-05"	desc="fcoredescGLOVE-05"	prefix2="fcoreprefix2GLOVE-05"	desc2="fcoredesc2GLOVE-05"	/>
			<cont	index="6"	code="51"	force_level="3"	catalyst="__"	prefix="fcoreprefixGLOVE-06"	desc="fcoredescGLOVE-06"	prefix2="fcoreprefix2GLOVE-06"	desc2="fcoredesc2GLOVE-06"	/>
			<cont	index="7"	code="98"	force_level="3"	catalyst="__"	prefix="fcoreprefixGLOVE-07"	desc="fcoredescGLOVE-07"	prefix2="fcoreprefix2GLOVE-07"	desc2="fcoredesc2GLOVE-07"	/>
			<cont	index="8"	code="30"	force_level="3"	catalyst="__"	prefix="fcoreprefixGLOVE-08"	desc="fcoredescGLOVE-08"	prefix2="fcoreprefix2GLOVE-08"	desc2="fcoredesc2GLOVE-08"	/>
			<cont	index="9"	code="32"	force_level="3"	catalyst="__"	prefix="fcoreprefixGLOVE-09"	desc="fcoredescGLOVE-09"	prefix2="fcoreprefix2GLOVE-09"	desc2="fcoredesc2GLOVE-09"	/>
			<cont	index="10"	code="113"	force_level="3"	catalyst="__"	prefix="fcoreprefixGLOVE-10"	desc="fcoredescGLOVE-10"	prefix2="fcoreprefix2GLOVE-10"	desc2="fcoredesc2GLOVE-10"	/>
			<cont	index="11"	code="38"	force_level="2"	catalyst="__"	prefix="fcoreprefixGLOVE-11"	desc="fcoredescGLOVE-11"	prefix2="fcoreprefix2GLOVE-11"	desc2="fcoredesc2GLOVE-11"	/>
			<cont	index="12"	code="25"	force_level="2"	catalyst="__"	prefix="fcoreprefixGLOVE-12"	desc="fcoredescGLOVE-12"	prefix2="fcoreprefix2GLOVE-12"	desc2="fcoredesc2GLOVE-12"	/>
			<cont	index="13"	code="34"	force_level="2"	catalyst="__"	prefix="fcoreprefixGLOVE-13"	desc="fcoredescGLOVE-13"	prefix2="fcoreprefix2GLOVE-13"	desc2="fcoredesc2GLOVE-13"	/>
			<cont	index="14"	code="35"	force_level="2"	catalyst="__"	prefix="fcoreprefixGLOVE-14"	desc="fcoredescGLOVE-14"	prefix2="fcoreprefix2GLOVE-14"	desc2="fcoredesc2GLOVE-14"	/>
			<cont	index="15"	code="114"	force_level="3"	catalyst="__"	prefix="fcoreprefixGLOVE-15"	desc="fcoredescGLOVE-15"	prefix2="fcoreprefix2GLOVE-15"	desc2="fcoredesc2GLOVE-15"	/>
		</code>
		<code	type="HELM"	>
			<cont	index="1"	code="2"	force_level="1"	catalyst="__"	prefix="fcoreprefixHELM-01"	desc="fcoredescHELM-01"	prefix2="fcoreprefix2HELM-01"	desc2="fcoredesc2HELM-01"	/>
			<cont	index="2"	code="5"	force_level="1"	catalyst="SUIT"	prefix="fcoreprefixHELM-02"	desc="fcoredescHELM-02"	prefix2="fcoreprefix2HELM-02"	desc2="fcoredesc2HELM-02"	/>
			<cont	index="3"	code="7"	force_level="1"	catalyst="BOOT"	prefix="fcoreprefixHELM-03"	desc="fcoredescHELM-03"	prefix2="fcoreprefix2HELM-03"	desc2="fcoredesc2HELM-03"	/>
			<cont	index="4"	code="8"	force_level="1"	catalyst="2H"	prefix="fcoreprefixHELM-04"	desc="fcoredescHELM-04"	prefix2="fcoreprefix2HELM-04"	desc2="fcoredesc2HELM-04"	/>
			<cont	index="5"	code="9"	force_level="2"	catalyst="__"	prefix="fcoreprefixHELM-05"	desc="fcoredescHELM-05"	prefix2="fcoreprefix2HELM-05"	desc2="fcoredesc2HELM-05"	/>
			<cont	index="6"	code="51"	force_level="3"	catalyst="__"	prefix="fcoreprefixHELM-06"	desc="fcoredescHELM-06"	prefix2="fcoreprefix2HELM-06"	desc2="fcoredesc2HELM-06"	/>
			<cont	index="7"	code="97"	force_level="3"	catalyst="__"	prefix="fcoreprefixHELM-07"	desc="fcoredescHELM-07"	prefix2="fcoreprefix2HELM-07"	desc2="fcoredesc2HELM-07"	/>
			<cont	index="8"	code="30"	force_level="3"	catalyst="__"	prefix="fcoreprefixHELM-08"	desc="fcoredescHELM-08"	prefix2="fcoreprefix2HELM-08"	desc2="fcoredesc2HELM-08"	/>
			<cont	index="9"	code="32"	force_level="3"	catalyst="__"	prefix="fcoreprefixHELM-09"	desc="fcoredescHELM-09"	prefix2="fcoreprefix2HELM-09"	desc2="fcoredesc2HELM-09"	/>
			<cont	index="10"	code="113"	force_level="3"	catalyst="__"	prefix="fcoreprefixHELM-10"	desc="fcoredescHELM-10"	prefix2="fcoreprefix2HELM-10"	desc2="fcoredesc2HELM-10"	/>
			<cont	index="11"	code="12"	force_level="2"	catalyst="__"	prefix="fcoreprefixHELM-11"	desc="fcoredescHELM-11"	prefix2="fcoreprefix2HELM-11"	desc2="fcoredesc2HELM-11"	/>
			<cont	index="12"	code="13"	force_level="2"	catalyst="__"	prefix="fcoreprefixHELM-12"	desc="fcoredescHELM-12"	prefix2="fcoreprefix2HELM-12"	desc2="fcoredesc2HELM-12"	/>
			<cont	index="13"	code="43"	force_level="2"	catalyst="__"	prefix="fcoreprefixHELM-13"	desc="fcoredescHELM-13"	prefix2="fcoreprefix2HELM-13"	desc2="fcoredesc2HELM-13"	/>
			<cont	index="14"	code="49"	force_level="2"	catalyst="__"	prefix="fcoreprefixHELM-14"	desc="fcoredescHELM-14"	prefix2="fcoreprefix2HELM-14"	desc2="fcoredesc2HELM-14"	/>
			<cont	index="15"	code="114"	force_level="3"	catalyst="__"	prefix="fcoreprefixHELM-15"	desc="fcoredescHELM-15"	prefix2="fcoreprefix2HELM-15"	desc2="fcoredesc2HELM-15"	/>
		</code>
		<code	type="RING"	>
			<cont	index="1"	code="3"	force_level="1"	catalyst="1H"	prefix="fcoreprefixRING-01"	desc="fcoredescRING-01"	prefix2="fcoreprefix2RING-01"	desc2="fcoredesc2RING-01"	/>
			<cont	index="2"	code="4"	force_level="1"	catalyst="FC"	prefix="fcoreprefixRING-02"	desc="fcoredescRING-02"	prefix2="fcoreprefix2RING-02"	desc2="fcoredesc2RING-02"	/>
			<cont	index="3"	code="6"	force_level="1"	catalyst="GLOVE"	prefix="fcoreprefixRING-03"	desc="fcoredescRING-03"	prefix2="fcoreprefix2RING-03"	desc2="fcoredesc2RING-03"	/>
			<cont	index="4"	code="10"	force_level="2"	catalyst="__"	prefix="fcoreprefixRING-04"	desc="fcoredescRING-04"	prefix2="fcoreprefix2RING-04"	desc2="fcoredesc2RING-04"	/>
			<cont	index="5"	code="39"	force_level="2"	catalyst="__"	prefix="fcoreprefixRING-05"	desc="fcoredescRING-05"	prefix2="fcoreprefix2RING-05"	desc2="fcoredesc2RING-05"	/>
			<cont	index="6"	code="41"	force_level="3"	catalyst="__"	prefix="fcoreprefixRING-06"	desc="fcoredescRING-06"	prefix2="fcoreprefix2RING-06"	desc2="fcoredesc2RING-06"	/>
			<cont	index="7"	code="48"	force_level="3"	catalyst="__"	prefix="fcoreprefixRING-07"	desc="fcoredescRING-07"	prefix2="fcoreprefix2RING-07"	desc2="fcoredesc2RING-07"	/>
			<cont	index="8"	code="1"	force_level="1"	catalyst="HELM"	prefix="fcoreprefixRING-08"	desc="fcoredescRING-08"	prefix2="fcoreprefix2RING-08"	desc2="fcoredesc2RING-08"	/>
			<cont	index="9"	code="113"	force_level="3"	catalyst="__"	prefix="fcoreprefixRING-09"	desc="fcoredescRING-09"	prefix2="fcoreprefix2RING-09"	desc2="fcoredesc2RING-09"	/>
			<cont	index="10"	code="80"	force_level="3"	catalyst="__"	prefix="fcoreprefixRING-10"	desc="fcoredescRING-10"	prefix2="fcoreprefix2RING-10"	desc2="fcoredesc2RING-10"	/>
			<cont	index="11"	code=""	force_level="0"	catalyst="__"	prefix="fcoreprefixRING-11"	desc="fcoredescRING-11"	prefix2="fcoreprefix2RING-11"	desc2="fcoredesc2RING-11"	/>
			<cont	index="12"	code=""	force_level="0"	catalyst="__"	prefix="fcoreprefixRING-12"	desc="fcoredescRING-12"	prefix2="fcoreprefix2RING-12"	desc2="fcoredesc2RING-12"	/>
			<cont	index="13"	code=""	force_level="0"	catalyst="__"	prefix="fcoreprefixRING-13"	desc="fcoredescRING-13"	prefix2="fcoreprefix2RING-13"	desc2="fcoredesc2RING-13"	/>
			<cont	index="14"	code=""	force_level="0"	catalyst="__"	prefix="fcoreprefixRING-14"	desc="fcoredescRING-14"	prefix2="fcoreprefix2RING-14"	desc2="fcoredesc2RING-14"	/>
			<cont	index="15"	code=""	force_level="0"	catalyst="__"	prefix="fcoreprefixRING-15"	desc="fcoredescRING-15"	prefix2="fcoreprefix2RING-15"	desc2="fcoredesc2RING-15"	/>
		</code>
		<code	type="SUIT"	>
			<cont	index="1"	code="1"	force_level="1"	catalyst="HELM"	prefix="fcoreprefixSUIT-01"	desc="fcoredescSUIT-01"	prefix2="fcoreprefix2SUIT-01"	desc2="fcoredesc2SUIT-01"	/>
			<cont	index="2"	code="5"	force_level="1"	catalyst="SUIT"	prefix="fcoreprefixSUIT-02"	desc="fcoredescSUIT-02"	prefix2="fcoreprefix2SUIT-02"	desc2="fcoredesc2SUIT-02"	/>
			<cont	index="3"	code="7"	force_level="1"	catalyst="BOOT"	prefix="fcoreprefixSUIT-03"	desc="fcoredescSUIT-03"	prefix2="fcoreprefix2SUIT-03"	desc2="fcoredesc2SUIT-03"	/>
			<cont	index="4"	code="2"	force_level="1"	catalyst="__"	prefix="fcoreprefixSUIT-04"	desc="fcoredescSUIT-04"	prefix2="fcoreprefix2SUIT-04"	desc2="fcoredesc2SUIT-04"	/>
			<cont	index="5"	code="37"	force_level="2"	catalyst="__"	prefix="fcoreprefixSUIT-05"	desc="fcoredescSUIT-05"	prefix2="fcoreprefix2SUIT-05"	desc2="fcoredesc2SUIT-05"	/>
			<cont	index="6"	code="51"	force_level="3"	catalyst="__"	prefix="fcoreprefixSUIT-06"	desc="fcoredescSUIT-06"	prefix2="fcoreprefix2SUIT-06"	desc2="fcoredesc2SUIT-06"	/>
			<cont	index="7"	code="112"	force_level="3"	catalyst="__"	prefix="fcoreprefixSUIT-07"	desc="fcoredescSUIT-07"	prefix2="fcoreprefix2SUIT-07"	desc2="fcoredesc2SUIT-07"	/>
			<cont	index="8"	code="30"	force_level="3"	catalyst="__"	prefix="fcoreprefixSUIT-08"	desc="fcoredescSUIT-08"	prefix2="fcoreprefix2SUIT-08"	desc2="fcoredesc2SUIT-08"	/>
			<cont	index="9"	code="32"	force_level="3"	catalyst="__"	prefix="fcoreprefixSUIT-09"	desc="fcoredescSUIT-09"	prefix2="fcoreprefix2SUIT-09"	desc2="fcoredesc2SUIT-09"	/>
			<cont	index="10"	code="113"	force_level="3"	catalyst="__"	prefix="fcoreprefixSUIT-10"	desc="fcoredescSUIT-10"	prefix2="fcoreprefix2SUIT-10"	desc2="fcoredesc2SUIT-10"	/>
			<cont	index="11"	code="38"	force_level="2"	catalyst="__"	prefix="fcoreprefixSUIT-11"	desc="fcoredescSUIT-11"	prefix2="fcoreprefix2SUIT-11"	desc2="fcoredesc2SUIT-11"	/>
			<cont	index="12"	code="25"	force_level="2"	catalyst="__"	prefix="fcoreprefixSUIT-12"	desc="fcoredescSUIT-12"	prefix2="fcoreprefix2SUIT-12"	desc2="fcoredesc2SUIT-12"	/>
			<cont	index="13"	code="43"	force_level="2"	catalyst="__"	prefix="fcoreprefixSUIT-13"	desc="fcoredescSUIT-13"	prefix2="fcoreprefix2SUIT-13"	desc2="fcoredesc2SUIT-13"	/>
			<cont	index="14"	code="36"	force_level="2"	catalyst="__"	prefix="fcoreprefixSUIT-14"	desc="fcoredescSUIT-14"	prefix2="fcoreprefix2SUIT-14"	desc2="fcoredesc2SUIT-14"	/>
			<cont	index="15"	code="114"	force_level="3"	catalyst="__"	prefix="fcoreprefixSUIT-15"	desc="fcoredescSUIT-15"	prefix2="fcoreprefix2SUIT-15"	desc2="fcoredesc2SUIT-15"	/>
		</code>
		<fcore_cost_init>
			<fcore_cost	equip_lv="2"	active_opt="0"	cost="1000"	/>
			<fcore_cost	equip_lv="2"	active_opt="1"	cost="2000"	/>
			<fcore_cost	equip_lv="2"	active_opt="2"	cost="4000"	/>
			<fcore_cost	equip_lv="3"	active_opt="0"	cost="2000"	/>
			<fcore_cost	equip_lv="3"	active_opt="1"	cost="4000"	/>
			<fcore_cost	equip_lv="3"	active_opt="2"	cost="8000"	/>
			<fcore_cost	equip_lv="4"	active_opt="0"	cost="4000"	/>
			<fcore_cost	equip_lv="4"	active_opt="1"	cost="8000"	/>
			<fcore_cost	equip_lv="4"	active_opt="2"	cost="16000"	/>
			<fcore_cost	equip_lv="5"	active_opt="0"	cost="30000"	/>
			<fcore_cost	equip_lv="5"	active_opt="1"	cost="60000"	/>
			<fcore_cost	equip_lv="5"	active_opt="2"	cost="120000"	/>
			<fcore_cost	equip_lv="6"	active_opt="0"	cost="60000"	/>
			<fcore_cost	equip_lv="6"	active_opt="1"	cost="120000"	/>
			<fcore_cost	equip_lv="6"	active_opt="2"	cost="240000"	/>
			<fcore_cost	equip_lv="7"	active_opt="0"	cost="120000"	/>
			<fcore_cost	equip_lv="7"	active_opt="1"	cost="240000"	/>
			<fcore_cost	equip_lv="7"	active_opt="2"	cost="480000"	/>
			<fcore_cost	equip_lv="8"	active_opt="0"	cost="500000"	/>
			<fcore_cost	equip_lv="8"	active_opt="1"	cost="1000000"	/>
			<fcore_cost	equip_lv="8"	active_opt="2"	cost="2000000"	/>
			<fcore_cost	equip_lv="9"	active_opt="0"	cost="1000000"	/>
			<fcore_cost	equip_lv="9"	active_opt="1"	cost="2000000"	/>
			<fcore_cost	equip_lv="9"	active_opt="2"	cost="4000000"	/>
			<fcore_cost	equip_lv="10"	active_opt="0"	cost="2000000"	/>
			<fcore_cost	equip_lv="10"	active_opt="1"	cost="4000000"	/>
			<fcore_cost	equip_lv="10"	active_opt="2"	cost="8000000"	/>
			<fcore_cost	equip_lv="11"	active_opt="0"	cost="7000000"	/>
			<fcore_cost	equip_lv="11"	active_opt="1"	cost="14000000"	/>
			<fcore_cost	equip_lv="11"	active_opt="2"	cost="28000000"	/>
		</fcore_cost_init>
		<fcore_rate_init>
			<fcore_rate	item_type="5"	active_opt="0"	enchant_level="0"	equal0_rate="350000000"	equal1_rate="350000000"	equal2_rate="350000000"	/>
			<fcore_rate	item_type="5"	active_opt="0"	enchant_level="1"	equal0_rate="350000000"	equal1_rate="350000000"	equal2_rate="350000000"	/>
			<fcore_rate	item_type="5"	active_opt="0"	enchant_level="2"	equal0_rate="350000000"	equal1_rate="350000000"	equal2_rate="350000000"	/>
			<fcore_rate	item_type="5"	active_opt="0"	enchant_level="3"	equal0_rate="360000000"	equal1_rate="360000000"	equal2_rate="360000000"	/>
			<fcore_rate	item_type="5"	active_opt="0"	enchant_level="4"	equal0_rate="360000000"	equal1_rate="360000000"	equal2_rate="360000000"	/>
			<fcore_rate	item_type="5"	active_opt="0"	enchant_level="5"	equal0_rate="370000000"	equal1_rate="370000000"	equal2_rate="370000000"	/>
			<fcore_rate	item_type="5"	active_opt="0"	enchant_level="6"	equal0_rate="370000000"	equal1_rate="370000000"	equal2_rate="370000000"	/>
			<fcore_rate	item_type="5"	active_opt="0"	enchant_level="7"	equal0_rate="380000000"	equal1_rate="380000000"	equal2_rate="380000000"	/>
			<fcore_rate	item_type="5"	active_opt="0"	enchant_level="8"	equal0_rate="390000000"	equal1_rate="390000000"	equal2_rate="390000000"	/>
			<fcore_rate	item_type="5"	active_opt="0"	enchant_level="9"	equal0_rate="400000000"	equal1_rate="400000000"	equal2_rate="400000000"	/>
			<fcore_rate	item_type="5"	active_opt="0"	enchant_level="10"	equal0_rate="410000000"	equal1_rate="410000000"	equal2_rate="410000000"	/>
			<fcore_rate	item_type="5"	active_opt="0"	enchant_level="11"	equal0_rate="420000000"	equal1_rate="420000000"	equal2_rate="420000000"	/>
			<fcore_rate	item_type="5"	active_opt="0"	enchant_level="12"	equal0_rate="440000000"	equal1_rate="440000000"	equal2_rate="440000000"	/>
			<fcore_rate	item_type="5"	active_opt="0"	enchant_level="13"	equal0_rate="450000000"	equal1_rate="450000000"	equal2_rate="450000000"	/>
			<fcore_rate	item_type="5"	active_opt="0"	enchant_level="14"	equal0_rate="470000000"	equal1_rate="470000000"	equal2_rate="470000000"	/>
			<fcore_rate	item_type="5"	active_opt="0"	enchant_level="15"	equal0_rate="490000000"	equal1_rate="490000000"	equal2_rate="490000000"	/>
			<fcore_rate	item_type="5"	active_opt="1"	enchant_level="0"	equal0_rate="200000000"	equal1_rate="200000000"	equal2_rate="200000000"	/>
			<fcore_rate	item_type="5"	active_opt="1"	enchant_level="1"	equal0_rate="210000000"	equal1_rate="210000000"	equal2_rate="210000000"	/>
			<fcore_rate	item_type="5"	active_opt="1"	enchant_level="2"	equal0_rate="220000000"	equal1_rate="220000000"	equal2_rate="220000000"	/>
			<fcore_rate	item_type="5"	active_opt="1"	enchant_level="3"	equal0_rate="230000000"	equal1_rate="230000000"	equal2_rate="230000000"	/>
			<fcore_rate	item_type="5"	active_opt="1"	enchant_level="4"	equal0_rate="240000000"	equal1_rate="240000000"	equal2_rate="240000000"	/>
			<fcore_rate	item_type="5"	active_opt="1"	enchant_level="5"	equal0_rate="250000000"	equal1_rate="250000000"	equal2_rate="250000000"	/>
			<fcore_rate	item_type="5"	active_opt="1"	enchant_level="6"	equal0_rate="260000000"	equal1_rate="260000000"	equal2_rate="260000000"	/>
			<fcore_rate	item_type="5"	active_opt="1"	enchant_level="7"	equal0_rate="280000000"	equal1_rate="280000000"	equal2_rate="280000000"	/>
			<fcore_rate	item_type="5"	active_opt="1"	enchant_level="8"	equal0_rate="290000000"	equal1_rate="290000000"	equal2_rate="290000000"	/>
			<fcore_rate	item_type="5"	active_opt="1"	enchant_level="9"	equal0_rate="310000000"	equal1_rate="310000000"	equal2_rate="310000000"	/>
			<fcore_rate	item_type="5"	active_opt="1"	enchant_level="10"	equal0_rate="340000000"	equal1_rate="340000000"	equal2_rate="340000000"	/>
			<fcore_rate	item_type="5"	active_opt="1"	enchant_level="11"	equal0_rate="370000000"	equal1_rate="370000000"	equal2_rate="370000000"	/>
			<fcore_rate	item_type="5"	active_opt="1"	enchant_level="12"	equal0_rate="400000000"	equal1_rate="400000000"	equal2_rate="400000000"	/>
			<fcore_rate	item_type="5"	active_opt="1"	enchant_level="13"	equal0_rate="430000000"	equal1_rate="430000000"	equal2_rate="430000000"	/>
			<fcore_rate	item_type="5"	active_opt="1"	enchant_level="14"	equal0_rate="460000000"	equal1_rate="460000000"	equal2_rate="460000000"	/>
			<fcore_rate	item_type="5"	active_opt="1"	enchant_level="15"	equal0_rate="490000000"	equal1_rate="490000000"	equal2_rate="490000000"	/>
			<fcore_rate	item_type="5"	active_opt="2"	enchant_level="0"	equal0_rate="50000000"	equal1_rate="50000000"	equal2_rate="50000000"	/>
			<fcore_rate	item_type="5"	active_opt="2"	enchant_level="1"	equal0_rate="60000000"	equal1_rate="60000000"	equal2_rate="60000000"	/>
			<fcore_rate	item_type="5"	active_opt="2"	enchant_level="2"	equal0_rate="80000000"	equal1_rate="80000000"	equal2_rate="80000000"	/>
			<fcore_rate	item_type="5"	active_opt="2"	enchant_level="3"	equal0_rate="90000000"	equal1_rate="90000000"	equal2_rate="90000000"	/>
			<fcore_rate	item_type="5"	active_opt="2"	enchant_level="4"	equal0_rate="110000000"	equal1_rate="110000000"	equal2_rate="110000000"	/>
			<fcore_rate	item_type="5"	active_opt="2"	enchant_level="5"	equal0_rate="120000000"	equal1_rate="120000000"	equal2_rate="120000000"	/>
			<fcore_rate	item_type="5"	active_opt="2"	enchant_level="6"	equal0_rate="150000000"	equal1_rate="150000000"	equal2_rate="150000000"	/>
			<fcore_rate	item_type="5"	active_opt="2"	enchant_level="7"	equal0_rate="170000000"	equal1_rate="170000000"	equal2_rate="170000000"	/>
			<fcore_rate	item_type="5"	active_opt="2"	enchant_level="8"	equal0_rate="200000000"	equal1_rate="200000000"	equal2_rate="200000000"	/>
			<fcore_rate	item_type="5"	active_opt="2"	enchant_level="9"	equal0_rate="220000000"	equal1_rate="220000000"	equal2_rate="220000000"	/>
			<fcore_rate	item_type="5"	active_opt="2"	enchant_level="10"	equal0_rate="270000000"	equal1_rate="270000000"	equal2_rate="270000000"	/>
			<fcore_rate	item_type="5"	active_opt="2"	enchant_level="11"	equal0_rate="310000000"	equal1_rate="310000000"	equal2_rate="310000000"	/>
			<fcore_rate	item_type="5"	active_opt="2"	enchant_level="12"	equal0_rate="360000000"	equal1_rate="360000000"	equal2_rate="360000000"	/>
			<fcore_rate	item_type="5"	active_opt="2"	enchant_level="13"	equal0_rate="400000000"	equal1_rate="400000000"	equal2_rate="400000000"	/>
			<fcore_rate	item_type="5"	active_opt="2"	enchant_level="14"	equal0_rate="450000000"	equal1_rate="450000000"	equal2_rate="450000000"	/>
			<fcore_rate	item_type="5"	active_opt="2"	enchant_level="15"	equal0_rate="490000000"	equal1_rate="490000000"	equal2_rate="490000000"	/>
			<fcore_rate	item_type="6"	active_opt="0"	enchant_level="0"	equal0_rate="350000000"	equal1_rate="350000000"	equal2_rate="350000000"	/>
			<fcore_rate	item_type="6"	active_opt="0"	enchant_level="1"	equal0_rate="350000000"	equal1_rate="350000000"	equal2_rate="350000000"	/>
			<fcore_rate	item_type="6"	active_opt="0"	enchant_level="2"	equal0_rate="350000000"	equal1_rate="350000000"	equal2_rate="350000000"	/>
			<fcore_rate	item_type="6"	active_opt="0"	enchant_level="3"	equal0_rate="360000000"	equal1_rate="360000000"	equal2_rate="360000000"	/>
			<fcore_rate	item_type="6"	active_opt="0"	enchant_level="4"	equal0_rate="360000000"	equal1_rate="360000000"	equal2_rate="360000000"	/>
			<fcore_rate	item_type="6"	active_opt="0"	enchant_level="5"	equal0_rate="370000000"	equal1_rate="370000000"	equal2_rate="370000000"	/>
			<fcore_rate	item_type="6"	active_opt="0"	enchant_level="6"	equal0_rate="370000000"	equal1_rate="370000000"	equal2_rate="370000000"	/>
			<fcore_rate	item_type="6"	active_opt="0"	enchant_level="7"	equal0_rate="380000000"	equal1_rate="380000000"	equal2_rate="380000000"	/>
			<fcore_rate	item_type="6"	active_opt="0"	enchant_level="8"	equal0_rate="390000000"	equal1_rate="390000000"	equal2_rate="390000000"	/>
			<fcore_rate	item_type="6"	active_opt="0"	enchant_level="9"	equal0_rate="400000000"	equal1_rate="400000000"	equal2_rate="400000000"	/>
			<fcore_rate	item_type="6"	active_opt="0"	enchant_level="10"	equal0_rate="410000000"	equal1_rate="410000000"	equal2_rate="410000000"	/>
			<fcore_rate	item_type="6"	active_opt="0"	enchant_level="11"	equal0_rate="420000000"	equal1_rate="420000000"	equal2_rate="420000000"	/>
			<fcore_rate	item_type="6"	active_opt="0"	enchant_level="12"	equal0_rate="440000000"	equal1_rate="440000000"	equal2_rate="440000000"	/>
			<fcore_rate	item_type="6"	active_opt="0"	enchant_level="13"	equal0_rate="450000000"	equal1_rate="450000000"	equal2_rate="450000000"	/>
			<fcore_rate	item_type="6"	active_opt="0"	enchant_level="14"	equal0_rate="470000000"	equal1_rate="470000000"	equal2_rate="470000000"	/>
			<fcore_rate	item_type="6"	active_opt="0"	enchant_level="15"	equal0_rate="490000000"	equal1_rate="490000000"	equal2_rate="490000000"	/>
			<fcore_rate	item_type="6"	active_opt="1"	enchant_level="0"	equal0_rate="200000000"	equal1_rate="200000000"	equal2_rate="200000000"	/>
			<fcore_rate	item_type="6"	active_opt="1"	enchant_level="1"	equal0_rate="210000000"	equal1_rate="210000000"	equal2_rate="210000000"	/>
			<fcore_rate	item_type="6"	active_opt="1"	enchant_level="2"	equal0_rate="220000000"	equal1_rate="220000000"	equal2_rate="220000000"	/>
			<fcore_rate	item_type="6"	active_opt="1"	enchant_level="3"	equal0_rate="230000000"	equal1_rate="230000000"	equal2_rate="230000000"	/>
			<fcore_rate	item_type="6"	active_opt="1"	enchant_level="4"	equal0_rate="240000000"	equal1_rate="240000000"	equal2_rate="240000000"	/>
			<fcore_rate	item_type="6"	active_opt="1"	enchant_level="5"	equal0_rate="250000000"	equal1_rate="250000000"	equal2_rate="250000000"	/>
			<fcore_rate	item_type="6"	active_opt="1"	enchant_level="6"	equal0_rate="260000000"	equal1_rate="260000000"	equal2_rate="260000000"	/>
			<fcore_rate	item_type="6"	active_opt="1"	enchant_level="7"	equal0_rate="280000000"	equal1_rate="280000000"	equal2_rate="280000000"	/>
			<fcore_rate	item_type="6"	active_opt="1"	enchant_level="8"	equal0_rate="290000000"	equal1_rate="290000000"	equal2_rate="290000000"	/>
			<fcore_rate	item_type="6"	active_opt="1"	enchant_level="9"	equal0_rate="310000000"	equal1_rate="310000000"	equal2_rate="310000000"	/>
			<fcore_rate	item_type="6"	active_opt="1"	enchant_level="10"	equal0_rate="340000000"	equal1_rate="340000000"	equal2_rate="340000000"	/>
			<fcore_rate	item_type="6"	active_opt="1"	enchant_level="11"	equal0_rate="370000000"	equal1_rate="370000000"	equal2_rate="370000000"	/>
			<fcore_rate	item_type="6"	active_opt="1"	enchant_level="12"	equal0_rate="400000000"	equal1_rate="400000000"	equal2_rate="400000000"	/>
			<fcore_rate	item_type="6"	active_opt="1"	enchant_level="13"	equal0_rate="430000000"	equal1_rate="430000000"	equal2_rate="430000000"	/>
			<fcore_rate	item_type="6"	active_opt="1"	enchant_level="14"	equal0_rate="460000000"	equal1_rate="460000000"	equal2_rate="460000000"	/>
			<fcore_rate	item_type="6"	active_opt="1"	enchant_level="15"	equal0_rate="490000000"	equal1_rate="490000000"	equal2_rate="490000000"	/>
			<fcore_rate	item_type="6"	active_opt="2"	enchant_level="0"	equal0_rate="50000000"	equal1_rate="50000000"	equal2_rate="50000000"	/>
			<fcore_rate	item_type="6"	active_opt="2"	enchant_level="1"	equal0_rate="60000000"	equal1_rate="60000000"	equal2_rate="60000000"	/>
			<fcore_rate	item_type="6"	active_opt="2"	enchant_level="2"	equal0_rate="80000000"	equal1_rate="80000000"	equal2_rate="80000000"	/>
			<fcore_rate	item_type="6"	active_opt="2"	enchant_level="3"	equal0_rate="90000000"	equal1_rate="90000000"	equal2_rate="90000000"	/>
			<fcore_rate	item_type="6"	active_opt="2"	enchant_level="4"	equal0_rate="110000000"	equal1_rate="110000000"	equal2_rate="110000000"	/>
			<fcore_rate	item_type="6"	active_opt="2"	enchant_level="5"	equal0_rate="120000000"	equal1_rate="120000000"	equal2_rate="120000000"	/>
			<fcore_rate	item_type="6"	active_opt="2"	enchant_level="6"	equal0_rate="150000000"	equal1_rate="150000000"	equal2_rate="150000000"	/>
			<fcore_rate	item_type="6"	active_opt="2"	enchant_level="7"	equal0_rate="170000000"	equal1_rate="170000000"	equal2_rate="170000000"	/>
			<fcore_rate	item_type="6"	active_opt="2"	enchant_level="8"	equal0_rate="200000000"	equal1_rate="200000000"	equal2_rate="200000000"	/>
			<fcore_rate	item_type="6"	active_opt="2"	enchant_level="9"	equal0_rate="220000000"	equal1_rate="220000000"	equal2_rate="220000000"	/>
			<fcore_rate	item_type="6"	active_opt="2"	enchant_level="10"	equal0_rate="270000000"	equal1_rate="270000000"	equal2_rate="270000000"	/>
			<fcore_rate	item_type="6"	active_opt="2"	enchant_level="11"	equal0_rate="310000000"	equal1_rate="310000000"	equal2_rate="310000000"	/>
			<fcore_rate	item_type="6"	active_opt="2"	enchant_level="12"	equal0_rate="360000000"	equal1_rate="360000000"	equal2_rate="360000000"	/>
			<fcore_rate	item_type="6"	active_opt="2"	enchant_level="13"	equal0_rate="400000000"	equal1_rate="400000000"	equal2_rate="400000000"	/>
			<fcore_rate	item_type="6"	active_opt="2"	enchant_level="14"	equal0_rate="450000000"	equal1_rate="450000000"	equal2_rate="450000000"	/>
			<fcore_rate	item_type="6"	active_opt="2"	enchant_level="15"	equal0_rate="490000000"	equal1_rate="490000000"	equal2_rate="490000000"	/>
			<fcore_rate	item_type="7"	active_opt="0"	enchant_level="0"	equal0_rate="350000000"	equal1_rate="350000000"	equal2_rate="350000000"	/>
			<fcore_rate	item_type="7"	active_opt="0"	enchant_level="1"	equal0_rate="350000000"	equal1_rate="350000000"	equal2_rate="350000000"	/>
			<fcore_rate	item_type="7"	active_opt="0"	enchant_level="2"	equal0_rate="350000000"	equal1_rate="350000000"	equal2_rate="350000000"	/>
			<fcore_rate	item_type="7"	active_opt="0"	enchant_level="3"	equal0_rate="360000000"	equal1_rate="360000000"	equal2_rate="360000000"	/>
			<fcore_rate	item_type="7"	active_opt="0"	enchant_level="4"	equal0_rate="360000000"	equal1_rate="360000000"	equal2_rate="360000000"	/>
			<fcore_rate	item_type="7"	active_opt="0"	enchant_level="5"	equal0_rate="370000000"	equal1_rate="370000000"	equal2_rate="370000000"	/>
			<fcore_rate	item_type="7"	active_opt="0"	enchant_level="6"	equal0_rate="370000000"	equal1_rate="370000000"	equal2_rate="370000000"	/>
			<fcore_rate	item_type="7"	active_opt="0"	enchant_level="7"	equal0_rate="380000000"	equal1_rate="380000000"	equal2_rate="380000000"	/>
			<fcore_rate	item_type="7"	active_opt="0"	enchant_level="8"	equal0_rate="390000000"	equal1_rate="390000000"	equal2_rate="390000000"	/>
			<fcore_rate	item_type="7"	active_opt="0"	enchant_level="9"	equal0_rate="400000000"	equal1_rate="400000000"	equal2_rate="400000000"	/>
			<fcore_rate	item_type="7"	active_opt="0"	enchant_level="10"	equal0_rate="410000000"	equal1_rate="410000000"	equal2_rate="410000000"	/>
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			<fcore_rate	item_type="7"	active_opt="0"	enchant_level="12"	equal0_rate="440000000"	equal1_rate="440000000"	equal2_rate="440000000"	/>
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			<fcore_rate	item_type="17"	active_opt="2"	enchant_level="7"	equal0_rate="220000000"	equal1_rate="110000000"	equal2_rate="55000000"	/>
			<fcore_rate	item_type="17"	active_opt="2"	enchant_level="8"	equal0_rate="220000000"	equal1_rate="110000000"	equal2_rate="55000000"	/>
			<fcore_rate	item_type="17"	active_opt="2"	enchant_level="9"	equal0_rate="220000000"	equal1_rate="110000000"	equal2_rate="55000000"	/>
			<fcore_rate	item_type="17"	active_opt="2"	enchant_level="10"	equal0_rate="220000000"	equal1_rate="110000000"	equal2_rate="55000000"	/>
			<fcore_rate	item_type="17"	active_opt="2"	enchant_level="11"	equal0_rate="220000000"	equal1_rate="110000000"	equal2_rate="55000000"	/>
			<fcore_rate	item_type="17"	active_opt="2"	enchant_level="12"	equal0_rate="220000000"	equal1_rate="110000000"	equal2_rate="55000000"	/>
			<fcore_rate	item_type="17"	active_opt="2"	enchant_level="13"	equal0_rate="220000000"	equal1_rate="110000000"	equal2_rate="55000000"	/>
			<fcore_rate	item_type="17"	active_opt="2"	enchant_level="14"	equal0_rate="220000000"	equal1_rate="110000000"	equal2_rate="55000000"	/>
			<fcore_rate	item_type="17"	active_opt="2"	enchant_level="15"	equal0_rate="220000000"	equal1_rate="110000000"	equal2_rate="55000000"	/>
			<fcore_rate	item_type="22"	active_opt="0"	enchant_level="0"	equal0_rate="350000000"	equal1_rate="175000000"	equal2_rate="87500000"	/>
			<fcore_rate	item_type="22"	active_opt="0"	enchant_level="1"	equal0_rate="350000000"	equal1_rate="175000000"	equal2_rate="87500000"	/>
			<fcore_rate	item_type="22"	active_opt="0"	enchant_level="2"	equal0_rate="350000000"	equal1_rate="175000000"	equal2_rate="87500000"	/>
			<fcore_rate	item_type="22"	active_opt="0"	enchant_level="3"	equal0_rate="360000000"	equal1_rate="180000000"	equal2_rate="90000000"	/>
			<fcore_rate	item_type="22"	active_opt="0"	enchant_level="4"	equal0_rate="360000000"	equal1_rate="180000000"	equal2_rate="90000000"	/>
			<fcore_rate	item_type="22"	active_opt="0"	enchant_level="5"	equal0_rate="370000000"	equal1_rate="185000000"	equal2_rate="92500000"	/>
			<fcore_rate	item_type="22"	active_opt="0"	enchant_level="6"	equal0_rate="370000000"	equal1_rate="185000000"	equal2_rate="92500000"	/>
			<fcore_rate	item_type="22"	active_opt="0"	enchant_level="7"	equal0_rate="380000000"	equal1_rate="190000000"	equal2_rate="95000000"	/>
			<fcore_rate	item_type="22"	active_opt="0"	enchant_level="8"	equal0_rate="390000000"	equal1_rate="195000000"	equal2_rate="97500000"	/>
			<fcore_rate	item_type="22"	active_opt="0"	enchant_level="9"	equal0_rate="400000000"	equal1_rate="200000000"	equal2_rate="100000000"	/>
			<fcore_rate	item_type="22"	active_opt="0"	enchant_level="10"	equal0_rate="410000000"	equal1_rate="205000000"	equal2_rate="102500000"	/>
			<fcore_rate	item_type="22"	active_opt="0"	enchant_level="11"	equal0_rate="420000000"	equal1_rate="210000000"	equal2_rate="105000000"	/>
			<fcore_rate	item_type="22"	active_opt="0"	enchant_level="12"	equal0_rate="440000000"	equal1_rate="220000000"	equal2_rate="110000000"	/>
			<fcore_rate	item_type="22"	active_opt="0"	enchant_level="13"	equal0_rate="450000000"	equal1_rate="225000000"	equal2_rate="112500000"	/>
			<fcore_rate	item_type="22"	active_opt="0"	enchant_level="14"	equal0_rate="470000000"	equal1_rate="235000000"	equal2_rate="117500000"	/>
			<fcore_rate	item_type="22"	active_opt="0"	enchant_level="15"	equal0_rate="490000000"	equal1_rate="245000000"	equal2_rate="122500000"	/>
			<fcore_rate	item_type="22"	active_opt="1"	enchant_level="0"	equal0_rate="200000000"	equal1_rate="100000000"	equal2_rate="50000000"	/>
			<fcore_rate	item_type="22"	active_opt="1"	enchant_level="1"	equal0_rate="210000000"	equal1_rate="105000000"	equal2_rate="52500000"	/>
			<fcore_rate	item_type="22"	active_opt="1"	enchant_level="2"	equal0_rate="220000000"	equal1_rate="110000000"	equal2_rate="55000000"	/>
			<fcore_rate	item_type="22"	active_opt="1"	enchant_level="3"	equal0_rate="230000000"	equal1_rate="115000000"	equal2_rate="57500000"	/>
			<fcore_rate	item_type="22"	active_opt="1"	enchant_level="4"	equal0_rate="240000000"	equal1_rate="120000000"	equal2_rate="60000000"	/>
			<fcore_rate	item_type="22"	active_opt="1"	enchant_level="5"	equal0_rate="250000000"	equal1_rate="125000000"	equal2_rate="62500000"	/>
			<fcore_rate	item_type="22"	active_opt="1"	enchant_level="6"	equal0_rate="260000000"	equal1_rate="130000000"	equal2_rate="65000000"	/>
			<fcore_rate	item_type="22"	active_opt="1"	enchant_level="7"	equal0_rate="280000000"	equal1_rate="140000000"	equal2_rate="70000000"	/>
			<fcore_rate	item_type="22"	active_opt="1"	enchant_level="8"	equal0_rate="290000000"	equal1_rate="145000000"	equal2_rate="72500000"	/>
			<fcore_rate	item_type="22"	active_opt="1"	enchant_level="9"	equal0_rate="310000000"	equal1_rate="155000000"	equal2_rate="77500000"	/>
			<fcore_rate	item_type="22"	active_opt="1"	enchant_level="10"	equal0_rate="340000000"	equal1_rate="170000000"	equal2_rate="85000000"	/>
			<fcore_rate	item_type="22"	active_opt="1"	enchant_level="11"	equal0_rate="370000000"	equal1_rate="185000000"	equal2_rate="92500000"	/>
			<fcore_rate	item_type="22"	active_opt="1"	enchant_level="12"	equal0_rate="400000000"	equal1_rate="200000000"	equal2_rate="100000000"	/>
			<fcore_rate	item_type="22"	active_opt="1"	enchant_level="13"	equal0_rate="430000000"	equal1_rate="215000000"	equal2_rate="107500000"	/>
			<fcore_rate	item_type="22"	active_opt="1"	enchant_level="14"	equal0_rate="460000000"	equal1_rate="230000000"	equal2_rate="115000000"	/>
			<fcore_rate	item_type="22"	active_opt="1"	enchant_level="15"	equal0_rate="490000000"	equal1_rate="245000000"	equal2_rate="122500000"	/>
			<fcore_rate	item_type="22"	active_opt="2"	enchant_level="0"	equal0_rate="50000000"	equal1_rate="25000000"	equal2_rate="12500000"	/>
			<fcore_rate	item_type="22"	active_opt="2"	enchant_level="1"	equal0_rate="60000000"	equal1_rate="30000000"	equal2_rate="15000000"	/>
			<fcore_rate	item_type="22"	active_opt="2"	enchant_level="2"	equal0_rate="80000000"	equal1_rate="40000000"	equal2_rate="20000000"	/>
			<fcore_rate	item_type="22"	active_opt="2"	enchant_level="3"	equal0_rate="90000000"	equal1_rate="45000000"	equal2_rate="22500000"	/>
			<fcore_rate	item_type="22"	active_opt="2"	enchant_level="4"	equal0_rate="110000000"	equal1_rate="55000000"	equal2_rate="27500000"	/>
			<fcore_rate	item_type="22"	active_opt="2"	enchant_level="5"	equal0_rate="120000000"	equal1_rate="60000000"	equal2_rate="30000000"	/>
			<fcore_rate	item_type="22"	active_opt="2"	enchant_level="6"	equal0_rate="150000000"	equal1_rate="75000000"	equal2_rate="37500000"	/>
			<fcore_rate	item_type="22"	active_opt="2"	enchant_level="7"	equal0_rate="170000000"	equal1_rate="85000000"	equal2_rate="42500000"	/>
			<fcore_rate	item_type="22"	active_opt="2"	enchant_level="8"	equal0_rate="200000000"	equal1_rate="100000000"	equal2_rate="50000000"	/>
			<fcore_rate	item_type="22"	active_opt="2"	enchant_level="9"	equal0_rate="220000000"	equal1_rate="110000000"	equal2_rate="55000000"	/>
			<fcore_rate	item_type="22"	active_opt="2"	enchant_level="10"	equal0_rate="270000000"	equal1_rate="135000000"	equal2_rate="67500000"	/>
			<fcore_rate	item_type="22"	active_opt="2"	enchant_level="11"	equal0_rate="310000000"	equal1_rate="155000000"	equal2_rate="77500000"	/>
			<fcore_rate	item_type="22"	active_opt="2"	enchant_level="12"	equal0_rate="360000000"	equal1_rate="180000000"	equal2_rate="90000000"	/>
			<fcore_rate	item_type="22"	active_opt="2"	enchant_level="13"	equal0_rate="400000000"	equal1_rate="200000000"	equal2_rate="100000000"	/>
			<fcore_rate	item_type="22"	active_opt="2"	enchant_level="14"	equal0_rate="450000000"	equal1_rate="225000000"	equal2_rate="112500000"	/>
			<fcore_rate	item_type="22"	active_opt="2"	enchant_level="15"	equal0_rate="490000000"	equal1_rate="245000000"	equal2_rate="122500000"	/>
		</fcore_rate_init>
		<fcore_change_init>
			<fcore_change	onehand_code="3"	twohand_code="23"	/>
			<fcore_change	onehand_code="4"	twohand_code="24"	/>
			<fcore_change	onehand_code="6"	twohand_code="26"	/>
			<fcore_change	onehand_code="8"	twohand_code="28"	/>
			<fcore_change	onehand_code="9"	twohand_code="29"	/>
			<fcore_change	onehand_code="10"	twohand_code="11"	/>
			<fcore_change	onehand_code="30"	twohand_code="31"	/>
			<fcore_change	onehand_code="32"	twohand_code="33"	/>
			<fcore_change	onehand_code="39"	twohand_code="40"	/>
			<fcore_change	onehand_code="41"	twohand_code="42"	/>
			<fcore_change	onehand_code="43"	twohand_code="44"	/>
			<fcore_change	onehand_code="49"	twohand_code="50"	/>
			<fcore_change	onehand_code="51"	twohand_code="52"	/>
			<fcore_change	onehand_code="113"	twohand_code="115"	/>
			<fcore_change	onehand_code="114"	twohand_code="116"	/>
		</fcore_change_init>
		<fcore_success_rate	default="50000000"	bike_same_op="25000000"	/>
	</force_core>
	<new_skill_list	default_exp1="4"	default_exp2="5"	>
		<skill_main	id="1"	name="skill0001"	type="1"	multi="1"	group="1"	dur=""	bfx_dur="0"	value_ref="0"	bfx_ref="1"	intensity="0"	element="0"	desc="skill_desc0001"	icon_id="J_icn_skill001"	>
			<attribute	target="1"	max_target="49"	reach="1"	mreach="0"	range="2"	range_type="0"	>
				<code	grip_calc="3"	anicode="1003"	fxcode_on="628"	fxcode_keep="-1"	/>
				<frame	term="48"	blendlimit="35"	hit_frame="30"	firing_frame="30"	ani_f="48"	local_f="0"	/>
				<effect	visual_type="-1"	movemethod="0"	/>
				<condition	twohand="1"	dual="1"	onehand="1"	bracer="0"	exclusive="0"	usecase="7429"	/>
			</attribute>
			<skill_param	exp1="24"	exp2="25"	>
				<power	atk="11,0,16,191"	ar="10,100"	critrate="0,0"	critdmg="0,0"	/>
				<cost	ctime="-96,2368"	mp="5,45"	mpadd=""	sp="-1"	/>
				<mission_cost	upkeepctime="0"	mission_ctime="-96,2368"	/>
			</skill_param>
		</skill_main>
		<skill_main	id="2"	name="skill0002"	type="1"	multi="1"	group="1"	dur=""	bfx_dur="0"	value_ref="0"	bfx_ref="0"	intensity="0"	element="0"	desc="skill_desc0002"	icon_id="J_icn_skill002"	>
			<attribute	target="1"	max_target="49"	reach="2"	mreach="1"	range="1"	range_type="1"	>
				<code	grip_calc="3"	anicode="1006"	fxcode_on="631"	fxcode_keep="-1"	/>
				<frame	term="45"	blendlimit="30"	hit_frame="20"	firing_frame="11"	ani_f="45"	local_f="0"	/>
				<effect	visual_type="-1"	movemethod="0"	/>
				<condition	twohand="1"	dual="1"	onehand="1"	bracer="0"	exclusive="0"	usecase="7511"	/>
			</attribute>
			<skill_param	exp1="23"	exp2="24"	>
				<power	atk="11,0,15,179"	ar="10,100"	critrate="0,0"	critdmg="0,0"	/>
				<cost	ctime="-90,2220"	mp="5,45"	mpadd=""	sp="-1"	/>
				<mission_cost	upkeepctime="0"	mission_ctime="-90,2220"	/>
			</skill_param>
		</skill_main>
		<skill_main	id="3"	name="skill0003"	type="1"	multi="1"	group="1"	dur=""	bfx_dur="0"	value_ref="0"	bfx_ref="1"	intensity="0"	element="0"	desc="skill_desc0003"	icon_id="J_icn_skill003"	>
			<attribute	target="1"	max_target="49"	reach="2"	mreach="1"	range="1"	range_type="0"	>
				<code	grip_calc="1"	anicode="1009"	fxcode_on="634"	fxcode_keep="-1"	/>
				<frame	term="60"	blendlimit="45"	hit_frame="20"	firing_frame="20"	ani_f="60"	local_f="0"	/>
				<effect	visual_type="-1"	movemethod="0"	/>
				<condition	twohand="1"	dual="0"	onehand="0"	bracer="0"	exclusive="1"	usecase="4097"	/>
			</attribute>
			<skill_param	exp1="30"	exp2="32"	>
				<power	atk="11,0,25,403"	ar="10,100"	critrate="0,0"	critdmg="0,0"	/>
				<cost	ctime="-120,2960"	mp="8,72"	mpadd=""	sp="-1"	/>
				<mission_cost	upkeepctime="0"	mission_ctime="-120,2960"	/>
			</skill_param>
		</skill_main>
		<skill_main	id="4"	name="skill0004"	type="1"	multi="1"	group="1"	dur=""	bfx_dur="0"	value_ref="0"	bfx_ref="0"	intensity="0"	element="0"	desc="skill_desc0004"	icon_id="J_icn_skill004"	>
			<attribute	target="1"	max_target="49"	reach="2"	mreach="1"	range="1"	range_type="0"	>
				<code	grip_calc="1"	anicode="1012"	fxcode_on="635"	fxcode_keep="-1"	/>
				<frame	term="60"	blendlimit="40"	hit_frame="31"	firing_frame="31"	ani_f="60"	local_f="0"	/>
				<effect	visual_type="-1"	movemethod="0"	/>
				<condition	twohand="0"	dual="1"	onehand="0"	bracer="0"	exclusive="2"	usecase="4100"	/>
			</attribute>
			<skill_param	exp1="30"	exp2="32"	>
				<power	atk="11,0,25,403"	ar="10,100"	critrate="0,10"	critdmg="0,10"	/>
				<cost	ctime="-120,2960"	mp="8,72"	mpadd=""	sp="-1"	/>
				<mission_cost	upkeepctime="0"	mission_ctime="-120,2960"	/>
			</skill_param>
		</skill_main>
		<skill_main	id="5"	name="skill0005"	type="1"	multi="1"	group="1"	dur=""	bfx_dur="0"	value_ref="0"	bfx_ref="0"	intensity="0"	element="0"	desc="skill_desc0005"	icon_id="J_icn_skill005"	>
			<attribute	target="1"	max_target="49"	reach="2"	mreach="1"	range="1"	range_type="0"	>
				<code	grip_calc="1"	anicode="1015"	fxcode_on="636"	fxcode_keep="-1"	/>
				<frame	term="60"	blendlimit="36"	hit_frame="24"	firing_frame="24"	ani_f="60"	local_f="0"	/>
				<effect	visual_type="-1"	movemethod="0"	/>
				<condition	twohand="0"	dual="0"	onehand="1"	bracer="0"	exclusive="0"	usecase="7424"	/>
			</attribute>
			<skill_param	exp1="30"	exp2="32"	>
				<power	atk="11,0,25,403"	ar="10,100"	critrate="0,0"	critdmg="0,0"	/>
				<cost	ctime="-120,2960"	mp="8,72"	mpadd=""	sp="-1"	/>
				<mission_cost	upkeepctime="0"	mission_ctime="-120,2960"	/>
			</skill_param>
		</skill_main>
		<skill_main	id="6"	name="skill0006"	type="1"	multi="1"	group="1"	dur=""	bfx_dur="0"	value_ref="0"	bfx_ref="1"	intensity="0"	element="0"	desc="skill_desc0006"	icon_id="J_icn_skill006"	>
			<attribute	target="1"	max_target="49"	reach="3"	mreach="1"	range="2"	range_type="0"	>
				<code	grip_calc="1"	anicode="1018"	fxcode_on="637"	fxcode_keep="-1"	/>
				<frame	term="90"	blendlimit="80"	hit_frame="54"	firing_frame="54"	ani_f="90"	local_f="0"	/>
				<effect	visual_type="-1"	movemethod="0"	/>
				<condition	twohand="1"	dual="0"	onehand="0"	bracer="0"	exclusive="1"	usecase="4099"	/>
			</attribute>
			<skill_param	exp1="45"	exp2="47"	>
				<power	atk="13,0,40,1659"	ar="10,100"	critrate="0,0"	critdmg="0,0"	/>
				<cost	ctime="-300,5700"	mp="19,171"	mpadd=""	sp="-1"	/>
				<mission_cost	upkeepctime="0"	mission_ctime="-300,5700"	/>
			</skill_param>
		</skill_main>
		<skill_main	id="7"	name="skill0007"	type="1"	multi="1"	group="1"	dur=""	bfx_dur="0"	value_ref="0"	bfx_ref="1"	intensity="0"	element="0"	desc="skill_desc0007"	icon_id="J_icn_skill007"	>
			<attribute	target="1"	max_target="49"	reach="2"	mreach="1"	range="1"	range_type="0"	>
				<code	grip_calc="1"	anicode="1021"	fxcode_on="638"	fxcode_keep="-1"	/>
				<frame	term="90"	blendlimit="80"	hit_frame="59"	firing_frame="59"	ani_f="90"	local_f="0"	/>
				<effect	visual_type="-1"	movemethod="0"	/>
				<condition	twohand="0"	dual="1"	onehand="0"	bracer="0"	exclusive="2"	usecase="4100"	/>
			</attribute>
			<skill_param	exp1="45"	exp2="47"	>
				<power	atk="13,0,40,1659"	ar="10,100"	critrate="0,5"	critdmg="0,20"	/>
				<cost	ctime="-300,5700"	mp="19,171"	mpadd=""	sp="-1"	/>
				<mission_cost	upkeepctime="0"	mission_ctime="-300,5700"	/>
			</skill_param>
		</skill_main>
		<skill_main	id="8"	name="skill0008"	type="1"	multi="1"	group="1"	dur=""	bfx_dur="0"	value_ref="0"	bfx_ref="1"	intensity="0"	element="0"	desc="skill_desc0008"	icon_id="J_icn_skill008"	>
			<attribute	target="1"	max_target="49"	reach="3"	mreach="1"	range="1"	range_type="1"	>
				<code	grip_calc="1"	anicode="1024"	fxcode_on="639"	fxcode_keep="-1"	/>
				<frame	term="80"	blendlimit="73"	hit_frame="39"	firing_frame="39"	ani_f="80"	local_f="0"	/>
				<effect	visual_type="-1"	movemethod="0"	/>
				<condition	twohand="0"	dual="0"	onehand="1"	bracer="0"	exclusive="5"	usecase="4352"	/>
			</attribute>
			<skill_param	exp1="40"	exp2="42"	>
				<power	atk="13,0,35,1428"	ar="10,100"	critrate="0,0"	critdmg="0,0"	/>
				<cost	ctime="-267,5065"	mp="19,171"	mpadd=""	sp="-1"	/>
				<mission_cost	upkeepctime="0"	mission_ctime="-267,5065"	/>
			</skill_param>
		</skill_main>
		<skill_main	id="9"	name="skill0009"	type="1"	multi="1"	group="1"	dur="0,8000"	bfx_dur="0"	value_ref="1"	bfx_ref="0"	intensity="0"	element="0"	desc="skill_desc0009"	icon_id="J_icn_skill009"	>
			<attribute	target="1"	max_target="49"	reach="2"	mreach="1"	range="1"	range_type="0"	>
				<code	grip_calc="1"	anicode="1027"	fxcode_on="640"	fxcode_keep="-1"	/>
				<frame	term="72"	blendlimit="68"	hit_frame="43"	firing_frame="43"	ani_f="72"	local_f="0"	/>
				<effect	visual_type="-1"	movemethod="0"	/>
				<condition	twohand="0"	dual="0"	onehand="1"	bracer="0"	exclusive="6"	usecase="7168"	/>
			</attribute>
			<skill_param	exp1="36"	exp2="38"	>
				<power	atk="13,0,30,1255"	ar="10,100"	critrate="0,0"	critdmg="0,0"	/>
				<cost	ctime="-240,4560"	mp="19,171"	mpadd=""	sp="-1"	/>
				<mission_cost	upkeepctime="0"	mission_ctime="-240,4560"	/>
			</skill_param>
		</skill_main>
		<skill_main	id="10"	name="skill0010"	type="1"	multi="0"	group="1"	dur=""	bfx_dur="0"	value_ref="0"	bfx_ref="1"	intensity="0"	element="0"	desc="skill_desc0010"	icon_id="J_icn_skill010"	>
			<attribute	target="1"	max_target="49"	reach="1"	mreach="0"	range="1"	range_type="0"	>
				<code	grip_calc="1"	anicode="1030"	fxcode_on="641"	fxcode_keep="-1"	/>
				<frame	term="51"	blendlimit="43"	hit_frame="22"	firing_frame="22"	ani_f="51"	local_f="0"	/>
				<effect	visual_type="-1"	movemethod="0"	/>
				<condition	twohand="1"	dual="0"	onehand="0"	bracer="0"	exclusive="1"	usecase="4097"	/>
			</attribute>
			<skill_param	exp1="26"	exp2="27"	>
				<power	atk="11,0,14,518"	ar="10,100"	critrate="0,0"	critdmg="0,0"	/>
				<cost	ctime="-170,3230"	mp="12,108"	mpadd=""	sp="-1"	/>
				<mission_cost	upkeepctime="0"	mission_ctime="-170,3230"	/>
			</skill_param>
		</skill_main>
		<skill_main	id="11"	name="skill0011"	type="1"	multi="0"	group="1"	dur=""	bfx_dur="0"	value_ref="0"	bfx_ref="1"	intensity="0"	element="0"	desc="skill_desc0011"	icon_id="J_icn_skill011"	>
			<attribute	target="1"	max_target="49"	reach="1"	mreach="0"	range="1"	range_type="0"	>
				<code	grip_calc="1"	anicode="1033"	fxcode_on="642"	fxcode_keep="-1"	/>
				<frame	term="51"	blendlimit="38"	hit_frame="22"	firing_frame="22"	ani_f="51"	local_f="0"	/>
				<effect	visual_type="-1"	movemethod="0"	/>
				<condition	twohand="0"	dual="0"	onehand="1"	bracer="0"	exclusive="5"	usecase="4352"	/>
			</attribute>
			<skill_param	exp1="26"	exp2="27"	>
				<power	atk="11,0,14,518"	ar="10,100"	critrate="0,0"	critdmg="0,0"	/>
				<cost	ctime="-170,3230"	mp="12,108"	mpadd=""	sp="-1"	/>
				<mission_cost	upkeepctime="0"	mission_ctime="-170,3230"	/>
			</skill_param>
		</skill_main>
		<skill_main	id="12"	name="skill0012"	type="1"	multi="1"	group="1"	dur=""	bfx_dur="0"	value_ref="0"	bfx_ref="1"	intensity="0"	element="0"	desc="skill_desc0012"	icon_id="J_icn_skill012"	>
			<attribute	target="1"	max_target="49"	reach="1"	mreach="0"	range="2"	range_type="0"	>
				<code	grip_calc="1"	anicode="1036"	fxcode_on="643"	fxcode_keep="-1"	/>
				<frame	term="66"	blendlimit="50"	hit_frame="35"	firing_frame="35"	ani_f="66"	local_f="0"	/>
				<effect	visual_type="-1"	movemethod="0"	/>
				<condition	twohand="1"	dual="0"	onehand="0"	bracer="0"	exclusive="1"	usecase="4097"	/>
			</attribute>
			<skill_param	exp1="33"	exp2="35"	>
				<power	atk="12,0,19,829"	ar="10,100"	critrate="0,0"	critdmg="0,0"	/>
				<cost	ctime="-220,4180"	mp="14,126"	mpadd=""	sp="-1"	/>
				<mission_cost	upkeepctime="0"	mission_ctime="-220,4180"	/>
			</skill_param>
		</skill_main>
		<skill_main	id="13"	name="skill0013"	type="1"	multi="1"	group="1"	dur=""	bfx_dur="0"	value_ref="0"	bfx_ref="1"	intensity="0"	element="0"	desc="skill_desc0013"	icon_id="J_icn_skill013"	>
			<attribute	target="1"	max_target="49"	reach="1"	mreach="0"	range="2"	range_type="0"	>
				<code	grip_calc="1"	anicode="1039"	fxcode_on="644"	fxcode_keep="-1"	/>
				<frame	term="60"	blendlimit="48"	hit_frame="30"	firing_frame="30"	ani_f="60"	local_f="0"	/>
				<effect	visual_type="-1"	movemethod="0"	/>
				<condition	twohand="0"	dual="0"	onehand="1"	bracer="0"	exclusive="5"	usecase="4352"	/>
			</attribute>
			<skill_param	exp1="30"	exp2="32"	>
				<power	atk="12,0,17,732"	ar="10,100"	critrate="0,0"	critdmg="0,0"	/>
				<cost	ctime="-200,3800"	mp="14,126"	mpadd=""	sp="-1"	/>
				<mission_cost	upkeepctime="0"	mission_ctime="-200,3800"	/>
			</skill_param>
		</skill_main>
		<skill_main	id="14"	name="skill0014"	type="1"	multi="1"	group="1"	dur=""	bfx_dur="0"	value_ref="0"	bfx_ref="1"	intensity="0"	element="0"	desc="skill_desc0014"	icon_id="J_icn_skill014"	>
			<attribute	target="1"	max_target="49"	reach="1"	mreach="0"	range="2"	range_type="0"	>
				<code	grip_calc="1"	anicode="1042"	fxcode_on="645"	fxcode_keep="-1"	/>
				<frame	term="90"	blendlimit="80"	hit_frame="52"	firing_frame="52"	ani_f="90"	local_f="0"	/>
				<effect	visual_type="-1"	movemethod="0"	/>
				<condition	twohand="1"	dual="0"	onehand="0"	bracer="0"	exclusive="1"	usecase="4099"	/>
			</attribute>
			<skill_param	exp1="45"	exp2="47"	>
				<power	atk="14,0,33,2058"	ar="10,100"	critrate="0,0"	critdmg="0,0"	/>
				<cost	ctime="-300,5700"	mp="22,198"	mpadd=""	sp="-1"	/>
				<mission_cost	upkeepctime="0"	mission_ctime="-300,5700"	/>
			</skill_param>
		</skill_main>
		<skill_main	id="15"	name="skill0015"	type="1"	multi="1"	group="1"	dur=""	bfx_dur="0"	value_ref="0"	bfx_ref="1"	intensity="0"	element="0"	desc="skill_desc0015"	icon_id="J_icn_skill015"	>
			<attribute	target="1"	max_target="49"	reach="1"	mreach="0"	range="2"	range_type="0"	>
				<code	grip_calc="1"	anicode="1045"	fxcode_on="646"	fxcode_keep="-1"	/>
				<frame	term="80"	blendlimit="70"	hit_frame="50"	firing_frame="50"	ani_f="80"	local_f="0"	/>
				<effect	visual_type="-1"	movemethod="0"	/>
				<condition	twohand="0"	dual="0"	onehand="1"	bracer="0"	exclusive="5"	usecase="4352"	/>
			</attribute>
			<skill_param	exp1="40"	exp2="42"	>
				<power	atk="14,0,28,1749"	ar="10,100"	critrate="0,0"	critdmg="0,0"	/>
				<cost	ctime="-267,5065"	mp="22,198"	mpadd=""	sp="-1"	/>
				<mission_cost	upkeepctime="0"	mission_ctime="-267,5065"	/>
			</skill_param>
		</skill_main>
		<skill_main	id="16"	name="skill0016"	type="1"	multi="1"	group="1"	dur=""	bfx_dur="0"	value_ref="0"	bfx_ref="0"	intensity="0"	element="0"	desc="skill_desc0016"	icon_id="J_icn_skill016"	>
			<attribute	target="1"	max_target="49"	reach="1"	mreach="0"	range="2"	range_type="0"	>
				<code	grip_calc="1"	anicode="1048"	fxcode_on="647"	fxcode_keep="-1"	/>
				<frame	term="40"	blendlimit="30"	hit_frame="16"	firing_frame="16"	ani_f="40"	local_f="0"	/>
				<effect	visual_type="-1"	movemethod="0"	/>
				<condition	twohand="0"	dual="1"	onehand="0"	bracer="0"	exclusive="2"	usecase="4100"	/>
			</attribute>
			<skill_param	exp1="20"	exp2="21"	>
				<power	atk="11,0,10,384"	ar="10,100"	critrate="0,10"	critdmg="0,10"	/>
				<cost	ctime="-133,2533"	mp="12,108"	mpadd=""	sp="-1"	/>
				<mission_cost	upkeepctime="0"	mission_ctime="-133,2533"	/>
			</skill_param>
		</skill_main>
		<skill_main	id="17"	name="skill0017"	type="1"	multi="1"	group="1"	dur="0,8000"	bfx_dur="0"	value_ref="1"	bfx_ref="0"	intensity="0"	element="0"	desc="skill_desc0017"	icon_id="J_icn_skill017"	>
			<attribute	target="1"	max_target="49"	reach="1"	mreach="0"	range="2"	range_type="0"	>
				<code	grip_calc="1"	anicode="1051"	fxcode_on="648"	fxcode_keep="-1"	/>
				<frame	term="40"	blendlimit="30"	hit_frame="16"	firing_frame="16"	ani_f="40"	local_f="0"	/>
				<effect	visual_type="-1"	movemethod="0"	/>
				<condition	twohand="0"	dual="0"	onehand="1"	bracer="0"	exclusive="6"	usecase="7168"	/>
			</attribute>
			<skill_param	exp1="20"	exp2="21"	>
				<power	atk="11,0,10,384"	ar="10,100"	critrate="0,0"	critdmg="0,0"	/>
				<cost	ctime="-133,2533"	mp="12,108"	mpadd=""	sp="-1"	/>
				<mission_cost	upkeepctime="0"	mission_ctime="-133,2533"	/>
			</skill_param>
		</skill_main>
		<skill_main	id="18"	name="skill0018"	type="1"	multi="1"	group="1"	dur=""	bfx_dur="0"	value_ref="0"	bfx_ref="0"	intensity="0"	element="0"	desc="skill_desc0018"	icon_id="J_icn_skill018"	>
			<attribute	target="1"	max_target="49"	reach="1"	mreach="0"	range="2"	range_type="0"	>
				<code	grip_calc="1"	anicode="1054"	fxcode_on="649"	fxcode_keep="-1"	/>
				<frame	term="60"	blendlimit="50"	hit_frame="33"	firing_frame="33"	ani_f="60"	local_f="0"	/>
				<effect	visual_type="-1"	movemethod="0"	/>
				<condition	twohand="0"	dual="1"	onehand="0"	bracer="0"	exclusive="2"	usecase="4100"	/>
			</attribute>
			<skill_param	exp1="30"	exp2="32"	>
				<power	atk="12,0,17,732"	ar="10,100"	critrate="0,10"	critdmg="0,10"	/>
				<cost	ctime="-200,3800"	mp="14,126"	mpadd=""	sp="-1"	/>
				<mission_cost	upkeepctime="0"	mission_ctime="-200,3800"	/>
			</skill_param>
		</skill_main>
		<skill_main	id="19"	name="skill0019"	type="1"	multi="1"	group="1"	dur="0,8000"	bfx_dur="0"	value_ref="1"	bfx_ref="0"	intensity="0"	element="0"	desc="skill_desc0019"	icon_id="J_icn_skill019"	>
			<attribute	target="1"	max_target="49"	reach="1"	mreach="0"	range="2"	range_type="0"	>
				<code	grip_calc="1"	anicode="1057"	fxcode_on="650"	fxcode_keep="-1"	/>
				<frame	term="60"	blendlimit="39"	hit_frame="29"	firing_frame="29"	ani_f="60"	local_f="0"	/>
				<effect	visual_type="-1"	movemethod="0"	/>
				<condition	twohand="0"	dual="0"	onehand="1"	bracer="0"	exclusive="6"	usecase="7168"	/>
			</attribute>
			<skill_param	exp1="30"	exp2="32"	>
				<power	atk="12,0,17,732"	ar="10,100"	critrate="0,0"	critdmg="0,0"	/>
				<cost	ctime="-200,3800"	mp="14,126"	mpadd=""	sp="-1"	/>
				<mission_cost	upkeepctime="0"	mission_ctime="-200,3800"	/>
			</skill_param>
		</skill_main>
		<skill_main	id="20"	name="skill0020"	type="1"	multi="1"	group="1"	dur=""	bfx_dur="0"	value_ref="0"	bfx_ref="1"	intensity="0"	element="0"	desc="skill_desc0020"	icon_id="J_icn_skill020"	>
			<attribute	target="1"	max_target="49"	reach="1"	mreach="0"	range="2"	range_type="0"	>
				<code	grip_calc="1"	anicode="1060"	fxcode_on="651"	fxcode_keep="-1"	/>
				<frame	term="120"	blendlimit="105"	hit_frame="80"	firing_frame="80"	ani_f="120"	local_f="0"	/>
				<effect	visual_type="-1"	movemethod="0"	/>
				<condition	twohand="0"	dual="1"	onehand="0"	bracer="0"	exclusive="2"	usecase="4100"	/>
			</attribute>
			<skill_param	exp1="60"	exp2="63"	>
				<power	atk="14,0,49,2986"	ar="10,100"	critrate="0,5"	critdmg="0,20"	/>
				<cost	ctime="-400,7600"	mp="22,198"	mpadd=""	sp="-1"	/>
				<mission_cost	upkeepctime="0"	mission_ctime="-400,7600"	/>
			</skill_param>
		</skill_main>
		<skill_main	id="21"	name="skill0021"	type="1"	multi="1"	group="1"	dur="0,8000"	bfx_dur="0"	value_ref="1"	bfx_ref="0"	intensity="0"	element="0"	desc="skill_desc0021"	icon_id="J_icn_skill021"	>
			<attribute	target="1"	max_target="49"	reach="1"	mreach="0"	range="2"	range_type="0"	>
				<code	grip_calc="1"	anicode="1063"	fxcode_on="652"	fxcode_keep="-1"	/>
				<frame	term="78"	blendlimit="76"	hit_frame="60"	firing_frame="60"	ani_f="78"	local_f="0"	/>
				<effect	visual_type="-1"	movemethod="0"	/>
				<condition	twohand="0"	dual="0"	onehand="1"	bracer="0"	exclusive="6"	usecase="7168"	/>
			</attribute>
			<skill_param	exp1="39"	exp2="41"	>
				<power	atk="14,0,26,1672"	ar="10,100"	critrate="0,0"	critdmg="0,0"	/>
				<cost	ctime="-260,4940"	mp="22,198"	mpadd=""	sp="-1"	/>
				<mission_cost	upkeepctime="0"	mission_ctime="-260,4940"	/>
			</skill_param>
		</skill_main>
		<skill_main	id="22"	name="skill0022"	type="1"	multi="0"	group="1"	dur=""	bfx_dur="0"	value_ref="0"	bfx_ref="1"	intensity="0"	element="0"	desc="skill_desc0022"	icon_id="J_icn_skill022"	>
			<attribute	target="1"	max_target="49"	reach="1"	mreach="0"	range="1"	range_type="0"	>
				<code	grip_calc="3"	anicode="1066"	fxcode_on="653"	fxcode_keep="-1"	/>
				<frame	term="48"	blendlimit="35"	hit_frame="22"	firing_frame="22"	ani_f="48"	local_f="0"	/>
				<effect	visual_type="-1"	movemethod="0"	/>
				<condition	twohand="1"	dual="1"	onehand="1"	bracer="0"	exclusive="0"	usecase="7509"	/>
			</attribute>
			<skill_param	exp1="24"	exp2="25"	>
				<power	atk="10,0,17,890"	ar="10,100"	critrate="0,0"	critdmg="0,0"	/>
				<cost	ctime="-160,3040"	mp="17,153"	mpadd=""	sp="-1"	/>
				<mission_cost	upkeepctime="0"	mission_ctime="-160,3040"	/>
			</skill_param>
		</skill_main>
		<skill_main	id="23"	name="skill0023"	type="1"	multi="1"	group="1"	dur=""	bfx_dur="0"	value_ref="0"	bfx_ref="1"	intensity="0"	element="0"	desc="skill_desc0023"	icon_id="J_icn_skill023"	>
			<attribute	target="1"	max_target="49"	reach="12"	mreach="1"	range="2"	range_type="0"	>
				<code	grip_calc="1"	anicode="1069"	fxcode_on="656"	fxcode_keep="-1"	/>
				<frame	term="66"	blendlimit="52"	hit_frame="28"	firing_frame="28"	ani_f="66"	local_f="0"	/>
				<effect	visual_type="-1"	movemethod="0"	/>
				<condition	twohand="1"	dual="0"	onehand="0"	bracer="0"	exclusive="1"	usecase="4099"	/>
			</attribute>
			<skill_param	exp1="33"	exp2="35"	>
				<power	atk="13,0,22,1027"	ar="10,100"	critrate="0,0"	critdmg="0,0"	/>
				<cost	ctime="-220,4180"	mp="18,162"	mpadd=""	sp="-1"	/>
				<mission_cost	upkeepctime="0"	mission_ctime="-220,4180"	/>
			</skill_param>
		</skill_main>
		<skill_main	id="24"	name="skill0024"	type="1"	multi="1"	group="1"	dur=""	bfx_dur="0"	value_ref="0"	bfx_ref="1"	intensity="0"	element="0"	desc="skill_desc0024"	icon_id="J_icn_skill024"	>
			<attribute	target="1"	max_target="49"	reach="1"	mreach="0"	range="2"	range_type="0"	>
				<code	grip_calc="1"	anicode="1072"	fxcode_on="657"	fxcode_keep="-1"	/>
				<frame	term="66"	blendlimit="50"	hit_frame="31"	firing_frame="31"	ani_f="66"	local_f="0"	/>
				<effect	visual_type="-1"	movemethod="0"	/>
				<condition	twohand="0"	dual="1"	onehand="0"	bracer="0"	exclusive="2"	usecase="4108"	/>
			</attribute>
			<skill_param	exp1="33"	exp2="35"	>
				<power	atk="13,0,22,1027"	ar="10,100"	critrate="0,10"	critdmg="0,10"	/>
				<cost	ctime="-220,4180"	mp="18,162"	mpadd=""	sp="-1"	/>
				<mission_cost	upkeepctime="0"	mission_ctime="-220,4180"	/>
			</skill_param>
		</skill_main>
		<skill_main	id="25"	name="skill0025"	type="1"	multi="1"	group="1"	dur=""	bfx_dur="0"	value_ref="0"	bfx_ref="1"	intensity="0"	element="0"	desc="skill_desc0025"	icon_id="J_icn_skill025"	>
			<attribute	target="1"	max_target="49"	reach="1"	mreach="0"	range="2"	range_type="0"	>
				<code	grip_calc="1"	anicode="1075"	fxcode_on="658"	fxcode_keep="-1"	/>
				<frame	term="66"	blendlimit="48"	hit_frame="32"	firing_frame="32"	ani_f="66"	local_f="0"	/>
				<effect	visual_type="-1"	movemethod="0"	/>
				<condition	twohand="0"	dual="0"	onehand="1"	bracer="0"	exclusive="0"	usecase="7426"	/>
			</attribute>
			<skill_param	exp1="33"	exp2="35"	>
				<power	atk="13,0,22,1027"	ar="10,100"	critrate="0,0"	critdmg="0,0"	/>
				<cost	ctime="-220,4180"	mp="18,162"	mpadd=""	sp="-1"	/>
				<mission_cost	upkeepctime="0"	mission_ctime="-220,4180"	/>
			</skill_param>
		</skill_main>
		<skill_main	id="26"	name="skill0026"	type="1"	multi="1"	group="1"	dur=""	bfx_dur="0"	value_ref="0"	bfx_ref="1"	intensity="0"	element="0"	desc="skill_desc0026"	icon_id="J_icn_skill026"	>
			<attribute	target="1"	max_target="49"	reach="2"	mreach="1"	range="2"	range_type="0"	>
				<code	grip_calc="1"	anicode="1078"	fxcode_on="659"	fxcode_keep="-1"	/>
				<frame	term="86"	blendlimit="83"	hit_frame="40"	firing_frame="40"	ani_f="86"	local_f="0"	/>
				<effect	visual_type="-1"	movemethod="0"	/>
				<condition	twohand="1"	dual="0"	onehand="0"	bracer="0"	exclusive="1"	usecase="4097"	/>
			</attribute>
			<skill_param	exp1="43"	exp2="45"	>
				<power	atk="14,0,32,2082"	ar="10,100"	critrate="0,0"	critdmg="0,0"	/>
				<cost	ctime="-287,5445"	mp="23,207"	mpadd=""	sp="-1"	/>
				<mission_cost	upkeepctime="0"	mission_ctime="-287,5445"	/>
			</skill_param>
		</skill_main>
		<skill_main	id="27"	name="skill0027"	type="1"	multi="1"	group="1"	dur=""	bfx_dur="0"	value_ref="0"	bfx_ref="1"	intensity="0"	element="0"	desc="skill_desc0027"	icon_id="J_icn_skill027"	>
			<attribute	target="1"	max_target="49"	reach="1"	mreach="0"	range="2"	range_type="0"	>
				<code	grip_calc="1"	anicode="1081"	fxcode_on="660"	fxcode_keep="-1"	/>
				<frame	term="90"	blendlimit="85"	hit_frame="31"	firing_frame="31"	ani_f="90"	local_f="0"	/>
				<effect	visual_type="-1"	movemethod="0"	/>
				<condition	twohand="0"	dual="1"	onehand="0"	bracer="0"	exclusive="2"	usecase="4100"	/>
			</attribute>
			<skill_param	exp1="45"	exp2="47"	>
				<power	atk="14,0,34,2206"	ar="10,100"	critrate="0,5"	critdmg="0,20"	/>
				<cost	ctime="-300,5700"	mp="23,207"	mpadd=""	sp="-1"	/>
				<mission_cost	upkeepctime="0"	mission_ctime="-300,5700"	/>
			</skill_param>
		</skill_main>
		<skill_main	id="28"	name="skill0028"	type="1"	multi="1"	group="1"	dur=""	bfx_dur="0"	value_ref="0"	bfx_ref="1"	intensity="0"	element="0"	desc="skill_desc0028"	icon_id="J_icn_skill028"	>
			<attribute	target="1"	max_target="49"	reach="4"	mreach="1"	range="1"	range_type="1"	>
				<code	grip_calc="1"	anicode="1084"	fxcode_on="661"	fxcode_keep="-1"	/>
				<frame	term="90"	blendlimit="85"	hit_frame="72"	firing_frame="50"	ani_f="90"	local_f="50"	/>
				<effect	visual_type="-1"	movemethod="0"	/>
				<condition	twohand="0"	dual="0"	onehand="1"	bracer="0"	exclusive="5"	usecase="4352"	/>
			</attribute>
			<skill_param	exp1="45"	exp2="47"	>
				<power	atk="14,0,34,2206"	ar="10,100"	critrate="0,0"	critdmg="0,0"	/>
				<cost	ctime="-300,5700"	mp="23,207"	mpadd=""	sp="-1"	/>
				<mission_cost	upkeepctime="0"	mission_ctime="-300,5700"	/>
			</skill_param>
		</skill_main>
		<skill_main	id="29"	name="skill0029"	type="1"	multi="1"	group="1"	dur="0,8000"	bfx_dur="0"	value_ref="1"	bfx_ref="1"	intensity="0"	element="0"	desc="skill_desc0029"	icon_id="J_icn_skill029"	>
			<attribute	target="1"	max_target="49"	reach="1"	mreach="0"	range="2"	range_type="0"	>
				<code	grip_calc="1"	anicode="1087"	fxcode_on="662"	fxcode_keep="-1"	/>
				<frame	term="80"	blendlimit="75"	hit_frame="41"	firing_frame="41"	ani_f="80"	local_f="0"	/>
				<effect	visual_type="-1"	movemethod="0"	/>
				<condition	twohand="0"	dual="0"	onehand="1"	bracer="0"	exclusive="6"	usecase="7168"	/>
			</attribute>
			<skill_param	exp1="40"	exp2="42"	>
				<power	atk="14,0,28,1876"	ar="10,100"	critrate="0,0"	critdmg="0,0"	/>
				<cost	ctime="-267,5065"	mp="23,207"	mpadd=""	sp="-1"	/>
				<mission_cost	upkeepctime="0"	mission_ctime="-267,5065"	/>
			</skill_param>
		</skill_main>
		<skill_main	id="30"	name="skill0030"	type="1"	multi="0"	group="1"	dur=""	bfx_dur="0"	value_ref="0"	bfx_ref="1"	intensity="0"	element="0"	desc="skill_desc0030"	icon_id="J_icn_skill030"	>
			<attribute	target="1"	max_target="1"	reach="4"	mreach="1"	range="1"	range_type="0"	>
				<code	grip_calc="1"	anicode="1090"	fxcode_on="663"	fxcode_keep="-1"	/>
				<frame	term="38"	blendlimit="25"	hit_frame="18"	firing_frame="18"	ani_f="38"	local_f="0"	/>
				<effect	visual_type="-1"	movemethod="3"	/>
				<condition	twohand="1"	dual="0"	onehand="0"	bracer="0"	exclusive="1"	usecase="4099"	/>
			</attribute>
			<skill_param	exp1="19"	exp2="20"	>
				<power	atk="10,0,14,1062"	ar="10,100"	critrate="0,0"	critdmg="0,0"	/>
				<cost	ctime="-127,2405"	mp="21,189"	mpadd=""	sp="-1"	/>
				<mission_cost	upkeepctime="0"	mission_ctime="-127,2405"	/>
			</skill_param>
		</skill_main>
		<skill_main	id="31"	name="skill0031"	type="1"	multi="0"	group="1"	dur=""	bfx_dur="0"	value_ref="0"	bfx_ref="0"	intensity="0"	element="0"	desc="skill_desc0031"	icon_id="J_icn_skill031"	>
			<attribute	target="1"	max_target="1"	reach="4"	mreach="1"	range="1"	range_type="0"	>
				<code	grip_calc="1"	anicode="1093"	fxcode_on="664"	fxcode_keep="-1"	/>
				<frame	term="34"	blendlimit="25"	hit_frame="17"	firing_frame="17"	ani_f="34"	local_f="0"	/>
				<effect	visual_type="-1"	movemethod="3"	/>
				<condition	twohand="0"	dual="1"	onehand="0"	bracer="0"	exclusive="2"	usecase="4108"	/>
			</attribute>
			<skill_param	exp1="17"	exp2="18"	>
				<power	atk="10,0,13,955"	ar="10,100"	critrate="0,5"	critdmg="0,20"	/>
				<cost	ctime="-113,2153"	mp="21,189"	mpadd=""	sp="-1"	/>
				<mission_cost	upkeepctime="0"	mission_ctime="-113,2153"	/>
			</skill_param>
		</skill_main>
		<skill_main	id="32"	name="skill0032"	type="1"	multi="0"	group="1"	dur=""	bfx_dur="0"	value_ref="0"	bfx_ref="1"	intensity="0"	element="0"	desc="skill_desc0032"	icon_id="J_icn_skill032"	>
			<attribute	target="1"	max_target="1"	reach="4"	mreach="1"	range="1"	range_type="0"	>
				<code	grip_calc="1"	anicode="1096"	fxcode_on="665"	fxcode_keep="-1"	/>
				<frame	term="38"	blendlimit="25"	hit_frame="17"	firing_frame="17"	ani_f="38"	local_f="0"	/>
				<effect	visual_type="-1"	movemethod="3"	/>
				<condition	twohand="0"	dual="0"	onehand="1"	bracer="0"	exclusive="5"	usecase="13056"	/>
			</attribute>
			<skill_param	exp1="19"	exp2="20"	>
				<power	atk="10,0,14,1062"	ar="10,100"	critrate="0,0"	critdmg="0,0"	/>
				<cost	ctime="-127,2405"	mp="21,189"	mpadd=""	sp="-1"	/>
				<mission_cost	upkeepctime="0"	mission_ctime="-127,2405"	/>
			</skill_param>
		</skill_main>
		<skill_main	id="33"	name="skill0033"	type="1"	multi="0"	group="1"	dur="0,8000"	bfx_dur="0"	value_ref="1"	bfx_ref="0"	intensity="0"	element="0"	desc="skill_desc0033"	icon_id="J_icn_skill033"	>
			<attribute	target="1"	max_target="1"	reach="4"	mreach="1"	range="1"	range_type="0"	>
				<code	grip_calc="1"	anicode="1099"	fxcode_on="666"	fxcode_keep="-1"	/>
				<frame	term="38"	blendlimit="25"	hit_frame="17"	firing_frame="17"	ani_f="38"	local_f="0"	/>
				<effect	visual_type="-1"	movemethod="3"	/>
				<condition	twohand="0"	dual="0"	onehand="1"	bracer="0"	exclusive="6"	usecase="7168"	/>
			</attribute>
			<skill_param	exp1="19"	exp2="20"	>
				<power	atk="10,0,14,1062"	ar="10,100"	critrate="0,0"	critdmg="0,0"	/>
				<cost	ctime="-127,2405"	mp="21,189"	mpadd=""	sp="-1"	/>
				<mission_cost	upkeepctime="0"	mission_ctime="-127,2405"	/>
			</skill_param>
		</skill_main>
		<skill_main	id="34"	name="skill0034"	type="1"	multi="1"	group="1"	dur=""	bfx_dur="0"	value_ref="0"	bfx_ref="1"	intensity="0"	element="0"	desc="skill_desc0034"	icon_id="J_icn_skill034"	>
			<attribute	target="1"	max_target="49"	reach="7"	mreach="1"	range="2"	range_type="1"	>
				<code	grip_calc="1"	anicode="1102"	fxcode_on="667"	fxcode_keep="-1"	/>
				<frame	term="130"	blendlimit="100"	hit_frame="90"	firing_frame="90"	ani_f="130"	local_f="0"	/>
				<effect	visual_type="-1"	movemethod="4"	/>
				<condition	twohand="1"	dual="0"	onehand="0"	bracer="0"	exclusive="1"	usecase="4099"	/>
			</attribute>
			<skill_param	exp1="65"	exp2="68"	>
				<power	atk="17,0,60,8000"	ar="10,100"	critrate="0,0"	critdmg="0,0"	/>
				<cost	ctime="-433,11983"	mp="30,270"	mpadd=""	sp="-1"	/>
				<mission_cost	upkeepctime="0"	mission_ctime="-433,11983"	/>
			</skill_param>
		</skill_main>
		<skill_main	id="35"	name="skill0035"	type="1"	multi="1"	group="1"	dur="0,8000"	bfx_dur="0"	value_ref="1"	bfx_ref="1"	intensity="0"	element="0"	desc="skill_desc0035"	icon_id="J_icn_skill035"	>
			<attribute	target="1"	max_target="49"	reach="7"	mreach="1"	range="2"	range_type="1"	>
				<code	grip_calc="1"	anicode="1105"	fxcode_on="668"	fxcode_keep="-1"	/>
				<frame	term="140"	blendlimit="120"	hit_frame="106"	firing_frame="106"	ani_f="140"	local_f="0"	/>
				<effect	visual_type="-1"	movemethod="4"	/>
				<condition	twohand="0"	dual="1"	onehand="0"	bracer="0"	exclusive="2"	usecase="4108"	/>
			</attribute>
			<skill_param	exp1="70"	exp2="74"	>
				<power	atk="17,0,55,7500"	ar="10,100"	critrate="0,10"	critdmg="0,10"	/>
				<cost	ctime="-467,12615"	mp="30,270"	mpadd=""	sp="-1"	/>
				<mission_cost	upkeepctime="0"	mission_ctime="-467,12615"	/>
			</skill_param>
		</skill_main>
		<skill_main	id="36"	name="skill0036"	type="1"	multi="1"	group="1"	dur=""	bfx_dur="0"	value_ref="0"	bfx_ref="1"	intensity="0"	element="0"	desc="skill_desc0036"	icon_id="J_icn_skill036"	>
			<attribute	target="1"	max_target="49"	reach="7"	mreach="1"	range="2"	range_type="1"	>
				<code	grip_calc="1"	anicode="1108"	fxcode_on="669"	fxcode_keep="-1"	/>
				<frame	term="120"	blendlimit="108"	hit_frame="90"	firing_frame="90"	ani_f="120"	local_f="0"	/>
				<effect	visual_type="-1"	movemethod="4"	/>
				<condition	twohand="0"	dual="0"	onehand="1"	bracer="0"	exclusive="5"	usecase="13056"	/>
			</attribute>
			<skill_param	exp1="60"	exp2="63"	>
				<power	atk="17,0,45,6500"	ar="10,100"	critrate="0,0"	critdmg="0,0"	/>
				<cost	ctime="-400,11350"	mp="30,270"	mpadd=""	sp="-1"	/>
				<mission_cost	upkeepctime="0"	mission_ctime="-400,11350"	/>
			</skill_param>
		</skill_main>
		<skill_main	id="37"	name="skill0037"	type="1"	multi="1"	group="1"	dur="0,8000"	bfx_dur="0"	value_ref="1"	bfx_ref="1"	intensity="0"	element="0"	desc="skill_desc0037"	icon_id="J_icn_skill037"	>
			<attribute	target="1"	max_target="49"	reach="7"	mreach="1"	range="2"	range_type="1"	>
				<code	grip_calc="1"	anicode="1111"	fxcode_on="670"	fxcode_keep="-1"	/>
				<frame	term="124"	blendlimit="110"	hit_frame="97"	firing_frame="97"	ani_f="124"	local_f="0"	/>
				<effect	visual_type="-1"	movemethod="4"	/>
				<condition	twohand="0"	dual="0"	onehand="1"	bracer="0"	exclusive="6"	usecase="7168"	/>
			</attribute>
			<skill_param	exp1="62"	exp2="65"	>
				<power	atk="17,0,55,7200"	ar="10,100"	critrate="0,0"	critdmg="0,0"	/>
				<cost	ctime="-413,11603"	mp="30,270"	mpadd=""	sp="-1"	/>
				<mission_cost	upkeepctime="0"	mission_ctime="-413,11603"	/>
			</skill_param>
		</skill_main>
		<skill_main	id="38"	name="skill0038"	type="1"	multi="1"	group="1"	dur=""	bfx_dur="0"	value_ref="0"	bfx_ref="1"	intensity="0"	element="0"	desc="skill_desc0038"	icon_id="J_icn_skill038"	>
			<attribute	target="1"	max_target="49"	reach="0"	mreach="1"	range="2"	range_type="0"	>
				<code	grip_calc="3"	anicode="1114"	fxcode_on="671"	fxcode_keep="-1"	/>
				<frame	term="64"	blendlimit="53"	hit_frame="31"	firing_frame="31"	ani_f="64"	local_f="0"	/>
				<effect	visual_type="-1"	movemethod="0"	/>
				<condition	twohand="1"	dual="1"	onehand="1"	bracer="0"	exclusive="0"	usecase="7509"	/>
			</attribute>
			<skill_param	exp1="32"	exp2="34"	>
				<power	atk="12,0,12,2034"	ar="10,100"	critrate="0,0"	critdmg="0,0"	/>
				<cost	ctime="-213,4053"	mp="24,216"	mpadd=""	sp="-1"	/>
				<mission_cost	upkeepctime="0"	mission_ctime="-213,4053"	/>
			</skill_param>
		</skill_main>
		<skill_main	id="39"	name="skill0039"	type="1"	multi="1"	group="1"	dur=""	bfx_dur="0"	value_ref="0"	bfx_ref="1"	intensity="0"	element="0"	desc="skill_desc0039"	icon_id="J_icn_skill039"	>
			<attribute	target="1"	max_target="49"	reach="0"	mreach="1"	range="2"	range_type="0"	>
				<code	grip_calc="1"	anicode="1117"	fxcode_on="674"	fxcode_keep="-1"	/>
				<frame	term="114"	blendlimit="94"	hit_frame="72"	firing_frame="72"	ani_f="114"	local_f="72"	/>
				<effect	visual_type="-1"	movemethod="0"	/>
				<condition	twohand="1"	dual="0"	onehand="0"	bracer="0"	exclusive="1"	usecase="4097"	/>
			</attribute>
			<skill_param	exp1="57"	exp2="60"	>
				<power	atk="15,0,45,3579"	ar="10,100"	critrate="0,0"	critdmg="0,0"	/>
				<cost	ctime="-380,7220"	mp="26,234"	mpadd=""	sp="-1"	/>
				<mission_cost	upkeepctime="0"	mission_ctime="-380,7220"	/>
			</skill_param>
		</skill_main>
		<skill_main	id="40"	name="skill0040"	type="1"	multi="1"	group="1"	dur=""	bfx_dur="0"	value_ref="0"	bfx_ref="0"	intensity="0"	element="0"	desc="skill_desc0040"	icon_id="J_icn_skill040"	>
			<attribute	target="1"	max_target="49"	reach="0"	mreach="1"	range="2"	range_type="0"	>
				<code	grip_calc="1"	anicode="1120"	fxcode_on="675"	fxcode_keep="-1"	/>
				<frame	term="114"	blendlimit="90"	hit_frame="65"	firing_frame="65"	ani_f="110"	local_f="65"	/>
				<effect	visual_type="-1"	movemethod="0"	/>
				<condition	twohand="0"	dual="1"	onehand="0"	bracer="0"	exclusive="2"	usecase="4100"	/>
			</attribute>
			<skill_param	exp1="57"	exp2="60"	>
				<power	atk="15,0,45,3579"	ar="10,100"	critrate="0,5"	critdmg="0,20"	/>
				<cost	ctime="-380,7220"	mp="26,234"	mpadd=""	sp="-1"	/>
				<mission_cost	upkeepctime="0"	mission_ctime="-380,7220"	/>
			</skill_param>
		</skill_main>
		<skill_main	id="41"	name="skill0041"	type="1"	multi="1"	group="1"	dur=""	bfx_dur="0"	value_ref="0"	bfx_ref="0"	intensity="0"	element="0"	desc="skill_desc0041"	icon_id="J_icn_skill041"	>
			<attribute	target="1"	max_target="49"	reach="0"	mreach="1"	range="2"	range_type="0"	>
				<code	grip_calc="1"	anicode="1123"	fxcode_on="676"	fxcode_keep="-1"	/>
				<frame	term="190"	blendlimit="170"	hit_frame="140"	firing_frame="140"	ani_f="190"	local_f="140"	/>
				<effect	visual_type="-1"	movemethod="0"	/>
				<condition	twohand="0"	dual="0"	onehand="1"	bracer="0"	exclusive="5"	usecase="4352"	/>
			</attribute>
			<skill_param	exp1="95"	exp2="100"	>
				<power	atk="15,0,86,6745"	ar="10,100"	critrate="0,0"	critdmg="0,0"	/>
				<cost	ctime="-633,12033"	mp="26,234"	mpadd=""	sp="-1"	/>
				<mission_cost	upkeepctime="0"	mission_ctime="-633,12033"	/>
			</skill_param>
		</skill_main>
		<skill_main	id="42"	name="skill0042"	type="1"	multi="1"	group="1"	dur="0,8000"	bfx_dur="8"	value_ref="1"	bfx_ref="1"	intensity="0"	element="0"	desc="skill_desc0042"	icon_id="J_icn_skill042"	>
			<attribute	target="1"	max_target="49"	reach="0"	mreach="1"	range="2"	range_type="0"	>
				<code	grip_calc="1"	anicode="1126"	fxcode_on="677"	fxcode_keep="-1"	/>
				<frame	term="128"	blendlimit="100"	hit_frame="89"	firing_frame="89"	ani_f="128"	local_f="89"	/>
				<effect	visual_type="-1"	movemethod="0"	/>
				<condition	twohand="0"	dual="0"	onehand="1"	bracer="0"	exclusive="6"	usecase="5120"	/>
			</attribute>
			<skill_param	exp1="64"	exp2="67"	>
				<power	atk="15,0,52,4151"	ar="10,100"	critrate="0,0"	critdmg="0,0"	/>
				<cost	ctime="-427,8105"	mp="26,234"	mpadd=""	sp="-1"	/>
				<mission_cost	upkeepctime="0"	mission_ctime="-427,8105"	/>
			</skill_param>
		</skill_main>
		<skill_main	id="43"	name="skill0043"	type="1"	multi="1"	group="1"	dur=""	bfx_dur="0"	value_ref="0"	bfx_ref="1"	intensity="0"	element="0"	desc="skill_desc0043"	icon_id="J_icn_skill043"	>
			<attribute	target="1"	max_target="49"	reach="7"	mreach="1"	range="2"	range_type="1"	>
				<code	grip_calc="1"	anicode="1129"	fxcode_on="678"	fxcode_keep="-1"	/>
				<frame	term="80"	blendlimit="70"	hit_frame="66"	firing_frame="56"	ani_f="80"	local_f="56"	/>
				<effect	visual_type="-1"	movemethod="0"	/>
				<condition	twohand="1"	dual="0"	onehand="0"	bracer="0"	exclusive="1"	usecase="4097"	/>
			</attribute>
			<skill_param	exp1="40"	exp2="42"	>
				<power	atk="15,0,14,2481"	ar="10,100"	critrate="0,0"	critdmg="0,0"	/>
				<cost	ctime="-267,5065"	mp="27,243"	mpadd=""	sp="-1"	/>
				<mission_cost	upkeepctime="0"	mission_ctime="-267,5065"	/>
			</skill_param>
		</skill_main>
		<skill_main	id="44"	name="skill0044"	type="1"	multi="1"	group="1"	dur=""	bfx_dur="0"	value_ref="0"	bfx_ref="1"	intensity="0"	element="0"	desc="skill_desc0044"	icon_id="J_icn_skill044"	>
			<attribute	target="1"	max_target="49"	reach="7"	mreach="1"	range="2"	range_type="1"	>
				<code	grip_calc="1"	anicode="1132"	fxcode_on="679"	fxcode_keep="-1"	/>
				<frame	term="70"	blendlimit="66"	hit_frame="61"	firing_frame="51"	ani_f="70"	local_f="51"	/>
				<effect	visual_type="-1"	movemethod="0"	/>
				<condition	twohand="0"	dual="1"	onehand="0"	bracer="0"	exclusive="2"	usecase="4100"	/>
			</attribute>
			<skill_param	exp1="35"	exp2="37"	>
				<power	atk="15,0,11,2014"	ar="10,100"	critrate="0,5"	critdmg="0,20"	/>
				<cost	ctime="-233,4433"	mp="27,243"	mpadd=""	sp="-1"	/>
				<mission_cost	upkeepctime="0"	mission_ctime="-233,4433"	/>
			</skill_param>
		</skill_main>
		<skill_main	id="45"	name="skill0045"	type="1"	multi="1"	group="1"	dur=""	bfx_dur="0"	value_ref="0"	bfx_ref="1"	intensity="0"	element="0"	desc="skill_desc0045"	icon_id="J_icn_skill045"	>
			<attribute	target="1"	max_target="49"	reach="7"	mreach="1"	range="2"	range_type="1"	>
				<code	grip_calc="1"	anicode="1135"	fxcode_on="680"	fxcode_keep="-1"	/>
				<frame	term="75"	blendlimit="69"	hit_frame="46"	firing_frame="43"	ani_f="66"	local_f="34"	/>
				<effect	visual_type="-1"	movemethod="0"	/>
				<condition	twohand="0"	dual="0"	onehand="1"	bracer="0"	exclusive="5"	usecase="4352"	/>
			</attribute>
			<skill_param	exp1="38"	exp2="40"	>
				<power	atk="15,0,13,2246"	ar="10,100"	critrate="0,0"	critdmg="0,0"	/>
				<cost	ctime="-250,4750"	mp="27,243"	mpadd=""	sp="-1"	/>
				<mission_cost	upkeepctime="0"	mission_ctime="-250,4750"	/>
			</skill_param>
		</skill_main>
		<skill_main	id="46"	name="skill0046"	type="1"	multi="1"	group="1"	dur="0,8000"	bfx_dur="0"	value_ref="1"	bfx_ref="0"	intensity="0"	element="0"	desc="skill_desc0046"	icon_id="J_icn_skill046"	>
			<attribute	target="1"	max_target="49"	reach="7"	mreach="1"	range="2"	range_type="1"	>
				<code	grip_calc="1"	anicode="1138"	fxcode_on="681"	fxcode_keep="-1"	/>
				<frame	term="66"	blendlimit="53"	hit_frame="51"	firing_frame="41"	ani_f="66"	local_f="41"	/>
				<effect	visual_type="-1"	movemethod="0"	/>
				<condition	twohand="0"	dual="0"	onehand="1"	bracer="0"	exclusive="6"	usecase="5120"	/>
			</attribute>
			<skill_param	exp1="33"	exp2="35"	>
				<power	atk="15,0,10,1838"	ar="10,100"	critrate="0,0"	critdmg="0,0"	/>
				<cost	ctime="-220,4180"	mp="27,243"	mpadd=""	sp="-1"	/>
				<mission_cost	upkeepctime="0"	mission_ctime="-220,4180"	/>
			</skill_param>
		</skill_main>
		<skill_main	id="47"	name="skill0047"	type="1"	multi="0"	group="1"	dur="0,0"	bfx_dur="0"	value_ref="1"	bfx_ref="0"	intensity="0"	element="0"	desc="skill_desc0047"	icon_id="J_icn_skill047"	>
			<attribute	target="1"	max_target="49"	reach="1"	mreach="0"	range="1"	range_type="0"	>
				<code	grip_calc="1"	anicode="-1"	fxcode_on="-1"	fxcode_keep="-1"	/>
				<frame	term="0"	blendlimit="53"	hit_frame="-1"	firing_frame="-1"	ani_f="0"	local_f="0"	/>
				<effect	visual_type="-1"	movemethod="0"	/>
				<condition	twohand="1"	dual="0"	onehand="0"	bracer="0"	exclusive="1"	usecase="4097"	/>
			</attribute>
			<skill_param	exp1="0"	exp2="0"	>
				<power	atk="11,0,34,550"	ar="10,100"	critrate="0,0"	critdmg="0,0"	/>
				<cost	ctime="-300,5700"	mp="25,225"	mpadd=""	sp="-1"	/>
				<mission_cost	upkeepctime="0"	mission_ctime="-300,5700"	/>
			</skill_param>
		</skill_main>
		<skill_main	id="48"	name="skill0048"	type="1"	multi="0"	group="1"	dur="0,0"	bfx_dur="0"	value_ref="1"	bfx_ref="0"	intensity="0"	element="0"	desc="skill_desc0048"	icon_id="J_icn_skill048"	>
			<attribute	target="1"	max_target="49"	reach="1"	mreach="0"	range="1"	range_type="0"	>
				<code	grip_calc="1"	anicode="-1"	fxcode_on="-1"	fxcode_keep="-1"	/>
				<frame	term="0"	blendlimit="53"	hit_frame="-1"	firing_frame="-1"	ani_f="0"	local_f="0"	/>
				<effect	visual_type="-1"	movemethod="0"	/>
				<condition	twohand="0"	dual="1"	onehand="0"	bracer="0"	exclusive="2"	usecase="4100"	/>
			</attribute>
			<skill_param	exp1="0"	exp2="0"	>
				<power	atk="11,0,34,550"	ar="10,100"	critrate="0,0"	critdmg="0,0"	/>
				<cost	ctime="-300,5700"	mp="25,225"	mpadd=""	sp="-1"	/>
				<mission_cost	upkeepctime="0"	mission_ctime="-300,5700"	/>
			</skill_param>
		</skill_main>
		<skill_main	id="49"	name="skill0049"	type="1"	multi="0"	group="1"	dur="0,0"	bfx_dur="0"	value_ref="1"	bfx_ref="0"	intensity="0"	element="0"	desc="skill_desc0049"	icon_id="J_icn_skill049"	>
			<attribute	target="1"	max_target="49"	reach="1"	mreach="0"	range="1"	range_type="0"	>
				<code	grip_calc="1"	anicode="-1"	fxcode_on="-1"	fxcode_keep="-1"	/>
				<frame	term="0"	blendlimit="53"	hit_frame="-1"	firing_frame="-1"	ani_f="0"	local_f="0"	/>
				<effect	visual_type="-1"	movemethod="0"	/>
				<condition	twohand="0"	dual="0"	onehand="1"	bracer="0"	exclusive="5"	usecase="4352"	/>
			</attribute>
			<skill_param	exp1="0"	exp2="0"	>
				<power	atk="11,0,34,550"	ar="10,100"	critrate="0,0"	critdmg="0,0"	/>
				<cost	ctime="-300,5700"	mp="25,225"	mpadd=""	sp="-1"	/>
				<mission_cost	upkeepctime="0"	mission_ctime="-300,5700"	/>
			</skill_param>
		</skill_main>
		<skill_main	id="50"	name="skill0050"	type="1"	multi="0"	group="1"	dur="0,0"	bfx_dur="0"	value_ref="1"	bfx_ref="0"	intensity="0"	element="0"	desc="skill_desc0050"	icon_id="J_icn_skill050"	>
			<attribute	target="1"	max_target="49"	reach="1"	mreach="0"	range="1"	range_type="0"	>
				<code	grip_calc="1"	anicode="-1"	fxcode_on="-1"	fxcode_keep="-1"	/>
				<frame	term="0"	blendlimit="53"	hit_frame="-1"	firing_frame="-1"	ani_f="0"	local_f="0"	/>
				<effect	visual_type="-1"	movemethod="0"	/>
				<condition	twohand="0"	dual="0"	onehand="1"	bracer="0"	exclusive="6"	usecase="5120"	/>
			</attribute>
			<skill_param	exp1="0"	exp2="0"	>
				<power	atk="11,0,34,550"	ar="10,100"	critrate="0,0"	critdmg="0,0"	/>
				<cost	ctime="-300,5700"	mp="25,225"	mpadd=""	sp="-1"	/>
				<mission_cost	upkeepctime="0"	mission_ctime="-300,5700"	/>
			</skill_param>
		</skill_main>
		<skill_main	id="51"	name="skill0051"	type="1"	multi="1"	group="1"	dur=""	bfx_dur="0"	value_ref="0"	bfx_ref="1"	intensity="0"	element="0"	desc="skill_desc0051"	icon_id="J_icn_skill051"	>
			<attribute	target="1"	max_target="49"	reach="1"	mreach="0"	range="3"	range_type="0"	>
				<code	grip_calc="1"	anicode="1153"	fxcode_on="686"	fxcode_keep="-1"	/>
				<frame	term="196"	blendlimit="150"	hit_frame="125"	firing_frame="125"	ani_f="196"	local_f="0"	/>
				<effect	visual_type="-1"	movemethod="0"	/>
				<condition	twohand="1"	dual="0"	onehand="0"	bracer="0"	exclusive="1"	usecase="4097"	/>
			</attribute>
			<skill_param	exp1="98"	exp2="103"	>
				<power	atk="16,0,27,8707"	ar="10,100"	critrate="0,0"	critdmg="0,0"	/>
				<cost	ctime="-653,12413"	mp="29,261"	mpadd=""	sp="-1"	/>
				<mission_cost	upkeepctime="0"	mission_ctime="-653,12413"	/>
			</skill_param>
		</skill_main>
		<skill_main	id="52"	name="skill0052"	type="1"	multi="1"	group="1"	dur=""	bfx_dur="0"	value_ref="0"	bfx_ref="1"	intensity="0"	element="0"	desc="skill_desc0052"	icon_id="J_icn_skill052"	>
			<attribute	target="1"	max_target="49"	reach="0"	mreach="1"	range="3"	range_type="0"	>
				<code	grip_calc="1"	anicode="1156"	fxcode_on="687"	fxcode_keep="-1"	/>
				<frame	term="130"	blendlimit="120"	hit_frame="106"	firing_frame="106"	ani_f="130"	local_f="106"	/>
				<effect	visual_type="-1"	movemethod="0"	/>
				<condition	twohand="0"	dual="1"	onehand="0"	bracer="0"	exclusive="2"	usecase="4100"	/>
			</attribute>
			<skill_param	exp1="65"	exp2="68"	>
				<power	atk="16,0,15,5197"	ar="10,100"	critrate="0,5"	critdmg="0,20"	/>
				<cost	ctime="-433,8233"	mp="29,261"	mpadd=""	sp="-1"	/>
				<mission_cost	upkeepctime="0"	mission_ctime="-433,8233"	/>
			</skill_param>
		</skill_main>
		<skill_main	id="53"	name="skill0053"	type="1"	multi="1"	group="1"	dur=""	bfx_dur="0"	value_ref="0"	bfx_ref="1"	intensity="0"	element="0"	desc="skill_desc0053"	icon_id="J_icn_skill053"	>
			<attribute	target="1"	max_target="49"	reach="0"	mreach="1"	range="3"	range_type="0"	>
				<code	grip_calc="1"	anicode="1159"	fxcode_on="688"	fxcode_keep="-1"	/>
				<frame	term="100"	blendlimit="96"	hit_frame="53"	firing_frame="53"	ani_f="100"	local_f="0"	/>
				<effect	visual_type="-1"	movemethod="0"	/>
				<condition	twohand="0"	dual="0"	onehand="1"	bracer="0"	exclusive="5"	usecase="4352"	/>
			</attribute>
			<skill_param	exp1="50"	exp2="53"	>
				<power	atk="16,0,10,3605"	ar="10,100"	critrate="0,0"	critdmg="0,0"	/>
				<cost	ctime="-333,6333"	mp="29,261"	mpadd=""	sp="-1"	/>
				<mission_cost	upkeepctime="0"	mission_ctime="-333,6333"	/>
			</skill_param>
		</skill_main>
		<skill_main	id="54"	name="skill0054"	type="1"	multi="1"	group="1"	dur="0,8000"	bfx_dur="0"	value_ref="1"	bfx_ref="0"	intensity="0"	element="0"	desc="skill_desc0054"	icon_id="J_icn_skill054"	>
			<attribute	target="1"	max_target="49"	reach="0"	mreach="1"	range="3"	range_type="0"	>
				<code	grip_calc="1"	anicode="1162"	fxcode_on="689"	fxcode_keep="-1"	/>
				<frame	term="150"	blendlimit="132"	hit_frame="97"	firing_frame="97"	ani_f="150"	local_f="0"	/>
				<effect	visual_type="-1"	movemethod="0"	/>
				<condition	twohand="0"	dual="0"	onehand="1"	bracer="0"	exclusive="6"	usecase="5120"	/>
			</attribute>
			<skill_param	exp1="75"	exp2="79"	>
				<power	atk="16,0,19,6255"	ar="10,100"	critrate="0,0"	critdmg="0,0"	/>
				<cost	ctime="-500,9500"	mp="29,261"	mpadd=""	sp="-1"	/>
				<mission_cost	upkeepctime="0"	mission_ctime="-500,9500"	/>
			</skill_param>
		</skill_main>
		<skill_main	id="55"	name="skill0055"	type="1"	multi="1"	group="1"	dur="0,8000"	bfx_dur="0"	value_ref="1"	bfx_ref="1"	intensity="0"	element="0"	desc="skill_desc0055"	icon_id="J_icn_skill055"	>
			<attribute	target="1"	max_target="49"	reach="5"	mreach="1"	range="5"	range_type="0"	>
				<code	grip_calc="1"	anicode="1165"	fxcode_on="690"	fxcode_keep="-1"	/>
				<frame	term="90"	blendlimit="53"	hit_frame="60"	firing_frame="60"	ani_f="90"	local_f="0"	/>
				<effect	visual_type="-1"	movemethod="0"	/>
				<condition	twohand="1"	dual="0"	onehand="0"	bracer="0"	exclusive="1"	usecase="4097"	/>
			</attribute>
			<skill_param	exp1="45"	exp2="47"	>
				<power	atk="17,0,25,8000"	ar="10,100"	critrate="0,0"	critdmg="0,0"	/>
				<cost	ctime="-300,6700"	mp="30,270"	mpadd=""	sp="-1"	/>
				<mission_cost	upkeepctime="0"	mission_ctime="-300,6700"	/>
			</skill_param>
		</skill_main>
		<skill_main	id="56"	name="skill0056"	type="1"	multi="1"	group="1"	dur=""	bfx_dur="0"	value_ref="0"	bfx_ref="0"	intensity="0"	element="0"	desc="skill_desc0056"	icon_id="J_icn_skill056"	>
			<attribute	target="1"	max_target="49"	reach="3"	mreach="1"	range="3"	range_type="1"	>
				<code	grip_calc="1"	anicode="1168"	fxcode_on="691"	fxcode_keep="-1"	/>
				<frame	term="90"	blendlimit="53"	hit_frame="77"	firing_frame="77"	ani_f="90"	local_f="0"	/>
				<effect	visual_type="-1"	movemethod="7"	/>
				<condition	twohand="0"	dual="1"	onehand="0"	bracer="0"	exclusive="2"	usecase="4100"	/>
			</attribute>
			<skill_param	exp1="45"	exp2="47"	>
				<power	atk="17,0,55,7500"	ar="10,100"	critrate="0,10"	critdmg="0,10"	/>
				<cost	ctime="-300,9300"	mp="30,270"	mpadd=""	sp="-1"	/>
				<mission_cost	upkeepctime="0"	mission_ctime="-300,9300"	/>
			</skill_param>
		</skill_main>
		<skill_main	id="57"	name="skill0057"	type="1"	multi="1"	group="1"	dur="0,8000"	bfx_dur="4"	value_ref="1"	bfx_ref="1"	intensity="0"	element="0"	desc="skill_desc0057"	icon_id="J_icn_skill057"	>
			<attribute	target="1"	max_target="49"	reach="5"	mreach="1"	range="3"	range_type="0"	>
				<code	grip_calc="1"	anicode="1171"	fxcode_on="692"	fxcode_keep="-1"	/>
				<frame	term="120"	blendlimit="53"	hit_frame="87"	firing_frame="87"	ani_f="120"	local_f="0"	/>
				<effect	visual_type="-1"	movemethod="0"	/>
				<condition	twohand="0"	dual="0"	onehand="1"	bracer="0"	exclusive="5"	usecase="4352"	/>
			</attribute>
			<skill_param	exp1="60"	exp2="63"	>
				<power	atk="17,0,70,6500"	ar="10,100"	critrate="0,0"	critdmg="0,100"	/>
				<cost	ctime="-400,7600"	mp="30,270"	mpadd=""	sp="-1"	/>
				<mission_cost	upkeepctime="0"	mission_ctime="-400,7600"	/>
			</skill_param>
		</skill_main>
		<skill_main	id="58"	name="skill0058"	type="1"	multi="1"	group="1"	dur=""	bfx_dur="0"	value_ref="0"	bfx_ref="1"	intensity="0"	element="0"	desc="skill_desc0058"	icon_id="J_icn_skill058"	>
			<attribute	target="1"	max_target="49"	reach="5"	mreach="1"	range="3"	range_type="1"	>
				<code	grip_calc="1"	anicode="1174"	fxcode_on="693"	fxcode_keep="-1"	/>
				<frame	term="90"	blendlimit="53"	hit_frame="71"	firing_frame="71"	ani_f="90"	local_f="0"	/>
				<effect	visual_type="-1"	movemethod="16"	/>
				<condition	twohand="0"	dual="0"	onehand="1"	bracer="0"	exclusive="6"	usecase="5120"	/>
			</attribute>
			<skill_param	exp1="45"	exp2="47"	>
				<power	atk="17,0,60,8500"	ar="10,100"	critrate="0,0"	critdmg="0,0"	/>
				<cost	ctime="-300,8700"	mp="30,270"	mpadd=""	sp="-1"	/>
				<mission_cost	upkeepctime="0"	mission_ctime="-300,8700"	/>
			</skill_param>
		</skill_main>
		<skill_main	id="59"	name="skill0059"	type="1"	multi="0"	group="1"	dur=""	bfx_dur="0"	value_ref="1"	bfx_ref="0"	intensity="0"	element="1"	desc="skill_desc0059"	icon_id="J_icn_skill059"	>
			<attribute	target="1"	max_target="49"	reach="1"	mreach="0"	range="1"	range_type="0"	>
				<code	grip_calc="1"	anicode="-1"	fxcode_on="-1"	fxcode_keep="-1"	/>
				<frame	term="0"	blendlimit="53"	hit_frame="-1"	firing_frame="-1"	ani_f="0"	local_f="0"	/>
				<effect	visual_type="-1"	movemethod="0"	/>
				<condition	twohand="1"	dual="0"	onehand="0"	bracer="0"	exclusive="1"	usecase="5381"	/>
			</attribute>
			<skill_param	exp1="0"	exp2="0"	>
				<power	atk="11,0,34,550"	ar="10,100"	critrate="0,0"	critdmg="0,0"	/>
				<cost	ctime="-165,3135"	mp="33,297"	mpadd=""	sp="-1"	/>
				<mission_cost	upkeepctime="0"	mission_ctime="-165,3135"	/>
			</skill_param>
		</skill_main>
		<skill_main	id="60"	name="skill0060"	type="1"	multi="0"	group="1"	dur=""	bfx_dur="0"	value_ref="1"	bfx_ref="0"	intensity="0"	element="2"	desc="skill_desc0060"	icon_id="J_icn_skill060"	>
			<attribute	target="1"	max_target="49"	reach="1"	mreach="0"	range="1"	range_type="0"	>
				<code	grip_calc="1"	anicode="-1"	fxcode_on="-1"	fxcode_keep="-1"	/>
				<frame	term="0"	blendlimit="53"	hit_frame="-1"	firing_frame="-1"	ani_f="0"	local_f="0"	/>
				<effect	visual_type="-1"	movemethod="0"	/>
				<condition	twohand="0"	dual="1"	onehand="0"	bracer="0"	exclusive="2"	usecase="5381"	/>
			</attribute>
			<skill_param	exp1="0"	exp2="0"	>
				<power	atk="11,0,34,550"	ar="10,100"	critrate="0,0"	critdmg="0,0"	/>
				<cost	ctime="-135,2565"	mp="27,243"	mpadd=""	sp="-1"	/>
				<mission_cost	upkeepctime="0"	mission_ctime="-135,2565"	/>
			</skill_param>
		</skill_main>
		<skill_main	id="61"	name="skill0061"	type="1"	multi="0"	group="1"	dur=""	bfx_dur="0"	value_ref="1"	bfx_ref="0"	intensity="0"	element="3"	desc="skill_desc0061"	icon_id="J_icn_skill061"	>
			<attribute	target="1"	max_target="49"	reach="1"	mreach="0"	range="1"	range_type="0"	>
				<code	grip_calc="1"	anicode="-1"	fxcode_on="-1"	fxcode_keep="-1"	/>
				<frame	term="0"	blendlimit="53"	hit_frame="-1"	firing_frame="-1"	ani_f="0"	local_f="0"	/>
				<effect	visual_type="-1"	movemethod="0"	/>
				<condition	twohand="0"	dual="0"	onehand="1"	bracer="0"	exclusive="5"	usecase="13573"	/>
			</attribute>
			<skill_param	exp1="0"	exp2="0"	>
				<power	atk="11,0,34,550"	ar="10,100"	critrate="0,0"	critdmg="0,0"	/>
				<cost	ctime="-150,2850"	mp="30,270"	mpadd=""	sp="-1"	/>
				<mission_cost	upkeepctime="0"	mission_ctime="-150,2850"	/>
			</skill_param>
		</skill_main>
		<skill_main	id="62"	name="skill0062"	type="1"	multi="0"	group="1"	dur=""	bfx_dur="0"	value_ref="1"	bfx_ref="0"	intensity="0"	element="4"	desc="skill_desc0062"	icon_id="J_icn_skill062"	>
			<attribute	target="1"	max_target="49"	reach="1"	mreach="0"	range="1"	range_type="0"	>
				<code	grip_calc="1"	anicode="-1"	fxcode_on="-1"	fxcode_keep="-1"	/>
				<frame	term="0"	blendlimit="53"	hit_frame="-1"	firing_frame="-1"	ani_f="0"	local_f="0"	/>
				<effect	visual_type="-1"	movemethod="0"	/>
				<condition	twohand="0"	dual="0"	onehand="1"	bracer="0"	exclusive="6"	usecase="5381"	/>
			</attribute>
			<skill_param	exp1="0"	exp2="0"	>
				<power	atk="11,0,34,550"	ar="10,100"	critrate="0,0"	critdmg="0,0"	/>
				<cost	ctime="-150,2850"	mp="27,243"	mpadd=""	sp="-1"	/>
				<mission_cost	upkeepctime="0"	mission_ctime="-150,2850"	/>
			</skill_param>
		</skill_main>
		<skill_main	id="63"	name="skill0063"	type="1"	multi="1"	group="1"	dur=""	bfx_dur="0"	value_ref="0"	bfx_ref="1"	intensity="0"	element="5"	desc="skill_desc0063"	icon_id="J_icn_skill063"	>
			<attribute	target="1"	max_target="49"	reach="4"	mreach="1"	range="3"	range_type="0"	>
				<code	grip_calc="1"	anicode="1189"	fxcode_on="698"	fxcode_keep="-1"	/>
				<frame	term="90"	blendlimit="63"	hit_frame="65"	firing_frame="65"	ani_f="90"	local_f="0"	/>
				<effect	visual_type="-1"	movemethod="0"	/>
				<condition	twohand="1"	dual="0"	onehand="0"	bracer="0"	exclusive="1"	usecase="4099"	/>
			</attribute>
			<skill_param	exp1="45"	exp2="47"	>
				<power	atk="17,0,50,9000"	ar="10,100"	critrate="0,0"	critdmg="0,0"	/>
				<cost	ctime="-360,9380"	mp="30,270"	mpadd=""	sp="-1"	/>
				<mission_cost	upkeepctime="0"	mission_ctime="-360,9380"	/>
			</skill_param>
		</skill_main>
		<skill_main	id="64"	name="skill0064"	type="1"	multi="1"	group="1"	dur=""	bfx_dur="0"	value_ref="0"	bfx_ref="1"	intensity="0"	element="6"	desc="skill_desc0064"	icon_id="J_icn_skill064"	>
			<attribute	target="1"	max_target="49"	reach="0"	mreach="1"	range="3"	range_type="0"	>
				<code	grip_calc="1"	anicode="1192"	fxcode_on="699"	fxcode_keep="-1"	/>
				<frame	term="90"	blendlimit="63"	hit_frame="55"	firing_frame="55"	ani_f="90"	local_f="0"	/>
				<effect	visual_type="-1"	movemethod="0"	/>
				<condition	twohand="0"	dual="1"	onehand="0"	bracer="0"	exclusive="2"	usecase="4108"	/>
			</attribute>
			<skill_param	exp1="45"	exp2="47"	>
				<power	atk="17,0,90,9500"	ar="10,100"	critrate="0,5"	critdmg="0,20"	/>
				<cost	ctime="-420,9765"	mp="30,270"	mpadd=""	sp="-1"	/>
				<mission_cost	upkeepctime="0"	mission_ctime="-420,9765"	/>
			</skill_param>
		</skill_main>
		<skill_main	id="65"	name="skill0065"	type="1"	multi="1"	group="1"	dur=""	bfx_dur="0"	value_ref="0"	bfx_ref="1"	intensity="0"	element="7"	desc="skill_desc0065"	icon_id="J_icn_skill065"	>
			<attribute	target="1"	max_target="49"	reach="5"	mreach="1"	range="3"	range_type="0"	>
				<code	grip_calc="1"	anicode="1195"	fxcode_on="700"	fxcode_keep="-1"	/>
				<frame	term="90"	blendlimit="63"	hit_frame="57"	firing_frame="57"	ani_f="90"	local_f="0"	/>
				<effect	visual_type="-1"	movemethod="0"	/>
				<condition	twohand="0"	dual="0"	onehand="1"	bracer="0"	exclusive="5"	usecase="4864"	/>
			</attribute>
			<skill_param	exp1="45"	exp2="47"	>
				<power	atk="18,0,60,9000"	ar="10,100"	critrate="0,0"	critdmg="0,50"	/>
				<cost	ctime="-420,8360"	mp="30,270"	mpadd=""	sp="-1"	/>
				<mission_cost	upkeepctime="0"	mission_ctime="-420,8360"	/>
			</skill_param>
		</skill_main>
		<skill_main	id="66"	name="skill0066"	type="1"	multi="1"	group="1"	dur="0,5000"	bfx_dur="0"	value_ref="1"	bfx_ref="1"	intensity="0"	element="8"	desc="skill_desc0066"	icon_id="J_icn_skill066"	>
			<attribute	target="1"	max_target="49"	reach="6"	mreach="1"	range="3"	range_type="0"	>
				<code	grip_calc="1"	anicode="1198"	fxcode_on="701"	fxcode_keep="-1"	/>
				<frame	term="90"	blendlimit="63"	hit_frame="73"	firing_frame="73"	ani_f="90"	local_f="0"	/>
				<effect	visual_type="-1"	movemethod="0"	/>
				<condition	twohand="0"	dual="0"	onehand="1"	bracer="0"	exclusive="6"	usecase="7168"	/>
			</attribute>
			<skill_param	exp1="45"	exp2="47"	>
				<power	atk="18,0,90,9500"	ar="10,100"	critrate="0,0"	critdmg="0,0"	/>
				<cost	ctime="-400,11310"	mp="30,270"	mpadd=""	sp="-1"	/>
				<mission_cost	upkeepctime="0"	mission_ctime="-400,11310"	/>
			</skill_param>
		</skill_main>
		<skill_main	id="67"	name="skill0067"	type="1"	multi="1"	group="1"	dur=""	bfx_dur="0"	value_ref="0"	bfx_ref="0"	intensity="0"	element="9"	desc="skill_desc0067"	icon_id="J_icn_skill067"	>
			<attribute	target="1"	max_target="49"	reach="10"	mreach="1"	range="4"	range_type="0"	>
				<code	grip_calc="1"	anicode="-1"	fxcode_on="-1"	fxcode_keep="-1"	/>
				<frame	term="0"	blendlimit="-1"	hit_frame="-1"	firing_frame="-1"	ani_f="0"	local_f="0"	/>
				<effect	visual_type="-1"	movemethod="0"	/>
				<condition	twohand="0"	dual="0"	onehand="1"	bracer="0"	exclusive="4"	usecase="5381"	/>
			</attribute>
			<skill_param	exp1="0"	exp2="0"	>
				<power	atk="11,0,34,550"	ar="10,100"	critrate="0,0"	critdmg="0,0"	/>
				<cost	ctime="100,1000"	mp="5,45"	mpadd=""	sp="-1"	/>
				<mission_cost	upkeepctime="0"	mission_ctime="100,1000"	/>
			</skill_param>
		</skill_main>
		<skill_main	id="68"	name="skill0068"	type="1"	multi="1"	group="1"	dur=""	bfx_dur="2"	value_ref="0"	bfx_ref="1"	intensity="0"	element="10"	desc="skill_desc0068"	icon_id="J_icn_skill068"	>
			<attribute	target="1"	max_target="49"	reach="12"	mreach="1"	range="1"	range_type="0"	>
				<code	grip_calc="0"	anicode="224"	fxcode_on="703"	fxcode_keep="-1"	/>
				<frame	term="30"	blendlimit="20"	hit_frame="5"	firing_frame="5"	ani_f="30"	local_f="0"	/>
				<effect	visual_type="-1"	movemethod="3"	/>
				<condition	twohand="1"	dual="1"	onehand="1"	bracer="0"	exclusive="0"	usecase="21765"	/>
			</attribute>
			<skill_param	exp1="15"	exp2="16"	>
				<power	atk="12,0,15,1050"	ar="10,100"	critrate="0,0"	critdmg="0,0"	/>
				<cost	ctime="-5111,76000"	mp="21,189"	mpadd=""	sp="-1"	/>
				<mission_cost	upkeepctime="0"	mission_ctime="-5111,76000"	/>
			</skill_param>
		</skill_main>
		<skill_main	id="69"	name="skill0069"	type="1"	multi="1"	group="1"	dur=""	bfx_dur="0"	value_ref="0"	bfx_ref="0"	intensity="0"	element="11"	desc="skill_desc0069"	icon_id="J_icn_skill069"	>
			<attribute	target="1"	max_target="49"	reach="10"	mreach="1"	range="4"	range_type="0"	>
				<code	grip_calc="1"	anicode="-1"	fxcode_on="-1"	fxcode_keep="-1"	/>
				<frame	term="0"	blendlimit="-1"	hit_frame="-1"	firing_frame="-1"	ani_f="60"	local_f="0"	/>
				<effect	visual_type="-1"	movemethod="0"	/>
				<condition	twohand="1"	dual="1"	onehand="1"	bracer="0"	exclusive="0"	usecase="5381"	/>
			</attribute>
			<skill_param	exp1="0"	exp2="0"	>
				<power	atk="11,0,34,550"	ar="10,100"	critrate="0,0"	critdmg="0,0"	/>
				<cost	ctime="100,1000"	mp="21,189"	mpadd=""	sp="-1"	/>
				<mission_cost	upkeepctime="0"	mission_ctime="100,1000"	/>
			</skill_param>
		</skill_main>
		<skill_main	id="70"	name="skill0070"	type="1"	multi="1"	group="1"	dur=""	bfx_dur="5"	value_ref="0"	bfx_ref="1"	intensity="0"	element="0"	desc="skill_desc0070"	icon_id="J_icn_skill070"	>
			<attribute	target="1"	max_target="49"	reach="3"	mreach="1"	range="1"	range_type="1"	>
				<code	grip_calc="0"	anicode="83"	fxcode_on="705"	fxcode_keep="-1"	/>
				<frame	term="30"	blendlimit="25"	hit_frame="15"	firing_frame="15"	ani_f="30"	local_f="15"	/>
				<effect	visual_type="-1"	movemethod="0"	/>
				<condition	twohand="0"	dual="1"	onehand="0"	bracer="0"	exclusive="2"	usecase="4108"	/>
			</attribute>
			<skill_param	exp1="15"	exp2="16"	>
				<power	atk="13,0,4,670"	ar="10,100"	critrate="0,0"	critdmg="0,0"	/>
				<cost	ctime="-100,3150"	mp="27,243"	mpadd=""	sp="-1"	/>
				<mission_cost	upkeepctime="0"	mission_ctime="-100,3150"	/>
			</skill_param>
		</skill_main>
		<skill_main	id="71"	name="skill0071"	type="1"	multi="0"	group="25"	dur="0,6000"	bfx_dur="0"	value_ref="1"	bfx_ref="0"	intensity="0"	element="0"	desc="skill_desc0071"	icon_id="J_icn_skill071"	>
			<attribute	target="1"	max_target="1"	reach="2"	mreach="1"	range="1"	range_type="0"	>
				<code	grip_calc="0"	anicode="225"	fxcode_on="706"	fxcode_keep="900"	/>
				<frame	term="45"	blendlimit="25"	hit_frame="15"	firing_frame="15"	ani_f="45"	local_f="0"	/>
				<effect	visual_type="-1"	movemethod="0"	/>
				<condition	twohand="0"	dual="0"	onehand="1"	bracer="0"	exclusive="5"	usecase="21248"	/>
			</attribute>
			<skill_param	exp1="8"	exp2="8"	>
				<power	atk="0,0"	ar=""	critrate=""	critdmg=""	/>
				<cost	ctime="-800,15800"	mp="28,252"	mpadd=""	sp="-1"	/>
				<mission_cost	upkeepctime="0"	mission_ctime="-800,15800"	/>
			</skill_param>
		</skill_main>
		<skill_main	id="72"	name="skill0072"	type="1"	multi="1"	group="1"	dur="0,8000"	bfx_dur="1"	value_ref="1"	bfx_ref="1"	intensity="0"	element="6"	desc="skill_desc0072"	icon_id="J_icn_skill072"	>
			<attribute	target="1"	max_target="49"	reach="4"	mreach="1"	range="4"	range_type="0"	>
				<code	grip_calc="1"	anicode="1216"	fxcode_on="1027"	fxcode_keep="-1"	/>
				<frame	term="72"	blendlimit="63"	hit_frame="57"	firing_frame="57"	ani_f="72"	local_f="0"	/>
				<effect	visual_type="-1"	movemethod="0"	/>
				<condition	twohand="1"	dual="0"	onehand="0"	bracer="0"	exclusive="1"	usecase="4099"	/>
			</attribute>
			<skill_param	exp1="33"	exp2="35"	>
				<power	atk="17,0,50,8870"	ar="10,100"	critrate="0,0"	critdmg="0,0"	/>
				<cost	ctime="-350,9380"	mp="36,324"	mpadd=""	sp="0"	/>
				<mission_cost	upkeepctime="0"	mission_ctime="-360,9380"	/>
			</skill_param>
		</skill_main>
		<skill_main	id="73"	name="skill0073"	type="1"	multi="1"	group="1"	dur="0,8000"	bfx_dur="1"	value_ref="1"	bfx_ref="1"	intensity="0"	element="6"	desc="skill_desc0073"	icon_id="J_icn_skill073"	>
			<attribute	target="1"	max_target="49"	reach="4"	mreach="1"	range="3"	range_type="0"	>
				<code	grip_calc="1"	anicode="1219"	fxcode_on="1028"	fxcode_keep="-1"	/>
				<frame	term="66"	blendlimit="63"	hit_frame="47"	firing_frame="44"	ani_f="66"	local_f="0"	/>
				<effect	visual_type="-1"	movemethod="0"	/>
				<condition	twohand="0"	dual="1"	onehand="0"	bracer="0"	exclusive="2"	usecase="4108"	/>
			</attribute>
			<skill_param	exp1="45"	exp2="47"	>
				<power	atk="17,0,90,10860"	ar="10,100"	critrate="0,0"	critdmg="0,25"	/>
				<cost	ctime="-410,9765"	mp="36,324"	mpadd=""	sp="0"	/>
				<mission_cost	upkeepctime="0"	mission_ctime="-420,9765"	/>
			</skill_param>
		</skill_main>
		<skill_main	id="74"	name="skill0074"	type="1"	multi="1"	group="1"	dur="0,1000"	bfx_dur="1"	value_ref="1"	bfx_ref="1"	intensity="0"	element="6"	desc="skill_desc0074"	icon_id="J_icn_skill074"	>
			<attribute	target="1"	max_target="49"	reach="5"	mreach="1"	range="3"	range_type="0"	>
				<code	grip_calc="1"	anicode="1222"	fxcode_on="1031"	fxcode_keep="-1"	/>
				<frame	term="66"	blendlimit="63"	hit_frame="42"	firing_frame="42"	ani_f="66"	local_f="0"	/>
				<effect	visual_type="-1"	movemethod="0"	/>
				<condition	twohand="0"	dual="0"	onehand="1"	bracer="0"	exclusive="5"	usecase="4864"	/>
			</attribute>
			<skill_param	exp1="28"	exp2="29"	>
				<power	atk="18,0,60,7230"	ar="10,100"	critrate="0,0"	critdmg="0,50"	/>
				<cost	ctime="-410,8360"	mp="30,270"	mpadd=""	sp="-1"	/>
				<mission_cost	upkeepctime="0"	mission_ctime="-420,8360"	/>
			</skill_param>
		</skill_main>
		<skill_main	id="75"	name="skill0075"	type="1"	multi="1"	group="1"	dur="0,8000"	bfx_dur="1"	value_ref="1"	bfx_ref="1"	intensity="0"	element="6"	desc="skill_desc0075"	icon_id="J_icn_skill075"	>
			<attribute	target="1"	max_target="49"	reach="5"	mreach="1"	range="3"	range_type="0"	>
				<code	grip_calc="1"	anicode="1225"	fxcode_on="1032"	fxcode_keep="-1"	/>
				<frame	term="66"	blendlimit="63"	hit_frame="45"	firing_frame="45"	ani_f="66"	local_f="0"	/>
				<effect	visual_type="-1"	movemethod="0"	/>
				<condition	twohand="0"	dual="0"	onehand="1"	bracer="0"	exclusive="6"	usecase="15360"	/>
			</attribute>
			<skill_param	exp1="45"	exp2="47"	>
				<power	atk="18,0,90,11580"	ar="10,100"	critrate="0,0"	critdmg="0,0"	/>
				<cost	ctime="-390,11310"	mp="30,270"	mpadd=""	sp="-1"	/>
				<mission_cost	upkeepctime="0"	mission_ctime="-400,11310"	/>
			</skill_param>
		</skill_main>
		<skill_main	id="99"	name="skill0099"	type="1"	multi="1"	group="1"	dur="0,8000"	bfx_dur="1"	value_ref="1"	bfx_ref="1"	intensity="0"	element="0"	desc="skill_desc0099"	icon_id="J_icn_skill099"	>
			<attribute	target="1"	max_target="49"	reach="4"	mreach="1"	range="3"	range_type="0"	>
				<code	grip_calc="1"	anicode="1249"	fxcode_on="2350"	fxcode_keep="-1"	/>
				<frame	term="73"	blendlimit="65"	hit_frame="55"	firing_frame="55"	ani_f="73"	local_f="0"	/>
				<effect	visual_type="-1"	movemethod="0"	/>
				<condition	twohand="0"	dual="0"	onehand="1"	bracer="0"	exclusive="6"	usecase="7168"	/>
			</attribute>
			<skill_param	exp1="59"	exp2="65"	>
				<power	atk="19,0,90,13520"	ar="10,100"	critrate="0,0"	critdmg="0,0"	/>
				<cost	ctime="-380,11310"	mp="46,405"	mpadd=""	sp="-1"	/>
				<mission_cost	upkeepctime="0"	mission_ctime="-400,11310"	/>
			</skill_param>
		</skill_main>
		<skill_main	id="100"	name="skill0100"	type="2"	multi="0"	group="1"	dur=""	bfx_dur="0"	value_ref="0"	bfx_ref="0"	intensity="0"	element="0"	desc="skill_desc0100"	icon_id="J_icn_skill100"	>
			<attribute	target="1"	max_target="1"	reach="8"	mreach="1"	range="1"	range_type="0"	>
				<code	grip_calc="0"	anicode="0"	fxcode_on="707"	fxcode_keep="-1"	/>
				<frame	term="55"	blendlimit="25"	hit_frame="40"	firing_frame="25"	ani_f="51"	local_f="30"	/>
				<effect	visual_type="-1"	movemethod="0"	/>
				<condition	twohand="1"	dual="1"	onehand="1"	bracer="1"	exclusive="0"	usecase="7999"	/>
			</attribute>
			<skill_param	exp1="28"	exp2="29"	>
				<power	atk="0,11,27,222"	ar="10,100"	critrate="0,0"	critdmg="0,0"	/>
				<cost	ctime="-110,2713"	mp="4,36"	mpadd=""	sp="-1"	/>
				<mission_cost	upkeepctime="0"	mission_ctime="-110,2713"	/>
			</skill_param>
		</skill_main>
		<skill_main	id="101"	name="skill0101"	type="2"	multi="0"	group="1"	dur=""	bfx_dur="0"	value_ref="0"	bfx_ref="0"	intensity="0"	element="1"	desc="skill_desc0101"	icon_id="J_icn_skill101"	>
			<attribute	target="1"	max_target="1"	reach="7"	mreach="1"	range="1"	range_type="0"	>
				<code	grip_calc="0"	anicode="0"	fxcode_on="708"	fxcode_keep="-1"	/>
				<frame	term="55"	blendlimit="25"	hit_frame="44"	firing_frame="25"	ani_f="51"	local_f="30"	/>
				<effect	visual_type="-1"	movemethod="0"	/>
				<condition	twohand="1"	dual="1"	onehand="1"	bracer="1"	exclusive="0"	usecase="7999"	/>
			</attribute>
			<skill_param	exp1="28"	exp2="29"	>
				<power	atk="0,14,8,349"	ar="10,100"	critrate="0,0"	critdmg="0,0"	/>
				<cost	ctime="-121,2984"	mp="6,54"	mpadd=""	sp="-1"	/>
				<mission_cost	upkeepctime="0"	mission_ctime="-121,2984"	/>
			</skill_param>
		</skill_main>
		<skill_main	id="102"	name="skill0102"	type="2"	multi="0"	group="1"	dur=""	bfx_dur="0"	value_ref="0"	bfx_ref="0"	intensity="0"	element="2"	desc="skill_desc0102"	icon_id="J_icn_skill102"	>
			<attribute	target="1"	max_target="1"	reach="8"	mreach="1"	range="1"	range_type="0"	>
				<code	grip_calc="0"	anicode="0"	fxcode_on="709"	fxcode_keep="-1"	/>
				<frame	term="55"	blendlimit="25"	hit_frame="44"	firing_frame="25"	ani_f="51"	local_f="30"	/>
				<effect	visual_type="-1"	movemethod="0"	/>
				<condition	twohand="1"	dual="1"	onehand="1"	bracer="1"	exclusive="0"	usecase="7999"	/>
			</attribute>
			<skill_param	exp1="28"	exp2="29"	>
				<power	atk="0,13,11,368"	ar="10,100"	critrate="0,0"	critdmg="0,0"	/>
				<cost	ctime="-99,2442"	mp="5,45"	mpadd=""	sp="-1"	/>
				<mission_cost	upkeepctime="0"	mission_ctime="-99,2442"	/>
			</skill_param>
		</skill_main>
		<skill_main	id="103"	name="skill0103"	type="2"	multi="0"	group="1"	dur=""	bfx_dur="0"	value_ref="0"	bfx_ref="0"	intensity="0"	element="3"	desc="skill_desc0103"	icon_id="J_icn_skill103"	>
			<attribute	target="1"	max_target="1"	reach="9"	mreach="1"	range="1"	range_type="0"	>
				<code	grip_calc="0"	anicode="0"	fxcode_on="710"	fxcode_keep="-1"	/>
				<frame	term="55"	blendlimit="25"	hit_frame="40"	firing_frame="25"	ani_f="51"	local_f="30"	/>
				<effect	visual_type="-1"	movemethod="0"	/>
				<condition	twohand="1"	dual="1"	onehand="1"	bracer="1"	exclusive="0"	usecase="7999"	/>
			</attribute>
			<skill_param	exp1="28"	exp2="29"	>
				<power	atk="0,12,13,388"	ar="10,100"	critrate="0,0"	critdmg="0,0"	/>
				<cost	ctime="-110,2713"	mp="6,54"	mpadd=""	sp="-1"	/>
				<mission_cost	upkeepctime="0"	mission_ctime="-110,2713"	/>
			</skill_param>
		</skill_main>
		<skill_main	id="104"	name="skill0104"	type="2"	multi="0"	group="1"	dur=""	bfx_dur="0"	value_ref="0"	bfx_ref="0"	intensity="0"	element="4"	desc="skill_desc0104"	icon_id="J_icn_skill104"	>
			<attribute	target="1"	max_target="1"	reach="8"	mreach="1"	range="1"	range_type="0"	>
				<code	grip_calc="0"	anicode="0"	fxcode_on="711"	fxcode_keep="-1"	/>
				<frame	term="55"	blendlimit="25"	hit_frame="44"	firing_frame="25"	ani_f="51"	local_f="30"	/>
				<effect	visual_type="-1"	movemethod="0"	/>
				<condition	twohand="1"	dual="1"	onehand="1"	bracer="1"	exclusive="0"	usecase="7999"	/>
			</attribute>
			<skill_param	exp1="28"	exp2="29"	>
				<power	atk="0,13,14,427"	ar="10,100"	critrate="0,0"	critdmg="0,0"	/>
				<cost	ctime="-110,2713"	mp="6,54"	mpadd=""	sp="-1"	/>
				<mission_cost	upkeepctime="0"	mission_ctime="-110,2713"	/>
			</skill_param>
		</skill_main>
		<skill_main	id="105"	name="skill0105"	type="2"	multi="0"	group="1"	dur=""	bfx_dur="0"	value_ref="0"	bfx_ref="0"	intensity="0"	element="5"	desc="skill_desc0105"	icon_id="J_icn_skill105"	>
			<attribute	target="1"	max_target="1"	reach="9"	mreach="1"	range="1"	range_type="0"	>
				<code	grip_calc="0"	anicode="0"	fxcode_on="712"	fxcode_keep="-1"	/>
				<frame	term="55"	blendlimit="25"	hit_frame="44"	firing_frame="25"	ani_f="51"	local_f="30"	/>
				<effect	visual_type="-1"	movemethod="0"	/>
				<condition	twohand="1"	dual="1"	onehand="1"	bracer="1"	exclusive="0"	usecase="7999"	/>
			</attribute>
			<skill_param	exp1="28"	exp2="29"	>
				<power	atk="0,12,17,457"	ar="10,100"	critrate="0,0"	critdmg="0,0"	/>
				<cost	ctime="-99,2442"	mp="7,63"	mpadd=""	sp="-1"	/>
				<mission_cost	upkeepctime="0"	mission_ctime="-99,2442"	/>
			</skill_param>
		</skill_main>
		<skill_main	id="106"	name="skill0106"	type="2"	multi="0"	group="1"	dur=""	bfx_dur="0"	value_ref="0"	bfx_ref="0"	intensity="0"	element="6"	desc="skill_desc0106"	icon_id="J_icn_skill106"	>
			<attribute	target="1"	max_target="1"	reach="7"	mreach="1"	range="1"	range_type="0"	>
				<code	grip_calc="0"	anicode="0"	fxcode_on="713"	fxcode_keep="-1"	/>
				<frame	term="60"	blendlimit="30"	hit_frame="43"	firing_frame="30"	ani_f="51"	local_f="30"	/>
				<effect	visual_type="-1"	movemethod="0"	/>
				<condition	twohand="1"	dual="1"	onehand="1"	bracer="1"	exclusive="0"	usecase="7999"	/>
			</attribute>
			<skill_param	exp1="30"	exp2="32"	>
				<power	atk="0,14,14,453"	ar="10,100"	critrate="0,0"	critdmg="0,0"	/>
				<cost	ctime="-132,3256"	mp="7,63"	mpadd=""	sp="-1"	/>
				<mission_cost	upkeepctime="0"	mission_ctime="-132,3256"	/>
			</skill_param>
		</skill_main>
		<skill_main	id="107"	name="skill0107"	type="2"	multi="0"	group="1"	dur=""	bfx_dur="0"	value_ref="0"	bfx_ref="0"	intensity="0"	element="0"	desc="skill_desc0107"	icon_id="J_icn_skill107"	>
			<attribute	target="1"	max_target="1"	reach="8"	mreach="1"	range="1"	range_type="0"	>
				<code	grip_calc="0"	anicode="0"	fxcode_on="714"	fxcode_keep="-1"	/>
				<frame	term="60"	blendlimit="30"	hit_frame="47"	firing_frame="30"	ani_f="51"	local_f="30"	/>
				<effect	visual_type="-1"	movemethod="0"	/>
				<condition	twohand="1"	dual="1"	onehand="1"	bracer="1"	exclusive="0"	usecase="7999"	/>
			</attribute>
			<skill_param	exp1="30"	exp2="32"	>
				<power	atk="0,12,25,660"	ar="10,100"	critrate="0,0"	critdmg="0,0"	/>
				<cost	ctime="-200,3800"	mp="11,99"	mpadd=""	sp="-1"	/>
				<mission_cost	upkeepctime="0"	mission_ctime="-200,3800"	/>
			</skill_param>
		</skill_main>
		<skill_main	id="108"	name="skill0108"	type="2"	multi="0"	group="1"	dur=""	bfx_dur="0"	value_ref="0"	bfx_ref="0"	intensity="0"	element="1"	desc="skill_desc0108"	icon_id="J_icn_skill108"	>
			<attribute	target="1"	max_target="1"	reach="7"	mreach="1"	range="1"	range_type="0"	>
				<code	grip_calc="0"	anicode="0"	fxcode_on="715"	fxcode_keep="-1"	/>
				<frame	term="60"	blendlimit="30"	hit_frame="52"	firing_frame="30"	ani_f="51"	local_f="30"	/>
				<effect	visual_type="-1"	movemethod="0"	/>
				<condition	twohand="1"	dual="1"	onehand="1"	bracer="1"	exclusive="0"	usecase="7999"	/>
			</attribute>
			<skill_param	exp1="30"	exp2="32"	>
				<power	atk="0,15,16,579"	ar="10,100"	critrate="0,0"	critdmg="0,0"	/>
				<cost	ctime="-220,4180"	mp="13,117"	mpadd=""	sp="-1"	/>
				<mission_cost	upkeepctime="0"	mission_ctime="-220,4180"	/>
			</skill_param>
		</skill_main>
		<skill_main	id="109"	name="skill0109"	type="2"	multi="0"	group="1"	dur=""	bfx_dur="0"	value_ref="0"	bfx_ref="0"	intensity="0"	element="2"	desc="skill_desc0109"	icon_id="J_icn_skill109"	>
			<attribute	target="1"	max_target="1"	reach="8"	mreach="1"	range="1"	range_type="0"	>
				<code	grip_calc="0"	anicode="0"	fxcode_on="716"	fxcode_keep="-1"	/>
				<frame	term="60"	blendlimit="30"	hit_frame="52"	firing_frame="30"	ani_f="51"	local_f="30"	/>
				<effect	visual_type="-1"	movemethod="0"	/>
				<condition	twohand="1"	dual="1"	onehand="1"	bracer="1"	exclusive="0"	usecase="7999"	/>
			</attribute>
			<skill_param	exp1="30"	exp2="32"	>
				<power	atk="0,14,18,635"	ar="10,100"	critrate="0,0"	critdmg="0,0"	/>
				<cost	ctime="-180,3420"	mp="11,99"	mpadd=""	sp="-1"	/>
				<mission_cost	upkeepctime="0"	mission_ctime="-180,3420"	/>
			</skill_param>
		</skill_main>
		<skill_main	id="110"	name="skill0110"	type="2"	multi="0"	group="1"	dur=""	bfx_dur="0"	value_ref="0"	bfx_ref="0"	intensity="0"	element="3"	desc="skill_desc0110"	icon_id="J_icn_skill110"	>
			<attribute	target="1"	max_target="1"	reach="9"	mreach="1"	range="1"	range_type="0"	>
				<code	grip_calc="0"	anicode="0"	fxcode_on="717"	fxcode_keep="-1"	/>
				<frame	term="60"	blendlimit="30"	hit_frame="52"	firing_frame="30"	ani_f="51"	local_f="30"	/>
				<effect	visual_type="-1"	movemethod="0"	/>
				<condition	twohand="1"	dual="1"	onehand="1"	bracer="1"	exclusive="0"	usecase="7999"	/>
			</attribute>
			<skill_param	exp1="30"	exp2="32"	>
				<power	atk="0,13,21,690"	ar="10,100"	critrate="0,0"	critdmg="0,0"	/>
				<cost	ctime="-200,3800"	mp="12,108"	mpadd=""	sp="-1"	/>
				<mission_cost	upkeepctime="0"	mission_ctime="-200,3800"	/>
			</skill_param>
		</skill_main>
		<skill_main	id="111"	name="skill0111"	type="2"	multi="0"	group="1"	dur=""	bfx_dur="0"	value_ref="0"	bfx_ref="0"	intensity="0"	element="4"	desc="skill_desc0111"	icon_id="J_icn_skill111"	>
			<attribute	target="1"	max_target="1"	reach="8"	mreach="1"	range="1"	range_type="0"	>
				<code	grip_calc="0"	anicode="0"	fxcode_on="718"	fxcode_keep="-1"	/>
				<frame	term="60"	blendlimit="30"	hit_frame="57"	firing_frame="30"	ani_f="51"	local_f="30"	/>
				<effect	visual_type="-1"	movemethod="0"	/>
				<condition	twohand="1"	dual="1"	onehand="1"	bracer="1"	exclusive="0"	usecase="7999"	/>
			</attribute>
			<skill_param	exp1="30"	exp2="32"	>
				<power	atk="0,14,19,751"	ar="10,100"	critrate="0,0"	critdmg="0,0"	/>
				<cost	ctime="-200,3800"	mp="12,108"	mpadd=""	sp="-1"	/>
				<mission_cost	upkeepctime="0"	mission_ctime="-200,3800"	/>
			</skill_param>
		</skill_main>
		<skill_main	id="112"	name="skill0112"	type="2"	multi="0"	group="1"	dur=""	bfx_dur="0"	value_ref="0"	bfx_ref="0"	intensity="0"	element="5"	desc="skill_desc0112"	icon_id="J_icn_skill112"	>
			<attribute	target="1"	max_target="1"	reach="9"	mreach="1"	range="1"	range_type="0"	>
				<code	grip_calc="0"	anicode="0"	fxcode_on="719"	fxcode_keep="-1"	/>
				<frame	term="60"	blendlimit="30"	hit_frame="57"	firing_frame="30"	ani_f="51"	local_f="30"	/>
				<effect	visual_type="-1"	movemethod="0"	/>
				<condition	twohand="1"	dual="1"	onehand="1"	bracer="1"	exclusive="0"	usecase="7999"	/>
			</attribute>
			<skill_param	exp1="30"	exp2="32"	>
				<power	atk="0,13,22,819"	ar="10,100"	critrate="0,0"	critdmg="0,0"	/>
				<cost	ctime="-180,3420"	mp="13,117"	mpadd=""	sp="-1"	/>
				<mission_cost	upkeepctime="0"	mission_ctime="-180,3420"	/>
			</skill_param>
		</skill_main>
		<skill_main	id="113"	name="skill0113"	type="2"	multi="0"	group="1"	dur=""	bfx_dur="0"	value_ref="0"	bfx_ref="0"	intensity="0"	element="6"	desc="skill_desc0113"	icon_id="J_icn_skill113"	>
			<attribute	target="1"	max_target="1"	reach="7"	mreach="1"	range="1"	range_type="0"	>
				<code	grip_calc="0"	anicode="0"	fxcode_on="720"	fxcode_keep="-1"	/>
				<frame	term="60"	blendlimit="30"	hit_frame="43"	firing_frame="30"	ani_f="51"	local_f="30"	/>
				<effect	visual_type="-1"	movemethod="0"	/>
				<condition	twohand="1"	dual="1"	onehand="1"	bracer="1"	exclusive="0"	usecase="7999"	/>
			</attribute>
			<skill_param	exp1="30"	exp2="32"	>
				<power	atk="0,15,17,682"	ar="10,100"	critrate="0,0"	critdmg="0,0"	/>
				<cost	ctime="-220,4180"	mp="14,126"	mpadd=""	sp="-1"	/>
				<mission_cost	upkeepctime="0"	mission_ctime="-220,4180"	/>
			</skill_param>
		</skill_main>
		<skill_main	id="114"	name="skill0114"	type="2"	multi="1"	group="1"	dur=""	bfx_dur="0"	value_ref="0"	bfx_ref="1"	intensity="0"	element="0"	desc="skill_desc0114"	icon_id="J_icn_skill114"	>
			<attribute	target="1"	max_target="49"	reach="8"	mreach="1"	range="1"	range_type="1"	>
				<code	grip_calc="0"	anicode="0"	fxcode_on="721"	fxcode_keep="-1"	/>
				<frame	term="55"	blendlimit="25"	hit_frame="45"	firing_frame="25"	ani_f="51"	local_f="30"	/>
				<effect	visual_type="-1"	movemethod="0"	/>
				<condition	twohand="1"	dual="1"	onehand="1"	bracer="1"	exclusive="0"	usecase="7999"	/>
			</attribute>
			<skill_param	exp1="28"	exp2="29"	>
				<power	atk="0,13,18,921"	ar="10,100"	critrate="0,0"	critdmg="0,0"	/>
				<cost	ctime="-183,3483"	mp="16,144"	mpadd=""	sp="-1"	/>
				<mission_cost	upkeepctime="0"	mission_ctime="-183,3483"	/>
			</skill_param>
		</skill_main>
		<skill_main	id="115"	name="skill0115"	type="2"	multi="1"	group="1"	dur=""	bfx_dur="0"	value_ref="0"	bfx_ref="1"	intensity="0"	element="1"	desc="skill_desc0115"	icon_id="J_icn_skill115"	>
			<attribute	target="1"	max_target="49"	reach="7"	mreach="1"	range="1"	range_type="1"	>
				<code	grip_calc="0"	anicode="0"	fxcode_on="722"	fxcode_keep="-1"	/>
				<frame	term="55"	blendlimit="25"	hit_frame="55"	firing_frame="25"	ani_f="51"	local_f="30"	/>
				<effect	visual_type="-1"	movemethod="0"	/>
				<condition	twohand="1"	dual="1"	onehand="1"	bracer="1"	exclusive="0"	usecase="7999"	/>
			</attribute>
			<skill_param	exp1="28"	exp2="29"	>
				<power	atk="0,16,9,679"	ar="10,100"	critrate="0,0"	critdmg="0,0"	/>
				<cost	ctime="-202,3830"	mp="18,162"	mpadd=""	sp="-1"	/>
				<mission_cost	upkeepctime="0"	mission_ctime="-202,3830"	/>
			</skill_param>
		</skill_main>
		<skill_main	id="116"	name="skill0116"	type="2"	multi="1"	group="1"	dur=""	bfx_dur="0"	value_ref="0"	bfx_ref="1"	intensity="0"	element="2"	desc="skill_desc0116"	icon_id="J_icn_skill116"	>
			<attribute	target="1"	max_target="49"	reach="8"	mreach="1"	range="1"	range_type="1"	>
				<code	grip_calc="0"	anicode="0"	fxcode_on="723"	fxcode_keep="-1"	/>
				<frame	term="55"	blendlimit="25"	hit_frame="55"	firing_frame="25"	ani_f="51"	local_f="30"	/>
				<effect	visual_type="-1"	movemethod="0"	/>
				<condition	twohand="1"	dual="1"	onehand="1"	bracer="1"	exclusive="0"	usecase="7999"	/>
			</attribute>
			<skill_param	exp1="28"	exp2="29"	>
				<power	atk="0,15,12,778"	ar="10,100"	critrate="0,0"	critdmg="0,0"	/>
				<cost	ctime="-165,3135"	mp="15,135"	mpadd=""	sp="-1"	/>
				<mission_cost	upkeepctime="0"	mission_ctime="-165,3135"	/>
			</skill_param>
		</skill_main>
		<skill_main	id="117"	name="skill0117"	type="2"	multi="1"	group="1"	dur=""	bfx_dur="0"	value_ref="0"	bfx_ref="1"	intensity="0"	element="3"	desc="skill_desc0117"	icon_id="J_icn_skill117"	>
			<attribute	target="1"	max_target="49"	reach="9"	mreach="1"	range="1"	range_type="1"	>
				<code	grip_calc="0"	anicode="0"	fxcode_on="724"	fxcode_keep="-1"	/>
				<frame	term="55"	blendlimit="25"	hit_frame="50"	firing_frame="25"	ani_f="51"	local_f="30"	/>
				<effect	visual_type="-1"	movemethod="0"	/>
				<condition	twohand="1"	dual="1"	onehand="1"	bracer="1"	exclusive="0"	usecase="7999"	/>
			</attribute>
			<skill_param	exp1="28"	exp2="29"	>
				<power	atk="0,14,15,877"	ar="10,100"	critrate="0,0"	critdmg="0,0"	/>
				<cost	ctime="-183,3483"	mp="17,153"	mpadd=""	sp="-1"	/>
				<mission_cost	upkeepctime="0"	mission_ctime="-183,3483"	/>
			</skill_param>
		</skill_main>
		<skill_main	id="118"	name="skill0118"	type="2"	multi="1"	group="1"	dur=""	bfx_dur="0"	value_ref="0"	bfx_ref="1"	intensity="0"	element="4"	desc="skill_desc0118"	icon_id="J_icn_skill118"	>
			<attribute	target="1"	max_target="49"	reach="8"	mreach="1"	range="1"	range_type="1"	>
				<code	grip_calc="0"	anicode="0"	fxcode_on="725"	fxcode_keep="-1"	/>
				<frame	term="55"	blendlimit="25"	hit_frame="50"	firing_frame="25"	ani_f="51"	local_f="30"	/>
				<effect	visual_type="-1"	movemethod="0"	/>
				<condition	twohand="1"	dual="1"	onehand="1"	bracer="1"	exclusive="0"	usecase="7999"	/>
			</attribute>
			<skill_param	exp1="28"	exp2="29"	>
				<power	atk="0,15,13,887"	ar="10,100"	critrate="0,0"	critdmg="0,0"	/>
				<cost	ctime="-183,3483"	mp="16,144"	mpadd=""	sp="-1"	/>
				<mission_cost	upkeepctime="0"	mission_ctime="-183,3483"	/>
			</skill_param>
		</skill_main>
		<skill_main	id="119"	name="skill0119"	type="2"	multi="1"	group="1"	dur=""	bfx_dur="0"	value_ref="0"	bfx_ref="1"	intensity="0"	element="5"	desc="skill_desc0119"	icon_id="J_icn_skill119"	>
			<attribute	target="1"	max_target="49"	reach="9"	mreach="1"	range="1"	range_type="1"	>
				<code	grip_calc="0"	anicode="0"	fxcode_on="726"	fxcode_keep="-1"	/>
				<frame	term="55"	blendlimit="25"	hit_frame="50"	firing_frame="25"	ani_f="51"	local_f="30"	/>
				<effect	visual_type="-1"	movemethod="0"	/>
				<condition	twohand="1"	dual="1"	onehand="1"	bracer="1"	exclusive="0"	usecase="7999"	/>
			</attribute>
			<skill_param	exp1="28"	exp2="29"	>
				<power	atk="0,14,16,999"	ar="10,100"	critrate="0,0"	critdmg="0,0"	/>
				<cost	ctime="-165,3135"	mp="18,162"	mpadd=""	sp="-1"	/>
				<mission_cost	upkeepctime="0"	mission_ctime="-165,3135"	/>
			</skill_param>
		</skill_main>
		<skill_main	id="120"	name="skill0120"	type="2"	multi="1"	group="1"	dur=""	bfx_dur="0"	value_ref="0"	bfx_ref="1"	intensity="0"	element="6"	desc="skill_desc0120"	icon_id="J_icn_skill120"	>
			<attribute	target="1"	max_target="49"	reach="7"	mreach="1"	range="1"	range_type="1"	>
				<code	grip_calc="0"	anicode="0"	fxcode_on="727"	fxcode_keep="-1"	/>
				<frame	term="60"	blendlimit="30"	hit_frame="30"	firing_frame="30"	ani_f="51"	local_f="30"	/>
				<effect	visual_type="-1"	movemethod="0"	/>
				<condition	twohand="1"	dual="1"	onehand="1"	bracer="1"	exclusive="0"	usecase="7999"	/>
			</attribute>
			<skill_param	exp1="30"	exp2="32"	>
				<power	atk="0,16,13,932"	ar="10,100"	critrate="0,0"	critdmg="0,0"	/>
				<cost	ctime="-220,4180"	mp="19,171"	mpadd=""	sp="-1"	/>
				<mission_cost	upkeepctime="0"	mission_ctime="-220,4180"	/>
			</skill_param>
		</skill_main>
		<skill_main	id="121"	name="skill0121"	type="2"	multi="1"	group="1"	dur=""	bfx_dur="0"	value_ref="0"	bfx_ref="1"	intensity="0"	element="0"	desc="skill_desc0121"	icon_id="J_icn_skill121"	>
			<attribute	target="1"	max_target="49"	reach="8"	mreach="1"	range="2"	range_type="0"	>
				<code	grip_calc="0"	anicode="0"	fxcode_on="728"	fxcode_keep="-1"	/>
				<frame	term="60"	blendlimit="30"	hit_frame="52"	firing_frame="30"	ani_f="51"	local_f="30"	/>
				<effect	visual_type="-1"	movemethod="0"	/>
				<condition	twohand="1"	dual="1"	onehand="1"	bracer="1"	exclusive="0"	usecase="7999"	/>
			</attribute>
			<skill_param	exp1="30"	exp2="32"	>
				<power	atk="0,14,23,1361"	ar="10,100"	critrate="0,0"	critdmg="0,0"	/>
				<cost	ctime="-200,3800"	mp="20,180"	mpadd=""	sp="-1"	/>
				<mission_cost	upkeepctime="0"	mission_ctime="-200,3800"	/>
			</skill_param>
		</skill_main>
		<skill_main	id="122"	name="skill0122"	type="2"	multi="1"	group="1"	dur=""	bfx_dur="0"	value_ref="0"	bfx_ref="1"	intensity="0"	element="1"	desc="skill_desc0122"	icon_id="J_icn_skill122"	>
			<attribute	target="1"	max_target="49"	reach="7"	mreach="1"	range="2"	range_type="0"	>
				<code	grip_calc="0"	anicode="0"	fxcode_on="729"	fxcode_keep="-1"	/>
				<frame	term="60"	blendlimit="30"	hit_frame="57"	firing_frame="30"	ani_f="51"	local_f="30"	/>
				<effect	visual_type="-1"	movemethod="0"	/>
				<condition	twohand="1"	dual="1"	onehand="1"	bracer="1"	exclusive="0"	usecase="7999"	/>
			</attribute>
			<skill_param	exp1="30"	exp2="32"	>
				<power	atk="0,17,15,983"	ar="10,100"	critrate="0,0"	critdmg="0,0"	/>
				<cost	ctime="-220,4180"	mp="23,207"	mpadd=""	sp="-1"	/>
				<mission_cost	upkeepctime="0"	mission_ctime="-220,4180"	/>
			</skill_param>
		</skill_main>
		<skill_main	id="123"	name="skill0123"	type="2"	multi="1"	group="1"	dur=""	bfx_dur="0"	value_ref="0"	bfx_ref="1"	intensity="0"	element="2"	desc="skill_desc0123"	icon_id="J_icn_skill123"	>
			<attribute	target="1"	max_target="49"	reach="8"	mreach="1"	range="2"	range_type="0"	>
				<code	grip_calc="0"	anicode="0"	fxcode_on="730"	fxcode_keep="-1"	/>
				<frame	term="60"	blendlimit="30"	hit_frame="57"	firing_frame="30"	ani_f="51"	local_f="30"	/>
				<effect	visual_type="-1"	movemethod="0"	/>
				<condition	twohand="1"	dual="1"	onehand="1"	bracer="1"	exclusive="0"	usecase="7999"	/>
			</attribute>
			<skill_param	exp1="30"	exp2="32"	>
				<power	atk="0,16,17,1125"	ar="10,100"	critrate="0,0"	critdmg="0,0"	/>
				<cost	ctime="-180,3420"	mp="19,171"	mpadd=""	sp="-1"	/>
				<mission_cost	upkeepctime="0"	mission_ctime="-180,3420"	/>
			</skill_param>
		</skill_main>
		<skill_main	id="124"	name="skill0124"	type="2"	multi="1"	group="1"	dur=""	bfx_dur="0"	value_ref="0"	bfx_ref="1"	intensity="0"	element="3"	desc="skill_desc0124"	icon_id="J_icn_skill124"	>
			<attribute	target="1"	max_target="49"	reach="9"	mreach="1"	range="2"	range_type="0"	>
				<code	grip_calc="0"	anicode="0"	fxcode_on="731"	fxcode_keep="-1"	/>
				<frame	term="60"	blendlimit="30"	hit_frame="52"	firing_frame="30"	ani_f="51"	local_f="30"	/>
				<effect	visual_type="-1"	movemethod="0"	/>
				<condition	twohand="1"	dual="1"	onehand="1"	bracer="1"	exclusive="0"	usecase="7999"	/>
			</attribute>
			<skill_param	exp1="30"	exp2="32"	>
				<power	atk="0,15,20,1266"	ar="10,100"	critrate="0,0"	critdmg="0,0"	/>
				<cost	ctime="-200,3800"	mp="21,189"	mpadd=""	sp="-1"	/>
				<mission_cost	upkeepctime="0"	mission_ctime="-200,3800"	/>
			</skill_param>
		</skill_main>
		<skill_main	id="125"	name="skill0125"	type="2"	multi="1"	group="1"	dur=""	bfx_dur="0"	value_ref="0"	bfx_ref="1"	intensity="0"	element="4"	desc="skill_desc0125"	icon_id="J_icn_skill125"	>
			<attribute	target="1"	max_target="49"	reach="8"	mreach="1"	range="2"	range_type="0"	>
				<code	grip_calc="0"	anicode="0"	fxcode_on="732"	fxcode_keep="-1"	/>
				<frame	term="60"	blendlimit="30"	hit_frame="57"	firing_frame="30"	ani_f="51"	local_f="30"	/>
				<effect	visual_type="-1"	movemethod="0"	/>
				<condition	twohand="1"	dual="1"	onehand="1"	bracer="1"	exclusive="0"	usecase="7999"	/>
			</attribute>
			<skill_param	exp1="30"	exp2="32"	>
				<power	atk="0,16,14,1267"	ar="10,100"	critrate="0,0"	critdmg="0,0"	/>
				<cost	ctime="-200,3800"	mp="19,171"	mpadd=""	sp="-1"	/>
				<mission_cost	upkeepctime="0"	mission_ctime="-200,3800"	/>
			</skill_param>
		</skill_main>
		<skill_main	id="126"	name="skill0126"	type="2"	multi="1"	group="1"	dur=""	bfx_dur="0"	value_ref="0"	bfx_ref="1"	intensity="0"	element="5"	desc="skill_desc0126"	icon_id="J_icn_skill126"	>
			<attribute	target="1"	max_target="49"	reach="9"	mreach="1"	range="2"	range_type="0"	>
				<code	grip_calc="0"	anicode="0"	fxcode_on="733"	fxcode_keep="-1"	/>
				<frame	term="60"	blendlimit="30"	hit_frame="57"	firing_frame="30"	ani_f="51"	local_f="30"	/>
				<effect	visual_type="-1"	movemethod="0"	/>
				<condition	twohand="1"	dual="1"	onehand="1"	bracer="1"	exclusive="0"	usecase="7999"	/>
			</attribute>
			<skill_param	exp1="30"	exp2="32"	>
				<power	atk="0,15,17,1421"	ar="10,100"	critrate="0,0"	critdmg="0,0"	/>
				<cost	ctime="-180,3420"	mp="21,189"	mpadd=""	sp="-1"	/>
				<mission_cost	upkeepctime="0"	mission_ctime="-180,3420"	/>
			</skill_param>
		</skill_main>
		<skill_main	id="127"	name="skill0127"	type="2"	multi="1"	group="1"	dur=""	bfx_dur="0"	value_ref="0"	bfx_ref="1"	intensity="0"	element="6"	desc="skill_desc0127"	icon_id="J_icn_skill127"	>
			<attribute	target="1"	max_target="49"	reach="7"	mreach="1"	range="2"	range_type="0"	>
				<code	grip_calc="0"	anicode="0"	fxcode_on="734"	fxcode_keep="-1"	/>
				<frame	term="70"	blendlimit="35"	hit_frame="57"	firing_frame="35"	ani_f="51"	local_f="25"	/>
				<effect	visual_type="-1"	movemethod="0"	/>
				<condition	twohand="1"	dual="1"	onehand="1"	bracer="1"	exclusive="0"	usecase="7999"	/>
			</attribute>
			<skill_param	exp1="35"	exp2="37"	>
				<power	atk="0,17,18,1546"	ar="10,100"	critrate="0,0"	critdmg="0,0"	/>
				<cost	ctime="-257,4875"	mp="23,207"	mpadd=""	sp="-1"	/>
				<mission_cost	upkeepctime="0"	mission_ctime="-257,4875"	/>
			</skill_param>
		</skill_main>
		<skill_main	id="128"	name="skill0128"	type="2"	multi="0"	group="1"	dur=""	bfx_dur="0"	value_ref="0"	bfx_ref="1"	intensity="0"	element="4"	desc="skill_desc0128"	icon_id="J_icn_skill128"	>
			<attribute	target="1"	max_target="49"	reach="2"	mreach="1"	range="1"	range_type="0"	>
				<code	grip_calc="0"	anicode="83"	fxcode_on="735"	fxcode_keep="-1"	/>
				<frame	term="35"	blendlimit="32"	hit_frame="20"	firing_frame="20"	ani_f="30"	local_f="15"	/>
				<effect	visual_type="-1"	movemethod="0"	/>
				<condition	twohand="0"	dual="0"	onehand="0"	bracer="1"	exclusive="3"	usecase="4144"	/>
			</attribute>
			<skill_param	exp1="18"	exp2="19"	>
				<power	atk="0,11,15,133"	ar="10,100"	critrate="0,0"	critdmg="0,0"	/>
				<cost	ctime="-70,1726"	mp="3,27"	mpadd=""	sp="-1"	/>
				<mission_cost	upkeepctime="0"	mission_ctime="-70,1726"	/>
			</skill_param>
		</skill_main>
		<skill_main	id="129"	name="skill0129"	type="2"	multi="0"	group="1"	dur=""	bfx_dur="2"	value_ref="0"	bfx_ref="1"	intensity="0"	element="5"	desc="skill_desc0129"	icon_id="J_icn_skill129"	>
			<attribute	target="1"	max_target="1"	reach="8"	mreach="1"	range="1"	range_type="0"	>
				<code	grip_calc="0"	anicode="83"	fxcode_on="736"	fxcode_keep="-1"	/>
				<frame	term="35"	blendlimit="32"	hit_frame="20"	firing_frame="20"	ani_f="30"	local_f="15"	/>
				<effect	visual_type="-1"	movemethod="0"	/>
				<condition	twohand="0"	dual="0"	onehand="0"	bracer="1"	exclusive="3"	usecase="4144"	/>
			</attribute>
			<skill_param	exp1="18"	exp2="19"	>
				<power	atk="0,11,14,128"	ar="10,100"	critrate="0,0"	critdmg="0,0"	/>
				<cost	ctime="-63,1554"	mp="4,36"	mpadd=""	sp="-1"	/>
				<mission_cost	upkeepctime="0"	mission_ctime="-63,1554"	/>
			</skill_param>
		</skill_main>
		<skill_main	id="130"	name="skill0130"	type="2"	multi="1"	group="1"	dur=""	bfx_dur="0"	value_ref="0"	bfx_ref="1"	intensity="0"	element="1"	desc="skill_desc0130"	icon_id="J_icn_skill130"	>
			<attribute	target="1"	max_target="49"	reach="8"	mreach="1"	range="2"	range_type="0"	>
				<code	grip_calc="0"	anicode="186"	fxcode_on="737"	fxcode_keep="-1"	/>
				<frame	term="61"	blendlimit="39"	hit_frame="39"	firing_frame="39"	ani_f="56"	local_f="34"	/>
				<effect	visual_type="-1"	movemethod="0"	/>
				<condition	twohand="0"	dual="0"	onehand="0"	bracer="1"	exclusive="3"	usecase="4144"	/>
			</attribute>
			<skill_param	exp1="31"	exp2="33"	>
				<power	atk="0,12,26,702"	ar="10,100"	critrate="0,0"	critdmg="0,0"	/>
				<cost	ctime="-224,4248"	mp="12,108"	mpadd=""	sp="-1"	/>
				<mission_cost	upkeepctime="0"	mission_ctime="-224,4248"	/>
			</skill_param>
		</skill_main>
		<skill_main	id="131"	name="skill0131"	type="2"	multi="0"	group="1"	dur=""	bfx_dur="2"	value_ref="0"	bfx_ref="1"	intensity="0"	element="5"	desc="skill_desc0131"	icon_id="J_icn_skill131"	>
			<attribute	target="1"	max_target="1"	reach="8"	mreach="1"	range="1"	range_type="0"	>
				<code	grip_calc="0"	anicode="187"	fxcode_on="738"	fxcode_keep="-1"	/>
				<frame	term="56"	blendlimit="39"	hit_frame="39"	firing_frame="39"	ani_f="51"	local_f="34"	/>
				<effect	visual_type="-1"	movemethod="0"	/>
				<condition	twohand="0"	dual="0"	onehand="0"	bracer="1"	exclusive="3"	usecase="4144"	/>
			</attribute>
			<skill_param	exp1="28"	exp2="29"	>
				<power	atk="0,12,22,586"	ar="10,100"	critrate="0,0"	critdmg="0,0"	/>
				<cost	ctime="-168,3942"	mp="11,99"	mpadd=""	sp="-1"	/>
				<mission_cost	upkeepctime="0"	mission_ctime="-168,3942"	/>
			</skill_param>
		</skill_main>
		<skill_main	id="132"	name="skill0132"	type="2"	multi="0"	group="1"	dur=""	bfx_dur="0"	value_ref="0"	bfx_ref="1"	intensity="0"	element="3"	desc="skill_desc0132"	icon_id="J_icn_skill132"	>
			<attribute	target="1"	max_target="49"	reach="8"	mreach="1"	range="1"	range_type="0"	>
				<code	grip_calc="0"	anicode="0"	fxcode_on="739"	fxcode_keep="-1"	/>
				<frame	term="60"	blendlimit="30"	hit_frame="47"	firing_frame="30"	ani_f="51"	local_f="30"	/>
				<effect	visual_type="-1"	movemethod="0"	/>
				<condition	twohand="0"	dual="0"	onehand="0"	bracer="1"	exclusive="3"	usecase="4144"	/>
			</attribute>
			<skill_param	exp1="30"	exp2="32"	>
				<power	atk="0,12,24,1124"	ar="10,100"	critrate="0,0"	critdmg="0,0"	/>
				<cost	ctime="-200,3800"	mp="16,144"	mpadd=""	sp="-1"	/>
				<mission_cost	upkeepctime="0"	mission_ctime="-200,3800"	/>
			</skill_param>
		</skill_main>
		<skill_main	id="133"	name="skill0133"	type="2"	multi="1"	group="1"	dur=""	bfx_dur="0"	value_ref="0"	bfx_ref="1"	intensity="0"	element="2"	desc="skill_desc0133"	icon_id="J_icn_skill133"	>
			<attribute	target="1"	max_target="49"	reach="0"	mreach="1"	range="2"	range_type="0"	>
				<code	grip_calc="0"	anicode="0"	fxcode_on="740"	fxcode_keep="-1"	/>
				<frame	term="63"	blendlimit="28"	hit_frame="38"	firing_frame="38"	ani_f="51"	local_f="35"	/>
				<effect	visual_type="-1"	movemethod="0"	/>
				<condition	twohand="0"	dual="0"	onehand="0"	bracer="1"	exclusive="3"	usecase="4144"	/>
			</attribute>
			<skill_param	exp1="32"	exp2="34"	>
				<power	atk="0,13,23,1100"	ar="10,100"	critrate="0,0"	critdmg="0,0"	/>
				<cost	ctime="-189,3591"	mp="14,126"	mpadd=""	sp="-1"	/>
				<mission_cost	upkeepctime="0"	mission_ctime="-189,3591"	/>
			</skill_param>
		</skill_main>
		<skill_main	id="134"	name="skill0134"	type="2"	multi="0"	group="1"	dur=""	bfx_dur="2"	value_ref="0"	bfx_ref="1"	intensity="0"	element="6"	desc="skill_desc0134"	icon_id="J_icn_skill134"	>
			<attribute	target="1"	max_target="1"	reach="8"	mreach="1"	range="1"	range_type="0"	>
				<code	grip_calc="0"	anicode="187"	fxcode_on="741"	fxcode_keep="-1"	/>
				<frame	term="78"	blendlimit="52"	hit_frame="52"	firing_frame="52"	ani_f="51"	local_f="25"	/>
				<effect	visual_type="-1"	movemethod="0"	/>
				<condition	twohand="0"	dual="0"	onehand="0"	bracer="1"	exclusive="3"	usecase="4144"	/>
			</attribute>
			<skill_param	exp1="39"	exp2="41"	>
				<power	atk="0,14,35,2039"	ar="10,100"	critrate="0,0"	critdmg="0,0"	/>
				<cost	ctime="-286,6184"	mp="22,198"	mpadd=""	sp="-1"	/>
				<mission_cost	upkeepctime="0"	mission_ctime="-286,6184"	/>
			</skill_param>
		</skill_main>
		<skill_main	id="135"	name="skill0135"	type="2"	multi="1"	group="1"	dur="0,10000"	bfx_dur="0"	value_ref="1"	bfx_ref="0"	intensity="0"	element="0"	desc="skill_desc0135"	icon_id="J_icn_skill135"	>
			<attribute	target="1"	max_target="49"	reach="8"	mreach="1"	range="2"	range_type="0"	>
				<code	grip_calc="0"	anicode="186"	fxcode_on="742"	fxcode_keep="-1"	/>
				<frame	term="76"	blendlimit="50"	hit_frame="50"	firing_frame="50"	ani_f="56"	local_f="30"	/>
				<effect	visual_type="-1"	movemethod="0"	/>
				<condition	twohand="0"	dual="0"	onehand="0"	bracer="1"	exclusive="3"	usecase="4144"	/>
			</attribute>
			<skill_param	exp1="38"	exp2="40"	>
				<power	atk="0,14,33,1929"	ar="10,100"	critrate="0,0"	critdmg="0,0"	/>
				<cost	ctime="-253,4813"	mp="20,180"	mpadd=""	sp="-1"	/>
				<mission_cost	upkeepctime="0"	mission_ctime="-253,4813"	/>
			</skill_param>
		</skill_main>
		<skill_main	id="136"	name="skill0136"	type="2"	multi="1"	group="1"	dur=""	bfx_dur="0"	value_ref="0"	bfx_ref="1"	intensity="0"	element="3"	desc="skill_desc0136"	icon_id="J_icn_skill136"	>
			<attribute	target="1"	max_target="49"	reach="8"	mreach="1"	range="2"	range_type="0"	>
				<code	grip_calc="0"	anicode="186"	fxcode_on="743"	fxcode_keep="-1"	/>
				<frame	term="88"	blendlimit="57"	hit_frame="57"	firing_frame="57"	ani_f="56"	local_f="25"	/>
				<effect	visual_type="-1"	movemethod="0"	/>
				<condition	twohand="0"	dual="0"	onehand="0"	bracer="1"	exclusive="3"	usecase="4144"	/>
			</attribute>
			<skill_param	exp1="44"	exp2="46"	>
				<power	atk="0,15,26,2916"	ar="10,100"	critrate="0,0"	critdmg="0,0"	/>
				<cost	ctime="-293,5573"	mp="23,207"	mpadd=""	sp="-1"	/>
				<mission_cost	upkeepctime="0"	mission_ctime="-293,5573"	/>
			</skill_param>
		</skill_main>
		<skill_main	id="137"	name="skill0137"	type="2"	multi="1"	group="1"	dur=""	bfx_dur="0"	value_ref="0"	bfx_ref="1"	intensity="0"	element="1"	desc="skill_desc0137"	icon_id="J_icn_skill137"	>
			<attribute	target="1"	max_target="49"	reach="8"	mreach="1"	range="2"	range_type="1"	>
				<code	grip_calc="0"	anicode="186"	fxcode_on="744"	fxcode_keep="-1"	/>
				<frame	term="66"	blendlimit="57"	hit_frame="52"	firing_frame="38"	ani_f="56"	local_f="28"	/>
				<effect	visual_type="-1"	movemethod="0"	/>
				<condition	twohand="0"	dual="0"	onehand="0"	bracer="1"	exclusive="3"	usecase="4144"	/>
			</attribute>
			<skill_param	exp1="33"	exp2="35"	>
				<power	atk="0,15,18,2070"	ar="10,100"	critrate="0,0"	critdmg="0,0"	/>
				<cost	ctime="-242,4598"	mp="25,225"	mpadd=""	sp="-1"	/>
				<mission_cost	upkeepctime="0"	mission_ctime="-242,4598"	/>
			</skill_param>
		</skill_main>
		<skill_main	id="138"	name="skill0138"	type="2"	multi="1"	group="1"	dur=""	bfx_dur="0"	value_ref="0"	bfx_ref="1"	intensity="0"	element="2"	desc="skill_desc0138"	icon_id="J_icn_skill138"	>
			<attribute	target="1"	max_target="49"	reach="8"	mreach="1"	range="3"	range_type="0"	>
				<code	grip_calc="0"	anicode="186"	fxcode_on="745"	fxcode_keep="-1"	/>
				<frame	term="91"	blendlimit="88"	hit_frame="67"	firing_frame="63"	ani_f="56"	local_f="28"	/>
				<effect	visual_type="-1"	movemethod="0"	/>
				<condition	twohand="0"	dual="0"	onehand="0"	bracer="1"	exclusive="3"	usecase="4144"	/>
			</attribute>
			<skill_param	exp1="46"	exp2="48"	>
				<power	atk="0,15,21,4045"	ar="10,100"	critrate="0,0"	critdmg="0,0"	/>
				<cost	ctime="-273,5187"	mp="23,207"	mpadd=""	sp="-1"	/>
				<mission_cost	upkeepctime="0"	mission_ctime="-273,5187"	/>
			</skill_param>
		</skill_main>
		<skill_main	id="139"	name="skill0139"	type="2"	multi="1"	group="1"	dur="0,5000"	bfx_dur="5"	value_ref="1"	bfx_ref="1"	intensity="0"	element="0"	desc="skill_desc0139"	icon_id="J_icn_skill139"	>
			<attribute	target="1"	max_target="49"	reach="8"	mreach="1"	range="3"	range_type="0"	>
				<code	grip_calc="0"	anicode="196"	fxcode_on="746"	fxcode_keep="-1"	/>
				<frame	term="84"	blendlimit="80"	hit_frame="62"	firing_frame="42"	ani_f="84"	local_f="0"	/>
				<effect	visual_type="-1"	movemethod="0"	/>
				<condition	twohand="0"	dual="0"	onehand="0"	bracer="1"	exclusive="3"	usecase="4144"	/>
			</attribute>
			<skill_param	exp1="42"	exp2="44"	>
				<power	atk="0,17,40,5900"	ar="10,100"	critrate="0,0"	critdmg="0,0"	/>
				<cost	ctime="-280,7070"	mp="28,252"	mpadd=""	sp="-1"	/>
				<mission_cost	upkeepctime="0"	mission_ctime="-280,7070"	/>
			</skill_param>
		</skill_main>
		<skill_main	id="140"	name="skill0140"	type="2"	multi="1"	group="1"	dur=""	bfx_dur="5"	value_ref="0"	bfx_ref="1"	intensity="0"	element="5"	desc="skill_desc0140"	icon_id="J_icn_skill140"	>
			<attribute	target="1"	max_target="49"	reach="0"	mreach="1"	range="4"	range_type="0"	>
				<code	grip_calc="0"	anicode="219"	fxcode_on="747"	fxcode_keep="-1"	/>
				<frame	term="100"	blendlimit="95"	hit_frame="64"	firing_frame="64"	ani_f="100"	local_f="64"	/>
				<effect	visual_type="-1"	movemethod="0"	/>
				<condition	twohand="0"	dual="0"	onehand="0"	bracer="1"	exclusive="3"	usecase="4144"	/>
			</attribute>
			<skill_param	exp1="50"	exp2="53"	>
				<power	atk="0,16,24,4718"	ar="10,100"	critrate="0,0"	critdmg="0,0"	/>
				<cost	ctime="-300,6950"	mp="28,252"	mpadd=""	sp="-1"	/>
				<mission_cost	upkeepctime="0"	mission_ctime="-300,6950"	/>
			</skill_param>
		</skill_main>
		<skill_main	id="141"	name="skill0141"	type="2"	multi="1"	group="1"	dur=""	bfx_dur="5"	value_ref="0"	bfx_ref="1"	intensity="0"	element="4"	desc="skill_desc0141"	icon_id="J_icn_skill141"	>
			<attribute	target="1"	max_target="49"	reach="4"	mreach="1"	range="4"	range_type="0"	>
				<code	grip_calc="0"	anicode="197"	fxcode_on="748"	fxcode_keep="-1"	/>
				<frame	term="90"	blendlimit="95"	hit_frame="63"	firing_frame="63"	ani_f="90"	local_f="0"	/>
				<effect	visual_type="-1"	movemethod="0"	/>
				<condition	twohand="0"	dual="0"	onehand="0"	bracer="1"	exclusive="3"	usecase="4144"	/>
			</attribute>
			<skill_param	exp1="45"	exp2="47"	>
				<power	atk="0,17,55,6500"	ar="10,100"	critrate="0,0"	critdmg="0,0"	/>
				<cost	ctime="-300,7700"	mp="25,225"	mpadd=""	sp="-1"	/>
				<mission_cost	upkeepctime="0"	mission_ctime="-300,7700"	/>
			</skill_param>
		</skill_main>
		<skill_main	id="142"	name="skill0142"	type="2"	multi="0"	group="1"	dur="0,0"	bfx_dur="0"	value_ref="1"	bfx_ref="0"	intensity="0"	element="0"	desc="skill_desc0142"	icon_id="J_icn_skill142"	>
			<attribute	target="1"	max_target="49"	reach="10"	mreach="1"	range="1"	range_type="0"	>
				<code	grip_calc="0"	anicode="-1"	fxcode_on="-1"	fxcode_keep="-1"	/>
				<frame	term="45"	blendlimit="95"	hit_frame="15"	firing_frame="9"	ani_f="0"	local_f="0"	/>
				<effect	visual_type="-1"	movemethod="0"	/>
				<condition	twohand="0"	dual="0"	onehand="0"	bracer="1"	exclusive="3"	usecase="8191"	/>
			</attribute>
			<skill_param	exp1="0"	exp2="0"	>
				<power	atk="0,0,0,0"	ar="10,100"	critrate="0,0"	critdmg="0,0"	/>
				<cost	ctime="0,0"	mp="28,252"	mpadd=""	sp="-1"	/>
				<mission_cost	upkeepctime="0"	mission_ctime="0,0"	/>
			</skill_param>
		</skill_main>
		<skill_main	id="143"	name="skill0143"	type="2"	multi="0"	group="1"	dur="0,0"	bfx_dur="0"	value_ref="1"	bfx_ref="0"	intensity="0"	element="0"	desc="skill_desc0143"	icon_id="J_icn_skill143"	>
			<attribute	target="1"	max_target="49"	reach="10"	mreach="1"	range="1"	range_type="0"	>
				<code	grip_calc="0"	anicode="-1"	fxcode_on="-1"	fxcode_keep="-1"	/>
				<frame	term="0"	blendlimit="95"	hit_frame="-1"	firing_frame="-1"	ani_f="0"	local_f="0"	/>
				<effect	visual_type="-1"	movemethod="0"	/>
				<condition	twohand="0"	dual="0"	onehand="0"	bracer="1"	exclusive="3"	usecase="8191"	/>
			</attribute>
			<skill_param	exp1="0"	exp2="0"	>
				<power	atk="0,0,0,0"	ar="10,100"	critrate="0,0"	critdmg="0,0"	/>
				<cost	ctime="0,0"	mp="28,252"	mpadd=""	sp="-1"	/>
				<mission_cost	upkeepctime="0"	mission_ctime="0,0"	/>
			</skill_param>
		</skill_main>
		<skill_main	id="144"	name="skill0144"	type="2"	multi="0"	group="24"	dur="0,1000"	bfx_dur="0"	value_ref="1"	bfx_ref="0"	intensity="0"	element="0"	desc="skill_desc0144"	icon_id="J_icn_skill460"	>
			<attribute	target="4"	max_target="49"	reach="10"	mreach="-1"	range="1"	range_type="-1"	>
				<code	grip_calc="0"	anicode="138"	fxcode_on="32"	fxcode_keep="-1"	/>
				<frame	term="15"	blendlimit="10"	hit_frame="0"	firing_frame="0"	ani_f="15"	local_f="0"	/>
				<effect	visual_type="-1"	movemethod="0"	/>
				<condition	twohand="1"	dual="1"	onehand="1"	bracer="1"	exclusive="0"	usecase="24575"	/>
			</attribute>
			<skill_param	exp1="0"	exp2="0"	>
				<power	atk="0,0,0,0"	ar="10,100"	critrate="0,0"	critdmg="0,0"	/>
				<cost	ctime="0,0"	mp="1,1"	mpadd=""	sp="-1"	/>
				<mission_cost	upkeepctime="0"	mission_ctime="0,0"	/>
			</skill_param>
		</skill_main>
		<skill_main	id="145"	name="skill0145"	type="2"	multi="0"	group="24"	dur="0,1000"	bfx_dur="0"	value_ref="1"	bfx_ref="0"	intensity="0"	element="0"	desc="skill_desc0145"	icon_id="J_icn_skill463"	>
			<attribute	target="4"	max_target="49"	reach="10"	mreach="-1"	range="1"	range_type="-1"	>
				<code	grip_calc="0"	anicode="138"	fxcode_on="33"	fxcode_keep="-1"	/>
				<frame	term="15"	blendlimit="10"	hit_frame="0"	firing_frame="0"	ani_f="15"	local_f="0"	/>
				<effect	visual_type="-1"	movemethod="0"	/>
				<condition	twohand="1"	dual="1"	onehand="1"	bracer="1"	exclusive="0"	usecase="24575"	/>
			</attribute>
			<skill_param	exp1="0"	exp2="0"	>
				<power	atk="0,0,0,0"	ar="10,100"	critrate="0,0"	critdmg="0,0"	/>
				<cost	ctime="0,0"	mp="1,1"	mpadd=""	sp="-1"	/>
				<mission_cost	upkeepctime="0"	mission_ctime="0,0"	/>
			</skill_param>
		</skill_main>
		<skill_main	id="146"	name="skill0146"	type="2"	multi="0"	group="1"	dur=""	bfx_dur="0"	value_ref="0"	bfx_ref="0"	intensity="0"	element="0"	desc="skill_desc0146"	icon_id="J_icn_skill146"	>
			<attribute	target="1"	max_target="1"	reach="10"	mreach="1"	range="1"	range_type="0"	>
				<code	grip_calc="0"	anicode="138"	fxcode_on="43"	fxcode_keep="-1"	/>
				<frame	term="15"	blendlimit="10"	hit_frame="0"	firing_frame="0"	ani_f="15"	local_f="0"	/>
				<effect	visual_type="-1"	movemethod="0"	/>
				<condition	twohand="1"	dual="1"	onehand="1"	bracer="1"	exclusive="0"	usecase="24575"	/>
			</attribute>
			<skill_param	exp1="8"	exp2="8"	>
				<power	atk="500,500,0,10000"	ar="10,100"	critrate="0,0"	critdmg="0,0"	/>
				<cost	ctime="0,0"	mp="1,1"	mpadd=""	sp="-1"	/>
				<mission_cost	upkeepctime="0"	mission_ctime="0,0"	/>
			</skill_param>
		</skill_main>
		<skill_main	id="147"	name="skill0147"	type="2"	multi="1"	group="1"	dur=""	bfx_dur="0"	value_ref="0"	bfx_ref="0"	intensity="0"	element="0"	desc="skill_desc0147"	icon_id="J_icn_skill147"	>
			<attribute	target="1"	max_target="49"	reach="0"	mreach="1"	range="10"	range_type="0"	>
				<code	grip_calc="0"	anicode="138"	fxcode_on="27"	fxcode_keep="-1"	/>
				<frame	term="15"	blendlimit="10"	hit_frame="0"	firing_frame="0"	ani_f="15"	local_f="0"	/>
				<effect	visual_type="-1"	movemethod="0"	/>
				<condition	twohand="1"	dual="1"	onehand="1"	bracer="1"	exclusive="0"	usecase="24575"	/>
			</attribute>
			<skill_param	exp1="8"	exp2="8"	>
				<power	atk="500,500,0,10000"	ar="10,100"	critrate="0,0"	critdmg="0,0"	/>
				<cost	ctime="0,0"	mp="1,1"	mpadd=""	sp="-1"	/>
				<mission_cost	upkeepctime="0"	mission_ctime="0,0"	/>
			</skill_param>
		</skill_main>
		<skill_main	id="148"	name="skill0148"	type="2"	multi="1"	group="1"	dur=""	bfx_dur="0"	value_ref="0"	bfx_ref="0"	intensity="0"	element="0"	desc="skill_desc0148"	icon_id="J_icn_skill148"	>
			<attribute	target="1"	max_target="49"	reach="9"	mreach="1"	range="1"	range_type="1"	>
				<code	grip_calc="0"	anicode="0"	fxcode_on="751"	fxcode_keep="-1"	/>
				<frame	term="40"	blendlimit="25"	hit_frame="40"	firing_frame="25"	ani_f="45"	local_f="30"	/>
				<effect	visual_type="-1"	movemethod="0"	/>
				<condition	twohand="0"	dual="0"	onehand="0"	bracer="1"	exclusive="4"	usecase="12480"	/>
			</attribute>
			<skill_param	exp1="20"	exp2="21"	>
				<power	atk="0,12,23,216"	ar="10,100"	critrate="0,0"	critdmg="0,0"	/>
				<cost	ctime="-80,1973"	mp="4,36"	mpadd=""	sp="-1"	/>
				<mission_cost	upkeepctime="0"	mission_ctime="-80,1973"	/>
			</skill_param>
		</skill_main>
		<skill_main	id="149"	name="skill0149"	type="2"	multi="1"	group="1"	dur=""	bfx_dur="0"	value_ref="0"	bfx_ref="1"	intensity="0"	element="0"	desc="skill_desc0149"	icon_id="J_icn_skill149"	>
			<attribute	target="1"	max_target="49"	reach="8"	mreach="1"	range="1"	range_type="1"	>
				<code	grip_calc="0"	anicode="0"	fxcode_on="752"	fxcode_keep="-1"	/>
				<frame	term="40"	blendlimit="25"	hit_frame="40"	firing_frame="25"	ani_f="45"	local_f="30"	/>
				<effect	visual_type="-1"	movemethod="0"	/>
				<condition	twohand="0"	dual="0"	onehand="0"	bracer="1"	exclusive="4"	usecase="12480"	/>
			</attribute>
			<skill_param	exp1="20"	exp2="21"	>
				<power	atk="0,12,22,591"	ar="10,100"	critrate="0,50"	critdmg="5,5"	/>
				<cost	ctime="-133,2533"	mp="11,99"	mpadd=""	sp="-1"	/>
				<mission_cost	upkeepctime="0"	mission_ctime="-133,2533"	/>
			</skill_param>
		</skill_main>
		<skill_main	id="150"	name="skill0150"	type="2"	multi="1"	group="1"	dur=""	bfx_dur="0"	value_ref="0"	bfx_ref="1"	intensity="0"	element="0"	desc="skill_desc0150"	icon_id="J_icn_skill150"	>
			<attribute	target="1"	max_target="49"	reach="8"	mreach="1"	range="2"	range_type="0"	>
				<code	grip_calc="0"	anicode="0"	fxcode_on="753"	fxcode_keep="-1"	/>
				<frame	term="40"	blendlimit="25"	hit_frame="40"	firing_frame="25"	ani_f="45"	local_f="30"	/>
				<effect	visual_type="-1"	movemethod="0"	/>
				<condition	twohand="0"	dual="0"	onehand="0"	bracer="1"	exclusive="4"	usecase="12480"	/>
			</attribute>
			<skill_param	exp1="20"	exp2="21"	>
				<power	atk="0,13,18,921"	ar="10,100"	critrate="0,0"	critdmg="0,0"	/>
				<cost	ctime="-133,2533"	mp="16,144"	mpadd=""	sp="-1"	/>
				<mission_cost	upkeepctime="0"	mission_ctime="-133,2533"	/>
			</skill_param>
		</skill_main>
		<skill_main	id="151"	name="skill0151"	type="2"	multi="1"	group="1"	dur="0,10000"	bfx_dur="0"	value_ref="1"	bfx_ref="0"	intensity="0"	element="0"	desc="skill_desc0151"	icon_id="J_icn_skill151"	>
			<attribute	target="1"	max_target="49"	reach="8"	mreach="1"	range="2"	range_type="0"	>
				<code	grip_calc="0"	anicode="0"	fxcode_on="754"	fxcode_keep="-1"	/>
				<frame	term="55"	blendlimit="40"	hit_frame="54"	firing_frame="40"	ani_f="45"	local_f="30"	/>
				<effect	visual_type="-1"	movemethod="0"	/>
				<condition	twohand="0"	dual="0"	onehand="0"	bracer="1"	exclusive="4"	usecase="12480"	/>
			</attribute>
			<skill_param	exp1="28"	exp2="29"	>
				<power	atk="0,16,22,1347"	ar="10,100"	critrate="0,0"	critdmg="0,0"	/>
				<cost	ctime="-183,3483"	mp="20,180"	mpadd=""	sp="-1"	/>
				<mission_cost	upkeepctime="0"	mission_ctime="-183,3483"	/>
			</skill_param>
		</skill_main>
		<skill_main	id="152"	name="skill0152"	type="2"	multi="1"	group="1"	dur=""	bfx_dur="0"	value_ref="0"	bfx_ref="1"	intensity="0"	element="0"	desc="skill_desc0152"	icon_id="J_icn_skill152"	>
			<attribute	target="1"	max_target="49"	reach="8"	mreach="1"	range="2"	range_type="0"	>
				<code	grip_calc="0"	anicode="0"	fxcode_on="755"	fxcode_keep="-1"	/>
				<frame	term="40"	blendlimit="25"	hit_frame="54"	firing_frame="25"	ani_f="45"	local_f="30"	/>
				<effect	visual_type="-1"	movemethod="0"	/>
				<condition	twohand="0"	dual="0"	onehand="0"	bracer="1"	exclusive="4"	usecase="12480"	/>
			</attribute>
			<skill_param	exp1="20"	exp2="21"	>
				<power	atk="0,16,11,1413"	ar="10,100"	critrate="0,0"	critdmg="0,0"	/>
				<cost	ctime="-133,2533"	mp="23,207"	mpadd=""	sp="-1"	/>
				<mission_cost	upkeepctime="0"	mission_ctime="-133,2533"	/>
			</skill_param>
		</skill_main>
		<skill_main	id="153"	name="skill0153"	type="2"	multi="1"	group="1"	dur=""	bfx_dur="0"	value_ref="0"	bfx_ref="1"	intensity="0"	element="0"	desc="skill_desc0153"	icon_id="J_icn_skill153"	>
			<attribute	target="1"	max_target="49"	reach="9"	mreach="1"	range="2"	range_type="0"	>
				<code	grip_calc="0"	anicode="199"	fxcode_on="756"	fxcode_keep="-1"	/>
				<frame	term="80"	blendlimit="71"	hit_frame="141"	firing_frame="141"	ani_f="80"	local_f="141"	/>
				<effect	visual_type="-1"	movemethod="0"	/>
				<condition	twohand="0"	dual="0"	onehand="0"	bracer="1"	exclusive="4"	usecase="12480"	/>
			</attribute>
			<skill_param	exp1="40"	exp2="42"	>
				<power	atk="0,15,18,3380"	ar="10,100"	critrate="0,0"	critdmg="0,0"	/>
				<cost	ctime="-267,5065"	mp="25,225"	mpadd=""	sp="-1"	/>
				<mission_cost	upkeepctime="0"	mission_ctime="-267,5065"	/>
			</skill_param>
		</skill_main>
		<skill_main	id="154"	name="skill0154"	type="2"	multi="1"	group="1"	dur=""	bfx_dur="0"	value_ref="0"	bfx_ref="1"	intensity="0"	element="0"	desc="skill_desc0154"	icon_id="J_icn_skill154"	>
			<attribute	target="1"	max_target="49"	reach="9"	mreach="1"	range="2"	range_type="0"	>
				<code	grip_calc="0"	anicode="200"	fxcode_on="757"	fxcode_keep="-1"	/>
				<frame	term="80"	blendlimit="74"	hit_frame="55"	firing_frame="55"	ani_f="80"	local_f="0"	/>
				<effect	visual_type="-1"	movemethod="0"	/>
				<condition	twohand="0"	dual="0"	onehand="0"	bracer="1"	exclusive="4"	usecase="12480"	/>
			</attribute>
			<skill_param	exp1="40"	exp2="42"	>
				<power	atk="0,16,17,3526"	ar="10,100"	critrate="0,0"	critdmg="0,0"	/>
				<cost	ctime="-267,5065"	mp="28,252"	mpadd=""	sp="-1"	/>
				<mission_cost	upkeepctime="0"	mission_ctime="-267,5065"	/>
			</skill_param>
		</skill_main>
		<skill_main	id="155"	name="skill0155"	type="2"	multi="1"	group="1"	dur=""	bfx_dur="5"	value_ref="0"	bfx_ref="1"	intensity="0"	element="1"	desc="skill_desc0155"	icon_id="J_icn_skill155"	>
			<attribute	target="1"	max_target="49"	reach="8"	mreach="3"	range="3"	range_type="0"	>
				<code	grip_calc="0"	anicode="178"	fxcode_on="758"	fxcode_keep="-1"	/>
				<frame	term="68"	blendlimit="55"	hit_frame="50"	firing_frame="38"	ani_f="68"	local_f="0"	/>
				<effect	visual_type="-1"	movemethod="6"	/>
				<condition	twohand="0"	dual="0"	onehand="0"	bracer="1"	exclusive="4"	usecase="12480"	/>
			</attribute>
			<skill_param	exp1="34"	exp2="36"	>
				<power	atk="0,17,40,5100"	ar="10,100"	critrate="0,0"	critdmg="0,0"	/>
				<cost	ctime="-249,6487"	mp="31,279"	mpadd=""	sp="-1"	/>
				<mission_cost	upkeepctime="0"	mission_ctime="-249,6487"	/>
			</skill_param>
		</skill_main>
		<skill_main	id="156"	name="skill0156"	type="2"	multi="1"	group="1"	dur=""	bfx_dur="0"	value_ref="0"	bfx_ref="1"	intensity="0"	element="0"	desc="skill_desc0156"	icon_id="J_icn_skill156"	>
			<attribute	target="1"	max_target="49"	reach="8"	mreach="1"	range="3"	range_type="0"	>
				<code	grip_calc="0"	anicode="198"	fxcode_on="759"	fxcode_keep="-1"	/>
				<frame	term="90"	blendlimit="-1"	hit_frame="71"	firing_frame="61"	ani_f="90"	local_f="0"	/>
				<effect	visual_type="-1"	movemethod="0"	/>
				<condition	twohand="0"	dual="0"	onehand="0"	bracer="1"	exclusive="4"	usecase="12416"	/>
			</attribute>
			<skill_param	exp1="45"	exp2="47"	>
				<power	atk="0,17,55,5200"	ar="10,100"	critrate="0,0"	critdmg="0,0"	/>
				<cost	ctime="-300,7700"	mp="28,252"	mpadd=""	sp="-1"	/>
				<mission_cost	upkeepctime="0"	mission_ctime="-300,7700"	/>
			</skill_param>
		</skill_main>
		<skill_main	id="157"	name="skill0157"	type="2"	multi="0"	group="1"	dur=""	bfx_dur="0"	value_ref="0"	bfx_ref="1"	intensity="0"	element="0"	desc="skill_desc0157"	icon_id="J_icn_skill157"	>
			<attribute	target="1"	max_target="49"	reach="2"	mreach="1"	range="1"	range_type="0"	>
				<code	grip_calc="0"	anicode="191"	fxcode_on="760"	fxcode_keep="-1"	/>
				<frame	term="48"	blendlimit="30"	hit_frame="23"	firing_frame="23"	ani_f="48"	local_f="0"	/>
				<effect	visual_type="-1"	movemethod="0"	/>
				<condition	twohand="0"	dual="0"	onehand="1"	bracer="0"	exclusive="5"	usecase="13056"	/>
			</attribute>
			<skill_param	exp1="24"	exp2="25"	>
				<power	atk="0,12,18,183"	ar="10,100"	critrate="0,0"	critdmg="0,0"	/>
				<cost	ctime="-96,2368"	mp="4,36"	mpadd=""	sp="-1"	/>
				<mission_cost	upkeepctime="0"	mission_ctime="-96,2368"	/>
			</skill_param>
		</skill_main>
		<skill_main	id="158"	name="skill0158"	type="2"	multi="1"	group="1"	dur=""	bfx_dur="0"	value_ref="0"	bfx_ref="1"	intensity="0"	element="0"	desc="skill_desc0158"	icon_id="J_icn_skill158"	>
			<attribute	target="1"	max_target="49"	reach="4"	mreach="1"	range="1"	range_type="1"	>
				<code	grip_calc="0"	anicode="190"	fxcode_on="761"	fxcode_keep="-1"	/>
				<frame	term="76"	blendlimit="50"	hit_frame="58"	firing_frame="18"	ani_f="76"	local_f="18"	/>
				<effect	visual_type="-1"	movemethod="0"	/>
				<condition	twohand="0"	dual="0"	onehand="1"	bracer="0"	exclusive="5"	usecase="13056"	/>
			</attribute>
			<skill_param	exp1="38"	exp2="40"	>
				<power	atk="0,13,30,1431"	ar="10,100"	critrate="0,0"	critdmg="0,0"	/>
				<cost	ctime="-253,4813"	mp="16,144"	mpadd=""	sp="-1"	/>
				<mission_cost	upkeepctime="0"	mission_ctime="-253,4813"	/>
			</skill_param>
		</skill_main>
		<skill_main	id="159"	name="skill0159"	type="2"	multi="1"	group="1"	dur=""	bfx_dur="5"	value_ref="0"	bfx_ref="1"	intensity="0"	element="0"	desc="skill_desc0159"	icon_id="J_icn_skill159"	>
			<attribute	target="1"	max_target="49"	reach="0"	mreach="1"	range="3"	range_type="0"	>
				<code	grip_calc="1"	anicode="193"	fxcode_on="762"	fxcode_keep="-1"	/>
				<frame	term="114"	blendlimit="30"	hit_frame="80"	firing_frame="80"	ani_f="114"	local_f="0"	/>
				<effect	visual_type="-1"	movemethod="0"	/>
				<condition	twohand="0"	dual="0"	onehand="1"	bracer="0"	exclusive="5"	usecase="4864"	/>
			</attribute>
			<skill_param	exp1="57"	exp2="60"	>
				<power	atk="0,15,40,4262"	ar="10,100"	critrate="0,0"	critdmg="0,0"	/>
				<cost	ctime="-380,8470"	mp="23,207"	mpadd=""	sp="-1"	/>
				<mission_cost	upkeepctime="0"	mission_ctime="-380,8470"	/>
			</skill_param>
		</skill_main>
		<skill_main	id="160"	name="skill0160"	type="2"	multi="0"	group="1"	dur=""	bfx_dur="0"	value_ref="1"	bfx_ref="0"	intensity="0"	element="0"	desc="skill_desc0160"	icon_id="J_icn_skill160"	>
			<attribute	target="1"	max_target="49"	reach="5"	mreach="1"	range="1"	range_type="0"	>
				<code	grip_calc="0"	anicode="-1"	fxcode_on="-1"	fxcode_keep="-1"	/>
				<frame	term="45"	blendlimit="-1"	hit_frame="16"	firing_frame="11"	ani_f="0"	local_f="0"	/>
				<effect	visual_type="-1"	movemethod="0"	/>
				<condition	twohand="0"	dual="0"	onehand="0"	bracer="1"	exclusive="4"	usecase="4864"	/>
			</attribute>
			<skill_param	exp1="0"	exp2="0"	>
				<power	atk="0,11,34,550"	ar="10,100"	critrate="0,0"	critdmg="0,0"	/>
				<cost	ctime="-200,3800"	mp="24,216"	mpadd=""	sp="-1"	/>
				<mission_cost	upkeepctime="0"	mission_ctime="-200,3800"	/>
			</skill_param>
		</skill_main>
		<skill_main	id="161"	name="skill0161"	type="2"	multi="0"	group="1"	dur=""	bfx_dur="0"	value_ref="1"	bfx_ref="0"	intensity="0"	element="0"	desc="skill_desc0161"	icon_id="J_icn_skill161"	>
			<attribute	target="1"	max_target="49"	reach="5"	mreach="1"	range="1"	range_type="0"	>
				<code	grip_calc="0"	anicode="-1"	fxcode_on="-1"	fxcode_keep="-1"	/>
				<frame	term="0"	blendlimit="-1"	hit_frame="-1"	firing_frame="-1"	ani_f="0"	local_f="0"	/>
				<effect	visual_type="-1"	movemethod="0"	/>
				<condition	twohand="0"	dual="0"	onehand="0"	bracer="1"	exclusive="4"	usecase="4864"	/>
			</attribute>
			<skill_param	exp1="0"	exp2="0"	>
				<power	atk="0,11,34,550"	ar="10,100"	critrate="0,0"	critdmg="0,0"	/>
				<cost	ctime="-150,2850"	mp="28,252"	mpadd=""	sp="-1"	/>
				<mission_cost	upkeepctime="0"	mission_ctime="-150,2850"	/>
			</skill_param>
		</skill_main>
		<skill_main	id="162"	name="skill0162"	type="2"	multi="0"	group="1"	dur=""	bfx_dur="0"	value_ref="0"	bfx_ref="0"	intensity="0"	element="0"	desc="skill_desc0162"	icon_id="J_icn_skill162"	>
			<attribute	target="1"	max_target="49"	reach="5"	mreach="1"	range="1"	range_type="0"	>
				<code	grip_calc="0"	anicode="-1"	fxcode_on="-1"	fxcode_keep="-1"	/>
				<frame	term="0"	blendlimit="-1"	hit_frame="-1"	firing_frame="-1"	ani_f="0"	local_f="0"	/>
				<effect	visual_type="-1"	movemethod="0"	/>
				<condition	twohand="0"	dual="0"	onehand="1"	bracer="0"	exclusive="6"	usecase="7168"	/>
			</attribute>
			<skill_param	exp1="0"	exp2="0"	>
				<power	atk="0,11,34,550"	ar="10,100"	critrate="0,0"	critdmg="0,0"	/>
				<cost	ctime="100,1000"	mp="23,207"	mpadd=""	sp="-1"	/>
				<mission_cost	upkeepctime="0"	mission_ctime="100,1000"	/>
			</skill_param>
		</skill_main>
		<skill_main	id="163"	name="skill0163"	type="2"	multi="0"	group="1"	dur=""	bfx_dur="0"	value_ref="0"	bfx_ref="0"	intensity="0"	element="0"	desc="skill_desc0163"	icon_id="J_icn_skill163"	>
			<attribute	target="1"	max_target="49"	reach="5"	mreach="1"	range="1"	range_type="0"	>
				<code	grip_calc="0"	anicode="-1"	fxcode_on="-1"	fxcode_keep="-1"	/>
				<frame	term="0"	blendlimit="-1"	hit_frame="-1"	firing_frame="-1"	ani_f="0"	local_f="0"	/>
				<effect	visual_type="-1"	movemethod="0"	/>
				<condition	twohand="0"	dual="0"	onehand="1"	bracer="0"	exclusive="6"	usecase="7168"	/>
			</attribute>
			<skill_param	exp1="0"	exp2="0"	>
				<power	atk="0,11,34,550"	ar="10,100"	critrate="0,0"	critdmg="0,0"	/>
				<cost	ctime="100,1000"	mp="28,252"	mpadd=""	sp="-1"	/>
				<mission_cost	upkeepctime="0"	mission_ctime="100,1000"	/>
			</skill_param>
		</skill_main>
		<skill_main	id="164"	name="skill0164"	type="2"	multi="0"	group="1"	dur=""	bfx_dur="0"	value_ref="0"	bfx_ref="0"	intensity="0"	element="0"	desc="skill_desc0164"	icon_id="J_icn_skill164"	>
			<attribute	target="1"	max_target="49"	reach="5"	mreach="1"	range="1"	range_type="0"	>
				<code	grip_calc="0"	anicode="-1"	fxcode_on="-1"	fxcode_keep="-1"	/>
				<frame	term="0"	blendlimit="-1"	hit_frame="-1"	firing_frame="-1"	ani_f="0"	local_f="0"	/>
				<effect	visual_type="-1"	movemethod="0"	/>
				<condition	twohand="0"	dual="0"	onehand="1"	bracer="0"	exclusive="6"	usecase="7168"	/>
			</attribute>
			<skill_param	exp1="0"	exp2="0"	>
				<power	atk="0,11,34,550"	ar="10,100"	critrate="0,0"	critdmg="0,0"	/>
				<cost	ctime="100,1000"	mp="28,252"	mpadd=""	sp="-1"	/>
				<mission_cost	upkeepctime="0"	mission_ctime="100,1000"	/>
			</skill_param>
		</skill_main>
		<skill_main	id="165"	name="skill0165"	type="2"	multi="0"	group="1"	dur=""	bfx_dur="0"	value_ref="0"	bfx_ref="0"	intensity="0"	element="0"	desc="skill_desc0165"	icon_id="J_icn_skill165"	>
			<attribute	target="1"	max_target="49"	reach="5"	mreach="1"	range="1"	range_type="0"	>
				<code	grip_calc="0"	anicode="-1"	fxcode_on="-1"	fxcode_keep="-1"	/>
				<frame	term="0"	blendlimit="-1"	hit_frame="-1"	firing_frame="-1"	ani_f="0"	local_f="0"	/>
				<effect	visual_type="-1"	movemethod="0"	/>
				<condition	twohand="0"	dual="0"	onehand="1"	bracer="0"	exclusive="5"	usecase="7168"	/>
			</attribute>
			<skill_param	exp1="0"	exp2="0"	>
				<power	atk="0,11,34,550"	ar="10,100"	critrate="0,0"	critdmg="0,0"	/>
				<cost	ctime="100,1000"	mp="28,252"	mpadd=""	sp="-1"	/>
				<mission_cost	upkeepctime="0"	mission_ctime="100,1000"	/>
			</skill_param>
		</skill_main>
		<skill_main	id="166"	name="skill0166"	type="2"	multi="0"	group="1"	dur=""	bfx_dur="0"	value_ref="0"	bfx_ref="0"	intensity="0"	element="0"	desc="skill_desc0166"	icon_id="J_icn_skill166"	>
			<attribute	target="1"	max_target="49"	reach="5"	mreach="1"	range="1"	range_type="0"	>
				<code	grip_calc="0"	anicode="-1"	fxcode_on="-1"	fxcode_keep="-1"	/>
				<frame	term="0"	blendlimit="-1"	hit_frame="-1"	firing_frame="-1"	ani_f="0"	local_f="0"	/>
				<effect	visual_type="-1"	movemethod="0"	/>
				<condition	twohand="0"	dual="0"	onehand="1"	bracer="0"	exclusive="5"	usecase="7168"	/>
			</attribute>
			<skill_param	exp1="0"	exp2="0"	>
				<power	atk="0,11,34,550"	ar="10,100"	critrate="0,0"	critdmg="0,0"	/>
				<cost	ctime="100,1000"	mp="28,252"	mpadd=""	sp="-1"	/>
				<mission_cost	upkeepctime="0"	mission_ctime="100,1000"	/>
			</skill_param>
		</skill_main>
		<skill_main	id="167"	name="skill0167"	type="2"	multi="0"	group="1"	dur=""	bfx_dur="0"	value_ref="0"	bfx_ref="1"	intensity="0"	element="0"	desc="skill_desc0167"	icon_id="J_icn_skill167"	>
			<attribute	target="1"	max_target="49"	reach="6"	mreach="1"	range="3"	range_type="0"	>
				<code	grip_calc="0"	anicode="226"	fxcode_on="749"	fxcode_keep="-1"	/>
				<frame	term="75"	blendlimit="60"	hit_frame="43"	firing_frame="43"	ani_f="75"	local_f="0"	/>
				<effect	visual_type="-1"	movemethod="0"	/>
				<condition	twohand="0"	dual="0"	onehand="0"	bracer="1"	exclusive="3"	usecase="4144"	/>
			</attribute>
			<skill_param	exp1="38"	exp2="40"	>
				<power	atk="0,17,25,6500"	ar="10,100"	critrate="0,0"	critdmg="0,0"	/>
				<cost	ctime="-390,8855"	mp="28,252"	mpadd=""	sp="-1"	/>
				<mission_cost	upkeepctime="0"	mission_ctime="-390,8855"	/>
			</skill_param>
		</skill_main>
		<skill_main	id="168"	name="skill0168"	type="2"	multi="0"	group="1"	dur="0,4000"	bfx_dur="4"	value_ref="0"	bfx_ref="1"	intensity="0"	element="0"	desc="skill_desc0168"	icon_id="J_icn_skill168"	>
			<attribute	target="1"	max_target="49"	reach="8"	mreach="1"	range="3"	range_type="0"	>
				<code	grip_calc="0"	anicode="227"	fxcode_on="763"	fxcode_keep="-1"	/>
				<frame	term="75"	blendlimit="60"	hit_frame="63"	firing_frame="63"	ani_f="75"	local_f="0"	/>
				<effect	visual_type="-1"	movemethod="0"	/>
				<condition	twohand="0"	dual="0"	onehand="0"	bracer="1"	exclusive="4"	usecase="12480"	/>
			</attribute>
			<skill_param	exp1="38"	exp2="40"	>
				<power	atk="0,18,70,7000"	ar="10,100"	critrate="0,0"	critdmg="0,0"	/>
				<cost	ctime="-420,8855"	mp="28,252"	mpadd=""	sp="-1"	/>
				<mission_cost	upkeepctime="0"	mission_ctime="-420,8855"	/>
			</skill_param>
		</skill_main>
		<skill_main	id="169"	name="skill0169"	type="2"	multi="1"	group="1"	dur="0,8000"	bfx_dur="1"	value_ref="1"	bfx_ref="1"	intensity="0"	element="0"	desc="skill_desc0169"	icon_id="J_icn_skill169"	>
			<attribute	target="1"	max_target="49"	reach="6"	mreach="1"	range="3"	range_type="0"	>
				<code	grip_calc="0"	anicode="229"	fxcode_on="1029"	fxcode_keep="-1"	/>
				<frame	term="66"	blendlimit="60"	hit_frame="51"	firing_frame="51"	ani_f="66"	local_f="0"	/>
				<effect	visual_type="-1"	movemethod="0"	/>
				<condition	twohand="0"	dual="0"	onehand="0"	bracer="1"	exclusive="3"	usecase="4144"	/>
			</attribute>
			<skill_param	exp1="33"	exp2="35"	>
				<power	atk="0,17,25,8410"	ar="10,100"	critrate="0,0"	critdmg="0,0"	/>
				<cost	ctime="-380,8855"	mp="33,302"	mpadd=""	sp="0"	/>
				<mission_cost	upkeepctime="0"	mission_ctime="-390,8855"	/>
			</skill_param>
		</skill_main>
		<skill_main	id="170"	name="skill0170"	type="2"	multi="1"	group="1"	dur="0,8000"	bfx_dur="1"	value_ref="1"	bfx_ref="1"	intensity="0"	element="0"	desc="skill_desc0170"	icon_id="J_icn_skill170"	>
			<attribute	target="1"	max_target="49"	reach="8"	mreach="1"	range="3"	range_type="0"	>
				<code	grip_calc="0"	anicode="230"	fxcode_on="1030"	fxcode_keep="-1"	/>
				<frame	term="66"	blendlimit="60"	hit_frame="58"	firing_frame="53"	ani_f="66"	local_f="0"	/>
				<effect	visual_type="-1"	movemethod="0"	/>
				<condition	twohand="0"	dual="0"	onehand="0"	bracer="1"	exclusive="4"	usecase="12480"	/>
			</attribute>
			<skill_param	exp1="33"	exp2="35"	>
				<power	atk="0,18,70,10635"	ar="10,100"	critrate="0,0"	critdmg="0,0"	/>
				<cost	ctime="-410,8855"	mp="33,302"	mpadd=""	sp="0"	/>
				<mission_cost	upkeepctime="0"	mission_ctime="-420,8855"	/>
			</skill_param>
		</skill_main>
		<skill_main	id="189"	name="skill0189"	type="1"	multi="1"	group="1"	dur="0,8000"	bfx_dur="1"	value_ref="1"	bfx_ref="1"	intensity="0"	element="0"	desc="skill_desc0189"	icon_id="J_icn_skill189"	>
			<attribute	target="1"	max_target="49"	reach="4"	mreach="1"	range="3"	range_type="0"	>
				<code	grip_calc="1"	anicode="1240"	fxcode_on="2351"	fxcode_keep="-1"	/>
				<frame	term="73"	blendlimit="65"	hit_frame="56"	firing_frame="56"	ani_f="73"	local_f="0"	/>
				<effect	visual_type="-1"	movemethod="0"	/>
				<condition	twohand="1"	dual="0"	onehand="0"	bracer="0"	exclusive="1"	usecase="4099"	/>
			</attribute>
			<skill_param	exp1="56"	exp2="59"	>
				<power	atk="18,0,50,11115"	ar="10,100"	critrate="0,0"	critdmg="0,0"	/>
				<cost	ctime="-340,9380"	mp="46,405"	mpadd=""	sp="0"	/>
				<mission_cost	upkeepctime="0"	mission_ctime="-340,9380"	/>
			</skill_param>
		</skill_main>
		<skill_main	id="190"	name="skill0190"	type="1"	multi="1"	group="1"	dur="0,8000"	bfx_dur="1"	value_ref="1"	bfx_ref="1"	intensity="0"	element="0"	desc="skill_desc0190"	icon_id="J_icn_skill190"	>
			<attribute	target="1"	max_target="49"	reach="4"	mreach="1"	range="3"	range_type="0"	>
				<code	grip_calc="1"	anicode="1243"	fxcode_on="2352"	fxcode_keep="-1"	/>
				<frame	term="73"	blendlimit="65"	hit_frame="53"	firing_frame="53"	ani_f="72"	local_f="0"	/>
				<effect	visual_type="-1"	movemethod="0"	/>
				<condition	twohand="0"	dual="1"	onehand="0"	bracer="0"	exclusive="2"	usecase="4108"	/>
			</attribute>
			<skill_param	exp1="56"	exp2="59"	>
				<power	atk="18,0,90,12965"	ar="10,100"	critrate="0,0"	critdmg="0,25"	/>
				<cost	ctime="-400,9765"	mp="46,405"	mpadd=""	sp="0"	/>
				<mission_cost	upkeepctime="0"	mission_ctime="-400,9765"	/>
			</skill_param>
		</skill_main>
		<skill_main	id="191"	name="skill0191"	type="1"	multi="1"	group="1"	dur="0,8000"	bfx_dur="1"	value_ref="1"	bfx_ref="1"	intensity="0"	element="0"	desc="skill_desc0191"	icon_id="J_icn_skill191"	>
			<attribute	target="1"	max_target="49"	reach="5"	mreach="1"	range="3"	range_type="0"	>
				<code	grip_calc="1"	anicode="1246"	fxcode_on="2353"	fxcode_keep="-1"	/>
				<frame	term="73"	blendlimit="65"	hit_frame="51"	firing_frame="51"	ani_f="73"	local_f="0"	/>
				<effect	visual_type="-1"	movemethod="0"	/>
				<condition	twohand="0"	dual="0"	onehand="1"	bracer="0"	exclusive="5"	usecase="4864"	/>
			</attribute>
			<skill_param	exp1="56"	exp2="59"	>
				<power	atk="19,0,60,8840"	ar="10,100"	critrate="0,0"	critdmg="0,50"	/>
				<cost	ctime="-400,8360"	mp="46,405"	mpadd=""	sp="0"	/>
				<mission_cost	upkeepctime="0"	mission_ctime="-400,8360"	/>
			</skill_param>
		</skill_main>
		<skill_main	id="193"	name="skill0193"	type="2"	multi="1"	group="1"	dur="0,8000"	bfx_dur="1"	value_ref="1"	bfx_ref="1"	intensity="0"	element="0"	desc="skill_desc0193"	icon_id="J_icn_skill193"	>
			<attribute	target="1"	max_target="49"	reach="6"	mreach="1"	range="3"	range_type="0"	>
				<code	grip_calc="1"	anicode="233"	fxcode_on="2355"	fxcode_keep="-1"	/>
				<frame	term="72"	blendlimit="64"	hit_frame="57"	firing_frame="57"	ani_f="72"	local_f="0"	/>
				<effect	visual_type="-1"	movemethod="0"	/>
				<condition	twohand="0"	dual="0"	onehand="0"	bracer="1"	exclusive="3"	usecase="4144"	/>
			</attribute>
			<skill_param	exp1="54"	exp2="57"	>
				<power	atk="0,18,25,9940"	ar="10,100"	critrate="0,0"	critdmg="0,0"	/>
				<cost	ctime="-370,8855"	mp="41,405"	mpadd=""	sp="0"	/>
				<mission_cost	upkeepctime="0"	mission_ctime="-370,8855"	/>
			</skill_param>
		</skill_main>
		<skill_main	id="194"	name="skill0194"	type="2"	multi="1"	group="1"	dur="0,8000"	bfx_dur="1"	value_ref="1"	bfx_ref="1"	intensity="0"	element="0"	desc="skill_desc0194"	icon_id="J_icn_skill194"	>
			<attribute	target="1"	max_target="49"	reach="8"	mreach="1"	range="3"	range_type="0"	>
				<code	grip_calc="1"	anicode="234"	fxcode_on="2356"	fxcode_keep="-1"	/>
				<frame	term="72"	blendlimit="65"	hit_frame="47"	firing_frame="47"	ani_f="72"	local_f="0"	/>
				<effect	visual_type="-1"	movemethod="0"	/>
				<condition	twohand="0"	dual="0"	onehand="0"	bracer="1"	exclusive="4"	usecase="4288"	/>
			</attribute>
			<skill_param	exp1="54"	exp2="57"	>
				<power	atk="0,19,70,12225"	ar="10,100"	critrate="0,0"	critdmg="0,0"	/>
				<cost	ctime="-400,8855"	mp="41,405"	mpadd=""	sp="0"	/>
				<mission_cost	upkeepctime="0"	mission_ctime="-400,8855"	/>
			</skill_param>
		</skill_main>
		<skill_main	id="195"	name="skill0195"	type="4"	multi="0"	group="0"	dur=""	bfx_dur="0"	value_ref="1"	bfx_ref="0"	intensity="0"	element="0"	desc="skill_desc0195"	icon_id="J_icn_skill195"	>
			<attribute	target="0"	max_target="1"	reach="-1"	mreach="-1"	range="-1"	range_type="-1"	>
				<code	grip_calc="0"	anicode="-1"	fxcode_on="-1"	fxcode_keep="-1"	/>
				<frame	term="0"	blendlimit="-1"	hit_frame="-1"	firing_frame="-1"	ani_f="0"	local_f="0"	/>
				<effect	visual_type="-1"	movemethod="-1"	/>
				<condition	twohand="1"	dual="1"	onehand="1"	bracer="1"	exclusive="0"	usecase="24575"	/>
			</attribute>
			<skill_param	exp1="0"	exp2="0"	>
				<power	atk="0,0"	ar=""	critrate=""	critdmg=""	/>
				<cost	ctime=""	mp=""	mpadd=""	sp="-1"	/>
				<mission_cost	upkeepctime="0"	mission_ctime=""	/>
			</skill_param>
		</skill_main>
		<skill_main	id="200"	name="skill0200"	type="1"	multi="0"	group="24"	dur="30000,30000"	bfx_dur="0"	value_ref="1"	bfx_ref="0"	intensity="0"	element="0"	desc="skill_desc0200"	icon_id="J_icn_skill200"	>
			<attribute	target="4"	max_target="1"	reach="0"	mreach="-1"	range="1"	range_type="-1"	>
				<code	grip_calc="7"	anicode="1000"	fxcode_on="240"	fxcode_keep="200"	/>
				<frame	term="66"	blendlimit="-1"	hit_frame="40"	firing_frame="40"	ani_f="60"	local_f="34"	/>
				<effect	visual_type="0"	movemethod="-1"	/>
				<condition	twohand="1"	dual="1"	onehand="0"	bracer="0"	exclusive="0"	usecase="20495"	/>
			</attribute>
			<skill_param	exp1="11"	exp2="12"	>
				<power	atk="10,140"	ar=""	critrate=""	critdmg=""	/>
				<cost	ctime="-223,4243"	mp="17,153"	mpadd=""	sp="-1"	/>
				<mission_cost	upkeepctime="0"	mission_ctime="-223,4243"	/>
			</skill_param>
		</skill_main>
		<skill_main	id="201"	name="skill0201"	type="1"	multi="0"	group="24"	dur="30000,30000"	bfx_dur="0"	value_ref="1"	bfx_ref="0"	intensity="0"	element="0"	desc="skill_desc0201"	icon_id="J_icn_skill201"	>
			<attribute	target="4"	max_target="1"	reach="0"	mreach="-1"	range="1"	range_type="-1"	>
				<code	grip_calc="7"	anicode="1000"	fxcode_on="243"	fxcode_keep="203"	/>
				<frame	term="66"	blendlimit="-1"	hit_frame="40"	firing_frame="40"	ani_f="60"	local_f="34"	/>
				<effect	visual_type="0"	movemethod="-1"	/>
				<condition	twohand="1"	dual="1"	onehand="0"	bracer="0"	exclusive="0"	usecase="20495"	/>
			</attribute>
			<skill_param	exp1="11"	exp2="12"	>
				<power	atk="15,240"	ar=""	critrate=""	critdmg=""	/>
				<cost	ctime="-223,4243"	mp="24,216"	mpadd=""	sp="-1"	/>
				<mission_cost	upkeepctime="0"	mission_ctime="-223,4243"	/>
			</skill_param>
		</skill_main>
		<skill_main	id="202"	name="skill0202"	type="1"	multi="0"	group="24"	dur="30000,30000"	bfx_dur="0"	value_ref="1"	bfx_ref="0"	intensity="0"	element="0"	desc="skill_desc0202"	icon_id="J_icn_skill202"	>
			<attribute	target="4"	max_target="1"	reach="0"	mreach="-1"	range="1"	range_type="-1"	>
				<code	grip_calc="7"	anicode="1000"	fxcode_on="246"	fxcode_keep="206"	/>
				<frame	term="66"	blendlimit="-1"	hit_frame="40"	firing_frame="40"	ani_f="60"	local_f="34"	/>
				<effect	visual_type="0"	movemethod="-1"	/>
				<condition	twohand="1"	dual="1"	onehand="0"	bracer="0"	exclusive="0"	usecase="20495"	/>
			</attribute>
			<skill_param	exp1="11"	exp2="12"	>
				<power	atk="20,340"	ar=""	critrate=""	critdmg=""	/>
				<cost	ctime="-223,4243"	mp="30,270"	mpadd=""	sp="-1"	/>
				<mission_cost	upkeepctime="0"	mission_ctime="-223,4243"	/>
			</skill_param>
		</skill_main>
		<skill_main	id="203"	name="skill0203"	type="1"	multi="0"	group="24"	dur="30000,30000"	bfx_dur="0"	value_ref="1"	bfx_ref="0"	intensity="0"	element="0"	desc="skill_desc0203"	icon_id="J_icn_skill203"	>
			<attribute	target="4"	max_target="1"	reach="0"	mreach="-1"	range="1"	range_type="-1"	>
				<code	grip_calc="1"	anicode="1000"	fxcode_on="249"	fxcode_keep="-1"	/>
				<frame	term="66"	blendlimit="-1"	hit_frame="40"	firing_frame="40"	ani_f="60"	local_f="34"	/>
				<effect	visual_type="1"	movemethod="-1"	/>
				<condition	twohand="1"	dual="1"	onehand="0"	bracer="0"	exclusive="0"	usecase="20495"	/>
			</attribute>
			<skill_param	exp1="11"	exp2="12"	>
				<power	atk="0,0"	ar=""	critrate=""	critdmg=""	/>
				<cost	ctime="-223,4243"	mp="12,108"	mpadd=""	sp="-1"	/>
				<mission_cost	upkeepctime="0"	mission_ctime="-223,4243"	/>
			</skill_param>
		</skill_main>
		<skill_main	id="204"	name="skill0204"	type="4"	multi="0"	group="0"	dur=""	bfx_dur="0"	value_ref="1"	bfx_ref="0"	intensity="0"	element="0"	desc="skill_desc0204"	icon_id="J_icn_skill204"	>
			<attribute	target="4"	max_target="1"	reach="0"	mreach="-1"	range="-1"	range_type="-1"	>
				<code	grip_calc="1"	anicode="1000"	fxcode_on="250"	fxcode_keep="-1"	/>
				<frame	term="66"	blendlimit="-1"	hit_frame="40"	firing_frame="40"	ani_f="60"	local_f="34"	/>
				<effect	visual_type="1"	movemethod="-1"	/>
				<condition	twohand="1"	dual="1"	onehand="0"	bracer="0"	exclusive="0"	usecase="20495"	/>
			</attribute>
			<skill_param	exp1="0"	exp2="0"	>
				<power	atk="0,0"	ar=""	critrate=""	critdmg=""	/>
				<cost	ctime=""	mp=""	mpadd=""	sp="-1"	/>
				<mission_cost	upkeepctime="0"	mission_ctime=""	/>
			</skill_param>
		</skill_main>
		<skill_main	id="205"	name="skill0205"	type="4"	multi="0"	group="0"	dur=""	bfx_dur="0"	value_ref="1"	bfx_ref="0"	intensity="0"	element="0"	desc="skill_desc0205"	icon_id="J_icn_skill205"	>
			<attribute	target="4"	max_target="1"	reach="0"	mreach="-1"	range="-1"	range_type="-1"	>
				<code	grip_calc="1"	anicode="1000"	fxcode_on="251"	fxcode_keep="209"	/>
				<frame	term="66"	blendlimit="-1"	hit_frame="40"	firing_frame="40"	ani_f="60"	local_f="34"	/>
				<effect	visual_type="1"	movemethod="-1"	/>
				<condition	twohand="1"	dual="1"	onehand="0"	bracer="0"	exclusive="0"	usecase="20495"	/>
			</attribute>
			<skill_param	exp1="0"	exp2="0"	>
				<power	atk="0,0"	ar=""	critrate=""	critdmg=""	/>
				<cost	ctime=""	mp=""	mpadd=""	sp="-1"	/>
				<mission_cost	upkeepctime="0"	mission_ctime=""	/>
			</skill_param>
		</skill_main>
		<skill_main	id="206"	name="skill0206"	type="1"	multi="1"	group="25"	dur="0,30000"	bfx_dur="0"	value_ref="1"	bfx_ref="0"	intensity="0"	element="0"	desc="skill_desc0206"	icon_id="J_icn_skill206"	>
			<attribute	target="3"	max_target="4"	reach="0"	mreach="-1"	range="3"	range_type="-1"	>
				<code	grip_calc="1"	anicode="201"	fxcode_on="252"	fxcode_keep="-1"	/>
				<frame	term="45"	blendlimit="-1"	hit_frame="30"	firing_frame="30"	ani_f="45"	local_f="0"	/>
				<effect	visual_type="1"	movemethod="-1"	/>
				<condition	twohand="1"	dual="0"	onehand="0"	bracer="0"	exclusive="1"	usecase="20495"	/>
			</attribute>
			<skill_param	exp1="8"	exp2="8"	>
				<power	atk="0,0"	ar=""	critrate=""	critdmg=""	/>
				<cost	ctime="0,180000"	mp="29,261"	mpadd=""	sp="-1"	/>
				<mission_cost	upkeepctime="1"	mission_ctime="0,180000"	/>
			</skill_param>
		</skill_main>
		<skill_main	id="207"	name="skill0207"	type="1"	multi="1"	group="25"	dur="0,30000"	bfx_dur="0"	value_ref="1"	bfx_ref="0"	intensity="0"	element="0"	desc="skill_desc0207"	icon_id="J_icn_skill207"	>
			<attribute	target="3"	max_target="9"	reach="0"	mreach="-1"	range="3"	range_type="-1"	>
				<code	grip_calc="1"	anicode="205"	fxcode_on="253"	fxcode_keep="-1"	/>
				<frame	term="45"	blendlimit="-1"	hit_frame="30"	firing_frame="30"	ani_f="45"	local_f="0"	/>
				<effect	visual_type="1"	movemethod="-1"	/>
				<condition	twohand="0"	dual="1"	onehand="0"	bracer="0"	exclusive="2"	usecase="20495"	/>
			</attribute>
			<skill_param	exp1="8"	exp2="8"	>
				<power	atk="0,0"	ar=""	critrate=""	critdmg=""	/>
				<cost	ctime="0,180000"	mp="30,270"	mpadd=""	sp="-1"	/>
				<mission_cost	upkeepctime="1"	mission_ctime="0,180000"	/>
			</skill_param>
		</skill_main>
		<skill_main	id="208"	name="skill0208"	type="1"	multi="0"	group="5"	dur=""	bfx_dur="0"	value_ref="0"	bfx_ref="0"	intensity="1"	element="0"	desc="skill_desc0208"	icon_id="J_icn_skill208"	>
			<attribute	target="4"	max_target="1"	reach="8"	mreach="1"	range="1"	range_type="-1"	>
				<code	grip_calc="0"	anicode="35"	fxcode_on="192"	fxcode_keep="-1"	/>
				<frame	term="24"	blendlimit="-1"	hit_frame="18"	firing_frame="0"	ani_f="24"	local_f="0"	/>
				<effect	visual_type="-1"	movemethod="1"	/>
				<condition	twohand="1"	dual="1"	onehand="1"	bracer="1"	exclusive="0"	usecase="24575"	/>
			</attribute>
			<skill_param	exp1="0"	exp2="0"	>
				<power	atk=""	ar=""	critrate=""	critdmg=""	/>
				<cost	ctime="-200,2600"	mp="12,108"	mpadd=""	sp="-1"	/>
				<mission_cost	upkeepctime="0"	mission_ctime="-200,2600"	/>
			</skill_param>
		</skill_main>
		<skill_main	id="209"	name="skill0209"	type="1"	multi="0"	group="5"	dur=""	bfx_dur="0"	value_ref="0"	bfx_ref="0"	intensity="1"	element="0"	desc="skill_desc0209"	icon_id="J_icn_skill209"	>
			<attribute	target="4"	max_target="1"	reach="4"	mreach="1"	range="1"	range_type="-1"	>
				<code	grip_calc="0"	anicode="36"	fxcode_on="193"	fxcode_keep="-1"	/>
				<frame	term="16"	blendlimit="-1"	hit_frame="7"	firing_frame="0"	ani_f="16"	local_f="0"	/>
				<effect	visual_type="-1"	movemethod="5"	/>
				<condition	twohand="1"	dual="1"	onehand="1"	bracer="1"	exclusive="0"	usecase="24575"	/>
			</attribute>
			<skill_param	exp1="0"	exp2="0"	>
				<power	atk=""	ar=""	critrate=""	critdmg=""	/>
				<cost	ctime="-200,2333"	mp="5,45"	mpadd=""	sp="-1"	/>
				<mission_cost	upkeepctime="0"	mission_ctime="-200,2333"	/>
			</skill_param>
		</skill_main>
		<skill_main	id="210"	name="skill0210"	type="1"	multi="0"	group="24"	dur="500,5000"	bfx_dur="0"	value_ref="1"	bfx_ref="0"	intensity="0"	element="0"	desc="skill_desc0210"	icon_id="J_icn_skill210"	>
			<attribute	target="4"	max_target="1"	reach="0"	mreach="-1"	range="4"	range_type="-1"	>
				<code	grip_calc="0"	anicode="201"	fxcode_on="254"	fxcode_keep="-1"	/>
				<frame	term="45"	blendlimit="-1"	hit_frame="30"	firing_frame="30"	ani_f="45"	local_f="0"	/>
				<effect	visual_type="1"	movemethod="-1"	/>
				<condition	twohand="1"	dual="1"	onehand="0"	bracer="0"	exclusive="0"	usecase="20495"	/>
			</attribute>
			<skill_param	exp1="8"	exp2="8"	>
				<power	atk=""	ar=""	critrate=""	critdmg=""	/>
				<cost	ctime="0,300000"	mp="30,270"	mpadd=""	sp="-1"	/>
				<mission_cost	upkeepctime="1"	mission_ctime="0,300000"	/>
			</skill_param>
		</skill_main>
		<skill_main	id="211"	name="skill0211"	type="4"	multi="0"	group="0"	dur=""	bfx_dur="0"	value_ref="1"	bfx_ref="0"	intensity="0"	element="0"	desc="skill_desc0211"	icon_id="J_icn_skill211"	>
			<attribute	target="4"	max_target="1"	reach="0"	mreach="-1"	range="-1"	range_type="-1"	>
				<code	grip_calc="0"	anicode="1000"	fxcode_on="255"	fxcode_keep="-1"	/>
				<frame	term="67"	blendlimit="-1"	hit_frame="30"	firing_frame="30"	ani_f="60"	local_f="23"	/>
				<effect	visual_type="1"	movemethod="-1"	/>
				<condition	twohand="0"	dual="1"	onehand="0"	bracer="0"	exclusive="2"	usecase="20492"	/>
			</attribute>
			<skill_param	exp1="0"	exp2="0"	>
				<power	atk="0,0"	ar=""	critrate=""	critdmg=""	/>
				<cost	ctime=""	mp=""	mpadd=""	sp="-1"	/>
				<mission_cost	upkeepctime="0"	mission_ctime=""	/>
			</skill_param>
		</skill_main>
		<skill_main	id="212"	name="skill0212"	type="1"	multi="0"	group="24"	dur="0,15000"	bfx_dur="0"	value_ref="1"	bfx_ref="0"	intensity="0"	element="0"	desc="skill_desc0212"	icon_id="J_icn_skill212"	>
			<attribute	target="4"	max_target="1"	reach="0"	mreach="-1"	range="1"	range_type="-1"	>
				<code	grip_calc="0"	anicode="207"	fxcode_on="256"	fxcode_keep="-1"	/>
				<frame	term="45"	blendlimit="-1"	hit_frame="30"	firing_frame="30"	ani_f="45"	local_f="0"	/>
				<effect	visual_type="1"	movemethod="-1"	/>
				<condition	twohand="0"	dual="1"	onehand="0"	bracer="0"	exclusive="2"	usecase="20492"	/>
			</attribute>
			<skill_param	exp1="8"	exp2="8"	>
				<power	atk=""	ar=""	critrate=""	critdmg=""	/>
				<cost	ctime="-223,4243"	mp="29,261"	mpadd=""	sp="-1"	/>
				<mission_cost	upkeepctime="0"	mission_ctime="-223,4243"	/>
			</skill_param>
		</skill_main>
		<skill_main	id="213"	name="skill0213"	type="1"	multi="0"	group="24"	dur="0,15000"	bfx_dur="0"	value_ref="1"	bfx_ref="0"	intensity="0"	element="0"	desc="skill_desc0213"	icon_id="J_icn_skill213"	>
			<attribute	target="4"	max_target="1"	reach="0"	mreach="-1"	range="1"	range_type="-1"	>
				<code	grip_calc="0"	anicode="205"	fxcode_on="257"	fxcode_keep="-1"	/>
				<frame	term="32"	blendlimit="-1"	hit_frame="30"	firing_frame="30"	ani_f="32"	local_f="0"	/>
				<effect	visual_type="1"	movemethod="-1"	/>
				<condition	twohand="0"	dual="1"	onehand="0"	bracer="0"	exclusive="2"	usecase="20492"	/>
			</attribute>
			<skill_param	exp1="8"	exp2="8"	>
				<power	atk=""	ar=""	critrate=""	critdmg=""	/>
				<cost	ctime="0,300000"	mp="30,270"	mpadd=""	sp="-1"	/>
				<mission_cost	upkeepctime="1"	mission_ctime="0,300000"	/>
			</skill_param>
		</skill_main>
		<skill_main	id="214"	name="skill0214"	type="1"	multi="0"	group="24"	dur="0,10000"	bfx_dur="0"	value_ref="1"	bfx_ref="0"	intensity="0"	element="0"	desc="skill_desc0214"	icon_id="J_icn_skill214"	>
			<attribute	target="4"	max_target="1"	reach="0"	mreach="-1"	range="1"	range_type="-1"	>
				<code	grip_calc="0"	anicode="207"	fxcode_on="258"	fxcode_keep="-1"	/>
				<frame	term="37"	blendlimit="-1"	hit_frame="30"	firing_frame="30"	ani_f="37"	local_f="0"	/>
				<effect	visual_type="1"	movemethod="-1"	/>
				<condition	twohand="0"	dual="1"	onehand="0"	bracer="0"	exclusive="2"	usecase="20492"	/>
			</attribute>
			<skill_param	exp1="8"	exp2="8"	>
				<power	atk=""	ar=""	critrate=""	critdmg=""	/>
				<cost	ctime="0,180000"	mp="30,270"	mpadd=""	sp="-1"	/>
				<mission_cost	upkeepctime="1"	mission_ctime="0,180000"	/>
			</skill_param>
		</skill_main>
		<skill_main	id="215"	name="skill0215"	type="1"	multi="0"	group="24"	dur="0,10000"	bfx_dur="0"	value_ref="1"	bfx_ref="0"	intensity="0"	element="0"	desc="skill_desc0215"	icon_id="J_icn_skill215"	>
			<attribute	target="4"	max_target="1"	reach="0"	mreach="-1"	range="1"	range_type="-1"	>
				<code	grip_calc="0"	anicode="205"	fxcode_on="259"	fxcode_keep="210"	/>
				<frame	term="33"	blendlimit="-1"	hit_frame="30"	firing_frame="30"	ani_f="33"	local_f="0"	/>
				<effect	visual_type="1"	movemethod="-1"	/>
				<condition	twohand="0"	dual="1"	onehand="0"	bracer="0"	exclusive="2"	usecase="20492"	/>
			</attribute>
			<skill_param	exp1="8"	exp2="8"	>
				<power	atk=""	ar=""	critrate=""	critdmg=""	/>
				<cost	ctime="0,180000"	mp="30,270"	mpadd=""	sp="-1"	/>
				<mission_cost	upkeepctime="1"	mission_ctime="0,180000"	/>
			</skill_param>
		</skill_main>
		<skill_main	id="216"	name="skill0216"	type="4"	multi="0"	group="0"	dur=""	bfx_dur="0"	value_ref="1"	bfx_ref="0"	intensity="0"	element="0"	desc="skill_desc0216"	icon_id="J_icn_skill216"	>
			<attribute	target="4"	max_target="1"	reach="0"	mreach="-1"	range="-1"	range_type="-1"	>
				<code	grip_calc="0"	anicode="204"	fxcode_on="260"	fxcode_keep="-1"	/>
				<frame	term="45"	blendlimit="-1"	hit_frame="30"	firing_frame="30"	ani_f="45"	local_f="0"	/>
				<effect	visual_type="1"	movemethod="-1"	/>
				<condition	twohand="1"	dual="0"	onehand="0"	bracer="0"	exclusive="1"	usecase="20483"	/>
			</attribute>
			<skill_param	exp1="0"	exp2="0"	>
				<power	atk="0,0"	ar=""	critrate=""	critdmg=""	/>
				<cost	ctime=""	mp=""	mpadd=""	sp="-1"	/>
				<mission_cost	upkeepctime="0"	mission_ctime=""	/>
			</skill_param>
		</skill_main>
		<skill_main	id="217"	name="skill0217"	type="1"	multi="1"	group="24"	dur="30000,30000"	bfx_dur="0"	value_ref="1"	bfx_ref="0"	intensity="0"	element="0"	desc="skill_desc0217"	icon_id="J_icn_skill217"	>
			<attribute	target="4"	max_target="7"	reach="0"	mreach="-1"	range="17"	range_type="-1"	>
				<code	grip_calc="0"	anicode="203"	fxcode_on="261"	fxcode_keep="-1"	/>
				<frame	term="30"	blendlimit="-1"	hit_frame="11"	firing_frame="11"	ani_f="30"	local_f="0"	/>
				<effect	visual_type="1"	movemethod="-1"	/>
				<condition	twohand="1"	dual="1"	onehand="1"	bracer="1"	exclusive="1"	usecase="20483"	/>
			</attribute>
			<skill_param	exp1="8"	exp2="8"	>
				<power	atk=""	ar=""	critrate=""	critdmg=""	/>
				<cost	ctime="-223,4243"	mp="30,270"	mpadd=""	sp="-1"	/>
				<mission_cost	upkeepctime="0"	mission_ctime="-223,4243"	/>
			</skill_param>
		</skill_main>
		<skill_main	id="218"	name="skill0218"	type="1"	multi="1"	group="24"	dur="0,30000"	bfx_dur="0"	value_ref="1"	bfx_ref="0"	intensity="0"	element="0"	desc="skill_desc0218"	icon_id="J_icn_skill218"	>
			<attribute	target="20"	max_target="7"	reach="0"	mreach="-1"	range="17"	range_type="-1"	>
				<code	grip_calc="0"	anicode="203"	fxcode_on="262"	fxcode_keep="-1"	/>
				<frame	term="30"	blendlimit="-1"	hit_frame="11"	firing_frame="11"	ani_f="30"	local_f="0"	/>
				<effect	visual_type="1"	movemethod="-1"	/>
				<condition	twohand="1"	dual="1"	onehand="1"	bracer="1"	exclusive="1"	usecase="20483"	/>
			</attribute>
			<skill_param	exp1="8"	exp2="8"	>
				<power	atk=""	ar=""	critrate=""	critdmg=""	/>
				<cost	ctime="0,300000"	mp="30,270"	mpadd=""	sp="-1"	/>
				<mission_cost	upkeepctime="1"	mission_ctime="0,300000"	/>
			</skill_param>
		</skill_main>
		<skill_main	id="219"	name="skill0219"	type="1"	multi="0"	group="24"	dur="0,30000"	bfx_dur="0"	value_ref="1"	bfx_ref="0"	intensity="0"	element="0"	desc="skill_desc0219"	icon_id="J_icn_skill219"	>
			<attribute	target="4"	max_target="1"	reach="0"	mreach="-1"	range="1"	range_type="-1"	>
				<code	grip_calc="0"	anicode="202"	fxcode_on="263"	fxcode_keep="-1"	/>
				<frame	term="45"	blendlimit="-1"	hit_frame="30"	firing_frame="30"	ani_f="45"	local_f="0"	/>
				<effect	visual_type="1"	movemethod="-1"	/>
				<condition	twohand="1"	dual="0"	onehand="0"	bracer="0"	exclusive="1"	usecase="20483"	/>
			</attribute>
			<skill_param	exp1="8"	exp2="8"	>
				<power	atk=""	ar=""	critrate=""	critdmg=""	/>
				<cost	ctime="0,300000"	mp="30,270"	mpadd=""	sp="-1"	/>
				<mission_cost	upkeepctime="1"	mission_ctime="0,300000"	/>
			</skill_param>
		</skill_main>
		<skill_main	id="220"	name="skill0220"	type="1"	multi="0"	group="24"	dur="0,30000"	bfx_dur="0"	value_ref="1"	bfx_ref="0"	intensity="0"	element="0"	desc="skill_desc0220"	icon_id="J_icn_skill220"	>
			<attribute	target="4"	max_target="1"	reach="0"	mreach="-1"	range="1"	range_type="-1"	>
				<code	grip_calc="0"	anicode="203"	fxcode_on="264"	fxcode_keep="-1"	/>
				<frame	term="30"	blendlimit="-1"	hit_frame="11"	firing_frame="11"	ani_f="30"	local_f="0"	/>
				<effect	visual_type="1"	movemethod="-1"	/>
				<condition	twohand="1"	dual="0"	onehand="0"	bracer="0"	exclusive="1"	usecase="20483"	/>
			</attribute>
			<skill_param	exp1="8"	exp2="8"	>
				<power	atk=""	ar=""	critrate=""	critdmg=""	/>
				<cost	ctime="0,300000"	mp="30,270"	mpadd=""	sp="-1"	/>
				<mission_cost	upkeepctime="1"	mission_ctime="0,300000"	/>
			</skill_param>
		</skill_main>
		<skill_main	id="221"	name="skill0221"	type="1"	multi="0"	group="24"	dur="0,30000"	bfx_dur="0"	value_ref="1"	bfx_ref="0"	intensity="0"	element="0"	desc="skill_desc0221"	icon_id="J_icn_skill221"	>
			<attribute	target="4"	max_target="1"	reach="0"	mreach="-1"	range="1"	range_type="-1"	>
				<code	grip_calc="0"	anicode="203"	fxcode_on="265"	fxcode_keep="211"	/>
				<frame	term="30"	blendlimit="-1"	hit_frame="11"	firing_frame="11"	ani_f="30"	local_f="0"	/>
				<effect	visual_type="1"	movemethod="-1"	/>
				<condition	twohand="1"	dual="0"	onehand="0"	bracer="0"	exclusive="1"	usecase="20483"	/>
			</attribute>
			<skill_param	exp1="8"	exp2="8"	>
				<power	atk="100,1000"	ar=""	critrate=""	critdmg=""	/>
				<cost	ctime="0,180000"	mp="30,270"	mpadd=""	sp="-1"	/>
				<mission_cost	upkeepctime="1"	mission_ctime="0,180000"	/>
			</skill_param>
		</skill_main>
		<skill_main	id="222"	name="skill0222"	type="1"	multi="1"	group="24"	dur="0,30000"	bfx_dur="0"	value_ref="1"	bfx_ref="0"	intensity="0"	element="0"	desc="skill_desc0222"	icon_id="J_icn_skill222"	>
			<attribute	target="4"	max_target="7"	reach="0"	mreach="-1"	range="17"	range_type="-1"	>
				<code	grip_calc="0"	anicode="203"	fxcode_on="262"	fxcode_keep="-1"	/>
				<frame	term="30"	blendlimit="-1"	hit_frame="11"	firing_frame="11"	ani_f="30"	local_f="0"	/>
				<effect	visual_type="1"	movemethod="-1"	/>
				<condition	twohand="1"	dual="1"	onehand="1"	bracer="1"	exclusive="1"	usecase="20483"	/>
			</attribute>
			<skill_param	exp1="0"	exp2="0"	>
				<power	atk=""	ar=""	critrate=""	critdmg=""	/>
				<cost	ctime="0,300000"	mp="30,270"	mpadd=""	sp="-1"	/>
				<mission_cost	upkeepctime="0"	mission_ctime="0,300000"	/>
			</skill_param>
		</skill_main>
		<skill_main	id="223"	name="skill0223"	type="2"	multi="0"	group="24"	dur="30000,30000"	bfx_dur="0"	value_ref="1"	bfx_ref="0"	intensity="0"	element="0"	desc="skill_desc0223"	icon_id="J_icn_skill223"	>
			<attribute	target="4"	max_target="1"	reach="0"	mreach="-1"	range="1"	range_type="-1"	>
				<code	grip_calc="0"	anicode="201"	fxcode_on="267"	fxcode_keep="-1"	/>
				<frame	term="30"	blendlimit="-1"	hit_frame="14"	firing_frame="14"	ani_f="30"	local_f="0"	/>
				<effect	visual_type="1"	movemethod="-1"	/>
				<condition	twohand="1"	dual="1"	onehand="1"	bracer="1"	exclusive="0"	usecase="24575"	/>
			</attribute>
			<skill_param	exp1="8"	exp2="8"	>
				<power	atk=""	ar=""	critrate=""	critdmg=""	/>
				<cost	ctime="-223,4243"	mp="25,225"	mpadd=""	sp="-1"	/>
				<mission_cost	upkeepctime="0"	mission_ctime="-223,4243"	/>
			</skill_param>
		</skill_main>
		<skill_main	id="224"	name="skill0224"	type="2"	multi="0"	group="24"	dur="0,20000"	bfx_dur="0"	value_ref="1"	bfx_ref="0"	intensity="0"	element="0"	desc="skill_desc0224"	icon_id="J_icn_skill224"	>
			<attribute	target="4"	max_target="7"	reach="0"	mreach="-1"	range="17"	range_type="-1"	>
				<code	grip_calc="0"	anicode="214"	fxcode_on="268"	fxcode_keep="-1"	/>
				<frame	term="30"	blendlimit="-1"	hit_frame="14"	firing_frame="14"	ani_f="30"	local_f="0"	/>
				<effect	visual_type="1"	movemethod="-1"	/>
				<condition	twohand="1"	dual="1"	onehand="1"	bracer="1"	exclusive="5"	usecase="29440"	/>
			</attribute>
			<skill_param	exp1="8"	exp2="8"	>
				<power	atk=""	ar=""	critrate=""	critdmg=""	/>
				<cost	ctime="0,300000"	mp="28,252"	mpadd=""	sp="-1"	/>
				<mission_cost	upkeepctime="1"	mission_ctime="0,300000"	/>
			</skill_param>
		</skill_main>
		<skill_main	id="225"	name="skill0225"	type="2"	multi="0"	group="24"	dur="0,20000"	bfx_dur="0"	value_ref="1"	bfx_ref="0"	intensity="0"	element="0"	desc="skill_desc0225"	icon_id="J_icn_skill225"	>
			<attribute	target="4"	max_target="1"	reach="0"	mreach="-1"	range="1"	range_type="-1"	>
				<code	grip_calc="0"	anicode="213"	fxcode_on="269"	fxcode_keep="-1"	/>
				<frame	term="30"	blendlimit="-1"	hit_frame="14"	firing_frame="14"	ani_f="30"	local_f="0"	/>
				<effect	visual_type="1"	movemethod="-1"	/>
				<condition	twohand="0"	dual="0"	onehand="1"	bracer="0"	exclusive="5"	usecase="29440"	/>
			</attribute>
			<skill_param	exp1="8"	exp2="8"	>
				<power	atk=""	ar=""	critrate=""	critdmg=""	/>
				<cost	ctime="0,300000"	mp="28,252"	mpadd=""	sp="-1"	/>
				<mission_cost	upkeepctime="1"	mission_ctime="0,300000"	/>
			</skill_param>
		</skill_main>
		<skill_main	id="226"	name="skill0226"	type="2"	multi="0"	group="24"	dur="0,10000"	bfx_dur="0"	value_ref="1"	bfx_ref="0"	intensity="0"	element="0"	desc="skill_desc0226"	icon_id="J_icn_skill226"	>
			<attribute	target="4"	max_target="1"	reach="0"	mreach="-1"	range="1"	range_type="-1"	>
				<code	grip_calc="0"	anicode="208"	fxcode_on="270"	fxcode_keep="-1"	/>
				<frame	term="45"	blendlimit="-1"	hit_frame="30"	firing_frame="30"	ani_f="45"	local_f="0"	/>
				<effect	visual_type="1"	movemethod="-1"	/>
				<condition	twohand="0"	dual="0"	onehand="0"	bracer="1"	exclusive="3"	usecase="20528"	/>
			</attribute>
			<skill_param	exp1="8"	exp2="8"	>
				<power	atk=""	ar=""	critrate=""	critdmg=""	/>
				<cost	ctime="0,180000"	mp="28,252"	mpadd=""	sp="-1"	/>
				<mission_cost	upkeepctime="1"	mission_ctime="0,180000"	/>
			</skill_param>
		</skill_main>
		<skill_main	id="227"	name="skill0227"	type="2"	multi="1"	group="24"	dur="0,30000"	bfx_dur="0"	value_ref="1"	bfx_ref="0"	intensity="0"	element="0"	desc="skill_desc0227"	icon_id="J_icn_skill227"	>
			<attribute	target="20"	max_target="7"	reach="0"	mreach="-1"	range="17"	range_type="-1"	>
				<code	grip_calc="0"	anicode="208"	fxcode_on="271"	fxcode_keep="-1"	/>
				<frame	term="45"	blendlimit="-1"	hit_frame="30"	firing_frame="30"	ani_f="45"	local_f="0"	/>
				<effect	visual_type="1"	movemethod="-1"	/>
				<condition	twohand="1"	dual="1"	onehand="1"	bracer="1"	exclusive="3"	usecase="20528"	/>
			</attribute>
			<skill_param	exp1="8"	exp2="8"	>
				<power	atk=""	ar=""	critrate=""	critdmg=""	/>
				<cost	ctime="0,300000"	mp="28,252"	mpadd=""	sp="-1"	/>
				<mission_cost	upkeepctime="1"	mission_ctime="0,300000"	/>
			</skill_param>
		</skill_main>
		<skill_main	id="228"	name="skill0228"	type="2"	multi="1"	group="24"	dur="0,30000"	bfx_dur="0"	value_ref="1"	bfx_ref="0"	intensity="0"	element="0"	desc="skill_desc0228"	icon_id="J_icn_skill228"	>
			<attribute	target="20"	max_target="7"	reach="0"	mreach="-1"	range="17"	range_type="-1"	>
				<code	grip_calc="0"	anicode="210"	fxcode_on="272"	fxcode_keep="-1"	/>
				<frame	term="45"	blendlimit="-1"	hit_frame="30"	firing_frame="30"	ani_f="45"	local_f="0"	/>
				<effect	visual_type="1"	movemethod="-1"	/>
				<condition	twohand="1"	dual="1"	onehand="1"	bracer="1"	exclusive="3"	usecase="20528"	/>
			</attribute>
			<skill_param	exp1="8"	exp2="8"	>
				<power	atk=""	ar=""	critrate=""	critdmg=""	/>
				<cost	ctime="0,300000"	mp="28,252"	mpadd=""	sp="-1"	/>
				<mission_cost	upkeepctime="1"	mission_ctime="0,300000"	/>
			</skill_param>
		</skill_main>
		<skill_main	id="229"	name="skill0229"	type="2"	multi="0"	group="24"	dur="0,30000"	bfx_dur="0"	value_ref="1"	bfx_ref="0"	intensity="0"	element="0"	desc="skill_desc0229"	icon_id="J_icn_skill229"	>
			<attribute	target="6"	max_target="1"	reach="7"	mreach="0"	range="1"	range_type="-1"	>
				<code	grip_calc="0"	anicode="210"	fxcode_on="273"	fxcode_keep="-1"	/>
				<frame	term="52"	blendlimit="-1"	hit_frame="30"	firing_frame="30"	ani_f="45"	local_f="23"	/>
				<effect	visual_type="1"	movemethod="-1"	/>
				<condition	twohand="1"	dual="1"	onehand="1"	bracer="1"	exclusive="3"	usecase="20528"	/>
			</attribute>
			<skill_param	exp1="9"	exp2="9"	>
				<power	atk="0,0"	ar=""	critrate=""	critdmg=""	/>
				<cost	ctime="0,180000"	mp="28,252"	mpadd=""	sp="-1"	/>
				<mission_cost	upkeepctime="1"	mission_ctime="0,180000"	/>
			</skill_param>
		</skill_main>
		<skill_main	id="230"	name="skill0230"	type="2"	multi="0"	group="24"	dur="30000,30000"	bfx_dur="0"	value_ref="1"	bfx_ref="0"	intensity="0"	element="0"	desc="skill_desc0230"	icon_id="J_icn_skill230"	>
			<attribute	target="4"	max_target="1"	reach="0"	mreach="-1"	range="1"	range_type="-1"	>
				<code	grip_calc="0"	anicode="137"	fxcode_on="274"	fxcode_keep="-1"	/>
				<frame	term="30"	blendlimit="-1"	hit_frame="15"	firing_frame="15"	ani_f="30"	local_f="23"	/>
				<effect	visual_type="1"	movemethod="-1"	/>
				<condition	twohand="1"	dual="1"	onehand="1"	bracer="1"	exclusive="0"	usecase="24575"	/>
			</attribute>
			<skill_param	exp1="11"	exp2="12"	>
				<power	atk="0,0"	ar=""	critrate=""	critdmg=""	/>
				<cost	ctime="-223,4243"	mp="4,36"	mpadd=""	sp="-1"	/>
				<mission_cost	upkeepctime="0"	mission_ctime="-223,4243"	/>
			</skill_param>
		</skill_main>
		<skill_main	id="231"	name="skill0231"	type="2"	multi="0"	group="25"	dur="1000,9000"	bfx_dur="0"	value_ref="1"	bfx_ref="0"	intensity="0"	element="0"	desc="skill_desc0231"	icon_id="J_icn_skill231"	>
			<attribute	target="3"	max_target="1"	reach="8"	mreach="-1"	range="1"	range_type="-1"	>
				<code	grip_calc="0"	anicode="81"	fxcode_on="275"	fxcode_keep="-1"	/>
				<frame	term="27"	blendlimit="-1"	hit_frame="12"	firing_frame="12"	ani_f="33"	local_f="18"	/>
				<effect	visual_type="2"	movemethod="-1"	/>
				<condition	twohand="0"	dual="0"	onehand="0"	bracer="1"	exclusive="3"	usecase="20528"	/>
			</attribute>
			<skill_param	exp1="5"	exp2="5"	>
				<power	atk="0,0"	ar=""	critrate=""	critdmg=""	/>
				<cost	ctime="-90,1710"	mp="16,144"	mpadd=""	sp="-1"	/>
				<mission_cost	upkeepctime="0"	mission_ctime="-90,1710"	/>
			</skill_param>
		</skill_main>
		<skill_main	id="232"	name="skill0232"	type="2"	multi="0"	group="24"	dur="30000,30000"	bfx_dur="0"	value_ref="1"	bfx_ref="0"	intensity="0"	element="0"	desc="skill_desc0232"	icon_id="J_icn_skill232"	>
			<attribute	target="6"	max_target="1"	reach="8"	mreach="-1"	range="1"	range_type="-1"	>
				<code	grip_calc="0"	anicode="137"	fxcode_on="276"	fxcode_keep="-1"	/>
				<frame	term="30"	blendlimit="-1"	hit_frame="15"	firing_frame="15"	ani_f="30"	local_f="23"	/>
				<effect	visual_type="1"	movemethod="-1"	/>
				<condition	twohand="1"	dual="1"	onehand="1"	bracer="1"	exclusive="3"	usecase="20528"	/>
			</attribute>
			<skill_param	exp1="11"	exp2="12"	>
				<power	atk="0,0"	ar=""	critrate=""	critdmg=""	/>
				<cost	ctime="-223,4243"	mp="20,180"	mpadd=""	sp="-1"	/>
				<mission_cost	upkeepctime="0"	mission_ctime="-223,4243"	/>
			</skill_param>
		</skill_main>
		<skill_main	id="233"	name="skill0233"	type="2"	multi="1"	group="1"	dur=""	bfx_dur="5"	value_ref="0"	bfx_ref="1"	intensity="0"	element="6"	desc="skill_desc0233"	icon_id="J_icn_skill233"	>
			<attribute	target="1"	max_target="49"	reach="0"	mreach="1"	range="3"	range_type="0"	>
				<code	grip_calc="0"	anicode="81"	fxcode_on="769"	fxcode_keep="-1"	/>
				<frame	term="38"	blendlimit="30"	hit_frame="20"	firing_frame="20"	ani_f="33"	local_f="15"	/>
				<effect	visual_type="-1"	movemethod="0"	/>
				<condition	twohand="0"	dual="0"	onehand="0"	bracer="1"	exclusive="3"	usecase="4144"	/>
			</attribute>
			<skill_param	exp1="6"	exp2="6"	>
				<power	atk="0,11,16,1626"	ar="10,100"	critrate="0,0"	critdmg="0,0"	/>
				<cost	ctime="-139,3897"	mp="25,225"	mpadd=""	sp="-1"	/>
				<mission_cost	upkeepctime="0"	mission_ctime="-139,3897"	/>
			</skill_param>
		</skill_main>
		<skill_main	id="234"	name="skill0234"	type="2"	multi="0"	group="5"	dur=""	bfx_dur="0"	value_ref="0"	bfx_ref="0"	intensity="1"	element="0"	desc="skill_desc0234"	icon_id="J_icn_skill234"	>
			<attribute	target="4"	max_target="1"	reach="8"	mreach="-1"	range="1"	range_type="-1"	>
				<code	grip_calc="0"	anicode="4"	fxcode_on="30"	fxcode_keep="-1"	/>
				<frame	term="15"	blendlimit="-1"	hit_frame="15"	firing_frame="15"	ani_f="35"	local_f="35"	/>
				<effect	visual_type="-1"	movemethod="11"	/>
				<condition	twohand="0"	dual="0"	onehand="0"	bracer="1"	exclusive="3"	usecase="20528"	/>
			</attribute>
			<skill_param	exp1="0"	exp2="0"	>
				<power	atk=""	ar=""	critrate=""	critdmg=""	/>
				<cost	ctime="-200,2300"	mp="25,225"	mpadd=""	sp="-1"	/>
				<mission_cost	upkeepctime="0"	mission_ctime="-200,2300"	/>
			</skill_param>
		</skill_main>
		<skill_main	id="235"	name="skill0235"	type="2"	multi="1"	group="24"	dur="30000,30000"	bfx_dur="0"	value_ref="1"	bfx_ref="0"	intensity="0"	element="0"	desc="skill_desc0235"	icon_id="J_icn_skill235"	>
			<attribute	target="20"	max_target="7"	reach="0"	mreach="-1"	range="17"	range_type="-1"	>
				<code	grip_calc="0"	anicode="210"	fxcode_on="277"	fxcode_keep="-1"	/>
				<frame	term="45"	blendlimit="-1"	hit_frame="30"	firing_frame="30"	ani_f="45"	local_f="0"	/>
				<effect	visual_type="1"	movemethod="-1"	/>
				<condition	twohand="1"	dual="1"	onehand="1"	bracer="1"	exclusive="3"	usecase="20528"	/>
			</attribute>
			<skill_param	exp1="8"	exp2="8"	>
				<power	atk="0,0"	ar=""	critrate=""	critdmg=""	/>
				<cost	ctime="-223,4243"	mp="28,252"	mpadd=""	sp="-1"	/>
				<mission_cost	upkeepctime="0"	mission_ctime="-223,4243"	/>
			</skill_param>
		</skill_main>
		<skill_main	id="236"	name="skill0236"	type="2"	multi="0"	group="24"	dur="30000,30000"	bfx_dur="0"	value_ref="1"	bfx_ref="0"	intensity="0"	element="0"	desc="skill_desc0236"	icon_id="J_icn_skill236"	>
			<attribute	target="6"	max_target="1"	reach="8"	mreach="-1"	range="1"	range_type="-1"	>
				<code	grip_calc="0"	anicode="137"	fxcode_on="278"	fxcode_keep="-1"	/>
				<frame	term="30"	blendlimit="-1"	hit_frame="15"	firing_frame="15"	ani_f="30"	local_f="23"	/>
				<effect	visual_type="2"	movemethod="-1"	/>
				<condition	twohand="1"	dual="1"	onehand="1"	bracer="1"	exclusive="3"	usecase="20528"	/>
			</attribute>
			<skill_param	exp1="11"	exp2="12"	>
				<power	atk="0,0"	ar=""	critrate=""	critdmg=""	/>
				<cost	ctime="-223,4243"	mp="25,225"	mpadd=""	sp="-1"	/>
				<mission_cost	upkeepctime="0"	mission_ctime="-223,4243"	/>
			</skill_param>
		</skill_main>
		<skill_main	id="237"	name="skill0237"	type="2"	multi="0"	group="24"	dur="30000,30000"	bfx_dur="0"	value_ref="1"	bfx_ref="0"	intensity="0"	element="0"	desc="skill_desc0237"	icon_id="J_icn_skill237"	>
			<attribute	target="6"	max_target="1"	reach="8"	mreach="-1"	range="1"	range_type="-1"	>
				<code	grip_calc="0"	anicode="137"	fxcode_on="279"	fxcode_keep="-1"	/>
				<frame	term="30"	blendlimit="-1"	hit_frame="15"	firing_frame="15"	ani_f="30"	local_f="23"	/>
				<effect	visual_type="2"	movemethod="-1"	/>
				<condition	twohand="1"	dual="1"	onehand="1"	bracer="1"	exclusive="4"	usecase="20672"	/>
			</attribute>
			<skill_param	exp1="11"	exp2="12"	>
				<power	atk="0,0"	ar=""	critrate=""	critdmg=""	/>
				<cost	ctime="-223,4243"	mp="11,99"	mpadd=""	sp="-1"	/>
				<mission_cost	upkeepctime="0"	mission_ctime="-223,4243"	/>
			</skill_param>
		</skill_main>
		<skill_main	id="238"	name="skill0238"	type="2"	multi="0"	group="24"	dur="30000,30000"	bfx_dur="0"	value_ref="1"	bfx_ref="0"	intensity="0"	element="0"	desc="skill_desc0238"	icon_id="J_icn_skill238"	>
			<attribute	target="6"	max_target="1"	reach="8"	mreach="-1"	range="1"	range_type="-1"	>
				<code	grip_calc="0"	anicode="137"	fxcode_on="280"	fxcode_keep="-1"	/>
				<frame	term="33"	blendlimit="-1"	hit_frame="15"	firing_frame="15"	ani_f="33"	local_f="23"	/>
				<effect	visual_type="2"	movemethod="-1"	/>
				<condition	twohand="1"	dual="1"	onehand="1"	bracer="1"	exclusive="4"	usecase="20672"	/>
			</attribute>
			<skill_param	exp1="11"	exp2="12"	>
				<power	atk="0,0"	ar=""	critrate=""	critdmg=""	/>
				<cost	ctime="-223,4243"	mp="11,99"	mpadd=""	sp="-1"	/>
				<mission_cost	upkeepctime="0"	mission_ctime="-223,4243"	/>
			</skill_param>
		</skill_main>
		<skill_main	id="239"	name="skill0239"	type="2"	multi="0"	group="25"	dur="1000,9000"	bfx_dur="0"	value_ref="1"	bfx_ref="0"	intensity="0"	element="0"	desc="skill_desc0239"	icon_id="J_icn_skill239"	>
			<attribute	target="3"	max_target="1"	reach="8"	mreach="-1"	range="1"	range_type="-1"	>
				<code	grip_calc="0"	anicode="81"	fxcode_on="281"	fxcode_keep="-1"	/>
				<frame	term="27"	blendlimit="-1"	hit_frame="12"	firing_frame="12"	ani_f="33"	local_f="18"	/>
				<effect	visual_type="2"	movemethod="-1"	/>
				<condition	twohand="0"	dual="0"	onehand="1"	bracer="1"	exclusive="0"	usecase="23744"	/>
			</attribute>
			<skill_param	exp1="5"	exp2="5"	>
				<power	atk="0,0"	ar=""	critrate=""	critdmg=""	/>
				<cost	ctime="-90,1710"	mp="17,153"	mpadd=""	sp="-1"	/>
				<mission_cost	upkeepctime="0"	mission_ctime="-90,1710"	/>
			</skill_param>
		</skill_main>
		<skill_main	id="240"	name="skill0240"	type="4"	multi="0"	group="0"	dur=""	bfx_dur="0"	value_ref="1"	bfx_ref="0"	intensity="0"	element="0"	desc="skill_desc0240"	icon_id="J_icn_skill240"	>
			<attribute	target="4"	max_target="1"	reach="0"	mreach="-1"	range="-1"	range_type="-1"	>
				<code	grip_calc="0"	anicode="137"	fxcode_on="282"	fxcode_keep="-1"	/>
				<frame	term="30"	blendlimit="-1"	hit_frame="15"	firing_frame="15"	ani_f="30"	local_f="23"	/>
				<effect	visual_type="2"	movemethod="-1"	/>
				<condition	twohand="0"	dual="0"	onehand="0"	bracer="1"	exclusive="4"	usecase="20672"	/>
			</attribute>
			<skill_param	exp1="0"	exp2="0"	>
				<power	atk="0,0"	ar=""	critrate=""	critdmg=""	/>
				<cost	ctime=""	mp=""	mpadd=""	sp="-1"	/>
				<mission_cost	upkeepctime="0"	mission_ctime=""	/>
			</skill_param>
		</skill_main>
		<skill_main	id="241"	name="skill0241"	type="2"	multi="0"	group="25"	dur="1000,9000"	bfx_dur="0"	value_ref="1"	bfx_ref="0"	intensity="0"	element="0"	desc="skill_desc0241"	icon_id="J_icn_skill241"	>
			<attribute	target="3"	max_target="1"	reach="8"	mreach="-1"	range="1"	range_type="-1"	>
				<code	grip_calc="0"	anicode="81"	fxcode_on="283"	fxcode_keep="-1"	/>
				<frame	term="27"	blendlimit="-1"	hit_frame="12"	firing_frame="12"	ani_f="33"	local_f="18"	/>
				<effect	visual_type="2"	movemethod="-1"	/>
				<condition	twohand="0"	dual="0"	onehand="1"	bracer="1"	exclusive="0"	usecase="23744"	/>
			</attribute>
			<skill_param	exp1="5"	exp2="5"	>
				<power	atk="0,0"	ar=""	critrate=""	critdmg=""	/>
				<cost	ctime="-90,1710"	mp="20,180"	mpadd=""	sp="-1"	/>
				<mission_cost	upkeepctime="0"	mission_ctime="-90,1710"	/>
			</skill_param>
		</skill_main>
		<skill_main	id="242"	name="skill0242"	type="2"	multi="0"	group="24"	dur="30000,30000"	bfx_dur="0"	value_ref="1"	bfx_ref="0"	intensity="0"	element="0"	desc="skill_desc0242"	icon_id="J_icn_skill242"	>
			<attribute	target="6"	max_target="1"	reach="8"	mreach="-1"	range="1"	range_type="-1"	>
				<code	grip_calc="0"	anicode="137"	fxcode_on="284"	fxcode_keep="212"	/>
				<frame	term="30"	blendlimit="-1"	hit_frame="15"	firing_frame="15"	ani_f="30"	local_f="0"	/>
				<effect	visual_type="2"	movemethod="-1"	/>
				<condition	twohand="1"	dual="1"	onehand="1"	bracer="1"	exclusive="0"	usecase="20720"	/>
			</attribute>
			<skill_param	exp1="11"	exp2="12"	>
				<power	atk="10,90"	ar=""	critrate=""	critdmg=""	/>
				<cost	ctime="-223,4243"	mp="24,216"	mpadd=""	sp="-1"	/>
				<mission_cost	upkeepctime="0"	mission_ctime="-223,4243"	/>
			</skill_param>
		</skill_main>
		<skill_main	id="243"	name="skill0243"	type="2"	multi="0"	group="24"	dur="30000,30000"	bfx_dur="0"	value_ref="1"	bfx_ref="0"	intensity="0"	element="0"	desc="skill_desc0243"	icon_id="J_icn_skill243"	>
			<attribute	target="6"	max_target="1"	reach="8"	mreach="-1"	range="1"	range_type="-1"	>
				<code	grip_calc="0"	anicode="137"	fxcode_on="285"	fxcode_keep="-1"	/>
				<frame	term="30"	blendlimit="-1"	hit_frame="15"	firing_frame="15"	ani_f="30"	local_f="23"	/>
				<effect	visual_type="2"	movemethod="-1"	/>
				<condition	twohand="1"	dual="1"	onehand="1"	bracer="1"	exclusive="4"	usecase="20672"	/>
			</attribute>
			<skill_param	exp1="11"	exp2="12"	>
				<power	atk="0,0"	ar=""	critrate=""	critdmg=""	/>
				<cost	ctime="-223,4243"	mp="23,207"	mpadd=""	sp="-1"	/>
				<mission_cost	upkeepctime="0"	mission_ctime="-223,4243"	/>
			</skill_param>
		</skill_main>
		<skill_main	id="244"	name="skill0244"	type="2"	multi="0"	group="24"	dur="30000,30000"	bfx_dur="0"	value_ref="1"	bfx_ref="0"	intensity="0"	element="0"	desc="skill_desc0244"	icon_id="J_icn_skill244"	>
			<attribute	target="6"	max_target="1"	reach="8"	mreach="-1"	range="1"	range_type="-1"	>
				<code	grip_calc="0"	anicode="137"	fxcode_on="286"	fxcode_keep="-1"	/>
				<frame	term="30"	blendlimit="-1"	hit_frame="15"	firing_frame="15"	ani_f="30"	local_f="23"	/>
				<effect	visual_type="2"	movemethod="-1"	/>
				<condition	twohand="1"	dual="1"	onehand="1"	bracer="1"	exclusive="4"	usecase="20672"	/>
			</attribute>
			<skill_param	exp1="11"	exp2="12"	>
				<power	atk="0,0"	ar=""	critrate=""	critdmg=""	/>
				<cost	ctime="-223,4243"	mp="24,216"	mpadd=""	sp="-1"	/>
				<mission_cost	upkeepctime="0"	mission_ctime="-223,4243"	/>
			</skill_param>
		</skill_main>
		<skill_main	id="245"	name="skill0245"	type="2"	multi="0"	group="26"	dur=""	bfx_dur="0"	value_ref="1"	bfx_ref="0"	intensity="0"	element="0"	desc="skill_desc0245"	icon_id="J_icn_skill245"	>
			<attribute	target="6"	max_target="1"	reach="8"	mreach="1"	range="1"	range_type="0"	>
				<code	grip_calc="0"	anicode="137"	fxcode_on="196"	fxcode_keep="-1"	/>
				<frame	term="30"	blendlimit="-1"	hit_frame="15"	firing_frame="15"	ani_f="30"	local_f="0"	/>
				<effect	visual_type="-1"	movemethod="-1"	/>
				<condition	twohand="0"	dual="0"	onehand="0"	bracer="1"	exclusive="4"	usecase="20672"	/>
			</attribute>
			<skill_param	exp1="0"	exp2="0"	>
				<power	atk="0,0,300,1200"	ar=""	critrate=""	critdmg=""	/>
				<cost	ctime="100,1100"	mp="25,225"	mpadd=""	sp="-1"	/>
				<mission_cost	upkeepctime="0"	mission_ctime="100,1100"	/>
			</skill_param>
		</skill_main>
		<skill_main	id="246"	name="skill0246"	type="2"	multi="0"	group="24"	dur="30000,30000"	bfx_dur="0"	value_ref="1"	bfx_ref="0"	intensity="0"	element="0"	desc="skill_desc0246"	icon_id="J_icn_skill246"	>
			<attribute	target="6"	max_target="1"	reach="8"	mreach="-1"	range="1"	range_type="-1"	>
				<code	grip_calc="0"	anicode="137"	fxcode_on="287"	fxcode_keep="-1"	/>
				<frame	term="30"	blendlimit="-1"	hit_frame="15"	firing_frame="15"	ani_f="30"	local_f="23"	/>
				<effect	visual_type="1"	movemethod="-1"	/>
				<condition	twohand="1"	dual="1"	onehand="1"	bracer="1"	exclusive="4"	usecase="20672"	/>
			</attribute>
			<skill_param	exp1="11"	exp2="12"	>
				<power	atk="0,0"	ar=""	critrate=""	critdmg=""	/>
				<cost	ctime="-223,4243"	mp="25,225"	mpadd=""	sp="-1"	/>
				<mission_cost	upkeepctime="0"	mission_ctime="-223,4243"	/>
			</skill_param>
		</skill_main>
		<skill_main	id="247"	name="skill0247"	type="2"	multi="1"	group="26"	dur=""	bfx_dur="0"	value_ref="1"	bfx_ref="0"	intensity="0"	element="0"	desc="skill_desc0247"	icon_id="J_icn_skill247"	>
			<attribute	target="20"	max_target="7"	reach="0"	mreach="1"	range="17"	range_type="0"	>
				<code	grip_calc="0"	anicode="212"	fxcode_on="197"	fxcode_keep="-1"	/>
				<frame	term="30"	blendlimit="-1"	hit_frame="15"	firing_frame="15"	ani_f="36"	local_f="35"	/>
				<effect	visual_type="-1"	movemethod="-1"	/>
				<condition	twohand="1"	dual="1"	onehand="1"	bracer="1"	exclusive="4"	usecase="20672"	/>
			</attribute>
			<skill_param	exp1="8"	exp2="8"	>
				<power	atk="0,0,300,1200"	ar=""	critrate=""	critdmg=""	/>
				<cost	ctime="0,20000"	mp="28,252"	mpadd=""	sp="-1"	/>
				<mission_cost	upkeepctime="0"	mission_ctime="0,20000"	/>
			</skill_param>
		</skill_main>
		<skill_main	id="248"	name="skill0248"	type="2"	multi="0"	group="24"	dur="30000,30000"	bfx_dur="0"	value_ref="1"	bfx_ref="0"	intensity="0"	element="0"	desc="skill_desc0248"	icon_id="J_icn_skill248"	>
			<attribute	target="4"	max_target="1"	reach="0"	mreach="-1"	range="-1"	range_type="-1"	>
				<code	grip_calc="0"	anicode="137"	fxcode_on="288"	fxcode_keep="213"	/>
				<frame	term="30"	blendlimit="-1"	hit_frame="15"	firing_frame="15"	ani_f="30"	local_f="23"	/>
				<effect	visual_type="2"	movemethod="-1"	/>
				<condition	twohand="0"	dual="0"	onehand="1"	bracer="0"	exclusive="5"	usecase="21248"	/>
			</attribute>
			<skill_param	exp1="11"	exp2="12"	>
				<power	atk="0,0"	ar=""	critrate=""	critdmg=""	/>
				<cost	ctime="-223,4243"	mp="11,99"	mpadd=""	sp="-1"	/>
				<mission_cost	upkeepctime="0"	mission_ctime="-223,4243"	/>
			</skill_param>
		</skill_main>
		<skill_main	id="249"	name="skill0249"	type="2"	multi="0"	group="26"	dur=""	bfx_dur="0"	value_ref="1"	bfx_ref="0"	intensity="0"	element="2"	desc="skill_desc0249"	icon_id="J_icn_skill249"	>
			<attribute	target="6"	max_target="1"	reach="8"	mreach="1"	range="1"	range_type="0"	>
				<code	grip_calc="0"	anicode="137"	fxcode_on="191"	fxcode_keep="-1"	/>
				<frame	term="30"	blendlimit="-1"	hit_frame="11"	firing_frame="11"	ani_f="30"	local_f="0"	/>
				<effect	visual_type="-1"	movemethod="-1"	/>
				<condition	twohand="0"	dual="0"	onehand="1"	bracer="0"	exclusive="5"	usecase="21248"	/>
			</attribute>
			<skill_param	exp1="0"	exp2="0"	>
				<power	atk="0,0,100,600"	ar=""	critrate=""	critdmg=""	/>
				<cost	ctime="-217,4115"	mp="18,162"	mpadd=""	sp="-1"	/>
				<mission_cost	upkeepctime="0"	mission_ctime="-217,4115"	/>
			</skill_param>
		</skill_main>
		<skill_main	id="250"	name="skill0250"	type="4"	multi="0"	group="0"	dur=""	bfx_dur="0"	value_ref="1"	bfx_ref="0"	intensity="0"	element="0"	desc="skill_desc0250"	icon_id="J_icn_skill250"	>
			<attribute	target="4"	max_target="1"	reach="0"	mreach="-1"	range="-1"	range_type="-1"	>
				<code	grip_calc="0"	anicode="137"	fxcode_on="289"	fxcode_keep="214"	/>
				<frame	term="30"	blendlimit="-1"	hit_frame="29"	firing_frame="29"	ani_f="30"	local_f="0"	/>
				<effect	visual_type="1"	movemethod="-1"	/>
				<condition	twohand="0"	dual="0"	onehand="1"	bracer="0"	exclusive="5"	usecase="29440"	/>
			</attribute>
			<skill_param	exp1="0"	exp2="0"	>
				<power	atk="0,0"	ar=""	critrate=""	critdmg=""	/>
				<cost	ctime=""	mp=""	mpadd=""	sp="-1"	/>
				<mission_cost	upkeepctime="0"	mission_ctime=""	/>
			</skill_param>
		</skill_main>
		<skill_main	id="251"	name="skill0251"	type="2"	multi="0"	group="24"	dur="0,30000"	bfx_dur="0"	value_ref="1"	bfx_ref="0"	intensity="0"	element="0"	desc="skill_desc0251"	icon_id="J_icn_skill251"	>
			<attribute	target="4"	max_target="1"	reach="0"	mreach="-1"	range="1"	range_type="-1"	>
				<code	grip_calc="0"	anicode="214"	fxcode_on="290"	fxcode_keep="215"	/>
				<frame	term="32"	blendlimit="-1"	hit_frame="30"	firing_frame="30"	ani_f="32"	local_f="0"	/>
				<effect	visual_type="0"	movemethod="-1"	/>
				<condition	twohand="0"	dual="0"	onehand="1"	bracer="0"	exclusive="5"	usecase="21248"	/>
			</attribute>
			<skill_param	exp1="8"	exp2="8"	>
				<power	atk="0,0"	ar=""	critrate=""	critdmg=""	/>
				<cost	ctime="0,300000"	mp="28,252"	mpadd=""	sp="-1"	/>
				<mission_cost	upkeepctime="1"	mission_ctime="0,300000"	/>
			</skill_param>
		</skill_main>
		<skill_main	id="252"	name="skill0252"	type="2"	multi="0"	group="24"	dur="30000,30000"	bfx_dur="0"	value_ref="1"	bfx_ref="0"	intensity="0"	element="0"	desc="skill_desc0252"	icon_id="J_icn_skill252"	>
			<attribute	target="4"	max_target="1"	reach="0"	mreach="-1"	range="1"	range_type="-1"	>
				<code	grip_calc="0"	anicode="189"	fxcode_on="340"	fxcode_keep="347"	/>
				<frame	term="62"	blendlimit="-1"	hit_frame="25"	firing_frame="22"	ani_f="87"	local_f="47"	/>
				<effect	visual_type="0"	movemethod="-1"	/>
				<condition	twohand="0"	dual="0"	onehand="1"	bracer="0"	exclusive="6"	usecase="23552"	/>
			</attribute>
			<skill_param	exp1="10"	exp2="11"	>
				<power	atk="10,50"	ar=""	critrate=""	critdmg=""	/>
				<cost	ctime="-223,4243"	mp="4,36"	mpadd=""	sp="-1"	/>
				<mission_cost	upkeepctime="0"	mission_ctime="-223,4243"	/>
			</skill_param>
		</skill_main>
		<skill_main	id="253"	name="skill0253"	type="4"	multi="0"	group="0"	dur=""	bfx_dur="0"	value_ref="1"	bfx_ref="0"	intensity="0"	element="1"	desc="skill_desc0253"	icon_id="J_icn_skill253"	>
			<attribute	target="4"	max_target="1"	reach="0"	mreach="-1"	range="-1"	range_type="-1"	>
				<code	grip_calc="0"	anicode="137"	fxcode_on="341"	fxcode_keep="-1"	/>
				<frame	term="30"	blendlimit="-1"	hit_frame="15"	firing_frame="15"	ani_f="30"	local_f="0"	/>
				<effect	visual_type="1"	movemethod="-1"	/>
				<condition	twohand="0"	dual="0"	onehand="1"	bracer="0"	exclusive="6"	usecase="23552"	/>
			</attribute>
			<skill_param	exp1="0"	exp2="0"	>
				<power	atk="0,0"	ar=""	critrate=""	critdmg=""	/>
				<cost	ctime=""	mp=""	mpadd=""	sp="-1"	/>
				<mission_cost	upkeepctime="0"	mission_ctime=""	/>
			</skill_param>
		</skill_main>
		<skill_main	id="254"	name="skill0254"	type="4"	multi="0"	group="0"	dur=""	bfx_dur="0"	value_ref="1"	bfx_ref="0"	intensity="0"	element="2"	desc="skill_desc0254"	icon_id="J_icn_skill254"	>
			<attribute	target="4"	max_target="1"	reach="0"	mreach="-1"	range="-1"	range_type="-1"	>
				<code	grip_calc="0"	anicode="137"	fxcode_on="342"	fxcode_keep="-1"	/>
				<frame	term="30"	blendlimit="-1"	hit_frame="15"	firing_frame="15"	ani_f="30"	local_f="0"	/>
				<effect	visual_type="1"	movemethod="-1"	/>
				<condition	twohand="0"	dual="0"	onehand="1"	bracer="0"	exclusive="6"	usecase="23552"	/>
			</attribute>
			<skill_param	exp1="0"	exp2="0"	>
				<power	atk="0,0"	ar=""	critrate=""	critdmg=""	/>
				<cost	ctime=""	mp=""	mpadd=""	sp="-1"	/>
				<mission_cost	upkeepctime="0"	mission_ctime=""	/>
			</skill_param>
		</skill_main>
		<skill_main	id="255"	name="skill0255"	type="4"	multi="0"	group="0"	dur=""	bfx_dur="0"	value_ref="1"	bfx_ref="0"	intensity="0"	element="3"	desc="skill_desc0255"	icon_id="J_icn_skill255"	>
			<attribute	target="4"	max_target="1"	reach="0"	mreach="-1"	range="-1"	range_type="-1"	>
				<code	grip_calc="0"	anicode="137"	fxcode_on="343"	fxcode_keep="350"	/>
				<frame	term="30"	blendlimit="-1"	hit_frame="15"	firing_frame="15"	ani_f="30"	local_f="0"	/>
				<effect	visual_type="1"	movemethod="-1"	/>
				<condition	twohand="0"	dual="0"	onehand="1"	bracer="0"	exclusive="6"	usecase="23552"	/>
			</attribute>
			<skill_param	exp1="0"	exp2="0"	>
				<power	atk="0,0"	ar=""	critrate=""	critdmg=""	/>
				<cost	ctime=""	mp=""	mpadd=""	sp="-1"	/>
				<mission_cost	upkeepctime="0"	mission_ctime=""	/>
			</skill_param>
		</skill_main>
		<skill_main	id="256"	name="skill0256"	type="2"	multi="0"	group="24"	dur="30000,30000"	bfx_dur="0"	value_ref="1"	bfx_ref="0"	intensity="0"	element="4"	desc="skill_desc0256"	icon_id="J_icn_skill256"	>
			<attribute	target="4"	max_target="1"	reach="0"	mreach="-1"	range="1"	range_type="-1"	>
				<code	grip_calc="0"	anicode="189"	fxcode_on="344"	fxcode_keep="351"	/>
				<frame	term="30"	blendlimit="-1"	hit_frame="15"	firing_frame="15"	ani_f="30"	local_f="0"	/>
				<effect	visual_type="0"	movemethod="-1"	/>
				<condition	twohand="0"	dual="0"	onehand="1"	bracer="0"	exclusive="6"	usecase="23552"	/>
			</attribute>
			<skill_param	exp1="10"	exp2="11"	>
				<power	atk="10,90"	ar=""	critrate=""	critdmg=""	/>
				<cost	ctime="-223,4243"	mp="10,90"	mpadd=""	sp="-1"	/>
				<mission_cost	upkeepctime="0"	mission_ctime="-223,4243"	/>
			</skill_param>
		</skill_main>
		<skill_main	id="257"	name="skill0257"	type="2"	multi="0"	group="25"	dur="1000,9000"	bfx_dur="0"	value_ref="1"	bfx_ref="0"	intensity="0"	element="0"	desc="skill_desc0257"	icon_id="J_icn_skill257"	>
			<attribute	target="3"	max_target="1"	reach="8"	mreach="-1"	range="1"	range_type="-1"	>
				<code	grip_calc="0"	anicode="81"	fxcode_on="291"	fxcode_keep="-1"	/>
				<frame	term="27"	blendlimit="-1"	hit_frame="12"	firing_frame="12"	ani_f="33"	local_f="18"	/>
				<effect	visual_type="2"	movemethod="-1"	/>
				<condition	twohand="0"	dual="0"	onehand="1"	bracer="0"	exclusive="6"	usecase="23552"	/>
			</attribute>
			<skill_param	exp1="5"	exp2="5"	>
				<power	atk="0,0"	ar=""	critrate=""	critdmg=""	/>
				<cost	ctime="-90,1710"	mp="17,153"	mpadd=""	sp="-1"	/>
				<mission_cost	upkeepctime="0"	mission_ctime="-90,1710"	/>
			</skill_param>
		</skill_main>
		<skill_main	id="258"	name="skill0258"	type="2"	multi="0"	group="24"	dur="30000,30000"	bfx_dur="0"	value_ref="1"	bfx_ref="0"	intensity="0"	element="6"	desc="skill_desc0258"	icon_id="J_icn_skill258"	>
			<attribute	target="4"	max_target="1"	reach="0"	mreach="-1"	range="1"	range_type="-1"	>
				<code	grip_calc="0"	anicode="189"	fxcode_on="346"	fxcode_keep="353"	/>
				<frame	term="30"	blendlimit="-1"	hit_frame="15"	firing_frame="15"	ani_f="30"	local_f="0"	/>
				<effect	visual_type="0"	movemethod="-1"	/>
				<condition	twohand="0"	dual="0"	onehand="1"	bracer="0"	exclusive="6"	usecase="23552"	/>
			</attribute>
			<skill_param	exp1="10"	exp2="11"	>
				<power	atk="10,290"	ar=""	critrate=""	critdmg=""	/>
				<cost	ctime="-223,4243"	mp="23,207"	mpadd=""	sp="-1"	/>
				<mission_cost	upkeepctime="0"	mission_ctime="-223,4243"	/>
			</skill_param>
		</skill_main>
		<skill_main	id="259"	name="skill0259"	type="2"	multi="0"	group="24"	dur="30000,30000"	bfx_dur="0"	value_ref="1"	bfx_ref="0"	intensity="0"	element="5"	desc="skill_desc0259"	icon_id="J_icn_skill259"	>
			<attribute	target="4"	max_target="1"	reach="0"	mreach="-1"	range="1"	range_type="-1"	>
				<code	grip_calc="0"	anicode="189"	fxcode_on="345"	fxcode_keep="352"	/>
				<frame	term="30"	blendlimit="-1"	hit_frame="15"	firing_frame="15"	ani_f="30"	local_f="0"	/>
				<effect	visual_type="0"	movemethod="-1"	/>
				<condition	twohand="0"	dual="0"	onehand="1"	bracer="0"	exclusive="6"	usecase="23552"	/>
			</attribute>
			<skill_param	exp1="10"	exp2="11"	>
				<power	atk="10,190"	ar=""	critrate=""	critdmg=""	/>
				<cost	ctime="-223,4243"	mp="16,144"	mpadd=""	sp="-1"	/>
				<mission_cost	upkeepctime="0"	mission_ctime="-223,4243"	/>
			</skill_param>
		</skill_main>
		<skill_main	id="260"	name="skill0260"	type="2"	multi="0"	group="25"	dur="1000,9000"	bfx_dur="0"	value_ref="1"	bfx_ref="0"	intensity="0"	element="0"	desc="skill_desc0260"	icon_id="J_icn_skill260"	>
			<attribute	target="1"	max_target="1"	reach="8"	mreach="-1"	range="1"	range_type="-1"	>
				<code	grip_calc="0"	anicode="81"	fxcode_on="292"	fxcode_keep="-1"	/>
				<frame	term="27"	blendlimit="-1"	hit_frame="12"	firing_frame="12"	ani_f="33"	local_f="18"	/>
				<effect	visual_type="1"	movemethod="-1"	/>
				<condition	twohand="0"	dual="0"	onehand="1"	bracer="0"	exclusive="6"	usecase="23552"	/>
			</attribute>
			<skill_param	exp1="5"	exp2="5"	>
				<power	atk="0,0"	ar=""	critrate=""	critdmg=""	/>
				<cost	ctime="-90,1710"	mp="23,207"	mpadd=""	sp="-1"	/>
				<mission_cost	upkeepctime="0"	mission_ctime="-90,1710"	/>
			</skill_param>
		</skill_main>
		<skill_main	id="261"	name="skill0261"	type="2"	multi="0"	group="25"	dur="500,10000"	bfx_dur="0"	value_ref="1"	bfx_ref="0"	intensity="0"	element="0"	desc="skill_desc0261"	icon_id="J_icn_skill261"	>
			<attribute	target="3"	max_target="1"	reach="8"	mreach="-1"	range="1"	range_type="-1"	>
				<code	grip_calc="0"	anicode="218"	fxcode_on="293"	fxcode_keep="216"	/>
				<frame	term="45"	blendlimit="-1"	hit_frame="30"	firing_frame="30"	ani_f="45"	local_f="0"	/>
				<effect	visual_type="1"	movemethod="-1"	/>
				<condition	twohand="0"	dual="0"	onehand="1"	bracer="0"	exclusive="6"	usecase="21504"	/>
			</attribute>
			<skill_param	exp1="8"	exp2="8"	>
				<power	atk="0,0"	ar=""	critrate=""	critdmg=""	/>
				<cost	ctime="-1500,60000"	mp="28,252"	mpadd=""	sp="-1"	/>
				<mission_cost	upkeepctime="0"	mission_ctime="-1500,60000"	/>
			</skill_param>
		</skill_main>
		<skill_main	id="262"	name="skill0262"	type="2"	multi="0"	group="25"	dur="500,10000"	bfx_dur="0"	value_ref="1"	bfx_ref="0"	intensity="0"	element="0"	desc="skill_desc0262"	icon_id="J_icn_skill262"	>
			<attribute	target="3"	max_target="1"	reach="8"	mreach="-1"	range="1"	range_type="-1"	>
				<code	grip_calc="0"	anicode="216"	fxcode_on="294"	fxcode_keep="-1"	/>
				<frame	term="45"	blendlimit="-1"	hit_frame="30"	firing_frame="30"	ani_f="45"	local_f="0"	/>
				<effect	visual_type="1"	movemethod="-1"	/>
				<condition	twohand="0"	dual="0"	onehand="1"	bracer="0"	exclusive="6"	usecase="23552"	/>
			</attribute>
			<skill_param	exp1="8"	exp2="8"	>
				<power	atk="0,0"	ar=""	critrate=""	critdmg=""	/>
				<cost	ctime="0,15000"	mp="28,252"	mpadd=""	sp="-1"	/>
				<mission_cost	upkeepctime="1"	mission_ctime="0,15000"	/>
			</skill_param>
		</skill_main>
		<skill_main	id="263"	name="skill0263"	type="2"	multi="0"	group="25"	dur="1000,10000"	bfx_dur="0"	value_ref="1"	bfx_ref="0"	intensity="0"	element="0"	desc="skill_desc0263"	icon_id="J_icn_skill263"	>
			<attribute	target="3"	max_target="1"	reach="8"	mreach="-1"	range="1"	range_type="-1"	>
				<code	grip_calc="0"	anicode="217"	fxcode_on="295"	fxcode_keep="-1"	/>
				<frame	term="45"	blendlimit="-1"	hit_frame="30"	firing_frame="30"	ani_f="45"	local_f="0"	/>
				<effect	visual_type="1"	movemethod="-1"	/>
				<condition	twohand="0"	dual="0"	onehand="1"	bracer="0"	exclusive="6"	usecase="23552"	/>
			</attribute>
			<skill_param	exp1="8"	exp2="8"	>
				<power	atk="0,0"	ar=""	critrate=""	critdmg=""	/>
				<cost	ctime="-1500,60000"	mp="-150,4000"	mpadd=""	sp="-1"	/>
				<mission_cost	upkeepctime="0"	mission_ctime="-1500,60000"	/>
			</skill_param>
		</skill_main>
		<skill_main	id="264"	name="skill0264"	type="2"	multi="0"	group="24"	dur=""	bfx_dur="0"	value_ref="1"	bfx_ref="0"	intensity="0"	element="0"	desc="skill_desc0264"	icon_id="J_icn_skill264"	>
			<attribute	target="4"	max_target="1"	reach="0"	mreach="-1"	range="1"	range_type="-1"	>
				<code	grip_calc="0"	anicode="189"	fxcode_on="340"	fxcode_keep="-1"	/>
				<frame	term="62"	blendlimit="-1"	hit_frame="25"	firing_frame="22"	ani_f="87"	local_f="47"	/>
				<effect	visual_type="0"	movemethod="-1"	/>
				<condition	twohand="0"	dual="0"	onehand="1"	bracer="0"	exclusive="6"	usecase="1024"	/>
			</attribute>
			<skill_param	exp1="0"	exp2="0"	>
				<power	atk="0,2"	ar=""	critrate=""	critdmg=""	/>
				<cost	ctime="0,0"	mp="0,0"	mpadd=""	sp="-1"	/>
				<mission_cost	upkeepctime="0"	mission_ctime="0,0"	/>
			</skill_param>
		</skill_main>
		<skill_main	id="265"	name="skill0265"	type="2"	multi="0"	group="24"	dur=""	bfx_dur="0"	value_ref="1"	bfx_ref="0"	intensity="0"	element="0"	desc="skill_desc0265"	icon_id="J_icn_skill265"	>
			<attribute	target="4"	max_target="1"	reach="0"	mreach="-1"	range="1"	range_type="-1"	>
				<code	grip_calc="0"	anicode="137"	fxcode_on="341"	fxcode_keep="-1"	/>
				<frame	term="60"	blendlimit="-1"	hit_frame="23"	firing_frame="23"	ani_f="60"	local_f="0"	/>
				<effect	visual_type="1"	movemethod="-1"	/>
				<condition	twohand="0"	dual="0"	onehand="1"	bracer="0"	exclusive="6"	usecase="1024"	/>
			</attribute>
			<skill_param	exp1="0"	exp2="0"	>
				<power	atk="0,0"	ar=""	critrate=""	critdmg=""	/>
				<cost	ctime="0,0"	mp="0,0"	mpadd=""	sp="-1"	/>
				<mission_cost	upkeepctime="0"	mission_ctime="0,0"	/>
			</skill_param>
		</skill_main>
		<skill_main	id="266"	name="skill0266"	type="2"	multi="0"	group="24"	dur=""	bfx_dur="0"	value_ref="1"	bfx_ref="0"	intensity="0"	element="0"	desc="skill_desc0266"	icon_id="J_icn_skill266"	>
			<attribute	target="4"	max_target="1"	reach="0"	mreach="-1"	range="1"	range_type="-1"	>
				<code	grip_calc="0"	anicode="137"	fxcode_on="342"	fxcode_keep="-1"	/>
				<frame	term="60"	blendlimit="-1"	hit_frame="23"	firing_frame="23"	ani_f="60"	local_f="0"	/>
				<effect	visual_type="1"	movemethod="-1"	/>
				<condition	twohand="0"	dual="0"	onehand="1"	bracer="0"	exclusive="6"	usecase="1024"	/>
			</attribute>
			<skill_param	exp1="0"	exp2="0"	>
				<power	atk="0,0"	ar=""	critrate=""	critdmg=""	/>
				<cost	ctime="0,0"	mp="0,0"	mpadd=""	sp="-1"	/>
				<mission_cost	upkeepctime="0"	mission_ctime="0,0"	/>
			</skill_param>
		</skill_main>
		<skill_main	id="267"	name="skill0267"	type="2"	multi="0"	group="24"	dur=""	bfx_dur="0"	value_ref="1"	bfx_ref="0"	intensity="0"	element="0"	desc="skill_desc0267"	icon_id="J_icn_skill267"	>
			<attribute	target="4"	max_target="1"	reach="0"	mreach="-1"	range="1"	range_type="-1"	>
				<code	grip_calc="0"	anicode="137"	fxcode_on="343"	fxcode_keep="-1"	/>
				<frame	term="60"	blendlimit="-1"	hit_frame="23"	firing_frame="23"	ani_f="60"	local_f="0"	/>
				<effect	visual_type="1"	movemethod="-1"	/>
				<condition	twohand="0"	dual="0"	onehand="1"	bracer="0"	exclusive="6"	usecase="1024"	/>
			</attribute>
			<skill_param	exp1="0"	exp2="0"	>
				<power	atk="0,0"	ar=""	critrate=""	critdmg=""	/>
				<cost	ctime="0,0"	mp="0,0"	mpadd=""	sp="-1"	/>
				<mission_cost	upkeepctime="0"	mission_ctime="0,0"	/>
			</skill_param>
		</skill_main>
		<skill_main	id="268"	name="skill0268"	type="2"	multi="0"	group="25"	dur="0,30000"	bfx_dur="0"	value_ref="1"	bfx_ref="0"	intensity="0"	element="0"	desc="skill_desc0268"	icon_id="J_icn_skill268"	>
			<attribute	target="3"	max_target="1"	reach="8"	mreach="-1"	range="1"	range_type="-1"	>
				<code	grip_calc="0"	anicode="216"	fxcode_on="296"	fxcode_keep="217"	/>
				<frame	term="45"	blendlimit="-1"	hit_frame="30"	firing_frame="30"	ani_f="45"	local_f="0"	/>
				<effect	visual_type="1"	movemethod="-1"	/>
				<condition	twohand="0"	dual="0"	onehand="1"	bracer="0"	exclusive="6"	usecase="23552"	/>
			</attribute>
			<skill_param	exp1="8"	exp2="8"	>
				<power	atk=""	ar=""	critrate=""	critdmg=""	/>
				<cost	ctime="27000,27000"	mp="28,252"	mpadd=""	sp="-1"	/>
				<mission_cost	upkeepctime="0"	mission_ctime="27000,27000"	/>
			</skill_param>
		</skill_main>
		<skill_main	id="269"	name="skill0269"	type="2"	multi="0"	group="25"	dur="0,10000"	bfx_dur="0"	value_ref="1"	bfx_ref="0"	intensity="0"	element="0"	desc="skill_desc0269"	icon_id="J_icn_skill269"	>
			<attribute	target="3"	max_target="1"	reach="8"	mreach="0"	range="1"	range_type="-1"	>
				<code	grip_calc="0"	anicode="217"	fxcode_on="297"	fxcode_keep="-1"	/>
				<frame	term="45"	blendlimit="-1"	hit_frame="30"	firing_frame="30"	ani_f="45"	local_f="0"	/>
				<effect	visual_type="1"	movemethod="-1"	/>
				<condition	twohand="0"	dual="0"	onehand="1"	bracer="0"	exclusive="6"	usecase="21504"	/>
			</attribute>
			<skill_param	exp1="8"	exp2="8"	>
				<power	atk=""	ar=""	critrate=""	critdmg=""	/>
				<cost	ctime="0,180000"	mp="28,252"	mpadd=""	sp="-1"	/>
				<mission_cost	upkeepctime="1"	mission_ctime="0,180000"	/>
			</skill_param>
		</skill_main>
		<skill_main	id="270"	name="skill0270"	type="2"	multi="1"	group="25"	dur="0,30000"	bfx_dur="0"	value_ref="1"	bfx_ref="0"	intensity="0"	element="0"	desc="skill_desc0270"	icon_id="J_icn_skill270"	>
			<attribute	target="3"	max_target="9"	reach="8"	mreach="0"	range="3"	range_type="-1"	>
				<code	grip_calc="0"	anicode="218"	fxcode_on="298"	fxcode_keep="-1"	/>
				<frame	term="45"	blendlimit="-1"	hit_frame="30"	firing_frame="30"	ani_f="45"	local_f="0"	/>
				<effect	visual_type="1"	movemethod="-1"	/>
				<condition	twohand="0"	dual="0"	onehand="1"	bracer="0"	exclusive="6"	usecase="23552"	/>
			</attribute>
			<skill_param	exp1="8"	exp2="8"	>
				<power	atk=""	ar=""	critrate=""	critdmg=""	/>
				<cost	ctime="0,180000"	mp="28,252"	mpadd=""	sp="-1"	/>
				<mission_cost	upkeepctime="1"	mission_ctime="0,180000"	/>
			</skill_param>
		</skill_main>
		<skill_main	id="271"	name="skill0271"	type="2"	multi="1"	group="25"	dur="500,10000"	bfx_dur="0"	value_ref="1"	bfx_ref="0"	intensity="0"	element="0"	desc="skill_desc0271"	icon_id="J_icn_skill271"	>
			<attribute	target="3"	max_target="4"	reach="10"	mreach="-1"	range="5"	range_type="-1"	>
				<code	grip_calc="0"	anicode="218"	fxcode_on="299"	fxcode_keep="218"	/>
				<frame	term="45"	blendlimit="-1"	hit_frame="30"	firing_frame="30"	ani_f="45"	local_f="0"	/>
				<effect	visual_type="1"	movemethod="-1"	/>
				<condition	twohand="0"	dual="0"	onehand="1"	bracer="0"	exclusive="6"	usecase="21504"	/>
			</attribute>
			<skill_param	exp1="8"	exp2="8"	>
				<power	atk=""	ar=""	critrate=""	critdmg=""	/>
				<cost	ctime="0,180000"	mp="28,252"	mpadd=""	sp="-1"	/>
				<mission_cost	upkeepctime="1"	mission_ctime="0,180000"	/>
			</skill_param>
		</skill_main>
		<skill_main	id="272"	name="skill0272"	type="4"	multi="0"	group="0"	dur=""	bfx_dur="0"	value_ref="1"	bfx_ref="0"	intensity="0"	element="0"	desc="skill_desc0272"	icon_id="J_icn_skill272"	>
			<attribute	target="4"	max_target="1"	reach="0"	mreach="-1"	range="-1"	range_type="-1"	>
				<code	grip_calc="0"	anicode="212"	fxcode_on="300"	fxcode_keep="219"	/>
				<frame	term="45"	blendlimit="-1"	hit_frame="30"	firing_frame="30"	ani_f="45"	local_f="0"	/>
				<effect	visual_type="1"	movemethod="-1"	/>
				<condition	twohand="0"	dual="0"	onehand="0"	bracer="1"	exclusive="4"	usecase="12480"	/>
			</attribute>
			<skill_param	exp1="0"	exp2="0"	>
				<power	atk="0,0"	ar=""	critrate=""	critdmg=""	/>
				<cost	ctime=""	mp=""	mpadd=""	sp="-1"	/>
				<mission_cost	upkeepctime="0"	mission_ctime=""	/>
			</skill_param>
		</skill_main>
		<skill_main	id="273"	name="skill0273"	type="4"	multi="0"	group="0"	dur=""	bfx_dur="0"	value_ref="1"	bfx_ref="0"	intensity="0"	element="0"	desc="skill_desc0273"	icon_id="J_icn_skill273"	>
			<attribute	target="4"	max_target="1"	reach="0"	mreach="-1"	range="-1"	range_type="-1"	>
				<code	grip_calc="0"	anicode="211"	fxcode_on="301"	fxcode_keep="-1"	/>
				<frame	term="45"	blendlimit="-1"	hit_frame="30"	firing_frame="30"	ani_f="45"	local_f="0"	/>
				<effect	visual_type="1"	movemethod="-1"	/>
				<condition	twohand="0"	dual="0"	onehand="0"	bracer="1"	exclusive="4"	usecase="28864"	/>
			</attribute>
			<skill_param	exp1="0"	exp2="0"	>
				<power	atk="0,0"	ar=""	critrate=""	critdmg=""	/>
				<cost	ctime=""	mp=""	mpadd=""	sp="-1"	/>
				<mission_cost	upkeepctime="0"	mission_ctime=""	/>
			</skill_param>
		</skill_main>
		<skill_main	id="274"	name="skill0274"	type="2"	multi="0"	group="24"	dur="0,20000"	bfx_dur="0"	value_ref="1"	bfx_ref="0"	intensity="0"	element="0"	desc="skill_desc0274"	icon_id="J_icn_skill274"	>
			<attribute	target="4"	max_target="1"	reach="0"	mreach="-1"	range="1"	range_type="-1"	>
				<code	grip_calc="0"	anicode="211"	fxcode_on="302"	fxcode_keep="-1"	/>
				<frame	term="45"	blendlimit="-1"	hit_frame="30"	firing_frame="30"	ani_f="45"	local_f="0"	/>
				<effect	visual_type="0"	movemethod="-1"	/>
				<condition	twohand="0"	dual="0"	onehand="0"	bracer="1"	exclusive="4"	usecase="28864"	/>
			</attribute>
			<skill_param	exp1="8"	exp2="8"	>
				<power	atk=""	ar=""	critrate=""	critdmg=""	/>
				<cost	ctime="0,300000"	mp="28,252"	mpadd=""	sp="-1"	/>
				<mission_cost	upkeepctime="1"	mission_ctime="0,300000"	/>
			</skill_param>
		</skill_main>
		<skill_main	id="275"	name="skill0275"	type="2"	multi="0"	group="26"	dur=""	bfx_dur="0"	value_ref="0"	bfx_ref="0"	intensity="0"	element="0"	desc="skill_desc0275"	icon_id="J_icn_skill275"	>
			<attribute	target="4"	max_target="1"	reach="1"	mreach="-1"	range="1"	range_type="-1"	>
				<code	grip_calc="0"	anicode="-1"	fxcode_on="-1"	fxcode_keep="-1"	/>
				<frame	term="0"	blendlimit="-1"	hit_frame="-1"	firing_frame="-1"	ani_f="0"	local_f="0"	/>
				<effect	visual_type="1"	movemethod="-1"	/>
				<condition	twohand="0"	dual="0"	onehand="0"	bracer="1"	exclusive="4"	usecase="12480"	/>
			</attribute>
			<skill_param	exp1="0"	exp2="0"	>
				<power	atk=""	ar=""	critrate=""	critdmg=""	/>
				<cost	ctime="27000,27000"	mp="28,252"	mpadd=""	sp="-1"	/>
				<mission_cost	upkeepctime="0"	mission_ctime="27000,27000"	/>
			</skill_param>
		</skill_main>
		<skill_main	id="276"	name="skill0276"	type="2"	multi="0"	group="25"	dur=""	bfx_dur="0"	value_ref="0"	bfx_ref="0"	intensity="0"	element="0"	desc="skill_desc0276"	icon_id="J_icn_skill276"	>
			<attribute	target="1"	max_target="1"	reach="1"	mreach="-1"	range="1"	range_type="-1"	>
				<code	grip_calc="0"	anicode="-1"	fxcode_on="-1"	fxcode_keep="-1"	/>
				<frame	term="0"	blendlimit="-1"	hit_frame="-1"	firing_frame="-1"	ani_f="0"	local_f="0"	/>
				<effect	visual_type="1"	movemethod="-1"	/>
				<condition	twohand="0"	dual="0"	onehand="0"	bracer="1"	exclusive="3"	usecase="4144"	/>
			</attribute>
			<skill_param	exp1="0"	exp2="0"	>
				<power	atk=""	ar=""	critrate=""	critdmg=""	/>
				<cost	ctime="27000,27000"	mp="28,252"	mpadd=""	sp="-1"	/>
				<mission_cost	upkeepctime="0"	mission_ctime="27000,27000"	/>
			</skill_param>
		</skill_main>
		<skill_main	id="277"	name="skill0277"	type="2"	multi="0"	group="25"	dur=""	bfx_dur="0"	value_ref="0"	bfx_ref="0"	intensity="0"	element="0"	desc="skill_desc0277"	icon_id="J_icn_skill277"	>
			<attribute	target="1"	max_target="1"	reach="1"	mreach="-1"	range="1"	range_type="-1"	>
				<code	grip_calc="0"	anicode="-1"	fxcode_on="-1"	fxcode_keep="-1"	/>
				<frame	term="0"	blendlimit="-1"	hit_frame="-1"	firing_frame="-1"	ani_f="0"	local_f="0"	/>
				<effect	visual_type="1"	movemethod="-1"	/>
				<condition	twohand="0"	dual="0"	onehand="0"	bracer="1"	exclusive="3"	usecase="4144"	/>
			</attribute>
			<skill_param	exp1="0"	exp2="0"	>
				<power	atk=""	ar=""	critrate=""	critdmg=""	/>
				<cost	ctime="27000,27000"	mp="28,252"	mpadd=""	sp="-1"	/>
				<mission_cost	upkeepctime="0"	mission_ctime="27000,27000"	/>
			</skill_param>
		</skill_main>
		<skill_main	id="278"	name="skill0278"	type="2"	multi="0"	group="24"	dur=""	bfx_dur="0"	value_ref="0"	bfx_ref="0"	intensity="0"	element="0"	desc="skill_desc0278"	icon_id="J_icn_skill278"	>
			<attribute	target="4"	max_target="1"	reach="1"	mreach="-1"	range="1"	range_type="-1"	>
				<code	grip_calc="0"	anicode="-1"	fxcode_on="-1"	fxcode_keep="-1"	/>
				<frame	term="0"	blendlimit="-1"	hit_frame="-1"	firing_frame="-1"	ani_f="0"	local_f="0"	/>
				<effect	visual_type="1"	movemethod="-1"	/>
				<condition	twohand="0"	dual="0"	onehand="1"	bracer="0"	exclusive="6"	usecase="7168"	/>
			</attribute>
			<skill_param	exp1="0"	exp2="0"	>
				<power	atk=""	ar=""	critrate=""	critdmg=""	/>
				<cost	ctime="27000,27000"	mp="25,225"	mpadd=""	sp="-1"	/>
				<mission_cost	upkeepctime="0"	mission_ctime="27000,27000"	/>
			</skill_param>
		</skill_main>
		<skill_main	id="279"	name="skill0279"	type="2"	multi="0"	group="24"	dur=""	bfx_dur="0"	value_ref="0"	bfx_ref="0"	intensity="0"	element="0"	desc="skill_desc0279"	icon_id="J_icn_skill279"	>
			<attribute	target="4"	max_target="1"	reach="1"	mreach="-1"	range="1"	range_type="-1"	>
				<code	grip_calc="0"	anicode="-1"	fxcode_on="-1"	fxcode_keep="-1"	/>
				<frame	term="0"	blendlimit="-1"	hit_frame="-1"	firing_frame="-1"	ani_f="0"	local_f="0"	/>
				<effect	visual_type="1"	movemethod="-1"	/>
				<condition	twohand="0"	dual="0"	onehand="1"	bracer="0"	exclusive="6"	usecase="7168"	/>
			</attribute>
			<skill_param	exp1="0"	exp2="0"	>
				<power	atk=""	ar=""	critrate=""	critdmg=""	/>
				<cost	ctime="27000,27000"	mp="28,252"	mpadd=""	sp="-1"	/>
				<mission_cost	upkeepctime="0"	mission_ctime="27000,27000"	/>
			</skill_param>
		</skill_main>
		<skill_main	id="280"	name="skill0280"	type="2"	multi="0"	group="24"	dur=""	bfx_dur="0"	value_ref="0"	bfx_ref="0"	intensity="0"	element="0"	desc="skill_desc0280"	icon_id="J_icn_skill280"	>
			<attribute	target="4"	max_target="1"	reach="1"	mreach="-1"	range="1"	range_type="-1"	>
				<code	grip_calc="0"	anicode="-1"	fxcode_on="-1"	fxcode_keep="-1"	/>
				<frame	term="0"	blendlimit="-1"	hit_frame="-1"	firing_frame="-1"	ani_f="0"	local_f="0"	/>
				<effect	visual_type="1"	movemethod="-1"	/>
				<condition	twohand="0"	dual="0"	onehand="1"	bracer="0"	exclusive="6"	usecase="7168"	/>
			</attribute>
			<skill_param	exp1="0"	exp2="0"	>
				<power	atk=""	ar=""	critrate=""	critdmg=""	/>
				<cost	ctime="27000,27000"	mp="28,252"	mpadd=""	sp="-1"	/>
				<mission_cost	upkeepctime="0"	mission_ctime="27000,27000"	/>
			</skill_param>
		</skill_main>
		<skill_main	id="281"	name="skill0281"	type="2"	multi="0"	group="26"	dur=""	bfx_dur="0"	value_ref="0"	bfx_ref="0"	intensity="0"	element="0"	desc="skill_desc0281"	icon_id="J_icn_skill281"	>
			<attribute	target="6"	max_target="1"	reach="1"	mreach="-1"	range="1"	range_type="-1"	>
				<code	grip_calc="0"	anicode="-1"	fxcode_on="-1"	fxcode_keep="-1"	/>
				<frame	term="0"	blendlimit="-1"	hit_frame="-1"	firing_frame="-1"	ani_f="0"	local_f="0"	/>
				<effect	visual_type="1"	movemethod="-1"	/>
				<condition	twohand="0"	dual="0"	onehand="0"	bracer="1"	exclusive="4"	usecase="12480"	/>
			</attribute>
			<skill_param	exp1="0"	exp2="0"	>
				<power	atk=""	ar=""	critrate=""	critdmg=""	/>
				<cost	ctime="27000,27000"	mp="28,252"	mpadd=""	sp="-1"	/>
				<mission_cost	upkeepctime="0"	mission_ctime="27000,27000"	/>
			</skill_param>
		</skill_main>
		<skill_main	id="282"	name="skill0282"	type="2"	multi="0"	group="24"	dur=""	bfx_dur="0"	value_ref="0"	bfx_ref="0"	intensity="0"	element="0"	desc="skill_desc0282"	icon_id="J_icn_skill282"	>
			<attribute	target="6"	max_target="1"	reach="1"	mreach="-1"	range="1"	range_type="-1"	>
				<code	grip_calc="0"	anicode="-1"	fxcode_on="-1"	fxcode_keep="-1"	/>
				<frame	term="0"	blendlimit="-1"	hit_frame="-1"	firing_frame="-1"	ani_f="0"	local_f="0"	/>
				<effect	visual_type="1"	movemethod="-1"	/>
				<condition	twohand="0"	dual="0"	onehand="0"	bracer="1"	exclusive="4"	usecase="12480"	/>
			</attribute>
			<skill_param	exp1="0"	exp2="0"	>
				<power	atk=""	ar=""	critrate=""	critdmg=""	/>
				<cost	ctime="27000,27000"	mp="28,252"	mpadd=""	sp="-1"	/>
				<mission_cost	upkeepctime="0"	mission_ctime="27000,27000"	/>
			</skill_param>
		</skill_main>
		<skill_main	id="283"	name="skill0283"	type="2"	multi="0"	group="24"	dur=""	bfx_dur="0"	value_ref="0"	bfx_ref="0"	intensity="0"	element="0"	desc="skill_desc0283"	icon_id="J_icn_skill283"	>
			<attribute	target="4"	max_target="1"	reach="1"	mreach="-1"	range="1"	range_type="-1"	>
				<code	grip_calc="0"	anicode="-1"	fxcode_on="-1"	fxcode_keep="-1"	/>
				<frame	term="0"	blendlimit="-1"	hit_frame="-1"	firing_frame="-1"	ani_f="0"	local_f="0"	/>
				<effect	visual_type="1"	movemethod="-1"	/>
				<condition	twohand="0"	dual="0"	onehand="1"	bracer="0"	exclusive="5"	usecase="13056"	/>
			</attribute>
			<skill_param	exp1="0"	exp2="0"	>
				<power	atk=""	ar=""	critrate=""	critdmg=""	/>
				<cost	ctime="27000,27000"	mp="28,252"	mpadd=""	sp="-1"	/>
				<mission_cost	upkeepctime="0"	mission_ctime="27000,27000"	/>
			</skill_param>
		</skill_main>
		<skill_main	id="284"	name="skill0284"	type="2"	multi="0"	group="24"	dur=""	bfx_dur="0"	value_ref="0"	bfx_ref="0"	intensity="0"	element="0"	desc="skill_desc0284"	icon_id="J_icn_skill284"	>
			<attribute	target="4"	max_target="1"	reach="1"	mreach="-1"	range="1"	range_type="-1"	>
				<code	grip_calc="0"	anicode="-1"	fxcode_on="-1"	fxcode_keep="-1"	/>
				<frame	term="0"	blendlimit="-1"	hit_frame="-1"	firing_frame="-1"	ani_f="0"	local_f="0"	/>
				<effect	visual_type="1"	movemethod="-1"	/>
				<condition	twohand="0"	dual="0"	onehand="1"	bracer="0"	exclusive="5"	usecase="13056"	/>
			</attribute>
			<skill_param	exp1="0"	exp2="0"	>
				<power	atk=""	ar=""	critrate=""	critdmg=""	/>
				<cost	ctime="27000,27000"	mp="28,252"	mpadd=""	sp="-1"	/>
				<mission_cost	upkeepctime="0"	mission_ctime="27000,27000"	/>
			</skill_param>
		</skill_main>
		<skill_main	id="285"	name="skill0285"	type="0"	multi="1"	group="24"	dur="0,15000"	bfx_dur="0"	value_ref="4"	bfx_ref="0"	intensity="0"	element="0"	desc="skill_desc0285"	icon_id="J_icn_skill285"	>
			<attribute	target="2"	max_target="200"	reach="0"	mreach="-1"	range="-1"	range_type="-1"	>
				<code	grip_calc="0"	anicode="-1"	fxcode_on="-1"	fxcode_keep="-1"	/>
				<frame	term="0"	blendlimit="-1"	hit_frame="-1"	firing_frame="-1"	ani_f="0"	local_f="0"	/>
				<effect	visual_type="-1"	movemethod="-1"	/>
				<condition	twohand="1"	dual="1"	onehand="1"	bracer="1"	exclusive="0"	usecase="16384"	/>
			</attribute>
			<skill_param	exp1="0"	exp2="0"	>
				<power	atk="0,0"	ar=""	critrate=""	critdmg=""	/>
				<cost	ctime="27000,27000"	mp=""	mpadd=""	sp="-1"	/>
				<mission_cost	upkeepctime="0"	mission_ctime="27000,27000"	/>
			</skill_param>
		</skill_main>
		<skill_main	id="286"	name="skill0286"	type="0"	multi="1"	group="24"	dur="0,15000"	bfx_dur="0"	value_ref="4"	bfx_ref="0"	intensity="0"	element="0"	desc="skill_desc0286"	icon_id="J_icn_skill286"	>
			<attribute	target="2"	max_target="200"	reach="0"	mreach="-1"	range="-1"	range_type="-1"	>
				<code	grip_calc="0"	anicode="-1"	fxcode_on="-1"	fxcode_keep="-1"	/>
				<frame	term="0"	blendlimit="-1"	hit_frame="-1"	firing_frame="-1"	ani_f="0"	local_f="0"	/>
				<effect	visual_type="-1"	movemethod="-1"	/>
				<condition	twohand="1"	dual="1"	onehand="1"	bracer="1"	exclusive="0"	usecase="16384"	/>
			</attribute>
			<skill_param	exp1="0"	exp2="0"	>
				<power	atk="0,0"	ar=""	critrate=""	critdmg=""	/>
				<cost	ctime="27000,27000"	mp=""	mpadd=""	sp="-1"	/>
				<mission_cost	upkeepctime="0"	mission_ctime="27000,27000"	/>
			</skill_param>
		</skill_main>
		<skill_main	id="287"	name="skill0287"	type="4"	multi="0"	group="0"	dur=""	bfx_dur="0"	value_ref="1"	bfx_ref="0"	intensity="0"	element="0"	desc="skill_desc0287"	icon_id="J_icn_skill287"	>
			<attribute	target="0"	max_target="1"	reach="0"	mreach="-1"	range="-1"	range_type="-1"	>
				<code	grip_calc="0"	anicode="-1"	fxcode_on="-1"	fxcode_keep="-1"	/>
				<frame	term="0"	blendlimit="-1"	hit_frame="-1"	firing_frame="-1"	ani_f="0"	local_f="0"	/>
				<effect	visual_type="1"	movemethod="-1"	/>
				<condition	twohand="0"	dual="0"	onehand="0"	bracer="1"	exclusive="3"	usecase="20528"	/>
			</attribute>
			<skill_param	exp1="0"	exp2="0"	>
				<power	atk="0,0"	ar=""	critrate=""	critdmg=""	/>
				<cost	ctime=""	mp=""	mpadd=""	sp="-1"	/>
				<mission_cost	upkeepctime="0"	mission_ctime=""	/>
			</skill_param>
		</skill_main>
		<skill_main	id="288"	name="skill0288"	type="2"	multi="0"	group="24"	dur="0,4000"	bfx_dur="0"	value_ref="1"	bfx_ref="0"	intensity="0"	element="0"	desc="skill_desc0288"	icon_id="J_icn_skill288"	>
			<attribute	target="4"	max_target="1"	reach="0"	mreach="-1"	range="1"	range_type="-1"	>
				<code	grip_calc="0"	anicode="137"	fxcode_on="268"	fxcode_keep="-1"	/>
				<frame	term="30"	blendlimit="-1"	hit_frame="19"	firing_frame="19"	ani_f="30"	local_f="0"	/>
				<effect	visual_type="-1"	movemethod="0"	/>
				<condition	twohand="0"	dual="0"	onehand="0"	bracer="1"	exclusive="3"	usecase="20528"	/>
			</attribute>
			<skill_param	exp1="0"	exp2="0"	>
				<power	atk="0,0"	ar=""	critrate=""	critdmg=""	/>
				<cost	ctime="27000,27000"	mp="30,270"	mpadd=""	sp="-1"	/>
				<mission_cost	upkeepctime="1"	mission_ctime="27000,27000"	/>
			</skill_param>
		</skill_main>
		<skill_main	id="289"	name="skill0289"	type="2"	multi="0"	group="24"	dur="0,4000"	bfx_dur="0"	value_ref="1"	bfx_ref="0"	intensity="0"	element="0"	desc="skill_desc0289"	icon_id="J_icn_skill289"	>
			<attribute	target="4"	max_target="1"	reach="0"	mreach="-1"	range="1"	range_type="-1"	>
				<code	grip_calc="0"	anicode="137"	fxcode_on="268"	fxcode_keep="-1"	/>
				<frame	term="30"	blendlimit="-1"	hit_frame="19"	firing_frame="19"	ani_f="30"	local_f="0"	/>
				<effect	visual_type="-1"	movemethod="0"	/>
				<condition	twohand="0"	dual="0"	onehand="0"	bracer="1"	exclusive="4"	usecase="28864"	/>
			</attribute>
			<skill_param	exp1="0"	exp2="0"	>
				<power	atk=""	ar=""	critrate=""	critdmg=""	/>
				<cost	ctime="27000,27000"	mp="30,270"	mpadd=""	sp="-1"	/>
				<mission_cost	upkeepctime="1"	mission_ctime="0,27000"	/>
			</skill_param>
		</skill_main>
		<skill_main	id="290"	name="skill0290"	type="2"	multi="0"	group="24"	dur="0,4000"	bfx_dur="0"	value_ref="1"	bfx_ref="0"	intensity="0"	element="0"	desc="skill_desc0290"	icon_id="J_icn_skill290"	>
			<attribute	target="4"	max_target="1"	reach="0"	mreach="-1"	range="1"	range_type="-1"	>
				<code	grip_calc="0"	anicode="137"	fxcode_on="268"	fxcode_keep="-1"	/>
				<frame	term="30"	blendlimit="-1"	hit_frame="19"	firing_frame="19"	ani_f="30"	local_f="0"	/>
				<effect	visual_type="-1"	movemethod="0"	/>
				<condition	twohand="0"	dual="0"	onehand="1"	bracer="0"	exclusive="5"	usecase="29440"	/>
			</attribute>
			<skill_param	exp1="0"	exp2="0"	>
				<power	atk="0,0"	ar=""	critrate=""	critdmg=""	/>
				<cost	ctime="27000,27000"	mp="23,900"	mpadd=""	sp="-1"	/>
				<mission_cost	upkeepctime="1"	mission_ctime="27000,27000"	/>
			</skill_param>
		</skill_main>
		<skill_main	id="291"	name="skill0291"	type="4"	multi="0"	group="0"	dur=""	bfx_dur="0"	value_ref="1"	bfx_ref="0"	intensity="0"	element="0"	desc="skill_desc0291"	icon_id="J_icn_skill291"	>
			<attribute	target="0"	max_target="1"	reach="0"	mreach="-1"	range="-1"	range_type="-1"	>
				<code	grip_calc="0"	anicode="-1"	fxcode_on="-1"	fxcode_keep="-1"	/>
				<frame	term="0"	blendlimit="-1"	hit_frame="-1"	firing_frame="-1"	ani_f="0"	local_f="0"	/>
				<effect	visual_type="-1"	movemethod="0"	/>
				<condition	twohand="0"	dual="0"	onehand="0"	bracer="1"	exclusive="3"	usecase="20528"	/>
			</attribute>
			<skill_param	exp1="0"	exp2="0"	>
				<power	atk="0,0"	ar=""	critrate=""	critdmg=""	/>
				<cost	ctime=""	mp=""	mpadd=""	sp="-1"	/>
				<mission_cost	upkeepctime="0"	mission_ctime=""	/>
			</skill_param>
		</skill_main>
		<skill_main	id="292"	name="skill0292"	type="2"	multi="0"	group="24"	dur="0,4000"	bfx_dur="0"	value_ref="1"	bfx_ref="0"	intensity="0"	element="0"	desc="skill_desc0292"	icon_id="J_icn_skill292"	>
			<attribute	target="4"	max_target="1"	reach="0"	mreach="-1"	range="1"	range_type="-1"	>
				<code	grip_calc="0"	anicode="137"	fxcode_on="268"	fxcode_keep="-1"	/>
				<frame	term="30"	blendlimit="-1"	hit_frame="19"	firing_frame="19"	ani_f="30"	local_f="0"	/>
				<effect	visual_type="-1"	movemethod="0"	/>
				<condition	twohand="0"	dual="0"	onehand="1"	bracer="0"	exclusive="6"	usecase="31744"	/>
			</attribute>
			<skill_param	exp1="0"	exp2="0"	>
				<power	atk="0,0"	ar=""	critrate=""	critdmg=""	/>
				<cost	ctime="27000,27000"	mp="23,900"	mpadd=""	sp="-1"	/>
				<mission_cost	upkeepctime="1"	mission_ctime="27000,27000"	/>
			</skill_param>
		</skill_main>
		<skill_main	id="293"	name="skill0293"	type="4"	multi="0"	group="0"	dur=""	bfx_dur="0"	value_ref="1"	bfx_ref="0"	intensity="0"	element="0"	desc="skill_desc0293"	icon_id="J_icn_skill293"	>
			<attribute	target="0"	max_target="1"	reach="-1"	mreach="-1"	range="-1"	range_type="-1"	>
				<code	grip_calc="0"	anicode="-1"	fxcode_on="-1"	fxcode_keep="-1"	/>
				<frame	term="0"	blendlimit="-1"	hit_frame="-1"	firing_frame="-1"	ani_f="0"	local_f="0"	/>
				<effect	visual_type="-1"	movemethod="0"	/>
				<condition	twohand="1"	dual="1"	onehand="1"	bracer="1"	exclusive="0"	usecase="24575"	/>
			</attribute>
			<skill_param	exp1="0"	exp2="0"	>
				<power	atk="0,0"	ar=""	critrate=""	critdmg=""	/>
				<cost	ctime=""	mp=""	mpadd=""	sp="-1"	/>
				<mission_cost	upkeepctime="0"	mission_ctime=""	/>
			</skill_param>
		</skill_main>
		<skill_main	id="294"	name="skill0294"	type="4"	multi="0"	group="0"	dur=""	bfx_dur="0"	value_ref="1"	bfx_ref="0"	intensity="0"	element="0"	desc="skill_desc0294"	icon_id="J_icn_skill294"	>
			<attribute	target="0"	max_target="1"	reach="-1"	mreach="-1"	range="-1"	range_type="-1"	>
				<code	grip_calc="0"	anicode="-1"	fxcode_on="-1"	fxcode_keep="-1"	/>
				<frame	term="0"	blendlimit="-1"	hit_frame="-1"	firing_frame="-1"	ani_f="0"	local_f="0"	/>
				<effect	visual_type="-1"	movemethod="0"	/>
				<condition	twohand="1"	dual="1"	onehand="1"	bracer="1"	exclusive="0"	usecase="24575"	/>
			</attribute>
			<skill_param	exp1="0"	exp2="0"	>
				<power	atk="0,0"	ar=""	critrate=""	critdmg=""	/>
				<cost	ctime=""	mp=""	mpadd=""	sp="-1"	/>
				<mission_cost	upkeepctime="0"	mission_ctime=""	/>
			</skill_param>
		</skill_main>
		<skill_main	id="295"	name="skill0295"	type="4"	multi="0"	group="0"	dur=""	bfx_dur="0"	value_ref="1"	bfx_ref="0"	intensity="0"	element="0"	desc="skill_desc0295"	icon_id="J_icn_skill295"	>
			<attribute	target="0"	max_target="1"	reach="-1"	mreach="-1"	range="-1"	range_type="-1"	>
				<code	grip_calc="0"	anicode="-1"	fxcode_on="-1"	fxcode_keep="-1"	/>
				<frame	term="0"	blendlimit="-1"	hit_frame="-1"	firing_frame="-1"	ani_f="0"	local_f="0"	/>
				<effect	visual_type="-1"	movemethod="0"	/>
				<condition	twohand="1"	dual="1"	onehand="1"	bracer="1"	exclusive="0"	usecase="24575"	/>
			</attribute>
			<skill_param	exp1="0"	exp2="0"	>
				<power	atk="0,0"	ar=""	critrate=""	critdmg=""	/>
				<cost	ctime=""	mp=""	mpadd=""	sp="-1"	/>
				<mission_cost	upkeepctime="0"	mission_ctime=""	/>
			</skill_param>
		</skill_main>
		<skill_main	id="296"	name="skill0296"	type="4"	multi="0"	group="0"	dur=""	bfx_dur="0"	value_ref="1"	bfx_ref="0"	intensity="0"	element="0"	desc="skill_desc0296"	icon_id="J_icn_skill296"	>
			<attribute	target="0"	max_target="1"	reach="-1"	mreach="-1"	range="-1"	range_type="-1"	>
				<code	grip_calc="0"	anicode="-1"	fxcode_on="-1"	fxcode_keep="-1"	/>
				<frame	term="0"	blendlimit="-1"	hit_frame="-1"	firing_frame="-1"	ani_f="0"	local_f="0"	/>
				<effect	visual_type="-1"	movemethod="0"	/>
				<condition	twohand="1"	dual="1"	onehand="1"	bracer="1"	exclusive="0"	usecase="24575"	/>
			</attribute>
			<skill_param	exp1="0"	exp2="0"	>
				<power	atk="0,0"	ar=""	critrate=""	critdmg=""	/>
				<cost	ctime=""	mp=""	mpadd=""	sp="-1"	/>
				<mission_cost	upkeepctime="0"	mission_ctime=""	/>
			</skill_param>
		</skill_main>
		<skill_main	id="297"	name="skill0297"	type="2"	multi="0"	group="24"	dur="0,240000"	bfx_dur="0"	value_ref="1"	bfx_ref="0"	intensity="0"	element="0"	desc="skill_desc0297"	icon_id="J_icn_skill297"	>
			<attribute	target="6"	max_target="1"	reach="1"	mreach="-1"	range="-1"	range_type="-1"	>
				<code	grip_calc="0"	anicode="-1"	fxcode_on="-1"	fxcode_keep="-1"	/>
				<frame	term="0"	blendlimit="-1"	hit_frame="-1"	firing_frame="-1"	ani_f="0"	local_f="0"	/>
				<effect	visual_type="-1"	movemethod="0"	/>
				<condition	twohand="1"	dual="1"	onehand="1"	bracer="1"	exclusive="0"	usecase="24575"	/>
			</attribute>
			<skill_param	exp1="0"	exp2="0"	>
				<power	atk="0,0"	ar=""	critrate=""	critdmg=""	/>
				<cost	ctime="0,300000"	mp="0,5000"	mpadd=""	sp="-1"	/>
				<mission_cost	upkeepctime="1"	mission_ctime="0,300000"	/>
			</skill_param>
		</skill_main>
		<skill_main	id="298"	name="skill0298"	type="2"	multi="0"	group="24"	dur="0,240000"	bfx_dur="0"	value_ref="1"	bfx_ref="0"	intensity="0"	element="0"	desc="skill_desc0298"	icon_id="J_icn_skill298"	>
			<attribute	target="6"	max_target="1"	reach="1"	mreach="-1"	range="-1"	range_type="-1"	>
				<code	grip_calc="0"	anicode="-1"	fxcode_on="273"	fxcode_keep="2300"	/>
				<frame	term="0"	blendlimit="-1"	hit_frame="-1"	firing_frame="-1"	ani_f="0"	local_f="0"	/>
				<effect	visual_type="-1"	movemethod="0"	/>
				<condition	twohand="1"	dual="1"	onehand="1"	bracer="1"	exclusive="0"	usecase="24575"	/>
			</attribute>
			<skill_param	exp1="0"	exp2="0"	>
				<power	atk="0,0"	ar=""	critrate=""	critdmg=""	/>
				<cost	ctime="0,300000"	mp="0,5000"	mpadd=""	sp="-1"	/>
				<mission_cost	upkeepctime="1"	mission_ctime="0,300000"	/>
			</skill_param>
		</skill_main>
		<skill_main	id="299"	name="skill0299"	type="4"	multi="0"	group="0"	dur=""	bfx_dur="0"	value_ref="1"	bfx_ref="0"	intensity="0"	element="0"	desc="skill_desc0299"	icon_id="J_icn_skill299"	>
			<attribute	target="0"	max_target="1"	reach="0"	mreach="-1"	range="1"	range_type="-1"	>
				<code	grip_calc="0"	anicode="-1"	fxcode_on="-1"	fxcode_keep="-1"	/>
				<frame	term="0"	blendlimit="-1"	hit_frame="-1"	firing_frame="-1"	ani_f="0"	local_f="0"	/>
				<effect	visual_type="1"	movemethod="-1"	/>
				<condition	twohand="0"	dual="0"	onehand="0"	bracer="1"	exclusive="3"	usecase="20528"	/>
			</attribute>
			<skill_param	exp1="0"	exp2="0"	>
				<power	atk="0,0"	ar=""	critrate=""	critdmg=""	/>
				<cost	ctime=""	mp=""	mpadd=""	sp="-1"	/>
				<mission_cost	upkeepctime="0"	mission_ctime=""	/>
			</skill_param>
		</skill_main>
		<skill_main	id="300"	name="skill0300"	type="4"	multi="0"	group="0"	dur=""	bfx_dur="0"	value_ref="1"	bfx_ref="0"	intensity="0"	element="0"	desc="skill_desc0300"	icon_id="J_icn_skill300"	>
			<attribute	target="0"	max_target="1"	reach="-1"	mreach="-1"	range="-1"	range_type="-1"	>
				<code	grip_calc="0"	anicode="-1"	fxcode_on="-1"	fxcode_keep="-1"	/>
				<frame	term="0"	blendlimit="-1"	hit_frame="-1"	firing_frame="-1"	ani_f="0"	local_f="0"	/>
				<effect	visual_type="-1"	movemethod="-1"	/>
				<condition	twohand="1"	dual="1"	onehand="1"	bracer="1"	exclusive="0"	usecase="24575"	/>
			</attribute>
			<skill_param	exp1="0"	exp2="0"	>
				<power	atk="0,0"	ar=""	critrate=""	critdmg=""	/>
				<cost	ctime=""	mp=""	mpadd=""	sp="-1"	/>
				<mission_cost	upkeepctime="0"	mission_ctime=""	/>
			</skill_param>
		</skill_main>
		<skill_main	id="301"	name="skill0301"	type="4"	multi="0"	group="0"	dur=""	bfx_dur="0"	value_ref="1"	bfx_ref="0"	intensity="0"	element="0"	desc="skill_desc0301"	icon_id="J_icn_skill301"	>
			<attribute	target="0"	max_target="1"	reach="-1"	mreach="-1"	range="-1"	range_type="-1"	>
				<code	grip_calc="0"	anicode="-1"	fxcode_on="-1"	fxcode_keep="-1"	/>
				<frame	term="0"	blendlimit="-1"	hit_frame="-1"	firing_frame="-1"	ani_f="0"	local_f="0"	/>
				<effect	visual_type="-1"	movemethod="-1"	/>
				<condition	twohand="1"	dual="1"	onehand="1"	bracer="1"	exclusive="0"	usecase="24575"	/>
			</attribute>
			<skill_param	exp1="0"	exp2="0"	>
				<power	atk="0,0"	ar=""	critrate=""	critdmg=""	/>
				<cost	ctime=""	mp=""	mpadd=""	sp="-1"	/>
				<mission_cost	upkeepctime="0"	mission_ctime=""	/>
			</skill_param>
		</skill_main>
		<skill_main	id="302"	name="skill0302"	type="4"	multi="0"	group="0"	dur=""	bfx_dur="0"	value_ref="1"	bfx_ref="0"	intensity="0"	element="0"	desc="skill_desc0302"	icon_id="J_icn_skill302"	>
			<attribute	target="0"	max_target="1"	reach="-1"	mreach="-1"	range="-1"	range_type="-1"	>
				<code	grip_calc="0"	anicode="-1"	fxcode_on="-1"	fxcode_keep="-1"	/>
				<frame	term="0"	blendlimit="-1"	hit_frame="-1"	firing_frame="-1"	ani_f="0"	local_f="0"	/>
				<effect	visual_type="-1"	movemethod="-1"	/>
				<condition	twohand="1"	dual="1"	onehand="1"	bracer="1"	exclusive="0"	usecase="24575"	/>
			</attribute>
			<skill_param	exp1="0"	exp2="0"	>
				<power	atk="2,8"	ar=""	critrate=""	critdmg=""	/>
				<cost	ctime=""	mp=""	mpadd=""	sp="-1"	/>
				<mission_cost	upkeepctime="0"	mission_ctime=""	/>
			</skill_param>
		</skill_main>
		<skill_main	id="303"	name="skill0303"	type="4"	multi="0"	group="0"	dur=""	bfx_dur="0"	value_ref="1"	bfx_ref="0"	intensity="0"	element="0"	desc="skill_desc0303"	icon_id="J_icn_skill303"	>
			<attribute	target="0"	max_target="1"	reach="-1"	mreach="-1"	range="-1"	range_type="-1"	>
				<code	grip_calc="0"	anicode="-1"	fxcode_on="-1"	fxcode_keep="-1"	/>
				<frame	term="0"	blendlimit="-1"	hit_frame="-1"	firing_frame="-1"	ani_f="0"	local_f="0"	/>
				<effect	visual_type="-1"	movemethod="-1"	/>
				<condition	twohand="1"	dual="1"	onehand="1"	bracer="1"	exclusive="0"	usecase="24575"	/>
			</attribute>
			<skill_param	exp1="0"	exp2="0"	>
				<power	atk="0,0"	ar=""	critrate=""	critdmg=""	/>
				<cost	ctime=""	mp=""	mpadd=""	sp="-1"	/>
				<mission_cost	upkeepctime="0"	mission_ctime=""	/>
			</skill_param>
		</skill_main>
		<skill_main	id="304"	name="skill0304"	type="4"	multi="0"	group="0"	dur=""	bfx_dur="0"	value_ref="1"	bfx_ref="0"	intensity="0"	element="0"	desc="skill_desc0304"	icon_id="J_icn_skill304"	>
			<attribute	target="0"	max_target="1"	reach="-1"	mreach="-1"	range="-1"	range_type="-1"	>
				<code	grip_calc="0"	anicode="-1"	fxcode_on="-1"	fxcode_keep="-1"	/>
				<frame	term="0"	blendlimit="-1"	hit_frame="-1"	firing_frame="-1"	ani_f="0"	local_f="0"	/>
				<effect	visual_type="-1"	movemethod="-1"	/>
				<condition	twohand="1"	dual="1"	onehand="1"	bracer="1"	exclusive="0"	usecase="24575"	/>
			</attribute>
			<skill_param	exp1="0"	exp2="0"	>
				<power	atk="0,0"	ar=""	critrate=""	critdmg=""	/>
				<cost	ctime=""	mp=""	mpadd=""	sp="-1"	/>
				<mission_cost	upkeepctime="0"	mission_ctime=""	/>
			</skill_param>
		</skill_main>
		<skill_main	id="305"	name="skill0305"	type="4"	multi="0"	group="0"	dur=""	bfx_dur="0"	value_ref="1"	bfx_ref="0"	intensity="0"	element="0"	desc="skill_desc0305"	icon_id="J_icn_skill315"	>
			<attribute	target="0"	max_target="1"	reach="-1"	mreach="-1"	range="-1"	range_type="-1"	>
				<code	grip_calc="0"	anicode="-1"	fxcode_on="-1"	fxcode_keep="-1"	/>
				<frame	term="0"	blendlimit="-1"	hit_frame="-1"	firing_frame="-1"	ani_f="0"	local_f="0"	/>
				<effect	visual_type="-1"	movemethod="-1"	/>
				<condition	twohand="1"	dual="1"	onehand="1"	bracer="1"	exclusive="0"	usecase="24575"	/>
			</attribute>
			<skill_param	exp1="0"	exp2="0"	>
				<power	atk="0,0"	ar=""	critrate=""	critdmg=""	/>
				<cost	ctime=""	mp=""	mpadd=""	sp="-1"	/>
				<mission_cost	upkeepctime="0"	mission_ctime=""	/>
			</skill_param>
		</skill_main>
		<skill_main	id="306"	name="skill0306"	type="4"	multi="0"	group="0"	dur=""	bfx_dur="0"	value_ref="1"	bfx_ref="0"	intensity="0"	element="0"	desc="skill_desc0306"	icon_id="J_icn_skill296"	>
			<attribute	target="0"	max_target="1"	reach="-1"	mreach="-1"	range="-1"	range_type="-1"	>
				<code	grip_calc="0"	anicode="-1"	fxcode_on="-1"	fxcode_keep="-1"	/>
				<frame	term="0"	blendlimit="-1"	hit_frame="-1"	firing_frame="-1"	ani_f="0"	local_f="0"	/>
				<effect	visual_type="-1"	movemethod="-1"	/>
				<condition	twohand="1"	dual="1"	onehand="1"	bracer="1"	exclusive="0"	usecase="24575"	/>
			</attribute>
			<skill_param	exp1="0"	exp2="0"	>
				<power	atk="0,0"	ar=""	critrate=""	critdmg=""	/>
				<cost	ctime=""	mp=""	mpadd=""	sp="-1"	/>
				<mission_cost	upkeepctime="0"	mission_ctime=""	/>
			</skill_param>
		</skill_main>
		<skill_main	id="307"	name="skill0307"	type="4"	multi="0"	group="0"	dur=""	bfx_dur="0"	value_ref="0"	bfx_ref="0"	intensity="0"	element="0"	desc="skill_desc0307"	icon_id="J_icn_skill307"	>
			<attribute	target="0"	max_target="1"	reach="-1"	mreach="-1"	range="-1"	range_type="-1"	>
				<code	grip_calc="0"	anicode="-1"	fxcode_on="-1"	fxcode_keep="-1"	/>
				<frame	term="0"	blendlimit="-1"	hit_frame="-1"	firing_frame="-1"	ani_f="0"	local_f="0"	/>
				<effect	visual_type="-1"	movemethod="-1"	/>
				<condition	twohand="1"	dual="1"	onehand="1"	bracer="1"	exclusive="0"	usecase="24575"	/>
			</attribute>
			<skill_param	exp1="0"	exp2="0"	>
				<power	atk=""	ar=""	critrate=""	critdmg=""	/>
				<cost	ctime=""	mp=""	mpadd=""	sp="-1"	/>
				<mission_cost	upkeepctime="0"	mission_ctime=""	/>
			</skill_param>
		</skill_main>
		<skill_main	id="308"	name="skill0308"	type="4"	multi="0"	group="0"	dur=""	bfx_dur="0"	value_ref="0"	bfx_ref="0"	intensity="0"	element="0"	desc="skill_desc0308"	icon_id="J_icn_skill308"	>
			<attribute	target="0"	max_target="1"	reach="-1"	mreach="-1"	range="-1"	range_type="-1"	>
				<code	grip_calc="0"	anicode="-1"	fxcode_on="-1"	fxcode_keep="-1"	/>
				<frame	term="0"	blendlimit="-1"	hit_frame="-1"	firing_frame="-1"	ani_f="0"	local_f="0"	/>
				<effect	visual_type="-1"	movemethod="-1"	/>
				<condition	twohand="1"	dual="1"	onehand="1"	bracer="1"	exclusive="0"	usecase="24575"	/>
			</attribute>
			<skill_param	exp1="0"	exp2="0"	>
				<power	atk=""	ar=""	critrate=""	critdmg=""	/>
				<cost	ctime=""	mp=""	mpadd=""	sp="-1"	/>
				<mission_cost	upkeepctime="0"	mission_ctime=""	/>
			</skill_param>
		</skill_main>
		<skill_main	id="310"	name="skill0310"	type="4"	multi="0"	group="0"	dur="0,0"	bfx_dur="0"	value_ref="1"	bfx_ref="0"	intensity="0"	element="1"	desc="skill_desc0310"	icon_id="J_icn_skill310"	>
			<attribute	target="0"	max_target="1"	reach="-1"	mreach="-1"	range="-1"	range_type="-1"	>
				<code	grip_calc="0"	anicode="-1"	fxcode_on="-1"	fxcode_keep="-1"	/>
				<frame	term="0"	blendlimit="-1"	hit_frame="-1"	firing_frame="-1"	ani_f="0"	local_f="0"	/>
				<effect	visual_type="-1"	movemethod="-1"	/>
				<condition	twohand="1"	dual="1"	onehand="1"	bracer="1"	exclusive="0"	usecase="24575"	/>
			</attribute>
			<skill_param	exp1="0"	exp2="0"	>
				<power	atk=""	ar=""	critrate=""	critdmg=""	/>
				<cost	ctime=""	mp=""	mpadd=""	sp="-1"	/>
				<mission_cost	upkeepctime="0"	mission_ctime=""	/>
			</skill_param>
		</skill_main>
		<skill_main	id="311"	name="skill0311"	type="4"	multi="0"	group="0"	dur=""	bfx_dur="0"	value_ref="1"	bfx_ref="0"	intensity="0"	element="3"	desc="skill_desc0311"	icon_id="J_icn_skill311"	>
			<attribute	target="0"	max_target="1"	reach="-1"	mreach="-1"	range="-1"	range_type="-1"	>
				<code	grip_calc="0"	anicode="-1"	fxcode_on="-1"	fxcode_keep="-1"	/>
				<frame	term="0"	blendlimit="-1"	hit_frame="-1"	firing_frame="-1"	ani_f="0"	local_f="0"	/>
				<effect	visual_type="-1"	movemethod="-1"	/>
				<condition	twohand="1"	dual="1"	onehand="1"	bracer="1"	exclusive="0"	usecase="24575"	/>
			</attribute>
			<skill_param	exp1="0"	exp2="0"	>
				<power	atk=""	ar=""	critrate=""	critdmg=""	/>
				<cost	ctime=""	mp=""	mpadd=""	sp="-1"	/>
				<mission_cost	upkeepctime="0"	mission_ctime=""	/>
			</skill_param>
		</skill_main>
		<skill_main	id="312"	name="skill0312"	type="4"	multi="0"	group="0"	dur=""	bfx_dur="0"	value_ref="1"	bfx_ref="0"	intensity="0"	element="2"	desc="skill_desc0312"	icon_id="J_icn_skill312"	>
			<attribute	target="0"	max_target="1"	reach="-1"	mreach="-1"	range="-1"	range_type="-1"	>
				<code	grip_calc="0"	anicode="-1"	fxcode_on="-1"	fxcode_keep="-1"	/>
				<frame	term="0"	blendlimit="-1"	hit_frame="-1"	firing_frame="-1"	ani_f="0"	local_f="0"	/>
				<effect	visual_type="-1"	movemethod="-1"	/>
				<condition	twohand="1"	dual="1"	onehand="1"	bracer="1"	exclusive="0"	usecase="24575"	/>
			</attribute>
			<skill_param	exp1="0"	exp2="0"	>
				<power	atk=""	ar=""	critrate=""	critdmg=""	/>
				<cost	ctime=""	mp=""	mpadd=""	sp="-1"	/>
				<mission_cost	upkeepctime="0"	mission_ctime=""	/>
			</skill_param>
		</skill_main>
		<skill_main	id="313"	name="skill0313"	type="4"	multi="0"	group="0"	dur=""	bfx_dur="0"	value_ref="1"	bfx_ref="0"	intensity="0"	element="4"	desc="skill_desc0313"	icon_id="J_icn_skill313"	>
			<attribute	target="0"	max_target="1"	reach="-1"	mreach="-1"	range="-1"	range_type="-1"	>
				<code	grip_calc="0"	anicode="-1"	fxcode_on="-1"	fxcode_keep="-1"	/>
				<frame	term="0"	blendlimit="-1"	hit_frame="-1"	firing_frame="-1"	ani_f="0"	local_f="0"	/>
				<effect	visual_type="-1"	movemethod="-1"	/>
				<condition	twohand="1"	dual="1"	onehand="1"	bracer="1"	exclusive="0"	usecase="24575"	/>
			</attribute>
			<skill_param	exp1="0"	exp2="0"	>
				<power	atk="15,10"	ar=""	critrate=""	critdmg=""	/>
				<cost	ctime=""	mp=""	mpadd=""	sp="-1"	/>
				<mission_cost	upkeepctime="0"	mission_ctime=""	/>
			</skill_param>
		</skill_main>
		<skill_main	id="314"	name="skill0314"	type="4"	multi="0"	group="0"	dur=""	bfx_dur="0"	value_ref="1"	bfx_ref="0"	intensity="0"	element="5"	desc="skill_desc0314"	icon_id="J_icn_skill314"	>
			<attribute	target="0"	max_target="1"	reach="-1"	mreach="-1"	range="-1"	range_type="-1"	>
				<code	grip_calc="0"	anicode="-1"	fxcode_on="-1"	fxcode_keep="-1"	/>
				<frame	term="0"	blendlimit="-1"	hit_frame="-1"	firing_frame="-1"	ani_f="0"	local_f="0"	/>
				<effect	visual_type="-1"	movemethod="-1"	/>
				<condition	twohand="1"	dual="1"	onehand="1"	bracer="1"	exclusive="0"	usecase="24575"	/>
			</attribute>
			<skill_param	exp1="0"	exp2="0"	>
				<power	atk=""	ar=""	critrate=""	critdmg=""	/>
				<cost	ctime=""	mp=""	mpadd=""	sp="-1"	/>
				<mission_cost	upkeepctime="0"	mission_ctime=""	/>
			</skill_param>
		</skill_main>
		<skill_main	id="330"	name="skill0330"	type="3"	multi="0"	group="31"	dur=""	bfx_dur="0"	value_ref="0"	bfx_ref="0"	intensity="1"	element="0"	desc="skill_desc0330"	icon_id="J_icn_skill330"	>
			<attribute	target="4"	max_target="1"	reach="-1"	mreach="-1"	range="-1"	range_type="-1"	>
				<code	grip_calc="0"	anicode="-1"	fxcode_on="-1"	fxcode_keep="-1"	/>
				<frame	term="0"	blendlimit="-1"	hit_frame="-1"	firing_frame="-1"	ani_f="0"	local_f="0"	/>
				<effect	visual_type="-1"	movemethod="-1"	/>
				<condition	twohand="0"	dual="0"	onehand="1"	bracer="0"	exclusive="6"	usecase="4096"	/>
			</attribute>
			<skill_param	exp1="0"	exp2="0"	>
				<power	atk="0,0"	ar=""	critrate=""	critdmg=""	/>
				<cost	ctime="0,5000"	mp="0,100"	mpadd=""	sp="-1"	/>
				<mission_cost	upkeepctime="0"	mission_ctime="0,5000"	/>
			</skill_param>
		</skill_main>
		<skill_main	id="331"	name="skill0331"	type="3"	multi="0"	group="31"	dur=""	bfx_dur="0"	value_ref="1"	bfx_ref="0"	intensity="2"	element="0"	desc="skill_desc0331"	icon_id="J_icn_skill331"	>
			<attribute	target="4"	max_target="1"	reach="-1"	mreach="-1"	range="-1"	range_type="-1"	>
				<code	grip_calc="0"	anicode="188"	fxcode_on="111"	fxcode_keep="-1"	/>
				<frame	term="80"	blendlimit="-1"	hit_frame="0"	firing_frame="0"	ani_f="80"	local_f="0"	/>
				<effect	visual_type="-1"	movemethod="-1"	/>
				<condition	twohand="0"	dual="0"	onehand="0"	bracer="1"	exclusive="4"	usecase="4160"	/>
			</attribute>
			<skill_param	exp1="0"	exp2="0"	>
				<power	atk=""	ar=""	critrate=""	critdmg=""	/>
				<cost	ctime="0,5000"	mp="0,100"	mpadd=""	sp="-1"	/>
				<mission_cost	upkeepctime="0"	mission_ctime="0,5000"	/>
			</skill_param>
		</skill_main>
		<skill_main	id="332"	name="skill0332"	type="3"	multi="0"	group="31"	dur=""	bfx_dur="0"	value_ref="1"	bfx_ref="0"	intensity="2"	element="0"	desc="skill_desc0332"	icon_id="J_icn_skill332"	>
			<attribute	target="4"	max_target="1"	reach="-1"	mreach="-1"	range="-1"	range_type="-1"	>
				<code	grip_calc="0"	anicode="188"	fxcode_on="126"	fxcode_keep="-1"	/>
				<frame	term="80"	blendlimit="-1"	hit_frame="0"	firing_frame="0"	ani_f="80"	local_f="0"	/>
				<effect	visual_type="-1"	movemethod="-1"	/>
				<condition	twohand="0"	dual="0"	onehand="1"	bracer="0"	exclusive="5"	usecase="4352"	/>
			</attribute>
			<skill_param	exp1="0"	exp2="0"	>
				<power	atk=""	ar=""	critrate=""	critdmg=""	/>
				<cost	ctime="0,5000"	mp="0,100"	mpadd=""	sp="-1"	/>
				<mission_cost	upkeepctime="0"	mission_ctime="0,5000"	/>
			</skill_param>
		</skill_main>
		<skill_main	id="333"	name="skill0333"	type="3"	multi="0"	group="31"	dur=""	bfx_dur="0"	value_ref="1"	bfx_ref="0"	intensity="4"	element="0"	desc="skill_desc0333"	icon_id="J_icn_skill333"	>
			<attribute	target="4"	max_target="1"	reach="-1"	mreach="-1"	range="-1"	range_type="-1"	>
				<code	grip_calc="0"	anicode="137"	fxcode_on="141"	fxcode_keep="-1"	/>
				<frame	term="60"	blendlimit="-1"	hit_frame="0"	firing_frame="0"	ani_f="60"	local_f="0"	/>
				<effect	visual_type="-1"	movemethod="-1"	/>
				<condition	twohand="1"	dual="1"	onehand="1"	bracer="1"	exclusive="0"	usecase="24575"	/>
			</attribute>
			<skill_param	exp1="0"	exp2="0"	>
				<power	atk="2,28"	ar=""	critrate=""	critdmg=""	/>
				<cost	ctime="0,30000"	mp="0,200"	mpadd="1,4"	sp="111"	/>
				<mission_cost	upkeepctime="0"	mission_ctime="0,30000"	/>
			</skill_param>
		</skill_main>
		<skill_main	id="340"	name="skill0340"	type="3"	multi="0"	group="32"	dur=""	bfx_dur="0"	value_ref="1"	bfx_ref="0"	intensity="1"	element="0"	desc="skill_desc0340"	icon_id="J_icn_skill340"	>
			<attribute	target="4"	max_target="1"	reach="-1"	mreach="-1"	range="-1"	range_type="-1"	>
				<code	grip_calc="0"	anicode="160"	fxcode_on="160"	fxcode_keep="-1"	/>
				<frame	term="180"	blendlimit="-1"	hit_frame="0"	firing_frame="0"	ani_f="180"	local_f="0"	/>
				<effect	visual_type="-1"	movemethod="-1"	/>
				<condition	twohand="1"	dual="0"	onehand="0"	bracer="0"	exclusive="1"	usecase="4099"	/>
			</attribute>
			<skill_param	exp1="0"	exp2="0"	>
				<power	atk="5,35"	ar=""	critrate=""	critdmg=""	/>
				<cost	ctime="0,30000"	mp="0,400"	mpadd="1,4"	sp="111"	/>
				<mission_cost	upkeepctime="1"	mission_ctime="0,300000"	/>
			</skill_param>
		</skill_main>
		<skill_main	id="341"	name="skill0341"	type="3"	multi="0"	group="32"	dur=""	bfx_dur="0"	value_ref="1"	bfx_ref="0"	intensity="2"	element="0"	desc="skill_desc0341"	icon_id="J_icn_skill341"	>
			<attribute	target="4"	max_target="1"	reach="-1"	mreach="-1"	range="-1"	range_type="-1"	>
				<code	grip_calc="0"	anicode="161"	fxcode_on="166"	fxcode_keep="-1"	/>
				<frame	term="180"	blendlimit="-1"	hit_frame="0"	firing_frame="0"	ani_f="180"	local_f="0"	/>
				<effect	visual_type="-1"	movemethod="-1"	/>
				<condition	twohand="1"	dual="0"	onehand="0"	bracer="0"	exclusive="1"	usecase="4099"	/>
			</attribute>
			<skill_param	exp1="0"	exp2="0"	>
				<power	atk="5,45"	ar=""	critrate=""	critdmg=""	/>
				<cost	ctime="0,30000"	mp="0,400"	mpadd="1,4"	sp="111"	/>
				<mission_cost	upkeepctime="1"	mission_ctime="0,300000"	/>
			</skill_param>
		</skill_main>
		<skill_main	id="342"	name="skill0342"	type="3"	multi="0"	group="32"	dur=""	bfx_dur="0"	value_ref="1"	bfx_ref="0"	intensity="1"	element="0"	desc="skill_desc0342"	icon_id="J_icn_skill342"	>
			<attribute	target="4"	max_target="1"	reach="-1"	mreach="-1"	range="-1"	range_type="-1"	>
				<code	grip_calc="0"	anicode="162"	fxcode_on="161"	fxcode_keep="-1"	/>
				<frame	term="200"	blendlimit="-1"	hit_frame="0"	firing_frame="0"	ani_f="200"	local_f="0"	/>
				<effect	visual_type="-1"	movemethod="-1"	/>
				<condition	twohand="0"	dual="1"	onehand="0"	bracer="0"	exclusive="2"	usecase="4108"	/>
			</attribute>
			<skill_param	exp1="0"	exp2="0"	>
				<power	atk="3,17"	ar=""	critrate=""	critdmg=""	/>
				<cost	ctime="0,30000"	mp="0,400"	mpadd="1,4"	sp="111"	/>
				<mission_cost	upkeepctime="1"	mission_ctime="0,300000"	/>
			</skill_param>
		</skill_main>
		<skill_main	id="343"	name="skill0343"	type="3"	multi="0"	group="32"	dur=""	bfx_dur="0"	value_ref="1"	bfx_ref="0"	intensity="2"	element="0"	desc="skill_desc0343"	icon_id="J_icn_skill343"	>
			<attribute	target="4"	max_target="1"	reach="-1"	mreach="-1"	range="-1"	range_type="-1"	>
				<code	grip_calc="0"	anicode="163"	fxcode_on="167"	fxcode_keep="-1"	/>
				<frame	term="200"	blendlimit="-1"	hit_frame="0"	firing_frame="0"	ani_f="200"	local_f="0"	/>
				<effect	visual_type="-1"	movemethod="-1"	/>
				<condition	twohand="0"	dual="1"	onehand="0"	bracer="0"	exclusive="2"	usecase="4108"	/>
			</attribute>
			<skill_param	exp1="0"	exp2="0"	>
				<power	atk="5,45"	ar=""	critrate=""	critdmg=""	/>
				<cost	ctime="0,30000"	mp="0,400"	mpadd="1,4"	sp="111"	/>
				<mission_cost	upkeepctime="1"	mission_ctime="0,300000"	/>
			</skill_param>
		</skill_main>
		<skill_main	id="344"	name="skill0344"	type="3"	multi="0"	group="32"	dur=""	bfx_dur="0"	value_ref="1"	bfx_ref="0"	intensity="1"	element="0"	desc="skill_desc0344"	icon_id="J_icn_skill344"	>
			<attribute	target="4"	max_target="1"	reach="-1"	mreach="-1"	range="-1"	range_type="-1"	>
				<code	grip_calc="0"	anicode="164"	fxcode_on="162"	fxcode_keep="-1"	/>
				<frame	term="150"	blendlimit="-1"	hit_frame="0"	firing_frame="0"	ani_f="150"	local_f="0"	/>
				<effect	visual_type="-1"	movemethod="-1"	/>
				<condition	twohand="0"	dual="0"	onehand="0"	bracer="1"	exclusive="3"	usecase="4144"	/>
			</attribute>
			<skill_param	exp1="0"	exp2="0"	>
				<power	atk="5,35"	ar=""	critrate=""	critdmg=""	/>
				<cost	ctime="0,30000"	mp="0,400"	mpadd="1,4"	sp="111"	/>
				<mission_cost	upkeepctime="1"	mission_ctime="0,300000"	/>
			</skill_param>
		</skill_main>
		<skill_main	id="345"	name="skill0345"	type="3"	multi="0"	group="32"	dur=""	bfx_dur="0"	value_ref="1"	bfx_ref="0"	intensity="2"	element="0"	desc="skill_desc0345"	icon_id="J_icn_skill345"	>
			<attribute	target="4"	max_target="1"	reach="-1"	mreach="-1"	range="-1"	range_type="-1"	>
				<code	grip_calc="0"	anicode="165"	fxcode_on="168"	fxcode_keep="-1"	/>
				<frame	term="150"	blendlimit="-1"	hit_frame="0"	firing_frame="0"	ani_f="150"	local_f="0"	/>
				<effect	visual_type="-1"	movemethod="-1"	/>
				<condition	twohand="0"	dual="0"	onehand="0"	bracer="1"	exclusive="3"	usecase="4144"	/>
			</attribute>
			<skill_param	exp1="0"	exp2="0"	>
				<power	atk="5,45"	ar=""	critrate=""	critdmg=""	/>
				<cost	ctime="0,30000"	mp="0,400"	mpadd="1,4"	sp="111"	/>
				<mission_cost	upkeepctime="1"	mission_ctime="0,300000"	/>
			</skill_param>
		</skill_main>
		<skill_main	id="346"	name="skill0346"	type="3"	multi="0"	group="32"	dur=""	bfx_dur="0"	value_ref="1"	bfx_ref="0"	intensity="1"	element="0"	desc="skill_desc0346"	icon_id="J_icn_skill346"	>
			<attribute	target="4"	max_target="1"	reach="-1"	mreach="-1"	range="-1"	range_type="-1"	>
				<code	grip_calc="0"	anicode="166"	fxcode_on="163"	fxcode_keep="-1"	/>
				<frame	term="170"	blendlimit="-1"	hit_frame="0"	firing_frame="0"	ani_f="170"	local_f="0"	/>
				<effect	visual_type="-1"	movemethod="-1"	/>
				<condition	twohand="0"	dual="0"	onehand="0"	bracer="1"	exclusive="4"	usecase="4288"	/>
			</attribute>
			<skill_param	exp1="0"	exp2="0"	>
				<power	atk="5,35"	ar=""	critrate=""	critdmg=""	/>
				<cost	ctime="0,30000"	mp="0,400"	mpadd="1,4"	sp="111"	/>
				<mission_cost	upkeepctime="1"	mission_ctime="0,300000"	/>
			</skill_param>
		</skill_main>
		<skill_main	id="347"	name="skill0347"	type="3"	multi="0"	group="32"	dur=""	bfx_dur="0"	value_ref="1"	bfx_ref="0"	intensity="2"	element="0"	desc="skill_desc0347"	icon_id="J_icn_skill347"	>
			<attribute	target="4"	max_target="1"	reach="-1"	mreach="-1"	range="-1"	range_type="-1"	>
				<code	grip_calc="0"	anicode="167"	fxcode_on="169"	fxcode_keep="-1"	/>
				<frame	term="170"	blendlimit="-1"	hit_frame="0"	firing_frame="0"	ani_f="170"	local_f="0"	/>
				<effect	visual_type="-1"	movemethod="-1"	/>
				<condition	twohand="0"	dual="0"	onehand="0"	bracer="1"	exclusive="4"	usecase="4288"	/>
			</attribute>
			<skill_param	exp1="0"	exp2="0"	>
				<power	atk="5,45"	ar=""	critrate=""	critdmg=""	/>
				<cost	ctime="0,30000"	mp="0,400"	mpadd="1,4"	sp="111"	/>
				<mission_cost	upkeepctime="1"	mission_ctime="0,300000"	/>
			</skill_param>
		</skill_main>
		<skill_main	id="348"	name="skill0348"	type="3"	multi="0"	group="32"	dur=""	bfx_dur="0"	value_ref="1"	bfx_ref="0"	intensity="1"	element="0"	desc="skill_desc0348"	icon_id="J_icn_skill348"	>
			<attribute	target="4"	max_target="1"	reach="-1"	mreach="-1"	range="-1"	range_type="-1"	>
				<code	grip_calc="0"	anicode="168"	fxcode_on="164"	fxcode_keep="-1"	/>
				<frame	term="180"	blendlimit="-1"	hit_frame="0"	firing_frame="0"	ani_f="180"	local_f="0"	/>
				<effect	visual_type="-1"	movemethod="-1"	/>
				<condition	twohand="0"	dual="0"	onehand="1"	bracer="0"	exclusive="5"	usecase="4864"	/>
			</attribute>
			<skill_param	exp1="0"	exp2="0"	>
				<power	atk="5,35"	ar=""	critrate=""	critdmg=""	/>
				<cost	ctime="0,30000"	mp="0,400"	mpadd="1,4"	sp="111"	/>
				<mission_cost	upkeepctime="1"	mission_ctime="0,300000"	/>
			</skill_param>
		</skill_main>
		<skill_main	id="349"	name="skill0349"	type="3"	multi="0"	group="32"	dur=""	bfx_dur="0"	value_ref="1"	bfx_ref="0"	intensity="2"	element="0"	desc="skill_desc0349"	icon_id="J_icn_skill349"	>
			<attribute	target="4"	max_target="1"	reach="-1"	mreach="-1"	range="-1"	range_type="-1"	>
				<code	grip_calc="0"	anicode="169"	fxcode_on="170"	fxcode_keep="-1"	/>
				<frame	term="180"	blendlimit="-1"	hit_frame="0"	firing_frame="0"	ani_f="180"	local_f="0"	/>
				<effect	visual_type="-1"	movemethod="-1"	/>
				<condition	twohand="0"	dual="0"	onehand="1"	bracer="0"	exclusive="5"	usecase="4864"	/>
			</attribute>
			<skill_param	exp1="0"	exp2="0"	>
				<power	atk="5,45"	ar=""	critrate=""	critdmg=""	/>
				<cost	ctime="0,30000"	mp="0,400"	mpadd="1,4"	sp="111"	/>
				<mission_cost	upkeepctime="1"	mission_ctime="0,300000"	/>
			</skill_param>
		</skill_main>
		<skill_main	id="350"	name="skill0350"	type="3"	multi="0"	group="32"	dur=""	bfx_dur="0"	value_ref="1"	bfx_ref="0"	intensity="1"	element="0"	desc="skill_desc0350"	icon_id="J_icn_skill350"	>
			<attribute	target="4"	max_target="1"	reach="-1"	mreach="-1"	range="-1"	range_type="-1"	>
				<code	grip_calc="0"	anicode="170"	fxcode_on="165"	fxcode_keep="-1"	/>
				<frame	term="130"	blendlimit="-1"	hit_frame="0"	firing_frame="0"	ani_f="130"	local_f="0"	/>
				<effect	visual_type="-1"	movemethod="-1"	/>
				<condition	twohand="0"	dual="0"	onehand="1"	bracer="0"	exclusive="6"	usecase="7168"	/>
			</attribute>
			<skill_param	exp1="0"	exp2="0"	>
				<power	atk="5,35"	ar=""	critrate=""	critdmg=""	/>
				<cost	ctime="0,30000"	mp="0,400"	mpadd="1,4"	sp="111"	/>
				<mission_cost	upkeepctime="1"	mission_ctime="0,300000"	/>
			</skill_param>
		</skill_main>
		<skill_main	id="351"	name="skill0351"	type="3"	multi="0"	group="32"	dur=""	bfx_dur="0"	value_ref="1"	bfx_ref="0"	intensity="2"	element="0"	desc="skill_desc0351"	icon_id="J_icn_skill351"	>
			<attribute	target="4"	max_target="1"	reach="-1"	mreach="-1"	range="-1"	range_type="-1"	>
				<code	grip_calc="0"	anicode="171"	fxcode_on="171"	fxcode_keep="-1"	/>
				<frame	term="130"	blendlimit="-1"	hit_frame="0"	firing_frame="0"	ani_f="130"	local_f="0"	/>
				<effect	visual_type="-1"	movemethod="3"	/>
				<condition	twohand="0"	dual="0"	onehand="1"	bracer="0"	exclusive="6"	usecase="7168"	/>
			</attribute>
			<skill_param	exp1="0"	exp2="0"	>
				<power	atk="5,45"	ar=""	critrate=""	critdmg=""	/>
				<cost	ctime="0,30000"	mp="0,400"	mpadd="1,4"	sp="111"	/>
				<mission_cost	upkeepctime="1"	mission_ctime="0,300000"	/>
			</skill_param>
		</skill_main>
		<skill_main	id="360"	name="skill0360"	type="3"	multi="0"	group="1"	dur=""	bfx_dur="0"	value_ref="0"	bfx_ref="0"	intensity="0"	element="0"	desc="skill_desc0360"	icon_id="J_icn_skill360"	>
			<attribute	target="1"	max_target="49"	reach="7"	mreach="3"	range="2"	range_type="0"	>
				<code	grip_calc="0"	anicode="306"	fxcode_on="770"	fxcode_keep="-1"	/>
				<frame	term="50"	blendlimit="-1"	hit_frame="37"	firing_frame="37"	ani_f="50"	local_f="0"	/>
				<effect	visual_type="-1"	movemethod="3"	/>
				<condition	twohand="1"	dual="1"	onehand="1"	bracer="1"	exclusive="0"	usecase="4096"	/>
			</attribute>
			<skill_param	exp1="0"	exp2="0"	>
				<power	atk="8,8,10,1000"	ar=""	critrate=""	critdmg=""	/>
				<cost	ctime="110,1600"	mp="100,100"	mpadd=""	sp="-1"	/>
				<mission_cost	upkeepctime="0"	mission_ctime="110,1600"	/>
			</skill_param>
		</skill_main>
		<skill_main	id="361"	name="skill0361"	type="3"	multi="0"	group="1"	dur=""	bfx_dur="0"	value_ref="0"	bfx_ref="0"	intensity="0"	element="0"	desc="skill_desc0361"	icon_id="J_icn_skill361"	>
			<attribute	target="1"	max_target="49"	reach="4"	mreach="1"	range="2"	range_type="1"	>
				<code	grip_calc="0"	anicode="307"	fxcode_on="771"	fxcode_keep="-1"	/>
				<frame	term="60"	blendlimit="-1"	hit_frame="34"	firing_frame="34"	ani_f="61"	local_f="0"	/>
				<effect	visual_type="-1"	movemethod="3"	/>
				<condition	twohand="1"	dual="1"	onehand="1"	bracer="1"	exclusive="0"	usecase="4096"	/>
			</attribute>
			<skill_param	exp1="0"	exp2="0"	>
				<power	atk="8,8,20,2000"	ar=""	critrate=""	critdmg=""	/>
				<cost	ctime="110,1600"	mp="100,100"	mpadd=""	sp="-1"	/>
				<mission_cost	upkeepctime="0"	mission_ctime="110,1600"	/>
			</skill_param>
		</skill_main>
		<skill_main	id="362"	name="skill0362"	type="3"	multi="0"	group="1"	dur=""	bfx_dur="0"	value_ref="0"	bfx_ref="0"	intensity="0"	element="0"	desc="skill_desc0362"	icon_id="J_icn_skill362"	>
			<attribute	target="1"	max_target="49"	reach="4"	mreach="1"	range="2"	range_type="0"	>
				<code	grip_calc="0"	anicode="308"	fxcode_on="772"	fxcode_keep="-1"	/>
				<frame	term="58"	blendlimit="-1"	hit_frame="18"	firing_frame="10"	ani_f="60"	local_f="0"	/>
				<effect	visual_type="-1"	movemethod="3"	/>
				<condition	twohand="1"	dual="1"	onehand="1"	bracer="1"	exclusive="0"	usecase="4096"	/>
			</attribute>
			<skill_param	exp1="0"	exp2="0"	>
				<power	atk="8,8,30,3000"	ar=""	critrate=""	critdmg=""	/>
				<cost	ctime="110,1600"	mp="100,100"	mpadd=""	sp="-1"	/>
				<mission_cost	upkeepctime="0"	mission_ctime="110,1600"	/>
			</skill_param>
		</skill_main>
		<skill_main	id="363"	name="skill0363"	type="3"	multi="0"	group="1"	dur=""	bfx_dur="0"	value_ref="0"	bfx_ref="0"	intensity="0"	element="0"	desc="skill_desc0363"	icon_id="J_icn_skill363"	>
			<attribute	target="1"	max_target="49"	reach="4"	mreach="1"	range="2"	range_type="1"	>
				<code	grip_calc="0"	anicode="309"	fxcode_on="773"	fxcode_keep="-1"	/>
				<frame	term="53"	blendlimit="-1"	hit_frame="28"	firing_frame="11"	ani_f="53"	local_f="0"	/>
				<effect	visual_type="-1"	movemethod="3"	/>
				<condition	twohand="1"	dual="1"	onehand="1"	bracer="1"	exclusive="0"	usecase="4096"	/>
			</attribute>
			<skill_param	exp1="0"	exp2="0"	>
				<power	atk="8,8,40,4000"	ar=""	critrate=""	critdmg=""	/>
				<cost	ctime="110,1600"	mp="100,100"	mpadd=""	sp="-1"	/>
				<mission_cost	upkeepctime="0"	mission_ctime="110,1600"	/>
			</skill_param>
		</skill_main>
		<skill_main	id="364"	name="skill0364"	type="3"	multi="0"	group="1"	dur=""	bfx_dur="0"	value_ref="0"	bfx_ref="0"	intensity="0"	element="0"	desc="skill_desc0364"	icon_id="J_icn_skill364"	>
			<attribute	target="1"	max_target="1"	reach="7"	mreach="3"	range="1"	range_type="0"	>
				<code	grip_calc="0"	anicode="316"	fxcode_on="774"	fxcode_keep="-1"	/>
				<frame	term="33"	blendlimit="-1"	hit_frame="21"	firing_frame="21"	ani_f="33"	local_f="0"	/>
				<effect	visual_type="-1"	movemethod="3"	/>
				<condition	twohand="1"	dual="1"	onehand="1"	bracer="1"	exclusive="0"	usecase="4096"	/>
			</attribute>
			<skill_param	exp1="0"	exp2="0"	>
				<power	atk="8,8,10,1000"	ar=""	critrate=""	critdmg=""	/>
				<cost	ctime="110,1600"	mp="100,100"	mpadd=""	sp="-1"	/>
				<mission_cost	upkeepctime="0"	mission_ctime="110,1600"	/>
			</skill_param>
		</skill_main>
		<skill_main	id="365"	name="skill0365"	type="3"	multi="0"	group="1"	dur=""	bfx_dur="0"	value_ref="0"	bfx_ref="0"	intensity="0"	element="0"	desc="skill_desc0365"	icon_id="J_icn_skill365"	>
			<attribute	target="1"	max_target="1"	reach="4"	mreach="1"	range="1"	range_type="0"	>
				<code	grip_calc="0"	anicode="317"	fxcode_on="775"	fxcode_keep="-1"	/>
				<frame	term="74"	blendlimit="-1"	hit_frame="50"	firing_frame="50"	ani_f="62"	local_f="0"	/>
				<effect	visual_type="-1"	movemethod="3"	/>
				<condition	twohand="1"	dual="1"	onehand="1"	bracer="1"	exclusive="0"	usecase="4096"	/>
			</attribute>
			<skill_param	exp1="0"	exp2="0"	>
				<power	atk="8,8,20,2000"	ar=""	critrate=""	critdmg=""	/>
				<cost	ctime="110,1600"	mp="100,100"	mpadd=""	sp="-1"	/>
				<mission_cost	upkeepctime="0"	mission_ctime="110,1600"	/>
			</skill_param>
		</skill_main>
		<skill_main	id="366"	name="skill0366"	type="3"	multi="0"	group="1"	dur=""	bfx_dur="0"	value_ref="0"	bfx_ref="0"	intensity="0"	element="0"	desc="skill_desc0366"	icon_id="J_icn_skill366"	>
			<attribute	target="1"	max_target="1"	reach="4"	mreach="1"	range="1"	range_type="0"	>
				<code	grip_calc="0"	anicode="318"	fxcode_on="776"	fxcode_keep="-1"	/>
				<frame	term="63"	blendlimit="-1"	hit_frame="32"	firing_frame="32"	ani_f="51"	local_f="0"	/>
				<effect	visual_type="-1"	movemethod="3"	/>
				<condition	twohand="1"	dual="1"	onehand="1"	bracer="1"	exclusive="0"	usecase="4096"	/>
			</attribute>
			<skill_param	exp1="0"	exp2="0"	>
				<power	atk="8,8,30,3000"	ar=""	critrate=""	critdmg=""	/>
				<cost	ctime="110,1600"	mp="100,100"	mpadd=""	sp="-1"	/>
				<mission_cost	upkeepctime="0"	mission_ctime="110,1600"	/>
			</skill_param>
		</skill_main>
		<skill_main	id="367"	name="skill0367"	type="3"	multi="0"	group="1"	dur=""	bfx_dur="0"	value_ref="0"	bfx_ref="0"	intensity="0"	element="0"	desc="skill_desc0367"	icon_id="J_icn_skill367"	>
			<attribute	target="1"	max_target="1"	reach="4"	mreach="1"	range="1"	range_type="0"	>
				<code	grip_calc="0"	anicode="319"	fxcode_on="777"	fxcode_keep="-1"	/>
				<frame	term="51"	blendlimit="-1"	hit_frame="38"	firing_frame="38"	ani_f="74"	local_f="0"	/>
				<effect	visual_type="-1"	movemethod="3"	/>
				<condition	twohand="1"	dual="1"	onehand="1"	bracer="1"	exclusive="0"	usecase="4096"	/>
			</attribute>
			<skill_param	exp1="0"	exp2="0"	>
				<power	atk="8,8,40,4000"	ar=""	critrate=""	critdmg=""	/>
				<cost	ctime="110,1600"	mp="100,100"	mpadd=""	sp="-1"	/>
				<mission_cost	upkeepctime="0"	mission_ctime="110,1600"	/>
			</skill_param>
		</skill_main>
		<skill_main	id="380"	name="skill0380"	type="1"	multi="1"	group="1"	dur=""	bfx_dur="0"	value_ref="0"	bfx_ref="1"	intensity="0"	element="0"	desc="skill_desc0380"	icon_id="J_icn_skill380"	>
			<attribute	target="1"	max_target="49"	reach="2"	mreach="1"	range="2"	range_type="0"	>
				<code	grip_calc="0"	anicode="96"	fxcode_on="435"	fxcode_keep="-1"	/>
				<frame	term="50"	blendlimit="24"	hit_frame="22"	firing_frame="22"	ani_f="50"	local_f="22"	/>
				<effect	visual_type="-1"	movemethod="0"	/>
				<condition	twohand="1"	dual="0"	onehand="0"	bracer="0"	exclusive="1"	usecase="2"	/>
			</attribute>
			<skill_param	exp1="0"	exp2="0"	>
				<power	atk="13,0,88,2781"	ar="10,100"	critrate="0,0"	critdmg="0,0"	/>
				<cost	ctime="0,0"	mp="0,50"	mpadd=""	sp="-1"	/>
				<mission_cost	upkeepctime="0"	mission_ctime="0,0"	/>
			</skill_param>
		</skill_main>
		<skill_main	id="381"	name="skill0381"	type="1"	multi="1"	group="1"	dur=""	bfx_dur="0"	value_ref="0"	bfx_ref="1"	intensity="0"	element="0"	desc="skill_desc0381"	icon_id="J_icn_skill381"	>
			<attribute	target="1"	max_target="49"	reach="2"	mreach="1"	range="2"	range_type="0"	>
				<code	grip_calc="0"	anicode="97"	fxcode_on="436"	fxcode_keep="-1"	/>
				<frame	term="60"	blendlimit="24"	hit_frame="22"	firing_frame="22"	ani_f="60"	local_f="22"	/>
				<effect	visual_type="-1"	movemethod="0"	/>
				<condition	twohand="1"	dual="0"	onehand="0"	bracer="0"	exclusive="1"	usecase="2"	/>
			</attribute>
			<skill_param	exp1="0"	exp2="0"	>
				<power	atk="14,0,120,3030"	ar="10,100"	critrate="0,0"	critdmg="0,0"	/>
				<cost	ctime="0,0"	mp="0,50"	mpadd=""	sp="-1"	/>
				<mission_cost	upkeepctime="0"	mission_ctime="0,0"	/>
			</skill_param>
		</skill_main>
		<skill_main	id="382"	name="skill0382"	type="1"	multi="1"	group="1"	dur=""	bfx_dur="0"	value_ref="0"	bfx_ref="1"	intensity="0"	element="0"	desc="skill_desc0382"	icon_id="J_icn_skill382"	>
			<attribute	target="1"	max_target="49"	reach="2"	mreach="1"	range="2"	range_type="0"	>
				<code	grip_calc="0"	anicode="98"	fxcode_on="437"	fxcode_keep="-1"	/>
				<frame	term="50"	blendlimit="24"	hit_frame="22"	firing_frame="22"	ani_f="50"	local_f="22"	/>
				<effect	visual_type="-1"	movemethod="0"	/>
				<condition	twohand="1"	dual="0"	onehand="0"	bracer="0"	exclusive="1"	usecase="2"	/>
			</attribute>
			<skill_param	exp1="0"	exp2="0"	>
				<power	atk="14,0,88,2781"	ar="10,100"	critrate="0,0"	critdmg="0,0"	/>
				<cost	ctime="0,0"	mp="0,50"	mpadd=""	sp="-1"	/>
				<mission_cost	upkeepctime="0"	mission_ctime="0,0"	/>
			</skill_param>
		</skill_main>
		<skill_main	id="383"	name="skill0383"	type="1"	multi="1"	group="1"	dur=""	bfx_dur="0"	value_ref="0"	bfx_ref="1"	intensity="0"	element="0"	desc="skill_desc0383"	icon_id="J_icn_skill383"	>
			<attribute	target="1"	max_target="49"	reach="2"	mreach="1"	range="2"	range_type="0"	>
				<code	grip_calc="0"	anicode="99"	fxcode_on="438"	fxcode_keep="-1"	/>
				<frame	term="68"	blendlimit="24"	hit_frame="22"	firing_frame="22"	ani_f="68"	local_f="22"	/>
				<effect	visual_type="-1"	movemethod="0"	/>
				<condition	twohand="1"	dual="0"	onehand="0"	bracer="0"	exclusive="1"	usecase="2"	/>
			</attribute>
			<skill_param	exp1="0"	exp2="0"	>
				<power	atk="16,0,78,2703"	ar="10,100"	critrate="0,0"	critdmg="0,0"	/>
				<cost	ctime="0,0"	mp="0,50"	mpadd=""	sp="-1"	/>
				<mission_cost	upkeepctime="0"	mission_ctime="0,0"	/>
			</skill_param>
		</skill_main>
		<skill_main	id="384"	name="skill0384"	type="1"	multi="0"	group="1"	dur=""	bfx_dur="0"	value_ref="0"	bfx_ref="1"	intensity="0"	element="0"	desc="skill_desc0384"	icon_id="J_icn_skill384"	>
			<attribute	target="1"	max_target="1"	reach="1"	mreach="0"	range="1"	range_type="0"	>
				<code	grip_calc="0"	anicode="100"	fxcode_on="439"	fxcode_keep="-1"	/>
				<frame	term="24"	blendlimit="11"	hit_frame="11"	firing_frame="11"	ani_f="24"	local_f="11"	/>
				<effect	visual_type="-1"	movemethod="0"	/>
				<condition	twohand="0"	dual="1"	onehand="0"	bracer="0"	exclusive="2"	usecase="8"	/>
			</attribute>
			<skill_param	exp1="0"	exp2="0"	>
				<power	atk="10,0,25,2289"	ar="10,100"	critrate="0,0"	critdmg="0,0"	/>
				<cost	ctime="0,0"	mp="0,50"	mpadd=""	sp="-1"	/>
				<mission_cost	upkeepctime="0"	mission_ctime="0,0"	/>
			</skill_param>
		</skill_main>
		<skill_main	id="385"	name="skill0385"	type="1"	multi="0"	group="1"	dur=""	bfx_dur="0"	value_ref="0"	bfx_ref="1"	intensity="0"	element="0"	desc="skill_desc0385"	icon_id="J_icn_skill385"	>
			<attribute	target="1"	max_target="1"	reach="1"	mreach="0"	range="1"	range_type="0"	>
				<code	grip_calc="0"	anicode="101"	fxcode_on="440"	fxcode_keep="-1"	/>
				<frame	term="48"	blendlimit="16"	hit_frame="16"	firing_frame="16"	ani_f="48"	local_f="16"	/>
				<effect	visual_type="-1"	movemethod="0"	/>
				<condition	twohand="0"	dual="1"	onehand="0"	bracer="0"	exclusive="2"	usecase="8"	/>
			</attribute>
			<skill_param	exp1="0"	exp2="0"	>
				<power	atk="10,0,113,2978"	ar="10,100"	critrate="0,0"	critdmg="0,0"	/>
				<cost	ctime="0,0"	mp="0,50"	mpadd=""	sp="-1"	/>
				<mission_cost	upkeepctime="0"	mission_ctime="0,0"	/>
			</skill_param>
		</skill_main>
		<skill_main	id="386"	name="skill0386"	type="1"	multi="0"	group="1"	dur=""	bfx_dur="0"	value_ref="0"	bfx_ref="1"	intensity="0"	element="0"	desc="skill_desc0386"	icon_id="J_icn_skill386"	>
			<attribute	target="1"	max_target="1"	reach="1"	mreach="0"	range="1"	range_type="0"	>
				<code	grip_calc="0"	anicode="102"	fxcode_on="441"	fxcode_keep="-1"	/>
				<frame	term="36"	blendlimit="20"	hit_frame="20"	firing_frame="20"	ani_f="36"	local_f="20"	/>
				<effect	visual_type="-1"	movemethod="0"	/>
				<condition	twohand="0"	dual="1"	onehand="0"	bracer="0"	exclusive="2"	usecase="8"	/>
			</attribute>
			<skill_param	exp1="0"	exp2="0"	>
				<power	atk="10,0,71,2652"	ar="10,100"	critrate="0,0"	critdmg="0,0"	/>
				<cost	ctime="0,0"	mp="0,50"	mpadd=""	sp="-1"	/>
				<mission_cost	upkeepctime="0"	mission_ctime="0,0"	/>
			</skill_param>
		</skill_main>
		<skill_main	id="387"	name="skill0387"	type="1"	multi="0"	group="1"	dur=""	bfx_dur="0"	value_ref="0"	bfx_ref="1"	intensity="0"	element="0"	desc="skill_desc0387"	icon_id="J_icn_skill387"	>
			<attribute	target="1"	max_target="1"	reach="1"	mreach="0"	range="1"	range_type="0"	>
				<code	grip_calc="0"	anicode="103"	fxcode_on="442"	fxcode_keep="-1"	/>
				<frame	term="30"	blendlimit="18"	hit_frame="18"	firing_frame="18"	ani_f="30"	local_f="18"	/>
				<effect	visual_type="-1"	movemethod="0"	/>
				<condition	twohand="0"	dual="1"	onehand="0"	bracer="0"	exclusive="2"	usecase="8"	/>
			</attribute>
			<skill_param	exp1="0"	exp2="0"	>
				<power	atk="10,0,48,2470"	ar="10,100"	critrate="0,0"	critdmg="0,0"	/>
				<cost	ctime="0,0"	mp="0,50"	mpadd=""	sp="-1"	/>
				<mission_cost	upkeepctime="0"	mission_ctime="0,0"	/>
			</skill_param>
		</skill_main>
		<skill_main	id="388"	name="skill0388"	type="1"	multi="1"	group="1"	dur=""	bfx_dur="0"	value_ref="0"	bfx_ref="1"	intensity="0"	element="0"	desc="skill_desc0388"	icon_id="J_icn_skill388"	>
			<attribute	target="1"	max_target="49"	reach="3"	mreach="1"	range="1"	range_type="1"	>
				<code	grip_calc="0"	anicode="108"	fxcode_on="447"	fxcode_keep="-1"	/>
				<frame	term="50"	blendlimit="31"	hit_frame="28"	firing_frame="14"	ani_f="72"	local_f="18"	/>
				<effect	visual_type="-1"	movemethod="0"	/>
				<condition	twohand="0"	dual="0"	onehand="1"	bracer="0"	exclusive="5"	usecase="512"	/>
			</attribute>
			<skill_param	exp1="0"	exp2="0"	>
				<power	atk="14,0,183,3523"	ar="10,100"	critrate="0,0"	critdmg="0,0"	/>
				<cost	ctime="0,0"	mp="0,50"	mpadd=""	sp="-1"	/>
				<mission_cost	upkeepctime="0"	mission_ctime="0,0"	/>
			</skill_param>
		</skill_main>
		<skill_main	id="389"	name="skill0389"	type="1"	multi="1"	group="1"	dur=""	bfx_dur="0"	value_ref="0"	bfx_ref="1"	intensity="0"	element="0"	desc="skill_desc0389"	icon_id="J_icn_skill389"	>
			<attribute	target="1"	max_target="49"	reach="3"	mreach="1"	range="1"	range_type="1"	>
				<code	grip_calc="0"	anicode="109"	fxcode_on="448"	fxcode_keep="-1"	/>
				<frame	term="40"	blendlimit="33"	hit_frame="28"	firing_frame="14"	ani_f="60"	local_f="18"	/>
				<effect	visual_type="-1"	movemethod="0"	/>
				<condition	twohand="0"	dual="0"	onehand="1"	bracer="0"	exclusive="5"	usecase="512"	/>
			</attribute>
			<skill_param	exp1="0"	exp2="0"	>
				<power	atk="15,0,140,3186"	ar="10,100"	critrate="0,0"	critdmg="0,0"	/>
				<cost	ctime="0,0"	mp="0,50"	mpadd=""	sp="-1"	/>
				<mission_cost	upkeepctime="0"	mission_ctime="0,0"	/>
			</skill_param>
		</skill_main>
		<skill_main	id="390"	name="skill0390"	type="1"	multi="1"	group="1"	dur=""	bfx_dur="0"	value_ref="0"	bfx_ref="1"	intensity="0"	element="0"	desc="skill_desc0390"	icon_id="J_icn_skill390"	>
			<attribute	target="1"	max_target="49"	reach="5"	mreach="1"	range="1"	range_type="1"	>
				<code	grip_calc="0"	anicode="110"	fxcode_on="449"	fxcode_keep="-1"	/>
				<frame	term="59"	blendlimit="58"	hit_frame="43"	firing_frame="13"	ani_f="86"	local_f="18"	/>
				<effect	visual_type="-1"	movemethod="0"	/>
				<condition	twohand="0"	dual="0"	onehand="1"	bracer="0"	exclusive="5"	usecase="512"	/>
			</attribute>
			<skill_param	exp1="0"	exp2="0"	>
				<power	atk="16,0,231,3893"	ar="10,100"	critrate="0,0"	critdmg="0,0"	/>
				<cost	ctime="0,0"	mp="0,50"	mpadd=""	sp="-1"	/>
				<mission_cost	upkeepctime="0"	mission_ctime="0,0"	/>
			</skill_param>
		</skill_main>
		<skill_main	id="391"	name="skill0391"	type="2"	multi="1"	group="1"	dur=""	bfx_dur="0"	value_ref="0"	bfx_ref="0"	intensity="0"	element="0"	desc="skill_desc0391"	icon_id="J_icn_skill391"	>
			<attribute	target="1"	max_target="49"	reach="10"	mreach="1"	range="1"	range_type="0"	>
				<code	grip_calc="0"	anicode="104"	fxcode_on="443"	fxcode_keep="-1"	/>
				<frame	term="16"	blendlimit="12"	hit_frame="12"	firing_frame="12"	ani_f="16"	local_f="12"	/>
				<effect	visual_type="-1"	movemethod="0"	/>
				<condition	twohand="0"	dual="0"	onehand="0"	bracer="1"	exclusive="4"	usecase="128"	/>
			</attribute>
			<skill_param	exp1="0"	exp2="0"	>
				<power	atk="0,10,6,2234"	ar="10,100"	critrate="0,0"	critdmg="0,0"	/>
				<cost	ctime="0,0"	mp="0,50"	mpadd=""	sp="-1"	/>
				<mission_cost	upkeepctime="0"	mission_ctime="0,0"	/>
			</skill_param>
		</skill_main>
		<skill_main	id="392"	name="skill0392"	type="2"	multi="1"	group="1"	dur=""	bfx_dur="0"	value_ref="0"	bfx_ref="0"	intensity="0"	element="0"	desc="skill_desc0392"	icon_id="J_icn_skill392"	>
			<attribute	target="1"	max_target="49"	reach="10"	mreach="1"	range="1"	range_type="0"	>
				<code	grip_calc="0"	anicode="105"	fxcode_on="444"	fxcode_keep="-1"	/>
				<frame	term="16"	blendlimit="12"	hit_frame="12"	firing_frame="12"	ani_f="16"	local_f="12"	/>
				<effect	visual_type="-1"	movemethod="0"	/>
				<condition	twohand="0"	dual="0"	onehand="0"	bracer="1"	exclusive="4"	usecase="128"	/>
			</attribute>
			<skill_param	exp1="0"	exp2="0"	>
				<power	atk="0,10,6,2234"	ar="10,100"	critrate="0,0"	critdmg="0,0"	/>
				<cost	ctime="0,0"	mp="0,50"	mpadd=""	sp="-1"	/>
				<mission_cost	upkeepctime="0"	mission_ctime="0,0"	/>
			</skill_param>
		</skill_main>
		<skill_main	id="393"	name="skill0393"	type="2"	multi="1"	group="1"	dur=""	bfx_dur="0"	value_ref="0"	bfx_ref="0"	intensity="0"	element="0"	desc="skill_desc0393"	icon_id="J_icn_skill393"	>
			<attribute	target="1"	max_target="49"	reach="10"	mreach="1"	range="1"	range_type="0"	>
				<code	grip_calc="0"	anicode="106"	fxcode_on="445"	fxcode_keep="-1"	/>
				<frame	term="16"	blendlimit="12"	hit_frame="12"	firing_frame="12"	ani_f="16"	local_f="12"	/>
				<effect	visual_type="-1"	movemethod="0"	/>
				<condition	twohand="0"	dual="0"	onehand="0"	bracer="1"	exclusive="4"	usecase="128"	/>
			</attribute>
			<skill_param	exp1="0"	exp2="0"	>
				<power	atk="0,10,6,2234"	ar="10,100"	critrate="0,0"	critdmg="0,0"	/>
				<cost	ctime="0,0"	mp="0,50"	mpadd=""	sp="-1"	/>
				<mission_cost	upkeepctime="0"	mission_ctime="0,0"	/>
			</skill_param>
		</skill_main>
		<skill_main	id="394"	name="skill0394"	type="2"	multi="1"	group="1"	dur=""	bfx_dur="0"	value_ref="0"	bfx_ref="0"	intensity="0"	element="0"	desc="skill_desc0394"	icon_id="J_icn_skill394"	>
			<attribute	target="1"	max_target="49"	reach="10"	mreach="1"	range="1"	range_type="0"	>
				<code	grip_calc="0"	anicode="107"	fxcode_on="446"	fxcode_keep="-1"	/>
				<frame	term="16"	blendlimit="12"	hit_frame="12"	firing_frame="12"	ani_f="16"	local_f="12"	/>
				<effect	visual_type="-1"	movemethod="0"	/>
				<condition	twohand="0"	dual="0"	onehand="0"	bracer="1"	exclusive="4"	usecase="128"	/>
			</attribute>
			<skill_param	exp1="0"	exp2="0"	>
				<power	atk="0,10,6,2234"	ar="10,100"	critrate="0,0"	critdmg="0,0"	/>
				<cost	ctime="0,0"	mp="0,50"	mpadd=""	sp="-1"	/>
				<mission_cost	upkeepctime="0"	mission_ctime="0,0"	/>
			</skill_param>
		</skill_main>
		<skill_main	id="400"	name="skill0400"	type="3"	multi="1"	group="1"	dur=""	bfx_dur="0"	value_ref="0"	bfx_ref="1"	intensity="0"	element="0"	desc="skill_desc0400"	icon_id="J_icn_skill400"	>
			<attribute	target="1"	max_target="49"	reach="6"	mreach="1"	range="1"	range_type="1"	>
				<code	grip_calc="0"	anicode="172"	fxcode_on="778"	fxcode_keep="-1"	/>
				<frame	term="90"	blendlimit="-1"	hit_frame="37"	firing_frame="27"	ani_f="90"	local_f="27"	/>
				<effect	visual_type="-1"	movemethod="0"	/>
				<condition	twohand="1"	dual="0"	onehand="0"	bracer="0"	exclusive="1"	usecase="2"	/>
			</attribute>
			<skill_param	exp1="0"	exp2="0"	>
				<power	atk="10,0,1052,12690"	ar="10,100"	critrate="0,0"	critdmg="0,0"	/>
				<cost	ctime="0,18000"	mp="0,500"	mpadd=""	sp="-1"	/>
				<mission_cost	upkeepctime="0"	mission_ctime="0,18000"	/>
			</skill_param>
		</skill_main>
		<skill_main	id="401"	name="skill0401"	type="3"	multi="0"	group="1"	dur=""	bfx_dur="0"	value_ref="0"	bfx_ref="0"	intensity="0"	element="0"	desc="skill_desc0401"	icon_id="J_icn_skill401"	>
			<attribute	target="1"	max_target="1"	reach="5"	mreach="1"	range="1"	range_type="1"	>
				<code	grip_calc="0"	anicode="-1"	fxcode_on="-1"	fxcode_keep="-1"	/>
				<frame	term="0"	blendlimit="-1"	hit_frame="-1"	firing_frame="-1"	ani_f="0"	local_f="0"	/>
				<effect	visual_type="-1"	movemethod="0"	/>
				<condition	twohand="1"	dual="0"	onehand="0"	bracer="0"	exclusive="1"	usecase="2"	/>
			</attribute>
			<skill_param	exp1="0"	exp2="0"	>
				<power	atk="20,0,34,550"	ar="10,100"	critrate="0,0"	critdmg="0,0"	/>
				<cost	ctime="0,15000"	mp="0,400"	mpadd=""	sp="-1"	/>
				<mission_cost	upkeepctime="0"	mission_ctime="0,15000"	/>
			</skill_param>
		</skill_main>
		<skill_main	id="402"	name="skill0402"	type="3"	multi="0"	group="1"	dur=""	bfx_dur="0"	value_ref="0"	bfx_ref="1"	intensity="0"	element="0"	desc="skill_desc0402"	icon_id="J_icn_skill402"	>
			<attribute	target="1"	max_target="1"	reach="7"	mreach="1"	range="1"	range_type="0"	>
				<code	grip_calc="0"	anicode="174"	fxcode_on="780"	fxcode_keep="-1"	/>
				<frame	term="80"	blendlimit="-1"	hit_frame="32"	firing_frame="32"	ani_f="80"	local_f="32"	/>
				<effect	visual_type="-1"	movemethod="15"	/>
				<condition	twohand="0"	dual="1"	onehand="0"	bracer="0"	exclusive="2"	usecase="8"	/>
			</attribute>
			<skill_param	exp1="0"	exp2="0"	>
				<power	atk="10,0,539,6286"	ar="10,100"	critrate="0,30"	critdmg="0,500"	/>
				<cost	ctime="0,17667"	mp="0,500"	mpadd=""	sp="-1"	/>
				<mission_cost	upkeepctime="0"	mission_ctime="0,17667"	/>
			</skill_param>
		</skill_main>
		<skill_main	id="403"	name="skill0403"	type="3"	multi="0"	group="1"	dur=""	bfx_dur="0"	value_ref="0"	bfx_ref="0"	intensity="0"	element="0"	desc="skill_desc0403"	icon_id="J_icn_skill403"	>
			<attribute	target="1"	max_target="1"	reach="5"	mreach="1"	range="1"	range_type="1"	>
				<code	grip_calc="0"	anicode="-1"	fxcode_on="-1"	fxcode_keep="-1"	/>
				<frame	term="0"	blendlimit="-1"	hit_frame="-1"	firing_frame="-1"	ani_f="0"	local_f="0"	/>
				<effect	visual_type="-1"	movemethod="0"	/>
				<condition	twohand="0"	dual="1"	onehand="0"	bracer="0"	exclusive="2"	usecase="8"	/>
			</attribute>
			<skill_param	exp1="0"	exp2="0"	>
				<power	atk="10,0,34,550"	ar="10,100"	critrate="0,0"	critdmg="0,0"	/>
				<cost	ctime="0,15000"	mp="0,400"	mpadd=""	sp="-1"	/>
				<mission_cost	upkeepctime="0"	mission_ctime="0,15000"	/>
			</skill_param>
		</skill_main>
		<skill_main	id="404"	name="skill0404"	type="3"	multi="1"	group="1"	dur=""	bfx_dur="0"	value_ref="0"	bfx_ref="1"	intensity="0"	element="0"	desc="skill_desc0404"	icon_id="J_icn_skill404"	>
			<attribute	target="1"	max_target="49"	reach="8"	mreach="1"	range="5"	range_type="0"	>
				<code	grip_calc="0"	anicode="176"	fxcode_on="782"	fxcode_keep="-1"	/>
				<frame	term="200"	blendlimit="-1"	hit_frame="144"	firing_frame="144"	ani_f="200"	local_f="144"	/>
				<effect	visual_type="-1"	movemethod="0"	/>
				<condition	twohand="0"	dual="0"	onehand="0"	bracer="1"	exclusive="3"	usecase="32"	/>
			</attribute>
			<skill_param	exp1="0"	exp2="0"	>
				<power	atk="0,10,1265,11516"	ar="10,100"	critrate="0,0"	critdmg="0,0"	/>
				<cost	ctime="0,21667"	mp="0,700"	mpadd=""	sp="-1"	/>
				<mission_cost	upkeepctime="0"	mission_ctime="0,21667"	/>
			</skill_param>
		</skill_main>
		<skill_main	id="405"	name="skill0405"	type="3"	multi="0"	group="1"	dur=""	bfx_dur="0"	value_ref="0"	bfx_ref="0"	intensity="0"	element="0"	desc="skill_desc0405"	icon_id="J_icn_skill405"	>
			<attribute	target="1"	max_target="1"	reach="8"	mreach="1"	range="3"	range_type="1"	>
				<code	grip_calc="0"	anicode="-1"	fxcode_on="-1"	fxcode_keep="-1"	/>
				<frame	term="0"	blendlimit="-1"	hit_frame="-1"	firing_frame="-1"	ani_f="0"	local_f="0"	/>
				<effect	visual_type="-1"	movemethod="0"	/>
				<condition	twohand="0"	dual="0"	onehand="0"	bracer="1"	exclusive="3"	usecase="32"	/>
			</attribute>
			<skill_param	exp1="0"	exp2="0"	>
				<power	atk="0,20,34,550"	ar="10,100"	critrate="0,0"	critdmg="0,0"	/>
				<cost	ctime="0,15000"	mp="0,400"	mpadd=""	sp="-1"	/>
				<mission_cost	upkeepctime="0"	mission_ctime="0,15000"	/>
			</skill_param>
		</skill_main>
		<skill_main	id="406"	name="skill0406"	type="3"	multi="0"	group="1"	dur="0,15000"	bfx_dur="0"	value_ref="1"	bfx_ref="1"	intensity="0"	element="0"	desc="skill_desc0406"	icon_id="J_icn_skill406"	>
			<attribute	target="1"	max_target="1"	reach="10"	mreach="1"	range="1"	range_type="0"	>
				<code	grip_calc="0"	anicode="178"	fxcode_on="784"	fxcode_keep="-1"	/>
				<frame	term="68"	blendlimit="-1"	hit_frame="38"	firing_frame="38"	ani_f="68"	local_f="38"	/>
				<effect	visual_type="-1"	movemethod="0"	/>
				<condition	twohand="0"	dual="0"	onehand="0"	bracer="1"	exclusive="4"	usecase="128"	/>
			</attribute>
			<skill_param	exp1="0"	exp2="0"	>
				<power	atk="0,10,527,6079"	ar="10,100"	critrate="0,10"	critdmg="0,100"	/>
				<cost	ctime="0,17267"	mp="0,700"	mpadd=""	sp="-1"	/>
				<mission_cost	upkeepctime="0"	mission_ctime="0,17267"	/>
			</skill_param>
		</skill_main>
		<skill_main	id="407"	name="skill0407"	type="3"	multi="0"	group="1"	dur=""	bfx_dur="0"	value_ref="0"	bfx_ref="0"	intensity="0"	element="0"	desc="skill_desc0407"	icon_id="J_icn_skill407"	>
			<attribute	target="1"	max_target="1"	reach="10"	mreach="1"	range="1"	range_type="0"	>
				<code	grip_calc="0"	anicode="-1"	fxcode_on="-1"	fxcode_keep="-1"	/>
				<frame	term="0"	blendlimit="-1"	hit_frame="-1"	firing_frame="-1"	ani_f="0"	local_f="0"	/>
				<effect	visual_type="-1"	movemethod="0"	/>
				<condition	twohand="0"	dual="0"	onehand="0"	bracer="1"	exclusive="4"	usecase="128"	/>
			</attribute>
			<skill_param	exp1="0"	exp2="0"	>
				<power	atk="0,20,34,550"	ar="10,100"	critrate="0,0"	critdmg="0,0"	/>
				<cost	ctime="0,15000"	mp="0,400"	mpadd=""	sp="-1"	/>
				<mission_cost	upkeepctime="0"	mission_ctime="0,15000"	/>
			</skill_param>
		</skill_main>
		<skill_main	id="408"	name="skill0408"	type="3"	multi="1"	group="1"	dur=""	bfx_dur="0"	value_ref="0"	bfx_ref="1"	intensity="0"	element="0"	desc="skill_desc0408"	icon_id="J_icn_skill408"	>
			<attribute	target="1"	max_target="49"	reach="0"	mreach="1"	range="3"	range_type="0"	>
				<code	grip_calc="0"	anicode="180"	fxcode_on="786"	fxcode_keep="-1"	/>
				<frame	term="76"	blendlimit="-1"	hit_frame="34"	firing_frame="34"	ani_f="76"	local_f="34"	/>
				<effect	visual_type="-1"	movemethod="0"	/>
				<condition	twohand="0"	dual="0"	onehand="1"	bracer="0"	exclusive="5"	usecase="512"	/>
			</attribute>
			<skill_param	exp1="0"	exp2="0"	>
				<power	atk="10,0,513,5973"	ar="10,100"	critrate="0,0"	critdmg="0,120"	/>
				<cost	ctime="0,17533"	mp="0,600"	mpadd=""	sp="-1"	/>
				<mission_cost	upkeepctime="0"	mission_ctime="0,17533"	/>
			</skill_param>
		</skill_main>
		<skill_main	id="409"	name="skill0409"	type="3"	multi="0"	group="1"	dur=""	bfx_dur="0"	value_ref="0"	bfx_ref="0"	intensity="0"	element="0"	desc="skill_desc0409"	icon_id="J_icn_skill409"	>
			<attribute	target="1"	max_target="1"	reach="3"	mreach="1"	range="3"	range_type="0"	>
				<code	grip_calc="0"	anicode="-1"	fxcode_on="-1"	fxcode_keep="-1"	/>
				<frame	term="0"	blendlimit="-1"	hit_frame="-1"	firing_frame="-1"	ani_f="0"	local_f="0"	/>
				<effect	visual_type="-1"	movemethod="0"	/>
				<condition	twohand="0"	dual="0"	onehand="1"	bracer="0"	exclusive="5"	usecase="512"	/>
			</attribute>
			<skill_param	exp1="0"	exp2="0"	>
				<power	atk="0,20,34,550"	ar="10,100"	critrate="0,0"	critdmg="0,0"	/>
				<cost	ctime="0,15000"	mp="0,400"	mpadd=""	sp="-1"	/>
				<mission_cost	upkeepctime="0"	mission_ctime="0,15000"	/>
			</skill_param>
		</skill_main>
		<skill_main	id="410"	name="skill0410"	type="3"	multi="1"	group="1"	dur=""	bfx_dur="0"	value_ref="0"	bfx_ref="1"	intensity="0"	element="0"	desc="skill_desc0410"	icon_id="J_icn_skill410"	>
			<attribute	target="1"	max_target="49"	reach="0"	mreach="1"	range="3"	range_type="0"	>
				<code	grip_calc="0"	anicode="182"	fxcode_on="788"	fxcode_keep="-1"	/>
				<frame	term="200"	blendlimit="-1"	hit_frame="118"	firing_frame="118"	ani_f="200"	local_f="0"	/>
				<effect	visual_type="-1"	movemethod="0"	/>
				<condition	twohand="0"	dual="0"	onehand="1"	bracer="0"	exclusive="6"	usecase="2048"	/>
			</attribute>
			<skill_param	exp1="0"	exp2="0"	>
				<power	atk="10,0,1332,16009"	ar="10,100"	critrate="0,0"	critdmg="0,0"	/>
				<cost	ctime="0,21667"	mp="0,600"	mpadd=""	sp="-1"	/>
				<mission_cost	upkeepctime="0"	mission_ctime="0,21667"	/>
			</skill_param>
		</skill_main>
		<skill_main	id="411"	name="skill0411"	type="3"	multi="0"	group="1"	dur=""	bfx_dur="0"	value_ref="0"	bfx_ref="0"	intensity="0"	element="0"	desc="skill_desc0411"	icon_id="J_icn_skill411"	>
			<attribute	target="1"	max_target="1"	reach="1"	mreach="0"	range="1"	range_type="0"	>
				<code	grip_calc="0"	anicode="-1"	fxcode_on="-1"	fxcode_keep="-1"	/>
				<frame	term="0"	blendlimit="-1"	hit_frame="-1"	firing_frame="-1"	ani_f="0"	local_f="0"	/>
				<effect	visual_type="-1"	movemethod="0"	/>
				<condition	twohand="0"	dual="0"	onehand="1"	bracer="0"	exclusive="6"	usecase="2048"	/>
			</attribute>
			<skill_param	exp1="0"	exp2="0"	>
				<power	atk="0,20,34,550"	ar="10,100"	critrate="0,0"	critdmg="0,0"	/>
				<cost	ctime="0,15000"	mp="0,400"	mpadd=""	sp="-1"	/>
				<mission_cost	upkeepctime="0"	mission_ctime="0,15000"	/>
			</skill_param>
		</skill_main>
		<skill_main	id="412"	name="skill0412"	type="3"	multi="1"	group="1"	dur=""	bfx_dur="0"	value_ref="0"	bfx_ref="1"	intensity="0"	element="0"	desc="skill_desc0412"	icon_id="J_icn_skill412"	>
			<attribute	target="1"	max_target="49"	reach="10"	mreach="1"	range="1"	range_type="1"	>
				<code	grip_calc="0"	anicode="192"	fxcode_on="368"	fxcode_keep="-1"	/>
				<frame	term="80"	blendlimit="-1"	hit_frame="34"	firing_frame="32"	ani_f="80"	local_f="32"	/>
				<effect	visual_type="-1"	movemethod="0"	/>
				<condition	twohand="0"	dual="0"	onehand="1"	bracer="0"	exclusive="6"	usecase="2048"	/>
			</attribute>
			<skill_param	exp1="0"	exp2="0"	>
				<power	atk="0,12,262,3123"	ar="10,100"	critrate="0,0"	critdmg="0,0"	/>
				<cost	ctime="0,0"	mp="0,0"	mpadd=""	sp="-1"	/>
				<mission_cost	upkeepctime="0"	mission_ctime="0,0"	/>
			</skill_param>
		</skill_main>
		<skill_main	id="413"	name="skill0413"	type="3"	multi="1"	group="1"	dur=""	bfx_dur="0"	value_ref="0"	bfx_ref="1"	intensity="0"	element="0"	desc="skill_desc0413"	icon_id="J_icn_skill413"	>
			<attribute	target="1"	max_target="49"	reach="10"	mreach="1"	range="1"	range_type="1"	>
				<code	grip_calc="0"	anicode="192"	fxcode_on="389"	fxcode_keep="-1"	/>
				<frame	term="80"	blendlimit="-1"	hit_frame="34"	firing_frame="32"	ani_f="80"	local_f="32"	/>
				<effect	visual_type="-1"	movemethod="0"	/>
				<condition	twohand="0"	dual="0"	onehand="1"	bracer="0"	exclusive="6"	usecase="2048"	/>
			</attribute>
			<skill_param	exp1="0"	exp2="0"	>
				<power	atk="0,14,262,5123"	ar="10,100"	critrate="0,0"	critdmg="0,0"	/>
				<cost	ctime="0,0"	mp="0,0"	mpadd=""	sp="-1"	/>
				<mission_cost	upkeepctime="0"	mission_ctime="0,0"	/>
			</skill_param>
		</skill_main>
		<skill_main	id="414"	name="skill0414"	type="3"	multi="1"	group="1"	dur=""	bfx_dur="0"	value_ref="0"	bfx_ref="1"	intensity="0"	element="0"	desc="skill_desc0414"	icon_id="J_icn_skill414"	>
			<attribute	target="1"	max_target="49"	reach="10"	mreach="1"	range="3"	range_type="1"	>
				<code	grip_calc="0"	anicode="192"	fxcode_on="410"	fxcode_keep="-1"	/>
				<frame	term="80"	blendlimit="-1"	hit_frame="34"	firing_frame="32"	ani_f="80"	local_f="32"	/>
				<effect	visual_type="-1"	movemethod="0"	/>
				<condition	twohand="0"	dual="0"	onehand="1"	bracer="0"	exclusive="6"	usecase="2048"	/>
			</attribute>
			<skill_param	exp1="0"	exp2="0"	>
				<power	atk="0,16,203,8687"	ar="10,100"	critrate="0,0"	critdmg="0,0"	/>
				<cost	ctime="0,0"	mp="0,0"	mpadd=""	sp="-1"	/>
				<mission_cost	upkeepctime="0"	mission_ctime="0,0"	/>
			</skill_param>
		</skill_main>
		<skill_main	id="418"	name="skill0418"	type="3"	multi="0"	group="42"	dur=""	bfx_dur="0"	value_ref="0"	bfx_ref="0"	intensity="0"	element="0"	desc="skill_desc0418"	icon_id="J_icn_skill418"	>
			<attribute	target="1"	max_target="1"	reach="5"	mreach="1"	range="1"	range_type="0"	>
				<code	grip_calc="0"	anicode="-1"	fxcode_on="-1"	fxcode_keep="-1"	/>
				<frame	term="0"	blendlimit="-1"	hit_frame="-1"	firing_frame="-1"	ani_f="0"	local_f="0"	/>
				<effect	visual_type="-1"	movemethod="0"	/>
				<condition	twohand="1"	dual="1"	onehand="1"	bracer="1"	exclusive="0"	usecase="4096"	/>
			</attribute>
			<skill_param	exp1="0"	exp2="0"	>
				<power	atk="0,11,34,550"	ar="10,100"	critrate="0,0"	critdmg="0,0"	/>
				<cost	ctime="0,0"	mp="0,0"	mpadd=""	sp="-1"	/>
				<mission_cost	upkeepctime="0"	mission_ctime="0,0"	/>
			</skill_param>
		</skill_main>
		<skill_main	id="419"	name="skill0419"	type="3"	multi="0"	group="40"	dur=""	bfx_dur="0"	value_ref="0"	bfx_ref="0"	intensity="0"	element="0"	desc="skill_desc0419"	icon_id="J_icn_skill419"	>
			<attribute	target="4"	max_target="1"	reach="-1"	mreach="-1"	range="-1"	range_type="-1"	>
				<code	grip_calc="0"	anicode="-1"	fxcode_on="-1"	fxcode_keep="-1"	/>
				<frame	term="0"	blendlimit="-1"	hit_frame="-1"	firing_frame="-1"	ani_f="0"	local_f="0"	/>
				<effect	visual_type="-1"	movemethod="-1"	/>
				<condition	twohand="1"	dual="1"	onehand="1"	bracer="1"	exclusive="0"	usecase="8191"	/>
			</attribute>
			<skill_param	exp1="0"	exp2="0"	>
				<power	atk=""	ar="10,100"	critrate=""	critdmg=""	/>
				<cost	ctime="0,8000"	mp="0,100"	mpadd="0,0"	sp="450"	/>
				<mission_cost	upkeepctime="0"	mission_ctime="0,8000"	/>
			</skill_param>
		</skill_main>
		<skill_main	id="420"	name="skill0420"	type="3"	multi="0"	group="31"	dur=""	bfx_dur="0"	value_ref="0"	bfx_ref="0"	intensity="3"	element="0"	desc="skill_desc0420"	icon_id="J_icn_skill420"	>
			<attribute	target="4"	max_target="1"	reach="-1"	mreach="-1"	range="-1"	range_type="-1"	>
				<code	grip_calc="0"	anicode="174"	fxcode_on="194"	fxcode_keep="195"	/>
				<frame	term="80"	blendlimit="-1"	hit_frame="0"	firing_frame="0"	ani_f="80"	local_f="0"	/>
				<effect	visual_type="-1"	movemethod="-1"	/>
				<condition	twohand="1"	dual="1"	onehand="1"	bracer="1"	exclusive="0"	usecase="24575"	/>
			</attribute>
			<skill_param	exp1="0"	exp2="0"	>
				<power	atk="0,0"	ar=""	critrate=""	critdmg=""	/>
				<cost	ctime="0,0"	mp="100,100"	mpadd=""	sp="-1"	/>
				<mission_cost	upkeepctime="0"	mission_ctime="0,0"	/>
			</skill_param>
		</skill_main>
		<skill_main	id="421"	name="skill0421"	type="3"	multi="0"	group="38"	dur=""	bfx_dur="0"	value_ref="0"	bfx_ref="0"	intensity="2"	element="1"	desc="skill_desc0421"	icon_id="J_icn_skill421"	>
			<attribute	target="1"	max_target="1"	reach="7"	mreach="3"	range="1"	range_type="0"	>
				<code	grip_calc="0"	anicode="-1"	fxcode_on="-1"	fxcode_keep="-1"	/>
				<frame	term="0"	blendlimit="-1"	hit_frame="-1"	firing_frame="-1"	ani_f="0"	local_f="0"	/>
				<effect	visual_type="-1"	movemethod="-1"	/>
				<condition	twohand="1"	dual="1"	onehand="1"	bracer="1"	exclusive="0"	usecase="4096"	/>
			</attribute>
			<skill_param	exp1="0"	exp2="0"	>
				<power	atk="0,11,34,550"	ar="10,100"	critrate="0,0"	critdmg="0,0"	/>
				<cost	ctime="0,0"	mp="0,500"	mpadd=""	sp="-1"	/>
				<mission_cost	upkeepctime="0"	mission_ctime="0,0"	/>
			</skill_param>
		</skill_main>
		<skill_main	id="422"	name="skill0422"	type="3"	multi="0"	group="38"	dur=""	bfx_dur="0"	value_ref="0"	bfx_ref="0"	intensity="3"	element="2"	desc="skill_desc0422"	icon_id="J_icn_skill422"	>
			<attribute	target="1"	max_target="1"	reach="3"	mreach="2"	range="1"	range_type="0"	>
				<code	grip_calc="0"	anicode="-1"	fxcode_on="-1"	fxcode_keep="-1"	/>
				<frame	term="0"	blendlimit="-1"	hit_frame="-1"	firing_frame="-1"	ani_f="0"	local_f="0"	/>
				<effect	visual_type="-1"	movemethod="-1"	/>
				<condition	twohand="1"	dual="1"	onehand="1"	bracer="1"	exclusive="0"	usecase="4096"	/>
			</attribute>
			<skill_param	exp1="0"	exp2="0"	>
				<power	atk="0,11,34,550"	ar="10,100"	critrate="0,0"	critdmg="0,0"	/>
				<cost	ctime="0,0"	mp="0,500"	mpadd=""	sp="-1"	/>
				<mission_cost	upkeepctime="0"	mission_ctime="0,0"	/>
			</skill_param>
		</skill_main>
		<skill_main	id="423"	name="skill0423"	type="3"	multi="0"	group="38"	dur=""	bfx_dur="0"	value_ref="0"	bfx_ref="0"	intensity="4"	element="0"	desc="skill_desc0423"	icon_id="J_icn_skill423"	>
			<attribute	target="1"	max_target="1"	reach="3"	mreach="2"	range="1"	range_type="0"	>
				<code	grip_calc="0"	anicode="-1"	fxcode_on="-1"	fxcode_keep="-1"	/>
				<frame	term="0"	blendlimit="-1"	hit_frame="-1"	firing_frame="-1"	ani_f="0"	local_f="0"	/>
				<effect	visual_type="-1"	movemethod="0"	/>
				<condition	twohand="1"	dual="1"	onehand="1"	bracer="1"	exclusive="0"	usecase="4096"	/>
			</attribute>
			<skill_param	exp1="0"	exp2="0"	>
				<power	atk="0,11,34,550"	ar="10,100"	critrate="0,0"	critdmg="0,0"	/>
				<cost	ctime="0,0"	mp="100,100"	mpadd=""	sp="-1"	/>
				<mission_cost	upkeepctime="0"	mission_ctime="0,0"	/>
			</skill_param>
		</skill_main>
		<skill_main	id="424"	name="skill0424"	type="2"	multi="0"	group="1"	dur=""	bfx_dur="0"	value_ref="0"	bfx_ref="0"	intensity="0"	element="0"	desc="skill_desc0424"	icon_id="J_icn_skill100"	>
			<attribute	target="1"	max_target="1"	reach="8"	mreach="1"	range="1"	range_type="0"	>
				<code	grip_calc="0"	anicode="0"	fxcode_on="707"	fxcode_keep="-1"	/>
				<frame	term="40"	blendlimit="25"	hit_frame="40"	firing_frame="25"	ani_f="45"	local_f="30"	/>
				<effect	visual_type="-1"	movemethod="0"	/>
				<condition	twohand="0"	dual="0"	onehand="0"	bracer="1"	exclusive="4"	usecase="4288"	/>
			</attribute>
			<skill_param	exp1="20"	exp2="21"	>
				<power	atk="0,12,27,333"	ar="10,100"	critrate="0,0"	critdmg="0,0"	/>
				<cost	ctime="-80,1973"	mp="4,36"	mpadd=""	sp="-1"	/>
				<mission_cost	upkeepctime="0"	mission_ctime="-80,1973"	/>
			</skill_param>
		</skill_main>
		<skill_main	id="425"	name="skill0425"	type="2"	multi="0"	group="1"	dur=""	bfx_dur="0"	value_ref="0"	bfx_ref="0"	intensity="0"	element="1"	desc="skill_desc0425"	icon_id="J_icn_skill101"	>
			<attribute	target="1"	max_target="1"	reach="7"	mreach="1"	range="1"	range_type="0"	>
				<code	grip_calc="0"	anicode="0"	fxcode_on="708"	fxcode_keep="-1"	/>
				<frame	term="40"	blendlimit="25"	hit_frame="44"	firing_frame="25"	ani_f="45"	local_f="30"	/>
				<effect	visual_type="-1"	movemethod="0"	/>
				<condition	twohand="0"	dual="0"	onehand="0"	bracer="1"	exclusive="4"	usecase="4288"	/>
			</attribute>
			<skill_param	exp1="20"	exp2="21"	>
				<power	atk="0,15,8,523"	ar="10,100"	critrate="0,0"	critdmg="0,0"	/>
				<cost	ctime="-88,2170"	mp="6,54"	mpadd=""	sp="-1"	/>
				<mission_cost	upkeepctime="0"	mission_ctime="-88,2170"	/>
			</skill_param>
		</skill_main>
		<skill_main	id="426"	name="skill0426"	type="2"	multi="0"	group="1"	dur=""	bfx_dur="0"	value_ref="0"	bfx_ref="0"	intensity="0"	element="2"	desc="skill_desc0426"	icon_id="J_icn_skill102"	>
			<attribute	target="1"	max_target="1"	reach="8"	mreach="1"	range="1"	range_type="0"	>
				<code	grip_calc="0"	anicode="0"	fxcode_on="709"	fxcode_keep="-1"	/>
				<frame	term="40"	blendlimit="25"	hit_frame="44"	firing_frame="25"	ani_f="45"	local_f="30"	/>
				<effect	visual_type="-1"	movemethod="0"	/>
				<condition	twohand="0"	dual="0"	onehand="0"	bracer="1"	exclusive="4"	usecase="4288"	/>
			</attribute>
			<skill_param	exp1="20"	exp2="21"	>
				<power	atk="0,14,11,552"	ar="10,100"	critrate="0,0"	critdmg="0,0"	/>
				<cost	ctime="-72,1776"	mp="5,45"	mpadd=""	sp="-1"	/>
				<mission_cost	upkeepctime="0"	mission_ctime="-72,1776"	/>
			</skill_param>
		</skill_main>
		<skill_main	id="427"	name="skill0427"	type="2"	multi="0"	group="1"	dur=""	bfx_dur="0"	value_ref="0"	bfx_ref="0"	intensity="0"	element="3"	desc="skill_desc0427"	icon_id="J_icn_skill103"	>
			<attribute	target="1"	max_target="1"	reach="9"	mreach="1"	range="1"	range_type="0"	>
				<code	grip_calc="0"	anicode="0"	fxcode_on="710"	fxcode_keep="-1"	/>
				<frame	term="40"	blendlimit="25"	hit_frame="40"	firing_frame="25"	ani_f="45"	local_f="30"	/>
				<effect	visual_type="-1"	movemethod="0"	/>
				<condition	twohand="0"	dual="0"	onehand="0"	bracer="1"	exclusive="4"	usecase="4288"	/>
			</attribute>
			<skill_param	exp1="20"	exp2="21"	>
				<power	atk="0,13,13,582"	ar="10,100"	critrate="0,0"	critdmg="0,0"	/>
				<cost	ctime="-80,1973"	mp="6,54"	mpadd=""	sp="-1"	/>
				<mission_cost	upkeepctime="0"	mission_ctime="-80,1973"	/>
			</skill_param>
		</skill_main>
		<skill_main	id="428"	name="skill0428"	type="2"	multi="0"	group="1"	dur=""	bfx_dur="0"	value_ref="0"	bfx_ref="0"	intensity="0"	element="4"	desc="skill_desc0428"	icon_id="J_icn_skill104"	>
			<attribute	target="1"	max_target="1"	reach="8"	mreach="1"	range="1"	range_type="0"	>
				<code	grip_calc="0"	anicode="0"	fxcode_on="711"	fxcode_keep="-1"	/>
				<frame	term="40"	blendlimit="25"	hit_frame="44"	firing_frame="25"	ani_f="45"	local_f="30"	/>
				<effect	visual_type="-1"	movemethod="0"	/>
				<condition	twohand="0"	dual="0"	onehand="0"	bracer="1"	exclusive="4"	usecase="4288"	/>
			</attribute>
			<skill_param	exp1="20"	exp2="21"	>
				<power	atk="0,14,14,640"	ar="10,100"	critrate="0,0"	critdmg="0,0"	/>
				<cost	ctime="-80,1973"	mp="6,54"	mpadd=""	sp="-1"	/>
				<mission_cost	upkeepctime="0"	mission_ctime="-80,1973"	/>
			</skill_param>
		</skill_main>
		<skill_main	id="429"	name="skill0429"	type="2"	multi="0"	group="1"	dur=""	bfx_dur="0"	value_ref="0"	bfx_ref="0"	intensity="0"	element="5"	desc="skill_desc0429"	icon_id="J_icn_skill105"	>
			<attribute	target="1"	max_target="1"	reach="9"	mreach="1"	range="1"	range_type="0"	>
				<code	grip_calc="0"	anicode="0"	fxcode_on="712"	fxcode_keep="-1"	/>
				<frame	term="40"	blendlimit="25"	hit_frame="44"	firing_frame="25"	ani_f="45"	local_f="30"	/>
				<effect	visual_type="-1"	movemethod="0"	/>
				<condition	twohand="0"	dual="0"	onehand="0"	bracer="1"	exclusive="4"	usecase="4288"	/>
			</attribute>
			<skill_param	exp1="20"	exp2="21"	>
				<power	atk="0,13,17,685"	ar="10,100"	critrate="0,0"	critdmg="0,0"	/>
				<cost	ctime="-72,1776"	mp="7,63"	mpadd=""	sp="-1"	/>
				<mission_cost	upkeepctime="0"	mission_ctime="-72,1776"	/>
			</skill_param>
		</skill_main>
		<skill_main	id="430"	name="skill0430"	type="2"	multi="0"	group="1"	dur=""	bfx_dur="0"	value_ref="0"	bfx_ref="0"	intensity="0"	element="6"	desc="skill_desc0430"	icon_id="J_icn_skill106"	>
			<attribute	target="1"	max_target="1"	reach="7"	mreach="1"	range="1"	range_type="0"	>
				<code	grip_calc="0"	anicode="0"	fxcode_on="713"	fxcode_keep="-1"	/>
				<frame	term="45"	blendlimit="30"	hit_frame="43"	firing_frame="30"	ani_f="45"	local_f="30"	/>
				<effect	visual_type="-1"	movemethod="0"	/>
				<condition	twohand="0"	dual="0"	onehand="0"	bracer="1"	exclusive="4"	usecase="4288"	/>
			</attribute>
			<skill_param	exp1="23"	exp2="24"	>
				<power	atk="0,15,14,679"	ar="10,100"	critrate="0,0"	critdmg="0,0"	/>
				<cost	ctime="-99,2442"	mp="7,63"	mpadd=""	sp="-1"	/>
				<mission_cost	upkeepctime="0"	mission_ctime="-99,2442"	/>
			</skill_param>
		</skill_main>
		<skill_main	id="431"	name="skill0431"	type="2"	multi="0"	group="1"	dur=""	bfx_dur="0"	value_ref="0"	bfx_ref="0"	intensity="0"	element="0"	desc="skill_desc0431"	icon_id="J_icn_skill107"	>
			<attribute	target="1"	max_target="1"	reach="8"	mreach="1"	range="1"	range_type="0"	>
				<code	grip_calc="0"	anicode="0"	fxcode_on="714"	fxcode_keep="-1"	/>
				<frame	term="45"	blendlimit="30"	hit_frame="47"	firing_frame="30"	ani_f="45"	local_f="30"	/>
				<effect	visual_type="-1"	movemethod="0"	/>
				<condition	twohand="0"	dual="0"	onehand="0"	bracer="1"	exclusive="4"	usecase="4288"	/>
			</attribute>
			<skill_param	exp1="23"	exp2="24"	>
				<power	atk="0,13,25,990"	ar="10,100"	critrate="0,0"	critdmg="0,0"	/>
				<cost	ctime="-200,3800"	mp="11,99"	mpadd=""	sp="-1"	/>
				<mission_cost	upkeepctime="0"	mission_ctime="-200,3800"	/>
			</skill_param>
		</skill_main>
		<skill_main	id="432"	name="skill0432"	type="2"	multi="0"	group="1"	dur=""	bfx_dur="0"	value_ref="0"	bfx_ref="0"	intensity="0"	element="1"	desc="skill_desc0432"	icon_id="J_icn_skill108"	>
			<attribute	target="1"	max_target="1"	reach="7"	mreach="1"	range="1"	range_type="0"	>
				<code	grip_calc="0"	anicode="0"	fxcode_on="715"	fxcode_keep="-1"	/>
				<frame	term="45"	blendlimit="30"	hit_frame="52"	firing_frame="30"	ani_f="45"	local_f="30"	/>
				<effect	visual_type="-1"	movemethod="0"	/>
				<condition	twohand="0"	dual="0"	onehand="0"	bracer="1"	exclusive="4"	usecase="4288"	/>
			</attribute>
			<skill_param	exp1="23"	exp2="24"	>
				<power	atk="0,16,16,868"	ar="10,100"	critrate="0,0"	critdmg="0,0"	/>
				<cost	ctime="-220,4180"	mp="13,117"	mpadd=""	sp="-1"	/>
				<mission_cost	upkeepctime="0"	mission_ctime="-220,4180"	/>
			</skill_param>
		</skill_main>
		<skill_main	id="433"	name="skill0433"	type="2"	multi="0"	group="1"	dur=""	bfx_dur="0"	value_ref="0"	bfx_ref="0"	intensity="0"	element="2"	desc="skill_desc0433"	icon_id="J_icn_skill109"	>
			<attribute	target="1"	max_target="1"	reach="8"	mreach="1"	range="1"	range_type="0"	>
				<code	grip_calc="0"	anicode="0"	fxcode_on="716"	fxcode_keep="-1"	/>
				<frame	term="45"	blendlimit="30"	hit_frame="52"	firing_frame="30"	ani_f="45"	local_f="30"	/>
				<effect	visual_type="-1"	movemethod="0"	/>
				<condition	twohand="0"	dual="0"	onehand="0"	bracer="1"	exclusive="4"	usecase="4288"	/>
			</attribute>
			<skill_param	exp1="23"	exp2="24"	>
				<power	atk="0,15,18,952"	ar="10,100"	critrate="0,0"	critdmg="0,0"	/>
				<cost	ctime="-180,3420"	mp="11,99"	mpadd=""	sp="-1"	/>
				<mission_cost	upkeepctime="0"	mission_ctime="-180,3420"	/>
			</skill_param>
		</skill_main>
		<skill_main	id="434"	name="skill0434"	type="2"	multi="0"	group="1"	dur=""	bfx_dur="0"	value_ref="0"	bfx_ref="0"	intensity="0"	element="3"	desc="skill_desc0434"	icon_id="J_icn_skill110"	>
			<attribute	target="1"	max_target="1"	reach="9"	mreach="1"	range="1"	range_type="0"	>
				<code	grip_calc="0"	anicode="0"	fxcode_on="717"	fxcode_keep="-1"	/>
				<frame	term="45"	blendlimit="30"	hit_frame="52"	firing_frame="30"	ani_f="45"	local_f="30"	/>
				<effect	visual_type="-1"	movemethod="0"	/>
				<condition	twohand="0"	dual="0"	onehand="0"	bracer="1"	exclusive="4"	usecase="4288"	/>
			</attribute>
			<skill_param	exp1="23"	exp2="24"	>
				<power	atk="0,14,21,1035"	ar="10,100"	critrate="0,0"	critdmg="0,0"	/>
				<cost	ctime="-200,3800"	mp="12,108"	mpadd=""	sp="-1"	/>
				<mission_cost	upkeepctime="0"	mission_ctime="-200,3800"	/>
			</skill_param>
		</skill_main>
		<skill_main	id="435"	name="skill0435"	type="2"	multi="0"	group="1"	dur=""	bfx_dur="0"	value_ref="0"	bfx_ref="0"	intensity="0"	element="4"	desc="skill_desc0435"	icon_id="J_icn_skill111"	>
			<attribute	target="1"	max_target="1"	reach="8"	mreach="1"	range="1"	range_type="0"	>
				<code	grip_calc="0"	anicode="0"	fxcode_on="718"	fxcode_keep="-1"	/>
				<frame	term="45"	blendlimit="30"	hit_frame="57"	firing_frame="30"	ani_f="45"	local_f="30"	/>
				<effect	visual_type="-1"	movemethod="0"	/>
				<condition	twohand="0"	dual="0"	onehand="0"	bracer="1"	exclusive="4"	usecase="4288"	/>
			</attribute>
			<skill_param	exp1="23"	exp2="24"	>
				<power	atk="0,15,19,1126"	ar="10,100"	critrate="0,0"	critdmg="0,0"	/>
				<cost	ctime="-200,3800"	mp="12,108"	mpadd=""	sp="-1"	/>
				<mission_cost	upkeepctime="0"	mission_ctime="-200,3800"	/>
			</skill_param>
		</skill_main>
		<skill_main	id="436"	name="skill0436"	type="2"	multi="0"	group="1"	dur=""	bfx_dur="0"	value_ref="0"	bfx_ref="0"	intensity="0"	element="5"	desc="skill_desc0436"	icon_id="J_icn_skill112"	>
			<attribute	target="1"	max_target="1"	reach="9"	mreach="1"	range="1"	range_type="0"	>
				<code	grip_calc="0"	anicode="0"	fxcode_on="719"	fxcode_keep="-1"	/>
				<frame	term="45"	blendlimit="30"	hit_frame="57"	firing_frame="30"	ani_f="45"	local_f="30"	/>
				<effect	visual_type="-1"	movemethod="0"	/>
				<condition	twohand="0"	dual="0"	onehand="0"	bracer="1"	exclusive="4"	usecase="4288"	/>
			</attribute>
			<skill_param	exp1="23"	exp2="24"	>
				<power	atk="0,14,22,1228"	ar="10,100"	critrate="0,0"	critdmg="0,0"	/>
				<cost	ctime="-180,3420"	mp="13,117"	mpadd=""	sp="-1"	/>
				<mission_cost	upkeepctime="0"	mission_ctime="-180,3420"	/>
			</skill_param>
		</skill_main>
		<skill_main	id="437"	name="skill0437"	type="2"	multi="0"	group="1"	dur=""	bfx_dur="0"	value_ref="0"	bfx_ref="0"	intensity="0"	element="6"	desc="skill_desc0437"	icon_id="J_icn_skill113"	>
			<attribute	target="1"	max_target="1"	reach="7"	mreach="1"	range="1"	range_type="0"	>
				<code	grip_calc="0"	anicode="0"	fxcode_on="720"	fxcode_keep="-1"	/>
				<frame	term="45"	blendlimit="30"	hit_frame="43"	firing_frame="30"	ani_f="45"	local_f="30"	/>
				<effect	visual_type="-1"	movemethod="0"	/>
				<condition	twohand="0"	dual="0"	onehand="0"	bracer="1"	exclusive="4"	usecase="4288"	/>
			</attribute>
			<skill_param	exp1="23"	exp2="24"	>
				<power	atk="0,16,17,1023"	ar="10,100"	critrate="0,0"	critdmg="0,0"	/>
				<cost	ctime="-220,4180"	mp="14,126"	mpadd=""	sp="-1"	/>
				<mission_cost	upkeepctime="0"	mission_ctime="-220,4180"	/>
			</skill_param>
		</skill_main>
		<skill_main	id="438"	name="skill0438"	type="2"	multi="1"	group="1"	dur=""	bfx_dur="0"	value_ref="0"	bfx_ref="1"	intensity="0"	element="0"	desc="skill_desc0438"	icon_id="J_icn_skill114"	>
			<attribute	target="1"	max_target="49"	reach="8"	mreach="1"	range="1"	range_type="1"	>
				<code	grip_calc="0"	anicode="0"	fxcode_on="721"	fxcode_keep="-1"	/>
				<frame	term="40"	blendlimit="25"	hit_frame="45"	firing_frame="25"	ani_f="45"	local_f="30"	/>
				<effect	visual_type="-1"	movemethod="0"	/>
				<condition	twohand="0"	dual="0"	onehand="0"	bracer="1"	exclusive="4"	usecase="4288"	/>
			</attribute>
			<skill_param	exp1="20"	exp2="21"	>
				<power	atk="0,14,18,1381"	ar="10,100"	critrate="0,0"	critdmg="0,0"	/>
				<cost	ctime="-183,3483"	mp="16,144"	mpadd=""	sp="-1"	/>
				<mission_cost	upkeepctime="0"	mission_ctime="-183,3483"	/>
			</skill_param>
		</skill_main>
		<skill_main	id="439"	name="skill0439"	type="2"	multi="1"	group="1"	dur=""	bfx_dur="0"	value_ref="0"	bfx_ref="1"	intensity="0"	element="1"	desc="skill_desc0439"	icon_id="J_icn_skill115"	>
			<attribute	target="1"	max_target="49"	reach="7"	mreach="1"	range="1"	range_type="1"	>
				<code	grip_calc="0"	anicode="0"	fxcode_on="722"	fxcode_keep="-1"	/>
				<frame	term="40"	blendlimit="25"	hit_frame="55"	firing_frame="25"	ani_f="45"	local_f="30"	/>
				<effect	visual_type="-1"	movemethod="0"	/>
				<condition	twohand="0"	dual="0"	onehand="0"	bracer="1"	exclusive="4"	usecase="4288"	/>
			</attribute>
			<skill_param	exp1="20"	exp2="21"	>
				<power	atk="0,17,9,1018"	ar="10,100"	critrate="0,0"	critdmg="0,0"	/>
				<cost	ctime="-202,3830"	mp="18,162"	mpadd=""	sp="-1"	/>
				<mission_cost	upkeepctime="0"	mission_ctime="-202,3830"	/>
			</skill_param>
		</skill_main>
		<skill_main	id="440"	name="skill0440"	type="2"	multi="1"	group="1"	dur=""	bfx_dur="0"	value_ref="0"	bfx_ref="1"	intensity="0"	element="2"	desc="skill_desc0440"	icon_id="J_icn_skill116"	>
			<attribute	target="1"	max_target="49"	reach="8"	mreach="1"	range="1"	range_type="1"	>
				<code	grip_calc="0"	anicode="0"	fxcode_on="723"	fxcode_keep="-1"	/>
				<frame	term="40"	blendlimit="25"	hit_frame="55"	firing_frame="25"	ani_f="45"	local_f="30"	/>
				<effect	visual_type="-1"	movemethod="0"	/>
				<condition	twohand="0"	dual="0"	onehand="0"	bracer="1"	exclusive="4"	usecase="4288"	/>
			</attribute>
			<skill_param	exp1="20"	exp2="21"	>
				<power	atk="0,16,12,1167"	ar="10,100"	critrate="0,0"	critdmg="0,0"	/>
				<cost	ctime="-165,3135"	mp="15,135"	mpadd=""	sp="-1"	/>
				<mission_cost	upkeepctime="0"	mission_ctime="-165,3135"	/>
			</skill_param>
		</skill_main>
		<skill_main	id="441"	name="skill0441"	type="2"	multi="1"	group="1"	dur=""	bfx_dur="0"	value_ref="0"	bfx_ref="1"	intensity="0"	element="3"	desc="skill_desc0441"	icon_id="J_icn_skill117"	>
			<attribute	target="1"	max_target="49"	reach="9"	mreach="1"	range="1"	range_type="1"	>
				<code	grip_calc="0"	anicode="0"	fxcode_on="724"	fxcode_keep="-1"	/>
				<frame	term="40"	blendlimit="25"	hit_frame="50"	firing_frame="25"	ani_f="45"	local_f="30"	/>
				<effect	visual_type="-1"	movemethod="0"	/>
				<condition	twohand="0"	dual="0"	onehand="0"	bracer="1"	exclusive="4"	usecase="4288"	/>
			</attribute>
			<skill_param	exp1="20"	exp2="21"	>
				<power	atk="0,15,15,1315"	ar="10,100"	critrate="0,0"	critdmg="0,0"	/>
				<cost	ctime="-183,3483"	mp="17,153"	mpadd=""	sp="-1"	/>
				<mission_cost	upkeepctime="0"	mission_ctime="-183,3483"	/>
			</skill_param>
		</skill_main>
		<skill_main	id="442"	name="skill0442"	type="2"	multi="1"	group="1"	dur=""	bfx_dur="0"	value_ref="0"	bfx_ref="1"	intensity="0"	element="4"	desc="skill_desc0442"	icon_id="J_icn_skill118"	>
			<attribute	target="1"	max_target="49"	reach="8"	mreach="1"	range="1"	range_type="1"	>
				<code	grip_calc="0"	anicode="0"	fxcode_on="725"	fxcode_keep="-1"	/>
				<frame	term="40"	blendlimit="25"	hit_frame="50"	firing_frame="25"	ani_f="45"	local_f="30"	/>
				<effect	visual_type="-1"	movemethod="0"	/>
				<condition	twohand="0"	dual="0"	onehand="0"	bracer="1"	exclusive="4"	usecase="4288"	/>
			</attribute>
			<skill_param	exp1="20"	exp2="21"	>
				<power	atk="0,16,13,1330"	ar="10,100"	critrate="0,0"	critdmg="0,0"	/>
				<cost	ctime="-183,3483"	mp="16,144"	mpadd=""	sp="-1"	/>
				<mission_cost	upkeepctime="0"	mission_ctime="-183,3483"	/>
			</skill_param>
		</skill_main>
		<skill_main	id="443"	name="skill0443"	type="2"	multi="1"	group="1"	dur=""	bfx_dur="0"	value_ref="0"	bfx_ref="1"	intensity="0"	element="5"	desc="skill_desc0443"	icon_id="J_icn_skill119"	>
			<attribute	target="1"	max_target="49"	reach="9"	mreach="1"	range="1"	range_type="1"	>
				<code	grip_calc="0"	anicode="0"	fxcode_on="726"	fxcode_keep="-1"	/>
				<frame	term="40"	blendlimit="25"	hit_frame="50"	firing_frame="25"	ani_f="45"	local_f="30"	/>
				<effect	visual_type="-1"	movemethod="0"	/>
				<condition	twohand="0"	dual="0"	onehand="0"	bracer="1"	exclusive="4"	usecase="4288"	/>
			</attribute>
			<skill_param	exp1="20"	exp2="21"	>
				<power	atk="0,15,16,1498"	ar="10,100"	critrate="0,0"	critdmg="0,0"	/>
				<cost	ctime="-165,3135"	mp="18,162"	mpadd=""	sp="-1"	/>
				<mission_cost	upkeepctime="0"	mission_ctime="-165,3135"	/>
			</skill_param>
		</skill_main>
		<skill_main	id="444"	name="skill0444"	type="2"	multi="1"	group="1"	dur=""	bfx_dur="0"	value_ref="0"	bfx_ref="1"	intensity="0"	element="6"	desc="skill_desc0444"	icon_id="J_icn_skill120"	>
			<attribute	target="1"	max_target="49"	reach="7"	mreach="1"	range="1"	range_type="1"	>
				<code	grip_calc="0"	anicode="0"	fxcode_on="727"	fxcode_keep="-1"	/>
				<frame	term="45"	blendlimit="30"	hit_frame="30"	firing_frame="30"	ani_f="45"	local_f="30"	/>
				<effect	visual_type="-1"	movemethod="0"	/>
				<condition	twohand="0"	dual="0"	onehand="0"	bracer="1"	exclusive="4"	usecase="4288"	/>
			</attribute>
			<skill_param	exp1="23"	exp2="24"	>
				<power	atk="0,17,13,1398"	ar="10,100"	critrate="0,0"	critdmg="0,0"	/>
				<cost	ctime="-220,4180"	mp="19,171"	mpadd=""	sp="-1"	/>
				<mission_cost	upkeepctime="0"	mission_ctime="-220,4180"	/>
			</skill_param>
		</skill_main>
		<skill_main	id="445"	name="skill0445"	type="2"	multi="1"	group="1"	dur=""	bfx_dur="0"	value_ref="0"	bfx_ref="1"	intensity="0"	element="0"	desc="skill_desc0445"	icon_id="J_icn_skill121"	>
			<attribute	target="1"	max_target="49"	reach="8"	mreach="1"	range="2"	range_type="0"	>
				<code	grip_calc="0"	anicode="0"	fxcode_on="728"	fxcode_keep="-1"	/>
				<frame	term="45"	blendlimit="30"	hit_frame="52"	firing_frame="30"	ani_f="45"	local_f="30"	/>
				<effect	visual_type="-1"	movemethod="0"	/>
				<condition	twohand="0"	dual="0"	onehand="0"	bracer="1"	exclusive="4"	usecase="4288"	/>
			</attribute>
			<skill_param	exp1="23"	exp2="24"	>
				<power	atk="0,15,23,2041"	ar="10,100"	critrate="0,0"	critdmg="0,0"	/>
				<cost	ctime="-200,3800"	mp="20,180"	mpadd=""	sp="-1"	/>
				<mission_cost	upkeepctime="0"	mission_ctime="-200,3800"	/>
			</skill_param>
		</skill_main>
		<skill_main	id="446"	name="skill0446"	type="2"	multi="1"	group="1"	dur=""	bfx_dur="0"	value_ref="0"	bfx_ref="1"	intensity="0"	element="1"	desc="skill_desc0446"	icon_id="J_icn_skill122"	>
			<attribute	target="1"	max_target="49"	reach="7"	mreach="1"	range="2"	range_type="0"	>
				<code	grip_calc="0"	anicode="0"	fxcode_on="729"	fxcode_keep="-1"	/>
				<frame	term="45"	blendlimit="30"	hit_frame="57"	firing_frame="30"	ani_f="45"	local_f="30"	/>
				<effect	visual_type="-1"	movemethod="0"	/>
				<condition	twohand="0"	dual="0"	onehand="0"	bracer="1"	exclusive="4"	usecase="4288"	/>
			</attribute>
			<skill_param	exp1="23"	exp2="24"	>
				<power	atk="0,18,15,1474"	ar="10,100"	critrate="0,0"	critdmg="0,0"	/>
				<cost	ctime="-220,4180"	mp="23,207"	mpadd=""	sp="-1"	/>
				<mission_cost	upkeepctime="0"	mission_ctime="-220,4180"	/>
			</skill_param>
		</skill_main>
		<skill_main	id="447"	name="skill0447"	type="2"	multi="1"	group="1"	dur=""	bfx_dur="0"	value_ref="0"	bfx_ref="1"	intensity="0"	element="2"	desc="skill_desc0447"	icon_id="J_icn_skill123"	>
			<attribute	target="1"	max_target="49"	reach="8"	mreach="1"	range="2"	range_type="0"	>
				<code	grip_calc="0"	anicode="0"	fxcode_on="730"	fxcode_keep="-1"	/>
				<frame	term="45"	blendlimit="30"	hit_frame="57"	firing_frame="30"	ani_f="45"	local_f="30"	/>
				<effect	visual_type="-1"	movemethod="0"	/>
				<condition	twohand="0"	dual="0"	onehand="0"	bracer="1"	exclusive="4"	usecase="4288"	/>
			</attribute>
			<skill_param	exp1="23"	exp2="24"	>
				<power	atk="0,17,17,1687"	ar="10,100"	critrate="0,0"	critdmg="0,0"	/>
				<cost	ctime="-180,3420"	mp="19,171"	mpadd=""	sp="-1"	/>
				<mission_cost	upkeepctime="0"	mission_ctime="-180,3420"	/>
			</skill_param>
		</skill_main>
		<skill_main	id="448"	name="skill0448"	type="2"	multi="1"	group="1"	dur=""	bfx_dur="0"	value_ref="0"	bfx_ref="1"	intensity="0"	element="3"	desc="skill_desc0448"	icon_id="J_icn_skill124"	>
			<attribute	target="1"	max_target="49"	reach="9"	mreach="1"	range="2"	range_type="0"	>
				<code	grip_calc="0"	anicode="0"	fxcode_on="731"	fxcode_keep="-1"	/>
				<frame	term="45"	blendlimit="30"	hit_frame="52"	firing_frame="30"	ani_f="45"	local_f="30"	/>
				<effect	visual_type="-1"	movemethod="0"	/>
				<condition	twohand="0"	dual="0"	onehand="0"	bracer="1"	exclusive="4"	usecase="4288"	/>
			</attribute>
			<skill_param	exp1="23"	exp2="24"	>
				<power	atk="0,16,20,1899"	ar="10,100"	critrate="0,0"	critdmg="0,0"	/>
				<cost	ctime="-200,3800"	mp="21,189"	mpadd=""	sp="-1"	/>
				<mission_cost	upkeepctime="0"	mission_ctime="-200,3800"	/>
			</skill_param>
		</skill_main>
		<skill_main	id="449"	name="skill0449"	type="2"	multi="1"	group="1"	dur=""	bfx_dur="0"	value_ref="0"	bfx_ref="1"	intensity="0"	element="4"	desc="skill_desc0449"	icon_id="J_icn_skill125"	>
			<attribute	target="1"	max_target="49"	reach="8"	mreach="1"	range="2"	range_type="0"	>
				<code	grip_calc="0"	anicode="0"	fxcode_on="732"	fxcode_keep="-1"	/>
				<frame	term="45"	blendlimit="30"	hit_frame="57"	firing_frame="30"	ani_f="45"	local_f="30"	/>
				<effect	visual_type="-1"	movemethod="0"	/>
				<condition	twohand="0"	dual="0"	onehand="0"	bracer="1"	exclusive="4"	usecase="4288"	/>
			</attribute>
			<skill_param	exp1="23"	exp2="24"	>
				<power	atk="0,17,14,1900"	ar="10,100"	critrate="0,0"	critdmg="0,0"	/>
				<cost	ctime="-200,3800"	mp="19,171"	mpadd=""	sp="-1"	/>
				<mission_cost	upkeepctime="0"	mission_ctime="-200,3800"	/>
			</skill_param>
		</skill_main>
		<skill_main	id="450"	name="skill0450"	type="2"	multi="1"	group="1"	dur=""	bfx_dur="0"	value_ref="0"	bfx_ref="1"	intensity="0"	element="5"	desc="skill_desc0450"	icon_id="J_icn_skill126"	>
			<attribute	target="1"	max_target="49"	reach="9"	mreach="1"	range="2"	range_type="0"	>
				<code	grip_calc="0"	anicode="0"	fxcode_on="733"	fxcode_keep="-1"	/>
				<frame	term="45"	blendlimit="30"	hit_frame="57"	firing_frame="30"	ani_f="45"	local_f="30"	/>
				<effect	visual_type="-1"	movemethod="0"	/>
				<condition	twohand="0"	dual="0"	onehand="0"	bracer="1"	exclusive="4"	usecase="4288"	/>
			</attribute>
			<skill_param	exp1="23"	exp2="24"	>
				<power	atk="0,16,17,2131"	ar="10,100"	critrate="0,0"	critdmg="0,0"	/>
				<cost	ctime="-180,3420"	mp="21,189"	mpadd=""	sp="-1"	/>
				<mission_cost	upkeepctime="0"	mission_ctime="-180,3420"	/>
			</skill_param>
		</skill_main>
		<skill_main	id="451"	name="skill0451"	type="2"	multi="1"	group="1"	dur=""	bfx_dur="0"	value_ref="0"	bfx_ref="1"	intensity="0"	element="6"	desc="skill_desc0451"	icon_id="J_icn_skill127"	>
			<attribute	target="1"	max_target="49"	reach="7"	mreach="1"	range="2"	range_type="0"	>
				<code	grip_calc="0"	anicode="0"	fxcode_on="734"	fxcode_keep="-1"	/>
				<frame	term="55"	blendlimit="35"	hit_frame="57"	firing_frame="35"	ani_f="45"	local_f="25"	/>
				<effect	visual_type="-1"	movemethod="0"	/>
				<condition	twohand="0"	dual="0"	onehand="0"	bracer="1"	exclusive="4"	usecase="4288"	/>
			</attribute>
			<skill_param	exp1="28"	exp2="29"	>
				<power	atk="0,18,18,2319"	ar="10,100"	critrate="0,0"	critdmg="0,0"	/>
				<cost	ctime="-257,4875"	mp="23,207"	mpadd=""	sp="-1"	/>
				<mission_cost	upkeepctime="0"	mission_ctime="-257,4875"	/>
			</skill_param>
		</skill_main>
		<skill_main	id="452"	name="skill0452"	type="3"	multi="0"	group="31"	dur=""	bfx_dur="0"	value_ref="0"	bfx_ref="0"	intensity="3"	element="0"	desc="skill_desc0452"	icon_id="J_icn_skill452"	>
			<attribute	target="4"	max_target="1"	reach="-1"	mreach="-1"	range="-1"	range_type="-1"	>
				<code	grip_calc="0"	anicode="-1"	fxcode_on="-1"	fxcode_keep="-1"	/>
				<frame	term="0"	blendlimit="-1"	hit_frame="-1"	firing_frame="-1"	ani_f="0"	local_f="0"	/>
				<effect	visual_type="-1"	movemethod="-1"	/>
				<condition	twohand="1"	dual="1"	onehand="1"	bracer="1"	exclusive="0"	usecase="24575"	/>
			</attribute>
			<skill_param	exp1="0"	exp2="0"	>
				<power	atk="0,0"	ar=""	critrate=""	critdmg=""	/>
				<cost	ctime="0,0"	mp="20,20"	mpadd=""	sp="-1"	/>
				<mission_cost	upkeepctime="0"	mission_ctime="0,0"	/>
			</skill_param>
		</skill_main>
		<skill_main	id="453"	name="skill0453"	type="3"	multi="0"	group="31"	dur=""	bfx_dur="0"	value_ref="0"	bfx_ref="0"	intensity="3"	element="0"	desc="skill_desc0453"	icon_id="J_icn_skill453"	>
			<attribute	target="4"	max_target="1"	reach="-1"	mreach="-1"	range="-1"	range_type="-1"	>
				<code	grip_calc="0"	anicode="-1"	fxcode_on="-1"	fxcode_keep="-1"	/>
				<frame	term="0"	blendlimit="-1"	hit_frame="-1"	firing_frame="-1"	ani_f="0"	local_f="0"	/>
				<effect	visual_type="-1"	movemethod="-1"	/>
				<condition	twohand="1"	dual="1"	onehand="1"	bracer="1"	exclusive="0"	usecase="8191"	/>
			</attribute>
			<skill_param	exp1="0"	exp2="0"	>
				<power	atk="0,0"	ar=""	critrate=""	critdmg=""	/>
				<cost	ctime="0,0"	mp="20,20"	mpadd=""	sp="-1"	/>
				<mission_cost	upkeepctime="0"	mission_ctime="0,0"	/>
			</skill_param>
		</skill_main>
		<skill_main	id="454"	name="skill0454"	type="2"	multi="0"	group="24"	dur="0,7000"	bfx_dur="0"	value_ref="1"	bfx_ref="0"	intensity="0"	element="0"	desc="skill_desc0454"	icon_id="J_icn_skill454"	>
			<attribute	target="10"	max_target="1"	reach="-1"	mreach="-1"	range="-1"	range_type="-1"	>
				<code	grip_calc="0"	anicode="-1"	fxcode_on="-1"	fxcode_keep="-1"	/>
				<frame	term="0"	blendlimit="-1"	hit_frame="-1"	firing_frame="-1"	ani_f="0"	local_f="0"	/>
				<effect	visual_type="-1"	movemethod="-1"	/>
				<condition	twohand="0"	dual="0"	onehand="0"	bracer="0"	exclusive="0"	usecase="0"	/>
			</attribute>
			<skill_param	exp1="0"	exp2="0"	>
				<power	atk="50,0,0,0"	ar=""	critrate=""	critdmg=""	/>
				<cost	ctime="0,0"	mp="0,0"	mpadd=""	sp="-1"	/>
				<mission_cost	upkeepctime="0"	mission_ctime="0,0"	/>
			</skill_param>
		</skill_main>
		<skill_main	id="455"	name="skill0455"	type="2"	multi="0"	group="24"	dur="0,7000"	bfx_dur="0"	value_ref="1"	bfx_ref="0"	intensity="0"	element="0"	desc="skill_desc0455"	icon_id="J_icn_skill455"	>
			<attribute	target="10"	max_target="1"	reach="-1"	mreach="-1"	range="-1"	range_type="-1"	>
				<code	grip_calc="0"	anicode="-1"	fxcode_on="-1"	fxcode_keep="-1"	/>
				<frame	term="0"	blendlimit="-1"	hit_frame="-1"	firing_frame="-1"	ani_f="0"	local_f="0"	/>
				<effect	visual_type="-1"	movemethod="-1"	/>
				<condition	twohand="0"	dual="0"	onehand="0"	bracer="0"	exclusive="0"	usecase="0"	/>
			</attribute>
			<skill_param	exp1="0"	exp2="0"	>
				<power	atk="0,0"	ar=""	critrate=""	critdmg=""	/>
				<cost	ctime="0,0"	mp="0,0"	mpadd=""	sp="-1"	/>
				<mission_cost	upkeepctime="0"	mission_ctime="0,0"	/>
			</skill_param>
		</skill_main>
		<skill_main	id="456"	name="skill0456"	type="2"	multi="0"	group="24"	dur="0,7000"	bfx_dur="0"	value_ref="1"	bfx_ref="0"	intensity="0"	element="0"	desc="skill_desc0456"	icon_id="J_icn_skill456"	>
			<attribute	target="10"	max_target="1"	reach="-1"	mreach="-1"	range="-1"	range_type="-1"	>
				<code	grip_calc="0"	anicode="-1"	fxcode_on="-1"	fxcode_keep="-1"	/>
				<frame	term="0"	blendlimit="-1"	hit_frame="-1"	firing_frame="-1"	ani_f="0"	local_f="0"	/>
				<effect	visual_type="-1"	movemethod="-1"	/>
				<condition	twohand="0"	dual="0"	onehand="0"	bracer="0"	exclusive="0"	usecase="0"	/>
			</attribute>
			<skill_param	exp1="0"	exp2="0"	>
				<power	atk="0,0"	ar=""	critrate=""	critdmg=""	/>
				<cost	ctime="0,0"	mp="0,0"	mpadd=""	sp="-1"	/>
				<mission_cost	upkeepctime="0"	mission_ctime="0,0"	/>
			</skill_param>
		</skill_main>
		<skill_main	id="457"	name="skill0457"	type="2"	multi="0"	group="25"	dur="0,7000"	bfx_dur="0"	value_ref="1"	bfx_ref="0"	intensity="0"	element="0"	desc="skill_desc0457"	icon_id="J_icn_skill457"	>
			<attribute	target="10"	max_target="1"	reach="-1"	mreach="-1"	range="-1"	range_type="-1"	>
				<code	grip_calc="0"	anicode="-1"	fxcode_on="-1"	fxcode_keep="-1"	/>
				<frame	term="0"	blendlimit="-1"	hit_frame="-1"	firing_frame="-1"	ani_f="0"	local_f="0"	/>
				<effect	visual_type="-1"	movemethod="-1"	/>
				<condition	twohand="0"	dual="0"	onehand="0"	bracer="0"	exclusive="0"	usecase="0"	/>
			</attribute>
			<skill_param	exp1="0"	exp2="0"	>
				<power	atk="-50,0,0,0"	ar=""	critrate=""	critdmg=""	/>
				<cost	ctime="0,0"	mp="0,0"	mpadd=""	sp="-1"	/>
				<mission_cost	upkeepctime="0"	mission_ctime="0,0"	/>
			</skill_param>
		</skill_main>
		<skill_main	id="458"	name="skill0458"	type="2"	multi="0"	group="25"	dur="0,7000"	bfx_dur="0"	value_ref="1"	bfx_ref="0"	intensity="0"	element="0"	desc="skill_desc0458"	icon_id="J_icn_skill458"	>
			<attribute	target="10"	max_target="1"	reach="-1"	mreach="-1"	range="-1"	range_type="-1"	>
				<code	grip_calc="0"	anicode="-1"	fxcode_on="-1"	fxcode_keep="-1"	/>
				<frame	term="0"	blendlimit="-1"	hit_frame="-1"	firing_frame="-1"	ani_f="0"	local_f="0"	/>
				<effect	visual_type="-1"	movemethod="-1"	/>
				<condition	twohand="0"	dual="0"	onehand="0"	bracer="0"	exclusive="0"	usecase="0"	/>
			</attribute>
			<skill_param	exp1="0"	exp2="0"	>
				<power	atk="0,0"	ar=""	critrate=""	critdmg=""	/>
				<cost	ctime="0,0"	mp="0,0"	mpadd=""	sp="-1"	/>
				<mission_cost	upkeepctime="0"	mission_ctime="0,0"	/>
			</skill_param>
		</skill_main>
		<skill_main	id="459"	name="skill0459"	type="2"	multi="0"	group="25"	dur="0,7000"	bfx_dur="0"	value_ref="1"	bfx_ref="0"	intensity="0"	element="0"	desc="skill_desc0459"	icon_id="J_icn_skill459"	>
			<attribute	target="10"	max_target="1"	reach="-1"	mreach="-1"	range="-1"	range_type="-1"	>
				<code	grip_calc="0"	anicode="-1"	fxcode_on="-1"	fxcode_keep="-1"	/>
				<frame	term="0"	blendlimit="-1"	hit_frame="-1"	firing_frame="-1"	ani_f="0"	local_f="0"	/>
				<effect	visual_type="-1"	movemethod="-1"	/>
				<condition	twohand="0"	dual="0"	onehand="0"	bracer="0"	exclusive="0"	usecase="0"	/>
			</attribute>
			<skill_param	exp1="0"	exp2="0"	>
				<power	atk="0,0"	ar=""	critrate=""	critdmg=""	/>
				<cost	ctime="0,0"	mp="0,0"	mpadd=""	sp="-1"	/>
				<mission_cost	upkeepctime="0"	mission_ctime="0,0"	/>
			</skill_param>
		</skill_main>
		<skill_main	id="460"	name="skill0460"	type="2"	multi="0"	group="24"	dur="0,3600000"	bfx_dur="0"	value_ref="2"	bfx_ref="0"	intensity="0"	element="0"	desc="skill_desc0460"	icon_id="J_icn_skill460"	>
			<attribute	target="6"	max_target="30"	reach="0"	mreach="-1"	range="8"	range_type="-1"	>
				<code	grip_calc="0"	anicode="258"	fxcode_on="908"	fxcode_keep="904"	/>
				<frame	term="90"	blendlimit="0"	hit_frame="0"	firing_frame="0"	ani_f="90"	local_f="0"	/>
				<effect	visual_type="-1"	movemethod="-1"	/>
				<condition	twohand="1"	dual="1"	onehand="1"	bracer="1"	exclusive="0"	usecase="24575"	/>
			</attribute>
			<skill_param	exp1="0"	exp2="0"	>
				<power	atk="0,0"	ar=""	critrate=""	critdmg=""	/>
				<cost	ctime="0,500"	mp="0,1"	mpadd=""	sp="-1"	/>
				<mission_cost	upkeepctime="0"	mission_ctime="0,500"	/>
			</skill_param>
		</skill_main>
		<skill_main	id="461"	name="skill0461"	type="2"	multi="0"	group="24"	dur="0,3600000"	bfx_dur="0"	value_ref="2"	bfx_ref="0"	intensity="0"	element="0"	desc="skill_desc0461"	icon_id="J_icn_skill460"	>
			<attribute	target="6"	max_target="30"	reach="0"	mreach="-1"	range="8"	range_type="-1"	>
				<code	grip_calc="0"	anicode="258"	fxcode_on="909"	fxcode_keep="905"	/>
				<frame	term="90"	blendlimit="0"	hit_frame="0"	firing_frame="0"	ani_f="90"	local_f="0"	/>
				<effect	visual_type="-1"	movemethod="-1"	/>
				<condition	twohand="1"	dual="1"	onehand="1"	bracer="1"	exclusive="0"	usecase="24575"	/>
			</attribute>
			<skill_param	exp1="0"	exp2="0"	>
				<power	atk="0,0"	ar=""	critrate=""	critdmg=""	/>
				<cost	ctime="0,500"	mp="0,1"	mpadd=""	sp="-1"	/>
				<mission_cost	upkeepctime="0"	mission_ctime="0,500"	/>
			</skill_param>
		</skill_main>
		<skill_main	id="462"	name="skill0462"	type="2"	multi="0"	group="24"	dur="0,3600000"	bfx_dur="0"	value_ref="2"	bfx_ref="0"	intensity="0"	element="0"	desc="skill_desc0462"	icon_id="J_icn_skill460"	>
			<attribute	target="6"	max_target="30"	reach="0"	mreach="-1"	range="8"	range_type="-1"	>
				<code	grip_calc="0"	anicode="258"	fxcode_on="910"	fxcode_keep="906"	/>
				<frame	term="90"	blendlimit="0"	hit_frame="0"	firing_frame="0"	ani_f="90"	local_f="0"	/>
				<effect	visual_type="-1"	movemethod="-1"	/>
				<condition	twohand="1"	dual="1"	onehand="1"	bracer="1"	exclusive="0"	usecase="24575"	/>
			</attribute>
			<skill_param	exp1="0"	exp2="0"	>
				<power	atk="0,0"	ar=""	critrate=""	critdmg=""	/>
				<cost	ctime="0,500"	mp="0,1"	mpadd=""	sp="-1"	/>
				<mission_cost	upkeepctime="0"	mission_ctime="0,500"	/>
			</skill_param>
		</skill_main>
		<skill_main	id="463"	name="skill0463"	type="2"	multi="0"	group="24"	dur="0,3600000"	bfx_dur="0"	value_ref="2"	bfx_ref="0"	intensity="0"	element="0"	desc="skill_desc0463"	icon_id="J_icn_skill463"	>
			<attribute	target="6"	max_target="1"	reach="8"	mreach="-1"	range="1"	range_type="-1"	>
				<code	grip_calc="0"	anicode="258"	fxcode_on="911"	fxcode_keep="907"	/>
				<frame	term="90"	blendlimit="0"	hit_frame="0"	firing_frame="0"	ani_f="90"	local_f="0"	/>
				<effect	visual_type="-1"	movemethod="-1"	/>
				<condition	twohand="1"	dual="1"	onehand="1"	bracer="1"	exclusive="0"	usecase="24575"	/>
			</attribute>
			<skill_param	exp1="0"	exp2="0"	>
				<power	atk="0,0"	ar=""	critrate=""	critdmg=""	/>
				<cost	ctime="0,500"	mp="0,1"	mpadd=""	sp="-1"	/>
				<mission_cost	upkeepctime="0"	mission_ctime="0,500"	/>
			</skill_param>
		</skill_main>
		<skill_main	id="464"	name="skill0464"	type="1"	multi="1"	group="1"	dur=""	bfx_dur="0"	value_ref="0"	bfx_ref="1"	intensity="0"	element="0"	desc="skill_desc0464"	icon_id="J_icn_skill464"	>
			<attribute	target="1"	max_target="49"	reach="2"	mreach="0"	range="1"	range_type="1"	>
				<code	grip_calc="0"	anicode="111"	fxcode_on="912"	fxcode_keep="-1"	/>
				<frame	term="30"	blendlimit="24"	hit_frame="25"	firing_frame="25"	ani_f="30"	local_f="0"	/>
				<effect	visual_type="-1"	movemethod="3"	/>
				<condition	twohand="0"	dual="0"	onehand="1"	bracer="0"	exclusive="6"	usecase="2048"	/>
			</attribute>
			<skill_param	exp1="0"	exp2="0"	>
				<power	atk="12,0,46,2174"	ar="10,100"	critrate="0,0"	critdmg="0,0"	/>
				<cost	ctime="0,0"	mp="0,50"	mpadd=""	sp="-1"	/>
				<mission_cost	upkeepctime="0"	mission_ctime="0,0"	/>
			</skill_param>
		</skill_main>
		<skill_main	id="465"	name="skill0465"	type="1"	multi="1"	group="1"	dur=""	bfx_dur="0"	value_ref="0"	bfx_ref="1"	intensity="0"	element="0"	desc="skill_desc0465"	icon_id="J_icn_skill465"	>
			<attribute	target="1"	max_target="49"	reach="2"	mreach="1"	range="2"	range_type="0"	>
				<code	grip_calc="0"	anicode="112"	fxcode_on="913"	fxcode_keep="-1"	/>
				<frame	term="33"	blendlimit="24"	hit_frame="25"	firing_frame="25"	ani_f="33"	local_f="0"	/>
				<effect	visual_type="-1"	movemethod="0"	/>
				<condition	twohand="0"	dual="0"	onehand="1"	bracer="0"	exclusive="6"	usecase="2048"	/>
			</attribute>
			<skill_param	exp1="0"	exp2="0"	>
				<power	atk="13,0,78,2346"	ar="10,100"	critrate="0,0"	critdmg="0,0"	/>
				<cost	ctime="0,0"	mp="0,50"	mpadd=""	sp="-1"	/>
				<mission_cost	upkeepctime="0"	mission_ctime="0,0"	/>
			</skill_param>
		</skill_main>
		<skill_main	id="466"	name="skill0466"	type="1"	multi="1"	group="1"	dur=""	bfx_dur="0"	value_ref="0"	bfx_ref="1"	intensity="0"	element="0"	desc="skill_desc0466"	icon_id="J_icn_skill466"	>
			<attribute	target="1"	max_target="49"	reach="2"	mreach="0"	range="1"	range_type="0"	>
				<code	grip_calc="0"	anicode="113"	fxcode_on="914"	fxcode_keep="-1"	/>
				<frame	term="32"	blendlimit="24"	hit_frame="21"	firing_frame="21"	ani_f="32"	local_f="0"	/>
				<effect	visual_type="-1"	movemethod="0"	/>
				<condition	twohand="0"	dual="0"	onehand="1"	bracer="0"	exclusive="6"	usecase="2048"	/>
			</attribute>
			<skill_param	exp1="0"	exp2="0"	>
				<power	atk="13,0,49,2519"	ar="10,100"	critrate="0,0"	critdmg="0,0"	/>
				<cost	ctime="0,0"	mp="0,50"	mpadd=""	sp="-1"	/>
				<mission_cost	upkeepctime="0"	mission_ctime="0,0"	/>
			</skill_param>
		</skill_main>
		<skill_main	id="467"	name="skill0467"	type="1"	multi="1"	group="1"	dur=""	bfx_dur="0"	value_ref="0"	bfx_ref="1"	intensity="0"	element="0"	desc="skill_desc0467"	icon_id="J_icn_skill467"	>
			<attribute	target="1"	max_target="49"	reach="2"	mreach="1"	range="2"	range_type="0"	>
				<code	grip_calc="0"	anicode="114"	fxcode_on="915"	fxcode_keep="-1"	/>
				<frame	term="43"	blendlimit="24"	hit_frame="28"	firing_frame="28"	ani_f="53"	local_f="0"	/>
				<effect	visual_type="-1"	movemethod="0"	/>
				<condition	twohand="0"	dual="0"	onehand="1"	bracer="0"	exclusive="6"	usecase="2048"	/>
			</attribute>
			<skill_param	exp1="0"	exp2="0"	>
				<power	atk="14,0,110,2729"	ar="10,100"	critrate="0,0"	critdmg="0,0"	/>
				<cost	ctime="0,0"	mp="0,50"	mpadd=""	sp="-1"	/>
				<mission_cost	upkeepctime="0"	mission_ctime="0,0"	/>
			</skill_param>
		</skill_main>
		<skill_main	id="468"	name="skill0468"	type="4"	multi="0"	group="0"	dur=""	bfx_dur="0"	value_ref="1"	bfx_ref="0"	intensity="0"	element="0"	desc="skill_desc0468"	icon_id="J_icn_skill468"	>
			<attribute	target="4"	max_target="1"	reach="0"	mreach="-1"	range="-1"	range_type="-1"	>
				<code	grip_calc="7"	anicode="1000"	fxcode_on="921"	fxcode_keep="920"	/>
				<frame	term="66"	blendlimit="-1"	hit_frame="40"	firing_frame="40"	ani_f="60"	local_f="34"	/>
				<effect	visual_type="0"	movemethod="-1"	/>
				<condition	twohand="0"	dual="0"	onehand="1"	bracer="0"	exclusive="5"	usecase="21248"	/>
			</attribute>
			<skill_param	exp1="0"	exp2="0"	>
				<power	atk="0,0"	ar=""	critrate=""	critdmg=""	/>
				<cost	ctime=""	mp=""	mpadd=""	sp="-1"	/>
				<mission_cost	upkeepctime="0"	mission_ctime=""	/>
			</skill_param>
		</skill_main>
		<skill_main	id="469"	name="skill0469"	type="1"	multi="1"	group="25"	dur="0,15000"	bfx_dur="0"	value_ref="1"	bfx_ref="0"	intensity="0"	element="0"	desc="skill_desc0469"	icon_id="J_icn_skill469"	>
			<attribute	target="1"	max_target="7"	reach="5"	mreach="1"	range="3"	range_type="0"	>
				<code	grip_calc="0"	anicode="225"	fxcode_on="923"	fxcode_keep="922"	/>
				<frame	term="45"	blendlimit="25"	hit_frame="15"	firing_frame="15"	ani_f="45"	local_f="0"	/>
				<effect	visual_type="-1"	movemethod="0"	/>
				<condition	twohand="0"	dual="0"	onehand="1"	bracer="0"	exclusive="5"	usecase="21248"	/>
			</attribute>
			<skill_param	exp1="8"	exp2="8"	>
				<power	atk="0,0"	ar=""	critrate=""	critdmg=""	/>
				<cost	ctime="-10000,180000"	mp="28,252"	mpadd=""	sp="-1"	/>
				<mission_cost	upkeepctime="0"	mission_ctime="-10000,180000"	/>
			</skill_param>
		</skill_main>
		<skill_main	id="470"	name="skill0470"	type="2"	multi="1"	group="24"	dur="30000,30000"	bfx_dur="0"	value_ref="1"	bfx_ref="0"	intensity="0"	element="0"	desc="skill_desc0470"	icon_id="J_icn_skill470"	>
			<attribute	target="20"	max_target="7"	reach="0"	mreach="-1"	range="17"	range_type="-1"	>
				<code	grip_calc="0"	anicode="137"	fxcode_on="278"	fxcode_keep="-1"	/>
				<frame	term="30"	blendlimit="-1"	hit_frame="19"	firing_frame="19"	ani_f="30"	local_f="0"	/>
				<effect	visual_type="-1"	movemethod="0"	/>
				<condition	twohand="1"	dual="1"	onehand="1"	bracer="1"	exclusive="4"	usecase="20672"	/>
			</attribute>
			<skill_param	exp1="11"	exp2="12"	>
				<power	atk="0,0"	ar=""	critrate=""	critdmg=""	/>
				<cost	ctime="-223,4243"	mp="28,252"	mpadd=""	sp="-1"	/>
				<mission_cost	upkeepctime="0"	mission_ctime="-223,4243"	/>
			</skill_param>
		</skill_main>
		<skill_main	id="471"	name="skill0471"	type="2"	multi="1"	group="24"	dur="0,0"	bfx_dur="0"	value_ref="1"	bfx_ref="0"	intensity="0"	element="0"	desc="skill_desc0471"	icon_id="J_icn_skill471"	>
			<attribute	target="6"	max_target="1"	reach="8"	mreach="1"	range="1"	range_type="0"	>
				<code	grip_calc="0"	anicode="137"	fxcode_on="191"	fxcode_keep="-1"	/>
				<frame	term="30"	blendlimit="-1"	hit_frame="11"	firing_frame="11"	ani_f="30"	local_f="0"	/>
				<effect	visual_type="-1"	movemethod="0"	/>
				<condition	twohand="0"	dual="0"	onehand="0"	bracer="1"	exclusive="4"	usecase="20672"	/>
			</attribute>
			<skill_param	exp1="11"	exp2="12"	>
				<power	atk="0,0"	ar=""	critrate=""	critdmg=""	/>
				<cost	ctime="0,45000"	mp="-150,4000"	mpadd=""	sp="-1"	/>
				<mission_cost	upkeepctime="1"	mission_ctime="0,45000"	/>
			</skill_param>
		</skill_main>
		<skill_main	id="472"	name="skill0472"	type="1"	multi="1"	group="24"	dur="900,0"	bfx_dur="0"	value_ref="1"	bfx_ref="0"	intensity="0"	element="0"	desc="skill_desc0472"	icon_id="J_icn_skill472"	>
			<attribute	target="4"	max_target="7"	reach="0"	mreach="-1"	range="17"	range_type="-1"	>
				<code	grip_calc="0"	anicode="207"	fxcode_on="258"	fxcode_keep="-1"	/>
				<frame	term="33"	blendlimit="-1"	hit_frame="30"	firing_frame="30"	ani_f="33"	local_f="0"	/>
				<effect	visual_type="-1"	movemethod="0"	/>
				<condition	twohand="0"	dual="1"	onehand="0"	bracer="0"	exclusive="2"	usecase="20492"	/>
			</attribute>
			<skill_param	exp1="8"	exp2="8"	>
				<power	atk="0,0"	ar=""	critrate=""	critdmg=""	/>
				<cost	ctime="0,180000"	mp="28,252"	mpadd=""	sp="-1"	/>
				<mission_cost	upkeepctime="1"	mission_ctime="0,180000"	/>
			</skill_param>
		</skill_main>
		<skill_main	id="473"	name="skill0473"	type="1"	multi="1"	group="24"	dur="0,30000"	bfx_dur="0"	value_ref="1"	bfx_ref="0"	intensity="0"	element="0"	desc="skill_desc0473"	icon_id="J_icn_skill473"	>
			<attribute	target="4"	max_target="7"	reach="0"	mreach="-1"	range="17"	range_type="-1"	>
				<code	grip_calc="0"	anicode="207"	fxcode_on="258"	fxcode_keep="-1"	/>
				<frame	term="33"	blendlimit="-1"	hit_frame="30"	firing_frame="30"	ani_f="33"	local_f="0"	/>
				<effect	visual_type="-1"	movemethod="0"	/>
				<condition	twohand="1"	dual="1"	onehand="1"	bracer="1"	exclusive="2"	usecase="20492"	/>
			</attribute>
			<skill_param	exp1="8"	exp2="8"	>
				<power	atk="0,0"	ar=""	critrate=""	critdmg=""	/>
				<cost	ctime="0,300000"	mp="28,252"	mpadd=""	sp="-1"	/>
				<mission_cost	upkeepctime="1"	mission_ctime="0,300000"	/>
			</skill_param>
		</skill_main>
		<skill_main	id="474"	name="skill0474"	type="3"	multi="0"	group="24"	dur="0,1800000"	bfx_dur="0"	value_ref="3"	bfx_ref="0"	intensity="0"	element="0"	desc="skill_desc0474"	icon_id="J_icn_skill474"	>
			<attribute	target="6"	max_target="30"	reach="0"	mreach="-1"	range="8"	range_type="-1"	>
				<code	grip_calc="0"	anicode="210"	fxcode_on="273"	fxcode_keep="-1"	/>
				<frame	term="52"	blendlimit="-1"	hit_frame="30"	firing_frame="30"	ani_f="60"	local_f="23"	/>
				<effect	visual_type="-1"	movemethod="0"	/>
				<condition	twohand="1"	dual="1"	onehand="1"	bracer="1"	exclusive="0"	usecase="24575"	/>
			</attribute>
			<skill_param	exp1="0"	exp2="0"	>
				<power	atk="0,0"	ar=""	critrate=""	critdmg=""	/>
				<cost	ctime="0,300000"	mp="0,5000"	mpadd=""	sp="-1"	/>
				<mission_cost	upkeepctime="1"	mission_ctime="0,300000"	/>
			</skill_param>
		</skill_main>
		<skill_main	id="475"	name="skill0475"	type="3"	multi="0"	group="32"	dur=""	bfx_dur="0"	value_ref="1"	bfx_ref="0"	intensity="3"	element="0"	desc="skill_desc0475"	icon_id="J_icn_skill475"	>
			<attribute	target="4"	max_target="1"	reach="-1"	mreach="-1"	range="-1"	range_type="-1"	>
				<code	grip_calc="0"	anicode="400"	fxcode_on="924"	fxcode_keep="-1"	/>
				<frame	term="60"	blendlimit="-1"	hit_frame="60"	firing_frame="60"	ani_f="60"	local_f="0"	/>
				<effect	visual_type="-1"	movemethod="0"	/>
				<condition	twohand="1"	dual="0"	onehand="0"	bracer="0"	exclusive="1"	usecase="20483"	/>
			</attribute>
			<skill_param	exp1="0"	exp2="0"	>
				<power	atk="5,45"	ar=""	critrate=""	critdmg=""	/>
				<cost	ctime="0,30000"	mp="0,600"	mpadd="1,4"	sp="111"	/>
				<mission_cost	upkeepctime="1"	mission_ctime="0,300000"	/>
			</skill_param>
		</skill_main>
		<skill_main	id="476"	name="skill0476"	type="3"	multi="0"	group="32"	dur=""	bfx_dur="0"	value_ref="1"	bfx_ref="0"	intensity="3"	element="0"	desc="skill_desc0476"	icon_id="J_icn_skill476"	>
			<attribute	target="4"	max_target="1"	reach="-1"	mreach="-1"	range="-1"	range_type="-1"	>
				<code	grip_calc="0"	anicode="401"	fxcode_on="925"	fxcode_keep="-1"	/>
				<frame	term="60"	blendlimit="-1"	hit_frame="60"	firing_frame="60"	ani_f="60"	local_f="0"	/>
				<effect	visual_type="-1"	movemethod="0"	/>
				<condition	twohand="0"	dual="1"	onehand="0"	bracer="0"	exclusive="2"	usecase="20492"	/>
			</attribute>
			<skill_param	exp1="0"	exp2="0"	>
				<power	atk="5,45"	ar=""	critrate=""	critdmg=""	/>
				<cost	ctime="0,30000"	mp="0,600"	mpadd="1,4"	sp="111"	/>
				<mission_cost	upkeepctime="1"	mission_ctime="0,300000"	/>
			</skill_param>
		</skill_main>
		<skill_main	id="477"	name="skill0477"	type="3"	multi="0"	group="32"	dur=""	bfx_dur="0"	value_ref="1"	bfx_ref="0"	intensity="3"	element="0"	desc="skill_desc0477"	icon_id="J_icn_skill477"	>
			<attribute	target="4"	max_target="1"	reach="-1"	mreach="-1"	range="-1"	range_type="-1"	>
				<code	grip_calc="0"	anicode="402"	fxcode_on="926"	fxcode_keep="-1"	/>
				<frame	term="60"	blendlimit="-1"	hit_frame="100"	firing_frame="100"	ani_f="60"	local_f="0"	/>
				<effect	visual_type="-1"	movemethod="0"	/>
				<condition	twohand="0"	dual="0"	onehand="0"	bracer="1"	exclusive="3"	usecase="20528"	/>
			</attribute>
			<skill_param	exp1="0"	exp2="0"	>
				<power	atk="5,45"	ar=""	critrate=""	critdmg=""	/>
				<cost	ctime="0,30000"	mp="0,600"	mpadd="1,4"	sp="111"	/>
				<mission_cost	upkeepctime="1"	mission_ctime="0,300000"	/>
			</skill_param>
		</skill_main>
		<skill_main	id="478"	name="skill0478"	type="3"	multi="0"	group="32"	dur=""	bfx_dur="0"	value_ref="1"	bfx_ref="0"	intensity="3"	element="0"	desc="skill_desc0478"	icon_id="J_icn_skill478"	>
			<attribute	target="4"	max_target="1"	reach="-1"	mreach="-1"	range="-1"	range_type="-1"	>
				<code	grip_calc="0"	anicode="403"	fxcode_on="927"	fxcode_keep="-1"	/>
				<frame	term="60"	blendlimit="-1"	hit_frame="100"	firing_frame="100"	ani_f="60"	local_f="0"	/>
				<effect	visual_type="-1"	movemethod="0"	/>
				<condition	twohand="0"	dual="0"	onehand="0"	bracer="1"	exclusive="4"	usecase="20672"	/>
			</attribute>
			<skill_param	exp1="0"	exp2="0"	>
				<power	atk="5,45"	ar=""	critrate=""	critdmg=""	/>
				<cost	ctime="0,30000"	mp="0,600"	mpadd="1,4"	sp="111"	/>
				<mission_cost	upkeepctime="1"	mission_ctime="0,300000"	/>
			</skill_param>
		</skill_main>
		<skill_main	id="479"	name="skill0479"	type="3"	multi="0"	group="32"	dur=""	bfx_dur="0"	value_ref="1"	bfx_ref="0"	intensity="3"	element="0"	desc="skill_desc0479"	icon_id="J_icn_skill479"	>
			<attribute	target="4"	max_target="1"	reach="-1"	mreach="-1"	range="-1"	range_type="-1"	>
				<code	grip_calc="0"	anicode="404"	fxcode_on="928"	fxcode_keep="-1"	/>
				<frame	term="60"	blendlimit="-1"	hit_frame="60"	firing_frame="60"	ani_f="60"	local_f="0"	/>
				<effect	visual_type="-1"	movemethod="0"	/>
				<condition	twohand="0"	dual="0"	onehand="1"	bracer="0"	exclusive="5"	usecase="21248"	/>
			</attribute>
			<skill_param	exp1="0"	exp2="0"	>
				<power	atk="5,45"	ar=""	critrate=""	critdmg=""	/>
				<cost	ctime="0,30000"	mp="0,600"	mpadd="1,4"	sp="111"	/>
				<mission_cost	upkeepctime="1"	mission_ctime="0,300000"	/>
			</skill_param>
		</skill_main>
		<skill_main	id="480"	name="skill0480"	type="3"	multi="0"	group="32"	dur=""	bfx_dur="0"	value_ref="1"	bfx_ref="0"	intensity="3"	element="0"	desc="skill_desc0480"	icon_id="J_icn_skill480"	>
			<attribute	target="4"	max_target="1"	reach="-1"	mreach="-1"	range="-1"	range_type="-1"	>
				<code	grip_calc="0"	anicode="405"	fxcode_on="929"	fxcode_keep="-1"	/>
				<frame	term="60"	blendlimit="-1"	hit_frame="60"	firing_frame="60"	ani_f="60"	local_f="0"	/>
				<effect	visual_type="-1"	movemethod="0"	/>
				<condition	twohand="0"	dual="0"	onehand="1"	bracer="0"	exclusive="6"	usecase="23552"	/>
			</attribute>
			<skill_param	exp1="0"	exp2="0"	>
				<power	atk="5,45"	ar=""	critrate=""	critdmg=""	/>
				<cost	ctime="0,30000"	mp="0,600"	mpadd="1,4"	sp="111"	/>
				<mission_cost	upkeepctime="1"	mission_ctime="0,300000"	/>
			</skill_param>
		</skill_main>
		<skill_main	id="481"	name="skill0481"	type="3"	multi="1"	group="1"	dur=""	bfx_dur="0"	value_ref="0"	bfx_ref="0"	intensity="0"	element="0"	desc="skill_desc0481"	icon_id="J_icn_skill481"	>
			<attribute	target="1"	max_target="49"	reach="2"	mreach="1"	range="3"	range_type="0"	>
				<code	grip_calc="0"	anicode="420"	fxcode_on="938"	fxcode_keep="-1"	/>
				<frame	term="40"	blendlimit="30"	hit_frame="12"	firing_frame="12"	ani_f="40"	local_f="0"	/>
				<effect	visual_type="-1"	movemethod="0"	/>
				<condition	twohand="1"	dual="0"	onehand="0"	bracer="0"	exclusive="1"	usecase="16384"	/>
			</attribute>
			<skill_param	exp1="23"	exp2="24"	>
				<power	atk="17,0,217,9374"	ar="10,100"	critrate="0,0"	critdmg="0,0"	/>
				<cost	ctime="0,0"	mp="0,50"	mpadd=""	sp="-1"	/>
				<mission_cost	upkeepctime="0"	mission_ctime="0,0"	/>
			</skill_param>
		</skill_main>
		<skill_main	id="482"	name="skill0482"	type="3"	multi="1"	group="1"	dur=""	bfx_dur="0"	value_ref="0"	bfx_ref="0"	intensity="0"	element="0"	desc="skill_desc0482"	icon_id="J_icn_skill482"	>
			<attribute	target="1"	max_target="49"	reach="2"	mreach="1"	range="3"	range_type="0"	>
				<code	grip_calc="0"	anicode="421"	fxcode_on="939"	fxcode_keep="-1"	/>
				<frame	term="40"	blendlimit="30"	hit_frame="15"	firing_frame="15"	ani_f="40"	local_f="0"	/>
				<effect	visual_type="-1"	movemethod="0"	/>
				<condition	twohand="1"	dual="0"	onehand="0"	bracer="0"	exclusive="1"	usecase="16384"	/>
			</attribute>
			<skill_param	exp1="23"	exp2="24"	>
				<power	atk="17,0,217,9374"	ar="10,100"	critrate="0,0"	critdmg="0,0"	/>
				<cost	ctime="0,0"	mp="0,50"	mpadd=""	sp="-1"	/>
				<mission_cost	upkeepctime="0"	mission_ctime="0,0"	/>
			</skill_param>
		</skill_main>
		<skill_main	id="483"	name="skill0483"	type="3"	multi="1"	group="1"	dur=""	bfx_dur="0"	value_ref="0"	bfx_ref="1"	intensity="0"	element="0"	desc="skill_desc0483"	icon_id="J_icn_skill483"	>
			<attribute	target="1"	max_target="49"	reach="3"	mreach="1"	range="4"	range_type="0"	>
				<code	grip_calc="0"	anicode="440"	fxcode_on="940"	fxcode_keep="-1"	/>
				<frame	term="60"	blendlimit="50"	hit_frame="26"	firing_frame="26"	ani_f="60"	local_f="0"	/>
				<effect	visual_type="-1"	movemethod="0"	/>
				<condition	twohand="1"	dual="0"	onehand="0"	bracer="0"	exclusive="1"	usecase="16384"	/>
			</attribute>
			<skill_param	exp1="30"	exp2="32"	>
				<power	atk="19,0,552,7968"	ar="10,100"	critrate="0,0"	critdmg="0,0"	/>
				<cost	ctime="0,0"	mp="0,50"	mpadd=""	sp="-1"	/>
				<mission_cost	upkeepctime="0"	mission_ctime="0,0"	/>
			</skill_param>
		</skill_main>
		<skill_main	id="484"	name="skill0484"	type="3"	multi="1"	group="1"	dur=""	bfx_dur="0"	value_ref="0"	bfx_ref="1"	intensity="0"	element="0"	desc="skill_desc0484"	icon_id="J_icn_skill484"	>
			<attribute	target="1"	max_target="49"	reach="3"	mreach="1"	range="4"	range_type="0"	>
				<code	grip_calc="0"	anicode="441"	fxcode_on="941"	fxcode_keep="-1"	/>
				<frame	term="55"	blendlimit="40"	hit_frame="27"	firing_frame="27"	ani_f="55"	local_f="0"	/>
				<effect	visual_type="-1"	movemethod="0"	/>
				<condition	twohand="1"	dual="0"	onehand="0"	bracer="0"	exclusive="1"	usecase="16384"	/>
			</attribute>
			<skill_param	exp1="28"	exp2="29"	>
				<power	atk="20,0,617,8905"	ar="10,100"	critrate="0,0"	critdmg="0,0"	/>
				<cost	ctime="0,0"	mp="0,50"	mpadd=""	sp="-1"	/>
				<mission_cost	upkeepctime="0"	mission_ctime="0,0"	/>
			</skill_param>
		</skill_main>
		<skill_main	id="485"	name="skill0485"	type="3"	multi="1"	group="1"	dur=""	bfx_dur="0"	value_ref="0"	bfx_ref="1"	intensity="0"	element="0"	desc="skill_desc0485"	icon_id="J_icn_skill485"	>
			<attribute	target="1"	max_target="49"	reach="3"	mreach="1"	range="4"	range_type="0"	>
				<code	grip_calc="0"	anicode="442"	fxcode_on="942"	fxcode_keep="-1"	/>
				<frame	term="50"	blendlimit="40"	hit_frame="23"	firing_frame="23"	ani_f="50"	local_f="0"	/>
				<effect	visual_type="-1"	movemethod="0"	/>
				<condition	twohand="1"	dual="0"	onehand="0"	bracer="0"	exclusive="1"	usecase="16384"	/>
			</attribute>
			<skill_param	exp1="25"	exp2="26"	>
				<power	atk="21,0,1137,9843"	ar="10,100"	critrate="0,0"	critdmg="0,0"	/>
				<cost	ctime="0,0"	mp="0,50"	mpadd=""	sp="-1"	/>
				<mission_cost	upkeepctime="0"	mission_ctime="0,0"	/>
			</skill_param>
		</skill_main>
		<skill_main	id="486"	name="skill0486"	type="3"	multi="1"	group="1"	dur=""	bfx_dur="0"	value_ref="0"	bfx_ref="0"	intensity="0"	element="0"	desc="skill_desc0486"	icon_id="J_icn_skill481"	>
			<attribute	target="1"	max_target="49"	reach="2"	mreach="1"	range="2"	range_type="0"	>
				<code	grip_calc="0"	anicode="422"	fxcode_on="943"	fxcode_keep="-1"	/>
				<frame	term="35"	blendlimit="30"	hit_frame="17"	firing_frame="17"	ani_f="35"	local_f="0"	/>
				<effect	visual_type="-1"	movemethod="0"	/>
				<condition	twohand="0"	dual="1"	onehand="0"	bracer="0"	exclusive="2"	usecase="16384"	/>
			</attribute>
			<skill_param	exp1="18"	exp2="19"	>
				<power	atk="17,0,174,6030"	ar="10,100"	critrate="0,0"	critdmg="0,0"	/>
				<cost	ctime="0,0"	mp="0,50"	mpadd=""	sp="-1"	/>
				<mission_cost	upkeepctime="0"	mission_ctime="0,0"	/>
			</skill_param>
		</skill_main>
		<skill_main	id="487"	name="skill0487"	type="3"	multi="1"	group="1"	dur=""	bfx_dur="0"	value_ref="0"	bfx_ref="0"	intensity="0"	element="0"	desc="skill_desc0487"	icon_id="J_icn_skill482"	>
			<attribute	target="1"	max_target="49"	reach="2"	mreach="1"	range="3"	range_type="0"	>
				<code	grip_calc="0"	anicode="423"	fxcode_on="944"	fxcode_keep="-1"	/>
				<frame	term="35"	blendlimit="30"	hit_frame="20"	firing_frame="20"	ani_f="35"	local_f="0"	/>
				<effect	visual_type="-1"	movemethod="0"	/>
				<condition	twohand="0"	dual="1"	onehand="0"	bracer="0"	exclusive="2"	usecase="16384"	/>
			</attribute>
			<skill_param	exp1="18"	exp2="19"	>
				<power	atk="17,0,174,6030"	ar="10,100"	critrate="0,0"	critdmg="0,0"	/>
				<cost	ctime="0,0"	mp="0,50"	mpadd=""	sp="-1"	/>
				<mission_cost	upkeepctime="0"	mission_ctime="0,0"	/>
			</skill_param>
		</skill_main>
		<skill_main	id="488"	name="skill0488"	type="3"	multi="1"	group="1"	dur=""	bfx_dur="0"	value_ref="0"	bfx_ref="1"	intensity="0"	element="0"	desc="skill_desc0488"	icon_id="J_icn_skill488"	>
			<attribute	target="1"	max_target="49"	reach="3"	mreach="1"	range="3"	range_type="0"	>
				<code	grip_calc="0"	anicode="443"	fxcode_on="945"	fxcode_keep="-1"	/>
				<frame	term="60"	blendlimit="50"	hit_frame="37"	firing_frame="37"	ani_f="60"	local_f="0"	/>
				<effect	visual_type="-1"	movemethod="0"	/>
				<condition	twohand="0"	dual="1"	onehand="0"	bracer="0"	exclusive="2"	usecase="16384"	/>
			</attribute>
			<skill_param	exp1="30"	exp2="32"	>
				<power	atk="19,0,444,5126"	ar="10,100"	critrate="0,0"	critdmg="0,0"	/>
				<cost	ctime="0,0"	mp="0,50"	mpadd=""	sp="-1"	/>
				<mission_cost	upkeepctime="0"	mission_ctime="0,0"	/>
			</skill_param>
		</skill_main>
		<skill_main	id="489"	name="skill0489"	type="3"	multi="1"	group="1"	dur=""	bfx_dur="0"	value_ref="0"	bfx_ref="1"	intensity="0"	element="0"	desc="skill_desc0489"	icon_id="J_icn_skill489"	>
			<attribute	target="1"	max_target="49"	reach="3"	mreach="1"	range="3"	range_type="0"	>
				<code	grip_calc="0"	anicode="444"	fxcode_on="946"	fxcode_keep="-1"	/>
				<frame	term="55"	blendlimit="40"	hit_frame="27"	firing_frame="27"	ani_f="55"	local_f="0"	/>
				<effect	visual_type="-1"	movemethod="0"	/>
				<condition	twohand="0"	dual="1"	onehand="0"	bracer="0"	exclusive="2"	usecase="16384"	/>
			</attribute>
			<skill_param	exp1="28"	exp2="29"	>
				<power	atk="20,0,497,5729"	ar="10,100"	critrate="0,0"	critdmg="0,0"	/>
				<cost	ctime="0,0"	mp="0,50"	mpadd=""	sp="-1"	/>
				<mission_cost	upkeepctime="0"	mission_ctime="0,0"	/>
			</skill_param>
		</skill_main>
		<skill_main	id="490"	name="skill0490"	type="3"	multi="1"	group="1"	dur=""	bfx_dur="0"	value_ref="0"	bfx_ref="1"	intensity="0"	element="0"	desc="skill_desc0490"	icon_id="J_icn_skill490"	>
			<attribute	target="1"	max_target="49"	reach="3"	mreach="1"	range="3"	range_type="0"	>
				<code	grip_calc="0"	anicode="445"	fxcode_on="947"	fxcode_keep="-1"	/>
				<frame	term="50"	blendlimit="40"	hit_frame="20"	firing_frame="20"	ani_f="50"	local_f="0"	/>
				<effect	visual_type="-1"	movemethod="3"	/>
				<condition	twohand="0"	dual="1"	onehand="0"	bracer="0"	exclusive="2"	usecase="16384"	/>
			</attribute>
			<skill_param	exp1="25"	exp2="26"	>
				<power	atk="21,0,915,6332"	ar="10,100"	critrate="0,0"	critdmg="0,0"	/>
				<cost	ctime="0,0"	mp="0,50"	mpadd=""	sp="-1"	/>
				<mission_cost	upkeepctime="0"	mission_ctime="0,0"	/>
			</skill_param>
		</skill_main>
		<skill_main	id="491"	name="skill0491"	type="3"	multi="1"	group="1"	dur=""	bfx_dur="0"	value_ref="0"	bfx_ref="0"	intensity="0"	element="0"	desc="skill_desc0491"	icon_id="J_icn_skill481"	>
			<attribute	target="1"	max_target="49"	reach="7"	mreach="1"	range="4"	range_type="0"	>
				<code	grip_calc="0"	anicode="424"	fxcode_on="948"	fxcode_keep="-1"	/>
				<frame	term="35"	blendlimit="30"	hit_frame="19"	firing_frame="19"	ani_f="35"	local_f="0"	/>
				<effect	visual_type="-1"	movemethod="0"	/>
				<condition	twohand="0"	dual="0"	onehand="0"	bracer="1"	exclusive="3"	usecase="16384"	/>
			</attribute>
			<skill_param	exp1="18"	exp2="19"	>
				<power	atk="0,17,200,7860"	ar="10,100"	critrate="0,0"	critdmg="0,0"	/>
				<cost	ctime="0,0"	mp="0,50"	mpadd=""	sp="-1"	/>
				<mission_cost	upkeepctime="0"	mission_ctime="0,0"	/>
			</skill_param>
		</skill_main>
		<skill_main	id="492"	name="skill0492"	type="3"	multi="1"	group="1"	dur=""	bfx_dur="0"	value_ref="0"	bfx_ref="0"	intensity="0"	element="0"	desc="skill_desc0492"	icon_id="J_icn_skill482"	>
			<attribute	target="1"	max_target="49"	reach="7"	mreach="1"	range="4"	range_type="0"	>
				<code	grip_calc="0"	anicode="425"	fxcode_on="949"	fxcode_keep="-1"	/>
				<frame	term="35"	blendlimit="30"	hit_frame="19"	firing_frame="19"	ani_f="35"	local_f="0"	/>
				<effect	visual_type="-1"	movemethod="0"	/>
				<condition	twohand="0"	dual="0"	onehand="0"	bracer="1"	exclusive="3"	usecase="16384"	/>
			</attribute>
			<skill_param	exp1="18"	exp2="19"	>
				<power	atk="0,17,200,7860"	ar="10,100"	critrate="0,0"	critdmg="0,0"	/>
				<cost	ctime="0,0"	mp="0,50"	mpadd=""	sp="-1"	/>
				<mission_cost	upkeepctime="0"	mission_ctime="0,0"	/>
			</skill_param>
		</skill_main>
		<skill_main	id="493"	name="skill0493"	type="3"	multi="1"	group="1"	dur=""	bfx_dur="0"	value_ref="0"	bfx_ref="1"	intensity="0"	element="0"	desc="skill_desc0493"	icon_id="J_icn_skill493"	>
			<attribute	target="1"	max_target="49"	reach="8"	mreach="1"	range="4"	range_type="0"	>
				<code	grip_calc="0"	anicode="446"	fxcode_on="950"	fxcode_keep="-1"	/>
				<frame	term="60"	blendlimit="50"	hit_frame="29"	firing_frame="29"	ani_f="60"	local_f="0"	/>
				<effect	visual_type="-1"	movemethod="0"	/>
				<condition	twohand="0"	dual="0"	onehand="0"	bracer="1"	exclusive="3"	usecase="16384"	/>
			</attribute>
			<skill_param	exp1="30"	exp2="32"	>
				<power	atk="0,19,511,6681"	ar="10,100"	critrate="0,0"	critdmg="0,0"	/>
				<cost	ctime="0,0"	mp="0,50"	mpadd=""	sp="-1"	/>
				<mission_cost	upkeepctime="0"	mission_ctime="0,0"	/>
			</skill_param>
		</skill_main>
		<skill_main	id="494"	name="skill0494"	type="3"	multi="1"	group="1"	dur=""	bfx_dur="0"	value_ref="0"	bfx_ref="1"	intensity="0"	element="0"	desc="skill_desc0494"	icon_id="J_icn_skill494"	>
			<attribute	target="1"	max_target="49"	reach="8"	mreach="1"	range="4"	range_type="0"	>
				<code	grip_calc="0"	anicode="447"	fxcode_on="951"	fxcode_keep="-1"	/>
				<frame	term="55"	blendlimit="40"	hit_frame="30"	firing_frame="30"	ani_f="55"	local_f="0"	/>
				<effect	visual_type="-1"	movemethod="0"	/>
				<condition	twohand="0"	dual="0"	onehand="0"	bracer="1"	exclusive="3"	usecase="16384"	/>
			</attribute>
			<skill_param	exp1="28"	exp2="29"	>
				<power	atk="0,20,571,7467"	ar="10,100"	critrate="0,0"	critdmg="0,0"	/>
				<cost	ctime="0,0"	mp="0,50"	mpadd=""	sp="-1"	/>
				<mission_cost	upkeepctime="0"	mission_ctime="0,0"	/>
			</skill_param>
		</skill_main>
		<skill_main	id="495"	name="skill0495"	type="3"	multi="1"	group="1"	dur=""	bfx_dur="0"	value_ref="0"	bfx_ref="1"	intensity="0"	element="0"	desc="skill_desc0495"	icon_id="J_icn_skill495"	>
			<attribute	target="1"	max_target="49"	reach="8"	mreach="1"	range="4"	range_type="0"	>
				<code	grip_calc="0"	anicode="448"	fxcode_on="952"	fxcode_keep="-1"	/>
				<frame	term="50"	blendlimit="40"	hit_frame="31"	firing_frame="31"	ani_f="50"	local_f="0"	/>
				<effect	visual_type="-1"	movemethod="0"	/>
				<condition	twohand="0"	dual="0"	onehand="0"	bracer="1"	exclusive="3"	usecase="16384"	/>
			</attribute>
			<skill_param	exp1="25"	exp2="26"	>
				<power	atk="0,21,1052,8253"	ar="10,100"	critrate="0,0"	critdmg="0,0"	/>
				<cost	ctime="0,0"	mp="0,50"	mpadd=""	sp="-1"	/>
				<mission_cost	upkeepctime="0"	mission_ctime="0,0"	/>
			</skill_param>
		</skill_main>
		<skill_main	id="496"	name="skill0496"	type="3"	multi="1"	group="1"	dur=""	bfx_dur="0"	value_ref="0"	bfx_ref="0"	intensity="0"	element="0"	desc="skill_desc0496"	icon_id="J_icn_skill481"	>
			<attribute	target="1"	max_target="49"	reach="8"	mreach="1"	range="3"	range_type="0"	>
				<code	grip_calc="0"	anicode="426"	fxcode_on="953"	fxcode_keep="-1"	/>
				<frame	term="40"	blendlimit="30"	hit_frame="12"	firing_frame="12"	ani_f="40"	local_f="0"	/>
				<effect	visual_type="-1"	movemethod="0"	/>
				<condition	twohand="0"	dual="0"	onehand="0"	bracer="1"	exclusive="4"	usecase="16384"	/>
			</attribute>
			<skill_param	exp1="20"	exp2="21"	>
				<power	atk="0,19,174,7238"	ar="10,100"	critrate="0,0"	critdmg="0,0"	/>
				<cost	ctime="0,0"	mp="0,50"	mpadd=""	sp="-1"	/>
				<mission_cost	upkeepctime="0"	mission_ctime="0,0"	/>
			</skill_param>
		</skill_main>
		<skill_main	id="497"	name="skill0497"	type="3"	multi="1"	group="1"	dur=""	bfx_dur="0"	value_ref="0"	bfx_ref="0"	intensity="0"	element="0"	desc="skill_desc0497"	icon_id="J_icn_skill482"	>
			<attribute	target="1"	max_target="49"	reach="8"	mreach="1"	range="3"	range_type="0"	>
				<code	grip_calc="0"	anicode="427"	fxcode_on="954"	fxcode_keep="-1"	/>
				<frame	term="40"	blendlimit="30"	hit_frame="18"	firing_frame="18"	ani_f="40"	local_f="0"	/>
				<effect	visual_type="-1"	movemethod="0"	/>
				<condition	twohand="0"	dual="0"	onehand="0"	bracer="1"	exclusive="4"	usecase="16384"	/>
			</attribute>
			<skill_param	exp1="20"	exp2="21"	>
				<power	atk="0,19,174,7238"	ar="10,100"	critrate="0,0"	critdmg="0,0"	/>
				<cost	ctime="0,0"	mp="0,50"	mpadd=""	sp="-1"	/>
				<mission_cost	upkeepctime="0"	mission_ctime="0,0"	/>
			</skill_param>
		</skill_main>
		<skill_main	id="498"	name="skill0498"	type="3"	multi="1"	group="1"	dur=""	bfx_dur="0"	value_ref="0"	bfx_ref="1"	intensity="0"	element="0"	desc="skill_desc0498"	icon_id="J_icn_skill498"	>
			<attribute	target="1"	max_target="49"	reach="9"	mreach="1"	range="3"	range_type="0"	>
				<code	grip_calc="0"	anicode="449"	fxcode_on="955"	fxcode_keep="-1"	/>
				<frame	term="60"	blendlimit="50"	hit_frame="12"	firing_frame="12"	ani_f="60"	local_f="0"	/>
				<effect	visual_type="-1"	movemethod="0"	/>
				<condition	twohand="0"	dual="0"	onehand="0"	bracer="1"	exclusive="4"	usecase="16384"	/>
			</attribute>
			<skill_param	exp1="30"	exp2="32"	>
				<power	atk="0,21,444,6152"	ar="10,100"	critrate="0,0"	critdmg="0,0"	/>
				<cost	ctime="0,0"	mp="0,50"	mpadd=""	sp="-1"	/>
				<mission_cost	upkeepctime="0"	mission_ctime="0,0"	/>
			</skill_param>
		</skill_main>
		<skill_main	id="499"	name="skill0499"	type="3"	multi="1"	group="1"	dur=""	bfx_dur="0"	value_ref="0"	bfx_ref="1"	intensity="0"	element="0"	desc="skill_desc0499"	icon_id="J_icn_skill499"	>
			<attribute	target="1"	max_target="49"	reach="9"	mreach="1"	range="3"	range_type="0"	>
				<code	grip_calc="0"	anicode="450"	fxcode_on="956"	fxcode_keep="-1"	/>
				<frame	term="55"	blendlimit="40"	hit_frame="32"	firing_frame="32"	ani_f="55"	local_f="0"	/>
				<effect	visual_type="-1"	movemethod="0"	/>
				<condition	twohand="0"	dual="0"	onehand="0"	bracer="1"	exclusive="4"	usecase="16384"	/>
			</attribute>
			<skill_param	exp1="28"	exp2="29"	>
				<power	atk="0,22,497,6876"	ar="10,100"	critrate="0,0"	critdmg="0,0"	/>
				<cost	ctime="0,0"	mp="0,50"	mpadd=""	sp="-1"	/>
				<mission_cost	upkeepctime="0"	mission_ctime="0,0"	/>
			</skill_param>
		</skill_main>
		<skill_main	id="500"	name="skill0500"	type="3"	multi="1"	group="1"	dur=""	bfx_dur="0"	value_ref="0"	bfx_ref="1"	intensity="0"	element="0"	desc="skill_desc0500"	icon_id="J_icn_skill500"	>
			<attribute	target="1"	max_target="49"	reach="9"	mreach="1"	range="3"	range_type="0"	>
				<code	grip_calc="0"	anicode="451"	fxcode_on="957"	fxcode_keep="-1"	/>
				<frame	term="50"	blendlimit="40"	hit_frame="30"	firing_frame="30"	ani_f="50"	local_f="0"	/>
				<effect	visual_type="-1"	movemethod="0"	/>
				<condition	twohand="0"	dual="0"	onehand="0"	bracer="1"	exclusive="4"	usecase="16384"	/>
			</attribute>
			<skill_param	exp1="25"	exp2="26"	>
				<power	atk="0,23,915,7600"	ar="10,100"	critrate="0,0"	critdmg="0,0"	/>
				<cost	ctime="0,0"	mp="0,50"	mpadd=""	sp="-1"	/>
				<mission_cost	upkeepctime="0"	mission_ctime="0,0"	/>
			</skill_param>
		</skill_main>
		<skill_main	id="501"	name="skill0501"	type="3"	multi="1"	group="1"	dur=""	bfx_dur="0"	value_ref="0"	bfx_ref="0"	intensity="0"	element="0"	desc="skill_desc0501"	icon_id="J_icn_skill481"	>
			<attribute	target="1"	max_target="49"	reach="2"	mreach="1"	range="3"	range_type="0"	>
				<code	grip_calc="0"	anicode="428"	fxcode_on="958"	fxcode_keep="-1"	/>
				<frame	term="40"	blendlimit="30"	hit_frame="20"	firing_frame="20"	ani_f="40"	local_f="0"	/>
				<effect	visual_type="-1"	movemethod="0"	/>
				<condition	twohand="0"	dual="0"	onehand="1"	bracer="0"	exclusive="5"	usecase="16384"	/>
			</attribute>
			<skill_param	exp1="20"	exp2="21"	>
				<power	atk="19,0,175,6569"	ar="10,100"	critrate="0,0"	critdmg="0,0"	/>
				<cost	ctime="0,0"	mp="0,50"	mpadd=""	sp="-1"	/>
				<mission_cost	upkeepctime="0"	mission_ctime="0,0"	/>
			</skill_param>
		</skill_main>
		<skill_main	id="502"	name="skill0502"	type="3"	multi="1"	group="1"	dur=""	bfx_dur="0"	value_ref="0"	bfx_ref="0"	intensity="0"	element="0"	desc="skill_desc0502"	icon_id="J_icn_skill482"	>
			<attribute	target="1"	max_target="49"	reach="2"	mreach="1"	range="3"	range_type="0"	>
				<code	grip_calc="0"	anicode="429"	fxcode_on="959"	fxcode_keep="-1"	/>
				<frame	term="40"	blendlimit="30"	hit_frame="15"	firing_frame="15"	ani_f="40"	local_f="0"	/>
				<effect	visual_type="-1"	movemethod="0"	/>
				<condition	twohand="0"	dual="0"	onehand="1"	bracer="0"	exclusive="5"	usecase="16384"	/>
			</attribute>
			<skill_param	exp1="20"	exp2="21"	>
				<power	atk="19,0,175,6569"	ar="10,100"	critrate="0,0"	critdmg="0,0"	/>
				<cost	ctime="0,0"	mp="0,50"	mpadd=""	sp="-1"	/>
				<mission_cost	upkeepctime="0"	mission_ctime="0,0"	/>
			</skill_param>
		</skill_main>
		<skill_main	id="503"	name="skill0503"	type="3"	multi="1"	group="1"	dur=""	bfx_dur="0"	value_ref="0"	bfx_ref="1"	intensity="0"	element="0"	desc="skill_desc0503"	icon_id="J_icn_skill503"	>
			<attribute	target="1"	max_target="49"	reach="3"	mreach="1"	range="4"	range_type="0"	>
				<code	grip_calc="0"	anicode="452"	fxcode_on="960"	fxcode_keep="-1"	/>
				<frame	term="60"	blendlimit="50"	hit_frame="32"	firing_frame="32"	ani_f="60"	local_f="0"	/>
				<effect	visual_type="-1"	movemethod="0"	/>
				<condition	twohand="0"	dual="0"	onehand="1"	bracer="0"	exclusive="5"	usecase="16384"	/>
			</attribute>
			<skill_param	exp1="30"	exp2="32"	>
				<power	atk="21,0,387,4914"	ar="10,100"	critrate="0,0"	critdmg="0,0"	/>
				<cost	ctime="0,0"	mp="0,50"	mpadd=""	sp="-1"	/>
				<mission_cost	upkeepctime="0"	mission_ctime="0,0"	/>
			</skill_param>
		</skill_main>
		<skill_main	id="504"	name="skill0504"	type="3"	multi="1"	group="1"	dur=""	bfx_dur="0"	value_ref="0"	bfx_ref="1"	intensity="0"	element="0"	desc="skill_desc0504"	icon_id="J_icn_skill504"	>
			<attribute	target="1"	max_target="49"	reach="3"	mreach="1"	range="4"	range_type="0"	>
				<code	grip_calc="0"	anicode="453"	fxcode_on="961"	fxcode_keep="-1"	/>
				<frame	term="55"	blendlimit="40"	hit_frame="24"	firing_frame="24"	ani_f="55"	local_f="0"	/>
				<effect	visual_type="-1"	movemethod="0"	/>
				<condition	twohand="0"	dual="0"	onehand="1"	bracer="0"	exclusive="5"	usecase="16384"	/>
			</attribute>
			<skill_param	exp1="28"	exp2="29"	>
				<power	atk="22,0,433,5492"	ar="10,100"	critrate="0,0"	critdmg="0,0"	/>
				<cost	ctime="0,0"	mp="0,50"	mpadd=""	sp="-1"	/>
				<mission_cost	upkeepctime="0"	mission_ctime="0,0"	/>
			</skill_param>
		</skill_main>
		<skill_main	id="505"	name="skill0505"	type="3"	multi="1"	group="1"	dur=""	bfx_dur="0"	value_ref="0"	bfx_ref="1"	intensity="0"	element="0"	desc="skill_desc0505"	icon_id="J_icn_skill505"	>
			<attribute	target="1"	max_target="49"	reach="3"	mreach="1"	range="4"	range_type="0"	>
				<code	grip_calc="0"	anicode="454"	fxcode_on="962"	fxcode_keep="-1"	/>
				<frame	term="50"	blendlimit="40"	hit_frame="22"	firing_frame="22"	ani_f="50"	local_f="0"	/>
				<effect	visual_type="-1"	movemethod="0"	/>
				<condition	twohand="0"	dual="0"	onehand="1"	bracer="0"	exclusive="5"	usecase="16384"	/>
			</attribute>
			<skill_param	exp1="25"	exp2="26"	>
				<power	atk="23,0,797,6070"	ar="10,100"	critrate="0,0"	critdmg="0,0"	/>
				<cost	ctime="0,0"	mp="0,50"	mpadd=""	sp="-1"	/>
				<mission_cost	upkeepctime="0"	mission_ctime="0,0"	/>
			</skill_param>
		</skill_main>
		<skill_main	id="506"	name="skill0506"	type="3"	multi="1"	group="1"	dur=""	bfx_dur="0"	value_ref="0"	bfx_ref="0"	intensity="0"	element="0"	desc="skill_desc0506"	icon_id="J_icn_skill481"	>
			<attribute	target="1"	max_target="49"	reach="2"	mreach="1"	range="3"	range_type="0"	>
				<code	grip_calc="0"	anicode="430"	fxcode_on="963"	fxcode_keep="-1"	/>
				<frame	term="35"	blendlimit="30"	hit_frame="15"	firing_frame="15"	ani_f="35"	local_f="0"	/>
				<effect	visual_type="-1"	movemethod="0"	/>
				<condition	twohand="0"	dual="0"	onehand="1"	bracer="0"	exclusive="6"	usecase="16384"	/>
			</attribute>
			<skill_param	exp1="18"	exp2="19"	>
				<power	atk="19,0,177,7471"	ar="10,100"	critrate="0,0"	critdmg="0,0"	/>
				<cost	ctime="0,0"	mp="0,50"	mpadd=""	sp="-1"	/>
				<mission_cost	upkeepctime="0"	mission_ctime="0,0"	/>
			</skill_param>
		</skill_main>
		<skill_main	id="507"	name="skill0507"	type="3"	multi="1"	group="1"	dur=""	bfx_dur="0"	value_ref="0"	bfx_ref="0"	intensity="0"	element="0"	desc="skill_desc0507"	icon_id="J_icn_skill482"	>
			<attribute	target="1"	max_target="49"	reach="2"	mreach="1"	range="4"	range_type="0"	>
				<code	grip_calc="0"	anicode="431"	fxcode_on="964"	fxcode_keep="-1"	/>
				<frame	term="35"	blendlimit="30"	hit_frame="14"	firing_frame="14"	ani_f="35"	local_f="0"	/>
				<effect	visual_type="-1"	movemethod="0"	/>
				<condition	twohand="0"	dual="0"	onehand="1"	bracer="0"	exclusive="6"	usecase="16384"	/>
			</attribute>
			<skill_param	exp1="18"	exp2="19"	>
				<power	atk="19,0,177,7471"	ar="10,100"	critrate="0,0"	critdmg="0,0"	/>
				<cost	ctime="0,0"	mp="0,50"	mpadd=""	sp="-1"	/>
				<mission_cost	upkeepctime="0"	mission_ctime="0,0"	/>
			</skill_param>
		</skill_main>
		<skill_main	id="508"	name="skill0508"	type="3"	multi="1"	group="1"	dur=""	bfx_dur="0"	value_ref="0"	bfx_ref="1"	intensity="0"	element="0"	desc="skill_desc0508"	icon_id="J_icn_skill508"	>
			<attribute	target="1"	max_target="49"	reach="3"	mreach="1"	range="4"	range_type="0"	>
				<code	grip_calc="0"	anicode="455"	fxcode_on="965"	fxcode_keep="-1"	/>
				<frame	term="60"	blendlimit="50"	hit_frame="31"	firing_frame="31"	ani_f="60"	local_f="0"	/>
				<effect	visual_type="-1"	movemethod="0"	/>
				<condition	twohand="0"	dual="0"	onehand="1"	bracer="0"	exclusive="6"	usecase="16384"	/>
			</attribute>
			<skill_param	exp1="30"	exp2="32"	>
				<power	atk="21,0,452,6350"	ar="10,100"	critrate="0,0"	critdmg="0,0"	/>
				<cost	ctime="0,0"	mp="0,50"	mpadd=""	sp="-1"	/>
				<mission_cost	upkeepctime="0"	mission_ctime="0,0"	/>
			</skill_param>
		</skill_main>
		<skill_main	id="509"	name="skill0509"	type="3"	multi="1"	group="1"	dur=""	bfx_dur="0"	value_ref="0"	bfx_ref="1"	intensity="0"	element="0"	desc="skill_desc0509"	icon_id="J_icn_skill509"	>
			<attribute	target="1"	max_target="49"	reach="3"	mreach="1"	range="4"	range_type="0"	>
				<code	grip_calc="0"	anicode="456"	fxcode_on="966"	fxcode_keep="-1"	/>
				<frame	term="55"	blendlimit="40"	hit_frame="26"	firing_frame="26"	ani_f="55"	local_f="0"	/>
				<effect	visual_type="-1"	movemethod="0"	/>
				<condition	twohand="0"	dual="0"	onehand="1"	bracer="0"	exclusive="6"	usecase="16384"	/>
			</attribute>
			<skill_param	exp1="28"	exp2="29"	>
				<power	atk="22,0,506,7097"	ar="10,100"	critrate="0,0"	critdmg="0,0"	/>
				<cost	ctime="0,0"	mp="0,50"	mpadd=""	sp="-1"	/>
				<mission_cost	upkeepctime="0"	mission_ctime="0,0"	/>
			</skill_param>
		</skill_main>
		<skill_main	id="510"	name="skill0510"	type="3"	multi="1"	group="1"	dur=""	bfx_dur="0"	value_ref="0"	bfx_ref="1"	intensity="0"	element="0"	desc="skill_desc0510"	icon_id="J_icn_skill510"	>
			<attribute	target="1"	max_target="49"	reach="3"	mreach="1"	range="4"	range_type="0"	>
				<code	grip_calc="0"	anicode="457"	fxcode_on="967"	fxcode_keep="-1"	/>
				<frame	term="50"	blendlimit="40"	hit_frame="22"	firing_frame="22"	ani_f="50"	local_f="0"	/>
				<effect	visual_type="-1"	movemethod="0"	/>
				<condition	twohand="0"	dual="0"	onehand="1"	bracer="0"	exclusive="6"	usecase="16384"	/>
			</attribute>
			<skill_param	exp1="25"	exp2="26"	>
				<power	atk="23,0,931,7844"	ar="10,100"	critrate="0,0"	critdmg="0,0"	/>
				<cost	ctime="0,0"	mp="0,50"	mpadd=""	sp="-1"	/>
				<mission_cost	upkeepctime="0"	mission_ctime="0,0"	/>
			</skill_param>
		</skill_main>
		<skill_value	id="9"	group="0"	>
			<value	bforce_id="5"	bforce_value="-10,-90,0"	power=""	dur="0,8000"	type="4"	value_type="1"	/>
		</skill_value>
		<skill_value	id="17"	group="0"	>
			<value	bforce_id="95"	bforce_value="30,20,0"	power=""	dur="0,8000"	type="4"	value_type="1"	/>
		</skill_value>
		<skill_value	id="19"	group="0"	>
			<value	bforce_id="3"	bforce_value="-10,-90,0"	power=""	dur="0,8000"	type="4"	value_type="1"	/>
		</skill_value>
		<skill_value	id="21"	group="0"	>
			<value	bforce_id="6"	bforce_value="-50,-450,0"	power=""	dur="0,8000"	type="4"	value_type="1"	/>
		</skill_value>
		<skill_value	id="29"	group="0"	>
			<value	bforce_id="5"	bforce_value="-10,-90,0"	power=""	dur="0,8000"	type="4"	value_type="1"	/>
		</skill_value>
		<skill_value	id="33"	group="0"	>
			<value	bforce_id="95"	bforce_value="30,20,0"	power=""	dur="0,8000"	type="4"	value_type="1"	/>
		</skill_value>
		<skill_value	id="35"	group="0"	>
			<value	bforce_id="7"	bforce_value="-100,-900,0"	power=""	dur="0,8000"	type="4"	value_type="1"	/>
			<value	bforce_id="6"	bforce_value="-100,-900,0"	power=""	dur="0,8000"	type="4"	value_type="1"	/>
		</skill_value>
		<skill_value	id="37"	group="0"	>
			<value	bforce_id="5"	bforce_value="-10,-90,0"	power=""	dur="0,8000"	type="4"	value_type="1"	/>
			<value	bforce_id="3"	bforce_value="-20,-90,0"	power=""	dur="0,8000"	type="4"	value_type="1"	/>
			<value	bforce_id="95"	bforce_value="30,70,0"	power=""	dur="0,8000"	type="4"	value_type="1"	/>
		</skill_value>
		<skill_value	id="42"	group="0"	>
			<value	bforce_id="3"	bforce_value="-10,-90,0"	power=""	dur="0,8000"	type="4"	value_type="1"	/>
		</skill_value>
		<skill_value	id="46"	group="0"	>
			<value	bforce_id="6"	bforce_value="-50,-450,0"	power=""	dur="0,8000"	type="4"	value_type="1"	/>
		</skill_value>
		<skill_value	id="47"	group="0"	>
			<value	bforce_id="86"	bforce_value=""	power=""	dur=""	type="8"	value_type="1"	/>
		</skill_value>
		<skill_value	id="48"	group="0"	>
			<value	bforce_id="86"	bforce_value=""	power=""	dur=""	type="8"	value_type="1"	/>
		</skill_value>
		<skill_value	id="49"	group="0"	>
			<value	bforce_id="86"	bforce_value=""	power=""	dur=""	type="8"	value_type="1"	/>
		</skill_value>
		<skill_value	id="50"	group="0"	>
			<value	bforce_id="86"	bforce_value=""	power=""	dur=""	type="8"	value_type="1"	/>
		</skill_value>
		<skill_value	id="54"	group="0"	>
			<value	bforce_id="95"	bforce_value="30,70,0"	power=""	dur="0,8000"	type="4"	value_type="1"	/>
		</skill_value>
		<skill_value	id="55"	group="0"	>
			<value	bforce_id="95"	bforce_value="30,70,0"	power=""	dur="0,8000"	type="4"	value_type="1"	/>
		</skill_value>
		<skill_value	id="57"	group="0"	>
			<value	bforce_id="95"	bforce_value="30,70,0"	power=""	dur="0,8000"	type="4"	value_type="1"	/>
		</skill_value>
		<skill_value	id="59"	group="0"	>
			<value	bforce_id="86"	bforce_value=""	power=""	dur=""	type="8"	value_type="1"	/>
		</skill_value>
		<skill_value	id="60"	group="0"	>
			<value	bforce_id="86"	bforce_value=""	power=""	dur=""	type="8"	value_type="1"	/>
		</skill_value>
		<skill_value	id="61"	group="0"	>
			<value	bforce_id="86"	bforce_value=""	power=""	dur=""	type="8"	value_type="1"	/>
		</skill_value>
		<skill_value	id="62"	group="0"	>
			<value	bforce_id="86"	bforce_value=""	power=""	dur=""	type="8"	value_type="1"	/>
		</skill_value>
		<skill_value	id="66"	group="0"	>
			<value	bforce_id="97"	bforce_value="-5,-5,0"	power=""	dur="0,5000"	type="4"	value_type="2"	/>
			<value	bforce_id="98"	bforce_value="-5,-5,0"	power=""	dur="0,5000"	type="4"	value_type="2"	/>
		</skill_value>
		<skill_value	id="71"	group="0"	>
			<value	bforce_id="93"	bforce_value="50,2000,0"	power=""	dur="0,6000"	type="2"	value_type="1"	/>
		</skill_value>
		<skill_value	id="72"	group="0"	>
			<value	bforce_id="5"	bforce_value="-20,0,0"	power=""	dur="0,8000"	type="4"	value_type="1"	/>
		</skill_value>
		<skill_value	id="73"	group="0"	>
			<value	bforce_id="6"	bforce_value="-150,0,0"	power=""	dur="0,8000"	type="4"	value_type="1"	/>
		</skill_value>
		<skill_value	id="74"	group="0"	>
			<value	bforce_id="3"	bforce_value="-20,0,0"	power=""	dur="0,8000"	type="4"	value_type="1"	/>
		</skill_value>
		<skill_value	id="75"	group="0"	>
			<value	bforce_id="5"	bforce_value="-21,-108,0"	power=""	dur="0,8000"	type="4"	value_type="1"	/>
			<value	bforce_id="3"	bforce_value="-43,-108,0"	power=""	dur="0,8000"	type="4"	value_type="1"	/>
			<value	bforce_id="7"	bforce_value="-86,-216,0"	power=""	dur="0,8000"	type="4"	value_type="1"	/>
		</skill_value>
		<skill_value	id="99"	group="0"	>
			<value	bforce_id="5"	bforce_value="-21,-108,0"	power=""	dur="0,8000"	type="4"	value_type="1"	/>
			<value	bforce_id="3"	bforce_value="-43,-108,0"	power=""	dur="0,8000"	type="4"	value_type="1"	/>
			<value	bforce_id="7"	bforce_value="-86,-216,0"	power=""	dur="0,8000"	type="4"	value_type="1"	/>
		</skill_value>
		<skill_value	id="135"	group="0"	>
			<value	bforce_id="95"	bforce_value="30,70,0"	power=""	dur="0,10000"	type="4"	value_type="1"	/>
		</skill_value>
		<skill_value	id="139"	group="0"	>
			<value	bforce_id="95"	bforce_value="30,70,0"	power=""	dur="0,5000"	type="4"	value_type="1"	/>
		</skill_value>
		<skill_value	id="142"	group="0"	>
			<value	bforce_id="86"	bforce_value=""	power=""	dur=""	type="8"	value_type="1"	/>
		</skill_value>
		<skill_value	id="143"	group="0"	>
			<value	bforce_id="86"	bforce_value=""	power=""	dur=""	type="8"	value_type="1"	/>
		</skill_value>
		<skill_value	id="144"	group="0"	>
			<value	bforce_id="104"	bforce_value="10,0,0"	power=""	dur=""	type="1"	value_type="1"	/>
		</skill_value>
		<skill_value	id="145"	group="0"	>
			<value	bforce_id="104"	bforce_value="-10,0,0"	power=""	dur=""	type="1"	value_type="1"	/>
		</skill_value>
		<skill_value	id="151"	group="0"	>
			<value	bforce_id="95"	bforce_value="30,70,0"	power=""	dur="0,10000"	type="4"	value_type="1"	/>
		</skill_value>
		<skill_value	id="160"	group="0"	>
			<value	bforce_id="86"	bforce_value=""	power=""	dur=""	type="8"	value_type="1"	/>
		</skill_value>
		<skill_value	id="161"	group="0"	>
			<value	bforce_id="86"	bforce_value=""	power=""	dur=""	type="8"	value_type="1"	/>
		</skill_value>
		<skill_value	id="169"	group="0"	>
			<value	bforce_id="95"	bforce_value="40,100,0"	power=""	dur="0,8000"	type="4"	value_type="1"	/>
		</skill_value>
		<skill_value	id="170"	group="0"	>
			<value	bforce_id="7"	bforce_value="-60,-50,0"	power=""	dur="0,8000"	type="4"	value_type="1"	/>
		</skill_value>
		<skill_value	id="189"	group="0"	>
			<value	bforce_id="5"	bforce_value="-20,0,0"	power=""	dur="0,8000"	type="4"	value_type="1"	/>
		</skill_value>
		<skill_value	id="190"	group="0"	>
			<value	bforce_id="6"	bforce_value="-150,0,0"	power=""	dur="0,8000"	type="4"	value_type="1"	/>
		</skill_value>
		<skill_value	id="191"	group="0"	>
			<value	bforce_id="3"	bforce_value="-20,0,0"	power=""	dur="0,8000"	type="4"	value_type="1"	/>
		</skill_value>
		<skill_value	id="193"	group="0"	>
			<value	bforce_id="95"	bforce_value="40,100,0"	power=""	dur="0,8000"	type="4"	value_type="1"	/>
		</skill_value>
		<skill_value	id="194"	group="0"	>
			<value	bforce_id="7"	bforce_value="-60,-50,0"	power=""	dur="0,8000"	type="4"	value_type="1"	/>
		</skill_value>
		<skill_value	id="195"	group="0"	>
			<value	bforce_id="5"	bforce_value="30,0,0"	power=""	dur=""	type="1"	value_type="4"	/>
			<value	bforce_id="7"	bforce_value="55,0,0"	power=""	dur=""	type="1"	value_type="4"	/>
		</skill_value>
		<skill_value	id="200"	group="1"	>
			<value	bforce_id="3"	bforce_value="12,168,0"	power=""	dur="30000,30000"	type="1"	value_type="1"	/>
		</skill_value>
		<skill_value	id="201"	group="1"	>
			<value	bforce_id="3"	bforce_value="18,288,0"	power=""	dur="30000,30000"	type="1"	value_type="1"	/>
		</skill_value>
		<skill_value	id="202"	group="1"	>
			<value	bforce_id="3"	bforce_value="32,400,0"	power=""	dur="30000,30000"	type="1"	value_type="1"	/>
		</skill_value>
		<skill_value	id="203"	group="0"	>
			<value	bforce_id="6"	bforce_value="200,0,0"	power=""	dur="30000,30000"	type="1"	value_type="1"	/>
		</skill_value>
		<skill_value	id="204"	group="0"	>
			<value	bforce_id="5"	bforce_value="320,0,0"	power=""	dur=""	type="1"	value_type="1"	/>
			<value	bforce_id="1"	bforce_value="530,0,0"	power=""	dur=""	type="1"	value_type="1"	/>
		</skill_value>
		<skill_value	id="205"	group="0"	> 
			<value	bforce_id="5"	bforce_value="365,0,0"	power=""	dur=""	type="1"	value_type="1"	/>
			<value	bforce_id="1"	bforce_value="530,0,0"	power=""	dur=""	type="1"	value_type="1"	/>
		</skill_value>
		<skill_value	id="206"	group="0"	>
			<value	bforce_id="1"	bforce_value="-50,-1000,0"	power=""	dur="0,30000"	type="2"	value_type="1"	/>
			<value	bforce_id="97"	bforce_value="-10,-10,0"	power=""	dur="0,30000"	type="2"	value_type="2"	/>
			<value	bforce_id="98"	bforce_value="-10,-100,0"	power=""	dur="0,30000"	type="2"	value_type="2"	/>
		</skill_value>
		<skill_value	id="207"	group="0"	>
			<value	bforce_id="5"	bforce_value="-40,-700,0"	power=""	dur="0,30000"	type="2"	value_type="1"	/>
			<value	bforce_id="7"	bforce_value="-100,-3000,0"	power=""	dur="0,30000"	type="2"	value_type="1"	/>
		</skill_value>
		<skill_value	id="210"	group="0"	>
			<value	bforce_id="99"	bforce_value="0,1000,0"	power=""	dur="500,5000"	type="1"	value_type="2"	/>
			<value	bforce_id="101"	bforce_value="0,1000,0"	power=""	dur="500,5000"	type="1"	value_type="2"	/>
			<value	bforce_id="102"	bforce_value="0,1000,0"	power=""	dur="500,5000"	type="1"	value_type="2"	/>
			<value	bforce_id="103"	bforce_value="0,1000,0"	power=""	dur="500,5000"	type="1"	value_type="2"	/>
		</skill_value>
		<skill_value	id="211"	group="0"	>
			<value	bforce_id="7"	bforce_value="1820,0,0"	power=""	dur=""	type="1"	value_type="1"	/>
		</skill_value>
		<skill_value	id="212"	group="0"	>
			<value	bforce_id="99"	bforce_value="10,50,0"	power=""	dur="30000,30000"	type="1"	value_type="2"	/>
		</skill_value>
		<skill_value	id="213"	group="0"	>
			<value	bforce_id="36"	bforce_value="30,300,0"	power=""	dur="0,15000"	type="1"	value_type="2"	/>
		</skill_value>
		<skill_value	id="214"	group="0"	>
			<value	bforce_id="39"	bforce_value="400,2000,0"	power=""	dur="0,10000"	type="1"	value_type="1"	/>
		</skill_value>
		<skill_value	id="215"	group="0"	>
			<value	bforce_id="30"	bforce_value="10,50,0"	power=""	dur="0,10000"	type="1"	value_type="2"	/>
		</skill_value>
		<skill_value	id="216"	group="0"	>
			<value	bforce_id="64"	bforce_value="160,0,0"	power=""	dur=""	type="1"	value_type="2"	/>
		</skill_value>
		<skill_value	id="217"	group="0"	>
			<value	bforce_id="1"	bforce_value="200,500,0"	power=""	dur="30000,30000"	type="1"	value_type="1"	/>
		</skill_value>
		<skill_value	id="218"	group="0"	>
			<value	bforce_id="3"	bforce_value="50,100,0"	power=""	dur="0,30000"	type="1"	value_type="1"	/>
			<value	bforce_id="4"	bforce_value="50,100,0"	power=""	dur="0,30000"	type="1"	value_type="1"	/>
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		<s_act	id="271"	type="1"	name="sact242"	desc="sact_desc242"	icon_id="J_icn_social_111"	cont="sact_cont242"	anicode="0"	precode="0"	postcode="0"	loop="0"	area="0"	/>
		<s_act	id="272"	type="1"	name="sact243"	desc="sact_desc243"	icon_id="J_icn_social_113"	cont="sact_cont243"	anicode="0"	precode="0"	postcode="0"	loop="0"	area="0"	/>
		<s_act	id="273"	type="1"	name="sact244"	desc="sact_desc244"	icon_id="J_icn_social_68"	cont="sact_cont244"	anicode="0"	precode="0"	postcode="0"	loop="0"	area="0"	/>
		<s_act	id="274"	type="1"	name="sact245"	desc="sact_desc245"	icon_id="J_icn_social_69"	cont="sact_cont245"	anicode="0"	precode="0"	postcode="0"	loop="0"	area="0"	/>
		<s_act	id="275"	type="1"	name="sact246"	desc="sact_desc246"	icon_id="J_icn_social_275"	cont="sact_cont246"	anicode="0"	precode="0"	postcode="0"	loop="0"	area="0"	/>
		<s_act	id="276"	type="1"	name="sact247"	desc="sact_desc247"	icon_id="J_icn_social_276"	cont="sact_cont247"	anicode="269"	precode="0"	postcode="0"	loop="1"	area="3"	/>
		<s_act	id="277"	type="3"	name="sact248"	desc="sact_desc248"	icon_id="J_icn_social_277"	cont="sact_cont248"	anicode="0"	precode="0"	postcode="0"	loop="0"	area="0"	/>
		<s_act	id="278"	type="3"	name="sact249"	desc="sact_desc249"	icon_id="J_icn_social_278"	cont="sact_cont249"	anicode="0"	precode="0"	postcode="0"	loop="0"	area="0"	/>
		<s_act	id="279"	type="3"	name="sact250"	desc="sact_desc250"	icon_id="J_icn_social_279"	cont="sact_cont250"	anicode="0"	precode="0"	postcode="0"	loop="0"	area="0"	/>
		<s_act	id="280"	type="3"	name="sact251"	desc="sact_desc251"	icon_id="J_icn_social_280"	cont="sact_cont251"	anicode="0"	precode="0"	postcode="0"	loop="0"	area="0"	/>
		<s_act	id="281"	type="3"	name="sact252"	desc="sact_desc252"	icon_id="J_icn_social_227"	cont="sact_cont252"	anicode="0"	precode="0"	postcode="0"	loop="0"	area="0"	/>
		<s_act	id="282"	type="3"	name="sact253"	desc="sact_desc253"	icon_id="J_icn_social_228"	cont="sact_cont253"	anicode="0"	precode="0"	postcode="0"	loop="0"	area="0"	/>
		<s_act	id="283"	type="3"	name="sact254"	desc="sact_desc254"	icon_id="J_icn_social_229"	cont="sact_cont254"	anicode="0"	precode="0"	postcode="0"	loop="0"	area="0"	/>
		<s_act	id="284"	type="3"	name="sact255"	desc="sact_desc255"	icon_id="J_icn_social_230"	cont="sact_cont255"	anicode="0"	precode="0"	postcode="0"	loop="0"	area="0"	/>
		<s_act	id="285"	type="3"	name="sact256"	desc="sact_desc256"	icon_id="J_icn_social_231"	cont="sact_cont256"	anicode="0"	precode="0"	postcode="0"	loop="0"	area="0"	/>
		<s_act	id="286"	type="3"	name="sact257"	desc="sact_desc257"	icon_id="J_icn_social_232"	cont="sact_cont257"	anicode="0"	precode="0"	postcode="0"	loop="0"	area="0"	/>
		<s_act	id="287"	type="3"	name="sact258"	desc="sact_desc258"	icon_id="J_icn_social_233"	cont="sact_cont258"	anicode="0"	precode="0"	postcode="0"	loop="0"	area="0"	/>
		<s_act	id="288"	type="3"	name="sact259"	desc="sact_desc259"	icon_id="J_icn_social_234"	cont="sact_cont259"	anicode="0"	precode="0"	postcode="0"	loop="0"	area="0"	/>
		<s_act	id="289"	type="1"	name="sact260"	desc="sact_desc260"	icon_id="J_icn_social_43"	cont="sact_cont260"	anicode="0"	precode="0"	postcode="0"	loop="0"	area="0"	/>
		<s_act	id="290"	type="1"	name="sact261"	desc="sact_desc261"	icon_id="J_icn_social_44"	cont="sact_cont261"	anicode="0"	precode="0"	postcode="0"	loop="0"	area="0"	/>
		<s_act	id="291"	type="1"	name="sact262"	desc="sact_desc262"	icon_id="J_icn_social_45"	cont="sact_cont262"	anicode="0"	precode="0"	postcode="0"	loop="0"	area="0"	/>
		<s_act	id="292"	type="1"	name="sact263"	desc="sact_desc263"	icon_id="J_icn_social_45"	cont="sact_cont263"	anicode="0"	precode="0"	postcode="0"	loop="0"	area="0"	/>
		<s_act	id="293"	type="1"	name="sact264"	desc="sact_desc264"	icon_id="J_icn_social_103"	cont="sact_cont264"	anicode="0"	precode="0"	postcode="0"	loop="0"	area="0"	/>
		<s_act	id="294"	type="1"	name="sact265"	desc="sact_desc265"	icon_id="J_icn_social_103"	cont="sact_cont265"	anicode="0"	precode="0"	postcode="0"	loop="0"	area="0"	/>
		<s_act	id="295"	type="1"	name="sact266"	desc="sact_desc266"	icon_id="J_icn_social_103"	cont="sact_cont266"	anicode="0"	precode="0"	postcode="0"	loop="0"	area="0"	/>
		<s_act	id="296"	type="1"	name="sact267"	desc="sact_desc267"	icon_id="J_icn_social_103"	cont="sact_cont267"	anicode="0"	precode="0"	postcode="0"	loop="0"	area="0"	/>
		<s_act	id="297"	type="1"	name="sact268"	desc="sact_desc268"	icon_id="J_icn_social_52"	cont="sact_cont268"	anicode="0"	precode="0"	postcode="0"	loop="0"	area="0"	/>
		<s_act	id="298"	type="1"	name="sact269"	desc="sact_desc269"	icon_id="J_icn_social_53"	cont="sact_cont269"	anicode="0"	precode="0"	postcode="0"	loop="0"	area="0"	/>
		<s_act	id="299"	type="1"	name="sact270"	desc="sact_desc270"	icon_id="J_icn_social_54"	cont="sact_cont270"	anicode="0"	precode="0"	postcode="0"	loop="0"	area="0"	/>
		<s_act	id="300"	type="1"	name="sact271"	desc="sact_desc271"	icon_id="J_icn_social_54"	cont="sact_cont271"	anicode="0"	precode="0"	postcode="0"	loop="0"	area="0"	/>
		<s_act	id="301"	type="1"	name="sact272"	desc="sact_desc272"	icon_id="J_icn_social_39"	cont="sact_cont272"	anicode="0"	precode="0"	postcode="0"	loop="0"	area="0"	/>
		<s_act	id="302"	type="1"	name="sact273"	desc="sact_desc273"	icon_id="J_icn_social_39"	cont="sact_cont273"	anicode="0"	precode="0"	postcode="0"	loop="0"	area="0"	/>
		<s_act	id="303"	type="1"	name="sact274"	desc="sact_desc274"	icon_id="J_icn_social_39"	cont="sact_cont274"	anicode="0"	precode="0"	postcode="0"	loop="0"	area="0"	/>
		<s_act	id="304"	type="1"	name="sact275"	desc="sact_desc275"	icon_id="J_icn_social_39"	cont="sact_cont275"	anicode="0"	precode="0"	postcode="0"	loop="0"	area="0"	/>
		<s_act	id="305"	type="1"	name="sact276"	desc="sact_desc276"	icon_id="J_icn_social_38"	cont="sact_cont276"	anicode="0"	precode="0"	postcode="0"	loop="0"	area="0"	/>
		<s_act	id="306"	type="1"	name="sact277"	desc="sact_desc277"	icon_id="J_icn_social_38"	cont="sact_cont277"	anicode="0"	precode="0"	postcode="0"	loop="0"	area="0"	/>
		<s_act	id="307"	type="1"	name="sact278"	desc="sact_desc278"	icon_id="J_icn_social_38"	cont="sact_cont278"	anicode="0"	precode="0"	postcode="0"	loop="0"	area="0"	/>
		<s_act	id="308"	type="1"	name="sact279"	desc="sact_desc279"	icon_id="J_icn_social_38"	cont="sact_cont279"	anicode="0"	precode="0"	postcode="0"	loop="0"	area="0"	/>
		<s_act	id="309"	type="1"	name="sact280"	desc="sact_desc280"	icon_id="J_icn_social_37"	cont="sact_cont280"	anicode="0"	precode="0"	postcode="0"	loop="0"	area="0"	/>
		<s_act	id="310"	type="1"	name="sact281"	desc="sact_desc281"	icon_id="J_icn_social_37"	cont="sact_cont281"	anicode="0"	precode="0"	postcode="0"	loop="0"	area="0"	/>
		<s_act	id="311"	type="1"	name="sact282"	desc="sact_desc282"	icon_id="J_icn_social_37"	cont="sact_cont282"	anicode="0"	precode="0"	postcode="0"	loop="0"	area="0"	/>
		<s_act	id="312"	type="1"	name="sact283"	desc="sact_desc283"	icon_id="J_icn_social_37"	cont="sact_cont283"	anicode="0"	precode="0"	postcode="0"	loop="0"	area="0"	/>
		<s_act	id="313"	type="1"	name="sact284"	desc="sact_desc284"	icon_id="J_icn_social_355"	cont="sact_cont284"	anicode="0"	precode="0"	postcode="0"	loop="0"	area="0"	/>
		<s_act	id="314"	type="1"	name="sact285"	desc="sact_desc285"	icon_id="J_icn_social_356"	cont="sact_cont285"	anicode="0"	precode="0"	postcode="0"	loop="0"	area="0"	/>
		<s_act	id="315"	type="1"	name="sact286"	desc="sact_desc286"	icon_id="J_icn_social_357"	cont="sact_cont286"	anicode="0"	precode="0"	postcode="0"	loop="0"	area="0"	/>
		<s_act	id="316"	type="1"	name="sact287"	desc="sact_desc287"	icon_id="J_icn_social_358"	cont="sact_cont287"	anicode="0"	precode="0"	postcode="0"	loop="0"	area="0"	/>
		<s_act	id="317"	type="1"	name="sact288"	desc="sact_desc288"	icon_id="J_icn_social_359"	cont="sact_cont288"	anicode="0"	precode="0"	postcode="0"	loop="0"	area="0"	/>
		<s_act	id="318"	type="1"	name="sact289"	desc="sact_desc289"	icon_id="J_icn_social_360"	cont="sact_cont289"	anicode="0"	precode="0"	postcode="0"	loop="0"	area="0"	/>
		<s_act	id="319"	type="1"	name="sact290"	desc="sact_desc290"	icon_id="J_icn_social_361"	cont="sact_cont290"	anicode="0"	precode="0"	postcode="0"	loop="0"	area="0"	/>
		<s_act	id="320"	type="1"	name="sact291"	desc="sact_desc291"	icon_id="J_icn_social_362"	cont="sact_cont291"	anicode="0"	precode="0"	postcode="0"	loop="0"	area="0"	/>
		<s_act	id="321"	type="1"	name="sact292"	desc="sact_desc292"	icon_id="J_icn_social_363"	cont="sact_cont292"	anicode="0"	precode="0"	postcode="0"	loop="0"	area="0"	/>
		<s_act	id="322"	type="1"	name="sact293"	desc="sact_desc293"	icon_id="J_icn_social_365"	cont="sact_cont293"	anicode="0"	precode="0"	postcode="0"	loop="0"	area="0"	/>
		<s_act	id="323"	type="1"	name="sact294"	desc="sact_desc294"	icon_id="J_icn_social_365"	cont="sact_cont294"	anicode="0"	precode="0"	postcode="0"	loop="0"	area="0"	/>
		<s_act	id="324"	type="1"	name="sact295"	desc="sact_desc295"	icon_id="J_icn_social_365"	cont="sact_cont295"	anicode="0"	precode="0"	postcode="0"	loop="0"	area="0"	/>
		<s_act	id="325"	type="1"	name="sact296"	desc="sact_desc296"	icon_id="J_icn_social_364"	cont="sact_cont296"	anicode="0"	precode="0"	postcode="0"	loop="0"	area="0"	/>
		<s_act	id="326"	type="1"	name="sact297"	desc="sact_desc297"	icon_id="J_icn_social_364"	cont="sact_cont297"	anicode="0"	precode="0"	postcode="0"	loop="0"	area="0"	/>
		<s_act	id="327"	type="1"	name="sact298"	desc="sact_desc298"	icon_id="J_icn_social_364"	cont="sact_cont298"	anicode="0"	precode="0"	postcode="0"	loop="0"	area="0"	/>
		<s_act	id="328"	type="1"	name="sact299"	desc="sact_desc299"	icon_id="J_icn_social_370"	cont="sact_cont299"	anicode="0"	precode="0"	postcode="0"	loop="0"	area="0"	/>
		<s_act	id="329"	type="1"	name="sact300"	desc="sact_desc300"	icon_id="J_icn_social_370"	cont="sact_cont300"	anicode="0"	precode="0"	postcode="0"	loop="0"	area="0"	/>
		<s_act	id="330"	type="1"	name="sact301"	desc="sact_desc301"	icon_id="J_icn_social_370"	cont="sact_cont301"	anicode="0"	precode="0"	postcode="0"	loop="0"	area="0"	/>
		<s_act	id="331"	type="1"	name="sact302"	desc="sact_desc302"	icon_id="J_icn_social_370"	cont="sact_cont302"	anicode="0"	precode="0"	postcode="0"	loop="0"	area="0"	/>
		<s_act	id="332"	type="1"	name="sact303"	desc="sact_desc303"	icon_id="J_icn_social_46"	cont="sact_cont303"	anicode="0"	precode="0"	postcode="0"	loop="0"	area="0"	/>
		<s_act	id="333"	type="1"	name="sact304"	desc="sact_desc304"	icon_id="J_icn_social_47"	cont="sact_cont304"	anicode="0"	precode="0"	postcode="0"	loop="0"	area="0"	/>
		<s_act	id="334"	type="1"	name="sact305"	desc="sact_desc305"	icon_id="J_icn_social_48"	cont="sact_cont305"	anicode="0"	precode="0"	postcode="0"	loop="0"	area="0"	/>
		<s_act	id="335"	type="1"	name="sact306"	desc="sact_desc306"	icon_id="J_icn_social_103"	cont="sact_cont306"	anicode="0"	precode="0"	postcode="0"	loop="0"	area="0"	/>
		<s_act	id="336"	type="1"	name="sact307"	desc="sact_desc307"	icon_id="J_icn_social_103"	cont="sact_cont307"	anicode="0"	precode="0"	postcode="0"	loop="0"	area="0"	/>
		<s_act	id="337"	type="1"	name="sact308"	desc="sact_desc308"	icon_id="J_icn_social_103"	cont="sact_cont308"	anicode="0"	precode="0"	postcode="0"	loop="0"	area="0"	/>
		<s_act	id="338"	type="1"	name="sact309"	desc="sact_desc309"	icon_id="J_icn_social_103"	cont="sact_cont309"	anicode="0"	precode="0"	postcode="0"	loop="0"	area="0"	/>
		<s_act	id="339"	type="1"	name="sact310"	desc="sact_desc310"	icon_id="J_icn_social_103"	cont="sact_cont310"	anicode="0"	precode="0"	postcode="0"	loop="0"	area="0"	/>
		<s_act	id="340"	type="1"	name="sact311"	desc="sact_desc311"	icon_id="J_icn_social_103"	cont="sact_cont311"	anicode="0"	precode="0"	postcode="0"	loop="0"	area="0"	/>
		<s_act	id="341"	type="1"	name="sact312"	desc="sact_desc312"	icon_id="J_icn_social_102"	cont="sact_cont312"	anicode="0"	precode="0"	postcode="0"	loop="0"	area="0"	/>
		<s_act	id="342"	type="1"	name="sact313"	desc="sact_desc313"	icon_id="J_icn_social_102"	cont="sact_cont313"	anicode="0"	precode="0"	postcode="0"	loop="0"	area="0"	/>
		<s_act	id="343"	type="1"	name="sact314"	desc="sact_desc314"	icon_id="J_icn_social_102"	cont="sact_cont314"	anicode="0"	precode="0"	postcode="0"	loop="0"	area="0"	/>
		<s_act	id="344"	type="1"	name="sact315"	desc="sact_desc315"	icon_id="J_icn_social_58"	cont="sact_cont315"	anicode="0"	precode="0"	postcode="0"	loop="0"	area="0"	/>
		<s_act	id="345"	type="1"	name="sact316"	desc="sact_desc316"	icon_id="J_icn_social_59"	cont="sact_cont316"	anicode="0"	precode="0"	postcode="0"	loop="0"	area="0"	/>
		<s_act	id="346"	type="1"	name="sact317"	desc="sact_desc317"	icon_id="J_icn_social_60"	cont="sact_cont317"	anicode="0"	precode="0"	postcode="0"	loop="0"	area="0"	/>
		<s_act	id="347"	type="1"	name="sact318"	desc="sact_desc318"	icon_id="J_icn_social_350"	cont="sact_cont318"	anicode="0"	precode="0"	postcode="0"	loop="0"	area="0"	/>
		<s_act	id="348"	type="1"	name="sact319"	desc="sact_desc319"	icon_id="J_icn_social_351"	cont="sact_cont319"	anicode="0"	precode="0"	postcode="0"	loop="0"	area="0"	/>
		<s_act	id="349"	type="1"	name="sact320"	desc="sact_desc320"	icon_id="J_icn_social_352"	cont="sact_cont320"	anicode="0"	precode="0"	postcode="0"	loop="0"	area="0"	/>
		<s_act	id="350"	type="1"	name="sact321"	desc="sact_desc321"	icon_id="J_icn_social_350"	cont="sact_cont321"	anicode="0"	precode="0"	postcode="0"	loop="0"	area="0"	/>
		<s_act	id="351"	type="1"	name="sact322"	desc="sact_desc322"	icon_id="J_icn_social_351"	cont="sact_cont322"	anicode="0"	precode="0"	postcode="0"	loop="0"	area="0"	/>
		<s_act	id="352"	type="1"	name="sact323"	desc="sact_desc323"	icon_id="J_icn_social_352"	cont="sact_cont323"	anicode="0"	precode="0"	postcode="0"	loop="0"	area="0"	/>
	</new_skill_list>
	<skill_dmg_frame>
		<skill_dmg	id="1"	>
			<skill_section	section="1"	x="-1"	y="1"	width="3"	height="1"	>
				<dmg_part	dmg_order="1"	dmg_frame="28"	dmg_percent="100"	dmg_explo="0"	/>
			</skill_section>
		</skill_dmg>
		<skill_dmg	id="3"	>
			<skill_section	section="1"	x="0"	y="1"	width="1"	height="2"	>
				<dmg_part	dmg_order="1"	dmg_frame="9"	dmg_percent="45"	dmg_explo="0"	/>
				<dmg_part	dmg_order="2"	dmg_frame="25"	dmg_percent="55"	dmg_explo="0"	/>
			</skill_section>
			<skill_section	section="2"	x="0"	y="3"	width="1"	height="1"	>
				<dmg_part	dmg_order="1"	dmg_frame="25"	dmg_percent="100"	dmg_explo="0"	/>
			</skill_section>
		</skill_dmg>
		<skill_dmg	id="4"	>
			<skill_section	section="1"	x="-1"	y="1"	width="1"	height="1"	>
				<dmg_part	dmg_order="1"	dmg_frame="13"	dmg_percent="100"	dmg_explo="0"	/>
			</skill_section>
			<skill_section	section="2"	x="0"	y="1"	width="1"	height="1"	>
				<dmg_part	dmg_order="1"	dmg_frame="13"	dmg_percent="45"	dmg_explo="0"	/>
				<dmg_part	dmg_order="2"	dmg_frame="30"	dmg_percent="55"	dmg_explo="0"	/>
			</skill_section>
			<skill_section	section="3"	x="0"	y="1"	width="1"	height="2"	>
				<dmg_part	dmg_order="1"	dmg_frame="30"	dmg_percent="100"	dmg_explo="0"	/>
			</skill_section>
		</skill_dmg>
		<skill_dmg	id="5"	>
			<skill_section	section="1"	x="0"	y="1"	width="1"	height="2"	>
				<dmg_part	dmg_order="1"	dmg_frame="12"	dmg_percent="45"	dmg_explo="0"	/>
				<dmg_part	dmg_order="2"	dmg_frame="22"	dmg_percent="55"	dmg_explo="0"	/>
			</skill_section>
			<skill_section	section="2"	x="0"	y="3"	width="1"	height="1"	>
				<dmg_part	dmg_order="1"	dmg_frame="22"	dmg_percent="100"	dmg_explo="0"	/>
			</skill_section>
		</skill_dmg>
		<skill_dmg	id="6"	>
			<skill_section	section="1"	x="1"	y="0"	width="1"	height="2"	>
				<dmg_part	dmg_order="1"	dmg_frame="44"	dmg_percent="100"	dmg_explo="0"	/>
			</skill_section>
			<skill_section	section="2"	x="0"	y="1"	width="1"	height="3"	>
				<dmg_part	dmg_order="1"	dmg_frame="52"	dmg_percent="100"	dmg_explo="0"	/>
			</skill_section>
		</skill_dmg>
		<skill_dmg	id="7"	>
			<skill_section	section="1"	x="0"	y="1"	width="1"	height="2"	>
				<dmg_part	dmg_order="1"	dmg_frame="32"	dmg_percent="35"	dmg_explo="0"	/>
				<dmg_part	dmg_order="2"	dmg_frame="58"	dmg_percent="65"	dmg_explo="0"	/>
			</skill_section>
			<skill_section	section="2"	x="-1"	y="1"	width="1"	height="1"	>
				<dmg_part	dmg_order="1"	dmg_frame="58"	dmg_percent="100"	dmg_explo="0"	/>
			</skill_section>
			<skill_section	section="3"	x="1"	y="1"	width="1"	height="1"	>
				<dmg_part	dmg_order="1"	dmg_frame="58"	dmg_percent="100"	dmg_explo="0"	/>
			</skill_section>
		</skill_dmg>
		<skill_dmg	id="9"	>
			<skill_section	section="1"	x="0"	y="1"	width="1"	height="3"	>
				<dmg_part	dmg_order="1"	dmg_frame="10"	dmg_percent="16"	dmg_explo="0"	/>
				<dmg_part	dmg_order="2"	dmg_frame="15"	dmg_percent="19"	dmg_explo="0"	/>
				<dmg_part	dmg_order="3"	dmg_frame="20"	dmg_percent="15"	dmg_explo="0"	/>
				<dmg_part	dmg_order="4"	dmg_frame="27"	dmg_percent="20"	dmg_explo="0"	/>
				<dmg_part	dmg_order="5"	dmg_frame="41"	dmg_percent="30"	dmg_explo="0"	/>
			</skill_section>
		</skill_dmg>
		<skill_dmg	id="12"	>
			<skill_section	section="1"	x="-1"	y="1"	width="3"	height="1"	>
				<dmg_part	dmg_order="1"	dmg_frame="32"	dmg_percent="100"	dmg_explo="0"	/>
			</skill_section>
			<skill_section	section="2"	x="0"	y="2"	width="1"	height="1"	>
				<dmg_part	dmg_order="1"	dmg_frame="32"	dmg_percent="100"	dmg_explo="0"	/>
			</skill_section>
		</skill_dmg>
		<skill_dmg	id="13"	>
			<skill_section	section="1"	x="-1"	y="1"	width="3"	height="1"	>
				<dmg_part	dmg_order="1"	dmg_frame="33"	dmg_percent="100"	dmg_explo="0"	/>
			</skill_section>
			<skill_section	section="2"	x="0"	y="2"	width="1"	height="1"	>
				<dmg_part	dmg_order="1"	dmg_frame="33"	dmg_percent="100"	dmg_explo="0"	/>
			</skill_section>
		</skill_dmg>
		<skill_dmg	id="14"	>
			<skill_section	section="1"	x="-1"	y="1"	width="3"	height="2"	>
				<dmg_part	dmg_order="1"	dmg_frame="50"	dmg_percent="100"	dmg_explo="0"	/>
			</skill_section>
		</skill_dmg>
		<skill_dmg	id="15"	>
			<skill_section	section="1"	x="-1"	y="1"	width="3"	height="2"	>
				<dmg_part	dmg_order="1"	dmg_frame="50"	dmg_percent="100"	dmg_explo="0"	/>
			</skill_section>
		</skill_dmg>
		<skill_dmg	id="16"	>
			<skill_section	section="1"	x="0"	y="1"	width="2"	height="1"	>
				<dmg_part	dmg_order="1"	dmg_frame="8"	dmg_percent="35"	dmg_explo="0"	/>
				<dmg_part	dmg_order="2"	dmg_frame="16"	dmg_percent="65"	dmg_explo="0"	/>
			</skill_section>
		</skill_dmg>
		<skill_dmg	id="17"	>
			<skill_section	section="1"	x="0"	y="1"	width="2"	height="1"	>
				<dmg_part	dmg_order="1"	dmg_frame="8"	dmg_percent="47"	dmg_explo="0"	/>
				<dmg_part	dmg_order="2"	dmg_frame="16"	dmg_percent="53"	dmg_explo="0"	/>
			</skill_section>
		</skill_dmg>
		<skill_dmg	id="18"	>
			<skill_section	section="1"	x="-1"	y="1"	width="3"	height="1"	>
				<dmg_part	dmg_order="1"	dmg_frame="7"	dmg_percent="26"	dmg_explo="0"	/>
				<dmg_part	dmg_order="2"	dmg_frame="18"	dmg_percent="32"	dmg_explo="0"	/>
				<dmg_part	dmg_order="3"	dmg_frame="33"	dmg_percent="42"	dmg_explo="0"	/>
			</skill_section>
			<skill_section	section="2"	x="-1"	y="2"	width="3"	height="1"	>
				<dmg_part	dmg_order="1"	dmg_frame="33"	dmg_percent="100"	dmg_explo="0"	/>
			</skill_section>
		</skill_dmg>
		<skill_dmg	id="19"	>
			<skill_section	section="1"	x="-1"	y="1"	width="3"	height="1"	>
				<dmg_part	dmg_order="1"	dmg_frame="7"	dmg_percent="27"	dmg_explo="0"	/>
				<dmg_part	dmg_order="2"	dmg_frame="15"	dmg_percent="31"	dmg_explo="0"	/>
				<dmg_part	dmg_order="3"	dmg_frame="27"	dmg_percent="42"	dmg_explo="0"	/>
			</skill_section>
			<skill_section	section="2"	x="0"	y="2"	width="1"	height="1"	>
				<dmg_part	dmg_order="1"	dmg_frame="7"	dmg_percent="27"	dmg_explo="0"	/>
				<dmg_part	dmg_order="2"	dmg_frame="15"	dmg_percent="31"	dmg_explo="0"	/>
				<dmg_part	dmg_order="3"	dmg_frame="27"	dmg_percent="42"	dmg_explo="0"	/>
			</skill_section>
		</skill_dmg>
		<skill_dmg	id="20"	>
			<skill_section	section="1"	x="1"	y="0"	width="1"	height="2"	>
				<dmg_part	dmg_order="1"	dmg_frame="21"	dmg_percent="17"	dmg_explo="0"	/>
				<dmg_part	dmg_order="2"	dmg_frame="33"	dmg_percent="18"	dmg_explo="0"	/>
				<dmg_part	dmg_order="3"	dmg_frame="43"	dmg_percent="16"	dmg_explo="0"	/>
				<dmg_part	dmg_order="4"	dmg_frame="61"	dmg_percent="21"	dmg_explo="0"	/>
				<dmg_part	dmg_order="5"	dmg_frame="78"	dmg_percent="28"	dmg_explo="0"	/>
			</skill_section>
			<skill_section	section="2"	x="-1"	y="0"	width="1"	height="2"	>
				<dmg_part	dmg_order="1"	dmg_frame="27"	dmg_percent="21"	dmg_explo="0"	/>
				<dmg_part	dmg_order="2"	dmg_frame="37"	dmg_percent="11"	dmg_explo="0"	/>
				<dmg_part	dmg_order="3"	dmg_frame="49"	dmg_percent="15"	dmg_explo="0"	/>
				<dmg_part	dmg_order="4"	dmg_frame="61"	dmg_percent="25"	dmg_explo="0"	/>
				<dmg_part	dmg_order="5"	dmg_frame="78"	dmg_percent="28"	dmg_explo="0"	/>
			</skill_section>
			<skill_section	section="3"	x="0"	y="1"	width="1"	height="2"	>
				<dmg_part	dmg_order="1"	dmg_frame="21"	dmg_percent="8"	dmg_explo="0"	/>
				<dmg_part	dmg_order="2"	dmg_frame="27"	dmg_percent="10"	dmg_explo="0"	/>
				<dmg_part	dmg_order="3"	dmg_frame="33"	dmg_percent="8"	dmg_explo="0"	/>
				<dmg_part	dmg_order="4"	dmg_frame="37"	dmg_percent="11"	dmg_explo="0"	/>
				<dmg_part	dmg_order="5"	dmg_frame="43"	dmg_percent="6"	dmg_explo="0"	/>
				<dmg_part	dmg_order="6"	dmg_frame="49"	dmg_percent="9"	dmg_explo="0"	/>
				<dmg_part	dmg_order="7"	dmg_frame="61"	dmg_percent="20"	dmg_explo="0"	/>
				<dmg_part	dmg_order="8"	dmg_frame="78"	dmg_percent="28"	dmg_explo="0"	/>
			</skill_section>
		</skill_dmg>
		<skill_dmg	id="21"	>
			<skill_section	section="1"	x="-1"	y="1"	width="3"	height="2"	>
				<dmg_part	dmg_order="1"	dmg_frame="21"	dmg_percent="27"	dmg_explo="0"	/>
				<dmg_part	dmg_order="2"	dmg_frame="31"	dmg_percent="31"	dmg_explo="0"	/>
				<dmg_part	dmg_order="3"	dmg_frame="55"	dmg_percent="42"	dmg_explo="0"	/>
			</skill_section>
		</skill_dmg>
		<skill_dmg	id="23"	>
			<skill_section	section="1"	x="1"	y="1"	width="1"	height="1"	>
				<dmg_part	dmg_order="1"	dmg_frame="32"	dmg_percent="100"	dmg_explo="0"	/>
			</skill_section>
			<skill_section	section="2"	x="0"	y="1"	width="1"	height="2"	>
				<dmg_part	dmg_order="1"	dmg_frame="32"	dmg_percent="100"	dmg_explo="0"	/>
			</skill_section>
		</skill_dmg>
		<skill_dmg	id="24"	>
			<skill_section	section="1"	x="1"	y="1"	width="1"	height="1"	>
				<dmg_part	dmg_order="1"	dmg_frame="15"	dmg_percent="31"	dmg_explo="0"	/>
				<dmg_part	dmg_order="2"	dmg_frame="24"	dmg_percent="28"	dmg_explo="0"	/>
				<dmg_part	dmg_order="3"	dmg_frame="30"	dmg_percent="41"	dmg_explo="0"	/>
			</skill_section>
			<skill_section	section="2"	x="0"	y="1"	width="1"	height="2"	>
				<dmg_part	dmg_order="1"	dmg_frame="15"	dmg_percent="31"	dmg_explo="0"	/>
				<dmg_part	dmg_order="2"	dmg_frame="24"	dmg_percent="28"	dmg_explo="0"	/>
				<dmg_part	dmg_order="3"	dmg_frame="30"	dmg_percent="41"	dmg_explo="0"	/>
			</skill_section>
		</skill_dmg>
		<skill_dmg	id="25"	>
			<skill_section	section="1"	x="-1"	y="1"	width="1"	height="1"	>
				<dmg_part	dmg_order="1"	dmg_frame="31"	dmg_percent="100"	dmg_explo="0"	/>
			</skill_section>
			<skill_section	section="2"	x="0"	y="1"	width="1"	height="2"	>
				<dmg_part	dmg_order="1"	dmg_frame="31"	dmg_percent="100"	dmg_explo="0"	/>
			</skill_section>
		</skill_dmg>
		<skill_dmg	id="29"	>
			<skill_section	section="1"	x="-1"	y="1"	width="3"	height="2"	>
				<dmg_part	dmg_order="1"	dmg_frame="43"	dmg_percent="100"	dmg_explo="0"	/>
			</skill_section>
		</skill_dmg>
		<skill_dmg	id="39"	>
			<skill_section	section="1"	x="-1"	y="0"	width="1"	height="2"	>
				<dmg_part	dmg_order="1"	dmg_frame="44"	dmg_percent="30"	dmg_explo="0"	/>
				<dmg_part	dmg_order="2"	dmg_frame="56"	dmg_percent="45"	dmg_explo="0"	/>
				<dmg_part	dmg_order="3"	dmg_frame="67"	dmg_percent="25"	dmg_explo="0"	/>
			</skill_section>
			<skill_section	section="2"	x="0"	y="1"	width="2"	height="1"	>
				<dmg_part	dmg_order="1"	dmg_frame="47"	dmg_percent="25"	dmg_explo="0"	/>
				<dmg_part	dmg_order="2"	dmg_frame="59"	dmg_percent="25"	dmg_explo="0"	/>
				<dmg_part	dmg_order="3"	dmg_frame="69"	dmg_percent="50"	dmg_explo="0"	/>
			</skill_section>
			<skill_section	section="3"	x="1"	y="-1"	width="1"	height="2"	>
				<dmg_part	dmg_order="1"	dmg_frame="50"	dmg_percent="45"	dmg_explo="0"	/>
				<dmg_part	dmg_order="2"	dmg_frame="62"	dmg_percent="25"	dmg_explo="0"	/>
				<dmg_part	dmg_order="3"	dmg_frame="71"	dmg_percent="30"	dmg_explo="0"	/>
			</skill_section>
			<skill_section	section="4"	x="-1"	y="-1"	width="2"	height="1"	>
				<dmg_part	dmg_order="1"	dmg_frame="52"	dmg_percent="25"	dmg_explo="0"	/>
				<dmg_part	dmg_order="2"	dmg_frame="66"	dmg_percent="45"	dmg_explo="0"	/>
				<dmg_part	dmg_order="3"	dmg_frame="75"	dmg_percent="30"	dmg_explo="0"	/>
			</skill_section>
		</skill_dmg>
		<skill_dmg	id="40"	>
			<skill_section	section="1"	x="-1"	y="0"	width="1"	height="2"	>
				<dmg_part	dmg_order="1"	dmg_frame="28"	dmg_percent="20"	dmg_explo="0"	/>
				<dmg_part	dmg_order="2"	dmg_frame="29"	dmg_percent="25"	dmg_explo="0"	/>
				<dmg_part	dmg_order="3"	dmg_frame="50"	dmg_percent="20"	dmg_explo="0"	/>
				<dmg_part	dmg_order="4"	dmg_frame="54"	dmg_percent="35"	dmg_explo="0"	/>
			</skill_section>
			<skill_section	section="2"	x="0"	y="1"	width="2"	height="1"	>
				<dmg_part	dmg_order="1"	dmg_frame="38"	dmg_percent="25"	dmg_explo="0"	/>
				<dmg_part	dmg_order="2"	dmg_frame="57"	dmg_percent="20"	dmg_explo="0"	/>
				<dmg_part	dmg_order="3"	dmg_frame="58"	dmg_percent="20"	dmg_explo="0"	/>
				<dmg_part	dmg_order="4"	dmg_frame="60"	dmg_percent="35"	dmg_explo="0"	/>
			</skill_section>
			<skill_section	section="3"	x="1"	y="-1"	width="1"	height="2"	>
				<dmg_part	dmg_order="1"	dmg_frame="43"	dmg_percent="25"	dmg_explo="0"	/>
				<dmg_part	dmg_order="2"	dmg_frame="45"	dmg_percent="25"	dmg_explo="0"	/>
				<dmg_part	dmg_order="3"	dmg_frame="60"	dmg_percent="25"	dmg_explo="0"	/>
				<dmg_part	dmg_order="4"	dmg_frame="63"	dmg_percent="25"	dmg_explo="0"	/>
			</skill_section>
			<skill_section	section="4"	x="-1"	y="-1"	width="2"	height="1"	>
				<dmg_part	dmg_order="1"	dmg_frame="34"	dmg_percent="10"	dmg_explo="0"	/>
				<dmg_part	dmg_order="2"	dmg_frame="44"	dmg_percent="15"	dmg_explo="0"	/>
				<dmg_part	dmg_order="3"	dmg_frame="46"	dmg_percent="25"	dmg_explo="0"	/>
				<dmg_part	dmg_order="4"	dmg_frame="66"	dmg_percent="50"	dmg_explo="0"	/>
			</skill_section>
		</skill_dmg>
		<skill_dmg	id="41"	>
			<skill_section	section="1"	x="-1"	y="0"	width="1"	height="2"	>
				<dmg_part	dmg_order="1"	dmg_frame="28"	dmg_percent="15"	dmg_explo="0"	/>
				<dmg_part	dmg_order="2"	dmg_frame="49"	dmg_percent="30"	dmg_explo="0"	/>
				<dmg_part	dmg_order="3"	dmg_frame="87"	dmg_percent="12"	dmg_explo="0"	/>
				<dmg_part	dmg_order="4"	dmg_frame="99"	dmg_percent="18"	dmg_explo="0"	/>
				<dmg_part	dmg_order="5"	dmg_frame="113"	dmg_percent="10"	dmg_explo="0"	/>
				<dmg_part	dmg_order="6"	dmg_frame="134"	dmg_percent="15"	dmg_explo="0"	/>
			</skill_section>
			<skill_section	section="2"	x="0"	y="1"	width="2"	height="1"	>
				<dmg_part	dmg_order="1"	dmg_frame="28"	dmg_percent="5"	dmg_explo="0"	/>
				<dmg_part	dmg_order="2"	dmg_frame="39"	dmg_percent="10"	dmg_explo="0"	/>
				<dmg_part	dmg_order="3"	dmg_frame="49"	dmg_percent="20"	dmg_explo="0"	/>
				<dmg_part	dmg_order="4"	dmg_frame="63"	dmg_percent="10"	dmg_explo="0"	/>
				<dmg_part	dmg_order="5"	dmg_frame="87"	dmg_percent="13"	dmg_explo="0"	/>
				<dmg_part	dmg_order="6"	dmg_frame="94"	dmg_percent="5"	dmg_explo="0"	/>
				<dmg_part	dmg_order="7"	dmg_frame="99"	dmg_percent="7"	dmg_explo="0"	/>
				<dmg_part	dmg_order="8"	dmg_frame="106"	dmg_percent="7"	dmg_explo="0"	/>
				<dmg_part	dmg_order="9"	dmg_frame="113"	dmg_percent="13"	dmg_explo="0"	/>
				<dmg_part	dmg_order="10"	dmg_frame="135"	dmg_percent="10"	dmg_explo="0"	/>
			</skill_section>
			<skill_section	section="3"	x="1"	y="-1"	width="1"	height="2"	>
				<dmg_part	dmg_order="1"	dmg_frame="39"	dmg_percent="32"	dmg_explo="0"	/>
				<dmg_part	dmg_order="2"	dmg_frame="63"	dmg_percent="23"	dmg_explo="0"	/>
				<dmg_part	dmg_order="3"	dmg_frame="94"	dmg_percent="15"	dmg_explo="0"	/>
				<dmg_part	dmg_order="4"	dmg_frame="106"	dmg_percent="20"	dmg_explo="0"	/>
				<dmg_part	dmg_order="5"	dmg_frame="137"	dmg_percent="10"	dmg_explo="0"	/>
			</skill_section>
			<skill_section	section="4"	x="-1"	y="-1"	width="2"	height="1"	>
				<dmg_part	dmg_order="1"	dmg_frame="28"	dmg_percent="35"	dmg_explo="0"	/>
				<dmg_part	dmg_order="2"	dmg_frame="49"	dmg_percent="20"	dmg_explo="0"	/>
				<dmg_part	dmg_order="3"	dmg_frame="87"	dmg_percent="15"	dmg_explo="0"	/>
				<dmg_part	dmg_order="4"	dmg_frame="99"	dmg_percent="12"	dmg_explo="0"	/>
				<dmg_part	dmg_order="5"	dmg_frame="113"	dmg_percent="5"	dmg_explo="0"	/>
				<dmg_part	dmg_order="6"	dmg_frame="142"	dmg_percent="13"	dmg_explo="0"	/>
			</skill_section>
		</skill_dmg>
		<skill_dmg	id="42"	>
			<skill_section	section="1"	x="-1"	y="0"	width="1"	height="2"	>
				<dmg_part	dmg_order="1"	dmg_frame="29"	dmg_percent="20"	dmg_explo="0"	/>
				<dmg_part	dmg_order="2"	dmg_frame="51"	dmg_percent="23"	dmg_explo="0"	/>
				<dmg_part	dmg_order="3"	dmg_frame="87"	dmg_percent="57"	dmg_explo="0"	/>
			</skill_section>
			<skill_section	section="2"	x="0"	y="1"	width="2"	height="1"	>
				<dmg_part	dmg_order="1"	dmg_frame="31"	dmg_percent="30"	dmg_explo="0"	/>
				<dmg_part	dmg_order="2"	dmg_frame="51"	dmg_percent="23"	dmg_explo="0"	/>
				<dmg_part	dmg_order="3"	dmg_frame="87"	dmg_percent="47"	dmg_explo="0"	/>
			</skill_section>
			<skill_section	section="3"	x="1"	y="-1"	width="1"	height="2"	>
				<dmg_part	dmg_order="1"	dmg_frame="33"	dmg_percent="40"	dmg_explo="0"	/>
				<dmg_part	dmg_order="2"	dmg_frame="51"	dmg_percent="20"	dmg_explo="0"	/>
				<dmg_part	dmg_order="3"	dmg_frame="87"	dmg_percent="40"	dmg_explo="0"	/>
			</skill_section>
			<skill_section	section="4"	x="-1"	y="-1"	width="2"	height="1"	>
				<dmg_part	dmg_order="1"	dmg_frame="39"	dmg_percent="25"	dmg_explo="0"	/>
				<dmg_part	dmg_order="2"	dmg_frame="51"	dmg_percent="25"	dmg_explo="0"	/>
				<dmg_part	dmg_order="3"	dmg_frame="87"	dmg_percent="50"	dmg_explo="0"	/>
			</skill_section>
		</skill_dmg>
		<skill_dmg	id="55"	>
			<skill_section	section="1"	x="-1"	y="0"	width="3"	height="1"	>
				<dmg_part	dmg_order="1"	dmg_frame="58"	dmg_percent="100"	dmg_explo="0"	/>
			</skill_section>
			<skill_section	section="2"	x="-1"	y="1"	width="3"	height="1"	>
				<dmg_part	dmg_order="1"	dmg_frame="58"	dmg_percent="100"	dmg_explo="0"	/>
			</skill_section>
			<skill_section	section="3"	x="-2"	y="2"	width="5"	height="1"	>
				<dmg_part	dmg_order="1"	dmg_frame="58"	dmg_percent="100"	dmg_explo="0"	/>
			</skill_section>
			<skill_section	section="4"	x="-3"	y="3"	width="7"	height="1"	>
				<dmg_part	dmg_order="1"	dmg_frame="65"	dmg_percent="100"	dmg_explo="0"	/>
			</skill_section>
			<skill_section	section="5"	x="-4"	y="4"	width="9"	height="1"	>
				<dmg_part	dmg_order="1"	dmg_frame="66"	dmg_percent="100"	dmg_explo="0"	/>
			</skill_section>
			<skill_section	section="6"	x="-5"	y="5"	width="11"	height="1"	>
				<dmg_part	dmg_order="1"	dmg_frame="68"	dmg_percent="100"	dmg_explo="0"	/>
			</skill_section>
		</skill_dmg>
		<skill_dmg	id="57"	>
			<skill_section	section="1"	x="-1"	y="0"	width="3"	height="1"	>
				<dmg_part	dmg_order="1"	dmg_frame="49"	dmg_percent="25"	dmg_explo="861"	/>
				<dmg_part	dmg_order="2"	dmg_frame="64"	dmg_percent="25"	dmg_explo="861"	/>
				<dmg_part	dmg_order="3"	dmg_frame="87"	dmg_percent="50"	dmg_explo="864"	/>
			</skill_section>
			<skill_section	section="2"	x="-2"	y="1"	width="5"	height="4"	>
				<dmg_part	dmg_order="1"	dmg_frame="49"	dmg_percent="25"	dmg_explo="861"	/>
				<dmg_part	dmg_order="2"	dmg_frame="64"	dmg_percent="25"	dmg_explo="861"	/>
				<dmg_part	dmg_order="3"	dmg_frame="87"	dmg_percent="50"	dmg_explo="864"	/>
			</skill_section>
			<skill_section	section="3"	x="-2"	y="5"	width="5"	height="2"	>
				<dmg_part	dmg_order="1"	dmg_frame="64"	dmg_percent="50"	dmg_explo="861"	/>
				<dmg_part	dmg_order="2"	dmg_frame="87"	dmg_percent="50"	dmg_explo="861"	/>
			</skill_section>
			<skill_section	section="4"	x="-2"	y="7"	width="5"	height="1"	>
				<dmg_part	dmg_order="1"	dmg_frame="87"	dmg_percent="100"	dmg_explo="864"	/>
			</skill_section>
		</skill_dmg>
		<skill_dmg	id="63"	>
			<skill_section	section="1"	x="-1"	y="-1"	width="3"	height="1"	>
				<dmg_part	dmg_order="1"	dmg_frame="10"	dmg_percent="10"	dmg_explo="509"	/>
				<dmg_part	dmg_order="2"	dmg_frame="27"	dmg_percent="50"	dmg_explo="509"	/>
				<dmg_part	dmg_order="3"	dmg_frame="62"	dmg_percent="40"	dmg_explo="508"	/>
			</skill_section>
			<skill_section	section="2"	x="-2"	y="0"	width="5"	height="5"	>
				<dmg_part	dmg_order="1"	dmg_frame="10"	dmg_percent="10"	dmg_explo="509"	/>
				<dmg_part	dmg_order="2"	dmg_frame="27"	dmg_percent="50"	dmg_explo="509"	/>
				<dmg_part	dmg_order="3"	dmg_frame="62"	dmg_percent="40"	dmg_explo="508"	/>
			</skill_section>
		</skill_dmg>
		<skill_dmg	id="64"	>
			<skill_section	section="1"	x="-2"	y="-2"	width="5"	height="5"	>
				<dmg_part	dmg_order="1"	dmg_frame="42"	dmg_percent="40"	dmg_explo="511"	/>
				<dmg_part	dmg_order="2"	dmg_frame="46"	dmg_percent="25"	dmg_explo="510"	/>
				<dmg_part	dmg_order="3"	dmg_frame="50"	dmg_percent="35"	dmg_explo="511"	/>
			</skill_section>
		</skill_dmg>
		<skill_dmg	id="65"	>
			<skill_section	section="1"	x="-2"	y="0"	width="7"	height="5"	>
				<dmg_part	dmg_order="1"	dmg_frame="50"	dmg_percent="25"	dmg_explo="513"	/>
				<dmg_part	dmg_order="2"	dmg_frame="53"	dmg_percent="40"	dmg_explo="513"	/>
				<dmg_part	dmg_order="3"	dmg_frame="57"	dmg_percent="35"	dmg_explo="512"	/>
			</skill_section>
		</skill_dmg>
		<skill_dmg	id="66"	>
			<skill_section	section="1"	x="-2"	y="0"	width="5"	height="7"	>
				<dmg_part	dmg_order="1"	dmg_frame="47"	dmg_percent="25"	dmg_explo="515"	/>
				<dmg_part	dmg_order="2"	dmg_frame="58"	dmg_percent="40"	dmg_explo="516"	/>
				<dmg_part	dmg_order="3"	dmg_frame="67"	dmg_percent="35"	dmg_explo="514"	/>
			</skill_section>
		</skill_dmg>
		<skill_dmg	id="72"	>
			<skill_section	section="1"	x="-1"	y="0"	width="3"	height="4"	>
				<dmg_part	dmg_order="1"	dmg_frame="25"	dmg_percent="20"	dmg_explo="1033"	/>
				<dmg_part	dmg_order="2"	dmg_frame="32"	dmg_percent="45"	dmg_explo="1034"	/>
				<dmg_part	dmg_order="3"	dmg_frame="55"	dmg_percent="35"	dmg_explo="1035"	/>
			</skill_section>
			<skill_section	section="2"	x="-2"	y="0"	width="1"	height="5"	>
				<dmg_part	dmg_order="1"	dmg_frame="32"	dmg_percent="55"	dmg_explo="1034"	/>
				<dmg_part	dmg_order="2"	dmg_frame="55"	dmg_percent="45"	dmg_explo="1035"	/>
			</skill_section>
			<skill_section	section="3"	x="2"	y="0"	width="1"	height="5"	>
				<dmg_part	dmg_order="1"	dmg_frame="32"	dmg_percent="55"	dmg_explo="1034"	/>
				<dmg_part	dmg_order="2"	dmg_frame="55"	dmg_percent="45"	dmg_explo="1035"	/>
			</skill_section>
			<skill_section	section="4"	x="-1"	y="4"	width="3"	height="2"	>
				<dmg_part	dmg_order="1"	dmg_frame="32"	dmg_percent="55"	dmg_explo="1034"	/>
				<dmg_part	dmg_order="2"	dmg_frame="55"	dmg_percent="45"	dmg_explo="1035"	/>
			</skill_section>
		</skill_dmg>
		<skill_dmg	id="73"	>
			<skill_section	section="1"	x="-2"	y="-1"	width="5"	height="6"	>
				<dmg_part	dmg_order="1"	dmg_frame="12"	dmg_percent="30"	dmg_explo="1036"	/>
				<dmg_part	dmg_order="2"	dmg_frame="27"	dmg_percent="25"	dmg_explo="1037"	/>
				<dmg_part	dmg_order="3"	dmg_frame="42"	dmg_percent="45"	dmg_explo="1038"	/>
			</skill_section>
		</skill_dmg>
		<skill_dmg	id="74"	>
			<skill_section	section="1"	x="1"	y="1"	width="3"	height="5"	>
				<dmg_part	dmg_order="1"	dmg_frame="11"	dmg_percent="30"	dmg_explo="1045"	/>
				<dmg_part	dmg_order="2"	dmg_frame="31"	dmg_percent="30"	dmg_explo="1046"	/>
				<dmg_part	dmg_order="3"	dmg_frame="35"	dmg_percent="40"	dmg_explo="1046"	/>
			</skill_section>
			<skill_section	section="2"	x="-3"	y="1"	width="3"	height="5"	>
				<dmg_part	dmg_order="1"	dmg_frame="11"	dmg_percent="30"	dmg_explo="1045"	/>
				<dmg_part	dmg_order="2"	dmg_frame="31"	dmg_percent="30"	dmg_explo="1046"	/>
				<dmg_part	dmg_order="3"	dmg_frame="35"	dmg_percent="40"	dmg_explo="1047"	/>
			</skill_section>
			<skill_section	section="3"	x="0"	y="1"	width="1"	height="5"	>
				<dmg_part	dmg_order="1"	dmg_frame="11"	dmg_percent="30"	dmg_explo="1045"	/>
				<dmg_part	dmg_order="2"	dmg_frame="31"	dmg_percent="30"	dmg_explo="1046"	/>
				<dmg_part	dmg_order="3"	dmg_frame="35"	dmg_percent="40"	dmg_explo="1047"	/>
			</skill_section>
			<skill_section	section="4"	x="-1"	y="0"	width="3"	height="1"	>
				<dmg_part	dmg_order="1"	dmg_frame="11"	dmg_percent="30"	dmg_explo="1045"	/>
				<dmg_part	dmg_order="2"	dmg_frame="31"	dmg_percent="30"	dmg_explo="1046"	/>
				<dmg_part	dmg_order="3"	dmg_frame="35"	dmg_percent="40"	dmg_explo="1047"	/>
			</skill_section>
			<skill_section	section="5"	x="-2"	y="6"	width="5"	height="2"	>
				<dmg_part	dmg_order="1"	dmg_frame="11"	dmg_percent="30"	dmg_explo="1045"	/>
				<dmg_part	dmg_order="2"	dmg_frame="31"	dmg_percent="30"	dmg_explo="1046"	/>
				<dmg_part	dmg_order="3"	dmg_frame="35"	dmg_percent="40"	dmg_explo="1047"	/>
			</skill_section>
		</skill_dmg>
		<skill_dmg	id="75"	>
			<skill_section	section="1"	x="-2"	y="0"	width="5"	height="7"	>
				<dmg_part	dmg_order="1"	dmg_frame="12"	dmg_percent="30"	dmg_explo="1048"	/>
				<dmg_part	dmg_order="2"	dmg_frame="30"	dmg_percent="25"	dmg_explo="1049"	/>
				<dmg_part	dmg_order="3"	dmg_frame="42"	dmg_percent="45"	dmg_explo="1050"	/>
			</skill_section>
		</skill_dmg>
		<skill_dmg	id="99"	>
			<skill_section	section="1"	x="-2"	y="-1"	width="5"	height="7"	>
				<dmg_part	dmg_order="1"	dmg_frame="50"	dmg_percent="100"	dmg_explo="2357"	/>
			</skill_section>
			<skill_section	section="2"	x="-3"	y="1"	width="1"	height="3"	>
				<dmg_part	dmg_order="1"	dmg_frame="50"	dmg_percent="100"	dmg_explo="2357"	/>
			</skill_section>
			<skill_section	section="3"	x="3"	y="1"	width="1"	height="3"	>
				<dmg_part	dmg_order="1"	dmg_frame="50"	dmg_percent="100"	dmg_explo="2357"	/>
			</skill_section>
		</skill_dmg>
		<skill_dmg	id="141"	>
			<skill_section	section="1"	x="-1"	y="0"	width="3"	height="1"	>
				<dmg_part	dmg_order="1"	dmg_frame="63"	dmg_percent="100"	dmg_explo="0"	/>
			</skill_section>
			<skill_section	section="2"	x="-2"	y="1"	width="5"	height="1"	>
				<dmg_part	dmg_order="1"	dmg_frame="63"	dmg_percent="100"	dmg_explo="0"	/>
			</skill_section>
			<skill_section	section="3"	x="-3"	y="2"	width="7"	height="5"	>
				<dmg_part	dmg_order="1"	dmg_frame="63"	dmg_percent="100"	dmg_explo="0"	/>
			</skill_section>
			<skill_section	section="4"	x="-2"	y="7"	width="5"	height="1"	>
				<dmg_part	dmg_order="1"	dmg_frame="63"	dmg_percent="100"	dmg_explo="0"	/>
			</skill_section>
		</skill_dmg>
		<skill_dmg	id="156"	>
			<skill_section	section="1"	x="-1"	y="0"	width="3"	height="1"	>
				<dmg_part	dmg_order="1"	dmg_frame="28"	dmg_percent="10"	dmg_explo="868"	/>
				<dmg_part	dmg_order="2"	dmg_frame="34"	dmg_percent="15"	dmg_explo="868"	/>
				<dmg_part	dmg_order="3"	dmg_frame="38"	dmg_percent="10"	dmg_explo="868"	/>
				<dmg_part	dmg_order="4"	dmg_frame="40"	dmg_percent="15"	dmg_explo="868"	/>
				<dmg_part	dmg_order="5"	dmg_frame="68"	dmg_percent="20"	dmg_explo="869"	/>
				<dmg_part	dmg_order="6"	dmg_frame="90"	dmg_percent="30"	dmg_explo="870"	/>
			</skill_section>
			<skill_section	section="2"	x="-2"	y="1"	width="5"	height="2"	>
				<dmg_part	dmg_order="1"	dmg_frame="32"	dmg_percent="15"	dmg_explo="868"	/>
				<dmg_part	dmg_order="2"	dmg_frame="34"	dmg_percent="10"	dmg_explo="868"	/>
				<dmg_part	dmg_order="3"	dmg_frame="36"	dmg_percent="15"	dmg_explo="868"	/>
				<dmg_part	dmg_order="4"	dmg_frame="40"	dmg_percent="10"	dmg_explo="868"	/>
				<dmg_part	dmg_order="5"	dmg_frame="68"	dmg_percent="20"	dmg_explo="869"	/>
				<dmg_part	dmg_order="6"	dmg_frame="90"	dmg_percent="30"	dmg_explo="870"	/>
			</skill_section>
			<skill_section	section="3"	x="-2"	y="3"	width="5"	height="2"	>
				<dmg_part	dmg_order="1"	dmg_frame="30"	dmg_percent="10"	dmg_explo="868"	/>
				<dmg_part	dmg_order="2"	dmg_frame="33"	dmg_percent="15"	dmg_explo="868"	/>
				<dmg_part	dmg_order="3"	dmg_frame="39"	dmg_percent="10"	dmg_explo="868"	/>
				<dmg_part	dmg_order="4"	dmg_frame="40"	dmg_percent="15"	dmg_explo="868"	/>
				<dmg_part	dmg_order="5"	dmg_frame="68"	dmg_percent="20"	dmg_explo="869"	/>
				<dmg_part	dmg_order="6"	dmg_frame="90"	dmg_percent="30"	dmg_explo="870"	/>
			</skill_section>
			<skill_section	section="4"	x="-2"	y="5"	width="5"	height="2"	>
				<dmg_part	dmg_order="1"	dmg_frame="32"	dmg_percent="15"	dmg_explo="868"	/>
				<dmg_part	dmg_order="2"	dmg_frame="37"	dmg_percent="10"	dmg_explo="868"	/>
				<dmg_part	dmg_order="3"	dmg_frame="38"	dmg_percent="15"	dmg_explo="868"	/>
				<dmg_part	dmg_order="4"	dmg_frame="40"	dmg_percent="10"	dmg_explo="868"	/>
				<dmg_part	dmg_order="5"	dmg_frame="68"	dmg_percent="20"	dmg_explo="869"	/>
				<dmg_part	dmg_order="6"	dmg_frame="90"	dmg_percent="30"	dmg_explo="870"	/>
			</skill_section>
			<skill_section	section="5"	x="-2"	y="7"	width="5"	height="2"	>
				<dmg_part	dmg_order="1"	dmg_frame="33"	dmg_percent="10"	dmg_explo="868"	/>
				<dmg_part	dmg_order="2"	dmg_frame="36"	dmg_percent="15"	dmg_explo="868"	/>
				<dmg_part	dmg_order="3"	dmg_frame="38"	dmg_percent="10"	dmg_explo="868"	/>
				<dmg_part	dmg_order="4"	dmg_frame="40"	dmg_percent="15"	dmg_explo="868"	/>
				<dmg_part	dmg_order="5"	dmg_frame="68"	dmg_percent="20"	dmg_explo="869"	/>
				<dmg_part	dmg_order="6"	dmg_frame="90"	dmg_percent="30"	dmg_explo="870"	/>
			</skill_section>
		</skill_dmg>
		<skill_dmg	id="167"	>
			<skill_section	section="1"	x="-2"	y="0"	width="5"	height="7"	>
				<dmg_part	dmg_order="1"	dmg_frame="43"	dmg_percent="100"	dmg_explo="559"	/>
			</skill_section>
		</skill_dmg>
		<skill_dmg	id="168"	>
			<skill_section	section="1"	x="-2"	y="0"	width="5"	height="9"	>
				<dmg_part	dmg_order="1"	dmg_frame="53"	dmg_percent="25"	dmg_explo="561"	/>
				<dmg_part	dmg_order="2"	dmg_frame="58"	dmg_percent="40"	dmg_explo="561"	/>
				<dmg_part	dmg_order="3"	dmg_frame="63"	dmg_percent="35"	dmg_explo="560"	/>
			</skill_section>
		</skill_dmg>
		<skill_dmg	id="169"	>
			<skill_section	section="1"	x="-2"	y="0"	width="5"	height="7"	>
				<dmg_part	dmg_order="1"	dmg_frame="10"	dmg_percent="30"	dmg_explo="1039"	/>
				<dmg_part	dmg_order="2"	dmg_frame="25"	dmg_percent="25"	dmg_explo="1040"	/>
				<dmg_part	dmg_order="3"	dmg_frame="41"	dmg_percent="45"	dmg_explo="1041"	/>
			</skill_section>
		</skill_dmg>
		<skill_dmg	id="170"	>
			<skill_section	section="1"	x="-1"	y="0"	width="3"	height="1"	>
				<dmg_part	dmg_order="1"	dmg_frame="17"	dmg_percent="30"	dmg_explo="1042"	/>
				<dmg_part	dmg_order="2"	dmg_frame="29"	dmg_percent="25"	dmg_explo="1043"	/>
				<dmg_part	dmg_order="3"	dmg_frame="50"	dmg_percent="45"	dmg_explo="1044"	/>
			</skill_section>
			<skill_section	section="2"	x="-2"	y="1"	width="5"	height="9"	>
				<dmg_part	dmg_order="1"	dmg_frame="17"	dmg_percent="30"	dmg_explo="1042"	/>
				<dmg_part	dmg_order="2"	dmg_frame="29"	dmg_percent="25"	dmg_explo="1043"	/>
				<dmg_part	dmg_order="3"	dmg_frame="50"	dmg_percent="45"	dmg_explo="1043"	/>
			</skill_section>
		</skill_dmg>
		<skill_dmg	id="189"	>
			<skill_section	section="1"	x="-3"	y="2"	width="7"	height="4"	>
				<dmg_part	dmg_order="1"	dmg_frame="51"	dmg_percent="100"	dmg_explo="2358"	/>
			</skill_section>
			<skill_section	section="2"	x="-2"	y="1"	width="5"	height="1"	>
				<dmg_part	dmg_order="1"	dmg_frame="51"	dmg_percent="100"	dmg_explo="2358"	/>
			</skill_section>
			<skill_section	section="3"	x="-2"	y="6"	width="5"	height="1"	>
				<dmg_part	dmg_order="1"	dmg_frame="51"	dmg_percent="100"	dmg_explo="2358"	/>
			</skill_section>
			<skill_section	section="4"	x="-1"	y="0"	width="3"	height="1"	>
				<dmg_part	dmg_order="1"	dmg_frame="51"	dmg_percent="100"	dmg_explo="2358"	/>
			</skill_section>
		</skill_dmg>
		<skill_dmg	id="190"	>
			<skill_section	section="1"	x="-2"	y="2"	width="5"	height="5"	>
				<dmg_part	dmg_order="1"	dmg_frame="14"	dmg_percent="40"	dmg_explo="2359"	/>
				<dmg_part	dmg_order="2"	dmg_frame="40"	dmg_percent="30"	dmg_explo="2360"	/>
				<dmg_part	dmg_order="3"	dmg_frame="51"	dmg_percent="30"	dmg_explo="2361"	/>
			</skill_section>
			<skill_section	section="2"	x="-1"	y="-1"	width="3"	height="3"	>
				<dmg_part	dmg_order="1"	dmg_frame="14"	dmg_percent="40"	dmg_explo="2359"	/>
				<dmg_part	dmg_order="2"	dmg_frame="40"	dmg_percent="30"	dmg_explo="2360"	/>
				<dmg_part	dmg_order="3"	dmg_frame="51"	dmg_percent="30"	dmg_explo="2361"	/>
			</skill_section>
		</skill_dmg>
		<skill_dmg	id="191"	>
			<skill_section	section="1"	x="-2"	y="1"	width="5"	height="7"	>
				<dmg_part	dmg_order="1"	dmg_frame="46"	dmg_percent="100"	dmg_explo="2362"	/>
			</skill_section>
			<skill_section	section="2"	x="-1"	y="-1"	width="3"	height="2"	>
				<dmg_part	dmg_order="1"	dmg_frame="46"	dmg_percent="100"	dmg_explo="2362"	/>
			</skill_section>
		</skill_dmg>
		<skill_dmg	id="193"	>
			<skill_section	section="0"	x=""	y=""	width=""	height=""	>
				<dmg_part	dmg_order="1"	dmg_frame="40"	dmg_percent="18"	dmg_explo="2367"	/>
				<dmg_part	dmg_order="2"	dmg_frame="43"	dmg_percent="18"	dmg_explo="2367"	/>
				<dmg_part	dmg_order="3"	dmg_frame="47"	dmg_percent="18"	dmg_explo="2367"	/>
				<dmg_part	dmg_order="4"	dmg_frame="51"	dmg_percent="18"	dmg_explo="2367"	/>
				<dmg_part	dmg_order="5"	dmg_frame="55"	dmg_percent="28"	dmg_explo="2367"	/>
			</skill_section>
		</skill_dmg>
		<skill_dmg	id="194"	>
			<skill_section	section="0"	x=""	y=""	width=""	height=""	>
				<dmg_part	dmg_order="1"	dmg_frame="41"	dmg_percent="30"	dmg_explo="2368"	/>
				<dmg_part	dmg_order="2"	dmg_frame="51"	dmg_percent="30"	dmg_explo="2368"	/>
				<dmg_part	dmg_order="3"	dmg_frame="59"	dmg_percent="40"	dmg_explo="2368"	/>
			</skill_section>
		</skill_dmg>
		<skill_dmg	id="384"	>
			<skill_section	section="0"	x=""	y=""	width=""	height=""	>
				<dmg_part	dmg_order="1"	dmg_frame="6"	dmg_percent="45"	dmg_explo="0"	/>
				<dmg_part	dmg_order="2"	dmg_frame="11"	dmg_percent="55"	dmg_explo="0"	/>
			</skill_section>
		</skill_dmg>
		<skill_dmg	id="385"	>
			<skill_section	section="0"	x=""	y=""	width=""	height=""	>
				<dmg_part	dmg_order="1"	dmg_frame="9"	dmg_percent="45"	dmg_explo="0"	/>
				<dmg_part	dmg_order="2"	dmg_frame="16"	dmg_percent="55"	dmg_explo="0"	/>
			</skill_section>
		</skill_dmg>
		<skill_dmg	id="386"	>
			<skill_section	section="0"	x=""	y=""	width=""	height=""	>
				<dmg_part	dmg_order="1"	dmg_frame="18"	dmg_percent="48"	dmg_explo="0"	/>
				<dmg_part	dmg_order="2"	dmg_frame="20"	dmg_percent="52"	dmg_explo="0"	/>
			</skill_section>
		</skill_dmg>
		<skill_dmg	id="388"	>
			<skill_section	section="0"	x=""	y=""	width=""	height=""	>
				<dmg_part	dmg_order="1"	dmg_frame="20"	dmg_percent="45"	dmg_explo="0"	/>
				<dmg_part	dmg_order="2"	dmg_frame="26"	dmg_percent="55"	dmg_explo="0"	/>
			</skill_section>
		</skill_dmg>
		<skill_dmg	id="389"	>
			<skill_section	section="0"	x=""	y=""	width=""	height=""	>
				<dmg_part	dmg_order="1"	dmg_frame="23"	dmg_percent="46"	dmg_explo="0"	/>
				<dmg_part	dmg_order="2"	dmg_frame="29"	dmg_percent="54"	dmg_explo="0"	/>
			</skill_section>
		</skill_dmg>
		<skill_dmg	id="390"	>
			<skill_section	section="1"	x="0"	y="1"	width="1"	height="1"	>
				<dmg_part	dmg_order="1"	dmg_frame="31"	dmg_percent="30"	dmg_explo="0"	/>
				<dmg_part	dmg_order="2"	dmg_frame="45"	dmg_percent="40"	dmg_explo="0"	/>
				<dmg_part	dmg_order="3"	dmg_frame="59"	dmg_percent="30"	dmg_explo="0"	/>
			</skill_section>
			<skill_section	section="2"	x="0"	y="2"	width="1"	height="1"	>
				<dmg_part	dmg_order="1"	dmg_frame="32"	dmg_percent="30"	dmg_explo="0"	/>
				<dmg_part	dmg_order="2"	dmg_frame="45"	dmg_percent="40"	dmg_explo="0"	/>
				<dmg_part	dmg_order="3"	dmg_frame="57"	dmg_percent="30"	dmg_explo="0"	/>
			</skill_section>
			<skill_section	section="3"	x="0"	y="3"	width="1"	height="1"	>
				<dmg_part	dmg_order="1"	dmg_frame="34"	dmg_percent="30"	dmg_explo="0"	/>
				<dmg_part	dmg_order="2"	dmg_frame="45"	dmg_percent="40"	dmg_explo="0"	/>
				<dmg_part	dmg_order="3"	dmg_frame="56"	dmg_percent="30"	dmg_explo="0"	/>
			</skill_section>
			<skill_section	section="4"	x="0"	y="4"	width="1"	height="1"	>
				<dmg_part	dmg_order="1"	dmg_frame="35"	dmg_percent="30"	dmg_explo="0"	/>
				<dmg_part	dmg_order="2"	dmg_frame="45"	dmg_percent="40"	dmg_explo="0"	/>
				<dmg_part	dmg_order="3"	dmg_frame="54"	dmg_percent="30"	dmg_explo="0"	/>
			</skill_section>
			<skill_section	section="5"	x="0"	y="5"	width="1"	height="1"	>
				<dmg_part	dmg_order="1"	dmg_frame="36"	dmg_percent="10"	dmg_explo="0"	/>
				<dmg_part	dmg_order="2"	dmg_frame="45"	dmg_percent="50"	dmg_explo="0"	/>
				<dmg_part	dmg_order="3"	dmg_frame="51"	dmg_percent="40"	dmg_explo="0"	/>
			</skill_section>
		</skill_dmg>
		<skill_dmg	id="391"	>
			<skill_section	section="0"	x=""	y=""	width=""	height=""	>
				<dmg_part	dmg_order="1"	dmg_frame="4"	dmg_percent="21"	dmg_explo="0"	/>
				<dmg_part	dmg_order="2"	dmg_frame="8"	dmg_percent="22"	dmg_explo="0"	/>
				<dmg_part	dmg_order="3"	dmg_frame="12"	dmg_percent="29"	dmg_explo="0"	/>
				<dmg_part	dmg_order="4"	dmg_frame="16"	dmg_percent="28"	dmg_explo="0"	/>
			</skill_section>
		</skill_dmg>
		<skill_dmg	id="392"	>
			<skill_section	section="0"	x=""	y=""	width=""	height=""	>
				<dmg_part	dmg_order="1"	dmg_frame="4"	dmg_percent="21"	dmg_explo="0"	/>
				<dmg_part	dmg_order="2"	dmg_frame="8"	dmg_percent="22"	dmg_explo="0"	/>
				<dmg_part	dmg_order="3"	dmg_frame="12"	dmg_percent="29"	dmg_explo="0"	/>
				<dmg_part	dmg_order="4"	dmg_frame="16"	dmg_percent="28"	dmg_explo="0"	/>
			</skill_section>
		</skill_dmg>
		<skill_dmg	id="393"	>
			<skill_section	section="0"	x=""	y=""	width=""	height=""	>
				<dmg_part	dmg_order="1"	dmg_frame="4"	dmg_percent="21"	dmg_explo="0"	/>
				<dmg_part	dmg_order="2"	dmg_frame="8"	dmg_percent="22"	dmg_explo="0"	/>
				<dmg_part	dmg_order="3"	dmg_frame="12"	dmg_percent="29"	dmg_explo="0"	/>
				<dmg_part	dmg_order="4"	dmg_frame="16"	dmg_percent="28"	dmg_explo="0"	/>
			</skill_section>
		</skill_dmg>
		<skill_dmg	id="394"	>
			<skill_section	section="0"	x=""	y=""	width=""	height=""	>
				<dmg_part	dmg_order="1"	dmg_frame="4"	dmg_percent="21"	dmg_explo="0"	/>
				<dmg_part	dmg_order="2"	dmg_frame="8"	dmg_percent="22"	dmg_explo="0"	/>
				<dmg_part	dmg_order="3"	dmg_frame="12"	dmg_percent="29"	dmg_explo="0"	/>
				<dmg_part	dmg_order="4"	dmg_frame="16"	dmg_percent="28"	dmg_explo="0"	/>
			</skill_section>
		</skill_dmg>
		<skill_dmg	id="404"	>
			<skill_section	section="1"	x="-2"	y="-1"	width="5"	height="9"	>
				<dmg_part	dmg_order="1"	dmg_frame="75"	dmg_percent="20"	dmg_explo="0"	/>
				<dmg_part	dmg_order="2"	dmg_frame="94"	dmg_percent="7"	dmg_explo="0"	/>
				<dmg_part	dmg_order="3"	dmg_frame="99"	dmg_percent="13"	dmg_explo="0"	/>
				<dmg_part	dmg_order="4"	dmg_frame="106"	dmg_percent="10"	dmg_explo="0"	/>
				<dmg_part	dmg_order="5"	dmg_frame="114"	dmg_percent="10"	dmg_explo="0"	/>
				<dmg_part	dmg_order="6"	dmg_frame="148"	dmg_percent="40"	dmg_explo="0"	/>
			</skill_section>
		</skill_dmg>
		<skill_dmg	id="464"	>
			<skill_section	section="1"	x="0"	y="1"	width="1"	height="2"	>
				<dmg_part	dmg_order="1"	dmg_frame="15"	dmg_percent="15"	dmg_explo="916"	/>
				<dmg_part	dmg_order="2"	dmg_frame="18"	dmg_percent="25"	dmg_explo="916"	/>
				<dmg_part	dmg_order="3"	dmg_frame="21"	dmg_percent="20"	dmg_explo="916"	/>
				<dmg_part	dmg_order="4"	dmg_frame="24"	dmg_percent="40"	dmg_explo="916"	/>
			</skill_section>
		</skill_dmg>
		<skill_dmg	id="481"	>
			<skill_section	section="1"	x="-1"	y="0"	width="3"	height="1"	>
				<dmg_part	dmg_order="1"	dmg_frame="12"	dmg_percent="100"	dmg_explo="969"	/>
			</skill_section>
			<skill_section	section="2"	x="-2"	y="1"	width="5"	height="3"	>
				<dmg_part	dmg_order="1"	dmg_frame="12"	dmg_percent="100"	dmg_explo="969"	/>
			</skill_section>
			<skill_section	section="3"	x="-1"	y="4"	width="3"	height="1"	>
				<dmg_part	dmg_order="1"	dmg_frame="12"	dmg_percent="100"	dmg_explo="969"	/>
			</skill_section>
		</skill_dmg>
		<skill_dmg	id="482"	>
			<skill_section	section="1"	x="-1"	y="0"	width="3"	height="1"	>
				<dmg_part	dmg_order="1"	dmg_frame="15"	dmg_percent="100"	dmg_explo="970"	/>
			</skill_section>
			<skill_section	section="2"	x="-2"	y="1"	width="5"	height="3"	>
				<dmg_part	dmg_order="1"	dmg_frame="15"	dmg_percent="100"	dmg_explo="970"	/>
			</skill_section>
			<skill_section	section="3"	x="-1"	y="4"	width="3"	height="1"	>
				<dmg_part	dmg_order="1"	dmg_frame="15"	dmg_percent="100"	dmg_explo="970"	/>
			</skill_section>
		</skill_dmg>
		<skill_dmg	id="483"	>
			<skill_section	section="1"	x="-3"	y="1"	width="7"	height="1"	>
				<dmg_part	dmg_order="1"	dmg_frame="26"	dmg_percent="100"	dmg_explo="971"	/>
			</skill_section>
			<skill_section	section="2"	x="-4"	y="2"	width="9"	height="2"	>
				<dmg_part	dmg_order="1"	dmg_frame="26"	dmg_percent="100"	dmg_explo="971"	/>
			</skill_section>
			<skill_section	section="3"	x="-3"	y="4"	width="7"	height="1"	>
				<dmg_part	dmg_order="1"	dmg_frame="26"	dmg_percent="100"	dmg_explo="971"	/>
			</skill_section>
		</skill_dmg>
		<skill_dmg	id="484"	>
			<skill_section	section="1"	x="-1"	y="0"	width="3"	height="2"	>
				<dmg_part	dmg_order="1"	dmg_frame="27"	dmg_percent="100"	dmg_explo="972"	/>
			</skill_section>
			<skill_section	section="2"	x="-2"	y="2"	width="5"	height="1"	>
				<dmg_part	dmg_order="1"	dmg_frame="27"	dmg_percent="100"	dmg_explo="972"	/>
			</skill_section>
			<skill_section	section="3"	x="-3"	y="3"	width="7"	height="2"	>
				<dmg_part	dmg_order="1"	dmg_frame="27"	dmg_percent="100"	dmg_explo="972"	/>
			</skill_section>
			<skill_section	section="4"	x="-2"	y="5"	width="5"	height="1"	>
				<dmg_part	dmg_order="1"	dmg_frame="27"	dmg_percent="100"	dmg_explo="972"	/>
			</skill_section>
			<skill_section	section="5"	x="-1"	y="5"	width="3"	height="1"	>
				<dmg_part	dmg_order="1"	dmg_frame="27"	dmg_percent="100"	dmg_explo="972"	/>
			</skill_section>
		</skill_dmg>
		<skill_dmg	id="485"	>
			<skill_section	section="1"	x="-1"	y="-1"	width="3"	height="1"	>
				<dmg_part	dmg_order="1"	dmg_frame="23"	dmg_percent="100"	dmg_explo="973"	/>
			</skill_section>
			<skill_section	section="2"	x="-2"	y="0"	width="5"	height="1"	>
				<dmg_part	dmg_order="1"	dmg_frame="23"	dmg_percent="100"	dmg_explo="973"	/>
			</skill_section>
			<skill_section	section="3"	x="-3"	y="1"	width="7"	height="3"	>
				<dmg_part	dmg_order="1"	dmg_frame="23"	dmg_percent="100"	dmg_explo="973"	/>
			</skill_section>
			<skill_section	section="4"	x="-2"	y="4"	width="5"	height="1"	>
				<dmg_part	dmg_order="1"	dmg_frame="23"	dmg_percent="100"	dmg_explo="973"	/>
			</skill_section>
			<skill_section	section="5"	x="-1"	y="5"	width="3"	height="1"	>
				<dmg_part	dmg_order="1"	dmg_frame="23"	dmg_percent="100"	dmg_explo="973"	/>
			</skill_section>
		</skill_dmg>
		<skill_dmg	id="486"	>
			<skill_section	section="0"	x=""	y=""	width=""	height=""	>
				<dmg_part	dmg_order="1"	dmg_frame="6"	dmg_percent="30"	dmg_explo="974"	/>
				<dmg_part	dmg_order="2"	dmg_frame="12"	dmg_percent="25"	dmg_explo="975"	/>
				<dmg_part	dmg_order="3"	dmg_frame="17"	dmg_percent="45"	dmg_explo="976"	/>
			</skill_section>
		</skill_dmg>
		<skill_dmg	id="487"	>
			<skill_section	section="1"	x="-1"	y="-1"	width="3"	height="1"	>
				<dmg_part	dmg_order="1"	dmg_frame="12"	dmg_percent="45"	dmg_explo="977"	/>
				<dmg_part	dmg_order="2"	dmg_frame="20"	dmg_percent="55"	dmg_explo="978"	/>
			</skill_section>
			<skill_section	section="2"	x="-2"	y="0"	width="5"	height="2"	>
				<dmg_part	dmg_order="1"	dmg_frame="12"	dmg_percent="45"	dmg_explo="977"	/>
				<dmg_part	dmg_order="2"	dmg_frame="20"	dmg_percent="55"	dmg_explo="978"	/>
			</skill_section>
			<skill_section	section="3"	x="-1"	y="2"	width="3"	height="1"	>
				<dmg_part	dmg_order="1"	dmg_frame="12"	dmg_percent="45"	dmg_explo="977"	/>
				<dmg_part	dmg_order="2"	dmg_frame="20"	dmg_percent="55"	dmg_explo="978"	/>
			</skill_section>
		</skill_dmg>
		<skill_dmg	id="488"	>
			<skill_section	section="1"	x="-1"	y="-1"	width="3"	height="1"	>
				<dmg_part	dmg_order="1"	dmg_frame="37"	dmg_percent="100"	dmg_explo="979"	/>
			</skill_section>
			<skill_section	section="2"	x="-2"	y="0"	width="5"	height="3"	>
				<dmg_part	dmg_order="1"	dmg_frame="37"	dmg_percent="100"	dmg_explo="979"	/>
			</skill_section>
			<skill_section	section="3"	x="-1"	y="3"	width="3"	height="1"	>
				<dmg_part	dmg_order="1"	dmg_frame="37"	dmg_percent="100"	dmg_explo="979"	/>
			</skill_section>
		</skill_dmg>
		<skill_dmg	id="489"	>
			<skill_section	section="1"	x="-1"	y="0"	width="3"	height="6"	>
				<dmg_part	dmg_order="1"	dmg_frame="27"	dmg_percent="100"	dmg_explo="980"	/>
			</skill_section>
		</skill_dmg>
		<skill_dmg	id="491"	>
			<skill_section	section="0"	x=""	y=""	width=""	height=""	>
				<dmg_part	dmg_order="1"	dmg_frame="19"	dmg_percent="100"	dmg_explo="983"	/>
			</skill_section>
		</skill_dmg>
		<skill_dmg	id="492"	>
			<skill_section	section="0"	x=""	y=""	width=""	height=""	>
				<dmg_part	dmg_order="1"	dmg_frame="19"	dmg_percent="100"	dmg_explo="984"	/>
			</skill_section>
		</skill_dmg>
		<skill_dmg	id="493"	>
			<skill_section	section="1"	x="-1"	y="0"	width="3"	height="1"	>
				<dmg_part	dmg_order="1"	dmg_frame="29"	dmg_percent="100"	dmg_explo="985"	/>
			</skill_section>
			<skill_section	section="2"	x="-2"	y="1"	width="5"	height="1"	>
				<dmg_part	dmg_order="1"	dmg_frame="29"	dmg_percent="100"	dmg_explo="985"	/>
			</skill_section>
			<skill_section	section="3"	x="-3"	y="2"	width="7"	height="4"	>
				<dmg_part	dmg_order="1"	dmg_frame="29"	dmg_percent="100"	dmg_explo="985"	/>
			</skill_section>
			<skill_section	section="4"	x="-2"	y="6"	width="5"	height="1"	>
				<dmg_part	dmg_order="1"	dmg_frame="29"	dmg_percent="100"	dmg_explo="985"	/>
			</skill_section>
			<skill_section	section="5"	x="-1"	y="7"	width="3"	height="1"	>
				<dmg_part	dmg_order="1"	dmg_frame="29"	dmg_percent="100"	dmg_explo="985"	/>
			</skill_section>
		</skill_dmg>
		<skill_dmg	id="494"	>
			<skill_section	section="1"	x="-1"	y="0"	width="3"	height="1"	>
				<dmg_part	dmg_order="1"	dmg_frame="30"	dmg_percent="100"	dmg_explo="986"	/>
			</skill_section>
			<skill_section	section="2"	x="-2"	y="1"	width="5"	height="1"	>
				<dmg_part	dmg_order="1"	dmg_frame="30"	dmg_percent="100"	dmg_explo="986"	/>
			</skill_section>
			<skill_section	section="3"	x="-3"	y="2"	width="7"	height="4"	>
				<dmg_part	dmg_order="1"	dmg_frame="30"	dmg_percent="100"	dmg_explo="986"	/>
			</skill_section>
			<skill_section	section="4"	x="-2"	y="6"	width="5"	height="1"	>
				<dmg_part	dmg_order="1"	dmg_frame="30"	dmg_percent="100"	dmg_explo="986"	/>
			</skill_section>
			<skill_section	section="5"	x="-1"	y="7"	width="3"	height="1"	>
				<dmg_part	dmg_order="1"	dmg_frame="30"	dmg_percent="100"	dmg_explo="986"	/>
			</skill_section>
		</skill_dmg>
		<skill_dmg	id="495"	>
			<skill_section	section="1"	x="-1"	y="0"	width="3"	height="1"	>
				<dmg_part	dmg_order="1"	dmg_frame="31"	dmg_percent="100"	dmg_explo="987"	/>
			</skill_section>
			<skill_section	section="2"	x="-2"	y="1"	width="5"	height="1"	>
				<dmg_part	dmg_order="1"	dmg_frame="31"	dmg_percent="100"	dmg_explo="987"	/>
			</skill_section>
			<skill_section	section="3"	x="-3"	y="2"	width="7"	height="1"	>
				<dmg_part	dmg_order="1"	dmg_frame="31"	dmg_percent="100"	dmg_explo="987"	/>
			</skill_section>
			<skill_section	section="4"	x="-4"	y="3"	width="9"	height="3"	>
				<dmg_part	dmg_order="1"	dmg_frame="31"	dmg_percent="100"	dmg_explo="987"	/>
			</skill_section>
			<skill_section	section="5"	x="-3"	y="6"	width="7"	height="1"	>
				<dmg_part	dmg_order="1"	dmg_frame="31"	dmg_percent="100"	dmg_explo="987"	/>
			</skill_section>
			<skill_section	section="6"	x="-2"	y="7"	width="5"	height="1"	>
				<dmg_part	dmg_order="1"	dmg_frame="31"	dmg_percent="100"	dmg_explo="987"	/>
			</skill_section>
			<skill_section	section="7"	x="-1"	y="8"	width="3"	height="1"	>
				<dmg_part	dmg_order="1"	dmg_frame="31"	dmg_percent="100"	dmg_explo="987"	/>
			</skill_section>
		</skill_dmg>
		<skill_dmg	id="496"	>
			<skill_section	section="1"	x="-1"	y="0"	width="3"	height="1"	>
				<dmg_part	dmg_order="1"	dmg_frame="12"	dmg_percent="100"	dmg_explo="988"	/>
			</skill_section>
			<skill_section	section="2"	x="-2"	y="1"	width="5"	height="9"	>
				<dmg_part	dmg_order="1"	dmg_frame="12"	dmg_percent="100"	dmg_explo="988"	/>
			</skill_section>
		</skill_dmg>
		<skill_dmg	id="497"	>
			<skill_section	section="1"	x="-1"	y="0"	width="3"	height="1"	>
				<dmg_part	dmg_order="1"	dmg_frame="4"	dmg_percent="30"	dmg_explo="989"	/>
				<dmg_part	dmg_order="2"	dmg_frame="13"	dmg_percent="25"	dmg_explo="989"	/>
				<dmg_part	dmg_order="3"	dmg_frame="18"	dmg_percent="45"	dmg_explo="989"	/>
			</skill_section>
			<skill_section	section="2"	x="-2"	y="1"	width="5"	height="9"	>
				<dmg_part	dmg_order="1"	dmg_frame="4"	dmg_percent="30"	dmg_explo="989"	/>
				<dmg_part	dmg_order="2"	dmg_frame="13"	dmg_percent="25"	dmg_explo="989"	/>
				<dmg_part	dmg_order="3"	dmg_frame="18"	dmg_percent="45"	dmg_explo="989"	/>
			</skill_section>
		</skill_dmg>
		<skill_dmg	id="498"	>
			<skill_section	section="1"	x="-1"	y="0"	width="3"	height="1"	>
				<dmg_part	dmg_order="1"	dmg_frame="12"	dmg_percent="100"	dmg_explo="990"	/>
			</skill_section>
			<skill_section	section="2"	x="-2"	y="1"	width="5"	height="9"	>
				<dmg_part	dmg_order="1"	dmg_frame="12"	dmg_percent="100"	dmg_explo="990"	/>
			</skill_section>
		</skill_dmg>
		<skill_dmg	id="499"	>
			<skill_section	section="1"	x="-1"	y="0"	width="3"	height="1"	>
				<dmg_part	dmg_order="1"	dmg_frame="8"	dmg_percent="35"	dmg_explo="991"	/>
				<dmg_part	dmg_order="2"	dmg_frame="15"	dmg_percent="65"	dmg_explo="992"	/>
			</skill_section>
			<skill_section	section="2"	x="0"	y="0"	width="1"	height="9"	>
				<dmg_part	dmg_order="1"	dmg_frame="8"	dmg_percent="20"	dmg_explo="991"	/>
				<dmg_part	dmg_order="2"	dmg_frame="15"	dmg_percent="30"	dmg_explo="992"	/>
				<dmg_part	dmg_order="3"	dmg_frame="32"	dmg_percent="50"	dmg_explo="993"	/>
			</skill_section>
			<skill_section	section="3"	x="-2"	y="1"	width="5"	height="9"	>
				<dmg_part	dmg_order="1"	dmg_frame="8"	dmg_percent="35"	dmg_explo="991"	/>
				<dmg_part	dmg_order="2"	dmg_frame="15"	dmg_percent="65"	dmg_explo="992"	/>
			</skill_section>
		</skill_dmg>
		<skill_dmg	id="501"	>
			<skill_section	section="0"	x=""	y=""	width=""	height=""	>
				<dmg_part	dmg_order="1"	dmg_frame="20"	dmg_percent="100"	dmg_explo="995"	/>
			</skill_section>
		</skill_dmg>
		<skill_dmg	id="502"	>
			<skill_section	section="0"	x=""	y=""	width=""	height=""	>
				<dmg_part	dmg_order="1"	dmg_frame="15"	dmg_percent="100"	dmg_explo="996"	/>
			</skill_section>
		</skill_dmg>
		<skill_dmg	id="503"	>
			<skill_section	section="1"	x="-3"	y="1"	width="7"	height="1"	>
				<dmg_part	dmg_order="1"	dmg_frame="32"	dmg_percent="100"	dmg_explo="997"	/>
			</skill_section>
			<skill_section	section="2"	x="-4"	y="2"	width="9"	height="2"	>
				<dmg_part	dmg_order="1"	dmg_frame="32"	dmg_percent="100"	dmg_explo="997"	/>
			</skill_section>
			<skill_section	section="3"	x="-3"	y="4"	width="7"	height="1"	>
				<dmg_part	dmg_order="1"	dmg_frame="32"	dmg_percent="100"	dmg_explo="997"	/>
			</skill_section>
		</skill_dmg>
		<skill_dmg	id="504"	>
			<skill_section	section="1"	x="-1"	y="-1"	width="3"	height="1"	>
				<dmg_part	dmg_order="1"	dmg_frame="24"	dmg_percent="100"	dmg_explo="998"	/>
			</skill_section>
			<skill_section	section="2"	x="-2"	y="0"	width="5"	height="5"	>
				<dmg_part	dmg_order="1"	dmg_frame="24"	dmg_percent="100"	dmg_explo="998"	/>
			</skill_section>
			<skill_section	section="3"	x="-1"	y="5"	width="3"	height="1"	>
				<dmg_part	dmg_order="1"	dmg_frame="24"	dmg_percent="100"	dmg_explo="998"	/>
			</skill_section>
		</skill_dmg>
		<skill_dmg	id="505"	>
			<skill_section	section="1"	x="-1"	y="-1"	width="3"	height="1"	>
				<dmg_part	dmg_order="1"	dmg_frame="22"	dmg_percent="100"	dmg_explo="999"	/>
			</skill_section>
			<skill_section	section="2"	x="-2"	y="0"	width="5"	height="1"	>
				<dmg_part	dmg_order="1"	dmg_frame="22"	dmg_percent="100"	dmg_explo="999"	/>
			</skill_section>
			<skill_section	section="3"	x="-3"	y="1"	width="7"	height="3"	>
				<dmg_part	dmg_order="1"	dmg_frame="22"	dmg_percent="100"	dmg_explo="999"	/>
			</skill_section>
			<skill_section	section="4"	x="-2"	y="4"	width="5"	height="1"	>
				<dmg_part	dmg_order="1"	dmg_frame="22"	dmg_percent="100"	dmg_explo="999"	/>
			</skill_section>
			<skill_section	section="5"	x="-1"	y="5"	width="3"	height="1"	>
				<dmg_part	dmg_order="1"	dmg_frame="22"	dmg_percent="100"	dmg_explo="999"	/>
			</skill_section>
		</skill_dmg>
		<skill_dmg	id="506"	>
			<skill_section	section="1"	x="-1"	y="0"	width="1"	height="1"	>
				<dmg_part	dmg_order="1"	dmg_frame="5"	dmg_percent="100"	dmg_explo="1000"	/>
			</skill_section>
			<skill_section	section="2"	x="-2"	y="1"	width="3"	height="2"	>
				<dmg_part	dmg_order="1"	dmg_frame="5"	dmg_percent="100"	dmg_explo="1000"	/>
			</skill_section>
			<skill_section	section="3"	x="-1"	y="3"	width="2"	height="1"	>
				<dmg_part	dmg_order="1"	dmg_frame="5"	dmg_percent="100"	dmg_explo="1000"	/>
			</skill_section>
			<skill_section	section="4"	x="1"	y="3"	width="1"	height="1"	>
				<dmg_part	dmg_order="1"	dmg_frame="15"	dmg_percent="100"	dmg_explo="1001"	/>
			</skill_section>
			<skill_section	section="5"	x="1"	y="1"	width="2"	height="2"	>
				<dmg_part	dmg_order="1"	dmg_frame="15"	dmg_percent="100"	dmg_explo="1001"	/>
			</skill_section>
			<skill_section	section="6"	x="1"	y="0"	width="1"	height="1"	>
				<dmg_part	dmg_order="1"	dmg_frame="15"	dmg_percent="100"	dmg_explo="1001"	/>
			</skill_section>
		</skill_dmg>
		<skill_dmg	id="507"	>
			<skill_section	section="1"	x="-2"	y="0"	width="5"	height="1"	>
				<dmg_part	dmg_order="1"	dmg_frame="9"	dmg_percent="45"	dmg_explo="1002"	/>
				<dmg_part	dmg_order="2"	dmg_frame="14"	dmg_percent="55"	dmg_explo="1003"	/>
			</skill_section>
			<skill_section	section="2"	x="-3"	y="1"	width="7"	height="2"	>
				<dmg_part	dmg_order="1"	dmg_frame="9"	dmg_percent="45"	dmg_explo="1002"	/>
				<dmg_part	dmg_order="2"	dmg_frame="14"	dmg_percent="55"	dmg_explo="1003"	/>
			</skill_section>
			<skill_section	section="3"	x="-2"	y="3"	width="5"	height="1"	>
				<dmg_part	dmg_order="1"	dmg_frame="9"	dmg_percent="45"	dmg_explo="1002"	/>
				<dmg_part	dmg_order="2"	dmg_frame="14"	dmg_percent="55"	dmg_explo="1003"	/>
			</skill_section>
			<skill_section	section="4"	x="-1"	y="4"	width="3"	height="1"	>
				<dmg_part	dmg_order="1"	dmg_frame="9"	dmg_percent="45"	dmg_explo="1002"	/>
				<dmg_part	dmg_order="2"	dmg_frame="14"	dmg_percent="55"	dmg_explo="1003"	/>
			</skill_section>
		</skill_dmg>
		<skill_dmg	id="508"	>
			<skill_section	section="1"	x="-1"	y="-1"	width="3"	height="1"	>
				<dmg_part	dmg_order="1"	dmg_frame="26"	dmg_percent="100"	dmg_explo="1004"	/>
			</skill_section>
			<skill_section	section="2"	x="-2"	y="0"	width="5"	height="1"	>
				<dmg_part	dmg_order="1"	dmg_frame="26"	dmg_percent="100"	dmg_explo="1004"	/>
			</skill_section>
			<skill_section	section="3"	x="-3"	y="1"	width="7"	height="3"	>
				<dmg_part	dmg_order="1"	dmg_frame="26"	dmg_percent="45"	dmg_explo="1004"	/>
				<dmg_part	dmg_order="2"	dmg_frame="31"	dmg_percent="55"	dmg_explo="1005"	/>
			</skill_section>
			<skill_section	section="4"	x="-2"	y="4"	width="5"	height="1"	>
				<dmg_part	dmg_order="1"	dmg_frame="26"	dmg_percent="45"	dmg_explo="1004"	/>
				<dmg_part	dmg_order="2"	dmg_frame="31"	dmg_percent="55"	dmg_explo="1005"	/>
			</skill_section>
			<skill_section	section="5"	x="-1"	y="5"	width="3"	height="1"	>
				<dmg_part	dmg_order="1"	dmg_frame="26"	dmg_percent="45"	dmg_explo="1004"	/>
				<dmg_part	dmg_order="2"	dmg_frame="31"	dmg_percent="55"	dmg_explo="1005"	/>
			</skill_section>
		</skill_dmg>
		<skill_dmg	id="509"	>
			<skill_section	section="1"	x="-1"	y="0"	width="3"	height="1"	>
				<dmg_part	dmg_order="1"	dmg_frame="15"	dmg_percent="100"	dmg_explo="1006"	/>
			</skill_section>
			<skill_section	section="2"	x="-2"	y="1"	width="5"	height="1"	>
				<dmg_part	dmg_order="1"	dmg_frame="15"	dmg_percent="100"	dmg_explo="1006"	/>
			</skill_section>
			<skill_section	section="3"	x="-3"	y="2"	width="7"	height="4"	>
				<dmg_part	dmg_order="1"	dmg_frame="15"	dmg_percent="45"	dmg_explo="1006"	/>
				<dmg_part	dmg_order="2"	dmg_frame="26"	dmg_percent="55"	dmg_explo="1007"	/>
			</skill_section>
			<skill_section	section="4"	x="-2"	y="6"	width="5"	height="1"	>
				<dmg_part	dmg_order="1"	dmg_frame="26"	dmg_percent="100"	dmg_explo="1007"	/>
			</skill_section>
			<skill_section	section="5"	x="-1"	y="7"	width="3"	height="1"	>
				<dmg_part	dmg_order="1"	dmg_frame="26"	dmg_percent="100"	dmg_explo="1007"	/>
			</skill_section>
		</skill_dmg>
		<skill_dmg	id="510"	>
			<skill_section	section="1"	x="-1"	y="-1"	width="3"	height="1"	>
				<dmg_part	dmg_order="1"	dmg_frame="22"	dmg_percent="100"	dmg_explo="1008"	/>
			</skill_section>
			<skill_section	section="2"	x="-2"	y="0"	width="5"	height="1"	>
				<dmg_part	dmg_order="1"	dmg_frame="22"	dmg_percent="100"	dmg_explo="1008"	/>
			</skill_section>
			<skill_section	section="3"	x="-3"	y="1"	width="7"	height="3"	>
				<dmg_part	dmg_order="1"	dmg_frame="22"	dmg_percent="100"	dmg_explo="1008"	/>
			</skill_section>
			<skill_section	section="4"	x="-2"	y="4"	width="5"	height="1"	>
				<dmg_part	dmg_order="1"	dmg_frame="22"	dmg_percent="100"	dmg_explo="1008"	/>
			</skill_section>
			<skill_section	section="5"	x="-1"	y="5"	width="3"	height="1"	>
				<dmg_part	dmg_order="1"	dmg_frame="22"	dmg_percent="100"	dmg_explo="1008"	/>
			</skill_section>
		</skill_dmg>
	</skill_dmg_frame>
	<skill_dmg_frame_alt>
		<skill_dmg	id="1"	>
			<skill_section	section="1"	x="-1"	y="1"	width="3"	height="1"	>
				<dmg_part	dmg_order="1"	dmg_frame="28"	dmg_percent="100"	dmg_explo="0"	/>
			</skill_section>
		</skill_dmg>
		<skill_dmg	id="3"	>
			<skill_section	section="1"	x="0"	y="1"	width="1"	height="1"	>
				<dmg_part	dmg_order="1"	dmg_frame="9"	dmg_percent="45"	dmg_explo="0"	/>
				<dmg_part	dmg_order="2"	dmg_frame="25"	dmg_percent="55"	dmg_explo="0"	/>
			</skill_section>
			<skill_section	section="2"	x="0"	y="2"	width="1"	height="1"	>
				<dmg_part	dmg_order="1"	dmg_frame="25"	dmg_percent="100"	dmg_explo="0"	/>
			</skill_section>
		</skill_dmg>
		<skill_dmg	id="4"	>
			<skill_section	section="1"	x="-2"	y="0"	width="1"	height="1"	>
				<dmg_part	dmg_order="1"	dmg_frame="13"	dmg_percent="100"	dmg_explo="0"	/>
			</skill_section>
			<skill_section	section="2"	x="-1"	y="1"	width="1"	height="1"	>
				<dmg_part	dmg_order="1"	dmg_frame="13"	dmg_percent="100"	dmg_explo="0"	/>
			</skill_section>
			<skill_section	section="3"	x="0"	y="1"	width="1"	height="1"	>
				<dmg_part	dmg_order="1"	dmg_frame="13"	dmg_percent="55"	dmg_explo="0"	/>
				<dmg_part	dmg_order="2"	dmg_frame="30"	dmg_percent="45"	dmg_explo="0"	/>
			</skill_section>
			<skill_section	section="4"	x="1"	y="1"	width="1"	height="1"	>
				<dmg_part	dmg_order="1"	dmg_frame="13"	dmg_percent="100"	dmg_explo="0"	/>
			</skill_section>
			<skill_section	section="5"	x="0"	y="2"	width="1"	height="1"	>
				<dmg_part	dmg_order="1"	dmg_frame="30"	dmg_percent="100"	dmg_explo="0"	/>
			</skill_section>
		</skill_dmg>
		<skill_dmg	id="5"	>
			<skill_section	section="1"	x="0"	y="1"	width="1"	height="2"	>
				<dmg_part	dmg_order="1"	dmg_frame="12"	dmg_percent="45"	dmg_explo="0"	/>
				<dmg_part	dmg_order="2"	dmg_frame="22"	dmg_percent="55"	dmg_explo="0"	/>
			</skill_section>
			<skill_section	section="2"	x="1"	y="1"	width="1"	height="1"	>
				<dmg_part	dmg_order="1"	dmg_frame="22"	dmg_percent="100"	dmg_explo="0"	/>
			</skill_section>
		</skill_dmg>
		<skill_dmg	id="6"	>
			<skill_section	section="1"	x="0"	y="1"	width="2"	height="1"	>
				<dmg_part	dmg_order="1"	dmg_frame="44"	dmg_percent="100"	dmg_explo="0"	/>
			</skill_section>
			<skill_section	section="2"	x="0"	y="2"	width="2"	height="1"	>
				<dmg_part	dmg_order="1"	dmg_frame="52"	dmg_percent="100"	dmg_explo="0"	/>
			</skill_section>
		</skill_dmg>
		<skill_dmg	id="7"	>
			<skill_section	section="1"	x="0"	y="1"	width="1"	height="2"	>
				<dmg_part	dmg_order="1"	dmg_frame="32"	dmg_percent="35"	dmg_explo="0"	/>
				<dmg_part	dmg_order="2"	dmg_frame="58"	dmg_percent="65"	dmg_explo="0"	/>
			</skill_section>
			<skill_section	section="2"	x="-1"	y="1"	width="1"	height="1"	>
				<dmg_part	dmg_order="1"	dmg_frame="58"	dmg_percent="100"	dmg_explo="0"	/>
			</skill_section>
			<skill_section	section="3"	x="1"	y="1"	width="1"	height="1"	>
				<dmg_part	dmg_order="1"	dmg_frame="58"	dmg_percent="100"	dmg_explo="0"	/>
			</skill_section>
		</skill_dmg>
		<skill_dmg	id="9"	>
			<skill_section	section="1"	x="0"	y="1"	width="1"	height="2"	>
				<dmg_part	dmg_order="1"	dmg_frame="10"	dmg_percent="16"	dmg_explo="0"	/>
				<dmg_part	dmg_order="2"	dmg_frame="15"	dmg_percent="19"	dmg_explo="0"	/>
				<dmg_part	dmg_order="3"	dmg_frame="20"	dmg_percent="15"	dmg_explo="0"	/>
				<dmg_part	dmg_order="4"	dmg_frame="27"	dmg_percent="20"	dmg_explo="0"	/>
				<dmg_part	dmg_order="5"	dmg_frame="41"	dmg_percent="30"	dmg_explo="0"	/>
			</skill_section>
		</skill_dmg>
		<skill_dmg	id="12"	>
			<skill_section	section="1"	x="-1"	y="1"	width="3"	height="1"	>
				<dmg_part	dmg_order="1"	dmg_frame="32"	dmg_percent="100"	dmg_explo="0"	/>
			</skill_section>
		</skill_dmg>
		<skill_dmg	id="13"	>
			<skill_section	section="1"	x="-1"	y="1"	width="3"	height="1"	>
				<dmg_part	dmg_order="1"	dmg_frame="33"	dmg_percent="100"	dmg_explo="0"	/>
			</skill_section>
		</skill_dmg>
		<skill_dmg	id="14"	>
			<skill_section	section="1"	x="-1"	y="1"	width="3"	height="2"	>
				<dmg_part	dmg_order="1"	dmg_frame="50"	dmg_percent="100"	dmg_explo="0"	/>
			</skill_section>
		</skill_dmg>
		<skill_dmg	id="15"	>
			<skill_section	section="1"	x="-1"	y="1"	width="3"	height="2"	>
				<dmg_part	dmg_order="1"	dmg_frame="50"	dmg_percent="100"	dmg_explo="0"	/>
			</skill_section>
		</skill_dmg>
		<skill_dmg	id="16"	>
			<skill_section	section="1"	x="-1"	y="1"	width="3"	height="1"	>
				<dmg_part	dmg_order="1"	dmg_frame="8"	dmg_percent="35"	dmg_explo="0"	/>
				<dmg_part	dmg_order="2"	dmg_frame="16"	dmg_percent="65"	dmg_explo="0"	/>
			</skill_section>
		</skill_dmg>
		<skill_dmg	id="17"	>
			<skill_section	section="1"	x="-1"	y="1"	width="3"	height="1"	>
				<dmg_part	dmg_order="1"	dmg_frame="8"	dmg_percent="47"	dmg_explo="0"	/>
				<dmg_part	dmg_order="2"	dmg_frame="16"	dmg_percent="53"	dmg_explo="0"	/>
			</skill_section>
		</skill_dmg>
		<skill_dmg	id="18"	>
			<skill_section	section="1"	x="-1"	y="1"	width="3"	height="1"	>
				<dmg_part	dmg_order="1"	dmg_frame="7"	dmg_percent="26"	dmg_explo="0"	/>
				<dmg_part	dmg_order="2"	dmg_frame="18"	dmg_percent="32"	dmg_explo="0"	/>
				<dmg_part	dmg_order="3"	dmg_frame="33"	dmg_percent="42"	dmg_explo="0"	/>
			</skill_section>
			<skill_section	section="2"	x="-1"	y="2"	width="1"	height="1"	>
				<dmg_part	dmg_order="1"	dmg_frame="33"	dmg_percent="100"	dmg_explo="0"	/>
			</skill_section>
			<skill_section	section="3"	x="1"	y="2"	width="1"	height="1"	>
				<dmg_part	dmg_order="1"	dmg_frame="33"	dmg_percent="100"	dmg_explo="0"	/>
			</skill_section>
			<skill_section	section="4"	x="2"	y="1"	width="1"	height="1"	>
				<dmg_part	dmg_order="1"	dmg_frame="33"	dmg_percent="100"	dmg_explo="0"	/>
			</skill_section>
		</skill_dmg>
		<skill_dmg	id="19"	>
			<skill_section	section="1"	x="-1"	y="1"	width="3"	height="1"	>
				<dmg_part	dmg_order="1"	dmg_frame="7"	dmg_percent="27"	dmg_explo="0"	/>
				<dmg_part	dmg_order="2"	dmg_frame="15"	dmg_percent="31"	dmg_explo="0"	/>
				<dmg_part	dmg_order="3"	dmg_frame="27"	dmg_percent="42"	dmg_explo="0"	/>
			</skill_section>
		</skill_dmg>
		<skill_dmg	id="20"	>
			<skill_section	section="1"	x="1"	y="0"	width="2"	height="1"	>
				<dmg_part	dmg_order="1"	dmg_frame="21"	dmg_percent="17"	dmg_explo="0"	/>
				<dmg_part	dmg_order="2"	dmg_frame="33"	dmg_percent="18"	dmg_explo="0"	/>
				<dmg_part	dmg_order="3"	dmg_frame="43"	dmg_percent="16"	dmg_explo="0"	/>
				<dmg_part	dmg_order="4"	dmg_frame="61"	dmg_percent="21"	dmg_explo="0"	/>
				<dmg_part	dmg_order="5"	dmg_frame="78"	dmg_percent="28"	dmg_explo="0"	/>
			</skill_section>
			<skill_section	section="2"	x="1"	y="1"	width="1"	height="1"	>
				<dmg_part	dmg_order="1"	dmg_frame="21"	dmg_percent="17"	dmg_explo="0"	/>
				<dmg_part	dmg_order="2"	dmg_frame="33"	dmg_percent="18"	dmg_explo="0"	/>
				<dmg_part	dmg_order="3"	dmg_frame="43"	dmg_percent="16"	dmg_explo="0"	/>
				<dmg_part	dmg_order="4"	dmg_frame="61"	dmg_percent="21"	dmg_explo="0"	/>
				<dmg_part	dmg_order="5"	dmg_frame="78"	dmg_percent="28"	dmg_explo="0"	/>
			</skill_section>
			<skill_section	section="3"	x="-1"	y="1"	width="1"	height="1"	>
				<dmg_part	dmg_order="1"	dmg_frame="27"	dmg_percent="11"	dmg_explo="0"	/>
				<dmg_part	dmg_order="2"	dmg_frame="37"	dmg_percent="15"	dmg_explo="0"	/>
				<dmg_part	dmg_order="3"	dmg_frame="49"	dmg_percent="25"	dmg_explo="0"	/>
				<dmg_part	dmg_order="4"	dmg_frame="61"	dmg_percent="21"	dmg_explo="0"	/>
				<dmg_part	dmg_order="5"	dmg_frame="78"	dmg_percent="28"	dmg_explo="0"	/>
			</skill_section>
			<skill_section	section="4"	x="-2"	y="0"	width="1"	height="1"	>
				<dmg_part	dmg_order="1"	dmg_frame="27"	dmg_percent="11"	dmg_explo="0"	/>
				<dmg_part	dmg_order="2"	dmg_frame="37"	dmg_percent="15"	dmg_explo="0"	/>
				<dmg_part	dmg_order="3"	dmg_frame="49"	dmg_percent="25"	dmg_explo="0"	/>
				<dmg_part	dmg_order="4"	dmg_frame="61"	dmg_percent="21"	dmg_explo="0"	/>
				<dmg_part	dmg_order="5"	dmg_frame="78"	dmg_percent="28"	dmg_explo="0"	/>
			</skill_section>
			<skill_section	section="5"	x="0"	y="1"	width="1"	height="1"	>
				<dmg_part	dmg_order="1"	dmg_frame="21"	dmg_percent="8"	dmg_explo="0"	/>
				<dmg_part	dmg_order="2"	dmg_frame="27"	dmg_percent="10"	dmg_explo="0"	/>
				<dmg_part	dmg_order="3"	dmg_frame="33"	dmg_percent="8"	dmg_explo="0"	/>
				<dmg_part	dmg_order="4"	dmg_frame="37"	dmg_percent="11"	dmg_explo="0"	/>
				<dmg_part	dmg_order="5"	dmg_frame="43"	dmg_percent="6"	dmg_explo="0"	/>
				<dmg_part	dmg_order="6"	dmg_frame="49"	dmg_percent="9"	dmg_explo="0"	/>
				<dmg_part	dmg_order="7"	dmg_frame="61"	dmg_percent="20"	dmg_explo="0"	/>
				<dmg_part	dmg_order="8"	dmg_frame="78"	dmg_percent="28"	dmg_explo="0"	/>
			</skill_section>
		</skill_dmg>
		<skill_dmg	id="21"	>
			<skill_section	section="1"	x="-2"	y="1"	width="5"	height="1"	>
				<dmg_part	dmg_order="1"	dmg_frame="21"	dmg_percent="27"	dmg_explo="0"	/>
				<dmg_part	dmg_order="2"	dmg_frame="31"	dmg_percent="31"	dmg_explo="0"	/>
				<dmg_part	dmg_order="3"	dmg_frame="55"	dmg_percent="42"	dmg_explo="0"	/>
			</skill_section>
		</skill_dmg>
		<skill_dmg	id="23"	>
			<skill_section	section="1"	x="0"	y="1"	width="3"	height="1"	>
				<dmg_part	dmg_order="1"	dmg_frame="32"	dmg_percent="100"	dmg_explo="0"	/>
			</skill_section>
			<skill_section	section="2"	x="1"	y="2"	width="1"	height="1"	>
				<dmg_part	dmg_order="1"	dmg_frame="32"	dmg_percent="100"	dmg_explo="0"	/>
			</skill_section>
			<skill_section	section="3"	x="2"	y="0"	width="1"	height="1"	>
				<dmg_part	dmg_order="1"	dmg_frame="32"	dmg_percent="100"	dmg_explo="0"	/>
			</skill_section>
		</skill_dmg>
		<skill_dmg	id="24"	>
			<skill_section	section="1"	x="-1"	y="1"	width="3"	height="1"	>
				<dmg_part	dmg_order="1"	dmg_frame="15"	dmg_percent="31"	dmg_explo="0"	/>
				<dmg_part	dmg_order="2"	dmg_frame="24"	dmg_percent="28"	dmg_explo="0"	/>
				<dmg_part	dmg_order="3"	dmg_frame="30"	dmg_percent="41"	dmg_explo="0"	/>
			</skill_section>
			<skill_section	section="2"	x="1"	y="2"	width="1"	height="1"	>
				<dmg_part	dmg_order="1"	dmg_frame="15"	dmg_percent="31"	dmg_explo="0"	/>
				<dmg_part	dmg_order="2"	dmg_frame="24"	dmg_percent="28"	dmg_explo="0"	/>
				<dmg_part	dmg_order="3"	dmg_frame="30"	dmg_percent="41"	dmg_explo="0"	/>
			</skill_section>
		</skill_dmg>
		<skill_dmg	id="25"	>
			<skill_section	section="1"	x="-2"	y="1"	width="1"	height="1"	>
				<dmg_part	dmg_order="1"	dmg_frame="31"	dmg_percent="100"	dmg_explo="0"	/>
			</skill_section>
			<skill_section	section="2"	x="-1"	y="1"	width="3"	height="1"	>
				<dmg_part	dmg_order="1"	dmg_frame="31"	dmg_percent="100"	dmg_explo="0"	/>
			</skill_section>
		</skill_dmg>
		<skill_dmg	id="29"	>
			<skill_section	section="1"	x="-2"	y="1"	width="4"	height="1"	>
				<dmg_part	dmg_order="1"	dmg_frame="43"	dmg_percent="100"	dmg_explo="0"	/>
			</skill_section>
			<skill_section	section="2"	x="-1"	y="2"	width="1"	height="1"	>
				<dmg_part	dmg_order="1"	dmg_frame="43"	dmg_percent="100"	dmg_explo="0"	/>
			</skill_section>
			<skill_section	section="3"	x="1"	y="2"	width="1"	height="1"	>
				<dmg_part	dmg_order="1"	dmg_frame="43"	dmg_percent="100"	dmg_explo="0"	/>
			</skill_section>
		</skill_dmg>
		<skill_dmg	id="39"	>
			<skill_section	section="1"	x="-2"	y="0"	width="1"	height="1"	>
				<dmg_part	dmg_order="1"	dmg_frame="44"	dmg_percent="30"	dmg_explo="0"	/>
				<dmg_part	dmg_order="2"	dmg_frame="56"	dmg_percent="45"	dmg_explo="0"	/>
				<dmg_part	dmg_order="3"	dmg_frame="67"	dmg_percent="25"	dmg_explo="0"	/>
			</skill_section>
			<skill_section	section="2"	x="-1"	y="1"	width="1"	height="1"	>
				<dmg_part	dmg_order="1"	dmg_frame="44"	dmg_percent="30"	dmg_explo="0"	/>
				<dmg_part	dmg_order="2"	dmg_frame="56"	dmg_percent="45"	dmg_explo="0"	/>
				<dmg_part	dmg_order="3"	dmg_frame="67"	dmg_percent="25"	dmg_explo="0"	/>
			</skill_section>
			<skill_section	section="3"	x="0"	y="1"	width="2"	height="1"	>
				<dmg_part	dmg_order="1"	dmg_frame="47"	dmg_percent="25"	dmg_explo="0"	/>
				<dmg_part	dmg_order="2"	dmg_frame="59"	dmg_percent="25"	dmg_explo="0"	/>
				<dmg_part	dmg_order="3"	dmg_frame="69"	dmg_percent="50"	dmg_explo="0"	/>
			</skill_section>
			<skill_section	section="4"	x="1"	y="0"	width="2"	height="1"	>
				<dmg_part	dmg_order="1"	dmg_frame="50"	dmg_percent="45"	dmg_explo="0"	/>
				<dmg_part	dmg_order="2"	dmg_frame="62"	dmg_percent="25"	dmg_explo="0"	/>
				<dmg_part	dmg_order="3"	dmg_frame="71"	dmg_percent="30"	dmg_explo="0"	/>
			</skill_section>
			<skill_section	section="5"	x="0"	y="-1"	width="1"	height="1"	>
				<dmg_part	dmg_order="1"	dmg_frame="52"	dmg_percent="25"	dmg_explo="0"	/>
				<dmg_part	dmg_order="2"	dmg_frame="66"	dmg_percent="45"	dmg_explo="0"	/>
				<dmg_part	dmg_order="3"	dmg_frame="75"	dmg_percent="30"	dmg_explo="0"	/>
			</skill_section>
			<skill_section	section="6"	x="-1"	y="0"	width="1"	height="1"	>
				<dmg_part	dmg_order="1"	dmg_frame="52"	dmg_percent="25"	dmg_explo="0"	/>
				<dmg_part	dmg_order="2"	dmg_frame="66"	dmg_percent="45"	dmg_explo="0"	/>
				<dmg_part	dmg_order="3"	dmg_frame="75"	dmg_percent="30"	dmg_explo="0"	/>
			</skill_section>
		</skill_dmg>
		<skill_dmg	id="40"	>
			<skill_section	section="1"	x="-2"	y="0"	width="1"	height="1"	>
				<dmg_part	dmg_order="1"	dmg_frame="28"	dmg_percent="20"	dmg_explo="0"	/>
				<dmg_part	dmg_order="2"	dmg_frame="29"	dmg_percent="25"	dmg_explo="0"	/>
				<dmg_part	dmg_order="3"	dmg_frame="50"	dmg_percent="20"	dmg_explo="0"	/>
				<dmg_part	dmg_order="4"	dmg_frame="54"	dmg_percent="35"	dmg_explo="0"	/>
			</skill_section>
			<skill_section	section="2"	x="-1"	y="1"	width="1"	height="1"	>
				<dmg_part	dmg_order="1"	dmg_frame="28"	dmg_percent="20"	dmg_explo="0"	/>
				<dmg_part	dmg_order="2"	dmg_frame="29"	dmg_percent="25"	dmg_explo="0"	/>
				<dmg_part	dmg_order="3"	dmg_frame="50"	dmg_percent="20"	dmg_explo="0"	/>
				<dmg_part	dmg_order="4"	dmg_frame="54"	dmg_percent="35"	dmg_explo="0"	/>
			</skill_section>
			<skill_section	section="3"	x="0"	y="1"	width="2"	height="1"	>
				<dmg_part	dmg_order="1"	dmg_frame="38"	dmg_percent="25"	dmg_explo="0"	/>
				<dmg_part	dmg_order="2"	dmg_frame="57"	dmg_percent="20"	dmg_explo="0"	/>
				<dmg_part	dmg_order="3"	dmg_frame="58"	dmg_percent="20"	dmg_explo="0"	/>
				<dmg_part	dmg_order="4"	dmg_frame="60"	dmg_percent="35"	dmg_explo="0"	/>
			</skill_section>
			<skill_section	section="4"	x="1"	y="0"	width="2"	height="1"	>
				<dmg_part	dmg_order="1"	dmg_frame="43"	dmg_percent="25"	dmg_explo="0"	/>
				<dmg_part	dmg_order="2"	dmg_frame="45"	dmg_percent="25"	dmg_explo="0"	/>
				<dmg_part	dmg_order="3"	dmg_frame="60"	dmg_percent="25"	dmg_explo="0"	/>
				<dmg_part	dmg_order="4"	dmg_frame="63"	dmg_percent="25"	dmg_explo="0"	/>
			</skill_section>
			<skill_section	section="5"	x="0"	y="-1"	width="1"	height="1"	>
				<dmg_part	dmg_order="1"	dmg_frame="34"	dmg_percent="10"	dmg_explo="0"	/>
				<dmg_part	dmg_order="2"	dmg_frame="44"	dmg_percent="15"	dmg_explo="0"	/>
				<dmg_part	dmg_order="3"	dmg_frame="46"	dmg_percent="25"	dmg_explo="0"	/>
				<dmg_part	dmg_order="4"	dmg_frame="66"	dmg_percent="50"	dmg_explo="0"	/>
			</skill_section>
			<skill_section	section="6"	x="-1"	y="0"	width="1"	height="1"	>
				<dmg_part	dmg_order="1"	dmg_frame="34"	dmg_percent="10"	dmg_explo="0"	/>
				<dmg_part	dmg_order="2"	dmg_frame="44"	dmg_percent="15"	dmg_explo="0"	/>
				<dmg_part	dmg_order="3"	dmg_frame="46"	dmg_percent="25"	dmg_explo="0"	/>
				<dmg_part	dmg_order="4"	dmg_frame="66"	dmg_percent="50"	dmg_explo="0"	/>
			</skill_section>
		</skill_dmg>
		<skill_dmg	id="41"	>
			<skill_section	section="1"	x="-2"	y="0"	width="1"	height="1"	>
				<dmg_part	dmg_order="1"	dmg_frame="28"	dmg_percent="15"	dmg_explo="0"	/>
				<dmg_part	dmg_order="2"	dmg_frame="49"	dmg_percent="30"	dmg_explo="0"	/>
				<dmg_part	dmg_order="3"	dmg_frame="87"	dmg_percent="12"	dmg_explo="0"	/>
				<dmg_part	dmg_order="4"	dmg_frame="99"	dmg_percent="18"	dmg_explo="0"	/>
				<dmg_part	dmg_order="5"	dmg_frame="113"	dmg_percent="10"	dmg_explo="0"	/>
				<dmg_part	dmg_order="6"	dmg_frame="134"	dmg_percent="15"	dmg_explo="0"	/>
			</skill_section>
			<skill_section	section="2"	x="-1"	y="1"	width="1"	height="1"	>
				<dmg_part	dmg_order="1"	dmg_frame="28"	dmg_percent="15"	dmg_explo="0"	/>
				<dmg_part	dmg_order="2"	dmg_frame="49"	dmg_percent="30"	dmg_explo="0"	/>
				<dmg_part	dmg_order="3"	dmg_frame="87"	dmg_percent="12"	dmg_explo="0"	/>
				<dmg_part	dmg_order="4"	dmg_frame="99"	dmg_percent="18"	dmg_explo="0"	/>
				<dmg_part	dmg_order="5"	dmg_frame="113"	dmg_percent="10"	dmg_explo="0"	/>
				<dmg_part	dmg_order="6"	dmg_frame="134"	dmg_percent="15"	dmg_explo="0"	/>
			</skill_section>
			<skill_section	section="3"	x="0"	y="1"	width="2"	height="1"	>
				<dmg_part	dmg_order="1"	dmg_frame="28"	dmg_percent="5"	dmg_explo="0"	/>
				<dmg_part	dmg_order="2"	dmg_frame="39"	dmg_percent="10"	dmg_explo="0"	/>
				<dmg_part	dmg_order="3"	dmg_frame="49"	dmg_percent="20"	dmg_explo="0"	/>
				<dmg_part	dmg_order="4"	dmg_frame="63"	dmg_percent="10"	dmg_explo="0"	/>
				<dmg_part	dmg_order="5"	dmg_frame="87"	dmg_percent="13"	dmg_explo="0"	/>
				<dmg_part	dmg_order="6"	dmg_frame="94"	dmg_percent="5"	dmg_explo="0"	/>
				<dmg_part	dmg_order="7"	dmg_frame="99"	dmg_percent="7"	dmg_explo="0"	/>
				<dmg_part	dmg_order="8"	dmg_frame="106"	dmg_percent="7"	dmg_explo="0"	/>
				<dmg_part	dmg_order="9"	dmg_frame="113"	dmg_percent="13"	dmg_explo="0"	/>
				<dmg_part	dmg_order="10"	dmg_frame="135"	dmg_percent="10"	dmg_explo="0"	/>
			</skill_section>
			<skill_section	section="4"	x="1"	y="0"	width="2"	height="1"	>
				<dmg_part	dmg_order="1"	dmg_frame="39"	dmg_percent="32"	dmg_explo="0"	/>
				<dmg_part	dmg_order="2"	dmg_frame="63"	dmg_percent="23"	dmg_explo="0"	/>
				<dmg_part	dmg_order="3"	dmg_frame="94"	dmg_percent="15"	dmg_explo="0"	/>
				<dmg_part	dmg_order="4"	dmg_frame="106"	dmg_percent="20"	dmg_explo="0"	/>
				<dmg_part	dmg_order="5"	dmg_frame="137"	dmg_percent="10"	dmg_explo="0"	/>
			</skill_section>
			<skill_section	section="5"	x="0"	y="-1"	width="1"	height="1"	>
				<dmg_part	dmg_order="1"	dmg_frame="28"	dmg_percent="35"	dmg_explo="0"	/>
				<dmg_part	dmg_order="2"	dmg_frame="49"	dmg_percent="20"	dmg_explo="0"	/>
				<dmg_part	dmg_order="3"	dmg_frame="87"	dmg_percent="15"	dmg_explo="0"	/>
				<dmg_part	dmg_order="4"	dmg_frame="99"	dmg_percent="12"	dmg_explo="0"	/>
				<dmg_part	dmg_order="5"	dmg_frame="113"	dmg_percent="5"	dmg_explo="0"	/>
				<dmg_part	dmg_order="6"	dmg_frame="142"	dmg_percent="13"	dmg_explo="0"	/>
			</skill_section>
			<skill_section	section="6"	x="-1"	y="0"	width="1"	height="1"	>
				<dmg_part	dmg_order="1"	dmg_frame="28"	dmg_percent="35"	dmg_explo="0"	/>
				<dmg_part	dmg_order="2"	dmg_frame="49"	dmg_percent="20"	dmg_explo="0"	/>
				<dmg_part	dmg_order="3"	dmg_frame="87"	dmg_percent="15"	dmg_explo="0"	/>
				<dmg_part	dmg_order="4"	dmg_frame="99"	dmg_percent="12"	dmg_explo="0"	/>
				<dmg_part	dmg_order="5"	dmg_frame="113"	dmg_percent="5"	dmg_explo="0"	/>
				<dmg_part	dmg_order="6"	dmg_frame="142"	dmg_percent="13"	dmg_explo="0"	/>
			</skill_section>
		</skill_dmg>
		<skill_dmg	id="42"	>
			<skill_section	section="1"	x="-2"	y="0"	width="1"	height="1"	>
				<dmg_part	dmg_order="1"	dmg_frame="29"	dmg_percent="20"	dmg_explo="0"	/>
				<dmg_part	dmg_order="2"	dmg_frame="51"	dmg_percent="23"	dmg_explo="0"	/>
				<dmg_part	dmg_order="3"	dmg_frame="87"	dmg_percent="57"	dmg_explo="0"	/>
			</skill_section>
			<skill_section	section="2"	x="-1"	y="1"	width="1"	height="1"	>
				<dmg_part	dmg_order="1"	dmg_frame="29"	dmg_percent="20"	dmg_explo="0"	/>
				<dmg_part	dmg_order="2"	dmg_frame="51"	dmg_percent="23"	dmg_explo="0"	/>
				<dmg_part	dmg_order="3"	dmg_frame="87"	dmg_percent="57"	dmg_explo="0"	/>
			</skill_section>
			<skill_section	section="3"	x="0"	y="1"	width="2"	height="1"	>
				<dmg_part	dmg_order="1"	dmg_frame="31"	dmg_percent="30"	dmg_explo="0"	/>
				<dmg_part	dmg_order="2"	dmg_frame="51"	dmg_percent="23"	dmg_explo="0"	/>
				<dmg_part	dmg_order="3"	dmg_frame="87"	dmg_percent="47"	dmg_explo="0"	/>
			</skill_section>
			<skill_section	section="4"	x="1"	y="0"	width="2"	height="1"	>
				<dmg_part	dmg_order="1"	dmg_frame="33"	dmg_percent="40"	dmg_explo="0"	/>
				<dmg_part	dmg_order="2"	dmg_frame="51"	dmg_percent="20"	dmg_explo="0"	/>
				<dmg_part	dmg_order="3"	dmg_frame="87"	dmg_percent="40"	dmg_explo="0"	/>
			</skill_section>
			<skill_section	section="5"	x="0"	y="-1"	width="1"	height="1"	>
				<dmg_part	dmg_order="1"	dmg_frame="39"	dmg_percent="25"	dmg_explo="0"	/>
				<dmg_part	dmg_order="2"	dmg_frame="51"	dmg_percent="25"	dmg_explo="0"	/>
				<dmg_part	dmg_order="3"	dmg_frame="87"	dmg_percent="50"	dmg_explo="0"	/>
			</skill_section>
			<skill_section	section="6"	x="-1"	y="0"	width="1"	height="1"	>
				<dmg_part	dmg_order="1"	dmg_frame="39"	dmg_percent="25"	dmg_explo="0"	/>
				<dmg_part	dmg_order="2"	dmg_frame="51"	dmg_percent="25"	dmg_explo="0"	/>
				<dmg_part	dmg_order="3"	dmg_frame="87"	dmg_percent="50"	dmg_explo="0"	/>
			</skill_section>
		</skill_dmg>
		<skill_dmg	id="55"	>
			<skill_section	section="1"	x="-2"	y="0"	width="1"	height="1"	>
				<dmg_part	dmg_order="1"	dmg_frame="58"	dmg_percent="100"	dmg_explo="0"	/>
			</skill_section>
			<skill_section	section="2"	x="0"	y="0"	width="1"	height="1"	>
				<dmg_part	dmg_order="1"	dmg_frame="58"	dmg_percent="100"	dmg_explo="0"	/>
			</skill_section>
			<skill_section	section="3"	x="2"	y="0"	width="1"	height="1"	>
				<dmg_part	dmg_order="1"	dmg_frame="58"	dmg_percent="100"	dmg_explo="0"	/>
			</skill_section>
			<skill_section	section="4"	x="-2"	y="1"	width="5"	height="1"	>
				<dmg_part	dmg_order="1"	dmg_frame="65"	dmg_percent="100"	dmg_explo="0"	/>
			</skill_section>
			<skill_section	section="5"	x="-4"	y="2"	width="9"	height="1"	>
				<dmg_part	dmg_order="1"	dmg_frame="66"	dmg_percent="100"	dmg_explo="0"	/>
			</skill_section>
			<skill_section	section="6"	x="-5"	y="3"	width="11"	height="1"	>
				<dmg_part	dmg_order="1"	dmg_frame="68"	dmg_percent="100"	dmg_explo="0"	/>
			</skill_section>
			<skill_section	section="7"	x="-3"	y="4"	width="7"	height="1"	>
				<dmg_part	dmg_order="1"	dmg_frame="68"	dmg_percent="100"	dmg_explo="0"	/>
			</skill_section>
		</skill_dmg>
		<skill_dmg	id="57"	>
			<skill_section	section="1"	x="-2"	y="0"	width="5"	height="1"	>
				<dmg_part	dmg_order="1"	dmg_frame="49"	dmg_percent="25"	dmg_explo="861"	/>
				<dmg_part	dmg_order="2"	dmg_frame="64"	dmg_percent="25"	dmg_explo="861"	/>
				<dmg_part	dmg_order="3"	dmg_frame="87"	dmg_percent="50"	dmg_explo="864"	/>
			</skill_section>
			<skill_section	section="2"	x="-2"	y="1"	width="5"	height="1"	>
				<dmg_part	dmg_order="1"	dmg_frame="49"	dmg_percent="25"	dmg_explo="861"	/>
				<dmg_part	dmg_order="2"	dmg_frame="64"	dmg_percent="25"	dmg_explo="861"	/>
				<dmg_part	dmg_order="3"	dmg_frame="87"	dmg_percent="50"	dmg_explo="864"	/>
			</skill_section>
			<skill_section	section="3"	x="-3"	y="2"	width="7"	height="1"	>
				<dmg_part	dmg_order="1"	dmg_frame="49"	dmg_percent="25"	dmg_explo="861"	/>
				<dmg_part	dmg_order="2"	dmg_frame="64"	dmg_percent="25"	dmg_explo="861"	/>
				<dmg_part	dmg_order="3"	dmg_frame="87"	dmg_percent="50"	dmg_explo="864"	/>
			</skill_section>
			<skill_section	section="4"	x="-3"	y="3"	width="7"	height="1"	>
				<dmg_part	dmg_order="1"	dmg_frame="64"	dmg_percent="25"	dmg_explo="861"	/>
				<dmg_part	dmg_order="2"	dmg_frame="87"	dmg_percent="25"	dmg_explo="864"	/>
			</skill_section>
			<skill_section	section="5"	x="-3"	y="4"	width="7"	height="1"	>
				<dmg_part	dmg_order="1"	dmg_frame="64"	dmg_percent="50"	dmg_explo="861"	/>
				<dmg_part	dmg_order="2"	dmg_frame="87"	dmg_percent="25"	dmg_explo="861"	/>
			</skill_section>
			<skill_section	section="6"	x="-3"	y="5"	width="7"	height="1"	>
				<dmg_part	dmg_order="1"	dmg_frame="87"	dmg_percent="25"	dmg_explo="864"	/>
			</skill_section>
		</skill_dmg>
		<skill_dmg	id="63"	>
			<skill_section	section="1"	x="-1"	y="-1"	width="3"	height="1"	>
				<dmg_part	dmg_order="1"	dmg_frame="10"	dmg_percent="10"	dmg_explo="509"	/>
				<dmg_part	dmg_order="2"	dmg_frame="27"	dmg_percent="50"	dmg_explo="509"	/>
				<dmg_part	dmg_order="3"	dmg_frame="62"	dmg_percent="40"	dmg_explo="508"	/>
			</skill_section>
			<skill_section	section="2"	x="-4"	y="0"	width="9"	height="5"	>
				<dmg_part	dmg_order="1"	dmg_frame="10"	dmg_percent="10"	dmg_explo="509"	/>
				<dmg_part	dmg_order="2"	dmg_frame="27"	dmg_percent="50"	dmg_explo="509"	/>
				<dmg_part	dmg_order="3"	dmg_frame="62"	dmg_percent="40"	dmg_explo="508"	/>
			</skill_section>
		</skill_dmg>
		<skill_dmg	id="64"	>
			<skill_section	section="1"	x="-4"	y="-2"	width="9"	height="5"	>
				<dmg_part	dmg_order="1"	dmg_frame="42"	dmg_percent="40"	dmg_explo="511"	/>
				<dmg_part	dmg_order="2"	dmg_frame="46"	dmg_percent="25"	dmg_explo="510"	/>
				<dmg_part	dmg_order="3"	dmg_frame="50"	dmg_percent="35"	dmg_explo="511"	/>
			</skill_section>
		</skill_dmg>
		<skill_dmg	id="65"	>
			<skill_section	section="1"	x="-4"	y="0"	width="9"	height="5"	>
				<dmg_part	dmg_order="1"	dmg_frame="50"	dmg_percent="25"	dmg_explo="513"	/>
				<dmg_part	dmg_order="2"	dmg_frame="53"	dmg_percent="40"	dmg_explo="513"	/>
				<dmg_part	dmg_order="3"	dmg_frame="57"	dmg_percent="35"	dmg_explo="512"	/>
			</skill_section>
			<skill_section	section="2"	x="-1"	y="-2"	width="1"	height="1"	>
				<dmg_part	dmg_order="1"	dmg_frame="50"	dmg_percent="25"	dmg_explo="513"	/>
				<dmg_part	dmg_order="2"	dmg_frame="53"	dmg_percent="40"	dmg_explo="513"	/>
				<dmg_part	dmg_order="3"	dmg_frame="57"	dmg_percent="35"	dmg_explo="512"	/>
			</skill_section>
			<skill_section	section="3"	x="2"	y="-1"	width="1"	height="1"	>
				<dmg_part	dmg_order="1"	dmg_frame="50"	dmg_percent="25"	dmg_explo="513"	/>
				<dmg_part	dmg_order="2"	dmg_frame="53"	dmg_percent="40"	dmg_explo="513"	/>
				<dmg_part	dmg_order="3"	dmg_frame="57"	dmg_percent="35"	dmg_explo="512"	/>
			</skill_section>
		</skill_dmg>
		<skill_dmg	id="66"	>
			<skill_section	section="1"	x="-4"	y="0"	width="9"	height="6"	>
				<dmg_part	dmg_order="1"	dmg_frame="47"	dmg_percent="25"	dmg_explo="515"	/>
				<dmg_part	dmg_order="2"	dmg_frame="58"	dmg_percent="40"	dmg_explo="516"	/>
				<dmg_part	dmg_order="3"	dmg_frame="67"	dmg_percent="35"	dmg_explo="514"	/>
			</skill_section>
			<skill_section	section="2"	x="-1"	y="-2"	width="1"	height="1"	>
				<dmg_part	dmg_order="1"	dmg_frame="47"	dmg_percent="25"	dmg_explo="515"	/>
				<dmg_part	dmg_order="2"	dmg_frame="58"	dmg_percent="40"	dmg_explo="516"	/>
				<dmg_part	dmg_order="3"	dmg_frame="67"	dmg_percent="35"	dmg_explo="514"	/>
			</skill_section>
			<skill_section	section="3"	x="2"	y="-1"	width="1"	height="1"	>
				<dmg_part	dmg_order="1"	dmg_frame="47"	dmg_percent="25"	dmg_explo="515"	/>
				<dmg_part	dmg_order="2"	dmg_frame="58"	dmg_percent="40"	dmg_explo="516"	/>
				<dmg_part	dmg_order="3"	dmg_frame="67"	dmg_percent="35"	dmg_explo="514"	/>
			</skill_section>
		</skill_dmg>
		<skill_dmg	id="72"	>
			<skill_section	section="1"	x="-2"	y="0"	width="5"	height="4"	>
				<dmg_part	dmg_order="1"	dmg_frame="25"	dmg_percent="20"	dmg_explo="1033"	/>
				<dmg_part	dmg_order="2"	dmg_frame="32"	dmg_percent="45"	dmg_explo="1034"	/>
				<dmg_part	dmg_order="3"	dmg_frame="55"	dmg_percent="35"	dmg_explo="1035"	/>
			</skill_section>
			<skill_section	section="2"	x="-2"	y="0"	width="1"	height="5"	>
				<dmg_part	dmg_order="1"	dmg_frame="32"	dmg_percent="55"	dmg_explo="1034"	/>
				<dmg_part	dmg_order="2"	dmg_frame="55"	dmg_percent="45"	dmg_explo="1035"	/>
			</skill_section>
			<skill_section	section="3"	x="2"	y="0"	width="1"	height="5"	>
				<dmg_part	dmg_order="1"	dmg_frame="32"	dmg_percent="55"	dmg_explo="1034"	/>
				<dmg_part	dmg_order="2"	dmg_frame="55"	dmg_percent="45"	dmg_explo="1035"	/>
			</skill_section>
			<skill_section	section="4"	x="-1"	y="4"	width="3"	height="2"	>
				<dmg_part	dmg_order="1"	dmg_frame="32"	dmg_percent="55"	dmg_explo="1034"	/>
				<dmg_part	dmg_order="2"	dmg_frame="55"	dmg_percent="45"	dmg_explo="1035"	/>
			</skill_section>
		</skill_dmg>
		<skill_dmg	id="73"	>
			<skill_section	section="1"	x="-4"	y="-1"	width="9"	height="6"	>
				<dmg_part	dmg_order="1"	dmg_frame="12"	dmg_percent="30"	dmg_explo="1036"	/>
				<dmg_part	dmg_order="2"	dmg_frame="27"	dmg_percent="25"	dmg_explo="1037"	/>
				<dmg_part	dmg_order="3"	dmg_frame="42"	dmg_percent="45"	dmg_explo="1038"	/>
			</skill_section>
		</skill_dmg>
		<skill_dmg	id="74"	>
			<skill_section	section="1"	x="1"	y="1"	width="4"	height="5"	>
				<dmg_part	dmg_order="1"	dmg_frame="11"	dmg_percent="30"	dmg_explo="1045"	/>
				<dmg_part	dmg_order="2"	dmg_frame="31"	dmg_percent="30"	dmg_explo="1046"	/>
				<dmg_part	dmg_order="3"	dmg_frame="35"	dmg_percent="40"	dmg_explo="1047"	/>
			</skill_section>
			<skill_section	section="2"	x="-4"	y="1"	width="4"	height="5"	>
				<dmg_part	dmg_order="1"	dmg_frame="11"	dmg_percent="30"	dmg_explo="1045"	/>
				<dmg_part	dmg_order="2"	dmg_frame="31"	dmg_percent="30"	dmg_explo="1046"	/>
				<dmg_part	dmg_order="3"	dmg_frame="35"	dmg_percent="40"	dmg_explo="1047"	/>
			</skill_section>
			<skill_section	section="3"	x="0"	y="1"	width="1"	height="5"	>
				<dmg_part	dmg_order="1"	dmg_frame="11"	dmg_percent="30"	dmg_explo="1045"	/>
				<dmg_part	dmg_order="2"	dmg_frame="31"	dmg_percent="30"	dmg_explo="1046"	/>
				<dmg_part	dmg_order="3"	dmg_frame="35"	dmg_percent="40"	dmg_explo="1047"	/>
			</skill_section>
			<skill_section	section="4"	x="-1"	y="0"	width="3"	height="1"	>
				<dmg_part	dmg_order="1"	dmg_frame="11"	dmg_percent="30"	dmg_explo="1045"	/>
				<dmg_part	dmg_order="2"	dmg_frame="31"	dmg_percent="30"	dmg_explo="1046"	/>
				<dmg_part	dmg_order="3"	dmg_frame="35"	dmg_percent="40"	dmg_explo="1047"	/>
			</skill_section>
			<skill_section	section="5"	x="-3"	y="6"	width="7"	height="2"	>
				<dmg_part	dmg_order="1"	dmg_frame="11"	dmg_percent="30"	dmg_explo="1045"	/>
				<dmg_part	dmg_order="2"	dmg_frame="31"	dmg_percent="30"	dmg_explo="1046"	/>
				<dmg_part	dmg_order="3"	dmg_frame="35"	dmg_percent="40"	dmg_explo="1047"	/>
			</skill_section>
		</skill_dmg>
		<skill_dmg	id="75"	>
			<skill_section	section="1"	x="-4"	y="0"	width="9"	height="6"	>
				<dmg_part	dmg_order="1"	dmg_frame="12"	dmg_percent="30"	dmg_explo="1048"	/>
				<dmg_part	dmg_order="2"	dmg_frame="30"	dmg_percent="25"	dmg_explo="1049"	/>
				<dmg_part	dmg_order="3"	dmg_frame="42"	dmg_percent="45"	dmg_explo="1050"	/>
			</skill_section>
			<skill_section	section="2"	x="-1"	y="-2"	width="1"	height="1"	>
				<dmg_part	dmg_order="1"	dmg_frame="12"	dmg_percent="30"	dmg_explo="1048"	/>
				<dmg_part	dmg_order="2"	dmg_frame="30"	dmg_percent="25"	dmg_explo="1049"	/>
				<dmg_part	dmg_order="3"	dmg_frame="42"	dmg_percent="45"	dmg_explo="1050"	/>
			</skill_section>
			<skill_section	section="3"	x="2"	y="-1"	width="1"	height="1"	>
				<dmg_part	dmg_order="1"	dmg_frame="12"	dmg_percent="30"	dmg_explo="1048"	/>
				<dmg_part	dmg_order="2"	dmg_frame="30"	dmg_percent="25"	dmg_explo="1049"	/>
				<dmg_part	dmg_order="3"	dmg_frame="42"	dmg_percent="45"	dmg_explo="1050"	/>
			</skill_section>
		</skill_dmg>
		<skill_dmg	id="99"	>
			<skill_section	section="1"	x="-4"	y="1"	width="9"	height="2"	>
				<dmg_part	dmg_order="1"	dmg_frame="50"	dmg_percent="100"	dmg_explo="2357"	/>
			</skill_section>
			<skill_section	section="2"	x="-3"	y="0"	width="7"	height="1"	>
				<dmg_part	dmg_order="1"	dmg_frame="50"	dmg_percent="100"	dmg_explo="2357"	/>
			</skill_section>
			<skill_section	section="3"	x="-3"	y="3"	width="7"	height="2"	>
				<dmg_part	dmg_order="1"	dmg_frame="50"	dmg_percent="100"	dmg_explo="2357"	/>
			</skill_section>
			<skill_section	section="4"	x="-2"	y="-1"	width="1"	height="1"	>
				<dmg_part	dmg_order="1"	dmg_frame="50"	dmg_percent="100"	dmg_explo="2357"	/>
			</skill_section>
			<skill_section	section="5"	x="0"	y="-1"	width="1"	height="1"	>
				<dmg_part	dmg_order="1"	dmg_frame="50"	dmg_percent="100"	dmg_explo="2357"	/>
			</skill_section>
			<skill_section	section="6"	x="2"	y="-1"	width="1"	height="1"	>
				<dmg_part	dmg_order="1"	dmg_frame="50"	dmg_percent="100"	dmg_explo="2357"	/>
			</skill_section>
		</skill_dmg>
		<skill_dmg	id="141"	>
			<skill_section	section="1"	x="-2"	y="0"	width="1"	height="1"	>
				<dmg_part	dmg_order="1"	dmg_frame="63"	dmg_percent="100"	dmg_explo="0"	/>
			</skill_section>
			<skill_section	section="2"	x="0"	y="0"	width="1"	height="1"	>
				<dmg_part	dmg_order="1"	dmg_frame="63"	dmg_percent="100"	dmg_explo="0"	/>
			</skill_section>
			<skill_section	section="3"	x="2"	y="0"	width="1"	height="1"	>
				<dmg_part	dmg_order="1"	dmg_frame="63"	dmg_percent="100"	dmg_explo="0"	/>
			</skill_section>
			<skill_section	section="4"	x="-2"	y="1"	width="5"	height="1"	>
				<dmg_part	dmg_order="1"	dmg_frame="63"	dmg_percent="100"	dmg_explo="0"	/>
			</skill_section>
			<skill_section	section="5"	x="-4"	y="2"	width="9"	height="1"	>
				<dmg_part	dmg_order="1"	dmg_frame="63"	dmg_percent="100"	dmg_explo="0"	/>
			</skill_section>
			<skill_section	section="6"	x="-4"	y="3"	width="10"	height="1"	>
				<dmg_part	dmg_order="1"	dmg_frame="63"	dmg_percent="100"	dmg_explo="0"	/>
			</skill_section>
			<skill_section	section="7"	x="-5"	y="4"	width="10"	height="1"	>
				<dmg_part	dmg_order="1"	dmg_frame="63"	dmg_percent="100"	dmg_explo="0"	/>
			</skill_section>
			<skill_section	section="8"	x="-3"	y="5"	width="7"	height="1"	>
				<dmg_part	dmg_order="1"	dmg_frame="63"	dmg_percent="100"	dmg_explo="0"	/>
			</skill_section>
			<skill_section	section="9"	x="-1"	y="6"	width="1"	height="1"	>
				<dmg_part	dmg_order="1"	dmg_frame="63"	dmg_percent="100"	dmg_explo="0"	/>
			</skill_section>
		</skill_dmg>
		<skill_dmg	id="156"	>
			<skill_section	section="1"	x="-2"	y="0"	width="1"	height="1"	>
				<dmg_part	dmg_order="1"	dmg_frame="28"	dmg_percent="10"	dmg_explo="868"	/>
				<dmg_part	dmg_order="2"	dmg_frame="34"	dmg_percent="15"	dmg_explo="868"	/>
				<dmg_part	dmg_order="3"	dmg_frame="38"	dmg_percent="10"	dmg_explo="868"	/>
				<dmg_part	dmg_order="4"	dmg_frame="40"	dmg_percent="15"	dmg_explo="868"	/>
				<dmg_part	dmg_order="5"	dmg_frame="68"	dmg_percent="20"	dmg_explo="869"	/>
				<dmg_part	dmg_order="6"	dmg_frame="90"	dmg_percent="30"	dmg_explo="870"	/>
			</skill_section>
			<skill_section	section="2"	x="0"	y="0"	width="1"	height="1"	>
				<dmg_part	dmg_order="1"	dmg_frame="28"	dmg_percent="10"	dmg_explo="868"	/>
				<dmg_part	dmg_order="2"	dmg_frame="34"	dmg_percent="15"	dmg_explo="868"	/>
				<dmg_part	dmg_order="3"	dmg_frame="38"	dmg_percent="10"	dmg_explo="868"	/>
				<dmg_part	dmg_order="4"	dmg_frame="40"	dmg_percent="15"	dmg_explo="868"	/>
				<dmg_part	dmg_order="5"	dmg_frame="68"	dmg_percent="20"	dmg_explo="869"	/>
				<dmg_part	dmg_order="6"	dmg_frame="90"	dmg_percent="30"	dmg_explo="870"	/>
			</skill_section>
			<skill_section	section="3"	x="2"	y="0"	width="1"	height="1"	>
				<dmg_part	dmg_order="1"	dmg_frame="32"	dmg_percent="10"	dmg_explo="868"	/>
				<dmg_part	dmg_order="2"	dmg_frame="34"	dmg_percent="15"	dmg_explo="868"	/>
				<dmg_part	dmg_order="3"	dmg_frame="36"	dmg_percent="10"	dmg_explo="868"	/>
				<dmg_part	dmg_order="4"	dmg_frame="40"	dmg_percent="15"	dmg_explo="868"	/>
				<dmg_part	dmg_order="5"	dmg_frame="68"	dmg_percent="20"	dmg_explo="869"	/>
				<dmg_part	dmg_order="6"	dmg_frame="90"	dmg_percent="30"	dmg_explo="870"	/>
			</skill_section>
			<skill_section	section="4"	x="-3"	y="1"	width="7"	height="1"	>
				<dmg_part	dmg_order="1"	dmg_frame="32"	dmg_percent="15"	dmg_explo="868"	/>
				<dmg_part	dmg_order="2"	dmg_frame="34"	dmg_percent="10"	dmg_explo="868"	/>
				<dmg_part	dmg_order="3"	dmg_frame="36"	dmg_percent="15"	dmg_explo="868"	/>
				<dmg_part	dmg_order="4"	dmg_frame="40"	dmg_percent="10"	dmg_explo="868"	/>
				<dmg_part	dmg_order="5"	dmg_frame="68"	dmg_percent="20"	dmg_explo="869"	/>
				<dmg_part	dmg_order="6"	dmg_frame="90"	dmg_percent="30"	dmg_explo="870"	/>
			</skill_section>
			<skill_section	section="5"	x="-3"	y="2"	width="7"	height="1"	>
				<dmg_part	dmg_order="1"	dmg_frame="30"	dmg_percent="15"	dmg_explo="868"	/>
				<dmg_part	dmg_order="2"	dmg_frame="33"	dmg_percent="10"	dmg_explo="868"	/>
				<dmg_part	dmg_order="3"	dmg_frame="39"	dmg_percent="15"	dmg_explo="868"	/>
				<dmg_part	dmg_order="4"	dmg_frame="40"	dmg_percent="10"	dmg_explo="868"	/>
				<dmg_part	dmg_order="5"	dmg_frame="68"	dmg_percent="20"	dmg_explo="869"	/>
				<dmg_part	dmg_order="6"	dmg_frame="90"	dmg_percent="30"	dmg_explo="870"	/>
			</skill_section>
			<skill_section	section="6"	x="-3"	y="3"	width="7"	height="1"	>
				<dmg_part	dmg_order="1"	dmg_frame="32"	dmg_percent="15"	dmg_explo="868"	/>
				<dmg_part	dmg_order="2"	dmg_frame="37"	dmg_percent="10"	dmg_explo="868"	/>
				<dmg_part	dmg_order="3"	dmg_frame="38"	dmg_percent="15"	dmg_explo="868"	/>
				<dmg_part	dmg_order="4"	dmg_frame="40"	dmg_percent="10"	dmg_explo="868"	/>
				<dmg_part	dmg_order="5"	dmg_frame="68"	dmg_percent="20"	dmg_explo="869"	/>
				<dmg_part	dmg_order="6"	dmg_frame="90"	dmg_percent="30"	dmg_explo="870"	/>
			</skill_section>
			<skill_section	section="7"	x="-3"	y="4"	width="7"	height="1"	>
				<dmg_part	dmg_order="1"	dmg_frame="33"	dmg_percent="10"	dmg_explo="868"	/>
				<dmg_part	dmg_order="2"	dmg_frame="36"	dmg_percent="15"	dmg_explo="868"	/>
				<dmg_part	dmg_order="3"	dmg_frame="38"	dmg_percent="10"	dmg_explo="868"	/>
				<dmg_part	dmg_order="4"	dmg_frame="40"	dmg_percent="15"	dmg_explo="868"	/>
				<dmg_part	dmg_order="5"	dmg_frame="68"	dmg_percent="20"	dmg_explo="869"	/>
				<dmg_part	dmg_order="6"	dmg_frame="90"	dmg_percent="30"	dmg_explo="870"	/>
			</skill_section>
			<skill_section	section="8"	x="-3"	y="5"	width="7"	height="1"	>
				<dmg_part	dmg_order="1"	dmg_frame="33"	dmg_percent="10"	dmg_explo="868"	/>
				<dmg_part	dmg_order="2"	dmg_frame="36"	dmg_percent="15"	dmg_explo="868"	/>
				<dmg_part	dmg_order="3"	dmg_frame="38"	dmg_percent="10"	dmg_explo="868"	/>
				<dmg_part	dmg_order="4"	dmg_frame="40"	dmg_percent="15"	dmg_explo="868"	/>
				<dmg_part	dmg_order="5"	dmg_frame="68"	dmg_percent="20"	dmg_explo="869"	/>
				<dmg_part	dmg_order="6"	dmg_frame="90"	dmg_percent="30"	dmg_explo="870"	/>
			</skill_section>
		</skill_dmg>
		<skill_dmg	id="167"	>
			<skill_section	section="1"	x="-4"	y="0"	width="9"	height="6"	>
				<dmg_part	dmg_order="1"	dmg_frame="43"	dmg_percent="100"	dmg_explo="559"	/>
			</skill_section>
			<skill_section	section="2"	x="-1"	y="-2"	width="1"	height="1"	>
				<dmg_part	dmg_order="1"	dmg_frame="43"	dmg_percent="100"	dmg_explo="559"	/>
			</skill_section>
			<skill_section	section="3"	x="2"	y="-1"	width="1"	height="1"	>
				<dmg_part	dmg_order="1"	dmg_frame="43"	dmg_percent="100"	dmg_explo="559"	/>
			</skill_section>
		</skill_dmg>
		<skill_dmg	id="168"	>
			<skill_section	section="1"	x="-2"	y="0"	width="5"	height="1"	>
				<dmg_part	dmg_order="1"	dmg_frame="53"	dmg_percent="25"	dmg_explo="561"	/>
				<dmg_part	dmg_order="2"	dmg_frame="58"	dmg_percent="40"	dmg_explo="561"	/>
				<dmg_part	dmg_order="3"	dmg_frame="63"	dmg_percent="35"	dmg_explo="560"	/>
			</skill_section>
			<skill_section	section="2"	x="-2"	y="1"	width="5"	height="2"	>
				<dmg_part	dmg_order="1"	dmg_frame="53"	dmg_percent="25"	dmg_explo="561"	/>
				<dmg_part	dmg_order="2"	dmg_frame="58"	dmg_percent="40"	dmg_explo="561"	/>
				<dmg_part	dmg_order="3"	dmg_frame="63"	dmg_percent="35"	dmg_explo="560"	/>
			</skill_section>
			<skill_section	section="3"	x="-1"	y="3"	width="3"	height="1"	>
				<dmg_part	dmg_order="1"	dmg_frame="53"	dmg_percent="25"	dmg_explo="561"	/>
				<dmg_part	dmg_order="2"	dmg_frame="58"	dmg_percent="40"	dmg_explo="561"	/>
				<dmg_part	dmg_order="3"	dmg_frame="63"	dmg_percent="35"	dmg_explo="560"	/>
				<dmg_part	dmg_order="4"	dmg_frame="63"	dmg_percent="35"	dmg_explo="560"	/>
			</skill_section>
		</skill_dmg>
		<skill_dmg	id="169"	>
			<skill_section	section="1"	x="-4"	y="0"	width="9"	height="6"	>
				<dmg_part	dmg_order="1"	dmg_frame="10"	dmg_percent="30"	dmg_explo="1039"	/>
				<dmg_part	dmg_order="2"	dmg_frame="25"	dmg_percent="25"	dmg_explo="1040"	/>
				<dmg_part	dmg_order="3"	dmg_frame="41"	dmg_percent="45"	dmg_explo="1041"	/>
			</skill_section>
			<skill_section	section="2"	x="-1"	y="-2"	width="1"	height="1"	>
				<dmg_part	dmg_order="1"	dmg_frame="10"	dmg_percent="30"	dmg_explo="1039"	/>
				<dmg_part	dmg_order="2"	dmg_frame="25"	dmg_percent="25"	dmg_explo="1040"	/>
				<dmg_part	dmg_order="3"	dmg_frame="41"	dmg_percent="45"	dmg_explo="1041"	/>
			</skill_section>
			<skill_section	section="3"	x="2"	y="-1"	width="1"	height="1"	>
				<dmg_part	dmg_order="1"	dmg_frame="10"	dmg_percent="30"	dmg_explo="1039"	/>
				<dmg_part	dmg_order="2"	dmg_frame="25"	dmg_percent="25"	dmg_explo="1040"	/>
				<dmg_part	dmg_order="3"	dmg_frame="41"	dmg_percent="45"	dmg_explo="1041"	/>
			</skill_section>
		</skill_dmg>
		<skill_dmg	id="170"	>
			<skill_section	section="1"	x="-3"	y="1"	width="7"	height="9"	>
				<dmg_part	dmg_order="1"	dmg_frame="17"	dmg_percent="30"	dmg_explo="1042"	/>
				<dmg_part	dmg_order="2"	dmg_frame="29"	dmg_percent="25"	dmg_explo="1043"	/>
				<dmg_part	dmg_order="3"	dmg_frame="50"	dmg_percent="45"	dmg_explo="1044"	/>
			</skill_section>
			<skill_section	section="2"	x="-4"	y="1"	width="1"	height="9"	>
				<dmg_part	dmg_order="1"	dmg_frame="17"	dmg_percent="30"	dmg_explo="1042"	/>
				<dmg_part	dmg_order="2"	dmg_frame="29"	dmg_percent="25"	dmg_explo="1043"	/>
				<dmg_part	dmg_order="3"	dmg_frame="50"	dmg_percent="45"	dmg_explo="1043"	/>
			</skill_section>
			<skill_section	section="3"	x="-2"	y="8"	width="5"	height="1"	>
				<dmg_part	dmg_order="1"	dmg_frame="17"	dmg_percent="30"	dmg_explo="1042"	/>
				<dmg_part	dmg_order="2"	dmg_frame="29"	dmg_percent="25"	dmg_explo="1043"	/>
				<dmg_part	dmg_order="3"	dmg_frame="50"	dmg_percent="45"	dmg_explo="1043"	/>
			</skill_section>
			<skill_section	section="4"	x="4"	y="1"	width="1"	height="9"	>
				<dmg_part	dmg_order="1"	dmg_frame="17"	dmg_percent="30"	dmg_explo="1042"	/>
				<dmg_part	dmg_order="2"	dmg_frame="29"	dmg_percent="25"	dmg_explo="1043"	/>
				<dmg_part	dmg_order="3"	dmg_frame="50"	dmg_percent="45"	dmg_explo="1044"	/>
			</skill_section>
		</skill_dmg>
		<skill_dmg	id="189"	>
			<skill_section	section="1"	x="-4"	y="2"	width="9"	height="2"	>
				<dmg_part	dmg_order="1"	dmg_frame="51"	dmg_percent="100"	dmg_explo="2358"	/>
			</skill_section>
			<skill_section	section="2"	x="-3"	y="4"	width="7"	height="1"	>
				<dmg_part	dmg_order="1"	dmg_frame="51"	dmg_percent="100"	dmg_explo="2358"	/>
			</skill_section>
			<skill_section	section="3"	x="-2"	y="0"	width="1"	height="2"	>
				<dmg_part	dmg_order="1"	dmg_frame="51"	dmg_percent="100"	dmg_explo="2358"	/>
			</skill_section>
			<skill_section	section="4"	x="-1"	y="1"	width="4"	height="1"	>
				<dmg_part	dmg_order="1"	dmg_frame="51"	dmg_percent="100"	dmg_explo="2358"	/>
			</skill_section>
			<skill_section	section="5"	x="-1"	y="5"	width="1"	height="1"	>
				<dmg_part	dmg_order="1"	dmg_frame="51"	dmg_percent="100"	dmg_explo="2358"	/>
			</skill_section>
			<skill_section	section="6"	x="0"	y="0"	width="1"	height="1"	>
				<dmg_part	dmg_order="1"	dmg_frame="51"	dmg_percent="100"	dmg_explo="2358"	/>
			</skill_section>
			<skill_section	section="7"	x="1"	y="5"	width="1"	height="1"	>
				<dmg_part	dmg_order="1"	dmg_frame="51"	dmg_percent="100"	dmg_explo="2358"	/>
			</skill_section>
			<skill_section	section="8"	x="2"	y="0"	width="1"	height="1"	>
				<dmg_part	dmg_order="1"	dmg_frame="51"	dmg_percent="100"	dmg_explo="2358"	/>
			</skill_section>
		</skill_dmg>
		<skill_dmg	id="190"	>
			<skill_section	section="1"	x="-3"	y="2"	width="7"	height="4"	>
				<dmg_part	dmg_order="1"	dmg_frame="14"	dmg_percent="40"	dmg_explo="2359"	/>
				<dmg_part	dmg_order="2"	dmg_frame="40"	dmg_percent="30"	dmg_explo="2360"	/>
				<dmg_part	dmg_order="3"	dmg_frame="51"	dmg_percent="30"	dmg_explo="2361"	/>
			</skill_section>
			<skill_section	section="2"	x="-2"	y="-1"	width="1"	height="3"	>
				<dmg_part	dmg_order="1"	dmg_frame="14"	dmg_percent="40"	dmg_explo="2359"	/>
				<dmg_part	dmg_order="2"	dmg_frame="40"	dmg_percent="30"	dmg_explo="2360"	/>
				<dmg_part	dmg_order="3"	dmg_frame="51"	dmg_percent="30"	dmg_explo="2361"	/>
			</skill_section>
			<skill_section	section="3"	x="-1"	y="0"	width="4"	height="2"	>
				<dmg_part	dmg_order="1"	dmg_frame="14"	dmg_percent="40"	dmg_explo="2359"	/>
				<dmg_part	dmg_order="2"	dmg_frame="40"	dmg_percent="30"	dmg_explo="2360"	/>
				<dmg_part	dmg_order="3"	dmg_frame="51"	dmg_percent="30"	dmg_explo="2361"	/>
			</skill_section>
			<skill_section	section="4"	x="0"	y="-1"	width="1"	height="1"	>
				<dmg_part	dmg_order="1"	dmg_frame="14"	dmg_percent="40"	dmg_explo="2359"	/>
				<dmg_part	dmg_order="2"	dmg_frame="40"	dmg_percent="30"	dmg_explo="2360"	/>
				<dmg_part	dmg_order="3"	dmg_frame="51"	dmg_percent="30"	dmg_explo="2361"	/>
			</skill_section>
			<skill_section	section="5"	x="2"	y="-1"	width="1"	height="1"	>
				<dmg_part	dmg_order="1"	dmg_frame="14"	dmg_percent="40"	dmg_explo="2359"	/>
				<dmg_part	dmg_order="2"	dmg_frame="40"	dmg_percent="30"	dmg_explo="2360"	/>
				<dmg_part	dmg_order="3"	dmg_frame="51"	dmg_percent="30"	dmg_explo="2361"	/>
			</skill_section>
		</skill_dmg>
		<skill_dmg	id="191"	>
			<skill_section	section="1"	x="-4"	y="2"	width="9"	height="4"	>
				<dmg_part	dmg_order="1"	dmg_frame="46"	dmg_percent="100"	dmg_explo="2362"	/>
			</skill_section>
			<skill_section	section="2"	x="-3"	y="6"	width="1"	height="1"	>
				<dmg_part	dmg_order="1"	dmg_frame="46"	dmg_percent="100"	dmg_explo="2362"	/>
			</skill_section>
			<skill_section	section="3"	x="-2"	y="0"	width="5"	height="2"	>
				<dmg_part	dmg_order="1"	dmg_frame="46"	dmg_percent="100"	dmg_explo="2362"	/>
			</skill_section>
			<skill_section	section="4"	x="-1"	y="6"	width="1"	height="1"	>
				<dmg_part	dmg_order="1"	dmg_frame="46"	dmg_percent="100"	dmg_explo="2362"	/>
			</skill_section>
			<skill_section	section="5"	x="1"	y="6"	width="1"	height="1"	>
				<dmg_part	dmg_order="1"	dmg_frame="46"	dmg_percent="100"	dmg_explo="2362"	/>
			</skill_section>
			<skill_section	section="6"	x="3"	y="6"	width="1"	height="1"	>
				<dmg_part	dmg_order="1"	dmg_frame="46"	dmg_percent="100"	dmg_explo="2362"	/>
			</skill_section>
		</skill_dmg>
		<skill_dmg	id="193"	>
			<skill_section	section="0"	x=""	y=""	width=""	height=""	>
				<dmg_part	dmg_order="1"	dmg_frame="40"	dmg_percent="18"	dmg_explo="2367"	/>
				<dmg_part	dmg_order="2"	dmg_frame="43"	dmg_percent="18"	dmg_explo="2367"	/>
				<dmg_part	dmg_order="3"	dmg_frame="47"	dmg_percent="18"	dmg_explo="2367"	/>
				<dmg_part	dmg_order="4"	dmg_frame="51"	dmg_percent="18"	dmg_explo="2367"	/>
				<dmg_part	dmg_order="5"	dmg_frame="55"	dmg_percent="28"	dmg_explo="2367"	/>
			</skill_section>
		</skill_dmg>
		<skill_dmg	id="194"	>
			<skill_section	section="0"	x=""	y=""	width=""	height=""	>
				<dmg_part	dmg_order="1"	dmg_frame="41"	dmg_percent="30"	dmg_explo="2368"	/>
				<dmg_part	dmg_order="2"	dmg_frame="51"	dmg_percent="30"	dmg_explo="2368"	/>
				<dmg_part	dmg_order="3"	dmg_frame="59"	dmg_percent="40"	dmg_explo="2368"	/>
			</skill_section>
		</skill_dmg>
		<skill_dmg	id="384"	>
			<skill_section	section="0"	x=""	y=""	width=""	height=""	>
				<dmg_part	dmg_order="1"	dmg_frame="6"	dmg_percent="45"	dmg_explo="0"	/>
				<dmg_part	dmg_order="2"	dmg_frame="11"	dmg_percent="55"	dmg_explo="0"	/>
			</skill_section>
		</skill_dmg>
		<skill_dmg	id="385"	>
			<skill_section	section="0"	x=""	y=""	width=""	height=""	>
				<dmg_part	dmg_order="1"	dmg_frame="9"	dmg_percent="45"	dmg_explo="0"	/>
				<dmg_part	dmg_order="2"	dmg_frame="16"	dmg_percent="55"	dmg_explo="0"	/>
			</skill_section>
		</skill_dmg>
		<skill_dmg	id="386"	>
			<skill_section	section="0"	x=""	y=""	width=""	height=""	>
				<dmg_part	dmg_order="1"	dmg_frame="18"	dmg_percent="48"	dmg_explo="0"	/>
				<dmg_part	dmg_order="2"	dmg_frame="20"	dmg_percent="52"	dmg_explo="0"	/>
			</skill_section>
		</skill_dmg>
		<skill_dmg	id="388"	>
			<skill_section	section="0"	x=""	y=""	width=""	height=""	>
				<dmg_part	dmg_order="1"	dmg_frame="20"	dmg_percent="45"	dmg_explo="0"	/>
				<dmg_part	dmg_order="2"	dmg_frame="26"	dmg_percent="55"	dmg_explo="0"	/>
			</skill_section>
		</skill_dmg>
		<skill_dmg	id="389"	>
			<skill_section	section="0"	x=""	y=""	width=""	height=""	>
				<dmg_part	dmg_order="1"	dmg_frame="31"	dmg_percent="46"	dmg_explo="0"	/>
				<dmg_part	dmg_order="2"	dmg_frame="35"	dmg_percent="54"	dmg_explo="0"	/>
			</skill_section>
		</skill_dmg>
		<skill_dmg	id="390"	>
			<skill_section	section="1"	x="0"	y="1"	width="1"	height="1"	>
				<dmg_part	dmg_order="1"	dmg_frame="31"	dmg_percent="30"	dmg_explo="0"	/>
				<dmg_part	dmg_order="2"	dmg_frame="36"	dmg_percent="40"	dmg_explo="0"	/>
				<dmg_part	dmg_order="3"	dmg_frame="41"	dmg_percent="30"	dmg_explo="0"	/>
			</skill_section>
			<skill_section	section="2"	x="0"	y="2"	width="1"	height="1"	>
				<dmg_part	dmg_order="1"	dmg_frame="31"	dmg_percent="30"	dmg_explo="0"	/>
				<dmg_part	dmg_order="2"	dmg_frame="36"	dmg_percent="40"	dmg_explo="0"	/>
				<dmg_part	dmg_order="3"	dmg_frame="41"	dmg_percent="30"	dmg_explo="0"	/>
			</skill_section>
			<skill_section	section="3"	x="0"	y="3"	width="1"	height="1"	>
				<dmg_part	dmg_order="1"	dmg_frame="31"	dmg_percent="30"	dmg_explo="0"	/>
				<dmg_part	dmg_order="2"	dmg_frame="36"	dmg_percent="40"	dmg_explo="0"	/>
				<dmg_part	dmg_order="3"	dmg_frame="41"	dmg_percent="30"	dmg_explo="0"	/>
			</skill_section>
			<skill_section	section="4"	x="0"	y="4"	width="1"	height="1"	>
				<dmg_part	dmg_order="1"	dmg_frame="31"	dmg_percent="30"	dmg_explo="0"	/>
				<dmg_part	dmg_order="2"	dmg_frame="36"	dmg_percent="40"	dmg_explo="0"	/>
				<dmg_part	dmg_order="3"	dmg_frame="41"	dmg_percent="30"	dmg_explo="0"	/>
			</skill_section>
		</skill_dmg>
		<skill_dmg	id="391"	>
			<skill_section	section="0"	x=""	y=""	width=""	height=""	>
				<dmg_part	dmg_order="1"	dmg_frame="4"	dmg_percent="21"	dmg_explo="0"	/>
				<dmg_part	dmg_order="2"	dmg_frame="8"	dmg_percent="22"	dmg_explo="0"	/>
				<dmg_part	dmg_order="3"	dmg_frame="12"	dmg_percent="29"	dmg_explo="0"	/>
				<dmg_part	dmg_order="4"	dmg_frame="16"	dmg_percent="28"	dmg_explo="0"	/>
			</skill_section>
		</skill_dmg>
		<skill_dmg	id="392"	>
			<skill_section	section="0"	x=""	y=""	width=""	height=""	>
				<dmg_part	dmg_order="1"	dmg_frame="4"	dmg_percent="21"	dmg_explo="0"	/>
				<dmg_part	dmg_order="2"	dmg_frame="8"	dmg_percent="22"	dmg_explo="0"	/>
				<dmg_part	dmg_order="3"	dmg_frame="12"	dmg_percent="29"	dmg_explo="0"	/>
				<dmg_part	dmg_order="4"	dmg_frame="16"	dmg_percent="28"	dmg_explo="0"	/>
			</skill_section>
		</skill_dmg>
		<skill_dmg	id="393"	>
			<skill_section	section="0"	x=""	y=""	width=""	height=""	>
				<dmg_part	dmg_order="1"	dmg_frame="4"	dmg_percent="21"	dmg_explo="0"	/>
				<dmg_part	dmg_order="2"	dmg_frame="8"	dmg_percent="22"	dmg_explo="0"	/>
				<dmg_part	dmg_order="3"	dmg_frame="12"	dmg_percent="29"	dmg_explo="0"	/>
				<dmg_part	dmg_order="4"	dmg_frame="16"	dmg_percent="28"	dmg_explo="0"	/>
			</skill_section>
		</skill_dmg>
		<skill_dmg	id="394"	>
			<skill_section	section="0"	x=""	y=""	width=""	height=""	>
				<dmg_part	dmg_order="1"	dmg_frame="4"	dmg_percent="21"	dmg_explo="0"	/>
				<dmg_part	dmg_order="2"	dmg_frame="8"	dmg_percent="22"	dmg_explo="0"	/>
				<dmg_part	dmg_order="3"	dmg_frame="12"	dmg_percent="29"	dmg_explo="0"	/>
				<dmg_part	dmg_order="4"	dmg_frame="16"	dmg_percent="28"	dmg_explo="0"	/>
			</skill_section>
		</skill_dmg>
		<skill_dmg	id="404"	>
			<skill_section	section="1"	x="-2"	y="0"	width="5"	height="6"	>
				<dmg_part	dmg_order="1"	dmg_frame="75"	dmg_percent="20"	dmg_explo="0"	/>
				<dmg_part	dmg_order="2"	dmg_frame="94"	dmg_percent="7"	dmg_explo="0"	/>
				<dmg_part	dmg_order="3"	dmg_frame="99"	dmg_percent="13"	dmg_explo="0"	/>
				<dmg_part	dmg_order="4"	dmg_frame="106"	dmg_percent="10"	dmg_explo="0"	/>
				<dmg_part	dmg_order="5"	dmg_frame="114"	dmg_percent="10"	dmg_explo="0"	/>
				<dmg_part	dmg_order="6"	dmg_frame="148"	dmg_percent="40"	dmg_explo="0"	/>
			</skill_section>
		</skill_dmg>
		<skill_dmg	id="481"	>
			<skill_section	section="1"	x="-4"	y="0"	width="1"	height="3"	>
				<dmg_part	dmg_order="1"	dmg_frame="12"	dmg_percent="100"	dmg_explo="969"	/>
			</skill_section>
			<skill_section	section="2"	x="-3"	y="1"	width="7"	height="3"	>
				<dmg_part	dmg_order="1"	dmg_frame="12"	dmg_percent="100"	dmg_explo="969"	/>
			</skill_section>
			<skill_section	section="3"	x="4"	y="0"	width="1"	height="3"	>
				<dmg_part	dmg_order="1"	dmg_frame="12"	dmg_percent="100"	dmg_explo="969"	/>
			</skill_section>
			<skill_section	section="4"	x="-2"	y="3"	width="5"	height="1"	>
				<dmg_part	dmg_order="1"	dmg_frame="12"	dmg_percent="100"	dmg_explo="969"	/>
			</skill_section>
		</skill_dmg>
		<skill_dmg	id="482"	>
			<skill_section	section="1"	x="-4"	y="0"	width="1"	height="3"	>
				<dmg_part	dmg_order="1"	dmg_frame="15"	dmg_percent="100"	dmg_explo="970"	/>
			</skill_section>
			<skill_section	section="2"	x="-3"	y="1"	width="7"	height="3"	>
				<dmg_part	dmg_order="1"	dmg_frame="15"	dmg_percent="100"	dmg_explo="970"	/>
			</skill_section>
			<skill_section	section="3"	x="4"	y="0"	width="1"	height="3"	>
				<dmg_part	dmg_order="1"	dmg_frame="15"	dmg_percent="100"	dmg_explo="970"	/>
			</skill_section>
			<skill_section	section="4"	x="-2"	y="3"	width="5"	height="1"	>
				<dmg_part	dmg_order="1"	dmg_frame="15"	dmg_percent="100"	dmg_explo="970"	/>
			</skill_section>
		</skill_dmg>
		<skill_dmg	id="483"	>
			<skill_section	section="1"	x="-5"	y="1"	width="11"	height="5"	>
				<dmg_part	dmg_order="1"	dmg_frame="26"	dmg_percent="100"	dmg_explo="971"	/>
			</skill_section>
			<skill_section	section="2"	x="-6"	y="1"	width="1"	height="4"	>
				<dmg_part	dmg_order="1"	dmg_frame="26"	dmg_percent="100"	dmg_explo="971"	/>
			</skill_section>
			<skill_section	section="3"	x="-4"	y="5"	width="9"	height="1"	>
				<dmg_part	dmg_order="1"	dmg_frame="26"	dmg_percent="100"	dmg_explo="971"	/>
			</skill_section>
			<skill_section	section="4"	x="6"	y="1"	width="1"	height="4"	>
				<dmg_part	dmg_order="1"	dmg_frame="26"	dmg_percent="100"	dmg_explo="971"	/>
			</skill_section>
		</skill_dmg>
		<skill_dmg	id="484"	>
			<skill_section	section="1"	x="-3"	y="0"	width="7"	height="1"	>
				<dmg_part	dmg_order="1"	dmg_frame="27"	dmg_percent="100"	dmg_explo="972"	/>
			</skill_section>
			<skill_section	section="2"	x="-5"	y="1"	width="11"	height="4"	>
				<dmg_part	dmg_order="1"	dmg_frame="27"	dmg_percent="100"	dmg_explo="972"	/>
			</skill_section>
			<skill_section	section="3"	x="-6"	y="1"	width="1"	height="3"	>
				<dmg_part	dmg_order="1"	dmg_frame="27"	dmg_percent="100"	dmg_explo="972"	/>
			</skill_section>
			<skill_section	section="4"	x="-4"	y="4"	width="1"	height="1"	>
				<dmg_part	dmg_order="1"	dmg_frame="27"	dmg_percent="100"	dmg_explo="972"	/>
			</skill_section>
			<skill_section	section="5"	x="-3"	y="5"	width="7"	height="1"	>
				<dmg_part	dmg_order="1"	dmg_frame="27"	dmg_percent="100"	dmg_explo="972"	/>
			</skill_section>
			<skill_section	section="6"	x="-2"	y="5"	width="5"	height="1"	>
				<dmg_part	dmg_order="1"	dmg_frame="27"	dmg_percent="100"	dmg_explo="972"	/>
			</skill_section>
			<skill_section	section="7"	x="4"	y="4"	width="1"	height="1"	>
				<dmg_part	dmg_order="1"	dmg_frame="27"	dmg_percent="100"	dmg_explo="972"	/>
			</skill_section>
			<skill_section	section="8"	x="6"	y="1"	width="1"	height="3"	>
				<dmg_part	dmg_order="1"	dmg_frame="27"	dmg_percent="100"	dmg_explo="972"	/>
			</skill_section>
		</skill_dmg>
		<skill_dmg	id="485"	>
			<skill_section	section="1"	x="-3"	y="0"	width="7"	height="1"	>
				<dmg_part	dmg_order="1"	dmg_frame="23"	dmg_percent="100"	dmg_explo="973"	/>
			</skill_section>
			<skill_section	section="2"	x="-5"	y="1"	width="11"	height="4"	>
				<dmg_part	dmg_order="1"	dmg_frame="23"	dmg_percent="100"	dmg_explo="973"	/>
			</skill_section>
			<skill_section	section="3"	x="-6"	y="1"	width="1"	height="3"	>
				<dmg_part	dmg_order="1"	dmg_frame="23"	dmg_percent="100"	dmg_explo="973"	/>
			</skill_section>
			<skill_section	section="4"	x="-4"	y="4"	width="1"	height="1"	>
				<dmg_part	dmg_order="1"	dmg_frame="23"	dmg_percent="100"	dmg_explo="973"	/>
			</skill_section>
			<skill_section	section="5"	x="-3"	y="5"	width="7"	height="1"	>
				<dmg_part	dmg_order="1"	dmg_frame="23"	dmg_percent="100"	dmg_explo="973"	/>
			</skill_section>
			<skill_section	section="6"	x="-2"	y="5"	width="5"	height="1"	>
				<dmg_part	dmg_order="1"	dmg_frame="23"	dmg_percent="100"	dmg_explo="973"	/>
			</skill_section>
			<skill_section	section="7"	x="4"	y="4"	width="1"	height="1"	>
				<dmg_part	dmg_order="1"	dmg_frame="23"	dmg_percent="100"	dmg_explo="973"	/>
			</skill_section>
			<skill_section	section="8"	x="6"	y="1"	width="1"	height="3"	>
				<dmg_part	dmg_order="1"	dmg_frame="23"	dmg_percent="100"	dmg_explo="973"	/>
			</skill_section>
		</skill_dmg>
		<skill_dmg	id="486"	>
			<skill_section	section="0"	x=""	y=""	width=""	height=""	>
				<dmg_part	dmg_order="1"	dmg_frame="6"	dmg_percent="30"	dmg_explo="974"	/>
				<dmg_part	dmg_order="2"	dmg_frame="12"	dmg_percent="25"	dmg_explo="975"	/>
				<dmg_part	dmg_order="3"	dmg_frame="17"	dmg_percent="45"	dmg_explo="976"	/>
			</skill_section>
		</skill_dmg>
		<skill_dmg	id="487"	>
			<skill_section	section="1"	x="-1"	y="-1"	width="3"	height="1"	>
				<dmg_part	dmg_order="1"	dmg_frame="12"	dmg_percent="45"	dmg_explo="977"	/>
				<dmg_part	dmg_order="2"	dmg_frame="20"	dmg_percent="55"	dmg_explo="978"	/>
			</skill_section>
			<skill_section	section="2"	x="-3"	y="1"	width="7"	height="1"	>
				<dmg_part	dmg_order="1"	dmg_frame="12"	dmg_percent="45"	dmg_explo="977"	/>
				<dmg_part	dmg_order="2"	dmg_frame="20"	dmg_percent="55"	dmg_explo="978"	/>
			</skill_section>
			<skill_section	section="3"	x="-3"	y="2"	width="7"	height="1"	>
				<dmg_part	dmg_order="1"	dmg_frame="12"	dmg_percent="45"	dmg_explo="977"	/>
				<dmg_part	dmg_order="2"	dmg_frame="20"	dmg_percent="55"	dmg_explo="978"	/>
			</skill_section>
			<skill_section	section="4"	x="-2"	y="2"	width="5"	height="1"	>
				<dmg_part	dmg_order="1"	dmg_frame="12"	dmg_percent="45"	dmg_explo="977"	/>
				<dmg_part	dmg_order="2"	dmg_frame="20"	dmg_percent="55"	dmg_explo="978"	/>
			</skill_section>
			<skill_section	section="5"	x="-4"	y="0"	width="1"	height="2"	>
				<dmg_part	dmg_order="1"	dmg_frame="12"	dmg_percent="45"	dmg_explo="977"	/>
				<dmg_part	dmg_order="2"	dmg_frame="20"	dmg_percent="55"	dmg_explo="978"	/>
			</skill_section>
			<skill_section	section="6"	x="4"	y="0"	width="1"	height="2"	>
				<dmg_part	dmg_order="1"	dmg_frame="12"	dmg_percent="45"	dmg_explo="977"	/>
				<dmg_part	dmg_order="2"	dmg_frame="20"	dmg_percent="55"	dmg_explo="978"	/>
			</skill_section>
		</skill_dmg>
		<skill_dmg	id="488"	>
			<skill_section	section="1"	x="-1"	y="-1"	width="3"	height="1"	>
				<dmg_part	dmg_order="1"	dmg_frame="37"	dmg_percent="100"	dmg_explo="979"	/>
			</skill_section>
			<skill_section	section="2"	x="-3"	y="1"	width="7"	height="3"	>
				<dmg_part	dmg_order="1"	dmg_frame="37"	dmg_percent="100"	dmg_explo="979"	/>
			</skill_section>
			<skill_section	section="3"	x="-4"	y="0"	width="1"	height="3"	>
				<dmg_part	dmg_order="1"	dmg_frame="37"	dmg_percent="100"	dmg_explo="979"	/>
			</skill_section>
			<skill_section	section="4"	x="-2"	y="3"	width="5"	height="1"	>
				<dmg_part	dmg_order="1"	dmg_frame="37"	dmg_percent="100"	dmg_explo="979"	/>
			</skill_section>
			<skill_section	section="5"	x="4"	y="0"	width="1"	height="3"	>
				<dmg_part	dmg_order="1"	dmg_frame="37"	dmg_percent="100"	dmg_explo="979"	/>
			</skill_section>
		</skill_dmg>
		<skill_dmg	id="489"	>
			<skill_section	section="1"	x="-2"	y="0"	width="1"	height="1"	>
				<dmg_part	dmg_order="1"	dmg_frame="27"	dmg_percent="100"	dmg_explo="980"	/>
			</skill_section>
			<skill_section	section="2"	x="-2"	y="1"	width="5"	height="5"	>
				<dmg_part	dmg_order="1"	dmg_frame="27"	dmg_percent="100"	dmg_explo="980"	/>
			</skill_section>
			<skill_section	section="3"	x="2"	y="0"	width="1"	height="1"	>
				<dmg_part	dmg_order="1"	dmg_frame="27"	dmg_percent="100"	dmg_explo="980"	/>
			</skill_section>
		</skill_dmg>
		<skill_dmg	id="491"	>
			<skill_section	section="0"	x=""	y=""	width=""	height=""	>
				<dmg_part	dmg_order="1"	dmg_frame="19"	dmg_percent="100"	dmg_explo="983"	/>
			</skill_section>
		</skill_dmg>
		<skill_dmg	id="492"	>
			<skill_section	section="0"	x=""	y=""	width=""	height=""	>
				<dmg_part	dmg_order="1"	dmg_frame="19"	dmg_percent="100"	dmg_explo="984"	/>
			</skill_section>
		</skill_dmg>
		<skill_dmg	id="493"	>
			<skill_section	section="1"	x="-2"	y="0"	width="1"	height="1"	>
				<dmg_part	dmg_order="1"	dmg_frame="29"	dmg_percent="100"	dmg_explo="985"	/>
			</skill_section>
			<skill_section	section="2"	x="-4"	y="1"	width="9"	height="6"	>
				<dmg_part	dmg_order="1"	dmg_frame="29"	dmg_percent="100"	dmg_explo="985"	/>
			</skill_section>
			<skill_section	section="3"	x="-5"	y="2"	width="1"	height="5"	>
				<dmg_part	dmg_order="1"	dmg_frame="29"	dmg_percent="100"	dmg_explo="985"	/>
			</skill_section>
			<skill_section	section="4"	x="-6"	y="2"	width="1"	height="4"	>
				<dmg_part	dmg_order="1"	dmg_frame="29"	dmg_percent="100"	dmg_explo="985"	/>
			</skill_section>
			<skill_section	section="5"	x="-3"	y="7"	width="1"	height="1"	>
				<dmg_part	dmg_order="1"	dmg_frame="29"	dmg_percent="100"	dmg_explo="985"	/>
			</skill_section>
			<skill_section	section="6"	x="-2"	y="7"	width="5"	height="1"	>
				<dmg_part	dmg_order="1"	dmg_frame="29"	dmg_percent="100"	dmg_explo="985"	/>
			</skill_section>
			<skill_section	section="7"	x="3"	y="7"	width="1"	height="1"	>
				<dmg_part	dmg_order="1"	dmg_frame="29"	dmg_percent="100"	dmg_explo="985"	/>
			</skill_section>
			<skill_section	section="8"	x="5"	y="2"	width="1"	height="5"	>
				<dmg_part	dmg_order="1"	dmg_frame="29"	dmg_percent="100"	dmg_explo="985"	/>
			</skill_section>
			<skill_section	section="9"	x="6"	y="2"	width="1"	height="4"	>
				<dmg_part	dmg_order="1"	dmg_frame="29"	dmg_percent="100"	dmg_explo="985"	/>
			</skill_section>
			<skill_section	section="10"	x="2"	y="0"	width="1"	height="1"	>
				<dmg_part	dmg_order="1"	dmg_frame="29"	dmg_percent="100"	dmg_explo="985"	/>
			</skill_section>
		</skill_dmg>
		<skill_dmg	id="494"	>
			<skill_section	section="1"	x="-2"	y="0"	width="1"	height="1"	>
				<dmg_part	dmg_order="1"	dmg_frame="30"	dmg_percent="100"	dmg_explo="986"	/>
			</skill_section>
			<skill_section	section="2"	x="-4"	y="1"	width="9"	height="6"	>
				<dmg_part	dmg_order="1"	dmg_frame="30"	dmg_percent="100"	dmg_explo="986"	/>
			</skill_section>
			<skill_section	section="3"	x="-5"	y="2"	width="1"	height="5"	>
				<dmg_part	dmg_order="1"	dmg_frame="30"	dmg_percent="100"	dmg_explo="986"	/>
			</skill_section>
			<skill_section	section="4"	x="-6"	y="2"	width="1"	height="4"	>
				<dmg_part	dmg_order="1"	dmg_frame="30"	dmg_percent="100"	dmg_explo="986"	/>
			</skill_section>
			<skill_section	section="5"	x="-3"	y="7"	width="1"	height="1"	>
				<dmg_part	dmg_order="1"	dmg_frame="30"	dmg_percent="100"	dmg_explo="986"	/>
			</skill_section>
			<skill_section	section="6"	x="-2"	y="7"	width="5"	height="1"	>
				<dmg_part	dmg_order="1"	dmg_frame="30"	dmg_percent="100"	dmg_explo="986"	/>
			</skill_section>
			<skill_section	section="7"	x="3"	y="7"	width="1"	height="1"	>
				<dmg_part	dmg_order="1"	dmg_frame="30"	dmg_percent="100"	dmg_explo="986"	/>
			</skill_section>
			<skill_section	section="8"	x="5"	y="2"	width="1"	height="5"	>
				<dmg_part	dmg_order="1"	dmg_frame="30"	dmg_percent="100"	dmg_explo="986"	/>
			</skill_section>
			<skill_section	section="9"	x="6"	y="2"	width="1"	height="4"	>
				<dmg_part	dmg_order="1"	dmg_frame="30"	dmg_percent="100"	dmg_explo="986"	/>
			</skill_section>
			<skill_section	section="10"	x="2"	y="0"	width="1"	height="1"	>
				<dmg_part	dmg_order="1"	dmg_frame="30"	dmg_percent="100"	dmg_explo="986"	/>
			</skill_section>
		</skill_dmg>
		<skill_dmg	id="495"	>
			<skill_section	section="1"	x="-3"	y="1"	width="7"	height="1"	>
				<dmg_part	dmg_order="1"	dmg_frame="31"	dmg_percent="100"	dmg_explo="987"	/>
			</skill_section>
			<skill_section	section="2"	x="-5"	y="2"	width="11"	height="1"	>
				<dmg_part	dmg_order="1"	dmg_frame="31"	dmg_percent="100"	dmg_explo="987"	/>
			</skill_section>
			<skill_section	section="3"	x="-7"	y="3"	width="15"	height="4"	>
				<dmg_part	dmg_order="1"	dmg_frame="31"	dmg_percent="100"	dmg_explo="987"	/>
			</skill_section>
			<skill_section	section="4"	x="-5"	y="7"	width="11"	height="1"	>
				<dmg_part	dmg_order="1"	dmg_frame="31"	dmg_percent="100"	dmg_explo="987"	/>
			</skill_section>
			<skill_section	section="5"	x="-3"	y="8"	width="7"	height="1"	>
				<dmg_part	dmg_order="1"	dmg_frame="31"	dmg_percent="100"	dmg_explo="987"	/>
			</skill_section>
			<skill_section	section="6"	x="-2"	y="8"	width="5"	height="1"	>
				<dmg_part	dmg_order="1"	dmg_frame="31"	dmg_percent="100"	dmg_explo="987"	/>
			</skill_section>
			<skill_section	section="7"	x="-8"	y="3"	width="1"	height="3"	>
				<dmg_part	dmg_order="1"	dmg_frame="31"	dmg_percent="100"	dmg_explo="987"	/>
			</skill_section>
			<skill_section	section="8"	x="-6"	y="6"	width="1"	height="1"	>
				<dmg_part	dmg_order="1"	dmg_frame="31"	dmg_percent="100"	dmg_explo="987"	/>
			</skill_section>
			<skill_section	section="9"	x="-4"	y="7"	width="1"	height="1"	>
				<dmg_part	dmg_order="1"	dmg_frame="31"	dmg_percent="100"	dmg_explo="987"	/>
			</skill_section>
			<skill_section	section="10"	x="4"	y="7"	width="1"	height="1"	>
				<dmg_part	dmg_order="1"	dmg_frame="31"	dmg_percent="100"	dmg_explo="987"	/>
			</skill_section>
			<skill_section	section="11"	x="6"	y="6"	width="1"	height="1"	>
				<dmg_part	dmg_order="1"	dmg_frame="31"	dmg_percent="100"	dmg_explo="987"	/>
			</skill_section>
			<skill_section	section="12"	x="8"	y="3"	width="1"	height="3"	>
				<dmg_part	dmg_order="1"	dmg_frame="31"	dmg_percent="100"	dmg_explo="987"	/>
			</skill_section>
		</skill_dmg>
		<skill_dmg	id="496"	>
			<skill_section	section="1"	x="-3"	y="1"	width="7"	height="9"	>
				<dmg_part	dmg_order="1"	dmg_frame="12"	dmg_percent="100"	dmg_explo="988"	/>
			</skill_section>
			<skill_section	section="2"	x="-4"	y="1"	width="1"	height="9"	>
				<dmg_part	dmg_order="1"	dmg_frame="12"	dmg_percent="100"	dmg_explo="988"	/>
			</skill_section>
			<skill_section	section="3"	x="-2"	y="8"	width="5"	height="1"	>
				<dmg_part	dmg_order="1"	dmg_frame="12"	dmg_percent="100"	dmg_explo="988"	/>
			</skill_section>
			<skill_section	section="4"	x="4"	y="1"	width="1"	height="9"	>
				<dmg_part	dmg_order="1"	dmg_frame="12"	dmg_percent="100"	dmg_explo="988"	/>
			</skill_section>
		</skill_dmg>
		<skill_dmg	id="497"	>
			<skill_section	section="1"	x="-3"	y="1"	width="7"	height="9"	>
				<dmg_part	dmg_order="1"	dmg_frame="4"	dmg_percent="30"	dmg_explo="989"	/>
				<dmg_part	dmg_order="2"	dmg_frame="13"	dmg_percent="25"	dmg_explo="989"	/>
				<dmg_part	dmg_order="3"	dmg_frame="18"	dmg_percent="45"	dmg_explo="989"	/>
			</skill_section>
			<skill_section	section="2"	x="-4"	y="1"	width="1"	height="9"	>
				<dmg_part	dmg_order="1"	dmg_frame="4"	dmg_percent="30"	dmg_explo="989"	/>
				<dmg_part	dmg_order="2"	dmg_frame="13"	dmg_percent="25"	dmg_explo="989"	/>
				<dmg_part	dmg_order="3"	dmg_frame="18"	dmg_percent="45"	dmg_explo="989"	/>
			</skill_section>
			<skill_section	section="3"	x="-2"	y="8"	width="5"	height="1"	>
				<dmg_part	dmg_order="1"	dmg_frame="4"	dmg_percent="30"	dmg_explo="989"	/>
				<dmg_part	dmg_order="2"	dmg_frame="13"	dmg_percent="25"	dmg_explo="989"	/>
				<dmg_part	dmg_order="3"	dmg_frame="18"	dmg_percent="45"	dmg_explo="989"	/>
			</skill_section>
			<skill_section	section="4"	x="4"	y="1"	width="1"	height="9"	>
				<dmg_part	dmg_order="1"	dmg_frame="4"	dmg_percent="30"	dmg_explo="989"	/>
				<dmg_part	dmg_order="2"	dmg_frame="13"	dmg_percent="25"	dmg_explo="989"	/>
				<dmg_part	dmg_order="3"	dmg_frame="18"	dmg_percent="45"	dmg_explo="989"	/>
			</skill_section>
		</skill_dmg>
		<skill_dmg	id="498"	>
			<skill_section	section="1"	x="-3"	y="1"	width="7"	height="9"	>
				<dmg_part	dmg_order="1"	dmg_frame="12"	dmg_percent="100"	dmg_explo="990"	/>
			</skill_section>
			<skill_section	section="2"	x="-4"	y="1"	width="1"	height="9"	>
				<dmg_part	dmg_order="1"	dmg_frame="12"	dmg_percent="100"	dmg_explo="990"	/>
			</skill_section>
			<skill_section	section="3"	x="-2"	y="8"	width="5"	height="1"	>
				<dmg_part	dmg_order="1"	dmg_frame="12"	dmg_percent="100"	dmg_explo="990"	/>
			</skill_section>
			<skill_section	section="4"	x="4"	y="1"	width="1"	height="9"	>
				<dmg_part	dmg_order="1"	dmg_frame="12"	dmg_percent="100"	dmg_explo="990"	/>
			</skill_section>
		</skill_dmg>
		<skill_dmg	id="499"	>
			<skill_section	section="1"	x="-3"	y="1"	width="7"	height="9"	>
				<dmg_part	dmg_order="1"	dmg_frame="8"	dmg_percent="35"	dmg_explo="991"	/>
				<dmg_part	dmg_order="2"	dmg_frame="15"	dmg_percent="65"	dmg_explo="992"	/>
			</skill_section>
			<skill_section	section="2"	x="-4"	y="1"	width="1"	height="9"	>
				<dmg_part	dmg_order="1"	dmg_frame="8"	dmg_percent="35"	dmg_explo="991"	/>
				<dmg_part	dmg_order="2"	dmg_frame="15"	dmg_percent="65"	dmg_explo="992"	/>
			</skill_section>
			<skill_section	section="3"	x="-2"	y="8"	width="5"	height="1"	>
				<dmg_part	dmg_order="1"	dmg_frame="8"	dmg_percent="35"	dmg_explo="991"	/>
				<dmg_part	dmg_order="2"	dmg_frame="15"	dmg_percent="65"	dmg_explo="992"	/>
			</skill_section>
			<skill_section	section="4"	x="4"	y="1"	width="1"	height="9"	>
				<dmg_part	dmg_order="1"	dmg_frame="8"	dmg_percent="35"	dmg_explo="991"	/>
				<dmg_part	dmg_order="2"	dmg_frame="15"	dmg_percent="65"	dmg_explo="992"	/>
			</skill_section>
			<skill_section	section="5"	x="0"	y="1"	width="1"	height="9"	>
				<dmg_part	dmg_order="1"	dmg_frame="8"	dmg_percent="20"	dmg_explo="991"	/>
				<dmg_part	dmg_order="2"	dmg_frame="15"	dmg_percent="30"	dmg_explo="992"	/>
				<dmg_part	dmg_order="3"	dmg_frame="32"	dmg_percent="50"	dmg_explo="993"	/>
			</skill_section>
		</skill_dmg>
		<skill_dmg	id="500"	>
			<skill_section	section="1"	x="-3"	y="1"	width="7"	height="9"	>
				<dmg_part	dmg_order="1"	dmg_frame="12"	dmg_percent="100"	dmg_explo="994"	/>
			</skill_section>
			<skill_section	section="2"	x="-4"	y="1"	width="1"	height="9"	>
				<dmg_part	dmg_order="1"	dmg_frame="12"	dmg_percent="100"	dmg_explo="994"	/>
			</skill_section>
			<skill_section	section="3"	x="-2"	y="8"	width="5"	height="1"	>
				<dmg_part	dmg_order="1"	dmg_frame="12"	dmg_percent="100"	dmg_explo="994"	/>
			</skill_section>
			<skill_section	section="4"	x="4"	y="1"	width="1"	height="9"	>
				<dmg_part	dmg_order="1"	dmg_frame="12"	dmg_percent="100"	dmg_explo="994"	/>
			</skill_section>
		</skill_dmg>
		<skill_dmg	id="501"	>
			<skill_section	section="0"	x=""	y=""	width=""	height=""	>
				<dmg_part	dmg_order="1"	dmg_frame="20"	dmg_percent="100"	dmg_explo="995"	/>
			</skill_section>
		</skill_dmg>
		<skill_dmg	id="502"	>
			<skill_section	section="0"	x=""	y=""	width=""	height=""	>
				<dmg_part	dmg_order="1"	dmg_frame="15"	dmg_percent="100"	dmg_explo="996"	/>
			</skill_section>
		</skill_dmg>
		<skill_dmg	id="503"	>
			<skill_section	section="1"	x="-5"	y="1"	width="11"	height="5"	>
				<dmg_part	dmg_order="1"	dmg_frame="32"	dmg_percent="100"	dmg_explo="997"	/>
			</skill_section>
			<skill_section	section="2"	x="-6"	y="1"	width="1"	height="4"	>
				<dmg_part	dmg_order="1"	dmg_frame="32"	dmg_percent="100"	dmg_explo="997"	/>
			</skill_section>
			<skill_section	section="3"	x="-4"	y="5"	width="9"	height="1"	>
				<dmg_part	dmg_order="1"	dmg_frame="32"	dmg_percent="100"	dmg_explo="997"	/>
			</skill_section>
			<skill_section	section="4"	x="6"	y="1"	width="1"	height="4"	>
				<dmg_part	dmg_order="1"	dmg_frame="32"	dmg_percent="100"	dmg_explo="997"	/>
			</skill_section>
		</skill_dmg>
		<skill_dmg	id="504"	>
			<skill_section	section="1"	x="-1"	y="-1"	width="3"	height="1"	>
				<dmg_part	dmg_order="1"	dmg_frame="24"	dmg_percent="100"	dmg_explo="998"	/>
			</skill_section>
			<skill_section	section="2"	x="-4"	y="0"	width="9"	height="5"	>
				<dmg_part	dmg_order="1"	dmg_frame="24"	dmg_percent="100"	dmg_explo="998"	/>
			</skill_section>
			<skill_section	section="3"	x="-2"	y="5"	width="5"	height="1"	>
				<dmg_part	dmg_order="1"	dmg_frame="24"	dmg_percent="100"	dmg_explo="998"	/>
			</skill_section>
			<skill_section	section="4"	x="-3"	y="5"	width="1"	height="1"	>
				<dmg_part	dmg_order="1"	dmg_frame="24"	dmg_percent="100"	dmg_explo="998"	/>
			</skill_section>
			<skill_section	section="5"	x="3"	y="5"	width="1"	height="1"	>
				<dmg_part	dmg_order="1"	dmg_frame="24"	dmg_percent="100"	dmg_explo="998"	/>
			</skill_section>
		</skill_dmg>
		<skill_dmg	id="505"	>
			<skill_section	section="1"	x="-1"	y="-1"	width="3"	height="1"	>
				<dmg_part	dmg_order="1"	dmg_frame="22"	dmg_percent="100"	dmg_explo="999"	/>
			</skill_section>
			<skill_section	section="2"	x="-3"	y="0"	width="1"	height="1"	>
				<dmg_part	dmg_order="1"	dmg_frame="22"	dmg_percent="100"	dmg_explo="999"	/>
			</skill_section>
			<skill_section	section="3"	x="-5"	y="1"	width="11"	height="4"	>
				<dmg_part	dmg_order="1"	dmg_frame="22"	dmg_percent="100"	dmg_explo="999"	/>
			</skill_section>
			<skill_section	section="4"	x="-3"	y="5"	width="7"	height="1"	>
				<dmg_part	dmg_order="1"	dmg_frame="22"	dmg_percent="100"	dmg_explo="999"	/>
			</skill_section>
			<skill_section	section="5"	x="-2"	y="5"	width="5"	height="1"	>
				<dmg_part	dmg_order="1"	dmg_frame="22"	dmg_percent="100"	dmg_explo="999"	/>
			</skill_section>
			<skill_section	section="6"	x="-6"	y="1"	width="1"	height="3"	>
				<dmg_part	dmg_order="1"	dmg_frame="22"	dmg_percent="100"	dmg_explo="999"	/>
			</skill_section>
			<skill_section	section="7"	x="-4"	y="4"	width="1"	height="1"	>
				<dmg_part	dmg_order="1"	dmg_frame="22"	dmg_percent="100"	dmg_explo="999"	/>
			</skill_section>
			<skill_section	section="8"	x="4"	y="4"	width="1"	height="1"	>
				<dmg_part	dmg_order="1"	dmg_frame="22"	dmg_percent="100"	dmg_explo="999"	/>
			</skill_section>
			<skill_section	section="9"	x="6"	y="1"	width="1"	height="3"	>
				<dmg_part	dmg_order="1"	dmg_frame="22"	dmg_percent="100"	dmg_explo="999"	/>
			</skill_section>
			<skill_section	section="10"	x="3"	y="0"	width="1"	height="1"	>
				<dmg_part	dmg_order="1"	dmg_frame="22"	dmg_percent="100"	dmg_explo="999"	/>
			</skill_section>
		</skill_dmg>
		<skill_dmg	id="506"	>
			<skill_section	section="1"	x="-3"	y="1"	width="3"	height="3"	>
				<dmg_part	dmg_order="1"	dmg_frame="5"	dmg_percent="100"	dmg_explo="1000"	/>
			</skill_section>
			<skill_section	section="2"	x="-4"	y="1"	width="1"	height="2"	>
				<dmg_part	dmg_order="1"	dmg_frame="5"	dmg_percent="100"	dmg_explo="1000"	/>
			</skill_section>
			<skill_section	section="3"	x="-2"	y="3"	width="1"	height="1"	>
				<dmg_part	dmg_order="1"	dmg_frame="5"	dmg_percent="100"	dmg_explo="1000"	/>
			</skill_section>
			<skill_section	section="4"	x="0"	y="1"	width="1"	height="3"	>
				<dmg_part	dmg_order="1"	dmg_frame="5"	dmg_percent="100"	dmg_explo="1000"	/>
			</skill_section>
			<skill_section	section="5"	x="1"	y="1"	width="3"	height="3"	>
				<dmg_part	dmg_order="1"	dmg_frame="15"	dmg_percent="100"	dmg_explo="1001"	/>
			</skill_section>
			<skill_section	section="6"	x="2"	y="3"	width="1"	height="1"	>
				<dmg_part	dmg_order="1"	dmg_frame="15"	dmg_percent="100"	dmg_explo="1001"	/>
			</skill_section>
			<skill_section	section="7"	x="4"	y="1"	width="1"	height="2"	>
				<dmg_part	dmg_order="1"	dmg_frame="15"	dmg_percent="100"	dmg_explo="1001"	/>
			</skill_section>
		</skill_dmg>
		<skill_dmg	id="507"	>
			<skill_section	section="1"	x="-5"	y="1"	width="11"	height="3"	>
				<dmg_part	dmg_order="1"	dmg_frame="9"	dmg_percent="45"	dmg_explo="1002"	/>
				<dmg_part	dmg_order="2"	dmg_frame="14"	dmg_percent="55"	dmg_explo="1003"	/>
			</skill_section>
			<skill_section	section="2"	x="-6"	y="1"	width="1"	height="2"	>
				<dmg_part	dmg_order="1"	dmg_frame="9"	dmg_percent="45"	dmg_explo="1002"	/>
				<dmg_part	dmg_order="2"	dmg_frame="14"	dmg_percent="55"	dmg_explo="1003"	/>
			</skill_section>
			<skill_section	section="3"	x="-4"	y="3"	width="1"	height="1"	>
				<dmg_part	dmg_order="1"	dmg_frame="9"	dmg_percent="45"	dmg_explo="1002"	/>
				<dmg_part	dmg_order="2"	dmg_frame="14"	dmg_percent="55"	dmg_explo="1003"	/>
			</skill_section>
			<skill_section	section="4"	x="-3"	y="4"	width="7"	height="1"	>
				<dmg_part	dmg_order="1"	dmg_frame="9"	dmg_percent="45"	dmg_explo="1002"	/>
				<dmg_part	dmg_order="2"	dmg_frame="14"	dmg_percent="55"	dmg_explo="1003"	/>
			</skill_section>
			<skill_section	section="5"	x="-2"	y="4"	width="5"	height="1"	>
				<dmg_part	dmg_order="1"	dmg_frame="9"	dmg_percent="45"	dmg_explo="1002"	/>
				<dmg_part	dmg_order="2"	dmg_frame="14"	dmg_percent="55"	dmg_explo="1003"	/>
			</skill_section>
			<skill_section	section="6"	x="4"	y="3"	width="1"	height="1"	>
				<dmg_part	dmg_order="1"	dmg_frame="9"	dmg_percent="45"	dmg_explo="1002"	/>
				<dmg_part	dmg_order="2"	dmg_frame="14"	dmg_percent="55"	dmg_explo="1003"	/>
			</skill_section>
			<skill_section	section="7"	x="6"	y="1"	width="1"	height="2"	>
				<dmg_part	dmg_order="1"	dmg_frame="9"	dmg_percent="45"	dmg_explo="1002"	/>
				<dmg_part	dmg_order="2"	dmg_frame="14"	dmg_percent="55"	dmg_explo="1003"	/>
			</skill_section>
		</skill_dmg>
		<skill_dmg	id="508"	>
			<skill_section	section="1"	x="0"	y="-1"	width="1"	height="1"	>
				<dmg_part	dmg_order="1"	dmg_frame="26"	dmg_percent="100"	dmg_explo="1004"	/>
			</skill_section>
			<skill_section	section="2"	x="-4"	y="1"	width="9"	height="1"	>
				<dmg_part	dmg_order="1"	dmg_frame="26"	dmg_percent="100"	dmg_explo="1004"	/>
			</skill_section>
			<skill_section	section="3"	x="-6"	y="1"	width="13"	height="3"	>
				<dmg_part	dmg_order="1"	dmg_frame="26"	dmg_percent="45"	dmg_explo="1004"	/>
				<dmg_part	dmg_order="2"	dmg_frame="31"	dmg_percent="55"	dmg_explo="1005"	/>
			</skill_section>
			<skill_section	section="4"	x="-4"	y="4"	width="9"	height="1"	>
				<dmg_part	dmg_order="1"	dmg_frame="26"	dmg_percent="45"	dmg_explo="1004"	/>
				<dmg_part	dmg_order="2"	dmg_frame="31"	dmg_percent="55"	dmg_explo="1005"	/>
			</skill_section>
			<skill_section	section="5"	x="-2"	y="5"	width="5"	height="1"	>
				<dmg_part	dmg_order="1"	dmg_frame="26"	dmg_percent="45"	dmg_explo="1004"	/>
				<dmg_part	dmg_order="2"	dmg_frame="31"	dmg_percent="55"	dmg_explo="1005"	/>
			</skill_section>
			<skill_section	section="6"	x="-5"	y="4"	width="1"	height="1"	>
				<dmg_part	dmg_order="1"	dmg_frame="26"	dmg_percent="45"	dmg_explo="1004"	/>
				<dmg_part	dmg_order="2"	dmg_frame="31"	dmg_percent="55"	dmg_explo="1005"	/>
			</skill_section>
			<skill_section	section="7"	x="-3"	y="5"	width="1"	height="1"	>
				<dmg_part	dmg_order="1"	dmg_frame="26"	dmg_percent="45"	dmg_explo="1004"	/>
				<dmg_part	dmg_order="2"	dmg_frame="31"	dmg_percent="55"	dmg_explo="1005"	/>
			</skill_section>
			<skill_section	section="8"	x="3"	y="5"	width="1"	height="1"	>
				<dmg_part	dmg_order="1"	dmg_frame="26"	dmg_percent="45"	dmg_explo="1004"	/>
				<dmg_part	dmg_order="2"	dmg_frame="31"	dmg_percent="55"	dmg_explo="1005"	/>
			</skill_section>
			<skill_section	section="9"	x="5"	y="4"	width="1"	height="1"	>
				<dmg_part	dmg_order="1"	dmg_frame="26"	dmg_percent="45"	dmg_explo="1004"	/>
				<dmg_part	dmg_order="2"	dmg_frame="31"	dmg_percent="55"	dmg_explo="1005"	/>
			</skill_section>
		</skill_dmg>
		<skill_dmg	id="509"	>
			<skill_section	section="1"	x="-2"	y="0"	width="1"	height="1"	>
				<dmg_part	dmg_order="1"	dmg_frame="15"	dmg_percent="100"	dmg_explo="1006"	/>
			</skill_section>
			<skill_section	section="2"	x="-4"	y="1"	width="9"	height="1"	>
				<dmg_part	dmg_order="1"	dmg_frame="15"	dmg_percent="100"	dmg_explo="1006"	/>
			</skill_section>
			<skill_section	section="3"	x="-6"	y="2"	width="13"	height="4"	>
				<dmg_part	dmg_order="1"	dmg_frame="15"	dmg_percent="45"	dmg_explo="1006"	/>
				<dmg_part	dmg_order="2"	dmg_frame="26"	dmg_percent="55"	dmg_explo="1007"	/>
			</skill_section>
			<skill_section	section="4"	x="-4"	y="6"	width="9"	height="1"	>
				<dmg_part	dmg_order="1"	dmg_frame="26"	dmg_percent="100"	dmg_explo="1007"	/>
			</skill_section>
			<skill_section	section="5"	x="-2"	y="7"	width="5"	height="1"	>
				<dmg_part	dmg_order="1"	dmg_frame="26"	dmg_percent="100"	dmg_explo="1007"	/>
			</skill_section>
			<skill_section	section="6"	x="-5"	y="6"	width="1"	height="1"	>
				<dmg_part	dmg_order="1"	dmg_frame="26"	dmg_percent="100"	dmg_explo="1007"	/>
			</skill_section>
			<skill_section	section="7"	x="-3"	y="7"	width="1"	height="1"	>
				<dmg_part	dmg_order="1"	dmg_frame="26"	dmg_percent="100"	dmg_explo="1007"	/>
			</skill_section>
			<skill_section	section="8"	x="3"	y="7"	width="1"	height="1"	>
				<dmg_part	dmg_order="1"	dmg_frame="26"	dmg_percent="100"	dmg_explo="1007"	/>
			</skill_section>
			<skill_section	section="9"	x="5"	y="6"	width="1"	height="1"	>
				<dmg_part	dmg_order="1"	dmg_frame="26"	dmg_percent="100"	dmg_explo="1007"	/>
			</skill_section>
			<skill_section	section="10"	x="2"	y="0"	width="1"	height="1"	>
				<dmg_part	dmg_order="1"	dmg_frame="15"	dmg_percent="100"	dmg_explo="1006"	/>
			</skill_section>
		</skill_dmg>
		<skill_dmg	id="510"	>
			<skill_section	section="1"	x="0"	y="-1"	width="1"	height="1"	>
				<dmg_part	dmg_order="1"	dmg_frame="22"	dmg_percent="100"	dmg_explo="1008"	/>
			</skill_section>
			<skill_section	section="2"	x="-4"	y="0"	width="9"	height="1"	>
				<dmg_part	dmg_order="1"	dmg_frame="22"	dmg_percent="100"	dmg_explo="1008"	/>
			</skill_section>
			<skill_section	section="3"	x="-6"	y="1"	width="13"	height="3"	>
				<dmg_part	dmg_order="1"	dmg_frame="22"	dmg_percent="100"	dmg_explo="1008"	/>
			</skill_section>
			<skill_section	section="4"	x="-4"	y="4"	width="9"	height="1"	>
				<dmg_part	dmg_order="1"	dmg_frame="22"	dmg_percent="100"	dmg_explo="1008"	/>
			</skill_section>
			<skill_section	section="5"	x="-2"	y="5"	width="5"	height="1"	>
				<dmg_part	dmg_order="1"	dmg_frame="22"	dmg_percent="100"	dmg_explo="1008"	/>
			</skill_section>
			<skill_section	section="6"	x="-5"	y="4"	width="1"	height="1"	>
				<dmg_part	dmg_order="1"	dmg_frame="22"	dmg_percent="100"	dmg_explo="1008"	/>
			</skill_section>
			<skill_section	section="7"	x="-3"	y="5"	width="1"	height="1"	>
				<dmg_part	dmg_order="1"	dmg_frame="22"	dmg_percent="100"	dmg_explo="1008"	/>
			</skill_section>
			<skill_section	section="8"	x="3"	y="5"	width="1"	height="1"	>
				<dmg_part	dmg_order="1"	dmg_frame="22"	dmg_percent="100"	dmg_explo="1008"	/>
			</skill_section>
			<skill_section	section="9"	x="5"	y="4"	width="1"	height="1"	>
				<dmg_part	dmg_order="1"	dmg_frame="22"	dmg_percent="100"	dmg_explo="1008"	/>
			</skill_section>
		</skill_dmg>
	</skill_dmg_frame_alt>
	<multi_skill_dmg_frame>
		<skill_dmg	id="34"	>
			<skill_dmg_set	position="1"	>
				<skill_section	section="1"	x="-1"	y="-1"	width="1"	height="1"	>
					<dmg_part	dmg_order="1"	dmg_frame="48"	dmg_percent="100"	dmg_explo="0"	/>
				</skill_section>
				<skill_section	section="2"	x="0"	y="-1"	width="1"	height="1"	>
					<dmg_part	dmg_order="1"	dmg_frame="48"	dmg_percent="100"	dmg_explo="0"	/>
				</skill_section>
				<skill_section	section="3"	x="1"	y="-1"	width="1"	height="1"	>
					<dmg_part	dmg_order="1"	dmg_frame="47"	dmg_percent="100"	dmg_explo="0"	/>
				</skill_section>
				<skill_section	section="4"	x="-1"	y="0"	width="1"	height="1"	>
					<dmg_part	dmg_order="1"	dmg_frame="43"	dmg_percent="100"	dmg_explo="0"	/>
				</skill_section>
				<skill_section	section="6"	x="1"	y="0"	width="1"	height="1"	>
					<dmg_part	dmg_order="1"	dmg_frame="46"	dmg_percent="100"	dmg_explo="0"	/>
				</skill_section>
				<skill_section	section="7"	x="-1"	y="1"	width="1"	height="1"	>
					<dmg_part	dmg_order="1"	dmg_frame="44"	dmg_percent="100"	dmg_explo="0"	/>
				</skill_section>
				<skill_section	section="8"	x="0"	y="1"	width="1"	height="1"	>
					<dmg_part	dmg_order="1"	dmg_frame="44"	dmg_percent="100"	dmg_explo="0"	/>
				</skill_section>
				<skill_section	section="9"	x="1"	y="1"	width="1"	height="1"	>
					<dmg_part	dmg_order="1"	dmg_frame="45"	dmg_percent="100"	dmg_explo="0"	/>
				</skill_section>
			</skill_dmg_set>
			<skill_dmg_set	position="2"	>
				<skill_section	section="4"	x="-1"	y="0"	width="1"	height="1"	>
					<dmg_part	dmg_order="1"	dmg_frame="49"	dmg_percent="100"	dmg_explo="0"	/>
				</skill_section>
				<skill_section	section="7"	x="-1"	y="1"	width="1"	height="1"	>
					<dmg_part	dmg_order="1"	dmg_frame="50"	dmg_percent="100"	dmg_explo="0"	/>
				</skill_section>
				<skill_section	section="9"	x="1"	y="1"	width="1"	height="1"	>
					<dmg_part	dmg_order="1"	dmg_frame="55"	dmg_percent="100"	dmg_explo="0"	/>
				</skill_section>
				<skill_section	section="10"	x="-1"	y="2"	width="1"	height="1"	>
					<dmg_part	dmg_order="1"	dmg_frame="51"	dmg_percent="100"	dmg_explo="0"	/>
				</skill_section>
				<skill_section	section="11"	x="0"	y="2"	width="1"	height="1"	>
					<dmg_part	dmg_order="1"	dmg_frame="52"	dmg_percent="100"	dmg_explo="0"	/>
				</skill_section>
				<skill_section	section="12"	x="1"	y="2"	width="1"	height="1"	>
					<dmg_part	dmg_order="1"	dmg_frame="54"	dmg_percent="100"	dmg_explo="0"	/>
				</skill_section>
			</skill_dmg_set>
			<skill_dmg_set	position="3"	>
				<skill_section	section="4"	x="-1"	y="0"	width="1"	height="1"	>
					<dmg_part	dmg_order="1"	dmg_frame="57"	dmg_percent="100"	dmg_explo="0"	/>
				</skill_section>
				<skill_section	section="5"	x="0"	y="0"	width="1"	height="1"	>
					<dmg_part	dmg_order="1"	dmg_frame="56"	dmg_percent="100"	dmg_explo="0"	/>
				</skill_section>
				<skill_section	section="7"	x="-1"	y="1"	width="1"	height="1"	>
					<dmg_part	dmg_order="1"	dmg_frame="57"	dmg_percent="100"	dmg_explo="0"	/>
				</skill_section>
				<skill_section	section="10"	x="-1"	y="2"	width="1"	height="1"	>
					<dmg_part	dmg_order="1"	dmg_frame="58"	dmg_percent="100"	dmg_explo="0"	/>
				</skill_section>
				<skill_section	section="13"	x="-1"	y="3"	width="1"	height="1"	>
					<dmg_part	dmg_order="1"	dmg_frame="59"	dmg_percent="100"	dmg_explo="0"	/>
				</skill_section>
				<skill_section	section="14"	x="0"	y="3"	width="1"	height="1"	>
					<dmg_part	dmg_order="1"	dmg_frame="60"	dmg_percent="100"	dmg_explo="0"	/>
				</skill_section>
				<skill_section	section="15"	x="1"	y="3"	width="1"	height="1"	>
					<dmg_part	dmg_order="1"	dmg_frame="62"	dmg_percent="100"	dmg_explo="0"	/>
				</skill_section>
			</skill_dmg_set>
			<skill_dmg_set	position="4"	>
				<skill_section	section="10"	x="-1"	y="2"	width="1"	height="1"	>
					<dmg_part	dmg_order="1"	dmg_frame="66"	dmg_percent="100"	dmg_explo="0"	/>
				</skill_section>
				<skill_section	section="11"	x="0"	y="2"	width="1"	height="1"	>
					<dmg_part	dmg_order="1"	dmg_frame="65"	dmg_percent="100"	dmg_explo="0"	/>
				</skill_section>
				<skill_section	section="12"	x="1"	y="2"	width="1"	height="1"	>
					<dmg_part	dmg_order="1"	dmg_frame="63"	dmg_percent="100"	dmg_explo="0"	/>
				</skill_section>
				<skill_section	section="13"	x="-1"	y="3"	width="1"	height="1"	>
					<dmg_part	dmg_order="1"	dmg_frame="67"	dmg_percent="100"	dmg_explo="0"	/>
				</skill_section>
				<skill_section	section="16"	x="-1"	y="4"	width="1"	height="1"	>
					<dmg_part	dmg_order="1"	dmg_frame="67"	dmg_percent="100"	dmg_explo="0"	/>
				</skill_section>
				<skill_section	section="17"	x="0"	y="4"	width="1"	height="1"	>
					<dmg_part	dmg_order="1"	dmg_frame="68"	dmg_percent="100"	dmg_explo="0"	/>
				</skill_section>
				<skill_section	section="18"	x="1"	y="4"	width="1"	height="1"	>
					<dmg_part	dmg_order="1"	dmg_frame="69"	dmg_percent="100"	dmg_explo="0"	/>
				</skill_section>
			</skill_dmg_set>
			<skill_dmg_set	position="5"	>
				<skill_section	section="13"	x="-1"	y="3"	width="1"	height="1"	>
					<dmg_part	dmg_order="1"	dmg_frame="73"	dmg_percent="100"	dmg_explo="0"	/>
				</skill_section>
				<skill_section	section="14"	x="0"	y="3"	width="1"	height="1"	>
					<dmg_part	dmg_order="1"	dmg_frame="72"	dmg_percent="100"	dmg_explo="0"	/>
				</skill_section>
				<skill_section	section="15"	x="1"	y="3"	width="1"	height="1"	>
					<dmg_part	dmg_order="1"	dmg_frame="71"	dmg_percent="100"	dmg_explo="0"	/>
				</skill_section>
				<skill_section	section="16"	x="-1"	y="4"	width="1"	height="1"	>
					<dmg_part	dmg_order="1"	dmg_frame="74"	dmg_percent="100"	dmg_explo="0"	/>
				</skill_section>
				<skill_section	section="19"	x="-1"	y="5"	width="1"	height="1"	>
					<dmg_part	dmg_order="1"	dmg_frame="75"	dmg_percent="100"	dmg_explo="0"	/>
				</skill_section>
				<skill_section	section="20"	x="0"	y="5"	width="1"	height="1"	>
					<dmg_part	dmg_order="1"	dmg_frame="75"	dmg_percent="100"	dmg_explo="0"	/>
				</skill_section>
			</skill_dmg_set>
			<skill_dmg_set	position="6"	>
				<skill_section	section="16"	x="-1"	y="4"	width="1"	height="1"	>
					<dmg_part	dmg_order="1"	dmg_frame="81"	dmg_percent="100"	dmg_explo="0"	/>
				</skill_section>
				<skill_section	section="17"	x="0"	y="4"	width="1"	height="1"	>
					<dmg_part	dmg_order="1"	dmg_frame="80"	dmg_percent="100"	dmg_explo="0"	/>
				</skill_section>
				<skill_section	section="18"	x="1"	y="4"	width="1"	height="1"	>
					<dmg_part	dmg_order="1"	dmg_frame="79"	dmg_percent="100"	dmg_explo="0"	/>
				</skill_section>
				<skill_section	section="21"	x="1"	y="5"	width="1"	height="1"	>
					<dmg_part	dmg_order="1"	dmg_frame="77"	dmg_percent="100"	dmg_explo="0"	/>
				</skill_section>
			</skill_dmg_set>
			<skill_dmg_set	position="7"	>
				<skill_section	section="19"	x="-1"	y="5"	width="1"	height="1"	>
					<dmg_part	dmg_order="1"	dmg_frame="82"	dmg_percent="100"	dmg_explo="0"	/>
				</skill_section>
				<skill_section	section="20"	x="0"	y="5"	width="1"	height="1"	>
					<dmg_part	dmg_order="1"	dmg_frame="92"	dmg_percent="100"	dmg_explo="0"	/>
				</skill_section>
				<skill_section	section="21"	x="1"	y="5"	width="1"	height="1"	>
					<dmg_part	dmg_order="1"	dmg_frame="89"	dmg_percent="100"	dmg_explo="0"	/>
				</skill_section>
				<skill_section	section="22"	x="-1"	y="6"	width="1"	height="1"	>
					<dmg_part	dmg_order="1"	dmg_frame="83"	dmg_percent="100"	dmg_explo="0"	/>
				</skill_section>
				<skill_section	section="24"	x="1"	y="6"	width="1"	height="1"	>
					<dmg_part	dmg_order="1"	dmg_frame="86"	dmg_percent="100"	dmg_explo="0"	/>
				</skill_section>
				<skill_section	section="25"	x="-1"	y="7"	width="1"	height="1"	>
					<dmg_part	dmg_order="1"	dmg_frame="83"	dmg_percent="100"	dmg_explo="0"	/>
				</skill_section>
				<skill_section	section="26"	x="0"	y="7"	width="1"	height="1"	>
					<dmg_part	dmg_order="1"	dmg_frame="84"	dmg_percent="100"	dmg_explo="0"	/>
				</skill_section>
				<skill_section	section="27"	x="1"	y="7"	width="1"	height="1"	>
					<dmg_part	dmg_order="1"	dmg_frame="85"	dmg_percent="100"	dmg_explo="0"	/>
				</skill_section>
			</skill_dmg_set>
		</skill_dmg>
		<skill_dmg	id="35"	>
			<skill_dmg_set	position="1"	>
				<skill_section	section="6"	x="1"	y="0"	width="1"	height="1"	>
					<dmg_part	dmg_order="1"	dmg_frame="35"	dmg_percent="100"	dmg_explo="0"	/>
				</skill_section>
				<skill_section	section="7"	x="-1"	y="1"	width="1"	height="1"	>
					<dmg_part	dmg_order="1"	dmg_frame="35"	dmg_percent="100"	dmg_explo="0"	/>
				</skill_section>
				<skill_section	section="8"	x="0"	y="1"	width="1"	height="1"	>
					<dmg_part	dmg_order="1"	dmg_frame="35"	dmg_percent="100"	dmg_explo="0"	/>
				</skill_section>
				<skill_section	section="9"	x="1"	y="1"	width="1"	height="1"	>
					<dmg_part	dmg_order="1"	dmg_frame="35"	dmg_percent="100"	dmg_explo="0"	/>
				</skill_section>
				<skill_section	section="10"	x="-1"	y="2"	width="1"	height="1"	>
					<dmg_part	dmg_order="1"	dmg_frame="35"	dmg_percent="100"	dmg_explo="0"	/>
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				<skill_section	section="11"	x="0"	y="2"	width="1"	height="1"	>
					<dmg_part	dmg_order="1"	dmg_frame="35"	dmg_percent="100"	dmg_explo="0"	/>
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				<skill_section	section="12"	x="1"	y="2"	width="1"	height="1"	>
					<dmg_part	dmg_order="1"	dmg_frame="35"	dmg_percent="100"	dmg_explo="0"	/>
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				<skill_section	section="13"	x="-1"	y="3"	width="1"	height="1"	>
					<dmg_part	dmg_order="1"	dmg_frame="35"	dmg_percent="100"	dmg_explo="0"	/>
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				<skill_section	section="14"	x="0"	y="3"	width="1"	height="1"	>
					<dmg_part	dmg_order="1"	dmg_frame="35"	dmg_percent="100"	dmg_explo="0"	/>
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				<skill_section	section="15"	x="1"	y="3"	width="1"	height="1"	>
					<dmg_part	dmg_order="1"	dmg_frame="35"	dmg_percent="100"	dmg_explo="0"	/>
				</skill_section>
			</skill_dmg_set>
			<skill_dmg_set	position="2"	>
				<skill_section	section="10"	x="-1"	y="2"	width="1"	height="1"	>
					<dmg_part	dmg_order="1"	dmg_frame="46"	dmg_percent="100"	dmg_explo="0"	/>
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				<skill_section	section="11"	x="0"	y="2"	width="1"	height="1"	>
					<dmg_part	dmg_order="1"	dmg_frame="46"	dmg_percent="100"	dmg_explo="0"	/>
				</skill_section>
				<skill_section	section="12"	x="1"	y="2"	width="1"	height="1"	>
					<dmg_part	dmg_order="1"	dmg_frame="46"	dmg_percent="100"	dmg_explo="0"	/>
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				<skill_section	section="13"	x="-1"	y="3"	width="1"	height="1"	>
					<dmg_part	dmg_order="1"	dmg_frame="46"	dmg_percent="100"	dmg_explo="0"	/>
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				<skill_section	section="14"	x="0"	y="3"	width="1"	height="1"	>
					<dmg_part	dmg_order="1"	dmg_frame="46"	dmg_percent="100"	dmg_explo="0"	/>
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				<skill_section	section="15"	x="1"	y="3"	width="1"	height="1"	>
					<dmg_part	dmg_order="1"	dmg_frame="46"	dmg_percent="100"	dmg_explo="0"	/>
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				<skill_section	section="16"	x="-1"	y="4"	width="1"	height="1"	>
					<dmg_part	dmg_order="1"	dmg_frame="46"	dmg_percent="100"	dmg_explo="0"	/>
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				<skill_section	section="17"	x="0"	y="4"	width="1"	height="1"	>
					<dmg_part	dmg_order="1"	dmg_frame="46"	dmg_percent="100"	dmg_explo="0"	/>
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				<skill_section	section="18"	x="1"	y="4"	width="1"	height="1"	>
					<dmg_part	dmg_order="1"	dmg_frame="46"	dmg_percent="100"	dmg_explo="0"	/>
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				<skill_section	section="20"	x="0"	y="5"	width="1"	height="1"	>
					<dmg_part	dmg_order="1"	dmg_frame="46"	dmg_percent="100"	dmg_explo="0"	/>
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				<skill_section	section="21"	x="1"	y="5"	width="1"	height="1"	>
					<dmg_part	dmg_order="1"	dmg_frame="46"	dmg_percent="100"	dmg_explo="0"	/>
				</skill_section>
			</skill_dmg_set>
			<skill_dmg_set	position="3"	>
				<skill_section	section="10"	x="-1"	y="2"	width="1"	height="1"	>
					<dmg_part	dmg_order="1"	dmg_frame="62"	dmg_percent="100"	dmg_explo="0"	/>
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				<skill_section	section="12"	x="1"	y="2"	width="1"	height="1"	>
					<dmg_part	dmg_order="1"	dmg_frame="62"	dmg_percent="100"	dmg_explo="0"	/>
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				<skill_section	section="13"	x="-1"	y="3"	width="1"	height="1"	>
					<dmg_part	dmg_order="1"	dmg_frame="62"	dmg_percent="100"	dmg_explo="0"	/>
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				<skill_section	section="14"	x="0"	y="3"	width="1"	height="1"	>
					<dmg_part	dmg_order="1"	dmg_frame="62"	dmg_percent="100"	dmg_explo="0"	/>
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				<skill_section	section="15"	x="1"	y="3"	width="1"	height="1"	>
					<dmg_part	dmg_order="1"	dmg_frame="62"	dmg_percent="100"	dmg_explo="0"	/>
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			</skill_dmg_set>
			<skill_dmg_set	position="4"	>
				<skill_section	section="16"	x="-1"	y="4"	width="1"	height="1"	>
					<dmg_part	dmg_order="1"	dmg_frame="64"	dmg_percent="100"	dmg_explo="0"	/>
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				<skill_section	section="17"	x="0"	y="4"	width="1"	height="1"	>
					<dmg_part	dmg_order="1"	dmg_frame="64"	dmg_percent="100"	dmg_explo="0"	/>
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				<skill_section	section="18"	x="1"	y="4"	width="1"	height="1"	>
					<dmg_part	dmg_order="1"	dmg_frame="64"	dmg_percent="100"	dmg_explo="0"	/>
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				<skill_section	section="19"	x="-1"	y="5"	width="1"	height="1"	>
					<dmg_part	dmg_order="1"	dmg_frame="64"	dmg_percent="100"	dmg_explo="0"	/>
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				<skill_section	section="20"	x="0"	y="5"	width="1"	height="1"	>
					<dmg_part	dmg_order="1"	dmg_frame="64"	dmg_percent="100"	dmg_explo="0"	/>
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				<skill_section	section="21"	x="1"	y="5"	width="1"	height="1"	>
					<dmg_part	dmg_order="1"	dmg_frame="64"	dmg_percent="100"	dmg_explo="0"	/>
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				<skill_section	section="24"	x="1"	y="6"	width="1"	height="1"	>
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			<skill_dmg_set	position="5"	>
				<skill_section	section="19"	x="-1"	y="5"	width="1"	height="1"	>
					<dmg_part	dmg_order="1"	dmg_frame="80"	dmg_percent="100"	dmg_explo="0"	/>
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				<skill_section	section="20"	x="0"	y="5"	width="1"	height="1"	>
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				<skill_section	section="21"	x="1"	y="5"	width="1"	height="1"	>
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				<skill_section	section="22"	x="-1"	y="6"	width="1"	height="1"	>
					<dmg_part	dmg_order="1"	dmg_frame="80"	dmg_percent="100"	dmg_explo="0"	/>
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				<skill_section	section="23"	x="0"	y="6"	width="1"	height="1"	>
					<dmg_part	dmg_order="1"	dmg_frame="80"	dmg_percent="100"	dmg_explo="0"	/>
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				<skill_section	section="24"	x="1"	y="6"	width="1"	height="1"	>
					<dmg_part	dmg_order="1"	dmg_frame="80"	dmg_percent="100"	dmg_explo="0"	/>
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				<skill_section	section="25"	x="-1"	y="7"	width="1"	height="1"	>
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				<skill_section	section="26"	x="0"	y="7"	width="1"	height="1"	>
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				<skill_section	section="27"	x="1"	y="7"	width="1"	height="1"	>
					<dmg_part	dmg_order="1"	dmg_frame="80"	dmg_percent="100"	dmg_explo="0"	/>
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			<skill_dmg_set	position="6"	>
				<skill_section	section="19"	x="-1"	y="5"	width="1"	height="1"	>
					<dmg_part	dmg_order="1"	dmg_frame="90"	dmg_percent="100"	dmg_explo="0"	/>
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				<skill_section	section="20"	x="0"	y="5"	width="1"	height="1"	>
					<dmg_part	dmg_order="1"	dmg_frame="90"	dmg_percent="100"	dmg_explo="0"	/>
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				<skill_section	section="21"	x="1"	y="5"	width="1"	height="1"	>
					<dmg_part	dmg_order="1"	dmg_frame="90"	dmg_percent="100"	dmg_explo="0"	/>
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				<skill_section	section="23"	x="0"	y="6"	width="1"	height="1"	>
					<dmg_part	dmg_order="1"	dmg_frame="90"	dmg_percent="100"	dmg_explo="0"	/>
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			<skill_dmg_set	position="7"	>
				<skill_section	section="22"	x="-1"	y="6"	width="1"	height="1"	>
					<dmg_part	dmg_order="1"	dmg_frame="104"	dmg_percent="100"	dmg_explo="0"	/>
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				<skill_section	section="23"	x="0"	y="6"	width="1"	height="1"	>
					<dmg_part	dmg_order="1"	dmg_frame="104"	dmg_percent="100"	dmg_explo="0"	/>
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				<skill_section	section="24"	x="1"	y="6"	width="1"	height="1"	>
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				<skill_section	section="25"	x="-1"	y="7"	width="1"	height="1"	>
					<dmg_part	dmg_order="1"	dmg_frame="104"	dmg_percent="100"	dmg_explo="0"	/>
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				<skill_section	section="26"	x="0"	y="7"	width="1"	height="1"	>
					<dmg_part	dmg_order="1"	dmg_frame="104"	dmg_percent="100"	dmg_explo="0"	/>
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				<skill_section	section="27"	x="1"	y="7"	width="1"	height="1"	>
					<dmg_part	dmg_order="1"	dmg_frame="104"	dmg_percent="100"	dmg_explo="0"	/>
				</skill_section>
			</skill_dmg_set>
		</skill_dmg>
		<skill_dmg	id="36"	>
			<skill_dmg_set	position="1"	>
				<skill_section	section="2"	x="0"	y="-1"	width="1"	height="1"	>
					<dmg_part	dmg_order="1"	dmg_frame="25"	dmg_percent="100"	dmg_explo="0"	/>
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				<skill_section	section="3"	x="1"	y="-1"	width="1"	height="1"	>
					<dmg_part	dmg_order="1"	dmg_frame="25"	dmg_percent="100"	dmg_explo="0"	/>
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				<skill_section	section="4"	x="-1"	y="0"	width="1"	height="1"	>
					<dmg_part	dmg_order="1"	dmg_frame="30"	dmg_percent="100"	dmg_explo="0"	/>
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				<skill_section	section="6"	x="1"	y="0"	width="1"	height="1"	>
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				<skill_section	section="7"	x="-1"	y="1"	width="1"	height="1"	>
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				<skill_section	section="8"	x="0"	y="1"	width="1"	height="1"	>
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				<skill_section	section="9"	x="1"	y="1"	width="1"	height="1"	>
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				<skill_section	section="10"	x="-1"	y="2"	width="1"	height="1"	>
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				<skill_section	section="11"	x="0"	y="2"	width="1"	height="1"	>
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				<skill_section	section="12"	x="1"	y="2"	width="1"	height="1"	>
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				<skill_section	section="14"	x="0"	y="3"	width="1"	height="1"	>
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				<skill_section	section="18"	x="1"	y="4"	width="1"	height="1"	>
					<dmg_part	dmg_order="1"	dmg_frame="37"	dmg_percent="50"	dmg_explo="0"	/>
					<dmg_part	dmg_order="2"	dmg_frame="50"	dmg_percent="50"	dmg_explo="0"	/>
				</skill_section>
				<skill_section	section="19"	x="-1"	y="5"	width="1"	height="1"	>
					<dmg_part	dmg_order="1"	dmg_frame="51"	dmg_percent="100"	dmg_explo="0"	/>
				</skill_section>
				<skill_section	section="20"	x="0"	y="5"	width="1"	height="1"	>
					<dmg_part	dmg_order="1"	dmg_frame="51"	dmg_percent="100"	dmg_explo="0"	/>
				</skill_section>
				<skill_section	section="21"	x="1"	y="5"	width="1"	height="1"	>
					<dmg_part	dmg_order="1"	dmg_frame="51"	dmg_percent="100"	dmg_explo="0"	/>
				</skill_section>
				<skill_section	section="22"	x="-1"	y="6"	width="1"	height="1"	>
					<dmg_part	dmg_order="1"	dmg_frame="53"	dmg_percent="100"	dmg_explo="0"	/>
				</skill_section>
				<skill_section	section="23"	x="0"	y="6"	width="1"	height="1"	>
					<dmg_part	dmg_order="1"	dmg_frame="53"	dmg_percent="100"	dmg_explo="0"	/>
				</skill_section>
				<skill_section	section="24"	x="1"	y="6"	width="1"	height="1"	>
					<dmg_part	dmg_order="1"	dmg_frame="53"	dmg_percent="100"	dmg_explo="0"	/>
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				<skill_section	section="25"	x="-1"	y="7"	width="1"	height="1"	>
					<dmg_part	dmg_order="1"	dmg_frame="54"	dmg_percent="100"	dmg_explo="0"	/>
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				<skill_section	section="26"	x="0"	y="7"	width="1"	height="1"	>
					<dmg_part	dmg_order="1"	dmg_frame="54"	dmg_percent="100"	dmg_explo="0"	/>
				</skill_section>
				<skill_section	section="27"	x="1"	y="7"	width="1"	height="1"	>
					<dmg_part	dmg_order="1"	dmg_frame="54"	dmg_percent="100"	dmg_explo="0"	/>
				</skill_section>
			</skill_dmg_set>
			<skill_dmg_set	position="2"	>
				<skill_section	section="10"	x="-1"	y="2"	width="1"	height="1"	>
					<dmg_part	dmg_order="1"	dmg_frame="60"	dmg_percent="100"	dmg_explo="0"	/>
				</skill_section>
				<skill_section	section="11"	x="0"	y="2"	width="1"	height="1"	>
					<dmg_part	dmg_order="1"	dmg_frame="60"	dmg_percent="100"	dmg_explo="0"	/>
				</skill_section>
				<skill_section	section="12"	x="1"	y="2"	width="1"	height="1"	>
					<dmg_part	dmg_order="1"	dmg_frame="60"	dmg_percent="100"	dmg_explo="0"	/>
				</skill_section>
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			<skill_dmg_set	position="3"	>
				<skill_section	section="13"	x="-1"	y="3"	width="1"	height="1"	>
					<dmg_part	dmg_order="1"	dmg_frame="64"	dmg_percent="100"	dmg_explo="0"	/>
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				<skill_section	section="14"	x="0"	y="3"	width="1"	height="1"	>
					<dmg_part	dmg_order="1"	dmg_frame="64"	dmg_percent="100"	dmg_explo="0"	/>
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				<skill_section	section="15"	x="1"	y="3"	width="1"	height="1"	>
					<dmg_part	dmg_order="1"	dmg_frame="64"	dmg_percent="100"	dmg_explo="0"	/>
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			<skill_dmg_set	position="4"	>
				<skill_section	section="16"	x="-1"	y="4"	width="1"	height="1"	>
					<dmg_part	dmg_order="1"	dmg_frame="68"	dmg_percent="100"	dmg_explo="0"	/>
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				<skill_section	section="17"	x="0"	y="4"	width="1"	height="1"	>
					<dmg_part	dmg_order="1"	dmg_frame="68"	dmg_percent="100"	dmg_explo="0"	/>
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				<skill_section	section="18"	x="1"	y="4"	width="1"	height="1"	>
					<dmg_part	dmg_order="1"	dmg_frame="68"	dmg_percent="100"	dmg_explo="0"	/>
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			</skill_dmg_set>
			<skill_dmg_set	position="5"	>
				<skill_section	section="19"	x="-1"	y="5"	width="1"	height="1"	>
					<dmg_part	dmg_order="1"	dmg_frame="72"	dmg_percent="100"	dmg_explo="0"	/>
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				<skill_section	section="20"	x="0"	y="5"	width="1"	height="1"	>
					<dmg_part	dmg_order="1"	dmg_frame="72"	dmg_percent="100"	dmg_explo="0"	/>
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				<skill_section	section="21"	x="1"	y="5"	width="1"	height="1"	>
					<dmg_part	dmg_order="1"	dmg_frame="72"	dmg_percent="100"	dmg_explo="0"	/>
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			<skill_dmg_set	position="6"	>
				<skill_section	section="22"	x="-1"	y="6"	width="1"	height="1"	>
					<dmg_part	dmg_order="1"	dmg_frame="76"	dmg_percent="100"	dmg_explo="0"	/>
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				<skill_section	section="23"	x="0"	y="6"	width="1"	height="1"	>
					<dmg_part	dmg_order="1"	dmg_frame="76"	dmg_percent="100"	dmg_explo="0"	/>
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				<skill_section	section="24"	x="1"	y="6"	width="1"	height="1"	>
					<dmg_part	dmg_order="1"	dmg_frame="76"	dmg_percent="100"	dmg_explo="0"	/>
				</skill_section>
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			<skill_dmg_set	position="7"	>
				<skill_section	section="19"	x="-1"	y="5"	width="1"	height="1"	>
					<dmg_part	dmg_order="1"	dmg_frame="77"	dmg_percent="100"	dmg_explo="0"	/>
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				<skill_section	section="22"	x="-1"	y="6"	width="1"	height="1"	>
					<dmg_part	dmg_order="1"	dmg_frame="77"	dmg_percent="50"	dmg_explo="0"	/>
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				<skill_section	section="23"	x="0"	y="6"	width="1"	height="1"	>
					<dmg_part	dmg_order="1"	dmg_frame="77"	dmg_percent="50"	dmg_explo="0"	/>
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				<skill_section	section="24"	x="1"	y="6"	width="1"	height="1"	>
					<dmg_part	dmg_order="1"	dmg_frame="80"	dmg_percent="100"	dmg_explo="0"	/>
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				<skill_section	section="25"	x="-1"	y="7"	width="1"	height="1"	>
					<dmg_part	dmg_order="1"	dmg_frame="78"	dmg_percent="50"	dmg_explo="0"	/>
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				<skill_section	section="26"	x="0"	y="7"	width="1"	height="1"	>
					<dmg_part	dmg_order="1"	dmg_frame="78"	dmg_percent="50"	dmg_explo="0"	/>
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				<skill_section	section="27"	x="1"	y="7"	width="1"	height="1"	>
					<dmg_part	dmg_order="1"	dmg_frame="87"	dmg_percent="100"	dmg_explo="0"	/>
				</skill_section>
			</skill_dmg_set>
		</skill_dmg>
		<skill_dmg	id="37"	>
			<skill_dmg_set	position="1"	>
				<skill_section	section="7"	x="-1"	y="1"	width="1"	height="1"	>
					<dmg_part	dmg_order="1"	dmg_frame="26"	dmg_percent="50"	dmg_explo="0"	/>
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				<skill_section	section="12"	x="1"	y="2"	width="1"	height="1"	>
					<dmg_part	dmg_order="1"	dmg_frame="27"	dmg_percent="50"	dmg_explo="0"	/>
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				<skill_section	section="13"	x="-1"	y="3"	width="1"	height="1"	>
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				<skill_section	section="14"	x="0"	y="3"	width="1"	height="1"	>
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				<skill_section	section="15"	x="1"	y="3"	width="1"	height="1"	>
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				<skill_section	section="16"	x="-1"	y="4"	width="1"	height="1"	>
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				<skill_section	section="17"	x="0"	y="4"	width="1"	height="1"	>
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				<skill_section	section="18"	x="1"	y="4"	width="1"	height="1"	>
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				<skill_section	section="19"	x="-1"	y="5"	width="1"	height="1"	>
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				<skill_section	section="20"	x="0"	y="5"	width="1"	height="1"	>
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				<skill_section	section="21"	x="1"	y="5"	width="1"	height="1"	>
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				<skill_section	section="22"	x="-1"	y="6"	width="1"	height="1"	>
					<dmg_part	dmg_order="1"	dmg_frame="33"	dmg_percent="50"	dmg_explo="0"	/>
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				<skill_section	section="23"	x="0"	y="6"	width="1"	height="1"	>
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				<skill_section	section="24"	x="1"	y="6"	width="1"	height="1"	>
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				<skill_section	section="25"	x="-1"	y="7"	width="1"	height="1"	>
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				<skill_section	section="26"	x="0"	y="7"	width="1"	height="1"	>
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				<skill_section	section="27"	x="1"	y="7"	width="1"	height="1"	>
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			<skill_dmg_set	position="2"	>
				<skill_section	section="7"	x="-1"	y="1"	width="1"	height="1"	>
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				<skill_section	section="8"	x="0"	y="1"	width="1"	height="1"	>
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				<skill_section	section="9"	x="1"	y="1"	width="1"	height="1"	>
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				<skill_section	section="12"	x="1"	y="2"	width="1"	height="1"	>
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			<skill_dmg_set	position="4"	>
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				<skill_section	section="18"	x="1"	y="4"	width="1"	height="1"	>
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				<skill_section	section="19"	x="-1"	y="5"	width="1"	height="1"	>
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			<skill_dmg_set	position="7"	>
				<skill_section	section="19"	x="-1"	y="5"	width="1"	height="1"	>
					<dmg_part	dmg_order="1"	dmg_frame="80"	dmg_percent="50"	dmg_explo="0"	/>
					<dmg_part	dmg_order="2"	dmg_frame="94"	dmg_percent="50"	dmg_explo="0"	/>
				</skill_section>
				<skill_section	section="20"	x="0"	y="5"	width="1"	height="1"	>
					<dmg_part	dmg_order="1"	dmg_frame="80"	dmg_percent="50"	dmg_explo="0"	/>
					<dmg_part	dmg_order="2"	dmg_frame="94"	dmg_percent="50"	dmg_explo="0"	/>
				</skill_section>
				<skill_section	section="21"	x="1"	y="5"	width="1"	height="1"	>
					<dmg_part	dmg_order="1"	dmg_frame="93"	dmg_percent="100"	dmg_explo="0"	/>
				</skill_section>
				<skill_section	section="22"	x="-1"	y="6"	width="1"	height="1"	>
					<dmg_part	dmg_order="1"	dmg_frame="81"	dmg_percent="100"	dmg_explo="0"	/>
				</skill_section>
				<skill_section	section="23"	x="0"	y="6"	width="1"	height="1"	>
					<dmg_part	dmg_order="1"	dmg_frame="81"	dmg_percent="30"	dmg_explo="0"	/>
					<dmg_part	dmg_order="2"	dmg_frame="93"	dmg_percent="30"	dmg_explo="0"	/>
					<dmg_part	dmg_order="3"	dmg_frame="98"	dmg_percent="40"	dmg_explo="0"	/>
				</skill_section>
				<skill_section	section="24"	x="1"	y="6"	width="1"	height="1"	>
					<dmg_part	dmg_order="1"	dmg_frame="82"	dmg_percent="30"	dmg_explo="0"	/>
					<dmg_part	dmg_order="2"	dmg_frame="93"	dmg_percent="30"	dmg_explo="0"	/>
					<dmg_part	dmg_order="3"	dmg_frame="98"	dmg_percent="40"	dmg_explo="0"	/>
				</skill_section>
				<skill_section	section="25"	x="-1"	y="7"	width="1"	height="1"	>
					<dmg_part	dmg_order="1"	dmg_frame="82"	dmg_percent="50"	dmg_explo="0"	/>
					<dmg_part	dmg_order="2"	dmg_frame="95"	dmg_percent="50"	dmg_explo="0"	/>
				</skill_section>
				<skill_section	section="26"	x="0"	y="7"	width="1"	height="1"	>
					<dmg_part	dmg_order="1"	dmg_frame="82"	dmg_percent="50"	dmg_explo="0"	/>
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				</skill_section>
				<skill_section	section="27"	x="1"	y="7"	width="1"	height="1"	>
					<dmg_part	dmg_order="1"	dmg_frame="95"	dmg_percent="100"	dmg_explo="0"	/>
				</skill_section>
			</skill_dmg_set>
		</skill_dmg>
		<skill_dmg	id="56"	>
			<skill_dmg_set	position="1"	>
				<skill_section	section="1"	x="-1"	y="-1"	width="1"	height="1"	>
					<dmg_part	dmg_order="1"	dmg_frame="8"	dmg_percent="25"	dmg_explo="860"	/>
				</skill_section>
				<skill_section	section="3"	x="1"	y="-1"	width="1"	height="1"	>
					<dmg_part	dmg_order="1"	dmg_frame="8"	dmg_percent="25"	dmg_explo="860"	/>
				</skill_section>
				<skill_section	section="4"	x="-1"	y="0"	width="1"	height="1"	>
					<dmg_part	dmg_order="1"	dmg_frame="8"	dmg_percent="25"	dmg_explo="860"	/>
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				<skill_section	section="5"	x="0"	y="0"	width="1"	height="1"	>
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				<skill_section	section="6"	x="1"	y="0"	width="1"	height="1"	>
					<dmg_part	dmg_order="1"	dmg_frame="8"	dmg_percent="50"	dmg_explo="860"	/>
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				<skill_section	section="7"	x="-1"	y="1"	width="1"	height="1"	>
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				<skill_section	section="8"	x="0"	y="1"	width="1"	height="1"	>
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				<skill_section	section="9"	x="1"	y="1"	width="1"	height="1"	>
					<dmg_part	dmg_order="1"	dmg_frame="8"	dmg_percent="25"	dmg_explo="860"	/>
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				<skill_section	section="10"	x="-1"	y="2"	width="1"	height="1"	>
					<dmg_part	dmg_order="1"	dmg_frame="8"	dmg_percent="25"	dmg_explo="860"	/>
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				<skill_section	section="11"	x="0"	y="2"	width="1"	height="1"	>
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				<skill_section	section="12"	x="1"	y="2"	width="1"	height="1"	>
					<dmg_part	dmg_order="1"	dmg_frame="8"	dmg_percent="25"	dmg_explo="860"	/>
				</skill_section>
			</skill_dmg_set>
			<skill_dmg_set	position="3"	>
				<skill_section	section="1"	x="-1"	y="-1"	width="1"	height="1"	>
					<dmg_part	dmg_order="1"	dmg_frame="23"	dmg_percent="25"	dmg_explo="860"	/>
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				<skill_section	section="2"	x="0"	y="-1"	width="1"	height="1"	>
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				<skill_section	section="3"	x="1"	y="-1"	width="1"	height="1"	>
					<dmg_part	dmg_order="1"	dmg_frame="23"	dmg_percent="25"	dmg_explo="860"	/>
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				<skill_section	section="4"	x="-1"	y="0"	width="1"	height="1"	>
					<dmg_part	dmg_order="1"	dmg_frame="23"	dmg_percent="25"	dmg_explo="860"	/>
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				<skill_section	section="5"	x="0"	y="0"	width="1"	height="1"	>
					<dmg_part	dmg_order="1"	dmg_frame="23"	dmg_percent="25"	dmg_explo="860"	/>
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				<skill_section	section="6"	x="1"	y="0"	width="1"	height="1"	>
					<dmg_part	dmg_order="1"	dmg_frame="23"	dmg_percent="50"	dmg_explo="860"	/>
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				<skill_section	section="7"	x="-1"	y="1"	width="1"	height="1"	>
					<dmg_part	dmg_order="1"	dmg_frame="23"	dmg_percent="25"	dmg_explo="860"	/>
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				<skill_section	section="8"	x="0"	y="1"	width="1"	height="1"	>
					<dmg_part	dmg_order="1"	dmg_frame="23"	dmg_percent="25"	dmg_explo="860"	/>
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				<skill_section	section="9"	x="1"	y="1"	width="1"	height="1"	>
					<dmg_part	dmg_order="1"	dmg_frame="23"	dmg_percent="25"	dmg_explo="860"	/>
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				<skill_section	section="10"	x="-1"	y="2"	width="1"	height="1"	>
					<dmg_part	dmg_order="1"	dmg_frame="23"	dmg_percent="25"	dmg_explo="860"	/>
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				<skill_section	section="11"	x="0"	y="2"	width="1"	height="1"	>
					<dmg_part	dmg_order="1"	dmg_frame="23"	dmg_percent="25"	dmg_explo="860"	/>
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				<skill_section	section="12"	x="1"	y="2"	width="1"	height="1"	>
					<dmg_part	dmg_order="1"	dmg_frame="23"	dmg_percent="25"	dmg_explo="860"	/>
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				<skill_section	section="13"	x="-1"	y="3"	width="1"	height="1"	>
					<dmg_part	dmg_order="1"	dmg_frame="23"	dmg_percent="50"	dmg_explo="860"	/>
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					<dmg_part	dmg_order="1"	dmg_frame="23"	dmg_percent="50"	dmg_explo="860"	/>
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				<skill_section	section="15"	x="1"	y="3"	width="1"	height="1"	>
					<dmg_part	dmg_order="1"	dmg_frame="23"	dmg_percent="50"	dmg_explo="860"	/>
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				<skill_section	section="16"	x="-1"	y="4"	width="1"	height="1"	>
					<dmg_part	dmg_order="1"	dmg_frame="23"	dmg_percent="25"	dmg_explo="860"	/>
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					<dmg_part	dmg_order="1"	dmg_frame="23"	dmg_percent="50"	dmg_explo="860"	/>
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				<skill_section	section="18"	x="1"	y="4"	width="1"	height="1"	>
					<dmg_part	dmg_order="1"	dmg_frame="23"	dmg_percent="25"	dmg_explo="860"	/>
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				<skill_section	section="19"	x="-1"	y="5"	width="1"	height="1"	>
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				<skill_section	section="20"	x="0"	y="5"	width="1"	height="1"	>
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				<skill_section	section="21"	x="1"	y="5"	width="1"	height="1"	>
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			<skill_dmg_set	position="5"	>
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					<dmg_part	dmg_order="1"	dmg_frame="38"	dmg_percent="25"	dmg_explo="860"	/>
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				<skill_section	section="18"	x="1"	y="4"	width="1"	height="1"	>
					<dmg_part	dmg_order="1"	dmg_frame="38"	dmg_percent="25"	dmg_explo="860"	/>
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				<skill_section	section="19"	x="-1"	y="5"	width="1"	height="1"	>
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				<skill_section	section="21"	x="1"	y="5"	width="1"	height="1"	>
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				<skill_section	section="22"	x="-1"	y="6"	width="1"	height="1"	>
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				<skill_section	section="24"	x="1"	y="6"	width="1"	height="1"	>
					<dmg_part	dmg_order="1"	dmg_frame="38"	dmg_percent="25"	dmg_explo="860"	/>
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				<skill_section	section="26"	x="0"	y="7"	width="1"	height="1"	>
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				<skill_section	section="27"	x="1"	y="7"	width="1"	height="1"	>
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			<skill_dmg_set	position="6"	>
				<skill_section	section="22"	x="-1"	y="6"	width="1"	height="1"	>
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				<skill_section	section="23"	x="0"	y="6"	width="1"	height="1"	>
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				<skill_section	section="24"	x="1"	y="6"	width="1"	height="1"	>
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				<skill_section	section="25"	x="-1"	y="7"	width="1"	height="1"	>
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				<skill_section	section="26"	x="0"	y="7"	width="1"	height="1"	>
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			<skill_dmg_set	position="7"	>
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				<skill_section	section="4"	x="-1"	y="0"	width="1"	height="1"	>
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					<dmg_part	dmg_order="1"	dmg_frame="77"	dmg_percent="50"	dmg_explo="863"	/>
				</skill_section>
			</skill_dmg_set>
		</skill_dmg>
		<skill_dmg	id="58"	>
			<skill_dmg_set	position="1"	>
				<skill_section	section="4"	x="-1"	y="0"	width="1"	height="1"	>
					<dmg_part	dmg_order="1"	dmg_frame="12"	dmg_percent="50"	dmg_explo="862"	/>
				</skill_section>
				<skill_section	section="5"	x="0"	y="0"	width="1"	height="1"	>
					<dmg_part	dmg_order="1"	dmg_frame="12"	dmg_percent="50"	dmg_explo="862"	/>
				</skill_section>
				<skill_section	section="6"	x="1"	y="0"	width="1"	height="1"	>
					<dmg_part	dmg_order="1"	dmg_frame="15"	dmg_percent="50"	dmg_explo="862"	/>
				</skill_section>
				<skill_section	section="7"	x="-1"	y="1"	width="1"	height="1"	>
					<dmg_part	dmg_order="1"	dmg_frame="12"	dmg_percent="50"	dmg_explo="862"	/>
				</skill_section>
				<skill_section	section="8"	x="0"	y="1"	width="1"	height="1"	>
					<dmg_part	dmg_order="1"	dmg_frame="12"	dmg_percent="50"	dmg_explo="862"	/>
				</skill_section>
				<skill_section	section="9"	x="1"	y="1"	width="1"	height="1"	>
					<dmg_part	dmg_order="1"	dmg_frame="14"	dmg_percent="50"	dmg_explo="862"	/>
				</skill_section>
				<skill_section	section="11"	x="0"	y="2"	width="1"	height="1"	>
					<dmg_part	dmg_order="1"	dmg_frame="13"	dmg_percent="20"	dmg_explo="862"	/>
				</skill_section>
				<skill_section	section="12"	x="1"	y="2"	width="1"	height="1"	>
					<dmg_part	dmg_order="1"	dmg_frame="13"	dmg_percent="20"	dmg_explo="862"	/>
				</skill_section>
			</skill_dmg_set>
			<skill_dmg_set	position="2"	>
				<skill_section	section="11"	x="0"	y="2"	width="1"	height="1"	>
					<dmg_part	dmg_order="1"	dmg_frame="21"	dmg_percent="30"	dmg_explo="862"	/>
				</skill_section>
				<skill_section	section="12"	x="1"	y="2"	width="1"	height="1"	>
					<dmg_part	dmg_order="1"	dmg_frame="21"	dmg_percent="30"	dmg_explo="862"	/>
				</skill_section>
				<skill_section	section="14"	x="0"	y="3"	width="1"	height="1"	>
					<dmg_part	dmg_order="1"	dmg_frame="21"	dmg_percent="20"	dmg_explo="862"	/>
				</skill_section>
				<skill_section	section="15"	x="1"	y="3"	width="1"	height="1"	>
					<dmg_part	dmg_order="1"	dmg_frame="21"	dmg_percent="20"	dmg_explo="862"	/>
				</skill_section>
			</skill_dmg_set>
			<skill_dmg_set	position="3"	>
				<skill_section	section="10"	x="-1"	y="2"	width="1"	height="1"	>
					<dmg_part	dmg_order="1"	dmg_frame="24"	dmg_percent="50"	dmg_explo="862"	/>
				</skill_section>
				<skill_section	section="13"	x="-1"	y="3"	width="1"	height="1"	>
					<dmg_part	dmg_order="1"	dmg_frame="24"	dmg_percent="20"	dmg_explo="862"	/>
				</skill_section>
			</skill_dmg_set>
			<skill_dmg_set	position="4"	>
				<skill_section	section="13"	x="-1"	y="3"	width="1"	height="1"	>
					<dmg_part	dmg_order="2"	dmg_frame="31"	dmg_percent="30"	dmg_explo="862"	/>
				</skill_section>
				<skill_section	section="14"	x="0"	y="3"	width="1"	height="1"	>
					<dmg_part	dmg_order="1"	dmg_frame="31"	dmg_percent="30"	dmg_explo="862"	/>
				</skill_section>
				<skill_section	section="15"	x="1"	y="3"	width="1"	height="1"	>
					<dmg_part	dmg_order="1"	dmg_frame="33"	dmg_percent="30"	dmg_explo="862"	/>
				</skill_section>
				<skill_section	section="16"	x="-1"	y="4"	width="1"	height="1"	>
					<dmg_part	dmg_order="1"	dmg_frame="31"	dmg_percent="20"	dmg_explo="862"	/>
				</skill_section>
				<skill_section	section="17"	x="0"	y="4"	width="1"	height="1"	>
					<dmg_part	dmg_order="1"	dmg_frame="31"	dmg_percent="20"	dmg_explo="862"	/>
				</skill_section>
				<skill_section	section="18"	x="1"	y="4"	width="1"	height="1"	>
					<dmg_part	dmg_order="1"	dmg_frame="33"	dmg_percent="20"	dmg_explo="862"	/>
				</skill_section>
			</skill_dmg_set>
			<skill_dmg_set	position="5"	>
				<skill_section	section="16"	x="-1"	y="4"	width="1"	height="1"	>
					<dmg_part	dmg_order="1"	dmg_frame="48"	dmg_percent="30"	dmg_explo="862"	/>
				</skill_section>
				<skill_section	section="17"	x="0"	y="4"	width="1"	height="1"	>
					<dmg_part	dmg_order="1"	dmg_frame="48"	dmg_percent="30"	dmg_explo="862"	/>
				</skill_section>
				<skill_section	section="18"	x="1"	y="4"	width="1"	height="1"	>
					<dmg_part	dmg_order="1"	dmg_frame="48"	dmg_percent="30"	dmg_explo="862"	/>
				</skill_section>
				<skill_section	section="19"	x="-1"	y="5"	width="1"	height="1"	>
					<dmg_part	dmg_order="1"	dmg_frame="48"	dmg_percent="50"	dmg_explo="862"	/>
				</skill_section>
				<skill_section	section="20"	x="0"	y="5"	width="1"	height="1"	>
					<dmg_part	dmg_order="1"	dmg_frame="48"	dmg_percent="50"	dmg_explo="862"	/>
				</skill_section>
				<skill_section	section="21"	x="1"	y="5"	width="1"	height="1"	>
					<dmg_part	dmg_order="1"	dmg_frame="48"	dmg_percent="20"	dmg_explo="862"	/>
				</skill_section>
				<skill_section	section="23"	x="0"	y="6"	width="1"	height="1"	>
					<dmg_part	dmg_order="1"	dmg_frame="48"	dmg_percent="20"	dmg_explo="862"	/>
				</skill_section>
			</skill_dmg_set>
			<skill_dmg_set	position="6"	>
				<skill_section	section="21"	x="1"	y="5"	width="1"	height="1"	>
					<dmg_part	dmg_order="1"	dmg_frame="53"	dmg_percent="30"	dmg_explo="862"	/>
				</skill_section>
				<skill_section	section="22"	x="-1"	y="6"	width="1"	height="1"	>
					<dmg_part	dmg_order="1"	dmg_frame="55"	dmg_percent="50"	dmg_explo="862"	/>
				</skill_section>
				<skill_section	section="23"	x="0"	y="6"	width="1"	height="1"	>
					<dmg_part	dmg_order="1"	dmg_frame="53"	dmg_percent="30"	dmg_explo="862"	/>
				</skill_section>
				<skill_section	section="24"	x="1"	y="6"	width="1"	height="1"	>
					<dmg_part	dmg_order="1"	dmg_frame="53"	dmg_percent="50"	dmg_explo="862"	/>
				</skill_section>
			</skill_dmg_set>
			<skill_dmg_set	position="7"	>
				<skill_section	section="1"	x="-1"	y="-1"	width="1"	height="1"	>
					<dmg_part	dmg_order="1"	dmg_frame="60"	dmg_percent="10"	dmg_explo="865"	/>
					<dmg_part	dmg_order="2"	dmg_frame="75"	dmg_percent="90"	dmg_explo="866"	/>
				</skill_section>
				<skill_section	section="2"	x="0"	y="-1"	width="1"	height="1"	>
					<dmg_part	dmg_order="1"	dmg_frame="60"	dmg_percent="10"	dmg_explo="865"	/>
					<dmg_part	dmg_order="2"	dmg_frame="75"	dmg_percent="90"	dmg_explo="866"	/>
				</skill_section>
				<skill_section	section="3"	x="1"	y="-1"	width="1"	height="1"	>
					<dmg_part	dmg_order="1"	dmg_frame="60"	dmg_percent="10"	dmg_explo="865"	/>
					<dmg_part	dmg_order="2"	dmg_frame="75"	dmg_percent="90"	dmg_explo="866"	/>
				</skill_section>
				<skill_section	section="4"	x="-1"	y="0"	width="1"	height="1"	>
					<dmg_part	dmg_order="1"	dmg_frame="60"	dmg_percent="10"	dmg_explo="865"	/>
					<dmg_part	dmg_order="2"	dmg_frame="75"	dmg_percent="40"	dmg_explo="866"	/>
				</skill_section>
				<skill_section	section="5"	x="0"	y="0"	width="1"	height="1"	>
					<dmg_part	dmg_order="1"	dmg_frame="60"	dmg_percent="10"	dmg_explo="865"	/>
					<dmg_part	dmg_order="2"	dmg_frame="75"	dmg_percent="40"	dmg_explo="866"	/>
				</skill_section>
				<skill_section	section="6"	x="1"	y="0"	width="1"	height="1"	>
					<dmg_part	dmg_order="1"	dmg_frame="60"	dmg_percent="10"	dmg_explo="865"	/>
					<dmg_part	dmg_order="2"	dmg_frame="75"	dmg_percent="40"	dmg_explo="866"	/>
				</skill_section>
				<skill_section	section="7"	x="-1"	y="1"	width="1"	height="1"	>
					<dmg_part	dmg_order="1"	dmg_frame="60"	dmg_percent="10"	dmg_explo="865"	/>
					<dmg_part	dmg_order="2"	dmg_frame="75"	dmg_percent="40"	dmg_explo="866"	/>
				</skill_section>
				<skill_section	section="8"	x="0"	y="1"	width="1"	height="1"	>
					<dmg_part	dmg_order="1"	dmg_frame="60"	dmg_percent="10"	dmg_explo="865"	/>
					<dmg_part	dmg_order="2"	dmg_frame="75"	dmg_percent="40"	dmg_explo="866"	/>
				</skill_section>
				<skill_section	section="9"	x="1"	y="1"	width="1"	height="1"	>
					<dmg_part	dmg_order="1"	dmg_frame="60"	dmg_percent="10"	dmg_explo="865"	/>
					<dmg_part	dmg_order="2"	dmg_frame="75"	dmg_percent="40"	dmg_explo="866"	/>
				</skill_section>
				<skill_section	section="10"	x="-1"	y="2"	width="1"	height="1"	>
					<dmg_part	dmg_order="1"	dmg_frame="60"	dmg_percent="10"	dmg_explo="865"	/>
					<dmg_part	dmg_order="2"	dmg_frame="75"	dmg_percent="40"	dmg_explo="866"	/>
				</skill_section>
				<skill_section	section="11"	x="0"	y="2"	width="1"	height="1"	>
					<dmg_part	dmg_order="1"	dmg_frame="60"	dmg_percent="10"	dmg_explo="865"	/>
					<dmg_part	dmg_order="2"	dmg_frame="75"	dmg_percent="40"	dmg_explo="866"	/>
				</skill_section>
				<skill_section	section="12"	x="1"	y="2"	width="1"	height="1"	>
					<dmg_part	dmg_order="1"	dmg_frame="60"	dmg_percent="10"	dmg_explo="865"	/>
					<dmg_part	dmg_order="2"	dmg_frame="75"	dmg_percent="40"	dmg_explo="866"	/>
				</skill_section>
				<skill_section	section="13"	x="-1"	y="3"	width="1"	height="1"	>
					<dmg_part	dmg_order="1"	dmg_frame="60"	dmg_percent="10"	dmg_explo="865"	/>
					<dmg_part	dmg_order="2"	dmg_frame="75"	dmg_percent="40"	dmg_explo="866"	/>
				</skill_section>
				<skill_section	section="14"	x="0"	y="3"	width="1"	height="1"	>
					<dmg_part	dmg_order="1"	dmg_frame="60"	dmg_percent="10"	dmg_explo="865"	/>
					<dmg_part	dmg_order="2"	dmg_frame="75"	dmg_percent="40"	dmg_explo="866"	/>
				</skill_section>
				<skill_section	section="15"	x="1"	y="3"	width="1"	height="1"	>
					<dmg_part	dmg_order="1"	dmg_frame="60"	dmg_percent="10"	dmg_explo="865"	/>
					<dmg_part	dmg_order="2"	dmg_frame="75"	dmg_percent="40"	dmg_explo="866"	/>
				</skill_section>
				<skill_section	section="16"	x="-1"	y="4"	width="1"	height="1"	>
					<dmg_part	dmg_order="1"	dmg_frame="60"	dmg_percent="10"	dmg_explo="865"	/>
					<dmg_part	dmg_order="2"	dmg_frame="75"	dmg_percent="40"	dmg_explo="866"	/>
				</skill_section>
				<skill_section	section="17"	x="0"	y="4"	width="1"	height="1"	>
					<dmg_part	dmg_order="1"	dmg_frame="60"	dmg_percent="10"	dmg_explo="865"	/>
					<dmg_part	dmg_order="2"	dmg_frame="75"	dmg_percent="40"	dmg_explo="866"	/>
				</skill_section>
				<skill_section	section="18"	x="1"	y="4"	width="1"	height="1"	>
					<dmg_part	dmg_order="1"	dmg_frame="60"	dmg_percent="10"	dmg_explo="865"	/>
					<dmg_part	dmg_order="2"	dmg_frame="75"	dmg_percent="40"	dmg_explo="866"	/>
				</skill_section>
				<skill_section	section="19"	x="-1"	y="5"	width="1"	height="1"	>
					<dmg_part	dmg_order="1"	dmg_frame="60"	dmg_percent="10"	dmg_explo="865"	/>
					<dmg_part	dmg_order="2"	dmg_frame="75"	dmg_percent="40"	dmg_explo="866"	/>
				</skill_section>
				<skill_section	section="20"	x="0"	y="5"	width="1"	height="1"	>
					<dmg_part	dmg_order="1"	dmg_frame="60"	dmg_percent="10"	dmg_explo="865"	/>
					<dmg_part	dmg_order="2"	dmg_frame="75"	dmg_percent="40"	dmg_explo="866"	/>
				</skill_section>
				<skill_section	section="21"	x="1"	y="5"	width="1"	height="1"	>
					<dmg_part	dmg_order="1"	dmg_frame="60"	dmg_percent="10"	dmg_explo="865"	/>
					<dmg_part	dmg_order="2"	dmg_frame="75"	dmg_percent="40"	dmg_explo="866"	/>
				</skill_section>
				<skill_section	section="22"	x="-1"	y="6"	width="1"	height="1"	>
					<dmg_part	dmg_order="1"	dmg_frame="60"	dmg_percent="10"	dmg_explo="865"	/>
					<dmg_part	dmg_order="2"	dmg_frame="75"	dmg_percent="40"	dmg_explo="866"	/>
				</skill_section>
				<skill_section	section="23"	x="0"	y="6"	width="1"	height="1"	>
					<dmg_part	dmg_order="1"	dmg_frame="60"	dmg_percent="10"	dmg_explo="865"	/>
					<dmg_part	dmg_order="2"	dmg_frame="75"	dmg_percent="40"	dmg_explo="866"	/>
				</skill_section>
				<skill_section	section="24"	x="1"	y="6"	width="1"	height="1"	>
					<dmg_part	dmg_order="1"	dmg_frame="60"	dmg_percent="10"	dmg_explo="865"	/>
					<dmg_part	dmg_order="2"	dmg_frame="75"	dmg_percent="40"	dmg_explo="866"	/>
				</skill_section>
				<skill_section	section="25"	x="-1"	y="7"	width="1"	height="1"	>
					<dmg_part	dmg_order="1"	dmg_frame="60"	dmg_percent="10"	dmg_explo="865"	/>
					<dmg_part	dmg_order="2"	dmg_frame="75"	dmg_percent="90"	dmg_explo="866"	/>
				</skill_section>
				<skill_section	section="26"	x="0"	y="7"	width="1"	height="1"	>
					<dmg_part	dmg_order="1"	dmg_frame="60"	dmg_percent="10"	dmg_explo="865"	/>
					<dmg_part	dmg_order="2"	dmg_frame="75"	dmg_percent="90"	dmg_explo="866"	/>
				</skill_section>
				<skill_section	section="27"	x="1"	y="7"	width="1"	height="1"	>
					<dmg_part	dmg_order="1"	dmg_frame="60"	dmg_percent="10"	dmg_explo="865"	/>
					<dmg_part	dmg_order="2"	dmg_frame="75"	dmg_percent="90"	dmg_explo="866"	/>
				</skill_section>
			</skill_dmg_set>
		</skill_dmg>
		<skill_dmg	id="490"	>
			<skill_dmg_set	position="0"	>
				<skill_section	section="1"	x="-1"	y="0"	width="3"	height="8"	>
					<dmg_part	dmg_order="1"	dmg_frame="7"	dmg_percent="45"	dmg_explo="981"	/>
					<dmg_part	dmg_order="2"	dmg_frame="20"	dmg_percent="55"	dmg_explo="982"	/>
				</skill_section>
			</skill_dmg_set>
		</skill_dmg>
	</multi_skill_dmg_frame>
	<multi_skill_dmg_frame_alt>
		<skill_dmg	id="34"	>
			<skill_dmg_set	position="1"	>
				<skill_section	section="1"	x="-2"	y="0"	width="1"	height="1"	>
					<dmg_part	dmg_order="1"	dmg_frame="43"	dmg_percent="100"	dmg_explo="0"	/>
				</skill_section>
				<skill_section	section="2"	x="-1"	y="1"	width="1"	height="1"	>
					<dmg_part	dmg_order="1"	dmg_frame="43"	dmg_percent="50"	dmg_explo="0"	/>
					<dmg_part	dmg_order="2"	dmg_frame="48"	dmg_percent="50"	dmg_explo="0"	/>
				</skill_section>
				<skill_section	section="3"	x="0"	y="-1"	width="1"	height="1"	>
					<dmg_part	dmg_order="1"	dmg_frame="41"	dmg_percent="100"	dmg_explo="0"	/>
				</skill_section>
				<skill_section	section="5"	x="-1"	y="1"	width="1"	height="1"	>
					<dmg_part	dmg_order="1"	dmg_frame="44"	dmg_percent="100"	dmg_explo="0"	/>
				</skill_section>
				<skill_section	section="6"	x="0"	y="0"	width="1"	height="1"	>
					<dmg_part	dmg_order="1"	dmg_frame="48"	dmg_percent="100"	dmg_explo="0"	/>
				</skill_section>
				<skill_section	section="7"	x="1"	y="0"	width="1"	height="1"	>
					<dmg_part	dmg_order="1"	dmg_frame="47"	dmg_percent="100"	dmg_explo="0"	/>
				</skill_section>
				<skill_section	section="10"	x="0"	y="1"	width="1"	height="1"	>
					<dmg_part	dmg_order="1"	dmg_frame="44"	dmg_percent="100"	dmg_explo="0"	/>
				</skill_section>
				<skill_section	section="11"	x="1"	y="1"	width="1"	height="1"	>
					<dmg_part	dmg_order="1"	dmg_frame="45"	dmg_percent="100"	dmg_explo="0"	/>
				</skill_section>
				<skill_section	section="12"	x="2"	y="0"	width="1"	height="1"	>
					<dmg_part	dmg_order="1"	dmg_frame="47"	dmg_percent="100"	dmg_explo="0"	/>
				</skill_section>
			</skill_dmg_set>
			<skill_dmg_set	position="2"	>
				<skill_section	section="1"	x="-2"	y="0"	width="1"	height="1"	>
					<dmg_part	dmg_order="1"	dmg_frame="49"	dmg_percent="100"	dmg_explo="0"	/>
				</skill_section>
				<skill_section	section="4"	x="-2"	y="1"	width="1"	height="1"	>
					<dmg_part	dmg_order="1"	dmg_frame="50"	dmg_percent="100"	dmg_explo="0"	/>
				</skill_section>
				<skill_section	section="5"	x="-1"	y="1"	width="1"	height="1"	>
					<dmg_part	dmg_order="1"	dmg_frame="49"	dmg_percent="100"	dmg_explo="0"	/>
				</skill_section>
				<skill_section	section="8"	x="-2"	y="2"	width="1"	height="1"	>
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				<skill_section	section="9"	x="-1"	y="2"	width="1"	height="1"	>
					<dmg_part	dmg_order="1"	dmg_frame="52"	dmg_percent="100"	dmg_explo="0"	/>
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				<skill_section	section="14"	x="-1"	y="3"	width="1"	height="1"	>
					<dmg_part	dmg_order="1"	dmg_frame="52"	dmg_percent="100"	dmg_explo="0"	/>
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				<skill_section	section="15"	x="0"	y="2"	width="1"	height="1"	>
					<dmg_part	dmg_order="1"	dmg_frame="53"	dmg_percent="100"	dmg_explo="0"	/>
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				<skill_section	section="16"	x="1"	y="2"	width="1"	height="1"	>
					<dmg_part	dmg_order="1"	dmg_frame="54"	dmg_percent="100"	dmg_explo="0"	/>
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				<skill_section	section="17"	x="2"	y="1"	width="1"	height="1"	>
					<dmg_part	dmg_order="1"	dmg_frame="55"	dmg_percent="100"	dmg_explo="0"	/>
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				<skill_section	section="21"	x="1"	y="3"	width="1"	height="1"	>
					<dmg_part	dmg_order="1"	dmg_frame="53"	dmg_percent="100"	dmg_explo="0"	/>
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				<skill_section	section="22"	x="2"	y="2"	width="1"	height="1"	>
					<dmg_part	dmg_order="1"	dmg_frame="54"	dmg_percent="100"	dmg_explo="0"	/>
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			<skill_dmg_set	position="3"	>
				<skill_section	section="4"	x="-2"	y="1"	width="1"	height="1"	>
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				<skill_section	section="6"	x="0"	y="0"	width="1"	height="1"	>
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				<skill_section	section="8"	x="-2"	y="2"	width="1"	height="1"	>
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				<skill_section	section="9"	x="-1"	y="2"	width="1"	height="1"	>
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				<skill_section	section="11"	x="1"	y="1"	width="1"	height="1"	>
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				<skill_section	section="19"	x="-1"	y="4"	width="1"	height="1"	>
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				<skill_section	section="20"	x="0"	y="3"	width="1"	height="1"	>
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			<skill_dmg_set	position="4"	>
				<skill_section	section="7"	x="1"	y="0"	width="1"	height="1"	>
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					<dmg_part	dmg_order="1"	dmg_frame="65"	dmg_percent="100"	dmg_explo="0"	/>
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			<skill_dmg_set	position="5"	>
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			<skill_dmg_set	position="6"	>
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				<skill_section	section="36"	x="2"	y="5"	width="1"	height="1"	>
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			<skill_dmg_set	position="7"	>
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					<dmg_part	dmg_order="1"	dmg_frame="84"	dmg_percent="100"	dmg_explo="0"	/>
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				<skill_section	section="39"	x="2"	y="6"	width="1"	height="1"	>
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		<skill_dmg	id="35"	>
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					<dmg_part	dmg_order="1"	dmg_frame="64"	dmg_percent="100"	dmg_explo="0"	/>
				</skill_section>
				<skill_section	section="30"	x="0"	y="5"	width="1"	height="1"	>
					<dmg_part	dmg_order="1"	dmg_frame="64"	dmg_percent="100"	dmg_explo="0"	/>
				</skill_section>
				<skill_section	section="31"	x="1"	y="5"	width="1"	height="1"	>
					<dmg_part	dmg_order="1"	dmg_frame="64"	dmg_percent="100"	dmg_explo="0"	/>
				</skill_section>
				<skill_section	section="32"	x="2"	y="4"	width="1"	height="1"	>
					<dmg_part	dmg_order="1"	dmg_frame="64"	dmg_percent="100"	dmg_explo="0"	/>
				</skill_section>
			</skill_dmg_set>
			<skill_dmg_set	position="5"	>
				<skill_section	section="23"	x="-2"	y="5"	width="1"	height="1"	>
					<dmg_part	dmg_order="1"	dmg_frame="80"	dmg_percent="100"	dmg_explo="0"	/>
				</skill_section>
				<skill_section	section="24"	x="-1"	y="5"	width="1"	height="1"	>
					<dmg_part	dmg_order="1"	dmg_frame="80"	dmg_percent="100"	dmg_explo="0"	/>
				</skill_section>
				<skill_section	section="25"	x="0"	y="4"	width="1"	height="1"	>
					<dmg_part	dmg_order="1"	dmg_frame="80"	dmg_percent="100"	dmg_explo="0"	/>
				</skill_section>
				<skill_section	section="29"	x="-1"	y="6"	width="1"	height="1"	>
					<dmg_part	dmg_order="1"	dmg_frame="80"	dmg_percent="100"	dmg_explo="0"	/>
				</skill_section>
				<skill_section	section="30"	x="0"	y="5"	width="1"	height="1"	>
					<dmg_part	dmg_order="1"	dmg_frame="80"	dmg_percent="100"	dmg_explo="0"	/>
				</skill_section>
				<skill_section	section="31"	x="1"	y="5"	width="1"	height="1"	>
					<dmg_part	dmg_order="1"	dmg_frame="80"	dmg_percent="100"	dmg_explo="0"	/>
				</skill_section>
				<skill_section	section="34"	x="0"	y="6"	width="1"	height="1"	>
					<dmg_part	dmg_order="1"	dmg_frame="80"	dmg_percent="100"	dmg_explo="0"	/>
				</skill_section>
				<skill_section	section="35"	x="1"	y="6"	width="1"	height="1"	>
					<dmg_part	dmg_order="1"	dmg_frame="80"	dmg_percent="100"	dmg_explo="0"	/>
				</skill_section>
				<skill_section	section="36"	x="2"	y="5"	width="1"	height="1"	>
					<dmg_part	dmg_order="1"	dmg_frame="80"	dmg_percent="100"	dmg_explo="0"	/>
				</skill_section>
			</skill_dmg_set>
			<skill_dmg_set	position="6"	>
				<skill_section	section="29"	x="-1"	y="6"	width="1"	height="1"	>
					<dmg_part	dmg_order="1"	dmg_frame="90"	dmg_percent="100"	dmg_explo="0"	/>
				</skill_section>
				<skill_section	section="30"	x="0"	y="5"	width="1"	height="1"	>
					<dmg_part	dmg_order="1"	dmg_frame="90"	dmg_percent="100"	dmg_explo="0"	/>
				</skill_section>
				<skill_section	section="34"	x="0"	y="6"	width="1"	height="1"	>
					<dmg_part	dmg_order="1"	dmg_frame="90"	dmg_percent="100"	dmg_explo="0"	/>
				</skill_section>
				<skill_section	section="35"	x="1"	y="6"	width="1"	height="1"	>
					<dmg_part	dmg_order="1"	dmg_frame="90"	dmg_percent="100"	dmg_explo="0"	/>
				</skill_section>
			</skill_dmg_set>
			<skill_dmg_set	position="7"	>
				<skill_section	section="28"	x="-2"	y="6"	width="1"	height="1"	>
					<dmg_part	dmg_order="1"	dmg_frame="105"	dmg_percent="100"	dmg_explo="0"	/>
				</skill_section>
				<skill_section	section="29"	x="-1"	y="6"	width="1"	height="1"	>
					<dmg_part	dmg_order="1"	dmg_frame="105"	dmg_percent="100"	dmg_explo="0"	/>
				</skill_section>
				<skill_section	section="34"	x="0"	y="6"	width="1"	height="1"	>
					<dmg_part	dmg_order="1"	dmg_frame="105"	dmg_percent="100"	dmg_explo="0"	/>
				</skill_section>
				<skill_section	section="35"	x="1"	y="6"	width="1"	height="1"	>
					<dmg_part	dmg_order="1"	dmg_frame="105"	dmg_percent="100"	dmg_explo="0"	/>
				</skill_section>
				<skill_section	section="36"	x="2"	y="5"	width="1"	height="1"	>
					<dmg_part	dmg_order="1"	dmg_frame="105"	dmg_percent="100"	dmg_explo="0"	/>
				</skill_section>
				<skill_section	section="37"	x="0"	y="7"	width="1"	height="1"	>
					<dmg_part	dmg_order="1"	dmg_frame="105"	dmg_percent="100"	dmg_explo="0"	/>
				</skill_section>
				<skill_section	section="38"	x="1"	y="7"	width="1"	height="1"	>
					<dmg_part	dmg_order="1"	dmg_frame="105"	dmg_percent="100"	dmg_explo="0"	/>
				</skill_section>
				<skill_section	section="39"	x="2"	y="6"	width="1"	height="1"	>
					<dmg_part	dmg_order="1"	dmg_frame="105"	dmg_percent="100"	dmg_explo="0"	/>
				</skill_section>
			</skill_dmg_set>
		</skill_dmg>
		<skill_dmg	id="36"	>
			<skill_dmg_set	position="1"	>
				<skill_section	section="4"	x="-2"	y="1"	width="1"	height="1"	>
					<dmg_part	dmg_order="1"	dmg_frame="18"	dmg_percent="50"	dmg_explo="0"	/>
					<dmg_part	dmg_order="2"	dmg_frame="30"	dmg_percent="50"	dmg_explo="0"	/>
				</skill_section>
				<skill_section	section="5"	x="-1"	y="1"	width="1"	height="1"	>
					<dmg_part	dmg_order="1"	dmg_frame="18"	dmg_percent="20"	dmg_explo="0"	/>
					<dmg_part	dmg_order="2"	dmg_frame="30"	dmg_percent="20"	dmg_explo="0"	/>
					<dmg_part	dmg_order="3"	dmg_frame="38"	dmg_percent="20"	dmg_explo="0"	/>
					<dmg_part	dmg_order="4"	dmg_frame="48"	dmg_percent="20"	dmg_explo="0"	/>
					<dmg_part	dmg_order="5"	dmg_frame="55"	dmg_percent="20"	dmg_explo="0"	/>
				</skill_section>
				<skill_section	section="9"	x="-1"	y="2"	width="1"	height="1"	>
					<dmg_part	dmg_order="1"	dmg_frame="18"	dmg_percent="30"	dmg_explo="0"	/>
					<dmg_part	dmg_order="2"	dmg_frame="30"	dmg_percent="30"	dmg_explo="0"	/>
					<dmg_part	dmg_order="3"	dmg_frame="48"	dmg_percent="40"	dmg_explo="0"	/>
				</skill_section>
				<skill_section	section="10"	x="0"	y="1"	width="1"	height="1"	>
					<dmg_part	dmg_order="1"	dmg_frame="13"	dmg_percent="15"	dmg_explo="0"	/>
					<dmg_part	dmg_order="2"	dmg_frame="18"	dmg_percent="15"	dmg_explo="0"	/>
					<dmg_part	dmg_order="3"	dmg_frame="25"	dmg_percent="15"	dmg_explo="0"	/>
					<dmg_part	dmg_order="4"	dmg_frame="30"	dmg_percent="15"	dmg_explo="0"	/>
					<dmg_part	dmg_order="5"	dmg_frame="38"	dmg_percent="15"	dmg_explo="0"	/>
					<dmg_part	dmg_order="6"	dmg_frame="48"	dmg_percent="25"	dmg_explo="0"	/>
					<dmg_part	dmg_order="7"	dmg_frame="55"	dmg_percent="100"	dmg_explo="0"	/>
				</skill_section>
				<skill_section	section="11"	x="1"	y="1"	width="1"	height="1"	>
					<dmg_part	dmg_order="1"	dmg_frame="25"	dmg_percent="30"	dmg_explo="0"	/>
					<dmg_part	dmg_order="2"	dmg_frame="38"	dmg_percent="30"	dmg_explo="0"	/>
					<dmg_part	dmg_order="3"	dmg_frame="55"	dmg_percent="40"	dmg_explo="0"	/>
				</skill_section>
				<skill_section	section="12"	x="2"	y="0"	width="1"	height="1"	>
					<dmg_part	dmg_order="1"	dmg_frame="38"	dmg_percent="100"	dmg_explo="0"	/>
				</skill_section>
				<skill_section	section="14"	x="-1"	y="3"	width="1"	height="1"	>
					<dmg_part	dmg_order="1"	dmg_frame="49"	dmg_percent="100"	dmg_explo="0"	/>
				</skill_section>
				<skill_section	section="15"	x="0"	y="2"	width="1"	height="1"	>
					<dmg_part	dmg_order="1"	dmg_frame="18"	dmg_percent="20"	dmg_explo="0"	/>
					<dmg_part	dmg_order="2"	dmg_frame="25"	dmg_percent="20"	dmg_explo="0"	/>
					<dmg_part	dmg_order="3"	dmg_frame="30"	dmg_percent="20"	dmg_explo="0"	/>
					<dmg_part	dmg_order="4"	dmg_frame="38"	dmg_percent="20"	dmg_explo="0"	/>
					<dmg_part	dmg_order="5"	dmg_frame="48"	dmg_percent="20"	dmg_explo="0"	/>
				</skill_section>
				<skill_section	section="16"	x="1"	y="2"	width="1"	height="1"	>
					<dmg_part	dmg_order="1"	dmg_frame="18"	dmg_percent="25"	dmg_explo="0"	/>
					<dmg_part	dmg_order="2"	dmg_frame="25"	dmg_percent="25"	dmg_explo="0"	/>
					<dmg_part	dmg_order="3"	dmg_frame="30"	dmg_percent="25"	dmg_explo="0"	/>
					<dmg_part	dmg_order="4"	dmg_frame="38"	dmg_percent="25"	dmg_explo="0"	/>
				</skill_section>
				<skill_section	section="17"	x="2"	y="1"	width="1"	height="1"	>
					<dmg_part	dmg_order="1"	dmg_frame="25"	dmg_percent="50"	dmg_explo="0"	/>
					<dmg_part	dmg_order="2"	dmg_frame="38"	dmg_percent="50"	dmg_explo="0"	/>
				</skill_section>
				<skill_section	section="19"	x="-1"	y="4"	width="1"	height="1"	>
					<dmg_part	dmg_order="1"	dmg_frame="51"	dmg_percent="100"	dmg_explo="0"	/>
				</skill_section>
				<skill_section	section="20"	x="0"	y="3"	width="1"	height="1"	>
					<dmg_part	dmg_order="1"	dmg_frame="49"	dmg_percent="100"	dmg_explo="0"	/>
				</skill_section>
				<skill_section	section="21"	x="1"	y="3"	width="1"	height="1"	>
					<dmg_part	dmg_order="1"	dmg_frame="38"	dmg_percent="50"	dmg_explo="0"	/>
					<dmg_part	dmg_order="2"	dmg_frame="49"	dmg_percent="50"	dmg_explo="0"	/>
				</skill_section>
				<skill_section	section="22"	x="2"	y="2"	width="1"	height="1"	>
					<dmg_part	dmg_order="1"	dmg_frame="38"	dmg_percent="100"	dmg_explo="0"	/>
				</skill_section>
				<skill_section	section="24"	x="-1"	y="5"	width="1"	height="1"	>
					<dmg_part	dmg_order="1"	dmg_frame="55"	dmg_percent="100"	dmg_explo="0"	/>
				</skill_section>
				<skill_section	section="25"	x="0"	y="4"	width="1"	height="1"	>
					<dmg_part	dmg_order="1"	dmg_frame="51"	dmg_percent="100"	dmg_explo="0"	/>
				</skill_section>
				<skill_section	section="26"	x="1"	y="4"	width="1"	height="1"	>
					<dmg_part	dmg_order="1"	dmg_frame="51"	dmg_percent="100"	dmg_explo="0"	/>
				</skill_section>
				<skill_section	section="28"	x="-2"	y="6"	width="1"	height="1"	>
					<dmg_part	dmg_order="1"	dmg_frame="62"	dmg_percent="100"	dmg_explo="0"	/>
				</skill_section>
				<skill_section	section="29"	x="-1"	y="6"	width="1"	height="1"	>
					<dmg_part	dmg_order="1"	dmg_frame="62"	dmg_percent="100"	dmg_explo="0"	/>
				</skill_section>
				<skill_section	section="30"	x="0"	y="5"	width="1"	height="1"	>
					<dmg_part	dmg_order="1"	dmg_frame="55"	dmg_percent="100"	dmg_explo="0"	/>
				</skill_section>
				<skill_section	section="31"	x="1"	y="5"	width="1"	height="1"	>
					<dmg_part	dmg_order="1"	dmg_frame="55"	dmg_percent="100"	dmg_explo="0"	/>
				</skill_section>
				<skill_section	section="33"	x="-1"	y="7"	width="1"	height="1"	>
					<dmg_part	dmg_order="1"	dmg_frame="62"	dmg_percent="100"	dmg_explo="0"	/>
				</skill_section>
				<skill_section	section="34"	x="0"	y="6"	width="1"	height="1"	>
					<dmg_part	dmg_order="1"	dmg_frame="62"	dmg_percent="100"	dmg_explo="0"	/>
				</skill_section>
				<skill_section	section="35"	x="1"	y="6"	width="1"	height="1"	>
					<dmg_part	dmg_order="1"	dmg_frame="62"	dmg_percent="100"	dmg_explo="0"	/>
				</skill_section>
			</skill_dmg_set>
			<skill_dmg_set	position="2"	>
				<skill_section	section="9"	x="-1"	y="2"	width="1"	height="1"	>
					<dmg_part	dmg_order="1"	dmg_frame="60"	dmg_percent="100"	dmg_explo="0"	/>
				</skill_section>
				<skill_section	section="15"	x="0"	y="2"	width="1"	height="1"	>
					<dmg_part	dmg_order="1"	dmg_frame="60"	dmg_percent="100"	dmg_explo="0"	/>
				</skill_section>
				<skill_section	section="16"	x="1"	y="2"	width="1"	height="1"	>
					<dmg_part	dmg_order="1"	dmg_frame="60"	dmg_percent="100"	dmg_explo="0"	/>
				</skill_section>
			</skill_dmg_set>
			<skill_dmg_set	position="3"	>
				<skill_section	section="14"	x="-1"	y="3"	width="1"	height="1"	>
					<dmg_part	dmg_order="1"	dmg_frame="64"	dmg_percent="100"	dmg_explo="0"	/>
				</skill_section>
				<skill_section	section="20"	x="0"	y="3"	width="1"	height="1"	>
					<dmg_part	dmg_order="1"	dmg_frame="64"	dmg_percent="100"	dmg_explo="0"	/>
				</skill_section>
				<skill_section	section="21"	x="1"	y="3"	width="1"	height="1"	>
					<dmg_part	dmg_order="1"	dmg_frame="64"	dmg_percent="100"	dmg_explo="0"	/>
				</skill_section>
			</skill_dmg_set>
			<skill_dmg_set	position="4"	>
				<skill_section	section="19"	x="-1"	y="4"	width="1"	height="1"	>
					<dmg_part	dmg_order="1"	dmg_frame="68"	dmg_percent="100"	dmg_explo="0"	/>
				</skill_section>
				<skill_section	section="25"	x="0"	y="4"	width="1"	height="1"	>
					<dmg_part	dmg_order="1"	dmg_frame="68"	dmg_percent="100"	dmg_explo="0"	/>
				</skill_section>
				<skill_section	section="26"	x="1"	y="4"	width="1"	height="1"	>
					<dmg_part	dmg_order="1"	dmg_frame="68"	dmg_percent="100"	dmg_explo="0"	/>
				</skill_section>
			</skill_dmg_set>
			<skill_dmg_set	position="5"	>
				<skill_section	section="24"	x="-1"	y="5"	width="1"	height="1"	>
					<dmg_part	dmg_order="1"	dmg_frame="72"	dmg_percent="100"	dmg_explo="0"	/>
				</skill_section>
				<skill_section	section="30"	x="0"	y="5"	width="1"	height="1"	>
					<dmg_part	dmg_order="1"	dmg_frame="72"	dmg_percent="100"	dmg_explo="0"	/>
				</skill_section>
				<skill_section	section="31"	x="1"	y="5"	width="1"	height="1"	>
					<dmg_part	dmg_order="1"	dmg_frame="72"	dmg_percent="100"	dmg_explo="0"	/>
				</skill_section>
			</skill_dmg_set>
			<skill_dmg_set	position="6"	>
				<skill_section	section="29"	x="-1"	y="6"	width="1"	height="1"	>
					<dmg_part	dmg_order="1"	dmg_frame="76"	dmg_percent="50"	dmg_explo="0"	/>
					<dmg_part	dmg_order="2"	dmg_frame="77"	dmg_percent="50"	dmg_explo="0"	/>
				</skill_section>
				<skill_section	section="30"	x="0"	y="5"	width="1"	height="1"	>
					<dmg_part	dmg_order="1"	dmg_frame="76"	dmg_percent="100"	dmg_explo="0"	/>
				</skill_section>
				<skill_section	section="33"	x="-1"	y="7"	width="1"	height="1"	>
					<dmg_part	dmg_order="1"	dmg_frame="78"	dmg_percent="100"	dmg_explo="0"	/>
				</skill_section>
				<skill_section	section="34"	x="0"	y="6"	width="1"	height="1"	>
					<dmg_part	dmg_order="1"	dmg_frame="76"	dmg_percent="50"	dmg_explo="0"	/>
					<dmg_part	dmg_order="2"	dmg_frame="78"	dmg_percent="50"	dmg_explo="0"	/>
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				<skill_section	section="35"	x="1"	y="6"	width="1"	height="1"	>
					<dmg_part	dmg_order="1"	dmg_frame="76"	dmg_percent="100"	dmg_explo="0"	/>
				</skill_section>
				<skill_section	section="37"	x="0"	y="7"	width="1"	height="1"	>
					<dmg_part	dmg_order="1"	dmg_frame="78"	dmg_percent="100"	dmg_explo="0"	/>
				</skill_section>
				<skill_section	section="38"	x="1"	y="7"	width="1"	height="1"	>
					<dmg_part	dmg_order="1"	dmg_frame="79"	dmg_percent="100"	dmg_explo="0"	/>
				</skill_section>
			</skill_dmg_set>
			<skill_dmg_set	position="7"	>
				<skill_section	section="28"	x="-2"	y="6"	width="1"	height="1"	>
					<dmg_part	dmg_order="1"	dmg_frame="82"	dmg_percent="100"	dmg_explo="0"	/>
				</skill_section>
				<skill_section	section="29"	x="-1"	y="6"	width="1"	height="1"	>
					<dmg_part	dmg_order="1"	dmg_frame="82"	dmg_percent="100"	dmg_explo="0"	/>
				</skill_section>
				<skill_section	section="30"	x="0"	y="5"	width="1"	height="1"	>
					<dmg_part	dmg_order="1"	dmg_frame="81"	dmg_percent="100"	dmg_explo="0"	/>
				</skill_section>
				<skill_section	section="33"	x="-1"	y="7"	width="1"	height="1"	>
					<dmg_part	dmg_order="1"	dmg_frame="83"	dmg_percent="100"	dmg_explo="0"	/>
				</skill_section>
				<skill_section	section="34"	x="0"	y="6"	width="1"	height="1"	>
					<dmg_part	dmg_order="1"	dmg_frame="82"	dmg_percent="100"	dmg_explo="0"	/>
				</skill_section>
				<skill_section	section="35"	x="1"	y="6"	width="1"	height="1"	>
					<dmg_part	dmg_order="1"	dmg_frame="81"	dmg_percent="100"	dmg_explo="0"	/>
				</skill_section>
				<skill_section	section="36"	x="2"	y="5"	width="1"	height="1"	>
					<dmg_part	dmg_order="1"	dmg_frame="81"	dmg_percent="100"	dmg_explo="0"	/>
				</skill_section>
				<skill_section	section="37"	x="0"	y="7"	width="1"	height="1"	>
					<dmg_part	dmg_order="1"	dmg_frame="84"	dmg_percent="100"	dmg_explo="0"	/>
				</skill_section>
				<skill_section	section="38"	x="1"	y="7"	width="1"	height="1"	>
					<dmg_part	dmg_order="1"	dmg_frame="86"	dmg_percent="100"	dmg_explo="0"	/>
				</skill_section>
				<skill_section	section="39"	x="2"	y="6"	width="1"	height="1"	>
					<dmg_part	dmg_order="1"	dmg_frame="80"	dmg_percent="100"	dmg_explo="0"	/>
				</skill_section>
			</skill_dmg_set>
		</skill_dmg>
		<skill_dmg	id="37"	>
			<skill_dmg_set	position="1"	>
				<skill_section	section="3"	x="0"	y="-1"	width="1"	height="1"	>
					<dmg_part	dmg_order="1"	dmg_frame="37"	dmg_percent="100"	dmg_explo="0"	/>
				</skill_section>
				<skill_section	section="4"	x="-2"	y="1"	width="1"	height="1"	>
					<dmg_part	dmg_order="1"	dmg_frame="37"	dmg_percent="100"	dmg_explo="0"	/>
				</skill_section>
				<skill_section	section="5"	x="-1"	y="1"	width="1"	height="1"	>
					<dmg_part	dmg_order="1"	dmg_frame="27"	dmg_percent="50"	dmg_explo="0"	/>
					<dmg_part	dmg_order="2"	dmg_frame="37"	dmg_percent="50"	dmg_explo="0"	/>
				</skill_section>
				<skill_section	section="8"	x="-2"	y="2"	width="1"	height="1"	>
					<dmg_part	dmg_order="1"	dmg_frame="40"	dmg_percent="100"	dmg_explo="0"	/>
				</skill_section>
				<skill_section	section="9"	x="-1"	y="2"	width="1"	height="1"	>
					<dmg_part	dmg_order="1"	dmg_frame="27"	dmg_percent="50"	dmg_explo="0"	/>
					<dmg_part	dmg_order="2"	dmg_frame="37"	dmg_percent="50"	dmg_explo="0"	/>
				</skill_section>
				<skill_section	section="10"	x="0"	y="1"	width="1"	height="1"	>
					<dmg_part	dmg_order="1"	dmg_frame="27"	dmg_percent="50"	dmg_explo="0"	/>
					<dmg_part	dmg_order="2"	dmg_frame="37"	dmg_percent="50"	dmg_explo="0"	/>
				</skill_section>
				<skill_section	section="11"	x="1"	y="1"	width="1"	height="1"	>
					<dmg_part	dmg_order="1"	dmg_frame="27"	dmg_percent="50"	dmg_explo="0"	/>
					<dmg_part	dmg_order="2"	dmg_frame="37"	dmg_percent="50"	dmg_explo="0"	/>
				</skill_section>
				<skill_section	section="13"	x="-2"	y="3"	width="1"	height="1"	>
					<dmg_part	dmg_order="1"	dmg_frame="29"	dmg_percent="50"	dmg_explo="0"	/>
					<dmg_part	dmg_order="2"	dmg_frame="42"	dmg_percent="50"	dmg_explo="0"	/>
				</skill_section>
				<skill_section	section="14"	x="-1"	y="3"	width="1"	height="1"	>
					<dmg_part	dmg_order="1"	dmg_frame="28"	dmg_percent="50"	dmg_explo="0"	/>
					<dmg_part	dmg_order="2"	dmg_frame="40"	dmg_percent="50"	dmg_explo="0"	/>
				</skill_section>
				<skill_section	section="15"	x="0"	y="2"	width="1"	height="1"	>
					<dmg_part	dmg_order="1"	dmg_frame="27"	dmg_percent="50"	dmg_explo="0"	/>
					<dmg_part	dmg_order="2"	dmg_frame="40"	dmg_percent="50"	dmg_explo="0"	/>
				</skill_section>
				<skill_section	section="16"	x="1"	y="2"	width="1"	height="1"	>
					<dmg_part	dmg_order="1"	dmg_frame="27"	dmg_percent="50"	dmg_explo="0"	/>
					<dmg_part	dmg_order="2"	dmg_frame="37"	dmg_percent="50"	dmg_explo="0"	/>
				</skill_section>
				<skill_section	section="17"	x="2"	y="1"	width="1"	height="1"	>
					<dmg_part	dmg_order="1"	dmg_frame="27"	dmg_percent="50"	dmg_explo="0"	/>
					<dmg_part	dmg_order="2"	dmg_frame="37"	dmg_percent="50"	dmg_explo="0"	/>
				</skill_section>
				<skill_section	section="18"	x="-2"	y="4"	width="1"	height="1"	>
					<dmg_part	dmg_order="1"	dmg_frame="32"	dmg_percent="50"	dmg_explo="0"	/>
					<dmg_part	dmg_order="2"	dmg_frame="46"	dmg_percent="50"	dmg_explo="0"	/>
				</skill_section>
				<skill_section	section="19"	x="-1"	y="4"	width="1"	height="1"	>
					<dmg_part	dmg_order="1"	dmg_frame="29"	dmg_percent="50"	dmg_explo="0"	/>
					<dmg_part	dmg_order="2"	dmg_frame="45"	dmg_percent="50"	dmg_explo="0"	/>
				</skill_section>
				<skill_section	section="20"	x="0"	y="3"	width="1"	height="1"	>
					<dmg_part	dmg_order="1"	dmg_frame="28"	dmg_percent="30"	dmg_explo="0"	/>
					<dmg_part	dmg_order="2"	dmg_frame="30"	dmg_percent="30"	dmg_explo="0"	/>
					<dmg_part	dmg_order="3"	dmg_frame="42"	dmg_percent="40"	dmg_explo="0"	/>
				</skill_section>
				<skill_section	section="21"	x="1"	y="3"	width="1"	height="1"	>
					<dmg_part	dmg_order="1"	dmg_frame="28"	dmg_percent="30"	dmg_explo="0"	/>
					<dmg_part	dmg_order="2"	dmg_frame="31"	dmg_percent="30"	dmg_explo="0"	/>
					<dmg_part	dmg_order="3"	dmg_frame="40"	dmg_percent="40"	dmg_explo="0"	/>
				</skill_section>
				<skill_section	section="22"	x="2"	y="2"	width="1"	height="1"	>
					<dmg_part	dmg_order="1"	dmg_frame="27"	dmg_percent="50"	dmg_explo="0"	/>
					<dmg_part	dmg_order="2"	dmg_frame="40"	dmg_percent="50"	dmg_explo="0"	/>
				</skill_section>
				<skill_section	section="23"	x="-2"	y="5"	width="1"	height="1"	>
					<dmg_part	dmg_order="1"	dmg_frame="34"	dmg_percent="50"	dmg_explo="0"	/>
					<dmg_part	dmg_order="2"	dmg_frame="36"	dmg_percent="50"	dmg_explo="0"	/>
				</skill_section>
				<skill_section	section="24"	x="-1"	y="5"	width="1"	height="1"	>
					<dmg_part	dmg_order="1"	dmg_frame="33"	dmg_percent="50"	dmg_explo="0"	/>
					<dmg_part	dmg_order="2"	dmg_frame="48"	dmg_percent="50"	dmg_explo="0"	/>
				</skill_section>
				<skill_section	section="25"	x="0"	y="4"	width="1"	height="1"	>
					<dmg_part	dmg_order="1"	dmg_frame="32"	dmg_percent="50"	dmg_explo="0"	/>
					<dmg_part	dmg_order="2"	dmg_frame="46"	dmg_percent="50"	dmg_explo="0"	/>
				</skill_section>
				<skill_section	section="26"	x="1"	y="4"	width="1"	height="1"	>
					<dmg_part	dmg_order="1"	dmg_frame="32"	dmg_percent="50"	dmg_explo="0"	/>
					<dmg_part	dmg_order="2"	dmg_frame="45"	dmg_percent="50"	dmg_explo="0"	/>
				</skill_section>
				<skill_section	section="27"	x="2"	y="3"	width="1"	height="1"	>
					<dmg_part	dmg_order="1"	dmg_frame="32"	dmg_percent="50"	dmg_explo="0"	/>
					<dmg_part	dmg_order="2"	dmg_frame="42"	dmg_percent="50"	dmg_explo="0"	/>
				</skill_section>
				<skill_section	section="28"	x="-2"	y="6"	width="1"	height="1"	>
					<dmg_part	dmg_order="1"	dmg_frame="42"	dmg_percent="100"	dmg_explo="0"	/>
				</skill_section>
				<skill_section	section="29"	x="-1"	y="6"	width="1"	height="1"	>
					<dmg_part	dmg_order="1"	dmg_frame="34"	dmg_percent="30"	dmg_explo="0"	/>
					<dmg_part	dmg_order="2"	dmg_frame="42"	dmg_percent="30"	dmg_explo="0"	/>
					<dmg_part	dmg_order="3"	dmg_frame="51"	dmg_percent="40"	dmg_explo="0"	/>
				</skill_section>
				<skill_section	section="30"	x="0"	y="5"	width="1"	height="1"	>
					<dmg_part	dmg_order="1"	dmg_frame="33"	dmg_percent="30"	dmg_explo="0"	/>
					<dmg_part	dmg_order="2"	dmg_frame="37"	dmg_percent="30"	dmg_explo="0"	/>
					<dmg_part	dmg_order="3"	dmg_frame="50"	dmg_percent="40"	dmg_explo="0"	/>
				</skill_section>
				<skill_section	section="31"	x="1"	y="5"	width="1"	height="1"	>
					<dmg_part	dmg_order="1"	dmg_frame="33"	dmg_percent="30"	dmg_explo="0"	/>
					<dmg_part	dmg_order="2"	dmg_frame="37"	dmg_percent="30"	dmg_explo="0"	/>
					<dmg_part	dmg_order="3"	dmg_frame="48"	dmg_percent="40"	dmg_explo="0"	/>
				</skill_section>
				<skill_section	section="32"	x="2"	y="4"	width="1"	height="1"	>
					<dmg_part	dmg_order="1"	dmg_frame="32"	dmg_percent="50"	dmg_explo="0"	/>
					<dmg_part	dmg_order="2"	dmg_frame="46"	dmg_percent="50"	dmg_explo="0"	/>
				</skill_section>
				<skill_section	section="33"	x="-1"	y="7"	width="1"	height="1"	>
					<dmg_part	dmg_order="1"	dmg_frame="41"	dmg_percent="50"	dmg_explo="0"	/>
					<dmg_part	dmg_order="2"	dmg_frame="51"	dmg_percent="50"	dmg_explo="0"	/>
				</skill_section>
				<skill_section	section="34"	x="0"	y="6"	width="1"	height="1"	>
					<dmg_part	dmg_order="1"	dmg_frame="39"	dmg_percent="50"	dmg_explo="0"	/>
					<dmg_part	dmg_order="2"	dmg_frame="51"	dmg_percent="50"	dmg_explo="0"	/>
				</skill_section>
				<skill_section	section="35"	x="1"	y="6"	width="1"	height="1"	>
					<dmg_part	dmg_order="1"	dmg_frame="38"	dmg_percent="50"	dmg_explo="0"	/>
					<dmg_part	dmg_order="2"	dmg_frame="51"	dmg_percent="50"	dmg_explo="0"	/>
				</skill_section>
				<skill_section	section="36"	x="2"	y="5"	width="1"	height="1"	>
					<dmg_part	dmg_order="1"	dmg_frame="38"	dmg_percent="100"	dmg_explo="0"	/>
				</skill_section>
				<skill_section	section="37"	x="0"	y="7"	width="1"	height="1"	>
					<dmg_part	dmg_order="1"	dmg_frame="40"	dmg_percent="100"	dmg_explo="0"	/>
				</skill_section>
				<skill_section	section="38"	x="1"	y="7"	width="1"	height="1"	>
					<dmg_part	dmg_order="1"	dmg_frame="39"	dmg_percent="50"	dmg_explo="0"	/>
					<dmg_part	dmg_order="2"	dmg_frame="51"	dmg_percent="50"	dmg_explo="0"	/>
				</skill_section>
				<skill_section	section="39"	x="2"	y="6"	width="1"	height="1"	>
					<dmg_part	dmg_order="1"	dmg_frame="39"	dmg_percent="100"	dmg_explo="0"	/>
				</skill_section>
			</skill_dmg_set>
			<skill_dmg_set	position="2"	>
				<skill_section	section="5"	x="-1"	y="1"	width="1"	height="1"	>
					<dmg_part	dmg_order="1"	dmg_frame="53"	dmg_percent="100"	dmg_explo="0"	/>
				</skill_section>
				<skill_section	section="6"	x="0"	y="0"	width="1"	height="1"	>
					<dmg_part	dmg_order="1"	dmg_frame="53"	dmg_percent="100"	dmg_explo="0"	/>
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				<skill_section	section="10"	x="0"	y="1"	width="1"	height="1"	>
					<dmg_part	dmg_order="1"	dmg_frame="49"	dmg_percent="100"	dmg_explo="0"	/>
				</skill_section>
				<skill_section	section="11"	x="1"	y="1"	width="1"	height="1"	>
					<dmg_part	dmg_order="1"	dmg_frame="49"	dmg_percent="50"	dmg_explo="0"	/>
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				</skill_section>
				<skill_section	section="15"	x="0"	y="2"	width="1"	height="1"	>
					<dmg_part	dmg_order="1"	dmg_frame="55"	dmg_percent="50"	dmg_explo="0"	/>
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				</skill_section>
			</skill_dmg_set>
			<skill_dmg_set	position="3"	>
				<skill_section	section="8"	x="-2"	y="2"	width="1"	height="1"	>
					<dmg_part	dmg_order="1"	dmg_frame="57"	dmg_percent="100"	dmg_explo="0"	/>
				</skill_section>
				<skill_section	section="9"	x="-1"	y="2"	width="1"	height="1"	>
					<dmg_part	dmg_order="1"	dmg_frame="57"	dmg_percent="100"	dmg_explo="0"	/>
				</skill_section>
				<skill_section	section="10"	x="0"	y="1"	width="1"	height="1"	>
					<dmg_part	dmg_order="1"	dmg_frame="60"	dmg_percent="100"	dmg_explo="0"	/>
				</skill_section>
				<skill_section	section="14"	x="-1"	y="3"	width="1"	height="1"	>
					<dmg_part	dmg_order="1"	dmg_frame="56"	dmg_percent="100"	dmg_explo="0"	/>
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				<skill_section	section="20"	x="0"	y="3"	width="1"	height="1"	>
					<dmg_part	dmg_order="1"	dmg_frame="55"	dmg_percent="100"	dmg_explo="0"	/>
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				<skill_section	section="21"	x="1"	y="3"	width="1"	height="1"	>
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				</skill_section>
			</skill_dmg_set>
			<skill_dmg_set	position="4"	>
				<skill_section	section="19"	x="-1"	y="4"	width="1"	height="1"	>
					<dmg_part	dmg_order="1"	dmg_frame="73"	dmg_percent="100"	dmg_explo="0"	/>
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				<skill_section	section="20"	x="0"	y="3"	width="1"	height="1"	>
					<dmg_part	dmg_order="1"	dmg_frame="71"	dmg_percent="100"	dmg_explo="0"	/>
				</skill_section>
				<skill_section	section="26"	x="1"	y="4"	width="1"	height="1"	>
					<dmg_part	dmg_order="1"	dmg_frame="73"	dmg_percent="100"	dmg_explo="0"	/>
				</skill_section>
			</skill_dmg_set>
			<skill_dmg_set	position="5"	>
				<skill_section	section="18"	x="-2"	y="4"	width="1"	height="1"	>
					<dmg_part	dmg_order="1"	dmg_frame="75"	dmg_percent="100"	dmg_explo="0"	/>
				</skill_section>
				<skill_section	section="23"	x="-2"	y="5"	width="1"	height="1"	>
					<dmg_part	dmg_order="1"	dmg_frame="76"	dmg_percent="100"	dmg_explo="0"	/>
				</skill_section>
				<skill_section	section="24"	x="-1"	y="5"	width="1"	height="1"	>
					<dmg_part	dmg_order="1"	dmg_frame="76"	dmg_percent="100"	dmg_explo="0"	/>
				</skill_section>
				<skill_section	section="25"	x="0"	y="4"	width="1"	height="1"	>
					<dmg_part	dmg_order="1"	dmg_frame="76"	dmg_percent="100"	dmg_explo="0"	/>
				</skill_section>
			</skill_dmg_set>
			<skill_dmg_set	position="6"	>
				<skill_section	section="24"	x="-1"	y="5"	width="1"	height="1"	>
					<dmg_part	dmg_order="1"	dmg_frame="79"	dmg_percent="100"	dmg_explo="0"	/>
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				<skill_section	section="30"	x="0"	y="5"	width="1"	height="1"	>
					<dmg_part	dmg_order="1"	dmg_frame="77"	dmg_percent="100"	dmg_explo="0"	/>
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				<skill_section	section="31"	x="1"	y="5"	width="1"	height="1"	>
					<dmg_part	dmg_order="1"	dmg_frame="78"	dmg_percent="100"	dmg_explo="0"	/>
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				<skill_section	section="34"	x="0"	y="6"	width="1"	height="1"	>
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			<skill_dmg_set	position="7"	>
				<skill_section	section="23"	x="-2"	y="5"	width="1"	height="1"	>
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				<skill_section	section="28"	x="-2"	y="6"	width="1"	height="1"	>
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				<skill_section	section="29"	x="-1"	y="6"	width="1"	height="1"	>
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				<skill_section	section="30"	x="0"	y="5"	width="1"	height="1"	>
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				<skill_section	section="33"	x="-1"	y="7"	width="1"	height="1"	>
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				<skill_section	section="34"	x="0"	y="6"	width="1"	height="1"	>
					<dmg_part	dmg_order="1"	dmg_frame="82"	dmg_percent="100"	dmg_explo="0"	/>
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				<skill_section	section="35"	x="1"	y="6"	width="1"	height="1"	>
					<dmg_part	dmg_order="1"	dmg_frame="93"	dmg_percent="100"	dmg_explo="0"	/>
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				<skill_section	section="36"	x="2"	y="5"	width="1"	height="1"	>
					<dmg_part	dmg_order="1"	dmg_frame="93"	dmg_percent="100"	dmg_explo="0"	/>
				</skill_section>
				<skill_section	section="37"	x="0"	y="7"	width="1"	height="1"	>
					<dmg_part	dmg_order="1"	dmg_frame="82"	dmg_percent="50"	dmg_explo="0"	/>
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				<skill_section	section="38"	x="1"	y="7"	width="1"	height="1"	>
					<dmg_part	dmg_order="1"	dmg_frame="97"	dmg_percent="100"	dmg_explo="0"	/>
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				<skill_section	section="39"	x="2"	y="6"	width="1"	height="1"	>
					<dmg_part	dmg_order="1"	dmg_frame="98"	dmg_percent="100"	dmg_explo="0"	/>
				</skill_section>
			</skill_dmg_set>
		</skill_dmg>
		<skill_dmg	id="56"	>
			<skill_dmg_set	position="1"	>
				<skill_section	section="1"	x="-2"	y="0"	width="1"	height="1"	>
					<dmg_part	dmg_order="1"	dmg_frame="8"	dmg_percent="50"	dmg_explo="860"	/>
				</skill_section>
				<skill_section	section="4"	x="-2"	y="1"	width="1"	height="1"	>
					<dmg_part	dmg_order="1"	dmg_frame="8"	dmg_percent="50"	dmg_explo="860"	/>
				</skill_section>
				<skill_section	section="5"	x="-1"	y="1"	width="1"	height="1"	>
					<dmg_part	dmg_order="1"	dmg_frame="8"	dmg_percent="50"	dmg_explo="860"	/>
				</skill_section>
				<skill_section	section="6"	x="0"	y="0"	width="1"	height="1"	>
					<dmg_part	dmg_order="1"	dmg_frame="8"	dmg_percent="50"	dmg_explo="860"	/>
				</skill_section>
				<skill_section	section="7"	x="1"	y="0"	width="1"	height="1"	>
					<dmg_part	dmg_order="1"	dmg_frame="8"	dmg_percent="50"	dmg_explo="860"	/>
				</skill_section>
				<skill_section	section="8"	x="-2"	y="2"	width="1"	height="1"	>
					<dmg_part	dmg_order="1"	dmg_frame="8"	dmg_percent="25"	dmg_explo="860"	/>
				</skill_section>
				<skill_section	section="9"	x="-1"	y="2"	width="1"	height="1"	>
					<dmg_part	dmg_order="1"	dmg_frame="8"	dmg_percent="25"	dmg_explo="860"	/>
				</skill_section>
				<skill_section	section="10"	x="0"	y="1"	width="1"	height="1"	>
					<dmg_part	dmg_order="1"	dmg_frame="8"	dmg_percent="25"	dmg_explo="860"	/>
				</skill_section>
				<skill_section	section="11"	x="1"	y="1"	width="1"	height="1"	>
					<dmg_part	dmg_order="1"	dmg_frame="8"	dmg_percent="25"	dmg_explo="860"	/>
				</skill_section>
				<skill_section	section="12"	x="2"	y="0"	width="1"	height="1"	>
					<dmg_part	dmg_order="1"	dmg_frame="8"	dmg_percent="50"	dmg_explo="860"	/>
				</skill_section>
				<skill_section	section="15"	x="0"	y="2"	width="1"	height="1"	>
					<dmg_part	dmg_order="1"	dmg_frame="8"	dmg_percent="25"	dmg_explo="860"	/>
				</skill_section>
				<skill_section	section="16"	x="1"	y="2"	width="1"	height="1"	>
					<dmg_part	dmg_order="1"	dmg_frame="8"	dmg_percent="25"	dmg_explo="860"	/>
				</skill_section>
				<skill_section	section="17"	x="2"	y="1"	width="1"	height="1"	>
					<dmg_part	dmg_order="1"	dmg_frame="8"	dmg_percent="25"	dmg_explo="860"	/>
				</skill_section>
			</skill_dmg_set>
			<skill_dmg_set	position="3"	>
				<skill_section	section="8"	x="-2"	y="2"	width="1"	height="1"	>
					<dmg_part	dmg_order="1"	dmg_frame="23"	dmg_percent="25"	dmg_explo="860"	/>
				</skill_section>
				<skill_section	section="9"	x="-1"	y="2"	width="1"	height="1"	>
					<dmg_part	dmg_order="1"	dmg_frame="23"	dmg_percent="25"	dmg_explo="860"	/>
				</skill_section>
				<skill_section	section="10"	x="0"	y="1"	width="1"	height="1"	>
					<dmg_part	dmg_order="1"	dmg_frame="23"	dmg_percent="25"	dmg_explo="860"	/>
				</skill_section>
				<skill_section	section="11"	x="1"	y="1"	width="1"	height="1"	>
					<dmg_part	dmg_order="1"	dmg_frame="23"	dmg_percent="25"	dmg_explo="860"	/>
				</skill_section>
				<skill_section	section="13"	x="-2"	y="3"	width="1"	height="1"	>
					<dmg_part	dmg_order="1"	dmg_frame="23"	dmg_percent="50"	dmg_explo="860"	/>
				</skill_section>
				<skill_section	section="14"	x="-1"	y="3"	width="1"	height="1"	>
					<dmg_part	dmg_order="1"	dmg_frame="23"	dmg_percent="50"	dmg_explo="860"	/>
				</skill_section>
				<skill_section	section="15"	x="0"	y="2"	width="1"	height="1"	>
					<dmg_part	dmg_order="1"	dmg_frame="23"	dmg_percent="25"	dmg_explo="860"	/>
				</skill_section>
				<skill_section	section="16"	x="1"	y="2"	width="1"	height="1"	>
					<dmg_part	dmg_order="1"	dmg_frame="23"	dmg_percent="25"	dmg_explo="860"	/>
				</skill_section>
				<skill_section	section="17"	x="2"	y="1"	width="1"	height="1"	>
					<dmg_part	dmg_order="1"	dmg_frame="23"	dmg_percent="25"	dmg_explo="860"	/>
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				<skill_section	section="19"	x="-1"	y="4"	width="1"	height="1"	>
					<dmg_part	dmg_order="1"	dmg_frame="23"	dmg_percent="50"	dmg_explo="860"	/>
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				<skill_section	section="20"	x="0"	y="3"	width="1"	height="1"	>
					<dmg_part	dmg_order="1"	dmg_frame="23"	dmg_percent="50"	dmg_explo="860"	/>
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				<skill_section	section="21"	x="1"	y="3"	width="1"	height="1"	>
					<dmg_part	dmg_order="1"	dmg_frame="23"	dmg_percent="50"	dmg_explo="860"	/>
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				<skill_section	section="22"	x="2"	y="2"	width="1"	height="1"	>
					<dmg_part	dmg_order="1"	dmg_frame="23"	dmg_percent="50"	dmg_explo="860"	/>
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				<skill_section	section="25"	x="0"	y="4"	width="1"	height="1"	>
					<dmg_part	dmg_order="1"	dmg_frame="23"	dmg_percent="25"	dmg_explo="860"	/>
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				<skill_section	section="26"	x="1"	y="4"	width="1"	height="1"	>
					<dmg_part	dmg_order="1"	dmg_frame="23"	dmg_percent="50"	dmg_explo="860"	/>
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				<skill_section	section="27"	x="2"	y="3"	width="1"	height="1"	>
					<dmg_part	dmg_order="1"	dmg_frame="23"	dmg_percent="50"	dmg_explo="860"	/>
				</skill_section>
			</skill_dmg_set>
			<skill_dmg_set	position="5"	>
				<skill_section	section="18"	x="-2"	y="4"	width="1"	height="1"	>
					<dmg_part	dmg_order="1"	dmg_frame="38"	dmg_percent="50"	dmg_explo="860"	/>
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				<skill_section	section="23"	x="-2"	y="5"	width="1"	height="1"	>
					<dmg_part	dmg_order="1"	dmg_frame="38"	dmg_percent="50"	dmg_explo="860"	/>
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				<skill_section	section="24"	x="-1"	y="5"	width="1"	height="1"	>
					<dmg_part	dmg_order="1"	dmg_frame="38"	dmg_percent="50"	dmg_explo="860"	/>
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				<skill_section	section="25"	x="0"	y="4"	width="1"	height="1"	>
					<dmg_part	dmg_order="1"	dmg_frame="38"	dmg_percent="25"	dmg_explo="860"	/>
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				<skill_section	section="29"	x="-1"	y="6"	width="1"	height="1"	>
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				<skill_section	section="30"	x="0"	y="5"	width="1"	height="1"	>
					<dmg_part	dmg_order="1"	dmg_frame="38"	dmg_percent="50"	dmg_explo="860"	/>
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				<skill_section	section="31"	x="1"	y="5"	width="1"	height="1"	>
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				<skill_section	section="32"	x="2"	y="4"	width="1"	height="1"	>
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				<skill_section	section="34"	x="0"	y="6"	width="1"	height="1"	>
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				<skill_section	section="35"	x="1"	y="6"	width="1"	height="1"	>
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				<skill_section	section="36"	x="2"	y="5"	width="1"	height="1"	>
					<dmg_part	dmg_order="1"	dmg_frame="38"	dmg_percent="25"	dmg_explo="860"	/>
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			</skill_dmg_set>
			<skill_dmg_set	position="6"	>
				<skill_section	section="28"	x="-2"	y="6"	width="1"	height="1"	>
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				<skill_section	section="29"	x="-1"	y="6"	width="1"	height="1"	>
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				<skill_section	section="33"	x="-1"	y="7"	width="1"	height="1"	>
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				<skill_section	section="34"	x="0"	y="6"	width="1"	height="1"	>
					<dmg_part	dmg_order="1"	dmg_frame="53"	dmg_percent="25"	dmg_explo="860"	/>
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				<skill_section	section="35"	x="1"	y="6"	width="1"	height="1"	>
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				<skill_section	section="36"	x="2"	y="5"	width="1"	height="1"	>
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				<skill_section	section="37"	x="0"	y="7"	width="1"	height="1"	>
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				<skill_section	section="38"	x="1"	y="7"	width="1"	height="1"	>
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				<skill_section	section="39"	x="2"	y="6"	width="1"	height="1"	>
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			<skill_dmg_set	position="7"	>
				<skill_section	section="1"	x="-2"	y="0"	width="1"	height="1"	>
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				<skill_section	section="4"	x="-2"	y="1"	width="1"	height="1"	>
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				<skill_section	section="5"	x="-1"	y="1"	width="1"	height="1"	>
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				<skill_section	section="7"	x="1"	y="0"	width="1"	height="1"	>
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				<skill_section	section="8"	x="-2"	y="2"	width="1"	height="1"	>
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				<skill_section	section="9"	x="-1"	y="2"	width="1"	height="1"	>
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				<skill_section	section="10"	x="0"	y="1"	width="1"	height="1"	>
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				<skill_section	section="11"	x="1"	y="1"	width="1"	height="1"	>
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				<skill_section	section="12"	x="2"	y="0"	width="1"	height="1"	>
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				<skill_section	section="13"	x="-2"	y="3"	width="1"	height="1"	>
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				<skill_section	section="14"	x="-1"	y="3"	width="1"	height="1"	>
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				<skill_section	section="15"	x="0"	y="2"	width="1"	height="1"	>
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				<skill_section	section="16"	x="1"	y="2"	width="1"	height="1"	>
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				<skill_section	section="17"	x="2"	y="1"	width="1"	height="1"	>
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				<skill_section	section="18"	x="-2"	y="4"	width="1"	height="1"	>
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				<skill_section	section="19"	x="-1"	y="4"	width="1"	height="1"	>
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				<skill_section	section="20"	x="0"	y="3"	width="1"	height="1"	>
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				<skill_section	section="21"	x="1"	y="3"	width="1"	height="1"	>
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				<skill_section	section="22"	x="2"	y="2"	width="1"	height="1"	>
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				<skill_section	section="23"	x="-2"	y="5"	width="1"	height="1"	>
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				<skill_section	section="24"	x="-1"	y="5"	width="1"	height="1"	>
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				<skill_section	section="27"	x="2"	y="3"	width="1"	height="1"	>
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				<skill_section	section="32"	x="2"	y="4"	width="1"	height="1"	>
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				<skill_section	section="33"	x="-1"	y="7"	width="1"	height="1"	>
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				<skill_section	section="35"	x="1"	y="6"	width="1"	height="1"	>
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				<skill_section	section="39"	x="2"	y="6"	width="1"	height="1"	>
					<dmg_part	dmg_order="1"	dmg_frame="77"	dmg_percent="50"	dmg_explo="863"	/>
				</skill_section>
			</skill_dmg_set>
		</skill_dmg>
		<skill_dmg	id="58"	>
			<skill_dmg_set	position="1"	>
				<skill_section	section="1"	x="-2"	y="0"	width="1"	height="1"	>
					<dmg_part	dmg_order="1"	dmg_frame="12"	dmg_percent="50"	dmg_explo="862"	/>
				</skill_section>
				<skill_section	section="4"	x="-2"	y="1"	width="1"	height="1"	>
					<dmg_part	dmg_order="1"	dmg_frame="12"	dmg_percent="50"	dmg_explo="862"	/>
				</skill_section>
				<skill_section	section="5"	x="-1"	y="1"	width="1"	height="1"	>
					<dmg_part	dmg_order="1"	dmg_frame="12"	dmg_percent="50"	dmg_explo="862"	/>
				</skill_section>
				<skill_section	section="9"	x="-1"	y="2"	width="1"	height="1"	>
					<dmg_part	dmg_order="1"	dmg_frame="12"	dmg_percent="20"	dmg_explo="862"	/>
				</skill_section>
				<skill_section	section="10"	x="0"	y="1"	width="1"	height="1"	>
					<dmg_part	dmg_order="1"	dmg_frame="12"	dmg_percent="50"	dmg_explo="862"	/>
				</skill_section>
				<skill_section	section="11"	x="1"	y="1"	width="1"	height="1"	>
					<dmg_part	dmg_order="1"	dmg_frame="14"	dmg_percent="50"	dmg_explo="862"	/>
				</skill_section>
				<skill_section	section="12"	x="2"	y="0"	width="1"	height="1"	>
					<dmg_part	dmg_order="1"	dmg_frame="14"	dmg_percent="50"	dmg_explo="862"	/>
				</skill_section>
				<skill_section	section="15"	x="0"	y="2"	width="1"	height="1"	>
					<dmg_part	dmg_order="1"	dmg_frame="14"	dmg_percent="15"	dmg_explo="862"	/>
				</skill_section>
				<skill_section	section="16"	x="1"	y="2"	width="1"	height="1"	>
					<dmg_part	dmg_order="1"	dmg_frame="14"	dmg_percent="20"	dmg_explo="862"	/>
				</skill_section>
				<skill_section	section="17"	x="2"	y="1"	width="1"	height="1"	>
					<dmg_part	dmg_order="1"	dmg_frame="14"	dmg_percent="50"	dmg_explo="862"	/>
				</skill_section>
			</skill_dmg_set>
			<skill_dmg_set	position="2"	>
				<skill_section	section="8"	x="-2"	y="2"	width="1"	height="1"	>
					<dmg_part	dmg_order="1"	dmg_frame="25"	dmg_percent="50"	dmg_explo="862"	/>
				</skill_section>
				<skill_section	section="9"	x="-1"	y="2"	width="1"	height="1"	>
					<dmg_part	dmg_order="1"	dmg_frame="25"	dmg_percent="30"	dmg_explo="862"	/>
				</skill_section>
				<skill_section	section="13"	x="-2"	y="3"	width="1"	height="1"	>
					<dmg_part	dmg_order="1"	dmg_frame="23"	dmg_percent="20"	dmg_explo="862"	/>
				</skill_section>
				<skill_section	section="14"	x="-1"	y="3"	width="1"	height="1"	>
					<dmg_part	dmg_order="1"	dmg_frame="23"	dmg_percent="20"	dmg_explo="862"	/>
				</skill_section>
				<skill_section	section="15"	x="0"	y="2"	width="1"	height="1"	>
					<dmg_part	dmg_order="1"	dmg_frame="22"	dmg_percent="15"	dmg_explo="862"	/>
				</skill_section>
				<skill_section	section="16"	x="1"	y="2"	width="1"	height="1"	>
					<dmg_part	dmg_order="1"	dmg_frame="22"	dmg_percent="30"	dmg_explo="862"	/>
				</skill_section>
				<skill_section	section="22"	x="2"	y="2"	width="1"	height="1"	>
					<dmg_part	dmg_order="1"	dmg_frame="22"	dmg_percent="50"	dmg_explo="862"	/>
				</skill_section>
			</skill_dmg_set>
			<skill_dmg_set	position="3"	>
				<skill_section	section="14"	x="-1"	y="3"	width="1"	height="1"	>
					<dmg_part	dmg_order="1"	dmg_frame="31"	dmg_percent="30"	dmg_explo="862"	/>
				</skill_section>
				<skill_section	section="15"	x="0"	y="2"	width="1"	height="1"	>
					<dmg_part	dmg_order="1"	dmg_frame="31"	dmg_percent="20"	dmg_explo="862"	/>
				</skill_section>
				<skill_section	section="20"	x="0"	y="3"	width="1"	height="1"	>
					<dmg_part	dmg_order="1"	dmg_frame="31"	dmg_percent="20"	dmg_explo="862"	/>
				</skill_section>
				<skill_section	section="21"	x="1"	y="3"	width="1"	height="1"	>
					<dmg_part	dmg_order="1"	dmg_frame="31"	dmg_percent="50"	dmg_explo="862"	/>
				</skill_section>
				<skill_section	section="26"	x="1"	y="4"	width="1"	height="1"	>
					<dmg_part	dmg_order="1"	dmg_frame="31"	dmg_percent="15"	dmg_explo="862"	/>
				</skill_section>
				<skill_section	section="27"	x="2"	y="3"	width="1"	height="1"	>
					<dmg_part	dmg_order="1"	dmg_frame="31"	dmg_percent="20"	dmg_explo="862"	/>
				</skill_section>
			</skill_dmg_set>
			<skill_dmg_set	position="4"	>
				<skill_section	section="13"	x="-2"	y="3"	width="1"	height="1"	>
					<dmg_part	dmg_order="1"	dmg_frame="38"	dmg_percent="30"	dmg_explo="862"	/>
				</skill_section>
				<skill_section	section="19"	x="-1"	y="4"	width="1"	height="1"	>
					<dmg_part	dmg_order="1"	dmg_frame="38"	dmg_percent="20"	dmg_explo="862"	/>
				</skill_section>
				<skill_section	section="20"	x="0"	y="3"	width="1"	height="1"	>
					<dmg_part	dmg_order="1"	dmg_frame="38"	dmg_percent="30"	dmg_explo="862"	/>
				</skill_section>
				<skill_section	section="25"	x="0"	y="4"	width="1"	height="1"	>
					<dmg_part	dmg_order="1"	dmg_frame="38"	dmg_percent="20"	dmg_explo="862"	/>
				</skill_section>
				<skill_section	section="26"	x="1"	y="4"	width="1"	height="1"	>
					<dmg_part	dmg_order="1"	dmg_frame="38"	dmg_percent="15"	dmg_explo="862"	/>
				</skill_section>
				<skill_section	section="27"	x="2"	y="3"	width="1"	height="1"	>
					<dmg_part	dmg_order="1"	dmg_frame="38"	dmg_percent="30"	dmg_explo="862"	/>
				</skill_section>
			</skill_dmg_set>
			<skill_dmg_set	position="5"	>
				<skill_section	section="18"	x="-2"	y="4"	width="1"	height="1"	>
					<dmg_part	dmg_order="1"	dmg_frame="46"	dmg_percent="50"	dmg_explo="862"	/>
				</skill_section>
				<skill_section	section="19"	x="-1"	y="4"	width="1"	height="1"	>
					<dmg_part	dmg_order="1"	dmg_frame="46"	dmg_percent="30"	dmg_explo="862"	/>
				</skill_section>
				<skill_section	section="24"	x="-1"	y="5"	width="1"	height="1"	>
					<dmg_part	dmg_order="1"	dmg_frame="46"	dmg_percent="50"	dmg_explo="862"	/>
				</skill_section>
				<skill_section	section="25"	x="0"	y="4"	width="1"	height="1"	>
					<dmg_part	dmg_order="1"	dmg_frame="46"	dmg_percent="30"	dmg_explo="862"	/>
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				<skill_section	section="26"	x="1"	y="4"	width="1"	height="1"	>
					<dmg_part	dmg_order="1"	dmg_frame="46"	dmg_percent="20"	dmg_explo="862"	/>
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				<skill_section	section="30"	x="0"	y="5"	width="1"	height="1"	>
					<dmg_part	dmg_order="1"	dmg_frame="46"	dmg_percent="20"	dmg_explo="862"	/>
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				<skill_section	section="31"	x="1"	y="5"	width="1"	height="1"	>
					<dmg_part	dmg_order="1"	dmg_frame="46"	dmg_percent="20"	dmg_explo="862"	/>
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				<skill_section	section="32"	x="2"	y="4"	width="1"	height="1"	>
					<dmg_part	dmg_order="1"	dmg_frame="46"	dmg_percent="50"	dmg_explo="862"	/>
				</skill_section>
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			<skill_dmg_set	position="6"	>
				<skill_section	section="23"	x="-2"	y="5"	width="1"	height="1"	>
					<dmg_part	dmg_order="1"	dmg_frame="55"	dmg_percent="50"	dmg_explo="862"	/>
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				<skill_section	section="28"	x="-2"	y="6"	width="1"	height="1"	>
					<dmg_part	dmg_order="1"	dmg_frame="55"	dmg_percent="50"	dmg_explo="862"	/>
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				<skill_section	section="29"	x="-1"	y="6"	width="1"	height="1"	>
					<dmg_part	dmg_order="1"	dmg_frame="55"	dmg_percent="50"	dmg_explo="862"	/>
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				<skill_section	section="30"	x="0"	y="5"	width="1"	height="1"	>
					<dmg_part	dmg_order="1"	dmg_frame="55"	dmg_percent="30"	dmg_explo="862"	/>
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				<skill_section	section="31"	x="1"	y="5"	width="1"	height="1"	>
					<dmg_part	dmg_order="1"	dmg_frame="55"	dmg_percent="30"	dmg_explo="862"	/>
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				<skill_section	section="34"	x="0"	y="6"	width="1"	height="1"	>
					<dmg_part	dmg_order="1"	dmg_frame="55"	dmg_percent="50"	dmg_explo="862"	/>
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				<skill_section	section="35"	x="1"	y="6"	width="1"	height="1"	>
					<dmg_part	dmg_order="1"	dmg_frame="55"	dmg_percent="50"	dmg_explo="862"	/>
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				<skill_section	section="36"	x="2"	y="5"	width="1"	height="1"	>
					<dmg_part	dmg_order="1"	dmg_frame="55"	dmg_percent="50"	dmg_explo="862"	/>
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			</skill_dmg_set>
			<skill_dmg_set	position="7"	>
				<skill_section	section="1"	x="-2"	y="0"	width="1"	height="1"	>
					<dmg_part	dmg_order="1"	dmg_frame="60"	dmg_percent="10"	dmg_explo="865"	/>
					<dmg_part	dmg_order="2"	dmg_frame="75"	dmg_percent="40"	dmg_explo="866"	/>
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				<skill_section	section="2"	x="-1"	y="1"	width="1"	height="1"	>
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					<dmg_part	dmg_order="2"	dmg_frame="75"	dmg_percent="90"	dmg_explo="866"	/>
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				<skill_section	section="3"	x="0"	y="-1"	width="1"	height="1"	>
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				<skill_section	section="4"	x="-2"	y="1"	width="1"	height="1"	>
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				<skill_section	section="5"	x="-1"	y="1"	width="1"	height="1"	>
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				<skill_section	section="6"	x="0"	y="0"	width="1"	height="1"	>
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				<skill_section	section="7"	x="1"	y="0"	width="1"	height="1"	>
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				<skill_section	section="8"	x="-2"	y="2"	width="1"	height="1"	>
					<dmg_part	dmg_order="1"	dmg_frame="60"	dmg_percent="10"	dmg_explo="865"	/>
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				<skill_section	section="9"	x="-1"	y="2"	width="1"	height="1"	>
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				<skill_section	section="10"	x="0"	y="1"	width="1"	height="1"	>
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				<skill_section	section="11"	x="1"	y="1"	width="1"	height="1"	>
					<dmg_part	dmg_order="1"	dmg_frame="60"	dmg_percent="10"	dmg_explo="865"	/>
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				<skill_section	section="12"	x="2"	y="0"	width="1"	height="1"	>
					<dmg_part	dmg_order="1"	dmg_frame="60"	dmg_percent="10"	dmg_explo="865"	/>
					<dmg_part	dmg_order="2"	dmg_frame="75"	dmg_percent="40"	dmg_explo="866"	/>
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				<skill_section	section="13"	x="-2"	y="3"	width="1"	height="1"	>
					<dmg_part	dmg_order="1"	dmg_frame="60"	dmg_percent="10"	dmg_explo="865"	/>
					<dmg_part	dmg_order="2"	dmg_frame="75"	dmg_percent="40"	dmg_explo="866"	/>
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				<skill_section	section="14"	x="-1"	y="3"	width="1"	height="1"	>
					<dmg_part	dmg_order="1"	dmg_frame="60"	dmg_percent="10"	dmg_explo="865"	/>
					<dmg_part	dmg_order="2"	dmg_frame="75"	dmg_percent="40"	dmg_explo="866"	/>
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				<skill_section	section="15"	x="0"	y="2"	width="1"	height="1"	>
					<dmg_part	dmg_order="1"	dmg_frame="60"	dmg_percent="10"	dmg_explo="865"	/>
					<dmg_part	dmg_order="2"	dmg_frame="75"	dmg_percent="40"	dmg_explo="866"	/>
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				<skill_section	section="16"	x="1"	y="2"	width="1"	height="1"	>
					<dmg_part	dmg_order="1"	dmg_frame="60"	dmg_percent="10"	dmg_explo="865"	/>
					<dmg_part	dmg_order="2"	dmg_frame="75"	dmg_percent="40"	dmg_explo="866"	/>
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				<skill_section	section="17"	x="2"	y="1"	width="1"	height="1"	>
					<dmg_part	dmg_order="1"	dmg_frame="60"	dmg_percent="10"	dmg_explo="865"	/>
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				<skill_section	section="18"	x="-2"	y="4"	width="1"	height="1"	>
					<dmg_part	dmg_order="1"	dmg_frame="60"	dmg_percent="10"	dmg_explo="865"	/>
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				<skill_section	section="19"	x="-1"	y="4"	width="1"	height="1"	>
					<dmg_part	dmg_order="1"	dmg_frame="60"	dmg_percent="10"	dmg_explo="865"	/>
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				<skill_section	section="20"	x="0"	y="3"	width="1"	height="1"	>
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				<skill_section	section="21"	x="1"	y="3"	width="1"	height="1"	>
					<dmg_part	dmg_order="1"	dmg_frame="60"	dmg_percent="10"	dmg_explo="865"	/>
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				<skill_section	section="22"	x="2"	y="2"	width="1"	height="1"	>
					<dmg_part	dmg_order="1"	dmg_frame="60"	dmg_percent="10"	dmg_explo="865"	/>
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				<skill_section	section="23"	x="-2"	y="5"	width="1"	height="1"	>
					<dmg_part	dmg_order="1"	dmg_frame="60"	dmg_percent="10"	dmg_explo="865"	/>
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				<skill_section	section="24"	x="-1"	y="5"	width="1"	height="1"	>
					<dmg_part	dmg_order="1"	dmg_frame="60"	dmg_percent="10"	dmg_explo="865"	/>
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				<skill_section	section="25"	x="0"	y="4"	width="1"	height="1"	>
					<dmg_part	dmg_order="1"	dmg_frame="60"	dmg_percent="10"	dmg_explo="865"	/>
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				<skill_section	section="26"	x="1"	y="4"	width="1"	height="1"	>
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				<skill_section	section="27"	x="2"	y="3"	width="1"	height="1"	>
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				<skill_section	section="28"	x="-2"	y="6"	width="1"	height="1"	>
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					<dmg_part	dmg_order="2"	dmg_frame="75"	dmg_percent="40"	dmg_explo="866"	/>
				</skill_section>
				<skill_section	section="29"	x="-1"	y="6"	width="1"	height="1"	>
					<dmg_part	dmg_order="1"	dmg_frame="60"	dmg_percent="10"	dmg_explo="865"	/>
					<dmg_part	dmg_order="2"	dmg_frame="75"	dmg_percent="40"	dmg_explo="866"	/>
				</skill_section>
				<skill_section	section="30"	x="0"	y="5"	width="1"	height="1"	>
					<dmg_part	dmg_order="1"	dmg_frame="60"	dmg_percent="10"	dmg_explo="865"	/>
					<dmg_part	dmg_order="2"	dmg_frame="75"	dmg_percent="40"	dmg_explo="866"	/>
				</skill_section>
				<skill_section	section="31"	x="1"	y="5"	width="1"	height="1"	>
					<dmg_part	dmg_order="1"	dmg_frame="60"	dmg_percent="10"	dmg_explo="865"	/>
					<dmg_part	dmg_order="2"	dmg_frame="75"	dmg_percent="40"	dmg_explo="866"	/>
				</skill_section>
				<skill_section	section="32"	x="2"	y="4"	width="1"	height="1"	>
					<dmg_part	dmg_order="1"	dmg_frame="60"	dmg_percent="10"	dmg_explo="865"	/>
					<dmg_part	dmg_order="2"	dmg_frame="75"	dmg_percent="40"	dmg_explo="866"	/>
				</skill_section>
				<skill_section	section="33"	x="-1"	y="7"	width="1"	height="1"	>
					<dmg_part	dmg_order="1"	dmg_frame="60"	dmg_percent="10"	dmg_explo="865"	/>
					<dmg_part	dmg_order="2"	dmg_frame="75"	dmg_percent="40"	dmg_explo="866"	/>
				</skill_section>
				<skill_section	section="34"	x="0"	y="6"	width="1"	height="1"	>
					<dmg_part	dmg_order="1"	dmg_frame="60"	dmg_percent="10"	dmg_explo="865"	/>
					<dmg_part	dmg_order="2"	dmg_frame="75"	dmg_percent="40"	dmg_explo="866"	/>
				</skill_section>
				<skill_section	section="35"	x="1"	y="6"	width="1"	height="1"	>
					<dmg_part	dmg_order="1"	dmg_frame="60"	dmg_percent="10"	dmg_explo="865"	/>
					<dmg_part	dmg_order="2"	dmg_frame="75"	dmg_percent="40"	dmg_explo="866"	/>
				</skill_section>
				<skill_section	section="36"	x="2"	y="5"	width="1"	height="1"	>
					<dmg_part	dmg_order="1"	dmg_frame="60"	dmg_percent="10"	dmg_explo="865"	/>
					<dmg_part	dmg_order="2"	dmg_frame="75"	dmg_percent="40"	dmg_explo="866"	/>
				</skill_section>
				<skill_section	section="37"	x="0"	y="7"	width="1"	height="1"	>
					<dmg_part	dmg_order="1"	dmg_frame="60"	dmg_percent="10"	dmg_explo="865"	/>
					<dmg_part	dmg_order="2"	dmg_frame="75"	dmg_percent="40"	dmg_explo="866"	/>
				</skill_section>
				<skill_section	section="38"	x="1"	y="7"	width="1"	height="1"	>
					<dmg_part	dmg_order="1"	dmg_frame="75"	dmg_percent="100"	dmg_explo="866"	/>
				</skill_section>
				<skill_section	section="39"	x="2"	y="6"	width="1"	height="1"	>
					<dmg_part	dmg_order="1"	dmg_frame="75"	dmg_percent="100"	dmg_explo="866"	/>
				</skill_section>
			</skill_dmg_set>
		</skill_dmg>
		<skill_dmg	id="490"	>
			<skill_dmg_set	position="0"	>
				<skill_section	section="1"	x="-2"	y="0"	width="1"	height="1"	>
					<dmg_part	dmg_order="1"	dmg_frame="7"	dmg_percent="45"	dmg_explo="981"	/>
					<dmg_part	dmg_order="2"	dmg_frame="20"	dmg_percent="55"	dmg_explo="982"	/>
				</skill_section>
				<skill_section	section="2"	x="-2"	y="1"	width="6"	height="5"	>
					<dmg_part	dmg_order="1"	dmg_frame="7"	dmg_percent="45"	dmg_explo="981"	/>
					<dmg_part	dmg_order="2"	dmg_frame="20"	dmg_percent="55"	dmg_explo="982"	/>
				</skill_section>
				<skill_section	section="3"	x="2"	y="0"	width="1"	height="1"	>
					<dmg_part	dmg_order="1"	dmg_frame="7"	dmg_percent="45"	dmg_explo="981"	/>
					<dmg_part	dmg_order="2"	dmg_frame="20"	dmg_percent="55"	dmg_explo="982"	/>
				</skill_section>
			</skill_dmg_set>
		</skill_dmg>
	</multi_skill_dmg_frame_alt>
	<skill_move_frame>
		<moveframe	skill_id="34"	start_frame="45"	end_frame="85"	/>
		<moveframe	skill_id="35"	start_frame="30"	end_frame="104"	/>
		<moveframe	skill_id="36"	start_frame="53"	end_frame="93"	/>
		<moveframe	skill_id="37"	start_frame="48"	end_frame="86"	/>
		<moveframe	skill_id="56"	start_frame="5"	end_frame="15"	/>
		<moveframe	skill_id="58"	start_frame="10"	end_frame="71"	/>
		<moveframe	skill_id="155"	start_frame="5"	end_frame="15"	/>
	</skill_move_frame>
	<skill_damage_multi>
		<multi	skill_id="34"	max_hit_num="7"	num_type="0"	/>
		<multi	skill_id="35"	max_hit_num="7"	num_type="0"	/>
		<multi	skill_id="36"	max_hit_num="7"	num_type="0"	/>
		<multi	skill_id="37"	max_hit_num="7"	num_type="0"	/>
		<multi	skill_id="56"	max_hit_num="7"	num_type="0"	/>
		<multi	skill_id="58"	max_hit_num="7"	num_type="0"	/>
		<multi	skill_id="156"	max_hit_num="7"	num_type="1"	/>
		<multi	skill_id="360"	max_hit_num="7"	num_type="0"	/>
		<multi	skill_id="361"	max_hit_num="7"	num_type="0"	/>
		<multi	skill_id="362"	max_hit_num="7"	num_type="0"	/>
		<multi	skill_id="363"	max_hit_num="7"	num_type="0"	/>
		<multi	skill_id="364"	max_hit_num="7"	num_type="0"	/>
		<multi	skill_id="365"	max_hit_num="7"	num_type="0"	/>
		<multi	skill_id="366"	max_hit_num="7"	num_type="0"	/>
		<multi	skill_id="367"	max_hit_num="7"	num_type="0"	/>
		<multi	skill_id="410"	max_hit_num="7"	num_type="0"	/>
		<multi	skill_id="486"	max_hit_num="2"	num_type="1"	/>
		<multi	skill_id="487"	max_hit_num="2"	num_type="1"	/>
		<multi	skill_id="496"	max_hit_num="2"	num_type="1"	/>
		<multi	skill_id="497"	max_hit_num="2"	num_type="1"	/>
	</skill_damage_multi>
	<bike_skill>
		<bike_main	skill_id="421"	>
			<lbike_sub	skill_level="1"	sub_skillidx="360"	loop="0"	/>
			<lbike_sub	skill_level="2"	sub_skillidx="361"	loop="0"	/>
			<lbike_sub	skill_level="3"	sub_skillidx="362"	loop="0"	/>
			<lbike_sub	skill_level="4"	sub_skillidx="363"	loop="3"	/>
		</bike_main>
		<bike_main	skill_id="422"	>
			<lbike_sub	skill_level="1"	sub_skillidx="364"	loop="0"	/>
			<lbike_sub	skill_level="2"	sub_skillidx="365"	loop="0"	/>
			<lbike_sub	skill_level="3"	sub_skillidx="366"	loop="0"	/>
			<lbike_sub	skill_level="4"	sub_skillidx="367"	loop="3"	/>
		</bike_main>
	</bike_skill>
	<cabal_fx	mode1_off_fx="185"	mode2_off_fx="185"	mode3_off_fx="968"	>
		<astral_fx	item_code="15"	grade="0"	fxcode_on_bow="111"	fxcode_keep_bow="52"	fxcode_on_shield="126"	fxcode_keep_shield="67"	/>
		<astral_fx	item_code="16"	grade="1"	fxcode_on_bow="111"	fxcode_keep_bow="52"	fxcode_on_shield="126"	fxcode_keep_shield="67"	/>
		<astral_fx	item_code="17"	grade="2"	fxcode_on_bow="112"	fxcode_keep_bow="53"	fxcode_on_shield="127"	fxcode_keep_shield="68"	/>
		<astral_fx	item_code="18"	grade="3"	fxcode_on_bow="113"	fxcode_keep_bow="54"	fxcode_on_shield="128"	fxcode_keep_shield="69"	/>
		<astral_fx	item_code="19"	grade="4"	fxcode_on_bow="114"	fxcode_keep_bow="55"	fxcode_on_shield="129"	fxcode_keep_shield="70"	/>
		<astral_fx	item_code="20"	grade="5"	fxcode_on_bow="115"	fxcode_keep_bow="56"	fxcode_on_shield="130"	fxcode_keep_shield="71"	/>
		<astral_fx	item_code="21"	grade="6"	fxcode_on_bow="116"	fxcode_keep_bow="57"	fxcode_on_shield="131"	fxcode_keep_shield="72"	/>
		<astral_fx	item_code="22"	grade="7"	fxcode_on_bow="117"	fxcode_keep_bow="58"	fxcode_on_shield="132"	fxcode_keep_shield="73"	/>
		<astral_fx	item_code="23"	grade="8"	fxcode_on_bow="118"	fxcode_keep_bow="59"	fxcode_on_shield="133"	fxcode_keep_shield="74"	/>
		<astral_fx	item_code="24"	grade="9"	fxcode_on_bow="119"	fxcode_keep_bow="60"	fxcode_on_shield="134"	fxcode_keep_shield="75"	/>
		<astral_fx	item_code="25"	grade="11"	fxcode_on_bow="120"	fxcode_keep_bow="61"	fxcode_on_shield="135"	fxcode_keep_shield="76"	/>
		<astral_fx	item_code="26"	grade="11"	fxcode_on_bow="125"	fxcode_keep_bow="66"	fxcode_on_shield="140"	fxcode_keep_shield="81"	/>
		<astral_fx	item_code="27"	grade="13"	fxcode_on_bow="121"	fxcode_keep_bow="62"	fxcode_on_shield="136"	fxcode_keep_shield="77"	/>
		<astral_fx	item_code="28"	grade="14"	fxcode_on_bow="121"	fxcode_keep_bow="62"	fxcode_on_shield="136"	fxcode_keep_shield="77"	/>
		<astral_fx	item_code="30"	grade="0"	fxcode_on_bow="111"	fxcode_keep_bow="52"	fxcode_on_shield="126"	fxcode_keep_shield="67"	/>
		<astral_fx	item_code="31"	grade="1"	fxcode_on_bow="111"	fxcode_keep_bow="52"	fxcode_on_shield="126"	fxcode_keep_shield="67"	/>
		<astral_fx	item_code="32"	grade="2"	fxcode_on_bow="112"	fxcode_keep_bow="53"	fxcode_on_shield="127"	fxcode_keep_shield="68"	/>
		<astral_fx	item_code="33"	grade="3"	fxcode_on_bow="113"	fxcode_keep_bow="54"	fxcode_on_shield="128"	fxcode_keep_shield="69"	/>
		<astral_fx	item_code="34"	grade="4"	fxcode_on_bow="114"	fxcode_keep_bow="55"	fxcode_on_shield="129"	fxcode_keep_shield="70"	/>
		<astral_fx	item_code="35"	grade="5"	fxcode_on_bow="115"	fxcode_keep_bow="56"	fxcode_on_shield="130"	fxcode_keep_shield="71"	/>
		<astral_fx	item_code="36"	grade="6"	fxcode_on_bow="116"	fxcode_keep_bow="57"	fxcode_on_shield="131"	fxcode_keep_shield="72"	/>
		<astral_fx	item_code="37"	grade="7"	fxcode_on_bow="117"	fxcode_keep_bow="58"	fxcode_on_shield="132"	fxcode_keep_shield="73"	/>
		<astral_fx	item_code="38"	grade="8"	fxcode_on_bow="118"	fxcode_keep_bow="59"	fxcode_on_shield="133"	fxcode_keep_shield="74"	/>
		<astral_fx	item_code="39"	grade="9"	fxcode_on_bow="119"	fxcode_keep_bow="60"	fxcode_on_shield="134"	fxcode_keep_shield="75"	/>
		<astral_fx	item_code="40"	grade="11"	fxcode_on_bow="120"	fxcode_keep_bow="61"	fxcode_on_shield="135"	fxcode_keep_shield="76"	/>
		<astral_fx	item_code="41"	grade="11"	fxcode_on_bow="125"	fxcode_keep_bow="66"	fxcode_on_shield="140"	fxcode_keep_shield="81"	/>
		<astral_fx	item_code="42"	grade="13"	fxcode_on_bow="121"	fxcode_keep_bow="62"	fxcode_on_shield="136"	fxcode_keep_shield="77"	/>
		<astral_fx	item_code="43"	grade="14"	fxcode_on_bow="121"	fxcode_keep_bow="62"	fxcode_on_shield="136"	fxcode_keep_shield="77"	/>
		<astral_fx	item_code="1613"	grade="10"	fxcode_on_bow="122"	fxcode_keep_bow="63"	fxcode_on_shield="137"	fxcode_keep_shield="78"	/>
		<astral_fx	item_code="1614"	grade="10"	fxcode_on_bow="122"	fxcode_keep_bow="63"	fxcode_on_shield="137"	fxcode_keep_shield="78"	/>
		<astral_fx	item_code="2230"	grade="11"	fxcode_on_bow="123"	fxcode_keep_bow="64"	fxcode_on_shield="138"	fxcode_keep_shield="79"	/>
		<astral_fx	item_code="2231"	grade="11"	fxcode_on_bow="123"	fxcode_keep_bow="64"	fxcode_on_shield="138"	fxcode_keep_shield="79"	/>
		<astral_fx	item_code="2921"	grade="2"	fxcode_on_bow="112"	fxcode_keep_bow="53"	fxcode_on_shield="127"	fxcode_keep_shield="68"	/>
		<astral_fx	item_code="2922"	grade="2"	fxcode_on_bow="112"	fxcode_keep_bow="53"	fxcode_on_shield="127"	fxcode_keep_shield="68"	/>
		<astral_fx	item_code="2923"	grade="2"	fxcode_on_bow="112"	fxcode_keep_bow="53"	fxcode_on_shield="127"	fxcode_keep_shield="68"	/>
		<astral_fx	item_code="2924"	grade="3"	fxcode_on_bow="113"	fxcode_keep_bow="54"	fxcode_on_shield="128"	fxcode_keep_shield="69"	/>
		<astral_fx	item_code="2925"	grade="3"	fxcode_on_bow="113"	fxcode_keep_bow="54"	fxcode_on_shield="128"	fxcode_keep_shield="69"	/>
		<astral_fx	item_code="2926"	grade="4"	fxcode_on_bow="114"	fxcode_keep_bow="55"	fxcode_on_shield="129"	fxcode_keep_shield="70"	/>
		<astral_fx	item_code="2927"	grade="2"	fxcode_on_bow="112"	fxcode_keep_bow="53"	fxcode_on_shield="127"	fxcode_keep_shield="68"	/>
		<astral_fx	item_code="2928"	grade="2"	fxcode_on_bow="112"	fxcode_keep_bow="53"	fxcode_on_shield="127"	fxcode_keep_shield="68"	/>
		<astral_fx	item_code="2929"	grade="2"	fxcode_on_bow="112"	fxcode_keep_bow="53"	fxcode_on_shield="127"	fxcode_keep_shield="68"	/>
		<astral_fx	item_code="2930"	grade="3"	fxcode_on_bow="113"	fxcode_keep_bow="54"	fxcode_on_shield="128"	fxcode_keep_shield="69"	/>
		<astral_fx	item_code="2931"	grade="3"	fxcode_on_bow="113"	fxcode_keep_bow="54"	fxcode_on_shield="128"	fxcode_keep_shield="69"	/>
		<astral_fx	item_code="2932"	grade="4"	fxcode_on_bow="114"	fxcode_keep_bow="55"	fxcode_on_shield="129"	fxcode_keep_shield="70"	/>
		<astral_fx	item_code="3708"	grade="11"	fxcode_on_bow="1766"	fxcode_keep_bow="1784"	fxcode_on_shield="1765"	fxcode_keep_shield="1783"	/>
		<astral_fx	item_code="3709"	grade="11"	fxcode_on_bow="1766"	fxcode_keep_bow="1784"	fxcode_on_shield="1765"	fxcode_keep_shield="1783"	/>
		<astral_fx	item_code="3840"	grade="11"	fxcode_on_bow="1726"	fxcode_keep_bow="1743"	fxcode_on_shield="1725"	fxcode_keep_shield="1742"	/>
		<astral_fx	item_code="3841"	grade="11"	fxcode_on_bow="1726"	fxcode_keep_bow="1743"	fxcode_on_shield="1725"	fxcode_keep_shield="1742"	/>
		<aura_fx	name="aura1"	aura_code="1"	fxcode_on_aura="141"	fxcode_keep_aura="98"	/>
		<aura_fx	name="aura2"	aura_code="2"	fxcode_on_aura="142"	fxcode_keep_aura="99"	/>
		<aura_fx	name="aura3"	aura_code="3"	fxcode_on_aura="143"	fxcode_keep_aura="100"	/>
		<aura_fx	name="aura4"	aura_code="4"	fxcode_on_aura="144"	fxcode_keep_aura="101"	/>
		<aura_fx	name="aura5"	aura_code="5"	fxcode_on_aura="145"	fxcode_keep_aura="102"	/>
		<aura_fx	name="aura6"	aura_code="6"	fxcode_on_aura="146"	fxcode_keep_aura="103"	/>
		<aura_fx	name="aura7"	aura_code="7"	fxcode_on_aura="147"	fxcode_keep_aura="104"	/>
		<aura_fx	name="aura8"	aura_code="8"	fxcode_on_aura="148"	fxcode_keep_aura="105"	/>
		<aura_fx	name="aura9"	aura_code="9"	fxcode_on_aura="149"	fxcode_keep_aura="106"	/>
		<aura_fx	name="aura10"	aura_code="10"	fxcode_on_aura="150"	fxcode_keep_aura="107"	/>
		<aura_fx	name="aura11"	aura_code="11"	fxcode_on_aura="151"	fxcode_keep_aura="108"	/>
		<enchant_fx	element_code="0"	dummy_skill_id="264"	fxcode_on_enchant="340"	fxcode_keep_enchant_1="347"	fxcode_keep_enchant_2="354"	fxcode_keep_enchant_3="361"	/>
		<enchant_fx	element_code="1"	dummy_skill_id="265"	fxcode_on_enchant="341"	fxcode_keep_enchant_1="348"	fxcode_keep_enchant_2="355"	fxcode_keep_enchant_3="362"	/>
		<enchant_fx	element_code="2"	dummy_skill_id="266"	fxcode_on_enchant="342"	fxcode_keep_enchant_1="349"	fxcode_keep_enchant_2="356"	fxcode_keep_enchant_3="363"	/>
		<enchant_fx	element_code="3"	dummy_skill_id="267"	fxcode_on_enchant="343"	fxcode_keep_enchant_1="350"	fxcode_keep_enchant_2="357"	fxcode_keep_enchant_3="364"	/>
		<enchant_fx	element_code="4"	dummy_skill_id="264"	fxcode_on_enchant="344"	fxcode_keep_enchant_1="351"	fxcode_keep_enchant_2="358"	fxcode_keep_enchant_3="365"	/>
		<enchant_fx	element_code="5"	dummy_skill_id="264"	fxcode_on_enchant="345"	fxcode_keep_enchant_1="352"	fxcode_keep_enchant_2="359"	fxcode_keep_enchant_3="366"	/>
		<enchant_fx	element_code="6"	dummy_skill_id="264"	fxcode_on_enchant="346"	fxcode_keep_enchant_1="353"	fxcode_keep_enchant_2="360"	fxcode_keep_enchant_3="367"	/>
		<explo_fx	skill_id="1"	explo_fx="460"	/>
		<explo_fx	skill_id="2"	explo_fx="461"	/>
		<explo_fx	skill_id="3"	explo_fx="462"	/>
		<explo_fx	skill_id="4"	explo_fx="463"	/>
		<explo_fx	skill_id="5"	explo_fx="464"	/>
		<explo_fx	skill_id="6"	explo_fx="465"	/>
		<explo_fx	skill_id="7"	explo_fx="466"	/>
		<explo_fx	skill_id="8"	explo_fx="467"	/>
		<explo_fx	skill_id="9"	explo_fx="468"	/>
		<explo_fx	skill_id="12"	explo_fx="469"	/>
		<explo_fx	skill_id="13"	explo_fx="470"	/>
		<explo_fx	skill_id="14"	explo_fx="471"	/>
		<explo_fx	skill_id="15"	explo_fx="472"	/>
		<explo_fx	skill_id="16"	explo_fx="473"	/>
		<explo_fx	skill_id="17"	explo_fx="474"	/>
		<explo_fx	skill_id="18"	explo_fx="475"	/>
		<explo_fx	skill_id="19"	explo_fx="476"	/>
		<explo_fx	skill_id="20"	explo_fx="477"	/>
		<explo_fx	skill_id="21"	explo_fx="478"	/>
		<explo_fx	skill_id="23"	explo_fx="479"	/>
		<explo_fx	skill_id="24"	explo_fx="480"	/>
		<explo_fx	skill_id="25"	explo_fx="481"	/>
		<explo_fx	skill_id="26"	explo_fx="482"	/>
		<explo_fx	skill_id="27"	explo_fx="483"	/>
		<explo_fx	skill_id="28"	explo_fx="484"	/>
		<explo_fx	skill_id="29"	explo_fx="485"	/>
		<explo_fx	skill_id="34"	explo_fx="486"	/>
		<explo_fx	skill_id="35"	explo_fx="487"	/>
		<explo_fx	skill_id="36"	explo_fx="488"	/>
		<explo_fx	skill_id="37"	explo_fx="489"	/>
		<explo_fx	skill_id="38"	explo_fx="490"	/>
		<explo_fx	skill_id="39"	explo_fx="491"	/>
		<explo_fx	skill_id="40"	explo_fx="492"	/>
		<explo_fx	skill_id="41"	explo_fx="493"	/>
		<explo_fx	skill_id="42"	explo_fx="494"	/>
		<explo_fx	skill_id="43"	explo_fx="495"	/>
		<explo_fx	skill_id="44"	explo_fx="496"	/>
		<explo_fx	skill_id="45"	explo_fx="497"	/>
		<explo_fx	skill_id="46"	explo_fx="498"	/>
		<explo_fx	skill_id="51"	explo_fx="499"	/>
		<explo_fx	skill_id="52"	explo_fx="500"	/>
		<explo_fx	skill_id="53"	explo_fx="501"	/>
		<explo_fx	skill_id="54"	explo_fx="502"	/>
		<explo_fx	skill_id="55"	explo_fx="503"	/>
		<explo_fx	skill_id="56"	explo_fx="504"	/>
		<explo_fx	skill_id="57"	explo_fx="505"	/>
		<explo_fx	skill_id="58"	explo_fx="506"	/>
		<explo_fx	skill_id="63"	explo_fx="508"	/>
		<explo_fx	skill_id="64"	explo_fx="510"	/>
		<explo_fx	skill_id="65"	explo_fx="512"	/>
		<explo_fx	skill_id="66"	explo_fx="514"	/>
		<explo_fx	skill_id="70"	explo_fx="507"	/>
		<explo_fx	skill_id="72"	explo_fx="1033"	/>
		<explo_fx	skill_id="73"	explo_fx="1036"	/>
		<explo_fx	skill_id="74"	explo_fx="1045"	/>
		<explo_fx	skill_id="75"	explo_fx="1048"	/>
		<explo_fx	skill_id="99"	explo_fx="2357"	/>
		<explo_fx	skill_id="114"	explo_fx="537"	/>
		<explo_fx	skill_id="115"	explo_fx="538"	/>
		<explo_fx	skill_id="116"	explo_fx="539"	/>
		<explo_fx	skill_id="117"	explo_fx="540"	/>
		<explo_fx	skill_id="118"	explo_fx="541"	/>
		<explo_fx	skill_id="119"	explo_fx="542"	/>
		<explo_fx	skill_id="120"	explo_fx="543"	/>
		<explo_fx	skill_id="137"	explo_fx="544"	/>
		<explo_fx	skill_id="138"	explo_fx="545"	/>
		<explo_fx	skill_id="139"	explo_fx="546"	/>
		<explo_fx	skill_id="140"	explo_fx="547"	/>
		<explo_fx	skill_id="141"	explo_fx="548"	/>
		<explo_fx	skill_id="147"	explo_fx="29"	/>
		<explo_fx	skill_id="148"	explo_fx="549"	/>
		<explo_fx	skill_id="149"	explo_fx="550"	/>
		<explo_fx	skill_id="153"	explo_fx="551"	/>
		<explo_fx	skill_id="154"	explo_fx="552"	/>
		<explo_fx	skill_id="155"	explo_fx="553"	/>
		<explo_fx	skill_id="156"	explo_fx="554"	/>
		<explo_fx	skill_id="158"	explo_fx="555"	/>
		<explo_fx	skill_id="159"	explo_fx="556"	/>
		<explo_fx	skill_id="167"	explo_fx="559"	/>
		<explo_fx	skill_id="168"	explo_fx="560"	/>
		<explo_fx	skill_id="169"	explo_fx="1039"	/>
		<explo_fx	skill_id="170"	explo_fx="1042"	/>
		<explo_fx	skill_id="189"	explo_fx="2358"	/>
		<explo_fx	skill_id="190"	explo_fx="2359"	/>
		<explo_fx	skill_id="191"	explo_fx="2362"	/>
		<explo_fx	skill_id="193"	explo_fx="2367"	/>
		<explo_fx	skill_id="194"	explo_fx="2368"	/>
		<explo_fx	skill_id="206"	explo_fx="589"	/>
		<explo_fx	skill_id="207"	explo_fx="590"	/>
		<explo_fx	skill_id="217"	explo_fx="591"	/>
		<explo_fx	skill_id="218"	explo_fx="592"	/>
		<explo_fx	skill_id="222"	explo_fx="593"	/>
		<explo_fx	skill_id="227"	explo_fx="594"	/>
		<explo_fx	skill_id="228"	explo_fx="595"	/>
		<explo_fx	skill_id="233"	explo_fx="557"	/>
		<explo_fx	skill_id="235"	explo_fx="596"	/>
		<explo_fx	skill_id="247"	explo_fx="558"	/>
		<explo_fx	skill_id="270"	explo_fx="597"	/>
		<explo_fx	skill_id="360"	explo_fx="878"	/>
		<explo_fx	skill_id="361"	explo_fx="879"	/>
		<explo_fx	skill_id="362"	explo_fx="880"	/>
		<explo_fx	skill_id="363"	explo_fx="881"	/>
		<explo_fx	skill_id="364"	explo_fx="882"	/>
		<explo_fx	skill_id="365"	explo_fx="883"	/>
		<explo_fx	skill_id="366"	explo_fx="884"	/>
		<explo_fx	skill_id="367"	explo_fx="885"	/>
		<explo_fx	skill_id="380"	explo_fx="450"	/>
		<explo_fx	skill_id="381"	explo_fx="450"	/>
		<explo_fx	skill_id="382"	explo_fx="450"	/>
		<explo_fx	skill_id="383"	explo_fx="450"	/>
		<explo_fx	skill_id="388"	explo_fx="452"	/>
		<explo_fx	skill_id="389"	explo_fx="452"	/>
		<explo_fx	skill_id="390"	explo_fx="452"	/>
		<explo_fx	skill_id="391"	explo_fx="451"	/>
		<explo_fx	skill_id="392"	explo_fx="451"	/>
		<explo_fx	skill_id="393"	explo_fx="451"	/>
		<explo_fx	skill_id="394"	explo_fx="451"	/>
		<explo_fx	skill_id="400"	explo_fx="456"	/>
		<explo_fx	skill_id="404"	explo_fx="459"	/>
		<explo_fx	skill_id="408"	explo_fx="457"	/>
		<explo_fx	skill_id="410"	explo_fx="458"	/>
		<explo_fx	skill_id="412"	explo_fx="453"	/>
		<explo_fx	skill_id="413"	explo_fx="454"	/>
		<explo_fx	skill_id="414"	explo_fx="455"	/>
		<explo_fx	skill_id="438"	explo_fx="537"	/>
		<explo_fx	skill_id="439"	explo_fx="538"	/>
		<explo_fx	skill_id="440"	explo_fx="539"	/>
		<explo_fx	skill_id="441"	explo_fx="540"	/>
		<explo_fx	skill_id="442"	explo_fx="541"	/>
		<explo_fx	skill_id="443"	explo_fx="542"	/>
		<explo_fx	skill_id="444"	explo_fx="543"	/>
		<explo_fx	skill_id="464"	explo_fx="916"	/>
		<explo_fx	skill_id="465"	explo_fx="916"	/>
		<explo_fx	skill_id="466"	explo_fx="916"	/>
		<explo_fx	skill_id="467"	explo_fx="916"	/>
		<explo_fx	skill_id="481"	explo_fx="969"	/>
		<explo_fx	skill_id="482"	explo_fx="970"	/>
		<explo_fx	skill_id="483"	explo_fx="971"	/>
		<explo_fx	skill_id="484"	explo_fx="972"	/>
		<explo_fx	skill_id="485"	explo_fx="973"	/>
		<explo_fx	skill_id="486"	explo_fx="974"	/>
		<explo_fx	skill_id="487"	explo_fx="977"	/>
		<explo_fx	skill_id="488"	explo_fx="979"	/>
		<explo_fx	skill_id="489"	explo_fx="980"	/>
		<explo_fx	skill_id="490"	explo_fx="981"	/>
		<explo_fx	skill_id="491"	explo_fx="983"	/>
		<explo_fx	skill_id="492"	explo_fx="984"	/>
		<explo_fx	skill_id="493"	explo_fx="985"	/>
		<explo_fx	skill_id="494"	explo_fx="986"	/>
		<explo_fx	skill_id="495"	explo_fx="987"	/>
		<explo_fx	skill_id="496"	explo_fx="988"	/>
		<explo_fx	skill_id="497"	explo_fx="989"	/>
		<explo_fx	skill_id="498"	explo_fx="990"	/>
		<explo_fx	skill_id="499"	explo_fx="991"	/>
		<explo_fx	skill_id="500"	explo_fx="994"	/>
		<explo_fx	skill_id="501"	explo_fx="995"	/>
		<explo_fx	skill_id="502"	explo_fx="996"	/>
		<explo_fx	skill_id="503"	explo_fx="997"	/>
		<explo_fx	skill_id="504"	explo_fx="998"	/>
		<explo_fx	skill_id="505"	explo_fx="999"	/>
		<explo_fx	skill_id="506"	explo_fx="1000"	/>
		<explo_fx	skill_id="507"	explo_fx="1002"	/>
		<explo_fx	skill_id="508"	explo_fx="1004"	/>
		<explo_fx	skill_id="509"	explo_fx="1006"	/>
		<explo_fx	skill_id="510"	explo_fx="1008"	/>
		<battlemode_fx	class="1"	intensity="1"	mode_on_fx="160"	mode_keep_fx="172"	mode_astral_fx_1=""	mode_astral_fx_2=""	/>
		<battlemode_fx	class="1"	intensity="2"	mode_on_fx="166"	mode_keep_fx="178"	mode_astral_fx_1="82"	mode_astral_fx_2=""	/>
		<battlemode_fx	class="1"	intensity="3"	mode_on_fx="924"	mode_keep_fx="1009"	mode_astral_fx_1="930"	mode_astral_fx_2=""	/>
		<battlemode_fx	class="2"	intensity="1"	mode_on_fx="161"	mode_keep_fx="173"	mode_astral_fx_1=""	mode_astral_fx_2=""	/>
		<battlemode_fx	class="2"	intensity="2"	mode_on_fx="167"	mode_keep_fx="179"	mode_astral_fx_1="83"	mode_astral_fx_2=""	/>
		<battlemode_fx	class="2"	intensity="3"	mode_on_fx="925"	mode_keep_fx="1010"	mode_astral_fx_1="931"	mode_astral_fx_2="932"	/>
		<battlemode_fx	class="3"	intensity="1"	mode_on_fx="162"	mode_keep_fx="174"	mode_astral_fx_1=""	mode_astral_fx_2=""	/>
		<battlemode_fx	class="3"	intensity="2"	mode_on_fx="168"	mode_keep_fx="180"	mode_astral_fx_1="84"	mode_astral_fx_2=""	/>
		<battlemode_fx	class="3"	intensity="3"	mode_on_fx="926"	mode_keep_fx="1011"	mode_astral_fx_1="933"	mode_astral_fx_2=""	/>
		<battlemode_fx	class="4"	intensity="1"	mode_on_fx="163"	mode_keep_fx="175"	mode_astral_fx_1=""	mode_astral_fx_2=""	/>
		<battlemode_fx	class="4"	intensity="2"	mode_on_fx="169"	mode_keep_fx="181"	mode_astral_fx_1="86"	mode_astral_fx_2="85"	/>
		<battlemode_fx	class="4"	intensity="3"	mode_on_fx="927"	mode_keep_fx="1012"	mode_astral_fx_1="934"	mode_astral_fx_2=""	/>
		<battlemode_fx	class="5"	intensity="1"	mode_on_fx="164"	mode_keep_fx="176"	mode_astral_fx_1=""	mode_astral_fx_2=""	/>
		<battlemode_fx	class="5"	intensity="2"	mode_on_fx="170"	mode_keep_fx="182"	mode_astral_fx_1="87"	mode_astral_fx_2=""	/>
		<battlemode_fx	class="5"	intensity="3"	mode_on_fx="928"	mode_keep_fx="1013"	mode_astral_fx_1="936"	mode_astral_fx_2="935"	/>
		<battlemode_fx	class="6"	intensity="1"	mode_on_fx="165"	mode_keep_fx="177"	mode_astral_fx_1=""	mode_astral_fx_2=""	/>
		<battlemode_fx	class="6"	intensity="2"	mode_on_fx="171"	mode_keep_fx="183"	mode_astral_fx_1="89"	mode_astral_fx_2="88"	/>
		<battlemode_fx	class="6"	intensity="3"	mode_on_fx="929"	mode_keep_fx="1014"	mode_astral_fx_1="937"	mode_astral_fx_2=""	/>
		<charger_fx	default_body_fx="90"	default_nozzle_fx="94"	>
			<beam_fx	charge_level="1"	dummy_skill_id="412"	body_fxcode="91"	nozzle_fxcode="95"	>
				<charge	power_level="1"	>
					<beam_fxcode	element_code="0"	code="368"	/>
					<beam_fxcode	element_code="1"	code="369"	/>
					<beam_fxcode	element_code="2"	code="370"	/>
					<beam_fxcode	element_code="3"	code="371"	/>
					<beam_fxcode	element_code="4"	code="372"	/>
					<beam_fxcode	element_code="5"	code="373"	/>
					<beam_fxcode	element_code="6"	code="374"	/>
				</charge>
				<charge	power_level="2"	>
					<beam_fxcode	element_code="0"	code="389"	/>
					<beam_fxcode	element_code="1"	code="390"	/>
					<beam_fxcode	element_code="2"	code="391"	/>
					<beam_fxcode	element_code="3"	code="392"	/>
					<beam_fxcode	element_code="4"	code="393"	/>
					<beam_fxcode	element_code="5"	code="394"	/>
					<beam_fxcode	element_code="6"	code="395"	/>
				</charge>
				<charge	power_level="3"	>
					<beam_fxcode	element_code="0"	code="410"	/>
					<beam_fxcode	element_code="1"	code="411"	/>
					<beam_fxcode	element_code="2"	code="412"	/>
					<beam_fxcode	element_code="3"	code="413"	/>
					<beam_fxcode	element_code="4"	code="414"	/>
					<beam_fxcode	element_code="5"	code="415"	/>
					<beam_fxcode	element_code="6"	code="416"	/>
				</charge>
			</beam_fx>
			<beam_fx	charge_level="2"	dummy_skill_id="413"	body_fxcode="92"	nozzle_fxcode="96"	>
				<charge	power_level="1"	>
					<beam_fxcode	element_code="0"	code="375"	/>
					<beam_fxcode	element_code="1"	code="376"	/>
					<beam_fxcode	element_code="2"	code="377"	/>
					<beam_fxcode	element_code="3"	code="378"	/>
					<beam_fxcode	element_code="4"	code="379"	/>
					<beam_fxcode	element_code="5"	code="380"	/>
					<beam_fxcode	element_code="6"	code="381"	/>
				</charge>
				<charge	power_level="2"	>
					<beam_fxcode	element_code="0"	code="396"	/>
					<beam_fxcode	element_code="1"	code="397"	/>
					<beam_fxcode	element_code="2"	code="398"	/>
					<beam_fxcode	element_code="3"	code="399"	/>
					<beam_fxcode	element_code="4"	code="400"	/>
					<beam_fxcode	element_code="5"	code="401"	/>
					<beam_fxcode	element_code="6"	code="402"	/>
				</charge>
				<charge	power_level="3"	>
					<beam_fxcode	element_code="0"	code="417"	/>
					<beam_fxcode	element_code="1"	code="418"	/>
					<beam_fxcode	element_code="2"	code="419"	/>
					<beam_fxcode	element_code="3"	code="420"	/>
					<beam_fxcode	element_code="4"	code="421"	/>
					<beam_fxcode	element_code="5"	code="422"	/>
					<beam_fxcode	element_code="6"	code="423"	/>
				</charge>
			</beam_fx>
			<beam_fx	charge_level="3"	dummy_skill_id="414"	body_fxcode="93"	nozzle_fxcode="97"	>
				<charge	power_level="1"	>
					<beam_fxcode	element_code="0"	code="382"	/>
					<beam_fxcode	element_code="1"	code="383"	/>
					<beam_fxcode	element_code="2"	code="384"	/>
					<beam_fxcode	element_code="3"	code="385"	/>
					<beam_fxcode	element_code="4"	code="386"	/>
					<beam_fxcode	element_code="5"	code="387"	/>
					<beam_fxcode	element_code="6"	code="388"	/>
				</charge>
				<charge	power_level="2"	>
					<beam_fxcode	element_code="0"	code="403"	/>
					<beam_fxcode	element_code="1"	code="404"	/>
					<beam_fxcode	element_code="2"	code="405"	/>
					<beam_fxcode	element_code="3"	code="406"	/>
					<beam_fxcode	element_code="4"	code="407"	/>
					<beam_fxcode	element_code="5"	code="408"	/>
					<beam_fxcode	element_code="6"	code="409"	/>
				</charge>
				<charge	power_level="3"	>
					<beam_fxcode	element_code="0"	code="424"	/>
					<beam_fxcode	element_code="1"	code="425"	/>
					<beam_fxcode	element_code="2"	code="426"	/>
					<beam_fxcode	element_code="3"	code="427"	/>
					<beam_fxcode	element_code="4"	code="428"	/>
					<beam_fxcode	element_code="5"	code="429"	/>
					<beam_fxcode	element_code="6"	code="430"	/>
				</charge>
			</beam_fx>
		</charger_fx>
	</cabal_fx>
	<cabal_avatar>
		<avatar	type="0"	>
			<avatar_item	id="1"	armor_item_id="1020"	armor_item_fx="2200"	weapon_mesh1=""	weapon_mesh2=""	addEFX=""	class_type="0"	astral_id="-1"	/>
			<avatar_item	id="2"	armor_item_id="1069"	armor_item_fx="2201"	weapon_mesh1=""	weapon_mesh2=""	addEFX=""	class_type="0"	astral_id="-1"	/>
			<avatar_item	id="3"	armor_item_id="1070"	armor_item_fx="-1"	weapon_mesh1=""	weapon_mesh2=""	addEFX=""	class_type="0"	astral_id="-1"	/>
			<avatar_item	id="4"	armor_item_id="1071"	armor_item_fx="2201"	weapon_mesh1=""	weapon_mesh2=""	addEFX=""	class_type="0"	astral_id="-1"	/>
			<avatar_item	id="5"	armor_item_id="1072"	armor_item_fx="-1"	weapon_mesh1=""	weapon_mesh2=""	addEFX=""	class_type="0"	astral_id="-1"	/>
			<avatar_item	id="6"	armor_item_id="1073"	armor_item_fx="-1"	weapon_mesh1=""	weapon_mesh2=""	addEFX=""	class_type="0"	astral_id="-1"	/>
			<avatar_item	id="7"	armor_item_id="1074"	armor_item_fx="-1"	weapon_mesh1=""	weapon_mesh2=""	addEFX=""	class_type="0"	astral_id="-1"	/>
			<avatar_item	id="8"	armor_item_id="1075"	armor_item_fx="-1"	weapon_mesh1=""	weapon_mesh2=""	addEFX=""	class_type="0"	astral_id="-1"	/>
			<avatar_item	id="9"	armor_item_id="1076"	armor_item_fx="-1"	weapon_mesh1=""	weapon_mesh2=""	addEFX=""	class_type="0"	astral_id="-1"	/>
			<avatar_item	id="10"	armor_item_id="1077"	armor_item_fx="-1"	weapon_mesh1=""	weapon_mesh2=""	addEFX=""	class_type="0"	astral_id="-1"	/>
			<avatar_item	id="11"	armor_item_id="1157"	armor_item_fx="-1"	weapon_mesh1=""	weapon_mesh2=""	addEFX=""	class_type="0"	astral_id="-1"	/>
			<avatar_item	id="12"	armor_item_id="1230"	armor_item_fx="-1"	weapon_mesh1=""	weapon_mesh2=""	addEFX=""	class_type="0"	astral_id="-1"	/>
			<avatar_item	id="13"	armor_item_id="1231"	armor_item_fx="-1"	weapon_mesh1=""	weapon_mesh2=""	addEFX=""	class_type="0"	astral_id="-1"	/>
			<avatar_item	id="14"	armor_item_id="1237"	armor_item_fx="-1"	weapon_mesh1=""	weapon_mesh2=""	addEFX=""	class_type="0"	astral_id="-1"	/>
			<avatar_item	id="15"	armor_item_id="1358"	armor_item_fx="2210"	weapon_mesh1=""	weapon_mesh2=""	addEFX=""	class_type="0"	astral_id="-1"	/>
			<avatar_item	id="16"	armor_item_id="1358"	armor_item_fx="2215"	weapon_mesh1=""	weapon_mesh2=""	addEFX=""	class_type="0"	astral_id="-1"	/>
			<avatar_item	id="17"	armor_item_id="1841"	armor_item_fx="-1"	weapon_mesh1=""	weapon_mesh2=""	addEFX=""	class_type="0"	astral_id="-1"	/>
			<avatar_item	id="18"	armor_item_id="1843"	armor_item_fx="-1"	weapon_mesh1=""	weapon_mesh2=""	addEFX=""	class_type="0"	astral_id="-1"	/>
			<avatar_item	id="19"	armor_item_id="2142"	armor_item_fx="-1"	weapon_mesh1=""	weapon_mesh2=""	addEFX=""	class_type="0"	astral_id="-1"	/>
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		<_limit	force_code="4"	buff_limit_value="3000"	/>
		<_limit	force_code="5"	buff_limit_value="9000"	/>
		<_limit	force_code="6"	buff_limit_value="5000"	/>
		<_limit	force_code="7"	buff_limit_value="5000"	/>
		<_limit	force_code="8"	buff_limit_value="600"	/>
		<_limit	force_code="9"	buff_limit_value="50"	/>
		<_limit	force_code="10"	buff_limit_value="20"	/>
		<_limit	force_code="12"	buff_limit_value="50"	/>
		<_limit	force_code="13"	buff_limit_value="50"	/>
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		<_limit	force_code="30"	buff_limit_value="150"	/>
		<_limit	force_code="32"	buff_limit_value="150"	/>
		<_limit	force_code="34"	buff_limit_value="10"	/>
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		<_limit	force_code="111"	buff_limit_value="1000"	/>
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		<warp_index	x="48"	y="16"	nation1x="48"	nation1y="16"	nation2x="48"	nation2y="16"	w_code="0"	Fee="0"	WorldIdx="28"	level="1"	/>
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		<warp_index	x="48"	y="80"	nation1x="48"	nation1y="80"	nation2x="48"	nation2y="80"	w_code="0"	Fee="0"	WorldIdx="28"	level="1"	/>
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		<warp_index	x="208"	y="80"	nation1x="208"	nation1y="80"	nation2x="208"	nation2y="80"	w_code="0"	Fee="0"	WorldIdx="28"	level="1"	/>
		<warp_index	x="240"	y="80"	nation1x="240"	nation1y="80"	nation2x="240"	nation2y="80"	w_code="0"	Fee="0"	WorldIdx="28"	level="1"	/>
		<warp_index	x="3"	y="16"	nation1x="3"	nation1y="16"	nation2x="3"	nation2y="16"	w_code="0"	Fee="0"	WorldIdx="28"	level="1"	/>
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		<warp_index	x="99"	y="48"	nation1x="99"	nation1y="48"	nation2x="99"	nation2y="48"	w_code="0"	Fee="0"	WorldIdx="28"	level="1"	/>
		<warp_index	x="131"	y="48"	nation1x="131"	nation1y="48"	nation2x="131"	nation2y="48"	w_code="0"	Fee="0"	WorldIdx="28"	level="1"	/>
		<warp_index	x="163"	y="48"	nation1x="163"	nation1y="48"	nation2x="163"	nation2y="48"	w_code="0"	Fee="0"	WorldIdx="28"	level="1"	/>
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		<warp_index	x="227"	y="48"	nation1x="227"	nation1y="48"	nation2x="227"	nation2y="48"	w_code="0"	Fee="0"	WorldIdx="28"	level="1"	/>
		<warp_index	x="3"	y="80"	nation1x="3"	nation1y="80"	nation2x="3"	nation2y="80"	w_code="0"	Fee="0"	WorldIdx="28"	level="1"	/>
		<warp_index	x="35"	y="80"	nation1x="35"	nation1y="80"	nation2x="35"	nation2y="80"	w_code="0"	Fee="0"	WorldIdx="28"	level="1"	/>
		<warp_index	x="67"	y="80"	nation1x="67"	nation1y="80"	nation2x="67"	nation2y="80"	w_code="0"	Fee="0"	WorldIdx="28"	level="1"	/>
		<warp_index	x="99"	y="80"	nation1x="99"	nation1y="80"	nation2x="99"	nation2y="80"	w_code="0"	Fee="0"	WorldIdx="28"	level="1"	/>
		<warp_index	x="131"	y="80"	nation1x="131"	nation1y="80"	nation2x="131"	nation2y="80"	w_code="0"	Fee="0"	WorldIdx="28"	level="1"	/>
		<warp_index	x="163"	y="80"	nation1x="163"	nation1y="80"	nation2x="163"	nation2y="80"	w_code="0"	Fee="0"	WorldIdx="28"	level="1"	/>
		<warp_index	x="195"	y="80"	nation1x="195"	nation1y="80"	nation2x="195"	nation2y="80"	w_code="0"	Fee="0"	WorldIdx="28"	level="1"	/>
		<warp_index	x="227"	y="80"	nation1x="227"	nation1y="80"	nation2x="227"	nation2y="80"	w_code="0"	Fee="0"	WorldIdx="28"	level="1"	/>
		<warp_index	x="16"	y="16"	nation1x="16"	nation1y="16"	nation2x="16"	nation2y="16"	w_code="0"	Fee="0"	WorldIdx="29"	level="1"	/>
		<warp_index	x="48"	y="16"	nation1x="48"	nation1y="16"	nation2x="48"	nation2y="16"	w_code="0"	Fee="0"	WorldIdx="29"	level="1"	/>
		<warp_index	x="80"	y="16"	nation1x="80"	nation1y="16"	nation2x="80"	nation2y="16"	w_code="0"	Fee="0"	WorldIdx="29"	level="1"	/>
		<warp_index	x="112"	y="16"	nation1x="112"	nation1y="16"	nation2x="112"	nation2y="16"	w_code="0"	Fee="0"	WorldIdx="29"	level="1"	/>
		<warp_index	x="144"	y="16"	nation1x="144"	nation1y="16"	nation2x="144"	nation2y="16"	w_code="0"	Fee="0"	WorldIdx="29"	level="1"	/>
		<warp_index	x="176"	y="16"	nation1x="176"	nation1y="16"	nation2x="176"	nation2y="16"	w_code="0"	Fee="0"	WorldIdx="29"	level="1"	/>
		<warp_index	x="208"	y="16"	nation1x="208"	nation1y="16"	nation2x="208"	nation2y="16"	w_code="0"	Fee="0"	WorldIdx="29"	level="1"	/>
		<warp_index	x="240"	y="16"	nation1x="240"	nation1y="16"	nation2x="240"	nation2y="16"	w_code="0"	Fee="0"	WorldIdx="29"	level="1"	/>
		<warp_index	x="16"	y="48"	nation1x="16"	nation1y="48"	nation2x="16"	nation2y="48"	w_code="0"	Fee="0"	WorldIdx="29"	level="1"	/>
		<warp_index	x="48"	y="48"	nation1x="48"	nation1y="48"	nation2x="48"	nation2y="48"	w_code="0"	Fee="0"	WorldIdx="29"	level="1"	/>
		<warp_index	x="80"	y="48"	nation1x="80"	nation1y="48"	nation2x="80"	nation2y="48"	w_code="0"	Fee="0"	WorldIdx="29"	level="1"	/>
		<warp_index	x="112"	y="48"	nation1x="112"	nation1y="48"	nation2x="112"	nation2y="48"	w_code="0"	Fee="0"	WorldIdx="29"	level="1"	/>
		<warp_index	x="144"	y="48"	nation1x="144"	nation1y="48"	nation2x="144"	nation2y="48"	w_code="0"	Fee="0"	WorldIdx="29"	level="1"	/>
		<warp_index	x="176"	y="48"	nation1x="176"	nation1y="48"	nation2x="176"	nation2y="48"	w_code="0"	Fee="0"	WorldIdx="29"	level="1"	/>
		<warp_index	x="208"	y="48"	nation1x="208"	nation1y="48"	nation2x="208"	nation2y="48"	w_code="0"	Fee="0"	WorldIdx="29"	level="1"	/>
		<warp_index	x="240"	y="48"	nation1x="240"	nation1y="48"	nation2x="240"	nation2y="48"	w_code="0"	Fee="0"	WorldIdx="29"	level="1"	/>
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		<warp_index	x="48"	y="80"	nation1x="48"	nation1y="80"	nation2x="48"	nation2y="80"	w_code="0"	Fee="0"	WorldIdx="29"	level="1"	/>
		<warp_index	x="80"	y="80"	nation1x="80"	nation1y="80"	nation2x="80"	nation2y="80"	w_code="0"	Fee="0"	WorldIdx="29"	level="1"	/>
		<warp_index	x="112"	y="80"	nation1x="112"	nation1y="80"	nation2x="112"	nation2y="80"	w_code="0"	Fee="0"	WorldIdx="29"	level="1"	/>
		<warp_index	x="144"	y="80"	nation1x="144"	nation1y="80"	nation2x="144"	nation2y="80"	w_code="0"	Fee="0"	WorldIdx="29"	level="1"	/>
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		<warp_index	x="208"	y="80"	nation1x="208"	nation1y="80"	nation2x="208"	nation2y="80"	w_code="0"	Fee="0"	WorldIdx="29"	level="1"	/>
		<warp_index	x="240"	y="80"	nation1x="240"	nation1y="80"	nation2x="240"	nation2y="80"	w_code="0"	Fee="0"	WorldIdx="29"	level="1"	/>
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		<warp_index	x="3"	y="48"	nation1x="3"	nation1y="48"	nation2x="3"	nation2y="48"	w_code="0"	Fee="0"	WorldIdx="29"	level="1"	/>
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		<warp_index	x="99"	y="48"	nation1x="99"	nation1y="48"	nation2x="99"	nation2y="48"	w_code="0"	Fee="0"	WorldIdx="29"	level="1"	/>
		<warp_index	x="131"	y="48"	nation1x="131"	nation1y="48"	nation2x="131"	nation2y="48"	w_code="0"	Fee="0"	WorldIdx="29"	level="1"	/>
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		<warp_index	x="227"	y="48"	nation1x="227"	nation1y="48"	nation2x="227"	nation2y="48"	w_code="0"	Fee="0"	WorldIdx="29"	level="1"	/>
		<warp_index	x="3"	y="80"	nation1x="3"	nation1y="80"	nation2x="3"	nation2y="80"	w_code="0"	Fee="0"	WorldIdx="29"	level="1"	/>
		<warp_index	x="35"	y="80"	nation1x="35"	nation1y="80"	nation2x="35"	nation2y="80"	w_code="0"	Fee="0"	WorldIdx="29"	level="1"	/>
		<warp_index	x="67"	y="80"	nation1x="67"	nation1y="80"	nation2x="67"	nation2y="80"	w_code="0"	Fee="0"	WorldIdx="29"	level="1"	/>
		<warp_index	x="99"	y="80"	nation1x="99"	nation1y="80"	nation2x="99"	nation2y="80"	w_code="0"	Fee="0"	WorldIdx="29"	level="1"	/>
		<warp_index	x="131"	y="80"	nation1x="131"	nation1y="80"	nation2x="131"	nation2y="80"	w_code="0"	Fee="0"	WorldIdx="29"	level="1"	/>
		<warp_index	x="163"	y="80"	nation1x="163"	nation1y="80"	nation2x="163"	nation2y="80"	w_code="0"	Fee="0"	WorldIdx="29"	level="1"	/>
		<warp_index	x="195"	y="80"	nation1x="195"	nation1y="80"	nation2x="195"	nation2y="80"	w_code="0"	Fee="0"	WorldIdx="29"	level="1"	/>
		<warp_index	x="227"	y="80"	nation1x="227"	nation1y="80"	nation2x="227"	nation2y="80"	w_code="0"	Fee="0"	WorldIdx="29"	level="1"	/>
		<warp_index	x="40"	y="156"	nation1x="40"	nation1y="156"	nation2x="40"	nation2y="156"	w_code="0"	Fee="0"	WorldIdx="2"	level="1"	/>
		<warp_index	x="58"	y="80"	nation1x="58"	nation1y="80"	nation2x="58"	nation2y="80"	w_code="0"	Fee="0"	WorldIdx="2"	level="1"	/>
		<warp_index	x="38"	y="229"	nation1x="38"	nation1y="229"	nation2x="38"	nation2y="229"	w_code="0"	Fee="0"	WorldIdx="4"	level="1"	/>
		<warp_index	x="134"	y="186"	nation1x="134"	nation1y="186"	nation2x="134"	nation2y="186"	w_code="0"	Fee="0"	WorldIdx="4"	level="1"	/>
		<warp_index	x="21"	y="243"	nation1x="21"	nation1y="243"	nation2x="21"	nation2y="243"	w_code="0"	Fee="0"	WorldIdx="5"	level="1"	/>
		<warp_index	x="19"	y="232"	nation1x="19"	nation1y="232"	nation2x="19"	nation2y="232"	w_code="0"	Fee="0"	WorldIdx="5"	level="1"	/>
		<warp_index	x="181"	y="34"	nation1x="181"	nation1y="34"	nation2x="181"	nation2y="34"	w_code="0"	Fee="0"	WorldIdx="5"	level="1"	/>
		<warp_index	x="230"	y="24"	nation1x="230"	nation1y="24"	nation2x="230"	nation2y="24"	w_code="0"	Fee="0"	WorldIdx="5"	level="1"	/>
		<warp_index	x="46"	y="156"	nation1x="46"	nation1y="156"	nation2x="46"	nation2y="156"	w_code="0"	Fee="0"	WorldIdx="5"	level="1"	/>
		<warp_index	x="18"	y="43"	nation1x="18"	nation1y="43"	nation2x="18"	nation2y="43"	w_code="0"	Fee="0"	WorldIdx="5"	level="1"	/>
		<warp_index	x="123"	y="49"	nation1x="123"	nation1y="49"	nation2x="123"	nation2y="49"	w_code="0"	Fee="0"	WorldIdx="26"	level="55"	/>
		<warp_index	x="83"	y="189"	nation1x="83"	nation1y="189"	nation2x="83"	nation2y="189"	w_code="0"	Fee="0"	WorldIdx="7"	level="80"	/>
		<warp_index	x="164"	y="194"	nation1x="164"	nation1y="194"	nation2x="164"	nation2y="194"	w_code="0"	Fee="0"	WorldIdx="7"	level="80"	/>
		<warp_index	x="231"	y="101"	nation1x="231"	nation1y="101"	nation2x="231"	nation2y="101"	w_code="0"	Fee="0"	WorldIdx="7"	level="80"	/>
		<warp_index	x="239"	y="29"	nation1x="239"	nation1y="29"	nation2x="239"	nation2y="29"	w_code="0"	Fee="0"	WorldIdx="7"	level="80"	/>
		<warp_index	x="162"	y="58"	nation1x="162"	nation1y="58"	nation2x="162"	nation2y="58"	w_code="0"	Fee="0"	WorldIdx="7"	level="80"	/>
		<warp_index	x="238"	y="238"	nation1x="238"	nation1y="238"	nation2x="238"	nation2y="238"	w_code="0"	Fee="0"	WorldIdx="7"	level="80"	/>
		<warp_index	x="69"	y="15"	nation1x="69"	nation1y="15"	nation2x="69"	nation2y="15"	w_code="0"	Fee="0"	WorldIdx="7"	level="80"	/>
		<warp_index	x="32"	y="41"	nation1x="32"	nation1y="41"	nation2x="32"	nation2y="41"	w_code="0"	Fee="0"	WorldIdx="7"	level="80"	/>
		<warp_index	x="101"	y="164"	nation1x="101"	nation1y="164"	nation2x="101"	nation2y="164"	w_code="0"	Fee="0"	WorldIdx="7"	level="80"	/>
		<warp_index	x="84"	y="127"	nation1x="84"	nation1y="127"	nation2x="84"	nation2y="127"	w_code="0"	Fee="0"	WorldIdx="7"	level="80"	/>
		<warp_index	x="111"	y="130"	nation1x="111"	nation1y="130"	nation2x="111"	nation2y="130"	w_code="2"	Fee="0"	WorldIdx="7"	level="80"	/>
		<warp_index	x="242"	y="61"	nation1x="242"	nation1y="61"	nation2x="242"	nation2y="61"	w_code="0"	Fee="0"	WorldIdx="7"	level="80"	/>
		<warp_index	x="244"	y="13"	nation1x="244"	nation1y="13"	nation2x="244"	nation2y="13"	w_code="0"	Fee="0"	WorldIdx="13"	level="80"	/>
		<warp_index	x="5"	y="250"	nation1x="5"	nation1y="250"	nation2x="5"	nation2y="250"	w_code="0"	Fee="0"	WorldIdx="19"	level="70"	/>
		<warp_index	x="184"	y="168"	nation1x="184"	nation1y="168"	nation2x="184"	nation2y="168"	w_code="0"	Fee="0"	WorldIdx="26"	level="55"	/>
		<warp_index	x="136"	y="112"	nation1x="136"	nation1y="112"	nation2x="136"	nation2y="112"	w_code="0"	Fee="0"	WorldIdx="13"	level="85"	/>
		<warp_index	x="212"	y="112"	nation1x="212"	nation1y="112"	nation2x="212"	nation2y="112"	w_code="0"	Fee="0"	WorldIdx="13"	level="85"	/>
		<warp_index	x="136"	y="85"	nation1x="136"	nation1y="85"	nation2x="136"	nation2y="85"	w_code="0"	Fee="0"	WorldIdx="13"	level="85"	/>
		<warp_index	x="206"	y="61"	nation1x="206"	nation1y="61"	nation2x="206"	nation2y="61"	w_code="0"	Fee="0"	WorldIdx="13"	level="85"	/>
		<warp_index	x="149"	y="66"	nation1x="149"	nation1y="66"	nation2x="149"	nation2y="66"	w_code="0"	Fee="0"	WorldIdx="13"	level="85"	/>
		<warp_index	x="187"	y="85"	nation1x="187"	nation1y="85"	nation2x="187"	nation2y="85"	w_code="0"	Fee="0"	WorldIdx="13"	level="85"	/>
		<warp_index	x="192"	y="70"	nation1x="192"	nation1y="70"	nation2x="192"	nation2y="70"	w_code="0"	Fee="0"	WorldIdx="13"	level="85"	/>
		<warp_index	x="106"	y="239"	nation1x="106"	nation1y="239"	nation2x="106"	nation2y="239"	w_code="0"	Fee="0"	WorldIdx="5"	level="1"	/>
		<warp_index	x="218"	y="37"	nation1x="218"	nation1y="37"	nation2x="218"	nation2y="37"	w_code="0"	Fee="0"	WorldIdx="5"	level="1"	/>
		<warp_index	x="75"	y="169"	nation1x="75"	nation1y="169"	nation2x="75"	nation2y="169"	w_code="0"	Fee="0"	WorldIdx="5"	level="1"	/>
		<warp_index	x="237"	y="232"	nation1x="237"	nation1y="232"	nation2x="237"	nation2y="232"	w_code="0"	Fee="0"	WorldIdx="5"	level="1"	/>
		<warp_index	x="46"	y="44"	nation1x="46"	nation1y="44"	nation2x="46"	nation2y="44"	w_code="0"	Fee="0"	WorldIdx="14"	level="70"	/>
		<warp_index	x="117"	y="214"	nation1x="117"	nation1y="214"	nation2x="117"	nation2y="214"	w_code="0"	Fee="0"	WorldIdx="14"	level="70"	/>
		<warp_index	x="196"	y="210"	nation1x="196"	nation1y="210"	nation2x="196"	nation2y="210"	w_code="0"	Fee="0"	WorldIdx="14"	level="70"	/>
		<warp_index	x="73"	y="10"	nation1x="73"	nation1y="10"	nation2x="73"	nation2y="10"	w_code="0"	Fee="0"	WorldIdx="73"	level="105"	/>
		<warp_index	x="238"	y="238"	nation1x="238"	nation1y="238"	nation2x="238"	nation2y="238"	w_code="0"	Fee="0"	WorldIdx="7"	level="1"	/>
		<warp_index	x="81"	y="21"	nation1x="112"	nation1y="80"	nation2x="18"	nation2y="22"	w_code="1"	Fee="0"	WorldIdx="6"	level="1"	/>
		<warp_index	x="224"	y="232"	nation1x="224"	nation1y="232"	nation2x="224"	nation2y="232"	w_code="0"	Fee="0"	WorldIdx="6"	level="1"	/>
		<warp_index	x="190"	y="230"	nation1x="173"	nation1y="190"	nation2x="22"	nation2y="231"	w_code="0"	Fee="0"	WorldIdx="6"	level="1"	/>
		<warp_index	x="235"	y="239"	nation1x="235"	nation1y="239"	nation2x="235"	nation2y="239"	w_code="0"	Fee="0"	WorldIdx="8"	level="1"	/>
		<warp_index	x="19"	y="9"	nation1x="19"	nation1y="9"	nation2x="19"	nation2y="9"	w_code="0"	Fee="0"	WorldIdx="73"	level="105"	/>
		<warp_index	x="66"	y="30"	nation1x="66"	nation1y="30"	nation2x="66"	nation2y="30"	w_code="0"	Fee="0"	WorldIdx="73"	level="105"	/>
		<warp_index	x="244"	y="231"	nation1x="244"	nation1y="231"	nation2x="244"	nation2y="231"	w_code="0"	Fee="0"	WorldIdx="5"	level="1"	/>
		<warp_index	x="34"	y="164"	nation1x="34"	nation1y="164"	nation2x="34"	nation2y="164"	w_code="0"	Fee="0"	WorldIdx="25"	level="1"	/>
		<warp_index	x="26"	y="206"	nation1x="26"	nation1y="206"	nation2x="26"	nation2y="206"	w_code="0"	Fee="0"	WorldIdx="25"	level="1"	/>
		<warp_index	x="107"	y="164"	nation1x="107"	nation1y="164"	nation2x="107"	nation2y="164"	w_code="0"	Fee="0"	WorldIdx="25"	level="1"	/>
		<warp_index	x="92"	y="228"	nation1x="92"	nation1y="228"	nation2x="92"	nation2y="228"	w_code="0"	Fee="0"	WorldIdx="25"	level="1"	/>
		<warp_index	x="234"	y="234"	nation1x="234"	nation1y="234"	nation2x="234"	nation2y="234"	w_code="0"	Fee="0"	WorldIdx="7"	level="80"	/>
		<warp_index	x="243"	y="14"	nation1x="243"	nation1y="14"	nation2x="243"	nation2y="14"	w_code="0"	Fee="0"	WorldIdx="30"	level="80"	/>
		<warp_index	x="243"	y="14"	nation1x="243"	nation1y="14"	nation2x="243"	nation2y="14"	w_code="0"	Fee="0"	WorldIdx="30"	level="80"	/>
		<warp_index	x="243"	y="14"	nation1x="243"	nation1y="14"	nation2x="243"	nation2y="14"	w_code="0"	Fee="0"	WorldIdx="30"	level="80"	/>
		<warp_index	x="72"	y="152"	nation1x="72"	nation1y="152"	nation2x="72"	nation2y="152"	w_code="0"	Fee="0"	WorldIdx="4"	level="1"	/>
		<warp_index	x="185"	y="24"	nation1x="185"	nation1y="24"	nation2x="185"	nation2y="24"	w_code="0"	Fee="0"	WorldIdx="3"	level="1"	/>
		<warp_index	x="76"	y="114"	nation1x="76"	nation1y="114"	nation2x="76"	nation2y="114"	w_code="0"	Fee="0"	WorldIdx="24"	level="95"	/>
		<warp_index	x="113"	y="38"	nation1x="113"	nation1y="38"	nation2x="113"	nation2y="38"	w_code="0"	Fee="0"	WorldIdx="24"	level="95"	/>
		<warp_index	x="49"	y="119"	nation1x="49"	nation1y="119"	nation2x="49"	nation2y="119"	w_code="0"	Fee="0"	WorldIdx="24"	level="95"	/>
		<warp_index	x="112"	y="153"	nation1x="112"	nation1y="153"	nation2x="112"	nation2y="153"	w_code="0"	Fee="0"	WorldIdx="24"	level="95"	/>
		<warp_index	x="18"	y="119"	nation1x="18"	nation1y="119"	nation2x="18"	nation2y="119"	w_code="0"	Fee="0"	WorldIdx="24"	level="95"	/>
		<warp_index	x="47"	y="154"	nation1x="47"	nation1y="154"	nation2x="47"	nation2y="154"	w_code="0"	Fee="0"	WorldIdx="24"	level="95"	/>
		<warp_index	x="52"	y="11"	nation1x="52"	nation1y="11"	nation2x="52"	nation2y="11"	w_code="0"	Fee="0"	WorldIdx="24"	level="95"	/>
		<warp_index	x="16"	y="154"	nation1x="16"	nation1y="154"	nation2x="16"	nation2y="154"	w_code="0"	Fee="0"	WorldIdx="24"	level="95"	/>
		<warp_index	x="52"	y="55"	nation1x="52"	nation1y="55"	nation2x="52"	nation2y="55"	w_code="0"	Fee="0"	WorldIdx="24"	level="95"	/>
		<warp_index	x="79"	y="153"	nation1x="79"	nation1y="153"	nation2x="79"	nation2y="153"	w_code="0"	Fee="0"	WorldIdx="24"	level="95"	/>
		<warp_index	x="7"	y="11"	nation1x="7"	nation1y="11"	nation2x="7"	nation2y="11"	w_code="0"	Fee="0"	WorldIdx="24"	level="95"	/>
		<warp_index	x="29"	y="46"	nation1x="29"	nation1y="46"	nation2x="29"	nation2y="46"	w_code="0"	Fee="0"	WorldIdx="24"	level="95"	/>
		<warp_index	x="228"	y="34"	nation1x="228"	nation1y="34"	nation2x="228"	nation2y="34"	w_code="0"	Fee="0"	WorldIdx="8"	level="115"	/>
		<warp_index	x="174"	y="14"	nation1x="174"	nation1y="14"	nation2x="174"	nation2y="14"	w_code="0"	Fee="0"	WorldIdx="23"	level="115"	/>
		<warp_index	x="133"	y="59"	nation1x="133"	nation1y="59"	nation2x="133"	nation2y="59"	w_code="0"	Fee="0"	WorldIdx="23"	level="115"	/>
		<warp_index	x="230"	y="94"	nation1x="227"	nation1y="94"	nation2x="227"	nation2y="94"	w_code="0"	Fee="0"	WorldIdx="23"	level="115"	/>
		<warp_index	x="213"	y="94"	nation1x="213"	nation1y="94"	nation2x="213"	nation2y="94"	w_code="0"	Fee="0"	WorldIdx="23"	level="115"	/>
		<warp_index	x="14"	y="197"	nation1x="139"	nation1y="18"	nation2x="233"	nation2y="232"	w_code="1"	Fee="0"	WorldIdx="9"	level="125"	/>
		<warp_index	x="193"	y="36"	nation1x="193"	nation1y="36"	nation2x="193"	nation2y="36"	w_code="0"	Fee="0"	WorldIdx="8"	level="115"	/>
		<warp_index	x="22"	y="180"	nation1x="22"	nation1y="180"	nation2x="22"	nation2y="180"	w_code="0"	Fee="0"	WorldIdx="6"	level="110"	/>
		<warp_index	x="233"	y="134"	nation1x="233"	nation1y="134"	nation2x="233"	nation2y="134"	w_code="0"	Fee="0"	WorldIdx="6"	level="110"	/>
		<warp_index	x="128"	y="128"	nation1x="204"	nation1y="208"	nation2x="44"	nation2y="51"	w_code="1"	Fee="0"	WorldIdx="15"	level="1"	/>
		<warp_index	x="128"	y="69"	nation1x="128"	nation1y="69"	nation2x="124"	nation2y="191"	w_code="1"	Fee="0"	WorldIdx="16"	level="1"	/>
		<warp_index	x="28"	y="142"	nation1x="28"	nation1y="142"	nation2x="28"	nation2y="142"	w_code="0"	Fee="0"	WorldIdx="15"	level="1"	/>
		<warp_index	x="38"	y="150"	nation1x="38"	nation1y="150"	nation2x="38"	nation2y="150"	w_code="0"	Fee="0"	WorldIdx="15"	level="1"	/>
		<warp_index	x="223"	y="115"	nation1x="223"	nation1y="115"	nation2x="223"	nation2y="115"	w_code="0"	Fee="0"	WorldIdx="15"	level="1"	/>
		<warp_index	x="215"	y="108"	nation1x="215"	nation1y="108"	nation2x="215"	nation2y="108"	w_code="0"	Fee="0"	WorldIdx="15"	level="1"	/>
		<warp_index	x="14"	y="127"	nation1x="25"	nation1y="210"	nation2x="25"	nation2y="48"	w_code="0"	Fee="0"	WorldIdx="10"	level="140"	/>
		<warp_index	x="25"	y="48"	nation1x="25"	nation1y="210"	nation2x="25"	nation2y="48"	w_code="0"	Fee="0"	WorldIdx="10"	level="140"	/>
		<warp_index	x="210"	y="226"	nation1x="210"	nation1y="226"	nation2x="243"	nation2y="14"	w_code="0"	Fee="0"	WorldIdx="10"	level="140"	/>
		<warp_index	x="243"	y="14"	nation1x="210"	nation1y="226"	nation2x="243"	nation2y="14"	w_code="0"	Fee="0"	WorldIdx="10"	level="140"	/>
		<warp_index	x="237"	y="126"	nation1x="21"	nation1y="239"	nation2x="20"	nation2y="22"	w_code="1"	Fee="0"	WorldIdx="10"	level="140"	/>
		<warp_index	x="186"	y="128"	nation1x="47"	nation1y="157"	nation2x="48"	nation2y="96"	w_code="0"	Fee="0"	WorldIdx="10"	level="140"	/>
		<warp_index	x="73"	y="142"	nation1x="73"	nation1y="142"	nation2x="73"	nation2y="142"	w_code="0"	Fee="0"	WorldIdx="10"	level="140"	/>
		<warp_index	x="73"	y="142"	nation1x="73"	nation1y="142"	nation2x="73"	nation2y="142"	w_code="0"	Fee="0"	WorldIdx="10"	level="140"	/>
		<warp_index	x="172"	y="127"	nation1x="68"	nation1y="159"	nation2x="67"	nation2y="96"	w_code="0"	Fee="0"	WorldIdx="10"	level="140"	/>
		<warp_index	x="186"	y="128"	nation1x="186"	nation1y="128"	nation2x="186"	nation2y="128"	w_code="0"	Fee="0"	WorldIdx="10"	level="140"	/>
		<warp_index	x="186"	y="128"	nation1x="186"	nation1y="128"	nation2x="186"	nation2y="128"	w_code="0"	Fee="0"	WorldIdx="10"	level="140"	/>
		<warp_index	x="186"	y="128"	nation1x="186"	nation1y="128"	nation2x="186"	nation2y="128"	w_code="0"	Fee="0"	WorldIdx="10"	level="140"	/>
		<warp_index	x="237"	y="74"	nation1x="237"	nation1y="74"	nation2x="237"	nation2y="74"	w_code="0"	Fee="0"	WorldIdx="5"	level="140"	/>
		<warp_index	x="144"	y="173"	nation1x="144"	nation1y="173"	nation2x="144"	nation2y="173"	w_code="0"	Fee="0"	WorldIdx="20"	level="30"	/>
		<warp_index	x="228"	y="34"	nation1x="193"	nation1y="36"	nation2x="193"	nation2y="36"	w_code="0"	Fee="0"	WorldIdx="8"	level="115"	/>
		<warp_index	x="111"	y="11"	nation1x="111"	nation1y="12"	nation2x="111"	nation2y="12"	w_code="0"	Fee="0"	WorldIdx="32"	level="125"	/>
		<warp_index	x="110"	y="50"	nation1x="110"	nation1y="50"	nation2x="110"	nation2y="50"	w_code="0"	Fee="0"	WorldIdx="32"	level="125"	/>
		<warp_index	x="29"	y="92"	nation1x="29"	nation1y="92"	nation2x="29"	nation2y="92"	w_code="0"	Fee="0"	WorldIdx="32"	level="125"	/>
		<warp_index	x="56"	y="89"	nation1x="56"	nation1y="89"	nation2x="56"	nation2y="89"	w_code="0"	Fee="0"	WorldIdx="32"	level="125"	/>
		<warp_index	x="64"	y="65"	nation1x="64"	nation1y="65"	nation2x="64"	nation2y="65"	w_code="0"	Fee="0"	WorldIdx="32"	level="125"	/>
		<warp_index	x="90"	y="36"	nation1x="90"	nation1y="36"	nation2x="90"	nation2y="36"	w_code="0"	Fee="0"	WorldIdx="32"	level="125"	/>
		<warp_index	x="64"	y="45"	nation1x="64"	nation1y="45"	nation2x="64"	nation2y="45"	w_code="0"	Fee="0"	WorldIdx="32"	level="125"	/>
		<warp_index	x="90"	y="36"	nation1x="90"	nation1y="36"	nation2x="90"	nation2y="36"	w_code="0"	Fee="0"	WorldIdx="32"	level="125"	/>
		<warp_index	x="114"	y="89"	nation1x="114"	nation1y="89"	nation2x="114"	nation2y="89"	w_code="0"	Fee="0"	WorldIdx="32"	level="125"	/>
		<warp_index	x="21"	y="104"	nation1x="21"	nation1y="117"	nation2x="21"	nation2y="117"	w_code="0"	Fee="0"	WorldIdx="32"	level="125"	/>
		<warp_index	x="202"	y="31"	nation1x="202"	nation1y="31"	nation2x="202"	nation2y="31"	w_code="2"	Fee="0"	WorldIdx="4"	level="50"	/>
		<warp_index	x="193"	y="33"	nation1x="193"	nation1y="33"	nation2x="193"	nation2y="33"	w_code="2"	Fee="0"	WorldIdx="8"	level="95"	/>
		<warp_index	x="70"	y="70"	nation1x="70"	nation1y="70"	nation2x="70"	nation2y="70"	w_code="0"	Fee="0"	WorldIdx="33"	level="125"	/>
		<warp_index	x="236"	y="16"	nation1x="236"	nation1y="16"	nation2x="236"	nation2y="16"	w_code="0"	Fee="0"	WorldIdx="4"	level="125"	/>
		<warp_index	x="174"	y="166"	nation1x="174"	nation1y="166"	nation2x="174"	nation2y="166"	w_code="0"	Fee="0"	WorldIdx="33"	level="125"	/>
		<warp_index	x="171"	y="102"	nation1x="171"	nation1y="102"	nation2x="171"	nation2y="102"	w_code="0"	Fee="0"	WorldIdx="34"	level="135"	/>
		<warp_index	x="123"	y="97"	nation1x="123"	nation1y="97"	nation2x="123"	nation2y="97"	w_code="0"	Fee="0"	WorldIdx="9"	level="135"	/>
		<warp_index	x="16"	y="240"	nation1x="16"	nation1y="240"	nation2x="145"	nation2y="175"	w_code="0"	Fee="0"	WorldIdx="21"	level="50"	/>
		<warp_index	x="180"	y="86"	nation1x="180"	nation1y="86"	nation2x="180"	nation2y="86"	w_code="0"	Fee="0"	WorldIdx="34"	level="135"	/>
		<warp_index	x="168"	y="86"	nation1x="168"	nation1y="86"	nation2x="168"	nation2y="86"	w_code="0"	Fee="0"	WorldIdx="34"	level="135"	/>
		<warp_index	x="240"	y="22"	nation1x="240"	nation1y="22"	nation2x="240"	nation2y="22"	w_code="0"	Fee="0"	WorldIdx="34"	level="135"	/>
		<warp_index	x="239"	y="39"	nation1x="239"	nation1y="39"	nation2x="239"	nation2y="39"	w_code="0"	Fee="0"	WorldIdx="34"	level="135"	/>
		<warp_index	x="178"	y="63"	nation1x="178"	nation1y="63"	nation2x="178"	nation2y="63"	w_code="0"	Fee="0"	WorldIdx="34"	level="135"	/>
		<warp_index	x="108"	y="14"	nation1x="108"	nation1y="14"	nation2x="108"	nation2y="14"	w_code="0"	Fee="0"	WorldIdx="34"	level="135"	/>
		<warp_index	x="128"	y="98"	nation1x="128"	nation1y="98"	nation2x="128"	nation2y="98"	w_code="2"	Fee="0"	WorldIdx="9"	level="125"	/>
		<warp_index	x="23"	y="238"	nation1x="23"	nation1y="238"	nation2x="23"	nation2y="238"	w_code="0"	Fee="0"	WorldIdx="36"	level="110"	/>
		<warp_index	x="126"	y="109"	nation1x="126"	nation1y="109"	nation2x="126"	nation2y="109"	w_code="0"	Fee="0"	WorldIdx="2"	level="110"	/>
		<warp_index	x="23"	y="238"	nation1x="23"	nation1y="238"	nation2x="23"	nation2y="238"	w_code="0"	Fee="0"	WorldIdx="37"	level="110"	/>
		<warp_index	x="23"	y="238"	nation1x="23"	nation1y="238"	nation2x="23"	nation2y="238"	w_code="0"	Fee="0"	WorldIdx="38"	level="110"	/>
		<warp_index	x="190"	y="78"	nation1x="190"	nation1y="78"	nation2x="190"	nation2y="78"	w_code="2"	Fee="0"	WorldIdx="35"	level="135"	/>
		<warp_index	x="135"	y="43"	nation1x="135"	nation1y="43"	nation2x="135"	nation2y="43"	w_code="0"	Fee="0"	WorldIdx="35"	level="135"	/>
		<warp_index	x="136"	y="80"	nation1x="136"	nation1y="80"	nation2x="136"	nation2y="80"	w_code="0"	Fee="0"	WorldIdx="35"	level="135"	/>
		<warp_index	x="149"	y="81"	nation1x="149"	nation1y="81"	nation2x="149"	nation2y="81"	w_code="0"	Fee="0"	WorldIdx="35"	level="135"	/>
		<warp_index	x="149"	y="54"	nation1x="149"	nation1y="54"	nation2x="149"	nation2y="54"	w_code="0"	Fee="0"	WorldIdx="35"	level="135"	/>
		<warp_index	x="136"	y="56"	nation1x="136"	nation1y="56"	nation2x="136"	nation2y="56"	w_code="0"	Fee="0"	WorldIdx="35"	level="135"	/>
		<warp_index	x="135"	y="43"	nation1x="135"	nation1y="43"	nation2x="135"	nation2y="43"	w_code="0"	Fee="0"	WorldIdx="35"	level="135"	/>
		<warp_index	x="150"	y="43"	nation1x="150"	nation1y="43"	nation2x="150"	nation2y="43"	w_code="0"	Fee="0"	WorldIdx="35"	level="135"	/>
		<warp_index	x="230"	y="102"	nation1x="230"	nation1y="102"	nation2x="230"	nation2y="102"	w_code="0"	Fee="0"	WorldIdx="35"	level="135"	/>
		<warp_index	x="230"	y="118"	nation1x="230"	nation1y="118"	nation2x="230"	nation2y="118"	w_code="0"	Fee="0"	WorldIdx="35"	level="135"	/>
		<warp_index	x="232"	y="16"	nation1x="232"	nation1y="16"	nation2x="232"	nation2y="16"	w_code="0"	Fee="0"	WorldIdx="35"	level="135"	/>
		<warp_index	x="215"	y="53"	nation1x="215"	nation1y="53"	nation2x="215"	nation2y="53"	w_code="0"	Fee="0"	WorldIdx="35"	level="135"	/>
		<warp_index	x="123"	y="49"	nation1x="123"	nation1y="49"	nation2x="123"	nation2y="49"	w_code="0"	Fee="0"	WorldIdx="39"	level="35"	/>
		<warp_index	x="184"	y="168"	nation1x="184"	nation1y="168"	nation2x="184"	nation2y="168"	w_code="0"	Fee="0"	WorldIdx="39"	level="35"	/>
		<warp_index	x="46"	y="44"	nation1x="46"	nation1y="44"	nation2x="46"	nation2y="44"	w_code="0"	Fee="0"	WorldIdx="40"	level="45"	/>
		<warp_index	x="117"	y="214"	nation1x="117"	nation1y="214"	nation2x="117"	nation2y="214"	w_code="0"	Fee="0"	WorldIdx="40"	level="45"	/>
		<warp_index	x="196"	y="210"	nation1x="196"	nation1y="210"	nation2x="196"	nation2y="210"	w_code="0"	Fee="0"	WorldIdx="40"	level="45"	/>
		<warp_index	x="244"	y="13"	nation1x="244"	nation1y="13"	nation2x="244"	nation2y="13"	w_code="0"	Fee="0"	WorldIdx="41"	level="55"	/>
		<warp_index	x="136"	y="112"	nation1x="136"	nation1y="112"	nation2x="136"	nation2y="112"	w_code="0"	Fee="0"	WorldIdx="41"	level="55"	/>
		<warp_index	x="212"	y="112"	nation1x="212"	nation1y="112"	nation2x="212"	nation2y="112"	w_code="0"	Fee="0"	WorldIdx="41"	level="55"	/>
		<warp_index	x="136"	y="85"	nation1x="136"	nation1y="85"	nation2x="136"	nation2y="85"	w_code="0"	Fee="0"	WorldIdx="41"	level="55"	/>
		<warp_index	x="206"	y="61"	nation1x="206"	nation1y="61"	nation2x="206"	nation2y="61"	w_code="0"	Fee="0"	WorldIdx="41"	level="55"	/>
		<warp_index	x="149"	y="66"	nation1x="149"	nation1y="66"	nation2x="149"	nation2y="66"	w_code="0"	Fee="0"	WorldIdx="41"	level="55"	/>
		<warp_index	x="187"	y="85"	nation1x="187"	nation1y="85"	nation2x="187"	nation2y="85"	w_code="0"	Fee="0"	WorldIdx="41"	level="55"	/>
		<warp_index	x="192"	y="70"	nation1x="192"	nation1y="70"	nation2x="192"	nation2y="70"	w_code="0"	Fee="0"	WorldIdx="41"	level="55"	/>
		<warp_index	x="40"	y="175"	nation1x="40"	nation1y="175"	nation2x="40"	nation2y="175"	w_code="0"	Fee="0"	WorldIdx="5"	level="110"	/>
		<warp_index	x="44"	y="47"	nation1x="44"	nation1y="47"	nation2x="44"	nation2y="47"	w_code="0"	Fee="0"	WorldIdx="42"	level="110"	/>
		<warp_index	x="44"	y="47"	nation1x="44"	nation1y="47"	nation2x="44"	nation2y="47"	w_code="0"	Fee="0"	WorldIdx="43"	level="110"	/>
		<warp_index	x="44"	y="47"	nation1x="44"	nation1y="47"	nation2x="44"	nation2y="47"	w_code="0"	Fee="0"	WorldIdx="44"	level="110"	/>
		<warp_index	x="175"	y="176"	nation1x="175"	nation1y="176"	nation2x="175"	nation2y="176"	w_code="2"	Fee="0"	WorldIdx="6"	level="120"	/>
		<warp_index	x="175"	y="176"	nation1x="175"	nation1y="176"	nation2x="175"	nation2y="176"	w_code="0"	Fee="0"	WorldIdx="6"	level="120"	/>
		<warp_index	x="236"	y="16"	nation1x="236"	nation1y="16"	nation2x="236"	nation2y="16"	w_code="0"	Fee="0"	WorldIdx="45"	level="120"	/>
		<warp_index	x="190"	y="100"	nation1x="190"	nation1y="100"	nation2x="190"	nation2y="100"	w_code="0"	Fee="0"	WorldIdx="46"	level="110"	/>
		<warp_index	x="190"	y="100"	nation1x="190"	nation1y="100"	nation2x="190"	nation2y="100"	w_code="0"	Fee="0"	WorldIdx="47"	level="110"	/>
		<warp_index	x="190"	y="100"	nation1x="190"	nation1y="100"	nation2x="190"	nation2y="100"	w_code="0"	Fee="0"	WorldIdx="48"	level="110"	/>
		<warp_index	x="24"	y="84"	nation1x="24"	nation1y="84"	nation2x="24"	nation2y="84"	w_code="0"	Fee="0"	WorldIdx="49"	level="130"	/>
		<warp_index	x="85"	y="218"	nation1x="85"	nation1y="218"	nation2x="85"	nation2y="218"	w_code="0"	Fee="0"	WorldIdx="49"	level="130"	/>
		<warp_index	x="26"	y="220"	nation1x="26"	nation1y="220"	nation2x="26"	nation2y="220"	w_code="0"	Fee="0"	WorldIdx="49"	level="130"	/>
		<warp_index	x="60"	y="38"	nation1x="60"	nation1y="38"	nation2x="60"	nation2y="38"	w_code="0"	Fee="0"	WorldIdx="49"	level="130"	/>
		<warp_index	x="39"	y="52"	nation1x="39"	nation1y="52"	nation2x="39"	nation2y="52"	w_code="1"	Fee="0"	WorldIdx="5"	level="1"	/>
		<warp_index	x="31"	y="35"	nation1x="219"	nation1y="36"	nation2x="35"	nation2y="228"	w_code="1"	Fee="0"	WorldIdx="11"	level="160"	/>
		<warp_index	x="144"	y="173"	nation1x="144"	nation1y="173"	nation2x="144"	nation2y="173"	w_code="0"	Fee="0"	WorldIdx="50"	level="30"	/>
		<warp_index	x="144"	y="173"	nation1x="144"	nation1y="173"	nation2x="144"	nation2y="173"	w_code="0"	Fee="0"	WorldIdx="51"	level="60"	/>
		<warp_index	x="144"	y="173"	nation1x="144"	nation1y="173"	nation2x="144"	nation2y="173"	w_code="0"	Fee="0"	WorldIdx="52"	level="90"	/>
		<warp_index	x="144"	y="173"	nation1x="144"	nation1y="173"	nation2x="144"	nation2y="173"	w_code="0"	Fee="0"	WorldIdx="53"	level="120"	/>
		<warp_index	x="144"	y="173"	nation1x="144"	nation1y="173"	nation2x="144"	nation2y="173"	w_code="0"	Fee="0"	WorldIdx="54"	level="140"	/>
		<warp_index	x="144"	y="173"	nation1x="144"	nation1y="173"	nation2x="144"	nation2y="173"	w_code="0"	Fee="0"	WorldIdx="55"	level="160"	/>
		<warp_index	x="76"	y="24"	nation1x="76"	nation1y="24"	nation2x="76"	nation2y="24"	w_code="0"	Fee="0"	WorldIdx="1"	level="30"	/>
		<warp_index	x="243"	y="14"	nation1x="243"	nation1y="14"	nation2x="243"	nation2y="14"	w_code="0"	Fee="0"	WorldIdx="30"	level="160"	/>
		<warp_index	x="23"	y="238"	nation1x="23"	nation1y="238"	nation2x="23"	nation2y="238"	w_code="0"	Fee="0"	WorldIdx="56"	level="110"	/>
		<warp_index	x="44"	y="47"	nation1x="44"	nation1y="47"	nation2x="44"	nation2y="47"	w_code="0"	Fee="0"	WorldIdx="57"	level="110"	/>
		<warp_index	x="190"	y="100"	nation1x="190"	nation1y="100"	nation2x="190"	nation2y="100"	w_code="0"	Fee="0"	WorldIdx="58"	level="110"	/>
		<warp_index	x="144"	y="173"	nation1x="144"	nation1y="173"	nation2x="144"	nation2y="173"	w_code="0"	Fee="0"	WorldIdx="59"	level="110"	/>
		<warp_index	x="229"	y="37"	nation1x="229"	nation1y="37"	nation2x="229"	nation2y="37"	w_code="0"	Fee="0"	WorldIdx="60"	level="110"	/>
		<warp_index	x="229"	y="37"	nation1x="229"	nation1y="37"	nation2x="229"	nation2y="37"	w_code="0"	Fee="0"	WorldIdx="61"	level="110"	/>
		<warp_index	x="229"	y="37"	nation1x="229"	nation1y="37"	nation2x="229"	nation2y="37"	w_code="0"	Fee="0"	WorldIdx="62"	level="110"	/>
		<warp_index	x="229"	y="37"	nation1x="229"	nation1y="37"	nation2x="229"	nation2y="37"	w_code="0"	Fee="0"	WorldIdx="63"	level="110"	/>
		<warp_index	x="177"	y="208"	nation1x="177"	nation1y="208"	nation2x="177"	nation2y="208"	w_code="0"	Fee="0"	WorldIdx="29"	level="11"	/>
		<warp_index	x="168"	y="144"	nation1x="168"	nation1y="144"	nation2x="168"	nation2y="144"	w_code="0"	Fee="0"	WorldIdx="29"	level="13"	/>
		<warp_index	x="54"	y="94"	nation1x="64"	nation1y="62"	nation2x="64"	nation2y="62"	w_code="0"	Fee="0"	WorldIdx="64"	level="14"	/>
		<warp_index	x="169"	y="235"	nation1x="169"	nation1y="235"	nation2x="169"	nation2y="235"	w_code="0"	Fee="0"	WorldIdx="69"	level="15"	/>
		<warp_index	x="167"	y="208"	nation1x="167"	nation1y="208"	nation2x="167"	nation2y="208"	w_code="0"	Fee="0"	WorldIdx="29"	level="16"	/>
		<warp_index	x="168"	y="112"	nation1x="168"	nation1y="112"	nation2x="168"	nation2y="112"	w_code="0"	Fee="0"	WorldIdx="29"	level="17"	/>
		<warp_index	x="168"	y="112"	nation1x="168"	nation1y="112"	nation2x="168"	nation2y="112"	w_code="0"	Fee="0"	WorldIdx="29"	level="23"	/>
		<warp_index	x="8"	y="204"	nation1x="8"	nation1y="204"	nation2x="8"	nation2y="204"	w_code="0"	Fee="0"	WorldIdx="28"	level="25"	/>
		<warp_index	x="240"	y="208"	nation1x="240"	nation1y="208"	nation2x="240"	nation2y="208"	w_code="0"	Fee="0"	WorldIdx="29"	level="27"	/>
		<warp_index	x="167"	y="208"	nation1x="167"	nation1y="208"	nation2x="167"	nation2y="208"	w_code="0"	Fee="0"	WorldIdx="29"	level="30"	/>
		<warp_index	x="168"	y="240"	nation1x="168"	nation1y="240"	nation2x="168"	nation2y="240"	w_code="0"	Fee="0"	WorldIdx="29"	level="30"	/>
		<warp_index	x="171"	y="208"	nation1x="171"	nation1y="208"	nation2x="171"	nation2y="208"	w_code="0"	Fee="0"	WorldIdx="28"	level="32"	/>
		<warp_index	x="12"	y="240"	nation1x="12"	nation1y="240"	nation2x="12"	nation2y="240"	w_code="0"	Fee="0"	WorldIdx="28"	level="33"	/>
		<warp_index	x="172"	y="143"	nation1x="172"	nation1y="143"	nation2x="172"	nation2y="143"	w_code="0"	Fee="0"	WorldIdx="65"	level="34"	/>
		<warp_index	x="167"	y="208"	nation1x="167"	nation1y="208"	nation2x="167"	nation2y="208"	w_code="0"	Fee="0"	WorldIdx="29"	level="35"	/>
		<warp_index	x="238"	y="238"	nation1x="238"	nation1y="238"	nation2x="238"	nation2y="238"	w_code="0"	Fee="0"	WorldIdx="69"	level="37"	/>
		<warp_index	x="167"	y="208"	nation1x="167"	nation1y="208"	nation2x="167"	nation2y="208"	w_code="0"	Fee="0"	WorldIdx="29"	level="39"	/>
		<warp_index	x="115"	y="176"	nation1x="115"	nation1y="176"	nation2x="115"	nation2y="176"	w_code="0"	Fee="0"	WorldIdx="28"	level="40"	/>
		<warp_index	x="169"	y="176"	nation1x="169"	nation1y="176"	nation2x="169"	nation2y="176"	w_code="0"	Fee="0"	WorldIdx="29"	level="43"	/>
		<warp_index	x="232"	y="80"	nation1x="232"	nation1y="80"	nation2x="232"	nation2y="80"	w_code="0"	Fee="0"	WorldIdx="29"	level="44"	/>
		<warp_index	x="200"	y="176"	nation1x="200"	nation1y="176"	nation2x="200"	nation2y="176"	w_code="0"	Fee="0"	WorldIdx="29"	level="46"	/>
		<warp_index	x="10"	y="240"	nation1x="10"	nation1y="240"	nation2x="10"	nation2y="240"	w_code="0"	Fee="0"	WorldIdx="28"	level="50"	/>
		<warp_index	x="167"	y="208"	nation1x="167"	nation1y="208"	nation2x="167"	nation2y="208"	w_code="0"	Fee="0"	WorldIdx="29"	level="51"	/>
		<warp_index	x="202"	y="80"	nation1x="202"	nation1y="80"	nation2x="202"	nation2y="80"	w_code="0"	Fee="0"	WorldIdx="29"	level="53"	/>
		<warp_index	x="17"	y="80"	nation1x="17"	nation1y="80"	nation2x="17"	nation2y="80"	w_code="0"	Fee="0"	WorldIdx="29"	level="59"	/>
		<warp_index	x="169"	y="48"	nation1x="169"	nation1y="48"	nation2x="169"	nation2y="48"	w_code="0"	Fee="0"	WorldIdx="29"	level="65"	/>
		<warp_index	x="142"	y="143"	nation1x="142"	nation1y="143"	nation2x="142"	nation2y="143"	w_code="0"	Fee="0"	WorldIdx="29"	level="67"	/>
		<warp_index	x="24"	y="150"	nation1x="24"	nation1y="150"	nation2x="24"	nation2y="150"	w_code="0"	Fee="0"	WorldIdx="66"	level="68"	/>
		<warp_index	x="169"	y="48"	nation1x="169"	nation1y="48"	nation2x="169"	nation2y="48"	w_code="0"	Fee="0"	WorldIdx="29"	level="70"	/>
		<warp_index	x="202"	y="80"	nation1x="202"	nation1y="80"	nation2x="202"	nation2y="80"	w_code="0"	Fee="0"	WorldIdx="29"	level="72"	/>
		<warp_index	x="167"	y="208"	nation1x="167"	nation1y="208"	nation2x="167"	nation2y="208"	w_code="0"	Fee="0"	WorldIdx="29"	level="75"	/>
		<warp_index	x="167"	y="208"	nation1x="167"	nation1y="208"	nation2x="167"	nation2y="208"	w_code="0"	Fee="0"	WorldIdx="29"	level="78"	/>
		<warp_index	x="200"	y="240"	nation1x="200"	nation1y="240"	nation2x="200"	nation2y="240"	w_code="0"	Fee="0"	WorldIdx="29"	level="85"	/>
		<warp_index	x="238"	y="237"	nation1x="238"	nation1y="237"	nation2x="238"	nation2y="237"	w_code="0"	Fee="0"	WorldIdx="69"	level="86"	/>
		<warp_index	x="11"	y="175"	nation1x="11"	nation1y="175"	nation2x="11"	nation2y="175"	w_code="0"	Fee="0"	WorldIdx="28"	level="87"	/>
		<warp_index	x="200"	y="176"	nation1x="200"	nation1y="176"	nation2x="200"	nation2y="176"	w_code="0"	Fee="0"	WorldIdx="29"	level="88"	/>
		<warp_index	x="114"	y="144"	nation1x="114"	nation1y="144"	nation2x="114"	nation2y="144"	w_code="0"	Fee="0"	WorldIdx="29"	level="91"	/>
		<warp_index	x="232"	y="247"	nation1x="232"	nation1y="247"	nation2x="232"	nation2y="247"	w_code="0"	Fee="0"	WorldIdx="29"	level="93"	/>
		<warp_index	x="107"	y="153"	nation1x="107"	nation1y="153"	nation2x="107"	nation2y="153"	w_code="0"	Fee="0"	WorldIdx="25"	level="96"	/>
		<warp_index	x="202"	y="236"	nation1x="202"	nation1y="236"	nation2x="202"	nation2y="236"	w_code="0"	Fee="0"	WorldIdx="69"	level="7"	/>
		<warp_index	x="44"	y="176"	nation1x="44"	nation1y="176"	nation2x="44"	nation2y="176"	w_code="0"	Fee="0"	WorldIdx="29"	level="20"	/>
		<warp_index	x="44"	y="176"	nation1x="44"	nation1y="176"	nation2x="44"	nation2y="176"	w_code="0"	Fee="0"	WorldIdx="29"	level="22"	/>
		<warp_index	x="44"	y="176"	nation1x="44"	nation1y="176"	nation2x="44"	nation2y="176"	w_code="0"	Fee="0"	WorldIdx="29"	level="54"	/>
		<warp_index	x="44"	y="176"	nation1x="44"	nation1y="176"	nation2x="44"	nation2y="176"	w_code="0"	Fee="0"	WorldIdx="29"	level="61"	/>
		<warp_index	x="44"	y="176"	nation1x="44"	nation1y="176"	nation2x="44"	nation2y="176"	w_code="0"	Fee="0"	WorldIdx="29"	level="75"	/>
		<warp_index	x="44"	y="176"	nation1x="44"	nation1y="176"	nation2x="44"	nation2y="176"	w_code="0"	Fee="0"	WorldIdx="29"	level="82"	/>
		<warp_index	x="44"	y="176"	nation1x="44"	nation1y="176"	nation2x="44"	nation2y="176"	w_code="0"	Fee="0"	WorldIdx="29"	level="83"	/>
		<warp_index	x="48"	y="140"	nation1x="48"	nation1y="140"	nation2x="48"	nation2y="140"	w_code="0"	Fee="0"	WorldIdx="29"	level="21"	/>
		<warp_index	x="48"	y="140"	nation1x="48"	nation1y="140"	nation2x="48"	nation2y="140"	w_code="0"	Fee="0"	WorldIdx="29"	level="22"	/>
		<warp_index	x="48"	y="140"	nation1x="48"	nation1y="140"	nation2x="48"	nation2y="140"	w_code="0"	Fee="0"	WorldIdx="29"	level="23"	/>
		<warp_index	x="48"	y="140"	nation1x="48"	nation1y="140"	nation2x="48"	nation2y="140"	w_code="0"	Fee="0"	WorldIdx="29"	level="27"	/>
		<warp_index	x="48"	y="140"	nation1x="48"	nation1y="140"	nation2x="48"	nation2y="140"	w_code="0"	Fee="0"	WorldIdx="29"	level="27"	/>
		<warp_index	x="48"	y="140"	nation1x="48"	nation1y="140"	nation2x="48"	nation2y="140"	w_code="0"	Fee="0"	WorldIdx="29"	level="34"	/>
		<warp_index	x="48"	y="140"	nation1x="48"	nation1y="140"	nation2x="48"	nation2y="140"	w_code="0"	Fee="0"	WorldIdx="29"	level="37"	/>
		<warp_index	x="48"	y="140"	nation1x="48"	nation1y="140"	nation2x="48"	nation2y="140"	w_code="0"	Fee="0"	WorldIdx="29"	level="43"	/>
		<warp_index	x="48"	y="140"	nation1x="48"	nation1y="140"	nation2x="48"	nation2y="140"	w_code="0"	Fee="0"	WorldIdx="29"	level="44"	/>
		<warp_index	x="48"	y="140"	nation1x="48"	nation1y="140"	nation2x="48"	nation2y="140"	w_code="0"	Fee="0"	WorldIdx="29"	level="45"	/>
		<warp_index	x="48"	y="140"	nation1x="48"	nation1y="140"	nation2x="48"	nation2y="140"	w_code="0"	Fee="0"	WorldIdx="29"	level="46"	/>
		<warp_index	x="48"	y="140"	nation1x="48"	nation1y="140"	nation2x="48"	nation2y="140"	w_code="0"	Fee="0"	WorldIdx="29"	level="47"	/>
		<warp_index	x="48"	y="140"	nation1x="48"	nation1y="140"	nation2x="48"	nation2y="140"	w_code="0"	Fee="0"	WorldIdx="29"	level="48"	/>
		<warp_index	x="16"	y="79"	nation1x="16"	nation1y="79"	nation2x="16"	nation2y="79"	w_code="0"	Fee="0"	WorldIdx="29"	level="29"	/>
		<warp_index	x="16"	y="79"	nation1x="16"	nation1y="79"	nation2x="16"	nation2y="79"	w_code="0"	Fee="0"	WorldIdx="29"	level="34"	/>
		<warp_index	x="16"	y="79"	nation1x="16"	nation1y="79"	nation2x="16"	nation2y="79"	w_code="0"	Fee="0"	WorldIdx="29"	level="30"	/>
		<warp_index	x="16"	y="79"	nation1x="16"	nation1y="79"	nation2x="16"	nation2y="79"	w_code="0"	Fee="0"	WorldIdx="29"	level="56"	/>
		<warp_index	x="84"	y="79"	nation1x="84"	nation1y="79"	nation2x="84"	nation2y="79"	w_code="0"	Fee="0"	WorldIdx="29"	level="11"	/>
		<warp_index	x="47"	y="80"	nation1x="47"	nation1y="80"	nation2x="47"	nation2y="80"	w_code="0"	Fee="0"	WorldIdx="29"	level="35"	/>
		<warp_index	x="47"	y="80"	nation1x="47"	nation1y="80"	nation2x="47"	nation2y="80"	w_code="0"	Fee="0"	WorldIdx="29"	level="83"	/>
		<warp_index	x="240"	y="207"	nation1x="240"	nation1y="207"	nation2x="240"	nation2y="207"	w_code="0"	Fee="0"	WorldIdx="29"	level="34"	/>
		<warp_index	x="240"	y="239"	nation1x="240"	nation1y="239"	nation2x="240"	nation2y="239"	w_code="0"	Fee="0"	WorldIdx="29"	level="84"	/>
		<warp_index	x="240"	y="239"	nation1x="240"	nation1y="239"	nation2x="240"	nation2y="239"	w_code="0"	Fee="0"	WorldIdx="29"	level="84"	/>
		<warp_index	x="240"	y="239"	nation1x="240"	nation1y="239"	nation2x="240"	nation2y="239"	w_code="0"	Fee="0"	WorldIdx="29"	level="84"	/>
		<warp_index	x="86"	y="143"	nation1x="86"	nation1y="143"	nation2x="86"	nation2y="143"	w_code="0"	Fee="0"	WorldIdx="29"	level="50"	/>
		<warp_index	x="86"	y="143"	nation1x="86"	nation1y="143"	nation2x="86"	nation2y="143"	w_code="0"	Fee="0"	WorldIdx="29"	level="55"	/>
		<warp_index	x="86"	y="143"	nation1x="86"	nation1y="143"	nation2x="86"	nation2y="143"	w_code="0"	Fee="0"	WorldIdx="29"	level="62"	/>
		<warp_index	x="86"	y="143"	nation1x="86"	nation1y="143"	nation2x="86"	nation2y="143"	w_code="0"	Fee="0"	WorldIdx="29"	level="78"	/>
		<warp_index	x="86"	y="143"	nation1x="86"	nation1y="143"	nation2x="86"	nation2y="143"	w_code="0"	Fee="0"	WorldIdx="29"	level="57"	/>
		<warp_index	x="86"	y="143"	nation1x="86"	nation1y="143"	nation2x="86"	nation2y="143"	w_code="0"	Fee="0"	WorldIdx="29"	level="58"	/>
		<warp_index	x="50"	y="48"	nation1x="50"	nation1y="48"	nation2x="50"	nation2y="48"	w_code="0"	Fee="0"	WorldIdx="29"	level="66"	/>
		<warp_index	x="50"	y="48"	nation1x="50"	nation1y="48"	nation2x="50"	nation2y="48"	w_code="0"	Fee="0"	WorldIdx="29"	level="67"	/>
		<warp_index	x="50"	y="48"	nation1x="50"	nation1y="48"	nation2x="50"	nation2y="48"	w_code="0"	Fee="0"	WorldIdx="29"	level="67"	/>
		<warp_index	x="50"	y="48"	nation1x="50"	nation1y="48"	nation2x="50"	nation2y="48"	w_code="0"	Fee="0"	WorldIdx="29"	level="74"	/>
		<warp_index	x="50"	y="48"	nation1x="50"	nation1y="48"	nation2x="50"	nation2y="48"	w_code="0"	Fee="0"	WorldIdx="29"	level="77"	/>
		<warp_index	x="18"	y="143"	nation1x="18"	nation1y="143"	nation2x="18"	nation2y="143"	w_code="0"	Fee="0"	WorldIdx="29"	level="72"	/>
		<warp_index	x="20"	y="112"	nation1x="20"	nation1y="112"	nation2x="20"	nation2y="112"	w_code="0"	Fee="0"	WorldIdx="29"	level="80"	/>
		<warp_index	x="20"	y="112"	nation1x="20"	nation1y="112"	nation2x="20"	nation2y="112"	w_code="0"	Fee="0"	WorldIdx="29"	level="83"	/>
		<warp_index	x="20"	y="112"	nation1x="20"	nation1y="112"	nation2x="20"	nation2y="112"	w_code="0"	Fee="0"	WorldIdx="29"	level="84"	/>
		<warp_index	x="20"	y="112"	nation1x="20"	nation1y="112"	nation2x="20"	nation2y="112"	w_code="0"	Fee="0"	WorldIdx="29"	level="85"	/>
		<warp_index	x="20"	y="112"	nation1x="20"	nation1y="112"	nation2x="20"	nation2y="112"	w_code="0"	Fee="0"	WorldIdx="29"	level="87"	/>
		<warp_index	x="20"	y="112"	nation1x="20"	nation1y="112"	nation2x="20"	nation2y="112"	w_code="0"	Fee="0"	WorldIdx="29"	level="92"	/>
		<warp_index	x="20"	y="112"	nation1x="20"	nation1y="112"	nation2x="20"	nation2y="112"	w_code="0"	Fee="0"	WorldIdx="29"	level="94"	/>
		<warp_index	x="20"	y="112"	nation1x="20"	nation1y="112"	nation2x="20"	nation2y="112"	w_code="0"	Fee="0"	WorldIdx="29"	level="96"	/>
		<warp_index	x="20"	y="112"	nation1x="20"	nation1y="112"	nation2x="20"	nation2y="112"	w_code="0"	Fee="0"	WorldIdx="29"	level="81"	/>
		<warp_index	x="20"	y="112"	nation1x="20"	nation1y="112"	nation2x="20"	nation2y="112"	w_code="0"	Fee="0"	WorldIdx="29"	level="80"	/>
		<warp_index	x="44"	y="176"	nation1x="44"	nation1y="176"	nation2x="44"	nation2y="176"	w_code="0"	Fee="0"	WorldIdx="29"	level="52"	/>
		<warp_index	x="47"	y="80"	nation1x="47"	nation1y="80"	nation2x="47"	nation2y="80"	w_code="0"	Fee="0"	WorldIdx="29"	level="66"	/>
		<warp_index	x="98"	y="128"	nation1x="98"	nation1y="128"	nation2x="98"	nation2y="128"	w_code="2"	Fee="0"	WorldIdx="10"	level="145"	/>
		<warp_index	x="199"	y="24"	nation1x="199"	nation1y="24"	nation2x="199"	nation2y="24"	w_code="0"	Fee="0"	WorldIdx="68"	level="145"	/>
		<warp_index	x="199"	y="24"	nation1x="199"	nation1y="24"	nation2x="199"	nation2y="24"	w_code="0"	Fee="0"	WorldIdx="68"	level="145"	/>
		<warp_index	x="199"	y="24"	nation1x="199"	nation1y="24"	nation2x="199"	nation2y="24"	w_code="0"	Fee="0"	WorldIdx="68"	level="145"	/>
		<warp_index	x="199"	y="24"	nation1x="199"	nation1y="24"	nation2x="199"	nation2y="24"	w_code="0"	Fee="0"	WorldIdx="68"	level="145"	/>
		<warp_index	x="8"	y="235"	nation1x="8"	nation1y="235"	nation2x="8"	nation2y="235"	w_code="0"	Fee="0"	WorldIdx="68"	level="145"	/>
		<warp_index	x="32"	y="26"	nation1x="32"	nation1y="26"	nation2x="32"	nation2y="26"	w_code="0"	Fee="0"	WorldIdx="68"	level="145"	/>
		<warp_index	x="70"	y="152"	nation1x="70"	nation1y="152"	nation2x="70"	nation2y="152"	w_code="0"	Fee="0"	WorldIdx="68"	level="145"	/>
		<warp_index	x="114"	y="151"	nation1x="114"	nation1y="151"	nation2x="114"	nation2y="151"	w_code="0"	Fee="0"	WorldIdx="68"	level="145"	/>
		<warp_index	x="16"	y="90"	nation1x="16"	nation1y="90"	nation2x="16"	nation2y="90"	w_code="0"	Fee="0"	WorldIdx="64"	level="5"	/>
		<warp_index	x="79"	y="113"	nation1x="79"	nation1y="113"	nation2x="79"	nation2y="113"	w_code="0"	Fee="0"	WorldIdx="64"	level="10"	/>
		<warp_index	x="25"	y="213"	nation1x="25"	nation1y="213"	nation2x="25"	nation2y="213"	w_code="0"	Fee="0"	WorldIdx="64"	level="20"	/>
		<warp_index	x="171"	y="190"	nation1x="171"	nation1y="190"	nation2x="171"	nation2y="190"	w_code="0"	Fee="0"	WorldIdx="64"	level="30"	/>
		<warp_index	x="168"	y="57"	nation1x="168"	nation1y="57"	nation2x="168"	nation2y="57"	w_code="0"	Fee="0"	WorldIdx="64"	level="40"	/>
		<warp_index	x="228"	y="227"	nation1x="228"	nation1y="227"	nation2x="228"	nation2y="227"	w_code="0"	Fee="0"	WorldIdx="64"	level="50"	/>
		<warp_index	x="196"	y="92"	nation1x="196"	nation1y="92"	nation2x="196"	nation2y="92"	w_code="0"	Fee="0"	WorldIdx="64"	level="60"	/>
		<warp_index	x="117"	y="203"	nation1x="117"	nation1y="203"	nation2x="117"	nation2y="203"	w_code="0"	Fee="0"	WorldIdx="67"	level="5"	/>
		<warp_index	x="78"	y="139"	nation1x="78"	nation1y="139"	nation2x="78"	nation2y="139"	w_code="0"	Fee="0"	WorldIdx="67"	level="10"	/>
		<warp_index	x="30"	y="231"	nation1x="30"	nation1y="231"	nation2x="30"	nation2y="231"	w_code="0"	Fee="0"	WorldIdx="67"	level="20"	/>
		<warp_index	x="35"	y="136"	nation1x="35"	nation1y="136"	nation2x="35"	nation2y="136"	w_code="0"	Fee="0"	WorldIdx="67"	level="30"	/>
		<warp_index	x="34"	y="54"	nation1x="34"	nation1y="54"	nation2x="34"	nation2y="54"	w_code="0"	Fee="0"	WorldIdx="67"	level="40"	/>
		<warp_index	x="194"	y="154"	nation1x="194"	nation1y="154"	nation2x="194"	nation2y="154"	w_code="0"	Fee="0"	WorldIdx="67"	level="50"	/>
		<warp_index	x="203"	y="43"	nation1x="203"	nation1y="43"	nation2x="203"	nation2y="43"	w_code="0"	Fee="0"	WorldIdx="67"	level="60"	/>
		<warp_index	x="164"	y="125"	nation1x="164"	nation1y="125"	nation2x="164"	nation2y="125"	w_code="0"	Fee="0"	WorldIdx="70"	level="5"	/>
		<warp_index	x="179"	y="160"	nation1x="179"	nation1y="160"	nation2x="179"	nation2y="160"	w_code="0"	Fee="0"	WorldIdx="70"	level="10"	/>
		<warp_index	x="120"	y="213"	nation1x="120"	nation1y="213"	nation2x="120"	nation2y="213"	w_code="0"	Fee="0"	WorldIdx="70"	level="20"	/>
		<warp_index	x="84"	y="171"	nation1x="84"	nation1y="171"	nation2x="84"	nation2y="171"	w_code="0"	Fee="0"	WorldIdx="70"	level="30"	/>
		<warp_index	x="108"	y="30"	nation1x="108"	nation1y="30"	nation2x="108"	nation2y="30"	w_code="0"	Fee="0"	WorldIdx="70"	level="40"	/>
		<warp_index	x="211"	y="89"	nation1x="211"	nation1y="89"	nation2x="211"	nation2y="89"	w_code="0"	Fee="0"	WorldIdx="70"	level="50"	/>
		<warp_index	x="21"	y="59"	nation1x="21"	nation1y="59"	nation2x="21"	nation2y="59"	w_code="0"	Fee="0"	WorldIdx="70"	level="60"	/>
		<warp_index	x="20"	y="112"	nation1x="20"	nation1y="112"	nation2x="20"	nation2y="112"	w_code="0"	Fee="0"	WorldIdx="29"	level="60"	/>
		<warp_index	x="153"	y="175"	nation1x="153"	nation1y="175"	nation2x="153"	nation2y="175"	w_code="0"	Fee="0"	WorldIdx="29"	level="67"	/>
		<warp_index	x="240"	y="208"	nation1x="240"	nation1y="208"	nation2x="240"	nation2y="208"	w_code="0"	Fee="0"	WorldIdx="29"	level="27"	/>
		<warp_index	x="242"	y="239"	nation1x="242"	nation1y="239"	nation2x="242"	nation2y="239"	w_code="0"	Fee="0"	WorldIdx="29"	level="92"	/>
		<warp_index	x="176"	y="239"	nation1x="176"	nation1y="239"	nation2x="176"	nation2y="239"	w_code="0"	Fee="0"	WorldIdx="29"	level="92"	/>
		<warp_index	x="93"	y="229"	nation1x="93"	nation1y="229"	nation2x="93"	nation2y="229"	w_code="0"	Fee="0"	WorldIdx="25"	level="96"	/>
		<warp_index	x="24"	y="44"	nation1x="24"	nation1y="44"	nation2x="24"	nation2y="44"	w_code="0"	Fee="0"	WorldIdx="29"	level="95"	/>
		<warp_index	x="66"	y="21"	nation1x="66"	nation1y="21"	nation2x="66"	nation2y="21"	w_code="0"	Fee="0"	WorldIdx="4"	level="50"	/>
		<warp_index	x="67"	y="203"	nation1x="67"	nation1y="203"	nation2x="67"	nation2y="203"	w_code="0"	Fee="0"	WorldIdx="3"	level="25"	/>
		<warp_index	x="126"	y="157"	nation1x="126"	nation1y="157"	nation2x="126"	nation2y="157"	w_code="0"	Fee="0"	WorldIdx="4"	level="63"	/>
		<warp_index	x="-1"	y="-1"	nation1x="112"	nation1y="140"	nation2x="162"	nation2y="140"	w_code="2"	Fee="0"	WorldIdx="6"	level="110"	/>
		<warp_index	x="168"	y="178"	nation1x="168"	nation1y="178"	nation2x="168"	nation2y="178"	w_code="0"	Fee="0"	WorldIdx="6"	level="110"	/>
		<warp_index	x="75"	y="68"	nation1x="75"	nation1y="68"	nation2x="75"	nation2y="68"	w_code="0"	Fee="0"	WorldIdx="8"	level="100"	/>
		<warp_index	x="80"	y="24"	nation1x="80"	nation1y="24"	nation2x="80"	nation2y="24"	w_code="0"	Fee="0"	WorldIdx="8"	level="100"	/>
		<warp_index	x="72"	y="112"	nation1x="72"	nation1y="112"	nation2x="72"	nation2y="112"	w_code="0"	Fee="0"	WorldIdx="29"	level="100"	/>
		<warp_index	x="191"	y="32"	nation1x="191"	nation1y="32"	nation2x="191"	nation2y="32"	w_code="0"	Fee="0"	WorldIdx="72"	level="100"	/>
		<warp_index	x="170"	y="176"	nation1x="170"	nation1y="176"	nation2x="170"	nation2y="176"	w_code="0"	Fee="0"	WorldIdx="29"	level="100"	/>
		<warp_index	x="141"	y="175"	nation1x="141"	nation1y="175"	nation2x="141"	nation2y="175"	w_code="0"	Fee="0"	WorldIdx="29"	level="100"	/>
		<warp_index	x="19"	y="143"	nation1x="19"	nation1y="143"	nation2x="19"	nation2y="143"	w_code="0"	Fee="0"	WorldIdx="29"	level="100"	/>
		<warp_index	x="19"	y="143"	nation1x="19"	nation1y="143"	nation2x="19"	nation2y="143"	w_code="0"	Fee="0"	WorldIdx="29"	level="100"	/>
		<warp_index	x="199"	y="176"	nation1x="199"	nation1y="176"	nation2x="199"	nation2y="176"	w_code="0"	Fee="0"	WorldIdx="29"	level="100"	/>
		<warp_index	x="132"	y="99"	nation1x="132"	nation1y="99"	nation2x="132"	nation2y="99"	w_code="0"	Fee="0"	WorldIdx="72"	level="100"	/>
		<warp_index	x="50"	y="232"	nation1x="50"	nation1y="232"	nation2x="50"	nation2y="232"	w_code="0"	Fee="0"	WorldIdx="72"	level="100"	/>
		<warp_index	x="164"	y="234"	nation1x="164"	nation1y="234"	nation2x="164"	nation2y="234"	w_code="0"	Fee="0"	WorldIdx="29"	level="100"	/>
		<warp_index	x="69"	y="151"	nation1x="69"	nation1y="151"	nation2x="69"	nation2y="151"	w_code="0"	Fee="0"	WorldIdx="8"	level="100"	/>
		<warp_index	x="23"	y="248"	nation1x="23"	nation1y="248"	nation2x="23"	nation2y="248"	w_code="0"	Fee="0"	WorldIdx="3"	level="155"	/>
		<warp_index	x="205"	y="241"	nation1x="205"	nation1y="241"	nation2x="205"	nation2y="241"	w_code="0"	Fee="0"	WorldIdx="74"	level="155"	/>
		<warp_index	x="205"	y="241"	nation1x="205"	nation1y="241"	nation2x="205"	nation2y="241"	w_code="0"	Fee="0"	WorldIdx="75"	level="155"	/>
		<warp_index	x="205"	y="241"	nation1x="205"	nation1y="241"	nation2x="205"	nation2y="241"	w_code="0"	Fee="0"	WorldIdx="76"	level="155"	/>
		<warp_index	x="144"	y="173"	nation1x="144"	nation1y="173"	nation2x="144"	nation2y="173"	w_code="0"	Fee="0"	WorldIdx="77"	level="120"	/>
		<warp_index	x="225"	y="41"	nation1x="225"	nation1y="41"	nation2x="31"	nation2y="216"	w_code="1"	Fee="0"	WorldIdx="12"	level="180"	/>
		<warp_index	x="201"	y="152"	nation1x="201"	nation1y="152"	nation2x="56"	nation2y="103"	w_code="1"	Fee="0"	WorldIdx="12"	level="180"	/>
		<warp_index	x="133"	y="90"	nation1x="133"	nation1y="90"	nation2x="133"	nation2y="90"	w_code="0"	Fee="0"	WorldIdx="12"	level="180"	/>
		<warp_index	x="193"	y="76"	nation1x="193"	nation1y="76"	nation2x="63"	nation2y="179"	w_code="0"	Fee="0"	WorldIdx="12"	level="180"	/>
		<warp_index	x="130"	y="151"	nation1x="99"	nation1y="119"	nation2x="160"	nation2y="120"	w_code="0"	Fee="0"	WorldIdx="78"	level="150"	/>
		<warp_index	x="129"	y="88"	nation1x="99"	nation1y="119"	nation2x="160"	nation2y="120"	w_code="0"	Fee="0"	WorldIdx="78"	level="150"	/>
		<warp_index	x="129"	y="88"	nation1x="99"	nation1y="119"	nation2x="160"	nation2y="120"	w_code="0"	Fee="0"	WorldIdx="78"	level="150"	/>
		<warp_index	x="129"	y="88"	nation1x="99"	nation1y="119"	nation2x="160"	nation2y="120"	w_code="0"	Fee="0"	WorldIdx="78"	level="150"	/>
		<warp_index	x="129"	y="88"	nation1x="99"	nation1y="119"	nation2x="160"	nation2y="120"	w_code="0"	Fee="0"	WorldIdx="78"	level="150"	/>
		<warp_index	x="129"	y="88"	nation1x="99"	nation1y="119"	nation2x="160"	nation2y="120"	w_code="0"	Fee="0"	WorldIdx="78"	level="150"	/>
		<warp_index	x="129"	y="88"	nation1x="99"	nation1y="119"	nation2x="160"	nation2y="120"	w_code="0"	Fee="0"	WorldIdx="78"	level="150"	/>
		<warp_index	x="129"	y="88"	nation1x="99"	nation1y="119"	nation2x="160"	nation2y="120"	w_code="0"	Fee="0"	WorldIdx="78"	level="150"	/>
		<warp_index	x="129"	y="88"	nation1x="99"	nation1y="119"	nation2x="160"	nation2y="120"	w_code="0"	Fee="0"	WorldIdx="78"	level="150"	/>
		<warp_index	x="129"	y="88"	nation1x="99"	nation1y="119"	nation2x="160"	nation2y="120"	w_code="0"	Fee="0"	WorldIdx="78"	level="150"	/>
		<warp_index	x="23"	y="169"	nation1x="23"	nation1y="169"	nation2x="23"	nation2y="169"	w_code="0"	Fee="0"	WorldIdx="22"	level="155"	/>
		<warp_index	x="24"	y="41"	nation1x="24"	nation1y="41"	nation2x="24"	nation2y="41"	w_code="0"	Fee="0"	WorldIdx="22"	level="155"	/>
		<warp_index	x="161"	y="84"	nation1x="161"	nation1y="84"	nation2x="161"	nation2y="84"	w_code="0"	Fee="0"	WorldIdx="22"	level="155"	/>
		<warp_index	x="113"	y="207"	nation1x="113"	nation1y="207"	nation2x="113"	nation2y="207"	w_code="0"	Fee="0"	WorldIdx="22"	level="155"	/>
		<warp_index	x="93"	y="47"	nation1x="93"	nation1y="47"	nation2x="93"	nation2y="47"	w_code="0"	Fee="0"	WorldIdx="22"	level="155"	/>
		<warp_index	x="219"	y="121"	nation1x="219"	nation1y="121"	nation2x="219"	nation2y="121"	w_code="0"	Fee="0"	WorldIdx="22"	level="155"	/>
		<warp_index	x="87"	y="111"	nation1x="87"	nation1y="111"	nation2x="87"	nation2y="111"	w_code="0"	Fee="0"	WorldIdx="22"	level="155"	/>
		<warp_index	x="111"	y="11"	nation1x="111"	nation1y="12"	nation2x="111"	nation2y="12"	w_code="0"	Fee="0"	WorldIdx="79"	level="155"	/>
		<warp_index	x="110"	y="50"	nation1x="110"	nation1y="50"	nation2x="110"	nation2y="50"	w_code="0"	Fee="0"	WorldIdx="79"	level="155"	/>
		<warp_index	x="29"	y="92"	nation1x="29"	nation1y="92"	nation2x="29"	nation2y="92"	w_code="0"	Fee="0"	WorldIdx="79"	level="155"	/>
		<warp_index	x="56"	y="89"	nation1x="56"	nation1y="89"	nation2x="56"	nation2y="89"	w_code="0"	Fee="0"	WorldIdx="79"	level="155"	/>
		<warp_index	x="64"	y="65"	nation1x="64"	nation1y="65"	nation2x="64"	nation2y="65"	w_code="0"	Fee="0"	WorldIdx="79"	level="155"	/>
		<warp_index	x="90"	y="36"	nation1x="90"	nation1y="36"	nation2x="90"	nation2y="36"	w_code="0"	Fee="0"	WorldIdx="79"	level="155"	/>
		<warp_index	x="64"	y="45"	nation1x="64"	nation1y="45"	nation2x="64"	nation2y="45"	w_code="0"	Fee="0"	WorldIdx="79"	level="155"	/>
		<warp_index	x="90"	y="36"	nation1x="90"	nation1y="36"	nation2x="90"	nation2y="36"	w_code="0"	Fee="0"	WorldIdx="79"	level="155"	/>
		<warp_index	x="114"	y="89"	nation1x="114"	nation1y="89"	nation2x="114"	nation2y="89"	w_code="0"	Fee="0"	WorldIdx="79"	level="155"	/>
		<warp_index	x="21"	y="104"	nation1x="21"	nation1y="117"	nation2x="21"	nation2y="117"	w_code="0"	Fee="0"	WorldIdx="79"	level="155"	/>
		<warp_index	x="72"	y="57"	nation1x="72"	nation1y="57"	nation2x="72"	nation2y="57"	w_code="0"	Fee="0"	WorldIdx="51"	level="140"	/>
		<warp_index	x="236"	y="16"	nation1x="236"	nation1y="16"	nation2x="236"	nation2y="16"	w_code="0"	Fee="0"	WorldIdx="4"	level="140"	/>
		<warp_index	x="174"	y="166"	nation1x="174"	nation1y="166"	nation2x="174"	nation2y="166"	w_code="0"	Fee="0"	WorldIdx="51"	level="140"	/>
		<warp_index	x="141"	y="159"	nation1x="141"	nation1y="159"	nation2x="141"	nation2y="159"	w_code="0"	Fee="0"	WorldIdx="51"	level="140"	/>
		<warp_index	x="234"	y="121"	nation1x="234"	nation1y="121"	nation2x="19"	nation2y="121"	w_code="0"	Fee="0"	WorldIdx="15"	level="150"	/>
		<warp_index	x="234"	y="121"	nation1x="234"	nation1y="121"	nation2x="19"	nation2y="121"	w_code="0"	Fee="0"	WorldIdx="15"	level="150"	/>
		<warp_index	x="234"	y="121"	nation1x="234"	nation1y="121"	nation2x="19"	nation2y="121"	w_code="0"	Fee="0"	WorldIdx="15"	level="150"	/>
		<warp_index	x="234"	y="121"	nation1x="234"	nation1y="121"	nation2x="19"	nation2y="121"	w_code="0"	Fee="0"	WorldIdx="15"	level="150"	/>
		<warp_index	x="234"	y="121"	nation1x="234"	nation1y="121"	nation2x="19"	nation2y="121"	w_code="0"	Fee="0"	WorldIdx="15"	level="150"	/>
		<warp_index	x="234"	y="121"	nation1x="234"	nation1y="121"	nation2x="19"	nation2y="121"	w_code="0"	Fee="0"	WorldIdx="15"	level="150"	/>
		<warp_index	x="234"	y="121"	nation1x="234"	nation1y="121"	nation2x="19"	nation2y="121"	w_code="0"	Fee="0"	WorldIdx="15"	level="150"	/>
		<warp_index	x="234"	y="121"	nation1x="234"	nation1y="121"	nation2x="19"	nation2y="121"	w_code="0"	Fee="0"	WorldIdx="15"	level="150"	/>
		<warp_index	x="234"	y="121"	nation1x="234"	nation1y="121"	nation2x="19"	nation2y="121"	w_code="0"	Fee="0"	WorldIdx="15"	level="150"	/>
		<warp_index	x="234"	y="121"	nation1x="234"	nation1y="121"	nation2x="19"	nation2y="121"	w_code="0"	Fee="0"	WorldIdx="15"	level="150"	/>
		<warp_index	x="144"	y="173"	nation1x="144"	nation1y="173"	nation2x="144"	nation2y="173"	w_code="0"	Fee="0"	WorldIdx="20"	level="130"	/>
		<warp_index	x="213"	y="40"	nation1x="213"	nation1y="40"	nation2x="213"	nation2y="40"	w_code="0"	Fee="0"	WorldIdx="80"	level="150"	/>
		<warp_index	x="23"	y="238"	nation1x="23"	nation1y="29"	nation2x="23"	nation2y="29"	w_code="0"	Fee="0"	WorldIdx="81"	level="150"	/>
		<warp_index	x="43"	y="130"	nation1x="43"	nation1y="130"	nation2x="43"	nation2y="130"	w_code="0"	Fee="0"	WorldIdx="82"	level="150"	/>
		<warp_index	x="43"	y="175"	nation1x="43"	nation1y="175"	nation2x="43"	nation2y="175"	w_code="0"	Fee="0"	WorldIdx="82"	level="150"	/>
		<warp_index	x="190"	y="100"	nation1x="190"	nation1y="100"	nation2x="190"	nation2y="100"	w_code="0"	Fee="0"	WorldIdx="83"	level="150"	/>
		<warp_index	x="45"	y="111"	nation1x="45"	nation1y="111"	nation2x="45"	nation2y="111"	w_code="0"	Fee="0"	WorldIdx="29"	level="95"	/>
		<warp_index	x="45"	y="111"	nation1x="45"	nation1y="111"	nation2x="45"	nation2y="111"	w_code="0"	Fee="0"	WorldIdx="29"	level="112"	/>
		<warp_index	x="205"	y="232"	nation1x="205"	nation1y="232"	nation2x="205"	nation2y="232"	w_code="0"	Fee="0"	WorldIdx="84"	level="160"	/>
		<warp_index	x="38"	y="190"	nation1x="38"	nation1y="190"	nation2x="38"	nation2y="190"	w_code="0"	Fee="0"	WorldIdx="50"	level="180"	/>
		<warp_index	x="125"	y="155"	nation1x="125"	nation1y="155"	nation2x="125"	nation2y="155"	w_code="0"	Fee="0"	WorldIdx="12"	level="180"	/>
		<warp_index	x="187"	y="85"	nation1x="187"	nation1y="85"	nation2x="187"	nation2y="85"	w_code="0"	Fee="0"	WorldIdx="73"	level="85"	/>
		<warp_index	x="49"	y="25"	nation1x="49"	nation1y="25"	nation2x="49"	nation2y="25"	w_code="0"	Fee="0"	WorldIdx="50"	level="180"	/>
		<warp_index	x="41"	y="224"	nation1x="41"	nation1y="224"	nation2x="41"	nation2y="224"	w_code="0"	Fee="0"	WorldIdx="50"	level="180"	/>
		<warp_index	x="51"	y="128"	nation1x="51"	nation1y="128"	nation2x="51"	nation2y="128"	w_code="0"	Fee="0"	WorldIdx="50"	level="180"	/>
		<warp_index	x="208"	y="96"	nation1x="208"	nation1y="96"	nation2x="208"	nation2y="96"	w_code="0"	Fee="0"	WorldIdx="50"	level="180"	/>
		<warp_index	x="119"	y="181"	nation1x="119"	nation1y="181"	nation2x="119"	nation2y="181"	w_code="0"	Fee="0"	WorldIdx="50"	level="180"	/>
		<warp_index	x="155"	y="227"	nation1x="155"	nation1y="227"	nation2x="155"	nation2y="227"	w_code="0"	Fee="0"	WorldIdx="85"	level="100"	/>
		<warp_index	x="235"	y="178"	nation1x="235"	nation1y="178"	nation2x="235"	nation2y="178"	w_code="0"	Fee="0"	WorldIdx="85"	level="100"	/>
		<warp_index	x="235"	y="230"	nation1x="235"	nation1y="230"	nation2x="235"	nation2y="230"	w_code="0"	Fee="0"	WorldIdx="85"	level="100"	/>
		<warp_index	x="198"	y="173"	nation1x="198"	nation1y="173"	nation2x="198"	nation2y="173"	w_code="0"	Fee="0"	WorldIdx="85"	level="100"	/>
		<warp_index	x="198"	y="225"	nation1x="198"	nation1y="225"	nation2x="198"	nation2y="225"	w_code="0"	Fee="0"	WorldIdx="85"	level="100"	/>
		<warp_index	x="87"	y="141"	nation1x="87"	nation1y="141"	nation2x="87"	nation2y="141"	w_code="0"	Fee="0"	WorldIdx="29"	level="100"	/>
		<warp_index	x="155"	y="227"	nation1x="155"	nation1y="227"	nation2x="155"	nation2y="227"	w_code="0"	Fee="0"	WorldIdx="85"	level="100"	/>
		<warp_index	x="155"	y="227"	nation1x="155"	nation1y="227"	nation2x="155"	nation2y="227"	w_code="0"	Fee="0"	WorldIdx="85"	level="100"	/>
		<warp_index	x="155"	y="227"	nation1x="155"	nation1y="227"	nation2x="155"	nation2y="227"	w_code="0"	Fee="0"	WorldIdx="85"	level="100"	/>
		<warp_index	x="155"	y="227"	nation1x="155"	nation1y="227"	nation2x="155"	nation2y="227"	w_code="0"	Fee="0"	WorldIdx="85"	level="100"	/>
		<warp_index	x="45"	y="111"	nation1x="45"	nation1y="111"	nation2x="45"	nation2y="111"	w_code="0"	Fee="0"	WorldIdx="29"	level="100"	/>
		<warp_index	x="45"	y="111"	nation1x="45"	nation1y="111"	nation2x="45"	nation2y="111"	w_code="0"	Fee="0"	WorldIdx="29"	level="100"	/>
		<warp_index	x="168"	y="144"	nation1x="168"	nation1y="144"	nation2x="168"	nation2y="144"	w_code="0"	Fee="0"	WorldIdx="29"	level="100"	/>
		<warp_index	x="155"	y="159"	nation1x="155"	nation1y="159"	nation2x="155"	nation2y="159"	w_code="0"	Fee="0"	WorldIdx="85"	level="100"	/>
		<warp_index	x="45"	y="111"	nation1x="45"	nation1y="111"	nation2x="45"	nation2y="111"	w_code="0"	Fee="0"	WorldIdx="29"	level="100"	/>
		<warp_index	x="128"	y="69"	nation1x="128"	nation1y="69"	nation2x="124"	nation2y="191"	w_code="1"	Fee="0"	WorldIdx="16"	level="1"	/>
		<warp_index	x="227"	y="233"	nation1x="227"	nation1y="233"	nation2x="26"	nation2y="20"	w_code="1"	Fee="0"	WorldIdx="15"	level="1"	/>
		<warp_index	x="235"	y="178"	nation1x="235"	nation1y="178"	nation2x="235"	nation2y="178"	w_code="0"	Fee="0"	WorldIdx="85"	level="100"	/>
		<warp_index	x="235"	y="230"	nation1x="235"	nation1y="230"	nation2x="235"	nation2y="230"	w_code="0"	Fee="0"	WorldIdx="85"	level="100"	/>
		<warp_index	x="198"	y="173"	nation1x="198"	nation1y="173"	nation2x="198"	nation2y="173"	w_code="0"	Fee="0"	WorldIdx="85"	level="100"	/>
		<warp_index	x="198"	y="225"	nation1x="198"	nation1y="225"	nation2x="198"	nation2y="225"	w_code="0"	Fee="0"	WorldIdx="85"	level="100"	/>
		<warp_index	x="225"	y="43"	nation1x="225"	nation1y="43"	nation2x="225"	nation2y="43"	w_code="0"	Fee="0"	WorldIdx="3"	level="1"	/>
		<warp_index	x="208"	y="199"	nation1x="208"	nation1y="199"	nation2x="208"	nation2y="199"	w_code="0"	Fee="0"	WorldIdx="5"	level="1"	/>
		<warp_index	x="232"	y="219"	nation1x="232"	nation1y="219"	nation2x="232"	nation2y="219"	w_code="0"	Fee="0"	WorldIdx="5"	level="1"	/>
		<warp_index	x="35"	y="235"	nation1x="63"	nation1y="225"	nation2x="24"	nation2y="183"	w_code="0"	Fee="0"	WorldIdx="21"	level="52"	/>
		<warp_index	x="35"	y="235"	nation1x="63"	nation1y="225"	nation2x="24"	nation2y="183"	w_code="0"	Fee="0"	WorldIdx="21"	level="52"	/>
		<warp_index	x="35"	y="235"	nation1x="63"	nation1y="225"	nation2x="24"	nation2y="183"	w_code="0"	Fee="0"	WorldIdx="21"	level="52"	/>
		<warp_index	x="35"	y="235"	nation1x="63"	nation1y="225"	nation2x="24"	nation2y="183"	w_code="0"	Fee="0"	WorldIdx="21"	level="52"	/>
		<warp_index	x="35"	y="235"	nation1x="63"	nation1y="225"	nation2x="24"	nation2y="183"	w_code="0"	Fee="0"	WorldIdx="21"	level="52"	/>
		<warp_index	x="35"	y="235"	nation1x="63"	nation1y="225"	nation2x="24"	nation2y="183"	w_code="0"	Fee="0"	WorldIdx="21"	level="52"	/>
		<warp_index	x="35"	y="235"	nation1x="63"	nation1y="225"	nation2x="24"	nation2y="183"	w_code="0"	Fee="0"	WorldIdx="21"	level="52"	/>
		<warp_index	x="35"	y="235"	nation1x="63"	nation1y="225"	nation2x="24"	nation2y="183"	w_code="0"	Fee="0"	WorldIdx="21"	level="52"	/>
		<warp_index	x="35"	y="235"	nation1x="63"	nation1y="225"	nation2x="24"	nation2y="183"	w_code="0"	Fee="0"	WorldIdx="21"	level="52"	/>
		<warp_index	x="35"	y="235"	nation1x="63"	nation1y="225"	nation2x="24"	nation2y="183"	w_code="0"	Fee="0"	WorldIdx="21"	level="52"	/>
		<warp_index	x="29"	y="150"	nation1x="29"	nation1y="150"	nation2x="29"	nation2y="150"	w_code="0"	Fee="0"	WorldIdx="85"	level="100"	/>
		<warp_index	x="122"	y="133"	nation1x="122"	nation1y="133"	nation2x="122"	nation2y="133"	w_code="0"	Fee="0"	WorldIdx="17"	level="100"	/>
		<warp_index	x="114"	y="195"	nation1x="114"	nation1y="195"	nation2x="114"	nation2y="195"	w_code="0"	Fee="0"	WorldIdx="52"	level="160"	/>
		<warp_index	x="94"	y="38"	nation1x="94"	nation1y="38"	nation2x="94"	nation2y="38"	w_code="0"	Fee="0"	WorldIdx="52"	level="160"	/>
		<warp_index	x="162"	y="47"	nation1x="162"	nation1y="47"	nation2x="162"	nation2y="47"	w_code="0"	Fee="0"	WorldIdx="52"	level="160"	/>
		<warp_index	x="113"	y="207"	nation1x="113"	nation1y="207"	nation2x="113"	nation2y="207"	w_code="0"	Fee="0"	WorldIdx="52"	level="160"	/>
		<warp_index	x="93"	y="47"	nation1x="93"	nation1y="47"	nation2x="93"	nation2y="47"	w_code="0"	Fee="0"	WorldIdx="52"	level="160"	/>
		<warp_index	x="219"	y="121"	nation1x="219"	nation1y="121"	nation2x="219"	nation2y="121"	w_code="0"	Fee="0"	WorldIdx="52"	level="160"	/>
		<warp_index	x="87"	y="111"	nation1x="87"	nation1y="111"	nation2x="87"	nation2y="111"	w_code="0"	Fee="0"	WorldIdx="52"	level="160"	/>
		<warp_index	x="-1"	y="-1"	nation1x="34"	nation1y="33"	nation2x="208"	nation2y="218"	w_code="1"	Fee="0"	WorldIdx="17"	level="190"	/>
		<warp_index	x="34"	y="7"	nation1x="34"	nation1y="7"	nation2x="225"	nation2y="251"	w_code="0"	Fee="0"	WorldIdx="17"	level="190"	/>
		<warp_index	x="125"	y="133"	nation1x="125"	nation1y="133"	nation2x="125"	nation2y="133"	w_code="0"	Fee="0"	WorldIdx="12"	level="190"	/>
		<warp_index	x="225"	y="251"	nation1x="34"	nation1y="7"	nation2x="225"	nation2y="251"	w_code="0"	Fee="0"	WorldIdx="17"	level="190"	/>
		<warp_index	x="15"	y="237"	nation1x="15"	nation1y="237"	nation2x="15"	nation2y="237"	w_code="0"	Fee="0"	WorldIdx="17"	level="190"	/>
		<warp_index	x="29"	y="219"	nation1x="29"	nation1y="219"	nation2x="29"	nation2y="219"	w_code="0"	Fee="0"	WorldIdx="85"	level="100"	/>
		<warp_index	x="54"	y="18"	nation1x="54"	nation1y="18"	nation2x="54"	nation2y="18"	w_code="0"	Fee="0"	WorldIdx="1"	level="180"	/>
		<warp_index	x="58"	y="188"	nation1x="58"	nation1y="188"	nation2x="58"	nation2y="188"	w_code="0"	Fee="0"	WorldIdx="53"	level="180"	/>
		<warp_index	x="-1"	y="-1"	nation1x="178"	nation1y="128"	nation2x="78"	nation2y="128"	w_code="1"	Fee="0"	WorldIdx="17"	level="190"	/>
		<warp_index	x="128"	y="65"	nation1x="128"	nation1y="65"	nation2x="128"	nation2y="65"	w_code="1"	Fee="0"	WorldIdx="59"	level="190"	/>
		<warp_index	x="56"	y="236"	nation1x="56"	nation1y="236"	nation2x="56"	nation2y="236"	w_code="1"	Fee="0"	WorldIdx="86"	level="190"	/>
		<warp_index	x="152"	y="202"	nation1x="152"	nation1y="202"	nation2x="152"	nation2y="202"	w_code="1"	Fee="0"	WorldIdx="87"	level="190"	/>
		<warp_index	x="26"	y="220"	nation1x="26"	nation1y="220"	nation2x="26"	nation2y="220"	w_code="0"	Fee="0"	WorldIdx="87"	level="130"	/>
		<warp_index	x="85"	y="218"	nation1x="85"	nation1y="218"	nation2x="85"	nation2y="218"	w_code="0"	Fee="0"	WorldIdx="87"	level="130"	/>
		<warp_index	x="15"	y="246"	nation1x="15"	nation1y="246"	nation2x="15"	nation2y="246"	w_code="1"	Fee="0"	WorldIdx="89"	level="180"	/>
		<warp_index	x="186"	y="112"	nation1x="186"	nation1y="112"	nation2x="186"	nation2y="112"	w_code="2"	Fee="0"	WorldIdx="88"	level="190"	/>
		<warp_index	x="139"	y="242"	nation1x="139"	nation1y="242"	nation2x="139"	nation2y="242"	w_code="2"	Fee="0"	WorldIdx="7"	level="190"	/>
		<warp_index	x="136"	y="35"	nation1x="136"	nation1y="35"	nation2x="136"	nation2y="35"	w_code="0"	Fee="0"	WorldIdx="89"	level="180"	/>
		<warp_index	x="59"	y="22"	nation1x="59"	nation1y="22"	nation2x="59"	nation2y="22"	w_code="0"	Fee="0"	WorldIdx="89"	level="180"	/>
		<warp_index	x="174"	y="115"	nation1x="174"	nation1y="115"	nation2x="174"	nation2y="115"	w_code="0"	Fee="0"	WorldIdx="89"	level="180"	/>
		<warp_index	x="210"	y="24"	nation1x="210"	nation1y="24"	nation2x="210"	nation2y="24"	w_code="0"	Fee="0"	WorldIdx="89"	level="190"	/>
		<warp_index	x="29"	y="155"	nation1x="29"	nation1y="155"	nation2x="29"	nation2y="155"	w_code="0"	Fee="0"	WorldIdx="90"	level="190"	/>
		<warp_index	x="213"	y="19"	nation1x="213"	nation1y="19"	nation2x="213"	nation2y="19"	w_code="2"	Fee="0"	WorldIdx="91"	level="190"	/>
		<warp_index	x="219"	y="227"	nation1x="219"	nation1y="227"	nation2x="219"	nation2y="227"	w_code="2"	Fee="0"	WorldIdx="11"	level="190"	/>
		<warp_index	x="130"	y="24"	nation1x="130"	nation1y="24"	nation2x="130"	nation2y="24"	w_code="0"	Fee="0"	WorldIdx="91"	level="190"	/>
		<warp_index	x="46"	y="23"	nation1x="46"	nation1y="23"	nation2x="46"	nation2y="23"	w_code="0"	Fee="0"	WorldIdx="91"	level="190"	/>
		<warp_index	x="23"	y="213"	nation1x="23"	nation1y="213"	nation2x="23"	nation2y="213"	w_code="0"	Fee="0"	WorldIdx="91"	level="190"	/>
		<warp_index	x="213"	y="24"	nation1x="213"	nation1y="24"	nation2x="213"	nation2y="24"	w_code="2"	Fee="0"	WorldIdx="92"	level="190"	/>
		<warp_index	x="130"	y="24"	nation1x="130"	nation1y="24"	nation2x="130"	nation2y="24"	w_code="0"	Fee="0"	WorldIdx="92"	level="190"	/>
		<warp_index	x="46"	y="23"	nation1x="46"	nation1y="23"	nation2x="46"	nation2y="23"	w_code="0"	Fee="0"	WorldIdx="92"	level="190"	/>
		<warp_index	x="23"	y="213"	nation1x="23"	nation1y="213"	nation2x="23"	nation2y="213"	w_code="0"	Fee="0"	WorldIdx="92"	level="190"	/>
		<warp_index	x="61"	y="34"	nation1x="61"	nation1y="34"	nation2x="61"	nation2y="34"	w_code="0"	Fee="0"	WorldIdx="93"	level="190"	/>
		<warp_index	x="146"	y="27"	nation1x="146"	nation1y="27"	nation2x="146"	nation2y="27"	w_code="0"	Fee="0"	WorldIdx="93"	level="190"	/>
		<warp_index	x="60"	y="21"	nation1x="60"	nation1y="21"	nation2x="60"	nation2y="21"	w_code="0"	Fee="0"	WorldIdx="1"	level="30"	/>
		<warp_index	x="20"	y="193"	nation1x="20"	nation1y="193"	nation2x="20"	nation2y="193"	w_code="0"	Fee="0"	WorldIdx="94"	level="190"	/>
		<warp_index	x="93"	y="114"	nation1x="93"	nation1y="114"	nation2x="93"	nation2y="114"	w_code="0"	Fee="0"	WorldIdx="94"	level="190"	/>
		<warp_index	x="28"	y="42"	nation1x="28"	nation1y="42"	nation2x="28"	nation2y="42"	w_code="0"	Fee="0"	WorldIdx="94"	level="190"	/>
	</warp_point>
	<warp_npc>
		<world	id="1"	>
			<npc	id="14"	>
				<warp_list	order="0"	type="1"	target_id="110"	level="0"	Fee="0"	warp_item=""	quest_id=""	gps_view="0"	/>
				<warp_list	order="1"	type="1"	target_id="116"	level="0"	Fee="0"	warp_item="499:1149"	quest_id=""	gps_view="0"	/>
				<warp_list	order="2"	type="1"	target_id="118"	level="0"	Fee="0"	warp_item="500:1150"	quest_id=""	gps_view="0"	/>
				<warp_list	order="3"	type="1"	target_id="120"	level="0"	Fee="0"	warp_item="501:1151"	quest_id=""	gps_view="0"	/>
				<warp_list	order="4"	type="1"	target_id="122"	level="0"	Fee="0"	warp_item="495:1117"	quest_id=""	gps_view="0"	/>
				<warp_list	order="5"	type="2"	target_id="4107"	level="110"	Fee="0"	warp_item="2254:1372"	quest_id=""	gps_view="0"	/>
				<warp_list	order="6"	type="2"	target_id="4108"	level="110"	Fee="0"	warp_item="2254:1372"	quest_id=""	gps_view="0"	/>
				<warp_list	order="7"	type="2"	target_id="4109"	level="110"	Fee="0"	warp_item="2254:1372"	quest_id=""	gps_view="0"	/>
				<warp_list	order="8"	type="2"	target_id="4119"	level="110"	Fee="0"	warp_item="2369:1421"	quest_id=""	gps_view="0"	/>
				<warp_list	order="9"	type="1"	target_id="4135"	level="0"	Fee="0"	warp_item=""	quest_id=""	gps_view="1"	/>
				<warp_list	order="10"	type="2"	target_id="4280"	level="150"	Fee="0"	warp_item="880:2144"	quest_id=""	gps_view="0"	/>
			</npc>
			<npc	id="15"	>
				<warp_list	order="0"	type="0"	target_id="44"	level="1"	Fee="0"	warp_item=""	quest_id=""	gps_view="1"	/>
			</npc>
			<npc	id="16"	>
				<warp_list	order="0"	type="2"	target_id="148"	level="1"	Fee="0"	warp_item="550:148"	quest_id=""	gps_view="0"	/>
				<warp_list	order="1"	type="1"	target_id="106"	level="0"	Fee="0"	warp_item=""	quest_id=""	gps_view="0"	/>
				<warp_list	order="2"	type="2"	target_id="175"	level="1"	Fee="0"	warp_item="543:175"	quest_id=""	gps_view="0"	/>
				<warp_list	order="3"	type="1"	target_id="4126"	level="0"	Fee="0"	warp_item=""	quest_id=""	gps_view="1"	/>
				<warp_list	order="4"	type="1"	target_id="4289"	level="100"	Fee="0"	warp_item=""	quest_id=""	gps_view="1"	/>
				<warp_list	order="5"	type="1"	target_id="4333"	level="100"	Fee="0"	warp_item=""	quest_id=""	gps_view="1"	/>
				<warp_list	order="6"	type="1"	target_id="4313"	level="100"	Fee="0"	warp_item=""	quest_id=""	gps_view="1"	/>
				<warp_list	order="7"	type="1"	target_id="4334"	level="100"	Fee="0"	warp_item=""	quest_id=""	gps_view="1"	/>
				<warp_list	order="8"	type="1"	target_id="4335"	level="100"	Fee="0"	warp_item=""	quest_id=""	gps_view="1"	/>
			</npc>
			<npc	id="17"	>
				<warp_list	order="0"	type="1"	target_id="4130"	level="0"	Fee="0"	warp_item=""	quest_id=""	gps_view="1"	/>
			</npc>
			<npc	id="18"	>
				<warp_list	order="0"	type="0"	target_id="49"	level="80"	Fee="0"	warp_item=""	quest_id=""	gps_view="1"	/>
				<warp_list	order="1"	type="2"	target_id="168"	level="1"	Fee="0"	warp_item="550:168"	quest_id=""	gps_view="0"	/>
				<warp_list	order="2"	type="1"	target_id="69"	level="0"	Fee="0"	warp_item=""	quest_id=""	gps_view="0"	/>
				<warp_list	order="3"	type="1"	target_id="78"	level="0"	Fee="0"	warp_item=""	quest_id=""	gps_view="0"	/>
				<warp_list	order="4"	type="1"	target_id="80"	level="0"	Fee="0"	warp_item=""	quest_id=""	gps_view="0"	/>
				<warp_list	order="5"	type="2"	target_id="176"	level="1"	Fee="0"	warp_item="543:176"	quest_id=""	gps_view="0"	/>
			</npc>
			<npc	id="19"	>
				<warp_list	order="0"	type="1"	target_id="4131"	level="0"	Fee="0"	warp_item=""	quest_id=""	gps_view="1"	/>
			</npc>
			<npc	id="20"	>
				<warp_list	order="0"	type="1"	target_id="4143"	level="0"	Fee="0"	warp_item=""	quest_id=""	gps_view="1"	/>
			</npc>
			<npc	id="21"	>
				<warp_list	order="0"	type="1"	target_id="4149"	level="0"	Fee="0"	warp_item=""	quest_id=""	gps_view="1"	/>
				<warp_list	order="1"	type="1"	target_id="4185"	level="0"	Fee="0"	warp_item=""	quest_id=""	gps_view="1"	/>
				<warp_list	order="2"	type="1"	target_id="4186"	level="0"	Fee="0"	warp_item=""	quest_id=""	gps_view="1"	/>
				<warp_list	order="3"	type="1"	target_id="4187"	level="0"	Fee="0"	warp_item=""	quest_id=""	gps_view="1"	/>
				<warp_list	order="4"	type="1"	target_id="4188"	level="0"	Fee="0"	warp_item=""	quest_id=""	gps_view="1"	/>
			</npc>
			<npc	id="22"	>
				<warp_list	order="0"	type="1"	target_id="4140"	level="0"	Fee="0"	warp_item=""	quest_id=""	gps_view="1"	/>
			</npc>
			<npc	id="23"	>
				<warp_list	order="0"	type="1"	target_id="4136"	level="0"	Fee="0"	warp_item=""	quest_id=""	gps_view="1"	/>
			</npc>
			<npc	id="24"	>
				<warp_list	order="0"	type="1"	target_id="4138"	level="0"	Fee="0"	warp_item=""	quest_id=""	gps_view="1"	/>
			</npc>
			<npc	id="31"	>
				<warp_list	order="0"	type="2"	target_id="297"	level="0"	Fee="0"	warp_item="1367:1324"	quest_id=""	gps_view="0"	/>
				<warp_list	order="1"	type="2"	target_id="298"	level="0"	Fee="0"	warp_item="1368:1325"	quest_id=""	gps_view="0"	/>
				<warp_list	order="2"	type="2"	target_id="299"	level="0"	Fee="0"	warp_item="1369:1326"	quest_id=""	gps_view="0"	/>
				<warp_list	order="3"	type="2"	target_id="300"	level="0"	Fee="0"	warp_item="1370:1327"	quest_id=""	gps_view="0"	/>
				<warp_list	order="4"	type="2"	target_id="301"	level="0"	Fee="0"	warp_item="1371:1328"	quest_id=""	gps_view="0"	/>
			</npc>
			<npc	id="36"	>
				<warp_list	order="0"	type="2"	target_id="4251"	level="120"	Fee="0"	warp_item="2384:1426"	quest_id=""	gps_view="0"	/>
				<warp_list	order="1"	type="2"	target_id="4276"	level="130"	Fee="0"	warp_item="3623:2139"	quest_id=""	gps_view="0"	/>
				<warp_list	order="2"	type="2"	target_id="4338"	level="190"	Fee="0"	warp_item="4053:1425"	quest_id=""	gps_view="0"	/>
				<warp_list	order="3"	type="2"	target_id="4343"	level="190"	Fee="0"	warp_item="4069:2175"	quest_id=""	gps_view="0"	/>
			</npc>
			<npc	id="42"	>
				<warp_list	order="0"	type="1"	target_id="4127"	level="0"	Fee="0"	warp_item=""	quest_id=""	gps_view="1"	/>
			</npc>
			<npc	id="44"	>
				<warp_list	order="0"	type="2"	target_id="4337"	level="180"	Fee="0"	warp_item="4084:2169"	quest_id=""	gps_view="0"	/>
				<warp_list	order="1"	type="2"	target_id="4253"	level="150"	Fee="0"	warp_item="3624:2139"	quest_id=""	gps_view="0"	/>
				<warp_list	order="2"	type="2"	target_id="4254"	level="150"	Fee="0"	warp_item="3624:2139"	quest_id=""	gps_view="0"	/>
			</npc>
			<npc	id="71"	>
				<warp_list	order="0"	type="1"	target_id="4221"	level="0"	Fee="0"	warp_item=""	quest_id=""	gps_view="1"	/>
			</npc>
			<npc	id="72"	>
				<warp_list	order="0"	type="1"	target_id="4222"	level="0"	Fee="0"	warp_item=""	quest_id=""	gps_view="1"	/>
			</npc>
			<npc	id="73"	>
				<warp_list	order="0"	type="1"	target_id="4223"	level="0"	Fee="0"	warp_item=""	quest_id=""	gps_view="1"	/>
			</npc>
			<npc	id="74"	>
				<warp_list	order="0"	type="1"	target_id="4224"	level="0"	Fee="0"	warp_item=""	quest_id=""	gps_view="1"	/>
			</npc>
			<npc	id="75"	>
				<warp_list	order="0"	type="1"	target_id="4225"	level="0"	Fee="0"	warp_item=""	quest_id=""	gps_view="1"	/>
			</npc>
			<npc	id="76"	>
				<warp_list	order="0"	type="1"	target_id="4226"	level="0"	Fee="0"	warp_item=""	quest_id=""	gps_view="1"	/>
			</npc>
			<npc	id="77"	>
				<warp_list	order="0"	type="1"	target_id="4227"	level="0"	Fee="0"	warp_item=""	quest_id=""	gps_view="1"	/>
			</npc>
			<npc	id="80"	>
				<warp_list	order="0"	type="2"	target_id="4111"	level="30"	Fee="0"	warp_item="2323:1400"	quest_id=""	gps_view="0"	/>
				<warp_list	order="1"	type="2"	target_id="4112"	level="65"	Fee="0"	warp_item="2324:1401"	quest_id=""	gps_view="0"	/>
				<warp_list	order="2"	type="2"	target_id="4113"	level="95"	Fee="0"	warp_item="2325:1402"	quest_id=""	gps_view="0"	/>
				<warp_list	order="3"	type="2"	target_id="4114"	level="125"	Fee="0"	warp_item="2326:1403"	quest_id=""	gps_view="0"	/>
				<warp_list	order="4"	type="2"	target_id="4115"	level="145"	Fee="0"	warp_item="2327:1404"	quest_id=""	gps_view="0"	/>
				<warp_list	order="5"	type="2"	target_id="4116"	level="165"	Fee="0"	warp_item="2328:1405"	quest_id=""	gps_view="0"	/>
				<warp_list	order="6"	type="2"	target_id="4348"	level="185"	Fee="0"	warp_item="33556524:2186"	quest_id=""	gps_view="0"	/>
			</npc>
		</world>
		<world	id="2"	>
			<npc	id="15"	>
				<warp_list	order="0"	type="0"	target_id="45"	level="1"	Fee="0"	warp_item=""	quest_id=""	gps_view="1"	/>
			</npc>
			<npc	id="16"	>
				<warp_list	order="0"	type="2"	target_id="150"	level="1"	Fee="0"	warp_item="550:151"	quest_id=""	gps_view="0"	/>
				<warp_list	order="1"	type="1"	target_id="51"	level="0"	Fee="0"	warp_item=""	quest_id=""	gps_view="0"	/>
				<warp_list	order="2"	type="1"	target_id="88"	level="0"	Fee="0"	warp_item="496:1124"	quest_id=""	gps_view="0"	/>
				<warp_list	order="3"	type="1"	target_id="90"	level="0"	Fee="0"	warp_item="496:1124"	quest_id=""	gps_view="0"	/>
				<warp_list	order="4"	type="1"	target_id="133"	level="0"	Fee="0"	warp_item="495:1117"	quest_id=""	gps_view="0"	/>
				<warp_list	order="5"	type="2"	target_id="177"	level="1"	Fee="0"	warp_item="543:177"	quest_id=""	gps_view="0"	/>
				<warp_list	order="6"	type="2"	target_id="4100"	level="110"	Fee="0"	warp_item="1733:1356"	quest_id=""	gps_view="0"	/>
				<warp_list	order="7"	type="2"	target_id="4101"	level="110"	Fee="0"	warp_item="1733:1356"	quest_id=""	gps_view="0"	/>
				<warp_list	order="8"	type="2"	target_id="4102"	level="110"	Fee="0"	warp_item="1733:1356"	quest_id=""	gps_view="0"	/>
				<warp_list	order="9"	type="2"	target_id="4117"	level="110"	Fee="0"	warp_item="2367:1419"	quest_id=""	gps_view="0"	/>
				<warp_list	order="10"	type="2"	target_id="4278"	level="150"	Fee="0"	warp_item="879:2143"	quest_id=""	gps_view="0"	/>
			</npc>
			<npc	id="17"	>
				<warp_list	order="0"	type="1"	target_id="4144"	level="0"	Fee="0"	warp_item=""	quest_id=""	gps_view="1"	/>
			</npc>
			<npc	id="18"	>
				<warp_list	order="0"	type="0"	target_id="50"	level="95"	Fee="0"	warp_item=""	quest_id=""	gps_view="1"	/>
				<warp_list	order="1"	type="2"	target_id="169"	level="1"	Fee="0"	warp_item="550:169"	quest_id=""	gps_view="0"	/>
				<warp_list	order="2"	type="1"	target_id="112"	level="0"	Fee="0"	warp_item="441:1291"	quest_id=""	gps_view="0"	/>
				<warp_list	order="3"	type="1"	target_id="115"	level="0"	Fee="0"	warp_item=""	quest_id=""	gps_view="0"	/>
				<warp_list	order="4"	type="2"	target_id="178"	level="1"	Fee="0"	warp_item="543:178"	quest_id=""	gps_view="0"	/>
			</npc>
			<npc	id="20"	>
				<warp_list	order="0"	type="1"	target_id="93"	level="0"	Fee="0"	warp_item=""	quest_id=""	gps_view="0"	/>
				<warp_list	order="1"	type="1"	target_id="4164"	level="0"	Fee="0"	warp_item=""	quest_id=""	gps_view="1"	/>
			</npc>
			<npc	id="21"	>
				<warp_list	order="0"	type="1"	target_id="4133"	level="0"	Fee="0"	warp_item=""	quest_id=""	gps_view="1"	/>
				<warp_list	order="1"	type="1"	target_id="4243"	level="0"	Fee="0"	warp_item=""	quest_id=""	gps_view="1"	/>
			</npc>
			<npc	id="22"	>
				<warp_list	order="0"	type="1"	target_id="39"	level="0"	Fee="0"	warp_item=""	quest_id=""	gps_view="0"	/>
			</npc>
			<npc	id="23"	>
				<warp_list	order="0"	type="1"	target_id="58"	level="0"	Fee="0"	warp_item=""	quest_id=""	gps_view="0"	/>
				<warp_list	order="1"	type="1"	target_id="61"	level="0"	Fee="0"	warp_item=""	quest_id=""	gps_view="0"	/>
				<warp_list	order="2"	type="1"	target_id="76"	level="0"	Fee="0"	warp_item=""	quest_id=""	gps_view="0"	/>
				<warp_list	order="3"	type="1"	target_id="211"	level="0"	Fee="0"	warp_item=""	quest_id=""	gps_view="0"	/>
				<warp_list	order="4"	type="1"	target_id="256"	level="0"	Fee="0"	warp_item=""	quest_id=""	gps_view="0"	/>
				<warp_list	order="5"	type="1"	target_id="257"	level="0"	Fee="0"	warp_item=""	quest_id=""	gps_view="0"	/>
				<warp_list	order="6"	type="1"	target_id="259"	level="0"	Fee="0"	warp_item=""	quest_id=""	gps_view="0"	/>
				<warp_list	order="7"	type="1"	target_id="4192"	level="0"	Fee="0"	warp_item=""	quest_id=""	gps_view="1"	/>
			</npc>
			<npc	id="24"	>
				<warp_list	order="0"	type="1"	target_id="71"	level="0"	Fee="0"	warp_item=""	quest_id=""	gps_view="0"	/>
				<warp_list	order="1"	type="1"	target_id="124"	level="0"	Fee="0"	warp_item=""	quest_id=""	gps_view="0"	/>
				<warp_list	order="2"	type="1"	target_id="125"	level="0"	Fee="0"	warp_item="441:1120"	quest_id=""	gps_view="0"	/>
				<warp_list	order="3"	type="1"	target_id="4286"	level="100"	Fee="0"	warp_item=""	quest_id=""	gps_view="1"	/>
				<warp_list	order="4"	type="1"	target_id="4298"	level="100"	Fee="0"	warp_item=""	quest_id=""	gps_view="1"	/>
				<warp_list	order="5"	type="1"	target_id="4315"	level="100"	Fee="0"	warp_item=""	quest_id=""	gps_view="1"	/>
				<warp_list	order="6"	type="1"	target_id="4317"	level="100"	Fee="0"	warp_item=""	quest_id=""	gps_view="1"	/>
				<warp_list	order="7"	type="1"	target_id="4165"	level="0"	Fee="0"	warp_item=""	quest_id=""	gps_view="1"	/>
				<warp_list	order="8"	type="1"	target_id="4166"	level="0"	Fee="0"	warp_item=""	quest_id=""	gps_view="1"	/>
			</npc>
			<npc	id="32"	>
				<warp_list	order="0"	type="1"	target_id="40"	level="0"	Fee="0"	warp_item="446:1016"	quest_id=""	gps_view="0"	/>
				<warp_list	order="1"	type="1"	target_id="91"	level="0"	Fee="0"	warp_item=""	quest_id=""	gps_view="0"	/>
				<warp_list	order="2"	type="1"	target_id="141"	level="0"	Fee="0"	warp_item=""	quest_id=""	gps_view="0"	/>
				<warp_list	order="3"	type="1"	target_id="198"	level="0"	Fee="0"	warp_item=""	quest_id=""	gps_view="0"	/>
			</npc>
			<npc	id="33"	>
				<warp_list	order="0"	type="1"	target_id="48"	level="0"	Fee="0"	warp_item=""	quest_id=""	gps_view="0"	/>
				<warp_list	order="1"	type="1"	target_id="49"	level="0"	Fee="0"	warp_item=""	quest_id=""	gps_view="0"	/>
				<warp_list	order="2"	type="1"	target_id="50"	level="0"	Fee="0"	warp_item=""	quest_id=""	gps_view="0"	/>
				<warp_list	order="3"	type="1"	target_id="62"	level="0"	Fee="0"	warp_item=""	quest_id=""	gps_view="0"	/>
				<warp_list	order="4"	type="1"	target_id="67"	level="0"	Fee="0"	warp_item=""	quest_id=""	gps_view="0"	/>
				<warp_list	order="5"	type="1"	target_id="92"	level="0"	Fee="0"	warp_item=""	quest_id=""	gps_view="0"	/>
				<warp_list	order="6"	type="1"	target_id="113"	level="0"	Fee="0"	warp_item=""	quest_id=""	gps_view="0"	/>
				<warp_list	order="7"	type="1"	target_id="200"	level="0"	Fee="0"	warp_item=""	quest_id=""	gps_view="0"	/>
				<warp_list	order="8"	type="1"	target_id="4172"	level="0"	Fee="0"	warp_item=""	quest_id=""	gps_view="1"	/>
				<warp_list	order="9"	type="1"	target_id="4173"	level="0"	Fee="0"	warp_item=""	quest_id=""	gps_view="1"	/>
				<warp_list	order="10"	type="1"	target_id="4174"	level="0"	Fee="0"	warp_item=""	quest_id=""	gps_view="1"	/>
				<warp_list	order="11"	type="1"	target_id="4175"	level="0"	Fee="0"	warp_item=""	quest_id=""	gps_view="1"	/>
				<warp_list	order="12"	type="1"	target_id="4176"	level="0"	Fee="0"	warp_item=""	quest_id=""	gps_view="1"	/>
				<warp_list	order="13"	type="1"	target_id="4177"	level="0"	Fee="0"	warp_item=""	quest_id=""	gps_view="1"	/>
				<warp_list	order="14"	type="1"	target_id="4178"	level="0"	Fee="0"	warp_item=""	quest_id=""	gps_view="1"	/>
				<warp_list	order="15"	type="1"	target_id="4179"	level="0"	Fee="0"	warp_item=""	quest_id=""	gps_view="1"	/>
				<warp_list	order="16"	type="1"	target_id="4180"	level="0"	Fee="0"	warp_item=""	quest_id=""	gps_view="1"	/>
				<warp_list	order="17"	type="1"	target_id="4181"	level="0"	Fee="0"	warp_item=""	quest_id=""	gps_view="1"	/>
				<warp_list	order="18"	type="1"	target_id="4182"	level="0"	Fee="0"	warp_item=""	quest_id=""	gps_view="1"	/>
				<warp_list	order="19"	type="1"	target_id="4183"	level="0"	Fee="0"	warp_item=""	quest_id=""	gps_view="1"	/>
				<warp_list	order="20"	type="1"	target_id="4184"	level="0"	Fee="0"	warp_item=""	quest_id=""	gps_view="1"	/>
			</npc>
			<npc	id="71"	>
				<warp_list	order="0"	type="1"	target_id="4228"	level="0"	Fee="0"	warp_item=""	quest_id=""	gps_view="1"	/>
			</npc>
			<npc	id="72"	>
				<warp_list	order="0"	type="1"	target_id="4229"	level="0"	Fee="0"	warp_item=""	quest_id=""	gps_view="1"	/>
			</npc>
			<npc	id="73"	>
				<warp_list	order="0"	type="1"	target_id="4230"	level="0"	Fee="0"	warp_item=""	quest_id=""	gps_view="1"	/>
			</npc>
			<npc	id="74"	>
				<warp_list	order="0"	type="1"	target_id="4231"	level="0"	Fee="0"	warp_item=""	quest_id=""	gps_view="1"	/>
			</npc>
			<npc	id="75"	>
				<warp_list	order="0"	type="1"	target_id="4232"	level="0"	Fee="0"	warp_item=""	quest_id=""	gps_view="1"	/>
			</npc>
			<npc	id="76"	>
				<warp_list	order="0"	type="1"	target_id="4233"	level="0"	Fee="0"	warp_item=""	quest_id=""	gps_view="1"	/>
			</npc>
			<npc	id="77"	>
				<warp_list	order="0"	type="1"	target_id="4234"	level="0"	Fee="0"	warp_item=""	quest_id=""	gps_view="1"	/>
			</npc>
		</world>
		<world	id="3"	>
			<npc	id="11"	>
				<warp_list	order="0"	type="0"	target_id="9"	level="50"	Fee="0"	warp_item=""	quest_id=""	gps_view="0"	/>
			</npc>
			<npc	id="15"	>
				<warp_list	order="0"	type="0"	target_id="46"	level="1"	Fee="0"	warp_item=""	quest_id=""	gps_view="1"	/>
			</npc>
			<npc	id="16"	>
				<warp_list	order="0"	type="2"	target_id="152"	level="1"	Fee="0"	warp_item="550:154"	quest_id=""	gps_view="0"	/>
				<warp_list	order="1"	type="1"	target_id="52"	level="0"	Fee="0"	warp_item=""	quest_id=""	gps_view="0"	/>
				<warp_list	order="2"	type="1"	target_id="84"	level="0"	Fee="0"	warp_item=""	quest_id=""	gps_view="0"	/>
				<warp_list	order="3"	type="1"	target_id="121"	level="0"	Fee="0"	warp_item=""	quest_id=""	gps_view="0"	/>
				<warp_list	order="4"	type="2"	target_id="179"	level="1"	Fee="0"	warp_item="543:179"	quest_id=""	gps_view="0"	/>
				<warp_list	order="5"	type="1"	target_id="4190"	level="0"	Fee="0"	warp_item=""	quest_id=""	gps_view="1"	/>
				<warp_list	order="6"	type="1"	target_id="4191"	level="0"	Fee="0"	warp_item=""	quest_id=""	gps_view="1"	/>
			</npc>
			<npc	id="17"	>
				<warp_list	order="0"	type="1"	target_id="4132"	level="0"	Fee="0"	warp_item=""	quest_id=""	gps_view="1"	/>
			</npc>
			<npc	id="18"	>
				<warp_list	order="0"	type="0"	target_id="240"	level="125"	Fee="0"	warp_item=""	quest_id=""	gps_view="1"	/>
				<warp_list	order="1"	type="2"	target_id="170"	level="1"	Fee="0"	warp_item="550:170"	quest_id=""	gps_view="0"	/>
				<warp_list	order="2"	type="2"	target_id="194"	level="1"	Fee="0"	warp_item="578:1108"	quest_id=""	gps_view="0"	/>
				<warp_list	order="3"	type="2"	target_id="181"	level="1"	Fee="0"	warp_item="543:181"	quest_id=""	gps_view="0"	/>
			</npc>
			<npc	id="19"	>
				<warp_list	order="0"	type="1"	target_id="75"	level="0"	Fee="0"	warp_item=""	quest_id=""	gps_view="0"	/>
				<warp_list	order="1"	type="1"	target_id="135"	level="0"	Fee="0"	warp_item="505:1174"	quest_id=""	gps_view="0"	/>
				<warp_list	order="2"	type="1"	target_id="4137"	level="0"	Fee="0"	warp_item=""	quest_id=""	gps_view="1"	/>
				<warp_list	order="3"	type="1"	target_id="4296"	level="100"	Fee="0"	warp_item=""	quest_id=""	gps_view="1"	/>
			</npc>
			<npc	id="20"	>
				<warp_list	order="0"	type="1"	target_id="42"	level="0"	Fee="0"	warp_item=""	quest_id=""	gps_view="0"	/>
				<warp_list	order="1"	type="1"	target_id="83"	level="0"	Fee="0"	warp_item=""	quest_id=""	gps_view="0"	/>
			</npc>
			<npc	id="21"	>
				<warp_list	order="0"	type="1"	target_id="85"	level="0"	Fee="0"	warp_item=""	quest_id=""	gps_view="0"	/>
				<warp_list	order="1"	type="1"	target_id="4128"	level="0"	Fee="0"	warp_item=""	quest_id=""	gps_view="1"	/>
			</npc>
			<npc	id="22"	>
				<warp_list	order="0"	type="1"	target_id="59"	level="0"	Fee="0"	warp_item=""	quest_id=""	gps_view="0"	/>
				<warp_list	order="1"	type="1"	target_id="144"	level="0"	Fee="0"	warp_item=""	quest_id=""	gps_view="0"	/>
				<warp_list	order="2"	type="1"	target_id="201"	level="0"	Fee="0"	warp_item=""	quest_id=""	gps_view="0"	/>
				<warp_list	order="3"	type="1"	target_id="4142"	level="0"	Fee="0"	warp_item=""	quest_id=""	gps_view="1"	/>
			</npc>
			<npc	id="23"	>
				<warp_list	order="0"	type="1"	target_id="127"	level="0"	Fee="0"	warp_item="495:1117"	quest_id=""	gps_view="0"	/>
				<warp_list	order="1"	type="1"	target_id="134"	level="0"	Fee="0"	warp_item=""	quest_id=""	gps_view="0"	/>
				<warp_list	order="2"	type="1"	target_id="138"	level="0"	Fee="0"	warp_item="502:1152"	quest_id=""	gps_view="0"	/>
				<warp_list	order="3"	type="1"	target_id="142"	level="0"	Fee="0"	warp_item="503:1153"	quest_id=""	gps_view="0"	/>
				<warp_list	order="4"	type="1"	target_id="145"	level="0"	Fee="0"	warp_item="504:1154"	quest_id=""	gps_view="0"	/>
				<warp_list	order="5"	type="1"	target_id="4145"	level="0"	Fee="0"	warp_item=""	quest_id=""	gps_view="1"	/>
				<warp_list	order="6"	type="2"	target_id="4248"	level="155"	Fee="0"	warp_item="2567:1424"	quest_id=""	gps_view="0"	/>
				<warp_list	order="7"	type="2"	target_id="4249"	level="155"	Fee="0"	warp_item="2567:1424"	quest_id=""	gps_view="0"	/>
				<warp_list	order="8"	type="2"	target_id="4250"	level="155"	Fee="0"	warp_item="2567:1424"	quest_id=""	gps_view="0"	/>
				<warp_list	order="9"	type="2"	target_id="4282"	level="160"	Fee="0"	warp_item="3593:1426"	quest_id=""	gps_view="0"	/>
			</npc>
			<npc	id="24"	>
				<warp_list	order="0"	type="0"	target_id="206"	level="110"	Fee="0"	warp_item=""	quest_id=""	gps_view="0"	/>
			</npc>
			<npc	id="31"	>
				<warp_list	order="0"	type="1"	target_id="4170"	level="0"	Fee="0"	warp_item=""	quest_id=""	gps_view="1"	/>
				<warp_list	order="1"	type="1"	target_id="4171"	level="0"	Fee="0"	warp_item=""	quest_id=""	gps_view="1"	/>
				<warp_list	order="2"	type="1"	target_id="4285"	level="100"	Fee="0"	warp_item=""	quest_id=""	gps_view="1"	/>
				<warp_list	order="3"	type="1"	target_id="4297"	level="100"	Fee="0"	warp_item=""	quest_id=""	gps_view="1"	/>
				<warp_list	order="4"	type="1"	target_id="4314"	level="100"	Fee="0"	warp_item=""	quest_id=""	gps_view="1"	/>
				<warp_list	order="5"	type="1"	target_id="4316"	level="100"	Fee="0"	warp_item=""	quest_id=""	gps_view="1"	/>
			</npc>
			<npc	id="71"	>
				<warp_list	order="0"	type="1"	target_id="4235"	level="0"	Fee="0"	warp_item=""	quest_id=""	gps_view="1"	/>
			</npc>
			<npc	id="72"	>
				<warp_list	order="0"	type="1"	target_id="4236"	level="0"	Fee="0"	warp_item=""	quest_id=""	gps_view="1"	/>
			</npc>
			<npc	id="73"	>
				<warp_list	order="0"	type="1"	target_id="4237"	level="0"	Fee="0"	warp_item=""	quest_id=""	gps_view="1"	/>
			</npc>
			<npc	id="74"	>
				<warp_list	order="0"	type="1"	target_id="4238"	level="0"	Fee="0"	warp_item=""	quest_id=""	gps_view="1"	/>
			</npc>
			<npc	id="75"	>
				<warp_list	order="0"	type="1"	target_id="4239"	level="0"	Fee="0"	warp_item=""	quest_id=""	gps_view="1"	/>
			</npc>
			<npc	id="76"	>
				<warp_list	order="0"	type="1"	target_id="4240"	level="0"	Fee="0"	warp_item=""	quest_id=""	gps_view="1"	/>
			</npc>
			<npc	id="77"	>
				<warp_list	order="0"	type="1"	target_id="4241"	level="0"	Fee="0"	warp_item=""	quest_id=""	gps_view="1"	/>
			</npc>
		</world>
		<world	id="4"	>
			<npc	id="11"	>
				<warp_list	order="0"	type="0"	target_id="218"	level="50"	Fee="0"	warp_item=""	quest_id=""	gps_view="1"	/>
			</npc>
			<npc	id="12"	>
				<warp_list	order="0"	type="0"	target_id="222"	level="50"	Fee="0"	warp_item=""	quest_id=""	gps_view="0"	/>
			</npc>
			<npc	id="15"	>
				<warp_list	order="0"	type="2"	target_id="166"	level="1"	Fee="0"	warp_item="550:166"	quest_id=""	gps_view="0"	/>
				<warp_list	order="1"	type="1"	target_id="105"	level="0"	Fee="0"	warp_item=""	quest_id=""	gps_view="0"	/>
				<warp_list	order="2"	type="2"	target_id="182"	level="1"	Fee="0"	warp_item="543:182"	quest_id=""	gps_view="0"	/>
				<warp_list	order="3"	type="1"	target_id="4148"	level="0"	Fee="0"	warp_item=""	quest_id=""	gps_view="1"	/>
			</npc>
			<npc	id="16"	>
				<warp_list	order="0"	type="2"	target_id="167"	level="1"	Fee="0"	warp_item="550:167"	quest_id=""	gps_view="0"	/>
				<warp_list	order="1"	type="2"	target_id="183"	level="1"	Fee="0"	warp_item="543:183"	quest_id=""	gps_view="0"	/>
			</npc>
			<npc	id="17"	>
				<warp_list	order="0"	type="2"	target_id="171"	level="1"	Fee="0"	warp_item="550:171"	quest_id=""	gps_view="0"	/>
				<warp_list	order="1"	type="2"	target_id="293"	level="95"	Fee="0"	warp_item="663:1292"	quest_id=""	gps_view="0"	/>
				<warp_list	order="2"	type="2"	target_id="184"	level="1"	Fee="0"	warp_item="543:184"	quest_id=""	gps_view="0"	/>
				<warp_list	order="3"	type="1"	target_id="203"	level="0"	Fee="0"	warp_item=""	quest_id=""	gps_view="0"	/>
				<warp_list	order="4"	type="2"	target_id="4256"	level="100"	Fee="0"	warp_item="3903:1292"	quest_id=""	gps_view="0"	/>
			</npc>
			<npc	id="18"	>
				<warp_list	order="0"	type="1"	target_id="98"	level="0"	Fee="0"	warp_item=""	quest_id=""	gps_view="0"	/>
				<warp_list	order="1"	type="1"	target_id="101"	level="0"	Fee="0"	warp_item=""	quest_id=""	gps_view="0"	/>
				<warp_list	order="2"	type="1"	target_id="103"	level="0"	Fee="0"	warp_item=""	quest_id=""	gps_view="0"	/>
				<warp_list	order="3"	type="1"	target_id="104"	level="0"	Fee="0"	warp_item=""	quest_id=""	gps_view="0"	/>
				<warp_list	order="4"	type="1"	target_id="107"	level="0"	Fee="0"	warp_item=""	quest_id=""	gps_view="0"	/>
				<warp_list	order="5"	type="1"	target_id="108"	level="0"	Fee="0"	warp_item=""	quest_id=""	gps_view="0"	/>
				<warp_list	order="6"	type="1"	target_id="109"	level="0"	Fee="0"	warp_item=""	quest_id=""	gps_view="0"	/>
				<warp_list	order="7"	type="1"	target_id="202"	level="0"	Fee="0"	warp_item=""	quest_id=""	gps_view="0"	/>
				<warp_list	order="8"	type="1"	target_id="213"	level="0"	Fee="0"	warp_item=""	quest_id=""	gps_view="0"	/>
				<warp_list	order="9"	type="1"	target_id="217"	level="0"	Fee="0"	warp_item=""	quest_id=""	gps_view="0"	/>
				<warp_list	order="10"	type="1"	target_id="4167"	level="0"	Fee="0"	warp_item=""	quest_id=""	gps_view="1"	/>
				<warp_list	order="11"	type="1"	target_id="4168"	level="0"	Fee="0"	warp_item=""	quest_id=""	gps_view="1"	/>
				<warp_list	order="12"	type="1"	target_id="4169"	level="0"	Fee="0"	warp_item=""	quest_id=""	gps_view="1"	/>
				<warp_list	order="13"	type="1"	target_id="4218"	level="0"	Fee="0"	warp_item=""	quest_id=""	gps_view="1"	/>
			</npc>
			<npc	id="20"	>
				<warp_list	order="0"	type="1"	target_id="272"	level="0"	Fee="0"	warp_item="498:1248"	quest_id=""	gps_view="0"	/>
			</npc>
			<npc	id="21"	>
				<warp_list	order="0"	type="1"	target_id="97"	level="0"	Fee="0"	warp_item="495:1117"	quest_id=""	gps_view="0"	/>
			</npc>
			<npc	id="22"	>
				<warp_list	order="0"	type="1"	target_id="99"	level="0"	Fee="0"	warp_item=""	quest_id=""	gps_view="0"	/>
			</npc>
			<npc	id="24"	>
				<warp_list	order="0"	type="1"	target_id="102"	level="0"	Fee="0"	warp_item=""	quest_id=""	gps_view="0"	/>
			</npc>
			<npc	id="26"	>
				<warp_list	order="0"	type="1"	target_id="199"	level="0"	Fee="0"	warp_item=""	quest_id=""	gps_view="0"	/>
			</npc>
			<npc	id="27"	>
				<warp_list	order="0"	type="2"	target_id="4121"	level="110"	Fee="0"	warp_item="2565:1422"	quest_id=""	gps_view="0"	/>
				<warp_list	order="1"	type="2"	target_id="4122"	level="110"	Fee="0"	warp_item="2565:1422"	quest_id=""	gps_view="0"	/>
				<warp_list	order="2"	type="2"	target_id="4123"	level="110"	Fee="0"	warp_item="2565:1422"	quest_id=""	gps_view="0"	/>
				<warp_list	order="3"	type="2"	target_id="4124"	level="110"	Fee="0"	warp_item="2566:1423"	quest_id=""	gps_view="0"	/>
				<warp_list	order="4"	type="2"	target_id="4277"	level="150"	Fee="0"	warp_item="878:2142"	quest_id=""	gps_view="0"	/>
			</npc>
			<npc	id="46"	>
				<warp_list	order="0"	type="1"	target_id="4196"	level="0"	Fee="0"	warp_item=""	quest_id=""	gps_view="1"	/>
				<warp_list	order="1"	type="1"	target_id="4197"	level="0"	Fee="0"	warp_item=""	quest_id=""	gps_view="1"	/>
				<warp_list	order="2"	type="1"	target_id="4198"	level="0"	Fee="0"	warp_item=""	quest_id=""	gps_view="1"	/>
				<warp_list	order="3"	type="1"	target_id="4199"	level="0"	Fee="0"	warp_item=""	quest_id=""	gps_view="1"	/>
				<warp_list	order="4"	type="1"	target_id="4200"	level="0"	Fee="0"	warp_item=""	quest_id=""	gps_view="1"	/>
				<warp_list	order="5"	type="1"	target_id="4201"	level="0"	Fee="0"	warp_item=""	quest_id=""	gps_view="1"	/>
			</npc>
			<npc	id="71"	>
				<warp_list	order="0"	type="2"	target_id="4097"	level="135"	Fee="0"	warp_item="1538:1346"	quest_id=""	gps_view="0"	/>
				<warp_list	order="1"	type="2"	target_id="4265"	level="140"	Fee="0"	warp_item="3881:2130"	quest_id=""	gps_view="0"	/>
				<warp_list	order="2"	type="2"	target_id="4347"	level="190"	Fee="0"	warp_item="553:2185"	quest_id=""	gps_view="0"	/>
			</npc>
			<npc	id="76"	>
				<warp_list	order="0"	type="1"	target_id="4146"	level="0"	Fee="0"	warp_item=""	quest_id=""	gps_view="1"	/>
			</npc>
			<npc	id="77"	>
				<warp_list	order="0"	type="1"	target_id="4252"	level="65"	Fee="0"	warp_item=""	quest_id=""	gps_view="0"	/>
			</npc>
			<npc	id="78"	>
				<warp_list	order="0"	type="0"	target_id="506"	level="180"	Fee="0"	warp_item=""	quest_id=""	gps_view="0"	/>
			</npc>
			<npc	id="79"	>
				<warp_list	order="0"	type="0"	target_id="611"	level="190"	Fee="0"	warp_item=""	quest_id=""	gps_view="0"	/>
			</npc>
			<npc	id="81"	>
				<warp_list	order="0"	type="0"	target_id="592"	level="150"	Fee="0"	warp_item=""	quest_id=""	gps_view="0"	/>
			</npc>
		</world>
		<world	id="5"	>
			<npc	id="15"	>
				<warp_list	order="0"	type="2"	target_id="172"	level="1"	Fee="0"	warp_item="550:172"	quest_id=""	gps_view="0"	/>
				<warp_list	order="1"	type="2"	target_id="245"	level="1"	Fee="0"	warp_item="496:1231"	quest_id=""	gps_view="0"	/>
			</npc>
			<npc	id="16"	>
				<warp_list	order="0"	type="1"	target_id="233"	level="0"	Fee="0"	warp_item=""	quest_id=""	gps_view="0"	/>
				<warp_list	order="1"	type="1"	target_id="292"	level="0"	Fee="0"	warp_item=""	quest_id=""	gps_view="0"	/>
				<warp_list	order="2"	type="1"	target_id="4207"	level="0"	Fee="0"	warp_item=""	quest_id=""	gps_view="1"	/>
			</npc>
			<npc	id="17"	>
				<warp_list	order="0"	type="2"	target_id="165"	level="1"	Fee="0"	warp_item="543:165"	quest_id=""	gps_view="0"	/>
				<warp_list	order="1"	type="1"	target_id="215"	level="0"	Fee="0"	warp_item=""	quest_id=""	gps_view="0"	/>
				<warp_list	order="2"	type="1"	target_id="4155"	level="0"	Fee="0"	warp_item=""	quest_id=""	gps_view="1"	/>
			</npc>
			<npc	id="18"	>
				<warp_list	order="0"	type="2"	target_id="174"	level="1"	Fee="0"	warp_item="550:174"	quest_id=""	gps_view="0"	/>
				<warp_list	order="1"	type="2"	target_id="186"	level="1"	Fee="0"	warp_item="543:186"	quest_id=""	gps_view="0"	/>
				<warp_list	order="2"	type="1"	target_id="4219"	level="0"	Fee="0"	warp_item=""	quest_id=""	gps_view="1"	/>
			</npc>
			<npc	id="19"	>
				<warp_list	order="0"	type="1"	target_id="212"	level="0"	Fee="0"	warp_item=""	quest_id=""	gps_view="0"	/>
				<warp_list	order="1"	type="1"	target_id="4150"	level="0"	Fee="0"	warp_item=""	quest_id=""	gps_view="1"	/>
			</npc>
			<npc	id="20"	>
				<warp_list	order="0"	type="2"	target_id="173"	level="1"	Fee="0"	warp_item="550:173"	quest_id=""	gps_view="0"	/>
				<warp_list	order="1"	type="2"	target_id="185"	level="1"	Fee="0"	warp_item="543:185"	quest_id=""	gps_view="0"	/>
				<warp_list	order="2"	type="1"	target_id="214"	level="0"	Fee="0"	warp_item=""	quest_id=""	gps_view="0"	/>
				<warp_list	order="3"	type="1"	target_id="4151"	level="0"	Fee="0"	warp_item=""	quest_id=""	gps_view="1"	/>
			</npc>
			<npc	id="22"	>
				<warp_list	order="0"	type="0"	target_id="219"	level="65"	Fee="0"	warp_item=""	quest_id=""	gps_view="1"	/>
			</npc>
			<npc	id="23"	>
				<warp_list	order="0"	type="1"	target_id="4159"	level="0"	Fee="0"	warp_item=""	quest_id=""	gps_view="0"	/>
			</npc>
			<npc	id="24"	>
				<warp_list	order="0"	type="1"	target_id="4152"	level="0"	Fee="0"	warp_item=""	quest_id=""	gps_view="0"	/>
			</npc>
			<npc	id="36"	>
				<warp_list	order="0"	type="1"	target_id="234"	level="0"	Fee="0"	warp_item=""	quest_id=""	gps_view="0"	/>
				<warp_list	order="1"	type="1"	target_id="235"	level="0"	Fee="0"	warp_item=""	quest_id=""	gps_view="0"	/>
				<warp_list	order="2"	type="1"	target_id="236"	level="0"	Fee="0"	warp_item=""	quest_id=""	gps_view="0"	/>
				<warp_list	order="3"	type="1"	target_id="237"	level="0"	Fee="0"	warp_item=""	quest_id=""	gps_view="0"	/>
				<warp_list	order="4"	type="1"	target_id="238"	level="0"	Fee="0"	warp_item=""	quest_id=""	gps_view="0"	/>
				<warp_list	order="5"	type="1"	target_id="239"	level="0"	Fee="0"	warp_item=""	quest_id=""	gps_view="0"	/>
				<warp_list	order="6"	type="1"	target_id="240"	level="0"	Fee="0"	warp_item=""	quest_id=""	gps_view="0"	/>
				<warp_list	order="7"	type="1"	target_id="242"	level="0"	Fee="0"	warp_item=""	quest_id=""	gps_view="0"	/>
				<warp_list	order="8"	type="1"	target_id="243"	level="0"	Fee="0"	warp_item=""	quest_id=""	gps_view="0"	/>
				<warp_list	order="9""	type="1"	target_id="244"	level="0"	Fee="0"	warp_item=""	quest_id=""	gps_view="0"	/>
				<warp_list	order="10"	type="1"	target_id="248"	level="0"	Fee="0"	warp_item="438:1235"	quest_id=""	gps_view="0"	/>
				<warp_list	order="11"	type="1"	target_id="249"	level="0"	Fee="0"	warp_item="440:1236"	quest_id=""	gps_view="0"	/>
				<warp_list	order="12"	type="1"	target_id="4202"	level="0"	Fee="0"	warp_item=""	quest_id=""	gps_view="1"	/>
				<warp_list	order="13"	type="1"	target_id="4203"	level="0"	Fee="0"	warp_item=""	quest_id=""	gps_view="1"	/>
				<warp_list	order="14"	type="1"	target_id="4204"	level="0"	Fee="0"	warp_item=""	quest_id=""	gps_view="1"	/>
				<warp_list	order="15"	type="1"	target_id="4205"	level="0"	Fee="0"	warp_item=""	quest_id=""	gps_view="1"	/>
				<warp_list	order="16"	type="1"	target_id="4206"	level="0"	Fee="0"	warp_item=""	quest_id=""	gps_view="1"	/>
			</npc>
			<npc	id="37"	>
				<warp_list	order="0"	type="1"	target_id="226"	level="0"	Fee="0"	warp_item=""	quest_id=""	gps_view="0"	/>
				<warp_list	order="1"	type="1"	target_id="4154"	level="0"	Fee="0"	warp_item=""	quest_id=""	gps_view="1"	/>
			</npc>
			<npc	id="38"	>
				<warp_list	order="0"	type="1"	target_id="4153"	level="0"	Fee="0"	warp_item=""	quest_id=""	gps_view="1"	/>
			</npc>
			<npc	id="39"	>
				<warp_list	order="0"	type="1"	target_id="223"	level="0"	Fee="0"	warp_item=""	quest_id=""	gps_view="0"	/>
				<warp_list	order="1"	type="1"	target_id="262"	level="0"	Fee="0"	warp_item=""	quest_id=""	gps_view="0"	/>
			</npc>
			<npc	id="40"	>
				<warp_list	order="0"	type="0"	target_id="254"	level="140"	Fee="0"	warp_item=""	quest_id=""	gps_view="1"	/>
			</npc>
			<npc	id="41"	>
				<warp_list	order="0"	type="2"	target_id="4103"	level="110"	Fee="0"	warp_item="2181:1366"	quest_id=""	gps_view="0"	/>
				<warp_list	order="1"	type="2"	target_id="4104"	level="110"	Fee="0"	warp_item="2181:1366"	quest_id=""	gps_view="0"	/>
				<warp_list	order="2"	type="2"	target_id="4105"	level="110"	Fee="0"	warp_item="2181:1366"	quest_id=""	gps_view="0"	/>
				<warp_list	order="3"	type="2"	target_id="4118"	level="110"	Fee="0"	warp_item="2368:1420"	quest_id=""	gps_view="0"	/>
				<warp_list	order="4"	type="2"	target_id="4279"	level="150"	Fee="0"	warp_item="877:2141"	quest_id=""	gps_view="0"	/>
			</npc>
			<npc	id="47"	>
				<warp_list	order="0"	type="1"	target_id="4287"	level="100"	Fee="0"	warp_item=""	quest_id=""	gps_view="1"	/>
				<warp_list	order="1"	type="1"	target_id="4301"	level="100"	Fee="0"	warp_item=""	quest_id=""	gps_view="1"	/>
				<warp_list	order="2"	type="1"	target_id="4327"	level="100"	Fee="0"	warp_item=""	quest_id=""	gps_view="1"	/>
				<warp_list	order="3"	type="1"	target_id="4331"	level="100"	Fee="0"	warp_item=""	quest_id=""	gps_view="1"	/>
			</npc>
			<npc	id="48"	>
				<warp_list	order="0"	type="1"	target_id="4288"	level="100"	Fee="0"	warp_item=""	quest_id=""	gps_view="1"	/>
				<warp_list	order="1"	type="1"	target_id="4302"	level="100"	Fee="0"	warp_item=""	quest_id=""	gps_view="1"	/>
				<warp_list	order="2"	type="1"	target_id="4328"	level="100"	Fee="0"	warp_item=""	quest_id=""	gps_view="1"	/>
				<warp_list	order="3"	type="1"	target_id="4332"	level="100"	Fee="0"	warp_item=""	quest_id=""	gps_view="1"	/>
			</npc>
		</world>
		<world	id="6"	>
			<npc	id="1"	>
				<warp_list	order="0"	type="0"	target_id="207"	level="110"	Fee="0"	warp_item=""	quest_id=""	gps_view="0"	/>
			</npc>
			<npc	id="2"	>
				<warp_list	order="0"	type="0"	target_id="208"	level="110"	Fee="0"	warp_item=""	quest_id=""	gps_view="0"	/>
			</npc>
			<npc	id="3"	>
				<warp_list	order="0"	type="0"	target_id="243"	level="110"	Fee="0"	warp_item=""	quest_id=""	gps_view="0"	/>
			</npc>
			<npc	id="5"	>
				<warp_list	order="0"	type="0"	target_id="486"	level="110"	Fee="0"	warp_item=""	quest_id=""	gps_view="1"	/>
			</npc>
			<npc	id="6"	>
				<warp_list	order="0"	type="0"	target_id="220"	level="110"	Fee="0"	warp_item=""	quest_id=""	gps_view="1"	/>
			</npc>
			<npc	id="7"	>
				<warp_list	order="0"	type="0"	target_id="220"	level="110"	Fee="0"	warp_item=""	quest_id=""	gps_view="1"	/>
			</npc>
			<npc	id="8"	>
				<warp_list	order="0"	type="0"	target_id="220"	level="110"	Fee="0"	warp_item=""	quest_id=""	gps_view="1"	/>
			</npc>
			<npc	id="9"	>
				<warp_list	order="0"	type="0"	target_id="242"	level="110"	Fee="0"	warp_item=""	quest_id=""	gps_view="0"	/>
			</npc>
			<npc	id="10"	>
				<warp_list	order="0"	type="2"	target_id="4106"	level="120"	Fee="0"	warp_item="2202:1368"	quest_id=""	gps_view="0"	/>
				<warp_list	order="1"	type="2"	target_id="4110"	level="130"	Fee="0"	warp_item="2255:1373"	quest_id=""	gps_view="0"	/>
				<warp_list	order="2"	type="2"	target_id="4339"	level="190"	Fee="0"	warp_item="881:1368"	quest_id=""	gps_view="0"	/>
				<warp_list	order="3"	type="2"	target_id="4340"	level="190"	Fee="0"	warp_item="882:1373"	quest_id=""	gps_view="0"	/>
			</npc>
			<npc	id="11"	>
				<warp_list	order="0"	type="0"	target_id="487"	level="110"	Fee="0"	warp_item=""	quest_id=""	gps_view="0"	/>
			</npc>
			<npc	id="12"	>
				<warp_list	order="0"	type="0"	target_id="487"	level="110"	Fee="0"	warp_item=""	quest_id=""	gps_view="0"	/>
			</npc>
		</world>
		<world	id="7"	>
			<npc	id="1"	>
				<warp_list	order="0"	type="0"	target_id="19"	level="1"	Fee="0"	warp_item=""	quest_id=""	gps_view="1"	/>
			</npc>
			<npc	id="2"	>
				<warp_list	order="0"	type="1"	target_id="254"	level="0"	Fee="0"	warp_item=""	quest_id=""	gps_view="0"	/>
				<warp_list	order="1"	type="1"	target_id="264"	level="0"	Fee="0"	warp_item=""	quest_id=""	gps_view="0"	/>
				<warp_list	order="2"	type="1"	target_id="266"	level="0"	Fee="0"	warp_item=""	quest_id=""	gps_view="0"	/>
				<warp_list	order="3"	type="1"	target_id="269"	level="0"	Fee="0"	warp_item=""	quest_id=""	gps_view="0"	/>
				<warp_list	order="4"	type="1"	target_id="274"	level="0"	Fee="0"	warp_item=""	quest_id=""	gps_view="0"	/>
				<warp_list	order="5"	type="1"	target_id="278"	level="0"	Fee="0"	warp_item=""	quest_id=""	gps_view="0"	/>
				<warp_list	order="6"	type="1"	target_id="289"	level="0"	Fee="0"	warp_item=""	quest_id=""	gps_view="0"	/>
				<warp_list	order="7"	type="1"	target_id="4208"	level="0"	Fee="0"	warp_item=""	quest_id=""	gps_view="1"	/>
				<warp_list	order="8"	type="1"	target_id="4209"	level="0"	Fee="0"	warp_item=""	quest_id=""	gps_view="1"	/>
				<warp_list	order="9"	type="1"	target_id="4210"	level="0"	Fee="0"	warp_item=""	quest_id=""	gps_view="1"	/>
				<warp_list	order="10"	type="1"	target_id="4211"	level="0"	Fee="0"	warp_item=""	quest_id=""	gps_view="1"	/>
				<warp_list	order="11"	type="1"	target_id="4212"	level="0"	Fee="0"	warp_item=""	quest_id=""	gps_view="1"	/>
				<warp_list	order="12"	type="1"	target_id="4213"	level="0"	Fee="0"	warp_item=""	quest_id=""	gps_view="1"	/>
				<warp_list	order="13"	type="1"	target_id="4214"	level="0"	Fee="0"	warp_item=""	quest_id=""	gps_view="1"	/>
				<warp_list	order="14"	type="1"	target_id="4215"	level="0"	Fee="0"	warp_item=""	quest_id=""	gps_view="1"	/>
				<warp_list	order="15"	type="1"	target_id="4216"	level="0"	Fee="0"	warp_item=""	quest_id=""	gps_view="1"	/>
				<warp_list	order="16"	type="1"	target_id="4217"	level="0"	Fee="0"	warp_item=""	quest_id=""	gps_view="1"	/>
				<warp_list	order="17"	type="1"	target_id="4242"	level="0"	Fee="0"	warp_item=""	quest_id=""	gps_view="1"	/>
			</npc>
			<npc	id="3"	>
				<warp_list	order="0"	type="1"	target_id="263"	level="0"	Fee="0"	warp_item=""	quest_id=""	gps_view="0"	/>
				<warp_list	order="1"	type="1"	target_id="4193"	level="0"	Fee="0"	warp_item=""	quest_id=""	gps_view="1"	/>
			</npc>
			<npc	id="4"	>
				<warp_list	order="0"	type="1"	target_id="4194"	level="0"	Fee="0"	warp_item=""	quest_id=""	gps_view="1"	/>
			</npc>
			<npc	id="6"	>
				<warp_list	order="0"	type="1"	target_id="260"	level="0"	Fee="0"	warp_item=""	quest_id=""	gps_view="0"	/>
				<warp_list	order="1"	type="1"	target_id="4157"	level="0"	Fee="0"	warp_item=""	quest_id=""	gps_view="1"	/>
			</npc>
			<npc	id="7"	>
				<warp_list	order="0"	type="1"	target_id="4158"	level="0"	Fee="0"	warp_item=""	quest_id=""	gps_view="1"	/>
			</npc>
			<npc	id="8"	>
				<warp_list	order="0"	type="1"	target_id="280"	level="0"	Fee="0"	warp_item=""	quest_id=""	gps_view="0"	/>
				<warp_list	order="1"	type="1"	target_id="281"	level="0"	Fee="0"	warp_item="450:1252"	quest_id=""	gps_view="0"	/>
				<warp_list	order="2"	type="1"	target_id="283"	level="0"	Fee="0"	warp_item=""	quest_id=""	gps_view="0"	/>
				<warp_list	order="3"	type="1"	target_id="284"	level="0"	Fee="0"	warp_item=""	quest_id=""	gps_view="0"	/>
				<warp_list	order="4"	type="1"	target_id="288"	level="0"	Fee="0"	warp_item="847:1254"	quest_id=""	gps_view="0"	/>
			</npc>
			<npc	id="9"	>
				<warp_list	order="0"	type="1"	target_id="4195"	level="0"	Fee="0"	warp_item=""	quest_id=""	gps_view="1"	/>
			</npc>
			<npc	id="10"	>
				<warp_list	order="0"	type="1"	target_id="4163"	level="0"	Fee="0"	warp_item=""	quest_id=""	gps_view="1"	/>
			</npc>
			<npc	id="11"	>
				<warp_list	order="0"	type="1"	target_id="4161"	level="0"	Fee="0"	warp_item=""	quest_id=""	gps_view="1"	/>
			</npc>
			<npc	id="12"	>
				<warp_list	order="0"	type="2"	target_id="218"	level="85"	Fee="0"	warp_item="601:1215"	quest_id=""	gps_view="0"	/>
				<warp_list	order="1"	type="2"	target_id="253"	level="95"	Fee="0"	warp_item="945:1288"	quest_id=""	gps_view="0"	/>
				<warp_list	order="2"	type="1"	target_id="4244"	level="0"	Fee="0"	warp_item=""	quest_id=""	gps_view="1"	/>
				<warp_list	order="3"	type="1"	target_id="4245"	level="0"	Fee="0"	warp_item=""	quest_id=""	gps_view="1"	/>
				<warp_list	order="4"	type="2"	target_id="4263"	level="155"	Fee="0"	warp_item="3873:2110"	quest_id=""	gps_view="0"	/>
				<warp_list	order="5"	type="2"	target_id="4336"	level="160"	Fee="0"	warp_item="4060:2110"	quest_id=""	gps_view="0"	/>
			</npc>
			<npc	id="13"	>
				<warp_list	order="0"	type="1"	target_id="261"	level="0"	Fee="0"	warp_item=""	quest_id=""	gps_view="0"	/>
				<warp_list	order="1"	type="1"	target_id="4160"	level="0"	Fee="0"	warp_item=""	quest_id=""	gps_view="1"	/>
			</npc>
			<npc	id="30"	>
				<warp_list	order="0"	type="1"	target_id="291"	level="0"	Fee="0"	warp_item="496:1262"	quest_id=""	gps_view="0"	/>
			</npc>
			<npc	id="81"	>
				<warp_list	order="0"	type="2"	target_id="4341"	level="180"	Fee="0"	warp_item="4058:2172"	quest_id=""	gps_view="0"	/>
			</npc>
		</world>
		<world	id="8"	>
			<npc	id="1"	>
				<warp_list	order="0"	type="0"	target_id="28"	level="1"	Fee="0"	warp_item=""	quest_id=""	gps_view="1"	/>
			</npc>
			<npc	id="10"	>
				<warp_list	order="0"	type="2"	target_id="294"	level="115"	Fee="0"	warp_item="1185:1313"	quest_id=""	gps_view="0"	/>
				<warp_list	order="1"	type="2"	target_id="4096"	level="125"	Fee="0"	warp_item="1467:1322"	quest_id=""	gps_view="0"	/>
				<warp_list	order="2"	type="2"	target_id="4264"	level="155"	Fee="0"	warp_item="3880:2115"	quest_id=""	gps_view="0"	/>
				<warp_list	order="3"	type="2"	target_id="4342"	level="180"	Fee="0"	warp_item="4057:2171"	quest_id=""	gps_view="0"	/>
			</npc>
			<npc	id="11"	>
				<warp_list	order="0"	type="0"	target_id="28"	level="1"	Fee="0"	warp_item=""	quest_id=""	gps_view="1"	/>
			</npc>
			<npc	id="12"	>
				<warp_list	order="0"	type="0"	target_id="28"	level="1"	Fee="0"	warp_item=""	quest_id=""	gps_view="1"	/>
			</npc>
			<npc	id="16"	>
				<warp_list	order="0"	type="1"	target_id="4247"	level="0"	Fee="0"	warp_item=""	quest_id=""	gps_view="1"	/>
			</npc>
		</world>
		<world	id="9"	>
			<npc	id="1"	>
				<warp_list	order="0"	type="0"	target_id="39"	level="1"	Fee="0"	warp_item=""	quest_id=""	gps_view="1"	/>
			</npc>
			<npc	id="2"	>
				<warp_list	order="0"	type="0"	target_id="39"	level="1"	Fee="0"	warp_item=""	quest_id=""	gps_view="1"	/>
			</npc>
			<npc	id="3"	>
				<warp_list	order="0"	type="0"	target_id="39"	level="1"	Fee="0"	warp_item=""	quest_id=""	gps_view="1"	/>
			</npc>
			<npc	id="8"	>
				<warp_list	order="0"	type="2"	target_id="4098"	level="135"	Fee="0"	warp_item="1660:1347"	quest_id=""	gps_view="0"	/>
				<warp_list	order="1"	type="2"	target_id="4099"	level="135"	Fee="0"	warp_item="1787:1357"	quest_id=""	gps_view="0"	/>
			</npc>
		</world>
		<world	id="10"	>
			<npc	id="1"	>
				<warp_list	order="0"	type="0"	target_id="250"	level="140"	Fee="0"	warp_item=""	quest_id=""	gps_view="0"	/>
			</npc>
			<npc	id="2"	>
				<warp_list	order="0"	type="0"	target_id="251"	level="140"	Fee="0"	warp_item=""	quest_id=""	gps_view="0"	/>
			</npc>
			<npc	id="3"	>
				<warp_list	order="0"	type="0"	target_id="252"	level="140"	Fee="0"	warp_item=""	quest_id=""	gps_view="0"	/>
			</npc>
			<npc	id="4"	>
				<warp_list	order="0"	type="0"	target_id="253"	level="140"	Fee="0"	warp_item=""	quest_id=""	gps_view="0"	/>
			</npc>
			<npc	id="5"	>
				<warp_list	order="0"	type="0"	target_id="254"	level="140"	Fee="0"	warp_item=""	quest_id=""	gps_view="1"	/>
			</npc>
			<npc	id="7"	>
				<warp_list	order="0"	type="0"	target_id="255"	level="140"	Fee="0"	warp_item=""	quest_id=""	gps_view="0"	/>
			</npc>
			<npc	id="8"	>
				<warp_list	order="0"	type="0"	target_id="256"	level="140"	Fee="0"	warp_item=""	quest_id=""	gps_view="0"	/>
			</npc>
			<npc	id="9"	>
				<warp_list	order="0"	type="0"	target_id="257"	level="140"	Fee="0"	warp_item=""	quest_id=""	gps_view="0"	/>
			</npc>
			<npc	id="10"	>
				<warp_list	order="0"	type="0"	target_id="258"	level="140"	Fee="0"	warp_item=""	quest_id=""	gps_view="0"	/>
			</npc>
			<npc	id="11"	>
				<warp_list	order="0"	type="0"	target_id="259"	level="140"	Fee="0"	warp_item=""	quest_id=""	gps_view="0"	/>
			</npc>
			<npc	id="12"	>
				<warp_list	order="0"	type="0"	target_id="260"	level="140"	Fee="0"	warp_item=""	quest_id=""	gps_view="0"	/>
			</npc>
			<npc	id="13"	>
				<warp_list	order="0"	type="0"	target_id="261"	level="140"	Fee="0"	warp_item=""	quest_id=""	gps_view="0"	/>
			</npc>
			<npc	id="14"	>
				<warp_list	order="0"	type="0"	target_id="262"	level="140"	Fee="0"	warp_item=""	quest_id=""	gps_view="1"	/>
			</npc>
			<npc	id="15"	>
				<warp_list	order="0"	type="0"	target_id="262"	level="140"	Fee="0"	warp_item=""	quest_id=""	gps_view="1"	/>
			</npc>
			<npc	id="16"	>
				<warp_list	order="0"	type="2"	target_id="4220"	level="145"	Fee="0"	warp_item="2850:1428"	quest_id=""	gps_view="0"	/>
			</npc>
		</world>
		<world	id="11"	>
			<npc	id="1"	>
				<warp_list	order="0"	type="0"	target_id="342"	level="160"	Fee="0"	warp_item=""	quest_id=""	gps_view="1"	/>
			</npc>
			<npc	id="2"	>
				<warp_list	order="0"	type="0"	target_id="342"	level="160"	Fee="0"	warp_item=""	quest_id=""	gps_view="1"	/>
			</npc>
			<npc	id="3"	>
				<warp_list	order="0"	type="0"	target_id="342"	level="160"	Fee="0"	warp_item=""	quest_id=""	gps_view="1"	/>
			</npc>
			<npc	id="16"	>
				<warp_list	order="0"	type="2"	target_id="4344"	level="190"	Fee="0"	warp_item="4070:2176"	quest_id=""	gps_view="1"	/>
				<warp_list	order="1"	type="2"	target_id="4345"	level="190"	Fee="0"	warp_item="551:2177"	quest_id=""	gps_view="1"	/>
				<warp_list	order="2"	type="2"	target_id="4346"	level="190"	Fee="0"	warp_item="552:2178"	quest_id=""	gps_view="1"	/>
			</npc>
		</world>
		<world	id="12"	>
			<npc	id="16"	>
				<warp_list	order="0"	type="0"	target_id="4"	level="180"	Fee="0"	warp_item=""	quest_id=""	gps_view="0"	/>
			</npc>
			<npc	id="17"	>
				<warp_list	order="0"	type="0"	target_id="4"	level="180"	Fee="0"	warp_item=""	quest_id=""	gps_view="0"	/>
			</npc>
			<npc	id="18"	>
				<warp_list	order="0"	type="0"	target_id="508"	level="180"	Fee="0"	warp_item=""	quest_id=""	gps_view="0"	/>
			</npc>
			<npc	id="19"	>
				<warp_list	order="0"	type="0"	target_id="508"	level="180"	Fee="0"	warp_item=""	quest_id=""	gps_view="0"	/>
			</npc>
			<npc	id="20"	>
				<warp_list	order="0"	type="0"	target_id="509"	level="180"	Fee="0"	warp_item=""	quest_id=""	gps_view="0"	/>
			</npc>
			<npc	id="21"	>
				<warp_list	order="0"	type="2"	target_id="4283"	level="180"	Fee="0"	warp_item="4027:2146"	quest_id=""	gps_view="0"	/>
			</npc>
			<npc	id="22"	>
				<warp_list	order="0"	type="1"	target_id="4318"	level="180"	Fee="0"	warp_item=""	quest_id=""	gps_view="0"	/>
			</npc>
		</world>
		<world	id="13"	>
			<npc	id="128"	>
				<warp_list	order="0"	type="0"	target_id="190"	level="85"	Fee="0"	warp_item=""	quest_id=""	gps_view="0"	/>
			</npc>
			<npc	id="129"	>
				<warp_list	order="0"	type="0"	target_id="193"	level="85"	Fee="0"	warp_item=""	quest_id=""	gps_view="0"	/>
			</npc>
			<npc	id="130"	>
				<warp_list	order="0"	type="0"	target_id="191"	level="85"	Fee="0"	warp_item=""	quest_id=""	gps_view="0"	/>
			</npc>
			<npc	id="131"	>
				<warp_list	order="0"	type="0"	target_id="196"	level="85"	Fee="0"	warp_item=""	quest_id=""	gps_view="0"	/>
			</npc>
			<npc	id="132"	>
				<warp_list	order="0"	type="0"	target_id="192"	level="85"	Fee="0"	warp_item=""	quest_id=""	gps_view="0"	/>
			</npc>
			<npc	id="133"	>
				<warp_list	order="0"	type="0"	target_id="194"	level="85"	Fee="0"	warp_item=""	quest_id=""	gps_view="0"	/>
			</npc>
			<npc	id="134"	>
				<warp_list	order="0"	type="0"	target_id="195"	level="85"	Fee="0"	warp_item=""	quest_id=""	gps_view="0"	/>
			</npc>
			<npc	id="135"	>
				<warp_list	order="0"	type="0"	target_id="187"	level="85"	Fee="0"	warp_item=""	quest_id=""	gps_view="0"	/>
			</npc>
			<npc	id="136"	>
				<warp_list	order="0"	type="0"	target_id="210"	level="85"	Fee="0"	warp_item=""	quest_id=""	gps_view="0"	/>
			</npc>
			<npc	id="137"	>
				<warp_list	order="0"	type="0"	target_id="187"	level="85"	Fee="0"	warp_item=""	quest_id=""	gps_view="0"	/>
			</npc>
			<npc	id="138"	>
				<warp_list	order="0"	type="0"	target_id="196"	level="85"	Fee="0"	warp_item=""	quest_id=""	gps_view="0"	/>
			</npc>
			<npc	id="139"	>
				<warp_list	order="0"	type="0"	target_id="211"	level="85"	Fee="0"	warp_item=""	quest_id=""	gps_view="0"	/>
			</npc>
			<npc	id="140"	>
				<warp_list	order="0"	type="0"	target_id="187"	level="85"	Fee="0"	warp_item=""	quest_id=""	gps_view="0"	/>
			</npc>
			<npc	id="141"	>
				<warp_list	order="0"	type="0"	target_id="194"	level="85"	Fee="0"	warp_item=""	quest_id=""	gps_view="0"	/>
			</npc>
			<npc	id="142"	>
				<warp_list	order="0"	type="0"	target_id="204"	level="85"	Fee="0"	warp_item=""	quest_id=""	gps_view="0"	/>
			</npc>
			<npc	id="143"	>
				<warp_list	order="0"	type="0"	target_id="187"	level="85"	Fee="0"	warp_item=""	quest_id=""	gps_view="0"	/>
			</npc>
			<npc	id="144"	>
				<warp_list	order="0"	type="0"	target_id="187"	level="85"	Fee="0"	warp_item=""	quest_id=""	gps_view="0"	/>
			</npc>
		</world>
		<world	id="14"	>
			<npc	id="1"	>
				<warp_list	order="0"	type="0"	target_id="202"	level="75"	Fee="0"	warp_item=""	quest_id=""	gps_view="0"	/>
			</npc>
			<npc	id="2"	>
				<warp_list	order="0"	type="0"	target_id="203"	level="75"	Fee="0"	warp_item=""	quest_id=""	gps_view="0"	/>
			</npc>
		</world>
		<world	id="15"	>
			<npc	id="151"	>
				<warp_list	order="0"	type="0"	target_id="247"	level="1"	Fee="0"	warp_item=""	quest_id=""	gps_view="0"	/>
			</npc>
			<npc	id="152"	>
				<warp_list	order="0"	type="0"	target_id="246"	level="1"	Fee="0"	warp_item=""	quest_id=""	gps_view="0"	/>
			</npc>
			<npc	id="153"	>
				<warp_list	order="0"	type="0"	target_id="249"	level="1"	Fee="0"	warp_item=""	quest_id=""	gps_view="0"	/>
			</npc>
			<npc	id="154"	>
				<warp_list	order="0"	type="0"	target_id="248"	level="1"	Fee="0"	warp_item=""	quest_id=""	gps_view="0"	/>
			</npc>
		</world>
		<world	id="17"	>
			<npc	id="19"	>
				<warp_list	order="0"	type="0"	target_id="9"	level="190"	Fee="0"	warp_item=""	quest_id=""	gps_view="1"	/>
			</npc>
			<npc	id="20"	>
				<warp_list	order="0"	type="0"	target_id="9"	level="190"	Fee="0"	warp_item=""	quest_id=""	gps_view="1"	/>
			</npc>
			<npc	id="22"	>
				<warp_list	order="0"	type="1"	target_id="4321"	level="190"	Fee="0"	warp_item=""	quest_id=""	gps_view="1"	/>
				<warp_list	order="1"	type="1"	target_id="4322"	level="190"	Fee="0"	warp_item=""	quest_id=""	gps_view="1"	/>
				<warp_list	order="2"	type="1"	target_id="4323"	level="190"	Fee="0"	warp_item=""	quest_id=""	gps_view="1"	/>
				<warp_list	order="3"	type="1"	target_id="4324"	level="190"	Fee="0"	warp_item=""	quest_id=""	gps_view="1"	/>
				<warp_list	order="4"	type="1"	target_id="4326"	level="190"	Fee="0"	warp_item=""	quest_id=""	gps_view="1"	/>
				<warp_list	order="5"	type="1"	target_id="4329"	level="190"	Fee="0"	warp_item=""	quest_id=""	gps_view="1"	/>
				<warp_list	order="6"	type="1"	target_id="4330"	level="190"	Fee="0"	warp_item=""	quest_id=""	gps_view="1"	/>
			</npc>
			<npc	id="23"	>
				<warp_list	order="0"	type="1"	target_id="4325"	level="190"	Fee="0"	warp_item=""	quest_id=""	gps_view="1"	/>
			</npc>
		</world>
		<world	id="19"	>
			<npc	id="1"	>
				<warp_list	order="0"	type="0"	target_id="45"	level="1"	Fee="0"	warp_item=""	quest_id=""	gps_view="0"	/>
			</npc>
		</world>
		<world	id="22"	>
			<npc	id="1"	>
				<warp_list	order="0"	type="0"	target_id="523"	level="155"	Fee="0"	warp_item=""	quest_id=""	gps_view="0"	/>
			</npc>
			<npc	id="11"	>
				<warp_list	order="0"	type="0"	target_id="521"	level="155"	Fee="0"	warp_item=""	quest_id=""	gps_view="0"	/>
			</npc>
			<npc	id="12"	>
				<warp_list	order="0"	type="0"	target_id="525"	level="155"	Fee="0"	warp_item=""	quest_id=""	gps_view="0"	/>
			</npc>
			<npc	id="13"	>
				<warp_list	order="0"	type="0"	target_id="524"	level="155"	Fee="0"	warp_item=""	quest_id=""	gps_view="0"	/>
			</npc>
			<npc	id="18"	>
				<warp_list	order="0"	type="0"	target_id="522"	level="155"	Fee="0"	warp_item=""	quest_id=""	gps_view="0"	/>
			</npc>
			<npc	id="19"	>
				<warp_list	order="0"	type="0"	target_id="526"	level="155"	Fee="0"	warp_item=""	quest_id=""	gps_view="0"	/>
			</npc>
		</world>
		<world	id="23"	>
			<npc	id="25"	>
				<warp_list	order="0"	type="0"	target_id="237"	level="115"	Fee="0"	warp_item=""	quest_id=""	gps_view="0"	/>
			</npc>
			<npc	id="26"	>
				<warp_list	order="0"	type="0"	target_id="238"	level="115"	Fee="0"	warp_item=""	quest_id=""	gps_view="0"	/>
			</npc>
			<npc	id="29"	>
				<warp_list	order="0"	type="0"	target_id="239"	level="115"	Fee="0"	warp_item=""	quest_id=""	gps_view="0"	/>
			</npc>
		</world>
		<world	id="24"	>
			<npc	id="19"	>
				<warp_list	order="0"	type="0"	target_id="226"	level="95"	Fee="0"	warp_item=""	quest_id=""	gps_view="0"	/>
			</npc>
			<npc	id="20"	>
				<warp_list	order="0"	type="0"	target_id="227"	level="95"	Fee="0"	warp_item=""	quest_id=""	gps_view="0"	/>
			</npc>
			<npc	id="21"	>
				<warp_list	order="0"	type="0"	target_id="224"	level="95"	Fee="0"	warp_item=""	quest_id=""	gps_view="0"	/>
			</npc>
			<npc	id="22"	>
				<warp_list	order="0"	type="0"	target_id="225"	level="95"	Fee="0"	warp_item=""	quest_id=""	gps_view="0"	/>
			</npc>
			<npc	id="23"	>
				<warp_list	order="0"	type="0"	target_id="230"	level="95"	Fee="0"	warp_item=""	quest_id=""	gps_view="0"	/>
			</npc>
			<npc	id="24"	>
				<warp_list	order="0"	type="0"	target_id="231"	level="95"	Fee="0"	warp_item=""	quest_id=""	gps_view="0"	/>
			</npc>
			<npc	id="25"	>
				<warp_list	order="0"	type="0"	target_id="228"	level="95"	Fee="0"	warp_item=""	quest_id=""	gps_view="0"	/>
			</npc>
			<npc	id="26"	>
				<warp_list	order="0"	type="0"	target_id="229"	level="95"	Fee="0"	warp_item=""	quest_id=""	gps_view="0"	/>
			</npc>
			<npc	id="27"	>
				<warp_list	order="0"	type="0"	target_id="232"	level="95"	Fee="0"	warp_item=""	quest_id=""	gps_view="0"	/>
			</npc>
			<npc	id="28"	>
				<warp_list	order="0"	type="0"	target_id="233"	level="95"	Fee="0"	warp_item=""	quest_id=""	gps_view="0"	/>
			</npc>
			<npc	id="29"	>
				<warp_list	order="0"	type="0"	target_id="234"	level="95"	Fee="0"	warp_item=""	quest_id=""	gps_view="0"	/>
			</npc>
			<npc	id="30"	>
				<warp_list	order="0"	type="0"	target_id="234"	level="95"	Fee="0"	warp_item=""	quest_id=""	gps_view="0"	/>
			</npc>
			<npc	id="31"	>
				<warp_list	order="0"	type="0"	target_id="234"	level="95"	Fee="0"	warp_item=""	quest_id=""	gps_view="0"	/>
			</npc>
			<npc	id="32"	>
				<warp_list	order="0"	type="0"	target_id="234"	level="95"	Fee="0"	warp_item=""	quest_id=""	gps_view="0"	/>
			</npc>
			<npc	id="34"	>
				<warp_list	order="0"	type="0"	target_id="234"	level="95"	Fee="0"	warp_item=""	quest_id=""	gps_view="0"	/>
			</npc>
		</world>
		<world	id="25"	>
			<npc	id="1"	>
				<warp_list	order="0"	type="0"	target_id="481"	level="96"	Fee="0"	warp_item=""	quest_id=""	gps_view="0"	/>
			</npc>
		</world>
		<world	id="26"	>
			<npc	id="12"	>
				<warp_list	order="0"	type="0"	target_id="189"	level="65"	Fee="0"	warp_item=""	quest_id=""	gps_view="0"	/>
			</npc>
		</world>
		<world	id="29"	>
			<npc	id="31"	>
				<warp_list	order="0"	type="0"	target_id="415"	level="0"	Fee="0"	warp_item=""	quest_id=""	gps_view="0"	/>
			</npc>
			<npc	id="32"	>
				<warp_list	order="0"	type="0"	target_id="478"	level="0"	Fee="0"	warp_item=""	quest_id=""	gps_view="0"	/>
			</npc>
		</world>
		<world	id="30"	>
			<npc	id="1"	>
				<warp_list	order="0"	type="0"	target_id="11"	level="1"	Fee="0"	warp_item=""	quest_id=""	gps_view="0"	/>
			</npc>
			<npc	id="2"	>
				<warp_list	order="0"	type="0"	target_id="12"	level="1"	Fee="0"	warp_item=""	quest_id=""	gps_view="0"	/>
			</npc>
			<npc	id="3"	>
				<warp_list	order="0"	type="0"	target_id="13"	level="1"	Fee="0"	warp_item=""	quest_id=""	gps_view="0"	/>
			</npc>
			<npc	id="4"	>
				<warp_list	order="0"	type="2"	target_id="302"	level="35"	Fee="0"	warp_item="2148:1363"	quest_id=""	gps_view="0"	/>
				<warp_list	order="1"	type="2"	target_id="303"	level="45"	Fee="0"	warp_item="2149:1364"	quest_id=""	gps_view="0"	/>
				<warp_list	order="2"	type="2"	target_id="304"	level="55"	Fee="0"	warp_item="2150:1365"	quest_id=""	gps_view="0"	/>
				<warp_list	order="3"	type="1"	target_id="36"	level="0"	Fee="0"	warp_item="473:1009"	quest_id=""	gps_view="0"	/>
				<warp_list	order="4"	type="1"	target_id="45"	level="0"	Fee="0"	warp_item="473:1096"	quest_id=""	gps_view="0"	/>
				<warp_list	order="5"	type="1"	target_id="46"	level="0"	Fee="0"	warp_item="473:1009"	quest_id=""	gps_view="0"	/>
				<warp_list	order="6"	type="1"	target_id="53"	level="0"	Fee="0"	warp_item="473:1009"	quest_id=""	gps_view="0"	/>
				<warp_list	order="7"	type="1"	target_id="54"	level="0"	Fee="0"	warp_item="473:1009"	quest_id=""	gps_view="0"	/>
				<warp_list	order="8"	type="1"	target_id="55"	level="0"	Fee="0"	warp_item="473:1009"	quest_id=""	gps_view="0"	/>
				<warp_list	order="9"	type="1"	target_id="64"	level="0"	Fee="0"	warp_item="473:1113"	quest_id=""	gps_view="0"	/>
				<warp_list	order="10"	type="1"	target_id="65"	level="0"	Fee="0"	warp_item="473:1113"	quest_id=""	gps_view="0"	/>
				<warp_list	order="11"	type="1"	target_id="72"	level="0"	Fee="0"	warp_item="473:1096"	quest_id=""	gps_view="0"	/>
				<warp_list	order="12"	type="1"	target_id="73"	level="0"	Fee="0"	warp_item="473:1113"	quest_id=""	gps_view="0"	/>
				<warp_list	order="13"	type="1"	target_id="74"	level="0"	Fee="0"	warp_item="473:1113"	quest_id=""	gps_view="0"	/>
				<warp_list	order="14"	type="1"	target_id="86"	level="0"	Fee="0"	warp_item="473:1121"	quest_id=""	gps_view="0"	/>
				<warp_list	order="15"	type="1"	target_id="87"	level="0"	Fee="0"	warp_item="473:1009"	quest_id=""	gps_view="0"	/>
				<warp_list	order="16"	type="1"	target_id="123"	level="0"	Fee="0"	warp_item="473:1009"	quest_id=""	gps_view="0"	/>
				<warp_list	order="17"	type="1"	target_id="131"	level="0"	Fee="0"	warp_item="473:1009"	quest_id=""	gps_view="0"	/>
				<warp_list	order="18"	type="1"	target_id="132"	level="0"	Fee="0"	warp_item="473:1136"	quest_id=""	gps_view="0"	/>
				<warp_list	order="19"	type="1"	target_id="136"	level="0"	Fee="0"	warp_item="473:1009"	quest_id=""	gps_view="0"	/>
				<warp_list	order="20"	type="1"	target_id="140"	level="0"	Fee="0"	warp_item="473:1009"	quest_id=""	gps_view="0"	/>
				<warp_list	order="21"	type="1"	target_id="143"	level="0"	Fee="0"	warp_item="473:1009"	quest_id=""	gps_view="0"	/>
				<warp_list	order="22"	type="1"	target_id="195"	level="0"	Fee="0"	warp_item="473:1096"	quest_id=""	gps_view="0"	/>
				<warp_list	order="23"	type="1"	target_id="196"	level="0"	Fee="0"	warp_item="473:1009"	quest_id=""	gps_view="0"	/>
				<warp_list	order="24"	type="1"	target_id="197"	level="0"	Fee="0"	warp_item="473:1181"	quest_id=""	gps_view="0"	/>
				<warp_list	order="25"	type="1"	target_id="204"	level="0"	Fee="0"	warp_item="473:1181"	quest_id=""	gps_view="0"	/>
				<warp_list	order="26"	type="1"	target_id="208"	level="0"	Fee="0"	warp_item="473:1181"	quest_id=""	gps_view="0"	/>
				<warp_list	order="27"	type="1"	target_id="250"	level="0"	Fee="0"	warp_item="473:1232"	quest_id=""	gps_view="0"	/>
				<warp_list	order="28"	type="1"	target_id="251"	level="0"	Fee="0"	warp_item="473:1233"	quest_id=""	gps_view="0"	/>
				<warp_list	order="29"	type="1"	target_id="252"	level="0"	Fee="0"	warp_item="473:1234"	quest_id=""	gps_view="0"	/>
				<warp_list	order="30"	type="1"	target_id="255"	level="0"	Fee="0"	warp_item="473:1242"	quest_id=""	gps_view="0"	/>
				<warp_list	order="31"	type="1"	target_id="267"	level="0"	Fee="0"	warp_item="473:1009"	quest_id=""	gps_view="0"	/>
				<warp_list	order="32"	type="1"	target_id="268"	level="0"	Fee="0"	warp_item="473:1245"	quest_id=""	gps_view="0"	/>
				<warp_list	order="33"	type="1"	target_id="286"	level="0"	Fee="0"	warp_item="473:1009"	quest_id=""	gps_view="0"	/>
				<warp_list	order="34"	type="1"	target_id="4125"	level="0"	Fee="0"	warp_item=""	quest_id=""	gps_view="1"	/>
				<warp_list	order="35"	type="1"	target_id="4129"	level="0"	Fee="0"	warp_item=""	quest_id=""	gps_view="1"	/>
				<warp_list	order="36"	type="1"	target_id="4134"	level="0"	Fee="0"	warp_item=""	quest_id=""	gps_view="1"	/>
				<warp_list	order="37"	type="1"	target_id="4139"	level="0"	Fee="0"	warp_item=""	quest_id=""	gps_view="1"	/>
				<warp_list	order="38"	type="1"	target_id="4141"	level="0"	Fee="0"	warp_item=""	quest_id=""	gps_view="1"	/>
				<warp_list	order="39"	type="1"	target_id="4147"	level="0"	Fee="0"	warp_item=""	quest_id=""	gps_view="1"	/>
				<warp_list	order="40"	type="1"	target_id="4156"	level="0"	Fee="0"	warp_item=""	quest_id=""	gps_view="1"	/>
				<warp_list	order="41"	type="1"	target_id="4189"	level="0"	Fee="0"	warp_item=""	quest_id=""	gps_view="1"	/>
				<warp_list	order="42"	type="1"	target_id="4246"	level="95"	Fee="0"	warp_item=""	quest_id=""	gps_view="1"	/>
				<warp_list	order="43"	type="1"	target_id="4162"	level="95"	Fee="0"	warp_item=""	quest_id=""	gps_view="1"	/>
				<warp_list	order="44"	type="1"	target_id="4281"	level="112"	Fee="0"	warp_item=""	quest_id=""	gps_view="1"	/>
				<warp_list	order="45"	type="1"	target_id="4284"	level="100"	Fee="0"	warp_item=""	quest_id=""	gps_view="1"	/>
				<warp_list	order="46"	type="1"	target_id="4290"	level="100"	Fee="0"	warp_item=""	quest_id=""	gps_view="1"	/>
				<warp_list	order="47"	type="1"	target_id="4291"	level="100"	Fee="0"	warp_item=""	quest_id=""	gps_view="1"	/>
				<warp_list	order="48"	type="1"	target_id="4292"	level="100"	Fee="0"	warp_item=""	quest_id=""	gps_view="1"	/>
				<warp_list	order="49"	type="1"	target_id="4293"	level="100"	Fee="0"	warp_item=""	quest_id=""	gps_view="1"	/>
				<warp_list	order="50"	type="1"	target_id="4300"	level="100"	Fee="0"	warp_item=""	quest_id=""	gps_view="1"	/>
				<warp_list	order="51"	type="1"	target_id="4299"	level="100"	Fee="0"	warp_item=""	quest_id=""	gps_view="1"	/>
				<warp_list	order="52"	type="1"	target_id="4294"	level="100"	Fee="0"	warp_item=""	quest_id=""	gps_view="1"	/>
				<warp_list	order="53"	type="1"	target_id="4295"	level="100"	Fee="0"	warp_item=""	quest_id=""	gps_view="1"	/>
				<warp_list	order="54"	type="1"	target_id="4319"	level="100"	Fee="0"	warp_item=""	quest_id=""	gps_view="1"	/>
				<warp_list	order="55"	type="1"	target_id="4320"	level="100"	Fee="0"	warp_item=""	quest_id=""	gps_view="1"	/>
			</npc>
			<npc	id="5"	>
				<warp_list	order="0"	type="0"	target_id="212"	level="65"	Fee="0"	warp_item=""	quest_id=""	gps_view="0"	/>
			</npc>
			<npc	id="6"	>
				<warp_list	order="0"	type="0"	target_id="206"	level="110"	Fee="0"	warp_item=""	quest_id=""	gps_view="0"	/>
			</npc>
			<npc	id="7"	>
				<warp_list	order="0"	type="0"	target_id="221"	level="50"	Fee="0"	warp_item=""	quest_id=""	gps_view="0"	/>
			</npc>
			<npc	id="8"	>
				<warp_list	order="0"	type="0"	target_id="334"	level="160"	Fee="0"	warp_item=""	quest_id=""	gps_view="0"	/>
			</npc>
		</world>
		<world	id="32"	>
			<npc	id="35"	>
				<warp_list	order="0"	type="0"	target_id="266"	level="115"	Fee="0"	warp_item=""	quest_id=""	gps_view="0"	/>
			</npc>
			<npc	id="36"	>
				<warp_list	order="0"	type="0"	target_id="267"	level="115"	Fee="0"	warp_item=""	quest_id=""	gps_view="0"	/>
			</npc>
			<npc	id="37"	>
				<warp_list	order="0"	type="0"	target_id="268"	level="115"	Fee="0"	warp_item=""	quest_id=""	gps_view="0"	/>
			</npc>
			<npc	id="38"	>
				<warp_list	order="0"	type="0"	target_id="269"	level="115"	Fee="0"	warp_item=""	quest_id=""	gps_view="0"	/>
			</npc>
			<npc	id="39"	>
				<warp_list	order="0"	type="0"	target_id="270"	level="115"	Fee="0"	warp_item=""	quest_id=""	gps_view="0"	/>
			</npc>
			<npc	id="40"	>
				<warp_list	order="0"	type="0"	target_id="271"	level="115"	Fee="0"	warp_item=""	quest_id=""	gps_view="0"	/>
			</npc>
			<npc	id="41"	>
				<warp_list	order="0"	type="0"	target_id="272"	level="115"	Fee="0"	warp_item=""	quest_id=""	gps_view="0"	/>
			</npc>
			<npc	id="42"	>
				<warp_list	order="0"	type="0"	target_id="273"	level="115"	Fee="0"	warp_item=""	quest_id=""	gps_view="0"	/>
			</npc>
			<npc	id="43"	>
				<warp_list	order="0"	type="0"	target_id="274"	level="115"	Fee="0"	warp_item=""	quest_id=""	gps_view="0"	/>
			</npc>
		</world>
		<world	id="33"	>
			<npc	id="7"	>
				<warp_list	order="0"	type="0"	target_id="279"	level="125"	Fee="0"	warp_item=""	quest_id=""	gps_view="0"	/>
			</npc>
			<npc	id="10"	>
				<warp_list	order="0"	type="0"	target_id="277"	level="125"	Fee="0"	warp_item=""	quest_id=""	gps_view="0"	/>
				<warp_list	order="1"	type="0"	target_id="277"	level="125"	Fee="0"	warp_item=""	quest_id=""	gps_view="0"	/>
			</npc>
		</world>
		<world	id="34"	>
			<npc	id="24"	>
				<warp_list	order="0"	type="0"	target_id="283"	level="135"	Fee="0"	warp_item=""	quest_id=""	gps_view="0"	/>
			</npc>
			<npc	id="25"	>
				<warp_list	order="0"	type="0"	target_id="284"	level="135"	Fee="0"	warp_item=""	quest_id=""	gps_view="0"	/>
			</npc>
			<npc	id="26"	>
				<warp_list	order="0"	type="0"	target_id="285"	level="135"	Fee="0"	warp_item=""	quest_id=""	gps_view="0"	/>
			</npc>
			<npc	id="27"	>
				<warp_list	order="0"	type="0"	target_id="286"	level="135"	Fee="0"	warp_item=""	quest_id=""	gps_view="0"	/>
			</npc>
			<npc	id="28"	>
				<warp_list	order="0"	type="0"	target_id="287"	level="135"	Fee="0"	warp_item=""	quest_id=""	gps_view="0"	/>
			</npc>
			<npc	id="29"	>
				<warp_list	order="0"	type="0"	target_id="288"	level="135"	Fee="0"	warp_item=""	quest_id=""	gps_view="0"	/>
			</npc>
		</world>
		<world	id="35"	>
			<npc	id="37"	>
				<warp_list	order="0"	type="0"	target_id="295"	level="135"	Fee="0"	warp_item=""	quest_id=""	gps_view="0"	/>
			</npc>
			<npc	id="38"	>
				<warp_list	order="0"	type="0"	target_id="296"	level="135"	Fee="0"	warp_item=""	quest_id=""	gps_view="0"	/>
			</npc>
			<npc	id="39"	>
				<warp_list	order="0"	type="0"	target_id="297"	level="135"	Fee="0"	warp_item=""	quest_id=""	gps_view="0"	/>
			</npc>
			<npc	id="40"	>
				<warp_list	order="0"	type="0"	target_id="298"	level="135"	Fee="0"	warp_item=""	quest_id=""	gps_view="0"	/>
			</npc>
			<npc	id="41"	>
				<warp_list	order="0"	type="0"	target_id="299"	level="135"	Fee="0"	warp_item=""	quest_id=""	gps_view="0"	/>
			</npc>
			<npc	id="42"	>
				<warp_list	order="0"	type="0"	target_id="300"	level="135"	Fee="0"	warp_item=""	quest_id=""	gps_view="0"	/>
			</npc>
			<npc	id="43"	>
				<warp_list	order="0"	type="0"	target_id="301"	level="135"	Fee="0"	warp_item=""	quest_id=""	gps_view="0"	/>
			</npc>
			<npc	id="44"	>
				<warp_list	order="0"	type="0"	target_id="302"	level="135"	Fee="0"	warp_item=""	quest_id=""	gps_view="0"	/>
			</npc>
			<npc	id="45"	>
				<warp_list	order="0"	type="0"	target_id="303"	level="135"	Fee="0"	warp_item=""	quest_id=""	gps_view="0"	/>
			</npc>
			<npc	id="46"	>
				<warp_list	order="0"	type="0"	target_id="304"	level="135"	Fee="0"	warp_item=""	quest_id=""	gps_view="0"	/>
			</npc>
			<npc	id="47"	>
				<warp_list	order="0"	type="0"	target_id="305"	level="135"	Fee="0"	warp_item=""	quest_id=""	gps_view="0"	/>
			</npc>
		</world>
		<world	id="39"	>
			<npc	id="12"	>
				<warp_list	order="0"	type="0"	target_id="307"	level="35"	Fee="0"	warp_item=""	quest_id=""	gps_view="0"	/>
			</npc>
		</world>
		<world	id="40"	>
			<npc	id="2"	>
				<warp_list	order="0"	type="0"	target_id="309"	level="45"	Fee="0"	warp_item=""	quest_id=""	gps_view="0"	/>
			</npc>
			<npc	id="4"	>
				<warp_list	order="0"	type="0"	target_id="310"	level="45"	Fee="0"	warp_item=""	quest_id=""	gps_view="0"	/>
			</npc>
			<npc	id="7"	>
				<warp_list	order="0"	type="0"	target_id="309"	level="45"	Fee="0"	warp_item=""	quest_id=""	gps_view="0"	/>
			</npc>
			<npc	id="8"	>
				<warp_list	order="0"	type="0"	target_id="310"	level="45"	Fee="0"	warp_item=""	quest_id=""	gps_view="0"	/>
			</npc>
		</world>
		<world	id="41"	>
			<npc	id="128"	>
				<warp_list	order="0"	type="0"	target_id="312"	level="55"	Fee="0"	warp_item=""	quest_id=""	gps_view="0"	/>
			</npc>
			<npc	id="129"	>
				<warp_list	order="0"	type="0"	target_id="315"	level="55"	Fee="0"	warp_item=""	quest_id=""	gps_view="0"	/>
			</npc>
			<npc	id="130"	>
				<warp_list	order="0"	type="0"	target_id="313"	level="55"	Fee="0"	warp_item=""	quest_id=""	gps_view="0"	/>
			</npc>
			<npc	id="131"	>
				<warp_list	order="0"	type="0"	target_id="318"	level="55"	Fee="0"	warp_item=""	quest_id=""	gps_view="0"	/>
			</npc>
			<npc	id="132"	>
				<warp_list	order="0"	type="0"	target_id="314"	level="55"	Fee="0"	warp_item=""	quest_id=""	gps_view="0"	/>
			</npc>
			<npc	id="133"	>
				<warp_list	order="0"	type="0"	target_id="316"	level="55"	Fee="0"	warp_item=""	quest_id=""	gps_view="0"	/>
			</npc>
			<npc	id="134"	>
				<warp_list	order="0"	type="0"	target_id="317"	level="55"	Fee="0"	warp_item=""	quest_id=""	gps_view="0"	/>
			</npc>
			<npc	id="135"	>
				<warp_list	order="0"	type="0"	target_id="311"	level="55"	Fee="0"	warp_item=""	quest_id=""	gps_view="0"	/>
			</npc>
			<npc	id="136"	>
				<warp_list	order="0"	type="0"	target_id="210"	level="55"	Fee="0"	warp_item=""	quest_id=""	gps_view="0"	/>
			</npc>
			<npc	id="137"	>
				<warp_list	order="0"	type="0"	target_id="310"	level="55"	Fee="0"	warp_item=""	quest_id=""	gps_view="0"	/>
			</npc>
			<npc	id="138"	>
				<warp_list	order="0"	type="0"	target_id="318"	level="55"	Fee="0"	warp_item=""	quest_id=""	gps_view="0"	/>
			</npc>
			<npc	id="139"	>
				<warp_list	order="0"	type="0"	target_id="211"	level="55"	Fee="0"	warp_item=""	quest_id=""	gps_view="0"	/>
			</npc>
			<npc	id="140"	>
				<warp_list	order="0"	type="0"	target_id="311"	level="55"	Fee="0"	warp_item=""	quest_id=""	gps_view="0"	/>
			</npc>
			<npc	id="141"	>
				<warp_list	order="0"	type="0"	target_id="316"	level="55"	Fee="0"	warp_item=""	quest_id=""	gps_view="0"	/>
			</npc>
			<npc	id="142"	>
				<warp_list	order="0"	type="0"	target_id="204"	level="55"	Fee="0"	warp_item=""	quest_id=""	gps_view="0"	/>
			</npc>
			<npc	id="143"	>
				<warp_list	order="0"	type="0"	target_id="311"	level="55"	Fee="0"	warp_item=""	quest_id=""	gps_view="0"	/>
			</npc>
			<npc	id="144"	>
				<warp_list	order="0"	type="0"	target_id="311"	level="55"	Fee="0"	warp_item=""	quest_id=""	gps_view="0"	/>
			</npc>
		</world>
		<world	id="49"	>
			<npc	id="84"	>
				<warp_list	order="0"	type="0"	target_id="331"	level="130"	Fee="0"	warp_item=""	quest_id=""	gps_view="0"	/>
			</npc>
			<npc	id="86"	>
				<warp_list	order="0"	type="0"	target_id="330"	level="130"	Fee="0"	warp_item=""	quest_id=""	gps_view="0"	/>
			</npc>
			<npc	id="88"	>
				<warp_list	order="0"	type="0"	target_id="332"	level="130"	Fee="0"	warp_item=""	quest_id=""	gps_view="0"	/>
			</npc>
		</world>
		<world	id="50"	>
			<npc	id="7"	>
				<warp_list	order="0"	type="0"	target_id="563"	level="180"	Fee="0"	warp_item=""	quest_id=""	gps_view="0"	/>
			</npc>
			<npc	id="9"	>
				<warp_list	order="0"	type="0"	target_id="564"	level="180"	Fee="0"	warp_item=""	quest_id=""	gps_view="0"	/>
			</npc>
			<npc	id="16"	>
				<warp_list	order="0"	type="0"	target_id="565"	level="180"	Fee="0"	warp_item=""	quest_id=""	gps_view="0"	/>
			</npc>
			<npc	id="18"	>
				<warp_list	order="0"	type="0"	target_id="566"	level="180"	Fee="0"	warp_item=""	quest_id=""	gps_view="0"	/>
			</npc>
			<npc	id="27"	>
				<warp_list	order="0"	type="0"	target_id="567"	level="180"	Fee="0"	warp_item=""	quest_id=""	gps_view="0"	/>
			</npc>
		</world>
		<world	id="51"	>
			<npc	id="7"	>
				<warp_list	order="0"	type="0"	target_id="539"	level="140"	Fee="0"	warp_item=""	quest_id=""	gps_view="0"	/>
			</npc>
			<npc	id="10"	>
				<warp_list	order="0"	type="0"	target_id="540"	level="140"	Fee="0"	warp_item=""	quest_id=""	gps_view="0"	/>
			</npc>
		</world>
		<world	id="52"	>
			<npc	id="2"	>
				<warp_list	order="0"	type="0"	target_id="605"	level="160"	Fee="0"	warp_item=""	quest_id=""	gps_view="0"	/>
			</npc>
			<npc	id="4"	>
				<warp_list	order="0"	type="0"	target_id="606"	level="160"	Fee="0"	warp_item=""	quest_id=""	gps_view="0"	/>
			</npc>
		</world>
		<world	id="68"	>
			<npc	id="5"	>
				<warp_list	order="0"	type="0"	target_id="451"	level="145"	Fee="0"	warp_item=""	quest_id=""	gps_view="0"	/>
			</npc>
			<npc	id="6"	>
				<warp_list	order="0"	type="0"	target_id="452"	level="145"	Fee="0"	warp_item=""	quest_id=""	gps_view="0"	/>
			</npc>
			<npc	id="7"	>
				<warp_list	order="0"	type="0"	target_id="453"	level="145"	Fee="0"	warp_item=""	quest_id=""	gps_view="0"	/>
			</npc>
			<npc	id="8"	>
				<warp_list	order="0"	type="0"	target_id="454"	level="145"	Fee="0"	warp_item=""	quest_id=""	gps_view="0"	/>
			</npc>
			<npc	id="11"	>
				<warp_list	order="0"	type="0"	target_id="448"	level="145"	Fee="0"	warp_item=""	quest_id=""	gps_view="0"	/>
			</npc>
			<npc	id="20"	>
				<warp_list	order="0"	type="0"	target_id="449"	level="145"	Fee="0"	warp_item=""	quest_id=""	gps_view="0"	/>
			</npc>
			<npc	id="24"	>
				<warp_list	order="0"	type="0"	target_id="450"	level="145"	Fee="0"	warp_item=""	quest_id=""	gps_view="0"	/>
			</npc>
		</world>
		<world	id="73"	>
			<npc	id="134"	>
				<warp_list	order="0"	type="0"	target_id="562"	level="85"	Fee="0"	warp_item=""	quest_id=""	gps_view="0"	/>
			</npc>
			<npc	id="136"	>
				<warp_list	order="0"	type="0"	target_id="210"	level="85"	Fee="0"	warp_item=""	quest_id=""	gps_view="0"	/>
			</npc>
			<npc	id="139"	>
				<warp_list	order="0"	type="0"	target_id="211"	level="85"	Fee="0"	warp_item=""	quest_id=""	gps_view="0"	/>
			</npc>
			<npc	id="142"	>
				<warp_list	order="0"	type="0"	target_id="204"	level="85"	Fee="0"	warp_item=""	quest_id=""	gps_view="0"	/>
			</npc>
		</world>
		<world	id="79"	>
			<npc	id="35"	>
				<warp_list	order="0"	type="0"	target_id="528"	level="155"	Fee="0"	warp_item=""	quest_id=""	gps_view="0"	/>
			</npc>
			<npc	id="36"	>
				<warp_list	order="0"	type="0"	target_id="529"	level="155"	Fee="0"	warp_item=""	quest_id=""	gps_view="0"	/>
			</npc>
			<npc	id="37"	>
				<warp_list	order="0"	type="0"	target_id="530"	level="155"	Fee="0"	warp_item=""	quest_id=""	gps_view="0"	/>
			</npc>
			<npc	id="38"	>
				<warp_list	order="0"	type="0"	target_id="531"	level="155"	Fee="0"	warp_item=""	quest_id=""	gps_view="0"	/>
			</npc>
			<npc	id="39"	>
				<warp_list	order="0"	type="0"	target_id="532"	level="155"	Fee="0"	warp_item=""	quest_id=""	gps_view="0"	/>
			</npc>
			<npc	id="40"	>
				<warp_list	order="0"	type="0"	target_id="533"	level="155"	Fee="0"	warp_item=""	quest_id=""	gps_view="0"	/>
			</npc>
			<npc	id="41"	>
				<warp_list	order="0"	type="0"	target_id="534"	level="155"	Fee="0"	warp_item=""	quest_id=""	gps_view="0"	/>
			</npc>
			<npc	id="42"	>
				<warp_list	order="0"	type="0"	target_id="535"	level="155"	Fee="0"	warp_item=""	quest_id=""	gps_view="0"	/>
			</npc>
			<npc	id="43"	>
				<warp_list	order="0"	type="0"	target_id="536"	level="155"	Fee="0"	warp_item=""	quest_id=""	gps_view="0"	/>
			</npc>
		</world>
		<world	id="82"	>
			<npc	id="2"	>
				<warp_list	order="0"	type="0"	target_id="554"	level="150"	Fee="0"	warp_item=""	quest_id=""	gps_view="0"	/>
			</npc>
			<npc	id="4"	>
				<warp_list	order="0"	type="0"	target_id="555"	level="150"	Fee="0"	warp_item=""	quest_id=""	gps_view="0"	/>
			</npc>
		</world>
		<world	id="87"	>
			<npc	id="2"	>
				<warp_list	order="0"	type="0"	target_id="623"	level="180"	Fee="0"	warp_item=""	quest_id=""	gps_view="0"	/>
			</npc>
			<npc	id="4"	>
				<warp_list	order="0"	type="0"	target_id="624"	level="180"	Fee="0"	warp_item=""	quest_id=""	gps_view="0"	/>
			</npc>
		</world>
		<world	id="89"	>
			<npc	id="2"	>
				<warp_list	order="0"	type="0"	target_id="628"	level="180"	Fee="0"	warp_item=""	quest_id=""	gps_view="0"	/>
			</npc>
			<npc	id="4"	>
				<warp_list	order="0"	type="0"	target_id="629"	level="180"	Fee="0"	warp_item=""	quest_id=""	gps_view="0"	/>
			</npc>
			<npc	id="7"	>
				<warp_list	order="0"	type="0"	target_id="631"	level="180"	Fee="0"	warp_item=""	quest_id=""	gps_view="0"	/>
			</npc>
			<npc	id="8"	>
				<warp_list	order="0"	type="0"	target_id="630"	level="180"	Fee="0"	warp_item=""	quest_id=""	gps_view="0"	/>
			</npc>
		</world>
		<world	id="91"	>
			<npc	id="2"	>
				<warp_list	order="0"	type="0"	target_id="635"	level="190"	Fee="0"	warp_item=""	quest_id=""	gps_view="0"	/>
			</npc>
			<npc	id="4"	>
				<warp_list	order="0"	type="0"	target_id="636"	level="190"	Fee="0"	warp_item=""	quest_id=""	gps_view="0"	/>
			</npc>
			<npc	id="6"	>
				<warp_list	order="0"	type="0"	target_id="637"	level="190"	Fee="0"	warp_item=""	quest_id=""	gps_view="0"	/>
			</npc>
		</world>
		<world	id="92"	>
			<npc	id="2"	>
				<warp_list	order="0"	type="0"	target_id="639"	level="190"	Fee="0"	warp_item=""	quest_id=""	gps_view="0"	/>
			</npc>
			<npc	id="4"	>
				<warp_list	order="0"	type="0"	target_id="640"	level="190"	Fee="0"	warp_item=""	quest_id=""	gps_view="0"	/>
			</npc>
			<npc	id="6"	>
				<warp_list	order="0"	type="0"	target_id="641"	level="190"	Fee="0"	warp_item=""	quest_id=""	gps_view="0"	/>
			</npc>
		</world>
		<world	id="93"	>
			<npc	id="2"	>
				<warp_list	order="0"	type="0"	target_id="643"	level="190"	Fee="0"	warp_item=""	quest_id=""	gps_view="0"	/>
			</npc>
		</world>
		<world	id="94"	>
			<npc	id="5"	>
				<warp_list	order="0"	type="0"	target_id="646"	level="190"	Fee="0"	warp_item=""	quest_id=""	gps_view="0"	/>
			</npc>
			<npc	id="7"	>
				<warp_list	order="0"	type="0"	target_id="647"	level="190"	Fee="0"	warp_item=""	quest_id=""	gps_view="0"	/>
			</npc>
		</world>
	</warp_npc>
	<cabal_world>
		<prison	world_id="19"	obj1="object\object\boss\boss_por(1_1)\por_01_a.ebm"	obj2="Object\Object\boss\nalak\prison_wall.efx"	/>
		<world	id="1"	name="world1"	type="0"	map_file="world_01.mcl"	terrain_mesh=""	icon="J_icn_map1"	m_code="1"	t_max_x="1"	t_max_z="1"	gpsorder="1"	allowedwar="0"	warcontrol="0"	>
			<world_npc	id="1"	npc_name="npc01-0001"	x="36"	y="41"	is_obj="0"	/>
			<world_npc	id="2"	npc_name="npc01-0002"	x="37"	y="36"	is_obj="0"	/>
			<world_npc	id="3"	npc_name="npc01-0003"	x="37"	y="13"	is_obj="0"	/>
			<world_npc	id="4"	npc_name="npc01-0004"	x="10"	y="34"	is_obj="0"	/>
			<world_npc	id="5"	npc_name="npc01-0005"	x="28"	y="40"	is_obj="0"	/>
			<world_npc	id="6"	npc_name="npc01-0006"	x="12"	y="43"	is_obj="0"	/>
			<world_npc	id="7"	npc_name="npc01-0007"	x="43"	y="27"	is_obj="0"	/>
			<world_npc	id="8"	npc_name="npc01-0008"	x="23"	y="49"	is_obj="0"	/>
			<world_npc	id="9"	npc_name="npc01-0009"	x="17"	y="49"	is_obj="0"	/>
			<world_npc	id="14"	npc_name="npc01-0014"	x="219"	y="184"	is_obj="1"	/>
			<world_npc	id="15"	npc_name="npc01-0015"	x="19"	y="113"	is_obj="1"	/>
			<world_npc	id="16"	npc_name="npc01-0016"	x="65"	y="242"	is_obj="1"	/>
			<world_npc	id="17"	npc_name="npc01-0017"	x="128"	y="232"	is_obj="1"	/>
			<world_npc	id="18"	npc_name="npc01-0018"	x="240"	y="116"	is_obj="1"	/>
			<world_npc	id="19"	npc_name="npc01-0019"	x="87"	y="163"	is_obj="1"	/>
			<world_npc	id="20"	npc_name="npc01-0020"	x="52"	y="172"	is_obj="1"	/>
			<world_npc	id="21"	npc_name="npc01-0021"	x="83"	y="139"	is_obj="1"	/>
			<world_npc	id="22"	npc_name="npc01-0022"	x="166"	y="65"	is_obj="1"	/>
			<world_npc	id="23"	npc_name="npc01-0023"	x="185"	y="28"	is_obj="1"	/>
			<world_npc	id="24"	npc_name="npc01-0024"	x="73"	y="164"	is_obj="1"	/>
			<world_npc	id="25"	npc_name="npc01-0025"	x="55"	y="159"	is_obj="1"	/>
			<world_npc	id="26"	npc_name="npc01-0026"	x="145"	y="34"	is_obj="1"	/>
			<world_npc	id="27"	npc_name="npc01-0027"	x="15"	y="111"	is_obj="1"	/>
			<world_npc	id="28"	npc_name="npc01-0028"	x="22"	y="72"	is_obj="1"	/>
			<world_npc	id="29"	npc_name="npc01-0029"	x="160"	y="195"	is_obj="1"	/>
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		</world>
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		</world>
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				<gate	id="299"	r="270"	attack="1"	select="1"	target_off="0"	use_debuff="0"	cells="239:67,239:66,239:65,239:64,239:63,239:62,239:61,239:60,239:59,239:58,239:57"	/>
				<gate	id="300"	r="0"	attack="0"	select="1"	target_off="0"	use_debuff="0"	cells="215:70,216:70,217:70,218:70,219:70,220:70,221:70,222:70,223:70,224:70,225:70"	/>
				<gate	id="301"	r="90"	attack="0"	select="1"	target_off="0"	use_debuff="0"	cells="215:79,215:80,215:81,215:82,215:83,215:84,215:85,215:86,215:87,215:88,215:89"	/>
				<gate	id="302"	r="90"	attack="1"	select="1"	target_off="0"	use_debuff="0"	cells="215:79,215:80,215:81,215:82,215:83,215:84,215:85,215:86,215:87,215:88,215:89"	/>
				<gate	id="303"	r="90"	attack="0"	select="1"	target_off="0"	use_debuff="0"	cells="225:86,225:87,225:88,225:89,225:90,225:91,225:92,225:93,225:94,225:95,225:96"	/>
				<gate	id="304"	r="90"	attack="0"	select="1"	target_off="0"	use_debuff="0"	cells="232:81,232:82,232:83,232:84,232:85,232:86,232:87"	/>
				<gate	id="305"	r="90"	attack="0"	select="1"	target_off="0"	use_debuff="0"	cells="232:78,232:79,232:80,232:81,232:82,232:83,232:84"	/>
				<gate	id="306"	r="90"	attack="0"	select="1"	target_off="0"	use_debuff="0"	cells="227:106,227:107,227:108,227:109,227:110,227:111,227:112,227:113,227:114,227:115,227:116"	/>
				<gate	id="307"	r="90"	attack="1"	select="1"	target_off="0"	use_debuff="0"	cells="227:106,227:107,227:108,227:109,227:110,227:111,227:112,227:113,227:114,227:115,227:116"	/>
				<gate	id="308"	r="90"	attack="0"	select="1"	target_off="0"	use_debuff="0"	cells="237:106,237:107,237:108,237:109,237:110,237:111,237:112,237:113,237:114,237:115,237:116"	/>
				<gate	id="309"	r="270"	attack="1"	select="1"	target_off="0"	use_debuff="0"	cells="237:116,237:115,237:114,237:113,237:112,237:111,237:110,237:109,237:108,237:107,237:106"	/>
				<gate	id="310"	r="270"	attack="0"	select="1"	target_off="0"	use_debuff="0"	cells="196:73,196:72,196:71,196:70,196:69,196:68,196:67,196:66,196:65"	/>
				<gate	id="311"	r="270"	attack="0"	select="1"	target_off="0"	use_debuff="0"	cells="186:73,186:72,186:71,186:70,186:69,186:68,186:67"	/>
				<gate	id="312"	r="0"	attack="0"	select="1"	target_off="0"	use_debuff="0"	cells="173:63,174:63,175:63,176:63,177:63,178:63,179:63,180:63,181:63,182:63,183:63"	/>
				<gate	id="313"	r="0"	attack="1"	select="1"	target_off="0"	use_debuff="0"	cells="173:63,174:63,175:63,176:63,177:63,178:63,179:63,180:63,181:63,182:63,183:63"	/>
				<gate	id="314"	r="270"	attack="0"	select="1"	target_off="0"	use_debuff="0"	cells="170:49,170:48,170:47,170:46,170:45,170:44,170:43"	/>
				<gate	id="315"	r="0"	attack="0"	select="1"	target_off="0"	use_debuff="0"	cells="180:14,181:14,182:14,183:14,184:14,185:14,186:14,187:14,188:14,189:14,190:14"	/>
				<gate	id="316"	r="0"	attack="0"	select="1"	target_off="0"	use_debuff="0"	cells="133:14,134:14,135:14,136:14,137:14,138:14,139:14"	/>
				<gate	id="317"	r="0"	attack="0"	select="1"	target_off="0"	use_debuff="0"	cells="136:14,137:14,138:14,139:14,140:14,141:14,142:14"	/>
				<gate	id="318"	r="90"	attack="0"	select="1"	target_off="0"	use_debuff="0"	cells="146:60,146:61,146:62,146:63,146:64,146:65,146:66"	/>
				<gate	id="319"	r="90"	attack="0"	select="1"	target_off="0"	use_debuff="0"	cells="155:60,155:61,155:62,155:63,155:64,155:65,155:66"	/>
				<gate	id="320"	r="90"	attack="0"	select="1"	target_off="0"	use_debuff="0"	cells="166:83,166:84,166:85,166:86,166:87,166:88,166:89"	/>
				<gate	id="321"	r="90"	attack="0"	select="1"	target_off="0"	use_debuff="0"	cells="166:80,166:81,166:82,166:83,166:84,166:85,166:86"	/>
				<gate	id="322"	r="90"	attack="0"	select="1"	target_off="0"	use_debuff="0"	cells="152:105,152:106,152:107,152:108,152:109,152:110,152:111,152:112,152:113,152:114,152:115,152:116,152:117,152:118,152:119,153:105,153:119,154:105,154:119,155:105,155:119,156:105,156:119,157:105,157:119,158:105,158:119,159:105,159:119,160:105,160:119,161:105,161:119,162:105,162:119,163:105,163:119,164:105,164:119,165:105,165:119,166:105,166:106,166:107,166:108,166:109,166:110,166:111,166:112,166:113,166:114,166:115,166:116,166:117,166:118,166:119"	/>
			</mission>
			<mission	world_id="13"	dungeon_id="253"	fix_cell="99:23,30:17,110:78,111:78,110:74,111:74"	>
				<mission_npc	id="402"	link_npc="178"	active_type="1"	attack="0"	select="0"	target_off="0"	/>
				<mission_npc	id="755"	link_npc="151"	active_type="1"	attack="0"	select="0"	target_off="0"	/>
				<mission_npc	id="756"	link_npc="168"	active_type="1"	attack="0"	select="0"	target_off="0"	/>
				<mission_npc	id="757"	link_npc="169"	active_type="1"	attack="0"	select="0"	target_off="0"	/>
				<mission_npc	id="758"	link_npc="167"	active_type="1"	attack="0"	select="0"	target_off="0"	/>
				<mission_npc	id="760"	link_npc="176"	active_type="1"	attack="0"	select="0"	target_off="0"	/>
				<mission_npc	id="840"	link_npc="159"	active_type="1"	attack="0"	select="0"	target_off="0"	/>
				<mission_npc	id="907"	link_npc="147"	active_type="1"	attack="0"	select="0"	target_off="0"	/>
				<mission_npc	id="921"	link_npc="163"	active_type="1"	attack="0"	select="0"	target_off="0"	/>
				<mission_npc	id="922"	link_npc="172"	active_type="1"	attack="0"	select="0"	target_off="0"	/>
				<mission_msg	id="303"	end_id="305"	msg_type="0"	life_time="100"	limit_sec="5"	chat_color="0"	chat_msg="missionmsgchat13-253-303-0"	cont="missionmsgcont13-253-303-0"	attack="0"	select="0"	target_off="0"	loop="0"	/>
				<mission_msg	id="318"	end_id="319"	msg_type="1"	life_time="5100"	limit_sec="5"	chat_color="0"	chat_msg="missionmsgchat13-253-318-0"	cont="missionmsgcont13-253-318-0"	attack="0"	select="0"	target_off="0"	loop="0"	/>
				<mission_msg	id="374"	end_id="375"	msg_type="1"	life_time="5000"	limit_sec="5"	chat_color="0"	chat_msg="missionmsgchat13-253-374-0"	cont="missionmsgcont13-253-374-0"	attack="0"	select="0"	target_off="0"	loop="0"	/>
				<mission_msg	id="414"	end_id="415"	msg_type="1"	life_time="225000"	limit_sec="5"	chat_color="0"	chat_msg="missionmsgchat13-253-414-0"	cont="missionmsgcont13-253-414-0"	attack="0"	select="0"	target_off="0"	loop="0"	/>
				<mission_msg	id="416"	end_id="427"	msg_type="1"	life_time="234000"	limit_sec="5"	chat_color="0"	chat_msg="missionmsgchat13-253-416-0"	cont="missionmsgcont13-253-416-0"	attack="0"	select="0"	target_off="0"	loop="0"	/>
				<mission_msg	id="660"	end_id=""	msg_type="1"	life_time="100"	limit_sec="0"	chat_color="0"	chat_msg="missionmsgchat13-253-660-0"	cont="missionmsgcont13-253-660-0"	attack="0"	select="0"	target_off="0"	loop="0"	/>
				<mission_msg	id="738"	end_id="739"	msg_type="0"	life_time="100"	limit_sec="5"	chat_color="0"	chat_msg="missionmsgchat13-253-738-0"	cont="missionmsgcont13-253-738-0"	attack="0"	select="0"	target_off="0"	loop="0"	/>
				<mission_msg	id="740"	end_id="741"	msg_type="0"	life_time="100"	limit_sec="5"	chat_color="0"	chat_msg="missionmsgchat13-253-740-0"	cont="missionmsgcont13-253-740-0"	attack="0"	select="0"	target_off="0"	loop="0"	/>
				<mission_msg	id="742"	end_id="743"	msg_type="0"	life_time="100"	limit_sec="5"	chat_color="0"	chat_msg="missionmsgchat13-253-742-0"	cont="missionmsgcont13-253-742-0"	attack="0"	select="0"	target_off="0"	loop="0"	/>
				<mission_msg	id="744"	end_id="745"	msg_type="0"	life_time="100"	limit_sec="5"	chat_color="0"	chat_msg="missionmsgchat13-253-744-0"	cont="missionmsgcont13-253-744-0"	attack="0"	select="0"	target_off="0"	loop="0"	/>
				<mission_msg	id="746"	end_id="747"	msg_type="0"	life_time="100"	limit_sec="5"	chat_color="0"	chat_msg="missionmsgchat13-253-746-0"	cont="missionmsgcont13-253-746-0"	attack="0"	select="0"	target_off="0"	loop="0"	/>
				<mission_msg	id="748"	end_id="749"	msg_type="0"	life_time="0"	limit_sec="5"	chat_color="0"	chat_msg="missionmsgchat13-253-748-0"	cont="missionmsgcont13-253-748-0"	attack="0"	select="0"	target_off="0"	loop="0"	/>
				<mission_msg	id="750"	end_id="751"	msg_type="0"	life_time="100"	limit_sec="5"	chat_color="0"	chat_msg="missionmsgchat13-253-750-0"	cont="missionmsgcont13-253-750-0"	attack="0"	select="0"	target_off="0"	loop="0"	/>
				<gate	id="0"	r="90"	attack="0"	select="1"	target_off="0"	use_debuff="0"	cells="79:9,79:10,79:11,79:12,79:13"	/>
				<gate	id="1"	r="90"	attack="0"	select="1"	target_off="0"	use_debuff="0"	cells="100:15,100:16,100:17,100:18,100:19,100:20,100:21"	/>
				<gate	id="2"	r="0"	attack="0"	select="1"	target_off="0"	use_debuff="0"	cells="109:46,110:46,111:46,112:46,113:46"	/>
				<gate	id="3"	r="180"	attack="0"	select="1"	target_off="0"	use_debuff="0"	cells="73:55,74:55,75:55,76:55,77:55"	/>
				<gate	id="4"	r="270"	attack="0"	select="1"	target_off="0"	use_debuff="0"	cells="67:33,67:32,67:31,67:30,67:29,67:28,67:27"	/>
				<gate	id="5"	r="0"	attack="0"	select="1"	target_off="0"	use_debuff="0"	cells="55:49,56:49,57:49,58:49,59:49,60:49,61:49,62:49,63:49,64:49,65:49"	/>
				<gate	id="6"	r="270"	attack="0"	select="1"	target_off="0"	use_debuff="0"	cells="41:56,41:55,41:54,41:53,41:52,41:51,41:50,41:49,41:48,41:47,41:46"	/>
				<gate	id="7"	r="0"	attack="0"	select="1"	target_off="0"	use_debuff="0"	cells="31:38,32:38,33:38,34:38,35:38,36:38,37:38,38:38,39:38,40:38,41:38"	/>
				<gate	id="8"	r="90"	attack="0"	select="1"	target_off="0"	use_debuff="0"	cells="47:11,47:12,47:13,47:14,47:15,47:16,47:17"	/>
				<gate	id="9"	r="270"	attack="0"	select="1"	target_off="0"	use_debuff="0"	cells="31:31,31:30,31:29,31:28,31:27,31:26,31:25"	/>
				<gate	id="10"	r="315"	attack="0"	select="1"	target_off="0"	use_debuff="0"	cells="15:39,16:39,14:38,15:38,13:37,14:37,12:36,13:36,11:35,12:35,10:34,11:34,9:33,10:33,8:32,9:32,7:31,8:31,6:30,7:30,5:29,6:29"	/>
				<gate	id="11"	r="0"	attack="0"	select="1"	target_off="0"	use_debuff="0"	cells="1:60,2:60,3:60,4:60,5:60,6:60,7:60,8:60,9:60,10:60,11:60"	/>
				<gate	id="12"	r="270"	attack="0"	select="1"	target_off="0"	use_debuff="0"	cells="18:83,18:82,18:81,18:80,18:79,18:78,18:77,18:76,18:75,18:74,18:73"	/>
				<gate	id="13"	r="0"	attack="0"	select="1"	target_off="0"	use_debuff="0"	cells="22:83,23:83,24:83,25:83,26:83,27:83,28:83,29:83,30:83,31:83,32:83"	/>
				<gate	id="14"	r="90"	attack="0"	select="1"	target_off="0"	use_debuff="0"	cells="43:105,43:106,43:107,43:108,43:109,43:110,43:111,43:112,43:113,43:114,43:115"	/>
				<gate	id="15"	r="90"	attack="0"	select="1"	target_off="0"	use_debuff="0"	cells="63:105,63:106,63:107,63:108,63:109,63:110,63:111,63:112,63:113,63:114,63:115"	/>
				<gate	id="16"	r="90"	attack="0"	select="1"	target_off="0"	use_debuff="0"	cells="97:104,97:105,97:106,97:107,97:108,97:109,97:110,97:111,97:112,97:113,97:114"	/>
				<gate	id="17"	r="90"	attack="0"	select="1"	target_off="0"	use_debuff="0"	cells="102:15,102:16,102:17,102:18,102:19,102:20,102:21"	/>
				<gate	id="18"	r="90"	attack="0"	select="1"	target_off="0"	use_debuff="0"	cells="97:15,97:16,97:17,97:18,97:19,97:20,97:21"	/>
				<gate	id="19"	r="0"	attack="0"	select="1"	target_off="0"	use_debuff="0"	cells="115:25,116:25,117:25,118:25,119:25"	/>
				<gate	id="20"	r="0"	attack="0"	select="1"	target_off="0"	use_debuff="0"	cells="115:30,116:30,117:30,118:30,119:30"	/>
				<gate	id="21"	r="180"	attack="1"	select="1"	target_off="0"	use_debuff="0"	cells="73:55,74:55,75:55,76:55,77:55"	/>
				<gate	id="186"	r="180"	attack="0"	select="0"	target_off="0"	use_debuff="0"	cells="111:74"	/>
				<gate	id="187"	r="180"	attack="0"	select="0"	target_off="0"	use_debuff="0"	cells="110:74"	/>
				<gate	id="189"	r="90"	attack="0"	select="0"	target_off="0"	use_debuff="0"	cells="95:110"	/>
				<gate	id="190"	r="90"	attack="0"	select="0"	target_off="0"	use_debuff="0"	cells="95:110"	/>
				<gate	id="191"	r="225"	attack="0"	select="0"	target_off="0"	use_debuff="0"	cells="88:31,87:31"	/>
				<gate	id="192"	r="225"	attack="0"	select="0"	target_off="0"	use_debuff="0"	cells="88:31,87:31"	/>
				<gate	id="315"	r="0"	attack="0"	select="0"	target_off="0"	use_debuff="0"	cells="57:48"	/>
				<gate	id="316"	r="0"	attack="0"	select="0"	target_off="0"	use_debuff="0"	cells="33:34"	/>
				<gate	id="379"	r="0"	attack="0"	select="0"	target_off="0"	use_debuff="0"	cells="30:17"	/>
				<gate	id="380"	r="0"	attack="0"	select="0"	target_off="0"	use_debuff="0"	cells="30:17"	/>
				<gate	id="382"	r="135"	attack="0"	select="0"	target_off="0"	use_debuff="0"	cells="13:35,14:35"	/>
				<gate	id="383"	r="135"	attack="0"	select="0"	target_off="0"	use_debuff="0"	cells="13:35,14:35"	/>
				<gate	id="385"	r="180"	attack="0"	select="0"	target_off="0"	use_debuff="0"	cells="111:74"	/>
				<gate	id="386"	r="270"	attack="0"	select="0"	target_off="0"	use_debuff="0"	cells="6:20"	/>
				<gate	id="388"	r="180"	attack="0"	select="0"	target_off="0"	use_debuff="0"	cells="110:74"	/>
				<gate	id="389"	r="270"	attack="0"	select="0"	target_off="0"	use_debuff="0"	cells="6:23"	/>
				<gate	id="391"	r="315"	attack="1"	select="1"	target_off="0"	use_debuff="0"	cells="15:39,16:39,14:38,15:38,13:37,14:37,12:36,13:36,11:35,12:35,10:34,11:34,9:33,10:33,8:32,9:32,7:31,8:31,6:30,7:30,5:29,6:29"	/>
				<gate	id="441"	r="135"	attack="0"	select="0"	target_off="0"	use_debuff="0"	cells="33:101,34:101"	/>
				<gate	id="452"	r="90"	attack="0"	select="0"	target_off="0"	use_debuff="0"	cells="96:110"	/>
				<gate	id="473"	r="90"	attack="0"	select="0"	target_off="0"	use_debuff="0"	cells="37:66"	/>
				<gate	id="474"	r="90"	attack="0"	select="0"	target_off="0"	use_debuff="0"	cells="37:66"	/>
				<gate	id="475"	r="0"	attack="0"	select="0"	target_off="0"	use_debuff="0"	cells="27:80"	/>
				<gate	id="476"	r="0"	attack="0"	select="0"	target_off="0"	use_debuff="0"	cells="27:80"	/>
				<gate	id="477"	r="45"	attack="0"	select="0"	target_off="0"	use_debuff="0"	cells="46:17,45:17"	/>
				<gate	id="478"	r="45"	attack="0"	select="0"	target_off="0"	use_debuff="0"	cells="46:17,45:17"	/>
				<gate	id="479"	r="0"	attack="0"	select="0"	target_off="0"	use_debuff="0"	cells="57:48"	/>
				<gate	id="481"	r="270"	attack="0"	select="0"	target_off="0"	use_debuff="0"	cells="53:57"	/>
				<gate	id="486"	r="90"	attack="1"	select="1"	target_off="0"	use_debuff="0"	cells="47:11,47:12,47:13,47:14,47:15,47:16,47:17"	/>
				<gate	id="542"	r="0"	attack="0"	select="0"	target_off="0"	use_debuff="0"	cells="22:105"	/>
				<gate	id="543"	r="0"	attack="0"	select="0"	target_off="0"	use_debuff="0"	cells="22:105"	/>
				<gate	id="569"	r="0"	attack="0"	select="0"	target_off="0"	use_debuff="0"	cells="46:113"	/>
				<gate	id="572"	r="0"	attack="0"	select="0"	target_off="0"	use_debuff="0"	cells="48:113"	/>
				<gate	id="575"	r="0"	attack="0"	select="0"	target_off="0"	use_debuff="0"	cells="46:87"	/>
				<gate	id="578"	r="0"	attack="0"	select="0"	target_off="0"	use_debuff="0"	cells="48:87"	/>
				<gate	id="581"	r="180"	attack="0"	select="0"	target_off="0"	use_debuff="0"	cells="56:87"	/>
				<gate	id="584"	r="180"	attack="0"	select="0"	target_off="0"	use_debuff="0"	cells="58:87"	/>
				<gate	id="587"	r="180"	attack="0"	select="0"	target_off="0"	use_debuff="0"	cells="56:113"	/>
				<gate	id="590"	r="180"	attack="0"	select="0"	target_off="0"	use_debuff="0"	cells="58:113"	/>
				<gate	id="637"	r="180"	attack="0"	select="0"	target_off="0"	use_debuff="0"	cells="110:81"	/>
				<gate	id="643"	r="0"	attack="0"	select="0"	target_off="0"	use_debuff="0"	cells="105:92"	/>
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				<gate	id="408"	r="0"	attack="0"	select="0"	target_off="0"	use_debuff="0"	cells="255:255"	/>
				<gate	id="409"	r="0"	attack="0"	select="0"	target_off="0"	use_debuff="0"	cells="255:255"	/>
				<gate	id="410"	r="0"	attack="0"	select="0"	target_off="0"	use_debuff="0"	cells="255:255"	/>
				<gate	id="411"	r="0"	attack="0"	select="0"	target_off="0"	use_debuff="0"	cells="255:255"	/>
				<gate	id="412"	r="0"	attack="0"	select="0"	target_off="0"	use_debuff="0"	cells="255:255"	/>
				<gate	id="413"	r="0"	attack="0"	select="0"	target_off="0"	use_debuff="0"	cells="255:255"	/>
				<gate	id="414"	r="0"	attack="0"	select="0"	target_off="0"	use_debuff="0"	cells="255:255"	/>
				<gate	id="415"	r="0"	attack="0"	select="0"	target_off="0"	use_debuff="0"	cells="255:255"	/>
				<gate	id="416"	r="0"	attack="0"	select="0"	target_off="0"	use_debuff="0"	cells="255:255"	/>
				<gate	id="417"	r="0"	attack="0"	select="0"	target_off="0"	use_debuff="0"	cells="255:255"	/>
				<gate	id="418"	r="0"	attack="0"	select="0"	target_off="0"	use_debuff="0"	cells="255:255"	/>
				<gate	id="419"	r="0"	attack="0"	select="0"	target_off="0"	use_debuff="0"	cells="255:255"	/>
				<gate	id="420"	r="0"	attack="0"	select="0"	target_off="0"	use_debuff="0"	cells="255:255"	/>
				<gate	id="421"	r="0"	attack="0"	select="0"	target_off="0"	use_debuff="0"	cells="255:255"	/>
				<gate	id="422"	r="0"	attack="0"	select="0"	target_off="0"	use_debuff="0"	cells="255:255"	/>
				<gate	id="423"	r="0"	attack="0"	select="0"	target_off="0"	use_debuff="0"	cells="255:255"	/>
				<gate	id="424"	r="0"	attack="0"	select="0"	target_off="0"	use_debuff="0"	cells="255:255"	/>
				<gate	id="425"	r="0"	attack="0"	select="0"	target_off="0"	use_debuff="0"	cells="255:255"	/>
				<gate	id="426"	r="0"	attack="0"	select="0"	target_off="0"	use_debuff="0"	cells="255:255"	/>
				<gate	id="427"	r="0"	attack="0"	select="0"	target_off="0"	use_debuff="0"	cells="255:255"	/>
				<gate	id="428"	r="0"	attack="0"	select="0"	target_off="0"	use_debuff="0"	cells="255:255"	/>
				<gate	id="429"	r="0"	attack="0"	select="0"	target_off="0"	use_debuff="0"	cells="255:255"	/>
				<gate	id="430"	r="0"	attack="0"	select="0"	target_off="0"	use_debuff="0"	cells="255:255"	/>
				<gate	id="431"	r="0"	attack="0"	select="0"	target_off="0"	use_debuff="0"	cells="255:255"	/>
				<gate	id="432"	r="0"	attack="0"	select="0"	target_off="0"	use_debuff="0"	cells="255:255"	/>
				<gate	id="433"	r="0"	attack="0"	select="0"	target_off="0"	use_debuff="0"	cells="255:255"	/>
				<gate	id="434"	r="0"	attack="0"	select="0"	target_off="0"	use_debuff="0"	cells="255:255"	/>
				<gate	id="435"	r="0"	attack="0"	select="0"	target_off="0"	use_debuff="0"	cells="255:255"	/>
				<gate	id="436"	r="0"	attack="0"	select="0"	target_off="0"	use_debuff="0"	cells="255:255"	/>
				<gate	id="437"	r="0"	attack="0"	select="0"	target_off="0"	use_debuff="0"	cells="255:255"	/>
				<gate	id="438"	r="0"	attack="0"	select="0"	target_off="0"	use_debuff="0"	cells="255:255"	/>
				<gate	id="439"	r="0"	attack="0"	select="0"	target_off="0"	use_debuff="0"	cells="255:255"	/>
				<gate	id="440"	r="0"	attack="0"	select="0"	target_off="0"	use_debuff="0"	cells="255:255"	/>
				<gate	id="441"	r="0"	attack="0"	select="0"	target_off="0"	use_debuff="0"	cells="255:255"	/>
				<gate	id="442"	r="0"	attack="0"	select="0"	target_off="0"	use_debuff="0"	cells="255:255"	/>
				<gate	id="443"	r="0"	attack="0"	select="0"	target_off="0"	use_debuff="0"	cells="255:255"	/>
				<gate	id="444"	r="0"	attack="0"	select="0"	target_off="0"	use_debuff="0"	cells="255:255"	/>
				<gate	id="445"	r="0"	attack="0"	select="0"	target_off="0"	use_debuff="0"	cells="255:255"	/>
				<gate	id="446"	r="0"	attack="0"	select="0"	target_off="0"	use_debuff="0"	cells="255:255"	/>
				<gate	id="447"	r="0"	attack="0"	select="0"	target_off="0"	use_debuff="0"	cells="255:255"	/>
				<gate	id="448"	r="0"	attack="0"	select="0"	target_off="0"	use_debuff="0"	cells="255:255"	/>
				<gate	id="449"	r="0"	attack="0"	select="0"	target_off="0"	use_debuff="0"	cells="255:255"	/>
				<gate	id="450"	r="0"	attack="0"	select="0"	target_off="0"	use_debuff="0"	cells="255:255"	/>
				<gate	id="451"	r="0"	attack="0"	select="0"	target_off="0"	use_debuff="0"	cells="255:255"	/>
				<gate	id="452"	r="0"	attack="0"	select="0"	target_off="0"	use_debuff="0"	cells="255:255"	/>
				<gate	id="453"	r="0"	attack="0"	select="0"	target_off="0"	use_debuff="0"	cells="255:255"	/>
				<gate	id="454"	r="0"	attack="0"	select="0"	target_off="0"	use_debuff="0"	cells="255:255"	/>
				<gate	id="455"	r="0"	attack="0"	select="0"	target_off="0"	use_debuff="0"	cells="255:255"	/>
				<gate	id="456"	r="0"	attack="0"	select="0"	target_off="0"	use_debuff="0"	cells="255:255"	/>
				<gate	id="457"	r="0"	attack="0"	select="0"	target_off="0"	use_debuff="0"	cells="255:255"	/>
				<gate	id="458"	r="0"	attack="0"	select="0"	target_off="0"	use_debuff="0"	cells="255:255"	/>
				<gate	id="459"	r="0"	attack="0"	select="0"	target_off="0"	use_debuff="0"	cells="255:255"	/>
				<gate	id="460"	r="0"	attack="0"	select="0"	target_off="0"	use_debuff="0"	cells="255:255"	/>
				<gate	id="461"	r="0"	attack="0"	select="0"	target_off="0"	use_debuff="0"	cells="255:255"	/>
				<gate	id="462"	r="0"	attack="0"	select="0"	target_off="0"	use_debuff="0"	cells="255:255"	/>
				<gate	id="463"	r="0"	attack="0"	select="0"	target_off="0"	use_debuff="0"	cells="255:255"	/>
				<gate	id="464"	r="0"	attack="0"	select="0"	target_off="0"	use_debuff="0"	cells="255:255"	/>
				<gate	id="465"	r="0"	attack="0"	select="0"	target_off="0"	use_debuff="0"	cells="255:255"	/>
				<gate	id="466"	r="0"	attack="0"	select="0"	target_off="0"	use_debuff="0"	cells="255:255"	/>
				<gate	id="467"	r="0"	attack="0"	select="0"	target_off="0"	use_debuff="0"	cells="255:255"	/>
				<gate	id="468"	r="0"	attack="0"	select="0"	target_off="0"	use_debuff="0"	cells="255:255"	/>
				<gate	id="469"	r="0"	attack="0"	select="0"	target_off="0"	use_debuff="0"	cells="255:255"	/>
				<gate	id="470"	r="0"	attack="0"	select="0"	target_off="0"	use_debuff="0"	cells="255:255"	/>
				<gate	id="471"	r="0"	attack="0"	select="0"	target_off="0"	use_debuff="0"	cells="255:255"	/>
				<gate	id="472"	r="0"	attack="0"	select="0"	target_off="0"	use_debuff="0"	cells="255:255"	/>
				<gate	id="473"	r="0"	attack="0"	select="0"	target_off="0"	use_debuff="0"	cells="255:255"	/>
				<gate	id="474"	r="0"	attack="0"	select="0"	target_off="0"	use_debuff="0"	cells="255:255"	/>
				<gate	id="475"	r="0"	attack="0"	select="0"	target_off="0"	use_debuff="0"	cells="255:255"	/>
				<gate	id="476"	r="0"	attack="0"	select="0"	target_off="0"	use_debuff="0"	cells="255:255"	/>
				<gate	id="477"	r="0"	attack="0"	select="0"	target_off="0"	use_debuff="0"	cells="255:255"	/>
				<gate	id="478"	r="0"	attack="0"	select="0"	target_off="0"	use_debuff="0"	cells="255:255"	/>
				<gate	id="479"	r="0"	attack="0"	select="0"	target_off="0"	use_debuff="0"	cells="255:255"	/>
				<gate	id="480"	r="0"	attack="0"	select="0"	target_off="0"	use_debuff="0"	cells="255:255"	/>
				<gate	id="481"	r="0"	attack="0"	select="0"	target_off="0"	use_debuff="0"	cells="255:255"	/>
				<gate	id="482"	r="0"	attack="0"	select="0"	target_off="0"	use_debuff="0"	cells="255:255"	/>
				<gate	id="483"	r="0"	attack="0"	select="0"	target_off="0"	use_debuff="0"	cells="255:255"	/>
			</mission>
			<mission	world_id="20"	dungeon_id="298"	fix_cell="255:255"	>
				<gate	id="361"	r="90"	attack="1"	select="1"	target_off="0"	use_debuff="0"	cells="108:202,108:203,108:204,108:205,108:206,108:207,108:208,108:209,108:210,108:211,108:212,109:202,109:203,109:204,109:205,109:206,109:207,109:208,109:209,109:210,109:211,109:212"	/>
				<gate	id="362"	r="90"	attack="0"	select="1"	target_off="0"	use_debuff="0"	cells="49:202,49:203,49:204,49:205,49:206,49:207,49:208,49:209,49:210,49:211,49:212,50:202,50:203,50:204,50:205,50:206,50:207,50:208,50:209,50:210,50:211,50:212"	/>
				<gate	id="363"	r="0"	attack="0"	select="0"	target_off="0"	use_debuff="0"	cells="255:255"	/>
				<gate	id="364"	r="0"	attack="0"	select="0"	target_off="0"	use_debuff="0"	cells="255:255"	/>
				<gate	id="365"	r="0"	attack="0"	select="0"	target_off="0"	use_debuff="0"	cells="255:255"	/>
				<gate	id="366"	r="0"	attack="0"	select="0"	target_off="0"	use_debuff="0"	cells="255:255"	/>
				<gate	id="367"	r="0"	attack="0"	select="0"	target_off="0"	use_debuff="0"	cells="255:255"	/>
				<gate	id="368"	r="0"	attack="0"	select="0"	target_off="0"	use_debuff="0"	cells="255:255"	/>
				<gate	id="369"	r="0"	attack="0"	select="0"	target_off="0"	use_debuff="0"	cells="255:255"	/>
				<gate	id="370"	r="0"	attack="0"	select="0"	target_off="0"	use_debuff="0"	cells="255:255"	/>
				<gate	id="371"	r="0"	attack="0"	select="0"	target_off="0"	use_debuff="0"	cells="255:255"	/>
				<gate	id="372"	r="0"	attack="0"	select="0"	target_off="0"	use_debuff="0"	cells="255:255"	/>
				<gate	id="373"	r="0"	attack="0"	select="0"	target_off="0"	use_debuff="0"	cells="255:255"	/>
				<gate	id="374"	r="0"	attack="0"	select="0"	target_off="0"	use_debuff="0"	cells="255:255"	/>
				<gate	id="375"	r="0"	attack="0"	select="0"	target_off="0"	use_debuff="0"	cells="255:255"	/>
				<gate	id="376"	r="0"	attack="0"	select="0"	target_off="0"	use_debuff="0"	cells="255:255"	/>
				<gate	id="377"	r="0"	attack="0"	select="0"	target_off="0"	use_debuff="0"	cells="255:255"	/>
				<gate	id="378"	r="0"	attack="0"	select="0"	target_off="0"	use_debuff="0"	cells="255:255"	/>
				<gate	id="379"	r="0"	attack="0"	select="0"	target_off="0"	use_debuff="0"	cells="255:255"	/>
				<gate	id="380"	r="0"	attack="0"	select="0"	target_off="0"	use_debuff="0"	cells="255:255"	/>
				<gate	id="381"	r="0"	attack="0"	select="0"	target_off="0"	use_debuff="0"	cells="255:255"	/>
				<gate	id="382"	r="0"	attack="0"	select="0"	target_off="0"	use_debuff="0"	cells="255:255"	/>
				<gate	id="383"	r="0"	attack="0"	select="0"	target_off="0"	use_debuff="0"	cells="255:255"	/>
				<gate	id="384"	r="0"	attack="0"	select="0"	target_off="0"	use_debuff="0"	cells="255:255"	/>
				<gate	id="385"	r="0"	attack="0"	select="0"	target_off="0"	use_debuff="0"	cells="255:255"	/>
				<gate	id="386"	r="0"	attack="0"	select="0"	target_off="0"	use_debuff="0"	cells="255:255"	/>
				<gate	id="387"	r="0"	attack="0"	select="0"	target_off="0"	use_debuff="0"	cells="255:255"	/>
				<gate	id="388"	r="0"	attack="0"	select="0"	target_off="0"	use_debuff="0"	cells="255:255"	/>
				<gate	id="389"	r="0"	attack="0"	select="0"	target_off="0"	use_debuff="0"	cells="255:255"	/>
				<gate	id="390"	r="0"	attack="0"	select="0"	target_off="0"	use_debuff="0"	cells="255:255"	/>
				<gate	id="391"	r="0"	attack="0"	select="0"	target_off="0"	use_debuff="0"	cells="255:255"	/>
				<gate	id="392"	r="0"	attack="0"	select="0"	target_off="0"	use_debuff="0"	cells="255:255"	/>
				<gate	id="393"	r="0"	attack="0"	select="0"	target_off="0"	use_debuff="0"	cells="255:255"	/>
				<gate	id="394"	r="0"	attack="0"	select="0"	target_off="0"	use_debuff="0"	cells="255:255"	/>
				<gate	id="395"	r="0"	attack="0"	select="0"	target_off="0"	use_debuff="0"	cells="255:255"	/>
				<gate	id="396"	r="0"	attack="0"	select="0"	target_off="0"	use_debuff="0"	cells="255:255"	/>
				<gate	id="397"	r="0"	attack="0"	select="0"	target_off="0"	use_debuff="0"	cells="255:255"	/>
				<gate	id="398"	r="0"	attack="0"	select="0"	target_off="0"	use_debuff="0"	cells="255:255"	/>
				<gate	id="399"	r="0"	attack="0"	select="0"	target_off="0"	use_debuff="0"	cells="255:255"	/>
				<gate	id="400"	r="0"	attack="0"	select="0"	target_off="0"	use_debuff="0"	cells="255:255"	/>
				<gate	id="401"	r="0"	attack="0"	select="0"	target_off="0"	use_debuff="0"	cells="255:255"	/>
				<gate	id="402"	r="0"	attack="0"	select="0"	target_off="0"	use_debuff="0"	cells="255:255"	/>
				<gate	id="403"	r="0"	attack="0"	select="0"	target_off="0"	use_debuff="0"	cells="255:255"	/>
				<gate	id="404"	r="0"	attack="0"	select="0"	target_off="0"	use_debuff="0"	cells="255:255"	/>
				<gate	id="405"	r="0"	attack="0"	select="0"	target_off="0"	use_debuff="0"	cells="255:255"	/>
				<gate	id="406"	r="0"	attack="0"	select="0"	target_off="0"	use_debuff="0"	cells="255:255"	/>
				<gate	id="407"	r="0"	attack="0"	select="0"	target_off="0"	use_debuff="0"	cells="255:255"	/>
				<gate	id="408"	r="0"	attack="0"	select="0"	target_off="0"	use_debuff="0"	cells="255:255"	/>
				<gate	id="409"	r="0"	attack="0"	select="0"	target_off="0"	use_debuff="0"	cells="255:255"	/>
				<gate	id="410"	r="0"	attack="0"	select="0"	target_off="0"	use_debuff="0"	cells="255:255"	/>
				<gate	id="411"	r="0"	attack="0"	select="0"	target_off="0"	use_debuff="0"	cells="255:255"	/>
				<gate	id="412"	r="0"	attack="0"	select="0"	target_off="0"	use_debuff="0"	cells="255:255"	/>
				<gate	id="413"	r="0"	attack="0"	select="0"	target_off="0"	use_debuff="0"	cells="255:255"	/>
				<gate	id="414"	r="0"	attack="0"	select="0"	target_off="0"	use_debuff="0"	cells="255:255"	/>
				<gate	id="415"	r="0"	attack="0"	select="0"	target_off="0"	use_debuff="0"	cells="255:255"	/>
				<gate	id="416"	r="0"	attack="0"	select="0"	target_off="0"	use_debuff="0"	cells="255:255"	/>
				<gate	id="417"	r="0"	attack="0"	select="0"	target_off="0"	use_debuff="0"	cells="255:255"	/>
				<gate	id="418"	r="0"	attack="0"	select="0"	target_off="0"	use_debuff="0"	cells="255:255"	/>
				<gate	id="419"	r="0"	attack="0"	select="0"	target_off="0"	use_debuff="0"	cells="255:255"	/>
				<gate	id="420"	r="0"	attack="0"	select="0"	target_off="0"	use_debuff="0"	cells="255:255"	/>
				<gate	id="421"	r="0"	attack="0"	select="0"	target_off="0"	use_debuff="0"	cells="255:255"	/>
				<gate	id="422"	r="0"	attack="0"	select="0"	target_off="0"	use_debuff="0"	cells="255:255"	/>
				<gate	id="423"	r="0"	attack="0"	select="0"	target_off="0"	use_debuff="0"	cells="255:255"	/>
				<gate	id="424"	r="0"	attack="0"	select="0"	target_off="0"	use_debuff="0"	cells="255:255"	/>
				<gate	id="425"	r="0"	attack="0"	select="0"	target_off="0"	use_debuff="0"	cells="255:255"	/>
				<gate	id="426"	r="0"	attack="0"	select="0"	target_off="0"	use_debuff="0"	cells="255:255"	/>
				<gate	id="427"	r="0"	attack="0"	select="0"	target_off="0"	use_debuff="0"	cells="255:255"	/>
				<gate	id="428"	r="0"	attack="0"	select="0"	target_off="0"	use_debuff="0"	cells="255:255"	/>
				<gate	id="429"	r="0"	attack="0"	select="0"	target_off="0"	use_debuff="0"	cells="255:255"	/>
				<gate	id="430"	r="0"	attack="0"	select="0"	target_off="0"	use_debuff="0"	cells="255:255"	/>
				<gate	id="431"	r="0"	attack="0"	select="0"	target_off="0"	use_debuff="0"	cells="255:255"	/>
				<gate	id="432"	r="0"	attack="0"	select="0"	target_off="0"	use_debuff="0"	cells="255:255"	/>
				<gate	id="433"	r="0"	attack="0"	select="0"	target_off="0"	use_debuff="0"	cells="255:255"	/>
				<gate	id="434"	r="0"	attack="0"	select="0"	target_off="0"	use_debuff="0"	cells="255:255"	/>
				<gate	id="435"	r="0"	attack="0"	select="0"	target_off="0"	use_debuff="0"	cells="255:255"	/>
				<gate	id="436"	r="0"	attack="0"	select="0"	target_off="0"	use_debuff="0"	cells="255:255"	/>
				<gate	id="437"	r="0"	attack="0"	select="0"	target_off="0"	use_debuff="0"	cells="255:255"	/>
				<gate	id="438"	r="0"	attack="0"	select="0"	target_off="0"	use_debuff="0"	cells="255:255"	/>
				<gate	id="439"	r="0"	attack="0"	select="0"	target_off="0"	use_debuff="0"	cells="255:255"	/>
				<gate	id="440"	r="0"	attack="0"	select="0"	target_off="0"	use_debuff="0"	cells="255:255"	/>
				<gate	id="441"	r="0"	attack="0"	select="0"	target_off="0"	use_debuff="0"	cells="255:255"	/>
				<gate	id="442"	r="0"	attack="0"	select="0"	target_off="0"	use_debuff="0"	cells="255:255"	/>
				<gate	id="443"	r="0"	attack="0"	select="0"	target_off="0"	use_debuff="0"	cells="255:255"	/>
				<gate	id="444"	r="0"	attack="0"	select="0"	target_off="0"	use_debuff="0"	cells="255:255"	/>
				<gate	id="445"	r="0"	attack="0"	select="0"	target_off="0"	use_debuff="0"	cells="255:255"	/>
				<gate	id="446"	r="0"	attack="0"	select="0"	target_off="0"	use_debuff="0"	cells="255:255"	/>
				<gate	id="447"	r="0"	attack="0"	select="0"	target_off="0"	use_debuff="0"	cells="255:255"	/>
				<gate	id="448"	r="0"	attack="0"	select="0"	target_off="0"	use_debuff="0"	cells="255:255"	/>
				<gate	id="449"	r="0"	attack="0"	select="0"	target_off="0"	use_debuff="0"	cells="255:255"	/>
				<gate	id="450"	r="0"	attack="0"	select="0"	target_off="0"	use_debuff="0"	cells="255:255"	/>
				<gate	id="451"	r="0"	attack="0"	select="0"	target_off="0"	use_debuff="0"	cells="255:255"	/>
				<gate	id="452"	r="0"	attack="0"	select="0"	target_off="0"	use_debuff="0"	cells="255:255"	/>
				<gate	id="453"	r="0"	attack="0"	select="0"	target_off="0"	use_debuff="0"	cells="255:255"	/>
				<gate	id="454"	r="0"	attack="0"	select="0"	target_off="0"	use_debuff="0"	cells="255:255"	/>
				<gate	id="455"	r="0"	attack="0"	select="0"	target_off="0"	use_debuff="0"	cells="255:255"	/>
				<gate	id="456"	r="0"	attack="0"	select="0"	target_off="0"	use_debuff="0"	cells="255:255"	/>
				<gate	id="457"	r="0"	attack="0"	select="0"	target_off="0"	use_debuff="0"	cells="255:255"	/>
				<gate	id="458"	r="0"	attack="0"	select="0"	target_off="0"	use_debuff="0"	cells="255:255"	/>
				<gate	id="459"	r="0"	attack="0"	select="0"	target_off="0"	use_debuff="0"	cells="255:255"	/>
				<gate	id="460"	r="0"	attack="0"	select="0"	target_off="0"	use_debuff="0"	cells="255:255"	/>
				<gate	id="461"	r="0"	attack="0"	select="0"	target_off="0"	use_debuff="0"	cells="255:255"	/>
				<gate	id="462"	r="0"	attack="0"	select="0"	target_off="0"	use_debuff="0"	cells="255:255"	/>
				<gate	id="463"	r="0"	attack="0"	select="0"	target_off="0"	use_debuff="0"	cells="255:255"	/>
				<gate	id="464"	r="0"	attack="0"	select="0"	target_off="0"	use_debuff="0"	cells="255:255"	/>
				<gate	id="465"	r="0"	attack="0"	select="0"	target_off="0"	use_debuff="0"	cells="255:255"	/>
				<gate	id="466"	r="0"	attack="0"	select="0"	target_off="0"	use_debuff="0"	cells="255:255"	/>
				<gate	id="467"	r="0"	attack="0"	select="0"	target_off="0"	use_debuff="0"	cells="255:255"	/>
				<gate	id="468"	r="0"	attack="0"	select="0"	target_off="0"	use_debuff="0"	cells="255:255"	/>
				<gate	id="469"	r="0"	attack="0"	select="0"	target_off="0"	use_debuff="0"	cells="255:255"	/>
				<gate	id="470"	r="0"	attack="0"	select="0"	target_off="0"	use_debuff="0"	cells="255:255"	/>
				<gate	id="471"	r="0"	attack="0"	select="0"	target_off="0"	use_debuff="0"	cells="255:255"	/>
				<gate	id="472"	r="0"	attack="0"	select="0"	target_off="0"	use_debuff="0"	cells="255:255"	/>
				<gate	id="473"	r="0"	attack="0"	select="0"	target_off="0"	use_debuff="0"	cells="255:255"	/>
				<gate	id="474"	r="0"	attack="0"	select="0"	target_off="0"	use_debuff="0"	cells="255:255"	/>
				<gate	id="475"	r="0"	attack="0"	select="0"	target_off="0"	use_debuff="0"	cells="255:255"	/>
				<gate	id="476"	r="0"	attack="0"	select="0"	target_off="0"	use_debuff="0"	cells="255:255"	/>
				<gate	id="477"	r="0"	attack="0"	select="0"	target_off="0"	use_debuff="0"	cells="255:255"	/>
				<gate	id="478"	r="0"	attack="0"	select="0"	target_off="0"	use_debuff="0"	cells="255:255"	/>
				<gate	id="479"	r="0"	attack="0"	select="0"	target_off="0"	use_debuff="0"	cells="255:255"	/>
				<gate	id="480"	r="0"	attack="0"	select="0"	target_off="0"	use_debuff="0"	cells="255:255"	/>
				<gate	id="481"	r="0"	attack="0"	select="0"	target_off="0"	use_debuff="0"	cells="255:255"	/>
				<gate	id="482"	r="0"	attack="0"	select="0"	target_off="0"	use_debuff="0"	cells="255:255"	/>
				<gate	id="483"	r="0"	attack="0"	select="0"	target_off="0"	use_debuff="0"	cells="255:255"	/>
			</mission>
			<mission	world_id="20"	dungeon_id="299"	fix_cell="255:255"	>
				<gate	id="361"	r="90"	attack="1"	select="1"	target_off="0"	use_debuff="0"	cells="108:202,108:203,108:204,108:205,108:206,108:207,108:208,108:209,108:210,108:211,108:212,109:202,109:203,109:204,109:205,109:206,109:207,109:208,109:209,109:210,109:211,109:212"	/>
				<gate	id="362"	r="90"	attack="0"	select="1"	target_off="0"	use_debuff="0"	cells="49:202,49:203,49:204,49:205,49:206,49:207,49:208,49:209,49:210,49:211,49:212,50:202,50:203,50:204,50:205,50:206,50:207,50:208,50:209,50:210,50:211,50:212"	/>
				<gate	id="363"	r="0"	attack="0"	select="0"	target_off="0"	use_debuff="0"	cells="255:255"	/>
				<gate	id="364"	r="0"	attack="0"	select="0"	target_off="0"	use_debuff="0"	cells="255:255"	/>
				<gate	id="365"	r="0"	attack="0"	select="0"	target_off="0"	use_debuff="0"	cells="255:255"	/>
				<gate	id="366"	r="0"	attack="0"	select="0"	target_off="0"	use_debuff="0"	cells="255:255"	/>
				<gate	id="367"	r="0"	attack="0"	select="0"	target_off="0"	use_debuff="0"	cells="255:255"	/>
				<gate	id="368"	r="0"	attack="0"	select="0"	target_off="0"	use_debuff="0"	cells="255:255"	/>
				<gate	id="369"	r="0"	attack="0"	select="0"	target_off="0"	use_debuff="0"	cells="255:255"	/>
				<gate	id="370"	r="0"	attack="0"	select="0"	target_off="0"	use_debuff="0"	cells="255:255"	/>
				<gate	id="371"	r="0"	attack="0"	select="0"	target_off="0"	use_debuff="0"	cells="255:255"	/>
				<gate	id="372"	r="0"	attack="0"	select="0"	target_off="0"	use_debuff="0"	cells="255:255"	/>
				<gate	id="373"	r="0"	attack="0"	select="0"	target_off="0"	use_debuff="0"	cells="255:255"	/>
				<gate	id="374"	r="0"	attack="0"	select="0"	target_off="0"	use_debuff="0"	cells="255:255"	/>
				<gate	id="375"	r="0"	attack="0"	select="0"	target_off="0"	use_debuff="0"	cells="255:255"	/>
				<gate	id="376"	r="0"	attack="0"	select="0"	target_off="0"	use_debuff="0"	cells="255:255"	/>
				<gate	id="377"	r="0"	attack="0"	select="0"	target_off="0"	use_debuff="0"	cells="255:255"	/>
				<gate	id="378"	r="0"	attack="0"	select="0"	target_off="0"	use_debuff="0"	cells="255:255"	/>
				<gate	id="379"	r="0"	attack="0"	select="0"	target_off="0"	use_debuff="0"	cells="255:255"	/>
				<gate	id="380"	r="0"	attack="0"	select="0"	target_off="0"	use_debuff="0"	cells="255:255"	/>
				<gate	id="381"	r="0"	attack="0"	select="0"	target_off="0"	use_debuff="0"	cells="255:255"	/>
				<gate	id="382"	r="0"	attack="0"	select="0"	target_off="0"	use_debuff="0"	cells="255:255"	/>
				<gate	id="383"	r="0"	attack="0"	select="0"	target_off="0"	use_debuff="0"	cells="255:255"	/>
				<gate	id="384"	r="0"	attack="0"	select="0"	target_off="0"	use_debuff="0"	cells="255:255"	/>
				<gate	id="385"	r="0"	attack="0"	select="0"	target_off="0"	use_debuff="0"	cells="255:255"	/>
				<gate	id="386"	r="0"	attack="0"	select="0"	target_off="0"	use_debuff="0"	cells="255:255"	/>
				<gate	id="387"	r="0"	attack="0"	select="0"	target_off="0"	use_debuff="0"	cells="255:255"	/>
				<gate	id="388"	r="0"	attack="0"	select="0"	target_off="0"	use_debuff="0"	cells="255:255"	/>
				<gate	id="389"	r="0"	attack="0"	select="0"	target_off="0"	use_debuff="0"	cells="255:255"	/>
				<gate	id="390"	r="0"	attack="0"	select="0"	target_off="0"	use_debuff="0"	cells="255:255"	/>
				<gate	id="391"	r="0"	attack="0"	select="0"	target_off="0"	use_debuff="0"	cells="255:255"	/>
				<gate	id="392"	r="0"	attack="0"	select="0"	target_off="0"	use_debuff="0"	cells="255:255"	/>
				<gate	id="393"	r="0"	attack="0"	select="0"	target_off="0"	use_debuff="0"	cells="255:255"	/>
				<gate	id="394"	r="0"	attack="0"	select="0"	target_off="0"	use_debuff="0"	cells="255:255"	/>
				<gate	id="395"	r="0"	attack="0"	select="0"	target_off="0"	use_debuff="0"	cells="255:255"	/>
				<gate	id="396"	r="0"	attack="0"	select="0"	target_off="0"	use_debuff="0"	cells="255:255"	/>
				<gate	id="397"	r="0"	attack="0"	select="0"	target_off="0"	use_debuff="0"	cells="255:255"	/>
				<gate	id="398"	r="0"	attack="0"	select="0"	target_off="0"	use_debuff="0"	cells="255:255"	/>
				<gate	id="399"	r="0"	attack="0"	select="0"	target_off="0"	use_debuff="0"	cells="255:255"	/>
				<gate	id="400"	r="0"	attack="0"	select="0"	target_off="0"	use_debuff="0"	cells="255:255"	/>
				<gate	id="401"	r="0"	attack="0"	select="0"	target_off="0"	use_debuff="0"	cells="255:255"	/>
				<gate	id="402"	r="0"	attack="0"	select="0"	target_off="0"	use_debuff="0"	cells="255:255"	/>
				<gate	id="403"	r="0"	attack="0"	select="0"	target_off="0"	use_debuff="0"	cells="255:255"	/>
				<gate	id="404"	r="0"	attack="0"	select="0"	target_off="0"	use_debuff="0"	cells="255:255"	/>
				<gate	id="405"	r="0"	attack="0"	select="0"	target_off="0"	use_debuff="0"	cells="255:255"	/>
				<gate	id="406"	r="0"	attack="0"	select="0"	target_off="0"	use_debuff="0"	cells="255:255"	/>
				<gate	id="407"	r="0"	attack="0"	select="0"	target_off="0"	use_debuff="0"	cells="255:255"	/>
				<gate	id="408"	r="0"	attack="0"	select="0"	target_off="0"	use_debuff="0"	cells="255:255"	/>
				<gate	id="409"	r="0"	attack="0"	select="0"	target_off="0"	use_debuff="0"	cells="255:255"	/>
				<gate	id="410"	r="0"	attack="0"	select="0"	target_off="0"	use_debuff="0"	cells="255:255"	/>
				<gate	id="411"	r="0"	attack="0"	select="0"	target_off="0"	use_debuff="0"	cells="255:255"	/>
				<gate	id="412"	r="0"	attack="0"	select="0"	target_off="0"	use_debuff="0"	cells="255:255"	/>
				<gate	id="413"	r="0"	attack="0"	select="0"	target_off="0"	use_debuff="0"	cells="255:255"	/>
				<gate	id="414"	r="0"	attack="0"	select="0"	target_off="0"	use_debuff="0"	cells="255:255"	/>
				<gate	id="415"	r="0"	attack="0"	select="0"	target_off="0"	use_debuff="0"	cells="255:255"	/>
				<gate	id="416"	r="0"	attack="0"	select="0"	target_off="0"	use_debuff="0"	cells="255:255"	/>
				<gate	id="417"	r="0"	attack="0"	select="0"	target_off="0"	use_debuff="0"	cells="255:255"	/>
				<gate	id="418"	r="0"	attack="0"	select="0"	target_off="0"	use_debuff="0"	cells="255:255"	/>
				<gate	id="419"	r="0"	attack="0"	select="0"	target_off="0"	use_debuff="0"	cells="255:255"	/>
				<gate	id="420"	r="0"	attack="0"	select="0"	target_off="0"	use_debuff="0"	cells="255:255"	/>
				<gate	id="421"	r="0"	attack="0"	select="0"	target_off="0"	use_debuff="0"	cells="255:255"	/>
				<gate	id="422"	r="0"	attack="0"	select="0"	target_off="0"	use_debuff="0"	cells="255:255"	/>
				<gate	id="423"	r="0"	attack="0"	select="0"	target_off="0"	use_debuff="0"	cells="255:255"	/>
				<gate	id="424"	r="0"	attack="0"	select="0"	target_off="0"	use_debuff="0"	cells="255:255"	/>
				<gate	id="425"	r="0"	attack="0"	select="0"	target_off="0"	use_debuff="0"	cells="255:255"	/>
				<gate	id="426"	r="0"	attack="0"	select="0"	target_off="0"	use_debuff="0"	cells="255:255"	/>
				<gate	id="427"	r="0"	attack="0"	select="0"	target_off="0"	use_debuff="0"	cells="255:255"	/>
				<gate	id="428"	r="0"	attack="0"	select="0"	target_off="0"	use_debuff="0"	cells="255:255"	/>
				<gate	id="429"	r="0"	attack="0"	select="0"	target_off="0"	use_debuff="0"	cells="255:255"	/>
				<gate	id="430"	r="0"	attack="0"	select="0"	target_off="0"	use_debuff="0"	cells="255:255"	/>
				<gate	id="431"	r="0"	attack="0"	select="0"	target_off="0"	use_debuff="0"	cells="255:255"	/>
				<gate	id="432"	r="0"	attack="0"	select="0"	target_off="0"	use_debuff="0"	cells="255:255"	/>
				<gate	id="433"	r="0"	attack="0"	select="0"	target_off="0"	use_debuff="0"	cells="255:255"	/>
				<gate	id="434"	r="0"	attack="0"	select="0"	target_off="0"	use_debuff="0"	cells="255:255"	/>
				<gate	id="435"	r="0"	attack="0"	select="0"	target_off="0"	use_debuff="0"	cells="255:255"	/>
				<gate	id="436"	r="0"	attack="0"	select="0"	target_off="0"	use_debuff="0"	cells="255:255"	/>
				<gate	id="437"	r="0"	attack="0"	select="0"	target_off="0"	use_debuff="0"	cells="255:255"	/>
				<gate	id="438"	r="0"	attack="0"	select="0"	target_off="0"	use_debuff="0"	cells="255:255"	/>
				<gate	id="439"	r="0"	attack="0"	select="0"	target_off="0"	use_debuff="0"	cells="255:255"	/>
				<gate	id="440"	r="0"	attack="0"	select="0"	target_off="0"	use_debuff="0"	cells="255:255"	/>
				<gate	id="441"	r="0"	attack="0"	select="0"	target_off="0"	use_debuff="0"	cells="255:255"	/>
				<gate	id="442"	r="0"	attack="0"	select="0"	target_off="0"	use_debuff="0"	cells="255:255"	/>
				<gate	id="443"	r="0"	attack="0"	select="0"	target_off="0"	use_debuff="0"	cells="255:255"	/>
				<gate	id="444"	r="0"	attack="0"	select="0"	target_off="0"	use_debuff="0"	cells="255:255"	/>
				<gate	id="445"	r="0"	attack="0"	select="0"	target_off="0"	use_debuff="0"	cells="255:255"	/>
				<gate	id="446"	r="0"	attack="0"	select="0"	target_off="0"	use_debuff="0"	cells="255:255"	/>
				<gate	id="447"	r="0"	attack="0"	select="0"	target_off="0"	use_debuff="0"	cells="255:255"	/>
				<gate	id="448"	r="0"	attack="0"	select="0"	target_off="0"	use_debuff="0"	cells="255:255"	/>
				<gate	id="449"	r="0"	attack="0"	select="0"	target_off="0"	use_debuff="0"	cells="255:255"	/>
				<gate	id="450"	r="0"	attack="0"	select="0"	target_off="0"	use_debuff="0"	cells="255:255"	/>
				<gate	id="451"	r="0"	attack="0"	select="0"	target_off="0"	use_debuff="0"	cells="255:255"	/>
				<gate	id="452"	r="0"	attack="0"	select="0"	target_off="0"	use_debuff="0"	cells="255:255"	/>
				<gate	id="453"	r="0"	attack="0"	select="0"	target_off="0"	use_debuff="0"	cells="255:255"	/>
				<gate	id="454"	r="0"	attack="0"	select="0"	target_off="0"	use_debuff="0"	cells="255:255"	/>
				<gate	id="455"	r="0"	attack="0"	select="0"	target_off="0"	use_debuff="0"	cells="255:255"	/>
				<gate	id="456"	r="0"	attack="0"	select="0"	target_off="0"	use_debuff="0"	cells="255:255"	/>
				<gate	id="457"	r="0"	attack="0"	select="0"	target_off="0"	use_debuff="0"	cells="255:255"	/>
				<gate	id="458"	r="0"	attack="0"	select="0"	target_off="0"	use_debuff="0"	cells="255:255"	/>
				<gate	id="459"	r="0"	attack="0"	select="0"	target_off="0"	use_debuff="0"	cells="255:255"	/>
				<gate	id="460"	r="0"	attack="0"	select="0"	target_off="0"	use_debuff="0"	cells="255:255"	/>
				<gate	id="461"	r="0"	attack="0"	select="0"	target_off="0"	use_debuff="0"	cells="255:255"	/>
				<gate	id="462"	r="0"	attack="0"	select="0"	target_off="0"	use_debuff="0"	cells="255:255"	/>
				<gate	id="463"	r="0"	attack="0"	select="0"	target_off="0"	use_debuff="0"	cells="255:255"	/>
				<gate	id="464"	r="0"	attack="0"	select="0"	target_off="0"	use_debuff="0"	cells="255:255"	/>
				<gate	id="465"	r="0"	attack="0"	select="0"	target_off="0"	use_debuff="0"	cells="255:255"	/>
				<gate	id="466"	r="0"	attack="0"	select="0"	target_off="0"	use_debuff="0"	cells="255:255"	/>
				<gate	id="467"	r="0"	attack="0"	select="0"	target_off="0"	use_debuff="0"	cells="255:255"	/>
				<gate	id="468"	r="0"	attack="0"	select="0"	target_off="0"	use_debuff="0"	cells="255:255"	/>
				<gate	id="469"	r="0"	attack="0"	select="0"	target_off="0"	use_debuff="0"	cells="255:255"	/>
				<gate	id="470"	r="0"	attack="0"	select="0"	target_off="0"	use_debuff="0"	cells="255:255"	/>
				<gate	id="471"	r="0"	attack="0"	select="0"	target_off="0"	use_debuff="0"	cells="255:255"	/>
				<gate	id="472"	r="0"	attack="0"	select="0"	target_off="0"	use_debuff="0"	cells="255:255"	/>
				<gate	id="473"	r="0"	attack="0"	select="0"	target_off="0"	use_debuff="0"	cells="255:255"	/>
				<gate	id="474"	r="0"	attack="0"	select="0"	target_off="0"	use_debuff="0"	cells="255:255"	/>
				<gate	id="475"	r="0"	attack="0"	select="0"	target_off="0"	use_debuff="0"	cells="255:255"	/>
				<gate	id="476"	r="0"	attack="0"	select="0"	target_off="0"	use_debuff="0"	cells="255:255"	/>
				<gate	id="477"	r="0"	attack="0"	select="0"	target_off="0"	use_debuff="0"	cells="255:255"	/>
				<gate	id="478"	r="0"	attack="0"	select="0"	target_off="0"	use_debuff="0"	cells="255:255"	/>
				<gate	id="479"	r="0"	attack="0"	select="0"	target_off="0"	use_debuff="0"	cells="255:255"	/>
				<gate	id="480"	r="0"	attack="0"	select="0"	target_off="0"	use_debuff="0"	cells="255:255"	/>
				<gate	id="481"	r="0"	attack="0"	select="0"	target_off="0"	use_debuff="0"	cells="255:255"	/>
				<gate	id="482"	r="0"	attack="0"	select="0"	target_off="0"	use_debuff="0"	cells="255:255"	/>
				<gate	id="483"	r="0"	attack="0"	select="0"	target_off="0"	use_debuff="0"	cells="255:255"	/>
			</mission>
			<mission	world_id="20"	dungeon_id="300"	fix_cell="255:255"	>
				<gate	id="361"	r="90"	attack="1"	select="1"	target_off="0"	use_debuff="0"	cells="108:202,108:203,108:204,108:205,108:206,108:207,108:208,108:209,108:210,108:211,108:212,109:202,109:203,109:204,109:205,109:206,109:207,109:208,109:209,109:210,109:211,109:212"	/>
				<gate	id="362"	r="90"	attack="0"	select="1"	target_off="0"	use_debuff="0"	cells="49:202,49:203,49:204,49:205,49:206,49:207,49:208,49:209,49:210,49:211,49:212,50:202,50:203,50:204,50:205,50:206,50:207,50:208,50:209,50:210,50:211,50:212"	/>
				<gate	id="363"	r="0"	attack="0"	select="0"	target_off="0"	use_debuff="0"	cells="255:255"	/>
				<gate	id="364"	r="0"	attack="0"	select="0"	target_off="0"	use_debuff="0"	cells="255:255"	/>
				<gate	id="365"	r="0"	attack="0"	select="0"	target_off="0"	use_debuff="0"	cells="255:255"	/>
				<gate	id="366"	r="0"	attack="0"	select="0"	target_off="0"	use_debuff="0"	cells="255:255"	/>
				<gate	id="367"	r="0"	attack="0"	select="0"	target_off="0"	use_debuff="0"	cells="255:255"	/>
				<gate	id="368"	r="0"	attack="0"	select="0"	target_off="0"	use_debuff="0"	cells="255:255"	/>
				<gate	id="369"	r="0"	attack="0"	select="0"	target_off="0"	use_debuff="0"	cells="255:255"	/>
				<gate	id="370"	r="0"	attack="0"	select="0"	target_off="0"	use_debuff="0"	cells="255:255"	/>
				<gate	id="371"	r="0"	attack="0"	select="0"	target_off="0"	use_debuff="0"	cells="255:255"	/>
				<gate	id="372"	r="0"	attack="0"	select="0"	target_off="0"	use_debuff="0"	cells="255:255"	/>
				<gate	id="373"	r="0"	attack="0"	select="0"	target_off="0"	use_debuff="0"	cells="255:255"	/>
				<gate	id="374"	r="0"	attack="0"	select="0"	target_off="0"	use_debuff="0"	cells="255:255"	/>
				<gate	id="375"	r="0"	attack="0"	select="0"	target_off="0"	use_debuff="0"	cells="255:255"	/>
				<gate	id="376"	r="0"	attack="0"	select="0"	target_off="0"	use_debuff="0"	cells="255:255"	/>
				<gate	id="377"	r="0"	attack="0"	select="0"	target_off="0"	use_debuff="0"	cells="255:255"	/>
				<gate	id="378"	r="0"	attack="0"	select="0"	target_off="0"	use_debuff="0"	cells="255:255"	/>
				<gate	id="379"	r="0"	attack="0"	select="0"	target_off="0"	use_debuff="0"	cells="255:255"	/>
				<gate	id="380"	r="0"	attack="0"	select="0"	target_off="0"	use_debuff="0"	cells="255:255"	/>
				<gate	id="381"	r="0"	attack="0"	select="0"	target_off="0"	use_debuff="0"	cells="255:255"	/>
				<gate	id="382"	r="0"	attack="0"	select="0"	target_off="0"	use_debuff="0"	cells="255:255"	/>
				<gate	id="383"	r="0"	attack="0"	select="0"	target_off="0"	use_debuff="0"	cells="255:255"	/>
				<gate	id="384"	r="0"	attack="0"	select="0"	target_off="0"	use_debuff="0"	cells="255:255"	/>
				<gate	id="385"	r="0"	attack="0"	select="0"	target_off="0"	use_debuff="0"	cells="255:255"	/>
				<gate	id="386"	r="0"	attack="0"	select="0"	target_off="0"	use_debuff="0"	cells="255:255"	/>
				<gate	id="387"	r="0"	attack="0"	select="0"	target_off="0"	use_debuff="0"	cells="255:255"	/>
				<gate	id="388"	r="0"	attack="0"	select="0"	target_off="0"	use_debuff="0"	cells="255:255"	/>
				<gate	id="389"	r="0"	attack="0"	select="0"	target_off="0"	use_debuff="0"	cells="255:255"	/>
				<gate	id="390"	r="0"	attack="0"	select="0"	target_off="0"	use_debuff="0"	cells="255:255"	/>
				<gate	id="391"	r="0"	attack="0"	select="0"	target_off="0"	use_debuff="0"	cells="255:255"	/>
				<gate	id="392"	r="0"	attack="0"	select="0"	target_off="0"	use_debuff="0"	cells="255:255"	/>
				<gate	id="393"	r="0"	attack="0"	select="0"	target_off="0"	use_debuff="0"	cells="255:255"	/>
				<gate	id="394"	r="0"	attack="0"	select="0"	target_off="0"	use_debuff="0"	cells="255:255"	/>
				<gate	id="395"	r="0"	attack="0"	select="0"	target_off="0"	use_debuff="0"	cells="255:255"	/>
				<gate	id="396"	r="0"	attack="0"	select="0"	target_off="0"	use_debuff="0"	cells="255:255"	/>
				<gate	id="397"	r="0"	attack="0"	select="0"	target_off="0"	use_debuff="0"	cells="255:255"	/>
				<gate	id="398"	r="0"	attack="0"	select="0"	target_off="0"	use_debuff="0"	cells="255:255"	/>
				<gate	id="399"	r="0"	attack="0"	select="0"	target_off="0"	use_debuff="0"	cells="255:255"	/>
				<gate	id="400"	r="0"	attack="0"	select="0"	target_off="0"	use_debuff="0"	cells="255:255"	/>
				<gate	id="401"	r="0"	attack="0"	select="0"	target_off="0"	use_debuff="0"	cells="255:255"	/>
				<gate	id="402"	r="0"	attack="0"	select="0"	target_off="0"	use_debuff="0"	cells="255:255"	/>
				<gate	id="403"	r="0"	attack="0"	select="0"	target_off="0"	use_debuff="0"	cells="255:255"	/>
				<gate	id="404"	r="0"	attack="0"	select="0"	target_off="0"	use_debuff="0"	cells="255:255"	/>
				<gate	id="405"	r="0"	attack="0"	select="0"	target_off="0"	use_debuff="0"	cells="255:255"	/>
				<gate	id="406"	r="0"	attack="0"	select="0"	target_off="0"	use_debuff="0"	cells="255:255"	/>
				<gate	id="407"	r="0"	attack="0"	select="0"	target_off="0"	use_debuff="0"	cells="255:255"	/>
				<gate	id="408"	r="0"	attack="0"	select="0"	target_off="0"	use_debuff="0"	cells="255:255"	/>
				<gate	id="409"	r="0"	attack="0"	select="0"	target_off="0"	use_debuff="0"	cells="255:255"	/>
				<gate	id="410"	r="0"	attack="0"	select="0"	target_off="0"	use_debuff="0"	cells="255:255"	/>
				<gate	id="411"	r="0"	attack="0"	select="0"	target_off="0"	use_debuff="0"	cells="255:255"	/>
				<gate	id="412"	r="0"	attack="0"	select="0"	target_off="0"	use_debuff="0"	cells="255:255"	/>
				<gate	id="413"	r="0"	attack="0"	select="0"	target_off="0"	use_debuff="0"	cells="255:255"	/>
				<gate	id="414"	r="0"	attack="0"	select="0"	target_off="0"	use_debuff="0"	cells="255:255"	/>
				<gate	id="415"	r="0"	attack="0"	select="0"	target_off="0"	use_debuff="0"	cells="255:255"	/>
				<gate	id="416"	r="0"	attack="0"	select="0"	target_off="0"	use_debuff="0"	cells="255:255"	/>
				<gate	id="417"	r="0"	attack="0"	select="0"	target_off="0"	use_debuff="0"	cells="255:255"	/>
				<gate	id="418"	r="0"	attack="0"	select="0"	target_off="0"	use_debuff="0"	cells="255:255"	/>
				<gate	id="419"	r="0"	attack="0"	select="0"	target_off="0"	use_debuff="0"	cells="255:255"	/>
				<gate	id="420"	r="0"	attack="0"	select="0"	target_off="0"	use_debuff="0"	cells="255:255"	/>
				<gate	id="421"	r="0"	attack="0"	select="0"	target_off="0"	use_debuff="0"	cells="255:255"	/>
				<gate	id="422"	r="0"	attack="0"	select="0"	target_off="0"	use_debuff="0"	cells="255:255"	/>
				<gate	id="423"	r="0"	attack="0"	select="0"	target_off="0"	use_debuff="0"	cells="255:255"	/>
				<gate	id="424"	r="0"	attack="0"	select="0"	target_off="0"	use_debuff="0"	cells="255:255"	/>
				<gate	id="425"	r="0"	attack="0"	select="0"	target_off="0"	use_debuff="0"	cells="255:255"	/>
				<gate	id="426"	r="0"	attack="0"	select="0"	target_off="0"	use_debuff="0"	cells="255:255"	/>
				<gate	id="427"	r="0"	attack="0"	select="0"	target_off="0"	use_debuff="0"	cells="255:255"	/>
				<gate	id="428"	r="0"	attack="0"	select="0"	target_off="0"	use_debuff="0"	cells="255:255"	/>
				<gate	id="429"	r="0"	attack="0"	select="0"	target_off="0"	use_debuff="0"	cells="255:255"	/>
				<gate	id="430"	r="0"	attack="0"	select="0"	target_off="0"	use_debuff="0"	cells="255:255"	/>
				<gate	id="431"	r="0"	attack="0"	select="0"	target_off="0"	use_debuff="0"	cells="255:255"	/>
				<gate	id="432"	r="0"	attack="0"	select="0"	target_off="0"	use_debuff="0"	cells="255:255"	/>
				<gate	id="433"	r="0"	attack="0"	select="0"	target_off="0"	use_debuff="0"	cells="255:255"	/>
				<gate	id="434"	r="0"	attack="0"	select="0"	target_off="0"	use_debuff="0"	cells="255:255"	/>
				<gate	id="435"	r="0"	attack="0"	select="0"	target_off="0"	use_debuff="0"	cells="255:255"	/>
				<gate	id="436"	r="0"	attack="0"	select="0"	target_off="0"	use_debuff="0"	cells="255:255"	/>
				<gate	id="437"	r="0"	attack="0"	select="0"	target_off="0"	use_debuff="0"	cells="255:255"	/>
				<gate	id="438"	r="0"	attack="0"	select="0"	target_off="0"	use_debuff="0"	cells="255:255"	/>
				<gate	id="439"	r="0"	attack="0"	select="0"	target_off="0"	use_debuff="0"	cells="255:255"	/>
				<gate	id="440"	r="0"	attack="0"	select="0"	target_off="0"	use_debuff="0"	cells="255:255"	/>
				<gate	id="441"	r="0"	attack="0"	select="0"	target_off="0"	use_debuff="0"	cells="255:255"	/>
				<gate	id="442"	r="0"	attack="0"	select="0"	target_off="0"	use_debuff="0"	cells="255:255"	/>
				<gate	id="443"	r="0"	attack="0"	select="0"	target_off="0"	use_debuff="0"	cells="255:255"	/>
				<gate	id="444"	r="0"	attack="0"	select="0"	target_off="0"	use_debuff="0"	cells="255:255"	/>
				<gate	id="445"	r="0"	attack="0"	select="0"	target_off="0"	use_debuff="0"	cells="255:255"	/>
				<gate	id="446"	r="0"	attack="0"	select="0"	target_off="0"	use_debuff="0"	cells="255:255"	/>
				<gate	id="447"	r="0"	attack="0"	select="0"	target_off="0"	use_debuff="0"	cells="255:255"	/>
				<gate	id="448"	r="0"	attack="0"	select="0"	target_off="0"	use_debuff="0"	cells="255:255"	/>
				<gate	id="449"	r="0"	attack="0"	select="0"	target_off="0"	use_debuff="0"	cells="255:255"	/>
				<gate	id="450"	r="0"	attack="0"	select="0"	target_off="0"	use_debuff="0"	cells="255:255"	/>
				<gate	id="451"	r="0"	attack="0"	select="0"	target_off="0"	use_debuff="0"	cells="255:255"	/>
				<gate	id="452"	r="0"	attack="0"	select="0"	target_off="0"	use_debuff="0"	cells="255:255"	/>
				<gate	id="453"	r="0"	attack="0"	select="0"	target_off="0"	use_debuff="0"	cells="255:255"	/>
				<gate	id="454"	r="0"	attack="0"	select="0"	target_off="0"	use_debuff="0"	cells="255:255"	/>
				<gate	id="455"	r="0"	attack="0"	select="0"	target_off="0"	use_debuff="0"	cells="255:255"	/>
				<gate	id="456"	r="0"	attack="0"	select="0"	target_off="0"	use_debuff="0"	cells="255:255"	/>
				<gate	id="457"	r="0"	attack="0"	select="0"	target_off="0"	use_debuff="0"	cells="255:255"	/>
				<gate	id="458"	r="0"	attack="0"	select="0"	target_off="0"	use_debuff="0"	cells="255:255"	/>
				<gate	id="459"	r="0"	attack="0"	select="0"	target_off="0"	use_debuff="0"	cells="255:255"	/>
				<gate	id="460"	r="0"	attack="0"	select="0"	target_off="0"	use_debuff="0"	cells="255:255"	/>
				<gate	id="461"	r="0"	attack="0"	select="0"	target_off="0"	use_debuff="0"	cells="255:255"	/>
				<gate	id="462"	r="0"	attack="0"	select="0"	target_off="0"	use_debuff="0"	cells="255:255"	/>
				<gate	id="463"	r="0"	attack="0"	select="0"	target_off="0"	use_debuff="0"	cells="255:255"	/>
				<gate	id="464"	r="0"	attack="0"	select="0"	target_off="0"	use_debuff="0"	cells="255:255"	/>
				<gate	id="465"	r="0"	attack="0"	select="0"	target_off="0"	use_debuff="0"	cells="255:255"	/>
				<gate	id="466"	r="0"	attack="0"	select="0"	target_off="0"	use_debuff="0"	cells="255:255"	/>
				<gate	id="467"	r="0"	attack="0"	select="0"	target_off="0"	use_debuff="0"	cells="255:255"	/>
				<gate	id="468"	r="0"	attack="0"	select="0"	target_off="0"	use_debuff="0"	cells="255:255"	/>
				<gate	id="469"	r="0"	attack="0"	select="0"	target_off="0"	use_debuff="0"	cells="255:255"	/>
				<gate	id="470"	r="0"	attack="0"	select="0"	target_off="0"	use_debuff="0"	cells="255:255"	/>
				<gate	id="471"	r="0"	attack="0"	select="0"	target_off="0"	use_debuff="0"	cells="255:255"	/>
				<gate	id="472"	r="0"	attack="0"	select="0"	target_off="0"	use_debuff="0"	cells="255:255"	/>
				<gate	id="473"	r="0"	attack="0"	select="0"	target_off="0"	use_debuff="0"	cells="255:255"	/>
				<gate	id="474"	r="0"	attack="0"	select="0"	target_off="0"	use_debuff="0"	cells="255:255"	/>
				<gate	id="475"	r="0"	attack="0"	select="0"	target_off="0"	use_debuff="0"	cells="255:255"	/>
				<gate	id="476"	r="0"	attack="0"	select="0"	target_off="0"	use_debuff="0"	cells="255:255"	/>
				<gate	id="477"	r="0"	attack="0"	select="0"	target_off="0"	use_debuff="0"	cells="255:255"	/>
				<gate	id="478"	r="0"	attack="0"	select="0"	target_off="0"	use_debuff="0"	cells="255:255"	/>
				<gate	id="479"	r="0"	attack="0"	select="0"	target_off="0"	use_debuff="0"	cells="255:255"	/>
				<gate	id="480"	r="0"	attack="0"	select="0"	target_off="0"	use_debuff="0"	cells="255:255"	/>
				<gate	id="481"	r="0"	attack="0"	select="0"	target_off="0"	use_debuff="0"	cells="255:255"	/>
				<gate	id="482"	r="0"	attack="0"	select="0"	target_off="0"	use_debuff="0"	cells="255:255"	/>
				<gate	id="483"	r="0"	attack="0"	select="0"	target_off="0"	use_debuff="0"	cells="255:255"	/>
			</mission>
			<mission	world_id="20"	dungeon_id="301"	fix_cell="255:255"	>
				<gate	id="361"	r="90"	attack="1"	select="1"	target_off="0"	use_debuff="0"	cells="108:202,108:203,108:204,108:205,108:206,108:207,108:208,108:209,108:210,108:211,108:212,109:202,109:203,109:204,109:205,109:206,109:207,109:208,109:209,109:210,109:211,109:212"	/>
				<gate	id="362"	r="90"	attack="0"	select="1"	target_off="0"	use_debuff="0"	cells="49:202,49:203,49:204,49:205,49:206,49:207,49:208,49:209,49:210,49:211,49:212,50:202,50:203,50:204,50:205,50:206,50:207,50:208,50:209,50:210,50:211,50:212"	/>
				<gate	id="363"	r="0"	attack="0"	select="0"	target_off="0"	use_debuff="0"	cells="255:255"	/>
				<gate	id="364"	r="0"	attack="0"	select="0"	target_off="0"	use_debuff="0"	cells="255:255"	/>
				<gate	id="365"	r="0"	attack="0"	select="0"	target_off="0"	use_debuff="0"	cells="255:255"	/>
				<gate	id="366"	r="0"	attack="0"	select="0"	target_off="0"	use_debuff="0"	cells="255:255"	/>
				<gate	id="367"	r="0"	attack="0"	select="0"	target_off="0"	use_debuff="0"	cells="255:255"	/>
				<gate	id="368"	r="0"	attack="0"	select="0"	target_off="0"	use_debuff="0"	cells="255:255"	/>
				<gate	id="369"	r="0"	attack="0"	select="0"	target_off="0"	use_debuff="0"	cells="255:255"	/>
				<gate	id="370"	r="0"	attack="0"	select="0"	target_off="0"	use_debuff="0"	cells="255:255"	/>
				<gate	id="371"	r="0"	attack="0"	select="0"	target_off="0"	use_debuff="0"	cells="255:255"	/>
				<gate	id="372"	r="0"	attack="0"	select="0"	target_off="0"	use_debuff="0"	cells="255:255"	/>
				<gate	id="373"	r="0"	attack="0"	select="0"	target_off="0"	use_debuff="0"	cells="255:255"	/>
				<gate	id="374"	r="0"	attack="0"	select="0"	target_off="0"	use_debuff="0"	cells="255:255"	/>
				<gate	id="375"	r="0"	attack="0"	select="0"	target_off="0"	use_debuff="0"	cells="255:255"	/>
				<gate	id="376"	r="0"	attack="0"	select="0"	target_off="0"	use_debuff="0"	cells="255:255"	/>
				<gate	id="377"	r="0"	attack="0"	select="0"	target_off="0"	use_debuff="0"	cells="255:255"	/>
				<gate	id="378"	r="0"	attack="0"	select="0"	target_off="0"	use_debuff="0"	cells="255:255"	/>
				<gate	id="379"	r="0"	attack="0"	select="0"	target_off="0"	use_debuff="0"	cells="255:255"	/>
				<gate	id="380"	r="0"	attack="0"	select="0"	target_off="0"	use_debuff="0"	cells="255:255"	/>
				<gate	id="381"	r="0"	attack="0"	select="0"	target_off="0"	use_debuff="0"	cells="255:255"	/>
				<gate	id="382"	r="0"	attack="0"	select="0"	target_off="0"	use_debuff="0"	cells="255:255"	/>
				<gate	id="383"	r="0"	attack="0"	select="0"	target_off="0"	use_debuff="0"	cells="255:255"	/>
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				<gate	id="469"	r="0"	attack="0"	select="0"	target_off="0"	use_debuff="0"	cells="255:255"	/>
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				<gate	id="476"	r="0"	attack="0"	select="0"	target_off="0"	use_debuff="0"	cells="255:255"	/>
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				<gate	id="480"	r="0"	attack="0"	select="0"	target_off="0"	use_debuff="0"	cells="255:255"	/>
				<gate	id="481"	r="0"	attack="0"	select="0"	target_off="0"	use_debuff="0"	cells="255:255"	/>
				<gate	id="482"	r="0"	attack="0"	select="0"	target_off="0"	use_debuff="0"	cells="255:255"	/>
				<gate	id="483"	r="0"	attack="0"	select="0"	target_off="0"	use_debuff="0"	cells="255:255"	/>
			</mission>
			<mission	world_id="20"	dungeon_id="4276"	fix_cell="255:255"	>
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			</mission>
		</world>
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		<world	id="22"	name="world22"	type="2"	map_file="world_52.mcl"	terrain_mesh=""	icon="J_icn_map22"	m_code="0"	t_max_x="1"	t_max_z="1"	gpsorder="0"	allowedwar="0"	warcontrol="0"	>
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				<mission_npc	id="362"	link_npc="15"	active_type="0"	attack="0"	select="0"	target_off="0"	/>
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				<mission_msg	id="24"	end_id="24"	msg_type="1"	life_time="2000"	limit_sec="10"	chat_color="0"	chat_msg="missionmsgchat88-4263-24-0"	cont="missionmsgcont88-4263-24-0"	attack="0"	select="0"	target_off="0"	loop="0"	/>
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				<gate	id="321"	r="90"	attack="0"	select="0"	target_off="0"	use_debuff="0"	cells="255:255"	/>
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			</mission>
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			<mission	world_id="24"	dungeon_id="293"	fix_cell="96:18,81:18"	>
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				<mission_npc	id="325"	link_npc="10"	active_type="1"	attack="0"	select="0"	target_off="0"	/>
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				<mission_npc	id="330"	link_npc="6"	active_type="1"	attack="0"	select="0"	target_off="0"	/>
				<mission_npc	id="331"	link_npc="7"	active_type="1"	attack="0"	select="0"	target_off="0"	/>
				<mission_npc	id="332"	link_npc="8"	active_type="1"	attack="0"	select="0"	target_off="0"	/>
				<mission_npc	id="333"	link_npc="4"	active_type="1"	attack="0"	select="0"	target_off="0"	/>
				<mission_npc	id="334"	link_npc="2"	active_type="1"	attack="0"	select="0"	target_off="0"	/>
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				<mission_npc	id="336"	link_npc="33"	active_type="1"	attack="0"	select="0"	target_off="0"	/>
				<mission_npc	id="338"	link_npc="35"	active_type="1"	attack="0"	select="0"	target_off="0"	/>
				<mission_msg	id="271"	end_id=""	msg_type="2"	life_time="0"	limit_sec="5"	chat_color="0"	chat_msg="missionmsgchat24-293-271-0"	cont="missionmsgcont24-293-271-0"	attack="0"	select="0"	target_off="0"	loop="0"	/>
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				<gate	id="244"	r="0"	attack="0"	select="0"	target_off="0"	use_debuff="0"	cells="255:255"	/>
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				<gate	id="249"	r="0"	attack="0"	select="0"	target_off="0"	use_debuff="0"	cells="255:255"	/>
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				<gate	id="382"	r="0"	attack="0"	select="0"	target_off="0"	use_debuff="0"	cells="255:255"	/>
			</mission>
		</world>
		<world	id="25"	name="world25"	type="2"	map_file="world_25.mcl"	terrain_mesh=""	icon="J_icn_map25"	m_code="0"	t_max_x="1"	t_max_z="1"	gpsorder="0"	allowedwar="0"	warcontrol="0"	>
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			<world_npc	id="50"	npc_name="npc25-0050"	x="0"	y="0"	is_obj="0"	/>
			<world_npc	id="51"	npc_name="npc25-0051"	x="0"	y="0"	is_obj="0"	/>
			<shop	id="50"	>
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				<item	slot_id="8"	item_id="4"	option="1"	reputation_class="-19"	duration_id="0"	price="200"	onlypremium="0"	wexpprice="0"	dp="0"	/>
				<item	slot_id="9"	item_id="4"	option="7"	reputation_class="-19"	duration_id="0"	price="1400"	onlypremium="0"	wexpprice="0"	dp="0"	/>
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			</shop>
			<mission	world_id="25"	dungeon_id="291"	fix_cell="255:255"	>
				<mission_msg	id="63"	end_id=""	msg_type="2"	life_time="100"	limit_sec="5"	chat_color="0"	chat_msg="missionmsgchat25-291-63-0"	cont="missionmsgcont25-291-63-0"	attack="0"	select="0"	target_off="0"	loop="0"	/>
			</mission>
			<mission	world_id="25"	dungeon_id="4163"	fix_cell="255:255"	>
				<mission_npc	id="63"	link_npc="1"	active_type="0"	attack="0"	select="0"	target_off="0"	/>
				<gate	id="8"	r="315"	attack="0"	select="1"	target_off="1"	use_debuff="0"	cells="86:154,87:154,85:153,86:153,84:152,85:152,83:151,84:151,82:150,83:150,81:149,82:149,80:148,81:148,79:147,80:147,78:146,79:146,77:145,78:145,76:144,77:144,86:155,87:155,85:154,86:154,84:153,85:153,83:152,84:152,82:151,83:151,81:150,82:150,80:149,81:149,79:148,80:148,78:147,79:147,77:146,78:146,76:145,77:145"	/>
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				<gate	id="65"	r="45"	attack="0"	select="0"	target_off="1"	use_debuff="0"	cells="52:180,51:180,52:181,51:181"	/>
				<gate	id="66"	r="45"	attack="0"	select="0"	target_off="1"	use_debuff="0"	cells="53:181,52:181,53:182,52:182"	/>
				<gate	id="67"	r="45"	attack="0"	select="0"	target_off="1"	use_debuff="0"	cells="54:182,53:182,54:183,53:183"	/>
				<gate	id="68"	r="45"	attack="0"	select="0"	target_off="1"	use_debuff="0"	cells="55:183,54:183,55:184,54:184"	/>
				<gate	id="69"	r="45"	attack="0"	select="0"	target_off="1"	use_debuff="0"	cells="56:184,55:184,56:185,55:185"	/>
				<gate	id="70"	r="45"	attack="0"	select="0"	target_off="1"	use_debuff="0"	cells="57:185,56:185,57:186,56:186"	/>
			</mission>
			<mission	world_id="25"	dungeon_id="4256"	fix_cell="255:255"	>
				<mission_npc	id="63"	link_npc="1"	active_type="0"	attack="0"	select="0"	target_off="0"	/>
				<mission_msg	id="72"	end_id="81"	msg_type="1"	life_time="2000"	limit_sec="10"	chat_color="0"	chat_msg="missionmsgchat88-4263-338-21"	cont="missionmsgcont88-4263-338-21"	attack="0"	select="0"	target_off="0"	loop="0"	/>
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			</mission>
		</world>
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			<mission	world_id="34"	dungeon_id="4098"	fix_cell="255:255"	>
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			</mission>
		</world>
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			<mission	world_id="37"	dungeon_id="4101"	fix_cell="24:232,23:231,24:231,23:230,24:230,24:231,21:230,22:230,23:230,24:230,25:230,26:230,27:230,20:193,17:192,18:192,19:192,20:192,21:192,22:192,23:192,24:125,21:124,22:124,23:124,24:124,25:124,26:124,27:124,22:60,19:59,20:59,21:59,22:59,23:59,24:59,25:59,22:70,19:71,20:71,21:71,22:71,23:71,24:71,25:71,22:115,19:116,20:116,21:116,22:116,23:116,24:116,25:116,26:148,25:147,26:147,23:179,20:180,21:180,22:180,23:180,24:180,25:180,26:180,22:211,19:212,20:212,21:212,22:212,23:212,24:212,25:212,23:247"	>
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				<mission_msg	id="130"	end_id="130"	msg_type="1"	life_time="1500"	limit_sec="10"	chat_color="0"	chat_msg="missionmsgchat37-4101-130-0"	cont="missionmsgcont37-4101-130-0"	attack="0"	select="0"	target_off="0"	loop="0"	/>
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			</mission>
		</world>
		<world	id="38"	name="world40"	type="2"	map_file="world_38.mcl"	terrain_mesh=""	icon="J_icn_map40"	m_code="0"	t_max_x="1"	t_max_z="1"	gpsorder="0"	allowedwar="0"	warcontrol="0"	>
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			<mission	world_id="38"	dungeon_id="4102"	fix_cell="24:232,23:231,24:231,23:230,24:230,24:231,21:230,22:230,23:230,24:230,25:230,26:230,27:230,20:193,17:192,18:192,19:192,20:192,21:192,22:192,23:192,24:125,21:124,22:124,23:124,24:124,25:124,26:124,27:124,22:60,19:59,20:59,21:59,22:59,23:59,24:59,25:59,22:70,19:71,20:71,21:71,22:71,23:71,24:71,25:71,22:115,19:116,20:116,21:116,22:116,23:116,24:116,25:116,26:148,25:147,26:147,23:179,20:180,21:180,22:180,23:180,24:180,25:180,26:180,22:211,19:212,20:212,21:212,22:212,23:212,24:212,25:212,23:247"	>
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				<gate	id="87"	r="0"	attack="0"	select="0"	target_off="1"	use_debuff="0"	cells="255:255"	/>
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				<gate	id="90"	r="180"	attack="0"	select="0"	target_off="1"	use_debuff="0"	cells="255:255"	/>
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			</mission>
		</world>
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			</mission>
		</world>
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				<gate	id="63"	r="270"	attack="1"	select="1"	target_off="1"	use_debuff="1"	cells="255:255"	/>
			</mission>
		</world>
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			</mission>
		</world>
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			</mission>
		</world>
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			</mission>
		</world>
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				<gate	id="31"	r="0"	attack="0"	select="0"	target_off="1"	use_debuff="0"	cells="255:255"	/>
				<gate	id="32"	r="0"	attack="0"	select="0"	target_off="1"	use_debuff="0"	cells="255:255"	/>
				<gate	id="34"	r="180"	attack="0"	select="0"	target_off="1"	use_debuff="0"	cells="54:48,55:48,56:48,57:48,54:47,55:47,56:47,57:47"	/>
				<gate	id="35"	r="0"	attack="0"	select="0"	target_off="1"	use_debuff="0"	cells="54:60,55:60,56:60,57:60,54:61,55:61,56:61,57:61"	/>
				<gate	id="49"	r="180"	attack="1"	select="1"	target_off="1"	use_debuff="1"	cells="54:48,55:48,56:48,57:48,54:47,55:47,56:47,57:47"	/>
				<gate	id="51"	r="90"	attack="1"	select="1"	target_off="1"	use_debuff="1"	cells="67:36,67:37,67:38,67:39,68:36,68:37,68:38,68:39"	/>
				<gate	id="70"	r="90"	attack="0"	select="0"	target_off="1"	use_debuff="0"	cells="68:85,68:86,68:87,67:85,67:86,67:87"	/>
				<gate	id="78"	r="108"	attack="0"	select="0"	target_off="1"	use_debuff="0"	cells="96:73,96:74,96:75,97:73,97:74,98:74"	/>
				<gate	id="79"	r="0"	attack="0"	select="0"	target_off="1"	use_debuff="0"	cells="255:255"	/>
				<gate	id="80"	r="0"	attack="0"	select="0"	target_off="1"	use_debuff="0"	cells="255:255"	/>
				<gate	id="81"	r="0"	attack="0"	select="0"	target_off="1"	use_debuff="0"	cells="255:255"	/>
				<gate	id="82"	r="0"	attack="0"	select="0"	target_off="1"	use_debuff="0"	cells="255:255"	/>
				<gate	id="83"	r="0"	attack="0"	select="0"	target_off="1"	use_debuff="0"	cells="255:255"	/>
				<gate	id="84"	r="0"	attack="0"	select="0"	target_off="1"	use_debuff="0"	cells="255:255"	/>
				<gate	id="85"	r="0"	attack="0"	select="0"	target_off="1"	use_debuff="0"	cells="255:255"	/>
				<gate	id="86"	r="0"	attack="0"	select="0"	target_off="1"	use_debuff="0"	cells="255:255"	/>
				<gate	id="87"	r="0"	attack="0"	select="0"	target_off="1"	use_debuff="0"	cells="255:255"	/>
				<gate	id="88"	r="0"	attack="0"	select="0"	target_off="1"	use_debuff="0"	cells="255:255"	/>
				<gate	id="89"	r="90"	attack="1"	select="1"	target_off="1"	use_debuff="1"	cells="113:71,113:72,112:71,112:72"	/>
				<gate	id="90"	r="180"	attack="0"	select="0"	target_off="1"	use_debuff="0"	cells="129:58,130:58,129:57,130:57"	/>
				<gate	id="91"	r="0"	attack="0"	select="0"	target_off="1"	use_debuff="0"	cells="126:90"	/>
				<gate	id="92"	r="0"	attack="0"	select="0"	target_off="1"	use_debuff="0"	cells="127:90"	/>
				<gate	id="93"	r="0"	attack="0"	select="0"	target_off="1"	use_debuff="0"	cells="128:90"	/>
				<gate	id="94"	r="0"	attack="0"	select="0"	target_off="1"	use_debuff="0"	cells="129:90"	/>
				<gate	id="95"	r="0"	attack="0"	select="0"	target_off="1"	use_debuff="0"	cells="130:90"	/>
				<gate	id="96"	r="0"	attack="0"	select="0"	target_off="1"	use_debuff="0"	cells="131:90"	/>
				<gate	id="97"	r="0"	attack="0"	select="0"	target_off="1"	use_debuff="0"	cells="132:90"	/>
				<gate	id="98"	r="0"	attack="0"	select="0"	target_off="1"	use_debuff="0"	cells="133:90"	/>
				<gate	id="99"	r="0"	attack="0"	select="0"	target_off="1"	use_debuff="0"	cells="128:91"	/>
				<gate	id="100"	r="0"	attack="0"	select="0"	target_off="1"	use_debuff="0"	cells="129:91"	/>
				<gate	id="101"	r="0"	attack="0"	select="0"	target_off="1"	use_debuff="0"	cells="130:91"	/>
				<gate	id="102"	r="0"	attack="0"	select="0"	target_off="1"	use_debuff="0"	cells="131:91"	/>
				<gate	id="124"	r="90"	attack="0"	select="0"	target_off="1"	use_debuff="0"	cells="144:84,144:85,144:86,144:87,145:84,145:85,145:86,145:87"	/>
				<gate	id="125"	r="90"	attack="0"	select="0"	target_off="1"	use_debuff="0"	cells="147:100,147:101,147:102,147:103,148:99,148:100,148:101,148:102,148:103,148:104"	/>
				<gate	id="126"	r="270"	attack="0"	select="0"	target_off="1"	use_debuff="0"	cells="111:100,111:101,111:102,111:103,112:99,112:100,112:101,112:102,112:103,112:104"	/>
				<gate	id="127"	r="180"	attack="0"	select="0"	target_off="1"	use_debuff="0"	cells="255:255"	/>
				<gate	id="138"	r="180"	attack="0"	select="0"	target_off="1"	use_debuff="0"	cells="171:63,172:63,173:63,174:63,171:64,172:64,173:64,174:64"	/>
				<gate	id="162"	r="180"	attack="1"	select="1"	target_off="1"	use_debuff="1"	cells="171:51,172:51,173:51,174:51,171:52,172:52,173:52,174:52"	/>
				<gate	id="165"	r="90"	attack="0"	select="0"	target_off="1"	use_debuff="0"	cells="185:37,185:38,185:39,184:37,184:38,184:39"	/>
				<gate	id="167"	r="0"	attack="1"	select="1"	target_off="1"	use_debuff="1"	cells="216:64,217:64,216:65,217:65"	/>
				<gate	id="212"	r="90"	attack="1"	select="1"	target_off="1"	use_debuff="1"	cells="164:138,164:137,164:136,164:135,164:134,164:133,164:132"	/>
				<gate	id="214"	r="270"	attack="0"	select="0"	target_off="1"	use_debuff="0"	cells="95:116,95:117,95:118,95:119,95:120,95:121,94:116,94:117,94:118,94:119,94:120,94:121"	/>
				<gate	id="237"	r="180"	attack="0"	select="0"	target_off="1"	use_debuff="0"	cells="128:152,129:152,130:152,128:151,129:151,130:151"	/>
				<gate	id="265"	r="0"	attack="0"	select="0"	target_off="1"	use_debuff="0"	cells="176:146,177:146,178:146,179:146,176:147,177:147,178:147,179:147"	/>
				<gate	id="278"	r="180"	attack="1"	select="1"	target_off="1"	use_debuff="1"	cells="179:193,180:193,181:193,178:192,179:192,180:192,181:192"	/>
				<gate	id="281"	r="270"	attack="1"	select="1"	target_off="1"	use_debuff="1"	cells="160:201,160:202,160:203,195:201,195:202,195:203"	/>
				<gate	id="282"	r="270"	attack="1"	select="1"	target_off="1"	use_debuff="1"	cells="146:183,146:184,145:183,145:184"	/>
				<gate	id="291"	r="90"	attack="1"	select="1"	target_off="1"	use_debuff="1"	cells="160:220,160:219,160:218,161:220,161:219,161:218"	/>
				<gate	id="300"	r="0"	attack="0"	select="0"	target_off="1"	use_debuff="0"	cells="126:199,127:199,128:199,126:200,127:200,128:200"	/>
				<gate	id="304"	r="270"	attack="0"	select="0"	target_off="1"	use_debuff="0"	cells="114:183,114:184,113:183,113:184"	/>
				<gate	id="313"	r="270"	attack="0"	select="0"	target_off="1"	use_debuff="0"	cells="99:217,99:218,99:219,98:217,98:218,98:219"	/>
			</mission>
		</world>
		<world	id="50"	name="world52"	type="2"	map_file="world_57.mcl"	terrain_mesh=""	icon="J_icn_map52"	m_code="0"	t_max_x="1"	t_max_z="1"	gpsorder="0"	allowedwar="0"	warcontrol="0"	>
			<world_npc	id="1"	npc_name="npc107-0001"	x="38"	y="192"	is_obj="1"	/>
			<world_npc	id="2"	npc_name="npc107-0002"	x="89"	y="227"	is_obj="1"	/>
			<world_npc	id="3"	npc_name="npc107-0003"	x="162"	y="208"	is_obj="1"	/>
			<world_npc	id="4"	npc_name="npc107-0004"	x="165"	y="196"	is_obj="1"	/>
			<world_npc	id="5"	npc_name="npc107-0005"	x="158"	y="212"	is_obj="1"	/>
			<world_npc	id="6"	npc_name="npc107-0006"	x="35"	y="224"	is_obj="1"	/>
			<world_npc	id="7"	npc_name="npc107-0007"	x="39"	y="229"	is_obj="1"	/>
			<world_npc	id="8"	npc_name="npc107-0008"	x="51"	y="21"	is_obj="1"	/>
			<world_npc	id="9"	npc_name="npc107-0009"	x="54"	y="23"	is_obj="1"	/>
			<world_npc	id="10"	npc_name="npc107-0010"	x="174"	y="153"	is_obj="1"	/>
			<world_npc	id="11"	npc_name="npc107-0011"	x="176"	y="101"	is_obj="1"	/>
			<world_npc	id="12"	npc_name="npc107-0012"	x="176"	y="101"	is_obj="1"	/>
			<world_npc	id="13"	npc_name="npc107-0013"	x="216"	y="151"	is_obj="1"	/>
			<world_npc	id="14"	npc_name="npc107-0014"	x="216"	y="151"	is_obj="1"	/>
			<world_npc	id="15"	npc_name="npc107-0015"	x="215"	y="98"	is_obj="1"	/>
			<world_npc	id="16"	npc_name="npc107-0016"	x="214"	y="92"	is_obj="1"	/>
			<world_npc	id="17"	npc_name="npc107-0017"	x="64"	y="128"	is_obj="1"	/>
			<world_npc	id="18"	npc_name="npc107-0018"	x="60"	y="125"	is_obj="1"	/>
			<world_npc	id="19"	npc_name="npc107-0019"	x="153"	y="210"	is_obj="1"	/>
			<world_npc	id="20"	npc_name="npc107-0020"	x="42"	y="227"	is_obj="1"	/>
			<world_npc	id="21"	npc_name="npc107-0021"	x="56"	y="132"	is_obj="1"	/>
			<world_npc	id="22"	npc_name="npc107-0022"	x="168"	y="95"	is_obj="1"	/>
			<world_npc	id="23"	npc_name="npc107-0023"	x="119"	y="81"	is_obj="1"	/>
			<world_npc	id="24"	npc_name="npc107-0024"	x="124"	y="66"	is_obj="1"	/>
			<world_npc	id="25"	npc_name="npc107-0025"	x="133"	y="17"	is_obj="1"	/>
			<world_npc	id="26"	npc_name="npc107-0026"	x="161"	y="26"	is_obj="1"	/>
			<world_npc	id="27"	npc_name="npc107-0027"	x="157"	y="25"	is_obj="1"	/>
			<world_npc	id="50"	npc_name="npc107-0050"	x="0"	y="0"	is_obj="0"	/>
			<world_npc	id="51"	npc_name="npc107-0051"	x="0"	y="0"	is_obj="0"	/>
			<mission	world_id="50"	dungeon_id="4283"	fix_cell="255:255"	>
				<mission_immune	id="33"	target="4"	active_type="1"	attack="0"	select="0"	target_off="0"	/>
				<mission_immune	id="40"	target="39"	active_type="1"	attack="0"	select="0"	target_off="0"	/>
				<mission_npc	id="24"	link_npc="3"	active_type="0"	attack="0"	select="0"	target_off="0"	/>
				<mission_npc	id="25"	link_npc="6"	active_type="0"	attack="0"	select="0"	target_off="0"	/>
				<mission_npc	id="31"	link_npc="8"	active_type="0"	attack="0"	select="0"	target_off="0"	/>
				<mission_npc	id="32"	link_npc="2"	active_type="0"	attack="0"	select="0"	target_off="0"	/>
				<mission_npc	id="41"	link_npc="10"	active_type="0"	attack="0"	select="0"	target_off="0"	/>
				<mission_npc	id="68"	link_npc="11"	active_type="0"	attack="0"	select="0"	target_off="0"	/>
				<mission_npc	id="111"	link_npc="14"	active_type="0"	attack="0"	select="0"	target_off="0"	/>
				<mission_npc	id="137"	link_npc="15"	active_type="0"	attack="0"	select="0"	target_off="0"	/>
				<mission_npc	id="156"	link_npc="19"	active_type="0"	attack="0"	select="0"	target_off="0"	/>
				<mission_npc	id="185"	link_npc="21"	active_type="0"	attack="0"	select="0"	target_off="0"	/>
				<mission_npc	id="186"	link_npc="17"	active_type="0"	attack="0"	select="0"	target_off="0"	/>
				<mission_npc	id="192"	link_npc="22"	active_type="0"	attack="0"	select="0"	target_off="0"	/>
				<mission_npc	id="211"	link_npc="23"	active_type="0"	attack="0"	select="0"	target_off="0"	/>
				<mission_npc	id="350"	link_npc="24"	active_type="0"	attack="0"	select="0"	target_off="0"	/>
				<mission_npc	id="352"	link_npc="26"	active_type="0"	attack="0"	select="0"	target_off="0"	/>
				<mission_msg	id="28"	end_id="28"	msg_type="2"	life_time="2000"	limit_sec="10"	chat_color="0"	chat_msg="missionmsgchat107-4283-28-0"	cont="missionmsgcont107-4283-28-0"	attack="0"	select="0"	target_off="0"	loop="0"	/>
				<mission_msg	id="34"	end_id="34"	msg_type="1"	life_time="2000"	limit_sec="10"	chat_color="0"	chat_msg="missionmsgchat107-4283-34-0"	cont="missionmsgcont107-4283-34-0"	attack="0"	select="0"	target_off="0"	loop="0"	/>
				<mission_msg	id="35"	end_id="35"	msg_type="1"	life_time="2000"	limit_sec="10"	chat_color="0"	chat_msg="missionmsgchat107-4283-35-0"	cont="missionmsgcont107-4283-35-0"	attack="0"	select="0"	target_off="0"	loop="0"	/>
				<mission_msg	id="43"	end_id="43"	msg_type="1"	life_time="2000"	limit_sec="10"	chat_color="0"	chat_msg="missionmsgchat107-4283-42-0"	cont="missionmsgcont107-4283-42-0"	attack="0"	select="0"	target_off="0"	loop="0"	/>
				<mission_msg	id="44"	end_id="44"	msg_type="1"	life_time="2000"	limit_sec="10"	chat_color="0"	chat_msg="missionmsgchat107-4283-44-0"	cont="missionmsgcont107-4283-44-0"	attack="0"	select="0"	target_off="0"	loop="0"	/>
				<mission_msg	id="45"	end_id="45"	msg_type="1"	life_time="2000"	limit_sec="10"	chat_color="0"	chat_msg="missionmsgchat107-4283-45-0"	cont="missionmsgcont107-4283-45-0"	attack="0"	select="0"	target_off="0"	loop="0"	/>
				<mission_msg	id="46"	end_id="46"	msg_type="1"	life_time="2000"	limit_sec="10"	chat_color="0"	chat_msg="missionmsgchat107-4283-46-0"	cont="missionmsgcont107-4283-46-0"	attack="0"	select="0"	target_off="0"	loop="0"	/>
				<mission_msg	id="47"	end_id="47"	msg_type="1"	life_time="2000"	limit_sec="10"	chat_color="0"	chat_msg="missionmsgchat107-4283-47-0"	cont="missionmsgcont107-4283-47-0"	attack="0"	select="0"	target_off="0"	loop="0"	/>
				<mission_msg	id="48"	end_id="48"	msg_type="1"	life_time="2000"	limit_sec="10"	chat_color="0"	chat_msg="missionmsgchat107-4283-48-0"	cont="missionmsgcont107-4283-48-0"	attack="0"	select="0"	target_off="0"	loop="0"	/>
				<mission_msg	id="49"	end_id="49"	msg_type="1"	life_time="2000"	limit_sec="10"	chat_color="0"	chat_msg="missionmsgchat107-4283-49-0"	cont="missionmsgcont107-4283-49-0"	attack="0"	select="0"	target_off="0"	loop="0"	/>
				<mission_msg	id="50"	end_id="50"	msg_type="1"	life_time="2000"	limit_sec="10"	chat_color="0"	chat_msg="missionmsgchat107-4283-50-0"	cont="missionmsgcont107-4283-50-0"	attack="0"	select="0"	target_off="0"	loop="0"	/>
				<mission_msg	id="51"	end_id="51"	msg_type="1"	life_time="2000"	limit_sec="10"	chat_color="0"	chat_msg="missionmsgchat107-4283-51-0"	cont="missionmsgcont107-4283-51-0"	attack="0"	select="0"	target_off="0"	loop="0"	/>
				<mission_msg	id="52"	end_id="52"	msg_type="1"	life_time="2000"	limit_sec="10"	chat_color="0"	chat_msg="missionmsgchat107-4283-52-0"	cont="missionmsgcont107-4283-52-0"	attack="0"	select="0"	target_off="0"	loop="0"	/>
				<mission_msg	id="53"	end_id="53"	msg_type="1"	life_time="2000"	limit_sec="10"	chat_color="0"	chat_msg="missionmsgchat107-4283-53-0"	cont="missionmsgcont107-4283-53-0"	attack="0"	select="0"	target_off="0"	loop="0"	/>
				<mission_msg	id="134"	end_id="134"	msg_type="1"	life_time="2000"	limit_sec="10"	chat_color="0"	chat_msg="missionmsgchat107-4283-71-0"	cont="missionmsgcont107-4283-71-0"	attack="0"	select="0"	target_off="0"	loop="0"	/>
				<mission_msg	id="138"	end_id="138"	msg_type="1"	life_time="2000"	limit_sec="10"	chat_color="0"	chat_msg="missionmsgchat107-4283-138-0"	cont="missionmsgcont107-4283-138-0"	attack="0"	select="0"	target_off="0"	loop="0"	/>
				<mission_msg	id="143"	end_id="143"	msg_type="1"	life_time="2000"	limit_sec="10"	chat_color="0"	chat_msg="missionmsgchat107-4283-72-0"	cont="missionmsgcont107-4283-72-0"	attack="0"	select="0"	target_off="0"	loop="0"	/>
				<mission_msg	id="168"	end_id="168"	msg_type="1"	life_time="2000"	limit_sec="10"	chat_color="0"	chat_msg="missionmsgchat107-4283-87-0"	cont="missionmsgcont107-4283-87-0"	attack="0"	select="0"	target_off="0"	loop="0"	/>
				<mission_msg	id="207"	end_id="207"	msg_type="1"	life_time="2000"	limit_sec="10"	chat_color="0"	chat_msg="missionmsgchat107-4283-207-0"	cont="missionmsgcont107-4283-207-0"	attack="0"	select="0"	target_off="0"	loop="0"	/>
				<mission_msg	id="209"	end_id="209"	msg_type="2"	life_time="2000"	limit_sec="10"	chat_color="0"	chat_msg="missionmsgchat107-4283-209-0"	cont="missionmsgcont107-4283-209-0"	attack="0"	select="0"	target_off="0"	loop="0"	/>
				<mission_msg	id="275"	end_id="275"	msg_type="1"	life_time="2000"	limit_sec="10"	chat_color="0"	chat_msg="missionmsgchat107-4283-178-0"	cont="missionmsgcont107-4283-178-0"	attack="0"	select="0"	target_off="0"	loop="0"	/>
				<mission_msg	id="276"	end_id="276"	msg_type="1"	life_time="2000"	limit_sec="10"	chat_color="0"	chat_msg="missionmsgchat107-4283-179-0"	cont="missionmsgcont107-4283-179-0"	attack="0"	select="0"	target_off="0"	loop="0"	/>
				<mission_msg	id="277"	end_id="277"	msg_type="1"	life_time="2000"	limit_sec="10"	chat_color="0"	chat_msg="missionmsgchat107-4283-180-0"	cont="missionmsgcont107-4283-180-0"	attack="0"	select="0"	target_off="0"	loop="0"	/>
				<mission_msg	id="356"	end_id="356"	msg_type="2"	life_time="2000"	limit_sec="10"	chat_color="0"	chat_msg="missionmsgchat107-4283-356-0"	cont="missionmsgcont107-4283-356-0"	attack="0"	select="0"	target_off="0"	loop="0"	/>
				<mission_msg	id="364"	end_id="364"	msg_type="2"	life_time="2000"	limit_sec="10"	chat_color="0"	chat_msg="missionmsgchat107-4283-364-0"	cont="missionmsgcont107-4283-364-0"	attack="0"	select="0"	target_off="0"	loop="0"	/>
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			</mission>
		</world>
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			<mission	world_id="51"	dungeon_id="4265"	fix_cell="165:164,166:165,165:165,166:164,79:111,78:111,77:111,213:94"	>
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				<gate	id="749"	r="0"	attack="0"	select="0"	target_off="0"	use_debuff="0"	cells="255:255"	/>
				<gate	id="750"	r="0"	attack="0"	select="0"	target_off="0"	use_debuff="0"	cells="255:255"	/>
				<gate	id="751"	r="0"	attack="0"	select="0"	target_off="0"	use_debuff="0"	cells="255:255"	/>
				<gate	id="752"	r="0"	attack="0"	select="0"	target_off="0"	use_debuff="0"	cells="255:255"	/>
				<gate	id="753"	r="0"	attack="0"	select="0"	target_off="0"	use_debuff="0"	cells="255:255"	/>
				<gate	id="754"	r="0"	attack="0"	select="0"	target_off="0"	use_debuff="0"	cells="255:255"	/>
				<gate	id="755"	r="0"	attack="0"	select="0"	target_off="0"	use_debuff="0"	cells="255:255"	/>
				<gate	id="756"	r="0"	attack="0"	select="0"	target_off="0"	use_debuff="0"	cells="255:255"	/>
				<gate	id="757"	r="0"	attack="0"	select="0"	target_off="0"	use_debuff="0"	cells="255:255"	/>
				<gate	id="758"	r="0"	attack="0"	select="0"	target_off="0"	use_debuff="0"	cells="255:255"	/>
				<gate	id="759"	r="0"	attack="0"	select="0"	target_off="0"	use_debuff="0"	cells="255:255"	/>
				<gate	id="760"	r="0"	attack="0"	select="0"	target_off="0"	use_debuff="0"	cells="255:255"	/>
				<gate	id="761"	r="0"	attack="0"	select="0"	target_off="0"	use_debuff="0"	cells="255:255"	/>
				<gate	id="762"	r="0"	attack="0"	select="0"	target_off="0"	use_debuff="0"	cells="255:255"	/>
				<gate	id="763"	r="0"	attack="0"	select="0"	target_off="0"	use_debuff="0"	cells="255:255"	/>
				<gate	id="764"	r="0"	attack="0"	select="0"	target_off="0"	use_debuff="0"	cells="255:255"	/>
				<gate	id="765"	r="0"	attack="0"	select="0"	target_off="0"	use_debuff="0"	cells="255:255"	/>
				<gate	id="766"	r="0"	attack="0"	select="0"	target_off="0"	use_debuff="0"	cells="255:255"	/>
				<gate	id="767"	r="0"	attack="0"	select="0"	target_off="0"	use_debuff="0"	cells="255:255"	/>
				<gate	id="768"	r="0"	attack="0"	select="0"	target_off="0"	use_debuff="0"	cells="255:255"	/>
				<gate	id="769"	r="0"	attack="0"	select="0"	target_off="0"	use_debuff="0"	cells="255:255"	/>
				<gate	id="770"	r="0"	attack="0"	select="0"	target_off="0"	use_debuff="0"	cells="255:255"	/>
				<gate	id="771"	r="0"	attack="0"	select="0"	target_off="0"	use_debuff="0"	cells="255:255"	/>
				<gate	id="772"	r="0"	attack="0"	select="0"	target_off="0"	use_debuff="0"	cells="255:255"	/>
				<gate	id="773"	r="0"	attack="0"	select="0"	target_off="0"	use_debuff="0"	cells="255:255"	/>
				<gate	id="774"	r="0"	attack="0"	select="0"	target_off="0"	use_debuff="0"	cells="255:255"	/>
				<gate	id="775"	r="0"	attack="0"	select="0"	target_off="0"	use_debuff="0"	cells="255:255"	/>
				<gate	id="776"	r="0"	attack="0"	select="0"	target_off="0"	use_debuff="0"	cells="255:255"	/>
				<gate	id="777"	r="0"	attack="0"	select="0"	target_off="0"	use_debuff="0"	cells="255:255"	/>
				<gate	id="778"	r="0"	attack="0"	select="0"	target_off="0"	use_debuff="0"	cells="255:255"	/>
				<gate	id="779"	r="0"	attack="0"	select="0"	target_off="0"	use_debuff="0"	cells="255:255"	/>
				<gate	id="780"	r="0"	attack="0"	select="0"	target_off="0"	use_debuff="0"	cells="255:255"	/>
				<gate	id="781"	r="0"	attack="0"	select="0"	target_off="0"	use_debuff="0"	cells="255:255"	/>
				<gate	id="782"	r="0"	attack="0"	select="0"	target_off="0"	use_debuff="0"	cells="255:255"	/>
				<gate	id="783"	r="0"	attack="0"	select="0"	target_off="0"	use_debuff="0"	cells="255:255"	/>
				<gate	id="784"	r="0"	attack="0"	select="0"	target_off="0"	use_debuff="0"	cells="255:255"	/>
				<gate	id="785"	r="0"	attack="0"	select="0"	target_off="0"	use_debuff="0"	cells="255:255"	/>
				<gate	id="786"	r="0"	attack="0"	select="0"	target_off="0"	use_debuff="0"	cells="255:255"	/>
				<gate	id="787"	r="0"	attack="0"	select="0"	target_off="0"	use_debuff="0"	cells="255:255"	/>
				<gate	id="788"	r="0"	attack="0"	select="0"	target_off="0"	use_debuff="0"	cells="255:255"	/>
				<gate	id="789"	r="0"	attack="0"	select="0"	target_off="0"	use_debuff="0"	cells="255:255"	/>
				<gate	id="790"	r="0"	attack="0"	select="0"	target_off="0"	use_debuff="0"	cells="255:255"	/>
				<gate	id="791"	r="0"	attack="0"	select="0"	target_off="0"	use_debuff="0"	cells="255:255"	/>
				<gate	id="792"	r="0"	attack="0"	select="0"	target_off="0"	use_debuff="0"	cells="255:255"	/>
				<gate	id="793"	r="0"	attack="0"	select="0"	target_off="0"	use_debuff="0"	cells="255:255"	/>
				<gate	id="794"	r="0"	attack="0"	select="0"	target_off="0"	use_debuff="0"	cells="255:255"	/>
				<gate	id="795"	r="0"	attack="0"	select="0"	target_off="0"	use_debuff="0"	cells="255:255"	/>
				<gate	id="796"	r="0"	attack="0"	select="0"	target_off="0"	use_debuff="0"	cells="255:255"	/>
				<gate	id="797"	r="0"	attack="0"	select="0"	target_off="0"	use_debuff="0"	cells="255:255"	/>
				<gate	id="798"	r="0"	attack="0"	select="0"	target_off="0"	use_debuff="0"	cells="255:255"	/>
				<gate	id="799"	r="0"	attack="0"	select="0"	target_off="0"	use_debuff="0"	cells="255:255"	/>
				<gate	id="800"	r="0"	attack="0"	select="0"	target_off="0"	use_debuff="0"	cells="255:255"	/>
				<gate	id="801"	r="0"	attack="0"	select="0"	target_off="0"	use_debuff="0"	cells="255:255"	/>
				<gate	id="802"	r="0"	attack="0"	select="0"	target_off="0"	use_debuff="0"	cells="255:255"	/>
				<gate	id="803"	r="0"	attack="0"	select="0"	target_off="0"	use_debuff="0"	cells="255:255"	/>
				<gate	id="804"	r="0"	attack="0"	select="0"	target_off="0"	use_debuff="0"	cells="255:255"	/>
				<gate	id="805"	r="0"	attack="0"	select="0"	target_off="0"	use_debuff="0"	cells="255:255"	/>
				<gate	id="806"	r="0"	attack="0"	select="0"	target_off="0"	use_debuff="0"	cells="255:255"	/>
				<gate	id="807"	r="0"	attack="0"	select="0"	target_off="0"	use_debuff="0"	cells="255:255"	/>
				<gate	id="808"	r="0"	attack="0"	select="0"	target_off="0"	use_debuff="0"	cells="255:255"	/>
				<gate	id="815"	r="0"	attack="0"	select="0"	target_off="1"	use_debuff="0"	cells="116:45"	/>
				<gate	id="829"	r="60"	attack="1"	select="1"	target_off="1"	use_debuff="1"	cells="255:255"	/>
				<gate	id="834"	r="190"	attack="0"	select="0"	target_off="1"	use_debuff="0"	cells="133:151,132:151,132:152,133:152,134:152"	/>
				<gate	id="836"	r="60"	attack="0"	select="0"	target_off="1"	use_debuff="0"	cells="90:127,90:126,90:125,91:125,90:124,91:124,92:124,92:123,93:123,92:122,93:122,93:121,93:120,94:120,93:119,94:119,93:118,94:118"	/>
				<gate	id="845"	r="28"	attack="1"	select="1"	target_off="1"	use_debuff="1"	cells="255:255"	/>
				<gate	id="853"	r="300"	attack="1"	select="1"	target_off="0"	use_debuff="1"	cells="121:144"	/>
				<gate	id="854"	r="300"	attack="1"	select="1"	target_off="0"	use_debuff="1"	cells="121:144"	/>
				<gate	id="855"	r="300"	attack="1"	select="1"	target_off="0"	use_debuff="1"	cells="121:144"	/>
				<gate	id="856"	r="300"	attack="1"	select="1"	target_off="0"	use_debuff="1"	cells="121:144"	/>
			</mission>
		</world>
		<world	id="52"	name="world54"	type="2"	map_file="world_63.mcl"	terrain_mesh=""	icon="J_icn_map54"	m_code="0"	t_max_x="1"	t_max_z="1"	gpsorder="0"	allowedwar="0"	warcontrol="0"	>
			<world_npc	id="1"	npc_name="npc121-0001"	x="219"	y="118"	is_obj="1"	/>
			<world_npc	id="2"	npc_name="npc121-0002"	x="225"	y="119"	is_obj="1"	/>
			<world_npc	id="3"	npc_name="npc121-0003"	x="92"	y="111"	is_obj="1"	/>
			<world_npc	id="4"	npc_name="npc121-0004"	x="93"	y="117"	is_obj="1"	/>
			<world_npc	id="50"	npc_name="npc121-0050"	x="0"	y="0"	is_obj="0"	/>
			<world_npc	id="51"	npc_name="npc121-0051"	x="0"	y="0"	is_obj="0"	/>
			<mission	world_id="52"	dungeon_id="4336"	fix_cell="255:255"	>
				<mission_immune	id="76"	target="82"	active_type="1"	attack="0"	select="0"	target_off="0"	/>
				<mission_immune	id="84"	target="83"	active_type="1"	attack="0"	select="0"	target_off="0"	/>
				<mission_immune	id="152"	target="137"	active_type="1"	attack="0"	select="0"	target_off="0"	/>
				<mission_immune	id="155"	target="138"	active_type="1"	attack="0"	select="0"	target_off="0"	/>
				<mission_immune	id="156"	target="139"	active_type="1"	attack="0"	select="0"	target_off="0"	/>
				<mission_immune	id="157"	target="140"	active_type="1"	attack="0"	select="0"	target_off="0"	/>
				<mission_immune	id="166"	target="165"	active_type="1"	attack="0"	select="0"	target_off="0"	/>
				<mission_npc	id="130"	link_npc="1"	active_type="0"	attack="0"	select="0"	target_off="0"	/>
				<mission_npc	id="158"	link_npc="3"	active_type="0"	attack="0"	select="0"	target_off="0"	/>
				<mission_msg	id="45"	end_id="45"	msg_type="1"	life_time="2000"	limit_sec="10"	chat_color="0"	chat_msg="missionmsgchat121-4336-45-0"	cont="missionmsgcont121-4336-45-0"	attack="0"	select="0"	target_off="0"	loop="0"	/>
				<mission_msg	id="46"	end_id="46"	msg_type="2"	life_time="2000"	limit_sec="10"	chat_color="0"	chat_msg="missionmsgchat121-4336-46-0"	cont="missionmsgcont121-4336-46-0"	attack="0"	select="0"	target_off="0"	loop="0"	/>
				<mission_msg	id="72"	end_id="72"	msg_type="1"	life_time="2000"	limit_sec="10"	chat_color="0"	chat_msg="missionmsgchat121-4336-72-0"	cont="missionmsgcont121-4336-72-0"	attack="0"	select="0"	target_off="0"	loop="0"	/>
				<mission_msg	id="73"	end_id="73"	msg_type="2"	life_time="2000"	limit_sec="10"	chat_color="0"	chat_msg="missionmsgchat121-4336-73-0"	cont="missionmsgcont121-4336-73-0"	attack="0"	select="0"	target_off="0"	loop="0"	/>
				<mission_msg	id="127"	end_id="127"	msg_type="1"	life_time="2000"	limit_sec="10"	chat_color="0"	chat_msg="missionmsgchat121-4336-127-0"	cont="missionmsgcont121-4336-127-0"	attack="0"	select="0"	target_off="0"	loop="0"	/>
				<mission_msg	id="128"	end_id="128"	msg_type="2"	life_time="2000"	limit_sec="10"	chat_color="0"	chat_msg="missionmsgchat121-4336-128-0"	cont="missionmsgcont121-4336-128-0"	attack="0"	select="0"	target_off="0"	loop="0"	/>
				<mission_msg	id="141"	end_id="141"	msg_type="1"	life_time="2000"	limit_sec="10"	chat_color="0"	chat_msg="missionmsgchat121-4336-141-0"	cont="missionmsgcont121-4336-141-0"	attack="0"	select="0"	target_off="0"	loop="0"	/>
				<mission_msg	id="142"	end_id="142"	msg_type="2"	life_time="2000"	limit_sec="10"	chat_color="0"	chat_msg="missionmsgchat121-4336-142-0"	cont="missionmsgcont121-4336-142-0"	attack="0"	select="0"	target_off="0"	loop="0"	/>
				<mission_msg	id="163"	end_id="163"	msg_type="1"	life_time="2000"	limit_sec="10"	chat_color="0"	chat_msg="missionmsgchat121-4336-163-0"	cont="missionmsgcont121-4336-163-0"	attack="0"	select="0"	target_off="0"	loop="0"	/>
				<mission_msg	id="164"	end_id="164"	msg_type="2"	life_time="2000"	limit_sec="10"	chat_color="0"	chat_msg="missionmsgchat121-4336-164-0"	cont="missionmsgcont121-4336-164-0"	attack="0"	select="0"	target_off="0"	loop="0"	/>
				<mission_msg	id="192"	end_id="192"	msg_type="1"	life_time="2000"	limit_sec="10"	chat_color="0"	chat_msg="missionmsgchat121-4336-192-0"	cont="missionmsgcont121-4336-192-0"	attack="0"	select="0"	target_off="0"	loop="0"	/>
				<mission_msg	id="193"	end_id="193"	msg_type="2"	life_time="2000"	limit_sec="10"	chat_color="0"	chat_msg="missionmsgchat121-4336-193-0"	cont="missionmsgcont121-4336-193-0"	attack="0"	select="0"	target_off="0"	loop="0"	/>
				<gate	id="0"	r="0"	attack="0"	select="0"	target_off="1"	use_debuff="0"	cells="112:212,113:212,114:212,112:211,113:211,114:211,113:213,113:212,113:211"	/>
				<gate	id="1"	r="0"	attack="0"	select="0"	target_off="1"	use_debuff="0"	cells="112:179,113:179,114:179,112:178,113:178,114:178:113:180,113:178"	/>
				<gate	id="5"	r="0"	attack="0"	select="0"	target_off="1"	use_debuff="0"	cells="255:255"	/>
				<gate	id="6"	r="0"	attack="0"	select="0"	target_off="1"	use_debuff="0"	cells="255:255"	/>
				<gate	id="7"	r="0"	attack="0"	select="0"	target_off="1"	use_debuff="0"	cells="255:255"	/>
				<gate	id="8"	r="0"	attack="0"	select="0"	target_off="1"	use_debuff="0"	cells="255:255"	/>
				<gate	id="9"	r="0"	attack="0"	select="0"	target_off="1"	use_debuff="0"	cells="255:255"	/>
				<gate	id="10"	r="0"	attack="0"	select="0"	target_off="1"	use_debuff="0"	cells="255:255"	/>
				<gate	id="11"	r="0"	attack="0"	select="0"	target_off="1"	use_debuff="0"	cells="255:255"	/>
				<gate	id="12"	r="0"	attack="0"	select="0"	target_off="1"	use_debuff="0"	cells="255:255"	/>
				<gate	id="13"	r="0"	attack="0"	select="0"	target_off="1"	use_debuff="0"	cells="255:255"	/>
				<gate	id="14"	r="0"	attack="0"	select="0"	target_off="1"	use_debuff="0"	cells="255:255"	/>
				<gate	id="15"	r="0"	attack="0"	select="0"	target_off="1"	use_debuff="0"	cells="255:255"	/>
				<gate	id="16"	r="0"	attack="0"	select="0"	target_off="1"	use_debuff="0"	cells="255:255"	/>
				<gate	id="17"	r="0"	attack="0"	select="0"	target_off="1"	use_debuff="0"	cells="255:255"	/>
				<gate	id="18"	r="0"	attack="0"	select="0"	target_off="1"	use_debuff="0"	cells="255:255"	/>
				<gate	id="19"	r="0"	attack="0"	select="0"	target_off="1"	use_debuff="0"	cells="255:255"	/>
				<gate	id="20"	r="0"	attack="0"	select="0"	target_off="1"	use_debuff="0"	cells="255:255"	/>
				<gate	id="21"	r="0"	attack="0"	select="0"	target_off="1"	use_debuff="0"	cells="255:255"	/>
				<gate	id="22"	r="0"	attack="0"	select="0"	target_off="1"	use_debuff="0"	cells="255:255"	/>
				<gate	id="23"	r="0"	attack="0"	select="0"	target_off="1"	use_debuff="0"	cells="255:255"	/>
				<gate	id="24"	r="0"	attack="0"	select="0"	target_off="1"	use_debuff="0"	cells="255:255"	/>
				<gate	id="47"	r="180"	attack="0"	select="0"	target_off="1"	use_debuff="0"	cells="112:179,113:179,114:179,112:178,113:178,114:178:113:180,113:178"	/>
				<gate	id="49"	r="0"	attack="0"	select="0"	target_off="1"	use_debuff="0"	cells="112:179,113:179,114:179,112:178,113:178,114:178:113:180,113:178"	/>
				<gate	id="77"	r="0"	attack="0"	select="0"	target_off="0"	use_debuff="0"	cells="255:255"	/>
				<gate	id="78"	r="0"	attack="0"	select="0"	target_off="0"	use_debuff="0"	cells="255:255"	/>
				<gate	id="79"	r="0"	attack="0"	select="0"	target_off="0"	use_debuff="0"	cells="255:255"	/>
				<gate	id="80"	r="0"	attack="0"	select="0"	target_off="0"	use_debuff="0"	cells="255:255"	/>
				<gate	id="81"	r="90"	attack="0"	select="0"	target_off="1"	use_debuff="0"	cells="184:183,184:184,184:185,184:186,185:183,185:184,185:185,185:186,183:183,183:184,183:185,183:186"	/>
				<gate	id="82"	r="90"	attack="1"	select="1"	target_off="1"	use_debuff="0"	cells="255:255"	/>
				<gate	id="83"	r="90"	attack="1"	select="1"	target_off="1"	use_debuff="0"	cells="255:255"	/>
				<gate	id="85"	r="180"	attack="0"	select="0"	target_off="1"	use_debuff="0"	cells="223:161,222:161,221:161,220:161,219:161,218:161,217:161,216:161,215:161"	/>
				<gate	id="86"	r="0"	attack="0"	select="0"	target_off="1"	use_debuff="0"	cells="217:154,218:154,219:154,220:154,221:154"	/>
				<gate	id="87"	r="270"	attack="0"	select="0"	target_off="1"	use_debuff="0"	cells="255:255"	/>
				<gate	id="88"	r="270"	attack="0"	select="0"	target_off="1"	use_debuff="0"	cells="255:255"	/>
				<gate	id="89"	r="270"	attack="0"	select="0"	target_off="1"	use_debuff="0"	cells="255:255"	/>
				<gate	id="90"	r="270"	attack="0"	select="0"	target_off="1"	use_debuff="0"	cells="255:255"	/>
				<gate	id="91"	r="270"	attack="0"	select="0"	target_off="1"	use_debuff="0"	cells="255:255"	/>
				<gate	id="92"	r="270"	attack="0"	select="0"	target_off="1"	use_debuff="0"	cells="255:255"	/>
				<gate	id="93"	r="270"	attack="0"	select="0"	target_off="1"	use_debuff="0"	cells="255:255"	/>
				<gate	id="94"	r="270"	attack="0"	select="0"	target_off="1"	use_debuff="0"	cells="255:255"	/>
				<gate	id="95"	r="270"	attack="0"	select="0"	target_off="1"	use_debuff="0"	cells="255:255"	/>
				<gate	id="96"	r="270"	attack="0"	select="0"	target_off="1"	use_debuff="0"	cells="255:255"	/>
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				<gate	id="98"	r="90"	attack="0"	select="0"	target_off="1"	use_debuff="0"	cells="255:255"	/>
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			<mission	world_id="55"	dungeon_id="4111"	fix_cell="255:255"	>
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			<mission	world_id="55"	dungeon_id="4114"	fix_cell="255:255"	>
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		</world>
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			</mission>
		</world>
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			</mission>
		</world>
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			<mission	world_id="64"	dungeon_id="4127"	fix_cell="255:255"	>
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				<gate	id="46"	r="0"	attack="0"	select="0"	target_off="1"	use_debuff="0"	cells="255:255"	/>
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				<gate	id="48"	r="0"	attack="0"	select="0"	target_off="1"	use_debuff="0"	cells="255:255"	/>
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				<gate	id="51"	r="0"	attack="0"	select="0"	target_off="1"	use_debuff="0"	cells="255:255"	/>
				<gate	id="52"	r="0"	attack="0"	select="0"	target_off="1"	use_debuff="0"	cells="255:255"	/>
			</mission>
			<mission	world_id="64"	dungeon_id="4221"	fix_cell="255:255"	>
				<mission_npc	id="6"	link_npc="44"	active_type="1"	attack="0"	select="0"	target_off="0"	/>
				<mission_msg	id="7"	end_id="7"	msg_type="1"	life_time="2000"	limit_sec="10"	chat_color="0"	chat_msg="missionmsgchat64-4221-7-1"	cont="missionmsgcont64-4221-7-1"	attack="0"	select="0"	target_off="0"	loop="0"	/>
			</mission>
			<mission	world_id="64"	dungeon_id="4222"	fix_cell="255:255"	>
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				<mission_msg	id="8"	end_id="8"	msg_type="1"	life_time="2000"	limit_sec="10"	chat_color="0"	chat_msg="missionmsgchat64-4222-8-2"	cont="missionmsgcont64-4222-8-2"	attack="0"	select="0"	target_off="0"	loop="0"	/>
			</mission>
			<mission	world_id="64"	dungeon_id="4223"	fix_cell="255:255"	>
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				<mission_msg	id="8"	end_id="8"	msg_type="1"	life_time="2000"	limit_sec="10"	chat_color="0"	chat_msg="missionmsgchat64-4223-8-3"	cont="missionmsgcont64-4223-8-3"	attack="0"	select="0"	target_off="0"	loop="0"	/>
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			<mission	world_id="64"	dungeon_id="4224"	fix_cell="255:255"	>
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				<mission_msg	id="8"	end_id="8"	msg_type="1"	life_time="2000"	limit_sec="10"	chat_color="0"	chat_msg="missionmsgchat64-4224-8-4"	cont="missionmsgcont64-4224-8-4"	attack="0"	select="0"	target_off="0"	loop="0"	/>
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			<mission	world_id="64"	dungeon_id="4225"	fix_cell="255:255"	>
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			<mission	world_id="64"	dungeon_id="4226"	fix_cell="255:255"	>
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			<mission	world_id="64"	dungeon_id="4227"	fix_cell="255:255"	>
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				<gate	id="569"	r="0"	attack="0"	select="0"	target_off="0"	use_debuff="0"	cells="46:113"	/>
				<gate	id="572"	r="0"	attack="0"	select="0"	target_off="0"	use_debuff="0"	cells="48:113"	/>
				<gate	id="575"	r="0"	attack="0"	select="0"	target_off="0"	use_debuff="0"	cells="46:87"	/>
				<gate	id="578"	r="0"	attack="0"	select="0"	target_off="0"	use_debuff="0"	cells="48:87"	/>
				<gate	id="581"	r="180"	attack="0"	select="0"	target_off="0"	use_debuff="0"	cells="56:87"	/>
				<gate	id="584"	r="180"	attack="0"	select="0"	target_off="0"	use_debuff="0"	cells="58:87"	/>
				<gate	id="587"	r="180"	attack="0"	select="0"	target_off="0"	use_debuff="0"	cells="56:113"	/>
				<gate	id="590"	r="180"	attack="0"	select="0"	target_off="0"	use_debuff="0"	cells="58:113"	/>
				<gate	id="637"	r="180"	attack="0"	select="0"	target_off="0"	use_debuff="0"	cells="110:81"	/>
				<gate	id="643"	r="0"	attack="0"	select="0"	target_off="0"	use_debuff="0"	cells="105:92"	/>
				<gate	id="644"	r="0"	attack="0"	select="0"	target_off="0"	use_debuff="0"	cells="108:92"	/>
				<gate	id="645"	r="0"	attack="0"	select="0"	target_off="0"	use_debuff="0"	cells="111:92"	/>
				<gate	id="646"	r="0"	attack="0"	select="0"	target_off="0"	use_debuff="0"	cells="114:92"	/>
				<gate	id="725"	r="270"	attack="0"	select="1"	target_off="0"	use_debuff="0"	cells="18:83,18:82,18:81,18:80,18:79,18:78,18:77,18:76,18:75,18:74,18:73"	/>
				<gate	id="726"	r="270"	attack="0"	select="1"	target_off="0"	use_debuff="0"	cells="18:83,18:82,18:81,18:80,18:79,18:78,18:77,18:76,18:75,18:74,18:73"	/>
				<gate	id="727"	r="270"	attack="0"	select="1"	target_off="0"	use_debuff="0"	cells="18:83,18:82,18:81,18:80,18:79,18:78,18:77,18:76,18:75,18:74,18:73"	/>
				<gate	id="728"	r="270"	attack="0"	select="1"	target_off="0"	use_debuff="0"	cells="18:83,18:82,18:81,18:80,18:79,18:78,18:77,18:76,18:75,18:74,18:73"	/>
				<gate	id="729"	r="270"	attack="0"	select="1"	target_off="0"	use_debuff="0"	cells="18:83,18:82,18:81,18:80,18:79,18:78,18:77,18:76,18:75,18:74,18:73"	/>
				<gate	id="730"	r="270"	attack="0"	select="1"	target_off="0"	use_debuff="0"	cells="18:83,18:82,18:81,18:80,18:79,18:78,18:77,18:76,18:75,18:74,18:73"	/>
				<gate	id="731"	r="270"	attack="0"	select="1"	target_off="0"	use_debuff="0"	cells="18:83,18:82,18:81,18:80,18:79,18:78,18:77,18:76,18:75,18:74,18:73"	/>
				<gate	id="732"	r="270"	attack="0"	select="0"	target_off="0"	use_debuff="0"	cells="21:71"	/>
				<gate	id="733"	r="270"	attack="0"	select="0"	target_off="0"	use_debuff="0"	cells="21:71"	/>
				<gate	id="836"	r="135"	attack="0"	select="0"	target_off="0"	use_debuff="0"	cells="33:101,34:101"	/>
				<gate	id="837"	r="135"	attack="0"	select="0"	target_off="0"	use_debuff="0"	cells="33:101,34:101"	/>
				<gate	id="903"	r="315"	attack="0"	select="0"	target_off="0"	use_debuff="0"	cells="108:44,109:44"	/>
				<gate	id="910"	r="0"	attack="0"	select="0"	target_off="0"	use_debuff="0"	cells="106:92"	/>
				<gate	id="911"	r="0"	attack="0"	select="0"	target_off="0"	use_debuff="0"	cells="109:92"	/>
				<gate	id="912"	r="0"	attack="0"	select="0"	target_off="0"	use_debuff="0"	cells="112:92"	/>
				<gate	id="913"	r="0"	attack="0"	select="0"	target_off="0"	use_debuff="0"	cells="115:92"	/>
			</mission>
		</world>
		<world	id="74"	name="world76"	type="2"	map_file="world_43.mcl"	terrain_mesh=""	icon="J_icn_map76"	m_code="0"	t_max_x="1"	t_max_z="1"	gpsorder="0"	allowedwar="0"	warcontrol="0"	>
			<world_npc	id="50"	npc_name="npc74-0050"	x="0"	y="0"	is_obj="0"	/>
			<world_npc	id="51"	npc_name="npc74-0051"	x="0"	y="0"	is_obj="0"	/>
			<mission	world_id="74"	dungeon_id="4248"	fix_cell="255:255"	>
				<mission_immune	id="25"	target="34"	active_type="1"	attack="0"	select="0"	target_off="0"	/>
				<mission_immune	id="26"	target="35"	active_type="1"	attack="0"	select="0"	target_off="0"	/>
				<mission_immune	id="27"	target="36"	active_type="1"	attack="0"	select="0"	target_off="0"	/>
				<mission_immune	id="28"	target="37"	active_type="1"	attack="0"	select="0"	target_off="0"	/>
				<mission_immune	id="29"	target="38"	active_type="1"	attack="0"	select="0"	target_off="0"	/>
				<mission_immune	id="30"	target="39"	active_type="1"	attack="0"	select="0"	target_off="0"	/>
				<mission_immune	id="31"	target="40"	active_type="1"	attack="0"	select="0"	target_off="0"	/>
				<mission_immune	id="32"	target="41"	active_type="1"	attack="0"	select="0"	target_off="0"	/>
				<mission_immune	id="33"	target="42"	active_type="1"	attack="0"	select="0"	target_off="0"	/>
				<gate	id="21"	r="325"	attack="0"	select="0"	target_off="1"	use_debuff="0"	cells="208:206,207:205,208:205,208:204,209:204,208:203,209:203"	/>
				<gate	id="44"	r="0"	attack="0"	select="0"	target_off="1"	use_debuff="0"	cells="206:163,205:163,206:162,205:162,207:161,206:161,205:161,207:160,206:160,205:160,204:160"	/>
				<gate	id="47"	r="20"	attack="0"	select="0"	target_off="1"	use_debuff="0"	cells="206:129,205:129,204:129,203:129,205:128,204:128,203:128"	/>
				<gate	id="59"	r="0"	attack="0"	select="0"	target_off="1"	use_debuff="0"	cells="203:90,202:90,201:90,203:89,202:89,201:89,203:88,202:88,201:88"	/>
				<gate	id="76"	r="330"	attack="0"	select="0"	target_off="1"	use_debuff="0"	cells="199:50,198:50,197:50,196:50,195:50,200:49,199:49,198:49,197:49,196:49,195:49,201:48,200:48,199:48,198:48,197:48,196:48"	/>
				<gate	id="77"	r="0"	attack="1"	select="1"	target_off="0"	use_debuff="1"	cells="255:255"	/>
				<gate	id="84"	r="0"	attack="1"	select="1"	target_off="0"	use_debuff="1"	cells="255:255"	/>
				<gate	id="91"	r="0"	attack="1"	select="1"	target_off="0"	use_debuff="1"	cells="255:255"	/>
			</mission>
		</world>
		<world	id="75"	name="world77"	type="2"	map_file="world_43.mcl"	terrain_mesh=""	icon="J_icn_map77"	m_code="0"	t_max_x="1"	t_max_z="1"	gpsorder="0"	allowedwar="0"	warcontrol="0"	>
			<world_npc	id="50"	npc_name="npc75-0050"	x="0"	y="0"	is_obj="0"	/>
			<world_npc	id="51"	npc_name="npc75-0051"	x="0"	y="0"	is_obj="0"	/>
			<mission	world_id="75"	dungeon_id="4249"	fix_cell="255:255"	>
				<mission_immune	id="25"	target="34"	active_type="1"	attack="0"	select="0"	target_off="0"	/>
				<mission_immune	id="26"	target="35"	active_type="1"	attack="0"	select="0"	target_off="0"	/>
				<mission_immune	id="27"	target="36"	active_type="1"	attack="0"	select="0"	target_off="0"	/>
				<mission_immune	id="28"	target="37"	active_type="1"	attack="0"	select="0"	target_off="0"	/>
				<mission_immune	id="29"	target="38"	active_type="1"	attack="0"	select="0"	target_off="0"	/>
				<mission_immune	id="30"	target="39"	active_type="1"	attack="0"	select="0"	target_off="0"	/>
				<mission_immune	id="31"	target="40"	active_type="1"	attack="0"	select="0"	target_off="0"	/>
				<mission_immune	id="32"	target="41"	active_type="1"	attack="0"	select="0"	target_off="0"	/>
				<mission_immune	id="33"	target="42"	active_type="1"	attack="0"	select="0"	target_off="0"	/>
				<gate	id="21"	r="325"	attack="0"	select="0"	target_off="1"	use_debuff="0"	cells="208:206,207:205,208:205,208:204,209:204,208:203,209:203"	/>
				<gate	id="44"	r="0"	attack="0"	select="0"	target_off="1"	use_debuff="0"	cells="206:163,205:163,206:162,205:162,207:161,206:161,205:161,207:160,206:160,205:160,204:160"	/>
				<gate	id="47"	r="20"	attack="0"	select="0"	target_off="1"	use_debuff="0"	cells="206:129,205:129,204:129,203:129,205:128,204:128,203:128"	/>
				<gate	id="59"	r="0"	attack="0"	select="0"	target_off="1"	use_debuff="0"	cells="203:90,202:90,201:90,203:89,202:89,201:89,203:88,202:88,201:88"	/>
				<gate	id="76"	r="330"	attack="0"	select="0"	target_off="1"	use_debuff="0"	cells="199:50,198:50,197:50,196:50,195:50,200:49,199:49,198:49,197:49,196:49,195:49,201:48,200:48,199:48,198:48,197:48,196:48"	/>
				<gate	id="77"	r="0"	attack="1"	select="1"	target_off="0"	use_debuff="1"	cells="255:255"	/>
				<gate	id="84"	r="0"	attack="1"	select="1"	target_off="0"	use_debuff="1"	cells="255:255"	/>
				<gate	id="91"	r="0"	attack="1"	select="1"	target_off="0"	use_debuff="1"	cells="255:255"	/>
			</mission>
		</world>
		<world	id="76"	name="world78"	type="2"	map_file="world_43.mcl"	terrain_mesh=""	icon="J_icn_map78"	m_code="0"	t_max_x="1"	t_max_z="1"	gpsorder="0"	allowedwar="0"	warcontrol="0"	>
			<world_npc	id="50"	npc_name="npc76-0050"	x="0"	y="0"	is_obj="0"	/>
			<world_npc	id="51"	npc_name="npc76-0051"	x="0"	y="0"	is_obj="0"	/>
			<mission	world_id="76"	dungeon_id="4250"	fix_cell="255:255"	>
				<mission_immune	id="25"	target="34"	active_type="1"	attack="0"	select="0"	target_off="0"	/>
				<mission_immune	id="26"	target="35"	active_type="1"	attack="0"	select="0"	target_off="0"	/>
				<mission_immune	id="27"	target="36"	active_type="1"	attack="0"	select="0"	target_off="0"	/>
				<mission_immune	id="28"	target="37"	active_type="1"	attack="0"	select="0"	target_off="0"	/>
				<mission_immune	id="29"	target="38"	active_type="1"	attack="0"	select="0"	target_off="0"	/>
				<mission_immune	id="30"	target="39"	active_type="1"	attack="0"	select="0"	target_off="0"	/>
				<mission_immune	id="31"	target="40"	active_type="1"	attack="0"	select="0"	target_off="0"	/>
				<mission_immune	id="32"	target="41"	active_type="1"	attack="0"	select="0"	target_off="0"	/>
				<mission_immune	id="33"	target="42"	active_type="1"	attack="0"	select="0"	target_off="0"	/>
				<gate	id="21"	r="325"	attack="0"	select="0"	target_off="1"	use_debuff="0"	cells="208:206,207:205,208:205,208:204,209:204,208:203,209:203"	/>
				<gate	id="44"	r="0"	attack="0"	select="0"	target_off="1"	use_debuff="0"	cells="206:163,205:163,206:162,205:162,207:161,206:161,205:161,207:160,206:160,205:160,204:160"	/>
				<gate	id="47"	r="20"	attack="0"	select="0"	target_off="1"	use_debuff="0"	cells="206:129,205:129,204:129,203:129,205:128,204:128,203:128"	/>
				<gate	id="59"	r="0"	attack="0"	select="0"	target_off="1"	use_debuff="0"	cells="203:90,202:90,201:90,203:89,202:89,201:89,203:88,202:88,201:88"	/>
				<gate	id="76"	r="330"	attack="0"	select="0"	target_off="1"	use_debuff="0"	cells="199:50,198:50,197:50,196:50,195:50,200:49,199:49,198:49,197:49,196:49,195:49,201:48,200:48,199:48,198:48,197:48,196:48"	/>
				<gate	id="77"	r="0"	attack="1"	select="1"	target_off="0"	use_debuff="1"	cells="255:255"	/>
				<gate	id="84"	r="0"	attack="1"	select="1"	target_off="0"	use_debuff="1"	cells="255:255"	/>
				<gate	id="91"	r="0"	attack="1"	select="1"	target_off="0"	use_debuff="1"	cells="255:255"	/>
			</mission>
		</world>
		<world	id="77"	name="world79"	type="2"	map_file="world_20.mcl"	terrain_mesh=""	icon="J_icn_map79"	m_code="0"	t_max_x="1"	t_max_z="1"	gpsorder="0"	allowedwar="0"	warcontrol="0"	>
			<world_npc	id="50"	npc_name="npc77-0050"	x="0"	y="0"	is_obj="0"	/>
			<world_npc	id="51"	npc_name="npc77-0051"	x="0"	y="0"	is_obj="0"	/>
			<mission	world_id="77"	dungeon_id="4251"	fix_cell="255:255"	>
				<gate	id="0"	r="90"	attack="1"	select="1"	target_off="1"	use_debuff="1"	cells="108:202,108:203,108:204,108:205,108:206,108:207,108:208,108:209,108:210,108:211,108:212,109:202,109:203,109:204,109:205,109:206,109:207,109:208,109:209,109:210,109:211,109:212"	/>
				<gate	id="1"	r="90"	attack="0"	select="0"	target_off="1"	use_debuff="0"	cells="49:202,49:203,49:204,49:205,49:206,49:207,49:208,49:209,49:210,49:211,49:212,50:202,50:203,50:204,50:205,50:206,50:207,50:208,50:209,50:210,50:211,50:212"	/>
				<gate	id="644"	r="90"	attack="1"	select="1"	target_off="1"	use_debuff="1"	cells="109:202,109:203,109:204,109:205,109:206,109:207,109:208,109:209,109:210,109:211,109:212"	/>
			</mission>
		</world>
		<world	id="78"	name="world80"	type="2"	map_file="world_51.mcl"	terrain_mesh=""	icon="J_icn_map80"	m_code="1"	t_max_x="1"	t_max_z="1"	gpsorder="0"	allowedwar="1"	warcontrol="0"	>
			<world_npc	id="1"	npc_name="npc73-0001"	x="98"	y="121"	is_obj="0"	/>
			<world_npc	id="2"	npc_name="npc73-0002"	x="161"	y="118"	is_obj="0"	/>
			<world_npc	id="50"	npc_name="npc73-0050"	x="0"	y="0"	is_obj="0"	/>
			<world_npc	id="51"	npc_name="npc73-0051"	x="0"	y="0"	is_obj="0"	/>
			<mission	world_id="78"	dungeon_id="4253"	fix_cell="255:255"	>
				<gate	id="0"	r="270"	attack="0"	select="0"	target_off="1"	use_debuff="0"	cells="96:118,96:119,96:120,96:121,97:118,97:119,97:120,97:121,,98:118,98:119,98:120,98:121,98:122"	/>
				<gate	id="1"	r="270"	attack="1"	select="1"	target_off="1"	use_debuff="1"	cells="98:117"	/>
				<gate	id="2"	r="90"	attack="1"	select="1"	target_off="1"	use_debuff="1"	cells="161:122"	/>
				<gate	id="3"	r="0"	attack="0"	select="0"	target_off="0"	use_debuff="0"	cells="130:119"	/>
				<gate	id="4"	r="0"	attack="1"	select="1"	target_off="0"	use_debuff="1"	cells="130:151"	/>
				<gate	id="5"	r="0"	attack="1"	select="1"	target_off="0"	use_debuff="1"	cells="129:89"	/>
				<gate	id="6"	r="90"	attack="0"	select="0"	target_off="1"	use_debuff="0"	cells="161:119,161:120,161:121,162:117,162:118,162:119,162:120,162:121,163:119,163:120,163:121,163:119,163:117,163:118"	/>
				<gate	id="7"	r="225"	attack="1"	select="1"	target_off="1"	use_debuff="1"	cells="118:131,119:130,119:131,119:132,120:129,120:130,121:128,121:129,122:128,123:127,123:128,124:126,124:127,125:125,125:126"	/>
				<gate	id="8"	r="45"	attack="1"	select="1"	target_off="1"	use_debuff="1"	cells="135:113,136:112,136:113,136:114,137:110,137:111,137:112,138:109,138:110,139:107,139:108,139:109,140:108"	/>
				<gate	id="9"	r="135"	attack="1"	select="1"	target_off="1"	use_debuff="1"	cells="135:125,136:125,136:126,137:126,137:127,137:128,138:128,139:128,139:129,140:129,140:130,141:130,141:131,142:131"	/>
				<gate	id="10"	r="315"	attack="1"	select="1"	target_off="1"	use_debuff="1"	cells="119:106,120:106,120:107,120:108,121:108,121:109,121:110,122:110,123:110,123:111,123:112,124:112,124:113"	/>
				<gate	id="11"	r="180"	attack="1"	select="1"	target_off="1"	use_debuff="1"	cells="129:123,129:124,130:123,130:124,131:123,131:124"	/>
				<gate	id="12"	r="0"	attack="1"	select="1"	target_off="1"	use_debuff="1"	cells="130:114,130:115,131:114,131:115"	/>
				<gate	id="13"	r="0"	attack="1"	select="1"	target_off="1"	use_debuff="1"	cells="128:144,128:145,129:144,129:145,130:144,130:145,131:144,131:145,132:144,132:145"	/>
				<gate	id="14"	r="180"	attack="1"	select="1"	target_off="1"	use_debuff="1"	cells="127:95,127:96,128:95,128:96,129:95,129:96,130:95,130:96"	/>
				<gate	id="15"	r="0"	attack="1"	select="1"	target_off="0"	use_debuff="1"	cells="130:119"	/>
			</mission>
			<mission	world_id="78"	dungeon_id="4254"	fix_cell="255:255"	>
				<gate	id="0"	r="270"	attack="0"	select="0"	target_off="1"	use_debuff="0"	cells="96:118,96:119,96:120,96:121,97:118,97:119,97:120,97:121,,98:118,98:119,98:120,98:121,98:122"	/>
				<gate	id="1"	r="270"	attack="1"	select="1"	target_off="1"	use_debuff="1"	cells="98:117"	/>
				<gate	id="2"	r="90"	attack="1"	select="1"	target_off="1"	use_debuff="1"	cells="161:122"	/>
				<gate	id="3"	r="0"	attack="0"	select="0"	target_off="0"	use_debuff="0"	cells="130:119"	/>
				<gate	id="4"	r="0"	attack="1"	select="1"	target_off="0"	use_debuff="1"	cells="130:151"	/>
				<gate	id="5"	r="0"	attack="1"	select="1"	target_off="0"	use_debuff="1"	cells="129:89"	/>
				<gate	id="6"	r="90"	attack="0"	select="0"	target_off="1"	use_debuff="0"	cells="161:119,161:120,161:121,162:117,162:118,162:119,162:120,162:121,163:119,163:120,163:121,163:119,163:117,163:118"	/>
				<gate	id="7"	r="225"	attack="1"	select="1"	target_off="1"	use_debuff="1"	cells="118:131,119:130,119:131,119:132,120:129,120:130,121:128,121:129,122:128,123:127,123:128,124:126,124:127,125:125,125:126"	/>
				<gate	id="8"	r="45"	attack="1"	select="1"	target_off="1"	use_debuff="1"	cells="135:113,136:112,136:113,136:114,137:110,137:111,137:112,138:109,138:110,139:107,139:108,139:109,140:108"	/>
				<gate	id="9"	r="135"	attack="1"	select="1"	target_off="1"	use_debuff="1"	cells="135:125,136:125,136:126,137:126,137:127,137:128,138:128,139:128,139:129,140:129,140:130,141:130,141:131,142:131"	/>
				<gate	id="10"	r="315"	attack="1"	select="1"	target_off="1"	use_debuff="1"	cells="119:106,120:106,120:107,120:108,121:108,121:109,121:110,122:110,123:110,123:111,123:112,124:112,124:113"	/>
				<gate	id="11"	r="180"	attack="1"	select="1"	target_off="1"	use_debuff="1"	cells="129:123,129:124,130:123,130:124,131:123,131:124"	/>
				<gate	id="12"	r="0"	attack="1"	select="1"	target_off="1"	use_debuff="1"	cells="130:114,130:115,131:114,131:115"	/>
				<gate	id="13"	r="0"	attack="1"	select="1"	target_off="1"	use_debuff="1"	cells="128:144,128:145,129:144,129:145,130:144,130:145,131:144,131:145,132:144,132:145"	/>
				<gate	id="14"	r="180"	attack="1"	select="1"	target_off="1"	use_debuff="1"	cells="127:95,127:96,128:95,128:96,129:95,129:96,130:95,130:96"	/>
				<gate	id="15"	r="0"	attack="1"	select="1"	target_off="0"	use_debuff="1"	cells="130:119"	/>
			</mission>
		</world>
		<world	id="79"	name="world91"	type="2"	map_file="world_32.mcl"	terrain_mesh=""	icon="J_icn_map91"	m_code="0"	t_max_x="1"	t_max_z="1"	gpsorder="0"	allowedwar="0"	warcontrol="0"	>
			<world_npc	id="1"	npc_name="npc89-0001"	x="89"	y="25"	is_obj="1"	/>
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			<world_npc	id="36"	npc_name="npc89-0036"	x="25"	y="131"	is_obj="1"	/>
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			<world_npc	id="51"	npc_name="npc89-0051"	x="0"	y="0"	is_obj="0"	/>
			<mission	world_id="79"	dungeon_id="4264"	fix_cell="46:60,51:64,52:64,46:68,51:72,52:72,58:74,58:75,46:77,66:74,66:75,75:75,75:74,51:81,76:68,77:68,52:64,46:60,47:60,46:68,47:68,52:72,46:77,47:77,51:80,51:81,60:80,58:74,60:81,69:80,69:81,77:80,77:81,80:72,81:72,117:41,110:41,103:41,117:48,110:48,103:48,39:112,39:118,39:94,39:100,20:8"	>
				<mission_immune	id="55"	target="64"	active_type="1"	attack="0"	select="0"	target_off="0"	/>
				<mission_immune	id="260"	target="266"	active_type="1"	attack="0"	select="0"	target_off="0"	/>
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				<mission_msg	id="272"	end_id="272"	msg_type="0"	life_time="234000"	limit_sec="10"	chat_color="0"	chat_msg="missionmsgchat89-4264-272-0"	cont="missionmsgcont89-4264-272-0"	attack="0"	select="0"	target_off="0"	loop="1"	/>
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				<mission_msg	id="312"	end_id="312"	msg_type="1"	life_time="234000"	limit_sec="10"	chat_color="0"	chat_msg="missionmsgchat89-4264-312-0"	cont="missionmsgcont89-4264-312-0"	attack="0"	select="0"	target_off="0"	loop="0"	/>
				<mission_msg	id="313"	end_id="313"	msg_type="1"	life_time="234000"	limit_sec="10"	chat_color="0"	chat_msg="missionmsgchat89-4264-313-0"	cont="missionmsgcont89-4264-313-0"	attack="0"	select="0"	target_off="0"	loop="1"	/>
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				<mission_msg	id="328"	end_id="328"	msg_type="2"	life_time="234000"	limit_sec="10"	chat_color="0"	chat_msg="missionmsgchat89-4264-328-0"	cont="missionmsgcont89-4264-328-0"	attack="0"	select="0"	target_off="0"	loop="0"	/>
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				<gate	id="16"	r="0"	attack="0"	select="0"	target_off="0"	use_debuff="0"	cells="76:21,77:21,78:21,79:21,80:21,81:21,82:21,76:24,77:24,78:24,79:24,80:24,81:24,82:24"	/>
				<gate	id="52"	r="180"	attack="1"	select="1"	target_off="0"	use_debuff="0"	cells="47:21,48:21,49:21,50:21,51:21,52:21,53:21,47:22,48:22,49:22,50:22,51:22,52:22,53:22"	/>
				<gate	id="53"	r="270"	attack="0"	select="0"	target_off="0"	use_debuff="0"	cells="28:34,28:33,28:32,28:31,28:30,28:29,28:28,27:34,27:33,27:32,27:31,27:30,27:29,27:28"	/>
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				<gate	id="76"	r="0"	attack="0"	select="0"	target_off="0"	use_debuff="0"	cells="4:34,5:34,6:34,7:34,8:34,9:34,10:34,4:35,5:35,6:35,7:35,8:35,9:35,10:35"	/>
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				<gate	id="87"	r="90"	attack="0"	select="0"	target_off="0"	use_debuff="0"	cells="26:77,26:78,26:79,26:80,26:81,26:82,26:83,27:77,27:78,27:79,27:80,27:81,27:82,27:83"	/>
				<gate	id="97"	r="90"	attack="1"	select="1"	target_off="0"	use_debuff="0"	cells="44:39,44:40,44:41,44:42,44:43,44:44,44:45,43:39,43:40,43:41,43:42,43:43,43:44,43:45"	/>
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				<gate	id="111"	r="270"	attack="0"	select="0"	target_off="1"	use_debuff="0"	cells="46:69,46:68,46:67"	/>
				<gate	id="112"	r="270"	attack="0"	select="0"	target_off="1"	use_debuff="0"	cells="46:78,46:77,46:76"	/>
				<gate	id="113"	r="0"	attack="0"	select="0"	target_off="1"	use_debuff="0"	cells="50:81,51:81,52:81"	/>
				<gate	id="114"	r="0"	attack="0"	select="0"	target_off="1"	use_debuff="0"	cells="59:81,60:81,61:81"	/>
				<gate	id="115"	r="90"	attack="0"	select="0"	target_off="1"	use_debuff="0"	cells="52:63,52:64,52:65"	/>
				<gate	id="116"	r="90"	attack="0"	select="0"	target_off="1"	use_debuff="0"	cells="52:71,52:72,52:73"	/>
				<gate	id="117"	r="180"	attack="0"	select="0"	target_off="1"	use_debuff="0"	cells="57:74,58:74,59:74"	/>
				<gate	id="118"	r="180"	attack="0"	select="0"	target_off="1"	use_debuff="0"	cells="65:74,66:74,67:74"	/>
				<gate	id="119"	r="180"	attack="0"	select="0"	target_off="1"	use_debuff="0"	cells="74:74,75:74,76:74"	/>
				<gate	id="120"	r="90"	attack="0"	select="0"	target_off="0"	use_debuff="0"	cells="96:46,96:47,96:48,96:49,96:50,96:51,96:52,97:46,97:47,97:48,97:49,97:50,97:51,97:52"	/>
				<gate	id="125"	r="180"	attack="0"	select="0"	target_off="0"	use_debuff="0"	cells="255:255"	/>
				<gate	id="126"	r="90"	attack="0"	select="0"	target_off="0"	use_debuff="0"	cells="117:41,117:42,117:43,117:44,117:45,117:46,117:47,117:48,117:49"	/>
				<gate	id="127"	r="180"	attack="0"	select="0"	target_off="0"	use_debuff="0"	cells="110:41,111:41,112:41,113:41,114:41,115:41,116:41,117:41,118:41"	/>
				<gate	id="128"	r="180"	attack="0"	select="0"	target_off="0"	use_debuff="0"	cells="103:41,104:41,105:41,106:41,107:41,108:41,109:41,110:41,111:41"	/>
				<gate	id="129"	r="90"	attack="0"	select="0"	target_off="0"	use_debuff="0"	cells="103:41,103:42,103:43,103:44,103:45,103:46,103:47,103:48,103:49"	/>
				<gate	id="130"	r="180"	attack="0"	select="0"	target_off="0"	use_debuff="0"	cells="110:48,111:48,112:48,113:48,114:48,115:48,116:48,117:48,118:48"	/>
				<gate	id="131"	r="90"	attack="0"	select="0"	target_off="0"	use_debuff="0"	cells="110:41,110:42,110:43,110:44,110:45,110:46,110:47,110:48,110:49"	/>
				<gate	id="132"	r="180"	attack="0"	select="0"	target_off="0"	use_debuff="0"	cells="103:48,104:48,105:48,106:48,107:48,108:48,109:48,110:48,111:48"	/>
				<gate	id="133"	r="90"	attack="0"	select="0"	target_off="0"	use_debuff="0"	cells="110:41,110:42,110:43,110:44,110:45,110:46,110:47,110:48,110:49"	/>
				<gate	id="134"	r="180"	attack="0"	select="0"	target_off="0"	use_debuff="0"	cells="110:34,111:34,112:34,113:34,114:34,115:34,116:34,117:34,118:34"	/>
				<gate	id="135"	r="180"	attack="0"	select="0"	target_off="0"	use_debuff="0"	cells="103:34,104:34,105:34,106:34,107:34,108:34,109:34,110:34,111:34"	/>
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				<gate	id="137"	r="0"	attack="0"	select="0"	target_off="0"	use_debuff="0"	cells="255:255"	/>
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				<gate	id="205"	r="0"	attack="0"	select="0"	target_off="0"	use_debuff="0"	cells="255:255"	/>
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				<gate	id="208"	r="0"	attack="0"	select="0"	target_off="0"	use_debuff="0"	cells="255:255"	/>
				<gate	id="209"	r="0"	attack="0"	select="0"	target_off="0"	use_debuff="0"	cells="255:255"	/>
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				<gate	id="211"	r="0"	attack="0"	select="0"	target_off="0"	use_debuff="0"	cells="255:255"	/>
				<gate	id="214"	r="0"	attack="0"	select="0"	target_off="0"	use_debuff="0"	cells="108:93,109:93,110:93,111:93,112:93,113:93,114:93,115:93,116:93,117:93,118:93,108:94,109:94,110:94,111:94,112:94,113:94,114:94,115:94,116:94,117:94,118:94"	/>
				<gate	id="235"	r="270"	attack="0"	select="0"	target_off="0"	use_debuff="0"	cells="91:113,91:112,91:111,91:110,91:109,91:108,91:107,92:113,92:112,92:111,92:110,92:109,92:108,92:107"	/>
				<gate	id="261"	r="180"	attack="0"	select="0"	target_off="0"	use_debuff="0"	cells="53:87,54:87,55:87,56:87,57:87,58:87,59:87,53:86,54:86,55:86,56:86,57:86,58:86,59:86"	/>
				<gate	id="264"	r="0"	attack="0"	select="0"	target_off="0"	use_debuff="0"	cells="255:255"	/>
				<gate	id="265"	r="0"	attack="0"	select="0"	target_off="0"	use_debuff="0"	cells="255:255"	/>
				<gate	id="275"	r="0"	attack="0"	select="0"	target_off="0"	use_debuff="0"	cells="4:113,5:113,6:113,7:113,8:113,9:113,10:113,4:114,5:114,6:114,7:114,8:114,9:114,10:114"	/>
				<gate	id="283"	r="180"	attack="0"	select="0"	target_off="1"	use_debuff="0"	cells="255:255"	/>
				<gate	id="284"	r="180"	attack="0"	select="0"	target_off="1"	use_debuff="0"	cells="255:255"	/>
				<gate	id="285"	r="180"	attack="0"	select="0"	target_off="1"	use_debuff="0"	cells="255:255"	/>
				<gate	id="286"	r="180"	attack="0"	select="0"	target_off="1"	use_debuff="0"	cells="255:255"	/>
				<gate	id="287"	r="180"	attack="0"	select="0"	target_off="1"	use_debuff="0"	cells="255:255"	/>
				<gate	id="298"	r="0"	attack="0"	select="0"	target_off="0"	use_debuff="0"	cells="255:255"	/>
				<gate	id="299"	r="0"	attack="0"	select="0"	target_off="0"	use_debuff="0"	cells="255:255"	/>
				<gate	id="300"	r="0"	attack="0"	select="0"	target_off="0"	use_debuff="0"	cells="255:255"	/>
				<gate	id="301"	r="0"	attack="0"	select="0"	target_off="0"	use_debuff="0"	cells="255:255"	/>
				<gate	id="302"	r="0"	attack="0"	select="0"	target_off="0"	use_debuff="0"	cells="255:255"	/>
				<gate	id="303"	r="0"	attack="0"	select="0"	target_off="0"	use_debuff="0"	cells="255:255"	/>
				<gate	id="304"	r="0"	attack="0"	select="0"	target_off="0"	use_debuff="0"	cells="255:255"	/>
				<gate	id="305"	r="0"	attack="0"	select="0"	target_off="0"	use_debuff="0"	cells="255:255"	/>
				<gate	id="306"	r="0"	attack="0"	select="0"	target_off="0"	use_debuff="0"	cells="255:255"	/>
				<gate	id="307"	r="0"	attack="0"	select="0"	target_off="0"	use_debuff="0"	cells="255:255"	/>
				<gate	id="308"	r="0"	attack="0"	select="0"	target_off="0"	use_debuff="0"	cells="255:255"	/>
				<gate	id="309"	r="0"	attack="0"	select="0"	target_off="0"	use_debuff="0"	cells="255:255"	/>
				<gate	id="341"	r="0"	attack="0"	select="0"	target_off="0"	use_debuff="0"	cells="255:255"	/>
				<gate	id="342"	r="0"	attack="0"	select="0"	target_off="0"	use_debuff="0"	cells="255:255"	/>
				<gate	id="343"	r="0"	attack="0"	select="0"	target_off="0"	use_debuff="0"	cells="255:255"	/>
				<gate	id="344"	r="0"	attack="0"	select="0"	target_off="0"	use_debuff="0"	cells="255:255"	/>
				<gate	id="359"	r="0"	attack="0"	select="0"	target_off="1"	use_debuff="0"	cells="68:81,69:81,70:81"	/>
				<gate	id="360"	r="0"	attack="0"	select="0"	target_off="1"	use_debuff="0"	cells="76:81,77:81,78:81"	/>
				<gate	id="361"	r="90"	attack="0"	select="0"	target_off="1"	use_debuff="0"	cells="81:71,81:72,81:73"	/>
				<gate	id="362"	r="270"	attack="0"	select="0"	target_off="1"	use_debuff="0"	cells="76:69,76:68,76:67"	/>
				<gate	id="363"	r="0"	attack="0"	select="0"	target_off="0"	use_debuff="0"	cells="255:255"	/>
				<gate	id="364"	r="0"	attack="0"	select="0"	target_off="0"	use_debuff="0"	cells="255:255"	/>
				<gate	id="365"	r="0"	attack="0"	select="0"	target_off="0"	use_debuff="0"	cells="255:255"	/>
				<gate	id="366"	r="0"	attack="0"	select="0"	target_off="0"	use_debuff="0"	cells="255:255"	/>
				<gate	id="382"	r="0"	attack="0"	select="0"	target_off="0"	use_debuff="0"	cells="255:255"	/>
			</mission>
		</world>
		<world	id="80"	name="world104"	type="2"	map_file="world_42.mcl"	terrain_mesh=""	icon="J_icn_map104"	m_code="0"	t_max_x="1"	t_max_z="1"	gpsorder="0"	allowedwar="0"	warcontrol="0"	>
			<world_npc	id="50"	npc_name="npc102-0050"	x="0"	y="0"	is_obj="0"	/>
			<world_npc	id="51"	npc_name="npc102-0051"	x="0"	y="0"	is_obj="0"	/>
			<mission	world_id="80"	dungeon_id="4277"	fix_cell="255:255"	>
				<mission_immune	id="2"	target="5"	active_type="1"	attack="0"	select="0"	target_off="0"	/>
				<mission_immune	id="5"	target="10"	active_type="1"	attack="0"	select="0"	target_off="0"	/>
				<mission_immune	id="10"	target="11"	active_type="1"	attack="0"	select="0"	target_off="0"	/>
				<mission_immune	id="34"	target="6"	active_type="1"	attack="0"	select="0"	target_off="0"	/>
				<mission_msg	id="12"	end_id="12"	msg_type="1"	life_time="5000"	limit_sec="10"	chat_color="0"	chat_msg="missionmsgchat102-4277-12-0"	cont="missionmsgcont102-4277-12-0"	attack="0"	select="0"	target_off="0"	loop="0"	/>
				<mission_msg	id="13"	end_id="13"	msg_type="2"	life_time="5000"	limit_sec="10"	chat_color="0"	chat_msg="missionmsgchat102-4277-13-0"	cont="missionmsgcont102-4277-13-0"	attack="0"	select="0"	target_off="0"	loop="0"	/>
				<gate	id="0"	r="0"	attack="0"	select="0"	target_off="1"	use_debuff="0"	cells="210:58,211:58,212:58,210:59,211:59,212:59"	/>
				<gate	id="1"	r="0"	attack="0"	select="0"	target_off="1"	use_debuff="0"	cells="213:79,214:79,212:80,213:80,214:80,215:80"	/>
				<gate	id="4"	r="0"	attack="0"	select="0"	target_off="1"	use_debuff="0"	cells="228:120,229:120,230:120,228:121,229:121,230:121"	/>
				<gate	id="6"	r="0"	attack="1"	select="1"	target_off="1"	use_debuff="1"	cells="225:163,226:163,224:163"	/>
				<gate	id="7"	r="0"	attack="0"	select="1"	target_off="1"	use_debuff="0"	cells="222:182,223:182,224:182,225:182,222:181,223:181,224:181,225:181"	/>
				<gate	id="8"	r="0"	attack="0"	select="1"	target_off="1"	use_debuff="0"	cells="226:182,227:182,228:182,226:181,227:181,228:181"	/>
				<gate	id="9"	r="338"	attack="0"	select="0"	target_off="1"	use_debuff="0"	cells="213:163,212:164,213:164,214:164,215:164,211:165,212:165,213:165,214:165"	/>
				<gate	id="11"	r="0"	attack="1"	select="1"	target_off="1"	use_debuff="1"	cells="209:207,208:207,210:207,211:207,208:208,209:208,210:208,211:208"	/>
				<gate	id="12"	r="0"	attack="0"	select="0"	target_off="0"	use_debuff="0"	cells="255:255"	/>
				<gate	id="13"	r="90"	attack="1"	select="1"	target_off="1"	use_debuff="1"	cells="255:255"	/>
				<gate	id="15"	r="0"	attack="0"	select="0"	target_off="0"	use_debuff="0"	cells="255:255"	/>
			</mission>
		</world>
		<world	id="81"	name="world105"	type="2"	map_file="world_38.mcl"	terrain_mesh=""	icon="J_icn_map105"	m_code="0"	t_max_x="1"	t_max_z="1"	gpsorder="0"	allowedwar="0"	warcontrol="0"	>
			<world_npc	id="1"	npc_name="npc103-0001"	x="18"	y="242"	is_obj="1"	/>
			<world_npc	id="2"	npc_name="npc103-0002"	x="23"	y="29"	is_obj="1"	/>
			<world_npc	id="50"	npc_name="npc103-0050"	x="0"	y="0"	is_obj="0"	/>
			<world_npc	id="51"	npc_name="npc103-0051"	x="0"	y="0"	is_obj="0"	/>
			<mission	world_id="81"	dungeon_id="4278"	fix_cell="255:255"	>
				<mission_immune	id="49"	target="50"	active_type="1"	attack="0"	select="0"	target_off="0"	/>
				<mission_immune	id="62"	target="64"	active_type="1"	attack="0"	select="0"	target_off="0"	/>
				<mission_immune	id="76"	target="78"	active_type="1"	attack="0"	select="0"	target_off="0"	/>
				<mission_immune	id="83"	target="0"	active_type="1"	attack="0"	select="0"	target_off="0"	/>
				<mission_npc	id="90"	link_npc="2"	active_type="0"	attack="0"	select="0"	target_off="0"	/>
				<mission_npc	id="91"	link_npc="1"	active_type="0"	attack="0"	select="0"	target_off="0"	/>
				<mission_msg	id="1"	end_id="1"	msg_type="1"	life_time="2000"	limit_sec="10"	chat_color="0"	chat_msg="missionmsgchat103-4278-1-0"	cont="missionmsgcont103-4278-1-0"	attack="0"	select="0"	target_off="0"	loop="0"	/>
				<mission_msg	id="43"	end_id="43"	msg_type="1"	life_time="2000"	limit_sec="10"	chat_color="0"	chat_msg="missionmsgchat103-4278-43-0"	cont="missionmsgcont103-4278-43-0"	attack="0"	select="0"	target_off="0"	loop="0"	/>
				<mission_msg	id="46"	end_id="46"	msg_type="0"	life_time="2000"	limit_sec="3"	chat_color="0"	chat_msg="missionmsgchat103-4278-46-0"	cont="missionmsgcont103-4278-46-0"	attack="0"	select="0"	target_off="0"	loop="0"	/>
				<mission_msg	id="47"	end_id="47"	msg_type="0"	life_time="2000"	limit_sec="3"	chat_color="0"	chat_msg="missionmsgchat103-4278-47-0"	cont="missionmsgcont103-4278-47-0"	attack="0"	select="0"	target_off="0"	loop="0"	/>
				<mission_msg	id="48"	end_id="48"	msg_type="0"	life_time="2000"	limit_sec="3"	chat_color="0"	chat_msg="missionmsgchat103-4278-48-0"	cont="missionmsgcont103-4278-48-0"	attack="0"	select="0"	target_off="0"	loop="0"	/>
				<mission_msg	id="63"	end_id="63"	msg_type="2"	life_time="2000"	limit_sec="10"	chat_color="0"	chat_msg="missionmsgchat103-4278-63-0"	cont="missionmsgcont103-4278-63-0"	attack="0"	select="0"	target_off="0"	loop="0"	/>
				<mission_msg	id="77"	end_id="77"	msg_type="2"	life_time="2000"	limit_sec="10"	chat_color="0"	chat_msg="missionmsgchat103-4278-77-0"	cont="missionmsgcont103-4278-77-0"	attack="0"	select="0"	target_off="0"	loop="0"	/>
				<mission_msg	id="84"	end_id="84"	msg_type="2"	life_time="2000"	limit_sec="10"	chat_color="0"	chat_msg="missionmsgchat103-4278-84-0"	cont="missionmsgcont103-4278-84-0"	attack="0"	select="0"	target_off="0"	loop="0"	/>
				<mission_msg	id="86"	end_id="86"	msg_type="1"	life_time="2000"	limit_sec="10"	chat_color="0"	chat_msg="missionmsgchat103-4278-86-0"	cont="missionmsgcont103-4278-86-0"	attack="0"	select="0"	target_off="0"	loop="0"	/>
				<mission_msg	id="87"	end_id="87"	msg_type="1"	life_time="2000"	limit_sec="10"	chat_color="0"	chat_msg="missionmsgchat103-4278-87-0"	cont="missionmsgcont103-4278-87-0"	attack="0"	select="0"	target_off="0"	loop="0"	/>
				<gate	id="0"	r="180"	attack="0"	select="0"	target_off="1"	use_debuff="0"	cells="20:28,26:28,20:27,26:27,20:26,23:26,24:26,25:26,26:26"	/>
				<gate	id="2"	r="180"	attack="0"	select="0"	target_off="1"	use_debuff="0"	cells="255:255"	/>
				<gate	id="3"	r="0"	attack="0"	select="0"	target_off="1"	use_debuff="0"	cells="255:255"	/>
				<gate	id="4"	r="180"	attack="0"	select="0"	target_off="1"	use_debuff="0"	cells="255:255"	/>
				<gate	id="5"	r="0"	attack="0"	select="0"	target_off="1"	use_debuff="0"	cells="255:255"	/>
				<gate	id="6"	r="180"	attack="0"	select="0"	target_off="1"	use_debuff="0"	cells="255:255"	/>
				<gate	id="7"	r="0"	attack="0"	select="0"	target_off="1"	use_debuff="0"	cells="255:255"	/>
				<gate	id="8"	r="180"	attack="0"	select="0"	target_off="1"	use_debuff="0"	cells="255:255"	/>
				<gate	id="9"	r="0"	attack="0"	select="0"	target_off="1"	use_debuff="0"	cells="255:255"	/>
				<gate	id="10"	r="180"	attack="0"	select="0"	target_off="1"	use_debuff="0"	cells="255:255"	/>
				<gate	id="11"	r="0"	attack="0"	select="0"	target_off="1"	use_debuff="0"	cells="255:255"	/>
				<gate	id="12"	r="180"	attack="0"	select="0"	target_off="1"	use_debuff="0"	cells="255:255"	/>
				<gate	id="13"	r="0"	attack="0"	select="0"	target_off="1"	use_debuff="0"	cells="255:255"	/>
				<gate	id="14"	r="180"	attack="0"	select="0"	target_off="1"	use_debuff="0"	cells="255:255"	/>
				<gate	id="15"	r="0"	attack="0"	select="0"	target_off="1"	use_debuff="0"	cells="255:255"	/>
				<gate	id="16"	r="180"	attack="0"	select="0"	target_off="1"	use_debuff="0"	cells="255:255"	/>
				<gate	id="17"	r="0"	attack="0"	select="0"	target_off="1"	use_debuff="0"	cells="255:255"	/>
				<gate	id="18"	r="180"	attack="0"	select="0"	target_off="1"	use_debuff="0"	cells="255:255"	/>
				<gate	id="19"	r="0"	attack="0"	select="0"	target_off="1"	use_debuff="0"	cells="255:255"	/>
				<gate	id="20"	r="180"	attack="0"	select="0"	target_off="1"	use_debuff="0"	cells="255:255"	/>
				<gate	id="21"	r="0"	attack="0"	select="0"	target_off="1"	use_debuff="0"	cells="255:255"	/>
				<gate	id="22"	r="180"	attack="0"	select="0"	target_off="1"	use_debuff="0"	cells="255:255"	/>
				<gate	id="23"	r="0"	attack="0"	select="0"	target_off="1"	use_debuff="0"	cells="255:255"	/>
				<gate	id="24"	r="180"	attack="0"	select="0"	target_off="1"	use_debuff="0"	cells="255:255"	/>
				<gate	id="25"	r="0"	attack="0"	select="0"	target_off="1"	use_debuff="0"	cells="255:255"	/>
				<gate	id="26"	r="180"	attack="0"	select="0"	target_off="1"	use_debuff="0"	cells="255:255"	/>
				<gate	id="27"	r="0"	attack="0"	select="0"	target_off="1"	use_debuff="0"	cells="255:255"	/>
				<gate	id="28"	r="180"	attack="0"	select="0"	target_off="1"	use_debuff="0"	cells="255:255"	/>
				<gate	id="29"	r="0"	attack="0"	select="0"	target_off="1"	use_debuff="0"	cells="255:255"	/>
				<gate	id="30"	r="180"	attack="0"	select="0"	target_off="1"	use_debuff="0"	cells="255:255"	/>
				<gate	id="31"	r="0"	attack="0"	select="0"	target_off="1"	use_debuff="0"	cells="255:255"	/>
				<gate	id="32"	r="180"	attack="0"	select="0"	target_off="1"	use_debuff="0"	cells="255:255"	/>
				<gate	id="33"	r="0"	attack="0"	select="0"	target_off="1"	use_debuff="0"	cells="255:255"	/>
				<gate	id="34"	r="180"	attack="0"	select="0"	target_off="1"	use_debuff="0"	cells="255:255"	/>
				<gate	id="35"	r="0"	attack="0"	select="0"	target_off="1"	use_debuff="0"	cells="255:255"	/>
				<gate	id="36"	r="180"	attack="0"	select="0"	target_off="1"	use_debuff="0"	cells="255:255"	/>
				<gate	id="37"	r="0"	attack="0"	select="0"	target_off="1"	use_debuff="0"	cells="255:255"	/>
				<gate	id="38"	r="180"	attack="0"	select="0"	target_off="1"	use_debuff="0"	cells="255:255"	/>
				<gate	id="39"	r="0"	attack="0"	select="0"	target_off="1"	use_debuff="0"	cells="255:255"	/>
				<gate	id="40"	r="180"	attack="0"	select="0"	target_off="1"	use_debuff="0"	cells="255:255"	/>
				<gate	id="41"	r="0"	attack="0"	select="0"	target_off="1"	use_debuff="0"	cells="255:255"	/>
				<gate	id="42"	r="180"	attack="0"	select="0"	target_off="1"	use_debuff="0"	cells="255:255"	/>
				<gate	id="44"	r="0"	attack="0"	select="0"	target_off="1"	use_debuff="0"	cells="23:247,22:246,23:246,24:246,22:245,23:245,24:245,22:244,23:244,24:244"	/>
				<gate	id="45"	r="180"	attack="1"	select="1"	target_off="1"	use_debuff="1"	cells="23:231,24:231,23:230,24:230"	/>
				<gate	id="50"	r="180"	attack="0"	select="0"	target_off="1"	use_debuff="0"	cells="17:193,18:193,19:193,20:193,21:193,22:193,23:193,17:192,18:192,19:192,20:192,21:192,22:192,23:192"	/>
				<gate	id="64"	r="180"	attack="0"	select="0"	target_off="1"	use_debuff="0"	cells="21:125,22:125,23:125,24:125,25:125,26:125,27:125,21:124,22:124,23:124,24:124,25:124,26:124,27:124"	/>
				<gate	id="78"	r="180"	attack="0"	select="0"	target_off="1"	use_debuff="0"	cells="19:60,20:60,21:60,22:60,23:60,24:60,25:60,19:59,20:59,21:59,22:59,23:59,24:59,25:59"	/>
				<gate	id="85"	r="0"	attack="1"	select="1"	target_off="0"	use_debuff="1"	cells="23:31"	/>
				<gate	id="97"	r="0"	attack="0"	select="0"	target_off="1"	use_debuff="0"	cells="255:255"	/>
				<gate	id="98"	r="0"	attack="0"	select="0"	target_off="1"	use_debuff="0"	cells="255:255"	/>
				<gate	id="99"	r="0"	attack="0"	select="0"	target_off="1"	use_debuff="0"	cells="255:255"	/>
				<gate	id="100"	r="0"	attack="0"	select="0"	target_off="1"	use_debuff="0"	cells="255:255"	/>
				<gate	id="101"	r="0"	attack="0"	select="0"	target_off="1"	use_debuff="0"	cells="255:255"	/>
				<gate	id="102"	r="0"	attack="0"	select="0"	target_off="1"	use_debuff="0"	cells="255:255"	/>
				<gate	id="103"	r="0"	attack="0"	select="0"	target_off="1"	use_debuff="0"	cells="255:255"	/>
				<gate	id="104"	r="0"	attack="0"	select="0"	target_off="1"	use_debuff="0"	cells="255:255"	/>
				<gate	id="105"	r="0"	attack="0"	select="0"	target_off="1"	use_debuff="0"	cells="255:255"	/>
				<gate	id="106"	r="0"	attack="0"	select="0"	target_off="1"	use_debuff="0"	cells="255:255"	/>
			</mission>
		</world>
		<world	id="82"	name="world106"	type="2"	map_file="world_39.mcl"	terrain_mesh=""	icon="J_icn_map106"	m_code="0"	t_max_x="1"	t_max_z="1"	gpsorder="0"	allowedwar="0"	warcontrol="0"	>
			<world_npc	id="1"	npc_name="npc104-0001"	x="43"	y="203"	is_obj="1"	/>
			<world_npc	id="2"	npc_name="npc104-0002"	x="50"	y="210"	is_obj="1"	/>
			<world_npc	id="3"	npc_name="npc104-0003"	x="43"	y="143"	is_obj="1"	/>
			<world_npc	id="4"	npc_name="npc104-0004"	x="50"	y="146"	is_obj="1"	/>
			<world_npc	id="50"	npc_name="npc104-0050"	x="0"	y="0"	is_obj="0"	/>
			<world_npc	id="51"	npc_name="npc104-0051"	x="0"	y="0"	is_obj="0"	/>
			<mission	world_id="82"	dungeon_id="4279"	fix_cell="255:255"	>
				<mission_immune	id="93"	target="91"	active_type="1"	attack="0"	select="0"	target_off="0"	/>
				<mission_npc	id="5"	link_npc="1"	active_type="0"	attack="0"	select="0"	target_off="0"	/>
				<mission_msg	id="10"	end_id="10"	msg_type="2"	life_time="2000"	limit_sec="10"	chat_color="0"	chat_msg="missionmsgchat104-4279-10-0"	cont="missionmsgcont104-4279-10-0"	attack="0"	select="0"	target_off="0"	loop="0"	/>
				<mission_msg	id="11"	end_id="11"	msg_type="2"	life_time="2000"	limit_sec="10"	chat_color="0"	chat_msg="missionmsgchat104-4279-11-0"	cont="missionmsgcont104-4279-11-0"	attack="0"	select="0"	target_off="0"	loop="0"	/>
				<mission_msg	id="12"	end_id="12"	msg_type="2"	life_time="2000"	limit_sec="10"	chat_color="0"	chat_msg="missionmsgchat104-4279-12-0"	cont="missionmsgcont104-4279-12-0"	attack="0"	select="0"	target_off="0"	loop="0"	/>
				<mission_msg	id="13"	end_id="13"	msg_type="2"	life_time="2000"	limit_sec="10"	chat_color="0"	chat_msg="missionmsgchat104-4279-13-0"	cont="missionmsgcont104-4279-13-0"	attack="0"	select="0"	target_off="0"	loop="0"	/>
				<mission_msg	id="14"	end_id="14"	msg_type="2"	life_time="2000"	limit_sec="10"	chat_color="0"	chat_msg="missionmsgchat104-4279-14-0"	cont="missionmsgcont104-4279-14-0"	attack="0"	select="0"	target_off="0"	loop="0"	/>
				<mission_msg	id="15"	end_id="15"	msg_type="2"	life_time="2000"	limit_sec="10"	chat_color="0"	chat_msg="missionmsgchat104-4279-15-0"	cont="missionmsgcont104-4279-15-0"	attack="0"	select="0"	target_off="0"	loop="0"	/>
				<mission_msg	id="16"	end_id="16"	msg_type="2"	life_time="2000"	limit_sec="10"	chat_color="0"	chat_msg="missionmsgchat104-4279-16-0"	cont="missionmsgcont104-4279-16-0"	attack="0"	select="0"	target_off="0"	loop="0"	/>
				<mission_msg	id="17"	end_id="17"	msg_type="2"	life_time="2000"	limit_sec="10"	chat_color="0"	chat_msg="missionmsgchat104-4279-17-0"	cont="missionmsgcont104-4279-17-0"	attack="0"	select="0"	target_off="0"	loop="0"	/>
				<mission_msg	id="18"	end_id="18"	msg_type="2"	life_time="2000"	limit_sec="10"	chat_color="0"	chat_msg="missionmsgchat104-4279-18-0"	cont="missionmsgcont104-4279-18-0"	attack="0"	select="0"	target_off="0"	loop="0"	/>
				<mission_msg	id="93"	end_id="93"	msg_type="2"	life_time="2000"	limit_sec="10"	chat_color="0"	chat_msg="missionmsgchat104-4279-93-0"	cont="missionmsgcont104-4279-93-0"	attack="0"	select="0"	target_off="0"	loop="0"	/>
				<gate	id="0"	r="0"	attack="0"	select="0"	target_off="1"	use_debuff="0"	cells="42:72,43:72,44:72,45:72,42:73,43:73,44:73,45:73,42:74,43:74,44:74,45:74"	/>
				<gate	id="1"	r="0"	attack="0"	select="0"	target_off="1"	use_debuff="0"	cells="42:96,43:96,44:96,45:96,42:97,43:97,44:97,45:97,42:98,43:98,44:98,45:98,42:113,43:113,44:113,45:113,42:114,43:114:44:114,45:114,42:115,43:115,44:115,45:115"	/>
				<gate	id="2"	r="0"	attack="0"	select="0"	target_off="1"	use_debuff="0"	cells="42:144,43:144,44:144,45:144,42:145,43:145,44:145,45:145,42:146,43:146,44:146,45:146,42:161,43:161,44:161,45:161,42:162,43:162,44:162,45:162,42:163,43:163,44:163,45:163"	/>
				<gate	id="87"	r="90"	attack="0"	select="0"	target_off="1"	use_debuff="1"	cells="255:255"	/>
				<gate	id="88"	r="90"	attack="0"	select="0"	target_off="1"	use_debuff="1"	cells="255:255"	/>
				<gate	id="89"	r="270"	attack="0"	select="0"	target_off="1"	use_debuff="1"	cells="255:255"	/>
				<gate	id="90"	r="270"	attack="0"	select="0"	target_off="1"	use_debuff="1"	cells="255:255"	/>
				<gate	id="91"	r="0"	attack="1"	select="1"	target_off="0"	use_debuff="1"	cells="42:202,43:202,44:202,45:202,42:203,43:203,44:203,45:203,42:204,43:204,44:204,45:204"	/>
			</mission>
		</world>
		<world	id="83"	name="world107"	type="2"	map_file="world_41.mcl"	terrain_mesh=""	icon="J_icn_map107"	m_code="0"	t_max_x="1"	t_max_z="1"	gpsorder="0"	allowedwar="0"	warcontrol="0"	>
			<world_npc	id="1"	npc_name="npc105-0001"	x="191"	y="104"	is_obj="1"	/>
			<world_npc	id="2"	npc_name="npc105-0002"	x="190"	y="137"	is_obj="1"	/>
			<world_npc	id="3"	npc_name="npc105-0003"	x="171"	y="149"	is_obj="1"	/>
			<world_npc	id="4"	npc_name="npc105-0004"	x="208"	y="149"	is_obj="1"	/>
			<world_npc	id="5"	npc_name="npc105-0005"	x="210"	y="119"	is_obj="1"	/>
			<world_npc	id="6"	npc_name="npc105-0006"	x="170"	y="123"	is_obj="1"	/>
			<world_npc	id="50"	npc_name="npc105-0050"	x="0"	y="0"	is_obj="0"	/>
			<world_npc	id="51"	npc_name="npc105-0051"	x="0"	y="0"	is_obj="0"	/>
			<mission	world_id="83"	dungeon_id="4280"	fix_cell="255:255"	>
				<mission_immune	id="6"	target="3"	active_type="1"	attack="0"	select="0"	target_off="0"	/>
				<mission_immune	id="7"	target="4"	active_type="1"	attack="0"	select="0"	target_off="0"	/>
				<mission_immune	id="8"	target="5"	active_type="1"	attack="0"	select="0"	target_off="0"	/>
				<mission_immune	id="10"	target="11"	active_type="1"	attack="0"	select="0"	target_off="0"	/>
				<mission_immune	id="11"	target="12"	active_type="1"	attack="0"	select="0"	target_off="0"	/>
				<mission_immune	id="12"	target="13"	active_type="1"	attack="0"	select="0"	target_off="0"	/>
				<mission_immune	id="13"	target="14"	active_type="1"	attack="0"	select="0"	target_off="0"	/>
				<mission_immune	id="14"	target="15"	active_type="1"	attack="0"	select="0"	target_off="0"	/>
				<mission_immune	id="15"	target="16"	active_type="1"	attack="0"	select="0"	target_off="0"	/>
				<mission_immune	id="16"	target="17"	active_type="1"	attack="0"	select="0"	target_off="0"	/>
				<mission_immune	id="17"	target="18"	active_type="1"	attack="0"	select="0"	target_off="0"	/>
				<mission_immune	id="18"	target="19"	active_type="1"	attack="0"	select="0"	target_off="0"	/>
				<mission_immune	id="19"	target="20"	active_type="1"	attack="0"	select="0"	target_off="0"	/>
				<mission_immune	id="20"	target="21"	active_type="1"	attack="0"	select="0"	target_off="0"	/>
				<mission_npc	id="34"	link_npc="1"	active_type="0"	attack="0"	select="0"	target_off="0"	/>
				<mission_npc	id="35"	link_npc="2"	active_type="0"	attack="0"	select="0"	target_off="0"	/>
				<mission_npc	id="36"	link_npc="3"	active_type="0"	attack="0"	select="0"	target_off="0"	/>
				<mission_npc	id="37"	link_npc="5"	active_type="0"	attack="0"	select="0"	target_off="0"	/>
				<mission_npc	id="38"	link_npc="6"	active_type="0"	attack="0"	select="0"	target_off="0"	/>
				<mission_msg	id="33"	end_id="33"	msg_type="2"	life_time="2000"	limit_sec="10"	chat_color="0"	chat_msg="missionmsgchat105-4280-33-0"	cont="missionmsgcont105-4280-33-0"	attack="0"	select="0"	target_off="0"	loop="0"	/>
				<mission_msg	id="50"	end_id="50"	msg_type="2"	life_time="2000"	limit_sec="10"	chat_color="0"	chat_msg="missionmsgchat105-4280-50-0"	cont="missionmsgcont105-4280-50-0"	attack="0"	select="0"	target_off="0"	loop="0"	/>
				<mission_msg	id="53"	end_id="53"	msg_type="2"	life_time="2000"	limit_sec="10"	chat_color="0"	chat_msg="missionmsgchat105-4280-53-0"	cont="missionmsgcont105-4280-53-0"	attack="0"	select="0"	target_off="0"	loop="0"	/>
				<gate	id="0"	r="45"	attack="0"	select="0"	target_off="1"	use_debuff="0"	cells="255:255"	/>
				<gate	id="1"	r="45"	attack="0"	select="0"	target_off="1"	use_debuff="0"	cells="255:255"	/>
				<gate	id="2"	r="225"	attack="0"	select="0"	target_off="1"	use_debuff="0"	cells="255:255"	/>
				<gate	id="3"	r="0"	attack="0"	select="0"	target_off="1"	use_debuff="0"	cells="195:108,196:108,197:108,195:109,196:109,197:109"	/>
				<gate	id="4"	r="135"	attack="1"	select="1"	target_off="1"	use_debuff="1"	cells="197:130,198:130,197:129,198:129,198:128"	/>
				<gate	id="5"	r="315"	attack="0"	select="0"	target_off="1"	use_debuff="0"	cells="184:139,183:139,184:140,183:140,182:140,183:141"	/>
				<gate	id="9"	r="225"	attack="0"	select="0"	target_off="1"	use_debuff="0"	cells="255:255"	/>
				<gate	id="51"	r="0"	attack="1"	select="1"	target_off="0"	use_debuff="1"	cells="207:121"	/>
				<gate	id="56"	r="0"	attack="0"	select="0"	target_off="1"	use_debuff="0"	cells="255:255"	/>
				<gate	id="58"	r="0"	attack="0"	select="0"	target_off="1"	use_debuff="0"	cells="255:255"	/>
				<gate	id="59"	r="0"	attack="0"	select="0"	target_off="1"	use_debuff="0"	cells="255:255"	/>
				<gate	id="60"	r="0"	attack="0"	select="0"	target_off="1"	use_debuff="0"	cells="255:255"	/>
				<gate	id="61"	r="0"	attack="0"	select="0"	target_off="1"	use_debuff="0"	cells="255:255"	/>
			</mission>
		</world>
		<world	id="84"	name="world108"	type="2"	map_file="world_43.mcl"	terrain_mesh=""	icon="J_icn_map108"	m_code="0"	t_max_x="1"	t_max_z="1"	gpsorder="0"	allowedwar="0"	warcontrol="0"	>
			<world_npc	id="50"	npc_name="npc106-0050"	x="0"	y="0"	is_obj="0"	/>
			<world_npc	id="51"	npc_name="npc106-0051"	x="0"	y="0"	is_obj="0"	/>
			<mission	world_id="84"	dungeon_id="4282"	fix_cell="255:255"	>
				<mission_immune	id="119"	target="123"	active_type="1"	attack="0"	select="0"	target_off="0"	/>
				<mission_msg	id="110"	end_id="110"	msg_type="2"	life_time="2000"	limit_sec="10"	chat_color="0"	chat_msg="missionmsgchat106-4282-110-0"	cont="missionmsgcont106-4282-110-0"	attack="0"	select="0"	target_off="0"	loop="0"	/>
				<mission_msg	id="111"	end_id="111"	msg_type="2"	life_time="2000"	limit_sec="10"	chat_color="0"	chat_msg="missionmsgchat106-4282-111-0"	cont="missionmsgcont106-4282-111-0"	attack="0"	select="0"	target_off="0"	loop="0"	/>
				<mission_msg	id="118"	end_id="118"	msg_type="1"	life_time="2000"	limit_sec="10"	chat_color="0"	chat_msg="missionmsgchat106-4282-118-0"	cont="missionmsgcont106-4282-118-0"	attack="0"	select="0"	target_off="0"	loop="0"	/>
				<mission_msg	id="120"	end_id="120"	msg_type="2"	life_time="2000"	limit_sec="10"	chat_color="0"	chat_msg="missionmsgchat106-4282-120-0"	cont="missionmsgcont106-4282-120-0"	attack="0"	select="0"	target_off="0"	loop="0"	/>
				<gate	id="2"	r="0"	attack="0"	select="0"	target_off="1"	use_debuff="0"	cells="206:237,205:237,204:237,203:237,206:238,205:238,204:238,203:238"	/>
				<gate	id="3"	r="0"	attack="0"	select="0"	target_off="1"	use_debuff="0"	cells="205:225,207:225,206:225,204:225,203:225,207:224,206:224,205:224,204:224,204:224"	/>
				<gate	id="25"	r="0"	attack="1"	select="1"	target_off="0"	use_debuff="1"	cells="255:255"	/>
				<gate	id="61"	r="0"	attack="0"	select="0"	target_off="1"	use_debuff="0"	cells="207:161,206:161,205:161,207:160,206:160,205:160,204:160"	/>
				<gate	id="62"	r="0"	attack="0"	select="0"	target_off="1"	use_debuff="0"	cells="255:255"	/>
				<gate	id="63"	r="0"	attack="0"	select="0"	target_off="1"	use_debuff="0"	cells="255:255"	/>
				<gate	id="64"	r="0"	attack="0"	select="0"	target_off="1"	use_debuff="0"	cells="255:255"	/>
				<gate	id="65"	r="0"	attack="0"	select="0"	target_off="1"	use_debuff="0"	cells="255:255"	/>
				<gate	id="66"	r="0"	attack="0"	select="0"	target_off="1"	use_debuff="0"	cells="255:255"	/>
				<gate	id="67"	r="0"	attack="0"	select="0"	target_off="1"	use_debuff="0"	cells="255:255"	/>
				<gate	id="68"	r="0"	attack="0"	select="0"	target_off="1"	use_debuff="0"	cells="255:255"	/>
				<gate	id="69"	r="0"	attack="0"	select="0"	target_off="1"	use_debuff="0"	cells="255:255"	/>
				<gate	id="70"	r="0"	attack="0"	select="0"	target_off="1"	use_debuff="0"	cells="255:255"	/>
				<gate	id="71"	r="0"	attack="0"	select="0"	target_off="1"	use_debuff="0"	cells="255:255"	/>
				<gate	id="72"	r="0"	attack="0"	select="0"	target_off="1"	use_debuff="0"	cells="255:255"	/>
				<gate	id="73"	r="0"	attack="0"	select="0"	target_off="1"	use_debuff="0"	cells="255:255"	/>
				<gate	id="74"	r="0"	attack="0"	select="0"	target_off="1"	use_debuff="0"	cells="255:255"	/>
				<gate	id="75"	r="0"	attack="0"	select="0"	target_off="1"	use_debuff="0"	cells="255:255"	/>
				<gate	id="76"	r="0"	attack="0"	select="0"	target_off="1"	use_debuff="0"	cells="255:255"	/>
				<gate	id="77"	r="0"	attack="0"	select="0"	target_off="1"	use_debuff="0"	cells="255:255"	/>
				<gate	id="78"	r="0"	attack="0"	select="0"	target_off="1"	use_debuff="0"	cells="255:255"	/>
				<gate	id="79"	r="0"	attack="0"	select="0"	target_off="1"	use_debuff="0"	cells="255:255"	/>
				<gate	id="80"	r="0"	attack="0"	select="0"	target_off="1"	use_debuff="0"	cells="255:255"	/>
				<gate	id="81"	r="0"	attack="0"	select="0"	target_off="1"	use_debuff="0"	cells="255:255"	/>
				<gate	id="84"	r="0"	attack="0"	select="0"	target_off="1"	use_debuff="0"	cells="202:145,201:145,200:145,202:144,201:144"	/>
				<gate	id="116"	r="0"	attack="0"	select="0"	target_off="1"	use_debuff="0"	cells="203:90,202:90,201:90,203:89,202:89,201:89,203:88,202:88,201:88"	/>
				<gate	id="117"	r="330"	attack="0"	select="0"	target_off="1"	use_debuff="0"	cells="199:50,198:50,197:50,196:50,195:50,200:49,199:49,198:49,197:49,196:49,195:49,201:48,200:48,199:48,198:48,197:48,196:48"	/>
				<gate	id="121"	r="0"	attack="1"	select="1"	target_off="0"	use_debuff="1"	cells="255:255"	/>
				<gate	id="122"	r="0"	attack="1"	select="1"	target_off="0"	use_debuff="1"	cells="255:255"	/>
				<gate	id="123"	r="0"	attack="1"	select="1"	target_off="0"	use_debuff="1"	cells="255:255"	/>
			</mission>
		</world>
		<world	id="85"	name="world110"	type="2"	map_file="world_61.mcl"	terrain_mesh=""	icon="J_icn_map110"	m_code="0"	t_max_x="1"	t_max_z="1"	gpsorder="0"	allowedwar="0"	warcontrol="0"	>
			<world_npc	id="1"	npc_name="npc108-0001"	x="156"	y="239"	is_obj="0"	/>
			<world_npc	id="2"	npc_name="npc108-0002"	x="59"	y="68"	is_obj="0"	/>
			<world_npc	id="3"	npc_name="npc108-0003"	x="71"	y="67"	is_obj="0"	/>
			<world_npc	id="4"	npc_name="npc108-0004"	x="60"	y="84"	is_obj="0"	/>
			<world_npc	id="5"	npc_name="npc108-0005"	x="0"	y="0"	is_obj="0"	/>
			<world_npc	id="6"	npc_name="npc108-0006"	x="0"	y="0"	is_obj="0"	/>
			<world_npc	id="7"	npc_name="npc108-0007"	x="59"	y="68"	is_obj="0"	/>
			<world_npc	id="8"	npc_name="npc108-0008"	x="71"	y="67"	is_obj="0"	/>
			<world_npc	id="9"	npc_name="npc108-0009"	x="60"	y="84"	is_obj="0"	/>
			<world_npc	id="10"	npc_name="npc108-0010"	x="0"	y="0"	is_obj="0"	/>
			<world_npc	id="11"	npc_name="npc108-0011"	x="0"	y="0"	is_obj="0"	/>
			<world_npc	id="12"	npc_name="npc108-0012"	x="0"	y="0"	is_obj="0"	/>
			<world_npc	id="13"	npc_name="npc108-0013"	x="198"	y="192"	is_obj="1"	/>
			<world_npc	id="14"	npc_name="npc108-0014"	x="198"	y="242"	is_obj="1"	/>
			<world_npc	id="15"	npc_name="npc108-0015"	x="155"	y="217"	is_obj="1"	/>
			<world_npc	id="16"	npc_name="npc108-0016"	x="243"	y="177"	is_obj="1"	/>
			<world_npc	id="17"	npc_name="npc108-0017"	x="230"	y="189"	is_obj="1"	/>
			<world_npc	id="18"	npc_name="npc108-0018"	x="236"	y="182"	is_obj="1"	/>
			<world_npc	id="19"	npc_name="npc108-0019"	x="243"	y="177"	is_obj="1"	/>
			<world_npc	id="20"	npc_name="npc108-0020"	x="230"	y="189"	is_obj="1"	/>
			<world_npc	id="21"	npc_name="npc108-0021"	x="236"	y="182"	is_obj="1"	/>
			<world_npc	id="22"	npc_name="npc108-0022"	x="235"	y="245"	is_obj="0"	/>
			<world_npc	id="50"	npc_name="npc108-0050"	x="0"	y="0"	is_obj="0"	/>
			<world_npc	id="51"	npc_name="npc108-0051"	x="0"	y="0"	is_obj="0"	/>
			<mission	world_id="85"	dungeon_id="4284"	fix_cell="255:255"	>
				<gate	id="2"	r="0"	attack="0"	select="0"	target_off="1"	use_debuff="0"	cells="156:218,156:217,156:219,155:218,157:218"	/>
			</mission>
			<mission	world_id="85"	dungeon_id="4285"	fix_cell="255:255"	/>
			<mission	world_id="85"	dungeon_id="4286"	fix_cell="255:255"	/>
			<mission	world_id="85"	dungeon_id="4287"	fix_cell="255:255"	/>
			<mission	world_id="85"	dungeon_id="4288"	fix_cell="255:255"	/>
			<mission	world_id="85"	dungeon_id="4290"	fix_cell="255:255"	>
				<gate	id="2"	r="0"	attack="0"	select="0"	target_off="1"	use_debuff="0"	cells="156:218,156:217,156:219,155:218,157:218"	/>
			</mission>
			<mission	world_id="85"	dungeon_id="4291"	fix_cell="255:255"	>
				<gate	id="2"	r="0"	attack="0"	select="0"	target_off="1"	use_debuff="0"	cells="156:218,156:217,156:219,155:218,157:218"	/>
			</mission>
			<mission	world_id="85"	dungeon_id="4292"	fix_cell="255:255"	>
				<gate	id="2"	r="0"	attack="0"	select="0"	target_off="1"	use_debuff="0"	cells="156:218,156:217,156:219,155:218,157:218"	/>
			</mission>
			<mission	world_id="85"	dungeon_id="4293"	fix_cell="255:255"	>
				<gate	id="2"	r="0"	attack="0"	select="0"	target_off="1"	use_debuff="0"	cells="156:218,156:217,156:219,155:218,157:218"	/>
			</mission>
			<mission	world_id="85"	dungeon_id="4297"	fix_cell="255:255"	/>
			<mission	world_id="85"	dungeon_id="4298"	fix_cell="255:255"	/>
			<mission	world_id="85"	dungeon_id="4300"	fix_cell="255:255"	>
				<gate	id="0"	r="0"	attack="0"	select="0"	target_off="1"	use_debuff="0"	cells="156:154,156:155,156:153,155:154,157:154"	/>
				<gate	id="8"	r="0"	attack="0"	select="0"	target_off="1"	use_debuff="0"	cells="156:185,156:184,156:186,155:185,157:185"	/>
				<gate	id="16"	r="0"	attack="0"	select="0"	target_off="1"	use_debuff="0"	cells="156:218,156:217,156:219,155:218,157:218"	/>
			</mission>
			<mission	world_id="85"	dungeon_id="4301"	fix_cell="255:255"	>
				<gate	id="2"	r="0"	attack="0"	select="0"	target_off="1"	use_debuff="0"	cells="255:255"	/>
			</mission>
			<mission	world_id="85"	dungeon_id="4302"	fix_cell="255:255"	>
				<gate	id="2"	r="90"	attack="0"	select="0"	target_off="1"	use_debuff="0"	cells="255:255"	/>
			</mission>
			<mission	world_id="85"	dungeon_id="4321"	fix_cell="255:255"	>
				<gate	id="2"	r="0"	attack="0"	select="0"	target_off="1"	use_debuff="0"	cells="25:211,25:213,24:212,24:213,26:212,26:213,26:211"	/>
			</mission>
			<mission	world_id="85"	dungeon_id="4322"	fix_cell="255:255"	>
				<gate	id="7"	r="0"	attack="0"	select="0"	target_off="1"	use_debuff="0"	cells="24:175,26:176,25:175,25:174,24:174,26:174"	/>
				<gate	id="15"	r="0"	attack="0"	select="0"	target_off="1"	use_debuff="0"	cells="25:211,25:213,24:212,24:213,26:212,26:213,26:211"	/>
			</mission>
			<mission	world_id="85"	dungeon_id="4323"	fix_cell="255:255"	>
				<gate	id="2"	r="0"	attack="0"	select="0"	target_off="1"	use_debuff="0"	cells="25:211,25:213,24:212,24:213,26:212,26:213,26:211"	/>
			</mission>
			<mission	world_id="85"	dungeon_id="4324"	fix_cell="255:255"	>
				<gate	id="2"	r="0"	attack="0"	select="0"	target_off="1"	use_debuff="0"	cells="25:211,25:213,24:212,24:213,26:212,26:213,26:211"	/>
			</mission>
			<mission	world_id="85"	dungeon_id="4326"	fix_cell="255:255"	>
				<gate	id="2"	r="0"	attack="0"	select="0"	target_off="1"	use_debuff="0"	cells="25:211,25:213,24:212,24:213,26:212,26:213,26:211"	/>
			</mission>
			<mission	world_id="85"	dungeon_id="4329"	fix_cell="255:255"	>
				<gate	id="2"	r="0"	attack="0"	select="0"	target_off="1"	use_debuff="0"	cells="25:211,25:213,24:212,24:213,26:212,26:213,26:211"	/>
			</mission>
			<mission	world_id="85"	dungeon_id="4330"	fix_cell="255:255"	>
				<gate	id="2"	r="0"	attack="0"	select="0"	target_off="1"	use_debuff="0"	cells="25:211,25:213,24:212,24:213,26:212,26:213,26:211"	/>
			</mission>
		</world>
		<world	id="86"	name="world126"	type="2"	map_file="world_66.mcl"	terrain_mesh=""	icon="J_icn_map126"	m_code="0"	t_max_x="1"	t_max_z="1"	gpsorder="0"	allowedwar="0"	warcontrol="0"	>
			<world_npc	id="50"	npc_name="npc124-0050"	x="0"	y="0"	is_obj="0"	/>
			<world_npc	id="51"	npc_name="npc124-0051"	x="0"	y="0"	is_obj="0"	/>
			<mission	world_id="86"	dungeon_id="4339"	fix_cell="255:255"	>
				<mission_immune	id="42"	target="60"	active_type="1"	attack="0"	select="0"	target_off="0"	/>
				<mission_immune	id="62"	target="64"	active_type="1"	attack="0"	select="0"	target_off="0"	/>
				<mission_immune	id="63"	target="65"	active_type="1"	attack="0"	select="0"	target_off="0"	/>
				<mission_msg	id="27"	end_id="27"	active_type="1"	msg_type="1"	life_time="3000"	limit_sec="10"	chat_color="0"	chat_msg="missionmsgchat124-4339-27-0"	cont="missionmsgcont124-4339-27-0"	attack="0"	select="0"	target_off="0"	loop="0"	/>
				<mission_msg	id="43"	end_id="43"	active_type="1"	msg_type="1"	life_time="3000"	limit_sec="10"	chat_color="0"	chat_msg="missionmsgchat124-4339-43-0"	cont="missionmsgcont124-4339-43-0"	attack="0"	select="0"	target_off="0"	loop="0"	/>
				<mission_msg	id="58"	end_id="58"	active_type="1"	msg_type="1"	life_time="3000"	limit_sec="10"	chat_color="0"	chat_msg="missionmsgchat124-4339-58-0"	cont="missionmsgcont124-4339-58-0"	attack="0"	select="0"	target_off="0"	loop="0"	/>
				<mission_msg	id="64"	end_id="64"	active_type="1"	msg_type="1"	life_time="3000"	limit_sec="10"	chat_color="0"	chat_msg="missionmsgchat124-4339-64-0"	cont="missionmsgcont124-4339-64-0"	attack="0"	select="0"	target_off="0"	loop="0"	/>
				<mission_msg	id="65"	end_id="65"	active_type="1"	msg_type="3"	life_time="3000"	limit_sec="10"	chat_color="0"	chat_msg="missionmsgchat124-4339-65-0"	cont="missionmsgcont124-4339-65-0"	attack="0"	select="0"	target_off="0"	loop="0"	/>
				<gate	id="0"	r="120"	attack="0"	select="0"	target_off="0"	use_debuff="0"	cells="52:238,53:239,53:240,53:238"	/>
				<gate	id="25"	r="55"	attack="0"	select="0"	target_off="0"	use_debuff="0"	cells="84:232,84:233,84:234,84:235,84:236,85:237,85:236,85:235,85:234,86:237,86:236,86:235,86:234"	/>
				<gate	id="26"	r="55"	attack="0"	select="0"	target_off="0"	use_debuff="0"	cells="127:213,127:214,127:215,128:213"	/>
				<gate	id="41"	r="55"	attack="0"	select="0"	target_off="0"	use_debuff="0"	cells="183:222,182:223,184:221,182:224,184:220,183:221,183:223"	/>
				<gate	id="61"	r="0"	attack="1"	select="1"	target_off="1"	use_debuff="0"	cells="202:232"	/>
				<gate	id="62"	r="0"	attack="1"	select="1"	target_off="1"	use_debuff="0"	cells="208:215"	/>
			</mission>
		</world>
		<world	id="87"	name="world127"	type="2"	map_file="world_67.mcl"	terrain_mesh=""	icon="J_icn_map127"	m_code="0"	t_max_x="1"	t_max_z="1"	gpsorder="0"	allowedwar="0"	warcontrol="0"	>
			<world_npc	id="2"	npc_name="npc125-0002"	x="21"	y="220"	is_obj="1"	/>
			<world_npc	id="4"	npc_name="npc125-0004"	x="21"	y="220"	is_obj="1"	/>
			<world_npc	id="50"	npc_name="npc125-0050"	x="0"	y="0"	is_obj="0"	/>
			<world_npc	id="51"	npc_name="npc125-0051"	x="0"	y="0"	is_obj="0"	/>
			<world_npc	id="83"	npc_name="npc125-0083"	x="80"	y="218"	is_obj="1"	/>
			<world_npc	id="85"	npc_name="npc125-0085"	x="80"	y="218"	is_obj="1"	/>
			<mission	world_id="87"	dungeon_id="4340"	fix_cell="255:255"	>
				<mission_immune	id="6"	target="7"	active_type="1"	attack="0"	select="0"	target_off="0"	/>
				<mission_msg	id="8"	end_id="8"	active_type="1"	msg_type="1"	life_time="3000"	limit_sec="10"	chat_color="0"	chat_msg="missionmsgchat125-4340-8-0"	cont="missionmsgcont125-4340-8-0"	attack="0"	select="0"	target_off="0"	loop="0"	/>
				<mission_msg	id="24"	end_id="24"	active_type="1"	msg_type="1"	life_time="3000"	limit_sec="10"	chat_color="0"	chat_msg="missionmsgchat125-4340-24-0"	cont="missionmsgcont125-4340-24-0"	attack="0"	select="0"	target_off="0"	loop="0"	/>
				<mission_msg	id="26"	end_id="26"	active_type="1"	msg_type="1"	life_time="3000"	limit_sec="10"	chat_color="0"	chat_msg="missionmsgchat125-4340-26-0"	cont="missionmsgcont125-4340-26-0"	attack="0"	select="0"	target_off="0"	loop="0"	/>
				<mission_msg	id="40"	end_id="40"	active_type="1"	msg_type="1"	life_time="3000"	limit_sec="10"	chat_color="0"	chat_msg="missionmsgchat125-4340-40-0"	cont="missionmsgcont125-4340-40-0"	attack="0"	select="0"	target_off="0"	loop="0"	/>
				<gate	id="0"	r="90"	attack="0"	select="0"	target_off="0"	use_debuff="0"	cells="160:201,160:202,160:203,195:201,195:202,195:203"	/>
				<gate	id="1"	r="180"	attack="1"	select="1"	target_off="1"	use_debuff="1"	cells="159:202"	/>
				<gate	id="3"	r="90"	attack="0"	select="0"	target_off="0"	use_debuff="0"	cells="160:220,160:219,160:218,161:220,161:219,161:218"	/>
				<gate	id="4"	r="0"	attack="0"	select="0"	target_off="0"	use_debuff="0"	cells="126:199,127:199,128:199,126:200,127:200,128:200"	/>
				<gate	id="5"	r="270"	attack="0"	select="0"	target_off="0"	use_debuff="0"	cells="114:183,114:184,113:183,113:184"	/>
				<gate	id="7"	r="0"	attack="1"	select="1"	target_off="1"	use_debuff="0"	cells="116:181"	/>
				<gate	id="38"	r="270"	attack="0"	select="0"	target_off="0"	use_debuff="0"	cells="99:217,99:218,99:219,98:217,98:218,98:219"	/>
				<gate	id="42"	r="90"	attack="0"	select="0"	target_off="0"	use_debuff="0"	cells="160:220,160:219,160:218,161:220,161:219,161:218"	/>
				<gate	id="43"	r="270"	attack="0"	select="0"	target_off="0"	use_debuff="0"	cells="146:183,146:184,145:183,145:184"	/>
			</mission>
		</world>
		<world	id="88"	name="world128"	type="2"	map_file="world_68.mcl"	terrain_mesh=""	icon="J_icn_map128"	m_code="0"	t_max_x="1"	t_max_z="1"	gpsorder="0"	allowedwar="0"	warcontrol="0"	>
			<world_npc	id="1"	npc_name="npc126-0001"	x="193"	y="131"	is_obj="1"	/>
			<world_npc	id="2"	npc_name="npc126-0002"	x="186"	y="174"	is_obj="1"	/>
			<world_npc	id="3"	npc_name="npc126-0003"	x="98"	y="181"	is_obj="1"	/>
			<world_npc	id="4"	npc_name="npc126-0004"	x="92"	y="191"	is_obj="1"	/>
			<world_npc	id="5"	npc_name="npc126-0005"	x="86"	y="181"	is_obj="1"	/>
			<world_npc	id="6"	npc_name="npc126-0006"	x="91"	y="109"	is_obj="1"	/>
			<world_npc	id="50"	npc_name="npc126-0050"	x="0"	y="0"	is_obj="0"	/>
			<world_npc	id="51"	npc_name="npc126-0051"	x="0"	y="0"	is_obj="0"	/>
			<mission	world_id="88"	dungeon_id="4341"	fix_cell="255:255"	>
				<mission_immune	id="49"	target="62"	active_type="1"	attack="0"	select="0"	target_off="0"	/>
				<mission_immune	id="49"	target="79"	active_type="1"	attack="0"	select="0"	target_off="0"	/>
				<mission_npc	id="0"	link_npc="1"	active_type="1"	attack="0"	select="0"	target_off="0"	/>
				<mission_npc	id="37"	link_npc="2"	active_type="1"	attack="0"	select="0"	target_off="0"	/>
				<mission_npc	id="54"	link_npc="6"	active_type="1"	attack="0"	select="0"	target_off="0"	/>
				<mission_npc	id="59"	link_npc="3"	active_type="1"	attack="0"	select="0"	target_off="0"	/>
				<mission_npc	id="60"	link_npc="4"	active_type="1"	attack="0"	select="0"	target_off="0"	/>
				<mission_npc	id="61"	link_npc="5"	active_type="1"	attack="0"	select="0"	target_off="0"	/>
				<mission_msg	id="2"	end_id="2"	active_type="1"	msg_type="2"	life_time="5000"	limit_sec="10"	chat_color="0"	chat_msg="missionmsgchat126-4341-2-0"	cont="missionmsgcont126-4341-2-0"	attack="0"	select="0"	target_off="0"	loop="0"	/>
				<mission_msg	id="33"	end_id="33"	active_type="1"	msg_type="2"	life_time="5000"	limit_sec="10"	chat_color="0"	chat_msg="missionmsgchat126-4341-33-0"	cont="missionmsgcont126-4341-33-0"	attack="0"	select="0"	target_off="0"	loop="0"	/>
				<mission_msg	id="38"	end_id="38"	active_type="1"	msg_type="1"	life_time="5000"	limit_sec="10"	chat_color="0"	chat_msg="missionmsgchat126-4341-38-0"	cont="missionmsgcont126-4341-38-0"	attack="0"	select="0"	target_off="0"	loop="0"	/>
				<mission_msg	id="48"	end_id="48"	active_type="1"	msg_type="2"	life_time="5000"	limit_sec="10"	chat_color="0"	chat_msg="missionmsgchat126-4341-48-0"	cont="missionmsgcont126-4341-48-0"	attack="0"	select="0"	target_off="0"	loop="0"	/>
				<mission_msg	id="49"	end_id="49"	active_type="1"	msg_type="1"	life_time="5000"	limit_sec="10"	chat_color="0"	chat_msg="missionmsgchat126-4341-49-0"	cont="missionmsgcont126-4341-49-0"	attack="0"	select="0"	target_off="0"	loop="0"	/>
				<mission_msg	id="56"	end_id="56"	active_type="1"	msg_type="3"	life_time="5000"	limit_sec="10"	chat_color="0"	chat_msg="missionmsgchat126-4341-56-0"	cont="missionmsgcont126-4341-56-0"	attack="0"	select="0"	target_off="0"	loop="0"	/>
				<mission_msg	id="110"	end_id="110"	active_type="1"	msg_type="3"	life_time="5000"	limit_sec="10"	chat_color="0"	chat_msg="missionmsgchat126-4341-110-0"	cont="missionmsgcont126-4341-110-0"	attack="0"	select="0"	target_off="0"	loop="0"	/>
				<gate	id="7"	r="90"	attack="0"	select="0"	target_off="0"	use_debuff="0"	cells="157:180,157:181,157:182,157:183"	/>
				<gate	id="8"	r="0"	attack="0"	select="0"	target_off="0"	use_debuff="0"	cells="92:159,91:159,90:159,88:159,87:159,89:159"	/>
				<gate	id="40"	r="90"	attack="0"	select="0"	target_off="0"	use_debuff="0"	cells="126:176,126:177,126:178,127:180,127:181,127:182,126:179,126:180,126:181"	/>
				<gate	id="58"	r="340"	attack="0"	select="0"	target_off="0"	use_debuff="0"	cells="187:137,188:137,189:138,190:138,191:139,192:139,192:140,191:138,187:137,189:137"	/>
				<gate	id="80"	r="0"	attack="0"	select="0"	target_off="0"	use_debuff="0"	cells="188:161,187:161,186:161,184:161,183:161,182:161,181:161,180:161,184:160,185:160,185:161"	/>
			</mission>
		</world>
		<world	id="89"	name="world129"	type="2"	map_file="world_69.mcl"	terrain_mesh=""	icon="J_icn_map129"	m_code="0"	t_max_x="1"	t_max_z="1"	gpsorder="0"	allowedwar="0"	warcontrol="0"	>
			<world_npc	id="1"	npc_name="npc127-0001"	x="58"	y="30"	is_obj="1"	/>
			<world_npc	id="2"	npc_name="npc127-0002"	x="58"	y="30"	is_obj="1"	/>
			<world_npc	id="3"	npc_name="npc127-0003"	x="136"	y="35"	is_obj="1"	/>
			<world_npc	id="4"	npc_name="npc127-0004"	x="136"	y="35"	is_obj="1"	/>
			<world_npc	id="5"	npc_name="npc127-0005"	x="209"	y="165"	is_obj="1"	/>
			<world_npc	id="6"	npc_name="npc127-0006"	x="233"	y="116"	is_obj="1"	/>
			<world_npc	id="7"	npc_name="npc127-0007"	x="174"	y="115"	is_obj="1"	/>
			<world_npc	id="8"	npc_name="npc127-0008"	x="210"	y="22"	is_obj="1"	/>
			<world_npc	id="9"	npc_name="npc127-0009"	x="184"	y="238"	is_obj="1"	/>
			<world_npc	id="10"	npc_name="npc127-0010"	x="76"	y="178"	is_obj="1"	/>
			<world_npc	id="11"	npc_name="npc127-0011"	x="59"	y="145"	is_obj="1"	/>
			<world_npc	id="12"	npc_name="npc127-0012"	x="150"	y="188"	is_obj="1"	/>
			<world_npc	id="13"	npc_name="npc127-0013"	x="175"	y="233"	is_obj="1"	/>
			<world_npc	id="14"	npc_name="npc127-0014"	x="194"	y="160"	is_obj="1"	/>
			<world_npc	id="50"	npc_name="npc127-0050"	x="0"	y="0"	is_obj="0"	/>
			<world_npc	id="51"	npc_name="npc127-0051"	x="0"	y="0"	is_obj="0"	/>
			<mission	world_id="89"	dungeon_id="4342"	fix_cell="255:255"	>
				<mission_immune	id="198"	target="249"	active_type="1"	attack="1"	select="1"	target_off="1"	/>
				<mission_immune	id="253"	target="254"	active_type="1"	attack="1"	select="1"	target_off="1"	/>
				<mission_npc	id="101"	link_npc="2"	active_type="0"	attack="0"	select="0"	target_off="0"	/>
				<mission_npc	id="198"	link_npc="5"	active_type="1"	attack="0"	select="0"	target_off="0"	/>
				<mission_npc	id="248"	link_npc="6"	active_type="1"	attack="0"	select="0"	target_off="0"	/>
				<mission_npc	id="253"	link_npc="7"	active_type="0"	attack="0"	select="0"	target_off="0"	/>
				<mission_msg	id="2"	end_id="2"	msg_type="1"	life_time="5000"	limit_sec="10"	chat_color="0"	chat_msg="missionmsgchat127-4342-2-0"	cont="missionmsgcont127-4342-2-0"	attack="0"	select="0"	target_off="0"	loop="0"	/>
				<mission_msg	id="3"	end_id="3"	msg_type="2"	life_time="5000"	limit_sec="10"	chat_color="0"	chat_msg="missionmsgchat127-4342-3-0"	cont="missionmsgcont127-4342-3-0"	attack="0"	select="0"	target_off="0"	loop="0"	/>
				<mission_msg	id="22"	end_id="22"	msg_type="1"	life_time="5000"	limit_sec="10"	chat_color="0"	chat_msg="missionmsgchat127-4342-22-0"	cont="missionmsgcont127-4342-22-0"	attack="0"	select="0"	target_off="0"	loop="0"	/>
				<mission_msg	id="23"	end_id="23"	msg_type="2"	life_time="5000"	limit_sec="10"	chat_color="0"	chat_msg="missionmsgchat127-4342-23-0"	cont="missionmsgcont127-4342-23-0"	attack="0"	select="0"	target_off="0"	loop="0"	/>
				<mission_msg	id="102"	end_id="102"	msg_type="1"	life_time="5000"	limit_sec="10"	chat_color="0"	chat_msg="missionmsgchat127-4342-60-0"	cont="missionmsgcont127-4342-60-0"	attack="0"	select="0"	target_off="0"	loop="0"	/>
				<mission_msg	id="103"	end_id="103"	msg_type="2"	life_time="5000"	limit_sec="10"	chat_color="0"	chat_msg="missionmsgchat127-4342-77-0"	cont="missionmsgcont127-4342-77-0"	attack="0"	select="0"	target_off="0"	loop="0"	/>
				<mission_msg	id="156"	end_id="156"	msg_type="1"	life_time="5000"	limit_sec="10"	chat_color="0"	chat_msg="missionmsgchat127-4342-142-0"	cont="missionmsgcont127-4342-142-0"	attack="0"	select="0"	target_off="0"	loop="0"	/>
				<mission_msg	id="157"	end_id="157"	msg_type="2"	life_time="5000"	limit_sec="10"	chat_color="0"	chat_msg="missionmsgchat127-4342-140-0"	cont="missionmsgcont127-4342-140-0"	attack="0"	select="0"	target_off="0"	loop="0"	/>
				<mission_msg	id="251"	end_id="251"	msg_type="1"	life_time="5000"	limit_sec="10"	chat_color="0"	chat_msg="missionmsgchat127-4342-250-0"	cont="missionmsgcont127-4342-250-0"	attack="0"	select="0"	target_off="0"	loop="0"	/>
				<mission_msg	id="252"	end_id="252"	msg_type="2"	life_time="5000"	limit_sec="10"	chat_color="0"	chat_msg="missionmsgchat127-4342-251-0"	cont="missionmsgcont127-4342-251-0"	attack="0"	select="0"	target_off="0"	loop="0"	/>
				<mission_msg	id="254"	end_id="254"	msg_type="1"	life_time="5000"	limit_sec="10"	chat_color="0"	chat_msg="missionmsgchat127-4342-254-0"	cont="missionmsgcont127-4342-254-0"	attack="0"	select="0"	target_off="0"	loop="0"	/>
				<mission_msg	id="256"	end_id="256"	msg_type="2"	life_time="5000"	limit_sec="10"	chat_color="0"	chat_msg="missionmsgchat127-4342-256-0"	cont="missionmsgcont127-4342-256-0"	attack="0"	select="0"	target_off="0"	loop="0"	/>
				<mission_msg	id="257"	end_id="257"	msg_type="1"	life_time="5000"	limit_sec="10"	chat_color="0"	chat_msg="missionmsgchat127-4342-257-0"	cont="missionmsgcont127-4342-257-0"	attack="0"	select="0"	target_off="0"	loop="0"	/>
				<mission_msg	id="258"	end_id="258"	msg_type="2"	life_time="5000"	limit_sec="10"	chat_color="0"	chat_msg="missionmsgchat127-4342-258-0"	cont="missionmsgcont127-4342-258-0"	attack="0"	select="0"	target_off="0"	loop="0"	/>
				<mission_msg	id="260"	end_id="260"	msg_type="2"	life_time="5000"	limit_sec="10"	chat_color="0"	chat_msg="missionmsgchat127-4342-260-0"	cont="missionmsgcont127-4342-260-0"	attack="0"	select="0"	target_off="0"	loop="0"	/>
				<gate	id="0"	r="0"	attack="1"	select="1"	target_off="1"	use_debuff="1"	cells="13:236,14:236,15:236,16:236,17:236"	/>
				<gate	id="1"	r="90"	attack="0"	select="0"	target_off="0"	use_debuff="1"	cells="19:223,19:224,19:225,19:226,19:227"	/>
				<gate	id="4"	r="90"	attack="1"	select="1"	target_off="1"	use_debuff="1"	cells="41:223,41:224,41:225,41:226,41:227"	/>
				<gate	id="5"	r="0"	attack="0"	select="0"	target_off="0"	use_debuff="0"	cells="255:255"	/>
				<gate	id="6"	r="0"	attack="0"	select="0"	target_off="0"	use_debuff="0"	cells="255:255"	/>
				<gate	id="7"	r="0"	attack="0"	select="0"	target_off="0"	use_debuff="0"	cells="255:255"	/>
				<gate	id="8"	r="0"	attack="0"	select="0"	target_off="0"	use_debuff="0"	cells="255:255"	/>
				<gate	id="9"	r="180"	attack="0"	select="0"	target_off="0"	use_debuff="0"	cells="255:255"	/>
				<gate	id="10"	r="180"	attack="0"	select="0"	target_off="0"	use_debuff="0"	cells="255:255"	/>
				<gate	id="11"	r="180"	attack="0"	select="0"	target_off="0"	use_debuff="0"	cells="255:255"	/>
				<gate	id="12"	r="180"	attack="0"	select="0"	target_off="0"	use_debuff="0"	cells="255:255"	/>
				<gate	id="21"	r="90"	attack="1"	select="1"	target_off="1"	use_debuff="1"	cells="63:223,63:224,63:225,63:226,63:227"	/>
				<gate	id="35"	r="90"	attack="1"	select="1"	target_off="1"	use_debuff="1"	cells="74:179,74:180,74:181,74:182,74:183"	/>
				<gate	id="36"	r="90"	attack="0"	select="0"	target_off="0"	use_debuff="1"	cells="43:179,43:180,43:181,43:182,43:183"	/>
				<gate	id="79"	r="0"	attack="0"	select="0"	target_off="0"	use_debuff="0"	cells="255:255"	/>
				<gate	id="80"	r="0"	attack="0"	select="0"	target_off="0"	use_debuff="0"	cells="255:255"	/>
				<gate	id="81"	r="0"	attack="0"	select="0"	target_off="0"	use_debuff="0"	cells="255:255"	/>
				<gate	id="82"	r="0"	attack="0"	select="0"	target_off="0"	use_debuff="0"	cells="255:255"	/>
				<gate	id="83"	r="0"	attack="0"	select="0"	target_off="0"	use_debuff="0"	cells="255:255"	/>
				<gate	id="84"	r="0"	attack="0"	select="0"	target_off="0"	use_debuff="0"	cells="255:255"	/>
				<gate	id="85"	r="0"	attack="0"	select="0"	target_off="0"	use_debuff="0"	cells="255:255"	/>
				<gate	id="86"	r="0"	attack="0"	select="0"	target_off="0"	use_debuff="0"	cells="255:255"	/>
				<gate	id="87"	r="0"	attack="0"	select="0"	target_off="0"	use_debuff="0"	cells="255:255"	/>
				<gate	id="88"	r="0"	attack="0"	select="0"	target_off="0"	use_debuff="0"	cells="255:255"	/>
				<gate	id="89"	r="0"	attack="0"	select="0"	target_off="0"	use_debuff="0"	cells="255:255"	/>
				<gate	id="90"	r="0"	attack="0"	select="0"	target_off="0"	use_debuff="0"	cells="255:255"	/>
				<gate	id="91"	r="0"	attack="0"	select="0"	target_off="0"	use_debuff="0"	cells="255:255"	/>
				<gate	id="92"	r="0"	attack="0"	select="0"	target_off="0"	use_debuff="0"	cells="255:255"	/>
				<gate	id="93"	r="0"	attack="0"	select="0"	target_off="0"	use_debuff="0"	cells="255:255"	/>
				<gate	id="94"	r="0"	attack="0"	select="0"	target_off="0"	use_debuff="0"	cells="255:255"	/>
				<gate	id="95"	r="0"	attack="0"	select="0"	target_off="0"	use_debuff="0"	cells="255:255"	/>
				<gate	id="96"	r="0"	attack="0"	select="0"	target_off="0"	use_debuff="0"	cells="255:255"	/>
				<gate	id="97"	r="0"	attack="0"	select="0"	target_off="0"	use_debuff="0"	cells="255:255"	/>
				<gate	id="98"	r="0"	attack="0"	select="0"	target_off="0"	use_debuff="0"	cells="255:255"	/>
				<gate	id="118"	r="0"	attack="0"	select="0"	target_off="0"	use_debuff="0"	cells="134:92,135:92,136:92,137:92,138:92,139:92"	/>
				<gate	id="119"	r="0"	attack="0"	select="0"	target_off="0"	use_debuff="0"	cells="134:150,135:150,136:150,137:150,138:150,139:150"	/>
				<gate	id="142"	r="90"	attack="1"	select="1"	target_off="1"	use_debuff="0"	cells="126:226,126:225,126:224,126:223,126:222,126:221,126:220,126:219,126:218"	/>
				<gate	id="143"	r="90"	attack="0"	select="0"	target_off="0"	use_debuff="0"	cells="177:226,177:225,177:224,177:223,177:222,177:221,177:220"	/>
				<gate	id="159"	r="90"	attack="0"	select="0"	target_off="1"	use_debuff="0"	cells="255:255"	/>
				<gate	id="160"	r="90"	attack="0"	select="0"	target_off="1"	use_debuff="0"	cells="255:255"	/>
				<gate	id="161"	r="90"	attack="0"	select="0"	target_off="1"	use_debuff="0"	cells="255:255"	/>
				<gate	id="162"	r="90"	attack="0"	select="0"	target_off="1"	use_debuff="0"	cells="255:255"	/>
				<gate	id="163"	r="90"	attack="0"	select="0"	target_off="1"	use_debuff="0"	cells="255:255"	/>
				<gate	id="164"	r="90"	attack="0"	select="0"	target_off="1"	use_debuff="0"	cells="255:255"	/>
				<gate	id="165"	r="90"	attack="0"	select="0"	target_off="1"	use_debuff="0"	cells="255:255"	/>
				<gate	id="166"	r="90"	attack="0"	select="0"	target_off="1"	use_debuff="0"	cells="255:255"	/>
				<gate	id="167"	r="270"	attack="0"	select="0"	target_off="1"	use_debuff="0"	cells="255:255"	/>
				<gate	id="168"	r="270"	attack="0"	select="0"	target_off="1"	use_debuff="0"	cells="255:255"	/>
				<gate	id="169"	r="270"	attack="0"	select="0"	target_off="1"	use_debuff="0"	cells="255:255"	/>
				<gate	id="170"	r="270"	attack="0"	select="0"	target_off="1"	use_debuff="0"	cells="255:255"	/>
				<gate	id="171"	r="270"	attack="0"	select="0"	target_off="1"	use_debuff="0"	cells="255:255"	/>
				<gate	id="172"	r="270"	attack="0"	select="0"	target_off="1"	use_debuff="0"	cells="255:255"	/>
				<gate	id="173"	r="270"	attack="0"	select="0"	target_off="1"	use_debuff="0"	cells="255:255"	/>
				<gate	id="174"	r="90"	attack="0"	select="0"	target_off="1"	use_debuff="0"	cells="255:255"	/>
				<gate	id="175"	r="180"	attack="0"	select="0"	target_off="1"	use_debuff="0"	cells="255:255"	/>
				<gate	id="176"	r="90"	attack="0"	select="0"	target_off="1"	use_debuff="0"	cells="255:255"	/>
				<gate	id="177"	r="90"	attack="0"	select="0"	target_off="1"	use_debuff="0"	cells="255:255"	/>
				<gate	id="178"	r="90"	attack="0"	select="0"	target_off="1"	use_debuff="0"	cells="255:255"	/>
				<gate	id="179"	r="270"	attack="0"	select="0"	target_off="1"	use_debuff="0"	cells="255:255"	/>
				<gate	id="180"	r="270"	attack="0"	select="0"	target_off="1"	use_debuff="0"	cells="255:255"	/>
				<gate	id="181"	r="180"	attack="0"	select="0"	target_off="1"	use_debuff="0"	cells="255:255"	/>
				<gate	id="182"	r="180"	attack="0"	select="0"	target_off="1"	use_debuff="0"	cells="255:255"	/>
				<gate	id="183"	r="180"	attack="0"	select="0"	target_off="1"	use_debuff="0"	cells="255:255"	/>
				<gate	id="184"	r="0"	attack="0"	select="0"	target_off="1"	use_debuff="0"	cells="255:255"	/>
				<gate	id="185"	r="0"	attack="0"	select="0"	target_off="1"	use_debuff="0"	cells="255:255"	/>
				<gate	id="186"	r="180"	attack="0"	select="0"	target_off="1"	use_debuff="0"	cells="255:255"	/>
				<gate	id="187"	r="270"	attack="0"	select="0"	target_off="1"	use_debuff="0"	cells="255:255"	/>
				<gate	id="188"	r="0"	attack="0"	select="0"	target_off="1"	use_debuff="0"	cells="255:255"	/>
				<gate	id="189"	r="90"	attack="0"	select="0"	target_off="1"	use_debuff="0"	cells="255:255"	/>
				<gate	id="190"	r="270"	attack="0"	select="0"	target_off="1"	use_debuff="0"	cells="255:255"	/>
				<gate	id="191"	r="0"	attack="0"	select="0"	target_off="1"	use_debuff="0"	cells="255:255"	/>
				<gate	id="192"	r="0"	attack="0"	select="0"	target_off="1"	use_debuff="0"	cells="255:255"	/>
				<gate	id="193"	r="0"	attack="0"	select="0"	target_off="1"	use_debuff="0"	cells="255:255"	/>
				<gate	id="194"	r="0"	attack="0"	select="0"	target_off="1"	use_debuff="0"	cells="255:255"	/>
				<gate	id="195"	r="180"	attack="0"	select="0"	target_off="1"	use_debuff="0"	cells="255:255"	/>
				<gate	id="196"	r="180"	attack="0"	select="0"	target_off="1"	use_debuff="0"	cells="255:255"	/>
				<gate	id="197"	r="90"	attack="0"	select="0"	target_off="1"	use_debuff="0"	cells="255:255"	/>
				<gate	id="199"	r="0"	attack="0"	select="0"	target_off="0"	use_debuff="1"	cells="255:255"	/>
				<gate	id="200"	r="0"	attack="0"	select="0"	target_off="0"	use_debuff="1"	cells="255:255"	/>
				<gate	id="201"	r="0"	attack="0"	select="0"	target_off="0"	use_debuff="1"	cells="255:255"	/>
				<gate	id="202"	r="0"	attack="0"	select="0"	target_off="0"	use_debuff="1"	cells="255:255"	/>
				<gate	id="203"	r="0"	attack="0"	select="0"	target_off="0"	use_debuff="1"	cells="255:255"	/>
				<gate	id="204"	r="0"	attack="0"	select="0"	target_off="0"	use_debuff="1"	cells="255:255"	/>
				<gate	id="205"	r="0"	attack="0"	select="0"	target_off="0"	use_debuff="1"	cells="255:255"	/>
				<gate	id="206"	r="0"	attack="0"	select="0"	target_off="0"	use_debuff="1"	cells="255:255"	/>
				<gate	id="207"	r="0"	attack="0"	select="0"	target_off="0"	use_debuff="1"	cells="255:255"	/>
				<gate	id="208"	r="0"	attack="0"	select="0"	target_off="0"	use_debuff="1"	cells="255:255"	/>
				<gate	id="209"	r="0"	attack="0"	select="0"	target_off="0"	use_debuff="1"	cells="255:255"	/>
				<gate	id="210"	r="0"	attack="0"	select="0"	target_off="0"	use_debuff="1"	cells="255:255"	/>
				<gate	id="211"	r="0"	attack="0"	select="0"	target_off="0"	use_debuff="1"	cells="255:255"	/>
				<gate	id="212"	r="0"	attack="0"	select="0"	target_off="0"	use_debuff="1"	cells="255:255"	/>
				<gate	id="213"	r="0"	attack="0"	select="0"	target_off="0"	use_debuff="1"	cells="255:255"	/>
				<gate	id="214"	r="0"	attack="0"	select="0"	target_off="0"	use_debuff="1"	cells="255:255"	/>
				<gate	id="215"	r="0"	attack="0"	select="0"	target_off="0"	use_debuff="1"	cells="255:255"	/>
				<gate	id="216"	r="0"	attack="0"	select="0"	target_off="0"	use_debuff="1"	cells="255:255"	/>
				<gate	id="217"	r="0"	attack="0"	select="0"	target_off="0"	use_debuff="1"	cells="255:255"	/>
				<gate	id="218"	r="0"	attack="0"	select="0"	target_off="0"	use_debuff="1"	cells="255:255"	/>
				<gate	id="219"	r="0"	attack="0"	select="0"	target_off="0"	use_debuff="1"	cells="255:255"	/>
				<gate	id="220"	r="0"	attack="0"	select="0"	target_off="0"	use_debuff="1"	cells="255:255"	/>
				<gate	id="221"	r="0"	attack="0"	select="0"	target_off="0"	use_debuff="1"	cells="255:255"	/>
				<gate	id="222"	r="0"	attack="0"	select="0"	target_off="0"	use_debuff="1"	cells="255:255"	/>
				<gate	id="249"	r="90"	attack="1"	select="1"	target_off="1"	use_debuff="1"	cells="194:163,194:164,194:165,194:166,194:167"	/>
				<gate	id="255"	r="0"	attack="1"	select="1"	target_off="1"	use_debuff="1"	cells="206:45,207:45,208:45,209:45,210:45,211:45,212:45,213:45,214:45,215:45"	/>
				<gate	id="261"	r="0"	attack="0"	select="0"	target_off="0"	use_debuff="1"	cells="255:255"	/>
			</mission>
		</world>
		<world	id="90"	name="world130"	type="2"	map_file="world_72.mcl"	terrain_mesh=""	icon="J_icn_map130"	m_code="0"	t_max_x="1"	t_max_z="1"	gpsorder="0"	allowedwar="0"	warcontrol="0"	>
			<world_npc	id="1"	npc_name="npc128-0001"	x="43"	y="158"	is_obj="1"	/>
			<world_npc	id="2"	npc_name="npc128-0002"	x="62"	y="159"	is_obj="1"	/>
			<world_npc	id="3"	npc_name="npc128-0003"	x="79"	y="166"	is_obj="1"	/>
			<world_npc	id="4"	npc_name="npc128-0004"	x="89"	y="180"	is_obj="1"	/>
			<world_npc	id="5"	npc_name="npc128-0005"	x="90"	y="199"	is_obj="1"	/>
			<world_npc	id="6"	npc_name="npc128-0006"	x="88"	y="232"	is_obj="1"	/>
			<world_npc	id="7"	npc_name="npc128-0007"	x="71"	y="238"	is_obj="1"	/>
			<world_npc	id="8"	npc_name="npc128-0008"	x="53"	y="239"	is_obj="1"	/>
			<world_npc	id="9"	npc_name="npc128-0009"	x="37"	y="234"	is_obj="1"	/>
			<world_npc	id="10"	npc_name="npc128-0010"	x="25"	y="222"	is_obj="1"	/>
			<world_npc	id="11"	npc_name="npc128-0011"	x="18"	y="206"	is_obj="1"	/>
			<world_npc	id="12"	npc_name="npc128-0012"	x="17"	y="188"	is_obj="1"	/>
			<world_npc	id="13"	npc_name="npc128-0013"	x="22"	y="173"	is_obj="1"	/>
			<world_npc	id="50"	npc_name="npc128-0050"	x="0"	y="0"	is_obj="0"	/>
			<world_npc	id="51"	npc_name="npc128-0051"	x="0"	y="0"	is_obj="0"	/>
			<mission	world_id="90"	dungeon_id="4343"	fix_cell="255:255"	>
				<mission_immune	id="8"	target="26"	active_type="1"	attack="0"	select="0"	target_off="0"	/>
				<mission_immune	id="9"	target="46"	active_type="1"	attack="0"	select="0"	target_off="0"	/>
				<mission_immune	id="10"	target="66"	active_type="1"	attack="0"	select="0"	target_off="0"	/>
				<mission_immune	id="11"	target="96"	active_type="1"	attack="0"	select="0"	target_off="0"	/>
				<mission_npc	id="3"	link_npc="1"	active_type="1"	attack="0"	select="0"	target_off="0"	/>
				<mission_npc	id="4"	link_npc="2"	active_type="1"	attack="0"	select="0"	target_off="0"	/>
				<mission_npc	id="5"	link_npc="3"	active_type="1"	attack="0"	select="0"	target_off="0"	/>
				<mission_npc	id="6"	link_npc="4"	active_type="1"	attack="0"	select="0"	target_off="0"	/>
				<mission_npc	id="7"	link_npc="5"	active_type="1"	attack="0"	select="0"	target_off="0"	/>
				<mission_msg	id="1"	end_id="1"	msg_type="2"	life_time="5000"	limit_sec="5"	chat_color="2"	chat_msg="missionmsgchat128-4343-1-0"	cont="missionmsgcont128-4343-1-0"	attack="0"	select="0"	target_off="0"	loop="0"	/>
				<mission_msg	id="26"	end_id="26"	msg_type="2"	life_time="3000"	limit_sec="5"	chat_color="1"	chat_msg="missionmsgchat128-4343-26-0"	cont="missionmsgcont128-4343-26-0"	attack="0"	select="0"	target_off="0"	loop="0"	/>
				<mission_msg	id="46"	end_id="46"	msg_type="2"	life_time="3000"	limit_sec="5"	chat_color="1"	chat_msg="missionmsgchat128-4343-46-0"	cont="missionmsgcont128-4343-46-0"	attack="0"	select="0"	target_off="0"	loop="0"	/>
				<mission_msg	id="66"	end_id="66"	msg_type="2"	life_time="3000"	limit_sec="5"	chat_color="1"	chat_msg="missionmsgchat128-4343-66-0"	cont="missionmsgcont128-4343-66-0"	attack="0"	select="0"	target_off="0"	loop="0"	/>
				<mission_msg	id="96"	end_id="96"	msg_type="2"	life_time="3000"	limit_sec="5"	chat_color="1"	chat_msg="missionmsgchat128-4343-96-0"	cont="missionmsgcont128-4343-96-0"	attack="0"	select="0"	target_off="0"	loop="0"	/>
				<mission_msg	id="120"	end_id="120"	msg_type="1"	life_time="5000"	limit_sec="10"	chat_color="0"	chat_msg="missionmsgchat128-4343-120-0"	cont="missionmsgcont128-4343-120-0"	attack="0"	select="0"	target_off="0"	loop="0"	/>
				<mission_msg	id="121"	end_id="121"	msg_type="2"	life_time="5000"	limit_sec="10"	chat_color="0"	chat_msg="missionmsgchat128-4343-121-0"	cont="missionmsgcont128-4343-121-0"	attack="0"	select="0"	target_off="0"	loop="0"	/>
				<mission_msg	id="141"	end_id="141"	msg_type="2"	life_time="5000"	limit_sec="10"	chat_color="2"	chat_msg="missionmsgchat128-4343-141-0"	cont="missionmsgcont128-4343-141-0"	attack="0"	select="0"	target_off="0"	loop="0"	/>
				<mission_msg	id="142"	end_id="142"	msg_type="2"	life_time="5000"	limit_sec="10"	chat_color="2"	chat_msg="missionmsgchat128-4343-142-0"	cont="missionmsgcont128-4343-142-0"	attack="0"	select="0"	target_off="0"	loop="0"	/>
				<mission_msg	id="159"	end_id="159"	msg_type="2"	life_time="5000"	limit_sec="10"	chat_color="2"	chat_msg="missionmsgchat128-4343-159-0"	cont="missionmsgcont128-4343-159-0"	attack="0"	select="0"	target_off="0"	loop="0"	/>
				<mission_msg	id="160"	end_id="160"	msg_type="2"	life_time="5000"	limit_sec="10"	chat_color="2"	chat_msg="missionmsgchat128-4343-160-0"	cont="missionmsgcont128-4343-160-0"	attack="0"	select="0"	target_off="0"	loop="0"	/>
				<mission_msg	id="177"	end_id="177"	msg_type="2"	life_time="5000"	limit_sec="10"	chat_color="2"	chat_msg="missionmsgchat128-4343-177-0"	cont="missionmsgcont128-4343-177-0"	attack="0"	select="0"	target_off="0"	loop="0"	/>
				<mission_msg	id="178"	end_id="178"	msg_type="2"	life_time="5000"	limit_sec="10"	chat_color="2"	chat_msg="missionmsgchat128-4343-178-0"	cont="missionmsgcont128-4343-178-0"	attack="0"	select="0"	target_off="0"	loop="0"	/>
				<mission_msg	id="186"	end_id="179"	msg_type="1"	life_time="5000"	limit_sec="10"	chat_color="0"	chat_msg="missionmsgchat128-4343-179-0"	cont="missionmsgcont128-4343-179-0"	attack="0"	select="0"	target_off="0"	loop="0"	/>
				<mission_msg	id="187"	end_id="186"	msg_type="1"	life_time="5000"	limit_sec="10"	chat_color="0"	chat_msg="missionmsgchat128-4343-186-0"	cont="missionmsgcont128-4343-186-0"	attack="0"	select="0"	target_off="0"	loop="0"	/>
				<mission_msg	id="188"	end_id="187"	msg_type="2"	life_time="5000"	limit_sec="10"	chat_color="0"	chat_msg="missionmsgchat128-4343-187-0"	cont="missionmsgcont128-4343-187-0"	attack="0"	select="0"	target_off="0"	loop="0"	/>
				<mission_msg	id="189"	end_id="188"	msg_type="2"	life_time="5000"	limit_sec="10"	chat_color="0"	chat_msg="missionmsgchat128-4343-188-0"	cont="missionmsgcont128-4343-188-0"	attack="0"	select="0"	target_off="0"	loop="0"	/>
				<mission_msg	id="200"	end_id="200"	msg_type="2"	life_time="5000"	limit_sec="10"	chat_color="1"	chat_msg="missionmsgchat128-4343-200-0"	cont="missionmsgcont128-4343-200-0"	attack="0"	select="0"	target_off="0"	loop="0"	/>
				<mission_msg	id="201"	end_id="201"	msg_type="2"	life_time="5000"	limit_sec="10"	chat_color="1"	chat_msg="missionmsgchat128-4343-201-0"	cont="missionmsgcont128-4343-201-0"	attack="0"	select="0"	target_off="0"	loop="0"	/>
				<gate	id="0"	r="100"	attack="0"	select="0"	target_off="0"	use_debuff="0"	cells="38:150,38:151,38:152,38:153,38:154,38:155"	/>
				<gate	id="2"	r="-27"	attack="0"	select="0"	target_off="0"	use_debuff="0"	cells="87:217,87:218,88:218,89:218,89:219,90:219,90:220,91:220,92:220,92:221,93:221,94:221,94:222"	/>
				<gate	id="3"	r="4"	attack="0"	select="0"	target_off="1"	use_debuff="0"	cells="255:255"	/>
				<gate	id="4"	r="-8"	attack="0"	select="0"	target_off="1"	use_debuff="0"	cells="255:255"	/>
				<gate	id="5"	r="144"	attack="0"	select="0"	target_off="1"	use_debuff="0"	cells="255:255"	/>
				<gate	id="6"	r="102"	attack="0"	select="0"	target_off="1"	use_debuff="0"	cells="255:255"	/>
				<gate	id="7"	r="78"	attack="0"	select="0"	target_off="1"	use_debuff="0"	cells="255:255"	/>
				<gate	id="18"	r="90"	attack="0"	select="0"	target_off="0"	use_debuff="0"	cells="57:155,57:154,57:153,57:152,57:151,57:150,57:149,57:148,57:147,57:146,56:155,56:154,56:153,56:152,56:151,56:150,56:149,56:148,56:147,56:146"	/>
				<gate	id="19"	r="77"	attack="0"	select="0"	target_off="0"	use_debuff="0"	cells="77:160,77:159,77:158,77:157,78:157,78:156,78:155,78:154,78:153,79:153,79:152,79:151,79:150"	/>
				<gate	id="20"	r="15"	attack="0"	select="0"	target_off="0"	use_debuff="0"	cells="90:175,91:175,92:175,93:175,93:174,94:174,95:174,96:174,97:174,97:173,98:173,99:173,100:173,100:172,101:172,102:172,103:172,104:172,105:172"	/>
				<gate	id="21"	r="-5"	attack="0"	select="0"	target_off="0"	use_debuff="0"	cells="93:195,94:195,95:195,96:195,97:195,98:195,98:196,99:196,100:196,101:196,102:196,103:196,104:196,105:196,106:196"	/>
				<gate	id="122"	r="100"	attack="0"	select="0"	target_off="0"	use_debuff="0"	cells="42:174,42:173,42:172,42:171,41:172,41:171,41:170,41:169,41:168,41:167,40:168,40:167,40:166"	/>
				<gate	id="123"	r="90"	attack="0"	select="0"	target_off="0"	use_debuff="0"	cells="54:231,54:232,54:233,54:234,54:235,54:236"	/>
				<gate	id="124"	r="18"	attack="0"	select="0"	target_off="0"	use_debuff="0"	cells="28:203,28:204,27:204,26:204,25:204,24:204,24:205,23:205,22:205,21:205,21:206"	/>
				<gate	id="179"	r="0"	attack="0"	select="0"	target_off="0"	use_debuff="0"	cells="55:185,56:185,57:185,58:185,59:185,60:185,61:185"	/>
				<gate	id="200"	r="0"	attack="0"	select="0"	target_off="0"	use_debuff="0"	cells="255:255"	/>
				<gate	id="201"	r="0"	attack="0"	select="0"	target_off="0"	use_debuff="0"	cells="255:255"	/>
				<gate	id="202"	r="0"	attack="0"	select="0"	target_off="0"	use_debuff="0"	cells="255:255"	/>
				<gate	id="203"	r="0"	attack="0"	select="0"	target_off="0"	use_debuff="0"	cells="255:255"	/>
				<gate	id="204"	r="0"	attack="0"	select="0"	target_off="0"	use_debuff="0"	cells="255:255"	/>
				<gate	id="205"	r="0"	attack="0"	select="0"	target_off="0"	use_debuff="0"	cells="255:255"	/>
				<gate	id="206"	r="0"	attack="0"	select="0"	target_off="0"	use_debuff="0"	cells="255:255"	/>
				<gate	id="207"	r="0"	attack="0"	select="0"	target_off="0"	use_debuff="0"	cells="255:255"	/>
			</mission>
		</world>
		<world	id="91"	name="world131"	type="2"	map_file="world_71.mcl"	terrain_mesh=""	icon="J_icn_map131"	m_code="0"	t_max_x="1"	t_max_z="1"	gpsorder="0"	allowedwar="0"	warcontrol="0"	>
			<world_npc	id="1"	npc_name="npc129-0001"	x="213"	y="65"	is_obj="1"	/>
			<world_npc	id="2"	npc_name="npc129-0002"	x="213"	y="72"	is_obj="1"	/>
			<world_npc	id="3"	npc_name="npc129-0003"	x="130"	y="65"	is_obj="1"	/>
			<world_npc	id="4"	npc_name="npc129-0004"	x="130"	y="72"	is_obj="1"	/>
			<world_npc	id="5"	npc_name="npc129-0005"	x="47"	y="63"	is_obj="1"	/>
			<world_npc	id="6"	npc_name="npc129-0006"	x="46"	y="72"	is_obj="1"	/>
			<world_npc	id="50"	npc_name="npc129-0050"	x="0"	y="0"	is_obj="0"	/>
			<world_npc	id="51"	npc_name="npc129-0051"	x="0"	y="0"	is_obj="0"	/>
			<mission	world_id="90"	dungeon_id="4344"	fix_cell="255:255"	>
				<mission_immune	id="91"	target="92"	active_type="1"	attack="0"	select="0"	target_off="0"	/>
				<mission_immune	id="91"	target="165"	active_type="1"	attack="0"	select="0"	target_off="0"	/>
				<mission_immune	id="271"	target="223"	active_type="1"	attack="0"	select="0"	target_off="0"	/>
				<mission_immune	id="271"	target="270"	active_type="1"	attack="0"	select="0"	target_off="0"	/>
				<mission_immune	id="293"	target="294"	active_type="1"	attack="0"	select="1"	target_off="1"	/>
				<mission_immune	id="293"	target="345"	active_type="1"	attack="0"	select="0"	target_off="0"	/>
				<mission_immune	id="385"	target="347"	active_type="1"	attack="0"	select="1"	target_off="0"	/>
				<mission_npc	id="170"	link_npc="1"	active_type="0"	attack="0"	select="0"	target_off="0"	/>
				<mission_npc	id="271"	link_npc="3"	active_type="0"	attack="0"	select="0"	target_off="0"	/>
				<mission_npc	id="342"	link_npc="5"	active_type="0"	attack="0"	select="0"	target_off="0"	/>
				<mission_msg	id="0"	end_id="0"	active_type="0"	msg_type="2"	life_time="5000"	limit_sec="10"	chat_color="5"	chat_msg="missionmsgchat129-4344-0-0"	cont="missionmsgcont129-4344-0-0"	attack="0"	select="0"	target_off="0"	loop="0"	/>
				<mission_msg	id="2"	end_id="2"	active_type="0"	msg_type="2"	life_time="5000"	limit_sec="10"	chat_color="5"	chat_msg="missionmsgchat129-4344-2-0"	cont="missionmsgcont129-4344-2-0"	attack="0"	select="0"	target_off="0"	loop="0"	/>
				<mission_msg	id="3"	end_id="3"	active_type="1"	msg_type="3"	life_time="5000"	limit_sec="10"	chat_color="0"	chat_msg="missionmsgchat129-4344-3-0"	cont="missionmsgcont129-4344-3-0"	attack="0"	select="0"	target_off="0"	loop="0"	/>
				<mission_msg	id="18"	end_id="18"	active_type="1"	msg_type="2"	life_time="5000"	limit_sec="10"	chat_color="0"	chat_msg="missionmsgchat129-4344-18-0"	cont="missionmsgcont129-4344-18-0"	attack="0"	select="0"	target_off="0"	loop="0"	/>
				<mission_msg	id="34"	end_id="34"	active_type="1"	msg_type="1"	life_time="5000"	limit_sec="10"	chat_color="0"	chat_msg="missionmsgchat129-4344-34-0"	cont="missionmsgcont129-4344-34-0"	attack="0"	select="0"	target_off="0"	loop="0"	/>
				<mission_msg	id="46"	end_id="46"	active_type="0"	msg_type="2"	life_time="5000"	limit_sec="10"	chat_color="0"	chat_msg="missionmsgchat129-4344-46-0"	cont="missionmsgcont129-4344-46-0"	attack="0"	select="0"	target_off="0"	loop="0"	/>
				<mission_msg	id="90"	end_id="90"	active_type="0"	msg_type="1"	life_time="5000"	limit_sec="10"	chat_color="0"	chat_msg="missionmsgchat129-4344-90-0"	cont="missionmsgcont129-4344-90-0"	attack="0"	select="0"	target_off="0"	loop="0"	/>
				<mission_msg	id="173"	end_id="173"	active_type="1"	msg_type="1"	life_time="5000"	limit_sec="10"	chat_color="0"	chat_msg="missionmsgchat129-4344-173-0"	cont="missionmsgcont129-4344-173-0"	attack="0"	select="0"	target_off="0"	loop="0"	/>
				<mission_msg	id="175"	end_id="175"	active_type="1"	msg_type="1"	life_time="5000"	limit_sec="10"	chat_color="0"	chat_msg="missionmsgchat129-4344-175-0"	cont="missionmsgcont129-4344-175-0"	attack="0"	select="0"	target_off="0"	loop="0"	/>
				<mission_msg	id="177"	end_id="177"	active_type="1"	msg_type="2"	life_time="5000"	limit_sec="10"	chat_color="0"	chat_msg="missionmsgchat129-4344-177-0"	cont="missionmsgcont129-4344-177-0"	attack="0"	select="0"	target_off="0"	loop="0"	/>
				<mission_msg	id="178"	end_id="178"	active_type="1"	msg_type="1"	life_time="5000"	limit_sec="10"	chat_color="0"	chat_msg="missionmsgchat129-4344-178-0"	cont="missionmsgcont129-4344-178-0"	attack="0"	select="0"	target_off="0"	loop="0"	/>
				<mission_msg	id="223"	end_id="223"	active_type="1"	msg_type="1"	life_time="5000"	limit_sec="10"	chat_color="1"	chat_msg="missionmsgchat129-4344-223-0"	cont="missionmsgcont129-4344-223-0"	attack="0"	select="0"	target_off="0"	loop="0"	/>
				<mission_msg	id="225"	end_id="219"	active_type="0"	msg_type="1"	life_time="5000"	limit_sec="10"	chat_color="1"	chat_msg="missionmsgchat129-4344-225-0"	cont="missionmsgcont129-4344-225-0"	attack="0"	select="0"	target_off="0"	loop="0"	/>
				<mission_msg	id="272"	end_id="272"	active_type="1"	msg_type="1"	life_time="5000"	limit_sec="10"	chat_color="1"	chat_msg="missionmsgchat129-4344-272-0"	cont="missionmsgcont129-4344-272-0"	attack="0"	select="0"	target_off="0"	loop="0"	/>
				<mission_msg	id="293"	end_id="293"	active_type="1"	msg_type="1"	life_time="5000"	limit_sec="10"	chat_color="1"	chat_msg="missionmsgchat129-4344-293-0"	cont="missionmsgcont129-4344-293-0"	attack="0"	select="0"	target_off="0"	loop="0"	/>
				<mission_msg	id="299"	end_id="299"	active_type="0"	msg_type="1"	life_time="5000"	limit_sec="10"	chat_color="1"	chat_msg="missionmsgchat129-4344-299-0"	cont="missionmsgcont129-4344-299-0"	attack="0"	select="0"	target_off="0"	loop="0"	/>
				<mission_msg	id="344"	end_id="344"	active_type="1"	msg_type="1"	life_time="5000"	limit_sec="10"	chat_color="1"	chat_msg="missionmsgchat129-4344-344-0"	cont="missionmsgcont129-4344-344-0"	attack="0"	select="0"	target_off="0"	loop="0"	/>
				<mission_msg	id="347"	end_id="347"	active_type="1"	msg_type="2"	life_time="5000"	limit_sec="10"	chat_color="1"	chat_msg="missionmsgchat129-4344-347-0"	cont="missionmsgcont129-4344-347-0"	attack="0"	select="0"	target_off="0"	loop="0"	/>
				<mission_msg	id="348"	end_id="348"	active_type="1"	msg_type="1"	life_time="5000"	limit_sec="10"	chat_color="1"	chat_msg="missionmsgchat129-4344-348-0"	cont="missionmsgcont129-4344-348-0"	attack="0"	select="0"	target_off="0"	loop="0"	/>
				<mission_msg	id="349"	end_id="349"	active_type="1"	msg_type="1"	life_time="5000"	limit_sec="10"	chat_color="1"	chat_msg="missionmsgchat129-4344-349-0"	cont="missionmsgcont129-4344-349-0"	attack="0"	select="0"	target_off="0"	loop="0"	/>
				<mission_msg	id="388"	end_id="388"	active_type="0"	msg_type="2"	life_time="5000"	limit_sec="10"	chat_color="1"	chat_msg="missionmsgchat129-4344-388-0"	cont="missionmsgcont129-4344-388-0"	attack="0"	select="0"	target_off="0"	loop="0"	/>
				<gate	id="2"	r="0"	attack="0"	select="1"	target_off="0"	use_debuff="0"	cells="255:255"	/>
				<gate	id="92"	r="0"	attack="0"	select="0"	target_off="0"	use_debuff="0"	cells="255:255"	/>
				<gate	id="93"	r="0"	attack="0"	select="0"	target_off="0"	use_debuff="0"	cells="255:255"	/>
				<gate	id="94"	r="0"	attack="0"	select="0"	target_off="0"	use_debuff="0"	cells="255:255"	/>
				<gate	id="95"	r="0"	attack="0"	select="0"	target_off="0"	use_debuff="0"	cells="255:255"	/>
				<gate	id="96"	r="0"	attack="0"	select="0"	target_off="0"	use_debuff="0"	cells="255:255"	/>
				<gate	id="97"	r="0"	attack="0"	select="0"	target_off="0"	use_debuff="0"	cells="255:255"	/>
				<gate	id="98"	r="0"	attack="0"	select="0"	target_off="0"	use_debuff="0"	cells="255:255"	/>
				<gate	id="99"	r="0"	attack="0"	select="0"	target_off="0"	use_debuff="0"	cells="255:255"	/>
				<gate	id="100"	r="0"	attack="0"	select="0"	target_off="0"	use_debuff="0"	cells="255:255"	/>
				<gate	id="101"	r="0"	attack="0"	select="0"	target_off="0"	use_debuff="0"	cells="255:255"	/>
				<gate	id="102"	r="0"	attack="0"	select="0"	target_off="0"	use_debuff="0"	cells="255:255"	/>
				<gate	id="103"	r="0"	attack="0"	select="0"	target_off="0"	use_debuff="0"	cells="255:255"	/>
				<gate	id="104"	r="0"	attack="0"	select="0"	target_off="0"	use_debuff="0"	cells="255:255"	/>
				<gate	id="105"	r="0"	attack="0"	select="0"	target_off="0"	use_debuff="0"	cells="255:255"	/>
				<gate	id="106"	r="0"	attack="0"	select="0"	target_off="0"	use_debuff="0"	cells="255:255"	/>
				<gate	id="107"	r="0"	attack="0"	select="0"	target_off="0"	use_debuff="0"	cells="255:255"	/>
				<gate	id="108"	r="0"	attack="0"	select="0"	target_off="0"	use_debuff="0"	cells="255:255"	/>
				<gate	id="109"	r="0"	attack="0"	select="0"	target_off="0"	use_debuff="0"	cells="255:255"	/>
				<gate	id="110"	r="0"	attack="0"	select="0"	target_off="0"	use_debuff="0"	cells="255:255"	/>
				<gate	id="111"	r="0"	attack="0"	select="0"	target_off="0"	use_debuff="0"	cells="255:255"	/>
				<gate	id="112"	r="0"	attack="0"	select="0"	target_off="0"	use_debuff="0"	cells="255:255"	/>
				<gate	id="113"	r="0"	attack="0"	select="0"	target_off="0"	use_debuff="0"	cells="255:255"	/>
				<gate	id="114"	r="0"	attack="0"	select="0"	target_off="0"	use_debuff="0"	cells="255:255"	/>
				<gate	id="115"	r="0"	attack="0"	select="0"	target_off="0"	use_debuff="0"	cells="255:255"	/>
				<gate	id="116"	r="0"	attack="0"	select="0"	target_off="0"	use_debuff="0"	cells="255:255"	/>
				<gate	id="117"	r="0"	attack="0"	select="0"	target_off="0"	use_debuff="0"	cells="255:255"	/>
				<gate	id="118"	r="0"	attack="0"	select="0"	target_off="0"	use_debuff="0"	cells="255:255"	/>
				<gate	id="119"	r="0"	attack="0"	select="0"	target_off="0"	use_debuff="0"	cells="255:255"	/>
				<gate	id="120"	r="0"	attack="0"	select="0"	target_off="0"	use_debuff="0"	cells="255:255"	/>
				<gate	id="121"	r="0"	attack="0"	select="0"	target_off="0"	use_debuff="0"	cells="255:255"	/>
				<gate	id="122"	r="0"	attack="0"	select="0"	target_off="0"	use_debuff="0"	cells="255:255"	/>
				<gate	id="123"	r="0"	attack="0"	select="0"	target_off="0"	use_debuff="0"	cells="255:255"	/>
				<gate	id="124"	r="0"	attack="0"	select="0"	target_off="0"	use_debuff="0"	cells="255:255"	/>
				<gate	id="125"	r="0"	attack="0"	select="0"	target_off="0"	use_debuff="0"	cells="255:255"	/>
				<gate	id="126"	r="0"	attack="0"	select="0"	target_off="0"	use_debuff="0"	cells="255:255"	/>
				<gate	id="127"	r="0"	attack="0"	select="0"	target_off="0"	use_debuff="0"	cells="255:255"	/>
				<gate	id="128"	r="0"	attack="0"	select="0"	target_off="0"	use_debuff="0"	cells="255:255"	/>
				<gate	id="129"	r="0"	attack="0"	select="0"	target_off="0"	use_debuff="0"	cells="255:255"	/>
				<gate	id="130"	r="0"	attack="0"	select="0"	target_off="0"	use_debuff="0"	cells="255:255"	/>
				<gate	id="131"	r="0"	attack="0"	select="0"	target_off="0"	use_debuff="0"	cells="255:255"	/>
				<gate	id="132"	r="0"	attack="0"	select="0"	target_off="0"	use_debuff="0"	cells="255:255"	/>
				<gate	id="133"	r="0"	attack="0"	select="0"	target_off="0"	use_debuff="0"	cells="255:255"	/>
				<gate	id="134"	r="0"	attack="0"	select="0"	target_off="0"	use_debuff="0"	cells="255:255"	/>
				<gate	id="135"	r="0"	attack="0"	select="0"	target_off="0"	use_debuff="0"	cells="255:255"	/>
				<gate	id="136"	r="0"	attack="0"	select="0"	target_off="0"	use_debuff="0"	cells="255:255"	/>
				<gate	id="137"	r="0"	attack="0"	select="0"	target_off="0"	use_debuff="0"	cells="255:255"	/>
				<gate	id="138"	r="0"	attack="0"	select="0"	target_off="0"	use_debuff="0"	cells="255:255"	/>
				<gate	id="139"	r="0"	attack="0"	select="0"	target_off="0"	use_debuff="0"	cells="255:255"	/>
				<gate	id="140"	r="0"	attack="0"	select="0"	target_off="0"	use_debuff="0"	cells="255:255"	/>
				<gate	id="141"	r="0"	attack="0"	select="0"	target_off="0"	use_debuff="0"	cells="255:255"	/>
				<gate	id="142"	r="0"	attack="0"	select="0"	target_off="0"	use_debuff="0"	cells="255:255"	/>
				<gate	id="143"	r="0"	attack="0"	select="0"	target_off="0"	use_debuff="0"	cells="255:255"	/>
				<gate	id="144"	r="0"	attack="0"	select="0"	target_off="0"	use_debuff="0"	cells="255:255"	/>
				<gate	id="145"	r="0"	attack="0"	select="0"	target_off="0"	use_debuff="0"	cells="255:255"	/>
				<gate	id="146"	r="0"	attack="0"	select="0"	target_off="0"	use_debuff="0"	cells="255:255"	/>
				<gate	id="147"	r="0"	attack="0"	select="0"	target_off="0"	use_debuff="0"	cells="255:255"	/>
				<gate	id="148"	r="0"	attack="0"	select="0"	target_off="0"	use_debuff="0"	cells="255:255"	/>
				<gate	id="149"	r="0"	attack="0"	select="0"	target_off="0"	use_debuff="0"	cells="255:255"	/>
				<gate	id="150"	r="0"	attack="0"	select="0"	target_off="0"	use_debuff="0"	cells="255:255"	/>
				<gate	id="151"	r="0"	attack="0"	select="0"	target_off="0"	use_debuff="0"	cells="255:255"	/>
				<gate	id="152"	r="0"	attack="0"	select="0"	target_off="0"	use_debuff="0"	cells="255:255"	/>
				<gate	id="153"	r="0"	attack="0"	select="0"	target_off="0"	use_debuff="0"	cells="255:255"	/>
				<gate	id="154"	r="0"	attack="0"	select="0"	target_off="0"	use_debuff="0"	cells="255:255"	/>
				<gate	id="155"	r="0"	attack="0"	select="0"	target_off="0"	use_debuff="0"	cells="255:255"	/>
				<gate	id="156"	r="0"	attack="0"	select="0"	target_off="0"	use_debuff="0"	cells="255:255"	/>
				<gate	id="157"	r="0"	attack="0"	select="0"	target_off="0"	use_debuff="0"	cells="255:255"	/>
				<gate	id="158"	r="0"	attack="0"	select="0"	target_off="0"	use_debuff="0"	cells="255:255"	/>
				<gate	id="159"	r="0"	attack="0"	select="0"	target_off="0"	use_debuff="0"	cells="255:255"	/>
				<gate	id="160"	r="0"	attack="0"	select="0"	target_off="0"	use_debuff="0"	cells="255:255"	/>
				<gate	id="161"	r="0"	attack="0"	select="0"	target_off="0"	use_debuff="0"	cells="255:255"	/>
				<gate	id="162"	r="0"	attack="0"	select="0"	target_off="0"	use_debuff="0"	cells="255:255"	/>
				<gate	id="163"	r="0"	attack="0"	select="0"	target_off="0"	use_debuff="0"	cells="255:255"	/>
				<gate	id="164"	r="0"	attack="0"	select="0"	target_off="0"	use_debuff="0"	cells="255:255"	/>
				<gate	id="165"	r="0"	attack="0"	select="0"	target_off="0"	use_debuff="0"	cells="255:255"	/>
				<gate	id="223"	r="0"	attack="0"	select="0"	target_off="0"	use_debuff="0"	cells="255:255"	/>
				<gate	id="224"	r="0"	attack="0"	select="0"	target_off="0"	use_debuff="0"	cells="255:255"	/>
				<gate	id="225"	r="0"	attack="0"	select="0"	target_off="0"	use_debuff="0"	cells="255:255"	/>
				<gate	id="226"	r="0"	attack="0"	select="0"	target_off="0"	use_debuff="0"	cells="255:255"	/>
				<gate	id="227"	r="0"	attack="0"	select="0"	target_off="0"	use_debuff="0"	cells="255:255"	/>
				<gate	id="228"	r="0"	attack="0"	select="0"	target_off="0"	use_debuff="0"	cells="255:255"	/>
				<gate	id="229"	r="0"	attack="0"	select="0"	target_off="0"	use_debuff="0"	cells="255:255"	/>
				<gate	id="230"	r="0"	attack="0"	select="0"	target_off="0"	use_debuff="0"	cells="255:255"	/>
				<gate	id="231"	r="0"	attack="0"	select="0"	target_off="0"	use_debuff="0"	cells="255:255"	/>
				<gate	id="232"	r="0"	attack="0"	select="0"	target_off="0"	use_debuff="0"	cells="255:255"	/>
				<gate	id="233"	r="0"	attack="0"	select="0"	target_off="0"	use_debuff="0"	cells="255:255"	/>
				<gate	id="234"	r="0"	attack="0"	select="0"	target_off="0"	use_debuff="0"	cells="255:255"	/>
				<gate	id="235"	r="0"	attack="0"	select="0"	target_off="0"	use_debuff="0"	cells="255:255"	/>
				<gate	id="236"	r="0"	attack="0"	select="0"	target_off="0"	use_debuff="0"	cells="255:255"	/>
				<gate	id="237"	r="0"	attack="0"	select="0"	target_off="0"	use_debuff="0"	cells="255:255"	/>
				<gate	id="238"	r="0"	attack="0"	select="0"	target_off="0"	use_debuff="0"	cells="255:255"	/>
				<gate	id="239"	r="0"	attack="0"	select="0"	target_off="0"	use_debuff="0"	cells="255:255"	/>
				<gate	id="240"	r="0"	attack="0"	select="0"	target_off="0"	use_debuff="0"	cells="255:255"	/>
				<gate	id="241"	r="0"	attack="0"	select="0"	target_off="0"	use_debuff="0"	cells="255:255"	/>
				<gate	id="242"	r="0"	attack="0"	select="0"	target_off="0"	use_debuff="0"	cells="255:255"	/>
				<gate	id="243"	r="0"	attack="0"	select="0"	target_off="0"	use_debuff="0"	cells="255:255"	/>
				<gate	id="244"	r="0"	attack="0"	select="0"	target_off="0"	use_debuff="0"	cells="255:255"	/>
				<gate	id="245"	r="0"	attack="0"	select="0"	target_off="0"	use_debuff="0"	cells="255:255"	/>
				<gate	id="246"	r="0"	attack="0"	select="0"	target_off="0"	use_debuff="0"	cells="255:255"	/>
				<gate	id="247"	r="0"	attack="0"	select="0"	target_off="0"	use_debuff="0"	cells="255:255"	/>
				<gate	id="248"	r="0"	attack="0"	select="0"	target_off="0"	use_debuff="0"	cells="255:255"	/>
				<gate	id="249"	r="0"	attack="0"	select="0"	target_off="0"	use_debuff="0"	cells="255:255"	/>
				<gate	id="250"	r="0"	attack="0"	select="0"	target_off="0"	use_debuff="0"	cells="255:255"	/>
				<gate	id="251"	r="0"	attack="0"	select="0"	target_off="0"	use_debuff="0"	cells="255:255"	/>
				<gate	id="252"	r="0"	attack="0"	select="0"	target_off="0"	use_debuff="0"	cells="255:255"	/>
				<gate	id="253"	r="0"	attack="0"	select="0"	target_off="0"	use_debuff="0"	cells="255:255"	/>
				<gate	id="254"	r="0"	attack="0"	select="0"	target_off="0"	use_debuff="0"	cells="255:255"	/>
				<gate	id="255"	r="0"	attack="0"	select="0"	target_off="0"	use_debuff="0"	cells="255:255"	/>
				<gate	id="256"	r="0"	attack="0"	select="0"	target_off="0"	use_debuff="0"	cells="255:255"	/>
				<gate	id="257"	r="0"	attack="0"	select="0"	target_off="0"	use_debuff="0"	cells="255:255"	/>
				<gate	id="258"	r="0"	attack="0"	select="0"	target_off="0"	use_debuff="0"	cells="255:255"	/>
				<gate	id="259"	r="0"	attack="0"	select="0"	target_off="0"	use_debuff="0"	cells="255:255"	/>
				<gate	id="260"	r="0"	attack="0"	select="0"	target_off="0"	use_debuff="0"	cells="255:255"	/>
				<gate	id="261"	r="0"	attack="0"	select="0"	target_off="0"	use_debuff="0"	cells="255:255"	/>
				<gate	id="262"	r="0"	attack="0"	select="0"	target_off="0"	use_debuff="0"	cells="255:255"	/>
				<gate	id="263"	r="0"	attack="0"	select="0"	target_off="0"	use_debuff="0"	cells="255:255"	/>
				<gate	id="264"	r="0"	attack="0"	select="0"	target_off="0"	use_debuff="0"	cells="255:255"	/>
				<gate	id="265"	r="0"	attack="0"	select="0"	target_off="0"	use_debuff="0"	cells="255:255"	/>
				<gate	id="266"	r="0"	attack="0"	select="0"	target_off="0"	use_debuff="0"	cells="255:255"	/>
				<gate	id="267"	r="0"	attack="0"	select="0"	target_off="0"	use_debuff="0"	cells="255:255"	/>
				<gate	id="268"	r="0"	attack="0"	select="0"	target_off="0"	use_debuff="0"	cells="255:255"	/>
				<gate	id="269"	r="0"	attack="0"	select="0"	target_off="0"	use_debuff="0"	cells="255:255"	/>
				<gate	id="270"	r="0"	attack="0"	select="0"	target_off="0"	use_debuff="0"	cells="255:255"	/>
				<gate	id="345"	r="0"	attack="0"	select="0"	target_off="0"	use_debuff="0"	cells="255:255"	/>
			</mission>
		</world>
		<world	id="92"	name="world132"	type="2"	map_file="world_71.mcl"	terrain_mesh=""	icon="J_icn_map132"	m_code="0"	t_max_x="1"	t_max_z="1"	gpsorder="0"	allowedwar="0"	warcontrol="0"	>
			<world_npc	id="1"	npc_name="npc130-0001"	x="213"	y="65"	is_obj="1"	/>
			<world_npc	id="2"	npc_name="npc130-0002"	x="213"	y="72"	is_obj="1"	/>
			<world_npc	id="3"	npc_name="npc130-0003"	x="130"	y="65"	is_obj="1"	/>
			<world_npc	id="4"	npc_name="npc130-0004"	x="130"	y="72"	is_obj="1"	/>
			<world_npc	id="5"	npc_name="npc130-0005"	x="47"	y="63"	is_obj="1"	/>
			<world_npc	id="6"	npc_name="npc130-0006"	x="46"	y="72"	is_obj="1"	/>
			<world_npc	id="50"	npc_name="npc130-0050"	x="0"	y="0"	is_obj="0"	/>
			<world_npc	id="51"	npc_name="npc130-0051"	x="0"	y="0"	is_obj="0"	/>
			<mission	world_id="92"	dungeon_id="4345"	fix_cell="255:255"	>
				<mission_immune	id="4"	target="6"	active_type="1"	attack="0"	select="0"	target_off="0"	/>
				<mission_immune	id="63"	target="47"	active_type="1"	attack="0"	select="0"	target_off="0"	/>
				<mission_immune	id="63"	target="62"	active_type="1"	attack="0"	select="0"	target_off="0"	/>
				<mission_immune	id="179"	target="159"	active_type="1"	attack="0"	select="0"	target_off="0"	/>
				<mission_immune	id="179"	target="183"	active_type="1"	attack="0"	select="0"	target_off="0"	/>
				<mission_immune	id="193"	target="188"	active_type="1"	attack="0"	select="1"	target_off="1"	/>
				<mission_immune	id="193"	target="194"	active_type="1"	attack="0"	select="0"	target_off="0"	/>
				<mission_immune	id="208"	target="226"	active_type="1"	attack="0"	select="0"	target_off="0"	/>
				<mission_immune	id="208"	target="227"	active_type="1"	attack="0"	select="0"	target_off="0"	/>
				<mission_immune	id="208"	target="228"	active_type="1"	attack="0"	select="0"	target_off="0"	/>
				<mission_immune	id="218"	target="210"	active_type="1"	attack="0"	select="0"	target_off="0"	/>
				<mission_immune	id="219"	target="211"	active_type="1"	attack="0"	select="0"	target_off="0"	/>
				<mission_immune	id="220"	target="212"	active_type="1"	attack="0"	select="0"	target_off="0"	/>
				<mission_immune	id="221"	target="213"	active_type="1"	attack="0"	select="0"	target_off="0"	/>
				<mission_immune	id="222"	target="214"	active_type="1"	attack="0"	select="0"	target_off="0"	/>
				<mission_immune	id="223"	target="215"	active_type="1"	attack="0"	select="0"	target_off="0"	/>
				<mission_immune	id="224"	target="216"	active_type="1"	attack="0"	select="0"	target_off="0"	/>
				<mission_immune	id="225"	target="217"	active_type="1"	attack="0"	select="0"	target_off="0"	/>
				<mission_immune	id="266"	target="248"	active_type="1"	attack="0"	select="0"	target_off="0"	
				<mission_immune	id="266"	target="265"	active_type="1"	attack="0"	select="0"	target_off="0"	/>
				<mission_immune	id="270"	target="246"	active_type="1"	attack="0"	select="0"	target_off="0"	/>
				<mission_npc	id="116"	link_npc="1"	active_type="0"	attack="0"	select="0"	target_off="0"	/>
				<mission_npc	id="186"	link_npc="3"	active_type="0"	attack="0"	select="0"	target_off="0"	/>
				<mission_npc	id="232"	link_npc="5"	active_type="0"	attack="0"	select="0"	target_off="0"	/>
				<mission_msg	id="1"	end_id="1"	active_type="0"	msg_type="2"	life_time="5000"	limit_sec="10"	chat_color="0"	chat_msg="missionmsgchat130-4345-1-0"	cont="missionmsgcont130-4345-1-0"	attack="0"	select="0"	target_off="0"	loop="0"	/>
				<mission_msg	id="2"	end_id="2"	active_type="0"	msg_type="2"	life_time="5000"	limit_sec="10"	chat_color="0"	chat_msg="missionmsgchat130-4345-2-0"	cont="missionmsgcont130-4345-2-0"	attack="0"	select="0"	target_off="0"	loop="0"	/>
				<mission_msg	id="3"	end_id="3"	active_type="0"	msg_type="2"	life_time="5000"	limit_sec="10"	chat_color="5"	chat_msg="missionmsgchat130-4345-3-0"	cont="missionmsgcont130-4345-3-0"	attack="0"	select="0"	target_off="0"	loop="0"	/>
				<mission_msg	id="4"	end_id="4"	active_type="0"	msg_type="3"	life_time="5000"	limit_sec="10"	chat_color="0"	chat_msg="missionmsgchat130-4345-4-0"	cont="missionmsgcont130-4345-4-0"	attack="0"	select="0"	target_off="0"	loop="0"	/>
				<mission_msg	id="5"	end_id="5"	active_type="0"	msg_type="2"	life_time="5000"	limit_sec="10"	chat_color="5"	chat_msg="missionmsgchat130-4345-5-0"	cont="missionmsgcont130-4345-5-0"	attack="0"	select="0"	target_off="0"	loop="0"	/>
				<mission_msg	id="6"	end_id="6"	active_type="0"	msg_type="1"	life_time="5000"	limit_sec="10"	chat_color="0"	chat_msg="missionmsgchat130-4345-6-0"	cont="missionmsgcont130-4345-6-0"	attack="0"	select="0"	target_off="0"	loop="0"	/>
				<mission_msg	id="108"	end_id="108"	active_type="0"	msg_type="1"	life_time="5000"	limit_sec="10"	chat_color="0"	chat_msg="missionmsgchat130-4345-108-0"	cont="missionmsgcont130-4345-108-0"	attack="0"	select="0"	target_off="0"	loop="0"	/>
				<mission_msg	id="113"	end_id="113"	active_type="0"	msg_type="2"	life_time="5000"	limit_sec="10"	chat_color="0"	chat_msg="missionmsgchat130-4345-113-0"	cont="missionmsgcont130-4345-113-0"	attack="0"	select="0"	target_off="0"	loop="0"	/>
				<mission_msg	id="118"	end_id="118"	active_type="1"	msg_type="2"	life_time="5000"	limit_sec="10"	chat_color="5"	chat_msg="missionmsgchat130-4345-118-0"	cont="missionmsgcont130-4345-118-0"	attack="0"	select="0"	target_off="0"	loop="0"	/>
				<mission_msg	id="120"	end_id="120"	active_type="1"	msg_type="1"	life_time="5000"	limit_sec="10"	chat_color="0"	chat_msg="missionmsgchat130-4345-120-0"	cont="missionmsgcont130-4345-120-0"	attack="0"	select="0"	target_off="0"	loop="0"	/>
				<mission_msg	id="184"	end_id="184"	active_type="1"	msg_type="1"	life_time="5000"	limit_sec="10"	chat_color="0"	chat_msg="missionmsgchat130-4345-184-0"	cont="missionmsgcont130-4345-184-0"	attack="0"	select="0"	target_off="0"	loop="0"	/>
				<mission_msg	id="185"	end_id="185"	active_type="1"	msg_type="2"	life_time="5000"	limit_sec="10"	chat_color="0"	chat_msg="missionmsgchat130-4345-185-0"	cont="missionmsgcont130-4345-185-0"	attack="0"	select="0"	target_off="0"	loop="0"	/>
				<mission_msg	id="188"	end_id="188"	active_type="1"	msg_type="1"	life_time="5000"	limit_sec="10"	chat_color="0"	chat_msg="missionmsgchat130-4345-188-0"	cont="missionmsgcont130-4345-188-0"	attack="0"	select="0"	target_off="0"	loop="0"	/>
				<mission_msg	id="193"	end_id="193"	active_type="1"	msg_type="2"	life_time="5000"	limit_sec="10"	chat_color="0"	chat_msg="missionmsgchat130-4345-193-0"	cont="missionmsgcont130-4345-193-0"	attack="0"	select="0"	target_off="0"	loop="0"	/>
				<mission_msg	id="203"	end_id="203"	active_type="1"	msg_type="1"	life_time="5000"	limit_sec="10"	chat_color="0"	chat_msg="missionmsgchat130-4345-203-0"	cont="missionmsgcont130-4345-203-0"	attack="0"	select="0"	target_off="0"	loop="0"	/>
				<mission_msg	id="208"	end_id="208"	active_type="1"	msg_type="2"	life_time="5000"	limit_sec="10"	chat_color="0"	chat_msg="missionmsgchat130-4345-208-0"	cont="missionmsgcont130-4345-208-0"	attack="0"	select="0"	target_off="0"	loop="0"	/>
				<mission_msg	id="218"	end_id="218"	active_type="1"	msg_type="1"	life_time="5000"	limit_sec="10"	chat_color="0"	chat_msg="missionmsgchat130-4345-218-0"	cont="missionmsgcont130-4345-218-0"	attack="0"	select="0"	target_off="0"	loop="0"	/>
				<mission_msg	id="230"	end_id="230"	active_type="1"	msg_type="2"	life_time="5000"	limit_sec="10"	chat_color="0"	chat_msg="missionmsgchat130-4345-230-0"	cont="missionmsgcont130-4345-230-0"	attack="0"	select="0"	target_off="0"	loop="0"	/>
				<mission_msg	id="246"	end_id="246"	active_type="1"	msg_type="1"	life_time="5000"	limit_sec="10"	chat_color="48"	chat_msg="missionmsgchat130-4345-246-0"	cont="missionmsgcont130-4345-246-0"	attack="0"	select="0"	target_off="0"	loop="0"	/>
				<mission_msg	id="247"	end_id="247"	active_type="1"	msg_type="1"	life_time="5000"	limit_sec="10"	chat_color="48"	chat_msg="missionmsgchat130-4345-247-0"	cont="missionmsgcont130-4345-247-0"	attack="0"	select="0"	target_off="0"	loop="0"	/>
				<mission_msg	id="266"	end_id="266"	active_type="1"	msg_type="2"	life_time="5000"	limit_sec="10"	chat_color="48"	chat_msg="missionmsgchat130-4345-266-0"	cont="missionmsgcont130-4345-266-0"	attack="0"	select="0"	target_off="0"	loop="0"	/>
				<mission_msg	id="274"	end_id="274"	active_type="1"	msg_type="2"	life_time="5000"	limit_sec="10"	chat_color="48"	chat_msg="missionmsgchat130-4345-274-0"	cont="missionmsgcont130-4345-274-0"	attack="0"	select="0"	target_off="0"	loop="0"	/>
				<gate	id="5"	r="0"	attack="0"	select="1"	target_off="0"	use_debuff="0"	cells="255:255"	/>
				<gate	id="47"	r="0"	attack="0"	select="0"	target_off="0"	use_debuff="0"	cells="255:255"	/>
				<gate	id="48"	r="0"	attack="0"	select="0"	target_off="0"	use_debuff="0"	cells="255:255"	/>
				<gate	id="49"	r="0"	attack="0"	select="0"	target_off="0"	use_debuff="0"	cells="255:255"	/>
				<gate	id="50"	r="0"	attack="0"	select="0"	target_off="0"	use_debuff="0"	cells="255:255"	/>
				<gate	id="51"	r="0"	attack="0"	select="0"	target_off="0"	use_debuff="0"	cells="255:255"	/>
				<gate	id="52"	r="0"	attack="0"	select="0"	target_off="0"	use_debuff="0"	cells="255:255"	/>
				<gate	id="53"	r="0"	attack="0"	select="0"	target_off="0"	use_debuff="0"	cells="255:255"	/>
				<gate	id="54"	r="0"	attack="0"	select="0"	target_off="0"	use_debuff="0"	cells="255:255"	/>
				<gate	id="55"	r="0"	attack="0"	select="0"	target_off="0"	use_debuff="0"	cells="255:255"	/>
				<gate	id="56"	r="0"	attack="0"	select="0"	target_off="0"	use_debuff="0"	cells="255:255"	/>
				<gate	id="57"	r="0"	attack="0"	select="0"	target_off="0"	use_debuff="0"	cells="255:255"	/>
				<gate	id="58"	r="0"	attack="0"	select="0"	target_off="0"	use_debuff="0"	cells="255:255"	/>
				<gate	id="59"	r="0"	attack="0"	select="0"	target_off="0"	use_debuff="0"	cells="255:255"	/>
				<gate	id="60"	r="0"	attack="0"	select="0"	target_off="0"	use_debuff="0"	cells="255:255"	/>
				<gate	id="61"	r="0"	attack="0"	select="0"	target_off="0"	use_debuff="0"	cells="255:255"	/>
				<gate	id="62"	r="0"	attack="0"	select="0"	target_off="0"	use_debuff="0"	cells="255:255"	/>
				<gate	id="159"	r="0"	attack="0"	select="0"	target_off="0"	use_debuff="0"	cells="255:255"	/>
				<gate	id="160"	r="0"	attack="0"	select="0"	target_off="0"	use_debuff="0"	cells="255:255"	/>
				<gate	id="161"	r="0"	attack="0"	select="0"	target_off="0"	use_debuff="0"	cells="255:255"	/>
				<gate	id="162"	r="0"	attack="0"	select="0"	target_off="0"	use_debuff="0"	cells="255:255"	/>
				<gate	id="163"	r="0"	attack="0"	select="0"	target_off="0"	use_debuff="0"	cells="255:255"	/>
				<gate	id="164"	r="0"	attack="0"	select="0"	target_off="0"	use_debuff="0"	cells="255:255"	/>
				<gate	id="165"	r="0"	attack="0"	select="0"	target_off="0"	use_debuff="0"	cells="255:255"	/>
				<gate	id="166"	r="0"	attack="0"	select="0"	target_off="0"	use_debuff="0"	cells="255:255"	/>
				<gate	id="167"	r="0"	attack="0"	select="0"	target_off="0"	use_debuff="0"	cells="255:255"	/>
				<gate	id="168"	r="0"	attack="0"	select="0"	target_off="0"	use_debuff="0"	cells="255:255"	/>
				<gate	id="169"	r="0"	attack="0"	select="0"	target_off="0"	use_debuff="0"	cells="255:255"	/>
				<gate	id="170"	r="0"	attack="0"	select="0"	target_off="0"	use_debuff="0"	cells="255:255"	/>
				<gate	id="171"	r="0"	attack="0"	select="0"	target_off="0"	use_debuff="0"	cells="255:255"	/>
				<gate	id="172"	r="0"	attack="0"	select="0"	target_off="0"	use_debuff="0"	cells="255:255"	/>
				<gate	id="173"	r="0"	attack="0"	select="0"	target_off="0"	use_debuff="0"	cells="255:255"	/>
				<gate	id="174"	r="0"	attack="0"	select="0"	target_off="0"	use_debuff="0"	cells="255:255"	/>
				<gate	id="175"	r="0"	attack="0"	select="0"	target_off="0"	use_debuff="0"	cells="255:255"	/>
				<gate	id="176"	r="0"	attack="0"	select="0"	target_off="0"	use_debuff="0"	cells="255:255"	/>
				<gate	id="177"	r="0"	attack="0"	select="0"	target_off="0"	use_debuff="0"	cells="255:255"	/>
				<gate	id="178"	r="0"	attack="0"	select="0"	target_off="0"	use_debuff="0"	cells="255:255"	/>
				<gate	id="180"	r="0"	attack="0"	select="0"	target_off="0"	use_debuff="0"	cells="255:255"	/>
				<gate	id="181"	r="0"	attack="0"	select="0"	target_off="0"	use_debuff="0"	cells="255:255"	/>
				<gate	id="182"	r="0"	attack="0"	select="0"	target_off="0"	use_debuff="0"	cells="255:255"	/>
				<gate	id="183"	r="0"	attack="0"	select="0"	target_off="0"	use_debuff="0"	cells="255:255"	/>
				<gate	id="194"	r="0"	attack="0"	select="0"	target_off="0"	use_debuff="0"	cells="255:255"	/>
				<gate	id="210"	r="0"	attack="0"	select="0"	target_off="0"	use_debuff="0"	cells="255:255"	/>
				<gate	id="211"	r="0"	attack="0"	select="0"	target_off="0"	use_debuff="0"	cells="255:255"	/>
				<gate	id="212"	r="0"	attack="0"	select="0"	target_off="0"	use_debuff="0"	cells="255:255"	/>
				<gate	id="213"	r="0"	attack="0"	select="0"	target_off="0"	use_debuff="0"	cells="255:255"	/>
				<gate	id="214"	r="0"	attack="0"	select="0"	target_off="0"	use_debuff="0"	cells="255:255"	/>
				<gate	id="215"	r="0"	attack="0"	select="0"	target_off="0"	use_debuff="0"	cells="255:255"	/>
				<gate	id="216"	r="0"	attack="0"	select="0"	target_off="0"	use_debuff="0"	cells="255:255"	/>
				<gate	id="217"	r="0"	attack="0"	select="0"	target_off="0"	use_debuff="0"	cells="255:255"	/>
				<gate	id="226"	r="0"	attack="0"	select="0"	target_off="0"	use_debuff="0"	cells="255:255"	/>
				<gate	id="227"	r="0"	attack="0"	select="0"	target_off="0"	use_debuff="0"	cells="255:255"	/>
				<gate	id="228"	r="0"	attack="0"	select="0"	target_off="0"	use_debuff="0"	cells="255:255"	/>
			</mission>
		</world>
		<world	id="93"	name="world133"	type="2"	map_file="world_70.mcl"	terrain_mesh=""	icon="J_icn_map133"	m_code="0"	t_max_x="1"	t_max_z="1"	gpsorder="0"	allowedwar="0"	warcontrol="0"	>
			<world_npc	id="1"	npc_name="npc131-0001"	x="147"	y="164"	is_obj="1"	/>
			<world_npc	id="2"	npc_name="npc131-0002"	x="146"	y="27"	is_obj="1"	/>
			<world_npc	id="50"	npc_name="npc131-0050"	x="0"	y="0"	is_obj="0"	/>
			<world_npc	id="51"	npc_name="npc131-0051"	x="0"	y="0"	is_obj="0"	/>
			<mission	world_id="93"	dungeon_id="4346"	fix_cell="255:255"	>
				<mission_immune	id="100"	target="114"	active_type="1"	attack="0"	select="0"	target_off="0"	/>
				<mission_immune	id="100"	target="117"	active_type="1"	attack="0"	select="0"	target_off="0"	/>
				<mission_immune	id="178"	target="119"	active_type="1"	attack="0"	select="0"	target_off="0"	/>
				<mission_immune	id="178"	target="158"	active_type="1"	attack="0"	select="0"	target_off="0"	/>
				<mission_npc	id="107"	link_npc="1"	active_type="0"	attack="0"	select="0"	target_off="0"	/>
				<mission_msg	id="1"	end_id="1"	active_type="1"	msg_type="2"	life_time="5000"	limit_sec="10"	chat_color="1"	chat_msg="missionmsgchat131-4346-1-0"	cont="missionmsgcont131-4346-1-0"	attack="0"	select="0"	target_off="0"	loop="0"	/>
				<mission_msg	id="19"	end_id="19"	active_type="1"	msg_type="2"	life_time="5000"	limit_sec="10"	chat_color="1"	chat_msg="missionmsgchat131-4346-19-0"	cont="missionmsgcont131-4346-19-0"	attack="0"	select="0"	target_off="0"	loop="0"	/>
				<mission_msg	id="31"	end_id="31"	active_type="1"	msg_type="1"	life_time="5000"	limit_sec="10"	chat_color="0"	chat_msg="missionmsgchat131-4346-31-0"	cont="missionmsgcont131-4346-31-0"	attack="0"	select="0"	target_off="0"	loop="0"	/>
				<mission_msg	id="49"	end_id="49"	active_type="1"	msg_type="2"	life_time="5000"	limit_sec="10"	chat_color="1"	chat_msg="missionmsgchat131-4346-49-0"	cont="missionmsgcont131-4346-49-0"	attack="0"	select="0"	target_off="0"	loop="0"	/>
				<mission_msg	id="50"	end_id="50"	active_type="1"	msg_type="2"	life_time="5000"	limit_sec="10"	chat_color="1"	chat_msg="missionmsgchat131-4346-50-0"	cont="missionmsgcont131-4346-50-0"	attack="0"	select="0"	target_off="0"	loop="0"	/>
				<mission_msg	id="52"	end_id="52"	active_type="1"	msg_type="1"	life_time="5000"	limit_sec="10"	chat_color="0"	chat_msg="missionmsgchat131-4346-52-0"	cont="missionmsgcont131-4346-52-0"	attack="0"	select="0"	target_off="0"	loop="0"	/>
				<mission_msg	id="55"	end_id="55"	active_type="1"	msg_type="2"	life_time="5000"	limit_sec="10"	chat_color="1"	chat_msg="missionmsgchat131-4346-55-0"	cont="missionmsgcont131-4346-55-0"	attack="0"	select="0"	target_off="0"	loop="0"	/>
				<mission_msg	id="95"	end_id="95"	active_type="1"	msg_type="2"	life_time="5000"	limit_sec="10"	chat_color="1"	chat_msg="missionmsgchat131-4346-95-0"	cont="missionmsgcont131-4346-95-0"	attack="0"	select="0"	target_off="0"	loop="0"	/>
				<mission_msg	id="96"	end_id="96"	active_type="1"	msg_type="2"	life_time="5000"	limit_sec="10"	chat_color="1"	chat_msg="missionmsgchat131-4346-96-0"	cont="missionmsgcont131-4346-96-0"	attack="0"	select="0"	target_off="0"	loop="0"	/>
				<mission_msg	id="100"	end_id="100"	active_type="1"	msg_type="1"	life_time="5000"	limit_sec="10"	chat_color="0"	chat_msg="missionmsgchat131-4346-100-0"	cont="missionmsgcont131-4346-100-0"	attack="0"	select="0"	target_off="0"	loop="0"	/>
				<mission_msg	id="112"	end_id="112"	active_type="0"	msg_type="0"	life_time="5000"	limit_sec="10"	chat_color="0"	chat_msg="missionmsgchat131-4346-112-0"	cont="missionmsgcont131-4346-112-0"	attack="0"	select="0"	target_off="0"	loop="0"	/>
				<mission_msg	id="177"	end_id="177"	active_type="1"	msg_type="1"	life_time="5000"	limit_sec="10"	chat_color="0"	chat_msg="missionmsgchat131-4346-177-0"	cont="missionmsgcont131-4346-177-0"	attack="0"	select="0"	target_off="0"	loop="0"	/>
				<mission_msg	id="178"	end_id="178"	active_type="0"	msg_type="2"	life_time="5000"	limit_sec="10"	chat_color="0"	chat_msg="missionmsgchat131-4346-178-0"	cont="missionmsgcont131-4346-178-0"	attack="0"	select="0"	target_off="0"	loop="0"	/>
				<mission_msg	id="179"	end_id="179"	active_type="0"	msg_type="2"	life_time="5000"	limit_sec="10"	chat_color="0"	chat_msg="missionmsgchat131-4346-179-0"	cont="missionmsgcont131-4346-179-0"	attack="0"	select="0"	target_off="0"	loop="0"	/>
				<mission_msg	id="196"	end_id="196"	active_type="1"	msg_type="1"	life_time="5000"	limit_sec="10"	chat_color="48"	chat_msg="missionmsgchat131-4346-196-0"	cont="missionmsgcont131-4346-196-0"	attack="0"	select="0"	target_off="0"	loop="0"	/>
				<mission_msg	id="213"	end_id="213"	active_type="0"	msg_type="1"	life_time="5000"	limit_sec="10"	chat_color="48"	chat_msg="missionmsgchat131-4346-213-0"	cont="missionmsgcont131-4346-213-0"	attack="0"	select="0"	target_off="0"	loop="0"	/>
				<mission_msg	id="218"	end_id="218"	active_type="1"	msg_type="2"	life_time="5000"	limit_sec="10"	chat_color="48"	chat_msg="missionmsgchat131-4346-218-0"	cont="missionmsgcont131-4346-218-0"	attack="0"	select="0"	target_off="0"	loop="0"	/>
				<gate	id="4"	r="0"	attack="0"	select="0"	target_off="1"	use_debuff="0"	cells="255:255"	/>
				<gate	id="5"	r="0"	attack="0"	select="0"	target_off="1"	use_debuff="0"	cells="255:255"	/>
				<gate	id="6"	r="0"	attack="0"	select="0"	target_off="1"	use_debuff="0"	cells="255:255"	/>
				<gate	id="7"	r="0"	attack="0"	select="0"	target_off="1"	use_debuff="0"	cells="255:255"	/>
				<gate	id="8"	r="0"	attack="0"	select="0"	target_off="1"	use_debuff="0"	cells="255:255"	/>
				<gate	id="9"	r="0"	attack="0"	select="0"	target_off="1"	use_debuff="0"	cells="255:255"	/>
				<gate	id="10"	r="0"	attack="0"	select="0"	target_off="1"	use_debuff="0"	cells="255:255"	/>
				<gate	id="11"	r="0"	attack="0"	select="0"	target_off="1"	use_debuff="0"	cells="255:255"	/>
				<gate	id="12"	r="0"	attack="0"	select="0"	target_off="1"	use_debuff="0"	cells="255:255"	/>
				<gate	id="13"	r="0"	attack="0"	select="0"	target_off="1"	use_debuff="0"	cells="255:255"	/>
				<gate	id="14"	r="0"	attack="0"	select="0"	target_off="1"	use_debuff="0"	cells="255:255"	/>
				<gate	id="15"	r="0"	attack="0"	select="0"	target_off="1"	use_debuff="0"	cells="255:255"	/>
				<gate	id="18"	r="0"	attack="0"	select="0"	target_off="1"	use_debuff="0"	cells="59:91,60:91,61:91,62:91,59:90,60:90,61:90,62:90"	/>
				<gate	id="33"	r="0"	attack="0"	select="0"	target_off="1"	use_debuff="0"	cells="59:150,60:150,61:150,62:151,59:151,60:151,61:151,62:151"	/>
				<gate	id="54"	r="0"	attack="0"	select="0"	target_off="1"	use_debuff="0"	cells="58:209,59:209,60:209,61:209,62:209,63:209,64:209"	/>
				<gate	id="114"	r="0"	attack="0"	select="0"	target_off="1"	use_debuff="0"	cells="255:255"	/>
				<gate	id="115"	r="0"	attack="0"	select="0"	target_off="1"	use_debuff="0"	cells="255:255"	/>
				<gate	id="116"	r="0"	attack="0"	select="0"	target_off="1"	use_debuff="0"	cells="255:255"	/>
				<gate	id="117"	r="0"	attack="0"	select="0"	target_off="1"	use_debuff="0"	cells="255:255"	/>
				<gate	id="119"	r="0"	attack="0"	select="0"	target_off="1"	use_debuff="0"	cells="255:255"	/>
				<gate	id="120"	r="0"	attack="0"	select="0"	target_off="1"	use_debuff="0"	cells="255:255"	/>
				<gate	id="121"	r="0"	attack="0"	select="0"	target_off="1"	use_debuff="0"	cells="255:255"	/>
				<gate	id="122"	r="0"	attack="0"	select="0"	target_off="1"	use_debuff="0"	cells="255:255"	/>
				<gate	id="123"	r="0"	attack="0"	select="0"	target_off="1"	use_debuff="0"	cells="255:255"	/>
				<gate	id="124"	r="0"	attack="0"	select="0"	target_off="1"	use_debuff="0"	cells="255:255"	/>
				<gate	id="125"	r="0"	attack="0"	select="0"	target_off="1"	use_debuff="0"	cells="255:255"	/>
				<gate	id="126"	r="0"	attack="0"	select="0"	target_off="1"	use_debuff="0"	cells="255:255"	/>
				<gate	id="127"	r="0"	attack="0"	select="0"	target_off="1"	use_debuff="0"	cells="255:255"	/>
				<gate	id="128"	r="0"	attack="0"	select="0"	target_off="1"	use_debuff="0"	cells="255:255"	/>
				<gate	id="129"	r="0"	attack="0"	select="0"	target_off="1"	use_debuff="0"	cells="255:255"	/>
				<gate	id="130"	r="0"	attack="0"	select="0"	target_off="1"	use_debuff="0"	cells="255:255"	/>
				<gate	id="131"	r="0"	attack="0"	select="0"	target_off="1"	use_debuff="0"	cells="255:255"	/>
				<gate	id="132"	r="0"	attack="0"	select="0"	target_off="1"	use_debuff="0"	cells="255:255"	/>
				<gate	id="133"	r="0"	attack="0"	select="0"	target_off="1"	use_debuff="0"	cells="255:255"	/>
				<gate	id="134"	r="0"	attack="0"	select="0"	target_off="1"	use_debuff="0"	cells="255:255"	/>
				<gate	id="135"	r="0"	attack="0"	select="0"	target_off="1"	use_debuff="0"	cells="255:255"	/>
				<gate	id="136"	r="0"	attack="0"	select="0"	target_off="1"	use_debuff="0"	cells="255:255"	/>
				<gate	id="137"	r="0"	attack="0"	select="0"	target_off="1"	use_debuff="0"	cells="255:255"	/>
				<gate	id="138"	r="0"	attack="0"	select="0"	target_off="1"	use_debuff="0"	cells="255:255"	/>
				<gate	id="139"	r="0"	attack="0"	select="0"	target_off="1"	use_debuff="0"	cells="255:255"	/>
				<gate	id="140"	r="0"	attack="0"	select="0"	target_off="1"	use_debuff="0"	cells="255:255"	/>
				<gate	id="141"	r="0"	attack="0"	select="0"	target_off="1"	use_debuff="0"	cells="255:255"	/>
				<gate	id="142"	r="0"	attack="0"	select="0"	target_off="1"	use_debuff="0"	cells="255:255"	/>
				<gate	id="143"	r="0"	attack="0"	select="0"	target_off="1"	use_debuff="0"	cells="255:255"	/>
				<gate	id="144"	r="0"	attack="0"	select="0"	target_off="1"	use_debuff="0"	cells="255:255"	/>
				<gate	id="145"	r="0"	attack="0"	select="0"	target_off="1"	use_debuff="0"	cells="255:255"	/>
				<gate	id="146"	r="0"	attack="0"	select="0"	target_off="1"	use_debuff="0"	cells="255:255"	/>
				<gate	id="147"	r="0"	attack="0"	select="0"	target_off="1"	use_debuff="0"	cells="255:255"	/>
				<gate	id="148"	r="0"	attack="0"	select="0"	target_off="1"	use_debuff="0"	cells="255:255"	/>
				<gate	id="149"	r="0"	attack="0"	select="0"	target_off="1"	use_debuff="0"	cells="255:255"	/>
				<gate	id="150"	r="0"	attack="0"	select="0"	target_off="1"	use_debuff="0"	cells="255:255"	/>
				<gate	id="151"	r="0"	attack="0"	select="0"	target_off="1"	use_debuff="0"	cells="255:255"	/>
				<gate	id="152"	r="0"	attack="0"	select="0"	target_off="1"	use_debuff="0"	cells="255:255"	/>
				<gate	id="153"	r="0"	attack="0"	select="0"	target_off="1"	use_debuff="0"	cells="255:255"	/>
				<gate	id="154"	r="0"	attack="0"	select="0"	target_off="1"	use_debuff="0"	cells="255:255"	/>
				<gate	id="155"	r="0"	attack="0"	select="0"	target_off="1"	use_debuff="0"	cells="255:255"	/>
				<gate	id="156"	r="0"	attack="0"	select="0"	target_off="1"	use_debuff="0"	cells="255:255"	/>
				<gate	id="157"	r="0"	attack="0"	select="0"	target_off="1"	use_debuff="0"	cells="255:255"	/>
				<gate	id="158"	r="0"	attack="0"	select="0"	target_off="1"	use_debuff="0"	cells="255:255"	/>
				<gate	id="160"	r="0"	attack="0"	select="0"	target_off="1"	use_debuff="0"	cells="255:255"	/>
				<gate	id="161"	r="0"	attack="0"	select="0"	target_off="1"	use_debuff="0"	cells="255:255"	/>
				<gate	id="162"	r="0"	attack="0"	select="0"	target_off="1"	use_debuff="0"	cells="255:255"	/>
				<gate	id="163"	r="0"	attack="0"	select="0"	target_off="1"	use_debuff="0"	cells="255:255"	/>
				<gate	id="164"	r="0"	attack="0"	select="0"	target_off="1"	use_debuff="0"	cells="255:255"	/>
				<gate	id="165"	r="0"	attack="0"	select="0"	target_off="1"	use_debuff="0"	cells="255:255"	/>
				<gate	id="166"	r="0"	attack="0"	select="0"	target_off="1"	use_debuff="0"	cells="255:255"	/>
				<gate	id="167"	r="0"	attack="0"	select="0"	target_off="1"	use_debuff="0"	cells="255:255"	/>
				<gate	id="168"	r="0"	attack="0"	select="0"	target_off="1"	use_debuff="0"	cells="255:255"	/>
				<gate	id="169"	r="0"	attack="0"	select="0"	target_off="1"	use_debuff="0"	cells="255:255"	/>
				<gate	id="170"	r="0"	attack="0"	select="0"	target_off="1"	use_debuff="0"	cells="255:255"	/>
				<gate	id="171"	r="0"	attack="0"	select="0"	target_off="1"	use_debuff="0"	cells="255:255"	/>
				<gate	id="172"	r="0"	attack="0"	select="0"	target_off="1"	use_debuff="0"	cells="255:255"	/>
				<gate	id="173"	r="0"	attack="0"	select="0"	target_off="1"	use_debuff="0"	cells="255:255"	/>
				<gate	id="174"	r="0"	attack="0"	select="0"	target_off="1"	use_debuff="0"	cells="255:255"	/>
				<gate	id="175"	r="0"	attack="0"	select="0"	target_off="1"	use_debuff="0"	cells="255:255"	/>
				<gate	id="176"	r="0"	attack="0"	select="0"	target_off="1"	use_debuff="0"	cells="255:255"	/>
				<gate	id="195"	r="0"	attack="0"	select="0"	target_off="1"	use_debuff="0"	cells="145:90,146:90,147:90,148:90"	/>
			</mission>
		</world>
		<world	id="94"	name="world134"	type="2"	map_file="world_75.mcl"	terrain_mesh=""	icon="J_icn_map134"	m_code="0"	t_max_x="1"	t_max_z="1"	gpsorder="0"	allowedwar="0"	warcontrol="0"	>
			<world_npc	id="1"	npc_name="npc132-0001"	x="26"	y="222"	is_obj="1"	/>
			<world_npc	id="2"	npc_name="npc132-0002"	x="233"	y="131"	is_obj="1"	/>
			<world_npc	id="3"	npc_name="npc132-0003"	x="228"	y="67"	is_obj="1"	/>
			<world_npc	id="4"	npc_name="npc132-0004"	x="175"	y="184"	is_obj="1"	/>
			<world_npc	id="5"	npc_name="npc132-0005"	x="89"	y="113"	is_obj="1"	/>
			<world_npc	id="6"	npc_name="npc132-0006"	x="226"	y="31"	is_obj="1"	/>
			<world_npc	id="7"	npc_name="npc132-0007"	x="28"	y="41"	is_obj="1"	/>
			<world_npc	id="50"	npc_name="npc132-0050"	x="0"	y="0"	is_obj="0"	/>
			<world_npc	id="51"	npc_name="npc132-0051"	x="0"	y="0"	is_obj="0"	/>
			<mission	world_id="94"	dungeon_id="4347"	fix_cell="255:255"	>
				<mission_immune	id="38"	target="112"	active_type="0"	attack="0"	select="0"	target_off="0"	/>
				<mission_immune	id="38"	target="117"	active_type="0"	attack="0"	select="0"	target_off="0"	/>
				<mission_immune	id="80"	target="81"	active_type="1"	attack="0"	select="0"	target_off="0"	/>
				<mission_immune	id="80"	target="100"	active_type="1"	attack="0"	select="0"	target_off="0"	/>
				<mission_npc	id="0"	link_npc="1"	active_type="1"	attack="0"	select="0"	target_off="0"	/>
				<mission_npc	id="37"	link_npc="4"	active_type="0"	attack="0"	select="0"	target_off="0"	/>
				<mission_npc	id="102"	link_npc="2"	active_type="1"	attack="0"	select="0"	target_off="0"	/>
				<mission_npc	id="103"	link_npc="3"	active_type="1"	attack="0"	select="0"	target_off="0"	/>
				<mission_npc	id="120"	link_npc="6"	active_type="0"	attack="0"	select="0"	target_off="0"	/>
				<mission_msg	id="11"	end_id="11"	active_type="1"	msg_type="1"	life_time="5000"	limit_sec="10"	chat_color="0"	chat_msg="missionmsgchat132-4347-11-0"	cont="missionmsgcont132-4347-11-0"	attack="0"	select="0"	target_off="0"	loop="0"	/>
				<mission_msg	id="12"	end_id="12"	active_type="1"	msg_type="2"	life_time="5000"	limit_sec="10"	chat_color="0"	chat_msg="missionmsgchat132-4347-12-0"	cont="missionmsgcont132-4347-12-0"	attack="0"	select="0"	target_off="0"	loop="0"	/>
				<mission_msg	id="34"	end_id="34"	active_type="1"	msg_type="1"	life_time="5000"	limit_sec="10"	chat_color="0"	chat_msg="missionmsgchat132-4347-34-0"	cont="missionmsgcont132-4347-34-0"	attack="0"	select="0"	target_off="0"	loop="0"	/>
				<mission_msg	id="35"	end_id="35"	active_type="1"	msg_type="2"	life_time="5000"	limit_sec="10"	chat_color="0"	chat_msg="missionmsgchat132-4347-35-0"	cont="missionmsgcont132-4347-35-0"	attack="0"	select="0"	target_off="0"	loop="0"	/>
				<mission_msg	id="39"	end_id="39"	active_type="0"	msg_type="2"	life_time="10000"	limit_sec="10"	chat_color="1"	chat_msg="missionmsgchat132-4347-39-0"	cont="missionmsgcont132-4347-39-0"	attack="0"	select="0"	target_off="0"	loop="0"	/>
				<mission_msg	id="40"	end_id="40"	active_type="1"	msg_type="2"	life_time="5000"	limit_sec="10"	chat_color="1"	chat_msg="missionmsgchat132-4347-40-0"	cont="missionmsgcont132-4347-40-0"	attack="0"	select="0"	target_off="0"	loop="0"	/>
				<mission_msg	id="80"	end_id="80"	active_type="1"	msg_type="2"	life_time="5000"	limit_sec="10"	chat_color="1"	chat_msg="missionmsgchat132-4347-80-0"	cont="missionmsgcont132-4347-80-0"	attack="0"	select="0"	target_off="0"	loop="0"	/>
				<mission_msg	id="104"	end_id="104"	active_type="1"	msg_type="1"	life_time="5000"	limit_sec="10"	chat_color="0"	chat_msg="missionmsgchat132-4347-104-0"	cont="missionmsgcont132-4347-104-0"	attack="0"	select="0"	target_off="0"	loop="0"	/>
				<mission_msg	id="105"	end_id="105"	active_type="1"	msg_type="1"	life_time="5000"	limit_sec="10"	chat_color="0"	chat_msg="missionmsgchat132-4347-105-0"	cont="missionmsgcont132-4347-105-0"	attack="0"	select="0"	target_off="0"	loop="0"	/>
				<mission_msg	id="106"	end_id="106"	active_type="1"	msg_type="2"	life_time="5000"	limit_sec="10"	chat_color="0"	chat_msg="missionmsgchat132-4347-106-0"	cont="missionmsgcont132-4347-106-0"	attack="0"	select="0"	target_off="0"	loop="0"	/>
				<mission_msg	id="107"	end_id="107"	active_type="1"	msg_type="2"	life_time="5000"	limit_sec="10"	chat_color="0"	chat_msg="missionmsgchat132-4347-107-0"	cont="missionmsgcont132-4347-107-0"	attack="0"	select="0"	target_off="0"	loop="0"	/>
				<mission_msg	id="110"	end_id="110"	active_type="1"	msg_type="1"	life_time="5000"	limit_sec="10"	chat_color="0"	chat_msg="missionmsgchat132-4347-110-0"	cont="missionmsgcont132-4347-110-0"	attack="0"	select="0"	target_off="0"	loop="0"	/>
				<mission_msg	id="111"	end_id="111"	active_type="1"	msg_type="2"	life_time="5000"	limit_sec="10"	chat_color="0"	chat_msg="missionmsgchat132-4347-111-0"	cont="missionmsgcont132-4347-111-0"	attack="0"	select="0"	target_off="0"	loop="0"	/>
				<mission_msg	id="118"	end_id="118"	active_type="1"	msg_type="1"	life_time="5000"	limit_sec="10"	chat_color="0"	chat_msg="missionmsgchat132-4347-118-0"	cont="missionmsgcont132-4347-118-0"	attack="0"	select="0"	target_off="0"	loop="0"	/>
				<mission_msg	id="119"	end_id="119"	active_type="1"	msg_type="2"	life_time="5000"	limit_sec="10"	chat_color="0"	chat_msg="missionmsgchat132-4347-119-0"	cont="missionmsgcont132-4347-119-0"	attack="0"	select="0"	target_off="0"	loop="0"	/>
				<mission_msg	id="131"	end_id="131"	active_type="1"	msg_type="1"	life_time="5000"	limit_sec="10"	chat_color="0"	chat_msg="missionmsgchat132-4347-131-0"	cont="missionmsgcont132-4347-131-0"	attack="0"	select="0"	target_off="0"	loop="0"	/>
				<mission_msg	id="132"	end_id="132"	active_type="1"	msg_type="2"	life_time="5000"	limit_sec="10"	chat_color="0"	chat_msg="missionmsgchat132-4347-132-0"	cont="missionmsgcont132-4347-132-0"	attack="0"	select="0"	target_off="0"	loop="0"	/>
				<mission_msg	id="133"	end_id="133"	active_type="1"	msg_type="1"	life_time="5000"	limit_sec="10"	chat_color="48"	chat_msg="missionmsgchat132-4347-133-0"	cont="missionmsgcont132-4347-133-0"	attack="0"	select="0"	target_off="0"	loop="0"	/>
				<mission_msg	id="134"	end_id="134"	active_type="1"	msg_type="2"	life_time="5000"	limit_sec="10"	chat_color="48"	chat_msg="missionmsgchat132-4347-134-0"	cont="missionmsgcont132-4347-134-0"	attack="0"	select="0"	target_off="0"	loop="0"	/>
				<gate	id="1"	r="90"	attack="0"	select="0"	target_off="1"	use_debuff="0"	cells="48:225,48:226,48:227,48:228,48:229,48:230,49:225,49:226,49:227,49:228,49:229,49:230"	/>
				<gate	id="38"	r="0"	attack="0"	select="0"	target_off="1"	use_debuff="0"	cells="117:91,117:92,118:91,118:92,119:91,119:92,120:91,120:92,121:91,121:92,122:91,122:92,123:91,123:92,124:91,124:92"	/>
				<gate	id="81"	r="0"	attack="0"	select="0"	target_off="1"	use_debuff="0"	cells="255:255"	/>
				<gate	id="82"	r="0"	attack="0"	select="0"	target_off="1"	use_debuff="0"	cells="255:255"	/>
				<gate	id="83"	r="0"	attack="0"	select="0"	target_off="1"	use_debuff="0"	cells="255:255"	/>
				<gate	id="84"	r="0"	attack="0"	select="0"	target_off="1"	use_debuff="0"	cells="255:255"	/>
				<gate	id="85"	r="0"	attack="0"	select="0"	target_off="1"	use_debuff="0"	cells="255:255"	/>
				<gate	id="86"	r="0"	attack="0"	select="0"	target_off="1"	use_debuff="0"	cells="255:255"	/>
				<gate	id="87"	r="0"	attack="0"	select="0"	target_off="1"	use_debuff="0"	cells="255:255"	/>
				<gate	id="88"	r="0"	attack="0"	select="0"	target_off="1"	use_debuff="0"	cells="255:255"	/>
				<gate	id="89"	r="0"	attack="0"	select="0"	target_off="1"	use_debuff="0"	cells="255:255"	/>
				<gate	id="90"	r="0"	attack="0"	select="0"	target_off="1"	use_debuff="0"	cells="255:255"	/>
				<gate	id="91"	r="0"	attack="0"	select="0"	target_off="1"	use_debuff="0"	cells="255:255"	/>
				<gate	id="92"	r="0"	attack="0"	select="0"	target_off="1"	use_debuff="0"	cells="255:255"	/>
				<gate	id="93"	r="0"	attack="0"	select="0"	target_off="1"	use_debuff="0"	cells="255:255"	/>
				<gate	id="94"	r="0"	attack="0"	select="0"	target_off="1"	use_debuff="0"	cells="255:255"	/>
				<gate	id="95"	r="0"	attack="0"	select="0"	target_off="1"	use_debuff="0"	cells="255:255"	/>
				<gate	id="96"	r="0"	attack="0"	select="0"	target_off="1"	use_debuff="0"	cells="255:255"	/>
				<gate	id="97"	r="0"	attack="0"	select="0"	target_off="1"	use_debuff="0"	cells="255:255"	/>
				<gate	id="98"	r="0"	attack="0"	select="0"	target_off="1"	use_debuff="0"	cells="255:255"	/>
				<gate	id="99"	r="0"	attack="0"	select="0"	target_off="1"	use_debuff="0"	cells="255:255"	/>
				<gate	id="100"	r="0"	attack="0"	select="0"	target_off="1"	use_debuff="0"	cells="255:255"	/>
				<gate	id="112"	r="0"	attack="0"	select="0"	target_off="1"	use_debuff="0"	cells="255:255"	/>
				<gate	id="113"	r="0"	attack="0"	select="0"	target_off="1"	use_debuff="0"	cells="255:255"	/>
				<gate	id="114"	r="0"	attack="0"	select="0"	target_off="1"	use_debuff="0"	cells="255:255"	/>
				<gate	id="115"	r="0"	attack="0"	select="0"	target_off="1"	use_debuff="0"	cells="255:255"	/>
				<gate	id="116"	r="0"	attack="0"	select="0"	target_off="1"	use_debuff="0"	cells="255:255"	/>
				<gate	id="117"	r="0"	attack="0"	select="0"	target_off="1"	use_debuff="0"	cells="255:255"	/>
			</mission>
		</world>
		<hunting_field	terrain_id="1"	id="1"	lv="1"	name="hfield01-001"	x="13"	y="177"	w="71"	h="62"	/>
		<hunting_field	terrain_id="1"	id="2"	lv="3"	name="hfield01-002"	x="13"	y="177"	w="71"	h="62"	/>
		<hunting_field	terrain_id="1"	id="3"	lv="5"	name="hfield01-003"	x="13"	y="177"	w="71"	h="62"	/>
		<hunting_field	terrain_id="1"	id="4"	lv="7"	name="hfield01-004"	x="13"	y="177"	w="71"	h="62"	/>
		<hunting_field	terrain_id="1"	id="5"	lv="15"	name="hfield01-005"	x="13"	y="177"	w="71"	h="62"	/>
		<hunting_field	terrain_id="1"	id="6"	lv="17"	name="hfield01-006"	x="13"	y="177"	w="71"	h="62"	/>
		<hunting_field	terrain_id="1"	id="7"	lv="27"	name="hfield01-007"	x="13"	y="177"	w="71"	h="62"	/>
		<hunting_field	terrain_id="1"	id="8"	lv="30"	name="hfield01-008"	x="13"	y="177"	w="71"	h="62"	/>
		<hunting_field	terrain_id="1"	id="9"	lv="34"	name="hfield01-009"	x="13"	y="177"	w="71"	h="62"	/>
		<hunting_field	terrain_id="1"	id="10"	lv="38"	name="hfield01-010"	x="13"	y="177"	w="71"	h="62"	/>
		<hunting_field	terrain_id="1"	id="11"	lv="41"	name="hfield01-011"	x="13"	y="177"	w="71"	h="62"	/>
		<hunting_field	terrain_id="1"	id="12"	lv="44"	name="hfield01-012"	x="13"	y="177"	w="71"	h="62"	/>
		<hunting_field	terrain_id="1"	id="13"	lv="55"	name="hfield01-013"	x="13"	y="177"	w="71"	h="62"	/>
		<hunting_field	terrain_id="2"	id="1"	lv="1"	name="hfield02-001"	x="13"	y="177"	w="71"	h="62"	/>
		<hunting_field	terrain_id="2"	id="2"	lv="6"	name="hfield02-002"	x="13"	y="177"	w="71"	h="62"	/>
		<hunting_field	terrain_id="2"	id="3"	lv="9"	name="hfield02-003"	x="13"	y="177"	w="71"	h="62"	/>
		<hunting_field	terrain_id="2"	id="4"	lv="12"	name="hfield02-004"	x="13"	y="177"	w="71"	h="62"	/>
		<hunting_field	terrain_id="2"	id="5"	lv="15"	name="hfield02-005"	x="13"	y="177"	w="71"	h="62"	/>
		<hunting_field	terrain_id="2"	id="6"	lv="18"	name="hfield02-006"	x="13"	y="177"	w="71"	h="62"	/>
		<hunting_field	terrain_id="2"	id="7"	lv="21"	name="hfield02-007"	x="13"	y="177"	w="71"	h="62"	/>
		<hunting_field	terrain_id="2"	id="8"	lv="24"	name="hfield02-008"	x="13"	y="177"	w="71"	h="62"	/>
		<hunting_field	terrain_id="2"	id="9"	lv="27"	name="hfield02-009"	x="13"	y="177"	w="71"	h="62"	/>
		<hunting_field	terrain_id="2"	id="10"	lv="30"	name="hfield02-010"	x="13"	y="177"	w="71"	h="62"	/>
		<hunting_field	terrain_id="2"	id="11"	lv="31"	name="hfield02-011"	x="13"	y="177"	w="71"	h="62"	/>
		<hunting_field	terrain_id="2"	id="12"	lv="34"	name="hfield02-012"	x="13"	y="177"	w="71"	h="62"	/>
		<hunting_field	terrain_id="2"	id="13"	lv="38"	name="hfield02-013"	x="13"	y="177"	w="71"	h="62"	/>
		<hunting_field	terrain_id="2"	id="14"	lv="55"	name="hfield02-014"	x="13"	y="177"	w="71"	h="62"	/>
		<hunting_field	terrain_id="3"	id="1"	lv="1"	name="hfield03-001"	x="13"	y="177"	w="71"	h="62"	/>
		<hunting_field	terrain_id="3"	id="2"	lv="4"	name="hfield03-002"	x="13"	y="177"	w="71"	h="62"	/>
		<hunting_field	terrain_id="3"	id="3"	lv="7"	name="hfield03-003"	x="13"	y="177"	w="71"	h="62"	/>
		<hunting_field	terrain_id="3"	id="4"	lv="9"	name="hfield03-004"	x="13"	y="177"	w="71"	h="62"	/>
		<hunting_field	terrain_id="3"	id="5"	lv="14"	name="hfield03-005"	x="13"	y="177"	w="71"	h="62"	/>
		<hunting_field	terrain_id="3"	id="6"	lv="18"	name="hfield03-006"	x="13"	y="177"	w="71"	h="62"	/>
		<hunting_field	terrain_id="3"	id="7"	lv="22"	name="hfield03-007"	x="13"	y="177"	w="71"	h="62"	/>
		<hunting_field	terrain_id="3"	id="8"	lv="27"	name="hfield03-008"	x="13"	y="177"	w="71"	h="62"	/>
		<hunting_field	terrain_id="3"	id="9"	lv="40"	name="hfield03-009"	x="13"	y="177"	w="71"	h="62"	/>
		<hunting_field	terrain_id="3"	id="10"	lv="44"	name="hfield03-010"	x="13"	y="177"	w="71"	h="62"	/>
		<hunting_field	terrain_id="3"	id="11"	lv="47"	name="hfield03-011"	x="13"	y="177"	w="71"	h="62"	/>
		<hunting_field	terrain_id="3"	id="12"	lv="50"	name="hfield03-012"	x="13"	y="177"	w="71"	h="62"	/>
		<hunting_field	terrain_id="3"	id="13"	lv="60"	name="hfield03-013"	x="13"	y="177"	w="71"	h="62"	/>
		<hunting_field	terrain_id="4"	id="1"	lv="51"	name="hfield04-001"	x="13"	y="177"	w="71"	h="62"	/>
		<hunting_field	terrain_id="4"	id="2"	lv="52"	name="hfield04-002"	x="13"	y="177"	w="71"	h="62"	/>
		<hunting_field	terrain_id="4"	id="3"	lv="53"	name="hfield04-003"	x="13"	y="177"	w="71"	h="62"	/>
		<hunting_field	terrain_id="4"	id="4"	lv="54"	name="hfield04-004"	x="13"	y="177"	w="71"	h="62"	/>
		<hunting_field	terrain_id="4"	id="5"	lv="56"	name="hfield04-005"	x="13"	y="177"	w="71"	h="62"	/>
		<hunting_field	terrain_id="4"	id="6"	lv="57"	name="hfield04-006"	x="13"	y="177"	w="71"	h="62"	/>
		<hunting_field	terrain_id="4"	id="7"	lv="58"	name="hfield04-007"	x="13"	y="177"	w="71"	h="62"	/>
		<hunting_field	terrain_id="4"	id="8"	lv="59"	name="hfield04-008"	x="13"	y="177"	w="71"	h="62"	/>
		<hunting_field	terrain_id="4"	id="9"	lv="61"	name="hfield04-009"	x="13"	y="177"	w="71"	h="62"	/>
		<hunting_field	terrain_id="4"	id="10"	lv="62"	name="hfield04-010"	x="13"	y="177"	w="71"	h="62"	/>
		<hunting_field	terrain_id="4"	id="11"	lv="63"	name="hfield04-011"	x="13"	y="177"	w="71"	h="62"	/>
		<hunting_field	terrain_id="4"	id="12"	lv="64"	name="hfield04-012"	x="13"	y="177"	w="71"	h="62"	/>
		<hunting_field	terrain_id="4"	id="13"	lv="70"	name="hfield04-013"	x="13"	y="177"	w="71"	h="62"	/>
		<hunting_field	terrain_id="4"	id="14"	lv="70"	name="hfield04-014"	x="13"	y="177"	w="71"	h="62"	/>
		<hunting_field	terrain_id="5"	id="1"	lv="65"	name="hfield05-001"	x="13"	y="177"	w="71"	h="62"	/>
		<hunting_field	terrain_id="5"	id="2"	lv="67"	name="hfield05-002"	x="13"	y="177"	w="71"	h="62"	/>
		<hunting_field	terrain_id="5"	id="3"	lv="76"	name="hfield05-003"	x="13"	y="177"	w="71"	h="62"	/>
		<hunting_field	terrain_id="5"	id="4"	lv="75"	name="hfield05-004"	x="13"	y="177"	w="71"	h="62"	/>
		<hunting_field	terrain_id="5"	id="5"	lv="77"	name="hfield05-005"	x="13"	y="177"	w="71"	h="62"	/>
		<hunting_field	terrain_id="5"	id="6"	lv="80"	name="hfield05-006"	x="13"	y="177"	w="71"	h="62"	/>
		<hunting_field	terrain_id="5"	id="7"	lv="83"	name="hfield05-007"	x="13"	y="177"	w="71"	h="62"	/>
		<hunting_field	terrain_id="5"	id="8"	lv="87"	name="hfield05-008"	x="13"	y="177"	w="71"	h="62"	/>
		<hunting_field	terrain_id="7"	id="1"	lv="95"	name="hfield07-001"	x="13"	y="177"	w="71"	h="62"	/>
		<hunting_field	terrain_id="7"	id="2"	lv="100"	name="hfield07-002"	x="13"	y="177"	w="71"	h="62"	/>
		<hunting_field	terrain_id="7"	id="3"	lv="105"	name="hfield07-003"	x="13"	y="177"	w="71"	h="62"	/>
		<hunting_field	terrain_id="7"	id="4"	lv="110"	name="hfield07-004"	x="13"	y="177"	w="71"	h="62"	/>
		<hunting_field	terrain_id="7"	id="5"	lv="115"	name="hfield07-005"	x="13"	y="177"	w="71"	h="62"	/>
		<hunting_field	terrain_id="7"	id="6"	lv="120"	name="hfield07-006"	x="13"	y="177"	w="71"	h="62"	/>
		<hunting_field	terrain_id="7"	id="7"	lv="125"	name="hfield07-007"	x="13"	y="177"	w="71"	h="62"	/>
		<hunting_field	terrain_id="7"	id="8"	lv="130"	name="hfield07-008"	x="13"	y="177"	w="71"	h="62"	/>
		<hunting_field	terrain_id="7"	id="9"	lv="135"	name="hfield07-009"	x="13"	y="177"	w="71"	h="62"	/>
		<hunting_field	terrain_id="7"	id="10"	lv="140"	name="hfield07-010"	x="13"	y="177"	w="71"	h="62"	/>
		<hunting_field	terrain_id="7"	id="11"	lv="145"	name="hfield07-011"	x="13"	y="177"	w="71"	h="62"	/>
	</cabal_world>
	<cabal_craft>
		<craft_class>
			<con	class="1"	class_name="craft1"	exp="1000"	accuexp="1000"	/>
			<con	class="2"	class_name="craft2"	exp="2000"	accuexp="3000"	/>
			<con	class="3"	class_name="craft3"	exp="3000"	accuexp="6000"	/>
			<con	class="4"	class_name="craft4"	exp="4000"	accuexp="10000"	/>
			<con	class="5"	class_name="craft5"	exp="5000"	accuexp="15000"	/>
			<con	class="6"	class_name="craft6"	exp="6000"	accuexp="21000"	/>
			<con	class="7"	class_name="craft7"	exp="7000"	accuexp="28000"	/>
			<con	class="8"	class_name="craft8"	exp="8000"	accuexp="36000"	/>
			<con	class="9"	class_name="craft9"	exp="9000"	accuexp="45000"	/>
		</craft_class>
		<craft	craft_type="0"	remark="common"	>
			<craft_subtype	subtype="craft_subtype0-1"	order="1"	craft_type_code="0"	>
				<craft_grade	grade="craftgrade_common0"	order="0"	max_count="226"	>
					<recipe	id="126"	name="recipe126"	name_suffix=""	craft_lv="1"	craft_exp="0"	reputation_cost="0"	useflag="True"	result_id="782"	result_name="result126"	result_slot="0"	icon_id="J_icn_craft126"	>
						<material	order="1"	id="778"	level="0"	option="0"	count="1"	/>
						<material	order="2"	id="779"	level="0"	option="0"	count="1"	/>
						<material	order="3"	id="780"	level="0"	option="0"	count="1"	/>
						<material	order="4"	id="781"	level="0"	option="0"	count="1"	/>
					</recipe>
					<recipe	id="3872"	name="recipe3872"	name_suffix=""	craft_lv="1"	craft_exp="0"	reputation_cost="0"	useflag="True"	result_id="3278"	result_name="result3872"	result_slot="0"	icon_id="J_icn_craft872"	>
						<material	order="1"	id="755"	level="0"	option="2"	count="70"	/>
						<material	order="2"	id="2834"	level="0"	option="2"	count="1"	/>
					</recipe>
					<recipe	id="3873"	name="recipe3873"	name_suffix=""	craft_lv="1"	craft_exp="0"	reputation_cost="0"	useflag="True"	result_id="3277"	result_name="result3873"	result_slot="0"	icon_id="J_icn_craft873"	>
						<material	order="1"	id="755"	level="0"	option="2"	count="50"	/>
						<material	order="2"	id="754"	level="0"	option="2"	count="1"	/>
					</recipe>
					<recipe	id="3874"	name="recipe3874"	name_suffix=""	craft_lv="1"	craft_exp="0"	reputation_cost="0"	useflag="True"	result_id="3276"	result_name="result3874"	result_slot="0"	icon_id="J_icn_craft874"	>
						<material	order="1"	id="755"	level="0"	option="2"	count="40"	/>
						<material	order="2"	id="753"	level="0"	option="2"	count="1"	/>
					</recipe>
					<recipe	id="3875"	name="recipe3875"	name_suffix=""	craft_lv="1"	craft_exp="0"	reputation_cost="0"	useflag="True"	result_id="3275"	result_name="result3875"	result_slot="0"	icon_id="J_icn_craft875"	>
						<material	order="1"	id="755"	level="0"	option="2"	count="70"	/>
						<material	order="2"	id="2834"	level="0"	option="2"	count="1"	/>
					</recipe>
					<recipe	id="3876"	name="recipe3876"	name_suffix=""	craft_lv="1"	craft_exp="0"	reputation_cost="0"	useflag="True"	result_id="3274"	result_name="result3876"	result_slot="0"	icon_id="J_icn_craft876"	>
						<material	order="1"	id="755"	level="0"	option="2"	count="50"	/>
						<material	order="2"	id="754"	level="0"	option="2"	count="1"	/>
					</recipe>
					<recipe	id="3877"	name="recipe3877"	name_suffix=""	craft_lv="1"	craft_exp="0"	reputation_cost="0"	useflag="True"	result_id="3273"	result_name="result3877"	result_slot="0"	icon_id="J_icn_craft877"	>
						<material	order="1"	id="755"	level="0"	option="2"	count="40"	/>
						<material	order="2"	id="753"	level="0"	option="2"	count="1"	/>
					</recipe>
					<recipe	id="3878"	name="recipe3878"	name_suffix=""	craft_lv="1"	craft_exp="0"	reputation_cost="0"	useflag="True"	result_id="3272"	result_name="result3878"	result_slot="0"	icon_id="J_icn_craft878"	>
						<material	order="1"	id="755"	level="0"	option="2"	count="70"	/>
						<material	order="2"	id="2834"	level="0"	option="2"	count="1"	/>
					</recipe>
					<recipe	id="3879"	name="recipe3879"	name_suffix=""	craft_lv="1"	craft_exp="0"	reputation_cost="0"	useflag="True"	result_id="3271"	result_name="result3879"	result_slot="0"	icon_id="J_icn_craft879"	>
						<material	order="1"	id="755"	level="0"	option="2"	count="50"	/>
						<material	order="2"	id="754"	level="0"	option="2"	count="1"	/>
					</recipe>
					<recipe	id="3880"	name="recipe3880"	name_suffix=""	craft_lv="1"	craft_exp="0"	reputation_cost="0"	useflag="True"	result_id="3270"	result_name="result3880"	result_slot="0"	icon_id="J_icn_craft880"	>
						<material	order="1"	id="755"	level="0"	option="2"	count="40"	/>
						<material	order="2"	id="753"	level="0"	option="2"	count="1"	/>
					</recipe>
					<recipe	id="3881"	name="recipe3881"	name_suffix=""	craft_lv="1"	craft_exp="0"	reputation_cost="0"	useflag="True"	result_id="3269"	result_name="result3881"	result_slot="0"	icon_id="J_icn_craft881"	>
						<material	order="1"	id="755"	level="0"	option="2"	count="70"	/>
						<material	order="2"	id="2834"	level="0"	option="2"	count="1"	/>
					</recipe>
					<recipe	id="3882"	name="recipe3882"	name_suffix=""	craft_lv="1"	craft_exp="0"	reputation_cost="0"	useflag="True"	result_id="3268"	result_name="result3882"	result_slot="0"	icon_id="J_icn_craft882"	>
						<material	order="1"	id="755"	level="0"	option="2"	count="50"	/>
						<material	order="2"	id="754"	level="0"	option="2"	count="1"	/>
					</recipe>
					<recipe	id="3883"	name="recipe3883"	name_suffix=""	craft_lv="1"	craft_exp="0"	reputation_cost="0"	useflag="True"	result_id="3267"	result_name="result3883"	result_slot="0"	icon_id="J_icn_craft883"	>
						<material	order="1"	id="755"	level="0"	option="2"	count="40"	/>
						<material	order="2"	id="753"	level="0"	option="2"	count="1"	/>
					</recipe>
					<recipe	id="3884"	name="recipe3884"	name_suffix=""	craft_lv="1"	craft_exp="0"	reputation_cost="0"	useflag="True"	result_id="3266"	result_name="result3884"	result_slot="0"	icon_id="J_icn_craft884"	>
						<material	order="1"	id="755"	level="0"	option="2"	count="70"	/>
						<material	order="2"	id="2834"	level="0"	option="2"	count="1"	/>
					</recipe>
					<recipe	id="3885"	name="recipe3885"	name_suffix=""	craft_lv="1"	craft_exp="0"	reputation_cost="0"	useflag="True"	result_id="3265"	result_name="result3885"	result_slot="0"	icon_id="J_icn_craft885"	>
						<material	order="1"	id="755"	level="0"	option="2"	count="50"	/>
						<material	order="2"	id="754"	level="0"	option="2"	count="1"	/>
					</recipe>
					<recipe	id="3886"	name="recipe3886"	name_suffix=""	craft_lv="1"	craft_exp="0"	reputation_cost="0"	useflag="True"	result_id="3264"	result_name="result3886"	result_slot="0"	icon_id="J_icn_craft886"	>
						<material	order="1"	id="755"	level="0"	option="2"	count="40"	/>
						<material	order="2"	id="753"	level="0"	option="2"	count="1"	/>
					</recipe>
					<recipe	id="3887"	name="recipe3887"	name_suffix=""	craft_lv="1"	craft_exp="0"	reputation_cost="0"	useflag="True"	result_id="3263"	result_name="result3887"	result_slot="0"	icon_id="J_icn_craft887"	>
						<material	order="1"	id="755"	level="0"	option="2"	count="70"	/>
						<material	order="2"	id="2834"	level="0"	option="2"	count="1"	/>
					</recipe>
					<recipe	id="3888"	name="recipe3888"	name_suffix=""	craft_lv="1"	craft_exp="0"	reputation_cost="0"	useflag="True"	result_id="3262"	result_name="result3888"	result_slot="0"	icon_id="J_icn_craft888"	>
						<material	order="1"	id="755"	level="0"	option="2"	count="50"	/>
						<material	order="2"	id="754"	level="0"	option="2"	count="1"	/>
					</recipe>
					<recipe	id="3889"	name="recipe3889"	name_suffix=""	craft_lv="1"	craft_exp="0"	reputation_cost="0"	useflag="True"	result_id="3261"	result_name="result3889"	result_slot="0"	icon_id="J_icn_craft889"	>
						<material	order="1"	id="755"	level="0"	option="2"	count="40"	/>
						<material	order="2"	id="753"	level="0"	option="2"	count="1"	/>
					</recipe>
					<recipe	id="3890"	name="recipe3890"	name_suffix=""	craft_lv="1"	craft_exp="0"	reputation_cost="0"	useflag="True"	result_id="2736"	result_name="result3890"	result_slot="0"	icon_id="J_icn_craft890"	>
						<material	order="1"	id="2736"	level="-1"	option="268435456"	count="1"	/>
						<material	order="2"	id="2812"	level="0"	option="1"	count="20"	/>
						<material	order="3"	id="1215"	level="0"	option="0"	count="10"	/>
						<material	order="4"	id="629"	level="0"	option="1"	count="40"	/>
					</recipe>
					<recipe	id="3891"	name="recipe3891"	name_suffix=""	craft_lv="1"	craft_exp="0"	reputation_cost="0"	useflag="True"	result_id="2735"	result_name="result3891"	result_slot="0"	icon_id="J_icn_craft891"	>
						<material	order="1"	id="2735"	level="-1"	option="268435456"	count="1"	/>
						<material	order="2"	id="2812"	level="0"	option="1"	count="20"	/>
						<material	order="3"	id="1215"	level="0"	option="0"	count="10"	/>
						<material	order="4"	id="629"	level="0"	option="1"	count="40"	/>
					</recipe>
					<recipe	id="3892"	name="recipe3892"	name_suffix=""	craft_lv="1"	craft_exp="0"	reputation_cost="0"	useflag="True"	result_id="2734"	result_name="result3892"	result_slot="0"	icon_id="J_icn_craft892"	>
						<material	order="1"	id="2734"	level="-1"	option="268435456"	count="1"	/>
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						<material	order="3"	id="1215"	level="0"	option="0"	count="10"	/>
						<material	order="4"	id="629"	level="0"	option="1"	count="40"	/>
					</recipe>
					<recipe	id="3893"	name="recipe3893"	name_suffix=""	craft_lv="1"	craft_exp="0"	reputation_cost="0"	useflag="True"	result_id="2736"	result_name="result3893"	result_slot="0"	icon_id="J_icn_craft893"	>
						<material	order="1"	id="2736"	level="-1"	option="0"	count="1"	/>
						<material	order="2"	id="2812"	level="0"	option="1"	count="10"	/>
						<material	order="3"	id="1215"	level="0"	option="0"	count="5"	/>
						<material	order="4"	id="629"	level="0"	option="1"	count="20"	/>
					</recipe>
					<recipe	id="3894"	name="recipe3894"	name_suffix=""	craft_lv="1"	craft_exp="0"	reputation_cost="0"	useflag="True"	result_id="2735"	result_name="result3894"	result_slot="0"	icon_id="J_icn_craft894"	>
						<material	order="1"	id="2735"	level="-1"	option="0"	count="1"	/>
						<material	order="2"	id="2812"	level="0"	option="1"	count="10"	/>
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					<recipe	id="108"	name="recipe108"	name_suffix=""	craft_lv="7"	craft_exp="21000"	reputation_cost="80"	useflag="True"	result_id="3826"	result_name="result108"	result_slot="0"	icon_id="J_icn_craft013"	>
						<material	order="1"	id="3825"	level="0"	option="16444391"	count="1"	/>
						<material	order="2"	id="1214"	level="0"	option="0"	count="7"	/>
						<material	order="3"	id="755"	level="0"	option="2"	count="7"	/>
					</recipe>
					<recipe	id="109"	name="recipe109"	name_suffix=""	craft_lv="7"	craft_exp="21000"	reputation_cost="80"	useflag="True"	result_id="3834"	result_name="result109"	result_slot="0"	icon_id="J_icn_craft014"	>
						<material	order="1"	id="3833"	level="0"	option="16444391"	count="1"	/>
						<material	order="2"	id="1214"	level="0"	option="0"	count="7"	/>
						<material	order="3"	id="755"	level="0"	option="2"	count="7"	/>
					</recipe>
					<recipe	id="110"	name="recipe110"	name_suffix=""	craft_lv="7"	craft_exp="28000"	reputation_cost="640"	useflag="True"	result_id="750"	result_name="result110"	result_slot="0"	icon_id="J_icn_craft110"	>
						<material	order="1"	id="3836"	level="0"	option="0"	count="1"	/>
						<material	order="2"	id="680"	level="0"	option="1"	count="5"	/>
						<material	order="3"	id="609"	level="0"	option="1"	count="5"	/>
					</recipe>
				</craft_grade>
				<craft_grade	grade="craftgrade_common8"	order="8"	max_count="10"	>
					<recipe	id="111"	name="recipe111"	name_suffix=""	craft_lv="8"	craft_exp="28000"	reputation_cost="160"	useflag="True"	result_id="2"	result_name="result111"	result_slot="0"	icon_id="J_icn_craft111"	>
						<material	order="1"	id="629"	level="0"	option="1"	count="80"	/>
						<material	order="2"	id="583"	level="0"	option="0"	count="8"	/>
					</recipe>
					<recipe	id="112"	name="recipe112"	name_suffix=""	craft_lv="8"	craft_exp="28000"	reputation_cost="160"	useflag="True"	result_id="1"	result_name="result112"	result_slot="0"	icon_id="J_icn_craft112"	>
						<material	order="1"	id="628"	level="0"	option="1"	count="80"	/>
						<material	order="2"	id="10"	level="0"	option="0"	count="8"	/>
					</recipe>
					<recipe	id="113"	name="recipe113"	name_suffix=" x 5"	craft_lv="8"	craft_exp="28000"	reputation_cost="0"	useflag="True"	result_id="650"	result_name="result113"	result_slot="0"	icon_id="J_icn_craft113"	>
						<material	order="1"	id="478"	level="0"	option="1"	count="1"	/>
						<material	order="2"	id="686"	level="0"	option="3"	count="3"	/>
						<material	order="3"	id="649"	level="0"	option="0"	count="1"	/>
						<material	order="4"	id="753"	level="0"	option="1"	count="1"	/>
					</recipe>
					<recipe	id="114"	name="recipe114"	name_suffix=""	craft_lv="8"	craft_exp="28000"	reputation_cost="0"	useflag="True"	result_id="1426"	result_name="result114"	result_slot="0"	icon_id="J_icn_craft114"	>
						<material	order="1"	id="628"	level="0"	option="1"	count="80"	/>
						<material	order="2"	id="633"	level="0"	option="1"	count="40"	/>
						<material	order="3"	id="1214"	level="0"	option="0"	count="20"	/>
						<material	order="4"	id="1425"	level="0"	option="0"	count="1"	/>
					</recipe>
					<recipe	id="115"	name="recipe115"	name_suffix=""	craft_lv="8"	craft_exp="28000"	reputation_cost="0"	useflag="True"	result_id="639"	result_name="result115"	result_slot="0"	icon_id="J_icn_craft115"	>
						<material	order="1"	id="629"	level="0"	option="1"	count="80"	/>
						<material	order="2"	id="635"	level="0"	option="1"	count="40"	/>
						<material	order="3"	id="1215"	level="0"	option="0"	count="20"	/>
						<material	order="4"	id="638"	level="0"	option="0"	count="1"	/>
					</recipe>
					<recipe	id="116"	name="recipe116"	name_suffix=""	craft_lv="8"	craft_exp="28000"	reputation_cost="0"	useflag="True"	result_id="439"	result_name="result116"	result_slot="1"	icon_id="J_icn_craft116"	>
						<material	order="1"	id="439"	level="-1"	option="0"	count="1"	/>
						<material	order="2"	id="2813"	level="0"	option="1"	count="2"	/>
						<material	order="3"	id="2"	level="0"	option="0"	count="5"	/>
						<material	order="4"	id="629"	level="0"	option="1"	count="20"	/>
					</recipe>
					<recipe	id="117"	name="recipe117"	name_suffix=""	craft_lv="8"	craft_exp="28000"	reputation_cost="0"	useflag="True"	result_id="439"	result_name="result117"	result_slot="2"	icon_id="J_icn_craft117"	>
						<material	order="1"	id="439"	level="-1"	option="268435456"	count="1"	/>
						<material	order="2"	id="2813"	level="0"	option="1"	count="4"	/>
						<material	order="3"	id="2"	level="0"	option="0"	count="10"	/>
						<material	order="4"	id="629"	level="0"	option="1"	count="40"	/>
					</recipe>
					<recipe	id="118"	name="recipe118"	name_suffix=""	craft_lv="8"	craft_exp="28000"	reputation_cost="0"	useflag="True"	result_id="3867"	result_name="result118"	result_slot="1"	icon_id="J_icn_craft116"	>
						<material	order="1"	id="3867"	level="-1"	option="0"	count="1"	/>
						<material	order="2"	id="2813"	level="0"	option="1"	count="2"	/>
						<material	order="3"	id="1215"	level="0"	option="0"	count="5"	/>
						<material	order="4"	id="629"	level="0"	option="1"	count="20"	/>
					</recipe>
					<recipe	id="119"	name="recipe119"	name_suffix=""	craft_lv="8"	craft_exp="28000"	reputation_cost="0"	useflag="True"	result_id="3867"	result_name="result119"	result_slot="2"	icon_id="J_icn_craft117"	>
						<material	order="1"	id="3867"	level="-1"	option="268435456"	count="1"	/>
						<material	order="2"	id="2813"	level="0"	option="1"	count="4"	/>
						<material	order="3"	id="1215"	level="0"	option="0"	count="10"	/>
						<material	order="4"	id="629"	level="0"	option="1"	count="40"	/>
					</recipe>
					<recipe	id="120"	name="recipe120"	name_suffix=""	craft_lv="8"	craft_exp="36000"	reputation_cost="1280"	useflag="True"	result_id="751"	result_name="result120"	result_slot="0"	icon_id="J_icn_craft120"	>
						<material	order="1"	id="3836"	level="0"	option="0"	count="1"	/>
						<material	order="2"	id="681"	level="0"	option="1"	count="5"	/>
						<material	order="3"	id="610"	level="0"	option="1"	count="5"	/>
					</recipe>
				</craft_grade>
				<craft_grade	grade="craftgrade_common9"	order="9"	max_count="5"	>
					<recipe	id="121"	name="recipe121"	name_suffix=""	craft_lv="9"	craft_exp="36000"	reputation_cost="10000"	useflag="True"	result_id="3993"	result_name="result121"	result_slot="0"	icon_id="J_icn_craft121"	>
						<material	order="1"	id="3992"	level="0"	option="16448503"	count="1"	/>
						<material	order="2"	id="884"	level="0"	option="0"	count="10"	/>
						<material	order="3"	id="886"	level="0"	option="0"	count="10"	/>
					</recipe>
					<recipe	id="122"	name="recipe122"	name_suffix=""	craft_lv="9"	craft_exp="36000"	reputation_cost="10000"	useflag="True"	result_id="1215"	result_name="result122"	result_slot="0"	icon_id="J_icn_craft122"	>
						<material	order="1"	id="629"	level="0"	option="1"	count="20"	/>
						<material	order="2"	id="2"	level="0"	option="0"	count="2"	/>
					</recipe>
					<recipe	id="123"	name="recipe123"	name_suffix=""	craft_lv="9"	craft_exp="36000"	reputation_cost="10000"	useflag="True"	result_id="1214"	result_name="result123"	result_slot="0"	icon_id="J_icn_craft123"	>
						<material	order="1"	id="628"	level="0"	option="1"	count="20"	/>
						<material	order="2"	id="1"	level="0"	option="0"	count="2"	/>
					</recipe>
					<recipe	id="124"	name="recipe124"	name_suffix=""	craft_lv="9"	craft_exp="36000"	reputation_cost="10000"	useflag="True"	result_id="632"	result_name="result124"	result_slot="0"	icon_id="J_icn_craft124"	>
						<material	order="1"	id="628"	level="0"	option="1"	count="80"	/>
						<material	order="2"	id="633"	level="0"	option="1"	count="40"	/>
						<material	order="3"	id="1214"	level="0"	option="0"	count="20"	/>
						<material	order="4"	id="1426"	level="0"	option="0"	count="1"	/>
					</recipe>
					<recipe	id="125"	name="recipe125"	name_suffix=""	craft_lv="9"	craft_exp="36000"	reputation_cost="10000"	useflag="True"	result_id="1216"	result_name="result125"	result_slot="0"	icon_id="J_icn_craft125"	>
						<material	order="1"	id="629"	level="0"	option="1"	count="80"	/>
						<material	order="2"	id="635"	level="0"	option="1"	count="40"	/>
						<material	order="3"	id="1215"	level="0"	option="0"	count="20"	/>
						<material	order="4"	id="639"	level="0"	option="0"	count="1"	/>
					</recipe>
				</craft_grade>
			</craft_subtype>
		</craft>
		<craft	craft_type="1"	remark="sword"	>
			<craft_subtype	subtype="craft_subtype1-1"	order="1"	craft_type_code="1"	>
				<craft_grade	grade="craftgrade_exclusive1-1-1"	order="1"	max_count="3"	>
					<recipe	id="129"	name="recipe129"	name_suffix=""	craft_lv="1"	craft_exp="0"	reputation_cost="0"	useflag="TRUE"	result_id="49"	result_name="result129"	result_slot="0"	>
						<material	order="1"	id="49"	level="0"	option="0"	count="1"	/>
						<material	order="2"	id="692"	level=""	option="81"	count="1"	/>
						<material	order="3"	id="616"	level=""	option="1"	count="6"	/>
						<material	order="4"	id="684"	level=""	option="1"	count="6"	/>
					</recipe>
					<recipe	id="132"	name="recipe132"	name_suffix=""	craft_lv="1"	craft_exp="600"	reputation_cost="0"	useflag="TRUE"	result_id="49"	result_name="result132"	result_slot="0"	>
						<material	order="1"	id="49"	level="0"	option="0"	count="1"	/>
						<material	order="2"	id="692"	level=""	option="81"	count="1"	/>
						<material	order="3"	id="616"	level=""	option="1"	count="6"	/>
						<material	order="4"	id="687"	level=""	option="1"	count="6"	/>
					</recipe>
					<recipe	id="135"	name="recipe135"	name_suffix=""	craft_lv="1"	craft_exp="1000"	reputation_cost="20"	useflag="TRUE"	result_id="675"	result_name="result135"	result_slot="0"	>
						<material	order="1"	id="3836"	level="1"	option="0"	count="1"	/>
						<material	order="2"	id="692"	level=""	option="81"	count="1"	/>
						<material	order="3"	id="3835"	level=""	option="0"	count="3"	/>
						<material	order="4"	id="4079"	level=""	option="0"	count="3"	/>
					</recipe>
				</craft_grade>
				<craft_grade	grade="craftgrade_exclusive1-1-2"	order="2"	max_count="3"	>
					<recipe	id="137"	name="recipe137"	name_suffix=""	craft_lv="2"	craft_exp="1700"	reputation_cost="32"	useflag="TRUE"	result_id="50"	result_name="result137"	result_slot="1"	>
						<material	order="1"	id="50"	level="0"	option="268435456"	count="1"	/>
						<material	order="2"	id="692"	level=""	option="82"	count="1"	/>
						<material	order="3"	id="617"	level=""	option="1"	count="8"	/>
						<material	order="4"	id="684"	level=""	option="2"	count="8"	/>
					</recipe>
					<recipe	id="140"	name="recipe140"	name_suffix=""	craft_lv="2"	craft_exp="2200"	reputation_cost="32"	useflag="TRUE"	result_id="50"	result_name="result140"	result_slot="1"	>
						<material	order="1"	id="50"	level="0"	option="268435456"	count="1"	/>
						<material	order="2"	id="692"	level=""	option="82"	count="1"	/>
						<material	order="3"	id="617"	level=""	option="1"	count="8"	/>
						<material	order="4"	id="687"	level=""	option="2"	count="8"	/>
					</recipe>
				</craft_grade>
				<craft_grade	grade="craftgrade_exclusive1-1-3"	order="3"	max_count="3"	>
					<recipe	id="145"	name="recipe145"	name_suffix=""	craft_lv="3"	craft_exp="3000"	reputation_cost="64"	useflag="TRUE"	result_id="51"	result_name="result145"	result_slot="1"	>
						<material	order="1"	id="51"	level="0"	option="268435456"	count="1"	/>
						<material	order="2"	id="692"	level=""	option="82"	count="1"	/>
						<material	order="3"	id="618"	level=""	option="1"	count="10"	/>
						<material	order="4"	id="684"	level=""	option="2"	count="10"	/>
					</recipe>
					<recipe	id="148"	name="recipe148"	name_suffix=""	craft_lv="3"	craft_exp="4800"	reputation_cost="64"	useflag="TRUE"	result_id="51"	result_name="result148"	result_slot="1"	>
						<material	order="1"	id="51"	level="0"	option="268435456"	count="1"	/>
						<material	order="2"	id="692"	level=""	option="82"	count="1"	/>
						<material	order="3"	id="618"	level=""	option="1"	count="10"	/>
						<material	order="4"	id="687"	level=""	option="2"	count="10"	/>
					</recipe>
				</craft_grade>
				<craft_grade	grade="craftgrade_exclusive1-1-4"	order="4"	max_count="4"	>
					<recipe	id="153"	name="recipe153"	name_suffix=""	craft_lv="4"	craft_exp="6000"	reputation_cost="40"	useflag="TRUE"	result_id="52"	result_name="result153"	result_slot="2"	>
						<material	order="1"	id="52"	level="0"	option="268435456"	count="1"	/>
						<material	order="2"	id="692"	level=""	option="83"	count="1"	/>
						<material	order="3"	id="619"	level=""	option="1"	count="11"	/>
						<material	order="4"	id="683"	level=""	option="3"	count="11"	/>
					</recipe>
					<recipe	id="155"	name="recipe155"	name_suffix=""	craft_lv="4"	craft_exp="8400"	reputation_cost="128"	useflag="TRUE"	result_id="52"	result_name="result155"	result_slot="2"	>
						<material	order="1"	id="52"	level="0"	option="536870912"	count="1"	/>
						<material	order="2"	id="692"	level=""	option="83"	count="1"	/>
						<material	order="3"	id="619"	level=""	option="1"	count="11"	/>
						<material	order="4"	id="684"	level=""	option="3"	count="11"	/>
					</recipe>
					<recipe	id="158"	name="recipe158"	name_suffix=""	craft_lv="4"	craft_exp="8400"	reputation_cost="128"	useflag="TRUE"	result_id="52"	result_name="result158"	result_slot="2"	>
						<material	order="1"	id="52"	level="0"	option="536870912"	count="1"	/>
						<material	order="2"	id="692"	level=""	option="83"	count="1"	/>
						<material	order="3"	id="619"	level=""	option="1"	count="11"	/>
						<material	order="4"	id="687"	level=""	option="3"	count="11"	/>
					</recipe>
				</craft_grade>
				<craft_grade	grade="craftgrade_exclusive1-1-5"	order="5"	max_count="4"	>
					<recipe	id="163"	name="recipe163"	name_suffix=""	craft_lv="5"	craft_exp="10000"	reputation_cost="80"	useflag="TRUE"	result_id="53"	result_name="result163"	result_slot="2"	>
						<material	order="1"	id="53"	level="0"	option="268435456"	count="1"	/>
						<material	order="2"	id="692"	level=""	option="83"	count="1"	/>
						<material	order="3"	id="620"	level=""	option="1"	count="13"	/>
						<material	order="4"	id="683"	level=""	option="3"	count="13"	/>
					</recipe>
					<recipe	id="165"	name="recipe165"	name_suffix=""	craft_lv="5"	craft_exp="13000"	reputation_cost="256"	useflag="TRUE"	result_id="53"	result_name="result165"	result_slot="2"	>
						<material	order="1"	id="53"	level="0"	option="536870912"	count="1"	/>
						<material	order="2"	id="692"	level=""	option="83"	count="1"	/>
						<material	order="3"	id="620"	level=""	option="1"	count="13"	/>
						<material	order="4"	id="684"	level=""	option="3"	count="13"	/>
					</recipe>
					<recipe	id="168"	name="recipe168"	name_suffix=""	craft_lv="5"	craft_exp="13000"	reputation_cost="256"	useflag="TRUE"	result_id="53"	result_name="result168"	result_slot="2"	>
						<material	order="1"	id="53"	level="0"	option="536870912"	count="1"	/>
						<material	order="2"	id="692"	level=""	option="83"	count="1"	/>
						<material	order="3"	id="620"	level=""	option="1"	count="13"	/>
						<material	order="4"	id="687"	level=""	option="3"	count="13"	/>
					</recipe>
				</craft_grade>
				<craft_grade	grade="craftgrade_exclusive1-1-6"	order="6"	max_count="4"	>
					<recipe	id="172"	name="recipe172"	name_suffix=""	craft_lv="6"	craft_exp="15000"	reputation_cost="160"	useflag="TRUE"	result_id="54"	result_name="result172"	result_slot="2"	>
						<material	order="1"	id="54"	level="0"	option="268435456"	count="1"	/>
						<material	order="2"	id="692"	level=""	option="83"	count="1"	/>
						<material	order="3"	id="621"	level=""	option="1"	count="14"	/>
						<material	order="4"	id="683"	level=""	option="3"	count="14"	/>
					</recipe>
					<recipe	id="174"	name="recipe174"	name_suffix=""	craft_lv="6"	craft_exp="18000"	reputation_cost="412"	useflag="TRUE"	result_id="54"	result_name="result174"	result_slot="2"	>
						<material	order="1"	id="54"	level="0"	option="536870912"	count="1"	/>
						<material	order="2"	id="692"	level=""	option="83"	count="1"	/>
						<material	order="3"	id="621"	level=""	option="1"	count="14"	/>
						<material	order="4"	id="684"	level=""	option="3"	count="14"	/>
					</recipe>
					<recipe	id="177"	name="recipe177"	name_suffix=""	craft_lv="6"	craft_exp="18600"	reputation_cost="512"	useflag="TRUE"	result_id="54"	result_name="result177"	result_slot="2"	>
						<material	order="1"	id="54"	level="0"	option="536870912"	count="1"	/>
						<material	order="2"	id="692"	level=""	option="83"	count="1"	/>
						<material	order="3"	id="621"	level=""	option="1"	count="14"	/>
						<material	order="4"	id="687"	level=""	option="3"	count="14"	/>
					</recipe>
				</craft_grade>
				<craft_grade	grade="craftgrade_exclusive1-1-8"	order="8"	max_count="4"	>
					<recipe	id="181"	name="recipe181"	name_suffix=""	craft_lv="7"	craft_exp="21000"	reputation_cost="320"	useflag="TRUE"	result_id="55"	result_name="result181"	result_slot="2"	>
						<material	order="1"	id="55"	level="0"	option="268435456"	count="1"	/>
						<material	order="2"	id="692"	level=""	option="84"	count="1"	/>
						<material	order="3"	id="622"	level=""	option="1"	count="16"	/>
						<material	order="4"	id="683"	level=""	option="4"	count="16"	/>
					</recipe>
					<recipe	id="183"	name="recipe183"	name_suffix=""	craft_lv="7"	craft_exp="22200"	reputation_cost="824"	useflag="TRUE"	result_id="55"	result_name="result183"	result_slot="2"	>
						<material	order="1"	id="55"	level="0"	option="536870912"	count="1"	/>
						<material	order="2"	id="692"	level=""	option="84"	count="1"	/>
						<material	order="3"	id="622"	level=""	option="1"	count="16"	/>
						<material	order="4"	id="684"	level=""	option="4"	count="16"	/>
					</recipe>
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						<material	order="4"	id="687"	level=""	option="4"	count="16"	/>
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						<material	order="1"	id="1615"	level="0"	option="268435456"	count="1"	/>
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						<material	order="3"	id="2811"	level=""	option="1"	count="14"	/>
						<material	order="4"	id="683"	level=""	option="3"	count="14"	/>
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						<material	order="1"	id="1615"	level="0"	option="536870912"	count="1"	/>
						<material	order="2"	id="692"	level=""	option="83"	count="1"	/>
						<material	order="3"	id="2811"	level=""	option="1"	count="14"	/>
						<material	order="4"	id="684"	level=""	option="3"	count="14"	/>
					</recipe>
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						<material	order="1"	id="1615"	level="0"	option="268435456"	count="1"	/>
						<material	order="2"	id="692"	level=""	option="83"	count="1"	/>
						<material	order="3"	id="2811"	level=""	option="1"	count="14"	/>
						<material	order="4"	id="687"	level=""	option="3"	count="14"	/>
					</recipe>
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					<recipe	id="199"	name="recipe199"	name_suffix=""	craft_lv="8"	craft_exp="27950"	reputation_cost="640"	useflag="TRUE"	result_id="56"	result_name="result199"	result_slot="2"	>
						<material	order="1"	id="56"	level="0"	option="536870912"	count="1"	/>
						<material	order="2"	id="692"	level=""	option="84"	count="1"	/>
						<material	order="3"	id="624"	level=""	option="1"	count="16"	/>
						<material	order="4"	id="684"	level=""	option="4"	count="16"	/>
					</recipe>
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						<material	order="1"	id="56"	level="0"	option="536870912"	count="1"	/>
						<material	order="2"	id="692"	level=""	option="84"	count="1"	/>
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						<material	order="4"	id="687"	level=""	option="4"	count="16"	/>
					</recipe>
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						<material	order="1"	id="3842"	level="0"	option="536870912"	count="1"	/>
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					</recipe>
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						<material	order="1"	id="3842"	level="0"	option="536870912"	count="1"	/>
						<material	order="2"	id="692"	level=""	option="84"	count="1"	/>
						<material	order="3"	id="625"	level=""	option="1"	count="20"	/>
						<material	order="4"	id="687"	level=""	option="4"	count="20"	/>
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				<craft_grade	grade="craftgrade_exclusive1-2-1"	order="1"	max_count="3"	>
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					</recipe>
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						<material	order="1"	id="66"	level="0"	option="268435456"	count="1"	/>
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						<material	order="1"	id="67"	level="0"	option="536870912"	count="1"	/>
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						<material	order="1"	id="68"	level="0"	option="268435456"	count="1"	/>
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						<material	order="1"	id="68"	level="0"	option="536870912"	count="1"	/>
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						<material	order="1"	id="68"	level="0"	option="536870912"	count="1"	/>
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						<material	order="4"	id="687"	level=""	option="3"	count="13"	/>
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						<material	order="1"	id="69"	level="0"	option="536870912"	count="1"	/>
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						<material	order="4"	id="684"	level=""	option="3"	count="14"	/>
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						<material	order="1"	id="69"	level="0"	option="536870912"	count="1"	/>
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						<material	order="4"	id="687"	level=""	option="3"	count="14"	/>
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					<recipe	id="267"	name="recipe267"	name_suffix=""	craft_lv="7"	craft_exp="21000"	reputation_cost="320"	useflag="TRUE"	result_id="70"	result_name="result267"	result_slot="2"	>
						<material	order="1"	id="70"	level="0"	option="268435456"	count="1"	/>
						<material	order="2"	id="692"	level=""	option="84"	count="1"	/>
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						<material	order="4"	id="683"	level=""	option="4"	count="16"	/>
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						<material	order="1"	id="70"	level="0"	option="536870912"	count="1"	/>
						<material	order="2"	id="692"	level=""	option="84"	count="1"	/>
						<material	order="3"	id="622"	level=""	option="1"	count="16"	/>
						<material	order="4"	id="684"	level=""	option="4"	count="16"	/>
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						<material	order="1"	id="70"	level="0"	option="536870912"	count="1"	/>
						<material	order="2"	id="692"	level=""	option="84"	count="1"	/>
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						<material	order="4"	id="687"	level=""	option="4"	count="16"	/>
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						<material	order="1"	id="1616"	level="0"	option="268435456"	count="1"	/>
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						<material	order="3"	id="2811"	level=""	option="1"	count="14"	/>
						<material	order="4"	id="683"	level=""	option="3"	count="14"	/>
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						<material	order="1"	id="1616"	level="0"	option="536870912"	count="1"	/>
						<material	order="2"	id="692"	level=""	option="83"	count="1"	/>
						<material	order="3"	id="2811"	level=""	option="1"	count="14"	/>
						<material	order="4"	id="684"	level=""	option="3"	count="14"	/>
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						<material	order="1"	id="1616"	level="0"	option="536870912"	count="1"	/>
						<material	order="2"	id="692"	level=""	option="83"	count="1"	/>
						<material	order="3"	id="2811"	level=""	option="1"	count="14"	/>
						<material	order="4"	id="687"	level=""	option="3"	count="14"	/>
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					<recipe	id="285"	name="recipe285"	name_suffix=""	craft_lv="8"	craft_exp="27950"	reputation_cost="640"	useflag="TRUE"	result_id="71"	result_name="result285"	result_slot="2"	>
						<material	order="1"	id="71"	level="0"	option="536870912"	count="1"	/>
						<material	order="2"	id="692"	level=""	option="84"	count="1"	/>
						<material	order="3"	id="624"	level=""	option="1"	count="16"	/>
						<material	order="4"	id="684"	level=""	option="4"	count="16"	/>
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						<material	order="1"	id="71"	level="0"	option="536870912"	count="1"	/>
						<material	order="2"	id="692"	level=""	option="84"	count="1"	/>
						<material	order="3"	id="624"	level=""	option="1"	count="16"	/>
						<material	order="4"	id="687"	level=""	option="4"	count="16"	/>
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					<recipe	id="293"	name="recipe293"	name_suffix=""	craft_lv="9"	craft_exp="35950"	reputation_cost="640"	useflag="TRUE"	result_id="3843"	result_name="result293"	result_slot="2"	>
						<material	order="1"	id="3843"	level="0"	option="536870912"	count="1"	/>
						<material	order="2"	id="692"	level=""	option="84"	count="1"	/>
						<material	order="3"	id="625"	level=""	option="1"	count="16"	/>
						<material	order="4"	id="684"	level=""	option="4"	count="16"	/>
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						<material	order="1"	id="3843"	level="0"	option="536870912"	count="1"	/>
						<material	order="2"	id="692"	level=""	option="84"	count="1"	/>
						<material	order="3"	id="625"	level=""	option="1"	count="16"	/>
						<material	order="4"	id="687"	level=""	option="4"	count="16"	/>
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			<craft_subtype	subtype="craft_subtype1-3"	order="3"	craft_type_code="3"	>
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					<recipe	id="301"	name="recipe301"	name_suffix=""	craft_lv="1"	craft_exp="0"	reputation_cost="0"	useflag="TRUE"	result_id="79"	result_name="result301"	result_slot="0"	>
						<material	order="1"	id="79"	level="0"	option="0"	count="1"	/>
						<material	order="2"	id="692"	level=""	option="81"	count="1"	/>
						<material	order="3"	id="616"	level=""	option="1"	count="6"	/>
						<material	order="4"	id="684"	level=""	option="1"	count="6"	/>
					</recipe>
					<recipe	id="304"	name="recipe304"	name_suffix=""	craft_lv="1"	craft_exp="600"	reputation_cost="0"	useflag="TRUE"	result_id="79"	result_name="result304"	result_slot="0"	>
						<material	order="1"	id="79"	level="0"	option="0"	count="1"	/>
						<material	order="2"	id="692"	level=""	option="81"	count="1"	/>
						<material	order="3"	id="616"	level=""	option="1"	count="6"	/>
						<material	order="4"	id="687"	level=""	option="1"	count="6"	/>
					</recipe>
					<recipe	id="307"	name="recipe307"	name_suffix=""	craft_lv="1"	craft_exp="1000"	reputation_cost="20"	useflag="TRUE"	result_id="675"	result_name="result307"	result_slot="0"	>
						<material	order="1"	id="3836"	level="1"	option="0"	count="1"	/>
						<material	order="2"	id="692"	level=""	option="81"	count="10"	/>
						<material	order="3"	id="3835"	level=""	option="0"	count="3"	/>
						<material	order="4"	id="4079"	level=""	option="0"	count="3"	/>
					</recipe>
				</craft_grade>
				<craft_grade	grade="craftgrade_exclusive1-3-2"	order="2"	max_count="3"	>
					<recipe	id="309"	name="recipe309"	name_suffix=""	craft_lv="2"	craft_exp="1000"	reputation_cost="32"	useflag="TRUE"	result_id="80"	result_name="result309"	result_slot="1"	>
						<material	order="1"	id="80"	level="0"	option="268435456"	count="1"	/>
						<material	order="2"	id="692"	level=""	option="82"	count="1"	/>
						<material	order="3"	id="617"	level=""	option="1"	count="8"	/>
						<material	order="4"	id="684"	level=""	option="2"	count="8"	/>
					</recipe>
					<recipe	id="312"	name="recipe312"	name_suffix=""	craft_lv="2"	craft_exp="2200"	reputation_cost="32"	useflag="TRUE"	result_id="80"	result_name="result312"	result_slot="1"	>
						<material	order="1"	id="80"	level="0"	option="268435456"	count="1"	/>
						<material	order="2"	id="692"	level=""	option="82"	count="1"	/>
						<material	order="3"	id="617"	level=""	option="1"	count="8"	/>
						<material	order="4"	id="687"	level=""	option="2"	count="8"	/>
					</recipe>
				</craft_grade>
				<craft_grade	grade="craftgrade_exclusive1-3-3"	order="3"	max_count="3"	>
					<recipe	id="317"	name="recipe317"	name_suffix=""	craft_lv="3"	craft_exp="3000"	reputation_cost="64"	useflag="TRUE"	result_id="81"	result_name="result317"	result_slot="1"	>
						<material	order="1"	id="81"	level="0"	option="268435456"	count="1"	/>
						<material	order="2"	id="692"	level=""	option="82"	count="1"	/>
						<material	order="3"	id="618"	level=""	option="1"	count="10"	/>
						<material	order="4"	id="684"	level=""	option="2"	count="10"	/>
					</recipe>
					<recipe	id="320"	name="recipe320"	name_suffix=""	craft_lv="3"	craft_exp="4800"	reputation_cost="64"	useflag="TRUE"	result_id="81"	result_name="result320"	result_slot="1"	>
						<material	order="1"	id="81"	level="0"	option="268435456"	count="1"	/>
						<material	order="2"	id="692"	level=""	option="82"	count="1"	/>
						<material	order="3"	id="618"	level=""	option="1"	count="10"	/>
						<material	order="4"	id="687"	level=""	option="2"	count="10"	/>
					</recipe>
				</craft_grade>
				<craft_grade	grade="craftgrade_exclusive1-3-4"	order="4"	max_count="5"	>
					<recipe	id="325"	name="recipe325"	name_suffix=""	craft_lv="4"	craft_exp="6000"	reputation_cost="40"	useflag="TRUE"	result_id="82"	result_name="result325"	result_slot="2"	>
						<material	order="1"	id="82"	level="0"	option="268435456"	count="1"	/>
						<material	order="2"	id="692"	level=""	option="83"	count="1"	/>
						<material	order="3"	id="619"	level=""	option="1"	count="11"	/>
						<material	order="4"	id="683"	level=""	option="3"	count="11"	/>
					</recipe>
					<recipe	id="327"	name="recipe327"	name_suffix=""	craft_lv="4"	craft_exp="7400"	reputation_cost="128"	useflag="TRUE"	result_id="82"	result_name="result327"	result_slot="2"	>
						<material	order="1"	id="82"	level="0"	option="268435456"	count="1"	/>
						<material	order="2"	id="692"	level=""	option="83"	count="1"	/>
						<material	order="3"	id="619"	level=""	option="1"	count="11"	/>
						<material	order="4"	id="684"	level=""	option="3"	count="11"	/>
					</recipe>
					<recipe	id="330"	name="recipe330"	name_suffix=""	craft_lv="4"	craft_exp="8400"	reputation_cost="128"	useflag="TRUE"	result_id="82"	result_name="result330"	result_slot="2"	>
						<material	order="1"	id="82"	level="0"	option="536870912"	count="1"	/>
						<material	order="2"	id="692"	level=""	option="83"	count="1"	/>
						<material	order="3"	id="619"	level=""	option="1"	count="11"	/>
						<material	order="4"	id="687"	level=""	option="3"	count="11"	/>
					</recipe>
				</craft_grade>
				<craft_grade	grade="craftgrade_exclusive1-3-5"	order="5"	max_count="5"	>
					<recipe	id="335"	name="recipe335"	name_suffix=""	craft_lv="5"	craft_exp="10000"	reputation_cost="80"	useflag="TRUE"	result_id="83"	result_name="result335"	result_slot="2"	>
						<material	order="1"	id="83"	level="0"	option="268435456"	count="1"	/>
						<material	order="2"	id="692"	level=""	option="83"	count="1"	/>
						<material	order="3"	id="620"	level=""	option="1"	count="13"	/>
						<material	order="4"	id="683"	level=""	option="3"	count="13"	/>
					</recipe>
					<recipe	id="337"	name="recipe337"	name_suffix=""	craft_lv="5"	craft_exp="13000"	reputation_cost="256"	useflag="TRUE"	result_id="83"	result_name="result337"	result_slot="2"	>
						<material	order="1"	id="83"	level="0"	option="536870912"	count="1"	/>
						<material	order="2"	id="692"	level=""	option="83"	count="1"	/>
						<material	order="3"	id="620"	level=""	option="1"	count="13"	/>
						<material	order="4"	id="684"	level=""	option="3"	count="13"	/>
					</recipe>
					<recipe	id="340"	name="recipe340"	name_suffix=""	craft_lv="5"	craft_exp="13000"	reputation_cost="256"	useflag="TRUE"	result_id="83"	result_name="result340"	result_slot="2"	>
						<material	order="1"	id="83"	level="0"	option="536870912"	count="1"	/>
						<material	order="2"	id="692"	level=""	option="83"	count="1"	/>
						<material	order="3"	id="620"	level=""	option="1"	count="13"	/>
						<material	order="4"	id="687"	level=""	option="3"	count="13"	/>
					</recipe>
				</craft_grade>
				<craft_grade	grade="craftgrade_exclusive1-3-6"	order="6"	max_count="4"	>
					<recipe	id="344"	name="recipe344"	name_suffix=""	craft_lv="6"	craft_exp="15000"	reputation_cost="160"	useflag="TRUE"	result_id="84"	result_name="result344"	result_slot="2"	>
						<material	order="1"	id="84"	level="0"	option="268435456"	count="1"	/>
						<material	order="2"	id="692"	level=""	option="83"	count="1"	/>
						<material	order="3"	id="621"	level=""	option="1"	count="14"	/>
						<material	order="4"	id="683"	level=""	option="3"	count="14"	/>
					</recipe>
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						<material	order="1"	id="84"	level="0"	option="536870912"	count="1"	/>
						<material	order="2"	id="692"	level=""	option="83"	count="1"	/>
						<material	order="3"	id="621"	level=""	option="1"	count="14"	/>
						<material	order="4"	id="684"	level=""	option="3"	count="14"	/>
					</recipe>
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						<material	order="1"	id="84f"	level="0"	option="536870912"	count="1"	/>
						<material	order="2"	id="692"	level=""	option="83"	count="1"	/>
						<material	order="3"	id="621"	level=""	option="1"	count="14"	/>
						<material	order="4"	id="687"	level=""	option="3"	count="14"	/>
					</recipe>
				</craft_grade>
				<craft_grade	grade="craftgrade_exclusive1-3-8"	order="8"	max_count="4"	>
					<recipe	id="353"	name="recipe353"	name_suffix=""	craft_lv="7"	craft_exp="21000"	reputation_cost="320"	useflag="TRUE"	result_id="85"	result_name="result353"	result_slot="2"	>
						<material	order="1"	id="85"	level="0"	option="268435456"	count="1"	/>
						<material	order="2"	id="692"	level=""	option="84"	count="1"	/>
						<material	order="3"	id="622"	level=""	option="1"	count="16"	/>
						<material	order="4"	id="683"	level=""	option="4"	count="16"	/>
					</recipe>
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						<material	order="1"	id="85"	level="0"	option="536870912"	count="1"	/>
						<material	order="2"	id="692"	level=""	option="84"	count="1"	/>
						<material	order="3"	id="622"	level=""	option="1"	count="16"	/>
						<material	order="4"	id="684"	level=""	option="4"	count="16"	/>
					</recipe>
					<recipe	id="358"	name="recipe358"	name_suffix=""	craft_lv="7"	craft_exp="25200"	reputation_cost="1024"	useflag="TRUE"	result_id="85"	result_name="result358"	result_slot="2"	>
						<material	order="1"	id="85"	level="0"	option="536870912"	count="1"	/>
						<material	order="2"	id="692"	level=""	option="84"	count="1"	/>
						<material	order="3"	id="622"	level=""	option="1"	count="16"	/>
						<material	order="4"	id="687"	level=""	option="4"	count="16"	/>
					</recipe>
				</craft_grade>
				<craft_grade	grade="craftgrade_exclusive1-3-7"	order="7"	max_count="2"	>
					<recipe	id="362"	name="recipe362"	name_suffix=""	craft_lv="6"	craft_exp="21000"	reputation_cost="320"	useflag="TRUE"	result_id="1617"	result_name="result362"	result_slot="2"	>
						<material	order="1"	id="1617"	level="0"	option="268435456"	count="1"	/>
						<material	order="2"	id="692"	level=""	option="82"	count="1"	/>
						<material	order="3"	id="2811"	level=""	option="1"	count="14"	/>
						<material	order="4"	id="683"	level=""	option="3"	count="14"	/>
					</recipe>
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						<material	order="1"	id="1617"	level="0"	option="536870912"	count="1"	/>
						<material	order="2"	id="692"	level=""	option="83"	count="1"	/>
						<material	order="3"	id="2811"	level=""	option="1"	count="14"	/>
						<material	order="4"	id="684"	level=""	option="3"	count="14"	/>
					</recipe>
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						<material	order="1"	id="1617"	level="0"	option="536870912"	count="1"	/>
						<material	order="2"	id="692"	level=""	option="83"	count="1"	/>
						<material	order="3"	id="2811"	level=""	option="1"	count="14"	/>
						<material	order="4"	id="687"	level=""	option="3"	count="14"	/>
					</recipe>
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				<craft_grade	grade="craftgrade_exclusive1-3-9"	order="9"	max_count="2"	>
					<recipe	id="371"	name="recipe371"	name_suffix=""	craft_lv="8"	craft_exp="27950"	reputation_cost="1024"	useflag="TRUE"	result_id="86"	result_name="result371"	result_slot="2"	>
						<material	order="1"	id="86"	level="0"	option="536870912"	count="1"	/>
						<material	order="2"	id="692"	level=""	option="84"	count="1"	/>
						<material	order="3"	id="624"	level=""	option="1"	count="16"	/>
						<material	order="4"	id="684"	level=""	option="4"	count="16"	/>
					</recipe>
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						<material	order="1"	id="86"	level="0"	option="536870912"	count="1"	/>
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						<material	order="4"	id="687"	level=""	option="4"	count="16"	/>
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					<recipe	id="379"	name="recipe379"	name_suffix=""	craft_lv="9"	craft_exp="35950"	reputation_cost="1024"	useflag="TRUE"	result_id="3844"	result_name="result379"	result_slot="2"	>
						<material	order="1"	id="3844"	level="0"	option="536870912"	count="1"	/>
						<material	order="2"	id="692"	level=""	option="84"	count="1"	/>
						<material	order="3"	id="625"	level=""	option="1"	count="16"	/>
						<material	order="4"	id="684"	level=""	option="4"	count="16"	/>
					</recipe>
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						<material	order="1"	id="3844"	level="0"	option="536870912"	count="1"	/>
						<material	order="2"	id="692"	level=""	option="84"	count="1"	/>
						<material	order="3"	id="625"	level=""	option="1"	count="16"	/>
						<material	order="4"	id="687"	level=""	option="4"	count="16"	/>
					</recipe>
				</craft_grade>
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			<craft_subtype	subtype="craft_subtype1-4"	order="4"	craft_type_code="4"	>
				<craft_grade	grade="craftgrade_exclusive1-4-1"	order="1"	max_count="3"	>
					<recipe	id="387"	name="recipe387"	name_suffix=""	craft_lv="1"	craft_exp="0"	reputation_cost="0"	useflag="TRUE"	result_id="94"	result_name="result387"	result_slot="0"	>
						<material	order="1"	id="94"	level="0"	option="0"	count="1"	/>
						<material	order="2"	id="692"	level=""	option="81"	count="1"	/>
						<material	order="3"	id="616"	level=""	option="1"	count="6"	/>
						<material	order="4"	id="684"	level=""	option="1"	count="6"	/>
					</recipe>
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						<material	order="1"	id="94"	level="0"	option="0"	count="1"	/>
						<material	order="2"	id="692"	level=""	option="81"	count="1"	/>
						<material	order="3"	id="616"	level=""	option="1"	count="6"	/>
						<material	order="4"	id="687"	level=""	option="1"	count="6"	/>
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						<material	order="1"	id="3836"	level="1"	option="0"	count="1"	/>
						<material	order="2"	id="692"	level=""	option="81"	count="10"	/>
						<material	order="3"	id="3835"	level=""	option="0"	count="3"	/>
						<material	order="4"	id="4079"	level=""	option="0"	count="3"	/>
					</recipe>
				</craft_grade>
				<craft_grade	grade="craftgrade_exclusive1-4-2"	order="2"	max_count="3"	>
					<recipe	id="395"	name="recipe395"	name_suffix=""	craft_lv="2"	craft_exp="1000"	reputation_cost="32"	useflag="TRUE"	result_id="95"	result_name="result395"	result_slot="1"	>
						<material	order="1"	id="95"	level="0"	option="268435456"	count="1"	/>
						<material	order="2"	id="692"	level=""	option="82"	count="1"	/>
						<material	order="3"	id="617"	level=""	option="1"	count="8"	/>
						<material	order="4"	id="684"	level=""	option="2"	count="8"	/>
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						<material	order="1"	id="95"	level="0"	option="268435456"	count="1"	/>
						<material	order="2"	id="692"	level=""	option="82"	count="1"	/>
						<material	order="3"	id="617"	level=""	option="1"	count="8"	/>
						<material	order="4"	id="687"	level=""	option="2"	count="8"	/>
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					<recipe	id="403"	name="recipe403"	name_suffix=""	craft_lv="3"	craft_exp="3000"	reputation_cost="64"	useflag="TRUE"	result_id="96"	result_name="result403"	result_slot="2"	>
						<material	order="1"	id="96"	level="0"	option="268435456"	count="1"	/>
						<material	order="2"	id="692"	level=""	option="82"	count="1"	/>
						<material	order="3"	id="618"	level=""	option="1"	count="10"	/>
						<material	order="4"	id="684"	level=""	option="2"	count="10"	/>
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						<material	order="1"	id="96"	level="0"	option="268435456"	count="1"	/>
						<material	order="2"	id="692"	level=""	option="82"	count="1"	/>
						<material	order="3"	id="618"	level=""	option="1"	count="8"	/>
						<material	order="4"	id="687"	level=""	option="2"	count="8"	/>
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				</craft_grade>
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					<recipe	id="411"	name="recipe411"	name_suffix=""	craft_lv="4"	craft_exp="6000"	reputation_cost="40"	useflag="TRUE"	result_id="97"	result_name="result411"	result_slot="2"	>
						<material	order="1"	id="97"	level="0"	option="268435456"	count="1"	/>
						<material	order="2"	id="692"	level=""	option="83"	count="1"	/>
						<material	order="3"	id="619"	level=""	option="1"	count="11"	/>
						<material	order="4"	id="683"	level=""	option="3"	count="11"	/>
					</recipe>
					<recipe	id="413"	name="recipe413"	name_suffix=""	craft_lv="4"	craft_exp="8400"	reputation_cost="128"	useflag="TRUE"	result_id="97"	result_name="result413"	result_slot="2"	>
						<material	order="1"	id="97"	level="0"	option="536870912"	count="1"	/>
						<material	order="2"	id="692"	level=""	option="83"	count="1"	/>
						<material	order="3"	id="619"	level=""	option="1"	count="11"	/>
						<material	order="4"	id="684"	level=""	option="3"	count="11"	/>
					</recipe>
					<recipe	id="416"	name="recipe416"	name_suffix=""	craft_lv="4"	craft_exp="8400"	reputation_cost="128"	useflag="TRUE"	result_id="97"	result_name="result416"	result_slot="2"	>
						<material	order="1"	id="97"	level="0"	option="536870912"	count="1"	/>
						<material	order="2"	id="692"	level=""	option="83"	count="1"	/>
						<material	order="3"	id="619"	level=""	option="1"	count="11"	/>
						<material	order="4"	id="687"	level=""	option="3"	count="11"	/>
					</recipe>
				</craft_grade>
				<craft_grade	grade="craftgrade_exclusive1-4-5"	order="5"	max_count="5"	>
					<recipe	id="421"	name="recipe421"	name_suffix=""	craft_lv="5"	craft_exp="10000"	reputation_cost="80"	useflag="TRUE"	result_id="98"	result_name="result421"	result_slot="2"	>
						<material	order="1"	id="98"	level="0"	option="268435456"	count="1"	/>
						<material	order="2"	id="692"	level=""	option="83"	count="1"	/>
						<material	order="3"	id="620"	level=""	option="1"	count="13"	/>
						<material	order="4"	id="683"	level=""	option="3"	count="13"	/>
					</recipe>
					<recipe	id="423"	name="recipe423"	name_suffix=""	craft_lv="5"	craft_exp="13000"	reputation_cost="256"	useflag="TRUE"	result_id="98"	result_name="result423"	result_slot="2"	>
						<material	order="1"	id="98"	level="0"	option="536870912"	count="1"	/>
						<material	order="2"	id="692"	level=""	option="83"	count="1"	/>
						<material	order="3"	id="620"	level=""	option="1"	count="13"	/>
						<material	order="4"	id="684"	level=""	option="3"	count="13"	/>
					</recipe>
					<recipe	id="426"	name="recipe426"	name_suffix=""	craft_lv="5"	craft_exp="13000"	reputation_cost="256"	useflag="TRUE"	result_id="98"	result_name="result426"	result_slot="2"	>
						<material	order="1"	id="98"	level="0"	option="536870912"	count="1"	/>
						<material	order="2"	id="692"	level=""	option="83"	count="1"	/>
						<material	order="3"	id="620"	level=""	option="1"	count="13"	/>
						<material	order="4"	id="687"	level=""	option="3"	count="13"	/>
					</recipe>
				</craft_grade>
				<craft_grade	grade="craftgrade_exclusive1-4-6"	order="6"	max_count="4"	>
					<recipe	id="430"	name="recipe430"	name_suffix=""	craft_lv="6"	craft_exp="15000"	reputation_cost="160"	useflag="TRUE"	result_id="99"	result_name="result430"	result_slot="2"	>
						<material	order="1"	id="99"	level="0"	option="268435456"	count="1"	/>
						<material	order="2"	id="692"	level=""	option="83"	count="1"	/>
						<material	order="3"	id="621"	level=""	option="1"	count="14"	/>
						<material	order="4"	id="683"	level=""	option="3"	count="14"	/>
					</recipe>
					<recipe	id="432"	name="recipe432"	name_suffix=""	craft_lv="6"	craft_exp="18600"	reputation_cost="512"	useflag="TRUE"	result_id="99"	result_name="result432"	result_slot="2"	>
						<material	order="1"	id="99"	level="0"	option="536870912"	count="1"	/>
						<material	order="2"	id="692"	level=""	option="83"	count="1"	/>
						<material	order="3"	id="621"	level=""	option="1"	count="14"	/>
						<material	order="4"	id="684"	level=""	option="3"	count="14"	/>
					</recipe>
					<recipe	id="435"	name="recipe435"	name_suffix=""	craft_lv="6"	craft_exp="18600"	reputation_cost="512"	useflag="TRUE"	result_id="99"	result_name="result435"	result_slot="2"	>
						<material	order="1"	id="99"	level="0"	option="536870912"	count="1"	/>
						<material	order="2"	id="692"	level=""	option="83"	count="1"	/>
						<material	order="3"	id="621"	level=""	option="1"	count="14"	/>
						<material	order="4"	id="687"	level=""	option="3"	count="14"	/>
					</recipe>
				</craft_grade>
				<craft_grade	grade="craftgrade_exclusive1-4-8"	order="8"	max_count="4"	>
					<recipe	id="439"	name="recipe439"	name_suffix=""	craft_lv="7"	craft_exp="21000"	reputation_cost="320"	useflag="TRUE"	result_id="100"	result_name="result439"	result_slot="2"	>
						<material	order="1"	id="100"	level="0"	option="268435456"	count="1"	/>
						<material	order="2"	id="692"	level=""	option="84"	count="1"	/>
						<material	order="3"	id="622"	level=""	option="1"	count="16"	/>
						<material	order="4"	id="683"	level=""	option="4"	count="16"	/>
					</recipe>
					<recipe	id="441"	name="recipe441"	name_suffix=""	craft_lv="7"	craft_exp="25200"	reputation_cost="1024"	useflag="TRUE"	result_id="100"	result_name="result441"	result_slot="2"	>
						<material	order="1"	id="100"	level="0"	option="536870912"	count="1"	/>
						<material	order="2"	id="692"	level=""	option="84"	count="1"	/>
						<material	order="3"	id="622"	level=""	option="1"	count="16"	/>
						<material	order="4"	id="684"	level=""	option="4"	count="16"	/>
					</recipe>
					<recipe	id="444"	name="recipe444"	name_suffix=""	craft_lv="7"	craft_exp="25200"	reputation_cost="1024"	useflag="TRUE"	result_id="100"	result_name="result444"	result_slot="2"	>
						<material	order="1"	id="100"	level="0"	option="536870912"	count="1"	/>
						<material	order="2"	id="692"	level=""	option="84"	count="1"	/>
						<material	order="3"	id="622"	level=""	option="1"	count="16"	/>
						<material	order="4"	id="687"	level=""	option="4"	count="16"	/>
					</recipe>
				</craft_grade>
				<craft_grade	grade="craftgrade_exclusive1-4-7"	order="7"	max_count="3"	>
					<recipe	id="448"	name="recipe448"	name_suffix=""	craft_lv="6"	craft_exp="21000"	reputation_cost="320"	useflag="TRUE"	result_id="1618"	result_name="result448"	result_slot="2"	>
						<material	order="1"	id="1618"	level="0"	option="268435456"	count="1"	/>
						<material	order="2"	id="692"	level=""	option="83"	count="1"	/>
						<material	order="3"	id="2811"	level=""	option="1"	count="14"	/>
						<material	order="4"	id="683"	level=""	option="3"	count="14"	/>
					</recipe>
					<recipe	id="449"	name="recipe449"	name_suffix=""	craft_lv="6"	craft_exp="21000"	reputation_cost="640"	useflag="TRUE"	result_id="1618"	result_name="result449"	result_slot="2"	>
						<material	order="1"	id="1618"	level="0"	option="536870912"	count="1"	/>
						<material	order="2"	id="692"	level=""	option="83"	count="1"	/>
						<material	order="3"	id="2811"	level=""	option="1"	count="10"	/>
						<material	order="4"	id="684"	level=""	option="3"	count="16"	/>
					</recipe>
					<recipe	id="452"	name="recipe452"	name_suffix=""	craft_lv="6"	craft_exp="21000"	reputation_cost="768"	useflag="TRUE"	result_id="1618"	result_name="result452"	result_slot="2"	>
						<material	order="1"	id="1618"	level="0"	option="536870912"	count="1"	/>
						<material	order="2"	id="692"	level=""	option="83"	count="1"	/>
						<material	order="3"	id="2811"	level=""	option="1"	count="12"	/>
						<material	order="4"	id="687"	level=""	option="3"	count="12"	/>
					</recipe>
				</craft_grade>
				<craft_grade	grade="craftgrade_exclusive1-4-9"	order="9"	max_count="2"	>
					<recipe	id="457"	name="recipe457"	name_suffix=""	craft_lv="8"	craft_exp="27950"	reputation_cost="1024"	useflag="TRUE"	result_id="101"	result_name="result457"	result_slot="2"	>
						<material	order="1"	id="101"	level="0"	option="536870912"	count="1"	/>
						<material	order="2"	id="692"	level=""	option="84"	count="1"	/>
						<material	order="3"	id="624"	level=""	option="1"	count="16"	/>
						<material	order="4"	id="684"	level=""	option="4"	count="16"	/>
					</recipe>
					<recipe	id="460"	name="recipe460"	name_suffix=""	craft_lv="8"	craft_exp="32200"	reputation_cost="1024"	useflag="TRUE"	result_id="101"	result_name="result460"	result_slot="2"	>
						<material	order="1"	id="101"	level="0"	option="536870912"	count="1"	/>
						<material	order="2"	id="692"	level=""	option="84"	count="1"	/>
						<material	order="3"	id="624"	level=""	option="1"	count="12"	/>
						<material	order="4"	id="687"	level=""	option="4"	count="16"	/>
					</recipe>
				</craft_grade>
				<craft_grade	grade="craftgrade_exclusive1-4-10"	order="10"	max_count="2"	>
					<recipe	id="465"	name="recipe465"	name_suffix=""	craft_lv="9"	craft_exp="35950"	reputation_cost="1024"	useflag="TRUE"	result_id="3845"	result_name="result468"	result_slot="2"	>
						<material	order="1"	id="3845"	level="0"	option="536870912"	count="1"	/>
						<material	order="2"	id="692"	level=""	option="84"	count="1"	/>
						<material	order="3"	id="624"	level=""	option="1"	count="16"	/>
						<material	order="4"	id="684"	level=""	option="4"	count="16"	/>
					</recipe>
					<recipe	id="468"	name="recipe468"	name_suffix=""	craft_lv="9"	craft_exp="38950"	reputation_cost="1024"	useflag="TRUE"	result_id="3845"	result_name="result468"	result_slot="2"	>
						<material	order="1"	id="3845"	level="0"	option="536870912"	count="1"	/>
						<material	order="2"	id="692"	level=""	option="84"	count="1"	/>
						<material	order="3"	id="624"	level=""	option="1"	count="12"	/>
						<material	order="4"	id="687"	level=""	option="4"	count="16"	/>
					</recipe>
				</craft_grade>
			</craft_subtype>
		</craft>
		<craft	craft_type="2"	remark="armorset"	>
			<craft_subtype	subtype="craft_subtype2-1"	order="1"	craft_type_code="5"	>
				<craft_grade	grade="craftgrade_exclusive2-1-1"	order="1"	max_count="4"	>
					<recipe	id="472"	name="recipe472"	name_suffix=""	craft_lv="1"	craft_exp="100"	reputation_cost="0"	useflag="TRUE"	result_id="154"	result_name="result472"	result_slot="0"	>
						<material	order="1"	id="154"	level="0"	option="0"	count="1"	/>
						<material	order="2"	id="692"	level=""	option="81"	count="1"	/>
						<material	order="3"	id="616"	level=""	option="1"	count="4"	/>
						<material	order="4"	id="688"	level=""	option="1"	count="4"	/>
					</recipe>
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						<material	order="1"	id="154"	level="0"	option="0"	count="1"	/>
						<material	order="2"	id="692"	level=""	option="81"	count="1"	/>
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						<material	order="4"	id="683"	level=""	option="1"	count="4"	/>
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					<recipe	id="475"	name="recipe475"	name_suffix=""	craft_lv="1"	craft_exp="100"	reputation_cost="0"	useflag="TRUE"	result_id="154"	result_name="result475"	result_slot="0"	>
						<material	order="1"	id="154"	level="0"	option="0"	count="1"	/>
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						<material	order="3"	id="616"	level=""	option="1"	count="4"	/>
						<material	order="4"	id="689"	level=""	option="1"	count="4"	/>
					</recipe>
					<recipe	id="479"	name="recipe479"	name_suffix=""	craft_lv="1"	craft_exp="1000"	reputation_cost="20"	useflag="TRUE"	result_id="675"	result_name="result479"	result_slot="0"	>
						<material	order="1"	id="3836"	level=""	option="0"	count="1"	/>
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						<material	order="4"	id="4079"	level=""	option="0"	count="3"	/>
					</recipe>
				</craft_grade>
				<craft_grade	grade="craftgrade_exclusive2-1-2"	order="2"	max_count="7"	>
					<recipe	id="481"	name="recipe481"	name_suffix=""	craft_lv="2"	craft_exp="1000"	reputation_cost="0"	useflag="TRUE"	result_id="155"	result_name="result481"	result_slot="1"	>
						<material	order="1"	id="2744"	level="0"	option="268435456"	count="1"	/>
						<material	order="2"	id="692"	level=""	option="82"	count="1"	/>
						<material	order="3"	id="617"	level=""	option="1"	count="6"	/>
						<material	order="4"	id="690"	level=""	option="2"	count="6"	/>
					</recipe>
					<recipe	id="482"	name="recipe482"	name_suffix=""	craft_lv="2"	craft_exp="1000"	reputation_cost="0"	useflag="TRUE"	result_id="155"	result_name="result482"	result_slot="1"	>
						<material	order="1"	id="2745"	level="0"	option="268435456"	count="1"	/>
						<material	order="2"	id="692"	level=""	option="82"	count="1"	/>
						<material	order="3"	id="617"	level=""	option="1"	count="5"	/>
						<material	order="4"	id="683"	level=""	option="2"	count="5"	/>
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					<recipe	id="483"	name="recipe483"	name_suffix=""	craft_lv="2"	craft_exp="1800"	reputation_cost="0"	useflag="TRUE"	result_id="155"	result_name="result483"	result_slot="1"	>
						<material	order="1"	id="2744"	level="0"	option="268435456"	count="1"	/>
						<material	order="2"	id="692"	level=""	option="82"	count="1"	/>
						<material	order="3"	id="617"	level=""	option="1"	count="6"	/>
						<material	order="4"	id="689"	level=""	option="2"	count="6"	/>
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					<recipe	id="484"	name="recipe484"	name_suffix=""	craft_lv="2"	craft_exp="1800"	reputation_cost="0"	useflag="TRUE"	result_id="155"	result_name="result484"	result_slot="1"	>
						<material	order="1"	id="2745"	level="0"	option="268435456"	count="1"	/>
						<material	order="2"	id="692"	level=""	option="82"	count="1"	/>
						<material	order="3"	id="617"	level=""	option="1"	count="7"	/>
						<material	order="4"	id="685"	level=""	option="2"	count="7"	/>
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						<material	order="1"	id="2744"	level="0"	option="268435456"	count="1"	/>
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						<material	order="3"	id="617"	level=""	option="1"	count="6"	/>
						<material	order="4"	id="686"	level=""	option="2"	count="6"	/>
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					<recipe	id="486"	name="recipe486"	name_suffix=""	craft_lv="2"	craft_exp="2200"	reputation_cost="32"	useflag="TRUE"	result_id="155"	result_name="result486"	result_slot="1"	>
						<material	order="1"	id="2745"	level="0"	option="268435456"	count="1"	/>
						<material	order="2"	id="692"	level=""	option="82"	count="1"	/>
						<material	order="3"	id="617"	level=""	option="1"	count="8"	/>
						<material	order="4"	id="687"	level=""	option="2"	count="8"	/>
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				</craft_grade>
				<craft_grade	grade="craftgrade_exclusive2-1-3"	order="3"	max_count="7"	>
					<recipe	id="489"	name="recipe489"	name_suffix=""	craft_lv="3"	craft_exp="3600"	reputation_cost="52"	useflag="TRUE"	result_id="156"	result_name="result489"	result_slot="1"	>
						<material	order="1"	id="2768"	level="0"	option="268435456"	count="1"	/>
						<material	order="2"	id="692"	level=""	option="82"	count="1"	/>
						<material	order="3"	id="618"	level=""	option="1"	count="7"	/>
						<material	order="4"	id="690"	level=""	option="2"	count="7"	/>
					</recipe>
					<recipe	id="490"	name="recipe490"	name_suffix=""	craft_lv="3"	craft_exp="3600"	reputation_cost="52"	useflag="TRUE"	result_id="156"	result_name="result490"	result_slot="1"	>
						<material	order="1"	id="2769"	level="0"	option="268435456"	count="1"	/>
						<material	order="2"	id="692"	level=""	option="82"	count="1"	/>
						<material	order="3"	id="618"	level=""	option="1"	count="6"	/>
						<material	order="4"	id="683"	level=""	option="2"	count="6"	/>
					</recipe>
					<recipe	id="491"	name="recipe491"	name_suffix=""	craft_lv="3"	craft_exp="3000"	reputation_cost="44"	useflag="TRUE"	result_id="156"	result_name="result491"	result_slot="1"	>
						<material	order="1"	id="2768"	level="0"	option="268435456"	count="1"	/>
						<material	order="2"	id="692"	level=""	option="82"	count="1"	/>
						<material	order="3"	id="618"	level=""	option="1"	count="7"	/>
						<material	order="4"	id="689"	level=""	option="2"	count="7"	/>
					</recipe>
					<recipe	id="492"	name="recipe492"	name_suffix=""	craft_lv="3"	craft_exp="3000"	reputation_cost="44"	useflag="TRUE"	result_id="156"	result_name="result492"	result_slot="1"	>
						<material	order="1"	id="2769"	level="0"	option="268435456"	count="1"	/>
						<material	order="2"	id="692"	level=""	option="82"	count="1"	/>
						<material	order="3"	id="618"	level=""	option="1"	count="8"	/>
						<material	order="4"	id="685"	level=""	option="2"	count="8"	/>
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					<recipe	id="493"	name="recipe493"	name_suffix=""	craft_lv="3"	craft_exp="4800"	reputation_cost="64"	useflag="TRUE"	result_id="156"	result_name="result493"	result_slot="1"	>
						<material	order="1"	id="2768"	level="0"	option="268435456"	count="1"	/>
						<material	order="2"	id="692"	level=""	option="82"	count="1"	/>
						<material	order="3"	id="618"	level=""	option="1"	count="7"	/>
						<material	order="4"	id="686"	level=""	option="2"	count="7"	/>
					</recipe>
					<recipe	id="494"	name="recipe494"	name_suffix=""	craft_lv="3"	craft_exp="4800"	reputation_cost="64"	useflag="TRUE"	result_id="156"	result_name="result494"	result_slot="1"	>
						<material	order="1"	id="2769"	level="0"	option="268435456"	count="1"	/>
						<material	order="2"	id="692"	level=""	option="82"	count="1"	/>
						<material	order="3"	id="618"	level=""	option="1"	count="10"	/>
						<material	order="4"	id="687"	level=""	option="2"	count="10"	/>
					</recipe>
				</craft_grade>
				<craft_grade	grade="craftgrade_exclusive2-1-4"	order="4"	max_count="3"	>
					<recipe	id="496"	name="recipe496"	name_suffix=""	craft_lv="4"	craft_exp="6000"	reputation_cost="86"	useflag="TRUE"	result_id="1320"	result_name="result496"	result_slot="1"	>
						<material	order="1"	id="1320"	level="0"	option="268435456"	count="1"	/>
						<material	order="2"	id="692"	level=""	option="83"	count="1"	/>
						<material	order="3"	id="619"	level=""	option="1"	count="7"	/>
						<material	order="4"	id="688"	level=""	option="3"	count="7"	/>
					</recipe>
					<recipe	id="498"	name="recipe498"	name_suffix=""	craft_lv="4"	craft_exp="6000"	reputation_cost="72"	useflag="TRUE"	result_id="1320"	result_name="result498"	result_slot="1"	>
						<material	order="1"	id="1320"	level="0"	option="268435456"	count="1"	/>
						<material	order="2"	id="692"	level=""	option="83"	count="1"	/>
						<material	order="3"	id="619"	level=""	option="1"	count="6"	/>
						<material	order="4"	id="683"	level=""	option="3"	count="6"	/>
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					</recipe>
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						<material	order="1"	id="2750"	level="0"	option="268435456"	count="1"	/>
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			<craft_subtype	subtype="craft_subtype2-4"	order="4"	craft_type_code="8"	>
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					</recipe>
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					</recipe>
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					</recipe>
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					</recipe>
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					</recipe>
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						<material	order="1"	id="2738"	level="0"	option="268435456"	count="1"	/>
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						<material	order="4"	id="691"	level=""	option="3"	count="8"	/>
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						<material	order="1"	id="1315"	level="0"	option="268435456"	count="1"	/>
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						<material	order="4"	id="689"	level=""	option="3"	count="6"	/>
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						<material	order="4"	id="689"	level=""	option="3"	count="7"	/>
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						<material	order="4"	id="687"	level=""	option="3"	count="11"	/>
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						<material	order="1"	id="113"	level=""	option="536870912"	count="1"	/>
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						<material	order="1"	id="113"	level=""	option="536870912"	count="1"	/>
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						<material	order="4"	id="689"	level=""	option="3"	count="8"	/>
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						<material	order="1"	id="113"	level=""	option="536870912"	count="1"	/>
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					<recipe	id="833"	name="recipe833"	name_suffix=""	craft_lv="5"	craft_exp="10000"	reputation_cost="160"	useflag="TRUE"	result_id="114"	result_name="result833"	result_slot="2"	>
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						<material	order="2"	id="692"	level=""	option="83"	count="1"	/>
						<material	order="3"	id="620"	level=""	option="1"	count="20"	/>
					</recipe>
					<recipe	id="834"	name="recipe834"	name_suffix=""	craft_lv="6"	craft_exp="15000"	reputation_cost="320"	useflag="TRUE"	result_id="114"	result_name="result834"	result_slot="2"	>
						<material	order="1"	id="114"	level="0"	option="536870912"	count="1"	/>
						<material	order="2"	id="692"	level=""	option="83"	count="1"	/>
						<material	order="3"	id="621"	level=""	option="1"	count="12"	/>
						<material	order="4"	id="691"	level=""	option="3"	count="12"	/>
					</recipe>
					<recipe	id="836"	name="recipe836"	name_suffix=""	craft_lv="5"	craft_exp="10000"	reputation_cost="192"	useflag="TRUE"	result_id="114"	result_name="result836"	result_slot="2"	>
						<material	order="1"	id="114"	level="0"	option="536870912"	count="1"	/>
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						<material	order="3"	id="621"	level=""	option="1"	count="9"	/>
						<material	order="4"	id="689"	level=""	option="3"	count="9"	/>
					</recipe>
					<recipe	id="839"	name="recipe839"	name_suffix=""	craft_lv="6"	craft_exp="18600"	reputation_cost="512"	useflag="TRUE"	result_id="114"	result_name="result839"	result_slot="2"	>
						<material	order="1"	id="114"	level="0"	option="536870912"	count="1"	/>
						<material	order="2"	id="692"	level=""	option="83"	count="1"	/>
						<material	order="3"	id="621"	level=""	option="1"	count="14"	/>
						<material	order="4"	id="687"	level=""	option="3"	count="14"	/>
					</recipe>
				</craft_grade>
				<craft_grade	grade="craftgrade_exclusive2-4-9"	order="9"	max_count="14"	>
					<recipe	id="842"	name="recipe842"	name_suffix=""	craft_lv="7"	craft_exp="21000"	reputation_cost="320"	useflag="TRUE"	result_id="115"	result_name="result842"	result_slot="0"	>
						<material	order="1"	id="113"	level="0"	option="0"	count="1"	/>
						<material	order="2"	id="692"	level=""	option="84"	count="1"	/>
						<material	order="3"	id="621"	level=""	option="1"	count="20"	/>
					</recipe>
					<recipe	id="843"	name="recipe843"	name_suffix=""	craft_lv="7"	craft_exp="23100"	reputation_cost="832"	useflag="TRUE"	result_id="115"	result_name="result843"	result_slot="2"	>
						<material	order="1"	id="115"	level="0"	option="536870912"	count="1"	/>
						<material	order="2"	id="692"	level=""	option="84"	count="1"	/>
						<material	order="3"	id="622"	level=""	option="1"	count="13"	/>
						<material	order="4"	id="691"	level=""	option="4"	count="13"	/>
					</recipe>
					<recipe	id="845"	name="recipe845"	name_suffix=""	craft_lv="7"	craft_exp="21000"	reputation_cost="640"	useflag="TRUE"	result_id="115"	result_name="result845"	result_slot="2"	>
						<material	order="1"	id="115"	level="0"	option="536870912"	count="1"	/>
						<material	order="2"	id="692"	level=""	option="84"	count="1"	/>
						<material	order="3"	id="622"	level=""	option="1"	count="10"	/>
						<material	order="4"	id="689"	level=""	option="4"	count="10"	/>
					</recipe>
					<recipe	id="848"	name="recipe848"	name_suffix=""	craft_lv="7"	craft_exp="25200"	reputation_cost="1024"	useflag="TRUE"	result_id="115"	result_name="result848"	result_slot="2"	>
						<material	order="1"	id="115"	level="0"	option="536870912"	count="1"	/>
						<material	order="2"	id="692"	level=""	option="84"	count="1"	/>
						<material	order="3"	id="622"	level=""	option="1"	count="16"	/>
						<material	order="4"	id="687"	level=""	option="4"	count="16"	/>
					</recipe>
					<recipe	id="851"	name="recipe851"	name_suffix=""	craft_lv="7"	craft_exp="21000"	reputation_cost="320"	useflag="TRUE"	result_id="116"	result_name="result851"	result_slot="0"	>
						<material	order="1"	id="114"	level="0"	option="0"	count="1"	/>
						<material	order="2"	id="692"	level=""	option="84"	count="1"	/>
						<material	order="3"	id="621"	level=""	option="1"	count="20"	/>
					</recipe>
					<recipe	id="852"	name="recipe852"	name_suffix=""	craft_lv="7"	craft_exp="23100"	reputation_cost="832"	useflag="TRUE"	result_id="116"	result_name="result852"	result_slot="2"	>
						<material	order="1"	id="116"	level="0"	option="536870912"	count="1"	/>
						<material	order="2"	id="692"	level=""	option="84"	count="1"	/>
						<material	order="3"	id="622"	level=""	option="1"	count="13"	/>
						<material	order="4"	id="691"	level=""	option="4"	count="13"	/>
					</recipe>
					<recipe	id="854"	name="recipe854"	name_suffix=""	craft_lv="7"	craft_exp="21000"	reputation_cost="640"	useflag="TRUE"	result_id="116"	result_name="result854"	result_slot="2"	>
						<material	order="1"	id="116"	level="0"	option="536870912"	count="1"	/>
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						<material	order="4"	id="689"	level=""	option="4"	count="10"	/>
					</recipe>
					<recipe	id="857"	name="recipe857"	name_suffix=""	craft_lv="7"	craft_exp="25200"	reputation_cost="1024"	useflag="TRUE"	result_id="116"	result_name="result857"	result_slot="2"	>
						<material	order="1"	id="116"	level="0"	option="536870912"	count="1"	/>
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						<material	order="3"	id="622"	level=""	option="1"	count="16"	/>
						<material	order="4"	id="687"	level=""	option="4"	count="16"	/>
					</recipe>
				</craft_grade>
				<craft_grade	grade="craftgrade_exclusive2-4-10"	order="10"	max_count="8"	>
					<recipe	id="860"	name="recipe860"	name_suffix=""	craft_lv="7"	craft_exp="23100"	reputation_cost="832"	useflag="TRUE"	result_id="1633"	result_name="result860"	result_slot="2"	>
						<material	order="1"	id="1633"	level="0"	option="536870912"	count="1"	/>
						<material	order="2"	id="692"	level=""	option="84"	count="1"	/>
						<material	order="3"	id="2811"	level=""	option="1"	count="13"	/>
						<material	order="4"	id="691"	level=""	option="4"	count="13"	/>
					</recipe>
					<recipe	id="861"	name="recipe861"	name_suffix=""	craft_lv="7"	craft_exp="22400"	reputation_cost="768"	useflag="TRUE"	result_id="1634"	result_name="result861"	result_slot="2"	>
						<material	order="1"	id="1634"	level="0"	option="536870912"	count="1"	/>
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						<material	order="3"	id="2811"	level=""	option="1"	count="12"	/>
						<material	order="4"	id="690"	level=""	option="4"	count="12"	/>
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					<recipe	id="862"	name="recipe862"	name_suffix=""	craft_lv="7"	craft_exp="21000"	reputation_cost="640"	useflag="TRUE"	result_id="1633"	result_name="result862"	result_slot="2"	>
						<material	order="1"	id="1633"	level="0"	option="536870912"	count="1"	/>
						<material	order="2"	id="692"	level=""	option="84"	count="1"	/>
						<material	order="3"	id="2811"	level=""	option="1"	count="10"	/>
						<material	order="4"	id="689"	level=""	option="4"	count="10"	/>
					</recipe>
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						<material	order="4"	id="685"	level=""	option="4"	count="14"	/>
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					<recipe	id="864"	name="recipe864"	name_suffix=""	craft_lv="7"	craft_exp="22400"	reputation_cost="768"	useflag="TRUE"	result_id="1633"	result_name="result864"	result_slot="2"	>
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						<material	order="4"	id="686"	level=""	option="4"	count="12"	/>
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						<material	order="1"	id="1634"	level="0"	option="536870912"	count="1"	/>
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						<material	order="4"	id="687"	level=""	option="4"	count="16"	/>
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				</craft_grade>
				<craft_grade	grade="craftgrade_exclusive2-4-11"	order="11"	max_count="8"	>
					<recipe	id="868"	name="recipe868"	name_suffix=""	craft_lv="8"	craft_exp="30400"	reputation_cost="832"	useflag="TRUE"	result_id="117"	result_name="result868"	result_slot="2"	>
						<material	order="1"	id="117"	level="0"	option="536870912"	count="1"	/>
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						<material	order="4"	id="691"	level=""	option="4"	count="13"	/>
					</recipe>
					<recipe	id="869"	name="recipe869"	name_suffix=""	craft_lv="8"	craft_exp="30400"	reputation_cost="768"	useflag="TRUE"	result_id="118"	result_name="result869"	result_slot="2"	>
						<material	order="1"	id="118"	level="0"	option="536870912"	count="1"	/>
						<material	order="2"	id="692"	level=""	option="84"	count="1"	/>
						<material	order="3"	id="624"	level=""	option="1"	count="12"	/>
						<material	order="4"	id="690"	level=""	option="4"	count="12"	/>
					</recipe>
					<recipe	id="870"	name="recipe870"	name_suffix=""	craft_lv="8"	craft_exp="27950"	reputation_cost="640"	useflag="TRUE"	result_id="117"	result_name="result870"	result_slot="2"	>
						<material	order="1"	id="117"	level="0"	option="536870912"	count="1"	/>
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						<material	order="3"	id="624"	level=""	option="1"	count="10"	/>
						<material	order="4"	id="689"	level=""	option="4"	count="10"	/>
					</recipe>
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						<material	order="4"	id="685"	level=""	option="4"	count="14"	/>
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						<material	order="1"	id="117"	level="0"	option="536870912"	count="1"	/>
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		</craft>
		<craft	craft_type="3"	remark="battleset"	>
			<craft_subtype	subtype="craft_subtype3-1"	order="1"	craft_type_code="9"	>
				<craft_grade	grade="craftgrade_exclusive3-1-1"	order="1"	max_count="4"	>
					<recipe	id="876"	name="recipe876"	name_suffix=""	craft_lv="1"	craft_exp="100"	reputation_cost="0"	useflag="TRUE"	result_id="169"	result_name="result876"	result_slot="0"	>
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					<recipe	id="885"	name="recipe885"	name_suffix=""	craft_lv="2"	craft_exp="1400"	reputation_cost="0"	useflag="TRUE"	result_id="2746"	result_name="result885"	result_slot="1"	>
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						<material	order="4"	id="687"	level=""	option="2"	count="8"	/>
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				</craft_grade>
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					<recipe	id="893"	name="recipe893"	name_suffix=""	craft_lv="3"	craft_exp="3600"	reputation_cost="52"	useflag="TRUE"	result_id="2770"	result_name="result893"	result_slot="1"	>
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						<material	order="1"	id="2771"	level="0"	option="268435456"	count="1"	/>
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						<material	order="4"	id="683"	level=""	option="2"	count="6"	/>
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					<recipe	id="1028"	name="recipe1028"	name_suffix=""	craft_lv="5"	craft_exp="10000"	reputation_cost="96"	useflag="TRUE"	result_id="219"	result_name="result1028"	result_slot="2"	>
						<material	order="1"	id="217"	level="0"	option="0"	count="1"	/>
						<material	order="2"	id="692"	level=""	option="83"	count="1"	/>
						<material	order="3"	id="620"	level=""	option="1"	count="20"	/>
					</recipe>
					<recipe	id="1029"	name="recipe1029"	name_suffix=""	craft_lv="5"	craft_exp="10000"	reputation_cost="192"	useflag="TRUE"	result_id="219"	result_name="result1029"	result_slot="2"	>
						<material	order="1"	id="219"	level="0"	option="536870912"	count="1"	/>
						<material	order="2"	id="692"	level=""	option="83"	count="1"	/>
						<material	order="3"	id="621"	level=""	option="1"	count="8"	/>
						<material	order="4"	id="688"	level=""	option="3"	count="8"	/>
					</recipe>
					<recipe	id="1030"	name="recipe1030"	name_suffix=""	craft_lv="6"	craft_exp="16800"	reputation_cost="400"	useflag="TRUE"	result_id="219"	result_name="result1030"	result_slot="2"	>
						<material	order="1"	id="219"	level="0"	option="536870912"	count="1"	/>
						<material	order="2"	id="692"	level=""	option="83"	count="1"	/>
						<material	order="3"	id="621"	level=""	option="1"	count="10"	/>
						<material	order="4"	id="691"	level=""	option="3"	count="10"	/>
					</recipe>
					<recipe	id="1035"	name="recipe1035"	name_suffix=""	craft_lv="6"	craft_exp="18600"	reputation_cost="560"	useflag="TRUE"	result_id="219"	result_name="result1035"	result_slot="2"	>
						<material	order="1"	id="219"	level="0"	option="536870912"	count="1"	/>
						<material	order="2"	id="692"	level=""	option="83"	count="1"	/>
						<material	order="3"	id="621"	level=""	option="1"	count="13"	/>
						<material	order="4"	id="687"	level=""	option="3"	count="13"	/>
					</recipe>
				</craft_grade>
				<craft_grade	grade="craftgrade_exclusive3-2-8"	order="8"	max_count="5"	>
					<recipe	id="1037"	name="recipe1037"	name_suffix=""	craft_lv="5"	craft_exp="10000"	reputation_cost="96"	useflag="TRUE"	result_id="218"	result_name="result1037"	result_slot="2"	>
						<material	order="1"	id="217"	level="0"	option="0"	count="1"	/>
						<material	order="2"	id="692"	level=""	option="83"	count="1"	/>
						<material	order="3"	id="620"	level=""	option="1"	count="20"	/>
					</recipe>
					<recipe	id="1038"	name="recipe1038"	name_suffix=""	craft_lv="5"	craft_exp="10000"	reputation_cost="192"	useflag="TRUE"	result_id="218"	result_name="result1038"	result_slot="2"	>
						<material	order="1"	id="218"	level="0"	option="536870912"	count="1"	/>
						<material	order="2"	id="692"	level=""	option="83"	count="1"	/>
						<material	order="3"	id="621"	level=""	option="1"	count="8"	/>
						<material	order="4"	id="688"	level=""	option="3"	count="8"	/>
					</recipe>
					<recipe	id="1039"	name="recipe1039"	name_suffix=""	craft_lv="6"	craft_exp="16800"	reputation_cost="400"	useflag="TRUE"	result_id="218"	result_name="result1039"	result_slot="2"	>
						<material	order="1"	id="218"	level="0"	option="536870912"	count="1"	/>
						<material	order="2"	id="692"	level=""	option="83"	count="1"	/>
						<material	order="3"	id="621"	level=""	option="1"	count="10"	/>
						<material	order="4"	id="691"	level=""	option="3"	count="10"	/>
					</recipe>
					<recipe	id="1044"	name="recipe1044"	name_suffix=""	craft_lv="6"	craft_exp="18600"	reputation_cost="560"	useflag="TRUE"	result_id="218"	result_name="result1044"	result_slot="2"	>
						<material	order="1"	id="218"	level="0"	option="536870912"	count="1"	/>
						<material	order="2"	id="692"	level=""	option="83"	count="1"	/>
						<material	order="3"	id="621"	level=""	option="1"	count="13"	/>
						<material	order="4"	id="687"	level=""	option="3"	count="13"	/>
					</recipe>
				</craft_grade>
				<craft_grade	grade="craftgrade_exclusive3-2-9"	order="9"	max_count="16"	>
					<recipe	id="1046"	name="recipe1046"	name_suffix=""	craft_lv="7"	craft_exp="21000"	reputation_cost="320"	useflag="TRUE"	result_id="221"	result_name="result1046"	result_slot="0"	>
						<material	order="1"	id="219"	level="0"	option="0"	count="1"	/>
						<material	order="2"	id="692"	level=""	option="84"	count="1"	/>
						<material	order="3"	id="621"	level=""	option="1"	count="20"	/>
					</recipe>
					<recipe	id="1047"	name="recipe1047"	name_suffix=""	craft_lv="7"	craft_exp="21000"	reputation_cost="640"	useflag="TRUE"	result_id="221"	result_name="result1047"	result_slot="2"	>
						<material	order="1"	id="221"	level="0"	option="536870912"	count="1"	/>
						<material	order="2"	id="692"	level=""	option="84"	count="1"	/>
						<material	order="3"	id="622"	level=""	option="1"	count="10"	/>
						<material	order="4"	id="688"	level=""	option="4"	count="10"	/>
					</recipe>
					<recipe	id="1048"	name="recipe1048"	name_suffix=""	craft_lv="7"	craft_exp="23100"	reputation_cost="832"	useflag="TRUE"	result_id="221"	result_name="result1048"	result_slot="2"	>
						<material	order="1"	id="221"	level="0"	option="536870912"	count="1"	/>
						<material	order="2"	id="692"	level=""	option="84"	count="1"	/>
						<material	order="3"	id="622"	level=""	option="1"	count="13"	/>
						<material	order="4"	id="691"	level=""	option="4"	count="13"	/>
					</recipe>
					<recipe	id="1053"	name="recipe1053"	name_suffix=""	craft_lv="7"	craft_exp="25200"	reputation_cost="1024"	useflag="TRUE"	result_id="221"	result_name="result1053"	result_slot="2"	>
						<material	order="1"	id="221"	level="0"	option="536870912"	count="1"	/>
						<material	order="2"	id="692"	level=""	option="84"	count="1"	/>
						<material	order="3"	id="622"	level=""	option="1"	count="16"	/>
						<material	order="4"	id="687"	level=""	option="4"	count="16"	/>
					</recipe>
					<recipe	id="1055"	name="recipe1055"	name_suffix=""	craft_lv="7"	craft_exp="21000"	reputation_cost="320"	useflag="TRUE"	result_id="220"	result_name="result1055"	result_slot="0"	>
						<material	order="1"	id="218"	level="0"	option="0"	count="1"	/>
						<material	order="2"	id="692"	level=""	option="84"	count="1"	/>
						<material	order="3"	id="621"	level=""	option="1"	count="20"	/>
					</recipe>
					<recipe	id="1056"	name="recipe1056"	name_suffix=""	craft_lv="7"	craft_exp="21000"	reputation_cost="640"	useflag="TRUE"	result_id="220"	result_name="result1056"	result_slot="2"	>
						<material	order="1"	id="220"	level="0"	option="536870912"	count="1"	/>
						<material	order="2"	id="692"	level=""	option="84"	count="1"	/>
						<material	order="3"	id="622"	level=""	option="1"	count="10"	/>
						<material	order="4"	id="688"	level=""	option="4"	count="10"	/>
					</recipe>
					<recipe	id="1057"	name="recipe1057"	name_suffix=""	craft_lv="7"	craft_exp="23100"	reputation_cost="832"	useflag="TRUE"	result_id="220"	result_name="result1057"	result_slot="2"	>
						<material	order="1"	id="220"	level="0"	option="536870912"	count="1"	/>
						<material	order="2"	id="692"	level=""	option="84"	count="1"	/>
						<material	order="3"	id="622"	level=""	option="1"	count="13"	/>
						<material	order="4"	id="691"	level=""	option="4"	count="13"	/>
					</recipe>
					<recipe	id="1062"	name="recipe1062"	name_suffix=""	craft_lv="7"	craft_exp="25200"	reputation_cost="1024"	useflag="TRUE"	result_id="220"	result_name="result1062"	result_slot="2"	>
						<material	order="1"	id="220"	level="0"	option="536870912"	count="1"	/>
						<material	order="2"	id="692"	level=""	option="84"	count="1"	/>
						<material	order="3"	id="622"	level=""	option="1"	count="16"	/>
						<material	order="4"	id="687"	level=""	option="4"	count="16"	/>
					</recipe>
				</craft_grade>
				<craft_grade	grade="craftgrade_exclusive3-2-10"	order="10"	max_count="6"	>
					<recipe	id="1064"	name="recipe1064"	name_suffix=""	craft_lv="7"	craft_exp="21000"	reputation_cost="640"	useflag="TRUE"	result_id="1647"	result_name="result1064"	result_slot="2"	>
						<material	order="1"	id="1647"	level="0"	option="536870912"	count="1"	/>
						<material	order="2"	id="692"	level=""	option="84"	count="1"	/>
						<material	order="3"	id="2811"	level=""	option="1"	count="10"	/>
						<material	order="4"	id="688"	level=""	option="4"	count="10"	/>
					</recipe>
					<recipe	id="1065"	name="recipe1065"	name_suffix=""	craft_lv="7"	craft_exp="23100"	reputation_cost="832"	useflag="TRUE"	result_id="1648"	result_name="result1065"	result_slot="2"	>
						<material	order="1"	id="1648"	level="0"	option="536870912"	count="1"	/>
						<material	order="2"	id="692"	level=""	option="84"	count="1"	/>
						<material	order="3"	id="2811"	level=""	option="1"	count="13"	/>
						<material	order="4"	id="691"	level=""	option="4"	count="13"	/>
					</recipe>
					<recipe	id="1066"	name="recipe1066"	name_suffix=""	craft_lv="7"	craft_exp="22400"	reputation_cost="768"	useflag="TRUE"	result_id="1647"	result_name="result1066"	result_slot="2"	>
						<material	order="1"	id="1647"	level="0"	option="536870912"	count="1"	/>
						<material	order="2"	id="692"	level=""	option="84"	count="1"	/>
						<material	order="3"	id="2811"	level=""	option="1"	count="12"	/>
						<material	order="4"	id="690"	level=""	option="4"	count="12"	/>
					</recipe>
					<recipe	id="1067"	name="recipe1067"	name_suffix=""	craft_lv="7"	craft_exp="21700"	reputation_cost="704"	useflag="TRUE"	result_id="1648"	result_name="result1067"	result_slot="2"	>
						<material	order="1"	id="1648"	level="0"	option="536870912"	count="1"	/>
						<material	order="2"	id="692"	level=""	option="84"	count="1"	/>
						<material	order="3"	id="2811"	level=""	option="1"	count="11"	/>
						<material	order="4"	id="689"	level=""	option="4"	count="11"	/>
					</recipe>
					<recipe	id="1068"	name="recipe1068"	name_suffix=""	craft_lv="7"	craft_exp="25200"	reputation_cost="1024"	useflag="TRUE"	result_id="1647"	result_name="result1068"	result_slot="2"	>
						<material	order="1"	id="1647"	level="0"	option="536870912"	count="1"	/>
						<material	order="2"	id="692"	level=""	option="84"	count="1"	/>
						<material	order="3"	id="2811"	level=""	option="1"	count="16"	/>
						<material	order="4"	id="687"	level=""	option="4"	count="16"	/>
					</recipe>
					<recipe	id="1069"	name="recipe1069"	name_suffix=""	craft_lv="7"	craft_exp="27950"	reputation_cost="1024"	useflag="TRUE"	result_id="1648"	result_name="result1069"	result_slot="2"	>
						<material	order="1"	id="1648"	level="0"	option="536870912"	count="1"	/>
						<material	order="2"	id="692"	level=""	option="84"	count="1"	/>
						<material	order="3"	id="2811"	level=""	option="1"	count="16"	/>
						<material	order="4"	id="685"	level=""	option="4"	count="16"	/>
					</recipe>
				</craft_grade>
				<craft_grade	grade="craftgrade_exclusive3-2-11"	order="11"	max_count="6"	>
					<recipe	id="1072"	name="recipe1072"	name_suffix=""	craft_lv="8"	craft_exp="27950"	reputation_cost="640"	useflag="TRUE"	result_id="222"	result_name="result1072"	result_slot="2"	>
						<material	order="1"	id="222"	level="0"	option="536870912"	count="1"	/>
						<material	order="2"	id="692"	level=""	option="84"	count="1"	/>
						<material	order="3"	id="624"	level=""	option="1"	count="10"	/>
						<material	order="4"	id="688"	level=""	option="4"	count="10"	/>
					</recipe>
					<recipe	id="1073"	name="recipe1073"	name_suffix=""	craft_lv="8"	craft_exp="27950"	reputation_cost="640"	useflag="TRUE"	result_id="223"	result_name="result1073"	result_slot="2"	>
						<material	order="1"	id="223"	level="0"	option="536870912"	count="1"	/>
						<material	order="2"	id="692"	level=""	option="84"	count="1"	/>
						<material	order="3"	id="624"	level=""	option="1"	count="13"	/>
						<material	order="4"	id="691"	level=""	option="4"	count="13"	/>
					</recipe>
					<recipe	id="1074"	name="recipe1074"	name_suffix=""	craft_lv="8"	craft_exp="30000"	reputation_cost="768"	useflag="TRUE"	result_id="222"	result_name="result1074"	result_slot="2"	>
						<material	order="1"	id="222"	level="0"	option="536870912"	count="1"	/>
						<material	order="2"	id="692"	level=""	option="84"	count="1"	/>
						<material	order="3"	id="624"	level=""	option="1"	count="12"	/>
						<material	order="4"	id="690"	level=""	option="4"	count="12"	/>
					</recipe>
					<recipe	id="1075"	name="recipe1075"	name_suffix=""	craft_lv="8"	craft_exp="30000"	reputation_cost="704"	useflag="TRUE"	result_id="223"	result_name="result1075"	result_slot="2"	>
						<material	order="1"	id="223"	level="0"	option="536870912"	count="1"	/>
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						<material	order="4"	id="689"	level=""	option="4"	count="11"	/>
					</recipe>
					<recipe	id="1076"	name="recipe1076"	name_suffix=""	craft_lv="8"	craft_exp="32900"	reputation_cost="1024"	useflag="TRUE"	result_id="222"	result_name="result1076"	result_slot="2"	>
						<material	order="1"	id="222"	level="0"	option="536870912"	count="1"	/>
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						<material	order="4"	id="687"	level=""	option="4"	count="16"	/>
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					<recipe	id="1077"	name="recipe1077"	name_suffix=""	craft_lv="8"	craft_exp="32900"	reputation_cost="1024"	useflag="TRUE"	result_id="223"	result_name="result1077"	result_slot="2"	>
						<material	order="1"	id="223"	level="0"	option="536870912"	count="1"	/>
						<material	order="2"	id="692"	level=""	option="84"	count="1"	/>
						<material	order="3"	id="624"	level=""	option="1"	count="16"	/>
						<material	order="4"	id="685"	level=""	option="4"	count="16"	/>
					</recipe>
				</craft_grade>
			</craft_subtype>
			<craft_subtype	subtype="craft_subtype3-3"	order="3"	craft_type_code="11"	>
				<craft_grade	grade="craftgrade_exclusive3-3-1"	order="1"	max_count="4"	>
					<recipe	id="1080"	name="recipe1080"	name_suffix=""	craft_lv="1"	craft_exp="0"	reputation_cost="0"	useflag="TRUE"	result_id="259"	result_name="result1080"	result_slot="0"	>
						<material	order="1"	id="259"	level="0"	option="0"	count="1"	/>
						<material	order="2"	id="692"	level=""	option="81"	count="1"	/>
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						<material	order="4"	id="688"	level=""	option="1"	count="4"	/>
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						<material	order="4"	id="684"	level=""	option="1"	count="6"	/>
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						<material	order="4"	id="687"	level=""	option="1"	count="6"	/>
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						<material	order="1"	id="3836"	level=""	option="0"	count="1"	/>
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						<material	order="4"	id="4079"	level=""	option="0"	count="3"	/>
					</recipe>
				</craft_grade>
				<craft_grade	grade="craftgrade_exclusive3-3-2"	order="2"	max_count="7"	>
					<recipe	id="1088"	name="recipe1088"	name_suffix=""	craft_lv="2"	craft_exp="1000"	reputation_cost="0"	useflag="TRUE"	result_id="2758"	result_name="result1088"	result_slot="1"	>
						<material	order="1"	id="2758"	level="0"	option="268435456"	count="1"	/>
						<material	order="2"	id="692"	level=""	option="82"	count="1"	/>
						<material	order="3"	id="617"	level=""	option="1"	count="5"	/>
						<material	order="4"	id="688"	level=""	option="2"	count="5"	/>
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						<material	order="1"	id="2759"	level="0"	option="268435456"	count="1"	/>
						<material	order="2"	id="692"	level=""	option="82"	count="1"	/>
						<material	order="3"	id="617"	level=""	option="1"	count="6"	/>
						<material	order="4"	id="689"	level=""	option="2"	count="6"	/>
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					<recipe	id="1090"	name="recipe1090"	name_suffix=""	craft_lv="2"	craft_exp="1800"	reputation_cost="0"	useflag="TRUE"	result_id="2758"	result_name="result1090"	result_slot="1"	>
						<material	order="1"	id="2758"	level="0"	option="268435456"	count="1"	/>
						<material	order="2"	id="692"	level=""	option="82"	count="1"	/>
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						<material	order="4"	id="685"	level=""	option="2"	count="7"	/>
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					<recipe	id="1091"	name="recipe1091"	name_suffix=""	craft_lv="2"	craft_exp="1800"	reputation_cost="0"	useflag="TRUE"	result_id="2759"	result_name="result1091"	result_slot="1"	>
						<material	order="1"	id="2759"	level="0"	option="268435456"	count="1"	/>
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						<material	order="3"	id="617"	level=""	option="1"	count="8"	/>
						<material	order="4"	id="684"	level=""	option="2"	count="8"	/>
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					</recipe>
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					<recipe	id="1164"	name="recipe1164"	name_suffix=""	craft_lv="7"	craft_exp="21000"	reputation_cost="640"	useflag="TRUE"	result_id="1653"	result_name="result1164"	result_slot="2"	>
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						<material	order="2"	id="692"	level=""	option="84"	count="1"	/>
						<material	order="3"	id="2811"	level=""	option="1"	count="10"	/>
						<material	order="4"	id="688"	level=""	option="4"	count="10"	/>
					</recipe>
					<recipe	id="1165"	name="recipe1165"	name_suffix=""	craft_lv="7"	craft_exp="21700"	reputation_cost="704"	useflag="TRUE"	result_id="1654"	result_name="result1165"	result_slot="2"	>
						<material	order="1"	id="1654"	level="0"	option="536870912"	count="1"	/>
						<material	order="2"	id="692"	level=""	option="84"	count="1"	/>
						<material	order="3"	id="2811"	level=""	option="1"	count="11"	/>
						<material	order="4"	id="689"	level=""	option="4"	count="11"	/>
					</recipe>
					<recipe	id="1166"	name="recipe1166"	name_suffix=""	craft_lv="7"	craft_exp="23800"	reputation_cost="896"	useflag="TRUE"	result_id="1653"	result_name="result1166"	result_slot="2"	>
						<material	order="1"	id="1653"	level="0"	option="536870912"	count="1"	/>
						<material	order="2"	id="692"	level=""	option="84"	count="1"	/>
						<material	order="3"	id="2811"	level=""	option="1"	count="14"	/>
						<material	order="4"	id="685"	level=""	option="4"	count="14"	/>
					</recipe>
					<recipe	id="1167"	name="recipe1167"	name_suffix=""	craft_lv="7"	craft_exp="25200"	reputation_cost="1024"	useflag="TRUE"	result_id="1654"	result_name="result1167"	result_slot="2"	>
						<material	order="1"	id="1654"	level="0"	option="536870912"	count="1"	/>
						<material	order="2"	id="692"	level=""	option="84"	count="1"	/>
						<material	order="3"	id="2811"	level=""	option="1"	count="16"	/>
						<material	order="4"	id="684"	level=""	option="4"	count="16"	/>
					</recipe>
					<recipe	id="1168"	name="recipe1168"	name_suffix=""	craft_lv="7"	craft_exp="22400"	reputation_cost="1172"	useflag="TRUE"	result_id="1653"	result_name="result1168"	result_slot="2"	>
						<material	order="1"	id="1653"	level="0"	option="536870912"	count="1"	/>
						<material	order="2"	id="692"	level=""	option="84"	count="1"	/>
						<material	order="3"	id="2811"	level=""	option="1"	count="12"	/>
						<material	order="4"	id="686"	level=""	option="4"	count="12"	/>
					</recipe>
					<recipe	id="1169"	name="recipe1169"	name_suffix=""	craft_lv="7"	craft_exp="25200"	reputation_cost="1024"	useflag="TRUE"	result_id="1654"	result_name="result1169"	result_slot="2"	>
						<material	order="1"	id="1654"	level="0"	option="536870912"	count="1"	/>
						<material	order="2"	id="692"	level=""	option="84"	count="1"	/>
						<material	order="3"	id="2811"	level=""	option="1"	count="16"	/>
						<material	order="4"	id="687"	level=""	option="4"	count="16"	/>
					</recipe>
				</craft_grade>
				<craft_grade	grade="craftgrade_exclusive3-3-11"	order="11"	max_count="8"	>
					<recipe	id="1172"	name="recipe1172""	name_suffix=""	craft_lv="8"	craft_exp="27950"	reputation_cost="704"	useflag="TRUE"	result_id="267"	result_name="result1172""	result_slot="2"	>
						<material	order="1"	id="267"	level="0"	option="536870912"	count="1"	/>
						<material	order="2"	id="692"	level=""	option="84"	count="1"	/>
						<material	order="3"	id="624"	level=""	option="1"	count="10"	/>
						<material	order="4"	id="688"	level=""	option="4"	count="10"	/>
					</recipe>
					<recipe	id="1173"	name="recipe1173"	name_suffix=""	craft_lv="8"	craft_exp="27950"	reputation_cost="704"	useflag="TRUE"	result_id="268"	result_name="result1173"	result_slot="2"	>
						<material	order="1"	id="268"	level="0"	option="536870912"	count="1"	/>
						<material	order="2"	id="692"	level=""	option="84"	count="1"	/>
						<material	order="3"	id="624"	level=""	option="1"	count="11"	/>
						<material	order="4"	id="689"	level=""	option="4"	count="11"	/>
					</recipe>
					<recipe	id="1174"	name="recipe1174"	name_suffix=""	craft_lv="8"	craft_exp="30000"	reputation_cost="896"	useflag="TRUE"	result_id="267"	result_name="result1174"	result_slot="2"	>
						<material	order="1"	id="267"	level="0"	option="536870912"	count="1"	/>
						<material	order="2"	id="692"	level=""	option="84"	count="1"	/>
						<material	order="3"	id="624"	level=""	option="1"	count="14"	/>
						<material	order="4"	id="685"	level=""	option="4"	count="14"	/>
					</recipe>
					<recipe	id="1175"	name="recipe1175"	name_suffix=""	craft_lv="8"	craft_exp="30000"	reputation_cost="896"	useflag="TRUE"	result_id="268"	result_name="result1175"	result_slot="2"	>
						<material	order="1"	id="268"	level="0"	option="536870912"	count="1"	/>
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						<material	order="4"	id="684"	level=""	option="4"	count="16"	/>
					</recipe>
					<recipe	id="1176"	name="recipe1176"	name_suffix=""	craft_lv="8"	craft_exp="33800"	reputation_cost="1024"	useflag="TRUE"	result_id="267"	result_name="result1176"	result_slot="2"	>
						<material	order="1"	id="267"	level="0"	option="536870912"	count="1"	/>
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					</recipe>
					<recipe	id="1177"	name="recipe1177"	name_suffix=""	craft_lv="8"	craft_exp="33800"	reputation_cost="1024"	useflag="TRUE"	result_id="268"	result_name="result1177"	result_slot="2"	>
						<material	order="1"	id="268"	level="0"	option="536870912"	count="1"	/>
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						<material	order="4"	id="687"	level=""	option="4"	count="16"	/>
					</recipe>
				</craft_grade>
			</craft_subtype>
			<craft_subtype	subtype="craft_subtype3-4"	order="4"	craft_type_code="12"	>
				<craft_grade	grade="craftgrade_exclusive3-4-1"	order="1"	max_count="4"	>
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					</recipe>
				</craft_grade>
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					<recipe	id="1188"	name="recipe1188"	name_suffix=""	craft_lv="2"	craft_exp="1600"	reputation_cost="0"	useflag="TRUE"	result_id="2740"	result_name="result1188"	result_slot="1"	>
						<material	order="1"	id="2740"	level="0"	option="268435456"	count="1"	/>
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					</recipe>
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						<material	order="4"	id="690"	level=""	option="2"	count="6"	/>
					</recipe>
					<recipe	id="1190"	name="recipe1190"	name_suffix=""	craft_lv="2"	craft_exp="1000"	reputation_cost="0"	useflag="TRUE"	result_id="2740"	result_name="result1190"	result_slot="1"	>
						<material	order="1"	id="2740"	level="0"	option="268435456"	count="1"	/>
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					<recipe	id="1191"	name="recipe1191"	name_suffix=""	craft_lv="2"	craft_exp="1000"	reputation_cost="0"	useflag="TRUE"	result_id="2741"	result_name="result1191"	result_slot="1"	>
						<material	order="1"	id="2741"	level="0"	option="268435456"	count="1"	/>
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					<recipe	id="1192"	name="recipe1192"	name_suffix=""	craft_lv="2"	craft_exp="2200"	reputation_cost="32"	useflag="TRUE"	result_id="2740"	result_name="result1192"	result_slot="1"	>
						<material	order="1"	id="2740"	level="0"	option="268435456"	count="1"	/>
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						<material	order="4"	id="686"	level=""	option="2"	count="6"	/>
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					<recipe	id="1193"	name="recipe1193"	name_suffix=""	craft_lv="2"	craft_exp="2200"	reputation_cost="32"	useflag="TRUE"	result_id="2741"	result_name="result1193"	result_slot="1"	>
						<material	order="1"	id="2741"	level="0"	option="268435456"	count="1"	/>
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						<material	order="4"	id="687"	level=""	option="2"	count="8"	/>
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				<craft_grade	grade="craftgrade_exclusive3-4-3"	order="3"	max_count="7"	>
					<recipe	id="1196"	name="recipe1196"	name_suffix=""	craft_lv="3"	craft_exp="3900"	reputation_cost="52"	useflag="TRUE"	result_id="2764"	result_name="result1196"	result_slot="1"	>
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						<material	order="4"	id="690"	level=""	option="2"	count="7"	/>
					</recipe>
					<recipe	id="1198"	name="recipe1198"	name_suffix=""	craft_lv="3"	craft_exp="3000"	reputation_cost="40"	useflag="TRUE"	result_id="2764"	result_name="result1198"	result_slot="1"	>
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						<material	order="4"	id="689"	level=""	option="2"	count="6"	/>
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						<material	order="1"	id="2765"	level="0"	option="268435456"	count="1"	/>
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						<material	order="4"	id="685"	level=""	option="2"	count="8"	/>
					</recipe>
					<recipe	id="1200"	name="recipe1200"	name_suffix=""	craft_lv="3"	craft_exp="4800"	reputation_cost="64"	useflag="TRUE"	result_id="2764"	result_name="result1200"	result_slot="1"	>
						<material	order="1"	id="2764"	level="0"	option="268435456"	count="1"	/>
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						<material	order="4"	id="686"	level=""	option="2"	count="7"	/>
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					<recipe	id="1201"	name="recipe1201"	name_suffix=""	craft_lv="3"	craft_exp="4800"	reputation_cost="64"	useflag="TRUE"	result_id="2765"	result_name="result1201"	result_slot="1"	>
						<material	order="1"	id="2765"	level="0"	option="268435456"	count="1"	/>
						<material	order="2"	id="692"	level=""	option="82"	count="1"	/>
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					<recipe	id="1204"	name="recipe1204"	name_suffix=""	craft_lv="4"	craft_exp="7200"	reputation_cost="93"	useflag="TRUE"	result_id="1317"	result_name="result1204"	result_slot="1"	>
						<material	order="1"	id="1317"	level="0"	option="268435456"	count="1"	/>
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						<material	order="3"	id="619"	level=""	option="1"	count="8"	/>
						<material	order="4"	id="691"	level=""	option="3"	count="8"	/>
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						<material	order="1"	id="1317"	level="0"	option="268435456"	count="1"	/>
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						<material	order="4"	id="689"	level=""	option="3"	count="6"	/>
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						<material	order="1"	id="1317"	level="0"	option="268435456"	count="1"	/>
						<material	order="2"	id="692"	level=""	option="83"	count="1"	/>
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						<material	order="4"	id="687"	level=""	option="3"	count="10"	/>
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				<craft_grade	grade="craftgrade_exclusive3-4-5"	order="5"	max_count="3"	>
					<recipe	id="1211"	name="recipe1211"	name_suffix=""	craft_lv="4"	craft_exp="7200"	reputation_cost="93"	useflag="TRUE"	result_id="1316"	result_name="result1211"	result_slot="1"	>
						<material	order="1"	id="1316"	level="0"	option="268435456"	count="1"	/>
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						<material	order="3"	id="619"	level=""	option="1"	count="8"	/>
						<material	order="4"	id="691"	level=""	option="3"	count="8"	/>
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					<recipe	id="1213"	name="recipe1213"	name_suffix=""	craft_lv="4"	craft_exp="6000"	reputation_cost="72"	useflag="TRUE"	result_id="1316"	result_name="result1213"	result_slot="1"	>
						<material	order="1"	id="1316"	level="0"	option="268435456"	count="1"	/>
						<material	order="2"	id="692"	level=""	option="83"	count="1"	/>
						<material	order="3"	id="619"	level=""	option="1"	count="6"	/>
						<material	order="4"	id="689"	level=""	option="3"	count="6"	/>
					</recipe>
					<recipe	id="1216"	name="recipe1216"	name_suffix=""	craft_lv="4"	craft_exp="8400"	reputation_cost="115"	useflag="TRUE"	result_id="1316"	result_name="result1216"	result_slot="1"	>
						<material	order="1"	id="1316"	level="0"	option="268435456"	count="1"	/>
						<material	order="2"	id="692"	level=""	option="83"	count="1"	/>
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						<material	order="4"	id="687"	level=""	option="3"	count="10"	/>
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				<craft_grade	grade="craftgrade_exclusive3-4-6"	order="6"	max_count="7"	>
					<recipe	id="1220"	name="recipe1220"	name_suffix=""	craft_lv="4"	craft_exp="9000"	reputation_cost="140"	useflag="TRUE"	result_id="2788"	result_name="result1220"	result_slot="2"	>
						<material	order="1"	id="2788"	level="0"	option="536870912"	count="1"	/>
						<material	order="2"	id="692"	level=""	option="83"	count="1"	/>
						<material	order="3"	id="620"	level=""	option="1"	count="9"	/>
						<material	order="4"	id="691"	level=""	option="3"	count="9"	/>
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						<material	order="1"	id="2789"	level="0"	option="536870912"	count="1"	/>
						<material	order="2"	id="692"	level=""	option="83"	count="1"	/>
						<material	order="3"	id="620"	level=""	option="1"	count="8"	/>
						<material	order="4"	id="690"	level=""	option="3"	count="8"	/>
					</recipe>
					<recipe	id="1222"	name="recipe1222"	name_suffix=""	craft_lv="4"	craft_exp="6000"	reputation_cost="80"	useflag="TRUE"	result_id="2788"	result_name="result1222"	result_slot="2"	>
						<material	order="1"	id="2788"	level="0"	option="536870912"	count="1"	/>
						<material	order="2"	id="692"	level=""	option="83"	count="1"	/>
						<material	order="3"	id="620"	level=""	option="1"	count="7"	/>
						<material	order="4"	id="689"	level=""	option="3"	count="7"	/>
					</recipe>
					<recipe	id="1223"	name="recipe1223"	name_suffix=""	craft_lv="4"	craft_exp="6000"	reputation_cost="80"	useflag="TRUE"	result_id="2789"	result_name="result1223"	result_slot="2"	>
						<material	order="1"	id="2789"	level="0"	option="536870912"	count="1"	/>
						<material	order="2"	id="692"	level=""	option="83"	count="1"	/>
						<material	order="3"	id="620"	level=""	option="1"	count="10"	/>
						<material	order="4"	id="685"	level=""	option="3"	count="10"	/>
					</recipe>
					<recipe	id="1224"	name="recipe1224"	name_suffix=""	craft_lv="4"	craft_exp="9500"	reputation_cost="170"	useflag="TRUE"	result_id="2788"	result_name="result1224"	result_slot="2"	>
						<material	order="1"	id="2788"	level="0"	option="536870912"	count="1"	/>
						<material	order="2"	id="692"	level=""	option="83"	count="1"	/>
						<material	order="3"	id="620"	level=""	option="1"	count="8"	/>
						<material	order="4"	id="686"	level=""	option="3"	count="8"	/>
					</recipe>
					<recipe	id="1225"	name="recipe1225"	name_suffix=""	craft_lv="4"	craft_exp="9500"	reputation_cost="170"	useflag="TRUE"	result_id="2789"	result_name="result1225"	result_slot="2"	>
						<material	order="1"	id="2789"	level="0"	option="536870912"	count="1"	/>
						<material	order="2"	id="692"	level=""	option="83"	count="1"	/>
						<material	order="3"	id="620"	level=""	option="1"	count="11"	/>
						<material	order="4"	id="687"	level=""	option="3"	count="11"	/>
					</recipe>
				</craft_grade>
				<craft_grade	grade="craftgrade_exclusive3-4-7"	order="7"	max_count="5"	>
					<recipe	id="1228"	name="recipe1228"	name_suffix=""	craft_lv="5"	craft_exp="10000"	reputation_cost="160"	useflag="TRUE"	result_id="129"	result_name="result1228"	result_slot="0"	>
						<material	order="1"	id="127"	level="0"	option="0"	count="1"	/>
						<material	order="2"	id="692"	level=""	option="83"	count="1"	/>
						<material	order="3"	id="620"	level=""	option="1"	count="20"	/>
					</recipe>
					<recipe	id="1229"	name="recipe1229"	name_suffix=""	craft_lv="6"	craft_exp="15000"	reputation_cost="320"	useflag="TRUE"	result_id="129"	result_name="result1229"	result_slot="2"	>
						<material	order="1"	id="129"	level="0"	option="536870912"	count="1"	/>
						<material	order="2"	id="692"	level=""	option="83"	count="1"	/>
						<material	order="3"	id="621"	level=""	option="1"	count="10"	/>
						<material	order="4"	id="691"	level=""	option="3"	count="10"	/>
					</recipe>
					<recipe	id="1231"	name="recipe1231"	name_suffix=""	craft_lv="5"	craft_exp="10000"	reputation_cost="192"	useflag="TRUE"	result_id="129"	result_name="result1231"	result_slot="2"	>
						<material	order="1"	id="129"	level="0"	option="536870912"	count="1"	/>
						<material	order="2"	id="692"	level=""	option="83"	count="1"	/>
						<material	order="3"	id="621"	level=""	option="1"	count="8"	/>
						<material	order="4"	id="689"	level=""	option="3"	count="8"	/>
					</recipe>
					<recipe	id="1234"	name="recipe1234"	name_suffix=""	craft_lv="6"	craft_exp="18600"	reputation_cost="512"	useflag="TRUE"	result_id="129"	result_name="result1234"	result_slot="2"	>
						<material	order="1"	id="129"	level="0"	option="536870912"	count="1"	/>
						<material	order="2"	id="692"	level=""	option="83"	count="1"	/>
						<material	order="3"	id="621"	level=""	option="1"	count="13"	/>
						<material	order="4"	id="687"	level=""	option="3"	count="13"	/>
					</recipe>
				</craft_grade>
				<craft_grade	grade="craftgrade_exclusive3-4-8"	order="8"	max_count="5"	>
					<recipe	id="1237"	name="recipe1237"	name_suffix=""	craft_lv="5"	craft_exp="10000"	reputation_cost="160"	useflag="TRUE"	result_id="128"	result_name="result1237"	result_slot="0"	>
						<material	order="1"	id="127"	level="0"	option="0"	count="1"	/>
						<material	order="2"	id="692"	level=""	option="83"	count="1"	/>
						<material	order="3"	id="620"	level=""	option="1"	count="20"	/>
					</recipe>
					<recipe	id="1238"	name="recipe1238"	name_suffix=""	craft_lv="6"	craft_exp="15000"	reputation_cost="320"	useflag="TRUE"	result_id="128"	result_name="result1238"	result_slot="2"	>
						<material	order="1"	id="128"	level="0"	option="536870912"	count="1"	/>
						<material	order="2"	id="692"	level=""	option="83"	count="1"	/>
						<material	order="3"	id="621"	level=""	option="1"	count="12"	/>
						<material	order="4"	id="691"	level=""	option="3"	count="12"	/>
					</recipe>
					<recipe	id="1240"	name="recipe1240"	name_suffix=""	craft_lv="5"	craft_exp="10000"	reputation_cost="192"	useflag="TRUE"	result_id="128"	result_name="result1240"	result_slot="2"	>
						<material	order="1"	id="128"	level="0"	option="536870912"	count="1"	/>
						<material	order="2"	id="692"	level=""	option="83"	count="1"	/>
						<material	order="3"	id="621"	level=""	option="1"	count="9"	/>
						<material	order="4"	id="689"	level=""	option="3"	count="9"	/>
					</recipe>
					<recipe	id="1243"	name="recipe1243"	name_suffix=""	craft_lv="6"	craft_exp="18600"	reputation_cost="512"	useflag="TRUE"	result_id="128"	result_name="result1243"	result_slot="2"	>
						<material	order="1"	id="128"	level="0"	option="536870912"	count="1"	/>
						<material	order="2"	id="692"	level=""	option="83"	count="1"	/>
						<material	order="3"	id="621"	level=""	option="1"	count="14"	/>
						<material	order="4"	id="687"	level=""	option="3"	count="14"	/>
					</recipe>
				</craft_grade>
				<craft_grade	grade="craftgrade_exclusive3-4-9"	order="9"	max_count="14"	>
					<recipe	id="1246"	name="recipe1246"	name_suffix=""	craft_lv="7"	craft_exp="21000"	reputation_cost="320"	useflag="TRUE"	result_id="131"	result_name="result1246"	result_slot="0"	>
						<material	order="1"	id="129"	level="0"	option="0"	count="1"	/>
						<material	order="2"	id="692"	level=""	option="84"	count="1"	/>
						<material	order="3"	id="621"	level=""	option="1"	count="20"	/>
					</recipe>
					<recipe	id="1247"	name="recipe1247"	name_suffix=""	craft_lv="7"	craft_exp="23100"	reputation_cost="832"	useflag="TRUE"	result_id="131"	result_name="result1247"	result_slot="2"	>
						<material	order="1"	id="131"	level="0"	option="536870912"	count="1"	/>
						<material	order="2"	id="692"	level=""	option="84"	count="1"	/>
						<material	order="3"	id="622"	level=""	option="1"	count="13"	/>
						<material	order="4"	id="691"	level=""	option="4"	count="13"	/>
					</recipe>
					<recipe	id="1249"	name="recipe1249"	name_suffix=""	craft_lv="7"	craft_exp="21000"	reputation_cost="640"	useflag="TRUE"	result_id="131"	result_name="result1249"	result_slot="2"	>
						<material	order="1"	id="131"	level="0"	option="536870912"	count="1"	/>
						<material	order="2"	id="692"	level=""	option="84"	count="1"	/>
						<material	order="3"	id="622"	level=""	option="1"	count="10"	/>
						<material	order="4"	id="689"	level=""	option="4"	count="10"	/>
					</recipe>
					<recipe	id="1252"	name="recipe1252"	name_suffix=""	craft_lv="7"	craft_exp="25200"	reputation_cost="1024"	useflag="TRUE"	result_id="131"	result_name="result1252"	result_slot="2"	>
						<material	order="1"	id="131"	level="0"	option="268435456"	count="1"	/>
						<material	order="2"	id="692"	level=""	option="84"	count="1"	/>
						<material	order="3"	id="622"	level=""	option="1"	count="16"	/>
						<material	order="4"	id="687"	level=""	option="4"	count="16"	/>
					</recipe>
					<recipe	id="1255"	name="recipe1255"	name_suffix=""	craft_lv="7"	craft_exp="21000"	reputation_cost="320"	useflag="TRUE"	result_id="130"	result_name="result1255"	result_slot="0"	>
						<material	order="1"	id="128"	level="0"	option="0"	count="1"	/>
						<material	order="2"	id="692"	level=""	option="84"	count="1"	/>
						<material	order="3"	id="621"	level=""	option="1"	count="20"	/>
					</recipe>
					<recipe	id="1256"	name="recipe1256"	name_suffix=""	craft_lv="7"	craft_exp="23100"	reputation_cost="832"	useflag="TRUE"	result_id="130"	result_name="result1256"	result_slot="2"	>
						<material	order="1"	id="130"	level="0"	option="536870912"	count="1"	/>
						<material	order="2"	id="692"	level=""	option="84"	count="1"	/>
						<material	order="3"	id="622"	level=""	option="1"	count="13"	/>
						<material	order="4"	id="691"	level=""	option="4"	count="13"	/>
					</recipe>
					<recipe	id="1258"	name="recipe1258"	name_suffix=""	craft_lv="7"	craft_exp="21000"	reputation_cost="640"	useflag="TRUE"	result_id="130"	result_name="result1258"	result_slot="2"	>
						<material	order="1"	id="130"	level="0"	option="536870912"	count="1"	/>
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						<material	order="4"	id="689"	level=""	option="4"	count="10"	/>
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						<material	order="1"	id="130"	level="0"	option="268435456"	count="1"	/>
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						<material	order="4"	id="687"	level=""	option="4"	count="16"	/>
					</recipe>
				</craft_grade>
				<craft_grade	grade="craftgrade_exclusive3-4-10"	order="10"	max_count="6"	>
					<recipe	id="1264"	name="recipe1264"	name_suffix=""	craft_lv="7"	craft_exp="23100"	reputation_cost="832"	useflag="TRUE"	result_id="1635"	result_name="result1264"	result_slot="2"	>
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						<material	order="4"	id="691"	level=""	option="4"	count="13"	/>
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						<material	order="1"	id="1636"	level="0"	option="536870912"	count="1"	/>
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						<material	order="3"	id="2811"	level=""	option="1"	count="12"	/>
						<material	order="4"	id="690"	level=""	option="4"	count="12"	/>
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						<material	order="1"	id="1635"	level="0"	option="536870912"	count="1"	/>
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						<material	order="3"	id="2811"	level=""	option="1"	count="10"	/>
						<material	order="4"	id="689"	level=""	option="4"	count="10"	/>
					</recipe>
					<recipe	id="1267"	name="recipe1267"	name_suffix=""	craft_lv="7"	craft_exp="23800"	reputation_cost="896"	useflag="TRUE"	result_id="1636"	result_name="result1267"	result_slot="2"	>
						<material	order="1"	id="1636"	level="0"	option="536870912"	count="1"	/>
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						<material	order="4"	id="685"	level=""	option="4"	count="14"	/>
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						<material	order="1"	id="1635"	level="0"	option="536870912"	count="1"	/>
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						<material	order="4"	id="686"	level=""	option="4"	count="12"	/>
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					<recipe	id="1269"	name="recipe1269"	name_suffix=""	craft_lv="7"	craft_exp="25200"	reputation_cost="1024"	useflag="TRUE"	result_id="1636"	result_name="result1269"	result_slot="2"	>
						<material	order="1"	id="1636"	level="0"	option="536870912"	count="1"	/>
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						<material	order="3"	id="2811"	level=""	option="1"	count="16"	/>
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					</recipe>
				</craft_grade>
				<craft_grade	grade="craftgrade_exclusive3-4-11"	order="11"	max_count="6"	>
					<recipe	id="1272"	name="recipe1272"	name_suffix=""	craft_lv="8"	craft_exp="30400"	reputation_cost="832"	useflag="TRUE"	result_id="132"	result_name="result1272"	result_slot="2"	>
						<material	order="1"	id="132"	level="0"	option="536870912"	count="1"	/>
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						<material	order="4"	id="691"	level=""	option="4"	count="13"	/>
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					<recipe	id="1273"	name="recipe1273"	name_suffix=""	craft_lv="8"	craft_exp="30400"	reputation_cost="768"	useflag="TRUE"	result_id="133"	result_name="result1273"	result_slot="2"	>
						<material	order="1"	id="133"	level="0"	option="536870912"	count="1"	/>
						<material	order="2"	id="692"	level=""	option="84"	count="1"	/>
						<material	order="3"	id="624"	level=""	option="1"	count="12"	/>
						<material	order="4"	id="690"	level=""	option="4"	count="12"	/>
					</recipe>
					<recipe	id="1274"	name="recipe1274"	name_suffix=""	craft_lv="8"	craft_exp="27950"	reputation_cost="640"	useflag="TRUE"	result_id="132"	result_name="result1274"	result_slot="2"	>
						<material	order="1"	id="132"	level="0"	option="536870912"	count="1"	/>
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						<material	order="3"	id="624"	level=""	option="1"	count="10"	/>
						<material	order="4"	id="689"	level=""	option="4"	count="10"	/>
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					<recipe	id="1275"	name="recipe1275"	name_suffix=""	craft_lv="8"	craft_exp="27950"	reputation_cost="896"	useflag="TRUE"	result_id="133"	result_name="result1275"	result_slot="2"	>
						<material	order="1"	id="133"	level="0"	option="536870912"	count="1"	/>
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						<material	order="4"	id="685"	level=""	option="4"	count="14"	/>
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						<material	order="1"	id="132"	level="0"	option="536870912"	count="1"	/>
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					<recipe	id="1277"	name="recipe1277"	name_suffix=""	craft_lv="8"	craft_exp="32000"	reputation_cost="1024"	useflag="TRUE"	result_id="133"	result_name="result1277"	result_slot="2"	>
						<material	order="1"	id="133"	level="0"	option="536870912"	count="1"	/>
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						<material	order="4"	id="687"	level=""	option="4"	count="16"	/>
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				</craft_grade>
			</craft_subtype>
		</craft>
		<craft	craft_type="4"	remark="martialset"	>
			<craft_subtype	subtype="craft_subtype4-1"	order="1"	craft_type_code="13"	>
				<craft_grade	grade="craftgrade_exclusive4-1-1"	order="1"	max_count="4"	>
					<recipe	id="1280"	name="recipe1280"	name_suffix=""	craft_lv="1"	craft_exp="100"	reputation_cost="0"	useflag="TRUE"	result_id="184"	result_name="result1280"	result_slot="0"	>
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						<material	order="4"	id="689"	level=""	option="1"	count="4"	/>
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					</recipe>
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						<material	order="4"	id="683"	level=""	option="2"	count="5"	/>
					</recipe>
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					</recipe>
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						<material	order="1"	id="2772"	level="0"	option="268435456"	count="1"	/>
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					</recipe>
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						<material	order="1"	id="189"	level="0"	option="536870912"	count="1"	/>
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						<material	order="1"	id="190"	level="0"	option="536870912"	count="1"	/>
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						<material	order="1"	id="190"	level="0"	option="536870912"	count="1"	/>
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						<material	order="4"	id="687"	level=""	option="4"	count="11"	/>
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						<material	order="1"	id="1644"	level="0"	option="536870912"	count="1"	/>
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						<material	order="3"	id="2811"	level=""	option="1"	count="11"	/>
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					</recipe>
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						<material	order="4"	id="690"	level=""	option="4"	count="12"	/>
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						<material	order="1"	id="1330"	level="0"	option="268435456"	count="1"	/>
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				<craft_grade	grade="craftgrade_exclusive4-2-6"	order="6"	max_count="7"	>
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						<material	order="1"	id="2803"	level="0"	option="536870912"	count="1"	/>
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					</recipe>
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						<material	order="1"	id="2802"	level="0"	option="536870912"	count="1"	/>
						<material	order="2"	id="692"	level=""	option="83"	count="1"	/>
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					</recipe>
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						<material	order="1"	id="2803"	level="0"	option="536870912"	count="1"	/>
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						<material	order="1"	id="2802"	level="0"	option="536870912"	count="1"	/>
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						<material	order="1"	id="2803"	level="0"	option="536870912"	count="1"	/>
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				</craft_grade>
				<craft_grade	grade="craftgrade_exclusive4-2-7"	order="7"	max_count="5"	>
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						<material	order="1"	id="233"	level="0"	option="536870912"	count="1"	/>
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						<material	order="1"	id="233"	level="0"	option="536870912"	count="1"	/>
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				<craft_grade	grade="craftgrade_exclusive4-2-8"	order="8"	max_count="5"	>
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						<material	order="2"	id="692"	level=""	option="81"	count="1"	/>
						<material	order="3"	id="615"	level=""	option="1"	count="4"	/>
						<material	order="4"	id="688"	level=""	option="1"	count="4"	/>
					</recipe>
					<recipe	id="1487"	name="recipe1487"	name_suffix=""	craft_lv="1"	craft_exp="600"	reputation_cost="0"	useflag="TRUE"	result_id="274"	result_name="result1487"	result_slot="0"	>
						<material	order="1"	id="274"	level="0"	option="0"	count="1"	/>
						<material	order="2"	id="692"	level=""	option="81"	count="1"	/>
						<material	order="3"	id="615"	level=""	option="1"	count="6"	/>
						<material	order="4"	id="684"	level=""	option="1"	count="6"	/>
					</recipe>
					<recipe	id="1489"	name="recipe1489"	name_suffix=""	craft_lv="1"	craft_exp="600"	reputation_cost="0"	useflag="TRUE"	result_id="274"	result_name="result1489"	result_slot="0"	>
						<material	order="1"	id="274"	level="0"	option="0"	count="1"	/>
						<material	order="2"	id="692"	level=""	option="81"	count="1"	/>
						<material	order="3"	id="3835"	level=""	option="0"	count="3"	/>
						<material	order="4"	id="4079"	level=""	option="0"	count="3"	/>
					</recipe>
					<recipe	id="1491"	name="recipe1491"	name_suffix=""	craft_lv="1"	craft_exp="1000"	reputation_cost="20"	useflag="TRUE"	result_id="675"	result_name="result1491"	result_slot="0"	>
						<material	order="1"	id="3836"	level=""	option="0"	count="1"	/>
						<material	order="2"	id="692"	level=""	option="81"	count="1"	/>
						<material	order="3"	id="615"	level=""	option="1"	count="8"	/>
						<material	order="4"	id="689"	level=""	option="1"	count="8"	/>
					</recipe>
				</craft_grade>
				<craft_grade	grade="craftgrade_exclusive4-3-2"	order="2"	max_count="7"	>
					<recipe	id="1492"	name="recipe1492"	name_suffix=""	craft_lv="2"	craft_exp="1000"	reputation_cost="0"	useflag="TRUE"	result_id="2760"	result_name="result1492"	result_slot="1"	>
						<material	order="1"	id="2760"	level="0"	option="268435456"	count="1"	/>
						<material	order="2"	id="692"	level=""	option="82"	count="1"	/>
						<material	order="3"	id="617"	level=""	option="1"	count="5"	/>
						<material	order="4"	id="688"	level=""	option="2"	count="5"	/>
					</recipe>
					<recipe	id="1493"	name="recipe1493"	name_suffix=""	craft_lv="2"	craft_exp="1000"	reputation_cost="0"	useflag="TRUE"	result_id="2761"	result_name="result1493"	result_slot="1"	>
						<material	order="1"	id="2761"	level="0"	option="268435456"	count="1"	/>
						<material	order="2"	id="692"	level=""	option="82"	count="1"	/>
						<material	order="3"	id="617"	level=""	option="1"	count="6"	/>
						<material	order="4"	id="689"	level=""	option="2"	count="6"	/>
					</recipe>
					<recipe	id="1494"	name="recipe1494"	name_suffix=""	craft_lv="2"	craft_exp="2200"	reputation_cost="0"	useflag="TRUE"	result_id="2760"	result_name="result1494"	result_slot="1"	>
						<material	order="1"	id="2760"	level="0"	option="268435456"	count="1"	/>
						<material	order="2"	id="692"	level=""	option="82"	count="1"	/>
						<material	order="3"	id="617"	level=""	option="1"	count="7"	/>
						<material	order="4"	id="685"	level=""	option="2"	count="7"	/>
					</recipe>
					<recipe	id="1495"	name="recipe1495"	name_suffix=""	craft_lv="2"	craft_exp="2200"	reputation_cost="32"	useflag="TRUE"	result_id="2761"	result_name="result1495"	result_slot="1"	>
						<material	order="1"	id="2761"	level="0"	option="268435456"	count="1"	/>
						<material	order="2"	id="692"	level=""	option="82"	count="1"	/>
						<material	order="3"	id="617"	level=""	option="1"	count="8"	/>
						<material	order="4"	id="684"	level=""	option="2"	count="8"	/>
					</recipe>
					<recipe	id="1496"	name="recipe1496"	name_suffix=""	craft_lv="2"	craft_exp="1400"	reputation_cost="0"	useflag="TRUE"	result_id="2760"	result_name="result1496"	result_slot="1"	>
						<material	order="1"	id="2760"	level="0"	option="268435456"	count="1"	/>
						<material	order="2"	id="692"	level=""	option="82"	count="1"	/>
						<material	order="3"	id="617"	level=""	option="1"	count="6"	/>
						<material	order="4"	id="686"	level=""	option="2"	count="6"	/>
					</recipe>
					<recipe	id="1497"	name="recipe1497"	name_suffix=""	craft_lv="2"	craft_exp="1400"	reputation_cost="0"	useflag="TRUE"	result_id="2761"	result_name="result1497"	result_slot="1"	>
						<material	order="1"	id="2761"	level="0"	option="268435456"	count="1"	/>
						<material	order="2"	id="692"	level=""	option="82"	count="1"	/>
						<material	order="3"	id="617"	level=""	option="1"	count="8"	/>
						<material	order="4"	id="687"	level=""	option="2"	count="8"	/>
					</recipe>
				</craft_grade>
				<craft_grade	grade="craftgrade_exclusive4-3-3"	order="3"	max_count="7"	>
					<recipe	id="1500"	name="recipe1500"	name_suffix=""	craft_lv="3"	craft_exp="3000"	reputation_cost="40"	useflag="TRUE"	result_id="2784"	result_name="result1500"	result_slot="1"	>
						<material	order="1"	id="2784"	level="0"	option="268435456"	count="1"	/>
						<material	order="2"	id="692"	level=""	option="82"	count="1"	/>
						<material	order="3"	id="618"	level=""	option="1"	count="6"	/>
						<material	order="4"	id="688"	level=""	option="2"	count="6"	/>
					</recipe>
					<recipe	id="1501"	name="recipe1501"	name_suffix=""	craft_lv="3"	craft_exp="3000"	reputation_cost="40"	useflag="TRUE"	result_id="2785"	result_name="result1501"	result_slot="1"	>
						<material	order="1"	id="2785"	level="0"	option="268435456"	count="1"	/>
						<material	order="2"	id="692"	level=""	option="82"	count="1"	/>
						<material	order="3"	id="618"	level=""	option="1"	count="7"	/>
						<material	order="4"	id="689"	level=""	option="2"	count="7"	/>
					</recipe>
					<recipe	id="1502"	name="recipe1502"	name_suffix=""	craft_lv="3"	craft_exp="4800"	reputation_cost="64"	useflag="TRUE"	result_id="2784"	result_name="result1502"	result_slot="1"	>
						<material	order="1"	id="2784"	level="0"	option="268435456"	count="1"	/>
						<material	order="2"	id="692"	level=""	option="82"	count="1"	/>
						<material	order="3"	id="618"	level=""	option="1"	count="8"	/>
						<material	order="4"	id="685"	level=""	option="2"	count="8"	/>
					</recipe>
					<recipe	id="1503"	name="recipe1503"	name_suffix=""	craft_lv="3"	craft_exp="4800"	reputation_cost="64"	useflag="TRUE"	result_id="2785"	result_name="result1503"	result_slot="1"	>
						<material	order="1"	id="2785"	level="0"	option="268435456"	count="1"	/>
						<material	order="2"	id="692"	level=""	option="82"	count="1"	/>
						<material	order="3"	id="618"	level=""	option="1"	count="10"	/>
						<material	order="4"	id="684"	level=""	option="2"	count="10"	/>
					</recipe>
					<recipe	id="1504"	name="recipe1504"	name_suffix=""	craft_lv="3"	craft_exp="3600"	reputation_cost="48"	useflag="TRUE"	result_id="2784"	result_name="result1504"	result_slot="1"	>
						<material	order="1"	id="2784"	level="0"	option="268435456"	count="1"	/>
						<material	order="2"	id="692"	level=""	option="82"	count="1"	/>
						<material	order="3"	id="618"	level=""	option="1"	count="7"	/>
						<material	order="4"	id="686"	level=""	option="2"	count="7"	/>
					</recipe>
					<recipe	id="1505"	name="recipe1505"	name_suffix=""	craft_lv="3"	craft_exp="3600"	reputation_cost="48"	useflag="TRUE"	result_id="2785"	result_name="result1505"	result_slot="1"	>
						<material	order="1"	id="2785"	level="0"	option="268435456"	count="1"	/>
						<material	order="2"	id="692"	level=""	option="82"	count="1"	/>
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						<material	order="4"	id="687"	level=""	option="2"	count="10"	/>
					</recipe>
				</craft_grade>
				<craft_grade	grade="craftgrade_exclusive4-3-4"	order="4"	max_count="6"	>
					<recipe	id="1508"	name="recipe1508"	name_suffix=""	craft_lv="4"	craft_exp="6000"	reputation_cost="72"	useflag="TRUE"	result_id="1336"	result_name="result1508"	result_slot="1"	>
						<material	order="1"	id="1336"	level="0"	option="268435456"	count="1"	/>
						<material	order="2"	id="692"	level=""	option="83"	count="1"	/>
						<material	order="3"	id="619"	level=""	option="1"	count="6"	/>
						<material	order="4"	id="688"	level=""	option="3"	count="6"	/>
					</recipe>
					<recipe	id="1511"	name="recipe1511"	name_suffix=""	craft_lv="4"	craft_exp="6000"	reputation_cost="115"	useflag="TRUE"	result_id="1336"	result_name="result1511"	result_slot="1"	>
						<material	order="1"	id="1336"	level="0"	option="268435456"	count="1"	/>
						<material	order="2"	id="692"	level=""	option="83"	count="1"	/>
						<material	order="3"	id="619"	level=""	option="1"	count="10"	/>
						<material	order="4"	id="684"	level=""	option="3"	count="10"	/>
					</recipe>
					<recipe	id="1513"	name="recipe1513"	name_suffix=""	craft_lv="4"	craft_exp="6000"	reputation_cost="115"	useflag="TRUE"	result_id="1336"	result_name="result1513"	result_slot="1"	>
						<material	order="1"	id="1336"	level="0"	option="268435456"	count="1"	/>
						<material	order="2"	id="692"	level=""	option="83"	count="1"	/>
						<material	order="3"	id="619"	level=""	option="1"	count="10"	/>
						<material	order="4"	id="687"	level=""	option="3"	count="10"	/>
					</recipe>
				</craft_grade>
				<craft_grade	grade="craftgrade_exclusive4-3-5"	order="5"	max_count="6"	>
					<recipe	id="1515"	name="recipe1515"	name_suffix=""	craft_lv="4"	craft_exp="6000"	reputation_cost="72"	useflag="TRUE"	result_id="1337"	result_name="result1515"	result_slot="1"	>
						<material	order="1"	id="1337"	level="0"	option="268435456"	count="1"	/>
						<material	order="2"	id="692"	level=""	option="83"	count="1"	/>
						<material	order="3"	id="619"	level=""	option="1"	count="6"	/>
						<material	order="4"	id="688"	level=""	option="3"	count="6"	/>
					</recipe>
					<recipe	id="1518"	name="recipe1518"	name_suffix=""	craft_lv="4"	craft_exp="6000"	reputation_cost="115"	useflag="TRUE"	result_id="1337"	result_name="result1518"	result_slot="1"	>
						<material	order="1"	id="1337"	level="0"	option="268435456"	count="1"	/>
						<material	order="2"	id="692"	level=""	option="83"	count="1"	/>
						<material	order="3"	id="619"	level=""	option="1"	count="10"	/>
						<material	order="4"	id="684"	level=""	option="3"	count="10"	/>
					</recipe>
					<recipe	id="1520"	name="recipe1520"	name_suffix=""	craft_lv="4"	craft_exp="6000"	reputation_cost="115"	useflag="TRUE"	result_id="1337"	result_name="result1520"	result_slot="1"	>
						<material	order="1"	id="1337"	level="0"	option="268435456"	count="1"	/>
						<material	order="2"	id="692"	level=""	option="83"	count="1"	/>
						<material	order="3"	id="619"	level=""	option="1"	count="10"	/>
						<material	order="4"	id="687"	level=""	option="3"	count="10"	/>
					</recipe>
				</craft_grade>
				<craft_grade	grade="craftgrade_exclusive4-3-6"	order="6"	max_count="7"	>
					<recipe	id="1524"	name="recipe1524"	name_suffix=""	craft_lv="4"	craft_exp="6000"	reputation_cost="80"	useflag="TRUE"	result_id="2808"	result_name="result1524"	result_slot="2"	>
						<material	order="1"	id="2808"	level="0"	option="536870912"	count="1"	/>
						<material	order="2"	id="692"	level=""	option="83"	count="1"	/>
						<material	order="3"	id="620"	level=""	option="1"	count="7"	/>
						<material	order="4"	id="688"	level=""	option="3"	count="7"	/>
					</recipe>
					<recipe	id="1525"	name="recipe1525"	name_suffix=""	craft_lv="4"	craft_exp="6000"	reputation_cost="80"	useflag="TRUE"	result_id="2809"	result_name="result1525"	result_slot="2"	>
						<material	order="1"	id="2809"	level="0"	option="536870912"	count="1"	/>
						<material	order="2"	id="692"	level=""	option="83"	count="1"	/>
						<material	order="3"	id="620"	level=""	option="1"	count="8"	/>
						<material	order="4"	id="689"	level=""	option="3"	count="8"	/>
					</recipe>
					<recipe	id="1526"	name="recipe1526"	name_suffix=""	craft_lv="4"	craft_exp="9000"	reputation_cost="140"	useflag="TRUE"	result_id="2808"	result_name="result1526"	result_slot="2"	>
						<material	order="1"	id="2808"	level="0"	option="536870912"	count="1"	/>
						<material	order="2"	id="692"	level=""	option="83"	count="1"	/>
						<material	order="3"	id="620"	level=""	option="1"	count="10"	/>
						<material	order="4"	id="685"	level=""	option="3"	count="10"	/>
					</recipe>
					<recipe	id="1527"	name="recipe1527"	name_suffix=""	craft_lv="4"	craft_exp="9000"	reputation_cost="160"	useflag="TRUE"	result_id="2809"	result_name="result1527"	result_slot="2"	>
						<material	order="1"	id="2809"	level="0"	option="536870912"	count="1"	/>
						<material	order="2"	id="692"	level=""	option="83"	count="1"	/>
						<material	order="3"	id="620"	level=""	option="1"	count="11"	/>
						<material	order="4"	id="684"	level=""	option="3"	count="11"	/>
					</recipe>
					<recipe	id="1528"	name="recipe1528"	name_suffix=""	craft_lv="4"	craft_exp="8000"	reputation_cost="120"	useflag="TRUE"	result_id="2808"	result_name="result1528"	result_slot="2"	>
						<material	order="1"	id="2808"	level="0"	option="536870912"	count="1"	/>
						<material	order="2"	id="692"	level=""	option="83"	count="1"	/>
						<material	order="3"	id="620"	level=""	option="1"	count="8"	/>
						<material	order="4"	id="686"	level=""	option="3"	count="8"	/>
					</recipe>
					<recipe	id="1529"	name="recipe1529"	name_suffix=""	craft_lv="4"	craft_exp="8000"	reputation_cost="120"	useflag="TRUE"	result_id="2809"	result_name="result1529"	result_slot="2"	>
						<material	order="1"	id="2809"	level="0"	option="536870912"	count="1"	/>
						<material	order="2"	id="692"	level=""	option="83"	count="1"	/>
						<material	order="3"	id="620"	level=""	option="1"	count="11"	/>
						<material	order="4"	id="687"	level=""	option="3"	count="11"	/>
					</recipe>
				</craft_grade>
				<craft_grade	grade="craftgrade_exclusive4-3-7"	order="7"	max_count="5"	>
					<recipe	id="1532"	name="recipe1532"	name_suffix=""	craft_lv="5"	craft_exp="10000"	reputation_cost="96"	useflag="TRUE"	result_id="278"	result_name="result1532"	result_slot="0"	>
						<material	order="1"	id="277"	level="0"	option="0"	count="1"	/>
						<material	order="2"	id="692"	level=""	option="83"	count="1"	/>
						<material	order="3"	id="620"	level=""	option="1"	count="20"	/>
					</recipe>
					<recipe	id="1533"	name="recipe1533"	name_suffix=""	craft_lv="5"	craft_exp="10000"	reputation_cost="192"	useflag="TRUE"	result_id="278"	result_name="result1533"	result_slot="2"	>
						<material	order="1"	id="278"	level="0"	option="536870912"	count="1"	/>
						<material	order="2"	id="692"	level=""	option="83"	count="1"	/>
						<material	order="3"	id="621"	level=""	option="1"	count="8"	/>
						<material	order="4"	id="688"	level=""	option="3"	count="8"	/>
					</recipe>
					<recipe	id="1536"	name="recipe1536"	name_suffix=""	craft_lv="6"	craft_exp="16800"	reputation_cost="416"	useflag="TRUE"	result_id="278"	result_name="result1536"	result_slot="2"	>
						<material	order="1"	id="278"	level="0"	option="536870912"	count="1"	/>
						<material	order="2"	id="692"	level=""	option="83"	count="1"	/>
						<material	order="3"	id="621"	level=""	option="1"	count="13"	/>
						<material	order="4"	id="684"	level=""	option="3"	count="13"	/>
					</recipe>
					<recipe	id="1538"	name="recipe1538"	name_suffix=""	craft_lv="6"	craft_exp="15000"	reputation_cost="512"	useflag="TRUE"	result_id="278"	result_name="result1538"	result_slot="2"	>
						<material	order="1"	id="278"	level="0"	option="536870912"	count="1"	/>
						<material	order="2"	id="692"	level=""	option="83"	count="1"	/>
						<material	order="3"	id="621"	level=""	option="1"	count="13"	/>
						<material	order="4"	id="687"	level=""	option="3"	count="13"	/>
					</recipe>
				</craft_grade>
				<craft_grade	grade="craftgrade_exclusive4-3-8"	order="8"	max_count="5"	>
					<recipe	id="1541"	name="recipe1541"	name_suffix=""	craft_lv="5"	craft_exp="10000"	reputation_cost="96"	useflag="TRUE"	result_id="279"	result_name="result1541"	result_slot="0"	>
						<material	order="1"	id="277"	level="0"	option="0"	count="1"	/>
						<material	order="2"	id="692"	level=""	option="83"	count="1"	/>
						<material	order="3"	id="620"	level=""	option="1"	count="20"	/>
					</recipe>
					<recipe	id="1542"	name="recipe1542"	name_suffix=""	craft_lv="5"	craft_exp="10000"	reputation_cost="192"	useflag="TRUE"	result_id="279"	result_name="result1542"	result_slot="2"	>
						<material	order="1"	id="279"	level="0"	option="536870912"	count="1"	/>
						<material	order="2"	id="692"	level=""	option="83"	count="1"	/>
						<material	order="3"	id="621"	level=""	option="1"	count="8"	/>
						<material	order="4"	id="688"	level=""	option="3"	count="8"	/>
					</recipe>
					<recipe	id="1545"	name="recipe1545"	name_suffix=""	craft_lv="6"	craft_exp="16800"	reputation_cost="416"	useflag="TRUE"	result_id="279"	result_name="result1545"	result_slot="2"	>
						<material	order="1"	id="279"	level="0"	option="536870912"	count="1"	/>
						<material	order="2"	id="692"	level=""	option="83"	count="1"	/>
						<material	order="3"	id="621"	level=""	option="1"	count="13"	/>
						<material	order="4"	id="684"	level=""	option="3"	count="13"	/>
					</recipe>
					<recipe	id="1547"	name="recipe1547"	name_suffix=""	craft_lv="6"	craft_exp="15000"	reputation_cost="512"	useflag="TRUE"	result_id="279"	result_name="result1547"	result_slot="2"	>
						<material	order="1"	id="279"	level="0"	option="536870912"	count="1"	/>
						<material	order="2"	id="692"	level=""	option="83"	count="1"	/>
						<material	order="3"	id="621"	level=""	option="1"	count="13"	/>
						<material	order="4"	id="687"	level=""	option="3"	count="13"	/>
					</recipe>
				</craft_grade>
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						<material	order="2"	id="692"	level=""	option="84"	count="1"	/>
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					</recipe>
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						<material	order="1"	id="280"	level="0"	option="536870912"	count="1"	/>
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						<material	order="4"	id="688"	level=""	option="4"	count="10"	/>
					</recipe>
					<recipe	id="1554"	name="recipe1554"	name_suffix=""	craft_lv="7"	craft_exp="25200"	reputation_cost="1024"	useflag="TRUE"	result_id="280"	result_name="result1554"	result_slot="2"	>
						<material	order="1"	id="280"	level="0"	option="536870912"	count="1"	/>
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						<material	order="4"	id="684"	level=""	option="4"	count="16"	/>
					</recipe>
					<recipe	id="1556"	name="recipe1556"	name_suffix=""	craft_lv="7"	craft_exp="25200"	reputation_cost="1024"	useflag="TRUE"	result_id="280"	result_name="result1556"	result_slot="2"	>
						<material	order="1"	id="280"	level="0"	option="536870912"	count="1"	/>
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						<material	order="4"	id="687"	level=""	option="4"	count="16"	/>
					</recipe>
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						<material	order="1"	id="279"	level="0"	option="0"	count="1"	/>
						<material	order="2"	id="692"	level=""	option="84"	count="1"	/>
						<material	order="3"	id="621"	level=""	option="1"	count="20"	/>
					</recipe>
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						<material	order="1"	id="281"	level="0"	option="536870912"	count="1"	/>
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						<material	order="4"	id="688"	level=""	option="4"	count="10"	/>
					</recipe>
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						<material	order="1"	id="281"	level="0"	option="536870912"	count="1"	/>
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					</recipe>
				</craft_grade>
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					<recipe	id="1568"	name="recipe1568"	name_suffix=""	craft_lv="7"	craft_exp="21000"	reputation_cost="640"	useflag="TRUE"	result_id="1655"	result_name="result1568"	result_slot="2"	>
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						<material	order="4"	id="688"	level=""	option="4"	count="10"	/>
					</recipe>
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						<material	order="1"	id="1656"	level="0"	option="536870912"	count="1"	/>
						<material	order="2"	id="692"	level=""	option="84"	count="1"	/>
						<material	order="3"	id="2811"	level=""	option="1"	count="11"	/>
						<material	order="4"	id="689"	level=""	option="4"	count="11"	/>
					</recipe>
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						<material	order="1"	id="1655"	level="0"	option="536870912"	count="1"	/>
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					</recipe>
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				<craft_grade	grade="craftgrade_exclusive4-4-4"	order="4"	max_count="3"	>
					<recipe	id="1608"	name="recipe1608"	name_suffix=""	craft_lv="4"	craft_exp="6000"	reputation_cost="93"	useflag="TRUE"	result_id="1318"	result_name="result1608"	result_slot="1"	>
						<material	order="1"	id="1318"	level="0"	option="268435456"	count="1"	/>
						<material	order="2"	id="692"	level=""	option="83"	count="1"	/>
						<material	order="3"	id="619"	level=""	option="1"	count="8"	/>
						<material	order="4"	id="691"	level=""	option="3"	count="8"	/>
					</recipe>
					<recipe	id="1610"	name="recipe1610"	name_suffix=""	craft_lv="4"	craft_exp="6000"	reputation_cost="72"	useflag="TRUE"	result_id="1318"	result_name="result1610"	result_slot="1"	>
						<material	order="1"	id="1318"	level="0"	option="268435456"	count="1"	/>
						<material	order="2"	id="692"	level=""	option="83"	count="1"	/>
						<material	order="3"	id="619"	level=""	option="1"	count="6"	/>
						<material	order="4"	id="689"	level=""	option="3"	count="6"	/>
					</recipe>
					<recipe	id="1613"	name="recipe1613"	name_suffix=""	craft_lv="4"	craft_exp="6000"	reputation_cost="115"	useflag="TRUE"	result_id="1318"	result_name="result1613"	result_slot="1"	>
						<material	order="1"	id="1318"	level="0"	option="268435456"	count="1"	/>
						<material	order="2"	id="692"	level=""	option="83"	count="1"	/>
						<material	order="3"	id="619"	level=""	option="1"	count="10"	/>
						<material	order="4"	id="687"	level=""	option="3"	count="10"	/>
					</recipe>
				</craft_grade>
				<craft_grade	grade="craftgrade_exclusive4-4-5"	order="5"	max_count="3"	>
					<recipe	id="1615"	name="recipe1615"	name_suffix=""	craft_lv="4"	craft_exp="6000"	reputation_cost="93"	useflag="TRUE"	result_id="1319"	result_name="result1615"	result_slot="1"	>
						<material	order="1"	id="1319"	level="0"	option="268435456"	count="1"	/>
						<material	order="2"	id="692"	level=""	option="83"	count="1"	/>
						<material	order="3"	id="619"	level=""	option="1"	count="8"	/>
						<material	order="4"	id="691"	level=""	option="3"	count="8"	/>
					</recipe>
					<recipe	id="1617"	name="recipe1617"	name_suffix=""	craft_lv="4"	craft_exp="6000"	reputation_cost="72"	useflag="TRUE"	result_id="1319"	result_name="result1617"	result_slot="1"	>
						<material	order="1"	id="1319"	level="0"	option="268435456"	count="1"	/>
						<material	order="2"	id="692"	level=""	option="83"	count="1"	/>
						<material	order="3"	id="619"	level=""	option="1"	count="6"	/>
						<material	order="4"	id="689"	level=""	option="3"	count="6"	/>
					</recipe>
					<recipe	id="1620"	name="recipe1620"	name_suffix=""	craft_lv="4"	craft_exp="6000"	reputation_cost="115"	useflag="TRUE"	result_id="1319"	result_name="result1620"	result_slot="1"	>
						<material	order="1"	id="1319"	level="0"	option="268435456"	count="1"	/>
						<material	order="2"	id="692"	level=""	option="83"	count="1"	/>
						<material	order="3"	id="619"	level=""	option="1"	count="10"	/>
						<material	order="4"	id="687"	level=""	option="3"	count="10"	/>
					</recipe>
				</craft_grade>
				<craft_grade	grade="craftgrade_exclusive4-4-6"	order="6"	max_count="7"	>
					<recipe	id="1624"	name="recipe1624"	name_suffix=""	craft_lv="4"	craft_exp="9000"	reputation_cost="140"	useflag="TRUE"	result_id="2790"	result_name="result1624"	result_slot="2"	>
						<material	order="1"	id="2790"	level="0"	option="536870912"	count="1"	/>
						<material	order="2"	id="692"	level=""	option="83"	count="1"	/>
						<material	order="3"	id="620"	level=""	option="1"	count="9"	/>
						<material	order="4"	id="691"	level=""	option="3"	count="9"	/>
					</recipe>
					<recipe	id="1625"	name="recipe1625"	name_suffix=""	craft_lv="4"	craft_exp="9000"	reputation_cost="140""	useflag="TRUE"	result_id="2791"	result_name="result1625"	result_slot="2"	>
						<material	order="1"	id="2791"	level="0"	option="536870912"	count="1"	/>
						<material	order="2"	id="692"	level=""	option="83"	count="1"	/>
						<material	order="3"	id="620"	level=""	option="1"	count="8"	/>
						<material	order="4"	id="690"	level=""	option="3"	count="8"	/>
					</recipe>
					<recipe	id="1626"	name="recipe1626"	name_suffix=""	craft_lv="4"	craft_exp="6000"	reputation_cost="80"	useflag="TRUE"	result_id="2790"	result_name="result1626"	result_slot="2"	>
						<material	order="1"	id="2790"	level="0"	option="536870912"	count="1"	/>
						<material	order="2"	id="692"	level=""	option="83"	count="1"	/>
						<material	order="3"	id="620"	level=""	option="1"	count="7"	/>
						<material	order="4"	id="689"	level=""	option="3"	count="7"	/>
					</recipe>
					<recipe	id="1627"	name="recipe1627"	name_suffix=""	craft_lv="4"	craft_exp="6000"	reputation_cost="80"	useflag="TRUE"	result_id="2791"	result_name="result1627"	result_slot="2"	>
						<material	order="1"	id="2791"	level="0"	option="536870912"	count="1"	/>
						<material	order="2"	id="692"	level=""	option="83"	count="1"	/>
						<material	order="3"	id="620"	level=""	option="1"	count="10"	/>
						<material	order="4"	id="685"	level=""	option="3"	count="10"	/>
					</recipe>
					<recipe	id="1628"	name="recipe1628"	name_suffix=""	craft_lv="4"	craft_exp="7000"	reputation_cost="100"	useflag="TRUE"	result_id="2790"	result_name="result1628"	result_slot="2"	>
						<material	order="1"	id="2790"	level="0"	option="536870912"	count="1"	/>
						<material	order="2"	id="692"	level=""	option="83"	count="1"	/>
						<material	order="3"	id="620"	level=""	option="1"	count="8"	/>
						<material	order="4"	id="686"	level=""	option="3"	count="8"	/>
					</recipe>
					<recipe	id="1629"	name="recipe1629"	name_suffix=""	craft_lv="4"	craft_exp="7000"	reputation_cost="100"	useflag="TRUE"	result_id="2791"	result_name="result1629"	result_slot="2"	>
						<material	order="1"	id="2791"	level="0"	option="536870912"	count="1"	/>
						<material	order="2"	id="692"	level=""	option="83"	count="1"	/>
						<material	order="3"	id="620"	level=""	option="1"	count="11"	/>
						<material	order="4"	id="687"	level=""	option="3"	count="11"	/>
					</recipe>
				</craft_grade>
				<craft_grade	grade="craftgrade_exclusive4-4-7"	order="7"	max_count="5"	>
					<recipe	id="1632"	name="recipe1632"	name_suffix=""	craft_lv="5"	craft_exp="10000"	reputation_cost="160"	useflag="TRUE"	result_id="143"	result_name="result1632"	result_slot="0"	>
						<material	order="1"	id="142"	level="0"	option="0"	count="1"	/>
						<material	order="2"	id="692"	level=""	option="83"	count="1"	/>
						<material	order="3"	id="620"	level=""	option="1"	count="20"	/>
					</recipe>
					<recipe	id="1633"	name="recipe1633"	name_suffix=""	craft_lv="6"	craft_exp="15000"	reputation_cost="320"	useflag="TRUE"	result_id="143"	result_name="result1633"	result_slot="2"	>
						<material	order="1"	id="143"	level="0"	option="536870912"	count="1"	/>
						<material	order="2"	id="692"	level=""	option="83"	count="1"	/>
						<material	order="3"	id="621"	level=""	option="1"	count="10"	/>
						<material	order="4"	id="691"	level=""	option="3"	count="10"	/>
					</recipe>
					<recipe	id="1635"	name="recipe1635"	name_suffix=""	craft_lv="5"	craft_exp="10000"	reputation_cost="192"	useflag="TRUE"	result_id="143"	result_name="result1635"	result_slot="2"	>
						<material	order="1"	id="143"	level="0"	option="536870912"	count="1"	/>
						<material	order="2"	id="692"	level=""	option="83"	count="1"	/>
						<material	order="3"	id="621"	level=""	option="1"	count="8"	/>
						<material	order="4"	id="689"	level=""	option="3"	count="8"	/>
					</recipe>
					<recipe	id="1638"	name="recipe1638"	name_suffix=""	craft_lv="6"	craft_exp="18600"	reputation_cost="512"	useflag="TRUE"	result_id="143"	result_name="result1638"	result_slot="2"	>
						<material	order="1"	id="143"	level="0"	option="536870912"	count="1"	/>
						<material	order="2"	id="692"	level=""	option="83"	count="1"	/>
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						<material	order="4"	id="687"	level=""	option="3"	count="13"	/>
					</recipe>
				</craft_grade>
				<craft_grade	grade="craftgrade_exclusive4-4-8"	order="8"	max_count="5"	>
					<recipe	id="1641"	name="recipe1641"	name_suffix=""	craft_lv="5"	craft_exp="10000"	reputation_cost="160"	useflag="TRUE"	result_id="144"	result_name="result1641"	result_slot="0"	>
						<material	order="1"	id="142"	level="0"	option="0"	count="1"	/>
						<material	order="2"	id="692"	level=""	option="83"	count="1"	/>
						<material	order="3"	id="620"	level=""	option="1"	count="20"	/>
					</recipe>
					<recipe	id="1642"	name="recipe1642"	name_suffix=""	craft_lv="6"	craft_exp="15000"	reputation_cost="320"	useflag="TRUE"	result_id="144"	result_name="result1642"	result_slot="2"	>
						<material	order="1"	id="144"	level="0"	option="536870912"	count="1"	/>
						<material	order="2"	id="692"	level=""	option="83"	count="1"	/>
						<material	order="3"	id="621"	level=""	option="1"	count="12"	/>
						<material	order="4"	id="691"	level=""	option="3"	count="12"	/>
					</recipe>
					<recipe	id="1644"	name="recipe1644"	name_suffix=""	craft_lv="5"	craft_exp="10000"	reputation_cost="192"	useflag="TRUE"	result_id="144"	result_name="result1644"	result_slot="2"	>
						<material	order="1"	id="144"	level="0"	option="536870912"	count="1"	/>
						<material	order="2"	id="692"	level=""	option="83"	count="1"	/>
						<material	order="3"	id="621"	level=""	option="1"	count="9"	/>
						<material	order="4"	id="689"	level=""	option="3"	count="9"	/>
					</recipe>
					<recipe	id="1647"	name="recipe1647"	name_suffix=""	craft_lv="6"	craft_exp="18600"	reputation_cost="512"	useflag="TRUE"	result_id="144"	result_name="result1647"	result_slot="2"	>
						<material	order="1"	id="144"	level="0"	option="536870912"	count="1"	/>
						<material	order="2"	id="692"	level=""	option="83"	count="1"	/>
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						<material	order="4"	id="687"	level=""	option="3"	count="14"	/>
					</recipe>
				</craft_grade>
				<craft_grade	grade="craftgrade_exclusive4-4-9"	order="9"	max_count="14"	>
					<recipe	id="1650"	name="recipe1650"	name_suffix=""	craft_lv="7"	craft_exp="21000"	reputation_cost="320"	useflag="TRUE"	result_id="145"	result_name="result1650"	result_slot="0"	>
						<material	order="1"	id="143"	level="0"	option="0"	count="1"	/>
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					</recipe>
					<recipe	id="1651"	name="recipe1651"	name_suffix=""	craft_lv="7"	craft_exp="23100"	reputation_cost="832"	useflag="TRUE"	result_id="145"	result_name="result1651"	result_slot="2"	>
						<material	order="1"	id="145"	level="0"	option="536870912"	count="1"	/>
						<material	order="2"	id="692"	level=""	option="84"	count="1"	/>
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						<material	order="4"	id="691"	level=""	option="4"	count="13"	/>
					</recipe>
					<recipe	id="1653"	name="recipe1653"	name_suffix=""	craft_lv="7"	craft_exp="21000"	reputation_cost="640"	useflag="TRUE"	result_id="145"	result_name="result1653"	result_slot="2"	>
						<material	order="1"	id="145"	level="0"	option="536870912"	count="1"	/>
						<material	order="2"	id="692"	level=""	option="84"	count="1"	/>
						<material	order="3"	id="622"	level=""	option="1"	count="10"	/>
						<material	order="4"	id="689"	level=""	option="4"	count="10"	/>
					</recipe>
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						<material	order="1"	id="145"	level="0"	option="536870912"	count="1"	/>
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						<material	order="3"	id="622"	level=""	option="1"	count="16"	/>
						<material	order="4"	id="687"	level=""	option="4"	count="16"	/>
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						<material	order="1"	id="144"	level="0"	option="0"	count="1"	/>
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						<material	order="1"	id="146"	level="0"	option="536870912"	count="1"	/>
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						<material	order="3"	id="622"	level=""	option="1"	count="13"	/>
						<material	order="4"	id="691"	level=""	option="4"	count="13"	/>
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						<material	order="1"	id="146"	level="0"	option="536870912"	count="1"	/>
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						<material	order="4"	id="689"	level=""	option="4"	count="10"	/>
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						<material	order="1"	id="146"	level="0"	option="536870912"	count="1"	/>
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						<material	order="4"	id="687"	level=""	option="4"	count="16"	/>
					</recipe>
				</craft_grade>
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					<recipe	id="1668"	name="recipe1668"	name_suffix=""	craft_lv="7"	craft_exp="23100"	reputation_cost="832"	useflag="TRUE"	result_id="1637"	result_name="result1668"	result_slot="2"	>
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						<material	order="4"	id="691"	level=""	option="4"	count="13"	/>
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						<material	order="1"	id="1638"	level="0"	option="536870912"	count="1"	/>
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						<material	order="3"	id="2811"	level=""	option="1"	count="12"	/>
						<material	order="4"	id="690"	level=""	option="4"	count="12"	/>
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						<material	order="1"	id="1637"	level="0"	option="536870912"	count="1"	/>
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						<material	order="3"	id="2811"	level=""	option="1"	count="10"	/>
						<material	order="4"	id="689"	level=""	option="4"	count="10"	/>
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						<material	order="1"	id="1638"	level="0"	option="536870912"	count="1"	/>
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						<material	order="4"	id="685"	level=""	option="4"	count="14"	/>
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						<material	order="1"	id="1637"	level="0"	option="536870912"	count="1"	/>
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						<material	order="1"	id="1638"	level="0"	option="536870912"	count="1"	/>
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						<material	order="4"	id="687"	level=""	option="4"	count="16"	/>
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				</craft_grade>
				<craft_grade	grade="craftgrade_exclusive4-4-11"	order="11"	max_count="6"	>
					<recipe	id="1676"	name="recipe1676"	name_suffix=""	craft_lv="8"	craft_exp="30400"	reputation_cost="832"	useflag="TRUE"	result_id="147"	result_name="result1676"	result_slot="2"	>
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						<material	order="4"	id="691"	level=""	option="4"	count="13"	/>
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						<material	order="1"	id="148"	level="0"	option="536870912"	count="1"	/>
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						<material	order="4"	id="690"	level=""	option="4"	count="12"	/>
					</recipe>
					<recipe	id="1678"	name="recipe1678"	name_suffix=""	craft_lv="8"	craft_exp="27950"	reputation_cost="640"	useflag="TRUE"	result_id="147"	result_name="result1678"	result_slot="2"	>
						<material	order="1"	id="147"	level="0"	option="536870912"	count="1"	/>
						<material	order="2"	id="692"	level=""	option="84"	count="1"	/>
						<material	order="3"	id="624"	level=""	option="1"	count="10"	/>
						<material	order="4"	id="689"	level=""	option="4"	count="10"	/>
					</recipe>
					<recipe	id="1679"	name="recipe1679"	name_suffix=""	craft_lv="8"	craft_exp="27950"	reputation_cost="896"	useflag="TRUE"	result_id="148"	result_name="result1679"	result_slot="2"	>
						<material	order="1"	id="148"	level="0"	option="536870912"	count="1"	/>
						<material	order="2"	id="692"	level=""	option="84"	count="1"	/>
						<material	order="3"	id="624"	level=""	option="1"	count="14"	/>
						<material	order="4"	id="685"	level=""	option="4"	count="14"	/>
					</recipe>
					<recipe	id="1680"	name="recipe1680"	name_suffix=""	craft_lv="8"	craft_exp="32000"	reputation_cost="768"	useflag="TRUE"	result_id="147"	result_name="result1680"	result_slot="2"	>
						<material	order="1"	id="147"	level="0"	option="536870912"	count="1"	/>
						<material	order="2"	id="692"	level=""	option="84"	count="1"	/>
						<material	order="3"	id="624"	level=""	option="1"	count="12"	/>
						<material	order="4"	id="686"	level=""	option="4"	count="12"	/>
					</recipe>
					<recipe	id="1681"	name="recipe1681"	name_suffix=""	craft_lv="8"	craft_exp="32000"	reputation_cost="1024"	useflag="TRUE"	result_id="148"	result_name="result1681"	result_slot="2"	>
						<material	order="1"	id="148"	level="0"	option="536870912"	count="1"	/>
						<material	order="2"	id="692"	level=""	option="84"	count="1"	/>
						<material	order="3"	id="624"	level=""	option="1"	count="16"	/>
						<material	order="4"	id="687"	level=""	option="4"	count="16"	/>
					</recipe>
				</craft_grade>
			</craft_subtype>
		</craft>
		<craft	craft_type="5"	remark="coredevice"	>
			<craft_subtype	subtype="craft_subtype5-1"	order="1"	craft_type_code="17"	>
				<craft_grade	grade="craftgrade_exclusive5-1-1"	order="1"	max_count="3"	>
					<recipe	id="1685"	name="recipe1685"	name_suffix=""	craft_lv="1"	craft_exp="0"	reputation_cost="0"	useflag="TRUE"	result_id="19"	result_name="result1685"	result_slot="0"	>
						<material	order="1"	id="19"	level="0"	option="0"	count="1"	/>
						<material	order="2"	id="692"	level=""	option="81"	count="1"	/>
						<material	order="3"	id="605"	level=""	option="1"	count="6"	/>
						<material	order="4"	id="684"	level=""	option="1"	count="6"	/>
					</recipe>
					<recipe	id="1688"	name="recipe1688"	name_suffix=""	craft_lv="1"	craft_exp="600"	reputation_cost="0"	useflag="TRUE"	result_id="19"	result_name="result1688"	result_slot="0"	>
						<material	order="1"	id="19"	level="0"	option="0"	count="1"	/>
						<material	order="2"	id="692"	level=""	option="81"	count="1"	/>
						<material	order="3"	id="605"	level=""	option="1"	count="6"	/>
						<material	order="4"	id="687"	level=""	option="1"	count="6"	/>
					</recipe>
					<recipe	id="1691"	name="recipe1691"	name_suffix=""	craft_lv="1"	craft_exp="1000"	reputation_cost="20"	useflag="TRUE"	result_id="675"	result_name="result1691"	result_slot="0"	>
						<material	order="1"	id="3836"	level="1"	option="0"	count="1"	/>
						<material	order="2"	id="692"	level=""	option="81"	count="1"	/>
						<material	order="3"	id="3835"	level=""	option="0"	count="3"	/>
						<material	order="4"	id="4079"	level=""	option="0"	count="3"	/>
					</recipe>
				</craft_grade>
				<craft_grade	grade="craftgrade_exclusive5-1-2"	order="2"	max_count="3"	>
					<recipe	id="1693"	name="recipe1693"	name_suffix=""	craft_lv="2"	craft_exp="1000"	reputation_cost="32"	useflag="TRUE"	result_id="20"	result_name="result1693"	result_slot="1"	>
						<material	order="1"	id="20"	level="0"	option="268435456"	count="1"	/>
						<material	order="2"	id="692"	level=""	option="82"	count="1"	/>
						<material	order="3"	id="606"	level=""	option="1"	count="8"	/>
						<material	order="4"	id="684"	level=""	option="2"	count="8"	/>
					</recipe>
					<recipe	id="1696"	name="recipe1696"	name_suffix=""	craft_lv="2"	craft_exp="2200"	reputation_cost="32"	useflag="TRUE"	result_id="20"	result_name="result1696"	result_slot="1"	>
						<material	order="1"	id="20"	level="0"	option="268435456"	count="1"	/>
						<material	order="2"	id="692"	level=""	option="82"	count="1"	/>
						<material	order="3"	id="606"	level=""	option="1"	count="8"	/>
						<material	order="4"	id="687"	level=""	option="2"	count="8"	/>
					</recipe>
				</craft_grade>
				<craft_grade	grade="craftgrade_exclusive5-1-3"	order="3"	max_count="3"	>
					<recipe	id="1701"	name="recipe1701"	name_suffix=""	craft_lv="3"	craft_exp="3000"	reputation_cost="64"	useflag="TRUE"	result_id="21"	result_name="result1701"	result_slot="1"	>
						<material	order="1"	id="21"	level="0"	option="268435456"	count="1"	/>
						<material	order="2"	id="692"	level=""	option="82"	count="1"	/>
						<material	order="3"	id="607"	level=""	option="1"	count="10"	/>
						<material	order="4"	id="684"	level=""	option="2"	count="10"	/>
					</recipe>
					<recipe	id="1704"	name="recipe1704"	name_suffix=""	craft_lv="3"	craft_exp="4800"	reputation_cost="64"	useflag="TRUE"	result_id="21"	result_name="result1704"	result_slot="1"	>
						<material	order="1"	id="21"	level="0"	option="268435456"	count="1"	/>
						<material	order="2"	id="692"	level=""	option="82"	count="1"	/>
						<material	order="3"	id="607"	level=""	option="1"	count="10"	/>
						<material	order="4"	id="687"	level=""	option="2"	count="10"	/>
					</recipe>
				</craft_grade>
				<craft_grade	grade="craftgrade_exclusive5-1-4"	order="4"	max_count="5"	>
					<recipe	id="1709"	name="recipe1709"	name_suffix=""	craft_lv="4"	craft_exp="6000"	reputation_cost="40"	useflag="TRUE"	result_id="22"	result_name="result1709"	result_slot="2"	>
						<material	order="1"	id="22"	level="0"	option="268435456"	count="1"	/>
						<material	order="2"	id="692"	level=""	option="83"	count="1"	/>
						<material	order="3"	id="608"	level=""	option="1"	count="11"	/>
						<material	order="4"	id="683"	level=""	option="3"	count="11"	/>
					</recipe>
					<recipe	id="1711"	name="recipe1711"	name_suffix=""	craft_lv="4"	craft_exp="8400"	reputation_cost="128"	useflag="TRUE"	result_id="22"	result_name="result1711"	result_slot="2"	>
						<material	order="1"	id="22"	level="0"	option="536870912"	count="1"	/>
						<material	order="2"	id="692"	level=""	option="83"	count="1"	/>
						<material	order="3"	id="608"	level=""	option="1"	count="11"	/>
						<material	order="4"	id="684"	level=""	option="3"	count="11"	/>
					</recipe>
					<recipe	id="1714"	name="recipe1714"	name_suffix=""	craft_lv="4"	craft_exp="8400"	reputation_cost="128"	useflag="TRUE"	result_id="22"	result_name="result1714"	result_slot="2"	>
						<material	order="1"	id="22"	level="0"	option="536870912"	count="1"	/>
						<material	order="2"	id="692"	level=""	option="83"	count="1"	/>
						<material	order="3"	id="608"	level=""	option="1"	count="11"	/>
						<material	order="4"	id="687"	level=""	option="3"	count="11"	/>
					</recipe>
				</craft_grade>
				<craft_grade	grade="craftgrade_exclusive5-1-5"	order="5"	max_count="5"	>
					<recipe	id="1719"	name="recipe1719"	name_suffix=""	craft_lv="5"	craft_exp="10000"	reputation_cost="80"	useflag="TRUE"	result_id="23"	result_name="result1719"	result_slot="2"	>
						<material	order="1"	id="23"	level="0"	option="268435456"	count="1"	/>
						<material	order="2"	id="692"	level=""	option="83"	count="1"	/>
						<material	order="3"	id="609"	level=""	option="1"	count="13"	/>
						<material	order="4"	id="683"	level=""	option="3"	count="13"	/>
					</recipe>
					<recipe	id="1721"	name="recipe1721"	name_suffix=""	craft_lv="5"	craft_exp="13000"	reputation_cost="256"	useflag="TRUE"	result_id="23"	result_name="result1721"	result_slot="2"	>
						<material	order="1"	id="23"	level="0"	option="536870912"	count="1"	/>
						<material	order="2"	id="692"	level=""	option="83"	count="1"	/>
						<material	order="3"	id="609"	level=""	option="1"	count="13"	/>
						<material	order="4"	id="684"	level=""	option="3"	count="13"	/>
					</recipe>
					<recipe	id="1724"	name="recipe1724"	name_suffix=""	craft_lv="5"	craft_exp="13000"	reputation_cost="256"	useflag="TRUE"	result_id="23"	result_name="result1724"	result_slot="2"	>
						<material	order="1"	id="23"	level="0"	option="536870912"	count="1"	/>
						<material	order="2"	id="692"	level=""	option="83"	count="1"	/>
						<material	order="3"	id="609"	level=""	option="1"	count="13"	/>
						<material	order="4"	id="687"	level=""	option="3"	count="13"	/>
					</recipe>
				</craft_grade>
				<craft_grade	grade="craftgrade_exclusive5-1-6"	order="6"	max_count="4"	>
					<recipe	id="1728"	name="recipe1728"	name_suffix=""	craft_lv="6"	craft_exp="15000"	reputation_cost="160"	useflag="TRUE"	result_id="24"	result_name="result1728"	result_slot="2"	>
						<material	order="1"	id="24"	level="0"	option="268435456"	count="1"	/>
						<material	order="2"	id="692"	level=""	option="83"	count="1"	/>
						<material	order="3"	id="610"	level=""	option="1"	count="14"	/>
						<material	order="4"	id="683"	level=""	option="3"	count="14"	/>
					</recipe>
					<recipe	id="1730"	name="recipe1730"	name_suffix=""	craft_lv="6"	craft_exp="18600"	reputation_cost="512"	useflag="TRUE"	result_id="24"	result_name="result1730"	result_slot="2"	>
						<material	order="1"	id="24"	level="0"	option="536870912"	count="1"	/>
						<material	order="2"	id="692"	level=""	option="83"	count="1"	/>
						<material	order="3"	id="610"	level=""	option="1"	count="14"	/>
						<material	order="4"	id="684"	level=""	option="3"	count="14"	/>
					</recipe>
					<recipe	id="1733"	name="recipe1733"	name_suffix=""	craft_lv="6"	craft_exp="18600"	reputation_cost="512"	useflag="TRUE"	result_id="24"	result_name="result1733"	result_slot="2"	>
						<material	order="1"	id="24"	level="0"	option="536870912"	count="1"	/>
						<material	order="2"	id="692"	level=""	option="83"	count="1"	/>
						<material	order="3"	id="610"	level=""	option="1"	count="14"	/>
						<material	order="4"	id="687"	level=""	option="3"	count="14"	/>
					</recipe>
				</craft_grade>
				<craft_grade	grade="craftgrade_exclusive5-1-8"	order="8"	max_count="3"	>
					<recipe	id="1737"	name="recipe1737"	name_suffix=""	craft_lv="7"	craft_exp="21000"	reputation_cost="320"	useflag="TRUE"	result_id="25"	result_name="result1737"	result_slot="2"	>
						<material	order="1"	id="25"	level="0"	option="268435456"	count="1"	/>
						<material	order="2"	id="692"	level=""	option="84"	count="1"	/>
						<material	order="3"	id="611"	level=""	option="1"	count="16"	/>
						<material	order="4"	id="683"	level=""	option="4"	count="16"	/>
					</recipe>
					<recipe	id="1739"	name="recipe1739"	name_suffix=""	craft_lv="7"	craft_exp="25200"	reputation_cost="1024"	useflag="TRUE"	result_id="25"	result_name="result1739"	result_slot="2"	>
						<material	order="1"	id="25"	level="0"	option="536870912"	count="1"	/>
						<material	order="2"	id="692"	level=""	option="84"	count="1"	/>
						<material	order="3"	id="611"	level=""	option="1"	count="16"	/>
						<material	order="4"	id="684"	level=""	option="4"	count="16"	/>
					</recipe>
					<recipe	id="1742"	name="recipe1742"	name_suffix=""	craft_lv="7"	craft_exp="25200"	reputation_cost="1024"	useflag="TRUE"	result_id="25"	result_name="result1742"	result_slot="2"	>
						<material	order="1"	id="25"	level="0"	option="536870912"	count="1"	/>
						<material	order="2"	id="692"	level=""	option="84"	count="1"	/>
						<material	order="3"	id="611"	level=""	option="1"	count="16"	/>
						<material	order="4"	id="687"	level=""	option="4"	count="16"	/>
					</recipe>
				</craft_grade>
				<craft_grade	grade="craftgrade_exclusive5-1-7"	order="7"	max_count="2"	>
					<recipe	id="1746"	name="recipe1746"	name_suffix=""	craft_lv="6"	craft_exp="21000"	reputation_cost="320"	useflag="TRUE"	result_id="1613"	result_name="result1746"	result_slot="2"	>
						<material	order="1"	id="1613"	level="0"	option="268435456"	count="1"	/>
						<material	order="2"	id="692"	level=""	option="83"	count="1"	/>
						<material	order="3"	id="2810"	level=""	option="1"	count="14"	/>
						<material	order="4"	id="683"	level=""	option="3"	count="14"	/>
					</recipe>
					<recipe	id="1747"	name="recipe1747"	name_suffix=""	craft_lv="6"	craft_exp="21000"	reputation_cost="640"	useflag="TRUE"	result_id="1613"	result_name="result1747"	result_slot="2"	>
						<material	order="1"	id="1613"	level="0"	option="536870912"	count="1"	/>
						<material	order="2"	id="692"	level=""	option="83"	count="1"	/>
						<material	order="3"	id="2810"	level=""	option="1"	count="14"	/>
						<material	order="4"	id="684"	level=""	option="3"	count="14"	/>
					</recipe>
					<recipe	id="1750"	name="recipe1750"	name_suffix=""	craft_lv="6"	craft_exp="21000"	reputation_cost="768"	useflag="TRUE"	result_id="1613"	result_name="result1750"	result_slot="2"	>
						<material	order="1"	id="1613"	level="0"	option="536870912"	count="1"	/>
						<material	order="2"	id="692"	level=""	option="83"	count="1"	/>
						<material	order="3"	id="2810"	level=""	option="1"	count="14"	/>
						<material	order="4"	id="687"	level=""	option="3"	count="14"	/>
					</recipe>
				</craft_grade>
				<craft_grade	grade="craftgrade_exclusive5-1-9"	order="9"	max_count="3"	>
					<recipe	id="1755"	name="recipe1755"	name_suffix=""	craft_lv="8"	craft_exp="27950"	reputation_cost="640"	useflag="TRUE"	result_id="26"	result_name="result1755"	result_slot="2"	>
						<material	order="1"	id="26"	level="0"	option="536870912"	count="1"	/>
						<material	order="2"	id="692"	level=""	option="84"	count="1"	/>
						<material	order="3"	id="613"	level=""	option="1"	count="16"	/>
						<material	order="4"	id="684"	level=""	option="4"	count="16"	/>
					</recipe>
					<recipe	id="1756"	name="recipe1756"	name_suffix=""	craft_lv="8"	craft_exp="27950"	reputation_cost="768"	useflag="TRUE"	result_id="26"	result_name="result1756"	result_slot="2"	>
						<material	order="1"	id="26"	level="0"	option="536870912"	count="1"	/>
						<material	order="2"	id="692"	level=""	option="84"	count="1"	/>
						<material	order="3"	id="613"	level=""	option="1"	count="16"	/>
						<material	order="4"	id="687"	level=""	option="4"	count="16"	/>
					</recipe>
					<recipe	id="1758"	name="recipe1758"	name_suffix=""	craft_lv="8"	craft_exp="32400"	reputation_cost="768"	useflag="TRUE"	result_id="26"	result_name="result1758"	result_slot="2"	>
						<material	order="1"	id="26"	level="0"	option="536870912"	count="1"	/>
						<material	order="2"	id="692"	level=""	option="84"	count="1"	/>
						<material	order="3"	id="613"	level=""	option="1"	count="16"	/>
						<material	order="4"	id="687"	level=""	option="4"	count="16"	/>
					</recipe>
				</craft_grade>
			</craft_subtype>
			<craft_subtype	subtype="craft_subtype5-2"	order="2"	craft_type_code="18"	>
				<craft_grade	grade="craftgrade_exclusive5-2-1"	order="1"	max_count="3"	>
					<recipe	id="1771"	name="recipe1771"	name_suffix=""	craft_lv="1"	craft_exp="0"	reputation_cost="0"	useflag="TRUE"	result_id="34"	result_name="result1771"	result_slot="0"	>
						<material	order="1"	id="34"	level="0"	option="0"	count="1"	/>
						<material	order="2"	id="692"	level=""	option="81"	count="1"	/>
						<material	order="3"	id="605"	level=""	option="1"	count="6"	/>
						<material	order="4"	id="684"	level=""	option="1"	count="6"	/>
					</recipe>
					<recipe	id="1774"	name="recipe1774"	name_suffix=""	craft_lv="1"	craft_exp="600"	reputation_cost="0"	useflag="TRUE"	result_id="34"	result_name="result1774"	result_slot="0"	>
						<material	order="1"	id="34"	level="0"	option="0"	count="1"	/>
						<material	order="2"	id="692"	level=""	option="81"	count="1"	/>
						<material	order="3"	id="605"	level=""	option="1"	count="6"	/>
						<material	order="4"	id="687"	level=""	option="1"	count="6"	/>
					</recipe>
					<recipe	id="1777"	name="recipe1777"	name_suffix=""	craft_lv="1"	craft_exp="1000"	reputation_cost="20"	useflag="TRUE"	result_id="675"	result_name="result1777"	result_slot="0"	>
						<material	order="1"	id="3836"	level="1"	option="0"	count="1"	/>
						<material	order="2"	id="692"	level=""	option="81"	count="1"	/>
						<material	order="3"	id="3835"	level=""	option="0"	count="3"	/>
						<material	order="4"	id="4079"	level=""	option="0"	count="3"	/>
					</recipe>
				</craft_grade>
				<craft_grade	grade="craftgrade_exclusive5-2-2"	order="2"	max_count="3"	>
					<recipe	id="1779"	name="recipe1779"	name_suffix=""	craft_lv="2"	craft_exp="1000"	reputation_cost="32"	useflag="TRUE"	result_id="35"	result_name="result1779"	result_slot="1"	>
						<material	order="1"	id="35"	level="0"	option="268435456"	count="1"	/>
						<material	order="2"	id="692"	level=""	option="82"	count="1"	/>
						<material	order="3"	id="606"	level=""	option="1"	count="8"	/>
						<material	order="4"	id="684"	level=""	option="2"	count="8"	/>
					</recipe>
					<recipe	id="1782"	name="recipe1782"	name_suffix=""	craft_lv="2"	craft_exp="2200"	reputation_cost="32"	useflag="TRUE"	result_id="35"	result_name="result1782"	result_slot="1"	>
						<material	order="1"	id="35"	level="0"	option="268435456"	count="1"	/>
						<material	order="2"	id="692"	level=""	option="82"	count="1"	/>
						<material	order="3"	id="606"	level=""	option="1"	count="8"	/>
						<material	order="4"	id="687"	level=""	option="2"	count="8"	/>
					</recipe>
				</craft_grade>
				<craft_grade	grade="craftgrade_exclusive5-2-3"	order="3"	max_count="3"	>
					<recipe	id="1787"	name="recipe1787"	name_suffix=""	craft_lv="3"	craft_exp="3000"	reputation_cost="64"	useflag="TRUE"	result_id="36"	result_name="result1787"	result_slot="1"	>
						<material	order="1"	id="36"	level="0"	option="268435456"	count="1"	/>
						<material	order="2"	id="692"	level=""	option="82"	count="1"	/>
						<material	order="3"	id="607"	level=""	option="1"	count="10"	/>
						<material	order="4"	id="684"	level=""	option="2"	count="10"	/>
					</recipe>
					<recipe	id="1790"	name="recipe1790"	name_suffix=""	craft_lv="3"	craft_exp="4800"	reputation_cost="64"	useflag="TRUE"	result_id="36"	result_name="result1790"	result_slot="1"	>
						<material	order="1"	id="36"	level="0"	option="268435456"	count="1"	/>
						<material	order="2"	id="692"	level=""	option="82"	count="1"	/>
						<material	order="3"	id="607"	level=""	option="1"	count="10"	/>
						<material	order="4"	id="687"	level=""	option="2"	count="10"	/>
					</recipe>
				</craft_grade>
				<craft_grade	grade="craftgrade_exclusive5-2-4"	order="4"	max_count="5"	>
					<recipe	id="1795"	name="recipe1795"	name_suffix=""	craft_lv="4"	craft_exp="6000"	reputation_cost="40"	useflag="TRUE"	result_id="37"	result_name="result1795"	result_slot="2"	>
						<material	order="1"	id="37"	level="0"	option="268435456"	count="1"	/>
						<material	order="2"	id="692"	level=""	option="83"	count="1"	/>
						<material	order="3"	id="608"	level=""	option="1"	count="11"	/>
						<material	order="4"	id="683"	level=""	option="3"	count="11"	/>
					</recipe>
					<recipe	id="1797"	name="recipe1797"	name_suffix=""	craft_lv="4"	craft_exp="8400"	reputation_cost="128"	useflag="TRUE"	result_id="37"	result_name="result1797"	result_slot="2"	>
						<material	order="1"	id="37"	level="0"	option="536870912"	count="1"	/>
						<material	order="2"	id="692"	level=""	option="83"	count="1"	/>
						<material	order="3"	id="608"	level=""	option="1"	count="11"	/>
						<material	order="4"	id="684"	level=""	option="3"	count="11"	/>
					</recipe>
					<recipe	id="1800"	name="recipe1800"	name_suffix=""	craft_lv="4"	craft_exp="8400"	reputation_cost="128"	useflag="TRUE"	result_id="37"	result_name="result1800"	result_slot="2"	>
						<material	order="1"	id="37"	level="0"	option="536870912"	count="1"	/>
						<material	order="2"	id="692"	level=""	option="83"	count="1"	/>
						<material	order="3"	id="608"	level=""	option="1"	count="11"	/>
						<material	order="4"	id="687"	level=""	option="3"	count="11"	/>
					</recipe>
				</craft_grade>
				<craft_grade	grade="craftgrade_exclusive5-2-5"	order="5"	max_count="5"	>
					<recipe	id="1805"	name="recipe1805"	name_suffix=""	craft_lv="5"	craft_exp="10000"	reputation_cost="80"	useflag="TRUE"	result_id="38"	result_name="result1805"	result_slot="2"	>
						<material	order="1"	id="38"	level="0"	option="268435456"	count="1"	/>
						<material	order="2"	id="692"	level=""	option="83"	count="1"	/>
						<material	order="3"	id="609"	level=""	option="1"	count="13"	/>
						<material	order="4"	id="683"	level=""	option="3"	count="13"	/>
					</recipe>
					<recipe	id="1807"	name="recipe1807"	name_suffix=""	craft_lv="5"	craft_exp="13000"	reputation_cost="256"	useflag="TRUE"	result_id="38"	result_name="result1807"	result_slot="2"	>
						<material	order="1"	id="38"	level="0"	option="536870912"	count="1"	/>
						<material	order="2"	id="692"	level=""	option="83"	count="1"	/>
						<material	order="3"	id="609"	level=""	option="1"	count="13"	/>
						<material	order="4"	id="684"	level=""	option="3"	count="13"	/>
					</recipe>
					<recipe	id="1810"	name="recipe1810"	name_suffix=""	craft_lv="5"	craft_exp="13000"	reputation_cost="256"	useflag="TRUE"	result_id="38"	result_name="result1810"	result_slot="2"	>
						<material	order="1"	id="38"	level="0"	option="536870912"	count="1"	/>
						<material	order="2"	id="692"	level=""	option="83"	count="1"	/>
						<material	order="3"	id="609"	level=""	option="1"	count="13"	/>
						<material	order="4"	id="687"	level=""	option="3"	count="13"	/>
					</recipe>
				</craft_grade>
				<craft_grade	grade="craftgrade_exclusive5-2-6"	order="6"	max_count="4"	>
					<recipe	id="1814"	name="recipe1814"	name_suffix=""	craft_lv="6"	craft_exp="15000"	reputation_cost="160"	useflag="TRUE"	result_id="39"	result_name="result1814"	result_slot="0"	>
						<material	order="1"	id="39"	level="0"	option="268435456"	count="1"	/>
						<material	order="2"	id="692"	level=""	option="83"	count="1"	/>
						<material	order="3"	id="610"	level=""	option="1"	count="14"	/>
						<material	order="4"	id="683"	level=""	option="3"	count="14"	/>
					</recipe>
					<recipe	id="1816"	name="recipe1816"	name_suffix=""	craft_lv="6"	craft_exp="18600"	reputation_cost="512"	useflag="TRUE"	result_id="39"	result_name="result1816"	result_slot="2"	>
						<material	order="1"	id="39"	level="0"	option="536870912"	count="1"	/>
						<material	order="2"	id="692"	level=""	option="83"	count="1"	/>
						<material	order="3"	id="610"	level=""	option="1"	count="14"	/>
						<material	order="4"	id="684"	level=""	option="3"	count="14"	/>
					</recipe>
					<recipe	id="1819"	name="recipe1819"	name_suffix=""	craft_lv="6"	craft_exp="18600"	reputation_cost="512"	useflag="TRUE"	result_id="39"	result_name="result1819"	result_slot="2"	>
						<material	order="1"	id="39"	level="0"	option="536870912"	count="1"	/>
						<material	order="2"	id="692"	level=""	option="83"	count="1"	/>
						<material	order="3"	id="610"	level=""	option="1"	count="14"	/>
						<material	order="4"	id="687"	level=""	option="3"	count="14"	/>
					</recipe>
				</craft_grade>
				<craft_grade	grade="craftgrade_exclusive5-2-8"	order="8"	max_count="4"	>
					<recipe	id="1823"	name="recipe1823"	name_suffix=""	craft_lv="7"	craft_exp="21000"	reputation_cost="320"	useflag="TRUE"	result_id="40"	result_name="result1823"	result_slot="2"	>
						<material	order="1"	id="40"	level="0"	option="268435456"	count="1"	/>
						<material	order="2"	id="692"	level=""	option="84"	count="1"	/>
						<material	order="3"	id="611"	level=""	option="1"	count="16"	/>
						<material	order="4"	id="683"	level=""	option="4"	count="16"	/>
					</recipe>
					<recipe	id="1825"	name="recipe1825"	name_suffix=""	craft_lv="7"	craft_exp="25200"	reputation_cost="1024"	useflag="TRUE"	result_id="40"	result_name="result1825"	result_slot="2"	>
						<material	order="1"	id="40"	level="0"	option="536870912"	count="1"	/>
						<material	order="2"	id="692"	level=""	option="84"	count="1"	/>
						<material	order="3"	id="611"	level=""	option="1"	count="16"	/>
						<material	order="4"	id="684"	level=""	option="4"	count="16"	/>
					</recipe>
					<recipe	id="1828"	name="recipe1828"	name_suffix=""	craft_lv="7"	craft_exp="25200"	reputation_cost="1024"	useflag="TRUE"	result_id="40"	result_name="result1828"	result_slot="2"	>
						<material	order="1"	id="40"	level="0"	option="536870912"	count="1"	/>
						<material	order="2"	id="692"	level=""	option="84"	count="1"	/>
						<material	order="3"	id="611"	level=""	option="1"	count="16"	/>
						<material	order="4"	id="687"	level=""	option="4"	count="16"	/>
					</recipe>
				</craft_grade>
				<craft_grade	grade="craftgrade_exclusive5-2-7"	order="7"	max_count="2"	>
					<recipe	id="1832"	name="recipe1832"	name_suffix=""	craft_lv="6"	craft_exp="21000"	reputation_cost="320"	useflag="TRUE"	result_id="1614"	result_name="result1832"	result_slot="2"	>
						<material	order="1"	id="1614"	level="0"	option="268435456"	count="1"	/>
						<material	order="2"	id="692"	level=""	option="83"	count="1"	/>
						<material	order="3"	id="2810"	level=""	option="1"	count="14"	/>
						<material	order="4"	id="683"	level=""	option="3"	count="14"	/>
					</recipe>
					<recipe	id="1833"	name="recipe1833"	name_suffix=""	craft_lv="6"	craft_exp="21000"	reputation_cost="640"	useflag="TRUE"	result_id="1614"	result_name="result1833"	result_slot="2"	>
						<material	order="1"	id="1614"	level="0"	option="536870912"	count="1"	/>
						<material	order="2"	id="692"	level=""	option="83"	count="1"	/>
						<material	order="3"	id="2810"	level=""	option="1"	count="14"	/>
						<material	order="4"	id="684"	level=""	option="3"	count="14"	/>
					</recipe>
					<recipe	id="1836"	name="recipe1836"	name_suffix=""	craft_lv="6"	craft_exp="21000"	reputation_cost="768"	useflag="TRUE"	result_id="1614"	result_name="result1836"	result_slot="2"	>
						<material	order="1"	id="1614"	level="0"	option="536870912"	count="1"	/>
						<material	order="2"	id="692"	level=""	option="83"	count="1"	/>
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						<material	order="4"	id="687"	level=""	option="3"	count="14"	/>
					</recipe>
				</craft_grade>
				<craft_grade	grade="craftgrade_exclusive5-2-9"	order="9"	max_count="2"	>
					<recipe	id="1841"	name="recipe1841"	name_suffix=""	craft_lv="8"	craft_exp="27950"	reputation_cost="640"	useflag="TRUE"	result_id="41"	result_name="result1841"	result_slot="2"	>
						<material	order="1"	id="41"	level="0"	option="536870912"	count="1"	/>
						<material	order="2"	id="692"	level=""	option="84"	count="1"	/>
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						<material	order="4"	id="684"	level=""	option="4"	count="16"	/>
					</recipe>
					<recipe	id="1844"	name="recipe1844"	name_suffix=""	craft_lv="8"	craft_exp="32400"	reputation_cost="768"	useflag="TRUE"	result_id="41"	result_name="result1844"	result_slot="2"	>
						<material	order="1"	id="41"	level="0"	option="536870912"	count="1"	/>
						<material	order="2"	id="692"	level=""	option="84"	count="1"	/>
						<material	order="3"	id="613"	level=""	option="1"	count="16"	/>
						<material	order="4"	id="687"	level=""	option="4"	count="16"	/>
					</recipe>
				</craft_grade>
			</craft_subtype>
			<craft_subtype	subtype="craft_subtype5-3"	order="3"	craft_type_code="19"	>
				<craft_grade	grade="craftgrade_exclusive5-3-1"	order="1"	max_count="7"	>
					<recipe	id="1856"	name="recipe1856"	name_suffix=""	craft_lv="1"	craft_exp="0"	reputation_cost="0"	useflag="TRUE"	result_id="290"	result_name="result1856"	result_slot="0"	>
						<material	order="1"	id="288"	level="0"	option="0"	count="1"	/>
						<material	order="2"	id="692"	level=""	option="81"	count="1"	/>
						<material	order="3"	id="676"	level=""	option="1"	count="4"	/>
						<material	order="4"	id="683"	level=""	option="1"	count="4"	/>
					</recipe>
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						<material	order="1"	id="296"	level="0"	option="0"	count="1"	/>
						<material	order="2"	id="692"	level=""	option="81"	count="1"	/>
						<material	order="3"	id="676"	level=""	option="1"	count="4"	/>
						<material	order="4"	id="683"	level=""	option="1"	count="4"	/>
					</recipe>
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						<material	order="3"	id="676"	level=""	option="1"	count="4"	/>
						<material	order="4"	id="683"	level=""	option="1"	count="4"	/>
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						<material	order="1"	id="319"	level="0"	option="0"	count="1"	/>
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						<material	order="3"	id="676"	level=""	option="1"	count="5"	/>
						<material	order="4"	id="688"	level=""	option="1"	count="5"	/>
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						<material	order="1"	id="323"	level="0"	option="0"	count="1"	/>
						<material	order="2"	id="692"	level=""	option="81"	count="1"	/>
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						<material	order="4"	id="688"	level=""	option="1"	count="5"	/>
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						<material	order="1"	id="304"	level="0"	option="0"	count="1"	/>
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						<material	order="4"	id="685"	level=""	option="1"	count="6"	/>
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						<material	order="4"	id="691"	level=""	option="1"	count="8"	/>
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						<material	order="4"	id="683"	level=""	option="2"	count="5"	/>
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						<material	order="1"	id="297"	level="0"	option="0"	count="1"	/>
						<material	order="2"	id="692"	level=""	option="82"	count="1"	/>
						<material	order="3"	id="677"	level=""	option="1"	count="5"	/>
						<material	order="4"	id="683"	level=""	option="2"	count="5"	/>
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						<material	order="1"	id="305"	level="0"	option="0"	count="1"	/>
						<material	order="2"	id="692"	level=""	option="82"	count="1"	/>
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						<material	order="1"	id="316"	level="0"	option="0"	count="1"	/>
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						<material	order="4"	id="688"	level=""	option="2"	count="7"	/>
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						<material	order="1"	id="305"	level="0"	option="0"	count="1"	/>
						<material	order="2"	id="692"	level=""	option="82"	count="1"	/>
						<material	order="3"	id="677"	level=""	option="1"	count="8"	/>
						<material	order="4"	id="685"	level=""	option="2"	count="8"	/>
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						<material	order="1"	id="339"	level="0"	option="0"	count="1"	/>
						<material	order="2"	id="692"	level=""	option="82"	count="1"	/>
						<material	order="3"	id="677"	level=""	option="1"	count="10"	/>
						<material	order="4"	id="691"	level=""	option="2"	count="10"	/>
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					<recipe	id="1872"	name="recipe1872"	name_suffix=""	craft_lv="3"	craft_exp="3000"	reputation_cost="40"	useflag="TRUE"	result_id="292"	result_name="result1872"	result_slot="0"	>
						<material	order="1"	id="290"	level="0"	option="0"	count="1"	/>
						<material	order="2"	id="692"	level=""	option="82"	count="1"	/>
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						<material	order="4"	id="683"	level=""	option="2"	count="6"	/>
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						<material	order="1"	id="298"	level="0"	option="0"	count="1"	/>
						<material	order="2"	id="692"	level=""	option="82"	count="1"	/>
						<material	order="3"	id="678"	level=""	option="1"	count="6"	/>
						<material	order="4"	id="683"	level=""	option="2"	count="6"	/>
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						<material	order="1"	id="306"	level="0"	option="0"	count="1"	/>
						<material	order="2"	id="692"	level=""	option="82"	count="1"	/>
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						<material	order="4"	id="683"	level=""	option="2"	count="7"	/>
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					</recipe>
					<recipe	id="1947"	name="recipe1947"	name_suffix=""	craft_lv="2"	craft_exp="2200"	reputation_cost="0"	useflag="TRUE"	result_id="396"	result_name="result1947"	result_slot="0"	>
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					</recipe>
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				</craft_grade>
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					<recipe	id="1954"	name="recipe1954"	name_suffix=""	craft_lv="3"	craft_exp="3900"	reputation_cost="52"	useflag="TRUE"	result_id="723"	result_name="result1954"	result_slot="0"	>
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						<material	order="1"	id="382"	level="0"	option="0"	count="1"	/>
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						<material	order="1"	id="721"	level="0"	option="0"	count="1"	/>
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				</craft_grade>
				<craft_grade	grade="craftgrade_exclusive5-4-4"	order="4"	max_count="7"	>
					<recipe	id="1960"	name="recipe1960"	name_suffix=""	craft_lv="4"	craft_exp="6800"	reputation_cost="96"	useflag="TRUE"	result_id="371"	result_name="result1960"	result_slot="0"	>
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						<material	order="2"	id="692"	level=""	option="83"	count="1"	/>
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					<recipe	id="1961"	name="recipe1961"	name_suffix=""	craft_lv="4"	craft_exp="6800"	reputation_cost="96"	useflag="TRUE"	result_id="374"	result_name="result1961"	result_slot="0"	>
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						<material	order="2"	id="692"	level=""	option="83"	count="1"	/>
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						<material	order="4"	id="690"	level=""	option="3"	count="8"	/>
					</recipe>
					<recipe	id="1962"	name="recipe1962"	name_suffix=""	craft_lv="4"	craft_exp="6000"	reputation_cost="80"	useflag="TRUE"	result_id="384"	result_name="result1962"	result_slot="0"	>
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					</recipe>
					<recipe	id="1963"	name="recipe1963"	name_suffix=""	craft_lv="4"	craft_exp="6800"	reputation_cost="96"	useflag="TRUE"	result_id="715"	result_name="result1963"	result_slot="0"	>
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					</recipe>
					<recipe	id="1965"	name="recipe1965"	name_suffix=""	craft_lv="4"	craft_exp="8400"	reputation_cost="128"	useflag="TRUE"	result_id="398"	result_name="result1965"	result_slot="0"	>
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					</recipe>
					<recipe	id="1967"	name="recipe1967"	name_suffix=""	craft_lv="4"	craft_exp="10000"	reputation_cost="160"	useflag="TRUE"	result_id="739"	result_name="result1967"	result_slot="0"	>
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						<material	order="4"	id="691"	level=""	option="3"	count="14"	/>
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				</craft_grade>
				<craft_grade	grade="craftgrade_exclusive5-4-5"	order="5"	max_count="5"	>
					<recipe	id="1968"	name="recipe1968"	name_suffix=""	craft_lv="5"	craft_exp="11000"	reputation_cost="192"	useflag="TRUE"	result_id="389"	result_name="result1968"	result_slot="0"	>
						<material	order="1"	id="368"	level="0"	option="0"	count="1"	/>
						<material	order="2"	id="692"	level=""	option="83"	count="1"	/>
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					<recipe	id="1969"	name="recipe1969"	name_suffix=""	craft_lv="5"	craft_exp="10000"	reputation_cost="160"	useflag="TRUE"	result_id="386"	result_name="result1969"	result_slot="0"	>
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					<recipe	id="1970"	name="recipe1970"	name_suffix=""	craft_lv="5"	craft_exp="11500"	reputation_cost="208"	useflag="TRUE"	result_id="724"	result_name="result1970"	result_slot="0"	>
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						<material	order="4"	id="691"	level=""	option="3"	count="10"	/>
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					<recipe	id="1971"	name="recipe1971"	name_suffix=""	craft_lv="5"	craft_exp="11000"	reputation_cost="192"	useflag="TRUE"	result_id="716"	result_name="result1971"	result_slot="0"	>
						<material	order="1"	id="384"	level="0"	option="0"	count="1"	/>
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					<recipe	id="1975"	name="recipe1975"	name_suffix=""	craft_lv="5"	craft_exp="15000"	reputation_cost="320"	useflag="TRUE"	result_id="740"	result_name="result1975"	result_slot="0"	>
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				<craft_grade	grade="craftgrade_exclusive5-4-6"	order="6"	max_count="6"	>
					<recipe	id="1976"	name="recipe1976"	name_suffix=""	craft_lv="6"	craft_exp="16800"	reputation_cost="416"	useflag="TRUE"	result_id="726"	result_name="result1976"	result_slot="0"	>
						<material	order="1"	id="368"	level="0"	option="0"	count="1"	/>
						<material	order="2"	id="692"	level=""	option="83"	count="1"	/>
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						<material	order="4"	id="691"	level=""	option="3"	count="12"	/>
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					<recipe	id="1977"	name="recipe1977"	name_suffix=""	craft_lv="6"	craft_exp="16200"	reputation_cost="384"	useflag="TRUE"	result_id="391"	result_name="result1977"	result_slot="0"	>
						<material	order="1"	id="368"	level="0"	option="0"	count="1"	/>
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						<material	order="4"	id="690"	level=""	option="3"	count="11"	/>
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					<recipe	id="1978"	name="recipe1978"	name_suffix=""	craft_lv="6"	craft_exp="16200"	reputation_cost="384"	useflag="TRUE"	result_id="717"	result_name="result1978"	result_slot="0"	>
						<material	order="1"	id="368"	level="0"	option="0"	count="1"	/>
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						<material	order="4"	id="688"	level=""	option="3"	count="11"	/>
					</recipe>
					<recipe	id="1979"	name="recipe1979"	name_suffix=""	craft_lv="6"	craft_exp="15000"	reputation_cost="320"	useflag="TRUE"	result_id="386"	result_name="result1979"	result_slot="0"	>
						<material	order="1"	id="384"	level="0"	option="0"	count="1"	/>
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						<material	order="4"	id="689"	level=""	option="3"	count="9"	/>
					</recipe>
					<recipe	id="1980"	name="recipe1980"	name_suffix=""	craft_lv="6"	craft_exp="18600"	reputation_cost="512"	useflag="TRUE"	result_id="400"	result_name="result1980"	result_slot="0"	>
						<material	order="1"	id="384"	level="0"	option="0"	count="1"	/>
						<material	order="2"	id="692"	level=""	option="83"	count="1"	/>
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						<material	order="4"	id="685"	level=""	option="3"	count="14"	/>
					</recipe>
					<recipe	id="1983"	name="recipe1983"	name_suffix=""	craft_lv="6"	craft_exp="21000"	reputation_cost="640"	useflag="TRUE"	result_id="741"	result_name="result1983"	result_slot="0"	>
						<material	order="1"	id="398"	level="0"	option="0"	count="1"	/>
						<material	order="2"	id="692"	level=""	option="83"	count="1"	/>
						<material	order="3"	id="681"	level=""	option="1"	count="18"	/>
						<material	order="4"	id="691"	level=""	option="3"	count="18"	/>
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				<craft_grade	grade="craftgrade_exclusive5-4-7"	order="7"	max_count="4"	>
					<recipe	id="1984"	name="recipe1984"	name_suffix=""	craft_lv="7"	craft_exp="23100"	reputation_cost="832"	useflag="TRUE"	result_id="727"	result_name="result1984"	result_slot="0"	>
						<material	order="1"	id="368"	level="0"	option="0"	count="1"	/>
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						<material	order="1"	id="368"	level="0"	option="0"	count="1"	/>
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						<material	order="3"	id="681"	level=""	option="1"	count="12"	/>
						<material	order="4"	id="690"	level=""	option="3"	count="12"	/>
					</recipe>
					<recipe	id="1986"	name="recipe1986"	name_suffix=""	craft_lv="7"	craft_exp="21000"	reputation_cost="640"	useflag="TRUE"	result_id="387"	result_name="result1986"	result_slot="0"	>
						<material	order="1"	id="384"	level="0"	option="0"	count="1"	/>
						<material	order="2"	id="692"	level=""	option="83"	count="1"	/>
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						<material	order="4"	id="689"	level=""	option="3"	count="10"	/>
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					<recipe	id="1987"	name="recipe1987"	name_suffix=""	craft_lv="7"	craft_exp="24500"	reputation_cost="960"	useflag="TRUE"	result_id="407"	result_name="result1987"	result_slot="0"	>
						<material	order="1"	id="384"	level="0"	option="0"	count="1"	/>
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						<material	order="4"	id="684"	level=""	option="3"	count="15"	/>
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					<recipe	id="1988"	name="recipe1988"	name_suffix=""	craft_lv="7"	craft_exp="27950"	reputation_cost="1460"	useflag="TRUE"	result_id="408"	result_name="result1988"	result_slot="0"	>
						<material	order="1"	id="407"	level="0"	option="0"	count="1"	/>
						<material	order="2"	id="692"	level=""	option="84"	count="1"	/>
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						<material	order="4"	id="684"	level=""	option="4"	count="15"	/>
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				<level	craft_level="1"	proof_item="proofname0-0-1-5"	recipe_id="5"	/>
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				<level	craft_level="1"	proof_item="proofname1-4-1-393"	recipe_id="393"	/>
				<level	craft_level="2"	proof_item="proofname1-4-2-401"	recipe_id="401"	/>
				<level	craft_level="3"	proof_item="proofname1-4-3-409"	recipe_id="409"	/>
				<level	craft_level="4"	proof_item="proofname1-4-4-419"	recipe_id="419"	/>
				<level	craft_level="5"	proof_item="proofname1-4-5-429"	recipe_id="429"	/>
				<level	craft_level="6"	proof_item="proofname1-4-6-438"	recipe_id="438"	/>
			</subtype>
		</craft_proof>
		<craft_proof	craft_type="2"	>
			<subtype	craft_subtype="1"	>
				<level	craft_level="1"	proof_item="proofname2-1-1-479"	recipe_id="479"	/>
				<level	craft_level="2"	proof_item="proofname2-1-2-487"	recipe_id="487"	/>
				<level	craft_level="3"	proof_item="proofname2-1-3-495"	recipe_id="495"	/>
				<level	craft_level="4"	proof_item="proofname2-1-4-503"	recipe_id="503"	/>
				<level	craft_level="4"	proof_item="proofname2-1-4-511"	recipe_id="511"	/>
				<level	craft_level="4"	proof_item="proofname2-1-4-521"	recipe_id="521"	/>
				<level	craft_level="5"	proof_item="proofname2-1-5-530"	recipe_id="530"	/>
				<level	craft_level="6"	proof_item="proofname2-1-6-539"	recipe_id="539"	/>
			</subtype>
			<subtype	craft_subtype="2"	>
				<level	craft_level="1"	proof_item="proofname2-2-1-581"	recipe_id="581"	/>
				<level	craft_level="2"	proof_item="proofname2-2-2-589"	recipe_id="589"	/>
				<level	craft_level="3"	proof_item="proofname2-2-3-597"	recipe_id="597"	/>
				<level	craft_level="4"	proof_item="proofname2-2-4-605"	recipe_id="605"	/>
				<level	craft_level="4"	proof_item="proofname2-2-4-613"	recipe_id="613"	/>
				<level	craft_level="4"	proof_item="proofname2-2-4-623"	recipe_id="623"	/>
				<level	craft_level="5"	proof_item="proofname2-2-5-641"	recipe_id="641"	/>
				<level	craft_level="6"	proof_item="proofname2-2-6-632"	recipe_id="632"	/>
			</subtype>
			<subtype	craft_subtype="3"	>
				<level	craft_level="1"	proof_item="proofname2-3-1-683"	recipe_id="683"	/>
				<level	craft_level="2"	proof_item="proofname2-3-2-691"	recipe_id="691"	/>
				<level	craft_level="3"	proof_item="proofname2-3-3-699"	recipe_id="699"	/>
				<level	craft_level="4"	proof_item="proofname2-3-4-706"	recipe_id="706"	/>
				<level	craft_level="4"	proof_item="proofname2-3-4-713"	recipe_id="713"	/>
				<level	craft_level="4"	proof_item="proofname2-3-4-723"	recipe_id="723"	/>
				<level	craft_level="5"	proof_item="proofname2-3-5-741"	recipe_id="741"	/>
				<level	craft_level="6"	proof_item="proofname2-3-6-732"	recipe_id="732"	/>
			</subtype>
			<subtype	craft_subtype="4"	>
				<level	craft_level="1"	proof_item="proofname2-4-1-783"	recipe_id="783"	/>
				<level	craft_level="2"	proof_item="proofname2-4-2-791"	recipe_id="791"	/>
				<level	craft_level="3"	proof_item="proofname2-4-3-799"	recipe_id="799"	/>
				<level	craft_level="4"	proof_item="proofname2-4-4-806"	recipe_id="806"	/>
				<level	craft_level="4"	proof_item="proofname2-4-4-813"	recipe_id="813"	/>
				<level	craft_level="4"	proof_item="proofname2-4-4-823"	recipe_id="823"	/>
				<level	craft_level="5"	proof_item="proofname2-4-5-832"	recipe_id="832"	/>
				<level	craft_level="6"	proof_item="proofname2-4-6-841"	recipe_id="841"	/>
			</subtype>
		</craft_proof>
		<craft_proof	craft_type="3"	>
			<subtype	craft_subtype="1"	>
				<level	craft_level="1"	proof_item="proofname3-1-1-883"	recipe_id="883"	/>
				<level	craft_level="2"	proof_item="proofname3-1-2-891"	recipe_id="891"	/>
				<level	craft_level="3"	proof_item="proofname3-1-3-899"	recipe_id="899"	/>
				<level	craft_level="4"	proof_item="proofname3-1-4-907"	recipe_id="907"	/>
				<level	craft_level="4"	proof_item="proofname3-1-4-915"	recipe_id="915"	/>
				<level	craft_level="4"	proof_item="proofname3-1-4-925"	recipe_id="925"	/>
				<level	craft_level="5"	proof_item="proofname3-1-5-934"	recipe_id="934"	/>
				<level	craft_level="6"	proof_item="proofname3-1-6-943"	recipe_id="943"	/>
			</subtype>
			<subtype	craft_subtype="2"	>
				<level	craft_level="1"	proof_item="proofname3-2-1-985"	recipe_id="985"	/>
				<level	craft_level="2"	proof_item="proofname3-2-2-993"	recipe_id="993"	/>
				<level	craft_level="3"	proof_item="proofname3-2-3-1001"	recipe_id="1001"	/>
				<level	craft_level="4"	proof_item="proofname3-2-4-1027"	recipe_id="1027"	/>
				<level	craft_level="5"	proof_item="proofname3-2-5-1045"	recipe_id="1045"	/>
				<level	craft_level="6"	proof_item="proofname3-2-6-1036"	recipe_id="1036"	/>
			</subtype>
			<subtype	craft_subtype="3"	>
				<level	craft_level="1"	proof_item="proofname3-3-1-1087"	recipe_id="1087"	/>
				<level	craft_level="2"	proof_item="proofname3-3-2-1095"	recipe_id="1095"	/>
				<level	craft_level="3"	proof_item="proofname3-3-3-1103"	recipe_id="1103"	/>
				<level	craft_level="4"	proof_item="proofname3-3-4-1110"	recipe_id="1110"	/>
				<level	craft_level="4"	proof_item="proofname3-3-4-1117"	recipe_id="1117"	/>
				<level	craft_level="4"	proof_item="proofname3-3-4-1127"	recipe_id="1127"	/>
				<level	craft_level="5"	proof_item="proofname3-3-5-1145"	recipe_id="1145"	/>
				<level	craft_level="6"	proof_item="proofname3-3-6-1136"	recipe_id="1136"	/>
			</subtype>
			<subtype	craft_subtype="4"	>
				<level	craft_level="1"	proof_item="proofname3-4-1-1187"	recipe_id="1187"	/>
				<level	craft_level="2"	proof_item="proofname3-4-2-1195"	recipe_id="1195"	/>
				<level	craft_level="3"	proof_item="proofname3-4-3-1203"	recipe_id="1203"	/>
				<level	craft_level="4"	proof_item="proofname3-4-4-1210"	recipe_id="1210"	/>
				<level	craft_level="4"	proof_item="proofname3-4-4-1217"	recipe_id="1217"	/>
				<level	craft_level="4"	proof_item="proofname3-4-4-1227"	recipe_id="1227"	/>
				<level	craft_level="5"	proof_item="proofname3-4-5-1236"	recipe_id="1236"	/>
				<level	craft_level="6"	proof_item="proofname3-4-6-1245"	recipe_id="1245"	/>
			</subtype>
		</craft_proof>
		<craft_proof	craft_type="4"	>
			<subtype	craft_subtype="1"	>
				<level	craft_level="1"	proof_item="proofname4-1-1-1287"	recipe_id="1287"	/>
				<level	craft_level="2"	proof_item="proofname4-1-2-1295"	recipe_id="1295"	/>
				<level	craft_level="3"	proof_item="proofname4-1-3-1303"	recipe_id="1303"	/>
				<level	craft_level="4"	proof_item="proofname4-1-4-1311"	recipe_id="1311"	/>
				<level	craft_level="4"	proof_item="proofname4-1-4-1319"	recipe_id="1319"	/>
				<level	craft_level="4"	proof_item="proofname4-1-4-1329"	recipe_id="1329"	/>
				<level	craft_level="5"	proof_item="proofname4-1-5-1338"	recipe_id="1338"	/>
				<level	craft_level="6"	proof_item="proofname4-1-6-1347"	recipe_id="1347"	/>
			</subtype>
			<subtype	craft_subtype="2"	>
				<level	craft_level="1"	proof_item="proofname4-2-1-1389"	recipe_id="1389"	/>
				<level	craft_level="2"	proof_item="proofname4-2-2-1397"	recipe_id="1397"	/>
				<level	craft_level="3"	proof_item="proofname4-2-3-1405"	recipe_id="1405"	/>
				<level	craft_level="4"	proof_item="proofname4-2-4-1413"	recipe_id="1413"	/>
				<level	craft_level="4"	proof_item="proofname4-2-4-1421"	recipe_id="1421"	/>
				<level	craft_level="4"	proof_item="proofname4-2-4-1431"	recipe_id="1431"	/>
				<level	craft_level="5"	proof_item="proofname4-2-5-1449"	recipe_id="1449"	/>
				<level	craft_level="6"	proof_item="proofname4-2-6-1440"	recipe_id="1440"	/>
			</subtype>
			<subtype	craft_subtype="3"	>
				<level	craft_level="1"	proof_item="proofname4-3-1-1491"	recipe_id="1491"	/>
				<level	craft_level="2"	proof_item="proofname4-3-2-1499"	recipe_id="1499"	/>
				<level	craft_level="3"	proof_item="proofname4-3-3-1507"	recipe_id="1507"	/>
				<level	craft_level="4"	proof_item="proofname4-3-4-1514"	recipe_id="1514"	/>
				<level	craft_level="4"	proof_item="proofname4-3-4-1521"	recipe_id="1521"	/>
				<level	craft_level="4"	proof_item="proofname4-3-4-1531"	recipe_id="1531"	/>
				<level	craft_level="5"	proof_item="proofname4-3-5-1549"	recipe_id="1549"	/>
				<level	craft_level="6"	proof_item="proofname4-3-6-1540"	recipe_id="1540"	/>
			</subtype>
			<subtype	craft_subtype="4"	>
				<level	craft_level="1"	proof_item="proofname4-4-1-1591"	recipe_id="1591"	/>
				<level	craft_level="2"	proof_item="proofname4-4-2-1599"	recipe_id="1599"	/>
				<level	craft_level="3"	proof_item="proofname4-4-3-1607"	recipe_id="1607"	/>
				<level	craft_level="4"	proof_item="proofname4-4-4-1614"	recipe_id="1614"	/>
				<level	craft_level="4"	proof_item="proofname4-4-4-1621"	recipe_id="1621"	/>
				<level	craft_level="4"	proof_item="proofname4-4-4-1631"	recipe_id="1631"	/>
				<level	craft_level="5"	proof_item="proofname4-4-5-1640"	recipe_id="1640"	/>
				<level	craft_level="6"	proof_item="proofname4-4-6-1649"	recipe_id="1649"	/>
			</subtype>
		</craft_proof>
		<craft_proof	craft_type="5"	>
			<subtype	craft_subtype="1"	>
				<level	craft_level="1"	proof_item="proofname5-1-1-1691"	recipe_id="1691"	/>
				<level	craft_level="2"	proof_item="proofname5-1-2-1699"	recipe_id="1699"	/>
				<level	craft_level="3"	proof_item="proofname5-1-3-1707"	recipe_id="1707"	/>
				<level	craft_level="4"	proof_item="proofname5-1-4-1717"	recipe_id="1717"	/>
				<level	craft_level="5"	proof_item="proofname5-1-5-1727"	recipe_id="1727"	/>
				<level	craft_level="6"	proof_item="proofname5-1-6-1736"	recipe_id="1736"	/>
			</subtype>
			<subtype	craft_subtype="2"	>
				<level	craft_level="1"	proof_item="proofname5-2-1-1777"	recipe_id="1777"	/>
				<level	craft_level="2"	proof_item="proofname5-2-2-1785"	recipe_id="1785"	/>
				<level	craft_level="3"	proof_item="proofname5-2-3-1793"	recipe_id="1793"	/>
				<level	craft_level="4"	proof_item="proofname5-2-4-1803"	recipe_id="1803"	/>
				<level	craft_level="5"	proof_item="proofname5-2-5-1813"	recipe_id="1813"	/>
				<level	craft_level="6"	proof_item="proofname5-2-6-1822"	recipe_id="1822"	/>
			</subtype>
			<subtype	craft_subtype="3"	>
				<level	craft_level="1"	proof_item="proofname5-3-1-1863"	recipe_id="1863"	/>
				<level	craft_level="2"	proof_item="proofname5-3-2-1871"	recipe_id="1871"	/>
				<level	craft_level="3"	proof_item="proofname5-3-3-1879"	recipe_id="1879"	/>
				<level	craft_level="4"	proof_item="proofname5-3-4-1887"	recipe_id="1887"	/>
				<level	craft_level="5"	proof_item="proofname5-3-5-1895"	recipe_id="1895"	/>
				<level	craft_level="6"	proof_item="proofname5-3-6-1903"	recipe_id="1903"	/>
				<level	craft_level="7"	proof_item="proofname5-3-7-1911"	recipe_id="1911"	/>
				<level	craft_level="8"	proof_item="proofname5-3-8-1919"	recipe_id="1919"	/>
			</subtype>
			<subtype	craft_subtype="4"	>
				<level	craft_level="1"	proof_item="proofname5-4-1-1943"	recipe_id="1943"	/>
				<level	craft_level="2"	proof_item="proofname5-4-2-1951"	recipe_id="1951"	/>
				<level	craft_level="3"	proof_item="proofname5-4-3-1959"	recipe_id="1959"	/>
				<level	craft_level="4"	proof_item="proofname5-4-4-1967"	recipe_id="1967"	/>
				<level	craft_level="5"	proof_item="proofname5-4-5-1975"	recipe_id="1975"	/>
				<level	craft_level="6"	proof_item="proofname5-4-6-1983"	recipe_id="1983"	/>
				<level	craft_level="7"	proof_item="proofname5-4-7-1991"	recipe_id="1991"	/>
				<level	craft_level="8"	proof_item="proofname5-4-8-1999"	recipe_id="1999"	/>
			</subtype>
		</craft_proof>
		<craft_potion>
			<potion	id="1"	item_id="657"	option="400"	/>
			<potion	id="2"	item_id="658"	option="200"	/>
			<potion	id="3"	item_id="659"	option="200"	/>
			<potion	id="4"	item_id="660"	option="15"	/>
			<potion	id="5"	item_id="661"	option="15"	/>
			<potion	id="6"	item_id="662"	option="6"	/>
			<potion	id="7"	item_id="664"	option="20"	/>
			<potion	id="8"	item_id="665"	option="40"	/>
			<potion	id="9"	item_id="848"	option="1200"	/>
			<potion	id="10"	item_id="849"	option="600"	/>
			<potion	id="11"	item_id="850"	option="400"	/>
			<potion	id="12"	item_id="851"	option="35"	/>
			<potion	id="13"	item_id="852"	option="35"	/>
			<potion	id="14"	item_id="647"	option="15"	/>
			<potion	id="15"	item_id="853"	option="8"	/>
			<potion	id="16"	item_id="855"	option="30"	/>
			<potion	id="17"	item_id="856"	option="60"	/>
			<potion	id="18"	item_id="669"	option="30"	/>
			<potion	id="19"	item_id="860"	option="2400"	/>
			<potion	id="20"	item_id="861"	option="1200"	/>
			<potion	id="21"	item_id="862"	option="600"	/>
			<potion	id="22"	item_id="863"	option="50"	/>
			<potion	id="23"	item_id="864"	option="50"	/>
			<potion	id="24"	item_id="672"	option="15"	/>
			<potion	id="25"	item_id="673"	option="15"	/>
			<potion	id="26"	item_id="674"	option="90"	/>
			<potion	id="27"	item_id="865"	option="12"	/>
			<potion	id="28"	item_id="867"	option="40"	/>
			<potion	id="29"	item_id="868"	option="100"	/>
			<potion	id="30"	item_id="1622"	option="0"	/>
			<potion	id="31"	item_id="1623"	option="0"	/>
			<potion	id="32"	item_id="1624"	option="0"	/>
			<potion	id="33"	item_id="1625"	option="0"	/>
			<potion	id="34"	item_id="1626"	option="0"	/>
			<potion	id="35"	item_id="1627"	option="0"	/>
			<potion	id="36"	item_id="1628"	option="0"	/>
			<potion	id="37"	item_id="1672"	option="0"	/>
			<potion	id="38"	item_id="1673"	option="0"	/>
			<potion	id="39"	item_id="1674"	option="0"	/>
			<potion	id="40"	item_id="1675"	option="0"	/>
			<potion	id="41"	item_id="1676"	option="0"	/>
			<potion	id="42"	item_id="1677"	option="0"	/>
			<potion	id="43"	item_id="1678"	option="0"	/>
			<potion	id="44"	item_id="1679"	option="0"	/>
			<potion	id="45"	item_id="1736"	option="100"	/>
			<potion	id="46"	item_id="1737"	option="10"	/>
			<potion	id="47"	item_id="1738"	option="10"	/>
			<potion	id="48"	item_id="1739"	option="10"	/>
			<potion	id="49"	item_id="1740"	option="3"	/>
			<potion	id="50"	item_id="1741"	option="3"	/>
			<potion	id="51"	item_id="2153"	option="0"	/>
			<potion	id="52"	item_id="2154"	option="0"	/>
			<potion	id="53"	item_id="2155"	option="0"	/>
			<potion	id="54"	item_id="2156"	option="0"	/>
			<potion	id="55"	item_id="2157"	option="0"	/>
			<potion	id="56"	item_id="2158"	option="0"	/>
			<potion	id="57"	item_id="2159"	option="0"	/>
			<potion	id="58"	item_id="2160"	option="0"	/>
			<potion	id="59"	item_id="2161"	option="0"	/>
			<potion	id="60"	item_id="2162"	option="0"	/>
			<potion	id="61"	item_id="2163"	option="0"	/>
			<potion	id="62"	item_id="2164"	option="0"	/>
			<potion	id="63"	item_id="2177"	option="20"	/>
			<potion	id="64"	item_id="2178"	option="20"	/>
		</craft_potion>
	</cabal_craft>
	<mob>
		<mob_ex	id="330"	name="boss0330"	type="0"	intensity="40"	resurrection="1,1"	difficulty="0"	/>
		<mob_ex	id="331"	name="boss0331"	type="0"	intensity="40"	resurrection="1,1"	difficulty="0"	/>
		<mob_ex	id="332"	name="boss0332"	type="0"	intensity="40"	resurrection="0,0"	difficulty="0"	>
			<mob_pattern_a	id="26"	name="boss_atk_ptn0332-01"	attack="39,40"	condition="30"	condition_type="0"	/>
			<mob_pattern_a	id="27"	name="boss_atk_ptn0332-02"	attack="37,38"	condition="70"	condition_type="0"	/>
			<mob_pattern_a	id="28"	name="boss_atk_ptn0332-03"	attack="35,36"	condition="100"	condition_type="0"	/>
		</mob_ex>
		<mob_ex	id="334"	name="boss0334"	type="0"	intensity="40"	resurrection="1,1"	difficulty="0"	/>
		<mob_ex	id="404"	name="boss0404"	type="0"	intensity="40"	resurrection="1,1"	difficulty="0"	>
			<mob_pattern_a	id="1"	name="boss_atk_ptn0404-01"	attack="1,3"	condition="10"	condition_type="0"	/>
			<mob_pattern_a	id="2"	name="boss_atk_ptn0404-02"	attack="2,4"	condition="50"	condition_type="0"	/>
			<mob_pattern_a	id="3"	name="boss_atk_ptn0404-03"	attack="1,3"	condition="100"	condition_type="0"	/>
		</mob_ex>
		<mob_ex	id="405"	name="boss0405"	type="0"	intensity="40"	resurrection="1,1"	difficulty="0"	>
			<mob_pattern_a	id="4"	name="boss_atk_ptn0405-01"	attack="5,6"	condition="10"	condition_type="0"	/>
			<mob_pattern_a	id="5"	name="boss_atk_ptn0405-02"	attack="6,46"	condition="50"	condition_type="0"	/>
			<mob_pattern_a	id="6"	name="boss_atk_ptn0405-03"	attack="5,45"	condition="100"	condition_type="0"	/>
		</mob_ex>
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			<mission_order	order="3"	>
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			<mission_order	order="4"	>
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			</mission_order>
			<mission_order	order="5"	>
				<series	mission_set="1"	mission_set_order="1"	>
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			<mission_order	order="8"	>
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			<mission_order	order="9"	>
				<series	mission_set="1"	mission_set_order="1"	>
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			<mission_order	order="10"	>
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			<mission_order	order="12"	>
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					<mission	value="1372"	value_order="1"	/>
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					<mission	value="1373"	value_order="1"	/>
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			<mission_order	order="14"	>
				<series	mission_set="1"	mission_set_order="1"	>
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					<mission	value="1375"	value_order="1"	/>
				</series>
			</mission_order>
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					<mission	value="1377"	value_order="1"	/>
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			<mission_order	order="16"	>
				<series	mission_set="1"	mission_set_order="1"	>
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			<mission_order	order="2"	>
				<series	mission_set="1"	mission_set_order="1"	>
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				<series	mission_set="1"	mission_set_order="1"	>
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			<mission_order	order="4"	>
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					<mission	value="1390"	value_order="1"	/>
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					<mission	value="1393"	value_order="1"	/>
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					<mission	value="1395"	value_order="1"	/>
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		<mission_dungeon	id="4278"	type="0"	>
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				<series	mission_set="1"	mission_set_order="1"	>
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		<mission_dungeon	id="4283"	type="0"	>
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				<series	mission_set="1"	mission_set_order="1"	>
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				<series	mission_set="1"	mission_set_order="1"	>
					<mission	value="1407"	value_order="1"	/>
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			<pet_opt	type_id="1"	>
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				<pet_train	id="2"	force_id="2"	value="30"	value_type="1"	/>
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			<con	level="2"	exp="1125000"	accuexp="1750000"	/>
			<con	level="3"	exp="2000000"	accuexp="3750000"	/>
			<con	level="4"	exp="3125000"	accuexp="6875000"	/>
			<con	level="5"	exp="4500000"	accuexp="11375000"	/>
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			<con	level="9"	exp="12500000"	accuexp="48125000"	/>
			<con	level="10"	exp="0"	accuexp="48125000"	/>
		</pet_level>
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		</force_tower>
		<force_tower	id="14"	ft_type="4"	name_code="ft_name032"	desc_code="ft_desc032"	war_type="2"	>
			<ft_param	skill_id="455"	skill_lv="8"	interval="2000"	fx_radius="16"	max_target="20"	limit_time="180000"	lv="90"	hp="375000"	ar="2000"	dr="500"	def="400"	atk="600"	min1="582"	max1="600"	min2="757"	max2="781"	exp="0"	price_alz="250000"	price_point="200"	build_time="60000"	repairrate="2"	/>
			<ft_attribute	special_mobid="892"	kind="def_l"	fort_type="1"	showdeath="-1"	showspawn="-1"	alphadeath="-1"	alphaspawn="-1"	radius="2"	icon="Tower_buff_DF.dds"	on2="-1"	panel_icon="J_icn_force_buff_def_02"	ebm="forcetower\fort_buff.ebm"	mob_name="monster892"	/>
		</force_tower>
		<force_tower	id="15"	ft_type="4"	name_code="ft_name035"	desc_code="ft_desc035"	war_type="2"	>
			<ft_param	skill_id="456"	skill_lv="2"	interval="2000"	fx_radius="16"	max_target="20"	limit_time="180000"	lv="90"	hp="375000"	ar="2000"	dr="500"	def="400"	atk="600"	min1="582"	max1="600"	min2="757"	max2="781"	exp="0"	price_alz="250000"	price_point="200"	build_time="60000"	repairrate="2"	/>
			<ft_attribute	special_mobid="892"	kind="hprgn_l"	fort_type="1"	showdeath="-1"	showspawn="-1"	alphadeath="-1"	alphaspawn="-1"	radius="2"	icon="Tower_buff_HP.dds"	on2="-1"	panel_icon="J_icn_force_buff_hp_02"	ebm="forcetower\fort_buff.ebm"	mob_name="monster892"	/>
		</force_tower>
		<force_tower	id="16"	ft_type="5"	name_code="ft_name038"	desc_code="ft_desc038"	war_type="2"	>
			<ft_param	skill_id="457"	skill_lv="8"	interval="2000"	fx_radius="16"	max_target="20"	limit_time="180000"	lv="90"	hp="375000"	ar="2000"	dr="500"	def="400"	atk="600"	min1="582"	max1="600"	min2="757"	max2="781"	exp="0"	price_alz="250000"	price_point="200"	build_time="60000"	repairrate="2"	/>
			<ft_attribute	special_mobid="893"	kind="atk_l"	fort_type="1"	showdeath="-1"	showspawn="-1"	alphadeath="-1"	alphaspawn="-1"	radius="2"	icon="Tower_debuff_AT.dds"	on2="-1"	panel_icon="J_icn_force_debuff_atk_02"	ebm="forcetower\fort_dbuf.ebm"	mob_name="monster893"	/>
		</force_tower>
		<force_tower	id="17"	ft_type="5"	name_code="ft_name041"	desc_code="ft_desc041"	war_type="2"	>
			<ft_param	skill_id="458"	skill_lv="8"	interval="2000"	fx_radius="16"	max_target="20"	limit_time="180000"	lv="90"	hp="375000"	ar="2000"	dr="500"	def="400"	atk="600"	min1="582"	max1="600"	min2="757"	max2="781"	exp="0"	price_alz="250000"	price_point="200"	build_time="60000"	repairrate="2"	/>
			<ft_attribute	special_mobid="893"	kind="def_l"	fort_type="1"	showdeath="-1"	showspawn="-1"	alphadeath="-1"	alphaspawn="-1"	radius="2"	icon="Tower_debuff_DF.dds"	on2="-1"	panel_icon="J_icn_force_debuff_def_02"	ebm="forcetower\fort_dbuf.ebm"	mob_name="monster893"	/>
		</force_tower>
		<force_tower	id="18"	ft_type="5"	name_code="ft_name044"	desc_code="ft_desc044"	war_type="2"	>
			<ft_param	skill_id="459"	skill_lv="8"	interval="2000"	fx_radius="16"	max_target="20"	limit_time="180000"	lv="90"	hp="375000"	ar="2000"	dr="500"	def="400"	atk="600"	min1="582"	max1="600"	min2="757"	max2="781"	exp="0"	price_alz="250000"	price_point="200"	build_time="60000"	repairrate="2"	/>
			<ft_attribute	special_mobid="893"	kind="hpdec_l"	fort_type="1"	showdeath="-1"	showspawn="-1"	alphadeath="-1"	alphaspawn="-1"	radius="2"	icon="Tower_debuff_HP.dds"	on2="-1"	panel_icon="J_icn_force_debuff_hp_02"	ebm="forcetower\fort_dbuf.ebm"	mob_name="monster893"	/>
		</force_tower>
		<force_tower	id="19"	ft_type="1"	name_code="ft_name047"	desc_code="ft_desc047"	war_type="3"	>
			<ft_param	skill_id="-1"	skill_lv="-1"	interval="20000"	fx_radius="16"	max_target="10"	limit_time="180000"	lv="120"	hp="250000"	ar="3000"	dr="700"	def="600"	atk="900"	min1="873"	max1="900"	min2="1135"	max2="1171"	exp="0"	price_alz="750000"	price_point="500"	build_time="150000"	repairrate="2"	/>
			<ft_attribute	special_mobid="896"	kind=""	fort_type="-1"	showdeath="-1"	showspawn="-1"	alphadeath="-1"	alphaspawn="-1"	radius="2"	icon="force_warp_00.dds"	on2="-1"	panel_icon="J_icn_force_warp_00"	ebm="forcetower\fort_spec_warp.ebm"	mob_name="monster896"	/>
		</force_tower>
		<force_tower	id="20"	ft_type="2"	name_code="ft_name048"	desc_code="ft_desc048"	war_type="3"	>
			<ft_param	skill_id="-1"	skill_lv="-1"	interval="20000"	fx_radius="16"	max_target="10"	limit_time="180000"	lv="120"	hp="250000"	ar="3000"	dr="700"	def="600"	atk="900"	min1="873"	max1="900"	min2="1135"	max2="1171"	exp="0"	price_alz="750000"	price_point="500"	build_time="150000"	repairrate="2"	/>
			<ft_attribute	special_mobid="895"	kind=""	fort_type="-1"	showdeath="-1"	showspawn="-1"	alphadeath="-1"	alphaspawn="-1"	radius="2"	icon="force_rebirth_00.dds"	on2="-1"	panel_icon="J_icn_force_rebirth_00"	ebm="forcetower\fort_spec_relive.ebm"	mob_name="monster895"	/>
		</force_tower>
		<force_tower	id="21"	ft_type="3"	name_code="ft_name049"	desc_code="ft_desc049"	war_type="3"	>
			<ft_param	skill_id="-1"	skill_lv="-1"	interval="5000"	fx_radius="16"	max_target="10"	limit_time="180000"	lv="135"	hp="500000"	ar="5000"	dr="700"	def="600"	atk="900"	min1="873"	max1="900"	min2="1135"	max2="1171"	exp="0"	price_alz="500000"	price_point="200"	build_time="60000"	repairrate="2"	/>
			<ft_attribute	special_mobid="894"	kind="mult_l"	fort_type="1"	showdeath="-1"	showspawn="-1"	alphadeath="-1"	alphaspawn="-1"	radius="2"	icon="force_attack_00.dds"	on2="-1"	panel_icon="J_icn_force_attack_02"	ebm="forcetower\fort_attk.ebm"	mob_name="monster894"	/>
		</force_tower>
		<force_tower	id="22"	ft_type="4"	name_code="ft_name052"	desc_code="ft_desc052"	war_type="3"	>
			<ft_param	skill_id="454"	skill_lv="12"	interval="2000"	fx_radius="16"	max_target="20"	limit_time="180000"	lv="120"	hp="500000"	ar="3000"	dr="700"	def="600"	atk="900"	min1="873"	max1="900"	min2="1135"	max2="1171"	exp="0"	price_alz="500000"	price_point="200"	build_time="60000"	repairrate="2"	/>
			<ft_attribute	special_mobid="892"	kind="atk_l"	fort_type="1"	showdeath="-1"	showspawn="-1"	alphadeath="-1"	alphaspawn="-1"	radius="2"	icon="Tower_buff_AT.dds"	on2="-1"	panel_icon="J_icn_force_buff_atk_02"	ebm="forcetower\fort_buff.ebm"	mob_name="monster892"	/>
		</force_tower>
		<force_tower	id="23"	ft_type="4"	name_code="ft_name055"	desc_code="ft_desc055"	war_type="3"	>
			<ft_param	skill_id="455"	skill_lv="12"	interval="2000"	fx_radius="16"	max_target="20"	limit_time="180000"	lv="120"	hp="500000"	ar="3000"	dr="700"	def="600"	atk="900"	min1="873"	max1="900"	min2="1135"	max2="1171"	exp="0"	price_alz="500000"	price_point="200"	build_time="60000"	repairrate="2"	/>
			<ft_attribute	special_mobid="892"	kind="def_l"	fort_type="1"	showdeath="-1"	showspawn="-1"	alphadeath="-1"	alphaspawn="-1"	radius="2"	icon="Tower_buff_DF.dds"	on2="-1"	panel_icon="J_icn_force_buff_def_02"	ebm="forcetower\fort_buff.ebm"	mob_name="monster892"	/>
		</force_tower>
		<force_tower	id="24"	ft_type="4"	name_code="ft_name058"	desc_code="ft_desc058"	war_type="3"	>
			<ft_param	skill_id="456"	skill_lv="3"	interval="2000"	fx_radius="16"	max_target="20"	limit_time="180000"	lv="120"	hp="500000"	ar="3000"	dr="700"	def="600"	atk="900"	min1="873"	max1="900"	min2="1135"	max2="1171"	exp="0"	price_alz="500000"	price_point="200"	build_time="60000"	repairrate="2"	/>
			<ft_attribute	special_mobid="892"	kind="hprgn_l"	fort_type="1"	showdeath="-1"	showspawn="-1"	alphadeath="-1"	alphaspawn="-1"	radius="2"	icon="Tower_buff_HP.dds"	on2="-1"	panel_icon="J_icn_force_buff_hp_02"	ebm="forcetower\fort_buff.ebm"	mob_name="monster892"	/>
		</force_tower>
		<force_tower	id="25"	ft_type="5"	name_code="ft_name061"	desc_code="ft_desc061"	war_type="3"	>
			<ft_param	skill_id="457"	skill_lv="12"	interval="2000"	fx_radius="16"	max_target="20"	limit_time="180000"	lv="120"	hp="500000"	ar="3000"	dr="700"	def="600"	atk="900"	min1="873"	max1="900"	min2="1135"	max2="1171"	exp="0"	price_alz="500000"	price_point="200"	build_time="60000"	repairrate="2"	/>
			<ft_attribute	special_mobid="893"	kind="atk_l"	fort_type="1"	showdeath="-1"	showspawn="-1"	alphadeath="-1"	alphaspawn="-1"	radius="2"	icon="Tower_debuff_AT.dds"	on2="-1"	panel_icon="J_icn_force_debuff_atk_02"	ebm="forcetower\fort_dbuf.ebm"	mob_name="monster893"	/>
		</force_tower>
		<force_tower	id="26"	ft_type="5"	name_code="ft_name064"	desc_code="ft_desc064"	war_type="3"	>
			<ft_param	skill_id="458"	skill_lv="12"	interval="2000"	fx_radius="16"	max_target="20"	limit_time="180000"	lv="120"	hp="500000"	ar="3000"	dr="700"	def="600"	atk="900"	min1="873"	max1="900"	min2="1135"	max2="1171"	exp="0"	price_alz="500000"	price_point="200"	build_time="60000"	repairrate="2"	/>
			<ft_attribute	special_mobid="893"	kind="def_l"	fort_type="1"	showdeath="-1"	showspawn="-1"	alphadeath="-1"	alphaspawn="-1"	radius="2"	icon="Tower_debuff_DF.dds"	on2="-1"	panel_icon="J_icn_force_debuff_def_02"	ebm="forcetower\fort_dbuf.ebm"	mob_name="monster893"	/>
		</force_tower>
		<force_tower	id="27"	ft_type="5"	name_code="ft_name067"	desc_code="ft_desc067"	war_type="3"	>
			<ft_param	skill_id="459"	skill_lv="12"	interval="2000"	fx_radius="16"	max_target="20"	limit_time="180000"	lv="120"	hp="500000"	ar="3000"	dr="700"	def="600"	atk="900"	min1="873"	max1="900"	min2="1135"	max2="1171"	exp="0"	price_alz="500000"	price_point="200"	build_time="60000"	repairrate="2"	/>
			<ft_attribute	special_mobid="893"	kind="hpdec_l"	fort_type="1"	showdeath="-1"	showspawn="-1"	alphadeath="-1"	alphaspawn="-1"	radius="2"	icon="Tower_debuff_HP.dds"	on2="-1"	panel_icon="J_icn_force_debuff_hp_02"	ebm="forcetower\fort_dbuf.ebm"	mob_name="monster893"	/>
		</force_tower>
		<force_tower	id="28"	ft_type="1"	name_code="ft_name070"	desc_code="ft_desc070"	war_type="4"	>
			<ft_param	skill_id="-1"	skill_lv="-1"	interval="20000"	fx_radius="16"	max_target="10"	limit_time="180000"	lv="150"	hp="468750"	ar="4000"	dr="1000"	def="1200"	atk="1800"	min1="1746"	max1="1800"	min2="2270"	max2="2341"	exp="0"	price_alz="1125000"	price_point="500"	build_time="75000"	repairrate="2"	/>
			<ft_attribute	special_mobid="896"	kind=""	fort_type="-1"	showdeath="-1"	showspawn="-1"	alphadeath="-1"	alphaspawn="-1"	radius="2"	icon="force_warp_00.dds"	on2="-1"	panel_icon="J_icn_force_warp_00"	ebm="forcetower\fort_spec_warp.ebm"	mob_name="monster896"	/>
		</force_tower>
		<force_tower	id="29"	ft_type="2"	name_code="ft_name071"	desc_code="ft_desc071"	war_type="4"	>
			<ft_param	skill_id="-1"	skill_lv="-1"	interval="20000"	fx_radius="16"	max_target="10"	limit_time="180000"	lv="150"	hp="468750"	ar="4000"	dr="1000"	def="1200"	atk="1800"	min1="1746"	max1="1800"	min2="2270"	max2="2341"	exp="0"	price_alz="1125000"	price_point="500"	build_time="75000"	repairrate="2"	/>
			<ft_attribute	special_mobid="895"	kind=""	fort_type="-1"	showdeath="-1"	showspawn="-1"	alphadeath="-1"	alphaspawn="-1"	radius="2"	icon="force_rebirth_00.dds"	on2="-1"	panel_icon="J_icn_force_rebirth_00"	ebm="forcetower\fort_spec_relive.ebm"	mob_name="monster895"	/>
		</force_tower>
		<force_tower	id="30"	ft_type="3"	name_code="ft_name072"	desc_code="ft_desc072"	war_type="4"	>
			<ft_param	skill_id="-1"	skill_lv="-1"	interval="5000"	fx_radius="16"	max_target="5"	limit_time="108000"	lv="165"	hp="937500"	ar="6000"	dr="1000"	def="960"	atk="1440"	min1="1396"	max1="1440"	min2="1816"	max2="1873"	exp="0"	price_alz="1125000"	price_point="300"	build_time="48000"	repairrate="2"	/>
			<ft_attribute	special_mobid="894"	kind="mult_l"	fort_type="1"	showdeath="-1"	showspawn="-1"	alphadeath="-1"	alphaspawn="-1"	radius="2"	icon="force_attack_00.dds"	on2="-1"	panel_icon="J_icn_force_attack_02"	ebm="forcetower\fort_attk.ebm"	mob_name="monster894"	/>
		</force_tower>
		<force_tower	id="31"	ft_type="4"	name_code="ft_name075"	desc_code="ft_desc075"	war_type="4"	>
			<ft_param	skill_id="454"	skill_lv="16"	interval="2000"	fx_radius="16"	max_target="20"	limit_time="180000"	lv="150"	hp="937500"	ar="4000"	dr="1000"	def="1200"	atk="1800"	min1="1746"	max1="1800"	min2="2270"	max2="2341"	exp="0"	price_alz="1125000"	price_point="300"	build_time="48000"	repairrate="2"	/>
			<ft_attribute	special_mobid="892"	kind="atk_l"	fort_type="1"	showdeath="-1"	showspawn="-1"	alphadeath="-1"	alphaspawn="-1"	radius="2"	icon="Tower_buff_AT.dds"	on2="-1"	panel_icon="J_icn_force_buff_atk_02"	ebm="forcetower\fort_buff.ebm"	mob_name="monster892"	/>
		</force_tower>
		<force_tower	id="32"	ft_type="4"	name_code="ft_name078"	desc_code="ft_desc078"	war_type="4"	>
			<ft_param	skill_id="455"	skill_lv="16"	interval="2000"	fx_radius="16"	max_target="20"	limit_time="180000"	lv="150"	hp="937500"	ar="4000"	dr="1000"	def="1200"	atk="1800"	min1="1746"	max1="1800"	min2="2270"	max2="2341"	exp="0"	price_alz="1125000"	price_point="300"	build_time="48000"	repairrate="2"	/>
			<ft_attribute	special_mobid="892"	kind="def_l"	fort_type="1"	showdeath="-1"	showspawn="-1"	alphadeath="-1"	alphaspawn="-1"	radius="2"	icon="Tower_buff_DF.dds"	on2="-1"	panel_icon="J_icn_force_buff_def_02"	ebm="forcetower\fort_buff.ebm"	mob_name="monster892"	/>
		</force_tower>
		<force_tower	id="33"	ft_type="4"	name_code="ft_name081"	desc_code="ft_desc081"	war_type="4"	>
			<ft_param	skill_id="456"	skill_lv="4"	interval="2000"	fx_radius="16"	max_target="20"	limit_time="180000"	lv="150"	hp="937500"	ar="4000"	dr="1000"	def="1200"	atk="1800"	min1="1746"	max1="1800"	min2="2270"	max2="2341"	exp="0"	price_alz="1125000"	price_point="300"	build_time="48000"	repairrate="2"	/>
			<ft_attribute	special_mobid="892"	kind="hprgn_l"	fort_type="1"	showdeath="-1"	showspawn="-1"	alphadeath="-1"	alphaspawn="-1"	radius="2"	icon="Tower_buff_HP.dds"	on2="-1"	panel_icon="J_icn_force_buff_hp_02"	ebm="forcetower\fort_buff.ebm"	mob_name="monster892"	/>
		</force_tower>
		<force_tower	id="34"	ft_type="5"	name_code="ft_name084"	desc_code="ft_desc084"	war_type="4"	>
			<ft_param	skill_id="457"	skill_lv="16"	interval="2000"	fx_radius="16"	max_target="20"	limit_time="180000"	lv="150"	hp="937500"	ar="4000"	dr="1000"	def="1200"	atk="1800"	min1="1746"	max1="1800"	min2="2270"	max2="2341"	exp="0"	price_alz="1125000"	price_point="300"	build_time="48000"	repairrate="2"	/>
			<ft_attribute	special_mobid="893"	kind="atk_l"	fort_type="1"	showdeath="-1"	showspawn="-1"	alphadeath="-1"	alphaspawn="-1"	radius="2"	icon="Tower_debuff_AT.dds"	on2="-1"	panel_icon="J_icn_force_debuff_atk_02"	ebm="forcetower\fort_dbuf.ebm"	mob_name="monster893"	/>
		</force_tower>
		<force_tower	id="35"	ft_type="5"	name_code="ft_name087"	desc_code="ft_desc087"	war_type="4"	>
			<ft_param	skill_id="458"	skill_lv="16"	interval="2000"	fx_radius="16"	max_target="20"	limit_time="180000"	lv="150"	hp="937500"	ar="4000"	dr="1000"	def="1200"	atk="1800"	min1="1746"	max1="1800"	min2="2270"	max2="2341"	exp="0"	price_alz="1125000"	price_point="300"	build_time="48000"	repairrate="2"	/>
			<ft_attribute	special_mobid="893"	kind="def_l"	fort_type="1"	showdeath="-1"	showspawn="-1"	alphadeath="-1"	alphaspawn="-1"	radius="2"	icon="Tower_debuff_DF.dds"	on2="-1"	panel_icon="J_icn_force_debuff_def_02"	ebm="forcetower\fort_dbuf.ebm"	mob_name="monster893"	/>
		</force_tower>
		<force_tower	id="36"	ft_type="5"	name_code="ft_name090"	desc_code="ft_desc090"	war_type="4"	>
			<ft_param	skill_id="459"	skill_lv="16"	interval="2000"	fx_radius="16"	max_target="20"	limit_time="180000"	lv="150"	hp="937500"	ar="4000"	dr="1000"	def="1200"	atk="1800"	min1="1746"	max1="1800"	min2="2270"	max2="2341"	exp="0"	price_alz="1125000"	price_point="300"	build_time="48000"	repairrate="2"	/>
			<ft_attribute	special_mobid="893"	kind="hpdec_l"	fort_type="1"	showdeath="-1"	showspawn="-1"	alphadeath="-1"	alphaspawn="-1"	radius="2"	icon="Tower_debuff_HP.dds"	on2="-1"	panel_icon="J_icn_force_debuff_hp_02"	ebm="forcetower\fort_dbuf.ebm"	mob_name="monster893"	/>
		</force_tower>
		<force_tower	id="37"	ft_type="1"	name_code="ft_name093"	desc_code="ft_desc093"	war_type="5"	>
			<ft_param	skill_id="-1"	skill_lv="-1"	interval="20000"	fx_radius="16"	max_target="10"	limit_time="180000"	lv="175"	hp="683594"	ar="5000"	dr="1500"	def="1750"	atk="2450"	min1="2376"	max1="2450"	min2="3090"	max2="3186"	exp="0"	price_alz="1500000"	price_point="500"	build_time="75000"	repairrate="2"	/>
			<ft_attribute	special_mobid="896"	kind=""	fort_type="-1"	showdeath="-1"	showspawn="-1"	alphadeath="-1"	alphaspawn="-1"	radius="2"	icon="force_warp_00.dds"	on2="-1"	panel_icon="J_icn_force_warp_00"	ebm="forcetower\fort_spec_warp.ebm"	mob_name="monster896"	/>
		</force_tower>
		<force_tower	id="38"	ft_type="2"	name_code="ft_name094"	desc_code="ft_desc094"	war_type="5"	>
			<ft_param	skill_id="-1"	skill_lv="-1"	interval="20000"	fx_radius="16"	max_target="10"	limit_time="180000"	lv="175"	hp="683594"	ar="5000"	dr="1500"	def="1750"	atk="2450"	min1="2376"	max1="2450"	min2="3090"	max2="3186"	exp="0"	price_alz="1500000"	price_point="500"	build_time="75000"	repairrate="2"	/>
			<ft_attribute	special_mobid="895"	kind=""	fort_type="-1"	showdeath="-1"	showspawn="-1"	alphadeath="-1"	alphaspawn="-1"	radius="2"	icon="force_rebirth_00.dds"	on2="-1"	panel_icon="J_icn_force_rebirth_00"	ebm="forcetower\fort_spec_relive.ebm"	mob_name="monster895"	/>
		</force_tower>
		<force_tower	id="39"	ft_type="3"	name_code="ft_name095"	desc_code="ft_desc095"	war_type="5"	>
			<ft_param	skill_id="-1"	skill_lv="-1"	interval="5000"	fx_radius="16"	max_target="5"	limit_time="108000"	lv="190"	hp="1367188"	ar="7000"	dr="1500"	def="1400"	atk="1960"	min1="1901"	max1="1960"	min2="2472"	max2="2549"	exp="0"	price_alz="1500000"	price_point="300"	build_time="48000"	repairrate="2"	/>
			<ft_attribute	special_mobid="894"	kind="mult_l"	fort_type="1"	showdeath="-1"	showspawn="-1"	alphadeath="-1"	alphaspawn="-1"	radius="2"	icon="force_attack_00.dds"	on2="-1"	panel_icon="J_icn_force_attack_02"	ebm="forcetower\fort_attk.ebm"	mob_name="monster894"	/>
		</force_tower>
		<force_tower	id="40"	ft_type="4"	name_code="ft_name098"	desc_code="ft_desc098"	war_type="5"	>
			<ft_param	skill_id="454"	skill_lv="20"	interval="2000"	fx_radius="16"	max_target="20"	limit_time="180000"	lv="175"	hp="1367188"	ar="5000"	dr="1500"	def="1750"	atk="2450"	min1="2376"	max1="2450"	min2="3090"	max2="3186"	exp="0"	price_alz="1500000"	price_point="300"	build_time="48000"	repairrate="2"	/>
			<ft_attribute	special_mobid="892"	kind="atk_l"	fort_type="1"	showdeath="-1"	showspawn="-1"	alphadeath="-1"	alphaspawn="-1"	radius="2"	icon="Tower_buff_AT.dds"	on2="-1"	panel_icon="J_icn_force_buff_atk_02"	ebm="forcetower\fort_buff.ebm"	mob_name="monster892"	/>
		</force_tower>
		<force_tower	id="41"	ft_type="4"	name_code="ft_name101"	desc_code="ft_desc101"	war_type="5"	>
			<ft_param	skill_id="455"	skill_lv="20"	interval="2000"	fx_radius="16"	max_target="20"	limit_time="180000"	lv="175"	hp="1367188"	ar="5000"	dr="1500"	def="1750"	atk="2450"	min1="2376"	max1="2450"	min2="3090"	max2="3186"	exp="0"	price_alz="1500000"	price_point="300"	build_time="48000"	repairrate="2"	/>
			<ft_attribute	special_mobid="892"	kind="def_l"	fort_type="1"	showdeath="-1"	showspawn="-1"	alphadeath="-1"	alphaspawn="-1"	radius="2"	icon="Tower_buff_DF.dds"	on2="-1"	panel_icon="J_icn_force_buff_def_02"	ebm="forcetower\fort_buff.ebm"	mob_name="monster892"	/>
		</force_tower>
		<force_tower	id="42"	ft_type="4"	name_code="ft_name104"	desc_code="ft_desc104"	war_type="5"	>
			<ft_param	skill_id="456"	skill_lv="6"	interval="2000"	fx_radius="16"	max_target="20"	limit_time="180000"	lv="175"	hp="1367188"	ar="5000"	dr="1500"	def="1750"	atk="2450"	min1="2376"	max1="2450"	min2="3090"	max2="3186"	exp="0"	price_alz="1500000"	price_point="300"	build_time="48000"	repairrate="2"	/>
			<ft_attribute	special_mobid="892"	kind="hprgn_l"	fort_type="1"	showdeath="-1"	showspawn="-1"	alphadeath="-1"	alphaspawn="-1"	radius="2"	icon="Tower_buff_RES.dds"	on2="-1"	panel_icon="J_icn_force_buff_res_02"	ebm="forcetower\fort_buff.ebm"	mob_name="monster892"	/>
		</force_tower>
		<force_tower	id="43"	ft_type="5"	name_code="ft_name107"	desc_code="ft_desc107"	war_type="5"	>
			<ft_param	skill_id="457"	skill_lv="20"	interval="2000"	fx_radius="16"	max_target="20"	limit_time="180000"	lv="175"	hp="1367188"	ar="5000"	dr="1500"	def="1750"	atk="2450"	min1="2376"	max1="2450"	min2="3090"	max2="3186"	exp="0"	price_alz="1500000"	price_point="300"	build_time="48000"	repairrate="2"	/>
			<ft_attribute	special_mobid="893"	kind="atk_l"	fort_type="1"	showdeath="-1"	showspawn="-1"	alphadeath="-1"	alphaspawn="-1"	radius="2"	icon="Tower_debuff_AT.dds"	on2="-1"	panel_icon="J_icn_force_debuff_atk_02"	ebm="forcetower\fort_dbuf.ebm"	mob_name="monster893"	/>
		</force_tower>
		<force_tower	id="44"	ft_type="5"	name_code="ft_name110"	desc_code="ft_desc110"	war_type="5"	>
			<ft_param	skill_id="458"	skill_lv="20"	interval="2000"	fx_radius="16"	max_target="20"	limit_time="180000"	lv="175"	hp="1367188"	ar="5000"	dr="1500"	def="1750"	atk="2450"	min1="2376"	max1="2450"	min2="3090"	max2="3186"	exp="0"	price_alz="1500000"	price_point="300"	build_time="48000"	repairrate="2"	/>
			<ft_attribute	special_mobid="893"	kind="def_l"	fort_type="1"	showdeath="-1"	showspawn="-1"	alphadeath="-1"	alphaspawn="-1"	radius="2"	icon="Tower_debuff_DF.dds"	on2="-1"	panel_icon="J_icn_force_debuff_def_02"	ebm="forcetower\fort_dbuf.ebm"	mob_name="monster893"	/>
		</force_tower>
		<force_tower	id="45"	ft_type="5"	name_code="ft_name113"	desc_code="ft_desc113"	war_type="5"	>
			<ft_param	skill_id="459"	skill_lv="20"	interval="2000"	fx_radius="16"	max_target="20"	limit_time="180000"	lv="175"	hp="1367188"	ar="5000"	dr="1500"	def="1750"	atk="2450"	min1="2376"	max1="2450"	min2="3090"	max2="3186"	exp="0"	price_alz="1500000"	price_point="300"	build_time="48000"	repairrate="2"	/>
			<ft_attribute	special_mobid="893"	kind="hpdec_l"	fort_type="1"	showdeath="-1"	showspawn="-1"	alphadeath="-1"	alphaspawn="-1"	radius="2"	icon="Tower_debuff_HP.dds"	on2="-1"	panel_icon="J_icn_force_debuff_hp_02"	ebm="forcetower\fort_dbuf.ebm"	mob_name="monster893"	/>
		</force_tower>
		<force_tower	id="46"	ft_type="1"	name_code="ft_name093"	desc_code="ft_desc093"	war_type="6"	>
			<ft_param	skill_id="-1"	skill_lv="-1"	interval="20000"	fx_radius="16"	max_target="10"	limit_time="180000"	lv="175"	hp="683594"	ar="5000"	dr="1500"	def="1750"	atk="2450"	min1="2376"	max1="2450"	min2="3090"	max2="3186"	exp="0"	price_alz="1500000"	price_point="500"	build_time="75000"	repairrate="2"	/>
			<ft_attribute	special_mobid="896"	kind=""	fort_type="-1"	showdeath="-1"	showspawn="-1"	alphadeath="-1"	alphaspawn="-1"	radius="2"	icon="force_warp_00.dds"	on2="-1"	panel_icon="J_icn_force_warp_00"	ebm="forcetower\fort_spec_warp.ebm"	mob_name="monster896"	/>
		</force_tower>
		<force_tower	id="47"	ft_type="2"	name_code="ft_name094"	desc_code="ft_desc094"	war_type="6"	>
			<ft_param	skill_id="-1"	skill_lv="-1"	interval="20000"	fx_radius="16"	max_target="10"	limit_time="180000"	lv="175"	hp="683594"	ar="5000"	dr="1500"	def="1750"	atk="2450"	min1="2376"	max1="2450"	min2="3090"	max2="3186"	exp="0"	price_alz="1500000"	price_point="500"	build_time="75000"	repairrate="2"	/>
			<ft_attribute	special_mobid="895"	kind=""	fort_type="-1"	showdeath="-1"	showspawn="-1"	alphadeath="-1"	alphaspawn="-1"	radius="2"	icon="force_rebirth_00.dds"	on2="-1"	panel_icon="J_icn_force_rebirth_00"	ebm="forcetower\fort_spec_relive.ebm"	mob_name="monster895"	/>
		</force_tower>
		<force_tower	id="48"	ft_type="3"	name_code="ft_name095"	desc_code="ft_desc095"	war_type="6"	>
			<ft_param	skill_id="-1"	skill_lv="-1"	interval="5000"	fx_radius="16"	max_target="5"	limit_time="108000"	lv="190"	hp="1367188"	ar="7000"	dr="1500"	def="1400"	atk="1960"	min1="1901"	max1="1960"	min2="2472"	max2="2549"	exp="0"	price_alz="1500000"	price_point="300"	build_time="48000"	repairrate="2"	/>
			<ft_attribute	special_mobid="894"	kind="mult_l"	fort_type="1"	showdeath="-1"	showspawn="-1"	alphadeath="-1"	alphaspawn="-1"	radius="2"	icon="force_attack_00.dds"	on2="-1"	panel_icon="J_icn_force_attack_02"	ebm="forcetower\fort_attk.ebm"	mob_name="monster894"	/>
		</force_tower>
		<force_tower	id="49"	ft_type="4"	name_code="ft_name098"	desc_code="ft_desc098"	war_type="6"	>
			<ft_param	skill_id="454"	skill_lv="20"	interval="2000"	fx_radius="16"	max_target="20"	limit_time="180000"	lv="175"	hp="1367188"	ar="5000"	dr="1500"	def="1750"	atk="2450"	min1="2376"	max1="2450"	min2="3090"	max2="3186"	exp="0"	price_alz="1500000"	price_point="300"	build_time="48000"	repairrate="2"	/>
			<ft_attribute	special_mobid="892"	kind="atk_l"	fort_type="1"	showdeath="-1"	showspawn="-1"	alphadeath="-1"	alphaspawn="-1"	radius="2"	icon="Tower_buff_AT.dds"	on2="-1"	panel_icon="J_icn_force_buff_atk_02"	ebm="forcetower\fort_buff.ebm"	mob_name="monster892"	/>
		</force_tower>
		<force_tower	id="50"	ft_type="4"	name_code="ft_name101"	desc_code="ft_desc101"	war_type="5"	>
			<ft_param	skill_id="455"	skill_lv="20"	interval="2000"	fx_radius="16"	max_target="20"	limit_time="180000"	lv="175"	hp="1367188"	ar="5000"	dr="1500"	def="1750"	atk="2450"	min1="2376"	max1="2450"	min2="3090"	max2="3186"	exp="0"	price_alz="1500000"	price_point="300"	build_time="48000"	repairrate="2"	/>
			<ft_attribute	special_mobid="892"	kind="def_l"	fort_type="1"	showdeath="-1"	showspawn="-1"	alphadeath="-1"	alphaspawn="-1"	radius="2"	icon="Tower_buff_DF.dds"	on2="-1"	panel_icon="J_icn_force_buff_def_02"	ebm="forcetower\fort_buff.ebm"	mob_name="monster892"	/>
		</force_tower>
		<force_tower	id="51"	ft_type="4"	name_code="ft_name104"	desc_code="ft_desc104"	war_type="6"	>
			<ft_param	skill_id="456"	skill_lv="6"	interval="2000"	fx_radius="16"	max_target="20"	limit_time="180000"	lv="175"	hp="1367188"	ar="5000"	dr="1500"	def="1750"	atk="2450"	min1="2376"	max1="2450"	min2="3090"	max2="3186"	exp="0"	price_alz="1500000"	price_point="300"	build_time="48000"	repairrate="2"	/>
			<ft_attribute	special_mobid="892"	kind="hprgn_l"	fort_type="1"	showdeath="-1"	showspawn="-1"	alphadeath="-1"	alphaspawn="-1"	radius="2"	icon="Tower_buff_RES.dds"	on2="-1"	panel_icon="J_icn_force_buff_res_02"	ebm="forcetower\fort_buff.ebm"	mob_name="monster892"	/>
		</force_tower>
		<force_tower	id="52"	ft_type="5"	name_code="ft_name107"	desc_code="ft_desc107"	war_type="6"	>
			<ft_param	skill_id="457"	skill_lv="20"	interval="2000"	fx_radius="16"	max_target="20"	limit_time="180000"	lv="175"	hp="1367188"	ar="5000"	dr="1500"	def="1750"	atk="2450"	min1="2376"	max1="2450"	min2="3090"	max2="3186"	exp="0"	price_alz="1500000"	price_point="300"	build_time="48000"	repairrate="2"	/>
			<ft_attribute	special_mobid="893"	kind="atk_l"	fort_type="1"	showdeath="-1"	showspawn="-1"	alphadeath="-1"	alphaspawn="-1"	radius="2"	icon="Tower_debuff_AT.dds"	on2="-1"	panel_icon="J_icn_force_debuff_atk_02"	ebm="forcetower\fort_dbuf.ebm"	mob_name="monster893"	/>
		</force_tower>
		<force_tower	id="53"	ft_type="5"	name_code="ft_name110"	desc_code="ft_desc110"	war_type="6"	>
			<ft_param	skill_id="458"	skill_lv="20"	interval="2000"	fx_radius="16"	max_target="20"	limit_time="180000"	lv="175"	hp="1367188"	ar="5000"	dr="1500"	def="1750"	atk="2450"	min1="2376"	max1="2450"	min2="3090"	max2="3186"	exp="0"	price_alz="1500000"	price_point="300"	build_time="48000"	repairrate="2"	/>
			<ft_attribute	special_mobid="893"	kind="def_l"	fort_type="1"	showdeath="-1"	showspawn="-1"	alphadeath="-1"	alphaspawn="-1"	radius="2"	icon="Tower_debuff_DF.dds"	on2="-1"	panel_icon="J_icn_force_debuff_def_02"	ebm="forcetower\fort_dbuf.ebm"	mob_name="monster893"	/>
		</force_tower>
		<force_tower	id="54"	ft_type="5"	name_code="ft_name113"	desc_code="ft_desc113"	war_type="6"	>
			<ft_param	skill_id="459"	skill_lv="20"	interval="2000"	fx_radius="16"	max_target="20"	limit_time="180000"	lv="175"	hp="1367188"	ar="5000"	dr="1500"	def="1750"	atk="2450"	min1="2376"	max1="2450"	min2="3090"	max2="3186"	exp="0"	price_alz="1500000"	price_point="300"	build_time="48000"	repairrate="2"	/>
			<ft_attribute	special_mobid="893"	kind="hpdec_l"	fort_type="1"	showdeath="-1"	showspawn="-1"	alphadeath="-1"	alphaspawn="-1"	radius="2"	icon="Tower_debuff_HP.dds"	on2="-1"	panel_icon="J_icn_force_debuff_hp_02"	ebm="forcetower\fort_dbuf.ebm"	mob_name="monster893"	/>
		</force_tower>
		<nation_mob_set>
			<mob_link	mob_id="901"	nation="0"	ebm_name=""	/>
			<mob_link	mob_id="901"	nation="1"	ebm_name="monster\nation_flag_cap.ebm"	/>
			<mob_link	mob_id="901"	nation="2"	ebm_name="monster\nation_flag_pro.ebm"	/>
			<mob_link	mob_id="897"	nation="0"	ebm_name="monster\guardian3_neu.ebm"	/>
			<mob_link	mob_id="897"	nation="1"	ebm_name="monster\guardian3_cap.ebm"	/>
			<mob_link	mob_id="897"	nation="2"	ebm_name="monster\guardian3_pro.ebm"	/>
			<mob_link	mob_id="898"	nation="0"	ebm_name="monster\guardian2_neu.ebm"	/>
			<mob_link	mob_id="898"	nation="1"	ebm_name="monster\guardian2_cap.ebm"	/>
			<mob_link	mob_id="898"	nation="2"	ebm_name="monster\guardian2_pro.ebm"	/>
			<mob_link	mob_id="899"	nation="0"	ebm_name="monster\guardian1_neu.ebm"	/>
			<mob_link	mob_id="899"	nation="1"	ebm_name="monster\guardian1_cap.ebm"	/>
			<mob_link	mob_id="899"	nation="2"	ebm_name="monster\guardian1_pro.ebm"	/>
		</nation_mob_set>
		<ft_repair>
			<repair_cost	hppercent="0"	repair_discount="160"	/>
			<repair_cost	hppercent="10"	repair_discount="150"	/>
			<repair_cost	hppercent="20"	repair_discount="140"	/>
			<repair_cost	hppercent="30"	repair_discount="130"	/>
			<repair_cost	hppercent="40"	repair_discount="120"	/>
			<repair_cost	hppercent="50"	repair_discount="110"	/>
			<repair_cost	hppercent="60"	repair_discount="100"	/>
			<repair_cost	hppercent="70"	repair_discount="80"	/>
			<repair_cost	hppercent="80"	repair_discount="60"	/>
			<repair_cost	hppercent="90"	repair_discount="40"	/>
		</ft_repair>
		<war_map	warmap_id="1"	world_id="15"	special_ft_use="1"	reduce_build_atkft_time="20000"	war_rewardset_id="1"	entry_expenses="50000"	name_code="war_world15"	>
			<war_mission	id="0"	r="45"	attack="0"	select="1"	target_off="0"	cells="255:255"	/>
			<war_mission	id="1"	r="225"	attack="0"	select="1"	target_off="0"	cells="255:255"	/>
			<war_mission	id="2"	r="90"	attack="0"	select="1"	target_off="0"	cells="191:216,191:215,191:214,191:213,191:212,191:211"	/>
			<war_mission	id="3"	r="0"	attack="0"	select="1"	target_off="0"	cells="216:191,215:191,214:191,213:191,212:191,211:191"	/>
			<war_mission	id="4"	r="90"	attack="0"	select="1"	target_off="0"	cells="64:44,64:43,64:42,64:41,64:40,64:39"	/>
			<war_mission	id="5"	r="0"	attack="0"	select="1"	target_off="0"	cells="44:64,43:64,42:64,41:64,40:64,39:64"	/>
			<war_mission	id="6"	r="90"	attack="0"	select="1"	target_off="0"	cells="177:242,177:241,177:240,177:239"	/>
			<war_mission	id="7"	r="0"	attack="0"	select="1"	target_off="0"	cells="242:177,241:177,240:177,239:177"	/>
			<war_mission	id="8"	r="90"	attack="0"	select="1"	target_off="0"	cells="78:16,78:15,78:14,78:13"	/>
			<war_mission	id="9"	r="0"	attack="0"	select="1"	target_off="0"	cells="16:78,15:78,14:78,13:78"	/>
			<fortress	fort_id="1"	fort_name="fort_name1-1"	fort_type="0"	point="5000"	coreflag_x="214"	coreflag_y="214"	mission="0"	guard_point="0"	core_id="0"	mobmap_id="0"	guard_mmid="0"	barrier_mmid="0"	gate_mmap="2,3,6,7"	>
				<ft_panel	ftpanel_id="22"	ftpanel_x="230"	ftpanel_y="224"	/>
				<ft_panel	ftpanel_id="23"	ftpanel_x="224"	ftpanel_y="230"	/>
				<ft_panel	ftpanel_id="24"	ftpanel_x="221"	ftpanel_y="206"	/>
				<ft_panel	ftpanel_id="25"	ftpanel_x="206"	ftpanel_y="221"	/>
				<ft_panel	ftpanel_id="26"	ftpanel_x="206"	ftpanel_y="201"	/>
				<ft_panel	ftpanel_id="27"	ftpanel_x="201"	ftpanel_y="206"	/>
				<ft_panel	ftpanel_id="149"	ftpanel_x="226"	ftpanel_y="217"	/>
			</fortress>
			<fortress	fort_id="2"	fort_name="fort_name1-2"	fort_type="0"	point="5000"	coreflag_x="41"	coreflag_y="40"	mission="0"	guard_point="0"	core_id="0"	mobmap_id="1"	guard_mmid="0"	barrier_mmid="0"	gate_mmap="4,5,8,9"	>
				<ft_panel	ftpanel_id="16"	ftpanel_x="31"	ftpanel_y="23"	/>
				<ft_panel	ftpanel_id="17"	ftpanel_x="24"	ftpanel_y="30"	/>
				<ft_panel	ftpanel_id="18"	ftpanel_x="34"	ftpanel_y="50"	/>
				<ft_panel	ftpanel_id="19"	ftpanel_x="50"	ftpanel_y="34"	/>
				<ft_panel	ftpanel_id="20"	ftpanel_x="54"	ftpanel_y="48"	/>
				<ft_panel	ftpanel_id="21"	ftpanel_x="49"	ftpanel_y="53"	/>
				<ft_panel	ftpanel_id="150"	ftpanel_x="29"	ftpanel_y="39"	/>
			</fortress>
			<fortress	fort_id="11"	fort_name="fort_name1-11"	fort_type="2"	point="2000"	coreflag_x="161"	coreflag_y="176"	mission="0"	guard_point="300"	core_id="11"	mobmap_id="0"	guard_mmid="10"	barrier_mmid="11"	gate_mmap=""	>
				<ft_panel	ftpanel_id="117"	ftpanel_x="165"	ftpanel_y="168"	/>
				<ft_panel	ftpanel_id="118"	ftpanel_x="167"	ftpanel_y="183"	/>
				<ft_panel	ftpanel_id="119"	ftpanel_x="153"	ftpanel_y="178"	/>
			</fortress>
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				<ft_panel	ftpanel_id="115"	ftpanel_x="171"	ftpanel_y="129"	/>
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			<fortress	fort_id="13"	fort_name="fort_name1-13"	fort_type="3"	point="1000"	coreflag_x="145"	coreflag_y="227"	mission="0"	guard_point="100"	core_id="13"	mobmap_id="0"	guard_mmid="14"	barrier_mmid="15"	gate_mmap=""	>
				<ft_panel	ftpanel_id="147"	ftpanel_x="134"	ftpanel_y="232"	/>
			</fortress>
			<fortress	fort_id="14"	fort_name="fort_name1-14"	fort_type="3"	point="1000"	coreflag_x="115"	coreflag_y="234"	mission="0"	guard_point="100"	core_id="14"	mobmap_id="0"	guard_mmid="16"	barrier_mmid="17"	gate_mmap=""	>
				<ft_panel	ftpanel_id="146"	ftpanel_x="107"	ftpanel_y="234"	/>
			</fortress>
			<fortress	fort_id="15"	fort_name="fort_name1-15"	fort_type="3"	point="1000"	coreflag_x="85"	coreflag_y="234"	mission="0"	guard_point="100"	core_id="15"	mobmap_id="0"	guard_mmid="18"	barrier_mmid="19"	gate_mmap=""	>
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			</fortress>
			<fortress	fort_id="21"	fort_name="fort_name1-21"	fort_type="3"	point="1000"	coreflag_x="107"	coreflag_y="30"	mission="0"	guard_point="100"	core_id="1"	mobmap_id="0"	guard_mmid="20"	barrier_mmid="21"	gate_mmap=""	>
				<ft_panel	ftpanel_id="101"	ftpanel_x="118"	ftpanel_y="29"	/>
			</fortress>
			<fortress	fort_id="22"	fort_name="fort_name1-22"	fort_type="3"	point="1000"	coreflag_x="137"	coreflag_y="21"	mission="0"	guard_point="100"	core_id="2"	mobmap_id="0"	guard_mmid="22"	barrier_mmid="23"	gate_mmap=""	>
				<ft_panel	ftpanel_id="102"	ftpanel_x="144"	ftpanel_y="21"	/>
			</fortress>
			<fortress	fort_id="23"	fort_name="fort_name1-23"	fort_type="3"	point="1000"	coreflag_x="167"	coreflag_y="24"	mission="0"	guard_point="100"	core_id="3"	mobmap_id="0"	guard_mmid="24"	barrier_mmid="25"	gate_mmap=""	>
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			</fortress>
			<fortress	fort_id="24"	fort_name="fort_name1-24"	fort_type="1"	point="3000"	coreflag_x="209"	coreflag_y="43"	mission="0"	guard_point="500"	core_id="4"	mobmap_id="0"	guard_mmid="26"	barrier_mmid="27"	gate_mmap=""	>
				<ft_panel	ftpanel_id="107"	ftpanel_x="192"	ftpanel_y="49"	/>
				<ft_panel	ftpanel_id="108"	ftpanel_x="203"	ftpanel_y="60"	/>
				<ft_panel	ftpanel_id="109"	ftpanel_x="216"	ftpanel_y="60"	/>
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				<ft_panel	ftpanel_id="112"	ftpanel_x="216"	ftpanel_y="26"	/>
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				<ft_panel	ftpanel_id="148"	ftpanel_x="193"	ftpanel_y="36"	/>
			</fortress>
			<fortress	fort_id="25"	fort_name="fort_name1-25"	fort_type="2"	point="2000"	coreflag_x="170"	coreflag_y="58"	mission="0"	guard_point="300"	core_id="5"	mobmap_id="0"	guard_mmid="28"	barrier_mmid="29"	gate_mmap=""	>
				<ft_panel	ftpanel_id="104"	ftpanel_x="161"	ftpanel_y="57"	/>
				<ft_panel	ftpanel_id="105"	ftpanel_x="176"	ftpanel_y="51"	/>
				<ft_panel	ftpanel_id="106"	ftpanel_x="173"	ftpanel_y="66"	/>
			</fortress>
			<fortress	fort_id="26"	fort_name="fort_name1-26"	fort_type="2"	point="2000"	coreflag_x="97"	coreflag_y="79"	mission="0"	guard_point="300"	core_id="6"	mobmap_id="0"	guard_mmid="30"	barrier_mmid="31"	gate_mmap=""	>
				<ft_panel	ftpanel_id="128"	ftpanel_x="106"	ftpanel_y="78"	/>
				<ft_panel	ftpanel_id="129"	ftpanel_x="92"	ftpanel_y="72"	/>
				<ft_panel	ftpanel_id="130"	ftpanel_x="94"	ftpanel_y="87"	/>
			</fortress>
			<fortress	fort_id="27"	fort_name="fort_name1-27"	fort_type="2"	point="2000"	coreflag_x="80"	coreflag_y="119"	mission="0"	guard_point="300"	core_id="7"	mobmap_id="0"	guard_mmid="32"	barrier_mmid="33"	gate_mmap=""	>
				<ft_panel	ftpanel_id="131"	ftpanel_x="85"	ftpanel_y="112"	/>
				<ft_panel	ftpanel_id="132"	ftpanel_x="85"	ftpanel_y="127"	/>
				<ft_panel	ftpanel_id="133"	ftpanel_x="72"	ftpanel_y="119"	/>
			</fortress>
			<fortress	fort_id="28"	fort_name="fort_name1-28"	fort_type="1"	point="3000"	coreflag_x="128"	coreflag_y="128"	mission="0"	guard_point="500"	core_id="8"	mobmap_id="0"	guard_mmid="34"	barrier_mmid="35"	gate_mmap=""	>
				<ft_panel	ftpanel_id="120"	ftpanel_x="144"	ftpanel_y="136"	/>
				<ft_panel	ftpanel_id="121"	ftpanel_x="135"	ftpanel_y="145"	/>
				<ft_panel	ftpanel_id="122"	ftpanel_x="121"	ftpanel_y="145"	/>
				<ft_panel	ftpanel_id="123"	ftpanel_x="112"	ftpanel_y="135"	/>
				<ft_panel	ftpanel_id="124"	ftpanel_x="112"	ftpanel_y="121"	/>
				<ft_panel	ftpanel_id="125"	ftpanel_x="120"	ftpanel_y="112"	/>
				<ft_panel	ftpanel_id="126"	ftpanel_x="135"	ftpanel_y="112"	/>
				<ft_panel	ftpanel_id="127"	ftpanel_x="144"	ftpanel_y="121"	/>
			</fortress>
			<fortress	fort_id="29"	fort_name="fort_name1-29"	fort_type="2"	point="2000"	coreflag_x="86"	coreflag_y="197"	mission="0"	guard_point="300"	core_id="9"	mobmap_id="0"	guard_mmid="36"	barrier_mmid="37"	gate_mmap=""	>
				<ft_panel	ftpanel_id="134"	ftpanel_x="86"	ftpanel_y="189"	/>
				<ft_panel	ftpanel_id="135"	ftpanel_x="95"	ftpanel_y="201"	/>
				<ft_panel	ftpanel_id="136"	ftpanel_x="79"	ftpanel_y="203"	/>
			</fortress>
			<fortress	fort_id="30"	fort_name="fort_name1-30"	fort_type="1"	point="3000"	coreflag_x="46"	coreflag_y="211"	mission="0"	guard_point="500"	core_id="10"	mobmap_id="0"	guard_mmid="38"	barrier_mmid="39"	gate_mmap=""	>
				<ft_panel	ftpanel_id="137"	ftpanel_x="30"	ftpanel_y="205"	/>
				<ft_panel	ftpanel_id="138"	ftpanel_x="40"	ftpanel_y="195"	/>
				<ft_panel	ftpanel_id="139"	ftpanel_x="53"	ftpanel_y="195"	/>
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			</fortress>
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				<ft_panel	ftpanel_id="117"	ftpanel_x="165"	ftpanel_y="168"	/>
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			</fortress>
			<fortress	fort_id="12"	fort_name="fort_name2-12"	fort_type="2"	point="2000"	coreflag_x="174"	coreflag_y="137"	mission="0"	guard_point="300"	core_id="12"	mobmap_id="0"	guard_mmid="12"	barrier_mmid="13"	gate_mmap=""	>
				<ft_panel	ftpanel_id="114"	ftpanel_x="183"	ftpanel_y="139"	/>
				<ft_panel	ftpanel_id="115"	ftpanel_x="171"	ftpanel_y="129"	/>
				<ft_panel	ftpanel_id="116"	ftpanel_x="168"	ftpanel_y="144"	/>
			</fortress>
			<fortress	fort_id="13"	fort_name="fort_name2-13"	fort_type="3"	point="1000"	coreflag_x="145"	coreflag_y="227"	mission="0"	guard_point="100"	core_id="13"	mobmap_id="0"	guard_mmid="14"	barrier_mmid="15"	gate_mmap=""	>
				<ft_panel	ftpanel_id="147"	ftpanel_x="134"	ftpanel_y="232"	/>
			</fortress>
			<fortress	fort_id="14"	fort_name="fort_name2-14"	fort_type="3"	point="1000"	coreflag_x="115"	coreflag_y="234"	mission="0"	guard_point="100"	core_id="14"	mobmap_id="0"	guard_mmid="16"	barrier_mmid="17"	gate_mmap=""	>
				<ft_panel	ftpanel_id="146"	ftpanel_x="107"	ftpanel_y="234"	/>
			</fortress>
			<fortress	fort_id="15"	fort_name="fort_name2-15"	fort_type="3"	point="1000"	coreflag_x="85"	coreflag_y="234"	mission="0"	guard_point="100"	core_id="15"	mobmap_id="0"	guard_mmid="18"	barrier_mmid="19"	gate_mmap=""	>
				<ft_panel	ftpanel_id="145"	ftpanel_x="77"	ftpanel_y="234"	/>
			</fortress>
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				<ft_panel	ftpanel_id="101"	ftpanel_x="118"	ftpanel_y="29"	/>
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				<ft_panel	ftpanel_id="102"	ftpanel_x="144"	ftpanel_y="21"	/>
			</fortress>
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				<ft_panel	ftpanel_id="103"	ftpanel_x="175"	ftpanel_y="24"	/>
			</fortress>
			<fortress	fort_id="24"	fort_name="fort_name2-24"	fort_type="1"	point="3000"	coreflag_x="209"	coreflag_y="43"	mission="0"	guard_point="500"	core_id="4"	mobmap_id="0"	guard_mmid="26"	barrier_mmid="27"	gate_mmap=""	>
				<ft_panel	ftpanel_id="107"	ftpanel_x="192"	ftpanel_y="49"	/>
				<ft_panel	ftpanel_id="108"	ftpanel_x="203"	ftpanel_y="60"	/>
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				<ft_panel	ftpanel_id="148"	ftpanel_x="193"	ftpanel_y="36"	/>
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			<fortress	fort_id="25"	fort_name="fort_name2-25"	fort_type="2"	point="2000"	coreflag_x="170"	coreflag_y="58"	mission="0"	guard_point="300"	core_id="5"	mobmap_id="0"	guard_mmid="28"	barrier_mmid="29"	gate_mmap=""	>
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			<fortress	fort_id="26"	fort_name="fort_name2-26"	fort_type="2"	point="2000"	coreflag_x="97"	coreflag_y="79"	mission="0"	guard_point="300"	core_id="6"	mobmap_id="0"	guard_mmid="30"	barrier_mmid="31"	gate_mmap=""	>
				<ft_panel	ftpanel_id="128"	ftpanel_x="106"	ftpanel_y="78"	/>
				<ft_panel	ftpanel_id="129"	ftpanel_x="92"	ftpanel_y="72"	/>
				<ft_panel	ftpanel_id="130"	ftpanel_x="94"	ftpanel_y="87"	/>
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			<fortress	fort_id="27"	fort_name="fort_name2-27"	fort_type="2"	point="2000"	coreflag_x="80"	coreflag_y="119"	mission="0"	guard_point="300"	core_id="7"	mobmap_id="0"	guard_mmid="32"	barrier_mmid="33"	gate_mmap=""	>
				<ft_panel	ftpanel_id="131"	ftpanel_x="85"	ftpanel_y="112"	/>
				<ft_panel	ftpanel_id="132"	ftpanel_x="85"	ftpanel_y="127"	/>
				<ft_panel	ftpanel_id="133"	ftpanel_x="72"	ftpanel_y="119"	/>
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			<fortress	fort_id="28"	fort_name="fort_name2-28"	fort_type="1"	point="3000"	coreflag_x="128"	coreflag_y="128"	mission="0"	guard_point="500"	core_id="8"	mobmap_id="0"	guard_mmid="34"	barrier_mmid="35"	gate_mmap=""	>
				<ft_panel	ftpanel_id="120"	ftpanel_x="144"	ftpanel_y="136"	/>
				<ft_panel	ftpanel_id="121"	ftpanel_x="135"	ftpanel_y="145"	/>
				<ft_panel	ftpanel_id="122"	ftpanel_x="121"	ftpanel_y="145"	/>
				<ft_panel	ftpanel_id="123"	ftpanel_x="112"	ftpanel_y="135"	/>
				<ft_panel	ftpanel_id="124"	ftpanel_x="112"	ftpanel_y="121"	/>
				<ft_panel	ftpanel_id="125"	ftpanel_x="120"	ftpanel_y="112"	/>
				<ft_panel	ftpanel_id="126"	ftpanel_x="135"	ftpanel_y="112"	/>
				<ft_panel	ftpanel_id="127"	ftpanel_x="144"	ftpanel_y="121"	/>
			</fortress>
			<fortress	fort_id="29"	fort_name="fort_name2-29"	fort_type="2"	point="2000"	coreflag_x="86"	coreflag_y="197"	mission="0"	guard_point="300"	core_id="9"	mobmap_id="0"	guard_mmid="36"	barrier_mmid="37"	gate_mmap=""	>
				<ft_panel	ftpanel_id="134"	ftpanel_x="86"	ftpanel_y="189"	/>
				<ft_panel	ftpanel_id="135"	ftpanel_x="95"	ftpanel_y="201"	/>
				<ft_panel	ftpanel_id="136"	ftpanel_x="79"	ftpanel_y="203"	/>
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			<fortress	fort_id="30"	fort_name="fort_name2-30"	fort_type="1"	point="3000"	coreflag_x="46"	coreflag_y="211"	mission="0"	guard_point="500"	core_id="10"	mobmap_id="0"	guard_mmid="38"	barrier_mmid="39"	gate_mmap=""	>
				<ft_panel	ftpanel_id="137"	ftpanel_x="30"	ftpanel_y="205"	/>
				<ft_panel	ftpanel_id="138"	ftpanel_x="40"	ftpanel_y="195"	/>
				<ft_panel	ftpanel_id="139"	ftpanel_x="53"	ftpanel_y="195"	/>
				<ft_panel	ftpanel_id="140"	ftpanel_x="63"	ftpanel_y="205"	/>
				<ft_panel	ftpanel_id="141"	ftpanel_x="63"	ftpanel_y="218"	/>
				<ft_panel	ftpanel_id="142"	ftpanel_x="53"	ftpanel_y="228"	/>
				<ft_panel	ftpanel_id="143"	ftpanel_x="40"	ftpanel_y="228"	/>
				<ft_panel	ftpanel_id="144"	ftpanel_x="30"	ftpanel_y="218"	/>
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		</war_map>
		<war_map	warmap_id="3"	world_id="15"	special_ft_use="1"	reduce_build_atkft_time="20000"	war_rewardset_id="1"	entry_expenses="500000"	name_code="war_world15"	>
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			</fortress>
			<fortress	fort_id="2"	fort_name="fort_name3-2"	fort_type="0"	point="5000"	coreflag_x="41"	coreflag_y="40"	mission="0"	guard_point="0"	core_id="0"	mobmap_id="1"	guard_mmid="0"	barrier_mmid="0"	gate_mmap="4,5,8,9"	>
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			</fortress>
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				<ft_panel	ftpanel_id="117"	ftpanel_x="165"	ftpanel_y="168"	/>
				<ft_panel	ftpanel_id="118"	ftpanel_x="167"	ftpanel_y="183"	/>
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			</fortress>
			<fortress	fort_id="12"	fort_name="fort_name3-12"	fort_type="2"	point="2000"	coreflag_x="174"	coreflag_y="137"	mission="0"	guard_point="300"	core_id="12"	mobmap_id="0"	guard_mmid="12"	barrier_mmid="13"	gate_mmap=""	>
				<ft_panel	ftpanel_id="114"	ftpanel_x="183"	ftpanel_y="139"	/>
				<ft_panel	ftpanel_id="115"	ftpanel_x="171"	ftpanel_y="129"	/>
				<ft_panel	ftpanel_id="116"	ftpanel_x="168"	ftpanel_y="144"	/>
			</fortress>
			<fortress	fort_id="13"	fort_name="fort_name3-13"	fort_type="3"	point="1000"	coreflag_x="145"	coreflag_y="227"	mission="0"	guard_point="100"	core_id="13"	mobmap_id="0"	guard_mmid="14"	barrier_mmid="15"	gate_mmap=""	>
				<ft_panel	ftpanel_id="147"	ftpanel_x="134"	ftpanel_y="232"	/>
			</fortress>
			<fortress	fort_id="14"	fort_name="fort_name3-14"	fort_type="3"	point="1000"	coreflag_x="115"	coreflag_y="234"	mission="0"	guard_point="100"	core_id="14"	mobmap_id="0"	guard_mmid="16"	barrier_mmid="17"	gate_mmap=""	>
				<ft_panel	ftpanel_id="146"	ftpanel_x="107"	ftpanel_y="234"	/>
			</fortress>
			<fortress	fort_id="15"	fort_name="fort_name3-15"	fort_type="3"	point="1000"	coreflag_x="85"	coreflag_y="234"	mission="0"	guard_point="100"	core_id="15"	mobmap_id="0"	guard_mmid="18"	barrier_mmid="19"	gate_mmap=""	>
				<ft_panel	ftpanel_id="145"	ftpanel_x="77"	ftpanel_y="234"	/>
			</fortress>
			<fortress	fort_id="21"	fort_name="fort_name3-21"	fort_type="3"	point="1000"	coreflag_x="107"	coreflag_y="30"	mission="0"	guard_point="100"	core_id="1"	mobmap_id="0"	guard_mmid="20"	barrier_mmid="21"	gate_mmap=""	>
				<ft_panel	ftpanel_id="101"	ftpanel_x="118"	ftpanel_y="29"	/>
			</fortress>
			<fortress	fort_id="22"	fort_name="fort_name3-22"	fort_type="3"	point="1000"	coreflag_x="137"	coreflag_y="21"	mission="0"	guard_point="100"	core_id="2"	mobmap_id="0"	guard_mmid="22"	barrier_mmid="23"	gate_mmap=""	>
				<ft_panel	ftpanel_id="102"	ftpanel_x="144"	ftpanel_y="21"	/>
			</fortress>
			<fortress	fort_id="23"	fort_name="fort_name3-23"	fort_type="3"	point="1000"	coreflag_x="167"	coreflag_y="24"	mission="0"	guard_point="100"	core_id="3"	mobmap_id="0"	guard_mmid="24"	barrier_mmid="25"	gate_mmap=""	>
				<ft_panel	ftpanel_id="103"	ftpanel_x="175"	ftpanel_y="24"	/>
			</fortress>
			<fortress	fort_id="24"	fort_name="fort_name3-24"	fort_type="1"	point="3000"	coreflag_x="209"	coreflag_y="43"	mission="0"	guard_point="500"	core_id="4"	mobmap_id="0"	guard_mmid="26"	barrier_mmid="27"	gate_mmap=""	>
				<ft_panel	ftpanel_id="107"	ftpanel_x="192"	ftpanel_y="49"	/>
				<ft_panel	ftpanel_id="108"	ftpanel_x="203"	ftpanel_y="60"	/>
				<ft_panel	ftpanel_id="109"	ftpanel_x="216"	ftpanel_y="60"	/>
				<ft_panel	ftpanel_id="110"	ftpanel_x="226"	ftpanel_y="49"	/>
				<ft_panel	ftpanel_id="111"	ftpanel_x="226"	ftpanel_y="36"	/>
				<ft_panel	ftpanel_id="112"	ftpanel_x="216"	ftpanel_y="26"	/>
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				<ft_panel	ftpanel_id="148"	ftpanel_x="193"	ftpanel_y="36"	/>
			</fortress>
			<fortress	fort_id="25"	fort_name="fort_name3-25"	fort_type="2"	point="2000"	coreflag_x="170"	coreflag_y="58"	mission="0"	guard_point="300"	core_id="5"	mobmap_id="0"	guard_mmid="28"	barrier_mmid="29"	gate_mmap=""	>
				<ft_panel	ftpanel_id="104"	ftpanel_x="161"	ftpanel_y="57"	/>
				<ft_panel	ftpanel_id="105"	ftpanel_x="176"	ftpanel_y="51"	/>
				<ft_panel	ftpanel_id="106"	ftpanel_x="173"	ftpanel_y="66"	/>
			</fortress>
			<fortress	fort_id="26"	fort_name="fort_name3-26"	fort_type="2"	point="2000"	coreflag_x="97"	coreflag_y="79"	mission="0"	guard_point="300"	core_id="6"	mobmap_id="0"	guard_mmid="30"	barrier_mmid="31"	gate_mmap=""	>
				<ft_panel	ftpanel_id="128"	ftpanel_x="106"	ftpanel_y="78"	/>
				<ft_panel	ftpanel_id="129"	ftpanel_x="92"	ftpanel_y="72"	/>
				<ft_panel	ftpanel_id="130"	ftpanel_x="94"	ftpanel_y="87"	/>
			</fortress>
			<fortress	fort_id="27"	fort_name="fort_name3-27"	fort_type="2"	point="2000"	coreflag_x="80"	coreflag_y="119"	mission="0"	guard_point="300"	core_id="7"	mobmap_id="0"	guard_mmid="32"	barrier_mmid="33"	gate_mmap=""	>
				<ft_panel	ftpanel_id="131"	ftpanel_x="85"	ftpanel_y="112"	/>
				<ft_panel	ftpanel_id="132"	ftpanel_x="85"	ftpanel_y="127"	/>
				<ft_panel	ftpanel_id="133"	ftpanel_x="72"	ftpanel_y="119"	/>
			</fortress>
			<fortress	fort_id="28"	fort_name="fort_name3-28"	fort_type="1"	point="3000"	coreflag_x="128"	coreflag_y="128"	mission="0"	guard_point="500"	core_id="8"	mobmap_id="0"	guard_mmid="34"	barrier_mmid="35"	gate_mmap=""	>
				<ft_panel	ftpanel_id="120"	ftpanel_x="144"	ftpanel_y="136"	/>
				<ft_panel	ftpanel_id="121"	ftpanel_x="135"	ftpanel_y="145"	/>
				<ft_panel	ftpanel_id="122"	ftpanel_x="121"	ftpanel_y="145"	/>
				<ft_panel	ftpanel_id="123"	ftpanel_x="112"	ftpanel_y="135"	/>
				<ft_panel	ftpanel_id="124"	ftpanel_x="112"	ftpanel_y="121"	/>
				<ft_panel	ftpanel_id="125"	ftpanel_x="120"	ftpanel_y="112"	/>
				<ft_panel	ftpanel_id="126"	ftpanel_x="135"	ftpanel_y="112"	/>
				<ft_panel	ftpanel_id="127"	ftpanel_x="144"	ftpanel_y="121"	/>
			</fortress>
			<fortress	fort_id="29"	fort_name="fort_name3-29"	fort_type="2"	point="2000"	coreflag_x="86"	coreflag_y="197"	mission="0"	guard_point="300"	core_id="9"	mobmap_id="0"	guard_mmid="36"	barrier_mmid="37"	gate_mmap=""	>
				<ft_panel	ftpanel_id="134"	ftpanel_x="86"	ftpanel_y="189"	/>
				<ft_panel	ftpanel_id="135"	ftpanel_x="95"	ftpanel_y="201"	/>
				<ft_panel	ftpanel_id="136"	ftpanel_x="79"	ftpanel_y="203"	/>
			</fortress>
			<fortress	fort_id="30"	fort_name="fort_name3-30"	fort_type="1"	point="3000"	coreflag_x="46"	coreflag_y="211"	mission="0"	guard_point="500"	core_id="10"	mobmap_id="0"	guard_mmid="38"	barrier_mmid="39"	gate_mmap=""	>
				<ft_panel	ftpanel_id="137"	ftpanel_x="30"	ftpanel_y="205"	/>
				<ft_panel	ftpanel_id="138"	ftpanel_x="40"	ftpanel_y="195"	/>
				<ft_panel	ftpanel_id="139"	ftpanel_x="53"	ftpanel_y="195"	/>
				<ft_panel	ftpanel_id="140"	ftpanel_x="63"	ftpanel_y="205"	/>
				<ft_panel	ftpanel_id="141"	ftpanel_x="63"	ftpanel_y="218"	/>
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				<ft_panel	ftpanel_id="144"	ftpanel_x="30"	ftpanel_y="218"	/>
			</fortress>
		</war_map>
		<war_map	warmap_id="4"	world_id="15"	special_ft_use="1"	reduce_build_atkft_time="20000"	war_rewardset_id="1"	entry_expenses="750000"	name_code="war_world15"	>
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			<fortress	fort_id="1"	fort_name="fort_name4-1"	fort_type="0"	point="5000"	coreflag_x="214"	coreflag_y="214"	mission="0"	guard_point="0"	core_id="0"	mobmap_id="0"	guard_mmid="0"	barrier_mmid="0"	gate_mmap="2,3,6,7"	>
				<ft_panel	ftpanel_id="22"	ftpanel_x="230"	ftpanel_y="224"	/>
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				<ft_panel	ftpanel_id="149"	ftpanel_x="226"	ftpanel_y="217"	/>
			</fortress>
			<fortress	fort_id="2"	fort_name="fort_name4-2"	fort_type="0"	point="5000"	coreflag_x="41"	coreflag_y="40"	mission="0"	guard_point="0"	core_id="0"	mobmap_id="1"	guard_mmid="0"	barrier_mmid="0"	gate_mmap="4,5,8,9"	>
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				<ft_panel	ftpanel_id="18"	ftpanel_x="34"	ftpanel_y="50"	/>
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				<ft_panel	ftpanel_id="150"	ftpanel_x="29"	ftpanel_y="39"	/>
			</fortress>
			<fortress	fort_id="11"	fort_name="fort_name4-11"	fort_type="2"	point="2000"	coreflag_x="161"	coreflag_y="176"	mission="0"	guard_point="300"	core_id="11"	mobmap_id="0"	guard_mmid="10"	barrier_mmid="11"	gate_mmap=""	>
				<ft_panel	ftpanel_id="117"	ftpanel_x="165"	ftpanel_y="168"	/>
				<ft_panel	ftpanel_id="118"	ftpanel_x="167"	ftpanel_y="183"	/>
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			</fortress>
			<fortress	fort_id="12"	fort_name="fort_name4-12"	fort_type="2"	point="2000"	coreflag_x="174"	coreflag_y="137"	mission="0"	guard_point="300"	core_id="12"	mobmap_id="0"	guard_mmid="12"	barrier_mmid="13"	gate_mmap=""	>
				<ft_panel	ftpanel_id="114"	ftpanel_x="183"	ftpanel_y="139"	/>
				<ft_panel	ftpanel_id="115"	ftpanel_x="171"	ftpanel_y="129"	/>
				<ft_panel	ftpanel_id="116"	ftpanel_x="168"	ftpanel_y="144"	/>
			</fortress>
			<fortress	fort_id="13"	fort_name="fort_name4-13"	fort_type="3"	point="1000"	coreflag_x="145"	coreflag_y="227"	mission="0"	guard_point="100"	core_id="13"	mobmap_id="0"	guard_mmid="14"	barrier_mmid="15"	gate_mmap=""	>
				<ft_panel	ftpanel_id="147"	ftpanel_x="134"	ftpanel_y="232"	/>
			</fortress>
			<fortress	fort_id="14"	fort_name="fort_name4-14"	fort_type="3"	point="1000"	coreflag_x="115"	coreflag_y="234"	mission="0"	guard_point="100"	core_id="14"	mobmap_id="0"	guard_mmid="16"	barrier_mmid="17"	gate_mmap=""	>
				<ft_panel	ftpanel_id="146"	ftpanel_x="107"	ftpanel_y="234"	/>
			</fortress>
			<fortress	fort_id="15"	fort_name="fort_name4-15"	fort_type="3"	point="1000"	coreflag_x="85"	coreflag_y="234"	mission="0"	guard_point="100"	core_id="15"	mobmap_id="0"	guard_mmid="18"	barrier_mmid="19"	gate_mmap=""	>
				<ft_panel	ftpanel_id="145"	ftpanel_x="77"	ftpanel_y="234"	/>
			</fortress>
			<fortress	fort_id="21"	fort_name="fort_name4-21"	fort_type="3"	point="1000"	coreflag_x="107"	coreflag_y="30"	mission="0"	guard_point="100"	core_id="1"	mobmap_id="0"	guard_mmid="20"	barrier_mmid="21"	gate_mmap=""	>
				<ft_panel	ftpanel_id="101"	ftpanel_x="118"	ftpanel_y="29"	/>
			</fortress>
			<fortress	fort_id="22"	fort_name="fort_name4-22"	fort_type="3"	point="1000"	coreflag_x="137"	coreflag_y="21"	mission="0"	guard_point="100"	core_id="2"	mobmap_id="0"	guard_mmid="22"	barrier_mmid="23"	gate_mmap=""	>
				<ft_panel	ftpanel_id="102"	ftpanel_x="144"	ftpanel_y="21"	/>
			</fortress>
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				<ft_panel	ftpanel_id="103"	ftpanel_x="175"	ftpanel_y="24"	/>
			</fortress>
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				<ft_panel	ftpanel_id="148"	ftpanel_x="193"	ftpanel_y="36"	/>
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			<fortress	fort_id="25"	fort_name="fort_name4-25"	fort_type="2"	point="2000"	coreflag_x="170"	coreflag_y="58"	mission="0"	guard_point="300"	core_id="5"	mobmap_id="0"	guard_mmid="28"	barrier_mmid="29"	gate_mmap=""	>
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			</fortress>
			<fortress	fort_id="26"	fort_name="fort_name4-26"	fort_type="2"	point="2000"	coreflag_x="97"	coreflag_y="79"	mission="0"	guard_point="300"	core_id="6"	mobmap_id="0"	guard_mmid="30"	barrier_mmid="31"	gate_mmap=""	>
				<ft_panel	ftpanel_id="128"	ftpanel_x="106"	ftpanel_y="78"	/>
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				<ft_panel	ftpanel_id="130"	ftpanel_x="94"	ftpanel_y="87"	/>
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				<ft_panel	ftpanel_id="133"	ftpanel_x="72"	ftpanel_y="119"	/>
			</fortress>
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				<ft_panel	ftpanel_id="120"	ftpanel_x="144"	ftpanel_y="136"	/>
				<ft_panel	ftpanel_id="121"	ftpanel_x="135"	ftpanel_y="145"	/>
				<ft_panel	ftpanel_id="122"	ftpanel_x="121"	ftpanel_y="145"	/>
				<ft_panel	ftpanel_id="123"	ftpanel_x="112"	ftpanel_y="135"	/>
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				<ft_panel	ftpanel_id="127"	ftpanel_x="144"	ftpanel_y="121"	/>
			</fortress>
			<fortress	fort_id="29"	fort_name="fort_name4-29"	fort_type="2"	point="2000"	coreflag_x="86"	coreflag_y="197"	mission="0"	guard_point="300"	core_id="9"	mobmap_id="0"	guard_mmid="36"	barrier_mmid="37"	gate_mmap=""	>
				<ft_panel	ftpanel_id="134"	ftpanel_x="86"	ftpanel_y="189"	/>
				<ft_panel	ftpanel_id="135"	ftpanel_x="95"	ftpanel_y="201"	/>
				<ft_panel	ftpanel_id="136"	ftpanel_x="79"	ftpanel_y="203"	/>
			</fortress>
			<fortress	fort_id="30"	fort_name="fort_name4-30"	fort_type="1"	point="3000"	coreflag_x="46"	coreflag_y="211"	mission="0"	guard_point="500"	core_id="10"	mobmap_id="0"	guard_mmid="38"	barrier_mmid="39"	gate_mmap=""	>
				<ft_panel	ftpanel_id="137"	ftpanel_x="30"	ftpanel_y="205"	/>
				<ft_panel	ftpanel_id="138"	ftpanel_x="40"	ftpanel_y="195"	/>
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				<ft_panel	ftpanel_id="141"	ftpanel_x="63"	ftpanel_y="218"	/>
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		</war_map>
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				<ft_panel	ftpanel_id="117"	ftpanel_x="165"	ftpanel_y="168"	/>
				<ft_panel	ftpanel_id="118"	ftpanel_x="167"	ftpanel_y="183"	/>
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				<ft_panel	ftpanel_id="114"	ftpanel_x="183"	ftpanel_y="139"	/>
				<ft_panel	ftpanel_id="115"	ftpanel_x="171"	ftpanel_y="129"	/>
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				<ft_panel	ftpanel_id="146"	ftpanel_x="107"	ftpanel_y="234"	/>
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				<ft_panel	ftpanel_id="134"	ftpanel_x="86"	ftpanel_y="189"	/>
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	<lordofwar>
		<lord	nation_code="1"	>
			<lord_desc	grade_code="1"	class_code="1"	desc_code="lord1-1-1"	/>
			<lord_desc	grade_code="1"	class_code="2"	desc_code="lord1-1-2"	/>
			<lord_desc	grade_code="1"	class_code="3"	desc_code="lord1-1-3"	/>
			<lord_desc	grade_code="1"	class_code="4"	desc_code="lord1-1-4"	/>
			<lord_desc	grade_code="1"	class_code="5"	desc_code="lord1-1-5"	/>
			<lord_desc	grade_code="1"	class_code="6"	desc_code="lord1-1-6"	/>
			<lord_desc	grade_code="2"	class_code="1"	desc_code="lord1-2-1"	/>
			<lord_desc	grade_code="2"	class_code="2"	desc_code="lord1-2-2"	/>
			<lord_desc	grade_code="2"	class_code="3"	desc_code="lord1-2-3"	/>
			<lord_desc	grade_code="2"	class_code="4"	desc_code="lord1-2-4"	/>
			<lord_desc	grade_code="2"	class_code="5"	desc_code="lord1-2-5"	/>
			<lord_desc	grade_code="2"	class_code="6"	desc_code="lord1-2-6"	/>
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		<lord	nation_code="2"	>
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			<lord_desc	grade_code="1"	class_code="2"	desc_code="lord2-1-2"	/>
			<lord_desc	grade_code="1"	class_code="3"	desc_code="lord2-1-3"	/>
			<lord_desc	grade_code="1"	class_code="4"	desc_code="lord2-1-4"	/>
			<lord_desc	grade_code="1"	class_code="5"	desc_code="lord2-1-5"	/>
			<lord_desc	grade_code="1"	class_code="6"	desc_code="lord2-1-6"	/>
			<lord_desc	grade_code="2"	class_code="1"	desc_code="lord2-2-1"	/>
			<lord_desc	grade_code="2"	class_code="2"	desc_code="lord2-2-2"	/>
			<lord_desc	grade_code="2"	class_code="3"	desc_code="lord2-2-3"	/>
			<lord_desc	grade_code="2"	class_code="4"	desc_code="lord2-2-4"	/>
			<lord_desc	grade_code="2"	class_code="5"	desc_code="lord2-2-5"	/>
			<lord_desc	grade_code="2"	class_code="6"	desc_code="lord2-2-6"	/>
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	</lordofwar>
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		<event_font_fx	item_code="1588"	fx_loc="18"	/>
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		<event_font_fx	item_code="1604"	fx_loc="34"	/>
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		<dungeon	id="4251"	max_level="200"	/>
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				<enchant_value	force_id="4"	force_value="2,1"	/>
				<enchant_value	force_id="6"	force_value="8,2"	/>
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			<grade	min_grade="5"	max_grade="7"	>
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				<enchant_value	force_id="4"	force_value="2,2"	/>
				<enchant_value	force_id="6"	force_value="10,2"	/>
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			<grade	min_grade="8"	max_grade="10"	>
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				<enchant_value	force_id="4"	force_value="2,3"	/>
				<enchant_value	force_id="6"	force_value="12,3"	/>
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			<grade	min_grade="11"	max_grade="13"	>
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				<enchant_value	force_id="4"	force_value="5,3"	/>
				<enchant_value	force_id="6"	force_value="20,6"	/>
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		</item>
		<item	type="2H"	>
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			<grade	min_grade="5"	max_grade="7"	>
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				<enchant_value	force_id="24"	force_value="4,4"	/>
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			<grade	min_grade="8"	max_grade="10"	>
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			<grade	min_grade="11"	max_grade="13"	>
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				<enchant_value	force_id="24"	force_value="10,6"	/>
				<enchant_value	force_id="26"	force_value="40,12"	/>
			</grade>
		</item>
		<item	type="BIKE"	>
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				<enchant_value	force_id="5"	force_value="2,1"	/>
				<enchant_value	force_id="7"	force_value="10,10"	/>
				<enchant_value	force_id="117"	force_value="10,0"	/>
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			<grade	min_grade="4"	max_grade="5"	>
				<enchant_value	force_id="5"	force_value="3,2"	/>
				<enchant_value	force_id="7"	force_value="20,10"	/>
				<enchant_value	force_id="117"	force_value="10,0"	/>
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			<grade	min_grade="7"	max_grade="8"	>
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				<enchant_value	force_id="7"	force_value="30,10"	/>
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			<grade	min_grade="11"	max_grade="13"	>
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			</grade>
		</item>
		<item	type="BOOT"	>
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				<enchant_value	force_id="5"	force_value="3,1"	/>
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			<grade	min_grade="5"	max_grade="7"	>
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				<enchant_value	force_id="5"	force_value="3,2"	/>
				<enchant_value	force_id="7"	force_value="4,1"	/>
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			<grade	min_grade="8"	max_grade="10"	>
				<enchant_value	force_id="1"	force_value="3,7"	/>
				<enchant_value	force_id="5"	force_value="3,3"	/>
				<enchant_value	force_id="7"	force_value="4,2"	/>
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			<grade	min_grade="11"	max_grade="13"	>
				<enchant_value	force_id="1"	force_value="4,8"	/>
				<enchant_value	force_id="5"	force_value="6,3"	/>
				<enchant_value	force_id="7"	force_value="7,2"	/>
			</grade>
		</item>
		<item	type="GLOVE"	>
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	<set_effect>
		<set>
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			<set_equip	set_index="3"	name="set_effect01"	glove="165"	boots="210"	suit="120"	helmet="255"	set2="0"	set3="0"	set4="1"	/>
			<set_equip	set_index="4"	name="set_effect02"	glove="151"	boots="196"	suit="106"	helmet="241"	set2="0"	set3="0"	set4="1"	/>
			<set_equip	set_index="5"	name="set_effect02"	glove="181"	boots="226"	suit="136"	helmet="271"	set2="0"	set3="0"	set4="1"	/>
			<set_equip	set_index="6"	name="set_effect02"	glove="166"	boots="211"	suit="121"	helmet="256"	set2="0"	set3="0"	set4="1"	/>
			<set_equip	set_index="7"	name="set_effect03"	glove="152"	boots="197"	suit="107"	helmet="242"	set2="0"	set3="0"	set4="1"	/>
			<set_equip	set_index="8"	name="set_effect03"	glove="182"	boots="227"	suit="137"	helmet="272"	set2="0"	set3="0"	set4="1"	/>
			<set_equip	set_index="9"	name="set_effect03"	glove="167"	boots="212"	suit="122"	helmet="257"	set2="0"	set3="0"	set4="1"	/>
			<set_equip	set_index="10"	name="set_effect05"	glove="153"	boots="198"	suit="108"	helmet="243"	set2="0"	set3="0"	set4="1"	/>
			<set_equip	set_index="11"	name="set_effect04"	glove="183"	boots="228"	suit="138"	helmet="273"	set2="0"	set3="0"	set4="1"	/>
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			<set_equip	set_index="15"	name="set_effect07"	glove="169"	boots="214"	suit="124"	helmet="259"	set2="0"	set3="0"	set4="1"	/>
			<set_equip	set_index="16"	name="set_effect08"	glove="2744"	boots="2750"	suit="2738"	helmet="2756"	set2="0"	set3="0"	set4="2"	/>
			<set_equip	set_index="17"	name="set_effect08"	glove="2748"	boots="2754"	suit="2742"	helmet="2760"	set2="0"	set3="0"	set4="2"	/>
			<set_equip	set_index="18"	name="set_effect08"	glove="2749"	boots="2755"	suit="2743"	helmet="2761"	set2="0"	set3="0"	set4="2"	/>
			<set_equip	set_index="19"	name="set_effect08"	glove="2747"	boots="2753"	suit="2741"	helmet="2759"	set2="0"	set3="0"	set4="2"	/>
			<set_equip	set_index="20"	name="set_effect08"	glove="2745"	boots="2751"	suit="2739"	helmet="2757"	set2="0"	set3="0"	set4="2"	/>
			<set_equip	set_index="21"	name="set_effect08"	glove="2746"	boots="2752"	suit="2740"	helmet="2758"	set2="0"	set3="0"	set4="2"	/>
			<set_equip	set_index="22"	name="set_effect08"	glove="155"	boots="200"	suit="110"	helmet="245"	set2="0"	set3="0"	set4="2"	/>
			<set_equip	set_index="23"	name="set_effect08"	glove="185"	boots="230"	suit="140"	helmet="275"	set2="0"	set3="0"	set4="2"	/>
			<set_equip	set_index="24"	name="set_effect08"	glove="170"	boots="215"	suit="125"	helmet="260"	set2="0"	set3="0"	set4="2"	/>
			<set_equip	set_index="25"	name="set_effect09"	glove="2768"	boots="2774"	suit="2762"	helmet="2780"	set2="0"	set3="0"	set4="2"	/>
			<set_equip	set_index="26"	name="set_effect09"	glove="2772"	boots="2778"	suit="2766"	helmet="2784"	set2="0"	set3="0"	set4="2"	/>
			<set_equip	set_index="27"	name="set_effect09"	glove="2773"	boots="2779"	suit="2767"	helmet="2785"	set2="0"	set3="0"	set4="2"	/>
			<set_equip	set_index="28"	name="set_effect09"	glove="2771"	boots="2777"	suit="2765"	helmet="2783"	set2="0"	set3="0"	set4="2"	/>
			<set_equip	set_index="29"	name="set_effect09"	glove="2769"	boots="2775"	suit="2763"	helmet="2781"	set2="0"	set3="0"	set4="2"	/>
			<set_equip	set_index="30"	name="set_effect09"	glove="2770"	boots="2776"	suit="2764"	helmet="2782"	set2="0"	set3="0"	set4="2"	/>
			<set_equip	set_index="31"	name="set_effect09"	glove="156"	boots="201"	suit="111"	helmet="246"	set2="0"	set3="0"	set4="2"	/>
			<set_equip	set_index="32"	name="set_effect09"	glove="186"	boots="231"	suit="141"	helmet="276"	set2="0"	set3="0"	set4="2"	/>
			<set_equip	set_index="33"	name="set_effect09"	glove="171"	boots="216"	suit="126"	helmet="261"	set2="0"	set3="0"	set4="2"	/>
			<set_equip	set_index="34"	name="set_effect10"	glove="1320"	boots="1326"	suit="1314"	helmet="1332"	set2="0"	set3="0"	set4="2"	/>
			<set_equip	set_index="35"	name="set_effect10"	glove="1324"	boots="1330"	suit="1318"	helmet="1336"	set2="0"	set3="0"	set4="2"	/>
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			<set_equip	set_index="38"	name="set_effect10"	glove="1321"	boots="1327"	suit="1315"	helmet="1333"	set2="0"	set3="0"	set4="2"	/>
			<set_equip	set_index="39"	name="set_effect10"	glove="1322"	boots="1328"	suit="1316"	helmet="1334"	set2="0"	set3="0"	set4="2"	/>
			<set_equip	set_index="40"	name="set_effect11"	glove="2792"	boots="2798"	suit="2786"	helmet="2804"	set2="0"	set3="0"	set4="3"	/>
			<set_equip	set_index="41"	name="set_effect11"	glove="2796"	boots="2802"	suit="2790"	helmet="2808"	set2="0"	set3="0"	set4="3"	/>
			<set_equip	set_index="42"	name="set_effect11"	glove="2797"	boots="2803"	suit="2791"	helmet="2809"	set2="0"	set3="0"	set4="3"	/>
			<set_equip	set_index="43"	name="set_effect11"	glove="2795"	boots="2801"	suit="2789"	helmet="2807"	set2="0"	set3="0"	set4="3"	/>
			<set_equip	set_index="44"	name="set_effect11"	glove="2793"	boots="2799"	suit="2787"	helmet="2805"	set2="0"	set3="0"	set4="3"	/>
			<set_equip	set_index="45"	name="set_effect11"	glove="2794"	boots="2800"	suit="2788"	helmet="2806"	set2="0"	set3="0"	set4="3"	/>
			<set_equip	set_index="46"	name="set_effect11"	glove="157"	boots="202"	suit="112"	helmet="247"	set2="0"	set3="0"	set4="3"	/>
			<set_equip	set_index="47"	name="set_effect11"	glove="187"	boots="232"	suit="142"	helmet="277"	set2="0"	set3="0"	set4="3"	/>
			<set_equip	set_index="48"	name="set_effect11"	glove="172"	boots="217"	suit="127"	helmet="262"	set2="0"	set3="0"	set4="3"	/>
			<set_equip	set_index="49"	name="set_effect13"	glove="158"	boots="203"	suit="113"	helmet="248"	set2="0"	set3="0"	set4="3"	/>
			<set_equip	set_index="50"	name="set_effect12"	glove="188"	boots="233"	suit="143"	helmet="278"	set2="0"	set3="0"	set4="3"	/>
			<set_equip	set_index="51"	name="set_effect12"	glove="189"	boots="234"	suit="144"	helmet="279"	set2="0"	set3="0"	set4="3"	/>
			<set_equip	set_index="52"	name="set_effect14"	glove="174"	boots="219"	suit="129"	helmet="264"	set2="0"	set3="0"	set4="3"	/>
			<set_equip	set_index="53"	name="set_effect13"	glove="159"	boots="204"	suit="114"	helmet="249"	set2="0"	set3="0"	set4="3"	/>
			<set_equip	set_index="54"	name="set_effect14"	glove="173"	boots="218"	suit="128"	helmet="263"	set2="0"	set3="0"	set4="3"	/>
			<set_equip	set_index="55"	name="set_effect15"	glove="1639"	boots="1645"	suit="1633"	helmet="1651"	set2="0"	set3="0"	set4="3"	/>
			<set_equip	set_index="56"	name="set_effect15"	glove="1643"	boots="1649"	suit="1637"	helmet="1655"	set2="0"	set3="0"	set4="3"	/>
			<set_equip	set_index="57"	name="set_effect15"	glove="1644"	boots="1650"	suit="1638"	helmet="1656"	set2="0"	set3="0"	set4="3"	/>
			<set_equip	set_index="58"	name="set_effect15"	glove="1642"	boots="1648"	suit="1636"	helmet="1654"	set2="0"	set3="0"	set4="3"	/>
			<set_equip	set_index="59"	name="set_effect15"	glove="1640"	boots="1646"	suit="1634"	helmet="1652"	set2="0"	set3="0"	set4="3"	/>
			<set_equip	set_index="60"	name="set_effect15"	glove="1641"	boots="1647"	suit="1635"	helmet="1653"	set2="0"	set3="0"	set4="3"	/>
			<set_equip	set_index="61"	name="set_effect16"	glove="160"	boots="205"	suit="115"	helmet="250"	set2="0"	set3="0"	set4="4"	/>
			<set_equip	set_index="62"	name="set_effect16"	glove="190"	boots="235"	suit="145"	helmet="280"	set2="0"	set3="0"	set4="4"	/>
			<set_equip	set_index="63"	name="set_effect16"	glove="191"	boots="236"	suit="146"	helmet="281"	set2="0"	set3="0"	set4="4"	/>
			<set_equip	set_index="64"	name="set_effect16"	glove="176"	boots="221"	suit="131"	helmet="266"	set2="0"	set3="0"	set4="4"	/>
			<set_equip	set_index="65"	name="set_effect16"	glove="161"	boots="206"	suit="116"	helmet="251"	set2="0"	set3="0"	set4="4"	/>
			<set_equip	set_index="66"	name="set_effect16"	glove="175"	boots="220"	suit="130"	helmet="265"	set2="0"	set3="0"	set4="4"	/>
			<set_equip	set_index="67"	name="set_effect17"	glove="2716"	boots="2722"	suit="2710"	helmet="2728"	set2="5"	set3="0"	set4="6"	/>
			<set_equip	set_index="68"	name="set_effect17"	glove="2720"	boots="2726"	suit="2714"	helmet="2732"	set2="5"	set3="0"	set4="6"	/>
			<set_equip	set_index="69"	name="set_effect17"	glove="2721"	boots="2727"	suit="2715"	helmet="2733"	set2="5"	set3="0"	set4="6"	/>
			<set_equip	set_index="70"	name="set_effect17"	glove="2719"	boots="2725"	suit="2713"	helmet="2731"	set2="5"	set3="0"	set4="6"	/>
			<set_equip	set_index="71"	name="set_effect17"	glove="2717"	boots="2723"	suit="2711"	helmet="2729"	set2="5"	set3="0"	set4="6"	/>
			<set_equip	set_index="72"	name="set_effect17"	glove="2718"	boots="2724"	suit="2712"	helmet="2730"	set2="5"	set3="0"	set4="6"	/>
			<set_equip	set_index="73"	name="set_effect21"	glove="162"	boots="207"	suit="117"	helmet="252"	set2="0"	set3="0"	set4="13"	/>
			<set_equip	set_index="74"	name="set_effect21"	glove="192"	boots="237"	suit="147"	helmet="282"	set2="0"	set3="0"	set4="13"	/>
			<set_equip	set_index="75"	name="set_effect21"	glove="193"	boots="238"	suit="148"	helmet="283"	set2="0"	set3="0"	set4="13"	/>
			<set_equip	set_index="76"	name="set_effect21"	glove="178"	boots="223"	suit="133"	helmet="268"	set2="0"	set3="0"	set4="13"	/>
			<set_equip	set_index="77"	name="set_effect21"	glove="163"	boots="208"	suit="118"	helmet="253"	set2="0"	set3="0"	set4="13"	/>
			<set_equip	set_index="78"	name="set_effect21"	glove="177"	boots="222"	suit="132"	helmet="267"	set2="0"	set3="0"	set4="13"	/>
			<set_equip	set_index="79"	name="set_effect22"	glove="981"	boots="987"	suit="975"	helmet="993"	set2="0"	set3="0"	set4="13"	/>
			<set_equip	set_index="80"	name="set_effect22"	glove="985"	boots="991"	suit="979"	helmet="997"	set2="0"	set3="0"	set4="13"	/>
			<set_equip	set_index="81"	name="set_effect22"	glove="986"	boots="992"	suit="980"	helmet="998"	set2="0"	set3="0"	set4="13"	/>
			<set_equip	set_index="82"	name="set_effect22"	glove="984"	boots="990"	suit="978"	helmet="996"	set2="0"	set3="0"	set4="13"	/>
			<set_equip	set_index="83"	name="set_effect22"	glove="982"	boots="988"	suit="976"	helmet="994"	set2="0"	set3="0"	set4="13"	/>
			<set_equip	set_index="84"	name="set_effect22"	glove="983"	boots="989"	suit="977"	helmet="995"	set2="0"	set3="0"	set4="13"	/>
			<set_equip	set_index="85"	name="set_effect23"	glove="3720"	boots="3726"	suit="3714"	helmet="3732"	set2="0"	set3="0"	set4="14"	/>
			<set_equip	set_index="86"	name="set_effect23"	glove="3724"	boots="3730"	suit="3718"	helmet="3736"	set2="0"	set3="0"	set4="14"	/>
			<set_equip	set_index="87"	name="set_effect23"	glove="3725"	boots="3731"	suit="3719"	helmet="3737"	set2="0"	set3="0"	set4="14"	/>
			<set_equip	set_index="88"	name="set_effect23"	glove="3723"	boots="3729"	suit="3717"	helmet="3735"	set2="0"	set3="0"	set4="14"	/>
			<set_equip	set_index="89"	name="set_effect23"	glove="3721"	boots="3727"	suit="3715"	helmet="3733"	set2="0"	set3="0"	set4="14"	/>
			<set_equip	set_index="90"	name="set_effect23"	glove="3722"	boots="3728"	suit="3716"	helmet="3734"	set2="0"	set3="0"	set4="14"	/>
			<set_equip	set_index="91"	name="set_effect24"	glove="3933"	boots="3939"	suit="3927"	helmet="3945"	set2="5"	set3="0"	set4="6"	/>
			<set_equip	set_index="92"	name="set_effect24"	glove="3937"	boots="3943"	suit="3931"	helmet="3949"	set2="5"	set3="0"	set4="6"	/>
			<set_equip	set_index="93"	name="set_effect24"	glove="3938"	boots="3944"	suit="3932"	helmet="3950"	set2="5"	set3="0"	set4="6"	/>
			<set_equip	set_index="94"	name="set_effect24"	glove="3936"	boots="3942"	suit="3930"	helmet="3948"	set2="5"	set3="0"	set4="6"	/>
			<set_equip	set_index="95"	name="set_effect24"	glove="3934"	boots="3940"	suit="3928"	helmet="3946"	set2="5"	set3="0"	set4="6"	/>
			<set_equip	set_index="96"	name="set_effect24"	glove="3935"	boots="3941"	suit="3929"	helmet="3947"	set2="5"	set3="0"	set4="6"	/>
		</set>
		<epaulet>
			<set_epaulet	epaulet="2734"	set_index="67"	name="set_effect18"	set2="7"	set3="0"	set4="10"	/>
			<set_epaulet	epaulet="2734"	set_index="68"	name="set_effect18"	set2="7"	set3="0"	set4="10"	/>
			<set_epaulet	epaulet="2734"	set_index="69"	name="set_effect18"	set2="7"	set3="0"	set4="10"	/>
			<set_epaulet	epaulet="2734"	set_index="70"	name="set_effect18"	set2="7"	set3="0"	set4="10"	/>
			<set_epaulet	epaulet="2734"	set_index="71"	name="set_effect18"	set2="7"	set3="0"	set4="10"	/>
			<set_epaulet	epaulet="2734"	set_index="72"	name="set_effect18"	set2="7"	set3="0"	set4="10"	/>
			<set_epaulet	epaulet="2735"	set_index="67"	name="set_effect19"	set2="8"	set3="0"	set4="11"	/>
			<set_epaulet	epaulet="2735"	set_index="68"	name="set_effect19"	set2="8"	set3="0"	set4="11"	/>
			<set_epaulet	epaulet="2735"	set_index="69"	name="set_effect19"	set2="8"	set3="0"	set4="11"	/>
			<set_epaulet	epaulet="2735"	set_index="70"	name="set_effect19"	set2="8"	set3="0"	set4="11"	/>
			<set_epaulet	epaulet="2735"	set_index="71"	name="set_effect19"	set2="8"	set3="0"	set4="11"	/>
			<set_epaulet	epaulet="2735"	set_index="72"	name="set_effect19"	set2="8"	set3="0"	set4="11"	/>
			<set_epaulet	epaulet="2736"	set_index="67"	name="set_effect20"	set2="9"	set3="0"	set4="12"	/>
			<set_epaulet	epaulet="2736"	set_index="68"	name="set_effect20"	set2="9"	set3="0"	set4="12"	/>
			<set_epaulet	epaulet="2736"	set_index="69"	name="set_effect20"	set2="9"	set3="0"	set4="12"	/>
			<set_epaulet	epaulet="2736"	set_index="70"	name="set_effect20"	set2="9"	set3="0"	set4="12"	/>
			<set_epaulet	epaulet="2736"	set_index="71"	name="set_effect20"	set2="9"	set3="0"	set4="12"	/>
			<set_epaulet	epaulet="2736"	set_index="72"	name="set_effect20"	set2="9"	set3="0"	set4="12"	/>
		</epaulet>
		<set_option>
			<option	id="1"	>
				<option_value	order="0"	force_id="5"	force_value="5"	value_type="1"	/>
				<option_value	order="1"	force_id="7"	force_value="30"	value_type="1"	/>
			</option>
			<option	id="2"	>
				<option_value	order="0"	force_id="5"	force_value="10"	value_type="1"	/>
				<option_value	order="1"	force_id="7"	force_value="40"	value_type="1"	/>
			</option>
			<option	id="3"	>
				<option_value	order="0"	force_id="5"	force_value="15"	value_type="1"	/>
				<option_value	order="1"	force_id="7"	force_value="50"	value_type="1"	/>
			</option>
			<option	id="4"	>
				<option_value	order="0"	force_id="5"	force_value="20"	value_type="1"	/>
				<option_value	order="1"	force_id="7"	force_value="60"	value_type="1"	/>
			</option>
			<option	id="5"	>
				<option_value	order="0"	force_id="113"	force_value="10"	value_type="1"	/>
			</option>
			<option	id="6"	>
				<option_value	order="0"	force_id="113"	force_value="20"	value_type="1"	/>
				<option_value	order="1"	force_id="8"	force_value="4"	value_type="2"	/>
			</option>
			<option	id="7"	>
				<option_value	order="0"	force_id="25"	force_value="1"	value_type="2"	/>
			</option>
			<option	id="8"	>
				<option_value	order="0"	force_id="30"	force_value="1"	value_type="2"	/>
			</option>
			<option	id="9"	>
				<option_value	order="0"	force_id="32"	force_value="1"	value_type="2"	/>
			</option>
			<option	id="10"	>
				<option_value	order="0"	force_id="25"	force_value="2"	value_type="2"	/>
			</option>
			<option	id="11"	>
				<option_value	order="0"	force_id="30"	force_value="2"	value_type="2"	/>
			</option>
			<option	id="12"	>
				<option_value	order="0"	force_id="32"	force_value="2"	value_type="2"	/>
			</option>
			<option	id="13"	>
				<option_value	order="0"	force_id="5"	force_value="25"	value_type="1"	/>
				<option_value	order="1"	force_id="7"	force_value="70"	value_type="1"	/>
			</option>
			<option	id="14"	>
				<option_value	order="0"	force_id="5"	force_value="30"	value_type="1"	/>
				<option_value	order="1"	force_id="7"	force_value="80"	value_type="1"	/>
			</option>
		</set_option>
	</set_effect>
	<battlemode3>
		<bm3_set	class_id="1"	>
			<bm3_set_value	set_id="1"	set_name="bm3-1"	combo="481:481:482:481"	synergy_id="1"	/>
			<bm3_set_value	set_id="2"	set_name="bm3-2"	combo="481:482:481:481"	synergy_id="2"	/>
			<bm3_set_value	set_id="3"	set_name="bm3-3"	combo="482:481:481:482"	synergy_id="3"	/>
			<bm3_set_value	set_id="19"	set_name="bm3-19"	combo="482:482:481:482"	synergy_id="19"	/>
		</bm3_set>
		<bm3_set	class_id="2"	>
			<bm3_set_value	set_id="4"	set_name="bm3-4"	combo="486:486:487:486"	synergy_id="4"	/>
			<bm3_set_value	set_id="5"	set_name="bm3-5"	combo="486:487:486:486"	synergy_id="5"	/>
			<bm3_set_value	set_id="6"	set_name="bm3-6"	combo="487:486:486:487"	synergy_id="6"	/>
			<bm3_set_value	set_id="20"	set_name="bm3-20"	combo="487:487:486:487"	synergy_id="20"	/>
		</bm3_set>
		<bm3_set	class_id="3"	>
			<bm3_set_value	set_id="7"	set_name="bm3-7"	combo="491:491:492:491"	synergy_id="7"	/>
			<bm3_set_value	set_id="8"	set_name="bm3-8"	combo="491:492:491:491"	synergy_id="8"	/>
			<bm3_set_value	set_id="9"	set_name="bm3-9"	combo="492:491:491:492"	synergy_id="9"	/>
			<bm3_set_value	set_id="21"	set_name="bm3-21"	combo="492:492:491:492"	synergy_id="21"	/>
		</bm3_set>
		<bm3_set	class_id="4"	>
			<bm3_set_value	set_id="10"	set_name="bm3-10"	combo="496:496:497:496"	synergy_id="10"	/>
			<bm3_set_value	set_id="11"	set_name="bm3-11"	combo="496:497:496:496"	synergy_id="11"	/>
			<bm3_set_value	set_id="12"	set_name="bm3-12"	combo="497:496:496:497"	synergy_id="12"	/>
			<bm3_set_value	set_id="22"	set_name="bm3-22"	combo="497:497:496:497"	synergy_id="22"	/>
		</bm3_set>
		<bm3_set	class_id="5"	>
			<bm3_set_value	set_id="13"	set_name="bm3-13"	combo="501:501:502:501"	synergy_id="13"	/>
			<bm3_set_value	set_id="14"	set_name="bm3-14"	combo="501:502:501:501"	synergy_id="14"	/>
			<bm3_set_value	set_id="15"	set_name="bm3-15"	combo="502:501:501:502"	synergy_id="15"	/>
			<bm3_set_value	set_id="23"	set_name="bm3-23"	combo="502:502:501:502"	synergy_id="23"	/>
		</bm3_set>
		<bm3_set	class_id="6"	>
			<bm3_set_value	set_id="16"	set_name="bm3-16"	combo="506:506:507:506"	synergy_id="16"	/>
			<bm3_set_value	set_id="17"	set_name="bm3-17"	combo="506:507:506:506"	synergy_id="17"	/>
			<bm3_set_value	set_id="18"	set_name="bm3-18"	combo="507:506:506:507"	synergy_id="18"	/>
			<bm3_set_value	set_id="24"	set_name="bm3-24"	combo="507:507:506:507"	synergy_id="24"	/>
		</bm3_set>
		<bm3_synergy	synergy_id="1"	>
			<bm3_synergy_value	force_code="1"	force_value="-500"	value_type="1"	duration="15000"	target_type="1"	/>
			<bm3_synergy_value	force_code="5"	force_value="-5"	value_type="4"	duration="15000"	target_type="2"	/>
		</bm3_synergy>
		<bm3_synergy	synergy_id="2"	>
			<bm3_synergy_value	force_code="5"	force_value="-5"	value_type="4"	duration="15000"	target_type="1"	/>
			<bm3_synergy_value	force_code="8"	force_value="20"	value_type="2"	duration="15000"	target_type="1"	/>
			<bm3_synergy_value	force_code="9"	force_value="5"	value_type="2"	duration="15000"	target_type="1"	/>
			<bm3_synergy_value	force_code="25"	force_value="5"	value_type="2"	duration="15000"	target_type="1"	/>
		</bm3_synergy>
		<bm3_synergy	synergy_id="3"	>
			<bm3_synergy_value	force_code="1"	force_value="-500"	value_type="1"	duration="15000"	target_type="2"	/>
			<bm3_synergy_value	force_code="1"	force_value="-500"	value_type="1"	duration="15000"	target_type="1"	/>
			<bm3_synergy_value	force_code="30"	force_value="10"	value_type="2"	duration="15000"	target_type="1"	/>
		</bm3_synergy>
		<bm3_synergy	synergy_id="4"	>
			<bm3_synergy_value	force_code="1"	force_value="-500"	value_type="1"	duration="12000"	target_type="1"	/>
			<bm3_synergy_value	force_code="8"	force_value="30"	value_type="2"	duration="12000"	target_type="1"	/>
		</bm3_synergy>
		<bm3_synergy	synergy_id="5"	>
			<bm3_synergy_value	force_code="1"	force_value="-500"	value_type="1"	duration="12000"	target_type="1"	/>
			<bm3_synergy_value	force_code="39"	force_value="500"	value_type="1"	duration="12000"	target_type="1"	/>
		</bm3_synergy>
		<bm3_synergy	synergy_id="6"	>
			<bm3_synergy_value	force_code="5"	force_value="-5"	value_type="4"	duration="12000"	target_type="1"	/>
			<bm3_synergy_value	force_code="8"	force_value="20"	value_type="2"	duration="12000"	target_type="1"	/>
			<bm3_synergy_value	force_code="30"	force_value="4"	value_type="2"	duration="12000"	target_type="1"	/>
		</bm3_synergy>
		<bm3_synergy	synergy_id="7"	>
			<bm3_synergy_value	force_code="1"	force_value="-300"	value_type="1"	duration="12000"	target_type="1"	/>
			<bm3_synergy_value	force_code="2"	force_value="-300"	value_type="1"	duration="12000"	target_type="1"	/>
			<bm3_synergy_value	force_code="32"	force_value="10"	value_type="2"	duration="12000"	target_type="1"	/>
		</bm3_synergy>
		<bm3_synergy	synergy_id="8"	>
			<bm3_synergy_value	force_code="5"	force_value="-4"	value_type="4"	duration="12000"	target_type="1"	/>
			<bm3_synergy_value	force_code="8"	force_value="30"	value_type="2"	duration="12000"	target_type="1"	/>
		</bm3_synergy>
		<bm3_synergy	synergy_id="9"	>
			<bm3_synergy_value	force_code="1"	force_value="-400"	value_type="1"	duration="12000"	target_type="1"	/>
			<bm3_synergy_value	force_code="98"	force_value="-25"	value_type="2"	duration="12000"	target_type="2"	/>
		</bm3_synergy>
		<bm3_synergy	synergy_id="10"	>
			<bm3_synergy_value	force_code="32"	force_value="10"	value_type="2"	duration="13000"	target_type="1"	/>
			<bm3_synergy_value	force_code="82"	force_value="-1"	value_type="1"	duration="13000"	target_type="2"	/>
			<bm3_synergy_value	force_code="82"	force_value="-1"	value_type="1"	duration="13000"	target_type="1"	/>
		</bm3_synergy>
		<bm3_synergy	synergy_id="11"	>
			<bm3_synergy_value	force_code="1"	force_value="-500"	value_type="1"	duration="13000"	target_type="1"	/>
			<bm3_synergy_value	force_code="8"	force_value="30"	value_type="2"	duration="13000"	target_type="1"	/>
		</bm3_synergy>
		<bm3_synergy	synergy_id="12"	>
			<bm3_synergy_value	force_code="3"	force_value="-3"	value_type="4"	duration="13000"	target_type="2"	/>
			<bm3_synergy_value	force_code="5"	force_value="-4"	value_type="4"	duration="13000"	target_type="1"	/>
			<bm3_synergy_value	force_code="8"	force_value="20"	value_type="2"	duration="13000"	target_type="1"	/>
			<bm3_synergy_value	force_code="9"	force_value="5"	value_type="2"	duration="13000"	target_type="1"	/>
			<bm3_synergy_value	force_code="25"	force_value="5"	value_type="2"	duration="13000"	target_type="1"	/>
		</bm3_synergy>
		<bm3_synergy	synergy_id="13"	>
			<bm3_synergy_value	force_code="5"	force_value="-5"	value_type="4"	duration="13000"	target_type="2"	/>
			<bm3_synergy_value	force_code="9"	force_value="7"	value_type="2"	duration="13000"	target_type="1"	/>
			<bm3_synergy_value	force_code="25"	force_value="7"	value_type="2"	duration="13000"	target_type="1"	/>
		</bm3_synergy>
		<bm3_synergy	synergy_id="14"	>
			<bm3_synergy_value	force_code="5"	force_value="-10"	value_type="4"	duration="13000"	target_type="2"	/>
			<bm3_synergy_value	force_code="5"	force_value="-10"	value_type="4"	duration="13000"	target_type="1"	/>
			<bm3_synergy_value	force_code="30"	force_value="10"	value_type="2"	duration="13000"	target_type="1"	/>
		</bm3_synergy>
		<bm3_synergy	synergy_id="15"	>
			<bm3_synergy_value	force_code="1"	force_value="-500"	value_type="1"	duration="13000"	target_type="1"	/>
			<bm3_synergy_value	force_code="8"	force_value="25"	value_type="2"	duration="13000"	target_type="1"	/>
		</bm3_synergy>
		<bm3_synergy	synergy_id="16"	>
			<bm3_synergy_value	force_code="1"	force_value="-500"	value_type="1"	duration="12000"	target_type="1"	/>
			<bm3_synergy_value	force_code="3"	force_value="5"	value_type="4"	duration="12000"	target_type="1"	/>
			<bm3_synergy_value	force_code="5"	force_value="-5"	value_type="4"	duration="12000"	target_type="2"	/>
		</bm3_synergy>
		<bm3_synergy	synergy_id="17"	>
			<bm3_synergy_value	force_code="8"	force_value="-10"	value_type="2"	duration="12000"	target_type="2"	/>
			<bm3_synergy_value	force_code="8"	force_value="-10"	value_type="2"	duration="12000"	target_type="1"	/>
			<bm3_synergy_value	force_code="9"	force_value="15"	value_type="2"	duration="12000"	target_type="1"	/>
			<bm3_synergy_value	force_code="25"	force_value="15"	value_type="2"	duration="12000"	target_type="1"	/>
		</bm3_synergy>
		<bm3_synergy	synergy_id="18"	>
			<bm3_synergy_value	force_code="5"	force_value="-5"	value_type="4"	duration="12000"	target_type="2"	/>
			<bm3_synergy_value	force_code="5"	force_value="-40"	value_type="1"	duration="12000"	target_type="1"	/>
			<bm3_synergy_value	force_code="30"	force_value="10"	value_type="2"	duration="12000"	target_type="1"	/>
		</bm3_synergy>
		<bm3_synergy	synergy_id="19"	>
			<bm3_synergy_value	force_code="1"	force_value="1000"	value_type="1"	duration="14000"	target_type="1"	/>
			<bm3_synergy_value	force_code="3"	force_value="-200"	value_type="1"	duration="14000"	target_type="1"	/>
			<bm3_synergy_value	force_code="5"	force_value="5"	value_type="4"	duration="14000"	target_type="1"	/>
		</bm3_synergy>
		<bm3_synergy	synergy_id="20"	>
			<bm3_synergy_value	force_code="5"	force_value="-100"	value_type="1"	duration="13000"	target_type="1"	/>
			<bm3_synergy_value	force_code="8"	force_value="20"	value_type="2"	duration="13000"	target_type="1"	/>
			<bm3_synergy_value	force_code="9"	force_value="5"	value_type="2"	duration="13000"	target_type="1"	/>
			<bm3_synergy_value	force_code="25"	force_value="5"	value_type="2"	duration="13000"	target_type="1"	/>
		</bm3_synergy>
		<bm3_synergy	synergy_id="21"	>
			<bm3_synergy_value	force_code="5"	force_value="-80"	value_type="1"	duration="13000"	target_type="1"	/>
			<bm3_synergy_value	force_code="8"	force_value="20"	value_type="2"	duration="13000"	target_type="1"	/>
			<bm3_synergy_value	force_code="9"	force_value="5"	value_type="2"	duration="13000"	target_type="1"	/>
			<bm3_synergy_value	force_code="25"	force_value="5"	value_type="2"	duration="13000"	target_type="1"	/>
		</bm3_synergy>
		<bm3_synergy	synergy_id="22"	>
			<bm3_synergy_value	force_code="6"	force_value="-1000"	value_type="1"	duration="17000"	target_type="1"	/>
			<bm3_synergy_value	force_code="7"	force_value="-1000"	value_type="1"	duration="17000"	target_type="2"	/>
			<bm3_synergy_value	force_code="63"	force_value="50"	value_type="2"	duration="17000"	target_type="1"	/>
		</bm3_synergy>
		<bm3_synergy	synergy_id="23"	>
			<bm3_synergy_value	force_code="5"	force_value="10"	value_type="4"	duration="17000"	target_type="1"	/>
			<bm3_synergy_value	force_code="8"	force_value="-20"	value_type="2"	duration="17000"	target_type="1"	/>
			<bm3_synergy_value	force_code="68"	force_value="50"	value_type="2"	duration="17000"	target_type="1"	/>
		</bm3_synergy>
		<bm3_synergy	synergy_id="24"	>
			<bm3_synergy_value	force_code="6"	force_value="-1000"	value_type="1"	duration="13000"	target_type="2"	/>
			<bm3_synergy_value	force_code="25"	force_value="-5"	value_type="2"	duration="13000"	target_type="1"	/>
			<bm3_synergy_value	force_code="7"	force_value="-500"	value_type="1"	duration="13000"	target_type="2"	/>
		</bm3_synergy>
	</battlemode3>
</cabal>
 
Joined
Oct 14, 2008
Messages
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Reaction score
249
it was Core.scp, it was never on the said files... :junglejane:

Code:
[EnchantRate]	Level	[COLOR="#00FF00"]CoreNeeds[/COLOR]	[COLOR="#FF0000"]Level1UpRate[/COLOR]	Level2UpRate	CoreDeleteRate	Level1DownRate	Level2DownRate	EnhancedLevel1UpRate	EnhancedLevel2UpRate	EnhancedCoreDeleteRate	EnhancedLevel1DownRate	EnhancedLevel2DownRate	SuperiorLevel1UpRate	SuperiorLevel2UpRate	SuperiorCoreDeleteRate	SuperiorLevel1DownRate	SuperiorLevel2DownRate
0	0	1	[COLOR="#FF0000"]1000[/COLOR]	0	0	0	0	-1000	1000	0	0	0	-1000	1000	0	0	0
1	1	1	[COLOR="#FF0000"]1000[/COLOR]	0	0	0	0	-1000	1000	0	0	0	-1000	1000	0	0	0
2	2	1	[COLOR="#FF0000"]1000[/COLOR]	0	100	0	0	100	0	-100	0	0	90	10	-100	0	0
3	3	2	[COLOR="#FF0000"]1000[/COLOR]	0	0	200	0	100	0	0	-100	0	90	10	0	-100	0
4	4	2	[COLOR="#FF0000"]1000[/COLOR]	0	0	300	0	150	0	0	-150	0	140	10	0	-150	0
5	5	2	[COLOR="#FF0000"]1000[/COLOR]	0	0	400	0	200	0	0	-200	0	190	10	0	-200	0
6	6	3	[COLOR="#FF0000"]1000[/COLOR]	0	0	210	270	1	0	0	89	-90	0	10	0	80	-90
7	7	3	[COLOR="#FF0000"]1000[/COLOR]	0	0	200	360	1	0	0	119	-120	0	10	0	110	-120
8	8	3	[COLOR="#FF0000"]1000[/COLOR]	0	0	190	450	1	0	0	149	-150	0	10	0	140	-150
9	9	4	[COLOR="#FF0000"]1000[/COLOR]	0	0	160	480	1	0	0	119	-120	0	10	0	110	-120
10	10	4	[COLOR="#FF0000"]1000[/COLOR]	0	0	160	480	1	0	0	119	-120	0	10	0	110	-120
11	11	4	[COLOR="#FF0000"]1000[/COLOR]	0	0	160	480	1	0	0	119	-120	0	10	0	110	-120
12	12	5	[COLOR="#FF0000"]1000[/COLOR]	0	0	140	500	1	0	0	99	-100	0	10	0	90	-100
13	13	5	[COLOR="#FF0000"]1000[/COLOR]	0	0	140	500	1	0	0	99	-100	0	10	0	90	-100
14	14	5	[COLOR="#FF0000"]1000[/COLOR]	0	0	140	500	1	0	0	99	-100	0	10	0	90	-100

I just tried a thousand but it actually works 100% no fail in upgrading items even if it is on a Demonite set. :fanny:

you can also change how much cores that you need for an upgrade. :dancemental:

That's not what i need. I know how to set the rates...i never said anything about rates :)
If i want to upgrade the Archridium ORB/CRYSTAL, i am not able to do that because I CAN'T ADD Upgrade Core(Low), Upgrade Core(Medium), Upgrade Core(High), Upgrade Core(Highest), Upgrade Core(Ultimate).
I can't use any of this cores, the SQUARE is RED where i have to put cores if i try to add any of these cores, if try to press "Auto Registration" the system doesn't add any core.
The Mithril ORB is grade 11 because grade 11 shows MITHRIL staff, and the Mithril orb uses Ultimate CORE, why?
Also i can't upgrade Demonite orb/crystal...
 

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Junior Spellweaver
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Messages
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cancelled



That's not what i need. I know how to set the rates...i never said anything about rates :)
If i want to upgrade the Archridium ORB/CRYSTAL, i am not able to do that because I CAN'T ADD Upgrade Core(Low), Upgrade Core(Medium), Upgrade Core(High), Upgrade Core(Highest), Upgrade Core(Ultimate).
I can't use any of this cores, the SQUARE is RED where i have to put cores if i try to add any of these cores, if try to press "Auto Registration" the system doesn't add any core.
The Mithril ORB is grade 11 because grade 11 shows MITHRIL staff, and the Mithril orb uses Ultimate CORE, why?
Also i can't upgrade Demonite orb/crystal...

idk if this is a proper way, maybe u can just bring down the demonite grade to 11? its upgradable but visual will show mithril. but it worked.
 
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cancelled





idk if this is a proper way, maybe u can just bring down the demonite grade to 11? its upgradable but visual will show mithril. but it worked.

And how do i lower the grade of the ultimate core? I mean if i want to use the Upgrade Core Highest for Mithril instead of Upgrade Core Ultimate how you do that? I mean why would i use UC Ultimate for Mithril and not only for Demonite and upper, this is not the way it should be.
 
Junior Spellweaver
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Messages
100
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my mithril orb grade is 8. my uchh core grade is 9. i can use uchh to upgrade mithril.

1.And how do i lower the grade of the ultimate core?
- By changing the grade in item.enc and item.scp

2. I mean if i want to use the Upgrade Core Highest for Mithril instead of Upgrade Core Ultimate how you do that?
- Set Uchh grade to become 9. Check mithril orb grade. If its 11, change it to 8.

If you plan on using ultimate core for demonite and upper, set the weapon grade in item.enc and scp to 11. And make sure ultimate core grade is 11.


 
Joined
Jul 18, 2009
Messages
661
Reaction score
76
hey, forgot where it was, just got the time to get some tinkering on the server,..

thanks!





is that where the nationwar activation lies within? but if you needed a cabal.dec i'll be gladly to hand over you this cabal.dec of mine.

Code:
[Font]
fs00=\font\r0.ebs
fs01=\font\r1.ebs
fs02=\font\r2.ebs
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fs60=\font\V8.ebs
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ff00=\Font\fefx\combostart.efx
ff01=\Font\fefx\excellent.efx
ff02=\Font\fefx\good.efx
ff03=\Font\fefx\bad.efx
ff04=\Font\fefx\miss.efx
ff05=\Font\fefx\combo.efx
ff06=\Font\fefx\c0.efx
ff07=\Font\fefx\damage.efx
ff08=\Font\fefx\damage_c.efx
ff09=\Font\fefx\kill.efx
ff10=\Font\fefx\k0.efx
ff11=\Font\fefx\k1.efx
ff12=\Font\fefx\k2.efx
ff13=\Font\fefx\k3.efx
ff14=\Font\fefx\k4.efx
ff15=\Font\fefx\k5.efx
ff16=\Font\fefx\k6.efx
ff17=\Font\fefx\k7.efx
ff18=\Font\fefx\k8.efx
ff19=\Font\fefx\k9.efx
ff20=\Font\fefx\count.efx
ff21=\Font\fefx\p0.efx
ff22=\Font\fefx\p1.efx
ff23=\Font\fefx\p2.efx
ff24=\Font\fefx\p3.efx
ff25=\Font\fefx\p4.efx
ff26=\Font\fefx\p5.efx
ff27=\Font\fefx\p6.efx
ff28=\Font\fefx\p7.efx
ff29=\Font\fefx\p8.efx
ff30=\Font\fefx\p9.efx

[LoginUI]]
lu000=\Object\Object\object_fx\opengate\Interface_Src\gatelogo.EBM
lu001=\Object\Object\object_fx\opengate\Interface_Src\interface_base.EBM
lu002=
lu003=\Object\Object\object_fx\opengate\Interface_Src\main_box.EBM
lu004=\Object\Object\object_fx\opengate\Interface_Src\main_box.EBM
lf000=\Object\Object\object_fx\opengate\fx_main_open.efx
lf001=\Object\Object\object_fx\opengate\fx_move_open.efx
lf002=
lf003=\Object\Object\object_fx\opengate\main_box03.efx
lf004=\Object\Object\object_fx\opengate\main_box02.efx

[QuestPath]
quest_path=\Object\Object\questscroll

[UiFx]
fx_2d00=\FX\EFX\Basic\sp_on.efx
fx_2d01=\FX\EFX\Basic\sp_off.efx
fx_2d02=\FX\EFX\Basic\selection.efx
fx_2d03=\Font\fefx\01.efx
fx_2d04=\Font\fefx\02.efx
fx_2d05=\Font\fefx\03.efx
fx_2d06=\Font\fefx\04.efx
fx_2d07=\Font\fefx\05.efx
fx_2d08=\Font\fefx\06.efx
fx_2d09=\Font\fefx\07.efx
fx_2d10=\Font\fefx\08.efx
fx_2d11=\Font\fefx\09.efx
fx_2d12=\Font\fefx\10.efx
fx_2d13=\Font\fefx\11.efx
fx_2d14=\Font\fefx\10.efx
fx_2d15=\Font\fefx\10.efx
fx_2d16=\Font\fefx\10.efx
fx_2d17=\Font\fefx\15.efx
fx_2d18=\Font\fefx\16_01.efx
fx_2d19=\Font\fefx\16_02.efx
fx_2d20=\Font\fefx\21.efx
fx_2d21=\Font\fefx\21.efx
fx_2d22=\Font\fefx\21.efx
fx_2d23=\Font\fefx\21.efx
fx_ex00=\Font\fefx\warning.efx
fx_ex01=\Font\fefx\warning_loop.efx
fx_ex02=\Font\fefx\hurryup.efx
fx_ex03=\Font\fefx\hurryup_loop.efx
fx_ex04=\Font\fefx\war_called.efx
fx_ex05=\Font\fefx\war_cap_win.efx
fx_ex06=\Font\fefx\war_pro_win.efx
fx_ex07=\Font\fefx\war_pro_lose.efx
fx_ex08=\Font\fefx\war_cap_lose.efx
fx_ex09=\Font\fefx\war_start.efx
fx_ex10=\Font\fefx\war_ready.efx
fx_ex11=\Font\fefx\war_ready_on.efx

<cabal>
	<version	index="1"	/>
	<cabal_server>
		<server_line	line_id="1"	>
			<server_set	id="1"	name="server1-1"	/>
			<server_set	id="2"	name="server1-2"	/>
			<server_set	id="3"	name="server1-3"	/>
			<server_set	id="4"	name="server1-4"	/>
			<server_set	id="5"	name="server1-5"	/>
			<server_set	id="6"	name="server1-6"	/>
			<server_set	id="7"	name="server1-7"	/>
			<server_set	id="8"	name="server1-8"	/>
			<server_set	id="9"	name="server1-9"	/>
			<server_set	id="10"	name="server1-10"	/>
			<server_set	id="11"	name="server1-11"	/>
			<server_set	id="12"	name="server1-12"	/>
			<server_set	id="13"	name="server1-13"	/>
			<server_set	id="14"	name="server1-14"	/>
			<server_set	id="15"	name="server1-15"	/>
			<server_set	id="16"	name="server1-16"	/>
			<server_set	id="17"	name="server1-17"	/>
			<server_set	id="18"	name="server1-18"	/>
			<server_set	id="19"	name="server1-19"	/>
			<server_set	id="20"	name="server1-20"	/>
			<server_set	id="21"	name="server1-21"	/>
			<server_set	id="22"	name="server1-22"	/>
			<server_set	id="23"	name="server1-23"	/>
			<server_set	id="24"	name="server1-24"	/>
			<server_set	id="25"	name="server1-25"	/>
			<server_set	id="26"	name="server1-26"	/>
			<server_set	id="27"	name="server1-27"	/>
			<server_set	id="28"	name="server1-28"	/>
			<server_set	id="29"	name="server1-29"	/>
			<server_set	id="30"	name="server1-30"	/>
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			<server_set	id="32"	name="server1-32"	/>
			<server_set	id="33"	name="server1-33"	/>
			<server_set	id="34"	name="server1-34"	/>
			<server_set	id="35"	name="server1-35"	/>
		</server_line>
		<server_line	line_id="2"	>
			<server_set	id="1"	name="server2-1"	/>
			<server_set	id="2"	name="server2-2"	/>
			<server_set	id="3"	name="server2-3"	/>
			<server_set	id="4"	name="server2-4"	/>
			<server_set	id="5"	name="server2-5"	/>
			<server_set	id="6"	name="server2-6"	/>
			<server_set	id="7"	name="server2-7"	/>
			<server_set	id="8"	name="server2-8"	/>
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			<server_set	id="35"	name="server2-35"	/>
		</server_line>
		<server_line	line_id="3"	>
			<server_set	id="1"	name="server3-1"	/>
			<server_set	id="2"	name="server3-2"	/>
			<server_set	id="3"	name="server3-3"	/>
			<server_set	id="4"	name="server3-4"	/>
			<server_set	id="5"	name="server3-5"	/>
			<server_set	id="6"	name="server3-6"	/>
			<server_set	id="7"	name="server3-7"	/>
			<server_set	id="8"	name="server3-8"	/>
			<server_set	id="9"	name="server3-9"	/>
			<server_set	id="10"	name="server3-10"	/>
			<server_set	id="11"	name="server3-11"	/>
			<server_set	id="12"	name="server3-12"	/>
			<server_set	id="13"	name="server3-13"	/>
			<server_set	id="14"	name="server3-14"	/>
			<server_set	id="15"	name="server3-15"	/>
			<server_set	id="16"	name="server3-16"	/>
			<server_set	id="17"	name="server3-17"	/>
			<server_set	id="18"	name="server3-18"	/>
			<server_set	id="19"	name="server3-19"	/>
			<server_set	id="20"	name="server3-20"	/>
			<server_set	id="21"	name="server3-21"	/>
			<server_set	id="22"	name="server3-22"	/>
			<server_set	id="23"	name="server3-23"	/>
			<server_set	id="24"	name="server3-24"	/>
			<server_set	id="25"	name="server3-25"	/>
			<server_set	id="26"	name="server3-26"	/>
			<server_set	id="27"	name="server3-27"	/>
			<server_set	id="28"	name="server3-28"	/>
			<server_set	id="29"	name="server3-29"	/>
			<server_set	id="30"	name="server3-30"	/>
			<server_set	id="31"	name="server3-31"	/>
			<server_set	id="32"	name="server3-32"	/>
			<server_set	id="33"	name="server3-33"	/>
			<server_set	id="34"	name="server3-34"	/>
			<server_set	id="35"	name="server3-35"	/>
		</server_line>
		<server_line	line_id="4"	>
			<server_set	id="1"	name="server4-1"	/>
			<server_set	id="2"	name="server4-2"	/>
			<server_set	id="3"	name="server4-3"	/>
			<server_set	id="4"	name="server4-4"	/>
			<server_set	id="5"	name="server4-5"	/>
			<server_set	id="6"	name="server4-6"	/>
			<server_set	id="7"	name="server4-7"	/>
			<server_set	id="8"	name="server4-8"	/>
			<server_set	id="9"	name="server4-9"	/>
			<server_set	id="10"	name="server4-10"	/>
			<server_set	id="11"	name="server4-11"	/>
			<server_set	id="12"	name="server4-12"	/>
			<server_set	id="13"	name="server4-13"	/>
			<server_set	id="14"	name="server4-14"	/>
			<server_set	id="15"	name="server4-15"	/>
			<server_set	id="16"	name="server4-16"	/>
			<server_set	id="17"	name="server4-17"	/>
			<server_set	id="18"	name="server4-18"	/>
			<server_set	id="19"	name="server4-19"	/>
			<server_set	id="20"	name="server4-20"	/>
			<server_set	id="21"	name="server4-21"	/>
			<server_set	id="22"	name="server4-22"	/>
			<server_set	id="23"	name="server4-23"	/>
			<server_set	id="24"	name="server4-24"	/>
			<server_set	id="25"	name="server4-25"	/>
			<server_set	id="26"	name="server4-26"	/>
			<server_set	id="27"	name="server4-27"	/>
			<server_set	id="28"	name="server4-28"	/>
			<server_set	id="29"	name="server4-29"	/>
			<server_set	id="30"	name="server4-30"	/>
			<server_set	id="31"	name="server4-31"	/>
			<server_set	id="32"	name="server4-32"	/>
			<server_set	id="33"	name="server4-33"	/>
			<server_set	id="34"	name="server4-34"	/>
			<server_set	id="35"	name="server4-35"	/>
		</server_line>
		<server	id="1"	name="channel1"	/>
		<server	id="2"	name="channel2"	/>
		<server	id="3"	name="channel3"	/>
		<server	id="4"	name="channel4"	/>
		<server	id="5"	name="channel5"	/>
		<server	id="6"	name="channel6"	/>
		<server	id="7"	name="channel7"	/>
		<server	id="8"	name="channel8"	/>
		<server	id="9"	name="channel9"	/>
		<server	id="10"	name="channel10"	/>
		<server	id="11"	name="channel11"	/>
		<server	id="12"	name="channel12"	/>
		<server	id="13"	name="channel13"	/>
		<server	id="14"	name="channel14"	/>
		<server	id="15"	name="channel15"	/>
		<server	id="16"	name="channel16"	/>
		<server	id="17"	name="channel17"	/>
		<server	id="18"	name="channel18"	/>
		<server	id="19"	name="channel19"	/>
		<server	id="20"	name="channel20"	/>
		<server	id="21"	name="channel21"	/>
		<server	id="22"	name="channel22"	/>
		<server	id="23"	name="channel23"	/>
		<server	id="24"	name="channel24"	/>
		<server	id="25"	name="channel25"	/>
		<server	id="26"	name="channel26"	/>
		<server	id="27"	name="channel27"	/>
		<server	id="28"	name="channel28"	/>
		<server	id="29"	name="channel29"	/>
		<server	id="30"	name="channel30"	/>
		<server	id="31"	name="channel31"	/>
		<server	id="32"	name="channel32"	/>
		<server	id="33"	name="channel33"	/>
		<server	id="34"	name="channel34"	/>
		<server	id="35"	name="channel35"	/>
		<server	id="36"	name="channel36"	/>
		<server	id="37"	name="channel37"	/>
		<server	id="38"	name="channel38"	/>
		<server	id="39"	name="channel39"	/>
		<server	id="40"	name="channel40"	/>
		<server	id="41"	name="channel41"	/>
		<server	id="42"	name="channel42"	/>
		<server	id="43"	name="channel43"	/>
		<server	id="44"	name="channel44"	/>
		<server	id="45"	name="channel45"	/>
		<server	id="46"	name="channel46"	/>
		<server	id="47"	name="channel47"	/>
		<server	id="48"	name="channel48"	/>
		<server	id="49"	name="channel49"	/>
	</cabal_server>
	<cabal_guild>
		<guild	create_fee="10000000"	name_change="10000000"	/>
	</cabal_guild>
	<pk_penalty_init>
		<pk_penalty	pk_status="1"	rep_penalty="-10"	/>
		<pk_penalty	pk_status="2"	rep_penalty="-100"	/>
	</pk_penalty_init>
	<char_init>
		<init	style="1"	name="class1"	world_id="1"	x="21"	y="37"	suit_1="105"	glove_2="150"	boot_3="195"	rhand_4="90"	lhand_5=""	icon="J_icn_battle001_1"	delta_hp="30"	delta_mp="10"	hp="50"	mp="20"	/>
		<init	style="2"	name="class2"	world_id="2"	x="75"	y="205"	suit_1="135"	glove_2="180"	boot_3="225"	rhand_4="45"	lhand_5="60"	icon="J_icn_battle002_1"	delta_hp="30"	delta_mp="10"	hp="50"	mp="20"	/>
		<init	style="3"	name="class3"	world_id="2"	x="75"	y="205"	suit_1="135"	glove_2="180"	boot_3="225"	rhand_4="15"	lhand_5="15"	icon="J_icn_battle003_1"	delta_hp="20"	delta_mp="20"	hp="40"	mp="30"	/>
		<init	style="4"	name="class4"	world_id="3"	x="160"	y="61"	suit_1="120"	glove_2="165"	boot_3="210"	rhand_4="30"	lhand_5="30"	icon="J_icn_battle004_1"	delta_hp="20"	delta_mp="20"	hp="40"	mp="30"	/>
		<init	style="5"	name="class5"	world_id="1"	x="21"	y="37"	suit_1="105"	glove_2="150"	boot_3="195"	rhand_4="60"	lhand_5="30"	icon="J_icn_battle005_1"	delta_hp="25"	delta_mp="15"	hp="45"	mp="25"	/>
		<init	style="6"	name="class6"	world_id="3"	x="160"	y="61"	suit_1="120"	glove_2="165"	boot_3="210"	rhand_4="45"	lhand_5="15"	icon="J_icn_battle006_1"	delta_hp="25"	delta_mp="15"	hp="45"	mp="25"	/>
	</char_init>
	<char_newhp>
		<newhp	bs="1"	bdelta="500"	/>
		<newhp	bs="2"	bdelta="389"	/>
		<newhp	bs="3"	bdelta="79"	/>
		<newhp	bs="4"	bdelta="184"	/>
		<newhp	bs="5"	bdelta="450"	/>
		<newhp	bs="6"	bdelta="310"	/>
	</char_newhp>
	<initstat>
		<initstat	id="1"	str="24"	dex="8"	int="3"	/>
		<initstat	id="2"	str="16"	dex="16"	int="3"	/>
		<initstat	id="3"	str="3"	dex="6"	int="26"	/>
		<initstat	id="4"	str="6"	dex="12"	int="17"	/>
		<initstat	id="5"	str="15"	dex="9"	int="11"	/>
		<initstat	id="6"	str="12"	dex="11"	int="12"	/>
	</initstat>
	<char_make>
		<make	suit_1="2710"	glove_2="2716"	boot_3="2722"	rhand_4="2235"	lhand_5=""	/>
		<make	suit_1="2714"	glove_2="2720"	boot_3="2726"	rhand_4="2233"	lhand_5="2233"	/>
		<make	suit_1="2715"	glove_2="2721"	boot_3="2727"	rhand_4="2230"	lhand_5="2230"	/>
		<make	suit_1="2713"	glove_2="2719"	boot_3="2725"	rhand_4="2231"	lhand_5="2231"	/>
		<make	suit_1="2711"	glove_2="2717"	boot_3="2723"	rhand_4="2233"	lhand_5="2231"	/>
		<make	suit_1="2712"	glove_2="2718"	boot_3="2724"	rhand_4="2232"	lhand_5="2230"	/>
	</char_make>
	<level_up>
		<con	level="1"	exp="270"	accuexp="270"	/>
		<con	level="2"	exp="1080"	accuexp="1350"	/>
		<con	level="3"	exp="2430"	accuexp="3780"	/>
		<con	level="4"	exp="4320"	accuexp="8100"	/>
		<con	level="5"	exp="6750"	accuexp="14850"	/>
		<con	level="6"	exp="9720"	accuexp="24570"	/>
		<con	level="7"	exp="13230"	accuexp="37800"	/>
		<con	level="8"	exp="17280"	accuexp="55080"	/>
		<con	level="9"	exp="21870"	accuexp="76950"	/>
		<con	level="10"	exp="27000"	accuexp="103950"	/>
		<con	level="11"	exp="32670"	accuexp="136620"	/>
		<con	level="12"	exp="38880"	accuexp="175500"	/>
		<con	level="13"	exp="45630"	accuexp="221130"	/>
		<con	level="14"	exp="52920"	accuexp="274050"	/>
		<con	level="15"	exp="60750"	accuexp="334800"	/>
		<con	level="16"	exp="69120"	accuexp="403920"	/>
		<con	level="17"	exp="78030"	accuexp="481950"	/>
		<con	level="18"	exp="87480"	accuexp="569430"	/>
		<con	level="19"	exp="96228"	accuexp="665658"	/>
		<con	level="20"	exp="105755"	accuexp="771413"	/>
		<con	level="21"	exp="116119"	accuexp="887532"	/>
		<con	level="22"	exp="127382"	accuexp="1014914"	/>
		<con	level="23"	exp="139611"	accuexp="1154525"	/>
		<con	level="24"	exp="152874"	accuexp="1307399"	/>
		<con	level="25"	exp="167244"	accuexp="1474643"	/>
		<con	level="26"	exp="182798"	accuexp="1657441"	/>
		<con	level="27"	exp="199615"	accuexp="1857056"	/>
		<con	level="28"	exp="217780"	accuexp="2074836"	/>
		<con	level="29"	exp="237598"	accuexp="2312434"	/>
		<con	level="30"	exp="259219"	accuexp="2571653"	/>
		<con	level="31"	exp="282808"	accuexp="2854461"	/>
		<con	level="32"	exp="308544"	accuexp="3163005"	/>
		<con	level="33"	exp="336621"	accuexp="3499626"	/>
		<con	level="34"	exp="367254"	accuexp="3866880"	/>
		<con	level="35"	exp="400674"	accuexp="4267554"	/>
		<con	level="36"	exp="437135"	accuexp="4704689"	/>
		<con	level="37"	exp="476914"	accuexp="5181603"	/>
		<con	level="38"	exp="520314"	accuexp="5701917"	/>
		<con	level="39"	exp="567662"	accuexp="6269579"	/>
		<con	level="40"	exp="619319"	accuexp="6888898"	/>
		<con	level="41"	exp="675677"	accuexp="7564575"	/>
		<con	level="42"	exp="737164"	accuexp="8301739"	/>
		<con	level="43"	exp="804246"	accuexp="9105985"	/>
		<con	level="44"	exp="877432"	accuexp="9983417"	/>
		<con	level="45"	exp="957279"	accuexp="10940696"	/>
		<con	level="46"	exp="1044391"	accuexp="11985087"	/>
		<con	level="47"	exp="1139431"	accuexp="13124518"	/>
		<con	level="48"	exp="1243119"	accuexp="14367637"	/>
		<con	level="49"	exp="1350027"	accuexp="15717664"	/>
		<con	level="50"	exp="1459379"	accuexp="17177043"	/>
		<con	level="51"	exp="1570292"	accuexp="18747335"	/>
		<con	level="52"	exp="1681783"	accuexp="20429118"	/>
		<con	level="53"	exp="1792781"	accuexp="22221899"	/>
		<con	level="54"	exp="1902140"	accuexp="24124039"	/>
		<con	level="55"	exp="2008660"	accuexp="26132699"	/>
		<con	level="56"	exp="2111102"	accuexp="28243801"	/>
		<con	level="57"	exp="2208212"	accuexp="30452013"	/>
		<con	level="58"	exp="2298749"	accuexp="32750762"	/>
		<con	level="59"	exp="2392998"	accuexp="35143760"	/>
		<con	level="60"	exp="2491111"	accuexp="37634871"	/>
		<con	level="61"	exp="2593246"	accuexp="40228117"	/>
		<con	level="62"	exp="2699569"	accuexp="42927686"	/>
		<con	level="63"	exp="2810252"	accuexp="45737938"	/>
		<con	level="64"	exp="2925472"	accuexp="48663410"	/>
		<con	level="65"	exp="3045416"	accuexp="51708826"	/>
		<con	level="66"	exp="3170278"	accuexp="54879104"	/>
		<con	level="67"	exp="3300260"	accuexp="58179364"	/>
		<con	level="68"	exp="3435571"	accuexp="61614935"	/>
		<con	level="69"	exp="3576429"	accuexp="65191364"	/>
		<con	level="70"	exp="3723063"	accuexp="68914427"	/>
		<con	level="71"	exp="3875708"	accuexp="72790135"	/>
		<con	level="72"	exp="4034612"	accuexp="76824747"	/>
		<con	level="73"	exp="4200031"	accuexp="81024778"	/>
		<con	level="74"	exp="4372232"	accuexp="85397010"	/>
		<con	level="75"	exp="4551494"	accuexp="89948504"	/>
		<con	level="76"	exp="4738105"	accuexp="94686609"	/>
		<con	level="77"	exp="4932368"	accuexp="99618977"	/>
		<con	level="78"	exp="5134595"	accuexp="104753572"	/>
		<con	level="79"	exp="5345113"	accuexp="110098685"	/>
		<con	level="80"	exp="5564263"	accuexp="115662948"	/>
		<con	level="81"	exp="5792397"	accuexp="121455345"	/>
		<con	level="82"	exp="6029886"	accuexp="127485231"	/>
		<con	level="83"	exp="6277111"	accuexp="133762342"	/>
		<con	level="84"	exp="6534473"	accuexp="140296815"	/>
		<con	level="85"	exp="6802386"	accuexp="147099201"	/>
		<con	level="86"	exp="7081284"	accuexp="154180485"	/>
		<con	level="87"	exp="7371616"	accuexp="161552101"	/>
		<con	level="88"	exp="7673853"	accuexp="169225954"	/>
		<con	level="89"	exp="7988481"	accuexp="177214435"	/>
		<con	level="90"	exp="8316008"	accuexp="185530443"	/>
		<con	level="91"	exp="8656965"	accuexp="194187408"	/>
		<con	level="92"	exp="9011900"	accuexp="203199308"	/>
		<con	level="93"	exp="9381388"	accuexp="212580696"	/>
		<con	level="94"	exp="9766025"	accuexp="222346721"	/>
		<con	level="95"	exp="10166432"	accuexp="232513153"	/>
		<con	level="96"	exp="10583256"	accuexp="243096409"	/>
		<con	level="97"	exp="11017169"	accuexp="254113578"	/>
		<con	level="98"	exp="11468873"	accuexp="265582451"	/>
		<con	level="99"	exp="11948674"	accuexp="277531125"	/>
		<con	level="100"	exp="12458524"	accuexp="289989649"	/>
		<con	level="101"	exp="13000532"	accuexp="302990181"	/>
		<con	level="102"	exp="13576975"	accuexp="316567156"	/>
		<con	level="103"	exp="14190315"	accuexp="330757471"	/>
		<con	level="104"	exp="14843211"	accuexp="345600682"	/>
		<con	level="105"	exp="15538542"	accuexp="361139224"	/>
		<con	level="106"	exp="16279419"	accuexp="377418643"	/>
		<con	level="107"	exp="17069215"	accuexp="394487858"	/>
		<con	level="108"	exp="17911581"	accuexp="412399439"	/>
		<con	level="109"	exp="18810474"	accuexp="431209913"	/>
		<con	level="110"	exp="19770184"	accuexp="450980097"	/>
		<con	level="111"	exp="20795367"	accuexp="471775464"	/>
		<con	level="112"	exp="21891075"	accuexp="493666539"	/>
		<con	level="113"	exp="23062795"	accuexp="516729334"	/>
		<con	level="114"	exp="24316488"	accuexp="541045822"	/>
		<con	level="115"	exp="25658637"	accuexp="566704459"	/>
		<con	level="116"	exp="27096290"	accuexp="593800749"	/>
		<con	level="117"	exp="28637121"	accuexp="622437870"	/>
		<con	level="118"	exp="30289483"	accuexp="652727353"	/>
		<con	level="119"	exp="32062478"	accuexp="684789831"	/>
		<con	level="120"	exp="33966027"	accuexp="718755858"	/>
		<con	level="121"	exp="36010952"	accuexp="754766810"	/>
		<con	level="122"	exp="38209060"	accuexp="792975870"	/>
		<con	level="123"	exp="40573246"	accuexp="833549116"	/>
		<con	level="124"	exp="43117594"	accuexp="876666710"	/>
		<con	level="125"	exp="45857501"	accuexp="922524211"	/>
		<con	level="126"	exp="48809807"	accuexp="971334018"	/>
		<con	level="127"	exp="51992939"	accuexp="1023326957"	/>
		<con	level="128"	exp="55427073"	accuexp="1078754030"	/>
		<con	level="129"	exp="59134312"	accuexp="1137888342"	/>
		<con	level="130"	exp="63138888"	accuexp="1201027230"	/>
		<con	level="131"	exp="67467374"	accuexp="1268494604"	/>
		<con	level="132"	exp="72148936"	accuexp="1340643540"	/>
		<con	level="133"	exp="77215595"	accuexp="1417859135"	/>
		<con	level="134"	exp="82702535"	accuexp="1500561670"	/>
		<con	level="135"	exp="88648433"	accuexp="1589210103"	/>
		<con	level="136"	exp="95095834"	accuexp="1684305937"	/>
		<con	level="137"	exp="102091559"	accuexp="1786397496"	/>
		<con	level="138"	exp="109687171"	accuexp="1896084667"	/>
		<con	level="139"	exp="117939485"	accuexp="2014024152"	/>
		<con	level="140"	exp="126911142"	accuexp="2140935294"	/>
		<con	level="141"	exp="136671243"	accuexp="2277606537"	/>
		<con	level="142"	exp="147296066"	accuexp="2424902603"	/>
		<con	level="143"	exp="158869854"	accuexp="2583772457"	/>
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		<con	level="187"	exp="9452669062"	accuexp="98207192228"	/>
		<con	level="188"	exp="10550596573"	accuexp="108757788801"	/>
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		<con	level="196"	exp="128447938118"	accuexp="648000000000"	/>
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		<con	level="199"	exp="200000000000"	accuexp="1170000000000"	/>
		<con	level="200"	exp="10000000000"	accuexp="1180000000000"	/>
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	<rankup>
		<rankup_condition	rank="1"	>
			<condition	twohand="32"	dual="32"	magic="32"	magic_arrow="32"	sword_shield="32"	magic_sword="32"	type="0"	/>
			<condition	twohand="32"	dual="32"	magic="32"	magic_arrow="32"	sword_shield="32"	magic_sword="32"	type="1"	/>
		</rankup_condition>
		<rankup_condition	rank="2"	>
			<condition	twohand="64"	dual="64"	magic="64"	magic_arrow="64"	sword_shield="64"	magic_sword="64"	type="0"	/>
			<condition	twohand="64"	dual="64"	magic="64"	magic_arrow="64"	sword_shield="64"	magic_sword="64"	type="1"	/>
		</rankup_condition>
		<rankup_condition	rank="3"	>
			<condition	twohand="96"	dual="96"	magic="96"	magic_arrow="96"	sword_shield="96"	magic_sword="96"	type="0"	/>
			<condition	twohand="96"	dual="96"	magic="96"	magic_arrow="96"	sword_shield="96"	magic_sword="96"	type="1"	/>
		</rankup_condition>
		<rankup_condition	rank="4"	>
			<condition	twohand="128"	dual="128"	magic="128"	magic_arrow="128"	sword_shield="128"	magic_sword="128"	type="0"	/>
			<condition	twohand="128"	dual="128"	magic="128"	magic_arrow="128"	sword_shield="128"	magic_sword="128"	type="1"	/>
		</rankup_condition>
		<rankup_condition	rank="5"	>
			<condition	twohand="160"	dual="160"	magic="160"	magic_arrow="160"	sword_shield="160"	magic_sword="160"	type="0"	/>
			<condition	twohand="160"	dual="160"	magic="160"	magic_arrow="160"	sword_shield="160"	magic_sword="160"	type="1"	/>
		</rankup_condition>
		<rankup_condition	rank="6"	>
			<condition	twohand="192"	dual="192"	magic="192"	magic_arrow="192"	sword_shield="192"	magic_sword="192"	type="0"	/>
			<condition	twohand="192"	dual="192"	magic="192"	magic_arrow="192"	sword_shield="192"	magic_sword="192"	type="1"	/>
		</rankup_condition>
		<rankup_condition	rank="7"	>
			<condition	twohand="224"	dual="224"	magic="224"	magic_arrow="224"	sword_shield="224"	magic_sword="224"	type="0"	/>
			<condition	twohand="224"	dual="224"	magic="224"	magic_arrow="224"	sword_shield="224"	magic_sword="224"	type="1"	/>
		</rankup_condition>
		<rankup_condition	rank="8"	>
			<condition	twohand="256"	dual="256"	magic="256"	magic_arrow="256"	sword_shield="256"	magic_sword="256"	type="0"	/>
			<condition	twohand="256"	dual="256"	magic="256"	magic_arrow="256"	sword_shield="256"	magic_sword="256"	type="1"	/>
		</rankup_condition>
		<rankup_condition	rank="9"	>
			<condition	twohand="288"	dual="288"	magic="288"	magic_arrow="288"	sword_shield="288"	magic_sword="288"	type="0"	/>
			<condition	twohand="288"	dual="288"	magic="288"	magic_arrow="288"	sword_shield="288"	magic_sword="288"	type="1"	/>
		</rankup_condition>
		<rankup_condition	rank="10"	>
			<condition	twohand="540"	dual="540"	magic="540"	magic_arrow="540"	sword_shield="540"	magic_sword="540"	type="0"	/>
			<condition	twohand="540"	dual="540"	magic="54"	magic_arrow="540"	sword_shield="540"	magic_sword="540"	type="1"	/>
		</rankup_condition>
		<rankup_limit	rank="1"	>
			<condition	twohand="0"	dual="0"	magic="0"	magic_arrow="0"	sword_shield="0"	magic_sword="0"	type="0"	/>
			<condition	twohand="0"	dual="0"	magic="0"	magic_arrow="0"	sword_shield="0"	magic_sword="0"	type="1"	/>
		</rankup_limit>
		<rankup_limit	rank="2"	>
			<condition	twohand="13"	dual="13"	magic="7"	magic_arrow="7"	sword_shield="10"	magic_sword="10"	type="0"	/>
			<condition	twohand="7"	dual="7"	magic="13"	magic_arrow="13"	sword_shield="10"	magic_sword="10"	type="1"	/>
		</rankup_limit>
		<rankup_limit	rank="3"	>
			<condition	twohand="19"	dual="19"	magic="10"	magic_arrow="10"	sword_shield="14"	magic_sword="14"	type="0"	/>
			<condition	twohand="10"	dual="10"	magic="19"	magic_arrow="19"	sword_shield="14"	magic_sword="14"	type="1"	/>
		</rankup_limit>
		<rankup_limit	rank="4"	>
			<condition	twohand="25"	dual="25"	magic="13"	magic_arrow="13"	sword_shield="19"	magic_sword="19"	type="0"	/>
			<condition	twohand="13"	dual="13"	magic="25"	magic_arrow="25"	sword_shield="19"	magic_sword="19"	type="1"	/>
		</rankup_limit>
		<rankup_limit	rank="5"	>
			<condition	twohand="32"	dual="32"	magic="17"	magic_arrow="17"	sword_shield="24"	magic_sword="24"	type="0"	/>
			<condition	twohand="17"	dual="17"	magic="32"	magic_arrow="32"	sword_shield="24"	magic_sword="24"	type="1"	/>
		</rankup_limit>
		<rankup_limit	rank="6"	>
			<condition	twohand="38"	dual="38"	magic="20"	magic_arrow="20"	sword_shield="29"	magic_sword="29"	type="0"	/>
			<condition	twohand="20"	dual="20"	magic="38"	magic_arrow="38"	sword_shield="29"	magic_sword="29"	type="1"	/>
		</rankup_limit>
		<rankup_limit	rank="7"	>
			<condition	twohand="44"	dual="44"	magic="23"	magic_arrow="23"	sword_shield="34"	magic_sword="34"	type="0"	/>
			<condition	twohand="23"	dual="23"	magic="44"	magic_arrow="44"	sword_shield="34"	magic_sword="34"	type="1"	/>
		</rankup_limit>
		<rankup_limit	rank="8"	>
			<condition	twohand="50"	dual="50"	magic="26"	magic_arrow="26"	sword_shield="38"	magic_sword="38"	type="0"	/>
			<condition	twohand="26"	dual="26"	magic="50"	magic_arrow="50"	sword_shield="38"	magic_sword="38"	type="1"	/>
		</rankup_limit>
		<rankup_limit	rank="9"	>
			<condition	twohand="57"	dual="57"	magic="30"	magic_arrow="30"	sword_shield="43"	magic_sword="43"	type="0"	/>
			<condition	twohand="30"	dual="30"	magic="57"	magic_arrow="57"	sword_shield="43"	magic_sword="43"	type="1"	/>
		</rankup_limit>
		<rankup_limit	rank="10"	>
			<condition	twohand="0"	dual="0"	magic="0"	magic_arrow="0"	sword_shield="0"	magic_sword="0"	type="0"	/>
			<condition	twohand="0"	dual="0"	magic="0"	magic_arrow="0"	sword_shield="0"	magic_sword="0"	type="1"	/>
		</rankup_limit>
		<rank_bonus	readyrank="0"	upgradenum="1"	>
			<bonus	num="4"	str=""	dex="0"	int="0"	type="1"	/>
			<bonus	num="3"	str="0"	dex="0"	int=""	type="0"	/>
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		<rank_bonus	readyrank="1"	upgradenum="2"	>
			<bonus	num="6"	str=""	dex="4"	int="4"	type="1"	/>
			<bonus	num="6"	str="4"	dex="4"	int=""	type="0"	/>
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		<rank_bonus	readyrank="2"	upgradenum="2"	>
			<bonus	num="9"	str=""	dex="6"	int="6"	type="1"	/>
			<bonus	num="9"	str="6"	dex="6"	int=""	type="0"	/>
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		<rank_bonus	readyrank="3"	upgradenum="3"	>
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			<bonus	num="11"	str="8"	dex="8"	int=""	type="0"	/>
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		<rank_bonus	readyrank="4"	upgradenum="3"	>
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			<bonus	num="14"	str="10"	dex="10"	int=""	type="0"	/>
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		<rank_bonus	readyrank="5"	upgradenum="4"	>
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			<bonus	num="16"	str="12"	dex="12"	int=""	type="0"	/>
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		<rank_bonus	readyrank="6"	upgradenum="4"	>
			<bonus	num="19"	str=""	dex="14"	int="14"	type="1"	/>
			<bonus	num="19"	str="14"	dex="14"	int=""	type="0"	/>
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		<rank_bonus	readyrank="7"	upgradenum="5"	>
			<bonus	num="21"	str=""	dex="14"	int="14"	type="1"	/>
			<bonus	num="21"	str="14"	dex="14"	int=""	type="0"	/>
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		<rank_bonus	readyrank="8"	upgradenum="5"	>
			<bonus	num="24"	str=""	dex="14"	int="14"	type="1"	/>
			<bonus	num="24"	str="14"	dex="14"	int=""	type="0"	/>
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		<rank_bonus	readyrank="9"	upgradenum="12"	>
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			<bonus	num="26"	str="16"	dex="16"	int=""	type="0"	/>
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		<mastery_levelup	level="1"	>
			<condition	str="53"	dex="17"	int="6"	class="2hand"	skill1idx="419"	skill1slotidx="37"	skill2idx=""	skill2slotidx=""	/>
			<condition	str="34"	dex="36"	int="6"	class="dual"	skill1idx="419"	skill1slotidx="37"	skill2idx=""	skill2slotidx=""	/>
			<condition	str="6"	dex="13"	int="57"	class="magic"	skill1idx="419"	skill1slotidx="37"	skill2idx=""	skill2slotidx=""	/>
			<condition	str="12"	dex="26"	int="38"	class="magic_arrow"	skill1idx="419"	skill1slotidx="37"	skill2idx=""	skill2slotidx=""	/>
			<condition	str="31"	dex="20"	int="25"	class="sword_shield"	skill1idx="419"	skill1slotidx="37"	skill2idx=""	skill2slotidx=""	/>
			<condition	str="25"	dex="26"	int="25"	class="magic_sword"	skill1idx="419"	skill1slotidx="37"	skill2idx=""	skill2slotidx=""	/>
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		<mastery_levelup	level="2"	>
			<condition	str="91"	dex="29"	int="10"	class="2hand"	skill1idx="333"	skill1slotidx="36"	skill2idx=""	skill2slotidx=""	/>
			<condition	str="60"	dex="60"	int="10"	class="dual"	skill1idx="333"	skill1slotidx="36"	skill2idx=""	skill2slotidx=""	/>
			<condition	str="10"	dex="23"	int="97"	class="magic"	skill1idx="333"	skill1slotidx="36"	skill2idx=""	skill2slotidx=""	/>
			<condition	str="21"	dex="45"	int="64"	class="magic_arrow"	skill1idx="333"	skill1slotidx="36"	skill2idx=""	skill2slotidx=""	/>
			<condition	str="53"	dex="34"	int="43"	class="sword_shield"	skill1idx="333"	skill1slotidx="36"	skill2idx=""	skill2slotidx=""	/>
			<condition	str="43"	dex="44"	int="43"	class="magic_sword"	skill1idx="333"	skill1slotidx="36"	skill2idx=""	skill2slotidx=""	/>
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		<mastery_levelup	level="3"	>
			<condition	str="126"	dex="38"	int="14"	class="2hand"	skill1idx="340"	skill1slotidx="38"	skill2idx=""	skill2slotidx=""	/>
			<condition	str="81"	dex="83"	int="14"	class="dual"	skill1idx="342"	skill1slotidx="38"	skill2idx=""	skill2slotidx=""	/>
			<condition	str="14"	dex="31"	int="133"	class="magic"	skill1idx="344"	skill1slotidx="38"	skill2idx=""	skill2slotidx=""	/>
			<condition	str="29"	dex="60"	int="89"	class="magic_arrow"	skill1idx="346"	skill1slotidx="38"	skill2idx=""	skill2slotidx=""	/>
			<condition	str="74"	dex="45"	int="59"	class="sword_shield"	skill1idx="348"	skill1slotidx="38"	skill2idx=""	skill2slotidx=""	/>
			<condition	str="59"	dex="60"	int="59"	class="magic_sword"	skill1idx="350"	skill1slotidx="38"	skill2idx=""	skill2slotidx=""	/>
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		<mastery_levelup	level="4"	>
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			<condition	str="108"	dex="110"	int="19"	class="dual"	skill1idx=""	skill1slotidx=""	skill2idx=""	skill2slotidx=""	/>
			<condition	str="19"	dex="41"	int="177"	class="magic"	skill1idx=""	skill1slotidx=""	skill2idx=""	skill2slotidx=""	/>
			<condition	str="39"	dex="80"	int="118"	class="magic_arrow"	skill1idx=""	skill1slotidx=""	skill2idx=""	skill2slotidx=""	/>
			<condition	str="98"	dex="60"	int="79"	class="sword_shield"	skill1idx=""	skill1slotidx=""	skill2idx=""	skill2slotidx=""	/>
			<condition	str="79"	dex="79"	int="79"	class="magic_sword"	skill1idx=""	skill1slotidx=""	skill2idx=""	skill2slotidx=""	/>
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		<mastery_levelup	level="5"	>
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			<condition	str="130"	dex="132"	int="23"	class="dual"	skill1idx="343"	skill1slotidx="39"	skill2idx="402"	skill2slotidx="41"	/>
			<condition	str="23"	dex="49"	int="213"	class="magic"	skill1idx="345"	skill1slotidx="39"	skill2idx="404"	skill2slotidx="41"	/>
			<condition	str="47"	dex="96"	int="142"	class="magic_arrow"	skill1idx="347"	skill1slotidx="39"	skill2idx="406"	skill2slotidx="41"	/>
			<condition	str="118"	dex="72"	int="95"	class="sword_shield"	skill1idx="349"	skill1slotidx="39"	skill2idx="408"	skill2slotidx="41"	/>
			<condition	str="95"	dex="95"	int="95"	class="magic_sword"	skill1idx="351"	skill1slotidx="39"	skill2idx="410"	skill2slotidx="41"	/>
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		<mastery_levelup	level="6"	>
			<condition	str="245"	dex="74"	int="28"	class="2hand"	skill1idx="401"	skill1slotidx="42"	skill2idx=""	skill2slotidx=""	/>
			<condition	str="159"	dex="160"	int="28"	class="dual"	skill1idx="403"	skill1slotidx="42"	skill2idx=""	skill2slotidx=""	/>
			<condition	str="28"	dex="59"	int="260"	class="magic"	skill1idx="405"	skill1slotidx="42"	skill2idx=""	skill2slotidx=""	/>
			<condition	str="57"	dex="117"	int="173"	class="magic_arrow"	skill1idx="407"	skill1slotidx="42"	skill2idx=""	skill2slotidx=""	/>
			<condition	str="144"	dex="88"	int="115"	class="sword_shield"	skill1idx="409"	skill1slotidx="42"	skill2idx=""	skill2slotidx=""	/>
			<condition	str="115"	dex="117"	int="115"	class="magic_sword"	skill1idx="411"	skill1slotidx="42"	skill2idx=""	skill2slotidx=""	/>
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		<mastery_levelup	level="7"	>
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			<condition	str="159"	dex="160"	int="28"	class="dual"	skill1idx=""	skill1slotidx=""	skill2idx=""	skill2slotidx=""	/>
			<condition	str="28"	dex="59"	int="260"	class="magic"	skill1idx=""	skill1slotidx=""	skill2idx=""	skill2slotidx=""	/>
			<condition	str="57"	dex="117"	int="173"	class="magic_arrow"	skill1idx=""	skill1slotidx=""	skill2idx=""	skill2slotidx=""	/>
			<condition	str="144"	dex="88"	int="115"	class="sword_shield"	skill1idx=""	skill1slotidx=""	skill2idx=""	skill2slotidx=""	/>
			<condition	str="115"	dex="117"	int="115"	class="magic_sword"	skill1idx=""	skill1slotidx=""	skill2idx=""	skill2slotidx=""	/>
		</mastery_levelup>
		<mastery_levelup	level="8"	>
			<condition	str="245"	dex="74"	int="28"	class="2hand"	skill1idx=""	skill1slotidx=""	skill2idx=""	skill2slotidx=""	/>
			<condition	str="159"	dex="160"	int="28"	class="dual"	skill1idx=""	skill1slotidx=""	skill2idx=""	skill2slotidx=""	/>
			<condition	str="28"	dex="59"	int="260"	class="magic"	skill1idx=""	skill1slotidx=""	skill2idx=""	skill2slotidx=""	/>
			<condition	str="57"	dex="117"	int="173"	class="magic_arrow"	skill1idx=""	skill1slotidx=""	skill2idx=""	skill2slotidx=""	/>
			<condition	str="144"	dex="88"	int="115"	class="sword_shield"	skill1idx=""	skill1slotidx=""	skill2idx=""	skill2slotidx=""	/>
			<condition	str="115"	dex="117"	int="115"	class="magic_sword"	skill1idx=""	skill1slotidx=""	skill2idx=""	skill2slotidx=""	/>
		</mastery_levelup>
		<mastery_levelup	level="9"	>
			<condition	str="245"	dex="74"	int="28"	class="2hand"	skill1idx=""	skill1slotidx=""	skill2idx=""	skill2slotidx=""	/>
			<condition	str="159"	dex="160"	int="28"	class="dual"	skill1idx=""	skill1slotidx=""	skill2idx=""	skill2slotidx=""	/>
			<condition	str="28"	dex="59"	int="260"	class="magic"	skill1idx=""	skill1slotidx=""	skill2idx=""	skill2slotidx=""	/>
			<condition	str="57"	dex="117"	int="173"	class="magic_arrow"	skill1idx=""	skill1slotidx=""	skill2idx=""	skill2slotidx=""	/>
			<condition	str="144"	dex="88"	int="115"	class="sword_shield"	skill1idx=""	skill1slotidx=""	skill2idx=""	skill2slotidx=""	/>
			<condition	str="115"	dex="117"	int="115"	class="magic_sword"	skill1idx=""	skill1slotidx=""	skill2idx=""	skill2slotidx=""	/>
		</mastery_levelup>
		<mastery_levelup	level="10"	>
			<condition	str="245"	dex="74"	int="28"	class="2hand"	skill1idx=""	skill1slotidx=""	skill2idx=""	skill2slotidx=""	/>
			<condition	str="159"	dex="160"	int="28"	class="dual"	skill1idx=""	skill1slotidx=""	skill2idx=""	skill2slotidx=""	/>
			<condition	str="28"	dex="59"	int="260"	class="magic"	skill1idx=""	skill1slotidx=""	skill2idx=""	skill2slotidx=""	/>
			<condition	str="57"	dex="117"	int="173"	class="magic_arrow"	skill1idx=""	skill1slotidx=""	skill2idx=""	skill2slotidx=""	/>
			<condition	str="144"	dex="88"	int="115"	class="sword_shield"	skill1idx=""	skill1slotidx=""	skill2idx=""	skill2slotidx=""	/>
			<condition	str="115"	dex="117"	int="115"	class="magic_sword"	skill1idx=""	skill1slotidx=""	skill2idx=""	skill2slotidx=""	/>
		</mastery_levelup>
		<mastery_levelup	level="11"	>
			<condition	str="245"	dex="74"	int="28"	class="2hand"	skill1idx=""	skill1slotidx=""	skill2idx=""	skill2slotidx=""	/>
			<condition	str="159"	dex="160"	int="28"	class="dual"	skill1idx=""	skill1slotidx=""	skill2idx=""	skill2slotidx=""	/>
			<condition	str="28"	dex="59"	int="260"	class="magic"	skill1idx=""	skill1slotidx=""	skill2idx=""	skill2slotidx=""	/>
			<condition	str="57"	dex="117"	int="173"	class="magic_arrow"	skill1idx=""	skill1slotidx=""	skill2idx=""	skill2slotidx=""	/>
			<condition	str="144"	dex="88"	int="115"	class="sword_shield"	skill1idx=""	skill1slotidx=""	skill2idx=""	skill2slotidx=""	/>
			<condition	str="115"	dex="117"	int="115"	class="magic_sword"	skill1idx=""	skill1slotidx=""	skill2idx=""	skill2slotidx=""	/>
		</mastery_levelup>
		<mastery_levelup	level="12"	>
			<condition	str="245"	dex="74"	int="28"	class="2hand"	skill1idx=""	skill1slotidx=""	skill2idx=""	skill2slotidx=""	/>
			<condition	str="159"	dex="160"	int="28"	class="dual"	skill1idx=""	skill1slotidx=""	skill2idx=""	skill2slotidx=""	/>
			<condition	str="28"	dex="59"	int="260"	class="magic"	skill1idx=""	skill1slotidx=""	skill2idx=""	skill2slotidx=""	/>
			<condition	str="57"	dex="117"	int="173"	class="magic_arrow"	skill1idx=""	skill1slotidx=""	skill2idx=""	skill2slotidx=""	/>
			<condition	str="144"	dex="88"	int="115"	class="sword_shield"	skill1idx=""	skill1slotidx=""	skill2idx=""	skill2slotidx=""	/>
			<condition	str="115"	dex="117"	int="115"	class="magic_sword"	skill1idx=""	skill1slotidx=""	skill2idx=""	skill2slotidx=""	/>
		</mastery_levelup>
		<mastery_levelup	level="13"	>
			<condition	str="245"	dex="74"	int="28"	class="2hand"	skill1idx=""	skill1slotidx=""	skill2idx=""	skill2slotidx=""	/>
			<condition	str="159"	dex="160"	int="28"	class="dual"	skill1idx=""	skill1slotidx=""	skill2idx=""	skill2slotidx=""	/>
			<condition	str="28"	dex="59"	int="260"	class="magic"	skill1idx=""	skill1slotidx=""	skill2idx=""	skill2slotidx=""	/>
			<condition	str="57"	dex="117"	int="173"	class="magic_arrow"	skill1idx=""	skill1slotidx=""	skill2idx=""	skill2slotidx=""	/>
			<condition	str="144"	dex="88"	int="115"	class="sword_shield"	skill1idx=""	skill1slotidx=""	skill2idx=""	skill2slotidx=""	/>
			<condition	str="115"	dex="117"	int="115"	class="magic_sword"	skill1idx=""	skill1slotidx=""	skill2idx=""	skill2slotidx=""	/>
		</mastery_levelup>
		<mastery_levelup	level="14"	>
			<condition	str="245"	dex="74"	int="28"	class="2hand"	skill1idx=""	skill1slotidx=""	skill2idx=""	skill2slotidx=""	/>
			<condition	str="159"	dex="160"	int="28"	class="dual"	skill1idx=""	skill1slotidx=""	skill2idx=""	skill2slotidx=""	/>
			<condition	str="28"	dex="59"	int="260"	class="magic"	skill1idx=""	skill1slotidx=""	skill2idx=""	skill2slotidx=""	/>
			<condition	str="57"	dex="117"	int="173"	class="magic_arrow"	skill1idx=""	skill1slotidx=""	skill2idx=""	skill2slotidx=""	/>
			<condition	str="144"	dex="88"	int="115"	class="sword_shield"	skill1idx=""	skill1slotidx=""	skill2idx=""	skill2slotidx=""	/>
			<condition	str="115"	dex="117"	int="115"	class="magic_sword"	skill1idx=""	skill1slotidx=""	skill2idx=""	skill2slotidx=""	/>
		</mastery_levelup>
		<mastery_levelup	level="15"	>
			<condition	str="245"	dex="74"	int="28"	class="2hand"	skill1idx=""	skill1slotidx=""	skill2idx=""	skill2slotidx=""	/>
			<condition	str="159"	dex="160"	int="28"	class="dual"	skill1idx=""	skill1slotidx=""	skill2idx=""	skill2slotidx=""	/>
			<condition	str="28"	dex="59"	int="260"	class="magic"	skill1idx=""	skill1slotidx=""	skill2idx=""	skill2slotidx=""	/>
			<condition	str="57"	dex="117"	int="173"	class="magic_arrow"	skill1idx=""	skill1slotidx=""	skill2idx=""	skill2slotidx=""	/>
			<condition	str="144"	dex="88"	int="115"	class="sword_shield"	skill1idx=""	skill1slotidx=""	skill2idx=""	skill2slotidx=""	/>
			<condition	str="115"	dex="117"	int="115"	class="magic_sword"	skill1idx=""	skill1slotidx=""	skill2idx=""	skill2slotidx=""	/>
		</mastery_levelup>
		<mastery_levelup	level="16"	>
			<condition	str="245"	dex="74"	int="28"	class="2hand"	skill1idx=""	skill1slotidx=""	skill2idx=""	skill2slotidx=""	/>
			<condition	str="159"	dex="160"	int="28"	class="dual"	skill1idx=""	skill1slotidx=""	skill2idx=""	skill2slotidx=""	/>
			<condition	str="28"	dex="59"	int="260"	class="magic"	skill1idx=""	skill1slotidx=""	skill2idx=""	skill2slotidx=""	/>
			<condition	str="57"	dex="117"	int="173"	class="magic_arrow"	skill1idx=""	skill1slotidx=""	skill2idx=""	skill2slotidx=""	/>
			<condition	str="144"	dex="88"	int="115"	class="sword_shield"	skill1idx=""	skill1slotidx=""	skill2idx=""	skill2slotidx=""	/>
			<condition	str="115"	dex="117"	int="115"	class="magic_sword"	skill1idx=""	skill1slotidx=""	skill2idx=""	skill2slotidx=""	/>
		</mastery_levelup>
		<mastery_levelup	level="17"	>
			<condition	str="245"	dex="74"	int="28"	class="2hand"	skill1idx=""	skill1slotidx=""	skill2idx=""	skill2slotidx=""	/>
			<condition	str="159"	dex="160"	int="28"	class="dual"	skill1idx=""	skill1slotidx=""	skill2idx=""	skill2slotidx=""	/>
			<condition	str="28"	dex="59"	int="260"	class="magic"	skill1idx=""	skill1slotidx=""	skill2idx=""	skill2slotidx=""	/>
			<condition	str="57"	dex="117"	int="173"	class="magic_arrow"	skill1idx=""	skill1slotidx=""	skill2idx=""	skill2slotidx=""	/>
			<condition	str="144"	dex="88"	int="115"	class="sword_shield"	skill1idx=""	skill1slotidx=""	skill2idx=""	skill2slotidx=""	/>
			<condition	str="115"	dex="117"	int="115"	class="magic_sword"	skill1idx=""	skill1slotidx=""	skill2idx=""	skill2slotidx=""	/>
		</mastery_levelup>
		<mastery_levelup	level="18"	>
			<condition	str="245"	dex="74"	int="28"	class="2hand"	skill1idx=""	skill1slotidx=""	skill2idx=""	skill2slotidx=""	/>
			<condition	str="159"	dex="160"	int="28"	class="dual"	skill1idx=""	skill1slotidx=""	skill2idx=""	skill2slotidx=""	/>
			<condition	str="28"	dex="59"	int="260"	class="magic"	skill1idx=""	skill1slotidx=""	skill2idx=""	skill2slotidx=""	/>
			<condition	str="57"	dex="117"	int="173"	class="magic_arrow"	skill1idx=""	skill1slotidx=""	skill2idx=""	skill2slotidx=""	/>
			<condition	str="144"	dex="88"	int="115"	class="sword_shield"	skill1idx=""	skill1slotidx=""	skill2idx=""	skill2slotidx=""	/>
			<condition	str="115"	dex="117"	int="115"	class="magic_sword"	skill1idx=""	skill1slotidx=""	skill2idx=""	skill2slotidx=""	/>
		</mastery_levelup>
		<mastery_levelup	level="19"	>
			<condition	str="245"	dex="74"	int="28"	class="2hand"	skill1idx=""	skill1slotidx=""	skill2idx=""	skill2slotidx=""	/>
			<condition	str="159"	dex="160"	int="28"	class="dual"	skill1idx=""	skill1slotidx=""	skill2idx=""	skill2slotidx=""	/>
			<condition	str="28"	dex="59"	int="260"	class="magic"	skill1idx=""	skill1slotidx=""	skill2idx=""	skill2slotidx=""	/>
			<condition	str="57"	dex="117"	int="173"	class="magic_arrow"	skill1idx=""	skill1slotidx=""	skill2idx=""	skill2slotidx=""	/>
			<condition	str="144"	dex="88"	int="115"	class="sword_shield"	skill1idx=""	skill1slotidx=""	skill2idx=""	skill2slotidx=""	/>
			<condition	str="115"	dex="117"	int="115"	class="magic_sword"	skill1idx=""	skill1slotidx=""	skill2idx=""	skill2slotidx=""	/>
		</mastery_levelup>
		<mastery_levelup	level="20"	>
			<condition	str="245"	dex="74"	int="28"	class="2hand"	skill1idx=""	skill1slotidx=""	skill2idx=""	skill2slotidx=""	/>
			<condition	str="159"	dex="160"	int="28"	class="dual"	skill1idx=""	skill1slotidx=""	skill2idx=""	skill2slotidx=""	/>
			<condition	str="28"	dex="59"	int="260"	class="magic"	skill1idx=""	skill1slotidx=""	skill2idx=""	skill2slotidx=""	/>
			<condition	str="57"	dex="117"	int="173"	class="magic_arrow"	skill1idx=""	skill1slotidx=""	skill2idx=""	skill2slotidx=""	/>
			<condition	str="144"	dex="88"	int="115"	class="sword_shield"	skill1idx=""	skill1slotidx=""	skill2idx=""	skill2slotidx=""	/>
			<condition	str="115"	dex="117"	int="115"	class="magic_sword"	skill1idx=""	skill1slotidx=""	skill2idx=""	skill2slotidx=""	/>
		</mastery_levelup>
		<mastery_levelup	level="21"	>
			<condition	str="245"	dex="74"	int="28"	class="2hand"	skill1idx=""	skill1slotidx=""	skill2idx=""	skill2slotidx=""	/>
			<condition	str="159"	dex="160"	int="28"	class="dual"	skill1idx=""	skill1slotidx=""	skill2idx=""	skill2slotidx=""	/>
			<condition	str="28"	dex="59"	int="260"	class="magic"	skill1idx=""	skill1slotidx=""	skill2idx=""	skill2slotidx=""	/>
			<condition	str="57"	dex="117"	int="173"	class="magic_arrow"	skill1idx=""	skill1slotidx=""	skill2idx=""	skill2slotidx=""	/>
			<condition	str="144"	dex="88"	int="115"	class="sword_shield"	skill1idx=""	skill1slotidx=""	skill2idx=""	skill2slotidx=""	/>
			<condition	str="115"	dex="117"	int="115"	class="magic_sword"	skill1idx=""	skill1slotidx=""	skill2idx=""	skill2slotidx=""	/>
		</mastery_levelup>
		<exp_for_point	rank="1"	>
			<condition	sword="3125"	magic="3125"	class="2hand"	/>
			<condition	sword="3125"	magic="3125"	class="dual"	/>
			<condition	sword="3125"	magic="3125"	class="magic"	/>
			<condition	sword="3125"	magic="3125"	class="magic_arrow"	/>
			<condition	sword="3125"	magic="3125"	class="sword_shield"	/>
			<condition	sword="3125"	magic="3125"	class="magic_sword"	/>
		</exp_for_point>
		<exp_for_point	rank="2"	>
			<condition	sword="6718"	magic="6718"	class="2hand"	/>
			<condition	sword="6718"	magic="6718"	class="dual"	/>
			<condition	sword="6718"	magic="6718"	class="magic"	/>
			<condition	sword="6718"	magic="6718"	class="magic_arrow"	/>
			<condition	sword="6718"	magic="6718"	class="sword_shield"	/>
			<condition	sword="6718"	magic="6718"	class="magic_sword"	/>
		</exp_for_point>
		<exp_for_point	rank="3"	>
			<condition	sword="8646"	magic="8646"	class="2hand"	/>
			<condition	sword="8646"	magic="8646"	class="dual"	/>
			<condition	sword="8646"	magic="8646"	class="magic"	/>
			<condition	sword="8646"	magic="8646"	class="magic_arrow"	/>
			<condition	sword="8646"	magic="8646"	class="sword_shield"	/>
			<condition	sword="8646"	magic="8646"	class="magic_sword"	/>
		</exp_for_point>
		<exp_for_point	rank="4"	>
			<condition	sword="10313"	magic="10313"	class="2hand"	/>
			<condition	sword="10313"	magic="10313"	class="dual"	/>
			<condition	sword="10313"	magic="10313"	class="magic"	/>
			<condition	sword="10313"	magic="10313"	class="magic_arrow"	/>
			<condition	sword="10313"	magic="10313"	class="sword_shield"	/>
			<condition	sword="10313"	magic="10313"	class="magic_sword"	/>
		</exp_for_point>
		<exp_for_point	rank="5"	>
			<condition	sword="12000"	magic="12000"	class="2hand"	/>
			<condition	sword="12000"	magic="12000"	class="dual"	/>
			<condition	sword="12000"	magic="12000"	class="magic"	/>
			<condition	sword="12000"	magic="12000"	class="magic_arrow"	/>
			<condition	sword="12000"	magic="12000"	class="sword_shield"	/>
			<condition	sword="12000"	magic="12000"	class="magic_sword"	/>
		</exp_for_point>
		<exp_for_point	rank="6"	>
			<condition	sword="13802"	magic="13802"	class="2hand"	/>
			<condition	sword="13802"	magic="13802"	class="dual"	/>
			<condition	sword="13802"	magic="13802"	class="magic"	/>
			<condition	sword="13802"	magic="13802"	class="magic_arrow"	/>
			<condition	sword="13802"	magic="13802"	class="sword_shield"	/>
			<condition	sword="13802"	magic="13802"	class="magic_sword"	/>
		</exp_for_point>
		<exp_for_point	rank="7"	>
			<condition	sword="15759"	magic="15759"	class="2hand"	/>
			<condition	sword="15759"	magic="15759"	class="dual"	/>
			<condition	sword="15759"	magic="15759"	class="magic"	/>
			<condition	sword="15759"	magic="15759"	class="magic_arrow"	/>
			<condition	sword="15759"	magic="15759"	class="sword_shield"	/>
			<condition	sword="15759"	magic="15759"	class="magic_sword"	/>
		</exp_for_point>
		<exp_for_point	rank="8"	>
			<condition	sword="17890"	magic="17890"	class="2hand"	/>
			<condition	sword="17890"	magic="17890"	class="dual"	/>
			<condition	sword="17890"	magic="17890"	class="magic"	/>
			<condition	sword="17890"	magic="17890"	class="magic_arrow"	/>
			<condition	sword="17890"	magic="17890"	class="sword_shield"	/>
			<condition	sword="17890"	magic="17890"	class="magic_sword"	/>
		</exp_for_point>
		<exp_for_point	rank="9"	>
			<condition	sword="20207"	magic="20207"	class="2hand"	/>
			<condition	sword="20207"	magic="20207"	class="dual"	/>
			<condition	sword="20207"	magic="20207"	class="magic"	/>
			<condition	sword="20207"	magic="20207"	class="magic_arrow"	/>
			<condition	sword="20207"	magic="20207"	class="sword_shield"	/>
			<condition	sword="20207"	magic="20207"	class="magic_sword"	/>
		</exp_for_point>
		<exp_for_point	rank="10"	>
			<condition	sword="22719"	magic="22719"	class="2hand"	/>
			<condition	sword="22719"	magic="22719"	class="dual"	/>
			<condition	sword="22719"	magic="22719"	class="magic"	/>
			<condition	sword="22719"	magic="22719"	class="magic_arrow"	/>
			<condition	sword="22719"	magic="22719"	class="sword_shield"	/>
			<condition	sword="22719"	magic="22719"	class="magic_sword"	/>
		</exp_for_point>
		<class_formula	class="2hand"	class_atk="8,-5"	class_matk="5,-4"	class_def="6,-6"	class_ar="7,-7"	class_dr="7,-7"	stat_atk="3000,2000,0"	stat_matk="1000,1000,3000"	stat_def="1500,1500,0"	stat_ar="4000,17500,4000"	stat_dr="2000,10000,1000"	/>
		<class_formula	class="dual"	class_atk="7,-4"	class_matk="5,-4"	class_def="6,-6"	class_ar="10,-10"	class_dr="10,-10"	stat_atk="2500,2500,0"	stat_matk="1000,1000,3500"	stat_def="1500,1500,0"	stat_ar="20000,20000,4000"	stat_dr="12000,12000,1000"	/>
		<class_formula	class="magic"	class_atk="5,-4"	class_matk="8,-7"	class_def="7,-6"	class_ar="7,-7"	class_dr="7,-7"	stat_atk="2000,1000,1000"	stat_matk="0,1000,3500"	stat_def="1250,1250,750"	stat_ar="4000,17500,4000"	stat_dr="1500,10000,4000"	/>
		<class_formula	class="magic_arrow"	class_atk="5,-5"	class_matk="6,-5"	class_def="5,-5"	class_ar="8,-7"	class_dr="7,-7"	stat_atk="2000,1200,1000"	stat_matk="0,2500,3000"	stat_def="1250,1250,1000"	stat_ar="4000,17500,4000"	stat_dr="1000,10000,1500"	/>
		<class_formula	class="sword_shield"	class_atk="6,-2"	class_matk="5,-4"	class_def="7,-6"	class_ar="8,-7"	class_dr="3,-3"	stat_atk="2500,2300,1000"	stat_matk="500,2500,2900"	stat_def="2500,1800,1100"	stat_ar="4000,17500,4000"	stat_dr="2000,10000,1000"	/>
		<class_formula	class="maigc_sword"	class_atk="6,-3"	class_matk="5,-4"	class_def="6,-6"	class_ar="8,-8"	class_dr="5,-5"	stat_atk="2400,2300,1000"	stat_matk="500,2500,2850"	stat_def="1250,1500,1000"	stat_ar="4000,17500,4000"	stat_dr="1000,10000,1000"	/>
	</rankup>
	<rank_title>
		<rank_name	rank="1"	name="rank1"	/>
		<rank_name	rank="2"	name="rank2"	/>
		<rank_name	rank="3"	name="rank3"	/>
		<rank_name	rank="4"	name="rank4"	/>
		<rank_name	rank="5"	name="rank5"	/>
		<rank_name	rank="6"	name="rank6"	/>
		<rank_name	rank="7"	name="rank7"	/>
		<rank_name	rank="8"	name="rank8"	/>
		<rank_name	rank="9"	name="rank9"	/>
		<rank_name	rank="10"	name="rank10"	/>
	</rank_title>
	<cabal_color>
		<color	id="0"	value="FF1E1E"	/>
		<color	id="1"	value="FF8000"	/>
		<color	id="2"	value="FFFD00"	/>
		<color	id="3"	value="C0BE40"	/>
		<color	id="4"	value="808080"	/>
		<color	id="5"	value="178CFD"	/>
		<color	id="6"	value="FFCC00"	/>
		<color	id="7"	value="4BD500"	/>
		<color	id="8"	value="4BD500"	/>
	</cabal_color>
	<item_color>
		<color_set	type="1"	>
			<grade	level="force"	>
				<color	order="1"	color="B8AAFE"	/>
				<color	order="2"	color="B8AAFE"	/>
				<color	order="3"	color="7D5CFE"	/>
				<color	order="4"	color="7D5CFE"	/>
				<color	order="5"	color="2B00FE"	/>
				<color	order="6"	color="2B00FE"	/>
				<color	order="7"	color="0080FF"	/>
				<color	order="8"	color="9D00FE"	/>
				<color	order="9"	color="9D00FE"	/>
				<color	order="10"	color="9D00FE"	/>
				<color	order="11"	color="9D00FE"	/>
				<color	order="12"	color="9D00FE"	/>
				<color	order="13"	color="9D00FE"	/>
				<color	order="14"	color="9D00FE"	/>
				<color	order="15"	color="9D00FE"	/>
				<color	order="16"	color="9D00FE"	/>
			</grade>
			<grade	level="normal"	>
				<color	order="1"	color="FEAAD4"	/>
				<color	order="2"	color="FEAAD4"	/>
				<color	order="3"	color="FE5CA7"	/>
				<color	order="4"	color="FE5CA7"	/>
				<color	order="5"	color="FE007E"	/>
				<color	order="6"	color="FE007E"	/>
				<color	order="7"	color="FE00C1"	/>
				<color	order="8"	color="FE00C1"	/>
				<color	order="9"	color="FE00C1"	/>
				<color	order="10"	color="FE00C1"	/>
				<color	order="11"	color="FE00C1"	/>
				<color	order="12"	color="FE00C1"	/>
				<color	order="13"	color="FE00C1"	/>
				<color	order="14"	color="FE00C1"	/>
				<color	order="15"	color="FE00C1"	/>
				<color	order="16"	color="FE00C1"	/>
			</grade>
		</color_set>
		<color_set	type="2"	>
			<grade	level="force"	>
				<color	order="1"	color="80C0FF"	/>
				<color	order="2"	color="80C0FF"	/>
				<color	order="3"	color="00C0FF"	/>
				<color	order="4"	color="00C0FF"	/>
				<color	order="5"	color="00FFFF"	/>
				<color	order="6"	color="00FFFF"	/>
				<color	order="7"	color="0080FF"	/>
				<color	order="8"	color="0080FF"	/>
				<color	order="9"	color="0080FF"	/>
				<color	order="10"	color="0080FF"	/>
				<color	order="11"	color="0080FF"	/>
				<color	order="12"	color="0080FF"	/>
				<color	order="13"	color="0080FF"	/>
				<color	order="14"	color="0080FF"	/>
				<color	order="15"	color="0080FF"	/>
				<color	order="16"	color="0080FF"	/>
			</grade>
			<grade	level="normal"	>
				<color	order="1"	color="FFFFFF"	/>
				<color	order="2"	color="FFFFFF"	/>
				<color	order="3"	color="C0FF80"	/>
				<color	order="4"	color="C0FF80"	/>
				<color	order="5"	color="FFC000"	/>
				<color	order="6"	color="FFC000"	/>
				<color	order="7"	color="FFFF00"	/>
				<color	order="8"	color="FFFF00"	/>
				<color	order="9"	color="FFFF00"	/>
				<color	order="10"	color="FFFF00"	/>
				<color	order="11"	color="FFFF00"	/>
				<color	order="12"	color="FFFF00"	/>
				<color	order="13"	color="FFFF00"	/>
				<color	order="14"	color="FFFF00"	/>
				<color	order="15"	color="FFFF00"	/>
				<color	order="16"	color="FFFF00"	/>
			</grade>
		</color_set>
	</item_color>
	<item_type>
		<name	id="0"	desc="itemtype0"	/>
		<name	id="1"	desc="itemtype1"	/>
		<name	id="2"	desc="itemtype2"	/>
		<name	id="3"	desc="itemtype3"	/>
		<name	id="4"	desc="itemtype4"	/>
		<name	id="5"	desc="itemtype5"	/>
		<name	id="6"	desc="itemtype6"	/>
		<name	id="7"	desc="itemtype7"	/>
		<name	id="8"	desc="itemtype8"	/>
		<name	id="9"	desc="itemtype9"	/>
		<name	id="10"	desc="itemtype10"	/>
		<name	id="11"	desc="itemtype11"	/>
		<name	id="12"	desc="itemtype12"	/>
		<name	id="13"	desc="itemtype13"	/>
		<name	id="14"	desc="itemtype14"	/>
		<name	id="15"	desc="itemtype15"	/>
		<name	id="16"	desc="itemtype16"	/>
		<name	id="17"	desc="itemtype17"	/>
		<name	id="18"	desc="itemtype18"	/>
		<name	id="19"	desc="itemtype19"	/>
		<name	id="20"	desc="itemtype20"	/>
		<name	id="21"	desc="itemtype21"	/>
		<name	id="22"	desc="itemtype22"	/>
		<name	id="23"	desc="itemtype23"	/>
		<name	id="24"	desc="itemtype24"	/>
		<name	id="25"	desc="itemtype25"	/>
		<name	id="26"	desc="itemtype26"	/>
		<name	id="27"	desc="itemtype27"	/>
		<name	id="28"	desc="itemtype28"	/>
		<name	id="29"	desc="itemtype29"	/>
		<name	id="30"	desc="itemtype30"	/>
		<name	id="31"	desc="itemtype31"	/>
		<name	id="32"	desc="itemtype32"	/>
		<name	id="33"	desc="itemtype33"	/>
		<name	id="34"	desc="itemtype34"	/>
		<name	id="35"	desc="itemtype35"	/>
		<name	id="36"	desc="itemtype36"	/>
		<name	id="37"	desc="itemtype37"	/>
		<name	id="38"	desc="itemtype38"	/>
		<name	id="39"	desc="itemtype39"	/>
		<name	id="40"	desc="itemtype40"	/>
		<name	id="41"	desc="itemtype41"	/>
		<name	id="42"	desc="itemtype42"	/>
		<name	id="43"	desc="itemtype43"	/>
		<name	id="44"	desc="itemtype44"	/>
		<name	id="45"	desc="itemtype45"	/>
		<name	id="46"	desc="itemtype46"	/>
		<name	id="47"	desc="itemtype47"	/>
		<name	id="48"	desc="itemtype48"	/>
		<name	id="49"	desc="itemtype49"	/>
		<name	id="50"	desc="itemtype50"	/>
		<name	id="51"	desc="itemtype51"	/>
		<name	id="52"	desc="itemtype52"	/>
		<name	id="53"	desc="itemtype53"	/>
		<name	id="54"	desc="itemtype54"	/>
		<name	id="55"	desc="itemtype55"	/>
		<name	id="56"	desc="itemtype56"	/>
		<name	id="57"	desc="itemtype57"	/>
		<name	id="58"	desc="itemtype58"	/>
		<name	id="59"	desc="itemtype59"	/>
		<name	id="60"	desc="itemtype60"	/>
		<name	id="61"	desc="itemtype61"	/>
		<name	id="62"	desc="itemtype62"	/>
		<name	id="63"	desc="itemtype63"	/>
		<name	id="64"	desc="itemtype64"	/>
		<name	id="65"	desc="itemtype65"	/>
		<name	id="66"	desc="itemtype66"	/>
		<name	id="67"	desc="itemtype67"	/>
		<name	id="68"	desc="itemtype68"	/>
		<name	id="69"	desc="itemtype69"	/>
		<name	id="70"	desc="itemtype70"	/>
		<name	id="71"	desc="itemtype71"	/>
		<name	id="72"	desc="itemtype72"	/>
		<name	id="73"	desc="itemtype73"	/>
		<name	id="74"	desc="itemtype74"	/>
		<name	id="75"	desc="itemtype75"	/>
		<name	id="76"	desc="itemtype76"	/>
		<name	id="77"	desc="itemtype77"	/>
		<name	id="78"	desc="itemtype78"	/>
		<name	id="79"	desc="itemtype79"	/>
		<name	id="80"	desc="itemtype80"	/>
		<name	id="81"	desc="itemtype81"	/>
		<name	id="82"	desc="itemtype82"	/>
		<name	id="83"	desc="itemtype83"	/>
		<name	id="84"	desc="itemtype84"	/>
		<name	id="85"	desc="itemtype85"	/>
		<name	id="86"	desc="itemtype86"	/>
		<name	id="87"	desc="itemtype87"	/>
		<name	id="88"	desc="itemtype88"	/>
		<name	id="89"	desc="itemtype89"	/>
		<name	id="90"	desc="itemtype90"	/>
		<name	id="91"	desc="itemtype91"	/>
		<name	id="92"	desc="itemtype92"	/>
		<name	id="93"	desc="itemtype93"	/>
		<name	id="94"	desc="itemtype94"	/>
		<name	id="95"	desc="itemtype95"	/>
		<name	id="96"	desc="itemtype96"	/>
		<name	id="97"	desc="itemtype97"	/>
		<name	id="98"	desc="itemtype98"	/>
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		<name	id="100"	desc="itemtype100"	/>
		<name	id="101"	desc="itemtype101"	/>
		<name	id="102"	desc="itemtype102"	/>
		<name	id="103"	desc="itemtype103"	/>
		<name	id="104"	desc="itemtype104"	/>
		<name	id="105"	desc="itemtype105"	/>
		<name	id="106"	desc="itemtype106"	/>
		<name	id="107"	desc="itemtype107"	/>
		<name	id="108"	desc="itemtype108"	/>
		<name	id="109"	desc="itemtype109"	/>
		<name	id="110"	desc="itemtype110"	/>
		<name	id="111"	desc="itemtype111"	/>
		<name	id="112"	desc="itemtype112"	/>
		<name	id="113"	desc="itemtype113"	/>
		<name	id="114"	desc="itemtype114"	/>
		<name	id="115"	desc="itemtype115"	/>
		<name	id="116"	desc="itemtype116"	/>
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		<reputation	class="-4"	class_name="reputation-4"	min_reputation="-160000"	promote_reputation="-80000"	/>
		<reputation	class="-3"	class_name="reputation-3"	min_reputation="-80000"	promote_reputation="-40000"	/>
		<reputation	class="-2"	class_name="reputation-2"	min_reputation="-40000"	promote_reputation="-20000"	/>
		<reputation	class="-1"	class_name="reputation-1"	min_reputation="-20000"	promote_reputation="-10000"	/>
		<reputation	class="0"	class_name="reputation0"	min_reputation="-10000"	promote_reputation="10000"	/>
		<reputation	class="1"	class_name="reputation1"	min_reputation="10000"	promote_reputation="20000"	/>
		<reputation	class="2"	class_name="reputation2"	min_reputation="20000"	promote_reputation="40000"	/>
		<reputation	class="3"	class_name="reputation3"	min_reputation="40000"	promote_reputation="80000"	/>
		<reputation	class="4"	class_name="reputation4"	min_reputation="80000"	promote_reputation="150000"	/>
		<reputation	class="5"	class_name="reputation5"	min_reputation="150000"	promote_reputation="300000"	/>
		<reputation	class="6"	class_name="reputation6"	min_reputation="300000"	promote_reputation="600000"	/>
		<reputation	class="7"	class_name="reputation7"	min_reputation="600000"	promote_reputation="1200000"	/>
		<reputation	class="8"	class_name="reputation8"	min_reputation="1200000"	promote_reputation="2500000"	/>
		<reputation	class="9"	class_name="reputation9"	min_reputation="2500000"	promote_reputation="5000000"	/>
		<reputation	class="10"	class_name="reputation10"	min_reputation="5000000"	promote_reputation="10000000"	/>
		<reputation	class="11"	class_name="reputation11"	min_reputation="10000000"	promote_reputation="20000000"	/>
		<reputation	class="12"	class_name="reputation12"	min_reputation="20000000"	promote_reputation="40000000"	/>
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		<stat_limit	force_code_id="3"	name="force3"	type="MAUP"	level="1"	dstr="0"	ddex="0"	dint="0"	icon_id="J_icn_force0"	/>
		<stat_limit	force_code_id="4"	name="force4"	type="MGUP"	level="1"	dstr="0"	ddex="0"	dint="0"	icon_id="J_icn_force0"	/>
		<stat_limit	force_code_id="5"	name="force5"	type="DFUP"	level="1"	dstr="0"	ddex="0"	dint="0"	icon_id="J_icn_force0"	/>
		<stat_limit	force_code_id="6"	name="force6"	type="ARUP"	level="1"	dstr="0"	ddex="0"	dint="0"	icon_id="J_icn_force0"	/>
		<stat_limit	force_code_id="7"	name="force7"	type="DRUP"	level="1"	dstr="0"	ddex="0"	dint="0"	icon_id="J_icn_force0"	/>
		<stat_limit	force_code_id="8"	name="force8"	type="CDMG"	level="1"	dstr="0"	ddex="0"	dint="0"	icon_id="J_icn_force0"	/>
		<stat_limit	force_code_id="9"	name="force9"	type="CRAT"	level="2"	dstr="0"	ddex="0"	dint="0"	icon_id="J_icn_force0"	/>
		<stat_limit	force_code_id="10"	name="force10"	type="MDMG"	level="2"	dstr="0"	ddex="0"	dint="0"	icon_id="J_icn_force0"	/>
		<stat_limit	force_code_id="11"	name="force11"	type="MDMG"	level="2"	dstr="0"	ddex="0"	dint="0"	icon_id="J_icn_force0"	/>
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		<stat_limit	force_code_id="30"	name="force20"	type="SSUP"	level="3"	dstr="0"	ddex="0"	dint="0"	icon_id="J_icn_force0"	/>
		<stat_limit	force_code_id="31"	name="force21"	type="SSUP"	level="3"	dstr="0"	ddex="0"	dint="0"	icon_id="J_icn_force0"	/>
		<stat_limit	force_code_id="32"	name="force22"	type="MSUP"	level="3"	dstr="0"	ddex="0"	dint="0"	icon_id="J_icn_force0"	/>
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		<stat_limit	force_code_id="34"	name="force24"	type="HSTL"	level="2"	dstr="0"	ddex="0"	dint="0"	icon_id="J_icn_force0"	/>
		<stat_limit	force_code_id="35"	name="force25"	type="MSTL"	level="2"	dstr="0"	ddex="0"	dint="0"	icon_id="J_icn_force0"	/>
		<stat_limit	force_code_id="36"	name="force26"	type="EVAS"	level="2"	dstr="0"	ddex="0"	dint="0"	icon_id="J_icn_force0"	/>
		<stat_limit	force_code_id="37"	name="force27"	type="HRGN"	level="2"	dstr="0"	ddex="0"	dint="0"	icon_id="J_icn_force0"	/>
		<stat_limit	force_code_id="38"	name="force28"	type="MRGN"	level="2"	dstr="0"	ddex="0"	dint="0"	icon_id="J_icn_force0"	/>
		<stat_limit	force_code_id="39"	name="force29"	type="ADMG"	level="2"	dstr="0"	ddex="0"	dint="0"	icon_id="J_icn_force0"	/>
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		<stat_limit	force_code_id="43"	name="force33"	type="MALZ"	level="2"	dstr="0"	ddex="0"	dint="0"	icon_id="J_icn_force0"	/>
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		<stat_limit	force_code_id="48"	name="force38"	type="ALUP"	level="3"	dstr="0"	ddex="0"	dint="0"	icon_id="J_icn_force0"	/>
		<stat_limit	force_code_id="49"	name="force39"	type="MFS1"	level="2"	dstr="0"	ddex="0"	dint="0"	icon_id="J_icn_force0"	/>
		<stat_limit	force_code_id="50"	name="force40"	type="MFS1"	level="2"	dstr="0"	ddex="0"	dint="0"	icon_id="J_icn_force0"	/>
		<stat_limit	force_code_id="51"	name="force41"	type="MFS2"	level="3"	dstr="0"	ddex="0"	dint="0"	icon_id="J_icn_force0"	/>
		<stat_limit	force_code_id="52"	name="force42"	type="MFS2"	level="3"	dstr="0"	ddex="0"	dint="0"	icon_id="J_icn_force0"	/>
		<stat_limit	force_code_id="53"	name="force43"	type="DASH"	level="3"	dstr="0"	ddex="0"	dint="0"	icon_id="J_icn_force0"	/>
		<stat_limit	force_code_id="54"	name="force44"	type="DSMV"	level="3"	dstr="0"	ddex="0"	dint="0"	icon_id="J_icn_force0"	/>
		<stat_limit	force_code_id="55"	name="force45"	type="DBUF"	level="3"	dstr="0"	ddex="0"	dint="0"	icon_id="J_icn_force0"	/>
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		<stat_limit	force_code_id="65"	name="force55"	type="BLOW"	level="3"	dstr="0"	ddex="0"	dint="0"	icon_id="J_icn_force0"	/>
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		<stat_limit	force_code_id="67"	name="force57"	type="DMAB"	level="3"	dstr="0"	ddex="0"	dint="0"	icon_id="J_icn_force0"	/>
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		<stat_limit	force_code_id="113"	name="force103"	type="AAT1"	level="3"	dstr="0"	ddex="0"	dint="0"	icon_id="J_icn_force1"	/>
		<stat_limit	force_code_id="114"	name="force104"	type="AAM1"	level="3"	dstr="0"	ddex="0"	dint="0"	icon_id="J_icn_force1"	/>
		<stat_limit	force_code_id="115"	name="force105"	type="AAT2"	level="3"	dstr="0"	ddex="0"	dint="0"	icon_id="J_icn_force1"	/>
		<stat_limit	force_code_id="116"	name="force106"	type="AAM2"	level="3"	dstr="0"	ddex="0"	dint="0"	icon_id="J_icn_force1"	/>
		<stat_limit	force_code_id="117"	name="force107"	type="MSPD"	level="3"	dstr="0"	ddex="0"	dint="0"	icon_id="J_icn_force1"	/>
		<force_code	code="1"	CoreNum="1"	value="50"	ACSY="10"	bike="150"	epul="50"	/>
		<force_code	code="1"	CoreNum="2"	value="100"	ACSY="20"	bike="300"	epul="100"	/>
		<force_code	code="1"	CoreNum="3"	value="150"	ACSY="30"	bike="450"	epul="150"	/>
		<force_code	code="1"	CoreNum="4"	value="200"	ACSY="50"	bike="600"	epul="200"	/>
		<force_code	code="2"	CoreNum="1"	value="50"	ACSY="10"	bike="1"	epul="1"	/>
		<force_code	code="2"	CoreNum="2"	value="100"	ACSY="20"	bike="1"	epul="1"	/>
		<force_code	code="2"	CoreNum="3"	value="150"	ACSY="30"	bike="1"	epul="1"	/>
		<force_code	code="2"	CoreNum="4"	value="200"	ACSY="50"	bike="1"	epul="1"	/>
		<force_code	code="3"	CoreNum="1"	value="5"	ACSY="2"	bike="30"	epul="5"	/>
		<force_code	code="3"	CoreNum="2"	value="10"	ACSY="4"	bike="60"	epul="10"	/>
		<force_code	code="3"	CoreNum="3"	value="15"	ACSY="6"	bike="90"	epul="15"	/>
		<force_code	code="3"	CoreNum="4"	value="20"	ACSY="10"	bike="120"	epul="20"	/>
		<force_code	code="4"	CoreNum="1"	value="5"	ACSY="2"	bike="30"	epul="5"	/>
		<force_code	code="4"	CoreNum="2"	value="10"	ACSY="4"	bike="60"	epul="10"	/>
		<force_code	code="4"	CoreNum="3"	value="15"	ACSY="6"	bike="90"	epul="15"	/>
		<force_code	code="4"	CoreNum="4"	value="20"	ACSY="10"	bike="120"	epul="20"	/>
		<force_code	code="5"	CoreNum="1"	value="10"	ACSY="2"	bike="1"	epul="10"	/>
		<force_code	code="5"	CoreNum="2"	value="20"	ACSY="4"	bike="1"	epul="20"	/>
		<force_code	code="5"	CoreNum="3"	value="30"	ACSY="6"	bike="1"	epul="30"	/>
		<force_code	code="5"	CoreNum="4"	value="40"	ACSY="10"	bike="1"	epul="40"	/>
		<force_code	code="6"	CoreNum="1"	value="50"	ACSY="20"	bike="1"	epul="1"	/>
		<force_code	code="6"	CoreNum="2"	value="100"	ACSY="40"	bike="1"	epul="1"	/>
		<force_code	code="6"	CoreNum="3"	value="150"	ACSY="60"	bike="1"	epul="1"	/>
		<force_code	code="6"	CoreNum="4"	value="250"	ACSY="100"	bike="1"	epul="1"	/>
		<force_code	code="7"	CoreNum="1"	value="20"	ACSY="10"	bike="1"	epul="1"	/>
		<force_code	code="7"	CoreNum="2"	value="40"	ACSY="20"	bike="1"	epul="1"	/>
		<force_code	code="7"	CoreNum="3"	value="60"	ACSY="30"	bike="1"	epul="1"	/>
		<force_code	code="7"	CoreNum="4"	value="100"	ACSY="50"	bike="1"	epul="1"	/>
		<force_code	code="8"	CoreNum="1"	value="10"	ACSY="2"	bike="8"	epul="2"	/>
		<force_code	code="8"	CoreNum="2"	value="20"	ACSY="4"	bike="16"	epul="4"	/>
		<force_code	code="8"	CoreNum="3"	value="20"	ACSY="6"	bike="24"	epul="6"	/>
		<force_code	code="8"	CoreNum="4"	value="20"	ACSY="10"	bike="32"	epul="8"	/>
		<force_code	code="9"	CoreNum="1"	value="5"	ACSY="1"	bike="4"	epul="1"	/>
		<force_code	code="9"	CoreNum="2"	value="10"	ACSY="2"	bike="8"	epul="2"	/>
		<force_code	code="9"	CoreNum="3"	value="10"	ACSY="3"	bike="12"	epul="3"	/>
		<force_code	code="9"	CoreNum="4"	value="10"	ACSY="5"	bike="16"	epul="4"	/>
		<force_code	code="10"	CoreNum="1"	value="1"	ACSY="10"	bike="1"	epul="1"	/>
		<force_code	code="10"	CoreNum="2"	value="2"	ACSY="20"	bike="1"	epul="1"	/>
		<force_code	code="10"	CoreNum="3"	value="3"	ACSY="30"	bike="1"	epul="1"	/>
		<force_code	code="10"	CoreNum="4"	value="4"	ACSY="40"	bike="1"	epul="1"	/>
		<force_code	code="11"	CoreNum="1"	value="2"	ACSY="2"	bike="1"	epul="1"	/>
		<force_code	code="11"	CoreNum="2"	value="4"	ACSY="4"	bike="1"	epul="1"	/>
		<force_code	code="11"	CoreNum="3"	value="6"	ACSY="6"	bike="1"	epul="1"	/>
		<force_code	code="11"	CoreNum="4"	value="8"	ACSY="8"	bike="1"	epul="1"	/>
		<force_code	code="12"	CoreNum="1"	value="10"	ACSY="5"	bike="1"	epul="1"	/>
		<force_code	code="12"	CoreNum="2"	value="20"	ACSY="10"	bike="1"	epul="1"	/>
		<force_code	code="12"	CoreNum="3"	value="30"	ACSY="15"	bike="1"	epul="1"	/>
		<force_code	code="12"	CoreNum="4"	value="40"	ACSY="20"	bike="1"	epul="1"	/>
		<force_code	code="13"	CoreNum="1"	value="10"	ACSY="5"	bike="1"	epul="1"	/>
		<force_code	code="13"	CoreNum="2"	value="20"	ACSY="10"	bike="1"	epul="1"	/>
		<force_code	code="13"	CoreNum="3"	value="30"	ACSY="15"	bike="1"	epul="1"	/>
		<force_code	code="13"	CoreNum="4"	value="40"	ACSY="20"	bike="1"	epul="1"	/>
		<force_code	code="23"	CoreNum="1"	value="10"	ACSY="20"	bike="1"	epul="1"	/>
		<force_code	code="23"	CoreNum="2"	value="20"	ACSY="40"	bike="1"	epul="1"	/>
		<force_code	code="23"	CoreNum="3"	value="30"	ACSY="60"	bike="1"	epul="1"	/>
		<force_code	code="23"	CoreNum="4"	value="40"	ACSY="80"	bike="1"	epul="1"	/>
		<force_code	code="24"	CoreNum="1"	value="10"	ACSY="20"	bike="1"	epul="1"	/>
		<force_code	code="24"	CoreNum="2"	value="20"	ACSY="40"	bike="1"	epul="1"	/>
		<force_code	code="24"	CoreNum="3"	value="30"	ACSY="60"	bike="1"	epul="1"	/>
		<force_code	code="24"	CoreNum="4"	value="40"	ACSY="80"	bike="1"	epul="1"	/>
		<force_code	code="25"	CoreNum="1"	value="2"	ACSY="1"	bike="2"	epul="1"	/>
		<force_code	code="25"	CoreNum="2"	value="4"	ACSY="2"	bike="4"	epul="2"	/>
		<force_code	code="25"	CoreNum="3"	value="6"	ACSY="3"	bike="6"	epul="3"	/>
		<force_code	code="25"	CoreNum="4"	value="8"	ACSY="4"	bike="8"	epul="4"	/>
		<force_code	code="26"	CoreNum="1"	value="100"	ACSY="40"	bike="1"	epul="1"	/>
		<force_code	code="26"	CoreNum="2"	value="200"	ACSY="80"	bike="1"	epul="1"	/>
		<force_code	code="26"	CoreNum="3"	value="300"	ACSY="120"	bike="1"	epul="1"	/>
		<force_code	code="26"	CoreNum="4"	value="500"	ACSY="200"	bike="1"	epul="1"	/>
		<force_code	code="28"	CoreNum="1"	value="20"	ACSY="4"	bike="1"	epul="1"	/>
		<force_code	code="28"	CoreNum="2"	value="40"	ACSY="8"	bike="1"	epul="1"	/>
		<force_code	code="28"	CoreNum="3"	value="40"	ACSY="12"	bike="1"	epul="1"	/>
		<force_code	code="28"	CoreNum="4"	value="40"	ACSY="20"	bike="1"	epul="1"	/>
		<force_code	code="29"	CoreNum="1"	value="10"	ACSY="2"	bike="1"	epul="1"	/>
		<force_code	code="29"	CoreNum="2"	value="20"	ACSY="4"	bike="1"	epul="1"	/>
		<force_code	code="29"	CoreNum="3"	value="20"	ACSY="6"	bike="1"	epul="1"	/>
		<force_code	code="29"	CoreNum="4"	value="20"	ACSY="10"	bike="1"	epul="1"	/>
		<force_code	code="30"	CoreNum="1"	value="7"	ACSY="3"	bike="4"	epul="1"	/>
		<force_code	code="30"	CoreNum="2"	value="14"	ACSY="4"	bike="8"	epul="2"	/>
		<force_code	code="30"	CoreNum="3"	value="21"	ACSY="5"	bike="12"	epul="3"	/>
		<force_code	code="30"	CoreNum="4"	value="28"	ACSY="7"	bike="16"	epul="4"	/>
		<force_code	code="31"	CoreNum="1"	value="14"	ACSY="6"	bike="1"	epul="1"	/>
		<force_code	code="31"	CoreNum="2"	value="28"	ACSY="8"	bike="1"	epul="1"	/>
		<force_code	code="31"	CoreNum="3"	value="42"	ACSY="10"	bike="1"	epul="1"	/>
		<force_code	code="31"	CoreNum="4"	value="56"	ACSY="14"	bike="1"	epul="1"	/>
		<force_code	code="32"	CoreNum="1"	value="7"	ACSY="3"	bike="4"	epul="1"	/>
		<force_code	code="32"	CoreNum="2"	value="14"	ACSY="4"	bike="8"	epul="2"	/>
		<force_code	code="32"	CoreNum="3"	value="21"	ACSY="5"	bike="12"	epul="3"	/>
		<force_code	code="32"	CoreNum="4"	value="28"	ACSY="7"	bike="16"	epul="4"	/>
		<force_code	code="33"	CoreNum="1"	value="14"	ACSY="6"	bike="1"	epul="1"	/>
		<force_code	code="33"	CoreNum="2"	value="28"	ACSY="8"	bike="1"	epul="1"	/>
		<force_code	code="33"	CoreNum="3"	value="42"	ACSY="10"	bike="1"	epul="1"	/>
		<force_code	code="33"	CoreNum="4"	value="56"	ACSY="14"	bike="1"	epul="1"	/>
		<force_code	code="34"	CoreNum="1"	value="2"	ACSY="1"	bike="1"	epul="1"	/>
		<force_code	code="34"	CoreNum="2"	value="3"	ACSY="2"	bike="1"	epul="1"	/>
		<force_code	code="34"	CoreNum="3"	value="4"	ACSY="3"	bike="1"	epul="1"	/>
		<force_code	code="34"	CoreNum="4"	value="5"	ACSY="4"	bike="1"	epul="1"	/>
		<force_code	code="35"	CoreNum="1"	value="2"	ACSY="1"	bike="1"	epul="1"	/>
		<force_code	code="35"	CoreNum="2"	value="3"	ACSY="2"	bike="1"	epul="1"	/>
		<force_code	code="35"	CoreNum="3"	value="4"	ACSY="3"	bike="1"	epul="1"	/>
		<force_code	code="35"	CoreNum="4"	value="5"	ACSY="4"	bike="1"	epul="1"	/>
		<force_code	code="36"	CoreNum="1"	value="1"	ACSY="1"	bike="1"	epul="1"	/>
		<force_code	code="36"	CoreNum="2"	value="2"	ACSY="2"	bike="1"	epul="1"	/>
		<force_code	code="36"	CoreNum="3"	value="3"	ACSY="3"	bike="1"	epul="1"	/>
		<force_code	code="36"	CoreNum="4"	value="4"	ACSY="4"	bike="1"	epul="1"	/>
		<force_code	code="37"	CoreNum="1"	value="2"	ACSY="2"	bike="1"	epul="1"	/>
		<force_code	code="37"	CoreNum="2"	value="3"	ACSY="3"	bike="1"	epul="1"	/>
		<force_code	code="37"	CoreNum="3"	value="4"	ACSY="4"	bike="1"	epul="1"	/>
		<force_code	code="37"	CoreNum="4"	value="5"	ACSY="5"	bike="1"	epul="1"	/>
		<force_code	code="38"	CoreNum="1"	value="2"	ACSY="2"	bike="1"	epul="1"	/>
		<force_code	code="38"	CoreNum="2"	value="3"	ACSY="3"	bike="1"	epul="1"	/>
		<force_code	code="38"	CoreNum="3"	value="4"	ACSY="4"	bike="1"	epul="1"	/>
		<force_code	code="38"	CoreNum="4"	value="5"	ACSY="5"	bike="1"	epul="1"	/>
		<force_code	code="39"	CoreNum="1"	value="5"	ACSY="50"	bike="1"	epul="1"	/>
		<force_code	code="39"	CoreNum="2"	value="10"	ACSY="100"	bike="1"	epul="1"	/>
		<force_code	code="39"	CoreNum="3"	value="15"	ACSY="150"	bike="1"	epul="1"	/>
		<force_code	code="39"	CoreNum="4"	value="20"	ACSY="200"	bike="1"	epul="1"	/>
		<force_code	code="40"	CoreNum="1"	value="10"	ACSY="10"	bike="1"	epul="1"	/>
		<force_code	code="40"	CoreNum="2"	value="20"	ACSY="20"	bike="1"	epul="1"	/>
		<force_code	code="40"	CoreNum="3"	value="30"	ACSY="30"	bike="1"	epul="1"	/>
		<force_code	code="40"	CoreNum="4"	value="40"	ACSY="40"	bike="1"	epul="1"	/>
		<force_code	code="41"	CoreNum="1"	value="4"	ACSY="1"	bike="1"	epul="1"	/>
		<force_code	code="41"	CoreNum="2"	value="8"	ACSY="2"	bike="1"	epul="1"	/>
		<force_code	code="41"	CoreNum="3"	value="12"	ACSY="3"	bike="1"	epul="1"	/>
		<force_code	code="41"	CoreNum="4"	value="16"	ACSY="4"	bike="1"	epul="1"	/>
		<force_code	code="42"	CoreNum="1"	value="8"	ACSY="2"	bike="1"	epul="1"	/>
		<force_code	code="42"	CoreNum="2"	value="16"	ACSY="4"	bike="1"	epul="1"	/>
		<force_code	code="42"	CoreNum="3"	value="24"	ACSY="6"	bike="1"	epul="1"	/>
		<force_code	code="42"	CoreNum="4"	value="32"	ACSY="8"	bike="1"	epul="1"	/>
		<force_code	code="43"	CoreNum="1"	value="15"	ACSY="5"	bike="1"	epul="1"	/>
		<force_code	code="43"	CoreNum="2"	value="30"	ACSY="10"	bike="1"	epul="1"	/>
		<force_code	code="43"	CoreNum="3"	value="45"	ACSY="15"	bike="1"	epul="1"	/>
		<force_code	code="43"	CoreNum="4"	value="60"	ACSY="20"	bike="1"	epul="1"	/>
		<force_code	code="44"	CoreNum="1"	value="30"	ACSY="10"	bike="1"	epul="1"	/>
		<force_code	code="44"	CoreNum="2"	value="60"	ACSY="20"	bike="1"	epul="1"	/>
		<force_code	code="44"	CoreNum="3"	value="90"	ACSY="30"	bike="1"	epul="1"	/>
		<force_code	code="44"	CoreNum="4"	value="120"	ACSY="40"	bike="1"	epul="1"	/>
		<force_code	code="45"	CoreNum="1"	value="8"	ACSY="2"	bike="1"	epul="1"	/>
		<force_code	code="45"	CoreNum="2"	value="16"	ACSY="4"	bike="1"	epul="1"	/>
		<force_code	code="45"	CoreNum="3"	value="24"	ACSY="6"	bike="1"	epul="1"	/>
		<force_code	code="45"	CoreNum="4"	value="32"	ACSY="10"	bike="1"	epul="1"	/>
		<force_code	code="46"	CoreNum="1"	value="8"	ACSY="2"	bike="1"	epul="1"	/>
		<force_code	code="46"	CoreNum="2"	value="16"	ACSY="4"	bike="1"	epul="1"	/>
		<force_code	code="46"	CoreNum="3"	value="24"	ACSY="6"	bike="1"	epul="1"	/>
		<force_code	code="46"	CoreNum="4"	value="32"	ACSY="10"	bike="1"	epul="1"	/>
		<force_code	code="47"	CoreNum="1"	value="8"	ACSY="2"	bike="1"	epul="1"	/>
		<force_code	code="47"	CoreNum="2"	value="16"	ACSY="4"	bike="1"	epul="1"	/>
		<force_code	code="47"	CoreNum="3"	value="24"	ACSY="6"	bike="1"	epul="1"	/>
		<force_code	code="47"	CoreNum="4"	value="32"	ACSY="10"	bike="1"	epul="1"	/>
		<force_code	code="48"	CoreNum="1"	value="3"	ACSY="1"	bike="1"	epul="1"	/>
		<force_code	code="48"	CoreNum="2"	value="6"	ACSY="2"	bike="1"	epul="1"	/>
		<force_code	code="48"	CoreNum="3"	value="9"	ACSY="3"	bike="1"	epul="1"	/>
		<force_code	code="48"	CoreNum="4"	value="12"	ACSY="4"	bike="1"	epul="1"	/>
		<force_code	code="49"	CoreNum="1"	value="1"	ACSY="1"	bike="1"	epul="1"	/>
		<force_code	code="49"	CoreNum="2"	value="2"	ACSY="2"	bike="1"	epul="1"	/>
		<force_code	code="49"	CoreNum="3"	value="3"	ACSY="3"	bike="1"	epul="1"	/>
		<force_code	code="49"	CoreNum="4"	value="4"	ACSY="4"	bike="1"	epul="1"	/>
		<force_code	code="50"	CoreNum="1"	value="2"	ACSY="2"	bike="1"	epul="1"	/>
		<force_code	code="50"	CoreNum="2"	value="4"	ACSY="4"	bike="1"	epul="1"	/>
		<force_code	code="50"	CoreNum="3"	value="6"	ACSY="6"	bike="1"	epul="1"	/>
		<force_code	code="50"	CoreNum="4"	value="8"	ACSY="8"	bike="1"	epul="1"	/>
		<force_code	code="51"	CoreNum="1"	value="3"	ACSY="3"	bike="1"	epul="1"	/>
		<force_code	code="51"	CoreNum="2"	value="6"	ACSY="6"	bike="1"	epul="1"	/>
		<force_code	code="51"	CoreNum="3"	value="9"	ACSY="9"	bike="1"	epul="1"	/>
		<force_code	code="51"	CoreNum="4"	value="12"	ACSY="12"	bike="1"	epul="1"	/>
		<force_code	code="52"	CoreNum="1"	value="6"	ACSY="6"	bike="1"	epul="1"	/>
		<force_code	code="52"	CoreNum="2"	value="12"	ACSY="12"	bike="1"	epul="1"	/>
		<force_code	code="52"	CoreNum="3"	value="18"	ACSY="18"	bike="1"	epul="1"	/>
		<force_code	code="52"	CoreNum="4"	value="24"	ACSY="24"	bike="1"	epul="1"	/>
		<force_code	code="53"	CoreNum="1"	value="1"	ACSY="1"	bike="1"	epul="1"	/>
		<force_code	code="53"	CoreNum="2"	value="1"	ACSY="1"	bike="1"	epul="1"	/>
		<force_code	code="53"	CoreNum="3"	value="1"	ACSY="1"	bike="1"	epul="1"	/>
		<force_code	code="53"	CoreNum="4"	value="1"	ACSY="1"	bike="1"	epul="1"	/>
		<force_code	code="54"	CoreNum="1"	value="1"	ACSY="1"	bike="1"	epul="1"	/>
		<force_code	code="54"	CoreNum="2"	value="1"	ACSY="1"	bike="1"	epul="1"	/>
		<force_code	code="54"	CoreNum="3"	value="1"	ACSY="1"	bike="1"	epul="1"	/>
		<force_code	code="54"	CoreNum="4"	value="1"	ACSY="1"	bike="1"	epul="1"	/>
		<force_code	code="55"	CoreNum="1"	value="1"	ACSY="1"	bike="1"	epul="1"	/>
		<force_code	code="55"	CoreNum="2"	value="1"	ACSY="1"	bike="1"	epul="1"	/>
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		<force_code	code="101"	CoreNum="3"	value="1"	ACSY="1"	bike="1"	epul="1"	/>
		<force_code	code="101"	CoreNum="4"	value="1"	ACSY="1"	bike="1"	epul="1"	/>
		<force_code	code="102"	CoreNum="1"	value="1"	ACSY="1"	bike="1"	epul="1"	/>
		<force_code	code="102"	CoreNum="2"	value="1"	ACSY="1"	bike="1"	epul="1"	/>
		<force_code	code="102"	CoreNum="3"	value="1"	ACSY="1"	bike="1"	epul="1"	/>
		<force_code	code="102"	CoreNum="4"	value="1"	ACSY="1"	bike="1"	epul="1"	/>
		<force_code	code="103"	CoreNum="1"	value="1"	ACSY="1"	bike="1"	epul="1"	/>
		<force_code	code="103"	CoreNum="2"	value="1"	ACSY="1"	bike="1"	epul="1"	/>
		<force_code	code="103"	CoreNum="3"	value="1"	ACSY="1"	bike="1"	epul="1"	/>
		<force_code	code="103"	CoreNum="4"	value="1"	ACSY="1"	bike="1"	epul="1"	/>
		<force_code	code="104"	CoreNum="1"	value="1"	ACSY="1"	bike="1"	epul="1"	/>
		<force_code	code="104"	CoreNum="2"	value="1"	ACSY="1"	bike="1"	epul="1"	/>
		<force_code	code="104"	CoreNum="3"	value="1"	ACSY="1"	bike="1"	epul="1"	/>
		<force_code	code="104"	CoreNum="4"	value="1"	ACSY="1"	bike="1"	epul="1"	/>
		<force_code	code="105"	CoreNum="1"	value="1"	ACSY="1"	bike="1"	epul="1"	/>
		<force_code	code="105"	CoreNum="2"	value="1"	ACSY="1"	bike="1"	epul="1"	/>
		<force_code	code="105"	CoreNum="3"	value="1"	ACSY="1"	bike="1"	epul="1"	/>
		<force_code	code="105"	CoreNum="4"	value="1"	ACSY="1"	bike="1"	epul="1"	/>
		<force_code	code="106"	CoreNum="1"	value="1"	ACSY="1"	bike="1"	epul="1"	/>
		<force_code	code="106"	CoreNum="2"	value="1"	ACSY="1"	bike="1"	epul="1"	/>
		<force_code	code="106"	CoreNum="3"	value="1"	ACSY="1"	bike="1"	epul="1"	/>
		<force_code	code="106"	CoreNum="4"	value="1"	ACSY="1"	bike="1"	epul="1"	/>
		<force_code	code="107"	CoreNum="1"	value="1"	ACSY="1"	bike="1"	epul="1"	/>
		<force_code	code="107"	CoreNum="2"	value="1"	ACSY="1"	bike="1"	epul="1"	/>
		<force_code	code="107"	CoreNum="3"	value="1"	ACSY="1"	bike="1"	epul="1"	/>
		<force_code	code="107"	CoreNum="4"	value="1"	ACSY="1"	bike="1"	epul="1"	/>
		<force_code	code="108"	CoreNum="1"	value="1"	ACSY="1"	bike="1"	epul="1"	/>
		<force_code	code="108"	CoreNum="2"	value="1"	ACSY="1"	bike="1"	epul="1"	/>
		<force_code	code="108"	CoreNum="3"	value="1"	ACSY="1"	bike="1"	epul="1"	/>
		<force_code	code="108"	CoreNum="4"	value="1"	ACSY="1"	bike="1"	epul="1"	/>
		<force_code	code="109"	CoreNum="1"	value="1"	ACSY="1"	bike="1"	epul="1"	/>
		<force_code	code="109"	CoreNum="2"	value="1"	ACSY="1"	bike="1"	epul="1"	/>
		<force_code	code="109"	CoreNum="3"	value="1"	ACSY="1"	bike="1"	epul="1"	/>
		<force_code	code="109"	CoreNum="4"	value="1"	ACSY="1"	bike="1"	epul="1"	/>
		<force_code	code="110"	CoreNum="1"	value="1"	ACSY="1"	bike="1"	epul="1"	/>
		<force_code	code="110"	CoreNum="2"	value="1"	ACSY="1"	bike="1"	epul="1"	/>
		<force_code	code="110"	CoreNum="3"	value="1"	ACSY="1"	bike="1"	epul="1"	/>
		<force_code	code="110"	CoreNum="4"	value="1"	ACSY="1"	bike="1"	epul="1"	/>
		<force_code	code="111"	CoreNum="1"	value="1"	ACSY="1"	bike="1"	epul="1"	/>
		<force_code	code="111"	CoreNum="2"	value="1"	ACSY="1"	bike="1"	epul="1"	/>
		<force_code	code="111"	CoreNum="3"	value="1"	ACSY="1"	bike="1"	epul="1"	/>
		<force_code	code="111"	CoreNum="4"	value="1"	ACSY="1"	bike="1"	epul="1"	/>
		<force_code	code="112"	CoreNum="1"	value="1"	ACSY="1"	bike="4"	epul="1"	/>
		<force_code	code="112"	CoreNum="2"	value="1"	ACSY="1"	bike="8"	epul="2"	/>
		<force_code	code="112"	CoreNum="3"	value="1"	ACSY="1"	bike="12"	epul="3"	/>
		<force_code	code="112"	CoreNum="4"	value="1"	ACSY="1"	bike="16"	epul="4"	/>
		<force_code	code="113"	CoreNum="1"	value="2"	ACSY="2"	bike="1"	epul="1"	/>
		<force_code	code="113"	CoreNum="2"	value="4"	ACSY="4"	bike="1"	epul="1"	/>
		<force_code	code="113"	CoreNum="3"	value="6"	ACSY="6"	bike="1"	epul="1"	/>
		<force_code	code="113"	CoreNum="4"	value="10"	ACSY="10"	bike="1"	epul="1"	/>
		<force_code	code="114"	CoreNum="1"	value="7"	ACSY="5"	bike="1"	epul="1"	/>
		<force_code	code="114"	CoreNum="2"	value="14"	ACSY="7"	bike="1"	epul="1"	/>
		<force_code	code="114"	CoreNum="3"	value="21"	ACSY="8"	bike="1"	epul="1"	/>
		<force_code	code="114"	CoreNum="4"	value="28"	ACSY="10"	bike="1"	epul="1"	/>
		<force_code	code="115"	CoreNum="1"	value="4"	ACSY="4"	bike="1"	epul="1"	/>
		<force_code	code="115"	CoreNum="2"	value="8"	ACSY="8"	bike="1"	epul="1"	/>
		<force_code	code="115"	CoreNum="3"	value="12"	ACSY="12"	bike="1"	epul="1"	/>
		<force_code	code="115"	CoreNum="4"	value="20"	ACSY="20"	bike="1"	epul="1"	/>
		<force_code	code="116"	CoreNum="1"	value="14"	ACSY="6"	bike="1"	epul="1"	/>
		<force_code	code="116"	CoreNum="2"	value="28"	ACSY="8"	bike="1"	epul="1"	/>
		<force_code	code="116"	CoreNum="3"	value="42"	ACSY="10"	bike="1"	epul="1"	/>
		<force_code	code="116"	CoreNum="4"	value="56"	ACSY="14"	bike="1"	epul="1"	/>
		<force_code	code="117"	CoreNum="1"	value="8"	ACSY="8"	bike="1"	epul="1"	/>
		<force_code	code="117"	CoreNum="2"	value="16"	ACSY="16"	bike="1"	epul="1"	/>
		<force_code	code="117"	CoreNum="3"	value="24"	ACSY="24"	bike="1"	epul="1"	/>
		<force_code	code="117"	CoreNum="4"	value="40"	ACSY="40"	bike="1"	epul="1"	/>
		<rare_code	code="1"	RareNum="1"	grade4="50"	grade5="60"	grade6="70"	grade7="75"	grade8="90"	grade9="90"	grade10="90"	grade11="90"	UniqueGrade1="10"	UniqueGrade2="0"	ACSY="10"	UniqueACSY="10"	bike5="100"	bike8="150"	epul9="1"	epul10="2"	epul11="3"	/>
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		<rare_code	code="1"	RareNum="4"	grade4="65"	grade5="80"	grade6="90"	grade7="100"	grade8="120"	grade9="120"	grade10="120"	grade11="120"	UniqueGrade1="0"	UniqueGrade2="60"	ACSY="80"	UniqueACSY="25"	bike5="80"	bike8="80"	epul9="50"	epul10="50"	epul11="50"	/>
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		<rare_code	code="4"	RareNum="6"	grade4="24"	grade5="24"	grade6="30"	grade7="30"	grade8="40"	grade9="40"	grade10="40"	grade11="50"	UniqueGrade1="0"	UniqueGrade2="0"	ACSY="24"	UniqueACSY="12"	bike5="0"	bike8="0"	epul9="0"	epul10="0"	epul11="0"	/>
		<rare_code	code="4"	RareNum="7"	grade4="40"	grade5="40"	grade6="50"	grade7="50"	grade8="60"	grade9="60"	grade10="60"	grade11="80"	UniqueGrade1="0"	UniqueGrade2="0"	ACSY="40"	UniqueACSY="14"	bike5="0"	bike8="0"	epul9="0"	epul10="0"	epul11="0"	/>
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		<rare_code	code="5"	RareNum="2"	grade4="8"	grade5="8"	grade6="10"	grade7="10"	grade8="16"	grade9="16"	grade10="16"	grade11="20"	UniqueGrade1="14"	UniqueGrade2="0"	ACSY="8"	UniqueACSY="4"	bike5="0"	bike8="0"	epul9="0"	epul10="0"	epul11="0"	/>
		<rare_code	code="5"	RareNum="3"	grade4="10"	grade5="10"	grade6="16"	grade7="16"	grade8="24"	grade9="24"	grade10="24"	grade11="30"	UniqueGrade1="20"	UniqueGrade2="0"	ACSY="10"	UniqueACSY="6"	bike5="0"	bike8="0"	epul9="0"	epul10="0"	epul11="0"	/>
		<rare_code	code="5"	RareNum="4"	grade4="16"	grade5="16"	grade6="24"	grade7="24"	grade8="32"	grade9="32"	grade10="32"	grade11="40"	UniqueGrade1="0"	UniqueGrade2="25"	ACSY="16"	UniqueACSY="8"	bike5="0"	bike8="0"	epul9="0"	epul10="0"	epul11="0"	/>
		<rare_code	code="5"	RareNum="5"	grade4="16"	grade5="16"	grade6="24"	grade7="24"	grade8="32"	grade9="32"	grade10="32"	grade11="40"	UniqueGrade1="0"	UniqueGrade2="10"	ACSY="16"	UniqueACSY="10"	bike5="0"	bike8="0"	epul9="0"	epul10="0"	epul11="0"	/>
		<rare_code	code="5"	RareNum="6"	grade4="24"	grade5="24"	grade6="30"	grade7="30"	grade8="40"	grade9="40"	grade10="40"	grade11="50"	UniqueGrade1="0"	UniqueGrade2="14"	ACSY="24"	UniqueACSY="20"	bike5="0"	bike8="0"	epul9="0"	epul10="0"	epul11="0"	/>
		<rare_code	code="5"	RareNum="7"	grade4="40"	grade5="40"	grade6="50"	grade7="50"	grade8="60"	grade9="60"	grade10="60"	grade11="80"	UniqueGrade1="0"	UniqueGrade2="20"	ACSY="40"	UniqueACSY="30"	bike5="0"	bike8="0"	epul9="0"	epul10="0"	epul11="0"	/>
		<rare_code	code="6"	RareNum="1"	grade4="25"	grade5="55"	grade6="75"	grade7="100"	grade8="150"	grade9="150"	grade10="150"	grade11="150"	UniqueGrade1="20"	UniqueGrade2="0"	ACSY="0"	UniqueACSY="0"	bike5="0"	bike8="0"	epul9="0"	epul10="0"	epul11="0"	/>
		<rare_code	code="6"	RareNum="2"	grade4="35"	grade5="60"	grade6="100"	grade7="125"	grade8="175"	grade9="175"	grade10="175"	grade11="175"	UniqueGrade1="30"	UniqueGrade2="0"	ACSY="0"	UniqueACSY="0"	bike5="0"	bike8="0"	epul9="0"	epul10="0"	epul11="0"	/>
		<rare_code	code="6"	RareNum="3"	grade4="50"	grade5="70"	grade6="125"	grade7="150"	grade8="200"	grade9="200"	grade10="200"	grade11="200"	UniqueGrade1="40"	UniqueGrade2="0"	ACSY="0"	UniqueACSY="50"	bike5="0"	bike8="0"	epul9="0"	epul10="0"	epul11="0"	/>
		<rare_code	code="6"	RareNum="4"	grade4="60"	grade5="90"	grade6="150"	grade7="175"	grade8="250"	grade9="250"	grade10="250"	grade11="250"	UniqueGrade1="0"	UniqueGrade2="0"	ACSY="0"	UniqueACSY="100"	bike5="0"	bike8="0"	epul9="0"	epul10="0"	epul11="0"	/>
		<rare_code	code="6"	RareNum="5"	grade4="75"	grade5="125"	grade6="175"	grade7="200"	grade8="300"	grade9="300"	grade10="300"	grade11="300"	UniqueGrade1="0"	UniqueGrade2="0"	ACSY="0"	UniqueACSY="0"	bike5="0"	bike8="0"	epul9="0"	epul10="0"	epul11="0"	/>
		<rare_code	code="6"	RareNum="6"	grade4="90"	grade5="150"	grade6="200"	grade7="250"	grade8="350"	grade9="350"	grade10="350"	grade11="350"	UniqueGrade1="0"	UniqueGrade2="0"	ACSY="0"	UniqueACSY="0"	bike5="0"	bike8="0"	epul9="0"	epul10="0"	epul11="0"	/>
		<rare_code	code="6"	RareNum="7"	grade4="100"	grade5="175"	grade6="250"	grade7="300"	grade8="400"	grade9="400"	grade10="400"	grade11="400"	UniqueGrade1="0"	UniqueGrade2="0"	ACSY="0"	UniqueACSY="0"	bike5="0"	bike8="0"	epul9="0"	epul10="0"	epul11="0"	/>
		<rare_code	code="7"	RareNum="1"	grade4="15"	grade5="20"	grade6="25"	grade7="30"	grade8="40"	grade9="40"	grade10="40"	grade11="40"	UniqueGrade1="20"	UniqueGrade2="0"	ACSY="0"	UniqueACSY="0"	bike5="0"	bike8="0"	epul9="0"	epul10="0"	epul11="0"	/>
		<rare_code	code="7"	RareNum="2"	grade4="20"	grade5="25"	grade6="30"	grade7="35"	grade8="50"	grade9="50"	grade10="50"	grade11="50"	UniqueGrade1="30"	UniqueGrade2="0"	ACSY="0"	UniqueACSY="0"	bike5="0"	bike8="0"	epul9="0"	epul10="0"	epul11="0"	/>
		<rare_code	code="7"	RareNum="3"	grade4="25"	grade5="30"	grade6="40"	grade7="45"	grade8="60"	grade9="60"	grade10="60"	grade11="60"	UniqueGrade1="40"	UniqueGrade2="0"	ACSY="0"	UniqueACSY="0"	bike5="0"	bike8="0"	epul9="0"	epul10="0"	epul11="0"	/>
		<rare_code	code="7"	RareNum="4"	grade4="30"	grade5="40"	grade6="45"	grade7="50"	grade8="75"	grade9="75"	grade10="75"	grade11="75"	UniqueGrade1="0"	UniqueGrade2="0"	ACSY="0"	UniqueACSY="0"	bike5="0"	bike8="0"	epul9="0"	epul10="0"	epul11="0"	/>
		<rare_code	code="7"	RareNum="5"	grade4="35"	grade5="50"	grade6="60"	grade7="70"	grade8="100"	grade9="100"	grade10="100"	grade11="100"	UniqueGrade1="0"	UniqueGrade2="0"	ACSY="0"	UniqueACSY="0"	bike5="0"	bike8="0"	epul9="0"	epul10="0"	epul11="0"	/>
		<rare_code	code="7"	RareNum="6"	grade4="40"	grade5="60"	grade6="75"	grade7="85"	grade8="125"	grade9="125"	grade10="125"	grade11="125"	UniqueGrade1="0"	UniqueGrade2="0"	ACSY="0"	UniqueACSY="0"	bike5="0"	bike8="0"	epul9="0"	epul10="0"	epul11="0"	/>
		<rare_code	code="7"	RareNum="7"	grade4="50"	grade5="70"	grade6="90"	grade7="100"	grade8="150"	grade9="150"	grade10="150"	grade11="150"	UniqueGrade1="0"	UniqueGrade2="0"	ACSY="0"	UniqueACSY="0"	bike5="0"	bike8="0"	epul9="0"	epul10="0"	epul11="0"	/>
		<rare_code	code="8"	RareNum="1"	grade4="6"	grade5="6"	grade6="6"	grade7="6"	grade8="6"	grade9="6"	grade10="6"	grade11="6"	UniqueGrade1="5"	UniqueGrade2="0"	ACSY="2"	UniqueACSY="2"	bike5="2"	bike8="5"	epul9="0"	epul10="0"	epul11="0"	/>
		<rare_code	code="8"	RareNum="2"	grade4="7"	grade5="7"	grade6="7"	grade7="7"	grade8="7"	grade9="7"	grade10="7"	grade11="7"	UniqueGrade1="7"	UniqueGrade2="0"	ACSY="4"	UniqueACSY="4"	bike5="4"	bike8="7"	epul9="0"	epul10="0"	epul11="0"	/>
		<rare_code	code="8"	RareNum="3"	grade4="10"	grade5="10"	grade6="10"	grade7="10"	grade8="10"	grade9="10"	grade10="10"	grade11="10"	UniqueGrade1="10"	UniqueGrade2="0"	ACSY="6"	UniqueACSY="6"	bike5="6"	bike8="10"	epul9="0"	epul10="0"	epul11="0"	/>
		<rare_code	code="8"	RareNum="4"	grade4="16"	grade5="16"	grade6="16"	grade7="16"	grade8="16"	grade9="16"	grade10="16"	grade11="16"	UniqueGrade1="12"	UniqueGrade2="16"	ACSY="9"	UniqueACSY="9"	bike5="0"	bike8="0"	epul9="0"	epul10="0"	epul11="0"	/>
		<rare_code	code="8"	RareNum="5"	grade4="16"	grade5="16"	grade6="16"	grade7="16"	grade8="16"	grade9="16"	grade10="16"	grade11="16"	UniqueGrade1="5"	UniqueGrade2="2"	ACSY="2"	UniqueACSY="2"	bike5="8"	bike8="12"	epul9="0"	epul10="0"	epul11="0"	/>
		<rare_code	code="8"	RareNum="6"	grade4="18"	grade5="18"	grade6="18"	grade7="18"	grade8="18"	grade9="18"	grade10="18"	grade11="18"	UniqueGrade1="7"	UniqueGrade2="6"	ACSY="5"	UniqueACSY="5"	bike5="0"	bike8="14"	epul9="0"	epul10="0"	epul11="0"	/>
		<rare_code	code="8"	RareNum="7"	grade4="20"	grade5="20"	grade6="20"	grade7="20"	grade8="20"	grade9="20"	grade10="20"	grade11="20"	UniqueGrade1="10"	UniqueGrade2="10"	ACSY="7"	UniqueACSY="7"	bike5="0"	bike8="0"	epul9="0"	epul10="0"	epul11="0"	/>
		<rare_code	code="9"	RareNum="1"	grade4="3"	grade5="3"	grade6="3"	grade7="3"	grade8="3"	grade9="3"	grade10="3"	grade11="3"	UniqueGrade1="2"	UniqueGrade2="0"	ACSY="0"	UniqueACSY="0"	bike5="1"	bike8="3"	epul9="0"	epul10="0"	epul11="0"	/>
		<rare_code	code="9"	RareNum="2"	grade4="4"	grade5="4"	grade6="4"	grade7="4"	grade8="4"	grade9="4"	grade10="4"	grade11="4"	UniqueGrade1="3"	UniqueGrade2="0"	ACSY="0"	UniqueACSY="0"	bike5="2"	bike8="4"	epul9="0"	epul10="0"	epul11="0"	/>
		<rare_code	code="9"	RareNum="3"	grade4="5"	grade5="5"	grade6="5"	grade7="5"	grade8="5"	grade9="5"	grade10="5"	grade11="5"	UniqueGrade1="4"	UniqueGrade2="0"	ACSY="0"	UniqueACSY="0"	bike5="3"	bike8="5"	epul9="0"	epul10="0"	epul11="0"	/>
		<rare_code	code="9"	RareNum="4"	grade4="8"	grade5="8"	grade6="8"	grade7="8"	grade8="8"	grade9="8"	grade10="8"	grade11="8"	UniqueGrade1="7"	UniqueGrade2="7"	ACSY="0"	UniqueACSY="0"	bike5="0"	bike8="0"	epul9="0"	epul10="0"	epul11="0"	/>
		<rare_code	code="9"	RareNum="5"	grade4="8"	grade5="8"	grade6="8"	grade7="8"	grade8="8"	grade9="8"	grade10="8"	grade11="8"	UniqueGrade1="1"	UniqueGrade2="1"	ACSY="0"	UniqueACSY="0"	bike5="4"	bike8="6"	epul9="0"	epul10="0"	epul11="0"	/>
		<rare_code	code="9"	RareNum="6"	grade4="9"	grade5="9"	grade6="9"	grade7="9"	grade8="9"	grade9="9"	grade10="9"	grade11="9"	UniqueGrade1="2"	UniqueGrade2="3"	ACSY="0"	UniqueACSY="0"	bike5="0"	bike8="8"	epul9="0"	epul10="0"	epul11="0"	/>
		<rare_code	code="9"	RareNum="7"	grade4="10"	grade5="10"	grade6="10"	grade7="10"	grade8="10"	grade9="10"	grade10="10"	grade11="10"	UniqueGrade1="4"	UniqueGrade2="5"	ACSY="0"	UniqueACSY="0"	bike5="0"	bike8="0"	epul9="0"	epul10="0"	epul11="0"	/>
		<rare_code	code="10"	RareNum="1"	grade4="4"	grade5="4"	grade6="4"	grade7="4"	grade8="4"	grade9="4"	grade10="4"	grade11="4"	UniqueGrade1="0"	UniqueGrade2="0"	ACSY="0"	UniqueACSY="0"	bike5="0"	bike8="0"	epul9="0"	epul10="0"	epul11="0"	/>
		<rare_code	code="10"	RareNum="2"	grade4="5"	grade5="5"	grade6="5"	grade7="5"	grade8="5"	grade9="5"	grade10="5"	grade11="5"	UniqueGrade1="0"	UniqueGrade2="0"	ACSY="0"	UniqueACSY="0"	bike5="0"	bike8="0"	epul9="0"	epul10="0"	epul11="0"	/>
		<rare_code	code="10"	RareNum="3"	grade4="6"	grade5="6"	grade6="6"	grade7="6"	grade8="6"	grade9="6"	grade10="6"	grade11="6"	UniqueGrade1="0"	UniqueGrade2="0"	ACSY="0"	UniqueACSY="0"	bike5="0"	bike8="0"	epul9="0"	epul10="0"	epul11="0"	/>
		<rare_code	code="10"	RareNum="4"	grade4="7"	grade5="7"	grade6="7"	grade7="7"	grade8="7"	grade9="7"	grade10="7"	grade11="7"	UniqueGrade1="0"	UniqueGrade2="0"	ACSY="0"	UniqueACSY="0"	bike5="0"	bike8="0"	epul9="0"	epul10="0"	epul11="0"	/>
		<rare_code	code="10"	RareNum="5"	grade4="7"	grade5="7"	grade6="7"	grade7="7"	grade8="7"	grade9="7"	grade10="7"	grade11="7"	UniqueGrade1="0"	UniqueGrade2="0"	ACSY="0"	UniqueACSY="0"	bike5="0"	bike8="0"	epul9="0"	epul10="0"	epul11="0"	/>
		<rare_code	code="10"	RareNum="6"	grade4="8"	grade5="8"	grade6="8"	grade7="8"	grade8="8"	grade9="8"	grade10="8"	grade11="8"	UniqueGrade1="0"	UniqueGrade2="0"	ACSY="0"	UniqueACSY="0"	bike5="0"	bike8="0"	epul9="0"	epul10="0"	epul11="0"	/>
		<rare_code	code="10"	RareNum="7"	grade4="9"	grade5="9"	grade6="9"	grade7="9"	grade8="9"	grade9="9"	grade10="9"	grade11="9"	UniqueGrade1="0"	UniqueGrade2="0"	ACSY="0"	UniqueACSY="0"	bike5="0"	bike8="0"	epul9="0"	epul10="0"	epul11="0"	/>
		<rare_code	code="11"	RareNum="1"	grade4="8"	grade5="8"	grade6="8"	grade7="8"	grade8="8"	grade9="8"	grade10="8"	grade11="8"	UniqueGrade1="0"	UniqueGrade2="0"	ACSY="0"	UniqueACSY="0"	bike5="0"	bike8="0"	epul9="0"	epul10="0"	epul11="0"	/>
		<rare_code	code="11"	RareNum="2"	grade4="10"	grade5="10"	grade6="10"	grade7="10"	grade8="10"	grade9="10"	grade10="10"	grade11="10"	UniqueGrade1="0"	UniqueGrade2="0"	ACSY="0"	UniqueACSY="0"	bike5="0"	bike8="0"	epul9="0"	epul10="0"	epul11="0"	/>
		<rare_code	code="11"	RareNum="3"	grade4="12"	grade5="12"	grade6="12"	grade7="12"	grade8="12"	grade9="12"	grade10="12"	grade11="12"	UniqueGrade1="0"	UniqueGrade2="0"	ACSY="0"	UniqueACSY="0"	bike5="0"	bike8="0"	epul9="0"	epul10="0"	epul11="0"	/>
		<rare_code	code="11"	RareNum="4"	grade4="14"	grade5="14"	grade6="14"	grade7="14"	grade8="14"	grade9="14"	grade10="14"	grade11="14"	UniqueGrade1="0"	UniqueGrade2="0"	ACSY="0"	UniqueACSY="0"	bike5="0"	bike8="0"	epul9="0"	epul10="0"	epul11="0"	/>
		<rare_code	code="11"	RareNum="5"	grade4="14"	grade5="14"	grade6="14"	grade7="14"	grade8="14"	grade9="14"	grade10="14"	grade11="14"	UniqueGrade1="0"	UniqueGrade2="0"	ACSY="0"	UniqueACSY="0"	bike5="0"	bike8="0"	epul9="0"	epul10="0"	epul11="0"	/>
		<rare_code	code="11"	RareNum="6"	grade4="16"	grade5="16"	grade6="16"	grade7="16"	grade8="16"	grade9="16"	grade10="16"	grade11="16"	UniqueGrade1="0"	UniqueGrade2="0"	ACSY="0"	UniqueACSY="0"	bike5="0"	bike8="0"	epul9="0"	epul10="0"	epul11="0"	/>
		<rare_code	code="11"	RareNum="7"	grade4="18"	grade5="18"	grade6="18"	grade7="18"	grade8="18"	grade9="18"	grade10="18"	grade11="18"	UniqueGrade1="0"	UniqueGrade2="0"	ACSY="0"	UniqueACSY="0"	bike5="0"	bike8="0"	epul9="0"	epul10="0"	epul11="0"	/>
		<rare_code	code="12"	RareNum="1"	grade4="5"	grade5="5"	grade6="10"	grade7="20"	grade8="20"	grade9="20"	grade10="20"	grade11="20"	UniqueGrade1="0"	UniqueGrade2="0"	ACSY="5"	UniqueACSY="0"	bike5="0"	bike8="0"	epul9="0"	epul10="0"	epul11="0"	/>
		<rare_code	code="12"	RareNum="2"	grade4="6"	grade5="10"	grade6="15"	grade7="25"	grade8="25"	grade9="25"	grade10="25"	grade11="25"	UniqueGrade1="0"	UniqueGrade2="0"	ACSY="10"	UniqueACSY="0"	bike5="0"	bike8="0"	epul9="0"	epul10="0"	epul11="0"	/>
		<rare_code	code="12"	RareNum="3"	grade4="10"	grade5="15"	grade6="20"	grade7="30"	grade8="30"	grade9="30"	grade10="30"	grade11="30"	UniqueGrade1="0"	UniqueGrade2="0"	ACSY="15"	UniqueACSY="0"	bike5="0"	bike8="0"	epul9="0"	epul10="0"	epul11="0"	/>
		<rare_code	code="12"	RareNum="4"	grade4="20"	grade5="25"	grade6="30"	grade7="40"	grade8="40"	grade9="40"	grade10="40"	grade11="40"	UniqueGrade1="0"	UniqueGrade2="35"	ACSY="20"	UniqueACSY="0"	bike5="0"	bike8="0"	epul9="0"	epul10="0"	epul11="0"	/>
		<rare_code	code="12"	RareNum="5"	grade4="20"	grade5="25"	grade6="30"	grade7="40"	grade8="40"	grade9="40"	grade10="40"	grade11="40"	UniqueGrade1="0"	UniqueGrade2="10"	ACSY="25"	UniqueACSY="10"	bike5="0"	bike8="0"	epul9="0"	epul10="0"	epul11="0"	/>
		<rare_code	code="12"	RareNum="6"	grade4="25"	grade5="30"	grade6="35"	grade7="45"	grade8="45"	grade9="45"	grade10="45"	grade11="45"	UniqueGrade1="0"	UniqueGrade2="20"	ACSY="30"	UniqueACSY="15"	bike5="0"	bike8="0"	epul9="0"	epul10="0"	epul11="0"	/>
		<rare_code	code="12"	RareNum="7"	grade4="30"	grade5="35"	grade6="40"	grade7="50"	grade8="50"	grade9="50"	grade10="50"	grade11="50"	UniqueGrade1="0"	UniqueGrade2="30"	ACSY="40"	UniqueACSY="20"	bike5="0"	bike8="0"	epul9="0"	epul10="0"	epul11="0"	/>
		<rare_code	code="13"	RareNum="1"	grade4="5"	grade5="5"	grade6="10"	grade7="20"	grade8="20"	grade9="20"	grade10="20"	grade11="20"	UniqueGrade1="0"	UniqueGrade2="0"	ACSY="5"	UniqueACSY="0"	bike5="0"	bike8="0"	epul9="0"	epul10="0"	epul11="0"	/>
		<rare_code	code="13"	RareNum="2"	grade4="6"	grade5="10"	grade6="15"	grade7="25"	grade8="25"	grade9="25"	grade10="25"	grade11="25"	UniqueGrade1="0"	UniqueGrade2="0"	ACSY="10"	UniqueACSY="0"	bike5="0"	bike8="0"	epul9="0"	epul10="0"	epul11="0"	/>
		<rare_code	code="13"	RareNum="3"	grade4="10"	grade5="15"	grade6="20"	grade7="30"	grade8="30"	grade9="30"	grade10="30"	grade11="30"	UniqueGrade1="0"	UniqueGrade2="0"	ACSY="15"	UniqueACSY="0"	bike5="0"	bike8="0"	epul9="0"	epul10="0"	epul11="0"	/>
		<rare_code	code="13"	RareNum="4"	grade4="20"	grade5="25"	grade6="30"	grade7="40"	grade8="40"	grade9="40"	grade10="40"	grade11="40"	UniqueGrade1="0"	UniqueGrade2="0"	ACSY="20"	UniqueACSY="0"	bike5="0"	bike8="0"	epul9="0"	epul10="0"	epul11="0"	/>
		<rare_code	code="13"	RareNum="5"	grade4="20"	grade5="25"	grade6="30"	grade7="40"	grade8="40"	grade9="40"	grade10="40"	grade11="40"	UniqueGrade1="0"	UniqueGrade2="0"	ACSY="25"	UniqueACSY="0"	bike5="0"	bike8="0"	epul9="0"	epul10="0"	epul11="0"	/>
		<rare_code	code="13"	RareNum="6"	grade4="25"	grade5="30"	grade6="35"	grade7="45"	grade8="45"	grade9="45"	grade10="45"	grade11="45"	UniqueGrade1="0"	UniqueGrade2="0"	ACSY="30"	UniqueACSY="0"	bike5="0"	bike8="0"	epul9="0"	epul10="0"	epul11="0"	/>
		<rare_code	code="13"	RareNum="7"	grade4="30"	grade5="35"	grade6="40"	grade7="50"	grade8="50"	grade9="50"	grade10="50"	grade11="50"	UniqueGrade1="0"	UniqueGrade2="0"	ACSY="40"	UniqueACSY="0"	bike5="0"	bike8="0"	epul9="0"	epul10="0"	epul11="0"	/>
		<rare_code	code="23"	RareNum="1"	grade4="8"	grade5="8"	grade6="16"	grade7="16"	grade8="20"	grade9="20"	grade10="20"	grade11="30"	UniqueGrade1="0"	UniqueGrade2="0"	ACSY="0"	UniqueACSY="0"	bike5="0"	bike8="0"	epul9="0"	epul10="0"	epul11="0"	/>
		<rare_code	code="23"	RareNum="2"	grade4="16"	grade5="16"	grade6="20"	grade7="20"	grade8="32"	grade9="32"	grade10="32"	grade11="40"	UniqueGrade1="0"	UniqueGrade2="0"	ACSY="0"	UniqueACSY="0"	bike5="0"	bike8="0"	epul9="0"	epul10="0"	epul11="0"	/>
		<rare_code	code="23"	RareNum="3"	grade4="20"	grade5="20"	grade6="32"	grade7="32"	grade8="48"	grade9="48"	grade10="48"	grade11="60"	UniqueGrade1="0"	UniqueGrade2="0"	ACSY="0"	UniqueACSY="0"	bike5="0"	bike8="0"	epul9="0"	epul10="0"	epul11="0"	/>
		<rare_code	code="23"	RareNum="4"	grade4="32"	grade5="32"	grade6="48"	grade7="48"	grade8="64"	grade9="64"	grade10="64"	grade11="80"	UniqueGrade1="0"	UniqueGrade2="0"	ACSY="0"	UniqueACSY="0"	bike5="0"	bike8="0"	epul9="0"	epul10="0"	epul11="0"	/>
		<rare_code	code="23"	RareNum="5"	grade4="32"	grade5="32"	grade6="48"	grade7="48"	grade8="64"	grade9="64"	grade10="64"	grade11="80"	UniqueGrade1="0"	UniqueGrade2="0"	ACSY="0"	UniqueACSY="0"	bike5="0"	bike8="0"	epul9="0"	epul10="0"	epul11="0"	/>
		<rare_code	code="23"	RareNum="6"	grade4="48"	grade5="48"	grade6="60"	grade7="60"	grade8="80"	grade9="80"	grade10="80"	grade11="100"	UniqueGrade1="0"	UniqueGrade2="0"	ACSY="0"	UniqueACSY="0"	bike5="0"	bike8="0"	epul9="0"	epul10="0"	epul11="0"	/>
		<rare_code	code="23"	RareNum="7"	grade4="80"	grade5="80"	grade6="100"	grade7="100"	grade8="120"	grade9="120"	grade10="120"	grade11="160"	UniqueGrade1="0"	UniqueGrade2="0"	ACSY="0"	UniqueACSY="0"	bike5="0"	bike8="0"	epul9="0"	epul10="0"	epul11="0"	/>
		<rare_code	code="24"	RareNum="1"	grade4="1"	grade5="1"	grade6="1"	grade7="1"	grade8="1"	grade9="1"	grade10="1"	grade11="1"	UniqueGrade1="0"	UniqueGrade2="0"	ACSY="0"	UniqueACSY="0"	bike5="0"	bike8="0"	epul9="0"	epul10="0"	epul11="0"	/>
		<rare_code	code="24"	RareNum="2"	grade4="1"	grade5="1"	grade6="1"	grade7="1"	grade8="1"	grade9="1"	grade10="1"	grade11="1"	UniqueGrade1="0"	UniqueGrade2="0"	ACSY="0"	UniqueACSY="0"	bike5="0"	bike8="0"	epul9="0"	epul10="0"	epul11="0"	/>
		<rare_code	code="24"	RareNum="3"	grade4="1"	grade5="1"	grade6="1"	grade7="1"	grade8="1"	grade9="1"	grade10="1"	grade11="1"	UniqueGrade1="0"	UniqueGrade2="0"	ACSY="0"	UniqueACSY="0"	bike5="0"	bike8="0"	epul9="0"	epul10="0"	epul11="0"	/>
		<rare_code	code="24"	RareNum="4"	grade4="1"	grade5="1"	grade6="1"	grade7="1"	grade8="1"	grade9="1"	grade10="1"	grade11="1"	UniqueGrade1="0"	UniqueGrade2="0"	ACSY="0"	UniqueACSY="0"	bike5="0"	bike8="0"	epul9="0"	epul10="0"	epul11="0"	/>
		<rare_code	code="24"	RareNum="5"	grade4="1"	grade5="1"	grade6="1"	grade7="1"	grade8="1"	grade9="1"	grade10="1"	grade11="1"	UniqueGrade1="0"	UniqueGrade2="0"	ACSY="0"	UniqueACSY="0"	bike5="0"	bike8="0"	epul9="0"	epul10="0"	epul11="0"	/>
		<rare_code	code="24"	RareNum="6"	grade4="1"	grade5="1"	grade6="1"	grade7="1"	grade8="1"	grade9="1"	grade10="1"	grade11="1"	UniqueGrade1="0"	UniqueGrade2="0"	ACSY="0"	UniqueACSY="0"	bike5="0"	bike8="0"	epul9="0"	epul10="0"	epul11="0"	/>
		<rare_code	code="24"	RareNum="7"	grade4="1"	grade5="1"	grade6="1"	grade7="1"	grade8="1"	grade9="1"	grade10="1"	grade11="1"	UniqueGrade1="0"	UniqueGrade2="0"	ACSY="0"	UniqueACSY="0"	bike5="0"	bike8="0"	epul9="0"	epul10="0"	epul11="0"	/>
		<rare_code	code="25"	RareNum="1"	grade4="1"	grade5="1"	grade6="1"	grade7="1"	grade8="1"	grade9="1"	grade10="1"	grade11="1"	UniqueGrade1="0"	UniqueGrade2="0"	ACSY="0"	UniqueACSY="0"	bike5="0"	bike8="0"	epul9="0"	epul10="0"	epul11="0"	/>
		<rare_code	code="25"	RareNum="2"	grade4="1"	grade5="1"	grade6="1"	grade7="1"	grade8="1"	grade9="1"	grade10="1"	grade11="1"	UniqueGrade1="0"	UniqueGrade2="0"	ACSY="0"	UniqueACSY="0"	bike5="0"	bike8="0"	epul9="0"	epul10="0"	epul11="0"	/>
		<rare_code	code="25"	RareNum="3"	grade4="1"	grade5="1"	grade6="1"	grade7="1"	grade8="1"	grade9="1"	grade10="1"	grade11="1"	UniqueGrade1="0"	UniqueGrade2="0"	ACSY="0"	UniqueACSY="0"	bike5="0"	bike8="0"	epul9="0"	epul10="0"	epul11="0"	/>
		<rare_code	code="25"	RareNum="4"	grade4="1"	grade5="1"	grade6="1"	grade7="1"	grade8="1"	grade9="1"	grade10="1"	grade11="1"	UniqueGrade1="0"	UniqueGrade2="0"	ACSY="0"	UniqueACSY="0"	bike5="0"	bike8="0"	epul9="0"	epul10="0"	epul11="0"	/>
		<rare_code	code="25"	RareNum="5"	grade4="1"	grade5="1"	grade6="1"	grade7="1"	grade8="1"	grade9="1"	grade10="1"	grade11="1"	UniqueGrade1="0"	UniqueGrade2="0"	ACSY="0"	UniqueACSY="0"	bike5="0"	bike8="0"	epul9="0"	epul10="0"	epul11="0"	/>
		<rare_code	code="25"	RareNum="6"	grade4="1"	grade5="1"	grade6="1"	grade7="1"	grade8="1"	grade9="1"	grade10="1"	grade11="1"	UniqueGrade1="0"	UniqueGrade2="0"	ACSY="0"	UniqueACSY="0"	bike5="0"	bike8="0"	epul9="0"	epul10="0"	epul11="0"	/>
		<rare_code	code="25"	RareNum="7"	grade4="1"	grade5="1"	grade6="1"	grade7="1"	grade8="1"	grade9="1"	grade10="1"	grade11="1"	UniqueGrade1="0"	UniqueGrade2="0"	ACSY="0"	UniqueACSY="0"	bike5="0"	bike8="0"	epul9="0"	epul10="0"	epul11="0"	/>
		<rare_code	code="26"	RareNum="1"	grade4="50"	grade5="110"	grade6="150"	grade7="200"	grade8="300"	grade9="300"	grade10="300"	grade11="300"	UniqueGrade1="0"	UniqueGrade2="0"	ACSY="0"	UniqueACSY="0"	bike5="0"	bike8="0"	epul9="0"	epul10="0"	epul11="0"	/>
		<rare_code	code="26"	RareNum="2"	grade4="70"	grade5="120"	grade6="200"	grade7="250"	grade8="350"	grade9="350"	grade10="350"	grade11="350"	UniqueGrade1="0"	UniqueGrade2="0"	ACSY="0"	UniqueACSY="0"	bike5="0"	bike8="0"	epul9="0"	epul10="0"	epul11="0"	/>
		<rare_code	code="26"	RareNum="3"	grade4="100"	grade5="140"	grade6="250"	grade7="300"	grade8="400"	grade9="400"	grade10="400"	grade11="400"	UniqueGrade1="0"	UniqueGrade2="0"	ACSY="0"	UniqueACSY="0"	bike5="0"	bike8="0"	epul9="0"	epul10="0"	epul11="0"	/>
		<rare_code	code="26"	RareNum="4"	grade4="150"	grade5="250"	grade6="350"	grade7="400"	grade8="600"	grade9="600"	grade10="600"	grade11="600"	UniqueGrade1="0"	UniqueGrade2="0"	ACSY="0"	UniqueACSY="0"	bike5="0"	bike8="0"	epul9="0"	epul10="0"	epul11="0"	/>
		<rare_code	code="26"	RareNum="5"	grade4="150"	grade5="250"	grade6="350"	grade7="400"	grade8="600"	grade9="600"	grade10="600"	grade11="600"	UniqueGrade1="0"	UniqueGrade2="0"	ACSY="0"	UniqueACSY="0"	bike5="0"	bike8="0"	epul9="0"	epul10="0"	epul11="0"	/>
		<rare_code	code="26"	RareNum="6"	grade4="180"	grade5="300"	grade6="400"	grade7="500"	grade8="700"	grade9="700"	grade10="700"	grade11="700"	UniqueGrade1="0"	UniqueGrade2="0"	ACSY="0"	UniqueACSY="0"	bike5="0"	bike8="0"	epul9="0"	epul10="0"	epul11="0"	/>
		<rare_code	code="26"	RareNum="7"	grade4="200"	grade5="250"	grade6="500"	grade7="600"	grade8="800"	grade9="800"	grade10="800"	grade11="800"	UniqueGrade1="0"	UniqueGrade2="0"	ACSY="0"	UniqueACSY="0"	bike5="0"	bike8="0"	epul9="0"	epul10="0"	epul11="0"	/>
		<rare_code	code="28"	RareNum="1"	grade4="12"	grade5="12"	grade6="12"	grade7="12"	grade8="12"	grade9="12"	grade10="12"	grade11="12"	UniqueGrade1="10"	UniqueGrade2="0"	ACSY="0"	UniqueACSY="0"	bike5="0"	bike8="0"	epul9="0"	epul10="0"	epul11="0"	/>
		<rare_code	code="28"	RareNum="2"	grade4="14"	grade5="14"	grade6="14"	grade7="14"	grade8="14"	grade9="14"	grade10="14"	grade11="14"	UniqueGrade1="14"	UniqueGrade2="0"	ACSY="0"	UniqueACSY="0"	bike5="0"	bike8="0"	epul9="0"	epul10="0"	epul11="0"	/>
		<rare_code	code="28"	RareNum="3"	grade4="20"	grade5="20"	grade6="20"	grade7="20"	grade8="20"	grade9="20"	grade10="20"	grade11="20"	UniqueGrade1="20"	UniqueGrade2="0"	ACSY="0"	UniqueACSY="0"	bike5="0"	bike8="0"	epul9="0"	epul10="0"	epul11="0"	/>
		<rare_code	code="28"	RareNum="4"	grade4="32"	grade5="32"	grade6="32"	grade7="32"	grade8="32"	grade9="32"	grade10="32"	grade11="32"	UniqueGrade1="24"	UniqueGrade2="0"	ACSY="0"	UniqueACSY="0"	bike5="0"	bike8="0"	epul9="0"	epul10="0"	epul11="0"	/>
		<rare_code	code="28"	RareNum="5"	grade4="32"	grade5="32"	grade6="32"	grade7="32"	grade8="32"	grade9="32"	grade10="32"	grade11="32"	UniqueGrade1="10"	UniqueGrade2="0"	ACSY="0"	UniqueACSY="0"	bike5="0"	bike8="0"	epul9="0"	epul10="0"	epul11="0"	/>
		<rare_code	code="28"	RareNum="6"	grade4="36"	grade5="36"	grade6="36"	grade7="36"	grade8="36"	grade9="36"	grade10="36"	grade11="36"	UniqueGrade1="14"	UniqueGrade2="0"	ACSY="0"	UniqueACSY="0"	bike5="0"	bike8="0"	epul9="0"	epul10="0"	epul11="0"	/>
		<rare_code	code="28"	RareNum="7"	grade4="40"	grade5="40"	grade6="40"	grade7="40"	grade8="40"	grade9="40"	grade10="40"	grade11="40"	UniqueGrade1="20"	UniqueGrade2="0"	ACSY="0"	UniqueACSY="0"	bike5="0"	bike8="0"	epul9="0"	epul10="0"	epul11="0"	/>
		<rare_code	code="29"	RareNum="1"	grade4="6"	grade5="6"	grade6="6"	grade7="6"	grade8="6"	grade9="6"	grade10="6"	grade11="6"	UniqueGrade1="4"	UniqueGrade2="0"	ACSY="0"	UniqueACSY="0"	bike5="0"	bike8="0"	epul9="0"	epul10="0"	epul11="0"	/>
		<rare_code	code="29"	RareNum="2"	grade4="8"	grade5="8"	grade6="8"	grade7="8"	grade8="8"	grade9="8"	grade10="8"	grade11="8"	UniqueGrade1="6"	UniqueGrade2="0"	ACSY="0"	UniqueACSY="0"	bike5="0"	bike8="0"	epul9="0"	epul10="0"	epul11="0"	/>
		<rare_code	code="29"	RareNum="3"	grade4="10"	grade5="10"	grade6="10"	grade7="10"	grade8="10"	grade9="10"	grade10="10"	grade11="10"	UniqueGrade1="8"	UniqueGrade2="0"	ACSY="0"	UniqueACSY="0"	bike5="0"	bike8="0"	epul9="0"	epul10="0"	epul11="0"	/>
		<rare_code	code="29"	RareNum="4"	grade4="16"	grade5="16"	grade6="16"	grade7="16"	grade8="16"	grade9="16"	grade10="16"	grade11="16"	UniqueGrade1="14"	UniqueGrade2="0"	ACSY="0"	UniqueACSY="0"	bike5="0"	bike8="0"	epul9="0"	epul10="0"	epul11="0"	/>
		<rare_code	code="29"	RareNum="5"	grade4="16"	grade5="16"	grade6="16"	grade7="16"	grade8="16"	grade9="16"	grade10="16"	grade11="16"	UniqueGrade1="2"	UniqueGrade2="0"	ACSY="0"	UniqueACSY="0"	bike5="0"	bike8="0"	epul9="0"	epul10="0"	epul11="0"	/>
		<rare_code	code="29"	RareNum="6"	grade4="18"	grade5="18"	grade6="18"	grade7="18"	grade8="18"	grade9="18"	grade10="18"	grade11="18"	UniqueGrade1="4"	UniqueGrade2="0"	ACSY="0"	UniqueACSY="0"	bike5="0"	bike8="0"	epul9="0"	epul10="0"	epul11="0"	/>
		<rare_code	code="29"	RareNum="7"	grade4="20"	grade5="20"	grade6="20"	grade7="20"	grade8="20"	grade9="20"	grade10="20"	grade11="20"	UniqueGrade1="8"	UniqueGrade2="0"	ACSY="0"	UniqueACSY="0"	bike5="0"	bike8="0"	epul9="0"	epul10="0"	epul11="0"	/>
		<rare_code	code="30"	RareNum="1"	grade4="1"	grade5="1"	grade6="1"	grade7="3"	grade8="3"	grade9="3"	grade10="3"	grade11="3"	UniqueGrade1="0"	UniqueGrade2="0"	ACSY="1"	UniqueACSY="0"	bike5="0"	bike8="0"	epul9="0"	epul10="0"	epul11="0"	/>
		<rare_code	code="30"	RareNum="2"	grade4="2"	grade5="2"	grade6="2"	grade7="4"	grade8="4"	grade9="4"	grade10="4"	grade11="4"	UniqueGrade1="0"	UniqueGrade2="0"	ACSY="2"	UniqueACSY="0"	bike5="0"	bike8="0"	epul9="0"	epul10="0"	epul11="0"	/>
		<rare_code	code="30"	RareNum="3"	grade4="3"	grade5="3"	grade6="3"	grade7="5"	grade8="5"	grade9="5"	grade10="5"	grade11="5"	UniqueGrade1="0"	UniqueGrade2="0"	ACSY="3"	UniqueACSY="0"	bike5="0"	bike8="0"	epul9="0"	epul10="0"	epul11="0"	/>
		<rare_code	code="30"	RareNum="4"	grade4="3"	grade5="3"	grade6="3"	grade7="7"	grade8="7"	grade9="7"	grade10="7"	grade11="7"	UniqueGrade1="0"	UniqueGrade2="0"	ACSY="3"	UniqueACSY="0"	bike5="0"	bike8="0"	epul9="7"	epul10="7"	epul11="7"	/>
		<rare_code	code="30"	RareNum="5"	grade4="4"	grade5="4"	grade6="4"	grade7="7"	grade8="7"	grade9="7"	grade10="7"	grade11="7"	UniqueGrade1="0"	UniqueGrade2="0"	ACSY="4"	UniqueACSY="0"	bike5="0"	bike8="0"	epul9="0"	epul10="0"	epul11="0"	/>
		<rare_code	code="30"	RareNum="6"	grade4="5"	grade5="5"	grade6="5"	grade7="8"	grade8="8"	grade9="8"	grade10="8"	grade11="8"	UniqueGrade1="0"	UniqueGrade2="0"	ACSY="5"	UniqueACSY="0"	bike5="0"	bike8="0"	epul9="0"	epul10="0"	epul11="0"	/>
		<rare_code	code="30"	RareNum="7"	grade4="6"	grade5="6"	grade6="6"	grade7="10"	grade8="10"	grade9="10"	grade10="10"	grade11="10"	UniqueGrade1="0"	UniqueGrade2="0"	ACSY="6"	UniqueACSY="0"	bike5="0"	bike8="0"	epul9="0"	epul10="0"	epul11="0"	/>
		<rare_code	code="31"	RareNum="1"	grade4="2"	grade5="2"	grade6="2"	grade7="6"	grade8="6"	grade9="6"	grade10="6"	grade11="6"	UniqueGrade1="0"	UniqueGrade2="0"	ACSY="0"	UniqueACSY="0"	bike5="0"	bike8="0"	epul9="0"	epul10="0"	epul11="0"	/>
		<rare_code	code="31"	RareNum="2"	grade4="4"	grade5="4"	grade6="4"	grade7="8"	grade8="8"	grade9="8"	grade10="8"	grade11="8"	UniqueGrade1="0"	UniqueGrade2="0"	ACSY="0"	UniqueACSY="0"	bike5="0"	bike8="0"	epul9="0"	epul10="0"	epul11="0"	/>
		<rare_code	code="31"	RareNum="3"	grade4="6"	grade5="6"	grade6="6"	grade7="10"	grade8="10"	grade9="10"	grade10="10"	grade11="10"	UniqueGrade1="0"	UniqueGrade2="0"	ACSY="0"	UniqueACSY="0"	bike5="0"	bike8="0"	epul9="0"	epul10="0"	epul11="0"	/>
		<rare_code	code="31"	RareNum="4"	grade4="6"	grade5="6"	grade6="6"	grade7="14"	grade8="14"	grade9="14"	grade10="14"	grade11="14"	UniqueGrade1="0"	UniqueGrade2="0"	ACSY="0"	UniqueACSY="0"	bike5="0"	bike8="0"	epul9="0"	epul10="0"	epul11="0"	/>
		<rare_code	code="31"	RareNum="5"	grade4="8"	grade5="8"	grade6="8"	grade7="14"	grade8="14"	grade9="14"	grade10="14"	grade11="14"	UniqueGrade1="0"	UniqueGrade2="0"	ACSY="0"	UniqueACSY="0"	bike5="0"	bike8="0"	epul9="0"	epul10="0"	epul11="0"	/>
		<rare_code	code="31"	RareNum="6"	grade4="10"	grade5="10"	grade6="10"	grade7="16"	grade8="16"	grade9="16"	grade10="16"	grade11="16"	UniqueGrade1="0"	UniqueGrade2="0"	ACSY="0"	UniqueACSY="0"	bike5="0"	bike8="0"	epul9="0"	epul10="0"	epul11="0"	/>
		<rare_code	code="31"	RareNum="7"	grade4="12"	grade5="12"	grade6="12"	grade7="20"	grade8="20"	grade9="20"	grade10="20"	grade11="20"	UniqueGrade1="0"	UniqueGrade2="0"	ACSY="0"	UniqueACSY="0"	bike5="0"	bike8="0"	epul9="0"	epul10="0"	epul11="0"	/>
		<rare_code	code="32"	RareNum="1"	grade4="1"	grade5="1"	grade6="1"	grade7="3"	grade8="3"	grade9="3"	grade10="3"	grade11="3"	UniqueGrade1="0"	UniqueGrade2="0"	ACSY="1"	UniqueACSY="0"	bike5="0"	bike8="0"	epul9="0"	epul10="0"	epul11="0"	/>
		<rare_code	code="32"	RareNum="2"	grade4="2"	grade5="2"	grade6="2"	grade7="4"	grade8="4"	grade9="4"	grade10="4"	grade11="4"	UniqueGrade1="0"	UniqueGrade2="0"	ACSY="2"	UniqueACSY="0"	bike5="0"	bike8="0"	epul9="0"	epul10="0"	epul11="0"	/>
		<rare_code	code="32"	RareNum="3"	grade4="3"	grade5="3"	grade6="3"	grade7="5"	grade8="5"	grade9="5"	grade10="5"	grade11="5"	UniqueGrade1="0"	UniqueGrade2="0"	ACSY="3"	UniqueACSY="0"	bike5="0"	bike8="0"	epul9="0"	epul10="0"	epul11="0"	/>
		<rare_code	code="32"	RareNum="4"	grade4="3"	grade5="3"	grade6="3"	grade7="7"	grade8="7"	grade9="7"	grade10="7"	grade11="7"	UniqueGrade1="0"	UniqueGrade2="0"	ACSY="3"	UniqueACSY="0"	bike5="0"	bike8="0"	epul9="7"	epul10="7"	epul11="7"	/>
		<rare_code	code="32"	RareNum="5"	grade4="4"	grade5="4"	grade6="4"	grade7="7"	grade8="7"	grade9="7"	grade10="7"	grade11="7"	UniqueGrade1="0"	UniqueGrade2="0"	ACSY="4"	UniqueACSY="0"	bike5="0"	bike8="0"	epul9="0"	epul10="0"	epul11="0"	/>
		<rare_code	code="32"	RareNum="6"	grade4="5"	grade5="5"	grade6="5"	grade7="8"	grade8="8"	grade9="8"	grade10="8"	grade11="8"	UniqueGrade1="0"	UniqueGrade2="0"	ACSY="5"	UniqueACSY="0"	bike5="0"	bike8="0"	epul9="0"	epul10="0"	epul11="0"	/>
		<rare_code	code="32"	RareNum="7"	grade4="6"	grade5="6"	grade6="6"	grade7="10"	grade8="10"	grade9="10"	grade10="10"	grade11="10"	UniqueGrade1="0"	UniqueGrade2="0"	ACSY="6"	UniqueACSY="0"	bike5="0"	bike8="0"	epul9="0"	epul10="0"	epul11="0"	/>
		<rare_code	code="33"	RareNum="1"	grade4="2"	grade5="2"	grade6="2"	grade7="6"	grade8="6"	grade9="6"	grade10="6"	grade11="6"	UniqueGrade1="0"	UniqueGrade2="0"	ACSY="0"	UniqueACSY="0"	bike5="0"	bike8="0"	epul9="0"	epul10="0"	epul11="0"	/>
		<rare_code	code="33"	RareNum="2"	grade4="4"	grade5="4"	grade6="4"	grade7="8"	grade8="8"	grade9="8"	grade10="8"	grade11="8"	UniqueGrade1="0"	UniqueGrade2="0"	ACSY="0"	UniqueACSY="0"	bike5="0"	bike8="0"	epul9="0"	epul10="0"	epul11="0"	/>
		<rare_code	code="33"	RareNum="3"	grade4="6"	grade5="6"	grade6="6"	grade7="10"	grade8="10"	grade9="10"	grade10="10"	grade11="10"	UniqueGrade1="0"	UniqueGrade2="0"	ACSY="0"	UniqueACSY="0"	bike5="0"	bike8="0"	epul9="0"	epul10="0"	epul11="0"	/>
		<rare_code	code="33"	RareNum="4"	grade4="6"	grade5="6"	grade6="6"	grade7="14"	grade8="14"	grade9="14"	grade10="14"	grade11="14"	UniqueGrade1="0"	UniqueGrade2="0"	ACSY="0"	UniqueACSY="0"	bike5="0"	bike8="0"	epul9="0"	epul10="0"	epul11="0"	/>
		<rare_code	code="33"	RareNum="5"	grade4="8"	grade5="8"	grade6="8"	grade7="14"	grade8="14"	grade9="14"	grade10="14"	grade11="14"	UniqueGrade1="0"	UniqueGrade2="0"	ACSY="0"	UniqueACSY="0"	bike5="0"	bike8="0"	epul9="0"	epul10="0"	epul11="0"	/>
		<rare_code	code="33"	RareNum="6"	grade4="10"	grade5="10"	grade6="10"	grade7="16"	grade8="16"	grade9="16"	grade10="16"	grade11="16"	UniqueGrade1="0"	UniqueGrade2="0"	ACSY="0"	UniqueACSY="0"	bike5="0"	bike8="0"	epul9="0"	epul10="0"	epul11="0"	/>
		<rare_code	code="33"	RareNum="7"	grade4="12"	grade5="12"	grade6="12"	grade7="20"	grade8="20"	grade9="20"	grade10="20"	grade11="20"	UniqueGrade1="0"	UniqueGrade2="0"	ACSY="0"	UniqueACSY="0"	bike5="0"	bike8="0"	epul9="0"	epul10="0"	epul11="0"	/>
		<rare_code	code="34"	RareNum="1"	grade4="1"	grade5="1"	grade6="1"	grade7="2"	grade8="2"	grade9="2"	grade10="2"	grade11="2"	UniqueGrade1="0"	UniqueGrade2="0"	ACSY="0"	UniqueACSY="0"	bike5="0"	bike8="0"	epul9="0"	epul10="0"	epul11="0"	/>
		<rare_code	code="34"	RareNum="2"	grade4="2"	grade5="2"	grade6="2"	grade7="3"	grade8="3"	grade9="3"	grade10="3"	grade11="3"	UniqueGrade1="0"	UniqueGrade2="0"	ACSY="0"	UniqueACSY="0"	bike5="0"	bike8="0"	epul9="0"	epul10="0"	epul11="0"	/>
		<rare_code	code="34"	RareNum="3"	grade4="3"	grade5="3"	grade6="3"	grade7="4"	grade8="4"	grade9="4"	grade10="4"	grade11="4"	UniqueGrade1="0"	UniqueGrade2="0"	ACSY="0"	UniqueACSY="0"	bike5="0"	bike8="0"	epul9="0"	epul10="0"	epul11="0"	/>
		<rare_code	code="34"	RareNum="4"	grade4="3"	grade5="3"	grade6="3"	grade7="5"	grade8="5"	grade9="5"	grade10="5"	grade11="5"	UniqueGrade1="0"	UniqueGrade2="0"	ACSY="0"	UniqueACSY="4"	bike5="0"	bike8="0"	epul9="0"	epul10="0"	epul11="0"	/>
		<rare_code	code="34"	RareNum="5"	grade4="4"	grade5="4"	grade6="4"	grade7="5"	grade8="5"	grade9="5"	grade10="5"	grade11="5"	UniqueGrade1="0"	UniqueGrade2="0"	ACSY="0"	UniqueACSY="1"	bike5="0"	bike8="0"	epul9="0"	epul10="0"	epul11="0"	/>
		<rare_code	code="34"	RareNum="6"	grade4="5"	grade5="5"	grade6="5"	grade7="6"	grade8="6"	grade9="6"	grade10="6"	grade11="6"	UniqueGrade1="0"	UniqueGrade2="0"	ACSY="0"	UniqueACSY="2"	bike5="0"	bike8="0"	epul9="0"	epul10="0"	epul11="0"	/>
		<rare_code	code="34"	RareNum="7"	grade4="6"	grade5="6"	grade6="6"	grade7="7"	grade8="7"	grade9="7"	grade10="7"	grade11="7"	UniqueGrade1="0"	UniqueGrade2="0"	ACSY="0"	UniqueACSY="3"	bike5="0"	bike8="0"	epul9="0"	epul10="0"	epul11="0"	/>
		<rare_code	code="35"	RareNum="1"	grade4="1"	grade5="1"	grade6="1"	grade7="2"	grade8="2"	grade9="2"	grade10="2"	grade11="2"	UniqueGrade1="0"	UniqueGrade2="0"	ACSY="1"	UniqueACSY="0"	bike5="0"	bike8="0"	epul9="0"	epul10="0"	epul11="0"	/>
		<rare_code	code="35"	RareNum="2"	grade4="2"	grade5="2"	grade6="2"	grade7="3"	grade8="3"	grade9="3"	grade10="3"	grade11="3"	UniqueGrade1="0"	UniqueGrade2="0"	ACSY="2"	UniqueACSY="0"	bike5="0"	bike8="0"	epul9="0"	epul10="0"	epul11="0"	/>
		<rare_code	code="35"	RareNum="3"	grade4="3"	grade5="3"	grade6="3"	grade7="4"	grade8="4"	grade9="4"	grade10="4"	grade11="4"	UniqueGrade1="0"	UniqueGrade2="0"	ACSY="3"	UniqueACSY="0"	bike5="0"	bike8="0"	epul9="0"	epul10="0"	epul11="0"	/>
		<rare_code	code="35"	RareNum="4"	grade4="3"	grade5="3"	grade6="3"	grade7="5"	grade8="5"	grade9="5"	grade10="5"	grade11="5"	UniqueGrade1="0"	UniqueGrade2="0"	ACSY="3"	UniqueACSY="0"	bike5="0"	bike8="0"	epul9="0"	epul10="0"	epul11="0"	/>
		<rare_code	code="35"	RareNum="5"	grade4="4"	grade5="4"	grade6="4"	grade7="5"	grade8="5"	grade9="5"	grade10="5"	grade11="5"	UniqueGrade1="0"	UniqueGrade2="0"	ACSY="4"	UniqueACSY="0"	bike5="0"	bike8="0"	epul9="0"	epul10="0"	epul11="0"	/>
		<rare_code	code="35"	RareNum="6"	grade4="5"	grade5="5"	grade6="5"	grade7="6"	grade8="6"	grade9="6"	grade10="6"	grade11="6"	UniqueGrade1="0"	UniqueGrade2="0"	ACSY="5"	UniqueACSY="0"	bike5="0"	bike8="0"	epul9="0"	epul10="0"	epul11="0"	/>
		<rare_code	code="35"	RareNum="7"	grade4="6"	grade5="6"	grade6="6"	grade7="7"	grade8="7"	grade9="7"	grade10="7"	grade11="7"	UniqueGrade1="0"	UniqueGrade2="0"	ACSY="6"	UniqueACSY="0"	bike5="0"	bike8="0"	epul9="0"	epul10="0"	epul11="0"	/>
		<rare_code	code="36"	RareNum="1"	grade4="1"	grade5="1"	grade6="1"	grade7="2"	grade8="2"	grade9="2"	grade10="2"	grade11="2"	UniqueGrade1="1"	UniqueGrade2="0"	ACSY="1"	UniqueACSY="0"	bike5="0"	bike8="0"	epul9="0"	epul10="0"	epul11="0"	/>
		<rare_code	code="36"	RareNum="2"	grade4="2"	grade5="2"	grade6="2"	grade7="3"	grade8="3"	grade9="3"	grade10="3"	grade11="3"	UniqueGrade1="2"	UniqueGrade2="0"	ACSY="2"	UniqueACSY="0"	bike5="0"	bike8="0"	epul9="0"	epul10="0"	epul11="0"	/>
		<rare_code	code="36"	RareNum="3"	grade4="3"	grade5="3"	grade6="3"	grade7="4"	grade8="4"	grade9="4"	grade10="4"	grade11="4"	UniqueGrade1="2"	UniqueGrade2="0"	ACSY="3"	UniqueACSY="0"	bike5="0"	bike8="0"	epul9="0"	epul10="0"	epul11="0"	/>
		<rare_code	code="36"	RareNum="4"	grade4="3"	grade5="3"	grade6="3"	grade7="5"	grade8="5"	grade9="5"	grade10="5"	grade11="5"	UniqueGrade1="0"	UniqueGrade2="0"	ACSY="3"	UniqueACSY="0"	bike5="0"	bike8="0"	epul9="0"	epul10="0"	epul11="0"	/>
		<rare_code	code="36"	RareNum="5"	grade4="4"	grade5="4"	grade6="4"	grade7="5"	grade8="5"	grade9="5"	grade10="5"	grade11="5"	UniqueGrade1="0"	UniqueGrade2="0"	ACSY="4"	UniqueACSY="0"	bike5="0"	bike8="0"	epul9="0"	epul10="0"	epul11="0"	/>
		<rare_code	code="36"	RareNum="6"	grade4="5"	grade5="5"	grade6="5"	grade7="6"	grade8="6"	grade9="6"	grade10="6"	grade11="6"	UniqueGrade1="0"	UniqueGrade2="0"	ACSY="5"	UniqueACSY="0"	bike5="0"	bike8="0"	epul9="0"	epul10="0"	epul11="0"	/>
		<rare_code	code="36"	RareNum="7"	grade4="6"	grade5="6"	grade6="6"	grade7="7"	grade8="7"	grade9="7"	grade10="7"	grade11="7"	UniqueGrade1="0"	UniqueGrade2="0"	ACSY="6"	UniqueACSY="0"	bike5="0"	bike8="0"	epul9="0"	epul10="0"	epul11="0"	/>
		<rare_code	code="37"	RareNum="1"	grade4="1"	grade5="1"	grade6="1"	grade7="2"	grade8="2"	grade9="2"	grade10="2"	grade11="2"	UniqueGrade1="10"	UniqueGrade2="0"	ACSY="1"	UniqueACSY="0"	bike5="0"	bike8="0"	epul9="0"	epul10="0"	epul11="0"	/>
		<rare_code	code="37"	RareNum="2"	grade4="2"	grade5="2"	grade6="2"	grade7="3"	grade8="3"	grade9="3"	grade10="3"	grade11="3"	UniqueGrade1="15"	UniqueGrade2="0"	ACSY="2"	UniqueACSY="0"	bike5="0"	bike8="0"	epul9="0"	epul10="0"	epul11="0"	/>
		<rare_code	code="37"	RareNum="3"	grade4="3"	grade5="3"	grade6="3"	grade7="4"	grade8="4"	grade9="4"	grade10="4"	grade11="4"	UniqueGrade1="20"	UniqueGrade2="0"	ACSY="3"	UniqueACSY="0"	bike5="0"	bike8="0"	epul9="0"	epul10="0"	epul11="0"	/>
		<rare_code	code="37"	RareNum="4"	grade4="3"	grade5="3"	grade6="3"	grade7="5"	grade8="5"	grade9="5"	grade10="5"	grade11="5"	UniqueGrade1="0"	UniqueGrade2="0"	ACSY="3"	UniqueACSY="0"	bike5="0"	bike8="0"	epul9="0"	epul10="0"	epul11="0"	/>
		<rare_code	code="37"	RareNum="5"	grade4="4"	grade5="4"	grade6="4"	grade7="5"	grade8="5"	grade9="5"	grade10="5"	grade11="5"	UniqueGrade1="0"	UniqueGrade2="0"	ACSY="4"	UniqueACSY="0"	bike5="0"	bike8="0"	epul9="0"	epul10="0"	epul11="0"	/>
		<rare_code	code="37"	RareNum="6"	grade4="5"	grade5="5"	grade6="5"	grade7="6"	grade8="6"	grade9="6"	grade10="6"	grade11="6"	UniqueGrade1="0"	UniqueGrade2="0"	ACSY="5"	UniqueACSY="0"	bike5="0"	bike8="0"	epul9="0"	epul10="0"	epul11="0"	/>
		<rare_code	code="37"	RareNum="7"	grade4="6"	grade5="6"	grade6="6"	grade7="7"	grade8="7"	grade9="7"	grade10="7"	grade11="7"	UniqueGrade1="0"	UniqueGrade2="0"	ACSY="6"	UniqueACSY="0"	bike5="0"	bike8="0"	epul9="0"	epul10="0"	epul11="0"	/>
		<rare_code	code="38"	RareNum="1"	grade4="1"	grade5="1"	grade6="1"	grade7="2"	grade8="2"	grade9="2"	grade10="2"	grade11="2"	UniqueGrade1="10"	UniqueGrade2="0"	ACSY="1"	UniqueACSY="0"	bike5="0"	bike8="0"	epul9="0"	epul10="0"	epul11="0"	/>
		<rare_code	code="38"	RareNum="2"	grade4="2"	grade5="2"	grade6="2"	grade7="3"	grade8="3"	grade9="3"	grade10="3"	grade11="3"	UniqueGrade1="15"	UniqueGrade2="0"	ACSY="2"	UniqueACSY="0"	bike5="0"	bike8="0"	epul9="0"	epul10="0"	epul11="0"	/>
		<rare_code	code="38"	RareNum="3"	grade4="3"	grade5="3"	grade6="3"	grade7="4"	grade8="4"	grade9="4"	grade10="4"	grade11="4"	UniqueGrade1="20"	UniqueGrade2="0"	ACSY="3"	UniqueACSY="0"	bike5="0"	bike8="0"	epul9="0"	epul10="0"	epul11="0"	/>
		<rare_code	code="38"	RareNum="4"	grade4="3"	grade5="3"	grade6="3"	grade7="5"	grade8="5"	grade9="5"	grade10="5"	grade11="5"	UniqueGrade1="0"	UniqueGrade2="0"	ACSY="3"	UniqueACSY="0"	bike5="0"	bike8="0"	epul9="0"	epul10="0"	epul11="0"	/>
		<rare_code	code="38"	RareNum="5"	grade4="4"	grade5="4"	grade6="4"	grade7="5"	grade8="5"	grade9="5"	grade10="5"	grade11="5"	UniqueGrade1="0"	UniqueGrade2="0"	ACSY="4"	UniqueACSY="0"	bike5="0"	bike8="0"	epul9="0"	epul10="0"	epul11="0"	/>
		<rare_code	code="38"	RareNum="6"	grade4="5"	grade5="5"	grade6="5"	grade7="6"	grade8="6"	grade9="6"	grade10="6"	grade11="6"	UniqueGrade1="0"	UniqueGrade2="0"	ACSY="5"	UniqueACSY="0"	bike5="0"	bike8="0"	epul9="0"	epul10="0"	epul11="0"	/>
		<rare_code	code="38"	RareNum="7"	grade4="6"	grade5="6"	grade6="6"	grade7="7"	grade8="7"	grade9="7"	grade10="7"	grade11="7"	UniqueGrade1="0"	UniqueGrade2="0"	ACSY="6"	UniqueACSY="0"	bike5="0"	bike8="0"	epul9="0"	epul10="0"	epul11="0"	/>
		<rare_code	code="39"	RareNum="1"	grade4="2"	grade5="2"	grade6="2"	grade7="2"	grade8="2"	grade9="2"	grade10="2"	grade11="2"	UniqueGrade1="0"	UniqueGrade2="0"	ACSY="0"	UniqueACSY="0"	bike5="0"	bike8="0"	epul9="0"	epul10="0"	epul11="0"	/>
		<rare_code	code="39"	RareNum="2"	grade4="4"	grade5="4"	grade6="4"	grade7="4"	grade8="4"	grade9="4"	grade10="4"	grade11="4"	UniqueGrade1="0"	UniqueGrade2="0"	ACSY="0"	UniqueACSY="0"	bike5="0"	bike8="0"	epul9="0"	epul10="0"	epul11="0"	/>
		<rare_code	code="39"	RareNum="3"	grade4="6"	grade5="6"	grade6="6"	grade7="6"	grade8="6"	grade9="6"	grade10="6"	grade11="6"	UniqueGrade1="0"	UniqueGrade2="0"	ACSY="0"	UniqueACSY="0"	bike5="0"	bike8="0"	epul9="0"	epul10="0"	epul11="0"	/>
		<rare_code	code="39"	RareNum="4"	grade4="10"	grade5="10"	grade6="10"	grade7="10"	grade8="10"	grade9="10"	grade10="10"	grade11="10"	UniqueGrade1="20"	UniqueGrade2="0"	ACSY="0"	UniqueACSY="0"	bike5="0"	bike8="0"	epul9="0"	epul10="0"	epul11="0"	/>
		<rare_code	code="39"	RareNum="5"	grade4="10"	grade5="10"	grade6="10"	grade7="10"	grade8="10"	grade9="10"	grade10="10"	grade11="10"	UniqueGrade1="5"	UniqueGrade2="0"	ACSY="0"	UniqueACSY="0"	bike5="0"	bike8="0"	epul9="0"	epul10="0"	epul11="0"	/>
		<rare_code	code="39"	RareNum="6"	grade4="12"	grade5="12"	grade6="12"	grade7="12"	grade8="12"	grade9="12"	grade10="12"	grade11="12"	UniqueGrade1="10"	UniqueGrade2="0"	ACSY="0"	UniqueACSY="0"	bike5="0"	bike8="0"	epul9="0"	epul10="0"	epul11="0"	/>
		<rare_code	code="39"	RareNum="7"	grade4="14"	grade5="14"	grade6="14"	grade7="14"	grade8="14"	grade9="14"	grade10="14"	grade11="14"	UniqueGrade1="15"	UniqueGrade2="0"	ACSY="0"	UniqueACSY="0"	bike5="0"	bike8="0"	epul9="0"	epul10="0"	epul11="0"	/>
		<rare_code	code="40"	RareNum="1"	grade4="4"	grade5="4"	grade6="4"	grade7="4"	grade8="4"	grade9="4"	grade10="4"	grade11="4"	UniqueGrade1="0"	UniqueGrade2="0"	ACSY="0"	UniqueACSY="0"	bike5="0"	bike8="0"	epul9="0"	epul10="0"	epul11="0"	/>
		<rare_code	code="40"	RareNum="2"	grade4="8"	grade5="8"	grade6="8"	grade7="8"	grade8="8"	grade9="8"	grade10="8"	grade11="8"	UniqueGrade1="0"	UniqueGrade2="0"	ACSY="0"	UniqueACSY="0"	bike5="0"	bike8="0"	epul9="0"	epul10="0"	epul11="0"	/>
		<rare_code	code="40"	RareNum="3"	grade4="12"	grade5="12"	grade6="12"	grade7="12"	grade8="12"	grade9="12"	grade10="12"	grade11="12"	UniqueGrade1="0"	UniqueGrade2="0"	ACSY="0"	UniqueACSY="0"	bike5="0"	bike8="0"	epul9="0"	epul10="0"	epul11="0"	/>
		<rare_code	code="40"	RareNum="4"	grade4="20"	grade5="20"	grade6="20"	grade7="20"	grade8="20"	grade9="20"	grade10="20"	grade11="20"	UniqueGrade1="40"	UniqueGrade2="0"	ACSY="0"	UniqueACSY="0"	bike5="0"	bike8="0"	epul9="0"	epul10="0"	epul11="0"	/>
		<rare_code	code="40"	RareNum="5"	grade4="20"	grade5="20"	grade6="20"	grade7="20"	grade8="20"	grade9="20"	grade10="20"	grade11="20"	UniqueGrade1="10"	UniqueGrade2="0"	ACSY="0"	UniqueACSY="0"	bike5="0"	bike8="0"	epul9="0"	epul10="0"	epul11="0"	/>
		<rare_code	code="40"	RareNum="6"	grade4="24"	grade5="24"	grade6="24"	grade7="24"	grade8="24"	grade9="24"	grade10="24"	grade11="24"	UniqueGrade1="20"	UniqueGrade2="0"	ACSY="0"	UniqueACSY="0"	bike5="0"	bike8="0"	epul9="0"	epul10="0"	epul11="0"	/>
		<rare_code	code="40"	RareNum="7"	grade4="28"	grade5="28"	grade6="28"	grade7="28"	grade8="28"	grade9="28"	grade10="28"	grade11="28"	UniqueGrade1="30"	UniqueGrade2="0"	ACSY="0"	UniqueACSY="0"	bike5="0"	bike8="0"	epul9="0"	epul10="0"	epul11="0"	/>
		<rare_code	code="41"	RareNum="1"	grade4="1"	grade5="1"	grade6="1"	grade7="1"	grade8="1"	grade9="1"	grade10="1"	grade11="1"	UniqueGrade1="0"	UniqueGrade2="0"	ACSY="0"	UniqueACSY="0"	bike5="0"	bike8="0"	epul9="0"	epul10="0"	epul11="0"	/>
		<rare_code	code="41"	RareNum="2"	grade4="2"	grade5="2"	grade6="2"	grade7="2"	grade8="2"	grade9="2"	grade10="2"	grade11="2"	UniqueGrade1="0"	UniqueGrade2="0"	ACSY="0"	UniqueACSY="0"	bike5="0"	bike8="0"	epul9="0"	epul10="0"	epul11="0"	/>
		<rare_code	code="41"	RareNum="3"	grade4="3"	grade5="3"	grade6="3"	grade7="3"	grade8="3"	grade9="3"	grade10="3"	grade11="3"	UniqueGrade1="0"	UniqueGrade2="0"	ACSY="0"	UniqueACSY="0"	bike5="0"	bike8="0"	epul9="0"	epul10="0"	epul11="0"	/>
		<rare_code	code="41"	RareNum="4"	grade4="4"	grade5="4"	grade6="4"	grade7="4"	grade8="4"	grade9="4"	grade10="4"	grade11="4"	UniqueGrade1="0"	UniqueGrade2="0"	ACSY="0"	UniqueACSY="0"	bike5="0"	bike8="0"	epul9="0"	epul10="0"	epul11="0"	/>
		<rare_code	code="41"	RareNum="5"	grade4="4"	grade5="4"	grade6="4"	grade7="4"	grade8="4"	grade9="4"	grade10="4"	grade11="4"	UniqueGrade1="0"	UniqueGrade2="0"	ACSY="0"	UniqueACSY="0"	bike5="0"	bike8="0"	epul9="0"	epul10="0"	epul11="0"	/>
		<rare_code	code="41"	RareNum="6"	grade4="5"	grade5="5"	grade6="5"	grade7="5"	grade8="5"	grade9="5"	grade10="5"	grade11="5"	UniqueGrade1="0"	UniqueGrade2="0"	ACSY="0"	UniqueACSY="0"	bike5="0"	bike8="0"	epul9="0"	epul10="0"	epul11="0"	/>
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		<rare_code	code="43"	RareNum="3"	grade4="20"	grade5="20"	grade6="20"	grade7="20"	grade8="20"	grade9="20"	grade10="20"	grade11="20"	UniqueGrade1="0"	UniqueGrade2="0"	ACSY="0"	UniqueACSY="0"	bike5="0"	bike8="0"	epul9="0"	epul10="0"	epul11="0"	/>
		<rare_code	code="43"	RareNum="4"	grade4="30"	grade5="30"	grade6="30"	grade7="30"	grade8="30"	grade9="30"	grade10="30"	grade11="30"	UniqueGrade1="0"	UniqueGrade2="0"	ACSY="0"	UniqueACSY="0"	bike5="0"	bike8="0"	epul9="0"	epul10="0"	epul11="0"	/>
		<rare_code	code="43"	RareNum="5"	grade4="30"	grade5="30"	grade6="30"	grade7="30"	grade8="30"	grade9="30"	grade10="30"	grade11="30"	UniqueGrade1="0"	UniqueGrade2="0"	ACSY="0"	UniqueACSY="0"	bike5="0"	bike8="0"	epul9="0"	epul10="0"	epul11="0"	/>
		<rare_code	code="43"	RareNum="6"	grade4="40"	grade5="40"	grade6="40"	grade7="40"	grade8="40"	grade9="40"	grade10="40"	grade11="40"	UniqueGrade1="0"	UniqueGrade2="0"	ACSY="0"	UniqueACSY="0"	bike5="0"	bike8="0"	epul9="0"	epul10="0"	epul11="0"	/>
		<rare_code	code="43"	RareNum="7"	grade4="50"	grade5="50"	grade6="50"	grade7="50"	grade8="50"	grade9="50"	grade10="50"	grade11="50"	UniqueGrade1="0"	UniqueGrade2="0"	ACSY="0"	UniqueACSY="0"	bike5="0"	bike8="0"	epul9="0"	epul10="0"	epul11="0"	/>
		<rare_code	code="44"	RareNum="1"	grade4="20"	grade5="20"	grade6="20"	grade7="20"	grade8="20"	grade9="20"	grade10="20"	grade11="20"	UniqueGrade1="0"	UniqueGrade2="0"	ACSY="0"	UniqueACSY="0"	bike5="0"	bike8="0"	epul9="0"	epul10="0"	epul11="0"	/>
		<rare_code	code="44"	RareNum="2"	grade4="30"	grade5="30"	grade6="30"	grade7="30"	grade8="30"	grade9="30"	grade10="30"	grade11="30"	UniqueGrade1="0"	UniqueGrade2="0"	ACSY="0"	UniqueACSY="0"	bike5="0"	bike8="0"	epul9="0"	epul10="0"	epul11="0"	/>
		<rare_code	code="44"	RareNum="3"	grade4="40"	grade5="40"	grade6="40"	grade7="40"	grade8="40"	grade9="40"	grade10="40"	grade11="40"	UniqueGrade1="0"	UniqueGrade2="0"	ACSY="0"	UniqueACSY="0"	bike5="0"	bike8="0"	epul9="0"	epul10="0"	epul11="0"	/>
		<rare_code	code="44"	RareNum="4"	grade4="60"	grade5="60"	grade6="60"	grade7="60"	grade8="60"	grade9="60"	grade10="60"	grade11="60"	UniqueGrade1="0"	UniqueGrade2="0"	ACSY="0"	UniqueACSY="0"	bike5="0"	bike8="0"	epul9="0"	epul10="0"	epul11="0"	/>
		<rare_code	code="44"	RareNum="5"	grade4="60"	grade5="60"	grade6="60"	grade7="60"	grade8="60"	grade9="60"	grade10="60"	grade11="60"	UniqueGrade1="0"	UniqueGrade2="0"	ACSY="0"	UniqueACSY="0"	bike5="0"	bike8="0"	epul9="0"	epul10="0"	epul11="0"	/>
		<rare_code	code="44"	RareNum="6"	grade4="80"	grade5="80"	grade6="80"	grade7="80"	grade8="80"	grade9="80"	grade10="80"	grade11="80"	UniqueGrade1="0"	UniqueGrade2="0"	ACSY="0"	UniqueACSY="0"	bike5="0"	bike8="0"	epul9="0"	epul10="0"	epul11="0"	/>
		<rare_code	code="44"	RareNum="7"	grade4="100"	grade5="100"	grade6="100"	grade7="100"	grade8="100"	grade9="100"	grade10="100"	grade11="100"	UniqueGrade1="0"	UniqueGrade2="0"	ACSY="0"	UniqueACSY="0"	bike5="0"	bike8="0"	epul9="0"	epul10="0"	epul11="0"	/>
		<rare_code	code="45"	RareNum="1"	grade4="1"	grade5="2"	grade6="2"	grade7="3"	grade8="3"	grade9="4"	grade10="4"	grade11="4"	UniqueGrade1="0"	UniqueGrade2="0"	ACSY="0"	UniqueACSY="0"	bike5="0"	bike8="0"	epul9="0"	epul10="0"	epul11="0"	/>
		<rare_code	code="45"	RareNum="2"	grade4="2"	grade5="3"	grade6="3"	grade7="4"	grade8="4"	grade9="5"	grade10="5"	grade11="5"	UniqueGrade1="0"	UniqueGrade2="0"	ACSY="0"	UniqueACSY="0"	bike5="0"	bike8="0"	epul9="0"	epul10="0"	epul11="0"	/>
		<rare_code	code="45"	RareNum="3"	grade4="2"	grade5="3"	grade6="4"	grade7="5"	grade8="5"	grade9="6"	grade10="6"	grade11="6"	UniqueGrade1="0"	UniqueGrade2="0"	ACSY="0"	UniqueACSY="0"	bike5="0"	bike8="0"	epul9="0"	epul10="0"	epul11="0"	/>
		<rare_code	code="45"	RareNum="4"	grade4="3"	grade5="4"	grade6="5"	grade7="5"	grade8="6"	grade9="7"	grade10="7"	grade11="7"	UniqueGrade1="0"	UniqueGrade2="0"	ACSY="0"	UniqueACSY="0"	bike5="0"	bike8="0"	epul9="0"	epul10="0"	epul11="0"	/>
		<rare_code	code="45"	RareNum="5"	grade4="3"	grade5="4"	grade6="5"	grade7="6"	grade8="7"	grade9="7"	grade10="7"	grade11="7"	UniqueGrade1="0"	UniqueGrade2="0"	ACSY="0"	UniqueACSY="0"	bike5="0"	bike8="0"	epul9="0"	epul10="0"	epul11="0"	/>
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		<rare_code	code="45"	RareNum="7"	grade4="5"	grade5="7"	grade6="8"	grade7="9"	grade8="10"	grade9="11"	grade10="11"	grade11="11"	UniqueGrade1="0"	UniqueGrade2="0"	ACSY="0"	UniqueACSY="0"	bike5="0"	bike8="0"	epul9="0"	epul10="0"	epul11="0"	/>
		<rare_code	code="46"	RareNum="1"	grade4="1"	grade5="2"	grade6="2"	grade7="3"	grade8="3"	grade9="4"	grade10="4"	grade11="4"	UniqueGrade1="0"	UniqueGrade2="0"	ACSY="0"	UniqueACSY="0"	bike5="0"	bike8="0"	epul9="0"	epul10="0"	epul11="0"	/>
		<rare_code	code="46"	RareNum="2"	grade4="2"	grade5="3"	grade6="3"	grade7="4"	grade8="4"	grade9="5"	grade10="5"	grade11="5"	UniqueGrade1="0"	UniqueGrade2="0"	ACSY="0"	UniqueACSY="0"	bike5="0"	bike8="0"	epul9="0"	epul10="0"	epul11="0"	/>
		<rare_code	code="46"	RareNum="3"	grade4="2"	grade5="3"	grade6="4"	grade7="5"	grade8="5"	grade9="6"	grade10="6"	grade11="6"	UniqueGrade1="0"	UniqueGrade2="0"	ACSY="0"	UniqueACSY="0"	bike5="0"	bike8="0"	epul9="0"	epul10="0"	epul11="0"	/>
		<rare_code	code="46"	RareNum="4"	grade4="3"	grade5="4"	grade6="5"	grade7="5"	grade8="6"	grade9="7"	grade10="7"	grade11="7"	UniqueGrade1="0"	UniqueGrade2="0"	ACSY="0"	UniqueACSY="0"	bike5="0"	bike8="0"	epul9="0"	epul10="0"	epul11="0"	/>
		<rare_code	code="46"	RareNum="5"	grade4="3"	grade5="4"	grade6="5"	grade7="6"	grade8="7"	grade9="7"	grade10="7"	grade11="7"	UniqueGrade1="0"	UniqueGrade2="0"	ACSY="0"	UniqueACSY="0"	bike5="0"	bike8="0"	epul9="0"	epul10="0"	epul11="0"	/>
		<rare_code	code="46"	RareNum="6"	grade4="3"	grade5="5"	grade6="6"	grade7="7"	grade8="7"	grade9="8"	grade10="8"	grade11="8"	UniqueGrade1="0"	UniqueGrade2="0"	ACSY="0"	UniqueACSY="0"	bike5="0"	bike8="0"	epul9="0"	epul10="0"	epul11="0"	/>
		<rare_code	code="46"	RareNum="7"	grade4="5"	grade5="7"	grade6="8"	grade7="9"	grade8="10"	grade9="11"	grade10="11"	grade11="11"	UniqueGrade1="0"	UniqueGrade2="0"	ACSY="0"	UniqueACSY="0"	bike5="0"	bike8="0"	epul9="0"	epul10="0"	epul11="0"	/>
		<rare_code	code="47"	RareNum="1"	grade4="1"	grade5="2"	grade6="2"	grade7="3"	grade8="3"	grade9="4"	grade10="4"	grade11="4"	UniqueGrade1="0"	UniqueGrade2="0"	ACSY="0"	UniqueACSY="0"	bike5="0"	bike8="0"	epul9="0"	epul10="0"	epul11="0"	/>
		<rare_code	code="47"	RareNum="2"	grade4="2"	grade5="3"	grade6="3"	grade7="4"	grade8="4"	grade9="5"	grade10="5"	grade11="5"	UniqueGrade1="0"	UniqueGrade2="0"	ACSY="0"	UniqueACSY="0"	bike5="0"	bike8="0"	epul9="0"	epul10="0"	epul11="0"	/>
		<rare_code	code="47"	RareNum="3"	grade4="2"	grade5="3"	grade6="4"	grade7="5"	grade8="5"	grade9="6"	grade10="6"	grade11="6"	UniqueGrade1="0"	UniqueGrade2="0"	ACSY="0"	UniqueACSY="0"	bike5="0"	bike8="0"	epul9="0"	epul10="0"	epul11="0"	/>
		<rare_code	code="47"	RareNum="4"	grade4="3"	grade5="4"	grade6="5"	grade7="5"	grade8="6"	grade9="7"	grade10="7"	grade11="7"	UniqueGrade1="0"	UniqueGrade2="0"	ACSY="0"	UniqueACSY="0"	bike5="0"	bike8="0"	epul9="0"	epul10="0"	epul11="0"	/>
		<rare_code	code="47"	RareNum="5"	grade4="3"	grade5="4"	grade6="5"	grade7="6"	grade8="7"	grade9="7"	grade10="7"	grade11="7"	UniqueGrade1="0"	UniqueGrade2="0"	ACSY="0"	UniqueACSY="0"	bike5="0"	bike8="0"	epul9="0"	epul10="0"	epul11="0"	/>
		<rare_code	code="47"	RareNum="6"	grade4="3"	grade5="5"	grade6="6"	grade7="7"	grade8="7"	grade9="8"	grade10="8"	grade11="8"	UniqueGrade1="0"	UniqueGrade2="0"	ACSY="0"	UniqueACSY="0"	bike5="0"	bike8="0"	epul9="0"	epul10="0"	epul11="0"	/>
		<rare_code	code="47"	RareNum="7"	grade4="5"	grade5="7"	grade6="8"	grade7="9"	grade8="10"	grade9="11"	grade10="11"	grade11="11"	UniqueGrade1="0"	UniqueGrade2="0"	ACSY="0"	UniqueACSY="0"	bike5="0"	bike8="0"	epul9="0"	epul10="0"	epul11="0"	/>
		<rare_code	code="48"	RareNum="1"	grade4="1"	grade5="1"	grade6="1"	grade7="1"	grade8="1"	grade9="1"	grade10="1"	grade11="1"	UniqueGrade1="0"	UniqueGrade2="0"	ACSY="0"	UniqueACSY="0"	bike5="0"	bike8="0"	epul9="0"	epul10="0"	epul11="0"	/>
		<rare_code	code="48"	RareNum="2"	grade4="1"	grade5="1"	grade6="1"	grade7="1"	grade8="1"	grade9="1"	grade10="1"	grade11="1"	UniqueGrade1="0"	UniqueGrade2="0"	ACSY="0"	UniqueACSY="0"	bike5="0"	bike8="0"	epul9="0"	epul10="0"	epul11="0"	/>
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		<rare_code	code="48"	RareNum="4"	grade4="1"	grade5="1"	grade6="1"	grade7="1"	grade8="1"	grade9="1"	grade10="1"	grade11="1"	UniqueGrade1="0"	UniqueGrade2="0"	ACSY="0"	UniqueACSY="0"	bike5="0"	bike8="0"	epul9="0"	epul10="0"	epul11="0"	/>
		<rare_code	code="48"	RareNum="5"	grade4="1"	grade5="1"	grade6="1"	grade7="1"	grade8="1"	grade9="1"	grade10="1"	grade11="1"	UniqueGrade1="0"	UniqueGrade2="0"	ACSY="0"	UniqueACSY="0"	bike5="0"	bike8="0"	epul9="0"	epul10="0"	epul11="0"	/>
		<rare_code	code="48"	RareNum="6"	grade4="1"	grade5="1"	grade6="1"	grade7="1"	grade8="1"	grade9="1"	grade10="1"	grade11="1"	UniqueGrade1="0"	UniqueGrade2="0"	ACSY="0"	UniqueACSY="0"	bike5="0"	bike8="0"	epul9="0"	epul10="0"	epul11="0"	/>
		<rare_code	code="48"	RareNum="7"	grade4="1"	grade5="1"	grade6="1"	grade7="1"	grade8="1"	grade9="1"	grade10="1"	grade11="1"	UniqueGrade1="0"	UniqueGrade2="0"	ACSY="0"	UniqueACSY="0"	bike5="0"	bike8="0"	epul9="0"	epul10="0"	epul11="0"	/>
		<rare_code	code="49"	RareNum="1"	grade4="2"	grade5="2"	grade6="2"	grade7="2"	grade8="2"	grade9="2"	grade10="2"	grade11="2"	UniqueGrade1="0"	UniqueGrade2="0"	ACSY="0"	UniqueACSY="0"	bike5="0"	bike8="0"	epul9="0"	epul10="0"	epul11="0"	/>
		<rare_code	code="49"	RareNum="2"	grade4="3"	grade5="3"	grade6="3"	grade7="3"	grade8="3"	grade9="3"	grade10="3"	grade11="3"	UniqueGrade1="0"	UniqueGrade2="0"	ACSY="0"	UniqueACSY="0"	bike5="0"	bike8="0"	epul9="0"	epul10="0"	epul11="0"	/>
		<rare_code	code="49"	RareNum="3"	grade4="4"	grade5="4"	grade6="4"	grade7="4"	grade8="4"	grade9="4"	grade10="4"	grade11="4"	UniqueGrade1="0"	UniqueGrade2="0"	ACSY="0"	UniqueACSY="0"	bike5="0"	bike8="0"	epul9="0"	epul10="0"	epul11="0"	/>
		<rare_code	code="49"	RareNum="4"	grade4="5"	grade5="5"	grade6="5"	grade7="5"	grade8="5"	grade9="5"	grade10="5"	grade11="5"	UniqueGrade1="0"	UniqueGrade2="0"	ACSY="0"	UniqueACSY="0"	bike5="0"	bike8="0"	epul9="0"	epul10="0"	epul11="0"	/>
		<rare_code	code="49"	RareNum="5"	grade4="6"	grade5="6"	grade6="6"	grade7="6"	grade8="6"	grade9="6"	grade10="6"	grade11="6"	UniqueGrade1="0"	UniqueGrade2="0"	ACSY="0"	UniqueACSY="0"	bike5="0"	bike8="0"	epul9="0"	epul10="0"	epul11="0"	/>
		<rare_code	code="49"	RareNum="6"	grade4="7"	grade5="7"	grade6="7"	grade7="7"	grade8="7"	grade9="7"	grade10="7"	grade11="7"	UniqueGrade1="0"	UniqueGrade2="0"	ACSY="0"	UniqueACSY="0"	bike5="0"	bike8="0"	epul9="0"	epul10="0"	epul11="0"	/>
		<rare_code	code="49"	RareNum="7"	grade4="8"	grade5="8"	grade6="8"	grade7="8"	grade8="8"	grade9="8"	grade10="8"	grade11="8"	UniqueGrade1="0"	UniqueGrade2="0"	ACSY="0"	UniqueACSY="0"	bike5="0"	bike8="0"	epul9="0"	epul10="0"	epul11="0"	/>
		<rare_code	code="50"	RareNum="1"	grade4="4"	grade5="4"	grade6="4"	grade7="4"	grade8="4"	grade9="4"	grade10="4"	grade11="4"	UniqueGrade1="0"	UniqueGrade2="0"	ACSY="0"	UniqueACSY="0"	bike5="0"	bike8="0"	epul9="0"	epul10="0"	epul11="0"	/>
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		<rare_code	code="50"	RareNum="3"	grade4="8"	grade5="8"	grade6="8"	grade7="8"	grade8="8"	grade9="8"	grade10="8"	grade11="8"	UniqueGrade1="0"	UniqueGrade2="0"	ACSY="0"	UniqueACSY="0"	bike5="0"	bike8="0"	epul9="0"	epul10="0"	epul11="0"	/>
		<rare_code	code="50"	RareNum="4"	grade4="10"	grade5="10"	grade6="10"	grade7="10"	grade8="10"	grade9="10"	grade10="10"	grade11="10"	UniqueGrade1="0"	UniqueGrade2="0"	ACSY="0"	UniqueACSY="0"	bike5="0"	bike8="0"	epul9="0"	epul10="0"	epul11="0"	/>
		<rare_code	code="50"	RareNum="5"	grade4="12"	grade5="12"	grade6="12"	grade7="12"	grade8="12"	grade9="12"	grade10="12"	grade11="12"	UniqueGrade1="0"	UniqueGrade2="0"	ACSY="0"	UniqueACSY="0"	bike5="0"	bike8="0"	epul9="0"	epul10="0"	epul11="0"	/>
		<rare_code	code="50"	RareNum="6"	grade4="14"	grade5="14"	grade6="14"	grade7="14"	grade8="14"	grade9="14"	grade10="14"	grade11="14"	UniqueGrade1="0"	UniqueGrade2="0"	ACSY="0"	UniqueACSY="0"	bike5="0"	bike8="0"	epul9="0"	epul10="0"	epul11="0"	/>
		<rare_code	code="50"	RareNum="7"	grade4="16"	grade5="16"	grade6="16"	grade7="16"	grade8="16"	grade9="16"	grade10="16"	grade11="16"	UniqueGrade1="0"	UniqueGrade2="0"	ACSY="0"	UniqueACSY="0"	bike5="0"	bike8="0"	epul9="0"	epul10="0"	epul11="0"	/>
		<rare_code	code="51"	RareNum="1"	grade4="1"	grade5="1"	grade6="1"	grade7="1"	grade8="1"	grade9="1"	grade10="1"	grade11="1"	UniqueGrade1="0"	UniqueGrade2="0"	ACSY="0"	UniqueACSY="0"	bike5="0"	bike8="0"	epul9="0"	epul10="0"	epul11="0"	/>
		<rare_code	code="51"	RareNum="2"	grade4="2"	grade5="2"	grade6="2"	grade7="2"	grade8="2"	grade9="2"	grade10="2"	grade11="2"	UniqueGrade1="0"	UniqueGrade2="0"	ACSY="0"	UniqueACSY="0"	bike5="0"	bike8="0"	epul9="0"	epul10="0"	epul11="0"	/>
		<rare_code	code="51"	RareNum="3"	grade4="3"	grade5="3"	grade6="3"	grade7="3"	grade8="3"	grade9="3"	grade10="3"	grade11="3"	UniqueGrade1="0"	UniqueGrade2="0"	ACSY="0"	UniqueACSY="0"	bike5="0"	bike8="0"	epul9="0"	epul10="0"	epul11="0"	/>
		<rare_code	code="51"	RareNum="4"	grade4="4"	grade5="4"	grade6="4"	grade7="4"	grade8="4"	grade9="4"	grade10="4"	grade11="4"	UniqueGrade1="0"	UniqueGrade2="0"	ACSY="0"	UniqueACSY="0"	bike5="0"	bike8="0"	epul9="0"	epul10="0"	epul11="0"	/>
		<rare_code	code="51"	RareNum="5"	grade4="5"	grade5="5"	grade6="5"	grade7="5"	grade8="5"	grade9="5"	grade10="5"	grade11="5"	UniqueGrade1="0"	UniqueGrade2="0"	ACSY="0"	UniqueACSY="0"	bike5="0"	bike8="0"	epul9="0"	epul10="0"	epul11="0"	/>
		<rare_code	code="51"	RareNum="6"	grade4="6"	grade5="6"	grade6="6"	grade7="6"	grade8="6"	grade9="6"	grade10="6"	grade11="6"	UniqueGrade1="0"	UniqueGrade2="0"	ACSY="0"	UniqueACSY="0"	bike5="0"	bike8="0"	epul9="0"	epul10="0"	epul11="0"	/>
		<rare_code	code="51"	RareNum="7"	grade4="7"	grade5="7"	grade6="7"	grade7="7"	grade8="7"	grade9="7"	grade10="7"	grade11="7"	UniqueGrade1="0"	UniqueGrade2="0"	ACSY="0"	UniqueACSY="0"	bike5="0"	bike8="0"	epul9="0"	epul10="0"	epul11="0"	/>
		<rare_code	code="52"	RareNum="1"	grade4="2"	grade5="2"	grade6="2"	grade7="2"	grade8="2"	grade9="2"	grade10="2"	grade11="2"	UniqueGrade1="0"	UniqueGrade2="0"	ACSY="0"	UniqueACSY="0"	bike5="0"	bike8="0"	epul9="0"	epul10="0"	epul11="0"	/>
		<rare_code	code="52"	RareNum="2"	grade4="4"	grade5="4"	grade6="4"	grade7="4"	grade8="4"	grade9="4"	grade10="4"	grade11="4"	UniqueGrade1="0"	UniqueGrade2="0"	ACSY="0"	UniqueACSY="0"	bike5="0"	bike8="0"	epul9="0"	epul10="0"	epul11="0"	/>
		<rare_code	code="52"	RareNum="3"	grade4="6"	grade5="6"	grade6="6"	grade7="6"	grade8="6"	grade9="6"	grade10="6"	grade11="6"	UniqueGrade1="0"	UniqueGrade2="0"	ACSY="0"	UniqueACSY="0"	bike5="0"	bike8="0"	epul9="0"	epul10="0"	epul11="0"	/>
		<rare_code	code="52"	RareNum="4"	grade4="8"	grade5="8"	grade6="8"	grade7="8"	grade8="8"	grade9="8"	grade10="8"	grade11="8"	UniqueGrade1="0"	UniqueGrade2="0"	ACSY="0"	UniqueACSY="0"	bike5="0"	bike8="0"	epul9="0"	epul10="0"	epul11="0"	/>
		<rare_code	code="52"	RareNum="5"	grade4="10"	grade5="10"	grade6="10"	grade7="10"	grade8="10"	grade9="10"	grade10="10"	grade11="10"	UniqueGrade1="0"	UniqueGrade2="0"	ACSY="0"	UniqueACSY="0"	bike5="0"	bike8="0"	epul9="0"	epul10="0"	epul11="0"	/>
		<rare_code	code="52"	RareNum="6"	grade4="12"	grade5="12"	grade6="12"	grade7="12"	grade8="12"	grade9="12"	grade10="12"	grade11="12"	UniqueGrade1="0"	UniqueGrade2="0"	ACSY="0"	UniqueACSY="0"	bike5="0"	bike8="0"	epul9="0"	epul10="0"	epul11="0"	/>
		<rare_code	code="52"	RareNum="7"	grade4="14"	grade5="14"	grade6="14"	grade7="14"	grade8="14"	grade9="14"	grade10="14"	grade11="14"	UniqueGrade1="0"	UniqueGrade2="0"	ACSY="0"	UniqueACSY="0"	bike5="0"	bike8="0"	epul9="0"	epul10="0"	epul11="0"	/>
		<rare_code	code="53"	RareNum="1"	grade4="1"	grade5="1"	grade6="1"	grade7="1"	grade8="1"	grade9="1"	grade10="1"	grade11="1"	UniqueGrade1="0"	UniqueGrade2="0"	ACSY="0"	UniqueACSY="0"	bike5="0"	bike8="0"	epul9="0"	epul10="0"	epul11="0"	/>
		<rare_code	code="53"	RareNum="2"	grade4="1"	grade5="1"	grade6="1"	grade7="1"	grade8="1"	grade9="1"	grade10="1"	grade11="1"	UniqueGrade1="0"	UniqueGrade2="0"	ACSY="0"	UniqueACSY="0"	bike5="0"	bike8="0"	epul9="0"	epul10="0"	epul11="0"	/>
		<rare_code	code="53"	RareNum="3"	grade4="1"	grade5="1"	grade6="1"	grade7="1"	grade8="1"	grade9="1"	grade10="1"	grade11="1"	UniqueGrade1="0"	UniqueGrade2="0"	ACSY="0"	UniqueACSY="0"	bike5="0"	bike8="0"	epul9="0"	epul10="0"	epul11="0"	/>
		<rare_code	code="53"	RareNum="4"	grade4="1"	grade5="1"	grade6="1"	grade7="1"	grade8="1"	grade9="1"	grade10="1"	grade11="1"	UniqueGrade1="0"	UniqueGrade2="0"	ACSY="0"	UniqueACSY="0"	bike5="0"	bike8="0"	epul9="0"	epul10="0"	epul11="0"	/>
		<rare_code	code="53"	RareNum="5"	grade4="1"	grade5="1"	grade6="1"	grade7="1"	grade8="1"	grade9="1"	grade10="1"	grade11="1"	UniqueGrade1="0"	UniqueGrade2="0"	ACSY="0"	UniqueACSY="0"	bike5="0"	bike8="0"	epul9="0"	epul10="0"	epul11="0"	/>
		<rare_code	code="53"	RareNum="6"	grade4="1"	grade5="1"	grade6="1"	grade7="1"	grade8="1"	grade9="1"	grade10="1"	grade11="1"	UniqueGrade1="0"	UniqueGrade2="0"	ACSY="0"	UniqueACSY="0"	bike5="0"	bike8="0"	epul9="0"	epul10="0"	epul11="0"	/>
		<rare_code	code="53"	RareNum="7"	grade4="1"	grade5="1"	grade6="1"	grade7="1"	grade8="1"	grade9="1"	grade10="1"	grade11="1"	UniqueGrade1="0"	UniqueGrade2="0"	ACSY="0"	UniqueACSY="0"	bike5="0"	bike8="0"	epul9="0"	epul10="0"	epul11="0"	/>
		<rare_code	code="54"	RareNum="1"	grade4="1"	grade5="1"	grade6="1"	grade7="1"	grade8="1"	grade9="1"	grade10="1"	grade11="1"	UniqueGrade1="0"	UniqueGrade2="0"	ACSY="0"	UniqueACSY="0"	bike5="0"	bike8="0"	epul9="0"	epul10="0"	epul11="0"	/>
		<rare_code	code="54"	RareNum="2"	grade4="1"	grade5="1"	grade6="1"	grade7="1"	grade8="1"	grade9="1"	grade10="1"	grade11="1"	UniqueGrade1="0"	UniqueGrade2="0"	ACSY="0"	UniqueACSY="0"	bike5="0"	bike8="0"	epul9="0"	epul10="0"	epul11="0"	/>
		<rare_code	code="54"	RareNum="3"	grade4="1"	grade5="1"	grade6="1"	grade7="1"	grade8="1"	grade9="1"	grade10="1"	grade11="1"	UniqueGrade1="0"	UniqueGrade2="0"	ACSY="0"	UniqueACSY="0"	bike5="0"	bike8="0"	epul9="0"	epul10="0"	epul11="0"	/>
		<rare_code	code="54"	RareNum="4"	grade4="1"	grade5="1"	grade6="1"	grade7="1"	grade8="1"	grade9="1"	grade10="1"	grade11="1"	UniqueGrade1="0"	UniqueGrade2="0"	ACSY="0"	UniqueACSY="0"	bike5="0"	bike8="0"	epul9="0"	epul10="0"	epul11="0"	/>
		<rare_code	code="54"	RareNum="5"	grade4="1"	grade5="1"	grade6="1"	grade7="1"	grade8="1"	grade9="1"	grade10="1"	grade11="1"	UniqueGrade1="0"	UniqueGrade2="0"	ACSY="0"	UniqueACSY="0"	bike5="0"	bike8="0"	epul9="0"	epul10="0"	epul11="0"	/>
		<rare_code	code="54"	RareNum="6"	grade4="1"	grade5="1"	grade6="1"	grade7="1"	grade8="1"	grade9="1"	grade10="1"	grade11="1"	UniqueGrade1="0"	UniqueGrade2="0"	ACSY="0"	UniqueACSY="0"	bike5="0"	bike8="0"	epul9="0"	epul10="0"	epul11="0"	/>
		<rare_code	code="54"	RareNum="7"	grade4="1"	grade5="1"	grade6="1"	grade7="1"	grade8="1"	grade9="1"	grade10="1"	grade11="1"	UniqueGrade1="0"	UniqueGrade2="0"	ACSY="0"	UniqueACSY="0"	bike5="0"	bike8="0"	epul9="0"	epul10="0"	epul11="0"	/>
		<rare_code	code="55"	RareNum="1"	grade4="1"	grade5="1"	grade6="1"	grade7="1"	grade8="1"	grade9="1"	grade10="1"	grade11="1"	UniqueGrade1="0"	UniqueGrade2="0"	ACSY="0"	UniqueACSY="0"	bike5="0"	bike8="0"	epul9="0"	epul10="0"	epul11="0"	/>
		<rare_code	code="55"	RareNum="2"	grade4="1"	grade5="1"	grade6="1"	grade7="1"	grade8="1"	grade9="1"	grade10="1"	grade11="1"	UniqueGrade1="0"	UniqueGrade2="0"	ACSY="0"	UniqueACSY="0"	bike5="0"	bike8="0"	epul9="0"	epul10="0"	epul11="0"	/>
		<rare_code	code="55"	RareNum="3"	grade4="1"	grade5="1"	grade6="1"	grade7="1"	grade8="1"	grade9="1"	grade10="1"	grade11="1"	UniqueGrade1="0"	UniqueGrade2="0"	ACSY="0"	UniqueACSY="0"	bike5="0"	bike8="0"	epul9="0"	epul10="0"	epul11="0"	/>
		<rare_code	code="55"	RareNum="4"	grade4="1"	grade5="1"	grade6="1"	grade7="1"	grade8="1"	grade9="1"	grade10="1"	grade11="1"	UniqueGrade1="0"	UniqueGrade2="0"	ACSY="0"	UniqueACSY="0"	bike5="0"	bike8="0"	epul9="0"	epul10="0"	epul11="0"	/>
		<rare_code	code="55"	RareNum="5"	grade4="1"	grade5="1"	grade6="1"	grade7="1"	grade8="1"	grade9="1"	grade10="1"	grade11="1"	UniqueGrade1="0"	UniqueGrade2="0"	ACSY="0"	UniqueACSY="0"	bike5="0"	bike8="0"	epul9="0"	epul10="0"	epul11="0"	/>
		<rare_code	code="55"	RareNum="6"	grade4="1"	grade5="1"	grade6="1"	grade7="1"	grade8="1"	grade9="1"	grade10="1"	grade11="1"	UniqueGrade1="0"	UniqueGrade2="0"	ACSY="0"	UniqueACSY="0"	bike5="0"	bike8="0"	epul9="0"	epul10="0"	epul11="0"	/>
		<rare_code	code="55"	RareNum="7"	grade4="1"	grade5="1"	grade6="1"	grade7="1"	grade8="1"	grade9="1"	grade10="1"	grade11="1"	UniqueGrade1="0"	UniqueGrade2="0"	ACSY="0"	UniqueACSY="0"	bike5="0"	bike8="0"	epul9="0"	epul10="0"	epul11="0"	/>
		<rare_code	code="56"	RareNum="1"	grade4="1"	grade5="1"	grade6="1"	grade7="1"	grade8="1"	grade9="1"	grade10="1"	grade11="1"	UniqueGrade1="0"	UniqueGrade2="0"	ACSY="0"	UniqueACSY="0"	bike5="0"	bike8="0"	epul9="0"	epul10="0"	epul11="0"	/>
		<rare_code	code="56"	RareNum="2"	grade4="1"	grade5="1"	grade6="1"	grade7="1"	grade8="1"	grade9="1"	grade10="1"	grade11="1"	UniqueGrade1="0"	UniqueGrade2="0"	ACSY="0"	UniqueACSY="0"	bike5="0"	bike8="0"	epul9="0"	epul10="0"	epul11="0"	/>
		<rare_code	code="56"	RareNum="3"	grade4="1"	grade5="1"	grade6="1"	grade7="1"	grade8="1"	grade9="1"	grade10="1"	grade11="1"	UniqueGrade1="0"	UniqueGrade2="0"	ACSY="0"	UniqueACSY="0"	bike5="0"	bike8="0"	epul9="0"	epul10="0"	epul11="0"	/>
		<rare_code	code="56"	RareNum="4"	grade4="1"	grade5="1"	grade6="1"	grade7="1"	grade8="1"	grade9="1"	grade10="1"	grade11="1"	UniqueGrade1="0"	UniqueGrade2="0"	ACSY="0"	UniqueACSY="0"	bike5="0"	bike8="0"	epul9="0"	epul10="0"	epul11="0"	/>
		<rare_code	code="56"	RareNum="5"	grade4="1"	grade5="1"	grade6="1"	grade7="1"	grade8="1"	grade9="1"	grade10="1"	grade11="1"	UniqueGrade1="0"	UniqueGrade2="0"	ACSY="0"	UniqueACSY="0"	bike5="0"	bike8="0"	epul9="0"	epul10="0"	epul11="0"	/>
		<rare_code	code="56"	RareNum="6"	grade4="1"	grade5="1"	grade6="1"	grade7="1"	grade8="1"	grade9="1"	grade10="1"	grade11="1"	UniqueGrade1="0"	UniqueGrade2="0"	ACSY="0"	UniqueACSY="0"	bike5="0"	bike8="0"	epul9="0"	epul10="0"	epul11="0"	/>
		<rare_code	code="56"	RareNum="7"	grade4="1"	grade5="1"	grade6="1"	grade7="1"	grade8="1"	grade9="1"	grade10="1"	grade11="1"	UniqueGrade1="0"	UniqueGrade2="0"	ACSY="0"	UniqueACSY="0"	bike5="0"	bike8="0"	epul9="0"	epul10="0"	epul11="0"	/>
		<rare_code	code="57"	RareNum="1"	grade4="1"	grade5="1"	grade6="1"	grade7="1"	grade8="1"	grade9="1"	grade10="1"	grade11="1"	UniqueGrade1="0"	UniqueGrade2="0"	ACSY="0"	UniqueACSY="0"	bike5="0"	bike8="0"	epul9="0"	epul10="0"	epul11="0"	/>
		<rare_code	code="57"	RareNum="2"	grade4="1"	grade5="1"	grade6="1"	grade7="1"	grade8="1"	grade9="1"	grade10="1"	grade11="1"	UniqueGrade1="0"	UniqueGrade2="0"	ACSY="0"	UniqueACSY="0"	bike5="0"	bike8="0"	epul9="0"	epul10="0"	epul11="0"	/>
		<rare_code	code="57"	RareNum="3"	grade4="1"	grade5="1"	grade6="1"	grade7="1"	grade8="1"	grade9="1"	grade10="1"	grade11="1"	UniqueGrade1="0"	UniqueGrade2="0"	ACSY="0"	UniqueACSY="0"	bike5="0"	bike8="0"	epul9="0"	epul10="0"	epul11="0"	/>
		<rare_code	code="57"	RareNum="4"	grade4="1"	grade5="1"	grade6="1"	grade7="1"	grade8="1"	grade9="1"	grade10="1"	grade11="1"	UniqueGrade1="0"	UniqueGrade2="0"	ACSY="0"	UniqueACSY="0"	bike5="0"	bike8="0"	epul9="0"	epul10="0"	epul11="0"	/>
		<rare_code	code="57"	RareNum="5"	grade4="1"	grade5="1"	grade6="1"	grade7="1"	grade8="1"	grade9="1"	grade10="1"	grade11="1"	UniqueGrade1="0"	UniqueGrade2="0"	ACSY="0"	UniqueACSY="0"	bike5="0"	bike8="0"	epul9="0"	epul10="0"	epul11="0"	/>
		<rare_code	code="57"	RareNum="6"	grade4="1"	grade5="1"	grade6="1"	grade7="1"	grade8="1"	grade9="1"	grade10="1"	grade11="1"	UniqueGrade1="0"	UniqueGrade2="0"	ACSY="0"	UniqueACSY="0"	bike5="0"	bike8="0"	epul9="0"	epul10="0"	epul11="0"	/>
		<rare_code	code="57"	RareNum="7"	grade4="1"	grade5="1"	grade6="1"	grade7="1"	grade8="1"	grade9="1"	grade10="1"	grade11="1"	UniqueGrade1="0"	UniqueGrade2="0"	ACSY="0"	UniqueACSY="0"	bike5="0"	bike8="0"	epul9="0"	epul10="0"	epul11="0"	/>
		<rare_code	code="58"	RareNum="1"	grade4="1"	grade5="1"	grade6="1"	grade7="1"	grade8="1"	grade9="1"	grade10="1"	grade11="1"	UniqueGrade1="0"	UniqueGrade2="0"	ACSY="0"	UniqueACSY="0"	bike5="0"	bike8="0"	epul9="0"	epul10="0"	epul11="0"	/>
		<rare_code	code="58"	RareNum="2"	grade4="1"	grade5="1"	grade6="1"	grade7="1"	grade8="1"	grade9="1"	grade10="1"	grade11="1"	UniqueGrade1="0"	UniqueGrade2="0"	ACSY="0"	UniqueACSY="0"	bike5="0"	bike8="0"	epul9="0"	epul10="0"	epul11="0"	/>
		<rare_code	code="58"	RareNum="3"	grade4="1"	grade5="1"	grade6="1"	grade7="1"	grade8="1"	grade9="1"	grade10="1"	grade11="1"	UniqueGrade1="0"	UniqueGrade2="0"	ACSY="0"	UniqueACSY="0"	bike5="0"	bike8="0"	epul9="0"	epul10="0"	epul11="0"	/>
		<rare_code	code="58"	RareNum="4"	grade4="1"	grade5="1"	grade6="1"	grade7="1"	grade8="1"	grade9="1"	grade10="1"	grade11="1"	UniqueGrade1="0"	UniqueGrade2="0"	ACSY="0"	UniqueACSY="0"	bike5="0"	bike8="0"	epul9="0"	epul10="0"	epul11="0"	/>
		<rare_code	code="58"	RareNum="5"	grade4="1"	grade5="1"	grade6="1"	grade7="1"	grade8="1"	grade9="1"	grade10="1"	grade11="1"	UniqueGrade1="0"	UniqueGrade2="0"	ACSY="0"	UniqueACSY="0"	bike5="0"	bike8="0"	epul9="0"	epul10="0"	epul11="0"	/>
		<rare_code	code="58"	RareNum="6"	grade4="1"	grade5="1"	grade6="1"	grade7="1"	grade8="1"	grade9="1"	grade10="1"	grade11="1"	UniqueGrade1="0"	UniqueGrade2="0"	ACSY="0"	UniqueACSY="0"	bike5="0"	bike8="0"	epul9="0"	epul10="0"	epul11="0"	/>
		<rare_code	code="58"	RareNum="7"	grade4="1"	grade5="1"	grade6="1"	grade7="1"	grade8="1"	grade9="1"	grade10="1"	grade11="1"	UniqueGrade1="0"	UniqueGrade2="0"	ACSY="0"	UniqueACSY="0"	bike5="0"	bike8="0"	epul9="0"	epul10="0"	epul11="0"	/>
		<rare_code	code="59"	RareNum="1"	grade4="1"	grade5="1"	grade6="1"	grade7="1"	grade8="1"	grade9="1"	grade10="1"	grade11="1"	UniqueGrade1="0"	UniqueGrade2="0"	ACSY="0"	UniqueACSY="0"	bike5="0"	bike8="0"	epul9="0"	epul10="0"	epul11="0"	/>
		<rare_code	code="59"	RareNum="2"	grade4="1"	grade5="1"	grade6="1"	grade7="1"	grade8="1"	grade9="1"	grade10="1"	grade11="1"	UniqueGrade1="0"	UniqueGrade2="0"	ACSY="0"	UniqueACSY="0"	bike5="0"	bike8="0"	epul9="0"	epul10="0"	epul11="0"	/>
		<rare_code	code="59"	RareNum="3"	grade4="1"	grade5="1"	grade6="1"	grade7="1"	grade8="1"	grade9="1"	grade10="1"	grade11="1"	UniqueGrade1="0"	UniqueGrade2="0"	ACSY="0"	UniqueACSY="0"	bike5="0"	bike8="0"	epul9="0"	epul10="0"	epul11="0"	/>
		<rare_code	code="59"	RareNum="4"	grade4="1"	grade5="1"	grade6="1"	grade7="1"	grade8="1"	grade9="1"	grade10="1"	grade11="1"	UniqueGrade1="0"	UniqueGrade2="0"	ACSY="0"	UniqueACSY="0"	bike5="0"	bike8="0"	epul9="0"	epul10="0"	epul11="0"	/>
		<rare_code	code="59"	RareNum="5"	grade4="1"	grade5="1"	grade6="1"	grade7="1"	grade8="1"	grade9="1"	grade10="1"	grade11="1"	UniqueGrade1="0"	UniqueGrade2="0"	ACSY="0"	UniqueACSY="0"	bike5="0"	bike8="0"	epul9="0"	epul10="0"	epul11="0"	/>
		<rare_code	code="59"	RareNum="6"	grade4="1"	grade5="1"	grade6="1"	grade7="1"	grade8="1"	grade9="1"	grade10="1"	grade11="1"	UniqueGrade1="0"	UniqueGrade2="0"	ACSY="0"	UniqueACSY="0"	bike5="0"	bike8="0"	epul9="0"	epul10="0"	epul11="0"	/>
		<rare_code	code="59"	RareNum="7"	grade4="1"	grade5="1"	grade6="1"	grade7="1"	grade8="1"	grade9="1"	grade10="1"	grade11="1"	UniqueGrade1="0"	UniqueGrade2="0"	ACSY="0"	UniqueACSY="0"	bike5="0"	bike8="0"	epul9="0"	epul10="0"	epul11="0"	/>
		<rare_code	code="60"	RareNum="1"	grade4="1"	grade5="1"	grade6="1"	grade7="1"	grade8="1"	grade9="1"	grade10="1"	grade11="1"	UniqueGrade1="0"	UniqueGrade2="0"	ACSY="0"	UniqueACSY="0"	bike5="0"	bike8="0"	epul9="0"	epul10="0"	epul11="0"	/>
		<rare_code	code="60"	RareNum="2"	grade4="1"	grade5="1"	grade6="1"	grade7="1"	grade8="1"	grade9="1"	grade10="1"	grade11="1"	UniqueGrade1="0"	UniqueGrade2="0"	ACSY="0"	UniqueACSY="0"	bike5="0"	bike8="0"	epul9="0"	epul10="0"	epul11="0"	/>
		<rare_code	code="60"	RareNum="3"	grade4="1"	grade5="1"	grade6="1"	grade7="1"	grade8="1"	grade9="1"	grade10="1"	grade11="1"	UniqueGrade1="0"	UniqueGrade2="0"	ACSY="0"	UniqueACSY="0"	bike5="0"	bike8="0"	epul9="0"	epul10="0"	epul11="0"	/>
		<rare_code	code="60"	RareNum="4"	grade4="1"	grade5="1"	grade6="1"	grade7="1"	grade8="1"	grade9="1"	grade10="1"	grade11="1"	UniqueGrade1="0"	UniqueGrade2="0"	ACSY="0"	UniqueACSY="0"	bike5="0"	bike8="0"	epul9="0"	epul10="0"	epul11="0"	/>
		<rare_code	code="60"	RareNum="5"	grade4="1"	grade5="1"	grade6="1"	grade7="1"	grade8="1"	grade9="1"	grade10="1"	grade11="1"	UniqueGrade1="0"	UniqueGrade2="0"	ACSY="0"	UniqueACSY="0"	bike5="0"	bike8="0"	epul9="0"	epul10="0"	epul11="0"	/>
		<rare_code	code="60"	RareNum="6"	grade4="1"	grade5="1"	grade6="1"	grade7="1"	grade8="1"	grade9="1"	grade10="1"	grade11="1"	UniqueGrade1="0"	UniqueGrade2="0"	ACSY="0"	UniqueACSY="0"	bike5="0"	bike8="0"	epul9="0"	epul10="0"	epul11="0"	/>
		<rare_code	code="60"	RareNum="7"	grade4="1"	grade5="1"	grade6="1"	grade7="1"	grade8="1"	grade9="1"	grade10="1"	grade11="1"	UniqueGrade1="0"	UniqueGrade2="0"	ACSY="0"	UniqueACSY="0"	bike5="0"	bike8="0"	epul9="0"	epul10="0"	epul11="0"	/>
		<rare_code	code="61"	RareNum="1"	grade4="1"	grade5="1"	grade6="1"	grade7="1"	grade8="1"	grade9="1"	grade10="1"	grade11="1"	UniqueGrade1="0"	UniqueGrade2="0"	ACSY="0"	UniqueACSY="0"	bike5="0"	bike8="0"	epul9="0"	epul10="0"	epul11="0"	/>
		<rare_code	code="61"	RareNum="2"	grade4="1"	grade5="1"	grade6="1"	grade7="1"	grade8="1"	grade9="1"	grade10="1"	grade11="1"	UniqueGrade1="0"	UniqueGrade2="0"	ACSY="0"	UniqueACSY="0"	bike5="0"	bike8="0"	epul9="0"	epul10="0"	epul11="0"	/>
		<rare_code	code="61"	RareNum="3"	grade4="1"	grade5="1"	grade6="1"	grade7="1"	grade8="1"	grade9="1"	grade10="1"	grade11="1"	UniqueGrade1="0"	UniqueGrade2="0"	ACSY="0"	UniqueACSY="0"	bike5="0"	bike8="0"	epul9="0"	epul10="0"	epul11="0"	/>
		<rare_code	code="61"	RareNum="4"	grade4="1"	grade5="1"	grade6="1"	grade7="1"	grade8="1"	grade9="1"	grade10="1"	grade11="1"	UniqueGrade1="0"	UniqueGrade2="0"	ACSY="0"	UniqueACSY="0"	bike5="0"	bike8="0"	epul9="0"	epul10="0"	epul11="0"	/>
		<rare_code	code="61"	RareNum="5"	grade4="1"	grade5="1"	grade6="1"	grade7="1"	grade8="1"	grade9="1"	grade10="1"	grade11="1"	UniqueGrade1="0"	UniqueGrade2="0"	ACSY="0"	UniqueACSY="0"	bike5="0"	bike8="0"	epul9="0"	epul10="0"	epul11="0"	/>
		<rare_code	code="61"	RareNum="6"	grade4="1"	grade5="1"	grade6="1"	grade7="1"	grade8="1"	grade9="1"	grade10="1"	grade11="1"	UniqueGrade1="0"	UniqueGrade2="0"	ACSY="0"	UniqueACSY="0"	bike5="0"	bike8="0"	epul9="0"	epul10="0"	epul11="0"	/>
		<rare_code	code="61"	RareNum="7"	grade4="1"	grade5="1"	grade6="1"	grade7="1"	grade8="1"	grade9="1"	grade10="1"	grade11="1"	UniqueGrade1="0"	UniqueGrade2="0"	ACSY="0"	UniqueACSY="0"	bike5="0"	bike8="0"	epul9="0"	epul10="0"	epul11="0"	/>
		<rare_code	code="62"	RareNum="1"	grade4="1"	grade5="1"	grade6="1"	grade7="1"	grade8="1"	grade9="1"	grade10="1"	grade11="1"	UniqueGrade1="0"	UniqueGrade2="0"	ACSY="0"	UniqueACSY="0"	bike5="0"	bike8="0"	epul9="0"	epul10="0"	epul11="0"	/>
		<rare_code	code="62"	RareNum="2"	grade4="1"	grade5="1"	grade6="1"	grade7="1"	grade8="1"	grade9="1"	grade10="1"	grade11="1"	UniqueGrade1="0"	UniqueGrade2="0"	ACSY="0"	UniqueACSY="0"	bike5="0"	bike8="0"	epul9="0"	epul10="0"	epul11="0"	/>
		<rare_code	code="62"	RareNum="3"	grade4="1"	grade5="1"	grade6="1"	grade7="1"	grade8="1"	grade9="1"	grade10="1"	grade11="1"	UniqueGrade1="0"	UniqueGrade2="0"	ACSY="0"	UniqueACSY="0"	bike5="0"	bike8="0"	epul9="0"	epul10="0"	epul11="0"	/>
		<rare_code	code="62"	RareNum="4"	grade4="1"	grade5="1"	grade6="1"	grade7="1"	grade8="1"	grade9="1"	grade10="1"	grade11="1"	UniqueGrade1="0"	UniqueGrade2="0"	ACSY="0"	UniqueACSY="0"	bike5="0"	bike8="0"	epul9="0"	epul10="0"	epul11="0"	/>
		<rare_code	code="62"	RareNum="5"	grade4="1"	grade5="1"	grade6="1"	grade7="1"	grade8="1"	grade9="1"	grade10="1"	grade11="1"	UniqueGrade1="0"	UniqueGrade2="0"	ACSY="0"	UniqueACSY="0"	bike5="0"	bike8="0"	epul9="0"	epul10="0"	epul11="0"	/>
		<rare_code	code="62"	RareNum="6"	grade4="1"	grade5="1"	grade6="1"	grade7="1"	grade8="1"	grade9="1"	grade10="1"	grade11="1"	UniqueGrade1="0"	UniqueGrade2="0"	ACSY="0"	UniqueACSY="0"	bike5="0"	bike8="0"	epul9="0"	epul10="0"	epul11="0"	/>
		<rare_code	code="62"	RareNum="7"	grade4="1"	grade5="1"	grade6="1"	grade7="1"	grade8="1"	grade9="1"	grade10="1"	grade11="1"	UniqueGrade1="0"	UniqueGrade2="0"	ACSY="0"	UniqueACSY="0"	bike5="0"	bike8="0"	epul9="0"	epul10="0"	epul11="0"	/>
		<rare_code	code="63"	RareNum="1"	grade4="1"	grade5="1"	grade6="1"	grade7="1"	grade8="1"	grade9="1"	grade10="1"	grade11="1"	UniqueGrade1="0"	UniqueGrade2="0"	ACSY="0"	UniqueACSY="0"	bike5="0"	bike8="0"	epul9="0"	epul10="0"	epul11="0"	/>
		<rare_code	code="63"	RareNum="2"	grade4="1"	grade5="1"	grade6="1"	grade7="1"	grade8="1"	grade9="1"	grade10="1"	grade11="1"	UniqueGrade1="0"	UniqueGrade2="0"	ACSY="0"	UniqueACSY="0"	bike5="0"	bike8="0"	epul9="0"	epul10="0"	epul11="0"	/>
		<rare_code	code="63"	RareNum="3"	grade4="1"	grade5="1"	grade6="1"	grade7="1"	grade8="1"	grade9="1"	grade10="1"	grade11="1"	UniqueGrade1="0"	UniqueGrade2="0"	ACSY="0"	UniqueACSY="0"	bike5="0"	bike8="0"	epul9="0"	epul10="0"	epul11="0"	/>
		<rare_code	code="63"	RareNum="4"	grade4="1"	grade5="1"	grade6="1"	grade7="1"	grade8="1"	grade9="1"	grade10="1"	grade11="1"	UniqueGrade1="0"	UniqueGrade2="0"	ACSY="0"	UniqueACSY="0"	bike5="0"	bike8="0"	epul9="0"	epul10="0"	epul11="0"	/>
		<rare_code	code="63"	RareNum="5"	grade4="1"	grade5="1"	grade6="1"	grade7="1"	grade8="1"	grade9="1"	grade10="1"	grade11="1"	UniqueGrade1="0"	UniqueGrade2="0"	ACSY="0"	UniqueACSY="0"	bike5="0"	bike8="0"	epul9="0"	epul10="0"	epul11="0"	/>
		<rare_code	code="63"	RareNum="6"	grade4="1"	grade5="1"	grade6="1"	grade7="1"	grade8="1"	grade9="1"	grade10="1"	grade11="1"	UniqueGrade1="0"	UniqueGrade2="0"	ACSY="0"	UniqueACSY="0"	bike5="0"	bike8="0"	epul9="0"	epul10="0"	epul11="0"	/>
		<rare_code	code="63"	RareNum="7"	grade4="1"	grade5="1"	grade6="1"	grade7="1"	grade8="1"	grade9="1"	grade10="1"	grade11="1"	UniqueGrade1="0"	UniqueGrade2="0"	ACSY="0"	UniqueACSY="0"	bike5="0"	bike8="0"	epul9="0"	epul10="0"	epul11="0"	/>
		<rare_code	code="64"	RareNum="1"	grade4="1"	grade5="1"	grade6="1"	grade7="1"	grade8="1"	grade9="1"	grade10="1"	grade11="1"	UniqueGrade1="0"	UniqueGrade2="0"	ACSY="0"	UniqueACSY="0"	bike5="0"	bike8="0"	epul9="0"	epul10="0"	epul11="0"	/>
		<rare_code	code="64"	RareNum="2"	grade4="1"	grade5="1"	grade6="1"	grade7="1"	grade8="1"	grade9="1"	grade10="1"	grade11="1"	UniqueGrade1="0"	UniqueGrade2="0"	ACSY="0"	UniqueACSY="0"	bike5="0"	bike8="0"	epul9="0"	epul10="0"	epul11="0"	/>
		<rare_code	code="64"	RareNum="3"	grade4="1"	grade5="1"	grade6="1"	grade7="1"	grade8="1"	grade9="1"	grade10="1"	grade11="1"	UniqueGrade1="0"	UniqueGrade2="0"	ACSY="0"	UniqueACSY="0"	bike5="0"	bike8="0"	epul9="0"	epul10="0"	epul11="0"	/>
		<rare_code	code="64"	RareNum="4"	grade4="1"	grade5="1"	grade6="1"	grade7="1"	grade8="1"	grade9="1"	grade10="1"	grade11="1"	UniqueGrade1="0"	UniqueGrade2="0"	ACSY="0"	UniqueACSY="0"	bike5="0"	bike8="0"	epul9="0"	epul10="0"	epul11="0"	/>
		<rare_code	code="64"	RareNum="5"	grade4="1"	grade5="1"	grade6="1"	grade7="1"	grade8="1"	grade9="1"	grade10="1"	grade11="1"	UniqueGrade1="0"	UniqueGrade2="0"	ACSY="0"	UniqueACSY="0"	bike5="0"	bike8="0"	epul9="0"	epul10="0"	epul11="0"	/>
		<rare_code	code="64"	RareNum="6"	grade4="1"	grade5="1"	grade6="1"	grade7="1"	grade8="1"	grade9="1"	grade10="1"	grade11="1"	UniqueGrade1="0"	UniqueGrade2="0"	ACSY="0"	UniqueACSY="0"	bike5="0"	bike8="0"	epul9="0"	epul10="0"	epul11="0"	/>
		<rare_code	code="64"	RareNum="7"	grade4="1"	grade5="1"	grade6="1"	grade7="1"	grade8="1"	grade9="1"	grade10="1"	grade11="1"	UniqueGrade1="0"	UniqueGrade2="0"	ACSY="0"	UniqueACSY="0"	bike5="0"	bike8="0"	epul9="0"	epul10="0"	epul11="0"	/>
		<rare_code	code="65"	RareNum="1"	grade4="1"	grade5="1"	grade6="1"	grade7="1"	grade8="1"	grade9="1"	grade10="1"	grade11="1"	UniqueGrade1="0"	UniqueGrade2="0"	ACSY="0"	UniqueACSY="0"	bike5="0"	bike8="0"	epul9="0"	epul10="0"	epul11="0"	/>
		<rare_code	code="65"	RareNum="2"	grade4="1"	grade5="1"	grade6="1"	grade7="1"	grade8="1"	grade9="1"	grade10="1"	grade11="1"	UniqueGrade1="0"	UniqueGrade2="0"	ACSY="0"	UniqueACSY="0"	bike5="0"	bike8="0"	epul9="0"	epul10="0"	epul11="0"	/>
		<rare_code	code="65"	RareNum="3"	grade4="1"	grade5="1"	grade6="1"	grade7="1"	grade8="1"	grade9="1"	grade10="1"	grade11="1"	UniqueGrade1="0"	UniqueGrade2="0"	ACSY="0"	UniqueACSY="0"	bike5="0"	bike8="0"	epul9="0"	epul10="0"	epul11="0"	/>
		<rare_code	code="65"	RareNum="4"	grade4="1"	grade5="1"	grade6="1"	grade7="1"	grade8="1"	grade9="1"	grade10="1"	grade11="1"	UniqueGrade1="0"	UniqueGrade2="0"	ACSY="0"	UniqueACSY="0"	bike5="0"	bike8="0"	epul9="0"	epul10="0"	epul11="0"	/>
		<rare_code	code="65"	RareNum="5"	grade4="1"	grade5="1"	grade6="1"	grade7="1"	grade8="1"	grade9="1"	grade10="1"	grade11="1"	UniqueGrade1="0"	UniqueGrade2="0"	ACSY="0"	UniqueACSY="0"	bike5="0"	bike8="0"	epul9="0"	epul10="0"	epul11="0"	/>
		<rare_code	code="65"	RareNum="6"	grade4="1"	grade5="1"	grade6="1"	grade7="1"	grade8="1"	grade9="1"	grade10="1"	grade11="1"	UniqueGrade1="0"	UniqueGrade2="0"	ACSY="0"	UniqueACSY="0"	bike5="0"	bike8="0"	epul9="0"	epul10="0"	epul11="0"	/>
		<rare_code	code="65"	RareNum="7"	grade4="1"	grade5="1"	grade6="1"	grade7="1"	grade8="1"	grade9="1"	grade10="1"	grade11="1"	UniqueGrade1="0"	UniqueGrade2="0"	ACSY="0"	UniqueACSY="0"	bike5="0"	bike8="0"	epul9="0"	epul10="0"	epul11="0"	/>
		<rare_code	code="66"	RareNum="1"	grade4="1"	grade5="1"	grade6="1"	grade7="1"	grade8="1"	grade9="1"	grade10="1"	grade11="1"	UniqueGrade1="0"	UniqueGrade2="0"	ACSY="0"	UniqueACSY="0"	bike5="0"	bike8="0"	epul9="0"	epul10="0"	epul11="0"	/>
		<rare_code	code="66"	RareNum="2"	grade4="1"	grade5="1"	grade6="1"	grade7="1"	grade8="1"	grade9="1"	grade10="1"	grade11="1"	UniqueGrade1="0"	UniqueGrade2="0"	ACSY="0"	UniqueACSY="0"	bike5="0"	bike8="0"	epul9="0"	epul10="0"	epul11="0"	/>
		<rare_code	code="66"	RareNum="3"	grade4="1"	grade5="1"	grade6="1"	grade7="1"	grade8="1"	grade9="1"	grade10="1"	grade11="1"	UniqueGrade1="0"	UniqueGrade2="0"	ACSY="0"	UniqueACSY="0"	bike5="0"	bike8="0"	epul9="0"	epul10="0"	epul11="0"	/>
		<rare_code	code="66"	RareNum="4"	grade4="1"	grade5="1"	grade6="1"	grade7="1"	grade8="1"	grade9="1"	grade10="1"	grade11="1"	UniqueGrade1="0"	UniqueGrade2="0"	ACSY="0"	UniqueACSY="0"	bike5="0"	bike8="0"	epul9="0"	epul10="0"	epul11="0"	/>
		<rare_code	code="66"	RareNum="5"	grade4="1"	grade5="1"	grade6="1"	grade7="1"	grade8="1"	grade9="1"	grade10="1"	grade11="1"	UniqueGrade1="0"	UniqueGrade2="0"	ACSY="0"	UniqueACSY="0"	bike5="0"	bike8="0"	epul9="0"	epul10="0"	epul11="0"	/>
		<rare_code	code="66"	RareNum="6"	grade4="1"	grade5="1"	grade6="1"	grade7="1"	grade8="1"	grade9="1"	grade10="1"	grade11="1"	UniqueGrade1="0"	UniqueGrade2="0"	ACSY="0"	UniqueACSY="0"	bike5="0"	bike8="0"	epul9="0"	epul10="0"	epul11="0"	/>
		<rare_code	code="66"	RareNum="7"	grade4="1"	grade5="1"	grade6="1"	grade7="1"	grade8="1"	grade9="1"	grade10="1"	grade11="1"	UniqueGrade1="0"	UniqueGrade2="0"	ACSY="0"	UniqueACSY="0"	bike5="0"	bike8="0"	epul9="0"	epul10="0"	epul11="0"	/>
		<rare_code	code="67"	RareNum="1"	grade4="1"	grade5="1"	grade6="1"	grade7="1"	grade8="1"	grade9="1"	grade10="1"	grade11="1"	UniqueGrade1="0"	UniqueGrade2="0"	ACSY="0"	UniqueACSY="0"	bike5="0"	bike8="0"	epul9="0"	epul10="0"	epul11="0"	/>
		<rare_code	code="67"	RareNum="2"	grade4="1"	grade5="1"	grade6="1"	grade7="1"	grade8="1"	grade9="1"	grade10="1"	grade11="1"	UniqueGrade1="0"	UniqueGrade2="0"	ACSY="0"	UniqueACSY="0"	bike5="0"	bike8="0"	epul9="0"	epul10="0"	epul11="0"	/>
		<rare_code	code="67"	RareNum="3"	grade4="1"	grade5="1"	grade6="1"	grade7="1"	grade8="1"	grade9="1"	grade10="1"	grade11="1"	UniqueGrade1="0"	UniqueGrade2="0"	ACSY="0"	UniqueACSY="0"	bike5="0"	bike8="0"	epul9="0"	epul10="0"	epul11="0"	/>
		<rare_code	code="67"	RareNum="4"	grade4="1"	grade5="1"	grade6="1"	grade7="1"	grade8="1"	grade9="1"	grade10="1"	grade11="1"	UniqueGrade1="0"	UniqueGrade2="0"	ACSY="0"	UniqueACSY="0"	bike5="0"	bike8="0"	epul9="0"	epul10="0"	epul11="0"	/>
		<rare_code	code="67"	RareNum="5"	grade4="1"	grade5="1"	grade6="1"	grade7="1"	grade8="1"	grade9="1"	grade10="1"	grade11="1"	UniqueGrade1="0"	UniqueGrade2="0"	ACSY="0"	UniqueACSY="0"	bike5="0"	bike8="0"	epul9="0"	epul10="0"	epul11="0"	/>
		<rare_code	code="67"	RareNum="6"	grade4="1"	grade5="1"	grade6="1"	grade7="1"	grade8="1"	grade9="1"	grade10="1"	grade11="1"	UniqueGrade1="0"	UniqueGrade2="0"	ACSY="0"	UniqueACSY="0"	bike5="0"	bike8="0"	epul9="0"	epul10="0"	epul11="0"	/>
		<rare_code	code="67"	RareNum="7"	grade4="1"	grade5="1"	grade6="1"	grade7="1"	grade8="1"	grade9="1"	grade10="1"	grade11="1"	UniqueGrade1="0"	UniqueGrade2="0"	ACSY="0"	UniqueACSY="0"	bike5="0"	bike8="0"	epul9="0"	epul10="0"	epul11="0"	/>
		<rare_code	code="68"	RareNum="1"	grade4="1"	grade5="1"	grade6="1"	grade7="1"	grade8="1"	grade9="1"	grade10="1"	grade11="1"	UniqueGrade1="0"	UniqueGrade2="0"	ACSY="0"	UniqueACSY="0"	bike5="0"	bike8="0"	epul9="0"	epul10="0"	epul11="0"	/>
		<rare_code	code="68"	RareNum="2"	grade4="1"	grade5="1"	grade6="1"	grade7="1"	grade8="1"	grade9="1"	grade10="1"	grade11="1"	UniqueGrade1="0"	UniqueGrade2="0"	ACSY="0"	UniqueACSY="0"	bike5="0"	bike8="0"	epul9="0"	epul10="0"	epul11="0"	/>
		<rare_code	code="68"	RareNum="3"	grade4="1"	grade5="1"	grade6="1"	grade7="1"	grade8="1"	grade9="1"	grade10="1"	grade11="1"	UniqueGrade1="0"	UniqueGrade2="0"	ACSY="0"	UniqueACSY="0"	bike5="0"	bike8="0"	epul9="0"	epul10="0"	epul11="0"	/>
		<rare_code	code="68"	RareNum="4"	grade4="1"	grade5="1"	grade6="1"	grade7="1"	grade8="1"	grade9="1"	grade10="1"	grade11="1"	UniqueGrade1="0"	UniqueGrade2="0"	ACSY="0"	UniqueACSY="0"	bike5="0"	bike8="0"	epul9="0"	epul10="0"	epul11="0"	/>
		<rare_code	code="68"	RareNum="5"	grade4="1"	grade5="1"	grade6="1"	grade7="1"	grade8="1"	grade9="1"	grade10="1"	grade11="1"	UniqueGrade1="0"	UniqueGrade2="0"	ACSY="0"	UniqueACSY="0"	bike5="0"	bike8="0"	epul9="0"	epul10="0"	epul11="0"	/>
		<rare_code	code="68"	RareNum="6"	grade4="1"	grade5="1"	grade6="1"	grade7="1"	grade8="1"	grade9="1"	grade10="1"	grade11="1"	UniqueGrade1="0"	UniqueGrade2="0"	ACSY="0"	UniqueACSY="0"	bike5="0"	bike8="0"	epul9="0"	epul10="0"	epul11="0"	/>
		<rare_code	code="68"	RareNum="7"	grade4="1"	grade5="1"	grade6="1"	grade7="1"	grade8="1"	grade9="1"	grade10="1"	grade11="1"	UniqueGrade1="0"	UniqueGrade2="0"	ACSY="0"	UniqueACSY="0"	bike5="0"	bike8="0"	epul9="0"	epul10="0"	epul11="0"	/>
		<rare_code	code="69"	RareNum="1"	grade4="1"	grade5="1"	grade6="1"	grade7="1"	grade8="1"	grade9="1"	grade10="1"	grade11="1"	UniqueGrade1="0"	UniqueGrade2="0"	ACSY="0"	UniqueACSY="0"	bike5="0"	bike8="0"	epul9="0"	epul10="0"	epul11="0"	/>
		<rare_code	code="69"	RareNum="2"	grade4="1"	grade5="1"	grade6="1"	grade7="1"	grade8="1"	grade9="1"	grade10="1"	grade11="1"	UniqueGrade1="0"	UniqueGrade2="0"	ACSY="0"	UniqueACSY="0"	bike5="0"	bike8="0"	epul9="0"	epul10="0"	epul11="0"	/>
		<rare_code	code="69"	RareNum="3"	grade4="1"	grade5="1"	grade6="1"	grade7="1"	grade8="1"	grade9="1"	grade10="1"	grade11="1"	UniqueGrade1="0"	UniqueGrade2="0"	ACSY="0"	UniqueACSY="0"	bike5="0"	bike8="0"	epul9="0"	epul10="0"	epul11="0"	/>
		<rare_code	code="69"	RareNum="4"	grade4="1"	grade5="1"	grade6="1"	grade7="1"	grade8="1"	grade9="1"	grade10="1"	grade11="1"	UniqueGrade1="0"	UniqueGrade2="0"	ACSY="0"	UniqueACSY="0"	bike5="0"	bike8="0"	epul9="0"	epul10="0"	epul11="0"	/>
		<rare_code	code="69"	RareNum="5"	grade4="1"	grade5="1"	grade6="1"	grade7="1"	grade8="1"	grade9="1"	grade10="1"	grade11="1"	UniqueGrade1="0"	UniqueGrade2="0"	ACSY="0"	UniqueACSY="0"	bike5="0"	bike8="0"	epul9="0"	epul10="0"	epul11="0"	/>
		<rare_code	code="69"	RareNum="6"	grade4="1"	grade5="1"	grade6="1"	grade7="1"	grade8="1"	grade9="1"	grade10="1"	grade11="1"	UniqueGrade1="0"	UniqueGrade2="0"	ACSY="0"	UniqueACSY="0"	bike5="0"	bike8="0"	epul9="0"	epul10="0"	epul11="0"	/>
		<rare_code	code="69"	RareNum="7"	grade4="1"	grade5="1"	grade6="1"	grade7="1"	grade8="1"	grade9="1"	grade10="1"	grade11="1"	UniqueGrade1="0"	UniqueGrade2="0"	ACSY="0"	UniqueACSY="0"	bike5="0"	bike8="0"	epul9="0"	epul10="0"	epul11="0"	/>
		<rare_code	code="70"	RareNum="1"	grade4="1"	grade5="1"	grade6="1"	grade7="1"	grade8="1"	grade9="1"	grade10="1"	grade11="1"	UniqueGrade1="0"	UniqueGrade2="0"	ACSY="0"	UniqueACSY="0"	bike5="0"	bike8="0"	epul9="0"	epul10="0"	epul11="0"	/>
		<rare_code	code="70"	RareNum="2"	grade4="1"	grade5="1"	grade6="1"	grade7="1"	grade8="1"	grade9="1"	grade10="1"	grade11="1"	UniqueGrade1="0"	UniqueGrade2="0"	ACSY="0"	UniqueACSY="0"	bike5="0"	bike8="0"	epul9="0"	epul10="0"	epul11="0"	/>
		<rare_code	code="70"	RareNum="3"	grade4="1"	grade5="1"	grade6="1"	grade7="1"	grade8="1"	grade9="1"	grade10="1"	grade11="1"	UniqueGrade1="0"	UniqueGrade2="0"	ACSY="0"	UniqueACSY="0"	bike5="0"	bike8="0"	epul9="0"	epul10="0"	epul11="0"	/>
		<rare_code	code="70"	RareNum="4"	grade4="1"	grade5="1"	grade6="1"	grade7="1"	grade8="1"	grade9="1"	grade10="1"	grade11="1"	UniqueGrade1="0"	UniqueGrade2="0"	ACSY="0"	UniqueACSY="0"	bike5="0"	bike8="0"	epul9="0"	epul10="0"	epul11="0"	/>
		<rare_code	code="70"	RareNum="5"	grade4="1"	grade5="1"	grade6="1"	grade7="1"	grade8="1"	grade9="1"	grade10="1"	grade11="1"	UniqueGrade1="0"	UniqueGrade2="0"	ACSY="0"	UniqueACSY="0"	bike5="0"	bike8="0"	epul9="0"	epul10="0"	epul11="0"	/>
		<rare_code	code="70"	RareNum="6"	grade4="1"	grade5="1"	grade6="1"	grade7="1"	grade8="1"	grade9="1"	grade10="1"	grade11="1"	UniqueGrade1="0"	UniqueGrade2="0"	ACSY="0"	UniqueACSY="0"	bike5="0"	bike8="0"	epul9="0"	epul10="0"	epul11="0"	/>
		<rare_code	code="70"	RareNum="7"	grade4="1"	grade5="1"	grade6="1"	grade7="1"	grade8="1"	grade9="1"	grade10="1"	grade11="1"	UniqueGrade1="0"	UniqueGrade2="0"	ACSY="0"	UniqueACSY="0"	bike5="0"	bike8="0"	epul9="0"	epul10="0"	epul11="0"	/>
		<rare_code	code="71"	RareNum="1"	grade4="1"	grade5="1"	grade6="1"	grade7="1"	grade8="1"	grade9="1"	grade10="1"	grade11="1"	UniqueGrade1="0"	UniqueGrade2="0"	ACSY="0"	UniqueACSY="0"	bike5="0"	bike8="0"	epul9="0"	epul10="0"	epul11="0"	/>
		<rare_code	code="71"	RareNum="2"	grade4="1"	grade5="1"	grade6="1"	grade7="1"	grade8="1"	grade9="1"	grade10="1"	grade11="1"	UniqueGrade1="0"	UniqueGrade2="0"	ACSY="0"	UniqueACSY="0"	bike5="0"	bike8="0"	epul9="0"	epul10="0"	epul11="0"	/>
		<rare_code	code="71"	RareNum="3"	grade4="1"	grade5="1"	grade6="1"	grade7="1"	grade8="1"	grade9="1"	grade10="1"	grade11="1"	UniqueGrade1="0"	UniqueGrade2="0"	ACSY="0"	UniqueACSY="0"	bike5="0"	bike8="0"	epul9="0"	epul10="0"	epul11="0"	/>
		<rare_code	code="71"	RareNum="4"	grade4="1"	grade5="1"	grade6="1"	grade7="1"	grade8="1"	grade9="1"	grade10="1"	grade11="1"	UniqueGrade1="0"	UniqueGrade2="0"	ACSY="0"	UniqueACSY="0"	bike5="0"	bike8="0"	epul9="0"	epul10="0"	epul11="0"	/>
		<rare_code	code="71"	RareNum="5"	grade4="1"	grade5="1"	grade6="1"	grade7="1"	grade8="1"	grade9="1"	grade10="1"	grade11="1"	UniqueGrade1="0"	UniqueGrade2="0"	ACSY="0"	UniqueACSY="0"	bike5="0"	bike8="0"	epul9="0"	epul10="0"	epul11="0"	/>
		<rare_code	code="71"	RareNum="6"	grade4="1"	grade5="1"	grade6="1"	grade7="1"	grade8="1"	grade9="1"	grade10="1"	grade11="1"	UniqueGrade1="0"	UniqueGrade2="0"	ACSY="0"	UniqueACSY="0"	bike5="0"	bike8="0"	epul9="0"	epul10="0"	epul11="0"	/>
		<rare_code	code="71"	RareNum="7"	grade4="1"	grade5="1"	grade6="1"	grade7="1"	grade8="1"	grade9="1"	grade10="1"	grade11="1"	UniqueGrade1="0"	UniqueGrade2="0"	ACSY="0"	UniqueACSY="0"	bike5="0"	bike8="0"	epul9="0"	epul10="0"	epul11="0"	/>
		<rare_code	code="72"	RareNum="1"	grade4="1"	grade5="1"	grade6="1"	grade7="1"	grade8="1"	grade9="1"	grade10="1"	grade11="1"	UniqueGrade1="0"	UniqueGrade2="0"	ACSY="0"	UniqueACSY="0"	bike5="0"	bike8="0"	epul9="0"	epul10="0"	epul11="0"	/>
		<rare_code	code="72"	RareNum="2"	grade4="1"	grade5="1"	grade6="1"	grade7="1"	grade8="1"	grade9="1"	grade10="1"	grade11="1"	UniqueGrade1="0"	UniqueGrade2="0"	ACSY="0"	UniqueACSY="0"	bike5="0"	bike8="0"	epul9="0"	epul10="0"	epul11="0"	/>
		<rare_code	code="72"	RareNum="3"	grade4="1"	grade5="1"	grade6="1"	grade7="1"	grade8="1"	grade9="1"	grade10="1"	grade11="1"	UniqueGrade1="0"	UniqueGrade2="0"	ACSY="0"	UniqueACSY="0"	bike5="0"	bike8="0"	epul9="0"	epul10="0"	epul11="0"	/>
		<rare_code	code="72"	RareNum="4"	grade4="1"	grade5="1"	grade6="1"	grade7="1"	grade8="1"	grade9="1"	grade10="1"	grade11="1"	UniqueGrade1="0"	UniqueGrade2="0"	ACSY="0"	UniqueACSY="0"	bike5="0"	bike8="0"	epul9="0"	epul10="0"	epul11="0"	/>
		<rare_code	code="72"	RareNum="5"	grade4="1"	grade5="1"	grade6="1"	grade7="1"	grade8="1"	grade9="1"	grade10="1"	grade11="1"	UniqueGrade1="0"	UniqueGrade2="0"	ACSY="0"	UniqueACSY="0"	bike5="0"	bike8="0"	epul9="0"	epul10="0"	epul11="0"	/>
		<rare_code	code="72"	RareNum="6"	grade4="1"	grade5="1"	grade6="1"	grade7="1"	grade8="1"	grade9="1"	grade10="1"	grade11="1"	UniqueGrade1="0"	UniqueGrade2="0"	ACSY="0"	UniqueACSY="0"	bike5="0"	bike8="0"	epul9="0"	epul10="0"	epul11="0"	/>
		<rare_code	code="72"	RareNum="7"	grade4="1"	grade5="1"	grade6="1"	grade7="1"	grade8="1"	grade9="1"	grade10="1"	grade11="1"	UniqueGrade1="0"	UniqueGrade2="0"	ACSY="0"	UniqueACSY="0"	bike5="0"	bike8="0"	epul9="0"	epul10="0"	epul11="0"	/>
		<rare_code	code="73"	RareNum="1"	grade4="1"	grade5="1"	grade6="1"	grade7="1"	grade8="1"	grade9="1"	grade10="1"	grade11="1"	UniqueGrade1="0"	UniqueGrade2="0"	ACSY="0"	UniqueACSY="0"	bike5="0"	bike8="0"	epul9="0"	epul10="0"	epul11="0"	/>
		<rare_code	code="73"	RareNum="2"	grade4="1"	grade5="1"	grade6="1"	grade7="1"	grade8="1"	grade9="1"	grade10="1"	grade11="1"	UniqueGrade1="0"	UniqueGrade2="0"	ACSY="0"	UniqueACSY="0"	bike5="0"	bike8="0"	epul9="0"	epul10="0"	epul11="0"	/>
		<rare_code	code="73"	RareNum="3"	grade4="1"	grade5="1"	grade6="1"	grade7="1"	grade8="1"	grade9="1"	grade10="1"	grade11="1"	UniqueGrade1="0"	UniqueGrade2="0"	ACSY="0"	UniqueACSY="0"	bike5="0"	bike8="0"	epul9="0"	epul10="0"	epul11="0"	/>
		<rare_code	code="73"	RareNum="4"	grade4="1"	grade5="1"	grade6="1"	grade7="1"	grade8="1"	grade9="1"	grade10="1"	grade11="1"	UniqueGrade1="0"	UniqueGrade2="0"	ACSY="0"	UniqueACSY="0"	bike5="0"	bike8="0"	epul9="0"	epul10="0"	epul11="0"	/>
		<rare_code	code="73"	RareNum="5"	grade4="1"	grade5="1"	grade6="1"	grade7="1"	grade8="1"	grade9="1"	grade10="1"	grade11="1"	UniqueGrade1="0"	UniqueGrade2="0"	ACSY="0"	UniqueACSY="0"	bike5="0"	bike8="0"	epul9="0"	epul10="0"	epul11="0"	/>
		<rare_code	code="73"	RareNum="6"	grade4="1"	grade5="1"	grade6="1"	grade7="1"	grade8="1"	grade9="1"	grade10="1"	grade11="1"	UniqueGrade1="0"	UniqueGrade2="0"	ACSY="0"	UniqueACSY="0"	bike5="0"	bike8="0"	epul9="0"	epul10="0"	epul11="0"	/>
		<rare_code	code="73"	RareNum="7"	grade4="1"	grade5="1"	grade6="1"	grade7="1"	grade8="1"	grade9="1"	grade10="1"	grade11="1"	UniqueGrade1="0"	UniqueGrade2="0"	ACSY="0"	UniqueACSY="0"	bike5="0"	bike8="0"	epul9="0"	epul10="0"	epul11="0"	/>
		<rare_code	code="74"	RareNum="1"	grade4="1"	grade5="1"	grade6="1"	grade7="1"	grade8="1"	grade9="1"	grade10="1"	grade11="1"	UniqueGrade1="0"	UniqueGrade2="0"	ACSY="0"	UniqueACSY="0"	bike5="0"	bike8="0"	epul9="0"	epul10="0"	epul11="0"	/>
		<rare_code	code="74"	RareNum="2"	grade4="1"	grade5="1"	grade6="1"	grade7="1"	grade8="1"	grade9="1"	grade10="1"	grade11="1"	UniqueGrade1="0"	UniqueGrade2="0"	ACSY="0"	UniqueACSY="0"	bike5="0"	bike8="0"	epul9="0"	epul10="0"	epul11="0"	/>
		<rare_code	code="74"	RareNum="3"	grade4="1"	grade5="1"	grade6="1"	grade7="1"	grade8="1"	grade9="1"	grade10="1"	grade11="1"	UniqueGrade1="0"	UniqueGrade2="0"	ACSY="0"	UniqueACSY="0"	bike5="0"	bike8="0"	epul9="0"	epul10="0"	epul11="0"	/>
		<rare_code	code="74"	RareNum="4"	grade4="1"	grade5="1"	grade6="1"	grade7="1"	grade8="1"	grade9="1"	grade10="1"	grade11="1"	UniqueGrade1="0"	UniqueGrade2="0"	ACSY="0"	UniqueACSY="0"	bike5="0"	bike8="0"	epul9="0"	epul10="0"	epul11="0"	/>
		<rare_code	code="74"	RareNum="5"	grade4="1"	grade5="1"	grade6="1"	grade7="1"	grade8="1"	grade9="1"	grade10="1"	grade11="1"	UniqueGrade1="0"	UniqueGrade2="0"	ACSY="0"	UniqueACSY="0"	bike5="0"	bike8="0"	epul9="0"	epul10="0"	epul11="0"	/>
		<rare_code	code="74"	RareNum="6"	grade4="1"	grade5="1"	grade6="1"	grade7="1"	grade8="1"	grade9="1"	grade10="1"	grade11="1"	UniqueGrade1="0"	UniqueGrade2="0"	ACSY="0"	UniqueACSY="0"	bike5="0"	bike8="0"	epul9="0"	epul10="0"	epul11="0"	/>
		<rare_code	code="74"	RareNum="7"	grade4="1"	grade5="1"	grade6="1"	grade7="1"	grade8="1"	grade9="1"	grade10="1"	grade11="1"	UniqueGrade1="0"	UniqueGrade2="0"	ACSY="0"	UniqueACSY="0"	bike5="0"	bike8="0"	epul9="0"	epul10="0"	epul11="0"	/>
		<rare_code	code="75"	RareNum="1"	grade4="1"	grade5="1"	grade6="1"	grade7="1"	grade8="1"	grade9="1"	grade10="1"	grade11="1"	UniqueGrade1="0"	UniqueGrade2="0"	ACSY="0"	UniqueACSY="0"	bike5="0"	bike8="0"	epul9="0"	epul10="0"	epul11="0"	/>
		<rare_code	code="75"	RareNum="2"	grade4="1"	grade5="1"	grade6="1"	grade7="1"	grade8="1"	grade9="1"	grade10="1"	grade11="1"	UniqueGrade1="0"	UniqueGrade2="0"	ACSY="0"	UniqueACSY="0"	bike5="0"	bike8="0"	epul9="0"	epul10="0"	epul11="0"	/>
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		<rare_code	code="75"	RareNum="5"	grade4="1"	grade5="1"	grade6="1"	grade7="1"	grade8="1"	grade9="1"	grade10="1"	grade11="1"	UniqueGrade1="0"	UniqueGrade2="0"	ACSY="0"	UniqueACSY="0"	bike5="0"	bike8="0"	epul9="0"	epul10="0"	epul11="0"	/>
		<rare_code	code="75"	RareNum="6"	grade4="1"	grade5="1"	grade6="1"	grade7="1"	grade8="1"	grade9="1"	grade10="1"	grade11="1"	UniqueGrade1="0"	UniqueGrade2="0"	ACSY="0"	UniqueACSY="0"	bike5="0"	bike8="0"	epul9="0"	epul10="0"	epul11="0"	/>
		<rare_code	code="75"	RareNum="7"	grade4="1"	grade5="1"	grade6="1"	grade7="1"	grade8="1"	grade9="1"	grade10="1"	grade11="1"	UniqueGrade1="0"	UniqueGrade2="0"	ACSY="0"	UniqueACSY="0"	bike5="0"	bike8="0"	epul9="0"	epul10="0"	epul11="0"	/>
		<rare_code	code="76"	RareNum="1"	grade4="1"	grade5="1"	grade6="1"	grade7="1"	grade8="1"	grade9="1"	grade10="1"	grade11="1"	UniqueGrade1="0"	UniqueGrade2="0"	ACSY="0"	UniqueACSY="0"	bike5="0"	bike8="0"	epul9="0"	epul10="0"	epul11="0"	/>
		<rare_code	code="76"	RareNum="2"	grade4="1"	grade5="1"	grade6="1"	grade7="1"	grade8="1"	grade9="1"	grade10="1"	grade11="1"	UniqueGrade1="0"	UniqueGrade2="0"	ACSY="0"	UniqueACSY="0"	bike5="0"	bike8="0"	epul9="0"	epul10="0"	epul11="0"	/>
		<rare_code	code="76"	RareNum="3"	grade4="1"	grade5="1"	grade6="1"	grade7="1"	grade8="1"	grade9="1"	grade10="1"	grade11="1"	UniqueGrade1="0"	UniqueGrade2="0"	ACSY="0"	UniqueACSY="0"	bike5="0"	bike8="0"	epul9="0"	epul10="0"	epul11="0"	/>
		<rare_code	code="76"	RareNum="4"	grade4="1"	grade5="1"	grade6="1"	grade7="1"	grade8="1"	grade9="1"	grade10="1"	grade11="1"	UniqueGrade1="0"	UniqueGrade2="0"	ACSY="0"	UniqueACSY="0"	bike5="0"	bike8="0"	epul9="0"	epul10="0"	epul11="0"	/>
		<rare_code	code="76"	RareNum="5"	grade4="1"	grade5="1"	grade6="1"	grade7="1"	grade8="1"	grade9="1"	grade10="1"	grade11="1"	UniqueGrade1="0"	UniqueGrade2="0"	ACSY="0"	UniqueACSY="0"	bike5="0"	bike8="0"	epul9="0"	epul10="0"	epul11="0"	/>
		<rare_code	code="76"	RareNum="6"	grade4="1"	grade5="1"	grade6="1"	grade7="1"	grade8="1"	grade9="1"	grade10="1"	grade11="1"	UniqueGrade1="0"	UniqueGrade2="0"	ACSY="0"	UniqueACSY="0"	bike5="0"	bike8="0"	epul9="0"	epul10="0"	epul11="0"	/>
		<rare_code	code="76"	RareNum="7"	grade4="1"	grade5="1"	grade6="1"	grade7="1"	grade8="1"	grade9="1"	grade10="1"	grade11="1"	UniqueGrade1="0"	UniqueGrade2="0"	ACSY="0"	UniqueACSY="0"	bike5="0"	bike8="0"	epul9="0"	epul10="0"	epul11="0"	/>
		<rare_code	code="77"	RareNum="1"	grade4="1"	grade5="1"	grade6="1"	grade7="1"	grade8="1"	grade9="1"	grade10="1"	grade11="1"	UniqueGrade1="0"	UniqueGrade2="0"	ACSY="0"	UniqueACSY="0"	bike5="0"	bike8="0"	epul9="0"	epul10="0"	epul11="0"	/>
		<rare_code	code="77"	RareNum="2"	grade4="1"	grade5="1"	grade6="1"	grade7="1"	grade8="1"	grade9="1"	grade10="1"	grade11="1"	UniqueGrade1="0"	UniqueGrade2="0"	ACSY="0"	UniqueACSY="0"	bike5="0"	bike8="0"	epul9="0"	epul10="0"	epul11="0"	/>
		<rare_code	code="77"	RareNum="3"	grade4="1"	grade5="1"	grade6="1"	grade7="1"	grade8="1"	grade9="1"	grade10="1"	grade11="1"	UniqueGrade1="0"	UniqueGrade2="0"	ACSY="0"	UniqueACSY="0"	bike5="0"	bike8="0"	epul9="0"	epul10="0"	epul11="0"	/>
		<rare_code	code="77"	RareNum="4"	grade4="1"	grade5="1"	grade6="1"	grade7="1"	grade8="1"	grade9="1"	grade10="1"	grade11="1"	UniqueGrade1="0"	UniqueGrade2="0"	ACSY="0"	UniqueACSY="0"	bike5="0"	bike8="0"	epul9="0"	epul10="0"	epul11="0"	/>
		<rare_code	code="77"	RareNum="5"	grade4="1"	grade5="1"	grade6="1"	grade7="1"	grade8="1"	grade9="1"	grade10="1"	grade11="1"	UniqueGrade1="0"	UniqueGrade2="0"	ACSY="0"	UniqueACSY="0"	bike5="0"	bike8="0"	epul9="0"	epul10="0"	epul11="0"	/>
		<rare_code	code="77"	RareNum="6"	grade4="1"	grade5="1"	grade6="1"	grade7="1"	grade8="1"	grade9="1"	grade10="1"	grade11="1"	UniqueGrade1="0"	UniqueGrade2="0"	ACSY="0"	UniqueACSY="0"	bike5="0"	bike8="0"	epul9="0"	epul10="0"	epul11="0"	/>
		<rare_code	code="77"	RareNum="7"	grade4="1"	grade5="1"	grade6="1"	grade7="1"	grade8="1"	grade9="1"	grade10="1"	grade11="1"	UniqueGrade1="0"	UniqueGrade2="0"	ACSY="0"	UniqueACSY="0"	bike5="0"	bike8="0"	epul9="0"	epul10="0"	epul11="0"	/>
		<rare_code	code="78"	RareNum="1"	grade4="1"	grade5="1"	grade6="1"	grade7="1"	grade8="1"	grade9="1"	grade10="1"	grade11="1"	UniqueGrade1="0"	UniqueGrade2="0"	ACSY="0"	UniqueACSY="0"	bike5="0"	bike8="0"	epul9="0"	epul10="0"	epul11="0"	/>
		<rare_code	code="78"	RareNum="2"	grade4="1"	grade5="1"	grade6="1"	grade7="1"	grade8="1"	grade9="1"	grade10="1"	grade11="1"	UniqueGrade1="0"	UniqueGrade2="0"	ACSY="0"	UniqueACSY="0"	bike5="0"	bike8="0"	epul9="0"	epul10="0"	epul11="0"	/>
		<rare_code	code="78"	RareNum="3"	grade4="1"	grade5="1"	grade6="1"	grade7="1"	grade8="1"	grade9="1"	grade10="1"	grade11="1"	UniqueGrade1="0"	UniqueGrade2="0"	ACSY="0"	UniqueACSY="0"	bike5="0"	bike8="0"	epul9="0"	epul10="0"	epul11="0"	/>
		<rare_code	code="78"	RareNum="4"	grade4="1"	grade5="1"	grade6="1"	grade7="1"	grade8="1"	grade9="1"	grade10="1"	grade11="1"	UniqueGrade1="0"	UniqueGrade2="0"	ACSY="0"	UniqueACSY="0"	bike5="0"	bike8="0"	epul9="0"	epul10="0"	epul11="0"	/>
		<rare_code	code="78"	RareNum="5"	grade4="1"	grade5="1"	grade6="1"	grade7="1"	grade8="1"	grade9="1"	grade10="1"	grade11="1"	UniqueGrade1="0"	UniqueGrade2="0"	ACSY="0"	UniqueACSY="0"	bike5="0"	bike8="0"	epul9="0"	epul10="0"	epul11="0"	/>
		<rare_code	code="78"	RareNum="6"	grade4="1"	grade5="1"	grade6="1"	grade7="1"	grade8="1"	grade9="1"	grade10="1"	grade11="1"	UniqueGrade1="0"	UniqueGrade2="0"	ACSY="0"	UniqueACSY="0"	bike5="0"	bike8="0"	epul9="0"	epul10="0"	epul11="0"	/>
		<rare_code	code="78"	RareNum="7"	grade4="1"	grade5="1"	grade6="1"	grade7="1"	grade8="1"	grade9="1"	grade10="1"	grade11="1"	UniqueGrade1="0"	UniqueGrade2="0"	ACSY="0"	UniqueACSY="0"	bike5="0"	bike8="0"	epul9="0"	epul10="0"	epul11="0"	/>
		<rare_code	code="79"	RareNum="1"	grade4="1"	grade5="1"	grade6="1"	grade7="1"	grade8="1"	grade9="1"	grade10="1"	grade11="1"	UniqueGrade1="0"	UniqueGrade2="0"	ACSY="0"	UniqueACSY="0"	bike5="0"	bike8="0"	epul9="0"	epul10="0"	epul11="0"	/>
		<rare_code	code="79"	RareNum="2"	grade4="1"	grade5="1"	grade6="1"	grade7="1"	grade8="1"	grade9="1"	grade10="1"	grade11="1"	UniqueGrade1="0"	UniqueGrade2="0"	ACSY="0"	UniqueACSY="0"	bike5="0"	bike8="0"	epul9="0"	epul10="0"	epul11="0"	/>
		<rare_code	code="79"	RareNum="3"	grade4="1"	grade5="1"	grade6="1"	grade7="1"	grade8="1"	grade9="1"	grade10="1"	grade11="1"	UniqueGrade1="0"	UniqueGrade2="0"	ACSY="0"	UniqueACSY="0"	bike5="0"	bike8="0"	epul9="0"	epul10="0"	epul11="0"	/>
		<rare_code	code="79"	RareNum="4"	grade4="1"	grade5="1"	grade6="1"	grade7="1"	grade8="1"	grade9="1"	grade10="1"	grade11="1"	UniqueGrade1="0"	UniqueGrade2="0"	ACSY="0"	UniqueACSY="0"	bike5="0"	bike8="0"	epul9="0"	epul10="0"	epul11="0"	/>
		<rare_code	code="79"	RareNum="5"	grade4="1"	grade5="1"	grade6="1"	grade7="1"	grade8="1"	grade9="1"	grade10="1"	grade11="1"	UniqueGrade1="0"	UniqueGrade2="0"	ACSY="0"	UniqueACSY="0"	bike5="0"	bike8="0"	epul9="0"	epul10="0"	epul11="0"	/>
		<rare_code	code="79"	RareNum="6"	grade4="1"	grade5="1"	grade6="1"	grade7="1"	grade8="1"	grade9="1"	grade10="1"	grade11="1"	UniqueGrade1="0"	UniqueGrade2="0"	ACSY="0"	UniqueACSY="0"	bike5="0"	bike8="0"	epul9="0"	epul10="0"	epul11="0"	/>
		<rare_code	code="79"	RareNum="7"	grade4="1"	grade5="1"	grade6="1"	grade7="1"	grade8="1"	grade9="1"	grade10="1"	grade11="1"	UniqueGrade1="0"	UniqueGrade2="0"	ACSY="0"	UniqueACSY="0"	bike5="0"	bike8="0"	epul9="0"	epul10="0"	epul11="0"	/>
		<rare_code	code="80"	RareNum="1"	grade4="1"	grade5="1"	grade6="1"	grade7="1"	grade8="1"	grade9="1"	grade10="1"	grade11="1"	UniqueGrade1="0"	UniqueGrade2="0"	ACSY="0"	UniqueACSY="0"	bike5="0"	bike8="0"	epul9="0"	epul10="0"	epul11="0"	/>
		<rare_code	code="80"	RareNum="2"	grade4="1"	grade5="1"	grade6="1"	grade7="1"	grade8="1"	grade9="1"	grade10="1"	grade11="1"	UniqueGrade1="0"	UniqueGrade2="0"	ACSY="0"	UniqueACSY="0"	bike5="0"	bike8="0"	epul9="0"	epul10="0"	epul11="0"	/>
		<rare_code	code="80"	RareNum="3"	grade4="1"	grade5="1"	grade6="1"	grade7="1"	grade8="1"	grade9="1"	grade10="1"	grade11="1"	UniqueGrade1="0"	UniqueGrade2="0"	ACSY="0"	UniqueACSY="0"	bike5="0"	bike8="0"	epul9="0"	epul10="0"	epul11="0"	/>
		<rare_code	code="80"	RareNum="4"	grade4="1"	grade5="1"	grade6="1"	grade7="1"	grade8="1"	grade9="1"	grade10="1"	grade11="1"	UniqueGrade1="0"	UniqueGrade2="0"	ACSY="0"	UniqueACSY="0"	bike5="0"	bike8="0"	epul9="0"	epul10="0"	epul11="0"	/>
		<rare_code	code="80"	RareNum="5"	grade4="1"	grade5="1"	grade6="1"	grade7="1"	grade8="1"	grade9="1"	grade10="1"	grade11="1"	UniqueGrade1="0"	UniqueGrade2="0"	ACSY="0"	UniqueACSY="0"	bike5="0"	bike8="0"	epul9="0"	epul10="0"	epul11="0"	/>
		<rare_code	code="80"	RareNum="6"	grade4="1"	grade5="1"	grade6="1"	grade7="1"	grade8="1"	grade9="1"	grade10="1"	grade11="1"	UniqueGrade1="0"	UniqueGrade2="0"	ACSY="0"	UniqueACSY="0"	bike5="0"	bike8="0"	epul9="0"	epul10="0"	epul11="0"	/>
		<rare_code	code="80"	RareNum="7"	grade4="1"	grade5="1"	grade6="1"	grade7="1"	grade8="1"	grade9="1"	grade10="1"	grade11="1"	UniqueGrade1="0"	UniqueGrade2="0"	ACSY="0"	UniqueACSY="0"	bike5="0"	bike8="0"	epul9="0"	epul10="0"	epul11="0"	/>
		<rare_code	code="81"	RareNum="1"	grade4="1"	grade5="1"	grade6="1"	grade7="1"	grade8="1"	grade9="1"	grade10="1"	grade11="1"	UniqueGrade1="0"	UniqueGrade2="0"	ACSY="0"	UniqueACSY="0"	bike5="0"	bike8="0"	epul9="0"	epul10="0"	epul11="0"	/>
		<rare_code	code="81"	RareNum="2"	grade4="1"	grade5="1"	grade6="1"	grade7="1"	grade8="1"	grade9="1"	grade10="1"	grade11="1"	UniqueGrade1="0"	UniqueGrade2="0"	ACSY="0"	UniqueACSY="0"	bike5="0"	bike8="0"	epul9="0"	epul10="0"	epul11="0"	/>
		<rare_code	code="81"	RareNum="3"	grade4="1"	grade5="1"	grade6="1"	grade7="1"	grade8="1"	grade9="1"	grade10="1"	grade11="1"	UniqueGrade1="0"	UniqueGrade2="0"	ACSY="0"	UniqueACSY="0"	bike5="0"	bike8="0"	epul9="0"	epul10="0"	epul11="0"	/>
		<rare_code	code="81"	RareNum="4"	grade4="1"	grade5="1"	grade6="1"	grade7="1"	grade8="1"	grade9="1"	grade10="1"	grade11="1"	UniqueGrade1="0"	UniqueGrade2="0"	ACSY="0"	UniqueACSY="0"	bike5="0"	bike8="0"	epul9="0"	epul10="0"	epul11="0"	/>
		<rare_code	code="81"	RareNum="5"	grade4="1"	grade5="1"	grade6="1"	grade7="1"	grade8="1"	grade9="1"	grade10="1"	grade11="1"	UniqueGrade1="0"	UniqueGrade2="0"	ACSY="0"	UniqueACSY="0"	bike5="0"	bike8="0"	epul9="0"	epul10="0"	epul11="0"	/>
		<rare_code	code="81"	RareNum="6"	grade4="1"	grade5="1"	grade6="1"	grade7="1"	grade8="1"	grade9="1"	grade10="1"	grade11="1"	UniqueGrade1="0"	UniqueGrade2="0"	ACSY="0"	UniqueACSY="0"	bike5="0"	bike8="0"	epul9="0"	epul10="0"	epul11="0"	/>
		<rare_code	code="81"	RareNum="7"	grade4="1"	grade5="1"	grade6="1"	grade7="1"	grade8="1"	grade9="1"	grade10="1"	grade11="1"	UniqueGrade1="0"	UniqueGrade2="0"	ACSY="0"	UniqueACSY="0"	bike5="0"	bike8="0"	epul9="0"	epul10="0"	epul11="0"	/>
		<rare_code	code="82"	RareNum="1"	grade4="1"	grade5="1"	grade6="1"	grade7="1"	grade8="1"	grade9="1"	grade10="1"	grade11="1"	UniqueGrade1="0"	UniqueGrade2="0"	ACSY="0"	UniqueACSY="0"	bike5="0"	bike8="0"	epul9="0"	epul10="0"	epul11="0"	/>
		<rare_code	code="82"	RareNum="2"	grade4="1"	grade5="1"	grade6="1"	grade7="1"	grade8="1"	grade9="1"	grade10="1"	grade11="1"	UniqueGrade1="0"	UniqueGrade2="0"	ACSY="0"	UniqueACSY="0"	bike5="0"	bike8="0"	epul9="0"	epul10="0"	epul11="0"	/>
		<rare_code	code="82"	RareNum="3"	grade4="1"	grade5="1"	grade6="1"	grade7="1"	grade8="1"	grade9="1"	grade10="1"	grade11="1"	UniqueGrade1="0"	UniqueGrade2="0"	ACSY="0"	UniqueACSY="0"	bike5="0"	bike8="0"	epul9="0"	epul10="0"	epul11="0"	/>
		<rare_code	code="82"	RareNum="4"	grade4="1"	grade5="1"	grade6="1"	grade7="1"	grade8="1"	grade9="1"	grade10="1"	grade11="1"	UniqueGrade1="0"	UniqueGrade2="0"	ACSY="0"	UniqueACSY="0"	bike5="0"	bike8="0"	epul9="0"	epul10="0"	epul11="0"	/>
		<rare_code	code="82"	RareNum="5"	grade4="1"	grade5="1"	grade6="1"	grade7="1"	grade8="1"	grade9="1"	grade10="1"	grade11="1"	UniqueGrade1="0"	UniqueGrade2="0"	ACSY="0"	UniqueACSY="0"	bike5="0"	bike8="0"	epul9="0"	epul10="0"	epul11="0"	/>
		<rare_code	code="82"	RareNum="6"	grade4="1"	grade5="1"	grade6="1"	grade7="1"	grade8="1"	grade9="1"	grade10="1"	grade11="1"	UniqueGrade1="0"	UniqueGrade2="0"	ACSY="0"	UniqueACSY="0"	bike5="0"	bike8="0"	epul9="0"	epul10="0"	epul11="0"	/>
		<rare_code	code="82"	RareNum="7"	grade4="1"	grade5="1"	grade6="1"	grade7="1"	grade8="1"	grade9="1"	grade10="1"	grade11="1"	UniqueGrade1="0"	UniqueGrade2="0"	ACSY="0"	UniqueACSY="0"	bike5="0"	bike8="0"	epul9="0"	epul10="0"	epul11="0"	/>
		<rare_code	code="83"	RareNum="1"	grade4="1"	grade5="1"	grade6="1"	grade7="1"	grade8="1"	grade9="1"	grade10="1"	grade11="1"	UniqueGrade1="0"	UniqueGrade2="0"	ACSY="0"	UniqueACSY="0"	bike5="0"	bike8="0"	epul9="0"	epul10="0"	epul11="0"	/>
		<rare_code	code="83"	RareNum="2"	grade4="1"	grade5="1"	grade6="1"	grade7="1"	grade8="1"	grade9="1"	grade10="1"	grade11="1"	UniqueGrade1="0"	UniqueGrade2="0"	ACSY="0"	UniqueACSY="0"	bike5="0"	bike8="0"	epul9="0"	epul10="0"	epul11="0"	/>
		<rare_code	code="83"	RareNum="3"	grade4="1"	grade5="1"	grade6="1"	grade7="1"	grade8="1"	grade9="1"	grade10="1"	grade11="1"	UniqueGrade1="0"	UniqueGrade2="0"	ACSY="0"	UniqueACSY="0"	bike5="0"	bike8="0"	epul9="0"	epul10="0"	epul11="0"	/>
		<rare_code	code="83"	RareNum="4"	grade4="1"	grade5="1"	grade6="1"	grade7="1"	grade8="1"	grade9="1"	grade10="1"	grade11="1"	UniqueGrade1="0"	UniqueGrade2="0"	ACSY="0"	UniqueACSY="0"	bike5="0"	bike8="0"	epul9="0"	epul10="0"	epul11="0"	/>
		<rare_code	code="83"	RareNum="5"	grade4="1"	grade5="1"	grade6="1"	grade7="1"	grade8="1"	grade9="1"	grade10="1"	grade11="1"	UniqueGrade1="0"	UniqueGrade2="0"	ACSY="0"	UniqueACSY="0"	bike5="0"	bike8="0"	epul9="0"	epul10="0"	epul11="0"	/>
		<rare_code	code="83"	RareNum="6"	grade4="1"	grade5="1"	grade6="1"	grade7="1"	grade8="1"	grade9="1"	grade10="1"	grade11="1"	UniqueGrade1="0"	UniqueGrade2="0"	ACSY="0"	UniqueACSY="0"	bike5="0"	bike8="0"	epul9="0"	epul10="0"	epul11="0"	/>
		<rare_code	code="83"	RareNum="7"	grade4="1"	grade5="1"	grade6="1"	grade7="1"	grade8="1"	grade9="1"	grade10="1"	grade11="1"	UniqueGrade1="0"	UniqueGrade2="0"	ACSY="0"	UniqueACSY="0"	bike5="0"	bike8="0"	epul9="0"	epul10="0"	epul11="0"	/>
		<rare_code	code="84"	RareNum="1"	grade4="1"	grade5="1"	grade6="1"	grade7="1"	grade8="1"	grade9="1"	grade10="1"	grade11="1"	UniqueGrade1="0"	UniqueGrade2="0"	ACSY="0"	UniqueACSY="0"	bike5="0"	bike8="0"	epul9="0"	epul10="0"	epul11="0"	/>
		<rare_code	code="84"	RareNum="2"	grade4="1"	grade5="1"	grade6="1"	grade7="1"	grade8="1"	grade9="1"	grade10="1"	grade11="1"	UniqueGrade1="0"	UniqueGrade2="0"	ACSY="0"	UniqueACSY="0"	bike5="0"	bike8="0"	epul9="0"	epul10="0"	epul11="0"	/>
		<rare_code	code="84"	RareNum="3"	grade4="1"	grade5="1"	grade6="1"	grade7="1"	grade8="1"	grade9="1"	grade10="1"	grade11="1"	UniqueGrade1="0"	UniqueGrade2="0"	ACSY="0"	UniqueACSY="0"	bike5="0"	bike8="0"	epul9="0"	epul10="0"	epul11="0"	/>
		<rare_code	code="84"	RareNum="4"	grade4="1"	grade5="1"	grade6="1"	grade7="1"	grade8="1"	grade9="1"	grade10="1"	grade11="1"	UniqueGrade1="0"	UniqueGrade2="0"	ACSY="0"	UniqueACSY="0"	bike5="0"	bike8="0"	epul9="0"	epul10="0"	epul11="0"	/>
		<rare_code	code="84"	RareNum="5"	grade4="1"	grade5="1"	grade6="1"	grade7="1"	grade8="1"	grade9="1"	grade10="1"	grade11="1"	UniqueGrade1="0"	UniqueGrade2="0"	ACSY="0"	UniqueACSY="0"	bike5="0"	bike8="0"	epul9="0"	epul10="0"	epul11="0"	/>
		<rare_code	code="84"	RareNum="6"	grade4="1"	grade5="1"	grade6="1"	grade7="1"	grade8="1"	grade9="1"	grade10="1"	grade11="1"	UniqueGrade1="0"	UniqueGrade2="0"	ACSY="0"	UniqueACSY="0"	bike5="0"	bike8="0"	epul9="0"	epul10="0"	epul11="0"	/>
		<rare_code	code="84"	RareNum="7"	grade4="1"	grade5="1"	grade6="1"	grade7="1"	grade8="1"	grade9="1"	grade10="1"	grade11="1"	UniqueGrade1="0"	UniqueGrade2="0"	ACSY="0"	UniqueACSY="0"	bike5="0"	bike8="0"	epul9="0"	epul10="0"	epul11="0"	/>
		<rare_code	code="85"	RareNum="1"	grade4="1"	grade5="1"	grade6="1"	grade7="1"	grade8="1"	grade9="1"	grade10="1"	grade11="1"	UniqueGrade1="0"	UniqueGrade2="0"	ACSY="0"	UniqueACSY="0"	bike5="0"	bike8="0"	epul9="0"	epul10="0"	epul11="0"	/>
		<rare_code	code="85"	RareNum="2"	grade4="1"	grade5="1"	grade6="1"	grade7="1"	grade8="1"	grade9="1"	grade10="1"	grade11="1"	UniqueGrade1="0"	UniqueGrade2="0"	ACSY="0"	UniqueACSY="0"	bike5="0"	bike8="0"	epul9="0"	epul10="0"	epul11="0"	/>
		<rare_code	code="85"	RareNum="3"	grade4="1"	grade5="1"	grade6="1"	grade7="1"	grade8="1"	grade9="1"	grade10="1"	grade11="1"	UniqueGrade1="0"	UniqueGrade2="0"	ACSY="0"	UniqueACSY="0"	bike5="0"	bike8="0"	epul9="0"	epul10="0"	epul11="0"	/>
		<rare_code	code="85"	RareNum="4"	grade4="1"	grade5="1"	grade6="1"	grade7="1"	grade8="1"	grade9="1"	grade10="1"	grade11="1"	UniqueGrade1="0"	UniqueGrade2="0"	ACSY="0"	UniqueACSY="0"	bike5="0"	bike8="0"	epul9="0"	epul10="0"	epul11="0"	/>
		<rare_code	code="85"	RareNum="5"	grade4="1"	grade5="1"	grade6="1"	grade7="1"	grade8="1"	grade9="1"	grade10="1"	grade11="1"	UniqueGrade1="0"	UniqueGrade2="0"	ACSY="0"	UniqueACSY="0"	bike5="0"	bike8="0"	epul9="0"	epul10="0"	epul11="0"	/>
		<rare_code	code="85"	RareNum="6"	grade4="1"	grade5="1"	grade6="1"	grade7="1"	grade8="1"	grade9="1"	grade10="1"	grade11="1"	UniqueGrade1="0"	UniqueGrade2="0"	ACSY="0"	UniqueACSY="0"	bike5="0"	bike8="0"	epul9="0"	epul10="0"	epul11="0"	/>
		<rare_code	code="85"	RareNum="7"	grade4="1"	grade5="1"	grade6="1"	grade7="1"	grade8="1"	grade9="1"	grade10="1"	grade11="1"	UniqueGrade1="0"	UniqueGrade2="0"	ACSY="0"	UniqueACSY="0"	bike5="0"	bike8="0"	epul9="0"	epul10="0"	epul11="0"	/>
		<rare_code	code="86"	RareNum="1"	grade4="1"	grade5="1"	grade6="1"	grade7="1"	grade8="1"	grade9="1"	grade10="1"	grade11="1"	UniqueGrade1="0"	UniqueGrade2="0"	ACSY="0"	UniqueACSY="0"	bike5="0"	bike8="0"	epul9="0"	epul10="0"	epul11="0"	/>
		<rare_code	code="86"	RareNum="2"	grade4="1"	grade5="1"	grade6="1"	grade7="1"	grade8="1"	grade9="1"	grade10="1"	grade11="1"	UniqueGrade1="0"	UniqueGrade2="0"	ACSY="0"	UniqueACSY="0"	bike5="0"	bike8="0"	epul9="0"	epul10="0"	epul11="0"	/>
		<rare_code	code="86"	RareNum="3"	grade4="1"	grade5="1"	grade6="1"	grade7="1"	grade8="1"	grade9="1"	grade10="1"	grade11="1"	UniqueGrade1="0"	UniqueGrade2="0"	ACSY="0"	UniqueACSY="0"	bike5="0"	bike8="0"	epul9="0"	epul10="0"	epul11="0"	/>
		<rare_code	code="86"	RareNum="4"	grade4="1"	grade5="1"	grade6="1"	grade7="1"	grade8="1"	grade9="1"	grade10="1"	grade11="1"	UniqueGrade1="0"	UniqueGrade2="0"	ACSY="0"	UniqueACSY="0"	bike5="0"	bike8="0"	epul9="0"	epul10="0"	epul11="0"	/>
		<rare_code	code="86"	RareNum="5"	grade4="1"	grade5="1"	grade6="1"	grade7="1"	grade8="1"	grade9="1"	grade10="1"	grade11="1"	UniqueGrade1="0"	UniqueGrade2="0"	ACSY="0"	UniqueACSY="0"	bike5="0"	bike8="0"	epul9="0"	epul10="0"	epul11="0"	/>
		<rare_code	code="86"	RareNum="6"	grade4="1"	grade5="1"	grade6="1"	grade7="1"	grade8="1"	grade9="1"	grade10="1"	grade11="1"	UniqueGrade1="0"	UniqueGrade2="0"	ACSY="0"	UniqueACSY="0"	bike5="0"	bike8="0"	epul9="0"	epul10="0"	epul11="0"	/>
		<rare_code	code="86"	RareNum="7"	grade4="1"	grade5="1"	grade6="1"	grade7="1"	grade8="1"	grade9="1"	grade10="1"	grade11="1"	UniqueGrade1="0"	UniqueGrade2="0"	ACSY="0"	UniqueACSY="0"	bike5="0"	bike8="0"	epul9="0"	epul10="0"	epul11="0"	/>
		<rare_code	code="87"	RareNum="1"	grade4="1"	grade5="1"	grade6="1"	grade7="1"	grade8="1"	grade9="1"	grade10="1"	grade11="1"	UniqueGrade1="0"	UniqueGrade2="0"	ACSY="0"	UniqueACSY="0"	bike5="0"	bike8="0"	epul9="0"	epul10="0"	epul11="0"	/>
		<rare_code	code="87"	RareNum="2"	grade4="1"	grade5="1"	grade6="1"	grade7="1"	grade8="1"	grade9="1"	grade10="1"	grade11="1"	UniqueGrade1="0"	UniqueGrade2="0"	ACSY="0"	UniqueACSY="0"	bike5="0"	bike8="0"	epul9="0"	epul10="0"	epul11="0"	/>
		<rare_code	code="87"	RareNum="3"	grade4="1"	grade5="1"	grade6="1"	grade7="1"	grade8="1"	grade9="1"	grade10="1"	grade11="1"	UniqueGrade1="0"	UniqueGrade2="0"	ACSY="0"	UniqueACSY="0"	bike5="0"	bike8="0"	epul9="0"	epul10="0"	epul11="0"	/>
		<rare_code	code="87"	RareNum="4"	grade4="1"	grade5="1"	grade6="1"	grade7="1"	grade8="1"	grade9="1"	grade10="1"	grade11="1"	UniqueGrade1="0"	UniqueGrade2="0"	ACSY="0"	UniqueACSY="0"	bike5="0"	bike8="0"	epul9="0"	epul10="0"	epul11="0"	/>
		<rare_code	code="87"	RareNum="5"	grade4="1"	grade5="1"	grade6="1"	grade7="1"	grade8="1"	grade9="1"	grade10="1"	grade11="1"	UniqueGrade1="0"	UniqueGrade2="0"	ACSY="0"	UniqueACSY="0"	bike5="0"	bike8="0"	epul9="0"	epul10="0"	epul11="0"	/>
		<rare_code	code="87"	RareNum="6"	grade4="1"	grade5="1"	grade6="1"	grade7="1"	grade8="1"	grade9="1"	grade10="1"	grade11="1"	UniqueGrade1="0"	UniqueGrade2="0"	ACSY="0"	UniqueACSY="0"	bike5="0"	bike8="0"	epul9="0"	epul10="0"	epul11="0"	/>
		<rare_code	code="87"	RareNum="7"	grade4="1"	grade5="1"	grade6="1"	grade7="1"	grade8="1"	grade9="1"	grade10="1"	grade11="1"	UniqueGrade1="0"	UniqueGrade2="0"	ACSY="0"	UniqueACSY="0"	bike5="0"	bike8="0"	epul9="0"	epul10="0"	epul11="0"	/>
		<rare_code	code="88"	RareNum="1"	grade4="1"	grade5="1"	grade6="1"	grade7="1"	grade8="1"	grade9="1"	grade10="1"	grade11="1"	UniqueGrade1="0"	UniqueGrade2="0"	ACSY="0"	UniqueACSY="0"	bike5="0"	bike8="0"	epul9="0"	epul10="0"	epul11="0"	/>
		<rare_code	code="88"	RareNum="2"	grade4="1"	grade5="1"	grade6="1"	grade7="1"	grade8="1"	grade9="1"	grade10="1"	grade11="1"	UniqueGrade1="0"	UniqueGrade2="0"	ACSY="0"	UniqueACSY="0"	bike5="0"	bike8="0"	epul9="0"	epul10="0"	epul11="0"	/>
		<rare_code	code="88"	RareNum="3"	grade4="1"	grade5="1"	grade6="1"	grade7="1"	grade8="1"	grade9="1"	grade10="1"	grade11="1"	UniqueGrade1="0"	UniqueGrade2="0"	ACSY="0"	UniqueACSY="0"	bike5="0"	bike8="0"	epul9="0"	epul10="0"	epul11="0"	/>
		<rare_code	code="88"	RareNum="4"	grade4="1"	grade5="1"	grade6="1"	grade7="1"	grade8="1"	grade9="1"	grade10="1"	grade11="1"	UniqueGrade1="0"	UniqueGrade2="0"	ACSY="0"	UniqueACSY="0"	bike5="0"	bike8="0"	epul9="0"	epul10="0"	epul11="0"	/>
		<rare_code	code="88"	RareNum="5"	grade4="1"	grade5="1"	grade6="1"	grade7="1"	grade8="1"	grade9="1"	grade10="1"	grade11="1"	UniqueGrade1="0"	UniqueGrade2="0"	ACSY="0"	UniqueACSY="0"	bike5="0"	bike8="0"	epul9="0"	epul10="0"	epul11="0"	/>
		<rare_code	code="88"	RareNum="6"	grade4="1"	grade5="1"	grade6="1"	grade7="1"	grade8="1"	grade9="1"	grade10="1"	grade11="1"	UniqueGrade1="0"	UniqueGrade2="0"	ACSY="0"	UniqueACSY="0"	bike5="0"	bike8="0"	epul9="0"	epul10="0"	epul11="0"	/>
		<rare_code	code="88"	RareNum="7"	grade4="1"	grade5="1"	grade6="1"	grade7="1"	grade8="1"	grade9="1"	grade10="1"	grade11="1"	UniqueGrade1="0"	UniqueGrade2="0"	ACSY="0"	UniqueACSY="0"	bike5="0"	bike8="0"	epul9="0"	epul10="0"	epul11="0"	/>
		<rare_code	code="89"	RareNum="1"	grade4="1"	grade5="1"	grade6="1"	grade7="1"	grade8="1"	grade9="1"	grade10="1"	grade11="1"	UniqueGrade1="0"	UniqueGrade2="0"	ACSY="0"	UniqueACSY="0"	bike5="0"	bike8="0"	epul9="0"	epul10="0"	epul11="0"	/>
		<rare_code	code="89"	RareNum="2"	grade4="1"	grade5="1"	grade6="1"	grade7="1"	grade8="1"	grade9="1"	grade10="1"	grade11="1"	UniqueGrade1="0"	UniqueGrade2="0"	ACSY="0"	UniqueACSY="0"	bike5="0"	bike8="0"	epul9="0"	epul10="0"	epul11="0"	/>
		<rare_code	code="89"	RareNum="3"	grade4="1"	grade5="1"	grade6="1"	grade7="1"	grade8="1"	grade9="1"	grade10="1"	grade11="1"	UniqueGrade1="0"	UniqueGrade2="0"	ACSY="0"	UniqueACSY="0"	bike5="0"	bike8="0"	epul9="0"	epul10="0"	epul11="0"	/>
		<rare_code	code="89"	RareNum="4"	grade4="1"	grade5="1"	grade6="1"	grade7="1"	grade8="1"	grade9="1"	grade10="1"	grade11="1"	UniqueGrade1="0"	UniqueGrade2="0"	ACSY="0"	UniqueACSY="0"	bike5="0"	bike8="0"	epul9="0"	epul10="0"	epul11="0"	/>
		<rare_code	code="89"	RareNum="5"	grade4="1"	grade5="1"	grade6="1"	grade7="1"	grade8="1"	grade9="1"	grade10="1"	grade11="1"	UniqueGrade1="0"	UniqueGrade2="0"	ACSY="0"	UniqueACSY="0"	bike5="0"	bike8="0"	epul9="0"	epul10="0"	epul11="0"	/>
		<rare_code	code="89"	RareNum="6"	grade4="1"	grade5="1"	grade6="1"	grade7="1"	grade8="1"	grade9="1"	grade10="1"	grade11="1"	UniqueGrade1="0"	UniqueGrade2="0"	ACSY="0"	UniqueACSY="0"	bike5="0"	bike8="0"	epul9="0"	epul10="0"	epul11="0"	/>
		<rare_code	code="89"	RareNum="7"	grade4="1"	grade5="1"	grade6="1"	grade7="1"	grade8="1"	grade9="1"	grade10="1"	grade11="1"	UniqueGrade1="0"	UniqueGrade2="0"	ACSY="0"	UniqueACSY="0"	bike5="0"	bike8="0"	epul9="0"	epul10="0"	epul11="0"	/>
		<rare_code	code="90"	RareNum="1"	grade4="1"	grade5="1"	grade6="1"	grade7="1"	grade8="1"	grade9="1"	grade10="1"	grade11="1"	UniqueGrade1="0"	UniqueGrade2="0"	ACSY="0"	UniqueACSY="0"	bike5="0"	bike8="0"	epul9="0"	epul10="0"	epul11="0"	/>
		<rare_code	code="90"	RareNum="2"	grade4="1"	grade5="1"	grade6="1"	grade7="1"	grade8="1"	grade9="1"	grade10="1"	grade11="1"	UniqueGrade1="0"	UniqueGrade2="0"	ACSY="0"	UniqueACSY="0"	bike5="0"	bike8="0"	epul9="0"	epul10="0"	epul11="0"	/>
		<rare_code	code="90"	RareNum="3"	grade4="1"	grade5="1"	grade6="1"	grade7="1"	grade8="1"	grade9="1"	grade10="1"	grade11="1"	UniqueGrade1="0"	UniqueGrade2="0"	ACSY="0"	UniqueACSY="0"	bike5="0"	bike8="0"	epul9="0"	epul10="0"	epul11="0"	/>
		<rare_code	code="90"	RareNum="4"	grade4="1"	grade5="1"	grade6="1"	grade7="1"	grade8="1"	grade9="1"	grade10="1"	grade11="1"	UniqueGrade1="0"	UniqueGrade2="0"	ACSY="0"	UniqueACSY="0"	bike5="0"	bike8="0"	epul9="0"	epul10="0"	epul11="0"	/>
		<rare_code	code="90"	RareNum="5"	grade4="1"	grade5="1"	grade6="1"	grade7="1"	grade8="1"	grade9="1"	grade10="1"	grade11="1"	UniqueGrade1="0"	UniqueGrade2="0"	ACSY="0"	UniqueACSY="0"	bike5="0"	bike8="0"	epul9="0"	epul10="0"	epul11="0"	/>
		<rare_code	code="90"	RareNum="6"	grade4="1"	grade5="1"	grade6="1"	grade7="1"	grade8="1"	grade9="1"	grade10="1"	grade11="1"	UniqueGrade1="0"	UniqueGrade2="0"	ACSY="0"	UniqueACSY="0"	bike5="0"	bike8="0"	epul9="0"	epul10="0"	epul11="0"	/>
		<rare_code	code="90"	RareNum="7"	grade4="1"	grade5="1"	grade6="1"	grade7="1"	grade8="1"	grade9="1"	grade10="1"	grade11="1"	UniqueGrade1="0"	UniqueGrade2="0"	ACSY="0"	UniqueACSY="0"	bike5="0"	bike8="0"	epul9="0"	epul10="0"	epul11="0"	/>
		<rare_code	code="91"	RareNum="1"	grade4="1"	grade5="1"	grade6="1"	grade7="1"	grade8="1"	grade9="1"	grade10="1"	grade11="1"	UniqueGrade1="0"	UniqueGrade2="0"	ACSY="0"	UniqueACSY="0"	bike5="0"	bike8="0"	epul9="0"	epul10="0"	epul11="0"	/>
		<rare_code	code="91"	RareNum="2"	grade4="1"	grade5="1"	grade6="1"	grade7="1"	grade8="1"	grade9="1"	grade10="1"	grade11="1"	UniqueGrade1="0"	UniqueGrade2="0"	ACSY="0"	UniqueACSY="0"	bike5="0"	bike8="0"	epul9="0"	epul10="0"	epul11="0"	/>
		<rare_code	code="91"	RareNum="3"	grade4="1"	grade5="1"	grade6="1"	grade7="1"	grade8="1"	grade9="1"	grade10="1"	grade11="1"	UniqueGrade1="0"	UniqueGrade2="0"	ACSY="0"	UniqueACSY="0"	bike5="0"	bike8="0"	epul9="0"	epul10="0"	epul11="0"	/>
		<rare_code	code="91"	RareNum="4"	grade4="1"	grade5="1"	grade6="1"	grade7="1"	grade8="1"	grade9="1"	grade10="1"	grade11="1"	UniqueGrade1="0"	UniqueGrade2="0"	ACSY="0"	UniqueACSY="0"	bike5="0"	bike8="0"	epul9="0"	epul10="0"	epul11="0"	/>
		<rare_code	code="91"	RareNum="5"	grade4="1"	grade5="1"	grade6="1"	grade7="1"	grade8="1"	grade9="1"	grade10="1"	grade11="1"	UniqueGrade1="0"	UniqueGrade2="0"	ACSY="0"	UniqueACSY="0"	bike5="0"	bike8="0"	epul9="0"	epul10="0"	epul11="0"	/>
		<rare_code	code="91"	RareNum="6"	grade4="1"	grade5="1"	grade6="1"	grade7="1"	grade8="1"	grade9="1"	grade10="1"	grade11="1"	UniqueGrade1="0"	UniqueGrade2="0"	ACSY="0"	UniqueACSY="0"	bike5="0"	bike8="0"	epul9="0"	epul10="0"	epul11="0"	/>
		<rare_code	code="91"	RareNum="7"	grade4="1"	grade5="1"	grade6="1"	grade7="1"	grade8="1"	grade9="1"	grade10="1"	grade11="1"	UniqueGrade1="0"	UniqueGrade2="0"	ACSY="0"	UniqueACSY="0"	bike5="0"	bike8="0"	epul9="0"	epul10="0"	epul11="0"	/>
		<rare_code	code="92"	RareNum="1"	grade4="1"	grade5="1"	grade6="1"	grade7="1"	grade8="1"	grade9="1"	grade10="1"	grade11="1"	UniqueGrade1="0"	UniqueGrade2="0"	ACSY="0"	UniqueACSY="0"	bike5="0"	bike8="0"	epul9="0"	epul10="0"	epul11="0"	/>
		<rare_code	code="92"	RareNum="2"	grade4="1"	grade5="1"	grade6="1"	grade7="1"	grade8="1"	grade9="1"	grade10="1"	grade11="1"	UniqueGrade1="0"	UniqueGrade2="0"	ACSY="0"	UniqueACSY="0"	bike5="0"	bike8="0"	epul9="0"	epul10="0"	epul11="0"	/>
		<rare_code	code="92"	RareNum="3"	grade4="1"	grade5="1"	grade6="1"	grade7="1"	grade8="1"	grade9="1"	grade10="1"	grade11="1"	UniqueGrade1="0"	UniqueGrade2="0"	ACSY="0"	UniqueACSY="0"	bike5="0"	bike8="0"	epul9="0"	epul10="0"	epul11="0"	/>
		<rare_code	code="92"	RareNum="4"	grade4="1"	grade5="1"	grade6="1"	grade7="1"	grade8="1"	grade9="1"	grade10="1"	grade11="1"	UniqueGrade1="0"	UniqueGrade2="0"	ACSY="0"	UniqueACSY="0"	bike5="0"	bike8="0"	epul9="0"	epul10="0"	epul11="0"	/>
		<rare_code	code="92"	RareNum="5"	grade4="1"	grade5="1"	grade6="1"	grade7="1"	grade8="1"	grade9="1"	grade10="1"	grade11="1"	UniqueGrade1="0"	UniqueGrade2="0"	ACSY="0"	UniqueACSY="0"	bike5="0"	bike8="0"	epul9="0"	epul10="0"	epul11="0"	/>
		<rare_code	code="92"	RareNum="6"	grade4="1"	grade5="1"	grade6="1"	grade7="1"	grade8="1"	grade9="1"	grade10="1"	grade11="1"	UniqueGrade1="0"	UniqueGrade2="0"	ACSY="0"	UniqueACSY="0"	bike5="0"	bike8="0"	epul9="0"	epul10="0"	epul11="0"	/>
		<rare_code	code="92"	RareNum="7"	grade4="1"	grade5="1"	grade6="1"	grade7="1"	grade8="1"	grade9="1"	grade10="1"	grade11="1"	UniqueGrade1="0"	UniqueGrade2="0"	ACSY="0"	UniqueACSY="0"	bike5="0"	bike8="0"	epul9="0"	epul10="0"	epul11="0"	/>
		<rare_code	code="93"	RareNum="1"	grade4="1"	grade5="1"	grade6="1"	grade7="1"	grade8="1"	grade9="1"	grade10="1"	grade11="1"	UniqueGrade1="0"	UniqueGrade2="0"	ACSY="0"	UniqueACSY="0"	bike5="0"	bike8="0"	epul9="0"	epul10="0"	epul11="0"	/>
		<rare_code	code="93"	RareNum="2"	grade4="1"	grade5="1"	grade6="1"	grade7="1"	grade8="1"	grade9="1"	grade10="1"	grade11="1"	UniqueGrade1="0"	UniqueGrade2="0"	ACSY="0"	UniqueACSY="0"	bike5="0"	bike8="0"	epul9="0"	epul10="0"	epul11="0"	/>
		<rare_code	code="93"	RareNum="3"	grade4="1"	grade5="1"	grade6="1"	grade7="1"	grade8="1"	grade9="1"	grade10="1"	grade11="1"	UniqueGrade1="0"	UniqueGrade2="0"	ACSY="0"	UniqueACSY="0"	bike5="0"	bike8="0"	epul9="0"	epul10="0"	epul11="0"	/>
		<rare_code	code="93"	RareNum="4"	grade4="1"	grade5="1"	grade6="1"	grade7="1"	grade8="1"	grade9="1"	grade10="1"	grade11="1"	UniqueGrade1="0"	UniqueGrade2="0"	ACSY="0"	UniqueACSY="0"	bike5="0"	bike8="0"	epul9="0"	epul10="0"	epul11="0"	/>
		<rare_code	code="93"	RareNum="5"	grade4="1"	grade5="1"	grade6="1"	grade7="1"	grade8="1"	grade9="1"	grade10="1"	grade11="1"	UniqueGrade1="0"	UniqueGrade2="0"	ACSY="0"	UniqueACSY="0"	bike5="0"	bike8="0"	epul9="0"	epul10="0"	epul11="0"	/>
		<rare_code	code="93"	RareNum="6"	grade4="1"	grade5="1"	grade6="1"	grade7="1"	grade8="1"	grade9="1"	grade10="1"	grade11="1"	UniqueGrade1="0"	UniqueGrade2="0"	ACSY="0"	UniqueACSY="0"	bike5="0"	bike8="0"	epul9="0"	epul10="0"	epul11="0"	/>
		<rare_code	code="93"	RareNum="7"	grade4="1"	grade5="1"	grade6="1"	grade7="1"	grade8="1"	grade9="1"	grade10="1"	grade11="1"	UniqueGrade1="0"	UniqueGrade2="0"	ACSY="0"	UniqueACSY="0"	bike5="0"	bike8="0"	epul9="0"	epul10="0"	epul11="0"	/>
		<rare_code	code="94"	RareNum="1"	grade4="1"	grade5="1"	grade6="1"	grade7="1"	grade8="1"	grade9="1"	grade10="1"	grade11="1"	UniqueGrade1="0"	UniqueGrade2="0"	ACSY="0"	UniqueACSY="0"	bike5="0"	bike8="0"	epul9="0"	epul10="0"	epul11="0"	/>
		<rare_code	code="94"	RareNum="2"	grade4="1"	grade5="1"	grade6="1"	grade7="1"	grade8="1"	grade9="1"	grade10="1"	grade11="1"	UniqueGrade1="0"	UniqueGrade2="0"	ACSY="0"	UniqueACSY="0"	bike5="0"	bike8="0"	epul9="0"	epul10="0"	epul11="0"	/>
		<rare_code	code="94"	RareNum="3"	grade4="1"	grade5="1"	grade6="1"	grade7="1"	grade8="1"	grade9="1"	grade10="1"	grade11="1"	UniqueGrade1="0"	UniqueGrade2="0"	ACSY="0"	UniqueACSY="0"	bike5="0"	bike8="0"	epul9="0"	epul10="0"	epul11="0"	/>
		<rare_code	code="94"	RareNum="4"	grade4="1"	grade5="1"	grade6="1"	grade7="1"	grade8="1"	grade9="1"	grade10="1"	grade11="1"	UniqueGrade1="0"	UniqueGrade2="0"	ACSY="0"	UniqueACSY="0"	bike5="0"	bike8="0"	epul9="0"	epul10="0"	epul11="0"	/>
		<rare_code	code="94"	RareNum="5"	grade4="1"	grade5="1"	grade6="1"	grade7="1"	grade8="1"	grade9="1"	grade10="1"	grade11="1"	UniqueGrade1="0"	UniqueGrade2="0"	ACSY="0"	UniqueACSY="0"	bike5="0"	bike8="0"	epul9="0"	epul10="0"	epul11="0"	/>
		<rare_code	code="94"	RareNum="6"	grade4="1"	grade5="1"	grade6="1"	grade7="1"	grade8="1"	grade9="1"	grade10="1"	grade11="1"	UniqueGrade1="0"	UniqueGrade2="0"	ACSY="0"	UniqueACSY="0"	bike5="0"	bike8="0"	epul9="0"	epul10="0"	epul11="0"	/>
		<rare_code	code="94"	RareNum="7"	grade4="1"	grade5="1"	grade6="1"	grade7="1"	grade8="1"	grade9="1"	grade10="1"	grade11="1"	UniqueGrade1="0"	UniqueGrade2="0"	ACSY="0"	UniqueACSY="0"	bike5="0"	bike8="0"	epul9="0"	epul10="0"	epul11="0"	/>
		<rare_code	code="95"	RareNum="1"	grade4="1"	grade5="1"	grade6="1"	grade7="1"	grade8="1"	grade9="1"	grade10="1"	grade11="1"	UniqueGrade1="0"	UniqueGrade2="0"	ACSY="0"	UniqueACSY="0"	bike5="0"	bike8="0"	epul9="0"	epul10="0"	epul11="0"	/>
		<rare_code	code="95"	RareNum="2"	grade4="1"	grade5="1"	grade6="1"	grade7="1"	grade8="1"	grade9="1"	grade10="1"	grade11="1"	UniqueGrade1="0"	UniqueGrade2="0"	ACSY="0"	UniqueACSY="0"	bike5="0"	bike8="0"	epul9="0"	epul10="0"	epul11="0"	/>
		<rare_code	code="95"	RareNum="3"	grade4="1"	grade5="1"	grade6="1"	grade7="1"	grade8="1"	grade9="1"	grade10="1"	grade11="1"	UniqueGrade1="0"	UniqueGrade2="0"	ACSY="0"	UniqueACSY="0"	bike5="0"	bike8="0"	epul9="0"	epul10="0"	epul11="0"	/>
		<rare_code	code="95"	RareNum="4"	grade4="1"	grade5="1"	grade6="1"	grade7="1"	grade8="1"	grade9="1"	grade10="1"	grade11="1"	UniqueGrade1="0"	UniqueGrade2="0"	ACSY="0"	UniqueACSY="0"	bike5="0"	bike8="0"	epul9="0"	epul10="0"	epul11="0"	/>
		<rare_code	code="95"	RareNum="5"	grade4="1"	grade5="1"	grade6="1"	grade7="1"	grade8="1"	grade9="1"	grade10="1"	grade11="1"	UniqueGrade1="0"	UniqueGrade2="0"	ACSY="0"	UniqueACSY="0"	bike5="0"	bike8="0"	epul9="0"	epul10="0"	epul11="0"	/>
		<rare_code	code="95"	RareNum="6"	grade4="1"	grade5="1"	grade6="1"	grade7="1"	grade8="1"	grade9="1"	grade10="1"	grade11="1"	UniqueGrade1="0"	UniqueGrade2="0"	ACSY="0"	UniqueACSY="0"	bike5="0"	bike8="0"	epul9="0"	epul10="0"	epul11="0"	/>
		<rare_code	code="95"	RareNum="7"	grade4="1"	grade5="1"	grade6="1"	grade7="1"	grade8="1"	grade9="1"	grade10="1"	grade11="1"	UniqueGrade1="0"	UniqueGrade2="0"	ACSY="0"	UniqueACSY="0"	bike5="0"	bike8="0"	epul9="0"	epul10="0"	epul11="0"	/>
		<rare_code	code="96"	RareNum="1"	grade4="1"	grade5="1"	grade6="1"	grade7="1"	grade8="1"	grade9="1"	grade10="1"	grade11="1"	UniqueGrade1="0"	UniqueGrade2="0"	ACSY="0"	UniqueACSY="0"	bike5="0"	bike8="0"	epul9="0"	epul10="0"	epul11="0"	/>
		<rare_code	code="96"	RareNum="2"	grade4="1"	grade5="1"	grade6="1"	grade7="1"	grade8="1"	grade9="1"	grade10="1"	grade11="1"	UniqueGrade1="0"	UniqueGrade2="0"	ACSY="0"	UniqueACSY="0"	bike5="0"	bike8="0"	epul9="0"	epul10="0"	epul11="0"	/>
		<rare_code	code="96"	RareNum="3"	grade4="1"	grade5="1"	grade6="1"	grade7="1"	grade8="1"	grade9="1"	grade10="1"	grade11="1"	UniqueGrade1="0"	UniqueGrade2="0"	ACSY="0"	UniqueACSY="0"	bike5="0"	bike8="0"	epul9="0"	epul10="0"	epul11="0"	/>
		<rare_code	code="96"	RareNum="4"	grade4="1"	grade5="1"	grade6="1"	grade7="1"	grade8="1"	grade9="1"	grade10="1"	grade11="1"	UniqueGrade1="0"	UniqueGrade2="0"	ACSY="0"	UniqueACSY="0"	bike5="0"	bike8="0"	epul9="0"	epul10="0"	epul11="0"	/>
		<rare_code	code="96"	RareNum="5"	grade4="1"	grade5="1"	grade6="1"	grade7="1"	grade8="1"	grade9="1"	grade10="1"	grade11="1"	UniqueGrade1="0"	UniqueGrade2="0"	ACSY="0"	UniqueACSY="0"	bike5="0"	bike8="0"	epul9="0"	epul10="0"	epul11="0"	/>
		<rare_code	code="96"	RareNum="6"	grade4="1"	grade5="1"	grade6="1"	grade7="1"	grade8="1"	grade9="1"	grade10="1"	grade11="1"	UniqueGrade1="0"	UniqueGrade2="0"	ACSY="0"	UniqueACSY="0"	bike5="0"	bike8="0"	epul9="0"	epul10="0"	epul11="0"	/>
		<rare_code	code="96"	RareNum="7"	grade4="1"	grade5="1"	grade6="1"	grade7="1"	grade8="1"	grade9="1"	grade10="1"	grade11="1"	UniqueGrade1="0"	UniqueGrade2="0"	ACSY="0"	UniqueACSY="0"	bike5="0"	bike8="0"	epul9="0"	epul10="0"	epul11="0"	/>
		<rare_code	code="97"	RareNum="1"	grade4="1"	grade5="1"	grade6="1"	grade7="1"	grade8="1"	grade9="1"	grade10="1"	grade11="1"	UniqueGrade1="0"	UniqueGrade2="0"	ACSY="0"	UniqueACSY="0"	bike5="2"	bike8="3"	epul9="0"	epul10="0"	epul11="0"	/>
		<rare_code	code="97"	RareNum="2"	grade4="1"	grade5="1"	grade6="1"	grade7="1"	grade8="1"	grade9="1"	grade10="1"	grade11="1"	UniqueGrade1="0"	UniqueGrade2="0"	ACSY="0"	UniqueACSY="0"	bike5="3"	bike8="5"	epul9="0"	epul10="0"	epul11="0"	/>
		<rare_code	code="97"	RareNum="3"	grade4="2"	grade5="2"	grade6="2"	grade7="2"	grade8="2"	grade9="2"	grade10="2"	grade11="2"	UniqueGrade1="0"	UniqueGrade2="0"	ACSY="0"	UniqueACSY="0"	bike5="5"	bike8="7"	epul9="0"	epul10="0"	epul11="0"	/>
		<rare_code	code="97"	RareNum="4"	grade4="2"	grade5="2"	grade6="2"	grade7="2"	grade8="2"	grade9="2"	grade10="2"	grade11="2"	UniqueGrade1="0"	UniqueGrade2="0"	ACSY="0"	UniqueACSY="0"	bike5="0"	bike8="0"	epul9="0"	epul10="0"	epul11="0"	/>
		<rare_code	code="97"	RareNum="5"	grade4="3"	grade5="3"	grade6="3"	grade7="3"	grade8="3"	grade9="3"	grade10="3"	grade11="3"	UniqueGrade1="0"	UniqueGrade2="0"	ACSY="0"	UniqueACSY="0"	bike5="7"	bike8="8"	epul9="0"	epul10="0"	epul11="0"	/>
		<rare_code	code="97"	RareNum="6"	grade4="3"	grade5="3"	grade6="3"	grade7="3"	grade8="3"	grade9="3"	grade10="3"	grade11="3"	UniqueGrade1="0"	UniqueGrade2="0"	ACSY="0"	UniqueACSY="0"	bike5="0"	bike8="10"	epul9="0"	epul10="0"	epul11="0"	/>
		<rare_code	code="97"	RareNum="7"	grade4="3"	grade5="3"	grade6="3"	grade7="3"	grade8="3"	grade9="3"	grade10="3"	grade11="3"	UniqueGrade1="0"	UniqueGrade2="0"	ACSY="0"	UniqueACSY="0"	bike5="0"	bike8="0"	epul9="0"	epul10="0"	epul11="0"	/>
		<rare_code	code="98"	RareNum="1"	grade4="1"	grade5="1"	grade6="1"	grade7="1"	grade8="1"	grade9="1"	grade10="1"	grade11="1"	UniqueGrade1="0"	UniqueGrade2="0"	ACSY="0"	UniqueACSY="0"	bike5="5"	bike8="7"	epul9="0"	epul10="0"	epul11="0"	/>
		<rare_code	code="98"	RareNum="2"	grade4="1"	grade5="1"	grade6="1"	grade7="1"	grade8="1"	grade9="1"	grade10="1"	grade11="1"	UniqueGrade1="0"	UniqueGrade2="0"	ACSY="0"	UniqueACSY="0"	bike5="7"	bike8="10"	epul9="0"	epul10="0"	epul11="0"	/>
		<rare_code	code="98"	RareNum="3"	grade4="2"	grade5="2"	grade6="2"	grade7="2"	grade8="2"	grade9="2"	grade10="2"	grade11="2"	UniqueGrade1="0"	UniqueGrade2="0"	ACSY="0"	UniqueACSY="0"	bike5="10"	bike8="14"	epul9="0"	epul10="0"	epul11="0"	/>
		<rare_code	code="98"	RareNum="4"	grade4="3"	grade5="3"	grade6="3"	grade7="3"	grade8="3"	grade9="3"	grade10="3"	grade11="3"	UniqueGrade1="0"	UniqueGrade2="0"	ACSY="0"	UniqueACSY="0"	bike5="0"	bike8="0"	epul9="0"	epul10="0"	epul11="0"	/>
		<rare_code	code="98"	RareNum="5"	grade4="4"	grade5="4"	grade6="4"	grade7="4"	grade8="4"	grade9="4"	grade10="4"	grade11="4"	UniqueGrade1="0"	UniqueGrade2="0"	ACSY="0"	UniqueACSY="0"	bike5="12"	bike8="15"	epul9="0"	epul10="0"	epul11="0"	/>
		<rare_code	code="98"	RareNum="6"	grade4="4"	grade5="4"	grade6="4"	grade7="4"	grade8="4"	grade9="4"	grade10="4"	grade11="4"	UniqueGrade1="0"	UniqueGrade2="0"	ACSY="0"	UniqueACSY="0"	bike5="0"	bike8="17"	epul9="0"	epul10="0"	epul11="0"	/>
		<rare_code	code="98"	RareNum="7"	grade4="6"	grade5="6"	grade6="6"	grade7="6"	grade8="6"	grade9="6"	grade10="6"	grade11="6"	UniqueGrade1="0"	UniqueGrade2="0"	ACSY="0"	UniqueACSY="0"	bike5="0"	bike8="0"	epul9="0"	epul10="0"	epul11="0"	/>
		<rare_code	code="99"	RareNum="1"	grade4="1"	grade5="1"	grade6="1"	grade7="1"	grade8="1"	grade9="1"	grade10="1"	grade11="1"	UniqueGrade1="0"	UniqueGrade2="0"	ACSY="0"	UniqueACSY="0"	bike5="0"	bike8="0"	epul9="0"	epul10="0"	epul11="0"	/>
		<rare_code	code="99"	RareNum="2"	grade4="1"	grade5="1"	grade6="1"	grade7="1"	grade8="1"	grade9="1"	grade10="1"	grade11="1"	UniqueGrade1="0"	UniqueGrade2="0"	ACSY="0"	UniqueACSY="0"	bike5="0"	bike8="0"	epul9="0"	epul10="0"	epul11="0"	/>
		<rare_code	code="99"	RareNum="3"	grade4="1"	grade5="1"	grade6="1"	grade7="1"	grade8="1"	grade9="1"	grade10="1"	grade11="1"	UniqueGrade1="0"	UniqueGrade2="0"	ACSY="0"	UniqueACSY="0"	bike5="0"	bike8="0"	epul9="0"	epul10="0"	epul11="0"	/>
		<rare_code	code="99"	RareNum="4"	grade4="1"	grade5="1"	grade6="1"	grade7="1"	grade8="1"	grade9="1"	grade10="1"	grade11="1"	UniqueGrade1="0"	UniqueGrade2="0"	ACSY="0"	UniqueACSY="0"	bike5="0"	bike8="0"	epul9="0"	epul10="0"	epul11="0"	/>
		<rare_code	code="99"	RareNum="5"	grade4="1"	grade5="1"	grade6="1"	grade7="1"	grade8="1"	grade9="1"	grade10="1"	grade11="1"	UniqueGrade1="0"	UniqueGrade2="0"	ACSY="0"	UniqueACSY="0"	bike5="0"	bike8="0"	epul9="0"	epul10="0"	epul11="0"	/>
		<rare_code	code="99"	RareNum="6"	grade4="1"	grade5="1"	grade6="1"	grade7="1"	grade8="1"	grade9="1"	grade10="1"	grade11="1"	UniqueGrade1="0"	UniqueGrade2="0"	ACSY="0"	UniqueACSY="0"	bike5="0"	bike8="0"	epul9="0"	epul10="0"	epul11="0"	/>
		<rare_code	code="99"	RareNum="7"	grade4="1"	grade5="1"	grade6="1"	grade7="1"	grade8="1"	grade9="1"	grade10="1"	grade11="1"	UniqueGrade1="0"	UniqueGrade2="0"	ACSY="0"	UniqueACSY="0"	bike5="0"	bike8="0"	epul9="0"	epul10="0"	epul11="0"	/>
		<rare_code	code="100"	RareNum="1"	grade4="1"	grade5="1"	grade6="1"	grade7="1"	grade8="1"	grade9="1"	grade10="1"	grade11="1"	UniqueGrade1="0"	UniqueGrade2="0"	ACSY="0"	UniqueACSY="0"	bike5="0"	bike8="0"	epul9="0"	epul10="0"	epul11="0"	/>
		<rare_code	code="100"	RareNum="2"	grade4="1"	grade5="1"	grade6="1"	grade7="1"	grade8="1"	grade9="1"	grade10="1"	grade11="1"	UniqueGrade1="0"	UniqueGrade2="0"	ACSY="0"	UniqueACSY="0"	bike5="0"	bike8="0"	epul9="0"	epul10="0"	epul11="0"	/>
		<rare_code	code="100"	RareNum="3"	grade4="1"	grade5="1"	grade6="1"	grade7="1"	grade8="1"	grade9="1"	grade10="1"	grade11="1"	UniqueGrade1="0"	UniqueGrade2="0"	ACSY="0"	UniqueACSY="0"	bike5="0"	bike8="0"	epul9="0"	epul10="0"	epul11="0"	/>
		<rare_code	code="100"	RareNum="4"	grade4="1"	grade5="1"	grade6="1"	grade7="1"	grade8="1"	grade9="1"	grade10="1"	grade11="1"	UniqueGrade1="0"	UniqueGrade2="0"	ACSY="0"	UniqueACSY="0"	bike5="0"	bike8="0"	epul9="0"	epul10="0"	epul11="0"	/>
		<rare_code	code="100"	RareNum="5"	grade4="1"	grade5="1"	grade6="1"	grade7="1"	grade8="1"	grade9="1"	grade10="1"	grade11="1"	UniqueGrade1="0"	UniqueGrade2="0"	ACSY="0"	UniqueACSY="0"	bike5="0"	bike8="0"	epul9="0"	epul10="0"	epul11="0"	/>
		<rare_code	code="100"	RareNum="6"	grade4="1"	grade5="1"	grade6="1"	grade7="1"	grade8="1"	grade9="1"	grade10="1"	grade11="1"	UniqueGrade1="0"	UniqueGrade2="0"	ACSY="0"	UniqueACSY="0"	bike5="0"	bike8="0"	epul9="0"	epul10="0"	epul11="0"	/>
		<rare_code	code="100"	RareNum="7"	grade4="1"	grade5="1"	grade6="1"	grade7="1"	grade8="1"	grade9="1"	grade10="1"	grade11="1"	UniqueGrade1="0"	UniqueGrade2="0"	ACSY="0"	UniqueACSY="0"	bike5="0"	bike8="0"	epul9="0"	epul10="0"	epul11="0"	/>
		<rare_code	code="101"	RareNum="1"	grade4="1"	grade5="1"	grade6="1"	grade7="1"	grade8="1"	grade9="1"	grade10="1"	grade11="1"	UniqueGrade1="0"	UniqueGrade2="0"	ACSY="0"	UniqueACSY="0"	bike5="0"	bike8="0"	epul9="0"	epul10="0"	epul11="0"	/>
		<rare_code	code="101"	RareNum="2"	grade4="1"	grade5="1"	grade6="1"	grade7="1"	grade8="1"	grade9="1"	grade10="1"	grade11="1"	UniqueGrade1="0"	UniqueGrade2="0"	ACSY="0"	UniqueACSY="0"	bike5="0"	bike8="0"	epul9="0"	epul10="0"	epul11="0"	/>
		<rare_code	code="101"	RareNum="3"	grade4="1"	grade5="1"	grade6="1"	grade7="1"	grade8="1"	grade9="1"	grade10="1"	grade11="1"	UniqueGrade1="0"	UniqueGrade2="0"	ACSY="0"	UniqueACSY="0"	bike5="0"	bike8="0"	epul9="0"	epul10="0"	epul11="0"	/>
		<rare_code	code="101"	RareNum="4"	grade4="1"	grade5="1"	grade6="1"	grade7="1"	grade8="1"	grade9="1"	grade10="1"	grade11="1"	UniqueGrade1="0"	UniqueGrade2="0"	ACSY="0"	UniqueACSY="0"	bike5="0"	bike8="0"	epul9="0"	epul10="0"	epul11="0"	/>
		<rare_code	code="101"	RareNum="5"	grade4="1"	grade5="1"	grade6="1"	grade7="1"	grade8="1"	grade9="1"	grade10="1"	grade11="1"	UniqueGrade1="0"	UniqueGrade2="0"	ACSY="0"	UniqueACSY="0"	bike5="0"	bike8="0"	epul9="0"	epul10="0"	epul11="0"	/>
		<rare_code	code="101"	RareNum="6"	grade4="1"	grade5="1"	grade6="1"	grade7="1"	grade8="1"	grade9="1"	grade10="1"	grade11="1"	UniqueGrade1="0"	UniqueGrade2="0"	ACSY="0"	UniqueACSY="0"	bike5="0"	bike8="0"	epul9="0"	epul10="0"	epul11="0"	/>
		<rare_code	code="101"	RareNum="7"	grade4="1"	grade5="1"	grade6="1"	grade7="1"	grade8="1"	grade9="1"	grade10="1"	grade11="1"	UniqueGrade1="0"	UniqueGrade2="0"	ACSY="0"	UniqueACSY="0"	bike5="0"	bike8="0"	epul9="0"	epul10="0"	epul11="0"	/>
		<rare_code	code="102"	RareNum="1"	grade4="1"	grade5="1"	grade6="1"	grade7="1"	grade8="1"	grade9="1"	grade10="1"	grade11="1"	UniqueGrade1="0"	UniqueGrade2="0"	ACSY="0"	UniqueACSY="0"	bike5="0"	bike8="0"	epul9="0"	epul10="0"	epul11="0"	/>
		<rare_code	code="102"	RareNum="2"	grade4="1"	grade5="1"	grade6="1"	grade7="1"	grade8="1"	grade9="1"	grade10="1"	grade11="1"	UniqueGrade1="0"	UniqueGrade2="0"	ACSY="0"	UniqueACSY="0"	bike5="0"	bike8="0"	epul9="0"	epul10="0"	epul11="0"	/>
		<rare_code	code="102"	RareNum="3"	grade4="1"	grade5="1"	grade6="1"	grade7="1"	grade8="1"	grade9="1"	grade10="1"	grade11="1"	UniqueGrade1="0"	UniqueGrade2="0"	ACSY="0"	UniqueACSY="0"	bike5="0"	bike8="0"	epul9="0"	epul10="0"	epul11="0"	/>
		<rare_code	code="102"	RareNum="4"	grade4="1"	grade5="1"	grade6="1"	grade7="1"	grade8="1"	grade9="1"	grade10="1"	grade11="1"	UniqueGrade1="0"	UniqueGrade2="0"	ACSY="0"	UniqueACSY="0"	bike5="0"	bike8="0"	epul9="0"	epul10="0"	epul11="0"	/>
		<rare_code	code="102"	RareNum="5"	grade4="1"	grade5="1"	grade6="1"	grade7="1"	grade8="1"	grade9="1"	grade10="1"	grade11="1"	UniqueGrade1="0"	UniqueGrade2="0"	ACSY="0"	UniqueACSY="0"	bike5="0"	bike8="0"	epul9="0"	epul10="0"	epul11="0"	/>
		<rare_code	code="102"	RareNum="6"	grade4="1"	grade5="1"	grade6="1"	grade7="1"	grade8="1"	grade9="1"	grade10="1"	grade11="1"	UniqueGrade1="0"	UniqueGrade2="0"	ACSY="0"	UniqueACSY="0"	bike5="0"	bike8="0"	epul9="0"	epul10="0"	epul11="0"	/>
		<rare_code	code="102"	RareNum="7"	grade4="1"	grade5="1"	grade6="1"	grade7="1"	grade8="1"	grade9="1"	grade10="1"	grade11="1"	UniqueGrade1="0"	UniqueGrade2="0"	ACSY="0"	UniqueACSY="0"	bike5="0"	bike8="0"	epul9="0"	epul10="0"	epul11="0"	/>
		<rare_code	code="103"	RareNum="1"	grade4="1"	grade5="1"	grade6="1"	grade7="1"	grade8="1"	grade9="1"	grade10="1"	grade11="1"	UniqueGrade1="0"	UniqueGrade2="0"	ACSY="0"	UniqueACSY="0"	bike5="0"	bike8="0"	epul9="0"	epul10="0"	epul11="0"	/>
		<rare_code	code="103"	RareNum="2"	grade4="1"	grade5="1"	grade6="1"	grade7="1"	grade8="1"	grade9="1"	grade10="1"	grade11="1"	UniqueGrade1="0"	UniqueGrade2="0"	ACSY="0"	UniqueACSY="0"	bike5="0"	bike8="0"	epul9="0"	epul10="0"	epul11="0"	/>
		<rare_code	code="103"	RareNum="3"	grade4="1"	grade5="1"	grade6="1"	grade7="1"	grade8="1"	grade9="1"	grade10="1"	grade11="1"	UniqueGrade1="0"	UniqueGrade2="0"	ACSY="0"	UniqueACSY="0"	bike5="0"	bike8="0"	epul9="0"	epul10="0"	epul11="0"	/>
		<rare_code	code="103"	RareNum="4"	grade4="1"	grade5="1"	grade6="1"	grade7="1"	grade8="1"	grade9="1"	grade10="1"	grade11="1"	UniqueGrade1="0"	UniqueGrade2="0"	ACSY="0"	UniqueACSY="0"	bike5="0"	bike8="0"	epul9="0"	epul10="0"	epul11="0"	/>
		<rare_code	code="103"	RareNum="5"	grade4="1"	grade5="1"	grade6="1"	grade7="1"	grade8="1"	grade9="1"	grade10="1"	grade11="1"	UniqueGrade1="0"	UniqueGrade2="0"	ACSY="0"	UniqueACSY="0"	bike5="0"	bike8="0"	epul9="0"	epul10="0"	epul11="0"	/>
		<rare_code	code="103"	RareNum="6"	grade4="1"	grade5="1"	grade6="1"	grade7="1"	grade8="1"	grade9="1"	grade10="1"	grade11="1"	UniqueGrade1="0"	UniqueGrade2="0"	ACSY="0"	UniqueACSY="0"	bike5="0"	bike8="0"	epul9="0"	epul10="0"	epul11="0"	/>
		<rare_code	code="103"	RareNum="7"	grade4="1"	grade5="1"	grade6="1"	grade7="1"	grade8="1"	grade9="1"	grade10="1"	grade11="1"	UniqueGrade1="0"	UniqueGrade2="0"	ACSY="0"	UniqueACSY="0"	bike5="0"	bike8="0"	epul9="0"	epul10="0"	epul11="0"	/>
		<rare_code	code="104"	RareNum="1"	grade4="1"	grade5="1"	grade6="1"	grade7="1"	grade8="1"	grade9="1"	grade10="1"	grade11="1"	UniqueGrade1="0"	UniqueGrade2="0"	ACSY="0"	UniqueACSY="0"	bike5="0"	bike8="0"	epul9="0"	epul10="0"	epul11="0"	/>
		<rare_code	code="104"	RareNum="2"	grade4="1"	grade5="1"	grade6="1"	grade7="1"	grade8="1"	grade9="1"	grade10="1"	grade11="1"	UniqueGrade1="0"	UniqueGrade2="0"	ACSY="0"	UniqueACSY="0"	bike5="0"	bike8="0"	epul9="0"	epul10="0"	epul11="0"	/>
		<rare_code	code="104"	RareNum="3"	grade4="1"	grade5="1"	grade6="1"	grade7="1"	grade8="1"	grade9="1"	grade10="1"	grade11="1"	UniqueGrade1="0"	UniqueGrade2="0"	ACSY="0"	UniqueACSY="0"	bike5="0"	bike8="0"	epul9="0"	epul10="0"	epul11="0"	/>
		<rare_code	code="104"	RareNum="4"	grade4="1"	grade5="1"	grade6="1"	grade7="1"	grade8="1"	grade9="1"	grade10="1"	grade11="1"	UniqueGrade1="0"	UniqueGrade2="0"	ACSY="0"	UniqueACSY="0"	bike5="0"	bike8="0"	epul9="0"	epul10="0"	epul11="0"	/>
		<rare_code	code="104"	RareNum="5"	grade4="1"	grade5="1"	grade6="1"	grade7="1"	grade8="1"	grade9="1"	grade10="1"	grade11="1"	UniqueGrade1="0"	UniqueGrade2="0"	ACSY="0"	UniqueACSY="0"	bike5="0"	bike8="0"	epul9="0"	epul10="0"	epul11="0"	/>
		<rare_code	code="104"	RareNum="6"	grade4="1"	grade5="1"	grade6="1"	grade7="1"	grade8="1"	grade9="1"	grade10="1"	grade11="1"	UniqueGrade1="0"	UniqueGrade2="0"	ACSY="0"	UniqueACSY="0"	bike5="0"	bike8="0"	epul9="0"	epul10="0"	epul11="0"	/>
		<rare_code	code="104"	RareNum="7"	grade4="1"	grade5="1"	grade6="1"	grade7="1"	grade8="1"	grade9="1"	grade10="1"	grade11="1"	UniqueGrade1="0"	UniqueGrade2="0"	ACSY="0"	UniqueACSY="0"	bike5="0"	bike8="0"	epul9="0"	epul10="0"	epul11="0"	/>
		<rare_code	code="105"	RareNum="1"	grade4="1"	grade5="1"	grade6="1"	grade7="1"	grade8="1"	grade9="1"	grade10="1"	grade11="1"	UniqueGrade1="0"	UniqueGrade2="0"	ACSY="0"	UniqueACSY="0"	bike5="0"	bike8="0"	epul9="0"	epul10="0"	epul11="0"	/>
		<rare_code	code="105"	RareNum="2"	grade4="1"	grade5="1"	grade6="1"	grade7="1"	grade8="1"	grade9="1"	grade10="1"	grade11="1"	UniqueGrade1="0"	UniqueGrade2="0"	ACSY="0"	UniqueACSY="0"	bike5="0"	bike8="0"	epul9="0"	epul10="0"	epul11="0"	/>
		<rare_code	code="105"	RareNum="3"	grade4="1"	grade5="1"	grade6="1"	grade7="1"	grade8="1"	grade9="1"	grade10="1"	grade11="1"	UniqueGrade1="0"	UniqueGrade2="0"	ACSY="0"	UniqueACSY="0"	bike5="0"	bike8="0"	epul9="0"	epul10="0"	epul11="0"	/>
		<rare_code	code="105"	RareNum="4"	grade4="1"	grade5="1"	grade6="1"	grade7="1"	grade8="1"	grade9="1"	grade10="1"	grade11="1"	UniqueGrade1="0"	UniqueGrade2="0"	ACSY="0"	UniqueACSY="0"	bike5="0"	bike8="0"	epul9="0"	epul10="0"	epul11="0"	/>
		<rare_code	code="105"	RareNum="5"	grade4="1"	grade5="1"	grade6="1"	grade7="1"	grade8="1"	grade9="1"	grade10="1"	grade11="1"	UniqueGrade1="0"	UniqueGrade2="0"	ACSY="0"	UniqueACSY="0"	bike5="0"	bike8="0"	epul9="0"	epul10="0"	epul11="0"	/>
		<rare_code	code="105"	RareNum="6"	grade4="1"	grade5="1"	grade6="1"	grade7="1"	grade8="1"	grade9="1"	grade10="1"	grade11="1"	UniqueGrade1="0"	UniqueGrade2="0"	ACSY="0"	UniqueACSY="0"	bike5="0"	bike8="0"	epul9="0"	epul10="0"	epul11="0"	/>
		<rare_code	code="105"	RareNum="7"	grade4="1"	grade5="1"	grade6="1"	grade7="1"	grade8="1"	grade9="1"	grade10="1"	grade11="1"	UniqueGrade1="0"	UniqueGrade2="0"	ACSY="0"	UniqueACSY="0"	bike5="0"	bike8="0"	epul9="0"	epul10="0"	epul11="0"	/>
		<rare_code	code="106"	RareNum="1"	grade4="1"	grade5="1"	grade6="1"	grade7="1"	grade8="1"	grade9="1"	grade10="1"	grade11="1"	UniqueGrade1="0"	UniqueGrade2="0"	ACSY="0"	UniqueACSY="0"	bike5="0"	bike8="0"	epul9="0"	epul10="0"	epul11="0"	/>
		<rare_code	code="106"	RareNum="2"	grade4="1"	grade5="1"	grade6="1"	grade7="1"	grade8="1"	grade9="1"	grade10="1"	grade11="1"	UniqueGrade1="0"	UniqueGrade2="0"	ACSY="0"	UniqueACSY="0"	bike5="0"	bike8="0"	epul9="0"	epul10="0"	epul11="0"	/>
		<rare_code	code="106"	RareNum="3"	grade4="1"	grade5="1"	grade6="1"	grade7="1"	grade8="1"	grade9="1"	grade10="1"	grade11="1"	UniqueGrade1="0"	UniqueGrade2="0"	ACSY="0"	UniqueACSY="0"	bike5="0"	bike8="0"	epul9="0"	epul10="0"	epul11="0"	/>
		<rare_code	code="106"	RareNum="4"	grade4="1"	grade5="1"	grade6="1"	grade7="1"	grade8="1"	grade9="1"	grade10="1"	grade11="1"	UniqueGrade1="0"	UniqueGrade2="0"	ACSY="0"	UniqueACSY="0"	bike5="0"	bike8="0"	epul9="0"	epul10="0"	epul11="0"	/>
		<rare_code	code="106"	RareNum="5"	grade4="1"	grade5="1"	grade6="1"	grade7="1"	grade8="1"	grade9="1"	grade10="1"	grade11="1"	UniqueGrade1="0"	UniqueGrade2="0"	ACSY="0"	UniqueACSY="0"	bike5="0"	bike8="0"	epul9="0"	epul10="0"	epul11="0"	/>
		<rare_code	code="106"	RareNum="6"	grade4="1"	grade5="1"	grade6="1"	grade7="1"	grade8="1"	grade9="1"	grade10="1"	grade11="1"	UniqueGrade1="0"	UniqueGrade2="0"	ACSY="0"	UniqueACSY="0"	bike5="0"	bike8="0"	epul9="0"	epul10="0"	epul11="0"	/>
		<rare_code	code="106"	RareNum="7"	grade4="1"	grade5="1"	grade6="1"	grade7="1"	grade8="1"	grade9="1"	grade10="1"	grade11="1"	UniqueGrade1="0"	UniqueGrade2="0"	ACSY="0"	UniqueACSY="0"	bike5="0"	bike8="0"	epul9="0"	epul10="0"	epul11="0"	/>
		<rare_code	code="107"	RareNum="1"	grade4="1"	grade5="1"	grade6="1"	grade7="1"	grade8="1"	grade9="1"	grade10="1"	grade11="1"	UniqueGrade1="0"	UniqueGrade2="0"	ACSY="0"	UniqueACSY="0"	bike5="0"	bike8="0"	epul9="0"	epul10="0"	epul11="0"	/>
		<rare_code	code="107"	RareNum="2"	grade4="1"	grade5="1"	grade6="1"	grade7="1"	grade8="1"	grade9="1"	grade10="1"	grade11="1"	UniqueGrade1="0"	UniqueGrade2="0"	ACSY="0"	UniqueACSY="0"	bike5="0"	bike8="0"	epul9="0"	epul10="0"	epul11="0"	/>
		<rare_code	code="107"	RareNum="3"	grade4="1"	grade5="1"	grade6="1"	grade7="1"	grade8="1"	grade9="1"	grade10="1"	grade11="1"	UniqueGrade1="0"	UniqueGrade2="0"	ACSY="0"	UniqueACSY="0"	bike5="0"	bike8="0"	epul9="0"	epul10="0"	epul11="0"	/>
		<rare_code	code="107"	RareNum="4"	grade4="1"	grade5="1"	grade6="1"	grade7="1"	grade8="1"	grade9="1"	grade10="1"	grade11="1"	UniqueGrade1="0"	UniqueGrade2="0"	ACSY="0"	UniqueACSY="0"	bike5="0"	bike8="0"	epul9="0"	epul10="0"	epul11="0"	/>
		<rare_code	code="107"	RareNum="5"	grade4="1"	grade5="1"	grade6="1"	grade7="1"	grade8="1"	grade9="1"	grade10="1"	grade11="1"	UniqueGrade1="0"	UniqueGrade2="0"	ACSY="0"	UniqueACSY="0"	bike5="0"	bike8="0"	epul9="0"	epul10="0"	epul11="0"	/>
		<rare_code	code="107"	RareNum="6"	grade4="1"	grade5="1"	grade6="1"	grade7="1"	grade8="1"	grade9="1"	grade10="1"	grade11="1"	UniqueGrade1="0"	UniqueGrade2="0"	ACSY="0"	UniqueACSY="0"	bike5="0"	bike8="0"	epul9="0"	epul10="0"	epul11="0"	/>
		<rare_code	code="107"	RareNum="7"	grade4="1"	grade5="1"	grade6="1"	grade7="1"	grade8="1"	grade9="1"	grade10="1"	grade11="1"	UniqueGrade1="0"	UniqueGrade2="0"	ACSY="0"	UniqueACSY="0"	bike5="0"	bike8="0"	epul9="0"	epul10="0"	epul11="0"	/>
		<rare_code	code="108"	RareNum="1"	grade4="1"	grade5="1"	grade6="1"	grade7="1"	grade8="1"	grade9="1"	grade10="1"	grade11="1"	UniqueGrade1="0"	UniqueGrade2="0"	ACSY="0"	UniqueACSY="0"	bike5="0"	bike8="0"	epul9="0"	epul10="0"	epul11="0"	/>
		<rare_code	code="108"	RareNum="2"	grade4="1"	grade5="1"	grade6="1"	grade7="1"	grade8="1"	grade9="1"	grade10="1"	grade11="1"	UniqueGrade1="0"	UniqueGrade2="0"	ACSY="0"	UniqueACSY="0"	bike5="0"	bike8="0"	epul9="0"	epul10="0"	epul11="0"	/>
		<rare_code	code="108"	RareNum="3"	grade4="1"	grade5="1"	grade6="1"	grade7="1"	grade8="1"	grade9="1"	grade10="1"	grade11="1"	UniqueGrade1="0"	UniqueGrade2="0"	ACSY="0"	UniqueACSY="0"	bike5="0"	bike8="0"	epul9="0"	epul10="0"	epul11="0"	/>
		<rare_code	code="108"	RareNum="4"	grade4="1"	grade5="1"	grade6="1"	grade7="1"	grade8="1"	grade9="1"	grade10="1"	grade11="1"	UniqueGrade1="0"	UniqueGrade2="0"	ACSY="0"	UniqueACSY="0"	bike5="0"	bike8="0"	epul9="0"	epul10="0"	epul11="0"	/>
		<rare_code	code="108"	RareNum="5"	grade4="1"	grade5="1"	grade6="1"	grade7="1"	grade8="1"	grade9="1"	grade10="1"	grade11="1"	UniqueGrade1="0"	UniqueGrade2="0"	ACSY="0"	UniqueACSY="0"	bike5="0"	bike8="0"	epul9="0"	epul10="0"	epul11="0"	/>
		<rare_code	code="108"	RareNum="6"	grade4="1"	grade5="1"	grade6="1"	grade7="1"	grade8="1"	grade9="1"	grade10="1"	grade11="1"	UniqueGrade1="0"	UniqueGrade2="0"	ACSY="0"	UniqueACSY="0"	bike5="0"	bike8="0"	epul9="0"	epul10="0"	epul11="0"	/>
		<rare_code	code="108"	RareNum="7"	grade4="1"	grade5="1"	grade6="1"	grade7="1"	grade8="1"	grade9="1"	grade10="1"	grade11="1"	UniqueGrade1="0"	UniqueGrade2="0"	ACSY="0"	UniqueACSY="0"	bike5="0"	bike8="0"	epul9="0"	epul10="0"	epul11="0"	/>
		<rare_code	code="109"	RareNum="1"	grade4="1"	grade5="1"	grade6="1"	grade7="1"	grade8="1"	grade9="1"	grade10="1"	grade11="1"	UniqueGrade1="0"	UniqueGrade2="0"	ACSY="0"	UniqueACSY="0"	bike5="0"	bike8="0"	epul9="0"	epul10="0"	epul11="0"	/>
		<rare_code	code="109"	RareNum="2"	grade4="1"	grade5="1"	grade6="1"	grade7="1"	grade8="1"	grade9="1"	grade10="1"	grade11="1"	UniqueGrade1="0"	UniqueGrade2="0"	ACSY="0"	UniqueACSY="0"	bike5="0"	bike8="0"	epul9="0"	epul10="0"	epul11="0"	/>
		<rare_code	code="109"	RareNum="3"	grade4="1"	grade5="1"	grade6="1"	grade7="1"	grade8="1"	grade9="1"	grade10="1"	grade11="1"	UniqueGrade1="0"	UniqueGrade2="0"	ACSY="0"	UniqueACSY="0"	bike5="0"	bike8="0"	epul9="0"	epul10="0"	epul11="0"	/>
		<rare_code	code="109"	RareNum="4"	grade4="1"	grade5="1"	grade6="1"	grade7="1"	grade8="1"	grade9="1"	grade10="1"	grade11="1"	UniqueGrade1="0"	UniqueGrade2="0"	ACSY="0"	UniqueACSY="0"	bike5="0"	bike8="0"	epul9="0"	epul10="0"	epul11="0"	/>
		<rare_code	code="109"	RareNum="5"	grade4="1"	grade5="1"	grade6="1"	grade7="1"	grade8="1"	grade9="1"	grade10="1"	grade11="1"	UniqueGrade1="0"	UniqueGrade2="0"	ACSY="0"	UniqueACSY="0"	bike5="0"	bike8="0"	epul9="0"	epul10="0"	epul11="0"	/>
		<rare_code	code="109"	RareNum="6"	grade4="1"	grade5="1"	grade6="1"	grade7="1"	grade8="1"	grade9="1"	grade10="1"	grade11="1"	UniqueGrade1="0"	UniqueGrade2="0"	ACSY="0"	UniqueACSY="0"	bike5="0"	bike8="0"	epul9="0"	epul10="0"	epul11="0"	/>
		<rare_code	code="109"	RareNum="7"	grade4="1"	grade5="1"	grade6="1"	grade7="1"	grade8="1"	grade9="1"	grade10="1"	grade11="1"	UniqueGrade1="0"	UniqueGrade2="0"	ACSY="0"	UniqueACSY="0"	bike5="0"	bike8="0"	epul9="0"	epul10="0"	epul11="0"	/>
		<rare_code	code="110"	RareNum="1"	grade4="1"	grade5="1"	grade6="1"	grade7="1"	grade8="1"	grade9="1"	grade10="1"	grade11="1"	UniqueGrade1="0"	UniqueGrade2="0"	ACSY="0"	UniqueACSY="0"	bike5="0"	bike8="0"	epul9="0"	epul10="0"	epul11="0"	/>
		<rare_code	code="110"	RareNum="2"	grade4="1"	grade5="1"	grade6="1"	grade7="1"	grade8="1"	grade9="1"	grade10="1"	grade11="1"	UniqueGrade1="0"	UniqueGrade2="0"	ACSY="0"	UniqueACSY="0"	bike5="0"	bike8="0"	epul9="0"	epul10="0"	epul11="0"	/>
		<rare_code	code="110"	RareNum="3"	grade4="1"	grade5="1"	grade6="1"	grade7="1"	grade8="1"	grade9="1"	grade10="1"	grade11="1"	UniqueGrade1="0"	UniqueGrade2="0"	ACSY="0"	UniqueACSY="0"	bike5="0"	bike8="0"	epul9="0"	epul10="0"	epul11="0"	/>
		<rare_code	code="110"	RareNum="4"	grade4="1"	grade5="1"	grade6="1"	grade7="1"	grade8="1"	grade9="1"	grade10="1"	grade11="1"	UniqueGrade1="0"	UniqueGrade2="0"	ACSY="0"	UniqueACSY="0"	bike5="0"	bike8="0"	epul9="0"	epul10="0"	epul11="0"	/>
		<rare_code	code="110"	RareNum="5"	grade4="1"	grade5="1"	grade6="1"	grade7="1"	grade8="1"	grade9="1"	grade10="1"	grade11="1"	UniqueGrade1="0"	UniqueGrade2="0"	ACSY="0"	UniqueACSY="0"	bike5="0"	bike8="0"	epul9="0"	epul10="0"	epul11="0"	/>
		<rare_code	code="110"	RareNum="6"	grade4="1"	grade5="1"	grade6="1"	grade7="1"	grade8="1"	grade9="1"	grade10="1"	grade11="1"	UniqueGrade1="0"	UniqueGrade2="0"	ACSY="0"	UniqueACSY="0"	bike5="0"	bike8="0"	epul9="0"	epul10="0"	epul11="0"	/>
		<rare_code	code="110"	RareNum="7"	grade4="1"	grade5="1"	grade6="1"	grade7="1"	grade8="1"	grade9="1"	grade10="1"	grade11="1"	UniqueGrade1="0"	UniqueGrade2="0"	ACSY="0"	UniqueACSY="0"	bike5="0"	bike8="0"	epul9="0"	epul10="0"	epul11="0"	/>
		<rare_code	code="111"	RareNum="1"	grade4="1"	grade5="1"	grade6="1"	grade7="1"	grade8="1"	grade9="1"	grade10="1"	grade11="1"	UniqueGrade1="0"	UniqueGrade2="0"	ACSY="0"	UniqueACSY="0"	bike5="0"	bike8="0"	epul9="0"	epul10="0"	epul11="0"	/>
		<rare_code	code="111"	RareNum="2"	grade4="1"	grade5="1"	grade6="1"	grade7="1"	grade8="1"	grade9="1"	grade10="1"	grade11="1"	UniqueGrade1="0"	UniqueGrade2="0"	ACSY="0"	UniqueACSY="0"	bike5="0"	bike8="0"	epul9="0"	epul10="0"	epul11="0"	/>
		<rare_code	code="111"	RareNum="3"	grade4="1"	grade5="1"	grade6="1"	grade7="1"	grade8="1"	grade9="1"	grade10="1"	grade11="1"	UniqueGrade1="0"	UniqueGrade2="0"	ACSY="0"	UniqueACSY="0"	bike5="0"	bike8="0"	epul9="0"	epul10="0"	epul11="0"	/>
		<rare_code	code="111"	RareNum="4"	grade4="1"	grade5="1"	grade6="1"	grade7="1"	grade8="1"	grade9="1"	grade10="1"	grade11="1"	UniqueGrade1="0"	UniqueGrade2="0"	ACSY="0"	UniqueACSY="0"	bike5="0"	bike8="0"	epul9="0"	epul10="0"	epul11="0"	/>
		<rare_code	code="111"	RareNum="5"	grade4="1"	grade5="1"	grade6="1"	grade7="1"	grade8="1"	grade9="1"	grade10="1"	grade11="1"	UniqueGrade1="0"	UniqueGrade2="0"	ACSY="0"	UniqueACSY="0"	bike5="0"	bike8="0"	epul9="0"	epul10="0"	epul11="0"	/>
		<rare_code	code="111"	RareNum="6"	grade4="1"	grade5="1"	grade6="1"	grade7="1"	grade8="1"	grade9="1"	grade10="1"	grade11="1"	UniqueGrade1="0"	UniqueGrade2="0"	ACSY="0"	UniqueACSY="0"	bike5="0"	bike8="0"	epul9="0"	epul10="0"	epul11="0"	/>
		<rare_code	code="111"	RareNum="7"	grade4="1"	grade5="1"	grade6="1"	grade7="1"	grade8="1"	grade9="1"	grade10="1"	grade11="1"	UniqueGrade1="0"	UniqueGrade2="0"	ACSY="0"	UniqueACSY="0"	bike5="0"	bike8="0"	epul9="0"	epul10="0"	epul11="0"	/>
		<rare_code	code="112"	RareNum="1"	grade4="1"	grade5="1"	grade6="1"	grade7="1"	grade8="1"	grade9="1"	grade10="1"	grade11="1"	UniqueGrade1="0"	UniqueGrade2="0"	ACSY="0"	UniqueACSY="0"	bike5="2"	bike8="3"	epul9="0"	epul10="0"	epul11="0"	/>
		<rare_code	code="112"	RareNum="2"	grade4="1"	grade5="1"	grade6="1"	grade7="1"	grade8="1"	grade9="1"	grade10="1"	grade11="1"	UniqueGrade1="0"	UniqueGrade2="0"	ACSY="0"	UniqueACSY="0"	bike5="3"	bike8="5"	epul9="0"	epul10="0"	epul11="0"	/>
		<rare_code	code="112"	RareNum="3"	grade4="2"	grade5="2"	grade6="2"	grade7="2"	grade8="2"	grade9="2"	grade10="2"	grade11="2"	UniqueGrade1="0"	UniqueGrade2="0"	ACSY="0"	UniqueACSY="0"	bike5="5"	bike8="7"	epul9="0"	epul10="0"	epul11="0"	/>
		<rare_code	code="112"	RareNum="4"	grade4="2"	grade5="2"	grade6="2"	grade7="2"	grade8="2"	grade9="2"	grade10="2"	grade11="2"	UniqueGrade1="0"	UniqueGrade2="0"	ACSY="0"	UniqueACSY="0"	bike5="0"	bike8="0"	epul9="0"	epul10="0"	epul11="0"	/>
		<rare_code	code="112"	RareNum="5"	grade4="3"	grade5="3"	grade6="3"	grade7="3"	grade8="3"	grade9="3"	grade10="3"	grade11="3"	UniqueGrade1="0"	UniqueGrade2="0"	ACSY="0"	UniqueACSY="0"	bike5="7"	bike8="8"	epul9="0"	epul10="0"	epul11="0"	/>
		<rare_code	code="112"	RareNum="6"	grade4="3"	grade5="3"	grade6="3"	grade7="3"	grade8="3"	grade9="3"	grade10="3"	grade11="3"	UniqueGrade1="0"	UniqueGrade2="0"	ACSY="0"	UniqueACSY="0"	bike5="0"	bike8="10"	epul9="0"	epul10="0"	epul11="0"	/>
		<rare_code	code="112"	RareNum="7"	grade4="4"	grade5="4"	grade6="4"	grade7="4"	grade8="4"	grade9="4"	grade10="4"	grade11="4"	UniqueGrade1="0"	UniqueGrade2="0"	ACSY="0"	UniqueACSY="0"	bike5="0"	bike8="0"	epul9="0"	epul10="0"	epul11="0"	/>
		<rare_code	code="113"	RareNum="1"	grade4="4"	grade5="4"	grade6="8"	grade7="8"	grade8="10"	grade9="10"	grade10="10"	grade11="15"	UniqueGrade1="10"	UniqueGrade2="0"	ACSY="4"	UniqueACSY="7"	bike5="10"	bike8="20"	epul9="0"	epul10="0"	epul11="0"	/>
		<rare_code	code="113"	RareNum="2"	grade4="8"	grade5="8"	grade6="10"	grade7="10"	grade8="16"	grade9="16"	grade10="16"	grade11="20"	UniqueGrade1="20"	UniqueGrade2="0"	ACSY="8"	UniqueACSY="11"	bike5="20"	bike8="30"	epul9="0"	epul10="0"	epul11="0"	/>
		<rare_code	code="113"	RareNum="3"	grade4="10"	grade5="10"	grade6="16"	grade7="16"	grade8="24"	grade9="24"	grade10="24"	grade11="30"	UniqueGrade1="30"	UniqueGrade2="0"	ACSY="10"	UniqueACSY="15"	bike5="30"	bike8="40"	epul9="0"	epul10="0"	epul11="0"	/>
		<rare_code	code="113"	RareNum="4"	grade4="16"	grade5="16"	grade6="24"	grade7="24"	grade8="32"	grade9="32"	grade10="32"	grade11="40"	UniqueGrade1="18"	UniqueGrade2="18"	ACSY="16"	UniqueACSY="21"	bike5="0"	bike8="0"	epul9="0"	epul10="0"	epul11="0"	/>
		<rare_code	code="113"	RareNum="5"	grade4="16"	grade5="16"	grade6="24"	grade7="24"	grade8="32"	grade9="32"	grade10="32"	grade11="40"	UniqueGrade1="10"	UniqueGrade2="10"	ACSY="16"	UniqueACSY="9"	bike5="40"	bike8="50"	epul9="0"	epul10="0"	epul11="0"	/>
		<rare_code	code="113"	RareNum="6"	grade4="24"	grade5="24"	grade6="30"	grade7="30"	grade8="40"	grade9="40"	grade10="40"	grade11="50"	UniqueGrade1="14"	UniqueGrade2="14"	ACSY="24"	UniqueACSY="14"	bike5="0"	bike8="70"	epul9="0"	epul10="0"	epul11="0"	/>
		<rare_code	code="113"	RareNum="7"	grade4="24"	grade5="24"	grade6="30"	grade7="30"	grade8="40"	grade9="40"	grade10="40"	grade11="50"	UniqueGrade1="14"	UniqueGrade2="14"	ACSY="24"	UniqueACSY="18"	bike5="0"	bike8="0"	epul9="0"	epul10="0"	epul11="0"	/>
		<rare_code	code="114"	RareNum="1"	grade4="1"	grade5="1"	grade6="1"	grade7="3"	grade8="3"	grade9="3"	grade10="3"	grade11="3"	UniqueGrade1="0"	UniqueGrade2="0"	ACSY="1"	UniqueACSY="1"	bike5="1"	bike8="3"	epul9="0"	epul10="0"	epul11="0"	/>
		<rare_code	code="114"	RareNum="2"	grade4="2"	grade5="2"	grade6="2"	grade7="4"	grade8="4"	grade9="4"	grade10="4"	grade11="4"	UniqueGrade1="0"	UniqueGrade2="0"	ACSY="2"	UniqueACSY="2"	bike5="2"	bike8="4"	epul9="0"	epul10="0"	epul11="0"	/>
		<rare_code	code="114"	RareNum="3"	grade4="3"	grade5="3"	grade6="3"	grade7="5"	grade8="5"	grade9="5"	grade10="5"	grade11="5"	UniqueGrade1="0"	UniqueGrade2="0"	ACSY="3"	UniqueACSY="3"	bike5="3"	bike8="5"	epul9="0"	epul10="0"	epul11="0"	/>
		<rare_code	code="114"	RareNum="4"	grade4="3"	grade5="3"	grade6="3"	grade7="7"	grade8="7"	grade9="7"	grade10="7"	grade11="7"	UniqueGrade1="6"	UniqueGrade2="6"	ACSY="3"	UniqueACSY="4"	bike5="0"	bike8="0"	epul9="0"	epul10="0"	epul11="0"	/>
		<rare_code	code="114"	RareNum="5"	grade4="4"	grade5="4"	grade6="4"	grade7="7"	grade8="7"	grade9="7"	grade10="7"	grade11="7"	UniqueGrade1="3"	UniqueGrade2="1"	ACSY="4"	UniqueACSY="1"	bike5="4"	bike8="6"	epul9="0"	epul10="0"	epul11="0"	/>
		<rare_code	code="114"	RareNum="6"	grade4="5"	grade5="5"	grade6="5"	grade7="8"	grade8="8"	grade9="8"	grade10="8"	grade11="8"	UniqueGrade1="4"	UniqueGrade2="3"	ACSY="5"	UniqueACSY="2"	bike5="0"	bike8="8"	epul9="0"	epul10="0"	epul11="0"	/>
		<rare_code	code="114"	RareNum="7"	grade4="6"	grade5="6"	grade6="6"	grade7="10"	grade8="10"	grade9="10"	grade10="10"	grade11="10"	UniqueGrade1="5"	UniqueGrade2="5"	ACSY="6"	UniqueACSY="3"	bike5="0"	bike8="0"	epul9="0"	epul10="0"	epul11="0"	/>
		<rare_code	code="115"	RareNum="1"	grade4="8"	grade5="8"	grade6="16"	grade7="16"	grade8="20"	grade9="20"	grade10="20"	grade11="30"	UniqueGrade1="20"	UniqueGrade2="0"	ACSY="0"	UniqueACSY="0"	bike5="0"	bike8="0"	epul9="0"	epul10="0"	epul11="0"	/>
		<rare_code	code="115"	RareNum="2"	grade4="16"	grade5="16"	grade6="20"	grade7="20"	grade8="32"	grade9="32"	grade10="32"	grade11="40"	UniqueGrade1="40"	UniqueGrade2="0"	ACSY="0"	UniqueACSY="0"	bike5="0"	bike8="0"	epul9="0"	epul10="0"	epul11="0"	/>
		<rare_code	code="115"	RareNum="3"	grade4="20"	grade5="20"	grade6="32"	grade7="32"	grade8="48"	grade9="48"	grade10="48"	grade11="60"	UniqueGrade1="60"	UniqueGrade2="0"	ACSY="0"	UniqueACSY="0"	bike5="0"	bike8="0"	epul9="0"	epul10="0"	epul11="0"	/>
		<rare_code	code="115"	RareNum="4"	grade4="32"	grade5="32"	grade6="48"	grade7="48"	grade8="64"	grade9="64"	grade10="64"	grade11="80"	UniqueGrade1="36"	UniqueGrade2="0"	ACSY="0"	UniqueACSY="0"	bike5="0"	bike8="0"	epul9="0"	epul10="0"	epul11="0"	/>
		<rare_code	code="115"	RareNum="5"	grade4="32"	grade5="32"	grade6="48"	grade7="48"	grade8="64"	grade9="64"	grade10="64"	grade11="80"	UniqueGrade1="20"	UniqueGrade2="0"	ACSY="0"	UniqueACSY="0"	bike5="0"	bike8="0"	epul9="0"	epul10="0"	epul11="0"	/>
		<rare_code	code="115"	RareNum="6"	grade4="48"	grade5="48"	grade6="60"	grade7="60"	grade8="80"	grade9="80"	grade10="80"	grade11="100"	UniqueGrade1="28"	UniqueGrade2="0"	ACSY="0"	UniqueACSY="0"	bike5="0"	bike8="0"	epul9="0"	epul10="0"	epul11="0"	/>
		<rare_code	code="115"	RareNum="7"	grade4="48"	grade5="48"	grade6="60"	grade7="60"	grade8="80"	grade9="80"	grade10="80"	grade11="100"	UniqueGrade1="28"	UniqueGrade2="0"	ACSY="0"	UniqueACSY="0"	bike5="0"	bike8="0"	epul9="0"	epul10="0"	epul11="0"	/>
		<rare_code	code="116"	RareNum="1"	grade4="2"	grade5="2"	grade6="2"	grade7="6"	grade8="6"	grade9="6"	grade10="6"	grade11="6"	UniqueGrade1="0"	UniqueGrade2="0"	ACSY="0"	UniqueACSY="0"	bike5="0"	bike8="0"	epul9="0"	epul10="0"	epul11="0"	/>
		<rare_code	code="116"	RareNum="2"	grade4="4"	grade5="4"	grade6="4"	grade7="8"	grade8="8"	grade9="8"	grade10="8"	grade11="8"	UniqueGrade1="0"	UniqueGrade2="0"	ACSY="0"	UniqueACSY="0"	bike5="0"	bike8="0"	epul9="0"	epul10="0"	epul11="0"	/>
		<rare_code	code="116"	RareNum="3"	grade4="6"	grade5="6"	grade6="6"	grade7="10"	grade8="10"	grade9="10"	grade10="10"	grade11="10"	UniqueGrade1="0"	UniqueGrade2="0"	ACSY="0"	UniqueACSY="0"	bike5="0"	bike8="0"	epul9="0"	epul10="0"	epul11="0"	/>
		<rare_code	code="116"	RareNum="4"	grade4="6"	grade5="6"	grade6="6"	grade7="14"	grade8="14"	grade9="14"	grade10="14"	grade11="14"	UniqueGrade1="12"	UniqueGrade2="0"	ACSY="0"	UniqueACSY="0"	bike5="0"	bike8="0"	epul9="0"	epul10="0"	epul11="0"	/>
		<rare_code	code="116"	RareNum="5"	grade4="8"	grade5="8"	grade6="8"	grade7="14"	grade8="14"	grade9="14"	grade10="14"	grade11="14"	UniqueGrade1="6"	UniqueGrade2="0"	ACSY="0"	UniqueACSY="0"	bike5="0"	bike8="0"	epul9="0"	epul10="0"	epul11="0"	/>
		<rare_code	code="116"	RareNum="6"	grade4="10"	grade5="10"	grade6="10"	grade7="16"	grade8="16"	grade9="16"	grade10="16"	grade11="16"	UniqueGrade1="8"	UniqueGrade2="0"	ACSY="0"	UniqueACSY="0"	bike5="0"	bike8="0"	epul9="0"	epul10="0"	epul11="0"	/>
		<rare_code	code="116"	RareNum="7"	grade4="12"	grade5="12"	grade6="12"	grade7="20"	grade8="20"	grade9="20"	grade10="20"	grade11="20"	UniqueGrade1="10"	UniqueGrade2="0"	ACSY="0"	UniqueACSY="0"	bike5="0"	bike8="0"	epul9="0"	epul10="0"	epul11="0"	/>
		<rare_code	code="117"	RareNum="1"	grade4="1"	grade5="1"	grade6="1"	grade7="1"	grade8="1"	grade9="1"	grade10="1"	grade11="1"	UniqueGrade1="0"	UniqueGrade2="0"	ACSY="0"	UniqueACSY="0"	bike5="0"	bike8="0"	epul9="0"	epul10="0"	epul11="0"	/>
		<rare_code	code="117"	RareNum="2"	grade4="1"	grade5="1"	grade6="1"	grade7="1"	grade8="1"	grade9="1"	grade10="1"	grade11="1"	UniqueGrade1="0"	UniqueGrade2="0"	ACSY="0"	UniqueACSY="0"	bike5="0"	bike8="0"	epul9="0"	epul10="0"	epul11="0"	/>
		<rare_code	code="117"	RareNum="3"	grade4="1"	grade5="1"	grade6="1"	grade7="1"	grade8="1"	grade9="1"	grade10="1"	grade11="1"	UniqueGrade1="0"	UniqueGrade2="0"	ACSY="0"	UniqueACSY="0"	bike5="0"	bike8="0"	epul9="0"	epul10="0"	epul11="0"	/>
		<rare_code	code="117"	RareNum="4"	grade4="1"	grade5="1"	grade6="1"	grade7="1"	grade8="1"	grade9="1"	grade10="1"	grade11="1"	UniqueGrade1="0"	UniqueGrade2="0"	ACSY="0"	UniqueACSY="0"	bike5="0"	bike8="0"	epul9="0"	epul10="0"	epul11="0"	/>
		<rare_code	code="117"	RareNum="5"	grade4="1"	grade5="1"	grade6="1"	grade7="1"	grade8="1"	grade9="1"	grade10="1"	grade11="1"	UniqueGrade1="0"	UniqueGrade2="0"	ACSY="0"	UniqueACSY="0"	bike5="0"	bike8="0"	epul9="0"	epul10="0"	epul11="0"	/>
		<rare_code	code="117"	RareNum="6"	grade4="1"	grade5="1"	grade6="1"	grade7="1"	grade8="1"	grade9="1"	grade10="1"	grade11="1"	UniqueGrade1="0"	UniqueGrade2="0"	ACSY="0"	UniqueACSY="0"	bike5="0"	bike8="0"	epul9="0"	epul10="0"	epul11="0"	/>
		<rare_code	code="117"	RareNum="7"	grade4="1"	grade5="1"	grade6="1"	grade7="1"	grade8="1"	grade9="1"	grade10="1"	grade11="1"	UniqueGrade1="0"	UniqueGrade2="0"	ACSY="0"	UniqueACSY="0"	bike5="0"	bike8="0"	epul9="0"	epul10="0"	epul11="0"	/>
		<extender_code	code="1"	CoreNum="1"	extender="80"	bike="180"	epul="50"	/>
		<extender_code	code="1"	CoreNum="2"	extender="130"	bike="360"	epul="100"	/>
		<extender_code	code="1"	CoreNum="3"	extender="180"	bike="540"	epul="150"	/>
		<extender_code	code="1"	CoreNum="4"	extender="230"	bike="720"	epul="200"	/>
		<extender_code	code="2"	CoreNum="1"	extender="80"	bike="1"	epul="1"	/>
		<extender_code	code="2"	CoreNum="2"	extender="130"	bike="1"	epul="1"	/>
		<extender_code	code="2"	CoreNum="3"	extender="180"	bike="1"	epul="1"	/>
		<extender_code	code="2"	CoreNum="4"	extender="230"	bike="1"	epul="1"	/>
		<extender_code	code="3"	CoreNum="1"	extender="10"	bike="35"	epul="5"	/>
		<extender_code	code="3"	CoreNum="2"	extender="20"	bike="70"	epul="10"	/>
		<extender_code	code="3"	CoreNum="3"	extender="30"	bike="105"	epul="15"	/>
		<extender_code	code="3"	CoreNum="4"	extender="40"	bike="140"	epul="20"	/>
		<extender_code	code="4"	CoreNum="1"	extender="10"	bike="35"	epul="5"	/>
		<extender_code	code="4"	CoreNum="2"	extender="20"	bike="70"	epul="10"	/>
		<extender_code	code="4"	CoreNum="3"	extender="30"	bike="105"	epul="15"	/>
		<extender_code	code="4"	CoreNum="4"	extender="40"	bike="140"	epul="20"	/>
		<extender_code	code="5"	CoreNum="1"	extender="10"	bike="1"	epul="10"	/>
		<extender_code	code="5"	CoreNum="2"	extender="20"	bike="1"	epul="20"	/>
		<extender_code	code="5"	CoreNum="3"	extender="30"	bike="1"	epul="30"	/>
		<extender_code	code="5"	CoreNum="4"	extender="40"	bike="1"	epul="40"	/>
		<extender_code	code="6"	CoreNum="1"	extender="100"	bike="1"	epul="1"	/>
		<extender_code	code="6"	CoreNum="2"	extender="150"	bike="1"	epul="1"	/>
		<extender_code	code="6"	CoreNum="3"	extender="200"	bike="1"	epul="1"	/>
		<extender_code	code="6"	CoreNum="4"	extender="300"	bike="1"	epul="1"	/>
		<extender_code	code="7"	CoreNum="1"	extender="40"	bike="1"	epul="1"	/>
		<extender_code	code="7"	CoreNum="2"	extender="60"	bike="1"	epul="1"	/>
		<extender_code	code="7"	CoreNum="3"	extender="80"	bike="1"	epul="1"	/>
		<extender_code	code="7"	CoreNum="4"	extender="120"	bike="1"	epul="1"	/>
		<extender_code	code="8"	CoreNum="1"	extender="12"	bike="8"	epul="2"	/>
		<extender_code	code="8"	CoreNum="2"	extender="24"	bike="16"	epul="4"	/>
		<extender_code	code="8"	CoreNum="3"	extender="25"	bike="24"	epul="6"	/>
		<extender_code	code="8"	CoreNum="4"	extender="25"	bike="32"	epul="8"	/>
		<extender_code	code="9"	CoreNum="1"	extender="7"	bike="4"	epul="1"	/>
		<extender_code	code="9"	CoreNum="2"	extender="14"	bike="8"	epul="2"	/>
		<extender_code	code="9"	CoreNum="3"	extender="15"	bike="12"	epul="3"	/>
		<extender_code	code="9"	CoreNum="4"	extender="15"	bike="16"	epul="4"	/>
		<extender_code	code="10"	CoreNum="1"	extender="2"	bike="1"	epul="1"	/>
		<extender_code	code="10"	CoreNum="2"	extender="3"	bike="1"	epul="1"	/>
		<extender_code	code="10"	CoreNum="3"	extender="4"	bike="1"	epul="1"	/>
		<extender_code	code="10"	CoreNum="4"	extender="5"	bike="1"	epul="1"	/>
		<extender_code	code="11"	CoreNum="1"	extender="4"	bike="1"	epul="1"	/>
		<extender_code	code="11"	CoreNum="2"	extender="6"	bike="1"	epul="1"	/>
		<extender_code	code="11"	CoreNum="3"	extender="8"	bike="1"	epul="1"	/>
		<extender_code	code="11"	CoreNum="4"	extender="10"	bike="1"	epul="1"	/>
		<extender_code	code="12"	CoreNum="1"	extender="20"	bike="1"	epul="1"	/>
		<extender_code	code="12"	CoreNum="2"	extender="30"	bike="1"	epul="1"	/>
		<extender_code	code="12"	CoreNum="3"	extender="40"	bike="1"	epul="1"	/>
		<extender_code	code="12"	CoreNum="4"	extender="50"	bike="1"	epul="1"	/>
		<extender_code	code="13"	CoreNum="1"	extender="20"	bike="1"	epul="1"	/>
		<extender_code	code="13"	CoreNum="2"	extender="30"	bike="1"	epul="1"	/>
		<extender_code	code="13"	CoreNum="3"	extender="40"	bike="1"	epul="1"	/>
		<extender_code	code="13"	CoreNum="4"	extender="50"	bike="1"	epul="1"	/>
		<extender_code	code="23"	CoreNum="1"	extender="10"	bike="1"	epul="1"	/>
		<extender_code	code="23"	CoreNum="2"	extender="14"	bike="1"	epul="1"	/>
		<extender_code	code="23"	CoreNum="3"	extender="18"	bike="1"	epul="1"	/>
		<extender_code	code="23"	CoreNum="4"	extender="26"	bike="1"	epul="1"	/>
		<extender_code	code="24"	CoreNum="1"	extender="10"	bike="1"	epul="1"	/>
		<extender_code	code="24"	CoreNum="2"	extender="14"	bike="1"	epul="1"	/>
		<extender_code	code="24"	CoreNum="3"	extender="18"	bike="1"	epul="1"	/>
		<extender_code	code="24"	CoreNum="4"	extender="26"	bike="1"	epul="1"	/>
		<extender_code	code="25"	CoreNum="1"	extender="3"	bike="2"	epul="1"	/>
		<extender_code	code="25"	CoreNum="2"	extender="5"	bike="4"	epul="2"	/>
		<extender_code	code="25"	CoreNum="3"	extender="7"	bike="6"	epul="3"	/>
		<extender_code	code="25"	CoreNum="4"	extender="9"	bike="8"	epul="4"	/>
		<extender_code	code="26"	CoreNum="1"	extender="200"	bike="1"	epul="1"	/>
		<extender_code	code="26"	CoreNum="2"	extender="300"	bike="1"	epul="1"	/>
		<extender_code	code="26"	CoreNum="3"	extender="400"	bike="1"	epul="1"	/>
		<extender_code	code="26"	CoreNum="4"	extender="600"	bike="1"	epul="1"	/>
		<extender_code	code="28"	CoreNum="1"	extender="24"	bike="1"	epul="1"	/>
		<extender_code	code="28"	CoreNum="2"	extender="48"	bike="1"	epul="1"	/>
		<extender_code	code="28"	CoreNum="3"	extender="50"	bike="1"	epul="1"	/>
		<extender_code	code="28"	CoreNum="4"	extender="50"	bike="1"	epul="1"	/>
		<extender_code	code="29"	CoreNum="1"	extender="14"	bike="1"	epul="1"	/>
		<extender_code	code="29"	CoreNum="2"	extender="28"	bike="1"	epul="1"	/>
		<extender_code	code="29"	CoreNum="3"	extender="30"	bike="1"	epul="1"	/>
		<extender_code	code="29"	CoreNum="4"	extender="30"	bike="1"	epul="1"	/>
		<extender_code	code="30"	CoreNum="1"	extender="7"	bike="4"	epul="1"	/>
		<extender_code	code="30"	CoreNum="2"	extender="14"	bike="8"	epul="2"	/>
		<extender_code	code="30"	CoreNum="3"	extender="21"	bike="12"	epul="3"	/>
		<extender_code	code="30"	CoreNum="4"	extender="28"	bike="16"	epul="4"	/>
		<extender_code	code="31"	CoreNum="1"	extender="14"	bike="1"	epul="1"	/>
		<extender_code	code="31"	CoreNum="2"	extender="28"	bike="1"	epul="1"	/>
		<extender_code	code="31"	CoreNum="3"	extender="42"	bike="1"	epul="1"	/>
		<extender_code	code="31"	CoreNum="4"	extender="56"	bike="1"	epul="1"	/>
		<extender_code	code="32"	CoreNum="1"	extender="7"	bike="4"	epul="1"	/>
		<extender_code	code="32"	CoreNum="2"	extender="14"	bike="8"	epul="2"	/>
		<extender_code	code="32"	CoreNum="3"	extender="21"	bike="12"	epul="3"	/>
		<extender_code	code="32"	CoreNum="4"	extender="28"	bike="16"	epul="4"	/>
		<extender_code	code="33"	CoreNum="1"	extender="14"	bike="1"	epul="1"	/>
		<extender_code	code="33"	CoreNum="2"	extender="28"	bike="1"	epul="1"	/>
		<extender_code	code="33"	CoreNum="3"	extender="42"	bike="1"	epul="1"	/>
		<extender_code	code="33"	CoreNum="4"	extender="56"	bike="1"	epul="1"	/>
		<extender_code	code="34"	CoreNum="1"	extender="3"	bike="1"	epul="1"	/>
		<extender_code	code="34"	CoreNum="2"	extender="4"	bike="1"	epul="1"	/>
		<extender_code	code="34"	CoreNum="3"	extender="5"	bike="1"	epul="1"	/>
		<extender_code	code="34"	CoreNum="4"	extender="6"	bike="1"	epul="1"	/>
		<extender_code	code="35"	CoreNum="1"	extender="3"	bike="1"	epul="1"	/>
		<extender_code	code="35"	CoreNum="2"	extender="4"	bike="1"	epul="1"	/>
		<extender_code	code="35"	CoreNum="3"	extender="5"	bike="1"	epul="1"	/>
		<extender_code	code="35"	CoreNum="4"	extender="6"	bike="1"	epul="1"	/>
		<extender_code	code="36"	CoreNum="1"	extender="2"	bike="1"	epul="1"	/>
		<extender_code	code="36"	CoreNum="2"	extender="3"	bike="1"	epul="1"	/>
		<extender_code	code="36"	CoreNum="3"	extender="4"	bike="1"	epul="1"	/>
		<extender_code	code="36"	CoreNum="4"	extender="5"	bike="1"	epul="1"	/>
		<extender_code	code="37"	CoreNum="1"	extender="3"	bike="1"	epul="1"	/>
		<extender_code	code="37"	CoreNum="2"	extender="4"	bike="1"	epul="1"	/>
		<extender_code	code="37"	CoreNum="3"	extender="5"	bike="1"	epul="1"	/>
		<extender_code	code="37"	CoreNum="4"	extender="6"	bike="1"	epul="1"	/>
		<extender_code	code="38"	CoreNum="1"	extender="3"	bike="1"	epul="1"	/>
		<extender_code	code="38"	CoreNum="2"	extender="4"	bike="1"	epul="1"	/>
		<extender_code	code="38"	CoreNum="3"	extender="5"	bike="1"	epul="1"	/>
		<extender_code	code="38"	CoreNum="4"	extender="6"	bike="1"	epul="1"	/>
		<extender_code	code="39"	CoreNum="1"	extender="10"	bike="1"	epul="1"	/>
		<extender_code	code="39"	CoreNum="2"	extender="15"	bike="1"	epul="1"	/>
		<extender_code	code="39"	CoreNum="3"	extender="20"	bike="1"	epul="1"	/>
		<extender_code	code="39"	CoreNum="4"	extender="25"	bike="1"	epul="1"	/>
		<extender_code	code="40"	CoreNum="1"	extender="20"	bike="1"	epul="1"	/>
		<extender_code	code="40"	CoreNum="2"	extender="30"	bike="1"	epul="1"	/>
		<extender_code	code="40"	CoreNum="3"	extender="40"	bike="1"	epul="1"	/>
		<extender_code	code="40"	CoreNum="4"	extender="50"	bike="1"	epul="1"	/>
		<extender_code	code="41"	CoreNum="1"	extender="5"	bike="1"	epul="1"	/>
		<extender_code	code="41"	CoreNum="2"	extender="9"	bike="1"	epul="1"	/>
		<extender_code	code="41"	CoreNum="3"	extender="13"	bike="1"	epul="1"	/>
		<extender_code	code="41"	CoreNum="4"	extender="17"	bike="1"	epul="1"	/>
		<extender_code	code="42"	CoreNum="1"	extender="10"	bike="1"	epul="1"	/>
		<extender_code	code="42"	CoreNum="2"	extender="18"	bike="1"	epul="1"	/>
		<extender_code	code="42"	CoreNum="3"	extender="26"	bike="1"	epul="1"	/>
		<extender_code	code="42"	CoreNum="4"	extender="34"	bike="1"	epul="1"	/>
		<extender_code	code="43"	CoreNum="1"	extender="20"	bike="1"	epul="1"	/>
		<extender_code	code="43"	CoreNum="2"	extender="35"	bike="1"	epul="1"	/>
		<extender_code	code="43"	CoreNum="3"	extender="50"	bike="1"	epul="1"	/>
		<extender_code	code="43"	CoreNum="4"	extender="65"	bike="1"	epul="1"	/>
		<extender_code	code="44"	CoreNum="1"	extender="40"	bike="1"	epul="1"	/>
		<extender_code	code="44"	CoreNum="2"	extender="70"	bike="1"	epul="1"	/>
		<extender_code	code="44"	CoreNum="3"	extender="100"	bike="1"	epul="1"	/>
		<extender_code	code="44"	CoreNum="4"	extender="130"	bike="1"	epul="1"	/>
		<extender_code	code="45"	CoreNum="1"	extender="9"	bike="1"	epul="1"	/>
		<extender_code	code="45"	CoreNum="2"	extender="17"	bike="1"	epul="1"	/>
		<extender_code	code="45"	CoreNum="3"	extender="25"	bike="1"	epul="1"	/>
		<extender_code	code="45"	CoreNum="4"	extender="33"	bike="1"	epul="1"	/>
		<extender_code	code="46"	CoreNum="1"	extender="9"	bike="1"	epul="1"	/>
		<extender_code	code="46"	CoreNum="2"	extender="17"	bike="1"	epul="1"	/>
		<extender_code	code="46"	CoreNum="3"	extender="25"	bike="1"	epul="1"	/>
		<extender_code	code="46"	CoreNum="4"	extender="33"	bike="1"	epul="1"	/>
		<extender_code	code="47"	CoreNum="1"	extender="9"	bike="1"	epul="1"	/>
		<extender_code	code="47"	CoreNum="2"	extender="17"	bike="1"	epul="1"	/>
		<extender_code	code="47"	CoreNum="3"	extender="25"	bike="1"	epul="1"	/>
		<extender_code	code="47"	CoreNum="4"	extender="33"	bike="1"	epul="1"	/>
		<extender_code	code="48"	CoreNum="1"	extender="4"	bike="1"	epul="1"	/>
		<extender_code	code="48"	CoreNum="2"	extender="7"	bike="1"	epul="1"	/>
		<extender_code	code="48"	CoreNum="3"	extender="10"	bike="1"	epul="1"	/>
		<extender_code	code="48"	CoreNum="4"	extender="13"	bike="1"	epul="1"	/>
		<extender_code	code="49"	CoreNum="1"	extender="4"	bike="1"	epul="1"	/>
		<extender_code	code="49"	CoreNum="2"	extender="5"	bike="1"	epul="1"	/>
		<extender_code	code="49"	CoreNum="3"	extender="6"	bike="1"	epul="1"	/>
		<extender_code	code="49"	CoreNum="4"	extender="7"	bike="1"	epul="1"	/>
		<extender_code	code="50"	CoreNum="1"	extender="8"	bike="1"	epul="1"	/>
		<extender_code	code="50"	CoreNum="2"	extender="10"	bike="1"	epul="1"	/>
		<extender_code	code="50"	CoreNum="3"	extender="12"	bike="1"	epul="1"	/>
		<extender_code	code="50"	CoreNum="4"	extender="14"	bike="1"	epul="1"	/>
		<extender_code	code="51"	CoreNum="1"	extender="6"	bike="1"	epul="1"	/>
		<extender_code	code="51"	CoreNum="2"	extender="9"	bike="1"	epul="1"	/>
		<extender_code	code="51"	CoreNum="3"	extender="12"	bike="1"	epul="1"	/>
		<extender_code	code="51"	CoreNum="4"	extender="15"	bike="1"	epul="1"	/>
		<extender_code	code="52"	CoreNum="1"	extender="12"	bike="1"	epul="1"	/>
		<extender_code	code="52"	CoreNum="2"	extender="18"	bike="1"	epul="1"	/>
		<extender_code	code="52"	CoreNum="3"	extender="24"	bike="1"	epul="1"	/>
		<extender_code	code="52"	CoreNum="4"	extender="30"	bike="1"	epul="1"	/>
		<extender_code	code="53"	CoreNum="1"	extender="2"	bike="1"	epul="1"	/>
		<extender_code	code="53"	CoreNum="2"	extender="2"	bike="1"	epul="1"	/>
		<extender_code	code="53"	CoreNum="3"	extender="2"	bike="1"	epul="1"	/>
		<extender_code	code="53"	CoreNum="4"	extender="2"	bike="1"	epul="1"	/>
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		<extender_code	code="54"	CoreNum="2"	extender="2"	bike="1"	epul="1"	/>
		<extender_code	code="54"	CoreNum="3"	extender="2"	bike="1"	epul="1"	/>
		<extender_code	code="54"	CoreNum="4"	extender="2"	bike="1"	epul="1"	/>
		<extender_code	code="55"	CoreNum="1"	extender="2"	bike="1"	epul="1"	/>
		<extender_code	code="55"	CoreNum="2"	extender="2"	bike="1"	epul="1"	/>
		<extender_code	code="55"	CoreNum="3"	extender="2"	bike="1"	epul="1"	/>
		<extender_code	code="55"	CoreNum="4"	extender="2"	bike="1"	epul="1"	/>
		<extender_code	code="56"	CoreNum="1"	extender="2"	bike="1"	epul="1"	/>
		<extender_code	code="56"	CoreNum="2"	extender="2"	bike="1"	epul="1"	/>
		<extender_code	code="56"	CoreNum="3"	extender="2"	bike="1"	epul="1"	/>
		<extender_code	code="56"	CoreNum="4"	extender="2"	bike="1"	epul="1"	/>
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		<extender_code	code="57"	CoreNum="2"	extender="2"	bike="1"	epul="1"	/>
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		<extender_code	code="57"	CoreNum="4"	extender="2"	bike="1"	epul="1"	/>
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		<extender_code	code="108"	CoreNum="4"	extender="2"	bike="1"	epul="1"	/>
		<extender_code	code="109"	CoreNum="1"	extender="2"	bike="1"	epul="1"	/>
		<extender_code	code="109"	CoreNum="2"	extender="2"	bike="1"	epul="1"	/>
		<extender_code	code="109"	CoreNum="3"	extender="2"	bike="1"	epul="1"	/>
		<extender_code	code="109"	CoreNum="4"	extender="2"	bike="1"	epul="1"	/>
		<extender_code	code="110"	CoreNum="1"	extender="2"	bike="1"	epul="1"	/>
		<extender_code	code="110"	CoreNum="2"	extender="2"	bike="1"	epul="1"	/>
		<extender_code	code="110"	CoreNum="3"	extender="2"	bike="1"	epul="1"	/>
		<extender_code	code="110"	CoreNum="4"	extender="2"	bike="1"	epul="1"	/>
		<extender_code	code="111"	CoreNum="1"	extender="2"	bike="1"	epul="1"	/>
		<extender_code	code="111"	CoreNum="2"	extender="2"	bike="1"	epul="1"	/>
		<extender_code	code="111"	CoreNum="3"	extender="2"	bike="1"	epul="1"	/>
		<extender_code	code="111"	CoreNum="4"	extender="2"	bike="1"	epul="1"	/>
		<extender_code	code="112"	CoreNum="1"	extender="2"	bike="4"	epul="1"	/>
		<extender_code	code="112"	CoreNum="2"	extender="2"	bike="8"	epul="2"	/>
		<extender_code	code="112"	CoreNum="3"	extender="2"	bike="12"	epul="3"	/>
		<extender_code	code="112"	CoreNum="4"	extender="2"	bike="16"	epul="4"	/>
		<extender_code	code="113"	CoreNum="1"	extender="5"	bike="1"	epul="1"	/>
		<extender_code	code="113"	CoreNum="2"	extender="7"	bike="1"	epul="1"	/>
		<extender_code	code="113"	CoreNum="3"	extender="9"	bike="1"	epul="1"	/>
		<extender_code	code="113"	CoreNum="4"	extender="13"	bike="1"	epul="1"	/>
		<extender_code	code="114"	CoreNum="1"	extender="7"	bike="1"	epul="1"	/>
		<extender_code	code="114"	CoreNum="2"	extender="14"	bike="1"	epul="1"	/>
		<extender_code	code="114"	CoreNum="3"	extender="21"	bike="1"	epul="1"	/>
		<extender_code	code="114"	CoreNum="4"	extender="28"	bike="1"	epul="1"	/>
		<extender_code	code="115"	CoreNum="1"	extender="10"	bike="1"	epul="1"	/>
		<extender_code	code="115"	CoreNum="2"	extender="14"	bike="1"	epul="1"	/>
		<extender_code	code="115"	CoreNum="3"	extender="18"	bike="1"	epul="1"	/>
		<extender_code	code="115"	CoreNum="4"	extender="26"	bike="1"	epul="1"	/>
		<extender_code	code="116"	CoreNum="1"	extender="14"	bike="1"	epul="1"	/>
		<extender_code	code="116"	CoreNum="2"	extender="28"	bike="1"	epul="1"	/>
		<extender_code	code="116"	CoreNum="3"	extender="42"	bike="1"	epul="1"	/>
		<extender_code	code="116"	CoreNum="4"	extender="56"	bike="1"	epul="1"	/>
		<extender_code	code="117"	CoreNum="1"	extender="20"	bike="1"	epul="1"	/>
		<extender_code	code="117"	CoreNum="2"	extender="28"	bike="1"	epul="1"	/>
		<extender_code	code="117"	CoreNum="3"	extender="36"	bike="1"	epul="1"	/>
		<extender_code	code="117"	CoreNum="4"	extender="52"	bike="1"	epul="1"	/>
		<enchant_core	core_lv="1"	core_num="0"	rate="75"	/>
		<enchant_core	core_lv="2"	core_num="0"	rate="50"	/>
		<enchant_core	core_lv="3"	core_num="0"	rate="50"	/>
		<enchant_core	core_lv="1"	core_num="1"	rate="50"	/>
		<enchant_core	core_lv="2"	core_num="1"	rate="50"	/>
		<enchant_core	core_lv="3"	core_num="1"	rate="50"	/>
		<enchant_core	core_lv="1"	core_num="2"	rate="50"	/>
		<enchant_core	core_lv="2"	core_num="2"	rate="50"	/>
		<enchant_core	core_lv="3"	core_num="2"	rate="50"	/>
		<enchant_core	core_lv="1"	core_num="3"	rate="50"	/>
		<enchant_core	core_lv="2"	core_num="3"	rate="50"	/>
		<enchant_core	core_lv="3"	core_num="3"	rate="50"	/>
		<code	type="1H"	>
			<cont	index="1"	code="3"	force_level="1"	catalyst="1H"	prefix="fcoreprefix1H-01"	desc="fcoredesc1H-01"	prefix2="fcoreprefix21H-01"	desc2="fcoredesc21H-01"	/>
			<cont	index="2"	code="4"	force_level="1"	catalyst="FC"	prefix="fcoreprefix1H-02"	desc="fcoredesc1H-02"	prefix2="fcoreprefix21H-02"	desc2="fcoredesc21H-02"	/>
			<cont	index="3"	code="6"	force_level="1"	catalyst="GLOVE"	prefix="fcoreprefix1H-03"	desc="fcoredesc1H-03"	prefix2="fcoreprefix21H-03"	desc2="fcoredesc21H-03"	/>
			<cont	index="4"	code="8"	force_level="1"	catalyst="2H"	prefix="fcoreprefix1H-04"	desc="fcoredesc1H-04"	prefix2="fcoreprefix21H-04"	desc2="fcoredesc21H-04"	/>
			<cont	index="5"	code="9"	force_level="2"	catalyst="__"	prefix="fcoreprefix1H-05"	desc="fcoredesc1H-05"	prefix2="fcoreprefix21H-05"	desc2="fcoredesc21H-05"	/>
			<cont	index="6"	code="51"	force_level="3"	catalyst="__"	prefix="fcoreprefix1H-06"	desc="fcoredesc1H-06"	prefix2="fcoreprefix21H-06"	desc2="fcoredesc21H-06"	/>
			<cont	index="7"	code="41"	force_level="3"	catalyst="__"	prefix="fcoreprefix1H-07"	desc="fcoredesc1H-07"	prefix2="fcoreprefix21H-07"	desc2="fcoredesc21H-07"	/>
			<cont	index="8"	code="30"	force_level="3"	catalyst="__"	prefix="fcoreprefix1H-08"	desc="fcoredesc1H-08"	prefix2="fcoreprefix21H-08"	desc2="fcoredesc21H-08"	/>
			<cont	index="9"	code="32"	force_level="3"	catalyst="__"	prefix="fcoreprefix1H-09"	desc="fcoredesc1H-09"	prefix2="fcoreprefix21H-09"	desc2="fcoredesc21H-09"	/>
			<cont	index="10"	code="113"	force_level="3"	catalyst="__"	prefix="fcoreprefix1H-10"	desc="fcoredesc1H-10"	prefix2="fcoreprefix21H-10"	desc2="fcoredesc21H-10"	/>
			<cont	index="11"	code="10"	force_level="2"	catalyst="__"	prefix="fcoreprefix1H-11"	desc="fcoredesc1H-11"	prefix2="fcoreprefix21H-11"	desc2="fcoredesc21H-11"	/>
			<cont	index="12"	code="39"	force_level="2"	catalyst="__"	prefix="fcoreprefix1H-12"	desc="fcoredesc1H-12"	prefix2="fcoreprefix21H-12"	desc2="fcoredesc21H-12"	/>
			<cont	index="13"	code="43"	force_level="2"	catalyst="__"	prefix="fcoreprefix1H-13"	desc="fcoredesc1H-13"	prefix2="fcoreprefix21H-13"	desc2="fcoredesc21H-13"	/>
			<cont	index="14"	code="49"	force_level="2"	catalyst="__"	prefix="fcoreprefix1H-14"	desc="fcoredesc1H-14"	prefix2="fcoreprefix21H-14"	desc2="fcoredesc21H-14"	/>
			<cont	index="15"	code="114"	force_level="3"	catalyst="__"	prefix="fcoreprefix1H-15"	desc="fcoredesc1H-15"	prefix2="fcoreprefix21H-15"	desc2="fcoredesc21H-15"	/>
		</code>
		<code	type="2H"	>
			<cont	index="1"	code="23"	force_level="1"	catalyst="1H"	prefix="fcoreprefix2H-01"	desc="fcoredesc2H-01"	prefix2="fcoreprefix22H-01"	desc2="fcoredesc22H-01"	/>
			<cont	index="2"	code="24"	force_level="1"	catalyst="FC"	prefix="fcoreprefix2H-02"	desc="fcoredesc2H-02"	prefix2="fcoreprefix22H-02"	desc2="fcoredesc22H-02"	/>
			<cont	index="3"	code="26"	force_level="1"	catalyst="GLOVE"	prefix="fcoreprefix2H-03"	desc="fcoredesc2H-03"	prefix2="fcoreprefix22H-03"	desc2="fcoredesc22H-03"	/>
			<cont	index="4"	code="28"	force_level="1"	catalyst="2H"	prefix="fcoreprefix2H-04"	desc="fcoredesc2H-04"	prefix2="fcoreprefix22H-04"	desc2="fcoredesc22H-04"	/>
			<cont	index="5"	code="29"	force_level="2"	catalyst="__"	prefix="fcoreprefix2H-05"	desc="fcoredesc2H-05"	prefix2="fcoreprefix22H-05"	desc2="fcoredesc22H-05"	/>
			<cont	index="6"	code="52"	force_level="3"	catalyst="__"	prefix="fcoreprefix2H-06"	desc="fcoredesc2H-06"	prefix2="fcoreprefix22H-06"	desc2="fcoredesc22H-06"	/>
			<cont	index="7"	code="42"	force_level="3"	catalyst="__"	prefix="fcoreprefix2H-07"	desc="fcoredesc2H-07"	prefix2="fcoreprefix22H-07"	desc2="fcoredesc22H-07"	/>
			<cont	index="8"	code="31"	force_level="3"	catalyst="__"	prefix="fcoreprefix2H-08"	desc="fcoredesc2H-08"	prefix2="fcoreprefix22H-08"	desc2="fcoredesc22H-08"	/>
			<cont	index="9"	code="33"	force_level="3"	catalyst="__"	prefix="fcoreprefix2H-09"	desc="fcoredesc2H-09"	prefix2="fcoreprefix22H-09"	desc2="fcoredesc22H-09"	/>
			<cont	index="10"	code="115"	force_level="3"	catalyst="__"	prefix="fcoreprefix2H-10"	desc="fcoredesc2H-10"	prefix2="fcoreprefix22H-10"	desc2="fcoredesc22H-10"	/>
			<cont	index="11"	code="11"	force_level="2"	catalyst="__"	prefix="fcoreprefix2H-11"	desc="fcoredesc2H-11"	prefix2="fcoreprefix22H-11"	desc2="fcoredesc22H-11"	/>
			<cont	index="12"	code="40"	force_level="2"	catalyst="__"	prefix="fcoreprefix2H-12"	desc="fcoredesc2H-12"	prefix2="fcoreprefix22H-12"	desc2="fcoredesc22H-12"	/>
			<cont	index="13"	code="44"	force_level="2"	catalyst="__"	prefix="fcoreprefix2H-13"	desc="fcoredesc2H-13"	prefix2="fcoreprefix22H-13"	desc2="fcoredesc22H-13"	/>
			<cont	index="14"	code="50"	force_level="2"	catalyst="__"	prefix="fcoreprefix2H-14"	desc="fcoredesc2H-14"	prefix2="fcoreprefix22H-14"	desc2="fcoredesc22H-14"	/>
			<cont	index="15"	code="116"	force_level="3"	catalyst="__"	prefix="fcoreprefix2H-15"	desc="fcoredesc2H-15"	prefix2="fcoreprefix22H-15"	desc2="fcoredesc22H-15"	/>
		</code>
		<code	type="AMULET"	>
			<cont	index="1"	code="5"	force_level="1"	catalyst="SUIT"	prefix="fcoreprefixAMULET-01"	desc="fcoredescAMULET-01"	prefix2="fcoreprefix2AMULET-01"	desc2="fcoredesc2AMULET-01"	/>
			<cont	index="2"	code="25"	force_level="2"	catalyst="__"	prefix="fcoreprefixAMULET-02"	desc="fcoredescAMULET-02"	prefix2="fcoreprefix2AMULET-02"	desc2="fcoredesc2AMULET-02"	/>
			<cont	index="3"	code="36"	force_level="2"	catalyst="__"	prefix="fcoreprefixAMULET-03"	desc="fcoredescAMULET-03"	prefix2="fcoreprefix2AMULET-03"	desc2="fcoredesc2AMULET-03"	/>
			<cont	index="4"	code="37"	force_level="2"	catalyst="__"	prefix="fcoreprefixAMULET-04"	desc="fcoredescAMULET-04"	prefix2="fcoreprefix2AMULET-04"	desc2="fcoredesc2AMULET-04"	/>
			<cont	index="5"	code="38"	force_level="2"	catalyst="__"	prefix="fcoreprefixAMULET-05"	desc="fcoredescAMULET-05"	prefix2="fcoreprefix2AMULET-05"	desc2="fcoredesc2AMULET-05"	/>
			<cont	index="6"	code="42"	force_level="3"	catalyst="__"	prefix="fcoreprefixAMULET-06"	desc="fcoredescAMULET-06"	prefix2="fcoreprefix2AMULET-06"	desc2="fcoredesc2AMULET-06"	/>
			<cont	index="7"	code="48"	force_level="3"	catalyst="__"	prefix="fcoreprefixAMULET-07"	desc="fcoredescAMULET-07"	prefix2="fcoreprefix2AMULET-07"	desc2="fcoredesc2AMULET-07"	/>
			<cont	index="8"	code=""	force_level="0"	catalyst="__"	prefix="fcoreprefixAMULET-08"	desc="fcoredescAMULET-08"	prefix2="fcoreprefix2AMULET-08"	desc2="fcoredesc2AMULET-08"	/>
			<cont	index="9"	code=""	force_level="0"	catalyst="__"	prefix="fcoreprefixAMULET-09"	desc="fcoredescAMULET-09"	prefix2="fcoreprefix2AMULET-09"	desc2="fcoredesc2AMULET-09"	/>
			<cont	index="10"	code="114"	force_level="3"	catalyst="__"	prefix="fcoreprefixAMULET-10"	desc="fcoredescAMULET-10"	prefix2="fcoreprefix2AMULET-10"	desc2="fcoredesc2AMULET-10"	/>
			<cont	index="11"	code="8"	force_level="1"	catalyst="2H"	prefix="fcoreprefixAMULET-11"	desc="fcoredescAMULET-11"	prefix2="fcoreprefix2AMULET-11"	desc2="fcoredesc2AMULET-11"	/>
			<cont	index="12"	code=""	force_level="0"	catalyst="__"	prefix="fcoreprefixAMULET-12"	desc="fcoredescAMULET-12"	prefix2="fcoreprefix2AMULET-12"	desc2="fcoredesc2AMULET-12"	/>
			<cont	index="13"	code=""	force_level="0"	catalyst="__"	prefix="fcoreprefixAMULET-13"	desc="fcoredescAMULET-13"	prefix2="fcoreprefix2AMULET-13"	desc2="fcoredesc2AMULET-13"	/>
			<cont	index="14"	code=""	force_level="0"	catalyst="__"	prefix="fcoreprefixAMULET-14"	desc="fcoredescAMULET-14"	prefix2="fcoreprefix2AMULET-14"	desc2="fcoredesc2AMULET-14"	/>
			<cont	index="15"	code=""	force_level="0"	catalyst="__"	prefix="fcoreprefixAMULET-15"	desc="fcoredescAMULET-15"	prefix2="fcoreprefix2AMULET-15"	desc2="fcoredesc2AMULET-15"	/>
		</code>
		<code	type="BELT"	>
			<cont	index="1"	code="1"	force_level="1"	catalyst="HELM"	prefix="fcoreprefixBELT-01"	desc="fcoredescBELT-01"	prefix2="fcoreprefix2BELT-01"	desc2="fcoredesc2BELT-01"	/>
			<cont	index="2"	code="3"	force_level="1"	catalyst="1H"	prefix="fcoreprefixBELT-02"	desc="fcoredescBELT-02"	prefix2="fcoreprefix2BELT-02"	desc2="fcoredesc2BELT-02"	/>
			<cont	index="3"	code="4"	force_level="1"	catalyst="FC"	prefix="fcoreprefixBELT-03"	desc="fcoredescBELT-03"	prefix2="fcoreprefix2BELT-03"	desc2="fcoredesc2BELT-03"	/>
			<cont	index="4"	code="5"	force_level="1"	catalyst="SUIT"	prefix="fcoreprefixBELT-04"	desc="fcoredescBELT-04"	prefix2="fcoreprefix2BELT-04"	desc2="fcoredesc2BELT-04"	/>
			<cont	index="5"	code="6"	force_level="1"	catalyst="GLOVE"	prefix="fcoreprefixBELT-05"	desc="fcoredescBELT-05"	prefix2="fcoreprefix2BELT-05"	desc2="fcoredesc2BELT-05"	/>
			<cont	index="6"	code="7"	force_level="1"	catalyst="BOOT"	prefix="fcoreprefixBELT-06"	desc="fcoredescBELT-06"	prefix2="fcoreprefix2BELT-06"	desc2="fcoredesc2BELT-06"	/>
			<cont	index="7"	code="34"	force_level="2"	catalyst="__"	prefix="fcoreprefixBELT-07"	desc="fcoredescBELT-07"	prefix2="fcoreprefix2BELT-07"	desc2="fcoredesc2BELT-07"	/>
			<cont	index="8"	code="42"	force_level="3"	catalyst="__"	prefix="fcoreprefixBELT-08"	desc="fcoredescBELT-08"	prefix2="fcoreprefix2BELT-08"	desc2="fcoredesc2BELT-08"	/>
			<cont	index="9"	code="48"	force_level="3"	catalyst="__"	prefix="fcoreprefixBELT-09"	desc="fcoredescBELT-09"	prefix2="fcoreprefix2BELT-09"	desc2="fcoredesc2BELT-09"	/>
			<cont	index="10"	code="113"	force_level="3"	catalyst="__"	prefix="fcoreprefixBELT-10"	desc="fcoredescBELT-10"	prefix2="fcoreprefix2BELT-10"	desc2="fcoredesc2BELT-10"	/>
			<cont	index="11"	code="114"	force_level="3"	catalyst="__"	prefix="fcoreprefixBELT-11"	desc="fcoredescBELT-11"	prefix2="fcoreprefix2BELT-11"	desc2="fcoredesc2BELT-11"	/>
			<cont	index="12"	code=""	force_level="0"	catalyst="__"	prefix="fcoreprefixBELT-12"	desc="fcoredescBELT-12"	prefix2="fcoreprefix2BELT-12"	desc2="fcoredesc2BELT-12"	/>
			<cont	index="13"	code=""	force_level="0"	catalyst="__"	prefix="fcoreprefixBELT-13"	desc="fcoredescBELT-13"	prefix2="fcoreprefix2BELT-13"	desc2="fcoredesc2BELT-13"	/>
			<cont	index="14"	code=""	force_level="0"	catalyst="__"	prefix="fcoreprefixBELT-14"	desc="fcoredescBELT-14"	prefix2="fcoreprefix2BELT-14"	desc2="fcoredesc2BELT-14"	/>
			<cont	index="15"	code=""	force_level="0"	catalyst="__"	prefix="fcoreprefixBELT-15"	desc="fcoredescBELT-15"	prefix2="fcoreprefix2BELT-15"	desc2="fcoredesc2BELT-15"	/>
		</code>
		<code	type="BIKE"	>
			<cont	index="1"	code="1"	force_level="1"	catalyst="HELM"	prefix="fcoreprefixBIKE-01"	desc="fcoredescBIKE-01"	prefix2="fcoreprefix2BIKE-01"	desc2="fcoredesc2BIKE-01"	/>
			<cont	index="2"	code="3"	force_level="1"	catalyst="1H"	prefix="fcoreprefixBIKE-02"	desc="fcoredescBIKE-02"	prefix2="fcoreprefix2BIKE-02"	desc2="fcoredesc2BIKE-02"	/>
			<cont	index="3"	code="4"	force_level="1"	catalyst="FC"	prefix="fcoreprefixBIKE-03"	desc="fcoredescBIKE-03"	prefix2="fcoreprefix2BIKE-03"	desc2="fcoredesc2BIKE-03"	/>
			<cont	index="4"	code="8"	force_level="1"	catalyst="2H"	prefix="fcoreprefixBIKE-04"	desc="fcoredescBIKE-04"	prefix2="fcoreprefix2BIKE-04"	desc2="fcoredesc2BIKE-04"	/>
			<cont	index="5"	code="9"	force_level="2"	catalyst="__"	prefix="fcoreprefixBIKE-05"	desc="fcoredescBIKE-05"	prefix2="fcoreprefix2BIKE-05"	desc2="fcoredesc2BIKE-05"	/>
			<cont	index="6"	code="25"	force_level="2"	catalyst="__"	prefix="fcoreprefixBIKE-06"	desc="fcoredescBIKE-06"	prefix2="fcoreprefix2BIKE-06"	desc2="fcoredesc2BIKE-06"	/>
			<cont	index="7"	code="30"	force_level="3"	catalyst="__"	prefix="fcoreprefixBIKE-07"	desc="fcoredescBIKE-07"	prefix2="fcoreprefix2BIKE-07"	desc2="fcoredesc2BIKE-07"	/>
			<cont	index="8"	code="32"	force_level="3"	catalyst="__"	prefix="fcoreprefixBIKE-08"	desc="fcoredescBIKE-08"	prefix2="fcoreprefix2BIKE-08"	desc2="fcoredesc2BIKE-08"	/>
			<cont	index="9"	code="97"	force_level="3"	catalyst="__"	prefix="fcoreprefixBIKE-09"	desc="fcoredescBIKE-09"	prefix2="fcoreprefix2BIKE-09"	desc2="fcoredesc2BIKE-09"	/>
			<cont	index="10"	code="98"	force_level="3"	catalyst="__"	prefix="fcoreprefixBIKE-10"	desc="fcoredescBIKE-10"	prefix2="fcoreprefix2BIKE-10"	desc2="fcoredesc2BIKE-10"	/>
			<cont	index="11"	code="112"	force_level="3"	catalyst="__"	prefix="fcoreprefixBIKE-11"	desc="fcoredescBIKE-11"	prefix2="fcoreprefix2BIKE-11"	desc2="fcoredesc2BIKE-11"	/>
			<cont	index="12"	code="113"	force_level="3"	catalyst="__"	prefix="fcoreprefixBIKE-12"	desc="fcoredescBIKE-12"	prefix2="fcoreprefix2BIKE-12"	desc2="fcoredesc2BIKE-12"	/>
			<cont	index="13"	code="114"	force_level="3"	catalyst="__"	prefix="fcoreprefixBIKE-13"	desc="fcoredescBIKE-13"	prefix2="fcoreprefix2BIKE-13"	desc2="fcoredesc2BIKE-13"	/>
			<cont	index="14"	code=""	force_level="0"	catalyst="__"	prefix="fcoreprefixBIKE-14"	desc="fcoredescBIKE-14"	prefix2="fcoreprefix2BIKE-14"	desc2="fcoredesc2BIKE-14"	/>
			<cont	index="15"	code=""	force_level="0"	catalyst="__"	prefix="fcoreprefixBIKE-15"	desc="fcoredescBIKE-15"	prefix2="fcoreprefix2BIKE-15"	desc2="fcoredesc2BIKE-15"	/>
		</code>
		<code	type="BOARD"	>
			<cont	index="1"	code="1"	force_level="1"	catalyst="HELM"	prefix="fcoreprefixBOARD-01"	desc="fcoredescBOARD-01"	prefix2="fcoreprefix2BOARD-01"	desc2="fcoredesc2BOARD-01"	/>
			<cont	index="2"	code="3"	force_level="1"	catalyst="1H"	prefix="fcoreprefixBOARD-02"	desc="fcoredescBOARD-02"	prefix2="fcoreprefix2BOARD-02"	desc2="fcoredesc2BOARD-02"	/>
			<cont	index="3"	code="4"	force_level="1"	catalyst="FC"	prefix="fcoreprefixBOARD-03"	desc="fcoredescBOARD-03"	prefix2="fcoreprefix2BOARD-03"	desc2="fcoredesc2BOARD-03"	/>
			<cont	index="4"	code="5"	force_level="1"	catalyst="SUIT"	prefix="fcoreprefixBOARD-04"	desc="fcoredescBOARD-04"	prefix2="fcoreprefix2BOARD-04"	desc2="fcoredesc2BOARD-04"	/>
			<cont	index="5"	code="6"	force_level="1"	catalyst="GLOVE"	prefix="fcoreprefixBOARD-05"	desc="fcoredescBOARD-05"	prefix2="fcoreprefix2BOARD-05"	desc2="fcoredesc2BOARD-05"	/>
			<cont	index="6"	code="7"	force_level="1"	catalyst="BOOT"	prefix="fcoreprefixBOARD-06"	desc="fcoredescBOARD-06"	prefix2="fcoreprefix2BOARD-06"	desc2="fcoredesc2BOARD-06"	/>
			<cont	index="7"	code="34"	force_level="2"	catalyst="__"	prefix="fcoreprefixBOARD-07"	desc="fcoredescBOARD-07"	prefix2="fcoreprefix2BOARD-07"	desc2="fcoredesc2BOARD-07"	/>
			<cont	index="8"	code="42"	force_level="3"	catalyst="__"	prefix="fcoreprefixBOARD-08"	desc="fcoredescBOARD-08"	prefix2="fcoreprefix2BOARD-08"	desc2="fcoredesc2BOARD-08"	/>
			<cont	index="9"	code="48"	force_level="3"	catalyst="__"	prefix="fcoreprefixBOARD-09"	desc="fcoredescBOARD-09"	prefix2="fcoreprefix2BOARD-09"	desc2="fcoredesc2BOARD-09"	/>
			<cont	index="10"	code="8"	force_level="1"	catalyst="__"	prefix="fcoreprefixBOARD-10"	desc="fcoredescBOARD-10"	prefix2="fcoreprefix2BOARD-10"	desc2="fcoredesc2BOARD-10"	/>
			<cont	index="11"	code="113"	force_level="3"	catalyst="__"	prefix="fcoreprefixBOARD-11"	desc="fcoredescBOARD-11"	prefix2="fcoreprefix2BOARD-11"	desc2="fcoredesc2BOARD-11"	/>
			<cont	index="12"	code="114"	force_level="3"	catalyst="__"	prefix="fcoreprefixBOARD-12"	desc="fcoredescBOARD-12"	prefix2="fcoreprefix2BOARD-12"	desc2="fcoredesc2BOARD-12"	/>
			<cont	index="13"	code=""	force_level="0"	catalyst="__"	prefix="fcoreprefixBOARD-13"	desc="fcoredescBOARD-13"	prefix2="fcoreprefix2BOARD-13"	desc2="fcoredesc2BOARD-13"	/>
			<cont	index="14"	code=""	force_level="0"	catalyst="__"	prefix="fcoreprefixBOARD-14"	desc="fcoredescBOARD-14"	prefix2="fcoreprefix2BOARD-14"	desc2="fcoredesc2BOARD-14"	/>
			<cont	index="15"	code=""	force_level="0"	catalyst="__"	prefix="fcoreprefixBOARD-15"	desc="fcoredescBOARD-15"	prefix2="fcoreprefix2BOARD-15"	desc2="fcoredesc2BOARD-15"	/>
		</code>
		<code	type="BOOT"	>
			<cont	index="1"	code="5"	force_level="1"	catalyst="SUIT"	prefix="fcoreprefixBOOT-01"	desc="fcoredescBOOT-01"	prefix2="fcoreprefix2BOOT-01"	desc2="fcoredesc2BOOT-01"	/>
			<cont	index="2"	code="7"	force_level="1"	catalyst="BOOT"	prefix="fcoreprefixBOOT-02"	desc="fcoredescBOOT-02"	prefix2="fcoreprefix2BOOT-02"	desc2="fcoredesc2BOOT-02"	/>
			<cont	index="3"	code="1"	force_level="1"	catalyst="HELM"	prefix="fcoreprefixBOOT-03"	desc="fcoredescBOOT-03"	prefix2="fcoreprefix2BOOT-03"	desc2="fcoredesc2BOOT-03"	/>
			<cont	index="4"	code="2"	force_level="1"	catalyst="__"	prefix="fcoreprefixBOOT-04"	desc="fcoredescBOOT-04"	prefix2="fcoreprefix2BOOT-04"	desc2="fcoredesc2BOOT-04"	/>
			<cont	index="5"	code="37"	force_level="2"	catalyst="__"	prefix="fcoreprefixBOOT-05"	desc="fcoredescBOOT-05"	prefix2="fcoreprefix2BOOT-05"	desc2="fcoredesc2BOOT-05"	/>
			<cont	index="6"	code="51"	force_level="3"	catalyst="__"	prefix="fcoreprefixBOOT-06"	desc="fcoredescBOOT-06"	prefix2="fcoreprefix2BOOT-06"	desc2="fcoredesc2BOOT-06"	/>
			<cont	index="7"	code="112"	force_level="3"	catalyst="__"	prefix="fcoreprefixBOOT-07"	desc="fcoredescBOOT-07"	prefix2="fcoreprefix2BOOT-07"	desc2="fcoredesc2BOOT-07"	/>
			<cont	index="8"	code="30"	force_level="3"	catalyst="__"	prefix="fcoreprefixBOOT-08"	desc="fcoredescBOOT-08"	prefix2="fcoreprefix2BOOT-08"	desc2="fcoredesc2BOOT-08"	/>
			<cont	index="9"	code="32"	force_level="3"	catalyst="__"	prefix="fcoreprefixBOOT-09"	desc="fcoredescBOOT-09"	prefix2="fcoreprefix2BOOT-09"	desc2="fcoredesc2BOOT-09"	/>
			<cont	index="10"	code="113"	force_level="3"	catalyst="__"	prefix="fcoreprefixBOOT-10"	desc="fcoredescBOOT-10"	prefix2="fcoreprefix2BOOT-10"	desc2="fcoredesc2BOOT-10"	/>
			<cont	index="11"	code="38"	force_level="2"	catalyst="__"	prefix="fcoreprefixBOOT-11"	desc="fcoredescBOOT-11"	prefix2="fcoreprefix2BOOT-11"	desc2="fcoredesc2BOOT-11"	/>
			<cont	index="12"	code="12"	force_level="2"	catalyst="__"	prefix="fcoreprefixBOOT-12"	desc="fcoredescBOOT-12"	prefix2="fcoreprefix2BOOT-12"	desc2="fcoredesc2BOOT-12"	/>
			<cont	index="13"	code="43"	force_level="2"	catalyst="__"	prefix="fcoreprefixBOOT-13"	desc="fcoredescBOOT-13"	prefix2="fcoreprefix2BOOT-13"	desc2="fcoredesc2BOOT-13"	/>
			<cont	index="14"	code="36"	force_level="2"	catalyst="__"	prefix="fcoreprefixBOOT-14"	desc="fcoredescBOOT-14"	prefix2="fcoreprefix2BOOT-14"	desc2="fcoredesc2BOOT-14"	/>
			<cont	index="15"	code="114"	force_level="3"	catalyst="__"	prefix="fcoreprefixBOOT-15"	desc="fcoredescBOOT-15"	prefix2="fcoreprefix2BOOT-15"	desc2="fcoredesc2BOOT-15"	/>
		</code>
		<code	type="BRACELET"	>
			<cont	index="1"	code="12"	force_level="2"	catalyst="__"	prefix="fcoreprefixBRACELET-01"	desc="fcoredescBRACELET-01"	prefix2="fcoreprefix2BRACELET-01"	desc2="fcoredesc2BRACELET-01"	/>
			<cont	index="2"	code="13"	force_level="2"	catalyst="__"	prefix="fcoreprefixBRACELET-02"	desc="fcoredescBRACELET-02"	prefix2="fcoreprefix2BRACELET-02"	desc2="fcoredesc2BRACELET-02"	/>
			<cont	index="3"	code="30"	force_level="3"	catalyst="__"	prefix="fcoreprefixBRACELET-03"	desc="fcoredescBRACELET-03"	prefix2="fcoreprefix2BRACELET-03"	desc2="fcoredesc2BRACELET-03"	/>
			<cont	index="4"	code="32"	force_level="3"	catalyst="__"	prefix="fcoreprefixBRACELET-04"	desc="fcoredescBRACELET-04"	prefix2="fcoreprefix2BRACELET-04"	desc2="fcoredesc2BRACELET-04"	/>
			<cont	index="5"	code="34"	force_level="2"	catalyst="__"	prefix="fcoreprefixBRACELET-05"	desc="fcoredescBRACELET-05"	prefix2="fcoreprefix2BRACELET-05"	desc2="fcoredesc2BRACELET-05"	/>
			<cont	index="6"	code="35"	force_level="2"	catalyst="__"	prefix="fcoreprefixBRACELET-06"	desc="fcoredescBRACELET-06"	prefix2="fcoreprefix2BRACELET-06"	desc2="fcoredesc2BRACELET-06"	/>
			<cont	index="7"	code="41"	force_level="3"	catalyst="__"	prefix="fcoreprefixBRACELET-07"	desc="fcoredescBRACELET-07"	prefix2="fcoreprefix2BRACELET-07"	desc2="fcoredesc2BRACELET-07"	/>
			<cont	index="8"	code="48"	force_level="3"	catalyst="__"	prefix="fcoreprefixBRACELET-08"	desc="fcoredescBRACELET-08"	prefix2="fcoreprefix2BRACELET-08"	desc2="fcoredesc2BRACELET-08"	/>
			<cont	index="9"	code="113"	force_level="3"	catalyst="__"	prefix="fcoreprefixBRACELET-09"	desc="fcoredescBRACELET-09"	prefix2="fcoreprefix2BRACELET-09"	desc2="fcoredesc2BRACELET-09"	/>
			<cont	index="10"	code="114"	force_level="3"	catalyst="__"	prefix="fcoreprefixBRACELET-10"	desc="fcoredescBRACELET-10"	prefix2="fcoreprefix2BRACELET-10"	desc2="fcoredesc2BRACELET-10"	/>
			<cont	index="11"	code="8"	force_level="1"	catalyst="2H"	prefix="fcoreprefixBRACELET-11"	desc="fcoredescBRACELET-11"	prefix2="fcoreprefix2BRACELET-11"	desc2="fcoredesc2BRACELET-11"	/>
			<cont	index="12"	code=""	force_level="0"	catalyst="__"	prefix="fcoreprefixBRACELET-12"	desc="fcoredescBRACELET-12"	prefix2="fcoreprefix2BRACELET-12"	desc2="fcoredesc2BRACELET-12"	/>
			<cont	index="13"	code=""	force_level="0"	catalyst="__"	prefix="fcoreprefixBRACELET-13"	desc="fcoredescBRACELET-13"	prefix2="fcoreprefix2BRACELET-13"	desc2="fcoredesc2BRACELET-13"	/>
			<cont	index="14"	code=""	force_level="0"	catalyst="__"	prefix="fcoreprefixBRACELET-14"	desc="fcoredescBRACELET-14"	prefix2="fcoreprefix2BRACELET-14"	desc2="fcoredesc2BRACELET-14"	/>
			<cont	index="15"	code="80"	force_level="3"	catalyst="__"	prefix="fcoreprefixBRACELET-15"	desc="fcoredescBRACELET-15"	prefix2="fcoreprefix2BRACELET-15"	desc2="fcoredesc2BRACELET-15"	/>
		</code>
		<code	type="EARRING"	>
			<cont	index="1"	code="1"	force_level="1"	catalyst="HELM"	prefix="fcoreprefixEARRING-01"	desc="fcoredescEARRING-01"	prefix2="fcoreprefix2EARRING-01"	desc2="fcoredesc2EARRING-01"	/>
			<cont	index="2"	code="5"	force_level="1"	catalyst="SUIT"	prefix="fcoreprefixEARRING-02"	desc="fcoredescEARRING-02"	prefix2="fcoreprefix2EARRING-02"	desc2="fcoredesc2EARRING-02"	/>
			<cont	index="3"	code="7"	force_level="1"	catalyst="BOOT"	prefix="fcoreprefixEARRING-03"	desc="fcoredescEARRING-03"	prefix2="fcoreprefix2EARRING-03"	desc2="fcoredesc2EARRING-03"	/>
			<cont	index="4"	code="12"	force_level="2"	catalyst="__"	prefix="fcoreprefixEARRING-04"	desc="fcoredescEARRING-04"	prefix2="fcoreprefix2EARRING-04"	desc2="fcoredesc2EARRING-04"	/>
			<cont	index="5"	code="13"	force_level="2"	catalyst="__"	prefix="fcoreprefixEARRING-05"	desc="fcoredescEARRING-05"	prefix2="fcoreprefix2EARRING-05"	desc2="fcoredesc2EARRING-05"	/>
			<cont	index="6"	code="36"	force_level="2"	catalyst="__"	prefix="fcoreprefixEARRING-06"	desc="fcoredescEARRING-06"	prefix2="fcoreprefix2EARRING-06"	desc2="fcoredesc2EARRING-06"	/>
			<cont	index="7"	code="41"	force_level="3"	catalyst="__"	prefix="fcoreprefixEARRING-07"	desc="fcoredescEARRING-07"	prefix2="fcoreprefix2EARRING-07"	desc2="fcoredesc2EARRING-07"	/>
			<cont	index="8"	code="48"	force_level="3"	catalyst="__"	prefix="fcoreprefixEARRING-08"	desc="fcoredescEARRING-08"	prefix2="fcoreprefix2EARRING-08"	desc2="fcoredesc2EARRING-08"	/>
			<cont	index="9"	code="113"	force_level="3"	catalyst="__"	prefix="fcoreprefixEARRING-09"	desc="fcoredescEARRING-09"	prefix2="fcoreprefix2EARRING-09"	desc2="fcoredesc2EARRING-09"	/>
			<cont	index="10"	code="114"	force_level="3"	catalyst="__"	prefix="fcoreprefixEARRING-10"	desc="fcoredescEARRING-10"	prefix2="fcoreprefix2EARRING-10"	desc2="fcoredesc2EARRING-10"	/>
			<cont	index="11"	code=""	force_level="0"	catalyst="__"	prefix="fcoreprefixEARRING-11"	desc="fcoredescEARRING-11"	prefix2="fcoreprefix2EARRING-11"	desc2="fcoredesc2EARRING-11"	/>
			<cont	index="12"	code=""	force_level="0"	catalyst="__"	prefix="fcoreprefixEARRING-12"	desc="fcoredescEARRING-12"	prefix2="fcoreprefix2EARRING-12"	desc2="fcoredesc2EARRING-12"	/>
			<cont	index="13"	code=""	force_level="0"	catalyst="__"	prefix="fcoreprefixEARRING-13"	desc="fcoredescEARRING-13"	prefix2="fcoreprefix2EARRING-13"	desc2="fcoredesc2EARRING-13"	/>
			<cont	index="14"	code=""	force_level="0"	catalyst="__"	prefix="fcoreprefixEARRING-14"	desc="fcoredescEARRING-14"	prefix2="fcoreprefix2EARRING-14"	desc2="fcoredesc2EARRING-14"	/>
			<cont	index="15"	code=""	force_level="0"	catalyst="__"	prefix="fcoreprefixEARRING-15"	desc="fcoredescEARRING-15"	prefix2="fcoreprefix2EARRING-15"	desc2="fcoredesc2EARRING-15"	/>
		</code>
		<code	type="EPULET"	>
			<cont	index="1"	code="1"	force_level="1"	catalyst="HELM"	prefix="fcoreprefixEPULET-01"	desc="fcoredescEPULET-01"	prefix2="fcoreprefix2EPULET-01"	desc2="fcoredesc2EPULET-01"	/>
			<cont	index="2"	code="3"	force_level="1"	catalyst="1H"	prefix="fcoreprefixEPULET-02"	desc="fcoredescEPULET-02"	prefix2="fcoreprefix2EPULET-02"	desc2="fcoredesc2EPULET-02"	/>
			<cont	index="3"	code="4"	force_level="1"	catalyst="FC"	prefix="fcoreprefixEPULET-03"	desc="fcoredescEPULET-03"	prefix2="fcoreprefix2EPULET-03"	desc2="fcoredesc2EPULET-03"	/>
			<cont	index="4"	code="5"	force_level="1"	catalyst="SUIT"	prefix="fcoreprefixEPULET-04"	desc="fcoredescEPULET-04"	prefix2="fcoreprefix2EPULET-04"	desc2="fcoredesc2EPULET-04"	/>
			<cont	index="5"	code="6"	force_level="1"	catalyst="GLOVE"	prefix="fcoreprefixEPULET-05"	desc="fcoredescEPULET-05"	prefix2="fcoreprefix2EPULET-05"	desc2="fcoredesc2EPULET-05"	/>
			<cont	index="6"	code="7"	force_level="1"	catalyst="BOOT"	prefix="fcoreprefixEPULET-06"	desc="fcoredescEPULET-06"	prefix2="fcoreprefix2EPULET-06"	desc2="fcoredesc2EPULET-06"	/>
			<cont	index="7"	code="30"	force_level="3"	catalyst="__"	prefix="fcoreprefixEPULET-07"	desc="fcoredescEPULET-07"	prefix2="fcoreprefix2EPULET-07"	desc2="fcoredesc2EPULET-07"	/>
			<cont	index="8"	code="32"	force_level="3"	catalyst="__"	prefix="fcoreprefixEPULET-08"	desc="fcoredescEPULET-08"	prefix2="fcoreprefix2EPULET-08"	desc2="fcoredesc2EPULET-08"	/>
			<cont	index="9"	code="36"	force_level="2"	catalyst="__"	prefix="fcoreprefixEPULET-09"	desc="fcoredescEPULET-09"	prefix2="fcoreprefix2EPULET-09"	desc2="fcoredesc2EPULET-09"	/>
			<cont	index="10"	code="97"	force_level="3"	catalyst="__"	prefix="fcoreprefixEPULET-10"	desc="fcoredescEPULET-10"	prefix2="fcoreprefix2EPULET-10"	desc2="fcoredesc2EPULET-10"	/>
			<cont	index="11"	code="98"	force_level="3"	catalyst="__"	prefix="fcoreprefixEPULET-11"	desc="fcoredescEPULET-11"	prefix2="fcoreprefix2EPULET-11"	desc2="fcoredesc2EPULET-11"	/>
			<cont	index="12"	code="112"	force_level="3"	catalyst="__"	prefix="fcoreprefixEPULET-12"	desc="fcoredescEPULET-12"	prefix2="fcoreprefix2EPULET-12"	desc2="fcoredesc2EPULET-12"	/>
			<cont	index="13"	code=""	force_level="0"	catalyst="__"	prefix="fcoreprefixEPULET-13"	desc="fcoredescEPULET-13"	prefix2="fcoreprefix2EPULET-13"	desc2="fcoredesc2EPULET-13"	/>
			<cont	index="14"	code=""	force_level="0"	catalyst="__"	prefix="fcoreprefixEPULET-14"	desc="fcoredescEPULET-14"	prefix2="fcoreprefix2EPULET-14"	desc2="fcoredesc2EPULET-14"	/>
			<cont	index="15"	code=""	force_level="0"	catalyst="__"	prefix="fcoreprefixEPULET-15"	desc="fcoredescEPULET-15"	prefix2="fcoreprefix2EPULET-15"	desc2="fcoredesc2EPULET-15"	/>
		</code>
		<code	type="GLOVE"	>
			<cont	index="1"	code="5"	force_level="1"	catalyst="SUIT"	prefix="fcoreprefixGLOVE-01"	desc="fcoredescGLOVE-01"	prefix2="fcoreprefix2GLOVE-01"	desc2="fcoredesc2GLOVE-01"	/>
			<cont	index="2"	code="6"	force_level="1"	catalyst="GLOVE"	prefix="fcoreprefixGLOVE-02"	desc="fcoredescGLOVE-02"	prefix2="fcoreprefix2GLOVE-02"	desc2="fcoredesc2GLOVE-02"	/>
			<cont	index="3"	code="7"	force_level="1"	catalyst="BOOT"	prefix="fcoreprefixGLOVE-03"	desc="fcoredescGLOVE-03"	prefix2="fcoreprefix2GLOVE-03"	desc2="fcoredesc2GLOVE-03"	/>
			<cont	index="4"	code="3"	force_level="1"	catalyst="1H"	prefix="fcoreprefixGLOVE-04"	desc="fcoredescGLOVE-04"	prefix2="fcoreprefix2GLOVE-04"	desc2="fcoredesc2GLOVE-04"	/>
			<cont	index="5"	code="37"	force_level="2"	catalyst="__"	prefix="fcoreprefixGLOVE-05"	desc="fcoredescGLOVE-05"	prefix2="fcoreprefix2GLOVE-05"	desc2="fcoredesc2GLOVE-05"	/>
			<cont	index="6"	code="51"	force_level="3"	catalyst="__"	prefix="fcoreprefixGLOVE-06"	desc="fcoredescGLOVE-06"	prefix2="fcoreprefix2GLOVE-06"	desc2="fcoredesc2GLOVE-06"	/>
			<cont	index="7"	code="98"	force_level="3"	catalyst="__"	prefix="fcoreprefixGLOVE-07"	desc="fcoredescGLOVE-07"	prefix2="fcoreprefix2GLOVE-07"	desc2="fcoredesc2GLOVE-07"	/>
			<cont	index="8"	code="30"	force_level="3"	catalyst="__"	prefix="fcoreprefixGLOVE-08"	desc="fcoredescGLOVE-08"	prefix2="fcoreprefix2GLOVE-08"	desc2="fcoredesc2GLOVE-08"	/>
			<cont	index="9"	code="32"	force_level="3"	catalyst="__"	prefix="fcoreprefixGLOVE-09"	desc="fcoredescGLOVE-09"	prefix2="fcoreprefix2GLOVE-09"	desc2="fcoredesc2GLOVE-09"	/>
			<cont	index="10"	code="113"	force_level="3"	catalyst="__"	prefix="fcoreprefixGLOVE-10"	desc="fcoredescGLOVE-10"	prefix2="fcoreprefix2GLOVE-10"	desc2="fcoredesc2GLOVE-10"	/>
			<cont	index="11"	code="38"	force_level="2"	catalyst="__"	prefix="fcoreprefixGLOVE-11"	desc="fcoredescGLOVE-11"	prefix2="fcoreprefix2GLOVE-11"	desc2="fcoredesc2GLOVE-11"	/>
			<cont	index="12"	code="25"	force_level="2"	catalyst="__"	prefix="fcoreprefixGLOVE-12"	desc="fcoredescGLOVE-12"	prefix2="fcoreprefix2GLOVE-12"	desc2="fcoredesc2GLOVE-12"	/>
			<cont	index="13"	code="34"	force_level="2"	catalyst="__"	prefix="fcoreprefixGLOVE-13"	desc="fcoredescGLOVE-13"	prefix2="fcoreprefix2GLOVE-13"	desc2="fcoredesc2GLOVE-13"	/>
			<cont	index="14"	code="35"	force_level="2"	catalyst="__"	prefix="fcoreprefixGLOVE-14"	desc="fcoredescGLOVE-14"	prefix2="fcoreprefix2GLOVE-14"	desc2="fcoredesc2GLOVE-14"	/>
			<cont	index="15"	code="114"	force_level="3"	catalyst="__"	prefix="fcoreprefixGLOVE-15"	desc="fcoredescGLOVE-15"	prefix2="fcoreprefix2GLOVE-15"	desc2="fcoredesc2GLOVE-15"	/>
		</code>
		<code	type="HELM"	>
			<cont	index="1"	code="2"	force_level="1"	catalyst="__"	prefix="fcoreprefixHELM-01"	desc="fcoredescHELM-01"	prefix2="fcoreprefix2HELM-01"	desc2="fcoredesc2HELM-01"	/>
			<cont	index="2"	code="5"	force_level="1"	catalyst="SUIT"	prefix="fcoreprefixHELM-02"	desc="fcoredescHELM-02"	prefix2="fcoreprefix2HELM-02"	desc2="fcoredesc2HELM-02"	/>
			<cont	index="3"	code="7"	force_level="1"	catalyst="BOOT"	prefix="fcoreprefixHELM-03"	desc="fcoredescHELM-03"	prefix2="fcoreprefix2HELM-03"	desc2="fcoredesc2HELM-03"	/>
			<cont	index="4"	code="8"	force_level="1"	catalyst="2H"	prefix="fcoreprefixHELM-04"	desc="fcoredescHELM-04"	prefix2="fcoreprefix2HELM-04"	desc2="fcoredesc2HELM-04"	/>
			<cont	index="5"	code="9"	force_level="2"	catalyst="__"	prefix="fcoreprefixHELM-05"	desc="fcoredescHELM-05"	prefix2="fcoreprefix2HELM-05"	desc2="fcoredesc2HELM-05"	/>
			<cont	index="6"	code="51"	force_level="3"	catalyst="__"	prefix="fcoreprefixHELM-06"	desc="fcoredescHELM-06"	prefix2="fcoreprefix2HELM-06"	desc2="fcoredesc2HELM-06"	/>
			<cont	index="7"	code="97"	force_level="3"	catalyst="__"	prefix="fcoreprefixHELM-07"	desc="fcoredescHELM-07"	prefix2="fcoreprefix2HELM-07"	desc2="fcoredesc2HELM-07"	/>
			<cont	index="8"	code="30"	force_level="3"	catalyst="__"	prefix="fcoreprefixHELM-08"	desc="fcoredescHELM-08"	prefix2="fcoreprefix2HELM-08"	desc2="fcoredesc2HELM-08"	/>
			<cont	index="9"	code="32"	force_level="3"	catalyst="__"	prefix="fcoreprefixHELM-09"	desc="fcoredescHELM-09"	prefix2="fcoreprefix2HELM-09"	desc2="fcoredesc2HELM-09"	/>
			<cont	index="10"	code="113"	force_level="3"	catalyst="__"	prefix="fcoreprefixHELM-10"	desc="fcoredescHELM-10"	prefix2="fcoreprefix2HELM-10"	desc2="fcoredesc2HELM-10"	/>
			<cont	index="11"	code="12"	force_level="2"	catalyst="__"	prefix="fcoreprefixHELM-11"	desc="fcoredescHELM-11"	prefix2="fcoreprefix2HELM-11"	desc2="fcoredesc2HELM-11"	/>
			<cont	index="12"	code="13"	force_level="2"	catalyst="__"	prefix="fcoreprefixHELM-12"	desc="fcoredescHELM-12"	prefix2="fcoreprefix2HELM-12"	desc2="fcoredesc2HELM-12"	/>
			<cont	index="13"	code="43"	force_level="2"	catalyst="__"	prefix="fcoreprefixHELM-13"	desc="fcoredescHELM-13"	prefix2="fcoreprefix2HELM-13"	desc2="fcoredesc2HELM-13"	/>
			<cont	index="14"	code="49"	force_level="2"	catalyst="__"	prefix="fcoreprefixHELM-14"	desc="fcoredescHELM-14"	prefix2="fcoreprefix2HELM-14"	desc2="fcoredesc2HELM-14"	/>
			<cont	index="15"	code="114"	force_level="3"	catalyst="__"	prefix="fcoreprefixHELM-15"	desc="fcoredescHELM-15"	prefix2="fcoreprefix2HELM-15"	desc2="fcoredesc2HELM-15"	/>
		</code>
		<code	type="RING"	>
			<cont	index="1"	code="3"	force_level="1"	catalyst="1H"	prefix="fcoreprefixRING-01"	desc="fcoredescRING-01"	prefix2="fcoreprefix2RING-01"	desc2="fcoredesc2RING-01"	/>
			<cont	index="2"	code="4"	force_level="1"	catalyst="FC"	prefix="fcoreprefixRING-02"	desc="fcoredescRING-02"	prefix2="fcoreprefix2RING-02"	desc2="fcoredesc2RING-02"	/>
			<cont	index="3"	code="6"	force_level="1"	catalyst="GLOVE"	prefix="fcoreprefixRING-03"	desc="fcoredescRING-03"	prefix2="fcoreprefix2RING-03"	desc2="fcoredesc2RING-03"	/>
			<cont	index="4"	code="10"	force_level="2"	catalyst="__"	prefix="fcoreprefixRING-04"	desc="fcoredescRING-04"	prefix2="fcoreprefix2RING-04"	desc2="fcoredesc2RING-04"	/>
			<cont	index="5"	code="39"	force_level="2"	catalyst="__"	prefix="fcoreprefixRING-05"	desc="fcoredescRING-05"	prefix2="fcoreprefix2RING-05"	desc2="fcoredesc2RING-05"	/>
			<cont	index="6"	code="41"	force_level="3"	catalyst="__"	prefix="fcoreprefixRING-06"	desc="fcoredescRING-06"	prefix2="fcoreprefix2RING-06"	desc2="fcoredesc2RING-06"	/>
			<cont	index="7"	code="48"	force_level="3"	catalyst="__"	prefix="fcoreprefixRING-07"	desc="fcoredescRING-07"	prefix2="fcoreprefix2RING-07"	desc2="fcoredesc2RING-07"	/>
			<cont	index="8"	code="1"	force_level="1"	catalyst="HELM"	prefix="fcoreprefixRING-08"	desc="fcoredescRING-08"	prefix2="fcoreprefix2RING-08"	desc2="fcoredesc2RING-08"	/>
			<cont	index="9"	code="113"	force_level="3"	catalyst="__"	prefix="fcoreprefixRING-09"	desc="fcoredescRING-09"	prefix2="fcoreprefix2RING-09"	desc2="fcoredesc2RING-09"	/>
			<cont	index="10"	code="80"	force_level="3"	catalyst="__"	prefix="fcoreprefixRING-10"	desc="fcoredescRING-10"	prefix2="fcoreprefix2RING-10"	desc2="fcoredesc2RING-10"	/>
			<cont	index="11"	code=""	force_level="0"	catalyst="__"	prefix="fcoreprefixRING-11"	desc="fcoredescRING-11"	prefix2="fcoreprefix2RING-11"	desc2="fcoredesc2RING-11"	/>
			<cont	index="12"	code=""	force_level="0"	catalyst="__"	prefix="fcoreprefixRING-12"	desc="fcoredescRING-12"	prefix2="fcoreprefix2RING-12"	desc2="fcoredesc2RING-12"	/>
			<cont	index="13"	code=""	force_level="0"	catalyst="__"	prefix="fcoreprefixRING-13"	desc="fcoredescRING-13"	prefix2="fcoreprefix2RING-13"	desc2="fcoredesc2RING-13"	/>
			<cont	index="14"	code=""	force_level="0"	catalyst="__"	prefix="fcoreprefixRING-14"	desc="fcoredescRING-14"	prefix2="fcoreprefix2RING-14"	desc2="fcoredesc2RING-14"	/>
			<cont	index="15"	code=""	force_level="0"	catalyst="__"	prefix="fcoreprefixRING-15"	desc="fcoredescRING-15"	prefix2="fcoreprefix2RING-15"	desc2="fcoredesc2RING-15"	/>
		</code>
		<code	type="SUIT"	>
			<cont	index="1"	code="1"	force_level="1"	catalyst="HELM"	prefix="fcoreprefixSUIT-01"	desc="fcoredescSUIT-01"	prefix2="fcoreprefix2SUIT-01"	desc2="fcoredesc2SUIT-01"	/>
			<cont	index="2"	code="5"	force_level="1"	catalyst="SUIT"	prefix="fcoreprefixSUIT-02"	desc="fcoredescSUIT-02"	prefix2="fcoreprefix2SUIT-02"	desc2="fcoredesc2SUIT-02"	/>
			<cont	index="3"	code="7"	force_level="1"	catalyst="BOOT"	prefix="fcoreprefixSUIT-03"	desc="fcoredescSUIT-03"	prefix2="fcoreprefix2SUIT-03"	desc2="fcoredesc2SUIT-03"	/>
			<cont	index="4"	code="2"	force_level="1"	catalyst="__"	prefix="fcoreprefixSUIT-04"	desc="fcoredescSUIT-04"	prefix2="fcoreprefix2SUIT-04"	desc2="fcoredesc2SUIT-04"	/>
			<cont	index="5"	code="37"	force_level="2"	catalyst="__"	prefix="fcoreprefixSUIT-05"	desc="fcoredescSUIT-05"	prefix2="fcoreprefix2SUIT-05"	desc2="fcoredesc2SUIT-05"	/>
			<cont	index="6"	code="51"	force_level="3"	catalyst="__"	prefix="fcoreprefixSUIT-06"	desc="fcoredescSUIT-06"	prefix2="fcoreprefix2SUIT-06"	desc2="fcoredesc2SUIT-06"	/>
			<cont	index="7"	code="112"	force_level="3"	catalyst="__"	prefix="fcoreprefixSUIT-07"	desc="fcoredescSUIT-07"	prefix2="fcoreprefix2SUIT-07"	desc2="fcoredesc2SUIT-07"	/>
			<cont	index="8"	code="30"	force_level="3"	catalyst="__"	prefix="fcoreprefixSUIT-08"	desc="fcoredescSUIT-08"	prefix2="fcoreprefix2SUIT-08"	desc2="fcoredesc2SUIT-08"	/>
			<cont	index="9"	code="32"	force_level="3"	catalyst="__"	prefix="fcoreprefixSUIT-09"	desc="fcoredescSUIT-09"	prefix2="fcoreprefix2SUIT-09"	desc2="fcoredesc2SUIT-09"	/>
			<cont	index="10"	code="113"	force_level="3"	catalyst="__"	prefix="fcoreprefixSUIT-10"	desc="fcoredescSUIT-10"	prefix2="fcoreprefix2SUIT-10"	desc2="fcoredesc2SUIT-10"	/>
			<cont	index="11"	code="38"	force_level="2"	catalyst="__"	prefix="fcoreprefixSUIT-11"	desc="fcoredescSUIT-11"	prefix2="fcoreprefix2SUIT-11"	desc2="fcoredesc2SUIT-11"	/>
			<cont	index="12"	code="25"	force_level="2"	catalyst="__"	prefix="fcoreprefixSUIT-12"	desc="fcoredescSUIT-12"	prefix2="fcoreprefix2SUIT-12"	desc2="fcoredesc2SUIT-12"	/>
			<cont	index="13"	code="43"	force_level="2"	catalyst="__"	prefix="fcoreprefixSUIT-13"	desc="fcoredescSUIT-13"	prefix2="fcoreprefix2SUIT-13"	desc2="fcoredesc2SUIT-13"	/>
			<cont	index="14"	code="36"	force_level="2"	catalyst="__"	prefix="fcoreprefixSUIT-14"	desc="fcoredescSUIT-14"	prefix2="fcoreprefix2SUIT-14"	desc2="fcoredesc2SUIT-14"	/>
			<cont	index="15"	code="114"	force_level="3"	catalyst="__"	prefix="fcoreprefixSUIT-15"	desc="fcoredescSUIT-15"	prefix2="fcoreprefix2SUIT-15"	desc2="fcoredesc2SUIT-15"	/>
		</code>
		<fcore_cost_init>
			<fcore_cost	equip_lv="2"	active_opt="0"	cost="1000"	/>
			<fcore_cost	equip_lv="2"	active_opt="1"	cost="2000"	/>
			<fcore_cost	equip_lv="2"	active_opt="2"	cost="4000"	/>
			<fcore_cost	equip_lv="3"	active_opt="0"	cost="2000"	/>
			<fcore_cost	equip_lv="3"	active_opt="1"	cost="4000"	/>
			<fcore_cost	equip_lv="3"	active_opt="2"	cost="8000"	/>
			<fcore_cost	equip_lv="4"	active_opt="0"	cost="4000"	/>
			<fcore_cost	equip_lv="4"	active_opt="1"	cost="8000"	/>
			<fcore_cost	equip_lv="4"	active_opt="2"	cost="16000"	/>
			<fcore_cost	equip_lv="5"	active_opt="0"	cost="30000"	/>
			<fcore_cost	equip_lv="5"	active_opt="1"	cost="60000"	/>
			<fcore_cost	equip_lv="5"	active_opt="2"	cost="120000"	/>
			<fcore_cost	equip_lv="6"	active_opt="0"	cost="60000"	/>
			<fcore_cost	equip_lv="6"	active_opt="1"	cost="120000"	/>
			<fcore_cost	equip_lv="6"	active_opt="2"	cost="240000"	/>
			<fcore_cost	equip_lv="7"	active_opt="0"	cost="120000"	/>
			<fcore_cost	equip_lv="7"	active_opt="1"	cost="240000"	/>
			<fcore_cost	equip_lv="7"	active_opt="2"	cost="480000"	/>
			<fcore_cost	equip_lv="8"	active_opt="0"	cost="500000"	/>
			<fcore_cost	equip_lv="8"	active_opt="1"	cost="1000000"	/>
			<fcore_cost	equip_lv="8"	active_opt="2"	cost="2000000"	/>
			<fcore_cost	equip_lv="9"	active_opt="0"	cost="1000000"	/>
			<fcore_cost	equip_lv="9"	active_opt="1"	cost="2000000"	/>
			<fcore_cost	equip_lv="9"	active_opt="2"	cost="4000000"	/>
			<fcore_cost	equip_lv="10"	active_opt="0"	cost="2000000"	/>
			<fcore_cost	equip_lv="10"	active_opt="1"	cost="4000000"	/>
			<fcore_cost	equip_lv="10"	active_opt="2"	cost="8000000"	/>
			<fcore_cost	equip_lv="11"	active_opt="0"	cost="7000000"	/>
			<fcore_cost	equip_lv="11"	active_opt="1"	cost="14000000"	/>
			<fcore_cost	equip_lv="11"	active_opt="2"	cost="28000000"	/>
		</fcore_cost_init>
		<fcore_rate_init>
			<fcore_rate	item_type="5"	active_opt="0"	enchant_level="0"	equal0_rate="350000000"	equal1_rate="350000000"	equal2_rate="350000000"	/>
			<fcore_rate	item_type="5"	active_opt="0"	enchant_level="1"	equal0_rate="350000000"	equal1_rate="350000000"	equal2_rate="350000000"	/>
			<fcore_rate	item_type="5"	active_opt="0"	enchant_level="2"	equal0_rate="350000000"	equal1_rate="350000000"	equal2_rate="350000000"	/>
			<fcore_rate	item_type="5"	active_opt="0"	enchant_level="3"	equal0_rate="360000000"	equal1_rate="360000000"	equal2_rate="360000000"	/>
			<fcore_rate	item_type="5"	active_opt="0"	enchant_level="4"	equal0_rate="360000000"	equal1_rate="360000000"	equal2_rate="360000000"	/>
			<fcore_rate	item_type="5"	active_opt="0"	enchant_level="5"	equal0_rate="370000000"	equal1_rate="370000000"	equal2_rate="370000000"	/>
			<fcore_rate	item_type="5"	active_opt="0"	enchant_level="6"	equal0_rate="370000000"	equal1_rate="370000000"	equal2_rate="370000000"	/>
			<fcore_rate	item_type="5"	active_opt="0"	enchant_level="7"	equal0_rate="380000000"	equal1_rate="380000000"	equal2_rate="380000000"	/>
			<fcore_rate	item_type="5"	active_opt="0"	enchant_level="8"	equal0_rate="390000000"	equal1_rate="390000000"	equal2_rate="390000000"	/>
			<fcore_rate	item_type="5"	active_opt="0"	enchant_level="9"	equal0_rate="400000000"	equal1_rate="400000000"	equal2_rate="400000000"	/>
			<fcore_rate	item_type="5"	active_opt="0"	enchant_level="10"	equal0_rate="410000000"	equal1_rate="410000000"	equal2_rate="410000000"	/>
			<fcore_rate	item_type="5"	active_opt="0"	enchant_level="11"	equal0_rate="420000000"	equal1_rate="420000000"	equal2_rate="420000000"	/>
			<fcore_rate	item_type="5"	active_opt="0"	enchant_level="12"	equal0_rate="440000000"	equal1_rate="440000000"	equal2_rate="440000000"	/>
			<fcore_rate	item_type="5"	active_opt="0"	enchant_level="13"	equal0_rate="450000000"	equal1_rate="450000000"	equal2_rate="450000000"	/>
			<fcore_rate	item_type="5"	active_opt="0"	enchant_level="14"	equal0_rate="470000000"	equal1_rate="470000000"	equal2_rate="470000000"	/>
			<fcore_rate	item_type="5"	active_opt="0"	enchant_level="15"	equal0_rate="490000000"	equal1_rate="490000000"	equal2_rate="490000000"	/>
			<fcore_rate	item_type="5"	active_opt="1"	enchant_level="0"	equal0_rate="200000000"	equal1_rate="200000000"	equal2_rate="200000000"	/>
			<fcore_rate	item_type="5"	active_opt="1"	enchant_level="1"	equal0_rate="210000000"	equal1_rate="210000000"	equal2_rate="210000000"	/>
			<fcore_rate	item_type="5"	active_opt="1"	enchant_level="2"	equal0_rate="220000000"	equal1_rate="220000000"	equal2_rate="220000000"	/>
			<fcore_rate	item_type="5"	active_opt="1"	enchant_level="3"	equal0_rate="230000000"	equal1_rate="230000000"	equal2_rate="230000000"	/>
			<fcore_rate	item_type="5"	active_opt="1"	enchant_level="4"	equal0_rate="240000000"	equal1_rate="240000000"	equal2_rate="240000000"	/>
			<fcore_rate	item_type="5"	active_opt="1"	enchant_level="5"	equal0_rate="250000000"	equal1_rate="250000000"	equal2_rate="250000000"	/>
			<fcore_rate	item_type="5"	active_opt="1"	enchant_level="6"	equal0_rate="260000000"	equal1_rate="260000000"	equal2_rate="260000000"	/>
			<fcore_rate	item_type="5"	active_opt="1"	enchant_level="7"	equal0_rate="280000000"	equal1_rate="280000000"	equal2_rate="280000000"	/>
			<fcore_rate	item_type="5"	active_opt="1"	enchant_level="8"	equal0_rate="290000000"	equal1_rate="290000000"	equal2_rate="290000000"	/>
			<fcore_rate	item_type="5"	active_opt="1"	enchant_level="9"	equal0_rate="310000000"	equal1_rate="310000000"	equal2_rate="310000000"	/>
			<fcore_rate	item_type="5"	active_opt="1"	enchant_level="10"	equal0_rate="340000000"	equal1_rate="340000000"	equal2_rate="340000000"	/>
			<fcore_rate	item_type="5"	active_opt="1"	enchant_level="11"	equal0_rate="370000000"	equal1_rate="370000000"	equal2_rate="370000000"	/>
			<fcore_rate	item_type="5"	active_opt="1"	enchant_level="12"	equal0_rate="400000000"	equal1_rate="400000000"	equal2_rate="400000000"	/>
			<fcore_rate	item_type="5"	active_opt="1"	enchant_level="13"	equal0_rate="430000000"	equal1_rate="430000000"	equal2_rate="430000000"	/>
			<fcore_rate	item_type="5"	active_opt="1"	enchant_level="14"	equal0_rate="460000000"	equal1_rate="460000000"	equal2_rate="460000000"	/>
			<fcore_rate	item_type="5"	active_opt="1"	enchant_level="15"	equal0_rate="490000000"	equal1_rate="490000000"	equal2_rate="490000000"	/>
			<fcore_rate	item_type="5"	active_opt="2"	enchant_level="0"	equal0_rate="50000000"	equal1_rate="50000000"	equal2_rate="50000000"	/>
			<fcore_rate	item_type="5"	active_opt="2"	enchant_level="1"	equal0_rate="60000000"	equal1_rate="60000000"	equal2_rate="60000000"	/>
			<fcore_rate	item_type="5"	active_opt="2"	enchant_level="2"	equal0_rate="80000000"	equal1_rate="80000000"	equal2_rate="80000000"	/>
			<fcore_rate	item_type="5"	active_opt="2"	enchant_level="3"	equal0_rate="90000000"	equal1_rate="90000000"	equal2_rate="90000000"	/>
			<fcore_rate	item_type="5"	active_opt="2"	enchant_level="4"	equal0_rate="110000000"	equal1_rate="110000000"	equal2_rate="110000000"	/>
			<fcore_rate	item_type="5"	active_opt="2"	enchant_level="5"	equal0_rate="120000000"	equal1_rate="120000000"	equal2_rate="120000000"	/>
			<fcore_rate	item_type="5"	active_opt="2"	enchant_level="6"	equal0_rate="150000000"	equal1_rate="150000000"	equal2_rate="150000000"	/>
			<fcore_rate	item_type="5"	active_opt="2"	enchant_level="7"	equal0_rate="170000000"	equal1_rate="170000000"	equal2_rate="170000000"	/>
			<fcore_rate	item_type="5"	active_opt="2"	enchant_level="8"	equal0_rate="200000000"	equal1_rate="200000000"	equal2_rate="200000000"	/>
			<fcore_rate	item_type="5"	active_opt="2"	enchant_level="9"	equal0_rate="220000000"	equal1_rate="220000000"	equal2_rate="220000000"	/>
			<fcore_rate	item_type="5"	active_opt="2"	enchant_level="10"	equal0_rate="270000000"	equal1_rate="270000000"	equal2_rate="270000000"	/>
			<fcore_rate	item_type="5"	active_opt="2"	enchant_level="11"	equal0_rate="310000000"	equal1_rate="310000000"	equal2_rate="310000000"	/>
			<fcore_rate	item_type="5"	active_opt="2"	enchant_level="12"	equal0_rate="360000000"	equal1_rate="360000000"	equal2_rate="360000000"	/>
			<fcore_rate	item_type="5"	active_opt="2"	enchant_level="13"	equal0_rate="400000000"	equal1_rate="400000000"	equal2_rate="400000000"	/>
			<fcore_rate	item_type="5"	active_opt="2"	enchant_level="14"	equal0_rate="450000000"	equal1_rate="450000000"	equal2_rate="450000000"	/>
			<fcore_rate	item_type="5"	active_opt="2"	enchant_level="15"	equal0_rate="490000000"	equal1_rate="490000000"	equal2_rate="490000000"	/>
			<fcore_rate	item_type="6"	active_opt="0"	enchant_level="0"	equal0_rate="350000000"	equal1_rate="350000000"	equal2_rate="350000000"	/>
			<fcore_rate	item_type="6"	active_opt="0"	enchant_level="1"	equal0_rate="350000000"	equal1_rate="350000000"	equal2_rate="350000000"	/>
			<fcore_rate	item_type="6"	active_opt="0"	enchant_level="2"	equal0_rate="350000000"	equal1_rate="350000000"	equal2_rate="350000000"	/>
			<fcore_rate	item_type="6"	active_opt="0"	enchant_level="3"	equal0_rate="360000000"	equal1_rate="360000000"	equal2_rate="360000000"	/>
			<fcore_rate	item_type="6"	active_opt="0"	enchant_level="4"	equal0_rate="360000000"	equal1_rate="360000000"	equal2_rate="360000000"	/>
			<fcore_rate	item_type="6"	active_opt="0"	enchant_level="5"	equal0_rate="370000000"	equal1_rate="370000000"	equal2_rate="370000000"	/>
			<fcore_rate	item_type="6"	active_opt="0"	enchant_level="6"	equal0_rate="370000000"	equal1_rate="370000000"	equal2_rate="370000000"	/>
			<fcore_rate	item_type="6"	active_opt="0"	enchant_level="7"	equal0_rate="380000000"	equal1_rate="380000000"	equal2_rate="380000000"	/>
			<fcore_rate	item_type="6"	active_opt="0"	enchant_level="8"	equal0_rate="390000000"	equal1_rate="390000000"	equal2_rate="390000000"	/>
			<fcore_rate	item_type="6"	active_opt="0"	enchant_level="9"	equal0_rate="400000000"	equal1_rate="400000000"	equal2_rate="400000000"	/>
			<fcore_rate	item_type="6"	active_opt="0"	enchant_level="10"	equal0_rate="410000000"	equal1_rate="410000000"	equal2_rate="410000000"	/>
			<fcore_rate	item_type="6"	active_opt="0"	enchant_level="11"	equal0_rate="420000000"	equal1_rate="420000000"	equal2_rate="420000000"	/>
			<fcore_rate	item_type="6"	active_opt="0"	enchant_level="12"	equal0_rate="440000000"	equal1_rate="440000000"	equal2_rate="440000000"	/>
			<fcore_rate	item_type="6"	active_opt="0"	enchant_level="13"	equal0_rate="450000000"	equal1_rate="450000000"	equal2_rate="450000000"	/>
			<fcore_rate	item_type="6"	active_opt="0"	enchant_level="14"	equal0_rate="470000000"	equal1_rate="470000000"	equal2_rate="470000000"	/>
			<fcore_rate	item_type="6"	active_opt="0"	enchant_level="15"	equal0_rate="490000000"	equal1_rate="490000000"	equal2_rate="490000000"	/>
			<fcore_rate	item_type="6"	active_opt="1"	enchant_level="0"	equal0_rate="200000000"	equal1_rate="200000000"	equal2_rate="200000000"	/>
			<fcore_rate	item_type="6"	active_opt="1"	enchant_level="1"	equal0_rate="210000000"	equal1_rate="210000000"	equal2_rate="210000000"	/>
			<fcore_rate	item_type="6"	active_opt="1"	enchant_level="2"	equal0_rate="220000000"	equal1_rate="220000000"	equal2_rate="220000000"	/>
			<fcore_rate	item_type="6"	active_opt="1"	enchant_level="3"	equal0_rate="230000000"	equal1_rate="230000000"	equal2_rate="230000000"	/>
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			<fcore_rate	item_type="6"	active_opt="1"	enchant_level="5"	equal0_rate="250000000"	equal1_rate="250000000"	equal2_rate="250000000"	/>
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			<fcore_rate	item_type="17"	active_opt="0"	enchant_level="0"	equal0_rate="400000000"	equal1_rate="200000000"	equal2_rate="100000000"	/>
			<fcore_rate	item_type="17"	active_opt="0"	enchant_level="1"	equal0_rate="400000000"	equal1_rate="200000000"	equal2_rate="100000000"	/>
			<fcore_rate	item_type="17"	active_opt="0"	enchant_level="2"	equal0_rate="400000000"	equal1_rate="200000000"	equal2_rate="100000000"	/>
			<fcore_rate	item_type="17"	active_opt="0"	enchant_level="3"	equal0_rate="400000000"	equal1_rate="200000000"	equal2_rate="100000000"	/>
			<fcore_rate	item_type="17"	active_opt="0"	enchant_level="4"	equal0_rate="400000000"	equal1_rate="200000000"	equal2_rate="100000000"	/>
			<fcore_rate	item_type="17"	active_opt="0"	enchant_level="5"	equal0_rate="400000000"	equal1_rate="200000000"	equal2_rate="100000000"	/>
			<fcore_rate	item_type="17"	active_opt="0"	enchant_level="6"	equal0_rate="400000000"	equal1_rate="200000000"	equal2_rate="100000000"	/>
			<fcore_rate	item_type="17"	active_opt="0"	enchant_level="7"	equal0_rate="400000000"	equal1_rate="200000000"	equal2_rate="100000000"	/>
			<fcore_rate	item_type="17"	active_opt="0"	enchant_level="8"	equal0_rate="400000000"	equal1_rate="200000000"	equal2_rate="100000000"	/>
			<fcore_rate	item_type="17"	active_opt="0"	enchant_level="9"	equal0_rate="400000000"	equal1_rate="200000000"	equal2_rate="100000000"	/>
			<fcore_rate	item_type="17"	active_opt="0"	enchant_level="10"	equal0_rate="400000000"	equal1_rate="200000000"	equal2_rate="100000000"	/>
			<fcore_rate	item_type="17"	active_opt="0"	enchant_level="11"	equal0_rate="400000000"	equal1_rate="200000000"	equal2_rate="100000000"	/>
			<fcore_rate	item_type="17"	active_opt="0"	enchant_level="12"	equal0_rate="400000000"	equal1_rate="200000000"	equal2_rate="100000000"	/>
			<fcore_rate	item_type="17"	active_opt="0"	enchant_level="13"	equal0_rate="400000000"	equal1_rate="200000000"	equal2_rate="100000000"	/>
			<fcore_rate	item_type="17"	active_opt="0"	enchant_level="14"	equal0_rate="400000000"	equal1_rate="200000000"	equal2_rate="100000000"	/>
			<fcore_rate	item_type="17"	active_opt="0"	enchant_level="15"	equal0_rate="400000000"	equal1_rate="200000000"	equal2_rate="100000000"	/>
			<fcore_rate	item_type="17"	active_opt="1"	enchant_level="0"	equal0_rate="310000000"	equal1_rate="155000000"	equal2_rate="77500000"	/>
			<fcore_rate	item_type="17"	active_opt="1"	enchant_level="1"	equal0_rate="310000000"	equal1_rate="155000000"	equal2_rate="77500000"	/>
			<fcore_rate	item_type="17"	active_opt="1"	enchant_level="2"	equal0_rate="310000000"	equal1_rate="155000000"	equal2_rate="77500000"	/>
			<fcore_rate	item_type="17"	active_opt="1"	enchant_level="3"	equal0_rate="310000000"	equal1_rate="155000000"	equal2_rate="77500000"	/>
			<fcore_rate	item_type="17"	active_opt="1"	enchant_level="4"	equal0_rate="310000000"	equal1_rate="155000000"	equal2_rate="77500000"	/>
			<fcore_rate	item_type="17"	active_opt="1"	enchant_level="5"	equal0_rate="310000000"	equal1_rate="155000000"	equal2_rate="77500000"	/>
			<fcore_rate	item_type="17"	active_opt="1"	enchant_level="6"	equal0_rate="310000000"	equal1_rate="155000000"	equal2_rate="77500000"	/>
			<fcore_rate	item_type="17"	active_opt="1"	enchant_level="7"	equal0_rate="310000000"	equal1_rate="155000000"	equal2_rate="77500000"	/>
			<fcore_rate	item_type="17"	active_opt="1"	enchant_level="8"	equal0_rate="310000000"	equal1_rate="155000000"	equal2_rate="77500000"	/>
			<fcore_rate	item_type="17"	active_opt="1"	enchant_level="9"	equal0_rate="310000000"	equal1_rate="155000000"	equal2_rate="77500000"	/>
			<fcore_rate	item_type="17"	active_opt="1"	enchant_level="10"	equal0_rate="310000000"	equal1_rate="155000000"	equal2_rate="77500000"	/>
			<fcore_rate	item_type="17"	active_opt="1"	enchant_level="11"	equal0_rate="310000000"	equal1_rate="155000000"	equal2_rate="77500000"	/>
			<fcore_rate	item_type="17"	active_opt="1"	enchant_level="12"	equal0_rate="310000000"	equal1_rate="155000000"	equal2_rate="77500000"	/>
			<fcore_rate	item_type="17"	active_opt="1"	enchant_level="13"	equal0_rate="310000000"	equal1_rate="155000000"	equal2_rate="77500000"	/>
			<fcore_rate	item_type="17"	active_opt="1"	enchant_level="14"	equal0_rate="310000000"	equal1_rate="155000000"	equal2_rate="77500000"	/>
			<fcore_rate	item_type="17"	active_opt="1"	enchant_level="15"	equal0_rate="310000000"	equal1_rate="155000000"	equal2_rate="77500000"	/>
			<fcore_rate	item_type="17"	active_opt="2"	enchant_level="0"	equal0_rate="220000000"	equal1_rate="110000000"	equal2_rate="55000000"	/>
			<fcore_rate	item_type="17"	active_opt="2"	enchant_level="1"	equal0_rate="220000000"	equal1_rate="110000000"	equal2_rate="55000000"	/>
			<fcore_rate	item_type="17"	active_opt="2"	enchant_level="2"	equal0_rate="220000000"	equal1_rate="110000000"	equal2_rate="55000000"	/>
			<fcore_rate	item_type="17"	active_opt="2"	enchant_level="3"	equal0_rate="220000000"	equal1_rate="110000000"	equal2_rate="55000000"	/>
			<fcore_rate	item_type="17"	active_opt="2"	enchant_level="4"	equal0_rate="220000000"	equal1_rate="110000000"	equal2_rate="55000000"	/>
			<fcore_rate	item_type="17"	active_opt="2"	enchant_level="5"	equal0_rate="220000000"	equal1_rate="110000000"	equal2_rate="55000000"	/>
			<fcore_rate	item_type="17"	active_opt="2"	enchant_level="6"	equal0_rate="220000000"	equal1_rate="110000000"	equal2_rate="55000000"	/>
			<fcore_rate	item_type="17"	active_opt="2"	enchant_level="7"	equal0_rate="220000000"	equal1_rate="110000000"	equal2_rate="55000000"	/>
			<fcore_rate	item_type="17"	active_opt="2"	enchant_level="8"	equal0_rate="220000000"	equal1_rate="110000000"	equal2_rate="55000000"	/>
			<fcore_rate	item_type="17"	active_opt="2"	enchant_level="9"	equal0_rate="220000000"	equal1_rate="110000000"	equal2_rate="55000000"	/>
			<fcore_rate	item_type="17"	active_opt="2"	enchant_level="10"	equal0_rate="220000000"	equal1_rate="110000000"	equal2_rate="55000000"	/>
			<fcore_rate	item_type="17"	active_opt="2"	enchant_level="11"	equal0_rate="220000000"	equal1_rate="110000000"	equal2_rate="55000000"	/>
			<fcore_rate	item_type="17"	active_opt="2"	enchant_level="12"	equal0_rate="220000000"	equal1_rate="110000000"	equal2_rate="55000000"	/>
			<fcore_rate	item_type="17"	active_opt="2"	enchant_level="13"	equal0_rate="220000000"	equal1_rate="110000000"	equal2_rate="55000000"	/>
			<fcore_rate	item_type="17"	active_opt="2"	enchant_level="14"	equal0_rate="220000000"	equal1_rate="110000000"	equal2_rate="55000000"	/>
			<fcore_rate	item_type="17"	active_opt="2"	enchant_level="15"	equal0_rate="220000000"	equal1_rate="110000000"	equal2_rate="55000000"	/>
			<fcore_rate	item_type="22"	active_opt="0"	enchant_level="0"	equal0_rate="350000000"	equal1_rate="175000000"	equal2_rate="87500000"	/>
			<fcore_rate	item_type="22"	active_opt="0"	enchant_level="1"	equal0_rate="350000000"	equal1_rate="175000000"	equal2_rate="87500000"	/>
			<fcore_rate	item_type="22"	active_opt="0"	enchant_level="2"	equal0_rate="350000000"	equal1_rate="175000000"	equal2_rate="87500000"	/>
			<fcore_rate	item_type="22"	active_opt="0"	enchant_level="3"	equal0_rate="360000000"	equal1_rate="180000000"	equal2_rate="90000000"	/>
			<fcore_rate	item_type="22"	active_opt="0"	enchant_level="4"	equal0_rate="360000000"	equal1_rate="180000000"	equal2_rate="90000000"	/>
			<fcore_rate	item_type="22"	active_opt="0"	enchant_level="5"	equal0_rate="370000000"	equal1_rate="185000000"	equal2_rate="92500000"	/>
			<fcore_rate	item_type="22"	active_opt="0"	enchant_level="6"	equal0_rate="370000000"	equal1_rate="185000000"	equal2_rate="92500000"	/>
			<fcore_rate	item_type="22"	active_opt="0"	enchant_level="7"	equal0_rate="380000000"	equal1_rate="190000000"	equal2_rate="95000000"	/>
			<fcore_rate	item_type="22"	active_opt="0"	enchant_level="8"	equal0_rate="390000000"	equal1_rate="195000000"	equal2_rate="97500000"	/>
			<fcore_rate	item_type="22"	active_opt="0"	enchant_level="9"	equal0_rate="400000000"	equal1_rate="200000000"	equal2_rate="100000000"	/>
			<fcore_rate	item_type="22"	active_opt="0"	enchant_level="10"	equal0_rate="410000000"	equal1_rate="205000000"	equal2_rate="102500000"	/>
			<fcore_rate	item_type="22"	active_opt="0"	enchant_level="11"	equal0_rate="420000000"	equal1_rate="210000000"	equal2_rate="105000000"	/>
			<fcore_rate	item_type="22"	active_opt="0"	enchant_level="12"	equal0_rate="440000000"	equal1_rate="220000000"	equal2_rate="110000000"	/>
			<fcore_rate	item_type="22"	active_opt="0"	enchant_level="13"	equal0_rate="450000000"	equal1_rate="225000000"	equal2_rate="112500000"	/>
			<fcore_rate	item_type="22"	active_opt="0"	enchant_level="14"	equal0_rate="470000000"	equal1_rate="235000000"	equal2_rate="117500000"	/>
			<fcore_rate	item_type="22"	active_opt="0"	enchant_level="15"	equal0_rate="490000000"	equal1_rate="245000000"	equal2_rate="122500000"	/>
			<fcore_rate	item_type="22"	active_opt="1"	enchant_level="0"	equal0_rate="200000000"	equal1_rate="100000000"	equal2_rate="50000000"	/>
			<fcore_rate	item_type="22"	active_opt="1"	enchant_level="1"	equal0_rate="210000000"	equal1_rate="105000000"	equal2_rate="52500000"	/>
			<fcore_rate	item_type="22"	active_opt="1"	enchant_level="2"	equal0_rate="220000000"	equal1_rate="110000000"	equal2_rate="55000000"	/>
			<fcore_rate	item_type="22"	active_opt="1"	enchant_level="3"	equal0_rate="230000000"	equal1_rate="115000000"	equal2_rate="57500000"	/>
			<fcore_rate	item_type="22"	active_opt="1"	enchant_level="4"	equal0_rate="240000000"	equal1_rate="120000000"	equal2_rate="60000000"	/>
			<fcore_rate	item_type="22"	active_opt="1"	enchant_level="5"	equal0_rate="250000000"	equal1_rate="125000000"	equal2_rate="62500000"	/>
			<fcore_rate	item_type="22"	active_opt="1"	enchant_level="6"	equal0_rate="260000000"	equal1_rate="130000000"	equal2_rate="65000000"	/>
			<fcore_rate	item_type="22"	active_opt="1"	enchant_level="7"	equal0_rate="280000000"	equal1_rate="140000000"	equal2_rate="70000000"	/>
			<fcore_rate	item_type="22"	active_opt="1"	enchant_level="8"	equal0_rate="290000000"	equal1_rate="145000000"	equal2_rate="72500000"	/>
			<fcore_rate	item_type="22"	active_opt="1"	enchant_level="9"	equal0_rate="310000000"	equal1_rate="155000000"	equal2_rate="77500000"	/>
			<fcore_rate	item_type="22"	active_opt="1"	enchant_level="10"	equal0_rate="340000000"	equal1_rate="170000000"	equal2_rate="85000000"	/>
			<fcore_rate	item_type="22"	active_opt="1"	enchant_level="11"	equal0_rate="370000000"	equal1_rate="185000000"	equal2_rate="92500000"	/>
			<fcore_rate	item_type="22"	active_opt="1"	enchant_level="12"	equal0_rate="400000000"	equal1_rate="200000000"	equal2_rate="100000000"	/>
			<fcore_rate	item_type="22"	active_opt="1"	enchant_level="13"	equal0_rate="430000000"	equal1_rate="215000000"	equal2_rate="107500000"	/>
			<fcore_rate	item_type="22"	active_opt="1"	enchant_level="14"	equal0_rate="460000000"	equal1_rate="230000000"	equal2_rate="115000000"	/>
			<fcore_rate	item_type="22"	active_opt="1"	enchant_level="15"	equal0_rate="490000000"	equal1_rate="245000000"	equal2_rate="122500000"	/>
			<fcore_rate	item_type="22"	active_opt="2"	enchant_level="0"	equal0_rate="50000000"	equal1_rate="25000000"	equal2_rate="12500000"	/>
			<fcore_rate	item_type="22"	active_opt="2"	enchant_level="1"	equal0_rate="60000000"	equal1_rate="30000000"	equal2_rate="15000000"	/>
			<fcore_rate	item_type="22"	active_opt="2"	enchant_level="2"	equal0_rate="80000000"	equal1_rate="40000000"	equal2_rate="20000000"	/>
			<fcore_rate	item_type="22"	active_opt="2"	enchant_level="3"	equal0_rate="90000000"	equal1_rate="45000000"	equal2_rate="22500000"	/>
			<fcore_rate	item_type="22"	active_opt="2"	enchant_level="4"	equal0_rate="110000000"	equal1_rate="55000000"	equal2_rate="27500000"	/>
			<fcore_rate	item_type="22"	active_opt="2"	enchant_level="5"	equal0_rate="120000000"	equal1_rate="60000000"	equal2_rate="30000000"	/>
			<fcore_rate	item_type="22"	active_opt="2"	enchant_level="6"	equal0_rate="150000000"	equal1_rate="75000000"	equal2_rate="37500000"	/>
			<fcore_rate	item_type="22"	active_opt="2"	enchant_level="7"	equal0_rate="170000000"	equal1_rate="85000000"	equal2_rate="42500000"	/>
			<fcore_rate	item_type="22"	active_opt="2"	enchant_level="8"	equal0_rate="200000000"	equal1_rate="100000000"	equal2_rate="50000000"	/>
			<fcore_rate	item_type="22"	active_opt="2"	enchant_level="9"	equal0_rate="220000000"	equal1_rate="110000000"	equal2_rate="55000000"	/>
			<fcore_rate	item_type="22"	active_opt="2"	enchant_level="10"	equal0_rate="270000000"	equal1_rate="135000000"	equal2_rate="67500000"	/>
			<fcore_rate	item_type="22"	active_opt="2"	enchant_level="11"	equal0_rate="310000000"	equal1_rate="155000000"	equal2_rate="77500000"	/>
			<fcore_rate	item_type="22"	active_opt="2"	enchant_level="12"	equal0_rate="360000000"	equal1_rate="180000000"	equal2_rate="90000000"	/>
			<fcore_rate	item_type="22"	active_opt="2"	enchant_level="13"	equal0_rate="400000000"	equal1_rate="200000000"	equal2_rate="100000000"	/>
			<fcore_rate	item_type="22"	active_opt="2"	enchant_level="14"	equal0_rate="450000000"	equal1_rate="225000000"	equal2_rate="112500000"	/>
			<fcore_rate	item_type="22"	active_opt="2"	enchant_level="15"	equal0_rate="490000000"	equal1_rate="245000000"	equal2_rate="122500000"	/>
		</fcore_rate_init>
		<fcore_change_init>
			<fcore_change	onehand_code="3"	twohand_code="23"	/>
			<fcore_change	onehand_code="4"	twohand_code="24"	/>
			<fcore_change	onehand_code="6"	twohand_code="26"	/>
			<fcore_change	onehand_code="8"	twohand_code="28"	/>
			<fcore_change	onehand_code="9"	twohand_code="29"	/>
			<fcore_change	onehand_code="10"	twohand_code="11"	/>
			<fcore_change	onehand_code="30"	twohand_code="31"	/>
			<fcore_change	onehand_code="32"	twohand_code="33"	/>
			<fcore_change	onehand_code="39"	twohand_code="40"	/>
			<fcore_change	onehand_code="41"	twohand_code="42"	/>
			<fcore_change	onehand_code="43"	twohand_code="44"	/>
			<fcore_change	onehand_code="49"	twohand_code="50"	/>
			<fcore_change	onehand_code="51"	twohand_code="52"	/>
			<fcore_change	onehand_code="113"	twohand_code="115"	/>
			<fcore_change	onehand_code="114"	twohand_code="116"	/>
		</fcore_change_init>
		<fcore_success_rate	default="50000000"	bike_same_op="25000000"	/>
	</force_core>
	<new_skill_list	default_exp1="4"	default_exp2="5"	>
		<skill_main	id="1"	name="skill0001"	type="1"	multi="1"	group="1"	dur=""	bfx_dur="0"	value_ref="0"	bfx_ref="1"	intensity="0"	element="0"	desc="skill_desc0001"	icon_id="J_icn_skill001"	>
			<attribute	target="1"	max_target="49"	reach="1"	mreach="0"	range="2"	range_type="0"	>
				<code	grip_calc="3"	anicode="1003"	fxcode_on="628"	fxcode_keep="-1"	/>
				<frame	term="48"	blendlimit="35"	hit_frame="30"	firing_frame="30"	ani_f="48"	local_f="0"	/>
				<effect	visual_type="-1"	movemethod="0"	/>
				<condition	twohand="1"	dual="1"	onehand="1"	bracer="0"	exclusive="0"	usecase="7429"	/>
			</attribute>
			<skill_param	exp1="24"	exp2="25"	>
				<power	atk="11,0,16,191"	ar="10,100"	critrate="0,0"	critdmg="0,0"	/>
				<cost	ctime="-96,2368"	mp="5,45"	mpadd=""	sp="-1"	/>
				<mission_cost	upkeepctime="0"	mission_ctime="-96,2368"	/>
			</skill_param>
		</skill_main>
		<skill_main	id="2"	name="skill0002"	type="1"	multi="1"	group="1"	dur=""	bfx_dur="0"	value_ref="0"	bfx_ref="0"	intensity="0"	element="0"	desc="skill_desc0002"	icon_id="J_icn_skill002"	>
			<attribute	target="1"	max_target="49"	reach="2"	mreach="1"	range="1"	range_type="1"	>
				<code	grip_calc="3"	anicode="1006"	fxcode_on="631"	fxcode_keep="-1"	/>
				<frame	term="45"	blendlimit="30"	hit_frame="20"	firing_frame="11"	ani_f="45"	local_f="0"	/>
				<effect	visual_type="-1"	movemethod="0"	/>
				<condition	twohand="1"	dual="1"	onehand="1"	bracer="0"	exclusive="0"	usecase="7511"	/>
			</attribute>
			<skill_param	exp1="23"	exp2="24"	>
				<power	atk="11,0,15,179"	ar="10,100"	critrate="0,0"	critdmg="0,0"	/>
				<cost	ctime="-90,2220"	mp="5,45"	mpadd=""	sp="-1"	/>
				<mission_cost	upkeepctime="0"	mission_ctime="-90,2220"	/>
			</skill_param>
		</skill_main>
		<skill_main	id="3"	name="skill0003"	type="1"	multi="1"	group="1"	dur=""	bfx_dur="0"	value_ref="0"	bfx_ref="1"	intensity="0"	element="0"	desc="skill_desc0003"	icon_id="J_icn_skill003"	>
			<attribute	target="1"	max_target="49"	reach="2"	mreach="1"	range="1"	range_type="0"	>
				<code	grip_calc="1"	anicode="1009"	fxcode_on="634"	fxcode_keep="-1"	/>
				<frame	term="60"	blendlimit="45"	hit_frame="20"	firing_frame="20"	ani_f="60"	local_f="0"	/>
				<effect	visual_type="-1"	movemethod="0"	/>
				<condition	twohand="1"	dual="0"	onehand="0"	bracer="0"	exclusive="1"	usecase="4097"	/>
			</attribute>
			<skill_param	exp1="30"	exp2="32"	>
				<power	atk="11,0,25,403"	ar="10,100"	critrate="0,0"	critdmg="0,0"	/>
				<cost	ctime="-120,2960"	mp="8,72"	mpadd=""	sp="-1"	/>
				<mission_cost	upkeepctime="0"	mission_ctime="-120,2960"	/>
			</skill_param>
		</skill_main>
		<skill_main	id="4"	name="skill0004"	type="1"	multi="1"	group="1"	dur=""	bfx_dur="0"	value_ref="0"	bfx_ref="0"	intensity="0"	element="0"	desc="skill_desc0004"	icon_id="J_icn_skill004"	>
			<attribute	target="1"	max_target="49"	reach="2"	mreach="1"	range="1"	range_type="0"	>
				<code	grip_calc="1"	anicode="1012"	fxcode_on="635"	fxcode_keep="-1"	/>
				<frame	term="60"	blendlimit="40"	hit_frame="31"	firing_frame="31"	ani_f="60"	local_f="0"	/>
				<effect	visual_type="-1"	movemethod="0"	/>
				<condition	twohand="0"	dual="1"	onehand="0"	bracer="0"	exclusive="2"	usecase="4100"	/>
			</attribute>
			<skill_param	exp1="30"	exp2="32"	>
				<power	atk="11,0,25,403"	ar="10,100"	critrate="0,10"	critdmg="0,10"	/>
				<cost	ctime="-120,2960"	mp="8,72"	mpadd=""	sp="-1"	/>
				<mission_cost	upkeepctime="0"	mission_ctime="-120,2960"	/>
			</skill_param>
		</skill_main>
		<skill_main	id="5"	name="skill0005"	type="1"	multi="1"	group="1"	dur=""	bfx_dur="0"	value_ref="0"	bfx_ref="0"	intensity="0"	element="0"	desc="skill_desc0005"	icon_id="J_icn_skill005"	>
			<attribute	target="1"	max_target="49"	reach="2"	mreach="1"	range="1"	range_type="0"	>
				<code	grip_calc="1"	anicode="1015"	fxcode_on="636"	fxcode_keep="-1"	/>
				<frame	term="60"	blendlimit="36"	hit_frame="24"	firing_frame="24"	ani_f="60"	local_f="0"	/>
				<effect	visual_type="-1"	movemethod="0"	/>
				<condition	twohand="0"	dual="0"	onehand="1"	bracer="0"	exclusive="0"	usecase="7424"	/>
			</attribute>
			<skill_param	exp1="30"	exp2="32"	>
				<power	atk="11,0,25,403"	ar="10,100"	critrate="0,0"	critdmg="0,0"	/>
				<cost	ctime="-120,2960"	mp="8,72"	mpadd=""	sp="-1"	/>
				<mission_cost	upkeepctime="0"	mission_ctime="-120,2960"	/>
			</skill_param>
		</skill_main>
		<skill_main	id="6"	name="skill0006"	type="1"	multi="1"	group="1"	dur=""	bfx_dur="0"	value_ref="0"	bfx_ref="1"	intensity="0"	element="0"	desc="skill_desc0006"	icon_id="J_icn_skill006"	>
			<attribute	target="1"	max_target="49"	reach="3"	mreach="1"	range="2"	range_type="0"	>
				<code	grip_calc="1"	anicode="1018"	fxcode_on="637"	fxcode_keep="-1"	/>
				<frame	term="90"	blendlimit="80"	hit_frame="54"	firing_frame="54"	ani_f="90"	local_f="0"	/>
				<effect	visual_type="-1"	movemethod="0"	/>
				<condition	twohand="1"	dual="0"	onehand="0"	bracer="0"	exclusive="1"	usecase="4099"	/>
			</attribute>
			<skill_param	exp1="45"	exp2="47"	>
				<power	atk="13,0,40,1659"	ar="10,100"	critrate="0,0"	critdmg="0,0"	/>
				<cost	ctime="-300,5700"	mp="19,171"	mpadd=""	sp="-1"	/>
				<mission_cost	upkeepctime="0"	mission_ctime="-300,5700"	/>
			</skill_param>
		</skill_main>
		<skill_main	id="7"	name="skill0007"	type="1"	multi="1"	group="1"	dur=""	bfx_dur="0"	value_ref="0"	bfx_ref="1"	intensity="0"	element="0"	desc="skill_desc0007"	icon_id="J_icn_skill007"	>
			<attribute	target="1"	max_target="49"	reach="2"	mreach="1"	range="1"	range_type="0"	>
				<code	grip_calc="1"	anicode="1021"	fxcode_on="638"	fxcode_keep="-1"	/>
				<frame	term="90"	blendlimit="80"	hit_frame="59"	firing_frame="59"	ani_f="90"	local_f="0"	/>
				<effect	visual_type="-1"	movemethod="0"	/>
				<condition	twohand="0"	dual="1"	onehand="0"	bracer="0"	exclusive="2"	usecase="4100"	/>
			</attribute>
			<skill_param	exp1="45"	exp2="47"	>
				<power	atk="13,0,40,1659"	ar="10,100"	critrate="0,5"	critdmg="0,20"	/>
				<cost	ctime="-300,5700"	mp="19,171"	mpadd=""	sp="-1"	/>
				<mission_cost	upkeepctime="0"	mission_ctime="-300,5700"	/>
			</skill_param>
		</skill_main>
		<skill_main	id="8"	name="skill0008"	type="1"	multi="1"	group="1"	dur=""	bfx_dur="0"	value_ref="0"	bfx_ref="1"	intensity="0"	element="0"	desc="skill_desc0008"	icon_id="J_icn_skill008"	>
			<attribute	target="1"	max_target="49"	reach="3"	mreach="1"	range="1"	range_type="1"	>
				<code	grip_calc="1"	anicode="1024"	fxcode_on="639"	fxcode_keep="-1"	/>
				<frame	term="80"	blendlimit="73"	hit_frame="39"	firing_frame="39"	ani_f="80"	local_f="0"	/>
				<effect	visual_type="-1"	movemethod="0"	/>
				<condition	twohand="0"	dual="0"	onehand="1"	bracer="0"	exclusive="5"	usecase="4352"	/>
			</attribute>
			<skill_param	exp1="40"	exp2="42"	>
				<power	atk="13,0,35,1428"	ar="10,100"	critrate="0,0"	critdmg="0,0"	/>
				<cost	ctime="-267,5065"	mp="19,171"	mpadd=""	sp="-1"	/>
				<mission_cost	upkeepctime="0"	mission_ctime="-267,5065"	/>
			</skill_param>
		</skill_main>
		<skill_main	id="9"	name="skill0009"	type="1"	multi="1"	group="1"	dur="0,8000"	bfx_dur="0"	value_ref="1"	bfx_ref="0"	intensity="0"	element="0"	desc="skill_desc0009"	icon_id="J_icn_skill009"	>
			<attribute	target="1"	max_target="49"	reach="2"	mreach="1"	range="1"	range_type="0"	>
				<code	grip_calc="1"	anicode="1027"	fxcode_on="640"	fxcode_keep="-1"	/>
				<frame	term="72"	blendlimit="68"	hit_frame="43"	firing_frame="43"	ani_f="72"	local_f="0"	/>
				<effect	visual_type="-1"	movemethod="0"	/>
				<condition	twohand="0"	dual="0"	onehand="1"	bracer="0"	exclusive="6"	usecase="7168"	/>
			</attribute>
			<skill_param	exp1="36"	exp2="38"	>
				<power	atk="13,0,30,1255"	ar="10,100"	critrate="0,0"	critdmg="0,0"	/>
				<cost	ctime="-240,4560"	mp="19,171"	mpadd=""	sp="-1"	/>
				<mission_cost	upkeepctime="0"	mission_ctime="-240,4560"	/>
			</skill_param>
		</skill_main>
		<skill_main	id="10"	name="skill0010"	type="1"	multi="0"	group="1"	dur=""	bfx_dur="0"	value_ref="0"	bfx_ref="1"	intensity="0"	element="0"	desc="skill_desc0010"	icon_id="J_icn_skill010"	>
			<attribute	target="1"	max_target="49"	reach="1"	mreach="0"	range="1"	range_type="0"	>
				<code	grip_calc="1"	anicode="1030"	fxcode_on="641"	fxcode_keep="-1"	/>
				<frame	term="51"	blendlimit="43"	hit_frame="22"	firing_frame="22"	ani_f="51"	local_f="0"	/>
				<effect	visual_type="-1"	movemethod="0"	/>
				<condition	twohand="1"	dual="0"	onehand="0"	bracer="0"	exclusive="1"	usecase="4097"	/>
			</attribute>
			<skill_param	exp1="26"	exp2="27"	>
				<power	atk="11,0,14,518"	ar="10,100"	critrate="0,0"	critdmg="0,0"	/>
				<cost	ctime="-170,3230"	mp="12,108"	mpadd=""	sp="-1"	/>
				<mission_cost	upkeepctime="0"	mission_ctime="-170,3230"	/>
			</skill_param>
		</skill_main>
		<skill_main	id="11"	name="skill0011"	type="1"	multi="0"	group="1"	dur=""	bfx_dur="0"	value_ref="0"	bfx_ref="1"	intensity="0"	element="0"	desc="skill_desc0011"	icon_id="J_icn_skill011"	>
			<attribute	target="1"	max_target="49"	reach="1"	mreach="0"	range="1"	range_type="0"	>
				<code	grip_calc="1"	anicode="1033"	fxcode_on="642"	fxcode_keep="-1"	/>
				<frame	term="51"	blendlimit="38"	hit_frame="22"	firing_frame="22"	ani_f="51"	local_f="0"	/>
				<effect	visual_type="-1"	movemethod="0"	/>
				<condition	twohand="0"	dual="0"	onehand="1"	bracer="0"	exclusive="5"	usecase="4352"	/>
			</attribute>
			<skill_param	exp1="26"	exp2="27"	>
				<power	atk="11,0,14,518"	ar="10,100"	critrate="0,0"	critdmg="0,0"	/>
				<cost	ctime="-170,3230"	mp="12,108"	mpadd=""	sp="-1"	/>
				<mission_cost	upkeepctime="0"	mission_ctime="-170,3230"	/>
			</skill_param>
		</skill_main>
		<skill_main	id="12"	name="skill0012"	type="1"	multi="1"	group="1"	dur=""	bfx_dur="0"	value_ref="0"	bfx_ref="1"	intensity="0"	element="0"	desc="skill_desc0012"	icon_id="J_icn_skill012"	>
			<attribute	target="1"	max_target="49"	reach="1"	mreach="0"	range="2"	range_type="0"	>
				<code	grip_calc="1"	anicode="1036"	fxcode_on="643"	fxcode_keep="-1"	/>
				<frame	term="66"	blendlimit="50"	hit_frame="35"	firing_frame="35"	ani_f="66"	local_f="0"	/>
				<effect	visual_type="-1"	movemethod="0"	/>
				<condition	twohand="1"	dual="0"	onehand="0"	bracer="0"	exclusive="1"	usecase="4097"	/>
			</attribute>
			<skill_param	exp1="33"	exp2="35"	>
				<power	atk="12,0,19,829"	ar="10,100"	critrate="0,0"	critdmg="0,0"	/>
				<cost	ctime="-220,4180"	mp="14,126"	mpadd=""	sp="-1"	/>
				<mission_cost	upkeepctime="0"	mission_ctime="-220,4180"	/>
			</skill_param>
		</skill_main>
		<skill_main	id="13"	name="skill0013"	type="1"	multi="1"	group="1"	dur=""	bfx_dur="0"	value_ref="0"	bfx_ref="1"	intensity="0"	element="0"	desc="skill_desc0013"	icon_id="J_icn_skill013"	>
			<attribute	target="1"	max_target="49"	reach="1"	mreach="0"	range="2"	range_type="0"	>
				<code	grip_calc="1"	anicode="1039"	fxcode_on="644"	fxcode_keep="-1"	/>
				<frame	term="60"	blendlimit="48"	hit_frame="30"	firing_frame="30"	ani_f="60"	local_f="0"	/>
				<effect	visual_type="-1"	movemethod="0"	/>
				<condition	twohand="0"	dual="0"	onehand="1"	bracer="0"	exclusive="5"	usecase="4352"	/>
			</attribute>
			<skill_param	exp1="30"	exp2="32"	>
				<power	atk="12,0,17,732"	ar="10,100"	critrate="0,0"	critdmg="0,0"	/>
				<cost	ctime="-200,3800"	mp="14,126"	mpadd=""	sp="-1"	/>
				<mission_cost	upkeepctime="0"	mission_ctime="-200,3800"	/>
			</skill_param>
		</skill_main>
		<skill_main	id="14"	name="skill0014"	type="1"	multi="1"	group="1"	dur=""	bfx_dur="0"	value_ref="0"	bfx_ref="1"	intensity="0"	element="0"	desc="skill_desc0014"	icon_id="J_icn_skill014"	>
			<attribute	target="1"	max_target="49"	reach="1"	mreach="0"	range="2"	range_type="0"	>
				<code	grip_calc="1"	anicode="1042"	fxcode_on="645"	fxcode_keep="-1"	/>
				<frame	term="90"	blendlimit="80"	hit_frame="52"	firing_frame="52"	ani_f="90"	local_f="0"	/>
				<effect	visual_type="-1"	movemethod="0"	/>
				<condition	twohand="1"	dual="0"	onehand="0"	bracer="0"	exclusive="1"	usecase="4099"	/>
			</attribute>
			<skill_param	exp1="45"	exp2="47"	>
				<power	atk="14,0,33,2058"	ar="10,100"	critrate="0,0"	critdmg="0,0"	/>
				<cost	ctime="-300,5700"	mp="22,198"	mpadd=""	sp="-1"	/>
				<mission_cost	upkeepctime="0"	mission_ctime="-300,5700"	/>
			</skill_param>
		</skill_main>
		<skill_main	id="15"	name="skill0015"	type="1"	multi="1"	group="1"	dur=""	bfx_dur="0"	value_ref="0"	bfx_ref="1"	intensity="0"	element="0"	desc="skill_desc0015"	icon_id="J_icn_skill015"	>
			<attribute	target="1"	max_target="49"	reach="1"	mreach="0"	range="2"	range_type="0"	>
				<code	grip_calc="1"	anicode="1045"	fxcode_on="646"	fxcode_keep="-1"	/>
				<frame	term="80"	blendlimit="70"	hit_frame="50"	firing_frame="50"	ani_f="80"	local_f="0"	/>
				<effect	visual_type="-1"	movemethod="0"	/>
				<condition	twohand="0"	dual="0"	onehand="1"	bracer="0"	exclusive="5"	usecase="4352"	/>
			</attribute>
			<skill_param	exp1="40"	exp2="42"	>
				<power	atk="14,0,28,1749"	ar="10,100"	critrate="0,0"	critdmg="0,0"	/>
				<cost	ctime="-267,5065"	mp="22,198"	mpadd=""	sp="-1"	/>
				<mission_cost	upkeepctime="0"	mission_ctime="-267,5065"	/>
			</skill_param>
		</skill_main>
		<skill_main	id="16"	name="skill0016"	type="1"	multi="1"	group="1"	dur=""	bfx_dur="0"	value_ref="0"	bfx_ref="0"	intensity="0"	element="0"	desc="skill_desc0016"	icon_id="J_icn_skill016"	>
			<attribute	target="1"	max_target="49"	reach="1"	mreach="0"	range="2"	range_type="0"	>
				<code	grip_calc="1"	anicode="1048"	fxcode_on="647"	fxcode_keep="-1"	/>
				<frame	term="40"	blendlimit="30"	hit_frame="16"	firing_frame="16"	ani_f="40"	local_f="0"	/>
				<effect	visual_type="-1"	movemethod="0"	/>
				<condition	twohand="0"	dual="1"	onehand="0"	bracer="0"	exclusive="2"	usecase="4100"	/>
			</attribute>
			<skill_param	exp1="20"	exp2="21"	>
				<power	atk="11,0,10,384"	ar="10,100"	critrate="0,10"	critdmg="0,10"	/>
				<cost	ctime="-133,2533"	mp="12,108"	mpadd=""	sp="-1"	/>
				<mission_cost	upkeepctime="0"	mission_ctime="-133,2533"	/>
			</skill_param>
		</skill_main>
		<skill_main	id="17"	name="skill0017"	type="1"	multi="1"	group="1"	dur="0,8000"	bfx_dur="0"	value_ref="1"	bfx_ref="0"	intensity="0"	element="0"	desc="skill_desc0017"	icon_id="J_icn_skill017"	>
			<attribute	target="1"	max_target="49"	reach="1"	mreach="0"	range="2"	range_type="0"	>
				<code	grip_calc="1"	anicode="1051"	fxcode_on="648"	fxcode_keep="-1"	/>
				<frame	term="40"	blendlimit="30"	hit_frame="16"	firing_frame="16"	ani_f="40"	local_f="0"	/>
				<effect	visual_type="-1"	movemethod="0"	/>
				<condition	twohand="0"	dual="0"	onehand="1"	bracer="0"	exclusive="6"	usecase="7168"	/>
			</attribute>
			<skill_param	exp1="20"	exp2="21"	>
				<power	atk="11,0,10,384"	ar="10,100"	critrate="0,0"	critdmg="0,0"	/>
				<cost	ctime="-133,2533"	mp="12,108"	mpadd=""	sp="-1"	/>
				<mission_cost	upkeepctime="0"	mission_ctime="-133,2533"	/>
			</skill_param>
		</skill_main>
		<skill_main	id="18"	name="skill0018"	type="1"	multi="1"	group="1"	dur=""	bfx_dur="0"	value_ref="0"	bfx_ref="0"	intensity="0"	element="0"	desc="skill_desc0018"	icon_id="J_icn_skill018"	>
			<attribute	target="1"	max_target="49"	reach="1"	mreach="0"	range="2"	range_type="0"	>
				<code	grip_calc="1"	anicode="1054"	fxcode_on="649"	fxcode_keep="-1"	/>
				<frame	term="60"	blendlimit="50"	hit_frame="33"	firing_frame="33"	ani_f="60"	local_f="0"	/>
				<effect	visual_type="-1"	movemethod="0"	/>
				<condition	twohand="0"	dual="1"	onehand="0"	bracer="0"	exclusive="2"	usecase="4100"	/>
			</attribute>
			<skill_param	exp1="30"	exp2="32"	>
				<power	atk="12,0,17,732"	ar="10,100"	critrate="0,10"	critdmg="0,10"	/>
				<cost	ctime="-200,3800"	mp="14,126"	mpadd=""	sp="-1"	/>
				<mission_cost	upkeepctime="0"	mission_ctime="-200,3800"	/>
			</skill_param>
		</skill_main>
		<skill_main	id="19"	name="skill0019"	type="1"	multi="1"	group="1"	dur="0,8000"	bfx_dur="0"	value_ref="1"	bfx_ref="0"	intensity="0"	element="0"	desc="skill_desc0019"	icon_id="J_icn_skill019"	>
			<attribute	target="1"	max_target="49"	reach="1"	mreach="0"	range="2"	range_type="0"	>
				<code	grip_calc="1"	anicode="1057"	fxcode_on="650"	fxcode_keep="-1"	/>
				<frame	term="60"	blendlimit="39"	hit_frame="29"	firing_frame="29"	ani_f="60"	local_f="0"	/>
				<effect	visual_type="-1"	movemethod="0"	/>
				<condition	twohand="0"	dual="0"	onehand="1"	bracer="0"	exclusive="6"	usecase="7168"	/>
			</attribute>
			<skill_param	exp1="30"	exp2="32"	>
				<power	atk="12,0,17,732"	ar="10,100"	critrate="0,0"	critdmg="0,0"	/>
				<cost	ctime="-200,3800"	mp="14,126"	mpadd=""	sp="-1"	/>
				<mission_cost	upkeepctime="0"	mission_ctime="-200,3800"	/>
			</skill_param>
		</skill_main>
		<skill_main	id="20"	name="skill0020"	type="1"	multi="1"	group="1"	dur=""	bfx_dur="0"	value_ref="0"	bfx_ref="1"	intensity="0"	element="0"	desc="skill_desc0020"	icon_id="J_icn_skill020"	>
			<attribute	target="1"	max_target="49"	reach="1"	mreach="0"	range="2"	range_type="0"	>
				<code	grip_calc="1"	anicode="1060"	fxcode_on="651"	fxcode_keep="-1"	/>
				<frame	term="120"	blendlimit="105"	hit_frame="80"	firing_frame="80"	ani_f="120"	local_f="0"	/>
				<effect	visual_type="-1"	movemethod="0"	/>
				<condition	twohand="0"	dual="1"	onehand="0"	bracer="0"	exclusive="2"	usecase="4100"	/>
			</attribute>
			<skill_param	exp1="60"	exp2="63"	>
				<power	atk="14,0,49,2986"	ar="10,100"	critrate="0,5"	critdmg="0,20"	/>
				<cost	ctime="-400,7600"	mp="22,198"	mpadd=""	sp="-1"	/>
				<mission_cost	upkeepctime="0"	mission_ctime="-400,7600"	/>
			</skill_param>
		</skill_main>
		<skill_main	id="21"	name="skill0021"	type="1"	multi="1"	group="1"	dur="0,8000"	bfx_dur="0"	value_ref="1"	bfx_ref="0"	intensity="0"	element="0"	desc="skill_desc0021"	icon_id="J_icn_skill021"	>
			<attribute	target="1"	max_target="49"	reach="1"	mreach="0"	range="2"	range_type="0"	>
				<code	grip_calc="1"	anicode="1063"	fxcode_on="652"	fxcode_keep="-1"	/>
				<frame	term="78"	blendlimit="76"	hit_frame="60"	firing_frame="60"	ani_f="78"	local_f="0"	/>
				<effect	visual_type="-1"	movemethod="0"	/>
				<condition	twohand="0"	dual="0"	onehand="1"	bracer="0"	exclusive="6"	usecase="7168"	/>
			</attribute>
			<skill_param	exp1="39"	exp2="41"	>
				<power	atk="14,0,26,1672"	ar="10,100"	critrate="0,0"	critdmg="0,0"	/>
				<cost	ctime="-260,4940"	mp="22,198"	mpadd=""	sp="-1"	/>
				<mission_cost	upkeepctime="0"	mission_ctime="-260,4940"	/>
			</skill_param>
		</skill_main>
		<skill_main	id="22"	name="skill0022"	type="1"	multi="0"	group="1"	dur=""	bfx_dur="0"	value_ref="0"	bfx_ref="1"	intensity="0"	element="0"	desc="skill_desc0022"	icon_id="J_icn_skill022"	>
			<attribute	target="1"	max_target="49"	reach="1"	mreach="0"	range="1"	range_type="0"	>
				<code	grip_calc="3"	anicode="1066"	fxcode_on="653"	fxcode_keep="-1"	/>
				<frame	term="48"	blendlimit="35"	hit_frame="22"	firing_frame="22"	ani_f="48"	local_f="0"	/>
				<effect	visual_type="-1"	movemethod="0"	/>
				<condition	twohand="1"	dual="1"	onehand="1"	bracer="0"	exclusive="0"	usecase="7509"	/>
			</attribute>
			<skill_param	exp1="24"	exp2="25"	>
				<power	atk="10,0,17,890"	ar="10,100"	critrate="0,0"	critdmg="0,0"	/>
				<cost	ctime="-160,3040"	mp="17,153"	mpadd=""	sp="-1"	/>
				<mission_cost	upkeepctime="0"	mission_ctime="-160,3040"	/>
			</skill_param>
		</skill_main>
		<skill_main	id="23"	name="skill0023"	type="1"	multi="1"	group="1"	dur=""	bfx_dur="0"	value_ref="0"	bfx_ref="1"	intensity="0"	element="0"	desc="skill_desc0023"	icon_id="J_icn_skill023"	>
			<attribute	target="1"	max_target="49"	reach="12"	mreach="1"	range="2"	range_type="0"	>
				<code	grip_calc="1"	anicode="1069"	fxcode_on="656"	fxcode_keep="-1"	/>
				<frame	term="66"	blendlimit="52"	hit_frame="28"	firing_frame="28"	ani_f="66"	local_f="0"	/>
				<effect	visual_type="-1"	movemethod="0"	/>
				<condition	twohand="1"	dual="0"	onehand="0"	bracer="0"	exclusive="1"	usecase="4099"	/>
			</attribute>
			<skill_param	exp1="33"	exp2="35"	>
				<power	atk="13,0,22,1027"	ar="10,100"	critrate="0,0"	critdmg="0,0"	/>
				<cost	ctime="-220,4180"	mp="18,162"	mpadd=""	sp="-1"	/>
				<mission_cost	upkeepctime="0"	mission_ctime="-220,4180"	/>
			</skill_param>
		</skill_main>
		<skill_main	id="24"	name="skill0024"	type="1"	multi="1"	group="1"	dur=""	bfx_dur="0"	value_ref="0"	bfx_ref="1"	intensity="0"	element="0"	desc="skill_desc0024"	icon_id="J_icn_skill024"	>
			<attribute	target="1"	max_target="49"	reach="1"	mreach="0"	range="2"	range_type="0"	>
				<code	grip_calc="1"	anicode="1072"	fxcode_on="657"	fxcode_keep="-1"	/>
				<frame	term="66"	blendlimit="50"	hit_frame="31"	firing_frame="31"	ani_f="66"	local_f="0"	/>
				<effect	visual_type="-1"	movemethod="0"	/>
				<condition	twohand="0"	dual="1"	onehand="0"	bracer="0"	exclusive="2"	usecase="4108"	/>
			</attribute>
			<skill_param	exp1="33"	exp2="35"	>
				<power	atk="13,0,22,1027"	ar="10,100"	critrate="0,10"	critdmg="0,10"	/>
				<cost	ctime="-220,4180"	mp="18,162"	mpadd=""	sp="-1"	/>
				<mission_cost	upkeepctime="0"	mission_ctime="-220,4180"	/>
			</skill_param>
		</skill_main>
		<skill_main	id="25"	name="skill0025"	type="1"	multi="1"	group="1"	dur=""	bfx_dur="0"	value_ref="0"	bfx_ref="1"	intensity="0"	element="0"	desc="skill_desc0025"	icon_id="J_icn_skill025"	>
			<attribute	target="1"	max_target="49"	reach="1"	mreach="0"	range="2"	range_type="0"	>
				<code	grip_calc="1"	anicode="1075"	fxcode_on="658"	fxcode_keep="-1"	/>
				<frame	term="66"	blendlimit="48"	hit_frame="32"	firing_frame="32"	ani_f="66"	local_f="0"	/>
				<effect	visual_type="-1"	movemethod="0"	/>
				<condition	twohand="0"	dual="0"	onehand="1"	bracer="0"	exclusive="0"	usecase="7426"	/>
			</attribute>
			<skill_param	exp1="33"	exp2="35"	>
				<power	atk="13,0,22,1027"	ar="10,100"	critrate="0,0"	critdmg="0,0"	/>
				<cost	ctime="-220,4180"	mp="18,162"	mpadd=""	sp="-1"	/>
				<mission_cost	upkeepctime="0"	mission_ctime="-220,4180"	/>
			</skill_param>
		</skill_main>
		<skill_main	id="26"	name="skill0026"	type="1"	multi="1"	group="1"	dur=""	bfx_dur="0"	value_ref="0"	bfx_ref="1"	intensity="0"	element="0"	desc="skill_desc0026"	icon_id="J_icn_skill026"	>
			<attribute	target="1"	max_target="49"	reach="2"	mreach="1"	range="2"	range_type="0"	>
				<code	grip_calc="1"	anicode="1078"	fxcode_on="659"	fxcode_keep="-1"	/>
				<frame	term="86"	blendlimit="83"	hit_frame="40"	firing_frame="40"	ani_f="86"	local_f="0"	/>
				<effect	visual_type="-1"	movemethod="0"	/>
				<condition	twohand="1"	dual="0"	onehand="0"	bracer="0"	exclusive="1"	usecase="4097"	/>
			</attribute>
			<skill_param	exp1="43"	exp2="45"	>
				<power	atk="14,0,32,2082"	ar="10,100"	critrate="0,0"	critdmg="0,0"	/>
				<cost	ctime="-287,5445"	mp="23,207"	mpadd=""	sp="-1"	/>
				<mission_cost	upkeepctime="0"	mission_ctime="-287,5445"	/>
			</skill_param>
		</skill_main>
		<skill_main	id="27"	name="skill0027"	type="1"	multi="1"	group="1"	dur=""	bfx_dur="0"	value_ref="0"	bfx_ref="1"	intensity="0"	element="0"	desc="skill_desc0027"	icon_id="J_icn_skill027"	>
			<attribute	target="1"	max_target="49"	reach="1"	mreach="0"	range="2"	range_type="0"	>
				<code	grip_calc="1"	anicode="1081"	fxcode_on="660"	fxcode_keep="-1"	/>
				<frame	term="90"	blendlimit="85"	hit_frame="31"	firing_frame="31"	ani_f="90"	local_f="0"	/>
				<effect	visual_type="-1"	movemethod="0"	/>
				<condition	twohand="0"	dual="1"	onehand="0"	bracer="0"	exclusive="2"	usecase="4100"	/>
			</attribute>
			<skill_param	exp1="45"	exp2="47"	>
				<power	atk="14,0,34,2206"	ar="10,100"	critrate="0,5"	critdmg="0,20"	/>
				<cost	ctime="-300,5700"	mp="23,207"	mpadd=""	sp="-1"	/>
				<mission_cost	upkeepctime="0"	mission_ctime="-300,5700"	/>
			</skill_param>
		</skill_main>
		<skill_main	id="28"	name="skill0028"	type="1"	multi="1"	group="1"	dur=""	bfx_dur="0"	value_ref="0"	bfx_ref="1"	intensity="0"	element="0"	desc="skill_desc0028"	icon_id="J_icn_skill028"	>
			<attribute	target="1"	max_target="49"	reach="4"	mreach="1"	range="1"	range_type="1"	>
				<code	grip_calc="1"	anicode="1084"	fxcode_on="661"	fxcode_keep="-1"	/>
				<frame	term="90"	blendlimit="85"	hit_frame="72"	firing_frame="50"	ani_f="90"	local_f="50"	/>
				<effect	visual_type="-1"	movemethod="0"	/>
				<condition	twohand="0"	dual="0"	onehand="1"	bracer="0"	exclusive="5"	usecase="4352"	/>
			</attribute>
			<skill_param	exp1="45"	exp2="47"	>
				<power	atk="14,0,34,2206"	ar="10,100"	critrate="0,0"	critdmg="0,0"	/>
				<cost	ctime="-300,5700"	mp="23,207"	mpadd=""	sp="-1"	/>
				<mission_cost	upkeepctime="0"	mission_ctime="-300,5700"	/>
			</skill_param>
		</skill_main>
		<skill_main	id="29"	name="skill0029"	type="1"	multi="1"	group="1"	dur="0,8000"	bfx_dur="0"	value_ref="1"	bfx_ref="1"	intensity="0"	element="0"	desc="skill_desc0029"	icon_id="J_icn_skill029"	>
			<attribute	target="1"	max_target="49"	reach="1"	mreach="0"	range="2"	range_type="0"	>
				<code	grip_calc="1"	anicode="1087"	fxcode_on="662"	fxcode_keep="-1"	/>
				<frame	term="80"	blendlimit="75"	hit_frame="41"	firing_frame="41"	ani_f="80"	local_f="0"	/>
				<effect	visual_type="-1"	movemethod="0"	/>
				<condition	twohand="0"	dual="0"	onehand="1"	bracer="0"	exclusive="6"	usecase="7168"	/>
			</attribute>
			<skill_param	exp1="40"	exp2="42"	>
				<power	atk="14,0,28,1876"	ar="10,100"	critrate="0,0"	critdmg="0,0"	/>
				<cost	ctime="-267,5065"	mp="23,207"	mpadd=""	sp="-1"	/>
				<mission_cost	upkeepctime="0"	mission_ctime="-267,5065"	/>
			</skill_param>
		</skill_main>
		<skill_main	id="30"	name="skill0030"	type="1"	multi="0"	group="1"	dur=""	bfx_dur="0"	value_ref="0"	bfx_ref="1"	intensity="0"	element="0"	desc="skill_desc0030"	icon_id="J_icn_skill030"	>
			<attribute	target="1"	max_target="1"	reach="4"	mreach="1"	range="1"	range_type="0"	>
				<code	grip_calc="1"	anicode="1090"	fxcode_on="663"	fxcode_keep="-1"	/>
				<frame	term="38"	blendlimit="25"	hit_frame="18"	firing_frame="18"	ani_f="38"	local_f="0"	/>
				<effect	visual_type="-1"	movemethod="3"	/>
				<condition	twohand="1"	dual="0"	onehand="0"	bracer="0"	exclusive="1"	usecase="4099"	/>
			</attribute>
			<skill_param	exp1="19"	exp2="20"	>
				<power	atk="10,0,14,1062"	ar="10,100"	critrate="0,0"	critdmg="0,0"	/>
				<cost	ctime="-127,2405"	mp="21,189"	mpadd=""	sp="-1"	/>
				<mission_cost	upkeepctime="0"	mission_ctime="-127,2405"	/>
			</skill_param>
		</skill_main>
		<skill_main	id="31"	name="skill0031"	type="1"	multi="0"	group="1"	dur=""	bfx_dur="0"	value_ref="0"	bfx_ref="0"	intensity="0"	element="0"	desc="skill_desc0031"	icon_id="J_icn_skill031"	>
			<attribute	target="1"	max_target="1"	reach="4"	mreach="1"	range="1"	range_type="0"	>
				<code	grip_calc="1"	anicode="1093"	fxcode_on="664"	fxcode_keep="-1"	/>
				<frame	term="34"	blendlimit="25"	hit_frame="17"	firing_frame="17"	ani_f="34"	local_f="0"	/>
				<effect	visual_type="-1"	movemethod="3"	/>
				<condition	twohand="0"	dual="1"	onehand="0"	bracer="0"	exclusive="2"	usecase="4108"	/>
			</attribute>
			<skill_param	exp1="17"	exp2="18"	>
				<power	atk="10,0,13,955"	ar="10,100"	critrate="0,5"	critdmg="0,20"	/>
				<cost	ctime="-113,2153"	mp="21,189"	mpadd=""	sp="-1"	/>
				<mission_cost	upkeepctime="0"	mission_ctime="-113,2153"	/>
			</skill_param>
		</skill_main>
		<skill_main	id="32"	name="skill0032"	type="1"	multi="0"	group="1"	dur=""	bfx_dur="0"	value_ref="0"	bfx_ref="1"	intensity="0"	element="0"	desc="skill_desc0032"	icon_id="J_icn_skill032"	>
			<attribute	target="1"	max_target="1"	reach="4"	mreach="1"	range="1"	range_type="0"	>
				<code	grip_calc="1"	anicode="1096"	fxcode_on="665"	fxcode_keep="-1"	/>
				<frame	term="38"	blendlimit="25"	hit_frame="17"	firing_frame="17"	ani_f="38"	local_f="0"	/>
				<effect	visual_type="-1"	movemethod="3"	/>
				<condition	twohand="0"	dual="0"	onehand="1"	bracer="0"	exclusive="5"	usecase="13056"	/>
			</attribute>
			<skill_param	exp1="19"	exp2="20"	>
				<power	atk="10,0,14,1062"	ar="10,100"	critrate="0,0"	critdmg="0,0"	/>
				<cost	ctime="-127,2405"	mp="21,189"	mpadd=""	sp="-1"	/>
				<mission_cost	upkeepctime="0"	mission_ctime="-127,2405"	/>
			</skill_param>
		</skill_main>
		<skill_main	id="33"	name="skill0033"	type="1"	multi="0"	group="1"	dur="0,8000"	bfx_dur="0"	value_ref="1"	bfx_ref="0"	intensity="0"	element="0"	desc="skill_desc0033"	icon_id="J_icn_skill033"	>
			<attribute	target="1"	max_target="1"	reach="4"	mreach="1"	range="1"	range_type="0"	>
				<code	grip_calc="1"	anicode="1099"	fxcode_on="666"	fxcode_keep="-1"	/>
				<frame	term="38"	blendlimit="25"	hit_frame="17"	firing_frame="17"	ani_f="38"	local_f="0"	/>
				<effect	visual_type="-1"	movemethod="3"	/>
				<condition	twohand="0"	dual="0"	onehand="1"	bracer="0"	exclusive="6"	usecase="7168"	/>
			</attribute>
			<skill_param	exp1="19"	exp2="20"	>
				<power	atk="10,0,14,1062"	ar="10,100"	critrate="0,0"	critdmg="0,0"	/>
				<cost	ctime="-127,2405"	mp="21,189"	mpadd=""	sp="-1"	/>
				<mission_cost	upkeepctime="0"	mission_ctime="-127,2405"	/>
			</skill_param>
		</skill_main>
		<skill_main	id="34"	name="skill0034"	type="1"	multi="1"	group="1"	dur=""	bfx_dur="0"	value_ref="0"	bfx_ref="1"	intensity="0"	element="0"	desc="skill_desc0034"	icon_id="J_icn_skill034"	>
			<attribute	target="1"	max_target="49"	reach="7"	mreach="1"	range="2"	range_type="1"	>
				<code	grip_calc="1"	anicode="1102"	fxcode_on="667"	fxcode_keep="-1"	/>
				<frame	term="130"	blendlimit="100"	hit_frame="90"	firing_frame="90"	ani_f="130"	local_f="0"	/>
				<effect	visual_type="-1"	movemethod="4"	/>
				<condition	twohand="1"	dual="0"	onehand="0"	bracer="0"	exclusive="1"	usecase="4099"	/>
			</attribute>
			<skill_param	exp1="65"	exp2="68"	>
				<power	atk="17,0,60,8000"	ar="10,100"	critrate="0,0"	critdmg="0,0"	/>
				<cost	ctime="-433,11983"	mp="30,270"	mpadd=""	sp="-1"	/>
				<mission_cost	upkeepctime="0"	mission_ctime="-433,11983"	/>
			</skill_param>
		</skill_main>
		<skill_main	id="35"	name="skill0035"	type="1"	multi="1"	group="1"	dur="0,8000"	bfx_dur="0"	value_ref="1"	bfx_ref="1"	intensity="0"	element="0"	desc="skill_desc0035"	icon_id="J_icn_skill035"	>
			<attribute	target="1"	max_target="49"	reach="7"	mreach="1"	range="2"	range_type="1"	>
				<code	grip_calc="1"	anicode="1105"	fxcode_on="668"	fxcode_keep="-1"	/>
				<frame	term="140"	blendlimit="120"	hit_frame="106"	firing_frame="106"	ani_f="140"	local_f="0"	/>
				<effect	visual_type="-1"	movemethod="4"	/>
				<condition	twohand="0"	dual="1"	onehand="0"	bracer="0"	exclusive="2"	usecase="4108"	/>
			</attribute>
			<skill_param	exp1="70"	exp2="74"	>
				<power	atk="17,0,55,7500"	ar="10,100"	critrate="0,10"	critdmg="0,10"	/>
				<cost	ctime="-467,12615"	mp="30,270"	mpadd=""	sp="-1"	/>
				<mission_cost	upkeepctime="0"	mission_ctime="-467,12615"	/>
			</skill_param>
		</skill_main>
		<skill_main	id="36"	name="skill0036"	type="1"	multi="1"	group="1"	dur=""	bfx_dur="0"	value_ref="0"	bfx_ref="1"	intensity="0"	element="0"	desc="skill_desc0036"	icon_id="J_icn_skill036"	>
			<attribute	target="1"	max_target="49"	reach="7"	mreach="1"	range="2"	range_type="1"	>
				<code	grip_calc="1"	anicode="1108"	fxcode_on="669"	fxcode_keep="-1"	/>
				<frame	term="120"	blendlimit="108"	hit_frame="90"	firing_frame="90"	ani_f="120"	local_f="0"	/>
				<effect	visual_type="-1"	movemethod="4"	/>
				<condition	twohand="0"	dual="0"	onehand="1"	bracer="0"	exclusive="5"	usecase="13056"	/>
			</attribute>
			<skill_param	exp1="60"	exp2="63"	>
				<power	atk="17,0,45,6500"	ar="10,100"	critrate="0,0"	critdmg="0,0"	/>
				<cost	ctime="-400,11350"	mp="30,270"	mpadd=""	sp="-1"	/>
				<mission_cost	upkeepctime="0"	mission_ctime="-400,11350"	/>
			</skill_param>
		</skill_main>
		<skill_main	id="37"	name="skill0037"	type="1"	multi="1"	group="1"	dur="0,8000"	bfx_dur="0"	value_ref="1"	bfx_ref="1"	intensity="0"	element="0"	desc="skill_desc0037"	icon_id="J_icn_skill037"	>
			<attribute	target="1"	max_target="49"	reach="7"	mreach="1"	range="2"	range_type="1"	>
				<code	grip_calc="1"	anicode="1111"	fxcode_on="670"	fxcode_keep="-1"	/>
				<frame	term="124"	blendlimit="110"	hit_frame="97"	firing_frame="97"	ani_f="124"	local_f="0"	/>
				<effect	visual_type="-1"	movemethod="4"	/>
				<condition	twohand="0"	dual="0"	onehand="1"	bracer="0"	exclusive="6"	usecase="7168"	/>
			</attribute>
			<skill_param	exp1="62"	exp2="65"	>
				<power	atk="17,0,55,7200"	ar="10,100"	critrate="0,0"	critdmg="0,0"	/>
				<cost	ctime="-413,11603"	mp="30,270"	mpadd=""	sp="-1"	/>
				<mission_cost	upkeepctime="0"	mission_ctime="-413,11603"	/>
			</skill_param>
		</skill_main>
		<skill_main	id="38"	name="skill0038"	type="1"	multi="1"	group="1"	dur=""	bfx_dur="0"	value_ref="0"	bfx_ref="1"	intensity="0"	element="0"	desc="skill_desc0038"	icon_id="J_icn_skill038"	>
			<attribute	target="1"	max_target="49"	reach="0"	mreach="1"	range="2"	range_type="0"	>
				<code	grip_calc="3"	anicode="1114"	fxcode_on="671"	fxcode_keep="-1"	/>
				<frame	term="64"	blendlimit="53"	hit_frame="31"	firing_frame="31"	ani_f="64"	local_f="0"	/>
				<effect	visual_type="-1"	movemethod="0"	/>
				<condition	twohand="1"	dual="1"	onehand="1"	bracer="0"	exclusive="0"	usecase="7509"	/>
			</attribute>
			<skill_param	exp1="32"	exp2="34"	>
				<power	atk="12,0,12,2034"	ar="10,100"	critrate="0,0"	critdmg="0,0"	/>
				<cost	ctime="-213,4053"	mp="24,216"	mpadd=""	sp="-1"	/>
				<mission_cost	upkeepctime="0"	mission_ctime="-213,4053"	/>
			</skill_param>
		</skill_main>
		<skill_main	id="39"	name="skill0039"	type="1"	multi="1"	group="1"	dur=""	bfx_dur="0"	value_ref="0"	bfx_ref="1"	intensity="0"	element="0"	desc="skill_desc0039"	icon_id="J_icn_skill039"	>
			<attribute	target="1"	max_target="49"	reach="0"	mreach="1"	range="2"	range_type="0"	>
				<code	grip_calc="1"	anicode="1117"	fxcode_on="674"	fxcode_keep="-1"	/>
				<frame	term="114"	blendlimit="94"	hit_frame="72"	firing_frame="72"	ani_f="114"	local_f="72"	/>
				<effect	visual_type="-1"	movemethod="0"	/>
				<condition	twohand="1"	dual="0"	onehand="0"	bracer="0"	exclusive="1"	usecase="4097"	/>
			</attribute>
			<skill_param	exp1="57"	exp2="60"	>
				<power	atk="15,0,45,3579"	ar="10,100"	critrate="0,0"	critdmg="0,0"	/>
				<cost	ctime="-380,7220"	mp="26,234"	mpadd=""	sp="-1"	/>
				<mission_cost	upkeepctime="0"	mission_ctime="-380,7220"	/>
			</skill_param>
		</skill_main>
		<skill_main	id="40"	name="skill0040"	type="1"	multi="1"	group="1"	dur=""	bfx_dur="0"	value_ref="0"	bfx_ref="0"	intensity="0"	element="0"	desc="skill_desc0040"	icon_id="J_icn_skill040"	>
			<attribute	target="1"	max_target="49"	reach="0"	mreach="1"	range="2"	range_type="0"	>
				<code	grip_calc="1"	anicode="1120"	fxcode_on="675"	fxcode_keep="-1"	/>
				<frame	term="114"	blendlimit="90"	hit_frame="65"	firing_frame="65"	ani_f="110"	local_f="65"	/>
				<effect	visual_type="-1"	movemethod="0"	/>
				<condition	twohand="0"	dual="1"	onehand="0"	bracer="0"	exclusive="2"	usecase="4100"	/>
			</attribute>
			<skill_param	exp1="57"	exp2="60"	>
				<power	atk="15,0,45,3579"	ar="10,100"	critrate="0,5"	critdmg="0,20"	/>
				<cost	ctime="-380,7220"	mp="26,234"	mpadd=""	sp="-1"	/>
				<mission_cost	upkeepctime="0"	mission_ctime="-380,7220"	/>
			</skill_param>
		</skill_main>
		<skill_main	id="41"	name="skill0041"	type="1"	multi="1"	group="1"	dur=""	bfx_dur="0"	value_ref="0"	bfx_ref="0"	intensity="0"	element="0"	desc="skill_desc0041"	icon_id="J_icn_skill041"	>
			<attribute	target="1"	max_target="49"	reach="0"	mreach="1"	range="2"	range_type="0"	>
				<code	grip_calc="1"	anicode="1123"	fxcode_on="676"	fxcode_keep="-1"	/>
				<frame	term="190"	blendlimit="170"	hit_frame="140"	firing_frame="140"	ani_f="190"	local_f="140"	/>
				<effect	visual_type="-1"	movemethod="0"	/>
				<condition	twohand="0"	dual="0"	onehand="1"	bracer="0"	exclusive="5"	usecase="4352"	/>
			</attribute>
			<skill_param	exp1="95"	exp2="100"	>
				<power	atk="15,0,86,6745"	ar="10,100"	critrate="0,0"	critdmg="0,0"	/>
				<cost	ctime="-633,12033"	mp="26,234"	mpadd=""	sp="-1"	/>
				<mission_cost	upkeepctime="0"	mission_ctime="-633,12033"	/>
			</skill_param>
		</skill_main>
		<skill_main	id="42"	name="skill0042"	type="1"	multi="1"	group="1"	dur="0,8000"	bfx_dur="8"	value_ref="1"	bfx_ref="1"	intensity="0"	element="0"	desc="skill_desc0042"	icon_id="J_icn_skill042"	>
			<attribute	target="1"	max_target="49"	reach="0"	mreach="1"	range="2"	range_type="0"	>
				<code	grip_calc="1"	anicode="1126"	fxcode_on="677"	fxcode_keep="-1"	/>
				<frame	term="128"	blendlimit="100"	hit_frame="89"	firing_frame="89"	ani_f="128"	local_f="89"	/>
				<effect	visual_type="-1"	movemethod="0"	/>
				<condition	twohand="0"	dual="0"	onehand="1"	bracer="0"	exclusive="6"	usecase="5120"	/>
			</attribute>
			<skill_param	exp1="64"	exp2="67"	>
				<power	atk="15,0,52,4151"	ar="10,100"	critrate="0,0"	critdmg="0,0"	/>
				<cost	ctime="-427,8105"	mp="26,234"	mpadd=""	sp="-1"	/>
				<mission_cost	upkeepctime="0"	mission_ctime="-427,8105"	/>
			</skill_param>
		</skill_main>
		<skill_main	id="43"	name="skill0043"	type="1"	multi="1"	group="1"	dur=""	bfx_dur="0"	value_ref="0"	bfx_ref="1"	intensity="0"	element="0"	desc="skill_desc0043"	icon_id="J_icn_skill043"	>
			<attribute	target="1"	max_target="49"	reach="7"	mreach="1"	range="2"	range_type="1"	>
				<code	grip_calc="1"	anicode="1129"	fxcode_on="678"	fxcode_keep="-1"	/>
				<frame	term="80"	blendlimit="70"	hit_frame="66"	firing_frame="56"	ani_f="80"	local_f="56"	/>
				<effect	visual_type="-1"	movemethod="0"	/>
				<condition	twohand="1"	dual="0"	onehand="0"	bracer="0"	exclusive="1"	usecase="4097"	/>
			</attribute>
			<skill_param	exp1="40"	exp2="42"	>
				<power	atk="15,0,14,2481"	ar="10,100"	critrate="0,0"	critdmg="0,0"	/>
				<cost	ctime="-267,5065"	mp="27,243"	mpadd=""	sp="-1"	/>
				<mission_cost	upkeepctime="0"	mission_ctime="-267,5065"	/>
			</skill_param>
		</skill_main>
		<skill_main	id="44"	name="skill0044"	type="1"	multi="1"	group="1"	dur=""	bfx_dur="0"	value_ref="0"	bfx_ref="1"	intensity="0"	element="0"	desc="skill_desc0044"	icon_id="J_icn_skill044"	>
			<attribute	target="1"	max_target="49"	reach="7"	mreach="1"	range="2"	range_type="1"	>
				<code	grip_calc="1"	anicode="1132"	fxcode_on="679"	fxcode_keep="-1"	/>
				<frame	term="70"	blendlimit="66"	hit_frame="61"	firing_frame="51"	ani_f="70"	local_f="51"	/>
				<effect	visual_type="-1"	movemethod="0"	/>
				<condition	twohand="0"	dual="1"	onehand="0"	bracer="0"	exclusive="2"	usecase="4100"	/>
			</attribute>
			<skill_param	exp1="35"	exp2="37"	>
				<power	atk="15,0,11,2014"	ar="10,100"	critrate="0,5"	critdmg="0,20"	/>
				<cost	ctime="-233,4433"	mp="27,243"	mpadd=""	sp="-1"	/>
				<mission_cost	upkeepctime="0"	mission_ctime="-233,4433"	/>
			</skill_param>
		</skill_main>
		<skill_main	id="45"	name="skill0045"	type="1"	multi="1"	group="1"	dur=""	bfx_dur="0"	value_ref="0"	bfx_ref="1"	intensity="0"	element="0"	desc="skill_desc0045"	icon_id="J_icn_skill045"	>
			<attribute	target="1"	max_target="49"	reach="7"	mreach="1"	range="2"	range_type="1"	>
				<code	grip_calc="1"	anicode="1135"	fxcode_on="680"	fxcode_keep="-1"	/>
				<frame	term="75"	blendlimit="69"	hit_frame="46"	firing_frame="43"	ani_f="66"	local_f="34"	/>
				<effect	visual_type="-1"	movemethod="0"	/>
				<condition	twohand="0"	dual="0"	onehand="1"	bracer="0"	exclusive="5"	usecase="4352"	/>
			</attribute>
			<skill_param	exp1="38"	exp2="40"	>
				<power	atk="15,0,13,2246"	ar="10,100"	critrate="0,0"	critdmg="0,0"	/>
				<cost	ctime="-250,4750"	mp="27,243"	mpadd=""	sp="-1"	/>
				<mission_cost	upkeepctime="0"	mission_ctime="-250,4750"	/>
			</skill_param>
		</skill_main>
		<skill_main	id="46"	name="skill0046"	type="1"	multi="1"	group="1"	dur="0,8000"	bfx_dur="0"	value_ref="1"	bfx_ref="0"	intensity="0"	element="0"	desc="skill_desc0046"	icon_id="J_icn_skill046"	>
			<attribute	target="1"	max_target="49"	reach="7"	mreach="1"	range="2"	range_type="1"	>
				<code	grip_calc="1"	anicode="1138"	fxcode_on="681"	fxcode_keep="-1"	/>
				<frame	term="66"	blendlimit="53"	hit_frame="51"	firing_frame="41"	ani_f="66"	local_f="41"	/>
				<effect	visual_type="-1"	movemethod="0"	/>
				<condition	twohand="0"	dual="0"	onehand="1"	bracer="0"	exclusive="6"	usecase="5120"	/>
			</attribute>
			<skill_param	exp1="33"	exp2="35"	>
				<power	atk="15,0,10,1838"	ar="10,100"	critrate="0,0"	critdmg="0,0"	/>
				<cost	ctime="-220,4180"	mp="27,243"	mpadd=""	sp="-1"	/>
				<mission_cost	upkeepctime="0"	mission_ctime="-220,4180"	/>
			</skill_param>
		</skill_main>
		<skill_main	id="47"	name="skill0047"	type="1"	multi="0"	group="1"	dur="0,0"	bfx_dur="0"	value_ref="1"	bfx_ref="0"	intensity="0"	element="0"	desc="skill_desc0047"	icon_id="J_icn_skill047"	>
			<attribute	target="1"	max_target="49"	reach="1"	mreach="0"	range="1"	range_type="0"	>
				<code	grip_calc="1"	anicode="-1"	fxcode_on="-1"	fxcode_keep="-1"	/>
				<frame	term="0"	blendlimit="53"	hit_frame="-1"	firing_frame="-1"	ani_f="0"	local_f="0"	/>
				<effect	visual_type="-1"	movemethod="0"	/>
				<condition	twohand="1"	dual="0"	onehand="0"	bracer="0"	exclusive="1"	usecase="4097"	/>
			</attribute>
			<skill_param	exp1="0"	exp2="0"	>
				<power	atk="11,0,34,550"	ar="10,100"	critrate="0,0"	critdmg="0,0"	/>
				<cost	ctime="-300,5700"	mp="25,225"	mpadd=""	sp="-1"	/>
				<mission_cost	upkeepctime="0"	mission_ctime="-300,5700"	/>
			</skill_param>
		</skill_main>
		<skill_main	id="48"	name="skill0048"	type="1"	multi="0"	group="1"	dur="0,0"	bfx_dur="0"	value_ref="1"	bfx_ref="0"	intensity="0"	element="0"	desc="skill_desc0048"	icon_id="J_icn_skill048"	>
			<attribute	target="1"	max_target="49"	reach="1"	mreach="0"	range="1"	range_type="0"	>
				<code	grip_calc="1"	anicode="-1"	fxcode_on="-1"	fxcode_keep="-1"	/>
				<frame	term="0"	blendlimit="53"	hit_frame="-1"	firing_frame="-1"	ani_f="0"	local_f="0"	/>
				<effect	visual_type="-1"	movemethod="0"	/>
				<condition	twohand="0"	dual="1"	onehand="0"	bracer="0"	exclusive="2"	usecase="4100"	/>
			</attribute>
			<skill_param	exp1="0"	exp2="0"	>
				<power	atk="11,0,34,550"	ar="10,100"	critrate="0,0"	critdmg="0,0"	/>
				<cost	ctime="-300,5700"	mp="25,225"	mpadd=""	sp="-1"	/>
				<mission_cost	upkeepctime="0"	mission_ctime="-300,5700"	/>
			</skill_param>
		</skill_main>
		<skill_main	id="49"	name="skill0049"	type="1"	multi="0"	group="1"	dur="0,0"	bfx_dur="0"	value_ref="1"	bfx_ref="0"	intensity="0"	element="0"	desc="skill_desc0049"	icon_id="J_icn_skill049"	>
			<attribute	target="1"	max_target="49"	reach="1"	mreach="0"	range="1"	range_type="0"	>
				<code	grip_calc="1"	anicode="-1"	fxcode_on="-1"	fxcode_keep="-1"	/>
				<frame	term="0"	blendlimit="53"	hit_frame="-1"	firing_frame="-1"	ani_f="0"	local_f="0"	/>
				<effect	visual_type="-1"	movemethod="0"	/>
				<condition	twohand="0"	dual="0"	onehand="1"	bracer="0"	exclusive="5"	usecase="4352"	/>
			</attribute>
			<skill_param	exp1="0"	exp2="0"	>
				<power	atk="11,0,34,550"	ar="10,100"	critrate="0,0"	critdmg="0,0"	/>
				<cost	ctime="-300,5700"	mp="25,225"	mpadd=""	sp="-1"	/>
				<mission_cost	upkeepctime="0"	mission_ctime="-300,5700"	/>
			</skill_param>
		</skill_main>
		<skill_main	id="50"	name="skill0050"	type="1"	multi="0"	group="1"	dur="0,0"	bfx_dur="0"	value_ref="1"	bfx_ref="0"	intensity="0"	element="0"	desc="skill_desc0050"	icon_id="J_icn_skill050"	>
			<attribute	target="1"	max_target="49"	reach="1"	mreach="0"	range="1"	range_type="0"	>
				<code	grip_calc="1"	anicode="-1"	fxcode_on="-1"	fxcode_keep="-1"	/>
				<frame	term="0"	blendlimit="53"	hit_frame="-1"	firing_frame="-1"	ani_f="0"	local_f="0"	/>
				<effect	visual_type="-1"	movemethod="0"	/>
				<condition	twohand="0"	dual="0"	onehand="1"	bracer="0"	exclusive="6"	usecase="5120"	/>
			</attribute>
			<skill_param	exp1="0"	exp2="0"	>
				<power	atk="11,0,34,550"	ar="10,100"	critrate="0,0"	critdmg="0,0"	/>
				<cost	ctime="-300,5700"	mp="25,225"	mpadd=""	sp="-1"	/>
				<mission_cost	upkeepctime="0"	mission_ctime="-300,5700"	/>
			</skill_param>
		</skill_main>
		<skill_main	id="51"	name="skill0051"	type="1"	multi="1"	group="1"	dur=""	bfx_dur="0"	value_ref="0"	bfx_ref="1"	intensity="0"	element="0"	desc="skill_desc0051"	icon_id="J_icn_skill051"	>
			<attribute	target="1"	max_target="49"	reach="1"	mreach="0"	range="3"	range_type="0"	>
				<code	grip_calc="1"	anicode="1153"	fxcode_on="686"	fxcode_keep="-1"	/>
				<frame	term="196"	blendlimit="150"	hit_frame="125"	firing_frame="125"	ani_f="196"	local_f="0"	/>
				<effect	visual_type="-1"	movemethod="0"	/>
				<condition	twohand="1"	dual="0"	onehand="0"	bracer="0"	exclusive="1"	usecase="4097"	/>
			</attribute>
			<skill_param	exp1="98"	exp2="103"	>
				<power	atk="16,0,27,8707"	ar="10,100"	critrate="0,0"	critdmg="0,0"	/>
				<cost	ctime="-653,12413"	mp="29,261"	mpadd=""	sp="-1"	/>
				<mission_cost	upkeepctime="0"	mission_ctime="-653,12413"	/>
			</skill_param>
		</skill_main>
		<skill_main	id="52"	name="skill0052"	type="1"	multi="1"	group="1"	dur=""	bfx_dur="0"	value_ref="0"	bfx_ref="1"	intensity="0"	element="0"	desc="skill_desc0052"	icon_id="J_icn_skill052"	>
			<attribute	target="1"	max_target="49"	reach="0"	mreach="1"	range="3"	range_type="0"	>
				<code	grip_calc="1"	anicode="1156"	fxcode_on="687"	fxcode_keep="-1"	/>
				<frame	term="130"	blendlimit="120"	hit_frame="106"	firing_frame="106"	ani_f="130"	local_f="106"	/>
				<effect	visual_type="-1"	movemethod="0"	/>
				<condition	twohand="0"	dual="1"	onehand="0"	bracer="0"	exclusive="2"	usecase="4100"	/>
			</attribute>
			<skill_param	exp1="65"	exp2="68"	>
				<power	atk="16,0,15,5197"	ar="10,100"	critrate="0,5"	critdmg="0,20"	/>
				<cost	ctime="-433,8233"	mp="29,261"	mpadd=""	sp="-1"	/>
				<mission_cost	upkeepctime="0"	mission_ctime="-433,8233"	/>
			</skill_param>
		</skill_main>
		<skill_main	id="53"	name="skill0053"	type="1"	multi="1"	group="1"	dur=""	bfx_dur="0"	value_ref="0"	bfx_ref="1"	intensity="0"	element="0"	desc="skill_desc0053"	icon_id="J_icn_skill053"	>
			<attribute	target="1"	max_target="49"	reach="0"	mreach="1"	range="3"	range_type="0"	>
				<code	grip_calc="1"	anicode="1159"	fxcode_on="688"	fxcode_keep="-1"	/>
				<frame	term="100"	blendlimit="96"	hit_frame="53"	firing_frame="53"	ani_f="100"	local_f="0"	/>
				<effect	visual_type="-1"	movemethod="0"	/>
				<condition	twohand="0"	dual="0"	onehand="1"	bracer="0"	exclusive="5"	usecase="4352"	/>
			</attribute>
			<skill_param	exp1="50"	exp2="53"	>
				<power	atk="16,0,10,3605"	ar="10,100"	critrate="0,0"	critdmg="0,0"	/>
				<cost	ctime="-333,6333"	mp="29,261"	mpadd=""	sp="-1"	/>
				<mission_cost	upkeepctime="0"	mission_ctime="-333,6333"	/>
			</skill_param>
		</skill_main>
		<skill_main	id="54"	name="skill0054"	type="1"	multi="1"	group="1"	dur="0,8000"	bfx_dur="0"	value_ref="1"	bfx_ref="0"	intensity="0"	element="0"	desc="skill_desc0054"	icon_id="J_icn_skill054"	>
			<attribute	target="1"	max_target="49"	reach="0"	mreach="1"	range="3"	range_type="0"	>
				<code	grip_calc="1"	anicode="1162"	fxcode_on="689"	fxcode_keep="-1"	/>
				<frame	term="150"	blendlimit="132"	hit_frame="97"	firing_frame="97"	ani_f="150"	local_f="0"	/>
				<effect	visual_type="-1"	movemethod="0"	/>
				<condition	twohand="0"	dual="0"	onehand="1"	bracer="0"	exclusive="6"	usecase="5120"	/>
			</attribute>
			<skill_param	exp1="75"	exp2="79"	>
				<power	atk="16,0,19,6255"	ar="10,100"	critrate="0,0"	critdmg="0,0"	/>
				<cost	ctime="-500,9500"	mp="29,261"	mpadd=""	sp="-1"	/>
				<mission_cost	upkeepctime="0"	mission_ctime="-500,9500"	/>
			</skill_param>
		</skill_main>
		<skill_main	id="55"	name="skill0055"	type="1"	multi="1"	group="1"	dur="0,8000"	bfx_dur="0"	value_ref="1"	bfx_ref="1"	intensity="0"	element="0"	desc="skill_desc0055"	icon_id="J_icn_skill055"	>
			<attribute	target="1"	max_target="49"	reach="5"	mreach="1"	range="5"	range_type="0"	>
				<code	grip_calc="1"	anicode="1165"	fxcode_on="690"	fxcode_keep="-1"	/>
				<frame	term="90"	blendlimit="53"	hit_frame="60"	firing_frame="60"	ani_f="90"	local_f="0"	/>
				<effect	visual_type="-1"	movemethod="0"	/>
				<condition	twohand="1"	dual="0"	onehand="0"	bracer="0"	exclusive="1"	usecase="4097"	/>
			</attribute>
			<skill_param	exp1="45"	exp2="47"	>
				<power	atk="17,0,25,8000"	ar="10,100"	critrate="0,0"	critdmg="0,0"	/>
				<cost	ctime="-300,6700"	mp="30,270"	mpadd=""	sp="-1"	/>
				<mission_cost	upkeepctime="0"	mission_ctime="-300,6700"	/>
			</skill_param>
		</skill_main>
		<skill_main	id="56"	name="skill0056"	type="1"	multi="1"	group="1"	dur=""	bfx_dur="0"	value_ref="0"	bfx_ref="0"	intensity="0"	element="0"	desc="skill_desc0056"	icon_id="J_icn_skill056"	>
			<attribute	target="1"	max_target="49"	reach="3"	mreach="1"	range="3"	range_type="1"	>
				<code	grip_calc="1"	anicode="1168"	fxcode_on="691"	fxcode_keep="-1"	/>
				<frame	term="90"	blendlimit="53"	hit_frame="77"	firing_frame="77"	ani_f="90"	local_f="0"	/>
				<effect	visual_type="-1"	movemethod="7"	/>
				<condition	twohand="0"	dual="1"	onehand="0"	bracer="0"	exclusive="2"	usecase="4100"	/>
			</attribute>
			<skill_param	exp1="45"	exp2="47"	>
				<power	atk="17,0,55,7500"	ar="10,100"	critrate="0,10"	critdmg="0,10"	/>
				<cost	ctime="-300,9300"	mp="30,270"	mpadd=""	sp="-1"	/>
				<mission_cost	upkeepctime="0"	mission_ctime="-300,9300"	/>
			</skill_param>
		</skill_main>
		<skill_main	id="57"	name="skill0057"	type="1"	multi="1"	group="1"	dur="0,8000"	bfx_dur="4"	value_ref="1"	bfx_ref="1"	intensity="0"	element="0"	desc="skill_desc0057"	icon_id="J_icn_skill057"	>
			<attribute	target="1"	max_target="49"	reach="5"	mreach="1"	range="3"	range_type="0"	>
				<code	grip_calc="1"	anicode="1171"	fxcode_on="692"	fxcode_keep="-1"	/>
				<frame	term="120"	blendlimit="53"	hit_frame="87"	firing_frame="87"	ani_f="120"	local_f="0"	/>
				<effect	visual_type="-1"	movemethod="0"	/>
				<condition	twohand="0"	dual="0"	onehand="1"	bracer="0"	exclusive="5"	usecase="4352"	/>
			</attribute>
			<skill_param	exp1="60"	exp2="63"	>
				<power	atk="17,0,70,6500"	ar="10,100"	critrate="0,0"	critdmg="0,100"	/>
				<cost	ctime="-400,7600"	mp="30,270"	mpadd=""	sp="-1"	/>
				<mission_cost	upkeepctime="0"	mission_ctime="-400,7600"	/>
			</skill_param>
		</skill_main>
		<skill_main	id="58"	name="skill0058"	type="1"	multi="1"	group="1"	dur=""	bfx_dur="0"	value_ref="0"	bfx_ref="1"	intensity="0"	element="0"	desc="skill_desc0058"	icon_id="J_icn_skill058"	>
			<attribute	target="1"	max_target="49"	reach="5"	mreach="1"	range="3"	range_type="1"	>
				<code	grip_calc="1"	anicode="1174"	fxcode_on="693"	fxcode_keep="-1"	/>
				<frame	term="90"	blendlimit="53"	hit_frame="71"	firing_frame="71"	ani_f="90"	local_f="0"	/>
				<effect	visual_type="-1"	movemethod="16"	/>
				<condition	twohand="0"	dual="0"	onehand="1"	bracer="0"	exclusive="6"	usecase="5120"	/>
			</attribute>
			<skill_param	exp1="45"	exp2="47"	>
				<power	atk="17,0,60,8500"	ar="10,100"	critrate="0,0"	critdmg="0,0"	/>
				<cost	ctime="-300,8700"	mp="30,270"	mpadd=""	sp="-1"	/>
				<mission_cost	upkeepctime="0"	mission_ctime="-300,8700"	/>
			</skill_param>
		</skill_main>
		<skill_main	id="59"	name="skill0059"	type="1"	multi="0"	group="1"	dur=""	bfx_dur="0"	value_ref="1"	bfx_ref="0"	intensity="0"	element="1"	desc="skill_desc0059"	icon_id="J_icn_skill059"	>
			<attribute	target="1"	max_target="49"	reach="1"	mreach="0"	range="1"	range_type="0"	>
				<code	grip_calc="1"	anicode="-1"	fxcode_on="-1"	fxcode_keep="-1"	/>
				<frame	term="0"	blendlimit="53"	hit_frame="-1"	firing_frame="-1"	ani_f="0"	local_f="0"	/>
				<effect	visual_type="-1"	movemethod="0"	/>
				<condition	twohand="1"	dual="0"	onehand="0"	bracer="0"	exclusive="1"	usecase="5381"	/>
			</attribute>
			<skill_param	exp1="0"	exp2="0"	>
				<power	atk="11,0,34,550"	ar="10,100"	critrate="0,0"	critdmg="0,0"	/>
				<cost	ctime="-165,3135"	mp="33,297"	mpadd=""	sp="-1"	/>
				<mission_cost	upkeepctime="0"	mission_ctime="-165,3135"	/>
			</skill_param>
		</skill_main>
		<skill_main	id="60"	name="skill0060"	type="1"	multi="0"	group="1"	dur=""	bfx_dur="0"	value_ref="1"	bfx_ref="0"	intensity="0"	element="2"	desc="skill_desc0060"	icon_id="J_icn_skill060"	>
			<attribute	target="1"	max_target="49"	reach="1"	mreach="0"	range="1"	range_type="0"	>
				<code	grip_calc="1"	anicode="-1"	fxcode_on="-1"	fxcode_keep="-1"	/>
				<frame	term="0"	blendlimit="53"	hit_frame="-1"	firing_frame="-1"	ani_f="0"	local_f="0"	/>
				<effect	visual_type="-1"	movemethod="0"	/>
				<condition	twohand="0"	dual="1"	onehand="0"	bracer="0"	exclusive="2"	usecase="5381"	/>
			</attribute>
			<skill_param	exp1="0"	exp2="0"	>
				<power	atk="11,0,34,550"	ar="10,100"	critrate="0,0"	critdmg="0,0"	/>
				<cost	ctime="-135,2565"	mp="27,243"	mpadd=""	sp="-1"	/>
				<mission_cost	upkeepctime="0"	mission_ctime="-135,2565"	/>
			</skill_param>
		</skill_main>
		<skill_main	id="61"	name="skill0061"	type="1"	multi="0"	group="1"	dur=""	bfx_dur="0"	value_ref="1"	bfx_ref="0"	intensity="0"	element="3"	desc="skill_desc0061"	icon_id="J_icn_skill061"	>
			<attribute	target="1"	max_target="49"	reach="1"	mreach="0"	range="1"	range_type="0"	>
				<code	grip_calc="1"	anicode="-1"	fxcode_on="-1"	fxcode_keep="-1"	/>
				<frame	term="0"	blendlimit="53"	hit_frame="-1"	firing_frame="-1"	ani_f="0"	local_f="0"	/>
				<effect	visual_type="-1"	movemethod="0"	/>
				<condition	twohand="0"	dual="0"	onehand="1"	bracer="0"	exclusive="5"	usecase="13573"	/>
			</attribute>
			<skill_param	exp1="0"	exp2="0"	>
				<power	atk="11,0,34,550"	ar="10,100"	critrate="0,0"	critdmg="0,0"	/>
				<cost	ctime="-150,2850"	mp="30,270"	mpadd=""	sp="-1"	/>
				<mission_cost	upkeepctime="0"	mission_ctime="-150,2850"	/>
			</skill_param>
		</skill_main>
		<skill_main	id="62"	name="skill0062"	type="1"	multi="0"	group="1"	dur=""	bfx_dur="0"	value_ref="1"	bfx_ref="0"	intensity="0"	element="4"	desc="skill_desc0062"	icon_id="J_icn_skill062"	>
			<attribute	target="1"	max_target="49"	reach="1"	mreach="0"	range="1"	range_type="0"	>
				<code	grip_calc="1"	anicode="-1"	fxcode_on="-1"	fxcode_keep="-1"	/>
				<frame	term="0"	blendlimit="53"	hit_frame="-1"	firing_frame="-1"	ani_f="0"	local_f="0"	/>
				<effect	visual_type="-1"	movemethod="0"	/>
				<condition	twohand="0"	dual="0"	onehand="1"	bracer="0"	exclusive="6"	usecase="5381"	/>
			</attribute>
			<skill_param	exp1="0"	exp2="0"	>
				<power	atk="11,0,34,550"	ar="10,100"	critrate="0,0"	critdmg="0,0"	/>
				<cost	ctime="-150,2850"	mp="27,243"	mpadd=""	sp="-1"	/>
				<mission_cost	upkeepctime="0"	mission_ctime="-150,2850"	/>
			</skill_param>
		</skill_main>
		<skill_main	id="63"	name="skill0063"	type="1"	multi="1"	group="1"	dur=""	bfx_dur="0"	value_ref="0"	bfx_ref="1"	intensity="0"	element="5"	desc="skill_desc0063"	icon_id="J_icn_skill063"	>
			<attribute	target="1"	max_target="49"	reach="4"	mreach="1"	range="3"	range_type="0"	>
				<code	grip_calc="1"	anicode="1189"	fxcode_on="698"	fxcode_keep="-1"	/>
				<frame	term="90"	blendlimit="63"	hit_frame="65"	firing_frame="65"	ani_f="90"	local_f="0"	/>
				<effect	visual_type="-1"	movemethod="0"	/>
				<condition	twohand="1"	dual="0"	onehand="0"	bracer="0"	exclusive="1"	usecase="4099"	/>
			</attribute>
			<skill_param	exp1="45"	exp2="47"	>
				<power	atk="17,0,50,9000"	ar="10,100"	critrate="0,0"	critdmg="0,0"	/>
				<cost	ctime="-360,9380"	mp="30,270"	mpadd=""	sp="-1"	/>
				<mission_cost	upkeepctime="0"	mission_ctime="-360,9380"	/>
			</skill_param>
		</skill_main>
		<skill_main	id="64"	name="skill0064"	type="1"	multi="1"	group="1"	dur=""	bfx_dur="0"	value_ref="0"	bfx_ref="1"	intensity="0"	element="6"	desc="skill_desc0064"	icon_id="J_icn_skill064"	>
			<attribute	target="1"	max_target="49"	reach="0"	mreach="1"	range="3"	range_type="0"	>
				<code	grip_calc="1"	anicode="1192"	fxcode_on="699"	fxcode_keep="-1"	/>
				<frame	term="90"	blendlimit="63"	hit_frame="55"	firing_frame="55"	ani_f="90"	local_f="0"	/>
				<effect	visual_type="-1"	movemethod="0"	/>
				<condition	twohand="0"	dual="1"	onehand="0"	bracer="0"	exclusive="2"	usecase="4108"	/>
			</attribute>
			<skill_param	exp1="45"	exp2="47"	>
				<power	atk="17,0,90,9500"	ar="10,100"	critrate="0,5"	critdmg="0,20"	/>
				<cost	ctime="-420,9765"	mp="30,270"	mpadd=""	sp="-1"	/>
				<mission_cost	upkeepctime="0"	mission_ctime="-420,9765"	/>
			</skill_param>
		</skill_main>
		<skill_main	id="65"	name="skill0065"	type="1"	multi="1"	group="1"	dur=""	bfx_dur="0"	value_ref="0"	bfx_ref="1"	intensity="0"	element="7"	desc="skill_desc0065"	icon_id="J_icn_skill065"	>
			<attribute	target="1"	max_target="49"	reach="5"	mreach="1"	range="3"	range_type="0"	>
				<code	grip_calc="1"	anicode="1195"	fxcode_on="700"	fxcode_keep="-1"	/>
				<frame	term="90"	blendlimit="63"	hit_frame="57"	firing_frame="57"	ani_f="90"	local_f="0"	/>
				<effect	visual_type="-1"	movemethod="0"	/>
				<condition	twohand="0"	dual="0"	onehand="1"	bracer="0"	exclusive="5"	usecase="4864"	/>
			</attribute>
			<skill_param	exp1="45"	exp2="47"	>
				<power	atk="18,0,60,9000"	ar="10,100"	critrate="0,0"	critdmg="0,50"	/>
				<cost	ctime="-420,8360"	mp="30,270"	mpadd=""	sp="-1"	/>
				<mission_cost	upkeepctime="0"	mission_ctime="-420,8360"	/>
			</skill_param>
		</skill_main>
		<skill_main	id="66"	name="skill0066"	type="1"	multi="1"	group="1"	dur="0,5000"	bfx_dur="0"	value_ref="1"	bfx_ref="1"	intensity="0"	element="8"	desc="skill_desc0066"	icon_id="J_icn_skill066"	>
			<attribute	target="1"	max_target="49"	reach="6"	mreach="1"	range="3"	range_type="0"	>
				<code	grip_calc="1"	anicode="1198"	fxcode_on="701"	fxcode_keep="-1"	/>
				<frame	term="90"	blendlimit="63"	hit_frame="73"	firing_frame="73"	ani_f="90"	local_f="0"	/>
				<effect	visual_type="-1"	movemethod="0"	/>
				<condition	twohand="0"	dual="0"	onehand="1"	bracer="0"	exclusive="6"	usecase="7168"	/>
			</attribute>
			<skill_param	exp1="45"	exp2="47"	>
				<power	atk="18,0,90,9500"	ar="10,100"	critrate="0,0"	critdmg="0,0"	/>
				<cost	ctime="-400,11310"	mp="30,270"	mpadd=""	sp="-1"	/>
				<mission_cost	upkeepctime="0"	mission_ctime="-400,11310"	/>
			</skill_param>
		</skill_main>
		<skill_main	id="67"	name="skill0067"	type="1"	multi="1"	group="1"	dur=""	bfx_dur="0"	value_ref="0"	bfx_ref="0"	intensity="0"	element="9"	desc="skill_desc0067"	icon_id="J_icn_skill067"	>
			<attribute	target="1"	max_target="49"	reach="10"	mreach="1"	range="4"	range_type="0"	>
				<code	grip_calc="1"	anicode="-1"	fxcode_on="-1"	fxcode_keep="-1"	/>
				<frame	term="0"	blendlimit="-1"	hit_frame="-1"	firing_frame="-1"	ani_f="0"	local_f="0"	/>
				<effect	visual_type="-1"	movemethod="0"	/>
				<condition	twohand="0"	dual="0"	onehand="1"	bracer="0"	exclusive="4"	usecase="5381"	/>
			</attribute>
			<skill_param	exp1="0"	exp2="0"	>
				<power	atk="11,0,34,550"	ar="10,100"	critrate="0,0"	critdmg="0,0"	/>
				<cost	ctime="100,1000"	mp="5,45"	mpadd=""	sp="-1"	/>
				<mission_cost	upkeepctime="0"	mission_ctime="100,1000"	/>
			</skill_param>
		</skill_main>
		<skill_main	id="68"	name="skill0068"	type="1"	multi="1"	group="1"	dur=""	bfx_dur="2"	value_ref="0"	bfx_ref="1"	intensity="0"	element="10"	desc="skill_desc0068"	icon_id="J_icn_skill068"	>
			<attribute	target="1"	max_target="49"	reach="12"	mreach="1"	range="1"	range_type="0"	>
				<code	grip_calc="0"	anicode="224"	fxcode_on="703"	fxcode_keep="-1"	/>
				<frame	term="30"	blendlimit="20"	hit_frame="5"	firing_frame="5"	ani_f="30"	local_f="0"	/>
				<effect	visual_type="-1"	movemethod="3"	/>
				<condition	twohand="1"	dual="1"	onehand="1"	bracer="0"	exclusive="0"	usecase="21765"	/>
			</attribute>
			<skill_param	exp1="15"	exp2="16"	>
				<power	atk="12,0,15,1050"	ar="10,100"	critrate="0,0"	critdmg="0,0"	/>
				<cost	ctime="-5111,76000"	mp="21,189"	mpadd=""	sp="-1"	/>
				<mission_cost	upkeepctime="0"	mission_ctime="-5111,76000"	/>
			</skill_param>
		</skill_main>
		<skill_main	id="69"	name="skill0069"	type="1"	multi="1"	group="1"	dur=""	bfx_dur="0"	value_ref="0"	bfx_ref="0"	intensity="0"	element="11"	desc="skill_desc0069"	icon_id="J_icn_skill069"	>
			<attribute	target="1"	max_target="49"	reach="10"	mreach="1"	range="4"	range_type="0"	>
				<code	grip_calc="1"	anicode="-1"	fxcode_on="-1"	fxcode_keep="-1"	/>
				<frame	term="0"	blendlimit="-1"	hit_frame="-1"	firing_frame="-1"	ani_f="60"	local_f="0"	/>
				<effect	visual_type="-1"	movemethod="0"	/>
				<condition	twohand="1"	dual="1"	onehand="1"	bracer="0"	exclusive="0"	usecase="5381"	/>
			</attribute>
			<skill_param	exp1="0"	exp2="0"	>
				<power	atk="11,0,34,550"	ar="10,100"	critrate="0,0"	critdmg="0,0"	/>
				<cost	ctime="100,1000"	mp="21,189"	mpadd=""	sp="-1"	/>
				<mission_cost	upkeepctime="0"	mission_ctime="100,1000"	/>
			</skill_param>
		</skill_main>
		<skill_main	id="70"	name="skill0070"	type="1"	multi="1"	group="1"	dur=""	bfx_dur="5"	value_ref="0"	bfx_ref="1"	intensity="0"	element="0"	desc="skill_desc0070"	icon_id="J_icn_skill070"	>
			<attribute	target="1"	max_target="49"	reach="3"	mreach="1"	range="1"	range_type="1"	>
				<code	grip_calc="0"	anicode="83"	fxcode_on="705"	fxcode_keep="-1"	/>
				<frame	term="30"	blendlimit="25"	hit_frame="15"	firing_frame="15"	ani_f="30"	local_f="15"	/>
				<effect	visual_type="-1"	movemethod="0"	/>
				<condition	twohand="0"	dual="1"	onehand="0"	bracer="0"	exclusive="2"	usecase="4108"	/>
			</attribute>
			<skill_param	exp1="15"	exp2="16"	>
				<power	atk="13,0,4,670"	ar="10,100"	critrate="0,0"	critdmg="0,0"	/>
				<cost	ctime="-100,3150"	mp="27,243"	mpadd=""	sp="-1"	/>
				<mission_cost	upkeepctime="0"	mission_ctime="-100,3150"	/>
			</skill_param>
		</skill_main>
		<skill_main	id="71"	name="skill0071"	type="1"	multi="0"	group="25"	dur="0,6000"	bfx_dur="0"	value_ref="1"	bfx_ref="0"	intensity="0"	element="0"	desc="skill_desc0071"	icon_id="J_icn_skill071"	>
			<attribute	target="1"	max_target="1"	reach="2"	mreach="1"	range="1"	range_type="0"	>
				<code	grip_calc="0"	anicode="225"	fxcode_on="706"	fxcode_keep="900"	/>
				<frame	term="45"	blendlimit="25"	hit_frame="15"	firing_frame="15"	ani_f="45"	local_f="0"	/>
				<effect	visual_type="-1"	movemethod="0"	/>
				<condition	twohand="0"	dual="0"	onehand="1"	bracer="0"	exclusive="5"	usecase="21248"	/>
			</attribute>
			<skill_param	exp1="8"	exp2="8"	>
				<power	atk="0,0"	ar=""	critrate=""	critdmg=""	/>
				<cost	ctime="-800,15800"	mp="28,252"	mpadd=""	sp="-1"	/>
				<mission_cost	upkeepctime="0"	mission_ctime="-800,15800"	/>
			</skill_param>
		</skill_main>
		<skill_main	id="72"	name="skill0072"	type="1"	multi="1"	group="1"	dur="0,8000"	bfx_dur="1"	value_ref="1"	bfx_ref="1"	intensity="0"	element="6"	desc="skill_desc0072"	icon_id="J_icn_skill072"	>
			<attribute	target="1"	max_target="49"	reach="4"	mreach="1"	range="4"	range_type="0"	>
				<code	grip_calc="1"	anicode="1216"	fxcode_on="1027"	fxcode_keep="-1"	/>
				<frame	term="72"	blendlimit="63"	hit_frame="57"	firing_frame="57"	ani_f="72"	local_f="0"	/>
				<effect	visual_type="-1"	movemethod="0"	/>
				<condition	twohand="1"	dual="0"	onehand="0"	bracer="0"	exclusive="1"	usecase="4099"	/>
			</attribute>
			<skill_param	exp1="33"	exp2="35"	>
				<power	atk="17,0,50,8870"	ar="10,100"	critrate="0,0"	critdmg="0,0"	/>
				<cost	ctime="-350,9380"	mp="36,324"	mpadd=""	sp="0"	/>
				<mission_cost	upkeepctime="0"	mission_ctime="-360,9380"	/>
			</skill_param>
		</skill_main>
		<skill_main	id="73"	name="skill0073"	type="1"	multi="1"	group="1"	dur="0,8000"	bfx_dur="1"	value_ref="1"	bfx_ref="1"	intensity="0"	element="6"	desc="skill_desc0073"	icon_id="J_icn_skill073"	>
			<attribute	target="1"	max_target="49"	reach="4"	mreach="1"	range="3"	range_type="0"	>
				<code	grip_calc="1"	anicode="1219"	fxcode_on="1028"	fxcode_keep="-1"	/>
				<frame	term="66"	blendlimit="63"	hit_frame="47"	firing_frame="44"	ani_f="66"	local_f="0"	/>
				<effect	visual_type="-1"	movemethod="0"	/>
				<condition	twohand="0"	dual="1"	onehand="0"	bracer="0"	exclusive="2"	usecase="4108"	/>
			</attribute>
			<skill_param	exp1="45"	exp2="47"	>
				<power	atk="17,0,90,10860"	ar="10,100"	critrate="0,0"	critdmg="0,25"	/>
				<cost	ctime="-410,9765"	mp="36,324"	mpadd=""	sp="0"	/>
				<mission_cost	upkeepctime="0"	mission_ctime="-420,9765"	/>
			</skill_param>
		</skill_main>
		<skill_main	id="74"	name="skill0074"	type="1"	multi="1"	group="1"	dur="0,1000"	bfx_dur="1"	value_ref="1"	bfx_ref="1"	intensity="0"	element="6"	desc="skill_desc0074"	icon_id="J_icn_skill074"	>
			<attribute	target="1"	max_target="49"	reach="5"	mreach="1"	range="3"	range_type="0"	>
				<code	grip_calc="1"	anicode="1222"	fxcode_on="1031"	fxcode_keep="-1"	/>
				<frame	term="66"	blendlimit="63"	hit_frame="42"	firing_frame="42"	ani_f="66"	local_f="0"	/>
				<effect	visual_type="-1"	movemethod="0"	/>
				<condition	twohand="0"	dual="0"	onehand="1"	bracer="0"	exclusive="5"	usecase="4864"	/>
			</attribute>
			<skill_param	exp1="28"	exp2="29"	>
				<power	atk="18,0,60,7230"	ar="10,100"	critrate="0,0"	critdmg="0,50"	/>
				<cost	ctime="-410,8360"	mp="30,270"	mpadd=""	sp="-1"	/>
				<mission_cost	upkeepctime="0"	mission_ctime="-420,8360"	/>
			</skill_param>
		</skill_main>
		<skill_main	id="75"	name="skill0075"	type="1"	multi="1"	group="1"	dur="0,8000"	bfx_dur="1"	value_ref="1"	bfx_ref="1"	intensity="0"	element="6"	desc="skill_desc0075"	icon_id="J_icn_skill075"	>
			<attribute	target="1"	max_target="49"	reach="5"	mreach="1"	range="3"	range_type="0"	>
				<code	grip_calc="1"	anicode="1225"	fxcode_on="1032"	fxcode_keep="-1"	/>
				<frame	term="66"	blendlimit="63"	hit_frame="45"	firing_frame="45"	ani_f="66"	local_f="0"	/>
				<effect	visual_type="-1"	movemethod="0"	/>
				<condition	twohand="0"	dual="0"	onehand="1"	bracer="0"	exclusive="6"	usecase="15360"	/>
			</attribute>
			<skill_param	exp1="45"	exp2="47"	>
				<power	atk="18,0,90,11580"	ar="10,100"	critrate="0,0"	critdmg="0,0"	/>
				<cost	ctime="-390,11310"	mp="30,270"	mpadd=""	sp="-1"	/>
				<mission_cost	upkeepctime="0"	mission_ctime="-400,11310"	/>
			</skill_param>
		</skill_main>
		<skill_main	id="99"	name="skill0099"	type="1"	multi="1"	group="1"	dur="0,8000"	bfx_dur="1"	value_ref="1"	bfx_ref="1"	intensity="0"	element="0"	desc="skill_desc0099"	icon_id="J_icn_skill099"	>
			<attribute	target="1"	max_target="49"	reach="4"	mreach="1"	range="3"	range_type="0"	>
				<code	grip_calc="1"	anicode="1249"	fxcode_on="2350"	fxcode_keep="-1"	/>
				<frame	term="73"	blendlimit="65"	hit_frame="55"	firing_frame="55"	ani_f="73"	local_f="0"	/>
				<effect	visual_type="-1"	movemethod="0"	/>
				<condition	twohand="0"	dual="0"	onehand="1"	bracer="0"	exclusive="6"	usecase="7168"	/>
			</attribute>
			<skill_param	exp1="59"	exp2="65"	>
				<power	atk="19,0,90,13520"	ar="10,100"	critrate="0,0"	critdmg="0,0"	/>
				<cost	ctime="-380,11310"	mp="46,405"	mpadd=""	sp="-1"	/>
				<mission_cost	upkeepctime="0"	mission_ctime="-400,11310"	/>
			</skill_param>
		</skill_main>
		<skill_main	id="100"	name="skill0100"	type="2"	multi="0"	group="1"	dur=""	bfx_dur="0"	value_ref="0"	bfx_ref="0"	intensity="0"	element="0"	desc="skill_desc0100"	icon_id="J_icn_skill100"	>
			<attribute	target="1"	max_target="1"	reach="8"	mreach="1"	range="1"	range_type="0"	>
				<code	grip_calc="0"	anicode="0"	fxcode_on="707"	fxcode_keep="-1"	/>
				<frame	term="55"	blendlimit="25"	hit_frame="40"	firing_frame="25"	ani_f="51"	local_f="30"	/>
				<effect	visual_type="-1"	movemethod="0"	/>
				<condition	twohand="1"	dual="1"	onehand="1"	bracer="1"	exclusive="0"	usecase="7999"	/>
			</attribute>
			<skill_param	exp1="28"	exp2="29"	>
				<power	atk="0,11,27,222"	ar="10,100"	critrate="0,0"	critdmg="0,0"	/>
				<cost	ctime="-110,2713"	mp="4,36"	mpadd=""	sp="-1"	/>
				<mission_cost	upkeepctime="0"	mission_ctime="-110,2713"	/>
			</skill_param>
		</skill_main>
		<skill_main	id="101"	name="skill0101"	type="2"	multi="0"	group="1"	dur=""	bfx_dur="0"	value_ref="0"	bfx_ref="0"	intensity="0"	element="1"	desc="skill_desc0101"	icon_id="J_icn_skill101"	>
			<attribute	target="1"	max_target="1"	reach="7"	mreach="1"	range="1"	range_type="0"	>
				<code	grip_calc="0"	anicode="0"	fxcode_on="708"	fxcode_keep="-1"	/>
				<frame	term="55"	blendlimit="25"	hit_frame="44"	firing_frame="25"	ani_f="51"	local_f="30"	/>
				<effect	visual_type="-1"	movemethod="0"	/>
				<condition	twohand="1"	dual="1"	onehand="1"	bracer="1"	exclusive="0"	usecase="7999"	/>
			</attribute>
			<skill_param	exp1="28"	exp2="29"	>
				<power	atk="0,14,8,349"	ar="10,100"	critrate="0,0"	critdmg="0,0"	/>
				<cost	ctime="-121,2984"	mp="6,54"	mpadd=""	sp="-1"	/>
				<mission_cost	upkeepctime="0"	mission_ctime="-121,2984"	/>
			</skill_param>
		</skill_main>
		<skill_main	id="102"	name="skill0102"	type="2"	multi="0"	group="1"	dur=""	bfx_dur="0"	value_ref="0"	bfx_ref="0"	intensity="0"	element="2"	desc="skill_desc0102"	icon_id="J_icn_skill102"	>
			<attribute	target="1"	max_target="1"	reach="8"	mreach="1"	range="1"	range_type="0"	>
				<code	grip_calc="0"	anicode="0"	fxcode_on="709"	fxcode_keep="-1"	/>
				<frame	term="55"	blendlimit="25"	hit_frame="44"	firing_frame="25"	ani_f="51"	local_f="30"	/>
				<effect	visual_type="-1"	movemethod="0"	/>
				<condition	twohand="1"	dual="1"	onehand="1"	bracer="1"	exclusive="0"	usecase="7999"	/>
			</attribute>
			<skill_param	exp1="28"	exp2="29"	>
				<power	atk="0,13,11,368"	ar="10,100"	critrate="0,0"	critdmg="0,0"	/>
				<cost	ctime="-99,2442"	mp="5,45"	mpadd=""	sp="-1"	/>
				<mission_cost	upkeepctime="0"	mission_ctime="-99,2442"	/>
			</skill_param>
		</skill_main>
		<skill_main	id="103"	name="skill0103"	type="2"	multi="0"	group="1"	dur=""	bfx_dur="0"	value_ref="0"	bfx_ref="0"	intensity="0"	element="3"	desc="skill_desc0103"	icon_id="J_icn_skill103"	>
			<attribute	target="1"	max_target="1"	reach="9"	mreach="1"	range="1"	range_type="0"	>
				<code	grip_calc="0"	anicode="0"	fxcode_on="710"	fxcode_keep="-1"	/>
				<frame	term="55"	blendlimit="25"	hit_frame="40"	firing_frame="25"	ani_f="51"	local_f="30"	/>
				<effect	visual_type="-1"	movemethod="0"	/>
				<condition	twohand="1"	dual="1"	onehand="1"	bracer="1"	exclusive="0"	usecase="7999"	/>
			</attribute>
			<skill_param	exp1="28"	exp2="29"	>
				<power	atk="0,12,13,388"	ar="10,100"	critrate="0,0"	critdmg="0,0"	/>
				<cost	ctime="-110,2713"	mp="6,54"	mpadd=""	sp="-1"	/>
				<mission_cost	upkeepctime="0"	mission_ctime="-110,2713"	/>
			</skill_param>
		</skill_main>
		<skill_main	id="104"	name="skill0104"	type="2"	multi="0"	group="1"	dur=""	bfx_dur="0"	value_ref="0"	bfx_ref="0"	intensity="0"	element="4"	desc="skill_desc0104"	icon_id="J_icn_skill104"	>
			<attribute	target="1"	max_target="1"	reach="8"	mreach="1"	range="1"	range_type="0"	>
				<code	grip_calc="0"	anicode="0"	fxcode_on="711"	fxcode_keep="-1"	/>
				<frame	term="55"	blendlimit="25"	hit_frame="44"	firing_frame="25"	ani_f="51"	local_f="30"	/>
				<effect	visual_type="-1"	movemethod="0"	/>
				<condition	twohand="1"	dual="1"	onehand="1"	bracer="1"	exclusive="0"	usecase="7999"	/>
			</attribute>
			<skill_param	exp1="28"	exp2="29"	>
				<power	atk="0,13,14,427"	ar="10,100"	critrate="0,0"	critdmg="0,0"	/>
				<cost	ctime="-110,2713"	mp="6,54"	mpadd=""	sp="-1"	/>
				<mission_cost	upkeepctime="0"	mission_ctime="-110,2713"	/>
			</skill_param>
		</skill_main>
		<skill_main	id="105"	name="skill0105"	type="2"	multi="0"	group="1"	dur=""	bfx_dur="0"	value_ref="0"	bfx_ref="0"	intensity="0"	element="5"	desc="skill_desc0105"	icon_id="J_icn_skill105"	>
			<attribute	target="1"	max_target="1"	reach="9"	mreach="1"	range="1"	range_type="0"	>
				<code	grip_calc="0"	anicode="0"	fxcode_on="712"	fxcode_keep="-1"	/>
				<frame	term="55"	blendlimit="25"	hit_frame="44"	firing_frame="25"	ani_f="51"	local_f="30"	/>
				<effect	visual_type="-1"	movemethod="0"	/>
				<condition	twohand="1"	dual="1"	onehand="1"	bracer="1"	exclusive="0"	usecase="7999"	/>
			</attribute>
			<skill_param	exp1="28"	exp2="29"	>
				<power	atk="0,12,17,457"	ar="10,100"	critrate="0,0"	critdmg="0,0"	/>
				<cost	ctime="-99,2442"	mp="7,63"	mpadd=""	sp="-1"	/>
				<mission_cost	upkeepctime="0"	mission_ctime="-99,2442"	/>
			</skill_param>
		</skill_main>
		<skill_main	id="106"	name="skill0106"	type="2"	multi="0"	group="1"	dur=""	bfx_dur="0"	value_ref="0"	bfx_ref="0"	intensity="0"	element="6"	desc="skill_desc0106"	icon_id="J_icn_skill106"	>
			<attribute	target="1"	max_target="1"	reach="7"	mreach="1"	range="1"	range_type="0"	>
				<code	grip_calc="0"	anicode="0"	fxcode_on="713"	fxcode_keep="-1"	/>
				<frame	term="60"	blendlimit="30"	hit_frame="43"	firing_frame="30"	ani_f="51"	local_f="30"	/>
				<effect	visual_type="-1"	movemethod="0"	/>
				<condition	twohand="1"	dual="1"	onehand="1"	bracer="1"	exclusive="0"	usecase="7999"	/>
			</attribute>
			<skill_param	exp1="30"	exp2="32"	>
				<power	atk="0,14,14,453"	ar="10,100"	critrate="0,0"	critdmg="0,0"	/>
				<cost	ctime="-132,3256"	mp="7,63"	mpadd=""	sp="-1"	/>
				<mission_cost	upkeepctime="0"	mission_ctime="-132,3256"	/>
			</skill_param>
		</skill_main>
		<skill_main	id="107"	name="skill0107"	type="2"	multi="0"	group="1"	dur=""	bfx_dur="0"	value_ref="0"	bfx_ref="0"	intensity="0"	element="0"	desc="skill_desc0107"	icon_id="J_icn_skill107"	>
			<attribute	target="1"	max_target="1"	reach="8"	mreach="1"	range="1"	range_type="0"	>
				<code	grip_calc="0"	anicode="0"	fxcode_on="714"	fxcode_keep="-1"	/>
				<frame	term="60"	blendlimit="30"	hit_frame="47"	firing_frame="30"	ani_f="51"	local_f="30"	/>
				<effect	visual_type="-1"	movemethod="0"	/>
				<condition	twohand="1"	dual="1"	onehand="1"	bracer="1"	exclusive="0"	usecase="7999"	/>
			</attribute>
			<skill_param	exp1="30"	exp2="32"	>
				<power	atk="0,12,25,660"	ar="10,100"	critrate="0,0"	critdmg="0,0"	/>
				<cost	ctime="-200,3800"	mp="11,99"	mpadd=""	sp="-1"	/>
				<mission_cost	upkeepctime="0"	mission_ctime="-200,3800"	/>
			</skill_param>
		</skill_main>
		<skill_main	id="108"	name="skill0108"	type="2"	multi="0"	group="1"	dur=""	bfx_dur="0"	value_ref="0"	bfx_ref="0"	intensity="0"	element="1"	desc="skill_desc0108"	icon_id="J_icn_skill108"	>
			<attribute	target="1"	max_target="1"	reach="7"	mreach="1"	range="1"	range_type="0"	>
				<code	grip_calc="0"	anicode="0"	fxcode_on="715"	fxcode_keep="-1"	/>
				<frame	term="60"	blendlimit="30"	hit_frame="52"	firing_frame="30"	ani_f="51"	local_f="30"	/>
				<effect	visual_type="-1"	movemethod="0"	/>
				<condition	twohand="1"	dual="1"	onehand="1"	bracer="1"	exclusive="0"	usecase="7999"	/>
			</attribute>
			<skill_param	exp1="30"	exp2="32"	>
				<power	atk="0,15,16,579"	ar="10,100"	critrate="0,0"	critdmg="0,0"	/>
				<cost	ctime="-220,4180"	mp="13,117"	mpadd=""	sp="-1"	/>
				<mission_cost	upkeepctime="0"	mission_ctime="-220,4180"	/>
			</skill_param>
		</skill_main>
		<skill_main	id="109"	name="skill0109"	type="2"	multi="0"	group="1"	dur=""	bfx_dur="0"	value_ref="0"	bfx_ref="0"	intensity="0"	element="2"	desc="skill_desc0109"	icon_id="J_icn_skill109"	>
			<attribute	target="1"	max_target="1"	reach="8"	mreach="1"	range="1"	range_type="0"	>
				<code	grip_calc="0"	anicode="0"	fxcode_on="716"	fxcode_keep="-1"	/>
				<frame	term="60"	blendlimit="30"	hit_frame="52"	firing_frame="30"	ani_f="51"	local_f="30"	/>
				<effect	visual_type="-1"	movemethod="0"	/>
				<condition	twohand="1"	dual="1"	onehand="1"	bracer="1"	exclusive="0"	usecase="7999"	/>
			</attribute>
			<skill_param	exp1="30"	exp2="32"	>
				<power	atk="0,14,18,635"	ar="10,100"	critrate="0,0"	critdmg="0,0"	/>
				<cost	ctime="-180,3420"	mp="11,99"	mpadd=""	sp="-1"	/>
				<mission_cost	upkeepctime="0"	mission_ctime="-180,3420"	/>
			</skill_param>
		</skill_main>
		<skill_main	id="110"	name="skill0110"	type="2"	multi="0"	group="1"	dur=""	bfx_dur="0"	value_ref="0"	bfx_ref="0"	intensity="0"	element="3"	desc="skill_desc0110"	icon_id="J_icn_skill110"	>
			<attribute	target="1"	max_target="1"	reach="9"	mreach="1"	range="1"	range_type="0"	>
				<code	grip_calc="0"	anicode="0"	fxcode_on="717"	fxcode_keep="-1"	/>
				<frame	term="60"	blendlimit="30"	hit_frame="52"	firing_frame="30"	ani_f="51"	local_f="30"	/>
				<effect	visual_type="-1"	movemethod="0"	/>
				<condition	twohand="1"	dual="1"	onehand="1"	bracer="1"	exclusive="0"	usecase="7999"	/>
			</attribute>
			<skill_param	exp1="30"	exp2="32"	>
				<power	atk="0,13,21,690"	ar="10,100"	critrate="0,0"	critdmg="0,0"	/>
				<cost	ctime="-200,3800"	mp="12,108"	mpadd=""	sp="-1"	/>
				<mission_cost	upkeepctime="0"	mission_ctime="-200,3800"	/>
			</skill_param>
		</skill_main>
		<skill_main	id="111"	name="skill0111"	type="2"	multi="0"	group="1"	dur=""	bfx_dur="0"	value_ref="0"	bfx_ref="0"	intensity="0"	element="4"	desc="skill_desc0111"	icon_id="J_icn_skill111"	>
			<attribute	target="1"	max_target="1"	reach="8"	mreach="1"	range="1"	range_type="0"	>
				<code	grip_calc="0"	anicode="0"	fxcode_on="718"	fxcode_keep="-1"	/>
				<frame	term="60"	blendlimit="30"	hit_frame="57"	firing_frame="30"	ani_f="51"	local_f="30"	/>
				<effect	visual_type="-1"	movemethod="0"	/>
				<condition	twohand="1"	dual="1"	onehand="1"	bracer="1"	exclusive="0"	usecase="7999"	/>
			</attribute>
			<skill_param	exp1="30"	exp2="32"	>
				<power	atk="0,14,19,751"	ar="10,100"	critrate="0,0"	critdmg="0,0"	/>
				<cost	ctime="-200,3800"	mp="12,108"	mpadd=""	sp="-1"	/>
				<mission_cost	upkeepctime="0"	mission_ctime="-200,3800"	/>
			</skill_param>
		</skill_main>
		<skill_main	id="112"	name="skill0112"	type="2"	multi="0"	group="1"	dur=""	bfx_dur="0"	value_ref="0"	bfx_ref="0"	intensity="0"	element="5"	desc="skill_desc0112"	icon_id="J_icn_skill112"	>
			<attribute	target="1"	max_target="1"	reach="9"	mreach="1"	range="1"	range_type="0"	>
				<code	grip_calc="0"	anicode="0"	fxcode_on="719"	fxcode_keep="-1"	/>
				<frame	term="60"	blendlimit="30"	hit_frame="57"	firing_frame="30"	ani_f="51"	local_f="30"	/>
				<effect	visual_type="-1"	movemethod="0"	/>
				<condition	twohand="1"	dual="1"	onehand="1"	bracer="1"	exclusive="0"	usecase="7999"	/>
			</attribute>
			<skill_param	exp1="30"	exp2="32"	>
				<power	atk="0,13,22,819"	ar="10,100"	critrate="0,0"	critdmg="0,0"	/>
				<cost	ctime="-180,3420"	mp="13,117"	mpadd=""	sp="-1"	/>
				<mission_cost	upkeepctime="0"	mission_ctime="-180,3420"	/>
			</skill_param>
		</skill_main>
		<skill_main	id="113"	name="skill0113"	type="2"	multi="0"	group="1"	dur=""	bfx_dur="0"	value_ref="0"	bfx_ref="0"	intensity="0"	element="6"	desc="skill_desc0113"	icon_id="J_icn_skill113"	>
			<attribute	target="1"	max_target="1"	reach="7"	mreach="1"	range="1"	range_type="0"	>
				<code	grip_calc="0"	anicode="0"	fxcode_on="720"	fxcode_keep="-1"	/>
				<frame	term="60"	blendlimit="30"	hit_frame="43"	firing_frame="30"	ani_f="51"	local_f="30"	/>
				<effect	visual_type="-1"	movemethod="0"	/>
				<condition	twohand="1"	dual="1"	onehand="1"	bracer="1"	exclusive="0"	usecase="7999"	/>
			</attribute>
			<skill_param	exp1="30"	exp2="32"	>
				<power	atk="0,15,17,682"	ar="10,100"	critrate="0,0"	critdmg="0,0"	/>
				<cost	ctime="-220,4180"	mp="14,126"	mpadd=""	sp="-1"	/>
				<mission_cost	upkeepctime="0"	mission_ctime="-220,4180"	/>
			</skill_param>
		</skill_main>
		<skill_main	id="114"	name="skill0114"	type="2"	multi="1"	group="1"	dur=""	bfx_dur="0"	value_ref="0"	bfx_ref="1"	intensity="0"	element="0"	desc="skill_desc0114"	icon_id="J_icn_skill114"	>
			<attribute	target="1"	max_target="49"	reach="8"	mreach="1"	range="1"	range_type="1"	>
				<code	grip_calc="0"	anicode="0"	fxcode_on="721"	fxcode_keep="-1"	/>
				<frame	term="55"	blendlimit="25"	hit_frame="45"	firing_frame="25"	ani_f="51"	local_f="30"	/>
				<effect	visual_type="-1"	movemethod="0"	/>
				<condition	twohand="1"	dual="1"	onehand="1"	bracer="1"	exclusive="0"	usecase="7999"	/>
			</attribute>
			<skill_param	exp1="28"	exp2="29"	>
				<power	atk="0,13,18,921"	ar="10,100"	critrate="0,0"	critdmg="0,0"	/>
				<cost	ctime="-183,3483"	mp="16,144"	mpadd=""	sp="-1"	/>
				<mission_cost	upkeepctime="0"	mission_ctime="-183,3483"	/>
			</skill_param>
		</skill_main>
		<skill_main	id="115"	name="skill0115"	type="2"	multi="1"	group="1"	dur=""	bfx_dur="0"	value_ref="0"	bfx_ref="1"	intensity="0"	element="1"	desc="skill_desc0115"	icon_id="J_icn_skill115"	>
			<attribute	target="1"	max_target="49"	reach="7"	mreach="1"	range="1"	range_type="1"	>
				<code	grip_calc="0"	anicode="0"	fxcode_on="722"	fxcode_keep="-1"	/>
				<frame	term="55"	blendlimit="25"	hit_frame="55"	firing_frame="25"	ani_f="51"	local_f="30"	/>
				<effect	visual_type="-1"	movemethod="0"	/>
				<condition	twohand="1"	dual="1"	onehand="1"	bracer="1"	exclusive="0"	usecase="7999"	/>
			</attribute>
			<skill_param	exp1="28"	exp2="29"	>
				<power	atk="0,16,9,679"	ar="10,100"	critrate="0,0"	critdmg="0,0"	/>
				<cost	ctime="-202,3830"	mp="18,162"	mpadd=""	sp="-1"	/>
				<mission_cost	upkeepctime="0"	mission_ctime="-202,3830"	/>
			</skill_param>
		</skill_main>
		<skill_main	id="116"	name="skill0116"	type="2"	multi="1"	group="1"	dur=""	bfx_dur="0"	value_ref="0"	bfx_ref="1"	intensity="0"	element="2"	desc="skill_desc0116"	icon_id="J_icn_skill116"	>
			<attribute	target="1"	max_target="49"	reach="8"	mreach="1"	range="1"	range_type="1"	>
				<code	grip_calc="0"	anicode="0"	fxcode_on="723"	fxcode_keep="-1"	/>
				<frame	term="55"	blendlimit="25"	hit_frame="55"	firing_frame="25"	ani_f="51"	local_f="30"	/>
				<effect	visual_type="-1"	movemethod="0"	/>
				<condition	twohand="1"	dual="1"	onehand="1"	bracer="1"	exclusive="0"	usecase="7999"	/>
			</attribute>
			<skill_param	exp1="28"	exp2="29"	>
				<power	atk="0,15,12,778"	ar="10,100"	critrate="0,0"	critdmg="0,0"	/>
				<cost	ctime="-165,3135"	mp="15,135"	mpadd=""	sp="-1"	/>
				<mission_cost	upkeepctime="0"	mission_ctime="-165,3135"	/>
			</skill_param>
		</skill_main>
		<skill_main	id="117"	name="skill0117"	type="2"	multi="1"	group="1"	dur=""	bfx_dur="0"	value_ref="0"	bfx_ref="1"	intensity="0"	element="3"	desc="skill_desc0117"	icon_id="J_icn_skill117"	>
			<attribute	target="1"	max_target="49"	reach="9"	mreach="1"	range="1"	range_type="1"	>
				<code	grip_calc="0"	anicode="0"	fxcode_on="724"	fxcode_keep="-1"	/>
				<frame	term="55"	blendlimit="25"	hit_frame="50"	firing_frame="25"	ani_f="51"	local_f="30"	/>
				<effect	visual_type="-1"	movemethod="0"	/>
				<condition	twohand="1"	dual="1"	onehand="1"	bracer="1"	exclusive="0"	usecase="7999"	/>
			</attribute>
			<skill_param	exp1="28"	exp2="29"	>
				<power	atk="0,14,15,877"	ar="10,100"	critrate="0,0"	critdmg="0,0"	/>
				<cost	ctime="-183,3483"	mp="17,153"	mpadd=""	sp="-1"	/>
				<mission_cost	upkeepctime="0"	mission_ctime="-183,3483"	/>
			</skill_param>
		</skill_main>
		<skill_main	id="118"	name="skill0118"	type="2"	multi="1"	group="1"	dur=""	bfx_dur="0"	value_ref="0"	bfx_ref="1"	intensity="0"	element="4"	desc="skill_desc0118"	icon_id="J_icn_skill118"	>
			<attribute	target="1"	max_target="49"	reach="8"	mreach="1"	range="1"	range_type="1"	>
				<code	grip_calc="0"	anicode="0"	fxcode_on="725"	fxcode_keep="-1"	/>
				<frame	term="55"	blendlimit="25"	hit_frame="50"	firing_frame="25"	ani_f="51"	local_f="30"	/>
				<effect	visual_type="-1"	movemethod="0"	/>
				<condition	twohand="1"	dual="1"	onehand="1"	bracer="1"	exclusive="0"	usecase="7999"	/>
			</attribute>
			<skill_param	exp1="28"	exp2="29"	>
				<power	atk="0,15,13,887"	ar="10,100"	critrate="0,0"	critdmg="0,0"	/>
				<cost	ctime="-183,3483"	mp="16,144"	mpadd=""	sp="-1"	/>
				<mission_cost	upkeepctime="0"	mission_ctime="-183,3483"	/>
			</skill_param>
		</skill_main>
		<skill_main	id="119"	name="skill0119"	type="2"	multi="1"	group="1"	dur=""	bfx_dur="0"	value_ref="0"	bfx_ref="1"	intensity="0"	element="5"	desc="skill_desc0119"	icon_id="J_icn_skill119"	>
			<attribute	target="1"	max_target="49"	reach="9"	mreach="1"	range="1"	range_type="1"	>
				<code	grip_calc="0"	anicode="0"	fxcode_on="726"	fxcode_keep="-1"	/>
				<frame	term="55"	blendlimit="25"	hit_frame="50"	firing_frame="25"	ani_f="51"	local_f="30"	/>
				<effect	visual_type="-1"	movemethod="0"	/>
				<condition	twohand="1"	dual="1"	onehand="1"	bracer="1"	exclusive="0"	usecase="7999"	/>
			</attribute>
			<skill_param	exp1="28"	exp2="29"	>
				<power	atk="0,14,16,999"	ar="10,100"	critrate="0,0"	critdmg="0,0"	/>
				<cost	ctime="-165,3135"	mp="18,162"	mpadd=""	sp="-1"	/>
				<mission_cost	upkeepctime="0"	mission_ctime="-165,3135"	/>
			</skill_param>
		</skill_main>
		<skill_main	id="120"	name="skill0120"	type="2"	multi="1"	group="1"	dur=""	bfx_dur="0"	value_ref="0"	bfx_ref="1"	intensity="0"	element="6"	desc="skill_desc0120"	icon_id="J_icn_skill120"	>
			<attribute	target="1"	max_target="49"	reach="7"	mreach="1"	range="1"	range_type="1"	>
				<code	grip_calc="0"	anicode="0"	fxcode_on="727"	fxcode_keep="-1"	/>
				<frame	term="60"	blendlimit="30"	hit_frame="30"	firing_frame="30"	ani_f="51"	local_f="30"	/>
				<effect	visual_type="-1"	movemethod="0"	/>
				<condition	twohand="1"	dual="1"	onehand="1"	bracer="1"	exclusive="0"	usecase="7999"	/>
			</attribute>
			<skill_param	exp1="30"	exp2="32"	>
				<power	atk="0,16,13,932"	ar="10,100"	critrate="0,0"	critdmg="0,0"	/>
				<cost	ctime="-220,4180"	mp="19,171"	mpadd=""	sp="-1"	/>
				<mission_cost	upkeepctime="0"	mission_ctime="-220,4180"	/>
			</skill_param>
		</skill_main>
		<skill_main	id="121"	name="skill0121"	type="2"	multi="1"	group="1"	dur=""	bfx_dur="0"	value_ref="0"	bfx_ref="1"	intensity="0"	element="0"	desc="skill_desc0121"	icon_id="J_icn_skill121"	>
			<attribute	target="1"	max_target="49"	reach="8"	mreach="1"	range="2"	range_type="0"	>
				<code	grip_calc="0"	anicode="0"	fxcode_on="728"	fxcode_keep="-1"	/>
				<frame	term="60"	blendlimit="30"	hit_frame="52"	firing_frame="30"	ani_f="51"	local_f="30"	/>
				<effect	visual_type="-1"	movemethod="0"	/>
				<condition	twohand="1"	dual="1"	onehand="1"	bracer="1"	exclusive="0"	usecase="7999"	/>
			</attribute>
			<skill_param	exp1="30"	exp2="32"	>
				<power	atk="0,14,23,1361"	ar="10,100"	critrate="0,0"	critdmg="0,0"	/>
				<cost	ctime="-200,3800"	mp="20,180"	mpadd=""	sp="-1"	/>
				<mission_cost	upkeepctime="0"	mission_ctime="-200,3800"	/>
			</skill_param>
		</skill_main>
		<skill_main	id="122"	name="skill0122"	type="2"	multi="1"	group="1"	dur=""	bfx_dur="0"	value_ref="0"	bfx_ref="1"	intensity="0"	element="1"	desc="skill_desc0122"	icon_id="J_icn_skill122"	>
			<attribute	target="1"	max_target="49"	reach="7"	mreach="1"	range="2"	range_type="0"	>
				<code	grip_calc="0"	anicode="0"	fxcode_on="729"	fxcode_keep="-1"	/>
				<frame	term="60"	blendlimit="30"	hit_frame="57"	firing_frame="30"	ani_f="51"	local_f="30"	/>
				<effect	visual_type="-1"	movemethod="0"	/>
				<condition	twohand="1"	dual="1"	onehand="1"	bracer="1"	exclusive="0"	usecase="7999"	/>
			</attribute>
			<skill_param	exp1="30"	exp2="32"	>
				<power	atk="0,17,15,983"	ar="10,100"	critrate="0,0"	critdmg="0,0"	/>
				<cost	ctime="-220,4180"	mp="23,207"	mpadd=""	sp="-1"	/>
				<mission_cost	upkeepctime="0"	mission_ctime="-220,4180"	/>
			</skill_param>
		</skill_main>
		<skill_main	id="123"	name="skill0123"	type="2"	multi="1"	group="1"	dur=""	bfx_dur="0"	value_ref="0"	bfx_ref="1"	intensity="0"	element="2"	desc="skill_desc0123"	icon_id="J_icn_skill123"	>
			<attribute	target="1"	max_target="49"	reach="8"	mreach="1"	range="2"	range_type="0"	>
				<code	grip_calc="0"	anicode="0"	fxcode_on="730"	fxcode_keep="-1"	/>
				<frame	term="60"	blendlimit="30"	hit_frame="57"	firing_frame="30"	ani_f="51"	local_f="30"	/>
				<effect	visual_type="-1"	movemethod="0"	/>
				<condition	twohand="1"	dual="1"	onehand="1"	bracer="1"	exclusive="0"	usecase="7999"	/>
			</attribute>
			<skill_param	exp1="30"	exp2="32"	>
				<power	atk="0,16,17,1125"	ar="10,100"	critrate="0,0"	critdmg="0,0"	/>
				<cost	ctime="-180,3420"	mp="19,171"	mpadd=""	sp="-1"	/>
				<mission_cost	upkeepctime="0"	mission_ctime="-180,3420"	/>
			</skill_param>
		</skill_main>
		<skill_main	id="124"	name="skill0124"	type="2"	multi="1"	group="1"	dur=""	bfx_dur="0"	value_ref="0"	bfx_ref="1"	intensity="0"	element="3"	desc="skill_desc0124"	icon_id="J_icn_skill124"	>
			<attribute	target="1"	max_target="49"	reach="9"	mreach="1"	range="2"	range_type="0"	>
				<code	grip_calc="0"	anicode="0"	fxcode_on="731"	fxcode_keep="-1"	/>
				<frame	term="60"	blendlimit="30"	hit_frame="52"	firing_frame="30"	ani_f="51"	local_f="30"	/>
				<effect	visual_type="-1"	movemethod="0"	/>
				<condition	twohand="1"	dual="1"	onehand="1"	bracer="1"	exclusive="0"	usecase="7999"	/>
			</attribute>
			<skill_param	exp1="30"	exp2="32"	>
				<power	atk="0,15,20,1266"	ar="10,100"	critrate="0,0"	critdmg="0,0"	/>
				<cost	ctime="-200,3800"	mp="21,189"	mpadd=""	sp="-1"	/>
				<mission_cost	upkeepctime="0"	mission_ctime="-200,3800"	/>
			</skill_param>
		</skill_main>
		<skill_main	id="125"	name="skill0125"	type="2"	multi="1"	group="1"	dur=""	bfx_dur="0"	value_ref="0"	bfx_ref="1"	intensity="0"	element="4"	desc="skill_desc0125"	icon_id="J_icn_skill125"	>
			<attribute	target="1"	max_target="49"	reach="8"	mreach="1"	range="2"	range_type="0"	>
				<code	grip_calc="0"	anicode="0"	fxcode_on="732"	fxcode_keep="-1"	/>
				<frame	term="60"	blendlimit="30"	hit_frame="57"	firing_frame="30"	ani_f="51"	local_f="30"	/>
				<effect	visual_type="-1"	movemethod="0"	/>
				<condition	twohand="1"	dual="1"	onehand="1"	bracer="1"	exclusive="0"	usecase="7999"	/>
			</attribute>
			<skill_param	exp1="30"	exp2="32"	>
				<power	atk="0,16,14,1267"	ar="10,100"	critrate="0,0"	critdmg="0,0"	/>
				<cost	ctime="-200,3800"	mp="19,171"	mpadd=""	sp="-1"	/>
				<mission_cost	upkeepctime="0"	mission_ctime="-200,3800"	/>
			</skill_param>
		</skill_main>
		<skill_main	id="126"	name="skill0126"	type="2"	multi="1"	group="1"	dur=""	bfx_dur="0"	value_ref="0"	bfx_ref="1"	intensity="0"	element="5"	desc="skill_desc0126"	icon_id="J_icn_skill126"	>
			<attribute	target="1"	max_target="49"	reach="9"	mreach="1"	range="2"	range_type="0"	>
				<code	grip_calc="0"	anicode="0"	fxcode_on="733"	fxcode_keep="-1"	/>
				<frame	term="60"	blendlimit="30"	hit_frame="57"	firing_frame="30"	ani_f="51"	local_f="30"	/>
				<effect	visual_type="-1"	movemethod="0"	/>
				<condition	twohand="1"	dual="1"	onehand="1"	bracer="1"	exclusive="0"	usecase="7999"	/>
			</attribute>
			<skill_param	exp1="30"	exp2="32"	>
				<power	atk="0,15,17,1421"	ar="10,100"	critrate="0,0"	critdmg="0,0"	/>
				<cost	ctime="-180,3420"	mp="21,189"	mpadd=""	sp="-1"	/>
				<mission_cost	upkeepctime="0"	mission_ctime="-180,3420"	/>
			</skill_param>
		</skill_main>
		<skill_main	id="127"	name="skill0127"	type="2"	multi="1"	group="1"	dur=""	bfx_dur="0"	value_ref="0"	bfx_ref="1"	intensity="0"	element="6"	desc="skill_desc0127"	icon_id="J_icn_skill127"	>
			<attribute	target="1"	max_target="49"	reach="7"	mreach="1"	range="2"	range_type="0"	>
				<code	grip_calc="0"	anicode="0"	fxcode_on="734"	fxcode_keep="-1"	/>
				<frame	term="70"	blendlimit="35"	hit_frame="57"	firing_frame="35"	ani_f="51"	local_f="25"	/>
				<effect	visual_type="-1"	movemethod="0"	/>
				<condition	twohand="1"	dual="1"	onehand="1"	bracer="1"	exclusive="0"	usecase="7999"	/>
			</attribute>
			<skill_param	exp1="35"	exp2="37"	>
				<power	atk="0,17,18,1546"	ar="10,100"	critrate="0,0"	critdmg="0,0"	/>
				<cost	ctime="-257,4875"	mp="23,207"	mpadd=""	sp="-1"	/>
				<mission_cost	upkeepctime="0"	mission_ctime="-257,4875"	/>
			</skill_param>
		</skill_main>
		<skill_main	id="128"	name="skill0128"	type="2"	multi="0"	group="1"	dur=""	bfx_dur="0"	value_ref="0"	bfx_ref="1"	intensity="0"	element="4"	desc="skill_desc0128"	icon_id="J_icn_skill128"	>
			<attribute	target="1"	max_target="49"	reach="2"	mreach="1"	range="1"	range_type="0"	>
				<code	grip_calc="0"	anicode="83"	fxcode_on="735"	fxcode_keep="-1"	/>
				<frame	term="35"	blendlimit="32"	hit_frame="20"	firing_frame="20"	ani_f="30"	local_f="15"	/>
				<effect	visual_type="-1"	movemethod="0"	/>
				<condition	twohand="0"	dual="0"	onehand="0"	bracer="1"	exclusive="3"	usecase="4144"	/>
			</attribute>
			<skill_param	exp1="18"	exp2="19"	>
				<power	atk="0,11,15,133"	ar="10,100"	critrate="0,0"	critdmg="0,0"	/>
				<cost	ctime="-70,1726"	mp="3,27"	mpadd=""	sp="-1"	/>
				<mission_cost	upkeepctime="0"	mission_ctime="-70,1726"	/>
			</skill_param>
		</skill_main>
		<skill_main	id="129"	name="skill0129"	type="2"	multi="0"	group="1"	dur=""	bfx_dur="2"	value_ref="0"	bfx_ref="1"	intensity="0"	element="5"	desc="skill_desc0129"	icon_id="J_icn_skill129"	>
			<attribute	target="1"	max_target="1"	reach="8"	mreach="1"	range="1"	range_type="0"	>
				<code	grip_calc="0"	anicode="83"	fxcode_on="736"	fxcode_keep="-1"	/>
				<frame	term="35"	blendlimit="32"	hit_frame="20"	firing_frame="20"	ani_f="30"	local_f="15"	/>
				<effect	visual_type="-1"	movemethod="0"	/>
				<condition	twohand="0"	dual="0"	onehand="0"	bracer="1"	exclusive="3"	usecase="4144"	/>
			</attribute>
			<skill_param	exp1="18"	exp2="19"	>
				<power	atk="0,11,14,128"	ar="10,100"	critrate="0,0"	critdmg="0,0"	/>
				<cost	ctime="-63,1554"	mp="4,36"	mpadd=""	sp="-1"	/>
				<mission_cost	upkeepctime="0"	mission_ctime="-63,1554"	/>
			</skill_param>
		</skill_main>
		<skill_main	id="130"	name="skill0130"	type="2"	multi="1"	group="1"	dur=""	bfx_dur="0"	value_ref="0"	bfx_ref="1"	intensity="0"	element="1"	desc="skill_desc0130"	icon_id="J_icn_skill130"	>
			<attribute	target="1"	max_target="49"	reach="8"	mreach="1"	range="2"	range_type="0"	>
				<code	grip_calc="0"	anicode="186"	fxcode_on="737"	fxcode_keep="-1"	/>
				<frame	term="61"	blendlimit="39"	hit_frame="39"	firing_frame="39"	ani_f="56"	local_f="34"	/>
				<effect	visual_type="-1"	movemethod="0"	/>
				<condition	twohand="0"	dual="0"	onehand="0"	bracer="1"	exclusive="3"	usecase="4144"	/>
			</attribute>
			<skill_param	exp1="31"	exp2="33"	>
				<power	atk="0,12,26,702"	ar="10,100"	critrate="0,0"	critdmg="0,0"	/>
				<cost	ctime="-224,4248"	mp="12,108"	mpadd=""	sp="-1"	/>
				<mission_cost	upkeepctime="0"	mission_ctime="-224,4248"	/>
			</skill_param>
		</skill_main>
		<skill_main	id="131"	name="skill0131"	type="2"	multi="0"	group="1"	dur=""	bfx_dur="2"	value_ref="0"	bfx_ref="1"	intensity="0"	element="5"	desc="skill_desc0131"	icon_id="J_icn_skill131"	>
			<attribute	target="1"	max_target="1"	reach="8"	mreach="1"	range="1"	range_type="0"	>
				<code	grip_calc="0"	anicode="187"	fxcode_on="738"	fxcode_keep="-1"	/>
				<frame	term="56"	blendlimit="39"	hit_frame="39"	firing_frame="39"	ani_f="51"	local_f="34"	/>
				<effect	visual_type="-1"	movemethod="0"	/>
				<condition	twohand="0"	dual="0"	onehand="0"	bracer="1"	exclusive="3"	usecase="4144"	/>
			</attribute>
			<skill_param	exp1="28"	exp2="29"	>
				<power	atk="0,12,22,586"	ar="10,100"	critrate="0,0"	critdmg="0,0"	/>
				<cost	ctime="-168,3942"	mp="11,99"	mpadd=""	sp="-1"	/>
				<mission_cost	upkeepctime="0"	mission_ctime="-168,3942"	/>
			</skill_param>
		</skill_main>
		<skill_main	id="132"	name="skill0132"	type="2"	multi="0"	group="1"	dur=""	bfx_dur="0"	value_ref="0"	bfx_ref="1"	intensity="0"	element="3"	desc="skill_desc0132"	icon_id="J_icn_skill132"	>
			<attribute	target="1"	max_target="49"	reach="8"	mreach="1"	range="1"	range_type="0"	>
				<code	grip_calc="0"	anicode="0"	fxcode_on="739"	fxcode_keep="-1"	/>
				<frame	term="60"	blendlimit="30"	hit_frame="47"	firing_frame="30"	ani_f="51"	local_f="30"	/>
				<effect	visual_type="-1"	movemethod="0"	/>
				<condition	twohand="0"	dual="0"	onehand="0"	bracer="1"	exclusive="3"	usecase="4144"	/>
			</attribute>
			<skill_param	exp1="30"	exp2="32"	>
				<power	atk="0,12,24,1124"	ar="10,100"	critrate="0,0"	critdmg="0,0"	/>
				<cost	ctime="-200,3800"	mp="16,144"	mpadd=""	sp="-1"	/>
				<mission_cost	upkeepctime="0"	mission_ctime="-200,3800"	/>
			</skill_param>
		</skill_main>
		<skill_main	id="133"	name="skill0133"	type="2"	multi="1"	group="1"	dur=""	bfx_dur="0"	value_ref="0"	bfx_ref="1"	intensity="0"	element="2"	desc="skill_desc0133"	icon_id="J_icn_skill133"	>
			<attribute	target="1"	max_target="49"	reach="0"	mreach="1"	range="2"	range_type="0"	>
				<code	grip_calc="0"	anicode="0"	fxcode_on="740"	fxcode_keep="-1"	/>
				<frame	term="63"	blendlimit="28"	hit_frame="38"	firing_frame="38"	ani_f="51"	local_f="35"	/>
				<effect	visual_type="-1"	movemethod="0"	/>
				<condition	twohand="0"	dual="0"	onehand="0"	bracer="1"	exclusive="3"	usecase="4144"	/>
			</attribute>
			<skill_param	exp1="32"	exp2="34"	>
				<power	atk="0,13,23,1100"	ar="10,100"	critrate="0,0"	critdmg="0,0"	/>
				<cost	ctime="-189,3591"	mp="14,126"	mpadd=""	sp="-1"	/>
				<mission_cost	upkeepctime="0"	mission_ctime="-189,3591"	/>
			</skill_param>
		</skill_main>
		<skill_main	id="134"	name="skill0134"	type="2"	multi="0"	group="1"	dur=""	bfx_dur="2"	value_ref="0"	bfx_ref="1"	intensity="0"	element="6"	desc="skill_desc0134"	icon_id="J_icn_skill134"	>
			<attribute	target="1"	max_target="1"	reach="8"	mreach="1"	range="1"	range_type="0"	>
				<code	grip_calc="0"	anicode="187"	fxcode_on="741"	fxcode_keep="-1"	/>
				<frame	term="78"	blendlimit="52"	hit_frame="52"	firing_frame="52"	ani_f="51"	local_f="25"	/>
				<effect	visual_type="-1"	movemethod="0"	/>
				<condition	twohand="0"	dual="0"	onehand="0"	bracer="1"	exclusive="3"	usecase="4144"	/>
			</attribute>
			<skill_param	exp1="39"	exp2="41"	>
				<power	atk="0,14,35,2039"	ar="10,100"	critrate="0,0"	critdmg="0,0"	/>
				<cost	ctime="-286,6184"	mp="22,198"	mpadd=""	sp="-1"	/>
				<mission_cost	upkeepctime="0"	mission_ctime="-286,6184"	/>
			</skill_param>
		</skill_main>
		<skill_main	id="135"	name="skill0135"	type="2"	multi="1"	group="1"	dur="0,10000"	bfx_dur="0"	value_ref="1"	bfx_ref="0"	intensity="0"	element="0"	desc="skill_desc0135"	icon_id="J_icn_skill135"	>
			<attribute	target="1"	max_target="49"	reach="8"	mreach="1"	range="2"	range_type="0"	>
				<code	grip_calc="0"	anicode="186"	fxcode_on="742"	fxcode_keep="-1"	/>
				<frame	term="76"	blendlimit="50"	hit_frame="50"	firing_frame="50"	ani_f="56"	local_f="30"	/>
				<effect	visual_type="-1"	movemethod="0"	/>
				<condition	twohand="0"	dual="0"	onehand="0"	bracer="1"	exclusive="3"	usecase="4144"	/>
			</attribute>
			<skill_param	exp1="38"	exp2="40"	>
				<power	atk="0,14,33,1929"	ar="10,100"	critrate="0,0"	critdmg="0,0"	/>
				<cost	ctime="-253,4813"	mp="20,180"	mpadd=""	sp="-1"	/>
				<mission_cost	upkeepctime="0"	mission_ctime="-253,4813"	/>
			</skill_param>
		</skill_main>
		<skill_main	id="136"	name="skill0136"	type="2"	multi="1"	group="1"	dur=""	bfx_dur="0"	value_ref="0"	bfx_ref="1"	intensity="0"	element="3"	desc="skill_desc0136"	icon_id="J_icn_skill136"	>
			<attribute	target="1"	max_target="49"	reach="8"	mreach="1"	range="2"	range_type="0"	>
				<code	grip_calc="0"	anicode="186"	fxcode_on="743"	fxcode_keep="-1"	/>
				<frame	term="88"	blendlimit="57"	hit_frame="57"	firing_frame="57"	ani_f="56"	local_f="25"	/>
				<effect	visual_type="-1"	movemethod="0"	/>
				<condition	twohand="0"	dual="0"	onehand="0"	bracer="1"	exclusive="3"	usecase="4144"	/>
			</attribute>
			<skill_param	exp1="44"	exp2="46"	>
				<power	atk="0,15,26,2916"	ar="10,100"	critrate="0,0"	critdmg="0,0"	/>
				<cost	ctime="-293,5573"	mp="23,207"	mpadd=""	sp="-1"	/>
				<mission_cost	upkeepctime="0"	mission_ctime="-293,5573"	/>
			</skill_param>
		</skill_main>
		<skill_main	id="137"	name="skill0137"	type="2"	multi="1"	group="1"	dur=""	bfx_dur="0"	value_ref="0"	bfx_ref="1"	intensity="0"	element="1"	desc="skill_desc0137"	icon_id="J_icn_skill137"	>
			<attribute	target="1"	max_target="49"	reach="8"	mreach="1"	range="2"	range_type="1"	>
				<code	grip_calc="0"	anicode="186"	fxcode_on="744"	fxcode_keep="-1"	/>
				<frame	term="66"	blendlimit="57"	hit_frame="52"	firing_frame="38"	ani_f="56"	local_f="28"	/>
				<effect	visual_type="-1"	movemethod="0"	/>
				<condition	twohand="0"	dual="0"	onehand="0"	bracer="1"	exclusive="3"	usecase="4144"	/>
			</attribute>
			<skill_param	exp1="33"	exp2="35"	>
				<power	atk="0,15,18,2070"	ar="10,100"	critrate="0,0"	critdmg="0,0"	/>
				<cost	ctime="-242,4598"	mp="25,225"	mpadd=""	sp="-1"	/>
				<mission_cost	upkeepctime="0"	mission_ctime="-242,4598"	/>
			</skill_param>
		</skill_main>
		<skill_main	id="138"	name="skill0138"	type="2"	multi="1"	group="1"	dur=""	bfx_dur="0"	value_ref="0"	bfx_ref="1"	intensity="0"	element="2"	desc="skill_desc0138"	icon_id="J_icn_skill138"	>
			<attribute	target="1"	max_target="49"	reach="8"	mreach="1"	range="3"	range_type="0"	>
				<code	grip_calc="0"	anicode="186"	fxcode_on="745"	fxcode_keep="-1"	/>
				<frame	term="91"	blendlimit="88"	hit_frame="67"	firing_frame="63"	ani_f="56"	local_f="28"	/>
				<effect	visual_type="-1"	movemethod="0"	/>
				<condition	twohand="0"	dual="0"	onehand="0"	bracer="1"	exclusive="3"	usecase="4144"	/>
			</attribute>
			<skill_param	exp1="46"	exp2="48"	>
				<power	atk="0,15,21,4045"	ar="10,100"	critrate="0,0"	critdmg="0,0"	/>
				<cost	ctime="-273,5187"	mp="23,207"	mpadd=""	sp="-1"	/>
				<mission_cost	upkeepctime="0"	mission_ctime="-273,5187"	/>
			</skill_param>
		</skill_main>
		<skill_main	id="139"	name="skill0139"	type="2"	multi="1"	group="1"	dur="0,5000"	bfx_dur="5"	value_ref="1"	bfx_ref="1"	intensity="0"	element="0"	desc="skill_desc0139"	icon_id="J_icn_skill139"	>
			<attribute	target="1"	max_target="49"	reach="8"	mreach="1"	range="3"	range_type="0"	>
				<code	grip_calc="0"	anicode="196"	fxcode_on="746"	fxcode_keep="-1"	/>
				<frame	term="84"	blendlimit="80"	hit_frame="62"	firing_frame="42"	ani_f="84"	local_f="0"	/>
				<effect	visual_type="-1"	movemethod="0"	/>
				<condition	twohand="0"	dual="0"	onehand="0"	bracer="1"	exclusive="3"	usecase="4144"	/>
			</attribute>
			<skill_param	exp1="42"	exp2="44"	>
				<power	atk="0,17,40,5900"	ar="10,100"	critrate="0,0"	critdmg="0,0"	/>
				<cost	ctime="-280,7070"	mp="28,252"	mpadd=""	sp="-1"	/>
				<mission_cost	upkeepctime="0"	mission_ctime="-280,7070"	/>
			</skill_param>
		</skill_main>
		<skill_main	id="140"	name="skill0140"	type="2"	multi="1"	group="1"	dur=""	bfx_dur="5"	value_ref="0"	bfx_ref="1"	intensity="0"	element="5"	desc="skill_desc0140"	icon_id="J_icn_skill140"	>
			<attribute	target="1"	max_target="49"	reach="0"	mreach="1"	range="4"	range_type="0"	>
				<code	grip_calc="0"	anicode="219"	fxcode_on="747"	fxcode_keep="-1"	/>
				<frame	term="100"	blendlimit="95"	hit_frame="64"	firing_frame="64"	ani_f="100"	local_f="64"	/>
				<effect	visual_type="-1"	movemethod="0"	/>
				<condition	twohand="0"	dual="0"	onehand="0"	bracer="1"	exclusive="3"	usecase="4144"	/>
			</attribute>
			<skill_param	exp1="50"	exp2="53"	>
				<power	atk="0,16,24,4718"	ar="10,100"	critrate="0,0"	critdmg="0,0"	/>
				<cost	ctime="-300,6950"	mp="28,252"	mpadd=""	sp="-1"	/>
				<mission_cost	upkeepctime="0"	mission_ctime="-300,6950"	/>
			</skill_param>
		</skill_main>
		<skill_main	id="141"	name="skill0141"	type="2"	multi="1"	group="1"	dur=""	bfx_dur="5"	value_ref="0"	bfx_ref="1"	intensity="0"	element="4"	desc="skill_desc0141"	icon_id="J_icn_skill141"	>
			<attribute	target="1"	max_target="49"	reach="4"	mreach="1"	range="4"	range_type="0"	>
				<code	grip_calc="0"	anicode="197"	fxcode_on="748"	fxcode_keep="-1"	/>
				<frame	term="90"	blendlimit="95"	hit_frame="63"	firing_frame="63"	ani_f="90"	local_f="0"	/>
				<effect	visual_type="-1"	movemethod="0"	/>
				<condition	twohand="0"	dual="0"	onehand="0"	bracer="1"	exclusive="3"	usecase="4144"	/>
			</attribute>
			<skill_param	exp1="45"	exp2="47"	>
				<power	atk="0,17,55,6500"	ar="10,100"	critrate="0,0"	critdmg="0,0"	/>
				<cost	ctime="-300,7700"	mp="25,225"	mpadd=""	sp="-1"	/>
				<mission_cost	upkeepctime="0"	mission_ctime="-300,7700"	/>
			</skill_param>
		</skill_main>
		<skill_main	id="142"	name="skill0142"	type="2"	multi="0"	group="1"	dur="0,0"	bfx_dur="0"	value_ref="1"	bfx_ref="0"	intensity="0"	element="0"	desc="skill_desc0142"	icon_id="J_icn_skill142"	>
			<attribute	target="1"	max_target="49"	reach="10"	mreach="1"	range="1"	range_type="0"	>
				<code	grip_calc="0"	anicode="-1"	fxcode_on="-1"	fxcode_keep="-1"	/>
				<frame	term="45"	blendlimit="95"	hit_frame="15"	firing_frame="9"	ani_f="0"	local_f="0"	/>
				<effect	visual_type="-1"	movemethod="0"	/>
				<condition	twohand="0"	dual="0"	onehand="0"	bracer="1"	exclusive="3"	usecase="8191"	/>
			</attribute>
			<skill_param	exp1="0"	exp2="0"	>
				<power	atk="0,0,0,0"	ar="10,100"	critrate="0,0"	critdmg="0,0"	/>
				<cost	ctime="0,0"	mp="28,252"	mpadd=""	sp="-1"	/>
				<mission_cost	upkeepctime="0"	mission_ctime="0,0"	/>
			</skill_param>
		</skill_main>
		<skill_main	id="143"	name="skill0143"	type="2"	multi="0"	group="1"	dur="0,0"	bfx_dur="0"	value_ref="1"	bfx_ref="0"	intensity="0"	element="0"	desc="skill_desc0143"	icon_id="J_icn_skill143"	>
			<attribute	target="1"	max_target="49"	reach="10"	mreach="1"	range="1"	range_type="0"	>
				<code	grip_calc="0"	anicode="-1"	fxcode_on="-1"	fxcode_keep="-1"	/>
				<frame	term="0"	blendlimit="95"	hit_frame="-1"	firing_frame="-1"	ani_f="0"	local_f="0"	/>
				<effect	visual_type="-1"	movemethod="0"	/>
				<condition	twohand="0"	dual="0"	onehand="0"	bracer="1"	exclusive="3"	usecase="8191"	/>
			</attribute>
			<skill_param	exp1="0"	exp2="0"	>
				<power	atk="0,0,0,0"	ar="10,100"	critrate="0,0"	critdmg="0,0"	/>
				<cost	ctime="0,0"	mp="28,252"	mpadd=""	sp="-1"	/>
				<mission_cost	upkeepctime="0"	mission_ctime="0,0"	/>
			</skill_param>
		</skill_main>
		<skill_main	id="144"	name="skill0144"	type="2"	multi="0"	group="24"	dur="0,1000"	bfx_dur="0"	value_ref="1"	bfx_ref="0"	intensity="0"	element="0"	desc="skill_desc0144"	icon_id="J_icn_skill460"	>
			<attribute	target="4"	max_target="49"	reach="10"	mreach="-1"	range="1"	range_type="-1"	>
				<code	grip_calc="0"	anicode="138"	fxcode_on="32"	fxcode_keep="-1"	/>
				<frame	term="15"	blendlimit="10"	hit_frame="0"	firing_frame="0"	ani_f="15"	local_f="0"	/>
				<effect	visual_type="-1"	movemethod="0"	/>
				<condition	twohand="1"	dual="1"	onehand="1"	bracer="1"	exclusive="0"	usecase="24575"	/>
			</attribute>
			<skill_param	exp1="0"	exp2="0"	>
				<power	atk="0,0,0,0"	ar="10,100"	critrate="0,0"	critdmg="0,0"	/>
				<cost	ctime="0,0"	mp="1,1"	mpadd=""	sp="-1"	/>
				<mission_cost	upkeepctime="0"	mission_ctime="0,0"	/>
			</skill_param>
		</skill_main>
		<skill_main	id="145"	name="skill0145"	type="2"	multi="0"	group="24"	dur="0,1000"	bfx_dur="0"	value_ref="1"	bfx_ref="0"	intensity="0"	element="0"	desc="skill_desc0145"	icon_id="J_icn_skill463"	>
			<attribute	target="4"	max_target="49"	reach="10"	mreach="-1"	range="1"	range_type="-1"	>
				<code	grip_calc="0"	anicode="138"	fxcode_on="33"	fxcode_keep="-1"	/>
				<frame	term="15"	blendlimit="10"	hit_frame="0"	firing_frame="0"	ani_f="15"	local_f="0"	/>
				<effect	visual_type="-1"	movemethod="0"	/>
				<condition	twohand="1"	dual="1"	onehand="1"	bracer="1"	exclusive="0"	usecase="24575"	/>
			</attribute>
			<skill_param	exp1="0"	exp2="0"	>
				<power	atk="0,0,0,0"	ar="10,100"	critrate="0,0"	critdmg="0,0"	/>
				<cost	ctime="0,0"	mp="1,1"	mpadd=""	sp="-1"	/>
				<mission_cost	upkeepctime="0"	mission_ctime="0,0"	/>
			</skill_param>
		</skill_main>
		<skill_main	id="146"	name="skill0146"	type="2"	multi="0"	group="1"	dur=""	bfx_dur="0"	value_ref="0"	bfx_ref="0"	intensity="0"	element="0"	desc="skill_desc0146"	icon_id="J_icn_skill146"	>
			<attribute	target="1"	max_target="1"	reach="10"	mreach="1"	range="1"	range_type="0"	>
				<code	grip_calc="0"	anicode="138"	fxcode_on="43"	fxcode_keep="-1"	/>
				<frame	term="15"	blendlimit="10"	hit_frame="0"	firing_frame="0"	ani_f="15"	local_f="0"	/>
				<effect	visual_type="-1"	movemethod="0"	/>
				<condition	twohand="1"	dual="1"	onehand="1"	bracer="1"	exclusive="0"	usecase="24575"	/>
			</attribute>
			<skill_param	exp1="8"	exp2="8"	>
				<power	atk="500,500,0,10000"	ar="10,100"	critrate="0,0"	critdmg="0,0"	/>
				<cost	ctime="0,0"	mp="1,1"	mpadd=""	sp="-1"	/>
				<mission_cost	upkeepctime="0"	mission_ctime="0,0"	/>
			</skill_param>
		</skill_main>
		<skill_main	id="147"	name="skill0147"	type="2"	multi="1"	group="1"	dur=""	bfx_dur="0"	value_ref="0"	bfx_ref="0"	intensity="0"	element="0"	desc="skill_desc0147"	icon_id="J_icn_skill147"	>
			<attribute	target="1"	max_target="49"	reach="0"	mreach="1"	range="10"	range_type="0"	>
				<code	grip_calc="0"	anicode="138"	fxcode_on="27"	fxcode_keep="-1"	/>
				<frame	term="15"	blendlimit="10"	hit_frame="0"	firing_frame="0"	ani_f="15"	local_f="0"	/>
				<effect	visual_type="-1"	movemethod="0"	/>
				<condition	twohand="1"	dual="1"	onehand="1"	bracer="1"	exclusive="0"	usecase="24575"	/>
			</attribute>
			<skill_param	exp1="8"	exp2="8"	>
				<power	atk="500,500,0,10000"	ar="10,100"	critrate="0,0"	critdmg="0,0"	/>
				<cost	ctime="0,0"	mp="1,1"	mpadd=""	sp="-1"	/>
				<mission_cost	upkeepctime="0"	mission_ctime="0,0"	/>
			</skill_param>
		</skill_main>
		<skill_main	id="148"	name="skill0148"	type="2"	multi="1"	group="1"	dur=""	bfx_dur="0"	value_ref="0"	bfx_ref="0"	intensity="0"	element="0"	desc="skill_desc0148"	icon_id="J_icn_skill148"	>
			<attribute	target="1"	max_target="49"	reach="9"	mreach="1"	range="1"	range_type="1"	>
				<code	grip_calc="0"	anicode="0"	fxcode_on="751"	fxcode_keep="-1"	/>
				<frame	term="40"	blendlimit="25"	hit_frame="40"	firing_frame="25"	ani_f="45"	local_f="30"	/>
				<effect	visual_type="-1"	movemethod="0"	/>
				<condition	twohand="0"	dual="0"	onehand="0"	bracer="1"	exclusive="4"	usecase="12480"	/>
			</attribute>
			<skill_param	exp1="20"	exp2="21"	>
				<power	atk="0,12,23,216"	ar="10,100"	critrate="0,0"	critdmg="0,0"	/>
				<cost	ctime="-80,1973"	mp="4,36"	mpadd=""	sp="-1"	/>
				<mission_cost	upkeepctime="0"	mission_ctime="-80,1973"	/>
			</skill_param>
		</skill_main>
		<skill_main	id="149"	name="skill0149"	type="2"	multi="1"	group="1"	dur=""	bfx_dur="0"	value_ref="0"	bfx_ref="1"	intensity="0"	element="0"	desc="skill_desc0149"	icon_id="J_icn_skill149"	>
			<attribute	target="1"	max_target="49"	reach="8"	mreach="1"	range="1"	range_type="1"	>
				<code	grip_calc="0"	anicode="0"	fxcode_on="752"	fxcode_keep="-1"	/>
				<frame	term="40"	blendlimit="25"	hit_frame="40"	firing_frame="25"	ani_f="45"	local_f="30"	/>
				<effect	visual_type="-1"	movemethod="0"	/>
				<condition	twohand="0"	dual="0"	onehand="0"	bracer="1"	exclusive="4"	usecase="12480"	/>
			</attribute>
			<skill_param	exp1="20"	exp2="21"	>
				<power	atk="0,12,22,591"	ar="10,100"	critrate="0,50"	critdmg="5,5"	/>
				<cost	ctime="-133,2533"	mp="11,99"	mpadd=""	sp="-1"	/>
				<mission_cost	upkeepctime="0"	mission_ctime="-133,2533"	/>
			</skill_param>
		</skill_main>
		<skill_main	id="150"	name="skill0150"	type="2"	multi="1"	group="1"	dur=""	bfx_dur="0"	value_ref="0"	bfx_ref="1"	intensity="0"	element="0"	desc="skill_desc0150"	icon_id="J_icn_skill150"	>
			<attribute	target="1"	max_target="49"	reach="8"	mreach="1"	range="2"	range_type="0"	>
				<code	grip_calc="0"	anicode="0"	fxcode_on="753"	fxcode_keep="-1"	/>
				<frame	term="40"	blendlimit="25"	hit_frame="40"	firing_frame="25"	ani_f="45"	local_f="30"	/>
				<effect	visual_type="-1"	movemethod="0"	/>
				<condition	twohand="0"	dual="0"	onehand="0"	bracer="1"	exclusive="4"	usecase="12480"	/>
			</attribute>
			<skill_param	exp1="20"	exp2="21"	>
				<power	atk="0,13,18,921"	ar="10,100"	critrate="0,0"	critdmg="0,0"	/>
				<cost	ctime="-133,2533"	mp="16,144"	mpadd=""	sp="-1"	/>
				<mission_cost	upkeepctime="0"	mission_ctime="-133,2533"	/>
			</skill_param>
		</skill_main>
		<skill_main	id="151"	name="skill0151"	type="2"	multi="1"	group="1"	dur="0,10000"	bfx_dur="0"	value_ref="1"	bfx_ref="0"	intensity="0"	element="0"	desc="skill_desc0151"	icon_id="J_icn_skill151"	>
			<attribute	target="1"	max_target="49"	reach="8"	mreach="1"	range="2"	range_type="0"	>
				<code	grip_calc="0"	anicode="0"	fxcode_on="754"	fxcode_keep="-1"	/>
				<frame	term="55"	blendlimit="40"	hit_frame="54"	firing_frame="40"	ani_f="45"	local_f="30"	/>
				<effect	visual_type="-1"	movemethod="0"	/>
				<condition	twohand="0"	dual="0"	onehand="0"	bracer="1"	exclusive="4"	usecase="12480"	/>
			</attribute>
			<skill_param	exp1="28"	exp2="29"	>
				<power	atk="0,16,22,1347"	ar="10,100"	critrate="0,0"	critdmg="0,0"	/>
				<cost	ctime="-183,3483"	mp="20,180"	mpadd=""	sp="-1"	/>
				<mission_cost	upkeepctime="0"	mission_ctime="-183,3483"	/>
			</skill_param>
		</skill_main>
		<skill_main	id="152"	name="skill0152"	type="2"	multi="1"	group="1"	dur=""	bfx_dur="0"	value_ref="0"	bfx_ref="1"	intensity="0"	element="0"	desc="skill_desc0152"	icon_id="J_icn_skill152"	>
			<attribute	target="1"	max_target="49"	reach="8"	mreach="1"	range="2"	range_type="0"	>
				<code	grip_calc="0"	anicode="0"	fxcode_on="755"	fxcode_keep="-1"	/>
				<frame	term="40"	blendlimit="25"	hit_frame="54"	firing_frame="25"	ani_f="45"	local_f="30"	/>
				<effect	visual_type="-1"	movemethod="0"	/>
				<condition	twohand="0"	dual="0"	onehand="0"	bracer="1"	exclusive="4"	usecase="12480"	/>
			</attribute>
			<skill_param	exp1="20"	exp2="21"	>
				<power	atk="0,16,11,1413"	ar="10,100"	critrate="0,0"	critdmg="0,0"	/>
				<cost	ctime="-133,2533"	mp="23,207"	mpadd=""	sp="-1"	/>
				<mission_cost	upkeepctime="0"	mission_ctime="-133,2533"	/>
			</skill_param>
		</skill_main>
		<skill_main	id="153"	name="skill0153"	type="2"	multi="1"	group="1"	dur=""	bfx_dur="0"	value_ref="0"	bfx_ref="1"	intensity="0"	element="0"	desc="skill_desc0153"	icon_id="J_icn_skill153"	>
			<attribute	target="1"	max_target="49"	reach="9"	mreach="1"	range="2"	range_type="0"	>
				<code	grip_calc="0"	anicode="199"	fxcode_on="756"	fxcode_keep="-1"	/>
				<frame	term="80"	blendlimit="71"	hit_frame="141"	firing_frame="141"	ani_f="80"	local_f="141"	/>
				<effect	visual_type="-1"	movemethod="0"	/>
				<condition	twohand="0"	dual="0"	onehand="0"	bracer="1"	exclusive="4"	usecase="12480"	/>
			</attribute>
			<skill_param	exp1="40"	exp2="42"	>
				<power	atk="0,15,18,3380"	ar="10,100"	critrate="0,0"	critdmg="0,0"	/>
				<cost	ctime="-267,5065"	mp="25,225"	mpadd=""	sp="-1"	/>
				<mission_cost	upkeepctime="0"	mission_ctime="-267,5065"	/>
			</skill_param>
		</skill_main>
		<skill_main	id="154"	name="skill0154"	type="2"	multi="1"	group="1"	dur=""	bfx_dur="0"	value_ref="0"	bfx_ref="1"	intensity="0"	element="0"	desc="skill_desc0154"	icon_id="J_icn_skill154"	>
			<attribute	target="1"	max_target="49"	reach="9"	mreach="1"	range="2"	range_type="0"	>
				<code	grip_calc="0"	anicode="200"	fxcode_on="757"	fxcode_keep="-1"	/>
				<frame	term="80"	blendlimit="74"	hit_frame="55"	firing_frame="55"	ani_f="80"	local_f="0"	/>
				<effect	visual_type="-1"	movemethod="0"	/>
				<condition	twohand="0"	dual="0"	onehand="0"	bracer="1"	exclusive="4"	usecase="12480"	/>
			</attribute>
			<skill_param	exp1="40"	exp2="42"	>
				<power	atk="0,16,17,3526"	ar="10,100"	critrate="0,0"	critdmg="0,0"	/>
				<cost	ctime="-267,5065"	mp="28,252"	mpadd=""	sp="-1"	/>
				<mission_cost	upkeepctime="0"	mission_ctime="-267,5065"	/>
			</skill_param>
		</skill_main>
		<skill_main	id="155"	name="skill0155"	type="2"	multi="1"	group="1"	dur=""	bfx_dur="5"	value_ref="0"	bfx_ref="1"	intensity="0"	element="1"	desc="skill_desc0155"	icon_id="J_icn_skill155"	>
			<attribute	target="1"	max_target="49"	reach="8"	mreach="3"	range="3"	range_type="0"	>
				<code	grip_calc="0"	anicode="178"	fxcode_on="758"	fxcode_keep="-1"	/>
				<frame	term="68"	blendlimit="55"	hit_frame="50"	firing_frame="38"	ani_f="68"	local_f="0"	/>
				<effect	visual_type="-1"	movemethod="6"	/>
				<condition	twohand="0"	dual="0"	onehand="0"	bracer="1"	exclusive="4"	usecase="12480"	/>
			</attribute>
			<skill_param	exp1="34"	exp2="36"	>
				<power	atk="0,17,40,5100"	ar="10,100"	critrate="0,0"	critdmg="0,0"	/>
				<cost	ctime="-249,6487"	mp="31,279"	mpadd=""	sp="-1"	/>
				<mission_cost	upkeepctime="0"	mission_ctime="-249,6487"	/>
			</skill_param>
		</skill_main>
		<skill_main	id="156"	name="skill0156"	type="2"	multi="1"	group="1"	dur=""	bfx_dur="0"	value_ref="0"	bfx_ref="1"	intensity="0"	element="0"	desc="skill_desc0156"	icon_id="J_icn_skill156"	>
			<attribute	target="1"	max_target="49"	reach="8"	mreach="1"	range="3"	range_type="0"	>
				<code	grip_calc="0"	anicode="198"	fxcode_on="759"	fxcode_keep="-1"	/>
				<frame	term="90"	blendlimit="-1"	hit_frame="71"	firing_frame="61"	ani_f="90"	local_f="0"	/>
				<effect	visual_type="-1"	movemethod="0"	/>
				<condition	twohand="0"	dual="0"	onehand="0"	bracer="1"	exclusive="4"	usecase="12416"	/>
			</attribute>
			<skill_param	exp1="45"	exp2="47"	>
				<power	atk="0,17,55,5200"	ar="10,100"	critrate="0,0"	critdmg="0,0"	/>
				<cost	ctime="-300,7700"	mp="28,252"	mpadd=""	sp="-1"	/>
				<mission_cost	upkeepctime="0"	mission_ctime="-300,7700"	/>
			</skill_param>
		</skill_main>
		<skill_main	id="157"	name="skill0157"	type="2"	multi="0"	group="1"	dur=""	bfx_dur="0"	value_ref="0"	bfx_ref="1"	intensity="0"	element="0"	desc="skill_desc0157"	icon_id="J_icn_skill157"	>
			<attribute	target="1"	max_target="49"	reach="2"	mreach="1"	range="1"	range_type="0"	>
				<code	grip_calc="0"	anicode="191"	fxcode_on="760"	fxcode_keep="-1"	/>
				<frame	term="48"	blendlimit="30"	hit_frame="23"	firing_frame="23"	ani_f="48"	local_f="0"	/>
				<effect	visual_type="-1"	movemethod="0"	/>
				<condition	twohand="0"	dual="0"	onehand="1"	bracer="0"	exclusive="5"	usecase="13056"	/>
			</attribute>
			<skill_param	exp1="24"	exp2="25"	>
				<power	atk="0,12,18,183"	ar="10,100"	critrate="0,0"	critdmg="0,0"	/>
				<cost	ctime="-96,2368"	mp="4,36"	mpadd=""	sp="-1"	/>
				<mission_cost	upkeepctime="0"	mission_ctime="-96,2368"	/>
			</skill_param>
		</skill_main>
		<skill_main	id="158"	name="skill0158"	type="2"	multi="1"	group="1"	dur=""	bfx_dur="0"	value_ref="0"	bfx_ref="1"	intensity="0"	element="0"	desc="skill_desc0158"	icon_id="J_icn_skill158"	>
			<attribute	target="1"	max_target="49"	reach="4"	mreach="1"	range="1"	range_type="1"	>
				<code	grip_calc="0"	anicode="190"	fxcode_on="761"	fxcode_keep="-1"	/>
				<frame	term="76"	blendlimit="50"	hit_frame="58"	firing_frame="18"	ani_f="76"	local_f="18"	/>
				<effect	visual_type="-1"	movemethod="0"	/>
				<condition	twohand="0"	dual="0"	onehand="1"	bracer="0"	exclusive="5"	usecase="13056"	/>
			</attribute>
			<skill_param	exp1="38"	exp2="40"	>
				<power	atk="0,13,30,1431"	ar="10,100"	critrate="0,0"	critdmg="0,0"	/>
				<cost	ctime="-253,4813"	mp="16,144"	mpadd=""	sp="-1"	/>
				<mission_cost	upkeepctime="0"	mission_ctime="-253,4813"	/>
			</skill_param>
		</skill_main>
		<skill_main	id="159"	name="skill0159"	type="2"	multi="1"	group="1"	dur=""	bfx_dur="5"	value_ref="0"	bfx_ref="1"	intensity="0"	element="0"	desc="skill_desc0159"	icon_id="J_icn_skill159"	>
			<attribute	target="1"	max_target="49"	reach="0"	mreach="1"	range="3"	range_type="0"	>
				<code	grip_calc="1"	anicode="193"	fxcode_on="762"	fxcode_keep="-1"	/>
				<frame	term="114"	blendlimit="30"	hit_frame="80"	firing_frame="80"	ani_f="114"	local_f="0"	/>
				<effect	visual_type="-1"	movemethod="0"	/>
				<condition	twohand="0"	dual="0"	onehand="1"	bracer="0"	exclusive="5"	usecase="4864"	/>
			</attribute>
			<skill_param	exp1="57"	exp2="60"	>
				<power	atk="0,15,40,4262"	ar="10,100"	critrate="0,0"	critdmg="0,0"	/>
				<cost	ctime="-380,8470"	mp="23,207"	mpadd=""	sp="-1"	/>
				<mission_cost	upkeepctime="0"	mission_ctime="-380,8470"	/>
			</skill_param>
		</skill_main>
		<skill_main	id="160"	name="skill0160"	type="2"	multi="0"	group="1"	dur=""	bfx_dur="0"	value_ref="1"	bfx_ref="0"	intensity="0"	element="0"	desc="skill_desc0160"	icon_id="J_icn_skill160"	>
			<attribute	target="1"	max_target="49"	reach="5"	mreach="1"	range="1"	range_type="0"	>
				<code	grip_calc="0"	anicode="-1"	fxcode_on="-1"	fxcode_keep="-1"	/>
				<frame	term="45"	blendlimit="-1"	hit_frame="16"	firing_frame="11"	ani_f="0"	local_f="0"	/>
				<effect	visual_type="-1"	movemethod="0"	/>
				<condition	twohand="0"	dual="0"	onehand="0"	bracer="1"	exclusive="4"	usecase="4864"	/>
			</attribute>
			<skill_param	exp1="0"	exp2="0"	>
				<power	atk="0,11,34,550"	ar="10,100"	critrate="0,0"	critdmg="0,0"	/>
				<cost	ctime="-200,3800"	mp="24,216"	mpadd=""	sp="-1"	/>
				<mission_cost	upkeepctime="0"	mission_ctime="-200,3800"	/>
			</skill_param>
		</skill_main>
		<skill_main	id="161"	name="skill0161"	type="2"	multi="0"	group="1"	dur=""	bfx_dur="0"	value_ref="1"	bfx_ref="0"	intensity="0"	element="0"	desc="skill_desc0161"	icon_id="J_icn_skill161"	>
			<attribute	target="1"	max_target="49"	reach="5"	mreach="1"	range="1"	range_type="0"	>
				<code	grip_calc="0"	anicode="-1"	fxcode_on="-1"	fxcode_keep="-1"	/>
				<frame	term="0"	blendlimit="-1"	hit_frame="-1"	firing_frame="-1"	ani_f="0"	local_f="0"	/>
				<effect	visual_type="-1"	movemethod="0"	/>
				<condition	twohand="0"	dual="0"	onehand="0"	bracer="1"	exclusive="4"	usecase="4864"	/>
			</attribute>
			<skill_param	exp1="0"	exp2="0"	>
				<power	atk="0,11,34,550"	ar="10,100"	critrate="0,0"	critdmg="0,0"	/>
				<cost	ctime="-150,2850"	mp="28,252"	mpadd=""	sp="-1"	/>
				<mission_cost	upkeepctime="0"	mission_ctime="-150,2850"	/>
			</skill_param>
		</skill_main>
		<skill_main	id="162"	name="skill0162"	type="2"	multi="0"	group="1"	dur=""	bfx_dur="0"	value_ref="0"	bfx_ref="0"	intensity="0"	element="0"	desc="skill_desc0162"	icon_id="J_icn_skill162"	>
			<attribute	target="1"	max_target="49"	reach="5"	mreach="1"	range="1"	range_type="0"	>
				<code	grip_calc="0"	anicode="-1"	fxcode_on="-1"	fxcode_keep="-1"	/>
				<frame	term="0"	blendlimit="-1"	hit_frame="-1"	firing_frame="-1"	ani_f="0"	local_f="0"	/>
				<effect	visual_type="-1"	movemethod="0"	/>
				<condition	twohand="0"	dual="0"	onehand="1"	bracer="0"	exclusive="6"	usecase="7168"	/>
			</attribute>
			<skill_param	exp1="0"	exp2="0"	>
				<power	atk="0,11,34,550"	ar="10,100"	critrate="0,0"	critdmg="0,0"	/>
				<cost	ctime="100,1000"	mp="23,207"	mpadd=""	sp="-1"	/>
				<mission_cost	upkeepctime="0"	mission_ctime="100,1000"	/>
			</skill_param>
		</skill_main>
		<skill_main	id="163"	name="skill0163"	type="2"	multi="0"	group="1"	dur=""	bfx_dur="0"	value_ref="0"	bfx_ref="0"	intensity="0"	element="0"	desc="skill_desc0163"	icon_id="J_icn_skill163"	>
			<attribute	target="1"	max_target="49"	reach="5"	mreach="1"	range="1"	range_type="0"	>
				<code	grip_calc="0"	anicode="-1"	fxcode_on="-1"	fxcode_keep="-1"	/>
				<frame	term="0"	blendlimit="-1"	hit_frame="-1"	firing_frame="-1"	ani_f="0"	local_f="0"	/>
				<effect	visual_type="-1"	movemethod="0"	/>
				<condition	twohand="0"	dual="0"	onehand="1"	bracer="0"	exclusive="6"	usecase="7168"	/>
			</attribute>
			<skill_param	exp1="0"	exp2="0"	>
				<power	atk="0,11,34,550"	ar="10,100"	critrate="0,0"	critdmg="0,0"	/>
				<cost	ctime="100,1000"	mp="28,252"	mpadd=""	sp="-1"	/>
				<mission_cost	upkeepctime="0"	mission_ctime="100,1000"	/>
			</skill_param>
		</skill_main>
		<skill_main	id="164"	name="skill0164"	type="2"	multi="0"	group="1"	dur=""	bfx_dur="0"	value_ref="0"	bfx_ref="0"	intensity="0"	element="0"	desc="skill_desc0164"	icon_id="J_icn_skill164"	>
			<attribute	target="1"	max_target="49"	reach="5"	mreach="1"	range="1"	range_type="0"	>
				<code	grip_calc="0"	anicode="-1"	fxcode_on="-1"	fxcode_keep="-1"	/>
				<frame	term="0"	blendlimit="-1"	hit_frame="-1"	firing_frame="-1"	ani_f="0"	local_f="0"	/>
				<effect	visual_type="-1"	movemethod="0"	/>
				<condition	twohand="0"	dual="0"	onehand="1"	bracer="0"	exclusive="6"	usecase="7168"	/>
			</attribute>
			<skill_param	exp1="0"	exp2="0"	>
				<power	atk="0,11,34,550"	ar="10,100"	critrate="0,0"	critdmg="0,0"	/>
				<cost	ctime="100,1000"	mp="28,252"	mpadd=""	sp="-1"	/>
				<mission_cost	upkeepctime="0"	mission_ctime="100,1000"	/>
			</skill_param>
		</skill_main>
		<skill_main	id="165"	name="skill0165"	type="2"	multi="0"	group="1"	dur=""	bfx_dur="0"	value_ref="0"	bfx_ref="0"	intensity="0"	element="0"	desc="skill_desc0165"	icon_id="J_icn_skill165"	>
			<attribute	target="1"	max_target="49"	reach="5"	mreach="1"	range="1"	range_type="0"	>
				<code	grip_calc="0"	anicode="-1"	fxcode_on="-1"	fxcode_keep="-1"	/>
				<frame	term="0"	blendlimit="-1"	hit_frame="-1"	firing_frame="-1"	ani_f="0"	local_f="0"	/>
				<effect	visual_type="-1"	movemethod="0"	/>
				<condition	twohand="0"	dual="0"	onehand="1"	bracer="0"	exclusive="5"	usecase="7168"	/>
			</attribute>
			<skill_param	exp1="0"	exp2="0"	>
				<power	atk="0,11,34,550"	ar="10,100"	critrate="0,0"	critdmg="0,0"	/>
				<cost	ctime="100,1000"	mp="28,252"	mpadd=""	sp="-1"	/>
				<mission_cost	upkeepctime="0"	mission_ctime="100,1000"	/>
			</skill_param>
		</skill_main>
		<skill_main	id="166"	name="skill0166"	type="2"	multi="0"	group="1"	dur=""	bfx_dur="0"	value_ref="0"	bfx_ref="0"	intensity="0"	element="0"	desc="skill_desc0166"	icon_id="J_icn_skill166"	>
			<attribute	target="1"	max_target="49"	reach="5"	mreach="1"	range="1"	range_type="0"	>
				<code	grip_calc="0"	anicode="-1"	fxcode_on="-1"	fxcode_keep="-1"	/>
				<frame	term="0"	blendlimit="-1"	hit_frame="-1"	firing_frame="-1"	ani_f="0"	local_f="0"	/>
				<effect	visual_type="-1"	movemethod="0"	/>
				<condition	twohand="0"	dual="0"	onehand="1"	bracer="0"	exclusive="5"	usecase="7168"	/>
			</attribute>
			<skill_param	exp1="0"	exp2="0"	>
				<power	atk="0,11,34,550"	ar="10,100"	critrate="0,0"	critdmg="0,0"	/>
				<cost	ctime="100,1000"	mp="28,252"	mpadd=""	sp="-1"	/>
				<mission_cost	upkeepctime="0"	mission_ctime="100,1000"	/>
			</skill_param>
		</skill_main>
		<skill_main	id="167"	name="skill0167"	type="2"	multi="0"	group="1"	dur=""	bfx_dur="0"	value_ref="0"	bfx_ref="1"	intensity="0"	element="0"	desc="skill_desc0167"	icon_id="J_icn_skill167"	>
			<attribute	target="1"	max_target="49"	reach="6"	mreach="1"	range="3"	range_type="0"	>
				<code	grip_calc="0"	anicode="226"	fxcode_on="749"	fxcode_keep="-1"	/>
				<frame	term="75"	blendlimit="60"	hit_frame="43"	firing_frame="43"	ani_f="75"	local_f="0"	/>
				<effect	visual_type="-1"	movemethod="0"	/>
				<condition	twohand="0"	dual="0"	onehand="0"	bracer="1"	exclusive="3"	usecase="4144"	/>
			</attribute>
			<skill_param	exp1="38"	exp2="40"	>
				<power	atk="0,17,25,6500"	ar="10,100"	critrate="0,0"	critdmg="0,0"	/>
				<cost	ctime="-390,8855"	mp="28,252"	mpadd=""	sp="-1"	/>
				<mission_cost	upkeepctime="0"	mission_ctime="-390,8855"	/>
			</skill_param>
		</skill_main>
		<skill_main	id="168"	name="skill0168"	type="2"	multi="0"	group="1"	dur="0,4000"	bfx_dur="4"	value_ref="0"	bfx_ref="1"	intensity="0"	element="0"	desc="skill_desc0168"	icon_id="J_icn_skill168"	>
			<attribute	target="1"	max_target="49"	reach="8"	mreach="1"	range="3"	range_type="0"	>
				<code	grip_calc="0"	anicode="227"	fxcode_on="763"	fxcode_keep="-1"	/>
				<frame	term="75"	blendlimit="60"	hit_frame="63"	firing_frame="63"	ani_f="75"	local_f="0"	/>
				<effect	visual_type="-1"	movemethod="0"	/>
				<condition	twohand="0"	dual="0"	onehand="0"	bracer="1"	exclusive="4"	usecase="12480"	/>
			</attribute>
			<skill_param	exp1="38"	exp2="40"	>
				<power	atk="0,18,70,7000"	ar="10,100"	critrate="0,0"	critdmg="0,0"	/>
				<cost	ctime="-420,8855"	mp="28,252"	mpadd=""	sp="-1"	/>
				<mission_cost	upkeepctime="0"	mission_ctime="-420,8855"	/>
			</skill_param>
		</skill_main>
		<skill_main	id="169"	name="skill0169"	type="2"	multi="1"	group="1"	dur="0,8000"	bfx_dur="1"	value_ref="1"	bfx_ref="1"	intensity="0"	element="0"	desc="skill_desc0169"	icon_id="J_icn_skill169"	>
			<attribute	target="1"	max_target="49"	reach="6"	mreach="1"	range="3"	range_type="0"	>
				<code	grip_calc="0"	anicode="229"	fxcode_on="1029"	fxcode_keep="-1"	/>
				<frame	term="66"	blendlimit="60"	hit_frame="51"	firing_frame="51"	ani_f="66"	local_f="0"	/>
				<effect	visual_type="-1"	movemethod="0"	/>
				<condition	twohand="0"	dual="0"	onehand="0"	bracer="1"	exclusive="3"	usecase="4144"	/>
			</attribute>
			<skill_param	exp1="33"	exp2="35"	>
				<power	atk="0,17,25,8410"	ar="10,100"	critrate="0,0"	critdmg="0,0"	/>
				<cost	ctime="-380,8855"	mp="33,302"	mpadd=""	sp="0"	/>
				<mission_cost	upkeepctime="0"	mission_ctime="-390,8855"	/>
			</skill_param>
		</skill_main>
		<skill_main	id="170"	name="skill0170"	type="2"	multi="1"	group="1"	dur="0,8000"	bfx_dur="1"	value_ref="1"	bfx_ref="1"	intensity="0"	element="0"	desc="skill_desc0170"	icon_id="J_icn_skill170"	>
			<attribute	target="1"	max_target="49"	reach="8"	mreach="1"	range="3"	range_type="0"	>
				<code	grip_calc="0"	anicode="230"	fxcode_on="1030"	fxcode_keep="-1"	/>
				<frame	term="66"	blendlimit="60"	hit_frame="58"	firing_frame="53"	ani_f="66"	local_f="0"	/>
				<effect	visual_type="-1"	movemethod="0"	/>
				<condition	twohand="0"	dual="0"	onehand="0"	bracer="1"	exclusive="4"	usecase="12480"	/>
			</attribute>
			<skill_param	exp1="33"	exp2="35"	>
				<power	atk="0,18,70,10635"	ar="10,100"	critrate="0,0"	critdmg="0,0"	/>
				<cost	ctime="-410,8855"	mp="33,302"	mpadd=""	sp="0"	/>
				<mission_cost	upkeepctime="0"	mission_ctime="-420,8855"	/>
			</skill_param>
		</skill_main>
		<skill_main	id="189"	name="skill0189"	type="1"	multi="1"	group="1"	dur="0,8000"	bfx_dur="1"	value_ref="1"	bfx_ref="1"	intensity="0"	element="0"	desc="skill_desc0189"	icon_id="J_icn_skill189"	>
			<attribute	target="1"	max_target="49"	reach="4"	mreach="1"	range="3"	range_type="0"	>
				<code	grip_calc="1"	anicode="1240"	fxcode_on="2351"	fxcode_keep="-1"	/>
				<frame	term="73"	blendlimit="65"	hit_frame="56"	firing_frame="56"	ani_f="73"	local_f="0"	/>
				<effect	visual_type="-1"	movemethod="0"	/>
				<condition	twohand="1"	dual="0"	onehand="0"	bracer="0"	exclusive="1"	usecase="4099"	/>
			</attribute>
			<skill_param	exp1="56"	exp2="59"	>
				<power	atk="18,0,50,11115"	ar="10,100"	critrate="0,0"	critdmg="0,0"	/>
				<cost	ctime="-340,9380"	mp="46,405"	mpadd=""	sp="0"	/>
				<mission_cost	upkeepctime="0"	mission_ctime="-340,9380"	/>
			</skill_param>
		</skill_main>
		<skill_main	id="190"	name="skill0190"	type="1"	multi="1"	group="1"	dur="0,8000"	bfx_dur="1"	value_ref="1"	bfx_ref="1"	intensity="0"	element="0"	desc="skill_desc0190"	icon_id="J_icn_skill190"	>
			<attribute	target="1"	max_target="49"	reach="4"	mreach="1"	range="3"	range_type="0"	>
				<code	grip_calc="1"	anicode="1243"	fxcode_on="2352"	fxcode_keep="-1"	/>
				<frame	term="73"	blendlimit="65"	hit_frame="53"	firing_frame="53"	ani_f="72"	local_f="0"	/>
				<effect	visual_type="-1"	movemethod="0"	/>
				<condition	twohand="0"	dual="1"	onehand="0"	bracer="0"	exclusive="2"	usecase="4108"	/>
			</attribute>
			<skill_param	exp1="56"	exp2="59"	>
				<power	atk="18,0,90,12965"	ar="10,100"	critrate="0,0"	critdmg="0,25"	/>
				<cost	ctime="-400,9765"	mp="46,405"	mpadd=""	sp="0"	/>
				<mission_cost	upkeepctime="0"	mission_ctime="-400,9765"	/>
			</skill_param>
		</skill_main>
		<skill_main	id="191"	name="skill0191"	type="1"	multi="1"	group="1"	dur="0,8000"	bfx_dur="1"	value_ref="1"	bfx_ref="1"	intensity="0"	element="0"	desc="skill_desc0191"	icon_id="J_icn_skill191"	>
			<attribute	target="1"	max_target="49"	reach="5"	mreach="1"	range="3"	range_type="0"	>
				<code	grip_calc="1"	anicode="1246"	fxcode_on="2353"	fxcode_keep="-1"	/>
				<frame	term="73"	blendlimit="65"	hit_frame="51"	firing_frame="51"	ani_f="73"	local_f="0"	/>
				<effect	visual_type="-1"	movemethod="0"	/>
				<condition	twohand="0"	dual="0"	onehand="1"	bracer="0"	exclusive="5"	usecase="4864"	/>
			</attribute>
			<skill_param	exp1="56"	exp2="59"	>
				<power	atk="19,0,60,8840"	ar="10,100"	critrate="0,0"	critdmg="0,50"	/>
				<cost	ctime="-400,8360"	mp="46,405"	mpadd=""	sp="0"	/>
				<mission_cost	upkeepctime="0"	mission_ctime="-400,8360"	/>
			</skill_param>
		</skill_main>
		<skill_main	id="193"	name="skill0193"	type="2"	multi="1"	group="1"	dur="0,8000"	bfx_dur="1"	value_ref="1"	bfx_ref="1"	intensity="0"	element="0"	desc="skill_desc0193"	icon_id="J_icn_skill193"	>
			<attribute	target="1"	max_target="49"	reach="6"	mreach="1"	range="3"	range_type="0"	>
				<code	grip_calc="1"	anicode="233"	fxcode_on="2355"	fxcode_keep="-1"	/>
				<frame	term="72"	blendlimit="64"	hit_frame="57"	firing_frame="57"	ani_f="72"	local_f="0"	/>
				<effect	visual_type="-1"	movemethod="0"	/>
				<condition	twohand="0"	dual="0"	onehand="0"	bracer="1"	exclusive="3"	usecase="4144"	/>
			</attribute>
			<skill_param	exp1="54"	exp2="57"	>
				<power	atk="0,18,25,9940"	ar="10,100"	critrate="0,0"	critdmg="0,0"	/>
				<cost	ctime="-370,8855"	mp="41,405"	mpadd=""	sp="0"	/>
				<mission_cost	upkeepctime="0"	mission_ctime="-370,8855"	/>
			</skill_param>
		</skill_main>
		<skill_main	id="194"	name="skill0194"	type="2"	multi="1"	group="1"	dur="0,8000"	bfx_dur="1"	value_ref="1"	bfx_ref="1"	intensity="0"	element="0"	desc="skill_desc0194"	icon_id="J_icn_skill194"	>
			<attribute	target="1"	max_target="49"	reach="8"	mreach="1"	range="3"	range_type="0"	>
				<code	grip_calc="1"	anicode="234"	fxcode_on="2356"	fxcode_keep="-1"	/>
				<frame	term="72"	blendlimit="65"	hit_frame="47"	firing_frame="47"	ani_f="72"	local_f="0"	/>
				<effect	visual_type="-1"	movemethod="0"	/>
				<condition	twohand="0"	dual="0"	onehand="0"	bracer="1"	exclusive="4"	usecase="4288"	/>
			</attribute>
			<skill_param	exp1="54"	exp2="57"	>
				<power	atk="0,19,70,12225"	ar="10,100"	critrate="0,0"	critdmg="0,0"	/>
				<cost	ctime="-400,8855"	mp="41,405"	mpadd=""	sp="0"	/>
				<mission_cost	upkeepctime="0"	mission_ctime="-400,8855"	/>
			</skill_param>
		</skill_main>
		<skill_main	id="195"	name="skill0195"	type="4"	multi="0"	group="0"	dur=""	bfx_dur="0"	value_ref="1"	bfx_ref="0"	intensity="0"	element="0"	desc="skill_desc0195"	icon_id="J_icn_skill195"	>
			<attribute	target="0"	max_target="1"	reach="-1"	mreach="-1"	range="-1"	range_type="-1"	>
				<code	grip_calc="0"	anicode="-1"	fxcode_on="-1"	fxcode_keep="-1"	/>
				<frame	term="0"	blendlimit="-1"	hit_frame="-1"	firing_frame="-1"	ani_f="0"	local_f="0"	/>
				<effect	visual_type="-1"	movemethod="-1"	/>
				<condition	twohand="1"	dual="1"	onehand="1"	bracer="1"	exclusive="0"	usecase="24575"	/>
			</attribute>
			<skill_param	exp1="0"	exp2="0"	>
				<power	atk="0,0"	ar=""	critrate=""	critdmg=""	/>
				<cost	ctime=""	mp=""	mpadd=""	sp="-1"	/>
				<mission_cost	upkeepctime="0"	mission_ctime=""	/>
			</skill_param>
		</skill_main>
		<skill_main	id="200"	name="skill0200"	type="1"	multi="0"	group="24"	dur="30000,30000"	bfx_dur="0"	value_ref="1"	bfx_ref="0"	intensity="0"	element="0"	desc="skill_desc0200"	icon_id="J_icn_skill200"	>
			<attribute	target="4"	max_target="1"	reach="0"	mreach="-1"	range="1"	range_type="-1"	>
				<code	grip_calc="7"	anicode="1000"	fxcode_on="240"	fxcode_keep="200"	/>
				<frame	term="66"	blendlimit="-1"	hit_frame="40"	firing_frame="40"	ani_f="60"	local_f="34"	/>
				<effect	visual_type="0"	movemethod="-1"	/>
				<condition	twohand="1"	dual="1"	onehand="0"	bracer="0"	exclusive="0"	usecase="20495"	/>
			</attribute>
			<skill_param	exp1="11"	exp2="12"	>
				<power	atk="10,140"	ar=""	critrate=""	critdmg=""	/>
				<cost	ctime="-223,4243"	mp="17,153"	mpadd=""	sp="-1"	/>
				<mission_cost	upkeepctime="0"	mission_ctime="-223,4243"	/>
			</skill_param>
		</skill_main>
		<skill_main	id="201"	name="skill0201"	type="1"	multi="0"	group="24"	dur="30000,30000"	bfx_dur="0"	value_ref="1"	bfx_ref="0"	intensity="0"	element="0"	desc="skill_desc0201"	icon_id="J_icn_skill201"	>
			<attribute	target="4"	max_target="1"	reach="0"	mreach="-1"	range="1"	range_type="-1"	>
				<code	grip_calc="7"	anicode="1000"	fxcode_on="243"	fxcode_keep="203"	/>
				<frame	term="66"	blendlimit="-1"	hit_frame="40"	firing_frame="40"	ani_f="60"	local_f="34"	/>
				<effect	visual_type="0"	movemethod="-1"	/>
				<condition	twohand="1"	dual="1"	onehand="0"	bracer="0"	exclusive="0"	usecase="20495"	/>
			</attribute>
			<skill_param	exp1="11"	exp2="12"	>
				<power	atk="15,240"	ar=""	critrate=""	critdmg=""	/>
				<cost	ctime="-223,4243"	mp="24,216"	mpadd=""	sp="-1"	/>
				<mission_cost	upkeepctime="0"	mission_ctime="-223,4243"	/>
			</skill_param>
		</skill_main>
		<skill_main	id="202"	name="skill0202"	type="1"	multi="0"	group="24"	dur="30000,30000"	bfx_dur="0"	value_ref="1"	bfx_ref="0"	intensity="0"	element="0"	desc="skill_desc0202"	icon_id="J_icn_skill202"	>
			<attribute	target="4"	max_target="1"	reach="0"	mreach="-1"	range="1"	range_type="-1"	>
				<code	grip_calc="7"	anicode="1000"	fxcode_on="246"	fxcode_keep="206"	/>
				<frame	term="66"	blendlimit="-1"	hit_frame="40"	firing_frame="40"	ani_f="60"	local_f="34"	/>
				<effect	visual_type="0"	movemethod="-1"	/>
				<condition	twohand="1"	dual="1"	onehand="0"	bracer="0"	exclusive="0"	usecase="20495"	/>
			</attribute>
			<skill_param	exp1="11"	exp2="12"	>
				<power	atk="20,340"	ar=""	critrate=""	critdmg=""	/>
				<cost	ctime="-223,4243"	mp="30,270"	mpadd=""	sp="-1"	/>
				<mission_cost	upkeepctime="0"	mission_ctime="-223,4243"	/>
			</skill_param>
		</skill_main>
		<skill_main	id="203"	name="skill0203"	type="1"	multi="0"	group="24"	dur="30000,30000"	bfx_dur="0"	value_ref="1"	bfx_ref="0"	intensity="0"	element="0"	desc="skill_desc0203"	icon_id="J_icn_skill203"	>
			<attribute	target="4"	max_target="1"	reach="0"	mreach="-1"	range="1"	range_type="-1"	>
				<code	grip_calc="1"	anicode="1000"	fxcode_on="249"	fxcode_keep="-1"	/>
				<frame	term="66"	blendlimit="-1"	hit_frame="40"	firing_frame="40"	ani_f="60"	local_f="34"	/>
				<effect	visual_type="1"	movemethod="-1"	/>
				<condition	twohand="1"	dual="1"	onehand="0"	bracer="0"	exclusive="0"	usecase="20495"	/>
			</attribute>
			<skill_param	exp1="11"	exp2="12"	>
				<power	atk="0,0"	ar=""	critrate=""	critdmg=""	/>
				<cost	ctime="-223,4243"	mp="12,108"	mpadd=""	sp="-1"	/>
				<mission_cost	upkeepctime="0"	mission_ctime="-223,4243"	/>
			</skill_param>
		</skill_main>
		<skill_main	id="204"	name="skill0204"	type="4"	multi="0"	group="0"	dur=""	bfx_dur="0"	value_ref="1"	bfx_ref="0"	intensity="0"	element="0"	desc="skill_desc0204"	icon_id="J_icn_skill204"	>
			<attribute	target="4"	max_target="1"	reach="0"	mreach="-1"	range="-1"	range_type="-1"	>
				<code	grip_calc="1"	anicode="1000"	fxcode_on="250"	fxcode_keep="-1"	/>
				<frame	term="66"	blendlimit="-1"	hit_frame="40"	firing_frame="40"	ani_f="60"	local_f="34"	/>
				<effect	visual_type="1"	movemethod="-1"	/>
				<condition	twohand="1"	dual="1"	onehand="0"	bracer="0"	exclusive="0"	usecase="20495"	/>
			</attribute>
			<skill_param	exp1="0"	exp2="0"	>
				<power	atk="0,0"	ar=""	critrate=""	critdmg=""	/>
				<cost	ctime=""	mp=""	mpadd=""	sp="-1"	/>
				<mission_cost	upkeepctime="0"	mission_ctime=""	/>
			</skill_param>
		</skill_main>
		<skill_main	id="205"	name="skill0205"	type="4"	multi="0"	group="0"	dur=""	bfx_dur="0"	value_ref="1"	bfx_ref="0"	intensity="0"	element="0"	desc="skill_desc0205"	icon_id="J_icn_skill205"	>
			<attribute	target="4"	max_target="1"	reach="0"	mreach="-1"	range="-1"	range_type="-1"	>
				<code	grip_calc="1"	anicode="1000"	fxcode_on="251"	fxcode_keep="209"	/>
				<frame	term="66"	blendlimit="-1"	hit_frame="40"	firing_frame="40"	ani_f="60"	local_f="34"	/>
				<effect	visual_type="1"	movemethod="-1"	/>
				<condition	twohand="1"	dual="1"	onehand="0"	bracer="0"	exclusive="0"	usecase="20495"	/>
			</attribute>
			<skill_param	exp1="0"	exp2="0"	>
				<power	atk="0,0"	ar=""	critrate=""	critdmg=""	/>
				<cost	ctime=""	mp=""	mpadd=""	sp="-1"	/>
				<mission_cost	upkeepctime="0"	mission_ctime=""	/>
			</skill_param>
		</skill_main>
		<skill_main	id="206"	name="skill0206"	type="1"	multi="1"	group="25"	dur="0,30000"	bfx_dur="0"	value_ref="1"	bfx_ref="0"	intensity="0"	element="0"	desc="skill_desc0206"	icon_id="J_icn_skill206"	>
			<attribute	target="3"	max_target="4"	reach="0"	mreach="-1"	range="3"	range_type="-1"	>
				<code	grip_calc="1"	anicode="201"	fxcode_on="252"	fxcode_keep="-1"	/>
				<frame	term="45"	blendlimit="-1"	hit_frame="30"	firing_frame="30"	ani_f="45"	local_f="0"	/>
				<effect	visual_type="1"	movemethod="-1"	/>
				<condition	twohand="1"	dual="0"	onehand="0"	bracer="0"	exclusive="1"	usecase="20495"	/>
			</attribute>
			<skill_param	exp1="8"	exp2="8"	>
				<power	atk="0,0"	ar=""	critrate=""	critdmg=""	/>
				<cost	ctime="0,180000"	mp="29,261"	mpadd=""	sp="-1"	/>
				<mission_cost	upkeepctime="1"	mission_ctime="0,180000"	/>
			</skill_param>
		</skill_main>
		<skill_main	id="207"	name="skill0207"	type="1"	multi="1"	group="25"	dur="0,30000"	bfx_dur="0"	value_ref="1"	bfx_ref="0"	intensity="0"	element="0"	desc="skill_desc0207"	icon_id="J_icn_skill207"	>
			<attribute	target="3"	max_target="9"	reach="0"	mreach="-1"	range="3"	range_type="-1"	>
				<code	grip_calc="1"	anicode="205"	fxcode_on="253"	fxcode_keep="-1"	/>
				<frame	term="45"	blendlimit="-1"	hit_frame="30"	firing_frame="30"	ani_f="45"	local_f="0"	/>
				<effect	visual_type="1"	movemethod="-1"	/>
				<condition	twohand="0"	dual="1"	onehand="0"	bracer="0"	exclusive="2"	usecase="20495"	/>
			</attribute>
			<skill_param	exp1="8"	exp2="8"	>
				<power	atk="0,0"	ar=""	critrate=""	critdmg=""	/>
				<cost	ctime="0,180000"	mp="30,270"	mpadd=""	sp="-1"	/>
				<mission_cost	upkeepctime="1"	mission_ctime="0,180000"	/>
			</skill_param>
		</skill_main>
		<skill_main	id="208"	name="skill0208"	type="1"	multi="0"	group="5"	dur=""	bfx_dur="0"	value_ref="0"	bfx_ref="0"	intensity="1"	element="0"	desc="skill_desc0208"	icon_id="J_icn_skill208"	>
			<attribute	target="4"	max_target="1"	reach="8"	mreach="1"	range="1"	range_type="-1"	>
				<code	grip_calc="0"	anicode="35"	fxcode_on="192"	fxcode_keep="-1"	/>
				<frame	term="24"	blendlimit="-1"	hit_frame="18"	firing_frame="0"	ani_f="24"	local_f="0"	/>
				<effect	visual_type="-1"	movemethod="1"	/>
				<condition	twohand="1"	dual="1"	onehand="1"	bracer="1"	exclusive="0"	usecase="24575"	/>
			</attribute>
			<skill_param	exp1="0"	exp2="0"	>
				<power	atk=""	ar=""	critrate=""	critdmg=""	/>
				<cost	ctime="-200,2600"	mp="12,108"	mpadd=""	sp="-1"	/>
				<mission_cost	upkeepctime="0"	mission_ctime="-200,2600"	/>
			</skill_param>
		</skill_main>
		<skill_main	id="209"	name="skill0209"	type="1"	multi="0"	group="5"	dur=""	bfx_dur="0"	value_ref="0"	bfx_ref="0"	intensity="1"	element="0"	desc="skill_desc0209"	icon_id="J_icn_skill209"	>
			<attribute	target="4"	max_target="1"	reach="4"	mreach="1"	range="1"	range_type="-1"	>
				<code	grip_calc="0"	anicode="36"	fxcode_on="193"	fxcode_keep="-1"	/>
				<frame	term="16"	blendlimit="-1"	hit_frame="7"	firing_frame="0"	ani_f="16"	local_f="0"	/>
				<effect	visual_type="-1"	movemethod="5"	/>
				<condition	twohand="1"	dual="1"	onehand="1"	bracer="1"	exclusive="0"	usecase="24575"	/>
			</attribute>
			<skill_param	exp1="0"	exp2="0"	>
				<power	atk=""	ar=""	critrate=""	critdmg=""	/>
				<cost	ctime="-200,2333"	mp="5,45"	mpadd=""	sp="-1"	/>
				<mission_cost	upkeepctime="0"	mission_ctime="-200,2333"	/>
			</skill_param>
		</skill_main>
		<skill_main	id="210"	name="skill0210"	type="1"	multi="0"	group="24"	dur="500,5000"	bfx_dur="0"	value_ref="1"	bfx_ref="0"	intensity="0"	element="0"	desc="skill_desc0210"	icon_id="J_icn_skill210"	>
			<attribute	target="4"	max_target="1"	reach="0"	mreach="-1"	range="4"	range_type="-1"	>
				<code	grip_calc="0"	anicode="201"	fxcode_on="254"	fxcode_keep="-1"	/>
				<frame	term="45"	blendlimit="-1"	hit_frame="30"	firing_frame="30"	ani_f="45"	local_f="0"	/>
				<effect	visual_type="1"	movemethod="-1"	/>
				<condition	twohand="1"	dual="1"	onehand="0"	bracer="0"	exclusive="0"	usecase="20495"	/>
			</attribute>
			<skill_param	exp1="8"	exp2="8"	>
				<power	atk=""	ar=""	critrate=""	critdmg=""	/>
				<cost	ctime="0,300000"	mp="30,270"	mpadd=""	sp="-1"	/>
				<mission_cost	upkeepctime="1"	mission_ctime="0,300000"	/>
			</skill_param>
		</skill_main>
		<skill_main	id="211"	name="skill0211"	type="4"	multi="0"	group="0"	dur=""	bfx_dur="0"	value_ref="1"	bfx_ref="0"	intensity="0"	element="0"	desc="skill_desc0211"	icon_id="J_icn_skill211"	>
			<attribute	target="4"	max_target="1"	reach="0"	mreach="-1"	range="-1"	range_type="-1"	>
				<code	grip_calc="0"	anicode="1000"	fxcode_on="255"	fxcode_keep="-1"	/>
				<frame	term="67"	blendlimit="-1"	hit_frame="30"	firing_frame="30"	ani_f="60"	local_f="23"	/>
				<effect	visual_type="1"	movemethod="-1"	/>
				<condition	twohand="0"	dual="1"	onehand="0"	bracer="0"	exclusive="2"	usecase="20492"	/>
			</attribute>
			<skill_param	exp1="0"	exp2="0"	>
				<power	atk="0,0"	ar=""	critrate=""	critdmg=""	/>
				<cost	ctime=""	mp=""	mpadd=""	sp="-1"	/>
				<mission_cost	upkeepctime="0"	mission_ctime=""	/>
			</skill_param>
		</skill_main>
		<skill_main	id="212"	name="skill0212"	type="1"	multi="0"	group="24"	dur="0,15000"	bfx_dur="0"	value_ref="1"	bfx_ref="0"	intensity="0"	element="0"	desc="skill_desc0212"	icon_id="J_icn_skill212"	>
			<attribute	target="4"	max_target="1"	reach="0"	mreach="-1"	range="1"	range_type="-1"	>
				<code	grip_calc="0"	anicode="207"	fxcode_on="256"	fxcode_keep="-1"	/>
				<frame	term="45"	blendlimit="-1"	hit_frame="30"	firing_frame="30"	ani_f="45"	local_f="0"	/>
				<effect	visual_type="1"	movemethod="-1"	/>
				<condition	twohand="0"	dual="1"	onehand="0"	bracer="0"	exclusive="2"	usecase="20492"	/>
			</attribute>
			<skill_param	exp1="8"	exp2="8"	>
				<power	atk=""	ar=""	critrate=""	critdmg=""	/>
				<cost	ctime="-223,4243"	mp="29,261"	mpadd=""	sp="-1"	/>
				<mission_cost	upkeepctime="0"	mission_ctime="-223,4243"	/>
			</skill_param>
		</skill_main>
		<skill_main	id="213"	name="skill0213"	type="1"	multi="0"	group="24"	dur="0,15000"	bfx_dur="0"	value_ref="1"	bfx_ref="0"	intensity="0"	element="0"	desc="skill_desc0213"	icon_id="J_icn_skill213"	>
			<attribute	target="4"	max_target="1"	reach="0"	mreach="-1"	range="1"	range_type="-1"	>
				<code	grip_calc="0"	anicode="205"	fxcode_on="257"	fxcode_keep="-1"	/>
				<frame	term="32"	blendlimit="-1"	hit_frame="30"	firing_frame="30"	ani_f="32"	local_f="0"	/>
				<effect	visual_type="1"	movemethod="-1"	/>
				<condition	twohand="0"	dual="1"	onehand="0"	bracer="0"	exclusive="2"	usecase="20492"	/>
			</attribute>
			<skill_param	exp1="8"	exp2="8"	>
				<power	atk=""	ar=""	critrate=""	critdmg=""	/>
				<cost	ctime="0,300000"	mp="30,270"	mpadd=""	sp="-1"	/>
				<mission_cost	upkeepctime="1"	mission_ctime="0,300000"	/>
			</skill_param>
		</skill_main>
		<skill_main	id="214"	name="skill0214"	type="1"	multi="0"	group="24"	dur="0,10000"	bfx_dur="0"	value_ref="1"	bfx_ref="0"	intensity="0"	element="0"	desc="skill_desc0214"	icon_id="J_icn_skill214"	>
			<attribute	target="4"	max_target="1"	reach="0"	mreach="-1"	range="1"	range_type="-1"	>
				<code	grip_calc="0"	anicode="207"	fxcode_on="258"	fxcode_keep="-1"	/>
				<frame	term="37"	blendlimit="-1"	hit_frame="30"	firing_frame="30"	ani_f="37"	local_f="0"	/>
				<effect	visual_type="1"	movemethod="-1"	/>
				<condition	twohand="0"	dual="1"	onehand="0"	bracer="0"	exclusive="2"	usecase="20492"	/>
			</attribute>
			<skill_param	exp1="8"	exp2="8"	>
				<power	atk=""	ar=""	critrate=""	critdmg=""	/>
				<cost	ctime="0,180000"	mp="30,270"	mpadd=""	sp="-1"	/>
				<mission_cost	upkeepctime="1"	mission_ctime="0,180000"	/>
			</skill_param>
		</skill_main>
		<skill_main	id="215"	name="skill0215"	type="1"	multi="0"	group="24"	dur="0,10000"	bfx_dur="0"	value_ref="1"	bfx_ref="0"	intensity="0"	element="0"	desc="skill_desc0215"	icon_id="J_icn_skill215"	>
			<attribute	target="4"	max_target="1"	reach="0"	mreach="-1"	range="1"	range_type="-1"	>
				<code	grip_calc="0"	anicode="205"	fxcode_on="259"	fxcode_keep="210"	/>
				<frame	term="33"	blendlimit="-1"	hit_frame="30"	firing_frame="30"	ani_f="33"	local_f="0"	/>
				<effect	visual_type="1"	movemethod="-1"	/>
				<condition	twohand="0"	dual="1"	onehand="0"	bracer="0"	exclusive="2"	usecase="20492"	/>
			</attribute>
			<skill_param	exp1="8"	exp2="8"	>
				<power	atk=""	ar=""	critrate=""	critdmg=""	/>
				<cost	ctime="0,180000"	mp="30,270"	mpadd=""	sp="-1"	/>
				<mission_cost	upkeepctime="1"	mission_ctime="0,180000"	/>
			</skill_param>
		</skill_main>
		<skill_main	id="216"	name="skill0216"	type="4"	multi="0"	group="0"	dur=""	bfx_dur="0"	value_ref="1"	bfx_ref="0"	intensity="0"	element="0"	desc="skill_desc0216"	icon_id="J_icn_skill216"	>
			<attribute	target="4"	max_target="1"	reach="0"	mreach="-1"	range="-1"	range_type="-1"	>
				<code	grip_calc="0"	anicode="204"	fxcode_on="260"	fxcode_keep="-1"	/>
				<frame	term="45"	blendlimit="-1"	hit_frame="30"	firing_frame="30"	ani_f="45"	local_f="0"	/>
				<effect	visual_type="1"	movemethod="-1"	/>
				<condition	twohand="1"	dual="0"	onehand="0"	bracer="0"	exclusive="1"	usecase="20483"	/>
			</attribute>
			<skill_param	exp1="0"	exp2="0"	>
				<power	atk="0,0"	ar=""	critrate=""	critdmg=""	/>
				<cost	ctime=""	mp=""	mpadd=""	sp="-1"	/>
				<mission_cost	upkeepctime="0"	mission_ctime=""	/>
			</skill_param>
		</skill_main>
		<skill_main	id="217"	name="skill0217"	type="1"	multi="1"	group="24"	dur="30000,30000"	bfx_dur="0"	value_ref="1"	bfx_ref="0"	intensity="0"	element="0"	desc="skill_desc0217"	icon_id="J_icn_skill217"	>
			<attribute	target="4"	max_target="7"	reach="0"	mreach="-1"	range="17"	range_type="-1"	>
				<code	grip_calc="0"	anicode="203"	fxcode_on="261"	fxcode_keep="-1"	/>
				<frame	term="30"	blendlimit="-1"	hit_frame="11"	firing_frame="11"	ani_f="30"	local_f="0"	/>
				<effect	visual_type="1"	movemethod="-1"	/>
				<condition	twohand="1"	dual="1"	onehand="1"	bracer="1"	exclusive="1"	usecase="20483"	/>
			</attribute>
			<skill_param	exp1="8"	exp2="8"	>
				<power	atk=""	ar=""	critrate=""	critdmg=""	/>
				<cost	ctime="-223,4243"	mp="30,270"	mpadd=""	sp="-1"	/>
				<mission_cost	upkeepctime="0"	mission_ctime="-223,4243"	/>
			</skill_param>
		</skill_main>
		<skill_main	id="218"	name="skill0218"	type="1"	multi="1"	group="24"	dur="0,30000"	bfx_dur="0"	value_ref="1"	bfx_ref="0"	intensity="0"	element="0"	desc="skill_desc0218"	icon_id="J_icn_skill218"	>
			<attribute	target="20"	max_target="7"	reach="0"	mreach="-1"	range="17"	range_type="-1"	>
				<code	grip_calc="0"	anicode="203"	fxcode_on="262"	fxcode_keep="-1"	/>
				<frame	term="30"	blendlimit="-1"	hit_frame="11"	firing_frame="11"	ani_f="30"	local_f="0"	/>
				<effect	visual_type="1"	movemethod="-1"	/>
				<condition	twohand="1"	dual="1"	onehand="1"	bracer="1"	exclusive="1"	usecase="20483"	/>
			</attribute>
			<skill_param	exp1="8"	exp2="8"	>
				<power	atk=""	ar=""	critrate=""	critdmg=""	/>
				<cost	ctime="0,300000"	mp="30,270"	mpadd=""	sp="-1"	/>
				<mission_cost	upkeepctime="1"	mission_ctime="0,300000"	/>
			</skill_param>
		</skill_main>
		<skill_main	id="219"	name="skill0219"	type="1"	multi="0"	group="24"	dur="0,30000"	bfx_dur="0"	value_ref="1"	bfx_ref="0"	intensity="0"	element="0"	desc="skill_desc0219"	icon_id="J_icn_skill219"	>
			<attribute	target="4"	max_target="1"	reach="0"	mreach="-1"	range="1"	range_type="-1"	>
				<code	grip_calc="0"	anicode="202"	fxcode_on="263"	fxcode_keep="-1"	/>
				<frame	term="45"	blendlimit="-1"	hit_frame="30"	firing_frame="30"	ani_f="45"	local_f="0"	/>
				<effect	visual_type="1"	movemethod="-1"	/>
				<condition	twohand="1"	dual="0"	onehand="0"	bracer="0"	exclusive="1"	usecase="20483"	/>
			</attribute>
			<skill_param	exp1="8"	exp2="8"	>
				<power	atk=""	ar=""	critrate=""	critdmg=""	/>
				<cost	ctime="0,300000"	mp="30,270"	mpadd=""	sp="-1"	/>
				<mission_cost	upkeepctime="1"	mission_ctime="0,300000"	/>
			</skill_param>
		</skill_main>
		<skill_main	id="220"	name="skill0220"	type="1"	multi="0"	group="24"	dur="0,30000"	bfx_dur="0"	value_ref="1"	bfx_ref="0"	intensity="0"	element="0"	desc="skill_desc0220"	icon_id="J_icn_skill220"	>
			<attribute	target="4"	max_target="1"	reach="0"	mreach="-1"	range="1"	range_type="-1"	>
				<code	grip_calc="0"	anicode="203"	fxcode_on="264"	fxcode_keep="-1"	/>
				<frame	term="30"	blendlimit="-1"	hit_frame="11"	firing_frame="11"	ani_f="30"	local_f="0"	/>
				<effect	visual_type="1"	movemethod="-1"	/>
				<condition	twohand="1"	dual="0"	onehand="0"	bracer="0"	exclusive="1"	usecase="20483"	/>
			</attribute>
			<skill_param	exp1="8"	exp2="8"	>
				<power	atk=""	ar=""	critrate=""	critdmg=""	/>
				<cost	ctime="0,300000"	mp="30,270"	mpadd=""	sp="-1"	/>
				<mission_cost	upkeepctime="1"	mission_ctime="0,300000"	/>
			</skill_param>
		</skill_main>
		<skill_main	id="221"	name="skill0221"	type="1"	multi="0"	group="24"	dur="0,30000"	bfx_dur="0"	value_ref="1"	bfx_ref="0"	intensity="0"	element="0"	desc="skill_desc0221"	icon_id="J_icn_skill221"	>
			<attribute	target="4"	max_target="1"	reach="0"	mreach="-1"	range="1"	range_type="-1"	>
				<code	grip_calc="0"	anicode="203"	fxcode_on="265"	fxcode_keep="211"	/>
				<frame	term="30"	blendlimit="-1"	hit_frame="11"	firing_frame="11"	ani_f="30"	local_f="0"	/>
				<effect	visual_type="1"	movemethod="-1"	/>
				<condition	twohand="1"	dual="0"	onehand="0"	bracer="0"	exclusive="1"	usecase="20483"	/>
			</attribute>
			<skill_param	exp1="8"	exp2="8"	>
				<power	atk="100,1000"	ar=""	critrate=""	critdmg=""	/>
				<cost	ctime="0,180000"	mp="30,270"	mpadd=""	sp="-1"	/>
				<mission_cost	upkeepctime="1"	mission_ctime="0,180000"	/>
			</skill_param>
		</skill_main>
		<skill_main	id="222"	name="skill0222"	type="1"	multi="1"	group="24"	dur="0,30000"	bfx_dur="0"	value_ref="1"	bfx_ref="0"	intensity="0"	element="0"	desc="skill_desc0222"	icon_id="J_icn_skill222"	>
			<attribute	target="4"	max_target="7"	reach="0"	mreach="-1"	range="17"	range_type="-1"	>
				<code	grip_calc="0"	anicode="203"	fxcode_on="262"	fxcode_keep="-1"	/>
				<frame	term="30"	blendlimit="-1"	hit_frame="11"	firing_frame="11"	ani_f="30"	local_f="0"	/>
				<effect	visual_type="1"	movemethod="-1"	/>
				<condition	twohand="1"	dual="1"	onehand="1"	bracer="1"	exclusive="1"	usecase="20483"	/>
			</attribute>
			<skill_param	exp1="0"	exp2="0"	>
				<power	atk=""	ar=""	critrate=""	critdmg=""	/>
				<cost	ctime="0,300000"	mp="30,270"	mpadd=""	sp="-1"	/>
				<mission_cost	upkeepctime="0"	mission_ctime="0,300000"	/>
			</skill_param>
		</skill_main>
		<skill_main	id="223"	name="skill0223"	type="2"	multi="0"	group="24"	dur="30000,30000"	bfx_dur="0"	value_ref="1"	bfx_ref="0"	intensity="0"	element="0"	desc="skill_desc0223"	icon_id="J_icn_skill223"	>
			<attribute	target="4"	max_target="1"	reach="0"	mreach="-1"	range="1"	range_type="-1"	>
				<code	grip_calc="0"	anicode="201"	fxcode_on="267"	fxcode_keep="-1"	/>
				<frame	term="30"	blendlimit="-1"	hit_frame="14"	firing_frame="14"	ani_f="30"	local_f="0"	/>
				<effect	visual_type="1"	movemethod="-1"	/>
				<condition	twohand="1"	dual="1"	onehand="1"	bracer="1"	exclusive="0"	usecase="24575"	/>
			</attribute>
			<skill_param	exp1="8"	exp2="8"	>
				<power	atk=""	ar=""	critrate=""	critdmg=""	/>
				<cost	ctime="-223,4243"	mp="25,225"	mpadd=""	sp="-1"	/>
				<mission_cost	upkeepctime="0"	mission_ctime="-223,4243"	/>
			</skill_param>
		</skill_main>
		<skill_main	id="224"	name="skill0224"	type="2"	multi="0"	group="24"	dur="0,20000"	bfx_dur="0"	value_ref="1"	bfx_ref="0"	intensity="0"	element="0"	desc="skill_desc0224"	icon_id="J_icn_skill224"	>
			<attribute	target="4"	max_target="7"	reach="0"	mreach="-1"	range="17"	range_type="-1"	>
				<code	grip_calc="0"	anicode="214"	fxcode_on="268"	fxcode_keep="-1"	/>
				<frame	term="30"	blendlimit="-1"	hit_frame="14"	firing_frame="14"	ani_f="30"	local_f="0"	/>
				<effect	visual_type="1"	movemethod="-1"	/>
				<condition	twohand="1"	dual="1"	onehand="1"	bracer="1"	exclusive="5"	usecase="29440"	/>
			</attribute>
			<skill_param	exp1="8"	exp2="8"	>
				<power	atk=""	ar=""	critrate=""	critdmg=""	/>
				<cost	ctime="0,300000"	mp="28,252"	mpadd=""	sp="-1"	/>
				<mission_cost	upkeepctime="1"	mission_ctime="0,300000"	/>
			</skill_param>
		</skill_main>
		<skill_main	id="225"	name="skill0225"	type="2"	multi="0"	group="24"	dur="0,20000"	bfx_dur="0"	value_ref="1"	bfx_ref="0"	intensity="0"	element="0"	desc="skill_desc0225"	icon_id="J_icn_skill225"	>
			<attribute	target="4"	max_target="1"	reach="0"	mreach="-1"	range="1"	range_type="-1"	>
				<code	grip_calc="0"	anicode="213"	fxcode_on="269"	fxcode_keep="-1"	/>
				<frame	term="30"	blendlimit="-1"	hit_frame="14"	firing_frame="14"	ani_f="30"	local_f="0"	/>
				<effect	visual_type="1"	movemethod="-1"	/>
				<condition	twohand="0"	dual="0"	onehand="1"	bracer="0"	exclusive="5"	usecase="29440"	/>
			</attribute>
			<skill_param	exp1="8"	exp2="8"	>
				<power	atk=""	ar=""	critrate=""	critdmg=""	/>
				<cost	ctime="0,300000"	mp="28,252"	mpadd=""	sp="-1"	/>
				<mission_cost	upkeepctime="1"	mission_ctime="0,300000"	/>
			</skill_param>
		</skill_main>
		<skill_main	id="226"	name="skill0226"	type="2"	multi="0"	group="24"	dur="0,10000"	bfx_dur="0"	value_ref="1"	bfx_ref="0"	intensity="0"	element="0"	desc="skill_desc0226"	icon_id="J_icn_skill226"	>
			<attribute	target="4"	max_target="1"	reach="0"	mreach="-1"	range="1"	range_type="-1"	>
				<code	grip_calc="0"	anicode="208"	fxcode_on="270"	fxcode_keep="-1"	/>
				<frame	term="45"	blendlimit="-1"	hit_frame="30"	firing_frame="30"	ani_f="45"	local_f="0"	/>
				<effect	visual_type="1"	movemethod="-1"	/>
				<condition	twohand="0"	dual="0"	onehand="0"	bracer="1"	exclusive="3"	usecase="20528"	/>
			</attribute>
			<skill_param	exp1="8"	exp2="8"	>
				<power	atk=""	ar=""	critrate=""	critdmg=""	/>
				<cost	ctime="0,180000"	mp="28,252"	mpadd=""	sp="-1"	/>
				<mission_cost	upkeepctime="1"	mission_ctime="0,180000"	/>
			</skill_param>
		</skill_main>
		<skill_main	id="227"	name="skill0227"	type="2"	multi="1"	group="24"	dur="0,30000"	bfx_dur="0"	value_ref="1"	bfx_ref="0"	intensity="0"	element="0"	desc="skill_desc0227"	icon_id="J_icn_skill227"	>
			<attribute	target="20"	max_target="7"	reach="0"	mreach="-1"	range="17"	range_type="-1"	>
				<code	grip_calc="0"	anicode="208"	fxcode_on="271"	fxcode_keep="-1"	/>
				<frame	term="45"	blendlimit="-1"	hit_frame="30"	firing_frame="30"	ani_f="45"	local_f="0"	/>
				<effect	visual_type="1"	movemethod="-1"	/>
				<condition	twohand="1"	dual="1"	onehand="1"	bracer="1"	exclusive="3"	usecase="20528"	/>
			</attribute>
			<skill_param	exp1="8"	exp2="8"	>
				<power	atk=""	ar=""	critrate=""	critdmg=""	/>
				<cost	ctime="0,300000"	mp="28,252"	mpadd=""	sp="-1"	/>
				<mission_cost	upkeepctime="1"	mission_ctime="0,300000"	/>
			</skill_param>
		</skill_main>
		<skill_main	id="228"	name="skill0228"	type="2"	multi="1"	group="24"	dur="0,30000"	bfx_dur="0"	value_ref="1"	bfx_ref="0"	intensity="0"	element="0"	desc="skill_desc0228"	icon_id="J_icn_skill228"	>
			<attribute	target="20"	max_target="7"	reach="0"	mreach="-1"	range="17"	range_type="-1"	>
				<code	grip_calc="0"	anicode="210"	fxcode_on="272"	fxcode_keep="-1"	/>
				<frame	term="45"	blendlimit="-1"	hit_frame="30"	firing_frame="30"	ani_f="45"	local_f="0"	/>
				<effect	visual_type="1"	movemethod="-1"	/>
				<condition	twohand="1"	dual="1"	onehand="1"	bracer="1"	exclusive="3"	usecase="20528"	/>
			</attribute>
			<skill_param	exp1="8"	exp2="8"	>
				<power	atk=""	ar=""	critrate=""	critdmg=""	/>
				<cost	ctime="0,300000"	mp="28,252"	mpadd=""	sp="-1"	/>
				<mission_cost	upkeepctime="1"	mission_ctime="0,300000"	/>
			</skill_param>
		</skill_main>
		<skill_main	id="229"	name="skill0229"	type="2"	multi="0"	group="24"	dur="0,30000"	bfx_dur="0"	value_ref="1"	bfx_ref="0"	intensity="0"	element="0"	desc="skill_desc0229"	icon_id="J_icn_skill229"	>
			<attribute	target="6"	max_target="1"	reach="7"	mreach="0"	range="1"	range_type="-1"	>
				<code	grip_calc="0"	anicode="210"	fxcode_on="273"	fxcode_keep="-1"	/>
				<frame	term="52"	blendlimit="-1"	hit_frame="30"	firing_frame="30"	ani_f="45"	local_f="23"	/>
				<effect	visual_type="1"	movemethod="-1"	/>
				<condition	twohand="1"	dual="1"	onehand="1"	bracer="1"	exclusive="3"	usecase="20528"	/>
			</attribute>
			<skill_param	exp1="9"	exp2="9"	>
				<power	atk="0,0"	ar=""	critrate=""	critdmg=""	/>
				<cost	ctime="0,180000"	mp="28,252"	mpadd=""	sp="-1"	/>
				<mission_cost	upkeepctime="1"	mission_ctime="0,180000"	/>
			</skill_param>
		</skill_main>
		<skill_main	id="230"	name="skill0230"	type="2"	multi="0"	group="24"	dur="30000,30000"	bfx_dur="0"	value_ref="1"	bfx_ref="0"	intensity="0"	element="0"	desc="skill_desc0230"	icon_id="J_icn_skill230"	>
			<attribute	target="4"	max_target="1"	reach="0"	mreach="-1"	range="1"	range_type="-1"	>
				<code	grip_calc="0"	anicode="137"	fxcode_on="274"	fxcode_keep="-1"	/>
				<frame	term="30"	blendlimit="-1"	hit_frame="15"	firing_frame="15"	ani_f="30"	local_f="23"	/>
				<effect	visual_type="1"	movemethod="-1"	/>
				<condition	twohand="1"	dual="1"	onehand="1"	bracer="1"	exclusive="0"	usecase="24575"	/>
			</attribute>
			<skill_param	exp1="11"	exp2="12"	>
				<power	atk="0,0"	ar=""	critrate=""	critdmg=""	/>
				<cost	ctime="-223,4243"	mp="4,36"	mpadd=""	sp="-1"	/>
				<mission_cost	upkeepctime="0"	mission_ctime="-223,4243"	/>
			</skill_param>
		</skill_main>
		<skill_main	id="231"	name="skill0231"	type="2"	multi="0"	group="25"	dur="1000,9000"	bfx_dur="0"	value_ref="1"	bfx_ref="0"	intensity="0"	element="0"	desc="skill_desc0231"	icon_id="J_icn_skill231"	>
			<attribute	target="3"	max_target="1"	reach="8"	mreach="-1"	range="1"	range_type="-1"	>
				<code	grip_calc="0"	anicode="81"	fxcode_on="275"	fxcode_keep="-1"	/>
				<frame	term="27"	blendlimit="-1"	hit_frame="12"	firing_frame="12"	ani_f="33"	local_f="18"	/>
				<effect	visual_type="2"	movemethod="-1"	/>
				<condition	twohand="0"	dual="0"	onehand="0"	bracer="1"	exclusive="3"	usecase="20528"	/>
			</attribute>
			<skill_param	exp1="5"	exp2="5"	>
				<power	atk="0,0"	ar=""	critrate=""	critdmg=""	/>
				<cost	ctime="-90,1710"	mp="16,144"	mpadd=""	sp="-1"	/>
				<mission_cost	upkeepctime="0"	mission_ctime="-90,1710"	/>
			</skill_param>
		</skill_main>
		<skill_main	id="232"	name="skill0232"	type="2"	multi="0"	group="24"	dur="30000,30000"	bfx_dur="0"	value_ref="1"	bfx_ref="0"	intensity="0"	element="0"	desc="skill_desc0232"	icon_id="J_icn_skill232"	>
			<attribute	target="6"	max_target="1"	reach="8"	mreach="-1"	range="1"	range_type="-1"	>
				<code	grip_calc="0"	anicode="137"	fxcode_on="276"	fxcode_keep="-1"	/>
				<frame	term="30"	blendlimit="-1"	hit_frame="15"	firing_frame="15"	ani_f="30"	local_f="23"	/>
				<effect	visual_type="1"	movemethod="-1"	/>
				<condition	twohand="1"	dual="1"	onehand="1"	bracer="1"	exclusive="3"	usecase="20528"	/>
			</attribute>
			<skill_param	exp1="11"	exp2="12"	>
				<power	atk="0,0"	ar=""	critrate=""	critdmg=""	/>
				<cost	ctime="-223,4243"	mp="20,180"	mpadd=""	sp="-1"	/>
				<mission_cost	upkeepctime="0"	mission_ctime="-223,4243"	/>
			</skill_param>
		</skill_main>
		<skill_main	id="233"	name="skill0233"	type="2"	multi="1"	group="1"	dur=""	bfx_dur="5"	value_ref="0"	bfx_ref="1"	intensity="0"	element="6"	desc="skill_desc0233"	icon_id="J_icn_skill233"	>
			<attribute	target="1"	max_target="49"	reach="0"	mreach="1"	range="3"	range_type="0"	>
				<code	grip_calc="0"	anicode="81"	fxcode_on="769"	fxcode_keep="-1"	/>
				<frame	term="38"	blendlimit="30"	hit_frame="20"	firing_frame="20"	ani_f="33"	local_f="15"	/>
				<effect	visual_type="-1"	movemethod="0"	/>
				<condition	twohand="0"	dual="0"	onehand="0"	bracer="1"	exclusive="3"	usecase="4144"	/>
			</attribute>
			<skill_param	exp1="6"	exp2="6"	>
				<power	atk="0,11,16,1626"	ar="10,100"	critrate="0,0"	critdmg="0,0"	/>
				<cost	ctime="-139,3897"	mp="25,225"	mpadd=""	sp="-1"	/>
				<mission_cost	upkeepctime="0"	mission_ctime="-139,3897"	/>
			</skill_param>
		</skill_main>
		<skill_main	id="234"	name="skill0234"	type="2"	multi="0"	group="5"	dur=""	bfx_dur="0"	value_ref="0"	bfx_ref="0"	intensity="1"	element="0"	desc="skill_desc0234"	icon_id="J_icn_skill234"	>
			<attribute	target="4"	max_target="1"	reach="8"	mreach="-1"	range="1"	range_type="-1"	>
				<code	grip_calc="0"	anicode="4"	fxcode_on="30"	fxcode_keep="-1"	/>
				<frame	term="15"	blendlimit="-1"	hit_frame="15"	firing_frame="15"	ani_f="35"	local_f="35"	/>
				<effect	visual_type="-1"	movemethod="11"	/>
				<condition	twohand="0"	dual="0"	onehand="0"	bracer="1"	exclusive="3"	usecase="20528"	/>
			</attribute>
			<skill_param	exp1="0"	exp2="0"	>
				<power	atk=""	ar=""	critrate=""	critdmg=""	/>
				<cost	ctime="-200,2300"	mp="25,225"	mpadd=""	sp="-1"	/>
				<mission_cost	upkeepctime="0"	mission_ctime="-200,2300"	/>
			</skill_param>
		</skill_main>
		<skill_main	id="235"	name="skill0235"	type="2"	multi="1"	group="24"	dur="30000,30000"	bfx_dur="0"	value_ref="1"	bfx_ref="0"	intensity="0"	element="0"	desc="skill_desc0235"	icon_id="J_icn_skill235"	>
			<attribute	target="20"	max_target="7"	reach="0"	mreach="-1"	range="17"	range_type="-1"	>
				<code	grip_calc="0"	anicode="210"	fxcode_on="277"	fxcode_keep="-1"	/>
				<frame	term="45"	blendlimit="-1"	hit_frame="30"	firing_frame="30"	ani_f="45"	local_f="0"	/>
				<effect	visual_type="1"	movemethod="-1"	/>
				<condition	twohand="1"	dual="1"	onehand="1"	bracer="1"	exclusive="3"	usecase="20528"	/>
			</attribute>
			<skill_param	exp1="8"	exp2="8"	>
				<power	atk="0,0"	ar=""	critrate=""	critdmg=""	/>
				<cost	ctime="-223,4243"	mp="28,252"	mpadd=""	sp="-1"	/>
				<mission_cost	upkeepctime="0"	mission_ctime="-223,4243"	/>
			</skill_param>
		</skill_main>
		<skill_main	id="236"	name="skill0236"	type="2"	multi="0"	group="24"	dur="30000,30000"	bfx_dur="0"	value_ref="1"	bfx_ref="0"	intensity="0"	element="0"	desc="skill_desc0236"	icon_id="J_icn_skill236"	>
			<attribute	target="6"	max_target="1"	reach="8"	mreach="-1"	range="1"	range_type="-1"	>
				<code	grip_calc="0"	anicode="137"	fxcode_on="278"	fxcode_keep="-1"	/>
				<frame	term="30"	blendlimit="-1"	hit_frame="15"	firing_frame="15"	ani_f="30"	local_f="23"	/>
				<effect	visual_type="2"	movemethod="-1"	/>
				<condition	twohand="1"	dual="1"	onehand="1"	bracer="1"	exclusive="3"	usecase="20528"	/>
			</attribute>
			<skill_param	exp1="11"	exp2="12"	>
				<power	atk="0,0"	ar=""	critrate=""	critdmg=""	/>
				<cost	ctime="-223,4243"	mp="25,225"	mpadd=""	sp="-1"	/>
				<mission_cost	upkeepctime="0"	mission_ctime="-223,4243"	/>
			</skill_param>
		</skill_main>
		<skill_main	id="237"	name="skill0237"	type="2"	multi="0"	group="24"	dur="30000,30000"	bfx_dur="0"	value_ref="1"	bfx_ref="0"	intensity="0"	element="0"	desc="skill_desc0237"	icon_id="J_icn_skill237"	>
			<attribute	target="6"	max_target="1"	reach="8"	mreach="-1"	range="1"	range_type="-1"	>
				<code	grip_calc="0"	anicode="137"	fxcode_on="279"	fxcode_keep="-1"	/>
				<frame	term="30"	blendlimit="-1"	hit_frame="15"	firing_frame="15"	ani_f="30"	local_f="23"	/>
				<effect	visual_type="2"	movemethod="-1"	/>
				<condition	twohand="1"	dual="1"	onehand="1"	bracer="1"	exclusive="4"	usecase="20672"	/>
			</attribute>
			<skill_param	exp1="11"	exp2="12"	>
				<power	atk="0,0"	ar=""	critrate=""	critdmg=""	/>
				<cost	ctime="-223,4243"	mp="11,99"	mpadd=""	sp="-1"	/>
				<mission_cost	upkeepctime="0"	mission_ctime="-223,4243"	/>
			</skill_param>
		</skill_main>
		<skill_main	id="238"	name="skill0238"	type="2"	multi="0"	group="24"	dur="30000,30000"	bfx_dur="0"	value_ref="1"	bfx_ref="0"	intensity="0"	element="0"	desc="skill_desc0238"	icon_id="J_icn_skill238"	>
			<attribute	target="6"	max_target="1"	reach="8"	mreach="-1"	range="1"	range_type="-1"	>
				<code	grip_calc="0"	anicode="137"	fxcode_on="280"	fxcode_keep="-1"	/>
				<frame	term="33"	blendlimit="-1"	hit_frame="15"	firing_frame="15"	ani_f="33"	local_f="23"	/>
				<effect	visual_type="2"	movemethod="-1"	/>
				<condition	twohand="1"	dual="1"	onehand="1"	bracer="1"	exclusive="4"	usecase="20672"	/>
			</attribute>
			<skill_param	exp1="11"	exp2="12"	>
				<power	atk="0,0"	ar=""	critrate=""	critdmg=""	/>
				<cost	ctime="-223,4243"	mp="11,99"	mpadd=""	sp="-1"	/>
				<mission_cost	upkeepctime="0"	mission_ctime="-223,4243"	/>
			</skill_param>
		</skill_main>
		<skill_main	id="239"	name="skill0239"	type="2"	multi="0"	group="25"	dur="1000,9000"	bfx_dur="0"	value_ref="1"	bfx_ref="0"	intensity="0"	element="0"	desc="skill_desc0239"	icon_id="J_icn_skill239"	>
			<attribute	target="3"	max_target="1"	reach="8"	mreach="-1"	range="1"	range_type="-1"	>
				<code	grip_calc="0"	anicode="81"	fxcode_on="281"	fxcode_keep="-1"	/>
				<frame	term="27"	blendlimit="-1"	hit_frame="12"	firing_frame="12"	ani_f="33"	local_f="18"	/>
				<effect	visual_type="2"	movemethod="-1"	/>
				<condition	twohand="0"	dual="0"	onehand="1"	bracer="1"	exclusive="0"	usecase="23744"	/>
			</attribute>
			<skill_param	exp1="5"	exp2="5"	>
				<power	atk="0,0"	ar=""	critrate=""	critdmg=""	/>
				<cost	ctime="-90,1710"	mp="17,153"	mpadd=""	sp="-1"	/>
				<mission_cost	upkeepctime="0"	mission_ctime="-90,1710"	/>
			</skill_param>
		</skill_main>
		<skill_main	id="240"	name="skill0240"	type="4"	multi="0"	group="0"	dur=""	bfx_dur="0"	value_ref="1"	bfx_ref="0"	intensity="0"	element="0"	desc="skill_desc0240"	icon_id="J_icn_skill240"	>
			<attribute	target="4"	max_target="1"	reach="0"	mreach="-1"	range="-1"	range_type="-1"	>
				<code	grip_calc="0"	anicode="137"	fxcode_on="282"	fxcode_keep="-1"	/>
				<frame	term="30"	blendlimit="-1"	hit_frame="15"	firing_frame="15"	ani_f="30"	local_f="23"	/>
				<effect	visual_type="2"	movemethod="-1"	/>
				<condition	twohand="0"	dual="0"	onehand="0"	bracer="1"	exclusive="4"	usecase="20672"	/>
			</attribute>
			<skill_param	exp1="0"	exp2="0"	>
				<power	atk="0,0"	ar=""	critrate=""	critdmg=""	/>
				<cost	ctime=""	mp=""	mpadd=""	sp="-1"	/>
				<mission_cost	upkeepctime="0"	mission_ctime=""	/>
			</skill_param>
		</skill_main>
		<skill_main	id="241"	name="skill0241"	type="2"	multi="0"	group="25"	dur="1000,9000"	bfx_dur="0"	value_ref="1"	bfx_ref="0"	intensity="0"	element="0"	desc="skill_desc0241"	icon_id="J_icn_skill241"	>
			<attribute	target="3"	max_target="1"	reach="8"	mreach="-1"	range="1"	range_type="-1"	>
				<code	grip_calc="0"	anicode="81"	fxcode_on="283"	fxcode_keep="-1"	/>
				<frame	term="27"	blendlimit="-1"	hit_frame="12"	firing_frame="12"	ani_f="33"	local_f="18"	/>
				<effect	visual_type="2"	movemethod="-1"	/>
				<condition	twohand="0"	dual="0"	onehand="1"	bracer="1"	exclusive="0"	usecase="23744"	/>
			</attribute>
			<skill_param	exp1="5"	exp2="5"	>
				<power	atk="0,0"	ar=""	critrate=""	critdmg=""	/>
				<cost	ctime="-90,1710"	mp="20,180"	mpadd=""	sp="-1"	/>
				<mission_cost	upkeepctime="0"	mission_ctime="-90,1710"	/>
			</skill_param>
		</skill_main>
		<skill_main	id="242"	name="skill0242"	type="2"	multi="0"	group="24"	dur="30000,30000"	bfx_dur="0"	value_ref="1"	bfx_ref="0"	intensity="0"	element="0"	desc="skill_desc0242"	icon_id="J_icn_skill242"	>
			<attribute	target="6"	max_target="1"	reach="8"	mreach="-1"	range="1"	range_type="-1"	>
				<code	grip_calc="0"	anicode="137"	fxcode_on="284"	fxcode_keep="212"	/>
				<frame	term="30"	blendlimit="-1"	hit_frame="15"	firing_frame="15"	ani_f="30"	local_f="0"	/>
				<effect	visual_type="2"	movemethod="-1"	/>
				<condition	twohand="1"	dual="1"	onehand="1"	bracer="1"	exclusive="0"	usecase="20720"	/>
			</attribute>
			<skill_param	exp1="11"	exp2="12"	>
				<power	atk="10,90"	ar=""	critrate=""	critdmg=""	/>
				<cost	ctime="-223,4243"	mp="24,216"	mpadd=""	sp="-1"	/>
				<mission_cost	upkeepctime="0"	mission_ctime="-223,4243"	/>
			</skill_param>
		</skill_main>
		<skill_main	id="243"	name="skill0243"	type="2"	multi="0"	group="24"	dur="30000,30000"	bfx_dur="0"	value_ref="1"	bfx_ref="0"	intensity="0"	element="0"	desc="skill_desc0243"	icon_id="J_icn_skill243"	>
			<attribute	target="6"	max_target="1"	reach="8"	mreach="-1"	range="1"	range_type="-1"	>
				<code	grip_calc="0"	anicode="137"	fxcode_on="285"	fxcode_keep="-1"	/>
				<frame	term="30"	blendlimit="-1"	hit_frame="15"	firing_frame="15"	ani_f="30"	local_f="23"	/>
				<effect	visual_type="2"	movemethod="-1"	/>
				<condition	twohand="1"	dual="1"	onehand="1"	bracer="1"	exclusive="4"	usecase="20672"	/>
			</attribute>
			<skill_param	exp1="11"	exp2="12"	>
				<power	atk="0,0"	ar=""	critrate=""	critdmg=""	/>
				<cost	ctime="-223,4243"	mp="23,207"	mpadd=""	sp="-1"	/>
				<mission_cost	upkeepctime="0"	mission_ctime="-223,4243"	/>
			</skill_param>
		</skill_main>
		<skill_main	id="244"	name="skill0244"	type="2"	multi="0"	group="24"	dur="30000,30000"	bfx_dur="0"	value_ref="1"	bfx_ref="0"	intensity="0"	element="0"	desc="skill_desc0244"	icon_id="J_icn_skill244"	>
			<attribute	target="6"	max_target="1"	reach="8"	mreach="-1"	range="1"	range_type="-1"	>
				<code	grip_calc="0"	anicode="137"	fxcode_on="286"	fxcode_keep="-1"	/>
				<frame	term="30"	blendlimit="-1"	hit_frame="15"	firing_frame="15"	ani_f="30"	local_f="23"	/>
				<effect	visual_type="2"	movemethod="-1"	/>
				<condition	twohand="1"	dual="1"	onehand="1"	bracer="1"	exclusive="4"	usecase="20672"	/>
			</attribute>
			<skill_param	exp1="11"	exp2="12"	>
				<power	atk="0,0"	ar=""	critrate=""	critdmg=""	/>
				<cost	ctime="-223,4243"	mp="24,216"	mpadd=""	sp="-1"	/>
				<mission_cost	upkeepctime="0"	mission_ctime="-223,4243"	/>
			</skill_param>
		</skill_main>
		<skill_main	id="245"	name="skill0245"	type="2"	multi="0"	group="26"	dur=""	bfx_dur="0"	value_ref="1"	bfx_ref="0"	intensity="0"	element="0"	desc="skill_desc0245"	icon_id="J_icn_skill245"	>
			<attribute	target="6"	max_target="1"	reach="8"	mreach="1"	range="1"	range_type="0"	>
				<code	grip_calc="0"	anicode="137"	fxcode_on="196"	fxcode_keep="-1"	/>
				<frame	term="30"	blendlimit="-1"	hit_frame="15"	firing_frame="15"	ani_f="30"	local_f="0"	/>
				<effect	visual_type="-1"	movemethod="-1"	/>
				<condition	twohand="0"	dual="0"	onehand="0"	bracer="1"	exclusive="4"	usecase="20672"	/>
			</attribute>
			<skill_param	exp1="0"	exp2="0"	>
				<power	atk="0,0,300,1200"	ar=""	critrate=""	critdmg=""	/>
				<cost	ctime="100,1100"	mp="25,225"	mpadd=""	sp="-1"	/>
				<mission_cost	upkeepctime="0"	mission_ctime="100,1100"	/>
			</skill_param>
		</skill_main>
		<skill_main	id="246"	name="skill0246"	type="2"	multi="0"	group="24"	dur="30000,30000"	bfx_dur="0"	value_ref="1"	bfx_ref="0"	intensity="0"	element="0"	desc="skill_desc0246"	icon_id="J_icn_skill246"	>
			<attribute	target="6"	max_target="1"	reach="8"	mreach="-1"	range="1"	range_type="-1"	>
				<code	grip_calc="0"	anicode="137"	fxcode_on="287"	fxcode_keep="-1"	/>
				<frame	term="30"	blendlimit="-1"	hit_frame="15"	firing_frame="15"	ani_f="30"	local_f="23"	/>
				<effect	visual_type="1"	movemethod="-1"	/>
				<condition	twohand="1"	dual="1"	onehand="1"	bracer="1"	exclusive="4"	usecase="20672"	/>
			</attribute>
			<skill_param	exp1="11"	exp2="12"	>
				<power	atk="0,0"	ar=""	critrate=""	critdmg=""	/>
				<cost	ctime="-223,4243"	mp="25,225"	mpadd=""	sp="-1"	/>
				<mission_cost	upkeepctime="0"	mission_ctime="-223,4243"	/>
			</skill_param>
		</skill_main>
		<skill_main	id="247"	name="skill0247"	type="2"	multi="1"	group="26"	dur=""	bfx_dur="0"	value_ref="1"	bfx_ref="0"	intensity="0"	element="0"	desc="skill_desc0247"	icon_id="J_icn_skill247"	>
			<attribute	target="20"	max_target="7"	reach="0"	mreach="1"	range="17"	range_type="0"	>
				<code	grip_calc="0"	anicode="212"	fxcode_on="197"	fxcode_keep="-1"	/>
				<frame	term="30"	blendlimit="-1"	hit_frame="15"	firing_frame="15"	ani_f="36"	local_f="35"	/>
				<effect	visual_type="-1"	movemethod="-1"	/>
				<condition	twohand="1"	dual="1"	onehand="1"	bracer="1"	exclusive="4"	usecase="20672"	/>
			</attribute>
			<skill_param	exp1="8"	exp2="8"	>
				<power	atk="0,0,300,1200"	ar=""	critrate=""	critdmg=""	/>
				<cost	ctime="0,20000"	mp="28,252"	mpadd=""	sp="-1"	/>
				<mission_cost	upkeepctime="0"	mission_ctime="0,20000"	/>
			</skill_param>
		</skill_main>
		<skill_main	id="248"	name="skill0248"	type="2"	multi="0"	group="24"	dur="30000,30000"	bfx_dur="0"	value_ref="1"	bfx_ref="0"	intensity="0"	element="0"	desc="skill_desc0248"	icon_id="J_icn_skill248"	>
			<attribute	target="4"	max_target="1"	reach="0"	mreach="-1"	range="-1"	range_type="-1"	>
				<code	grip_calc="0"	anicode="137"	fxcode_on="288"	fxcode_keep="213"	/>
				<frame	term="30"	blendlimit="-1"	hit_frame="15"	firing_frame="15"	ani_f="30"	local_f="23"	/>
				<effect	visual_type="2"	movemethod="-1"	/>
				<condition	twohand="0"	dual="0"	onehand="1"	bracer="0"	exclusive="5"	usecase="21248"	/>
			</attribute>
			<skill_param	exp1="11"	exp2="12"	>
				<power	atk="0,0"	ar=""	critrate=""	critdmg=""	/>
				<cost	ctime="-223,4243"	mp="11,99"	mpadd=""	sp="-1"	/>
				<mission_cost	upkeepctime="0"	mission_ctime="-223,4243"	/>
			</skill_param>
		</skill_main>
		<skill_main	id="249"	name="skill0249"	type="2"	multi="0"	group="26"	dur=""	bfx_dur="0"	value_ref="1"	bfx_ref="0"	intensity="0"	element="2"	desc="skill_desc0249"	icon_id="J_icn_skill249"	>
			<attribute	target="6"	max_target="1"	reach="8"	mreach="1"	range="1"	range_type="0"	>
				<code	grip_calc="0"	anicode="137"	fxcode_on="191"	fxcode_keep="-1"	/>
				<frame	term="30"	blendlimit="-1"	hit_frame="11"	firing_frame="11"	ani_f="30"	local_f="0"	/>
				<effect	visual_type="-1"	movemethod="-1"	/>
				<condition	twohand="0"	dual="0"	onehand="1"	bracer="0"	exclusive="5"	usecase="21248"	/>
			</attribute>
			<skill_param	exp1="0"	exp2="0"	>
				<power	atk="0,0,100,600"	ar=""	critrate=""	critdmg=""	/>
				<cost	ctime="-217,4115"	mp="18,162"	mpadd=""	sp="-1"	/>
				<mission_cost	upkeepctime="0"	mission_ctime="-217,4115"	/>
			</skill_param>
		</skill_main>
		<skill_main	id="250"	name="skill0250"	type="4"	multi="0"	group="0"	dur=""	bfx_dur="0"	value_ref="1"	bfx_ref="0"	intensity="0"	element="0"	desc="skill_desc0250"	icon_id="J_icn_skill250"	>
			<attribute	target="4"	max_target="1"	reach="0"	mreach="-1"	range="-1"	range_type="-1"	>
				<code	grip_calc="0"	anicode="137"	fxcode_on="289"	fxcode_keep="214"	/>
				<frame	term="30"	blendlimit="-1"	hit_frame="29"	firing_frame="29"	ani_f="30"	local_f="0"	/>
				<effect	visual_type="1"	movemethod="-1"	/>
				<condition	twohand="0"	dual="0"	onehand="1"	bracer="0"	exclusive="5"	usecase="29440"	/>
			</attribute>
			<skill_param	exp1="0"	exp2="0"	>
				<power	atk="0,0"	ar=""	critrate=""	critdmg=""	/>
				<cost	ctime=""	mp=""	mpadd=""	sp="-1"	/>
				<mission_cost	upkeepctime="0"	mission_ctime=""	/>
			</skill_param>
		</skill_main>
		<skill_main	id="251"	name="skill0251"	type="2"	multi="0"	group="24"	dur="0,30000"	bfx_dur="0"	value_ref="1"	bfx_ref="0"	intensity="0"	element="0"	desc="skill_desc0251"	icon_id="J_icn_skill251"	>
			<attribute	target="4"	max_target="1"	reach="0"	mreach="-1"	range="1"	range_type="-1"	>
				<code	grip_calc="0"	anicode="214"	fxcode_on="290"	fxcode_keep="215"	/>
				<frame	term="32"	blendlimit="-1"	hit_frame="30"	firing_frame="30"	ani_f="32"	local_f="0"	/>
				<effect	visual_type="0"	movemethod="-1"	/>
				<condition	twohand="0"	dual="0"	onehand="1"	bracer="0"	exclusive="5"	usecase="21248"	/>
			</attribute>
			<skill_param	exp1="8"	exp2="8"	>
				<power	atk="0,0"	ar=""	critrate=""	critdmg=""	/>
				<cost	ctime="0,300000"	mp="28,252"	mpadd=""	sp="-1"	/>
				<mission_cost	upkeepctime="1"	mission_ctime="0,300000"	/>
			</skill_param>
		</skill_main>
		<skill_main	id="252"	name="skill0252"	type="2"	multi="0"	group="24"	dur="30000,30000"	bfx_dur="0"	value_ref="1"	bfx_ref="0"	intensity="0"	element="0"	desc="skill_desc0252"	icon_id="J_icn_skill252"	>
			<attribute	target="4"	max_target="1"	reach="0"	mreach="-1"	range="1"	range_type="-1"	>
				<code	grip_calc="0"	anicode="189"	fxcode_on="340"	fxcode_keep="347"	/>
				<frame	term="62"	blendlimit="-1"	hit_frame="25"	firing_frame="22"	ani_f="87"	local_f="47"	/>
				<effect	visual_type="0"	movemethod="-1"	/>
				<condition	twohand="0"	dual="0"	onehand="1"	bracer="0"	exclusive="6"	usecase="23552"	/>
			</attribute>
			<skill_param	exp1="10"	exp2="11"	>
				<power	atk="10,50"	ar=""	critrate=""	critdmg=""	/>
				<cost	ctime="-223,4243"	mp="4,36"	mpadd=""	sp="-1"	/>
				<mission_cost	upkeepctime="0"	mission_ctime="-223,4243"	/>
			</skill_param>
		</skill_main>
		<skill_main	id="253"	name="skill0253"	type="4"	multi="0"	group="0"	dur=""	bfx_dur="0"	value_ref="1"	bfx_ref="0"	intensity="0"	element="1"	desc="skill_desc0253"	icon_id="J_icn_skill253"	>
			<attribute	target="4"	max_target="1"	reach="0"	mreach="-1"	range="-1"	range_type="-1"	>
				<code	grip_calc="0"	anicode="137"	fxcode_on="341"	fxcode_keep="-1"	/>
				<frame	term="30"	blendlimit="-1"	hit_frame="15"	firing_frame="15"	ani_f="30"	local_f="0"	/>
				<effect	visual_type="1"	movemethod="-1"	/>
				<condition	twohand="0"	dual="0"	onehand="1"	bracer="0"	exclusive="6"	usecase="23552"	/>
			</attribute>
			<skill_param	exp1="0"	exp2="0"	>
				<power	atk="0,0"	ar=""	critrate=""	critdmg=""	/>
				<cost	ctime=""	mp=""	mpadd=""	sp="-1"	/>
				<mission_cost	upkeepctime="0"	mission_ctime=""	/>
			</skill_param>
		</skill_main>
		<skill_main	id="254"	name="skill0254"	type="4"	multi="0"	group="0"	dur=""	bfx_dur="0"	value_ref="1"	bfx_ref="0"	intensity="0"	element="2"	desc="skill_desc0254"	icon_id="J_icn_skill254"	>
			<attribute	target="4"	max_target="1"	reach="0"	mreach="-1"	range="-1"	range_type="-1"	>
				<code	grip_calc="0"	anicode="137"	fxcode_on="342"	fxcode_keep="-1"	/>
				<frame	term="30"	blendlimit="-1"	hit_frame="15"	firing_frame="15"	ani_f="30"	local_f="0"	/>
				<effect	visual_type="1"	movemethod="-1"	/>
				<condition	twohand="0"	dual="0"	onehand="1"	bracer="0"	exclusive="6"	usecase="23552"	/>
			</attribute>
			<skill_param	exp1="0"	exp2="0"	>
				<power	atk="0,0"	ar=""	critrate=""	critdmg=""	/>
				<cost	ctime=""	mp=""	mpadd=""	sp="-1"	/>
				<mission_cost	upkeepctime="0"	mission_ctime=""	/>
			</skill_param>
		</skill_main>
		<skill_main	id="255"	name="skill0255"	type="4"	multi="0"	group="0"	dur=""	bfx_dur="0"	value_ref="1"	bfx_ref="0"	intensity="0"	element="3"	desc="skill_desc0255"	icon_id="J_icn_skill255"	>
			<attribute	target="4"	max_target="1"	reach="0"	mreach="-1"	range="-1"	range_type="-1"	>
				<code	grip_calc="0"	anicode="137"	fxcode_on="343"	fxcode_keep="350"	/>
				<frame	term="30"	blendlimit="-1"	hit_frame="15"	firing_frame="15"	ani_f="30"	local_f="0"	/>
				<effect	visual_type="1"	movemethod="-1"	/>
				<condition	twohand="0"	dual="0"	onehand="1"	bracer="0"	exclusive="6"	usecase="23552"	/>
			</attribute>
			<skill_param	exp1="0"	exp2="0"	>
				<power	atk="0,0"	ar=""	critrate=""	critdmg=""	/>
				<cost	ctime=""	mp=""	mpadd=""	sp="-1"	/>
				<mission_cost	upkeepctime="0"	mission_ctime=""	/>
			</skill_param>
		</skill_main>
		<skill_main	id="256"	name="skill0256"	type="2"	multi="0"	group="24"	dur="30000,30000"	bfx_dur="0"	value_ref="1"	bfx_ref="0"	intensity="0"	element="4"	desc="skill_desc0256"	icon_id="J_icn_skill256"	>
			<attribute	target="4"	max_target="1"	reach="0"	mreach="-1"	range="1"	range_type="-1"	>
				<code	grip_calc="0"	anicode="189"	fxcode_on="344"	fxcode_keep="351"	/>
				<frame	term="30"	blendlimit="-1"	hit_frame="15"	firing_frame="15"	ani_f="30"	local_f="0"	/>
				<effect	visual_type="0"	movemethod="-1"	/>
				<condition	twohand="0"	dual="0"	onehand="1"	bracer="0"	exclusive="6"	usecase="23552"	/>
			</attribute>
			<skill_param	exp1="10"	exp2="11"	>
				<power	atk="10,90"	ar=""	critrate=""	critdmg=""	/>
				<cost	ctime="-223,4243"	mp="10,90"	mpadd=""	sp="-1"	/>
				<mission_cost	upkeepctime="0"	mission_ctime="-223,4243"	/>
			</skill_param>
		</skill_main>
		<skill_main	id="257"	name="skill0257"	type="2"	multi="0"	group="25"	dur="1000,9000"	bfx_dur="0"	value_ref="1"	bfx_ref="0"	intensity="0"	element="0"	desc="skill_desc0257"	icon_id="J_icn_skill257"	>
			<attribute	target="3"	max_target="1"	reach="8"	mreach="-1"	range="1"	range_type="-1"	>
				<code	grip_calc="0"	anicode="81"	fxcode_on="291"	fxcode_keep="-1"	/>
				<frame	term="27"	blendlimit="-1"	hit_frame="12"	firing_frame="12"	ani_f="33"	local_f="18"	/>
				<effect	visual_type="2"	movemethod="-1"	/>
				<condition	twohand="0"	dual="0"	onehand="1"	bracer="0"	exclusive="6"	usecase="23552"	/>
			</attribute>
			<skill_param	exp1="5"	exp2="5"	>
				<power	atk="0,0"	ar=""	critrate=""	critdmg=""	/>
				<cost	ctime="-90,1710"	mp="17,153"	mpadd=""	sp="-1"	/>
				<mission_cost	upkeepctime="0"	mission_ctime="-90,1710"	/>
			</skill_param>
		</skill_main>
		<skill_main	id="258"	name="skill0258"	type="2"	multi="0"	group="24"	dur="30000,30000"	bfx_dur="0"	value_ref="1"	bfx_ref="0"	intensity="0"	element="6"	desc="skill_desc0258"	icon_id="J_icn_skill258"	>
			<attribute	target="4"	max_target="1"	reach="0"	mreach="-1"	range="1"	range_type="-1"	>
				<code	grip_calc="0"	anicode="189"	fxcode_on="346"	fxcode_keep="353"	/>
				<frame	term="30"	blendlimit="-1"	hit_frame="15"	firing_frame="15"	ani_f="30"	local_f="0"	/>
				<effect	visual_type="0"	movemethod="-1"	/>
				<condition	twohand="0"	dual="0"	onehand="1"	bracer="0"	exclusive="6"	usecase="23552"	/>
			</attribute>
			<skill_param	exp1="10"	exp2="11"	>
				<power	atk="10,290"	ar=""	critrate=""	critdmg=""	/>
				<cost	ctime="-223,4243"	mp="23,207"	mpadd=""	sp="-1"	/>
				<mission_cost	upkeepctime="0"	mission_ctime="-223,4243"	/>
			</skill_param>
		</skill_main>
		<skill_main	id="259"	name="skill0259"	type="2"	multi="0"	group="24"	dur="30000,30000"	bfx_dur="0"	value_ref="1"	bfx_ref="0"	intensity="0"	element="5"	desc="skill_desc0259"	icon_id="J_icn_skill259"	>
			<attribute	target="4"	max_target="1"	reach="0"	mreach="-1"	range="1"	range_type="-1"	>
				<code	grip_calc="0"	anicode="189"	fxcode_on="345"	fxcode_keep="352"	/>
				<frame	term="30"	blendlimit="-1"	hit_frame="15"	firing_frame="15"	ani_f="30"	local_f="0"	/>
				<effect	visual_type="0"	movemethod="-1"	/>
				<condition	twohand="0"	dual="0"	onehand="1"	bracer="0"	exclusive="6"	usecase="23552"	/>
			</attribute>
			<skill_param	exp1="10"	exp2="11"	>
				<power	atk="10,190"	ar=""	critrate=""	critdmg=""	/>
				<cost	ctime="-223,4243"	mp="16,144"	mpadd=""	sp="-1"	/>
				<mission_cost	upkeepctime="0"	mission_ctime="-223,4243"	/>
			</skill_param>
		</skill_main>
		<skill_main	id="260"	name="skill0260"	type="2"	multi="0"	group="25"	dur="1000,9000"	bfx_dur="0"	value_ref="1"	bfx_ref="0"	intensity="0"	element="0"	desc="skill_desc0260"	icon_id="J_icn_skill260"	>
			<attribute	target="1"	max_target="1"	reach="8"	mreach="-1"	range="1"	range_type="-1"	>
				<code	grip_calc="0"	anicode="81"	fxcode_on="292"	fxcode_keep="-1"	/>
				<frame	term="27"	blendlimit="-1"	hit_frame="12"	firing_frame="12"	ani_f="33"	local_f="18"	/>
				<effect	visual_type="1"	movemethod="-1"	/>
				<condition	twohand="0"	dual="0"	onehand="1"	bracer="0"	exclusive="6"	usecase="23552"	/>
			</attribute>
			<skill_param	exp1="5"	exp2="5"	>
				<power	atk="0,0"	ar=""	critrate=""	critdmg=""	/>
				<cost	ctime="-90,1710"	mp="23,207"	mpadd=""	sp="-1"	/>
				<mission_cost	upkeepctime="0"	mission_ctime="-90,1710"	/>
			</skill_param>
		</skill_main>
		<skill_main	id="261"	name="skill0261"	type="2"	multi="0"	group="25"	dur="500,10000"	bfx_dur="0"	value_ref="1"	bfx_ref="0"	intensity="0"	element="0"	desc="skill_desc0261"	icon_id="J_icn_skill261"	>
			<attribute	target="3"	max_target="1"	reach="8"	mreach="-1"	range="1"	range_type="-1"	>
				<code	grip_calc="0"	anicode="218"	fxcode_on="293"	fxcode_keep="216"	/>
				<frame	term="45"	blendlimit="-1"	hit_frame="30"	firing_frame="30"	ani_f="45"	local_f="0"	/>
				<effect	visual_type="1"	movemethod="-1"	/>
				<condition	twohand="0"	dual="0"	onehand="1"	bracer="0"	exclusive="6"	usecase="21504"	/>
			</attribute>
			<skill_param	exp1="8"	exp2="8"	>
				<power	atk="0,0"	ar=""	critrate=""	critdmg=""	/>
				<cost	ctime="-1500,60000"	mp="28,252"	mpadd=""	sp="-1"	/>
				<mission_cost	upkeepctime="0"	mission_ctime="-1500,60000"	/>
			</skill_param>
		</skill_main>
		<skill_main	id="262"	name="skill0262"	type="2"	multi="0"	group="25"	dur="500,10000"	bfx_dur="0"	value_ref="1"	bfx_ref="0"	intensity="0"	element="0"	desc="skill_desc0262"	icon_id="J_icn_skill262"	>
			<attribute	target="3"	max_target="1"	reach="8"	mreach="-1"	range="1"	range_type="-1"	>
				<code	grip_calc="0"	anicode="216"	fxcode_on="294"	fxcode_keep="-1"	/>
				<frame	term="45"	blendlimit="-1"	hit_frame="30"	firing_frame="30"	ani_f="45"	local_f="0"	/>
				<effect	visual_type="1"	movemethod="-1"	/>
				<condition	twohand="0"	dual="0"	onehand="1"	bracer="0"	exclusive="6"	usecase="23552"	/>
			</attribute>
			<skill_param	exp1="8"	exp2="8"	>
				<power	atk="0,0"	ar=""	critrate=""	critdmg=""	/>
				<cost	ctime="0,15000"	mp="28,252"	mpadd=""	sp="-1"	/>
				<mission_cost	upkeepctime="1"	mission_ctime="0,15000"	/>
			</skill_param>
		</skill_main>
		<skill_main	id="263"	name="skill0263"	type="2"	multi="0"	group="25"	dur="1000,10000"	bfx_dur="0"	value_ref="1"	bfx_ref="0"	intensity="0"	element="0"	desc="skill_desc0263"	icon_id="J_icn_skill263"	>
			<attribute	target="3"	max_target="1"	reach="8"	mreach="-1"	range="1"	range_type="-1"	>
				<code	grip_calc="0"	anicode="217"	fxcode_on="295"	fxcode_keep="-1"	/>
				<frame	term="45"	blendlimit="-1"	hit_frame="30"	firing_frame="30"	ani_f="45"	local_f="0"	/>
				<effect	visual_type="1"	movemethod="-1"	/>
				<condition	twohand="0"	dual="0"	onehand="1"	bracer="0"	exclusive="6"	usecase="23552"	/>
			</attribute>
			<skill_param	exp1="8"	exp2="8"	>
				<power	atk="0,0"	ar=""	critrate=""	critdmg=""	/>
				<cost	ctime="-1500,60000"	mp="-150,4000"	mpadd=""	sp="-1"	/>
				<mission_cost	upkeepctime="0"	mission_ctime="-1500,60000"	/>
			</skill_param>
		</skill_main>
		<skill_main	id="264"	name="skill0264"	type="2"	multi="0"	group="24"	dur=""	bfx_dur="0"	value_ref="1"	bfx_ref="0"	intensity="0"	element="0"	desc="skill_desc0264"	icon_id="J_icn_skill264"	>
			<attribute	target="4"	max_target="1"	reach="0"	mreach="-1"	range="1"	range_type="-1"	>
				<code	grip_calc="0"	anicode="189"	fxcode_on="340"	fxcode_keep="-1"	/>
				<frame	term="62"	blendlimit="-1"	hit_frame="25"	firing_frame="22"	ani_f="87"	local_f="47"	/>
				<effect	visual_type="0"	movemethod="-1"	/>
				<condition	twohand="0"	dual="0"	onehand="1"	bracer="0"	exclusive="6"	usecase="1024"	/>
			</attribute>
			<skill_param	exp1="0"	exp2="0"	>
				<power	atk="0,2"	ar=""	critrate=""	critdmg=""	/>
				<cost	ctime="0,0"	mp="0,0"	mpadd=""	sp="-1"	/>
				<mission_cost	upkeepctime="0"	mission_ctime="0,0"	/>
			</skill_param>
		</skill_main>
		<skill_main	id="265"	name="skill0265"	type="2"	multi="0"	group="24"	dur=""	bfx_dur="0"	value_ref="1"	bfx_ref="0"	intensity="0"	element="0"	desc="skill_desc0265"	icon_id="J_icn_skill265"	>
			<attribute	target="4"	max_target="1"	reach="0"	mreach="-1"	range="1"	range_type="-1"	>
				<code	grip_calc="0"	anicode="137"	fxcode_on="341"	fxcode_keep="-1"	/>
				<frame	term="60"	blendlimit="-1"	hit_frame="23"	firing_frame="23"	ani_f="60"	local_f="0"	/>
				<effect	visual_type="1"	movemethod="-1"	/>
				<condition	twohand="0"	dual="0"	onehand="1"	bracer="0"	exclusive="6"	usecase="1024"	/>
			</attribute>
			<skill_param	exp1="0"	exp2="0"	>
				<power	atk="0,0"	ar=""	critrate=""	critdmg=""	/>
				<cost	ctime="0,0"	mp="0,0"	mpadd=""	sp="-1"	/>
				<mission_cost	upkeepctime="0"	mission_ctime="0,0"	/>
			</skill_param>
		</skill_main>
		<skill_main	id="266"	name="skill0266"	type="2"	multi="0"	group="24"	dur=""	bfx_dur="0"	value_ref="1"	bfx_ref="0"	intensity="0"	element="0"	desc="skill_desc0266"	icon_id="J_icn_skill266"	>
			<attribute	target="4"	max_target="1"	reach="0"	mreach="-1"	range="1"	range_type="-1"	>
				<code	grip_calc="0"	anicode="137"	fxcode_on="342"	fxcode_keep="-1"	/>
				<frame	term="60"	blendlimit="-1"	hit_frame="23"	firing_frame="23"	ani_f="60"	local_f="0"	/>
				<effect	visual_type="1"	movemethod="-1"	/>
				<condition	twohand="0"	dual="0"	onehand="1"	bracer="0"	exclusive="6"	usecase="1024"	/>
			</attribute>
			<skill_param	exp1="0"	exp2="0"	>
				<power	atk="0,0"	ar=""	critrate=""	critdmg=""	/>
				<cost	ctime="0,0"	mp="0,0"	mpadd=""	sp="-1"	/>
				<mission_cost	upkeepctime="0"	mission_ctime="0,0"	/>
			</skill_param>
		</skill_main>
		<skill_main	id="267"	name="skill0267"	type="2"	multi="0"	group="24"	dur=""	bfx_dur="0"	value_ref="1"	bfx_ref="0"	intensity="0"	element="0"	desc="skill_desc0267"	icon_id="J_icn_skill267"	>
			<attribute	target="4"	max_target="1"	reach="0"	mreach="-1"	range="1"	range_type="-1"	>
				<code	grip_calc="0"	anicode="137"	fxcode_on="343"	fxcode_keep="-1"	/>
				<frame	term="60"	blendlimit="-1"	hit_frame="23"	firing_frame="23"	ani_f="60"	local_f="0"	/>
				<effect	visual_type="1"	movemethod="-1"	/>
				<condition	twohand="0"	dual="0"	onehand="1"	bracer="0"	exclusive="6"	usecase="1024"	/>
			</attribute>
			<skill_param	exp1="0"	exp2="0"	>
				<power	atk="0,0"	ar=""	critrate=""	critdmg=""	/>
				<cost	ctime="0,0"	mp="0,0"	mpadd=""	sp="-1"	/>
				<mission_cost	upkeepctime="0"	mission_ctime="0,0"	/>
			</skill_param>
		</skill_main>
		<skill_main	id="268"	name="skill0268"	type="2"	multi="0"	group="25"	dur="0,30000"	bfx_dur="0"	value_ref="1"	bfx_ref="0"	intensity="0"	element="0"	desc="skill_desc0268"	icon_id="J_icn_skill268"	>
			<attribute	target="3"	max_target="1"	reach="8"	mreach="-1"	range="1"	range_type="-1"	>
				<code	grip_calc="0"	anicode="216"	fxcode_on="296"	fxcode_keep="217"	/>
				<frame	term="45"	blendlimit="-1"	hit_frame="30"	firing_frame="30"	ani_f="45"	local_f="0"	/>
				<effect	visual_type="1"	movemethod="-1"	/>
				<condition	twohand="0"	dual="0"	onehand="1"	bracer="0"	exclusive="6"	usecase="23552"	/>
			</attribute>
			<skill_param	exp1="8"	exp2="8"	>
				<power	atk=""	ar=""	critrate=""	critdmg=""	/>
				<cost	ctime="27000,27000"	mp="28,252"	mpadd=""	sp="-1"	/>
				<mission_cost	upkeepctime="0"	mission_ctime="27000,27000"	/>
			</skill_param>
		</skill_main>
		<skill_main	id="269"	name="skill0269"	type="2"	multi="0"	group="25"	dur="0,10000"	bfx_dur="0"	value_ref="1"	bfx_ref="0"	intensity="0"	element="0"	desc="skill_desc0269"	icon_id="J_icn_skill269"	>
			<attribute	target="3"	max_target="1"	reach="8"	mreach="0"	range="1"	range_type="-1"	>
				<code	grip_calc="0"	anicode="217"	fxcode_on="297"	fxcode_keep="-1"	/>
				<frame	term="45"	blendlimit="-1"	hit_frame="30"	firing_frame="30"	ani_f="45"	local_f="0"	/>
				<effect	visual_type="1"	movemethod="-1"	/>
				<condition	twohand="0"	dual="0"	onehand="1"	bracer="0"	exclusive="6"	usecase="21504"	/>
			</attribute>
			<skill_param	exp1="8"	exp2="8"	>
				<power	atk=""	ar=""	critrate=""	critdmg=""	/>
				<cost	ctime="0,180000"	mp="28,252"	mpadd=""	sp="-1"	/>
				<mission_cost	upkeepctime="1"	mission_ctime="0,180000"	/>
			</skill_param>
		</skill_main>
		<skill_main	id="270"	name="skill0270"	type="2"	multi="1"	group="25"	dur="0,30000"	bfx_dur="0"	value_ref="1"	bfx_ref="0"	intensity="0"	element="0"	desc="skill_desc0270"	icon_id="J_icn_skill270"	>
			<attribute	target="3"	max_target="9"	reach="8"	mreach="0"	range="3"	range_type="-1"	>
				<code	grip_calc="0"	anicode="218"	fxcode_on="298"	fxcode_keep="-1"	/>
				<frame	term="45"	blendlimit="-1"	hit_frame="30"	firing_frame="30"	ani_f="45"	local_f="0"	/>
				<effect	visual_type="1"	movemethod="-1"	/>
				<condition	twohand="0"	dual="0"	onehand="1"	bracer="0"	exclusive="6"	usecase="23552"	/>
			</attribute>
			<skill_param	exp1="8"	exp2="8"	>
				<power	atk=""	ar=""	critrate=""	critdmg=""	/>
				<cost	ctime="0,180000"	mp="28,252"	mpadd=""	sp="-1"	/>
				<mission_cost	upkeepctime="1"	mission_ctime="0,180000"	/>
			</skill_param>
		</skill_main>
		<skill_main	id="271"	name="skill0271"	type="2"	multi="1"	group="25"	dur="500,10000"	bfx_dur="0"	value_ref="1"	bfx_ref="0"	intensity="0"	element="0"	desc="skill_desc0271"	icon_id="J_icn_skill271"	>
			<attribute	target="3"	max_target="4"	reach="10"	mreach="-1"	range="5"	range_type="-1"	>
				<code	grip_calc="0"	anicode="218"	fxcode_on="299"	fxcode_keep="218"	/>
				<frame	term="45"	blendlimit="-1"	hit_frame="30"	firing_frame="30"	ani_f="45"	local_f="0"	/>
				<effect	visual_type="1"	movemethod="-1"	/>
				<condition	twohand="0"	dual="0"	onehand="1"	bracer="0"	exclusive="6"	usecase="21504"	/>
			</attribute>
			<skill_param	exp1="8"	exp2="8"	>
				<power	atk=""	ar=""	critrate=""	critdmg=""	/>
				<cost	ctime="0,180000"	mp="28,252"	mpadd=""	sp="-1"	/>
				<mission_cost	upkeepctime="1"	mission_ctime="0,180000"	/>
			</skill_param>
		</skill_main>
		<skill_main	id="272"	name="skill0272"	type="4"	multi="0"	group="0"	dur=""	bfx_dur="0"	value_ref="1"	bfx_ref="0"	intensity="0"	element="0"	desc="skill_desc0272"	icon_id="J_icn_skill272"	>
			<attribute	target="4"	max_target="1"	reach="0"	mreach="-1"	range="-1"	range_type="-1"	>
				<code	grip_calc="0"	anicode="212"	fxcode_on="300"	fxcode_keep="219"	/>
				<frame	term="45"	blendlimit="-1"	hit_frame="30"	firing_frame="30"	ani_f="45"	local_f="0"	/>
				<effect	visual_type="1"	movemethod="-1"	/>
				<condition	twohand="0"	dual="0"	onehand="0"	bracer="1"	exclusive="4"	usecase="12480"	/>
			</attribute>
			<skill_param	exp1="0"	exp2="0"	>
				<power	atk="0,0"	ar=""	critrate=""	critdmg=""	/>
				<cost	ctime=""	mp=""	mpadd=""	sp="-1"	/>
				<mission_cost	upkeepctime="0"	mission_ctime=""	/>
			</skill_param>
		</skill_main>
		<skill_main	id="273"	name="skill0273"	type="4"	multi="0"	group="0"	dur=""	bfx_dur="0"	value_ref="1"	bfx_ref="0"	intensity="0"	element="0"	desc="skill_desc0273"	icon_id="J_icn_skill273"	>
			<attribute	target="4"	max_target="1"	reach="0"	mreach="-1"	range="-1"	range_type="-1"	>
				<code	grip_calc="0"	anicode="211"	fxcode_on="301"	fxcode_keep="-1"	/>
				<frame	term="45"	blendlimit="-1"	hit_frame="30"	firing_frame="30"	ani_f="45"	local_f="0"	/>
				<effect	visual_type="1"	movemethod="-1"	/>
				<condition	twohand="0"	dual="0"	onehand="0"	bracer="1"	exclusive="4"	usecase="28864"	/>
			</attribute>
			<skill_param	exp1="0"	exp2="0"	>
				<power	atk="0,0"	ar=""	critrate=""	critdmg=""	/>
				<cost	ctime=""	mp=""	mpadd=""	sp="-1"	/>
				<mission_cost	upkeepctime="0"	mission_ctime=""	/>
			</skill_param>
		</skill_main>
		<skill_main	id="274"	name="skill0274"	type="2"	multi="0"	group="24"	dur="0,20000"	bfx_dur="0"	value_ref="1"	bfx_ref="0"	intensity="0"	element="0"	desc="skill_desc0274"	icon_id="J_icn_skill274"	>
			<attribute	target="4"	max_target="1"	reach="0"	mreach="-1"	range="1"	range_type="-1"	>
				<code	grip_calc="0"	anicode="211"	fxcode_on="302"	fxcode_keep="-1"	/>
				<frame	term="45"	blendlimit="-1"	hit_frame="30"	firing_frame="30"	ani_f="45"	local_f="0"	/>
				<effect	visual_type="0"	movemethod="-1"	/>
				<condition	twohand="0"	dual="0"	onehand="0"	bracer="1"	exclusive="4"	usecase="28864"	/>
			</attribute>
			<skill_param	exp1="8"	exp2="8"	>
				<power	atk=""	ar=""	critrate=""	critdmg=""	/>
				<cost	ctime="0,300000"	mp="28,252"	mpadd=""	sp="-1"	/>
				<mission_cost	upkeepctime="1"	mission_ctime="0,300000"	/>
			</skill_param>
		</skill_main>
		<skill_main	id="275"	name="skill0275"	type="2"	multi="0"	group="26"	dur=""	bfx_dur="0"	value_ref="0"	bfx_ref="0"	intensity="0"	element="0"	desc="skill_desc0275"	icon_id="J_icn_skill275"	>
			<attribute	target="4"	max_target="1"	reach="1"	mreach="-1"	range="1"	range_type="-1"	>
				<code	grip_calc="0"	anicode="-1"	fxcode_on="-1"	fxcode_keep="-1"	/>
				<frame	term="0"	blendlimit="-1"	hit_frame="-1"	firing_frame="-1"	ani_f="0"	local_f="0"	/>
				<effect	visual_type="1"	movemethod="-1"	/>
				<condition	twohand="0"	dual="0"	onehand="0"	bracer="1"	exclusive="4"	usecase="12480"	/>
			</attribute>
			<skill_param	exp1="0"	exp2="0"	>
				<power	atk=""	ar=""	critrate=""	critdmg=""	/>
				<cost	ctime="27000,27000"	mp="28,252"	mpadd=""	sp="-1"	/>
				<mission_cost	upkeepctime="0"	mission_ctime="27000,27000"	/>
			</skill_param>
		</skill_main>
		<skill_main	id="276"	name="skill0276"	type="2"	multi="0"	group="25"	dur=""	bfx_dur="0"	value_ref="0"	bfx_ref="0"	intensity="0"	element="0"	desc="skill_desc0276"	icon_id="J_icn_skill276"	>
			<attribute	target="1"	max_target="1"	reach="1"	mreach="-1"	range="1"	range_type="-1"	>
				<code	grip_calc="0"	anicode="-1"	fxcode_on="-1"	fxcode_keep="-1"	/>
				<frame	term="0"	blendlimit="-1"	hit_frame="-1"	firing_frame="-1"	ani_f="0"	local_f="0"	/>
				<effect	visual_type="1"	movemethod="-1"	/>
				<condition	twohand="0"	dual="0"	onehand="0"	bracer="1"	exclusive="3"	usecase="4144"	/>
			</attribute>
			<skill_param	exp1="0"	exp2="0"	>
				<power	atk=""	ar=""	critrate=""	critdmg=""	/>
				<cost	ctime="27000,27000"	mp="28,252"	mpadd=""	sp="-1"	/>
				<mission_cost	upkeepctime="0"	mission_ctime="27000,27000"	/>
			</skill_param>
		</skill_main>
		<skill_main	id="277"	name="skill0277"	type="2"	multi="0"	group="25"	dur=""	bfx_dur="0"	value_ref="0"	bfx_ref="0"	intensity="0"	element="0"	desc="skill_desc0277"	icon_id="J_icn_skill277"	>
			<attribute	target="1"	max_target="1"	reach="1"	mreach="-1"	range="1"	range_type="-1"	>
				<code	grip_calc="0"	anicode="-1"	fxcode_on="-1"	fxcode_keep="-1"	/>
				<frame	term="0"	blendlimit="-1"	hit_frame="-1"	firing_frame="-1"	ani_f="0"	local_f="0"	/>
				<effect	visual_type="1"	movemethod="-1"	/>
				<condition	twohand="0"	dual="0"	onehand="0"	bracer="1"	exclusive="3"	usecase="4144"	/>
			</attribute>
			<skill_param	exp1="0"	exp2="0"	>
				<power	atk=""	ar=""	critrate=""	critdmg=""	/>
				<cost	ctime="27000,27000"	mp="28,252"	mpadd=""	sp="-1"	/>
				<mission_cost	upkeepctime="0"	mission_ctime="27000,27000"	/>
			</skill_param>
		</skill_main>
		<skill_main	id="278"	name="skill0278"	type="2"	multi="0"	group="24"	dur=""	bfx_dur="0"	value_ref="0"	bfx_ref="0"	intensity="0"	element="0"	desc="skill_desc0278"	icon_id="J_icn_skill278"	>
			<attribute	target="4"	max_target="1"	reach="1"	mreach="-1"	range="1"	range_type="-1"	>
				<code	grip_calc="0"	anicode="-1"	fxcode_on="-1"	fxcode_keep="-1"	/>
				<frame	term="0"	blendlimit="-1"	hit_frame="-1"	firing_frame="-1"	ani_f="0"	local_f="0"	/>
				<effect	visual_type="1"	movemethod="-1"	/>
				<condition	twohand="0"	dual="0"	onehand="1"	bracer="0"	exclusive="6"	usecase="7168"	/>
			</attribute>
			<skill_param	exp1="0"	exp2="0"	>
				<power	atk=""	ar=""	critrate=""	critdmg=""	/>
				<cost	ctime="27000,27000"	mp="25,225"	mpadd=""	sp="-1"	/>
				<mission_cost	upkeepctime="0"	mission_ctime="27000,27000"	/>
			</skill_param>
		</skill_main>
		<skill_main	id="279"	name="skill0279"	type="2"	multi="0"	group="24"	dur=""	bfx_dur="0"	value_ref="0"	bfx_ref="0"	intensity="0"	element="0"	desc="skill_desc0279"	icon_id="J_icn_skill279"	>
			<attribute	target="4"	max_target="1"	reach="1"	mreach="-1"	range="1"	range_type="-1"	>
				<code	grip_calc="0"	anicode="-1"	fxcode_on="-1"	fxcode_keep="-1"	/>
				<frame	term="0"	blendlimit="-1"	hit_frame="-1"	firing_frame="-1"	ani_f="0"	local_f="0"	/>
				<effect	visual_type="1"	movemethod="-1"	/>
				<condition	twohand="0"	dual="0"	onehand="1"	bracer="0"	exclusive="6"	usecase="7168"	/>
			</attribute>
			<skill_param	exp1="0"	exp2="0"	>
				<power	atk=""	ar=""	critrate=""	critdmg=""	/>
				<cost	ctime="27000,27000"	mp="28,252"	mpadd=""	sp="-1"	/>
				<mission_cost	upkeepctime="0"	mission_ctime="27000,27000"	/>
			</skill_param>
		</skill_main>
		<skill_main	id="280"	name="skill0280"	type="2"	multi="0"	group="24"	dur=""	bfx_dur="0"	value_ref="0"	bfx_ref="0"	intensity="0"	element="0"	desc="skill_desc0280"	icon_id="J_icn_skill280"	>
			<attribute	target="4"	max_target="1"	reach="1"	mreach="-1"	range="1"	range_type="-1"	>
				<code	grip_calc="0"	anicode="-1"	fxcode_on="-1"	fxcode_keep="-1"	/>
				<frame	term="0"	blendlimit="-1"	hit_frame="-1"	firing_frame="-1"	ani_f="0"	local_f="0"	/>
				<effect	visual_type="1"	movemethod="-1"	/>
				<condition	twohand="0"	dual="0"	onehand="1"	bracer="0"	exclusive="6"	usecase="7168"	/>
			</attribute>
			<skill_param	exp1="0"	exp2="0"	>
				<power	atk=""	ar=""	critrate=""	critdmg=""	/>
				<cost	ctime="27000,27000"	mp="28,252"	mpadd=""	sp="-1"	/>
				<mission_cost	upkeepctime="0"	mission_ctime="27000,27000"	/>
			</skill_param>
		</skill_main>
		<skill_main	id="281"	name="skill0281"	type="2"	multi="0"	group="26"	dur=""	bfx_dur="0"	value_ref="0"	bfx_ref="0"	intensity="0"	element="0"	desc="skill_desc0281"	icon_id="J_icn_skill281"	>
			<attribute	target="6"	max_target="1"	reach="1"	mreach="-1"	range="1"	range_type="-1"	>
				<code	grip_calc="0"	anicode="-1"	fxcode_on="-1"	fxcode_keep="-1"	/>
				<frame	term="0"	blendlimit="-1"	hit_frame="-1"	firing_frame="-1"	ani_f="0"	local_f="0"	/>
				<effect	visual_type="1"	movemethod="-1"	/>
				<condition	twohand="0"	dual="0"	onehand="0"	bracer="1"	exclusive="4"	usecase="12480"	/>
			</attribute>
			<skill_param	exp1="0"	exp2="0"	>
				<power	atk=""	ar=""	critrate=""	critdmg=""	/>
				<cost	ctime="27000,27000"	mp="28,252"	mpadd=""	sp="-1"	/>
				<mission_cost	upkeepctime="0"	mission_ctime="27000,27000"	/>
			</skill_param>
		</skill_main>
		<skill_main	id="282"	name="skill0282"	type="2"	multi="0"	group="24"	dur=""	bfx_dur="0"	value_ref="0"	bfx_ref="0"	intensity="0"	element="0"	desc="skill_desc0282"	icon_id="J_icn_skill282"	>
			<attribute	target="6"	max_target="1"	reach="1"	mreach="-1"	range="1"	range_type="-1"	>
				<code	grip_calc="0"	anicode="-1"	fxcode_on="-1"	fxcode_keep="-1"	/>
				<frame	term="0"	blendlimit="-1"	hit_frame="-1"	firing_frame="-1"	ani_f="0"	local_f="0"	/>
				<effect	visual_type="1"	movemethod="-1"	/>
				<condition	twohand="0"	dual="0"	onehand="0"	bracer="1"	exclusive="4"	usecase="12480"	/>
			</attribute>
			<skill_param	exp1="0"	exp2="0"	>
				<power	atk=""	ar=""	critrate=""	critdmg=""	/>
				<cost	ctime="27000,27000"	mp="28,252"	mpadd=""	sp="-1"	/>
				<mission_cost	upkeepctime="0"	mission_ctime="27000,27000"	/>
			</skill_param>
		</skill_main>
		<skill_main	id="283"	name="skill0283"	type="2"	multi="0"	group="24"	dur=""	bfx_dur="0"	value_ref="0"	bfx_ref="0"	intensity="0"	element="0"	desc="skill_desc0283"	icon_id="J_icn_skill283"	>
			<attribute	target="4"	max_target="1"	reach="1"	mreach="-1"	range="1"	range_type="-1"	>
				<code	grip_calc="0"	anicode="-1"	fxcode_on="-1"	fxcode_keep="-1"	/>
				<frame	term="0"	blendlimit="-1"	hit_frame="-1"	firing_frame="-1"	ani_f="0"	local_f="0"	/>
				<effect	visual_type="1"	movemethod="-1"	/>
				<condition	twohand="0"	dual="0"	onehand="1"	bracer="0"	exclusive="5"	usecase="13056"	/>
			</attribute>
			<skill_param	exp1="0"	exp2="0"	>
				<power	atk=""	ar=""	critrate=""	critdmg=""	/>
				<cost	ctime="27000,27000"	mp="28,252"	mpadd=""	sp="-1"	/>
				<mission_cost	upkeepctime="0"	mission_ctime="27000,27000"	/>
			</skill_param>
		</skill_main>
		<skill_main	id="284"	name="skill0284"	type="2"	multi="0"	group="24"	dur=""	bfx_dur="0"	value_ref="0"	bfx_ref="0"	intensity="0"	element="0"	desc="skill_desc0284"	icon_id="J_icn_skill284"	>
			<attribute	target="4"	max_target="1"	reach="1"	mreach="-1"	range="1"	range_type="-1"	>
				<code	grip_calc="0"	anicode="-1"	fxcode_on="-1"	fxcode_keep="-1"	/>
				<frame	term="0"	blendlimit="-1"	hit_frame="-1"	firing_frame="-1"	ani_f="0"	local_f="0"	/>
				<effect	visual_type="1"	movemethod="-1"	/>
				<condition	twohand="0"	dual="0"	onehand="1"	bracer="0"	exclusive="5"	usecase="13056"	/>
			</attribute>
			<skill_param	exp1="0"	exp2="0"	>
				<power	atk=""	ar=""	critrate=""	critdmg=""	/>
				<cost	ctime="27000,27000"	mp="28,252"	mpadd=""	sp="-1"	/>
				<mission_cost	upkeepctime="0"	mission_ctime="27000,27000"	/>
			</skill_param>
		</skill_main>
		<skill_main	id="285"	name="skill0285"	type="0"	multi="1"	group="24"	dur="0,15000"	bfx_dur="0"	value_ref="4"	bfx_ref="0"	intensity="0"	element="0"	desc="skill_desc0285"	icon_id="J_icn_skill285"	>
			<attribute	target="2"	max_target="200"	reach="0"	mreach="-1"	range="-1"	range_type="-1"	>
				<code	grip_calc="0"	anicode="-1"	fxcode_on="-1"	fxcode_keep="-1"	/>
				<frame	term="0"	blendlimit="-1"	hit_frame="-1"	firing_frame="-1"	ani_f="0"	local_f="0"	/>
				<effect	visual_type="-1"	movemethod="-1"	/>
				<condition	twohand="1"	dual="1"	onehand="1"	bracer="1"	exclusive="0"	usecase="16384"	/>
			</attribute>
			<skill_param	exp1="0"	exp2="0"	>
				<power	atk="0,0"	ar=""	critrate=""	critdmg=""	/>
				<cost	ctime="27000,27000"	mp=""	mpadd=""	sp="-1"	/>
				<mission_cost	upkeepctime="0"	mission_ctime="27000,27000"	/>
			</skill_param>
		</skill_main>
		<skill_main	id="286"	name="skill0286"	type="0"	multi="1"	group="24"	dur="0,15000"	bfx_dur="0"	value_ref="4"	bfx_ref="0"	intensity="0"	element="0"	desc="skill_desc0286"	icon_id="J_icn_skill286"	>
			<attribute	target="2"	max_target="200"	reach="0"	mreach="-1"	range="-1"	range_type="-1"	>
				<code	grip_calc="0"	anicode="-1"	fxcode_on="-1"	fxcode_keep="-1"	/>
				<frame	term="0"	blendlimit="-1"	hit_frame="-1"	firing_frame="-1"	ani_f="0"	local_f="0"	/>
				<effect	visual_type="-1"	movemethod="-1"	/>
				<condition	twohand="1"	dual="1"	onehand="1"	bracer="1"	exclusive="0"	usecase="16384"	/>
			</attribute>
			<skill_param	exp1="0"	exp2="0"	>
				<power	atk="0,0"	ar=""	critrate=""	critdmg=""	/>
				<cost	ctime="27000,27000"	mp=""	mpadd=""	sp="-1"	/>
				<mission_cost	upkeepctime="0"	mission_ctime="27000,27000"	/>
			</skill_param>
		</skill_main>
		<skill_main	id="287"	name="skill0287"	type="4"	multi="0"	group="0"	dur=""	bfx_dur="0"	value_ref="1"	bfx_ref="0"	intensity="0"	element="0"	desc="skill_desc0287"	icon_id="J_icn_skill287"	>
			<attribute	target="0"	max_target="1"	reach="0"	mreach="-1"	range="-1"	range_type="-1"	>
				<code	grip_calc="0"	anicode="-1"	fxcode_on="-1"	fxcode_keep="-1"	/>
				<frame	term="0"	blendlimit="-1"	hit_frame="-1"	firing_frame="-1"	ani_f="0"	local_f="0"	/>
				<effect	visual_type="1"	movemethod="-1"	/>
				<condition	twohand="0"	dual="0"	onehand="0"	bracer="1"	exclusive="3"	usecase="20528"	/>
			</attribute>
			<skill_param	exp1="0"	exp2="0"	>
				<power	atk="0,0"	ar=""	critrate=""	critdmg=""	/>
				<cost	ctime=""	mp=""	mpadd=""	sp="-1"	/>
				<mission_cost	upkeepctime="0"	mission_ctime=""	/>
			</skill_param>
		</skill_main>
		<skill_main	id="288"	name="skill0288"	type="2"	multi="0"	group="24"	dur="0,4000"	bfx_dur="0"	value_ref="1"	bfx_ref="0"	intensity="0"	element="0"	desc="skill_desc0288"	icon_id="J_icn_skill288"	>
			<attribute	target="4"	max_target="1"	reach="0"	mreach="-1"	range="1"	range_type="-1"	>
				<code	grip_calc="0"	anicode="137"	fxcode_on="268"	fxcode_keep="-1"	/>
				<frame	term="30"	blendlimit="-1"	hit_frame="19"	firing_frame="19"	ani_f="30"	local_f="0"	/>
				<effect	visual_type="-1"	movemethod="0"	/>
				<condition	twohand="0"	dual="0"	onehand="0"	bracer="1"	exclusive="3"	usecase="20528"	/>
			</attribute>
			<skill_param	exp1="0"	exp2="0"	>
				<power	atk="0,0"	ar=""	critrate=""	critdmg=""	/>
				<cost	ctime="27000,27000"	mp="30,270"	mpadd=""	sp="-1"	/>
				<mission_cost	upkeepctime="1"	mission_ctime="27000,27000"	/>
			</skill_param>
		</skill_main>
		<skill_main	id="289"	name="skill0289"	type="2"	multi="0"	group="24"	dur="0,4000"	bfx_dur="0"	value_ref="1"	bfx_ref="0"	intensity="0"	element="0"	desc="skill_desc0289"	icon_id="J_icn_skill289"	>
			<attribute	target="4"	max_target="1"	reach="0"	mreach="-1"	range="1"	range_type="-1"	>
				<code	grip_calc="0"	anicode="137"	fxcode_on="268"	fxcode_keep="-1"	/>
				<frame	term="30"	blendlimit="-1"	hit_frame="19"	firing_frame="19"	ani_f="30"	local_f="0"	/>
				<effect	visual_type="-1"	movemethod="0"	/>
				<condition	twohand="0"	dual="0"	onehand="0"	bracer="1"	exclusive="4"	usecase="28864"	/>
			</attribute>
			<skill_param	exp1="0"	exp2="0"	>
				<power	atk=""	ar=""	critrate=""	critdmg=""	/>
				<cost	ctime="27000,27000"	mp="30,270"	mpadd=""	sp="-1"	/>
				<mission_cost	upkeepctime="1"	mission_ctime="0,27000"	/>
			</skill_param>
		</skill_main>
		<skill_main	id="290"	name="skill0290"	type="2"	multi="0"	group="24"	dur="0,4000"	bfx_dur="0"	value_ref="1"	bfx_ref="0"	intensity="0"	element="0"	desc="skill_desc0290"	icon_id="J_icn_skill290"	>
			<attribute	target="4"	max_target="1"	reach="0"	mreach="-1"	range="1"	range_type="-1"	>
				<code	grip_calc="0"	anicode="137"	fxcode_on="268"	fxcode_keep="-1"	/>
				<frame	term="30"	blendlimit="-1"	hit_frame="19"	firing_frame="19"	ani_f="30"	local_f="0"	/>
				<effect	visual_type="-1"	movemethod="0"	/>
				<condition	twohand="0"	dual="0"	onehand="1"	bracer="0"	exclusive="5"	usecase="29440"	/>
			</attribute>
			<skill_param	exp1="0"	exp2="0"	>
				<power	atk="0,0"	ar=""	critrate=""	critdmg=""	/>
				<cost	ctime="27000,27000"	mp="23,900"	mpadd=""	sp="-1"	/>
				<mission_cost	upkeepctime="1"	mission_ctime="27000,27000"	/>
			</skill_param>
		</skill_main>
		<skill_main	id="291"	name="skill0291"	type="4"	multi="0"	group="0"	dur=""	bfx_dur="0"	value_ref="1"	bfx_ref="0"	intensity="0"	element="0"	desc="skill_desc0291"	icon_id="J_icn_skill291"	>
			<attribute	target="0"	max_target="1"	reach="0"	mreach="-1"	range="-1"	range_type="-1"	>
				<code	grip_calc="0"	anicode="-1"	fxcode_on="-1"	fxcode_keep="-1"	/>
				<frame	term="0"	blendlimit="-1"	hit_frame="-1"	firing_frame="-1"	ani_f="0"	local_f="0"	/>
				<effect	visual_type="-1"	movemethod="0"	/>
				<condition	twohand="0"	dual="0"	onehand="0"	bracer="1"	exclusive="3"	usecase="20528"	/>
			</attribute>
			<skill_param	exp1="0"	exp2="0"	>
				<power	atk="0,0"	ar=""	critrate=""	critdmg=""	/>
				<cost	ctime=""	mp=""	mpadd=""	sp="-1"	/>
				<mission_cost	upkeepctime="0"	mission_ctime=""	/>
			</skill_param>
		</skill_main>
		<skill_main	id="292"	name="skill0292"	type="2"	multi="0"	group="24"	dur="0,4000"	bfx_dur="0"	value_ref="1"	bfx_ref="0"	intensity="0"	element="0"	desc="skill_desc0292"	icon_id="J_icn_skill292"	>
			<attribute	target="4"	max_target="1"	reach="0"	mreach="-1"	range="1"	range_type="-1"	>
				<code	grip_calc="0"	anicode="137"	fxcode_on="268"	fxcode_keep="-1"	/>
				<frame	term="30"	blendlimit="-1"	hit_frame="19"	firing_frame="19"	ani_f="30"	local_f="0"	/>
				<effect	visual_type="-1"	movemethod="0"	/>
				<condition	twohand="0"	dual="0"	onehand="1"	bracer="0"	exclusive="6"	usecase="31744"	/>
			</attribute>
			<skill_param	exp1="0"	exp2="0"	>
				<power	atk="0,0"	ar=""	critrate=""	critdmg=""	/>
				<cost	ctime="27000,27000"	mp="23,900"	mpadd=""	sp="-1"	/>
				<mission_cost	upkeepctime="1"	mission_ctime="27000,27000"	/>
			</skill_param>
		</skill_main>
		<skill_main	id="293"	name="skill0293"	type="4"	multi="0"	group="0"	dur=""	bfx_dur="0"	value_ref="1"	bfx_ref="0"	intensity="0"	element="0"	desc="skill_desc0293"	icon_id="J_icn_skill293"	>
			<attribute	target="0"	max_target="1"	reach="-1"	mreach="-1"	range="-1"	range_type="-1"	>
				<code	grip_calc="0"	anicode="-1"	fxcode_on="-1"	fxcode_keep="-1"	/>
				<frame	term="0"	blendlimit="-1"	hit_frame="-1"	firing_frame="-1"	ani_f="0"	local_f="0"	/>
				<effect	visual_type="-1"	movemethod="0"	/>
				<condition	twohand="1"	dual="1"	onehand="1"	bracer="1"	exclusive="0"	usecase="24575"	/>
			</attribute>
			<skill_param	exp1="0"	exp2="0"	>
				<power	atk="0,0"	ar=""	critrate=""	critdmg=""	/>
				<cost	ctime=""	mp=""	mpadd=""	sp="-1"	/>
				<mission_cost	upkeepctime="0"	mission_ctime=""	/>
			</skill_param>
		</skill_main>
		<skill_main	id="294"	name="skill0294"	type="4"	multi="0"	group="0"	dur=""	bfx_dur="0"	value_ref="1"	bfx_ref="0"	intensity="0"	element="0"	desc="skill_desc0294"	icon_id="J_icn_skill294"	>
			<attribute	target="0"	max_target="1"	reach="-1"	mreach="-1"	range="-1"	range_type="-1"	>
				<code	grip_calc="0"	anicode="-1"	fxcode_on="-1"	fxcode_keep="-1"	/>
				<frame	term="0"	blendlimit="-1"	hit_frame="-1"	firing_frame="-1"	ani_f="0"	local_f="0"	/>
				<effect	visual_type="-1"	movemethod="0"	/>
				<condition	twohand="1"	dual="1"	onehand="1"	bracer="1"	exclusive="0"	usecase="24575"	/>
			</attribute>
			<skill_param	exp1="0"	exp2="0"	>
				<power	atk="0,0"	ar=""	critrate=""	critdmg=""	/>
				<cost	ctime=""	mp=""	mpadd=""	sp="-1"	/>
				<mission_cost	upkeepctime="0"	mission_ctime=""	/>
			</skill_param>
		</skill_main>
		<skill_main	id="295"	name="skill0295"	type="4"	multi="0"	group="0"	dur=""	bfx_dur="0"	value_ref="1"	bfx_ref="0"	intensity="0"	element="0"	desc="skill_desc0295"	icon_id="J_icn_skill295"	>
			<attribute	target="0"	max_target="1"	reach="-1"	mreach="-1"	range="-1"	range_type="-1"	>
				<code	grip_calc="0"	anicode="-1"	fxcode_on="-1"	fxcode_keep="-1"	/>
				<frame	term="0"	blendlimit="-1"	hit_frame="-1"	firing_frame="-1"	ani_f="0"	local_f="0"	/>
				<effect	visual_type="-1"	movemethod="0"	/>
				<condition	twohand="1"	dual="1"	onehand="1"	bracer="1"	exclusive="0"	usecase="24575"	/>
			</attribute>
			<skill_param	exp1="0"	exp2="0"	>
				<power	atk="0,0"	ar=""	critrate=""	critdmg=""	/>
				<cost	ctime=""	mp=""	mpadd=""	sp="-1"	/>
				<mission_cost	upkeepctime="0"	mission_ctime=""	/>
			</skill_param>
		</skill_main>
		<skill_main	id="296"	name="skill0296"	type="4"	multi="0"	group="0"	dur=""	bfx_dur="0"	value_ref="1"	bfx_ref="0"	intensity="0"	element="0"	desc="skill_desc0296"	icon_id="J_icn_skill296"	>
			<attribute	target="0"	max_target="1"	reach="-1"	mreach="-1"	range="-1"	range_type="-1"	>
				<code	grip_calc="0"	anicode="-1"	fxcode_on="-1"	fxcode_keep="-1"	/>
				<frame	term="0"	blendlimit="-1"	hit_frame="-1"	firing_frame="-1"	ani_f="0"	local_f="0"	/>
				<effect	visual_type="-1"	movemethod="0"	/>
				<condition	twohand="1"	dual="1"	onehand="1"	bracer="1"	exclusive="0"	usecase="24575"	/>
			</attribute>
			<skill_param	exp1="0"	exp2="0"	>
				<power	atk="0,0"	ar=""	critrate=""	critdmg=""	/>
				<cost	ctime=""	mp=""	mpadd=""	sp="-1"	/>
				<mission_cost	upkeepctime="0"	mission_ctime=""	/>
			</skill_param>
		</skill_main>
		<skill_main	id="297"	name="skill0297"	type="2"	multi="0"	group="24"	dur="0,240000"	bfx_dur="0"	value_ref="1"	bfx_ref="0"	intensity="0"	element="0"	desc="skill_desc0297"	icon_id="J_icn_skill297"	>
			<attribute	target="6"	max_target="1"	reach="1"	mreach="-1"	range="-1"	range_type="-1"	>
				<code	grip_calc="0"	anicode="-1"	fxcode_on="-1"	fxcode_keep="-1"	/>
				<frame	term="0"	blendlimit="-1"	hit_frame="-1"	firing_frame="-1"	ani_f="0"	local_f="0"	/>
				<effect	visual_type="-1"	movemethod="0"	/>
				<condition	twohand="1"	dual="1"	onehand="1"	bracer="1"	exclusive="0"	usecase="24575"	/>
			</attribute>
			<skill_param	exp1="0"	exp2="0"	>
				<power	atk="0,0"	ar=""	critrate=""	critdmg=""	/>
				<cost	ctime="0,300000"	mp="0,5000"	mpadd=""	sp="-1"	/>
				<mission_cost	upkeepctime="1"	mission_ctime="0,300000"	/>
			</skill_param>
		</skill_main>
		<skill_main	id="298"	name="skill0298"	type="2"	multi="0"	group="24"	dur="0,240000"	bfx_dur="0"	value_ref="1"	bfx_ref="0"	intensity="0"	element="0"	desc="skill_desc0298"	icon_id="J_icn_skill298"	>
			<attribute	target="6"	max_target="1"	reach="1"	mreach="-1"	range="-1"	range_type="-1"	>
				<code	grip_calc="0"	anicode="-1"	fxcode_on="273"	fxcode_keep="2300"	/>
				<frame	term="0"	blendlimit="-1"	hit_frame="-1"	firing_frame="-1"	ani_f="0"	local_f="0"	/>
				<effect	visual_type="-1"	movemethod="0"	/>
				<condition	twohand="1"	dual="1"	onehand="1"	bracer="1"	exclusive="0"	usecase="24575"	/>
			</attribute>
			<skill_param	exp1="0"	exp2="0"	>
				<power	atk="0,0"	ar=""	critrate=""	critdmg=""	/>
				<cost	ctime="0,300000"	mp="0,5000"	mpadd=""	sp="-1"	/>
				<mission_cost	upkeepctime="1"	mission_ctime="0,300000"	/>
			</skill_param>
		</skill_main>
		<skill_main	id="299"	name="skill0299"	type="4"	multi="0"	group="0"	dur=""	bfx_dur="0"	value_ref="1"	bfx_ref="0"	intensity="0"	element="0"	desc="skill_desc0299"	icon_id="J_icn_skill299"	>
			<attribute	target="0"	max_target="1"	reach="0"	mreach="-1"	range="1"	range_type="-1"	>
				<code	grip_calc="0"	anicode="-1"	fxcode_on="-1"	fxcode_keep="-1"	/>
				<frame	term="0"	blendlimit="-1"	hit_frame="-1"	firing_frame="-1"	ani_f="0"	local_f="0"	/>
				<effect	visual_type="1"	movemethod="-1"	/>
				<condition	twohand="0"	dual="0"	onehand="0"	bracer="1"	exclusive="3"	usecase="20528"	/>
			</attribute>
			<skill_param	exp1="0"	exp2="0"	>
				<power	atk="0,0"	ar=""	critrate=""	critdmg=""	/>
				<cost	ctime=""	mp=""	mpadd=""	sp="-1"	/>
				<mission_cost	upkeepctime="0"	mission_ctime=""	/>
			</skill_param>
		</skill_main>
		<skill_main	id="300"	name="skill0300"	type="4"	multi="0"	group="0"	dur=""	bfx_dur="0"	value_ref="1"	bfx_ref="0"	intensity="0"	element="0"	desc="skill_desc0300"	icon_id="J_icn_skill300"	>
			<attribute	target="0"	max_target="1"	reach="-1"	mreach="-1"	range="-1"	range_type="-1"	>
				<code	grip_calc="0"	anicode="-1"	fxcode_on="-1"	fxcode_keep="-1"	/>
				<frame	term="0"	blendlimit="-1"	hit_frame="-1"	firing_frame="-1"	ani_f="0"	local_f="0"	/>
				<effect	visual_type="-1"	movemethod="-1"	/>
				<condition	twohand="1"	dual="1"	onehand="1"	bracer="1"	exclusive="0"	usecase="24575"	/>
			</attribute>
			<skill_param	exp1="0"	exp2="0"	>
				<power	atk="0,0"	ar=""	critrate=""	critdmg=""	/>
				<cost	ctime=""	mp=""	mpadd=""	sp="-1"	/>
				<mission_cost	upkeepctime="0"	mission_ctime=""	/>
			</skill_param>
		</skill_main>
		<skill_main	id="301"	name="skill0301"	type="4"	multi="0"	group="0"	dur=""	bfx_dur="0"	value_ref="1"	bfx_ref="0"	intensity="0"	element="0"	desc="skill_desc0301"	icon_id="J_icn_skill301"	>
			<attribute	target="0"	max_target="1"	reach="-1"	mreach="-1"	range="-1"	range_type="-1"	>
				<code	grip_calc="0"	anicode="-1"	fxcode_on="-1"	fxcode_keep="-1"	/>
				<frame	term="0"	blendlimit="-1"	hit_frame="-1"	firing_frame="-1"	ani_f="0"	local_f="0"	/>
				<effect	visual_type="-1"	movemethod="-1"	/>
				<condition	twohand="1"	dual="1"	onehand="1"	bracer="1"	exclusive="0"	usecase="24575"	/>
			</attribute>
			<skill_param	exp1="0"	exp2="0"	>
				<power	atk="0,0"	ar=""	critrate=""	critdmg=""	/>
				<cost	ctime=""	mp=""	mpadd=""	sp="-1"	/>
				<mission_cost	upkeepctime="0"	mission_ctime=""	/>
			</skill_param>
		</skill_main>
		<skill_main	id="302"	name="skill0302"	type="4"	multi="0"	group="0"	dur=""	bfx_dur="0"	value_ref="1"	bfx_ref="0"	intensity="0"	element="0"	desc="skill_desc0302"	icon_id="J_icn_skill302"	>
			<attribute	target="0"	max_target="1"	reach="-1"	mreach="-1"	range="-1"	range_type="-1"	>
				<code	grip_calc="0"	anicode="-1"	fxcode_on="-1"	fxcode_keep="-1"	/>
				<frame	term="0"	blendlimit="-1"	hit_frame="-1"	firing_frame="-1"	ani_f="0"	local_f="0"	/>
				<effect	visual_type="-1"	movemethod="-1"	/>
				<condition	twohand="1"	dual="1"	onehand="1"	bracer="1"	exclusive="0"	usecase="24575"	/>
			</attribute>
			<skill_param	exp1="0"	exp2="0"	>
				<power	atk="2,8"	ar=""	critrate=""	critdmg=""	/>
				<cost	ctime=""	mp=""	mpadd=""	sp="-1"	/>
				<mission_cost	upkeepctime="0"	mission_ctime=""	/>
			</skill_param>
		</skill_main>
		<skill_main	id="303"	name="skill0303"	type="4"	multi="0"	group="0"	dur=""	bfx_dur="0"	value_ref="1"	bfx_ref="0"	intensity="0"	element="0"	desc="skill_desc0303"	icon_id="J_icn_skill303"	>
			<attribute	target="0"	max_target="1"	reach="-1"	mreach="-1"	range="-1"	range_type="-1"	>
				<code	grip_calc="0"	anicode="-1"	fxcode_on="-1"	fxcode_keep="-1"	/>
				<frame	term="0"	blendlimit="-1"	hit_frame="-1"	firing_frame="-1"	ani_f="0"	local_f="0"	/>
				<effect	visual_type="-1"	movemethod="-1"	/>
				<condition	twohand="1"	dual="1"	onehand="1"	bracer="1"	exclusive="0"	usecase="24575"	/>
			</attribute>
			<skill_param	exp1="0"	exp2="0"	>
				<power	atk="0,0"	ar=""	critrate=""	critdmg=""	/>
				<cost	ctime=""	mp=""	mpadd=""	sp="-1"	/>
				<mission_cost	upkeepctime="0"	mission_ctime=""	/>
			</skill_param>
		</skill_main>
		<skill_main	id="304"	name="skill0304"	type="4"	multi="0"	group="0"	dur=""	bfx_dur="0"	value_ref="1"	bfx_ref="0"	intensity="0"	element="0"	desc="skill_desc0304"	icon_id="J_icn_skill304"	>
			<attribute	target="0"	max_target="1"	reach="-1"	mreach="-1"	range="-1"	range_type="-1"	>
				<code	grip_calc="0"	anicode="-1"	fxcode_on="-1"	fxcode_keep="-1"	/>
				<frame	term="0"	blendlimit="-1"	hit_frame="-1"	firing_frame="-1"	ani_f="0"	local_f="0"	/>
				<effect	visual_type="-1"	movemethod="-1"	/>
				<condition	twohand="1"	dual="1"	onehand="1"	bracer="1"	exclusive="0"	usecase="24575"	/>
			</attribute>
			<skill_param	exp1="0"	exp2="0"	>
				<power	atk="0,0"	ar=""	critrate=""	critdmg=""	/>
				<cost	ctime=""	mp=""	mpadd=""	sp="-1"	/>
				<mission_cost	upkeepctime="0"	mission_ctime=""	/>
			</skill_param>
		</skill_main>
		<skill_main	id="305"	name="skill0305"	type="4"	multi="0"	group="0"	dur=""	bfx_dur="0"	value_ref="1"	bfx_ref="0"	intensity="0"	element="0"	desc="skill_desc0305"	icon_id="J_icn_skill315"	>
			<attribute	target="0"	max_target="1"	reach="-1"	mreach="-1"	range="-1"	range_type="-1"	>
				<code	grip_calc="0"	anicode="-1"	fxcode_on="-1"	fxcode_keep="-1"	/>
				<frame	term="0"	blendlimit="-1"	hit_frame="-1"	firing_frame="-1"	ani_f="0"	local_f="0"	/>
				<effect	visual_type="-1"	movemethod="-1"	/>
				<condition	twohand="1"	dual="1"	onehand="1"	bracer="1"	exclusive="0"	usecase="24575"	/>
			</attribute>
			<skill_param	exp1="0"	exp2="0"	>
				<power	atk="0,0"	ar=""	critrate=""	critdmg=""	/>
				<cost	ctime=""	mp=""	mpadd=""	sp="-1"	/>
				<mission_cost	upkeepctime="0"	mission_ctime=""	/>
			</skill_param>
		</skill_main>
		<skill_main	id="306"	name="skill0306"	type="4"	multi="0"	group="0"	dur=""	bfx_dur="0"	value_ref="1"	bfx_ref="0"	intensity="0"	element="0"	desc="skill_desc0306"	icon_id="J_icn_skill296"	>
			<attribute	target="0"	max_target="1"	reach="-1"	mreach="-1"	range="-1"	range_type="-1"	>
				<code	grip_calc="0"	anicode="-1"	fxcode_on="-1"	fxcode_keep="-1"	/>
				<frame	term="0"	blendlimit="-1"	hit_frame="-1"	firing_frame="-1"	ani_f="0"	local_f="0"	/>
				<effect	visual_type="-1"	movemethod="-1"	/>
				<condition	twohand="1"	dual="1"	onehand="1"	bracer="1"	exclusive="0"	usecase="24575"	/>
			</attribute>
			<skill_param	exp1="0"	exp2="0"	>
				<power	atk="0,0"	ar=""	critrate=""	critdmg=""	/>
				<cost	ctime=""	mp=""	mpadd=""	sp="-1"	/>
				<mission_cost	upkeepctime="0"	mission_ctime=""	/>
			</skill_param>
		</skill_main>
		<skill_main	id="307"	name="skill0307"	type="4"	multi="0"	group="0"	dur=""	bfx_dur="0"	value_ref="0"	bfx_ref="0"	intensity="0"	element="0"	desc="skill_desc0307"	icon_id="J_icn_skill307"	>
			<attribute	target="0"	max_target="1"	reach="-1"	mreach="-1"	range="-1"	range_type="-1"	>
				<code	grip_calc="0"	anicode="-1"	fxcode_on="-1"	fxcode_keep="-1"	/>
				<frame	term="0"	blendlimit="-1"	hit_frame="-1"	firing_frame="-1"	ani_f="0"	local_f="0"	/>
				<effect	visual_type="-1"	movemethod="-1"	/>
				<condition	twohand="1"	dual="1"	onehand="1"	bracer="1"	exclusive="0"	usecase="24575"	/>
			</attribute>
			<skill_param	exp1="0"	exp2="0"	>
				<power	atk=""	ar=""	critrate=""	critdmg=""	/>
				<cost	ctime=""	mp=""	mpadd=""	sp="-1"	/>
				<mission_cost	upkeepctime="0"	mission_ctime=""	/>
			</skill_param>
		</skill_main>
		<skill_main	id="308"	name="skill0308"	type="4"	multi="0"	group="0"	dur=""	bfx_dur="0"	value_ref="0"	bfx_ref="0"	intensity="0"	element="0"	desc="skill_desc0308"	icon_id="J_icn_skill308"	>
			<attribute	target="0"	max_target="1"	reach="-1"	mreach="-1"	range="-1"	range_type="-1"	>
				<code	grip_calc="0"	anicode="-1"	fxcode_on="-1"	fxcode_keep="-1"	/>
				<frame	term="0"	blendlimit="-1"	hit_frame="-1"	firing_frame="-1"	ani_f="0"	local_f="0"	/>
				<effect	visual_type="-1"	movemethod="-1"	/>
				<condition	twohand="1"	dual="1"	onehand="1"	bracer="1"	exclusive="0"	usecase="24575"	/>
			</attribute>
			<skill_param	exp1="0"	exp2="0"	>
				<power	atk=""	ar=""	critrate=""	critdmg=""	/>
				<cost	ctime=""	mp=""	mpadd=""	sp="-1"	/>
				<mission_cost	upkeepctime="0"	mission_ctime=""	/>
			</skill_param>
		</skill_main>
		<skill_main	id="310"	name="skill0310"	type="4"	multi="0"	group="0"	dur="0,0"	bfx_dur="0"	value_ref="1"	bfx_ref="0"	intensity="0"	element="1"	desc="skill_desc0310"	icon_id="J_icn_skill310"	>
			<attribute	target="0"	max_target="1"	reach="-1"	mreach="-1"	range="-1"	range_type="-1"	>
				<code	grip_calc="0"	anicode="-1"	fxcode_on="-1"	fxcode_keep="-1"	/>
				<frame	term="0"	blendlimit="-1"	hit_frame="-1"	firing_frame="-1"	ani_f="0"	local_f="0"	/>
				<effect	visual_type="-1"	movemethod="-1"	/>
				<condition	twohand="1"	dual="1"	onehand="1"	bracer="1"	exclusive="0"	usecase="24575"	/>
			</attribute>
			<skill_param	exp1="0"	exp2="0"	>
				<power	atk=""	ar=""	critrate=""	critdmg=""	/>
				<cost	ctime=""	mp=""	mpadd=""	sp="-1"	/>
				<mission_cost	upkeepctime="0"	mission_ctime=""	/>
			</skill_param>
		</skill_main>
		<skill_main	id="311"	name="skill0311"	type="4"	multi="0"	group="0"	dur=""	bfx_dur="0"	value_ref="1"	bfx_ref="0"	intensity="0"	element="3"	desc="skill_desc0311"	icon_id="J_icn_skill311"	>
			<attribute	target="0"	max_target="1"	reach="-1"	mreach="-1"	range="-1"	range_type="-1"	>
				<code	grip_calc="0"	anicode="-1"	fxcode_on="-1"	fxcode_keep="-1"	/>
				<frame	term="0"	blendlimit="-1"	hit_frame="-1"	firing_frame="-1"	ani_f="0"	local_f="0"	/>
				<effect	visual_type="-1"	movemethod="-1"	/>
				<condition	twohand="1"	dual="1"	onehand="1"	bracer="1"	exclusive="0"	usecase="24575"	/>
			</attribute>
			<skill_param	exp1="0"	exp2="0"	>
				<power	atk=""	ar=""	critrate=""	critdmg=""	/>
				<cost	ctime=""	mp=""	mpadd=""	sp="-1"	/>
				<mission_cost	upkeepctime="0"	mission_ctime=""	/>
			</skill_param>
		</skill_main>
		<skill_main	id="312"	name="skill0312"	type="4"	multi="0"	group="0"	dur=""	bfx_dur="0"	value_ref="1"	bfx_ref="0"	intensity="0"	element="2"	desc="skill_desc0312"	icon_id="J_icn_skill312"	>
			<attribute	target="0"	max_target="1"	reach="-1"	mreach="-1"	range="-1"	range_type="-1"	>
				<code	grip_calc="0"	anicode="-1"	fxcode_on="-1"	fxcode_keep="-1"	/>
				<frame	term="0"	blendlimit="-1"	hit_frame="-1"	firing_frame="-1"	ani_f="0"	local_f="0"	/>
				<effect	visual_type="-1"	movemethod="-1"	/>
				<condition	twohand="1"	dual="1"	onehand="1"	bracer="1"	exclusive="0"	usecase="24575"	/>
			</attribute>
			<skill_param	exp1="0"	exp2="0"	>
				<power	atk=""	ar=""	critrate=""	critdmg=""	/>
				<cost	ctime=""	mp=""	mpadd=""	sp="-1"	/>
				<mission_cost	upkeepctime="0"	mission_ctime=""	/>
			</skill_param>
		</skill_main>
		<skill_main	id="313"	name="skill0313"	type="4"	multi="0"	group="0"	dur=""	bfx_dur="0"	value_ref="1"	bfx_ref="0"	intensity="0"	element="4"	desc="skill_desc0313"	icon_id="J_icn_skill313"	>
			<attribute	target="0"	max_target="1"	reach="-1"	mreach="-1"	range="-1"	range_type="-1"	>
				<code	grip_calc="0"	anicode="-1"	fxcode_on="-1"	fxcode_keep="-1"	/>
				<frame	term="0"	blendlimit="-1"	hit_frame="-1"	firing_frame="-1"	ani_f="0"	local_f="0"	/>
				<effect	visual_type="-1"	movemethod="-1"	/>
				<condition	twohand="1"	dual="1"	onehand="1"	bracer="1"	exclusive="0"	usecase="24575"	/>
			</attribute>
			<skill_param	exp1="0"	exp2="0"	>
				<power	atk="15,10"	ar=""	critrate=""	critdmg=""	/>
				<cost	ctime=""	mp=""	mpadd=""	sp="-1"	/>
				<mission_cost	upkeepctime="0"	mission_ctime=""	/>
			</skill_param>
		</skill_main>
		<skill_main	id="314"	name="skill0314"	type="4"	multi="0"	group="0"	dur=""	bfx_dur="0"	value_ref="1"	bfx_ref="0"	intensity="0"	element="5"	desc="skill_desc0314"	icon_id="J_icn_skill314"	>
			<attribute	target="0"	max_target="1"	reach="-1"	mreach="-1"	range="-1"	range_type="-1"	>
				<code	grip_calc="0"	anicode="-1"	fxcode_on="-1"	fxcode_keep="-1"	/>
				<frame	term="0"	blendlimit="-1"	hit_frame="-1"	firing_frame="-1"	ani_f="0"	local_f="0"	/>
				<effect	visual_type="-1"	movemethod="-1"	/>
				<condition	twohand="1"	dual="1"	onehand="1"	bracer="1"	exclusive="0"	usecase="24575"	/>
			</attribute>
			<skill_param	exp1="0"	exp2="0"	>
				<power	atk=""	ar=""	critrate=""	critdmg=""	/>
				<cost	ctime=""	mp=""	mpadd=""	sp="-1"	/>
				<mission_cost	upkeepctime="0"	mission_ctime=""	/>
			</skill_param>
		</skill_main>
		<skill_main	id="330"	name="skill0330"	type="3"	multi="0"	group="31"	dur=""	bfx_dur="0"	value_ref="0"	bfx_ref="0"	intensity="1"	element="0"	desc="skill_desc0330"	icon_id="J_icn_skill330"	>
			<attribute	target="4"	max_target="1"	reach="-1"	mreach="-1"	range="-1"	range_type="-1"	>
				<code	grip_calc="0"	anicode="-1"	fxcode_on="-1"	fxcode_keep="-1"	/>
				<frame	term="0"	blendlimit="-1"	hit_frame="-1"	firing_frame="-1"	ani_f="0"	local_f="0"	/>
				<effect	visual_type="-1"	movemethod="-1"	/>
				<condition	twohand="0"	dual="0"	onehand="1"	bracer="0"	exclusive="6"	usecase="4096"	/>
			</attribute>
			<skill_param	exp1="0"	exp2="0"	>
				<power	atk="0,0"	ar=""	critrate=""	critdmg=""	/>
				<cost	ctime="0,5000"	mp="0,100"	mpadd=""	sp="-1"	/>
				<mission_cost	upkeepctime="0"	mission_ctime="0,5000"	/>
			</skill_param>
		</skill_main>
		<skill_main	id="331"	name="skill0331"	type="3"	multi="0"	group="31"	dur=""	bfx_dur="0"	value_ref="1"	bfx_ref="0"	intensity="2"	element="0"	desc="skill_desc0331"	icon_id="J_icn_skill331"	>
			<attribute	target="4"	max_target="1"	reach="-1"	mreach="-1"	range="-1"	range_type="-1"	>
				<code	grip_calc="0"	anicode="188"	fxcode_on="111"	fxcode_keep="-1"	/>
				<frame	term="80"	blendlimit="-1"	hit_frame="0"	firing_frame="0"	ani_f="80"	local_f="0"	/>
				<effect	visual_type="-1"	movemethod="-1"	/>
				<condition	twohand="0"	dual="0"	onehand="0"	bracer="1"	exclusive="4"	usecase="4160"	/>
			</attribute>
			<skill_param	exp1="0"	exp2="0"	>
				<power	atk=""	ar=""	critrate=""	critdmg=""	/>
				<cost	ctime="0,5000"	mp="0,100"	mpadd=""	sp="-1"	/>
				<mission_cost	upkeepctime="0"	mission_ctime="0,5000"	/>
			</skill_param>
		</skill_main>
		<skill_main	id="332"	name="skill0332"	type="3"	multi="0"	group="31"	dur=""	bfx_dur="0"	value_ref="1"	bfx_ref="0"	intensity="2"	element="0"	desc="skill_desc0332"	icon_id="J_icn_skill332"	>
			<attribute	target="4"	max_target="1"	reach="-1"	mreach="-1"	range="-1"	range_type="-1"	>
				<code	grip_calc="0"	anicode="188"	fxcode_on="126"	fxcode_keep="-1"	/>
				<frame	term="80"	blendlimit="-1"	hit_frame="0"	firing_frame="0"	ani_f="80"	local_f="0"	/>
				<effect	visual_type="-1"	movemethod="-1"	/>
				<condition	twohand="0"	dual="0"	onehand="1"	bracer="0"	exclusive="5"	usecase="4352"	/>
			</attribute>
			<skill_param	exp1="0"	exp2="0"	>
				<power	atk=""	ar=""	critrate=""	critdmg=""	/>
				<cost	ctime="0,5000"	mp="0,100"	mpadd=""	sp="-1"	/>
				<mission_cost	upkeepctime="0"	mission_ctime="0,5000"	/>
			</skill_param>
		</skill_main>
		<skill_main	id="333"	name="skill0333"	type="3"	multi="0"	group="31"	dur=""	bfx_dur="0"	value_ref="1"	bfx_ref="0"	intensity="4"	element="0"	desc="skill_desc0333"	icon_id="J_icn_skill333"	>
			<attribute	target="4"	max_target="1"	reach="-1"	mreach="-1"	range="-1"	range_type="-1"	>
				<code	grip_calc="0"	anicode="137"	fxcode_on="141"	fxcode_keep="-1"	/>
				<frame	term="60"	blendlimit="-1"	hit_frame="0"	firing_frame="0"	ani_f="60"	local_f="0"	/>
				<effect	visual_type="-1"	movemethod="-1"	/>
				<condition	twohand="1"	dual="1"	onehand="1"	bracer="1"	exclusive="0"	usecase="24575"	/>
			</attribute>
			<skill_param	exp1="0"	exp2="0"	>
				<power	atk="2,28"	ar=""	critrate=""	critdmg=""	/>
				<cost	ctime="0,30000"	mp="0,200"	mpadd="1,4"	sp="111"	/>
				<mission_cost	upkeepctime="0"	mission_ctime="0,30000"	/>
			</skill_param>
		</skill_main>
		<skill_main	id="340"	name="skill0340"	type="3"	multi="0"	group="32"	dur=""	bfx_dur="0"	value_ref="1"	bfx_ref="0"	intensity="1"	element="0"	desc="skill_desc0340"	icon_id="J_icn_skill340"	>
			<attribute	target="4"	max_target="1"	reach="-1"	mreach="-1"	range="-1"	range_type="-1"	>
				<code	grip_calc="0"	anicode="160"	fxcode_on="160"	fxcode_keep="-1"	/>
				<frame	term="180"	blendlimit="-1"	hit_frame="0"	firing_frame="0"	ani_f="180"	local_f="0"	/>
				<effect	visual_type="-1"	movemethod="-1"	/>
				<condition	twohand="1"	dual="0"	onehand="0"	bracer="0"	exclusive="1"	usecase="4099"	/>
			</attribute>
			<skill_param	exp1="0"	exp2="0"	>
				<power	atk="5,35"	ar=""	critrate=""	critdmg=""	/>
				<cost	ctime="0,30000"	mp="0,400"	mpadd="1,4"	sp="111"	/>
				<mission_cost	upkeepctime="1"	mission_ctime="0,300000"	/>
			</skill_param>
		</skill_main>
		<skill_main	id="341"	name="skill0341"	type="3"	multi="0"	group="32"	dur=""	bfx_dur="0"	value_ref="1"	bfx_ref="0"	intensity="2"	element="0"	desc="skill_desc0341"	icon_id="J_icn_skill341"	>
			<attribute	target="4"	max_target="1"	reach="-1"	mreach="-1"	range="-1"	range_type="-1"	>
				<code	grip_calc="0"	anicode="161"	fxcode_on="166"	fxcode_keep="-1"	/>
				<frame	term="180"	blendlimit="-1"	hit_frame="0"	firing_frame="0"	ani_f="180"	local_f="0"	/>
				<effect	visual_type="-1"	movemethod="-1"	/>
				<condition	twohand="1"	dual="0"	onehand="0"	bracer="0"	exclusive="1"	usecase="4099"	/>
			</attribute>
			<skill_param	exp1="0"	exp2="0"	>
				<power	atk="5,45"	ar=""	critrate=""	critdmg=""	/>
				<cost	ctime="0,30000"	mp="0,400"	mpadd="1,4"	sp="111"	/>
				<mission_cost	upkeepctime="1"	mission_ctime="0,300000"	/>
			</skill_param>
		</skill_main>
		<skill_main	id="342"	name="skill0342"	type="3"	multi="0"	group="32"	dur=""	bfx_dur="0"	value_ref="1"	bfx_ref="0"	intensity="1"	element="0"	desc="skill_desc0342"	icon_id="J_icn_skill342"	>
			<attribute	target="4"	max_target="1"	reach="-1"	mreach="-1"	range="-1"	range_type="-1"	>
				<code	grip_calc="0"	anicode="162"	fxcode_on="161"	fxcode_keep="-1"	/>
				<frame	term="200"	blendlimit="-1"	hit_frame="0"	firing_frame="0"	ani_f="200"	local_f="0"	/>
				<effect	visual_type="-1"	movemethod="-1"	/>
				<condition	twohand="0"	dual="1"	onehand="0"	bracer="0"	exclusive="2"	usecase="4108"	/>
			</attribute>
			<skill_param	exp1="0"	exp2="0"	>
				<power	atk="3,17"	ar=""	critrate=""	critdmg=""	/>
				<cost	ctime="0,30000"	mp="0,400"	mpadd="1,4"	sp="111"	/>
				<mission_cost	upkeepctime="1"	mission_ctime="0,300000"	/>
			</skill_param>
		</skill_main>
		<skill_main	id="343"	name="skill0343"	type="3"	multi="0"	group="32"	dur=""	bfx_dur="0"	value_ref="1"	bfx_ref="0"	intensity="2"	element="0"	desc="skill_desc0343"	icon_id="J_icn_skill343"	>
			<attribute	target="4"	max_target="1"	reach="-1"	mreach="-1"	range="-1"	range_type="-1"	>
				<code	grip_calc="0"	anicode="163"	fxcode_on="167"	fxcode_keep="-1"	/>
				<frame	term="200"	blendlimit="-1"	hit_frame="0"	firing_frame="0"	ani_f="200"	local_f="0"	/>
				<effect	visual_type="-1"	movemethod="-1"	/>
				<condition	twohand="0"	dual="1"	onehand="0"	bracer="0"	exclusive="2"	usecase="4108"	/>
			</attribute>
			<skill_param	exp1="0"	exp2="0"	>
				<power	atk="5,45"	ar=""	critrate=""	critdmg=""	/>
				<cost	ctime="0,30000"	mp="0,400"	mpadd="1,4"	sp="111"	/>
				<mission_cost	upkeepctime="1"	mission_ctime="0,300000"	/>
			</skill_param>
		</skill_main>
		<skill_main	id="344"	name="skill0344"	type="3"	multi="0"	group="32"	dur=""	bfx_dur="0"	value_ref="1"	bfx_ref="0"	intensity="1"	element="0"	desc="skill_desc0344"	icon_id="J_icn_skill344"	>
			<attribute	target="4"	max_target="1"	reach="-1"	mreach="-1"	range="-1"	range_type="-1"	>
				<code	grip_calc="0"	anicode="164"	fxcode_on="162"	fxcode_keep="-1"	/>
				<frame	term="150"	blendlimit="-1"	hit_frame="0"	firing_frame="0"	ani_f="150"	local_f="0"	/>
				<effect	visual_type="-1"	movemethod="-1"	/>
				<condition	twohand="0"	dual="0"	onehand="0"	bracer="1"	exclusive="3"	usecase="4144"	/>
			</attribute>
			<skill_param	exp1="0"	exp2="0"	>
				<power	atk="5,35"	ar=""	critrate=""	critdmg=""	/>
				<cost	ctime="0,30000"	mp="0,400"	mpadd="1,4"	sp="111"	/>
				<mission_cost	upkeepctime="1"	mission_ctime="0,300000"	/>
			</skill_param>
		</skill_main>
		<skill_main	id="345"	name="skill0345"	type="3"	multi="0"	group="32"	dur=""	bfx_dur="0"	value_ref="1"	bfx_ref="0"	intensity="2"	element="0"	desc="skill_desc0345"	icon_id="J_icn_skill345"	>
			<attribute	target="4"	max_target="1"	reach="-1"	mreach="-1"	range="-1"	range_type="-1"	>
				<code	grip_calc="0"	anicode="165"	fxcode_on="168"	fxcode_keep="-1"	/>
				<frame	term="150"	blendlimit="-1"	hit_frame="0"	firing_frame="0"	ani_f="150"	local_f="0"	/>
				<effect	visual_type="-1"	movemethod="-1"	/>
				<condition	twohand="0"	dual="0"	onehand="0"	bracer="1"	exclusive="3"	usecase="4144"	/>
			</attribute>
			<skill_param	exp1="0"	exp2="0"	>
				<power	atk="5,45"	ar=""	critrate=""	critdmg=""	/>
				<cost	ctime="0,30000"	mp="0,400"	mpadd="1,4"	sp="111"	/>
				<mission_cost	upkeepctime="1"	mission_ctime="0,300000"	/>
			</skill_param>
		</skill_main>
		<skill_main	id="346"	name="skill0346"	type="3"	multi="0"	group="32"	dur=""	bfx_dur="0"	value_ref="1"	bfx_ref="0"	intensity="1"	element="0"	desc="skill_desc0346"	icon_id="J_icn_skill346"	>
			<attribute	target="4"	max_target="1"	reach="-1"	mreach="-1"	range="-1"	range_type="-1"	>
				<code	grip_calc="0"	anicode="166"	fxcode_on="163"	fxcode_keep="-1"	/>
				<frame	term="170"	blendlimit="-1"	hit_frame="0"	firing_frame="0"	ani_f="170"	local_f="0"	/>
				<effect	visual_type="-1"	movemethod="-1"	/>
				<condition	twohand="0"	dual="0"	onehand="0"	bracer="1"	exclusive="4"	usecase="4288"	/>
			</attribute>
			<skill_param	exp1="0"	exp2="0"	>
				<power	atk="5,35"	ar=""	critrate=""	critdmg=""	/>
				<cost	ctime="0,30000"	mp="0,400"	mpadd="1,4"	sp="111"	/>
				<mission_cost	upkeepctime="1"	mission_ctime="0,300000"	/>
			</skill_param>
		</skill_main>
		<skill_main	id="347"	name="skill0347"	type="3"	multi="0"	group="32"	dur=""	bfx_dur="0"	value_ref="1"	bfx_ref="0"	intensity="2"	element="0"	desc="skill_desc0347"	icon_id="J_icn_skill347"	>
			<attribute	target="4"	max_target="1"	reach="-1"	mreach="-1"	range="-1"	range_type="-1"	>
				<code	grip_calc="0"	anicode="167"	fxcode_on="169"	fxcode_keep="-1"	/>
				<frame	term="170"	blendlimit="-1"	hit_frame="0"	firing_frame="0"	ani_f="170"	local_f="0"	/>
				<effect	visual_type="-1"	movemethod="-1"	/>
				<condition	twohand="0"	dual="0"	onehand="0"	bracer="1"	exclusive="4"	usecase="4288"	/>
			</attribute>
			<skill_param	exp1="0"	exp2="0"	>
				<power	atk="5,45"	ar=""	critrate=""	critdmg=""	/>
				<cost	ctime="0,30000"	mp="0,400"	mpadd="1,4"	sp="111"	/>
				<mission_cost	upkeepctime="1"	mission_ctime="0,300000"	/>
			</skill_param>
		</skill_main>
		<skill_main	id="348"	name="skill0348"	type="3"	multi="0"	group="32"	dur=""	bfx_dur="0"	value_ref="1"	bfx_ref="0"	intensity="1"	element="0"	desc="skill_desc0348"	icon_id="J_icn_skill348"	>
			<attribute	target="4"	max_target="1"	reach="-1"	mreach="-1"	range="-1"	range_type="-1"	>
				<code	grip_calc="0"	anicode="168"	fxcode_on="164"	fxcode_keep="-1"	/>
				<frame	term="180"	blendlimit="-1"	hit_frame="0"	firing_frame="0"	ani_f="180"	local_f="0"	/>
				<effect	visual_type="-1"	movemethod="-1"	/>
				<condition	twohand="0"	dual="0"	onehand="1"	bracer="0"	exclusive="5"	usecase="4864"	/>
			</attribute>
			<skill_param	exp1="0"	exp2="0"	>
				<power	atk="5,35"	ar=""	critrate=""	critdmg=""	/>
				<cost	ctime="0,30000"	mp="0,400"	mpadd="1,4"	sp="111"	/>
				<mission_cost	upkeepctime="1"	mission_ctime="0,300000"	/>
			</skill_param>
		</skill_main>
		<skill_main	id="349"	name="skill0349"	type="3"	multi="0"	group="32"	dur=""	bfx_dur="0"	value_ref="1"	bfx_ref="0"	intensity="2"	element="0"	desc="skill_desc0349"	icon_id="J_icn_skill349"	>
			<attribute	target="4"	max_target="1"	reach="-1"	mreach="-1"	range="-1"	range_type="-1"	>
				<code	grip_calc="0"	anicode="169"	fxcode_on="170"	fxcode_keep="-1"	/>
				<frame	term="180"	blendlimit="-1"	hit_frame="0"	firing_frame="0"	ani_f="180"	local_f="0"	/>
				<effect	visual_type="-1"	movemethod="-1"	/>
				<condition	twohand="0"	dual="0"	onehand="1"	bracer="0"	exclusive="5"	usecase="4864"	/>
			</attribute>
			<skill_param	exp1="0"	exp2="0"	>
				<power	atk="5,45"	ar=""	critrate=""	critdmg=""	/>
				<cost	ctime="0,30000"	mp="0,400"	mpadd="1,4"	sp="111"	/>
				<mission_cost	upkeepctime="1"	mission_ctime="0,300000"	/>
			</skill_param>
		</skill_main>
		<skill_main	id="350"	name="skill0350"	type="3"	multi="0"	group="32"	dur=""	bfx_dur="0"	value_ref="1"	bfx_ref="0"	intensity="1"	element="0"	desc="skill_desc0350"	icon_id="J_icn_skill350"	>
			<attribute	target="4"	max_target="1"	reach="-1"	mreach="-1"	range="-1"	range_type="-1"	>
				<code	grip_calc="0"	anicode="170"	fxcode_on="165"	fxcode_keep="-1"	/>
				<frame	term="130"	blendlimit="-1"	hit_frame="0"	firing_frame="0"	ani_f="130"	local_f="0"	/>
				<effect	visual_type="-1"	movemethod="-1"	/>
				<condition	twohand="0"	dual="0"	onehand="1"	bracer="0"	exclusive="6"	usecase="7168"	/>
			</attribute>
			<skill_param	exp1="0"	exp2="0"	>
				<power	atk="5,35"	ar=""	critrate=""	critdmg=""	/>
				<cost	ctime="0,30000"	mp="0,400"	mpadd="1,4"	sp="111"	/>
				<mission_cost	upkeepctime="1"	mission_ctime="0,300000"	/>
			</skill_param>
		</skill_main>
		<skill_main	id="351"	name="skill0351"	type="3"	multi="0"	group="32"	dur=""	bfx_dur="0"	value_ref="1"	bfx_ref="0"	intensity="2"	element="0"	desc="skill_desc0351"	icon_id="J_icn_skill351"	>
			<attribute	target="4"	max_target="1"	reach="-1"	mreach="-1"	range="-1"	range_type="-1"	>
				<code	grip_calc="0"	anicode="171"	fxcode_on="171"	fxcode_keep="-1"	/>
				<frame	term="130"	blendlimit="-1"	hit_frame="0"	firing_frame="0"	ani_f="130"	local_f="0"	/>
				<effect	visual_type="-1"	movemethod="3"	/>
				<condition	twohand="0"	dual="0"	onehand="1"	bracer="0"	exclusive="6"	usecase="7168"	/>
			</attribute>
			<skill_param	exp1="0"	exp2="0"	>
				<power	atk="5,45"	ar=""	critrate=""	critdmg=""	/>
				<cost	ctime="0,30000"	mp="0,400"	mpadd="1,4"	sp="111"	/>
				<mission_cost	upkeepctime="1"	mission_ctime="0,300000"	/>
			</skill_param>
		</skill_main>
		<skill_main	id="360"	name="skill0360"	type="3"	multi="0"	group="1"	dur=""	bfx_dur="0"	value_ref="0"	bfx_ref="0"	intensity="0"	element="0"	desc="skill_desc0360"	icon_id="J_icn_skill360"	>
			<attribute	target="1"	max_target="49"	reach="7"	mreach="3"	range="2"	range_type="0"	>
				<code	grip_calc="0"	anicode="306"	fxcode_on="770"	fxcode_keep="-1"	/>
				<frame	term="50"	blendlimit="-1"	hit_frame="37"	firing_frame="37"	ani_f="50"	local_f="0"	/>
				<effect	visual_type="-1"	movemethod="3"	/>
				<condition	twohand="1"	dual="1"	onehand="1"	bracer="1"	exclusive="0"	usecase="4096"	/>
			</attribute>
			<skill_param	exp1="0"	exp2="0"	>
				<power	atk="8,8,10,1000"	ar=""	critrate=""	critdmg=""	/>
				<cost	ctime="110,1600"	mp="100,100"	mpadd=""	sp="-1"	/>
				<mission_cost	upkeepctime="0"	mission_ctime="110,1600"	/>
			</skill_param>
		</skill_main>
		<skill_main	id="361"	name="skill0361"	type="3"	multi="0"	group="1"	dur=""	bfx_dur="0"	value_ref="0"	bfx_ref="0"	intensity="0"	element="0"	desc="skill_desc0361"	icon_id="J_icn_skill361"	>
			<attribute	target="1"	max_target="49"	reach="4"	mreach="1"	range="2"	range_type="1"	>
				<code	grip_calc="0"	anicode="307"	fxcode_on="771"	fxcode_keep="-1"	/>
				<frame	term="60"	blendlimit="-1"	hit_frame="34"	firing_frame="34"	ani_f="61"	local_f="0"	/>
				<effect	visual_type="-1"	movemethod="3"	/>
				<condition	twohand="1"	dual="1"	onehand="1"	bracer="1"	exclusive="0"	usecase="4096"	/>
			</attribute>
			<skill_param	exp1="0"	exp2="0"	>
				<power	atk="8,8,20,2000"	ar=""	critrate=""	critdmg=""	/>
				<cost	ctime="110,1600"	mp="100,100"	mpadd=""	sp="-1"	/>
				<mission_cost	upkeepctime="0"	mission_ctime="110,1600"	/>
			</skill_param>
		</skill_main>
		<skill_main	id="362"	name="skill0362"	type="3"	multi="0"	group="1"	dur=""	bfx_dur="0"	value_ref="0"	bfx_ref="0"	intensity="0"	element="0"	desc="skill_desc0362"	icon_id="J_icn_skill362"	>
			<attribute	target="1"	max_target="49"	reach="4"	mreach="1"	range="2"	range_type="0"	>
				<code	grip_calc="0"	anicode="308"	fxcode_on="772"	fxcode_keep="-1"	/>
				<frame	term="58"	blendlimit="-1"	hit_frame="18"	firing_frame="10"	ani_f="60"	local_f="0"	/>
				<effect	visual_type="-1"	movemethod="3"	/>
				<condition	twohand="1"	dual="1"	onehand="1"	bracer="1"	exclusive="0"	usecase="4096"	/>
			</attribute>
			<skill_param	exp1="0"	exp2="0"	>
				<power	atk="8,8,30,3000"	ar=""	critrate=""	critdmg=""	/>
				<cost	ctime="110,1600"	mp="100,100"	mpadd=""	sp="-1"	/>
				<mission_cost	upkeepctime="0"	mission_ctime="110,1600"	/>
			</skill_param>
		</skill_main>
		<skill_main	id="363"	name="skill0363"	type="3"	multi="0"	group="1"	dur=""	bfx_dur="0"	value_ref="0"	bfx_ref="0"	intensity="0"	element="0"	desc="skill_desc0363"	icon_id="J_icn_skill363"	>
			<attribute	target="1"	max_target="49"	reach="4"	mreach="1"	range="2"	range_type="1"	>
				<code	grip_calc="0"	anicode="309"	fxcode_on="773"	fxcode_keep="-1"	/>
				<frame	term="53"	blendlimit="-1"	hit_frame="28"	firing_frame="11"	ani_f="53"	local_f="0"	/>
				<effect	visual_type="-1"	movemethod="3"	/>
				<condition	twohand="1"	dual="1"	onehand="1"	bracer="1"	exclusive="0"	usecase="4096"	/>
			</attribute>
			<skill_param	exp1="0"	exp2="0"	>
				<power	atk="8,8,40,4000"	ar=""	critrate=""	critdmg=""	/>
				<cost	ctime="110,1600"	mp="100,100"	mpadd=""	sp="-1"	/>
				<mission_cost	upkeepctime="0"	mission_ctime="110,1600"	/>
			</skill_param>
		</skill_main>
		<skill_main	id="364"	name="skill0364"	type="3"	multi="0"	group="1"	dur=""	bfx_dur="0"	value_ref="0"	bfx_ref="0"	intensity="0"	element="0"	desc="skill_desc0364"	icon_id="J_icn_skill364"	>
			<attribute	target="1"	max_target="1"	reach="7"	mreach="3"	range="1"	range_type="0"	>
				<code	grip_calc="0"	anicode="316"	fxcode_on="774"	fxcode_keep="-1"	/>
				<frame	term="33"	blendlimit="-1"	hit_frame="21"	firing_frame="21"	ani_f="33"	local_f="0"	/>
				<effect	visual_type="-1"	movemethod="3"	/>
				<condition	twohand="1"	dual="1"	onehand="1"	bracer="1"	exclusive="0"	usecase="4096"	/>
			</attribute>
			<skill_param	exp1="0"	exp2="0"	>
				<power	atk="8,8,10,1000"	ar=""	critrate=""	critdmg=""	/>
				<cost	ctime="110,1600"	mp="100,100"	mpadd=""	sp="-1"	/>
				<mission_cost	upkeepctime="0"	mission_ctime="110,1600"	/>
			</skill_param>
		</skill_main>
		<skill_main	id="365"	name="skill0365"	type="3"	multi="0"	group="1"	dur=""	bfx_dur="0"	value_ref="0"	bfx_ref="0"	intensity="0"	element="0"	desc="skill_desc0365"	icon_id="J_icn_skill365"	>
			<attribute	target="1"	max_target="1"	reach="4"	mreach="1"	range="1"	range_type="0"	>
				<code	grip_calc="0"	anicode="317"	fxcode_on="775"	fxcode_keep="-1"	/>
				<frame	term="74"	blendlimit="-1"	hit_frame="50"	firing_frame="50"	ani_f="62"	local_f="0"	/>
				<effect	visual_type="-1"	movemethod="3"	/>
				<condition	twohand="1"	dual="1"	onehand="1"	bracer="1"	exclusive="0"	usecase="4096"	/>
			</attribute>
			<skill_param	exp1="0"	exp2="0"	>
				<power	atk="8,8,20,2000"	ar=""	critrate=""	critdmg=""	/>
				<cost	ctime="110,1600"	mp="100,100"	mpadd=""	sp="-1"	/>
				<mission_cost	upkeepctime="0"	mission_ctime="110,1600"	/>
			</skill_param>
		</skill_main>
		<skill_main	id="366"	name="skill0366"	type="3"	multi="0"	group="1"	dur=""	bfx_dur="0"	value_ref="0"	bfx_ref="0"	intensity="0"	element="0"	desc="skill_desc0366"	icon_id="J_icn_skill366"	>
			<attribute	target="1"	max_target="1"	reach="4"	mreach="1"	range="1"	range_type="0"	>
				<code	grip_calc="0"	anicode="318"	fxcode_on="776"	fxcode_keep="-1"	/>
				<frame	term="63"	blendlimit="-1"	hit_frame="32"	firing_frame="32"	ani_f="51"	local_f="0"	/>
				<effect	visual_type="-1"	movemethod="3"	/>
				<condition	twohand="1"	dual="1"	onehand="1"	bracer="1"	exclusive="0"	usecase="4096"	/>
			</attribute>
			<skill_param	exp1="0"	exp2="0"	>
				<power	atk="8,8,30,3000"	ar=""	critrate=""	critdmg=""	/>
				<cost	ctime="110,1600"	mp="100,100"	mpadd=""	sp="-1"	/>
				<mission_cost	upkeepctime="0"	mission_ctime="110,1600"	/>
			</skill_param>
		</skill_main>
		<skill_main	id="367"	name="skill0367"	type="3"	multi="0"	group="1"	dur=""	bfx_dur="0"	value_ref="0"	bfx_ref="0"	intensity="0"	element="0"	desc="skill_desc0367"	icon_id="J_icn_skill367"	>
			<attribute	target="1"	max_target="1"	reach="4"	mreach="1"	range="1"	range_type="0"	>
				<code	grip_calc="0"	anicode="319"	fxcode_on="777"	fxcode_keep="-1"	/>
				<frame	term="51"	blendlimit="-1"	hit_frame="38"	firing_frame="38"	ani_f="74"	local_f="0"	/>
				<effect	visual_type="-1"	movemethod="3"	/>
				<condition	twohand="1"	dual="1"	onehand="1"	bracer="1"	exclusive="0"	usecase="4096"	/>
			</attribute>
			<skill_param	exp1="0"	exp2="0"	>
				<power	atk="8,8,40,4000"	ar=""	critrate=""	critdmg=""	/>
				<cost	ctime="110,1600"	mp="100,100"	mpadd=""	sp="-1"	/>
				<mission_cost	upkeepctime="0"	mission_ctime="110,1600"	/>
			</skill_param>
		</skill_main>
		<skill_main	id="380"	name="skill0380"	type="1"	multi="1"	group="1"	dur=""	bfx_dur="0"	value_ref="0"	bfx_ref="1"	intensity="0"	element="0"	desc="skill_desc0380"	icon_id="J_icn_skill380"	>
			<attribute	target="1"	max_target="49"	reach="2"	mreach="1"	range="2"	range_type="0"	>
				<code	grip_calc="0"	anicode="96"	fxcode_on="435"	fxcode_keep="-1"	/>
				<frame	term="50"	blendlimit="24"	hit_frame="22"	firing_frame="22"	ani_f="50"	local_f="22"	/>
				<effect	visual_type="-1"	movemethod="0"	/>
				<condition	twohand="1"	dual="0"	onehand="0"	bracer="0"	exclusive="1"	usecase="2"	/>
			</attribute>
			<skill_param	exp1="0"	exp2="0"	>
				<power	atk="13,0,88,2781"	ar="10,100"	critrate="0,0"	critdmg="0,0"	/>
				<cost	ctime="0,0"	mp="0,50"	mpadd=""	sp="-1"	/>
				<mission_cost	upkeepctime="0"	mission_ctime="0,0"	/>
			</skill_param>
		</skill_main>
		<skill_main	id="381"	name="skill0381"	type="1"	multi="1"	group="1"	dur=""	bfx_dur="0"	value_ref="0"	bfx_ref="1"	intensity="0"	element="0"	desc="skill_desc0381"	icon_id="J_icn_skill381"	>
			<attribute	target="1"	max_target="49"	reach="2"	mreach="1"	range="2"	range_type="0"	>
				<code	grip_calc="0"	anicode="97"	fxcode_on="436"	fxcode_keep="-1"	/>
				<frame	term="60"	blendlimit="24"	hit_frame="22"	firing_frame="22"	ani_f="60"	local_f="22"	/>
				<effect	visual_type="-1"	movemethod="0"	/>
				<condition	twohand="1"	dual="0"	onehand="0"	bracer="0"	exclusive="1"	usecase="2"	/>
			</attribute>
			<skill_param	exp1="0"	exp2="0"	>
				<power	atk="14,0,120,3030"	ar="10,100"	critrate="0,0"	critdmg="0,0"	/>
				<cost	ctime="0,0"	mp="0,50"	mpadd=""	sp="-1"	/>
				<mission_cost	upkeepctime="0"	mission_ctime="0,0"	/>
			</skill_param>
		</skill_main>
		<skill_main	id="382"	name="skill0382"	type="1"	multi="1"	group="1"	dur=""	bfx_dur="0"	value_ref="0"	bfx_ref="1"	intensity="0"	element="0"	desc="skill_desc0382"	icon_id="J_icn_skill382"	>
			<attribute	target="1"	max_target="49"	reach="2"	mreach="1"	range="2"	range_type="0"	>
				<code	grip_calc="0"	anicode="98"	fxcode_on="437"	fxcode_keep="-1"	/>
				<frame	term="50"	blendlimit="24"	hit_frame="22"	firing_frame="22"	ani_f="50"	local_f="22"	/>
				<effect	visual_type="-1"	movemethod="0"	/>
				<condition	twohand="1"	dual="0"	onehand="0"	bracer="0"	exclusive="1"	usecase="2"	/>
			</attribute>
			<skill_param	exp1="0"	exp2="0"	>
				<power	atk="14,0,88,2781"	ar="10,100"	critrate="0,0"	critdmg="0,0"	/>
				<cost	ctime="0,0"	mp="0,50"	mpadd=""	sp="-1"	/>
				<mission_cost	upkeepctime="0"	mission_ctime="0,0"	/>
			</skill_param>
		</skill_main>
		<skill_main	id="383"	name="skill0383"	type="1"	multi="1"	group="1"	dur=""	bfx_dur="0"	value_ref="0"	bfx_ref="1"	intensity="0"	element="0"	desc="skill_desc0383"	icon_id="J_icn_skill383"	>
			<attribute	target="1"	max_target="49"	reach="2"	mreach="1"	range="2"	range_type="0"	>
				<code	grip_calc="0"	anicode="99"	fxcode_on="438"	fxcode_keep="-1"	/>
				<frame	term="68"	blendlimit="24"	hit_frame="22"	firing_frame="22"	ani_f="68"	local_f="22"	/>
				<effect	visual_type="-1"	movemethod="0"	/>
				<condition	twohand="1"	dual="0"	onehand="0"	bracer="0"	exclusive="1"	usecase="2"	/>
			</attribute>
			<skill_param	exp1="0"	exp2="0"	>
				<power	atk="16,0,78,2703"	ar="10,100"	critrate="0,0"	critdmg="0,0"	/>
				<cost	ctime="0,0"	mp="0,50"	mpadd=""	sp="-1"	/>
				<mission_cost	upkeepctime="0"	mission_ctime="0,0"	/>
			</skill_param>
		</skill_main>
		<skill_main	id="384"	name="skill0384"	type="1"	multi="0"	group="1"	dur=""	bfx_dur="0"	value_ref="0"	bfx_ref="1"	intensity="0"	element="0"	desc="skill_desc0384"	icon_id="J_icn_skill384"	>
			<attribute	target="1"	max_target="1"	reach="1"	mreach="0"	range="1"	range_type="0"	>
				<code	grip_calc="0"	anicode="100"	fxcode_on="439"	fxcode_keep="-1"	/>
				<frame	term="24"	blendlimit="11"	hit_frame="11"	firing_frame="11"	ani_f="24"	local_f="11"	/>
				<effect	visual_type="-1"	movemethod="0"	/>
				<condition	twohand="0"	dual="1"	onehand="0"	bracer="0"	exclusive="2"	usecase="8"	/>
			</attribute>
			<skill_param	exp1="0"	exp2="0"	>
				<power	atk="10,0,25,2289"	ar="10,100"	critrate="0,0"	critdmg="0,0"	/>
				<cost	ctime="0,0"	mp="0,50"	mpadd=""	sp="-1"	/>
				<mission_cost	upkeepctime="0"	mission_ctime="0,0"	/>
			</skill_param>
		</skill_main>
		<skill_main	id="385"	name="skill0385"	type="1"	multi="0"	group="1"	dur=""	bfx_dur="0"	value_ref="0"	bfx_ref="1"	intensity="0"	element="0"	desc="skill_desc0385"	icon_id="J_icn_skill385"	>
			<attribute	target="1"	max_target="1"	reach="1"	mreach="0"	range="1"	range_type="0"	>
				<code	grip_calc="0"	anicode="101"	fxcode_on="440"	fxcode_keep="-1"	/>
				<frame	term="48"	blendlimit="16"	hit_frame="16"	firing_frame="16"	ani_f="48"	local_f="16"	/>
				<effect	visual_type="-1"	movemethod="0"	/>
				<condition	twohand="0"	dual="1"	onehand="0"	bracer="0"	exclusive="2"	usecase="8"	/>
			</attribute>
			<skill_param	exp1="0"	exp2="0"	>
				<power	atk="10,0,113,2978"	ar="10,100"	critrate="0,0"	critdmg="0,0"	/>
				<cost	ctime="0,0"	mp="0,50"	mpadd=""	sp="-1"	/>
				<mission_cost	upkeepctime="0"	mission_ctime="0,0"	/>
			</skill_param>
		</skill_main>
		<skill_main	id="386"	name="skill0386"	type="1"	multi="0"	group="1"	dur=""	bfx_dur="0"	value_ref="0"	bfx_ref="1"	intensity="0"	element="0"	desc="skill_desc0386"	icon_id="J_icn_skill386"	>
			<attribute	target="1"	max_target="1"	reach="1"	mreach="0"	range="1"	range_type="0"	>
				<code	grip_calc="0"	anicode="102"	fxcode_on="441"	fxcode_keep="-1"	/>
				<frame	term="36"	blendlimit="20"	hit_frame="20"	firing_frame="20"	ani_f="36"	local_f="20"	/>
				<effect	visual_type="-1"	movemethod="0"	/>
				<condition	twohand="0"	dual="1"	onehand="0"	bracer="0"	exclusive="2"	usecase="8"	/>
			</attribute>
			<skill_param	exp1="0"	exp2="0"	>
				<power	atk="10,0,71,2652"	ar="10,100"	critrate="0,0"	critdmg="0,0"	/>
				<cost	ctime="0,0"	mp="0,50"	mpadd=""	sp="-1"	/>
				<mission_cost	upkeepctime="0"	mission_ctime="0,0"	/>
			</skill_param>
		</skill_main>
		<skill_main	id="387"	name="skill0387"	type="1"	multi="0"	group="1"	dur=""	bfx_dur="0"	value_ref="0"	bfx_ref="1"	intensity="0"	element="0"	desc="skill_desc0387"	icon_id="J_icn_skill387"	>
			<attribute	target="1"	max_target="1"	reach="1"	mreach="0"	range="1"	range_type="0"	>
				<code	grip_calc="0"	anicode="103"	fxcode_on="442"	fxcode_keep="-1"	/>
				<frame	term="30"	blendlimit="18"	hit_frame="18"	firing_frame="18"	ani_f="30"	local_f="18"	/>
				<effect	visual_type="-1"	movemethod="0"	/>
				<condition	twohand="0"	dual="1"	onehand="0"	bracer="0"	exclusive="2"	usecase="8"	/>
			</attribute>
			<skill_param	exp1="0"	exp2="0"	>
				<power	atk="10,0,48,2470"	ar="10,100"	critrate="0,0"	critdmg="0,0"	/>
				<cost	ctime="0,0"	mp="0,50"	mpadd=""	sp="-1"	/>
				<mission_cost	upkeepctime="0"	mission_ctime="0,0"	/>
			</skill_param>
		</skill_main>
		<skill_main	id="388"	name="skill0388"	type="1"	multi="1"	group="1"	dur=""	bfx_dur="0"	value_ref="0"	bfx_ref="1"	intensity="0"	element="0"	desc="skill_desc0388"	icon_id="J_icn_skill388"	>
			<attribute	target="1"	max_target="49"	reach="3"	mreach="1"	range="1"	range_type="1"	>
				<code	grip_calc="0"	anicode="108"	fxcode_on="447"	fxcode_keep="-1"	/>
				<frame	term="50"	blendlimit="31"	hit_frame="28"	firing_frame="14"	ani_f="72"	local_f="18"	/>
				<effect	visual_type="-1"	movemethod="0"	/>
				<condition	twohand="0"	dual="0"	onehand="1"	bracer="0"	exclusive="5"	usecase="512"	/>
			</attribute>
			<skill_param	exp1="0"	exp2="0"	>
				<power	atk="14,0,183,3523"	ar="10,100"	critrate="0,0"	critdmg="0,0"	/>
				<cost	ctime="0,0"	mp="0,50"	mpadd=""	sp="-1"	/>
				<mission_cost	upkeepctime="0"	mission_ctime="0,0"	/>
			</skill_param>
		</skill_main>
		<skill_main	id="389"	name="skill0389"	type="1"	multi="1"	group="1"	dur=""	bfx_dur="0"	value_ref="0"	bfx_ref="1"	intensity="0"	element="0"	desc="skill_desc0389"	icon_id="J_icn_skill389"	>
			<attribute	target="1"	max_target="49"	reach="3"	mreach="1"	range="1"	range_type="1"	>
				<code	grip_calc="0"	anicode="109"	fxcode_on="448"	fxcode_keep="-1"	/>
				<frame	term="40"	blendlimit="33"	hit_frame="28"	firing_frame="14"	ani_f="60"	local_f="18"	/>
				<effect	visual_type="-1"	movemethod="0"	/>
				<condition	twohand="0"	dual="0"	onehand="1"	bracer="0"	exclusive="5"	usecase="512"	/>
			</attribute>
			<skill_param	exp1="0"	exp2="0"	>
				<power	atk="15,0,140,3186"	ar="10,100"	critrate="0,0"	critdmg="0,0"	/>
				<cost	ctime="0,0"	mp="0,50"	mpadd=""	sp="-1"	/>
				<mission_cost	upkeepctime="0"	mission_ctime="0,0"	/>
			</skill_param>
		</skill_main>
		<skill_main	id="390"	name="skill0390"	type="1"	multi="1"	group="1"	dur=""	bfx_dur="0"	value_ref="0"	bfx_ref="1"	intensity="0"	element="0"	desc="skill_desc0390"	icon_id="J_icn_skill390"	>
			<attribute	target="1"	max_target="49"	reach="5"	mreach="1"	range="1"	range_type="1"	>
				<code	grip_calc="0"	anicode="110"	fxcode_on="449"	fxcode_keep="-1"	/>
				<frame	term="59"	blendlimit="58"	hit_frame="43"	firing_frame="13"	ani_f="86"	local_f="18"	/>
				<effect	visual_type="-1"	movemethod="0"	/>
				<condition	twohand="0"	dual="0"	onehand="1"	bracer="0"	exclusive="5"	usecase="512"	/>
			</attribute>
			<skill_param	exp1="0"	exp2="0"	>
				<power	atk="16,0,231,3893"	ar="10,100"	critrate="0,0"	critdmg="0,0"	/>
				<cost	ctime="0,0"	mp="0,50"	mpadd=""	sp="-1"	/>
				<mission_cost	upkeepctime="0"	mission_ctime="0,0"	/>
			</skill_param>
		</skill_main>
		<skill_main	id="391"	name="skill0391"	type="2"	multi="1"	group="1"	dur=""	bfx_dur="0"	value_ref="0"	bfx_ref="0"	intensity="0"	element="0"	desc="skill_desc0391"	icon_id="J_icn_skill391"	>
			<attribute	target="1"	max_target="49"	reach="10"	mreach="1"	range="1"	range_type="0"	>
				<code	grip_calc="0"	anicode="104"	fxcode_on="443"	fxcode_keep="-1"	/>
				<frame	term="16"	blendlimit="12"	hit_frame="12"	firing_frame="12"	ani_f="16"	local_f="12"	/>
				<effect	visual_type="-1"	movemethod="0"	/>
				<condition	twohand="0"	dual="0"	onehand="0"	bracer="1"	exclusive="4"	usecase="128"	/>
			</attribute>
			<skill_param	exp1="0"	exp2="0"	>
				<power	atk="0,10,6,2234"	ar="10,100"	critrate="0,0"	critdmg="0,0"	/>
				<cost	ctime="0,0"	mp="0,50"	mpadd=""	sp="-1"	/>
				<mission_cost	upkeepctime="0"	mission_ctime="0,0"	/>
			</skill_param>
		</skill_main>
		<skill_main	id="392"	name="skill0392"	type="2"	multi="1"	group="1"	dur=""	bfx_dur="0"	value_ref="0"	bfx_ref="0"	intensity="0"	element="0"	desc="skill_desc0392"	icon_id="J_icn_skill392"	>
			<attribute	target="1"	max_target="49"	reach="10"	mreach="1"	range="1"	range_type="0"	>
				<code	grip_calc="0"	anicode="105"	fxcode_on="444"	fxcode_keep="-1"	/>
				<frame	term="16"	blendlimit="12"	hit_frame="12"	firing_frame="12"	ani_f="16"	local_f="12"	/>
				<effect	visual_type="-1"	movemethod="0"	/>
				<condition	twohand="0"	dual="0"	onehand="0"	bracer="1"	exclusive="4"	usecase="128"	/>
			</attribute>
			<skill_param	exp1="0"	exp2="0"	>
				<power	atk="0,10,6,2234"	ar="10,100"	critrate="0,0"	critdmg="0,0"	/>
				<cost	ctime="0,0"	mp="0,50"	mpadd=""	sp="-1"	/>
				<mission_cost	upkeepctime="0"	mission_ctime="0,0"	/>
			</skill_param>
		</skill_main>
		<skill_main	id="393"	name="skill0393"	type="2"	multi="1"	group="1"	dur=""	bfx_dur="0"	value_ref="0"	bfx_ref="0"	intensity="0"	element="0"	desc="skill_desc0393"	icon_id="J_icn_skill393"	>
			<attribute	target="1"	max_target="49"	reach="10"	mreach="1"	range="1"	range_type="0"	>
				<code	grip_calc="0"	anicode="106"	fxcode_on="445"	fxcode_keep="-1"	/>
				<frame	term="16"	blendlimit="12"	hit_frame="12"	firing_frame="12"	ani_f="16"	local_f="12"	/>
				<effect	visual_type="-1"	movemethod="0"	/>
				<condition	twohand="0"	dual="0"	onehand="0"	bracer="1"	exclusive="4"	usecase="128"	/>
			</attribute>
			<skill_param	exp1="0"	exp2="0"	>
				<power	atk="0,10,6,2234"	ar="10,100"	critrate="0,0"	critdmg="0,0"	/>
				<cost	ctime="0,0"	mp="0,50"	mpadd=""	sp="-1"	/>
				<mission_cost	upkeepctime="0"	mission_ctime="0,0"	/>
			</skill_param>
		</skill_main>
		<skill_main	id="394"	name="skill0394"	type="2"	multi="1"	group="1"	dur=""	bfx_dur="0"	value_ref="0"	bfx_ref="0"	intensity="0"	element="0"	desc="skill_desc0394"	icon_id="J_icn_skill394"	>
			<attribute	target="1"	max_target="49"	reach="10"	mreach="1"	range="1"	range_type="0"	>
				<code	grip_calc="0"	anicode="107"	fxcode_on="446"	fxcode_keep="-1"	/>
				<frame	term="16"	blendlimit="12"	hit_frame="12"	firing_frame="12"	ani_f="16"	local_f="12"	/>
				<effect	visual_type="-1"	movemethod="0"	/>
				<condition	twohand="0"	dual="0"	onehand="0"	bracer="1"	exclusive="4"	usecase="128"	/>
			</attribute>
			<skill_param	exp1="0"	exp2="0"	>
				<power	atk="0,10,6,2234"	ar="10,100"	critrate="0,0"	critdmg="0,0"	/>
				<cost	ctime="0,0"	mp="0,50"	mpadd=""	sp="-1"	/>
				<mission_cost	upkeepctime="0"	mission_ctime="0,0"	/>
			</skill_param>
		</skill_main>
		<skill_main	id="400"	name="skill0400"	type="3"	multi="1"	group="1"	dur=""	bfx_dur="0"	value_ref="0"	bfx_ref="1"	intensity="0"	element="0"	desc="skill_desc0400"	icon_id="J_icn_skill400"	>
			<attribute	target="1"	max_target="49"	reach="6"	mreach="1"	range="1"	range_type="1"	>
				<code	grip_calc="0"	anicode="172"	fxcode_on="778"	fxcode_keep="-1"	/>
				<frame	term="90"	blendlimit="-1"	hit_frame="37"	firing_frame="27"	ani_f="90"	local_f="27"	/>
				<effect	visual_type="-1"	movemethod="0"	/>
				<condition	twohand="1"	dual="0"	onehand="0"	bracer="0"	exclusive="1"	usecase="2"	/>
			</attribute>
			<skill_param	exp1="0"	exp2="0"	>
				<power	atk="10,0,1052,12690"	ar="10,100"	critrate="0,0"	critdmg="0,0"	/>
				<cost	ctime="0,18000"	mp="0,500"	mpadd=""	sp="-1"	/>
				<mission_cost	upkeepctime="0"	mission_ctime="0,18000"	/>
			</skill_param>
		</skill_main>
		<skill_main	id="401"	name="skill0401"	type="3"	multi="0"	group="1"	dur=""	bfx_dur="0"	value_ref="0"	bfx_ref="0"	intensity="0"	element="0"	desc="skill_desc0401"	icon_id="J_icn_skill401"	>
			<attribute	target="1"	max_target="1"	reach="5"	mreach="1"	range="1"	range_type="1"	>
				<code	grip_calc="0"	anicode="-1"	fxcode_on="-1"	fxcode_keep="-1"	/>
				<frame	term="0"	blendlimit="-1"	hit_frame="-1"	firing_frame="-1"	ani_f="0"	local_f="0"	/>
				<effect	visual_type="-1"	movemethod="0"	/>
				<condition	twohand="1"	dual="0"	onehand="0"	bracer="0"	exclusive="1"	usecase="2"	/>
			</attribute>
			<skill_param	exp1="0"	exp2="0"	>
				<power	atk="20,0,34,550"	ar="10,100"	critrate="0,0"	critdmg="0,0"	/>
				<cost	ctime="0,15000"	mp="0,400"	mpadd=""	sp="-1"	/>
				<mission_cost	upkeepctime="0"	mission_ctime="0,15000"	/>
			</skill_param>
		</skill_main>
		<skill_main	id="402"	name="skill0402"	type="3"	multi="0"	group="1"	dur=""	bfx_dur="0"	value_ref="0"	bfx_ref="1"	intensity="0"	element="0"	desc="skill_desc0402"	icon_id="J_icn_skill402"	>
			<attribute	target="1"	max_target="1"	reach="7"	mreach="1"	range="1"	range_type="0"	>
				<code	grip_calc="0"	anicode="174"	fxcode_on="780"	fxcode_keep="-1"	/>
				<frame	term="80"	blendlimit="-1"	hit_frame="32"	firing_frame="32"	ani_f="80"	local_f="32"	/>
				<effect	visual_type="-1"	movemethod="15"	/>
				<condition	twohand="0"	dual="1"	onehand="0"	bracer="0"	exclusive="2"	usecase="8"	/>
			</attribute>
			<skill_param	exp1="0"	exp2="0"	>
				<power	atk="10,0,539,6286"	ar="10,100"	critrate="0,30"	critdmg="0,500"	/>
				<cost	ctime="0,17667"	mp="0,500"	mpadd=""	sp="-1"	/>
				<mission_cost	upkeepctime="0"	mission_ctime="0,17667"	/>
			</skill_param>
		</skill_main>
		<skill_main	id="403"	name="skill0403"	type="3"	multi="0"	group="1"	dur=""	bfx_dur="0"	value_ref="0"	bfx_ref="0"	intensity="0"	element="0"	desc="skill_desc0403"	icon_id="J_icn_skill403"	>
			<attribute	target="1"	max_target="1"	reach="5"	mreach="1"	range="1"	range_type="1"	>
				<code	grip_calc="0"	anicode="-1"	fxcode_on="-1"	fxcode_keep="-1"	/>
				<frame	term="0"	blendlimit="-1"	hit_frame="-1"	firing_frame="-1"	ani_f="0"	local_f="0"	/>
				<effect	visual_type="-1"	movemethod="0"	/>
				<condition	twohand="0"	dual="1"	onehand="0"	bracer="0"	exclusive="2"	usecase="8"	/>
			</attribute>
			<skill_param	exp1="0"	exp2="0"	>
				<power	atk="10,0,34,550"	ar="10,100"	critrate="0,0"	critdmg="0,0"	/>
				<cost	ctime="0,15000"	mp="0,400"	mpadd=""	sp="-1"	/>
				<mission_cost	upkeepctime="0"	mission_ctime="0,15000"	/>
			</skill_param>
		</skill_main>
		<skill_main	id="404"	name="skill0404"	type="3"	multi="1"	group="1"	dur=""	bfx_dur="0"	value_ref="0"	bfx_ref="1"	intensity="0"	element="0"	desc="skill_desc0404"	icon_id="J_icn_skill404"	>
			<attribute	target="1"	max_target="49"	reach="8"	mreach="1"	range="5"	range_type="0"	>
				<code	grip_calc="0"	anicode="176"	fxcode_on="782"	fxcode_keep="-1"	/>
				<frame	term="200"	blendlimit="-1"	hit_frame="144"	firing_frame="144"	ani_f="200"	local_f="144"	/>
				<effect	visual_type="-1"	movemethod="0"	/>
				<condition	twohand="0"	dual="0"	onehand="0"	bracer="1"	exclusive="3"	usecase="32"	/>
			</attribute>
			<skill_param	exp1="0"	exp2="0"	>
				<power	atk="0,10,1265,11516"	ar="10,100"	critrate="0,0"	critdmg="0,0"	/>
				<cost	ctime="0,21667"	mp="0,700"	mpadd=""	sp="-1"	/>
				<mission_cost	upkeepctime="0"	mission_ctime="0,21667"	/>
			</skill_param>
		</skill_main>
		<skill_main	id="405"	name="skill0405"	type="3"	multi="0"	group="1"	dur=""	bfx_dur="0"	value_ref="0"	bfx_ref="0"	intensity="0"	element="0"	desc="skill_desc0405"	icon_id="J_icn_skill405"	>
			<attribute	target="1"	max_target="1"	reach="8"	mreach="1"	range="3"	range_type="1"	>
				<code	grip_calc="0"	anicode="-1"	fxcode_on="-1"	fxcode_keep="-1"	/>
				<frame	term="0"	blendlimit="-1"	hit_frame="-1"	firing_frame="-1"	ani_f="0"	local_f="0"	/>
				<effect	visual_type="-1"	movemethod="0"	/>
				<condition	twohand="0"	dual="0"	onehand="0"	bracer="1"	exclusive="3"	usecase="32"	/>
			</attribute>
			<skill_param	exp1="0"	exp2="0"	>
				<power	atk="0,20,34,550"	ar="10,100"	critrate="0,0"	critdmg="0,0"	/>
				<cost	ctime="0,15000"	mp="0,400"	mpadd=""	sp="-1"	/>
				<mission_cost	upkeepctime="0"	mission_ctime="0,15000"	/>
			</skill_param>
		</skill_main>
		<skill_main	id="406"	name="skill0406"	type="3"	multi="0"	group="1"	dur="0,15000"	bfx_dur="0"	value_ref="1"	bfx_ref="1"	intensity="0"	element="0"	desc="skill_desc0406"	icon_id="J_icn_skill406"	>
			<attribute	target="1"	max_target="1"	reach="10"	mreach="1"	range="1"	range_type="0"	>
				<code	grip_calc="0"	anicode="178"	fxcode_on="784"	fxcode_keep="-1"	/>
				<frame	term="68"	blendlimit="-1"	hit_frame="38"	firing_frame="38"	ani_f="68"	local_f="38"	/>
				<effect	visual_type="-1"	movemethod="0"	/>
				<condition	twohand="0"	dual="0"	onehand="0"	bracer="1"	exclusive="4"	usecase="128"	/>
			</attribute>
			<skill_param	exp1="0"	exp2="0"	>
				<power	atk="0,10,527,6079"	ar="10,100"	critrate="0,10"	critdmg="0,100"	/>
				<cost	ctime="0,17267"	mp="0,700"	mpadd=""	sp="-1"	/>
				<mission_cost	upkeepctime="0"	mission_ctime="0,17267"	/>
			</skill_param>
		</skill_main>
		<skill_main	id="407"	name="skill0407"	type="3"	multi="0"	group="1"	dur=""	bfx_dur="0"	value_ref="0"	bfx_ref="0"	intensity="0"	element="0"	desc="skill_desc0407"	icon_id="J_icn_skill407"	>
			<attribute	target="1"	max_target="1"	reach="10"	mreach="1"	range="1"	range_type="0"	>
				<code	grip_calc="0"	anicode="-1"	fxcode_on="-1"	fxcode_keep="-1"	/>
				<frame	term="0"	blendlimit="-1"	hit_frame="-1"	firing_frame="-1"	ani_f="0"	local_f="0"	/>
				<effect	visual_type="-1"	movemethod="0"	/>
				<condition	twohand="0"	dual="0"	onehand="0"	bracer="1"	exclusive="4"	usecase="128"	/>
			</attribute>
			<skill_param	exp1="0"	exp2="0"	>
				<power	atk="0,20,34,550"	ar="10,100"	critrate="0,0"	critdmg="0,0"	/>
				<cost	ctime="0,15000"	mp="0,400"	mpadd=""	sp="-1"	/>
				<mission_cost	upkeepctime="0"	mission_ctime="0,15000"	/>
			</skill_param>
		</skill_main>
		<skill_main	id="408"	name="skill0408"	type="3"	multi="1"	group="1"	dur=""	bfx_dur="0"	value_ref="0"	bfx_ref="1"	intensity="0"	element="0"	desc="skill_desc0408"	icon_id="J_icn_skill408"	>
			<attribute	target="1"	max_target="49"	reach="0"	mreach="1"	range="3"	range_type="0"	>
				<code	grip_calc="0"	anicode="180"	fxcode_on="786"	fxcode_keep="-1"	/>
				<frame	term="76"	blendlimit="-1"	hit_frame="34"	firing_frame="34"	ani_f="76"	local_f="34"	/>
				<effect	visual_type="-1"	movemethod="0"	/>
				<condition	twohand="0"	dual="0"	onehand="1"	bracer="0"	exclusive="5"	usecase="512"	/>
			</attribute>
			<skill_param	exp1="0"	exp2="0"	>
				<power	atk="10,0,513,5973"	ar="10,100"	critrate="0,0"	critdmg="0,120"	/>
				<cost	ctime="0,17533"	mp="0,600"	mpadd=""	sp="-1"	/>
				<mission_cost	upkeepctime="0"	mission_ctime="0,17533"	/>
			</skill_param>
		</skill_main>
		<skill_main	id="409"	name="skill0409"	type="3"	multi="0"	group="1"	dur=""	bfx_dur="0"	value_ref="0"	bfx_ref="0"	intensity="0"	element="0"	desc="skill_desc0409"	icon_id="J_icn_skill409"	>
			<attribute	target="1"	max_target="1"	reach="3"	mreach="1"	range="3"	range_type="0"	>
				<code	grip_calc="0"	anicode="-1"	fxcode_on="-1"	fxcode_keep="-1"	/>
				<frame	term="0"	blendlimit="-1"	hit_frame="-1"	firing_frame="-1"	ani_f="0"	local_f="0"	/>
				<effect	visual_type="-1"	movemethod="0"	/>
				<condition	twohand="0"	dual="0"	onehand="1"	bracer="0"	exclusive="5"	usecase="512"	/>
			</attribute>
			<skill_param	exp1="0"	exp2="0"	>
				<power	atk="0,20,34,550"	ar="10,100"	critrate="0,0"	critdmg="0,0"	/>
				<cost	ctime="0,15000"	mp="0,400"	mpadd=""	sp="-1"	/>
				<mission_cost	upkeepctime="0"	mission_ctime="0,15000"	/>
			</skill_param>
		</skill_main>
		<skill_main	id="410"	name="skill0410"	type="3"	multi="1"	group="1"	dur=""	bfx_dur="0"	value_ref="0"	bfx_ref="1"	intensity="0"	element="0"	desc="skill_desc0410"	icon_id="J_icn_skill410"	>
			<attribute	target="1"	max_target="49"	reach="0"	mreach="1"	range="3"	range_type="0"	>
				<code	grip_calc="0"	anicode="182"	fxcode_on="788"	fxcode_keep="-1"	/>
				<frame	term="200"	blendlimit="-1"	hit_frame="118"	firing_frame="118"	ani_f="200"	local_f="0"	/>
				<effect	visual_type="-1"	movemethod="0"	/>
				<condition	twohand="0"	dual="0"	onehand="1"	bracer="0"	exclusive="6"	usecase="2048"	/>
			</attribute>
			<skill_param	exp1="0"	exp2="0"	>
				<power	atk="10,0,1332,16009"	ar="10,100"	critrate="0,0"	critdmg="0,0"	/>
				<cost	ctime="0,21667"	mp="0,600"	mpadd=""	sp="-1"	/>
				<mission_cost	upkeepctime="0"	mission_ctime="0,21667"	/>
			</skill_param>
		</skill_main>
		<skill_main	id="411"	name="skill0411"	type="3"	multi="0"	group="1"	dur=""	bfx_dur="0"	value_ref="0"	bfx_ref="0"	intensity="0"	element="0"	desc="skill_desc0411"	icon_id="J_icn_skill411"	>
			<attribute	target="1"	max_target="1"	reach="1"	mreach="0"	range="1"	range_type="0"	>
				<code	grip_calc="0"	anicode="-1"	fxcode_on="-1"	fxcode_keep="-1"	/>
				<frame	term="0"	blendlimit="-1"	hit_frame="-1"	firing_frame="-1"	ani_f="0"	local_f="0"	/>
				<effect	visual_type="-1"	movemethod="0"	/>
				<condition	twohand="0"	dual="0"	onehand="1"	bracer="0"	exclusive="6"	usecase="2048"	/>
			</attribute>
			<skill_param	exp1="0"	exp2="0"	>
				<power	atk="0,20,34,550"	ar="10,100"	critrate="0,0"	critdmg="0,0"	/>
				<cost	ctime="0,15000"	mp="0,400"	mpadd=""	sp="-1"	/>
				<mission_cost	upkeepctime="0"	mission_ctime="0,15000"	/>
			</skill_param>
		</skill_main>
		<skill_main	id="412"	name="skill0412"	type="3"	multi="1"	group="1"	dur=""	bfx_dur="0"	value_ref="0"	bfx_ref="1"	intensity="0"	element="0"	desc="skill_desc0412"	icon_id="J_icn_skill412"	>
			<attribute	target="1"	max_target="49"	reach="10"	mreach="1"	range="1"	range_type="1"	>
				<code	grip_calc="0"	anicode="192"	fxcode_on="368"	fxcode_keep="-1"	/>
				<frame	term="80"	blendlimit="-1"	hit_frame="34"	firing_frame="32"	ani_f="80"	local_f="32"	/>
				<effect	visual_type="-1"	movemethod="0"	/>
				<condition	twohand="0"	dual="0"	onehand="1"	bracer="0"	exclusive="6"	usecase="2048"	/>
			</attribute>
			<skill_param	exp1="0"	exp2="0"	>
				<power	atk="0,12,262,3123"	ar="10,100"	critrate="0,0"	critdmg="0,0"	/>
				<cost	ctime="0,0"	mp="0,0"	mpadd=""	sp="-1"	/>
				<mission_cost	upkeepctime="0"	mission_ctime="0,0"	/>
			</skill_param>
		</skill_main>
		<skill_main	id="413"	name="skill0413"	type="3"	multi="1"	group="1"	dur=""	bfx_dur="0"	value_ref="0"	bfx_ref="1"	intensity="0"	element="0"	desc="skill_desc0413"	icon_id="J_icn_skill413"	>
			<attribute	target="1"	max_target="49"	reach="10"	mreach="1"	range="1"	range_type="1"	>
				<code	grip_calc="0"	anicode="192"	fxcode_on="389"	fxcode_keep="-1"	/>
				<frame	term="80"	blendlimit="-1"	hit_frame="34"	firing_frame="32"	ani_f="80"	local_f="32"	/>
				<effect	visual_type="-1"	movemethod="0"	/>
				<condition	twohand="0"	dual="0"	onehand="1"	bracer="0"	exclusive="6"	usecase="2048"	/>
			</attribute>
			<skill_param	exp1="0"	exp2="0"	>
				<power	atk="0,14,262,5123"	ar="10,100"	critrate="0,0"	critdmg="0,0"	/>
				<cost	ctime="0,0"	mp="0,0"	mpadd=""	sp="-1"	/>
				<mission_cost	upkeepctime="0"	mission_ctime="0,0"	/>
			</skill_param>
		</skill_main>
		<skill_main	id="414"	name="skill0414"	type="3"	multi="1"	group="1"	dur=""	bfx_dur="0"	value_ref="0"	bfx_ref="1"	intensity="0"	element="0"	desc="skill_desc0414"	icon_id="J_icn_skill414"	>
			<attribute	target="1"	max_target="49"	reach="10"	mreach="1"	range="3"	range_type="1"	>
				<code	grip_calc="0"	anicode="192"	fxcode_on="410"	fxcode_keep="-1"	/>
				<frame	term="80"	blendlimit="-1"	hit_frame="34"	firing_frame="32"	ani_f="80"	local_f="32"	/>
				<effect	visual_type="-1"	movemethod="0"	/>
				<condition	twohand="0"	dual="0"	onehand="1"	bracer="0"	exclusive="6"	usecase="2048"	/>
			</attribute>
			<skill_param	exp1="0"	exp2="0"	>
				<power	atk="0,16,203,8687"	ar="10,100"	critrate="0,0"	critdmg="0,0"	/>
				<cost	ctime="0,0"	mp="0,0"	mpadd=""	sp="-1"	/>
				<mission_cost	upkeepctime="0"	mission_ctime="0,0"	/>
			</skill_param>
		</skill_main>
		<skill_main	id="418"	name="skill0418"	type="3"	multi="0"	group="42"	dur=""	bfx_dur="0"	value_ref="0"	bfx_ref="0"	intensity="0"	element="0"	desc="skill_desc0418"	icon_id="J_icn_skill418"	>
			<attribute	target="1"	max_target="1"	reach="5"	mreach="1"	range="1"	range_type="0"	>
				<code	grip_calc="0"	anicode="-1"	fxcode_on="-1"	fxcode_keep="-1"	/>
				<frame	term="0"	blendlimit="-1"	hit_frame="-1"	firing_frame="-1"	ani_f="0"	local_f="0"	/>
				<effect	visual_type="-1"	movemethod="0"	/>
				<condition	twohand="1"	dual="1"	onehand="1"	bracer="1"	exclusive="0"	usecase="4096"	/>
			</attribute>
			<skill_param	exp1="0"	exp2="0"	>
				<power	atk="0,11,34,550"	ar="10,100"	critrate="0,0"	critdmg="0,0"	/>
				<cost	ctime="0,0"	mp="0,0"	mpadd=""	sp="-1"	/>
				<mission_cost	upkeepctime="0"	mission_ctime="0,0"	/>
			</skill_param>
		</skill_main>
		<skill_main	id="419"	name="skill0419"	type="3"	multi="0"	group="40"	dur=""	bfx_dur="0"	value_ref="0"	bfx_ref="0"	intensity="0"	element="0"	desc="skill_desc0419"	icon_id="J_icn_skill419"	>
			<attribute	target="4"	max_target="1"	reach="-1"	mreach="-1"	range="-1"	range_type="-1"	>
				<code	grip_calc="0"	anicode="-1"	fxcode_on="-1"	fxcode_keep="-1"	/>
				<frame	term="0"	blendlimit="-1"	hit_frame="-1"	firing_frame="-1"	ani_f="0"	local_f="0"	/>
				<effect	visual_type="-1"	movemethod="-1"	/>
				<condition	twohand="1"	dual="1"	onehand="1"	bracer="1"	exclusive="0"	usecase="8191"	/>
			</attribute>
			<skill_param	exp1="0"	exp2="0"	>
				<power	atk=""	ar="10,100"	critrate=""	critdmg=""	/>
				<cost	ctime="0,8000"	mp="0,100"	mpadd="0,0"	sp="450"	/>
				<mission_cost	upkeepctime="0"	mission_ctime="0,8000"	/>
			</skill_param>
		</skill_main>
		<skill_main	id="420"	name="skill0420"	type="3"	multi="0"	group="31"	dur=""	bfx_dur="0"	value_ref="0"	bfx_ref="0"	intensity="3"	element="0"	desc="skill_desc0420"	icon_id="J_icn_skill420"	>
			<attribute	target="4"	max_target="1"	reach="-1"	mreach="-1"	range="-1"	range_type="-1"	>
				<code	grip_calc="0"	anicode="174"	fxcode_on="194"	fxcode_keep="195"	/>
				<frame	term="80"	blendlimit="-1"	hit_frame="0"	firing_frame="0"	ani_f="80"	local_f="0"	/>
				<effect	visual_type="-1"	movemethod="-1"	/>
				<condition	twohand="1"	dual="1"	onehand="1"	bracer="1"	exclusive="0"	usecase="24575"	/>
			</attribute>
			<skill_param	exp1="0"	exp2="0"	>
				<power	atk="0,0"	ar=""	critrate=""	critdmg=""	/>
				<cost	ctime="0,0"	mp="100,100"	mpadd=""	sp="-1"	/>
				<mission_cost	upkeepctime="0"	mission_ctime="0,0"	/>
			</skill_param>
		</skill_main>
		<skill_main	id="421"	name="skill0421"	type="3"	multi="0"	group="38"	dur=""	bfx_dur="0"	value_ref="0"	bfx_ref="0"	intensity="2"	element="1"	desc="skill_desc0421"	icon_id="J_icn_skill421"	>
			<attribute	target="1"	max_target="1"	reach="7"	mreach="3"	range="1"	range_type="0"	>
				<code	grip_calc="0"	anicode="-1"	fxcode_on="-1"	fxcode_keep="-1"	/>
				<frame	term="0"	blendlimit="-1"	hit_frame="-1"	firing_frame="-1"	ani_f="0"	local_f="0"	/>
				<effect	visual_type="-1"	movemethod="-1"	/>
				<condition	twohand="1"	dual="1"	onehand="1"	bracer="1"	exclusive="0"	usecase="4096"	/>
			</attribute>
			<skill_param	exp1="0"	exp2="0"	>
				<power	atk="0,11,34,550"	ar="10,100"	critrate="0,0"	critdmg="0,0"	/>
				<cost	ctime="0,0"	mp="0,500"	mpadd=""	sp="-1"	/>
				<mission_cost	upkeepctime="0"	mission_ctime="0,0"	/>
			</skill_param>
		</skill_main>
		<skill_main	id="422"	name="skill0422"	type="3"	multi="0"	group="38"	dur=""	bfx_dur="0"	value_ref="0"	bfx_ref="0"	intensity="3"	element="2"	desc="skill_desc0422"	icon_id="J_icn_skill422"	>
			<attribute	target="1"	max_target="1"	reach="3"	mreach="2"	range="1"	range_type="0"	>
				<code	grip_calc="0"	anicode="-1"	fxcode_on="-1"	fxcode_keep="-1"	/>
				<frame	term="0"	blendlimit="-1"	hit_frame="-1"	firing_frame="-1"	ani_f="0"	local_f="0"	/>
				<effect	visual_type="-1"	movemethod="-1"	/>
				<condition	twohand="1"	dual="1"	onehand="1"	bracer="1"	exclusive="0"	usecase="4096"	/>
			</attribute>
			<skill_param	exp1="0"	exp2="0"	>
				<power	atk="0,11,34,550"	ar="10,100"	critrate="0,0"	critdmg="0,0"	/>
				<cost	ctime="0,0"	mp="0,500"	mpadd=""	sp="-1"	/>
				<mission_cost	upkeepctime="0"	mission_ctime="0,0"	/>
			</skill_param>
		</skill_main>
		<skill_main	id="423"	name="skill0423"	type="3"	multi="0"	group="38"	dur=""	bfx_dur="0"	value_ref="0"	bfx_ref="0"	intensity="4"	element="0"	desc="skill_desc0423"	icon_id="J_icn_skill423"	>
			<attribute	target="1"	max_target="1"	reach="3"	mreach="2"	range="1"	range_type="0"	>
				<code	grip_calc="0"	anicode="-1"	fxcode_on="-1"	fxcode_keep="-1"	/>
				<frame	term="0"	blendlimit="-1"	hit_frame="-1"	firing_frame="-1"	ani_f="0"	local_f="0"	/>
				<effect	visual_type="-1"	movemethod="0"	/>
				<condition	twohand="1"	dual="1"	onehand="1"	bracer="1"	exclusive="0"	usecase="4096"	/>
			</attribute>
			<skill_param	exp1="0"	exp2="0"	>
				<power	atk="0,11,34,550"	ar="10,100"	critrate="0,0"	critdmg="0,0"	/>
				<cost	ctime="0,0"	mp="100,100"	mpadd=""	sp="-1"	/>
				<mission_cost	upkeepctime="0"	mission_ctime="0,0"	/>
			</skill_param>
		</skill_main>
		<skill_main	id="424"	name="skill0424"	type="2"	multi="0"	group="1"	dur=""	bfx_dur="0"	value_ref="0"	bfx_ref="0"	intensity="0"	element="0"	desc="skill_desc0424"	icon_id="J_icn_skill100"	>
			<attribute	target="1"	max_target="1"	reach="8"	mreach="1"	range="1"	range_type="0"	>
				<code	grip_calc="0"	anicode="0"	fxcode_on="707"	fxcode_keep="-1"	/>
				<frame	term="40"	blendlimit="25"	hit_frame="40"	firing_frame="25"	ani_f="45"	local_f="30"	/>
				<effect	visual_type="-1"	movemethod="0"	/>
				<condition	twohand="0"	dual="0"	onehand="0"	bracer="1"	exclusive="4"	usecase="4288"	/>
			</attribute>
			<skill_param	exp1="20"	exp2="21"	>
				<power	atk="0,12,27,333"	ar="10,100"	critrate="0,0"	critdmg="0,0"	/>
				<cost	ctime="-80,1973"	mp="4,36"	mpadd=""	sp="-1"	/>
				<mission_cost	upkeepctime="0"	mission_ctime="-80,1973"	/>
			</skill_param>
		</skill_main>
		<skill_main	id="425"	name="skill0425"	type="2"	multi="0"	group="1"	dur=""	bfx_dur="0"	value_ref="0"	bfx_ref="0"	intensity="0"	element="1"	desc="skill_desc0425"	icon_id="J_icn_skill101"	>
			<attribute	target="1"	max_target="1"	reach="7"	mreach="1"	range="1"	range_type="0"	>
				<code	grip_calc="0"	anicode="0"	fxcode_on="708"	fxcode_keep="-1"	/>
				<frame	term="40"	blendlimit="25"	hit_frame="44"	firing_frame="25"	ani_f="45"	local_f="30"	/>
				<effect	visual_type="-1"	movemethod="0"	/>
				<condition	twohand="0"	dual="0"	onehand="0"	bracer="1"	exclusive="4"	usecase="4288"	/>
			</attribute>
			<skill_param	exp1="20"	exp2="21"	>
				<power	atk="0,15,8,523"	ar="10,100"	critrate="0,0"	critdmg="0,0"	/>
				<cost	ctime="-88,2170"	mp="6,54"	mpadd=""	sp="-1"	/>
				<mission_cost	upkeepctime="0"	mission_ctime="-88,2170"	/>
			</skill_param>
		</skill_main>
		<skill_main	id="426"	name="skill0426"	type="2"	multi="0"	group="1"	dur=""	bfx_dur="0"	value_ref="0"	bfx_ref="0"	intensity="0"	element="2"	desc="skill_desc0426"	icon_id="J_icn_skill102"	>
			<attribute	target="1"	max_target="1"	reach="8"	mreach="1"	range="1"	range_type="0"	>
				<code	grip_calc="0"	anicode="0"	fxcode_on="709"	fxcode_keep="-1"	/>
				<frame	term="40"	blendlimit="25"	hit_frame="44"	firing_frame="25"	ani_f="45"	local_f="30"	/>
				<effect	visual_type="-1"	movemethod="0"	/>
				<condition	twohand="0"	dual="0"	onehand="0"	bracer="1"	exclusive="4"	usecase="4288"	/>
			</attribute>
			<skill_param	exp1="20"	exp2="21"	>
				<power	atk="0,14,11,552"	ar="10,100"	critrate="0,0"	critdmg="0,0"	/>
				<cost	ctime="-72,1776"	mp="5,45"	mpadd=""	sp="-1"	/>
				<mission_cost	upkeepctime="0"	mission_ctime="-72,1776"	/>
			</skill_param>
		</skill_main>
		<skill_main	id="427"	name="skill0427"	type="2"	multi="0"	group="1"	dur=""	bfx_dur="0"	value_ref="0"	bfx_ref="0"	intensity="0"	element="3"	desc="skill_desc0427"	icon_id="J_icn_skill103"	>
			<attribute	target="1"	max_target="1"	reach="9"	mreach="1"	range="1"	range_type="0"	>
				<code	grip_calc="0"	anicode="0"	fxcode_on="710"	fxcode_keep="-1"	/>
				<frame	term="40"	blendlimit="25"	hit_frame="40"	firing_frame="25"	ani_f="45"	local_f="30"	/>
				<effect	visual_type="-1"	movemethod="0"	/>
				<condition	twohand="0"	dual="0"	onehand="0"	bracer="1"	exclusive="4"	usecase="4288"	/>
			</attribute>
			<skill_param	exp1="20"	exp2="21"	>
				<power	atk="0,13,13,582"	ar="10,100"	critrate="0,0"	critdmg="0,0"	/>
				<cost	ctime="-80,1973"	mp="6,54"	mpadd=""	sp="-1"	/>
				<mission_cost	upkeepctime="0"	mission_ctime="-80,1973"	/>
			</skill_param>
		</skill_main>
		<skill_main	id="428"	name="skill0428"	type="2"	multi="0"	group="1"	dur=""	bfx_dur="0"	value_ref="0"	bfx_ref="0"	intensity="0"	element="4"	desc="skill_desc0428"	icon_id="J_icn_skill104"	>
			<attribute	target="1"	max_target="1"	reach="8"	mreach="1"	range="1"	range_type="0"	>
				<code	grip_calc="0"	anicode="0"	fxcode_on="711"	fxcode_keep="-1"	/>
				<frame	term="40"	blendlimit="25"	hit_frame="44"	firing_frame="25"	ani_f="45"	local_f="30"	/>
				<effect	visual_type="-1"	movemethod="0"	/>
				<condition	twohand="0"	dual="0"	onehand="0"	bracer="1"	exclusive="4"	usecase="4288"	/>
			</attribute>
			<skill_param	exp1="20"	exp2="21"	>
				<power	atk="0,14,14,640"	ar="10,100"	critrate="0,0"	critdmg="0,0"	/>
				<cost	ctime="-80,1973"	mp="6,54"	mpadd=""	sp="-1"	/>
				<mission_cost	upkeepctime="0"	mission_ctime="-80,1973"	/>
			</skill_param>
		</skill_main>
		<skill_main	id="429"	name="skill0429"	type="2"	multi="0"	group="1"	dur=""	bfx_dur="0"	value_ref="0"	bfx_ref="0"	intensity="0"	element="5"	desc="skill_desc0429"	icon_id="J_icn_skill105"	>
			<attribute	target="1"	max_target="1"	reach="9"	mreach="1"	range="1"	range_type="0"	>
				<code	grip_calc="0"	anicode="0"	fxcode_on="712"	fxcode_keep="-1"	/>
				<frame	term="40"	blendlimit="25"	hit_frame="44"	firing_frame="25"	ani_f="45"	local_f="30"	/>
				<effect	visual_type="-1"	movemethod="0"	/>
				<condition	twohand="0"	dual="0"	onehand="0"	bracer="1"	exclusive="4"	usecase="4288"	/>
			</attribute>
			<skill_param	exp1="20"	exp2="21"	>
				<power	atk="0,13,17,685"	ar="10,100"	critrate="0,0"	critdmg="0,0"	/>
				<cost	ctime="-72,1776"	mp="7,63"	mpadd=""	sp="-1"	/>
				<mission_cost	upkeepctime="0"	mission_ctime="-72,1776"	/>
			</skill_param>
		</skill_main>
		<skill_main	id="430"	name="skill0430"	type="2"	multi="0"	group="1"	dur=""	bfx_dur="0"	value_ref="0"	bfx_ref="0"	intensity="0"	element="6"	desc="skill_desc0430"	icon_id="J_icn_skill106"	>
			<attribute	target="1"	max_target="1"	reach="7"	mreach="1"	range="1"	range_type="0"	>
				<code	grip_calc="0"	anicode="0"	fxcode_on="713"	fxcode_keep="-1"	/>
				<frame	term="45"	blendlimit="30"	hit_frame="43"	firing_frame="30"	ani_f="45"	local_f="30"	/>
				<effect	visual_type="-1"	movemethod="0"	/>
				<condition	twohand="0"	dual="0"	onehand="0"	bracer="1"	exclusive="4"	usecase="4288"	/>
			</attribute>
			<skill_param	exp1="23"	exp2="24"	>
				<power	atk="0,15,14,679"	ar="10,100"	critrate="0,0"	critdmg="0,0"	/>
				<cost	ctime="-99,2442"	mp="7,63"	mpadd=""	sp="-1"	/>
				<mission_cost	upkeepctime="0"	mission_ctime="-99,2442"	/>
			</skill_param>
		</skill_main>
		<skill_main	id="431"	name="skill0431"	type="2"	multi="0"	group="1"	dur=""	bfx_dur="0"	value_ref="0"	bfx_ref="0"	intensity="0"	element="0"	desc="skill_desc0431"	icon_id="J_icn_skill107"	>
			<attribute	target="1"	max_target="1"	reach="8"	mreach="1"	range="1"	range_type="0"	>
				<code	grip_calc="0"	anicode="0"	fxcode_on="714"	fxcode_keep="-1"	/>
				<frame	term="45"	blendlimit="30"	hit_frame="47"	firing_frame="30"	ani_f="45"	local_f="30"	/>
				<effect	visual_type="-1"	movemethod="0"	/>
				<condition	twohand="0"	dual="0"	onehand="0"	bracer="1"	exclusive="4"	usecase="4288"	/>
			</attribute>
			<skill_param	exp1="23"	exp2="24"	>
				<power	atk="0,13,25,990"	ar="10,100"	critrate="0,0"	critdmg="0,0"	/>
				<cost	ctime="-200,3800"	mp="11,99"	mpadd=""	sp="-1"	/>
				<mission_cost	upkeepctime="0"	mission_ctime="-200,3800"	/>
			</skill_param>
		</skill_main>
		<skill_main	id="432"	name="skill0432"	type="2"	multi="0"	group="1"	dur=""	bfx_dur="0"	value_ref="0"	bfx_ref="0"	intensity="0"	element="1"	desc="skill_desc0432"	icon_id="J_icn_skill108"	>
			<attribute	target="1"	max_target="1"	reach="7"	mreach="1"	range="1"	range_type="0"	>
				<code	grip_calc="0"	anicode="0"	fxcode_on="715"	fxcode_keep="-1"	/>
				<frame	term="45"	blendlimit="30"	hit_frame="52"	firing_frame="30"	ani_f="45"	local_f="30"	/>
				<effect	visual_type="-1"	movemethod="0"	/>
				<condition	twohand="0"	dual="0"	onehand="0"	bracer="1"	exclusive="4"	usecase="4288"	/>
			</attribute>
			<skill_param	exp1="23"	exp2="24"	>
				<power	atk="0,16,16,868"	ar="10,100"	critrate="0,0"	critdmg="0,0"	/>
				<cost	ctime="-220,4180"	mp="13,117"	mpadd=""	sp="-1"	/>
				<mission_cost	upkeepctime="0"	mission_ctime="-220,4180"	/>
			</skill_param>
		</skill_main>
		<skill_main	id="433"	name="skill0433"	type="2"	multi="0"	group="1"	dur=""	bfx_dur="0"	value_ref="0"	bfx_ref="0"	intensity="0"	element="2"	desc="skill_desc0433"	icon_id="J_icn_skill109"	>
			<attribute	target="1"	max_target="1"	reach="8"	mreach="1"	range="1"	range_type="0"	>
				<code	grip_calc="0"	anicode="0"	fxcode_on="716"	fxcode_keep="-1"	/>
				<frame	term="45"	blendlimit="30"	hit_frame="52"	firing_frame="30"	ani_f="45"	local_f="30"	/>
				<effect	visual_type="-1"	movemethod="0"	/>
				<condition	twohand="0"	dual="0"	onehand="0"	bracer="1"	exclusive="4"	usecase="4288"	/>
			</attribute>
			<skill_param	exp1="23"	exp2="24"	>
				<power	atk="0,15,18,952"	ar="10,100"	critrate="0,0"	critdmg="0,0"	/>
				<cost	ctime="-180,3420"	mp="11,99"	mpadd=""	sp="-1"	/>
				<mission_cost	upkeepctime="0"	mission_ctime="-180,3420"	/>
			</skill_param>
		</skill_main>
		<skill_main	id="434"	name="skill0434"	type="2"	multi="0"	group="1"	dur=""	bfx_dur="0"	value_ref="0"	bfx_ref="0"	intensity="0"	element="3"	desc="skill_desc0434"	icon_id="J_icn_skill110"	>
			<attribute	target="1"	max_target="1"	reach="9"	mreach="1"	range="1"	range_type="0"	>
				<code	grip_calc="0"	anicode="0"	fxcode_on="717"	fxcode_keep="-1"	/>
				<frame	term="45"	blendlimit="30"	hit_frame="52"	firing_frame="30"	ani_f="45"	local_f="30"	/>
				<effect	visual_type="-1"	movemethod="0"	/>
				<condition	twohand="0"	dual="0"	onehand="0"	bracer="1"	exclusive="4"	usecase="4288"	/>
			</attribute>
			<skill_param	exp1="23"	exp2="24"	>
				<power	atk="0,14,21,1035"	ar="10,100"	critrate="0,0"	critdmg="0,0"	/>
				<cost	ctime="-200,3800"	mp="12,108"	mpadd=""	sp="-1"	/>
				<mission_cost	upkeepctime="0"	mission_ctime="-200,3800"	/>
			</skill_param>
		</skill_main>
		<skill_main	id="435"	name="skill0435"	type="2"	multi="0"	group="1"	dur=""	bfx_dur="0"	value_ref="0"	bfx_ref="0"	intensity="0"	element="4"	desc="skill_desc0435"	icon_id="J_icn_skill111"	>
			<attribute	target="1"	max_target="1"	reach="8"	mreach="1"	range="1"	range_type="0"	>
				<code	grip_calc="0"	anicode="0"	fxcode_on="718"	fxcode_keep="-1"	/>
				<frame	term="45"	blendlimit="30"	hit_frame="57"	firing_frame="30"	ani_f="45"	local_f="30"	/>
				<effect	visual_type="-1"	movemethod="0"	/>
				<condition	twohand="0"	dual="0"	onehand="0"	bracer="1"	exclusive="4"	usecase="4288"	/>
			</attribute>
			<skill_param	exp1="23"	exp2="24"	>
				<power	atk="0,15,19,1126"	ar="10,100"	critrate="0,0"	critdmg="0,0"	/>
				<cost	ctime="-200,3800"	mp="12,108"	mpadd=""	sp="-1"	/>
				<mission_cost	upkeepctime="0"	mission_ctime="-200,3800"	/>
			</skill_param>
		</skill_main>
		<skill_main	id="436"	name="skill0436"	type="2"	multi="0"	group="1"	dur=""	bfx_dur="0"	value_ref="0"	bfx_ref="0"	intensity="0"	element="5"	desc="skill_desc0436"	icon_id="J_icn_skill112"	>
			<attribute	target="1"	max_target="1"	reach="9"	mreach="1"	range="1"	range_type="0"	>
				<code	grip_calc="0"	anicode="0"	fxcode_on="719"	fxcode_keep="-1"	/>
				<frame	term="45"	blendlimit="30"	hit_frame="57"	firing_frame="30"	ani_f="45"	local_f="30"	/>
				<effect	visual_type="-1"	movemethod="0"	/>
				<condition	twohand="0"	dual="0"	onehand="0"	bracer="1"	exclusive="4"	usecase="4288"	/>
			</attribute>
			<skill_param	exp1="23"	exp2="24"	>
				<power	atk="0,14,22,1228"	ar="10,100"	critrate="0,0"	critdmg="0,0"	/>
				<cost	ctime="-180,3420"	mp="13,117"	mpadd=""	sp="-1"	/>
				<mission_cost	upkeepctime="0"	mission_ctime="-180,3420"	/>
			</skill_param>
		</skill_main>
		<skill_main	id="437"	name="skill0437"	type="2"	multi="0"	group="1"	dur=""	bfx_dur="0"	value_ref="0"	bfx_ref="0"	intensity="0"	element="6"	desc="skill_desc0437"	icon_id="J_icn_skill113"	>
			<attribute	target="1"	max_target="1"	reach="7"	mreach="1"	range="1"	range_type="0"	>
				<code	grip_calc="0"	anicode="0"	fxcode_on="720"	fxcode_keep="-1"	/>
				<frame	term="45"	blendlimit="30"	hit_frame="43"	firing_frame="30"	ani_f="45"	local_f="30"	/>
				<effect	visual_type="-1"	movemethod="0"	/>
				<condition	twohand="0"	dual="0"	onehand="0"	bracer="1"	exclusive="4"	usecase="4288"	/>
			</attribute>
			<skill_param	exp1="23"	exp2="24"	>
				<power	atk="0,16,17,1023"	ar="10,100"	critrate="0,0"	critdmg="0,0"	/>
				<cost	ctime="-220,4180"	mp="14,126"	mpadd=""	sp="-1"	/>
				<mission_cost	upkeepctime="0"	mission_ctime="-220,4180"	/>
			</skill_param>
		</skill_main>
		<skill_main	id="438"	name="skill0438"	type="2"	multi="1"	group="1"	dur=""	bfx_dur="0"	value_ref="0"	bfx_ref="1"	intensity="0"	element="0"	desc="skill_desc0438"	icon_id="J_icn_skill114"	>
			<attribute	target="1"	max_target="49"	reach="8"	mreach="1"	range="1"	range_type="1"	>
				<code	grip_calc="0"	anicode="0"	fxcode_on="721"	fxcode_keep="-1"	/>
				<frame	term="40"	blendlimit="25"	hit_frame="45"	firing_frame="25"	ani_f="45"	local_f="30"	/>
				<effect	visual_type="-1"	movemethod="0"	/>
				<condition	twohand="0"	dual="0"	onehand="0"	bracer="1"	exclusive="4"	usecase="4288"	/>
			</attribute>
			<skill_param	exp1="20"	exp2="21"	>
				<power	atk="0,14,18,1381"	ar="10,100"	critrate="0,0"	critdmg="0,0"	/>
				<cost	ctime="-183,3483"	mp="16,144"	mpadd=""	sp="-1"	/>
				<mission_cost	upkeepctime="0"	mission_ctime="-183,3483"	/>
			</skill_param>
		</skill_main>
		<skill_main	id="439"	name="skill0439"	type="2"	multi="1"	group="1"	dur=""	bfx_dur="0"	value_ref="0"	bfx_ref="1"	intensity="0"	element="1"	desc="skill_desc0439"	icon_id="J_icn_skill115"	>
			<attribute	target="1"	max_target="49"	reach="7"	mreach="1"	range="1"	range_type="1"	>
				<code	grip_calc="0"	anicode="0"	fxcode_on="722"	fxcode_keep="-1"	/>
				<frame	term="40"	blendlimit="25"	hit_frame="55"	firing_frame="25"	ani_f="45"	local_f="30"	/>
				<effect	visual_type="-1"	movemethod="0"	/>
				<condition	twohand="0"	dual="0"	onehand="0"	bracer="1"	exclusive="4"	usecase="4288"	/>
			</attribute>
			<skill_param	exp1="20"	exp2="21"	>
				<power	atk="0,17,9,1018"	ar="10,100"	critrate="0,0"	critdmg="0,0"	/>
				<cost	ctime="-202,3830"	mp="18,162"	mpadd=""	sp="-1"	/>
				<mission_cost	upkeepctime="0"	mission_ctime="-202,3830"	/>
			</skill_param>
		</skill_main>
		<skill_main	id="440"	name="skill0440"	type="2"	multi="1"	group="1"	dur=""	bfx_dur="0"	value_ref="0"	bfx_ref="1"	intensity="0"	element="2"	desc="skill_desc0440"	icon_id="J_icn_skill116"	>
			<attribute	target="1"	max_target="49"	reach="8"	mreach="1"	range="1"	range_type="1"	>
				<code	grip_calc="0"	anicode="0"	fxcode_on="723"	fxcode_keep="-1"	/>
				<frame	term="40"	blendlimit="25"	hit_frame="55"	firing_frame="25"	ani_f="45"	local_f="30"	/>
				<effect	visual_type="-1"	movemethod="0"	/>
				<condition	twohand="0"	dual="0"	onehand="0"	bracer="1"	exclusive="4"	usecase="4288"	/>
			</attribute>
			<skill_param	exp1="20"	exp2="21"	>
				<power	atk="0,16,12,1167"	ar="10,100"	critrate="0,0"	critdmg="0,0"	/>
				<cost	ctime="-165,3135"	mp="15,135"	mpadd=""	sp="-1"	/>
				<mission_cost	upkeepctime="0"	mission_ctime="-165,3135"	/>
			</skill_param>
		</skill_main>
		<skill_main	id="441"	name="skill0441"	type="2"	multi="1"	group="1"	dur=""	bfx_dur="0"	value_ref="0"	bfx_ref="1"	intensity="0"	element="3"	desc="skill_desc0441"	icon_id="J_icn_skill117"	>
			<attribute	target="1"	max_target="49"	reach="9"	mreach="1"	range="1"	range_type="1"	>
				<code	grip_calc="0"	anicode="0"	fxcode_on="724"	fxcode_keep="-1"	/>
				<frame	term="40"	blendlimit="25"	hit_frame="50"	firing_frame="25"	ani_f="45"	local_f="30"	/>
				<effect	visual_type="-1"	movemethod="0"	/>
				<condition	twohand="0"	dual="0"	onehand="0"	bracer="1"	exclusive="4"	usecase="4288"	/>
			</attribute>
			<skill_param	exp1="20"	exp2="21"	>
				<power	atk="0,15,15,1315"	ar="10,100"	critrate="0,0"	critdmg="0,0"	/>
				<cost	ctime="-183,3483"	mp="17,153"	mpadd=""	sp="-1"	/>
				<mission_cost	upkeepctime="0"	mission_ctime="-183,3483"	/>
			</skill_param>
		</skill_main>
		<skill_main	id="442"	name="skill0442"	type="2"	multi="1"	group="1"	dur=""	bfx_dur="0"	value_ref="0"	bfx_ref="1"	intensity="0"	element="4"	desc="skill_desc0442"	icon_id="J_icn_skill118"	>
			<attribute	target="1"	max_target="49"	reach="8"	mreach="1"	range="1"	range_type="1"	>
				<code	grip_calc="0"	anicode="0"	fxcode_on="725"	fxcode_keep="-1"	/>
				<frame	term="40"	blendlimit="25"	hit_frame="50"	firing_frame="25"	ani_f="45"	local_f="30"	/>
				<effect	visual_type="-1"	movemethod="0"	/>
				<condition	twohand="0"	dual="0"	onehand="0"	bracer="1"	exclusive="4"	usecase="4288"	/>
			</attribute>
			<skill_param	exp1="20"	exp2="21"	>
				<power	atk="0,16,13,1330"	ar="10,100"	critrate="0,0"	critdmg="0,0"	/>
				<cost	ctime="-183,3483"	mp="16,144"	mpadd=""	sp="-1"	/>
				<mission_cost	upkeepctime="0"	mission_ctime="-183,3483"	/>
			</skill_param>
		</skill_main>
		<skill_main	id="443"	name="skill0443"	type="2"	multi="1"	group="1"	dur=""	bfx_dur="0"	value_ref="0"	bfx_ref="1"	intensity="0"	element="5"	desc="skill_desc0443"	icon_id="J_icn_skill119"	>
			<attribute	target="1"	max_target="49"	reach="9"	mreach="1"	range="1"	range_type="1"	>
				<code	grip_calc="0"	anicode="0"	fxcode_on="726"	fxcode_keep="-1"	/>
				<frame	term="40"	blendlimit="25"	hit_frame="50"	firing_frame="25"	ani_f="45"	local_f="30"	/>
				<effect	visual_type="-1"	movemethod="0"	/>
				<condition	twohand="0"	dual="0"	onehand="0"	bracer="1"	exclusive="4"	usecase="4288"	/>
			</attribute>
			<skill_param	exp1="20"	exp2="21"	>
				<power	atk="0,15,16,1498"	ar="10,100"	critrate="0,0"	critdmg="0,0"	/>
				<cost	ctime="-165,3135"	mp="18,162"	mpadd=""	sp="-1"	/>
				<mission_cost	upkeepctime="0"	mission_ctime="-165,3135"	/>
			</skill_param>
		</skill_main>
		<skill_main	id="444"	name="skill0444"	type="2"	multi="1"	group="1"	dur=""	bfx_dur="0"	value_ref="0"	bfx_ref="1"	intensity="0"	element="6"	desc="skill_desc0444"	icon_id="J_icn_skill120"	>
			<attribute	target="1"	max_target="49"	reach="7"	mreach="1"	range="1"	range_type="1"	>
				<code	grip_calc="0"	anicode="0"	fxcode_on="727"	fxcode_keep="-1"	/>
				<frame	term="45"	blendlimit="30"	hit_frame="30"	firing_frame="30"	ani_f="45"	local_f="30"	/>
				<effect	visual_type="-1"	movemethod="0"	/>
				<condition	twohand="0"	dual="0"	onehand="0"	bracer="1"	exclusive="4"	usecase="4288"	/>
			</attribute>
			<skill_param	exp1="23"	exp2="24"	>
				<power	atk="0,17,13,1398"	ar="10,100"	critrate="0,0"	critdmg="0,0"	/>
				<cost	ctime="-220,4180"	mp="19,171"	mpadd=""	sp="-1"	/>
				<mission_cost	upkeepctime="0"	mission_ctime="-220,4180"	/>
			</skill_param>
		</skill_main>
		<skill_main	id="445"	name="skill0445"	type="2"	multi="1"	group="1"	dur=""	bfx_dur="0"	value_ref="0"	bfx_ref="1"	intensity="0"	element="0"	desc="skill_desc0445"	icon_id="J_icn_skill121"	>
			<attribute	target="1"	max_target="49"	reach="8"	mreach="1"	range="2"	range_type="0"	>
				<code	grip_calc="0"	anicode="0"	fxcode_on="728"	fxcode_keep="-1"	/>
				<frame	term="45"	blendlimit="30"	hit_frame="52"	firing_frame="30"	ani_f="45"	local_f="30"	/>
				<effect	visual_type="-1"	movemethod="0"	/>
				<condition	twohand="0"	dual="0"	onehand="0"	bracer="1"	exclusive="4"	usecase="4288"	/>
			</attribute>
			<skill_param	exp1="23"	exp2="24"	>
				<power	atk="0,15,23,2041"	ar="10,100"	critrate="0,0"	critdmg="0,0"	/>
				<cost	ctime="-200,3800"	mp="20,180"	mpadd=""	sp="-1"	/>
				<mission_cost	upkeepctime="0"	mission_ctime="-200,3800"	/>
			</skill_param>
		</skill_main>
		<skill_main	id="446"	name="skill0446"	type="2"	multi="1"	group="1"	dur=""	bfx_dur="0"	value_ref="0"	bfx_ref="1"	intensity="0"	element="1"	desc="skill_desc0446"	icon_id="J_icn_skill122"	>
			<attribute	target="1"	max_target="49"	reach="7"	mreach="1"	range="2"	range_type="0"	>
				<code	grip_calc="0"	anicode="0"	fxcode_on="729"	fxcode_keep="-1"	/>
				<frame	term="45"	blendlimit="30"	hit_frame="57"	firing_frame="30"	ani_f="45"	local_f="30"	/>
				<effect	visual_type="-1"	movemethod="0"	/>
				<condition	twohand="0"	dual="0"	onehand="0"	bracer="1"	exclusive="4"	usecase="4288"	/>
			</attribute>
			<skill_param	exp1="23"	exp2="24"	>
				<power	atk="0,18,15,1474"	ar="10,100"	critrate="0,0"	critdmg="0,0"	/>
				<cost	ctime="-220,4180"	mp="23,207"	mpadd=""	sp="-1"	/>
				<mission_cost	upkeepctime="0"	mission_ctime="-220,4180"	/>
			</skill_param>
		</skill_main>
		<skill_main	id="447"	name="skill0447"	type="2"	multi="1"	group="1"	dur=""	bfx_dur="0"	value_ref="0"	bfx_ref="1"	intensity="0"	element="2"	desc="skill_desc0447"	icon_id="J_icn_skill123"	>
			<attribute	target="1"	max_target="49"	reach="8"	mreach="1"	range="2"	range_type="0"	>
				<code	grip_calc="0"	anicode="0"	fxcode_on="730"	fxcode_keep="-1"	/>
				<frame	term="45"	blendlimit="30"	hit_frame="57"	firing_frame="30"	ani_f="45"	local_f="30"	/>
				<effect	visual_type="-1"	movemethod="0"	/>
				<condition	twohand="0"	dual="0"	onehand="0"	bracer="1"	exclusive="4"	usecase="4288"	/>
			</attribute>
			<skill_param	exp1="23"	exp2="24"	>
				<power	atk="0,17,17,1687"	ar="10,100"	critrate="0,0"	critdmg="0,0"	/>
				<cost	ctime="-180,3420"	mp="19,171"	mpadd=""	sp="-1"	/>
				<mission_cost	upkeepctime="0"	mission_ctime="-180,3420"	/>
			</skill_param>
		</skill_main>
		<skill_main	id="448"	name="skill0448"	type="2"	multi="1"	group="1"	dur=""	bfx_dur="0"	value_ref="0"	bfx_ref="1"	intensity="0"	element="3"	desc="skill_desc0448"	icon_id="J_icn_skill124"	>
			<attribute	target="1"	max_target="49"	reach="9"	mreach="1"	range="2"	range_type="0"	>
				<code	grip_calc="0"	anicode="0"	fxcode_on="731"	fxcode_keep="-1"	/>
				<frame	term="45"	blendlimit="30"	hit_frame="52"	firing_frame="30"	ani_f="45"	local_f="30"	/>
				<effect	visual_type="-1"	movemethod="0"	/>
				<condition	twohand="0"	dual="0"	onehand="0"	bracer="1"	exclusive="4"	usecase="4288"	/>
			</attribute>
			<skill_param	exp1="23"	exp2="24"	>
				<power	atk="0,16,20,1899"	ar="10,100"	critrate="0,0"	critdmg="0,0"	/>
				<cost	ctime="-200,3800"	mp="21,189"	mpadd=""	sp="-1"	/>
				<mission_cost	upkeepctime="0"	mission_ctime="-200,3800"	/>
			</skill_param>
		</skill_main>
		<skill_main	id="449"	name="skill0449"	type="2"	multi="1"	group="1"	dur=""	bfx_dur="0"	value_ref="0"	bfx_ref="1"	intensity="0"	element="4"	desc="skill_desc0449"	icon_id="J_icn_skill125"	>
			<attribute	target="1"	max_target="49"	reach="8"	mreach="1"	range="2"	range_type="0"	>
				<code	grip_calc="0"	anicode="0"	fxcode_on="732"	fxcode_keep="-1"	/>
				<frame	term="45"	blendlimit="30"	hit_frame="57"	firing_frame="30"	ani_f="45"	local_f="30"	/>
				<effect	visual_type="-1"	movemethod="0"	/>
				<condition	twohand="0"	dual="0"	onehand="0"	bracer="1"	exclusive="4"	usecase="4288"	/>
			</attribute>
			<skill_param	exp1="23"	exp2="24"	>
				<power	atk="0,17,14,1900"	ar="10,100"	critrate="0,0"	critdmg="0,0"	/>
				<cost	ctime="-200,3800"	mp="19,171"	mpadd=""	sp="-1"	/>
				<mission_cost	upkeepctime="0"	mission_ctime="-200,3800"	/>
			</skill_param>
		</skill_main>
		<skill_main	id="450"	name="skill0450"	type="2"	multi="1"	group="1"	dur=""	bfx_dur="0"	value_ref="0"	bfx_ref="1"	intensity="0"	element="5"	desc="skill_desc0450"	icon_id="J_icn_skill126"	>
			<attribute	target="1"	max_target="49"	reach="9"	mreach="1"	range="2"	range_type="0"	>
				<code	grip_calc="0"	anicode="0"	fxcode_on="733"	fxcode_keep="-1"	/>
				<frame	term="45"	blendlimit="30"	hit_frame="57"	firing_frame="30"	ani_f="45"	local_f="30"	/>
				<effect	visual_type="-1"	movemethod="0"	/>
				<condition	twohand="0"	dual="0"	onehand="0"	bracer="1"	exclusive="4"	usecase="4288"	/>
			</attribute>
			<skill_param	exp1="23"	exp2="24"	>
				<power	atk="0,16,17,2131"	ar="10,100"	critrate="0,0"	critdmg="0,0"	/>
				<cost	ctime="-180,3420"	mp="21,189"	mpadd=""	sp="-1"	/>
				<mission_cost	upkeepctime="0"	mission_ctime="-180,3420"	/>
			</skill_param>
		</skill_main>
		<skill_main	id="451"	name="skill0451"	type="2"	multi="1"	group="1"	dur=""	bfx_dur="0"	value_ref="0"	bfx_ref="1"	intensity="0"	element="6"	desc="skill_desc0451"	icon_id="J_icn_skill127"	>
			<attribute	target="1"	max_target="49"	reach="7"	mreach="1"	range="2"	range_type="0"	>
				<code	grip_calc="0"	anicode="0"	fxcode_on="734"	fxcode_keep="-1"	/>
				<frame	term="55"	blendlimit="35"	hit_frame="57"	firing_frame="35"	ani_f="45"	local_f="25"	/>
				<effect	visual_type="-1"	movemethod="0"	/>
				<condition	twohand="0"	dual="0"	onehand="0"	bracer="1"	exclusive="4"	usecase="4288"	/>
			</attribute>
			<skill_param	exp1="28"	exp2="29"	>
				<power	atk="0,18,18,2319"	ar="10,100"	critrate="0,0"	critdmg="0,0"	/>
				<cost	ctime="-257,4875"	mp="23,207"	mpadd=""	sp="-1"	/>
				<mission_cost	upkeepctime="0"	mission_ctime="-257,4875"	/>
			</skill_param>
		</skill_main>
		<skill_main	id="452"	name="skill0452"	type="3"	multi="0"	group="31"	dur=""	bfx_dur="0"	value_ref="0"	bfx_ref="0"	intensity="3"	element="0"	desc="skill_desc0452"	icon_id="J_icn_skill452"	>
			<attribute	target="4"	max_target="1"	reach="-1"	mreach="-1"	range="-1"	range_type="-1"	>
				<code	grip_calc="0"	anicode="-1"	fxcode_on="-1"	fxcode_keep="-1"	/>
				<frame	term="0"	blendlimit="-1"	hit_frame="-1"	firing_frame="-1"	ani_f="0"	local_f="0"	/>
				<effect	visual_type="-1"	movemethod="-1"	/>
				<condition	twohand="1"	dual="1"	onehand="1"	bracer="1"	exclusive="0"	usecase="24575"	/>
			</attribute>
			<skill_param	exp1="0"	exp2="0"	>
				<power	atk="0,0"	ar=""	critrate=""	critdmg=""	/>
				<cost	ctime="0,0"	mp="20,20"	mpadd=""	sp="-1"	/>
				<mission_cost	upkeepctime="0"	mission_ctime="0,0"	/>
			</skill_param>
		</skill_main>
		<skill_main	id="453"	name="skill0453"	type="3"	multi="0"	group="31"	dur=""	bfx_dur="0"	value_ref="0"	bfx_ref="0"	intensity="3"	element="0"	desc="skill_desc0453"	icon_id="J_icn_skill453"	>
			<attribute	target="4"	max_target="1"	reach="-1"	mreach="-1"	range="-1"	range_type="-1"	>
				<code	grip_calc="0"	anicode="-1"	fxcode_on="-1"	fxcode_keep="-1"	/>
				<frame	term="0"	blendlimit="-1"	hit_frame="-1"	firing_frame="-1"	ani_f="0"	local_f="0"	/>
				<effect	visual_type="-1"	movemethod="-1"	/>
				<condition	twohand="1"	dual="1"	onehand="1"	bracer="1"	exclusive="0"	usecase="8191"	/>
			</attribute>
			<skill_param	exp1="0"	exp2="0"	>
				<power	atk="0,0"	ar=""	critrate=""	critdmg=""	/>
				<cost	ctime="0,0"	mp="20,20"	mpadd=""	sp="-1"	/>
				<mission_cost	upkeepctime="0"	mission_ctime="0,0"	/>
			</skill_param>
		</skill_main>
		<skill_main	id="454"	name="skill0454"	type="2"	multi="0"	group="24"	dur="0,7000"	bfx_dur="0"	value_ref="1"	bfx_ref="0"	intensity="0"	element="0"	desc="skill_desc0454"	icon_id="J_icn_skill454"	>
			<attribute	target="10"	max_target="1"	reach="-1"	mreach="-1"	range="-1"	range_type="-1"	>
				<code	grip_calc="0"	anicode="-1"	fxcode_on="-1"	fxcode_keep="-1"	/>
				<frame	term="0"	blendlimit="-1"	hit_frame="-1"	firing_frame="-1"	ani_f="0"	local_f="0"	/>
				<effect	visual_type="-1"	movemethod="-1"	/>
				<condition	twohand="0"	dual="0"	onehand="0"	bracer="0"	exclusive="0"	usecase="0"	/>
			</attribute>
			<skill_param	exp1="0"	exp2="0"	>
				<power	atk="50,0,0,0"	ar=""	critrate=""	critdmg=""	/>
				<cost	ctime="0,0"	mp="0,0"	mpadd=""	sp="-1"	/>
				<mission_cost	upkeepctime="0"	mission_ctime="0,0"	/>
			</skill_param>
		</skill_main>
		<skill_main	id="455"	name="skill0455"	type="2"	multi="0"	group="24"	dur="0,7000"	bfx_dur="0"	value_ref="1"	bfx_ref="0"	intensity="0"	element="0"	desc="skill_desc0455"	icon_id="J_icn_skill455"	>
			<attribute	target="10"	max_target="1"	reach="-1"	mreach="-1"	range="-1"	range_type="-1"	>
				<code	grip_calc="0"	anicode="-1"	fxcode_on="-1"	fxcode_keep="-1"	/>
				<frame	term="0"	blendlimit="-1"	hit_frame="-1"	firing_frame="-1"	ani_f="0"	local_f="0"	/>
				<effect	visual_type="-1"	movemethod="-1"	/>
				<condition	twohand="0"	dual="0"	onehand="0"	bracer="0"	exclusive="0"	usecase="0"	/>
			</attribute>
			<skill_param	exp1="0"	exp2="0"	>
				<power	atk="0,0"	ar=""	critrate=""	critdmg=""	/>
				<cost	ctime="0,0"	mp="0,0"	mpadd=""	sp="-1"	/>
				<mission_cost	upkeepctime="0"	mission_ctime="0,0"	/>
			</skill_param>
		</skill_main>
		<skill_main	id="456"	name="skill0456"	type="2"	multi="0"	group="24"	dur="0,7000"	bfx_dur="0"	value_ref="1"	bfx_ref="0"	intensity="0"	element="0"	desc="skill_desc0456"	icon_id="J_icn_skill456"	>
			<attribute	target="10"	max_target="1"	reach="-1"	mreach="-1"	range="-1"	range_type="-1"	>
				<code	grip_calc="0"	anicode="-1"	fxcode_on="-1"	fxcode_keep="-1"	/>
				<frame	term="0"	blendlimit="-1"	hit_frame="-1"	firing_frame="-1"	ani_f="0"	local_f="0"	/>
				<effect	visual_type="-1"	movemethod="-1"	/>
				<condition	twohand="0"	dual="0"	onehand="0"	bracer="0"	exclusive="0"	usecase="0"	/>
			</attribute>
			<skill_param	exp1="0"	exp2="0"	>
				<power	atk="0,0"	ar=""	critrate=""	critdmg=""	/>
				<cost	ctime="0,0"	mp="0,0"	mpadd=""	sp="-1"	/>
				<mission_cost	upkeepctime="0"	mission_ctime="0,0"	/>
			</skill_param>
		</skill_main>
		<skill_main	id="457"	name="skill0457"	type="2"	multi="0"	group="25"	dur="0,7000"	bfx_dur="0"	value_ref="1"	bfx_ref="0"	intensity="0"	element="0"	desc="skill_desc0457"	icon_id="J_icn_skill457"	>
			<attribute	target="10"	max_target="1"	reach="-1"	mreach="-1"	range="-1"	range_type="-1"	>
				<code	grip_calc="0"	anicode="-1"	fxcode_on="-1"	fxcode_keep="-1"	/>
				<frame	term="0"	blendlimit="-1"	hit_frame="-1"	firing_frame="-1"	ani_f="0"	local_f="0"	/>
				<effect	visual_type="-1"	movemethod="-1"	/>
				<condition	twohand="0"	dual="0"	onehand="0"	bracer="0"	exclusive="0"	usecase="0"	/>
			</attribute>
			<skill_param	exp1="0"	exp2="0"	>
				<power	atk="-50,0,0,0"	ar=""	critrate=""	critdmg=""	/>
				<cost	ctime="0,0"	mp="0,0"	mpadd=""	sp="-1"	/>
				<mission_cost	upkeepctime="0"	mission_ctime="0,0"	/>
			</skill_param>
		</skill_main>
		<skill_main	id="458"	name="skill0458"	type="2"	multi="0"	group="25"	dur="0,7000"	bfx_dur="0"	value_ref="1"	bfx_ref="0"	intensity="0"	element="0"	desc="skill_desc0458"	icon_id="J_icn_skill458"	>
			<attribute	target="10"	max_target="1"	reach="-1"	mreach="-1"	range="-1"	range_type="-1"	>
				<code	grip_calc="0"	anicode="-1"	fxcode_on="-1"	fxcode_keep="-1"	/>
				<frame	term="0"	blendlimit="-1"	hit_frame="-1"	firing_frame="-1"	ani_f="0"	local_f="0"	/>
				<effect	visual_type="-1"	movemethod="-1"	/>
				<condition	twohand="0"	dual="0"	onehand="0"	bracer="0"	exclusive="0"	usecase="0"	/>
			</attribute>
			<skill_param	exp1="0"	exp2="0"	>
				<power	atk="0,0"	ar=""	critrate=""	critdmg=""	/>
				<cost	ctime="0,0"	mp="0,0"	mpadd=""	sp="-1"	/>
				<mission_cost	upkeepctime="0"	mission_ctime="0,0"	/>
			</skill_param>
		</skill_main>
		<skill_main	id="459"	name="skill0459"	type="2"	multi="0"	group="25"	dur="0,7000"	bfx_dur="0"	value_ref="1"	bfx_ref="0"	intensity="0"	element="0"	desc="skill_desc0459"	icon_id="J_icn_skill459"	>
			<attribute	target="10"	max_target="1"	reach="-1"	mreach="-1"	range="-1"	range_type="-1"	>
				<code	grip_calc="0"	anicode="-1"	fxcode_on="-1"	fxcode_keep="-1"	/>
				<frame	term="0"	blendlimit="-1"	hit_frame="-1"	firing_frame="-1"	ani_f="0"	local_f="0"	/>
				<effect	visual_type="-1"	movemethod="-1"	/>
				<condition	twohand="0"	dual="0"	onehand="0"	bracer="0"	exclusive="0"	usecase="0"	/>
			</attribute>
			<skill_param	exp1="0"	exp2="0"	>
				<power	atk="0,0"	ar=""	critrate=""	critdmg=""	/>
				<cost	ctime="0,0"	mp="0,0"	mpadd=""	sp="-1"	/>
				<mission_cost	upkeepctime="0"	mission_ctime="0,0"	/>
			</skill_param>
		</skill_main>
		<skill_main	id="460"	name="skill0460"	type="2"	multi="0"	group="24"	dur="0,3600000"	bfx_dur="0"	value_ref="2"	bfx_ref="0"	intensity="0"	element="0"	desc="skill_desc0460"	icon_id="J_icn_skill460"	>
			<attribute	target="6"	max_target="30"	reach="0"	mreach="-1"	range="8"	range_type="-1"	>
				<code	grip_calc="0"	anicode="258"	fxcode_on="908"	fxcode_keep="904"	/>
				<frame	term="90"	blendlimit="0"	hit_frame="0"	firing_frame="0"	ani_f="90"	local_f="0"	/>
				<effect	visual_type="-1"	movemethod="-1"	/>
				<condition	twohand="1"	dual="1"	onehand="1"	bracer="1"	exclusive="0"	usecase="24575"	/>
			</attribute>
			<skill_param	exp1="0"	exp2="0"	>
				<power	atk="0,0"	ar=""	critrate=""	critdmg=""	/>
				<cost	ctime="0,500"	mp="0,1"	mpadd=""	sp="-1"	/>
				<mission_cost	upkeepctime="0"	mission_ctime="0,500"	/>
			</skill_param>
		</skill_main>
		<skill_main	id="461"	name="skill0461"	type="2"	multi="0"	group="24"	dur="0,3600000"	bfx_dur="0"	value_ref="2"	bfx_ref="0"	intensity="0"	element="0"	desc="skill_desc0461"	icon_id="J_icn_skill460"	>
			<attribute	target="6"	max_target="30"	reach="0"	mreach="-1"	range="8"	range_type="-1"	>
				<code	grip_calc="0"	anicode="258"	fxcode_on="909"	fxcode_keep="905"	/>
				<frame	term="90"	blendlimit="0"	hit_frame="0"	firing_frame="0"	ani_f="90"	local_f="0"	/>
				<effect	visual_type="-1"	movemethod="-1"	/>
				<condition	twohand="1"	dual="1"	onehand="1"	bracer="1"	exclusive="0"	usecase="24575"	/>
			</attribute>
			<skill_param	exp1="0"	exp2="0"	>
				<power	atk="0,0"	ar=""	critrate=""	critdmg=""	/>
				<cost	ctime="0,500"	mp="0,1"	mpadd=""	sp="-1"	/>
				<mission_cost	upkeepctime="0"	mission_ctime="0,500"	/>
			</skill_param>
		</skill_main>
		<skill_main	id="462"	name="skill0462"	type="2"	multi="0"	group="24"	dur="0,3600000"	bfx_dur="0"	value_ref="2"	bfx_ref="0"	intensity="0"	element="0"	desc="skill_desc0462"	icon_id="J_icn_skill460"	>
			<attribute	target="6"	max_target="30"	reach="0"	mreach="-1"	range="8"	range_type="-1"	>
				<code	grip_calc="0"	anicode="258"	fxcode_on="910"	fxcode_keep="906"	/>
				<frame	term="90"	blendlimit="0"	hit_frame="0"	firing_frame="0"	ani_f="90"	local_f="0"	/>
				<effect	visual_type="-1"	movemethod="-1"	/>
				<condition	twohand="1"	dual="1"	onehand="1"	bracer="1"	exclusive="0"	usecase="24575"	/>
			</attribute>
			<skill_param	exp1="0"	exp2="0"	>
				<power	atk="0,0"	ar=""	critrate=""	critdmg=""	/>
				<cost	ctime="0,500"	mp="0,1"	mpadd=""	sp="-1"	/>
				<mission_cost	upkeepctime="0"	mission_ctime="0,500"	/>
			</skill_param>
		</skill_main>
		<skill_main	id="463"	name="skill0463"	type="2"	multi="0"	group="24"	dur="0,3600000"	bfx_dur="0"	value_ref="2"	bfx_ref="0"	intensity="0"	element="0"	desc="skill_desc0463"	icon_id="J_icn_skill463"	>
			<attribute	target="6"	max_target="1"	reach="8"	mreach="-1"	range="1"	range_type="-1"	>
				<code	grip_calc="0"	anicode="258"	fxcode_on="911"	fxcode_keep="907"	/>
				<frame	term="90"	blendlimit="0"	hit_frame="0"	firing_frame="0"	ani_f="90"	local_f="0"	/>
				<effect	visual_type="-1"	movemethod="-1"	/>
				<condition	twohand="1"	dual="1"	onehand="1"	bracer="1"	exclusive="0"	usecase="24575"	/>
			</attribute>
			<skill_param	exp1="0"	exp2="0"	>
				<power	atk="0,0"	ar=""	critrate=""	critdmg=""	/>
				<cost	ctime="0,500"	mp="0,1"	mpadd=""	sp="-1"	/>
				<mission_cost	upkeepctime="0"	mission_ctime="0,500"	/>
			</skill_param>
		</skill_main>
		<skill_main	id="464"	name="skill0464"	type="1"	multi="1"	group="1"	dur=""	bfx_dur="0"	value_ref="0"	bfx_ref="1"	intensity="0"	element="0"	desc="skill_desc0464"	icon_id="J_icn_skill464"	>
			<attribute	target="1"	max_target="49"	reach="2"	mreach="0"	range="1"	range_type="1"	>
				<code	grip_calc="0"	anicode="111"	fxcode_on="912"	fxcode_keep="-1"	/>
				<frame	term="30"	blendlimit="24"	hit_frame="25"	firing_frame="25"	ani_f="30"	local_f="0"	/>
				<effect	visual_type="-1"	movemethod="3"	/>
				<condition	twohand="0"	dual="0"	onehand="1"	bracer="0"	exclusive="6"	usecase="2048"	/>
			</attribute>
			<skill_param	exp1="0"	exp2="0"	>
				<power	atk="12,0,46,2174"	ar="10,100"	critrate="0,0"	critdmg="0,0"	/>
				<cost	ctime="0,0"	mp="0,50"	mpadd=""	sp="-1"	/>
				<mission_cost	upkeepctime="0"	mission_ctime="0,0"	/>
			</skill_param>
		</skill_main>
		<skill_main	id="465"	name="skill0465"	type="1"	multi="1"	group="1"	dur=""	bfx_dur="0"	value_ref="0"	bfx_ref="1"	intensity="0"	element="0"	desc="skill_desc0465"	icon_id="J_icn_skill465"	>
			<attribute	target="1"	max_target="49"	reach="2"	mreach="1"	range="2"	range_type="0"	>
				<code	grip_calc="0"	anicode="112"	fxcode_on="913"	fxcode_keep="-1"	/>
				<frame	term="33"	blendlimit="24"	hit_frame="25"	firing_frame="25"	ani_f="33"	local_f="0"	/>
				<effect	visual_type="-1"	movemethod="0"	/>
				<condition	twohand="0"	dual="0"	onehand="1"	bracer="0"	exclusive="6"	usecase="2048"	/>
			</attribute>
			<skill_param	exp1="0"	exp2="0"	>
				<power	atk="13,0,78,2346"	ar="10,100"	critrate="0,0"	critdmg="0,0"	/>
				<cost	ctime="0,0"	mp="0,50"	mpadd=""	sp="-1"	/>
				<mission_cost	upkeepctime="0"	mission_ctime="0,0"	/>
			</skill_param>
		</skill_main>
		<skill_main	id="466"	name="skill0466"	type="1"	multi="1"	group="1"	dur=""	bfx_dur="0"	value_ref="0"	bfx_ref="1"	intensity="0"	element="0"	desc="skill_desc0466"	icon_id="J_icn_skill466"	>
			<attribute	target="1"	max_target="49"	reach="2"	mreach="0"	range="1"	range_type="0"	>
				<code	grip_calc="0"	anicode="113"	fxcode_on="914"	fxcode_keep="-1"	/>
				<frame	term="32"	blendlimit="24"	hit_frame="21"	firing_frame="21"	ani_f="32"	local_f="0"	/>
				<effect	visual_type="-1"	movemethod="0"	/>
				<condition	twohand="0"	dual="0"	onehand="1"	bracer="0"	exclusive="6"	usecase="2048"	/>
			</attribute>
			<skill_param	exp1="0"	exp2="0"	>
				<power	atk="13,0,49,2519"	ar="10,100"	critrate="0,0"	critdmg="0,0"	/>
				<cost	ctime="0,0"	mp="0,50"	mpadd=""	sp="-1"	/>
				<mission_cost	upkeepctime="0"	mission_ctime="0,0"	/>
			</skill_param>
		</skill_main>
		<skill_main	id="467"	name="skill0467"	type="1"	multi="1"	group="1"	dur=""	bfx_dur="0"	value_ref="0"	bfx_ref="1"	intensity="0"	element="0"	desc="skill_desc0467"	icon_id="J_icn_skill467"	>
			<attribute	target="1"	max_target="49"	reach="2"	mreach="1"	range="2"	range_type="0"	>
				<code	grip_calc="0"	anicode="114"	fxcode_on="915"	fxcode_keep="-1"	/>
				<frame	term="43"	blendlimit="24"	hit_frame="28"	firing_frame="28"	ani_f="53"	local_f="0"	/>
				<effect	visual_type="-1"	movemethod="0"	/>
				<condition	twohand="0"	dual="0"	onehand="1"	bracer="0"	exclusive="6"	usecase="2048"	/>
			</attribute>
			<skill_param	exp1="0"	exp2="0"	>
				<power	atk="14,0,110,2729"	ar="10,100"	critrate="0,0"	critdmg="0,0"	/>
				<cost	ctime="0,0"	mp="0,50"	mpadd=""	sp="-1"	/>
				<mission_cost	upkeepctime="0"	mission_ctime="0,0"	/>
			</skill_param>
		</skill_main>
		<skill_main	id="468"	name="skill0468"	type="4"	multi="0"	group="0"	dur=""	bfx_dur="0"	value_ref="1"	bfx_ref="0"	intensity="0"	element="0"	desc="skill_desc0468"	icon_id="J_icn_skill468"	>
			<attribute	target="4"	max_target="1"	reach="0"	mreach="-1"	range="-1"	range_type="-1"	>
				<code	grip_calc="7"	anicode="1000"	fxcode_on="921"	fxcode_keep="920"	/>
				<frame	term="66"	blendlimit="-1"	hit_frame="40"	firing_frame="40"	ani_f="60"	local_f="34"	/>
				<effect	visual_type="0"	movemethod="-1"	/>
				<condition	twohand="0"	dual="0"	onehand="1"	bracer="0"	exclusive="5"	usecase="21248"	/>
			</attribute>
			<skill_param	exp1="0"	exp2="0"	>
				<power	atk="0,0"	ar=""	critrate=""	critdmg=""	/>
				<cost	ctime=""	mp=""	mpadd=""	sp="-1"	/>
				<mission_cost	upkeepctime="0"	mission_ctime=""	/>
			</skill_param>
		</skill_main>
		<skill_main	id="469"	name="skill0469"	type="1"	multi="1"	group="25"	dur="0,15000"	bfx_dur="0"	value_ref="1"	bfx_ref="0"	intensity="0"	element="0"	desc="skill_desc0469"	icon_id="J_icn_skill469"	>
			<attribute	target="1"	max_target="7"	reach="5"	mreach="1"	range="3"	range_type="0"	>
				<code	grip_calc="0"	anicode="225"	fxcode_on="923"	fxcode_keep="922"	/>
				<frame	term="45"	blendlimit="25"	hit_frame="15"	firing_frame="15"	ani_f="45"	local_f="0"	/>
				<effect	visual_type="-1"	movemethod="0"	/>
				<condition	twohand="0"	dual="0"	onehand="1"	bracer="0"	exclusive="5"	usecase="21248"	/>
			</attribute>
			<skill_param	exp1="8"	exp2="8"	>
				<power	atk="0,0"	ar=""	critrate=""	critdmg=""	/>
				<cost	ctime="-10000,180000"	mp="28,252"	mpadd=""	sp="-1"	/>
				<mission_cost	upkeepctime="0"	mission_ctime="-10000,180000"	/>
			</skill_param>
		</skill_main>
		<skill_main	id="470"	name="skill0470"	type="2"	multi="1"	group="24"	dur="30000,30000"	bfx_dur="0"	value_ref="1"	bfx_ref="0"	intensity="0"	element="0"	desc="skill_desc0470"	icon_id="J_icn_skill470"	>
			<attribute	target="20"	max_target="7"	reach="0"	mreach="-1"	range="17"	range_type="-1"	>
				<code	grip_calc="0"	anicode="137"	fxcode_on="278"	fxcode_keep="-1"	/>
				<frame	term="30"	blendlimit="-1"	hit_frame="19"	firing_frame="19"	ani_f="30"	local_f="0"	/>
				<effect	visual_type="-1"	movemethod="0"	/>
				<condition	twohand="1"	dual="1"	onehand="1"	bracer="1"	exclusive="4"	usecase="20672"	/>
			</attribute>
			<skill_param	exp1="11"	exp2="12"	>
				<power	atk="0,0"	ar=""	critrate=""	critdmg=""	/>
				<cost	ctime="-223,4243"	mp="28,252"	mpadd=""	sp="-1"	/>
				<mission_cost	upkeepctime="0"	mission_ctime="-223,4243"	/>
			</skill_param>
		</skill_main>
		<skill_main	id="471"	name="skill0471"	type="2"	multi="1"	group="24"	dur="0,0"	bfx_dur="0"	value_ref="1"	bfx_ref="0"	intensity="0"	element="0"	desc="skill_desc0471"	icon_id="J_icn_skill471"	>
			<attribute	target="6"	max_target="1"	reach="8"	mreach="1"	range="1"	range_type="0"	>
				<code	grip_calc="0"	anicode="137"	fxcode_on="191"	fxcode_keep="-1"	/>
				<frame	term="30"	blendlimit="-1"	hit_frame="11"	firing_frame="11"	ani_f="30"	local_f="0"	/>
				<effect	visual_type="-1"	movemethod="0"	/>
				<condition	twohand="0"	dual="0"	onehand="0"	bracer="1"	exclusive="4"	usecase="20672"	/>
			</attribute>
			<skill_param	exp1="11"	exp2="12"	>
				<power	atk="0,0"	ar=""	critrate=""	critdmg=""	/>
				<cost	ctime="0,45000"	mp="-150,4000"	mpadd=""	sp="-1"	/>
				<mission_cost	upkeepctime="1"	mission_ctime="0,45000"	/>
			</skill_param>
		</skill_main>
		<skill_main	id="472"	name="skill0472"	type="1"	multi="1"	group="24"	dur="900,0"	bfx_dur="0"	value_ref="1"	bfx_ref="0"	intensity="0"	element="0"	desc="skill_desc0472"	icon_id="J_icn_skill472"	>
			<attribute	target="4"	max_target="7"	reach="0"	mreach="-1"	range="17"	range_type="-1"	>
				<code	grip_calc="0"	anicode="207"	fxcode_on="258"	fxcode_keep="-1"	/>
				<frame	term="33"	blendlimit="-1"	hit_frame="30"	firing_frame="30"	ani_f="33"	local_f="0"	/>
				<effect	visual_type="-1"	movemethod="0"	/>
				<condition	twohand="0"	dual="1"	onehand="0"	bracer="0"	exclusive="2"	usecase="20492"	/>
			</attribute>
			<skill_param	exp1="8"	exp2="8"	>
				<power	atk="0,0"	ar=""	critrate=""	critdmg=""	/>
				<cost	ctime="0,180000"	mp="28,252"	mpadd=""	sp="-1"	/>
				<mission_cost	upkeepctime="1"	mission_ctime="0,180000"	/>
			</skill_param>
		</skill_main>
		<skill_main	id="473"	name="skill0473"	type="1"	multi="1"	group="24"	dur="0,30000"	bfx_dur="0"	value_ref="1"	bfx_ref="0"	intensity="0"	element="0"	desc="skill_desc0473"	icon_id="J_icn_skill473"	>
			<attribute	target="4"	max_target="7"	reach="0"	mreach="-1"	range="17"	range_type="-1"	>
				<code	grip_calc="0"	anicode="207"	fxcode_on="258"	fxcode_keep="-1"	/>
				<frame	term="33"	blendlimit="-1"	hit_frame="30"	firing_frame="30"	ani_f="33"	local_f="0"	/>
				<effect	visual_type="-1"	movemethod="0"	/>
				<condition	twohand="1"	dual="1"	onehand="1"	bracer="1"	exclusive="2"	usecase="20492"	/>
			</attribute>
			<skill_param	exp1="8"	exp2="8"	>
				<power	atk="0,0"	ar=""	critrate=""	critdmg=""	/>
				<cost	ctime="0,300000"	mp="28,252"	mpadd=""	sp="-1"	/>
				<mission_cost	upkeepctime="1"	mission_ctime="0,300000"	/>
			</skill_param>
		</skill_main>
		<skill_main	id="474"	name="skill0474"	type="3"	multi="0"	group="24"	dur="0,1800000"	bfx_dur="0"	value_ref="3"	bfx_ref="0"	intensity="0"	element="0"	desc="skill_desc0474"	icon_id="J_icn_skill474"	>
			<attribute	target="6"	max_target="30"	reach="0"	mreach="-1"	range="8"	range_type="-1"	>
				<code	grip_calc="0"	anicode="210"	fxcode_on="273"	fxcode_keep="-1"	/>
				<frame	term="52"	blendlimit="-1"	hit_frame="30"	firing_frame="30"	ani_f="60"	local_f="23"	/>
				<effect	visual_type="-1"	movemethod="0"	/>
				<condition	twohand="1"	dual="1"	onehand="1"	bracer="1"	exclusive="0"	usecase="24575"	/>
			</attribute>
			<skill_param	exp1="0"	exp2="0"	>
				<power	atk="0,0"	ar=""	critrate=""	critdmg=""	/>
				<cost	ctime="0,300000"	mp="0,5000"	mpadd=""	sp="-1"	/>
				<mission_cost	upkeepctime="1"	mission_ctime="0,300000"	/>
			</skill_param>
		</skill_main>
		<skill_main	id="475"	name="skill0475"	type="3"	multi="0"	group="32"	dur=""	bfx_dur="0"	value_ref="1"	bfx_ref="0"	intensity="3"	element="0"	desc="skill_desc0475"	icon_id="J_icn_skill475"	>
			<attribute	target="4"	max_target="1"	reach="-1"	mreach="-1"	range="-1"	range_type="-1"	>
				<code	grip_calc="0"	anicode="400"	fxcode_on="924"	fxcode_keep="-1"	/>
				<frame	term="60"	blendlimit="-1"	hit_frame="60"	firing_frame="60"	ani_f="60"	local_f="0"	/>
				<effect	visual_type="-1"	movemethod="0"	/>
				<condition	twohand="1"	dual="0"	onehand="0"	bracer="0"	exclusive="1"	usecase="20483"	/>
			</attribute>
			<skill_param	exp1="0"	exp2="0"	>
				<power	atk="5,45"	ar=""	critrate=""	critdmg=""	/>
				<cost	ctime="0,30000"	mp="0,600"	mpadd="1,4"	sp="111"	/>
				<mission_cost	upkeepctime="1"	mission_ctime="0,300000"	/>
			</skill_param>
		</skill_main>
		<skill_main	id="476"	name="skill0476"	type="3"	multi="0"	group="32"	dur=""	bfx_dur="0"	value_ref="1"	bfx_ref="0"	intensity="3"	element="0"	desc="skill_desc0476"	icon_id="J_icn_skill476"	>
			<attribute	target="4"	max_target="1"	reach="-1"	mreach="-1"	range="-1"	range_type="-1"	>
				<code	grip_calc="0"	anicode="401"	fxcode_on="925"	fxcode_keep="-1"	/>
				<frame	term="60"	blendlimit="-1"	hit_frame="60"	firing_frame="60"	ani_f="60"	local_f="0"	/>
				<effect	visual_type="-1"	movemethod="0"	/>
				<condition	twohand="0"	dual="1"	onehand="0"	bracer="0"	exclusive="2"	usecase="20492"	/>
			</attribute>
			<skill_param	exp1="0"	exp2="0"	>
				<power	atk="5,45"	ar=""	critrate=""	critdmg=""	/>
				<cost	ctime="0,30000"	mp="0,600"	mpadd="1,4"	sp="111"	/>
				<mission_cost	upkeepctime="1"	mission_ctime="0,300000"	/>
			</skill_param>
		</skill_main>
		<skill_main	id="477"	name="skill0477"	type="3"	multi="0"	group="32"	dur=""	bfx_dur="0"	value_ref="1"	bfx_ref="0"	intensity="3"	element="0"	desc="skill_desc0477"	icon_id="J_icn_skill477"	>
			<attribute	target="4"	max_target="1"	reach="-1"	mreach="-1"	range="-1"	range_type="-1"	>
				<code	grip_calc="0"	anicode="402"	fxcode_on="926"	fxcode_keep="-1"	/>
				<frame	term="60"	blendlimit="-1"	hit_frame="100"	firing_frame="100"	ani_f="60"	local_f="0"	/>
				<effect	visual_type="-1"	movemethod="0"	/>
				<condition	twohand="0"	dual="0"	onehand="0"	bracer="1"	exclusive="3"	usecase="20528"	/>
			</attribute>
			<skill_param	exp1="0"	exp2="0"	>
				<power	atk="5,45"	ar=""	critrate=""	critdmg=""	/>
				<cost	ctime="0,30000"	mp="0,600"	mpadd="1,4"	sp="111"	/>
				<mission_cost	upkeepctime="1"	mission_ctime="0,300000"	/>
			</skill_param>
		</skill_main>
		<skill_main	id="478"	name="skill0478"	type="3"	multi="0"	group="32"	dur=""	bfx_dur="0"	value_ref="1"	bfx_ref="0"	intensity="3"	element="0"	desc="skill_desc0478"	icon_id="J_icn_skill478"	>
			<attribute	target="4"	max_target="1"	reach="-1"	mreach="-1"	range="-1"	range_type="-1"	>
				<code	grip_calc="0"	anicode="403"	fxcode_on="927"	fxcode_keep="-1"	/>
				<frame	term="60"	blendlimit="-1"	hit_frame="100"	firing_frame="100"	ani_f="60"	local_f="0"	/>
				<effect	visual_type="-1"	movemethod="0"	/>
				<condition	twohand="0"	dual="0"	onehand="0"	bracer="1"	exclusive="4"	usecase="20672"	/>
			</attribute>
			<skill_param	exp1="0"	exp2="0"	>
				<power	atk="5,45"	ar=""	critrate=""	critdmg=""	/>
				<cost	ctime="0,30000"	mp="0,600"	mpadd="1,4"	sp="111"	/>
				<mission_cost	upkeepctime="1"	mission_ctime="0,300000"	/>
			</skill_param>
		</skill_main>
		<skill_main	id="479"	name="skill0479"	type="3"	multi="0"	group="32"	dur=""	bfx_dur="0"	value_ref="1"	bfx_ref="0"	intensity="3"	element="0"	desc="skill_desc0479"	icon_id="J_icn_skill479"	>
			<attribute	target="4"	max_target="1"	reach="-1"	mreach="-1"	range="-1"	range_type="-1"	>
				<code	grip_calc="0"	anicode="404"	fxcode_on="928"	fxcode_keep="-1"	/>
				<frame	term="60"	blendlimit="-1"	hit_frame="60"	firing_frame="60"	ani_f="60"	local_f="0"	/>
				<effect	visual_type="-1"	movemethod="0"	/>
				<condition	twohand="0"	dual="0"	onehand="1"	bracer="0"	exclusive="5"	usecase="21248"	/>
			</attribute>
			<skill_param	exp1="0"	exp2="0"	>
				<power	atk="5,45"	ar=""	critrate=""	critdmg=""	/>
				<cost	ctime="0,30000"	mp="0,600"	mpadd="1,4"	sp="111"	/>
				<mission_cost	upkeepctime="1"	mission_ctime="0,300000"	/>
			</skill_param>
		</skill_main>
		<skill_main	id="480"	name="skill0480"	type="3"	multi="0"	group="32"	dur=""	bfx_dur="0"	value_ref="1"	bfx_ref="0"	intensity="3"	element="0"	desc="skill_desc0480"	icon_id="J_icn_skill480"	>
			<attribute	target="4"	max_target="1"	reach="-1"	mreach="-1"	range="-1"	range_type="-1"	>
				<code	grip_calc="0"	anicode="405"	fxcode_on="929"	fxcode_keep="-1"	/>
				<frame	term="60"	blendlimit="-1"	hit_frame="60"	firing_frame="60"	ani_f="60"	local_f="0"	/>
				<effect	visual_type="-1"	movemethod="0"	/>
				<condition	twohand="0"	dual="0"	onehand="1"	bracer="0"	exclusive="6"	usecase="23552"	/>
			</attribute>
			<skill_param	exp1="0"	exp2="0"	>
				<power	atk="5,45"	ar=""	critrate=""	critdmg=""	/>
				<cost	ctime="0,30000"	mp="0,600"	mpadd="1,4"	sp="111"	/>
				<mission_cost	upkeepctime="1"	mission_ctime="0,300000"	/>
			</skill_param>
		</skill_main>
		<skill_main	id="481"	name="skill0481"	type="3"	multi="1"	group="1"	dur=""	bfx_dur="0"	value_ref="0"	bfx_ref="0"	intensity="0"	element="0"	desc="skill_desc0481"	icon_id="J_icn_skill481"	>
			<attribute	target="1"	max_target="49"	reach="2"	mreach="1"	range="3"	range_type="0"	>
				<code	grip_calc="0"	anicode="420"	fxcode_on="938"	fxcode_keep="-1"	/>
				<frame	term="40"	blendlimit="30"	hit_frame="12"	firing_frame="12"	ani_f="40"	local_f="0"	/>
				<effect	visual_type="-1"	movemethod="0"	/>
				<condition	twohand="1"	dual="0"	onehand="0"	bracer="0"	exclusive="1"	usecase="16384"	/>
			</attribute>
			<skill_param	exp1="23"	exp2="24"	>
				<power	atk="17,0,217,9374"	ar="10,100"	critrate="0,0"	critdmg="0,0"	/>
				<cost	ctime="0,0"	mp="0,50"	mpadd=""	sp="-1"	/>
				<mission_cost	upkeepctime="0"	mission_ctime="0,0"	/>
			</skill_param>
		</skill_main>
		<skill_main	id="482"	name="skill0482"	type="3"	multi="1"	group="1"	dur=""	bfx_dur="0"	value_ref="0"	bfx_ref="0"	intensity="0"	element="0"	desc="skill_desc0482"	icon_id="J_icn_skill482"	>
			<attribute	target="1"	max_target="49"	reach="2"	mreach="1"	range="3"	range_type="0"	>
				<code	grip_calc="0"	anicode="421"	fxcode_on="939"	fxcode_keep="-1"	/>
				<frame	term="40"	blendlimit="30"	hit_frame="15"	firing_frame="15"	ani_f="40"	local_f="0"	/>
				<effect	visual_type="-1"	movemethod="0"	/>
				<condition	twohand="1"	dual="0"	onehand="0"	bracer="0"	exclusive="1"	usecase="16384"	/>
			</attribute>
			<skill_param	exp1="23"	exp2="24"	>
				<power	atk="17,0,217,9374"	ar="10,100"	critrate="0,0"	critdmg="0,0"	/>
				<cost	ctime="0,0"	mp="0,50"	mpadd=""	sp="-1"	/>
				<mission_cost	upkeepctime="0"	mission_ctime="0,0"	/>
			</skill_param>
		</skill_main>
		<skill_main	id="483"	name="skill0483"	type="3"	multi="1"	group="1"	dur=""	bfx_dur="0"	value_ref="0"	bfx_ref="1"	intensity="0"	element="0"	desc="skill_desc0483"	icon_id="J_icn_skill483"	>
			<attribute	target="1"	max_target="49"	reach="3"	mreach="1"	range="4"	range_type="0"	>
				<code	grip_calc="0"	anicode="440"	fxcode_on="940"	fxcode_keep="-1"	/>
				<frame	term="60"	blendlimit="50"	hit_frame="26"	firing_frame="26"	ani_f="60"	local_f="0"	/>
				<effect	visual_type="-1"	movemethod="0"	/>
				<condition	twohand="1"	dual="0"	onehand="0"	bracer="0"	exclusive="1"	usecase="16384"	/>
			</attribute>
			<skill_param	exp1="30"	exp2="32"	>
				<power	atk="19,0,552,7968"	ar="10,100"	critrate="0,0"	critdmg="0,0"	/>
				<cost	ctime="0,0"	mp="0,50"	mpadd=""	sp="-1"	/>
				<mission_cost	upkeepctime="0"	mission_ctime="0,0"	/>
			</skill_param>
		</skill_main>
		<skill_main	id="484"	name="skill0484"	type="3"	multi="1"	group="1"	dur=""	bfx_dur="0"	value_ref="0"	bfx_ref="1"	intensity="0"	element="0"	desc="skill_desc0484"	icon_id="J_icn_skill484"	>
			<attribute	target="1"	max_target="49"	reach="3"	mreach="1"	range="4"	range_type="0"	>
				<code	grip_calc="0"	anicode="441"	fxcode_on="941"	fxcode_keep="-1"	/>
				<frame	term="55"	blendlimit="40"	hit_frame="27"	firing_frame="27"	ani_f="55"	local_f="0"	/>
				<effect	visual_type="-1"	movemethod="0"	/>
				<condition	twohand="1"	dual="0"	onehand="0"	bracer="0"	exclusive="1"	usecase="16384"	/>
			</attribute>
			<skill_param	exp1="28"	exp2="29"	>
				<power	atk="20,0,617,8905"	ar="10,100"	critrate="0,0"	critdmg="0,0"	/>
				<cost	ctime="0,0"	mp="0,50"	mpadd=""	sp="-1"	/>
				<mission_cost	upkeepctime="0"	mission_ctime="0,0"	/>
			</skill_param>
		</skill_main>
		<skill_main	id="485"	name="skill0485"	type="3"	multi="1"	group="1"	dur=""	bfx_dur="0"	value_ref="0"	bfx_ref="1"	intensity="0"	element="0"	desc="skill_desc0485"	icon_id="J_icn_skill485"	>
			<attribute	target="1"	max_target="49"	reach="3"	mreach="1"	range="4"	range_type="0"	>
				<code	grip_calc="0"	anicode="442"	fxcode_on="942"	fxcode_keep="-1"	/>
				<frame	term="50"	blendlimit="40"	hit_frame="23"	firing_frame="23"	ani_f="50"	local_f="0"	/>
				<effect	visual_type="-1"	movemethod="0"	/>
				<condition	twohand="1"	dual="0"	onehand="0"	bracer="0"	exclusive="1"	usecase="16384"	/>
			</attribute>
			<skill_param	exp1="25"	exp2="26"	>
				<power	atk="21,0,1137,9843"	ar="10,100"	critrate="0,0"	critdmg="0,0"	/>
				<cost	ctime="0,0"	mp="0,50"	mpadd=""	sp="-1"	/>
				<mission_cost	upkeepctime="0"	mission_ctime="0,0"	/>
			</skill_param>
		</skill_main>
		<skill_main	id="486"	name="skill0486"	type="3"	multi="1"	group="1"	dur=""	bfx_dur="0"	value_ref="0"	bfx_ref="0"	intensity="0"	element="0"	desc="skill_desc0486"	icon_id="J_icn_skill481"	>
			<attribute	target="1"	max_target="49"	reach="2"	mreach="1"	range="2"	range_type="0"	>
				<code	grip_calc="0"	anicode="422"	fxcode_on="943"	fxcode_keep="-1"	/>
				<frame	term="35"	blendlimit="30"	hit_frame="17"	firing_frame="17"	ani_f="35"	local_f="0"	/>
				<effect	visual_type="-1"	movemethod="0"	/>
				<condition	twohand="0"	dual="1"	onehand="0"	bracer="0"	exclusive="2"	usecase="16384"	/>
			</attribute>
			<skill_param	exp1="18"	exp2="19"	>
				<power	atk="17,0,174,6030"	ar="10,100"	critrate="0,0"	critdmg="0,0"	/>
				<cost	ctime="0,0"	mp="0,50"	mpadd=""	sp="-1"	/>
				<mission_cost	upkeepctime="0"	mission_ctime="0,0"	/>
			</skill_param>
		</skill_main>
		<skill_main	id="487"	name="skill0487"	type="3"	multi="1"	group="1"	dur=""	bfx_dur="0"	value_ref="0"	bfx_ref="0"	intensity="0"	element="0"	desc="skill_desc0487"	icon_id="J_icn_skill482"	>
			<attribute	target="1"	max_target="49"	reach="2"	mreach="1"	range="3"	range_type="0"	>
				<code	grip_calc="0"	anicode="423"	fxcode_on="944"	fxcode_keep="-1"	/>
				<frame	term="35"	blendlimit="30"	hit_frame="20"	firing_frame="20"	ani_f="35"	local_f="0"	/>
				<effect	visual_type="-1"	movemethod="0"	/>
				<condition	twohand="0"	dual="1"	onehand="0"	bracer="0"	exclusive="2"	usecase="16384"	/>
			</attribute>
			<skill_param	exp1="18"	exp2="19"	>
				<power	atk="17,0,174,6030"	ar="10,100"	critrate="0,0"	critdmg="0,0"	/>
				<cost	ctime="0,0"	mp="0,50"	mpadd=""	sp="-1"	/>
				<mission_cost	upkeepctime="0"	mission_ctime="0,0"	/>
			</skill_param>
		</skill_main>
		<skill_main	id="488"	name="skill0488"	type="3"	multi="1"	group="1"	dur=""	bfx_dur="0"	value_ref="0"	bfx_ref="1"	intensity="0"	element="0"	desc="skill_desc0488"	icon_id="J_icn_skill488"	>
			<attribute	target="1"	max_target="49"	reach="3"	mreach="1"	range="3"	range_type="0"	>
				<code	grip_calc="0"	anicode="443"	fxcode_on="945"	fxcode_keep="-1"	/>
				<frame	term="60"	blendlimit="50"	hit_frame="37"	firing_frame="37"	ani_f="60"	local_f="0"	/>
				<effect	visual_type="-1"	movemethod="0"	/>
				<condition	twohand="0"	dual="1"	onehand="0"	bracer="0"	exclusive="2"	usecase="16384"	/>
			</attribute>
			<skill_param	exp1="30"	exp2="32"	>
				<power	atk="19,0,444,5126"	ar="10,100"	critrate="0,0"	critdmg="0,0"	/>
				<cost	ctime="0,0"	mp="0,50"	mpadd=""	sp="-1"	/>
				<mission_cost	upkeepctime="0"	mission_ctime="0,0"	/>
			</skill_param>
		</skill_main>
		<skill_main	id="489"	name="skill0489"	type="3"	multi="1"	group="1"	dur=""	bfx_dur="0"	value_ref="0"	bfx_ref="1"	intensity="0"	element="0"	desc="skill_desc0489"	icon_id="J_icn_skill489"	>
			<attribute	target="1"	max_target="49"	reach="3"	mreach="1"	range="3"	range_type="0"	>
				<code	grip_calc="0"	anicode="444"	fxcode_on="946"	fxcode_keep="-1"	/>
				<frame	term="55"	blendlimit="40"	hit_frame="27"	firing_frame="27"	ani_f="55"	local_f="0"	/>
				<effect	visual_type="-1"	movemethod="0"	/>
				<condition	twohand="0"	dual="1"	onehand="0"	bracer="0"	exclusive="2"	usecase="16384"	/>
			</attribute>
			<skill_param	exp1="28"	exp2="29"	>
				<power	atk="20,0,497,5729"	ar="10,100"	critrate="0,0"	critdmg="0,0"	/>
				<cost	ctime="0,0"	mp="0,50"	mpadd=""	sp="-1"	/>
				<mission_cost	upkeepctime="0"	mission_ctime="0,0"	/>
			</skill_param>
		</skill_main>
		<skill_main	id="490"	name="skill0490"	type="3"	multi="1"	group="1"	dur=""	bfx_dur="0"	value_ref="0"	bfx_ref="1"	intensity="0"	element="0"	desc="skill_desc0490"	icon_id="J_icn_skill490"	>
			<attribute	target="1"	max_target="49"	reach="3"	mreach="1"	range="3"	range_type="0"	>
				<code	grip_calc="0"	anicode="445"	fxcode_on="947"	fxcode_keep="-1"	/>
				<frame	term="50"	blendlimit="40"	hit_frame="20"	firing_frame="20"	ani_f="50"	local_f="0"	/>
				<effect	visual_type="-1"	movemethod="3"	/>
				<condition	twohand="0"	dual="1"	onehand="0"	bracer="0"	exclusive="2"	usecase="16384"	/>
			</attribute>
			<skill_param	exp1="25"	exp2="26"	>
				<power	atk="21,0,915,6332"	ar="10,100"	critrate="0,0"	critdmg="0,0"	/>
				<cost	ctime="0,0"	mp="0,50"	mpadd=""	sp="-1"	/>
				<mission_cost	upkeepctime="0"	mission_ctime="0,0"	/>
			</skill_param>
		</skill_main>
		<skill_main	id="491"	name="skill0491"	type="3"	multi="1"	group="1"	dur=""	bfx_dur="0"	value_ref="0"	bfx_ref="0"	intensity="0"	element="0"	desc="skill_desc0491"	icon_id="J_icn_skill481"	>
			<attribute	target="1"	max_target="49"	reach="7"	mreach="1"	range="4"	range_type="0"	>
				<code	grip_calc="0"	anicode="424"	fxcode_on="948"	fxcode_keep="-1"	/>
				<frame	term="35"	blendlimit="30"	hit_frame="19"	firing_frame="19"	ani_f="35"	local_f="0"	/>
				<effect	visual_type="-1"	movemethod="0"	/>
				<condition	twohand="0"	dual="0"	onehand="0"	bracer="1"	exclusive="3"	usecase="16384"	/>
			</attribute>
			<skill_param	exp1="18"	exp2="19"	>
				<power	atk="0,17,200,7860"	ar="10,100"	critrate="0,0"	critdmg="0,0"	/>
				<cost	ctime="0,0"	mp="0,50"	mpadd=""	sp="-1"	/>
				<mission_cost	upkeepctime="0"	mission_ctime="0,0"	/>
			</skill_param>
		</skill_main>
		<skill_main	id="492"	name="skill0492"	type="3"	multi="1"	group="1"	dur=""	bfx_dur="0"	value_ref="0"	bfx_ref="0"	intensity="0"	element="0"	desc="skill_desc0492"	icon_id="J_icn_skill482"	>
			<attribute	target="1"	max_target="49"	reach="7"	mreach="1"	range="4"	range_type="0"	>
				<code	grip_calc="0"	anicode="425"	fxcode_on="949"	fxcode_keep="-1"	/>
				<frame	term="35"	blendlimit="30"	hit_frame="19"	firing_frame="19"	ani_f="35"	local_f="0"	/>
				<effect	visual_type="-1"	movemethod="0"	/>
				<condition	twohand="0"	dual="0"	onehand="0"	bracer="1"	exclusive="3"	usecase="16384"	/>
			</attribute>
			<skill_param	exp1="18"	exp2="19"	>
				<power	atk="0,17,200,7860"	ar="10,100"	critrate="0,0"	critdmg="0,0"	/>
				<cost	ctime="0,0"	mp="0,50"	mpadd=""	sp="-1"	/>
				<mission_cost	upkeepctime="0"	mission_ctime="0,0"	/>
			</skill_param>
		</skill_main>
		<skill_main	id="493"	name="skill0493"	type="3"	multi="1"	group="1"	dur=""	bfx_dur="0"	value_ref="0"	bfx_ref="1"	intensity="0"	element="0"	desc="skill_desc0493"	icon_id="J_icn_skill493"	>
			<attribute	target="1"	max_target="49"	reach="8"	mreach="1"	range="4"	range_type="0"	>
				<code	grip_calc="0"	anicode="446"	fxcode_on="950"	fxcode_keep="-1"	/>
				<frame	term="60"	blendlimit="50"	hit_frame="29"	firing_frame="29"	ani_f="60"	local_f="0"	/>
				<effect	visual_type="-1"	movemethod="0"	/>
				<condition	twohand="0"	dual="0"	onehand="0"	bracer="1"	exclusive="3"	usecase="16384"	/>
			</attribute>
			<skill_param	exp1="30"	exp2="32"	>
				<power	atk="0,19,511,6681"	ar="10,100"	critrate="0,0"	critdmg="0,0"	/>
				<cost	ctime="0,0"	mp="0,50"	mpadd=""	sp="-1"	/>
				<mission_cost	upkeepctime="0"	mission_ctime="0,0"	/>
			</skill_param>
		</skill_main>
		<skill_main	id="494"	name="skill0494"	type="3"	multi="1"	group="1"	dur=""	bfx_dur="0"	value_ref="0"	bfx_ref="1"	intensity="0"	element="0"	desc="skill_desc0494"	icon_id="J_icn_skill494"	>
			<attribute	target="1"	max_target="49"	reach="8"	mreach="1"	range="4"	range_type="0"	>
				<code	grip_calc="0"	anicode="447"	fxcode_on="951"	fxcode_keep="-1"	/>
				<frame	term="55"	blendlimit="40"	hit_frame="30"	firing_frame="30"	ani_f="55"	local_f="0"	/>
				<effect	visual_type="-1"	movemethod="0"	/>
				<condition	twohand="0"	dual="0"	onehand="0"	bracer="1"	exclusive="3"	usecase="16384"	/>
			</attribute>
			<skill_param	exp1="28"	exp2="29"	>
				<power	atk="0,20,571,7467"	ar="10,100"	critrate="0,0"	critdmg="0,0"	/>
				<cost	ctime="0,0"	mp="0,50"	mpadd=""	sp="-1"	/>
				<mission_cost	upkeepctime="0"	mission_ctime="0,0"	/>
			</skill_param>
		</skill_main>
		<skill_main	id="495"	name="skill0495"	type="3"	multi="1"	group="1"	dur=""	bfx_dur="0"	value_ref="0"	bfx_ref="1"	intensity="0"	element="0"	desc="skill_desc0495"	icon_id="J_icn_skill495"	>
			<attribute	target="1"	max_target="49"	reach="8"	mreach="1"	range="4"	range_type="0"	>
				<code	grip_calc="0"	anicode="448"	fxcode_on="952"	fxcode_keep="-1"	/>
				<frame	term="50"	blendlimit="40"	hit_frame="31"	firing_frame="31"	ani_f="50"	local_f="0"	/>
				<effect	visual_type="-1"	movemethod="0"	/>
				<condition	twohand="0"	dual="0"	onehand="0"	bracer="1"	exclusive="3"	usecase="16384"	/>
			</attribute>
			<skill_param	exp1="25"	exp2="26"	>
				<power	atk="0,21,1052,8253"	ar="10,100"	critrate="0,0"	critdmg="0,0"	/>
				<cost	ctime="0,0"	mp="0,50"	mpadd=""	sp="-1"	/>
				<mission_cost	upkeepctime="0"	mission_ctime="0,0"	/>
			</skill_param>
		</skill_main>
		<skill_main	id="496"	name="skill0496"	type="3"	multi="1"	group="1"	dur=""	bfx_dur="0"	value_ref="0"	bfx_ref="0"	intensity="0"	element="0"	desc="skill_desc0496"	icon_id="J_icn_skill481"	>
			<attribute	target="1"	max_target="49"	reach="8"	mreach="1"	range="3"	range_type="0"	>
				<code	grip_calc="0"	anicode="426"	fxcode_on="953"	fxcode_keep="-1"	/>
				<frame	term="40"	blendlimit="30"	hit_frame="12"	firing_frame="12"	ani_f="40"	local_f="0"	/>
				<effect	visual_type="-1"	movemethod="0"	/>
				<condition	twohand="0"	dual="0"	onehand="0"	bracer="1"	exclusive="4"	usecase="16384"	/>
			</attribute>
			<skill_param	exp1="20"	exp2="21"	>
				<power	atk="0,19,174,7238"	ar="10,100"	critrate="0,0"	critdmg="0,0"	/>
				<cost	ctime="0,0"	mp="0,50"	mpadd=""	sp="-1"	/>
				<mission_cost	upkeepctime="0"	mission_ctime="0,0"	/>
			</skill_param>
		</skill_main>
		<skill_main	id="497"	name="skill0497"	type="3"	multi="1"	group="1"	dur=""	bfx_dur="0"	value_ref="0"	bfx_ref="0"	intensity="0"	element="0"	desc="skill_desc0497"	icon_id="J_icn_skill482"	>
			<attribute	target="1"	max_target="49"	reach="8"	mreach="1"	range="3"	range_type="0"	>
				<code	grip_calc="0"	anicode="427"	fxcode_on="954"	fxcode_keep="-1"	/>
				<frame	term="40"	blendlimit="30"	hit_frame="18"	firing_frame="18"	ani_f="40"	local_f="0"	/>
				<effect	visual_type="-1"	movemethod="0"	/>
				<condition	twohand="0"	dual="0"	onehand="0"	bracer="1"	exclusive="4"	usecase="16384"	/>
			</attribute>
			<skill_param	exp1="20"	exp2="21"	>
				<power	atk="0,19,174,7238"	ar="10,100"	critrate="0,0"	critdmg="0,0"	/>
				<cost	ctime="0,0"	mp="0,50"	mpadd=""	sp="-1"	/>
				<mission_cost	upkeepctime="0"	mission_ctime="0,0"	/>
			</skill_param>
		</skill_main>
		<skill_main	id="498"	name="skill0498"	type="3"	multi="1"	group="1"	dur=""	bfx_dur="0"	value_ref="0"	bfx_ref="1"	intensity="0"	element="0"	desc="skill_desc0498"	icon_id="J_icn_skill498"	>
			<attribute	target="1"	max_target="49"	reach="9"	mreach="1"	range="3"	range_type="0"	>
				<code	grip_calc="0"	anicode="449"	fxcode_on="955"	fxcode_keep="-1"	/>
				<frame	term="60"	blendlimit="50"	hit_frame="12"	firing_frame="12"	ani_f="60"	local_f="0"	/>
				<effect	visual_type="-1"	movemethod="0"	/>
				<condition	twohand="0"	dual="0"	onehand="0"	bracer="1"	exclusive="4"	usecase="16384"	/>
			</attribute>
			<skill_param	exp1="30"	exp2="32"	>
				<power	atk="0,21,444,6152"	ar="10,100"	critrate="0,0"	critdmg="0,0"	/>
				<cost	ctime="0,0"	mp="0,50"	mpadd=""	sp="-1"	/>
				<mission_cost	upkeepctime="0"	mission_ctime="0,0"	/>
			</skill_param>
		</skill_main>
		<skill_main	id="499"	name="skill0499"	type="3"	multi="1"	group="1"	dur=""	bfx_dur="0"	value_ref="0"	bfx_ref="1"	intensity="0"	element="0"	desc="skill_desc0499"	icon_id="J_icn_skill499"	>
			<attribute	target="1"	max_target="49"	reach="9"	mreach="1"	range="3"	range_type="0"	>
				<code	grip_calc="0"	anicode="450"	fxcode_on="956"	fxcode_keep="-1"	/>
				<frame	term="55"	blendlimit="40"	hit_frame="32"	firing_frame="32"	ani_f="55"	local_f="0"	/>
				<effect	visual_type="-1"	movemethod="0"	/>
				<condition	twohand="0"	dual="0"	onehand="0"	bracer="1"	exclusive="4"	usecase="16384"	/>
			</attribute>
			<skill_param	exp1="28"	exp2="29"	>
				<power	atk="0,22,497,6876"	ar="10,100"	critrate="0,0"	critdmg="0,0"	/>
				<cost	ctime="0,0"	mp="0,50"	mpadd=""	sp="-1"	/>
				<mission_cost	upkeepctime="0"	mission_ctime="0,0"	/>
			</skill_param>
		</skill_main>
		<skill_main	id="500"	name="skill0500"	type="3"	multi="1"	group="1"	dur=""	bfx_dur="0"	value_ref="0"	bfx_ref="1"	intensity="0"	element="0"	desc="skill_desc0500"	icon_id="J_icn_skill500"	>
			<attribute	target="1"	max_target="49"	reach="9"	mreach="1"	range="3"	range_type="0"	>
				<code	grip_calc="0"	anicode="451"	fxcode_on="957"	fxcode_keep="-1"	/>
				<frame	term="50"	blendlimit="40"	hit_frame="30"	firing_frame="30"	ani_f="50"	local_f="0"	/>
				<effect	visual_type="-1"	movemethod="0"	/>
				<condition	twohand="0"	dual="0"	onehand="0"	bracer="1"	exclusive="4"	usecase="16384"	/>
			</attribute>
			<skill_param	exp1="25"	exp2="26"	>
				<power	atk="0,23,915,7600"	ar="10,100"	critrate="0,0"	critdmg="0,0"	/>
				<cost	ctime="0,0"	mp="0,50"	mpadd=""	sp="-1"	/>
				<mission_cost	upkeepctime="0"	mission_ctime="0,0"	/>
			</skill_param>
		</skill_main>
		<skill_main	id="501"	name="skill0501"	type="3"	multi="1"	group="1"	dur=""	bfx_dur="0"	value_ref="0"	bfx_ref="0"	intensity="0"	element="0"	desc="skill_desc0501"	icon_id="J_icn_skill481"	>
			<attribute	target="1"	max_target="49"	reach="2"	mreach="1"	range="3"	range_type="0"	>
				<code	grip_calc="0"	anicode="428"	fxcode_on="958"	fxcode_keep="-1"	/>
				<frame	term="40"	blendlimit="30"	hit_frame="20"	firing_frame="20"	ani_f="40"	local_f="0"	/>
				<effect	visual_type="-1"	movemethod="0"	/>
				<condition	twohand="0"	dual="0"	onehand="1"	bracer="0"	exclusive="5"	usecase="16384"	/>
			</attribute>
			<skill_param	exp1="20"	exp2="21"	>
				<power	atk="19,0,175,6569"	ar="10,100"	critrate="0,0"	critdmg="0,0"	/>
				<cost	ctime="0,0"	mp="0,50"	mpadd=""	sp="-1"	/>
				<mission_cost	upkeepctime="0"	mission_ctime="0,0"	/>
			</skill_param>
		</skill_main>
		<skill_main	id="502"	name="skill0502"	type="3"	multi="1"	group="1"	dur=""	bfx_dur="0"	value_ref="0"	bfx_ref="0"	intensity="0"	element="0"	desc="skill_desc0502"	icon_id="J_icn_skill482"	>
			<attribute	target="1"	max_target="49"	reach="2"	mreach="1"	range="3"	range_type="0"	>
				<code	grip_calc="0"	anicode="429"	fxcode_on="959"	fxcode_keep="-1"	/>
				<frame	term="40"	blendlimit="30"	hit_frame="15"	firing_frame="15"	ani_f="40"	local_f="0"	/>
				<effect	visual_type="-1"	movemethod="0"	/>
				<condition	twohand="0"	dual="0"	onehand="1"	bracer="0"	exclusive="5"	usecase="16384"	/>
			</attribute>
			<skill_param	exp1="20"	exp2="21"	>
				<power	atk="19,0,175,6569"	ar="10,100"	critrate="0,0"	critdmg="0,0"	/>
				<cost	ctime="0,0"	mp="0,50"	mpadd=""	sp="-1"	/>
				<mission_cost	upkeepctime="0"	mission_ctime="0,0"	/>
			</skill_param>
		</skill_main>
		<skill_main	id="503"	name="skill0503"	type="3"	multi="1"	group="1"	dur=""	bfx_dur="0"	value_ref="0"	bfx_ref="1"	intensity="0"	element="0"	desc="skill_desc0503"	icon_id="J_icn_skill503"	>
			<attribute	target="1"	max_target="49"	reach="3"	mreach="1"	range="4"	range_type="0"	>
				<code	grip_calc="0"	anicode="452"	fxcode_on="960"	fxcode_keep="-1"	/>
				<frame	term="60"	blendlimit="50"	hit_frame="32"	firing_frame="32"	ani_f="60"	local_f="0"	/>
				<effect	visual_type="-1"	movemethod="0"	/>
				<condition	twohand="0"	dual="0"	onehand="1"	bracer="0"	exclusive="5"	usecase="16384"	/>
			</attribute>
			<skill_param	exp1="30"	exp2="32"	>
				<power	atk="21,0,387,4914"	ar="10,100"	critrate="0,0"	critdmg="0,0"	/>
				<cost	ctime="0,0"	mp="0,50"	mpadd=""	sp="-1"	/>
				<mission_cost	upkeepctime="0"	mission_ctime="0,0"	/>
			</skill_param>
		</skill_main>
		<skill_main	id="504"	name="skill0504"	type="3"	multi="1"	group="1"	dur=""	bfx_dur="0"	value_ref="0"	bfx_ref="1"	intensity="0"	element="0"	desc="skill_desc0504"	icon_id="J_icn_skill504"	>
			<attribute	target="1"	max_target="49"	reach="3"	mreach="1"	range="4"	range_type="0"	>
				<code	grip_calc="0"	anicode="453"	fxcode_on="961"	fxcode_keep="-1"	/>
				<frame	term="55"	blendlimit="40"	hit_frame="24"	firing_frame="24"	ani_f="55"	local_f="0"	/>
				<effect	visual_type="-1"	movemethod="0"	/>
				<condition	twohand="0"	dual="0"	onehand="1"	bracer="0"	exclusive="5"	usecase="16384"	/>
			</attribute>
			<skill_param	exp1="28"	exp2="29"	>
				<power	atk="22,0,433,5492"	ar="10,100"	critrate="0,0"	critdmg="0,0"	/>
				<cost	ctime="0,0"	mp="0,50"	mpadd=""	sp="-1"	/>
				<mission_cost	upkeepctime="0"	mission_ctime="0,0"	/>
			</skill_param>
		</skill_main>
		<skill_main	id="505"	name="skill0505"	type="3"	multi="1"	group="1"	dur=""	bfx_dur="0"	value_ref="0"	bfx_ref="1"	intensity="0"	element="0"	desc="skill_desc0505"	icon_id="J_icn_skill505"	>
			<attribute	target="1"	max_target="49"	reach="3"	mreach="1"	range="4"	range_type="0"	>
				<code	grip_calc="0"	anicode="454"	fxcode_on="962"	fxcode_keep="-1"	/>
				<frame	term="50"	blendlimit="40"	hit_frame="22"	firing_frame="22"	ani_f="50"	local_f="0"	/>
				<effect	visual_type="-1"	movemethod="0"	/>
				<condition	twohand="0"	dual="0"	onehand="1"	bracer="0"	exclusive="5"	usecase="16384"	/>
			</attribute>
			<skill_param	exp1="25"	exp2="26"	>
				<power	atk="23,0,797,6070"	ar="10,100"	critrate="0,0"	critdmg="0,0"	/>
				<cost	ctime="0,0"	mp="0,50"	mpadd=""	sp="-1"	/>
				<mission_cost	upkeepctime="0"	mission_ctime="0,0"	/>
			</skill_param>
		</skill_main>
		<skill_main	id="506"	name="skill0506"	type="3"	multi="1"	group="1"	dur=""	bfx_dur="0"	value_ref="0"	bfx_ref="0"	intensity="0"	element="0"	desc="skill_desc0506"	icon_id="J_icn_skill481"	>
			<attribute	target="1"	max_target="49"	reach="2"	mreach="1"	range="3"	range_type="0"	>
				<code	grip_calc="0"	anicode="430"	fxcode_on="963"	fxcode_keep="-1"	/>
				<frame	term="35"	blendlimit="30"	hit_frame="15"	firing_frame="15"	ani_f="35"	local_f="0"	/>
				<effect	visual_type="-1"	movemethod="0"	/>
				<condition	twohand="0"	dual="0"	onehand="1"	bracer="0"	exclusive="6"	usecase="16384"	/>
			</attribute>
			<skill_param	exp1="18"	exp2="19"	>
				<power	atk="19,0,177,7471"	ar="10,100"	critrate="0,0"	critdmg="0,0"	/>
				<cost	ctime="0,0"	mp="0,50"	mpadd=""	sp="-1"	/>
				<mission_cost	upkeepctime="0"	mission_ctime="0,0"	/>
			</skill_param>
		</skill_main>
		<skill_main	id="507"	name="skill0507"	type="3"	multi="1"	group="1"	dur=""	bfx_dur="0"	value_ref="0"	bfx_ref="0"	intensity="0"	element="0"	desc="skill_desc0507"	icon_id="J_icn_skill482"	>
			<attribute	target="1"	max_target="49"	reach="2"	mreach="1"	range="4"	range_type="0"	>
				<code	grip_calc="0"	anicode="431"	fxcode_on="964"	fxcode_keep="-1"	/>
				<frame	term="35"	blendlimit="30"	hit_frame="14"	firing_frame="14"	ani_f="35"	local_f="0"	/>
				<effect	visual_type="-1"	movemethod="0"	/>
				<condition	twohand="0"	dual="0"	onehand="1"	bracer="0"	exclusive="6"	usecase="16384"	/>
			</attribute>
			<skill_param	exp1="18"	exp2="19"	>
				<power	atk="19,0,177,7471"	ar="10,100"	critrate="0,0"	critdmg="0,0"	/>
				<cost	ctime="0,0"	mp="0,50"	mpadd=""	sp="-1"	/>
				<mission_cost	upkeepctime="0"	mission_ctime="0,0"	/>
			</skill_param>
		</skill_main>
		<skill_main	id="508"	name="skill0508"	type="3"	multi="1"	group="1"	dur=""	bfx_dur="0"	value_ref="0"	bfx_ref="1"	intensity="0"	element="0"	desc="skill_desc0508"	icon_id="J_icn_skill508"	>
			<attribute	target="1"	max_target="49"	reach="3"	mreach="1"	range="4"	range_type="0"	>
				<code	grip_calc="0"	anicode="455"	fxcode_on="965"	fxcode_keep="-1"	/>
				<frame	term="60"	blendlimit="50"	hit_frame="31"	firing_frame="31"	ani_f="60"	local_f="0"	/>
				<effect	visual_type="-1"	movemethod="0"	/>
				<condition	twohand="0"	dual="0"	onehand="1"	bracer="0"	exclusive="6"	usecase="16384"	/>
			</attribute>
			<skill_param	exp1="30"	exp2="32"	>
				<power	atk="21,0,452,6350"	ar="10,100"	critrate="0,0"	critdmg="0,0"	/>
				<cost	ctime="0,0"	mp="0,50"	mpadd=""	sp="-1"	/>
				<mission_cost	upkeepctime="0"	mission_ctime="0,0"	/>
			</skill_param>
		</skill_main>
		<skill_main	id="509"	name="skill0509"	type="3"	multi="1"	group="1"	dur=""	bfx_dur="0"	value_ref="0"	bfx_ref="1"	intensity="0"	element="0"	desc="skill_desc0509"	icon_id="J_icn_skill509"	>
			<attribute	target="1"	max_target="49"	reach="3"	mreach="1"	range="4"	range_type="0"	>
				<code	grip_calc="0"	anicode="456"	fxcode_on="966"	fxcode_keep="-1"	/>
				<frame	term="55"	blendlimit="40"	hit_frame="26"	firing_frame="26"	ani_f="55"	local_f="0"	/>
				<effect	visual_type="-1"	movemethod="0"	/>
				<condition	twohand="0"	dual="0"	onehand="1"	bracer="0"	exclusive="6"	usecase="16384"	/>
			</attribute>
			<skill_param	exp1="28"	exp2="29"	>
				<power	atk="22,0,506,7097"	ar="10,100"	critrate="0,0"	critdmg="0,0"	/>
				<cost	ctime="0,0"	mp="0,50"	mpadd=""	sp="-1"	/>
				<mission_cost	upkeepctime="0"	mission_ctime="0,0"	/>
			</skill_param>
		</skill_main>
		<skill_main	id="510"	name="skill0510"	type="3"	multi="1"	group="1"	dur=""	bfx_dur="0"	value_ref="0"	bfx_ref="1"	intensity="0"	element="0"	desc="skill_desc0510"	icon_id="J_icn_skill510"	>
			<attribute	target="1"	max_target="49"	reach="3"	mreach="1"	range="4"	range_type="0"	>
				<code	grip_calc="0"	anicode="457"	fxcode_on="967"	fxcode_keep="-1"	/>
				<frame	term="50"	blendlimit="40"	hit_frame="22"	firing_frame="22"	ani_f="50"	local_f="0"	/>
				<effect	visual_type="-1"	movemethod="0"	/>
				<condition	twohand="0"	dual="0"	onehand="1"	bracer="0"	exclusive="6"	usecase="16384"	/>
			</attribute>
			<skill_param	exp1="25"	exp2="26"	>
				<power	atk="23,0,931,7844"	ar="10,100"	critrate="0,0"	critdmg="0,0"	/>
				<cost	ctime="0,0"	mp="0,50"	mpadd=""	sp="-1"	/>
				<mission_cost	upkeepctime="0"	mission_ctime="0,0"	/>
			</skill_param>
		</skill_main>
		<skill_value	id="9"	group="0"	>
			<value	bforce_id="5"	bforce_value="-10,-90,0"	power=""	dur="0,8000"	type="4"	value_type="1"	/>
		</skill_value>
		<skill_value	id="17"	group="0"	>
			<value	bforce_id="95"	bforce_value="30,20,0"	power=""	dur="0,8000"	type="4"	value_type="1"	/>
		</skill_value>
		<skill_value	id="19"	group="0"	>
			<value	bforce_id="3"	bforce_value="-10,-90,0"	power=""	dur="0,8000"	type="4"	value_type="1"	/>
		</skill_value>
		<skill_value	id="21"	group="0"	>
			<value	bforce_id="6"	bforce_value="-50,-450,0"	power=""	dur="0,8000"	type="4"	value_type="1"	/>
		</skill_value>
		<skill_value	id="29"	group="0"	>
			<value	bforce_id="5"	bforce_value="-10,-90,0"	power=""	dur="0,8000"	type="4"	value_type="1"	/>
		</skill_value>
		<skill_value	id="33"	group="0"	>
			<value	bforce_id="95"	bforce_value="30,20,0"	power=""	dur="0,8000"	type="4"	value_type="1"	/>
		</skill_value>
		<skill_value	id="35"	group="0"	>
			<value	bforce_id="7"	bforce_value="-100,-900,0"	power=""	dur="0,8000"	type="4"	value_type="1"	/>
			<value	bforce_id="6"	bforce_value="-100,-900,0"	power=""	dur="0,8000"	type="4"	value_type="1"	/>
		</skill_value>
		<skill_value	id="37"	group="0"	>
			<value	bforce_id="5"	bforce_value="-10,-90,0"	power=""	dur="0,8000"	type="4"	value_type="1"	/>
			<value	bforce_id="3"	bforce_value="-20,-90,0"	power=""	dur="0,8000"	type="4"	value_type="1"	/>
			<value	bforce_id="95"	bforce_value="30,70,0"	power=""	dur="0,8000"	type="4"	value_type="1"	/>
		</skill_value>
		<skill_value	id="42"	group="0"	>
			<value	bforce_id="3"	bforce_value="-10,-90,0"	power=""	dur="0,8000"	type="4"	value_type="1"	/>
		</skill_value>
		<skill_value	id="46"	group="0"	>
			<value	bforce_id="6"	bforce_value="-50,-450,0"	power=""	dur="0,8000"	type="4"	value_type="1"	/>
		</skill_value>
		<skill_value	id="47"	group="0"	>
			<value	bforce_id="86"	bforce_value=""	power=""	dur=""	type="8"	value_type="1"	/>
		</skill_value>
		<skill_value	id="48"	group="0"	>
			<value	bforce_id="86"	bforce_value=""	power=""	dur=""	type="8"	value_type="1"	/>
		</skill_value>
		<skill_value	id="49"	group="0"	>
			<value	bforce_id="86"	bforce_value=""	power=""	dur=""	type="8"	value_type="1"	/>
		</skill_value>
		<skill_value	id="50"	group="0"	>
			<value	bforce_id="86"	bforce_value=""	power=""	dur=""	type="8"	value_type="1"	/>
		</skill_value>
		<skill_value	id="54"	group="0"	>
			<value	bforce_id="95"	bforce_value="30,70,0"	power=""	dur="0,8000"	type="4"	value_type="1"	/>
		</skill_value>
		<skill_value	id="55"	group="0"	>
			<value	bforce_id="95"	bforce_value="30,70,0"	power=""	dur="0,8000"	type="4"	value_type="1"	/>
		</skill_value>
		<skill_value	id="57"	group="0"	>
			<value	bforce_id="95"	bforce_value="30,70,0"	power=""	dur="0,8000"	type="4"	value_type="1"	/>
		</skill_value>
		<skill_value	id="59"	group="0"	>
			<value	bforce_id="86"	bforce_value=""	power=""	dur=""	type="8"	value_type="1"	/>
		</skill_value>
		<skill_value	id="60"	group="0"	>
			<value	bforce_id="86"	bforce_value=""	power=""	dur=""	type="8"	value_type="1"	/>
		</skill_value>
		<skill_value	id="61"	group="0"	>
			<value	bforce_id="86"	bforce_value=""	power=""	dur=""	type="8"	value_type="1"	/>
		</skill_value>
		<skill_value	id="62"	group="0"	>
			<value	bforce_id="86"	bforce_value=""	power=""	dur=""	type="8"	value_type="1"	/>
		</skill_value>
		<skill_value	id="66"	group="0"	>
			<value	bforce_id="97"	bforce_value="-5,-5,0"	power=""	dur="0,5000"	type="4"	value_type="2"	/>
			<value	bforce_id="98"	bforce_value="-5,-5,0"	power=""	dur="0,5000"	type="4"	value_type="2"	/>
		</skill_value>
		<skill_value	id="71"	group="0"	>
			<value	bforce_id="93"	bforce_value="50,2000,0"	power=""	dur="0,6000"	type="2"	value_type="1"	/>
		</skill_value>
		<skill_value	id="72"	group="0"	>
			<value	bforce_id="5"	bforce_value="-20,0,0"	power=""	dur="0,8000"	type="4"	value_type="1"	/>
		</skill_value>
		<skill_value	id="73"	group="0"	>
			<value	bforce_id="6"	bforce_value="-150,0,0"	power=""	dur="0,8000"	type="4"	value_type="1"	/>
		</skill_value>
		<skill_value	id="74"	group="0"	>
			<value	bforce_id="3"	bforce_value="-20,0,0"	power=""	dur="0,8000"	type="4"	value_type="1"	/>
		</skill_value>
		<skill_value	id="75"	group="0"	>
			<value	bforce_id="5"	bforce_value="-21,-108,0"	power=""	dur="0,8000"	type="4"	value_type="1"	/>
			<value	bforce_id="3"	bforce_value="-43,-108,0"	power=""	dur="0,8000"	type="4"	value_type="1"	/>
			<value	bforce_id="7"	bforce_value="-86,-216,0"	power=""	dur="0,8000"	type="4"	value_type="1"	/>
		</skill_value>
		<skill_value	id="99"	group="0"	>
			<value	bforce_id="5"	bforce_value="-21,-108,0"	power=""	dur="0,8000"	type="4"	value_type="1"	/>
			<value	bforce_id="3"	bforce_value="-43,-108,0"	power=""	dur="0,8000"	type="4"	value_type="1"	/>
			<value	bforce_id="7"	bforce_value="-86,-216,0"	power=""	dur="0,8000"	type="4"	value_type="1"	/>
		</skill_value>
		<skill_value	id="135"	group="0"	>
			<value	bforce_id="95"	bforce_value="30,70,0"	power=""	dur="0,10000"	type="4"	value_type="1"	/>
		</skill_value>
		<skill_value	id="139"	group="0"	>
			<value	bforce_id="95"	bforce_value="30,70,0"	power=""	dur="0,5000"	type="4"	value_type="1"	/>
		</skill_value>
		<skill_value	id="142"	group="0"	>
			<value	bforce_id="86"	bforce_value=""	power=""	dur=""	type="8"	value_type="1"	/>
		</skill_value>
		<skill_value	id="143"	group="0"	>
			<value	bforce_id="86"	bforce_value=""	power=""	dur=""	type="8"	value_type="1"	/>
		</skill_value>
		<skill_value	id="144"	group="0"	>
			<value	bforce_id="104"	bforce_value="10,0,0"	power=""	dur=""	type="1"	value_type="1"	/>
		</skill_value>
		<skill_value	id="145"	group="0"	>
			<value	bforce_id="104"	bforce_value="-10,0,0"	power=""	dur=""	type="1"	value_type="1"	/>
		</skill_value>
		<skill_value	id="151"	group="0"	>
			<value	bforce_id="95"	bforce_value="30,70,0"	power=""	dur="0,10000"	type="4"	value_type="1"	/>
		</skill_value>
		<skill_value	id="160"	group="0"	>
			<value	bforce_id="86"	bforce_value=""	power=""	dur=""	type="8"	value_type="1"	/>
		</skill_value>
		<skill_value	id="161"	group="0"	>
			<value	bforce_id="86"	bforce_value=""	power=""	dur=""	type="8"	value_type="1"	/>
		</skill_value>
		<skill_value	id="169"	group="0"	>
			<value	bforce_id="95"	bforce_value="40,100,0"	power=""	dur="0,8000"	type="4"	value_type="1"	/>
		</skill_value>
		<skill_value	id="170"	group="0"	>
			<value	bforce_id="7"	bforce_value="-60,-50,0"	power=""	dur="0,8000"	type="4"	value_type="1"	/>
		</skill_value>
		<skill_value	id="189"	group="0"	>
			<value	bforce_id="5"	bforce_value="-20,0,0"	power=""	dur="0,8000"	type="4"	value_type="1"	/>
		</skill_value>
		<skill_value	id="190"	group="0"	>
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		<s_act	id="337"	type="1"	name="sact308"	desc="sact_desc308"	icon_id="J_icn_social_103"	cont="sact_cont308"	anicode="0"	precode="0"	postcode="0"	loop="0"	area="0"	/>
		<s_act	id="338"	type="1"	name="sact309"	desc="sact_desc309"	icon_id="J_icn_social_103"	cont="sact_cont309"	anicode="0"	precode="0"	postcode="0"	loop="0"	area="0"	/>
		<s_act	id="339"	type="1"	name="sact310"	desc="sact_desc310"	icon_id="J_icn_social_103"	cont="sact_cont310"	anicode="0"	precode="0"	postcode="0"	loop="0"	area="0"	/>
		<s_act	id="340"	type="1"	name="sact311"	desc="sact_desc311"	icon_id="J_icn_social_103"	cont="sact_cont311"	anicode="0"	precode="0"	postcode="0"	loop="0"	area="0"	/>
		<s_act	id="341"	type="1"	name="sact312"	desc="sact_desc312"	icon_id="J_icn_social_102"	cont="sact_cont312"	anicode="0"	precode="0"	postcode="0"	loop="0"	area="0"	/>
		<s_act	id="342"	type="1"	name="sact313"	desc="sact_desc313"	icon_id="J_icn_social_102"	cont="sact_cont313"	anicode="0"	precode="0"	postcode="0"	loop="0"	area="0"	/>
		<s_act	id="343"	type="1"	name="sact314"	desc="sact_desc314"	icon_id="J_icn_social_102"	cont="sact_cont314"	anicode="0"	precode="0"	postcode="0"	loop="0"	area="0"	/>
		<s_act	id="344"	type="1"	name="sact315"	desc="sact_desc315"	icon_id="J_icn_social_58"	cont="sact_cont315"	anicode="0"	precode="0"	postcode="0"	loop="0"	area="0"	/>
		<s_act	id="345"	type="1"	name="sact316"	desc="sact_desc316"	icon_id="J_icn_social_59"	cont="sact_cont316"	anicode="0"	precode="0"	postcode="0"	loop="0"	area="0"	/>
		<s_act	id="346"	type="1"	name="sact317"	desc="sact_desc317"	icon_id="J_icn_social_60"	cont="sact_cont317"	anicode="0"	precode="0"	postcode="0"	loop="0"	area="0"	/>
		<s_act	id="347"	type="1"	name="sact318"	desc="sact_desc318"	icon_id="J_icn_social_350"	cont="sact_cont318"	anicode="0"	precode="0"	postcode="0"	loop="0"	area="0"	/>
		<s_act	id="348"	type="1"	name="sact319"	desc="sact_desc319"	icon_id="J_icn_social_351"	cont="sact_cont319"	anicode="0"	precode="0"	postcode="0"	loop="0"	area="0"	/>
		<s_act	id="349"	type="1"	name="sact320"	desc="sact_desc320"	icon_id="J_icn_social_352"	cont="sact_cont320"	anicode="0"	precode="0"	postcode="0"	loop="0"	area="0"	/>
		<s_act	id="350"	type="1"	name="sact321"	desc="sact_desc321"	icon_id="J_icn_social_350"	cont="sact_cont321"	anicode="0"	precode="0"	postcode="0"	loop="0"	area="0"	/>
		<s_act	id="351"	type="1"	name="sact322"	desc="sact_desc322"	icon_id="J_icn_social_351"	cont="sact_cont322"	anicode="0"	precode="0"	postcode="0"	loop="0"	area="0"	/>
		<s_act	id="352"	type="1"	name="sact323"	desc="sact_desc323"	icon_id="J_icn_social_352"	cont="sact_cont323"	anicode="0"	precode="0"	postcode="0"	loop="0"	area="0"	/>
	</new_skill_list>
	<skill_dmg_frame>
		<skill_dmg	id="1"	>
			<skill_section	section="1"	x="-1"	y="1"	width="3"	height="1"	>
				<dmg_part	dmg_order="1"	dmg_frame="28"	dmg_percent="100"	dmg_explo="0"	/>
			</skill_section>
		</skill_dmg>
		<skill_dmg	id="3"	>
			<skill_section	section="1"	x="0"	y="1"	width="1"	height="2"	>
				<dmg_part	dmg_order="1"	dmg_frame="9"	dmg_percent="45"	dmg_explo="0"	/>
				<dmg_part	dmg_order="2"	dmg_frame="25"	dmg_percent="55"	dmg_explo="0"	/>
			</skill_section>
			<skill_section	section="2"	x="0"	y="3"	width="1"	height="1"	>
				<dmg_part	dmg_order="1"	dmg_frame="25"	dmg_percent="100"	dmg_explo="0"	/>
			</skill_section>
		</skill_dmg>
		<skill_dmg	id="4"	>
			<skill_section	section="1"	x="-1"	y="1"	width="1"	height="1"	>
				<dmg_part	dmg_order="1"	dmg_frame="13"	dmg_percent="100"	dmg_explo="0"	/>
			</skill_section>
			<skill_section	section="2"	x="0"	y="1"	width="1"	height="1"	>
				<dmg_part	dmg_order="1"	dmg_frame="13"	dmg_percent="45"	dmg_explo="0"	/>
				<dmg_part	dmg_order="2"	dmg_frame="30"	dmg_percent="55"	dmg_explo="0"	/>
			</skill_section>
			<skill_section	section="3"	x="0"	y="1"	width="1"	height="2"	>
				<dmg_part	dmg_order="1"	dmg_frame="30"	dmg_percent="100"	dmg_explo="0"	/>
			</skill_section>
		</skill_dmg>
		<skill_dmg	id="5"	>
			<skill_section	section="1"	x="0"	y="1"	width="1"	height="2"	>
				<dmg_part	dmg_order="1"	dmg_frame="12"	dmg_percent="45"	dmg_explo="0"	/>
				<dmg_part	dmg_order="2"	dmg_frame="22"	dmg_percent="55"	dmg_explo="0"	/>
			</skill_section>
			<skill_section	section="2"	x="0"	y="3"	width="1"	height="1"	>
				<dmg_part	dmg_order="1"	dmg_frame="22"	dmg_percent="100"	dmg_explo="0"	/>
			</skill_section>
		</skill_dmg>
		<skill_dmg	id="6"	>
			<skill_section	section="1"	x="1"	y="0"	width="1"	height="2"	>
				<dmg_part	dmg_order="1"	dmg_frame="44"	dmg_percent="100"	dmg_explo="0"	/>
			</skill_section>
			<skill_section	section="2"	x="0"	y="1"	width="1"	height="3"	>
				<dmg_part	dmg_order="1"	dmg_frame="52"	dmg_percent="100"	dmg_explo="0"	/>
			</skill_section>
		</skill_dmg>
		<skill_dmg	id="7"	>
			<skill_section	section="1"	x="0"	y="1"	width="1"	height="2"	>
				<dmg_part	dmg_order="1"	dmg_frame="32"	dmg_percent="35"	dmg_explo="0"	/>
				<dmg_part	dmg_order="2"	dmg_frame="58"	dmg_percent="65"	dmg_explo="0"	/>
			</skill_section>
			<skill_section	section="2"	x="-1"	y="1"	width="1"	height="1"	>
				<dmg_part	dmg_order="1"	dmg_frame="58"	dmg_percent="100"	dmg_explo="0"	/>
			</skill_section>
			<skill_section	section="3"	x="1"	y="1"	width="1"	height="1"	>
				<dmg_part	dmg_order="1"	dmg_frame="58"	dmg_percent="100"	dmg_explo="0"	/>
			</skill_section>
		</skill_dmg>
		<skill_dmg	id="9"	>
			<skill_section	section="1"	x="0"	y="1"	width="1"	height="3"	>
				<dmg_part	dmg_order="1"	dmg_frame="10"	dmg_percent="16"	dmg_explo="0"	/>
				<dmg_part	dmg_order="2"	dmg_frame="15"	dmg_percent="19"	dmg_explo="0"	/>
				<dmg_part	dmg_order="3"	dmg_frame="20"	dmg_percent="15"	dmg_explo="0"	/>
				<dmg_part	dmg_order="4"	dmg_frame="27"	dmg_percent="20"	dmg_explo="0"	/>
				<dmg_part	dmg_order="5"	dmg_frame="41"	dmg_percent="30"	dmg_explo="0"	/>
			</skill_section>
		</skill_dmg>
		<skill_dmg	id="12"	>
			<skill_section	section="1"	x="-1"	y="1"	width="3"	height="1"	>
				<dmg_part	dmg_order="1"	dmg_frame="32"	dmg_percent="100"	dmg_explo="0"	/>
			</skill_section>
			<skill_section	section="2"	x="0"	y="2"	width="1"	height="1"	>
				<dmg_part	dmg_order="1"	dmg_frame="32"	dmg_percent="100"	dmg_explo="0"	/>
			</skill_section>
		</skill_dmg>
		<skill_dmg	id="13"	>
			<skill_section	section="1"	x="-1"	y="1"	width="3"	height="1"	>
				<dmg_part	dmg_order="1"	dmg_frame="33"	dmg_percent="100"	dmg_explo="0"	/>
			</skill_section>
			<skill_section	section="2"	x="0"	y="2"	width="1"	height="1"	>
				<dmg_part	dmg_order="1"	dmg_frame="33"	dmg_percent="100"	dmg_explo="0"	/>
			</skill_section>
		</skill_dmg>
		<skill_dmg	id="14"	>
			<skill_section	section="1"	x="-1"	y="1"	width="3"	height="2"	>
				<dmg_part	dmg_order="1"	dmg_frame="50"	dmg_percent="100"	dmg_explo="0"	/>
			</skill_section>
		</skill_dmg>
		<skill_dmg	id="15"	>
			<skill_section	section="1"	x="-1"	y="1"	width="3"	height="2"	>
				<dmg_part	dmg_order="1"	dmg_frame="50"	dmg_percent="100"	dmg_explo="0"	/>
			</skill_section>
		</skill_dmg>
		<skill_dmg	id="16"	>
			<skill_section	section="1"	x="0"	y="1"	width="2"	height="1"	>
				<dmg_part	dmg_order="1"	dmg_frame="8"	dmg_percent="35"	dmg_explo="0"	/>
				<dmg_part	dmg_order="2"	dmg_frame="16"	dmg_percent="65"	dmg_explo="0"	/>
			</skill_section>
		</skill_dmg>
		<skill_dmg	id="17"	>
			<skill_section	section="1"	x="0"	y="1"	width="2"	height="1"	>
				<dmg_part	dmg_order="1"	dmg_frame="8"	dmg_percent="47"	dmg_explo="0"	/>
				<dmg_part	dmg_order="2"	dmg_frame="16"	dmg_percent="53"	dmg_explo="0"	/>
			</skill_section>
		</skill_dmg>
		<skill_dmg	id="18"	>
			<skill_section	section="1"	x="-1"	y="1"	width="3"	height="1"	>
				<dmg_part	dmg_order="1"	dmg_frame="7"	dmg_percent="26"	dmg_explo="0"	/>
				<dmg_part	dmg_order="2"	dmg_frame="18"	dmg_percent="32"	dmg_explo="0"	/>
				<dmg_part	dmg_order="3"	dmg_frame="33"	dmg_percent="42"	dmg_explo="0"	/>
			</skill_section>
			<skill_section	section="2"	x="-1"	y="2"	width="3"	height="1"	>
				<dmg_part	dmg_order="1"	dmg_frame="33"	dmg_percent="100"	dmg_explo="0"	/>
			</skill_section>
		</skill_dmg>
		<skill_dmg	id="19"	>
			<skill_section	section="1"	x="-1"	y="1"	width="3"	height="1"	>
				<dmg_part	dmg_order="1"	dmg_frame="7"	dmg_percent="27"	dmg_explo="0"	/>
				<dmg_part	dmg_order="2"	dmg_frame="15"	dmg_percent="31"	dmg_explo="0"	/>
				<dmg_part	dmg_order="3"	dmg_frame="27"	dmg_percent="42"	dmg_explo="0"	/>
			</skill_section>
			<skill_section	section="2"	x="0"	y="2"	width="1"	height="1"	>
				<dmg_part	dmg_order="1"	dmg_frame="7"	dmg_percent="27"	dmg_explo="0"	/>
				<dmg_part	dmg_order="2"	dmg_frame="15"	dmg_percent="31"	dmg_explo="0"	/>
				<dmg_part	dmg_order="3"	dmg_frame="27"	dmg_percent="42"	dmg_explo="0"	/>
			</skill_section>
		</skill_dmg>
		<skill_dmg	id="20"	>
			<skill_section	section="1"	x="1"	y="0"	width="1"	height="2"	>
				<dmg_part	dmg_order="1"	dmg_frame="21"	dmg_percent="17"	dmg_explo="0"	/>
				<dmg_part	dmg_order="2"	dmg_frame="33"	dmg_percent="18"	dmg_explo="0"	/>
				<dmg_part	dmg_order="3"	dmg_frame="43"	dmg_percent="16"	dmg_explo="0"	/>
				<dmg_part	dmg_order="4"	dmg_frame="61"	dmg_percent="21"	dmg_explo="0"	/>
				<dmg_part	dmg_order="5"	dmg_frame="78"	dmg_percent="28"	dmg_explo="0"	/>
			</skill_section>
			<skill_section	section="2"	x="-1"	y="0"	width="1"	height="2"	>
				<dmg_part	dmg_order="1"	dmg_frame="27"	dmg_percent="21"	dmg_explo="0"	/>
				<dmg_part	dmg_order="2"	dmg_frame="37"	dmg_percent="11"	dmg_explo="0"	/>
				<dmg_part	dmg_order="3"	dmg_frame="49"	dmg_percent="15"	dmg_explo="0"	/>
				<dmg_part	dmg_order="4"	dmg_frame="61"	dmg_percent="25"	dmg_explo="0"	/>
				<dmg_part	dmg_order="5"	dmg_frame="78"	dmg_percent="28"	dmg_explo="0"	/>
			</skill_section>
			<skill_section	section="3"	x="0"	y="1"	width="1"	height="2"	>
				<dmg_part	dmg_order="1"	dmg_frame="21"	dmg_percent="8"	dmg_explo="0"	/>
				<dmg_part	dmg_order="2"	dmg_frame="27"	dmg_percent="10"	dmg_explo="0"	/>
				<dmg_part	dmg_order="3"	dmg_frame="33"	dmg_percent="8"	dmg_explo="0"	/>
				<dmg_part	dmg_order="4"	dmg_frame="37"	dmg_percent="11"	dmg_explo="0"	/>
				<dmg_part	dmg_order="5"	dmg_frame="43"	dmg_percent="6"	dmg_explo="0"	/>
				<dmg_part	dmg_order="6"	dmg_frame="49"	dmg_percent="9"	dmg_explo="0"	/>
				<dmg_part	dmg_order="7"	dmg_frame="61"	dmg_percent="20"	dmg_explo="0"	/>
				<dmg_part	dmg_order="8"	dmg_frame="78"	dmg_percent="28"	dmg_explo="0"	/>
			</skill_section>
		</skill_dmg>
		<skill_dmg	id="21"	>
			<skill_section	section="1"	x="-1"	y="1"	width="3"	height="2"	>
				<dmg_part	dmg_order="1"	dmg_frame="21"	dmg_percent="27"	dmg_explo="0"	/>
				<dmg_part	dmg_order="2"	dmg_frame="31"	dmg_percent="31"	dmg_explo="0"	/>
				<dmg_part	dmg_order="3"	dmg_frame="55"	dmg_percent="42"	dmg_explo="0"	/>
			</skill_section>
		</skill_dmg>
		<skill_dmg	id="23"	>
			<skill_section	section="1"	x="1"	y="1"	width="1"	height="1"	>
				<dmg_part	dmg_order="1"	dmg_frame="32"	dmg_percent="100"	dmg_explo="0"	/>
			</skill_section>
			<skill_section	section="2"	x="0"	y="1"	width="1"	height="2"	>
				<dmg_part	dmg_order="1"	dmg_frame="32"	dmg_percent="100"	dmg_explo="0"	/>
			</skill_section>
		</skill_dmg>
		<skill_dmg	id="24"	>
			<skill_section	section="1"	x="1"	y="1"	width="1"	height="1"	>
				<dmg_part	dmg_order="1"	dmg_frame="15"	dmg_percent="31"	dmg_explo="0"	/>
				<dmg_part	dmg_order="2"	dmg_frame="24"	dmg_percent="28"	dmg_explo="0"	/>
				<dmg_part	dmg_order="3"	dmg_frame="30"	dmg_percent="41"	dmg_explo="0"	/>
			</skill_section>
			<skill_section	section="2"	x="0"	y="1"	width="1"	height="2"	>
				<dmg_part	dmg_order="1"	dmg_frame="15"	dmg_percent="31"	dmg_explo="0"	/>
				<dmg_part	dmg_order="2"	dmg_frame="24"	dmg_percent="28"	dmg_explo="0"	/>
				<dmg_part	dmg_order="3"	dmg_frame="30"	dmg_percent="41"	dmg_explo="0"	/>
			</skill_section>
		</skill_dmg>
		<skill_dmg	id="25"	>
			<skill_section	section="1"	x="-1"	y="1"	width="1"	height="1"	>
				<dmg_part	dmg_order="1"	dmg_frame="31"	dmg_percent="100"	dmg_explo="0"	/>
			</skill_section>
			<skill_section	section="2"	x="0"	y="1"	width="1"	height="2"	>
				<dmg_part	dmg_order="1"	dmg_frame="31"	dmg_percent="100"	dmg_explo="0"	/>
			</skill_section>
		</skill_dmg>
		<skill_dmg	id="29"	>
			<skill_section	section="1"	x="-1"	y="1"	width="3"	height="2"	>
				<dmg_part	dmg_order="1"	dmg_frame="43"	dmg_percent="100"	dmg_explo="0"	/>
			</skill_section>
		</skill_dmg>
		<skill_dmg	id="39"	>
			<skill_section	section="1"	x="-1"	y="0"	width="1"	height="2"	>
				<dmg_part	dmg_order="1"	dmg_frame="44"	dmg_percent="30"	dmg_explo="0"	/>
				<dmg_part	dmg_order="2"	dmg_frame="56"	dmg_percent="45"	dmg_explo="0"	/>
				<dmg_part	dmg_order="3"	dmg_frame="67"	dmg_percent="25"	dmg_explo="0"	/>
			</skill_section>
			<skill_section	section="2"	x="0"	y="1"	width="2"	height="1"	>
				<dmg_part	dmg_order="1"	dmg_frame="47"	dmg_percent="25"	dmg_explo="0"	/>
				<dmg_part	dmg_order="2"	dmg_frame="59"	dmg_percent="25"	dmg_explo="0"	/>
				<dmg_part	dmg_order="3"	dmg_frame="69"	dmg_percent="50"	dmg_explo="0"	/>
			</skill_section>
			<skill_section	section="3"	x="1"	y="-1"	width="1"	height="2"	>
				<dmg_part	dmg_order="1"	dmg_frame="50"	dmg_percent="45"	dmg_explo="0"	/>
				<dmg_part	dmg_order="2"	dmg_frame="62"	dmg_percent="25"	dmg_explo="0"	/>
				<dmg_part	dmg_order="3"	dmg_frame="71"	dmg_percent="30"	dmg_explo="0"	/>
			</skill_section>
			<skill_section	section="4"	x="-1"	y="-1"	width="2"	height="1"	>
				<dmg_part	dmg_order="1"	dmg_frame="52"	dmg_percent="25"	dmg_explo="0"	/>
				<dmg_part	dmg_order="2"	dmg_frame="66"	dmg_percent="45"	dmg_explo="0"	/>
				<dmg_part	dmg_order="3"	dmg_frame="75"	dmg_percent="30"	dmg_explo="0"	/>
			</skill_section>
		</skill_dmg>
		<skill_dmg	id="40"	>
			<skill_section	section="1"	x="-1"	y="0"	width="1"	height="2"	>
				<dmg_part	dmg_order="1"	dmg_frame="28"	dmg_percent="20"	dmg_explo="0"	/>
				<dmg_part	dmg_order="2"	dmg_frame="29"	dmg_percent="25"	dmg_explo="0"	/>
				<dmg_part	dmg_order="3"	dmg_frame="50"	dmg_percent="20"	dmg_explo="0"	/>
				<dmg_part	dmg_order="4"	dmg_frame="54"	dmg_percent="35"	dmg_explo="0"	/>
			</skill_section>
			<skill_section	section="2"	x="0"	y="1"	width="2"	height="1"	>
				<dmg_part	dmg_order="1"	dmg_frame="38"	dmg_percent="25"	dmg_explo="0"	/>
				<dmg_part	dmg_order="2"	dmg_frame="57"	dmg_percent="20"	dmg_explo="0"	/>
				<dmg_part	dmg_order="3"	dmg_frame="58"	dmg_percent="20"	dmg_explo="0"	/>
				<dmg_part	dmg_order="4"	dmg_frame="60"	dmg_percent="35"	dmg_explo="0"	/>
			</skill_section>
			<skill_section	section="3"	x="1"	y="-1"	width="1"	height="2"	>
				<dmg_part	dmg_order="1"	dmg_frame="43"	dmg_percent="25"	dmg_explo="0"	/>
				<dmg_part	dmg_order="2"	dmg_frame="45"	dmg_percent="25"	dmg_explo="0"	/>
				<dmg_part	dmg_order="3"	dmg_frame="60"	dmg_percent="25"	dmg_explo="0"	/>
				<dmg_part	dmg_order="4"	dmg_frame="63"	dmg_percent="25"	dmg_explo="0"	/>
			</skill_section>
			<skill_section	section="4"	x="-1"	y="-1"	width="2"	height="1"	>
				<dmg_part	dmg_order="1"	dmg_frame="34"	dmg_percent="10"	dmg_explo="0"	/>
				<dmg_part	dmg_order="2"	dmg_frame="44"	dmg_percent="15"	dmg_explo="0"	/>
				<dmg_part	dmg_order="3"	dmg_frame="46"	dmg_percent="25"	dmg_explo="0"	/>
				<dmg_part	dmg_order="4"	dmg_frame="66"	dmg_percent="50"	dmg_explo="0"	/>
			</skill_section>
		</skill_dmg>
		<skill_dmg	id="41"	>
			<skill_section	section="1"	x="-1"	y="0"	width="1"	height="2"	>
				<dmg_part	dmg_order="1"	dmg_frame="28"	dmg_percent="15"	dmg_explo="0"	/>
				<dmg_part	dmg_order="2"	dmg_frame="49"	dmg_percent="30"	dmg_explo="0"	/>
				<dmg_part	dmg_order="3"	dmg_frame="87"	dmg_percent="12"	dmg_explo="0"	/>
				<dmg_part	dmg_order="4"	dmg_frame="99"	dmg_percent="18"	dmg_explo="0"	/>
				<dmg_part	dmg_order="5"	dmg_frame="113"	dmg_percent="10"	dmg_explo="0"	/>
				<dmg_part	dmg_order="6"	dmg_frame="134"	dmg_percent="15"	dmg_explo="0"	/>
			</skill_section>
			<skill_section	section="2"	x="0"	y="1"	width="2"	height="1"	>
				<dmg_part	dmg_order="1"	dmg_frame="28"	dmg_percent="5"	dmg_explo="0"	/>
				<dmg_part	dmg_order="2"	dmg_frame="39"	dmg_percent="10"	dmg_explo="0"	/>
				<dmg_part	dmg_order="3"	dmg_frame="49"	dmg_percent="20"	dmg_explo="0"	/>
				<dmg_part	dmg_order="4"	dmg_frame="63"	dmg_percent="10"	dmg_explo="0"	/>
				<dmg_part	dmg_order="5"	dmg_frame="87"	dmg_percent="13"	dmg_explo="0"	/>
				<dmg_part	dmg_order="6"	dmg_frame="94"	dmg_percent="5"	dmg_explo="0"	/>
				<dmg_part	dmg_order="7"	dmg_frame="99"	dmg_percent="7"	dmg_explo="0"	/>
				<dmg_part	dmg_order="8"	dmg_frame="106"	dmg_percent="7"	dmg_explo="0"	/>
				<dmg_part	dmg_order="9"	dmg_frame="113"	dmg_percent="13"	dmg_explo="0"	/>
				<dmg_part	dmg_order="10"	dmg_frame="135"	dmg_percent="10"	dmg_explo="0"	/>
			</skill_section>
			<skill_section	section="3"	x="1"	y="-1"	width="1"	height="2"	>
				<dmg_part	dmg_order="1"	dmg_frame="39"	dmg_percent="32"	dmg_explo="0"	/>
				<dmg_part	dmg_order="2"	dmg_frame="63"	dmg_percent="23"	dmg_explo="0"	/>
				<dmg_part	dmg_order="3"	dmg_frame="94"	dmg_percent="15"	dmg_explo="0"	/>
				<dmg_part	dmg_order="4"	dmg_frame="106"	dmg_percent="20"	dmg_explo="0"	/>
				<dmg_part	dmg_order="5"	dmg_frame="137"	dmg_percent="10"	dmg_explo="0"	/>
			</skill_section>
			<skill_section	section="4"	x="-1"	y="-1"	width="2"	height="1"	>
				<dmg_part	dmg_order="1"	dmg_frame="28"	dmg_percent="35"	dmg_explo="0"	/>
				<dmg_part	dmg_order="2"	dmg_frame="49"	dmg_percent="20"	dmg_explo="0"	/>
				<dmg_part	dmg_order="3"	dmg_frame="87"	dmg_percent="15"	dmg_explo="0"	/>
				<dmg_part	dmg_order="4"	dmg_frame="99"	dmg_percent="12"	dmg_explo="0"	/>
				<dmg_part	dmg_order="5"	dmg_frame="113"	dmg_percent="5"	dmg_explo="0"	/>
				<dmg_part	dmg_order="6"	dmg_frame="142"	dmg_percent="13"	dmg_explo="0"	/>
			</skill_section>
		</skill_dmg>
		<skill_dmg	id="42"	>
			<skill_section	section="1"	x="-1"	y="0"	width="1"	height="2"	>
				<dmg_part	dmg_order="1"	dmg_frame="29"	dmg_percent="20"	dmg_explo="0"	/>
				<dmg_part	dmg_order="2"	dmg_frame="51"	dmg_percent="23"	dmg_explo="0"	/>
				<dmg_part	dmg_order="3"	dmg_frame="87"	dmg_percent="57"	dmg_explo="0"	/>
			</skill_section>
			<skill_section	section="2"	x="0"	y="1"	width="2"	height="1"	>
				<dmg_part	dmg_order="1"	dmg_frame="31"	dmg_percent="30"	dmg_explo="0"	/>
				<dmg_part	dmg_order="2"	dmg_frame="51"	dmg_percent="23"	dmg_explo="0"	/>
				<dmg_part	dmg_order="3"	dmg_frame="87"	dmg_percent="47"	dmg_explo="0"	/>
			</skill_section>
			<skill_section	section="3"	x="1"	y="-1"	width="1"	height="2"	>
				<dmg_part	dmg_order="1"	dmg_frame="33"	dmg_percent="40"	dmg_explo="0"	/>
				<dmg_part	dmg_order="2"	dmg_frame="51"	dmg_percent="20"	dmg_explo="0"	/>
				<dmg_part	dmg_order="3"	dmg_frame="87"	dmg_percent="40"	dmg_explo="0"	/>
			</skill_section>
			<skill_section	section="4"	x="-1"	y="-1"	width="2"	height="1"	>
				<dmg_part	dmg_order="1"	dmg_frame="39"	dmg_percent="25"	dmg_explo="0"	/>
				<dmg_part	dmg_order="2"	dmg_frame="51"	dmg_percent="25"	dmg_explo="0"	/>
				<dmg_part	dmg_order="3"	dmg_frame="87"	dmg_percent="50"	dmg_explo="0"	/>
			</skill_section>
		</skill_dmg>
		<skill_dmg	id="55"	>
			<skill_section	section="1"	x="-1"	y="0"	width="3"	height="1"	>
				<dmg_part	dmg_order="1"	dmg_frame="58"	dmg_percent="100"	dmg_explo="0"	/>
			</skill_section>
			<skill_section	section="2"	x="-1"	y="1"	width="3"	height="1"	>
				<dmg_part	dmg_order="1"	dmg_frame="58"	dmg_percent="100"	dmg_explo="0"	/>
			</skill_section>
			<skill_section	section="3"	x="-2"	y="2"	width="5"	height="1"	>
				<dmg_part	dmg_order="1"	dmg_frame="58"	dmg_percent="100"	dmg_explo="0"	/>
			</skill_section>
			<skill_section	section="4"	x="-3"	y="3"	width="7"	height="1"	>
				<dmg_part	dmg_order="1"	dmg_frame="65"	dmg_percent="100"	dmg_explo="0"	/>
			</skill_section>
			<skill_section	section="5"	x="-4"	y="4"	width="9"	height="1"	>
				<dmg_part	dmg_order="1"	dmg_frame="66"	dmg_percent="100"	dmg_explo="0"	/>
			</skill_section>
			<skill_section	section="6"	x="-5"	y="5"	width="11"	height="1"	>
				<dmg_part	dmg_order="1"	dmg_frame="68"	dmg_percent="100"	dmg_explo="0"	/>
			</skill_section>
		</skill_dmg>
		<skill_dmg	id="57"	>
			<skill_section	section="1"	x="-1"	y="0"	width="3"	height="1"	>
				<dmg_part	dmg_order="1"	dmg_frame="49"	dmg_percent="25"	dmg_explo="861"	/>
				<dmg_part	dmg_order="2"	dmg_frame="64"	dmg_percent="25"	dmg_explo="861"	/>
				<dmg_part	dmg_order="3"	dmg_frame="87"	dmg_percent="50"	dmg_explo="864"	/>
			</skill_section>
			<skill_section	section="2"	x="-2"	y="1"	width="5"	height="4"	>
				<dmg_part	dmg_order="1"	dmg_frame="49"	dmg_percent="25"	dmg_explo="861"	/>
				<dmg_part	dmg_order="2"	dmg_frame="64"	dmg_percent="25"	dmg_explo="861"	/>
				<dmg_part	dmg_order="3"	dmg_frame="87"	dmg_percent="50"	dmg_explo="864"	/>
			</skill_section>
			<skill_section	section="3"	x="-2"	y="5"	width="5"	height="2"	>
				<dmg_part	dmg_order="1"	dmg_frame="64"	dmg_percent="50"	dmg_explo="861"	/>
				<dmg_part	dmg_order="2"	dmg_frame="87"	dmg_percent="50"	dmg_explo="861"	/>
			</skill_section>
			<skill_section	section="4"	x="-2"	y="7"	width="5"	height="1"	>
				<dmg_part	dmg_order="1"	dmg_frame="87"	dmg_percent="100"	dmg_explo="864"	/>
			</skill_section>
		</skill_dmg>
		<skill_dmg	id="63"	>
			<skill_section	section="1"	x="-1"	y="-1"	width="3"	height="1"	>
				<dmg_part	dmg_order="1"	dmg_frame="10"	dmg_percent="10"	dmg_explo="509"	/>
				<dmg_part	dmg_order="2"	dmg_frame="27"	dmg_percent="50"	dmg_explo="509"	/>
				<dmg_part	dmg_order="3"	dmg_frame="62"	dmg_percent="40"	dmg_explo="508"	/>
			</skill_section>
			<skill_section	section="2"	x="-2"	y="0"	width="5"	height="5"	>
				<dmg_part	dmg_order="1"	dmg_frame="10"	dmg_percent="10"	dmg_explo="509"	/>
				<dmg_part	dmg_order="2"	dmg_frame="27"	dmg_percent="50"	dmg_explo="509"	/>
				<dmg_part	dmg_order="3"	dmg_frame="62"	dmg_percent="40"	dmg_explo="508"	/>
			</skill_section>
		</skill_dmg>
		<skill_dmg	id="64"	>
			<skill_section	section="1"	x="-2"	y="-2"	width="5"	height="5"	>
				<dmg_part	dmg_order="1"	dmg_frame="42"	dmg_percent="40"	dmg_explo="511"	/>
				<dmg_part	dmg_order="2"	dmg_frame="46"	dmg_percent="25"	dmg_explo="510"	/>
				<dmg_part	dmg_order="3"	dmg_frame="50"	dmg_percent="35"	dmg_explo="511"	/>
			</skill_section>
		</skill_dmg>
		<skill_dmg	id="65"	>
			<skill_section	section="1"	x="-2"	y="0"	width="7"	height="5"	>
				<dmg_part	dmg_order="1"	dmg_frame="50"	dmg_percent="25"	dmg_explo="513"	/>
				<dmg_part	dmg_order="2"	dmg_frame="53"	dmg_percent="40"	dmg_explo="513"	/>
				<dmg_part	dmg_order="3"	dmg_frame="57"	dmg_percent="35"	dmg_explo="512"	/>
			</skill_section>
		</skill_dmg>
		<skill_dmg	id="66"	>
			<skill_section	section="1"	x="-2"	y="0"	width="5"	height="7"	>
				<dmg_part	dmg_order="1"	dmg_frame="47"	dmg_percent="25"	dmg_explo="515"	/>
				<dmg_part	dmg_order="2"	dmg_frame="58"	dmg_percent="40"	dmg_explo="516"	/>
				<dmg_part	dmg_order="3"	dmg_frame="67"	dmg_percent="35"	dmg_explo="514"	/>
			</skill_section>
		</skill_dmg>
		<skill_dmg	id="72"	>
			<skill_section	section="1"	x="-1"	y="0"	width="3"	height="4"	>
				<dmg_part	dmg_order="1"	dmg_frame="25"	dmg_percent="20"	dmg_explo="1033"	/>
				<dmg_part	dmg_order="2"	dmg_frame="32"	dmg_percent="45"	dmg_explo="1034"	/>
				<dmg_part	dmg_order="3"	dmg_frame="55"	dmg_percent="35"	dmg_explo="1035"	/>
			</skill_section>
			<skill_section	section="2"	x="-2"	y="0"	width="1"	height="5"	>
				<dmg_part	dmg_order="1"	dmg_frame="32"	dmg_percent="55"	dmg_explo="1034"	/>
				<dmg_part	dmg_order="2"	dmg_frame="55"	dmg_percent="45"	dmg_explo="1035"	/>
			</skill_section>
			<skill_section	section="3"	x="2"	y="0"	width="1"	height="5"	>
				<dmg_part	dmg_order="1"	dmg_frame="32"	dmg_percent="55"	dmg_explo="1034"	/>
				<dmg_part	dmg_order="2"	dmg_frame="55"	dmg_percent="45"	dmg_explo="1035"	/>
			</skill_section>
			<skill_section	section="4"	x="-1"	y="4"	width="3"	height="2"	>
				<dmg_part	dmg_order="1"	dmg_frame="32"	dmg_percent="55"	dmg_explo="1034"	/>
				<dmg_part	dmg_order="2"	dmg_frame="55"	dmg_percent="45"	dmg_explo="1035"	/>
			</skill_section>
		</skill_dmg>
		<skill_dmg	id="73"	>
			<skill_section	section="1"	x="-2"	y="-1"	width="5"	height="6"	>
				<dmg_part	dmg_order="1"	dmg_frame="12"	dmg_percent="30"	dmg_explo="1036"	/>
				<dmg_part	dmg_order="2"	dmg_frame="27"	dmg_percent="25"	dmg_explo="1037"	/>
				<dmg_part	dmg_order="3"	dmg_frame="42"	dmg_percent="45"	dmg_explo="1038"	/>
			</skill_section>
		</skill_dmg>
		<skill_dmg	id="74"	>
			<skill_section	section="1"	x="1"	y="1"	width="3"	height="5"	>
				<dmg_part	dmg_order="1"	dmg_frame="11"	dmg_percent="30"	dmg_explo="1045"	/>
				<dmg_part	dmg_order="2"	dmg_frame="31"	dmg_percent="30"	dmg_explo="1046"	/>
				<dmg_part	dmg_order="3"	dmg_frame="35"	dmg_percent="40"	dmg_explo="1046"	/>
			</skill_section>
			<skill_section	section="2"	x="-3"	y="1"	width="3"	height="5"	>
				<dmg_part	dmg_order="1"	dmg_frame="11"	dmg_percent="30"	dmg_explo="1045"	/>
				<dmg_part	dmg_order="2"	dmg_frame="31"	dmg_percent="30"	dmg_explo="1046"	/>
				<dmg_part	dmg_order="3"	dmg_frame="35"	dmg_percent="40"	dmg_explo="1047"	/>
			</skill_section>
			<skill_section	section="3"	x="0"	y="1"	width="1"	height="5"	>
				<dmg_part	dmg_order="1"	dmg_frame="11"	dmg_percent="30"	dmg_explo="1045"	/>
				<dmg_part	dmg_order="2"	dmg_frame="31"	dmg_percent="30"	dmg_explo="1046"	/>
				<dmg_part	dmg_order="3"	dmg_frame="35"	dmg_percent="40"	dmg_explo="1047"	/>
			</skill_section>
			<skill_section	section="4"	x="-1"	y="0"	width="3"	height="1"	>
				<dmg_part	dmg_order="1"	dmg_frame="11"	dmg_percent="30"	dmg_explo="1045"	/>
				<dmg_part	dmg_order="2"	dmg_frame="31"	dmg_percent="30"	dmg_explo="1046"	/>
				<dmg_part	dmg_order="3"	dmg_frame="35"	dmg_percent="40"	dmg_explo="1047"	/>
			</skill_section>
			<skill_section	section="5"	x="-2"	y="6"	width="5"	height="2"	>
				<dmg_part	dmg_order="1"	dmg_frame="11"	dmg_percent="30"	dmg_explo="1045"	/>
				<dmg_part	dmg_order="2"	dmg_frame="31"	dmg_percent="30"	dmg_explo="1046"	/>
				<dmg_part	dmg_order="3"	dmg_frame="35"	dmg_percent="40"	dmg_explo="1047"	/>
			</skill_section>
		</skill_dmg>
		<skill_dmg	id="75"	>
			<skill_section	section="1"	x="-2"	y="0"	width="5"	height="7"	>
				<dmg_part	dmg_order="1"	dmg_frame="12"	dmg_percent="30"	dmg_explo="1048"	/>
				<dmg_part	dmg_order="2"	dmg_frame="30"	dmg_percent="25"	dmg_explo="1049"	/>
				<dmg_part	dmg_order="3"	dmg_frame="42"	dmg_percent="45"	dmg_explo="1050"	/>
			</skill_section>
		</skill_dmg>
		<skill_dmg	id="99"	>
			<skill_section	section="1"	x="-2"	y="-1"	width="5"	height="7"	>
				<dmg_part	dmg_order="1"	dmg_frame="50"	dmg_percent="100"	dmg_explo="2357"	/>
			</skill_section>
			<skill_section	section="2"	x="-3"	y="1"	width="1"	height="3"	>
				<dmg_part	dmg_order="1"	dmg_frame="50"	dmg_percent="100"	dmg_explo="2357"	/>
			</skill_section>
			<skill_section	section="3"	x="3"	y="1"	width="1"	height="3"	>
				<dmg_part	dmg_order="1"	dmg_frame="50"	dmg_percent="100"	dmg_explo="2357"	/>
			</skill_section>
		</skill_dmg>
		<skill_dmg	id="141"	>
			<skill_section	section="1"	x="-1"	y="0"	width="3"	height="1"	>
				<dmg_part	dmg_order="1"	dmg_frame="63"	dmg_percent="100"	dmg_explo="0"	/>
			</skill_section>
			<skill_section	section="2"	x="-2"	y="1"	width="5"	height="1"	>
				<dmg_part	dmg_order="1"	dmg_frame="63"	dmg_percent="100"	dmg_explo="0"	/>
			</skill_section>
			<skill_section	section="3"	x="-3"	y="2"	width="7"	height="5"	>
				<dmg_part	dmg_order="1"	dmg_frame="63"	dmg_percent="100"	dmg_explo="0"	/>
			</skill_section>
			<skill_section	section="4"	x="-2"	y="7"	width="5"	height="1"	>
				<dmg_part	dmg_order="1"	dmg_frame="63"	dmg_percent="100"	dmg_explo="0"	/>
			</skill_section>
		</skill_dmg>
		<skill_dmg	id="156"	>
			<skill_section	section="1"	x="-1"	y="0"	width="3"	height="1"	>
				<dmg_part	dmg_order="1"	dmg_frame="28"	dmg_percent="10"	dmg_explo="868"	/>
				<dmg_part	dmg_order="2"	dmg_frame="34"	dmg_percent="15"	dmg_explo="868"	/>
				<dmg_part	dmg_order="3"	dmg_frame="38"	dmg_percent="10"	dmg_explo="868"	/>
				<dmg_part	dmg_order="4"	dmg_frame="40"	dmg_percent="15"	dmg_explo="868"	/>
				<dmg_part	dmg_order="5"	dmg_frame="68"	dmg_percent="20"	dmg_explo="869"	/>
				<dmg_part	dmg_order="6"	dmg_frame="90"	dmg_percent="30"	dmg_explo="870"	/>
			</skill_section>
			<skill_section	section="2"	x="-2"	y="1"	width="5"	height="2"	>
				<dmg_part	dmg_order="1"	dmg_frame="32"	dmg_percent="15"	dmg_explo="868"	/>
				<dmg_part	dmg_order="2"	dmg_frame="34"	dmg_percent="10"	dmg_explo="868"	/>
				<dmg_part	dmg_order="3"	dmg_frame="36"	dmg_percent="15"	dmg_explo="868"	/>
				<dmg_part	dmg_order="4"	dmg_frame="40"	dmg_percent="10"	dmg_explo="868"	/>
				<dmg_part	dmg_order="5"	dmg_frame="68"	dmg_percent="20"	dmg_explo="869"	/>
				<dmg_part	dmg_order="6"	dmg_frame="90"	dmg_percent="30"	dmg_explo="870"	/>
			</skill_section>
			<skill_section	section="3"	x="-2"	y="3"	width="5"	height="2"	>
				<dmg_part	dmg_order="1"	dmg_frame="30"	dmg_percent="10"	dmg_explo="868"	/>
				<dmg_part	dmg_order="2"	dmg_frame="33"	dmg_percent="15"	dmg_explo="868"	/>
				<dmg_part	dmg_order="3"	dmg_frame="39"	dmg_percent="10"	dmg_explo="868"	/>
				<dmg_part	dmg_order="4"	dmg_frame="40"	dmg_percent="15"	dmg_explo="868"	/>
				<dmg_part	dmg_order="5"	dmg_frame="68"	dmg_percent="20"	dmg_explo="869"	/>
				<dmg_part	dmg_order="6"	dmg_frame="90"	dmg_percent="30"	dmg_explo="870"	/>
			</skill_section>
			<skill_section	section="4"	x="-2"	y="5"	width="5"	height="2"	>
				<dmg_part	dmg_order="1"	dmg_frame="32"	dmg_percent="15"	dmg_explo="868"	/>
				<dmg_part	dmg_order="2"	dmg_frame="37"	dmg_percent="10"	dmg_explo="868"	/>
				<dmg_part	dmg_order="3"	dmg_frame="38"	dmg_percent="15"	dmg_explo="868"	/>
				<dmg_part	dmg_order="4"	dmg_frame="40"	dmg_percent="10"	dmg_explo="868"	/>
				<dmg_part	dmg_order="5"	dmg_frame="68"	dmg_percent="20"	dmg_explo="869"	/>
				<dmg_part	dmg_order="6"	dmg_frame="90"	dmg_percent="30"	dmg_explo="870"	/>
			</skill_section>
			<skill_section	section="5"	x="-2"	y="7"	width="5"	height="2"	>
				<dmg_part	dmg_order="1"	dmg_frame="33"	dmg_percent="10"	dmg_explo="868"	/>
				<dmg_part	dmg_order="2"	dmg_frame="36"	dmg_percent="15"	dmg_explo="868"	/>
				<dmg_part	dmg_order="3"	dmg_frame="38"	dmg_percent="10"	dmg_explo="868"	/>
				<dmg_part	dmg_order="4"	dmg_frame="40"	dmg_percent="15"	dmg_explo="868"	/>
				<dmg_part	dmg_order="5"	dmg_frame="68"	dmg_percent="20"	dmg_explo="869"	/>
				<dmg_part	dmg_order="6"	dmg_frame="90"	dmg_percent="30"	dmg_explo="870"	/>
			</skill_section>
		</skill_dmg>
		<skill_dmg	id="167"	>
			<skill_section	section="1"	x="-2"	y="0"	width="5"	height="7"	>
				<dmg_part	dmg_order="1"	dmg_frame="43"	dmg_percent="100"	dmg_explo="559"	/>
			</skill_section>
		</skill_dmg>
		<skill_dmg	id="168"	>
			<skill_section	section="1"	x="-2"	y="0"	width="5"	height="9"	>
				<dmg_part	dmg_order="1"	dmg_frame="53"	dmg_percent="25"	dmg_explo="561"	/>
				<dmg_part	dmg_order="2"	dmg_frame="58"	dmg_percent="40"	dmg_explo="561"	/>
				<dmg_part	dmg_order="3"	dmg_frame="63"	dmg_percent="35"	dmg_explo="560"	/>
			</skill_section>
		</skill_dmg>
		<skill_dmg	id="169"	>
			<skill_section	section="1"	x="-2"	y="0"	width="5"	height="7"	>
				<dmg_part	dmg_order="1"	dmg_frame="10"	dmg_percent="30"	dmg_explo="1039"	/>
				<dmg_part	dmg_order="2"	dmg_frame="25"	dmg_percent="25"	dmg_explo="1040"	/>
				<dmg_part	dmg_order="3"	dmg_frame="41"	dmg_percent="45"	dmg_explo="1041"	/>
			</skill_section>
		</skill_dmg>
		<skill_dmg	id="170"	>
			<skill_section	section="1"	x="-1"	y="0"	width="3"	height="1"	>
				<dmg_part	dmg_order="1"	dmg_frame="17"	dmg_percent="30"	dmg_explo="1042"	/>
				<dmg_part	dmg_order="2"	dmg_frame="29"	dmg_percent="25"	dmg_explo="1043"	/>
				<dmg_part	dmg_order="3"	dmg_frame="50"	dmg_percent="45"	dmg_explo="1044"	/>
			</skill_section>
			<skill_section	section="2"	x="-2"	y="1"	width="5"	height="9"	>
				<dmg_part	dmg_order="1"	dmg_frame="17"	dmg_percent="30"	dmg_explo="1042"	/>
				<dmg_part	dmg_order="2"	dmg_frame="29"	dmg_percent="25"	dmg_explo="1043"	/>
				<dmg_part	dmg_order="3"	dmg_frame="50"	dmg_percent="45"	dmg_explo="1043"	/>
			</skill_section>
		</skill_dmg>
		<skill_dmg	id="189"	>
			<skill_section	section="1"	x="-3"	y="2"	width="7"	height="4"	>
				<dmg_part	dmg_order="1"	dmg_frame="51"	dmg_percent="100"	dmg_explo="2358"	/>
			</skill_section>
			<skill_section	section="2"	x="-2"	y="1"	width="5"	height="1"	>
				<dmg_part	dmg_order="1"	dmg_frame="51"	dmg_percent="100"	dmg_explo="2358"	/>
			</skill_section>
			<skill_section	section="3"	x="-2"	y="6"	width="5"	height="1"	>
				<dmg_part	dmg_order="1"	dmg_frame="51"	dmg_percent="100"	dmg_explo="2358"	/>
			</skill_section>
			<skill_section	section="4"	x="-1"	y="0"	width="3"	height="1"	>
				<dmg_part	dmg_order="1"	dmg_frame="51"	dmg_percent="100"	dmg_explo="2358"	/>
			</skill_section>
		</skill_dmg>
		<skill_dmg	id="190"	>
			<skill_section	section="1"	x="-2"	y="2"	width="5"	height="5"	>
				<dmg_part	dmg_order="1"	dmg_frame="14"	dmg_percent="40"	dmg_explo="2359"	/>
				<dmg_part	dmg_order="2"	dmg_frame="40"	dmg_percent="30"	dmg_explo="2360"	/>
				<dmg_part	dmg_order="3"	dmg_frame="51"	dmg_percent="30"	dmg_explo="2361"	/>
			</skill_section>
			<skill_section	section="2"	x="-1"	y="-1"	width="3"	height="3"	>
				<dmg_part	dmg_order="1"	dmg_frame="14"	dmg_percent="40"	dmg_explo="2359"	/>
				<dmg_part	dmg_order="2"	dmg_frame="40"	dmg_percent="30"	dmg_explo="2360"	/>
				<dmg_part	dmg_order="3"	dmg_frame="51"	dmg_percent="30"	dmg_explo="2361"	/>
			</skill_section>
		</skill_dmg>
		<skill_dmg	id="191"	>
			<skill_section	section="1"	x="-2"	y="1"	width="5"	height="7"	>
				<dmg_part	dmg_order="1"	dmg_frame="46"	dmg_percent="100"	dmg_explo="2362"	/>
			</skill_section>
			<skill_section	section="2"	x="-1"	y="-1"	width="3"	height="2"	>
				<dmg_part	dmg_order="1"	dmg_frame="46"	dmg_percent="100"	dmg_explo="2362"	/>
			</skill_section>
		</skill_dmg>
		<skill_dmg	id="193"	>
			<skill_section	section="0"	x=""	y=""	width=""	height=""	>
				<dmg_part	dmg_order="1"	dmg_frame="40"	dmg_percent="18"	dmg_explo="2367"	/>
				<dmg_part	dmg_order="2"	dmg_frame="43"	dmg_percent="18"	dmg_explo="2367"	/>
				<dmg_part	dmg_order="3"	dmg_frame="47"	dmg_percent="18"	dmg_explo="2367"	/>
				<dmg_part	dmg_order="4"	dmg_frame="51"	dmg_percent="18"	dmg_explo="2367"	/>
				<dmg_part	dmg_order="5"	dmg_frame="55"	dmg_percent="28"	dmg_explo="2367"	/>
			</skill_section>
		</skill_dmg>
		<skill_dmg	id="194"	>
			<skill_section	section="0"	x=""	y=""	width=""	height=""	>
				<dmg_part	dmg_order="1"	dmg_frame="41"	dmg_percent="30"	dmg_explo="2368"	/>
				<dmg_part	dmg_order="2"	dmg_frame="51"	dmg_percent="30"	dmg_explo="2368"	/>
				<dmg_part	dmg_order="3"	dmg_frame="59"	dmg_percent="40"	dmg_explo="2368"	/>
			</skill_section>
		</skill_dmg>
		<skill_dmg	id="384"	>
			<skill_section	section="0"	x=""	y=""	width=""	height=""	>
				<dmg_part	dmg_order="1"	dmg_frame="6"	dmg_percent="45"	dmg_explo="0"	/>
				<dmg_part	dmg_order="2"	dmg_frame="11"	dmg_percent="55"	dmg_explo="0"	/>
			</skill_section>
		</skill_dmg>
		<skill_dmg	id="385"	>
			<skill_section	section="0"	x=""	y=""	width=""	height=""	>
				<dmg_part	dmg_order="1"	dmg_frame="9"	dmg_percent="45"	dmg_explo="0"	/>
				<dmg_part	dmg_order="2"	dmg_frame="16"	dmg_percent="55"	dmg_explo="0"	/>
			</skill_section>
		</skill_dmg>
		<skill_dmg	id="386"	>
			<skill_section	section="0"	x=""	y=""	width=""	height=""	>
				<dmg_part	dmg_order="1"	dmg_frame="18"	dmg_percent="48"	dmg_explo="0"	/>
				<dmg_part	dmg_order="2"	dmg_frame="20"	dmg_percent="52"	dmg_explo="0"	/>
			</skill_section>
		</skill_dmg>
		<skill_dmg	id="388"	>
			<skill_section	section="0"	x=""	y=""	width=""	height=""	>
				<dmg_part	dmg_order="1"	dmg_frame="20"	dmg_percent="45"	dmg_explo="0"	/>
				<dmg_part	dmg_order="2"	dmg_frame="26"	dmg_percent="55"	dmg_explo="0"	/>
			</skill_section>
		</skill_dmg>
		<skill_dmg	id="389"	>
			<skill_section	section="0"	x=""	y=""	width=""	height=""	>
				<dmg_part	dmg_order="1"	dmg_frame="23"	dmg_percent="46"	dmg_explo="0"	/>
				<dmg_part	dmg_order="2"	dmg_frame="29"	dmg_percent="54"	dmg_explo="0"	/>
			</skill_section>
		</skill_dmg>
		<skill_dmg	id="390"	>
			<skill_section	section="1"	x="0"	y="1"	width="1"	height="1"	>
				<dmg_part	dmg_order="1"	dmg_frame="31"	dmg_percent="30"	dmg_explo="0"	/>
				<dmg_part	dmg_order="2"	dmg_frame="45"	dmg_percent="40"	dmg_explo="0"	/>
				<dmg_part	dmg_order="3"	dmg_frame="59"	dmg_percent="30"	dmg_explo="0"	/>
			</skill_section>
			<skill_section	section="2"	x="0"	y="2"	width="1"	height="1"	>
				<dmg_part	dmg_order="1"	dmg_frame="32"	dmg_percent="30"	dmg_explo="0"	/>
				<dmg_part	dmg_order="2"	dmg_frame="45"	dmg_percent="40"	dmg_explo="0"	/>
				<dmg_part	dmg_order="3"	dmg_frame="57"	dmg_percent="30"	dmg_explo="0"	/>
			</skill_section>
			<skill_section	section="3"	x="0"	y="3"	width="1"	height="1"	>
				<dmg_part	dmg_order="1"	dmg_frame="34"	dmg_percent="30"	dmg_explo="0"	/>
				<dmg_part	dmg_order="2"	dmg_frame="45"	dmg_percent="40"	dmg_explo="0"	/>
				<dmg_part	dmg_order="3"	dmg_frame="56"	dmg_percent="30"	dmg_explo="0"	/>
			</skill_section>
			<skill_section	section="4"	x="0"	y="4"	width="1"	height="1"	>
				<dmg_part	dmg_order="1"	dmg_frame="35"	dmg_percent="30"	dmg_explo="0"	/>
				<dmg_part	dmg_order="2"	dmg_frame="45"	dmg_percent="40"	dmg_explo="0"	/>
				<dmg_part	dmg_order="3"	dmg_frame="54"	dmg_percent="30"	dmg_explo="0"	/>
			</skill_section>
			<skill_section	section="5"	x="0"	y="5"	width="1"	height="1"	>
				<dmg_part	dmg_order="1"	dmg_frame="36"	dmg_percent="10"	dmg_explo="0"	/>
				<dmg_part	dmg_order="2"	dmg_frame="45"	dmg_percent="50"	dmg_explo="0"	/>
				<dmg_part	dmg_order="3"	dmg_frame="51"	dmg_percent="40"	dmg_explo="0"	/>
			</skill_section>
		</skill_dmg>
		<skill_dmg	id="391"	>
			<skill_section	section="0"	x=""	y=""	width=""	height=""	>
				<dmg_part	dmg_order="1"	dmg_frame="4"	dmg_percent="21"	dmg_explo="0"	/>
				<dmg_part	dmg_order="2"	dmg_frame="8"	dmg_percent="22"	dmg_explo="0"	/>
				<dmg_part	dmg_order="3"	dmg_frame="12"	dmg_percent="29"	dmg_explo="0"	/>
				<dmg_part	dmg_order="4"	dmg_frame="16"	dmg_percent="28"	dmg_explo="0"	/>
			</skill_section>
		</skill_dmg>
		<skill_dmg	id="392"	>
			<skill_section	section="0"	x=""	y=""	width=""	height=""	>
				<dmg_part	dmg_order="1"	dmg_frame="4"	dmg_percent="21"	dmg_explo="0"	/>
				<dmg_part	dmg_order="2"	dmg_frame="8"	dmg_percent="22"	dmg_explo="0"	/>
				<dmg_part	dmg_order="3"	dmg_frame="12"	dmg_percent="29"	dmg_explo="0"	/>
				<dmg_part	dmg_order="4"	dmg_frame="16"	dmg_percent="28"	dmg_explo="0"	/>
			</skill_section>
		</skill_dmg>
		<skill_dmg	id="393"	>
			<skill_section	section="0"	x=""	y=""	width=""	height=""	>
				<dmg_part	dmg_order="1"	dmg_frame="4"	dmg_percent="21"	dmg_explo="0"	/>
				<dmg_part	dmg_order="2"	dmg_frame="8"	dmg_percent="22"	dmg_explo="0"	/>
				<dmg_part	dmg_order="3"	dmg_frame="12"	dmg_percent="29"	dmg_explo="0"	/>
				<dmg_part	dmg_order="4"	dmg_frame="16"	dmg_percent="28"	dmg_explo="0"	/>
			</skill_section>
		</skill_dmg>
		<skill_dmg	id="394"	>
			<skill_section	section="0"	x=""	y=""	width=""	height=""	>
				<dmg_part	dmg_order="1"	dmg_frame="4"	dmg_percent="21"	dmg_explo="0"	/>
				<dmg_part	dmg_order="2"	dmg_frame="8"	dmg_percent="22"	dmg_explo="0"	/>
				<dmg_part	dmg_order="3"	dmg_frame="12"	dmg_percent="29"	dmg_explo="0"	/>
				<dmg_part	dmg_order="4"	dmg_frame="16"	dmg_percent="28"	dmg_explo="0"	/>
			</skill_section>
		</skill_dmg>
		<skill_dmg	id="404"	>
			<skill_section	section="1"	x="-2"	y="-1"	width="5"	height="9"	>
				<dmg_part	dmg_order="1"	dmg_frame="75"	dmg_percent="20"	dmg_explo="0"	/>
				<dmg_part	dmg_order="2"	dmg_frame="94"	dmg_percent="7"	dmg_explo="0"	/>
				<dmg_part	dmg_order="3"	dmg_frame="99"	dmg_percent="13"	dmg_explo="0"	/>
				<dmg_part	dmg_order="4"	dmg_frame="106"	dmg_percent="10"	dmg_explo="0"	/>
				<dmg_part	dmg_order="5"	dmg_frame="114"	dmg_percent="10"	dmg_explo="0"	/>
				<dmg_part	dmg_order="6"	dmg_frame="148"	dmg_percent="40"	dmg_explo="0"	/>
			</skill_section>
		</skill_dmg>
		<skill_dmg	id="464"	>
			<skill_section	section="1"	x="0"	y="1"	width="1"	height="2"	>
				<dmg_part	dmg_order="1"	dmg_frame="15"	dmg_percent="15"	dmg_explo="916"	/>
				<dmg_part	dmg_order="2"	dmg_frame="18"	dmg_percent="25"	dmg_explo="916"	/>
				<dmg_part	dmg_order="3"	dmg_frame="21"	dmg_percent="20"	dmg_explo="916"	/>
				<dmg_part	dmg_order="4"	dmg_frame="24"	dmg_percent="40"	dmg_explo="916"	/>
			</skill_section>
		</skill_dmg>
		<skill_dmg	id="481"	>
			<skill_section	section="1"	x="-1"	y="0"	width="3"	height="1"	>
				<dmg_part	dmg_order="1"	dmg_frame="12"	dmg_percent="100"	dmg_explo="969"	/>
			</skill_section>
			<skill_section	section="2"	x="-2"	y="1"	width="5"	height="3"	>
				<dmg_part	dmg_order="1"	dmg_frame="12"	dmg_percent="100"	dmg_explo="969"	/>
			</skill_section>
			<skill_section	section="3"	x="-1"	y="4"	width="3"	height="1"	>
				<dmg_part	dmg_order="1"	dmg_frame="12"	dmg_percent="100"	dmg_explo="969"	/>
			</skill_section>
		</skill_dmg>
		<skill_dmg	id="482"	>
			<skill_section	section="1"	x="-1"	y="0"	width="3"	height="1"	>
				<dmg_part	dmg_order="1"	dmg_frame="15"	dmg_percent="100"	dmg_explo="970"	/>
			</skill_section>
			<skill_section	section="2"	x="-2"	y="1"	width="5"	height="3"	>
				<dmg_part	dmg_order="1"	dmg_frame="15"	dmg_percent="100"	dmg_explo="970"	/>
			</skill_section>
			<skill_section	section="3"	x="-1"	y="4"	width="3"	height="1"	>
				<dmg_part	dmg_order="1"	dmg_frame="15"	dmg_percent="100"	dmg_explo="970"	/>
			</skill_section>
		</skill_dmg>
		<skill_dmg	id="483"	>
			<skill_section	section="1"	x="-3"	y="1"	width="7"	height="1"	>
				<dmg_part	dmg_order="1"	dmg_frame="26"	dmg_percent="100"	dmg_explo="971"	/>
			</skill_section>
			<skill_section	section="2"	x="-4"	y="2"	width="9"	height="2"	>
				<dmg_part	dmg_order="1"	dmg_frame="26"	dmg_percent="100"	dmg_explo="971"	/>
			</skill_section>
			<skill_section	section="3"	x="-3"	y="4"	width="7"	height="1"	>
				<dmg_part	dmg_order="1"	dmg_frame="26"	dmg_percent="100"	dmg_explo="971"	/>
			</skill_section>
		</skill_dmg>
		<skill_dmg	id="484"	>
			<skill_section	section="1"	x="-1"	y="0"	width="3"	height="2"	>
				<dmg_part	dmg_order="1"	dmg_frame="27"	dmg_percent="100"	dmg_explo="972"	/>
			</skill_section>
			<skill_section	section="2"	x="-2"	y="2"	width="5"	height="1"	>
				<dmg_part	dmg_order="1"	dmg_frame="27"	dmg_percent="100"	dmg_explo="972"	/>
			</skill_section>
			<skill_section	section="3"	x="-3"	y="3"	width="7"	height="2"	>
				<dmg_part	dmg_order="1"	dmg_frame="27"	dmg_percent="100"	dmg_explo="972"	/>
			</skill_section>
			<skill_section	section="4"	x="-2"	y="5"	width="5"	height="1"	>
				<dmg_part	dmg_order="1"	dmg_frame="27"	dmg_percent="100"	dmg_explo="972"	/>
			</skill_section>
			<skill_section	section="5"	x="-1"	y="5"	width="3"	height="1"	>
				<dmg_part	dmg_order="1"	dmg_frame="27"	dmg_percent="100"	dmg_explo="972"	/>
			</skill_section>
		</skill_dmg>
		<skill_dmg	id="485"	>
			<skill_section	section="1"	x="-1"	y="-1"	width="3"	height="1"	>
				<dmg_part	dmg_order="1"	dmg_frame="23"	dmg_percent="100"	dmg_explo="973"	/>
			</skill_section>
			<skill_section	section="2"	x="-2"	y="0"	width="5"	height="1"	>
				<dmg_part	dmg_order="1"	dmg_frame="23"	dmg_percent="100"	dmg_explo="973"	/>
			</skill_section>
			<skill_section	section="3"	x="-3"	y="1"	width="7"	height="3"	>
				<dmg_part	dmg_order="1"	dmg_frame="23"	dmg_percent="100"	dmg_explo="973"	/>
			</skill_section>
			<skill_section	section="4"	x="-2"	y="4"	width="5"	height="1"	>
				<dmg_part	dmg_order="1"	dmg_frame="23"	dmg_percent="100"	dmg_explo="973"	/>
			</skill_section>
			<skill_section	section="5"	x="-1"	y="5"	width="3"	height="1"	>
				<dmg_part	dmg_order="1"	dmg_frame="23"	dmg_percent="100"	dmg_explo="973"	/>
			</skill_section>
		</skill_dmg>
		<skill_dmg	id="486"	>
			<skill_section	section="0"	x=""	y=""	width=""	height=""	>
				<dmg_part	dmg_order="1"	dmg_frame="6"	dmg_percent="30"	dmg_explo="974"	/>
				<dmg_part	dmg_order="2"	dmg_frame="12"	dmg_percent="25"	dmg_explo="975"	/>
				<dmg_part	dmg_order="3"	dmg_frame="17"	dmg_percent="45"	dmg_explo="976"	/>
			</skill_section>
		</skill_dmg>
		<skill_dmg	id="487"	>
			<skill_section	section="1"	x="-1"	y="-1"	width="3"	height="1"	>
				<dmg_part	dmg_order="1"	dmg_frame="12"	dmg_percent="45"	dmg_explo="977"	/>
				<dmg_part	dmg_order="2"	dmg_frame="20"	dmg_percent="55"	dmg_explo="978"	/>
			</skill_section>
			<skill_section	section="2"	x="-2"	y="0"	width="5"	height="2"	>
				<dmg_part	dmg_order="1"	dmg_frame="12"	dmg_percent="45"	dmg_explo="977"	/>
				<dmg_part	dmg_order="2"	dmg_frame="20"	dmg_percent="55"	dmg_explo="978"	/>
			</skill_section>
			<skill_section	section="3"	x="-1"	y="2"	width="3"	height="1"	>
				<dmg_part	dmg_order="1"	dmg_frame="12"	dmg_percent="45"	dmg_explo="977"	/>
				<dmg_part	dmg_order="2"	dmg_frame="20"	dmg_percent="55"	dmg_explo="978"	/>
			</skill_section>
		</skill_dmg>
		<skill_dmg	id="488"	>
			<skill_section	section="1"	x="-1"	y="-1"	width="3"	height="1"	>
				<dmg_part	dmg_order="1"	dmg_frame="37"	dmg_percent="100"	dmg_explo="979"	/>
			</skill_section>
			<skill_section	section="2"	x="-2"	y="0"	width="5"	height="3"	>
				<dmg_part	dmg_order="1"	dmg_frame="37"	dmg_percent="100"	dmg_explo="979"	/>
			</skill_section>
			<skill_section	section="3"	x="-1"	y="3"	width="3"	height="1"	>
				<dmg_part	dmg_order="1"	dmg_frame="37"	dmg_percent="100"	dmg_explo="979"	/>
			</skill_section>
		</skill_dmg>
		<skill_dmg	id="489"	>
			<skill_section	section="1"	x="-1"	y="0"	width="3"	height="6"	>
				<dmg_part	dmg_order="1"	dmg_frame="27"	dmg_percent="100"	dmg_explo="980"	/>
			</skill_section>
		</skill_dmg>
		<skill_dmg	id="491"	>
			<skill_section	section="0"	x=""	y=""	width=""	height=""	>
				<dmg_part	dmg_order="1"	dmg_frame="19"	dmg_percent="100"	dmg_explo="983"	/>
			</skill_section>
		</skill_dmg>
		<skill_dmg	id="492"	>
			<skill_section	section="0"	x=""	y=""	width=""	height=""	>
				<dmg_part	dmg_order="1"	dmg_frame="19"	dmg_percent="100"	dmg_explo="984"	/>
			</skill_section>
		</skill_dmg>
		<skill_dmg	id="493"	>
			<skill_section	section="1"	x="-1"	y="0"	width="3"	height="1"	>
				<dmg_part	dmg_order="1"	dmg_frame="29"	dmg_percent="100"	dmg_explo="985"	/>
			</skill_section>
			<skill_section	section="2"	x="-2"	y="1"	width="5"	height="1"	>
				<dmg_part	dmg_order="1"	dmg_frame="29"	dmg_percent="100"	dmg_explo="985"	/>
			</skill_section>
			<skill_section	section="3"	x="-3"	y="2"	width="7"	height="4"	>
				<dmg_part	dmg_order="1"	dmg_frame="29"	dmg_percent="100"	dmg_explo="985"	/>
			</skill_section>
			<skill_section	section="4"	x="-2"	y="6"	width="5"	height="1"	>
				<dmg_part	dmg_order="1"	dmg_frame="29"	dmg_percent="100"	dmg_explo="985"	/>
			</skill_section>
			<skill_section	section="5"	x="-1"	y="7"	width="3"	height="1"	>
				<dmg_part	dmg_order="1"	dmg_frame="29"	dmg_percent="100"	dmg_explo="985"	/>
			</skill_section>
		</skill_dmg>
		<skill_dmg	id="494"	>
			<skill_section	section="1"	x="-1"	y="0"	width="3"	height="1"	>
				<dmg_part	dmg_order="1"	dmg_frame="30"	dmg_percent="100"	dmg_explo="986"	/>
			</skill_section>
			<skill_section	section="2"	x="-2"	y="1"	width="5"	height="1"	>
				<dmg_part	dmg_order="1"	dmg_frame="30"	dmg_percent="100"	dmg_explo="986"	/>
			</skill_section>
			<skill_section	section="3"	x="-3"	y="2"	width="7"	height="4"	>
				<dmg_part	dmg_order="1"	dmg_frame="30"	dmg_percent="100"	dmg_explo="986"	/>
			</skill_section>
			<skill_section	section="4"	x="-2"	y="6"	width="5"	height="1"	>
				<dmg_part	dmg_order="1"	dmg_frame="30"	dmg_percent="100"	dmg_explo="986"	/>
			</skill_section>
			<skill_section	section="5"	x="-1"	y="7"	width="3"	height="1"	>
				<dmg_part	dmg_order="1"	dmg_frame="30"	dmg_percent="100"	dmg_explo="986"	/>
			</skill_section>
		</skill_dmg>
		<skill_dmg	id="495"	>
			<skill_section	section="1"	x="-1"	y="0"	width="3"	height="1"	>
				<dmg_part	dmg_order="1"	dmg_frame="31"	dmg_percent="100"	dmg_explo="987"	/>
			</skill_section>
			<skill_section	section="2"	x="-2"	y="1"	width="5"	height="1"	>
				<dmg_part	dmg_order="1"	dmg_frame="31"	dmg_percent="100"	dmg_explo="987"	/>
			</skill_section>
			<skill_section	section="3"	x="-3"	y="2"	width="7"	height="1"	>
				<dmg_part	dmg_order="1"	dmg_frame="31"	dmg_percent="100"	dmg_explo="987"	/>
			</skill_section>
			<skill_section	section="4"	x="-4"	y="3"	width="9"	height="3"	>
				<dmg_part	dmg_order="1"	dmg_frame="31"	dmg_percent="100"	dmg_explo="987"	/>
			</skill_section>
			<skill_section	section="5"	x="-3"	y="6"	width="7"	height="1"	>
				<dmg_part	dmg_order="1"	dmg_frame="31"	dmg_percent="100"	dmg_explo="987"	/>
			</skill_section>
			<skill_section	section="6"	x="-2"	y="7"	width="5"	height="1"	>
				<dmg_part	dmg_order="1"	dmg_frame="31"	dmg_percent="100"	dmg_explo="987"	/>
			</skill_section>
			<skill_section	section="7"	x="-1"	y="8"	width="3"	height="1"	>
				<dmg_part	dmg_order="1"	dmg_frame="31"	dmg_percent="100"	dmg_explo="987"	/>
			</skill_section>
		</skill_dmg>
		<skill_dmg	id="496"	>
			<skill_section	section="1"	x="-1"	y="0"	width="3"	height="1"	>
				<dmg_part	dmg_order="1"	dmg_frame="12"	dmg_percent="100"	dmg_explo="988"	/>
			</skill_section>
			<skill_section	section="2"	x="-2"	y="1"	width="5"	height="9"	>
				<dmg_part	dmg_order="1"	dmg_frame="12"	dmg_percent="100"	dmg_explo="988"	/>
			</skill_section>
		</skill_dmg>
		<skill_dmg	id="497"	>
			<skill_section	section="1"	x="-1"	y="0"	width="3"	height="1"	>
				<dmg_part	dmg_order="1"	dmg_frame="4"	dmg_percent="30"	dmg_explo="989"	/>
				<dmg_part	dmg_order="2"	dmg_frame="13"	dmg_percent="25"	dmg_explo="989"	/>
				<dmg_part	dmg_order="3"	dmg_frame="18"	dmg_percent="45"	dmg_explo="989"	/>
			</skill_section>
			<skill_section	section="2"	x="-2"	y="1"	width="5"	height="9"	>
				<dmg_part	dmg_order="1"	dmg_frame="4"	dmg_percent="30"	dmg_explo="989"	/>
				<dmg_part	dmg_order="2"	dmg_frame="13"	dmg_percent="25"	dmg_explo="989"	/>
				<dmg_part	dmg_order="3"	dmg_frame="18"	dmg_percent="45"	dmg_explo="989"	/>
			</skill_section>
		</skill_dmg>
		<skill_dmg	id="498"	>
			<skill_section	section="1"	x="-1"	y="0"	width="3"	height="1"	>
				<dmg_part	dmg_order="1"	dmg_frame="12"	dmg_percent="100"	dmg_explo="990"	/>
			</skill_section>
			<skill_section	section="2"	x="-2"	y="1"	width="5"	height="9"	>
				<dmg_part	dmg_order="1"	dmg_frame="12"	dmg_percent="100"	dmg_explo="990"	/>
			</skill_section>
		</skill_dmg>
		<skill_dmg	id="499"	>
			<skill_section	section="1"	x="-1"	y="0"	width="3"	height="1"	>
				<dmg_part	dmg_order="1"	dmg_frame="8"	dmg_percent="35"	dmg_explo="991"	/>
				<dmg_part	dmg_order="2"	dmg_frame="15"	dmg_percent="65"	dmg_explo="992"	/>
			</skill_section>
			<skill_section	section="2"	x="0"	y="0"	width="1"	height="9"	>
				<dmg_part	dmg_order="1"	dmg_frame="8"	dmg_percent="20"	dmg_explo="991"	/>
				<dmg_part	dmg_order="2"	dmg_frame="15"	dmg_percent="30"	dmg_explo="992"	/>
				<dmg_part	dmg_order="3"	dmg_frame="32"	dmg_percent="50"	dmg_explo="993"	/>
			</skill_section>
			<skill_section	section="3"	x="-2"	y="1"	width="5"	height="9"	>
				<dmg_part	dmg_order="1"	dmg_frame="8"	dmg_percent="35"	dmg_explo="991"	/>
				<dmg_part	dmg_order="2"	dmg_frame="15"	dmg_percent="65"	dmg_explo="992"	/>
			</skill_section>
		</skill_dmg>
		<skill_dmg	id="501"	>
			<skill_section	section="0"	x=""	y=""	width=""	height=""	>
				<dmg_part	dmg_order="1"	dmg_frame="20"	dmg_percent="100"	dmg_explo="995"	/>
			</skill_section>
		</skill_dmg>
		<skill_dmg	id="502"	>
			<skill_section	section="0"	x=""	y=""	width=""	height=""	>
				<dmg_part	dmg_order="1"	dmg_frame="15"	dmg_percent="100"	dmg_explo="996"	/>
			</skill_section>
		</skill_dmg>
		<skill_dmg	id="503"	>
			<skill_section	section="1"	x="-3"	y="1"	width="7"	height="1"	>
				<dmg_part	dmg_order="1"	dmg_frame="32"	dmg_percent="100"	dmg_explo="997"	/>
			</skill_section>
			<skill_section	section="2"	x="-4"	y="2"	width="9"	height="2"	>
				<dmg_part	dmg_order="1"	dmg_frame="32"	dmg_percent="100"	dmg_explo="997"	/>
			</skill_section>
			<skill_section	section="3"	x="-3"	y="4"	width="7"	height="1"	>
				<dmg_part	dmg_order="1"	dmg_frame="32"	dmg_percent="100"	dmg_explo="997"	/>
			</skill_section>
		</skill_dmg>
		<skill_dmg	id="504"	>
			<skill_section	section="1"	x="-1"	y="-1"	width="3"	height="1"	>
				<dmg_part	dmg_order="1"	dmg_frame="24"	dmg_percent="100"	dmg_explo="998"	/>
			</skill_section>
			<skill_section	section="2"	x="-2"	y="0"	width="5"	height="5"	>
				<dmg_part	dmg_order="1"	dmg_frame="24"	dmg_percent="100"	dmg_explo="998"	/>
			</skill_section>
			<skill_section	section="3"	x="-1"	y="5"	width="3"	height="1"	>
				<dmg_part	dmg_order="1"	dmg_frame="24"	dmg_percent="100"	dmg_explo="998"	/>
			</skill_section>
		</skill_dmg>
		<skill_dmg	id="505"	>
			<skill_section	section="1"	x="-1"	y="-1"	width="3"	height="1"	>
				<dmg_part	dmg_order="1"	dmg_frame="22"	dmg_percent="100"	dmg_explo="999"	/>
			</skill_section>
			<skill_section	section="2"	x="-2"	y="0"	width="5"	height="1"	>
				<dmg_part	dmg_order="1"	dmg_frame="22"	dmg_percent="100"	dmg_explo="999"	/>
			</skill_section>
			<skill_section	section="3"	x="-3"	y="1"	width="7"	height="3"	>
				<dmg_part	dmg_order="1"	dmg_frame="22"	dmg_percent="100"	dmg_explo="999"	/>
			</skill_section>
			<skill_section	section="4"	x="-2"	y="4"	width="5"	height="1"	>
				<dmg_part	dmg_order="1"	dmg_frame="22"	dmg_percent="100"	dmg_explo="999"	/>
			</skill_section>
			<skill_section	section="5"	x="-1"	y="5"	width="3"	height="1"	>
				<dmg_part	dmg_order="1"	dmg_frame="22"	dmg_percent="100"	dmg_explo="999"	/>
			</skill_section>
		</skill_dmg>
		<skill_dmg	id="506"	>
			<skill_section	section="1"	x="-1"	y="0"	width="1"	height="1"	>
				<dmg_part	dmg_order="1"	dmg_frame="5"	dmg_percent="100"	dmg_explo="1000"	/>
			</skill_section>
			<skill_section	section="2"	x="-2"	y="1"	width="3"	height="2"	>
				<dmg_part	dmg_order="1"	dmg_frame="5"	dmg_percent="100"	dmg_explo="1000"	/>
			</skill_section>
			<skill_section	section="3"	x="-1"	y="3"	width="2"	height="1"	>
				<dmg_part	dmg_order="1"	dmg_frame="5"	dmg_percent="100"	dmg_explo="1000"	/>
			</skill_section>
			<skill_section	section="4"	x="1"	y="3"	width="1"	height="1"	>
				<dmg_part	dmg_order="1"	dmg_frame="15"	dmg_percent="100"	dmg_explo="1001"	/>
			</skill_section>
			<skill_section	section="5"	x="1"	y="1"	width="2"	height="2"	>
				<dmg_part	dmg_order="1"	dmg_frame="15"	dmg_percent="100"	dmg_explo="1001"	/>
			</skill_section>
			<skill_section	section="6"	x="1"	y="0"	width="1"	height="1"	>
				<dmg_part	dmg_order="1"	dmg_frame="15"	dmg_percent="100"	dmg_explo="1001"	/>
			</skill_section>
		</skill_dmg>
		<skill_dmg	id="507"	>
			<skill_section	section="1"	x="-2"	y="0"	width="5"	height="1"	>
				<dmg_part	dmg_order="1"	dmg_frame="9"	dmg_percent="45"	dmg_explo="1002"	/>
				<dmg_part	dmg_order="2"	dmg_frame="14"	dmg_percent="55"	dmg_explo="1003"	/>
			</skill_section>
			<skill_section	section="2"	x="-3"	y="1"	width="7"	height="2"	>
				<dmg_part	dmg_order="1"	dmg_frame="9"	dmg_percent="45"	dmg_explo="1002"	/>
				<dmg_part	dmg_order="2"	dmg_frame="14"	dmg_percent="55"	dmg_explo="1003"	/>
			</skill_section>
			<skill_section	section="3"	x="-2"	y="3"	width="5"	height="1"	>
				<dmg_part	dmg_order="1"	dmg_frame="9"	dmg_percent="45"	dmg_explo="1002"	/>
				<dmg_part	dmg_order="2"	dmg_frame="14"	dmg_percent="55"	dmg_explo="1003"	/>
			</skill_section>
			<skill_section	section="4"	x="-1"	y="4"	width="3"	height="1"	>
				<dmg_part	dmg_order="1"	dmg_frame="9"	dmg_percent="45"	dmg_explo="1002"	/>
				<dmg_part	dmg_order="2"	dmg_frame="14"	dmg_percent="55"	dmg_explo="1003"	/>
			</skill_section>
		</skill_dmg>
		<skill_dmg	id="508"	>
			<skill_section	section="1"	x="-1"	y="-1"	width="3"	height="1"	>
				<dmg_part	dmg_order="1"	dmg_frame="26"	dmg_percent="100"	dmg_explo="1004"	/>
			</skill_section>
			<skill_section	section="2"	x="-2"	y="0"	width="5"	height="1"	>
				<dmg_part	dmg_order="1"	dmg_frame="26"	dmg_percent="100"	dmg_explo="1004"	/>
			</skill_section>
			<skill_section	section="3"	x="-3"	y="1"	width="7"	height="3"	>
				<dmg_part	dmg_order="1"	dmg_frame="26"	dmg_percent="45"	dmg_explo="1004"	/>
				<dmg_part	dmg_order="2"	dmg_frame="31"	dmg_percent="55"	dmg_explo="1005"	/>
			</skill_section>
			<skill_section	section="4"	x="-2"	y="4"	width="5"	height="1"	>
				<dmg_part	dmg_order="1"	dmg_frame="26"	dmg_percent="45"	dmg_explo="1004"	/>
				<dmg_part	dmg_order="2"	dmg_frame="31"	dmg_percent="55"	dmg_explo="1005"	/>
			</skill_section>
			<skill_section	section="5"	x="-1"	y="5"	width="3"	height="1"	>
				<dmg_part	dmg_order="1"	dmg_frame="26"	dmg_percent="45"	dmg_explo="1004"	/>
				<dmg_part	dmg_order="2"	dmg_frame="31"	dmg_percent="55"	dmg_explo="1005"	/>
			</skill_section>
		</skill_dmg>
		<skill_dmg	id="509"	>
			<skill_section	section="1"	x="-1"	y="0"	width="3"	height="1"	>
				<dmg_part	dmg_order="1"	dmg_frame="15"	dmg_percent="100"	dmg_explo="1006"	/>
			</skill_section>
			<skill_section	section="2"	x="-2"	y="1"	width="5"	height="1"	>
				<dmg_part	dmg_order="1"	dmg_frame="15"	dmg_percent="100"	dmg_explo="1006"	/>
			</skill_section>
			<skill_section	section="3"	x="-3"	y="2"	width="7"	height="4"	>
				<dmg_part	dmg_order="1"	dmg_frame="15"	dmg_percent="45"	dmg_explo="1006"	/>
				<dmg_part	dmg_order="2"	dmg_frame="26"	dmg_percent="55"	dmg_explo="1007"	/>
			</skill_section>
			<skill_section	section="4"	x="-2"	y="6"	width="5"	height="1"	>
				<dmg_part	dmg_order="1"	dmg_frame="26"	dmg_percent="100"	dmg_explo="1007"	/>
			</skill_section>
			<skill_section	section="5"	x="-1"	y="7"	width="3"	height="1"	>
				<dmg_part	dmg_order="1"	dmg_frame="26"	dmg_percent="100"	dmg_explo="1007"	/>
			</skill_section>
		</skill_dmg>
		<skill_dmg	id="510"	>
			<skill_section	section="1"	x="-1"	y="-1"	width="3"	height="1"	>
				<dmg_part	dmg_order="1"	dmg_frame="22"	dmg_percent="100"	dmg_explo="1008"	/>
			</skill_section>
			<skill_section	section="2"	x="-2"	y="0"	width="5"	height="1"	>
				<dmg_part	dmg_order="1"	dmg_frame="22"	dmg_percent="100"	dmg_explo="1008"	/>
			</skill_section>
			<skill_section	section="3"	x="-3"	y="1"	width="7"	height="3"	>
				<dmg_part	dmg_order="1"	dmg_frame="22"	dmg_percent="100"	dmg_explo="1008"	/>
			</skill_section>
			<skill_section	section="4"	x="-2"	y="4"	width="5"	height="1"	>
				<dmg_part	dmg_order="1"	dmg_frame="22"	dmg_percent="100"	dmg_explo="1008"	/>
			</skill_section>
			<skill_section	section="5"	x="-1"	y="5"	width="3"	height="1"	>
				<dmg_part	dmg_order="1"	dmg_frame="22"	dmg_percent="100"	dmg_explo="1008"	/>
			</skill_section>
		</skill_dmg>
	</skill_dmg_frame>
	<skill_dmg_frame_alt>
		<skill_dmg	id="1"	>
			<skill_section	section="1"	x="-1"	y="1"	width="3"	height="1"	>
				<dmg_part	dmg_order="1"	dmg_frame="28"	dmg_percent="100"	dmg_explo="0"	/>
			</skill_section>
		</skill_dmg>
		<skill_dmg	id="3"	>
			<skill_section	section="1"	x="0"	y="1"	width="1"	height="1"	>
				<dmg_part	dmg_order="1"	dmg_frame="9"	dmg_percent="45"	dmg_explo="0"	/>
				<dmg_part	dmg_order="2"	dmg_frame="25"	dmg_percent="55"	dmg_explo="0"	/>
			</skill_section>
			<skill_section	section="2"	x="0"	y="2"	width="1"	height="1"	>
				<dmg_part	dmg_order="1"	dmg_frame="25"	dmg_percent="100"	dmg_explo="0"	/>
			</skill_section>
		</skill_dmg>
		<skill_dmg	id="4"	>
			<skill_section	section="1"	x="-2"	y="0"	width="1"	height="1"	>
				<dmg_part	dmg_order="1"	dmg_frame="13"	dmg_percent="100"	dmg_explo="0"	/>
			</skill_section>
			<skill_section	section="2"	x="-1"	y="1"	width="1"	height="1"	>
				<dmg_part	dmg_order="1"	dmg_frame="13"	dmg_percent="100"	dmg_explo="0"	/>
			</skill_section>
			<skill_section	section="3"	x="0"	y="1"	width="1"	height="1"	>
				<dmg_part	dmg_order="1"	dmg_frame="13"	dmg_percent="55"	dmg_explo="0"	/>
				<dmg_part	dmg_order="2"	dmg_frame="30"	dmg_percent="45"	dmg_explo="0"	/>
			</skill_section>
			<skill_section	section="4"	x="1"	y="1"	width="1"	height="1"	>
				<dmg_part	dmg_order="1"	dmg_frame="13"	dmg_percent="100"	dmg_explo="0"	/>
			</skill_section>
			<skill_section	section="5"	x="0"	y="2"	width="1"	height="1"	>
				<dmg_part	dmg_order="1"	dmg_frame="30"	dmg_percent="100"	dmg_explo="0"	/>
			</skill_section>
		</skill_dmg>
		<skill_dmg	id="5"	>
			<skill_section	section="1"	x="0"	y="1"	width="1"	height="2"	>
				<dmg_part	dmg_order="1"	dmg_frame="12"	dmg_percent="45"	dmg_explo="0"	/>
				<dmg_part	dmg_order="2"	dmg_frame="22"	dmg_percent="55"	dmg_explo="0"	/>
			</skill_section>
			<skill_section	section="2"	x="1"	y="1"	width="1"	height="1"	>
				<dmg_part	dmg_order="1"	dmg_frame="22"	dmg_percent="100"	dmg_explo="0"	/>
			</skill_section>
		</skill_dmg>
		<skill_dmg	id="6"	>
			<skill_section	section="1"	x="0"	y="1"	width="2"	height="1"	>
				<dmg_part	dmg_order="1"	dmg_frame="44"	dmg_percent="100"	dmg_explo="0"	/>
			</skill_section>
			<skill_section	section="2"	x="0"	y="2"	width="2"	height="1"	>
				<dmg_part	dmg_order="1"	dmg_frame="52"	dmg_percent="100"	dmg_explo="0"	/>
			</skill_section>
		</skill_dmg>
		<skill_dmg	id="7"	>
			<skill_section	section="1"	x="0"	y="1"	width="1"	height="2"	>
				<dmg_part	dmg_order="1"	dmg_frame="32"	dmg_percent="35"	dmg_explo="0"	/>
				<dmg_part	dmg_order="2"	dmg_frame="58"	dmg_percent="65"	dmg_explo="0"	/>
			</skill_section>
			<skill_section	section="2"	x="-1"	y="1"	width="1"	height="1"	>
				<dmg_part	dmg_order="1"	dmg_frame="58"	dmg_percent="100"	dmg_explo="0"	/>
			</skill_section>
			<skill_section	section="3"	x="1"	y="1"	width="1"	height="1"	>
				<dmg_part	dmg_order="1"	dmg_frame="58"	dmg_percent="100"	dmg_explo="0"	/>
			</skill_section>
		</skill_dmg>
		<skill_dmg	id="9"	>
			<skill_section	section="1"	x="0"	y="1"	width="1"	height="2"	>
				<dmg_part	dmg_order="1"	dmg_frame="10"	dmg_percent="16"	dmg_explo="0"	/>
				<dmg_part	dmg_order="2"	dmg_frame="15"	dmg_percent="19"	dmg_explo="0"	/>
				<dmg_part	dmg_order="3"	dmg_frame="20"	dmg_percent="15"	dmg_explo="0"	/>
				<dmg_part	dmg_order="4"	dmg_frame="27"	dmg_percent="20"	dmg_explo="0"	/>
				<dmg_part	dmg_order="5"	dmg_frame="41"	dmg_percent="30"	dmg_explo="0"	/>
			</skill_section>
		</skill_dmg>
		<skill_dmg	id="12"	>
			<skill_section	section="1"	x="-1"	y="1"	width="3"	height="1"	>
				<dmg_part	dmg_order="1"	dmg_frame="32"	dmg_percent="100"	dmg_explo="0"	/>
			</skill_section>
		</skill_dmg>
		<skill_dmg	id="13"	>
			<skill_section	section="1"	x="-1"	y="1"	width="3"	height="1"	>
				<dmg_part	dmg_order="1"	dmg_frame="33"	dmg_percent="100"	dmg_explo="0"	/>
			</skill_section>
		</skill_dmg>
		<skill_dmg	id="14"	>
			<skill_section	section="1"	x="-1"	y="1"	width="3"	height="2"	>
				<dmg_part	dmg_order="1"	dmg_frame="50"	dmg_percent="100"	dmg_explo="0"	/>
			</skill_section>
		</skill_dmg>
		<skill_dmg	id="15"	>
			<skill_section	section="1"	x="-1"	y="1"	width="3"	height="2"	>
				<dmg_part	dmg_order="1"	dmg_frame="50"	dmg_percent="100"	dmg_explo="0"	/>
			</skill_section>
		</skill_dmg>
		<skill_dmg	id="16"	>
			<skill_section	section="1"	x="-1"	y="1"	width="3"	height="1"	>
				<dmg_part	dmg_order="1"	dmg_frame="8"	dmg_percent="35"	dmg_explo="0"	/>
				<dmg_part	dmg_order="2"	dmg_frame="16"	dmg_percent="65"	dmg_explo="0"	/>
			</skill_section>
		</skill_dmg>
		<skill_dmg	id="17"	>
			<skill_section	section="1"	x="-1"	y="1"	width="3"	height="1"	>
				<dmg_part	dmg_order="1"	dmg_frame="8"	dmg_percent="47"	dmg_explo="0"	/>
				<dmg_part	dmg_order="2"	dmg_frame="16"	dmg_percent="53"	dmg_explo="0"	/>
			</skill_section>
		</skill_dmg>
		<skill_dmg	id="18"	>
			<skill_section	section="1"	x="-1"	y="1"	width="3"	height="1"	>
				<dmg_part	dmg_order="1"	dmg_frame="7"	dmg_percent="26"	dmg_explo="0"	/>
				<dmg_part	dmg_order="2"	dmg_frame="18"	dmg_percent="32"	dmg_explo="0"	/>
				<dmg_part	dmg_order="3"	dmg_frame="33"	dmg_percent="42"	dmg_explo="0"	/>
			</skill_section>
			<skill_section	section="2"	x="-1"	y="2"	width="1"	height="1"	>
				<dmg_part	dmg_order="1"	dmg_frame="33"	dmg_percent="100"	dmg_explo="0"	/>
			</skill_section>
			<skill_section	section="3"	x="1"	y="2"	width="1"	height="1"	>
				<dmg_part	dmg_order="1"	dmg_frame="33"	dmg_percent="100"	dmg_explo="0"	/>
			</skill_section>
			<skill_section	section="4"	x="2"	y="1"	width="1"	height="1"	>
				<dmg_part	dmg_order="1"	dmg_frame="33"	dmg_percent="100"	dmg_explo="0"	/>
			</skill_section>
		</skill_dmg>
		<skill_dmg	id="19"	>
			<skill_section	section="1"	x="-1"	y="1"	width="3"	height="1"	>
				<dmg_part	dmg_order="1"	dmg_frame="7"	dmg_percent="27"	dmg_explo="0"	/>
				<dmg_part	dmg_order="2"	dmg_frame="15"	dmg_percent="31"	dmg_explo="0"	/>
				<dmg_part	dmg_order="3"	dmg_frame="27"	dmg_percent="42"	dmg_explo="0"	/>
			</skill_section>
		</skill_dmg>
		<skill_dmg	id="20"	>
			<skill_section	section="1"	x="1"	y="0"	width="2"	height="1"	>
				<dmg_part	dmg_order="1"	dmg_frame="21"	dmg_percent="17"	dmg_explo="0"	/>
				<dmg_part	dmg_order="2"	dmg_frame="33"	dmg_percent="18"	dmg_explo="0"	/>
				<dmg_part	dmg_order="3"	dmg_frame="43"	dmg_percent="16"	dmg_explo="0"	/>
				<dmg_part	dmg_order="4"	dmg_frame="61"	dmg_percent="21"	dmg_explo="0"	/>
				<dmg_part	dmg_order="5"	dmg_frame="78"	dmg_percent="28"	dmg_explo="0"	/>
			</skill_section>
			<skill_section	section="2"	x="1"	y="1"	width="1"	height="1"	>
				<dmg_part	dmg_order="1"	dmg_frame="21"	dmg_percent="17"	dmg_explo="0"	/>
				<dmg_part	dmg_order="2"	dmg_frame="33"	dmg_percent="18"	dmg_explo="0"	/>
				<dmg_part	dmg_order="3"	dmg_frame="43"	dmg_percent="16"	dmg_explo="0"	/>
				<dmg_part	dmg_order="4"	dmg_frame="61"	dmg_percent="21"	dmg_explo="0"	/>
				<dmg_part	dmg_order="5"	dmg_frame="78"	dmg_percent="28"	dmg_explo="0"	/>
			</skill_section>
			<skill_section	section="3"	x="-1"	y="1"	width="1"	height="1"	>
				<dmg_part	dmg_order="1"	dmg_frame="27"	dmg_percent="11"	dmg_explo="0"	/>
				<dmg_part	dmg_order="2"	dmg_frame="37"	dmg_percent="15"	dmg_explo="0"	/>
				<dmg_part	dmg_order="3"	dmg_frame="49"	dmg_percent="25"	dmg_explo="0"	/>
				<dmg_part	dmg_order="4"	dmg_frame="61"	dmg_percent="21"	dmg_explo="0"	/>
				<dmg_part	dmg_order="5"	dmg_frame="78"	dmg_percent="28"	dmg_explo="0"	/>
			</skill_section>
			<skill_section	section="4"	x="-2"	y="0"	width="1"	height="1"	>
				<dmg_part	dmg_order="1"	dmg_frame="27"	dmg_percent="11"	dmg_explo="0"	/>
				<dmg_part	dmg_order="2"	dmg_frame="37"	dmg_percent="15"	dmg_explo="0"	/>
				<dmg_part	dmg_order="3"	dmg_frame="49"	dmg_percent="25"	dmg_explo="0"	/>
				<dmg_part	dmg_order="4"	dmg_frame="61"	dmg_percent="21"	dmg_explo="0"	/>
				<dmg_part	dmg_order="5"	dmg_frame="78"	dmg_percent="28"	dmg_explo="0"	/>
			</skill_section>
			<skill_section	section="5"	x="0"	y="1"	width="1"	height="1"	>
				<dmg_part	dmg_order="1"	dmg_frame="21"	dmg_percent="8"	dmg_explo="0"	/>
				<dmg_part	dmg_order="2"	dmg_frame="27"	dmg_percent="10"	dmg_explo="0"	/>
				<dmg_part	dmg_order="3"	dmg_frame="33"	dmg_percent="8"	dmg_explo="0"	/>
				<dmg_part	dmg_order="4"	dmg_frame="37"	dmg_percent="11"	dmg_explo="0"	/>
				<dmg_part	dmg_order="5"	dmg_frame="43"	dmg_percent="6"	dmg_explo="0"	/>
				<dmg_part	dmg_order="6"	dmg_frame="49"	dmg_percent="9"	dmg_explo="0"	/>
				<dmg_part	dmg_order="7"	dmg_frame="61"	dmg_percent="20"	dmg_explo="0"	/>
				<dmg_part	dmg_order="8"	dmg_frame="78"	dmg_percent="28"	dmg_explo="0"	/>
			</skill_section>
		</skill_dmg>
		<skill_dmg	id="21"	>
			<skill_section	section="1"	x="-2"	y="1"	width="5"	height="1"	>
				<dmg_part	dmg_order="1"	dmg_frame="21"	dmg_percent="27"	dmg_explo="0"	/>
				<dmg_part	dmg_order="2"	dmg_frame="31"	dmg_percent="31"	dmg_explo="0"	/>
				<dmg_part	dmg_order="3"	dmg_frame="55"	dmg_percent="42"	dmg_explo="0"	/>
			</skill_section>
		</skill_dmg>
		<skill_dmg	id="23"	>
			<skill_section	section="1"	x="0"	y="1"	width="3"	height="1"	>
				<dmg_part	dmg_order="1"	dmg_frame="32"	dmg_percent="100"	dmg_explo="0"	/>
			</skill_section>
			<skill_section	section="2"	x="1"	y="2"	width="1"	height="1"	>
				<dmg_part	dmg_order="1"	dmg_frame="32"	dmg_percent="100"	dmg_explo="0"	/>
			</skill_section>
			<skill_section	section="3"	x="2"	y="0"	width="1"	height="1"	>
				<dmg_part	dmg_order="1"	dmg_frame="32"	dmg_percent="100"	dmg_explo="0"	/>
			</skill_section>
		</skill_dmg>
		<skill_dmg	id="24"	>
			<skill_section	section="1"	x="-1"	y="1"	width="3"	height="1"	>
				<dmg_part	dmg_order="1"	dmg_frame="15"	dmg_percent="31"	dmg_explo="0"	/>
				<dmg_part	dmg_order="2"	dmg_frame="24"	dmg_percent="28"	dmg_explo="0"	/>
				<dmg_part	dmg_order="3"	dmg_frame="30"	dmg_percent="41"	dmg_explo="0"	/>
			</skill_section>
			<skill_section	section="2"	x="1"	y="2"	width="1"	height="1"	>
				<dmg_part	dmg_order="1"	dmg_frame="15"	dmg_percent="31"	dmg_explo="0"	/>
				<dmg_part	dmg_order="2"	dmg_frame="24"	dmg_percent="28"	dmg_explo="0"	/>
				<dmg_part	dmg_order="3"	dmg_frame="30"	dmg_percent="41"	dmg_explo="0"	/>
			</skill_section>
		</skill_dmg>
		<skill_dmg	id="25"	>
			<skill_section	section="1"	x="-2"	y="1"	width="1"	height="1"	>
				<dmg_part	dmg_order="1"	dmg_frame="31"	dmg_percent="100"	dmg_explo="0"	/>
			</skill_section>
			<skill_section	section="2"	x="-1"	y="1"	width="3"	height="1"	>
				<dmg_part	dmg_order="1"	dmg_frame="31"	dmg_percent="100"	dmg_explo="0"	/>
			</skill_section>
		</skill_dmg>
		<skill_dmg	id="29"	>
			<skill_section	section="1"	x="-2"	y="1"	width="4"	height="1"	>
				<dmg_part	dmg_order="1"	dmg_frame="43"	dmg_percent="100"	dmg_explo="0"	/>
			</skill_section>
			<skill_section	section="2"	x="-1"	y="2"	width="1"	height="1"	>
				<dmg_part	dmg_order="1"	dmg_frame="43"	dmg_percent="100"	dmg_explo="0"	/>
			</skill_section>
			<skill_section	section="3"	x="1"	y="2"	width="1"	height="1"	>
				<dmg_part	dmg_order="1"	dmg_frame="43"	dmg_percent="100"	dmg_explo="0"	/>
			</skill_section>
		</skill_dmg>
		<skill_dmg	id="39"	>
			<skill_section	section="1"	x="-2"	y="0"	width="1"	height="1"	>
				<dmg_part	dmg_order="1"	dmg_frame="44"	dmg_percent="30"	dmg_explo="0"	/>
				<dmg_part	dmg_order="2"	dmg_frame="56"	dmg_percent="45"	dmg_explo="0"	/>
				<dmg_part	dmg_order="3"	dmg_frame="67"	dmg_percent="25"	dmg_explo="0"	/>
			</skill_section>
			<skill_section	section="2"	x="-1"	y="1"	width="1"	height="1"	>
				<dmg_part	dmg_order="1"	dmg_frame="44"	dmg_percent="30"	dmg_explo="0"	/>
				<dmg_part	dmg_order="2"	dmg_frame="56"	dmg_percent="45"	dmg_explo="0"	/>
				<dmg_part	dmg_order="3"	dmg_frame="67"	dmg_percent="25"	dmg_explo="0"	/>
			</skill_section>
			<skill_section	section="3"	x="0"	y="1"	width="2"	height="1"	>
				<dmg_part	dmg_order="1"	dmg_frame="47"	dmg_percent="25"	dmg_explo="0"	/>
				<dmg_part	dmg_order="2"	dmg_frame="59"	dmg_percent="25"	dmg_explo="0"	/>
				<dmg_part	dmg_order="3"	dmg_frame="69"	dmg_percent="50"	dmg_explo="0"	/>
			</skill_section>
			<skill_section	section="4"	x="1"	y="0"	width="2"	height="1"	>
				<dmg_part	dmg_order="1"	dmg_frame="50"	dmg_percent="45"	dmg_explo="0"	/>
				<dmg_part	dmg_order="2"	dmg_frame="62"	dmg_percent="25"	dmg_explo="0"	/>
				<dmg_part	dmg_order="3"	dmg_frame="71"	dmg_percent="30"	dmg_explo="0"	/>
			</skill_section>
			<skill_section	section="5"	x="0"	y="-1"	width="1"	height="1"	>
				<dmg_part	dmg_order="1"	dmg_frame="52"	dmg_percent="25"	dmg_explo="0"	/>
				<dmg_part	dmg_order="2"	dmg_frame="66"	dmg_percent="45"	dmg_explo="0"	/>
				<dmg_part	dmg_order="3"	dmg_frame="75"	dmg_percent="30"	dmg_explo="0"	/>
			</skill_section>
			<skill_section	section="6"	x="-1"	y="0"	width="1"	height="1"	>
				<dmg_part	dmg_order="1"	dmg_frame="52"	dmg_percent="25"	dmg_explo="0"	/>
				<dmg_part	dmg_order="2"	dmg_frame="66"	dmg_percent="45"	dmg_explo="0"	/>
				<dmg_part	dmg_order="3"	dmg_frame="75"	dmg_percent="30"	dmg_explo="0"	/>
			</skill_section>
		</skill_dmg>
		<skill_dmg	id="40"	>
			<skill_section	section="1"	x="-2"	y="0"	width="1"	height="1"	>
				<dmg_part	dmg_order="1"	dmg_frame="28"	dmg_percent="20"	dmg_explo="0"	/>
				<dmg_part	dmg_order="2"	dmg_frame="29"	dmg_percent="25"	dmg_explo="0"	/>
				<dmg_part	dmg_order="3"	dmg_frame="50"	dmg_percent="20"	dmg_explo="0"	/>
				<dmg_part	dmg_order="4"	dmg_frame="54"	dmg_percent="35"	dmg_explo="0"	/>
			</skill_section>
			<skill_section	section="2"	x="-1"	y="1"	width="1"	height="1"	>
				<dmg_part	dmg_order="1"	dmg_frame="28"	dmg_percent="20"	dmg_explo="0"	/>
				<dmg_part	dmg_order="2"	dmg_frame="29"	dmg_percent="25"	dmg_explo="0"	/>
				<dmg_part	dmg_order="3"	dmg_frame="50"	dmg_percent="20"	dmg_explo="0"	/>
				<dmg_part	dmg_order="4"	dmg_frame="54"	dmg_percent="35"	dmg_explo="0"	/>
			</skill_section>
			<skill_section	section="3"	x="0"	y="1"	width="2"	height="1"	>
				<dmg_part	dmg_order="1"	dmg_frame="38"	dmg_percent="25"	dmg_explo="0"	/>
				<dmg_part	dmg_order="2"	dmg_frame="57"	dmg_percent="20"	dmg_explo="0"	/>
				<dmg_part	dmg_order="3"	dmg_frame="58"	dmg_percent="20"	dmg_explo="0"	/>
				<dmg_part	dmg_order="4"	dmg_frame="60"	dmg_percent="35"	dmg_explo="0"	/>
			</skill_section>
			<skill_section	section="4"	x="1"	y="0"	width="2"	height="1"	>
				<dmg_part	dmg_order="1"	dmg_frame="43"	dmg_percent="25"	dmg_explo="0"	/>
				<dmg_part	dmg_order="2"	dmg_frame="45"	dmg_percent="25"	dmg_explo="0"	/>
				<dmg_part	dmg_order="3"	dmg_frame="60"	dmg_percent="25"	dmg_explo="0"	/>
				<dmg_part	dmg_order="4"	dmg_frame="63"	dmg_percent="25"	dmg_explo="0"	/>
			</skill_section>
			<skill_section	section="5"	x="0"	y="-1"	width="1"	height="1"	>
				<dmg_part	dmg_order="1"	dmg_frame="34"	dmg_percent="10"	dmg_explo="0"	/>
				<dmg_part	dmg_order="2"	dmg_frame="44"	dmg_percent="15"	dmg_explo="0"	/>
				<dmg_part	dmg_order="3"	dmg_frame="46"	dmg_percent="25"	dmg_explo="0"	/>
				<dmg_part	dmg_order="4"	dmg_frame="66"	dmg_percent="50"	dmg_explo="0"	/>
			</skill_section>
			<skill_section	section="6"	x="-1"	y="0"	width="1"	height="1"	>
				<dmg_part	dmg_order="1"	dmg_frame="34"	dmg_percent="10"	dmg_explo="0"	/>
				<dmg_part	dmg_order="2"	dmg_frame="44"	dmg_percent="15"	dmg_explo="0"	/>
				<dmg_part	dmg_order="3"	dmg_frame="46"	dmg_percent="25"	dmg_explo="0"	/>
				<dmg_part	dmg_order="4"	dmg_frame="66"	dmg_percent="50"	dmg_explo="0"	/>
			</skill_section>
		</skill_dmg>
		<skill_dmg	id="41"	>
			<skill_section	section="1"	x="-2"	y="0"	width="1"	height="1"	>
				<dmg_part	dmg_order="1"	dmg_frame="28"	dmg_percent="15"	dmg_explo="0"	/>
				<dmg_part	dmg_order="2"	dmg_frame="49"	dmg_percent="30"	dmg_explo="0"	/>
				<dmg_part	dmg_order="3"	dmg_frame="87"	dmg_percent="12"	dmg_explo="0"	/>
				<dmg_part	dmg_order="4"	dmg_frame="99"	dmg_percent="18"	dmg_explo="0"	/>
				<dmg_part	dmg_order="5"	dmg_frame="113"	dmg_percent="10"	dmg_explo="0"	/>
				<dmg_part	dmg_order="6"	dmg_frame="134"	dmg_percent="15"	dmg_explo="0"	/>
			</skill_section>
			<skill_section	section="2"	x="-1"	y="1"	width="1"	height="1"	>
				<dmg_part	dmg_order="1"	dmg_frame="28"	dmg_percent="15"	dmg_explo="0"	/>
				<dmg_part	dmg_order="2"	dmg_frame="49"	dmg_percent="30"	dmg_explo="0"	/>
				<dmg_part	dmg_order="3"	dmg_frame="87"	dmg_percent="12"	dmg_explo="0"	/>
				<dmg_part	dmg_order="4"	dmg_frame="99"	dmg_percent="18"	dmg_explo="0"	/>
				<dmg_part	dmg_order="5"	dmg_frame="113"	dmg_percent="10"	dmg_explo="0"	/>
				<dmg_part	dmg_order="6"	dmg_frame="134"	dmg_percent="15"	dmg_explo="0"	/>
			</skill_section>
			<skill_section	section="3"	x="0"	y="1"	width="2"	height="1"	>
				<dmg_part	dmg_order="1"	dmg_frame="28"	dmg_percent="5"	dmg_explo="0"	/>
				<dmg_part	dmg_order="2"	dmg_frame="39"	dmg_percent="10"	dmg_explo="0"	/>
				<dmg_part	dmg_order="3"	dmg_frame="49"	dmg_percent="20"	dmg_explo="0"	/>
				<dmg_part	dmg_order="4"	dmg_frame="63"	dmg_percent="10"	dmg_explo="0"	/>
				<dmg_part	dmg_order="5"	dmg_frame="87"	dmg_percent="13"	dmg_explo="0"	/>
				<dmg_part	dmg_order="6"	dmg_frame="94"	dmg_percent="5"	dmg_explo="0"	/>
				<dmg_part	dmg_order="7"	dmg_frame="99"	dmg_percent="7"	dmg_explo="0"	/>
				<dmg_part	dmg_order="8"	dmg_frame="106"	dmg_percent="7"	dmg_explo="0"	/>
				<dmg_part	dmg_order="9"	dmg_frame="113"	dmg_percent="13"	dmg_explo="0"	/>
				<dmg_part	dmg_order="10"	dmg_frame="135"	dmg_percent="10"	dmg_explo="0"	/>
			</skill_section>
			<skill_section	section="4"	x="1"	y="0"	width="2"	height="1"	>
				<dmg_part	dmg_order="1"	dmg_frame="39"	dmg_percent="32"	dmg_explo="0"	/>
				<dmg_part	dmg_order="2"	dmg_frame="63"	dmg_percent="23"	dmg_explo="0"	/>
				<dmg_part	dmg_order="3"	dmg_frame="94"	dmg_percent="15"	dmg_explo="0"	/>
				<dmg_part	dmg_order="4"	dmg_frame="106"	dmg_percent="20"	dmg_explo="0"	/>
				<dmg_part	dmg_order="5"	dmg_frame="137"	dmg_percent="10"	dmg_explo="0"	/>
			</skill_section>
			<skill_section	section="5"	x="0"	y="-1"	width="1"	height="1"	>
				<dmg_part	dmg_order="1"	dmg_frame="28"	dmg_percent="35"	dmg_explo="0"	/>
				<dmg_part	dmg_order="2"	dmg_frame="49"	dmg_percent="20"	dmg_explo="0"	/>
				<dmg_part	dmg_order="3"	dmg_frame="87"	dmg_percent="15"	dmg_explo="0"	/>
				<dmg_part	dmg_order="4"	dmg_frame="99"	dmg_percent="12"	dmg_explo="0"	/>
				<dmg_part	dmg_order="5"	dmg_frame="113"	dmg_percent="5"	dmg_explo="0"	/>
				<dmg_part	dmg_order="6"	dmg_frame="142"	dmg_percent="13"	dmg_explo="0"	/>
			</skill_section>
			<skill_section	section="6"	x="-1"	y="0"	width="1"	height="1"	>
				<dmg_part	dmg_order="1"	dmg_frame="28"	dmg_percent="35"	dmg_explo="0"	/>
				<dmg_part	dmg_order="2"	dmg_frame="49"	dmg_percent="20"	dmg_explo="0"	/>
				<dmg_part	dmg_order="3"	dmg_frame="87"	dmg_percent="15"	dmg_explo="0"	/>
				<dmg_part	dmg_order="4"	dmg_frame="99"	dmg_percent="12"	dmg_explo="0"	/>
				<dmg_part	dmg_order="5"	dmg_frame="113"	dmg_percent="5"	dmg_explo="0"	/>
				<dmg_part	dmg_order="6"	dmg_frame="142"	dmg_percent="13"	dmg_explo="0"	/>
			</skill_section>
		</skill_dmg>
		<skill_dmg	id="42"	>
			<skill_section	section="1"	x="-2"	y="0"	width="1"	height="1"	>
				<dmg_part	dmg_order="1"	dmg_frame="29"	dmg_percent="20"	dmg_explo="0"	/>
				<dmg_part	dmg_order="2"	dmg_frame="51"	dmg_percent="23"	dmg_explo="0"	/>
				<dmg_part	dmg_order="3"	dmg_frame="87"	dmg_percent="57"	dmg_explo="0"	/>
			</skill_section>
			<skill_section	section="2"	x="-1"	y="1"	width="1"	height="1"	>
				<dmg_part	dmg_order="1"	dmg_frame="29"	dmg_percent="20"	dmg_explo="0"	/>
				<dmg_part	dmg_order="2"	dmg_frame="51"	dmg_percent="23"	dmg_explo="0"	/>
				<dmg_part	dmg_order="3"	dmg_frame="87"	dmg_percent="57"	dmg_explo="0"	/>
			</skill_section>
			<skill_section	section="3"	x="0"	y="1"	width="2"	height="1"	>
				<dmg_part	dmg_order="1"	dmg_frame="31"	dmg_percent="30"	dmg_explo="0"	/>
				<dmg_part	dmg_order="2"	dmg_frame="51"	dmg_percent="23"	dmg_explo="0"	/>
				<dmg_part	dmg_order="3"	dmg_frame="87"	dmg_percent="47"	dmg_explo="0"	/>
			</skill_section>
			<skill_section	section="4"	x="1"	y="0"	width="2"	height="1"	>
				<dmg_part	dmg_order="1"	dmg_frame="33"	dmg_percent="40"	dmg_explo="0"	/>
				<dmg_part	dmg_order="2"	dmg_frame="51"	dmg_percent="20"	dmg_explo="0"	/>
				<dmg_part	dmg_order="3"	dmg_frame="87"	dmg_percent="40"	dmg_explo="0"	/>
			</skill_section>
			<skill_section	section="5"	x="0"	y="-1"	width="1"	height="1"	>
				<dmg_part	dmg_order="1"	dmg_frame="39"	dmg_percent="25"	dmg_explo="0"	/>
				<dmg_part	dmg_order="2"	dmg_frame="51"	dmg_percent="25"	dmg_explo="0"	/>
				<dmg_part	dmg_order="3"	dmg_frame="87"	dmg_percent="50"	dmg_explo="0"	/>
			</skill_section>
			<skill_section	section="6"	x="-1"	y="0"	width="1"	height="1"	>
				<dmg_part	dmg_order="1"	dmg_frame="39"	dmg_percent="25"	dmg_explo="0"	/>
				<dmg_part	dmg_order="2"	dmg_frame="51"	dmg_percent="25"	dmg_explo="0"	/>
				<dmg_part	dmg_order="3"	dmg_frame="87"	dmg_percent="50"	dmg_explo="0"	/>
			</skill_section>
		</skill_dmg>
		<skill_dmg	id="55"	>
			<skill_section	section="1"	x="-2"	y="0"	width="1"	height="1"	>
				<dmg_part	dmg_order="1"	dmg_frame="58"	dmg_percent="100"	dmg_explo="0"	/>
			</skill_section>
			<skill_section	section="2"	x="0"	y="0"	width="1"	height="1"	>
				<dmg_part	dmg_order="1"	dmg_frame="58"	dmg_percent="100"	dmg_explo="0"	/>
			</skill_section>
			<skill_section	section="3"	x="2"	y="0"	width="1"	height="1"	>
				<dmg_part	dmg_order="1"	dmg_frame="58"	dmg_percent="100"	dmg_explo="0"	/>
			</skill_section>
			<skill_section	section="4"	x="-2"	y="1"	width="5"	height="1"	>
				<dmg_part	dmg_order="1"	dmg_frame="65"	dmg_percent="100"	dmg_explo="0"	/>
			</skill_section>
			<skill_section	section="5"	x="-4"	y="2"	width="9"	height="1"	>
				<dmg_part	dmg_order="1"	dmg_frame="66"	dmg_percent="100"	dmg_explo="0"	/>
			</skill_section>
			<skill_section	section="6"	x="-5"	y="3"	width="11"	height="1"	>
				<dmg_part	dmg_order="1"	dmg_frame="68"	dmg_percent="100"	dmg_explo="0"	/>
			</skill_section>
			<skill_section	section="7"	x="-3"	y="4"	width="7"	height="1"	>
				<dmg_part	dmg_order="1"	dmg_frame="68"	dmg_percent="100"	dmg_explo="0"	/>
			</skill_section>
		</skill_dmg>
		<skill_dmg	id="57"	>
			<skill_section	section="1"	x="-2"	y="0"	width="5"	height="1"	>
				<dmg_part	dmg_order="1"	dmg_frame="49"	dmg_percent="25"	dmg_explo="861"	/>
				<dmg_part	dmg_order="2"	dmg_frame="64"	dmg_percent="25"	dmg_explo="861"	/>
				<dmg_part	dmg_order="3"	dmg_frame="87"	dmg_percent="50"	dmg_explo="864"	/>
			</skill_section>
			<skill_section	section="2"	x="-2"	y="1"	width="5"	height="1"	>
				<dmg_part	dmg_order="1"	dmg_frame="49"	dmg_percent="25"	dmg_explo="861"	/>
				<dmg_part	dmg_order="2"	dmg_frame="64"	dmg_percent="25"	dmg_explo="861"	/>
				<dmg_part	dmg_order="3"	dmg_frame="87"	dmg_percent="50"	dmg_explo="864"	/>
			</skill_section>
			<skill_section	section="3"	x="-3"	y="2"	width="7"	height="1"	>
				<dmg_part	dmg_order="1"	dmg_frame="49"	dmg_percent="25"	dmg_explo="861"	/>
				<dmg_part	dmg_order="2"	dmg_frame="64"	dmg_percent="25"	dmg_explo="861"	/>
				<dmg_part	dmg_order="3"	dmg_frame="87"	dmg_percent="50"	dmg_explo="864"	/>
			</skill_section>
			<skill_section	section="4"	x="-3"	y="3"	width="7"	height="1"	>
				<dmg_part	dmg_order="1"	dmg_frame="64"	dmg_percent="25"	dmg_explo="861"	/>
				<dmg_part	dmg_order="2"	dmg_frame="87"	dmg_percent="25"	dmg_explo="864"	/>
			</skill_section>
			<skill_section	section="5"	x="-3"	y="4"	width="7"	height="1"	>
				<dmg_part	dmg_order="1"	dmg_frame="64"	dmg_percent="50"	dmg_explo="861"	/>
				<dmg_part	dmg_order="2"	dmg_frame="87"	dmg_percent="25"	dmg_explo="861"	/>
			</skill_section>
			<skill_section	section="6"	x="-3"	y="5"	width="7"	height="1"	>
				<dmg_part	dmg_order="1"	dmg_frame="87"	dmg_percent="25"	dmg_explo="864"	/>
			</skill_section>
		</skill_dmg>
		<skill_dmg	id="63"	>
			<skill_section	section="1"	x="-1"	y="-1"	width="3"	height="1"	>
				<dmg_part	dmg_order="1"	dmg_frame="10"	dmg_percent="10"	dmg_explo="509"	/>
				<dmg_part	dmg_order="2"	dmg_frame="27"	dmg_percent="50"	dmg_explo="509"	/>
				<dmg_part	dmg_order="3"	dmg_frame="62"	dmg_percent="40"	dmg_explo="508"	/>
			</skill_section>
			<skill_section	section="2"	x="-4"	y="0"	width="9"	height="5"	>
				<dmg_part	dmg_order="1"	dmg_frame="10"	dmg_percent="10"	dmg_explo="509"	/>
				<dmg_part	dmg_order="2"	dmg_frame="27"	dmg_percent="50"	dmg_explo="509"	/>
				<dmg_part	dmg_order="3"	dmg_frame="62"	dmg_percent="40"	dmg_explo="508"	/>
			</skill_section>
		</skill_dmg>
		<skill_dmg	id="64"	>
			<skill_section	section="1"	x="-4"	y="-2"	width="9"	height="5"	>
				<dmg_part	dmg_order="1"	dmg_frame="42"	dmg_percent="40"	dmg_explo="511"	/>
				<dmg_part	dmg_order="2"	dmg_frame="46"	dmg_percent="25"	dmg_explo="510"	/>
				<dmg_part	dmg_order="3"	dmg_frame="50"	dmg_percent="35"	dmg_explo="511"	/>
			</skill_section>
		</skill_dmg>
		<skill_dmg	id="65"	>
			<skill_section	section="1"	x="-4"	y="0"	width="9"	height="5"	>
				<dmg_part	dmg_order="1"	dmg_frame="50"	dmg_percent="25"	dmg_explo="513"	/>
				<dmg_part	dmg_order="2"	dmg_frame="53"	dmg_percent="40"	dmg_explo="513"	/>
				<dmg_part	dmg_order="3"	dmg_frame="57"	dmg_percent="35"	dmg_explo="512"	/>
			</skill_section>
			<skill_section	section="2"	x="-1"	y="-2"	width="1"	height="1"	>
				<dmg_part	dmg_order="1"	dmg_frame="50"	dmg_percent="25"	dmg_explo="513"	/>
				<dmg_part	dmg_order="2"	dmg_frame="53"	dmg_percent="40"	dmg_explo="513"	/>
				<dmg_part	dmg_order="3"	dmg_frame="57"	dmg_percent="35"	dmg_explo="512"	/>
			</skill_section>
			<skill_section	section="3"	x="2"	y="-1"	width="1"	height="1"	>
				<dmg_part	dmg_order="1"	dmg_frame="50"	dmg_percent="25"	dmg_explo="513"	/>
				<dmg_part	dmg_order="2"	dmg_frame="53"	dmg_percent="40"	dmg_explo="513"	/>
				<dmg_part	dmg_order="3"	dmg_frame="57"	dmg_percent="35"	dmg_explo="512"	/>
			</skill_section>
		</skill_dmg>
		<skill_dmg	id="66"	>
			<skill_section	section="1"	x="-4"	y="0"	width="9"	height="6"	>
				<dmg_part	dmg_order="1"	dmg_frame="47"	dmg_percent="25"	dmg_explo="515"	/>
				<dmg_part	dmg_order="2"	dmg_frame="58"	dmg_percent="40"	dmg_explo="516"	/>
				<dmg_part	dmg_order="3"	dmg_frame="67"	dmg_percent="35"	dmg_explo="514"	/>
			</skill_section>
			<skill_section	section="2"	x="-1"	y="-2"	width="1"	height="1"	>
				<dmg_part	dmg_order="1"	dmg_frame="47"	dmg_percent="25"	dmg_explo="515"	/>
				<dmg_part	dmg_order="2"	dmg_frame="58"	dmg_percent="40"	dmg_explo="516"	/>
				<dmg_part	dmg_order="3"	dmg_frame="67"	dmg_percent="35"	dmg_explo="514"	/>
			</skill_section>
			<skill_section	section="3"	x="2"	y="-1"	width="1"	height="1"	>
				<dmg_part	dmg_order="1"	dmg_frame="47"	dmg_percent="25"	dmg_explo="515"	/>
				<dmg_part	dmg_order="2"	dmg_frame="58"	dmg_percent="40"	dmg_explo="516"	/>
				<dmg_part	dmg_order="3"	dmg_frame="67"	dmg_percent="35"	dmg_explo="514"	/>
			</skill_section>
		</skill_dmg>
		<skill_dmg	id="72"	>
			<skill_section	section="1"	x="-2"	y="0"	width="5"	height="4"	>
				<dmg_part	dmg_order="1"	dmg_frame="25"	dmg_percent="20"	dmg_explo="1033"	/>
				<dmg_part	dmg_order="2"	dmg_frame="32"	dmg_percent="45"	dmg_explo="1034"	/>
				<dmg_part	dmg_order="3"	dmg_frame="55"	dmg_percent="35"	dmg_explo="1035"	/>
			</skill_section>
			<skill_section	section="2"	x="-2"	y="0"	width="1"	height="5"	>
				<dmg_part	dmg_order="1"	dmg_frame="32"	dmg_percent="55"	dmg_explo="1034"	/>
				<dmg_part	dmg_order="2"	dmg_frame="55"	dmg_percent="45"	dmg_explo="1035"	/>
			</skill_section>
			<skill_section	section="3"	x="2"	y="0"	width="1"	height="5"	>
				<dmg_part	dmg_order="1"	dmg_frame="32"	dmg_percent="55"	dmg_explo="1034"	/>
				<dmg_part	dmg_order="2"	dmg_frame="55"	dmg_percent="45"	dmg_explo="1035"	/>
			</skill_section>
			<skill_section	section="4"	x="-1"	y="4"	width="3"	height="2"	>
				<dmg_part	dmg_order="1"	dmg_frame="32"	dmg_percent="55"	dmg_explo="1034"	/>
				<dmg_part	dmg_order="2"	dmg_frame="55"	dmg_percent="45"	dmg_explo="1035"	/>
			</skill_section>
		</skill_dmg>
		<skill_dmg	id="73"	>
			<skill_section	section="1"	x="-4"	y="-1"	width="9"	height="6"	>
				<dmg_part	dmg_order="1"	dmg_frame="12"	dmg_percent="30"	dmg_explo="1036"	/>
				<dmg_part	dmg_order="2"	dmg_frame="27"	dmg_percent="25"	dmg_explo="1037"	/>
				<dmg_part	dmg_order="3"	dmg_frame="42"	dmg_percent="45"	dmg_explo="1038"	/>
			</skill_section>
		</skill_dmg>
		<skill_dmg	id="74"	>
			<skill_section	section="1"	x="1"	y="1"	width="4"	height="5"	>
				<dmg_part	dmg_order="1"	dmg_frame="11"	dmg_percent="30"	dmg_explo="1045"	/>
				<dmg_part	dmg_order="2"	dmg_frame="31"	dmg_percent="30"	dmg_explo="1046"	/>
				<dmg_part	dmg_order="3"	dmg_frame="35"	dmg_percent="40"	dmg_explo="1047"	/>
			</skill_section>
			<skill_section	section="2"	x="-4"	y="1"	width="4"	height="5"	>
				<dmg_part	dmg_order="1"	dmg_frame="11"	dmg_percent="30"	dmg_explo="1045"	/>
				<dmg_part	dmg_order="2"	dmg_frame="31"	dmg_percent="30"	dmg_explo="1046"	/>
				<dmg_part	dmg_order="3"	dmg_frame="35"	dmg_percent="40"	dmg_explo="1047"	/>
			</skill_section>
			<skill_section	section="3"	x="0"	y="1"	width="1"	height="5"	>
				<dmg_part	dmg_order="1"	dmg_frame="11"	dmg_percent="30"	dmg_explo="1045"	/>
				<dmg_part	dmg_order="2"	dmg_frame="31"	dmg_percent="30"	dmg_explo="1046"	/>
				<dmg_part	dmg_order="3"	dmg_frame="35"	dmg_percent="40"	dmg_explo="1047"	/>
			</skill_section>
			<skill_section	section="4"	x="-1"	y="0"	width="3"	height="1"	>
				<dmg_part	dmg_order="1"	dmg_frame="11"	dmg_percent="30"	dmg_explo="1045"	/>
				<dmg_part	dmg_order="2"	dmg_frame="31"	dmg_percent="30"	dmg_explo="1046"	/>
				<dmg_part	dmg_order="3"	dmg_frame="35"	dmg_percent="40"	dmg_explo="1047"	/>
			</skill_section>
			<skill_section	section="5"	x="-3"	y="6"	width="7"	height="2"	>
				<dmg_part	dmg_order="1"	dmg_frame="11"	dmg_percent="30"	dmg_explo="1045"	/>
				<dmg_part	dmg_order="2"	dmg_frame="31"	dmg_percent="30"	dmg_explo="1046"	/>
				<dmg_part	dmg_order="3"	dmg_frame="35"	dmg_percent="40"	dmg_explo="1047"	/>
			</skill_section>
		</skill_dmg>
		<skill_dmg	id="75"	>
			<skill_section	section="1"	x="-4"	y="0"	width="9"	height="6"	>
				<dmg_part	dmg_order="1"	dmg_frame="12"	dmg_percent="30"	dmg_explo="1048"	/>
				<dmg_part	dmg_order="2"	dmg_frame="30"	dmg_percent="25"	dmg_explo="1049"	/>
				<dmg_part	dmg_order="3"	dmg_frame="42"	dmg_percent="45"	dmg_explo="1050"	/>
			</skill_section>
			<skill_section	section="2"	x="-1"	y="-2"	width="1"	height="1"	>
				<dmg_part	dmg_order="1"	dmg_frame="12"	dmg_percent="30"	dmg_explo="1048"	/>
				<dmg_part	dmg_order="2"	dmg_frame="30"	dmg_percent="25"	dmg_explo="1049"	/>
				<dmg_part	dmg_order="3"	dmg_frame="42"	dmg_percent="45"	dmg_explo="1050"	/>
			</skill_section>
			<skill_section	section="3"	x="2"	y="-1"	width="1"	height="1"	>
				<dmg_part	dmg_order="1"	dmg_frame="12"	dmg_percent="30"	dmg_explo="1048"	/>
				<dmg_part	dmg_order="2"	dmg_frame="30"	dmg_percent="25"	dmg_explo="1049"	/>
				<dmg_part	dmg_order="3"	dmg_frame="42"	dmg_percent="45"	dmg_explo="1050"	/>
			</skill_section>
		</skill_dmg>
		<skill_dmg	id="99"	>
			<skill_section	section="1"	x="-4"	y="1"	width="9"	height="2"	>
				<dmg_part	dmg_order="1"	dmg_frame="50"	dmg_percent="100"	dmg_explo="2357"	/>
			</skill_section>
			<skill_section	section="2"	x="-3"	y="0"	width="7"	height="1"	>
				<dmg_part	dmg_order="1"	dmg_frame="50"	dmg_percent="100"	dmg_explo="2357"	/>
			</skill_section>
			<skill_section	section="3"	x="-3"	y="3"	width="7"	height="2"	>
				<dmg_part	dmg_order="1"	dmg_frame="50"	dmg_percent="100"	dmg_explo="2357"	/>
			</skill_section>
			<skill_section	section="4"	x="-2"	y="-1"	width="1"	height="1"	>
				<dmg_part	dmg_order="1"	dmg_frame="50"	dmg_percent="100"	dmg_explo="2357"	/>
			</skill_section>
			<skill_section	section="5"	x="0"	y="-1"	width="1"	height="1"	>
				<dmg_part	dmg_order="1"	dmg_frame="50"	dmg_percent="100"	dmg_explo="2357"	/>
			</skill_section>
			<skill_section	section="6"	x="2"	y="-1"	width="1"	height="1"	>
				<dmg_part	dmg_order="1"	dmg_frame="50"	dmg_percent="100"	dmg_explo="2357"	/>
			</skill_section>
		</skill_dmg>
		<skill_dmg	id="141"	>
			<skill_section	section="1"	x="-2"	y="0"	width="1"	height="1"	>
				<dmg_part	dmg_order="1"	dmg_frame="63"	dmg_percent="100"	dmg_explo="0"	/>
			</skill_section>
			<skill_section	section="2"	x="0"	y="0"	width="1"	height="1"	>
				<dmg_part	dmg_order="1"	dmg_frame="63"	dmg_percent="100"	dmg_explo="0"	/>
			</skill_section>
			<skill_section	section="3"	x="2"	y="0"	width="1"	height="1"	>
				<dmg_part	dmg_order="1"	dmg_frame="63"	dmg_percent="100"	dmg_explo="0"	/>
			</skill_section>
			<skill_section	section="4"	x="-2"	y="1"	width="5"	height="1"	>
				<dmg_part	dmg_order="1"	dmg_frame="63"	dmg_percent="100"	dmg_explo="0"	/>
			</skill_section>
			<skill_section	section="5"	x="-4"	y="2"	width="9"	height="1"	>
				<dmg_part	dmg_order="1"	dmg_frame="63"	dmg_percent="100"	dmg_explo="0"	/>
			</skill_section>
			<skill_section	section="6"	x="-4"	y="3"	width="10"	height="1"	>
				<dmg_part	dmg_order="1"	dmg_frame="63"	dmg_percent="100"	dmg_explo="0"	/>
			</skill_section>
			<skill_section	section="7"	x="-5"	y="4"	width="10"	height="1"	>
				<dmg_part	dmg_order="1"	dmg_frame="63"	dmg_percent="100"	dmg_explo="0"	/>
			</skill_section>
			<skill_section	section="8"	x="-3"	y="5"	width="7"	height="1"	>
				<dmg_part	dmg_order="1"	dmg_frame="63"	dmg_percent="100"	dmg_explo="0"	/>
			</skill_section>
			<skill_section	section="9"	x="-1"	y="6"	width="1"	height="1"	>
				<dmg_part	dmg_order="1"	dmg_frame="63"	dmg_percent="100"	dmg_explo="0"	/>
			</skill_section>
		</skill_dmg>
		<skill_dmg	id="156"	>
			<skill_section	section="1"	x="-2"	y="0"	width="1"	height="1"	>
				<dmg_part	dmg_order="1"	dmg_frame="28"	dmg_percent="10"	dmg_explo="868"	/>
				<dmg_part	dmg_order="2"	dmg_frame="34"	dmg_percent="15"	dmg_explo="868"	/>
				<dmg_part	dmg_order="3"	dmg_frame="38"	dmg_percent="10"	dmg_explo="868"	/>
				<dmg_part	dmg_order="4"	dmg_frame="40"	dmg_percent="15"	dmg_explo="868"	/>
				<dmg_part	dmg_order="5"	dmg_frame="68"	dmg_percent="20"	dmg_explo="869"	/>
				<dmg_part	dmg_order="6"	dmg_frame="90"	dmg_percent="30"	dmg_explo="870"	/>
			</skill_section>
			<skill_section	section="2"	x="0"	y="0"	width="1"	height="1"	>
				<dmg_part	dmg_order="1"	dmg_frame="28"	dmg_percent="10"	dmg_explo="868"	/>
				<dmg_part	dmg_order="2"	dmg_frame="34"	dmg_percent="15"	dmg_explo="868"	/>
				<dmg_part	dmg_order="3"	dmg_frame="38"	dmg_percent="10"	dmg_explo="868"	/>
				<dmg_part	dmg_order="4"	dmg_frame="40"	dmg_percent="15"	dmg_explo="868"	/>
				<dmg_part	dmg_order="5"	dmg_frame="68"	dmg_percent="20"	dmg_explo="869"	/>
				<dmg_part	dmg_order="6"	dmg_frame="90"	dmg_percent="30"	dmg_explo="870"	/>
			</skill_section>
			<skill_section	section="3"	x="2"	y="0"	width="1"	height="1"	>
				<dmg_part	dmg_order="1"	dmg_frame="32"	dmg_percent="10"	dmg_explo="868"	/>
				<dmg_part	dmg_order="2"	dmg_frame="34"	dmg_percent="15"	dmg_explo="868"	/>
				<dmg_part	dmg_order="3"	dmg_frame="36"	dmg_percent="10"	dmg_explo="868"	/>
				<dmg_part	dmg_order="4"	dmg_frame="40"	dmg_percent="15"	dmg_explo="868"	/>
				<dmg_part	dmg_order="5"	dmg_frame="68"	dmg_percent="20"	dmg_explo="869"	/>
				<dmg_part	dmg_order="6"	dmg_frame="90"	dmg_percent="30"	dmg_explo="870"	/>
			</skill_section>
			<skill_section	section="4"	x="-3"	y="1"	width="7"	height="1"	>
				<dmg_part	dmg_order="1"	dmg_frame="32"	dmg_percent="15"	dmg_explo="868"	/>
				<dmg_part	dmg_order="2"	dmg_frame="34"	dmg_percent="10"	dmg_explo="868"	/>
				<dmg_part	dmg_order="3"	dmg_frame="36"	dmg_percent="15"	dmg_explo="868"	/>
				<dmg_part	dmg_order="4"	dmg_frame="40"	dmg_percent="10"	dmg_explo="868"	/>
				<dmg_part	dmg_order="5"	dmg_frame="68"	dmg_percent="20"	dmg_explo="869"	/>
				<dmg_part	dmg_order="6"	dmg_frame="90"	dmg_percent="30"	dmg_explo="870"	/>
			</skill_section>
			<skill_section	section="5"	x="-3"	y="2"	width="7"	height="1"	>
				<dmg_part	dmg_order="1"	dmg_frame="30"	dmg_percent="15"	dmg_explo="868"	/>
				<dmg_part	dmg_order="2"	dmg_frame="33"	dmg_percent="10"	dmg_explo="868"	/>
				<dmg_part	dmg_order="3"	dmg_frame="39"	dmg_percent="15"	dmg_explo="868"	/>
				<dmg_part	dmg_order="4"	dmg_frame="40"	dmg_percent="10"	dmg_explo="868"	/>
				<dmg_part	dmg_order="5"	dmg_frame="68"	dmg_percent="20"	dmg_explo="869"	/>
				<dmg_part	dmg_order="6"	dmg_frame="90"	dmg_percent="30"	dmg_explo="870"	/>
			</skill_section>
			<skill_section	section="6"	x="-3"	y="3"	width="7"	height="1"	>
				<dmg_part	dmg_order="1"	dmg_frame="32"	dmg_percent="15"	dmg_explo="868"	/>
				<dmg_part	dmg_order="2"	dmg_frame="37"	dmg_percent="10"	dmg_explo="868"	/>
				<dmg_part	dmg_order="3"	dmg_frame="38"	dmg_percent="15"	dmg_explo="868"	/>
				<dmg_part	dmg_order="4"	dmg_frame="40"	dmg_percent="10"	dmg_explo="868"	/>
				<dmg_part	dmg_order="5"	dmg_frame="68"	dmg_percent="20"	dmg_explo="869"	/>
				<dmg_part	dmg_order="6"	dmg_frame="90"	dmg_percent="30"	dmg_explo="870"	/>
			</skill_section>
			<skill_section	section="7"	x="-3"	y="4"	width="7"	height="1"	>
				<dmg_part	dmg_order="1"	dmg_frame="33"	dmg_percent="10"	dmg_explo="868"	/>
				<dmg_part	dmg_order="2"	dmg_frame="36"	dmg_percent="15"	dmg_explo="868"	/>
				<dmg_part	dmg_order="3"	dmg_frame="38"	dmg_percent="10"	dmg_explo="868"	/>
				<dmg_part	dmg_order="4"	dmg_frame="40"	dmg_percent="15"	dmg_explo="868"	/>
				<dmg_part	dmg_order="5"	dmg_frame="68"	dmg_percent="20"	dmg_explo="869"	/>
				<dmg_part	dmg_order="6"	dmg_frame="90"	dmg_percent="30"	dmg_explo="870"	/>
			</skill_section>
			<skill_section	section="8"	x="-3"	y="5"	width="7"	height="1"	>
				<dmg_part	dmg_order="1"	dmg_frame="33"	dmg_percent="10"	dmg_explo="868"	/>
				<dmg_part	dmg_order="2"	dmg_frame="36"	dmg_percent="15"	dmg_explo="868"	/>
				<dmg_part	dmg_order="3"	dmg_frame="38"	dmg_percent="10"	dmg_explo="868"	/>
				<dmg_part	dmg_order="4"	dmg_frame="40"	dmg_percent="15"	dmg_explo="868"	/>
				<dmg_part	dmg_order="5"	dmg_frame="68"	dmg_percent="20"	dmg_explo="869"	/>
				<dmg_part	dmg_order="6"	dmg_frame="90"	dmg_percent="30"	dmg_explo="870"	/>
			</skill_section>
		</skill_dmg>
		<skill_dmg	id="167"	>
			<skill_section	section="1"	x="-4"	y="0"	width="9"	height="6"	>
				<dmg_part	dmg_order="1"	dmg_frame="43"	dmg_percent="100"	dmg_explo="559"	/>
			</skill_section>
			<skill_section	section="2"	x="-1"	y="-2"	width="1"	height="1"	>
				<dmg_part	dmg_order="1"	dmg_frame="43"	dmg_percent="100"	dmg_explo="559"	/>
			</skill_section>
			<skill_section	section="3"	x="2"	y="-1"	width="1"	height="1"	>
				<dmg_part	dmg_order="1"	dmg_frame="43"	dmg_percent="100"	dmg_explo="559"	/>
			</skill_section>
		</skill_dmg>
		<skill_dmg	id="168"	>
			<skill_section	section="1"	x="-2"	y="0"	width="5"	height="1"	>
				<dmg_part	dmg_order="1"	dmg_frame="53"	dmg_percent="25"	dmg_explo="561"	/>
				<dmg_part	dmg_order="2"	dmg_frame="58"	dmg_percent="40"	dmg_explo="561"	/>
				<dmg_part	dmg_order="3"	dmg_frame="63"	dmg_percent="35"	dmg_explo="560"	/>
			</skill_section>
			<skill_section	section="2"	x="-2"	y="1"	width="5"	height="2"	>
				<dmg_part	dmg_order="1"	dmg_frame="53"	dmg_percent="25"	dmg_explo="561"	/>
				<dmg_part	dmg_order="2"	dmg_frame="58"	dmg_percent="40"	dmg_explo="561"	/>
				<dmg_part	dmg_order="3"	dmg_frame="63"	dmg_percent="35"	dmg_explo="560"	/>
			</skill_section>
			<skill_section	section="3"	x="-1"	y="3"	width="3"	height="1"	>
				<dmg_part	dmg_order="1"	dmg_frame="53"	dmg_percent="25"	dmg_explo="561"	/>
				<dmg_part	dmg_order="2"	dmg_frame="58"	dmg_percent="40"	dmg_explo="561"	/>
				<dmg_part	dmg_order="3"	dmg_frame="63"	dmg_percent="35"	dmg_explo="560"	/>
				<dmg_part	dmg_order="4"	dmg_frame="63"	dmg_percent="35"	dmg_explo="560"	/>
			</skill_section>
		</skill_dmg>
		<skill_dmg	id="169"	>
			<skill_section	section="1"	x="-4"	y="0"	width="9"	height="6"	>
				<dmg_part	dmg_order="1"	dmg_frame="10"	dmg_percent="30"	dmg_explo="1039"	/>
				<dmg_part	dmg_order="2"	dmg_frame="25"	dmg_percent="25"	dmg_explo="1040"	/>
				<dmg_part	dmg_order="3"	dmg_frame="41"	dmg_percent="45"	dmg_explo="1041"	/>
			</skill_section>
			<skill_section	section="2"	x="-1"	y="-2"	width="1"	height="1"	>
				<dmg_part	dmg_order="1"	dmg_frame="10"	dmg_percent="30"	dmg_explo="1039"	/>
				<dmg_part	dmg_order="2"	dmg_frame="25"	dmg_percent="25"	dmg_explo="1040"	/>
				<dmg_part	dmg_order="3"	dmg_frame="41"	dmg_percent="45"	dmg_explo="1041"	/>
			</skill_section>
			<skill_section	section="3"	x="2"	y="-1"	width="1"	height="1"	>
				<dmg_part	dmg_order="1"	dmg_frame="10"	dmg_percent="30"	dmg_explo="1039"	/>
				<dmg_part	dmg_order="2"	dmg_frame="25"	dmg_percent="25"	dmg_explo="1040"	/>
				<dmg_part	dmg_order="3"	dmg_frame="41"	dmg_percent="45"	dmg_explo="1041"	/>
			</skill_section>
		</skill_dmg>
		<skill_dmg	id="170"	>
			<skill_section	section="1"	x="-3"	y="1"	width="7"	height="9"	>
				<dmg_part	dmg_order="1"	dmg_frame="17"	dmg_percent="30"	dmg_explo="1042"	/>
				<dmg_part	dmg_order="2"	dmg_frame="29"	dmg_percent="25"	dmg_explo="1043"	/>
				<dmg_part	dmg_order="3"	dmg_frame="50"	dmg_percent="45"	dmg_explo="1044"	/>
			</skill_section>
			<skill_section	section="2"	x="-4"	y="1"	width="1"	height="9"	>
				<dmg_part	dmg_order="1"	dmg_frame="17"	dmg_percent="30"	dmg_explo="1042"	/>
				<dmg_part	dmg_order="2"	dmg_frame="29"	dmg_percent="25"	dmg_explo="1043"	/>
				<dmg_part	dmg_order="3"	dmg_frame="50"	dmg_percent="45"	dmg_explo="1043"	/>
			</skill_section>
			<skill_section	section="3"	x="-2"	y="8"	width="5"	height="1"	>
				<dmg_part	dmg_order="1"	dmg_frame="17"	dmg_percent="30"	dmg_explo="1042"	/>
				<dmg_part	dmg_order="2"	dmg_frame="29"	dmg_percent="25"	dmg_explo="1043"	/>
				<dmg_part	dmg_order="3"	dmg_frame="50"	dmg_percent="45"	dmg_explo="1043"	/>
			</skill_section>
			<skill_section	section="4"	x="4"	y="1"	width="1"	height="9"	>
				<dmg_part	dmg_order="1"	dmg_frame="17"	dmg_percent="30"	dmg_explo="1042"	/>
				<dmg_part	dmg_order="2"	dmg_frame="29"	dmg_percent="25"	dmg_explo="1043"	/>
				<dmg_part	dmg_order="3"	dmg_frame="50"	dmg_percent="45"	dmg_explo="1044"	/>
			</skill_section>
		</skill_dmg>
		<skill_dmg	id="189"	>
			<skill_section	section="1"	x="-4"	y="2"	width="9"	height="2"	>
				<dmg_part	dmg_order="1"	dmg_frame="51"	dmg_percent="100"	dmg_explo="2358"	/>
			</skill_section>
			<skill_section	section="2"	x="-3"	y="4"	width="7"	height="1"	>
				<dmg_part	dmg_order="1"	dmg_frame="51"	dmg_percent="100"	dmg_explo="2358"	/>
			</skill_section>
			<skill_section	section="3"	x="-2"	y="0"	width="1"	height="2"	>
				<dmg_part	dmg_order="1"	dmg_frame="51"	dmg_percent="100"	dmg_explo="2358"	/>
			</skill_section>
			<skill_section	section="4"	x="-1"	y="1"	width="4"	height="1"	>
				<dmg_part	dmg_order="1"	dmg_frame="51"	dmg_percent="100"	dmg_explo="2358"	/>
			</skill_section>
			<skill_section	section="5"	x="-1"	y="5"	width="1"	height="1"	>
				<dmg_part	dmg_order="1"	dmg_frame="51"	dmg_percent="100"	dmg_explo="2358"	/>
			</skill_section>
			<skill_section	section="6"	x="0"	y="0"	width="1"	height="1"	>
				<dmg_part	dmg_order="1"	dmg_frame="51"	dmg_percent="100"	dmg_explo="2358"	/>
			</skill_section>
			<skill_section	section="7"	x="1"	y="5"	width="1"	height="1"	>
				<dmg_part	dmg_order="1"	dmg_frame="51"	dmg_percent="100"	dmg_explo="2358"	/>
			</skill_section>
			<skill_section	section="8"	x="2"	y="0"	width="1"	height="1"	>
				<dmg_part	dmg_order="1"	dmg_frame="51"	dmg_percent="100"	dmg_explo="2358"	/>
			</skill_section>
		</skill_dmg>
		<skill_dmg	id="190"	>
			<skill_section	section="1"	x="-3"	y="2"	width="7"	height="4"	>
				<dmg_part	dmg_order="1"	dmg_frame="14"	dmg_percent="40"	dmg_explo="2359"	/>
				<dmg_part	dmg_order="2"	dmg_frame="40"	dmg_percent="30"	dmg_explo="2360"	/>
				<dmg_part	dmg_order="3"	dmg_frame="51"	dmg_percent="30"	dmg_explo="2361"	/>
			</skill_section>
			<skill_section	section="2"	x="-2"	y="-1"	width="1"	height="3"	>
				<dmg_part	dmg_order="1"	dmg_frame="14"	dmg_percent="40"	dmg_explo="2359"	/>
				<dmg_part	dmg_order="2"	dmg_frame="40"	dmg_percent="30"	dmg_explo="2360"	/>
				<dmg_part	dmg_order="3"	dmg_frame="51"	dmg_percent="30"	dmg_explo="2361"	/>
			</skill_section>
			<skill_section	section="3"	x="-1"	y="0"	width="4"	height="2"	>
				<dmg_part	dmg_order="1"	dmg_frame="14"	dmg_percent="40"	dmg_explo="2359"	/>
				<dmg_part	dmg_order="2"	dmg_frame="40"	dmg_percent="30"	dmg_explo="2360"	/>
				<dmg_part	dmg_order="3"	dmg_frame="51"	dmg_percent="30"	dmg_explo="2361"	/>
			</skill_section>
			<skill_section	section="4"	x="0"	y="-1"	width="1"	height="1"	>
				<dmg_part	dmg_order="1"	dmg_frame="14"	dmg_percent="40"	dmg_explo="2359"	/>
				<dmg_part	dmg_order="2"	dmg_frame="40"	dmg_percent="30"	dmg_explo="2360"	/>
				<dmg_part	dmg_order="3"	dmg_frame="51"	dmg_percent="30"	dmg_explo="2361"	/>
			</skill_section>
			<skill_section	section="5"	x="2"	y="-1"	width="1"	height="1"	>
				<dmg_part	dmg_order="1"	dmg_frame="14"	dmg_percent="40"	dmg_explo="2359"	/>
				<dmg_part	dmg_order="2"	dmg_frame="40"	dmg_percent="30"	dmg_explo="2360"	/>
				<dmg_part	dmg_order="3"	dmg_frame="51"	dmg_percent="30"	dmg_explo="2361"	/>
			</skill_section>
		</skill_dmg>
		<skill_dmg	id="191"	>
			<skill_section	section="1"	x="-4"	y="2"	width="9"	height="4"	>
				<dmg_part	dmg_order="1"	dmg_frame="46"	dmg_percent="100"	dmg_explo="2362"	/>
			</skill_section>
			<skill_section	section="2"	x="-3"	y="6"	width="1"	height="1"	>
				<dmg_part	dmg_order="1"	dmg_frame="46"	dmg_percent="100"	dmg_explo="2362"	/>
			</skill_section>
			<skill_section	section="3"	x="-2"	y="0"	width="5"	height="2"	>
				<dmg_part	dmg_order="1"	dmg_frame="46"	dmg_percent="100"	dmg_explo="2362"	/>
			</skill_section>
			<skill_section	section="4"	x="-1"	y="6"	width="1"	height="1"	>
				<dmg_part	dmg_order="1"	dmg_frame="46"	dmg_percent="100"	dmg_explo="2362"	/>
			</skill_section>
			<skill_section	section="5"	x="1"	y="6"	width="1"	height="1"	>
				<dmg_part	dmg_order="1"	dmg_frame="46"	dmg_percent="100"	dmg_explo="2362"	/>
			</skill_section>
			<skill_section	section="6"	x="3"	y="6"	width="1"	height="1"	>
				<dmg_part	dmg_order="1"	dmg_frame="46"	dmg_percent="100"	dmg_explo="2362"	/>
			</skill_section>
		</skill_dmg>
		<skill_dmg	id="193"	>
			<skill_section	section="0"	x=""	y=""	width=""	height=""	>
				<dmg_part	dmg_order="1"	dmg_frame="40"	dmg_percent="18"	dmg_explo="2367"	/>
				<dmg_part	dmg_order="2"	dmg_frame="43"	dmg_percent="18"	dmg_explo="2367"	/>
				<dmg_part	dmg_order="3"	dmg_frame="47"	dmg_percent="18"	dmg_explo="2367"	/>
				<dmg_part	dmg_order="4"	dmg_frame="51"	dmg_percent="18"	dmg_explo="2367"	/>
				<dmg_part	dmg_order="5"	dmg_frame="55"	dmg_percent="28"	dmg_explo="2367"	/>
			</skill_section>
		</skill_dmg>
		<skill_dmg	id="194"	>
			<skill_section	section="0"	x=""	y=""	width=""	height=""	>
				<dmg_part	dmg_order="1"	dmg_frame="41"	dmg_percent="30"	dmg_explo="2368"	/>
				<dmg_part	dmg_order="2"	dmg_frame="51"	dmg_percent="30"	dmg_explo="2368"	/>
				<dmg_part	dmg_order="3"	dmg_frame="59"	dmg_percent="40"	dmg_explo="2368"	/>
			</skill_section>
		</skill_dmg>
		<skill_dmg	id="384"	>
			<skill_section	section="0"	x=""	y=""	width=""	height=""	>
				<dmg_part	dmg_order="1"	dmg_frame="6"	dmg_percent="45"	dmg_explo="0"	/>
				<dmg_part	dmg_order="2"	dmg_frame="11"	dmg_percent="55"	dmg_explo="0"	/>
			</skill_section>
		</skill_dmg>
		<skill_dmg	id="385"	>
			<skill_section	section="0"	x=""	y=""	width=""	height=""	>
				<dmg_part	dmg_order="1"	dmg_frame="9"	dmg_percent="45"	dmg_explo="0"	/>
				<dmg_part	dmg_order="2"	dmg_frame="16"	dmg_percent="55"	dmg_explo="0"	/>
			</skill_section>
		</skill_dmg>
		<skill_dmg	id="386"	>
			<skill_section	section="0"	x=""	y=""	width=""	height=""	>
				<dmg_part	dmg_order="1"	dmg_frame="18"	dmg_percent="48"	dmg_explo="0"	/>
				<dmg_part	dmg_order="2"	dmg_frame="20"	dmg_percent="52"	dmg_explo="0"	/>
			</skill_section>
		</skill_dmg>
		<skill_dmg	id="388"	>
			<skill_section	section="0"	x=""	y=""	width=""	height=""	>
				<dmg_part	dmg_order="1"	dmg_frame="20"	dmg_percent="45"	dmg_explo="0"	/>
				<dmg_part	dmg_order="2"	dmg_frame="26"	dmg_percent="55"	dmg_explo="0"	/>
			</skill_section>
		</skill_dmg>
		<skill_dmg	id="389"	>
			<skill_section	section="0"	x=""	y=""	width=""	height=""	>
				<dmg_part	dmg_order="1"	dmg_frame="31"	dmg_percent="46"	dmg_explo="0"	/>
				<dmg_part	dmg_order="2"	dmg_frame="35"	dmg_percent="54"	dmg_explo="0"	/>
			</skill_section>
		</skill_dmg>
		<skill_dmg	id="390"	>
			<skill_section	section="1"	x="0"	y="1"	width="1"	height="1"	>
				<dmg_part	dmg_order="1"	dmg_frame="31"	dmg_percent="30"	dmg_explo="0"	/>
				<dmg_part	dmg_order="2"	dmg_frame="36"	dmg_percent="40"	dmg_explo="0"	/>
				<dmg_part	dmg_order="3"	dmg_frame="41"	dmg_percent="30"	dmg_explo="0"	/>
			</skill_section>
			<skill_section	section="2"	x="0"	y="2"	width="1"	height="1"	>
				<dmg_part	dmg_order="1"	dmg_frame="31"	dmg_percent="30"	dmg_explo="0"	/>
				<dmg_part	dmg_order="2"	dmg_frame="36"	dmg_percent="40"	dmg_explo="0"	/>
				<dmg_part	dmg_order="3"	dmg_frame="41"	dmg_percent="30"	dmg_explo="0"	/>
			</skill_section>
			<skill_section	section="3"	x="0"	y="3"	width="1"	height="1"	>
				<dmg_part	dmg_order="1"	dmg_frame="31"	dmg_percent="30"	dmg_explo="0"	/>
				<dmg_part	dmg_order="2"	dmg_frame="36"	dmg_percent="40"	dmg_explo="0"	/>
				<dmg_part	dmg_order="3"	dmg_frame="41"	dmg_percent="30"	dmg_explo="0"	/>
			</skill_section>
			<skill_section	section="4"	x="0"	y="4"	width="1"	height="1"	>
				<dmg_part	dmg_order="1"	dmg_frame="31"	dmg_percent="30"	dmg_explo="0"	/>
				<dmg_part	dmg_order="2"	dmg_frame="36"	dmg_percent="40"	dmg_explo="0"	/>
				<dmg_part	dmg_order="3"	dmg_frame="41"	dmg_percent="30"	dmg_explo="0"	/>
			</skill_section>
		</skill_dmg>
		<skill_dmg	id="391"	>
			<skill_section	section="0"	x=""	y=""	width=""	height=""	>
				<dmg_part	dmg_order="1"	dmg_frame="4"	dmg_percent="21"	dmg_explo="0"	/>
				<dmg_part	dmg_order="2"	dmg_frame="8"	dmg_percent="22"	dmg_explo="0"	/>
				<dmg_part	dmg_order="3"	dmg_frame="12"	dmg_percent="29"	dmg_explo="0"	/>
				<dmg_part	dmg_order="4"	dmg_frame="16"	dmg_percent="28"	dmg_explo="0"	/>
			</skill_section>
		</skill_dmg>
		<skill_dmg	id="392"	>
			<skill_section	section="0"	x=""	y=""	width=""	height=""	>
				<dmg_part	dmg_order="1"	dmg_frame="4"	dmg_percent="21"	dmg_explo="0"	/>
				<dmg_part	dmg_order="2"	dmg_frame="8"	dmg_percent="22"	dmg_explo="0"	/>
				<dmg_part	dmg_order="3"	dmg_frame="12"	dmg_percent="29"	dmg_explo="0"	/>
				<dmg_part	dmg_order="4"	dmg_frame="16"	dmg_percent="28"	dmg_explo="0"	/>
			</skill_section>
		</skill_dmg>
		<skill_dmg	id="393"	>
			<skill_section	section="0"	x=""	y=""	width=""	height=""	>
				<dmg_part	dmg_order="1"	dmg_frame="4"	dmg_percent="21"	dmg_explo="0"	/>
				<dmg_part	dmg_order="2"	dmg_frame="8"	dmg_percent="22"	dmg_explo="0"	/>
				<dmg_part	dmg_order="3"	dmg_frame="12"	dmg_percent="29"	dmg_explo="0"	/>
				<dmg_part	dmg_order="4"	dmg_frame="16"	dmg_percent="28"	dmg_explo="0"	/>
			</skill_section>
		</skill_dmg>
		<skill_dmg	id="394"	>
			<skill_section	section="0"	x=""	y=""	width=""	height=""	>
				<dmg_part	dmg_order="1"	dmg_frame="4"	dmg_percent="21"	dmg_explo="0"	/>
				<dmg_part	dmg_order="2"	dmg_frame="8"	dmg_percent="22"	dmg_explo="0"	/>
				<dmg_part	dmg_order="3"	dmg_frame="12"	dmg_percent="29"	dmg_explo="0"	/>
				<dmg_part	dmg_order="4"	dmg_frame="16"	dmg_percent="28"	dmg_explo="0"	/>
			</skill_section>
		</skill_dmg>
		<skill_dmg	id="404"	>
			<skill_section	section="1"	x="-2"	y="0"	width="5"	height="6"	>
				<dmg_part	dmg_order="1"	dmg_frame="75"	dmg_percent="20"	dmg_explo="0"	/>
				<dmg_part	dmg_order="2"	dmg_frame="94"	dmg_percent="7"	dmg_explo="0"	/>
				<dmg_part	dmg_order="3"	dmg_frame="99"	dmg_percent="13"	dmg_explo="0"	/>
				<dmg_part	dmg_order="4"	dmg_frame="106"	dmg_percent="10"	dmg_explo="0"	/>
				<dmg_part	dmg_order="5"	dmg_frame="114"	dmg_percent="10"	dmg_explo="0"	/>
				<dmg_part	dmg_order="6"	dmg_frame="148"	dmg_percent="40"	dmg_explo="0"	/>
			</skill_section>
		</skill_dmg>
		<skill_dmg	id="481"	>
			<skill_section	section="1"	x="-4"	y="0"	width="1"	height="3"	>
				<dmg_part	dmg_order="1"	dmg_frame="12"	dmg_percent="100"	dmg_explo="969"	/>
			</skill_section>
			<skill_section	section="2"	x="-3"	y="1"	width="7"	height="3"	>
				<dmg_part	dmg_order="1"	dmg_frame="12"	dmg_percent="100"	dmg_explo="969"	/>
			</skill_section>
			<skill_section	section="3"	x="4"	y="0"	width="1"	height="3"	>
				<dmg_part	dmg_order="1"	dmg_frame="12"	dmg_percent="100"	dmg_explo="969"	/>
			</skill_section>
			<skill_section	section="4"	x="-2"	y="3"	width="5"	height="1"	>
				<dmg_part	dmg_order="1"	dmg_frame="12"	dmg_percent="100"	dmg_explo="969"	/>
			</skill_section>
		</skill_dmg>
		<skill_dmg	id="482"	>
			<skill_section	section="1"	x="-4"	y="0"	width="1"	height="3"	>
				<dmg_part	dmg_order="1"	dmg_frame="15"	dmg_percent="100"	dmg_explo="970"	/>
			</skill_section>
			<skill_section	section="2"	x="-3"	y="1"	width="7"	height="3"	>
				<dmg_part	dmg_order="1"	dmg_frame="15"	dmg_percent="100"	dmg_explo="970"	/>
			</skill_section>
			<skill_section	section="3"	x="4"	y="0"	width="1"	height="3"	>
				<dmg_part	dmg_order="1"	dmg_frame="15"	dmg_percent="100"	dmg_explo="970"	/>
			</skill_section>
			<skill_section	section="4"	x="-2"	y="3"	width="5"	height="1"	>
				<dmg_part	dmg_order="1"	dmg_frame="15"	dmg_percent="100"	dmg_explo="970"	/>
			</skill_section>
		</skill_dmg>
		<skill_dmg	id="483"	>
			<skill_section	section="1"	x="-5"	y="1"	width="11"	height="5"	>
				<dmg_part	dmg_order="1"	dmg_frame="26"	dmg_percent="100"	dmg_explo="971"	/>
			</skill_section>
			<skill_section	section="2"	x="-6"	y="1"	width="1"	height="4"	>
				<dmg_part	dmg_order="1"	dmg_frame="26"	dmg_percent="100"	dmg_explo="971"	/>
			</skill_section>
			<skill_section	section="3"	x="-4"	y="5"	width="9"	height="1"	>
				<dmg_part	dmg_order="1"	dmg_frame="26"	dmg_percent="100"	dmg_explo="971"	/>
			</skill_section>
			<skill_section	section="4"	x="6"	y="1"	width="1"	height="4"	>
				<dmg_part	dmg_order="1"	dmg_frame="26"	dmg_percent="100"	dmg_explo="971"	/>
			</skill_section>
		</skill_dmg>
		<skill_dmg	id="484"	>
			<skill_section	section="1"	x="-3"	y="0"	width="7"	height="1"	>
				<dmg_part	dmg_order="1"	dmg_frame="27"	dmg_percent="100"	dmg_explo="972"	/>
			</skill_section>
			<skill_section	section="2"	x="-5"	y="1"	width="11"	height="4"	>
				<dmg_part	dmg_order="1"	dmg_frame="27"	dmg_percent="100"	dmg_explo="972"	/>
			</skill_section>
			<skill_section	section="3"	x="-6"	y="1"	width="1"	height="3"	>
				<dmg_part	dmg_order="1"	dmg_frame="27"	dmg_percent="100"	dmg_explo="972"	/>
			</skill_section>
			<skill_section	section="4"	x="-4"	y="4"	width="1"	height="1"	>
				<dmg_part	dmg_order="1"	dmg_frame="27"	dmg_percent="100"	dmg_explo="972"	/>
			</skill_section>
			<skill_section	section="5"	x="-3"	y="5"	width="7"	height="1"	>
				<dmg_part	dmg_order="1"	dmg_frame="27"	dmg_percent="100"	dmg_explo="972"	/>
			</skill_section>
			<skill_section	section="6"	x="-2"	y="5"	width="5"	height="1"	>
				<dmg_part	dmg_order="1"	dmg_frame="27"	dmg_percent="100"	dmg_explo="972"	/>
			</skill_section>
			<skill_section	section="7"	x="4"	y="4"	width="1"	height="1"	>
				<dmg_part	dmg_order="1"	dmg_frame="27"	dmg_percent="100"	dmg_explo="972"	/>
			</skill_section>
			<skill_section	section="8"	x="6"	y="1"	width="1"	height="3"	>
				<dmg_part	dmg_order="1"	dmg_frame="27"	dmg_percent="100"	dmg_explo="972"	/>
			</skill_section>
		</skill_dmg>
		<skill_dmg	id="485"	>
			<skill_section	section="1"	x="-3"	y="0"	width="7"	height="1"	>
				<dmg_part	dmg_order="1"	dmg_frame="23"	dmg_percent="100"	dmg_explo="973"	/>
			</skill_section>
			<skill_section	section="2"	x="-5"	y="1"	width="11"	height="4"	>
				<dmg_part	dmg_order="1"	dmg_frame="23"	dmg_percent="100"	dmg_explo="973"	/>
			</skill_section>
			<skill_section	section="3"	x="-6"	y="1"	width="1"	height="3"	>
				<dmg_part	dmg_order="1"	dmg_frame="23"	dmg_percent="100"	dmg_explo="973"	/>
			</skill_section>
			<skill_section	section="4"	x="-4"	y="4"	width="1"	height="1"	>
				<dmg_part	dmg_order="1"	dmg_frame="23"	dmg_percent="100"	dmg_explo="973"	/>
			</skill_section>
			<skill_section	section="5"	x="-3"	y="5"	width="7"	height="1"	>
				<dmg_part	dmg_order="1"	dmg_frame="23"	dmg_percent="100"	dmg_explo="973"	/>
			</skill_section>
			<skill_section	section="6"	x="-2"	y="5"	width="5"	height="1"	>
				<dmg_part	dmg_order="1"	dmg_frame="23"	dmg_percent="100"	dmg_explo="973"	/>
			</skill_section>
			<skill_section	section="7"	x="4"	y="4"	width="1"	height="1"	>
				<dmg_part	dmg_order="1"	dmg_frame="23"	dmg_percent="100"	dmg_explo="973"	/>
			</skill_section>
			<skill_section	section="8"	x="6"	y="1"	width="1"	height="3"	>
				<dmg_part	dmg_order="1"	dmg_frame="23"	dmg_percent="100"	dmg_explo="973"	/>
			</skill_section>
		</skill_dmg>
		<skill_dmg	id="486"	>
			<skill_section	section="0"	x=""	y=""	width=""	height=""	>
				<dmg_part	dmg_order="1"	dmg_frame="6"	dmg_percent="30"	dmg_explo="974"	/>
				<dmg_part	dmg_order="2"	dmg_frame="12"	dmg_percent="25"	dmg_explo="975"	/>
				<dmg_part	dmg_order="3"	dmg_frame="17"	dmg_percent="45"	dmg_explo="976"	/>
			</skill_section>
		</skill_dmg>
		<skill_dmg	id="487"	>
			<skill_section	section="1"	x="-1"	y="-1"	width="3"	height="1"	>
				<dmg_part	dmg_order="1"	dmg_frame="12"	dmg_percent="45"	dmg_explo="977"	/>
				<dmg_part	dmg_order="2"	dmg_frame="20"	dmg_percent="55"	dmg_explo="978"	/>
			</skill_section>
			<skill_section	section="2"	x="-3"	y="1"	width="7"	height="1"	>
				<dmg_part	dmg_order="1"	dmg_frame="12"	dmg_percent="45"	dmg_explo="977"	/>
				<dmg_part	dmg_order="2"	dmg_frame="20"	dmg_percent="55"	dmg_explo="978"	/>
			</skill_section>
			<skill_section	section="3"	x="-3"	y="2"	width="7"	height="1"	>
				<dmg_part	dmg_order="1"	dmg_frame="12"	dmg_percent="45"	dmg_explo="977"	/>
				<dmg_part	dmg_order="2"	dmg_frame="20"	dmg_percent="55"	dmg_explo="978"	/>
			</skill_section>
			<skill_section	section="4"	x="-2"	y="2"	width="5"	height="1"	>
				<dmg_part	dmg_order="1"	dmg_frame="12"	dmg_percent="45"	dmg_explo="977"	/>
				<dmg_part	dmg_order="2"	dmg_frame="20"	dmg_percent="55"	dmg_explo="978"	/>
			</skill_section>
			<skill_section	section="5"	x="-4"	y="0"	width="1"	height="2"	>
				<dmg_part	dmg_order="1"	dmg_frame="12"	dmg_percent="45"	dmg_explo="977"	/>
				<dmg_part	dmg_order="2"	dmg_frame="20"	dmg_percent="55"	dmg_explo="978"	/>
			</skill_section>
			<skill_section	section="6"	x="4"	y="0"	width="1"	height="2"	>
				<dmg_part	dmg_order="1"	dmg_frame="12"	dmg_percent="45"	dmg_explo="977"	/>
				<dmg_part	dmg_order="2"	dmg_frame="20"	dmg_percent="55"	dmg_explo="978"	/>
			</skill_section>
		</skill_dmg>
		<skill_dmg	id="488"	>
			<skill_section	section="1"	x="-1"	y="-1"	width="3"	height="1"	>
				<dmg_part	dmg_order="1"	dmg_frame="37"	dmg_percent="100"	dmg_explo="979"	/>
			</skill_section>
			<skill_section	section="2"	x="-3"	y="1"	width="7"	height="3"	>
				<dmg_part	dmg_order="1"	dmg_frame="37"	dmg_percent="100"	dmg_explo="979"	/>
			</skill_section>
			<skill_section	section="3"	x="-4"	y="0"	width="1"	height="3"	>
				<dmg_part	dmg_order="1"	dmg_frame="37"	dmg_percent="100"	dmg_explo="979"	/>
			</skill_section>
			<skill_section	section="4"	x="-2"	y="3"	width="5"	height="1"	>
				<dmg_part	dmg_order="1"	dmg_frame="37"	dmg_percent="100"	dmg_explo="979"	/>
			</skill_section>
			<skill_section	section="5"	x="4"	y="0"	width="1"	height="3"	>
				<dmg_part	dmg_order="1"	dmg_frame="37"	dmg_percent="100"	dmg_explo="979"	/>
			</skill_section>
		</skill_dmg>
		<skill_dmg	id="489"	>
			<skill_section	section="1"	x="-2"	y="0"	width="1"	height="1"	>
				<dmg_part	dmg_order="1"	dmg_frame="27"	dmg_percent="100"	dmg_explo="980"	/>
			</skill_section>
			<skill_section	section="2"	x="-2"	y="1"	width="5"	height="5"	>
				<dmg_part	dmg_order="1"	dmg_frame="27"	dmg_percent="100"	dmg_explo="980"	/>
			</skill_section>
			<skill_section	section="3"	x="2"	y="0"	width="1"	height="1"	>
				<dmg_part	dmg_order="1"	dmg_frame="27"	dmg_percent="100"	dmg_explo="980"	/>
			</skill_section>
		</skill_dmg>
		<skill_dmg	id="491"	>
			<skill_section	section="0"	x=""	y=""	width=""	height=""	>
				<dmg_part	dmg_order="1"	dmg_frame="19"	dmg_percent="100"	dmg_explo="983"	/>
			</skill_section>
		</skill_dmg>
		<skill_dmg	id="492"	>
			<skill_section	section="0"	x=""	y=""	width=""	height=""	>
				<dmg_part	dmg_order="1"	dmg_frame="19"	dmg_percent="100"	dmg_explo="984"	/>
			</skill_section>
		</skill_dmg>
		<skill_dmg	id="493"	>
			<skill_section	section="1"	x="-2"	y="0"	width="1"	height="1"	>
				<dmg_part	dmg_order="1"	dmg_frame="29"	dmg_percent="100"	dmg_explo="985"	/>
			</skill_section>
			<skill_section	section="2"	x="-4"	y="1"	width="9"	height="6"	>
				<dmg_part	dmg_order="1"	dmg_frame="29"	dmg_percent="100"	dmg_explo="985"	/>
			</skill_section>
			<skill_section	section="3"	x="-5"	y="2"	width="1"	height="5"	>
				<dmg_part	dmg_order="1"	dmg_frame="29"	dmg_percent="100"	dmg_explo="985"	/>
			</skill_section>
			<skill_section	section="4"	x="-6"	y="2"	width="1"	height="4"	>
				<dmg_part	dmg_order="1"	dmg_frame="29"	dmg_percent="100"	dmg_explo="985"	/>
			</skill_section>
			<skill_section	section="5"	x="-3"	y="7"	width="1"	height="1"	>
				<dmg_part	dmg_order="1"	dmg_frame="29"	dmg_percent="100"	dmg_explo="985"	/>
			</skill_section>
			<skill_section	section="6"	x="-2"	y="7"	width="5"	height="1"	>
				<dmg_part	dmg_order="1"	dmg_frame="29"	dmg_percent="100"	dmg_explo="985"	/>
			</skill_section>
			<skill_section	section="7"	x="3"	y="7"	width="1"	height="1"	>
				<dmg_part	dmg_order="1"	dmg_frame="29"	dmg_percent="100"	dmg_explo="985"	/>
			</skill_section>
			<skill_section	section="8"	x="5"	y="2"	width="1"	height="5"	>
				<dmg_part	dmg_order="1"	dmg_frame="29"	dmg_percent="100"	dmg_explo="985"	/>
			</skill_section>
			<skill_section	section="9"	x="6"	y="2"	width="1"	height="4"	>
				<dmg_part	dmg_order="1"	dmg_frame="29"	dmg_percent="100"	dmg_explo="985"	/>
			</skill_section>
			<skill_section	section="10"	x="2"	y="0"	width="1"	height="1"	>
				<dmg_part	dmg_order="1"	dmg_frame="29"	dmg_percent="100"	dmg_explo="985"	/>
			</skill_section>
		</skill_dmg>
		<skill_dmg	id="494"	>
			<skill_section	section="1"	x="-2"	y="0"	width="1"	height="1"	>
				<dmg_part	dmg_order="1"	dmg_frame="30"	dmg_percent="100"	dmg_explo="986"	/>
			</skill_section>
			<skill_section	section="2"	x="-4"	y="1"	width="9"	height="6"	>
				<dmg_part	dmg_order="1"	dmg_frame="30"	dmg_percent="100"	dmg_explo="986"	/>
			</skill_section>
			<skill_section	section="3"	x="-5"	y="2"	width="1"	height="5"	>
				<dmg_part	dmg_order="1"	dmg_frame="30"	dmg_percent="100"	dmg_explo="986"	/>
			</skill_section>
			<skill_section	section="4"	x="-6"	y="2"	width="1"	height="4"	>
				<dmg_part	dmg_order="1"	dmg_frame="30"	dmg_percent="100"	dmg_explo="986"	/>
			</skill_section>
			<skill_section	section="5"	x="-3"	y="7"	width="1"	height="1"	>
				<dmg_part	dmg_order="1"	dmg_frame="30"	dmg_percent="100"	dmg_explo="986"	/>
			</skill_section>
			<skill_section	section="6"	x="-2"	y="7"	width="5"	height="1"	>
				<dmg_part	dmg_order="1"	dmg_frame="30"	dmg_percent="100"	dmg_explo="986"	/>
			</skill_section>
			<skill_section	section="7"	x="3"	y="7"	width="1"	height="1"	>
				<dmg_part	dmg_order="1"	dmg_frame="30"	dmg_percent="100"	dmg_explo="986"	/>
			</skill_section>
			<skill_section	section="8"	x="5"	y="2"	width="1"	height="5"	>
				<dmg_part	dmg_order="1"	dmg_frame="30"	dmg_percent="100"	dmg_explo="986"	/>
			</skill_section>
			<skill_section	section="9"	x="6"	y="2"	width="1"	height="4"	>
				<dmg_part	dmg_order="1"	dmg_frame="30"	dmg_percent="100"	dmg_explo="986"	/>
			</skill_section>
			<skill_section	section="10"	x="2"	y="0"	width="1"	height="1"	>
				<dmg_part	dmg_order="1"	dmg_frame="30"	dmg_percent="100"	dmg_explo="986"	/>
			</skill_section>
		</skill_dmg>
		<skill_dmg	id="495"	>
			<skill_section	section="1"	x="-3"	y="1"	width="7"	height="1"	>
				<dmg_part	dmg_order="1"	dmg_frame="31"	dmg_percent="100"	dmg_explo="987"	/>
			</skill_section>
			<skill_section	section="2"	x="-5"	y="2"	width="11"	height="1"	>
				<dmg_part	dmg_order="1"	dmg_frame="31"	dmg_percent="100"	dmg_explo="987"	/>
			</skill_section>
			<skill_section	section="3"	x="-7"	y="3"	width="15"	height="4"	>
				<dmg_part	dmg_order="1"	dmg_frame="31"	dmg_percent="100"	dmg_explo="987"	/>
			</skill_section>
			<skill_section	section="4"	x="-5"	y="7"	width="11"	height="1"	>
				<dmg_part	dmg_order="1"	dmg_frame="31"	dmg_percent="100"	dmg_explo="987"	/>
			</skill_section>
			<skill_section	section="5"	x="-3"	y="8"	width="7"	height="1"	>
				<dmg_part	dmg_order="1"	dmg_frame="31"	dmg_percent="100"	dmg_explo="987"	/>
			</skill_section>
			<skill_section	section="6"	x="-2"	y="8"	width="5"	height="1"	>
				<dmg_part	dmg_order="1"	dmg_frame="31"	dmg_percent="100"	dmg_explo="987"	/>
			</skill_section>
			<skill_section	section="7"	x="-8"	y="3"	width="1"	height="3"	>
				<dmg_part	dmg_order="1"	dmg_frame="31"	dmg_percent="100"	dmg_explo="987"	/>
			</skill_section>
			<skill_section	section="8"	x="-6"	y="6"	width="1"	height="1"	>
				<dmg_part	dmg_order="1"	dmg_frame="31"	dmg_percent="100"	dmg_explo="987"	/>
			</skill_section>
			<skill_section	section="9"	x="-4"	y="7"	width="1"	height="1"	>
				<dmg_part	dmg_order="1"	dmg_frame="31"	dmg_percent="100"	dmg_explo="987"	/>
			</skill_section>
			<skill_section	section="10"	x="4"	y="7"	width="1"	height="1"	>
				<dmg_part	dmg_order="1"	dmg_frame="31"	dmg_percent="100"	dmg_explo="987"	/>
			</skill_section>
			<skill_section	section="11"	x="6"	y="6"	width="1"	height="1"	>
				<dmg_part	dmg_order="1"	dmg_frame="31"	dmg_percent="100"	dmg_explo="987"	/>
			</skill_section>
			<skill_section	section="12"	x="8"	y="3"	width="1"	height="3"	>
				<dmg_part	dmg_order="1"	dmg_frame="31"	dmg_percent="100"	dmg_explo="987"	/>
			</skill_section>
		</skill_dmg>
		<skill_dmg	id="496"	>
			<skill_section	section="1"	x="-3"	y="1"	width="7"	height="9"	>
				<dmg_part	dmg_order="1"	dmg_frame="12"	dmg_percent="100"	dmg_explo="988"	/>
			</skill_section>
			<skill_section	section="2"	x="-4"	y="1"	width="1"	height="9"	>
				<dmg_part	dmg_order="1"	dmg_frame="12"	dmg_percent="100"	dmg_explo="988"	/>
			</skill_section>
			<skill_section	section="3"	x="-2"	y="8"	width="5"	height="1"	>
				<dmg_part	dmg_order="1"	dmg_frame="12"	dmg_percent="100"	dmg_explo="988"	/>
			</skill_section>
			<skill_section	section="4"	x="4"	y="1"	width="1"	height="9"	>
				<dmg_part	dmg_order="1"	dmg_frame="12"	dmg_percent="100"	dmg_explo="988"	/>
			</skill_section>
		</skill_dmg>
		<skill_dmg	id="497"	>
			<skill_section	section="1"	x="-3"	y="1"	width="7"	height="9"	>
				<dmg_part	dmg_order="1"	dmg_frame="4"	dmg_percent="30"	dmg_explo="989"	/>
				<dmg_part	dmg_order="2"	dmg_frame="13"	dmg_percent="25"	dmg_explo="989"	/>
				<dmg_part	dmg_order="3"	dmg_frame="18"	dmg_percent="45"	dmg_explo="989"	/>
			</skill_section>
			<skill_section	section="2"	x="-4"	y="1"	width="1"	height="9"	>
				<dmg_part	dmg_order="1"	dmg_frame="4"	dmg_percent="30"	dmg_explo="989"	/>
				<dmg_part	dmg_order="2"	dmg_frame="13"	dmg_percent="25"	dmg_explo="989"	/>
				<dmg_part	dmg_order="3"	dmg_frame="18"	dmg_percent="45"	dmg_explo="989"	/>
			</skill_section>
			<skill_section	section="3"	x="-2"	y="8"	width="5"	height="1"	>
				<dmg_part	dmg_order="1"	dmg_frame="4"	dmg_percent="30"	dmg_explo="989"	/>
				<dmg_part	dmg_order="2"	dmg_frame="13"	dmg_percent="25"	dmg_explo="989"	/>
				<dmg_part	dmg_order="3"	dmg_frame="18"	dmg_percent="45"	dmg_explo="989"	/>
			</skill_section>
			<skill_section	section="4"	x="4"	y="1"	width="1"	height="9"	>
				<dmg_part	dmg_order="1"	dmg_frame="4"	dmg_percent="30"	dmg_explo="989"	/>
				<dmg_part	dmg_order="2"	dmg_frame="13"	dmg_percent="25"	dmg_explo="989"	/>
				<dmg_part	dmg_order="3"	dmg_frame="18"	dmg_percent="45"	dmg_explo="989"	/>
			</skill_section>
		</skill_dmg>
		<skill_dmg	id="498"	>
			<skill_section	section="1"	x="-3"	y="1"	width="7"	height="9"	>
				<dmg_part	dmg_order="1"	dmg_frame="12"	dmg_percent="100"	dmg_explo="990"	/>
			</skill_section>
			<skill_section	section="2"	x="-4"	y="1"	width="1"	height="9"	>
				<dmg_part	dmg_order="1"	dmg_frame="12"	dmg_percent="100"	dmg_explo="990"	/>
			</skill_section>
			<skill_section	section="3"	x="-2"	y="8"	width="5"	height="1"	>
				<dmg_part	dmg_order="1"	dmg_frame="12"	dmg_percent="100"	dmg_explo="990"	/>
			</skill_section>
			<skill_section	section="4"	x="4"	y="1"	width="1"	height="9"	>
				<dmg_part	dmg_order="1"	dmg_frame="12"	dmg_percent="100"	dmg_explo="990"	/>
			</skill_section>
		</skill_dmg>
		<skill_dmg	id="499"	>
			<skill_section	section="1"	x="-3"	y="1"	width="7"	height="9"	>
				<dmg_part	dmg_order="1"	dmg_frame="8"	dmg_percent="35"	dmg_explo="991"	/>
				<dmg_part	dmg_order="2"	dmg_frame="15"	dmg_percent="65"	dmg_explo="992"	/>
			</skill_section>
			<skill_section	section="2"	x="-4"	y="1"	width="1"	height="9"	>
				<dmg_part	dmg_order="1"	dmg_frame="8"	dmg_percent="35"	dmg_explo="991"	/>
				<dmg_part	dmg_order="2"	dmg_frame="15"	dmg_percent="65"	dmg_explo="992"	/>
			</skill_section>
			<skill_section	section="3"	x="-2"	y="8"	width="5"	height="1"	>
				<dmg_part	dmg_order="1"	dmg_frame="8"	dmg_percent="35"	dmg_explo="991"	/>
				<dmg_part	dmg_order="2"	dmg_frame="15"	dmg_percent="65"	dmg_explo="992"	/>
			</skill_section>
			<skill_section	section="4"	x="4"	y="1"	width="1"	height="9"	>
				<dmg_part	dmg_order="1"	dmg_frame="8"	dmg_percent="35"	dmg_explo="991"	/>
				<dmg_part	dmg_order="2"	dmg_frame="15"	dmg_percent="65"	dmg_explo="992"	/>
			</skill_section>
			<skill_section	section="5"	x="0"	y="1"	width="1"	height="9"	>
				<dmg_part	dmg_order="1"	dmg_frame="8"	dmg_percent="20"	dmg_explo="991"	/>
				<dmg_part	dmg_order="2"	dmg_frame="15"	dmg_percent="30"	dmg_explo="992"	/>
				<dmg_part	dmg_order="3"	dmg_frame="32"	dmg_percent="50"	dmg_explo="993"	/>
			</skill_section>
		</skill_dmg>
		<skill_dmg	id="500"	>
			<skill_section	section="1"	x="-3"	y="1"	width="7"	height="9"	>
				<dmg_part	dmg_order="1"	dmg_frame="12"	dmg_percent="100"	dmg_explo="994"	/>
			</skill_section>
			<skill_section	section="2"	x="-4"	y="1"	width="1"	height="9"	>
				<dmg_part	dmg_order="1"	dmg_frame="12"	dmg_percent="100"	dmg_explo="994"	/>
			</skill_section>
			<skill_section	section="3"	x="-2"	y="8"	width="5"	height="1"	>
				<dmg_part	dmg_order="1"	dmg_frame="12"	dmg_percent="100"	dmg_explo="994"	/>
			</skill_section>
			<skill_section	section="4"	x="4"	y="1"	width="1"	height="9"	>
				<dmg_part	dmg_order="1"	dmg_frame="12"	dmg_percent="100"	dmg_explo="994"	/>
			</skill_section>
		</skill_dmg>
		<skill_dmg	id="501"	>
			<skill_section	section="0"	x=""	y=""	width=""	height=""	>
				<dmg_part	dmg_order="1"	dmg_frame="20"	dmg_percent="100"	dmg_explo="995"	/>
			</skill_section>
		</skill_dmg>
		<skill_dmg	id="502"	>
			<skill_section	section="0"	x=""	y=""	width=""	height=""	>
				<dmg_part	dmg_order="1"	dmg_frame="15"	dmg_percent="100"	dmg_explo="996"	/>
			</skill_section>
		</skill_dmg>
		<skill_dmg	id="503"	>
			<skill_section	section="1"	x="-5"	y="1"	width="11"	height="5"	>
				<dmg_part	dmg_order="1"	dmg_frame="32"	dmg_percent="100"	dmg_explo="997"	/>
			</skill_section>
			<skill_section	section="2"	x="-6"	y="1"	width="1"	height="4"	>
				<dmg_part	dmg_order="1"	dmg_frame="32"	dmg_percent="100"	dmg_explo="997"	/>
			</skill_section>
			<skill_section	section="3"	x="-4"	y="5"	width="9"	height="1"	>
				<dmg_part	dmg_order="1"	dmg_frame="32"	dmg_percent="100"	dmg_explo="997"	/>
			</skill_section>
			<skill_section	section="4"	x="6"	y="1"	width="1"	height="4"	>
				<dmg_part	dmg_order="1"	dmg_frame="32"	dmg_percent="100"	dmg_explo="997"	/>
			</skill_section>
		</skill_dmg>
		<skill_dmg	id="504"	>
			<skill_section	section="1"	x="-1"	y="-1"	width="3"	height="1"	>
				<dmg_part	dmg_order="1"	dmg_frame="24"	dmg_percent="100"	dmg_explo="998"	/>
			</skill_section>
			<skill_section	section="2"	x="-4"	y="0"	width="9"	height="5"	>
				<dmg_part	dmg_order="1"	dmg_frame="24"	dmg_percent="100"	dmg_explo="998"	/>
			</skill_section>
			<skill_section	section="3"	x="-2"	y="5"	width="5"	height="1"	>
				<dmg_part	dmg_order="1"	dmg_frame="24"	dmg_percent="100"	dmg_explo="998"	/>
			</skill_section>
			<skill_section	section="4"	x="-3"	y="5"	width="1"	height="1"	>
				<dmg_part	dmg_order="1"	dmg_frame="24"	dmg_percent="100"	dmg_explo="998"	/>
			</skill_section>
			<skill_section	section="5"	x="3"	y="5"	width="1"	height="1"	>
				<dmg_part	dmg_order="1"	dmg_frame="24"	dmg_percent="100"	dmg_explo="998"	/>
			</skill_section>
		</skill_dmg>
		<skill_dmg	id="505"	>
			<skill_section	section="1"	x="-1"	y="-1"	width="3"	height="1"	>
				<dmg_part	dmg_order="1"	dmg_frame="22"	dmg_percent="100"	dmg_explo="999"	/>
			</skill_section>
			<skill_section	section="2"	x="-3"	y="0"	width="1"	height="1"	>
				<dmg_part	dmg_order="1"	dmg_frame="22"	dmg_percent="100"	dmg_explo="999"	/>
			</skill_section>
			<skill_section	section="3"	x="-5"	y="1"	width="11"	height="4"	>
				<dmg_part	dmg_order="1"	dmg_frame="22"	dmg_percent="100"	dmg_explo="999"	/>
			</skill_section>
			<skill_section	section="4"	x="-3"	y="5"	width="7"	height="1"	>
				<dmg_part	dmg_order="1"	dmg_frame="22"	dmg_percent="100"	dmg_explo="999"	/>
			</skill_section>
			<skill_section	section="5"	x="-2"	y="5"	width="5"	height="1"	>
				<dmg_part	dmg_order="1"	dmg_frame="22"	dmg_percent="100"	dmg_explo="999"	/>
			</skill_section>
			<skill_section	section="6"	x="-6"	y="1"	width="1"	height="3"	>
				<dmg_part	dmg_order="1"	dmg_frame="22"	dmg_percent="100"	dmg_explo="999"	/>
			</skill_section>
			<skill_section	section="7"	x="-4"	y="4"	width="1"	height="1"	>
				<dmg_part	dmg_order="1"	dmg_frame="22"	dmg_percent="100"	dmg_explo="999"	/>
			</skill_section>
			<skill_section	section="8"	x="4"	y="4"	width="1"	height="1"	>
				<dmg_part	dmg_order="1"	dmg_frame="22"	dmg_percent="100"	dmg_explo="999"	/>
			</skill_section>
			<skill_section	section="9"	x="6"	y="1"	width="1"	height="3"	>
				<dmg_part	dmg_order="1"	dmg_frame="22"	dmg_percent="100"	dmg_explo="999"	/>
			</skill_section>
			<skill_section	section="10"	x="3"	y="0"	width="1"	height="1"	>
				<dmg_part	dmg_order="1"	dmg_frame="22"	dmg_percent="100"	dmg_explo="999"	/>
			</skill_section>
		</skill_dmg>
		<skill_dmg	id="506"	>
			<skill_section	section="1"	x="-3"	y="1"	width="3"	height="3"	>
				<dmg_part	dmg_order="1"	dmg_frame="5"	dmg_percent="100"	dmg_explo="1000"	/>
			</skill_section>
			<skill_section	section="2"	x="-4"	y="1"	width="1"	height="2"	>
				<dmg_part	dmg_order="1"	dmg_frame="5"	dmg_percent="100"	dmg_explo="1000"	/>
			</skill_section>
			<skill_section	section="3"	x="-2"	y="3"	width="1"	height="1"	>
				<dmg_part	dmg_order="1"	dmg_frame="5"	dmg_percent="100"	dmg_explo="1000"	/>
			</skill_section>
			<skill_section	section="4"	x="0"	y="1"	width="1"	height="3"	>
				<dmg_part	dmg_order="1"	dmg_frame="5"	dmg_percent="100"	dmg_explo="1000"	/>
			</skill_section>
			<skill_section	section="5"	x="1"	y="1"	width="3"	height="3"	>
				<dmg_part	dmg_order="1"	dmg_frame="15"	dmg_percent="100"	dmg_explo="1001"	/>
			</skill_section>
			<skill_section	section="6"	x="2"	y="3"	width="1"	height="1"	>
				<dmg_part	dmg_order="1"	dmg_frame="15"	dmg_percent="100"	dmg_explo="1001"	/>
			</skill_section>
			<skill_section	section="7"	x="4"	y="1"	width="1"	height="2"	>
				<dmg_part	dmg_order="1"	dmg_frame="15"	dmg_percent="100"	dmg_explo="1001"	/>
			</skill_section>
		</skill_dmg>
		<skill_dmg	id="507"	>
			<skill_section	section="1"	x="-5"	y="1"	width="11"	height="3"	>
				<dmg_part	dmg_order="1"	dmg_frame="9"	dmg_percent="45"	dmg_explo="1002"	/>
				<dmg_part	dmg_order="2"	dmg_frame="14"	dmg_percent="55"	dmg_explo="1003"	/>
			</skill_section>
			<skill_section	section="2"	x="-6"	y="1"	width="1"	height="2"	>
				<dmg_part	dmg_order="1"	dmg_frame="9"	dmg_percent="45"	dmg_explo="1002"	/>
				<dmg_part	dmg_order="2"	dmg_frame="14"	dmg_percent="55"	dmg_explo="1003"	/>
			</skill_section>
			<skill_section	section="3"	x="-4"	y="3"	width="1"	height="1"	>
				<dmg_part	dmg_order="1"	dmg_frame="9"	dmg_percent="45"	dmg_explo="1002"	/>
				<dmg_part	dmg_order="2"	dmg_frame="14"	dmg_percent="55"	dmg_explo="1003"	/>
			</skill_section>
			<skill_section	section="4"	x="-3"	y="4"	width="7"	height="1"	>
				<dmg_part	dmg_order="1"	dmg_frame="9"	dmg_percent="45"	dmg_explo="1002"	/>
				<dmg_part	dmg_order="2"	dmg_frame="14"	dmg_percent="55"	dmg_explo="1003"	/>
			</skill_section>
			<skill_section	section="5"	x="-2"	y="4"	width="5"	height="1"	>
				<dmg_part	dmg_order="1"	dmg_frame="9"	dmg_percent="45"	dmg_explo="1002"	/>
				<dmg_part	dmg_order="2"	dmg_frame="14"	dmg_percent="55"	dmg_explo="1003"	/>
			</skill_section>
			<skill_section	section="6"	x="4"	y="3"	width="1"	height="1"	>
				<dmg_part	dmg_order="1"	dmg_frame="9"	dmg_percent="45"	dmg_explo="1002"	/>
				<dmg_part	dmg_order="2"	dmg_frame="14"	dmg_percent="55"	dmg_explo="1003"	/>
			</skill_section>
			<skill_section	section="7"	x="6"	y="1"	width="1"	height="2"	>
				<dmg_part	dmg_order="1"	dmg_frame="9"	dmg_percent="45"	dmg_explo="1002"	/>
				<dmg_part	dmg_order="2"	dmg_frame="14"	dmg_percent="55"	dmg_explo="1003"	/>
			</skill_section>
		</skill_dmg>
		<skill_dmg	id="508"	>
			<skill_section	section="1"	x="0"	y="-1"	width="1"	height="1"	>
				<dmg_part	dmg_order="1"	dmg_frame="26"	dmg_percent="100"	dmg_explo="1004"	/>
			</skill_section>
			<skill_section	section="2"	x="-4"	y="1"	width="9"	height="1"	>
				<dmg_part	dmg_order="1"	dmg_frame="26"	dmg_percent="100"	dmg_explo="1004"	/>
			</skill_section>
			<skill_section	section="3"	x="-6"	y="1"	width="13"	height="3"	>
				<dmg_part	dmg_order="1"	dmg_frame="26"	dmg_percent="45"	dmg_explo="1004"	/>
				<dmg_part	dmg_order="2"	dmg_frame="31"	dmg_percent="55"	dmg_explo="1005"	/>
			</skill_section>
			<skill_section	section="4"	x="-4"	y="4"	width="9"	height="1"	>
				<dmg_part	dmg_order="1"	dmg_frame="26"	dmg_percent="45"	dmg_explo="1004"	/>
				<dmg_part	dmg_order="2"	dmg_frame="31"	dmg_percent="55"	dmg_explo="1005"	/>
			</skill_section>
			<skill_section	section="5"	x="-2"	y="5"	width="5"	height="1"	>
				<dmg_part	dmg_order="1"	dmg_frame="26"	dmg_percent="45"	dmg_explo="1004"	/>
				<dmg_part	dmg_order="2"	dmg_frame="31"	dmg_percent="55"	dmg_explo="1005"	/>
			</skill_section>
			<skill_section	section="6"	x="-5"	y="4"	width="1"	height="1"	>
				<dmg_part	dmg_order="1"	dmg_frame="26"	dmg_percent="45"	dmg_explo="1004"	/>
				<dmg_part	dmg_order="2"	dmg_frame="31"	dmg_percent="55"	dmg_explo="1005"	/>
			</skill_section>
			<skill_section	section="7"	x="-3"	y="5"	width="1"	height="1"	>
				<dmg_part	dmg_order="1"	dmg_frame="26"	dmg_percent="45"	dmg_explo="1004"	/>
				<dmg_part	dmg_order="2"	dmg_frame="31"	dmg_percent="55"	dmg_explo="1005"	/>
			</skill_section>
			<skill_section	section="8"	x="3"	y="5"	width="1"	height="1"	>
				<dmg_part	dmg_order="1"	dmg_frame="26"	dmg_percent="45"	dmg_explo="1004"	/>
				<dmg_part	dmg_order="2"	dmg_frame="31"	dmg_percent="55"	dmg_explo="1005"	/>
			</skill_section>
			<skill_section	section="9"	x="5"	y="4"	width="1"	height="1"	>
				<dmg_part	dmg_order="1"	dmg_frame="26"	dmg_percent="45"	dmg_explo="1004"	/>
				<dmg_part	dmg_order="2"	dmg_frame="31"	dmg_percent="55"	dmg_explo="1005"	/>
			</skill_section>
		</skill_dmg>
		<skill_dmg	id="509"	>
			<skill_section	section="1"	x="-2"	y="0"	width="1"	height="1"	>
				<dmg_part	dmg_order="1"	dmg_frame="15"	dmg_percent="100"	dmg_explo="1006"	/>
			</skill_section>
			<skill_section	section="2"	x="-4"	y="1"	width="9"	height="1"	>
				<dmg_part	dmg_order="1"	dmg_frame="15"	dmg_percent="100"	dmg_explo="1006"	/>
			</skill_section>
			<skill_section	section="3"	x="-6"	y="2"	width="13"	height="4"	>
				<dmg_part	dmg_order="1"	dmg_frame="15"	dmg_percent="45"	dmg_explo="1006"	/>
				<dmg_part	dmg_order="2"	dmg_frame="26"	dmg_percent="55"	dmg_explo="1007"	/>
			</skill_section>
			<skill_section	section="4"	x="-4"	y="6"	width="9"	height="1"	>
				<dmg_part	dmg_order="1"	dmg_frame="26"	dmg_percent="100"	dmg_explo="1007"	/>
			</skill_section>
			<skill_section	section="5"	x="-2"	y="7"	width="5"	height="1"	>
				<dmg_part	dmg_order="1"	dmg_frame="26"	dmg_percent="100"	dmg_explo="1007"	/>
			</skill_section>
			<skill_section	section="6"	x="-5"	y="6"	width="1"	height="1"	>
				<dmg_part	dmg_order="1"	dmg_frame="26"	dmg_percent="100"	dmg_explo="1007"	/>
			</skill_section>
			<skill_section	section="7"	x="-3"	y="7"	width="1"	height="1"	>
				<dmg_part	dmg_order="1"	dmg_frame="26"	dmg_percent="100"	dmg_explo="1007"	/>
			</skill_section>
			<skill_section	section="8"	x="3"	y="7"	width="1"	height="1"	>
				<dmg_part	dmg_order="1"	dmg_frame="26"	dmg_percent="100"	dmg_explo="1007"	/>
			</skill_section>
			<skill_section	section="9"	x="5"	y="6"	width="1"	height="1"	>
				<dmg_part	dmg_order="1"	dmg_frame="26"	dmg_percent="100"	dmg_explo="1007"	/>
			</skill_section>
			<skill_section	section="10"	x="2"	y="0"	width="1"	height="1"	>
				<dmg_part	dmg_order="1"	dmg_frame="15"	dmg_percent="100"	dmg_explo="1006"	/>
			</skill_section>
		</skill_dmg>
		<skill_dmg	id="510"	>
			<skill_section	section="1"	x="0"	y="-1"	width="1"	height="1"	>
				<dmg_part	dmg_order="1"	dmg_frame="22"	dmg_percent="100"	dmg_explo="1008"	/>
			</skill_section>
			<skill_section	section="2"	x="-4"	y="0"	width="9"	height="1"	>
				<dmg_part	dmg_order="1"	dmg_frame="22"	dmg_percent="100"	dmg_explo="1008"	/>
			</skill_section>
			<skill_section	section="3"	x="-6"	y="1"	width="13"	height="3"	>
				<dmg_part	dmg_order="1"	dmg_frame="22"	dmg_percent="100"	dmg_explo="1008"	/>
			</skill_section>
			<skill_section	section="4"	x="-4"	y="4"	width="9"	height="1"	>
				<dmg_part	dmg_order="1"	dmg_frame="22"	dmg_percent="100"	dmg_explo="1008"	/>
			</skill_section>
			<skill_section	section="5"	x="-2"	y="5"	width="5"	height="1"	>
				<dmg_part	dmg_order="1"	dmg_frame="22"	dmg_percent="100"	dmg_explo="1008"	/>
			</skill_section>
			<skill_section	section="6"	x="-5"	y="4"	width="1"	height="1"	>
				<dmg_part	dmg_order="1"	dmg_frame="22"	dmg_percent="100"	dmg_explo="1008"	/>
			</skill_section>
			<skill_section	section="7"	x="-3"	y="5"	width="1"	height="1"	>
				<dmg_part	dmg_order="1"	dmg_frame="22"	dmg_percent="100"	dmg_explo="1008"	/>
			</skill_section>
			<skill_section	section="8"	x="3"	y="5"	width="1"	height="1"	>
				<dmg_part	dmg_order="1"	dmg_frame="22"	dmg_percent="100"	dmg_explo="1008"	/>
			</skill_section>
			<skill_section	section="9"	x="5"	y="4"	width="1"	height="1"	>
				<dmg_part	dmg_order="1"	dmg_frame="22"	dmg_percent="100"	dmg_explo="1008"	/>
			</skill_section>
		</skill_dmg>
	</skill_dmg_frame_alt>
	<multi_skill_dmg_frame>
		<skill_dmg	id="34"	>
			<skill_dmg_set	position="1"	>
				<skill_section	section="1"	x="-1"	y="-1"	width="1"	height="1"	>
					<dmg_part	dmg_order="1"	dmg_frame="48"	dmg_percent="100"	dmg_explo="0"	/>
				</skill_section>
				<skill_section	section="2"	x="0"	y="-1"	width="1"	height="1"	>
					<dmg_part	dmg_order="1"	dmg_frame="48"	dmg_percent="100"	dmg_explo="0"	/>
				</skill_section>
				<skill_section	section="3"	x="1"	y="-1"	width="1"	height="1"	>
					<dmg_part	dmg_order="1"	dmg_frame="47"	dmg_percent="100"	dmg_explo="0"	/>
				</skill_section>
				<skill_section	section="4"	x="-1"	y="0"	width="1"	height="1"	>
					<dmg_part	dmg_order="1"	dmg_frame="43"	dmg_percent="100"	dmg_explo="0"	/>
				</skill_section>
				<skill_section	section="6"	x="1"	y="0"	width="1"	height="1"	>
					<dmg_part	dmg_order="1"	dmg_frame="46"	dmg_percent="100"	dmg_explo="0"	/>
				</skill_section>
				<skill_section	section="7"	x="-1"	y="1"	width="1"	height="1"	>
					<dmg_part	dmg_order="1"	dmg_frame="44"	dmg_percent="100"	dmg_explo="0"	/>
				</skill_section>
				<skill_section	section="8"	x="0"	y="1"	width="1"	height="1"	>
					<dmg_part	dmg_order="1"	dmg_frame="44"	dmg_percent="100"	dmg_explo="0"	/>
				</skill_section>
				<skill_section	section="9"	x="1"	y="1"	width="1"	height="1"	>
					<dmg_part	dmg_order="1"	dmg_frame="45"	dmg_percent="100"	dmg_explo="0"	/>
				</skill_section>
			</skill_dmg_set>
			<skill_dmg_set	position="2"	>
				<skill_section	section="4"	x="-1"	y="0"	width="1"	height="1"	>
					<dmg_part	dmg_order="1"	dmg_frame="49"	dmg_percent="100"	dmg_explo="0"	/>
				</skill_section>
				<skill_section	section="7"	x="-1"	y="1"	width="1"	height="1"	>
					<dmg_part	dmg_order="1"	dmg_frame="50"	dmg_percent="100"	dmg_explo="0"	/>
				</skill_section>
				<skill_section	section="9"	x="1"	y="1"	width="1"	height="1"	>
					<dmg_part	dmg_order="1"	dmg_frame="55"	dmg_percent="100"	dmg_explo="0"	/>
				</skill_section>
				<skill_section	section="10"	x="-1"	y="2"	width="1"	height="1"	>
					<dmg_part	dmg_order="1"	dmg_frame="51"	dmg_percent="100"	dmg_explo="0"	/>
				</skill_section>
				<skill_section	section="11"	x="0"	y="2"	width="1"	height="1"	>
					<dmg_part	dmg_order="1"	dmg_frame="52"	dmg_percent="100"	dmg_explo="0"	/>
				</skill_section>
				<skill_section	section="12"	x="1"	y="2"	width="1"	height="1"	>
					<dmg_part	dmg_order="1"	dmg_frame="54"	dmg_percent="100"	dmg_explo="0"	/>
				</skill_section>
			</skill_dmg_set>
			<skill_dmg_set	position="3"	>
				<skill_section	section="4"	x="-1"	y="0"	width="1"	height="1"	>
					<dmg_part	dmg_order="1"	dmg_frame="57"	dmg_percent="100"	dmg_explo="0"	/>
				</skill_section>
				<skill_section	section="5"	x="0"	y="0"	width="1"	height="1"	>
					<dmg_part	dmg_order="1"	dmg_frame="56"	dmg_percent="100"	dmg_explo="0"	/>
				</skill_section>
				<skill_section	section="7"	x="-1"	y="1"	width="1"	height="1"	>
					<dmg_part	dmg_order="1"	dmg_frame="57"	dmg_percent="100"	dmg_explo="0"	/>
				</skill_section>
				<skill_section	section="10"	x="-1"	y="2"	width="1"	height="1"	>
					<dmg_part	dmg_order="1"	dmg_frame="58"	dmg_percent="100"	dmg_explo="0"	/>
				</skill_section>
				<skill_section	section="13"	x="-1"	y="3"	width="1"	height="1"	>
					<dmg_part	dmg_order="1"	dmg_frame="59"	dmg_percent="100"	dmg_explo="0"	/>
				</skill_section>
				<skill_section	section="14"	x="0"	y="3"	width="1"	height="1"	>
					<dmg_part	dmg_order="1"	dmg_frame="60"	dmg_percent="100"	dmg_explo="0"	/>
				</skill_section>
				<skill_section	section="15"	x="1"	y="3"	width="1"	height="1"	>
					<dmg_part	dmg_order="1"	dmg_frame="62"	dmg_percent="100"	dmg_explo="0"	/>
				</skill_section>
			</skill_dmg_set>
			<skill_dmg_set	position="4"	>
				<skill_section	section="10"	x="-1"	y="2"	width="1"	height="1"	>
					<dmg_part	dmg_order="1"	dmg_frame="66"	dmg_percent="100"	dmg_explo="0"	/>
				</skill_section>
				<skill_section	section="11"	x="0"	y="2"	width="1"	height="1"	>
					<dmg_part	dmg_order="1"	dmg_frame="65"	dmg_percent="100"	dmg_explo="0"	/>
				</skill_section>
				<skill_section	section="12"	x="1"	y="2"	width="1"	height="1"	>
					<dmg_part	dmg_order="1"	dmg_frame="63"	dmg_percent="100"	dmg_explo="0"	/>
				</skill_section>
				<skill_section	section="13"	x="-1"	y="3"	width="1"	height="1"	>
					<dmg_part	dmg_order="1"	dmg_frame="67"	dmg_percent="100"	dmg_explo="0"	/>
				</skill_section>
				<skill_section	section="16"	x="-1"	y="4"	width="1"	height="1"	>
					<dmg_part	dmg_order="1"	dmg_frame="67"	dmg_percent="100"	dmg_explo="0"	/>
				</skill_section>
				<skill_section	section="17"	x="0"	y="4"	width="1"	height="1"	>
					<dmg_part	dmg_order="1"	dmg_frame="68"	dmg_percent="100"	dmg_explo="0"	/>
				</skill_section>
				<skill_section	section="18"	x="1"	y="4"	width="1"	height="1"	>
					<dmg_part	dmg_order="1"	dmg_frame="69"	dmg_percent="100"	dmg_explo="0"	/>
				</skill_section>
			</skill_dmg_set>
			<skill_dmg_set	position="5"	>
				<skill_section	section="13"	x="-1"	y="3"	width="1"	height="1"	>
					<dmg_part	dmg_order="1"	dmg_frame="73"	dmg_percent="100"	dmg_explo="0"	/>
				</skill_section>
				<skill_section	section="14"	x="0"	y="3"	width="1"	height="1"	>
					<dmg_part	dmg_order="1"	dmg_frame="72"	dmg_percent="100"	dmg_explo="0"	/>
				</skill_section>
				<skill_section	section="15"	x="1"	y="3"	width="1"	height="1"	>
					<dmg_part	dmg_order="1"	dmg_frame="71"	dmg_percent="100"	dmg_explo="0"	/>
				</skill_section>
				<skill_section	section="16"	x="-1"	y="4"	width="1"	height="1"	>
					<dmg_part	dmg_order="1"	dmg_frame="74"	dmg_percent="100"	dmg_explo="0"	/>
				</skill_section>
				<skill_section	section="19"	x="-1"	y="5"	width="1"	height="1"	>
					<dmg_part	dmg_order="1"	dmg_frame="75"	dmg_percent="100"	dmg_explo="0"	/>
				</skill_section>
				<skill_section	section="20"	x="0"	y="5"	width="1"	height="1"	>
					<dmg_part	dmg_order="1"	dmg_frame="75"	dmg_percent="100"	dmg_explo="0"	/>
				</skill_section>
			</skill_dmg_set>
			<skill_dmg_set	position="6"	>
				<skill_section	section="16"	x="-1"	y="4"	width="1"	height="1"	>
					<dmg_part	dmg_order="1"	dmg_frame="81"	dmg_percent="100"	dmg_explo="0"	/>
				</skill_section>
				<skill_section	section="17"	x="0"	y="4"	width="1"	height="1"	>
					<dmg_part	dmg_order="1"	dmg_frame="80"	dmg_percent="100"	dmg_explo="0"	/>
				</skill_section>
				<skill_section	section="18"	x="1"	y="4"	width="1"	height="1"	>
					<dmg_part	dmg_order="1"	dmg_frame="79"	dmg_percent="100"	dmg_explo="0"	/>
				</skill_section>
				<skill_section	section="21"	x="1"	y="5"	width="1"	height="1"	>
					<dmg_part	dmg_order="1"	dmg_frame="77"	dmg_percent="100"	dmg_explo="0"	/>
				</skill_section>
			</skill_dmg_set>
			<skill_dmg_set	position="7"	>
				<skill_section	section="19"	x="-1"	y="5"	width="1"	height="1"	>
					<dmg_part	dmg_order="1"	dmg_frame="82"	dmg_percent="100"	dmg_explo="0"	/>
				</skill_section>
				<skill_section	section="20"	x="0"	y="5"	width="1"	height="1"	>
					<dmg_part	dmg_order="1"	dmg_frame="92"	dmg_percent="100"	dmg_explo="0"	/>
				</skill_section>
				<skill_section	section="21"	x="1"	y="5"	width="1"	height="1"	>
					<dmg_part	dmg_order="1"	dmg_frame="89"	dmg_percent="100"	dmg_explo="0"	/>
				</skill_section>
				<skill_section	section="22"	x="-1"	y="6"	width="1"	height="1"	>
					<dmg_part	dmg_order="1"	dmg_frame="83"	dmg_percent="100"	dmg_explo="0"	/>
				</skill_section>
				<skill_section	section="24"	x="1"	y="6"	width="1"	height="1"	>
					<dmg_part	dmg_order="1"	dmg_frame="86"	dmg_percent="100"	dmg_explo="0"	/>
				</skill_section>
				<skill_section	section="25"	x="-1"	y="7"	width="1"	height="1"	>
					<dmg_part	dmg_order="1"	dmg_frame="83"	dmg_percent="100"	dmg_explo="0"	/>
				</skill_section>
				<skill_section	section="26"	x="0"	y="7"	width="1"	height="1"	>
					<dmg_part	dmg_order="1"	dmg_frame="84"	dmg_percent="100"	dmg_explo="0"	/>
				</skill_section>
				<skill_section	section="27"	x="1"	y="7"	width="1"	height="1"	>
					<dmg_part	dmg_order="1"	dmg_frame="85"	dmg_percent="100"	dmg_explo="0"	/>
				</skill_section>
			</skill_dmg_set>
		</skill_dmg>
		<skill_dmg	id="35"	>
			<skill_dmg_set	position="1"	>
				<skill_section	section="6"	x="1"	y="0"	width="1"	height="1"	>
					<dmg_part	dmg_order="1"	dmg_frame="35"	dmg_percent="100"	dmg_explo="0"	/>
				</skill_section>
				<skill_section	section="7"	x="-1"	y="1"	width="1"	height="1"	>
					<dmg_part	dmg_order="1"	dmg_frame="35"	dmg_percent="100"	dmg_explo="0"	/>
				</skill_section>
				<skill_section	section="8"	x="0"	y="1"	width="1"	height="1"	>
					<dmg_part	dmg_order="1"	dmg_frame="35"	dmg_percent="100"	dmg_explo="0"	/>
				</skill_section>
				<skill_section	section="9"	x="1"	y="1"	width="1"	height="1"	>
					<dmg_part	dmg_order="1"	dmg_frame="35"	dmg_percent="100"	dmg_explo="0"	/>
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				<skill_section	section="10"	x="-1"	y="2"	width="1"	height="1"	>
					<dmg_part	dmg_order="1"	dmg_frame="35"	dmg_percent="100"	dmg_explo="0"	/>
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				<skill_section	section="11"	x="0"	y="2"	width="1"	height="1"	>
					<dmg_part	dmg_order="1"	dmg_frame="35"	dmg_percent="100"	dmg_explo="0"	/>
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				<skill_section	section="12"	x="1"	y="2"	width="1"	height="1"	>
					<dmg_part	dmg_order="1"	dmg_frame="35"	dmg_percent="100"	dmg_explo="0"	/>
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				<skill_section	section="13"	x="-1"	y="3"	width="1"	height="1"	>
					<dmg_part	dmg_order="1"	dmg_frame="35"	dmg_percent="100"	dmg_explo="0"	/>
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				<skill_section	section="14"	x="0"	y="3"	width="1"	height="1"	>
					<dmg_part	dmg_order="1"	dmg_frame="35"	dmg_percent="100"	dmg_explo="0"	/>
				</skill_section>
				<skill_section	section="15"	x="1"	y="3"	width="1"	height="1"	>
					<dmg_part	dmg_order="1"	dmg_frame="35"	dmg_percent="100"	dmg_explo="0"	/>
				</skill_section>
			</skill_dmg_set>
			<skill_dmg_set	position="2"	>
				<skill_section	section="10"	x="-1"	y="2"	width="1"	height="1"	>
					<dmg_part	dmg_order="1"	dmg_frame="46"	dmg_percent="100"	dmg_explo="0"	/>
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				<skill_section	section="11"	x="0"	y="2"	width="1"	height="1"	>
					<dmg_part	dmg_order="1"	dmg_frame="46"	dmg_percent="100"	dmg_explo="0"	/>
				</skill_section>
				<skill_section	section="12"	x="1"	y="2"	width="1"	height="1"	>
					<dmg_part	dmg_order="1"	dmg_frame="46"	dmg_percent="100"	dmg_explo="0"	/>
				</skill_section>
				<skill_section	section="13"	x="-1"	y="3"	width="1"	height="1"	>
					<dmg_part	dmg_order="1"	dmg_frame="46"	dmg_percent="100"	dmg_explo="0"	/>
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				<skill_section	section="14"	x="0"	y="3"	width="1"	height="1"	>
					<dmg_part	dmg_order="1"	dmg_frame="46"	dmg_percent="100"	dmg_explo="0"	/>
				</skill_section>
				<skill_section	section="15"	x="1"	y="3"	width="1"	height="1"	>
					<dmg_part	dmg_order="1"	dmg_frame="46"	dmg_percent="100"	dmg_explo="0"	/>
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				<skill_section	section="16"	x="-1"	y="4"	width="1"	height="1"	>
					<dmg_part	dmg_order="1"	dmg_frame="46"	dmg_percent="100"	dmg_explo="0"	/>
				</skill_section>
				<skill_section	section="17"	x="0"	y="4"	width="1"	height="1"	>
					<dmg_part	dmg_order="1"	dmg_frame="46"	dmg_percent="100"	dmg_explo="0"	/>
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				<skill_section	section="18"	x="1"	y="4"	width="1"	height="1"	>
					<dmg_part	dmg_order="1"	dmg_frame="46"	dmg_percent="100"	dmg_explo="0"	/>
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				<skill_section	section="20"	x="0"	y="5"	width="1"	height="1"	>
					<dmg_part	dmg_order="1"	dmg_frame="46"	dmg_percent="100"	dmg_explo="0"	/>
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				<skill_section	section="21"	x="1"	y="5"	width="1"	height="1"	>
					<dmg_part	dmg_order="1"	dmg_frame="46"	dmg_percent="100"	dmg_explo="0"	/>
				</skill_section>
			</skill_dmg_set>
			<skill_dmg_set	position="3"	>
				<skill_section	section="10"	x="-1"	y="2"	width="1"	height="1"	>
					<dmg_part	dmg_order="1"	dmg_frame="62"	dmg_percent="100"	dmg_explo="0"	/>
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				<skill_section	section="12"	x="1"	y="2"	width="1"	height="1"	>
					<dmg_part	dmg_order="1"	dmg_frame="62"	dmg_percent="100"	dmg_explo="0"	/>
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				<skill_section	section="13"	x="-1"	y="3"	width="1"	height="1"	>
					<dmg_part	dmg_order="1"	dmg_frame="62"	dmg_percent="100"	dmg_explo="0"	/>
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				<skill_section	section="14"	x="0"	y="3"	width="1"	height="1"	>
					<dmg_part	dmg_order="1"	dmg_frame="62"	dmg_percent="100"	dmg_explo="0"	/>
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				<skill_section	section="15"	x="1"	y="3"	width="1"	height="1"	>
					<dmg_part	dmg_order="1"	dmg_frame="62"	dmg_percent="100"	dmg_explo="0"	/>
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			</skill_dmg_set>
			<skill_dmg_set	position="4"	>
				<skill_section	section="16"	x="-1"	y="4"	width="1"	height="1"	>
					<dmg_part	dmg_order="1"	dmg_frame="64"	dmg_percent="100"	dmg_explo="0"	/>
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				<skill_section	section="17"	x="0"	y="4"	width="1"	height="1"	>
					<dmg_part	dmg_order="1"	dmg_frame="64"	dmg_percent="100"	dmg_explo="0"	/>
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				<skill_section	section="18"	x="1"	y="4"	width="1"	height="1"	>
					<dmg_part	dmg_order="1"	dmg_frame="64"	dmg_percent="100"	dmg_explo="0"	/>
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				<skill_section	section="19"	x="-1"	y="5"	width="1"	height="1"	>
					<dmg_part	dmg_order="1"	dmg_frame="64"	dmg_percent="100"	dmg_explo="0"	/>
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				<skill_section	section="20"	x="0"	y="5"	width="1"	height="1"	>
					<dmg_part	dmg_order="1"	dmg_frame="64"	dmg_percent="100"	dmg_explo="0"	/>
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				<skill_section	section="21"	x="1"	y="5"	width="1"	height="1"	>
					<dmg_part	dmg_order="1"	dmg_frame="64"	dmg_percent="100"	dmg_explo="0"	/>
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				<skill_section	section="22"	x="-1"	y="6"	width="1"	height="1"	>
					<dmg_part	dmg_order="1"	dmg_frame="64"	dmg_percent="100"	dmg_explo="0"	/>
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				<skill_section	section="23"	x="0"	y="6"	width="1"	height="1"	>
					<dmg_part	dmg_order="1"	dmg_frame="64"	dmg_percent="100"	dmg_explo="0"	/>
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				<skill_section	section="24"	x="1"	y="6"	width="1"	height="1"	>
					<dmg_part	dmg_order="1"	dmg_frame="64"	dmg_percent="100"	dmg_explo="0"	/>
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			<skill_dmg_set	position="5"	>
				<skill_section	section="19"	x="-1"	y="5"	width="1"	height="1"	>
					<dmg_part	dmg_order="1"	dmg_frame="80"	dmg_percent="100"	dmg_explo="0"	/>
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				<skill_section	section="20"	x="0"	y="5"	width="1"	height="1"	>
					<dmg_part	dmg_order="1"	dmg_frame="80"	dmg_percent="100"	dmg_explo="0"	/>
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				<skill_section	section="21"	x="1"	y="5"	width="1"	height="1"	>
					<dmg_part	dmg_order="1"	dmg_frame="80"	dmg_percent="100"	dmg_explo="0"	/>
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				<skill_section	section="22"	x="-1"	y="6"	width="1"	height="1"	>
					<dmg_part	dmg_order="1"	dmg_frame="80"	dmg_percent="100"	dmg_explo="0"	/>
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				<skill_section	section="23"	x="0"	y="6"	width="1"	height="1"	>
					<dmg_part	dmg_order="1"	dmg_frame="80"	dmg_percent="100"	dmg_explo="0"	/>
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				<skill_section	section="24"	x="1"	y="6"	width="1"	height="1"	>
					<dmg_part	dmg_order="1"	dmg_frame="80"	dmg_percent="100"	dmg_explo="0"	/>
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				<skill_section	section="25"	x="-1"	y="7"	width="1"	height="1"	>
					<dmg_part	dmg_order="1"	dmg_frame="80"	dmg_percent="100"	dmg_explo="0"	/>
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				<skill_section	section="26"	x="0"	y="7"	width="1"	height="1"	>
					<dmg_part	dmg_order="1"	dmg_frame="80"	dmg_percent="100"	dmg_explo="0"	/>
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				<skill_section	section="27"	x="1"	y="7"	width="1"	height="1"	>
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			<skill_dmg_set	position="6"	>
				<skill_section	section="19"	x="-1"	y="5"	width="1"	height="1"	>
					<dmg_part	dmg_order="1"	dmg_frame="90"	dmg_percent="100"	dmg_explo="0"	/>
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				<skill_section	section="20"	x="0"	y="5"	width="1"	height="1"	>
					<dmg_part	dmg_order="1"	dmg_frame="90"	dmg_percent="100"	dmg_explo="0"	/>
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				<skill_section	section="21"	x="1"	y="5"	width="1"	height="1"	>
					<dmg_part	dmg_order="1"	dmg_frame="90"	dmg_percent="100"	dmg_explo="0"	/>
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				<skill_section	section="23"	x="0"	y="6"	width="1"	height="1"	>
					<dmg_part	dmg_order="1"	dmg_frame="90"	dmg_percent="100"	dmg_explo="0"	/>
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			<skill_dmg_set	position="7"	>
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				<skill_section	section="23"	x="0"	y="6"	width="1"	height="1"	>
					<dmg_part	dmg_order="1"	dmg_frame="104"	dmg_percent="100"	dmg_explo="0"	/>
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				<skill_section	section="24"	x="1"	y="6"	width="1"	height="1"	>
					<dmg_part	dmg_order="1"	dmg_frame="104"	dmg_percent="100"	dmg_explo="0"	/>
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				<skill_section	section="25"	x="-1"	y="7"	width="1"	height="1"	>
					<dmg_part	dmg_order="1"	dmg_frame="104"	dmg_percent="100"	dmg_explo="0"	/>
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				<skill_section	section="26"	x="0"	y="7"	width="1"	height="1"	>
					<dmg_part	dmg_order="1"	dmg_frame="104"	dmg_percent="100"	dmg_explo="0"	/>
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				<skill_section	section="27"	x="1"	y="7"	width="1"	height="1"	>
					<dmg_part	dmg_order="1"	dmg_frame="104"	dmg_percent="100"	dmg_explo="0"	/>
				</skill_section>
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		<skill_dmg	id="36"	>
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				<skill_section	section="2"	x="0"	y="-1"	width="1"	height="1"	>
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				<skill_section	section="3"	x="1"	y="-1"	width="1"	height="1"	>
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				<skill_section	section="4"	x="-1"	y="0"	width="1"	height="1"	>
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				<skill_section	section="7"	x="-1"	y="1"	width="1"	height="1"	>
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					<dmg_part	dmg_order="4"	dmg_frame="55"	dmg_percent="25"	dmg_explo="0"	/>
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				<skill_section	section="8"	x="0"	y="1"	width="1"	height="1"	>
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					<dmg_part	dmg_order="7"	dmg_frame="55"	dmg_percent="25"	dmg_explo="0"	/>
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				<skill_section	section="9"	x="1"	y="1"	width="1"	height="1"	>
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				</skill_section>
				<skill_section	section="10"	x="-1"	y="2"	width="1"	height="1"	>
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				<skill_section	section="11"	x="0"	y="2"	width="1"	height="1"	>
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				<skill_section	section="12"	x="1"	y="2"	width="1"	height="1"	>
					<dmg_part	dmg_order="1"	dmg_frame="25"	dmg_percent="30"	dmg_explo="0"	/>
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				<skill_section	section="13"	x="-1"	y="3"	width="1"	height="1"	>
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				<skill_section	section="14"	x="0"	y="3"	width="1"	height="1"	>
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				<skill_section	section="15"	x="1"	y="3"	width="1"	height="1"	>
					<dmg_part	dmg_order="1"	dmg_frame="25"	dmg_percent="30"	dmg_explo="0"	/>
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				<skill_section	section="16"	x="-1"	y="4"	width="1"	height="1"	>
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				<skill_section	section="17"	x="0"	y="4"	width="1"	height="1"	>
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				<skill_section	section="18"	x="1"	y="4"	width="1"	height="1"	>
					<dmg_part	dmg_order="1"	dmg_frame="37"	dmg_percent="50"	dmg_explo="0"	/>
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				</skill_section>
				<skill_section	section="19"	x="-1"	y="5"	width="1"	height="1"	>
					<dmg_part	dmg_order="1"	dmg_frame="51"	dmg_percent="100"	dmg_explo="0"	/>
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				<skill_section	section="20"	x="0"	y="5"	width="1"	height="1"	>
					<dmg_part	dmg_order="1"	dmg_frame="51"	dmg_percent="100"	dmg_explo="0"	/>
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				<skill_section	section="21"	x="1"	y="5"	width="1"	height="1"	>
					<dmg_part	dmg_order="1"	dmg_frame="51"	dmg_percent="100"	dmg_explo="0"	/>
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				<skill_section	section="22"	x="-1"	y="6"	width="1"	height="1"	>
					<dmg_part	dmg_order="1"	dmg_frame="53"	dmg_percent="100"	dmg_explo="0"	/>
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				<skill_section	section="23"	x="0"	y="6"	width="1"	height="1"	>
					<dmg_part	dmg_order="1"	dmg_frame="53"	dmg_percent="100"	dmg_explo="0"	/>
				</skill_section>
				<skill_section	section="24"	x="1"	y="6"	width="1"	height="1"	>
					<dmg_part	dmg_order="1"	dmg_frame="53"	dmg_percent="100"	dmg_explo="0"	/>
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				<skill_section	section="25"	x="-1"	y="7"	width="1"	height="1"	>
					<dmg_part	dmg_order="1"	dmg_frame="54"	dmg_percent="100"	dmg_explo="0"	/>
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				<skill_section	section="26"	x="0"	y="7"	width="1"	height="1"	>
					<dmg_part	dmg_order="1"	dmg_frame="54"	dmg_percent="100"	dmg_explo="0"	/>
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				<skill_section	section="27"	x="1"	y="7"	width="1"	height="1"	>
					<dmg_part	dmg_order="1"	dmg_frame="54"	dmg_percent="100"	dmg_explo="0"	/>
				</skill_section>
			</skill_dmg_set>
			<skill_dmg_set	position="2"	>
				<skill_section	section="10"	x="-1"	y="2"	width="1"	height="1"	>
					<dmg_part	dmg_order="1"	dmg_frame="60"	dmg_percent="100"	dmg_explo="0"	/>
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				<skill_section	section="11"	x="0"	y="2"	width="1"	height="1"	>
					<dmg_part	dmg_order="1"	dmg_frame="60"	dmg_percent="100"	dmg_explo="0"	/>
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				<skill_section	section="12"	x="1"	y="2"	width="1"	height="1"	>
					<dmg_part	dmg_order="1"	dmg_frame="60"	dmg_percent="100"	dmg_explo="0"	/>
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			<skill_dmg_set	position="3"	>
				<skill_section	section="13"	x="-1"	y="3"	width="1"	height="1"	>
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				<skill_section	section="14"	x="0"	y="3"	width="1"	height="1"	>
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			<skill_dmg_set	position="4"	>
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				<skill_section	section="17"	x="0"	y="4"	width="1"	height="1"	>
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				<skill_section	section="18"	x="1"	y="4"	width="1"	height="1"	>
					<dmg_part	dmg_order="1"	dmg_frame="68"	dmg_percent="100"	dmg_explo="0"	/>
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			</skill_dmg_set>
			<skill_dmg_set	position="5"	>
				<skill_section	section="19"	x="-1"	y="5"	width="1"	height="1"	>
					<dmg_part	dmg_order="1"	dmg_frame="72"	dmg_percent="100"	dmg_explo="0"	/>
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				<skill_section	section="20"	x="0"	y="5"	width="1"	height="1"	>
					<dmg_part	dmg_order="1"	dmg_frame="72"	dmg_percent="100"	dmg_explo="0"	/>
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				<skill_section	section="21"	x="1"	y="5"	width="1"	height="1"	>
					<dmg_part	dmg_order="1"	dmg_frame="72"	dmg_percent="100"	dmg_explo="0"	/>
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			<skill_dmg_set	position="6"	>
				<skill_section	section="22"	x="-1"	y="6"	width="1"	height="1"	>
					<dmg_part	dmg_order="1"	dmg_frame="76"	dmg_percent="100"	dmg_explo="0"	/>
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				<skill_section	section="23"	x="0"	y="6"	width="1"	height="1"	>
					<dmg_part	dmg_order="1"	dmg_frame="76"	dmg_percent="100"	dmg_explo="0"	/>
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				<skill_section	section="24"	x="1"	y="6"	width="1"	height="1"	>
					<dmg_part	dmg_order="1"	dmg_frame="76"	dmg_percent="100"	dmg_explo="0"	/>
				</skill_section>
			</skill_dmg_set>
			<skill_dmg_set	position="7"	>
				<skill_section	section="19"	x="-1"	y="5"	width="1"	height="1"	>
					<dmg_part	dmg_order="1"	dmg_frame="77"	dmg_percent="100"	dmg_explo="0"	/>
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				<skill_section	section="22"	x="-1"	y="6"	width="1"	height="1"	>
					<dmg_part	dmg_order="1"	dmg_frame="77"	dmg_percent="50"	dmg_explo="0"	/>
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				<skill_section	section="23"	x="0"	y="6"	width="1"	height="1"	>
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				<skill_section	section="24"	x="1"	y="6"	width="1"	height="1"	>
					<dmg_part	dmg_order="1"	dmg_frame="80"	dmg_percent="100"	dmg_explo="0"	/>
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				<skill_section	section="25"	x="-1"	y="7"	width="1"	height="1"	>
					<dmg_part	dmg_order="1"	dmg_frame="78"	dmg_percent="50"	dmg_explo="0"	/>
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				<skill_section	section="26"	x="0"	y="7"	width="1"	height="1"	>
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				<skill_section	section="27"	x="1"	y="7"	width="1"	height="1"	>
					<dmg_part	dmg_order="1"	dmg_frame="87"	dmg_percent="100"	dmg_explo="0"	/>
				</skill_section>
			</skill_dmg_set>
		</skill_dmg>
		<skill_dmg	id="37"	>
			<skill_dmg_set	position="1"	>
				<skill_section	section="7"	x="-1"	y="1"	width="1"	height="1"	>
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				<skill_section	section="8"	x="0"	y="1"	width="1"	height="1"	>
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				<skill_section	section="9"	x="1"	y="1"	width="1"	height="1"	>
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				<skill_section	section="10"	x="-1"	y="2"	width="1"	height="1"	>
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				<skill_section	section="11"	x="0"	y="2"	width="1"	height="1"	>
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				<skill_section	section="12"	x="1"	y="2"	width="1"	height="1"	>
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				<skill_section	section="13"	x="-1"	y="3"	width="1"	height="1"	>
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				<skill_section	section="15"	x="1"	y="3"	width="1"	height="1"	>
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				<skill_section	section="16"	x="-1"	y="4"	width="1"	height="1"	>
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				<skill_section	section="25"	x="-1"	y="7"	width="1"	height="1"	>
					<dmg_part	dmg_order="1"	dmg_frame="34"	dmg_percent="50"	dmg_explo="0"	/>
					<dmg_part	dmg_order="2"	dmg_frame="48"	dmg_percent="50"	dmg_explo="0"	/>
				</skill_section>
				<skill_section	section="26"	x="0"	y="7"	width="1"	height="1"	>
					<dmg_part	dmg_order="1"	dmg_frame="34"	dmg_percent="50"	dmg_explo="0"	/>
					<dmg_part	dmg_order="2"	dmg_frame="48"	dmg_percent="50"	dmg_explo="0"	/>
				</skill_section>
				<skill_section	section="27"	x="1"	y="7"	width="1"	height="1"	>
					<dmg_part	dmg_order="1"	dmg_frame="34"	dmg_percent="50"	dmg_explo="0"	/>
					<dmg_part	dmg_order="2"	dmg_frame="48"	dmg_percent="50"	dmg_explo="0"	/>
				</skill_section>
			</skill_dmg_set>
			<skill_dmg_set	position="2"	>
				<skill_section	section="7"	x="-1"	y="1"	width="1"	height="1"	>
					<dmg_part	dmg_order="1"	dmg_frame="49"	dmg_percent="100"	dmg_explo="0"	/>
				</skill_section>
				<skill_section	section="8"	x="0"	y="1"	width="1"	height="1"	>
					<dmg_part	dmg_order="1"	dmg_frame="48"	dmg_percent="100"	dmg_explo="0"	/>
				</skill_section>
				<skill_section	section="9"	x="1"	y="1"	width="1"	height="1"	>
					<dmg_part	dmg_order="1"	dmg_frame="47"	dmg_percent="50"	dmg_explo="0"	/>
					<dmg_part	dmg_order="2"	dmg_frame="53"	dmg_percent="50"	dmg_explo="0"	/>
				</skill_section>
				<skill_section	section="12"	x="1"	y="2"	width="1"	height="1"	>
					<dmg_part	dmg_order="1"	dmg_frame="54"	dmg_percent="100"	dmg_explo="0"	/>
				</skill_section>
			</skill_dmg_set>
			<skill_dmg_set	position="3"	>
				<skill_section	section="7"	x="-1"	y="1"	width="1"	height="1"	>
					<dmg_part	dmg_order="1"	dmg_frame="60"	dmg_percent="100"	dmg_explo="0"	/>
				</skill_section>
				<skill_section	section="8"	x="0"	y="1"	width="1"	height="1"	>
					<dmg_part	dmg_order="1"	dmg_frame="60"	dmg_percent="100"	dmg_explo="0"	/>
				</skill_section>
				<skill_section	section="10"	x="-1"	y="2"	width="1"	height="1"	>
					<dmg_part	dmg_order="1"	dmg_frame="58"	dmg_percent="100"	dmg_explo="0"	/>
				</skill_section>
				<skill_section	section="11"	x="0"	y="2"	width="1"	height="1"	>
					<dmg_part	dmg_order="1"	dmg_frame="55"	dmg_percent="100"	dmg_explo="0"	/>
				</skill_section>
				<skill_section	section="13"	x="-1"	y="3"	width="1"	height="1"	>
					<dmg_part	dmg_order="1"	dmg_frame="56"	dmg_percent="100"	dmg_explo="0"	/>
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				<skill_section	section="14"	x="0"	y="3"	width="1"	height="1"	>
					<dmg_part	dmg_order="1"	dmg_frame="55"	dmg_percent="100"	dmg_explo="0"	/>
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			<skill_dmg_set	position="4"	>
				<skill_section	section="13"	x="-1"	y="3"	width="1"	height="1"	>
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				<skill_section	section="14"	x="0"	y="3"	width="1"	height="1"	>
					<dmg_part	dmg_order="1"	dmg_frame="73"	dmg_percent="100"	dmg_explo="0"	/>
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				<skill_section	section="15"	x="1"	y="3"	width="1"	height="1"	>
					<dmg_part	dmg_order="1"	dmg_frame="73"	dmg_percent="100"	dmg_explo="0"	/>
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			<skill_dmg_set	position="5"	>
				<skill_section	section="16"	x="-1"	y="4"	width="1"	height="1"	>
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				<skill_section	section="17"	x="0"	y="4"	width="1"	height="1"	>
					<dmg_part	dmg_order="1"	dmg_frame="75"	dmg_percent="100"	dmg_explo="0"	/>
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				<skill_section	section="18"	x="1"	y="4"	width="1"	height="1"	>
					<dmg_part	dmg_order="1"	dmg_frame="76"	dmg_percent="100"	dmg_explo="0"	/>
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				<skill_section	section="19"	x="-1"	y="5"	width="1"	height="1"	>
					<dmg_part	dmg_order="1"	dmg_frame="76"	dmg_percent="100"	dmg_explo="0"	/>
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			<skill_dmg_set	position="6"	>
				<skill_section	section="20"	x="0"	y="5"	width="1"	height="1"	>
					<dmg_part	dmg_order="1"	dmg_frame="78"	dmg_percent="100"	dmg_explo="0"	/>
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				<skill_section	section="21"	x="1"	y="5"	width="1"	height="1"	>
					<dmg_part	dmg_order="1"	dmg_frame="78"	dmg_percent="100"	dmg_explo="0"	/>
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				<skill_section	section="23"	x="0"	y="6"	width="1"	height="1"	>
					<dmg_part	dmg_order="1"	dmg_frame="78"	dmg_percent="100"	dmg_explo="0"	/>
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			<skill_dmg_set	position="7"	>
				<skill_section	section="19"	x="-1"	y="5"	width="1"	height="1"	>
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				<skill_section	section="20"	x="0"	y="5"	width="1"	height="1"	>
					<dmg_part	dmg_order="1"	dmg_frame="80"	dmg_percent="50"	dmg_explo="0"	/>
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				<skill_section	section="21"	x="1"	y="5"	width="1"	height="1"	>
					<dmg_part	dmg_order="1"	dmg_frame="93"	dmg_percent="100"	dmg_explo="0"	/>
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				<skill_section	section="22"	x="-1"	y="6"	width="1"	height="1"	>
					<dmg_part	dmg_order="1"	dmg_frame="81"	dmg_percent="100"	dmg_explo="0"	/>
				</skill_section>
				<skill_section	section="23"	x="0"	y="6"	width="1"	height="1"	>
					<dmg_part	dmg_order="1"	dmg_frame="81"	dmg_percent="30"	dmg_explo="0"	/>
					<dmg_part	dmg_order="2"	dmg_frame="93"	dmg_percent="30"	dmg_explo="0"	/>
					<dmg_part	dmg_order="3"	dmg_frame="98"	dmg_percent="40"	dmg_explo="0"	/>
				</skill_section>
				<skill_section	section="24"	x="1"	y="6"	width="1"	height="1"	>
					<dmg_part	dmg_order="1"	dmg_frame="82"	dmg_percent="30"	dmg_explo="0"	/>
					<dmg_part	dmg_order="2"	dmg_frame="93"	dmg_percent="30"	dmg_explo="0"	/>
					<dmg_part	dmg_order="3"	dmg_frame="98"	dmg_percent="40"	dmg_explo="0"	/>
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				<skill_section	section="25"	x="-1"	y="7"	width="1"	height="1"	>
					<dmg_part	dmg_order="1"	dmg_frame="82"	dmg_percent="50"	dmg_explo="0"	/>
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				<skill_section	section="26"	x="0"	y="7"	width="1"	height="1"	>
					<dmg_part	dmg_order="1"	dmg_frame="82"	dmg_percent="50"	dmg_explo="0"	/>
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				<skill_section	section="27"	x="1"	y="7"	width="1"	height="1"	>
					<dmg_part	dmg_order="1"	dmg_frame="95"	dmg_percent="100"	dmg_explo="0"	/>
				</skill_section>
			</skill_dmg_set>
		</skill_dmg>
		<skill_dmg	id="56"	>
			<skill_dmg_set	position="1"	>
				<skill_section	section="1"	x="-1"	y="-1"	width="1"	height="1"	>
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				<skill_section	section="3"	x="1"	y="-1"	width="1"	height="1"	>
					<dmg_part	dmg_order="1"	dmg_frame="8"	dmg_percent="25"	dmg_explo="860"	/>
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				<skill_section	section="4"	x="-1"	y="0"	width="1"	height="1"	>
					<dmg_part	dmg_order="1"	dmg_frame="8"	dmg_percent="25"	dmg_explo="860"	/>
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					<dmg_part	dmg_order="1"	dmg_frame="8"	dmg_percent="25"	dmg_explo="860"	/>
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				<skill_section	section="6"	x="1"	y="0"	width="1"	height="1"	>
					<dmg_part	dmg_order="1"	dmg_frame="8"	dmg_percent="50"	dmg_explo="860"	/>
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				<skill_section	section="7"	x="-1"	y="1"	width="1"	height="1"	>
					<dmg_part	dmg_order="1"	dmg_frame="8"	dmg_percent="25"	dmg_explo="860"	/>
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				<skill_section	section="8"	x="0"	y="1"	width="1"	height="1"	>
					<dmg_part	dmg_order="1"	dmg_frame="8"	dmg_percent="25"	dmg_explo="860"	/>
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				<skill_section	section="9"	x="1"	y="1"	width="1"	height="1"	>
					<dmg_part	dmg_order="1"	dmg_frame="8"	dmg_percent="25"	dmg_explo="860"	/>
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				<skill_section	section="10"	x="-1"	y="2"	width="1"	height="1"	>
					<dmg_part	dmg_order="1"	dmg_frame="8"	dmg_percent="25"	dmg_explo="860"	/>
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				<skill_section	section="11"	x="0"	y="2"	width="1"	height="1"	>
					<dmg_part	dmg_order="1"	dmg_frame="8"	dmg_percent="25"	dmg_explo="860"	/>
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				<skill_section	section="12"	x="1"	y="2"	width="1"	height="1"	>
					<dmg_part	dmg_order="1"	dmg_frame="8"	dmg_percent="25"	dmg_explo="860"	/>
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			<skill_dmg_set	position="3"	>
				<skill_section	section="1"	x="-1"	y="-1"	width="1"	height="1"	>
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				<skill_section	section="2"	x="0"	y="-1"	width="1"	height="1"	>
					<dmg_part	dmg_order="1"	dmg_frame="23"	dmg_percent="50"	dmg_explo="860"	/>
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				<skill_section	section="3"	x="1"	y="-1"	width="1"	height="1"	>
					<dmg_part	dmg_order="1"	dmg_frame="23"	dmg_percent="25"	dmg_explo="860"	/>
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				<skill_section	section="4"	x="-1"	y="0"	width="1"	height="1"	>
					<dmg_part	dmg_order="1"	dmg_frame="23"	dmg_percent="25"	dmg_explo="860"	/>
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				<skill_section	section="5"	x="0"	y="0"	width="1"	height="1"	>
					<dmg_part	dmg_order="1"	dmg_frame="23"	dmg_percent="25"	dmg_explo="860"	/>
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				<skill_section	section="6"	x="1"	y="0"	width="1"	height="1"	>
					<dmg_part	dmg_order="1"	dmg_frame="23"	dmg_percent="50"	dmg_explo="860"	/>
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				<skill_section	section="7"	x="-1"	y="1"	width="1"	height="1"	>
					<dmg_part	dmg_order="1"	dmg_frame="23"	dmg_percent="25"	dmg_explo="860"	/>
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				<skill_section	section="8"	x="0"	y="1"	width="1"	height="1"	>
					<dmg_part	dmg_order="1"	dmg_frame="23"	dmg_percent="25"	dmg_explo="860"	/>
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				<skill_section	section="9"	x="1"	y="1"	width="1"	height="1"	>
					<dmg_part	dmg_order="1"	dmg_frame="23"	dmg_percent="25"	dmg_explo="860"	/>
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				<skill_section	section="10"	x="-1"	y="2"	width="1"	height="1"	>
					<dmg_part	dmg_order="1"	dmg_frame="23"	dmg_percent="25"	dmg_explo="860"	/>
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				<skill_section	section="11"	x="0"	y="2"	width="1"	height="1"	>
					<dmg_part	dmg_order="1"	dmg_frame="23"	dmg_percent="25"	dmg_explo="860"	/>
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				<skill_section	section="12"	x="1"	y="2"	width="1"	height="1"	>
					<dmg_part	dmg_order="1"	dmg_frame="23"	dmg_percent="25"	dmg_explo="860"	/>
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				<skill_section	section="13"	x="-1"	y="3"	width="1"	height="1"	>
					<dmg_part	dmg_order="1"	dmg_frame="23"	dmg_percent="50"	dmg_explo="860"	/>
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				<skill_section	section="14"	x="0"	y="3"	width="1"	height="1"	>
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				<skill_section	section="15"	x="1"	y="3"	width="1"	height="1"	>
					<dmg_part	dmg_order="1"	dmg_frame="23"	dmg_percent="50"	dmg_explo="860"	/>
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				<skill_section	section="16"	x="-1"	y="4"	width="1"	height="1"	>
					<dmg_part	dmg_order="1"	dmg_frame="23"	dmg_percent="25"	dmg_explo="860"	/>
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				<skill_section	section="17"	x="0"	y="4"	width="1"	height="1"	>
					<dmg_part	dmg_order="1"	dmg_frame="23"	dmg_percent="50"	dmg_explo="860"	/>
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				<skill_section	section="18"	x="1"	y="4"	width="1"	height="1"	>
					<dmg_part	dmg_order="1"	dmg_frame="23"	dmg_percent="25"	dmg_explo="860"	/>
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				<skill_section	section="19"	x="-1"	y="5"	width="1"	height="1"	>
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				<skill_section	section="20"	x="0"	y="5"	width="1"	height="1"	>
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				<skill_section	section="21"	x="1"	y="5"	width="1"	height="1"	>
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			<skill_dmg_set	position="5"	>
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				<skill_section	section="18"	x="1"	y="4"	width="1"	height="1"	>
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				<skill_section	section="19"	x="-1"	y="5"	width="1"	height="1"	>
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				<skill_section	section="25"	x="-1"	y="7"	width="1"	height="1"	>
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				<skill_section	section="27"	x="1"	y="7"	width="1"	height="1"	>
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			<skill_dmg_set	position="7"	>
				<skill_section	section="1"	x="-1"	y="-1"	width="1"	height="1"	>
					<dmg_part	dmg_order="1"	dmg_frame="77"	dmg_percent="50"	dmg_explo="863"	/>
				</skill_section>
				<skill_section	section="2"	x="0"	y="-1"	width="1"	height="1"	>
					<dmg_part	dmg_order="1"	dmg_frame="77"	dmg_percent="50"	dmg_explo="863"	/>
				</skill_section>
				<skill_section	section="3"	x="1"	y="-1"	width="1"	height="1"	>
					<dmg_part	dmg_order="1"	dmg_frame="77"	dmg_percent="50"	dmg_explo="863"	/>
				</skill_section>
				<skill_section	section="4"	x="-1"	y="0"	width="1"	height="1"	>
					<dmg_part	dmg_order="1"	dmg_frame="77"	dmg_percent="50"	dmg_explo="863"	/>
				</skill_section>
				<skill_section	section="5"	x="0"	y="0"	width="1"	height="1"	>
					<dmg_part	dmg_order="1"	dmg_frame="77"	dmg_percent="50"	dmg_explo="863"	/>
				</skill_section>
				<skill_section	section="6"	x="1"	y="0"	width="1"	height="1"	>
					<dmg_part	dmg_order="1"	dmg_frame="77"	dmg_percent="50"	dmg_explo="863"	/>
				</skill_section>
				<skill_section	section="7"	x="-1"	y="1"	width="1"	height="1"	>
					<dmg_part	dmg_order="1"	dmg_frame="77"	dmg_percent="50"	dmg_explo="863"	/>
				</skill_section>
				<skill_section	section="8"	x="0"	y="1"	width="1"	height="1"	>
					<dmg_part	dmg_order="1"	dmg_frame="77"	dmg_percent="50"	dmg_explo="863"	/>
				</skill_section>
				<skill_section	section="9"	x="1"	y="1"	width="1"	height="1"	>
					<dmg_part	dmg_order="1"	dmg_frame="77"	dmg_percent="50"	dmg_explo="863"	/>
				</skill_section>
				<skill_section	section="10"	x="-1"	y="2"	width="1"	height="1"	>
					<dmg_part	dmg_order="1"	dmg_frame="77"	dmg_percent="50"	dmg_explo="863"	/>
				</skill_section>
				<skill_section	section="11"	x="0"	y="2"	width="1"	height="1"	>
					<dmg_part	dmg_order="1"	dmg_frame="77"	dmg_percent="50"	dmg_explo="863"	/>
				</skill_section>
				<skill_section	section="12"	x="1"	y="2"	width="1"	height="1"	>
					<dmg_part	dmg_order="1"	dmg_frame="77"	dmg_percent="50"	dmg_explo="863"	/>
				</skill_section>
				<skill_section	section="13"	x="-1"	y="3"	width="1"	height="1"	>
					<dmg_part	dmg_order="1"	dmg_frame="77"	dmg_percent="50"	dmg_explo="863"	/>
				</skill_section>
				<skill_section	section="14"	x="0"	y="3"	width="1"	height="1"	>
					<dmg_part	dmg_order="1"	dmg_frame="77"	dmg_percent="50"	dmg_explo="863"	/>
				</skill_section>
				<skill_section	section="15"	x="1"	y="3"	width="1"	height="1"	>
					<dmg_part	dmg_order="1"	dmg_frame="77"	dmg_percent="50"	dmg_explo="863"	/>
				</skill_section>
				<skill_section	section="16"	x="-1"	y="4"	width="1"	height="1"	>
					<dmg_part	dmg_order="1"	dmg_frame="77"	dmg_percent="50"	dmg_explo="863"	/>
				</skill_section>
				<skill_section	section="17"	x="0"	y="4"	width="1"	height="1"	>
					<dmg_part	dmg_order="1"	dmg_frame="77"	dmg_percent="50"	dmg_explo="863"	/>
				</skill_section>
				<skill_section	section="18"	x="1"	y="4"	width="1"	height="1"	>
					<dmg_part	dmg_order="1"	dmg_frame="77"	dmg_percent="50"	dmg_explo="863"	/>
				</skill_section>
				<skill_section	section="19"	x="-1"	y="5"	width="1"	height="1"	>
					<dmg_part	dmg_order="1"	dmg_frame="77"	dmg_percent="50"	dmg_explo="863"	/>
				</skill_section>
				<skill_section	section="20"	x="0"	y="5"	width="1"	height="1"	>
					<dmg_part	dmg_order="1"	dmg_frame="77"	dmg_percent="50"	dmg_explo="863"	/>
				</skill_section>
				<skill_section	section="21"	x="1"	y="5"	width="1"	height="1"	>
					<dmg_part	dmg_order="1"	dmg_frame="77"	dmg_percent="50"	dmg_explo="863"	/>
				</skill_section>
				<skill_section	section="22"	x="-1"	y="6"	width="1"	height="1"	>
					<dmg_part	dmg_order="1"	dmg_frame="77"	dmg_percent="50"	dmg_explo="863"	/>
				</skill_section>
				<skill_section	section="23"	x="0"	y="6"	width="1"	height="1"	>
					<dmg_part	dmg_order="1"	dmg_frame="77"	dmg_percent="50"	dmg_explo="863"	/>
				</skill_section>
				<skill_section	section="24"	x="1"	y="6"	width="1"	height="1"	>
					<dmg_part	dmg_order="1"	dmg_frame="77"	dmg_percent="50"	dmg_explo="863"	/>
				</skill_section>
				<skill_section	section="25"	x="-1"	y="7"	width="1"	height="1"	>
					<dmg_part	dmg_order="1"	dmg_frame="77"	dmg_percent="50"	dmg_explo="863"	/>
				</skill_section>
				<skill_section	section="26"	x="0"	y="7"	width="1"	height="1"	>
					<dmg_part	dmg_order="1"	dmg_frame="77"	dmg_percent="50"	dmg_explo="863"	/>
				</skill_section>
				<skill_section	section="27"	x="1"	y="7"	width="1"	height="1"	>
					<dmg_part	dmg_order="1"	dmg_frame="77"	dmg_percent="50"	dmg_explo="863"	/>
				</skill_section>
			</skill_dmg_set>
		</skill_dmg>
		<skill_dmg	id="58"	>
			<skill_dmg_set	position="1"	>
				<skill_section	section="4"	x="-1"	y="0"	width="1"	height="1"	>
					<dmg_part	dmg_order="1"	dmg_frame="12"	dmg_percent="50"	dmg_explo="862"	/>
				</skill_section>
				<skill_section	section="5"	x="0"	y="0"	width="1"	height="1"	>
					<dmg_part	dmg_order="1"	dmg_frame="12"	dmg_percent="50"	dmg_explo="862"	/>
				</skill_section>
				<skill_section	section="6"	x="1"	y="0"	width="1"	height="1"	>
					<dmg_part	dmg_order="1"	dmg_frame="15"	dmg_percent="50"	dmg_explo="862"	/>
				</skill_section>
				<skill_section	section="7"	x="-1"	y="1"	width="1"	height="1"	>
					<dmg_part	dmg_order="1"	dmg_frame="12"	dmg_percent="50"	dmg_explo="862"	/>
				</skill_section>
				<skill_section	section="8"	x="0"	y="1"	width="1"	height="1"	>
					<dmg_part	dmg_order="1"	dmg_frame="12"	dmg_percent="50"	dmg_explo="862"	/>
				</skill_section>
				<skill_section	section="9"	x="1"	y="1"	width="1"	height="1"	>
					<dmg_part	dmg_order="1"	dmg_frame="14"	dmg_percent="50"	dmg_explo="862"	/>
				</skill_section>
				<skill_section	section="11"	x="0"	y="2"	width="1"	height="1"	>
					<dmg_part	dmg_order="1"	dmg_frame="13"	dmg_percent="20"	dmg_explo="862"	/>
				</skill_section>
				<skill_section	section="12"	x="1"	y="2"	width="1"	height="1"	>
					<dmg_part	dmg_order="1"	dmg_frame="13"	dmg_percent="20"	dmg_explo="862"	/>
				</skill_section>
			</skill_dmg_set>
			<skill_dmg_set	position="2"	>
				<skill_section	section="11"	x="0"	y="2"	width="1"	height="1"	>
					<dmg_part	dmg_order="1"	dmg_frame="21"	dmg_percent="30"	dmg_explo="862"	/>
				</skill_section>
				<skill_section	section="12"	x="1"	y="2"	width="1"	height="1"	>
					<dmg_part	dmg_order="1"	dmg_frame="21"	dmg_percent="30"	dmg_explo="862"	/>
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				<skill_section	section="14"	x="0"	y="3"	width="1"	height="1"	>
					<dmg_part	dmg_order="1"	dmg_frame="21"	dmg_percent="20"	dmg_explo="862"	/>
				</skill_section>
				<skill_section	section="15"	x="1"	y="3"	width="1"	height="1"	>
					<dmg_part	dmg_order="1"	dmg_frame="21"	dmg_percent="20"	dmg_explo="862"	/>
				</skill_section>
			</skill_dmg_set>
			<skill_dmg_set	position="3"	>
				<skill_section	section="10"	x="-1"	y="2"	width="1"	height="1"	>
					<dmg_part	dmg_order="1"	dmg_frame="24"	dmg_percent="50"	dmg_explo="862"	/>
				</skill_section>
				<skill_section	section="13"	x="-1"	y="3"	width="1"	height="1"	>
					<dmg_part	dmg_order="1"	dmg_frame="24"	dmg_percent="20"	dmg_explo="862"	/>
				</skill_section>
			</skill_dmg_set>
			<skill_dmg_set	position="4"	>
				<skill_section	section="13"	x="-1"	y="3"	width="1"	height="1"	>
					<dmg_part	dmg_order="2"	dmg_frame="31"	dmg_percent="30"	dmg_explo="862"	/>
				</skill_section>
				<skill_section	section="14"	x="0"	y="3"	width="1"	height="1"	>
					<dmg_part	dmg_order="1"	dmg_frame="31"	dmg_percent="30"	dmg_explo="862"	/>
				</skill_section>
				<skill_section	section="15"	x="1"	y="3"	width="1"	height="1"	>
					<dmg_part	dmg_order="1"	dmg_frame="33"	dmg_percent="30"	dmg_explo="862"	/>
				</skill_section>
				<skill_section	section="16"	x="-1"	y="4"	width="1"	height="1"	>
					<dmg_part	dmg_order="1"	dmg_frame="31"	dmg_percent="20"	dmg_explo="862"	/>
				</skill_section>
				<skill_section	section="17"	x="0"	y="4"	width="1"	height="1"	>
					<dmg_part	dmg_order="1"	dmg_frame="31"	dmg_percent="20"	dmg_explo="862"	/>
				</skill_section>
				<skill_section	section="18"	x="1"	y="4"	width="1"	height="1"	>
					<dmg_part	dmg_order="1"	dmg_frame="33"	dmg_percent="20"	dmg_explo="862"	/>
				</skill_section>
			</skill_dmg_set>
			<skill_dmg_set	position="5"	>
				<skill_section	section="16"	x="-1"	y="4"	width="1"	height="1"	>
					<dmg_part	dmg_order="1"	dmg_frame="48"	dmg_percent="30"	dmg_explo="862"	/>
				</skill_section>
				<skill_section	section="17"	x="0"	y="4"	width="1"	height="1"	>
					<dmg_part	dmg_order="1"	dmg_frame="48"	dmg_percent="30"	dmg_explo="862"	/>
				</skill_section>
				<skill_section	section="18"	x="1"	y="4"	width="1"	height="1"	>
					<dmg_part	dmg_order="1"	dmg_frame="48"	dmg_percent="30"	dmg_explo="862"	/>
				</skill_section>
				<skill_section	section="19"	x="-1"	y="5"	width="1"	height="1"	>
					<dmg_part	dmg_order="1"	dmg_frame="48"	dmg_percent="50"	dmg_explo="862"	/>
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				<skill_section	section="20"	x="0"	y="5"	width="1"	height="1"	>
					<dmg_part	dmg_order="1"	dmg_frame="48"	dmg_percent="50"	dmg_explo="862"	/>
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				<skill_section	section="21"	x="1"	y="5"	width="1"	height="1"	>
					<dmg_part	dmg_order="1"	dmg_frame="48"	dmg_percent="20"	dmg_explo="862"	/>
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				<skill_section	section="23"	x="0"	y="6"	width="1"	height="1"	>
					<dmg_part	dmg_order="1"	dmg_frame="48"	dmg_percent="20"	dmg_explo="862"	/>
				</skill_section>
			</skill_dmg_set>
			<skill_dmg_set	position="6"	>
				<skill_section	section="21"	x="1"	y="5"	width="1"	height="1"	>
					<dmg_part	dmg_order="1"	dmg_frame="53"	dmg_percent="30"	dmg_explo="862"	/>
				</skill_section>
				<skill_section	section="22"	x="-1"	y="6"	width="1"	height="1"	>
					<dmg_part	dmg_order="1"	dmg_frame="55"	dmg_percent="50"	dmg_explo="862"	/>
				</skill_section>
				<skill_section	section="23"	x="0"	y="6"	width="1"	height="1"	>
					<dmg_part	dmg_order="1"	dmg_frame="53"	dmg_percent="30"	dmg_explo="862"	/>
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				<skill_section	section="24"	x="1"	y="6"	width="1"	height="1"	>
					<dmg_part	dmg_order="1"	dmg_frame="53"	dmg_percent="50"	dmg_explo="862"	/>
				</skill_section>
			</skill_dmg_set>
			<skill_dmg_set	position="7"	>
				<skill_section	section="1"	x="-1"	y="-1"	width="1"	height="1"	>
					<dmg_part	dmg_order="1"	dmg_frame="60"	dmg_percent="10"	dmg_explo="865"	/>
					<dmg_part	dmg_order="2"	dmg_frame="75"	dmg_percent="90"	dmg_explo="866"	/>
				</skill_section>
				<skill_section	section="2"	x="0"	y="-1"	width="1"	height="1"	>
					<dmg_part	dmg_order="1"	dmg_frame="60"	dmg_percent="10"	dmg_explo="865"	/>
					<dmg_part	dmg_order="2"	dmg_frame="75"	dmg_percent="90"	dmg_explo="866"	/>
				</skill_section>
				<skill_section	section="3"	x="1"	y="-1"	width="1"	height="1"	>
					<dmg_part	dmg_order="1"	dmg_frame="60"	dmg_percent="10"	dmg_explo="865"	/>
					<dmg_part	dmg_order="2"	dmg_frame="75"	dmg_percent="90"	dmg_explo="866"	/>
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				<skill_section	section="4"	x="-1"	y="0"	width="1"	height="1"	>
					<dmg_part	dmg_order="1"	dmg_frame="60"	dmg_percent="10"	dmg_explo="865"	/>
					<dmg_part	dmg_order="2"	dmg_frame="75"	dmg_percent="40"	dmg_explo="866"	/>
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				<skill_section	section="5"	x="0"	y="0"	width="1"	height="1"	>
					<dmg_part	dmg_order="1"	dmg_frame="60"	dmg_percent="10"	dmg_explo="865"	/>
					<dmg_part	dmg_order="2"	dmg_frame="75"	dmg_percent="40"	dmg_explo="866"	/>
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				<skill_section	section="6"	x="1"	y="0"	width="1"	height="1"	>
					<dmg_part	dmg_order="1"	dmg_frame="60"	dmg_percent="10"	dmg_explo="865"	/>
					<dmg_part	dmg_order="2"	dmg_frame="75"	dmg_percent="40"	dmg_explo="866"	/>
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				<skill_section	section="7"	x="-1"	y="1"	width="1"	height="1"	>
					<dmg_part	dmg_order="1"	dmg_frame="60"	dmg_percent="10"	dmg_explo="865"	/>
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				<skill_section	section="8"	x="0"	y="1"	width="1"	height="1"	>
					<dmg_part	dmg_order="1"	dmg_frame="60"	dmg_percent="10"	dmg_explo="865"	/>
					<dmg_part	dmg_order="2"	dmg_frame="75"	dmg_percent="40"	dmg_explo="866"	/>
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				<skill_section	section="9"	x="1"	y="1"	width="1"	height="1"	>
					<dmg_part	dmg_order="1"	dmg_frame="60"	dmg_percent="10"	dmg_explo="865"	/>
					<dmg_part	dmg_order="2"	dmg_frame="75"	dmg_percent="40"	dmg_explo="866"	/>
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				<skill_section	section="10"	x="-1"	y="2"	width="1"	height="1"	>
					<dmg_part	dmg_order="1"	dmg_frame="60"	dmg_percent="10"	dmg_explo="865"	/>
					<dmg_part	dmg_order="2"	dmg_frame="75"	dmg_percent="40"	dmg_explo="866"	/>
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				<skill_section	section="11"	x="0"	y="2"	width="1"	height="1"	>
					<dmg_part	dmg_order="1"	dmg_frame="60"	dmg_percent="10"	dmg_explo="865"	/>
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				<skill_section	section="12"	x="1"	y="2"	width="1"	height="1"	>
					<dmg_part	dmg_order="1"	dmg_frame="60"	dmg_percent="10"	dmg_explo="865"	/>
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				<skill_section	section="13"	x="-1"	y="3"	width="1"	height="1"	>
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				<skill_section	section="14"	x="0"	y="3"	width="1"	height="1"	>
					<dmg_part	dmg_order="1"	dmg_frame="60"	dmg_percent="10"	dmg_explo="865"	/>
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				<skill_section	section="15"	x="1"	y="3"	width="1"	height="1"	>
					<dmg_part	dmg_order="1"	dmg_frame="60"	dmg_percent="10"	dmg_explo="865"	/>
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				<skill_section	section="16"	x="-1"	y="4"	width="1"	height="1"	>
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					<dmg_part	dmg_order="1"	dmg_frame="60"	dmg_percent="10"	dmg_explo="865"	/>
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				<skill_section	section="18"	x="1"	y="4"	width="1"	height="1"	>
					<dmg_part	dmg_order="1"	dmg_frame="60"	dmg_percent="10"	dmg_explo="865"	/>
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				<skill_section	section="19"	x="-1"	y="5"	width="1"	height="1"	>
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				<skill_section	section="20"	x="0"	y="5"	width="1"	height="1"	>
					<dmg_part	dmg_order="1"	dmg_frame="60"	dmg_percent="10"	dmg_explo="865"	/>
					<dmg_part	dmg_order="2"	dmg_frame="75"	dmg_percent="40"	dmg_explo="866"	/>
				</skill_section>
				<skill_section	section="21"	x="1"	y="5"	width="1"	height="1"	>
					<dmg_part	dmg_order="1"	dmg_frame="60"	dmg_percent="10"	dmg_explo="865"	/>
					<dmg_part	dmg_order="2"	dmg_frame="75"	dmg_percent="40"	dmg_explo="866"	/>
				</skill_section>
				<skill_section	section="22"	x="-1"	y="6"	width="1"	height="1"	>
					<dmg_part	dmg_order="1"	dmg_frame="60"	dmg_percent="10"	dmg_explo="865"	/>
					<dmg_part	dmg_order="2"	dmg_frame="75"	dmg_percent="40"	dmg_explo="866"	/>
				</skill_section>
				<skill_section	section="23"	x="0"	y="6"	width="1"	height="1"	>
					<dmg_part	dmg_order="1"	dmg_frame="60"	dmg_percent="10"	dmg_explo="865"	/>
					<dmg_part	dmg_order="2"	dmg_frame="75"	dmg_percent="40"	dmg_explo="866"	/>
				</skill_section>
				<skill_section	section="24"	x="1"	y="6"	width="1"	height="1"	>
					<dmg_part	dmg_order="1"	dmg_frame="60"	dmg_percent="10"	dmg_explo="865"	/>
					<dmg_part	dmg_order="2"	dmg_frame="75"	dmg_percent="40"	dmg_explo="866"	/>
				</skill_section>
				<skill_section	section="25"	x="-1"	y="7"	width="1"	height="1"	>
					<dmg_part	dmg_order="1"	dmg_frame="60"	dmg_percent="10"	dmg_explo="865"	/>
					<dmg_part	dmg_order="2"	dmg_frame="75"	dmg_percent="90"	dmg_explo="866"	/>
				</skill_section>
				<skill_section	section="26"	x="0"	y="7"	width="1"	height="1"	>
					<dmg_part	dmg_order="1"	dmg_frame="60"	dmg_percent="10"	dmg_explo="865"	/>
					<dmg_part	dmg_order="2"	dmg_frame="75"	dmg_percent="90"	dmg_explo="866"	/>
				</skill_section>
				<skill_section	section="27"	x="1"	y="7"	width="1"	height="1"	>
					<dmg_part	dmg_order="1"	dmg_frame="60"	dmg_percent="10"	dmg_explo="865"	/>
					<dmg_part	dmg_order="2"	dmg_frame="75"	dmg_percent="90"	dmg_explo="866"	/>
				</skill_section>
			</skill_dmg_set>
		</skill_dmg>
		<skill_dmg	id="490"	>
			<skill_dmg_set	position="0"	>
				<skill_section	section="1"	x="-1"	y="0"	width="3"	height="8"	>
					<dmg_part	dmg_order="1"	dmg_frame="7"	dmg_percent="45"	dmg_explo="981"	/>
					<dmg_part	dmg_order="2"	dmg_frame="20"	dmg_percent="55"	dmg_explo="982"	/>
				</skill_section>
			</skill_dmg_set>
		</skill_dmg>
	</multi_skill_dmg_frame>
	<multi_skill_dmg_frame_alt>
		<skill_dmg	id="34"	>
			<skill_dmg_set	position="1"	>
				<skill_section	section="1"	x="-2"	y="0"	width="1"	height="1"	>
					<dmg_part	dmg_order="1"	dmg_frame="43"	dmg_percent="100"	dmg_explo="0"	/>
				</skill_section>
				<skill_section	section="2"	x="-1"	y="1"	width="1"	height="1"	>
					<dmg_part	dmg_order="1"	dmg_frame="43"	dmg_percent="50"	dmg_explo="0"	/>
					<dmg_part	dmg_order="2"	dmg_frame="48"	dmg_percent="50"	dmg_explo="0"	/>
				</skill_section>
				<skill_section	section="3"	x="0"	y="-1"	width="1"	height="1"	>
					<dmg_part	dmg_order="1"	dmg_frame="41"	dmg_percent="100"	dmg_explo="0"	/>
				</skill_section>
				<skill_section	section="5"	x="-1"	y="1"	width="1"	height="1"	>
					<dmg_part	dmg_order="1"	dmg_frame="44"	dmg_percent="100"	dmg_explo="0"	/>
				</skill_section>
				<skill_section	section="6"	x="0"	y="0"	width="1"	height="1"	>
					<dmg_part	dmg_order="1"	dmg_frame="48"	dmg_percent="100"	dmg_explo="0"	/>
				</skill_section>
				<skill_section	section="7"	x="1"	y="0"	width="1"	height="1"	>
					<dmg_part	dmg_order="1"	dmg_frame="47"	dmg_percent="100"	dmg_explo="0"	/>
				</skill_section>
				<skill_section	section="10"	x="0"	y="1"	width="1"	height="1"	>
					<dmg_part	dmg_order="1"	dmg_frame="44"	dmg_percent="100"	dmg_explo="0"	/>
				</skill_section>
				<skill_section	section="11"	x="1"	y="1"	width="1"	height="1"	>
					<dmg_part	dmg_order="1"	dmg_frame="45"	dmg_percent="100"	dmg_explo="0"	/>
				</skill_section>
				<skill_section	section="12"	x="2"	y="0"	width="1"	height="1"	>
					<dmg_part	dmg_order="1"	dmg_frame="47"	dmg_percent="100"	dmg_explo="0"	/>
				</skill_section>
			</skill_dmg_set>
			<skill_dmg_set	position="2"	>
				<skill_section	section="1"	x="-2"	y="0"	width="1"	height="1"	>
					<dmg_part	dmg_order="1"	dmg_frame="49"	dmg_percent="100"	dmg_explo="0"	/>
				</skill_section>
				<skill_section	section="4"	x="-2"	y="1"	width="1"	height="1"	>
					<dmg_part	dmg_order="1"	dmg_frame="50"	dmg_percent="100"	dmg_explo="0"	/>
				</skill_section>
				<skill_section	section="5"	x="-1"	y="1"	width="1"	height="1"	>
					<dmg_part	dmg_order="1"	dmg_frame="49"	dmg_percent="100"	dmg_explo="0"	/>
				</skill_section>
				<skill_section	section="8"	x="-2"	y="2"	width="1"	height="1"	>
					<dmg_part	dmg_order="1"	dmg_frame="52"	dmg_percent="100"	dmg_explo="0"	/>
				</skill_section>
				<skill_section	section="9"	x="-1"	y="2"	width="1"	height="1"	>
					<dmg_part	dmg_order="1"	dmg_frame="52"	dmg_percent="100"	dmg_explo="0"	/>
				</skill_section>
				<skill_section	section="14"	x="-1"	y="3"	width="1"	height="1"	>
					<dmg_part	dmg_order="1"	dmg_frame="52"	dmg_percent="100"	dmg_explo="0"	/>
				</skill_section>
				<skill_section	section="15"	x="0"	y="2"	width="1"	height="1"	>
					<dmg_part	dmg_order="1"	dmg_frame="53"	dmg_percent="100"	dmg_explo="0"	/>
				</skill_section>
				<skill_section	section="16"	x="1"	y="2"	width="1"	height="1"	>
					<dmg_part	dmg_order="1"	dmg_frame="54"	dmg_percent="100"	dmg_explo="0"	/>
				</skill_section>
				<skill_section	section="17"	x="2"	y="1"	width="1"	height="1"	>
					<dmg_part	dmg_order="1"	dmg_frame="55"	dmg_percent="100"	dmg_explo="0"	/>
				</skill_section>
				<skill_section	section="21"	x="1"	y="3"	width="1"	height="1"	>
					<dmg_part	dmg_order="1"	dmg_frame="53"	dmg_percent="100"	dmg_explo="0"	/>
				</skill_section>
				<skill_section	section="22"	x="2"	y="2"	width="1"	height="1"	>
					<dmg_part	dmg_order="1"	dmg_frame="54"	dmg_percent="100"	dmg_explo="0"	/>
				</skill_section>
			</skill_dmg_set>
			<skill_dmg_set	position="3"	>
				<skill_section	section="4"	x="-2"	y="1"	width="1"	height="1"	>
					<dmg_part	dmg_order="1"	dmg_frame="57"	dmg_percent="100"	dmg_explo="0"	/>
				</skill_section>
				<skill_section	section="6"	x="0"	y="0"	width="1"	height="1"	>
					<dmg_part	dmg_order="1"	dmg_frame="56"	dmg_percent="100"	dmg_explo="0"	/>
				</skill_section>
				<skill_section	section="8"	x="-2"	y="2"	width="1"	height="1"	>
					<dmg_part	dmg_order="1"	dmg_frame="58"	dmg_percent="100"	dmg_explo="0"	/>
				</skill_section>
				<skill_section	section="9"	x="-1"	y="2"	width="1"	height="1"	>
					<dmg_part	dmg_order="1"	dmg_frame="57"	dmg_percent="100"	dmg_explo="0"	/>
				</skill_section>
				<skill_section	section="10"	x="0"	y="1"	width="1"	height="1"	>
					<dmg_part	dmg_order="1"	dmg_frame="56"	dmg_percent="100"	dmg_explo="0"	/>
				</skill_section>
				<skill_section	section="11"	x="1"	y="1"	width="1"	height="1"	>
					<dmg_part	dmg_order="1"	dmg_frame="56"	dmg_percent="100"	dmg_explo="0"	/>
				</skill_section>
				<skill_section	section="13"	x="-2"	y="3"	width="1"	height="1"	>
					<dmg_part	dmg_order="1"	dmg_frame="59"	dmg_percent="100"	dmg_explo="0"	/>
				</skill_section>
				<skill_section	section="14"	x="-1"	y="3"	width="1"	height="1"	>
					<dmg_part	dmg_order="1"	dmg_frame="59"	dmg_percent="100"	dmg_explo="0"	/>
				</skill_section>
				<skill_section	section="19"	x="-1"	y="4"	width="1"	height="1"	>
					<dmg_part	dmg_order="1"	dmg_frame="60"	dmg_percent="100"	dmg_explo="0"	/>
				</skill_section>
				<skill_section	section="20"	x="0"	y="3"	width="1"	height="1"	>
					<dmg_part	dmg_order="1"	dmg_frame="60"	dmg_percent="100"	dmg_explo="0"	/>
				</skill_section>
				<skill_section	section="26"	x="1"	y="4"	width="1"	height="1"	>
					<dmg_part	dmg_order="1"	dmg_frame="61"	dmg_percent="100"	dmg_explo="0"	/>
				</skill_section>
			</skill_dmg_set>
			<skill_dmg_set	position="4"	>
				<skill_section	section="7"	x="1"	y="0"	width="1"	height="1"	>
					<dmg_part	dmg_order="1"	dmg_frame="66"	dmg_percent="100"	dmg_explo="0"	/>
				</skill_section>
				<skill_section	section="8"	x="-2"	y="2"	width="1"	height="1"	>
					<dmg_part	dmg_order="1"	dmg_frame="66"	dmg_percent="100"	dmg_explo="0"	/>
				</skill_section>
				<skill_section	section="9"	x="-1"	y="2"	width="1"	height="1"	>
					<dmg_part	dmg_order="1"	dmg_frame="65"	dmg_percent="100"	dmg_explo="0"	/>
				</skill_section>
				<skill_section	section="13"	x="-2"	y="3"	width="1"	height="1"	>
					<dmg_part	dmg_order="1"	dmg_frame="67"	dmg_percent="100"	dmg_explo="0"	/>
				</skill_section>
				<skill_section	section="14"	x="-1"	y="3"	width="1"	height="1"	>
					<dmg_part	dmg_order="1"	dmg_frame="66"	dmg_percent="100"	dmg_explo="0"	/>
				</skill_section>
				<skill_section	section="15"	x="0"	y="2"	width="1"	height="1"	>
					<dmg_part	dmg_order="1"	dmg_frame="65"	dmg_percent="100"	dmg_explo="0"	/>
				</skill_section>
				<skill_section	section="16"	x="1"	y="2"	width="1"	height="1"	>
					<dmg_part	dmg_order="1"	dmg_frame="65"	dmg_percent="100"	dmg_explo="0"	/>
				</skill_section>
				<skill_section	section="18"	x="-2"	y="4"	width="1"	height="1"	>
					<dmg_part	dmg_order="1"	dmg_frame="67"	dmg_percent="100"	dmg_explo="0"	/>
				</skill_section>
				<skill_section	section="19"	x="-1"	y="4"	width="1"	height="1"	>
					<dmg_part	dmg_order="1"	dmg_frame="67"	dmg_percent="100"	dmg_explo="0"	/>
				</skill_section>
				<skill_section	section="21"	x="1"	y="3"	width="1"	height="1"	>
					<dmg_part	dmg_order="1"	dmg_frame="63"	dmg_percent="100"	dmg_explo="0"	/>
				</skill_section>
				<skill_section	section="22"	x="2"	y="2"	width="1"	height="1"	>
					<dmg_part	dmg_order="1"	dmg_frame="64"	dmg_percent="100"	dmg_explo="0"	/>
				</skill_section>
				<skill_section	section="27"	x="2"	y="3"	width="1"	height="1"	>
					<dmg_part	dmg_order="1"	dmg_frame="62"	dmg_percent="100"	dmg_explo="0"	/>
				</skill_section>
			</skill_dmg_set>
			<skill_dmg_set	position="5"	>
				<skill_section	section="13"	x="-2"	y="3"	width="1"	height="1"	>
					<dmg_part	dmg_order="1"	dmg_frame="73"	dmg_percent="100"	dmg_explo="0"	/>
				</skill_section>
				<skill_section	section="14"	x="-1"	y="3"	width="1"	height="1"	>
					<dmg_part	dmg_order="1"	dmg_frame="73"	dmg_percent="100"	dmg_explo="0"	/>
				</skill_section>
				<skill_section	section="18"	x="-2"	y="4"	width="1"	height="1"	>
					<dmg_part	dmg_order="1"	dmg_frame="74"	dmg_percent="100"	dmg_explo="0"	/>
				</skill_section>
				<skill_section	section="19"	x="-1"	y="4"	width="1"	height="1"	>
					<dmg_part	dmg_order="1"	dmg_frame="73"	dmg_percent="100"	dmg_explo="0"	/>
				</skill_section>
				<skill_section	section="20"	x="0"	y="3"	width="1"	height="1"	>
					<dmg_part	dmg_order="1"	dmg_frame="72"	dmg_percent="100"	dmg_explo="0"	/>
				</skill_section>
				<skill_section	section="21"	x="1"	y="3"	width="1"	height="1"	>
					<dmg_part	dmg_order="1"	dmg_frame="72"	dmg_percent="100"	dmg_explo="0"	/>
				</skill_section>
				<skill_section	section="24"	x="-1"	y="5"	width="1"	height="1"	>
					<dmg_part	dmg_order="1"	dmg_frame="68"	dmg_percent="50"	dmg_explo="0"	/>
					<dmg_part	dmg_order="2"	dmg_frame="74"	dmg_percent="50"	dmg_explo="0"	/>
				</skill_section>
				<skill_section	section="25"	x="0"	y="4"	width="1"	height="1"	>
					<dmg_part	dmg_order="1"	dmg_frame="68"	dmg_percent="50"	dmg_explo="0"	/>
					<dmg_part	dmg_order="2"	dmg_frame="71"	dmg_percent="50"	dmg_explo="0"	/>
				</skill_section>
				<skill_section	section="26"	x="1"	y="4"	width="1"	height="1"	>
					<dmg_part	dmg_order="1"	dmg_frame="71"	dmg_percent="100"	dmg_explo="0"	/>
				</skill_section>
				<skill_section	section="27"	x="2"	y="3"	width="1"	height="1"	>
					<dmg_part	dmg_order="1"	dmg_frame="71"	dmg_percent="100"	dmg_explo="0"	/>
				</skill_section>
				<skill_section	section="31"	x="1"	y="5"	width="1"	height="1"	>
					<dmg_part	dmg_order="1"	dmg_frame="68"	dmg_percent="50"	dmg_explo="0"	/>
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				</skill_section>
				<skill_section	section="32"	x="2"	y="4"	width="1"	height="1"	>
					<dmg_part	dmg_order="1"	dmg_frame="69"	dmg_percent="50"	dmg_explo="0"	/>
					<dmg_part	dmg_order="2"	dmg_frame="79"	dmg_percent="50"	dmg_explo="0"	/>
				</skill_section>
			</skill_dmg_set>
			<skill_dmg_set	position="6"	>
				<skill_section	section="23"	x="-2"	y="5"	width="1"	height="1"	>
					<dmg_part	dmg_order="1"	dmg_frame="75"	dmg_percent="100"	dmg_explo="0"	/>
				</skill_section>
				<skill_section	section="24"	x="-1"	y="5"	width="1"	height="1"	>
					<dmg_part	dmg_order="1"	dmg_frame="81"	dmg_percent="100"	dmg_explo="0"	/>
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				<skill_section	section="25"	x="0"	y="4"	width="1"	height="1"	>
					<dmg_part	dmg_order="1"	dmg_frame="80"	dmg_percent="100"	dmg_explo="0"	/>
				</skill_section>
				<skill_section	section="29"	x="-1"	y="6"	width="1"	height="1"	>
					<dmg_part	dmg_order="1"	dmg_frame="75"	dmg_percent="100"	dmg_explo="0"	/>
				</skill_section>
				<skill_section	section="30"	x="0"	y="5"	width="1"	height="1"	>
					<dmg_part	dmg_order="1"	dmg_frame="76"	dmg_percent="100"	dmg_explo="0"	/>
				</skill_section>
				<skill_section	section="34"	x="0"	y="6"	width="1"	height="1"	>
					<dmg_part	dmg_order="1"	dmg_frame="76"	dmg_percent="100"	dmg_explo="0"	/>
				</skill_section>
				<skill_section	section="35"	x="1"	y="6"	width="1"	height="1"	>
					<dmg_part	dmg_order="1"	dmg_frame="76"	dmg_percent="100"	dmg_explo="0"	/>
				</skill_section>
				<skill_section	section="36"	x="2"	y="5"	width="1"	height="1"	>
					<dmg_part	dmg_order="1"	dmg_frame="78"	dmg_percent="100"	dmg_explo="0"	/>
				</skill_section>
			</skill_dmg_set>
			<skill_dmg_set	position="7"	>
				<skill_section	section="23"	x="-2"	y="5"	width="1"	height="1"	>
					<dmg_part	dmg_order="1"	dmg_frame="82"	dmg_percent="100"	dmg_explo="0"	/>
				</skill_section>
				<skill_section	section="28"	x="-2"	y="6"	width="1"	height="1"	>
					<dmg_part	dmg_order="1"	dmg_frame="83"	dmg_percent="100"	dmg_explo="0"	/>
				</skill_section>
				<skill_section	section="29"	x="-1"	y="6"	width="1"	height="1"	>
					<dmg_part	dmg_order="1"	dmg_frame="82"	dmg_percent="100"	dmg_explo="0"	/>
				</skill_section>
				<skill_section	section="33"	x="-1"	y="7"	width="1"	height="1"	>
					<dmg_part	dmg_order="1"	dmg_frame="83"	dmg_percent="100"	dmg_explo="0"	/>
				</skill_section>
				<skill_section	section="35"	x="1"	y="6"	width="1"	height="1"	>
					<dmg_part	dmg_order="1"	dmg_frame="89"	dmg_percent="100"	dmg_explo="0"	/>
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				<skill_section	section="36"	x="2"	y="5"	width="1"	height="1"	>
					<dmg_part	dmg_order="1"	dmg_frame="89"	dmg_percent="100"	dmg_explo="0"	/>
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				<skill_section	section="37"	x="0"	y="7"	width="1"	height="1"	>
					<dmg_part	dmg_order="1"	dmg_frame="84"	dmg_percent="100"	dmg_explo="0"	/>
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				<skill_section	section="38"	x="1"	y="7"	width="1"	height="1"	>
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				</skill_section>
				<skill_section	section="39"	x="2"	y="6"	width="1"	height="1"	>
					<dmg_part	dmg_order="1"	dmg_frame="86"	dmg_percent="100"	dmg_explo="0"	/>
				</skill_section>
			</skill_dmg_set>
		</skill_dmg>
		<skill_dmg	id="35"	>
			<skill_dmg_set	position="1"	>
				<skill_section	section="4"	x="-2"	y="1"	width="1"	height="1"	>
					<dmg_part	dmg_order="1"	dmg_frame="36"	dmg_percent="100"	dmg_explo="0"	/>
				</skill_section>
				<skill_section	section="5"	x="-1"	y="1"	width="1"	height="1"	>
					<dmg_part	dmg_order="1"	dmg_frame="36"	dmg_percent="100"	dmg_explo="0"	/>
				</skill_section>
				<skill_section	section="10"	x="0"	y="1"	width="1"	height="1"	>
					<dmg_part	dmg_order="1"	dmg_frame="36"	dmg_percent="100"	dmg_explo="0"	/>
				</skill_section>
				<skill_section	section="11"	x="1"	y="1"	width="1"	height="1"	>
					<dmg_part	dmg_order="1"	dmg_frame="36"	dmg_percent="100"	dmg_explo="0"	/>
				</skill_section>
				<skill_section	section="12"	x="2"	y="0"	width="1"	height="1"	>
					<dmg_part	dmg_order="1"	dmg_frame="36"	dmg_percent="100"	dmg_explo="0"	/>
				</skill_section>
			</skill_dmg_set>
			<skill_dmg_set	position="2"	>
				<skill_section	section="8"	x="-2"	y="2"	width="1"	height="1"	>
					<dmg_part	dmg_order="1"	dmg_frame="46"	dmg_percent="100"	dmg_explo="0"	/>
				</skill_section>
				<skill_section	section="9"	x="-1"	y="2"	width="1"	height="1"	>
					<dmg_part	dmg_order="1"	dmg_frame="46"	dmg_percent="100"	dmg_explo="0"	/>
				</skill_section>
				<skill_section	section="14"	x="-1"	y="3"	width="1"	height="1"	>
					<dmg_part	dmg_order="1"	dmg_frame="46"	dmg_percent="100"	dmg_explo="0"	/>
				</skill_section>
				<skill_section	section="15"	x="0"	y="2"	width="1"	height="1"	>
					<dmg_part	dmg_order="1"	dmg_frame="46"	dmg_percent="100"	dmg_explo="0"	/>
				</skill_section>
				<skill_section	section="16"	x="1"	y="2"	width="1"	height="1"	>
					<dmg_part	dmg_order="1"	dmg_frame="46"	dmg_percent="100"	dmg_explo="0"	/>
				</skill_section>
				<skill_section	section="20"	x="0"	y="3"	width="1"	height="1"	>
					<dmg_part	dmg_order="1"	dmg_frame="46"	dmg_percent="100"	dmg_explo="0"	/>
				</skill_section>
				<skill_section	section="21"	x="1"	y="3"	width="1"	height="1"	>
					<dmg_part	dmg_order="1"	dmg_frame="46"	dmg_percent="100"	dmg_explo="0"	/>
				</skill_section>
				<skill_section	section="22"	x="2"	y="2"	width="1"	height="1"	>
					<dmg_part	dmg_order="1"	dmg_frame="46"	dmg_percent="100"	dmg_explo="0"	/>
				</skill_section>
			</skill_dmg_set>
			<skill_dmg_set	position="3"	>
				<skill_section	section="13"	x="-2"	y="3"	width="1"	height="1"	>
					<dmg_part	dmg_order="1"	dmg_frame="62"	dmg_percent="100"	dmg_explo="0"	/>
				</skill_section>
				<skill_section	section="14"	x="-1"	y="3"	width="1"	height="1"	>
					<dmg_part	dmg_order="1"	dmg_frame="62"	dmg_percent="100"	dmg_explo="0"	/>
				</skill_section>
				<skill_section	section="19"	x="-1"	y="4"	width="1"	height="1"	>
					<dmg_part	dmg_order="1"	dmg_frame="62"	dmg_percent="100"	dmg_explo="0"	/>
				</skill_section>
				<skill_section	section="20"	x="0"	y="3"	width="1"	height="1"	>
					<dmg_part	dmg_order="1"	dmg_frame="62"	dmg_percent="100"	dmg_explo="0"	/>
				</skill_section>
				<skill_section	section="25"	x="0"	y="4"	width="1"	height="1"	>
					<dmg_part	dmg_order="1"	dmg_frame="62"	dmg_percent="100"	dmg_explo="0"	/>
				</skill_section>
				<skill_section	section="26"	x="1"	y="4"	width="1"	height="1"	>
					<dmg_part	dmg_order="1"	dmg_frame="62"	dmg_percent="100"	dmg_explo="0"	/>
				</skill_section>
			</skill_dmg_set>
			<skill_dmg_set	position="4"	>
				<skill_section	section="18"	x="-2"	y="4"	width="1"	height="1"	>
					<dmg_part	dmg_order="1"	dmg_frame="64"	dmg_percent="100"	dmg_explo="0"	/>
				</skill_section>
				<skill_section	section="19"	x="-1"	y="4"	width="1"	height="1"	>
					<dmg_part	dmg_order="1"	dmg_frame="64"	dmg_percent="100"	dmg_explo="0"	/>
				</skill_section>
				<skill_section	section="20"	x="0"	y="3"	width="1"	height="1"	>
					<dmg_part	dmg_order="1"	dmg_frame="64"	dmg_percent="100"	dmg_explo="0"	/>
				</skill_section>
				<skill_section	section="24"	x="-1"	y="5"	width="1"	height="1"	>
					<dmg_part	dmg_order="1"	dmg_frame="64"	dmg_percent="100"	dmg_explo="0"	/>
				</skill_section>
				<skill_section	section="25"	x="0"	y="4"	width="1"	height="1"	>
					<dmg_part	dmg_order="1"	dmg_frame="64"	dmg_percent="100"	dmg_explo="0"	/>
				</skill_section>
				<skill_section	section="26"	x="1"	y="4"	width="1"	height="1"	>
					<dmg_part	dmg_order="1"	dmg_frame="64"	dmg_percent="100"	dmg_explo="0"	/>
				</skill_section>
				<skill_section	section="30"	x="0"	y="5"	width="1"	height="1"	>
					<dmg_part	dmg_order="1"	dmg_frame="64"	dmg_percent="100"	dmg_explo="0"	/>
				</skill_section>
				<skill_section	section="31"	x="1"	y="5"	width="1"	height="1"	>
					<dmg_part	dmg_order="1"	dmg_frame="64"	dmg_percent="100"	dmg_explo="0"	/>
				</skill_section>
				<skill_section	section="32"	x="2"	y="4"	width="1"	height="1"	>
					<dmg_part	dmg_order="1"	dmg_frame="64"	dmg_percent="100"	dmg_explo="0"	/>
				</skill_section>
			</skill_dmg_set>
			<skill_dmg_set	position="5"	>
				<skill_section	section="23"	x="-2"	y="5"	width="1"	height="1"	>
					<dmg_part	dmg_order="1"	dmg_frame="80"	dmg_percent="100"	dmg_explo="0"	/>
				</skill_section>
				<skill_section	section="24"	x="-1"	y="5"	width="1"	height="1"	>
					<dmg_part	dmg_order="1"	dmg_frame="80"	dmg_percent="100"	dmg_explo="0"	/>
				</skill_section>
				<skill_section	section="25"	x="0"	y="4"	width="1"	height="1"	>
					<dmg_part	dmg_order="1"	dmg_frame="80"	dmg_percent="100"	dmg_explo="0"	/>
				</skill_section>
				<skill_section	section="29"	x="-1"	y="6"	width="1"	height="1"	>
					<dmg_part	dmg_order="1"	dmg_frame="80"	dmg_percent="100"	dmg_explo="0"	/>
				</skill_section>
				<skill_section	section="30"	x="0"	y="5"	width="1"	height="1"	>
					<dmg_part	dmg_order="1"	dmg_frame="80"	dmg_percent="100"	dmg_explo="0"	/>
				</skill_section>
				<skill_section	section="31"	x="1"	y="5"	width="1"	height="1"	>
					<dmg_part	dmg_order="1"	dmg_frame="80"	dmg_percent="100"	dmg_explo="0"	/>
				</skill_section>
				<skill_section	section="34"	x="0"	y="6"	width="1"	height="1"	>
					<dmg_part	dmg_order="1"	dmg_frame="80"	dmg_percent="100"	dmg_explo="0"	/>
				</skill_section>
				<skill_section	section="35"	x="1"	y="6"	width="1"	height="1"	>
					<dmg_part	dmg_order="1"	dmg_frame="80"	dmg_percent="100"	dmg_explo="0"	/>
				</skill_section>
				<skill_section	section="36"	x="2"	y="5"	width="1"	height="1"	>
					<dmg_part	dmg_order="1"	dmg_frame="80"	dmg_percent="100"	dmg_explo="0"	/>
				</skill_section>
			</skill_dmg_set>
			<skill_dmg_set	position="6"	>
				<skill_section	section="29"	x="-1"	y="6"	width="1"	height="1"	>
					<dmg_part	dmg_order="1"	dmg_frame="90"	dmg_percent="100"	dmg_explo="0"	/>
				</skill_section>
				<skill_section	section="30"	x="0"	y="5"	width="1"	height="1"	>
					<dmg_part	dmg_order="1"	dmg_frame="90"	dmg_percent="100"	dmg_explo="0"	/>
				</skill_section>
				<skill_section	section="34"	x="0"	y="6"	width="1"	height="1"	>
					<dmg_part	dmg_order="1"	dmg_frame="90"	dmg_percent="100"	dmg_explo="0"	/>
				</skill_section>
				<skill_section	section="35"	x="1"	y="6"	width="1"	height="1"	>
					<dmg_part	dmg_order="1"	dmg_frame="90"	dmg_percent="100"	dmg_explo="0"	/>
				</skill_section>
			</skill_dmg_set>
			<skill_dmg_set	position="7"	>
				<skill_section	section="28"	x="-2"	y="6"	width="1"	height="1"	>
					<dmg_part	dmg_order="1"	dmg_frame="105"	dmg_percent="100"	dmg_explo="0"	/>
				</skill_section>
				<skill_section	section="29"	x="-1"	y="6"	width="1"	height="1"	>
					<dmg_part	dmg_order="1"	dmg_frame="105"	dmg_percent="100"	dmg_explo="0"	/>
				</skill_section>
				<skill_section	section="34"	x="0"	y="6"	width="1"	height="1"	>
					<dmg_part	dmg_order="1"	dmg_frame="105"	dmg_percent="100"	dmg_explo="0"	/>
				</skill_section>
				<skill_section	section="35"	x="1"	y="6"	width="1"	height="1"	>
					<dmg_part	dmg_order="1"	dmg_frame="105"	dmg_percent="100"	dmg_explo="0"	/>
				</skill_section>
				<skill_section	section="36"	x="2"	y="5"	width="1"	height="1"	>
					<dmg_part	dmg_order="1"	dmg_frame="105"	dmg_percent="100"	dmg_explo="0"	/>
				</skill_section>
				<skill_section	section="37"	x="0"	y="7"	width="1"	height="1"	>
					<dmg_part	dmg_order="1"	dmg_frame="105"	dmg_percent="100"	dmg_explo="0"	/>
				</skill_section>
				<skill_section	section="38"	x="1"	y="7"	width="1"	height="1"	>
					<dmg_part	dmg_order="1"	dmg_frame="105"	dmg_percent="100"	dmg_explo="0"	/>
				</skill_section>
				<skill_section	section="39"	x="2"	y="6"	width="1"	height="1"	>
					<dmg_part	dmg_order="1"	dmg_frame="105"	dmg_percent="100"	dmg_explo="0"	/>
				</skill_section>
			</skill_dmg_set>
		</skill_dmg>
		<skill_dmg	id="36"	>
			<skill_dmg_set	position="1"	>
				<skill_section	section="4"	x="-2"	y="1"	width="1"	height="1"	>
					<dmg_part	dmg_order="1"	dmg_frame="18"	dmg_percent="50"	dmg_explo="0"	/>
					<dmg_part	dmg_order="2"	dmg_frame="30"	dmg_percent="50"	dmg_explo="0"	/>
				</skill_section>
				<skill_section	section="5"	x="-1"	y="1"	width="1"	height="1"	>
					<dmg_part	dmg_order="1"	dmg_frame="18"	dmg_percent="20"	dmg_explo="0"	/>
					<dmg_part	dmg_order="2"	dmg_frame="30"	dmg_percent="20"	dmg_explo="0"	/>
					<dmg_part	dmg_order="3"	dmg_frame="38"	dmg_percent="20"	dmg_explo="0"	/>
					<dmg_part	dmg_order="4"	dmg_frame="48"	dmg_percent="20"	dmg_explo="0"	/>
					<dmg_part	dmg_order="5"	dmg_frame="55"	dmg_percent="20"	dmg_explo="0"	/>
				</skill_section>
				<skill_section	section="9"	x="-1"	y="2"	width="1"	height="1"	>
					<dmg_part	dmg_order="1"	dmg_frame="18"	dmg_percent="30"	dmg_explo="0"	/>
					<dmg_part	dmg_order="2"	dmg_frame="30"	dmg_percent="30"	dmg_explo="0"	/>
					<dmg_part	dmg_order="3"	dmg_frame="48"	dmg_percent="40"	dmg_explo="0"	/>
				</skill_section>
				<skill_section	section="10"	x="0"	y="1"	width="1"	height="1"	>
					<dmg_part	dmg_order="1"	dmg_frame="13"	dmg_percent="15"	dmg_explo="0"	/>
					<dmg_part	dmg_order="2"	dmg_frame="18"	dmg_percent="15"	dmg_explo="0"	/>
					<dmg_part	dmg_order="3"	dmg_frame="25"	dmg_percent="15"	dmg_explo="0"	/>
					<dmg_part	dmg_order="4"	dmg_frame="30"	dmg_percent="15"	dmg_explo="0"	/>
					<dmg_part	dmg_order="5"	dmg_frame="38"	dmg_percent="15"	dmg_explo="0"	/>
					<dmg_part	dmg_order="6"	dmg_frame="48"	dmg_percent="25"	dmg_explo="0"	/>
					<dmg_part	dmg_order="7"	dmg_frame="55"	dmg_percent="100"	dmg_explo="0"	/>
				</skill_section>
				<skill_section	section="11"	x="1"	y="1"	width="1"	height="1"	>
					<dmg_part	dmg_order="1"	dmg_frame="25"	dmg_percent="30"	dmg_explo="0"	/>
					<dmg_part	dmg_order="2"	dmg_frame="38"	dmg_percent="30"	dmg_explo="0"	/>
					<dmg_part	dmg_order="3"	dmg_frame="55"	dmg_percent="40"	dmg_explo="0"	/>
				</skill_section>
				<skill_section	section="12"	x="2"	y="0"	width="1"	height="1"	>
					<dmg_part	dmg_order="1"	dmg_frame="38"	dmg_percent="100"	dmg_explo="0"	/>
				</skill_section>
				<skill_section	section="14"	x="-1"	y="3"	width="1"	height="1"	>
					<dmg_part	dmg_order="1"	dmg_frame="49"	dmg_percent="100"	dmg_explo="0"	/>
				</skill_section>
				<skill_section	section="15"	x="0"	y="2"	width="1"	height="1"	>
					<dmg_part	dmg_order="1"	dmg_frame="18"	dmg_percent="20"	dmg_explo="0"	/>
					<dmg_part	dmg_order="2"	dmg_frame="25"	dmg_percent="20"	dmg_explo="0"	/>
					<dmg_part	dmg_order="3"	dmg_frame="30"	dmg_percent="20"	dmg_explo="0"	/>
					<dmg_part	dmg_order="4"	dmg_frame="38"	dmg_percent="20"	dmg_explo="0"	/>
					<dmg_part	dmg_order="5"	dmg_frame="48"	dmg_percent="20"	dmg_explo="0"	/>
				</skill_section>
				<skill_section	section="16"	x="1"	y="2"	width="1"	height="1"	>
					<dmg_part	dmg_order="1"	dmg_frame="18"	dmg_percent="25"	dmg_explo="0"	/>
					<dmg_part	dmg_order="2"	dmg_frame="25"	dmg_percent="25"	dmg_explo="0"	/>
					<dmg_part	dmg_order="3"	dmg_frame="30"	dmg_percent="25"	dmg_explo="0"	/>
					<dmg_part	dmg_order="4"	dmg_frame="38"	dmg_percent="25"	dmg_explo="0"	/>
				</skill_section>
				<skill_section	section="17"	x="2"	y="1"	width="1"	height="1"	>
					<dmg_part	dmg_order="1"	dmg_frame="25"	dmg_percent="50"	dmg_explo="0"	/>
					<dmg_part	dmg_order="2"	dmg_frame="38"	dmg_percent="50"	dmg_explo="0"	/>
				</skill_section>
				<skill_section	section="19"	x="-1"	y="4"	width="1"	height="1"	>
					<dmg_part	dmg_order="1"	dmg_frame="51"	dmg_percent="100"	dmg_explo="0"	/>
				</skill_section>
				<skill_section	section="20"	x="0"	y="3"	width="1"	height="1"	>
					<dmg_part	dmg_order="1"	dmg_frame="49"	dmg_percent="100"	dmg_explo="0"	/>
				</skill_section>
				<skill_section	section="21"	x="1"	y="3"	width="1"	height="1"	>
					<dmg_part	dmg_order="1"	dmg_frame="38"	dmg_percent="50"	dmg_explo="0"	/>
					<dmg_part	dmg_order="2"	dmg_frame="49"	dmg_percent="50"	dmg_explo="0"	/>
				</skill_section>
				<skill_section	section="22"	x="2"	y="2"	width="1"	height="1"	>
					<dmg_part	dmg_order="1"	dmg_frame="38"	dmg_percent="100"	dmg_explo="0"	/>
				</skill_section>
				<skill_section	section="24"	x="-1"	y="5"	width="1"	height="1"	>
					<dmg_part	dmg_order="1"	dmg_frame="55"	dmg_percent="100"	dmg_explo="0"	/>
				</skill_section>
				<skill_section	section="25"	x="0"	y="4"	width="1"	height="1"	>
					<dmg_part	dmg_order="1"	dmg_frame="51"	dmg_percent="100"	dmg_explo="0"	/>
				</skill_section>
				<skill_section	section="26"	x="1"	y="4"	width="1"	height="1"	>
					<dmg_part	dmg_order="1"	dmg_frame="51"	dmg_percent="100"	dmg_explo="0"	/>
				</skill_section>
				<skill_section	section="28"	x="-2"	y="6"	width="1"	height="1"	>
					<dmg_part	dmg_order="1"	dmg_frame="62"	dmg_percent="100"	dmg_explo="0"	/>
				</skill_section>
				<skill_section	section="29"	x="-1"	y="6"	width="1"	height="1"	>
					<dmg_part	dmg_order="1"	dmg_frame="62"	dmg_percent="100"	dmg_explo="0"	/>
				</skill_section>
				<skill_section	section="30"	x="0"	y="5"	width="1"	height="1"	>
					<dmg_part	dmg_order="1"	dmg_frame="55"	dmg_percent="100"	dmg_explo="0"	/>
				</skill_section>
				<skill_section	section="31"	x="1"	y="5"	width="1"	height="1"	>
					<dmg_part	dmg_order="1"	dmg_frame="55"	dmg_percent="100"	dmg_explo="0"	/>
				</skill_section>
				<skill_section	section="33"	x="-1"	y="7"	width="1"	height="1"	>
					<dmg_part	dmg_order="1"	dmg_frame="62"	dmg_percent="100"	dmg_explo="0"	/>
				</skill_section>
				<skill_section	section="34"	x="0"	y="6"	width="1"	height="1"	>
					<dmg_part	dmg_order="1"	dmg_frame="62"	dmg_percent="100"	dmg_explo="0"	/>
				</skill_section>
				<skill_section	section="35"	x="1"	y="6"	width="1"	height="1"	>
					<dmg_part	dmg_order="1"	dmg_frame="62"	dmg_percent="100"	dmg_explo="0"	/>
				</skill_section>
			</skill_dmg_set>
			<skill_dmg_set	position="2"	>
				<skill_section	section="9"	x="-1"	y="2"	width="1"	height="1"	>
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			<skill_dmg_set	position="3"	>
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			<skill_dmg_set	position="4"	>
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			<skill_dmg_set	position="6"	>
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			<skill_dmg_set	position="7"	>
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		<skill_dmg	id="37"	>
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					<dmg_part	dmg_order="1"	dmg_frame="60"	dmg_percent="100"	dmg_explo="0"	/>
				</skill_section>
				<skill_section	section="14"	x="-1"	y="3"	width="1"	height="1"	>
					<dmg_part	dmg_order="1"	dmg_frame="56"	dmg_percent="100"	dmg_explo="0"	/>
				</skill_section>
				<skill_section	section="20"	x="0"	y="3"	width="1"	height="1"	>
					<dmg_part	dmg_order="1"	dmg_frame="55"	dmg_percent="100"	dmg_explo="0"	/>
				</skill_section>
				<skill_section	section="21"	x="1"	y="3"	width="1"	height="1"	>
					<dmg_part	dmg_order="1"	dmg_frame="56"	dmg_percent="100"	dmg_explo="0"	/>
				</skill_section>
			</skill_dmg_set>
			<skill_dmg_set	position="4"	>
				<skill_section	section="19"	x="-1"	y="4"	width="1"	height="1"	>
					<dmg_part	dmg_order="1"	dmg_frame="73"	dmg_percent="100"	dmg_explo="0"	/>
				</skill_section>
				<skill_section	section="20"	x="0"	y="3"	width="1"	height="1"	>
					<dmg_part	dmg_order="1"	dmg_frame="71"	dmg_percent="100"	dmg_explo="0"	/>
				</skill_section>
				<skill_section	section="26"	x="1"	y="4"	width="1"	height="1"	>
					<dmg_part	dmg_order="1"	dmg_frame="73"	dmg_percent="100"	dmg_explo="0"	/>
				</skill_section>
			</skill_dmg_set>
			<skill_dmg_set	position="5"	>
				<skill_section	section="18"	x="-2"	y="4"	width="1"	height="1"	>
					<dmg_part	dmg_order="1"	dmg_frame="75"	dmg_percent="100"	dmg_explo="0"	/>
				</skill_section>
				<skill_section	section="23"	x="-2"	y="5"	width="1"	height="1"	>
					<dmg_part	dmg_order="1"	dmg_frame="76"	dmg_percent="100"	dmg_explo="0"	/>
				</skill_section>
				<skill_section	section="24"	x="-1"	y="5"	width="1"	height="1"	>
					<dmg_part	dmg_order="1"	dmg_frame="76"	dmg_percent="100"	dmg_explo="0"	/>
				</skill_section>
				<skill_section	section="25"	x="0"	y="4"	width="1"	height="1"	>
					<dmg_part	dmg_order="1"	dmg_frame="76"	dmg_percent="100"	dmg_explo="0"	/>
				</skill_section>
			</skill_dmg_set>
			<skill_dmg_set	position="6"	>
				<skill_section	section="24"	x="-1"	y="5"	width="1"	height="1"	>
					<dmg_part	dmg_order="1"	dmg_frame="79"	dmg_percent="100"	dmg_explo="0"	/>
				</skill_section>
				<skill_section	section="30"	x="0"	y="5"	width="1"	height="1"	>
					<dmg_part	dmg_order="1"	dmg_frame="77"	dmg_percent="100"	dmg_explo="0"	/>
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				<skill_section	section="31"	x="1"	y="5"	width="1"	height="1"	>
					<dmg_part	dmg_order="1"	dmg_frame="78"	dmg_percent="100"	dmg_explo="0"	/>
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				<skill_section	section="34"	x="0"	y="6"	width="1"	height="1"	>
					<dmg_part	dmg_order="1"	dmg_frame="78"	dmg_percent="100"	dmg_explo="0"	/>
				</skill_section>
			</skill_dmg_set>
			<skill_dmg_set	position="7"	>
				<skill_section	section="23"	x="-2"	y="5"	width="1"	height="1"	>
					<dmg_part	dmg_order="1"	dmg_frame="81"	dmg_percent="100"	dmg_explo="0"	/>
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				<skill_section	section="28"	x="-2"	y="6"	width="1"	height="1"	>
					<dmg_part	dmg_order="1"	dmg_frame="95"	dmg_percent="100"	dmg_explo="0"	/>
				</skill_section>
				<skill_section	section="29"	x="-1"	y="6"	width="1"	height="1"	>
					<dmg_part	dmg_order="1"	dmg_frame="81"	dmg_percent="50"	dmg_explo="0"	/>
					<dmg_part	dmg_order="2"	dmg_frame="94"	dmg_percent="50"	dmg_explo="0"	/>
				</skill_section>
				<skill_section	section="30"	x="0"	y="5"	width="1"	height="1"	>
					<dmg_part	dmg_order="1"	dmg_frame="94"	dmg_percent="100"	dmg_explo="0"	/>
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				<skill_section	section="33"	x="-1"	y="7"	width="1"	height="1"	>
					<dmg_part	dmg_order="1"	dmg_frame="95"	dmg_percent="100"	dmg_explo="0"	/>
				</skill_section>
				<skill_section	section="34"	x="0"	y="6"	width="1"	height="1"	>
					<dmg_part	dmg_order="1"	dmg_frame="82"	dmg_percent="100"	dmg_explo="0"	/>
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				<skill_section	section="35"	x="1"	y="6"	width="1"	height="1"	>
					<dmg_part	dmg_order="1"	dmg_frame="93"	dmg_percent="100"	dmg_explo="0"	/>
				</skill_section>
				<skill_section	section="36"	x="2"	y="5"	width="1"	height="1"	>
					<dmg_part	dmg_order="1"	dmg_frame="93"	dmg_percent="100"	dmg_explo="0"	/>
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				<skill_section	section="37"	x="0"	y="7"	width="1"	height="1"	>
					<dmg_part	dmg_order="1"	dmg_frame="82"	dmg_percent="50"	dmg_explo="0"	/>
					<dmg_part	dmg_order="2"	dmg_frame="95"	dmg_percent="50"	dmg_explo="0"	/>
				</skill_section>
				<skill_section	section="38"	x="1"	y="7"	width="1"	height="1"	>
					<dmg_part	dmg_order="1"	dmg_frame="97"	dmg_percent="100"	dmg_explo="0"	/>
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				<skill_section	section="39"	x="2"	y="6"	width="1"	height="1"	>
					<dmg_part	dmg_order="1"	dmg_frame="98"	dmg_percent="100"	dmg_explo="0"	/>
				</skill_section>
			</skill_dmg_set>
		</skill_dmg>
		<skill_dmg	id="56"	>
			<skill_dmg_set	position="1"	>
				<skill_section	section="1"	x="-2"	y="0"	width="1"	height="1"	>
					<dmg_part	dmg_order="1"	dmg_frame="8"	dmg_percent="50"	dmg_explo="860"	/>
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				<skill_section	section="4"	x="-2"	y="1"	width="1"	height="1"	>
					<dmg_part	dmg_order="1"	dmg_frame="8"	dmg_percent="50"	dmg_explo="860"	/>
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				<skill_section	section="5"	x="-1"	y="1"	width="1"	height="1"	>
					<dmg_part	dmg_order="1"	dmg_frame="8"	dmg_percent="50"	dmg_explo="860"	/>
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					<dmg_part	dmg_order="1"	dmg_frame="8"	dmg_percent="50"	dmg_explo="860"	/>
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				<skill_section	section="7"	x="1"	y="0"	width="1"	height="1"	>
					<dmg_part	dmg_order="1"	dmg_frame="8"	dmg_percent="50"	dmg_explo="860"	/>
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				<skill_section	section="8"	x="-2"	y="2"	width="1"	height="1"	>
					<dmg_part	dmg_order="1"	dmg_frame="8"	dmg_percent="25"	dmg_explo="860"	/>
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				<skill_section	section="9"	x="-1"	y="2"	width="1"	height="1"	>
					<dmg_part	dmg_order="1"	dmg_frame="8"	dmg_percent="25"	dmg_explo="860"	/>
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				<skill_section	section="10"	x="0"	y="1"	width="1"	height="1"	>
					<dmg_part	dmg_order="1"	dmg_frame="8"	dmg_percent="25"	dmg_explo="860"	/>
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				<skill_section	section="11"	x="1"	y="1"	width="1"	height="1"	>
					<dmg_part	dmg_order="1"	dmg_frame="8"	dmg_percent="25"	dmg_explo="860"	/>
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				<skill_section	section="12"	x="2"	y="0"	width="1"	height="1"	>
					<dmg_part	dmg_order="1"	dmg_frame="8"	dmg_percent="50"	dmg_explo="860"	/>
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				<skill_section	section="15"	x="0"	y="2"	width="1"	height="1"	>
					<dmg_part	dmg_order="1"	dmg_frame="8"	dmg_percent="25"	dmg_explo="860"	/>
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				<skill_section	section="16"	x="1"	y="2"	width="1"	height="1"	>
					<dmg_part	dmg_order="1"	dmg_frame="8"	dmg_percent="25"	dmg_explo="860"	/>
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				<skill_section	section="17"	x="2"	y="1"	width="1"	height="1"	>
					<dmg_part	dmg_order="1"	dmg_frame="8"	dmg_percent="25"	dmg_explo="860"	/>
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			<skill_dmg_set	position="3"	>
				<skill_section	section="8"	x="-2"	y="2"	width="1"	height="1"	>
					<dmg_part	dmg_order="1"	dmg_frame="23"	dmg_percent="25"	dmg_explo="860"	/>
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				<skill_section	section="9"	x="-1"	y="2"	width="1"	height="1"	>
					<dmg_part	dmg_order="1"	dmg_frame="23"	dmg_percent="25"	dmg_explo="860"	/>
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				<skill_section	section="10"	x="0"	y="1"	width="1"	height="1"	>
					<dmg_part	dmg_order="1"	dmg_frame="23"	dmg_percent="25"	dmg_explo="860"	/>
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				<skill_section	section="11"	x="1"	y="1"	width="1"	height="1"	>
					<dmg_part	dmg_order="1"	dmg_frame="23"	dmg_percent="25"	dmg_explo="860"	/>
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				<skill_section	section="13"	x="-2"	y="3"	width="1"	height="1"	>
					<dmg_part	dmg_order="1"	dmg_frame="23"	dmg_percent="50"	dmg_explo="860"	/>
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				<skill_section	section="14"	x="-1"	y="3"	width="1"	height="1"	>
					<dmg_part	dmg_order="1"	dmg_frame="23"	dmg_percent="50"	dmg_explo="860"	/>
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				<skill_section	section="15"	x="0"	y="2"	width="1"	height="1"	>
					<dmg_part	dmg_order="1"	dmg_frame="23"	dmg_percent="25"	dmg_explo="860"	/>
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				<skill_section	section="16"	x="1"	y="2"	width="1"	height="1"	>
					<dmg_part	dmg_order="1"	dmg_frame="23"	dmg_percent="25"	dmg_explo="860"	/>
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				<skill_section	section="17"	x="2"	y="1"	width="1"	height="1"	>
					<dmg_part	dmg_order="1"	dmg_frame="23"	dmg_percent="25"	dmg_explo="860"	/>
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				<skill_section	section="19"	x="-1"	y="4"	width="1"	height="1"	>
					<dmg_part	dmg_order="1"	dmg_frame="23"	dmg_percent="50"	dmg_explo="860"	/>
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				<skill_section	section="20"	x="0"	y="3"	width="1"	height="1"	>
					<dmg_part	dmg_order="1"	dmg_frame="23"	dmg_percent="50"	dmg_explo="860"	/>
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				<skill_section	section="21"	x="1"	y="3"	width="1"	height="1"	>
					<dmg_part	dmg_order="1"	dmg_frame="23"	dmg_percent="50"	dmg_explo="860"	/>
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				<skill_section	section="22"	x="2"	y="2"	width="1"	height="1"	>
					<dmg_part	dmg_order="1"	dmg_frame="23"	dmg_percent="50"	dmg_explo="860"	/>
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				<skill_section	section="25"	x="0"	y="4"	width="1"	height="1"	>
					<dmg_part	dmg_order="1"	dmg_frame="23"	dmg_percent="25"	dmg_explo="860"	/>
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				<skill_section	section="26"	x="1"	y="4"	width="1"	height="1"	>
					<dmg_part	dmg_order="1"	dmg_frame="23"	dmg_percent="50"	dmg_explo="860"	/>
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				<skill_section	section="27"	x="2"	y="3"	width="1"	height="1"	>
					<dmg_part	dmg_order="1"	dmg_frame="23"	dmg_percent="50"	dmg_explo="860"	/>
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			<skill_dmg_set	position="5"	>
				<skill_section	section="18"	x="-2"	y="4"	width="1"	height="1"	>
					<dmg_part	dmg_order="1"	dmg_frame="38"	dmg_percent="50"	dmg_explo="860"	/>
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				<skill_section	section="23"	x="-2"	y="5"	width="1"	height="1"	>
					<dmg_part	dmg_order="1"	dmg_frame="38"	dmg_percent="50"	dmg_explo="860"	/>
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				<skill_section	section="24"	x="-1"	y="5"	width="1"	height="1"	>
					<dmg_part	dmg_order="1"	dmg_frame="38"	dmg_percent="50"	dmg_explo="860"	/>
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				<skill_section	section="25"	x="0"	y="4"	width="1"	height="1"	>
					<dmg_part	dmg_order="1"	dmg_frame="38"	dmg_percent="25"	dmg_explo="860"	/>
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				<skill_section	section="29"	x="-1"	y="6"	width="1"	height="1"	>
					<dmg_part	dmg_order="1"	dmg_frame="38"	dmg_percent="25"	dmg_explo="860"	/>
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				<skill_section	section="30"	x="0"	y="5"	width="1"	height="1"	>
					<dmg_part	dmg_order="1"	dmg_frame="38"	dmg_percent="50"	dmg_explo="860"	/>
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				<skill_section	section="31"	x="1"	y="5"	width="1"	height="1"	>
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				<skill_section	section="32"	x="2"	y="4"	width="1"	height="1"	>
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				<skill_section	section="34"	x="0"	y="6"	width="1"	height="1"	>
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				<skill_section	section="35"	x="1"	y="6"	width="1"	height="1"	>
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				<skill_section	section="36"	x="2"	y="5"	width="1"	height="1"	>
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			<skill_dmg_set	position="6"	>
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				<skill_section	section="29"	x="-1"	y="6"	width="1"	height="1"	>
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				<skill_section	section="33"	x="-1"	y="7"	width="1"	height="1"	>
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				<skill_section	section="34"	x="0"	y="6"	width="1"	height="1"	>
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				<skill_section	section="35"	x="1"	y="6"	width="1"	height="1"	>
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				<skill_section	section="36"	x="2"	y="5"	width="1"	height="1"	>
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				<skill_section	section="12"	x="2"	y="0"	width="1"	height="1"	>
					<dmg_part	dmg_order="1"	dmg_frame="77"	dmg_percent="50"	dmg_explo="863"	/>
				</skill_section>
				<skill_section	section="13"	x="-2"	y="3"	width="1"	height="1"	>
					<dmg_part	dmg_order="1"	dmg_frame="77"	dmg_percent="50"	dmg_explo="863"	/>
				</skill_section>
				<skill_section	section="14"	x="-1"	y="3"	width="1"	height="1"	>
					<dmg_part	dmg_order="1"	dmg_frame="77"	dmg_percent="50"	dmg_explo="863"	/>
				</skill_section>
				<skill_section	section="15"	x="0"	y="2"	width="1"	height="1"	>
					<dmg_part	dmg_order="1"	dmg_frame="77"	dmg_percent="50"	dmg_explo="863"	/>
				</skill_section>
				<skill_section	section="16"	x="1"	y="2"	width="1"	height="1"	>
					<dmg_part	dmg_order="1"	dmg_frame="77"	dmg_percent="50"	dmg_explo="863"	/>
				</skill_section>
				<skill_section	section="17"	x="2"	y="1"	width="1"	height="1"	>
					<dmg_part	dmg_order="1"	dmg_frame="77"	dmg_percent="50"	dmg_explo="863"	/>
				</skill_section>
				<skill_section	section="18"	x="-2"	y="4"	width="1"	height="1"	>
					<dmg_part	dmg_order="1"	dmg_frame="77"	dmg_percent="50"	dmg_explo="863"	/>
				</skill_section>
				<skill_section	section="19"	x="-1"	y="4"	width="1"	height="1"	>
					<dmg_part	dmg_order="1"	dmg_frame="77"	dmg_percent="50"	dmg_explo="863"	/>
				</skill_section>
				<skill_section	section="20"	x="0"	y="3"	width="1"	height="1"	>
					<dmg_part	dmg_order="1"	dmg_frame="77"	dmg_percent="50"	dmg_explo="863"	/>
				</skill_section>
				<skill_section	section="21"	x="1"	y="3"	width="1"	height="1"	>
					<dmg_part	dmg_order="1"	dmg_frame="77"	dmg_percent="50"	dmg_explo="863"	/>
				</skill_section>
				<skill_section	section="22"	x="2"	y="2"	width="1"	height="1"	>
					<dmg_part	dmg_order="1"	dmg_frame="77"	dmg_percent="50"	dmg_explo="863"	/>
				</skill_section>
				<skill_section	section="23"	x="-2"	y="5"	width="1"	height="1"	>
					<dmg_part	dmg_order="1"	dmg_frame="77"	dmg_percent="50"	dmg_explo="863"	/>
				</skill_section>
				<skill_section	section="24"	x="-1"	y="5"	width="1"	height="1"	>
					<dmg_part	dmg_order="1"	dmg_frame="77"	dmg_percent="50"	dmg_explo="863"	/>
				</skill_section>
				<skill_section	section="25"	x="0"	y="4"	width="1"	height="1"	>
					<dmg_part	dmg_order="1"	dmg_frame="77"	dmg_percent="50"	dmg_explo="863"	/>
				</skill_section>
				<skill_section	section="26"	x="1"	y="4"	width="1"	height="1"	>
					<dmg_part	dmg_order="1"	dmg_frame="77"	dmg_percent="50"	dmg_explo="863"	/>
				</skill_section>
				<skill_section	section="27"	x="2"	y="3"	width="1"	height="1"	>
					<dmg_part	dmg_order="1"	dmg_frame="77"	dmg_percent="50"	dmg_explo="863"	/>
				</skill_section>
				<skill_section	section="28"	x="-2"	y="6"	width="1"	height="1"	>
					<dmg_part	dmg_order="1"	dmg_frame="77"	dmg_percent="50"	dmg_explo="863"	/>
				</skill_section>
				<skill_section	section="29"	x="-1"	y="6"	width="1"	height="1"	>
					<dmg_part	dmg_order="1"	dmg_frame="77"	dmg_percent="50"	dmg_explo="863"	/>
				</skill_section>
				<skill_section	section="30"	x="0"	y="5"	width="1"	height="1"	>
					<dmg_part	dmg_order="1"	dmg_frame="77"	dmg_percent="50"	dmg_explo="863"	/>
				</skill_section>
				<skill_section	section="31"	x="1"	y="5"	width="1"	height="1"	>
					<dmg_part	dmg_order="1"	dmg_frame="77"	dmg_percent="50"	dmg_explo="863"	/>
				</skill_section>
				<skill_section	section="32"	x="2"	y="4"	width="1"	height="1"	>
					<dmg_part	dmg_order="1"	dmg_frame="77"	dmg_percent="50"	dmg_explo="863"	/>
				</skill_section>
				<skill_section	section="33"	x="-1"	y="7"	width="1"	height="1"	>
					<dmg_part	dmg_order="1"	dmg_frame="77"	dmg_percent="50"	dmg_explo="863"	/>
				</skill_section>
				<skill_section	section="34"	x="0"	y="6"	width="1"	height="1"	>
					<dmg_part	dmg_order="1"	dmg_frame="77"	dmg_percent="50"	dmg_explo="863"	/>
				</skill_section>
				<skill_section	section="35"	x="1"	y="6"	width="1"	height="1"	>
					<dmg_part	dmg_order="1"	dmg_frame="77"	dmg_percent="50"	dmg_explo="863"	/>
				</skill_section>
				<skill_section	section="36"	x="2"	y="5"	width="1"	height="1"	>
					<dmg_part	dmg_order="1"	dmg_frame="77"	dmg_percent="50"	dmg_explo="863"	/>
				</skill_section>
				<skill_section	section="37"	x="0"	y="7"	width="1"	height="1"	>
					<dmg_part	dmg_order="1"	dmg_frame="77"	dmg_percent="50"	dmg_explo="863"	/>
				</skill_section>
				<skill_section	section="38"	x="1"	y="7"	width="1"	height="1"	>
					<dmg_part	dmg_order="1"	dmg_frame="77"	dmg_percent="50"	dmg_explo="863"	/>
				</skill_section>
				<skill_section	section="39"	x="2"	y="6"	width="1"	height="1"	>
					<dmg_part	dmg_order="1"	dmg_frame="77"	dmg_percent="50"	dmg_explo="863"	/>
				</skill_section>
			</skill_dmg_set>
		</skill_dmg>
		<skill_dmg	id="58"	>
			<skill_dmg_set	position="1"	>
				<skill_section	section="1"	x="-2"	y="0"	width="1"	height="1"	>
					<dmg_part	dmg_order="1"	dmg_frame="12"	dmg_percent="50"	dmg_explo="862"	/>
				</skill_section>
				<skill_section	section="4"	x="-2"	y="1"	width="1"	height="1"	>
					<dmg_part	dmg_order="1"	dmg_frame="12"	dmg_percent="50"	dmg_explo="862"	/>
				</skill_section>
				<skill_section	section="5"	x="-1"	y="1"	width="1"	height="1"	>
					<dmg_part	dmg_order="1"	dmg_frame="12"	dmg_percent="50"	dmg_explo="862"	/>
				</skill_section>
				<skill_section	section="9"	x="-1"	y="2"	width="1"	height="1"	>
					<dmg_part	dmg_order="1"	dmg_frame="12"	dmg_percent="20"	dmg_explo="862"	/>
				</skill_section>
				<skill_section	section="10"	x="0"	y="1"	width="1"	height="1"	>
					<dmg_part	dmg_order="1"	dmg_frame="12"	dmg_percent="50"	dmg_explo="862"	/>
				</skill_section>
				<skill_section	section="11"	x="1"	y="1"	width="1"	height="1"	>
					<dmg_part	dmg_order="1"	dmg_frame="14"	dmg_percent="50"	dmg_explo="862"	/>
				</skill_section>
				<skill_section	section="12"	x="2"	y="0"	width="1"	height="1"	>
					<dmg_part	dmg_order="1"	dmg_frame="14"	dmg_percent="50"	dmg_explo="862"	/>
				</skill_section>
				<skill_section	section="15"	x="0"	y="2"	width="1"	height="1"	>
					<dmg_part	dmg_order="1"	dmg_frame="14"	dmg_percent="15"	dmg_explo="862"	/>
				</skill_section>
				<skill_section	section="16"	x="1"	y="2"	width="1"	height="1"	>
					<dmg_part	dmg_order="1"	dmg_frame="14"	dmg_percent="20"	dmg_explo="862"	/>
				</skill_section>
				<skill_section	section="17"	x="2"	y="1"	width="1"	height="1"	>
					<dmg_part	dmg_order="1"	dmg_frame="14"	dmg_percent="50"	dmg_explo="862"	/>
				</skill_section>
			</skill_dmg_set>
			<skill_dmg_set	position="2"	>
				<skill_section	section="8"	x="-2"	y="2"	width="1"	height="1"	>
					<dmg_part	dmg_order="1"	dmg_frame="25"	dmg_percent="50"	dmg_explo="862"	/>
				</skill_section>
				<skill_section	section="9"	x="-1"	y="2"	width="1"	height="1"	>
					<dmg_part	dmg_order="1"	dmg_frame="25"	dmg_percent="30"	dmg_explo="862"	/>
				</skill_section>
				<skill_section	section="13"	x="-2"	y="3"	width="1"	height="1"	>
					<dmg_part	dmg_order="1"	dmg_frame="23"	dmg_percent="20"	dmg_explo="862"	/>
				</skill_section>
				<skill_section	section="14"	x="-1"	y="3"	width="1"	height="1"	>
					<dmg_part	dmg_order="1"	dmg_frame="23"	dmg_percent="20"	dmg_explo="862"	/>
				</skill_section>
				<skill_section	section="15"	x="0"	y="2"	width="1"	height="1"	>
					<dmg_part	dmg_order="1"	dmg_frame="22"	dmg_percent="15"	dmg_explo="862"	/>
				</skill_section>
				<skill_section	section="16"	x="1"	y="2"	width="1"	height="1"	>
					<dmg_part	dmg_order="1"	dmg_frame="22"	dmg_percent="30"	dmg_explo="862"	/>
				</skill_section>
				<skill_section	section="22"	x="2"	y="2"	width="1"	height="1"	>
					<dmg_part	dmg_order="1"	dmg_frame="22"	dmg_percent="50"	dmg_explo="862"	/>
				</skill_section>
			</skill_dmg_set>
			<skill_dmg_set	position="3"	>
				<skill_section	section="14"	x="-1"	y="3"	width="1"	height="1"	>
					<dmg_part	dmg_order="1"	dmg_frame="31"	dmg_percent="30"	dmg_explo="862"	/>
				</skill_section>
				<skill_section	section="15"	x="0"	y="2"	width="1"	height="1"	>
					<dmg_part	dmg_order="1"	dmg_frame="31"	dmg_percent="20"	dmg_explo="862"	/>
				</skill_section>
				<skill_section	section="20"	x="0"	y="3"	width="1"	height="1"	>
					<dmg_part	dmg_order="1"	dmg_frame="31"	dmg_percent="20"	dmg_explo="862"	/>
				</skill_section>
				<skill_section	section="21"	x="1"	y="3"	width="1"	height="1"	>
					<dmg_part	dmg_order="1"	dmg_frame="31"	dmg_percent="50"	dmg_explo="862"	/>
				</skill_section>
				<skill_section	section="26"	x="1"	y="4"	width="1"	height="1"	>
					<dmg_part	dmg_order="1"	dmg_frame="31"	dmg_percent="15"	dmg_explo="862"	/>
				</skill_section>
				<skill_section	section="27"	x="2"	y="3"	width="1"	height="1"	>
					<dmg_part	dmg_order="1"	dmg_frame="31"	dmg_percent="20"	dmg_explo="862"	/>
				</skill_section>
			</skill_dmg_set>
			<skill_dmg_set	position="4"	>
				<skill_section	section="13"	x="-2"	y="3"	width="1"	height="1"	>
					<dmg_part	dmg_order="1"	dmg_frame="38"	dmg_percent="30"	dmg_explo="862"	/>
				</skill_section>
				<skill_section	section="19"	x="-1"	y="4"	width="1"	height="1"	>
					<dmg_part	dmg_order="1"	dmg_frame="38"	dmg_percent="20"	dmg_explo="862"	/>
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				<skill_section	section="20"	x="0"	y="3"	width="1"	height="1"	>
					<dmg_part	dmg_order="1"	dmg_frame="38"	dmg_percent="30"	dmg_explo="862"	/>
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				<skill_section	section="25"	x="0"	y="4"	width="1"	height="1"	>
					<dmg_part	dmg_order="1"	dmg_frame="38"	dmg_percent="20"	dmg_explo="862"	/>
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				<skill_section	section="26"	x="1"	y="4"	width="1"	height="1"	>
					<dmg_part	dmg_order="1"	dmg_frame="38"	dmg_percent="15"	dmg_explo="862"	/>
				</skill_section>
				<skill_section	section="27"	x="2"	y="3"	width="1"	height="1"	>
					<dmg_part	dmg_order="1"	dmg_frame="38"	dmg_percent="30"	dmg_explo="862"	/>
				</skill_section>
			</skill_dmg_set>
			<skill_dmg_set	position="5"	>
				<skill_section	section="18"	x="-2"	y="4"	width="1"	height="1"	>
					<dmg_part	dmg_order="1"	dmg_frame="46"	dmg_percent="50"	dmg_explo="862"	/>
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				<skill_section	section="19"	x="-1"	y="4"	width="1"	height="1"	>
					<dmg_part	dmg_order="1"	dmg_frame="46"	dmg_percent="30"	dmg_explo="862"	/>
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				<skill_section	section="24"	x="-1"	y="5"	width="1"	height="1"	>
					<dmg_part	dmg_order="1"	dmg_frame="46"	dmg_percent="50"	dmg_explo="862"	/>
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				<skill_section	section="25"	x="0"	y="4"	width="1"	height="1"	>
					<dmg_part	dmg_order="1"	dmg_frame="46"	dmg_percent="30"	dmg_explo="862"	/>
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				<skill_section	section="26"	x="1"	y="4"	width="1"	height="1"	>
					<dmg_part	dmg_order="1"	dmg_frame="46"	dmg_percent="20"	dmg_explo="862"	/>
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				<skill_section	section="30"	x="0"	y="5"	width="1"	height="1"	>
					<dmg_part	dmg_order="1"	dmg_frame="46"	dmg_percent="20"	dmg_explo="862"	/>
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				<skill_section	section="31"	x="1"	y="5"	width="1"	height="1"	>
					<dmg_part	dmg_order="1"	dmg_frame="46"	dmg_percent="20"	dmg_explo="862"	/>
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				<skill_section	section="32"	x="2"	y="4"	width="1"	height="1"	>
					<dmg_part	dmg_order="1"	dmg_frame="46"	dmg_percent="50"	dmg_explo="862"	/>
				</skill_section>
			</skill_dmg_set>
			<skill_dmg_set	position="6"	>
				<skill_section	section="23"	x="-2"	y="5"	width="1"	height="1"	>
					<dmg_part	dmg_order="1"	dmg_frame="55"	dmg_percent="50"	dmg_explo="862"	/>
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				<skill_section	section="28"	x="-2"	y="6"	width="1"	height="1"	>
					<dmg_part	dmg_order="1"	dmg_frame="55"	dmg_percent="50"	dmg_explo="862"	/>
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				<skill_section	section="29"	x="-1"	y="6"	width="1"	height="1"	>
					<dmg_part	dmg_order="1"	dmg_frame="55"	dmg_percent="50"	dmg_explo="862"	/>
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				<skill_section	section="30"	x="0"	y="5"	width="1"	height="1"	>
					<dmg_part	dmg_order="1"	dmg_frame="55"	dmg_percent="30"	dmg_explo="862"	/>
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				<skill_section	section="31"	x="1"	y="5"	width="1"	height="1"	>
					<dmg_part	dmg_order="1"	dmg_frame="55"	dmg_percent="30"	dmg_explo="862"	/>
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				<skill_section	section="34"	x="0"	y="6"	width="1"	height="1"	>
					<dmg_part	dmg_order="1"	dmg_frame="55"	dmg_percent="50"	dmg_explo="862"	/>
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				<skill_section	section="35"	x="1"	y="6"	width="1"	height="1"	>
					<dmg_part	dmg_order="1"	dmg_frame="55"	dmg_percent="50"	dmg_explo="862"	/>
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				<skill_section	section="36"	x="2"	y="5"	width="1"	height="1"	>
					<dmg_part	dmg_order="1"	dmg_frame="55"	dmg_percent="50"	dmg_explo="862"	/>
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			<skill_dmg_set	position="7"	>
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					<dmg_part	dmg_order="1"	dmg_frame="60"	dmg_percent="10"	dmg_explo="865"	/>
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				<skill_section	section="2"	x="-1"	y="1"	width="1"	height="1"	>
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				<skill_section	section="3"	x="0"	y="-1"	width="1"	height="1"	>
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				<skill_section	section="4"	x="-2"	y="1"	width="1"	height="1"	>
					<dmg_part	dmg_order="1"	dmg_frame="60"	dmg_percent="10"	dmg_explo="865"	/>
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				<skill_section	section="7"	x="1"	y="0"	width="1"	height="1"	>
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				<skill_section	section="8"	x="-2"	y="2"	width="1"	height="1"	>
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					<dmg_part	dmg_order="2"	dmg_frame="75"	dmg_percent="40"	dmg_explo="866"	/>
				</skill_section>
				<skill_section	section="11"	x="1"	y="1"	width="1"	height="1"	>
					<dmg_part	dmg_order="1"	dmg_frame="60"	dmg_percent="10"	dmg_explo="865"	/>
					<dmg_part	dmg_order="2"	dmg_frame="75"	dmg_percent="40"	dmg_explo="866"	/>
				</skill_section>
				<skill_section	section="12"	x="2"	y="0"	width="1"	height="1"	>
					<dmg_part	dmg_order="1"	dmg_frame="60"	dmg_percent="10"	dmg_explo="865"	/>
					<dmg_part	dmg_order="2"	dmg_frame="75"	dmg_percent="40"	dmg_explo="866"	/>
				</skill_section>
				<skill_section	section="13"	x="-2"	y="3"	width="1"	height="1"	>
					<dmg_part	dmg_order="1"	dmg_frame="60"	dmg_percent="10"	dmg_explo="865"	/>
					<dmg_part	dmg_order="2"	dmg_frame="75"	dmg_percent="40"	dmg_explo="866"	/>
				</skill_section>
				<skill_section	section="14"	x="-1"	y="3"	width="1"	height="1"	>
					<dmg_part	dmg_order="1"	dmg_frame="60"	dmg_percent="10"	dmg_explo="865"	/>
					<dmg_part	dmg_order="2"	dmg_frame="75"	dmg_percent="40"	dmg_explo="866"	/>
				</skill_section>
				<skill_section	section="15"	x="0"	y="2"	width="1"	height="1"	>
					<dmg_part	dmg_order="1"	dmg_frame="60"	dmg_percent="10"	dmg_explo="865"	/>
					<dmg_part	dmg_order="2"	dmg_frame="75"	dmg_percent="40"	dmg_explo="866"	/>
				</skill_section>
				<skill_section	section="16"	x="1"	y="2"	width="1"	height="1"	>
					<dmg_part	dmg_order="1"	dmg_frame="60"	dmg_percent="10"	dmg_explo="865"	/>
					<dmg_part	dmg_order="2"	dmg_frame="75"	dmg_percent="40"	dmg_explo="866"	/>
				</skill_section>
				<skill_section	section="17"	x="2"	y="1"	width="1"	height="1"	>
					<dmg_part	dmg_order="1"	dmg_frame="60"	dmg_percent="10"	dmg_explo="865"	/>
					<dmg_part	dmg_order="2"	dmg_frame="75"	dmg_percent="40"	dmg_explo="866"	/>
				</skill_section>
				<skill_section	section="18"	x="-2"	y="4"	width="1"	height="1"	>
					<dmg_part	dmg_order="1"	dmg_frame="60"	dmg_percent="10"	dmg_explo="865"	/>
					<dmg_part	dmg_order="2"	dmg_frame="75"	dmg_percent="40"	dmg_explo="866"	/>
				</skill_section>
				<skill_section	section="19"	x="-1"	y="4"	width="1"	height="1"	>
					<dmg_part	dmg_order="1"	dmg_frame="60"	dmg_percent="10"	dmg_explo="865"	/>
					<dmg_part	dmg_order="2"	dmg_frame="75"	dmg_percent="40"	dmg_explo="866"	/>
				</skill_section>
				<skill_section	section="20"	x="0"	y="3"	width="1"	height="1"	>
					<dmg_part	dmg_order="1"	dmg_frame="60"	dmg_percent="10"	dmg_explo="865"	/>
					<dmg_part	dmg_order="2"	dmg_frame="75"	dmg_percent="40"	dmg_explo="866"	/>
				</skill_section>
				<skill_section	section="21"	x="1"	y="3"	width="1"	height="1"	>
					<dmg_part	dmg_order="1"	dmg_frame="60"	dmg_percent="10"	dmg_explo="865"	/>
					<dmg_part	dmg_order="2"	dmg_frame="75"	dmg_percent="40"	dmg_explo="866"	/>
				</skill_section>
				<skill_section	section="22"	x="2"	y="2"	width="1"	height="1"	>
					<dmg_part	dmg_order="1"	dmg_frame="60"	dmg_percent="10"	dmg_explo="865"	/>
					<dmg_part	dmg_order="2"	dmg_frame="75"	dmg_percent="40"	dmg_explo="866"	/>
				</skill_section>
				<skill_section	section="23"	x="-2"	y="5"	width="1"	height="1"	>
					<dmg_part	dmg_order="1"	dmg_frame="60"	dmg_percent="10"	dmg_explo="865"	/>
					<dmg_part	dmg_order="2"	dmg_frame="75"	dmg_percent="40"	dmg_explo="866"	/>
				</skill_section>
				<skill_section	section="24"	x="-1"	y="5"	width="1"	height="1"	>
					<dmg_part	dmg_order="1"	dmg_frame="60"	dmg_percent="10"	dmg_explo="865"	/>
					<dmg_part	dmg_order="2"	dmg_frame="75"	dmg_percent="40"	dmg_explo="866"	/>
				</skill_section>
				<skill_section	section="25"	x="0"	y="4"	width="1"	height="1"	>
					<dmg_part	dmg_order="1"	dmg_frame="60"	dmg_percent="10"	dmg_explo="865"	/>
					<dmg_part	dmg_order="2"	dmg_frame="75"	dmg_percent="40"	dmg_explo="866"	/>
				</skill_section>
				<skill_section	section="26"	x="1"	y="4"	width="1"	height="1"	>
					<dmg_part	dmg_order="1"	dmg_frame="60"	dmg_percent="10"	dmg_explo="865"	/>
					<dmg_part	dmg_order="2"	dmg_frame="75"	dmg_percent="40"	dmg_explo="866"	/>
				</skill_section>
				<skill_section	section="27"	x="2"	y="3"	width="1"	height="1"	>
					<dmg_part	dmg_order="1"	dmg_frame="60"	dmg_percent="10"	dmg_explo="865"	/>
					<dmg_part	dmg_order="2"	dmg_frame="75"	dmg_percent="40"	dmg_explo="866"	/>
				</skill_section>
				<skill_section	section="28"	x="-2"	y="6"	width="1"	height="1"	>
					<dmg_part	dmg_order="1"	dmg_frame="60"	dmg_percent="10"	dmg_explo="865"	/>
					<dmg_part	dmg_order="2"	dmg_frame="75"	dmg_percent="40"	dmg_explo="866"	/>
				</skill_section>
				<skill_section	section="29"	x="-1"	y="6"	width="1"	height="1"	>
					<dmg_part	dmg_order="1"	dmg_frame="60"	dmg_percent="10"	dmg_explo="865"	/>
					<dmg_part	dmg_order="2"	dmg_frame="75"	dmg_percent="40"	dmg_explo="866"	/>
				</skill_section>
				<skill_section	section="30"	x="0"	y="5"	width="1"	height="1"	>
					<dmg_part	dmg_order="1"	dmg_frame="60"	dmg_percent="10"	dmg_explo="865"	/>
					<dmg_part	dmg_order="2"	dmg_frame="75"	dmg_percent="40"	dmg_explo="866"	/>
				</skill_section>
				<skill_section	section="31"	x="1"	y="5"	width="1"	height="1"	>
					<dmg_part	dmg_order="1"	dmg_frame="60"	dmg_percent="10"	dmg_explo="865"	/>
					<dmg_part	dmg_order="2"	dmg_frame="75"	dmg_percent="40"	dmg_explo="866"	/>
				</skill_section>
				<skill_section	section="32"	x="2"	y="4"	width="1"	height="1"	>
					<dmg_part	dmg_order="1"	dmg_frame="60"	dmg_percent="10"	dmg_explo="865"	/>
					<dmg_part	dmg_order="2"	dmg_frame="75"	dmg_percent="40"	dmg_explo="866"	/>
				</skill_section>
				<skill_section	section="33"	x="-1"	y="7"	width="1"	height="1"	>
					<dmg_part	dmg_order="1"	dmg_frame="60"	dmg_percent="10"	dmg_explo="865"	/>
					<dmg_part	dmg_order="2"	dmg_frame="75"	dmg_percent="40"	dmg_explo="866"	/>
				</skill_section>
				<skill_section	section="34"	x="0"	y="6"	width="1"	height="1"	>
					<dmg_part	dmg_order="1"	dmg_frame="60"	dmg_percent="10"	dmg_explo="865"	/>
					<dmg_part	dmg_order="2"	dmg_frame="75"	dmg_percent="40"	dmg_explo="866"	/>
				</skill_section>
				<skill_section	section="35"	x="1"	y="6"	width="1"	height="1"	>
					<dmg_part	dmg_order="1"	dmg_frame="60"	dmg_percent="10"	dmg_explo="865"	/>
					<dmg_part	dmg_order="2"	dmg_frame="75"	dmg_percent="40"	dmg_explo="866"	/>
				</skill_section>
				<skill_section	section="36"	x="2"	y="5"	width="1"	height="1"	>
					<dmg_part	dmg_order="1"	dmg_frame="60"	dmg_percent="10"	dmg_explo="865"	/>
					<dmg_part	dmg_order="2"	dmg_frame="75"	dmg_percent="40"	dmg_explo="866"	/>
				</skill_section>
				<skill_section	section="37"	x="0"	y="7"	width="1"	height="1"	>
					<dmg_part	dmg_order="1"	dmg_frame="60"	dmg_percent="10"	dmg_explo="865"	/>
					<dmg_part	dmg_order="2"	dmg_frame="75"	dmg_percent="40"	dmg_explo="866"	/>
				</skill_section>
				<skill_section	section="38"	x="1"	y="7"	width="1"	height="1"	>
					<dmg_part	dmg_order="1"	dmg_frame="75"	dmg_percent="100"	dmg_explo="866"	/>
				</skill_section>
				<skill_section	section="39"	x="2"	y="6"	width="1"	height="1"	>
					<dmg_part	dmg_order="1"	dmg_frame="75"	dmg_percent="100"	dmg_explo="866"	/>
				</skill_section>
			</skill_dmg_set>
		</skill_dmg>
		<skill_dmg	id="490"	>
			<skill_dmg_set	position="0"	>
				<skill_section	section="1"	x="-2"	y="0"	width="1"	height="1"	>
					<dmg_part	dmg_order="1"	dmg_frame="7"	dmg_percent="45"	dmg_explo="981"	/>
					<dmg_part	dmg_order="2"	dmg_frame="20"	dmg_percent="55"	dmg_explo="982"	/>
				</skill_section>
				<skill_section	section="2"	x="-2"	y="1"	width="6"	height="5"	>
					<dmg_part	dmg_order="1"	dmg_frame="7"	dmg_percent="45"	dmg_explo="981"	/>
					<dmg_part	dmg_order="2"	dmg_frame="20"	dmg_percent="55"	dmg_explo="982"	/>
				</skill_section>
				<skill_section	section="3"	x="2"	y="0"	width="1"	height="1"	>
					<dmg_part	dmg_order="1"	dmg_frame="7"	dmg_percent="45"	dmg_explo="981"	/>
					<dmg_part	dmg_order="2"	dmg_frame="20"	dmg_percent="55"	dmg_explo="982"	/>
				</skill_section>
			</skill_dmg_set>
		</skill_dmg>
	</multi_skill_dmg_frame_alt>
	<skill_move_frame>
		<moveframe	skill_id="34"	start_frame="45"	end_frame="85"	/>
		<moveframe	skill_id="35"	start_frame="30"	end_frame="104"	/>
		<moveframe	skill_id="36"	start_frame="53"	end_frame="93"	/>
		<moveframe	skill_id="37"	start_frame="48"	end_frame="86"	/>
		<moveframe	skill_id="56"	start_frame="5"	end_frame="15"	/>
		<moveframe	skill_id="58"	start_frame="10"	end_frame="71"	/>
		<moveframe	skill_id="155"	start_frame="5"	end_frame="15"	/>
	</skill_move_frame>
	<skill_damage_multi>
		<multi	skill_id="34"	max_hit_num="7"	num_type="0"	/>
		<multi	skill_id="35"	max_hit_num="7"	num_type="0"	/>
		<multi	skill_id="36"	max_hit_num="7"	num_type="0"	/>
		<multi	skill_id="37"	max_hit_num="7"	num_type="0"	/>
		<multi	skill_id="56"	max_hit_num="7"	num_type="0"	/>
		<multi	skill_id="58"	max_hit_num="7"	num_type="0"	/>
		<multi	skill_id="156"	max_hit_num="7"	num_type="1"	/>
		<multi	skill_id="360"	max_hit_num="7"	num_type="0"	/>
		<multi	skill_id="361"	max_hit_num="7"	num_type="0"	/>
		<multi	skill_id="362"	max_hit_num="7"	num_type="0"	/>
		<multi	skill_id="363"	max_hit_num="7"	num_type="0"	/>
		<multi	skill_id="364"	max_hit_num="7"	num_type="0"	/>
		<multi	skill_id="365"	max_hit_num="7"	num_type="0"	/>
		<multi	skill_id="366"	max_hit_num="7"	num_type="0"	/>
		<multi	skill_id="367"	max_hit_num="7"	num_type="0"	/>
		<multi	skill_id="410"	max_hit_num="7"	num_type="0"	/>
		<multi	skill_id="486"	max_hit_num="2"	num_type="1"	/>
		<multi	skill_id="487"	max_hit_num="2"	num_type="1"	/>
		<multi	skill_id="496"	max_hit_num="2"	num_type="1"	/>
		<multi	skill_id="497"	max_hit_num="2"	num_type="1"	/>
	</skill_damage_multi>
	<bike_skill>
		<bike_main	skill_id="421"	>
			<lbike_sub	skill_level="1"	sub_skillidx="360"	loop="0"	/>
			<lbike_sub	skill_level="2"	sub_skillidx="361"	loop="0"	/>
			<lbike_sub	skill_level="3"	sub_skillidx="362"	loop="0"	/>
			<lbike_sub	skill_level="4"	sub_skillidx="363"	loop="3"	/>
		</bike_main>
		<bike_main	skill_id="422"	>
			<lbike_sub	skill_level="1"	sub_skillidx="364"	loop="0"	/>
			<lbike_sub	skill_level="2"	sub_skillidx="365"	loop="0"	/>
			<lbike_sub	skill_level="3"	sub_skillidx="366"	loop="0"	/>
			<lbike_sub	skill_level="4"	sub_skillidx="367"	loop="3"	/>
		</bike_main>
	</bike_skill>
	<cabal_fx	mode1_off_fx="185"	mode2_off_fx="185"	mode3_off_fx="968"	>
		<astral_fx	item_code="15"	grade="0"	fxcode_on_bow="111"	fxcode_keep_bow="52"	fxcode_on_shield="126"	fxcode_keep_shield="67"	/>
		<astral_fx	item_code="16"	grade="1"	fxcode_on_bow="111"	fxcode_keep_bow="52"	fxcode_on_shield="126"	fxcode_keep_shield="67"	/>
		<astral_fx	item_code="17"	grade="2"	fxcode_on_bow="112"	fxcode_keep_bow="53"	fxcode_on_shield="127"	fxcode_keep_shield="68"	/>
		<astral_fx	item_code="18"	grade="3"	fxcode_on_bow="113"	fxcode_keep_bow="54"	fxcode_on_shield="128"	fxcode_keep_shield="69"	/>
		<astral_fx	item_code="19"	grade="4"	fxcode_on_bow="114"	fxcode_keep_bow="55"	fxcode_on_shield="129"	fxcode_keep_shield="70"	/>
		<astral_fx	item_code="20"	grade="5"	fxcode_on_bow="115"	fxcode_keep_bow="56"	fxcode_on_shield="130"	fxcode_keep_shield="71"	/>
		<astral_fx	item_code="21"	grade="6"	fxcode_on_bow="116"	fxcode_keep_bow="57"	fxcode_on_shield="131"	fxcode_keep_shield="72"	/>
		<astral_fx	item_code="22"	grade="7"	fxcode_on_bow="117"	fxcode_keep_bow="58"	fxcode_on_shield="132"	fxcode_keep_shield="73"	/>
		<astral_fx	item_code="23"	grade="8"	fxcode_on_bow="118"	fxcode_keep_bow="59"	fxcode_on_shield="133"	fxcode_keep_shield="74"	/>
		<astral_fx	item_code="24"	grade="9"	fxcode_on_bow="119"	fxcode_keep_bow="60"	fxcode_on_shield="134"	fxcode_keep_shield="75"	/>
		<astral_fx	item_code="25"	grade="11"	fxcode_on_bow="120"	fxcode_keep_bow="61"	fxcode_on_shield="135"	fxcode_keep_shield="76"	/>
		<astral_fx	item_code="26"	grade="11"	fxcode_on_bow="125"	fxcode_keep_bow="66"	fxcode_on_shield="140"	fxcode_keep_shield="81"	/>
		<astral_fx	item_code="27"	grade="13"	fxcode_on_bow="121"	fxcode_keep_bow="62"	fxcode_on_shield="136"	fxcode_keep_shield="77"	/>
		<astral_fx	item_code="28"	grade="14"	fxcode_on_bow="121"	fxcode_keep_bow="62"	fxcode_on_shield="136"	fxcode_keep_shield="77"	/>
		<astral_fx	item_code="30"	grade="0"	fxcode_on_bow="111"	fxcode_keep_bow="52"	fxcode_on_shield="126"	fxcode_keep_shield="67"	/>
		<astral_fx	item_code="31"	grade="1"	fxcode_on_bow="111"	fxcode_keep_bow="52"	fxcode_on_shield="126"	fxcode_keep_shield="67"	/>
		<astral_fx	item_code="32"	grade="2"	fxcode_on_bow="112"	fxcode_keep_bow="53"	fxcode_on_shield="127"	fxcode_keep_shield="68"	/>
		<astral_fx	item_code="33"	grade="3"	fxcode_on_bow="113"	fxcode_keep_bow="54"	fxcode_on_shield="128"	fxcode_keep_shield="69"	/>
		<astral_fx	item_code="34"	grade="4"	fxcode_on_bow="114"	fxcode_keep_bow="55"	fxcode_on_shield="129"	fxcode_keep_shield="70"	/>
		<astral_fx	item_code="35"	grade="5"	fxcode_on_bow="115"	fxcode_keep_bow="56"	fxcode_on_shield="130"	fxcode_keep_shield="71"	/>
		<astral_fx	item_code="36"	grade="6"	fxcode_on_bow="116"	fxcode_keep_bow="57"	fxcode_on_shield="131"	fxcode_keep_shield="72"	/>
		<astral_fx	item_code="37"	grade="7"	fxcode_on_bow="117"	fxcode_keep_bow="58"	fxcode_on_shield="132"	fxcode_keep_shield="73"	/>
		<astral_fx	item_code="38"	grade="8"	fxcode_on_bow="118"	fxcode_keep_bow="59"	fxcode_on_shield="133"	fxcode_keep_shield="74"	/>
		<astral_fx	item_code="39"	grade="9"	fxcode_on_bow="119"	fxcode_keep_bow="60"	fxcode_on_shield="134"	fxcode_keep_shield="75"	/>
		<astral_fx	item_code="40"	grade="11"	fxcode_on_bow="120"	fxcode_keep_bow="61"	fxcode_on_shield="135"	fxcode_keep_shield="76"	/>
		<astral_fx	item_code="41"	grade="11"	fxcode_on_bow="125"	fxcode_keep_bow="66"	fxcode_on_shield="140"	fxcode_keep_shield="81"	/>
		<astral_fx	item_code="42"	grade="13"	fxcode_on_bow="121"	fxcode_keep_bow="62"	fxcode_on_shield="136"	fxcode_keep_shield="77"	/>
		<astral_fx	item_code="43"	grade="14"	fxcode_on_bow="121"	fxcode_keep_bow="62"	fxcode_on_shield="136"	fxcode_keep_shield="77"	/>
		<astral_fx	item_code="1613"	grade="10"	fxcode_on_bow="122"	fxcode_keep_bow="63"	fxcode_on_shield="137"	fxcode_keep_shield="78"	/>
		<astral_fx	item_code="1614"	grade="10"	fxcode_on_bow="122"	fxcode_keep_bow="63"	fxcode_on_shield="137"	fxcode_keep_shield="78"	/>
		<astral_fx	item_code="2230"	grade="11"	fxcode_on_bow="123"	fxcode_keep_bow="64"	fxcode_on_shield="138"	fxcode_keep_shield="79"	/>
		<astral_fx	item_code="2231"	grade="11"	fxcode_on_bow="123"	fxcode_keep_bow="64"	fxcode_on_shield="138"	fxcode_keep_shield="79"	/>
		<astral_fx	item_code="2921"	grade="2"	fxcode_on_bow="112"	fxcode_keep_bow="53"	fxcode_on_shield="127"	fxcode_keep_shield="68"	/>
		<astral_fx	item_code="2922"	grade="2"	fxcode_on_bow="112"	fxcode_keep_bow="53"	fxcode_on_shield="127"	fxcode_keep_shield="68"	/>
		<astral_fx	item_code="2923"	grade="2"	fxcode_on_bow="112"	fxcode_keep_bow="53"	fxcode_on_shield="127"	fxcode_keep_shield="68"	/>
		<astral_fx	item_code="2924"	grade="3"	fxcode_on_bow="113"	fxcode_keep_bow="54"	fxcode_on_shield="128"	fxcode_keep_shield="69"	/>
		<astral_fx	item_code="2925"	grade="3"	fxcode_on_bow="113"	fxcode_keep_bow="54"	fxcode_on_shield="128"	fxcode_keep_shield="69"	/>
		<astral_fx	item_code="2926"	grade="4"	fxcode_on_bow="114"	fxcode_keep_bow="55"	fxcode_on_shield="129"	fxcode_keep_shield="70"	/>
		<astral_fx	item_code="2927"	grade="2"	fxcode_on_bow="112"	fxcode_keep_bow="53"	fxcode_on_shield="127"	fxcode_keep_shield="68"	/>
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		<explo_fx	skill_id="70"	explo_fx="507"	/>
		<explo_fx	skill_id="72"	explo_fx="1033"	/>
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		<battlemode_fx	class="1"	intensity="2"	mode_on_fx="166"	mode_keep_fx="178"	mode_astral_fx_1="82"	mode_astral_fx_2=""	/>
		<battlemode_fx	class="1"	intensity="3"	mode_on_fx="924"	mode_keep_fx="1009"	mode_astral_fx_1="930"	mode_astral_fx_2=""	/>
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		<battlemode_fx	class="5"	intensity="2"	mode_on_fx="170"	mode_keep_fx="182"	mode_astral_fx_1="87"	mode_astral_fx_2=""	/>
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		<battlemode_fx	class="6"	intensity="3"	mode_on_fx="929"	mode_keep_fx="1014"	mode_astral_fx_1="937"	mode_astral_fx_2=""	/>
		<charger_fx	default_body_fx="90"	default_nozzle_fx="94"	>
			<beam_fx	charge_level="1"	dummy_skill_id="412"	body_fxcode="91"	nozzle_fxcode="95"	>
				<charge	power_level="1"	>
					<beam_fxcode	element_code="0"	code="368"	/>
					<beam_fxcode	element_code="1"	code="369"	/>
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				<charge	power_level="2"	>
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				<charge	power_level="3"	>
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					<beam_fxcode	element_code="5"	code="415"	/>
					<beam_fxcode	element_code="6"	code="416"	/>
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			</beam_fx>
			<beam_fx	charge_level="2"	dummy_skill_id="413"	body_fxcode="92"	nozzle_fxcode="96"	>
				<charge	power_level="1"	>
					<beam_fxcode	element_code="0"	code="375"	/>
					<beam_fxcode	element_code="1"	code="376"	/>
					<beam_fxcode	element_code="2"	code="377"	/>
					<beam_fxcode	element_code="3"	code="378"	/>
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				<charge	power_level="2"	>
					<beam_fxcode	element_code="0"	code="396"	/>
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				<charge	power_level="3"	>
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					<beam_fxcode	element_code="5"	code="422"	/>
					<beam_fxcode	element_code="6"	code="423"	/>
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			<beam_fx	charge_level="3"	dummy_skill_id="414"	body_fxcode="93"	nozzle_fxcode="97"	>
				<charge	power_level="1"	>
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				<charge	power_level="2"	>
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					<beam_fxcode	element_code="6"	code="409"	/>
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				<charge	power_level="3"	>
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					<beam_fxcode	element_code="5"	code="429"	/>
					<beam_fxcode	element_code="6"	code="430"	/>
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		<keep_flag	buff_list="14"	skill_id="215"	keep_fx="210"	visual_type="30"	series_type="2"	resist_type="-1"	buff_group="0"	/>
		<keep_flag	buff_list="15"	skill_id="216"	keep_fx="-1"	visual_type="30"	series_type="1"	resist_type="-1"	buff_group="0"	/>
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		<keep_flag	buff_list="17"	skill_id="218"	keep_fx="-1"	visual_type="30"	series_type="6"	resist_type="-1"	buff_group="0"	/>
		<keep_flag	buff_list="18"	skill_id="219"	keep_fx="-1"	visual_type="30"	series_type="3"	resist_type="-1"	buff_group="0"	/>
		<keep_flag	buff_list="19"	skill_id="220"	keep_fx="-1"	visual_type="30"	series_type="3"	resist_type="-1"	buff_group="0"	/>
		<keep_flag	buff_list="20"	skill_id="221"	keep_fx="211"	visual_type="30"	series_type="6"	resist_type="-1"	buff_group="0"	/>
		<keep_flag	buff_list="21"	skill_id="222"	keep_fx="-1"	visual_type="30"	series_type="4"	resist_type="-1"	buff_group="0"	/>
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		<keep_flag	buff_list="23"	skill_id="224"	keep_fx="-1"	visual_type="30"	series_type="4"	resist_type="-1"	buff_group="0"	/>
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		<keep_flag	buff_list="28"	skill_id="229"	keep_fx="-1"	visual_type="30"	series_type="3"	resist_type="-1"	buff_group="1"	/>
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		<keep_flag	buff_list="64"	skill_id="289"	keep_fx="-1"	visual_type="30"	series_type="2"	resist_type="-1"	buff_group="0"	/>
		<keep_flag	buff_list="65"	skill_id="290"	keep_fx="-1"	visual_type="30"	series_type="2"	resist_type="-1"	buff_group="0"	/>
		<keep_flag	buff_list="66"	skill_id="292"	keep_fx="-1"	visual_type="30"	series_type="3"	resist_type="-1"	buff_group="0"	/>
		<keep_flag	buff_list="67"	skill_id="298"	keep_fx="2303"	visual_type="30"	series_type="4"	resist_type="-1"	buff_group="0"	/>
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		<keep_flag	debuff_list="5"	skill_id="239"	keep_fx="-1"	visual_type="12"	series_type="-1"	resist_type="1"	buff_group="0"	/>
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		<keep_flag	debuff_list="7"	skill_id="257"	keep_fx="-1"	visual_type="12"	series_type="-1"	resist_type="1"	buff_group="0"	/>
		<keep_flag	debuff_list="8"	skill_id="260"	keep_fx="-1"	visual_type="12"	series_type="-1"	resist_type="4"	buff_group="0"	/>
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		<keep_flag	debuff_list="10"	skill_id="262"	keep_fx="-1"	visual_type="30"	series_type="-1"	resist_type="4"	buff_group="0"	/>
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		<keep_flag	debuff_list="12"	skill_id="269"	keep_fx="-1"	visual_type="30"	series_type="-1"	resist_type="4"	buff_group="0"	/>
		<keep_flag	debuff_list="13"	skill_id="270"	keep_fx="-1"	visual_type="30"	series_type="-1"	resist_type="4"	buff_group="0"	/>
		<keep_flag	debuff_list="14"	skill_id="271"	keep_fx="218"	visual_type="30"	series_type="-1"	resist_type="1"	buff_group="0"	/>
		<keep_flag	debuff_list="15"	skill_id="469"	keep_fx="900"	visual_type="15"	series_type="-1"	resist_type="0"	buff_group="0"	/>
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		<keep_flag	buff_list="2"	skill_id="455"	keep_fx="-1"	visual_type="-1"	series_type="-1"	resist_type="-1"	buff_group="0"	/>
		<keep_flag	buff_list="3"	skill_id="456"	keep_fx="-1"	visual_type="-1"	series_type="-1"	resist_type="-1"	buff_group="0"	/>
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	<ft_debuff_keep_dummy_flag>
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		<keep_flag	debuff_list="3"	skill_id="459"	keep_fx="-1"	visual_type="-1"	series_type="-1"	resist_type="-1"	buff_group="0"	/>
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		<_limit	force_code="2"	buff_limit_value="9000"	/>
		<_limit	force_code="3"	buff_limit_value="3000"	/>
		<_limit	force_code="4"	buff_limit_value="3000"	/>
		<_limit	force_code="5"	buff_limit_value="9000"	/>
		<_limit	force_code="6"	buff_limit_value="5000"	/>
		<_limit	force_code="7"	buff_limit_value="5000"	/>
		<_limit	force_code="8"	buff_limit_value="600"	/>
		<_limit	force_code="9"	buff_limit_value="50"	/>
		<_limit	force_code="10"	buff_limit_value="20"	/>
		<_limit	force_code="12"	buff_limit_value="50"	/>
		<_limit	force_code="13"	buff_limit_value="50"	/>
		<_limit	force_code="25"	buff_limit_value="15"	/>
		<_limit	force_code="30"	buff_limit_value="150"	/>
		<_limit	force_code="32"	buff_limit_value="150"	/>
		<_limit	force_code="34"	buff_limit_value="10"	/>
		<_limit	force_code="35"	buff_limit_value="10"	/>
		<_limit	force_code="36"	buff_limit_value="95"	/>
		<_limit	force_code="37"	buff_limit_value="600"	/>
		<_limit	force_code="38"	buff_limit_value="600"	/>
		<_limit	force_code="39"	buff_limit_value="3000"	/>
		<_limit	force_code="45"	buff_limit_value="100"	/>
		<_limit	force_code="46"	buff_limit_value="100"	/>
		<_limit	force_code="47"	buff_limit_value="100"	/>
		<_limit	force_code="48"	buff_limit_value="100"	/>
		<_limit	force_code="61"	buff_limit_value="20"	/>
		<_limit	force_code="62"	buff_limit_value="100"	/>
		<_limit	force_code="63"	buff_limit_value="600"	/>
		<_limit	force_code="64"	buff_limit_value="100"	/>
		<_limit	force_code="65"	buff_limit_value="100"	/>
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		<_limit	force_code="68"	buff_limit_value="3000"	/>
		<_limit	force_code="69"	buff_limit_value="1"	/>
		<_limit	force_code="70"	buff_limit_value="1"	/>
		<_limit	force_code="71"	buff_limit_value="1"	/>
		<_limit	force_code="72"	buff_limit_value="1"	/>
		<_limit	force_code="73"	buff_limit_value="1"	/>
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		<_limit	force_code="75"	buff_limit_value="1"	/>
		<_limit	force_code="76"	buff_limit_value="1"	/>
		<_limit	force_code="77"	buff_limit_value="1"	/>
		<_limit	force_code="78"	buff_limit_value="1"	/>
		<_limit	force_code="79"	buff_limit_value="1"	/>
		<_limit	force_code="80"	buff_limit_value="1"	/>
		<_limit	force_code="81"	buff_limit_value="1"	/>
		<_limit	force_code="82"	buff_limit_value="1"	/>
		<_limit	force_code="83"	buff_limit_value="1"	/>
		<_limit	force_code="84"	buff_limit_value="1"	/>
		<_limit	force_code="88"	buff_limit_value="1000"	/>
		<_limit	force_code="89"	buff_limit_value="100"	/>
		<_limit	force_code="93"	buff_limit_value="100"	/>
		<_limit	force_code="94"	buff_limit_value="100"	/>
		<_limit	force_code="95"	buff_limit_value="100"	/>
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		<_limit	force_code="97"	buff_limit_value="100"	/>
		<_limit	force_code="98"	buff_limit_value="100"	/>
		<_limit	force_code="99"	buff_limit_value="100"	/>
		<_limit	force_code="100"	buff_limit_value="100"	/>
		<_limit	force_code="101"	buff_limit_value="100"	/>
		<_limit	force_code="102"	buff_limit_value="100"	/>
		<_limit	force_code="103"	buff_limit_value="100"	/>
		<_limit	force_code="104"	buff_limit_value="100"	/>
		<_limit	force_code="105"	buff_limit_value="1000"	/>
		<_limit	force_code="106"	buff_limit_value="1000"	/>
		<_limit	force_code="107"	buff_limit_value="1000"	/>
		<_limit	force_code="108"	buff_limit_value="1000"	/>
		<_limit	force_code="109"	buff_limit_value="1000"	/>
		<_limit	force_code="110"	buff_limit_value="1000"	/>
		<_limit	force_code="111"	buff_limit_value="1000"	/>
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		<warp_index	x="133"	y="13"	nation1x="133"	nation1y="13"	nation2x="133"	nation2y="13"	w_code="0"	Fee="0"	WorldIdx="4"	level="1"	/>
		<warp_index	x="232"	y="206"	nation1x="232"	nation1y="206"	nation2x="232"	nation2y="206"	w_code="0"	Fee="0"	WorldIdx="4"	level="1"	/>
		<warp_index	x="202"	y="31"	nation1x="202"	nation1y="31"	nation2x="202"	nation2y="31"	w_code="0"	Fee="0"	WorldIdx="4"	level="1"	/>
		<warp_index	x="16"	y="16"	nation1x="16"	nation1y="16"	nation2x="16"	nation2y="16"	w_code="0"	Fee="0"	WorldIdx="28"	level="1"	/>
		<warp_index	x="48"	y="16"	nation1x="48"	nation1y="16"	nation2x="48"	nation2y="16"	w_code="0"	Fee="0"	WorldIdx="28"	level="1"	/>
		<warp_index	x="80"	y="16"	nation1x="80"	nation1y="16"	nation2x="80"	nation2y="16"	w_code="0"	Fee="0"	WorldIdx="28"	level="1"	/>
		<warp_index	x="112"	y="16"	nation1x="112"	nation1y="16"	nation2x="112"	nation2y="16"	w_code="0"	Fee="0"	WorldIdx="28"	level="1"	/>
		<warp_index	x="144"	y="16"	nation1x="144"	nation1y="16"	nation2x="144"	nation2y="16"	w_code="0"	Fee="0"	WorldIdx="28"	level="1"	/>
		<warp_index	x="176"	y="16"	nation1x="176"	nation1y="16"	nation2x="176"	nation2y="16"	w_code="0"	Fee="0"	WorldIdx="28"	level="1"	/>
		<warp_index	x="208"	y="16"	nation1x="208"	nation1y="16"	nation2x="208"	nation2y="16"	w_code="0"	Fee="0"	WorldIdx="28"	level="1"	/>
		<warp_index	x="240"	y="16"	nation1x="240"	nation1y="16"	nation2x="240"	nation2y="16"	w_code="0"	Fee="0"	WorldIdx="28"	level="1"	/>
		<warp_index	x="16"	y="48"	nation1x="16"	nation1y="48"	nation2x="16"	nation2y="48"	w_code="0"	Fee="0"	WorldIdx="28"	level="1"	/>
		<warp_index	x="48"	y="48"	nation1x="48"	nation1y="48"	nation2x="48"	nation2y="48"	w_code="0"	Fee="0"	WorldIdx="28"	level="1"	/>
		<warp_index	x="80"	y="48"	nation1x="80"	nation1y="48"	nation2x="80"	nation2y="48"	w_code="0"	Fee="0"	WorldIdx="28"	level="1"	/>
		<warp_index	x="112"	y="48"	nation1x="112"	nation1y="48"	nation2x="112"	nation2y="48"	w_code="0"	Fee="0"	WorldIdx="28"	level="1"	/>
		<warp_index	x="144"	y="48"	nation1x="144"	nation1y="48"	nation2x="144"	nation2y="48"	w_code="0"	Fee="0"	WorldIdx="28"	level="1"	/>
		<warp_index	x="176"	y="48"	nation1x="176"	nation1y="48"	nation2x="176"	nation2y="48"	w_code="0"	Fee="0"	WorldIdx="28"	level="1"	/>
		<warp_index	x="208"	y="48"	nation1x="208"	nation1y="48"	nation2x="208"	nation2y="48"	w_code="0"	Fee="0"	WorldIdx="28"	level="1"	/>
		<warp_index	x="240"	y="48"	nation1x="240"	nation1y="48"	nation2x="240"	nation2y="48"	w_code="0"	Fee="0"	WorldIdx="28"	level="1"	/>
		<warp_index	x="16"	y="80"	nation1x="16"	nation1y="80"	nation2x="16"	nation2y="80"	w_code="0"	Fee="0"	WorldIdx="28"	level="1"	/>
		<warp_index	x="48"	y="80"	nation1x="48"	nation1y="80"	nation2x="48"	nation2y="80"	w_code="0"	Fee="0"	WorldIdx="28"	level="1"	/>
		<warp_index	x="80"	y="80"	nation1x="80"	nation1y="80"	nation2x="80"	nation2y="80"	w_code="0"	Fee="0"	WorldIdx="28"	level="1"	/>
		<warp_index	x="112"	y="80"	nation1x="112"	nation1y="80"	nation2x="112"	nation2y="80"	w_code="0"	Fee="0"	WorldIdx="28"	level="1"	/>
		<warp_index	x="144"	y="80"	nation1x="144"	nation1y="80"	nation2x="144"	nation2y="80"	w_code="0"	Fee="0"	WorldIdx="28"	level="1"	/>
		<warp_index	x="176"	y="80"	nation1x="176"	nation1y="80"	nation2x="176"	nation2y="80"	w_code="0"	Fee="0"	WorldIdx="28"	level="1"	/>
		<warp_index	x="208"	y="80"	nation1x="208"	nation1y="80"	nation2x="208"	nation2y="80"	w_code="0"	Fee="0"	WorldIdx="28"	level="1"	/>
		<warp_index	x="240"	y="80"	nation1x="240"	nation1y="80"	nation2x="240"	nation2y="80"	w_code="0"	Fee="0"	WorldIdx="28"	level="1"	/>
		<warp_index	x="3"	y="16"	nation1x="3"	nation1y="16"	nation2x="3"	nation2y="16"	w_code="0"	Fee="0"	WorldIdx="28"	level="1"	/>
		<warp_index	x="35"	y="16"	nation1x="35"	nation1y="16"	nation2x="35"	nation2y="16"	w_code="0"	Fee="0"	WorldIdx="28"	level="1"	/>
		<warp_index	x="67"	y="16"	nation1x="67"	nation1y="16"	nation2x="67"	nation2y="16"	w_code="0"	Fee="0"	WorldIdx="28"	level="1"	/>
		<warp_index	x="99"	y="16"	nation1x="99"	nation1y="16"	nation2x="99"	nation2y="16"	w_code="0"	Fee="0"	WorldIdx="28"	level="1"	/>
		<warp_index	x="131"	y="16"	nation1x="131"	nation1y="16"	nation2x="131"	nation2y="16"	w_code="0"	Fee="0"	WorldIdx="28"	level="1"	/>
		<warp_index	x="163"	y="16"	nation1x="163"	nation1y="16"	nation2x="163"	nation2y="16"	w_code="0"	Fee="0"	WorldIdx="28"	level="1"	/>
		<warp_index	x="195"	y="16"	nation1x="195"	nation1y="16"	nation2x="195"	nation2y="16"	w_code="0"	Fee="0"	WorldIdx="28"	level="1"	/>
		<warp_index	x="227"	y="16"	nation1x="227"	nation1y="16"	nation2x="227"	nation2y="16"	w_code="0"	Fee="0"	WorldIdx="28"	level="1"	/>
		<warp_index	x="3"	y="48"	nation1x="3"	nation1y="48"	nation2x="3"	nation2y="48"	w_code="0"	Fee="0"	WorldIdx="28"	level="1"	/>
		<warp_index	x="35"	y="48"	nation1x="35"	nation1y="48"	nation2x="35"	nation2y="48"	w_code="0"	Fee="0"	WorldIdx="28"	level="1"	/>
		<warp_index	x="67"	y="48"	nation1x="67"	nation1y="48"	nation2x="67"	nation2y="48"	w_code="0"	Fee="0"	WorldIdx="28"	level="1"	/>
		<warp_index	x="99"	y="48"	nation1x="99"	nation1y="48"	nation2x="99"	nation2y="48"	w_code="0"	Fee="0"	WorldIdx="28"	level="1"	/>
		<warp_index	x="131"	y="48"	nation1x="131"	nation1y="48"	nation2x="131"	nation2y="48"	w_code="0"	Fee="0"	WorldIdx="28"	level="1"	/>
		<warp_index	x="163"	y="48"	nation1x="163"	nation1y="48"	nation2x="163"	nation2y="48"	w_code="0"	Fee="0"	WorldIdx="28"	level="1"	/>
		<warp_index	x="195"	y="48"	nation1x="195"	nation1y="48"	nation2x="195"	nation2y="48"	w_code="0"	Fee="0"	WorldIdx="28"	level="1"	/>
		<warp_index	x="227"	y="48"	nation1x="227"	nation1y="48"	nation2x="227"	nation2y="48"	w_code="0"	Fee="0"	WorldIdx="28"	level="1"	/>
		<warp_index	x="3"	y="80"	nation1x="3"	nation1y="80"	nation2x="3"	nation2y="80"	w_code="0"	Fee="0"	WorldIdx="28"	level="1"	/>
		<warp_index	x="35"	y="80"	nation1x="35"	nation1y="80"	nation2x="35"	nation2y="80"	w_code="0"	Fee="0"	WorldIdx="28"	level="1"	/>
		<warp_index	x="67"	y="80"	nation1x="67"	nation1y="80"	nation2x="67"	nation2y="80"	w_code="0"	Fee="0"	WorldIdx="28"	level="1"	/>
		<warp_index	x="99"	y="80"	nation1x="99"	nation1y="80"	nation2x="99"	nation2y="80"	w_code="0"	Fee="0"	WorldIdx="28"	level="1"	/>
		<warp_index	x="131"	y="80"	nation1x="131"	nation1y="80"	nation2x="131"	nation2y="80"	w_code="0"	Fee="0"	WorldIdx="28"	level="1"	/>
		<warp_index	x="163"	y="80"	nation1x="163"	nation1y="80"	nation2x="163"	nation2y="80"	w_code="0"	Fee="0"	WorldIdx="28"	level="1"	/>
		<warp_index	x="195"	y="80"	nation1x="195"	nation1y="80"	nation2x="195"	nation2y="80"	w_code="0"	Fee="0"	WorldIdx="28"	level="1"	/>
		<warp_index	x="227"	y="80"	nation1x="227"	nation1y="80"	nation2x="227"	nation2y="80"	w_code="0"	Fee="0"	WorldIdx="28"	level="1"	/>
		<warp_index	x="16"	y="16"	nation1x="16"	nation1y="16"	nation2x="16"	nation2y="16"	w_code="0"	Fee="0"	WorldIdx="29"	level="1"	/>
		<warp_index	x="48"	y="16"	nation1x="48"	nation1y="16"	nation2x="48"	nation2y="16"	w_code="0"	Fee="0"	WorldIdx="29"	level="1"	/>
		<warp_index	x="80"	y="16"	nation1x="80"	nation1y="16"	nation2x="80"	nation2y="16"	w_code="0"	Fee="0"	WorldIdx="29"	level="1"	/>
		<warp_index	x="112"	y="16"	nation1x="112"	nation1y="16"	nation2x="112"	nation2y="16"	w_code="0"	Fee="0"	WorldIdx="29"	level="1"	/>
		<warp_index	x="144"	y="16"	nation1x="144"	nation1y="16"	nation2x="144"	nation2y="16"	w_code="0"	Fee="0"	WorldIdx="29"	level="1"	/>
		<warp_index	x="176"	y="16"	nation1x="176"	nation1y="16"	nation2x="176"	nation2y="16"	w_code="0"	Fee="0"	WorldIdx="29"	level="1"	/>
		<warp_index	x="208"	y="16"	nation1x="208"	nation1y="16"	nation2x="208"	nation2y="16"	w_code="0"	Fee="0"	WorldIdx="29"	level="1"	/>
		<warp_index	x="240"	y="16"	nation1x="240"	nation1y="16"	nation2x="240"	nation2y="16"	w_code="0"	Fee="0"	WorldIdx="29"	level="1"	/>
		<warp_index	x="16"	y="48"	nation1x="16"	nation1y="48"	nation2x="16"	nation2y="48"	w_code="0"	Fee="0"	WorldIdx="29"	level="1"	/>
		<warp_index	x="48"	y="48"	nation1x="48"	nation1y="48"	nation2x="48"	nation2y="48"	w_code="0"	Fee="0"	WorldIdx="29"	level="1"	/>
		<warp_index	x="80"	y="48"	nation1x="80"	nation1y="48"	nation2x="80"	nation2y="48"	w_code="0"	Fee="0"	WorldIdx="29"	level="1"	/>
		<warp_index	x="112"	y="48"	nation1x="112"	nation1y="48"	nation2x="112"	nation2y="48"	w_code="0"	Fee="0"	WorldIdx="29"	level="1"	/>
		<warp_index	x="144"	y="48"	nation1x="144"	nation1y="48"	nation2x="144"	nation2y="48"	w_code="0"	Fee="0"	WorldIdx="29"	level="1"	/>
		<warp_index	x="176"	y="48"	nation1x="176"	nation1y="48"	nation2x="176"	nation2y="48"	w_code="0"	Fee="0"	WorldIdx="29"	level="1"	/>
		<warp_index	x="208"	y="48"	nation1x="208"	nation1y="48"	nation2x="208"	nation2y="48"	w_code="0"	Fee="0"	WorldIdx="29"	level="1"	/>
		<warp_index	x="240"	y="48"	nation1x="240"	nation1y="48"	nation2x="240"	nation2y="48"	w_code="0"	Fee="0"	WorldIdx="29"	level="1"	/>
		<warp_index	x="16"	y="80"	nation1x="16"	nation1y="80"	nation2x="16"	nation2y="80"	w_code="0"	Fee="0"	WorldIdx="29"	level="1"	/>
		<warp_index	x="48"	y="80"	nation1x="48"	nation1y="80"	nation2x="48"	nation2y="80"	w_code="0"	Fee="0"	WorldIdx="29"	level="1"	/>
		<warp_index	x="80"	y="80"	nation1x="80"	nation1y="80"	nation2x="80"	nation2y="80"	w_code="0"	Fee="0"	WorldIdx="29"	level="1"	/>
		<warp_index	x="112"	y="80"	nation1x="112"	nation1y="80"	nation2x="112"	nation2y="80"	w_code="0"	Fee="0"	WorldIdx="29"	level="1"	/>
		<warp_index	x="144"	y="80"	nation1x="144"	nation1y="80"	nation2x="144"	nation2y="80"	w_code="0"	Fee="0"	WorldIdx="29"	level="1"	/>
		<warp_index	x="176"	y="80"	nation1x="176"	nation1y="80"	nation2x="176"	nation2y="80"	w_code="0"	Fee="0"	WorldIdx="29"	level="1"	/>
		<warp_index	x="208"	y="80"	nation1x="208"	nation1y="80"	nation2x="208"	nation2y="80"	w_code="0"	Fee="0"	WorldIdx="29"	level="1"	/>
		<warp_index	x="240"	y="80"	nation1x="240"	nation1y="80"	nation2x="240"	nation2y="80"	w_code="0"	Fee="0"	WorldIdx="29"	level="1"	/>
		<warp_index	x="3"	y="16"	nation1x="3"	nation1y="16"	nation2x="3"	nation2y="16"	w_code="0"	Fee="0"	WorldIdx="29"	level="1"	/>
		<warp_index	x="35"	y="16"	nation1x="35"	nation1y="16"	nation2x="35"	nation2y="16"	w_code="0"	Fee="0"	WorldIdx="29"	level="1"	/>
		<warp_index	x="67"	y="16"	nation1x="67"	nation1y="16"	nation2x="67"	nation2y="16"	w_code="0"	Fee="0"	WorldIdx="29"	level="1"	/>
		<warp_index	x="99"	y="16"	nation1x="99"	nation1y="16"	nation2x="99"	nation2y="16"	w_code="0"	Fee="0"	WorldIdx="29"	level="1"	/>
		<warp_index	x="131"	y="16"	nation1x="131"	nation1y="16"	nation2x="131"	nation2y="16"	w_code="0"	Fee="0"	WorldIdx="29"	level="1"	/>
		<warp_index	x="163"	y="16"	nation1x="163"	nation1y="16"	nation2x="163"	nation2y="16"	w_code="0"	Fee="0"	WorldIdx="29"	level="1"	/>
		<warp_index	x="195"	y="16"	nation1x="195"	nation1y="16"	nation2x="195"	nation2y="16"	w_code="0"	Fee="0"	WorldIdx="29"	level="1"	/>
		<warp_index	x="227"	y="16"	nation1x="227"	nation1y="16"	nation2x="227"	nation2y="16"	w_code="0"	Fee="0"	WorldIdx="29"	level="1"	/>
		<warp_index	x="3"	y="48"	nation1x="3"	nation1y="48"	nation2x="3"	nation2y="48"	w_code="0"	Fee="0"	WorldIdx="29"	level="1"	/>
		<warp_index	x="35"	y="48"	nation1x="35"	nation1y="48"	nation2x="35"	nation2y="48"	w_code="0"	Fee="0"	WorldIdx="29"	level="1"	/>
		<warp_index	x="67"	y="48"	nation1x="67"	nation1y="48"	nation2x="67"	nation2y="48"	w_code="0"	Fee="0"	WorldIdx="29"	level="1"	/>
		<warp_index	x="99"	y="48"	nation1x="99"	nation1y="48"	nation2x="99"	nation2y="48"	w_code="0"	Fee="0"	WorldIdx="29"	level="1"	/>
		<warp_index	x="131"	y="48"	nation1x="131"	nation1y="48"	nation2x="131"	nation2y="48"	w_code="0"	Fee="0"	WorldIdx="29"	level="1"	/>
		<warp_index	x="163"	y="48"	nation1x="163"	nation1y="48"	nation2x="163"	nation2y="48"	w_code="0"	Fee="0"	WorldIdx="29"	level="1"	/>
		<warp_index	x="195"	y="48"	nation1x="195"	nation1y="48"	nation2x="195"	nation2y="48"	w_code="0"	Fee="0"	WorldIdx="29"	level="1"	/>
		<warp_index	x="227"	y="48"	nation1x="227"	nation1y="48"	nation2x="227"	nation2y="48"	w_code="0"	Fee="0"	WorldIdx="29"	level="1"	/>
		<warp_index	x="3"	y="80"	nation1x="3"	nation1y="80"	nation2x="3"	nation2y="80"	w_code="0"	Fee="0"	WorldIdx="29"	level="1"	/>
		<warp_index	x="35"	y="80"	nation1x="35"	nation1y="80"	nation2x="35"	nation2y="80"	w_code="0"	Fee="0"	WorldIdx="29"	level="1"	/>
		<warp_index	x="67"	y="80"	nation1x="67"	nation1y="80"	nation2x="67"	nation2y="80"	w_code="0"	Fee="0"	WorldIdx="29"	level="1"	/>
		<warp_index	x="99"	y="80"	nation1x="99"	nation1y="80"	nation2x="99"	nation2y="80"	w_code="0"	Fee="0"	WorldIdx="29"	level="1"	/>
		<warp_index	x="131"	y="80"	nation1x="131"	nation1y="80"	nation2x="131"	nation2y="80"	w_code="0"	Fee="0"	WorldIdx="29"	level="1"	/>
		<warp_index	x="163"	y="80"	nation1x="163"	nation1y="80"	nation2x="163"	nation2y="80"	w_code="0"	Fee="0"	WorldIdx="29"	level="1"	/>
		<warp_index	x="195"	y="80"	nation1x="195"	nation1y="80"	nation2x="195"	nation2y="80"	w_code="0"	Fee="0"	WorldIdx="29"	level="1"	/>
		<warp_index	x="227"	y="80"	nation1x="227"	nation1y="80"	nation2x="227"	nation2y="80"	w_code="0"	Fee="0"	WorldIdx="29"	level="1"	/>
		<warp_index	x="40"	y="156"	nation1x="40"	nation1y="156"	nation2x="40"	nation2y="156"	w_code="0"	Fee="0"	WorldIdx="2"	level="1"	/>
		<warp_index	x="58"	y="80"	nation1x="58"	nation1y="80"	nation2x="58"	nation2y="80"	w_code="0"	Fee="0"	WorldIdx="2"	level="1"	/>
		<warp_index	x="38"	y="229"	nation1x="38"	nation1y="229"	nation2x="38"	nation2y="229"	w_code="0"	Fee="0"	WorldIdx="4"	level="1"	/>
		<warp_index	x="134"	y="186"	nation1x="134"	nation1y="186"	nation2x="134"	nation2y="186"	w_code="0"	Fee="0"	WorldIdx="4"	level="1"	/>
		<warp_index	x="21"	y="243"	nation1x="21"	nation1y="243"	nation2x="21"	nation2y="243"	w_code="0"	Fee="0"	WorldIdx="5"	level="1"	/>
		<warp_index	x="19"	y="232"	nation1x="19"	nation1y="232"	nation2x="19"	nation2y="232"	w_code="0"	Fee="0"	WorldIdx="5"	level="1"	/>
		<warp_index	x="181"	y="34"	nation1x="181"	nation1y="34"	nation2x="181"	nation2y="34"	w_code="0"	Fee="0"	WorldIdx="5"	level="1"	/>
		<warp_index	x="230"	y="24"	nation1x="230"	nation1y="24"	nation2x="230"	nation2y="24"	w_code="0"	Fee="0"	WorldIdx="5"	level="1"	/>
		<warp_index	x="46"	y="156"	nation1x="46"	nation1y="156"	nation2x="46"	nation2y="156"	w_code="0"	Fee="0"	WorldIdx="5"	level="1"	/>
		<warp_index	x="18"	y="43"	nation1x="18"	nation1y="43"	nation2x="18"	nation2y="43"	w_code="0"	Fee="0"	WorldIdx="5"	level="1"	/>
		<warp_index	x="123"	y="49"	nation1x="123"	nation1y="49"	nation2x="123"	nation2y="49"	w_code="0"	Fee="0"	WorldIdx="26"	level="55"	/>
		<warp_index	x="83"	y="189"	nation1x="83"	nation1y="189"	nation2x="83"	nation2y="189"	w_code="0"	Fee="0"	WorldIdx="7"	level="80"	/>
		<warp_index	x="164"	y="194"	nation1x="164"	nation1y="194"	nation2x="164"	nation2y="194"	w_code="0"	Fee="0"	WorldIdx="7"	level="80"	/>
		<warp_index	x="231"	y="101"	nation1x="231"	nation1y="101"	nation2x="231"	nation2y="101"	w_code="0"	Fee="0"	WorldIdx="7"	level="80"	/>
		<warp_index	x="239"	y="29"	nation1x="239"	nation1y="29"	nation2x="239"	nation2y="29"	w_code="0"	Fee="0"	WorldIdx="7"	level="80"	/>
		<warp_index	x="162"	y="58"	nation1x="162"	nation1y="58"	nation2x="162"	nation2y="58"	w_code="0"	Fee="0"	WorldIdx="7"	level="80"	/>
		<warp_index	x="238"	y="238"	nation1x="238"	nation1y="238"	nation2x="238"	nation2y="238"	w_code="0"	Fee="0"	WorldIdx="7"	level="80"	/>
		<warp_index	x="69"	y="15"	nation1x="69"	nation1y="15"	nation2x="69"	nation2y="15"	w_code="0"	Fee="0"	WorldIdx="7"	level="80"	/>
		<warp_index	x="32"	y="41"	nation1x="32"	nation1y="41"	nation2x="32"	nation2y="41"	w_code="0"	Fee="0"	WorldIdx="7"	level="80"	/>
		<warp_index	x="101"	y="164"	nation1x="101"	nation1y="164"	nation2x="101"	nation2y="164"	w_code="0"	Fee="0"	WorldIdx="7"	level="80"	/>
		<warp_index	x="84"	y="127"	nation1x="84"	nation1y="127"	nation2x="84"	nation2y="127"	w_code="0"	Fee="0"	WorldIdx="7"	level="80"	/>
		<warp_index	x="111"	y="130"	nation1x="111"	nation1y="130"	nation2x="111"	nation2y="130"	w_code="2"	Fee="0"	WorldIdx="7"	level="80"	/>
		<warp_index	x="242"	y="61"	nation1x="242"	nation1y="61"	nation2x="242"	nation2y="61"	w_code="0"	Fee="0"	WorldIdx="7"	level="80"	/>
		<warp_index	x="244"	y="13"	nation1x="244"	nation1y="13"	nation2x="244"	nation2y="13"	w_code="0"	Fee="0"	WorldIdx="13"	level="80"	/>
		<warp_index	x="5"	y="250"	nation1x="5"	nation1y="250"	nation2x="5"	nation2y="250"	w_code="0"	Fee="0"	WorldIdx="19"	level="70"	/>
		<warp_index	x="184"	y="168"	nation1x="184"	nation1y="168"	nation2x="184"	nation2y="168"	w_code="0"	Fee="0"	WorldIdx="26"	level="55"	/>
		<warp_index	x="136"	y="112"	nation1x="136"	nation1y="112"	nation2x="136"	nation2y="112"	w_code="0"	Fee="0"	WorldIdx="13"	level="85"	/>
		<warp_index	x="212"	y="112"	nation1x="212"	nation1y="112"	nation2x="212"	nation2y="112"	w_code="0"	Fee="0"	WorldIdx="13"	level="85"	/>
		<warp_index	x="136"	y="85"	nation1x="136"	nation1y="85"	nation2x="136"	nation2y="85"	w_code="0"	Fee="0"	WorldIdx="13"	level="85"	/>
		<warp_index	x="206"	y="61"	nation1x="206"	nation1y="61"	nation2x="206"	nation2y="61"	w_code="0"	Fee="0"	WorldIdx="13"	level="85"	/>
		<warp_index	x="149"	y="66"	nation1x="149"	nation1y="66"	nation2x="149"	nation2y="66"	w_code="0"	Fee="0"	WorldIdx="13"	level="85"	/>
		<warp_index	x="187"	y="85"	nation1x="187"	nation1y="85"	nation2x="187"	nation2y="85"	w_code="0"	Fee="0"	WorldIdx="13"	level="85"	/>
		<warp_index	x="192"	y="70"	nation1x="192"	nation1y="70"	nation2x="192"	nation2y="70"	w_code="0"	Fee="0"	WorldIdx="13"	level="85"	/>
		<warp_index	x="106"	y="239"	nation1x="106"	nation1y="239"	nation2x="106"	nation2y="239"	w_code="0"	Fee="0"	WorldIdx="5"	level="1"	/>
		<warp_index	x="218"	y="37"	nation1x="218"	nation1y="37"	nation2x="218"	nation2y="37"	w_code="0"	Fee="0"	WorldIdx="5"	level="1"	/>
		<warp_index	x="75"	y="169"	nation1x="75"	nation1y="169"	nation2x="75"	nation2y="169"	w_code="0"	Fee="0"	WorldIdx="5"	level="1"	/>
		<warp_index	x="237"	y="232"	nation1x="237"	nation1y="232"	nation2x="237"	nation2y="232"	w_code="0"	Fee="0"	WorldIdx="5"	level="1"	/>
		<warp_index	x="46"	y="44"	nation1x="46"	nation1y="44"	nation2x="46"	nation2y="44"	w_code="0"	Fee="0"	WorldIdx="14"	level="70"	/>
		<warp_index	x="117"	y="214"	nation1x="117"	nation1y="214"	nation2x="117"	nation2y="214"	w_code="0"	Fee="0"	WorldIdx="14"	level="70"	/>
		<warp_index	x="196"	y="210"	nation1x="196"	nation1y="210"	nation2x="196"	nation2y="210"	w_code="0"	Fee="0"	WorldIdx="14"	level="70"	/>
		<warp_index	x="73"	y="10"	nation1x="73"	nation1y="10"	nation2x="73"	nation2y="10"	w_code="0"	Fee="0"	WorldIdx="73"	level="105"	/>
		<warp_index	x="238"	y="238"	nation1x="238"	nation1y="238"	nation2x="238"	nation2y="238"	w_code="0"	Fee="0"	WorldIdx="7"	level="1"	/>
		<warp_index	x="81"	y="21"	nation1x="112"	nation1y="80"	nation2x="18"	nation2y="22"	w_code="1"	Fee="0"	WorldIdx="6"	level="1"	/>
		<warp_index	x="224"	y="232"	nation1x="224"	nation1y="232"	nation2x="224"	nation2y="232"	w_code="0"	Fee="0"	WorldIdx="6"	level="1"	/>
		<warp_index	x="190"	y="230"	nation1x="173"	nation1y="190"	nation2x="22"	nation2y="231"	w_code="0"	Fee="0"	WorldIdx="6"	level="1"	/>
		<warp_index	x="235"	y="239"	nation1x="235"	nation1y="239"	nation2x="235"	nation2y="239"	w_code="0"	Fee="0"	WorldIdx="8"	level="1"	/>
		<warp_index	x="19"	y="9"	nation1x="19"	nation1y="9"	nation2x="19"	nation2y="9"	w_code="0"	Fee="0"	WorldIdx="73"	level="105"	/>
		<warp_index	x="66"	y="30"	nation1x="66"	nation1y="30"	nation2x="66"	nation2y="30"	w_code="0"	Fee="0"	WorldIdx="73"	level="105"	/>
		<warp_index	x="244"	y="231"	nation1x="244"	nation1y="231"	nation2x="244"	nation2y="231"	w_code="0"	Fee="0"	WorldIdx="5"	level="1"	/>
		<warp_index	x="34"	y="164"	nation1x="34"	nation1y="164"	nation2x="34"	nation2y="164"	w_code="0"	Fee="0"	WorldIdx="25"	level="1"	/>
		<warp_index	x="26"	y="206"	nation1x="26"	nation1y="206"	nation2x="26"	nation2y="206"	w_code="0"	Fee="0"	WorldIdx="25"	level="1"	/>
		<warp_index	x="107"	y="164"	nation1x="107"	nation1y="164"	nation2x="107"	nation2y="164"	w_code="0"	Fee="0"	WorldIdx="25"	level="1"	/>
		<warp_index	x="92"	y="228"	nation1x="92"	nation1y="228"	nation2x="92"	nation2y="228"	w_code="0"	Fee="0"	WorldIdx="25"	level="1"	/>
		<warp_index	x="234"	y="234"	nation1x="234"	nation1y="234"	nation2x="234"	nation2y="234"	w_code="0"	Fee="0"	WorldIdx="7"	level="80"	/>
		<warp_index	x="243"	y="14"	nation1x="243"	nation1y="14"	nation2x="243"	nation2y="14"	w_code="0"	Fee="0"	WorldIdx="30"	level="80"	/>
		<warp_index	x="243"	y="14"	nation1x="243"	nation1y="14"	nation2x="243"	nation2y="14"	w_code="0"	Fee="0"	WorldIdx="30"	level="80"	/>
		<warp_index	x="243"	y="14"	nation1x="243"	nation1y="14"	nation2x="243"	nation2y="14"	w_code="0"	Fee="0"	WorldIdx="30"	level="80"	/>
		<warp_index	x="72"	y="152"	nation1x="72"	nation1y="152"	nation2x="72"	nation2y="152"	w_code="0"	Fee="0"	WorldIdx="4"	level="1"	/>
		<warp_index	x="185"	y="24"	nation1x="185"	nation1y="24"	nation2x="185"	nation2y="24"	w_code="0"	Fee="0"	WorldIdx="3"	level="1"	/>
		<warp_index	x="76"	y="114"	nation1x="76"	nation1y="114"	nation2x="76"	nation2y="114"	w_code="0"	Fee="0"	WorldIdx="24"	level="95"	/>
		<warp_index	x="113"	y="38"	nation1x="113"	nation1y="38"	nation2x="113"	nation2y="38"	w_code="0"	Fee="0"	WorldIdx="24"	level="95"	/>
		<warp_index	x="49"	y="119"	nation1x="49"	nation1y="119"	nation2x="49"	nation2y="119"	w_code="0"	Fee="0"	WorldIdx="24"	level="95"	/>
		<warp_index	x="112"	y="153"	nation1x="112"	nation1y="153"	nation2x="112"	nation2y="153"	w_code="0"	Fee="0"	WorldIdx="24"	level="95"	/>
		<warp_index	x="18"	y="119"	nation1x="18"	nation1y="119"	nation2x="18"	nation2y="119"	w_code="0"	Fee="0"	WorldIdx="24"	level="95"	/>
		<warp_index	x="47"	y="154"	nation1x="47"	nation1y="154"	nation2x="47"	nation2y="154"	w_code="0"	Fee="0"	WorldIdx="24"	level="95"	/>
		<warp_index	x="52"	y="11"	nation1x="52"	nation1y="11"	nation2x="52"	nation2y="11"	w_code="0"	Fee="0"	WorldIdx="24"	level="95"	/>
		<warp_index	x="16"	y="154"	nation1x="16"	nation1y="154"	nation2x="16"	nation2y="154"	w_code="0"	Fee="0"	WorldIdx="24"	level="95"	/>
		<warp_index	x="52"	y="55"	nation1x="52"	nation1y="55"	nation2x="52"	nation2y="55"	w_code="0"	Fee="0"	WorldIdx="24"	level="95"	/>
		<warp_index	x="79"	y="153"	nation1x="79"	nation1y="153"	nation2x="79"	nation2y="153"	w_code="0"	Fee="0"	WorldIdx="24"	level="95"	/>
		<warp_index	x="7"	y="11"	nation1x="7"	nation1y="11"	nation2x="7"	nation2y="11"	w_code="0"	Fee="0"	WorldIdx="24"	level="95"	/>
		<warp_index	x="29"	y="46"	nation1x="29"	nation1y="46"	nation2x="29"	nation2y="46"	w_code="0"	Fee="0"	WorldIdx="24"	level="95"	/>
		<warp_index	x="228"	y="34"	nation1x="228"	nation1y="34"	nation2x="228"	nation2y="34"	w_code="0"	Fee="0"	WorldIdx="8"	level="115"	/>
		<warp_index	x="174"	y="14"	nation1x="174"	nation1y="14"	nation2x="174"	nation2y="14"	w_code="0"	Fee="0"	WorldIdx="23"	level="115"	/>
		<warp_index	x="133"	y="59"	nation1x="133"	nation1y="59"	nation2x="133"	nation2y="59"	w_code="0"	Fee="0"	WorldIdx="23"	level="115"	/>
		<warp_index	x="230"	y="94"	nation1x="227"	nation1y="94"	nation2x="227"	nation2y="94"	w_code="0"	Fee="0"	WorldIdx="23"	level="115"	/>
		<warp_index	x="213"	y="94"	nation1x="213"	nation1y="94"	nation2x="213"	nation2y="94"	w_code="0"	Fee="0"	WorldIdx="23"	level="115"	/>
		<warp_index	x="14"	y="197"	nation1x="139"	nation1y="18"	nation2x="233"	nation2y="232"	w_code="1"	Fee="0"	WorldIdx="9"	level="125"	/>
		<warp_index	x="193"	y="36"	nation1x="193"	nation1y="36"	nation2x="193"	nation2y="36"	w_code="0"	Fee="0"	WorldIdx="8"	level="115"	/>
		<warp_index	x="22"	y="180"	nation1x="22"	nation1y="180"	nation2x="22"	nation2y="180"	w_code="0"	Fee="0"	WorldIdx="6"	level="110"	/>
		<warp_index	x="233"	y="134"	nation1x="233"	nation1y="134"	nation2x="233"	nation2y="134"	w_code="0"	Fee="0"	WorldIdx="6"	level="110"	/>
		<warp_index	x="128"	y="128"	nation1x="204"	nation1y="208"	nation2x="44"	nation2y="51"	w_code="1"	Fee="0"	WorldIdx="15"	level="1"	/>
		<warp_index	x="128"	y="69"	nation1x="128"	nation1y="69"	nation2x="124"	nation2y="191"	w_code="1"	Fee="0"	WorldIdx="16"	level="1"	/>
		<warp_index	x="28"	y="142"	nation1x="28"	nation1y="142"	nation2x="28"	nation2y="142"	w_code="0"	Fee="0"	WorldIdx="15"	level="1"	/>
		<warp_index	x="38"	y="150"	nation1x="38"	nation1y="150"	nation2x="38"	nation2y="150"	w_code="0"	Fee="0"	WorldIdx="15"	level="1"	/>
		<warp_index	x="223"	y="115"	nation1x="223"	nation1y="115"	nation2x="223"	nation2y="115"	w_code="0"	Fee="0"	WorldIdx="15"	level="1"	/>
		<warp_index	x="215"	y="108"	nation1x="215"	nation1y="108"	nation2x="215"	nation2y="108"	w_code="0"	Fee="0"	WorldIdx="15"	level="1"	/>
		<warp_index	x="14"	y="127"	nation1x="25"	nation1y="210"	nation2x="25"	nation2y="48"	w_code="0"	Fee="0"	WorldIdx="10"	level="140"	/>
		<warp_index	x="25"	y="48"	nation1x="25"	nation1y="210"	nation2x="25"	nation2y="48"	w_code="0"	Fee="0"	WorldIdx="10"	level="140"	/>
		<warp_index	x="210"	y="226"	nation1x="210"	nation1y="226"	nation2x="243"	nation2y="14"	w_code="0"	Fee="0"	WorldIdx="10"	level="140"	/>
		<warp_index	x="243"	y="14"	nation1x="210"	nation1y="226"	nation2x="243"	nation2y="14"	w_code="0"	Fee="0"	WorldIdx="10"	level="140"	/>
		<warp_index	x="237"	y="126"	nation1x="21"	nation1y="239"	nation2x="20"	nation2y="22"	w_code="1"	Fee="0"	WorldIdx="10"	level="140"	/>
		<warp_index	x="186"	y="128"	nation1x="47"	nation1y="157"	nation2x="48"	nation2y="96"	w_code="0"	Fee="0"	WorldIdx="10"	level="140"	/>
		<warp_index	x="73"	y="142"	nation1x="73"	nation1y="142"	nation2x="73"	nation2y="142"	w_code="0"	Fee="0"	WorldIdx="10"	level="140"	/>
		<warp_index	x="73"	y="142"	nation1x="73"	nation1y="142"	nation2x="73"	nation2y="142"	w_code="0"	Fee="0"	WorldIdx="10"	level="140"	/>
		<warp_index	x="172"	y="127"	nation1x="68"	nation1y="159"	nation2x="67"	nation2y="96"	w_code="0"	Fee="0"	WorldIdx="10"	level="140"	/>
		<warp_index	x="186"	y="128"	nation1x="186"	nation1y="128"	nation2x="186"	nation2y="128"	w_code="0"	Fee="0"	WorldIdx="10"	level="140"	/>
		<warp_index	x="186"	y="128"	nation1x="186"	nation1y="128"	nation2x="186"	nation2y="128"	w_code="0"	Fee="0"	WorldIdx="10"	level="140"	/>
		<warp_index	x="186"	y="128"	nation1x="186"	nation1y="128"	nation2x="186"	nation2y="128"	w_code="0"	Fee="0"	WorldIdx="10"	level="140"	/>
		<warp_index	x="237"	y="74"	nation1x="237"	nation1y="74"	nation2x="237"	nation2y="74"	w_code="0"	Fee="0"	WorldIdx="5"	level="140"	/>
		<warp_index	x="144"	y="173"	nation1x="144"	nation1y="173"	nation2x="144"	nation2y="173"	w_code="0"	Fee="0"	WorldIdx="20"	level="30"	/>
		<warp_index	x="228"	y="34"	nation1x="193"	nation1y="36"	nation2x="193"	nation2y="36"	w_code="0"	Fee="0"	WorldIdx="8"	level="115"	/>
		<warp_index	x="111"	y="11"	nation1x="111"	nation1y="12"	nation2x="111"	nation2y="12"	w_code="0"	Fee="0"	WorldIdx="32"	level="125"	/>
		<warp_index	x="110"	y="50"	nation1x="110"	nation1y="50"	nation2x="110"	nation2y="50"	w_code="0"	Fee="0"	WorldIdx="32"	level="125"	/>
		<warp_index	x="29"	y="92"	nation1x="29"	nation1y="92"	nation2x="29"	nation2y="92"	w_code="0"	Fee="0"	WorldIdx="32"	level="125"	/>
		<warp_index	x="56"	y="89"	nation1x="56"	nation1y="89"	nation2x="56"	nation2y="89"	w_code="0"	Fee="0"	WorldIdx="32"	level="125"	/>
		<warp_index	x="64"	y="65"	nation1x="64"	nation1y="65"	nation2x="64"	nation2y="65"	w_code="0"	Fee="0"	WorldIdx="32"	level="125"	/>
		<warp_index	x="90"	y="36"	nation1x="90"	nation1y="36"	nation2x="90"	nation2y="36"	w_code="0"	Fee="0"	WorldIdx="32"	level="125"	/>
		<warp_index	x="64"	y="45"	nation1x="64"	nation1y="45"	nation2x="64"	nation2y="45"	w_code="0"	Fee="0"	WorldIdx="32"	level="125"	/>
		<warp_index	x="90"	y="36"	nation1x="90"	nation1y="36"	nation2x="90"	nation2y="36"	w_code="0"	Fee="0"	WorldIdx="32"	level="125"	/>
		<warp_index	x="114"	y="89"	nation1x="114"	nation1y="89"	nation2x="114"	nation2y="89"	w_code="0"	Fee="0"	WorldIdx="32"	level="125"	/>
		<warp_index	x="21"	y="104"	nation1x="21"	nation1y="117"	nation2x="21"	nation2y="117"	w_code="0"	Fee="0"	WorldIdx="32"	level="125"	/>
		<warp_index	x="202"	y="31"	nation1x="202"	nation1y="31"	nation2x="202"	nation2y="31"	w_code="2"	Fee="0"	WorldIdx="4"	level="50"	/>
		<warp_index	x="193"	y="33"	nation1x="193"	nation1y="33"	nation2x="193"	nation2y="33"	w_code="2"	Fee="0"	WorldIdx="8"	level="95"	/>
		<warp_index	x="70"	y="70"	nation1x="70"	nation1y="70"	nation2x="70"	nation2y="70"	w_code="0"	Fee="0"	WorldIdx="33"	level="125"	/>
		<warp_index	x="236"	y="16"	nation1x="236"	nation1y="16"	nation2x="236"	nation2y="16"	w_code="0"	Fee="0"	WorldIdx="4"	level="125"	/>
		<warp_index	x="174"	y="166"	nation1x="174"	nation1y="166"	nation2x="174"	nation2y="166"	w_code="0"	Fee="0"	WorldIdx="33"	level="125"	/>
		<warp_index	x="171"	y="102"	nation1x="171"	nation1y="102"	nation2x="171"	nation2y="102"	w_code="0"	Fee="0"	WorldIdx="34"	level="135"	/>
		<warp_index	x="123"	y="97"	nation1x="123"	nation1y="97"	nation2x="123"	nation2y="97"	w_code="0"	Fee="0"	WorldIdx="9"	level="135"	/>
		<warp_index	x="16"	y="240"	nation1x="16"	nation1y="240"	nation2x="145"	nation2y="175"	w_code="0"	Fee="0"	WorldIdx="21"	level="50"	/>
		<warp_index	x="180"	y="86"	nation1x="180"	nation1y="86"	nation2x="180"	nation2y="86"	w_code="0"	Fee="0"	WorldIdx="34"	level="135"	/>
		<warp_index	x="168"	y="86"	nation1x="168"	nation1y="86"	nation2x="168"	nation2y="86"	w_code="0"	Fee="0"	WorldIdx="34"	level="135"	/>
		<warp_index	x="240"	y="22"	nation1x="240"	nation1y="22"	nation2x="240"	nation2y="22"	w_code="0"	Fee="0"	WorldIdx="34"	level="135"	/>
		<warp_index	x="239"	y="39"	nation1x="239"	nation1y="39"	nation2x="239"	nation2y="39"	w_code="0"	Fee="0"	WorldIdx="34"	level="135"	/>
		<warp_index	x="178"	y="63"	nation1x="178"	nation1y="63"	nation2x="178"	nation2y="63"	w_code="0"	Fee="0"	WorldIdx="34"	level="135"	/>
		<warp_index	x="108"	y="14"	nation1x="108"	nation1y="14"	nation2x="108"	nation2y="14"	w_code="0"	Fee="0"	WorldIdx="34"	level="135"	/>
		<warp_index	x="128"	y="98"	nation1x="128"	nation1y="98"	nation2x="128"	nation2y="98"	w_code="2"	Fee="0"	WorldIdx="9"	level="125"	/>
		<warp_index	x="23"	y="238"	nation1x="23"	nation1y="238"	nation2x="23"	nation2y="238"	w_code="0"	Fee="0"	WorldIdx="36"	level="110"	/>
		<warp_index	x="126"	y="109"	nation1x="126"	nation1y="109"	nation2x="126"	nation2y="109"	w_code="0"	Fee="0"	WorldIdx="2"	level="110"	/>
		<warp_index	x="23"	y="238"	nation1x="23"	nation1y="238"	nation2x="23"	nation2y="238"	w_code="0"	Fee="0"	WorldIdx="37"	level="110"	/>
		<warp_index	x="23"	y="238"	nation1x="23"	nation1y="238"	nation2x="23"	nation2y="238"	w_code="0"	Fee="0"	WorldIdx="38"	level="110"	/>
		<warp_index	x="190"	y="78"	nation1x="190"	nation1y="78"	nation2x="190"	nation2y="78"	w_code="2"	Fee="0"	WorldIdx="35"	level="135"	/>
		<warp_index	x="135"	y="43"	nation1x="135"	nation1y="43"	nation2x="135"	nation2y="43"	w_code="0"	Fee="0"	WorldIdx="35"	level="135"	/>
		<warp_index	x="136"	y="80"	nation1x="136"	nation1y="80"	nation2x="136"	nation2y="80"	w_code="0"	Fee="0"	WorldIdx="35"	level="135"	/>
		<warp_index	x="149"	y="81"	nation1x="149"	nation1y="81"	nation2x="149"	nation2y="81"	w_code="0"	Fee="0"	WorldIdx="35"	level="135"	/>
		<warp_index	x="149"	y="54"	nation1x="149"	nation1y="54"	nation2x="149"	nation2y="54"	w_code="0"	Fee="0"	WorldIdx="35"	level="135"	/>
		<warp_index	x="136"	y="56"	nation1x="136"	nation1y="56"	nation2x="136"	nation2y="56"	w_code="0"	Fee="0"	WorldIdx="35"	level="135"	/>
		<warp_index	x="135"	y="43"	nation1x="135"	nation1y="43"	nation2x="135"	nation2y="43"	w_code="0"	Fee="0"	WorldIdx="35"	level="135"	/>
		<warp_index	x="150"	y="43"	nation1x="150"	nation1y="43"	nation2x="150"	nation2y="43"	w_code="0"	Fee="0"	WorldIdx="35"	level="135"	/>
		<warp_index	x="230"	y="102"	nation1x="230"	nation1y="102"	nation2x="230"	nation2y="102"	w_code="0"	Fee="0"	WorldIdx="35"	level="135"	/>
		<warp_index	x="230"	y="118"	nation1x="230"	nation1y="118"	nation2x="230"	nation2y="118"	w_code="0"	Fee="0"	WorldIdx="35"	level="135"	/>
		<warp_index	x="232"	y="16"	nation1x="232"	nation1y="16"	nation2x="232"	nation2y="16"	w_code="0"	Fee="0"	WorldIdx="35"	level="135"	/>
		<warp_index	x="215"	y="53"	nation1x="215"	nation1y="53"	nation2x="215"	nation2y="53"	w_code="0"	Fee="0"	WorldIdx="35"	level="135"	/>
		<warp_index	x="123"	y="49"	nation1x="123"	nation1y="49"	nation2x="123"	nation2y="49"	w_code="0"	Fee="0"	WorldIdx="39"	level="35"	/>
		<warp_index	x="184"	y="168"	nation1x="184"	nation1y="168"	nation2x="184"	nation2y="168"	w_code="0"	Fee="0"	WorldIdx="39"	level="35"	/>
		<warp_index	x="46"	y="44"	nation1x="46"	nation1y="44"	nation2x="46"	nation2y="44"	w_code="0"	Fee="0"	WorldIdx="40"	level="45"	/>
		<warp_index	x="117"	y="214"	nation1x="117"	nation1y="214"	nation2x="117"	nation2y="214"	w_code="0"	Fee="0"	WorldIdx="40"	level="45"	/>
		<warp_index	x="196"	y="210"	nation1x="196"	nation1y="210"	nation2x="196"	nation2y="210"	w_code="0"	Fee="0"	WorldIdx="40"	level="45"	/>
		<warp_index	x="244"	y="13"	nation1x="244"	nation1y="13"	nation2x="244"	nation2y="13"	w_code="0"	Fee="0"	WorldIdx="41"	level="55"	/>
		<warp_index	x="136"	y="112"	nation1x="136"	nation1y="112"	nation2x="136"	nation2y="112"	w_code="0"	Fee="0"	WorldIdx="41"	level="55"	/>
		<warp_index	x="212"	y="112"	nation1x="212"	nation1y="112"	nation2x="212"	nation2y="112"	w_code="0"	Fee="0"	WorldIdx="41"	level="55"	/>
		<warp_index	x="136"	y="85"	nation1x="136"	nation1y="85"	nation2x="136"	nation2y="85"	w_code="0"	Fee="0"	WorldIdx="41"	level="55"	/>
		<warp_index	x="206"	y="61"	nation1x="206"	nation1y="61"	nation2x="206"	nation2y="61"	w_code="0"	Fee="0"	WorldIdx="41"	level="55"	/>
		<warp_index	x="149"	y="66"	nation1x="149"	nation1y="66"	nation2x="149"	nation2y="66"	w_code="0"	Fee="0"	WorldIdx="41"	level="55"	/>
		<warp_index	x="187"	y="85"	nation1x="187"	nation1y="85"	nation2x="187"	nation2y="85"	w_code="0"	Fee="0"	WorldIdx="41"	level="55"	/>
		<warp_index	x="192"	y="70"	nation1x="192"	nation1y="70"	nation2x="192"	nation2y="70"	w_code="0"	Fee="0"	WorldIdx="41"	level="55"	/>
		<warp_index	x="40"	y="175"	nation1x="40"	nation1y="175"	nation2x="40"	nation2y="175"	w_code="0"	Fee="0"	WorldIdx="5"	level="110"	/>
		<warp_index	x="44"	y="47"	nation1x="44"	nation1y="47"	nation2x="44"	nation2y="47"	w_code="0"	Fee="0"	WorldIdx="42"	level="110"	/>
		<warp_index	x="44"	y="47"	nation1x="44"	nation1y="47"	nation2x="44"	nation2y="47"	w_code="0"	Fee="0"	WorldIdx="43"	level="110"	/>
		<warp_index	x="44"	y="47"	nation1x="44"	nation1y="47"	nation2x="44"	nation2y="47"	w_code="0"	Fee="0"	WorldIdx="44"	level="110"	/>
		<warp_index	x="175"	y="176"	nation1x="175"	nation1y="176"	nation2x="175"	nation2y="176"	w_code="2"	Fee="0"	WorldIdx="6"	level="120"	/>
		<warp_index	x="175"	y="176"	nation1x="175"	nation1y="176"	nation2x="175"	nation2y="176"	w_code="0"	Fee="0"	WorldIdx="6"	level="120"	/>
		<warp_index	x="236"	y="16"	nation1x="236"	nation1y="16"	nation2x="236"	nation2y="16"	w_code="0"	Fee="0"	WorldIdx="45"	level="120"	/>
		<warp_index	x="190"	y="100"	nation1x="190"	nation1y="100"	nation2x="190"	nation2y="100"	w_code="0"	Fee="0"	WorldIdx="46"	level="110"	/>
		<warp_index	x="190"	y="100"	nation1x="190"	nation1y="100"	nation2x="190"	nation2y="100"	w_code="0"	Fee="0"	WorldIdx="47"	level="110"	/>
		<warp_index	x="190"	y="100"	nation1x="190"	nation1y="100"	nation2x="190"	nation2y="100"	w_code="0"	Fee="0"	WorldIdx="48"	level="110"	/>
		<warp_index	x="24"	y="84"	nation1x="24"	nation1y="84"	nation2x="24"	nation2y="84"	w_code="0"	Fee="0"	WorldIdx="49"	level="130"	/>
		<warp_index	x="85"	y="218"	nation1x="85"	nation1y="218"	nation2x="85"	nation2y="218"	w_code="0"	Fee="0"	WorldIdx="49"	level="130"	/>
		<warp_index	x="26"	y="220"	nation1x="26"	nation1y="220"	nation2x="26"	nation2y="220"	w_code="0"	Fee="0"	WorldIdx="49"	level="130"	/>
		<warp_index	x="60"	y="38"	nation1x="60"	nation1y="38"	nation2x="60"	nation2y="38"	w_code="0"	Fee="0"	WorldIdx="49"	level="130"	/>
		<warp_index	x="39"	y="52"	nation1x="39"	nation1y="52"	nation2x="39"	nation2y="52"	w_code="1"	Fee="0"	WorldIdx="5"	level="1"	/>
		<warp_index	x="31"	y="35"	nation1x="219"	nation1y="36"	nation2x="35"	nation2y="228"	w_code="1"	Fee="0"	WorldIdx="11"	level="160"	/>
		<warp_index	x="144"	y="173"	nation1x="144"	nation1y="173"	nation2x="144"	nation2y="173"	w_code="0"	Fee="0"	WorldIdx="50"	level="30"	/>
		<warp_index	x="144"	y="173"	nation1x="144"	nation1y="173"	nation2x="144"	nation2y="173"	w_code="0"	Fee="0"	WorldIdx="51"	level="60"	/>
		<warp_index	x="144"	y="173"	nation1x="144"	nation1y="173"	nation2x="144"	nation2y="173"	w_code="0"	Fee="0"	WorldIdx="52"	level="90"	/>
		<warp_index	x="144"	y="173"	nation1x="144"	nation1y="173"	nation2x="144"	nation2y="173"	w_code="0"	Fee="0"	WorldIdx="53"	level="120"	/>
		<warp_index	x="144"	y="173"	nation1x="144"	nation1y="173"	nation2x="144"	nation2y="173"	w_code="0"	Fee="0"	WorldIdx="54"	level="140"	/>
		<warp_index	x="144"	y="173"	nation1x="144"	nation1y="173"	nation2x="144"	nation2y="173"	w_code="0"	Fee="0"	WorldIdx="55"	level="160"	/>
		<warp_index	x="76"	y="24"	nation1x="76"	nation1y="24"	nation2x="76"	nation2y="24"	w_code="0"	Fee="0"	WorldIdx="1"	level="30"	/>
		<warp_index	x="243"	y="14"	nation1x="243"	nation1y="14"	nation2x="243"	nation2y="14"	w_code="0"	Fee="0"	WorldIdx="30"	level="160"	/>
		<warp_index	x="23"	y="238"	nation1x="23"	nation1y="238"	nation2x="23"	nation2y="238"	w_code="0"	Fee="0"	WorldIdx="56"	level="110"	/>
		<warp_index	x="44"	y="47"	nation1x="44"	nation1y="47"	nation2x="44"	nation2y="47"	w_code="0"	Fee="0"	WorldIdx="57"	level="110"	/>
		<warp_index	x="190"	y="100"	nation1x="190"	nation1y="100"	nation2x="190"	nation2y="100"	w_code="0"	Fee="0"	WorldIdx="58"	level="110"	/>
		<warp_index	x="144"	y="173"	nation1x="144"	nation1y="173"	nation2x="144"	nation2y="173"	w_code="0"	Fee="0"	WorldIdx="59"	level="110"	/>
		<warp_index	x="229"	y="37"	nation1x="229"	nation1y="37"	nation2x="229"	nation2y="37"	w_code="0"	Fee="0"	WorldIdx="60"	level="110"	/>
		<warp_index	x="229"	y="37"	nation1x="229"	nation1y="37"	nation2x="229"	nation2y="37"	w_code="0"	Fee="0"	WorldIdx="61"	level="110"	/>
		<warp_index	x="229"	y="37"	nation1x="229"	nation1y="37"	nation2x="229"	nation2y="37"	w_code="0"	Fee="0"	WorldIdx="62"	level="110"	/>
		<warp_index	x="229"	y="37"	nation1x="229"	nation1y="37"	nation2x="229"	nation2y="37"	w_code="0"	Fee="0"	WorldIdx="63"	level="110"	/>
		<warp_index	x="177"	y="208"	nation1x="177"	nation1y="208"	nation2x="177"	nation2y="208"	w_code="0"	Fee="0"	WorldIdx="29"	level="11"	/>
		<warp_index	x="168"	y="144"	nation1x="168"	nation1y="144"	nation2x="168"	nation2y="144"	w_code="0"	Fee="0"	WorldIdx="29"	level="13"	/>
		<warp_index	x="54"	y="94"	nation1x="64"	nation1y="62"	nation2x="64"	nation2y="62"	w_code="0"	Fee="0"	WorldIdx="64"	level="14"	/>
		<warp_index	x="169"	y="235"	nation1x="169"	nation1y="235"	nation2x="169"	nation2y="235"	w_code="0"	Fee="0"	WorldIdx="69"	level="15"	/>
		<warp_index	x="167"	y="208"	nation1x="167"	nation1y="208"	nation2x="167"	nation2y="208"	w_code="0"	Fee="0"	WorldIdx="29"	level="16"	/>
		<warp_index	x="168"	y="112"	nation1x="168"	nation1y="112"	nation2x="168"	nation2y="112"	w_code="0"	Fee="0"	WorldIdx="29"	level="17"	/>
		<warp_index	x="168"	y="112"	nation1x="168"	nation1y="112"	nation2x="168"	nation2y="112"	w_code="0"	Fee="0"	WorldIdx="29"	level="23"	/>
		<warp_index	x="8"	y="204"	nation1x="8"	nation1y="204"	nation2x="8"	nation2y="204"	w_code="0"	Fee="0"	WorldIdx="28"	level="25"	/>
		<warp_index	x="240"	y="208"	nation1x="240"	nation1y="208"	nation2x="240"	nation2y="208"	w_code="0"	Fee="0"	WorldIdx="29"	level="27"	/>
		<warp_index	x="167"	y="208"	nation1x="167"	nation1y="208"	nation2x="167"	nation2y="208"	w_code="0"	Fee="0"	WorldIdx="29"	level="30"	/>
		<warp_index	x="168"	y="240"	nation1x="168"	nation1y="240"	nation2x="168"	nation2y="240"	w_code="0"	Fee="0"	WorldIdx="29"	level="30"	/>
		<warp_index	x="171"	y="208"	nation1x="171"	nation1y="208"	nation2x="171"	nation2y="208"	w_code="0"	Fee="0"	WorldIdx="28"	level="32"	/>
		<warp_index	x="12"	y="240"	nation1x="12"	nation1y="240"	nation2x="12"	nation2y="240"	w_code="0"	Fee="0"	WorldIdx="28"	level="33"	/>
		<warp_index	x="172"	y="143"	nation1x="172"	nation1y="143"	nation2x="172"	nation2y="143"	w_code="0"	Fee="0"	WorldIdx="65"	level="34"	/>
		<warp_index	x="167"	y="208"	nation1x="167"	nation1y="208"	nation2x="167"	nation2y="208"	w_code="0"	Fee="0"	WorldIdx="29"	level="35"	/>
		<warp_index	x="238"	y="238"	nation1x="238"	nation1y="238"	nation2x="238"	nation2y="238"	w_code="0"	Fee="0"	WorldIdx="69"	level="37"	/>
		<warp_index	x="167"	y="208"	nation1x="167"	nation1y="208"	nation2x="167"	nation2y="208"	w_code="0"	Fee="0"	WorldIdx="29"	level="39"	/>
		<warp_index	x="115"	y="176"	nation1x="115"	nation1y="176"	nation2x="115"	nation2y="176"	w_code="0"	Fee="0"	WorldIdx="28"	level="40"	/>
		<warp_index	x="169"	y="176"	nation1x="169"	nation1y="176"	nation2x="169"	nation2y="176"	w_code="0"	Fee="0"	WorldIdx="29"	level="43"	/>
		<warp_index	x="232"	y="80"	nation1x="232"	nation1y="80"	nation2x="232"	nation2y="80"	w_code="0"	Fee="0"	WorldIdx="29"	level="44"	/>
		<warp_index	x="200"	y="176"	nation1x="200"	nation1y="176"	nation2x="200"	nation2y="176"	w_code="0"	Fee="0"	WorldIdx="29"	level="46"	/>
		<warp_index	x="10"	y="240"	nation1x="10"	nation1y="240"	nation2x="10"	nation2y="240"	w_code="0"	Fee="0"	WorldIdx="28"	level="50"	/>
		<warp_index	x="167"	y="208"	nation1x="167"	nation1y="208"	nation2x="167"	nation2y="208"	w_code="0"	Fee="0"	WorldIdx="29"	level="51"	/>
		<warp_index	x="202"	y="80"	nation1x="202"	nation1y="80"	nation2x="202"	nation2y="80"	w_code="0"	Fee="0"	WorldIdx="29"	level="53"	/>
		<warp_index	x="17"	y="80"	nation1x="17"	nation1y="80"	nation2x="17"	nation2y="80"	w_code="0"	Fee="0"	WorldIdx="29"	level="59"	/>
		<warp_index	x="169"	y="48"	nation1x="169"	nation1y="48"	nation2x="169"	nation2y="48"	w_code="0"	Fee="0"	WorldIdx="29"	level="65"	/>
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		<warp_index	x="24"	y="150"	nation1x="24"	nation1y="150"	nation2x="24"	nation2y="150"	w_code="0"	Fee="0"	WorldIdx="66"	level="68"	/>
		<warp_index	x="169"	y="48"	nation1x="169"	nation1y="48"	nation2x="169"	nation2y="48"	w_code="0"	Fee="0"	WorldIdx="29"	level="70"	/>
		<warp_index	x="202"	y="80"	nation1x="202"	nation1y="80"	nation2x="202"	nation2y="80"	w_code="0"	Fee="0"	WorldIdx="29"	level="72"	/>
		<warp_index	x="167"	y="208"	nation1x="167"	nation1y="208"	nation2x="167"	nation2y="208"	w_code="0"	Fee="0"	WorldIdx="29"	level="75"	/>
		<warp_index	x="167"	y="208"	nation1x="167"	nation1y="208"	nation2x="167"	nation2y="208"	w_code="0"	Fee="0"	WorldIdx="29"	level="78"	/>
		<warp_index	x="200"	y="240"	nation1x="200"	nation1y="240"	nation2x="200"	nation2y="240"	w_code="0"	Fee="0"	WorldIdx="29"	level="85"	/>
		<warp_index	x="238"	y="237"	nation1x="238"	nation1y="237"	nation2x="238"	nation2y="237"	w_code="0"	Fee="0"	WorldIdx="69"	level="86"	/>
		<warp_index	x="11"	y="175"	nation1x="11"	nation1y="175"	nation2x="11"	nation2y="175"	w_code="0"	Fee="0"	WorldIdx="28"	level="87"	/>
		<warp_index	x="200"	y="176"	nation1x="200"	nation1y="176"	nation2x="200"	nation2y="176"	w_code="0"	Fee="0"	WorldIdx="29"	level="88"	/>
		<warp_index	x="114"	y="144"	nation1x="114"	nation1y="144"	nation2x="114"	nation2y="144"	w_code="0"	Fee="0"	WorldIdx="29"	level="91"	/>
		<warp_index	x="232"	y="247"	nation1x="232"	nation1y="247"	nation2x="232"	nation2y="247"	w_code="0"	Fee="0"	WorldIdx="29"	level="93"	/>
		<warp_index	x="107"	y="153"	nation1x="107"	nation1y="153"	nation2x="107"	nation2y="153"	w_code="0"	Fee="0"	WorldIdx="25"	level="96"	/>
		<warp_index	x="202"	y="236"	nation1x="202"	nation1y="236"	nation2x="202"	nation2y="236"	w_code="0"	Fee="0"	WorldIdx="69"	level="7"	/>
		<warp_index	x="44"	y="176"	nation1x="44"	nation1y="176"	nation2x="44"	nation2y="176"	w_code="0"	Fee="0"	WorldIdx="29"	level="20"	/>
		<warp_index	x="44"	y="176"	nation1x="44"	nation1y="176"	nation2x="44"	nation2y="176"	w_code="0"	Fee="0"	WorldIdx="29"	level="22"	/>
		<warp_index	x="44"	y="176"	nation1x="44"	nation1y="176"	nation2x="44"	nation2y="176"	w_code="0"	Fee="0"	WorldIdx="29"	level="54"	/>
		<warp_index	x="44"	y="176"	nation1x="44"	nation1y="176"	nation2x="44"	nation2y="176"	w_code="0"	Fee="0"	WorldIdx="29"	level="61"	/>
		<warp_index	x="44"	y="176"	nation1x="44"	nation1y="176"	nation2x="44"	nation2y="176"	w_code="0"	Fee="0"	WorldIdx="29"	level="75"	/>
		<warp_index	x="44"	y="176"	nation1x="44"	nation1y="176"	nation2x="44"	nation2y="176"	w_code="0"	Fee="0"	WorldIdx="29"	level="82"	/>
		<warp_index	x="44"	y="176"	nation1x="44"	nation1y="176"	nation2x="44"	nation2y="176"	w_code="0"	Fee="0"	WorldIdx="29"	level="83"	/>
		<warp_index	x="48"	y="140"	nation1x="48"	nation1y="140"	nation2x="48"	nation2y="140"	w_code="0"	Fee="0"	WorldIdx="29"	level="21"	/>
		<warp_index	x="48"	y="140"	nation1x="48"	nation1y="140"	nation2x="48"	nation2y="140"	w_code="0"	Fee="0"	WorldIdx="29"	level="22"	/>
		<warp_index	x="48"	y="140"	nation1x="48"	nation1y="140"	nation2x="48"	nation2y="140"	w_code="0"	Fee="0"	WorldIdx="29"	level="23"	/>
		<warp_index	x="48"	y="140"	nation1x="48"	nation1y="140"	nation2x="48"	nation2y="140"	w_code="0"	Fee="0"	WorldIdx="29"	level="27"	/>
		<warp_index	x="48"	y="140"	nation1x="48"	nation1y="140"	nation2x="48"	nation2y="140"	w_code="0"	Fee="0"	WorldIdx="29"	level="27"	/>
		<warp_index	x="48"	y="140"	nation1x="48"	nation1y="140"	nation2x="48"	nation2y="140"	w_code="0"	Fee="0"	WorldIdx="29"	level="34"	/>
		<warp_index	x="48"	y="140"	nation1x="48"	nation1y="140"	nation2x="48"	nation2y="140"	w_code="0"	Fee="0"	WorldIdx="29"	level="37"	/>
		<warp_index	x="48"	y="140"	nation1x="48"	nation1y="140"	nation2x="48"	nation2y="140"	w_code="0"	Fee="0"	WorldIdx="29"	level="43"	/>
		<warp_index	x="48"	y="140"	nation1x="48"	nation1y="140"	nation2x="48"	nation2y="140"	w_code="0"	Fee="0"	WorldIdx="29"	level="44"	/>
		<warp_index	x="48"	y="140"	nation1x="48"	nation1y="140"	nation2x="48"	nation2y="140"	w_code="0"	Fee="0"	WorldIdx="29"	level="45"	/>
		<warp_index	x="48"	y="140"	nation1x="48"	nation1y="140"	nation2x="48"	nation2y="140"	w_code="0"	Fee="0"	WorldIdx="29"	level="46"	/>
		<warp_index	x="48"	y="140"	nation1x="48"	nation1y="140"	nation2x="48"	nation2y="140"	w_code="0"	Fee="0"	WorldIdx="29"	level="47"	/>
		<warp_index	x="48"	y="140"	nation1x="48"	nation1y="140"	nation2x="48"	nation2y="140"	w_code="0"	Fee="0"	WorldIdx="29"	level="48"	/>
		<warp_index	x="16"	y="79"	nation1x="16"	nation1y="79"	nation2x="16"	nation2y="79"	w_code="0"	Fee="0"	WorldIdx="29"	level="29"	/>
		<warp_index	x="16"	y="79"	nation1x="16"	nation1y="79"	nation2x="16"	nation2y="79"	w_code="0"	Fee="0"	WorldIdx="29"	level="34"	/>
		<warp_index	x="16"	y="79"	nation1x="16"	nation1y="79"	nation2x="16"	nation2y="79"	w_code="0"	Fee="0"	WorldIdx="29"	level="30"	/>
		<warp_index	x="16"	y="79"	nation1x="16"	nation1y="79"	nation2x="16"	nation2y="79"	w_code="0"	Fee="0"	WorldIdx="29"	level="56"	/>
		<warp_index	x="84"	y="79"	nation1x="84"	nation1y="79"	nation2x="84"	nation2y="79"	w_code="0"	Fee="0"	WorldIdx="29"	level="11"	/>
		<warp_index	x="47"	y="80"	nation1x="47"	nation1y="80"	nation2x="47"	nation2y="80"	w_code="0"	Fee="0"	WorldIdx="29"	level="35"	/>
		<warp_index	x="47"	y="80"	nation1x="47"	nation1y="80"	nation2x="47"	nation2y="80"	w_code="0"	Fee="0"	WorldIdx="29"	level="83"	/>
		<warp_index	x="240"	y="207"	nation1x="240"	nation1y="207"	nation2x="240"	nation2y="207"	w_code="0"	Fee="0"	WorldIdx="29"	level="34"	/>
		<warp_index	x="240"	y="239"	nation1x="240"	nation1y="239"	nation2x="240"	nation2y="239"	w_code="0"	Fee="0"	WorldIdx="29"	level="84"	/>
		<warp_index	x="240"	y="239"	nation1x="240"	nation1y="239"	nation2x="240"	nation2y="239"	w_code="0"	Fee="0"	WorldIdx="29"	level="84"	/>
		<warp_index	x="240"	y="239"	nation1x="240"	nation1y="239"	nation2x="240"	nation2y="239"	w_code="0"	Fee="0"	WorldIdx="29"	level="84"	/>
		<warp_index	x="86"	y="143"	nation1x="86"	nation1y="143"	nation2x="86"	nation2y="143"	w_code="0"	Fee="0"	WorldIdx="29"	level="50"	/>
		<warp_index	x="86"	y="143"	nation1x="86"	nation1y="143"	nation2x="86"	nation2y="143"	w_code="0"	Fee="0"	WorldIdx="29"	level="55"	/>
		<warp_index	x="86"	y="143"	nation1x="86"	nation1y="143"	nation2x="86"	nation2y="143"	w_code="0"	Fee="0"	WorldIdx="29"	level="62"	/>
		<warp_index	x="86"	y="143"	nation1x="86"	nation1y="143"	nation2x="86"	nation2y="143"	w_code="0"	Fee="0"	WorldIdx="29"	level="78"	/>
		<warp_index	x="86"	y="143"	nation1x="86"	nation1y="143"	nation2x="86"	nation2y="143"	w_code="0"	Fee="0"	WorldIdx="29"	level="57"	/>
		<warp_index	x="86"	y="143"	nation1x="86"	nation1y="143"	nation2x="86"	nation2y="143"	w_code="0"	Fee="0"	WorldIdx="29"	level="58"	/>
		<warp_index	x="50"	y="48"	nation1x="50"	nation1y="48"	nation2x="50"	nation2y="48"	w_code="0"	Fee="0"	WorldIdx="29"	level="66"	/>
		<warp_index	x="50"	y="48"	nation1x="50"	nation1y="48"	nation2x="50"	nation2y="48"	w_code="0"	Fee="0"	WorldIdx="29"	level="67"	/>
		<warp_index	x="50"	y="48"	nation1x="50"	nation1y="48"	nation2x="50"	nation2y="48"	w_code="0"	Fee="0"	WorldIdx="29"	level="67"	/>
		<warp_index	x="50"	y="48"	nation1x="50"	nation1y="48"	nation2x="50"	nation2y="48"	w_code="0"	Fee="0"	WorldIdx="29"	level="74"	/>
		<warp_index	x="50"	y="48"	nation1x="50"	nation1y="48"	nation2x="50"	nation2y="48"	w_code="0"	Fee="0"	WorldIdx="29"	level="77"	/>
		<warp_index	x="18"	y="143"	nation1x="18"	nation1y="143"	nation2x="18"	nation2y="143"	w_code="0"	Fee="0"	WorldIdx="29"	level="72"	/>
		<warp_index	x="20"	y="112"	nation1x="20"	nation1y="112"	nation2x="20"	nation2y="112"	w_code="0"	Fee="0"	WorldIdx="29"	level="80"	/>
		<warp_index	x="20"	y="112"	nation1x="20"	nation1y="112"	nation2x="20"	nation2y="112"	w_code="0"	Fee="0"	WorldIdx="29"	level="83"	/>
		<warp_index	x="20"	y="112"	nation1x="20"	nation1y="112"	nation2x="20"	nation2y="112"	w_code="0"	Fee="0"	WorldIdx="29"	level="84"	/>
		<warp_index	x="20"	y="112"	nation1x="20"	nation1y="112"	nation2x="20"	nation2y="112"	w_code="0"	Fee="0"	WorldIdx="29"	level="85"	/>
		<warp_index	x="20"	y="112"	nation1x="20"	nation1y="112"	nation2x="20"	nation2y="112"	w_code="0"	Fee="0"	WorldIdx="29"	level="87"	/>
		<warp_index	x="20"	y="112"	nation1x="20"	nation1y="112"	nation2x="20"	nation2y="112"	w_code="0"	Fee="0"	WorldIdx="29"	level="92"	/>
		<warp_index	x="20"	y="112"	nation1x="20"	nation1y="112"	nation2x="20"	nation2y="112"	w_code="0"	Fee="0"	WorldIdx="29"	level="94"	/>
		<warp_index	x="20"	y="112"	nation1x="20"	nation1y="112"	nation2x="20"	nation2y="112"	w_code="0"	Fee="0"	WorldIdx="29"	level="96"	/>
		<warp_index	x="20"	y="112"	nation1x="20"	nation1y="112"	nation2x="20"	nation2y="112"	w_code="0"	Fee="0"	WorldIdx="29"	level="81"	/>
		<warp_index	x="20"	y="112"	nation1x="20"	nation1y="112"	nation2x="20"	nation2y="112"	w_code="0"	Fee="0"	WorldIdx="29"	level="80"	/>
		<warp_index	x="44"	y="176"	nation1x="44"	nation1y="176"	nation2x="44"	nation2y="176"	w_code="0"	Fee="0"	WorldIdx="29"	level="52"	/>
		<warp_index	x="47"	y="80"	nation1x="47"	nation1y="80"	nation2x="47"	nation2y="80"	w_code="0"	Fee="0"	WorldIdx="29"	level="66"	/>
		<warp_index	x="98"	y="128"	nation1x="98"	nation1y="128"	nation2x="98"	nation2y="128"	w_code="2"	Fee="0"	WorldIdx="10"	level="145"	/>
		<warp_index	x="199"	y="24"	nation1x="199"	nation1y="24"	nation2x="199"	nation2y="24"	w_code="0"	Fee="0"	WorldIdx="68"	level="145"	/>
		<warp_index	x="199"	y="24"	nation1x="199"	nation1y="24"	nation2x="199"	nation2y="24"	w_code="0"	Fee="0"	WorldIdx="68"	level="145"	/>
		<warp_index	x="199"	y="24"	nation1x="199"	nation1y="24"	nation2x="199"	nation2y="24"	w_code="0"	Fee="0"	WorldIdx="68"	level="145"	/>
		<warp_index	x="199"	y="24"	nation1x="199"	nation1y="24"	nation2x="199"	nation2y="24"	w_code="0"	Fee="0"	WorldIdx="68"	level="145"	/>
		<warp_index	x="8"	y="235"	nation1x="8"	nation1y="235"	nation2x="8"	nation2y="235"	w_code="0"	Fee="0"	WorldIdx="68"	level="145"	/>
		<warp_index	x="32"	y="26"	nation1x="32"	nation1y="26"	nation2x="32"	nation2y="26"	w_code="0"	Fee="0"	WorldIdx="68"	level="145"	/>
		<warp_index	x="70"	y="152"	nation1x="70"	nation1y="152"	nation2x="70"	nation2y="152"	w_code="0"	Fee="0"	WorldIdx="68"	level="145"	/>
		<warp_index	x="114"	y="151"	nation1x="114"	nation1y="151"	nation2x="114"	nation2y="151"	w_code="0"	Fee="0"	WorldIdx="68"	level="145"	/>
		<warp_index	x="16"	y="90"	nation1x="16"	nation1y="90"	nation2x="16"	nation2y="90"	w_code="0"	Fee="0"	WorldIdx="64"	level="5"	/>
		<warp_index	x="79"	y="113"	nation1x="79"	nation1y="113"	nation2x="79"	nation2y="113"	w_code="0"	Fee="0"	WorldIdx="64"	level="10"	/>
		<warp_index	x="25"	y="213"	nation1x="25"	nation1y="213"	nation2x="25"	nation2y="213"	w_code="0"	Fee="0"	WorldIdx="64"	level="20"	/>
		<warp_index	x="171"	y="190"	nation1x="171"	nation1y="190"	nation2x="171"	nation2y="190"	w_code="0"	Fee="0"	WorldIdx="64"	level="30"	/>
		<warp_index	x="168"	y="57"	nation1x="168"	nation1y="57"	nation2x="168"	nation2y="57"	w_code="0"	Fee="0"	WorldIdx="64"	level="40"	/>
		<warp_index	x="228"	y="227"	nation1x="228"	nation1y="227"	nation2x="228"	nation2y="227"	w_code="0"	Fee="0"	WorldIdx="64"	level="50"	/>
		<warp_index	x="196"	y="92"	nation1x="196"	nation1y="92"	nation2x="196"	nation2y="92"	w_code="0"	Fee="0"	WorldIdx="64"	level="60"	/>
		<warp_index	x="117"	y="203"	nation1x="117"	nation1y="203"	nation2x="117"	nation2y="203"	w_code="0"	Fee="0"	WorldIdx="67"	level="5"	/>
		<warp_index	x="78"	y="139"	nation1x="78"	nation1y="139"	nation2x="78"	nation2y="139"	w_code="0"	Fee="0"	WorldIdx="67"	level="10"	/>
		<warp_index	x="30"	y="231"	nation1x="30"	nation1y="231"	nation2x="30"	nation2y="231"	w_code="0"	Fee="0"	WorldIdx="67"	level="20"	/>
		<warp_index	x="35"	y="136"	nation1x="35"	nation1y="136"	nation2x="35"	nation2y="136"	w_code="0"	Fee="0"	WorldIdx="67"	level="30"	/>
		<warp_index	x="34"	y="54"	nation1x="34"	nation1y="54"	nation2x="34"	nation2y="54"	w_code="0"	Fee="0"	WorldIdx="67"	level="40"	/>
		<warp_index	x="194"	y="154"	nation1x="194"	nation1y="154"	nation2x="194"	nation2y="154"	w_code="0"	Fee="0"	WorldIdx="67"	level="50"	/>
		<warp_index	x="203"	y="43"	nation1x="203"	nation1y="43"	nation2x="203"	nation2y="43"	w_code="0"	Fee="0"	WorldIdx="67"	level="60"	/>
		<warp_index	x="164"	y="125"	nation1x="164"	nation1y="125"	nation2x="164"	nation2y="125"	w_code="0"	Fee="0"	WorldIdx="70"	level="5"	/>
		<warp_index	x="179"	y="160"	nation1x="179"	nation1y="160"	nation2x="179"	nation2y="160"	w_code="0"	Fee="0"	WorldIdx="70"	level="10"	/>
		<warp_index	x="120"	y="213"	nation1x="120"	nation1y="213"	nation2x="120"	nation2y="213"	w_code="0"	Fee="0"	WorldIdx="70"	level="20"	/>
		<warp_index	x="84"	y="171"	nation1x="84"	nation1y="171"	nation2x="84"	nation2y="171"	w_code="0"	Fee="0"	WorldIdx="70"	level="30"	/>
		<warp_index	x="108"	y="30"	nation1x="108"	nation1y="30"	nation2x="108"	nation2y="30"	w_code="0"	Fee="0"	WorldIdx="70"	level="40"	/>
		<warp_index	x="211"	y="89"	nation1x="211"	nation1y="89"	nation2x="211"	nation2y="89"	w_code="0"	Fee="0"	WorldIdx="70"	level="50"	/>
		<warp_index	x="21"	y="59"	nation1x="21"	nation1y="59"	nation2x="21"	nation2y="59"	w_code="0"	Fee="0"	WorldIdx="70"	level="60"	/>
		<warp_index	x="20"	y="112"	nation1x="20"	nation1y="112"	nation2x="20"	nation2y="112"	w_code="0"	Fee="0"	WorldIdx="29"	level="60"	/>
		<warp_index	x="153"	y="175"	nation1x="153"	nation1y="175"	nation2x="153"	nation2y="175"	w_code="0"	Fee="0"	WorldIdx="29"	level="67"	/>
		<warp_index	x="240"	y="208"	nation1x="240"	nation1y="208"	nation2x="240"	nation2y="208"	w_code="0"	Fee="0"	WorldIdx="29"	level="27"	/>
		<warp_index	x="242"	y="239"	nation1x="242"	nation1y="239"	nation2x="242"	nation2y="239"	w_code="0"	Fee="0"	WorldIdx="29"	level="92"	/>
		<warp_index	x="176"	y="239"	nation1x="176"	nation1y="239"	nation2x="176"	nation2y="239"	w_code="0"	Fee="0"	WorldIdx="29"	level="92"	/>
		<warp_index	x="93"	y="229"	nation1x="93"	nation1y="229"	nation2x="93"	nation2y="229"	w_code="0"	Fee="0"	WorldIdx="25"	level="96"	/>
		<warp_index	x="24"	y="44"	nation1x="24"	nation1y="44"	nation2x="24"	nation2y="44"	w_code="0"	Fee="0"	WorldIdx="29"	level="95"	/>
		<warp_index	x="66"	y="21"	nation1x="66"	nation1y="21"	nation2x="66"	nation2y="21"	w_code="0"	Fee="0"	WorldIdx="4"	level="50"	/>
		<warp_index	x="67"	y="203"	nation1x="67"	nation1y="203"	nation2x="67"	nation2y="203"	w_code="0"	Fee="0"	WorldIdx="3"	level="25"	/>
		<warp_index	x="126"	y="157"	nation1x="126"	nation1y="157"	nation2x="126"	nation2y="157"	w_code="0"	Fee="0"	WorldIdx="4"	level="63"	/>
		<warp_index	x="-1"	y="-1"	nation1x="112"	nation1y="140"	nation2x="162"	nation2y="140"	w_code="2"	Fee="0"	WorldIdx="6"	level="110"	/>
		<warp_index	x="168"	y="178"	nation1x="168"	nation1y="178"	nation2x="168"	nation2y="178"	w_code="0"	Fee="0"	WorldIdx="6"	level="110"	/>
		<warp_index	x="75"	y="68"	nation1x="75"	nation1y="68"	nation2x="75"	nation2y="68"	w_code="0"	Fee="0"	WorldIdx="8"	level="100"	/>
		<warp_index	x="80"	y="24"	nation1x="80"	nation1y="24"	nation2x="80"	nation2y="24"	w_code="0"	Fee="0"	WorldIdx="8"	level="100"	/>
		<warp_index	x="72"	y="112"	nation1x="72"	nation1y="112"	nation2x="72"	nation2y="112"	w_code="0"	Fee="0"	WorldIdx="29"	level="100"	/>
		<warp_index	x="191"	y="32"	nation1x="191"	nation1y="32"	nation2x="191"	nation2y="32"	w_code="0"	Fee="0"	WorldIdx="72"	level="100"	/>
		<warp_index	x="170"	y="176"	nation1x="170"	nation1y="176"	nation2x="170"	nation2y="176"	w_code="0"	Fee="0"	WorldIdx="29"	level="100"	/>
		<warp_index	x="141"	y="175"	nation1x="141"	nation1y="175"	nation2x="141"	nation2y="175"	w_code="0"	Fee="0"	WorldIdx="29"	level="100"	/>
		<warp_index	x="19"	y="143"	nation1x="19"	nation1y="143"	nation2x="19"	nation2y="143"	w_code="0"	Fee="0"	WorldIdx="29"	level="100"	/>
		<warp_index	x="19"	y="143"	nation1x="19"	nation1y="143"	nation2x="19"	nation2y="143"	w_code="0"	Fee="0"	WorldIdx="29"	level="100"	/>
		<warp_index	x="199"	y="176"	nation1x="199"	nation1y="176"	nation2x="199"	nation2y="176"	w_code="0"	Fee="0"	WorldIdx="29"	level="100"	/>
		<warp_index	x="132"	y="99"	nation1x="132"	nation1y="99"	nation2x="132"	nation2y="99"	w_code="0"	Fee="0"	WorldIdx="72"	level="100"	/>
		<warp_index	x="50"	y="232"	nation1x="50"	nation1y="232"	nation2x="50"	nation2y="232"	w_code="0"	Fee="0"	WorldIdx="72"	level="100"	/>
		<warp_index	x="164"	y="234"	nation1x="164"	nation1y="234"	nation2x="164"	nation2y="234"	w_code="0"	Fee="0"	WorldIdx="29"	level="100"	/>
		<warp_index	x="69"	y="151"	nation1x="69"	nation1y="151"	nation2x="69"	nation2y="151"	w_code="0"	Fee="0"	WorldIdx="8"	level="100"	/>
		<warp_index	x="23"	y="248"	nation1x="23"	nation1y="248"	nation2x="23"	nation2y="248"	w_code="0"	Fee="0"	WorldIdx="3"	level="155"	/>
		<warp_index	x="205"	y="241"	nation1x="205"	nation1y="241"	nation2x="205"	nation2y="241"	w_code="0"	Fee="0"	WorldIdx="74"	level="155"	/>
		<warp_index	x="205"	y="241"	nation1x="205"	nation1y="241"	nation2x="205"	nation2y="241"	w_code="0"	Fee="0"	WorldIdx="75"	level="155"	/>
		<warp_index	x="205"	y="241"	nation1x="205"	nation1y="241"	nation2x="205"	nation2y="241"	w_code="0"	Fee="0"	WorldIdx="76"	level="155"	/>
		<warp_index	x="144"	y="173"	nation1x="144"	nation1y="173"	nation2x="144"	nation2y="173"	w_code="0"	Fee="0"	WorldIdx="77"	level="120"	/>
		<warp_index	x="225"	y="41"	nation1x="225"	nation1y="41"	nation2x="31"	nation2y="216"	w_code="1"	Fee="0"	WorldIdx="12"	level="180"	/>
		<warp_index	x="201"	y="152"	nation1x="201"	nation1y="152"	nation2x="56"	nation2y="103"	w_code="1"	Fee="0"	WorldIdx="12"	level="180"	/>
		<warp_index	x="133"	y="90"	nation1x="133"	nation1y="90"	nation2x="133"	nation2y="90"	w_code="0"	Fee="0"	WorldIdx="12"	level="180"	/>
		<warp_index	x="193"	y="76"	nation1x="193"	nation1y="76"	nation2x="63"	nation2y="179"	w_code="0"	Fee="0"	WorldIdx="12"	level="180"	/>
		<warp_index	x="130"	y="151"	nation1x="99"	nation1y="119"	nation2x="160"	nation2y="120"	w_code="0"	Fee="0"	WorldIdx="78"	level="150"	/>
		<warp_index	x="129"	y="88"	nation1x="99"	nation1y="119"	nation2x="160"	nation2y="120"	w_code="0"	Fee="0"	WorldIdx="78"	level="150"	/>
		<warp_index	x="129"	y="88"	nation1x="99"	nation1y="119"	nation2x="160"	nation2y="120"	w_code="0"	Fee="0"	WorldIdx="78"	level="150"	/>
		<warp_index	x="129"	y="88"	nation1x="99"	nation1y="119"	nation2x="160"	nation2y="120"	w_code="0"	Fee="0"	WorldIdx="78"	level="150"	/>
		<warp_index	x="129"	y="88"	nation1x="99"	nation1y="119"	nation2x="160"	nation2y="120"	w_code="0"	Fee="0"	WorldIdx="78"	level="150"	/>
		<warp_index	x="129"	y="88"	nation1x="99"	nation1y="119"	nation2x="160"	nation2y="120"	w_code="0"	Fee="0"	WorldIdx="78"	level="150"	/>
		<warp_index	x="129"	y="88"	nation1x="99"	nation1y="119"	nation2x="160"	nation2y="120"	w_code="0"	Fee="0"	WorldIdx="78"	level="150"	/>
		<warp_index	x="129"	y="88"	nation1x="99"	nation1y="119"	nation2x="160"	nation2y="120"	w_code="0"	Fee="0"	WorldIdx="78"	level="150"	/>
		<warp_index	x="129"	y="88"	nation1x="99"	nation1y="119"	nation2x="160"	nation2y="120"	w_code="0"	Fee="0"	WorldIdx="78"	level="150"	/>
		<warp_index	x="129"	y="88"	nation1x="99"	nation1y="119"	nation2x="160"	nation2y="120"	w_code="0"	Fee="0"	WorldIdx="78"	level="150"	/>
		<warp_index	x="23"	y="169"	nation1x="23"	nation1y="169"	nation2x="23"	nation2y="169"	w_code="0"	Fee="0"	WorldIdx="22"	level="155"	/>
		<warp_index	x="24"	y="41"	nation1x="24"	nation1y="41"	nation2x="24"	nation2y="41"	w_code="0"	Fee="0"	WorldIdx="22"	level="155"	/>
		<warp_index	x="161"	y="84"	nation1x="161"	nation1y="84"	nation2x="161"	nation2y="84"	w_code="0"	Fee="0"	WorldIdx="22"	level="155"	/>
		<warp_index	x="113"	y="207"	nation1x="113"	nation1y="207"	nation2x="113"	nation2y="207"	w_code="0"	Fee="0"	WorldIdx="22"	level="155"	/>
		<warp_index	x="93"	y="47"	nation1x="93"	nation1y="47"	nation2x="93"	nation2y="47"	w_code="0"	Fee="0"	WorldIdx="22"	level="155"	/>
		<warp_index	x="219"	y="121"	nation1x="219"	nation1y="121"	nation2x="219"	nation2y="121"	w_code="0"	Fee="0"	WorldIdx="22"	level="155"	/>
		<warp_index	x="87"	y="111"	nation1x="87"	nation1y="111"	nation2x="87"	nation2y="111"	w_code="0"	Fee="0"	WorldIdx="22"	level="155"	/>
		<warp_index	x="111"	y="11"	nation1x="111"	nation1y="12"	nation2x="111"	nation2y="12"	w_code="0"	Fee="0"	WorldIdx="79"	level="155"	/>
		<warp_index	x="110"	y="50"	nation1x="110"	nation1y="50"	nation2x="110"	nation2y="50"	w_code="0"	Fee="0"	WorldIdx="79"	level="155"	/>
		<warp_index	x="29"	y="92"	nation1x="29"	nation1y="92"	nation2x="29"	nation2y="92"	w_code="0"	Fee="0"	WorldIdx="79"	level="155"	/>
		<warp_index	x="56"	y="89"	nation1x="56"	nation1y="89"	nation2x="56"	nation2y="89"	w_code="0"	Fee="0"	WorldIdx="79"	level="155"	/>
		<warp_index	x="64"	y="65"	nation1x="64"	nation1y="65"	nation2x="64"	nation2y="65"	w_code="0"	Fee="0"	WorldIdx="79"	level="155"	/>
		<warp_index	x="90"	y="36"	nation1x="90"	nation1y="36"	nation2x="90"	nation2y="36"	w_code="0"	Fee="0"	WorldIdx="79"	level="155"	/>
		<warp_index	x="64"	y="45"	nation1x="64"	nation1y="45"	nation2x="64"	nation2y="45"	w_code="0"	Fee="0"	WorldIdx="79"	level="155"	/>
		<warp_index	x="90"	y="36"	nation1x="90"	nation1y="36"	nation2x="90"	nation2y="36"	w_code="0"	Fee="0"	WorldIdx="79"	level="155"	/>
		<warp_index	x="114"	y="89"	nation1x="114"	nation1y="89"	nation2x="114"	nation2y="89"	w_code="0"	Fee="0"	WorldIdx="79"	level="155"	/>
		<warp_index	x="21"	y="104"	nation1x="21"	nation1y="117"	nation2x="21"	nation2y="117"	w_code="0"	Fee="0"	WorldIdx="79"	level="155"	/>
		<warp_index	x="72"	y="57"	nation1x="72"	nation1y="57"	nation2x="72"	nation2y="57"	w_code="0"	Fee="0"	WorldIdx="51"	level="140"	/>
		<warp_index	x="236"	y="16"	nation1x="236"	nation1y="16"	nation2x="236"	nation2y="16"	w_code="0"	Fee="0"	WorldIdx="4"	level="140"	/>
		<warp_index	x="174"	y="166"	nation1x="174"	nation1y="166"	nation2x="174"	nation2y="166"	w_code="0"	Fee="0"	WorldIdx="51"	level="140"	/>
		<warp_index	x="141"	y="159"	nation1x="141"	nation1y="159"	nation2x="141"	nation2y="159"	w_code="0"	Fee="0"	WorldIdx="51"	level="140"	/>
		<warp_index	x="234"	y="121"	nation1x="234"	nation1y="121"	nation2x="19"	nation2y="121"	w_code="0"	Fee="0"	WorldIdx="15"	level="150"	/>
		<warp_index	x="234"	y="121"	nation1x="234"	nation1y="121"	nation2x="19"	nation2y="121"	w_code="0"	Fee="0"	WorldIdx="15"	level="150"	/>
		<warp_index	x="234"	y="121"	nation1x="234"	nation1y="121"	nation2x="19"	nation2y="121"	w_code="0"	Fee="0"	WorldIdx="15"	level="150"	/>
		<warp_index	x="234"	y="121"	nation1x="234"	nation1y="121"	nation2x="19"	nation2y="121"	w_code="0"	Fee="0"	WorldIdx="15"	level="150"	/>
		<warp_index	x="234"	y="121"	nation1x="234"	nation1y="121"	nation2x="19"	nation2y="121"	w_code="0"	Fee="0"	WorldIdx="15"	level="150"	/>
		<warp_index	x="234"	y="121"	nation1x="234"	nation1y="121"	nation2x="19"	nation2y="121"	w_code="0"	Fee="0"	WorldIdx="15"	level="150"	/>
		<warp_index	x="234"	y="121"	nation1x="234"	nation1y="121"	nation2x="19"	nation2y="121"	w_code="0"	Fee="0"	WorldIdx="15"	level="150"	/>
		<warp_index	x="234"	y="121"	nation1x="234"	nation1y="121"	nation2x="19"	nation2y="121"	w_code="0"	Fee="0"	WorldIdx="15"	level="150"	/>
		<warp_index	x="234"	y="121"	nation1x="234"	nation1y="121"	nation2x="19"	nation2y="121"	w_code="0"	Fee="0"	WorldIdx="15"	level="150"	/>
		<warp_index	x="234"	y="121"	nation1x="234"	nation1y="121"	nation2x="19"	nation2y="121"	w_code="0"	Fee="0"	WorldIdx="15"	level="150"	/>
		<warp_index	x="144"	y="173"	nation1x="144"	nation1y="173"	nation2x="144"	nation2y="173"	w_code="0"	Fee="0"	WorldIdx="20"	level="130"	/>
		<warp_index	x="213"	y="40"	nation1x="213"	nation1y="40"	nation2x="213"	nation2y="40"	w_code="0"	Fee="0"	WorldIdx="80"	level="150"	/>
		<warp_index	x="23"	y="238"	nation1x="23"	nation1y="29"	nation2x="23"	nation2y="29"	w_code="0"	Fee="0"	WorldIdx="81"	level="150"	/>
		<warp_index	x="43"	y="130"	nation1x="43"	nation1y="130"	nation2x="43"	nation2y="130"	w_code="0"	Fee="0"	WorldIdx="82"	level="150"	/>
		<warp_index	x="43"	y="175"	nation1x="43"	nation1y="175"	nation2x="43"	nation2y="175"	w_code="0"	Fee="0"	WorldIdx="82"	level="150"	/>
		<warp_index	x="190"	y="100"	nation1x="190"	nation1y="100"	nation2x="190"	nation2y="100"	w_code="0"	Fee="0"	WorldIdx="83"	level="150"	/>
		<warp_index	x="45"	y="111"	nation1x="45"	nation1y="111"	nation2x="45"	nation2y="111"	w_code="0"	Fee="0"	WorldIdx="29"	level="95"	/>
		<warp_index	x="45"	y="111"	nation1x="45"	nation1y="111"	nation2x="45"	nation2y="111"	w_code="0"	Fee="0"	WorldIdx="29"	level="112"	/>
		<warp_index	x="205"	y="232"	nation1x="205"	nation1y="232"	nation2x="205"	nation2y="232"	w_code="0"	Fee="0"	WorldIdx="84"	level="160"	/>
		<warp_index	x="38"	y="190"	nation1x="38"	nation1y="190"	nation2x="38"	nation2y="190"	w_code="0"	Fee="0"	WorldIdx="50"	level="180"	/>
		<warp_index	x="125"	y="155"	nation1x="125"	nation1y="155"	nation2x="125"	nation2y="155"	w_code="0"	Fee="0"	WorldIdx="12"	level="180"	/>
		<warp_index	x="187"	y="85"	nation1x="187"	nation1y="85"	nation2x="187"	nation2y="85"	w_code="0"	Fee="0"	WorldIdx="73"	level="85"	/>
		<warp_index	x="49"	y="25"	nation1x="49"	nation1y="25"	nation2x="49"	nation2y="25"	w_code="0"	Fee="0"	WorldIdx="50"	level="180"	/>
		<warp_index	x="41"	y="224"	nation1x="41"	nation1y="224"	nation2x="41"	nation2y="224"	w_code="0"	Fee="0"	WorldIdx="50"	level="180"	/>
		<warp_index	x="51"	y="128"	nation1x="51"	nation1y="128"	nation2x="51"	nation2y="128"	w_code="0"	Fee="0"	WorldIdx="50"	level="180"	/>
		<warp_index	x="208"	y="96"	nation1x="208"	nation1y="96"	nation2x="208"	nation2y="96"	w_code="0"	Fee="0"	WorldIdx="50"	level="180"	/>
		<warp_index	x="119"	y="181"	nation1x="119"	nation1y="181"	nation2x="119"	nation2y="181"	w_code="0"	Fee="0"	WorldIdx="50"	level="180"	/>
		<warp_index	x="155"	y="227"	nation1x="155"	nation1y="227"	nation2x="155"	nation2y="227"	w_code="0"	Fee="0"	WorldIdx="85"	level="100"	/>
		<warp_index	x="235"	y="178"	nation1x="235"	nation1y="178"	nation2x="235"	nation2y="178"	w_code="0"	Fee="0"	WorldIdx="85"	level="100"	/>
		<warp_index	x="235"	y="230"	nation1x="235"	nation1y="230"	nation2x="235"	nation2y="230"	w_code="0"	Fee="0"	WorldIdx="85"	level="100"	/>
		<warp_index	x="198"	y="173"	nation1x="198"	nation1y="173"	nation2x="198"	nation2y="173"	w_code="0"	Fee="0"	WorldIdx="85"	level="100"	/>
		<warp_index	x="198"	y="225"	nation1x="198"	nation1y="225"	nation2x="198"	nation2y="225"	w_code="0"	Fee="0"	WorldIdx="85"	level="100"	/>
		<warp_index	x="87"	y="141"	nation1x="87"	nation1y="141"	nation2x="87"	nation2y="141"	w_code="0"	Fee="0"	WorldIdx="29"	level="100"	/>
		<warp_index	x="155"	y="227"	nation1x="155"	nation1y="227"	nation2x="155"	nation2y="227"	w_code="0"	Fee="0"	WorldIdx="85"	level="100"	/>
		<warp_index	x="155"	y="227"	nation1x="155"	nation1y="227"	nation2x="155"	nation2y="227"	w_code="0"	Fee="0"	WorldIdx="85"	level="100"	/>
		<warp_index	x="155"	y="227"	nation1x="155"	nation1y="227"	nation2x="155"	nation2y="227"	w_code="0"	Fee="0"	WorldIdx="85"	level="100"	/>
		<warp_index	x="155"	y="227"	nation1x="155"	nation1y="227"	nation2x="155"	nation2y="227"	w_code="0"	Fee="0"	WorldIdx="85"	level="100"	/>
		<warp_index	x="45"	y="111"	nation1x="45"	nation1y="111"	nation2x="45"	nation2y="111"	w_code="0"	Fee="0"	WorldIdx="29"	level="100"	/>
		<warp_index	x="45"	y="111"	nation1x="45"	nation1y="111"	nation2x="45"	nation2y="111"	w_code="0"	Fee="0"	WorldIdx="29"	level="100"	/>
		<warp_index	x="168"	y="144"	nation1x="168"	nation1y="144"	nation2x="168"	nation2y="144"	w_code="0"	Fee="0"	WorldIdx="29"	level="100"	/>
		<warp_index	x="155"	y="159"	nation1x="155"	nation1y="159"	nation2x="155"	nation2y="159"	w_code="0"	Fee="0"	WorldIdx="85"	level="100"	/>
		<warp_index	x="45"	y="111"	nation1x="45"	nation1y="111"	nation2x="45"	nation2y="111"	w_code="0"	Fee="0"	WorldIdx="29"	level="100"	/>
		<warp_index	x="128"	y="69"	nation1x="128"	nation1y="69"	nation2x="124"	nation2y="191"	w_code="1"	Fee="0"	WorldIdx="16"	level="1"	/>
		<warp_index	x="227"	y="233"	nation1x="227"	nation1y="233"	nation2x="26"	nation2y="20"	w_code="1"	Fee="0"	WorldIdx="15"	level="1"	/>
		<warp_index	x="235"	y="178"	nation1x="235"	nation1y="178"	nation2x="235"	nation2y="178"	w_code="0"	Fee="0"	WorldIdx="85"	level="100"	/>
		<warp_index	x="235"	y="230"	nation1x="235"	nation1y="230"	nation2x="235"	nation2y="230"	w_code="0"	Fee="0"	WorldIdx="85"	level="100"	/>
		<warp_index	x="198"	y="173"	nation1x="198"	nation1y="173"	nation2x="198"	nation2y="173"	w_code="0"	Fee="0"	WorldIdx="85"	level="100"	/>
		<warp_index	x="198"	y="225"	nation1x="198"	nation1y="225"	nation2x="198"	nation2y="225"	w_code="0"	Fee="0"	WorldIdx="85"	level="100"	/>
		<warp_index	x="225"	y="43"	nation1x="225"	nation1y="43"	nation2x="225"	nation2y="43"	w_code="0"	Fee="0"	WorldIdx="3"	level="1"	/>
		<warp_index	x="208"	y="199"	nation1x="208"	nation1y="199"	nation2x="208"	nation2y="199"	w_code="0"	Fee="0"	WorldIdx="5"	level="1"	/>
		<warp_index	x="232"	y="219"	nation1x="232"	nation1y="219"	nation2x="232"	nation2y="219"	w_code="0"	Fee="0"	WorldIdx="5"	level="1"	/>
		<warp_index	x="35"	y="235"	nation1x="63"	nation1y="225"	nation2x="24"	nation2y="183"	w_code="0"	Fee="0"	WorldIdx="21"	level="52"	/>
		<warp_index	x="35"	y="235"	nation1x="63"	nation1y="225"	nation2x="24"	nation2y="183"	w_code="0"	Fee="0"	WorldIdx="21"	level="52"	/>
		<warp_index	x="35"	y="235"	nation1x="63"	nation1y="225"	nation2x="24"	nation2y="183"	w_code="0"	Fee="0"	WorldIdx="21"	level="52"	/>
		<warp_index	x="35"	y="235"	nation1x="63"	nation1y="225"	nation2x="24"	nation2y="183"	w_code="0"	Fee="0"	WorldIdx="21"	level="52"	/>
		<warp_index	x="35"	y="235"	nation1x="63"	nation1y="225"	nation2x="24"	nation2y="183"	w_code="0"	Fee="0"	WorldIdx="21"	level="52"	/>
		<warp_index	x="35"	y="235"	nation1x="63"	nation1y="225"	nation2x="24"	nation2y="183"	w_code="0"	Fee="0"	WorldIdx="21"	level="52"	/>
		<warp_index	x="35"	y="235"	nation1x="63"	nation1y="225"	nation2x="24"	nation2y="183"	w_code="0"	Fee="0"	WorldIdx="21"	level="52"	/>
		<warp_index	x="35"	y="235"	nation1x="63"	nation1y="225"	nation2x="24"	nation2y="183"	w_code="0"	Fee="0"	WorldIdx="21"	level="52"	/>
		<warp_index	x="35"	y="235"	nation1x="63"	nation1y="225"	nation2x="24"	nation2y="183"	w_code="0"	Fee="0"	WorldIdx="21"	level="52"	/>
		<warp_index	x="35"	y="235"	nation1x="63"	nation1y="225"	nation2x="24"	nation2y="183"	w_code="0"	Fee="0"	WorldIdx="21"	level="52"	/>
		<warp_index	x="29"	y="150"	nation1x="29"	nation1y="150"	nation2x="29"	nation2y="150"	w_code="0"	Fee="0"	WorldIdx="85"	level="100"	/>
		<warp_index	x="122"	y="133"	nation1x="122"	nation1y="133"	nation2x="122"	nation2y="133"	w_code="0"	Fee="0"	WorldIdx="17"	level="100"	/>
		<warp_index	x="114"	y="195"	nation1x="114"	nation1y="195"	nation2x="114"	nation2y="195"	w_code="0"	Fee="0"	WorldIdx="52"	level="160"	/>
		<warp_index	x="94"	y="38"	nation1x="94"	nation1y="38"	nation2x="94"	nation2y="38"	w_code="0"	Fee="0"	WorldIdx="52"	level="160"	/>
		<warp_index	x="162"	y="47"	nation1x="162"	nation1y="47"	nation2x="162"	nation2y="47"	w_code="0"	Fee="0"	WorldIdx="52"	level="160"	/>
		<warp_index	x="113"	y="207"	nation1x="113"	nation1y="207"	nation2x="113"	nation2y="207"	w_code="0"	Fee="0"	WorldIdx="52"	level="160"	/>
		<warp_index	x="93"	y="47"	nation1x="93"	nation1y="47"	nation2x="93"	nation2y="47"	w_code="0"	Fee="0"	WorldIdx="52"	level="160"	/>
		<warp_index	x="219"	y="121"	nation1x="219"	nation1y="121"	nation2x="219"	nation2y="121"	w_code="0"	Fee="0"	WorldIdx="52"	level="160"	/>
		<warp_index	x="87"	y="111"	nation1x="87"	nation1y="111"	nation2x="87"	nation2y="111"	w_code="0"	Fee="0"	WorldIdx="52"	level="160"	/>
		<warp_index	x="-1"	y="-1"	nation1x="34"	nation1y="33"	nation2x="208"	nation2y="218"	w_code="1"	Fee="0"	WorldIdx="17"	level="190"	/>
		<warp_index	x="34"	y="7"	nation1x="34"	nation1y="7"	nation2x="225"	nation2y="251"	w_code="0"	Fee="0"	WorldIdx="17"	level="190"	/>
		<warp_index	x="125"	y="133"	nation1x="125"	nation1y="133"	nation2x="125"	nation2y="133"	w_code="0"	Fee="0"	WorldIdx="12"	level="190"	/>
		<warp_index	x="225"	y="251"	nation1x="34"	nation1y="7"	nation2x="225"	nation2y="251"	w_code="0"	Fee="0"	WorldIdx="17"	level="190"	/>
		<warp_index	x="15"	y="237"	nation1x="15"	nation1y="237"	nation2x="15"	nation2y="237"	w_code="0"	Fee="0"	WorldIdx="17"	level="190"	/>
		<warp_index	x="29"	y="219"	nation1x="29"	nation1y="219"	nation2x="29"	nation2y="219"	w_code="0"	Fee="0"	WorldIdx="85"	level="100"	/>
		<warp_index	x="54"	y="18"	nation1x="54"	nation1y="18"	nation2x="54"	nation2y="18"	w_code="0"	Fee="0"	WorldIdx="1"	level="180"	/>
		<warp_index	x="58"	y="188"	nation1x="58"	nation1y="188"	nation2x="58"	nation2y="188"	w_code="0"	Fee="0"	WorldIdx="53"	level="180"	/>
		<warp_index	x="-1"	y="-1"	nation1x="178"	nation1y="128"	nation2x="78"	nation2y="128"	w_code="1"	Fee="0"	WorldIdx="17"	level="190"	/>
		<warp_index	x="128"	y="65"	nation1x="128"	nation1y="65"	nation2x="128"	nation2y="65"	w_code="1"	Fee="0"	WorldIdx="59"	level="190"	/>
		<warp_index	x="56"	y="236"	nation1x="56"	nation1y="236"	nation2x="56"	nation2y="236"	w_code="1"	Fee="0"	WorldIdx="86"	level="190"	/>
		<warp_index	x="152"	y="202"	nation1x="152"	nation1y="202"	nation2x="152"	nation2y="202"	w_code="1"	Fee="0"	WorldIdx="87"	level="190"	/>
		<warp_index	x="26"	y="220"	nation1x="26"	nation1y="220"	nation2x="26"	nation2y="220"	w_code="0"	Fee="0"	WorldIdx="87"	level="130"	/>
		<warp_index	x="85"	y="218"	nation1x="85"	nation1y="218"	nation2x="85"	nation2y="218"	w_code="0"	Fee="0"	WorldIdx="87"	level="130"	/>
		<warp_index	x="15"	y="246"	nation1x="15"	nation1y="246"	nation2x="15"	nation2y="246"	w_code="1"	Fee="0"	WorldIdx="89"	level="180"	/>
		<warp_index	x="186"	y="112"	nation1x="186"	nation1y="112"	nation2x="186"	nation2y="112"	w_code="2"	Fee="0"	WorldIdx="88"	level="190"	/>
		<warp_index	x="139"	y="242"	nation1x="139"	nation1y="242"	nation2x="139"	nation2y="242"	w_code="2"	Fee="0"	WorldIdx="7"	level="190"	/>
		<warp_index	x="136"	y="35"	nation1x="136"	nation1y="35"	nation2x="136"	nation2y="35"	w_code="0"	Fee="0"	WorldIdx="89"	level="180"	/>
		<warp_index	x="59"	y="22"	nation1x="59"	nation1y="22"	nation2x="59"	nation2y="22"	w_code="0"	Fee="0"	WorldIdx="89"	level="180"	/>
		<warp_index	x="174"	y="115"	nation1x="174"	nation1y="115"	nation2x="174"	nation2y="115"	w_code="0"	Fee="0"	WorldIdx="89"	level="180"	/>
		<warp_index	x="210"	y="24"	nation1x="210"	nation1y="24"	nation2x="210"	nation2y="24"	w_code="0"	Fee="0"	WorldIdx="89"	level="190"	/>
		<warp_index	x="29"	y="155"	nation1x="29"	nation1y="155"	nation2x="29"	nation2y="155"	w_code="0"	Fee="0"	WorldIdx="90"	level="190"	/>
		<warp_index	x="213"	y="19"	nation1x="213"	nation1y="19"	nation2x="213"	nation2y="19"	w_code="2"	Fee="0"	WorldIdx="91"	level="190"	/>
		<warp_index	x="219"	y="227"	nation1x="219"	nation1y="227"	nation2x="219"	nation2y="227"	w_code="2"	Fee="0"	WorldIdx="11"	level="190"	/>
		<warp_index	x="130"	y="24"	nation1x="130"	nation1y="24"	nation2x="130"	nation2y="24"	w_code="0"	Fee="0"	WorldIdx="91"	level="190"	/>
		<warp_index	x="46"	y="23"	nation1x="46"	nation1y="23"	nation2x="46"	nation2y="23"	w_code="0"	Fee="0"	WorldIdx="91"	level="190"	/>
		<warp_index	x="23"	y="213"	nation1x="23"	nation1y="213"	nation2x="23"	nation2y="213"	w_code="0"	Fee="0"	WorldIdx="91"	level="190"	/>
		<warp_index	x="213"	y="24"	nation1x="213"	nation1y="24"	nation2x="213"	nation2y="24"	w_code="2"	Fee="0"	WorldIdx="92"	level="190"	/>
		<warp_index	x="130"	y="24"	nation1x="130"	nation1y="24"	nation2x="130"	nation2y="24"	w_code="0"	Fee="0"	WorldIdx="92"	level="190"	/>
		<warp_index	x="46"	y="23"	nation1x="46"	nation1y="23"	nation2x="46"	nation2y="23"	w_code="0"	Fee="0"	WorldIdx="92"	level="190"	/>
		<warp_index	x="23"	y="213"	nation1x="23"	nation1y="213"	nation2x="23"	nation2y="213"	w_code="0"	Fee="0"	WorldIdx="92"	level="190"	/>
		<warp_index	x="61"	y="34"	nation1x="61"	nation1y="34"	nation2x="61"	nation2y="34"	w_code="0"	Fee="0"	WorldIdx="93"	level="190"	/>
		<warp_index	x="146"	y="27"	nation1x="146"	nation1y="27"	nation2x="146"	nation2y="27"	w_code="0"	Fee="0"	WorldIdx="93"	level="190"	/>
		<warp_index	x="60"	y="21"	nation1x="60"	nation1y="21"	nation2x="60"	nation2y="21"	w_code="0"	Fee="0"	WorldIdx="1"	level="30"	/>
		<warp_index	x="20"	y="193"	nation1x="20"	nation1y="193"	nation2x="20"	nation2y="193"	w_code="0"	Fee="0"	WorldIdx="94"	level="190"	/>
		<warp_index	x="93"	y="114"	nation1x="93"	nation1y="114"	nation2x="93"	nation2y="114"	w_code="0"	Fee="0"	WorldIdx="94"	level="190"	/>
		<warp_index	x="28"	y="42"	nation1x="28"	nation1y="42"	nation2x="28"	nation2y="42"	w_code="0"	Fee="0"	WorldIdx="94"	level="190"	/>
	</warp_point>
	<warp_npc>
		<world	id="1"	>
			<npc	id="14"	>
				<warp_list	order="0"	type="1"	target_id="110"	level="0"	Fee="0"	warp_item=""	quest_id=""	gps_view="0"	/>
				<warp_list	order="1"	type="1"	target_id="116"	level="0"	Fee="0"	warp_item="499:1149"	quest_id=""	gps_view="0"	/>
				<warp_list	order="2"	type="1"	target_id="118"	level="0"	Fee="0"	warp_item="500:1150"	quest_id=""	gps_view="0"	/>
				<warp_list	order="3"	type="1"	target_id="120"	level="0"	Fee="0"	warp_item="501:1151"	quest_id=""	gps_view="0"	/>
				<warp_list	order="4"	type="1"	target_id="122"	level="0"	Fee="0"	warp_item="495:1117"	quest_id=""	gps_view="0"	/>
				<warp_list	order="5"	type="2"	target_id="4107"	level="110"	Fee="0"	warp_item="2254:1372"	quest_id=""	gps_view="0"	/>
				<warp_list	order="6"	type="2"	target_id="4108"	level="110"	Fee="0"	warp_item="2254:1372"	quest_id=""	gps_view="0"	/>
				<warp_list	order="7"	type="2"	target_id="4109"	level="110"	Fee="0"	warp_item="2254:1372"	quest_id=""	gps_view="0"	/>
				<warp_list	order="8"	type="2"	target_id="4119"	level="110"	Fee="0"	warp_item="2369:1421"	quest_id=""	gps_view="0"	/>
				<warp_list	order="9"	type="1"	target_id="4135"	level="0"	Fee="0"	warp_item=""	quest_id=""	gps_view="1"	/>
				<warp_list	order="10"	type="2"	target_id="4280"	level="150"	Fee="0"	warp_item="880:2144"	quest_id=""	gps_view="0"	/>
			</npc>
			<npc	id="15"	>
				<warp_list	order="0"	type="0"	target_id="44"	level="1"	Fee="0"	warp_item=""	quest_id=""	gps_view="1"	/>
			</npc>
			<npc	id="16"	>
				<warp_list	order="0"	type="2"	target_id="148"	level="1"	Fee="0"	warp_item="550:148"	quest_id=""	gps_view="0"	/>
				<warp_list	order="1"	type="1"	target_id="106"	level="0"	Fee="0"	warp_item=""	quest_id=""	gps_view="0"	/>
				<warp_list	order="2"	type="2"	target_id="175"	level="1"	Fee="0"	warp_item="543:175"	quest_id=""	gps_view="0"	/>
				<warp_list	order="3"	type="1"	target_id="4126"	level="0"	Fee="0"	warp_item=""	quest_id=""	gps_view="1"	/>
				<warp_list	order="4"	type="1"	target_id="4289"	level="100"	Fee="0"	warp_item=""	quest_id=""	gps_view="1"	/>
				<warp_list	order="5"	type="1"	target_id="4333"	level="100"	Fee="0"	warp_item=""	quest_id=""	gps_view="1"	/>
				<warp_list	order="6"	type="1"	target_id="4313"	level="100"	Fee="0"	warp_item=""	quest_id=""	gps_view="1"	/>
				<warp_list	order="7"	type="1"	target_id="4334"	level="100"	Fee="0"	warp_item=""	quest_id=""	gps_view="1"	/>
				<warp_list	order="8"	type="1"	target_id="4335"	level="100"	Fee="0"	warp_item=""	quest_id=""	gps_view="1"	/>
			</npc>
			<npc	id="17"	>
				<warp_list	order="0"	type="1"	target_id="4130"	level="0"	Fee="0"	warp_item=""	quest_id=""	gps_view="1"	/>
			</npc>
			<npc	id="18"	>
				<warp_list	order="0"	type="0"	target_id="49"	level="80"	Fee="0"	warp_item=""	quest_id=""	gps_view="1"	/>
				<warp_list	order="1"	type="2"	target_id="168"	level="1"	Fee="0"	warp_item="550:168"	quest_id=""	gps_view="0"	/>
				<warp_list	order="2"	type="1"	target_id="69"	level="0"	Fee="0"	warp_item=""	quest_id=""	gps_view="0"	/>
				<warp_list	order="3"	type="1"	target_id="78"	level="0"	Fee="0"	warp_item=""	quest_id=""	gps_view="0"	/>
				<warp_list	order="4"	type="1"	target_id="80"	level="0"	Fee="0"	warp_item=""	quest_id=""	gps_view="0"	/>
				<warp_list	order="5"	type="2"	target_id="176"	level="1"	Fee="0"	warp_item="543:176"	quest_id=""	gps_view="0"	/>
			</npc>
			<npc	id="19"	>
				<warp_list	order="0"	type="1"	target_id="4131"	level="0"	Fee="0"	warp_item=""	quest_id=""	gps_view="1"	/>
			</npc>
			<npc	id="20"	>
				<warp_list	order="0"	type="1"	target_id="4143"	level="0"	Fee="0"	warp_item=""	quest_id=""	gps_view="1"	/>
			</npc>
			<npc	id="21"	>
				<warp_list	order="0"	type="1"	target_id="4149"	level="0"	Fee="0"	warp_item=""	quest_id=""	gps_view="1"	/>
				<warp_list	order="1"	type="1"	target_id="4185"	level="0"	Fee="0"	warp_item=""	quest_id=""	gps_view="1"	/>
				<warp_list	order="2"	type="1"	target_id="4186"	level="0"	Fee="0"	warp_item=""	quest_id=""	gps_view="1"	/>
				<warp_list	order="3"	type="1"	target_id="4187"	level="0"	Fee="0"	warp_item=""	quest_id=""	gps_view="1"	/>
				<warp_list	order="4"	type="1"	target_id="4188"	level="0"	Fee="0"	warp_item=""	quest_id=""	gps_view="1"	/>
			</npc>
			<npc	id="22"	>
				<warp_list	order="0"	type="1"	target_id="4140"	level="0"	Fee="0"	warp_item=""	quest_id=""	gps_view="1"	/>
			</npc>
			<npc	id="23"	>
				<warp_list	order="0"	type="1"	target_id="4136"	level="0"	Fee="0"	warp_item=""	quest_id=""	gps_view="1"	/>
			</npc>
			<npc	id="24"	>
				<warp_list	order="0"	type="1"	target_id="4138"	level="0"	Fee="0"	warp_item=""	quest_id=""	gps_view="1"	/>
			</npc>
			<npc	id="31"	>
				<warp_list	order="0"	type="2"	target_id="297"	level="0"	Fee="0"	warp_item="1367:1324"	quest_id=""	gps_view="0"	/>
				<warp_list	order="1"	type="2"	target_id="298"	level="0"	Fee="0"	warp_item="1368:1325"	quest_id=""	gps_view="0"	/>
				<warp_list	order="2"	type="2"	target_id="299"	level="0"	Fee="0"	warp_item="1369:1326"	quest_id=""	gps_view="0"	/>
				<warp_list	order="3"	type="2"	target_id="300"	level="0"	Fee="0"	warp_item="1370:1327"	quest_id=""	gps_view="0"	/>
				<warp_list	order="4"	type="2"	target_id="301"	level="0"	Fee="0"	warp_item="1371:1328"	quest_id=""	gps_view="0"	/>
			</npc>
			<npc	id="36"	>
				<warp_list	order="0"	type="2"	target_id="4251"	level="120"	Fee="0"	warp_item="2384:1426"	quest_id=""	gps_view="0"	/>
				<warp_list	order="1"	type="2"	target_id="4276"	level="130"	Fee="0"	warp_item="3623:2139"	quest_id=""	gps_view="0"	/>
				<warp_list	order="2"	type="2"	target_id="4338"	level="190"	Fee="0"	warp_item="4053:1425"	quest_id=""	gps_view="0"	/>
				<warp_list	order="3"	type="2"	target_id="4343"	level="190"	Fee="0"	warp_item="4069:2175"	quest_id=""	gps_view="0"	/>
			</npc>
			<npc	id="42"	>
				<warp_list	order="0"	type="1"	target_id="4127"	level="0"	Fee="0"	warp_item=""	quest_id=""	gps_view="1"	/>
			</npc>
			<npc	id="44"	>
				<warp_list	order="0"	type="2"	target_id="4337"	level="180"	Fee="0"	warp_item="4084:2169"	quest_id=""	gps_view="0"	/>
				<warp_list	order="1"	type="2"	target_id="4253"	level="150"	Fee="0"	warp_item="3624:2139"	quest_id=""	gps_view="0"	/>
				<warp_list	order="2"	type="2"	target_id="4254"	level="150"	Fee="0"	warp_item="3624:2139"	quest_id=""	gps_view="0"	/>
			</npc>
			<npc	id="71"	>
				<warp_list	order="0"	type="1"	target_id="4221"	level="0"	Fee="0"	warp_item=""	quest_id=""	gps_view="1"	/>
			</npc>
			<npc	id="72"	>
				<warp_list	order="0"	type="1"	target_id="4222"	level="0"	Fee="0"	warp_item=""	quest_id=""	gps_view="1"	/>
			</npc>
			<npc	id="73"	>
				<warp_list	order="0"	type="1"	target_id="4223"	level="0"	Fee="0"	warp_item=""	quest_id=""	gps_view="1"	/>
			</npc>
			<npc	id="74"	>
				<warp_list	order="0"	type="1"	target_id="4224"	level="0"	Fee="0"	warp_item=""	quest_id=""	gps_view="1"	/>
			</npc>
			<npc	id="75"	>
				<warp_list	order="0"	type="1"	target_id="4225"	level="0"	Fee="0"	warp_item=""	quest_id=""	gps_view="1"	/>
			</npc>
			<npc	id="76"	>
				<warp_list	order="0"	type="1"	target_id="4226"	level="0"	Fee="0"	warp_item=""	quest_id=""	gps_view="1"	/>
			</npc>
			<npc	id="77"	>
				<warp_list	order="0"	type="1"	target_id="4227"	level="0"	Fee="0"	warp_item=""	quest_id=""	gps_view="1"	/>
			</npc>
			<npc	id="80"	>
				<warp_list	order="0"	type="2"	target_id="4111"	level="30"	Fee="0"	warp_item="2323:1400"	quest_id=""	gps_view="0"	/>
				<warp_list	order="1"	type="2"	target_id="4112"	level="65"	Fee="0"	warp_item="2324:1401"	quest_id=""	gps_view="0"	/>
				<warp_list	order="2"	type="2"	target_id="4113"	level="95"	Fee="0"	warp_item="2325:1402"	quest_id=""	gps_view="0"	/>
				<warp_list	order="3"	type="2"	target_id="4114"	level="125"	Fee="0"	warp_item="2326:1403"	quest_id=""	gps_view="0"	/>
				<warp_list	order="4"	type="2"	target_id="4115"	level="145"	Fee="0"	warp_item="2327:1404"	quest_id=""	gps_view="0"	/>
				<warp_list	order="5"	type="2"	target_id="4116"	level="165"	Fee="0"	warp_item="2328:1405"	quest_id=""	gps_view="0"	/>
				<warp_list	order="6"	type="2"	target_id="4348"	level="185"	Fee="0"	warp_item="33556524:2186"	quest_id=""	gps_view="0"	/>
			</npc>
		</world>
		<world	id="2"	>
			<npc	id="15"	>
				<warp_list	order="0"	type="0"	target_id="45"	level="1"	Fee="0"	warp_item=""	quest_id=""	gps_view="1"	/>
			</npc>
			<npc	id="16"	>
				<warp_list	order="0"	type="2"	target_id="150"	level="1"	Fee="0"	warp_item="550:151"	quest_id=""	gps_view="0"	/>
				<warp_list	order="1"	type="1"	target_id="51"	level="0"	Fee="0"	warp_item=""	quest_id=""	gps_view="0"	/>
				<warp_list	order="2"	type="1"	target_id="88"	level="0"	Fee="0"	warp_item="496:1124"	quest_id=""	gps_view="0"	/>
				<warp_list	order="3"	type="1"	target_id="90"	level="0"	Fee="0"	warp_item="496:1124"	quest_id=""	gps_view="0"	/>
				<warp_list	order="4"	type="1"	target_id="133"	level="0"	Fee="0"	warp_item="495:1117"	quest_id=""	gps_view="0"	/>
				<warp_list	order="5"	type="2"	target_id="177"	level="1"	Fee="0"	warp_item="543:177"	quest_id=""	gps_view="0"	/>
				<warp_list	order="6"	type="2"	target_id="4100"	level="110"	Fee="0"	warp_item="1733:1356"	quest_id=""	gps_view="0"	/>
				<warp_list	order="7"	type="2"	target_id="4101"	level="110"	Fee="0"	warp_item="1733:1356"	quest_id=""	gps_view="0"	/>
				<warp_list	order="8"	type="2"	target_id="4102"	level="110"	Fee="0"	warp_item="1733:1356"	quest_id=""	gps_view="0"	/>
				<warp_list	order="9"	type="2"	target_id="4117"	level="110"	Fee="0"	warp_item="2367:1419"	quest_id=""	gps_view="0"	/>
				<warp_list	order="10"	type="2"	target_id="4278"	level="150"	Fee="0"	warp_item="879:2143"	quest_id=""	gps_view="0"	/>
			</npc>
			<npc	id="17"	>
				<warp_list	order="0"	type="1"	target_id="4144"	level="0"	Fee="0"	warp_item=""	quest_id=""	gps_view="1"	/>
			</npc>
			<npc	id="18"	>
				<warp_list	order="0"	type="0"	target_id="50"	level="95"	Fee="0"	warp_item=""	quest_id=""	gps_view="1"	/>
				<warp_list	order="1"	type="2"	target_id="169"	level="1"	Fee="0"	warp_item="550:169"	quest_id=""	gps_view="0"	/>
				<warp_list	order="2"	type="1"	target_id="112"	level="0"	Fee="0"	warp_item="441:1291"	quest_id=""	gps_view="0"	/>
				<warp_list	order="3"	type="1"	target_id="115"	level="0"	Fee="0"	warp_item=""	quest_id=""	gps_view="0"	/>
				<warp_list	order="4"	type="2"	target_id="178"	level="1"	Fee="0"	warp_item="543:178"	quest_id=""	gps_view="0"	/>
			</npc>
			<npc	id="20"	>
				<warp_list	order="0"	type="1"	target_id="93"	level="0"	Fee="0"	warp_item=""	quest_id=""	gps_view="0"	/>
				<warp_list	order="1"	type="1"	target_id="4164"	level="0"	Fee="0"	warp_item=""	quest_id=""	gps_view="1"	/>
			</npc>
			<npc	id="21"	>
				<warp_list	order="0"	type="1"	target_id="4133"	level="0"	Fee="0"	warp_item=""	quest_id=""	gps_view="1"	/>
				<warp_list	order="1"	type="1"	target_id="4243"	level="0"	Fee="0"	warp_item=""	quest_id=""	gps_view="1"	/>
			</npc>
			<npc	id="22"	>
				<warp_list	order="0"	type="1"	target_id="39"	level="0"	Fee="0"	warp_item=""	quest_id=""	gps_view="0"	/>
			</npc>
			<npc	id="23"	>
				<warp_list	order="0"	type="1"	target_id="58"	level="0"	Fee="0"	warp_item=""	quest_id=""	gps_view="0"	/>
				<warp_list	order="1"	type="1"	target_id="61"	level="0"	Fee="0"	warp_item=""	quest_id=""	gps_view="0"	/>
				<warp_list	order="2"	type="1"	target_id="76"	level="0"	Fee="0"	warp_item=""	quest_id=""	gps_view="0"	/>
				<warp_list	order="3"	type="1"	target_id="211"	level="0"	Fee="0"	warp_item=""	quest_id=""	gps_view="0"	/>
				<warp_list	order="4"	type="1"	target_id="256"	level="0"	Fee="0"	warp_item=""	quest_id=""	gps_view="0"	/>
				<warp_list	order="5"	type="1"	target_id="257"	level="0"	Fee="0"	warp_item=""	quest_id=""	gps_view="0"	/>
				<warp_list	order="6"	type="1"	target_id="259"	level="0"	Fee="0"	warp_item=""	quest_id=""	gps_view="0"	/>
				<warp_list	order="7"	type="1"	target_id="4192"	level="0"	Fee="0"	warp_item=""	quest_id=""	gps_view="1"	/>
			</npc>
			<npc	id="24"	>
				<warp_list	order="0"	type="1"	target_id="71"	level="0"	Fee="0"	warp_item=""	quest_id=""	gps_view="0"	/>
				<warp_list	order="1"	type="1"	target_id="124"	level="0"	Fee="0"	warp_item=""	quest_id=""	gps_view="0"	/>
				<warp_list	order="2"	type="1"	target_id="125"	level="0"	Fee="0"	warp_item="441:1120"	quest_id=""	gps_view="0"	/>
				<warp_list	order="3"	type="1"	target_id="4286"	level="100"	Fee="0"	warp_item=""	quest_id=""	gps_view="1"	/>
				<warp_list	order="4"	type="1"	target_id="4298"	level="100"	Fee="0"	warp_item=""	quest_id=""	gps_view="1"	/>
				<warp_list	order="5"	type="1"	target_id="4315"	level="100"	Fee="0"	warp_item=""	quest_id=""	gps_view="1"	/>
				<warp_list	order="6"	type="1"	target_id="4317"	level="100"	Fee="0"	warp_item=""	quest_id=""	gps_view="1"	/>
				<warp_list	order="7"	type="1"	target_id="4165"	level="0"	Fee="0"	warp_item=""	quest_id=""	gps_view="1"	/>
				<warp_list	order="8"	type="1"	target_id="4166"	level="0"	Fee="0"	warp_item=""	quest_id=""	gps_view="1"	/>
			</npc>
			<npc	id="32"	>
				<warp_list	order="0"	type="1"	target_id="40"	level="0"	Fee="0"	warp_item="446:1016"	quest_id=""	gps_view="0"	/>
				<warp_list	order="1"	type="1"	target_id="91"	level="0"	Fee="0"	warp_item=""	quest_id=""	gps_view="0"	/>
				<warp_list	order="2"	type="1"	target_id="141"	level="0"	Fee="0"	warp_item=""	quest_id=""	gps_view="0"	/>
				<warp_list	order="3"	type="1"	target_id="198"	level="0"	Fee="0"	warp_item=""	quest_id=""	gps_view="0"	/>
			</npc>
			<npc	id="33"	>
				<warp_list	order="0"	type="1"	target_id="48"	level="0"	Fee="0"	warp_item=""	quest_id=""	gps_view="0"	/>
				<warp_list	order="1"	type="1"	target_id="49"	level="0"	Fee="0"	warp_item=""	quest_id=""	gps_view="0"	/>
				<warp_list	order="2"	type="1"	target_id="50"	level="0"	Fee="0"	warp_item=""	quest_id=""	gps_view="0"	/>
				<warp_list	order="3"	type="1"	target_id="62"	level="0"	Fee="0"	warp_item=""	quest_id=""	gps_view="0"	/>
				<warp_list	order="4"	type="1"	target_id="67"	level="0"	Fee="0"	warp_item=""	quest_id=""	gps_view="0"	/>
				<warp_list	order="5"	type="1"	target_id="92"	level="0"	Fee="0"	warp_item=""	quest_id=""	gps_view="0"	/>
				<warp_list	order="6"	type="1"	target_id="113"	level="0"	Fee="0"	warp_item=""	quest_id=""	gps_view="0"	/>
				<warp_list	order="7"	type="1"	target_id="200"	level="0"	Fee="0"	warp_item=""	quest_id=""	gps_view="0"	/>
				<warp_list	order="8"	type="1"	target_id="4172"	level="0"	Fee="0"	warp_item=""	quest_id=""	gps_view="1"	/>
				<warp_list	order="9"	type="1"	target_id="4173"	level="0"	Fee="0"	warp_item=""	quest_id=""	gps_view="1"	/>
				<warp_list	order="10"	type="1"	target_id="4174"	level="0"	Fee="0"	warp_item=""	quest_id=""	gps_view="1"	/>
				<warp_list	order="11"	type="1"	target_id="4175"	level="0"	Fee="0"	warp_item=""	quest_id=""	gps_view="1"	/>
				<warp_list	order="12"	type="1"	target_id="4176"	level="0"	Fee="0"	warp_item=""	quest_id=""	gps_view="1"	/>
				<warp_list	order="13"	type="1"	target_id="4177"	level="0"	Fee="0"	warp_item=""	quest_id=""	gps_view="1"	/>
				<warp_list	order="14"	type="1"	target_id="4178"	level="0"	Fee="0"	warp_item=""	quest_id=""	gps_view="1"	/>
				<warp_list	order="15"	type="1"	target_id="4179"	level="0"	Fee="0"	warp_item=""	quest_id=""	gps_view="1"	/>
				<warp_list	order="16"	type="1"	target_id="4180"	level="0"	Fee="0"	warp_item=""	quest_id=""	gps_view="1"	/>
				<warp_list	order="17"	type="1"	target_id="4181"	level="0"	Fee="0"	warp_item=""	quest_id=""	gps_view="1"	/>
				<warp_list	order="18"	type="1"	target_id="4182"	level="0"	Fee="0"	warp_item=""	quest_id=""	gps_view="1"	/>
				<warp_list	order="19"	type="1"	target_id="4183"	level="0"	Fee="0"	warp_item=""	quest_id=""	gps_view="1"	/>
				<warp_list	order="20"	type="1"	target_id="4184"	level="0"	Fee="0"	warp_item=""	quest_id=""	gps_view="1"	/>
			</npc>
			<npc	id="71"	>
				<warp_list	order="0"	type="1"	target_id="4228"	level="0"	Fee="0"	warp_item=""	quest_id=""	gps_view="1"	/>
			</npc>
			<npc	id="72"	>
				<warp_list	order="0"	type="1"	target_id="4229"	level="0"	Fee="0"	warp_item=""	quest_id=""	gps_view="1"	/>
			</npc>
			<npc	id="73"	>
				<warp_list	order="0"	type="1"	target_id="4230"	level="0"	Fee="0"	warp_item=""	quest_id=""	gps_view="1"	/>
			</npc>
			<npc	id="74"	>
				<warp_list	order="0"	type="1"	target_id="4231"	level="0"	Fee="0"	warp_item=""	quest_id=""	gps_view="1"	/>
			</npc>
			<npc	id="75"	>
				<warp_list	order="0"	type="1"	target_id="4232"	level="0"	Fee="0"	warp_item=""	quest_id=""	gps_view="1"	/>
			</npc>
			<npc	id="76"	>
				<warp_list	order="0"	type="1"	target_id="4233"	level="0"	Fee="0"	warp_item=""	quest_id=""	gps_view="1"	/>
			</npc>
			<npc	id="77"	>
				<warp_list	order="0"	type="1"	target_id="4234"	level="0"	Fee="0"	warp_item=""	quest_id=""	gps_view="1"	/>
			</npc>
		</world>
		<world	id="3"	>
			<npc	id="11"	>
				<warp_list	order="0"	type="0"	target_id="9"	level="50"	Fee="0"	warp_item=""	quest_id=""	gps_view="0"	/>
			</npc>
			<npc	id="15"	>
				<warp_list	order="0"	type="0"	target_id="46"	level="1"	Fee="0"	warp_item=""	quest_id=""	gps_view="1"	/>
			</npc>
			<npc	id="16"	>
				<warp_list	order="0"	type="2"	target_id="152"	level="1"	Fee="0"	warp_item="550:154"	quest_id=""	gps_view="0"	/>
				<warp_list	order="1"	type="1"	target_id="52"	level="0"	Fee="0"	warp_item=""	quest_id=""	gps_view="0"	/>
				<warp_list	order="2"	type="1"	target_id="84"	level="0"	Fee="0"	warp_item=""	quest_id=""	gps_view="0"	/>
				<warp_list	order="3"	type="1"	target_id="121"	level="0"	Fee="0"	warp_item=""	quest_id=""	gps_view="0"	/>
				<warp_list	order="4"	type="2"	target_id="179"	level="1"	Fee="0"	warp_item="543:179"	quest_id=""	gps_view="0"	/>
				<warp_list	order="5"	type="1"	target_id="4190"	level="0"	Fee="0"	warp_item=""	quest_id=""	gps_view="1"	/>
				<warp_list	order="6"	type="1"	target_id="4191"	level="0"	Fee="0"	warp_item=""	quest_id=""	gps_view="1"	/>
			</npc>
			<npc	id="17"	>
				<warp_list	order="0"	type="1"	target_id="4132"	level="0"	Fee="0"	warp_item=""	quest_id=""	gps_view="1"	/>
			</npc>
			<npc	id="18"	>
				<warp_list	order="0"	type="0"	target_id="240"	level="125"	Fee="0"	warp_item=""	quest_id=""	gps_view="1"	/>
				<warp_list	order="1"	type="2"	target_id="170"	level="1"	Fee="0"	warp_item="550:170"	quest_id=""	gps_view="0"	/>
				<warp_list	order="2"	type="2"	target_id="194"	level="1"	Fee="0"	warp_item="578:1108"	quest_id=""	gps_view="0"	/>
				<warp_list	order="3"	type="2"	target_id="181"	level="1"	Fee="0"	warp_item="543:181"	quest_id=""	gps_view="0"	/>
			</npc>
			<npc	id="19"	>
				<warp_list	order="0"	type="1"	target_id="75"	level="0"	Fee="0"	warp_item=""	quest_id=""	gps_view="0"	/>
				<warp_list	order="1"	type="1"	target_id="135"	level="0"	Fee="0"	warp_item="505:1174"	quest_id=""	gps_view="0"	/>
				<warp_list	order="2"	type="1"	target_id="4137"	level="0"	Fee="0"	warp_item=""	quest_id=""	gps_view="1"	/>
				<warp_list	order="3"	type="1"	target_id="4296"	level="100"	Fee="0"	warp_item=""	quest_id=""	gps_view="1"	/>
			</npc>
			<npc	id="20"	>
				<warp_list	order="0"	type="1"	target_id="42"	level="0"	Fee="0"	warp_item=""	quest_id=""	gps_view="0"	/>
				<warp_list	order="1"	type="1"	target_id="83"	level="0"	Fee="0"	warp_item=""	quest_id=""	gps_view="0"	/>
			</npc>
			<npc	id="21"	>
				<warp_list	order="0"	type="1"	target_id="85"	level="0"	Fee="0"	warp_item=""	quest_id=""	gps_view="0"	/>
				<warp_list	order="1"	type="1"	target_id="4128"	level="0"	Fee="0"	warp_item=""	quest_id=""	gps_view="1"	/>
			</npc>
			<npc	id="22"	>
				<warp_list	order="0"	type="1"	target_id="59"	level="0"	Fee="0"	warp_item=""	quest_id=""	gps_view="0"	/>
				<warp_list	order="1"	type="1"	target_id="144"	level="0"	Fee="0"	warp_item=""	quest_id=""	gps_view="0"	/>
				<warp_list	order="2"	type="1"	target_id="201"	level="0"	Fee="0"	warp_item=""	quest_id=""	gps_view="0"	/>
				<warp_list	order="3"	type="1"	target_id="4142"	level="0"	Fee="0"	warp_item=""	quest_id=""	gps_view="1"	/>
			</npc>
			<npc	id="23"	>
				<warp_list	order="0"	type="1"	target_id="127"	level="0"	Fee="0"	warp_item="495:1117"	quest_id=""	gps_view="0"	/>
				<warp_list	order="1"	type="1"	target_id="134"	level="0"	Fee="0"	warp_item=""	quest_id=""	gps_view="0"	/>
				<warp_list	order="2"	type="1"	target_id="138"	level="0"	Fee="0"	warp_item="502:1152"	quest_id=""	gps_view="0"	/>
				<warp_list	order="3"	type="1"	target_id="142"	level="0"	Fee="0"	warp_item="503:1153"	quest_id=""	gps_view="0"	/>
				<warp_list	order="4"	type="1"	target_id="145"	level="0"	Fee="0"	warp_item="504:1154"	quest_id=""	gps_view="0"	/>
				<warp_list	order="5"	type="1"	target_id="4145"	level="0"	Fee="0"	warp_item=""	quest_id=""	gps_view="1"	/>
				<warp_list	order="6"	type="2"	target_id="4248"	level="155"	Fee="0"	warp_item="2567:1424"	quest_id=""	gps_view="0"	/>
				<warp_list	order="7"	type="2"	target_id="4249"	level="155"	Fee="0"	warp_item="2567:1424"	quest_id=""	gps_view="0"	/>
				<warp_list	order="8"	type="2"	target_id="4250"	level="155"	Fee="0"	warp_item="2567:1424"	quest_id=""	gps_view="0"	/>
				<warp_list	order="9"	type="2"	target_id="4282"	level="160"	Fee="0"	warp_item="3593:1426"	quest_id=""	gps_view="0"	/>
			</npc>
			<npc	id="24"	>
				<warp_list	order="0"	type="0"	target_id="206"	level="110"	Fee="0"	warp_item=""	quest_id=""	gps_view="0"	/>
			</npc>
			<npc	id="31"	>
				<warp_list	order="0"	type="1"	target_id="4170"	level="0"	Fee="0"	warp_item=""	quest_id=""	gps_view="1"	/>
				<warp_list	order="1"	type="1"	target_id="4171"	level="0"	Fee="0"	warp_item=""	quest_id=""	gps_view="1"	/>
				<warp_list	order="2"	type="1"	target_id="4285"	level="100"	Fee="0"	warp_item=""	quest_id=""	gps_view="1"	/>
				<warp_list	order="3"	type="1"	target_id="4297"	level="100"	Fee="0"	warp_item=""	quest_id=""	gps_view="1"	/>
				<warp_list	order="4"	type="1"	target_id="4314"	level="100"	Fee="0"	warp_item=""	quest_id=""	gps_view="1"	/>
				<warp_list	order="5"	type="1"	target_id="4316"	level="100"	Fee="0"	warp_item=""	quest_id=""	gps_view="1"	/>
			</npc>
			<npc	id="71"	>
				<warp_list	order="0"	type="1"	target_id="4235"	level="0"	Fee="0"	warp_item=""	quest_id=""	gps_view="1"	/>
			</npc>
			<npc	id="72"	>
				<warp_list	order="0"	type="1"	target_id="4236"	level="0"	Fee="0"	warp_item=""	quest_id=""	gps_view="1"	/>
			</npc>
			<npc	id="73"	>
				<warp_list	order="0"	type="1"	target_id="4237"	level="0"	Fee="0"	warp_item=""	quest_id=""	gps_view="1"	/>
			</npc>
			<npc	id="74"	>
				<warp_list	order="0"	type="1"	target_id="4238"	level="0"	Fee="0"	warp_item=""	quest_id=""	gps_view="1"	/>
			</npc>
			<npc	id="75"	>
				<warp_list	order="0"	type="1"	target_id="4239"	level="0"	Fee="0"	warp_item=""	quest_id=""	gps_view="1"	/>
			</npc>
			<npc	id="76"	>
				<warp_list	order="0"	type="1"	target_id="4240"	level="0"	Fee="0"	warp_item=""	quest_id=""	gps_view="1"	/>
			</npc>
			<npc	id="77"	>
				<warp_list	order="0"	type="1"	target_id="4241"	level="0"	Fee="0"	warp_item=""	quest_id=""	gps_view="1"	/>
			</npc>
		</world>
		<world	id="4"	>
			<npc	id="11"	>
				<warp_list	order="0"	type="0"	target_id="218"	level="50"	Fee="0"	warp_item=""	quest_id=""	gps_view="1"	/>
			</npc>
			<npc	id="12"	>
				<warp_list	order="0"	type="0"	target_id="222"	level="50"	Fee="0"	warp_item=""	quest_id=""	gps_view="0"	/>
			</npc>
			<npc	id="15"	>
				<warp_list	order="0"	type="2"	target_id="166"	level="1"	Fee="0"	warp_item="550:166"	quest_id=""	gps_view="0"	/>
				<warp_list	order="1"	type="1"	target_id="105"	level="0"	Fee="0"	warp_item=""	quest_id=""	gps_view="0"	/>
				<warp_list	order="2"	type="2"	target_id="182"	level="1"	Fee="0"	warp_item="543:182"	quest_id=""	gps_view="0"	/>
				<warp_list	order="3"	type="1"	target_id="4148"	level="0"	Fee="0"	warp_item=""	quest_id=""	gps_view="1"	/>
			</npc>
			<npc	id="16"	>
				<warp_list	order="0"	type="2"	target_id="167"	level="1"	Fee="0"	warp_item="550:167"	quest_id=""	gps_view="0"	/>
				<warp_list	order="1"	type="2"	target_id="183"	level="1"	Fee="0"	warp_item="543:183"	quest_id=""	gps_view="0"	/>
			</npc>
			<npc	id="17"	>
				<warp_list	order="0"	type="2"	target_id="171"	level="1"	Fee="0"	warp_item="550:171"	quest_id=""	gps_view="0"	/>
				<warp_list	order="1"	type="2"	target_id="293"	level="95"	Fee="0"	warp_item="663:1292"	quest_id=""	gps_view="0"	/>
				<warp_list	order="2"	type="2"	target_id="184"	level="1"	Fee="0"	warp_item="543:184"	quest_id=""	gps_view="0"	/>
				<warp_list	order="3"	type="1"	target_id="203"	level="0"	Fee="0"	warp_item=""	quest_id=""	gps_view="0"	/>
				<warp_list	order="4"	type="2"	target_id="4256"	level="100"	Fee="0"	warp_item="3903:1292"	quest_id=""	gps_view="0"	/>
			</npc>
			<npc	id="18"	>
				<warp_list	order="0"	type="1"	target_id="98"	level="0"	Fee="0"	warp_item=""	quest_id=""	gps_view="0"	/>
				<warp_list	order="1"	type="1"	target_id="101"	level="0"	Fee="0"	warp_item=""	quest_id=""	gps_view="0"	/>
				<warp_list	order="2"	type="1"	target_id="103"	level="0"	Fee="0"	warp_item=""	quest_id=""	gps_view="0"	/>
				<warp_list	order="3"	type="1"	target_id="104"	level="0"	Fee="0"	warp_item=""	quest_id=""	gps_view="0"	/>
				<warp_list	order="4"	type="1"	target_id="107"	level="0"	Fee="0"	warp_item=""	quest_id=""	gps_view="0"	/>
				<warp_list	order="5"	type="1"	target_id="108"	level="0"	Fee="0"	warp_item=""	quest_id=""	gps_view="0"	/>
				<warp_list	order="6"	type="1"	target_id="109"	level="0"	Fee="0"	warp_item=""	quest_id=""	gps_view="0"	/>
				<warp_list	order="7"	type="1"	target_id="202"	level="0"	Fee="0"	warp_item=""	quest_id=""	gps_view="0"	/>
				<warp_list	order="8"	type="1"	target_id="213"	level="0"	Fee="0"	warp_item=""	quest_id=""	gps_view="0"	/>
				<warp_list	order="9"	type="1"	target_id="217"	level="0"	Fee="0"	warp_item=""	quest_id=""	gps_view="0"	/>
				<warp_list	order="10"	type="1"	target_id="4167"	level="0"	Fee="0"	warp_item=""	quest_id=""	gps_view="1"	/>
				<warp_list	order="11"	type="1"	target_id="4168"	level="0"	Fee="0"	warp_item=""	quest_id=""	gps_view="1"	/>
				<warp_list	order="12"	type="1"	target_id="4169"	level="0"	Fee="0"	warp_item=""	quest_id=""	gps_view="1"	/>
				<warp_list	order="13"	type="1"	target_id="4218"	level="0"	Fee="0"	warp_item=""	quest_id=""	gps_view="1"	/>
			</npc>
			<npc	id="20"	>
				<warp_list	order="0"	type="1"	target_id="272"	level="0"	Fee="0"	warp_item="498:1248"	quest_id=""	gps_view="0"	/>
			</npc>
			<npc	id="21"	>
				<warp_list	order="0"	type="1"	target_id="97"	level="0"	Fee="0"	warp_item="495:1117"	quest_id=""	gps_view="0"	/>
			</npc>
			<npc	id="22"	>
				<warp_list	order="0"	type="1"	target_id="99"	level="0"	Fee="0"	warp_item=""	quest_id=""	gps_view="0"	/>
			</npc>
			<npc	id="24"	>
				<warp_list	order="0"	type="1"	target_id="102"	level="0"	Fee="0"	warp_item=""	quest_id=""	gps_view="0"	/>
			</npc>
			<npc	id="26"	>
				<warp_list	order="0"	type="1"	target_id="199"	level="0"	Fee="0"	warp_item=""	quest_id=""	gps_view="0"	/>
			</npc>
			<npc	id="27"	>
				<warp_list	order="0"	type="2"	target_id="4121"	level="110"	Fee="0"	warp_item="2565:1422"	quest_id=""	gps_view="0"	/>
				<warp_list	order="1"	type="2"	target_id="4122"	level="110"	Fee="0"	warp_item="2565:1422"	quest_id=""	gps_view="0"	/>
				<warp_list	order="2"	type="2"	target_id="4123"	level="110"	Fee="0"	warp_item="2565:1422"	quest_id=""	gps_view="0"	/>
				<warp_list	order="3"	type="2"	target_id="4124"	level="110"	Fee="0"	warp_item="2566:1423"	quest_id=""	gps_view="0"	/>
				<warp_list	order="4"	type="2"	target_id="4277"	level="150"	Fee="0"	warp_item="878:2142"	quest_id=""	gps_view="0"	/>
			</npc>
			<npc	id="46"	>
				<warp_list	order="0"	type="1"	target_id="4196"	level="0"	Fee="0"	warp_item=""	quest_id=""	gps_view="1"	/>
				<warp_list	order="1"	type="1"	target_id="4197"	level="0"	Fee="0"	warp_item=""	quest_id=""	gps_view="1"	/>
				<warp_list	order="2"	type="1"	target_id="4198"	level="0"	Fee="0"	warp_item=""	quest_id=""	gps_view="1"	/>
				<warp_list	order="3"	type="1"	target_id="4199"	level="0"	Fee="0"	warp_item=""	quest_id=""	gps_view="1"	/>
				<warp_list	order="4"	type="1"	target_id="4200"	level="0"	Fee="0"	warp_item=""	quest_id=""	gps_view="1"	/>
				<warp_list	order="5"	type="1"	target_id="4201"	level="0"	Fee="0"	warp_item=""	quest_id=""	gps_view="1"	/>
			</npc>
			<npc	id="71"	>
				<warp_list	order="0"	type="2"	target_id="4097"	level="135"	Fee="0"	warp_item="1538:1346"	quest_id=""	gps_view="0"	/>
				<warp_list	order="1"	type="2"	target_id="4265"	level="140"	Fee="0"	warp_item="3881:2130"	quest_id=""	gps_view="0"	/>
				<warp_list	order="2"	type="2"	target_id="4347"	level="190"	Fee="0"	warp_item="553:2185"	quest_id=""	gps_view="0"	/>
			</npc>
			<npc	id="76"	>
				<warp_list	order="0"	type="1"	target_id="4146"	level="0"	Fee="0"	warp_item=""	quest_id=""	gps_view="1"	/>
			</npc>
			<npc	id="77"	>
				<warp_list	order="0"	type="1"	target_id="4252"	level="65"	Fee="0"	warp_item=""	quest_id=""	gps_view="0"	/>
			</npc>
			<npc	id="78"	>
				<warp_list	order="0"	type="0"	target_id="506"	level="180"	Fee="0"	warp_item=""	quest_id=""	gps_view="0"	/>
			</npc>
			<npc	id="79"	>
				<warp_list	order="0"	type="0"	target_id="611"	level="190"	Fee="0"	warp_item=""	quest_id=""	gps_view="0"	/>
			</npc>
			<npc	id="81"	>
				<warp_list	order="0"	type="0"	target_id="592"	level="150"	Fee="0"	warp_item=""	quest_id=""	gps_view="0"	/>
			</npc>
		</world>
		<world	id="5"	>
			<npc	id="15"	>
				<warp_list	order="0"	type="2"	target_id="172"	level="1"	Fee="0"	warp_item="550:172"	quest_id=""	gps_view="0"	/>
				<warp_list	order="1"	type="2"	target_id="245"	level="1"	Fee="0"	warp_item="496:1231"	quest_id=""	gps_view="0"	/>
			</npc>
			<npc	id="16"	>
				<warp_list	order="0"	type="1"	target_id="233"	level="0"	Fee="0"	warp_item=""	quest_id=""	gps_view="0"	/>
				<warp_list	order="1"	type="1"	target_id="292"	level="0"	Fee="0"	warp_item=""	quest_id=""	gps_view="0"	/>
				<warp_list	order="2"	type="1"	target_id="4207"	level="0"	Fee="0"	warp_item=""	quest_id=""	gps_view="1"	/>
			</npc>
			<npc	id="17"	>
				<warp_list	order="0"	type="2"	target_id="165"	level="1"	Fee="0"	warp_item="543:165"	quest_id=""	gps_view="0"	/>
				<warp_list	order="1"	type="1"	target_id="215"	level="0"	Fee="0"	warp_item=""	quest_id=""	gps_view="0"	/>
				<warp_list	order="2"	type="1"	target_id="4155"	level="0"	Fee="0"	warp_item=""	quest_id=""	gps_view="1"	/>
			</npc>
			<npc	id="18"	>
				<warp_list	order="0"	type="2"	target_id="174"	level="1"	Fee="0"	warp_item="550:174"	quest_id=""	gps_view="0"	/>
				<warp_list	order="1"	type="2"	target_id="186"	level="1"	Fee="0"	warp_item="543:186"	quest_id=""	gps_view="0"	/>
				<warp_list	order="2"	type="1"	target_id="4219"	level="0"	Fee="0"	warp_item=""	quest_id=""	gps_view="1"	/>
			</npc>
			<npc	id="19"	>
				<warp_list	order="0"	type="1"	target_id="212"	level="0"	Fee="0"	warp_item=""	quest_id=""	gps_view="0"	/>
				<warp_list	order="1"	type="1"	target_id="4150"	level="0"	Fee="0"	warp_item=""	quest_id=""	gps_view="1"	/>
			</npc>
			<npc	id="20"	>
				<warp_list	order="0"	type="2"	target_id="173"	level="1"	Fee="0"	warp_item="550:173"	quest_id=""	gps_view="0"	/>
				<warp_list	order="1"	type="2"	target_id="185"	level="1"	Fee="0"	warp_item="543:185"	quest_id=""	gps_view="0"	/>
				<warp_list	order="2"	type="1"	target_id="214"	level="0"	Fee="0"	warp_item=""	quest_id=""	gps_view="0"	/>
				<warp_list	order="3"	type="1"	target_id="4151"	level="0"	Fee="0"	warp_item=""	quest_id=""	gps_view="1"	/>
			</npc>
			<npc	id="22"	>
				<warp_list	order="0"	type="0"	target_id="219"	level="65"	Fee="0"	warp_item=""	quest_id=""	gps_view="1"	/>
			</npc>
			<npc	id="23"	>
				<warp_list	order="0"	type="1"	target_id="4159"	level="0"	Fee="0"	warp_item=""	quest_id=""	gps_view="0"	/>
			</npc>
			<npc	id="24"	>
				<warp_list	order="0"	type="1"	target_id="4152"	level="0"	Fee="0"	warp_item=""	quest_id=""	gps_view="0"	/>
			</npc>
			<npc	id="36"	>
				<warp_list	order="0"	type="1"	target_id="234"	level="0"	Fee="0"	warp_item=""	quest_id=""	gps_view="0"	/>
				<warp_list	order="1"	type="1"	target_id="235"	level="0"	Fee="0"	warp_item=""	quest_id=""	gps_view="0"	/>
				<warp_list	order="2"	type="1"	target_id="236"	level="0"	Fee="0"	warp_item=""	quest_id=""	gps_view="0"	/>
				<warp_list	order="3"	type="1"	target_id="237"	level="0"	Fee="0"	warp_item=""	quest_id=""	gps_view="0"	/>
				<warp_list	order="4"	type="1"	target_id="238"	level="0"	Fee="0"	warp_item=""	quest_id=""	gps_view="0"	/>
				<warp_list	order="5"	type="1"	target_id="239"	level="0"	Fee="0"	warp_item=""	quest_id=""	gps_view="0"	/>
				<warp_list	order="6"	type="1"	target_id="240"	level="0"	Fee="0"	warp_item=""	quest_id=""	gps_view="0"	/>
				<warp_list	order="7"	type="1"	target_id="242"	level="0"	Fee="0"	warp_item=""	quest_id=""	gps_view="0"	/>
				<warp_list	order="8"	type="1"	target_id="243"	level="0"	Fee="0"	warp_item=""	quest_id=""	gps_view="0"	/>
				<warp_list	order="9""	type="1"	target_id="244"	level="0"	Fee="0"	warp_item=""	quest_id=""	gps_view="0"	/>
				<warp_list	order="10"	type="1"	target_id="248"	level="0"	Fee="0"	warp_item="438:1235"	quest_id=""	gps_view="0"	/>
				<warp_list	order="11"	type="1"	target_id="249"	level="0"	Fee="0"	warp_item="440:1236"	quest_id=""	gps_view="0"	/>
				<warp_list	order="12"	type="1"	target_id="4202"	level="0"	Fee="0"	warp_item=""	quest_id=""	gps_view="1"	/>
				<warp_list	order="13"	type="1"	target_id="4203"	level="0"	Fee="0"	warp_item=""	quest_id=""	gps_view="1"	/>
				<warp_list	order="14"	type="1"	target_id="4204"	level="0"	Fee="0"	warp_item=""	quest_id=""	gps_view="1"	/>
				<warp_list	order="15"	type="1"	target_id="4205"	level="0"	Fee="0"	warp_item=""	quest_id=""	gps_view="1"	/>
				<warp_list	order="16"	type="1"	target_id="4206"	level="0"	Fee="0"	warp_item=""	quest_id=""	gps_view="1"	/>
			</npc>
			<npc	id="37"	>
				<warp_list	order="0"	type="1"	target_id="226"	level="0"	Fee="0"	warp_item=""	quest_id=""	gps_view="0"	/>
				<warp_list	order="1"	type="1"	target_id="4154"	level="0"	Fee="0"	warp_item=""	quest_id=""	gps_view="1"	/>
			</npc>
			<npc	id="38"	>
				<warp_list	order="0"	type="1"	target_id="4153"	level="0"	Fee="0"	warp_item=""	quest_id=""	gps_view="1"	/>
			</npc>
			<npc	id="39"	>
				<warp_list	order="0"	type="1"	target_id="223"	level="0"	Fee="0"	warp_item=""	quest_id=""	gps_view="0"	/>
				<warp_list	order="1"	type="1"	target_id="262"	level="0"	Fee="0"	warp_item=""	quest_id=""	gps_view="0"	/>
			</npc>
			<npc	id="40"	>
				<warp_list	order="0"	type="0"	target_id="254"	level="140"	Fee="0"	warp_item=""	quest_id=""	gps_view="1"	/>
			</npc>
			<npc	id="41"	>
				<warp_list	order="0"	type="2"	target_id="4103"	level="110"	Fee="0"	warp_item="2181:1366"	quest_id=""	gps_view="0"	/>
				<warp_list	order="1"	type="2"	target_id="4104"	level="110"	Fee="0"	warp_item="2181:1366"	quest_id=""	gps_view="0"	/>
				<warp_list	order="2"	type="2"	target_id="4105"	level="110"	Fee="0"	warp_item="2181:1366"	quest_id=""	gps_view="0"	/>
				<warp_list	order="3"	type="2"	target_id="4118"	level="110"	Fee="0"	warp_item="2368:1420"	quest_id=""	gps_view="0"	/>
				<warp_list	order="4"	type="2"	target_id="4279"	level="150"	Fee="0"	warp_item="877:2141"	quest_id=""	gps_view="0"	/>
			</npc>
			<npc	id="47"	>
				<warp_list	order="0"	type="1"	target_id="4287"	level="100"	Fee="0"	warp_item=""	quest_id=""	gps_view="1"	/>
				<warp_list	order="1"	type="1"	target_id="4301"	level="100"	Fee="0"	warp_item=""	quest_id=""	gps_view="1"	/>
				<warp_list	order="2"	type="1"	target_id="4327"	level="100"	Fee="0"	warp_item=""	quest_id=""	gps_view="1"	/>
				<warp_list	order="3"	type="1"	target_id="4331"	level="100"	Fee="0"	warp_item=""	quest_id=""	gps_view="1"	/>
			</npc>
			<npc	id="48"	>
				<warp_list	order="0"	type="1"	target_id="4288"	level="100"	Fee="0"	warp_item=""	quest_id=""	gps_view="1"	/>
				<warp_list	order="1"	type="1"	target_id="4302"	level="100"	Fee="0"	warp_item=""	quest_id=""	gps_view="1"	/>
				<warp_list	order="2"	type="1"	target_id="4328"	level="100"	Fee="0"	warp_item=""	quest_id=""	gps_view="1"	/>
				<warp_list	order="3"	type="1"	target_id="4332"	level="100"	Fee="0"	warp_item=""	quest_id=""	gps_view="1"	/>
			</npc>
		</world>
		<world	id="6"	>
			<npc	id="1"	>
				<warp_list	order="0"	type="0"	target_id="207"	level="110"	Fee="0"	warp_item=""	quest_id=""	gps_view="0"	/>
			</npc>
			<npc	id="2"	>
				<warp_list	order="0"	type="0"	target_id="208"	level="110"	Fee="0"	warp_item=""	quest_id=""	gps_view="0"	/>
			</npc>
			<npc	id="3"	>
				<warp_list	order="0"	type="0"	target_id="243"	level="110"	Fee="0"	warp_item=""	quest_id=""	gps_view="0"	/>
			</npc>
			<npc	id="5"	>
				<warp_list	order="0"	type="0"	target_id="486"	level="110"	Fee="0"	warp_item=""	quest_id=""	gps_view="1"	/>
			</npc>
			<npc	id="6"	>
				<warp_list	order="0"	type="0"	target_id="220"	level="110"	Fee="0"	warp_item=""	quest_id=""	gps_view="1"	/>
			</npc>
			<npc	id="7"	>
				<warp_list	order="0"	type="0"	target_id="220"	level="110"	Fee="0"	warp_item=""	quest_id=""	gps_view="1"	/>
			</npc>
			<npc	id="8"	>
				<warp_list	order="0"	type="0"	target_id="220"	level="110"	Fee="0"	warp_item=""	quest_id=""	gps_view="1"	/>
			</npc>
			<npc	id="9"	>
				<warp_list	order="0"	type="0"	target_id="242"	level="110"	Fee="0"	warp_item=""	quest_id=""	gps_view="0"	/>
			</npc>
			<npc	id="10"	>
				<warp_list	order="0"	type="2"	target_id="4106"	level="120"	Fee="0"	warp_item="2202:1368"	quest_id=""	gps_view="0"	/>
				<warp_list	order="1"	type="2"	target_id="4110"	level="130"	Fee="0"	warp_item="2255:1373"	quest_id=""	gps_view="0"	/>
				<warp_list	order="2"	type="2"	target_id="4339"	level="190"	Fee="0"	warp_item="881:1368"	quest_id=""	gps_view="0"	/>
				<warp_list	order="3"	type="2"	target_id="4340"	level="190"	Fee="0"	warp_item="882:1373"	quest_id=""	gps_view="0"	/>
			</npc>
			<npc	id="11"	>
				<warp_list	order="0"	type="0"	target_id="487"	level="110"	Fee="0"	warp_item=""	quest_id=""	gps_view="0"	/>
			</npc>
			<npc	id="12"	>
				<warp_list	order="0"	type="0"	target_id="487"	level="110"	Fee="0"	warp_item=""	quest_id=""	gps_view="0"	/>
			</npc>
		</world>
		<world	id="7"	>
			<npc	id="1"	>
				<warp_list	order="0"	type="0"	target_id="19"	level="1"	Fee="0"	warp_item=""	quest_id=""	gps_view="1"	/>
			</npc>
			<npc	id="2"	>
				<warp_list	order="0"	type="1"	target_id="254"	level="0"	Fee="0"	warp_item=""	quest_id=""	gps_view="0"	/>
				<warp_list	order="1"	type="1"	target_id="264"	level="0"	Fee="0"	warp_item=""	quest_id=""	gps_view="0"	/>
				<warp_list	order="2"	type="1"	target_id="266"	level="0"	Fee="0"	warp_item=""	quest_id=""	gps_view="0"	/>
				<warp_list	order="3"	type="1"	target_id="269"	level="0"	Fee="0"	warp_item=""	quest_id=""	gps_view="0"	/>
				<warp_list	order="4"	type="1"	target_id="274"	level="0"	Fee="0"	warp_item=""	quest_id=""	gps_view="0"	/>
				<warp_list	order="5"	type="1"	target_id="278"	level="0"	Fee="0"	warp_item=""	quest_id=""	gps_view="0"	/>
				<warp_list	order="6"	type="1"	target_id="289"	level="0"	Fee="0"	warp_item=""	quest_id=""	gps_view="0"	/>
				<warp_list	order="7"	type="1"	target_id="4208"	level="0"	Fee="0"	warp_item=""	quest_id=""	gps_view="1"	/>
				<warp_list	order="8"	type="1"	target_id="4209"	level="0"	Fee="0"	warp_item=""	quest_id=""	gps_view="1"	/>
				<warp_list	order="9"	type="1"	target_id="4210"	level="0"	Fee="0"	warp_item=""	quest_id=""	gps_view="1"	/>
				<warp_list	order="10"	type="1"	target_id="4211"	level="0"	Fee="0"	warp_item=""	quest_id=""	gps_view="1"	/>
				<warp_list	order="11"	type="1"	target_id="4212"	level="0"	Fee="0"	warp_item=""	quest_id=""	gps_view="1"	/>
				<warp_list	order="12"	type="1"	target_id="4213"	level="0"	Fee="0"	warp_item=""	quest_id=""	gps_view="1"	/>
				<warp_list	order="13"	type="1"	target_id="4214"	level="0"	Fee="0"	warp_item=""	quest_id=""	gps_view="1"	/>
				<warp_list	order="14"	type="1"	target_id="4215"	level="0"	Fee="0"	warp_item=""	quest_id=""	gps_view="1"	/>
				<warp_list	order="15"	type="1"	target_id="4216"	level="0"	Fee="0"	warp_item=""	quest_id=""	gps_view="1"	/>
				<warp_list	order="16"	type="1"	target_id="4217"	level="0"	Fee="0"	warp_item=""	quest_id=""	gps_view="1"	/>
				<warp_list	order="17"	type="1"	target_id="4242"	level="0"	Fee="0"	warp_item=""	quest_id=""	gps_view="1"	/>
			</npc>
			<npc	id="3"	>
				<warp_list	order="0"	type="1"	target_id="263"	level="0"	Fee="0"	warp_item=""	quest_id=""	gps_view="0"	/>
				<warp_list	order="1"	type="1"	target_id="4193"	level="0"	Fee="0"	warp_item=""	quest_id=""	gps_view="1"	/>
			</npc>
			<npc	id="4"	>
				<warp_list	order="0"	type="1"	target_id="4194"	level="0"	Fee="0"	warp_item=""	quest_id=""	gps_view="1"	/>
			</npc>
			<npc	id="6"	>
				<warp_list	order="0"	type="1"	target_id="260"	level="0"	Fee="0"	warp_item=""	quest_id=""	gps_view="0"	/>
				<warp_list	order="1"	type="1"	target_id="4157"	level="0"	Fee="0"	warp_item=""	quest_id=""	gps_view="1"	/>
			</npc>
			<npc	id="7"	>
				<warp_list	order="0"	type="1"	target_id="4158"	level="0"	Fee="0"	warp_item=""	quest_id=""	gps_view="1"	/>
			</npc>
			<npc	id="8"	>
				<warp_list	order="0"	type="1"	target_id="280"	level="0"	Fee="0"	warp_item=""	quest_id=""	gps_view="0"	/>
				<warp_list	order="1"	type="1"	target_id="281"	level="0"	Fee="0"	warp_item="450:1252"	quest_id=""	gps_view="0"	/>
				<warp_list	order="2"	type="1"	target_id="283"	level="0"	Fee="0"	warp_item=""	quest_id=""	gps_view="0"	/>
				<warp_list	order="3"	type="1"	target_id="284"	level="0"	Fee="0"	warp_item=""	quest_id=""	gps_view="0"	/>
				<warp_list	order="4"	type="1"	target_id="288"	level="0"	Fee="0"	warp_item="847:1254"	quest_id=""	gps_view="0"	/>
			</npc>
			<npc	id="9"	>
				<warp_list	order="0"	type="1"	target_id="4195"	level="0"	Fee="0"	warp_item=""	quest_id=""	gps_view="1"	/>
			</npc>
			<npc	id="10"	>
				<warp_list	order="0"	type="1"	target_id="4163"	level="0"	Fee="0"	warp_item=""	quest_id=""	gps_view="1"	/>
			</npc>
			<npc	id="11"	>
				<warp_list	order="0"	type="1"	target_id="4161"	level="0"	Fee="0"	warp_item=""	quest_id=""	gps_view="1"	/>
			</npc>
			<npc	id="12"	>
				<warp_list	order="0"	type="2"	target_id="218"	level="85"	Fee="0"	warp_item="601:1215"	quest_id=""	gps_view="0"	/>
				<warp_list	order="1"	type="2"	target_id="253"	level="95"	Fee="0"	warp_item="945:1288"	quest_id=""	gps_view="0"	/>
				<warp_list	order="2"	type="1"	target_id="4244"	level="0"	Fee="0"	warp_item=""	quest_id=""	gps_view="1"	/>
				<warp_list	order="3"	type="1"	target_id="4245"	level="0"	Fee="0"	warp_item=""	quest_id=""	gps_view="1"	/>
				<warp_list	order="4"	type="2"	target_id="4263"	level="155"	Fee="0"	warp_item="3873:2110"	quest_id=""	gps_view="0"	/>
				<warp_list	order="5"	type="2"	target_id="4336"	level="160"	Fee="0"	warp_item="4060:2110"	quest_id=""	gps_view="0"	/>
			</npc>
			<npc	id="13"	>
				<warp_list	order="0"	type="1"	target_id="261"	level="0"	Fee="0"	warp_item=""	quest_id=""	gps_view="0"	/>
				<warp_list	order="1"	type="1"	target_id="4160"	level="0"	Fee="0"	warp_item=""	quest_id=""	gps_view="1"	/>
			</npc>
			<npc	id="30"	>
				<warp_list	order="0"	type="1"	target_id="291"	level="0"	Fee="0"	warp_item="496:1262"	quest_id=""	gps_view="0"	/>
			</npc>
			<npc	id="81"	>
				<warp_list	order="0"	type="2"	target_id="4341"	level="180"	Fee="0"	warp_item="4058:2172"	quest_id=""	gps_view="0"	/>
			</npc>
		</world>
		<world	id="8"	>
			<npc	id="1"	>
				<warp_list	order="0"	type="0"	target_id="28"	level="1"	Fee="0"	warp_item=""	quest_id=""	gps_view="1"	/>
			</npc>
			<npc	id="10"	>
				<warp_list	order="0"	type="2"	target_id="294"	level="115"	Fee="0"	warp_item="1185:1313"	quest_id=""	gps_view="0"	/>
				<warp_list	order="1"	type="2"	target_id="4096"	level="125"	Fee="0"	warp_item="1467:1322"	quest_id=""	gps_view="0"	/>
				<warp_list	order="2"	type="2"	target_id="4264"	level="155"	Fee="0"	warp_item="3880:2115"	quest_id=""	gps_view="0"	/>
				<warp_list	order="3"	type="2"	target_id="4342"	level="180"	Fee="0"	warp_item="4057:2171"	quest_id=""	gps_view="0"	/>
			</npc>
			<npc	id="11"	>
				<warp_list	order="0"	type="0"	target_id="28"	level="1"	Fee="0"	warp_item=""	quest_id=""	gps_view="1"	/>
			</npc>
			<npc	id="12"	>
				<warp_list	order="0"	type="0"	target_id="28"	level="1"	Fee="0"	warp_item=""	quest_id=""	gps_view="1"	/>
			</npc>
			<npc	id="16"	>
				<warp_list	order="0"	type="1"	target_id="4247"	level="0"	Fee="0"	warp_item=""	quest_id=""	gps_view="1"	/>
			</npc>
		</world>
		<world	id="9"	>
			<npc	id="1"	>
				<warp_list	order="0"	type="0"	target_id="39"	level="1"	Fee="0"	warp_item=""	quest_id=""	gps_view="1"	/>
			</npc>
			<npc	id="2"	>
				<warp_list	order="0"	type="0"	target_id="39"	level="1"	Fee="0"	warp_item=""	quest_id=""	gps_view="1"	/>
			</npc>
			<npc	id="3"	>
				<warp_list	order="0"	type="0"	target_id="39"	level="1"	Fee="0"	warp_item=""	quest_id=""	gps_view="1"	/>
			</npc>
			<npc	id="8"	>
				<warp_list	order="0"	type="2"	target_id="4098"	level="135"	Fee="0"	warp_item="1660:1347"	quest_id=""	gps_view="0"	/>
				<warp_list	order="1"	type="2"	target_id="4099"	level="135"	Fee="0"	warp_item="1787:1357"	quest_id=""	gps_view="0"	/>
			</npc>
		</world>
		<world	id="10"	>
			<npc	id="1"	>
				<warp_list	order="0"	type="0"	target_id="250"	level="140"	Fee="0"	warp_item=""	quest_id=""	gps_view="0"	/>
			</npc>
			<npc	id="2"	>
				<warp_list	order="0"	type="0"	target_id="251"	level="140"	Fee="0"	warp_item=""	quest_id=""	gps_view="0"	/>
			</npc>
			<npc	id="3"	>
				<warp_list	order="0"	type="0"	target_id="252"	level="140"	Fee="0"	warp_item=""	quest_id=""	gps_view="0"	/>
			</npc>
			<npc	id="4"	>
				<warp_list	order="0"	type="0"	target_id="253"	level="140"	Fee="0"	warp_item=""	quest_id=""	gps_view="0"	/>
			</npc>
			<npc	id="5"	>
				<warp_list	order="0"	type="0"	target_id="254"	level="140"	Fee="0"	warp_item=""	quest_id=""	gps_view="1"	/>
			</npc>
			<npc	id="7"	>
				<warp_list	order="0"	type="0"	target_id="255"	level="140"	Fee="0"	warp_item=""	quest_id=""	gps_view="0"	/>
			</npc>
			<npc	id="8"	>
				<warp_list	order="0"	type="0"	target_id="256"	level="140"	Fee="0"	warp_item=""	quest_id=""	gps_view="0"	/>
			</npc>
			<npc	id="9"	>
				<warp_list	order="0"	type="0"	target_id="257"	level="140"	Fee="0"	warp_item=""	quest_id=""	gps_view="0"	/>
			</npc>
			<npc	id="10"	>
				<warp_list	order="0"	type="0"	target_id="258"	level="140"	Fee="0"	warp_item=""	quest_id=""	gps_view="0"	/>
			</npc>
			<npc	id="11"	>
				<warp_list	order="0"	type="0"	target_id="259"	level="140"	Fee="0"	warp_item=""	quest_id=""	gps_view="0"	/>
			</npc>
			<npc	id="12"	>
				<warp_list	order="0"	type="0"	target_id="260"	level="140"	Fee="0"	warp_item=""	quest_id=""	gps_view="0"	/>
			</npc>
			<npc	id="13"	>
				<warp_list	order="0"	type="0"	target_id="261"	level="140"	Fee="0"	warp_item=""	quest_id=""	gps_view="0"	/>
			</npc>
			<npc	id="14"	>
				<warp_list	order="0"	type="0"	target_id="262"	level="140"	Fee="0"	warp_item=""	quest_id=""	gps_view="1"	/>
			</npc>
			<npc	id="15"	>
				<warp_list	order="0"	type="0"	target_id="262"	level="140"	Fee="0"	warp_item=""	quest_id=""	gps_view="1"	/>
			</npc>
			<npc	id="16"	>
				<warp_list	order="0"	type="2"	target_id="4220"	level="145"	Fee="0"	warp_item="2850:1428"	quest_id=""	gps_view="0"	/>
			</npc>
		</world>
		<world	id="11"	>
			<npc	id="1"	>
				<warp_list	order="0"	type="0"	target_id="342"	level="160"	Fee="0"	warp_item=""	quest_id=""	gps_view="1"	/>
			</npc>
			<npc	id="2"	>
				<warp_list	order="0"	type="0"	target_id="342"	level="160"	Fee="0"	warp_item=""	quest_id=""	gps_view="1"	/>
			</npc>
			<npc	id="3"	>
				<warp_list	order="0"	type="0"	target_id="342"	level="160"	Fee="0"	warp_item=""	quest_id=""	gps_view="1"	/>
			</npc>
			<npc	id="16"	>
				<warp_list	order="0"	type="2"	target_id="4344"	level="190"	Fee="0"	warp_item="4070:2176"	quest_id=""	gps_view="1"	/>
				<warp_list	order="1"	type="2"	target_id="4345"	level="190"	Fee="0"	warp_item="551:2177"	quest_id=""	gps_view="1"	/>
				<warp_list	order="2"	type="2"	target_id="4346"	level="190"	Fee="0"	warp_item="552:2178"	quest_id=""	gps_view="1"	/>
			</npc>
		</world>
		<world	id="12"	>
			<npc	id="16"	>
				<warp_list	order="0"	type="0"	target_id="4"	level="180"	Fee="0"	warp_item=""	quest_id=""	gps_view="0"	/>
			</npc>
			<npc	id="17"	>
				<warp_list	order="0"	type="0"	target_id="4"	level="180"	Fee="0"	warp_item=""	quest_id=""	gps_view="0"	/>
			</npc>
			<npc	id="18"	>
				<warp_list	order="0"	type="0"	target_id="508"	level="180"	Fee="0"	warp_item=""	quest_id=""	gps_view="0"	/>
			</npc>
			<npc	id="19"	>
				<warp_list	order="0"	type="0"	target_id="508"	level="180"	Fee="0"	warp_item=""	quest_id=""	gps_view="0"	/>
			</npc>
			<npc	id="20"	>
				<warp_list	order="0"	type="0"	target_id="509"	level="180"	Fee="0"	warp_item=""	quest_id=""	gps_view="0"	/>
			</npc>
			<npc	id="21"	>
				<warp_list	order="0"	type="2"	target_id="4283"	level="180"	Fee="0"	warp_item="4027:2146"	quest_id=""	gps_view="0"	/>
			</npc>
			<npc	id="22"	>
				<warp_list	order="0"	type="1"	target_id="4318"	level="180"	Fee="0"	warp_item=""	quest_id=""	gps_view="0"	/>
			</npc>
		</world>
		<world	id="13"	>
			<npc	id="128"	>
				<warp_list	order="0"	type="0"	target_id="190"	level="85"	Fee="0"	warp_item=""	quest_id=""	gps_view="0"	/>
			</npc>
			<npc	id="129"	>
				<warp_list	order="0"	type="0"	target_id="193"	level="85"	Fee="0"	warp_item=""	quest_id=""	gps_view="0"	/>
			</npc>
			<npc	id="130"	>
				<warp_list	order="0"	type="0"	target_id="191"	level="85"	Fee="0"	warp_item=""	quest_id=""	gps_view="0"	/>
			</npc>
			<npc	id="131"	>
				<warp_list	order="0"	type="0"	target_id="196"	level="85"	Fee="0"	warp_item=""	quest_id=""	gps_view="0"	/>
			</npc>
			<npc	id="132"	>
				<warp_list	order="0"	type="0"	target_id="192"	level="85"	Fee="0"	warp_item=""	quest_id=""	gps_view="0"	/>
			</npc>
			<npc	id="133"	>
				<warp_list	order="0"	type="0"	target_id="194"	level="85"	Fee="0"	warp_item=""	quest_id=""	gps_view="0"	/>
			</npc>
			<npc	id="134"	>
				<warp_list	order="0"	type="0"	target_id="195"	level="85"	Fee="0"	warp_item=""	quest_id=""	gps_view="0"	/>
			</npc>
			<npc	id="135"	>
				<warp_list	order="0"	type="0"	target_id="187"	level="85"	Fee="0"	warp_item=""	quest_id=""	gps_view="0"	/>
			</npc>
			<npc	id="136"	>
				<warp_list	order="0"	type="0"	target_id="210"	level="85"	Fee="0"	warp_item=""	quest_id=""	gps_view="0"	/>
			</npc>
			<npc	id="137"	>
				<warp_list	order="0"	type="0"	target_id="187"	level="85"	Fee="0"	warp_item=""	quest_id=""	gps_view="0"	/>
			</npc>
			<npc	id="138"	>
				<warp_list	order="0"	type="0"	target_id="196"	level="85"	Fee="0"	warp_item=""	quest_id=""	gps_view="0"	/>
			</npc>
			<npc	id="139"	>
				<warp_list	order="0"	type="0"	target_id="211"	level="85"	Fee="0"	warp_item=""	quest_id=""	gps_view="0"	/>
			</npc>
			<npc	id="140"	>
				<warp_list	order="0"	type="0"	target_id="187"	level="85"	Fee="0"	warp_item=""	quest_id=""	gps_view="0"	/>
			</npc>
			<npc	id="141"	>
				<warp_list	order="0"	type="0"	target_id="194"	level="85"	Fee="0"	warp_item=""	quest_id=""	gps_view="0"	/>
			</npc>
			<npc	id="142"	>
				<warp_list	order="0"	type="0"	target_id="204"	level="85"	Fee="0"	warp_item=""	quest_id=""	gps_view="0"	/>
			</npc>
			<npc	id="143"	>
				<warp_list	order="0"	type="0"	target_id="187"	level="85"	Fee="0"	warp_item=""	quest_id=""	gps_view="0"	/>
			</npc>
			<npc	id="144"	>
				<warp_list	order="0"	type="0"	target_id="187"	level="85"	Fee="0"	warp_item=""	quest_id=""	gps_view="0"	/>
			</npc>
		</world>
		<world	id="14"	>
			<npc	id="1"	>
				<warp_list	order="0"	type="0"	target_id="202"	level="75"	Fee="0"	warp_item=""	quest_id=""	gps_view="0"	/>
			</npc>
			<npc	id="2"	>
				<warp_list	order="0"	type="0"	target_id="203"	level="75"	Fee="0"	warp_item=""	quest_id=""	gps_view="0"	/>
			</npc>
		</world>
		<world	id="15"	>
			<npc	id="151"	>
				<warp_list	order="0"	type="0"	target_id="247"	level="1"	Fee="0"	warp_item=""	quest_id=""	gps_view="0"	/>
			</npc>
			<npc	id="152"	>
				<warp_list	order="0"	type="0"	target_id="246"	level="1"	Fee="0"	warp_item=""	quest_id=""	gps_view="0"	/>
			</npc>
			<npc	id="153"	>
				<warp_list	order="0"	type="0"	target_id="249"	level="1"	Fee="0"	warp_item=""	quest_id=""	gps_view="0"	/>
			</npc>
			<npc	id="154"	>
				<warp_list	order="0"	type="0"	target_id="248"	level="1"	Fee="0"	warp_item=""	quest_id=""	gps_view="0"	/>
			</npc>
		</world>
		<world	id="17"	>
			<npc	id="19"	>
				<warp_list	order="0"	type="0"	target_id="9"	level="190"	Fee="0"	warp_item=""	quest_id=""	gps_view="1"	/>
			</npc>
			<npc	id="20"	>
				<warp_list	order="0"	type="0"	target_id="9"	level="190"	Fee="0"	warp_item=""	quest_id=""	gps_view="1"	/>
			</npc>
			<npc	id="22"	>
				<warp_list	order="0"	type="1"	target_id="4321"	level="190"	Fee="0"	warp_item=""	quest_id=""	gps_view="1"	/>
				<warp_list	order="1"	type="1"	target_id="4322"	level="190"	Fee="0"	warp_item=""	quest_id=""	gps_view="1"	/>
				<warp_list	order="2"	type="1"	target_id="4323"	level="190"	Fee="0"	warp_item=""	quest_id=""	gps_view="1"	/>
				<warp_list	order="3"	type="1"	target_id="4324"	level="190"	Fee="0"	warp_item=""	quest_id=""	gps_view="1"	/>
				<warp_list	order="4"	type="1"	target_id="4326"	level="190"	Fee="0"	warp_item=""	quest_id=""	gps_view="1"	/>
				<warp_list	order="5"	type="1"	target_id="4329"	level="190"	Fee="0"	warp_item=""	quest_id=""	gps_view="1"	/>
				<warp_list	order="6"	type="1"	target_id="4330"	level="190"	Fee="0"	warp_item=""	quest_id=""	gps_view="1"	/>
			</npc>
			<npc	id="23"	>
				<warp_list	order="0"	type="1"	target_id="4325"	level="190"	Fee="0"	warp_item=""	quest_id=""	gps_view="1"	/>
			</npc>
		</world>
		<world	id="19"	>
			<npc	id="1"	>
				<warp_list	order="0"	type="0"	target_id="45"	level="1"	Fee="0"	warp_item=""	quest_id=""	gps_view="0"	/>
			</npc>
		</world>
		<world	id="22"	>
			<npc	id="1"	>
				<warp_list	order="0"	type="0"	target_id="523"	level="155"	Fee="0"	warp_item=""	quest_id=""	gps_view="0"	/>
			</npc>
			<npc	id="11"	>
				<warp_list	order="0"	type="0"	target_id="521"	level="155"	Fee="0"	warp_item=""	quest_id=""	gps_view="0"	/>
			</npc>
			<npc	id="12"	>
				<warp_list	order="0"	type="0"	target_id="525"	level="155"	Fee="0"	warp_item=""	quest_id=""	gps_view="0"	/>
			</npc>
			<npc	id="13"	>
				<warp_list	order="0"	type="0"	target_id="524"	level="155"	Fee="0"	warp_item=""	quest_id=""	gps_view="0"	/>
			</npc>
			<npc	id="18"	>
				<warp_list	order="0"	type="0"	target_id="522"	level="155"	Fee="0"	warp_item=""	quest_id=""	gps_view="0"	/>
			</npc>
			<npc	id="19"	>
				<warp_list	order="0"	type="0"	target_id="526"	level="155"	Fee="0"	warp_item=""	quest_id=""	gps_view="0"	/>
			</npc>
		</world>
		<world	id="23"	>
			<npc	id="25"	>
				<warp_list	order="0"	type="0"	target_id="237"	level="115"	Fee="0"	warp_item=""	quest_id=""	gps_view="0"	/>
			</npc>
			<npc	id="26"	>
				<warp_list	order="0"	type="0"	target_id="238"	level="115"	Fee="0"	warp_item=""	quest_id=""	gps_view="0"	/>
			</npc>
			<npc	id="29"	>
				<warp_list	order="0"	type="0"	target_id="239"	level="115"	Fee="0"	warp_item=""	quest_id=""	gps_view="0"	/>
			</npc>
		</world>
		<world	id="24"	>
			<npc	id="19"	>
				<warp_list	order="0"	type="0"	target_id="226"	level="95"	Fee="0"	warp_item=""	quest_id=""	gps_view="0"	/>
			</npc>
			<npc	id="20"	>
				<warp_list	order="0"	type="0"	target_id="227"	level="95"	Fee="0"	warp_item=""	quest_id=""	gps_view="0"	/>
			</npc>
			<npc	id="21"	>
				<warp_list	order="0"	type="0"	target_id="224"	level="95"	Fee="0"	warp_item=""	quest_id=""	gps_view="0"	/>
			</npc>
			<npc	id="22"	>
				<warp_list	order="0"	type="0"	target_id="225"	level="95"	Fee="0"	warp_item=""	quest_id=""	gps_view="0"	/>
			</npc>
			<npc	id="23"	>
				<warp_list	order="0"	type="0"	target_id="230"	level="95"	Fee="0"	warp_item=""	quest_id=""	gps_view="0"	/>
			</npc>
			<npc	id="24"	>
				<warp_list	order="0"	type="0"	target_id="231"	level="95"	Fee="0"	warp_item=""	quest_id=""	gps_view="0"	/>
			</npc>
			<npc	id="25"	>
				<warp_list	order="0"	type="0"	target_id="228"	level="95"	Fee="0"	warp_item=""	quest_id=""	gps_view="0"	/>
			</npc>
			<npc	id="26"	>
				<warp_list	order="0"	type="0"	target_id="229"	level="95"	Fee="0"	warp_item=""	quest_id=""	gps_view="0"	/>
			</npc>
			<npc	id="27"	>
				<warp_list	order="0"	type="0"	target_id="232"	level="95"	Fee="0"	warp_item=""	quest_id=""	gps_view="0"	/>
			</npc>
			<npc	id="28"	>
				<warp_list	order="0"	type="0"	target_id="233"	level="95"	Fee="0"	warp_item=""	quest_id=""	gps_view="0"	/>
			</npc>
			<npc	id="29"	>
				<warp_list	order="0"	type="0"	target_id="234"	level="95"	Fee="0"	warp_item=""	quest_id=""	gps_view="0"	/>
			</npc>
			<npc	id="30"	>
				<warp_list	order="0"	type="0"	target_id="234"	level="95"	Fee="0"	warp_item=""	quest_id=""	gps_view="0"	/>
			</npc>
			<npc	id="31"	>
				<warp_list	order="0"	type="0"	target_id="234"	level="95"	Fee="0"	warp_item=""	quest_id=""	gps_view="0"	/>
			</npc>
			<npc	id="32"	>
				<warp_list	order="0"	type="0"	target_id="234"	level="95"	Fee="0"	warp_item=""	quest_id=""	gps_view="0"	/>
			</npc>
			<npc	id="34"	>
				<warp_list	order="0"	type="0"	target_id="234"	level="95"	Fee="0"	warp_item=""	quest_id=""	gps_view="0"	/>
			</npc>
		</world>
		<world	id="25"	>
			<npc	id="1"	>
				<warp_list	order="0"	type="0"	target_id="481"	level="96"	Fee="0"	warp_item=""	quest_id=""	gps_view="0"	/>
			</npc>
		</world>
		<world	id="26"	>
			<npc	id="12"	>
				<warp_list	order="0"	type="0"	target_id="189"	level="65"	Fee="0"	warp_item=""	quest_id=""	gps_view="0"	/>
			</npc>
		</world>
		<world	id="29"	>
			<npc	id="31"	>
				<warp_list	order="0"	type="0"	target_id="415"	level="0"	Fee="0"	warp_item=""	quest_id=""	gps_view="0"	/>
			</npc>
			<npc	id="32"	>
				<warp_list	order="0"	type="0"	target_id="478"	level="0"	Fee="0"	warp_item=""	quest_id=""	gps_view="0"	/>
			</npc>
		</world>
		<world	id="30"	>
			<npc	id="1"	>
				<warp_list	order="0"	type="0"	target_id="11"	level="1"	Fee="0"	warp_item=""	quest_id=""	gps_view="0"	/>
			</npc>
			<npc	id="2"	>
				<warp_list	order="0"	type="0"	target_id="12"	level="1"	Fee="0"	warp_item=""	quest_id=""	gps_view="0"	/>
			</npc>
			<npc	id="3"	>
				<warp_list	order="0"	type="0"	target_id="13"	level="1"	Fee="0"	warp_item=""	quest_id=""	gps_view="0"	/>
			</npc>
			<npc	id="4"	>
				<warp_list	order="0"	type="2"	target_id="302"	level="35"	Fee="0"	warp_item="2148:1363"	quest_id=""	gps_view="0"	/>
				<warp_list	order="1"	type="2"	target_id="303"	level="45"	Fee="0"	warp_item="2149:1364"	quest_id=""	gps_view="0"	/>
				<warp_list	order="2"	type="2"	target_id="304"	level="55"	Fee="0"	warp_item="2150:1365"	quest_id=""	gps_view="0"	/>
				<warp_list	order="3"	type="1"	target_id="36"	level="0"	Fee="0"	warp_item="473:1009"	quest_id=""	gps_view="0"	/>
				<warp_list	order="4"	type="1"	target_id="45"	level="0"	Fee="0"	warp_item="473:1096"	quest_id=""	gps_view="0"	/>
				<warp_list	order="5"	type="1"	target_id="46"	level="0"	Fee="0"	warp_item="473:1009"	quest_id=""	gps_view="0"	/>
				<warp_list	order="6"	type="1"	target_id="53"	level="0"	Fee="0"	warp_item="473:1009"	quest_id=""	gps_view="0"	/>
				<warp_list	order="7"	type="1"	target_id="54"	level="0"	Fee="0"	warp_item="473:1009"	quest_id=""	gps_view="0"	/>
				<warp_list	order="8"	type="1"	target_id="55"	level="0"	Fee="0"	warp_item="473:1009"	quest_id=""	gps_view="0"	/>
				<warp_list	order="9"	type="1"	target_id="64"	level="0"	Fee="0"	warp_item="473:1113"	quest_id=""	gps_view="0"	/>
				<warp_list	order="10"	type="1"	target_id="65"	level="0"	Fee="0"	warp_item="473:1113"	quest_id=""	gps_view="0"	/>
				<warp_list	order="11"	type="1"	target_id="72"	level="0"	Fee="0"	warp_item="473:1096"	quest_id=""	gps_view="0"	/>
				<warp_list	order="12"	type="1"	target_id="73"	level="0"	Fee="0"	warp_item="473:1113"	quest_id=""	gps_view="0"	/>
				<warp_list	order="13"	type="1"	target_id="74"	level="0"	Fee="0"	warp_item="473:1113"	quest_id=""	gps_view="0"	/>
				<warp_list	order="14"	type="1"	target_id="86"	level="0"	Fee="0"	warp_item="473:1121"	quest_id=""	gps_view="0"	/>
				<warp_list	order="15"	type="1"	target_id="87"	level="0"	Fee="0"	warp_item="473:1009"	quest_id=""	gps_view="0"	/>
				<warp_list	order="16"	type="1"	target_id="123"	level="0"	Fee="0"	warp_item="473:1009"	quest_id=""	gps_view="0"	/>
				<warp_list	order="17"	type="1"	target_id="131"	level="0"	Fee="0"	warp_item="473:1009"	quest_id=""	gps_view="0"	/>
				<warp_list	order="18"	type="1"	target_id="132"	level="0"	Fee="0"	warp_item="473:1136"	quest_id=""	gps_view="0"	/>
				<warp_list	order="19"	type="1"	target_id="136"	level="0"	Fee="0"	warp_item="473:1009"	quest_id=""	gps_view="0"	/>
				<warp_list	order="20"	type="1"	target_id="140"	level="0"	Fee="0"	warp_item="473:1009"	quest_id=""	gps_view="0"	/>
				<warp_list	order="21"	type="1"	target_id="143"	level="0"	Fee="0"	warp_item="473:1009"	quest_id=""	gps_view="0"	/>
				<warp_list	order="22"	type="1"	target_id="195"	level="0"	Fee="0"	warp_item="473:1096"	quest_id=""	gps_view="0"	/>
				<warp_list	order="23"	type="1"	target_id="196"	level="0"	Fee="0"	warp_item="473:1009"	quest_id=""	gps_view="0"	/>
				<warp_list	order="24"	type="1"	target_id="197"	level="0"	Fee="0"	warp_item="473:1181"	quest_id=""	gps_view="0"	/>
				<warp_list	order="25"	type="1"	target_id="204"	level="0"	Fee="0"	warp_item="473:1181"	quest_id=""	gps_view="0"	/>
				<warp_list	order="26"	type="1"	target_id="208"	level="0"	Fee="0"	warp_item="473:1181"	quest_id=""	gps_view="0"	/>
				<warp_list	order="27"	type="1"	target_id="250"	level="0"	Fee="0"	warp_item="473:1232"	quest_id=""	gps_view="0"	/>
				<warp_list	order="28"	type="1"	target_id="251"	level="0"	Fee="0"	warp_item="473:1233"	quest_id=""	gps_view="0"	/>
				<warp_list	order="29"	type="1"	target_id="252"	level="0"	Fee="0"	warp_item="473:1234"	quest_id=""	gps_view="0"	/>
				<warp_list	order="30"	type="1"	target_id="255"	level="0"	Fee="0"	warp_item="473:1242"	quest_id=""	gps_view="0"	/>
				<warp_list	order="31"	type="1"	target_id="267"	level="0"	Fee="0"	warp_item="473:1009"	quest_id=""	gps_view="0"	/>
				<warp_list	order="32"	type="1"	target_id="268"	level="0"	Fee="0"	warp_item="473:1245"	quest_id=""	gps_view="0"	/>
				<warp_list	order="33"	type="1"	target_id="286"	level="0"	Fee="0"	warp_item="473:1009"	quest_id=""	gps_view="0"	/>
				<warp_list	order="34"	type="1"	target_id="4125"	level="0"	Fee="0"	warp_item=""	quest_id=""	gps_view="1"	/>
				<warp_list	order="35"	type="1"	target_id="4129"	level="0"	Fee="0"	warp_item=""	quest_id=""	gps_view="1"	/>
				<warp_list	order="36"	type="1"	target_id="4134"	level="0"	Fee="0"	warp_item=""	quest_id=""	gps_view="1"	/>
				<warp_list	order="37"	type="1"	target_id="4139"	level="0"	Fee="0"	warp_item=""	quest_id=""	gps_view="1"	/>
				<warp_list	order="38"	type="1"	target_id="4141"	level="0"	Fee="0"	warp_item=""	quest_id=""	gps_view="1"	/>
				<warp_list	order="39"	type="1"	target_id="4147"	level="0"	Fee="0"	warp_item=""	quest_id=""	gps_view="1"	/>
				<warp_list	order="40"	type="1"	target_id="4156"	level="0"	Fee="0"	warp_item=""	quest_id=""	gps_view="1"	/>
				<warp_list	order="41"	type="1"	target_id="4189"	level="0"	Fee="0"	warp_item=""	quest_id=""	gps_view="1"	/>
				<warp_list	order="42"	type="1"	target_id="4246"	level="95"	Fee="0"	warp_item=""	quest_id=""	gps_view="1"	/>
				<warp_list	order="43"	type="1"	target_id="4162"	level="95"	Fee="0"	warp_item=""	quest_id=""	gps_view="1"	/>
				<warp_list	order="44"	type="1"	target_id="4281"	level="112"	Fee="0"	warp_item=""	quest_id=""	gps_view="1"	/>
				<warp_list	order="45"	type="1"	target_id="4284"	level="100"	Fee="0"	warp_item=""	quest_id=""	gps_view="1"	/>
				<warp_list	order="46"	type="1"	target_id="4290"	level="100"	Fee="0"	warp_item=""	quest_id=""	gps_view="1"	/>
				<warp_list	order="47"	type="1"	target_id="4291"	level="100"	Fee="0"	warp_item=""	quest_id=""	gps_view="1"	/>
				<warp_list	order="48"	type="1"	target_id="4292"	level="100"	Fee="0"	warp_item=""	quest_id=""	gps_view="1"	/>
				<warp_list	order="49"	type="1"	target_id="4293"	level="100"	Fee="0"	warp_item=""	quest_id=""	gps_view="1"	/>
				<warp_list	order="50"	type="1"	target_id="4300"	level="100"	Fee="0"	warp_item=""	quest_id=""	gps_view="1"	/>
				<warp_list	order="51"	type="1"	target_id="4299"	level="100"	Fee="0"	warp_item=""	quest_id=""	gps_view="1"	/>
				<warp_list	order="52"	type="1"	target_id="4294"	level="100"	Fee="0"	warp_item=""	quest_id=""	gps_view="1"	/>
				<warp_list	order="53"	type="1"	target_id="4295"	level="100"	Fee="0"	warp_item=""	quest_id=""	gps_view="1"	/>
				<warp_list	order="54"	type="1"	target_id="4319"	level="100"	Fee="0"	warp_item=""	quest_id=""	gps_view="1"	/>
				<warp_list	order="55"	type="1"	target_id="4320"	level="100"	Fee="0"	warp_item=""	quest_id=""	gps_view="1"	/>
			</npc>
			<npc	id="5"	>
				<warp_list	order="0"	type="0"	target_id="212"	level="65"	Fee="0"	warp_item=""	quest_id=""	gps_view="0"	/>
			</npc>
			<npc	id="6"	>
				<warp_list	order="0"	type="0"	target_id="206"	level="110"	Fee="0"	warp_item=""	quest_id=""	gps_view="0"	/>
			</npc>
			<npc	id="7"	>
				<warp_list	order="0"	type="0"	target_id="221"	level="50"	Fee="0"	warp_item=""	quest_id=""	gps_view="0"	/>
			</npc>
			<npc	id="8"	>
				<warp_list	order="0"	type="0"	target_id="334"	level="160"	Fee="0"	warp_item=""	quest_id=""	gps_view="0"	/>
			</npc>
		</world>
		<world	id="32"	>
			<npc	id="35"	>
				<warp_list	order="0"	type="0"	target_id="266"	level="115"	Fee="0"	warp_item=""	quest_id=""	gps_view="0"	/>
			</npc>
			<npc	id="36"	>
				<warp_list	order="0"	type="0"	target_id="267"	level="115"	Fee="0"	warp_item=""	quest_id=""	gps_view="0"	/>
			</npc>
			<npc	id="37"	>
				<warp_list	order="0"	type="0"	target_id="268"	level="115"	Fee="0"	warp_item=""	quest_id=""	gps_view="0"	/>
			</npc>
			<npc	id="38"	>
				<warp_list	order="0"	type="0"	target_id="269"	level="115"	Fee="0"	warp_item=""	quest_id=""	gps_view="0"	/>
			</npc>
			<npc	id="39"	>
				<warp_list	order="0"	type="0"	target_id="270"	level="115"	Fee="0"	warp_item=""	quest_id=""	gps_view="0"	/>
			</npc>
			<npc	id="40"	>
				<warp_list	order="0"	type="0"	target_id="271"	level="115"	Fee="0"	warp_item=""	quest_id=""	gps_view="0"	/>
			</npc>
			<npc	id="41"	>
				<warp_list	order="0"	type="0"	target_id="272"	level="115"	Fee="0"	warp_item=""	quest_id=""	gps_view="0"	/>
			</npc>
			<npc	id="42"	>
				<warp_list	order="0"	type="0"	target_id="273"	level="115"	Fee="0"	warp_item=""	quest_id=""	gps_view="0"	/>
			</npc>
			<npc	id="43"	>
				<warp_list	order="0"	type="0"	target_id="274"	level="115"	Fee="0"	warp_item=""	quest_id=""	gps_view="0"	/>
			</npc>
		</world>
		<world	id="33"	>
			<npc	id="7"	>
				<warp_list	order="0"	type="0"	target_id="279"	level="125"	Fee="0"	warp_item=""	quest_id=""	gps_view="0"	/>
			</npc>
			<npc	id="10"	>
				<warp_list	order="0"	type="0"	target_id="277"	level="125"	Fee="0"	warp_item=""	quest_id=""	gps_view="0"	/>
				<warp_list	order="1"	type="0"	target_id="277"	level="125"	Fee="0"	warp_item=""	quest_id=""	gps_view="0"	/>
			</npc>
		</world>
		<world	id="34"	>
			<npc	id="24"	>
				<warp_list	order="0"	type="0"	target_id="283"	level="135"	Fee="0"	warp_item=""	quest_id=""	gps_view="0"	/>
			</npc>
			<npc	id="25"	>
				<warp_list	order="0"	type="0"	target_id="284"	level="135"	Fee="0"	warp_item=""	quest_id=""	gps_view="0"	/>
			</npc>
			<npc	id="26"	>
				<warp_list	order="0"	type="0"	target_id="285"	level="135"	Fee="0"	warp_item=""	quest_id=""	gps_view="0"	/>
			</npc>
			<npc	id="27"	>
				<warp_list	order="0"	type="0"	target_id="286"	level="135"	Fee="0"	warp_item=""	quest_id=""	gps_view="0"	/>
			</npc>
			<npc	id="28"	>
				<warp_list	order="0"	type="0"	target_id="287"	level="135"	Fee="0"	warp_item=""	quest_id=""	gps_view="0"	/>
			</npc>
			<npc	id="29"	>
				<warp_list	order="0"	type="0"	target_id="288"	level="135"	Fee="0"	warp_item=""	quest_id=""	gps_view="0"	/>
			</npc>
		</world>
		<world	id="35"	>
			<npc	id="37"	>
				<warp_list	order="0"	type="0"	target_id="295"	level="135"	Fee="0"	warp_item=""	quest_id=""	gps_view="0"	/>
			</npc>
			<npc	id="38"	>
				<warp_list	order="0"	type="0"	target_id="296"	level="135"	Fee="0"	warp_item=""	quest_id=""	gps_view="0"	/>
			</npc>
			<npc	id="39"	>
				<warp_list	order="0"	type="0"	target_id="297"	level="135"	Fee="0"	warp_item=""	quest_id=""	gps_view="0"	/>
			</npc>
			<npc	id="40"	>
				<warp_list	order="0"	type="0"	target_id="298"	level="135"	Fee="0"	warp_item=""	quest_id=""	gps_view="0"	/>
			</npc>
			<npc	id="41"	>
				<warp_list	order="0"	type="0"	target_id="299"	level="135"	Fee="0"	warp_item=""	quest_id=""	gps_view="0"	/>
			</npc>
			<npc	id="42"	>
				<warp_list	order="0"	type="0"	target_id="300"	level="135"	Fee="0"	warp_item=""	quest_id=""	gps_view="0"	/>
			</npc>
			<npc	id="43"	>
				<warp_list	order="0"	type="0"	target_id="301"	level="135"	Fee="0"	warp_item=""	quest_id=""	gps_view="0"	/>
			</npc>
			<npc	id="44"	>
				<warp_list	order="0"	type="0"	target_id="302"	level="135"	Fee="0"	warp_item=""	quest_id=""	gps_view="0"	/>
			</npc>
			<npc	id="45"	>
				<warp_list	order="0"	type="0"	target_id="303"	level="135"	Fee="0"	warp_item=""	quest_id=""	gps_view="0"	/>
			</npc>
			<npc	id="46"	>
				<warp_list	order="0"	type="0"	target_id="304"	level="135"	Fee="0"	warp_item=""	quest_id=""	gps_view="0"	/>
			</npc>
			<npc	id="47"	>
				<warp_list	order="0"	type="0"	target_id="305"	level="135"	Fee="0"	warp_item=""	quest_id=""	gps_view="0"	/>
			</npc>
		</world>
		<world	id="39"	>
			<npc	id="12"	>
				<warp_list	order="0"	type="0"	target_id="307"	level="35"	Fee="0"	warp_item=""	quest_id=""	gps_view="0"	/>
			</npc>
		</world>
		<world	id="40"	>
			<npc	id="2"	>
				<warp_list	order="0"	type="0"	target_id="309"	level="45"	Fee="0"	warp_item=""	quest_id=""	gps_view="0"	/>
			</npc>
			<npc	id="4"	>
				<warp_list	order="0"	type="0"	target_id="310"	level="45"	Fee="0"	warp_item=""	quest_id=""	gps_view="0"	/>
			</npc>
			<npc	id="7"	>
				<warp_list	order="0"	type="0"	target_id="309"	level="45"	Fee="0"	warp_item=""	quest_id=""	gps_view="0"	/>
			</npc>
			<npc	id="8"	>
				<warp_list	order="0"	type="0"	target_id="310"	level="45"	Fee="0"	warp_item=""	quest_id=""	gps_view="0"	/>
			</npc>
		</world>
		<world	id="41"	>
			<npc	id="128"	>
				<warp_list	order="0"	type="0"	target_id="312"	level="55"	Fee="0"	warp_item=""	quest_id=""	gps_view="0"	/>
			</npc>
			<npc	id="129"	>
				<warp_list	order="0"	type="0"	target_id="315"	level="55"	Fee="0"	warp_item=""	quest_id=""	gps_view="0"	/>
			</npc>
			<npc	id="130"	>
				<warp_list	order="0"	type="0"	target_id="313"	level="55"	Fee="0"	warp_item=""	quest_id=""	gps_view="0"	/>
			</npc>
			<npc	id="131"	>
				<warp_list	order="0"	type="0"	target_id="318"	level="55"	Fee="0"	warp_item=""	quest_id=""	gps_view="0"	/>
			</npc>
			<npc	id="132"	>
				<warp_list	order="0"	type="0"	target_id="314"	level="55"	Fee="0"	warp_item=""	quest_id=""	gps_view="0"	/>
			</npc>
			<npc	id="133"	>
				<warp_list	order="0"	type="0"	target_id="316"	level="55"	Fee="0"	warp_item=""	quest_id=""	gps_view="0"	/>
			</npc>
			<npc	id="134"	>
				<warp_list	order="0"	type="0"	target_id="317"	level="55"	Fee="0"	warp_item=""	quest_id=""	gps_view="0"	/>
			</npc>
			<npc	id="135"	>
				<warp_list	order="0"	type="0"	target_id="311"	level="55"	Fee="0"	warp_item=""	quest_id=""	gps_view="0"	/>
			</npc>
			<npc	id="136"	>
				<warp_list	order="0"	type="0"	target_id="210"	level="55"	Fee="0"	warp_item=""	quest_id=""	gps_view="0"	/>
			</npc>
			<npc	id="137"	>
				<warp_list	order="0"	type="0"	target_id="310"	level="55"	Fee="0"	warp_item=""	quest_id=""	gps_view="0"	/>
			</npc>
			<npc	id="138"	>
				<warp_list	order="0"	type="0"	target_id="318"	level="55"	Fee="0"	warp_item=""	quest_id=""	gps_view="0"	/>
			</npc>
			<npc	id="139"	>
				<warp_list	order="0"	type="0"	target_id="211"	level="55"	Fee="0"	warp_item=""	quest_id=""	gps_view="0"	/>
			</npc>
			<npc	id="140"	>
				<warp_list	order="0"	type="0"	target_id="311"	level="55"	Fee="0"	warp_item=""	quest_id=""	gps_view="0"	/>
			</npc>
			<npc	id="141"	>
				<warp_list	order="0"	type="0"	target_id="316"	level="55"	Fee="0"	warp_item=""	quest_id=""	gps_view="0"	/>
			</npc>
			<npc	id="142"	>
				<warp_list	order="0"	type="0"	target_id="204"	level="55"	Fee="0"	warp_item=""	quest_id=""	gps_view="0"	/>
			</npc>
			<npc	id="143"	>
				<warp_list	order="0"	type="0"	target_id="311"	level="55"	Fee="0"	warp_item=""	quest_id=""	gps_view="0"	/>
			</npc>
			<npc	id="144"	>
				<warp_list	order="0"	type="0"	target_id="311"	level="55"	Fee="0"	warp_item=""	quest_id=""	gps_view="0"	/>
			</npc>
		</world>
		<world	id="49"	>
			<npc	id="84"	>
				<warp_list	order="0"	type="0"	target_id="331"	level="130"	Fee="0"	warp_item=""	quest_id=""	gps_view="0"	/>
			</npc>
			<npc	id="86"	>
				<warp_list	order="0"	type="0"	target_id="330"	level="130"	Fee="0"	warp_item=""	quest_id=""	gps_view="0"	/>
			</npc>
			<npc	id="88"	>
				<warp_list	order="0"	type="0"	target_id="332"	level="130"	Fee="0"	warp_item=""	quest_id=""	gps_view="0"	/>
			</npc>
		</world>
		<world	id="50"	>
			<npc	id="7"	>
				<warp_list	order="0"	type="0"	target_id="563"	level="180"	Fee="0"	warp_item=""	quest_id=""	gps_view="0"	/>
			</npc>
			<npc	id="9"	>
				<warp_list	order="0"	type="0"	target_id="564"	level="180"	Fee="0"	warp_item=""	quest_id=""	gps_view="0"	/>
			</npc>
			<npc	id="16"	>
				<warp_list	order="0"	type="0"	target_id="565"	level="180"	Fee="0"	warp_item=""	quest_id=""	gps_view="0"	/>
			</npc>
			<npc	id="18"	>
				<warp_list	order="0"	type="0"	target_id="566"	level="180"	Fee="0"	warp_item=""	quest_id=""	gps_view="0"	/>
			</npc>
			<npc	id="27"	>
				<warp_list	order="0"	type="0"	target_id="567"	level="180"	Fee="0"	warp_item=""	quest_id=""	gps_view="0"	/>
			</npc>
		</world>
		<world	id="51"	>
			<npc	id="7"	>
				<warp_list	order="0"	type="0"	target_id="539"	level="140"	Fee="0"	warp_item=""	quest_id=""	gps_view="0"	/>
			</npc>
			<npc	id="10"	>
				<warp_list	order="0"	type="0"	target_id="540"	level="140"	Fee="0"	warp_item=""	quest_id=""	gps_view="0"	/>
			</npc>
		</world>
		<world	id="52"	>
			<npc	id="2"	>
				<warp_list	order="0"	type="0"	target_id="605"	level="160"	Fee="0"	warp_item=""	quest_id=""	gps_view="0"	/>
			</npc>
			<npc	id="4"	>
				<warp_list	order="0"	type="0"	target_id="606"	level="160"	Fee="0"	warp_item=""	quest_id=""	gps_view="0"	/>
			</npc>
		</world>
		<world	id="68"	>
			<npc	id="5"	>
				<warp_list	order="0"	type="0"	target_id="451"	level="145"	Fee="0"	warp_item=""	quest_id=""	gps_view="0"	/>
			</npc>
			<npc	id="6"	>
				<warp_list	order="0"	type="0"	target_id="452"	level="145"	Fee="0"	warp_item=""	quest_id=""	gps_view="0"	/>
			</npc>
			<npc	id="7"	>
				<warp_list	order="0"	type="0"	target_id="453"	level="145"	Fee="0"	warp_item=""	quest_id=""	gps_view="0"	/>
			</npc>
			<npc	id="8"	>
				<warp_list	order="0"	type="0"	target_id="454"	level="145"	Fee="0"	warp_item=""	quest_id=""	gps_view="0"	/>
			</npc>
			<npc	id="11"	>
				<warp_list	order="0"	type="0"	target_id="448"	level="145"	Fee="0"	warp_item=""	quest_id=""	gps_view="0"	/>
			</npc>
			<npc	id="20"	>
				<warp_list	order="0"	type="0"	target_id="449"	level="145"	Fee="0"	warp_item=""	quest_id=""	gps_view="0"	/>
			</npc>
			<npc	id="24"	>
				<warp_list	order="0"	type="0"	target_id="450"	level="145"	Fee="0"	warp_item=""	quest_id=""	gps_view="0"	/>
			</npc>
		</world>
		<world	id="73"	>
			<npc	id="134"	>
				<warp_list	order="0"	type="0"	target_id="562"	level="85"	Fee="0"	warp_item=""	quest_id=""	gps_view="0"	/>
			</npc>
			<npc	id="136"	>
				<warp_list	order="0"	type="0"	target_id="210"	level="85"	Fee="0"	warp_item=""	quest_id=""	gps_view="0"	/>
			</npc>
			<npc	id="139"	>
				<warp_list	order="0"	type="0"	target_id="211"	level="85"	Fee="0"	warp_item=""	quest_id=""	gps_view="0"	/>
			</npc>
			<npc	id="142"	>
				<warp_list	order="0"	type="0"	target_id="204"	level="85"	Fee="0"	warp_item=""	quest_id=""	gps_view="0"	/>
			</npc>
		</world>
		<world	id="79"	>
			<npc	id="35"	>
				<warp_list	order="0"	type="0"	target_id="528"	level="155"	Fee="0"	warp_item=""	quest_id=""	gps_view="0"	/>
			</npc>
			<npc	id="36"	>
				<warp_list	order="0"	type="0"	target_id="529"	level="155"	Fee="0"	warp_item=""	quest_id=""	gps_view="0"	/>
			</npc>
			<npc	id="37"	>
				<warp_list	order="0"	type="0"	target_id="530"	level="155"	Fee="0"	warp_item=""	quest_id=""	gps_view="0"	/>
			</npc>
			<npc	id="38"	>
				<warp_list	order="0"	type="0"	target_id="531"	level="155"	Fee="0"	warp_item=""	quest_id=""	gps_view="0"	/>
			</npc>
			<npc	id="39"	>
				<warp_list	order="0"	type="0"	target_id="532"	level="155"	Fee="0"	warp_item=""	quest_id=""	gps_view="0"	/>
			</npc>
			<npc	id="40"	>
				<warp_list	order="0"	type="0"	target_id="533"	level="155"	Fee="0"	warp_item=""	quest_id=""	gps_view="0"	/>
			</npc>
			<npc	id="41"	>
				<warp_list	order="0"	type="0"	target_id="534"	level="155"	Fee="0"	warp_item=""	quest_id=""	gps_view="0"	/>
			</npc>
			<npc	id="42"	>
				<warp_list	order="0"	type="0"	target_id="535"	level="155"	Fee="0"	warp_item=""	quest_id=""	gps_view="0"	/>
			</npc>
			<npc	id="43"	>
				<warp_list	order="0"	type="0"	target_id="536"	level="155"	Fee="0"	warp_item=""	quest_id=""	gps_view="0"	/>
			</npc>
		</world>
		<world	id="82"	>
			<npc	id="2"	>
				<warp_list	order="0"	type="0"	target_id="554"	level="150"	Fee="0"	warp_item=""	quest_id=""	gps_view="0"	/>
			</npc>
			<npc	id="4"	>
				<warp_list	order="0"	type="0"	target_id="555"	level="150"	Fee="0"	warp_item=""	quest_id=""	gps_view="0"	/>
			</npc>
		</world>
		<world	id="87"	>
			<npc	id="2"	>
				<warp_list	order="0"	type="0"	target_id="623"	level="180"	Fee="0"	warp_item=""	quest_id=""	gps_view="0"	/>
			</npc>
			<npc	id="4"	>
				<warp_list	order="0"	type="0"	target_id="624"	level="180"	Fee="0"	warp_item=""	quest_id=""	gps_view="0"	/>
			</npc>
		</world>
		<world	id="89"	>
			<npc	id="2"	>
				<warp_list	order="0"	type="0"	target_id="628"	level="180"	Fee="0"	warp_item=""	quest_id=""	gps_view="0"	/>
			</npc>
			<npc	id="4"	>
				<warp_list	order="0"	type="0"	target_id="629"	level="180"	Fee="0"	warp_item=""	quest_id=""	gps_view="0"	/>
			</npc>
			<npc	id="7"	>
				<warp_list	order="0"	type="0"	target_id="631"	level="180"	Fee="0"	warp_item=""	quest_id=""	gps_view="0"	/>
			</npc>
			<npc	id="8"	>
				<warp_list	order="0"	type="0"	target_id="630"	level="180"	Fee="0"	warp_item=""	quest_id=""	gps_view="0"	/>
			</npc>
		</world>
		<world	id="91"	>
			<npc	id="2"	>
				<warp_list	order="0"	type="0"	target_id="635"	level="190"	Fee="0"	warp_item=""	quest_id=""	gps_view="0"	/>
			</npc>
			<npc	id="4"	>
				<warp_list	order="0"	type="0"	target_id="636"	level="190"	Fee="0"	warp_item=""	quest_id=""	gps_view="0"	/>
			</npc>
			<npc	id="6"	>
				<warp_list	order="0"	type="0"	target_id="637"	level="190"	Fee="0"	warp_item=""	quest_id=""	gps_view="0"	/>
			</npc>
		</world>
		<world	id="92"	>
			<npc	id="2"	>
				<warp_list	order="0"	type="0"	target_id="639"	level="190"	Fee="0"	warp_item=""	quest_id=""	gps_view="0"	/>
			</npc>
			<npc	id="4"	>
				<warp_list	order="0"	type="0"	target_id="640"	level="190"	Fee="0"	warp_item=""	quest_id=""	gps_view="0"	/>
			</npc>
			<npc	id="6"	>
				<warp_list	order="0"	type="0"	target_id="641"	level="190"	Fee="0"	warp_item=""	quest_id=""	gps_view="0"	/>
			</npc>
		</world>
		<world	id="93"	>
			<npc	id="2"	>
				<warp_list	order="0"	type="0"	target_id="643"	level="190"	Fee="0"	warp_item=""	quest_id=""	gps_view="0"	/>
			</npc>
		</world>
		<world	id="94"	>
			<npc	id="5"	>
				<warp_list	order="0"	type="0"	target_id="646"	level="190"	Fee="0"	warp_item=""	quest_id=""	gps_view="0"	/>
			</npc>
			<npc	id="7"	>
				<warp_list	order="0"	type="0"	target_id="647"	level="190"	Fee="0"	warp_item=""	quest_id=""	gps_view="0"	/>
			</npc>
		</world>
	</warp_npc>
	<cabal_world>
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			<world_npc	id="2"	npc_name="npc01-0002"	x="37"	y="36"	is_obj="0"	/>
			<world_npc	id="3"	npc_name="npc01-0003"	x="37"	y="13"	is_obj="0"	/>
			<world_npc	id="4"	npc_name="npc01-0004"	x="10"	y="34"	is_obj="0"	/>
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			<world_npc	id="6"	npc_name="npc01-0006"	x="12"	y="43"	is_obj="0"	/>
			<world_npc	id="7"	npc_name="npc01-0007"	x="43"	y="27"	is_obj="0"	/>
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			<world_npc	id="9"	npc_name="npc01-0009"	x="17"	y="49"	is_obj="0"	/>
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			<world_npc	id="33"	npc_name="npc01-0033"	x="28"	y="16"	is_obj="0"	/>
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			<world_npc	id="80"	npc_name="npc01-0080"	x="64"	y="14"	is_obj="1"	/>
			<shop	id="4"	>
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			</shop>
			<shop	id="5"	>
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			</shop>
			<shop	id="6"	>
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				<skill	slot_id="87"	id="129"	level="1"	skill_book="1933"	/>
				<skill	slot_id="88"	id="148"	level="1"	skill_book="1946"	/>
				<skill	slot_id="89"	id="157"	level="1"	skill_book="1955"	/>
				<skill	slot_id="90"	id="230"	level="1"	skill_book="1988"	/>
				<skill	slot_id="91"	id="252"	level="1"	skill_book="2010"	/>
				<skill	slot_id="92"	id="424"	level="1"	skill_book="2107"	/>
				<skill	slot_id="93"	id="101"	level="1"	skill_book="1905"	/>
				<skill	slot_id="94"	id="102"	level="1"	skill_book="1906"	/>
				<skill	slot_id="95"	id="103"	level="1"	skill_book="1907"	/>
				<skill	slot_id="96"	id="425"	level="1"	skill_book="2108"	/>
				<skill	slot_id="97"	id="426"	level="1"	skill_book="2109"	/>
				<skill	slot_id="98"	id="427"	level="1"	skill_book="2110"	/>
				<skill	slot_id="99"	id="104"	level="1"	skill_book="1908"	/>
				<skill	slot_id="100"	id="105"	level="1"	skill_book="1909"	/>
				<skill	slot_id="101"	id="106"	level="1"	skill_book="1910"	/>
				<skill	slot_id="102"	id="428"	level="1"	skill_book="2111"	/>
				<skill	slot_id="103"	id="429"	level="1"	skill_book="2112"	/>
				<skill	slot_id="104"	id="430"	level="1"	skill_book="2113"	/>
				<skill	slot_id="105"	id="107"	level="1"	skill_book="1911"	/>
				<skill	slot_id="106"	id="130"	level="1"	skill_book="1934"	/>
				<skill	slot_id="107"	id="131"	level="1"	skill_book="1935"	/>
				<skill	slot_id="108"	id="149"	level="1"	skill_book="1947"	/>
				<skill	slot_id="109"	id="237"	level="1"	skill_book="1995"	/>
				<skill	slot_id="110"	id="470"	level="1"	skill_book="2348"	/>
				<skill	slot_id="111"	id="248"	level="1"	skill_book="2006"	/>
				<skill	slot_id="112"	id="256"	level="1"	skill_book="2014"	/>
				<skill	slot_id="113"	id="431"	level="1"	skill_book="2114"	/>
				<skill	slot_id="114"	id="108"	level="1"	skill_book="1912"	/>
				<skill	slot_id="115"	id="109"	level="1"	skill_book="1913"	/>
				<skill	slot_id="116"	id="110"	level="1"	skill_book="1914"	/>
				<skill	slot_id="117"	id="432"	level="1"	skill_book="2115"	/>
				<skill	slot_id="118"	id="433"	level="1"	skill_book="2116"	/>
				<skill	slot_id="119"	id="434"	level="1"	skill_book="2117"	/>
				<skill	slot_id="120"	id="253"	level="1"	skill_book="2011"	/>
				<skill	slot_id="121"	id="111"	level="1"	skill_book="1915"	/>
				<skill	slot_id="122"	id="112"	level="1"	skill_book="1916"	/>
				<skill	slot_id="123"	id="113"	level="1"	skill_book="1917"	/>
				<skill	slot_id="124"	id="435"	level="1"	skill_book="2118"	/>
				<skill	slot_id="125"	id="436"	level="1"	skill_book="2119"	/>
				<skill	slot_id="126"	id="437"	level="1"	skill_book="2120"	/>
				<skill	slot_id="127"	id="114"	level="1"	skill_book="1918"	/>
				<skill	slot_id="128"	id="132"	level="1"	skill_book="1936"	/>
				<skill	slot_id="129"	id="133"	level="1"	skill_book="1937"	/>
				<skill	slot_id="130"	id="150"	level="1"	skill_book="1948"	/>
				<skill	slot_id="131"	id="158"	level="1"	skill_book="1956"	/>
				<skill	slot_id="132"	id="231"	level="1"	skill_book="1989"	/>
				<skill	slot_id="133"	id="259"	level="1"	skill_book="2017"	/>
				<skill	slot_id="134"	id="438"	level="1"	skill_book="2121"	/>
				<skill	slot_id="135"	id="257"	level="1"	skill_book="2015"	/>
				<skill	slot_id="136"	id="115"	level="1"	skill_book="1919"	/>
				<skill	slot_id="137"	id="116"	level="1"	skill_book="1920"	/>
				<skill	slot_id="138"	id="117"	level="1"	skill_book="1921"	/>
				<skill	slot_id="139"	id="439"	level="1"	skill_book="2122"	/>
				<skill	slot_id="140"	id="440"	level="1"	skill_book="2123"	/>
				<skill	slot_id="141"	id="441"	level="1"	skill_book="2124"	/>
				<skill	slot_id="142"	id="239"	level="1"	skill_book="1997"	/>
				<skill	slot_id="143"	id="240"	level="1"	skill_book="1998"	/>
				<skill	slot_id="144"	id="118"	level="1"	skill_book="1922"	/>
				<skill	slot_id="145"	id="119"	level="1"	skill_book="1923"	/>
				<skill	slot_id="146"	id="120"	level="1"	skill_book="1924"	/>
				<skill	slot_id="147"	id="442"	level="1"	skill_book="2125"	/>
				<skill	slot_id="148"	id="443"	level="1"	skill_book="2126"	/>
				<skill	slot_id="149"	id="444"	level="1"	skill_book="2127"	/>
				<skill	slot_id="150"	id="255"	level="1"	skill_book="2013"	/>
				<skill	slot_id="151"	id="121"	level="1"	skill_book="1925"	/>
				<skill	slot_id="152"	id="134"	level="1"	skill_book="1938"	/>
				<skill	slot_id="153"	id="135"	level="1"	skill_book="1939"	/>
				<skill	slot_id="154"	id="151"	level="1"	skill_book="1949"	/>
				<skill	slot_id="155"	id="232"	level="1"	skill_book="1990"	/>
				<skill	slot_id="156"	id="241"	level="1"	skill_book="1999"	/>
				<skill	slot_id="157"	id="249"	level="1"	skill_book="2007"	/>
				<skill	slot_id="158"	id="445"	level="1"	skill_book="2128"	/>
				<skill	slot_id="159"	id="122"	level="1"	skill_book="1926"	/>
				<skill	slot_id="160"	id="123"	level="1"	skill_book="1927"	/>
				<skill	slot_id="161"	id="124"	level="1"	skill_book="1928"	/>
				<skill	slot_id="162"	id="258"	level="1"	skill_book="2016"	/>
				<skill	slot_id="163"	id="446"	level="1"	skill_book="2129"	/>
				<skill	slot_id="164"	id="447"	level="1"	skill_book="2130"	/>
				<skill	slot_id="165"	id="448"	level="1"	skill_book="2131"	/>
				<skill	slot_id="166"	id="125"	level="1"	skill_book="1929"	/>
				<skill	slot_id="167"	id="126"	level="1"	skill_book="1930"	/>
				<skill	slot_id="168"	id="127"	level="1"	skill_book="1931"	/>
				<skill	slot_id="169"	id="254"	level="1"	skill_book="2012"	/>
				<skill	slot_id="170"	id="449"	level="1"	skill_book="2132"	/>
				<skill	slot_id="171"	id="450"	level="1"	skill_book="2133"	/>
				<skill	slot_id="172"	id="451"	level="1"	skill_book="2134"	/>
				<skill	slot_id="173"	id="136"	level="1"	skill_book="1940"	/>
				<skill	slot_id="174"	id="137"	level="1"	skill_book="1941"	/>
				<skill	slot_id="175"	id="152"	level="1"	skill_book="1950"	/>
				<skill	slot_id="176"	id="159"	level="1"	skill_book="1957"	/>
				<skill	slot_id="177"	id="233"	level="1"	skill_book="1991"	/>
				<skill	slot_id="178"	id="471"	level="1"	skill_book="2349"	/>
				<skill	slot_id="179"	id="250"	level="1"	skill_book="2008"	/>
				<skill	slot_id="180"	id="260"	level="1"	skill_book="2018"	/>
				<skill	slot_id="181"	id="242"	level="1"	skill_book="2000"	/>
				<skill	slot_id="182"	id="244"	level="1"	skill_book="2002"	/>
				<skill	slot_id="183"	id="138"	level="1"	skill_book="1942"	/>
				<skill	slot_id="184"	id="153"	level="1"	skill_book="1951"	/>
				<skill	slot_id="185"	id="223"	level="1"	skill_book="1981"	/>
				<skill	slot_id="186"	id="234"	level="1"	skill_book="1992"	/>
				<skill	slot_id="187"	id="236"	level="1"	skill_book="1994"	/>
				<skill	slot_id="188"	id="245"	level="1"	skill_book="2003"	/>
				<skill	slot_id="189"	id="246"	level="1"	skill_book="2004"	/>
				<skill	slot_id="190"	id="261"	level="1"	skill_book="2019"	/>
				<skill	slot_id="191"	id="140"	level="1"	skill_book="1944"	/>
				<skill	slot_id="192"	id="154"	level="1"	skill_book="1952"	/>
				<skill	slot_id="193"	id="229"	level="1"	skill_book="1987"	/>
				<skill	slot_id="194"	id="272"	level="1"	skill_book="2025"	/>
				<skill	slot_id="195"	id="262"	level="1"	skill_book="2020"	/>
				<skill	slot_id="196"	id="139"	level="1"	skill_book="1943"	/>
				<skill	slot_id="197"	id="155"	level="1"	skill_book="1953"	/>
				<skill	slot_id="198"	id="235"	level="1"	skill_book="1993"	/>
				<skill	slot_id="199"	id="251"	level="1"	skill_book="2009"	/>
				<skill	slot_id="200"	id="273"	level="1"	skill_book="2026"	/>
				<skill	slot_id="201"	id="247"	level="1"	skill_book="2005"	/>
				<skill	slot_id="202"	id="263"	level="1"	skill_book="2021"	/>
				<skill	slot_id="203"	id="141"	level="1"	skill_book="1945"	/>
				<skill	slot_id="204"	id="156"	level="1"	skill_book="1954"	/>
				<skill	slot_id="205"	id="224"	level="1"	skill_book="1982"	/>
				<skill	slot_id="206"	id="228"	level="1"	skill_book="1986"	/>
				<skill	slot_id="207"	id="167"	level="1"	skill_book="2315"	/>
				<skill	slot_id="208"	id="168"	level="1"	skill_book="2316"	/>
				<skill	slot_id="209"	id="225"	level="1"	skill_book="1983"	/>
				<skill	slot_id="210"	id="226"	level="1"	skill_book="1984"	/>
				<skill	slot_id="211"	id="227"	level="1"	skill_book="1985"	/>
				<skill	slot_id="212"	id="269"	level="1"	skill_book="2022"	/>
				<skill	slot_id="213"	id="270"	level="1"	skill_book="2023"	/>
				<skill	slot_id="214"	id="271"	level="1"	skill_book="2024"	/>
				<skill	slot_id="215"	id="274"	level="1"	skill_book="2027"	/>
				<skill	slot_id="216"	id="300"	level="1"	skill_book="2028"	/>
				<skill	slot_id="217"	id="301"	level="1"	skill_book="2038"	/>
				<skill	slot_id="218"	id="300"	level="2"	skill_book="2029"	/>
				<skill	slot_id="219"	id="301"	level="2"	skill_book="2039"	/>
				<skill	slot_id="220"	id="305"	level="1"	skill_book="2072"	/>
				<skill	slot_id="221"	id="306"	level="1"	skill_book="2081"	/>
				<skill	slot_id="222"	id="300"	level="3"	skill_book="2030"	/>
				<skill	slot_id="223"	id="301"	level="3"	skill_book="2040"	/>
				<skill	slot_id="224"	id="302"	level="1"	skill_book="2048"	/>
				<skill	slot_id="225"	id="303"	level="1"	skill_book="2056"	/>
				<skill	slot_id="226"	id="304"	level="1"	skill_book="2064"	/>
				<skill	slot_id="227"	id="305"	level="2"	skill_book="2073"	/>
				<skill	slot_id="228"	id="306"	level="2"	skill_book="2082"	/>
				<skill	slot_id="229"	id="300"	level="4"	skill_book="2031"	/>
				<skill	slot_id="230"	id="301"	level="4"	skill_book="2041"	/>
				<skill	slot_id="231"	id="302"	level="2"	skill_book="2049"	/>
				<skill	slot_id="232"	id="303"	level="2"	skill_book="2057"	/>
				<skill	slot_id="233"	id="304"	level="2"	skill_book="2065"	/>
				<skill	slot_id="234"	id="305"	level="3"	skill_book="2074"	/>
				<skill	slot_id="235"	id="306"	level="3"	skill_book="2083"	/>
				<skill	slot_id="236"	id="300"	level="5"	skill_book="2032"	/>
				<skill	slot_id="237"	id="301"	level="5"	skill_book="2042"	/>
				<skill	slot_id="238"	id="302"	level="3"	skill_book="2050"	/>
				<skill	slot_id="239"	id="303"	level="3"	skill_book="2058"	/>
				<skill	slot_id="240"	id="304"	level="3"	skill_book="2066"	/>
				<skill	slot_id="241"	id="305"	level="4"	skill_book="2075"	/>
				<skill	slot_id="242"	id="306"	level="4"	skill_book="2084"	/>
				<skill	slot_id="243"	id="300"	level="6"	skill_book="2033"	/>
				<skill	slot_id="244"	id="301"	level="6"	skill_book="2043"	/>
				<skill	slot_id="245"	id="302"	level="4"	skill_book="2051"	/>
				<skill	slot_id="246"	id="303"	level="4"	skill_book="2059"	/>
				<skill	slot_id="247"	id="304"	level="4"	skill_book="2067"	/>
				<skill	slot_id="248"	id="305"	level="5"	skill_book="2076"	/>
				<skill	slot_id="249"	id="306"	level="5"	skill_book="2085"	/>
				<skill	slot_id="250"	id="300"	level="7"	skill_book="2034"	/>
				<skill	slot_id="251"	id="301"	level="7"	skill_book="2044"	/>
				<skill	slot_id="252"	id="302"	level="5"	skill_book="2052"	/>
				<skill	slot_id="253"	id="303"	level="5"	skill_book="2060"	/>
				<skill	slot_id="254"	id="304"	level="5"	skill_book="2068"	/>
				<skill	slot_id="255"	id="305"	level="6"	skill_book="2077"	/>
				<skill	slot_id="256"	id="306"	level="6"	skill_book="2086"	/>
				<skill	slot_id="257"	id="300"	level="8"	skill_book="2035"	/>
				<skill	slot_id="258"	id="301"	level="8"	skill_book="2045"	/>
				<skill	slot_id="259"	id="302"	level="6"	skill_book="2053"	/>
				<skill	slot_id="260"	id="303"	level="6"	skill_book="2061"	/>
				<skill	slot_id="261"	id="304"	level="6"	skill_book="2069"	/>
				<skill	slot_id="262"	id="305"	level="7"	skill_book="2078"	/>
				<skill	slot_id="263"	id="306"	level="7"	skill_book="2087"	/>
				<skill	slot_id="264"	id="310"	level="1"	skill_book="2090"	/>
				<skill	slot_id="265"	id="311"	level="1"	skill_book="2093"	/>
				<skill	slot_id="266"	id="312"	level="1"	skill_book="2096"	/>
				<skill	slot_id="267"	id="313"	level="1"	skill_book="2099"	/>
				<skill	slot_id="268"	id="314"	level="1"	skill_book="2102"	/>
				<skill	slot_id="269"	id="300"	level="9"	skill_book="2036"	/>
				<skill	slot_id="270"	id="301"	level="9"	skill_book="2046"	/>
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				<skill	slot_id="272"	id="303"	level="7"	skill_book="2062"	/>
				<skill	slot_id="273"	id="304"	level="7"	skill_book="2070"	/>
				<skill	slot_id="274"	id="305"	level="8"	skill_book="2079"	/>
				<skill	slot_id="275"	id="306"	level="8"	skill_book="2088"	/>
				<skill	slot_id="276"	id="310"	level="2"	skill_book="2091"	/>
				<skill	slot_id="277"	id="311"	level="2"	skill_book="2094"	/>
				<skill	slot_id="278"	id="312"	level="2"	skill_book="2097"	/>
				<skill	slot_id="279"	id="313"	level="2"	skill_book="2100"	/>
				<skill	slot_id="280"	id="314"	level="2"	skill_book="2103"	/>
				<skill	slot_id="281"	id="300"	level="10"	skill_book="2037"	/>
				<skill	slot_id="282"	id="301"	level="10"	skill_book="2047"	/>
				<skill	slot_id="283"	id="302"	level="8"	skill_book="2055"	/>
				<skill	slot_id="284"	id="303"	level="8"	skill_book="2063"	/>
				<skill	slot_id="285"	id="304"	level="8"	skill_book="2071"	/>
				<skill	slot_id="286"	id="305"	level="9"	skill_book="2080"	/>
				<skill	slot_id="287"	id="306"	level="9"	skill_book="2089"	/>
				<skill	slot_id="288"	id="310"	level="3"	skill_book="2092"	/>
				<skill	slot_id="289"	id="311"	level="3"	skill_book="2095"	/>
				<skill	slot_id="290"	id="312"	level="3"	skill_book="2098"	/>
				<skill	slot_id="291"	id="313"	level="3"	skill_book="2101"	/>
				<skill	slot_id="292"	id="314"	level="3"	skill_book="2104"	/>
				<skill	slot_id="293"	id="222"	level="1"	skill_book="1980"	/>
				<skill	slot_id="294"	id="72"	level="1"	skill_book="3874"	/>
				<skill	slot_id="295"	id="73"	level="1"	skill_book="3875"	/>
				<skill	slot_id="296"	id="74"	level="1"	skill_book="3876"	/>
				<skill	slot_id="297"	id="75"	level="1"	skill_book="3877"	/>
				<skill	slot_id="298"	id="169"	level="1"	skill_book="3878"	/>
				<skill	slot_id="299"	id="170"	level="1"	skill_book="3879"	/>
				<skill	slot_id="300"	id="268"	level="1"	skill_book="3629"	/>
				<skill	slot_id="301"	id="291"	level="1"	skill_book="3630"	/>
				<skill	slot_id="302"	id="292"	level="1"	skill_book="3631"	/>
				<skill	slot_id="303"	id="290"	level="1"	skill_book="3628"	/>
				<skill	slot_id="304"	id="287"	level="1"	skill_book="3625"	/>
				<skill	slot_id="305"	id="288"	level="1"	skill_book="3626"	/>
				<skill	slot_id="306"	id="289"	level="1"	skill_book="3627"	/>
				<skill	slot_id="307"	id="472"	level="1"	skill_book="2350"	/>
				<skill	slot_id="308"	id="473"	level="1"	skill_book="2351"	/>
				<skill	slot_id="309"	id="99"	level="1"	skill_book="4086"	/>
				<skill	slot_id="310"	id="189"	level="1"	skill_book="4087"	/>
				<skill	slot_id="311"	id="190"	level="1"	skill_book="4088"	/>
				<skill	slot_id="312"	id="191"	level="1"	skill_book="4089"	/>
				<skill	slot_id="313"	id="193"	level="1"	skill_book="4090"	/>
				<skill	slot_id="314"	id="194"	level="1"	skill_book="4091"	/>
				<skill	slot_id="315"	id="299"	level="1"	skill_book="4092"	/>
			</trainer>
		</world>
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				<gate	id="308"	r="90"	attack="0"	select="1"	target_off="0"	use_debuff="0"	cells="237:106,237:107,237:108,237:109,237:110,237:111,237:112,237:113,237:114,237:115,237:116"	/>
				<gate	id="309"	r="270"	attack="1"	select="1"	target_off="0"	use_debuff="0"	cells="237:116,237:115,237:114,237:113,237:112,237:111,237:110,237:109,237:108,237:107,237:106"	/>
				<gate	id="310"	r="270"	attack="0"	select="1"	target_off="0"	use_debuff="0"	cells="196:73,196:72,196:71,196:70,196:69,196:68,196:67,196:66,196:65"	/>
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				<gate	id="314"	r="270"	attack="0"	select="1"	target_off="0"	use_debuff="0"	cells="170:49,170:48,170:47,170:46,170:45,170:44,170:43"	/>
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			</mission>
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			</mission>
		</world>
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			<mission	world_id="14"	dungeon_id="245"	fix_cell="255:255"	>
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			</mission>
		</world>
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		</world>
		<world	id="20"	name="world20"	type="2"	map_file="world_20.mcl"	terrain_mesh=""	icon="J_icn_map20"	m_code="0"	t_max_x="1"	t_max_z="1"	gpsorder="0"	allowedwar="0"	warcontrol="0"	>
			<mission	world_id="20"	dungeon_id="297"	fix_cell="255:255"	>
				<gate	id="361"	r="90"	attack="1"	select="1"	target_off="0"	use_debuff="0"	cells="108:202,108:203,108:204,108:205,108:206,108:207,108:208,108:209,108:210,108:211,108:212,109:202,109:203,109:204,109:205,109:206,109:207,109:208,109:209,109:210,109:211,109:212"	/>
				<gate	id="362"	r="90"	attack="0"	select="1"	target_off="0"	use_debuff="0"	cells="49:202,49:203,49:204,49:205,49:206,49:207,49:208,49:209,49:210,49:211,49:212,50:202,50:203,50:204,50:205,50:206,50:207,50:208,50:209,50:210,50:211,50:212"	/>
				<gate	id="363"	r="0"	attack="0"	select="0"	target_off="0"	use_debuff="0"	cells="255:255"	/>
				<gate	id="364"	r="0"	attack="0"	select="0"	target_off="0"	use_debuff="0"	cells="255:255"	/>
				<gate	id="365"	r="0"	attack="0"	select="0"	target_off="0"	use_debuff="0"	cells="255:255"	/>
				<gate	id="366"	r="0"	attack="0"	select="0"	target_off="0"	use_debuff="0"	cells="255:255"	/>
				<gate	id="367"	r="0"	attack="0"	select="0"	target_off="0"	use_debuff="0"	cells="255:255"	/>
				<gate	id="368"	r="0"	attack="0"	select="0"	target_off="0"	use_debuff="0"	cells="255:255"	/>
				<gate	id="369"	r="0"	attack="0"	select="0"	target_off="0"	use_debuff="0"	cells="255:255"	/>
				<gate	id="370"	r="0"	attack="0"	select="0"	target_off="0"	use_debuff="0"	cells="255:255"	/>
				<gate	id="371"	r="0"	attack="0"	select="0"	target_off="0"	use_debuff="0"	cells="255:255"	/>
				<gate	id="372"	r="0"	attack="0"	select="0"	target_off="0"	use_debuff="0"	cells="255:255"	/>
				<gate	id="373"	r="0"	attack="0"	select="0"	target_off="0"	use_debuff="0"	cells="255:255"	/>
				<gate	id="374"	r="0"	attack="0"	select="0"	target_off="0"	use_debuff="0"	cells="255:255"	/>
				<gate	id="375"	r="0"	attack="0"	select="0"	target_off="0"	use_debuff="0"	cells="255:255"	/>
				<gate	id="376"	r="0"	attack="0"	select="0"	target_off="0"	use_debuff="0"	cells="255:255"	/>
				<gate	id="377"	r="0"	attack="0"	select="0"	target_off="0"	use_debuff="0"	cells="255:255"	/>
				<gate	id="378"	r="0"	attack="0"	select="0"	target_off="0"	use_debuff="0"	cells="255:255"	/>
				<gate	id="379"	r="0"	attack="0"	select="0"	target_off="0"	use_debuff="0"	cells="255:255"	/>
				<gate	id="380"	r="0"	attack="0"	select="0"	target_off="0"	use_debuff="0"	cells="255:255"	/>
				<gate	id="381"	r="0"	attack="0"	select="0"	target_off="0"	use_debuff="0"	cells="255:255"	/>
				<gate	id="382"	r="0"	attack="0"	select="0"	target_off="0"	use_debuff="0"	cells="255:255"	/>
				<gate	id="383"	r="0"	attack="0"	select="0"	target_off="0"	use_debuff="0"	cells="255:255"	/>
				<gate	id="384"	r="0"	attack="0"	select="0"	target_off="0"	use_debuff="0"	cells="255:255"	/>
				<gate	id="385"	r="0"	attack="0"	select="0"	target_off="0"	use_debuff="0"	cells="255:255"	/>
				<gate	id="386"	r="0"	attack="0"	select="0"	target_off="0"	use_debuff="0"	cells="255:255"	/>
				<gate	id="387"	r="0"	attack="0"	select="0"	target_off="0"	use_debuff="0"	cells="255:255"	/>
				<gate	id="388"	r="0"	attack="0"	select="0"	target_off="0"	use_debuff="0"	cells="255:255"	/>
				<gate	id="389"	r="0"	attack="0"	select="0"	target_off="0"	use_debuff="0"	cells="255:255"	/>
				<gate	id="390"	r="0"	attack="0"	select="0"	target_off="0"	use_debuff="0"	cells="255:255"	/>
				<gate	id="391"	r="0"	attack="0"	select="0"	target_off="0"	use_debuff="0"	cells="255:255"	/>
				<gate	id="392"	r="0"	attack="0"	select="0"	target_off="0"	use_debuff="0"	cells="255:255"	/>
				<gate	id="393"	r="0"	attack="0"	select="0"	target_off="0"	use_debuff="0"	cells="255:255"	/>
				<gate	id="394"	r="0"	attack="0"	select="0"	target_off="0"	use_debuff="0"	cells="255:255"	/>
				<gate	id="395"	r="0"	attack="0"	select="0"	target_off="0"	use_debuff="0"	cells="255:255"	/>
				<gate	id="396"	r="0"	attack="0"	select="0"	target_off="0"	use_debuff="0"	cells="255:255"	/>
				<gate	id="397"	r="0"	attack="0"	select="0"	target_off="0"	use_debuff="0"	cells="255:255"	/>
				<gate	id="398"	r="0"	attack="0"	select="0"	target_off="0"	use_debuff="0"	cells="255:255"	/>
				<gate	id="399"	r="0"	attack="0"	select="0"	target_off="0"	use_debuff="0"	cells="255:255"	/>
				<gate	id="400"	r="0"	attack="0"	select="0"	target_off="0"	use_debuff="0"	cells="255:255"	/>
				<gate	id="401"	r="0"	attack="0"	select="0"	target_off="0"	use_debuff="0"	cells="255:255"	/>
				<gate	id="402"	r="0"	attack="0"	select="0"	target_off="0"	use_debuff="0"	cells="255:255"	/>
				<gate	id="403"	r="0"	attack="0"	select="0"	target_off="0"	use_debuff="0"	cells="255:255"	/>
				<gate	id="404"	r="0"	attack="0"	select="0"	target_off="0"	use_debuff="0"	cells="255:255"	/>
				<gate	id="405"	r="0"	attack="0"	select="0"	target_off="0"	use_debuff="0"	cells="255:255"	/>
				<gate	id="406"	r="0"	attack="0"	select="0"	target_off="0"	use_debuff="0"	cells="255:255"	/>
				<gate	id="407"	r="0"	attack="0"	select="0"	target_off="0"	use_debuff="0"	cells="255:255"	/>
				<gate	id="408"	r="0"	attack="0"	select="0"	target_off="0"	use_debuff="0"	cells="255:255"	/>
				<gate	id="409"	r="0"	attack="0"	select="0"	target_off="0"	use_debuff="0"	cells="255:255"	/>
				<gate	id="410"	r="0"	attack="0"	select="0"	target_off="0"	use_debuff="0"	cells="255:255"	/>
				<gate	id="411"	r="0"	attack="0"	select="0"	target_off="0"	use_debuff="0"	cells="255:255"	/>
				<gate	id="412"	r="0"	attack="0"	select="0"	target_off="0"	use_debuff="0"	cells="255:255"	/>
				<gate	id="413"	r="0"	attack="0"	select="0"	target_off="0"	use_debuff="0"	cells="255:255"	/>
				<gate	id="414"	r="0"	attack="0"	select="0"	target_off="0"	use_debuff="0"	cells="255:255"	/>
				<gate	id="415"	r="0"	attack="0"	select="0"	target_off="0"	use_debuff="0"	cells="255:255"	/>
				<gate	id="416"	r="0"	attack="0"	select="0"	target_off="0"	use_debuff="0"	cells="255:255"	/>
				<gate	id="417"	r="0"	attack="0"	select="0"	target_off="0"	use_debuff="0"	cells="255:255"	/>
				<gate	id="418"	r="0"	attack="0"	select="0"	target_off="0"	use_debuff="0"	cells="255:255"	/>
				<gate	id="419"	r="0"	attack="0"	select="0"	target_off="0"	use_debuff="0"	cells="255:255"	/>
				<gate	id="420"	r="0"	attack="0"	select="0"	target_off="0"	use_debuff="0"	cells="255:255"	/>
				<gate	id="421"	r="0"	attack="0"	select="0"	target_off="0"	use_debuff="0"	cells="255:255"	/>
				<gate	id="422"	r="0"	attack="0"	select="0"	target_off="0"	use_debuff="0"	cells="255:255"	/>
				<gate	id="423"	r="0"	attack="0"	select="0"	target_off="0"	use_debuff="0"	cells="255:255"	/>
				<gate	id="424"	r="0"	attack="0"	select="0"	target_off="0"	use_debuff="0"	cells="255:255"	/>
				<gate	id="425"	r="0"	attack="0"	select="0"	target_off="0"	use_debuff="0"	cells="255:255"	/>
				<gate	id="426"	r="0"	attack="0"	select="0"	target_off="0"	use_debuff="0"	cells="255:255"	/>
				<gate	id="427"	r="0"	attack="0"	select="0"	target_off="0"	use_debuff="0"	cells="255:255"	/>
				<gate	id="428"	r="0"	attack="0"	select="0"	target_off="0"	use_debuff="0"	cells="255:255"	/>
				<gate	id="429"	r="0"	attack="0"	select="0"	target_off="0"	use_debuff="0"	cells="255:255"	/>
				<gate	id="430"	r="0"	attack="0"	select="0"	target_off="0"	use_debuff="0"	cells="255:255"	/>
				<gate	id="431"	r="0"	attack="0"	select="0"	target_off="0"	use_debuff="0"	cells="255:255"	/>
				<gate	id="432"	r="0"	attack="0"	select="0"	target_off="0"	use_debuff="0"	cells="255:255"	/>
				<gate	id="433"	r="0"	attack="0"	select="0"	target_off="0"	use_debuff="0"	cells="255:255"	/>
				<gate	id="434"	r="0"	attack="0"	select="0"	target_off="0"	use_debuff="0"	cells="255:255"	/>
				<gate	id="435"	r="0"	attack="0"	select="0"	target_off="0"	use_debuff="0"	cells="255:255"	/>
				<gate	id="436"	r="0"	attack="0"	select="0"	target_off="0"	use_debuff="0"	cells="255:255"	/>
				<gate	id="437"	r="0"	attack="0"	select="0"	target_off="0"	use_debuff="0"	cells="255:255"	/>
				<gate	id="438"	r="0"	attack="0"	select="0"	target_off="0"	use_debuff="0"	cells="255:255"	/>
				<gate	id="439"	r="0"	attack="0"	select="0"	target_off="0"	use_debuff="0"	cells="255:255"	/>
				<gate	id="440"	r="0"	attack="0"	select="0"	target_off="0"	use_debuff="0"	cells="255:255"	/>
				<gate	id="441"	r="0"	attack="0"	select="0"	target_off="0"	use_debuff="0"	cells="255:255"	/>
				<gate	id="442"	r="0"	attack="0"	select="0"	target_off="0"	use_debuff="0"	cells="255:255"	/>
				<gate	id="443"	r="0"	attack="0"	select="0"	target_off="0"	use_debuff="0"	cells="255:255"	/>
				<gate	id="444"	r="0"	attack="0"	select="0"	target_off="0"	use_debuff="0"	cells="255:255"	/>
				<gate	id="445"	r="0"	attack="0"	select="0"	target_off="0"	use_debuff="0"	cells="255:255"	/>
				<gate	id="446"	r="0"	attack="0"	select="0"	target_off="0"	use_debuff="0"	cells="255:255"	/>
				<gate	id="447"	r="0"	attack="0"	select="0"	target_off="0"	use_debuff="0"	cells="255:255"	/>
				<gate	id="448"	r="0"	attack="0"	select="0"	target_off="0"	use_debuff="0"	cells="255:255"	/>
				<gate	id="449"	r="0"	attack="0"	select="0"	target_off="0"	use_debuff="0"	cells="255:255"	/>
				<gate	id="450"	r="0"	attack="0"	select="0"	target_off="0"	use_debuff="0"	cells="255:255"	/>
				<gate	id="451"	r="0"	attack="0"	select="0"	target_off="0"	use_debuff="0"	cells="255:255"	/>
				<gate	id="452"	r="0"	attack="0"	select="0"	target_off="0"	use_debuff="0"	cells="255:255"	/>
				<gate	id="453"	r="0"	attack="0"	select="0"	target_off="0"	use_debuff="0"	cells="255:255"	/>
				<gate	id="454"	r="0"	attack="0"	select="0"	target_off="0"	use_debuff="0"	cells="255:255"	/>
				<gate	id="455"	r="0"	attack="0"	select="0"	target_off="0"	use_debuff="0"	cells="255:255"	/>
				<gate	id="456"	r="0"	attack="0"	select="0"	target_off="0"	use_debuff="0"	cells="255:255"	/>
				<gate	id="457"	r="0"	attack="0"	select="0"	target_off="0"	use_debuff="0"	cells="255:255"	/>
				<gate	id="458"	r="0"	attack="0"	select="0"	target_off="0"	use_debuff="0"	cells="255:255"	/>
				<gate	id="459"	r="0"	attack="0"	select="0"	target_off="0"	use_debuff="0"	cells="255:255"	/>
				<gate	id="460"	r="0"	attack="0"	select="0"	target_off="0"	use_debuff="0"	cells="255:255"	/>
				<gate	id="461"	r="0"	attack="0"	select="0"	target_off="0"	use_debuff="0"	cells="255:255"	/>
				<gate	id="462"	r="0"	attack="0"	select="0"	target_off="0"	use_debuff="0"	cells="255:255"	/>
				<gate	id="463"	r="0"	attack="0"	select="0"	target_off="0"	use_debuff="0"	cells="255:255"	/>
				<gate	id="464"	r="0"	attack="0"	select="0"	target_off="0"	use_debuff="0"	cells="255:255"	/>
				<gate	id="465"	r="0"	attack="0"	select="0"	target_off="0"	use_debuff="0"	cells="255:255"	/>
				<gate	id="466"	r="0"	attack="0"	select="0"	target_off="0"	use_debuff="0"	cells="255:255"	/>
				<gate	id="467"	r="0"	attack="0"	select="0"	target_off="0"	use_debuff="0"	cells="255:255"	/>
				<gate	id="468"	r="0"	attack="0"	select="0"	target_off="0"	use_debuff="0"	cells="255:255"	/>
				<gate	id="469"	r="0"	attack="0"	select="0"	target_off="0"	use_debuff="0"	cells="255:255"	/>
				<gate	id="470"	r="0"	attack="0"	select="0"	target_off="0"	use_debuff="0"	cells="255:255"	/>
				<gate	id="471"	r="0"	attack="0"	select="0"	target_off="0"	use_debuff="0"	cells="255:255"	/>
				<gate	id="472"	r="0"	attack="0"	select="0"	target_off="0"	use_debuff="0"	cells="255:255"	/>
				<gate	id="473"	r="0"	attack="0"	select="0"	target_off="0"	use_debuff="0"	cells="255:255"	/>
				<gate	id="474"	r="0"	attack="0"	select="0"	target_off="0"	use_debuff="0"	cells="255:255"	/>
				<gate	id="475"	r="0"	attack="0"	select="0"	target_off="0"	use_debuff="0"	cells="255:255"	/>
				<gate	id="476"	r="0"	attack="0"	select="0"	target_off="0"	use_debuff="0"	cells="255:255"	/>
				<gate	id="477"	r="0"	attack="0"	select="0"	target_off="0"	use_debuff="0"	cells="255:255"	/>
				<gate	id="478"	r="0"	attack="0"	select="0"	target_off="0"	use_debuff="0"	cells="255:255"	/>
				<gate	id="479"	r="0"	attack="0"	select="0"	target_off="0"	use_debuff="0"	cells="255:255"	/>
				<gate	id="480"	r="0"	attack="0"	select="0"	target_off="0"	use_debuff="0"	cells="255:255"	/>
				<gate	id="481"	r="0"	attack="0"	select="0"	target_off="0"	use_debuff="0"	cells="255:255"	/>
				<gate	id="482"	r="0"	attack="0"	select="0"	target_off="0"	use_debuff="0"	cells="255:255"	/>
				<gate	id="483"	r="0"	attack="0"	select="0"	target_off="0"	use_debuff="0"	cells="255:255"	/>
			</mission>
			<mission	world_id="20"	dungeon_id="298"	fix_cell="255:255"	>
				<gate	id="361"	r="90"	attack="1"	select="1"	target_off="0"	use_debuff="0"	cells="108:202,108:203,108:204,108:205,108:206,108:207,108:208,108:209,108:210,108:211,108:212,109:202,109:203,109:204,109:205,109:206,109:207,109:208,109:209,109:210,109:211,109:212"	/>
				<gate	id="362"	r="90"	attack="0"	select="1"	target_off="0"	use_debuff="0"	cells="49:202,49:203,49:204,49:205,49:206,49:207,49:208,49:209,49:210,49:211,49:212,50:202,50:203,50:204,50:205,50:206,50:207,50:208,50:209,50:210,50:211,50:212"	/>
				<gate	id="363"	r="0"	attack="0"	select="0"	target_off="0"	use_debuff="0"	cells="255:255"	/>
				<gate	id="364"	r="0"	attack="0"	select="0"	target_off="0"	use_debuff="0"	cells="255:255"	/>
				<gate	id="365"	r="0"	attack="0"	select="0"	target_off="0"	use_debuff="0"	cells="255:255"	/>
				<gate	id="366"	r="0"	attack="0"	select="0"	target_off="0"	use_debuff="0"	cells="255:255"	/>
				<gate	id="367"	r="0"	attack="0"	select="0"	target_off="0"	use_debuff="0"	cells="255:255"	/>
				<gate	id="368"	r="0"	attack="0"	select="0"	target_off="0"	use_debuff="0"	cells="255:255"	/>
				<gate	id="369"	r="0"	attack="0"	select="0"	target_off="0"	use_debuff="0"	cells="255:255"	/>
				<gate	id="370"	r="0"	attack="0"	select="0"	target_off="0"	use_debuff="0"	cells="255:255"	/>
				<gate	id="371"	r="0"	attack="0"	select="0"	target_off="0"	use_debuff="0"	cells="255:255"	/>
				<gate	id="372"	r="0"	attack="0"	select="0"	target_off="0"	use_debuff="0"	cells="255:255"	/>
				<gate	id="373"	r="0"	attack="0"	select="0"	target_off="0"	use_debuff="0"	cells="255:255"	/>
				<gate	id="374"	r="0"	attack="0"	select="0"	target_off="0"	use_debuff="0"	cells="255:255"	/>
				<gate	id="375"	r="0"	attack="0"	select="0"	target_off="0"	use_debuff="0"	cells="255:255"	/>
				<gate	id="376"	r="0"	attack="0"	select="0"	target_off="0"	use_debuff="0"	cells="255:255"	/>
				<gate	id="377"	r="0"	attack="0"	select="0"	target_off="0"	use_debuff="0"	cells="255:255"	/>
				<gate	id="378"	r="0"	attack="0"	select="0"	target_off="0"	use_debuff="0"	cells="255:255"	/>
				<gate	id="379"	r="0"	attack="0"	select="0"	target_off="0"	use_debuff="0"	cells="255:255"	/>
				<gate	id="380"	r="0"	attack="0"	select="0"	target_off="0"	use_debuff="0"	cells="255:255"	/>
				<gate	id="381"	r="0"	attack="0"	select="0"	target_off="0"	use_debuff="0"	cells="255:255"	/>
				<gate	id="382"	r="0"	attack="0"	select="0"	target_off="0"	use_debuff="0"	cells="255:255"	/>
				<gate	id="383"	r="0"	attack="0"	select="0"	target_off="0"	use_debuff="0"	cells="255:255"	/>
				<gate	id="384"	r="0"	attack="0"	select="0"	target_off="0"	use_debuff="0"	cells="255:255"	/>
				<gate	id="385"	r="0"	attack="0"	select="0"	target_off="0"	use_debuff="0"	cells="255:255"	/>
				<gate	id="386"	r="0"	attack="0"	select="0"	target_off="0"	use_debuff="0"	cells="255:255"	/>
				<gate	id="387"	r="0"	attack="0"	select="0"	target_off="0"	use_debuff="0"	cells="255:255"	/>
				<gate	id="388"	r="0"	attack="0"	select="0"	target_off="0"	use_debuff="0"	cells="255:255"	/>
				<gate	id="389"	r="0"	attack="0"	select="0"	target_off="0"	use_debuff="0"	cells="255:255"	/>
				<gate	id="390"	r="0"	attack="0"	select="0"	target_off="0"	use_debuff="0"	cells="255:255"	/>
				<gate	id="391"	r="0"	attack="0"	select="0"	target_off="0"	use_debuff="0"	cells="255:255"	/>
				<gate	id="392"	r="0"	attack="0"	select="0"	target_off="0"	use_debuff="0"	cells="255:255"	/>
				<gate	id="393"	r="0"	attack="0"	select="0"	target_off="0"	use_debuff="0"	cells="255:255"	/>
				<gate	id="394"	r="0"	attack="0"	select="0"	target_off="0"	use_debuff="0"	cells="255:255"	/>
				<gate	id="395"	r="0"	attack="0"	select="0"	target_off="0"	use_debuff="0"	cells="255:255"	/>
				<gate	id="396"	r="0"	attack="0"	select="0"	target_off="0"	use_debuff="0"	cells="255:255"	/>
				<gate	id="397"	r="0"	attack="0"	select="0"	target_off="0"	use_debuff="0"	cells="255:255"	/>
				<gate	id="398"	r="0"	attack="0"	select="0"	target_off="0"	use_debuff="0"	cells="255:255"	/>
				<gate	id="399"	r="0"	attack="0"	select="0"	target_off="0"	use_debuff="0"	cells="255:255"	/>
				<gate	id="400"	r="0"	attack="0"	select="0"	target_off="0"	use_debuff="0"	cells="255:255"	/>
				<gate	id="401"	r="0"	attack="0"	select="0"	target_off="0"	use_debuff="0"	cells="255:255"	/>
				<gate	id="402"	r="0"	attack="0"	select="0"	target_off="0"	use_debuff="0"	cells="255:255"	/>
				<gate	id="403"	r="0"	attack="0"	select="0"	target_off="0"	use_debuff="0"	cells="255:255"	/>
				<gate	id="404"	r="0"	attack="0"	select="0"	target_off="0"	use_debuff="0"	cells="255:255"	/>
				<gate	id="405"	r="0"	attack="0"	select="0"	target_off="0"	use_debuff="0"	cells="255:255"	/>
				<gate	id="406"	r="0"	attack="0"	select="0"	target_off="0"	use_debuff="0"	cells="255:255"	/>
				<gate	id="407"	r="0"	attack="0"	select="0"	target_off="0"	use_debuff="0"	cells="255:255"	/>
				<gate	id="408"	r="0"	attack="0"	select="0"	target_off="0"	use_debuff="0"	cells="255:255"	/>
				<gate	id="409"	r="0"	attack="0"	select="0"	target_off="0"	use_debuff="0"	cells="255:255"	/>
				<gate	id="410"	r="0"	attack="0"	select="0"	target_off="0"	use_debuff="0"	cells="255:255"	/>
				<gate	id="411"	r="0"	attack="0"	select="0"	target_off="0"	use_debuff="0"	cells="255:255"	/>
				<gate	id="412"	r="0"	attack="0"	select="0"	target_off="0"	use_debuff="0"	cells="255:255"	/>
				<gate	id="413"	r="0"	attack="0"	select="0"	target_off="0"	use_debuff="0"	cells="255:255"	/>
				<gate	id="414"	r="0"	attack="0"	select="0"	target_off="0"	use_debuff="0"	cells="255:255"	/>
				<gate	id="415"	r="0"	attack="0"	select="0"	target_off="0"	use_debuff="0"	cells="255:255"	/>
				<gate	id="416"	r="0"	attack="0"	select="0"	target_off="0"	use_debuff="0"	cells="255:255"	/>
				<gate	id="417"	r="0"	attack="0"	select="0"	target_off="0"	use_debuff="0"	cells="255:255"	/>
				<gate	id="418"	r="0"	attack="0"	select="0"	target_off="0"	use_debuff="0"	cells="255:255"	/>
				<gate	id="419"	r="0"	attack="0"	select="0"	target_off="0"	use_debuff="0"	cells="255:255"	/>
				<gate	id="420"	r="0"	attack="0"	select="0"	target_off="0"	use_debuff="0"	cells="255:255"	/>
				<gate	id="421"	r="0"	attack="0"	select="0"	target_off="0"	use_debuff="0"	cells="255:255"	/>
				<gate	id="422"	r="0"	attack="0"	select="0"	target_off="0"	use_debuff="0"	cells="255:255"	/>
				<gate	id="423"	r="0"	attack="0"	select="0"	target_off="0"	use_debuff="0"	cells="255:255"	/>
				<gate	id="424"	r="0"	attack="0"	select="0"	target_off="0"	use_debuff="0"	cells="255:255"	/>
				<gate	id="425"	r="0"	attack="0"	select="0"	target_off="0"	use_debuff="0"	cells="255:255"	/>
				<gate	id="426"	r="0"	attack="0"	select="0"	target_off="0"	use_debuff="0"	cells="255:255"	/>
				<gate	id="427"	r="0"	attack="0"	select="0"	target_off="0"	use_debuff="0"	cells="255:255"	/>
				<gate	id="428"	r="0"	attack="0"	select="0"	target_off="0"	use_debuff="0"	cells="255:255"	/>
				<gate	id="429"	r="0"	attack="0"	select="0"	target_off="0"	use_debuff="0"	cells="255:255"	/>
				<gate	id="430"	r="0"	attack="0"	select="0"	target_off="0"	use_debuff="0"	cells="255:255"	/>
				<gate	id="431"	r="0"	attack="0"	select="0"	target_off="0"	use_debuff="0"	cells="255:255"	/>
				<gate	id="432"	r="0"	attack="0"	select="0"	target_off="0"	use_debuff="0"	cells="255:255"	/>
				<gate	id="433"	r="0"	attack="0"	select="0"	target_off="0"	use_debuff="0"	cells="255:255"	/>
				<gate	id="434"	r="0"	attack="0"	select="0"	target_off="0"	use_debuff="0"	cells="255:255"	/>
				<gate	id="435"	r="0"	attack="0"	select="0"	target_off="0"	use_debuff="0"	cells="255:255"	/>
				<gate	id="436"	r="0"	attack="0"	select="0"	target_off="0"	use_debuff="0"	cells="255:255"	/>
				<gate	id="437"	r="0"	attack="0"	select="0"	target_off="0"	use_debuff="0"	cells="255:255"	/>
				<gate	id="438"	r="0"	attack="0"	select="0"	target_off="0"	use_debuff="0"	cells="255:255"	/>
				<gate	id="439"	r="0"	attack="0"	select="0"	target_off="0"	use_debuff="0"	cells="255:255"	/>
				<gate	id="440"	r="0"	attack="0"	select="0"	target_off="0"	use_debuff="0"	cells="255:255"	/>
				<gate	id="441"	r="0"	attack="0"	select="0"	target_off="0"	use_debuff="0"	cells="255:255"	/>
				<gate	id="442"	r="0"	attack="0"	select="0"	target_off="0"	use_debuff="0"	cells="255:255"	/>
				<gate	id="443"	r="0"	attack="0"	select="0"	target_off="0"	use_debuff="0"	cells="255:255"	/>
				<gate	id="444"	r="0"	attack="0"	select="0"	target_off="0"	use_debuff="0"	cells="255:255"	/>
				<gate	id="445"	r="0"	attack="0"	select="0"	target_off="0"	use_debuff="0"	cells="255:255"	/>
				<gate	id="446"	r="0"	attack="0"	select="0"	target_off="0"	use_debuff="0"	cells="255:255"	/>
				<gate	id="447"	r="0"	attack="0"	select="0"	target_off="0"	use_debuff="0"	cells="255:255"	/>
				<gate	id="448"	r="0"	attack="0"	select="0"	target_off="0"	use_debuff="0"	cells="255:255"	/>
				<gate	id="449"	r="0"	attack="0"	select="0"	target_off="0"	use_debuff="0"	cells="255:255"	/>
				<gate	id="450"	r="0"	attack="0"	select="0"	target_off="0"	use_debuff="0"	cells="255:255"	/>
				<gate	id="451"	r="0"	attack="0"	select="0"	target_off="0"	use_debuff="0"	cells="255:255"	/>
				<gate	id="452"	r="0"	attack="0"	select="0"	target_off="0"	use_debuff="0"	cells="255:255"	/>
				<gate	id="453"	r="0"	attack="0"	select="0"	target_off="0"	use_debuff="0"	cells="255:255"	/>
				<gate	id="454"	r="0"	attack="0"	select="0"	target_off="0"	use_debuff="0"	cells="255:255"	/>
				<gate	id="455"	r="0"	attack="0"	select="0"	target_off="0"	use_debuff="0"	cells="255:255"	/>
				<gate	id="456"	r="0"	attack="0"	select="0"	target_off="0"	use_debuff="0"	cells="255:255"	/>
				<gate	id="457"	r="0"	attack="0"	select="0"	target_off="0"	use_debuff="0"	cells="255:255"	/>
				<gate	id="458"	r="0"	attack="0"	select="0"	target_off="0"	use_debuff="0"	cells="255:255"	/>
				<gate	id="459"	r="0"	attack="0"	select="0"	target_off="0"	use_debuff="0"	cells="255:255"	/>
				<gate	id="460"	r="0"	attack="0"	select="0"	target_off="0"	use_debuff="0"	cells="255:255"	/>
				<gate	id="461"	r="0"	attack="0"	select="0"	target_off="0"	use_debuff="0"	cells="255:255"	/>
				<gate	id="462"	r="0"	attack="0"	select="0"	target_off="0"	use_debuff="0"	cells="255:255"	/>
				<gate	id="463"	r="0"	attack="0"	select="0"	target_off="0"	use_debuff="0"	cells="255:255"	/>
				<gate	id="464"	r="0"	attack="0"	select="0"	target_off="0"	use_debuff="0"	cells="255:255"	/>
				<gate	id="465"	r="0"	attack="0"	select="0"	target_off="0"	use_debuff="0"	cells="255:255"	/>
				<gate	id="466"	r="0"	attack="0"	select="0"	target_off="0"	use_debuff="0"	cells="255:255"	/>
				<gate	id="467"	r="0"	attack="0"	select="0"	target_off="0"	use_debuff="0"	cells="255:255"	/>
				<gate	id="468"	r="0"	attack="0"	select="0"	target_off="0"	use_debuff="0"	cells="255:255"	/>
				<gate	id="469"	r="0"	attack="0"	select="0"	target_off="0"	use_debuff="0"	cells="255:255"	/>
				<gate	id="470"	r="0"	attack="0"	select="0"	target_off="0"	use_debuff="0"	cells="255:255"	/>
				<gate	id="471"	r="0"	attack="0"	select="0"	target_off="0"	use_debuff="0"	cells="255:255"	/>
				<gate	id="472"	r="0"	attack="0"	select="0"	target_off="0"	use_debuff="0"	cells="255:255"	/>
				<gate	id="473"	r="0"	attack="0"	select="0"	target_off="0"	use_debuff="0"	cells="255:255"	/>
				<gate	id="474"	r="0"	attack="0"	select="0"	target_off="0"	use_debuff="0"	cells="255:255"	/>
				<gate	id="475"	r="0"	attack="0"	select="0"	target_off="0"	use_debuff="0"	cells="255:255"	/>
				<gate	id="476"	r="0"	attack="0"	select="0"	target_off="0"	use_debuff="0"	cells="255:255"	/>
				<gate	id="477"	r="0"	attack="0"	select="0"	target_off="0"	use_debuff="0"	cells="255:255"	/>
				<gate	id="478"	r="0"	attack="0"	select="0"	target_off="0"	use_debuff="0"	cells="255:255"	/>
				<gate	id="479"	r="0"	attack="0"	select="0"	target_off="0"	use_debuff="0"	cells="255:255"	/>
				<gate	id="480"	r="0"	attack="0"	select="0"	target_off="0"	use_debuff="0"	cells="255:255"	/>
				<gate	id="481"	r="0"	attack="0"	select="0"	target_off="0"	use_debuff="0"	cells="255:255"	/>
				<gate	id="482"	r="0"	attack="0"	select="0"	target_off="0"	use_debuff="0"	cells="255:255"	/>
				<gate	id="483"	r="0"	attack="0"	select="0"	target_off="0"	use_debuff="0"	cells="255:255"	/>
			</mission>
			<mission	world_id="20"	dungeon_id="299"	fix_cell="255:255"	>
				<gate	id="361"	r="90"	attack="1"	select="1"	target_off="0"	use_debuff="0"	cells="108:202,108:203,108:204,108:205,108:206,108:207,108:208,108:209,108:210,108:211,108:212,109:202,109:203,109:204,109:205,109:206,109:207,109:208,109:209,109:210,109:211,109:212"	/>
				<gate	id="362"	r="90"	attack="0"	select="1"	target_off="0"	use_debuff="0"	cells="49:202,49:203,49:204,49:205,49:206,49:207,49:208,49:209,49:210,49:211,49:212,50:202,50:203,50:204,50:205,50:206,50:207,50:208,50:209,50:210,50:211,50:212"	/>
				<gate	id="363"	r="0"	attack="0"	select="0"	target_off="0"	use_debuff="0"	cells="255:255"	/>
				<gate	id="364"	r="0"	attack="0"	select="0"	target_off="0"	use_debuff="0"	cells="255:255"	/>
				<gate	id="365"	r="0"	attack="0"	select="0"	target_off="0"	use_debuff="0"	cells="255:255"	/>
				<gate	id="366"	r="0"	attack="0"	select="0"	target_off="0"	use_debuff="0"	cells="255:255"	/>
				<gate	id="367"	r="0"	attack="0"	select="0"	target_off="0"	use_debuff="0"	cells="255:255"	/>
				<gate	id="368"	r="0"	attack="0"	select="0"	target_off="0"	use_debuff="0"	cells="255:255"	/>
				<gate	id="369"	r="0"	attack="0"	select="0"	target_off="0"	use_debuff="0"	cells="255:255"	/>
				<gate	id="370"	r="0"	attack="0"	select="0"	target_off="0"	use_debuff="0"	cells="255:255"	/>
				<gate	id="371"	r="0"	attack="0"	select="0"	target_off="0"	use_debuff="0"	cells="255:255"	/>
				<gate	id="372"	r="0"	attack="0"	select="0"	target_off="0"	use_debuff="0"	cells="255:255"	/>
				<gate	id="373"	r="0"	attack="0"	select="0"	target_off="0"	use_debuff="0"	cells="255:255"	/>
				<gate	id="374"	r="0"	attack="0"	select="0"	target_off="0"	use_debuff="0"	cells="255:255"	/>
				<gate	id="375"	r="0"	attack="0"	select="0"	target_off="0"	use_debuff="0"	cells="255:255"	/>
				<gate	id="376"	r="0"	attack="0"	select="0"	target_off="0"	use_debuff="0"	cells="255:255"	/>
				<gate	id="377"	r="0"	attack="0"	select="0"	target_off="0"	use_debuff="0"	cells="255:255"	/>
				<gate	id="378"	r="0"	attack="0"	select="0"	target_off="0"	use_debuff="0"	cells="255:255"	/>
				<gate	id="379"	r="0"	attack="0"	select="0"	target_off="0"	use_debuff="0"	cells="255:255"	/>
				<gate	id="380"	r="0"	attack="0"	select="0"	target_off="0"	use_debuff="0"	cells="255:255"	/>
				<gate	id="381"	r="0"	attack="0"	select="0"	target_off="0"	use_debuff="0"	cells="255:255"	/>
				<gate	id="382"	r="0"	attack="0"	select="0"	target_off="0"	use_debuff="0"	cells="255:255"	/>
				<gate	id="383"	r="0"	attack="0"	select="0"	target_off="0"	use_debuff="0"	cells="255:255"	/>
				<gate	id="384"	r="0"	attack="0"	select="0"	target_off="0"	use_debuff="0"	cells="255:255"	/>
				<gate	id="385"	r="0"	attack="0"	select="0"	target_off="0"	use_debuff="0"	cells="255:255"	/>
				<gate	id="386"	r="0"	attack="0"	select="0"	target_off="0"	use_debuff="0"	cells="255:255"	/>
				<gate	id="387"	r="0"	attack="0"	select="0"	target_off="0"	use_debuff="0"	cells="255:255"	/>
				<gate	id="388"	r="0"	attack="0"	select="0"	target_off="0"	use_debuff="0"	cells="255:255"	/>
				<gate	id="389"	r="0"	attack="0"	select="0"	target_off="0"	use_debuff="0"	cells="255:255"	/>
				<gate	id="390"	r="0"	attack="0"	select="0"	target_off="0"	use_debuff="0"	cells="255:255"	/>
				<gate	id="391"	r="0"	attack="0"	select="0"	target_off="0"	use_debuff="0"	cells="255:255"	/>
				<gate	id="392"	r="0"	attack="0"	select="0"	target_off="0"	use_debuff="0"	cells="255:255"	/>
				<gate	id="393"	r="0"	attack="0"	select="0"	target_off="0"	use_debuff="0"	cells="255:255"	/>
				<gate	id="394"	r="0"	attack="0"	select="0"	target_off="0"	use_debuff="0"	cells="255:255"	/>
				<gate	id="395"	r="0"	attack="0"	select="0"	target_off="0"	use_debuff="0"	cells="255:255"	/>
				<gate	id="396"	r="0"	attack="0"	select="0"	target_off="0"	use_debuff="0"	cells="255:255"	/>
				<gate	id="397"	r="0"	attack="0"	select="0"	target_off="0"	use_debuff="0"	cells="255:255"	/>
				<gate	id="398"	r="0"	attack="0"	select="0"	target_off="0"	use_debuff="0"	cells="255:255"	/>
				<gate	id="399"	r="0"	attack="0"	select="0"	target_off="0"	use_debuff="0"	cells="255:255"	/>
				<gate	id="400"	r="0"	attack="0"	select="0"	target_off="0"	use_debuff="0"	cells="255:255"	/>
				<gate	id="401"	r="0"	attack="0"	select="0"	target_off="0"	use_debuff="0"	cells="255:255"	/>
				<gate	id="402"	r="0"	attack="0"	select="0"	target_off="0"	use_debuff="0"	cells="255:255"	/>
				<gate	id="403"	r="0"	attack="0"	select="0"	target_off="0"	use_debuff="0"	cells="255:255"	/>
				<gate	id="404"	r="0"	attack="0"	select="0"	target_off="0"	use_debuff="0"	cells="255:255"	/>
				<gate	id="405"	r="0"	attack="0"	select="0"	target_off="0"	use_debuff="0"	cells="255:255"	/>
				<gate	id="406"	r="0"	attack="0"	select="0"	target_off="0"	use_debuff="0"	cells="255:255"	/>
				<gate	id="407"	r="0"	attack="0"	select="0"	target_off="0"	use_debuff="0"	cells="255:255"	/>
				<gate	id="408"	r="0"	attack="0"	select="0"	target_off="0"	use_debuff="0"	cells="255:255"	/>
				<gate	id="409"	r="0"	attack="0"	select="0"	target_off="0"	use_debuff="0"	cells="255:255"	/>
				<gate	id="410"	r="0"	attack="0"	select="0"	target_off="0"	use_debuff="0"	cells="255:255"	/>
				<gate	id="411"	r="0"	attack="0"	select="0"	target_off="0"	use_debuff="0"	cells="255:255"	/>
				<gate	id="412"	r="0"	attack="0"	select="0"	target_off="0"	use_debuff="0"	cells="255:255"	/>
				<gate	id="413"	r="0"	attack="0"	select="0"	target_off="0"	use_debuff="0"	cells="255:255"	/>
				<gate	id="414"	r="0"	attack="0"	select="0"	target_off="0"	use_debuff="0"	cells="255:255"	/>
				<gate	id="415"	r="0"	attack="0"	select="0"	target_off="0"	use_debuff="0"	cells="255:255"	/>
				<gate	id="416"	r="0"	attack="0"	select="0"	target_off="0"	use_debuff="0"	cells="255:255"	/>
				<gate	id="417"	r="0"	attack="0"	select="0"	target_off="0"	use_debuff="0"	cells="255:255"	/>
				<gate	id="418"	r="0"	attack="0"	select="0"	target_off="0"	use_debuff="0"	cells="255:255"	/>
				<gate	id="419"	r="0"	attack="0"	select="0"	target_off="0"	use_debuff="0"	cells="255:255"	/>
				<gate	id="420"	r="0"	attack="0"	select="0"	target_off="0"	use_debuff="0"	cells="255:255"	/>
				<gate	id="421"	r="0"	attack="0"	select="0"	target_off="0"	use_debuff="0"	cells="255:255"	/>
				<gate	id="422"	r="0"	attack="0"	select="0"	target_off="0"	use_debuff="0"	cells="255:255"	/>
				<gate	id="423"	r="0"	attack="0"	select="0"	target_off="0"	use_debuff="0"	cells="255:255"	/>
				<gate	id="424"	r="0"	attack="0"	select="0"	target_off="0"	use_debuff="0"	cells="255:255"	/>
				<gate	id="425"	r="0"	attack="0"	select="0"	target_off="0"	use_debuff="0"	cells="255:255"	/>
				<gate	id="426"	r="0"	attack="0"	select="0"	target_off="0"	use_debuff="0"	cells="255:255"	/>
				<gate	id="427"	r="0"	attack="0"	select="0"	target_off="0"	use_debuff="0"	cells="255:255"	/>
				<gate	id="428"	r="0"	attack="0"	select="0"	target_off="0"	use_debuff="0"	cells="255:255"	/>
				<gate	id="429"	r="0"	attack="0"	select="0"	target_off="0"	use_debuff="0"	cells="255:255"	/>
				<gate	id="430"	r="0"	attack="0"	select="0"	target_off="0"	use_debuff="0"	cells="255:255"	/>
				<gate	id="431"	r="0"	attack="0"	select="0"	target_off="0"	use_debuff="0"	cells="255:255"	/>
				<gate	id="432"	r="0"	attack="0"	select="0"	target_off="0"	use_debuff="0"	cells="255:255"	/>
				<gate	id="433"	r="0"	attack="0"	select="0"	target_off="0"	use_debuff="0"	cells="255:255"	/>
				<gate	id="434"	r="0"	attack="0"	select="0"	target_off="0"	use_debuff="0"	cells="255:255"	/>
				<gate	id="435"	r="0"	attack="0"	select="0"	target_off="0"	use_debuff="0"	cells="255:255"	/>
				<gate	id="436"	r="0"	attack="0"	select="0"	target_off="0"	use_debuff="0"	cells="255:255"	/>
				<gate	id="437"	r="0"	attack="0"	select="0"	target_off="0"	use_debuff="0"	cells="255:255"	/>
				<gate	id="438"	r="0"	attack="0"	select="0"	target_off="0"	use_debuff="0"	cells="255:255"	/>
				<gate	id="439"	r="0"	attack="0"	select="0"	target_off="0"	use_debuff="0"	cells="255:255"	/>
				<gate	id="440"	r="0"	attack="0"	select="0"	target_off="0"	use_debuff="0"	cells="255:255"	/>
				<gate	id="441"	r="0"	attack="0"	select="0"	target_off="0"	use_debuff="0"	cells="255:255"	/>
				<gate	id="442"	r="0"	attack="0"	select="0"	target_off="0"	use_debuff="0"	cells="255:255"	/>
				<gate	id="443"	r="0"	attack="0"	select="0"	target_off="0"	use_debuff="0"	cells="255:255"	/>
				<gate	id="444"	r="0"	attack="0"	select="0"	target_off="0"	use_debuff="0"	cells="255:255"	/>
				<gate	id="445"	r="0"	attack="0"	select="0"	target_off="0"	use_debuff="0"	cells="255:255"	/>
				<gate	id="446"	r="0"	attack="0"	select="0"	target_off="0"	use_debuff="0"	cells="255:255"	/>
				<gate	id="447"	r="0"	attack="0"	select="0"	target_off="0"	use_debuff="0"	cells="255:255"	/>
				<gate	id="448"	r="0"	attack="0"	select="0"	target_off="0"	use_debuff="0"	cells="255:255"	/>
				<gate	id="449"	r="0"	attack="0"	select="0"	target_off="0"	use_debuff="0"	cells="255:255"	/>
				<gate	id="450"	r="0"	attack="0"	select="0"	target_off="0"	use_debuff="0"	cells="255:255"	/>
				<gate	id="451"	r="0"	attack="0"	select="0"	target_off="0"	use_debuff="0"	cells="255:255"	/>
				<gate	id="452"	r="0"	attack="0"	select="0"	target_off="0"	use_debuff="0"	cells="255:255"	/>
				<gate	id="453"	r="0"	attack="0"	select="0"	target_off="0"	use_debuff="0"	cells="255:255"	/>
				<gate	id="454"	r="0"	attack="0"	select="0"	target_off="0"	use_debuff="0"	cells="255:255"	/>
				<gate	id="455"	r="0"	attack="0"	select="0"	target_off="0"	use_debuff="0"	cells="255:255"	/>
				<gate	id="456"	r="0"	attack="0"	select="0"	target_off="0"	use_debuff="0"	cells="255:255"	/>
				<gate	id="457"	r="0"	attack="0"	select="0"	target_off="0"	use_debuff="0"	cells="255:255"	/>
				<gate	id="458"	r="0"	attack="0"	select="0"	target_off="0"	use_debuff="0"	cells="255:255"	/>
				<gate	id="459"	r="0"	attack="0"	select="0"	target_off="0"	use_debuff="0"	cells="255:255"	/>
				<gate	id="460"	r="0"	attack="0"	select="0"	target_off="0"	use_debuff="0"	cells="255:255"	/>
				<gate	id="461"	r="0"	attack="0"	select="0"	target_off="0"	use_debuff="0"	cells="255:255"	/>
				<gate	id="462"	r="0"	attack="0"	select="0"	target_off="0"	use_debuff="0"	cells="255:255"	/>
				<gate	id="463"	r="0"	attack="0"	select="0"	target_off="0"	use_debuff="0"	cells="255:255"	/>
				<gate	id="464"	r="0"	attack="0"	select="0"	target_off="0"	use_debuff="0"	cells="255:255"	/>
				<gate	id="465"	r="0"	attack="0"	select="0"	target_off="0"	use_debuff="0"	cells="255:255"	/>
				<gate	id="466"	r="0"	attack="0"	select="0"	target_off="0"	use_debuff="0"	cells="255:255"	/>
				<gate	id="467"	r="0"	attack="0"	select="0"	target_off="0"	use_debuff="0"	cells="255:255"	/>
				<gate	id="468"	r="0"	attack="0"	select="0"	target_off="0"	use_debuff="0"	cells="255:255"	/>
				<gate	id="469"	r="0"	attack="0"	select="0"	target_off="0"	use_debuff="0"	cells="255:255"	/>
				<gate	id="470"	r="0"	attack="0"	select="0"	target_off="0"	use_debuff="0"	cells="255:255"	/>
				<gate	id="471"	r="0"	attack="0"	select="0"	target_off="0"	use_debuff="0"	cells="255:255"	/>
				<gate	id="472"	r="0"	attack="0"	select="0"	target_off="0"	use_debuff="0"	cells="255:255"	/>
				<gate	id="473"	r="0"	attack="0"	select="0"	target_off="0"	use_debuff="0"	cells="255:255"	/>
				<gate	id="474"	r="0"	attack="0"	select="0"	target_off="0"	use_debuff="0"	cells="255:255"	/>
				<gate	id="475"	r="0"	attack="0"	select="0"	target_off="0"	use_debuff="0"	cells="255:255"	/>
				<gate	id="476"	r="0"	attack="0"	select="0"	target_off="0"	use_debuff="0"	cells="255:255"	/>
				<gate	id="477"	r="0"	attack="0"	select="0"	target_off="0"	use_debuff="0"	cells="255:255"	/>
				<gate	id="478"	r="0"	attack="0"	select="0"	target_off="0"	use_debuff="0"	cells="255:255"	/>
				<gate	id="479"	r="0"	attack="0"	select="0"	target_off="0"	use_debuff="0"	cells="255:255"	/>
				<gate	id="480"	r="0"	attack="0"	select="0"	target_off="0"	use_debuff="0"	cells="255:255"	/>
				<gate	id="481"	r="0"	attack="0"	select="0"	target_off="0"	use_debuff="0"	cells="255:255"	/>
				<gate	id="482"	r="0"	attack="0"	select="0"	target_off="0"	use_debuff="0"	cells="255:255"	/>
				<gate	id="483"	r="0"	attack="0"	select="0"	target_off="0"	use_debuff="0"	cells="255:255"	/>
			</mission>
			<mission	world_id="20"	dungeon_id="300"	fix_cell="255:255"	>
				<gate	id="361"	r="90"	attack="1"	select="1"	target_off="0"	use_debuff="0"	cells="108:202,108:203,108:204,108:205,108:206,108:207,108:208,108:209,108:210,108:211,108:212,109:202,109:203,109:204,109:205,109:206,109:207,109:208,109:209,109:210,109:211,109:212"	/>
				<gate	id="362"	r="90"	attack="0"	select="1"	target_off="0"	use_debuff="0"	cells="49:202,49:203,49:204,49:205,49:206,49:207,49:208,49:209,49:210,49:211,49:212,50:202,50:203,50:204,50:205,50:206,50:207,50:208,50:209,50:210,50:211,50:212"	/>
				<gate	id="363"	r="0"	attack="0"	select="0"	target_off="0"	use_debuff="0"	cells="255:255"	/>
				<gate	id="364"	r="0"	attack="0"	select="0"	target_off="0"	use_debuff="0"	cells="255:255"	/>
				<gate	id="365"	r="0"	attack="0"	select="0"	target_off="0"	use_debuff="0"	cells="255:255"	/>
				<gate	id="366"	r="0"	attack="0"	select="0"	target_off="0"	use_debuff="0"	cells="255:255"	/>
				<gate	id="367"	r="0"	attack="0"	select="0"	target_off="0"	use_debuff="0"	cells="255:255"	/>
				<gate	id="368"	r="0"	attack="0"	select="0"	target_off="0"	use_debuff="0"	cells="255:255"	/>
				<gate	id="369"	r="0"	attack="0"	select="0"	target_off="0"	use_debuff="0"	cells="255:255"	/>
				<gate	id="370"	r="0"	attack="0"	select="0"	target_off="0"	use_debuff="0"	cells="255:255"	/>
				<gate	id="371"	r="0"	attack="0"	select="0"	target_off="0"	use_debuff="0"	cells="255:255"	/>
				<gate	id="372"	r="0"	attack="0"	select="0"	target_off="0"	use_debuff="0"	cells="255:255"	/>
				<gate	id="373"	r="0"	attack="0"	select="0"	target_off="0"	use_debuff="0"	cells="255:255"	/>
				<gate	id="374"	r="0"	attack="0"	select="0"	target_off="0"	use_debuff="0"	cells="255:255"	/>
				<gate	id="375"	r="0"	attack="0"	select="0"	target_off="0"	use_debuff="0"	cells="255:255"	/>
				<gate	id="376"	r="0"	attack="0"	select="0"	target_off="0"	use_debuff="0"	cells="255:255"	/>
				<gate	id="377"	r="0"	attack="0"	select="0"	target_off="0"	use_debuff="0"	cells="255:255"	/>
				<gate	id="378"	r="0"	attack="0"	select="0"	target_off="0"	use_debuff="0"	cells="255:255"	/>
				<gate	id="379"	r="0"	attack="0"	select="0"	target_off="0"	use_debuff="0"	cells="255:255"	/>
				<gate	id="380"	r="0"	attack="0"	select="0"	target_off="0"	use_debuff="0"	cells="255:255"	/>
				<gate	id="381"	r="0"	attack="0"	select="0"	target_off="0"	use_debuff="0"	cells="255:255"	/>
				<gate	id="382"	r="0"	attack="0"	select="0"	target_off="0"	use_debuff="0"	cells="255:255"	/>
				<gate	id="383"	r="0"	attack="0"	select="0"	target_off="0"	use_debuff="0"	cells="255:255"	/>
				<gate	id="384"	r="0"	attack="0"	select="0"	target_off="0"	use_debuff="0"	cells="255:255"	/>
				<gate	id="385"	r="0"	attack="0"	select="0"	target_off="0"	use_debuff="0"	cells="255:255"	/>
				<gate	id="386"	r="0"	attack="0"	select="0"	target_off="0"	use_debuff="0"	cells="255:255"	/>
				<gate	id="387"	r="0"	attack="0"	select="0"	target_off="0"	use_debuff="0"	cells="255:255"	/>
				<gate	id="388"	r="0"	attack="0"	select="0"	target_off="0"	use_debuff="0"	cells="255:255"	/>
				<gate	id="389"	r="0"	attack="0"	select="0"	target_off="0"	use_debuff="0"	cells="255:255"	/>
				<gate	id="390"	r="0"	attack="0"	select="0"	target_off="0"	use_debuff="0"	cells="255:255"	/>
				<gate	id="391"	r="0"	attack="0"	select="0"	target_off="0"	use_debuff="0"	cells="255:255"	/>
				<gate	id="392"	r="0"	attack="0"	select="0"	target_off="0"	use_debuff="0"	cells="255:255"	/>
				<gate	id="393"	r="0"	attack="0"	select="0"	target_off="0"	use_debuff="0"	cells="255:255"	/>
				<gate	id="394"	r="0"	attack="0"	select="0"	target_off="0"	use_debuff="0"	cells="255:255"	/>
				<gate	id="395"	r="0"	attack="0"	select="0"	target_off="0"	use_debuff="0"	cells="255:255"	/>
				<gate	id="396"	r="0"	attack="0"	select="0"	target_off="0"	use_debuff="0"	cells="255:255"	/>
				<gate	id="397"	r="0"	attack="0"	select="0"	target_off="0"	use_debuff="0"	cells="255:255"	/>
				<gate	id="398"	r="0"	attack="0"	select="0"	target_off="0"	use_debuff="0"	cells="255:255"	/>
				<gate	id="399"	r="0"	attack="0"	select="0"	target_off="0"	use_debuff="0"	cells="255:255"	/>
				<gate	id="400"	r="0"	attack="0"	select="0"	target_off="0"	use_debuff="0"	cells="255:255"	/>
				<gate	id="401"	r="0"	attack="0"	select="0"	target_off="0"	use_debuff="0"	cells="255:255"	/>
				<gate	id="402"	r="0"	attack="0"	select="0"	target_off="0"	use_debuff="0"	cells="255:255"	/>
				<gate	id="403"	r="0"	attack="0"	select="0"	target_off="0"	use_debuff="0"	cells="255:255"	/>
				<gate	id="404"	r="0"	attack="0"	select="0"	target_off="0"	use_debuff="0"	cells="255:255"	/>
				<gate	id="405"	r="0"	attack="0"	select="0"	target_off="0"	use_debuff="0"	cells="255:255"	/>
				<gate	id="406"	r="0"	attack="0"	select="0"	target_off="0"	use_debuff="0"	cells="255:255"	/>
				<gate	id="407"	r="0"	attack="0"	select="0"	target_off="0"	use_debuff="0"	cells="255:255"	/>
				<gate	id="408"	r="0"	attack="0"	select="0"	target_off="0"	use_debuff="0"	cells="255:255"	/>
				<gate	id="409"	r="0"	attack="0"	select="0"	target_off="0"	use_debuff="0"	cells="255:255"	/>
				<gate	id="410"	r="0"	attack="0"	select="0"	target_off="0"	use_debuff="0"	cells="255:255"	/>
				<gate	id="411"	r="0"	attack="0"	select="0"	target_off="0"	use_debuff="0"	cells="255:255"	/>
				<gate	id="412"	r="0"	attack="0"	select="0"	target_off="0"	use_debuff="0"	cells="255:255"	/>
				<gate	id="413"	r="0"	attack="0"	select="0"	target_off="0"	use_debuff="0"	cells="255:255"	/>
				<gate	id="414"	r="0"	attack="0"	select="0"	target_off="0"	use_debuff="0"	cells="255:255"	/>
				<gate	id="415"	r="0"	attack="0"	select="0"	target_off="0"	use_debuff="0"	cells="255:255"	/>
				<gate	id="416"	r="0"	attack="0"	select="0"	target_off="0"	use_debuff="0"	cells="255:255"	/>
				<gate	id="417"	r="0"	attack="0"	select="0"	target_off="0"	use_debuff="0"	cells="255:255"	/>
				<gate	id="418"	r="0"	attack="0"	select="0"	target_off="0"	use_debuff="0"	cells="255:255"	/>
				<gate	id="419"	r="0"	attack="0"	select="0"	target_off="0"	use_debuff="0"	cells="255:255"	/>
				<gate	id="420"	r="0"	attack="0"	select="0"	target_off="0"	use_debuff="0"	cells="255:255"	/>
				<gate	id="421"	r="0"	attack="0"	select="0"	target_off="0"	use_debuff="0"	cells="255:255"	/>
				<gate	id="422"	r="0"	attack="0"	select="0"	target_off="0"	use_debuff="0"	cells="255:255"	/>
				<gate	id="423"	r="0"	attack="0"	select="0"	target_off="0"	use_debuff="0"	cells="255:255"	/>
				<gate	id="424"	r="0"	attack="0"	select="0"	target_off="0"	use_debuff="0"	cells="255:255"	/>
				<gate	id="425"	r="0"	attack="0"	select="0"	target_off="0"	use_debuff="0"	cells="255:255"	/>
				<gate	id="426"	r="0"	attack="0"	select="0"	target_off="0"	use_debuff="0"	cells="255:255"	/>
				<gate	id="427"	r="0"	attack="0"	select="0"	target_off="0"	use_debuff="0"	cells="255:255"	/>
				<gate	id="428"	r="0"	attack="0"	select="0"	target_off="0"	use_debuff="0"	cells="255:255"	/>
				<gate	id="429"	r="0"	attack="0"	select="0"	target_off="0"	use_debuff="0"	cells="255:255"	/>
				<gate	id="430"	r="0"	attack="0"	select="0"	target_off="0"	use_debuff="0"	cells="255:255"	/>
				<gate	id="431"	r="0"	attack="0"	select="0"	target_off="0"	use_debuff="0"	cells="255:255"	/>
				<gate	id="432"	r="0"	attack="0"	select="0"	target_off="0"	use_debuff="0"	cells="255:255"	/>
				<gate	id="433"	r="0"	attack="0"	select="0"	target_off="0"	use_debuff="0"	cells="255:255"	/>
				<gate	id="434"	r="0"	attack="0"	select="0"	target_off="0"	use_debuff="0"	cells="255:255"	/>
				<gate	id="435"	r="0"	attack="0"	select="0"	target_off="0"	use_debuff="0"	cells="255:255"	/>
				<gate	id="436"	r="0"	attack="0"	select="0"	target_off="0"	use_debuff="0"	cells="255:255"	/>
				<gate	id="437"	r="0"	attack="0"	select="0"	target_off="0"	use_debuff="0"	cells="255:255"	/>
				<gate	id="438"	r="0"	attack="0"	select="0"	target_off="0"	use_debuff="0"	cells="255:255"	/>
				<gate	id="439"	r="0"	attack="0"	select="0"	target_off="0"	use_debuff="0"	cells="255:255"	/>
				<gate	id="440"	r="0"	attack="0"	select="0"	target_off="0"	use_debuff="0"	cells="255:255"	/>
				<gate	id="441"	r="0"	attack="0"	select="0"	target_off="0"	use_debuff="0"	cells="255:255"	/>
				<gate	id="442"	r="0"	attack="0"	select="0"	target_off="0"	use_debuff="0"	cells="255:255"	/>
				<gate	id="443"	r="0"	attack="0"	select="0"	target_off="0"	use_debuff="0"	cells="255:255"	/>
				<gate	id="444"	r="0"	attack="0"	select="0"	target_off="0"	use_debuff="0"	cells="255:255"	/>
				<gate	id="445"	r="0"	attack="0"	select="0"	target_off="0"	use_debuff="0"	cells="255:255"	/>
				<gate	id="446"	r="0"	attack="0"	select="0"	target_off="0"	use_debuff="0"	cells="255:255"	/>
				<gate	id="447"	r="0"	attack="0"	select="0"	target_off="0"	use_debuff="0"	cells="255:255"	/>
				<gate	id="448"	r="0"	attack="0"	select="0"	target_off="0"	use_debuff="0"	cells="255:255"	/>
				<gate	id="449"	r="0"	attack="0"	select="0"	target_off="0"	use_debuff="0"	cells="255:255"	/>
				<gate	id="450"	r="0"	attack="0"	select="0"	target_off="0"	use_debuff="0"	cells="255:255"	/>
				<gate	id="451"	r="0"	attack="0"	select="0"	target_off="0"	use_debuff="0"	cells="255:255"	/>
				<gate	id="452"	r="0"	attack="0"	select="0"	target_off="0"	use_debuff="0"	cells="255:255"	/>
				<gate	id="453"	r="0"	attack="0"	select="0"	target_off="0"	use_debuff="0"	cells="255:255"	/>
				<gate	id="454"	r="0"	attack="0"	select="0"	target_off="0"	use_debuff="0"	cells="255:255"	/>
				<gate	id="455"	r="0"	attack="0"	select="0"	target_off="0"	use_debuff="0"	cells="255:255"	/>
				<gate	id="456"	r="0"	attack="0"	select="0"	target_off="0"	use_debuff="0"	cells="255:255"	/>
				<gate	id="457"	r="0"	attack="0"	select="0"	target_off="0"	use_debuff="0"	cells="255:255"	/>
				<gate	id="458"	r="0"	attack="0"	select="0"	target_off="0"	use_debuff="0"	cells="255:255"	/>
				<gate	id="459"	r="0"	attack="0"	select="0"	target_off="0"	use_debuff="0"	cells="255:255"	/>
				<gate	id="460"	r="0"	attack="0"	select="0"	target_off="0"	use_debuff="0"	cells="255:255"	/>
				<gate	id="461"	r="0"	attack="0"	select="0"	target_off="0"	use_debuff="0"	cells="255:255"	/>
				<gate	id="462"	r="0"	attack="0"	select="0"	target_off="0"	use_debuff="0"	cells="255:255"	/>
				<gate	id="463"	r="0"	attack="0"	select="0"	target_off="0"	use_debuff="0"	cells="255:255"	/>
				<gate	id="464"	r="0"	attack="0"	select="0"	target_off="0"	use_debuff="0"	cells="255:255"	/>
				<gate	id="465"	r="0"	attack="0"	select="0"	target_off="0"	use_debuff="0"	cells="255:255"	/>
				<gate	id="466"	r="0"	attack="0"	select="0"	target_off="0"	use_debuff="0"	cells="255:255"	/>
				<gate	id="467"	r="0"	attack="0"	select="0"	target_off="0"	use_debuff="0"	cells="255:255"	/>
				<gate	id="468"	r="0"	attack="0"	select="0"	target_off="0"	use_debuff="0"	cells="255:255"	/>
				<gate	id="469"	r="0"	attack="0"	select="0"	target_off="0"	use_debuff="0"	cells="255:255"	/>
				<gate	id="470"	r="0"	attack="0"	select="0"	target_off="0"	use_debuff="0"	cells="255:255"	/>
				<gate	id="471"	r="0"	attack="0"	select="0"	target_off="0"	use_debuff="0"	cells="255:255"	/>
				<gate	id="472"	r="0"	attack="0"	select="0"	target_off="0"	use_debuff="0"	cells="255:255"	/>
				<gate	id="473"	r="0"	attack="0"	select="0"	target_off="0"	use_debuff="0"	cells="255:255"	/>
				<gate	id="474"	r="0"	attack="0"	select="0"	target_off="0"	use_debuff="0"	cells="255:255"	/>
				<gate	id="475"	r="0"	attack="0"	select="0"	target_off="0"	use_debuff="0"	cells="255:255"	/>
				<gate	id="476"	r="0"	attack="0"	select="0"	target_off="0"	use_debuff="0"	cells="255:255"	/>
				<gate	id="477"	r="0"	attack="0"	select="0"	target_off="0"	use_debuff="0"	cells="255:255"	/>
				<gate	id="478"	r="0"	attack="0"	select="0"	target_off="0"	use_debuff="0"	cells="255:255"	/>
				<gate	id="479"	r="0"	attack="0"	select="0"	target_off="0"	use_debuff="0"	cells="255:255"	/>
				<gate	id="480"	r="0"	attack="0"	select="0"	target_off="0"	use_debuff="0"	cells="255:255"	/>
				<gate	id="481"	r="0"	attack="0"	select="0"	target_off="0"	use_debuff="0"	cells="255:255"	/>
				<gate	id="482"	r="0"	attack="0"	select="0"	target_off="0"	use_debuff="0"	cells="255:255"	/>
				<gate	id="483"	r="0"	attack="0"	select="0"	target_off="0"	use_debuff="0"	cells="255:255"	/>
			</mission>
			<mission	world_id="20"	dungeon_id="301"	fix_cell="255:255"	>
				<gate	id="361"	r="90"	attack="1"	select="1"	target_off="0"	use_debuff="0"	cells="108:202,108:203,108:204,108:205,108:206,108:207,108:208,108:209,108:210,108:211,108:212,109:202,109:203,109:204,109:205,109:206,109:207,109:208,109:209,109:210,109:211,109:212"	/>
				<gate	id="362"	r="90"	attack="0"	select="1"	target_off="0"	use_debuff="0"	cells="49:202,49:203,49:204,49:205,49:206,49:207,49:208,49:209,49:210,49:211,49:212,50:202,50:203,50:204,50:205,50:206,50:207,50:208,50:209,50:210,50:211,50:212"	/>
				<gate	id="363"	r="0"	attack="0"	select="0"	target_off="0"	use_debuff="0"	cells="255:255"	/>
				<gate	id="364"	r="0"	attack="0"	select="0"	target_off="0"	use_debuff="0"	cells="255:255"	/>
				<gate	id="365"	r="0"	attack="0"	select="0"	target_off="0"	use_debuff="0"	cells="255:255"	/>
				<gate	id="366"	r="0"	attack="0"	select="0"	target_off="0"	use_debuff="0"	cells="255:255"	/>
				<gate	id="367"	r="0"	attack="0"	select="0"	target_off="0"	use_debuff="0"	cells="255:255"	/>
				<gate	id="368"	r="0"	attack="0"	select="0"	target_off="0"	use_debuff="0"	cells="255:255"	/>
				<gate	id="369"	r="0"	attack="0"	select="0"	target_off="0"	use_debuff="0"	cells="255:255"	/>
				<gate	id="370"	r="0"	attack="0"	select="0"	target_off="0"	use_debuff="0"	cells="255:255"	/>
				<gate	id="371"	r="0"	attack="0"	select="0"	target_off="0"	use_debuff="0"	cells="255:255"	/>
				<gate	id="372"	r="0"	attack="0"	select="0"	target_off="0"	use_debuff="0"	cells="255:255"	/>
				<gate	id="373"	r="0"	attack="0"	select="0"	target_off="0"	use_debuff="0"	cells="255:255"	/>
				<gate	id="374"	r="0"	attack="0"	select="0"	target_off="0"	use_debuff="0"	cells="255:255"	/>
				<gate	id="375"	r="0"	attack="0"	select="0"	target_off="0"	use_debuff="0"	cells="255:255"	/>
				<gate	id="376"	r="0"	attack="0"	select="0"	target_off="0"	use_debuff="0"	cells="255:255"	/>
				<gate	id="377"	r="0"	attack="0"	select="0"	target_off="0"	use_debuff="0"	cells="255:255"	/>
				<gate	id="378"	r="0"	attack="0"	select="0"	target_off="0"	use_debuff="0"	cells="255:255"	/>
				<gate	id="379"	r="0"	attack="0"	select="0"	target_off="0"	use_debuff="0"	cells="255:255"	/>
				<gate	id="380"	r="0"	attack="0"	select="0"	target_off="0"	use_debuff="0"	cells="255:255"	/>
				<gate	id="381"	r="0"	attack="0"	select="0"	target_off="0"	use_debuff="0"	cells="255:255"	/>
				<gate	id="382"	r="0"	attack="0"	select="0"	target_off="0"	use_debuff="0"	cells="255:255"	/>
				<gate	id="383"	r="0"	attack="0"	select="0"	target_off="0"	use_debuff="0"	cells="255:255"	/>
				<gate	id="384"	r="0"	attack="0"	select="0"	target_off="0"	use_debuff="0"	cells="255:255"	/>
				<gate	id="385"	r="0"	attack="0"	select="0"	target_off="0"	use_debuff="0"	cells="255:255"	/>
				<gate	id="386"	r="0"	attack="0"	select="0"	target_off="0"	use_debuff="0"	cells="255:255"	/>
				<gate	id="387"	r="0"	attack="0"	select="0"	target_off="0"	use_debuff="0"	cells="255:255"	/>
				<gate	id="388"	r="0"	attack="0"	select="0"	target_off="0"	use_debuff="0"	cells="255:255"	/>
				<gate	id="389"	r="0"	attack="0"	select="0"	target_off="0"	use_debuff="0"	cells="255:255"	/>
				<gate	id="390"	r="0"	attack="0"	select="0"	target_off="0"	use_debuff="0"	cells="255:255"	/>
				<gate	id="391"	r="0"	attack="0"	select="0"	target_off="0"	use_debuff="0"	cells="255:255"	/>
				<gate	id="392"	r="0"	attack="0"	select="0"	target_off="0"	use_debuff="0"	cells="255:255"	/>
				<gate	id="393"	r="0"	attack="0"	select="0"	target_off="0"	use_debuff="0"	cells="255:255"	/>
				<gate	id="394"	r="0"	attack="0"	select="0"	target_off="0"	use_debuff="0"	cells="255:255"	/>
				<gate	id="395"	r="0"	attack="0"	select="0"	target_off="0"	use_debuff="0"	cells="255:255"	/>
				<gate	id="396"	r="0"	attack="0"	select="0"	target_off="0"	use_debuff="0"	cells="255:255"	/>
				<gate	id="397"	r="0"	attack="0"	select="0"	target_off="0"	use_debuff="0"	cells="255:255"	/>
				<gate	id="398"	r="0"	attack="0"	select="0"	target_off="0"	use_debuff="0"	cells="255:255"	/>
				<gate	id="399"	r="0"	attack="0"	select="0"	target_off="0"	use_debuff="0"	cells="255:255"	/>
				<gate	id="400"	r="0"	attack="0"	select="0"	target_off="0"	use_debuff="0"	cells="255:255"	/>
				<gate	id="401"	r="0"	attack="0"	select="0"	target_off="0"	use_debuff="0"	cells="255:255"	/>
				<gate	id="402"	r="0"	attack="0"	select="0"	target_off="0"	use_debuff="0"	cells="255:255"	/>
				<gate	id="403"	r="0"	attack="0"	select="0"	target_off="0"	use_debuff="0"	cells="255:255"	/>
				<gate	id="404"	r="0"	attack="0"	select="0"	target_off="0"	use_debuff="0"	cells="255:255"	/>
				<gate	id="405"	r="0"	attack="0"	select="0"	target_off="0"	use_debuff="0"	cells="255:255"	/>
				<gate	id="406"	r="0"	attack="0"	select="0"	target_off="0"	use_debuff="0"	cells="255:255"	/>
				<gate	id="407"	r="0"	attack="0"	select="0"	target_off="0"	use_debuff="0"	cells="255:255"	/>
				<gate	id="408"	r="0"	attack="0"	select="0"	target_off="0"	use_debuff="0"	cells="255:255"	/>
				<gate	id="409"	r="0"	attack="0"	select="0"	target_off="0"	use_debuff="0"	cells="255:255"	/>
				<gate	id="410"	r="0"	attack="0"	select="0"	target_off="0"	use_debuff="0"	cells="255:255"	/>
				<gate	id="411"	r="0"	attack="0"	select="0"	target_off="0"	use_debuff="0"	cells="255:255"	/>
				<gate	id="412"	r="0"	attack="0"	select="0"	target_off="0"	use_debuff="0"	cells="255:255"	/>
				<gate	id="413"	r="0"	attack="0"	select="0"	target_off="0"	use_debuff="0"	cells="255:255"	/>
				<gate	id="414"	r="0"	attack="0"	select="0"	target_off="0"	use_debuff="0"	cells="255:255"	/>
				<gate	id="415"	r="0"	attack="0"	select="0"	target_off="0"	use_debuff="0"	cells="255:255"	/>
				<gate	id="416"	r="0"	attack="0"	select="0"	target_off="0"	use_debuff="0"	cells="255:255"	/>
				<gate	id="417"	r="0"	attack="0"	select="0"	target_off="0"	use_debuff="0"	cells="255:255"	/>
				<gate	id="418"	r="0"	attack="0"	select="0"	target_off="0"	use_debuff="0"	cells="255:255"	/>
				<gate	id="419"	r="0"	attack="0"	select="0"	target_off="0"	use_debuff="0"	cells="255:255"	/>
				<gate	id="420"	r="0"	attack="0"	select="0"	target_off="0"	use_debuff="0"	cells="255:255"	/>
				<gate	id="421"	r="0"	attack="0"	select="0"	target_off="0"	use_debuff="0"	cells="255:255"	/>
				<gate	id="422"	r="0"	attack="0"	select="0"	target_off="0"	use_debuff="0"	cells="255:255"	/>
				<gate	id="423"	r="0"	attack="0"	select="0"	target_off="0"	use_debuff="0"	cells="255:255"	/>
				<gate	id="424"	r="0"	attack="0"	select="0"	target_off="0"	use_debuff="0"	cells="255:255"	/>
				<gate	id="425"	r="0"	attack="0"	select="0"	target_off="0"	use_debuff="0"	cells="255:255"	/>
				<gate	id="426"	r="0"	attack="0"	select="0"	target_off="0"	use_debuff="0"	cells="255:255"	/>
				<gate	id="427"	r="0"	attack="0"	select="0"	target_off="0"	use_debuff="0"	cells="255:255"	/>
				<gate	id="428"	r="0"	attack="0"	select="0"	target_off="0"	use_debuff="0"	cells="255:255"	/>
				<gate	id="429"	r="0"	attack="0"	select="0"	target_off="0"	use_debuff="0"	cells="255:255"	/>
				<gate	id="430"	r="0"	attack="0"	select="0"	target_off="0"	use_debuff="0"	cells="255:255"	/>
				<gate	id="431"	r="0"	attack="0"	select="0"	target_off="0"	use_debuff="0"	cells="255:255"	/>
				<gate	id="432"	r="0"	attack="0"	select="0"	target_off="0"	use_debuff="0"	cells="255:255"	/>
				<gate	id="433"	r="0"	attack="0"	select="0"	target_off="0"	use_debuff="0"	cells="255:255"	/>
				<gate	id="434"	r="0"	attack="0"	select="0"	target_off="0"	use_debuff="0"	cells="255:255"	/>
				<gate	id="435"	r="0"	attack="0"	select="0"	target_off="0"	use_debuff="0"	cells="255:255"	/>
				<gate	id="436"	r="0"	attack="0"	select="0"	target_off="0"	use_debuff="0"	cells="255:255"	/>
				<gate	id="437"	r="0"	attack="0"	select="0"	target_off="0"	use_debuff="0"	cells="255:255"	/>
				<gate	id="438"	r="0"	attack="0"	select="0"	target_off="0"	use_debuff="0"	cells="255:255"	/>
				<gate	id="439"	r="0"	attack="0"	select="0"	target_off="0"	use_debuff="0"	cells="255:255"	/>
				<gate	id="440"	r="0"	attack="0"	select="0"	target_off="0"	use_debuff="0"	cells="255:255"	/>
				<gate	id="441"	r="0"	attack="0"	select="0"	target_off="0"	use_debuff="0"	cells="255:255"	/>
				<gate	id="442"	r="0"	attack="0"	select="0"	target_off="0"	use_debuff="0"	cells="255:255"	/>
				<gate	id="443"	r="0"	attack="0"	select="0"	target_off="0"	use_debuff="0"	cells="255:255"	/>
				<gate	id="444"	r="0"	attack="0"	select="0"	target_off="0"	use_debuff="0"	cells="255:255"	/>
				<gate	id="445"	r="0"	attack="0"	select="0"	target_off="0"	use_debuff="0"	cells="255:255"	/>
				<gate	id="446"	r="0"	attack="0"	select="0"	target_off="0"	use_debuff="0"	cells="255:255"	/>
				<gate	id="447"	r="0"	attack="0"	select="0"	target_off="0"	use_debuff="0"	cells="255:255"	/>
				<gate	id="448"	r="0"	attack="0"	select="0"	target_off="0"	use_debuff="0"	cells="255:255"	/>
				<gate	id="449"	r="0"	attack="0"	select="0"	target_off="0"	use_debuff="0"	cells="255:255"	/>
				<gate	id="450"	r="0"	attack="0"	select="0"	target_off="0"	use_debuff="0"	cells="255:255"	/>
				<gate	id="451"	r="0"	attack="0"	select="0"	target_off="0"	use_debuff="0"	cells="255:255"	/>
				<gate	id="452"	r="0"	attack="0"	select="0"	target_off="0"	use_debuff="0"	cells="255:255"	/>
				<gate	id="453"	r="0"	attack="0"	select="0"	target_off="0"	use_debuff="0"	cells="255:255"	/>
				<gate	id="454"	r="0"	attack="0"	select="0"	target_off="0"	use_debuff="0"	cells="255:255"	/>
				<gate	id="455"	r="0"	attack="0"	select="0"	target_off="0"	use_debuff="0"	cells="255:255"	/>
				<gate	id="456"	r="0"	attack="0"	select="0"	target_off="0"	use_debuff="0"	cells="255:255"	/>
				<gate	id="457"	r="0"	attack="0"	select="0"	target_off="0"	use_debuff="0"	cells="255:255"	/>
				<gate	id="458"	r="0"	attack="0"	select="0"	target_off="0"	use_debuff="0"	cells="255:255"	/>
				<gate	id="459"	r="0"	attack="0"	select="0"	target_off="0"	use_debuff="0"	cells="255:255"	/>
				<gate	id="460"	r="0"	attack="0"	select="0"	target_off="0"	use_debuff="0"	cells="255:255"	/>
				<gate	id="461"	r="0"	attack="0"	select="0"	target_off="0"	use_debuff="0"	cells="255:255"	/>
				<gate	id="462"	r="0"	attack="0"	select="0"	target_off="0"	use_debuff="0"	cells="255:255"	/>
				<gate	id="463"	r="0"	attack="0"	select="0"	target_off="0"	use_debuff="0"	cells="255:255"	/>
				<gate	id="464"	r="0"	attack="0"	select="0"	target_off="0"	use_debuff="0"	cells="255:255"	/>
				<gate	id="465"	r="0"	attack="0"	select="0"	target_off="0"	use_debuff="0"	cells="255:255"	/>
				<gate	id="466"	r="0"	attack="0"	select="0"	target_off="0"	use_debuff="0"	cells="255:255"	/>
				<gate	id="467"	r="0"	attack="0"	select="0"	target_off="0"	use_debuff="0"	cells="255:255"	/>
				<gate	id="468"	r="0"	attack="0"	select="0"	target_off="0"	use_debuff="0"	cells="255:255"	/>
				<gate	id="469"	r="0"	attack="0"	select="0"	target_off="0"	use_debuff="0"	cells="255:255"	/>
				<gate	id="470"	r="0"	attack="0"	select="0"	target_off="0"	use_debuff="0"	cells="255:255"	/>
				<gate	id="471"	r="0"	attack="0"	select="0"	target_off="0"	use_debuff="0"	cells="255:255"	/>
				<gate	id="472"	r="0"	attack="0"	select="0"	target_off="0"	use_debuff="0"	cells="255:255"	/>
				<gate	id="473"	r="0"	attack="0"	select="0"	target_off="0"	use_debuff="0"	cells="255:255"	/>
				<gate	id="474"	r="0"	attack="0"	select="0"	target_off="0"	use_debuff="0"	cells="255:255"	/>
				<gate	id="475"	r="0"	attack="0"	select="0"	target_off="0"	use_debuff="0"	cells="255:255"	/>
				<gate	id="476"	r="0"	attack="0"	select="0"	target_off="0"	use_debuff="0"	cells="255:255"	/>
				<gate	id="477"	r="0"	attack="0"	select="0"	target_off="0"	use_debuff="0"	cells="255:255"	/>
				<gate	id="478"	r="0"	attack="0"	select="0"	target_off="0"	use_debuff="0"	cells="255:255"	/>
				<gate	id="479"	r="0"	attack="0"	select="0"	target_off="0"	use_debuff="0"	cells="255:255"	/>
				<gate	id="480"	r="0"	attack="0"	select="0"	target_off="0"	use_debuff="0"	cells="255:255"	/>
				<gate	id="481"	r="0"	attack="0"	select="0"	target_off="0"	use_debuff="0"	cells="255:255"	/>
				<gate	id="482"	r="0"	attack="0"	select="0"	target_off="0"	use_debuff="0"	cells="255:255"	/>
				<gate	id="483"	r="0"	attack="0"	select="0"	target_off="0"	use_debuff="0"	cells="255:255"	/>
			</mission>
			<mission	world_id="20"	dungeon_id="4276"	fix_cell="255:255"	>
				<mission_immune	id="416"	target="414"	active_type="1"	attack="0"	select="0"	target_off="0"	/>
				<mission_msg	id="1"	end_id="1"	msg_type="3"	life_time="5000"	limit_sec="10"	chat_color="2"	chat_msg="missionmsgchat*-4276-1-0"	cont="missionmsgcont*-4276-1-0"	attack="0"	select="0"	target_off="0"	loop="0"	/>
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				<gate	id="278"	r="0"	attack="0"	select="0"	target_off="0"	use_debuff="0"	cells="255:255"	/>
				<gate	id="279"	r="0"	attack="0"	select="0"	target_off="0"	use_debuff="0"	cells="255:255"	/>
				<gate	id="280"	r="0"	attack="0"	select="0"	target_off="0"	use_debuff="0"	cells="255:255"	/>
				<gate	id="281"	r="0"	attack="0"	select="0"	target_off="0"	use_debuff="0"	cells="255:255"	/>
				<gate	id="282"	r="0"	attack="0"	select="0"	target_off="0"	use_debuff="0"	cells="255:255"	/>
				<gate	id="283"	r="0"	attack="0"	select="0"	target_off="0"	use_debuff="0"	cells="255:255"	/>
				<gate	id="284"	r="0"	attack="0"	select="0"	target_off="0"	use_debuff="0"	cells="255:255"	/>
				<gate	id="285"	r="0"	attack="0"	select="0"	target_off="0"	use_debuff="0"	cells="255:255"	/>
				<gate	id="286"	r="0"	attack="0"	select="0"	target_off="0"	use_debuff="0"	cells="255:255"	/>
				<gate	id="287"	r="0"	attack="0"	select="0"	target_off="0"	use_debuff="0"	cells="255:255"	/>
				<gate	id="288"	r="0"	attack="0"	select="0"	target_off="0"	use_debuff="0"	cells="255:255"	/>
				<gate	id="289"	r="0"	attack="0"	select="0"	target_off="0"	use_debuff="0"	cells="255:255"	/>
				<gate	id="290"	r="0"	attack="0"	select="0"	target_off="0"	use_debuff="0"	cells="255:255"	/>
				<gate	id="291"	r="0"	attack="0"	select="0"	target_off="0"	use_debuff="0"	cells="255:255"	/>
				<gate	id="292"	r="0"	attack="0"	select="0"	target_off="0"	use_debuff="0"	cells="255:255"	/>
				<gate	id="293"	r="0"	attack="0"	select="0"	target_off="0"	use_debuff="0"	cells="255:255"	/>
				<gate	id="294"	r="0"	attack="0"	select="0"	target_off="0"	use_debuff="0"	cells="255:255"	/>
				<gate	id="295"	r="0"	attack="0"	select="0"	target_off="0"	use_debuff="0"	cells="255:255"	/>
				<gate	id="296"	r="0"	attack="0"	select="0"	target_off="0"	use_debuff="0"	cells="255:255"	/>
				<gate	id="297"	r="0"	attack="0"	select="0"	target_off="0"	use_debuff="0"	cells="255:255"	/>
				<gate	id="298"	r="0"	attack="0"	select="0"	target_off="0"	use_debuff="0"	cells="255:255"	/>
				<gate	id="299"	r="0"	attack="0"	select="0"	target_off="0"	use_debuff="0"	cells="255:255"	/>
				<gate	id="300"	r="0"	attack="0"	select="0"	target_off="0"	use_debuff="0"	cells="255:255"	/>
				<gate	id="301"	r="0"	attack="0"	select="0"	target_off="0"	use_debuff="0"	cells="255:255"	/>
				<gate	id="302"	r="0"	attack="0"	select="0"	target_off="0"	use_debuff="0"	cells="255:255"	/>
				<gate	id="303"	r="0"	attack="0"	select="0"	target_off="0"	use_debuff="0"	cells="255:255"	/>
				<gate	id="304"	r="0"	attack="0"	select="0"	target_off="0"	use_debuff="0"	cells="255:255"	/>
				<gate	id="305"	r="0"	attack="0"	select="0"	target_off="0"	use_debuff="0"	cells="255:255"	/>
				<gate	id="306"	r="0"	attack="0"	select="0"	target_off="0"	use_debuff="0"	cells="255:255"	/>
				<gate	id="307"	r="0"	attack="0"	select="0"	target_off="0"	use_debuff="0"	cells="255:255"	/>
				<gate	id="308"	r="0"	attack="0"	select="0"	target_off="0"	use_debuff="0"	cells="255:255"	/>
				<gate	id="310"	r="0"	attack="1"	select="1"	target_off="0"	use_debuff="0"	cells="255:255"	/>
				<gate	id="520"	r="0"	attack="1"	select="1"	target_off="0"	use_debuff="0"	cells="255:255"	/>
			</mission>
		</world>
		<world	id="21"	name="world21"	type="5"	map_file="world_59.mcl"	terrain_mesh=""	icon="J_icn_map21"	m_code="0"	t_max_x="1"	t_max_z="1"	gpsorder="0"	allowedwar="1"	warcontrol="0"	>
			<world_npc	id="50"	npc_name="npc21-0050"	x="0"	y="0"	is_obj="0"	/>
			<world_npc	id="51"	npc_name="npc21-0051"	x="0"	y="0"	is_obj="0"	/>
			<shop	id="50"	>
				<item	slot_id="0"	item_id="3"	option="1"	reputation_class="-19"	duration_id="0"	price="40"	onlypremium="0"	wexpprice="0"	dp="0"	/>
				<item	slot_id="1"	item_id="3"	option="7"	reputation_class="-19"	duration_id="0"	price="280"	onlypremium="0"	wexpprice="0"	dp="0"	/>
				<item	slot_id="2"	item_id="6"	option="1"	reputation_class="-19"	duration_id="0"	price="40"	onlypremium="0"	wexpprice="0"	dp="0"	/>
				<item	slot_id="3"	item_id="6"	option="7"	reputation_class="-19"	duration_id="0"	price="280"	onlypremium="0"	wexpprice="0"	dp="0"	/>
				<item	slot_id="4"	item_id="1833"	option="1"	reputation_class="-19"	duration_id="0"	price="100000"	onlypremium="0"	wexpprice="0"	dp="0"	/>
				<item	slot_id="8"	item_id="4"	option="1"	reputation_class="-19"	duration_id="0"	price="200"	onlypremium="0"	wexpprice="0"	dp="0"	/>
				<item	slot_id="9"	item_id="4"	option="7"	reputation_class="-19"	duration_id="0"	price="1400"	onlypremium="0"	wexpprice="0"	dp="0"	/>
				<item	slot_id="10"	item_id="7"	option="1"	reputation_class="-19"	duration_id="0"	price="200"	onlypremium="0"	wexpprice="0"	dp="0"	/>
				<item	slot_id="11"	item_id="7"	option="7"	reputation_class="-19"	duration_id="0"	price="1400"	onlypremium="0"	wexpprice="0"	dp="0"	/>
				<item	slot_id="12"	item_id="1833"	option="50"	reputation_class="-19"	duration_id="0"	price="5000000"	onlypremium="0"	wexpprice="0"	dp="0"	/>
				<item	slot_id="16"	item_id="5"	option="1"	reputation_class="-19"	duration_id="0"	price="1000"	onlypremium="0"	wexpprice="0"	dp="0"	/>
				<item	slot_id="17"	item_id="5"	option="7"	reputation_class="-19"	duration_id="0"	price="7000"	onlypremium="0"	wexpprice="0"	dp="0"	/>
				<item	slot_id="18"	item_id="5"	option="20"	reputation_class="-19"	duration_id="0"	price="20000"	onlypremium="0"	wexpprice="0"	dp="0"	/>
				<item	slot_id="19"	item_id="5"	option="30"	reputation_class="-19"	duration_id="0"	price="30000"	onlypremium="0"	wexpprice="0"	dp="0"	/>
				<item	slot_id="20"	item_id="5"	option="50"	reputation_class="-19"	duration_id="0"	price="50000"	onlypremium="0"	wexpprice="0"	dp="0"	/>
				<item	slot_id="24"	item_id="8"	option="1"	reputation_class="-19"	duration_id="0"	price="1000"	onlypremium="0"	wexpprice="0"	dp="0"	/>
				<item	slot_id="25"	item_id="8"	option="7"	reputation_class="-19"	duration_id="0"	price="7000"	onlypremium="0"	wexpprice="0"	dp="0"	/>
				<item	slot_id="26"	item_id="8"	option="20"	reputation_class="-19"	duration_id="0"	price="20000"	onlypremium="0"	wexpprice="0"	dp="0"	/>
				<item	slot_id="27"	item_id="8"	option="30"	reputation_class="-19"	duration_id="0"	price="30000"	onlypremium="0"	wexpprice="0"	dp="0"	/>
				<item	slot_id="28"	item_id="8"	option="50"	reputation_class="-19"	duration_id="0"	price="50000"	onlypremium="0"	wexpprice="0"	dp="0"	/>
				<item	slot_id="40"	item_id="1427"	option="10"	reputation_class="-19"	duration_id="0"	price="100000"	onlypremium="0"	wexpprice="0"	dp="0"	/>
			</shop>
		</world>
		<world	id="22"	name="world22"	type="2"	map_file="world_52.mcl"	terrain_mesh=""	icon="J_icn_map22"	m_code="0"	t_max_x="1"	t_max_z="1"	gpsorder="0"	allowedwar="0"	warcontrol="0"	>
			<world_npc	id="1"	npc_name="npc22-0001"	x="23"	y="169"	is_obj="1"	/>
			<world_npc	id="2"	npc_name="npc22-0002"	x="56"	y="172"	is_obj="1"	/>
			<world_npc	id="3"	npc_name="npc22-0003"	x="57"	y="166"	is_obj="1"	/>
			<world_npc	id="4"	npc_name="npc22-0004"	x="117"	y="234"	is_obj="1"	/>
			<world_npc	id="5"	npc_name="npc22-0005"	x="119"	y="212"	is_obj="1"	/>
			<world_npc	id="6"	npc_name="npc22-0006"	x="107"	y="213"	is_obj="1"	/>
			<world_npc	id="7"	npc_name="npc22-0007"	x="107"	y="181"	is_obj="1"	/>
			<world_npc	id="8"	npc_name="npc22-0008"	x="119"	y="181"	is_obj="1"	/>
			<world_npc	id="9"	npc_name="npc22-0009"	x="204"	y="181"	is_obj="1"	/>
			<world_npc	id="10"	npc_name="npc22-0010"	x="204"	y="188"	is_obj="1"	/>
			<world_npc	id="11"	npc_name="npc22-0011"	x="219"	y="118"	is_obj="1"	/>
			<world_npc	id="12"	npc_name="npc22-0012"	x="23"	y="41"	is_obj="1"	/>
			<world_npc	id="13"	npc_name="npc22-0013"	x="219"	y="204"	is_obj="1"	/>
			<world_npc	id="14"	npc_name="npc22-0014"	x="109"	y="29"	is_obj="1"	/>
			<world_npc	id="15"	npc_name="npc22-0015"	x="110"	y="38"	is_obj="1"	/>
			<world_npc	id="16"	npc_name="npc22-0016"	x="76"	y="36"	is_obj="1"	/>
			<world_npc	id="17"	npc_name="npc22-0017"	x="90"	y="18"	is_obj="1"	/>
			<world_npc	id="18"	npc_name="npc22-0018"	x="92"	y="111"	is_obj="1"	/>
			<world_npc	id="19"	npc_name="npc22-0019"	x="161"	y="87"	is_obj="1"	/>
			<world_npc	id="20"	npc_name="npc22-0020"	x="224"	y="47"	is_obj="1"	/>
			<world_npc	id="21"	npc_name="npc22-0021"	x="215"	y="66"	is_obj="1"	/>
			<world_npc	id="50"	npc_name="npc22-0050"	x="0"	y="0"	is_obj="0"	/>
			<world_npc	id="51"	npc_name="npc22-0051"	x="0"	y="0"	is_obj="0"	/>
			<mission	world_id="22"	dungeon_id="4263"	fix_cell="255:255"	>
				<mission_immune	id="51"	target="26"	active_type="1"	attack="0"	select="0"	target_off="0"	/>
				<mission_immune	id="52"	target="27"	active_type="1"	attack="0"	select="0"	target_off="0"	/>
				<mission_immune	id="107"	target="106"	active_type="1"	attack="0"	select="0"	target_off="0"	/>
				<mission_immune	id="299"	target="301"	active_type="1"	attack="0"	select="0"	target_off="0"	/>
				<mission_npc	id="50"	link_npc="4"	active_type="0"	attack="0"	select="0"	target_off="0"	/>
				<mission_npc	id="59"	link_npc="1"	active_type="0"	attack="0"	select="0"	target_off="0"	/>
				<mission_npc	id="297"	link_npc="13"	active_type="0"	attack="0"	select="0"	target_off="0"	/>
				<mission_npc	id="356"	link_npc="18"	active_type="0"	attack="0"	select="0"	target_off="0"	/>
				<mission_npc	id="357"	link_npc="9"	active_type="0"	attack="0"	select="0"	target_off="0"	/>
				<mission_npc	id="358"	link_npc="16"	active_type="0"	attack="0"	select="0"	target_off="0"	/>
				<mission_npc	id="359"	link_npc="21"	active_type="0"	attack="0"	select="0"	target_off="0"	/>
				<mission_npc	id="360"	link_npc="5"	active_type="0"	attack="0"	select="0"	target_off="0"	/>
				<mission_npc	id="361"	link_npc="7"	active_type="0"	attack="0"	select="0"	target_off="0"	/>
				<mission_npc	id="362"	link_npc="15"	active_type="0"	attack="0"	select="0"	target_off="0"	/>
				<mission_npc	id="363"	link_npc="17"	active_type="0"	attack="0"	select="0"	target_off="0"	/>
				<mission_msg	id="24"	end_id="24"	msg_type="1"	life_time="2000"	limit_sec="10"	chat_color="0"	chat_msg="missionmsgchat88-4263-24-0"	cont="missionmsgcont88-4263-24-0"	attack="0"	select="0"	target_off="0"	loop="0"	/>
				<mission_msg	id="105"	end_id="105"	msg_type="1"	life_time="2000"	limit_sec="10"	chat_color="0"	chat_msg="missionmsgchat88-4263-105-0"	cont="missionmsgcont88-4263-105-0"	attack="0"	select="0"	target_off="0"	loop="0"	/>
				<mission_msg	id="142"	end_id="142"	msg_type="1"	life_time="2000"	limit_sec="10"	chat_color="0"	chat_msg="missionmsgchat88-4263-142-0"	cont="missionmsgcont88-4263-142-0"	attack="0"	select="0"	target_off="0"	loop="0"	/>
				<mission_msg	id="191"	end_id="191"	msg_type="1"	life_time="2000"	limit_sec="10"	chat_color="0"	chat_msg="missionmsgchat88-4263-191-0"	cont="missionmsgcont88-4263-191-0"	attack="0"	select="0"	target_off="0"	loop="0"	/>
				<mission_msg	id="198"	end_id="198"	msg_type="1"	life_time="2000"	limit_sec="10"	chat_color="0"	chat_msg="missionmsgchat88-4263-198-0"	cont="missionmsgcont88-4263-198-0"	attack="0"	select="0"	target_off="0"	loop="0"	/>
				<mission_msg	id="282"	end_id="282"	msg_type="1"	life_time="2000"	limit_sec="10"	chat_color="0"	chat_msg="missionmsgchat88-4263-282-0"	cont="missionmsgcont88-4263-282-0"	attack="0"	select="0"	target_off="0"	loop="0"	/>
				<mission_msg	id="298"	end_id="298"	msg_type="1"	life_time="2000"	limit_sec="10"	chat_color="0"	chat_msg="missionmsgchat88-4263-298-0"	cont="missionmsgcont88-4263-298-0"	attack="0"	select="0"	target_off="0"	loop="0"	/>
				<mission_msg	id="338"	end_id="338"	msg_type="1"	life_time="2000"	limit_sec="10"	chat_color="0"	chat_msg="missionmsgchat88-4263-338-0"	cont="missionmsgcont88-4263-338-0"	attack="0"	select="0"	target_off="0"	loop="0"	/>
				<gate	id="0"	r="90"	attack="0"	select="0"	target_off="1"	use_debuff="0"	cells="255:255"	/>
				<gate	id="1"	r="270"	attack="0"	select="0"	target_off="1"	use_debuff="0"	cells="255:255"	/>
				<gate	id="2"	r="90"	attack="0"	select="0"	target_off="1"	use_debuff="0"	cells="255:255"	/>
				<gate	id="3"	r="270"	attack="0"	select="0"	target_off="1"	use_debuff="0"	cells="255:255"	/>
				<gate	id="4"	r="90"	attack="0"	select="0"	target_off="1"	use_debuff="0"	cells="255:255"	/>
				<gate	id="5"	r="270"	attack="0"	select="0"	target_off="1"	use_debuff="0"	cells="255:255"	/>
				<gate	id="6"	r="270"	attack="0"	select="0"	target_off="1"	use_debuff="0"	cells="255:255"	/>
				<gate	id="7"	r="90"	attack="0"	select="0"	target_off="1"	use_debuff="0"	cells="255:255"	/>
				<gate	id="8"	r="270"	attack="0"	select="0"	target_off="1"	use_debuff="0"	cells="255:255"	/>
				<gate	id="9"	r="90"	attack="0"	select="0"	target_off="1"	use_debuff="0"	cells="255:255"	/>
				<gate	id="54"	r="0"	attack="0"	select="0"	target_off="1"	use_debuff="0"	cells="112:212,113:212,114:212,112:211,113:211,114:211,113:213,113:212,113:211"	/>
				<gate	id="55"	r="90"	attack="0"	select="0"	target_off="1"	use_debuff="0"	cells="255:255"	/>
				<gate	id="56"	r="90"	attack="0"	select="0"	target_off="1"	use_debuff="0"	cells="255:255"	/>
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				<gate	id="58"	r="270"	attack="0"	select="0"	target_off="1"	use_debuff="0"	cells="255:255"	/>
				<gate	id="60"	r="0"	attack="0"	select="0"	target_off="1"	use_debuff="0"	cells="112:212,113:212,114:212,112:211,113:211,114:211,113:213,113:212,113:211"	/>
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				<gate	id="63"	r="270"	attack="0"	select="0"	target_off="1"	use_debuff="0"	cells="103:199"	/>
				<gate	id="64"	r="90"	attack="0"	select="0"	target_off="1"	use_debuff="0"	cells="120:199"	/>
				<gate	id="65"	r="270"	attack="0"	select="0"	target_off="1"	use_debuff="0"	cells="106:196"	/>
				<gate	id="66"	r="90"	attack="0"	select="0"	target_off="1"	use_debuff="0"	cells="123:190"	/>
				<gate	id="67"	r="270"	attack="0"	select="0"	target_off="1"	use_debuff="0"	cells="103:202"	/>
				<gate	id="68"	r="90"	attack="0"	select="0"	target_off="1"	use_debuff="0"	cells="103:196"	/>
				<gate	id="69"	r="90"	attack="0"	select="0"	target_off="1"	use_debuff="0"	cells="123:193"	/>
				<gate	id="70"	r="270"	attack="0"	select="0"	target_off="1"	use_debuff="0"	cells="120:190"	/>
				<gate	id="71"	r="90"	attack="0"	select="0"	target_off="1"	use_debuff="0"	cells="106:202"	/>
				<gate	id="72"	r="270"	attack="0"	select="0"	target_off="1"	use_debuff="0"	cells="120:196"	/>
				<gate	id="73"	r="270"	attack="0"	select="0"	target_off="1"	use_debuff="0"	cells="103:193"	/>
				<gate	id="74"	r="270"	attack="0"	select="0"	target_off="1"	use_debuff="0"	cells="103:190"	/>
				<gate	id="75"	r="270"	attack="0"	select="0"	target_off="1"	use_debuff="0"	cells="106:199"	/>
				<gate	id="76"	r="90"	attack="0"	select="0"	target_off="1"	use_debuff="0"	cells="106:193"	/>
				<gate	id="77"	r="270"	attack="0"	select="0"	target_off="1"	use_debuff="0"	cells="123:202"	/>
				<gate	id="78"	r="90"	attack="0"	select="0"	target_off="1"	use_debuff="0"	cells="120:193"	/>
				<gate	id="79"	r="270"	attack="0"	select="0"	target_off="1"	use_debuff="0"	cells="106:190"	/>
				<gate	id="80"	r="90"	attack="0"	select="0"	target_off="1"	use_debuff="0"	cells="123:199"	/>
				<gate	id="81"	r="90"	attack="0"	select="0"	target_off="1"	use_debuff="0"	cells="123:196"	/>
				<gate	id="103"	r="0"	attack="0"	select="0"	target_off="1"	use_debuff="0"	cells="112:179,113:179,114:179,112:178,113:178,114:178:113:180,113:178"	/>
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				<mission_npc	id="433"	link_npc="14"	active_type="1"	attack="0"	select="0"	target_off="0"	/>
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				<gate	id="20"	r="90"	attack="0"	select="0"	target_off="0"	use_debuff="0"	cells="255:255"	/>
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				<gate	id="23"	r="270"	attack="0"	select="0"	target_off="0"	use_debuff="0"	cells="255:255"	/>
				<gate	id="105"	r="90"	attack="0"	select="0"	target_off="1"	use_debuff="0"	cells="255:255"	/>
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				<gate	id="112"	r="0"	attack="0"	select="0"	target_off="0"	use_debuff="0"	cells="239:80"	/>
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				<gate	id="423"	r="0"	attack="0"	select="0"	target_off="0"	use_debuff="0"	cells="255:255"	/>
				<gate	id="424"	r="0"	attack="0"	select="0"	target_off="0"	use_debuff="0"	cells="255:255"	/>
				<gate	id="425"	r="0"	attack="0"	select="0"	target_off="0"	use_debuff="0"	cells="255:255"	/>
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				<gate	id="429"	r="90"	attack="1"	select="1"	target_off="1"	use_debuff="0"	cells="196:110,196:111,196:112,196:113,196:114,196:115,196:116"	/>
				<gate	id="430"	r="90"	attack="1"	select="1"	target_off="1"	use_debuff="0"	cells="230:15,230:16,230:17,230:18,230:19,230:20,230:21,230:22,230:23,230:24,230:25"	/>
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			</mission>
		</world>
		<world	id="24"	name="world24"	type="2"	map_file="world_24.mcl"	terrain_mesh=""	icon="J_icn_map24"	m_code="0"	t_max_x="1"	t_max_z="1"	gpsorder="0"	allowedwar="0"	warcontrol="0"	>
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				<gate	id="244"	r="0"	attack="0"	select="0"	target_off="0"	use_debuff="0"	cells="255:255"	/>
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			</mission>
		</world>
		<world	id="25"	name="world25"	type="2"	map_file="world_25.mcl"	terrain_mesh=""	icon="J_icn_map25"	m_code="0"	t_max_x="1"	t_max_z="1"	gpsorder="0"	allowedwar="0"	warcontrol="0"	>
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			<shop	id="50"	>
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			<mission	world_id="25"	dungeon_id="4163"	fix_cell="255:255"	>
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			<mission	world_id="25"	dungeon_id="4256"	fix_cell="255:255"	>
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			</mission>
		</world>
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				<gate	id="10"	r="90"	attack="0"	select="0"	target_off="1"	use_debuff="0"	cells="219:177,219:176,219:175,219:174,220:177,220:176,220:175,220:174"	/>
			</mission>
			<mission	world_id="29"	dungeon_id="4144"	fix_cell="255:255"	>
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				<gate	id="0"	r="90"	attack="0"	select="0"	target_off="1"	use_debuff="0"	cells="224:81,224:80,224:79,224:78,225:81,225:80,225:79,225:78"	/>
			</mission>
			<mission	world_id="29"	dungeon_id="4145"	fix_cell="255:255"	>
				<mission_npc	id="18"	link_npc="14"	active_type="1"	attack="0"	select="0"	target_off="0"	/>
				<gate	id="0"	r="90"	attack="0"	select="0"	target_off="1"	use_debuff="0"	cells="192:177,192:176,192:175,192:174,193:177,193:176,193:175,193:174"	/>
				<gate	id="12"	r="90"	attack="0"	select="0"	target_off="1"	use_debuff="0"	cells="224:177,224:176,224:175,224:174,225:177,225:176,225:175,225:174"	/>
			</mission>
			<mission	world_id="29"	dungeon_id="4147"	fix_cell="255:255"	>
				<mission_npc	id="30"	link_npc="31"	active_type="0"	attack="0"	select="0"	target_off="0"	/>
				<gate	id="0"	r="90"	attack="0"	select="0"	target_off="1"	use_debuff="0"	cells="160:209,160:208,160:207,160:206,161:209,161:208,161:207,161:206"	/>
				<gate	id="12"	r="90"	attack="0"	select="0"	target_off="1"	use_debuff="0"	cells="192:209,192:208,192:207,192:206,193:209,193:208,193:207,193:206"	/>
				<gate	id="24"	r="90"	attack="0"	select="0"	target_off="1"	use_debuff="0"	cells="224:209,224:208,224:207,224:206,225:209,225:208,225:207,225:206"	/>
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			<mission	world_id="29"	dungeon_id="4148"	fix_cell="255:255"	>
				<gate	id="0"	r="90"	attack="0"	select="0"	target_off="1"	use_debuff="0"	cells="192:81,192:80,192:79,192:78,193:81,193:80,193:79,193:78"	/>
				<gate	id="12"	r="90"	attack="0"	select="0"	target_off="1"	use_debuff="0"	cells="224:81,224:80,224:79,224:78,225:81,225:80,225:79,225:78"	/>
			</mission>
			<mission	world_id="29"	dungeon_id="4149"	fix_cell="255:255"	>
				<mission_npc	id="8"	link_npc="4"	active_type="0"	attack="0"	select="0"	target_off="0"	/>
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			<mission	world_id="29"	dungeon_id="4150"	fix_cell="255:255"	>
				<gate	id="0"	r="90"	attack="0"	select="0"	target_off="1"	use_debuff="0"	cells="160:49,160:48,160:47,160:46,161:49,161:48,161:47,161:46"	/>
				<gate	id="10"	r="90"	attack="0"	select="0"	target_off="1"	use_debuff="0"	cells="192:49,192:48,192:47,192:46,193:49,193:48,193:47,193:46"	/>
				<gate	id="22"	r="90"	attack="0"	select="0"	target_off="1"	use_debuff="0"	cells="224:49,224:48,224:47,224:46,225:49,225:48,225:47,225:46"	/>
			</mission>
			<mission	world_id="29"	dungeon_id="4151"	fix_cell="255:255"	>
				<gate	id="0"	r="90"	attack="0"	select="0"	target_off="1"	use_debuff="0"	cells="160:177,160:176,160:175,160:174,161:177,161:176,161:175,161:174"	/>
				<gate	id="1"	r="90"	attack="0"	select="0"	target_off="1"	use_debuff="0"	cells="192:177,192:176,192:175,192:174,193:177,193:176,193:175,193:174"	/>
				<gate	id="2"	r="90"	attack="0"	select="0"	target_off="1"	use_debuff="0"	cells="224:177,224:176,224:175,224:174,225:177,225:176,225:175,225:174"	/>
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			<mission	world_id="29"	dungeon_id="4153"	fix_cell="255:255"	>
				<gate	id="0"	r="90"	attack="0"	select="0"	target_off="1"	use_debuff="0"	cells="160:49,160:48,160:47,160:46,161:49,161:48,161:47,161:46"	/>
				<gate	id="12"	r="90"	attack="0"	select="0"	target_off="1"	use_debuff="0"	cells="192:49,192:48,192:47,192:46,193:49,193:48,193:47,193:46"	/>
				<gate	id="21"	r="90"	attack="0"	select="0"	target_off="1"	use_debuff="0"	cells="224:49,224:48,224:47,224:46,225:49,225:48,225:47,225:46"	/>
			</mission>
			<mission	world_id="29"	dungeon_id="4154"	fix_cell="255:255"	>
				<mission_npc	id="19"	link_npc="120"	active_type="0"	attack="0"	select="0"	target_off="0"	/>
				<gate	id="0"	r="90"	attack="0"	select="0"	target_off="1"	use_debuff="0"	cells="192:81,192:80,192:79,192:78,193:81,193:80,193:79,193:78"	/>
				<gate	id="12"	r="90"	attack="0"	select="0"	target_off="1"	use_debuff="0"	cells="224:81,224:80,224:79,224:78,225:81,225:80,225:79,225:78"	/>
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			<mission	world_id="29"	dungeon_id="4155"	fix_cell="255:255"	>
				<gate	id="0"	r="90"	attack="0"	select="0"	target_off="1"	use_debuff="0"	cells="160:209,160:208,160:207,160:206,161:209,161:208,161:207,161:206"	/>
				<gate	id="13"	r="90"	attack="0"	select="0"	target_off="1"	use_debuff="0"	cells="192:209,192:208,192:207,192:206,193:209,193:208,193:207,193:206"	/>
				<gate	id="25"	r="90"	attack="0"	select="0"	target_off="1"	use_debuff="0"	cells="224:209,224:208,224:207,224:206,225:209,225:208,225:207,225:206"	/>
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			<mission	world_id="29"	dungeon_id="4156"	fix_cell="255:255"	>
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				<gate	id="0"	r="90"	attack="0"	select="0"	target_off="1"	use_debuff="0"	cells="160:209,160:208,160:207,160:206,161:209,161:208,161:207,161:206"	/>
				<gate	id="12"	r="90"	attack="0"	select="0"	target_off="1"	use_debuff="0"	cells="192:209,192:208,192:207,192:206,193:209,193:208,193:207,193:206"	/>
				<gate	id="24"	r="90"	attack="0"	select="0"	target_off="1"	use_debuff="0"	cells="224:209,224:208,224:207,224:206,225:209,225:208,225:207,225:206"	/>
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			<mission	world_id="29"	dungeon_id="4157"	fix_cell="255:255"	>
				<gate	id="0"	r="90"	attack="0"	select="0"	target_off="1"	use_debuff="0"	cells="192:241,192:240,192:239,192:238,193:241,193:240,193:239,193:238"	/>
				<gate	id="11"	r="90"	attack="0"	select="0"	target_off="1"	use_debuff="0"	cells="224:241,224:240,224:239,224:238,225:241,225:240,225:239,225:238"	/>
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			<mission	world_id="29"	dungeon_id="4160"	fix_cell="255:255"	>
				<mission_npc	id="18"	link_npc="114"	active_type="0"	attack="0"	select="0"	target_off="0"	/>
				<gate	id="0"	r="90"	attack="0"	select="0"	target_off="1"	use_debuff="0"	cells="192:177,192:176,192:175,192:174,193:177,193:176,193:175,193:174"	/>
				<gate	id="10"	r="90"	attack="0"	select="0"	target_off="1"	use_debuff="0"	cells="224:177,224:176,224:175,224:174,225:177,225:176,225:175,225:174"	/>
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			<mission	world_id="29"	dungeon_id="4161"	fix_cell="255:255"	>
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				<gate	id="0"	r="90"	attack="0"	select="0"	target_off="1"	use_debuff="0"	cells="128:142,128:143,128:144,128:145,129:142,129:143,129:144,129:145"	/>
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			<mission	world_id="29"	dungeon_id="4162"	fix_cell="255:255"	/>
			<mission	world_id="29"	dungeon_id="4165"	fix_cell="255:255"	/>
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			<mission	world_id="29"	dungeon_id="4168"	fix_cell="255:255"	/>
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			<mission	world_id="29"	dungeon_id="4170"	fix_cell="255:255"	/>
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			<mission	world_id="29"	dungeon_id="4185"	fix_cell="255:255"	/>
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			<mission	world_id="29"	dungeon_id="4189"	fix_cell="255:255"	/>
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			<mission	world_id="29"	dungeon_id="4196"	fix_cell="255:255"	/>
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			<mission	world_id="29"	dungeon_id="4201"	fix_cell="255:255"	/>
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			<mission	world_id="29"	dungeon_id="4217"	fix_cell="255:255"	/>
			<mission	world_id="29"	dungeon_id="4218"	fix_cell="255:255"	/>
			<mission	world_id="29"	dungeon_id="4219"	fix_cell="255:255"	/>
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			<mission	world_id="29"	dungeon_id="4244"	fix_cell="255:255"	>
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			<mission	world_id="29"	dungeon_id="4245"	fix_cell="255:255"	>
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			<mission	world_id="29"	dungeon_id="4247"	fix_cell="255:255"	/>
			<mission	world_id="29"	dungeon_id="4289"	fix_cell="255:255"	/>
			<mission	world_id="29"	dungeon_id="4294"	fix_cell="255:255"	/>
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			<mission	world_id="29"	dungeon_id="4296"	fix_cell="255:255"	>
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			<mission	world_id="29"	dungeon_id="4318"	fix_cell="255:255"	>
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			</mission>
		</world>
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		</world>
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			<mission	world_id="35"	dungeon_id="4099"	fix_cell="255:255"	>
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			<mission	world_id="36"	dungeon_id="4100"	fix_cell="24:232,23:231,24:231,23:230,24:230,24:231,21:230,22:230,23:230,24:230,25:230,26:230,27:230,20:193,17:192,18:192,19:192,20:192,21:192,22:192,23:192,24:125,21:124,22:124,23:124,24:124,25:124,26:124,27:124,22:60,19:59,20:59,21:59,22:59,23:59,24:59,25:59,22:70,19:71,20:71,21:71,22:71,23:71,24:71,25:71,22:115,19:116,20:116,21:116,22:116,23:116,24:116,25:116,26:148,25:147,26:147,23:179,20:180,21:180,22:180,23:180,24:180,25:180,26:180,22:211,19:212,20:212,21:212,22:212,23:212,24:212,25:212,23:247"	>
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				<gate	id="134"	r="180"	attack="0"	select="0"	target_off="1"	use_debuff="0"	cells="255:255"	/>
			</mission>
		</world>
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			</mission>
		</world>
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			</mission>
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			</mission>
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			<mission	world_id="43"	dungeon_id="4104"	fix_cell="255:255"	>
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				<gate	id="63"	r="270"	attack="1"	select="1"	target_off="1"	use_debuff="1"	cells="255:255"	/>
			</mission>
		</world>
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			<mission	world_id="44"	dungeon_id="4105"	fix_cell="255:255"	>
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				<gate	id="63"	r="270"	attack="1"	select="1"	target_off="1"	use_debuff="1"	cells="255:255"	/>
			</mission>
		</world>
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			<mission	world_id="45"	dungeon_id="4106"	fix_cell="255:255"	>
				<mission_npc	id="205"	link_npc="6"	active_type="0"	attack="0"	select="0"	target_off="0"	/>
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			</mission>
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			</shop>
			<mission	world_id="48"	dungeon_id="4109"	fix_cell="255:255"	>
				<mission_immune	id="96"	target="50"	active_type="1"	attack="0"	select="0"	target_off="0"	/>
				<mission_npc	id="0"	link_npc="1"	active_type="0"	attack="0"	select="0"	target_off="0"	/>
				<mission_npc	id="28"	link_npc="3"	active_type="0"	attack="0"	select="0"	target_off="0"	/>
				<mission_npc	id="49"	link_npc="5"	active_type="0"	attack="0"	select="0"	target_off="0"	/>
				<mission_npc	id="66"	link_npc="6"	active_type="0"	attack="0"	select="0"	target_off="0"	/>
				<mission_msg	id="13"	end_id="13"	msg_type="2"	life_time="2000"	limit_sec="10"	chat_color="0"	chat_msg="missionmsgchat48-4109-13-0"	cont="missionmsgcont48-4109-13-0"	attack="0"	select="0"	target_off="0"	loop="0"	/>
				<mission_msg	id="14"	end_id="14"	msg_type="2"	life_time="2000"	limit_sec="10"	chat_color="0"	chat_msg="missionmsgchat48-4109-14-0"	cont="missionmsgcont48-4109-14-0"	attack="0"	select="0"	target_off="0"	loop="0"	/>
				<mission_msg	id="15"	end_id="15"	msg_type="2"	life_time="2000"	limit_sec="10"	chat_color="0"	chat_msg="missionmsgchat48-4109-15-0"	cont="missionmsgcont48-4109-15-0"	attack="0"	select="0"	target_off="0"	loop="0"	/>
				<mission_msg	id="35"	end_id="35"	msg_type="2"	life_time="2000"	limit_sec="10"	chat_color="0"	chat_msg="missionmsgchat48-4109-35-0"	cont="missionmsgcont48-4109-35-0"	attack="0"	select="0"	target_off="0"	loop="0"	/>
				<mission_msg	id="36"	end_id="36"	msg_type="2"	life_time="2000"	limit_sec="10"	chat_color="0"	chat_msg="missionmsgchat48-4109-36-0"	cont="missionmsgcont48-4109-36-0"	attack="0"	select="0"	target_off="0"	loop="0"	/>
				<mission_msg	id="61"	end_id="61"	msg_type="2"	life_time="2000"	limit_sec="10"	chat_color="0"	chat_msg="missionmsgchat48-4109-61-0"	cont="missionmsgcont48-4109-61-0"	attack="0"	select="0"	target_off="0"	loop="0"	/>
				<mission_msg	id="65"	end_id="65"	msg_type="1"	life_time="2000"	limit_sec="10"	chat_color="0"	chat_msg="missionmsgchat48-4109-65-0"	cont="missionmsgcont48-4109-65-0"	attack="0"	select="0"	target_off="0"	loop="0"	/>
				<mission_msg	id="87"	end_id="87"	msg_type="2"	life_time="2000"	limit_sec="10"	chat_color="0"	chat_msg="missionmsgchat48-4109-87-0"	cont="missionmsgcont48-4109-87-0"	attack="0"	select="0"	target_off="0"	loop="0"	/>
				<mission_msg	id="88"	end_id="88"	msg_type="2"	life_time="2000"	limit_sec="10"	chat_color="0"	chat_msg="missionmsgchat48-4109-88-0"	cont="missionmsgcont48-4109-88-0"	attack="0"	select="0"	target_off="0"	loop="0"	/>
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			</mission>
		</world>
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			<mission	world_id="49"	dungeon_id="4110"	fix_cell="255:255"	>
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				<mission_npc	id="228"	link_npc="39"	active_type="0"	attack="0"	select="0"	target_off="0"	/>
				<mission_npc	id="236"	link_npc="44"	active_type="0"	attack="0"	select="0"	target_off="0"	/>
				<mission_npc	id="335"	link_npc="8"	active_type="0"	attack="0"	select="0"	target_off="0"	/>
				<mission_msg	id="33"	end_id="33"	msg_type="1"	life_time="2000"	limit_sec="10"	chat_color="0"	chat_msg="missionmsgchat49-4110-33-0"	cont="missionmsgcont49-4110-33-0"	attack="0"	select="0"	target_off="0"	loop="0"	/>
				<mission_msg	id="54"	end_id="54"	msg_type="1"	life_time="2000"	limit_sec="10"	chat_color="0"	chat_msg="missionmsgchat49-4110-54-0"	cont="missionmsgcont49-4110-54-0"	attack="0"	select="0"	target_off="0"	loop="0"	/>
				<mission_msg	id="72"	end_id="72"	msg_type="1"	life_time="2000"	limit_sec="10"	chat_color="0"	chat_msg="missionmsgchat49-4110-72-0"	cont="missionmsgcont49-4110-72-0"	attack="0"	select="0"	target_off="0"	loop="0"	/>
				<mission_msg	id="113"	end_id="113"	msg_type="1"	life_time="2000"	limit_sec="10"	chat_color="0"	chat_msg="missionmsgchat49-4110-113-0"	cont="missionmsgcont49-4110-113-0"	attack="0"	select="0"	target_off="0"	loop="0"	/>
				<mission_msg	id="117"	end_id="117"	msg_type="2"	life_time="2000"	limit_sec="10"	chat_color="0"	chat_msg="missionmsgchat49-4110-117-0"	cont="missionmsgcont49-4110-117-0"	attack="0"	select="0"	target_off="0"	loop="0"	/>
				<mission_msg	id="118"	end_id="118"	msg_type="2"	life_time="2000"	limit_sec="10"	chat_color="0"	chat_msg="missionmsgchat49-4110-118-0"	cont="missionmsgcont49-4110-118-0"	attack="0"	select="0"	target_off="0"	loop="0"	/>
				<mission_msg	id="119"	end_id="119"	msg_type="1"	life_time="2000"	limit_sec="10"	chat_color="0"	chat_msg="missionmsgchat49-4110-119-0"	cont="missionmsgcont49-4110-119-0"	attack="0"	select="0"	target_off="0"	loop="0"	/>
				<mission_msg	id="139"	end_id="139"	msg_type="1"	life_time="2000"	limit_sec="10"	chat_color="0"	chat_msg="missionmsgchat49-4110-139-0"	cont="missionmsgcont49-4110-139-0"	attack="0"	select="0"	target_off="0"	loop="0"	/>
				<mission_msg	id="205"	end_id="205"	msg_type="0"	life_time="2000"	limit_sec="10"	chat_color="0"	chat_msg="missionmsgchat49-4110-205-0"	cont="missionmsgcont49-4110-205-0"	attack="0"	select="0"	target_off="0"	loop="0"	/>
				<mission_msg	id="206"	end_id="206"	msg_type="0"	life_time="2000"	limit_sec="10"	chat_color="0"	chat_msg="missionmsgchat49-4110-206-0"	cont="missionmsgcont49-4110-206-0"	attack="0"	select="0"	target_off="0"	loop="0"	/>
				<mission_msg	id="207"	end_id="207"	msg_type="0"	life_time="2000"	limit_sec="10"	chat_color="2"	chat_msg="missionmsgchat49-4110-207-0"	cont="missionmsgcont49-4110-207-0"	attack="0"	select="0"	target_off="0"	loop="0"	/>
				<mission_msg	id="208"	end_id="208"	msg_type="0"	life_time="2000"	limit_sec="10"	chat_color="2"	chat_msg="missionmsgchat49-4110-208-0"	cont="missionmsgcont49-4110-208-0"	attack="0"	select="0"	target_off="0"	loop="0"	/>
				<mission_msg	id="209"	end_id="209"	msg_type="0"	life_time="2000"	limit_sec="10"	chat_color="0"	chat_msg="missionmsgchat49-4110-209-0"	cont="missionmsgcont49-4110-209-0"	attack="0"	select="0"	target_off="0"	loop="0"	/>
				<mission_msg	id="210"	end_id="210"	msg_type="0"	life_time="2000"	limit_sec="10"	chat_color="0"	chat_msg="missionmsgchat49-4110-210-0"	cont="missionmsgcont49-4110-210-0"	attack="0"	select="0"	target_off="0"	loop="0"	/>
				<mission_msg	id="211"	end_id="211"	msg_type="0"	life_time="2000"	limit_sec="10"	chat_color="0"	chat_msg="missionmsgchat49-4110-211-0"	cont="missionmsgcont49-4110-211-0"	attack="0"	select="0"	target_off="0"	loop="0"	/>
				<mission_msg	id="231"	end_id="231"	msg_type="1"	life_time="2000"	limit_sec="10"	chat_color="0"	chat_msg="missionmsgchat49-4110-231-0"	cont="missionmsgcont49-4110-231-0"	attack="0"	select="0"	target_off="0"	loop="0"	/>
				<mission_msg	id="234"	end_id="234"	msg_type="1"	life_time="2000"	limit_sec="10"	chat_color="2"	chat_msg="missionmsgchat49-4110-234-0"	cont="missionmsgcont49-4110-234-0"	attack="0"	select="0"	target_off="0"	loop="0"	/>
				<mission_msg	id="259"	end_id="259"	msg_type="1"	life_time="2000"	limit_sec="10"	chat_color="2"	chat_msg="missionmsgchat49-4110-259-0"	cont="missionmsgcont49-4110-259-0"	attack="0"	select="0"	target_off="0"	loop="0"	/>
				<mission_msg	id="301"	end_id="301"	msg_type="1"	life_time="2000"	limit_sec="10"	chat_color="0"	chat_msg="missionmsgchat49-4110-301-0"	cont="missionmsgcont49-4110-301-0"	attack="0"	select="0"	target_off="0"	loop="0"	/>
				<mission_msg	id="315"	end_id="315"	msg_type="1"	life_time="2000"	limit_sec="10"	chat_color="0"	chat_msg="missionmsgchat49-4110-315-0"	cont="missionmsgcont49-4110-315-0"	attack="0"	select="0"	target_off="0"	loop="0"	/>
				<gate	id="6"	r="180"	attack="0"	select="0"	target_off="1"	use_debuff="0"	cells="22:61,23:61,24:61,25:61,22:60,23:60,24:60,25:60"	/>
				<gate	id="7"	r="180"	attack="1"	select="1"	target_off="1"	use_debuff="1"	cells="22:48,23:48,24:48,25:48,22:47,23:47,24:47,25:47"	/>
				<gate	id="21"	r="0"	attack="0"	select="0"	target_off="1"	use_debuff="0"	cells="255:255"	/>
				<gate	id="22"	r="0"	attack="0"	select="0"	target_off="1"	use_debuff="0"	cells="255:255"	/>
				<gate	id="23"	r="0"	attack="0"	select="0"	target_off="1"	use_debuff="0"	cells="255:255"	/>
				<gate	id="24"	r="0"	attack="0"	select="0"	target_off="1"	use_debuff="0"	cells="255:255"	/>
				<gate	id="25"	r="0"	attack="0"	select="0"	target_off="1"	use_debuff="0"	cells="255:255"	/>
				<gate	id="26"	r="0"	attack="0"	select="0"	target_off="1"	use_debuff="0"	cells="255:255"	/>
				<gate	id="27"	r="0"	attack="0"	select="0"	target_off="1"	use_debuff="0"	cells="255:255"	/>
				<gate	id="28"	r="0"	attack="0"	select="0"	target_off="1"	use_debuff="0"	cells="255:255"	/>
				<gate	id="29"	r="0"	attack="0"	select="0"	target_off="1"	use_debuff="0"	cells="255:255"	/>
				<gate	id="30"	r="0"	attack="0"	select="0"	target_off="1"	use_debuff="0"	cells="255:255"	/>
				<gate	id="31"	r="0"	attack="0"	select="0"	target_off="1"	use_debuff="0"	cells="255:255"	/>
				<gate	id="32"	r="0"	attack="0"	select="0"	target_off="1"	use_debuff="0"	cells="255:255"	/>
				<gate	id="34"	r="180"	attack="0"	select="0"	target_off="1"	use_debuff="0"	cells="54:48,55:48,56:48,57:48,54:47,55:47,56:47,57:47"	/>
				<gate	id="35"	r="0"	attack="0"	select="0"	target_off="1"	use_debuff="0"	cells="54:60,55:60,56:60,57:60,54:61,55:61,56:61,57:61"	/>
				<gate	id="49"	r="180"	attack="1"	select="1"	target_off="1"	use_debuff="1"	cells="54:48,55:48,56:48,57:48,54:47,55:47,56:47,57:47"	/>
				<gate	id="51"	r="90"	attack="1"	select="1"	target_off="1"	use_debuff="1"	cells="67:36,67:37,67:38,67:39,68:36,68:37,68:38,68:39"	/>
				<gate	id="70"	r="90"	attack="0"	select="0"	target_off="1"	use_debuff="0"	cells="68:85,68:86,68:87,67:85,67:86,67:87"	/>
				<gate	id="78"	r="108"	attack="0"	select="0"	target_off="1"	use_debuff="0"	cells="96:73,96:74,96:75,97:73,97:74,98:74"	/>
				<gate	id="79"	r="0"	attack="0"	select="0"	target_off="1"	use_debuff="0"	cells="255:255"	/>
				<gate	id="80"	r="0"	attack="0"	select="0"	target_off="1"	use_debuff="0"	cells="255:255"	/>
				<gate	id="81"	r="0"	attack="0"	select="0"	target_off="1"	use_debuff="0"	cells="255:255"	/>
				<gate	id="82"	r="0"	attack="0"	select="0"	target_off="1"	use_debuff="0"	cells="255:255"	/>
				<gate	id="83"	r="0"	attack="0"	select="0"	target_off="1"	use_debuff="0"	cells="255:255"	/>
				<gate	id="84"	r="0"	attack="0"	select="0"	target_off="1"	use_debuff="0"	cells="255:255"	/>
				<gate	id="85"	r="0"	attack="0"	select="0"	target_off="1"	use_debuff="0"	cells="255:255"	/>
				<gate	id="86"	r="0"	attack="0"	select="0"	target_off="1"	use_debuff="0"	cells="255:255"	/>
				<gate	id="87"	r="0"	attack="0"	select="0"	target_off="1"	use_debuff="0"	cells="255:255"	/>
				<gate	id="88"	r="0"	attack="0"	select="0"	target_off="1"	use_debuff="0"	cells="255:255"	/>
				<gate	id="89"	r="90"	attack="1"	select="1"	target_off="1"	use_debuff="1"	cells="113:71,113:72,112:71,112:72"	/>
				<gate	id="90"	r="180"	attack="0"	select="0"	target_off="1"	use_debuff="0"	cells="129:58,130:58,129:57,130:57"	/>
				<gate	id="91"	r="0"	attack="0"	select="0"	target_off="1"	use_debuff="0"	cells="126:90"	/>
				<gate	id="92"	r="0"	attack="0"	select="0"	target_off="1"	use_debuff="0"	cells="127:90"	/>
				<gate	id="93"	r="0"	attack="0"	select="0"	target_off="1"	use_debuff="0"	cells="128:90"	/>
				<gate	id="94"	r="0"	attack="0"	select="0"	target_off="1"	use_debuff="0"	cells="129:90"	/>
				<gate	id="95"	r="0"	attack="0"	select="0"	target_off="1"	use_debuff="0"	cells="130:90"	/>
				<gate	id="96"	r="0"	attack="0"	select="0"	target_off="1"	use_debuff="0"	cells="131:90"	/>
				<gate	id="97"	r="0"	attack="0"	select="0"	target_off="1"	use_debuff="0"	cells="132:90"	/>
				<gate	id="98"	r="0"	attack="0"	select="0"	target_off="1"	use_debuff="0"	cells="133:90"	/>
				<gate	id="99"	r="0"	attack="0"	select="0"	target_off="1"	use_debuff="0"	cells="128:91"	/>
				<gate	id="100"	r="0"	attack="0"	select="0"	target_off="1"	use_debuff="0"	cells="129:91"	/>
				<gate	id="101"	r="0"	attack="0"	select="0"	target_off="1"	use_debuff="0"	cells="130:91"	/>
				<gate	id="102"	r="0"	attack="0"	select="0"	target_off="1"	use_debuff="0"	cells="131:91"	/>
				<gate	id="124"	r="90"	attack="0"	select="0"	target_off="1"	use_debuff="0"	cells="144:84,144:85,144:86,144:87,145:84,145:85,145:86,145:87"	/>
				<gate	id="125"	r="90"	attack="0"	select="0"	target_off="1"	use_debuff="0"	cells="147:100,147:101,147:102,147:103,148:99,148:100,148:101,148:102,148:103,148:104"	/>
				<gate	id="126"	r="270"	attack="0"	select="0"	target_off="1"	use_debuff="0"	cells="111:100,111:101,111:102,111:103,112:99,112:100,112:101,112:102,112:103,112:104"	/>
				<gate	id="127"	r="180"	attack="0"	select="0"	target_off="1"	use_debuff="0"	cells="255:255"	/>
				<gate	id="138"	r="180"	attack="0"	select="0"	target_off="1"	use_debuff="0"	cells="171:63,172:63,173:63,174:63,171:64,172:64,173:64,174:64"	/>
				<gate	id="162"	r="180"	attack="1"	select="1"	target_off="1"	use_debuff="1"	cells="171:51,172:51,173:51,174:51,171:52,172:52,173:52,174:52"	/>
				<gate	id="165"	r="90"	attack="0"	select="0"	target_off="1"	use_debuff="0"	cells="185:37,185:38,185:39,184:37,184:38,184:39"	/>
				<gate	id="167"	r="0"	attack="1"	select="1"	target_off="1"	use_debuff="1"	cells="216:64,217:64,216:65,217:65"	/>
				<gate	id="212"	r="90"	attack="1"	select="1"	target_off="1"	use_debuff="1"	cells="164:138,164:137,164:136,164:135,164:134,164:133,164:132"	/>
				<gate	id="214"	r="270"	attack="0"	select="0"	target_off="1"	use_debuff="0"	cells="95:116,95:117,95:118,95:119,95:120,95:121,94:116,94:117,94:118,94:119,94:120,94:121"	/>
				<gate	id="237"	r="180"	attack="0"	select="0"	target_off="1"	use_debuff="0"	cells="128:152,129:152,130:152,128:151,129:151,130:151"	/>
				<gate	id="265"	r="0"	attack="0"	select="0"	target_off="1"	use_debuff="0"	cells="176:146,177:146,178:146,179:146,176:147,177:147,178:147,179:147"	/>
				<gate	id="278"	r="180"	attack="1"	select="1"	target_off="1"	use_debuff="1"	cells="179:193,180:193,181:193,178:192,179:192,180:192,181:192"	/>
				<gate	id="281"	r="270"	attack="1"	select="1"	target_off="1"	use_debuff="1"	cells="160:201,160:202,160:203,195:201,195:202,195:203"	/>
				<gate	id="282"	r="270"	attack="1"	select="1"	target_off="1"	use_debuff="1"	cells="146:183,146:184,145:183,145:184"	/>
				<gate	id="291"	r="90"	attack="1"	select="1"	target_off="1"	use_debuff="1"	cells="160:220,160:219,160:218,161:220,161:219,161:218"	/>
				<gate	id="300"	r="0"	attack="0"	select="0"	target_off="1"	use_debuff="0"	cells="126:199,127:199,128:199,126:200,127:200,128:200"	/>
				<gate	id="304"	r="270"	attack="0"	select="0"	target_off="1"	use_debuff="0"	cells="114:183,114:184,113:183,113:184"	/>
				<gate	id="313"	r="270"	attack="0"	select="0"	target_off="1"	use_debuff="0"	cells="99:217,99:218,99:219,98:217,98:218,98:219"	/>
			</mission>
		</world>
		<world	id="50"	name="world52"	type="2"	map_file="world_57.mcl"	terrain_mesh=""	icon="J_icn_map52"	m_code="0"	t_max_x="1"	t_max_z="1"	gpsorder="0"	allowedwar="0"	warcontrol="0"	>
			<world_npc	id="1"	npc_name="npc107-0001"	x="38"	y="192"	is_obj="1"	/>
			<world_npc	id="2"	npc_name="npc107-0002"	x="89"	y="227"	is_obj="1"	/>
			<world_npc	id="3"	npc_name="npc107-0003"	x="162"	y="208"	is_obj="1"	/>
			<world_npc	id="4"	npc_name="npc107-0004"	x="165"	y="196"	is_obj="1"	/>
			<world_npc	id="5"	npc_name="npc107-0005"	x="158"	y="212"	is_obj="1"	/>
			<world_npc	id="6"	npc_name="npc107-0006"	x="35"	y="224"	is_obj="1"	/>
			<world_npc	id="7"	npc_name="npc107-0007"	x="39"	y="229"	is_obj="1"	/>
			<world_npc	id="8"	npc_name="npc107-0008"	x="51"	y="21"	is_obj="1"	/>
			<world_npc	id="9"	npc_name="npc107-0009"	x="54"	y="23"	is_obj="1"	/>
			<world_npc	id="10"	npc_name="npc107-0010"	x="174"	y="153"	is_obj="1"	/>
			<world_npc	id="11"	npc_name="npc107-0011"	x="176"	y="101"	is_obj="1"	/>
			<world_npc	id="12"	npc_name="npc107-0012"	x="176"	y="101"	is_obj="1"	/>
			<world_npc	id="13"	npc_name="npc107-0013"	x="216"	y="151"	is_obj="1"	/>
			<world_npc	id="14"	npc_name="npc107-0014"	x="216"	y="151"	is_obj="1"	/>
			<world_npc	id="15"	npc_name="npc107-0015"	x="215"	y="98"	is_obj="1"	/>
			<world_npc	id="16"	npc_name="npc107-0016"	x="214"	y="92"	is_obj="1"	/>
			<world_npc	id="17"	npc_name="npc107-0017"	x="64"	y="128"	is_obj="1"	/>
			<world_npc	id="18"	npc_name="npc107-0018"	x="60"	y="125"	is_obj="1"	/>
			<world_npc	id="19"	npc_name="npc107-0019"	x="153"	y="210"	is_obj="1"	/>
			<world_npc	id="20"	npc_name="npc107-0020"	x="42"	y="227"	is_obj="1"	/>
			<world_npc	id="21"	npc_name="npc107-0021"	x="56"	y="132"	is_obj="1"	/>
			<world_npc	id="22"	npc_name="npc107-0022"	x="168"	y="95"	is_obj="1"	/>
			<world_npc	id="23"	npc_name="npc107-0023"	x="119"	y="81"	is_obj="1"	/>
			<world_npc	id="24"	npc_name="npc107-0024"	x="124"	y="66"	is_obj="1"	/>
			<world_npc	id="25"	npc_name="npc107-0025"	x="133"	y="17"	is_obj="1"	/>
			<world_npc	id="26"	npc_name="npc107-0026"	x="161"	y="26"	is_obj="1"	/>
			<world_npc	id="27"	npc_name="npc107-0027"	x="157"	y="25"	is_obj="1"	/>
			<world_npc	id="50"	npc_name="npc107-0050"	x="0"	y="0"	is_obj="0"	/>
			<world_npc	id="51"	npc_name="npc107-0051"	x="0"	y="0"	is_obj="0"	/>
			<mission	world_id="50"	dungeon_id="4283"	fix_cell="255:255"	>
				<mission_immune	id="33"	target="4"	active_type="1"	attack="0"	select="0"	target_off="0"	/>
				<mission_immune	id="40"	target="39"	active_type="1"	attack="0"	select="0"	target_off="0"	/>
				<mission_npc	id="24"	link_npc="3"	active_type="0"	attack="0"	select="0"	target_off="0"	/>
				<mission_npc	id="25"	link_npc="6"	active_type="0"	attack="0"	select="0"	target_off="0"	/>
				<mission_npc	id="31"	link_npc="8"	active_type="0"	attack="0"	select="0"	target_off="0"	/>
				<mission_npc	id="32"	link_npc="2"	active_type="0"	attack="0"	select="0"	target_off="0"	/>
				<mission_npc	id="41"	link_npc="10"	active_type="0"	attack="0"	select="0"	target_off="0"	/>
				<mission_npc	id="68"	link_npc="11"	active_type="0"	attack="0"	select="0"	target_off="0"	/>
				<mission_npc	id="111"	link_npc="14"	active_type="0"	attack="0"	select="0"	target_off="0"	/>
				<mission_npc	id="137"	link_npc="15"	active_type="0"	attack="0"	select="0"	target_off="0"	/>
				<mission_npc	id="156"	link_npc="19"	active_type="0"	attack="0"	select="0"	target_off="0"	/>
				<mission_npc	id="185"	link_npc="21"	active_type="0"	attack="0"	select="0"	target_off="0"	/>
				<mission_npc	id="186"	link_npc="17"	active_type="0"	attack="0"	select="0"	target_off="0"	/>
				<mission_npc	id="192"	link_npc="22"	active_type="0"	attack="0"	select="0"	target_off="0"	/>
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				<gate	id="387"	r="0"	attack="0"	select="0"	target_off="1"	use_debuff="0"	cells="114:133,115:133,116:133,117:133,118:133,119:133,120:133,121:133,122:133,123:133,124:133,113:132,114:132,115:132,116:132,117:132,118:132,119:132,120:132,121:132,122:132,123:132,124:132,112:131,113:131,114:131,115:131,116:131,117:131,118:131,119:131,120:131,121:131,122:131,123:131,124:131"	/>
			</mission>
		</world>
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			<mission	world_id="51"	dungeon_id="4265"	fix_cell="165:164,166:165,165:165,166:164,79:111,78:111,77:111,213:94"	>
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				<gate	id="697"	r="0"	attack="0"	select="0"	target_off="0"	use_debuff="0"	cells="255:255"	/>
				<gate	id="698"	r="0"	attack="0"	select="0"	target_off="0"	use_debuff="0"	cells="255:255"	/>
				<gate	id="699"	r="0"	attack="0"	select="0"	target_off="0"	use_debuff="0"	cells="255:255"	/>
				<gate	id="700"	r="0"	attack="0"	select="0"	target_off="0"	use_debuff="0"	cells="255:255"	/>
				<gate	id="701"	r="0"	attack="0"	select="0"	target_off="0"	use_debuff="0"	cells="255:255"	/>
				<gate	id="702"	r="0"	attack="0"	select="0"	target_off="0"	use_debuff="0"	cells="255:255"	/>
				<gate	id="703"	r="0"	attack="0"	select="0"	target_off="0"	use_debuff="0"	cells="255:255"	/>
				<gate	id="704"	r="0"	attack="0"	select="0"	target_off="0"	use_debuff="0"	cells="255:255"	/>
				<gate	id="705"	r="0"	attack="0"	select="0"	target_off="0"	use_debuff="0"	cells="255:255"	/>
				<gate	id="706"	r="0"	attack="0"	select="0"	target_off="0"	use_debuff="0"	cells="255:255"	/>
				<gate	id="707"	r="0"	attack="0"	select="0"	target_off="0"	use_debuff="0"	cells="255:255"	/>
				<gate	id="708"	r="0"	attack="0"	select="0"	target_off="0"	use_debuff="0"	cells="255:255"	/>
				<gate	id="709"	r="0"	attack="0"	select="0"	target_off="0"	use_debuff="0"	cells="255:255"	/>
				<gate	id="710"	r="0"	attack="0"	select="0"	target_off="0"	use_debuff="0"	cells="255:255"	/>
				<gate	id="711"	r="0"	attack="0"	select="0"	target_off="0"	use_debuff="0"	cells="255:255"	/>
				<gate	id="712"	r="0"	attack="0"	select="0"	target_off="0"	use_debuff="0"	cells="255:255"	/>
				<gate	id="713"	r="0"	attack="0"	select="0"	target_off="0"	use_debuff="0"	cells="255:255"	/>
				<gate	id="714"	r="0"	attack="0"	select="0"	target_off="0"	use_debuff="0"	cells="255:255"	/>
				<gate	id="715"	r="0"	attack="0"	select="0"	target_off="0"	use_debuff="0"	cells="255:255"	/>
				<gate	id="716"	r="0"	attack="0"	select="0"	target_off="0"	use_debuff="0"	cells="255:255"	/>
				<gate	id="717"	r="0"	attack="0"	select="0"	target_off="0"	use_debuff="0"	cells="255:255"	/>
				<gate	id="718"	r="0"	attack="0"	select="0"	target_off="0"	use_debuff="0"	cells="255:255"	/>
				<gate	id="719"	r="0"	attack="0"	select="0"	target_off="0"	use_debuff="0"	cells="255:255"	/>
				<gate	id="720"	r="0"	attack="0"	select="0"	target_off="0"	use_debuff="0"	cells="255:255"	/>
				<gate	id="721"	r="0"	attack="0"	select="0"	target_off="0"	use_debuff="0"	cells="255:255"	/>
				<gate	id="722"	r="0"	attack="0"	select="0"	target_off="0"	use_debuff="0"	cells="255:255"	/>
				<gate	id="723"	r="0"	attack="0"	select="0"	target_off="0"	use_debuff="0"	cells="255:255"	/>
				<gate	id="724"	r="0"	attack="0"	select="0"	target_off="0"	use_debuff="0"	cells="255:255"	/>
				<gate	id="725"	r="0"	attack="0"	select="0"	target_off="0"	use_debuff="0"	cells="255:255"	/>
				<gate	id="726"	r="0"	attack="0"	select="0"	target_off="0"	use_debuff="0"	cells="255:255"	/>
				<gate	id="727"	r="0"	attack="0"	select="0"	target_off="0"	use_debuff="0"	cells="255:255"	/>
				<gate	id="728"	r="0"	attack="0"	select="0"	target_off="0"	use_debuff="0"	cells="255:255"	/>
				<gate	id="729"	r="0"	attack="0"	select="0"	target_off="0"	use_debuff="0"	cells="255:255"	/>
				<gate	id="730"	r="0"	attack="0"	select="0"	target_off="0"	use_debuff="0"	cells="255:255"	/>
				<gate	id="731"	r="0"	attack="0"	select="0"	target_off="0"	use_debuff="0"	cells="255:255"	/>
				<gate	id="732"	r="0"	attack="0"	select="0"	target_off="0"	use_debuff="0"	cells="255:255"	/>
				<gate	id="733"	r="0"	attack="0"	select="0"	target_off="0"	use_debuff="0"	cells="255:255"	/>
				<gate	id="734"	r="0"	attack="0"	select="0"	target_off="0"	use_debuff="0"	cells="255:255"	/>
				<gate	id="735"	r="0"	attack="0"	select="0"	target_off="0"	use_debuff="0"	cells="255:255"	/>
				<gate	id="736"	r="0"	attack="0"	select="0"	target_off="0"	use_debuff="0"	cells="255:255"	/>
				<gate	id="737"	r="0"	attack="0"	select="0"	target_off="0"	use_debuff="0"	cells="255:255"	/>
				<gate	id="738"	r="0"	attack="0"	select="0"	target_off="0"	use_debuff="0"	cells="255:255"	/>
				<gate	id="739"	r="0"	attack="0"	select="0"	target_off="0"	use_debuff="0"	cells="255:255"	/>
				<gate	id="740"	r="0"	attack="0"	select="0"	target_off="0"	use_debuff="0"	cells="255:255"	/>
				<gate	id="741"	r="0"	attack="0"	select="0"	target_off="0"	use_debuff="0"	cells="255:255"	/>
				<gate	id="742"	r="0"	attack="0"	select="0"	target_off="0"	use_debuff="0"	cells="255:255"	/>
				<gate	id="743"	r="0"	attack="0"	select="0"	target_off="0"	use_debuff="0"	cells="255:255"	/>
				<gate	id="744"	r="0"	attack="0"	select="0"	target_off="0"	use_debuff="0"	cells="255:255"	/>
				<gate	id="745"	r="0"	attack="0"	select="0"	target_off="0"	use_debuff="0"	cells="255:255"	/>
				<gate	id="746"	r="0"	attack="0"	select="0"	target_off="0"	use_debuff="0"	cells="255:255"	/>
				<gate	id="747"	r="0"	attack="0"	select="0"	target_off="0"	use_debuff="0"	cells="255:255"	/>
				<gate	id="748"	r="0"	attack="0"	select="0"	target_off="0"	use_debuff="0"	cells="255:255"	/>
				<gate	id="749"	r="0"	attack="0"	select="0"	target_off="0"	use_debuff="0"	cells="255:255"	/>
				<gate	id="750"	r="0"	attack="0"	select="0"	target_off="0"	use_debuff="0"	cells="255:255"	/>
				<gate	id="751"	r="0"	attack="0"	select="0"	target_off="0"	use_debuff="0"	cells="255:255"	/>
				<gate	id="752"	r="0"	attack="0"	select="0"	target_off="0"	use_debuff="0"	cells="255:255"	/>
				<gate	id="753"	r="0"	attack="0"	select="0"	target_off="0"	use_debuff="0"	cells="255:255"	/>
				<gate	id="754"	r="0"	attack="0"	select="0"	target_off="0"	use_debuff="0"	cells="255:255"	/>
				<gate	id="755"	r="0"	attack="0"	select="0"	target_off="0"	use_debuff="0"	cells="255:255"	/>
				<gate	id="756"	r="0"	attack="0"	select="0"	target_off="0"	use_debuff="0"	cells="255:255"	/>
				<gate	id="757"	r="0"	attack="0"	select="0"	target_off="0"	use_debuff="0"	cells="255:255"	/>
				<gate	id="758"	r="0"	attack="0"	select="0"	target_off="0"	use_debuff="0"	cells="255:255"	/>
				<gate	id="759"	r="0"	attack="0"	select="0"	target_off="0"	use_debuff="0"	cells="255:255"	/>
				<gate	id="760"	r="0"	attack="0"	select="0"	target_off="0"	use_debuff="0"	cells="255:255"	/>
				<gate	id="761"	r="0"	attack="0"	select="0"	target_off="0"	use_debuff="0"	cells="255:255"	/>
				<gate	id="762"	r="0"	attack="0"	select="0"	target_off="0"	use_debuff="0"	cells="255:255"	/>
				<gate	id="763"	r="0"	attack="0"	select="0"	target_off="0"	use_debuff="0"	cells="255:255"	/>
				<gate	id="764"	r="0"	attack="0"	select="0"	target_off="0"	use_debuff="0"	cells="255:255"	/>
				<gate	id="765"	r="0"	attack="0"	select="0"	target_off="0"	use_debuff="0"	cells="255:255"	/>
				<gate	id="766"	r="0"	attack="0"	select="0"	target_off="0"	use_debuff="0"	cells="255:255"	/>
				<gate	id="767"	r="0"	attack="0"	select="0"	target_off="0"	use_debuff="0"	cells="255:255"	/>
				<gate	id="768"	r="0"	attack="0"	select="0"	target_off="0"	use_debuff="0"	cells="255:255"	/>
				<gate	id="769"	r="0"	attack="0"	select="0"	target_off="0"	use_debuff="0"	cells="255:255"	/>
				<gate	id="770"	r="0"	attack="0"	select="0"	target_off="0"	use_debuff="0"	cells="255:255"	/>
				<gate	id="771"	r="0"	attack="0"	select="0"	target_off="0"	use_debuff="0"	cells="255:255"	/>
				<gate	id="772"	r="0"	attack="0"	select="0"	target_off="0"	use_debuff="0"	cells="255:255"	/>
				<gate	id="773"	r="0"	attack="0"	select="0"	target_off="0"	use_debuff="0"	cells="255:255"	/>
				<gate	id="774"	r="0"	attack="0"	select="0"	target_off="0"	use_debuff="0"	cells="255:255"	/>
				<gate	id="775"	r="0"	attack="0"	select="0"	target_off="0"	use_debuff="0"	cells="255:255"	/>
				<gate	id="776"	r="0"	attack="0"	select="0"	target_off="0"	use_debuff="0"	cells="255:255"	/>
				<gate	id="777"	r="0"	attack="0"	select="0"	target_off="0"	use_debuff="0"	cells="255:255"	/>
				<gate	id="778"	r="0"	attack="0"	select="0"	target_off="0"	use_debuff="0"	cells="255:255"	/>
				<gate	id="779"	r="0"	attack="0"	select="0"	target_off="0"	use_debuff="0"	cells="255:255"	/>
				<gate	id="780"	r="0"	attack="0"	select="0"	target_off="0"	use_debuff="0"	cells="255:255"	/>
				<gate	id="781"	r="0"	attack="0"	select="0"	target_off="0"	use_debuff="0"	cells="255:255"	/>
				<gate	id="782"	r="0"	attack="0"	select="0"	target_off="0"	use_debuff="0"	cells="255:255"	/>
				<gate	id="783"	r="0"	attack="0"	select="0"	target_off="0"	use_debuff="0"	cells="255:255"	/>
				<gate	id="784"	r="0"	attack="0"	select="0"	target_off="0"	use_debuff="0"	cells="255:255"	/>
				<gate	id="785"	r="0"	attack="0"	select="0"	target_off="0"	use_debuff="0"	cells="255:255"	/>
				<gate	id="786"	r="0"	attack="0"	select="0"	target_off="0"	use_debuff="0"	cells="255:255"	/>
				<gate	id="787"	r="0"	attack="0"	select="0"	target_off="0"	use_debuff="0"	cells="255:255"	/>
				<gate	id="788"	r="0"	attack="0"	select="0"	target_off="0"	use_debuff="0"	cells="255:255"	/>
				<gate	id="789"	r="0"	attack="0"	select="0"	target_off="0"	use_debuff="0"	cells="255:255"	/>
				<gate	id="790"	r="0"	attack="0"	select="0"	target_off="0"	use_debuff="0"	cells="255:255"	/>
				<gate	id="791"	r="0"	attack="0"	select="0"	target_off="0"	use_debuff="0"	cells="255:255"	/>
				<gate	id="792"	r="0"	attack="0"	select="0"	target_off="0"	use_debuff="0"	cells="255:255"	/>
				<gate	id="793"	r="0"	attack="0"	select="0"	target_off="0"	use_debuff="0"	cells="255:255"	/>
				<gate	id="794"	r="0"	attack="0"	select="0"	target_off="0"	use_debuff="0"	cells="255:255"	/>
				<gate	id="795"	r="0"	attack="0"	select="0"	target_off="0"	use_debuff="0"	cells="255:255"	/>
				<gate	id="796"	r="0"	attack="0"	select="0"	target_off="0"	use_debuff="0"	cells="255:255"	/>
				<gate	id="797"	r="0"	attack="0"	select="0"	target_off="0"	use_debuff="0"	cells="255:255"	/>
				<gate	id="798"	r="0"	attack="0"	select="0"	target_off="0"	use_debuff="0"	cells="255:255"	/>
				<gate	id="799"	r="0"	attack="0"	select="0"	target_off="0"	use_debuff="0"	cells="255:255"	/>
				<gate	id="800"	r="0"	attack="0"	select="0"	target_off="0"	use_debuff="0"	cells="255:255"	/>
				<gate	id="801"	r="0"	attack="0"	select="0"	target_off="0"	use_debuff="0"	cells="255:255"	/>
				<gate	id="802"	r="0"	attack="0"	select="0"	target_off="0"	use_debuff="0"	cells="255:255"	/>
				<gate	id="803"	r="0"	attack="0"	select="0"	target_off="0"	use_debuff="0"	cells="255:255"	/>
				<gate	id="804"	r="0"	attack="0"	select="0"	target_off="0"	use_debuff="0"	cells="255:255"	/>
				<gate	id="805"	r="0"	attack="0"	select="0"	target_off="0"	use_debuff="0"	cells="255:255"	/>
				<gate	id="806"	r="0"	attack="0"	select="0"	target_off="0"	use_debuff="0"	cells="255:255"	/>
				<gate	id="807"	r="0"	attack="0"	select="0"	target_off="0"	use_debuff="0"	cells="255:255"	/>
				<gate	id="808"	r="0"	attack="0"	select="0"	target_off="0"	use_debuff="0"	cells="255:255"	/>
				<gate	id="815"	r="0"	attack="0"	select="0"	target_off="1"	use_debuff="0"	cells="116:45"	/>
				<gate	id="829"	r="60"	attack="1"	select="1"	target_off="1"	use_debuff="1"	cells="255:255"	/>
				<gate	id="834"	r="190"	attack="0"	select="0"	target_off="1"	use_debuff="0"	cells="133:151,132:151,132:152,133:152,134:152"	/>
				<gate	id="836"	r="60"	attack="0"	select="0"	target_off="1"	use_debuff="0"	cells="90:127,90:126,90:125,91:125,90:124,91:124,92:124,92:123,93:123,92:122,93:122,93:121,93:120,94:120,93:119,94:119,93:118,94:118"	/>
				<gate	id="845"	r="28"	attack="1"	select="1"	target_off="1"	use_debuff="1"	cells="255:255"	/>
				<gate	id="853"	r="300"	attack="1"	select="1"	target_off="0"	use_debuff="1"	cells="121:144"	/>
				<gate	id="854"	r="300"	attack="1"	select="1"	target_off="0"	use_debuff="1"	cells="121:144"	/>
				<gate	id="855"	r="300"	attack="1"	select="1"	target_off="0"	use_debuff="1"	cells="121:144"	/>
				<gate	id="856"	r="300"	attack="1"	select="1"	target_off="0"	use_debuff="1"	cells="121:144"	/>
			</mission>
		</world>
		<world	id="52"	name="world54"	type="2"	map_file="world_63.mcl"	terrain_mesh=""	icon="J_icn_map54"	m_code="0"	t_max_x="1"	t_max_z="1"	gpsorder="0"	allowedwar="0"	warcontrol="0"	>
			<world_npc	id="1"	npc_name="npc121-0001"	x="219"	y="118"	is_obj="1"	/>
			<world_npc	id="2"	npc_name="npc121-0002"	x="225"	y="119"	is_obj="1"	/>
			<world_npc	id="3"	npc_name="npc121-0003"	x="92"	y="111"	is_obj="1"	/>
			<world_npc	id="4"	npc_name="npc121-0004"	x="93"	y="117"	is_obj="1"	/>
			<world_npc	id="50"	npc_name="npc121-0050"	x="0"	y="0"	is_obj="0"	/>
			<world_npc	id="51"	npc_name="npc121-0051"	x="0"	y="0"	is_obj="0"	/>
			<mission	world_id="52"	dungeon_id="4336"	fix_cell="255:255"	>
				<mission_immune	id="76"	target="82"	active_type="1"	attack="0"	select="0"	target_off="0"	/>
				<mission_immune	id="84"	target="83"	active_type="1"	attack="0"	select="0"	target_off="0"	/>
				<mission_immune	id="152"	target="137"	active_type="1"	attack="0"	select="0"	target_off="0"	/>
				<mission_immune	id="155"	target="138"	active_type="1"	attack="0"	select="0"	target_off="0"	/>
				<mission_immune	id="156"	target="139"	active_type="1"	attack="0"	select="0"	target_off="0"	/>
				<mission_immune	id="157"	target="140"	active_type="1"	attack="0"	select="0"	target_off="0"	/>
				<mission_immune	id="166"	target="165"	active_type="1"	attack="0"	select="0"	target_off="0"	/>
				<mission_npc	id="130"	link_npc="1"	active_type="0"	attack="0"	select="0"	target_off="0"	/>
				<mission_npc	id="158"	link_npc="3"	active_type="0"	attack="0"	select="0"	target_off="0"	/>
				<mission_msg	id="45"	end_id="45"	msg_type="1"	life_time="2000"	limit_sec="10"	chat_color="0"	chat_msg="missionmsgchat121-4336-45-0"	cont="missionmsgcont121-4336-45-0"	attack="0"	select="0"	target_off="0"	loop="0"	/>
				<mission_msg	id="46"	end_id="46"	msg_type="2"	life_time="2000"	limit_sec="10"	chat_color="0"	chat_msg="missionmsgchat121-4336-46-0"	cont="missionmsgcont121-4336-46-0"	attack="0"	select="0"	target_off="0"	loop="0"	/>
				<mission_msg	id="72"	end_id="72"	msg_type="1"	life_time="2000"	limit_sec="10"	chat_color="0"	chat_msg="missionmsgchat121-4336-72-0"	cont="missionmsgcont121-4336-72-0"	attack="0"	select="0"	target_off="0"	loop="0"	/>
				<mission_msg	id="73"	end_id="73"	msg_type="2"	life_time="2000"	limit_sec="10"	chat_color="0"	chat_msg="missionmsgchat121-4336-73-0"	cont="missionmsgcont121-4336-73-0"	attack="0"	select="0"	target_off="0"	loop="0"	/>
				<mission_msg	id="127"	end_id="127"	msg_type="1"	life_time="2000"	limit_sec="10"	chat_color="0"	chat_msg="missionmsgchat121-4336-127-0"	cont="missionmsgcont121-4336-127-0"	attack="0"	select="0"	target_off="0"	loop="0"	/>
				<mission_msg	id="128"	end_id="128"	msg_type="2"	life_time="2000"	limit_sec="10"	chat_color="0"	chat_msg="missionmsgchat121-4336-128-0"	cont="missionmsgcont121-4336-128-0"	attack="0"	select="0"	target_off="0"	loop="0"	/>
				<mission_msg	id="141"	end_id="141"	msg_type="1"	life_time="2000"	limit_sec="10"	chat_color="0"	chat_msg="missionmsgchat121-4336-141-0"	cont="missionmsgcont121-4336-141-0"	attack="0"	select="0"	target_off="0"	loop="0"	/>
				<mission_msg	id="142"	end_id="142"	msg_type="2"	life_time="2000"	limit_sec="10"	chat_color="0"	chat_msg="missionmsgchat121-4336-142-0"	cont="missionmsgcont121-4336-142-0"	attack="0"	select="0"	target_off="0"	loop="0"	/>
				<mission_msg	id="163"	end_id="163"	msg_type="1"	life_time="2000"	limit_sec="10"	chat_color="0"	chat_msg="missionmsgchat121-4336-163-0"	cont="missionmsgcont121-4336-163-0"	attack="0"	select="0"	target_off="0"	loop="0"	/>
				<mission_msg	id="164"	end_id="164"	msg_type="2"	life_time="2000"	limit_sec="10"	chat_color="0"	chat_msg="missionmsgchat121-4336-164-0"	cont="missionmsgcont121-4336-164-0"	attack="0"	select="0"	target_off="0"	loop="0"	/>
				<mission_msg	id="192"	end_id="192"	msg_type="1"	life_time="2000"	limit_sec="10"	chat_color="0"	chat_msg="missionmsgchat121-4336-192-0"	cont="missionmsgcont121-4336-192-0"	attack="0"	select="0"	target_off="0"	loop="0"	/>
				<mission_msg	id="193"	end_id="193"	msg_type="2"	life_time="2000"	limit_sec="10"	chat_color="0"	chat_msg="missionmsgchat121-4336-193-0"	cont="missionmsgcont121-4336-193-0"	attack="0"	select="0"	target_off="0"	loop="0"	/>
				<gate	id="0"	r="0"	attack="0"	select="0"	target_off="1"	use_debuff="0"	cells="112:212,113:212,114:212,112:211,113:211,114:211,113:213,113:212,113:211"	/>
				<gate	id="1"	r="0"	attack="0"	select="0"	target_off="1"	use_debuff="0"	cells="112:179,113:179,114:179,112:178,113:178,114:178:113:180,113:178"	/>
				<gate	id="5"	r="0"	attack="0"	select="0"	target_off="1"	use_debuff="0"	cells="255:255"	/>
				<gate	id="6"	r="0"	attack="0"	select="0"	target_off="1"	use_debuff="0"	cells="255:255"	/>
				<gate	id="7"	r="0"	attack="0"	select="0"	target_off="1"	use_debuff="0"	cells="255:255"	/>
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				<gate	id="9"	r="0"	attack="0"	select="0"	target_off="1"	use_debuff="0"	cells="255:255"	/>
				<gate	id="10"	r="0"	attack="0"	select="0"	target_off="1"	use_debuff="0"	cells="255:255"	/>
				<gate	id="11"	r="0"	attack="0"	select="0"	target_off="1"	use_debuff="0"	cells="255:255"	/>
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				<gate	id="83"	r="90"	attack="1"	select="1"	target_off="1"	use_debuff="0"	cells="255:255"	/>
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				<gate	id="87"	r="270"	attack="0"	select="0"	target_off="1"	use_debuff="0"	cells="255:255"	/>
				<gate	id="88"	r="270"	attack="0"	select="0"	target_off="1"	use_debuff="0"	cells="255:255"	/>
				<gate	id="89"	r="270"	attack="0"	select="0"	target_off="1"	use_debuff="0"	cells="255:255"	/>
				<gate	id="90"	r="270"	attack="0"	select="0"	target_off="1"	use_debuff="0"	cells="255:255"	/>
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				<gate	id="98"	r="90"	attack="0"	select="0"	target_off="1"	use_debuff="0"	cells="255:255"	/>
				<gate	id="99"	r="90"	attack="0"	select="0"	target_off="1"	use_debuff="0"	cells="255:255"	/>
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			</mission>
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			</mission>
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			</mission>
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		</world>
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			</mission>
		</world>
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				<mission_msg	id="61"	end_id="61"	msg_type="2"	life_time="2000"	limit_sec="10"	chat_color="0"	chat_msg="missionmsgchat58-4119-61-0"	cont="missionmsgcont58-4119-61-0"	attack="0"	select="0"	target_off="0"	loop="0"	/>
				<mission_msg	id="65"	end_id="65"	msg_type="1"	life_time="2000"	limit_sec="10"	chat_color="0"	chat_msg="missionmsgchat58-4119-65-0"	cont="missionmsgcont58-4119-65-0"	attack="0"	select="0"	target_off="0"	loop="0"	/>
				<mission_msg	id="87"	end_id="87"	msg_type="2"	life_time="2000"	limit_sec="10"	chat_color="0"	chat_msg="missionmsgchat58-4119-87-0"	cont="missionmsgcont58-4119-87-0"	attack="0"	select="0"	target_off="0"	loop="0"	/>
				<mission_msg	id="88"	end_id="88"	msg_type="2"	life_time="2000"	limit_sec="10"	chat_color="0"	chat_msg="missionmsgchat58-4119-88-0"	cont="missionmsgcont58-4119-88-0"	attack="0"	select="0"	target_off="0"	loop="0"	/>
				<mission_msg	id="89"	end_id="89"	msg_type="1"	life_time="2000"	limit_sec="10"	chat_color="0"	chat_msg="missionmsgchat58-4119-89-0"	cont="missionmsgcont58-4119-89-0"	attack="0"	select="0"	target_off="0"	loop="0"	/>
				<mission_msg	id="92"	end_id="92"	msg_type="2"	life_time="2000"	limit_sec="10"	chat_color="0"	chat_msg="missionmsgchat58-4119-92-0"	cont="missionmsgcont58-4119-92-0"	attack="0"	select="0"	target_off="0"	loop="0"	/>
				<mission_msg	id="93"	end_id="93"	msg_type="2"	life_time="2000"	limit_sec="10"	chat_color="0"	chat_msg="missionmsgchat58-4119-93-0"	cont="missionmsgcont58-4119-93-0"	attack="0"	select="0"	target_off="0"	loop="0"	/>
				<mission_msg	id="94"	end_id="94"	msg_type="2"	life_time="2000"	limit_sec="10"	chat_color="0"	chat_msg="missionmsgchat58-4119-94-0"	cont="missionmsgcont58-4119-94-0"	attack="0"	select="0"	target_off="0"	loop="0"	/>
				<mission_msg	id="95"	end_id="95"	msg_type="2"	life_time="2000"	limit_sec="10"	chat_color="0"	chat_msg="missionmsgchat58-4119-95-0"	cont="missionmsgcont58-4119-95-0"	attack="0"	select="0"	target_off="0"	loop="0"	/>
				<gate	id="2"	r="0"	attack="0"	select="0"	target_off="1"	use_debuff="0"	cells="195:108,196:108,197:108,195:109,196:109,197:109"	/>
				<gate	id="3"	r="0"	attack="1"	select="1"	target_off="1"	use_debuff="1"	cells="195:108,196:108,197:108,195:109,196:109,197:109"	/>
				<gate	id="12"	r="135"	attack="0"	select="0"	target_off="1"	use_debuff="0"	cells="184:139,183:139,184:140,183:140,182:140,183:141"	/>
				<gate	id="34"	r="315"	attack="0"	select="0"	target_off="1"	use_debuff="0"	cells="197:130,198:130,197:129,198:129,198:128"	/>
				<gate	id="50"	r="25"	attack="1"	select="1"	target_off="1"	use_debuff="1"	cells="195:139,195:140,196:139,196:140,196:141,197:140"	/>
				<gate	id="64"	r="220"	attack="0"	select="0"	target_off="1"	use_debuff="0"	cells="183:130,182:130,183:129,182:129,181:129,182:128"	/>
			</mission>
		</world>
		<world	id="59"	name="world61"	type="2"	map_file="world_65.mcl"	terrain_mesh=""	icon="J_icn_map61"	m_code="0"	t_max_x="1"	t_max_z="1"	gpsorder="0"	allowedwar="0"	warcontrol="0"	>
			<world_npc	id="50"	npc_name="npc59-0050"	x="0"	y="0"	is_obj="0"	/>
			<world_npc	id="51"	npc_name="npc59-0051"	x="0"	y="0"	is_obj="0"	/>
			<mission	world_id="59"	dungeon_id="4338"	fix_cell="255:255"	>
				<mission_immune	id="109"	target="107"	active_type="1"	attack="0"	select="0"	target_off="0"	/>
				<mission_immune	id="107"	target="108"	active_type="1"	attack="0"	select="0"	target_off="0"	/>
				<mission_immune	id="238"	target="227"	active_type="1"	attack="0"	select="0"	target_off="0"	/>
				<mission_immune	id="227"	target="249"	active_type="1"	attack="0"	select="0"	target_off="0"	/>
				<mission_immune	id="271"	target="269"	active_type="1"	attack="0"	select="0"	target_off="0"	/>
				<mission_immune	id="269"	target="270"	active_type="1"	attack="0"	select="0"	target_off="0"	/>
				<mission_msg	id="0"	end_id="0"	msg_type="3"	life_time="5000"	limit_sec="10"	chat_color="0"	chat_msg="missionmsgchat123-4338-0-0"	cont="missionmsgcont123-4338-0-0"	attack="0"	select="0"	target_off="0"	loop="0"	/>
				<mission_msg	id="4"	end_id="4"	msg_type="3"	life_time="5000"	limit_sec="10"	chat_color="2"	chat_msg="missionmsgchat123-4338-4-0"	cont="missionmsgcont123-4338-4-0"	attack="0"	select="0"	target_off="0"	loop="0"	/>
				<mission_msg	id="40"	end_id="40"	msg_type="3"	life_time="5000"	limit_sec="10"	chat_color="2"	chat_msg="missionmsgchat123-4338-40-0"	cont="missionmsgcont123-4338-40-0"	attack="0"	select="0"	target_off="0"	loop="0"	/>
				<mission_msg	id="41"	end_id="41"	msg_type="3"	life_time="5000"	limit_sec="10"	chat_color="2"	chat_msg="missionmsgchat123-4338-41-0"	cont="missionmsgcont123-4338-41-0"	attack="0"	select="0"	target_off="0"	loop="0"	/>
				<mission_msg	id="75"	end_id="75"	msg_type="3"	life_time="5000"	limit_sec="10"	chat_color="2"	chat_msg="missionmsgchat123-4338-75-0"	cont="missionmsgcont123-4338-75-0"	attack="0"	select="0"	target_off="0"	loop="0"	/>
				<mission_msg	id="110"	end_id="110"	msg_type="3"	life_time="5000"	limit_sec="10"	chat_color="2"	chat_msg="missionmsgchat123-4338-110-0"	cont="missionmsgcont123-4338-110-0"	attack="0"	select="0"	target_off="0"	loop="0"	/>
				<mission_msg	id="113"	end_id="113"	msg_type="3"	life_time="5000"	limit_sec="10"	chat_color="0"	chat_msg="missionmsgchat123-4338-113-0"	cont="missionmsgcont123-4338-113-0"	attack="0"	select="0"	target_off="0"	loop="0"	/>
				<mission_msg	id="124"	end_id="124"	msg_type="3"	life_time="5000"	limit_sec="10"	chat_color="2"	chat_msg="missionmsgchat123-4338-124-0"	cont="missionmsgcont123-4338-124-0"	attack="0"	select="0"	target_off="0"	loop="0"	/>
				<mission_msg	id="127"	end_id="127"	msg_type="2"	life_time="5000"	limit_sec="10"	chat_color="6"	chat_msg="missionmsgchat123-4338-127-0"	cont="missionmsgcont123-4338-127-0"	attack="0"	select="0"	target_off="0"	loop="0"	/>
				<mission_msg	id="128"	end_id="128"	msg_type="3"	life_time="5000"	limit_sec="10"	chat_color="2"	chat_msg="missionmsgchat123-4338-128-0"	cont="missionmsgcont123-4338-128-0"	attack="0"	select="0"	target_off="0"	loop="0"	/>
				<mission_msg	id="129"	end_id="129"	msg_type="3"	life_time="5000"	limit_sec="10"	chat_color="2"	chat_msg="missionmsgchat123-4338-129-0"	cont="missionmsgcont123-4338-129-0"	attack="0"	select="0"	target_off="0"	loop="0"	/>
				<mission_msg	id="162"	end_id="162"	msg_type="1"	life_time="5000"	limit_sec="10"	chat_color="0"	chat_msg="missionmsgchat123-4338-162-0"	cont="missionmsgcont123-4338-162-0"	attack="0"	select="0"	target_off="0"	loop="0"	/>
				<mission_msg	id="163"	end_id="163"	msg_type="0"	life_time="5000"	limit_sec="10"	chat_color="1"	chat_msg="missionmsgchat123-4338-163-0"	cont="missionmsgcont123-4338-163-0"	attack="0"	select="0"	target_off="0"	loop="0"	/>
				<mission_msg	id="165"	end_id="165"	msg_type="3"	life_time="5000"	limit_sec="10"	chat_color="2"	chat_msg="missionmsgchat123-4338-165-0"	cont="missionmsgcont123-4338-165-0"	attack="0"	select="0"	target_off="0"	loop="0"	/>
				<mission_msg	id="166"	end_id="166"	msg_type="3"	life_time="5000"	limit_sec="10"	chat_color="2"	chat_msg="missionmsgchat123-4338-166-0"	cont="missionmsgcont123-4338-166-0"	attack="0"	select="0"	target_off="0"	loop="0"	/>
				<mission_msg	id="225"	end_id="225"	msg_type="3"	life_time="5000"	limit_sec="10"	chat_color="2"	chat_msg="missionmsgchat123-4338-225-0"	cont="missionmsgcont123-4338-225-0"	attack="0"	select="0"	target_off="0"	loop="0"	/>
				<mission_msg	id="226"	end_id="226"	msg_type="3"	life_time="5000"	limit_sec="10"	chat_color="2"	chat_msg="missionmsgchat123-4338-226-0"	cont="missionmsgcont123-4338-226-0"	attack="0"	select="0"	target_off="0"	loop="0"	/>
				<mission_msg	id="260"	end_id="260"	msg_type="2"	life_time="5000"	limit_sec="10"	chat_color="4"	chat_msg="missionmsgchat123-4338-260-0"	cont="missionmsgcont123-4338-260-0"	attack="0"	select="0"	target_off="0"	loop="0"	/>
				<mission_msg	id="273"	end_id="273"	msg_type="3"	life_time="5000"	limit_sec="10"	chat_color="2"	chat_msg="missionmsgchat123-4338-273-0"	cont="missionmsgcont123-4338-273-0"	attack="0"	select="0"	target_off="0"	loop="0"	/>
				<mission_msg	id="274"	end_id="274"	msg_type="3"	life_time="5000"	limit_sec="10"	chat_color="0"	chat_msg="missionmsgchat123-4338-274-0"	cont="missionmsgcont123-4338-274-0"	attack="0"	select="0"	target_off="0"	loop="0"	/>
				<mission_msg	id="275"	end_id="275"	msg_type="2"	life_time="5000"	limit_sec="10"	chat_color="6"	chat_msg="missionmsgchat123-4338-275-0"	cont="missionmsgcont123-4338-275-0"	attack="0"	select="0"	target_off="0"	loop="0"	/>
				<mission_msg	id="290"	end_id="290"	msg_type="3"	life_time="5000"	limit_sec="10"	chat_color="2"	chat_msg="missionmsgchat123-4338-290-0"	cont="missionmsgcont123-4338-290-0"	attack="0"	select="0"	target_off="0"	loop="0"	/>
				<mission_msg	id="298"	end_id="298"	msg_type="3"	life_time="5000"	limit_sec="10"	chat_color="2"	chat_msg="missionmsgchat123-4338-298-0"	cont="missionmsgcont123-4338-298-0"	attack="0"	select="0"	target_off="0"	loop="0"	/>
				<mission_msg	id="361"	end_id="361"	msg_type="3"	life_time="5000"	limit_sec="10"	chat_color="2"	chat_msg="missionmsgchat123-4338-361-0"	cont="missionmsgcont123-4338-361-0"	attack="0"	select="0"	target_off="0"	loop="0"	/>
				<mission_msg	id="362"	end_id="362"	msg_type="3"	life_time="5000"	limit_sec="10"	chat_color="2"	chat_msg="missionmsgchat123-4338-362-0"	cont="missionmsgcont123-4338-362-0"	attack="0"	select="0"	target_off="0"	loop="0"	/>
				<mission_msg	id="411"	end_id="411"	msg_type="3"	life_time="5000"	limit_sec="10"	chat_color="2"	chat_msg="missionmsgchat123-4338-411-0"	cont="missionmsgcont123-4338-411-0"	attack="0"	select="0"	target_off="0"	loop="0"	/>
				<mission_msg	id="412"	end_id="412"	msg_type="3"	life_time="5000"	limit_sec="10"	chat_color="2"	chat_msg="missionmsgchat123-4338-412-0"	cont="missionmsgcont123-4338-412-0"	attack="0"	select="0"	target_off="0"	loop="0"	/>
				<mission_msg	id="415"	end_id="415"	msg_type="3"	life_time="5000"	limit_sec="10"	chat_color="0"	chat_msg="missionmsgchat123-4338-484-0"	cont="missionmsgcont123-4338-484-0"	attack="0"	select="0"	target_off="0"	loop="0"	/>
				<mission_msg	id="416"	end_id="416"	msg_type="3"	life_time="5000"	limit_sec="10"	chat_color="2"	chat_msg="missionmsgchat123-4338-485-0"	cont="missionmsgcont123-4338-485-0"	attack="0"	select="0"	target_off="0"	loop="0"	/>
				<mission_msg	id="486"	end_id="486"	msg_type="2"	life_time="5000"	limit_sec="10"	chat_color="6"	chat_msg="missionmsgchat123-4338-486-0"	cont="missionmsgcont123-4338-486-0"	attack="0"	select="0"	target_off="0"	loop="0"	/>
				<mission_msg	id="500"	end_id="500"	msg_type="3"	life_time="5000"	limit_sec="10"	chat_color="2"	chat_msg="missionmsgchat123-4338-500-0"	cont="missionmsgcont123-4338-500-0"	attack="0"	select="0"	target_off="0"	loop="0"	/>
				<mission_msg	id="501"	end_id="501"	msg_type="3"	life_time="5000"	limit_sec="10"	chat_color="2"	chat_msg="missionmsgchat123-4338-501-0"	cont="missionmsgcont123-4338-501-0"	attack="0"	select="0"	target_off="0"	loop="0"	/>
				<mission_msg	id="547"	end_id="547"	msg_type="3"	life_time="5000"	limit_sec="10"	chat_color="2"	chat_msg="missionmsgchat123-4338-547-0"	cont="missionmsgcont123-4338-547-0"	attack="0"	select="0"	target_off="0"	loop="0"	/>
				<mission_msg	id="417"	end_id="417"	msg_type="3"	life_time="5000"	limit_sec="10"	chat_color="0"	chat_msg="missionmsgchat123-4338-548-0"	cont="missionmsgcont123-4338-548-0"	attack="0"	select="0"	target_off="0"	loop="0"	/>
				<mission_msg	id="566"	end_id="566"	msg_type="1"	life_time="5000"	limit_sec="10"	chat_color="0"	chat_msg="missionmsgchat123-4338-566-0"	cont="missionmsgcont123-4338-566-0"	attack="0"	select="0"	target_off="0"	loop="0"	/>
				<mission_msg	id="567"	end_id="567"	msg_type="3"	life_time="5000"	limit_sec="10"	chat_color="4"	chat_msg="missionmsgchat123-4338-567-0"	cont="missionmsgcont123-4338-567-0"	attack="0"	select="0"	target_off="0"	loop="0"	/>
				<gate	id="1"	r="0"	attack="0"	select="0"	target_off="0"	use_debuff="0"	cells="118:129"	/>
				<gate	id="2"	r="0"	attack="0"	select="0"	target_off="0"	use_debuff="0"	cells="138:129"	/>
				<gate	id="3"	r="0"	attack="1"	select="1"	target_off="0"	use_debuff="0"	cells="125:73,126:73,127:73,128:73,129:73,130:73"	/>
				<gate	id="114"	r="0"	attack="0"	select="0"	target_off="0"	use_debuff="0"	cells="255:255"	/>
				<gate	id="115"	r="0"	attack="0"	select="0"	target_off="0"	use_debuff="0"	cells="255:255"	/>
				<gate	id="116"	r="0"	attack="0"	select="0"	target_off="0"	use_debuff="0"	cells="255:255"	/>
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				<gate	id="118"	r="0"	attack="0"	select="0"	target_off="0"	use_debuff="0"	cells="255:255"	/>
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				<gate	id="123"	r="0"	attack="0"	select="0"	target_off="0"	use_debuff="0"	cells="255:255"	/>
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				<gate	id="168"	r="0"	attack="0"	select="0"	target_off="0"	use_debuff="0"	cells="255:255"	/>
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		</world>
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			</mission>
		</world>
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			</mission>
		</world>
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		</world>
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				<mission_npc	id="6"	link_npc="47"	active_type="1"	attack="0"	select="0"	target_off="0"	/>
				<mission_msg	id="7"	end_id="7"	msg_type="1"	life_time="2000"	limit_sec="10"	chat_color="0"	chat_msg="missionmsgchat67-4228-7-8"	cont="missionmsgcont67-4228-7-8"	attack="0"	select="0"	target_off="0"	loop="0"	/>
			</mission>
			<mission	world_id="67"	dungeon_id="4229"	fix_cell="255:255"	>
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			</mission>
			<mission	world_id="67"	dungeon_id="4230"	fix_cell="255:255"	>
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				<mission_msg	id="8"	end_id="8"	msg_type="1"	life_time="2000"	limit_sec="10"	chat_color="0"	chat_msg="missionmsgchat67-4230-8-10"	cont="missionmsgcont67-4230-8-10"	attack="0"	select="0"	target_off="0"	loop="0"	/>
			</mission>
			<mission	world_id="67"	dungeon_id="4231"	fix_cell="255:255"	>
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				<mission_msg	id="8"	end_id="8"	msg_type="1"	life_time="2000"	limit_sec="10"	chat_color="0"	chat_msg="missionmsgchat67-4231-8-11"	cont="missionmsgcont67-4231-8-11"	attack="0"	select="0"	target_off="0"	loop="0"	/>
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			<mission	world_id="67"	dungeon_id="4232"	fix_cell="255:255"	>
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			</mission>
			<mission	world_id="67"	dungeon_id="4233"	fix_cell="255:255"	>
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				<mission_msg	id="8"	end_id="8"	msg_type="1"	life_time="2000"	limit_sec="10"	chat_color="0"	chat_msg="missionmsgchat67-4233-8-13"	cont="missionmsgcont67-4233-8-13"	attack="0"	select="0"	target_off="0"	loop="0"	/>
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			<mission	world_id="67"	dungeon_id="4234"	fix_cell="255:255"	>
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		<world	id="68"	name="world70"	type="2"	map_file="world_44.mcl"	terrain_mesh=""	icon="J_icn_map70"	m_code="0"	t_max_x="1"	t_max_z="1"	gpsorder="0"	allowedwar="0"	warcontrol="0"	>
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				<gate	id="10"	r="315"	attack="0"	select="1"	target_off="0"	use_debuff="0"	cells="15:39,16:39,14:38,15:38,13:37,14:37,12:36,13:36,11:35,12:35,10:34,11:34,9:33,10:33,8:32,9:32,7:31,8:31,6:30,7:30,5:29,6:29"	/>
				<gate	id="11"	r="0"	attack="0"	select="1"	target_off="0"	use_debuff="0"	cells="1:60,2:60,3:60,4:60,5:60,6:60,7:60,8:60,9:60,10:60,11:60"	/>
				<gate	id="12"	r="270"	attack="0"	select="1"	target_off="0"	use_debuff="0"	cells="18:83,18:82,18:81,18:80,18:79,18:78,18:77,18:76,18:75,18:74,18:73"	/>
				<gate	id="13"	r="0"	attack="0"	select="1"	target_off="0"	use_debuff="0"	cells="22:83,23:83,24:83,25:83,26:83,27:83,28:83,29:83,30:83,31:83,32:83"	/>
				<gate	id="14"	r="90"	attack="0"	select="1"	target_off="0"	use_debuff="0"	cells="43:105,43:106,43:107,43:108,43:109,43:110,43:111,43:112,43:113,43:114,43:115"	/>
				<gate	id="15"	r="90"	attack="0"	select="1"	target_off="0"	use_debuff="0"	cells="63:105,63:106,63:107,63:108,63:109,63:110,63:111,63:112,63:113,63:114,63:115"	/>
				<gate	id="16"	r="90"	attack="0"	select="1"	target_off="0"	use_debuff="0"	cells="97:104,97:105,97:106,97:107,97:108,97:109,97:110,97:111,97:112,97:113,97:114"	/>
				<gate	id="17"	r="90"	attack="0"	select="1"	target_off="0"	use_debuff="0"	cells="102:15,102:16,102:17,102:18,102:19,102:20,102:21"	/>
				<gate	id="18"	r="90"	attack="0"	select="1"	target_off="0"	use_debuff="0"	cells="97:15,97:16,97:17,97:18,97:19,97:20,97:21"	/>
				<gate	id="19"	r="0"	attack="0"	select="1"	target_off="0"	use_debuff="0"	cells="115:25,116:25,117:25,118:25,119:25"	/>
				<gate	id="20"	r="0"	attack="0"	select="1"	target_off="0"	use_debuff="0"	cells="115:30,116:30,117:30,118:30,119:30"	/>
				<gate	id="21"	r="180"	attack="1"	select="1"	target_off="0"	use_debuff="0"	cells="73:55,74:55,75:55,76:55,77:55"	/>
				<gate	id="186"	r="180"	attack="0"	select="0"	target_off="0"	use_debuff="0"	cells="111:74"	/>
				<gate	id="187"	r="180"	attack="0"	select="0"	target_off="0"	use_debuff="0"	cells="110:74"	/>
				<gate	id="189"	r="90"	attack="0"	select="0"	target_off="0"	use_debuff="0"	cells="95:110"	/>
				<gate	id="190"	r="90"	attack="0"	select="0"	target_off="0"	use_debuff="0"	cells="95:110"	/>
				<gate	id="191"	r="225"	attack="0"	select="0"	target_off="0"	use_debuff="0"	cells="88:31,87:31"	/>
				<gate	id="192"	r="225"	attack="0"	select="0"	target_off="0"	use_debuff="0"	cells="88:31,87:31"	/>
				<gate	id="315"	r="0"	attack="0"	select="0"	target_off="0"	use_debuff="0"	cells="57:48"	/>
				<gate	id="316"	r="0"	attack="0"	select="0"	target_off="0"	use_debuff="0"	cells="33:34"	/>
				<gate	id="379"	r="0"	attack="0"	select="0"	target_off="0"	use_debuff="0"	cells="30:17"	/>
				<gate	id="380"	r="0"	attack="0"	select="0"	target_off="0"	use_debuff="0"	cells="30:17"	/>
				<gate	id="382"	r="135"	attack="0"	select="0"	target_off="0"	use_debuff="0"	cells="13:35,14:35"	/>
				<gate	id="383"	r="135"	attack="0"	select="0"	target_off="0"	use_debuff="0"	cells="13:35,14:35"	/>
				<gate	id="385"	r="180"	attack="0"	select="0"	target_off="0"	use_debuff="0"	cells="111:74"	/>
				<gate	id="386"	r="270"	attack="0"	select="0"	target_off="0"	use_debuff="0"	cells="6:20"	/>
				<gate	id="388"	r="180"	attack="0"	select="0"	target_off="0"	use_debuff="0"	cells="110:74"	/>
				<gate	id="389"	r="270"	attack="0"	select="0"	target_off="0"	use_debuff="0"	cells="6:23"	/>
				<gate	id="391"	r="315"	attack="1"	select="1"	target_off="0"	use_debuff="0"	cells="15:39,16:39,14:38,15:38,13:37,14:37,12:36,13:36,11:35,12:35,10:34,11:34,9:33,10:33,8:32,9:32,7:31,8:31,6:30,7:30,5:29,6:29"	/>
				<gate	id="441"	r="135"	attack="0"	select="0"	target_off="0"	use_debuff="0"	cells="33:101,34:101"	/>
				<gate	id="452"	r="90"	attack="0"	select="0"	target_off="0"	use_debuff="0"	cells="96:110"	/>
				<gate	id="473"	r="90"	attack="0"	select="0"	target_off="0"	use_debuff="0"	cells="37:66"	/>
				<gate	id="474"	r="90"	attack="0"	select="0"	target_off="0"	use_debuff="0"	cells="37:66"	/>
				<gate	id="475"	r="0"	attack="0"	select="0"	target_off="0"	use_debuff="0"	cells="27:80"	/>
				<gate	id="476"	r="0"	attack="0"	select="0"	target_off="0"	use_debuff="0"	cells="27:80"	/>
				<gate	id="477"	r="45"	attack="0"	select="0"	target_off="0"	use_debuff="0"	cells="46:17,45:17"	/>
				<gate	id="478"	r="45"	attack="0"	select="0"	target_off="0"	use_debuff="0"	cells="46:17,45:17"	/>
				<gate	id="479"	r="0"	attack="0"	select="0"	target_off="0"	use_debuff="0"	cells="57:48"	/>
				<gate	id="481"	r="270"	attack="0"	select="0"	target_off="0"	use_debuff="0"	cells="53:57"	/>
				<gate	id="486"	r="90"	attack="1"	select="1"	target_off="0"	use_debuff="0"	cells="47:11,47:12,47:13,47:14,47:15,47:16,47:17"	/>
				<gate	id="542"	r="0"	attack="0"	select="0"	target_off="0"	use_debuff="0"	cells="22:105"	/>
				<gate	id="543"	r="0"	attack="0"	select="0"	target_off="0"	use_debuff="0"	cells="22:105"	/>
				<gate	id="569"	r="0"	attack="0"	select="0"	target_off="0"	use_debuff="0"	cells="46:113"	/>
				<gate	id="572"	r="0"	attack="0"	select="0"	target_off="0"	use_debuff="0"	cells="48:113"	/>
				<gate	id="575"	r="0"	attack="0"	select="0"	target_off="0"	use_debuff="0"	cells="46:87"	/>
				<gate	id="578"	r="0"	attack="0"	select="0"	target_off="0"	use_debuff="0"	cells="48:87"	/>
				<gate	id="581"	r="180"	attack="0"	select="0"	target_off="0"	use_debuff="0"	cells="56:87"	/>
				<gate	id="584"	r="180"	attack="0"	select="0"	target_off="0"	use_debuff="0"	cells="58:87"	/>
				<gate	id="587"	r="180"	attack="0"	select="0"	target_off="0"	use_debuff="0"	cells="56:113"	/>
				<gate	id="590"	r="180"	attack="0"	select="0"	target_off="0"	use_debuff="0"	cells="58:113"	/>
				<gate	id="637"	r="180"	attack="0"	select="0"	target_off="0"	use_debuff="0"	cells="110:81"	/>
				<gate	id="643"	r="0"	attack="0"	select="0"	target_off="0"	use_debuff="0"	cells="105:92"	/>
				<gate	id="644"	r="0"	attack="0"	select="0"	target_off="0"	use_debuff="0"	cells="108:92"	/>
				<gate	id="645"	r="0"	attack="0"	select="0"	target_off="0"	use_debuff="0"	cells="111:92"	/>
				<gate	id="646"	r="0"	attack="0"	select="0"	target_off="0"	use_debuff="0"	cells="114:92"	/>
				<gate	id="725"	r="270"	attack="0"	select="1"	target_off="0"	use_debuff="0"	cells="18:83,18:82,18:81,18:80,18:79,18:78,18:77,18:76,18:75,18:74,18:73"	/>
				<gate	id="726"	r="270"	attack="0"	select="1"	target_off="0"	use_debuff="0"	cells="18:83,18:82,18:81,18:80,18:79,18:78,18:77,18:76,18:75,18:74,18:73"	/>
				<gate	id="727"	r="270"	attack="0"	select="1"	target_off="0"	use_debuff="0"	cells="18:83,18:82,18:81,18:80,18:79,18:78,18:77,18:76,18:75,18:74,18:73"	/>
				<gate	id="728"	r="270"	attack="0"	select="1"	target_off="0"	use_debuff="0"	cells="18:83,18:82,18:81,18:80,18:79,18:78,18:77,18:76,18:75,18:74,18:73"	/>
				<gate	id="729"	r="270"	attack="0"	select="1"	target_off="0"	use_debuff="0"	cells="18:83,18:82,18:81,18:80,18:79,18:78,18:77,18:76,18:75,18:74,18:73"	/>
				<gate	id="730"	r="270"	attack="0"	select="1"	target_off="0"	use_debuff="0"	cells="18:83,18:82,18:81,18:80,18:79,18:78,18:77,18:76,18:75,18:74,18:73"	/>
				<gate	id="731"	r="270"	attack="0"	select="1"	target_off="0"	use_debuff="0"	cells="18:83,18:82,18:81,18:80,18:79,18:78,18:77,18:76,18:75,18:74,18:73"	/>
				<gate	id="732"	r="270"	attack="0"	select="0"	target_off="0"	use_debuff="0"	cells="21:71"	/>
				<gate	id="733"	r="270"	attack="0"	select="0"	target_off="0"	use_debuff="0"	cells="21:71"	/>
				<gate	id="836"	r="135"	attack="0"	select="0"	target_off="0"	use_debuff="0"	cells="33:101,34:101"	/>
				<gate	id="837"	r="135"	attack="0"	select="0"	target_off="0"	use_debuff="0"	cells="33:101,34:101"	/>
				<gate	id="903"	r="315"	attack="0"	select="0"	target_off="0"	use_debuff="0"	cells="108:44,109:44"	/>
				<gate	id="910"	r="0"	attack="0"	select="0"	target_off="0"	use_debuff="0"	cells="106:92"	/>
				<gate	id="911"	r="0"	attack="0"	select="0"	target_off="0"	use_debuff="0"	cells="109:92"	/>
				<gate	id="912"	r="0"	attack="0"	select="0"	target_off="0"	use_debuff="0"	cells="112:92"	/>
				<gate	id="913"	r="0"	attack="0"	select="0"	target_off="0"	use_debuff="0"	cells="115:92"	/>
			</mission>
		</world>
		<world	id="74"	name="world76"	type="2"	map_file="world_43.mcl"	terrain_mesh=""	icon="J_icn_map76"	m_code="0"	t_max_x="1"	t_max_z="1"	gpsorder="0"	allowedwar="0"	warcontrol="0"	>
			<world_npc	id="50"	npc_name="npc74-0050"	x="0"	y="0"	is_obj="0"	/>
			<world_npc	id="51"	npc_name="npc74-0051"	x="0"	y="0"	is_obj="0"	/>
			<mission	world_id="74"	dungeon_id="4248"	fix_cell="255:255"	>
				<mission_immune	id="25"	target="34"	active_type="1"	attack="0"	select="0"	target_off="0"	/>
				<mission_immune	id="26"	target="35"	active_type="1"	attack="0"	select="0"	target_off="0"	/>
				<mission_immune	id="27"	target="36"	active_type="1"	attack="0"	select="0"	target_off="0"	/>
				<mission_immune	id="28"	target="37"	active_type="1"	attack="0"	select="0"	target_off="0"	/>
				<mission_immune	id="29"	target="38"	active_type="1"	attack="0"	select="0"	target_off="0"	/>
				<mission_immune	id="30"	target="39"	active_type="1"	attack="0"	select="0"	target_off="0"	/>
				<mission_immune	id="31"	target="40"	active_type="1"	attack="0"	select="0"	target_off="0"	/>
				<mission_immune	id="32"	target="41"	active_type="1"	attack="0"	select="0"	target_off="0"	/>
				<mission_immune	id="33"	target="42"	active_type="1"	attack="0"	select="0"	target_off="0"	/>
				<gate	id="21"	r="325"	attack="0"	select="0"	target_off="1"	use_debuff="0"	cells="208:206,207:205,208:205,208:204,209:204,208:203,209:203"	/>
				<gate	id="44"	r="0"	attack="0"	select="0"	target_off="1"	use_debuff="0"	cells="206:163,205:163,206:162,205:162,207:161,206:161,205:161,207:160,206:160,205:160,204:160"	/>
				<gate	id="47"	r="20"	attack="0"	select="0"	target_off="1"	use_debuff="0"	cells="206:129,205:129,204:129,203:129,205:128,204:128,203:128"	/>
				<gate	id="59"	r="0"	attack="0"	select="0"	target_off="1"	use_debuff="0"	cells="203:90,202:90,201:90,203:89,202:89,201:89,203:88,202:88,201:88"	/>
				<gate	id="76"	r="330"	attack="0"	select="0"	target_off="1"	use_debuff="0"	cells="199:50,198:50,197:50,196:50,195:50,200:49,199:49,198:49,197:49,196:49,195:49,201:48,200:48,199:48,198:48,197:48,196:48"	/>
				<gate	id="77"	r="0"	attack="1"	select="1"	target_off="0"	use_debuff="1"	cells="255:255"	/>
				<gate	id="84"	r="0"	attack="1"	select="1"	target_off="0"	use_debuff="1"	cells="255:255"	/>
				<gate	id="91"	r="0"	attack="1"	select="1"	target_off="0"	use_debuff="1"	cells="255:255"	/>
			</mission>
		</world>
		<world	id="75"	name="world77"	type="2"	map_file="world_43.mcl"	terrain_mesh=""	icon="J_icn_map77"	m_code="0"	t_max_x="1"	t_max_z="1"	gpsorder="0"	allowedwar="0"	warcontrol="0"	>
			<world_npc	id="50"	npc_name="npc75-0050"	x="0"	y="0"	is_obj="0"	/>
			<world_npc	id="51"	npc_name="npc75-0051"	x="0"	y="0"	is_obj="0"	/>
			<mission	world_id="75"	dungeon_id="4249"	fix_cell="255:255"	>
				<mission_immune	id="25"	target="34"	active_type="1"	attack="0"	select="0"	target_off="0"	/>
				<mission_immune	id="26"	target="35"	active_type="1"	attack="0"	select="0"	target_off="0"	/>
				<mission_immune	id="27"	target="36"	active_type="1"	attack="0"	select="0"	target_off="0"	/>
				<mission_immune	id="28"	target="37"	active_type="1"	attack="0"	select="0"	target_off="0"	/>
				<mission_immune	id="29"	target="38"	active_type="1"	attack="0"	select="0"	target_off="0"	/>
				<mission_immune	id="30"	target="39"	active_type="1"	attack="0"	select="0"	target_off="0"	/>
				<mission_immune	id="31"	target="40"	active_type="1"	attack="0"	select="0"	target_off="0"	/>
				<mission_immune	id="32"	target="41"	active_type="1"	attack="0"	select="0"	target_off="0"	/>
				<mission_immune	id="33"	target="42"	active_type="1"	attack="0"	select="0"	target_off="0"	/>
				<gate	id="21"	r="325"	attack="0"	select="0"	target_off="1"	use_debuff="0"	cells="208:206,207:205,208:205,208:204,209:204,208:203,209:203"	/>
				<gate	id="44"	r="0"	attack="0"	select="0"	target_off="1"	use_debuff="0"	cells="206:163,205:163,206:162,205:162,207:161,206:161,205:161,207:160,206:160,205:160,204:160"	/>
				<gate	id="47"	r="20"	attack="0"	select="0"	target_off="1"	use_debuff="0"	cells="206:129,205:129,204:129,203:129,205:128,204:128,203:128"	/>
				<gate	id="59"	r="0"	attack="0"	select="0"	target_off="1"	use_debuff="0"	cells="203:90,202:90,201:90,203:89,202:89,201:89,203:88,202:88,201:88"	/>
				<gate	id="76"	r="330"	attack="0"	select="0"	target_off="1"	use_debuff="0"	cells="199:50,198:50,197:50,196:50,195:50,200:49,199:49,198:49,197:49,196:49,195:49,201:48,200:48,199:48,198:48,197:48,196:48"	/>
				<gate	id="77"	r="0"	attack="1"	select="1"	target_off="0"	use_debuff="1"	cells="255:255"	/>
				<gate	id="84"	r="0"	attack="1"	select="1"	target_off="0"	use_debuff="1"	cells="255:255"	/>
				<gate	id="91"	r="0"	attack="1"	select="1"	target_off="0"	use_debuff="1"	cells="255:255"	/>
			</mission>
		</world>
		<world	id="76"	name="world78"	type="2"	map_file="world_43.mcl"	terrain_mesh=""	icon="J_icn_map78"	m_code="0"	t_max_x="1"	t_max_z="1"	gpsorder="0"	allowedwar="0"	warcontrol="0"	>
			<world_npc	id="50"	npc_name="npc76-0050"	x="0"	y="0"	is_obj="0"	/>
			<world_npc	id="51"	npc_name="npc76-0051"	x="0"	y="0"	is_obj="0"	/>
			<mission	world_id="76"	dungeon_id="4250"	fix_cell="255:255"	>
				<mission_immune	id="25"	target="34"	active_type="1"	attack="0"	select="0"	target_off="0"	/>
				<mission_immune	id="26"	target="35"	active_type="1"	attack="0"	select="0"	target_off="0"	/>
				<mission_immune	id="27"	target="36"	active_type="1"	attack="0"	select="0"	target_off="0"	/>
				<mission_immune	id="28"	target="37"	active_type="1"	attack="0"	select="0"	target_off="0"	/>
				<mission_immune	id="29"	target="38"	active_type="1"	attack="0"	select="0"	target_off="0"	/>
				<mission_immune	id="30"	target="39"	active_type="1"	attack="0"	select="0"	target_off="0"	/>
				<mission_immune	id="31"	target="40"	active_type="1"	attack="0"	select="0"	target_off="0"	/>
				<mission_immune	id="32"	target="41"	active_type="1"	attack="0"	select="0"	target_off="0"	/>
				<mission_immune	id="33"	target="42"	active_type="1"	attack="0"	select="0"	target_off="0"	/>
				<gate	id="21"	r="325"	attack="0"	select="0"	target_off="1"	use_debuff="0"	cells="208:206,207:205,208:205,208:204,209:204,208:203,209:203"	/>
				<gate	id="44"	r="0"	attack="0"	select="0"	target_off="1"	use_debuff="0"	cells="206:163,205:163,206:162,205:162,207:161,206:161,205:161,207:160,206:160,205:160,204:160"	/>
				<gate	id="47"	r="20"	attack="0"	select="0"	target_off="1"	use_debuff="0"	cells="206:129,205:129,204:129,203:129,205:128,204:128,203:128"	/>
				<gate	id="59"	r="0"	attack="0"	select="0"	target_off="1"	use_debuff="0"	cells="203:90,202:90,201:90,203:89,202:89,201:89,203:88,202:88,201:88"	/>
				<gate	id="76"	r="330"	attack="0"	select="0"	target_off="1"	use_debuff="0"	cells="199:50,198:50,197:50,196:50,195:50,200:49,199:49,198:49,197:49,196:49,195:49,201:48,200:48,199:48,198:48,197:48,196:48"	/>
				<gate	id="77"	r="0"	attack="1"	select="1"	target_off="0"	use_debuff="1"	cells="255:255"	/>
				<gate	id="84"	r="0"	attack="1"	select="1"	target_off="0"	use_debuff="1"	cells="255:255"	/>
				<gate	id="91"	r="0"	attack="1"	select="1"	target_off="0"	use_debuff="1"	cells="255:255"	/>
			</mission>
		</world>
		<world	id="77"	name="world79"	type="2"	map_file="world_20.mcl"	terrain_mesh=""	icon="J_icn_map79"	m_code="0"	t_max_x="1"	t_max_z="1"	gpsorder="0"	allowedwar="0"	warcontrol="0"	>
			<world_npc	id="50"	npc_name="npc77-0050"	x="0"	y="0"	is_obj="0"	/>
			<world_npc	id="51"	npc_name="npc77-0051"	x="0"	y="0"	is_obj="0"	/>
			<mission	world_id="77"	dungeon_id="4251"	fix_cell="255:255"	>
				<gate	id="0"	r="90"	attack="1"	select="1"	target_off="1"	use_debuff="1"	cells="108:202,108:203,108:204,108:205,108:206,108:207,108:208,108:209,108:210,108:211,108:212,109:202,109:203,109:204,109:205,109:206,109:207,109:208,109:209,109:210,109:211,109:212"	/>
				<gate	id="1"	r="90"	attack="0"	select="0"	target_off="1"	use_debuff="0"	cells="49:202,49:203,49:204,49:205,49:206,49:207,49:208,49:209,49:210,49:211,49:212,50:202,50:203,50:204,50:205,50:206,50:207,50:208,50:209,50:210,50:211,50:212"	/>
				<gate	id="644"	r="90"	attack="1"	select="1"	target_off="1"	use_debuff="1"	cells="109:202,109:203,109:204,109:205,109:206,109:207,109:208,109:209,109:210,109:211,109:212"	/>
			</mission>
		</world>
		<world	id="78"	name="world80"	type="2"	map_file="world_51.mcl"	terrain_mesh=""	icon="J_icn_map80"	m_code="1"	t_max_x="1"	t_max_z="1"	gpsorder="0"	allowedwar="1"	warcontrol="0"	>
			<world_npc	id="1"	npc_name="npc73-0001"	x="98"	y="121"	is_obj="0"	/>
			<world_npc	id="2"	npc_name="npc73-0002"	x="161"	y="118"	is_obj="0"	/>
			<world_npc	id="50"	npc_name="npc73-0050"	x="0"	y="0"	is_obj="0"	/>
			<world_npc	id="51"	npc_name="npc73-0051"	x="0"	y="0"	is_obj="0"	/>
			<mission	world_id="78"	dungeon_id="4253"	fix_cell="255:255"	>
				<gate	id="0"	r="270"	attack="0"	select="0"	target_off="1"	use_debuff="0"	cells="96:118,96:119,96:120,96:121,97:118,97:119,97:120,97:121,,98:118,98:119,98:120,98:121,98:122"	/>
				<gate	id="1"	r="270"	attack="1"	select="1"	target_off="1"	use_debuff="1"	cells="98:117"	/>
				<gate	id="2"	r="90"	attack="1"	select="1"	target_off="1"	use_debuff="1"	cells="161:122"	/>
				<gate	id="3"	r="0"	attack="0"	select="0"	target_off="0"	use_debuff="0"	cells="130:119"	/>
				<gate	id="4"	r="0"	attack="1"	select="1"	target_off="0"	use_debuff="1"	cells="130:151"	/>
				<gate	id="5"	r="0"	attack="1"	select="1"	target_off="0"	use_debuff="1"	cells="129:89"	/>
				<gate	id="6"	r="90"	attack="0"	select="0"	target_off="1"	use_debuff="0"	cells="161:119,161:120,161:121,162:117,162:118,162:119,162:120,162:121,163:119,163:120,163:121,163:119,163:117,163:118"	/>
				<gate	id="7"	r="225"	attack="1"	select="1"	target_off="1"	use_debuff="1"	cells="118:131,119:130,119:131,119:132,120:129,120:130,121:128,121:129,122:128,123:127,123:128,124:126,124:127,125:125,125:126"	/>
				<gate	id="8"	r="45"	attack="1"	select="1"	target_off="1"	use_debuff="1"	cells="135:113,136:112,136:113,136:114,137:110,137:111,137:112,138:109,138:110,139:107,139:108,139:109,140:108"	/>
				<gate	id="9"	r="135"	attack="1"	select="1"	target_off="1"	use_debuff="1"	cells="135:125,136:125,136:126,137:126,137:127,137:128,138:128,139:128,139:129,140:129,140:130,141:130,141:131,142:131"	/>
				<gate	id="10"	r="315"	attack="1"	select="1"	target_off="1"	use_debuff="1"	cells="119:106,120:106,120:107,120:108,121:108,121:109,121:110,122:110,123:110,123:111,123:112,124:112,124:113"	/>
				<gate	id="11"	r="180"	attack="1"	select="1"	target_off="1"	use_debuff="1"	cells="129:123,129:124,130:123,130:124,131:123,131:124"	/>
				<gate	id="12"	r="0"	attack="1"	select="1"	target_off="1"	use_debuff="1"	cells="130:114,130:115,131:114,131:115"	/>
				<gate	id="13"	r="0"	attack="1"	select="1"	target_off="1"	use_debuff="1"	cells="128:144,128:145,129:144,129:145,130:144,130:145,131:144,131:145,132:144,132:145"	/>
				<gate	id="14"	r="180"	attack="1"	select="1"	target_off="1"	use_debuff="1"	cells="127:95,127:96,128:95,128:96,129:95,129:96,130:95,130:96"	/>
				<gate	id="15"	r="0"	attack="1"	select="1"	target_off="0"	use_debuff="1"	cells="130:119"	/>
			</mission>
			<mission	world_id="78"	dungeon_id="4254"	fix_cell="255:255"	>
				<gate	id="0"	r="270"	attack="0"	select="0"	target_off="1"	use_debuff="0"	cells="96:118,96:119,96:120,96:121,97:118,97:119,97:120,97:121,,98:118,98:119,98:120,98:121,98:122"	/>
				<gate	id="1"	r="270"	attack="1"	select="1"	target_off="1"	use_debuff="1"	cells="98:117"	/>
				<gate	id="2"	r="90"	attack="1"	select="1"	target_off="1"	use_debuff="1"	cells="161:122"	/>
				<gate	id="3"	r="0"	attack="0"	select="0"	target_off="0"	use_debuff="0"	cells="130:119"	/>
				<gate	id="4"	r="0"	attack="1"	select="1"	target_off="0"	use_debuff="1"	cells="130:151"	/>
				<gate	id="5"	r="0"	attack="1"	select="1"	target_off="0"	use_debuff="1"	cells="129:89"	/>
				<gate	id="6"	r="90"	attack="0"	select="0"	target_off="1"	use_debuff="0"	cells="161:119,161:120,161:121,162:117,162:118,162:119,162:120,162:121,163:119,163:120,163:121,163:119,163:117,163:118"	/>
				<gate	id="7"	r="225"	attack="1"	select="1"	target_off="1"	use_debuff="1"	cells="118:131,119:130,119:131,119:132,120:129,120:130,121:128,121:129,122:128,123:127,123:128,124:126,124:127,125:125,125:126"	/>
				<gate	id="8"	r="45"	attack="1"	select="1"	target_off="1"	use_debuff="1"	cells="135:113,136:112,136:113,136:114,137:110,137:111,137:112,138:109,138:110,139:107,139:108,139:109,140:108"	/>
				<gate	id="9"	r="135"	attack="1"	select="1"	target_off="1"	use_debuff="1"	cells="135:125,136:125,136:126,137:126,137:127,137:128,138:128,139:128,139:129,140:129,140:130,141:130,141:131,142:131"	/>
				<gate	id="10"	r="315"	attack="1"	select="1"	target_off="1"	use_debuff="1"	cells="119:106,120:106,120:107,120:108,121:108,121:109,121:110,122:110,123:110,123:111,123:112,124:112,124:113"	/>
				<gate	id="11"	r="180"	attack="1"	select="1"	target_off="1"	use_debuff="1"	cells="129:123,129:124,130:123,130:124,131:123,131:124"	/>
				<gate	id="12"	r="0"	attack="1"	select="1"	target_off="1"	use_debuff="1"	cells="130:114,130:115,131:114,131:115"	/>
				<gate	id="13"	r="0"	attack="1"	select="1"	target_off="1"	use_debuff="1"	cells="128:144,128:145,129:144,129:145,130:144,130:145,131:144,131:145,132:144,132:145"	/>
				<gate	id="14"	r="180"	attack="1"	select="1"	target_off="1"	use_debuff="1"	cells="127:95,127:96,128:95,128:96,129:95,129:96,130:95,130:96"	/>
				<gate	id="15"	r="0"	attack="1"	select="1"	target_off="0"	use_debuff="1"	cells="130:119"	/>
			</mission>
		</world>
		<world	id="79"	name="world91"	type="2"	map_file="world_32.mcl"	terrain_mesh=""	icon="J_icn_map91"	m_code="0"	t_max_x="1"	t_max_z="1"	gpsorder="0"	allowedwar="0"	warcontrol="0"	>
			<world_npc	id="1"	npc_name="npc89-0001"	x="89"	y="25"	is_obj="1"	/>
			<world_npc	id="2"	npc_name="npc89-0002"	x="72"	y="13"	is_obj="1"	/>
			<world_npc	id="3"	npc_name="npc89-0003"	x="73"	y="19"	is_obj="1"	/>
			<world_npc	id="4"	npc_name="npc89-0004"	x="47"	y="18"	is_obj="1"	/>
			<world_npc	id="5"	npc_name="npc89-0005"	x="39"	y="11"	is_obj="1"	/>
			<world_npc	id="6"	npc_name="npc89-0006"	x="31"	y="28"	is_obj="1"	/>
			<world_npc	id="7"	npc_name="npc89-0007"	x="16"	y="31"	is_obj="1"	/>
			<world_npc	id="8"	npc_name="npc89-0008"	x="15"	y="8"	is_obj="1"	/>
			<world_npc	id="9"	npc_name="npc89-0009"	x="4"	y="42"	is_obj="1"	/>
			<world_npc	id="10"	npc_name="npc89-0010"	x="12"	y="57"	is_obj="1"	/>
			<world_npc	id="11"	npc_name="npc89-0011"	x="20"	y="83"	is_obj="1"	/>
			<world_npc	id="12"	npc_name="npc89-0012"	x="26"	y="82"	is_obj="1"	/>
			<world_npc	id="13"	npc_name="npc89-0013"	x="32"	y="47"	is_obj="1"	/>
			<world_npc	id="14"	npc_name="npc89-0014"	x="52"	y="48"	is_obj="1"	/>
			<world_npc	id="15"	npc_name="npc89-0015"	x="84"	y="40"	is_obj="1"	/>
			<world_npc	id="16"	npc_name="npc89-0016"	x="91"	y="34"	is_obj="1"	/>
			<world_npc	id="17"	npc_name="npc89-0017"	x="110"	y="36"	is_obj="1"	/>
			<world_npc	id="18"	npc_name="npc89-0018"	x="86"	y="69"	is_obj="1"	/>
			<world_npc	id="19"	npc_name="npc89-0019"	x="104"	y="93"	is_obj="1"	/>
			<world_npc	id="20"	npc_name="npc89-0020"	x="20"	y="8"	is_obj="1"	/>
			<world_npc	id="21"	npc_name="npc89-0021"	x="120"	y="99"	is_obj="1"	/>
			<world_npc	id="22"	npc_name="npc89-0022"	x="103"	y="113"	is_obj="1"	/>
			<world_npc	id="23"	npc_name="npc89-0023"	x="94"	y="112"	is_obj="1"	/>
			<world_npc	id="24"	npc_name="npc89-0024"	x="84"	y="121"	is_obj="1"	/>
			<world_npc	id="25"	npc_name="npc89-0025"	x="39"	y="115"	is_obj="1"	/>
			<world_npc	id="26"	npc_name="npc89-0026"	x="39"	y="97"	is_obj="1"	/>
			<world_npc	id="27"	npc_name="npc89-0027"	x="64"	y="57"	is_obj="1"	/>
			<world_npc	id="28"	npc_name="npc89-0028"	x="64"	y="37"	is_obj="1"	/>
			<world_npc	id="29"	npc_name="npc89-0029"	x="56"	y="87"	is_obj="1"	/>
			<world_npc	id="30"	npc_name="npc89-0030"	x="31"	y="92"	is_obj="1"	/>
			<world_npc	id="31"	npc_name="npc89-0031"	x="10"	y="95"	is_obj="1"	/>
			<world_npc	id="32"	npc_name="npc89-0032"	x="21"	y="102"	is_obj="1"	/>
			<world_npc	id="33"	npc_name="npc89-0033"	x="64"	y="69"	is_obj="1"	/>
			<world_npc	id="34"	npc_name="npc89-0034"	x="64"	y="50"	is_obj="1"	/>
			<world_npc	id="35"	npc_name="npc89-0035"	x="22"	y="131"	is_obj="1"	/>
			<world_npc	id="36"	npc_name="npc89-0036"	x="25"	y="131"	is_obj="1"	/>
			<world_npc	id="37"	npc_name="npc89-0037"	x="24"	y="131"	is_obj="1"	/>
			<world_npc	id="38"	npc_name="npc89-0038"	x="22"	y="131"	is_obj="1"	/>
			<world_npc	id="39"	npc_name="npc89-0039"	x="21"	y="131"	is_obj="1"	/>
			<world_npc	id="40"	npc_name="npc89-0040"	x="18"	y="131"	is_obj="1"	/>
			<world_npc	id="41"	npc_name="npc89-0041"	x="15"	y="131"	is_obj="1"	/>
			<world_npc	id="42"	npc_name="npc89-0042"	x="16"	y="132"	is_obj="1"	/>
			<world_npc	id="43"	npc_name="npc89-0043"	x="19"	y="132"	is_obj="1"	/>
			<world_npc	id="50"	npc_name="npc89-0050"	x="0"	y="0"	is_obj="0"	/>
			<world_npc	id="51"	npc_name="npc89-0051"	x="0"	y="0"	is_obj="0"	/>
			<mission	world_id="79"	dungeon_id="4264"	fix_cell="46:60,51:64,52:64,46:68,51:72,52:72,58:74,58:75,46:77,66:74,66:75,75:75,75:74,51:81,76:68,77:68,52:64,46:60,47:60,46:68,47:68,52:72,46:77,47:77,51:80,51:81,60:80,58:74,60:81,69:80,69:81,77:80,77:81,80:72,81:72,117:41,110:41,103:41,117:48,110:48,103:48,39:112,39:118,39:94,39:100,20:8"	>
				<mission_immune	id="55"	target="64"	active_type="1"	attack="0"	select="0"	target_off="0"	/>
				<mission_immune	id="260"	target="266"	active_type="1"	attack="0"	select="0"	target_off="0"	/>
				<mission_immune	id="269"	target="267"	active_type="1"	attack="0"	select="0"	target_off="0"	/>
				<mission_npc	id="241"	link_npc="24"	active_type="1"	attack="0"	select="0"	target_off="0"	/>
				<mission_npc	id="243"	link_npc="20"	active_type="0"	attack="0"	select="0"	target_off="0"	/>
				<mission_msg	id="272"	end_id="272"	msg_type="0"	life_time="234000"	limit_sec="10"	chat_color="0"	chat_msg="missionmsgchat89-4264-272-0"	cont="missionmsgcont89-4264-272-0"	attack="0"	select="0"	target_off="0"	loop="1"	/>
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				<mission_msg	id="312"	end_id="312"	msg_type="1"	life_time="234000"	limit_sec="10"	chat_color="0"	chat_msg="missionmsgchat89-4264-312-0"	cont="missionmsgcont89-4264-312-0"	attack="0"	select="0"	target_off="0"	loop="0"	/>
				<mission_msg	id="313"	end_id="313"	msg_type="1"	life_time="234000"	limit_sec="10"	chat_color="0"	chat_msg="missionmsgchat89-4264-313-0"	cont="missionmsgcont89-4264-313-0"	attack="0"	select="0"	target_off="0"	loop="1"	/>
				<mission_msg	id="314"	end_id="314"	msg_type="1"	life_time="234000"	limit_sec="10"	chat_color="0"	chat_msg="missionmsgchat89-4264-314-0"	cont="missionmsgcont89-4264-314-0"	attack="0"	select="0"	target_off="0"	loop="0"	/>
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				<mission_msg	id="318"	end_id="318"	msg_type="1"	life_time="234000"	limit_sec="10"	chat_color="0"	chat_msg="missionmsgchat89-4264-318-0"	cont="missionmsgcont89-4264-318-0"	attack="0"	select="0"	target_off="0"	loop="0"	/>
				<mission_msg	id="322"	end_id="322"	msg_type="2"	life_time="234000"	limit_sec="10"	chat_color="0"	chat_msg="missionmsgchat89-4264-322-0"	cont="missionmsgcont89-4264-322-0"	attack="0"	select="0"	target_off="0"	loop="0"	/>
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				<mission_msg	id="328"	end_id="328"	msg_type="2"	life_time="234000"	limit_sec="10"	chat_color="0"	chat_msg="missionmsgchat89-4264-328-0"	cont="missionmsgcont89-4264-328-0"	attack="0"	select="0"	target_off="0"	loop="0"	/>
				<mission_msg	id="330"	end_id="330"	msg_type="1"	life_time="234000"	limit_sec="10"	chat_color="0"	chat_msg="missionmsgchat89-4264-330-0"	cont="missionmsgcont89-4264-330-0"	attack="0"	select="0"	target_off="0"	loop="0"	/>
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				<gate	id="16"	r="0"	attack="0"	select="0"	target_off="0"	use_debuff="0"	cells="76:21,77:21,78:21,79:21,80:21,81:21,82:21,76:24,77:24,78:24,79:24,80:24,81:24,82:24"	/>
				<gate	id="52"	r="180"	attack="1"	select="1"	target_off="0"	use_debuff="0"	cells="47:21,48:21,49:21,50:21,51:21,52:21,53:21,47:22,48:22,49:22,50:22,51:22,52:22,53:22"	/>
				<gate	id="53"	r="270"	attack="0"	select="0"	target_off="0"	use_debuff="0"	cells="28:34,28:33,28:32,28:31,28:30,28:29,28:28,27:34,27:33,27:32,27:31,27:30,27:29,27:28"	/>
				<gate	id="63"	r="0"	attack="0"	select="0"	target_off="0"	use_debuff="0"	cells="255:255"	/>
				<gate	id="76"	r="0"	attack="0"	select="0"	target_off="0"	use_debuff="0"	cells="4:34,5:34,6:34,7:34,8:34,9:34,10:34,4:35,5:35,6:35,7:35,8:35,9:35,10:35"	/>
				<gate	id="85"	r="0"	attack="0"	select="0"	target_off="0"	use_debuff="0"	cells="11:59,12:59,13:59,14:59,15:59,16:59,17:59,11:58,12:58,13:58,14:58,15:58,16:58,17:58"	/>
				<gate	id="87"	r="90"	attack="0"	select="0"	target_off="0"	use_debuff="0"	cells="26:77,26:78,26:79,26:80,26:81,26:82,26:83,27:77,27:78,27:79,27:80,27:81,27:82,27:83"	/>
				<gate	id="97"	r="90"	attack="1"	select="1"	target_off="0"	use_debuff="0"	cells="44:39,44:40,44:41,44:42,44:43,44:44,44:45,43:39,43:40,43:41,43:42,43:43,43:44,43:45"	/>
				<gate	id="110"	r="270"	attack="0"	select="0"	target_off="1"	use_debuff="0"	cells="46:61,46:60,46:59"	/>
				<gate	id="111"	r="270"	attack="0"	select="0"	target_off="1"	use_debuff="0"	cells="46:69,46:68,46:67"	/>
				<gate	id="112"	r="270"	attack="0"	select="0"	target_off="1"	use_debuff="0"	cells="46:78,46:77,46:76"	/>
				<gate	id="113"	r="0"	attack="0"	select="0"	target_off="1"	use_debuff="0"	cells="50:81,51:81,52:81"	/>
				<gate	id="114"	r="0"	attack="0"	select="0"	target_off="1"	use_debuff="0"	cells="59:81,60:81,61:81"	/>
				<gate	id="115"	r="90"	attack="0"	select="0"	target_off="1"	use_debuff="0"	cells="52:63,52:64,52:65"	/>
				<gate	id="116"	r="90"	attack="0"	select="0"	target_off="1"	use_debuff="0"	cells="52:71,52:72,52:73"	/>
				<gate	id="117"	r="180"	attack="0"	select="0"	target_off="1"	use_debuff="0"	cells="57:74,58:74,59:74"	/>
				<gate	id="118"	r="180"	attack="0"	select="0"	target_off="1"	use_debuff="0"	cells="65:74,66:74,67:74"	/>
				<gate	id="119"	r="180"	attack="0"	select="0"	target_off="1"	use_debuff="0"	cells="74:74,75:74,76:74"	/>
				<gate	id="120"	r="90"	attack="0"	select="0"	target_off="0"	use_debuff="0"	cells="96:46,96:47,96:48,96:49,96:50,96:51,96:52,97:46,97:47,97:48,97:49,97:50,97:51,97:52"	/>
				<gate	id="125"	r="180"	attack="0"	select="0"	target_off="0"	use_debuff="0"	cells="255:255"	/>
				<gate	id="126"	r="90"	attack="0"	select="0"	target_off="0"	use_debuff="0"	cells="117:41,117:42,117:43,117:44,117:45,117:46,117:47,117:48,117:49"	/>
				<gate	id="127"	r="180"	attack="0"	select="0"	target_off="0"	use_debuff="0"	cells="110:41,111:41,112:41,113:41,114:41,115:41,116:41,117:41,118:41"	/>
				<gate	id="128"	r="180"	attack="0"	select="0"	target_off="0"	use_debuff="0"	cells="103:41,104:41,105:41,106:41,107:41,108:41,109:41,110:41,111:41"	/>
				<gate	id="129"	r="90"	attack="0"	select="0"	target_off="0"	use_debuff="0"	cells="103:41,103:42,103:43,103:44,103:45,103:46,103:47,103:48,103:49"	/>
				<gate	id="130"	r="180"	attack="0"	select="0"	target_off="0"	use_debuff="0"	cells="110:48,111:48,112:48,113:48,114:48,115:48,116:48,117:48,118:48"	/>
				<gate	id="131"	r="90"	attack="0"	select="0"	target_off="0"	use_debuff="0"	cells="110:41,110:42,110:43,110:44,110:45,110:46,110:47,110:48,110:49"	/>
				<gate	id="132"	r="180"	attack="0"	select="0"	target_off="0"	use_debuff="0"	cells="103:48,104:48,105:48,106:48,107:48,108:48,109:48,110:48,111:48"	/>
				<gate	id="133"	r="90"	attack="0"	select="0"	target_off="0"	use_debuff="0"	cells="110:41,110:42,110:43,110:44,110:45,110:46,110:47,110:48,110:49"	/>
				<gate	id="134"	r="180"	attack="0"	select="0"	target_off="0"	use_debuff="0"	cells="110:34,111:34,112:34,113:34,114:34,115:34,116:34,117:34,118:34"	/>
				<gate	id="135"	r="180"	attack="0"	select="0"	target_off="0"	use_debuff="0"	cells="103:34,104:34,105:34,106:34,107:34,108:34,109:34,110:34,111:34"	/>
				<gate	id="136"	r="0"	attack="0"	select="0"	target_off="0"	use_debuff="0"	cells="255:255"	/>
				<gate	id="137"	r="0"	attack="0"	select="0"	target_off="0"	use_debuff="0"	cells="255:255"	/>
				<gate	id="138"	r="0"	attack="0"	select="0"	target_off="0"	use_debuff="0"	cells="255:255"	/>
				<gate	id="139"	r="0"	attack="0"	select="0"	target_off="0"	use_debuff="0"	cells="255:255"	/>
				<gate	id="140"	r="0"	attack="0"	select="0"	target_off="0"	use_debuff="0"	cells="255:255"	/>
				<gate	id="141"	r="0"	attack="0"	select="0"	target_off="0"	use_debuff="0"	cells="255:255"	/>
				<gate	id="172"	r="0"	attack="0"	select="0"	target_off="0"	use_debuff="0"	cells="116:56,117:56,118:56,119:56,120:56,121:56,122:56,116:57,117:57,118:57,119:57,120:57,121:57,122:57"	/>
				<gate	id="204"	r="0"	attack="0"	select="0"	target_off="0"	use_debuff="0"	cells="255:255"	/>
				<gate	id="205"	r="0"	attack="0"	select="0"	target_off="0"	use_debuff="0"	cells="255:255"	/>
				<gate	id="206"	r="0"	attack="0"	select="0"	target_off="0"	use_debuff="0"	cells="255:255"	/>
				<gate	id="207"	r="0"	attack="0"	select="0"	target_off="0"	use_debuff="0"	cells="255:255"	/>
				<gate	id="208"	r="0"	attack="0"	select="0"	target_off="0"	use_debuff="0"	cells="255:255"	/>
				<gate	id="209"	r="0"	attack="0"	select="0"	target_off="0"	use_debuff="0"	cells="255:255"	/>
				<gate	id="210"	r="0"	attack="0"	select="0"	target_off="0"	use_debuff="0"	cells="255:255"	/>
				<gate	id="211"	r="0"	attack="0"	select="0"	target_off="0"	use_debuff="0"	cells="255:255"	/>
				<gate	id="214"	r="0"	attack="0"	select="0"	target_off="0"	use_debuff="0"	cells="108:93,109:93,110:93,111:93,112:93,113:93,114:93,115:93,116:93,117:93,118:93,108:94,109:94,110:94,111:94,112:94,113:94,114:94,115:94,116:94,117:94,118:94"	/>
				<gate	id="235"	r="270"	attack="0"	select="0"	target_off="0"	use_debuff="0"	cells="91:113,91:112,91:111,91:110,91:109,91:108,91:107,92:113,92:112,92:111,92:110,92:109,92:108,92:107"	/>
				<gate	id="261"	r="180"	attack="0"	select="0"	target_off="0"	use_debuff="0"	cells="53:87,54:87,55:87,56:87,57:87,58:87,59:87,53:86,54:86,55:86,56:86,57:86,58:86,59:86"	/>
				<gate	id="264"	r="0"	attack="0"	select="0"	target_off="0"	use_debuff="0"	cells="255:255"	/>
				<gate	id="265"	r="0"	attack="0"	select="0"	target_off="0"	use_debuff="0"	cells="255:255"	/>
				<gate	id="275"	r="0"	attack="0"	select="0"	target_off="0"	use_debuff="0"	cells="4:113,5:113,6:113,7:113,8:113,9:113,10:113,4:114,5:114,6:114,7:114,8:114,9:114,10:114"	/>
				<gate	id="283"	r="180"	attack="0"	select="0"	target_off="1"	use_debuff="0"	cells="255:255"	/>
				<gate	id="284"	r="180"	attack="0"	select="0"	target_off="1"	use_debuff="0"	cells="255:255"	/>
				<gate	id="285"	r="180"	attack="0"	select="0"	target_off="1"	use_debuff="0"	cells="255:255"	/>
				<gate	id="286"	r="180"	attack="0"	select="0"	target_off="1"	use_debuff="0"	cells="255:255"	/>
				<gate	id="287"	r="180"	attack="0"	select="0"	target_off="1"	use_debuff="0"	cells="255:255"	/>
				<gate	id="298"	r="0"	attack="0"	select="0"	target_off="0"	use_debuff="0"	cells="255:255"	/>
				<gate	id="299"	r="0"	attack="0"	select="0"	target_off="0"	use_debuff="0"	cells="255:255"	/>
				<gate	id="300"	r="0"	attack="0"	select="0"	target_off="0"	use_debuff="0"	cells="255:255"	/>
				<gate	id="301"	r="0"	attack="0"	select="0"	target_off="0"	use_debuff="0"	cells="255:255"	/>
				<gate	id="302"	r="0"	attack="0"	select="0"	target_off="0"	use_debuff="0"	cells="255:255"	/>
				<gate	id="303"	r="0"	attack="0"	select="0"	target_off="0"	use_debuff="0"	cells="255:255"	/>
				<gate	id="304"	r="0"	attack="0"	select="0"	target_off="0"	use_debuff="0"	cells="255:255"	/>
				<gate	id="305"	r="0"	attack="0"	select="0"	target_off="0"	use_debuff="0"	cells="255:255"	/>
				<gate	id="306"	r="0"	attack="0"	select="0"	target_off="0"	use_debuff="0"	cells="255:255"	/>
				<gate	id="307"	r="0"	attack="0"	select="0"	target_off="0"	use_debuff="0"	cells="255:255"	/>
				<gate	id="308"	r="0"	attack="0"	select="0"	target_off="0"	use_debuff="0"	cells="255:255"	/>
				<gate	id="309"	r="0"	attack="0"	select="0"	target_off="0"	use_debuff="0"	cells="255:255"	/>
				<gate	id="341"	r="0"	attack="0"	select="0"	target_off="0"	use_debuff="0"	cells="255:255"	/>
				<gate	id="342"	r="0"	attack="0"	select="0"	target_off="0"	use_debuff="0"	cells="255:255"	/>
				<gate	id="343"	r="0"	attack="0"	select="0"	target_off="0"	use_debuff="0"	cells="255:255"	/>
				<gate	id="344"	r="0"	attack="0"	select="0"	target_off="0"	use_debuff="0"	cells="255:255"	/>
				<gate	id="359"	r="0"	attack="0"	select="0"	target_off="1"	use_debuff="0"	cells="68:81,69:81,70:81"	/>
				<gate	id="360"	r="0"	attack="0"	select="0"	target_off="1"	use_debuff="0"	cells="76:81,77:81,78:81"	/>
				<gate	id="361"	r="90"	attack="0"	select="0"	target_off="1"	use_debuff="0"	cells="81:71,81:72,81:73"	/>
				<gate	id="362"	r="270"	attack="0"	select="0"	target_off="1"	use_debuff="0"	cells="76:69,76:68,76:67"	/>
				<gate	id="363"	r="0"	attack="0"	select="0"	target_off="0"	use_debuff="0"	cells="255:255"	/>
				<gate	id="364"	r="0"	attack="0"	select="0"	target_off="0"	use_debuff="0"	cells="255:255"	/>
				<gate	id="365"	r="0"	attack="0"	select="0"	target_off="0"	use_debuff="0"	cells="255:255"	/>
				<gate	id="366"	r="0"	attack="0"	select="0"	target_off="0"	use_debuff="0"	cells="255:255"	/>
				<gate	id="382"	r="0"	attack="0"	select="0"	target_off="0"	use_debuff="0"	cells="255:255"	/>
			</mission>
		</world>
		<world	id="80"	name="world104"	type="2"	map_file="world_42.mcl"	terrain_mesh=""	icon="J_icn_map104"	m_code="0"	t_max_x="1"	t_max_z="1"	gpsorder="0"	allowedwar="0"	warcontrol="0"	>
			<world_npc	id="50"	npc_name="npc102-0050"	x="0"	y="0"	is_obj="0"	/>
			<world_npc	id="51"	npc_name="npc102-0051"	x="0"	y="0"	is_obj="0"	/>
			<mission	world_id="80"	dungeon_id="4277"	fix_cell="255:255"	>
				<mission_immune	id="2"	target="5"	active_type="1"	attack="0"	select="0"	target_off="0"	/>
				<mission_immune	id="5"	target="10"	active_type="1"	attack="0"	select="0"	target_off="0"	/>
				<mission_immune	id="10"	target="11"	active_type="1"	attack="0"	select="0"	target_off="0"	/>
				<mission_immune	id="34"	target="6"	active_type="1"	attack="0"	select="0"	target_off="0"	/>
				<mission_msg	id="12"	end_id="12"	msg_type="1"	life_time="5000"	limit_sec="10"	chat_color="0"	chat_msg="missionmsgchat102-4277-12-0"	cont="missionmsgcont102-4277-12-0"	attack="0"	select="0"	target_off="0"	loop="0"	/>
				<mission_msg	id="13"	end_id="13"	msg_type="2"	life_time="5000"	limit_sec="10"	chat_color="0"	chat_msg="missionmsgchat102-4277-13-0"	cont="missionmsgcont102-4277-13-0"	attack="0"	select="0"	target_off="0"	loop="0"	/>
				<gate	id="0"	r="0"	attack="0"	select="0"	target_off="1"	use_debuff="0"	cells="210:58,211:58,212:58,210:59,211:59,212:59"	/>
				<gate	id="1"	r="0"	attack="0"	select="0"	target_off="1"	use_debuff="0"	cells="213:79,214:79,212:80,213:80,214:80,215:80"	/>
				<gate	id="4"	r="0"	attack="0"	select="0"	target_off="1"	use_debuff="0"	cells="228:120,229:120,230:120,228:121,229:121,230:121"	/>
				<gate	id="6"	r="0"	attack="1"	select="1"	target_off="1"	use_debuff="1"	cells="225:163,226:163,224:163"	/>
				<gate	id="7"	r="0"	attack="0"	select="1"	target_off="1"	use_debuff="0"	cells="222:182,223:182,224:182,225:182,222:181,223:181,224:181,225:181"	/>
				<gate	id="8"	r="0"	attack="0"	select="1"	target_off="1"	use_debuff="0"	cells="226:182,227:182,228:182,226:181,227:181,228:181"	/>
				<gate	id="9"	r="338"	attack="0"	select="0"	target_off="1"	use_debuff="0"	cells="213:163,212:164,213:164,214:164,215:164,211:165,212:165,213:165,214:165"	/>
				<gate	id="11"	r="0"	attack="1"	select="1"	target_off="1"	use_debuff="1"	cells="209:207,208:207,210:207,211:207,208:208,209:208,210:208,211:208"	/>
				<gate	id="12"	r="0"	attack="0"	select="0"	target_off="0"	use_debuff="0"	cells="255:255"	/>
				<gate	id="13"	r="90"	attack="1"	select="1"	target_off="1"	use_debuff="1"	cells="255:255"	/>
				<gate	id="15"	r="0"	attack="0"	select="0"	target_off="0"	use_debuff="0"	cells="255:255"	/>
			</mission>
		</world>
		<world	id="81"	name="world105"	type="2"	map_file="world_38.mcl"	terrain_mesh=""	icon="J_icn_map105"	m_code="0"	t_max_x="1"	t_max_z="1"	gpsorder="0"	allowedwar="0"	warcontrol="0"	>
			<world_npc	id="1"	npc_name="npc103-0001"	x="18"	y="242"	is_obj="1"	/>
			<world_npc	id="2"	npc_name="npc103-0002"	x="23"	y="29"	is_obj="1"	/>
			<world_npc	id="50"	npc_name="npc103-0050"	x="0"	y="0"	is_obj="0"	/>
			<world_npc	id="51"	npc_name="npc103-0051"	x="0"	y="0"	is_obj="0"	/>
			<mission	world_id="81"	dungeon_id="4278"	fix_cell="255:255"	>
				<mission_immune	id="49"	target="50"	active_type="1"	attack="0"	select="0"	target_off="0"	/>
				<mission_immune	id="62"	target="64"	active_type="1"	attack="0"	select="0"	target_off="0"	/>
				<mission_immune	id="76"	target="78"	active_type="1"	attack="0"	select="0"	target_off="0"	/>
				<mission_immune	id="83"	target="0"	active_type="1"	attack="0"	select="0"	target_off="0"	/>
				<mission_npc	id="90"	link_npc="2"	active_type="0"	attack="0"	select="0"	target_off="0"	/>
				<mission_npc	id="91"	link_npc="1"	active_type="0"	attack="0"	select="0"	target_off="0"	/>
				<mission_msg	id="1"	end_id="1"	msg_type="1"	life_time="2000"	limit_sec="10"	chat_color="0"	chat_msg="missionmsgchat103-4278-1-0"	cont="missionmsgcont103-4278-1-0"	attack="0"	select="0"	target_off="0"	loop="0"	/>
				<mission_msg	id="43"	end_id="43"	msg_type="1"	life_time="2000"	limit_sec="10"	chat_color="0"	chat_msg="missionmsgchat103-4278-43-0"	cont="missionmsgcont103-4278-43-0"	attack="0"	select="0"	target_off="0"	loop="0"	/>
				<mission_msg	id="46"	end_id="46"	msg_type="0"	life_time="2000"	limit_sec="3"	chat_color="0"	chat_msg="missionmsgchat103-4278-46-0"	cont="missionmsgcont103-4278-46-0"	attack="0"	select="0"	target_off="0"	loop="0"	/>
				<mission_msg	id="47"	end_id="47"	msg_type="0"	life_time="2000"	limit_sec="3"	chat_color="0"	chat_msg="missionmsgchat103-4278-47-0"	cont="missionmsgcont103-4278-47-0"	attack="0"	select="0"	target_off="0"	loop="0"	/>
				<mission_msg	id="48"	end_id="48"	msg_type="0"	life_time="2000"	limit_sec="3"	chat_color="0"	chat_msg="missionmsgchat103-4278-48-0"	cont="missionmsgcont103-4278-48-0"	attack="0"	select="0"	target_off="0"	loop="0"	/>
				<mission_msg	id="63"	end_id="63"	msg_type="2"	life_time="2000"	limit_sec="10"	chat_color="0"	chat_msg="missionmsgchat103-4278-63-0"	cont="missionmsgcont103-4278-63-0"	attack="0"	select="0"	target_off="0"	loop="0"	/>
				<mission_msg	id="77"	end_id="77"	msg_type="2"	life_time="2000"	limit_sec="10"	chat_color="0"	chat_msg="missionmsgchat103-4278-77-0"	cont="missionmsgcont103-4278-77-0"	attack="0"	select="0"	target_off="0"	loop="0"	/>
				<mission_msg	id="84"	end_id="84"	msg_type="2"	life_time="2000"	limit_sec="10"	chat_color="0"	chat_msg="missionmsgchat103-4278-84-0"	cont="missionmsgcont103-4278-84-0"	attack="0"	select="0"	target_off="0"	loop="0"	/>
				<mission_msg	id="86"	end_id="86"	msg_type="1"	life_time="2000"	limit_sec="10"	chat_color="0"	chat_msg="missionmsgchat103-4278-86-0"	cont="missionmsgcont103-4278-86-0"	attack="0"	select="0"	target_off="0"	loop="0"	/>
				<mission_msg	id="87"	end_id="87"	msg_type="1"	life_time="2000"	limit_sec="10"	chat_color="0"	chat_msg="missionmsgchat103-4278-87-0"	cont="missionmsgcont103-4278-87-0"	attack="0"	select="0"	target_off="0"	loop="0"	/>
				<gate	id="0"	r="180"	attack="0"	select="0"	target_off="1"	use_debuff="0"	cells="20:28,26:28,20:27,26:27,20:26,23:26,24:26,25:26,26:26"	/>
				<gate	id="2"	r="180"	attack="0"	select="0"	target_off="1"	use_debuff="0"	cells="255:255"	/>
				<gate	id="3"	r="0"	attack="0"	select="0"	target_off="1"	use_debuff="0"	cells="255:255"	/>
				<gate	id="4"	r="180"	attack="0"	select="0"	target_off="1"	use_debuff="0"	cells="255:255"	/>
				<gate	id="5"	r="0"	attack="0"	select="0"	target_off="1"	use_debuff="0"	cells="255:255"	/>
				<gate	id="6"	r="180"	attack="0"	select="0"	target_off="1"	use_debuff="0"	cells="255:255"	/>
				<gate	id="7"	r="0"	attack="0"	select="0"	target_off="1"	use_debuff="0"	cells="255:255"	/>
				<gate	id="8"	r="180"	attack="0"	select="0"	target_off="1"	use_debuff="0"	cells="255:255"	/>
				<gate	id="9"	r="0"	attack="0"	select="0"	target_off="1"	use_debuff="0"	cells="255:255"	/>
				<gate	id="10"	r="180"	attack="0"	select="0"	target_off="1"	use_debuff="0"	cells="255:255"	/>
				<gate	id="11"	r="0"	attack="0"	select="0"	target_off="1"	use_debuff="0"	cells="255:255"	/>
				<gate	id="12"	r="180"	attack="0"	select="0"	target_off="1"	use_debuff="0"	cells="255:255"	/>
				<gate	id="13"	r="0"	attack="0"	select="0"	target_off="1"	use_debuff="0"	cells="255:255"	/>
				<gate	id="14"	r="180"	attack="0"	select="0"	target_off="1"	use_debuff="0"	cells="255:255"	/>
				<gate	id="15"	r="0"	attack="0"	select="0"	target_off="1"	use_debuff="0"	cells="255:255"	/>
				<gate	id="16"	r="180"	attack="0"	select="0"	target_off="1"	use_debuff="0"	cells="255:255"	/>
				<gate	id="17"	r="0"	attack="0"	select="0"	target_off="1"	use_debuff="0"	cells="255:255"	/>
				<gate	id="18"	r="180"	attack="0"	select="0"	target_off="1"	use_debuff="0"	cells="255:255"	/>
				<gate	id="19"	r="0"	attack="0"	select="0"	target_off="1"	use_debuff="0"	cells="255:255"	/>
				<gate	id="20"	r="180"	attack="0"	select="0"	target_off="1"	use_debuff="0"	cells="255:255"	/>
				<gate	id="21"	r="0"	attack="0"	select="0"	target_off="1"	use_debuff="0"	cells="255:255"	/>
				<gate	id="22"	r="180"	attack="0"	select="0"	target_off="1"	use_debuff="0"	cells="255:255"	/>
				<gate	id="23"	r="0"	attack="0"	select="0"	target_off="1"	use_debuff="0"	cells="255:255"	/>
				<gate	id="24"	r="180"	attack="0"	select="0"	target_off="1"	use_debuff="0"	cells="255:255"	/>
				<gate	id="25"	r="0"	attack="0"	select="0"	target_off="1"	use_debuff="0"	cells="255:255"	/>
				<gate	id="26"	r="180"	attack="0"	select="0"	target_off="1"	use_debuff="0"	cells="255:255"	/>
				<gate	id="27"	r="0"	attack="0"	select="0"	target_off="1"	use_debuff="0"	cells="255:255"	/>
				<gate	id="28"	r="180"	attack="0"	select="0"	target_off="1"	use_debuff="0"	cells="255:255"	/>
				<gate	id="29"	r="0"	attack="0"	select="0"	target_off="1"	use_debuff="0"	cells="255:255"	/>
				<gate	id="30"	r="180"	attack="0"	select="0"	target_off="1"	use_debuff="0"	cells="255:255"	/>
				<gate	id="31"	r="0"	attack="0"	select="0"	target_off="1"	use_debuff="0"	cells="255:255"	/>
				<gate	id="32"	r="180"	attack="0"	select="0"	target_off="1"	use_debuff="0"	cells="255:255"	/>
				<gate	id="33"	r="0"	attack="0"	select="0"	target_off="1"	use_debuff="0"	cells="255:255"	/>
				<gate	id="34"	r="180"	attack="0"	select="0"	target_off="1"	use_debuff="0"	cells="255:255"	/>
				<gate	id="35"	r="0"	attack="0"	select="0"	target_off="1"	use_debuff="0"	cells="255:255"	/>
				<gate	id="36"	r="180"	attack="0"	select="0"	target_off="1"	use_debuff="0"	cells="255:255"	/>
				<gate	id="37"	r="0"	attack="0"	select="0"	target_off="1"	use_debuff="0"	cells="255:255"	/>
				<gate	id="38"	r="180"	attack="0"	select="0"	target_off="1"	use_debuff="0"	cells="255:255"	/>
				<gate	id="39"	r="0"	attack="0"	select="0"	target_off="1"	use_debuff="0"	cells="255:255"	/>
				<gate	id="40"	r="180"	attack="0"	select="0"	target_off="1"	use_debuff="0"	cells="255:255"	/>
				<gate	id="41"	r="0"	attack="0"	select="0"	target_off="1"	use_debuff="0"	cells="255:255"	/>
				<gate	id="42"	r="180"	attack="0"	select="0"	target_off="1"	use_debuff="0"	cells="255:255"	/>
				<gate	id="44"	r="0"	attack="0"	select="0"	target_off="1"	use_debuff="0"	cells="23:247,22:246,23:246,24:246,22:245,23:245,24:245,22:244,23:244,24:244"	/>
				<gate	id="45"	r="180"	attack="1"	select="1"	target_off="1"	use_debuff="1"	cells="23:231,24:231,23:230,24:230"	/>
				<gate	id="50"	r="180"	attack="0"	select="0"	target_off="1"	use_debuff="0"	cells="17:193,18:193,19:193,20:193,21:193,22:193,23:193,17:192,18:192,19:192,20:192,21:192,22:192,23:192"	/>
				<gate	id="64"	r="180"	attack="0"	select="0"	target_off="1"	use_debuff="0"	cells="21:125,22:125,23:125,24:125,25:125,26:125,27:125,21:124,22:124,23:124,24:124,25:124,26:124,27:124"	/>
				<gate	id="78"	r="180"	attack="0"	select="0"	target_off="1"	use_debuff="0"	cells="19:60,20:60,21:60,22:60,23:60,24:60,25:60,19:59,20:59,21:59,22:59,23:59,24:59,25:59"	/>
				<gate	id="85"	r="0"	attack="1"	select="1"	target_off="0"	use_debuff="1"	cells="23:31"	/>
				<gate	id="97"	r="0"	attack="0"	select="0"	target_off="1"	use_debuff="0"	cells="255:255"	/>
				<gate	id="98"	r="0"	attack="0"	select="0"	target_off="1"	use_debuff="0"	cells="255:255"	/>
				<gate	id="99"	r="0"	attack="0"	select="0"	target_off="1"	use_debuff="0"	cells="255:255"	/>
				<gate	id="100"	r="0"	attack="0"	select="0"	target_off="1"	use_debuff="0"	cells="255:255"	/>
				<gate	id="101"	r="0"	attack="0"	select="0"	target_off="1"	use_debuff="0"	cells="255:255"	/>
				<gate	id="102"	r="0"	attack="0"	select="0"	target_off="1"	use_debuff="0"	cells="255:255"	/>
				<gate	id="103"	r="0"	attack="0"	select="0"	target_off="1"	use_debuff="0"	cells="255:255"	/>
				<gate	id="104"	r="0"	attack="0"	select="0"	target_off="1"	use_debuff="0"	cells="255:255"	/>
				<gate	id="105"	r="0"	attack="0"	select="0"	target_off="1"	use_debuff="0"	cells="255:255"	/>
				<gate	id="106"	r="0"	attack="0"	select="0"	target_off="1"	use_debuff="0"	cells="255:255"	/>
			</mission>
		</world>
		<world	id="82"	name="world106"	type="2"	map_file="world_39.mcl"	terrain_mesh=""	icon="J_icn_map106"	m_code="0"	t_max_x="1"	t_max_z="1"	gpsorder="0"	allowedwar="0"	warcontrol="0"	>
			<world_npc	id="1"	npc_name="npc104-0001"	x="43"	y="203"	is_obj="1"	/>
			<world_npc	id="2"	npc_name="npc104-0002"	x="50"	y="210"	is_obj="1"	/>
			<world_npc	id="3"	npc_name="npc104-0003"	x="43"	y="143"	is_obj="1"	/>
			<world_npc	id="4"	npc_name="npc104-0004"	x="50"	y="146"	is_obj="1"	/>
			<world_npc	id="50"	npc_name="npc104-0050"	x="0"	y="0"	is_obj="0"	/>
			<world_npc	id="51"	npc_name="npc104-0051"	x="0"	y="0"	is_obj="0"	/>
			<mission	world_id="82"	dungeon_id="4279"	fix_cell="255:255"	>
				<mission_immune	id="93"	target="91"	active_type="1"	attack="0"	select="0"	target_off="0"	/>
				<mission_npc	id="5"	link_npc="1"	active_type="0"	attack="0"	select="0"	target_off="0"	/>
				<mission_msg	id="10"	end_id="10"	msg_type="2"	life_time="2000"	limit_sec="10"	chat_color="0"	chat_msg="missionmsgchat104-4279-10-0"	cont="missionmsgcont104-4279-10-0"	attack="0"	select="0"	target_off="0"	loop="0"	/>
				<mission_msg	id="11"	end_id="11"	msg_type="2"	life_time="2000"	limit_sec="10"	chat_color="0"	chat_msg="missionmsgchat104-4279-11-0"	cont="missionmsgcont104-4279-11-0"	attack="0"	select="0"	target_off="0"	loop="0"	/>
				<mission_msg	id="12"	end_id="12"	msg_type="2"	life_time="2000"	limit_sec="10"	chat_color="0"	chat_msg="missionmsgchat104-4279-12-0"	cont="missionmsgcont104-4279-12-0"	attack="0"	select="0"	target_off="0"	loop="0"	/>
				<mission_msg	id="13"	end_id="13"	msg_type="2"	life_time="2000"	limit_sec="10"	chat_color="0"	chat_msg="missionmsgchat104-4279-13-0"	cont="missionmsgcont104-4279-13-0"	attack="0"	select="0"	target_off="0"	loop="0"	/>
				<mission_msg	id="14"	end_id="14"	msg_type="2"	life_time="2000"	limit_sec="10"	chat_color="0"	chat_msg="missionmsgchat104-4279-14-0"	cont="missionmsgcont104-4279-14-0"	attack="0"	select="0"	target_off="0"	loop="0"	/>
				<mission_msg	id="15"	end_id="15"	msg_type="2"	life_time="2000"	limit_sec="10"	chat_color="0"	chat_msg="missionmsgchat104-4279-15-0"	cont="missionmsgcont104-4279-15-0"	attack="0"	select="0"	target_off="0"	loop="0"	/>
				<mission_msg	id="16"	end_id="16"	msg_type="2"	life_time="2000"	limit_sec="10"	chat_color="0"	chat_msg="missionmsgchat104-4279-16-0"	cont="missionmsgcont104-4279-16-0"	attack="0"	select="0"	target_off="0"	loop="0"	/>
				<mission_msg	id="17"	end_id="17"	msg_type="2"	life_time="2000"	limit_sec="10"	chat_color="0"	chat_msg="missionmsgchat104-4279-17-0"	cont="missionmsgcont104-4279-17-0"	attack="0"	select="0"	target_off="0"	loop="0"	/>
				<mission_msg	id="18"	end_id="18"	msg_type="2"	life_time="2000"	limit_sec="10"	chat_color="0"	chat_msg="missionmsgchat104-4279-18-0"	cont="missionmsgcont104-4279-18-0"	attack="0"	select="0"	target_off="0"	loop="0"	/>
				<mission_msg	id="93"	end_id="93"	msg_type="2"	life_time="2000"	limit_sec="10"	chat_color="0"	chat_msg="missionmsgchat104-4279-93-0"	cont="missionmsgcont104-4279-93-0"	attack="0"	select="0"	target_off="0"	loop="0"	/>
				<gate	id="0"	r="0"	attack="0"	select="0"	target_off="1"	use_debuff="0"	cells="42:72,43:72,44:72,45:72,42:73,43:73,44:73,45:73,42:74,43:74,44:74,45:74"	/>
				<gate	id="1"	r="0"	attack="0"	select="0"	target_off="1"	use_debuff="0"	cells="42:96,43:96,44:96,45:96,42:97,43:97,44:97,45:97,42:98,43:98,44:98,45:98,42:113,43:113,44:113,45:113,42:114,43:114:44:114,45:114,42:115,43:115,44:115,45:115"	/>
				<gate	id="2"	r="0"	attack="0"	select="0"	target_off="1"	use_debuff="0"	cells="42:144,43:144,44:144,45:144,42:145,43:145,44:145,45:145,42:146,43:146,44:146,45:146,42:161,43:161,44:161,45:161,42:162,43:162,44:162,45:162,42:163,43:163,44:163,45:163"	/>
				<gate	id="87"	r="90"	attack="0"	select="0"	target_off="1"	use_debuff="1"	cells="255:255"	/>
				<gate	id="88"	r="90"	attack="0"	select="0"	target_off="1"	use_debuff="1"	cells="255:255"	/>
				<gate	id="89"	r="270"	attack="0"	select="0"	target_off="1"	use_debuff="1"	cells="255:255"	/>
				<gate	id="90"	r="270"	attack="0"	select="0"	target_off="1"	use_debuff="1"	cells="255:255"	/>
				<gate	id="91"	r="0"	attack="1"	select="1"	target_off="0"	use_debuff="1"	cells="42:202,43:202,44:202,45:202,42:203,43:203,44:203,45:203,42:204,43:204,44:204,45:204"	/>
			</mission>
		</world>
		<world	id="83"	name="world107"	type="2"	map_file="world_41.mcl"	terrain_mesh=""	icon="J_icn_map107"	m_code="0"	t_max_x="1"	t_max_z="1"	gpsorder="0"	allowedwar="0"	warcontrol="0"	>
			<world_npc	id="1"	npc_name="npc105-0001"	x="191"	y="104"	is_obj="1"	/>
			<world_npc	id="2"	npc_name="npc105-0002"	x="190"	y="137"	is_obj="1"	/>
			<world_npc	id="3"	npc_name="npc105-0003"	x="171"	y="149"	is_obj="1"	/>
			<world_npc	id="4"	npc_name="npc105-0004"	x="208"	y="149"	is_obj="1"	/>
			<world_npc	id="5"	npc_name="npc105-0005"	x="210"	y="119"	is_obj="1"	/>
			<world_npc	id="6"	npc_name="npc105-0006"	x="170"	y="123"	is_obj="1"	/>
			<world_npc	id="50"	npc_name="npc105-0050"	x="0"	y="0"	is_obj="0"	/>
			<world_npc	id="51"	npc_name="npc105-0051"	x="0"	y="0"	is_obj="0"	/>
			<mission	world_id="83"	dungeon_id="4280"	fix_cell="255:255"	>
				<mission_immune	id="6"	target="3"	active_type="1"	attack="0"	select="0"	target_off="0"	/>
				<mission_immune	id="7"	target="4"	active_type="1"	attack="0"	select="0"	target_off="0"	/>
				<mission_immune	id="8"	target="5"	active_type="1"	attack="0"	select="0"	target_off="0"	/>
				<mission_immune	id="10"	target="11"	active_type="1"	attack="0"	select="0"	target_off="0"	/>
				<mission_immune	id="11"	target="12"	active_type="1"	attack="0"	select="0"	target_off="0"	/>
				<mission_immune	id="12"	target="13"	active_type="1"	attack="0"	select="0"	target_off="0"	/>
				<mission_immune	id="13"	target="14"	active_type="1"	attack="0"	select="0"	target_off="0"	/>
				<mission_immune	id="14"	target="15"	active_type="1"	attack="0"	select="0"	target_off="0"	/>
				<mission_immune	id="15"	target="16"	active_type="1"	attack="0"	select="0"	target_off="0"	/>
				<mission_immune	id="16"	target="17"	active_type="1"	attack="0"	select="0"	target_off="0"	/>
				<mission_immune	id="17"	target="18"	active_type="1"	attack="0"	select="0"	target_off="0"	/>
				<mission_immune	id="18"	target="19"	active_type="1"	attack="0"	select="0"	target_off="0"	/>
				<mission_immune	id="19"	target="20"	active_type="1"	attack="0"	select="0"	target_off="0"	/>
				<mission_immune	id="20"	target="21"	active_type="1"	attack="0"	select="0"	target_off="0"	/>
				<mission_npc	id="34"	link_npc="1"	active_type="0"	attack="0"	select="0"	target_off="0"	/>
				<mission_npc	id="35"	link_npc="2"	active_type="0"	attack="0"	select="0"	target_off="0"	/>
				<mission_npc	id="36"	link_npc="3"	active_type="0"	attack="0"	select="0"	target_off="0"	/>
				<mission_npc	id="37"	link_npc="5"	active_type="0"	attack="0"	select="0"	target_off="0"	/>
				<mission_npc	id="38"	link_npc="6"	active_type="0"	attack="0"	select="0"	target_off="0"	/>
				<mission_msg	id="33"	end_id="33"	msg_type="2"	life_time="2000"	limit_sec="10"	chat_color="0"	chat_msg="missionmsgchat105-4280-33-0"	cont="missionmsgcont105-4280-33-0"	attack="0"	select="0"	target_off="0"	loop="0"	/>
				<mission_msg	id="50"	end_id="50"	msg_type="2"	life_time="2000"	limit_sec="10"	chat_color="0"	chat_msg="missionmsgchat105-4280-50-0"	cont="missionmsgcont105-4280-50-0"	attack="0"	select="0"	target_off="0"	loop="0"	/>
				<mission_msg	id="53"	end_id="53"	msg_type="2"	life_time="2000"	limit_sec="10"	chat_color="0"	chat_msg="missionmsgchat105-4280-53-0"	cont="missionmsgcont105-4280-53-0"	attack="0"	select="0"	target_off="0"	loop="0"	/>
				<gate	id="0"	r="45"	attack="0"	select="0"	target_off="1"	use_debuff="0"	cells="255:255"	/>
				<gate	id="1"	r="45"	attack="0"	select="0"	target_off="1"	use_debuff="0"	cells="255:255"	/>
				<gate	id="2"	r="225"	attack="0"	select="0"	target_off="1"	use_debuff="0"	cells="255:255"	/>
				<gate	id="3"	r="0"	attack="0"	select="0"	target_off="1"	use_debuff="0"	cells="195:108,196:108,197:108,195:109,196:109,197:109"	/>
				<gate	id="4"	r="135"	attack="1"	select="1"	target_off="1"	use_debuff="1"	cells="197:130,198:130,197:129,198:129,198:128"	/>
				<gate	id="5"	r="315"	attack="0"	select="0"	target_off="1"	use_debuff="0"	cells="184:139,183:139,184:140,183:140,182:140,183:141"	/>
				<gate	id="9"	r="225"	attack="0"	select="0"	target_off="1"	use_debuff="0"	cells="255:255"	/>
				<gate	id="51"	r="0"	attack="1"	select="1"	target_off="0"	use_debuff="1"	cells="207:121"	/>
				<gate	id="56"	r="0"	attack="0"	select="0"	target_off="1"	use_debuff="0"	cells="255:255"	/>
				<gate	id="58"	r="0"	attack="0"	select="0"	target_off="1"	use_debuff="0"	cells="255:255"	/>
				<gate	id="59"	r="0"	attack="0"	select="0"	target_off="1"	use_debuff="0"	cells="255:255"	/>
				<gate	id="60"	r="0"	attack="0"	select="0"	target_off="1"	use_debuff="0"	cells="255:255"	/>
				<gate	id="61"	r="0"	attack="0"	select="0"	target_off="1"	use_debuff="0"	cells="255:255"	/>
			</mission>
		</world>
		<world	id="84"	name="world108"	type="2"	map_file="world_43.mcl"	terrain_mesh=""	icon="J_icn_map108"	m_code="0"	t_max_x="1"	t_max_z="1"	gpsorder="0"	allowedwar="0"	warcontrol="0"	>
			<world_npc	id="50"	npc_name="npc106-0050"	x="0"	y="0"	is_obj="0"	/>
			<world_npc	id="51"	npc_name="npc106-0051"	x="0"	y="0"	is_obj="0"	/>
			<mission	world_id="84"	dungeon_id="4282"	fix_cell="255:255"	>
				<mission_immune	id="119"	target="123"	active_type="1"	attack="0"	select="0"	target_off="0"	/>
				<mission_msg	id="110"	end_id="110"	msg_type="2"	life_time="2000"	limit_sec="10"	chat_color="0"	chat_msg="missionmsgchat106-4282-110-0"	cont="missionmsgcont106-4282-110-0"	attack="0"	select="0"	target_off="0"	loop="0"	/>
				<mission_msg	id="111"	end_id="111"	msg_type="2"	life_time="2000"	limit_sec="10"	chat_color="0"	chat_msg="missionmsgchat106-4282-111-0"	cont="missionmsgcont106-4282-111-0"	attack="0"	select="0"	target_off="0"	loop="0"	/>
				<mission_msg	id="118"	end_id="118"	msg_type="1"	life_time="2000"	limit_sec="10"	chat_color="0"	chat_msg="missionmsgchat106-4282-118-0"	cont="missionmsgcont106-4282-118-0"	attack="0"	select="0"	target_off="0"	loop="0"	/>
				<mission_msg	id="120"	end_id="120"	msg_type="2"	life_time="2000"	limit_sec="10"	chat_color="0"	chat_msg="missionmsgchat106-4282-120-0"	cont="missionmsgcont106-4282-120-0"	attack="0"	select="0"	target_off="0"	loop="0"	/>
				<gate	id="2"	r="0"	attack="0"	select="0"	target_off="1"	use_debuff="0"	cells="206:237,205:237,204:237,203:237,206:238,205:238,204:238,203:238"	/>
				<gate	id="3"	r="0"	attack="0"	select="0"	target_off="1"	use_debuff="0"	cells="205:225,207:225,206:225,204:225,203:225,207:224,206:224,205:224,204:224,204:224"	/>
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				<gate	id="61"	r="0"	attack="0"	select="0"	target_off="1"	use_debuff="0"	cells="207:161,206:161,205:161,207:160,206:160,205:160,204:160"	/>
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				<gate	id="63"	r="0"	attack="0"	select="0"	target_off="1"	use_debuff="0"	cells="255:255"	/>
				<gate	id="64"	r="0"	attack="0"	select="0"	target_off="1"	use_debuff="0"	cells="255:255"	/>
				<gate	id="65"	r="0"	attack="0"	select="0"	target_off="1"	use_debuff="0"	cells="255:255"	/>
				<gate	id="66"	r="0"	attack="0"	select="0"	target_off="1"	use_debuff="0"	cells="255:255"	/>
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				<gate	id="68"	r="0"	attack="0"	select="0"	target_off="1"	use_debuff="0"	cells="255:255"	/>
				<gate	id="69"	r="0"	attack="0"	select="0"	target_off="1"	use_debuff="0"	cells="255:255"	/>
				<gate	id="70"	r="0"	attack="0"	select="0"	target_off="1"	use_debuff="0"	cells="255:255"	/>
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				<gate	id="72"	r="0"	attack="0"	select="0"	target_off="1"	use_debuff="0"	cells="255:255"	/>
				<gate	id="73"	r="0"	attack="0"	select="0"	target_off="1"	use_debuff="0"	cells="255:255"	/>
				<gate	id="74"	r="0"	attack="0"	select="0"	target_off="1"	use_debuff="0"	cells="255:255"	/>
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				<gate	id="77"	r="0"	attack="0"	select="0"	target_off="1"	use_debuff="0"	cells="255:255"	/>
				<gate	id="78"	r="0"	attack="0"	select="0"	target_off="1"	use_debuff="0"	cells="255:255"	/>
				<gate	id="79"	r="0"	attack="0"	select="0"	target_off="1"	use_debuff="0"	cells="255:255"	/>
				<gate	id="80"	r="0"	attack="0"	select="0"	target_off="1"	use_debuff="0"	cells="255:255"	/>
				<gate	id="81"	r="0"	attack="0"	select="0"	target_off="1"	use_debuff="0"	cells="255:255"	/>
				<gate	id="84"	r="0"	attack="0"	select="0"	target_off="1"	use_debuff="0"	cells="202:145,201:145,200:145,202:144,201:144"	/>
				<gate	id="116"	r="0"	attack="0"	select="0"	target_off="1"	use_debuff="0"	cells="203:90,202:90,201:90,203:89,202:89,201:89,203:88,202:88,201:88"	/>
				<gate	id="117"	r="330"	attack="0"	select="0"	target_off="1"	use_debuff="0"	cells="199:50,198:50,197:50,196:50,195:50,200:49,199:49,198:49,197:49,196:49,195:49,201:48,200:48,199:48,198:48,197:48,196:48"	/>
				<gate	id="121"	r="0"	attack="1"	select="1"	target_off="0"	use_debuff="1"	cells="255:255"	/>
				<gate	id="122"	r="0"	attack="1"	select="1"	target_off="0"	use_debuff="1"	cells="255:255"	/>
				<gate	id="123"	r="0"	attack="1"	select="1"	target_off="0"	use_debuff="1"	cells="255:255"	/>
			</mission>
		</world>
		<world	id="85"	name="world110"	type="2"	map_file="world_61.mcl"	terrain_mesh=""	icon="J_icn_map110"	m_code="0"	t_max_x="1"	t_max_z="1"	gpsorder="0"	allowedwar="0"	warcontrol="0"	>
			<world_npc	id="1"	npc_name="npc108-0001"	x="156"	y="239"	is_obj="0"	/>
			<world_npc	id="2"	npc_name="npc108-0002"	x="59"	y="68"	is_obj="0"	/>
			<world_npc	id="3"	npc_name="npc108-0003"	x="71"	y="67"	is_obj="0"	/>
			<world_npc	id="4"	npc_name="npc108-0004"	x="60"	y="84"	is_obj="0"	/>
			<world_npc	id="5"	npc_name="npc108-0005"	x="0"	y="0"	is_obj="0"	/>
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			<world_npc	id="8"	npc_name="npc108-0008"	x="71"	y="67"	is_obj="0"	/>
			<world_npc	id="9"	npc_name="npc108-0009"	x="60"	y="84"	is_obj="0"	/>
			<world_npc	id="10"	npc_name="npc108-0010"	x="0"	y="0"	is_obj="0"	/>
			<world_npc	id="11"	npc_name="npc108-0011"	x="0"	y="0"	is_obj="0"	/>
			<world_npc	id="12"	npc_name="npc108-0012"	x="0"	y="0"	is_obj="0"	/>
			<world_npc	id="13"	npc_name="npc108-0013"	x="198"	y="192"	is_obj="1"	/>
			<world_npc	id="14"	npc_name="npc108-0014"	x="198"	y="242"	is_obj="1"	/>
			<world_npc	id="15"	npc_name="npc108-0015"	x="155"	y="217"	is_obj="1"	/>
			<world_npc	id="16"	npc_name="npc108-0016"	x="243"	y="177"	is_obj="1"	/>
			<world_npc	id="17"	npc_name="npc108-0017"	x="230"	y="189"	is_obj="1"	/>
			<world_npc	id="18"	npc_name="npc108-0018"	x="236"	y="182"	is_obj="1"	/>
			<world_npc	id="19"	npc_name="npc108-0019"	x="243"	y="177"	is_obj="1"	/>
			<world_npc	id="20"	npc_name="npc108-0020"	x="230"	y="189"	is_obj="1"	/>
			<world_npc	id="21"	npc_name="npc108-0021"	x="236"	y="182"	is_obj="1"	/>
			<world_npc	id="22"	npc_name="npc108-0022"	x="235"	y="245"	is_obj="0"	/>
			<world_npc	id="50"	npc_name="npc108-0050"	x="0"	y="0"	is_obj="0"	/>
			<world_npc	id="51"	npc_name="npc108-0051"	x="0"	y="0"	is_obj="0"	/>
			<mission	world_id="85"	dungeon_id="4284"	fix_cell="255:255"	>
				<gate	id="2"	r="0"	attack="0"	select="0"	target_off="1"	use_debuff="0"	cells="156:218,156:217,156:219,155:218,157:218"	/>
			</mission>
			<mission	world_id="85"	dungeon_id="4285"	fix_cell="255:255"	/>
			<mission	world_id="85"	dungeon_id="4286"	fix_cell="255:255"	/>
			<mission	world_id="85"	dungeon_id="4287"	fix_cell="255:255"	/>
			<mission	world_id="85"	dungeon_id="4288"	fix_cell="255:255"	/>
			<mission	world_id="85"	dungeon_id="4290"	fix_cell="255:255"	>
				<gate	id="2"	r="0"	attack="0"	select="0"	target_off="1"	use_debuff="0"	cells="156:218,156:217,156:219,155:218,157:218"	/>
			</mission>
			<mission	world_id="85"	dungeon_id="4291"	fix_cell="255:255"	>
				<gate	id="2"	r="0"	attack="0"	select="0"	target_off="1"	use_debuff="0"	cells="156:218,156:217,156:219,155:218,157:218"	/>
			</mission>
			<mission	world_id="85"	dungeon_id="4292"	fix_cell="255:255"	>
				<gate	id="2"	r="0"	attack="0"	select="0"	target_off="1"	use_debuff="0"	cells="156:218,156:217,156:219,155:218,157:218"	/>
			</mission>
			<mission	world_id="85"	dungeon_id="4293"	fix_cell="255:255"	>
				<gate	id="2"	r="0"	attack="0"	select="0"	target_off="1"	use_debuff="0"	cells="156:218,156:217,156:219,155:218,157:218"	/>
			</mission>
			<mission	world_id="85"	dungeon_id="4297"	fix_cell="255:255"	/>
			<mission	world_id="85"	dungeon_id="4298"	fix_cell="255:255"	/>
			<mission	world_id="85"	dungeon_id="4300"	fix_cell="255:255"	>
				<gate	id="0"	r="0"	attack="0"	select="0"	target_off="1"	use_debuff="0"	cells="156:154,156:155,156:153,155:154,157:154"	/>
				<gate	id="8"	r="0"	attack="0"	select="0"	target_off="1"	use_debuff="0"	cells="156:185,156:184,156:186,155:185,157:185"	/>
				<gate	id="16"	r="0"	attack="0"	select="0"	target_off="1"	use_debuff="0"	cells="156:218,156:217,156:219,155:218,157:218"	/>
			</mission>
			<mission	world_id="85"	dungeon_id="4301"	fix_cell="255:255"	>
				<gate	id="2"	r="0"	attack="0"	select="0"	target_off="1"	use_debuff="0"	cells="255:255"	/>
			</mission>
			<mission	world_id="85"	dungeon_id="4302"	fix_cell="255:255"	>
				<gate	id="2"	r="90"	attack="0"	select="0"	target_off="1"	use_debuff="0"	cells="255:255"	/>
			</mission>
			<mission	world_id="85"	dungeon_id="4321"	fix_cell="255:255"	>
				<gate	id="2"	r="0"	attack="0"	select="0"	target_off="1"	use_debuff="0"	cells="25:211,25:213,24:212,24:213,26:212,26:213,26:211"	/>
			</mission>
			<mission	world_id="85"	dungeon_id="4322"	fix_cell="255:255"	>
				<gate	id="7"	r="0"	attack="0"	select="0"	target_off="1"	use_debuff="0"	cells="24:175,26:176,25:175,25:174,24:174,26:174"	/>
				<gate	id="15"	r="0"	attack="0"	select="0"	target_off="1"	use_debuff="0"	cells="25:211,25:213,24:212,24:213,26:212,26:213,26:211"	/>
			</mission>
			<mission	world_id="85"	dungeon_id="4323"	fix_cell="255:255"	>
				<gate	id="2"	r="0"	attack="0"	select="0"	target_off="1"	use_debuff="0"	cells="25:211,25:213,24:212,24:213,26:212,26:213,26:211"	/>
			</mission>
			<mission	world_id="85"	dungeon_id="4324"	fix_cell="255:255"	>
				<gate	id="2"	r="0"	attack="0"	select="0"	target_off="1"	use_debuff="0"	cells="25:211,25:213,24:212,24:213,26:212,26:213,26:211"	/>
			</mission>
			<mission	world_id="85"	dungeon_id="4326"	fix_cell="255:255"	>
				<gate	id="2"	r="0"	attack="0"	select="0"	target_off="1"	use_debuff="0"	cells="25:211,25:213,24:212,24:213,26:212,26:213,26:211"	/>
			</mission>
			<mission	world_id="85"	dungeon_id="4329"	fix_cell="255:255"	>
				<gate	id="2"	r="0"	attack="0"	select="0"	target_off="1"	use_debuff="0"	cells="25:211,25:213,24:212,24:213,26:212,26:213,26:211"	/>
			</mission>
			<mission	world_id="85"	dungeon_id="4330"	fix_cell="255:255"	>
				<gate	id="2"	r="0"	attack="0"	select="0"	target_off="1"	use_debuff="0"	cells="25:211,25:213,24:212,24:213,26:212,26:213,26:211"	/>
			</mission>
		</world>
		<world	id="86"	name="world126"	type="2"	map_file="world_66.mcl"	terrain_mesh=""	icon="J_icn_map126"	m_code="0"	t_max_x="1"	t_max_z="1"	gpsorder="0"	allowedwar="0"	warcontrol="0"	>
			<world_npc	id="50"	npc_name="npc124-0050"	x="0"	y="0"	is_obj="0"	/>
			<world_npc	id="51"	npc_name="npc124-0051"	x="0"	y="0"	is_obj="0"	/>
			<mission	world_id="86"	dungeon_id="4339"	fix_cell="255:255"	>
				<mission_immune	id="42"	target="60"	active_type="1"	attack="0"	select="0"	target_off="0"	/>
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				<mission_immune	id="63"	target="65"	active_type="1"	attack="0"	select="0"	target_off="0"	/>
				<mission_msg	id="27"	end_id="27"	active_type="1"	msg_type="1"	life_time="3000"	limit_sec="10"	chat_color="0"	chat_msg="missionmsgchat124-4339-27-0"	cont="missionmsgcont124-4339-27-0"	attack="0"	select="0"	target_off="0"	loop="0"	/>
				<mission_msg	id="43"	end_id="43"	active_type="1"	msg_type="1"	life_time="3000"	limit_sec="10"	chat_color="0"	chat_msg="missionmsgchat124-4339-43-0"	cont="missionmsgcont124-4339-43-0"	attack="0"	select="0"	target_off="0"	loop="0"	/>
				<mission_msg	id="58"	end_id="58"	active_type="1"	msg_type="1"	life_time="3000"	limit_sec="10"	chat_color="0"	chat_msg="missionmsgchat124-4339-58-0"	cont="missionmsgcont124-4339-58-0"	attack="0"	select="0"	target_off="0"	loop="0"	/>
				<mission_msg	id="64"	end_id="64"	active_type="1"	msg_type="1"	life_time="3000"	limit_sec="10"	chat_color="0"	chat_msg="missionmsgchat124-4339-64-0"	cont="missionmsgcont124-4339-64-0"	attack="0"	select="0"	target_off="0"	loop="0"	/>
				<mission_msg	id="65"	end_id="65"	active_type="1"	msg_type="3"	life_time="3000"	limit_sec="10"	chat_color="0"	chat_msg="missionmsgchat124-4339-65-0"	cont="missionmsgcont124-4339-65-0"	attack="0"	select="0"	target_off="0"	loop="0"	/>
				<gate	id="0"	r="120"	attack="0"	select="0"	target_off="0"	use_debuff="0"	cells="52:238,53:239,53:240,53:238"	/>
				<gate	id="25"	r="55"	attack="0"	select="0"	target_off="0"	use_debuff="0"	cells="84:232,84:233,84:234,84:235,84:236,85:237,85:236,85:235,85:234,86:237,86:236,86:235,86:234"	/>
				<gate	id="26"	r="55"	attack="0"	select="0"	target_off="0"	use_debuff="0"	cells="127:213,127:214,127:215,128:213"	/>
				<gate	id="41"	r="55"	attack="0"	select="0"	target_off="0"	use_debuff="0"	cells="183:222,182:223,184:221,182:224,184:220,183:221,183:223"	/>
				<gate	id="61"	r="0"	attack="1"	select="1"	target_off="1"	use_debuff="0"	cells="202:232"	/>
				<gate	id="62"	r="0"	attack="1"	select="1"	target_off="1"	use_debuff="0"	cells="208:215"	/>
			</mission>
		</world>
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			<world_npc	id="2"	npc_name="npc125-0002"	x="21"	y="220"	is_obj="1"	/>
			<world_npc	id="4"	npc_name="npc125-0004"	x="21"	y="220"	is_obj="1"	/>
			<world_npc	id="50"	npc_name="npc125-0050"	x="0"	y="0"	is_obj="0"	/>
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			<world_npc	id="83"	npc_name="npc125-0083"	x="80"	y="218"	is_obj="1"	/>
			<world_npc	id="85"	npc_name="npc125-0085"	x="80"	y="218"	is_obj="1"	/>
			<mission	world_id="87"	dungeon_id="4340"	fix_cell="255:255"	>
				<mission_immune	id="6"	target="7"	active_type="1"	attack="0"	select="0"	target_off="0"	/>
				<mission_msg	id="8"	end_id="8"	active_type="1"	msg_type="1"	life_time="3000"	limit_sec="10"	chat_color="0"	chat_msg="missionmsgchat125-4340-8-0"	cont="missionmsgcont125-4340-8-0"	attack="0"	select="0"	target_off="0"	loop="0"	/>
				<mission_msg	id="24"	end_id="24"	active_type="1"	msg_type="1"	life_time="3000"	limit_sec="10"	chat_color="0"	chat_msg="missionmsgchat125-4340-24-0"	cont="missionmsgcont125-4340-24-0"	attack="0"	select="0"	target_off="0"	loop="0"	/>
				<mission_msg	id="26"	end_id="26"	active_type="1"	msg_type="1"	life_time="3000"	limit_sec="10"	chat_color="0"	chat_msg="missionmsgchat125-4340-26-0"	cont="missionmsgcont125-4340-26-0"	attack="0"	select="0"	target_off="0"	loop="0"	/>
				<mission_msg	id="40"	end_id="40"	active_type="1"	msg_type="1"	life_time="3000"	limit_sec="10"	chat_color="0"	chat_msg="missionmsgchat125-4340-40-0"	cont="missionmsgcont125-4340-40-0"	attack="0"	select="0"	target_off="0"	loop="0"	/>
				<gate	id="0"	r="90"	attack="0"	select="0"	target_off="0"	use_debuff="0"	cells="160:201,160:202,160:203,195:201,195:202,195:203"	/>
				<gate	id="1"	r="180"	attack="1"	select="1"	target_off="1"	use_debuff="1"	cells="159:202"	/>
				<gate	id="3"	r="90"	attack="0"	select="0"	target_off="0"	use_debuff="0"	cells="160:220,160:219,160:218,161:220,161:219,161:218"	/>
				<gate	id="4"	r="0"	attack="0"	select="0"	target_off="0"	use_debuff="0"	cells="126:199,127:199,128:199,126:200,127:200,128:200"	/>
				<gate	id="5"	r="270"	attack="0"	select="0"	target_off="0"	use_debuff="0"	cells="114:183,114:184,113:183,113:184"	/>
				<gate	id="7"	r="0"	attack="1"	select="1"	target_off="1"	use_debuff="0"	cells="116:181"	/>
				<gate	id="38"	r="270"	attack="0"	select="0"	target_off="0"	use_debuff="0"	cells="99:217,99:218,99:219,98:217,98:218,98:219"	/>
				<gate	id="42"	r="90"	attack="0"	select="0"	target_off="0"	use_debuff="0"	cells="160:220,160:219,160:218,161:220,161:219,161:218"	/>
				<gate	id="43"	r="270"	attack="0"	select="0"	target_off="0"	use_debuff="0"	cells="146:183,146:184,145:183,145:184"	/>
			</mission>
		</world>
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			<world_npc	id="1"	npc_name="npc126-0001"	x="193"	y="131"	is_obj="1"	/>
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			<world_npc	id="4"	npc_name="npc126-0004"	x="92"	y="191"	is_obj="1"	/>
			<world_npc	id="5"	npc_name="npc126-0005"	x="86"	y="181"	is_obj="1"	/>
			<world_npc	id="6"	npc_name="npc126-0006"	x="91"	y="109"	is_obj="1"	/>
			<world_npc	id="50"	npc_name="npc126-0050"	x="0"	y="0"	is_obj="0"	/>
			<world_npc	id="51"	npc_name="npc126-0051"	x="0"	y="0"	is_obj="0"	/>
			<mission	world_id="88"	dungeon_id="4341"	fix_cell="255:255"	>
				<mission_immune	id="49"	target="62"	active_type="1"	attack="0"	select="0"	target_off="0"	/>
				<mission_immune	id="49"	target="79"	active_type="1"	attack="0"	select="0"	target_off="0"	/>
				<mission_npc	id="0"	link_npc="1"	active_type="1"	attack="0"	select="0"	target_off="0"	/>
				<mission_npc	id="37"	link_npc="2"	active_type="1"	attack="0"	select="0"	target_off="0"	/>
				<mission_npc	id="54"	link_npc="6"	active_type="1"	attack="0"	select="0"	target_off="0"	/>
				<mission_npc	id="59"	link_npc="3"	active_type="1"	attack="0"	select="0"	target_off="0"	/>
				<mission_npc	id="60"	link_npc="4"	active_type="1"	attack="0"	select="0"	target_off="0"	/>
				<mission_npc	id="61"	link_npc="5"	active_type="1"	attack="0"	select="0"	target_off="0"	/>
				<mission_msg	id="2"	end_id="2"	active_type="1"	msg_type="2"	life_time="5000"	limit_sec="10"	chat_color="0"	chat_msg="missionmsgchat126-4341-2-0"	cont="missionmsgcont126-4341-2-0"	attack="0"	select="0"	target_off="0"	loop="0"	/>
				<mission_msg	id="33"	end_id="33"	active_type="1"	msg_type="2"	life_time="5000"	limit_sec="10"	chat_color="0"	chat_msg="missionmsgchat126-4341-33-0"	cont="missionmsgcont126-4341-33-0"	attack="0"	select="0"	target_off="0"	loop="0"	/>
				<mission_msg	id="38"	end_id="38"	active_type="1"	msg_type="1"	life_time="5000"	limit_sec="10"	chat_color="0"	chat_msg="missionmsgchat126-4341-38-0"	cont="missionmsgcont126-4341-38-0"	attack="0"	select="0"	target_off="0"	loop="0"	/>
				<mission_msg	id="48"	end_id="48"	active_type="1"	msg_type="2"	life_time="5000"	limit_sec="10"	chat_color="0"	chat_msg="missionmsgchat126-4341-48-0"	cont="missionmsgcont126-4341-48-0"	attack="0"	select="0"	target_off="0"	loop="0"	/>
				<mission_msg	id="49"	end_id="49"	active_type="1"	msg_type="1"	life_time="5000"	limit_sec="10"	chat_color="0"	chat_msg="missionmsgchat126-4341-49-0"	cont="missionmsgcont126-4341-49-0"	attack="0"	select="0"	target_off="0"	loop="0"	/>
				<mission_msg	id="56"	end_id="56"	active_type="1"	msg_type="3"	life_time="5000"	limit_sec="10"	chat_color="0"	chat_msg="missionmsgchat126-4341-56-0"	cont="missionmsgcont126-4341-56-0"	attack="0"	select="0"	target_off="0"	loop="0"	/>
				<mission_msg	id="110"	end_id="110"	active_type="1"	msg_type="3"	life_time="5000"	limit_sec="10"	chat_color="0"	chat_msg="missionmsgchat126-4341-110-0"	cont="missionmsgcont126-4341-110-0"	attack="0"	select="0"	target_off="0"	loop="0"	/>
				<gate	id="7"	r="90"	attack="0"	select="0"	target_off="0"	use_debuff="0"	cells="157:180,157:181,157:182,157:183"	/>
				<gate	id="8"	r="0"	attack="0"	select="0"	target_off="0"	use_debuff="0"	cells="92:159,91:159,90:159,88:159,87:159,89:159"	/>
				<gate	id="40"	r="90"	attack="0"	select="0"	target_off="0"	use_debuff="0"	cells="126:176,126:177,126:178,127:180,127:181,127:182,126:179,126:180,126:181"	/>
				<gate	id="58"	r="340"	attack="0"	select="0"	target_off="0"	use_debuff="0"	cells="187:137,188:137,189:138,190:138,191:139,192:139,192:140,191:138,187:137,189:137"	/>
				<gate	id="80"	r="0"	attack="0"	select="0"	target_off="0"	use_debuff="0"	cells="188:161,187:161,186:161,184:161,183:161,182:161,181:161,180:161,184:160,185:160,185:161"	/>
			</mission>
		</world>
		<world	id="89"	name="world129"	type="2"	map_file="world_69.mcl"	terrain_mesh=""	icon="J_icn_map129"	m_code="0"	t_max_x="1"	t_max_z="1"	gpsorder="0"	allowedwar="0"	warcontrol="0"	>
			<world_npc	id="1"	npc_name="npc127-0001"	x="58"	y="30"	is_obj="1"	/>
			<world_npc	id="2"	npc_name="npc127-0002"	x="58"	y="30"	is_obj="1"	/>
			<world_npc	id="3"	npc_name="npc127-0003"	x="136"	y="35"	is_obj="1"	/>
			<world_npc	id="4"	npc_name="npc127-0004"	x="136"	y="35"	is_obj="1"	/>
			<world_npc	id="5"	npc_name="npc127-0005"	x="209"	y="165"	is_obj="1"	/>
			<world_npc	id="6"	npc_name="npc127-0006"	x="233"	y="116"	is_obj="1"	/>
			<world_npc	id="7"	npc_name="npc127-0007"	x="174"	y="115"	is_obj="1"	/>
			<world_npc	id="8"	npc_name="npc127-0008"	x="210"	y="22"	is_obj="1"	/>
			<world_npc	id="9"	npc_name="npc127-0009"	x="184"	y="238"	is_obj="1"	/>
			<world_npc	id="10"	npc_name="npc127-0010"	x="76"	y="178"	is_obj="1"	/>
			<world_npc	id="11"	npc_name="npc127-0011"	x="59"	y="145"	is_obj="1"	/>
			<world_npc	id="12"	npc_name="npc127-0012"	x="150"	y="188"	is_obj="1"	/>
			<world_npc	id="13"	npc_name="npc127-0013"	x="175"	y="233"	is_obj="1"	/>
			<world_npc	id="14"	npc_name="npc127-0014"	x="194"	y="160"	is_obj="1"	/>
			<world_npc	id="50"	npc_name="npc127-0050"	x="0"	y="0"	is_obj="0"	/>
			<world_npc	id="51"	npc_name="npc127-0051"	x="0"	y="0"	is_obj="0"	/>
			<mission	world_id="89"	dungeon_id="4342"	fix_cell="255:255"	>
				<mission_immune	id="198"	target="249"	active_type="1"	attack="1"	select="1"	target_off="1"	/>
				<mission_immune	id="253"	target="254"	active_type="1"	attack="1"	select="1"	target_off="1"	/>
				<mission_npc	id="101"	link_npc="2"	active_type="0"	attack="0"	select="0"	target_off="0"	/>
				<mission_npc	id="198"	link_npc="5"	active_type="1"	attack="0"	select="0"	target_off="0"	/>
				<mission_npc	id="248"	link_npc="6"	active_type="1"	attack="0"	select="0"	target_off="0"	/>
				<mission_npc	id="253"	link_npc="7"	active_type="0"	attack="0"	select="0"	target_off="0"	/>
				<mission_msg	id="2"	end_id="2"	msg_type="1"	life_time="5000"	limit_sec="10"	chat_color="0"	chat_msg="missionmsgchat127-4342-2-0"	cont="missionmsgcont127-4342-2-0"	attack="0"	select="0"	target_off="0"	loop="0"	/>
				<mission_msg	id="3"	end_id="3"	msg_type="2"	life_time="5000"	limit_sec="10"	chat_color="0"	chat_msg="missionmsgchat127-4342-3-0"	cont="missionmsgcont127-4342-3-0"	attack="0"	select="0"	target_off="0"	loop="0"	/>
				<mission_msg	id="22"	end_id="22"	msg_type="1"	life_time="5000"	limit_sec="10"	chat_color="0"	chat_msg="missionmsgchat127-4342-22-0"	cont="missionmsgcont127-4342-22-0"	attack="0"	select="0"	target_off="0"	loop="0"	/>
				<mission_msg	id="23"	end_id="23"	msg_type="2"	life_time="5000"	limit_sec="10"	chat_color="0"	chat_msg="missionmsgchat127-4342-23-0"	cont="missionmsgcont127-4342-23-0"	attack="0"	select="0"	target_off="0"	loop="0"	/>
				<mission_msg	id="102"	end_id="102"	msg_type="1"	life_time="5000"	limit_sec="10"	chat_color="0"	chat_msg="missionmsgchat127-4342-60-0"	cont="missionmsgcont127-4342-60-0"	attack="0"	select="0"	target_off="0"	loop="0"	/>
				<mission_msg	id="103"	end_id="103"	msg_type="2"	life_time="5000"	limit_sec="10"	chat_color="0"	chat_msg="missionmsgchat127-4342-77-0"	cont="missionmsgcont127-4342-77-0"	attack="0"	select="0"	target_off="0"	loop="0"	/>
				<mission_msg	id="156"	end_id="156"	msg_type="1"	life_time="5000"	limit_sec="10"	chat_color="0"	chat_msg="missionmsgchat127-4342-142-0"	cont="missionmsgcont127-4342-142-0"	attack="0"	select="0"	target_off="0"	loop="0"	/>
				<mission_msg	id="157"	end_id="157"	msg_type="2"	life_time="5000"	limit_sec="10"	chat_color="0"	chat_msg="missionmsgchat127-4342-140-0"	cont="missionmsgcont127-4342-140-0"	attack="0"	select="0"	target_off="0"	loop="0"	/>
				<mission_msg	id="251"	end_id="251"	msg_type="1"	life_time="5000"	limit_sec="10"	chat_color="0"	chat_msg="missionmsgchat127-4342-250-0"	cont="missionmsgcont127-4342-250-0"	attack="0"	select="0"	target_off="0"	loop="0"	/>
				<mission_msg	id="252"	end_id="252"	msg_type="2"	life_time="5000"	limit_sec="10"	chat_color="0"	chat_msg="missionmsgchat127-4342-251-0"	cont="missionmsgcont127-4342-251-0"	attack="0"	select="0"	target_off="0"	loop="0"	/>
				<mission_msg	id="254"	end_id="254"	msg_type="1"	life_time="5000"	limit_sec="10"	chat_color="0"	chat_msg="missionmsgchat127-4342-254-0"	cont="missionmsgcont127-4342-254-0"	attack="0"	select="0"	target_off="0"	loop="0"	/>
				<mission_msg	id="256"	end_id="256"	msg_type="2"	life_time="5000"	limit_sec="10"	chat_color="0"	chat_msg="missionmsgchat127-4342-256-0"	cont="missionmsgcont127-4342-256-0"	attack="0"	select="0"	target_off="0"	loop="0"	/>
				<mission_msg	id="257"	end_id="257"	msg_type="1"	life_time="5000"	limit_sec="10"	chat_color="0"	chat_msg="missionmsgchat127-4342-257-0"	cont="missionmsgcont127-4342-257-0"	attack="0"	select="0"	target_off="0"	loop="0"	/>
				<mission_msg	id="258"	end_id="258"	msg_type="2"	life_time="5000"	limit_sec="10"	chat_color="0"	chat_msg="missionmsgchat127-4342-258-0"	cont="missionmsgcont127-4342-258-0"	attack="0"	select="0"	target_off="0"	loop="0"	/>
				<mission_msg	id="260"	end_id="260"	msg_type="2"	life_time="5000"	limit_sec="10"	chat_color="0"	chat_msg="missionmsgchat127-4342-260-0"	cont="missionmsgcont127-4342-260-0"	attack="0"	select="0"	target_off="0"	loop="0"	/>
				<gate	id="0"	r="0"	attack="1"	select="1"	target_off="1"	use_debuff="1"	cells="13:236,14:236,15:236,16:236,17:236"	/>
				<gate	id="1"	r="90"	attack="0"	select="0"	target_off="0"	use_debuff="1"	cells="19:223,19:224,19:225,19:226,19:227"	/>
				<gate	id="4"	r="90"	attack="1"	select="1"	target_off="1"	use_debuff="1"	cells="41:223,41:224,41:225,41:226,41:227"	/>
				<gate	id="5"	r="0"	attack="0"	select="0"	target_off="0"	use_debuff="0"	cells="255:255"	/>
				<gate	id="6"	r="0"	attack="0"	select="0"	target_off="0"	use_debuff="0"	cells="255:255"	/>
				<gate	id="7"	r="0"	attack="0"	select="0"	target_off="0"	use_debuff="0"	cells="255:255"	/>
				<gate	id="8"	r="0"	attack="0"	select="0"	target_off="0"	use_debuff="0"	cells="255:255"	/>
				<gate	id="9"	r="180"	attack="0"	select="0"	target_off="0"	use_debuff="0"	cells="255:255"	/>
				<gate	id="10"	r="180"	attack="0"	select="0"	target_off="0"	use_debuff="0"	cells="255:255"	/>
				<gate	id="11"	r="180"	attack="0"	select="0"	target_off="0"	use_debuff="0"	cells="255:255"	/>
				<gate	id="12"	r="180"	attack="0"	select="0"	target_off="0"	use_debuff="0"	cells="255:255"	/>
				<gate	id="21"	r="90"	attack="1"	select="1"	target_off="1"	use_debuff="1"	cells="63:223,63:224,63:225,63:226,63:227"	/>
				<gate	id="35"	r="90"	attack="1"	select="1"	target_off="1"	use_debuff="1"	cells="74:179,74:180,74:181,74:182,74:183"	/>
				<gate	id="36"	r="90"	attack="0"	select="0"	target_off="0"	use_debuff="1"	cells="43:179,43:180,43:181,43:182,43:183"	/>
				<gate	id="79"	r="0"	attack="0"	select="0"	target_off="0"	use_debuff="0"	cells="255:255"	/>
				<gate	id="80"	r="0"	attack="0"	select="0"	target_off="0"	use_debuff="0"	cells="255:255"	/>
				<gate	id="81"	r="0"	attack="0"	select="0"	target_off="0"	use_debuff="0"	cells="255:255"	/>
				<gate	id="82"	r="0"	attack="0"	select="0"	target_off="0"	use_debuff="0"	cells="255:255"	/>
				<gate	id="83"	r="0"	attack="0"	select="0"	target_off="0"	use_debuff="0"	cells="255:255"	/>
				<gate	id="84"	r="0"	attack="0"	select="0"	target_off="0"	use_debuff="0"	cells="255:255"	/>
				<gate	id="85"	r="0"	attack="0"	select="0"	target_off="0"	use_debuff="0"	cells="255:255"	/>
				<gate	id="86"	r="0"	attack="0"	select="0"	target_off="0"	use_debuff="0"	cells="255:255"	/>
				<gate	id="87"	r="0"	attack="0"	select="0"	target_off="0"	use_debuff="0"	cells="255:255"	/>
				<gate	id="88"	r="0"	attack="0"	select="0"	target_off="0"	use_debuff="0"	cells="255:255"	/>
				<gate	id="89"	r="0"	attack="0"	select="0"	target_off="0"	use_debuff="0"	cells="255:255"	/>
				<gate	id="90"	r="0"	attack="0"	select="0"	target_off="0"	use_debuff="0"	cells="255:255"	/>
				<gate	id="91"	r="0"	attack="0"	select="0"	target_off="0"	use_debuff="0"	cells="255:255"	/>
				<gate	id="92"	r="0"	attack="0"	select="0"	target_off="0"	use_debuff="0"	cells="255:255"	/>
				<gate	id="93"	r="0"	attack="0"	select="0"	target_off="0"	use_debuff="0"	cells="255:255"	/>
				<gate	id="94"	r="0"	attack="0"	select="0"	target_off="0"	use_debuff="0"	cells="255:255"	/>
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				<gate	id="96"	r="0"	attack="0"	select="0"	target_off="0"	use_debuff="0"	cells="255:255"	/>
				<gate	id="97"	r="0"	attack="0"	select="0"	target_off="0"	use_debuff="0"	cells="255:255"	/>
				<gate	id="98"	r="0"	attack="0"	select="0"	target_off="0"	use_debuff="0"	cells="255:255"	/>
				<gate	id="118"	r="0"	attack="0"	select="0"	target_off="0"	use_debuff="0"	cells="134:92,135:92,136:92,137:92,138:92,139:92"	/>
				<gate	id="119"	r="0"	attack="0"	select="0"	target_off="0"	use_debuff="0"	cells="134:150,135:150,136:150,137:150,138:150,139:150"	/>
				<gate	id="142"	r="90"	attack="1"	select="1"	target_off="1"	use_debuff="0"	cells="126:226,126:225,126:224,126:223,126:222,126:221,126:220,126:219,126:218"	/>
				<gate	id="143"	r="90"	attack="0"	select="0"	target_off="0"	use_debuff="0"	cells="177:226,177:225,177:224,177:223,177:222,177:221,177:220"	/>
				<gate	id="159"	r="90"	attack="0"	select="0"	target_off="1"	use_debuff="0"	cells="255:255"	/>
				<gate	id="160"	r="90"	attack="0"	select="0"	target_off="1"	use_debuff="0"	cells="255:255"	/>
				<gate	id="161"	r="90"	attack="0"	select="0"	target_off="1"	use_debuff="0"	cells="255:255"	/>
				<gate	id="162"	r="90"	attack="0"	select="0"	target_off="1"	use_debuff="0"	cells="255:255"	/>
				<gate	id="163"	r="90"	attack="0"	select="0"	target_off="1"	use_debuff="0"	cells="255:255"	/>
				<gate	id="164"	r="90"	attack="0"	select="0"	target_off="1"	use_debuff="0"	cells="255:255"	/>
				<gate	id="165"	r="90"	attack="0"	select="0"	target_off="1"	use_debuff="0"	cells="255:255"	/>
				<gate	id="166"	r="90"	attack="0"	select="0"	target_off="1"	use_debuff="0"	cells="255:255"	/>
				<gate	id="167"	r="270"	attack="0"	select="0"	target_off="1"	use_debuff="0"	cells="255:255"	/>
				<gate	id="168"	r="270"	attack="0"	select="0"	target_off="1"	use_debuff="0"	cells="255:255"	/>
				<gate	id="169"	r="270"	attack="0"	select="0"	target_off="1"	use_debuff="0"	cells="255:255"	/>
				<gate	id="170"	r="270"	attack="0"	select="0"	target_off="1"	use_debuff="0"	cells="255:255"	/>
				<gate	id="171"	r="270"	attack="0"	select="0"	target_off="1"	use_debuff="0"	cells="255:255"	/>
				<gate	id="172"	r="270"	attack="0"	select="0"	target_off="1"	use_debuff="0"	cells="255:255"	/>
				<gate	id="173"	r="270"	attack="0"	select="0"	target_off="1"	use_debuff="0"	cells="255:255"	/>
				<gate	id="174"	r="90"	attack="0"	select="0"	target_off="1"	use_debuff="0"	cells="255:255"	/>
				<gate	id="175"	r="180"	attack="0"	select="0"	target_off="1"	use_debuff="0"	cells="255:255"	/>
				<gate	id="176"	r="90"	attack="0"	select="0"	target_off="1"	use_debuff="0"	cells="255:255"	/>
				<gate	id="177"	r="90"	attack="0"	select="0"	target_off="1"	use_debuff="0"	cells="255:255"	/>
				<gate	id="178"	r="90"	attack="0"	select="0"	target_off="1"	use_debuff="0"	cells="255:255"	/>
				<gate	id="179"	r="270"	attack="0"	select="0"	target_off="1"	use_debuff="0"	cells="255:255"	/>
				<gate	id="180"	r="270"	attack="0"	select="0"	target_off="1"	use_debuff="0"	cells="255:255"	/>
				<gate	id="181"	r="180"	attack="0"	select="0"	target_off="1"	use_debuff="0"	cells="255:255"	/>
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				<gate	id="183"	r="180"	attack="0"	select="0"	target_off="1"	use_debuff="0"	cells="255:255"	/>
				<gate	id="184"	r="0"	attack="0"	select="0"	target_off="1"	use_debuff="0"	cells="255:255"	/>
				<gate	id="185"	r="0"	attack="0"	select="0"	target_off="1"	use_debuff="0"	cells="255:255"	/>
				<gate	id="186"	r="180"	attack="0"	select="0"	target_off="1"	use_debuff="0"	cells="255:255"	/>
				<gate	id="187"	r="270"	attack="0"	select="0"	target_off="1"	use_debuff="0"	cells="255:255"	/>
				<gate	id="188"	r="0"	attack="0"	select="0"	target_off="1"	use_debuff="0"	cells="255:255"	/>
				<gate	id="189"	r="90"	attack="0"	select="0"	target_off="1"	use_debuff="0"	cells="255:255"	/>
				<gate	id="190"	r="270"	attack="0"	select="0"	target_off="1"	use_debuff="0"	cells="255:255"	/>
				<gate	id="191"	r="0"	attack="0"	select="0"	target_off="1"	use_debuff="0"	cells="255:255"	/>
				<gate	id="192"	r="0"	attack="0"	select="0"	target_off="1"	use_debuff="0"	cells="255:255"	/>
				<gate	id="193"	r="0"	attack="0"	select="0"	target_off="1"	use_debuff="0"	cells="255:255"	/>
				<gate	id="194"	r="0"	attack="0"	select="0"	target_off="1"	use_debuff="0"	cells="255:255"	/>
				<gate	id="195"	r="180"	attack="0"	select="0"	target_off="1"	use_debuff="0"	cells="255:255"	/>
				<gate	id="196"	r="180"	attack="0"	select="0"	target_off="1"	use_debuff="0"	cells="255:255"	/>
				<gate	id="197"	r="90"	attack="0"	select="0"	target_off="1"	use_debuff="0"	cells="255:255"	/>
				<gate	id="199"	r="0"	attack="0"	select="0"	target_off="0"	use_debuff="1"	cells="255:255"	/>
				<gate	id="200"	r="0"	attack="0"	select="0"	target_off="0"	use_debuff="1"	cells="255:255"	/>
				<gate	id="201"	r="0"	attack="0"	select="0"	target_off="0"	use_debuff="1"	cells="255:255"	/>
				<gate	id="202"	r="0"	attack="0"	select="0"	target_off="0"	use_debuff="1"	cells="255:255"	/>
				<gate	id="203"	r="0"	attack="0"	select="0"	target_off="0"	use_debuff="1"	cells="255:255"	/>
				<gate	id="204"	r="0"	attack="0"	select="0"	target_off="0"	use_debuff="1"	cells="255:255"	/>
				<gate	id="205"	r="0"	attack="0"	select="0"	target_off="0"	use_debuff="1"	cells="255:255"	/>
				<gate	id="206"	r="0"	attack="0"	select="0"	target_off="0"	use_debuff="1"	cells="255:255"	/>
				<gate	id="207"	r="0"	attack="0"	select="0"	target_off="0"	use_debuff="1"	cells="255:255"	/>
				<gate	id="208"	r="0"	attack="0"	select="0"	target_off="0"	use_debuff="1"	cells="255:255"	/>
				<gate	id="209"	r="0"	attack="0"	select="0"	target_off="0"	use_debuff="1"	cells="255:255"	/>
				<gate	id="210"	r="0"	attack="0"	select="0"	target_off="0"	use_debuff="1"	cells="255:255"	/>
				<gate	id="211"	r="0"	attack="0"	select="0"	target_off="0"	use_debuff="1"	cells="255:255"	/>
				<gate	id="212"	r="0"	attack="0"	select="0"	target_off="0"	use_debuff="1"	cells="255:255"	/>
				<gate	id="213"	r="0"	attack="0"	select="0"	target_off="0"	use_debuff="1"	cells="255:255"	/>
				<gate	id="214"	r="0"	attack="0"	select="0"	target_off="0"	use_debuff="1"	cells="255:255"	/>
				<gate	id="215"	r="0"	attack="0"	select="0"	target_off="0"	use_debuff="1"	cells="255:255"	/>
				<gate	id="216"	r="0"	attack="0"	select="0"	target_off="0"	use_debuff="1"	cells="255:255"	/>
				<gate	id="217"	r="0"	attack="0"	select="0"	target_off="0"	use_debuff="1"	cells="255:255"	/>
				<gate	id="218"	r="0"	attack="0"	select="0"	target_off="0"	use_debuff="1"	cells="255:255"	/>
				<gate	id="219"	r="0"	attack="0"	select="0"	target_off="0"	use_debuff="1"	cells="255:255"	/>
				<gate	id="220"	r="0"	attack="0"	select="0"	target_off="0"	use_debuff="1"	cells="255:255"	/>
				<gate	id="221"	r="0"	attack="0"	select="0"	target_off="0"	use_debuff="1"	cells="255:255"	/>
				<gate	id="222"	r="0"	attack="0"	select="0"	target_off="0"	use_debuff="1"	cells="255:255"	/>
				<gate	id="249"	r="90"	attack="1"	select="1"	target_off="1"	use_debuff="1"	cells="194:163,194:164,194:165,194:166,194:167"	/>
				<gate	id="255"	r="0"	attack="1"	select="1"	target_off="1"	use_debuff="1"	cells="206:45,207:45,208:45,209:45,210:45,211:45,212:45,213:45,214:45,215:45"	/>
				<gate	id="261"	r="0"	attack="0"	select="0"	target_off="0"	use_debuff="1"	cells="255:255"	/>
			</mission>
		</world>
		<world	id="90"	name="world130"	type="2"	map_file="world_72.mcl"	terrain_mesh=""	icon="J_icn_map130"	m_code="0"	t_max_x="1"	t_max_z="1"	gpsorder="0"	allowedwar="0"	warcontrol="0"	>
			<world_npc	id="1"	npc_name="npc128-0001"	x="43"	y="158"	is_obj="1"	/>
			<world_npc	id="2"	npc_name="npc128-0002"	x="62"	y="159"	is_obj="1"	/>
			<world_npc	id="3"	npc_name="npc128-0003"	x="79"	y="166"	is_obj="1"	/>
			<world_npc	id="4"	npc_name="npc128-0004"	x="89"	y="180"	is_obj="1"	/>
			<world_npc	id="5"	npc_name="npc128-0005"	x="90"	y="199"	is_obj="1"	/>
			<world_npc	id="6"	npc_name="npc128-0006"	x="88"	y="232"	is_obj="1"	/>
			<world_npc	id="7"	npc_name="npc128-0007"	x="71"	y="238"	is_obj="1"	/>
			<world_npc	id="8"	npc_name="npc128-0008"	x="53"	y="239"	is_obj="1"	/>
			<world_npc	id="9"	npc_name="npc128-0009"	x="37"	y="234"	is_obj="1"	/>
			<world_npc	id="10"	npc_name="npc128-0010"	x="25"	y="222"	is_obj="1"	/>
			<world_npc	id="11"	npc_name="npc128-0011"	x="18"	y="206"	is_obj="1"	/>
			<world_npc	id="12"	npc_name="npc128-0012"	x="17"	y="188"	is_obj="1"	/>
			<world_npc	id="13"	npc_name="npc128-0013"	x="22"	y="173"	is_obj="1"	/>
			<world_npc	id="50"	npc_name="npc128-0050"	x="0"	y="0"	is_obj="0"	/>
			<world_npc	id="51"	npc_name="npc128-0051"	x="0"	y="0"	is_obj="0"	/>
			<mission	world_id="90"	dungeon_id="4343"	fix_cell="255:255"	>
				<mission_immune	id="8"	target="26"	active_type="1"	attack="0"	select="0"	target_off="0"	/>
				<mission_immune	id="9"	target="46"	active_type="1"	attack="0"	select="0"	target_off="0"	/>
				<mission_immune	id="10"	target="66"	active_type="1"	attack="0"	select="0"	target_off="0"	/>
				<mission_immune	id="11"	target="96"	active_type="1"	attack="0"	select="0"	target_off="0"	/>
				<mission_npc	id="3"	link_npc="1"	active_type="1"	attack="0"	select="0"	target_off="0"	/>
				<mission_npc	id="4"	link_npc="2"	active_type="1"	attack="0"	select="0"	target_off="0"	/>
				<mission_npc	id="5"	link_npc="3"	active_type="1"	attack="0"	select="0"	target_off="0"	/>
				<mission_npc	id="6"	link_npc="4"	active_type="1"	attack="0"	select="0"	target_off="0"	/>
				<mission_npc	id="7"	link_npc="5"	active_type="1"	attack="0"	select="0"	target_off="0"	/>
				<mission_msg	id="1"	end_id="1"	msg_type="2"	life_time="5000"	limit_sec="5"	chat_color="2"	chat_msg="missionmsgchat128-4343-1-0"	cont="missionmsgcont128-4343-1-0"	attack="0"	select="0"	target_off="0"	loop="0"	/>
				<mission_msg	id="26"	end_id="26"	msg_type="2"	life_time="3000"	limit_sec="5"	chat_color="1"	chat_msg="missionmsgchat128-4343-26-0"	cont="missionmsgcont128-4343-26-0"	attack="0"	select="0"	target_off="0"	loop="0"	/>
				<mission_msg	id="46"	end_id="46"	msg_type="2"	life_time="3000"	limit_sec="5"	chat_color="1"	chat_msg="missionmsgchat128-4343-46-0"	cont="missionmsgcont128-4343-46-0"	attack="0"	select="0"	target_off="0"	loop="0"	/>
				<mission_msg	id="66"	end_id="66"	msg_type="2"	life_time="3000"	limit_sec="5"	chat_color="1"	chat_msg="missionmsgchat128-4343-66-0"	cont="missionmsgcont128-4343-66-0"	attack="0"	select="0"	target_off="0"	loop="0"	/>
				<mission_msg	id="96"	end_id="96"	msg_type="2"	life_time="3000"	limit_sec="5"	chat_color="1"	chat_msg="missionmsgchat128-4343-96-0"	cont="missionmsgcont128-4343-96-0"	attack="0"	select="0"	target_off="0"	loop="0"	/>
				<mission_msg	id="120"	end_id="120"	msg_type="1"	life_time="5000"	limit_sec="10"	chat_color="0"	chat_msg="missionmsgchat128-4343-120-0"	cont="missionmsgcont128-4343-120-0"	attack="0"	select="0"	target_off="0"	loop="0"	/>
				<mission_msg	id="121"	end_id="121"	msg_type="2"	life_time="5000"	limit_sec="10"	chat_color="0"	chat_msg="missionmsgchat128-4343-121-0"	cont="missionmsgcont128-4343-121-0"	attack="0"	select="0"	target_off="0"	loop="0"	/>
				<mission_msg	id="141"	end_id="141"	msg_type="2"	life_time="5000"	limit_sec="10"	chat_color="2"	chat_msg="missionmsgchat128-4343-141-0"	cont="missionmsgcont128-4343-141-0"	attack="0"	select="0"	target_off="0"	loop="0"	/>
				<mission_msg	id="142"	end_id="142"	msg_type="2"	life_time="5000"	limit_sec="10"	chat_color="2"	chat_msg="missionmsgchat128-4343-142-0"	cont="missionmsgcont128-4343-142-0"	attack="0"	select="0"	target_off="0"	loop="0"	/>
				<mission_msg	id="159"	end_id="159"	msg_type="2"	life_time="5000"	limit_sec="10"	chat_color="2"	chat_msg="missionmsgchat128-4343-159-0"	cont="missionmsgcont128-4343-159-0"	attack="0"	select="0"	target_off="0"	loop="0"	/>
				<mission_msg	id="160"	end_id="160"	msg_type="2"	life_time="5000"	limit_sec="10"	chat_color="2"	chat_msg="missionmsgchat128-4343-160-0"	cont="missionmsgcont128-4343-160-0"	attack="0"	select="0"	target_off="0"	loop="0"	/>
				<mission_msg	id="177"	end_id="177"	msg_type="2"	life_time="5000"	limit_sec="10"	chat_color="2"	chat_msg="missionmsgchat128-4343-177-0"	cont="missionmsgcont128-4343-177-0"	attack="0"	select="0"	target_off="0"	loop="0"	/>
				<mission_msg	id="178"	end_id="178"	msg_type="2"	life_time="5000"	limit_sec="10"	chat_color="2"	chat_msg="missionmsgchat128-4343-178-0"	cont="missionmsgcont128-4343-178-0"	attack="0"	select="0"	target_off="0"	loop="0"	/>
				<mission_msg	id="186"	end_id="179"	msg_type="1"	life_time="5000"	limit_sec="10"	chat_color="0"	chat_msg="missionmsgchat128-4343-179-0"	cont="missionmsgcont128-4343-179-0"	attack="0"	select="0"	target_off="0"	loop="0"	/>
				<mission_msg	id="187"	end_id="186"	msg_type="1"	life_time="5000"	limit_sec="10"	chat_color="0"	chat_msg="missionmsgchat128-4343-186-0"	cont="missionmsgcont128-4343-186-0"	attack="0"	select="0"	target_off="0"	loop="0"	/>
				<mission_msg	id="188"	end_id="187"	msg_type="2"	life_time="5000"	limit_sec="10"	chat_color="0"	chat_msg="missionmsgchat128-4343-187-0"	cont="missionmsgcont128-4343-187-0"	attack="0"	select="0"	target_off="0"	loop="0"	/>
				<mission_msg	id="189"	end_id="188"	msg_type="2"	life_time="5000"	limit_sec="10"	chat_color="0"	chat_msg="missionmsgchat128-4343-188-0"	cont="missionmsgcont128-4343-188-0"	attack="0"	select="0"	target_off="0"	loop="0"	/>
				<mission_msg	id="200"	end_id="200"	msg_type="2"	life_time="5000"	limit_sec="10"	chat_color="1"	chat_msg="missionmsgchat128-4343-200-0"	cont="missionmsgcont128-4343-200-0"	attack="0"	select="0"	target_off="0"	loop="0"	/>
				<mission_msg	id="201"	end_id="201"	msg_type="2"	life_time="5000"	limit_sec="10"	chat_color="1"	chat_msg="missionmsgchat128-4343-201-0"	cont="missionmsgcont128-4343-201-0"	attack="0"	select="0"	target_off="0"	loop="0"	/>
				<gate	id="0"	r="100"	attack="0"	select="0"	target_off="0"	use_debuff="0"	cells="38:150,38:151,38:152,38:153,38:154,38:155"	/>
				<gate	id="2"	r="-27"	attack="0"	select="0"	target_off="0"	use_debuff="0"	cells="87:217,87:218,88:218,89:218,89:219,90:219,90:220,91:220,92:220,92:221,93:221,94:221,94:222"	/>
				<gate	id="3"	r="4"	attack="0"	select="0"	target_off="1"	use_debuff="0"	cells="255:255"	/>
				<gate	id="4"	r="-8"	attack="0"	select="0"	target_off="1"	use_debuff="0"	cells="255:255"	/>
				<gate	id="5"	r="144"	attack="0"	select="0"	target_off="1"	use_debuff="0"	cells="255:255"	/>
				<gate	id="6"	r="102"	attack="0"	select="0"	target_off="1"	use_debuff="0"	cells="255:255"	/>
				<gate	id="7"	r="78"	attack="0"	select="0"	target_off="1"	use_debuff="0"	cells="255:255"	/>
				<gate	id="18"	r="90"	attack="0"	select="0"	target_off="0"	use_debuff="0"	cells="57:155,57:154,57:153,57:152,57:151,57:150,57:149,57:148,57:147,57:146,56:155,56:154,56:153,56:152,56:151,56:150,56:149,56:148,56:147,56:146"	/>
				<gate	id="19"	r="77"	attack="0"	select="0"	target_off="0"	use_debuff="0"	cells="77:160,77:159,77:158,77:157,78:157,78:156,78:155,78:154,78:153,79:153,79:152,79:151,79:150"	/>
				<gate	id="20"	r="15"	attack="0"	select="0"	target_off="0"	use_debuff="0"	cells="90:175,91:175,92:175,93:175,93:174,94:174,95:174,96:174,97:174,97:173,98:173,99:173,100:173,100:172,101:172,102:172,103:172,104:172,105:172"	/>
				<gate	id="21"	r="-5"	attack="0"	select="0"	target_off="0"	use_debuff="0"	cells="93:195,94:195,95:195,96:195,97:195,98:195,98:196,99:196,100:196,101:196,102:196,103:196,104:196,105:196,106:196"	/>
				<gate	id="122"	r="100"	attack="0"	select="0"	target_off="0"	use_debuff="0"	cells="42:174,42:173,42:172,42:171,41:172,41:171,41:170,41:169,41:168,41:167,40:168,40:167,40:166"	/>
				<gate	id="123"	r="90"	attack="0"	select="0"	target_off="0"	use_debuff="0"	cells="54:231,54:232,54:233,54:234,54:235,54:236"	/>
				<gate	id="124"	r="18"	attack="0"	select="0"	target_off="0"	use_debuff="0"	cells="28:203,28:204,27:204,26:204,25:204,24:204,24:205,23:205,22:205,21:205,21:206"	/>
				<gate	id="179"	r="0"	attack="0"	select="0"	target_off="0"	use_debuff="0"	cells="55:185,56:185,57:185,58:185,59:185,60:185,61:185"	/>
				<gate	id="200"	r="0"	attack="0"	select="0"	target_off="0"	use_debuff="0"	cells="255:255"	/>
				<gate	id="201"	r="0"	attack="0"	select="0"	target_off="0"	use_debuff="0"	cells="255:255"	/>
				<gate	id="202"	r="0"	attack="0"	select="0"	target_off="0"	use_debuff="0"	cells="255:255"	/>
				<gate	id="203"	r="0"	attack="0"	select="0"	target_off="0"	use_debuff="0"	cells="255:255"	/>
				<gate	id="204"	r="0"	attack="0"	select="0"	target_off="0"	use_debuff="0"	cells="255:255"	/>
				<gate	id="205"	r="0"	attack="0"	select="0"	target_off="0"	use_debuff="0"	cells="255:255"	/>
				<gate	id="206"	r="0"	attack="0"	select="0"	target_off="0"	use_debuff="0"	cells="255:255"	/>
				<gate	id="207"	r="0"	attack="0"	select="0"	target_off="0"	use_debuff="0"	cells="255:255"	/>
			</mission>
		</world>
		<world	id="91"	name="world131"	type="2"	map_file="world_71.mcl"	terrain_mesh=""	icon="J_icn_map131"	m_code="0"	t_max_x="1"	t_max_z="1"	gpsorder="0"	allowedwar="0"	warcontrol="0"	>
			<world_npc	id="1"	npc_name="npc129-0001"	x="213"	y="65"	is_obj="1"	/>
			<world_npc	id="2"	npc_name="npc129-0002"	x="213"	y="72"	is_obj="1"	/>
			<world_npc	id="3"	npc_name="npc129-0003"	x="130"	y="65"	is_obj="1"	/>
			<world_npc	id="4"	npc_name="npc129-0004"	x="130"	y="72"	is_obj="1"	/>
			<world_npc	id="5"	npc_name="npc129-0005"	x="47"	y="63"	is_obj="1"	/>
			<world_npc	id="6"	npc_name="npc129-0006"	x="46"	y="72"	is_obj="1"	/>
			<world_npc	id="50"	npc_name="npc129-0050"	x="0"	y="0"	is_obj="0"	/>
			<world_npc	id="51"	npc_name="npc129-0051"	x="0"	y="0"	is_obj="0"	/>
			<mission	world_id="90"	dungeon_id="4344"	fix_cell="255:255"	>
				<mission_immune	id="91"	target="92"	active_type="1"	attack="0"	select="0"	target_off="0"	/>
				<mission_immune	id="91"	target="165"	active_type="1"	attack="0"	select="0"	target_off="0"	/>
				<mission_immune	id="271"	target="223"	active_type="1"	attack="0"	select="0"	target_off="0"	/>
				<mission_immune	id="271"	target="270"	active_type="1"	attack="0"	select="0"	target_off="0"	/>
				<mission_immune	id="293"	target="294"	active_type="1"	attack="0"	select="1"	target_off="1"	/>
				<mission_immune	id="293"	target="345"	active_type="1"	attack="0"	select="0"	target_off="0"	/>
				<mission_immune	id="385"	target="347"	active_type="1"	attack="0"	select="1"	target_off="0"	/>
				<mission_npc	id="170"	link_npc="1"	active_type="0"	attack="0"	select="0"	target_off="0"	/>
				<mission_npc	id="271"	link_npc="3"	active_type="0"	attack="0"	select="0"	target_off="0"	/>
				<mission_npc	id="342"	link_npc="5"	active_type="0"	attack="0"	select="0"	target_off="0"	/>
				<mission_msg	id="0"	end_id="0"	active_type="0"	msg_type="2"	life_time="5000"	limit_sec="10"	chat_color="5"	chat_msg="missionmsgchat129-4344-0-0"	cont="missionmsgcont129-4344-0-0"	attack="0"	select="0"	target_off="0"	loop="0"	/>
				<mission_msg	id="2"	end_id="2"	active_type="0"	msg_type="2"	life_time="5000"	limit_sec="10"	chat_color="5"	chat_msg="missionmsgchat129-4344-2-0"	cont="missionmsgcont129-4344-2-0"	attack="0"	select="0"	target_off="0"	loop="0"	/>
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				<gate	id="269"	r="0"	attack="0"	select="0"	target_off="0"	use_debuff="0"	cells="255:255"	/>
				<gate	id="270"	r="0"	attack="0"	select="0"	target_off="0"	use_debuff="0"	cells="255:255"	/>
				<gate	id="345"	r="0"	attack="0"	select="0"	target_off="0"	use_debuff="0"	cells="255:255"	/>
			</mission>
		</world>
		<world	id="92"	name="world132"	type="2"	map_file="world_71.mcl"	terrain_mesh=""	icon="J_icn_map132"	m_code="0"	t_max_x="1"	t_max_z="1"	gpsorder="0"	allowedwar="0"	warcontrol="0"	>
			<world_npc	id="1"	npc_name="npc130-0001"	x="213"	y="65"	is_obj="1"	/>
			<world_npc	id="2"	npc_name="npc130-0002"	x="213"	y="72"	is_obj="1"	/>
			<world_npc	id="3"	npc_name="npc130-0003"	x="130"	y="65"	is_obj="1"	/>
			<world_npc	id="4"	npc_name="npc130-0004"	x="130"	y="72"	is_obj="1"	/>
			<world_npc	id="5"	npc_name="npc130-0005"	x="47"	y="63"	is_obj="1"	/>
			<world_npc	id="6"	npc_name="npc130-0006"	x="46"	y="72"	is_obj="1"	/>
			<world_npc	id="50"	npc_name="npc130-0050"	x="0"	y="0"	is_obj="0"	/>
			<world_npc	id="51"	npc_name="npc130-0051"	x="0"	y="0"	is_obj="0"	/>
			<mission	world_id="92"	dungeon_id="4345"	fix_cell="255:255"	>
				<mission_immune	id="4"	target="6"	active_type="1"	attack="0"	select="0"	target_off="0"	/>
				<mission_immune	id="63"	target="47"	active_type="1"	attack="0"	select="0"	target_off="0"	/>
				<mission_immune	id="63"	target="62"	active_type="1"	attack="0"	select="0"	target_off="0"	/>
				<mission_immune	id="179"	target="159"	active_type="1"	attack="0"	select="0"	target_off="0"	/>
				<mission_immune	id="179"	target="183"	active_type="1"	attack="0"	select="0"	target_off="0"	/>
				<mission_immune	id="193"	target="188"	active_type="1"	attack="0"	select="1"	target_off="1"	/>
				<mission_immune	id="193"	target="194"	active_type="1"	attack="0"	select="0"	target_off="0"	/>
				<mission_immune	id="208"	target="226"	active_type="1"	attack="0"	select="0"	target_off="0"	/>
				<mission_immune	id="208"	target="227"	active_type="1"	attack="0"	select="0"	target_off="0"	/>
				<mission_immune	id="208"	target="228"	active_type="1"	attack="0"	select="0"	target_off="0"	/>
				<mission_immune	id="218"	target="210"	active_type="1"	attack="0"	select="0"	target_off="0"	/>
				<mission_immune	id="219"	target="211"	active_type="1"	attack="0"	select="0"	target_off="0"	/>
				<mission_immune	id="220"	target="212"	active_type="1"	attack="0"	select="0"	target_off="0"	/>
				<mission_immune	id="221"	target="213"	active_type="1"	attack="0"	select="0"	target_off="0"	/>
				<mission_immune	id="222"	target="214"	active_type="1"	attack="0"	select="0"	target_off="0"	/>
				<mission_immune	id="223"	target="215"	active_type="1"	attack="0"	select="0"	target_off="0"	/>
				<mission_immune	id="224"	target="216"	active_type="1"	attack="0"	select="0"	target_off="0"	/>
				<mission_immune	id="225"	target="217"	active_type="1"	attack="0"	select="0"	target_off="0"	/>
				<mission_immune	id="266"	target="248"	active_type="1"	attack="0"	select="0"	target_off="0"	
				<mission_immune	id="266"	target="265"	active_type="1"	attack="0"	select="0"	target_off="0"	/>
				<mission_immune	id="270"	target="246"	active_type="1"	attack="0"	select="0"	target_off="0"	/>
				<mission_npc	id="116"	link_npc="1"	active_type="0"	attack="0"	select="0"	target_off="0"	/>
				<mission_npc	id="186"	link_npc="3"	active_type="0"	attack="0"	select="0"	target_off="0"	/>
				<mission_npc	id="232"	link_npc="5"	active_type="0"	attack="0"	select="0"	target_off="0"	/>
				<mission_msg	id="1"	end_id="1"	active_type="0"	msg_type="2"	life_time="5000"	limit_sec="10"	chat_color="0"	chat_msg="missionmsgchat130-4345-1-0"	cont="missionmsgcont130-4345-1-0"	attack="0"	select="0"	target_off="0"	loop="0"	/>
				<mission_msg	id="2"	end_id="2"	active_type="0"	msg_type="2"	life_time="5000"	limit_sec="10"	chat_color="0"	chat_msg="missionmsgchat130-4345-2-0"	cont="missionmsgcont130-4345-2-0"	attack="0"	select="0"	target_off="0"	loop="0"	/>
				<mission_msg	id="3"	end_id="3"	active_type="0"	msg_type="2"	life_time="5000"	limit_sec="10"	chat_color="5"	chat_msg="missionmsgchat130-4345-3-0"	cont="missionmsgcont130-4345-3-0"	attack="0"	select="0"	target_off="0"	loop="0"	/>
				<mission_msg	id="4"	end_id="4"	active_type="0"	msg_type="3"	life_time="5000"	limit_sec="10"	chat_color="0"	chat_msg="missionmsgchat130-4345-4-0"	cont="missionmsgcont130-4345-4-0"	attack="0"	select="0"	target_off="0"	loop="0"	/>
				<mission_msg	id="5"	end_id="5"	active_type="0"	msg_type="2"	life_time="5000"	limit_sec="10"	chat_color="5"	chat_msg="missionmsgchat130-4345-5-0"	cont="missionmsgcont130-4345-5-0"	attack="0"	select="0"	target_off="0"	loop="0"	/>
				<mission_msg	id="6"	end_id="6"	active_type="0"	msg_type="1"	life_time="5000"	limit_sec="10"	chat_color="0"	chat_msg="missionmsgchat130-4345-6-0"	cont="missionmsgcont130-4345-6-0"	attack="0"	select="0"	target_off="0"	loop="0"	/>
				<mission_msg	id="108"	end_id="108"	active_type="0"	msg_type="1"	life_time="5000"	limit_sec="10"	chat_color="0"	chat_msg="missionmsgchat130-4345-108-0"	cont="missionmsgcont130-4345-108-0"	attack="0"	select="0"	target_off="0"	loop="0"	/>
				<mission_msg	id="113"	end_id="113"	active_type="0"	msg_type="2"	life_time="5000"	limit_sec="10"	chat_color="0"	chat_msg="missionmsgchat130-4345-113-0"	cont="missionmsgcont130-4345-113-0"	attack="0"	select="0"	target_off="0"	loop="0"	/>
				<mission_msg	id="118"	end_id="118"	active_type="1"	msg_type="2"	life_time="5000"	limit_sec="10"	chat_color="5"	chat_msg="missionmsgchat130-4345-118-0"	cont="missionmsgcont130-4345-118-0"	attack="0"	select="0"	target_off="0"	loop="0"	/>
				<mission_msg	id="120"	end_id="120"	active_type="1"	msg_type="1"	life_time="5000"	limit_sec="10"	chat_color="0"	chat_msg="missionmsgchat130-4345-120-0"	cont="missionmsgcont130-4345-120-0"	attack="0"	select="0"	target_off="0"	loop="0"	/>
				<mission_msg	id="184"	end_id="184"	active_type="1"	msg_type="1"	life_time="5000"	limit_sec="10"	chat_color="0"	chat_msg="missionmsgchat130-4345-184-0"	cont="missionmsgcont130-4345-184-0"	attack="0"	select="0"	target_off="0"	loop="0"	/>
				<mission_msg	id="185"	end_id="185"	active_type="1"	msg_type="2"	life_time="5000"	limit_sec="10"	chat_color="0"	chat_msg="missionmsgchat130-4345-185-0"	cont="missionmsgcont130-4345-185-0"	attack="0"	select="0"	target_off="0"	loop="0"	/>
				<mission_msg	id="188"	end_id="188"	active_type="1"	msg_type="1"	life_time="5000"	limit_sec="10"	chat_color="0"	chat_msg="missionmsgchat130-4345-188-0"	cont="missionmsgcont130-4345-188-0"	attack="0"	select="0"	target_off="0"	loop="0"	/>
				<mission_msg	id="193"	end_id="193"	active_type="1"	msg_type="2"	life_time="5000"	limit_sec="10"	chat_color="0"	chat_msg="missionmsgchat130-4345-193-0"	cont="missionmsgcont130-4345-193-0"	attack="0"	select="0"	target_off="0"	loop="0"	/>
				<mission_msg	id="203"	end_id="203"	active_type="1"	msg_type="1"	life_time="5000"	limit_sec="10"	chat_color="0"	chat_msg="missionmsgchat130-4345-203-0"	cont="missionmsgcont130-4345-203-0"	attack="0"	select="0"	target_off="0"	loop="0"	/>
				<mission_msg	id="208"	end_id="208"	active_type="1"	msg_type="2"	life_time="5000"	limit_sec="10"	chat_color="0"	chat_msg="missionmsgchat130-4345-208-0"	cont="missionmsgcont130-4345-208-0"	attack="0"	select="0"	target_off="0"	loop="0"	/>
				<mission_msg	id="218"	end_id="218"	active_type="1"	msg_type="1"	life_time="5000"	limit_sec="10"	chat_color="0"	chat_msg="missionmsgchat130-4345-218-0"	cont="missionmsgcont130-4345-218-0"	attack="0"	select="0"	target_off="0"	loop="0"	/>
				<mission_msg	id="230"	end_id="230"	active_type="1"	msg_type="2"	life_time="5000"	limit_sec="10"	chat_color="0"	chat_msg="missionmsgchat130-4345-230-0"	cont="missionmsgcont130-4345-230-0"	attack="0"	select="0"	target_off="0"	loop="0"	/>
				<mission_msg	id="246"	end_id="246"	active_type="1"	msg_type="1"	life_time="5000"	limit_sec="10"	chat_color="48"	chat_msg="missionmsgchat130-4345-246-0"	cont="missionmsgcont130-4345-246-0"	attack="0"	select="0"	target_off="0"	loop="0"	/>
				<mission_msg	id="247"	end_id="247"	active_type="1"	msg_type="1"	life_time="5000"	limit_sec="10"	chat_color="48"	chat_msg="missionmsgchat130-4345-247-0"	cont="missionmsgcont130-4345-247-0"	attack="0"	select="0"	target_off="0"	loop="0"	/>
				<mission_msg	id="266"	end_id="266"	active_type="1"	msg_type="2"	life_time="5000"	limit_sec="10"	chat_color="48"	chat_msg="missionmsgchat130-4345-266-0"	cont="missionmsgcont130-4345-266-0"	attack="0"	select="0"	target_off="0"	loop="0"	/>
				<mission_msg	id="274"	end_id="274"	active_type="1"	msg_type="2"	life_time="5000"	limit_sec="10"	chat_color="48"	chat_msg="missionmsgchat130-4345-274-0"	cont="missionmsgcont130-4345-274-0"	attack="0"	select="0"	target_off="0"	loop="0"	/>
				<gate	id="5"	r="0"	attack="0"	select="1"	target_off="0"	use_debuff="0"	cells="255:255"	/>
				<gate	id="47"	r="0"	attack="0"	select="0"	target_off="0"	use_debuff="0"	cells="255:255"	/>
				<gate	id="48"	r="0"	attack="0"	select="0"	target_off="0"	use_debuff="0"	cells="255:255"	/>
				<gate	id="49"	r="0"	attack="0"	select="0"	target_off="0"	use_debuff="0"	cells="255:255"	/>
				<gate	id="50"	r="0"	attack="0"	select="0"	target_off="0"	use_debuff="0"	cells="255:255"	/>
				<gate	id="51"	r="0"	attack="0"	select="0"	target_off="0"	use_debuff="0"	cells="255:255"	/>
				<gate	id="52"	r="0"	attack="0"	select="0"	target_off="0"	use_debuff="0"	cells="255:255"	/>
				<gate	id="53"	r="0"	attack="0"	select="0"	target_off="0"	use_debuff="0"	cells="255:255"	/>
				<gate	id="54"	r="0"	attack="0"	select="0"	target_off="0"	use_debuff="0"	cells="255:255"	/>
				<gate	id="55"	r="0"	attack="0"	select="0"	target_off="0"	use_debuff="0"	cells="255:255"	/>
				<gate	id="56"	r="0"	attack="0"	select="0"	target_off="0"	use_debuff="0"	cells="255:255"	/>
				<gate	id="57"	r="0"	attack="0"	select="0"	target_off="0"	use_debuff="0"	cells="255:255"	/>
				<gate	id="58"	r="0"	attack="0"	select="0"	target_off="0"	use_debuff="0"	cells="255:255"	/>
				<gate	id="59"	r="0"	attack="0"	select="0"	target_off="0"	use_debuff="0"	cells="255:255"	/>
				<gate	id="60"	r="0"	attack="0"	select="0"	target_off="0"	use_debuff="0"	cells="255:255"	/>
				<gate	id="61"	r="0"	attack="0"	select="0"	target_off="0"	use_debuff="0"	cells="255:255"	/>
				<gate	id="62"	r="0"	attack="0"	select="0"	target_off="0"	use_debuff="0"	cells="255:255"	/>
				<gate	id="159"	r="0"	attack="0"	select="0"	target_off="0"	use_debuff="0"	cells="255:255"	/>
				<gate	id="160"	r="0"	attack="0"	select="0"	target_off="0"	use_debuff="0"	cells="255:255"	/>
				<gate	id="161"	r="0"	attack="0"	select="0"	target_off="0"	use_debuff="0"	cells="255:255"	/>
				<gate	id="162"	r="0"	attack="0"	select="0"	target_off="0"	use_debuff="0"	cells="255:255"	/>
				<gate	id="163"	r="0"	attack="0"	select="0"	target_off="0"	use_debuff="0"	cells="255:255"	/>
				<gate	id="164"	r="0"	attack="0"	select="0"	target_off="0"	use_debuff="0"	cells="255:255"	/>
				<gate	id="165"	r="0"	attack="0"	select="0"	target_off="0"	use_debuff="0"	cells="255:255"	/>
				<gate	id="166"	r="0"	attack="0"	select="0"	target_off="0"	use_debuff="0"	cells="255:255"	/>
				<gate	id="167"	r="0"	attack="0"	select="0"	target_off="0"	use_debuff="0"	cells="255:255"	/>
				<gate	id="168"	r="0"	attack="0"	select="0"	target_off="0"	use_debuff="0"	cells="255:255"	/>
				<gate	id="169"	r="0"	attack="0"	select="0"	target_off="0"	use_debuff="0"	cells="255:255"	/>
				<gate	id="170"	r="0"	attack="0"	select="0"	target_off="0"	use_debuff="0"	cells="255:255"	/>
				<gate	id="171"	r="0"	attack="0"	select="0"	target_off="0"	use_debuff="0"	cells="255:255"	/>
				<gate	id="172"	r="0"	attack="0"	select="0"	target_off="0"	use_debuff="0"	cells="255:255"	/>
				<gate	id="173"	r="0"	attack="0"	select="0"	target_off="0"	use_debuff="0"	cells="255:255"	/>
				<gate	id="174"	r="0"	attack="0"	select="0"	target_off="0"	use_debuff="0"	cells="255:255"	/>
				<gate	id="175"	r="0"	attack="0"	select="0"	target_off="0"	use_debuff="0"	cells="255:255"	/>
				<gate	id="176"	r="0"	attack="0"	select="0"	target_off="0"	use_debuff="0"	cells="255:255"	/>
				<gate	id="177"	r="0"	attack="0"	select="0"	target_off="0"	use_debuff="0"	cells="255:255"	/>
				<gate	id="178"	r="0"	attack="0"	select="0"	target_off="0"	use_debuff="0"	cells="255:255"	/>
				<gate	id="180"	r="0"	attack="0"	select="0"	target_off="0"	use_debuff="0"	cells="255:255"	/>
				<gate	id="181"	r="0"	attack="0"	select="0"	target_off="0"	use_debuff="0"	cells="255:255"	/>
				<gate	id="182"	r="0"	attack="0"	select="0"	target_off="0"	use_debuff="0"	cells="255:255"	/>
				<gate	id="183"	r="0"	attack="0"	select="0"	target_off="0"	use_debuff="0"	cells="255:255"	/>
				<gate	id="194"	r="0"	attack="0"	select="0"	target_off="0"	use_debuff="0"	cells="255:255"	/>
				<gate	id="210"	r="0"	attack="0"	select="0"	target_off="0"	use_debuff="0"	cells="255:255"	/>
				<gate	id="211"	r="0"	attack="0"	select="0"	target_off="0"	use_debuff="0"	cells="255:255"	/>
				<gate	id="212"	r="0"	attack="0"	select="0"	target_off="0"	use_debuff="0"	cells="255:255"	/>
				<gate	id="213"	r="0"	attack="0"	select="0"	target_off="0"	use_debuff="0"	cells="255:255"	/>
				<gate	id="214"	r="0"	attack="0"	select="0"	target_off="0"	use_debuff="0"	cells="255:255"	/>
				<gate	id="215"	r="0"	attack="0"	select="0"	target_off="0"	use_debuff="0"	cells="255:255"	/>
				<gate	id="216"	r="0"	attack="0"	select="0"	target_off="0"	use_debuff="0"	cells="255:255"	/>
				<gate	id="217"	r="0"	attack="0"	select="0"	target_off="0"	use_debuff="0"	cells="255:255"	/>
				<gate	id="226"	r="0"	attack="0"	select="0"	target_off="0"	use_debuff="0"	cells="255:255"	/>
				<gate	id="227"	r="0"	attack="0"	select="0"	target_off="0"	use_debuff="0"	cells="255:255"	/>
				<gate	id="228"	r="0"	attack="0"	select="0"	target_off="0"	use_debuff="0"	cells="255:255"	/>
			</mission>
		</world>
		<world	id="93"	name="world133"	type="2"	map_file="world_70.mcl"	terrain_mesh=""	icon="J_icn_map133"	m_code="0"	t_max_x="1"	t_max_z="1"	gpsorder="0"	allowedwar="0"	warcontrol="0"	>
			<world_npc	id="1"	npc_name="npc131-0001"	x="147"	y="164"	is_obj="1"	/>
			<world_npc	id="2"	npc_name="npc131-0002"	x="146"	y="27"	is_obj="1"	/>
			<world_npc	id="50"	npc_name="npc131-0050"	x="0"	y="0"	is_obj="0"	/>
			<world_npc	id="51"	npc_name="npc131-0051"	x="0"	y="0"	is_obj="0"	/>
			<mission	world_id="93"	dungeon_id="4346"	fix_cell="255:255"	>
				<mission_immune	id="100"	target="114"	active_type="1"	attack="0"	select="0"	target_off="0"	/>
				<mission_immune	id="100"	target="117"	active_type="1"	attack="0"	select="0"	target_off="0"	/>
				<mission_immune	id="178"	target="119"	active_type="1"	attack="0"	select="0"	target_off="0"	/>
				<mission_immune	id="178"	target="158"	active_type="1"	attack="0"	select="0"	target_off="0"	/>
				<mission_npc	id="107"	link_npc="1"	active_type="0"	attack="0"	select="0"	target_off="0"	/>
				<mission_msg	id="1"	end_id="1"	active_type="1"	msg_type="2"	life_time="5000"	limit_sec="10"	chat_color="1"	chat_msg="missionmsgchat131-4346-1-0"	cont="missionmsgcont131-4346-1-0"	attack="0"	select="0"	target_off="0"	loop="0"	/>
				<mission_msg	id="19"	end_id="19"	active_type="1"	msg_type="2"	life_time="5000"	limit_sec="10"	chat_color="1"	chat_msg="missionmsgchat131-4346-19-0"	cont="missionmsgcont131-4346-19-0"	attack="0"	select="0"	target_off="0"	loop="0"	/>
				<mission_msg	id="31"	end_id="31"	active_type="1"	msg_type="1"	life_time="5000"	limit_sec="10"	chat_color="0"	chat_msg="missionmsgchat131-4346-31-0"	cont="missionmsgcont131-4346-31-0"	attack="0"	select="0"	target_off="0"	loop="0"	/>
				<mission_msg	id="49"	end_id="49"	active_type="1"	msg_type="2"	life_time="5000"	limit_sec="10"	chat_color="1"	chat_msg="missionmsgchat131-4346-49-0"	cont="missionmsgcont131-4346-49-0"	attack="0"	select="0"	target_off="0"	loop="0"	/>
				<mission_msg	id="50"	end_id="50"	active_type="1"	msg_type="2"	life_time="5000"	limit_sec="10"	chat_color="1"	chat_msg="missionmsgchat131-4346-50-0"	cont="missionmsgcont131-4346-50-0"	attack="0"	select="0"	target_off="0"	loop="0"	/>
				<mission_msg	id="52"	end_id="52"	active_type="1"	msg_type="1"	life_time="5000"	limit_sec="10"	chat_color="0"	chat_msg="missionmsgchat131-4346-52-0"	cont="missionmsgcont131-4346-52-0"	attack="0"	select="0"	target_off="0"	loop="0"	/>
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				<mission_msg	id="112"	end_id="112"	active_type="0"	msg_type="0"	life_time="5000"	limit_sec="10"	chat_color="0"	chat_msg="missionmsgchat131-4346-112-0"	cont="missionmsgcont131-4346-112-0"	attack="0"	select="0"	target_off="0"	loop="0"	/>
				<mission_msg	id="177"	end_id="177"	active_type="1"	msg_type="1"	life_time="5000"	limit_sec="10"	chat_color="0"	chat_msg="missionmsgchat131-4346-177-0"	cont="missionmsgcont131-4346-177-0"	attack="0"	select="0"	target_off="0"	loop="0"	/>
				<mission_msg	id="178"	end_id="178"	active_type="0"	msg_type="2"	life_time="5000"	limit_sec="10"	chat_color="0"	chat_msg="missionmsgchat131-4346-178-0"	cont="missionmsgcont131-4346-178-0"	attack="0"	select="0"	target_off="0"	loop="0"	/>
				<mission_msg	id="179"	end_id="179"	active_type="0"	msg_type="2"	life_time="5000"	limit_sec="10"	chat_color="0"	chat_msg="missionmsgchat131-4346-179-0"	cont="missionmsgcont131-4346-179-0"	attack="0"	select="0"	target_off="0"	loop="0"	/>
				<mission_msg	id="196"	end_id="196"	active_type="1"	msg_type="1"	life_time="5000"	limit_sec="10"	chat_color="48"	chat_msg="missionmsgchat131-4346-196-0"	cont="missionmsgcont131-4346-196-0"	attack="0"	select="0"	target_off="0"	loop="0"	/>
				<mission_msg	id="213"	end_id="213"	active_type="0"	msg_type="1"	life_time="5000"	limit_sec="10"	chat_color="48"	chat_msg="missionmsgchat131-4346-213-0"	cont="missionmsgcont131-4346-213-0"	attack="0"	select="0"	target_off="0"	loop="0"	/>
				<mission_msg	id="218"	end_id="218"	active_type="1"	msg_type="2"	life_time="5000"	limit_sec="10"	chat_color="48"	chat_msg="missionmsgchat131-4346-218-0"	cont="missionmsgcont131-4346-218-0"	attack="0"	select="0"	target_off="0"	loop="0"	/>
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				<gate	id="137"	r="0"	attack="0"	select="0"	target_off="1"	use_debuff="0"	cells="255:255"	/>
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				<gate	id="158"	r="0"	attack="0"	select="0"	target_off="1"	use_debuff="0"	cells="255:255"	/>
				<gate	id="160"	r="0"	attack="0"	select="0"	target_off="1"	use_debuff="0"	cells="255:255"	/>
				<gate	id="161"	r="0"	attack="0"	select="0"	target_off="1"	use_debuff="0"	cells="255:255"	/>
				<gate	id="162"	r="0"	attack="0"	select="0"	target_off="1"	use_debuff="0"	cells="255:255"	/>
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				<gate	id="166"	r="0"	attack="0"	select="0"	target_off="1"	use_debuff="0"	cells="255:255"	/>
				<gate	id="167"	r="0"	attack="0"	select="0"	target_off="1"	use_debuff="0"	cells="255:255"	/>
				<gate	id="168"	r="0"	attack="0"	select="0"	target_off="1"	use_debuff="0"	cells="255:255"	/>
				<gate	id="169"	r="0"	attack="0"	select="0"	target_off="1"	use_debuff="0"	cells="255:255"	/>
				<gate	id="170"	r="0"	attack="0"	select="0"	target_off="1"	use_debuff="0"	cells="255:255"	/>
				<gate	id="171"	r="0"	attack="0"	select="0"	target_off="1"	use_debuff="0"	cells="255:255"	/>
				<gate	id="172"	r="0"	attack="0"	select="0"	target_off="1"	use_debuff="0"	cells="255:255"	/>
				<gate	id="173"	r="0"	attack="0"	select="0"	target_off="1"	use_debuff="0"	cells="255:255"	/>
				<gate	id="174"	r="0"	attack="0"	select="0"	target_off="1"	use_debuff="0"	cells="255:255"	/>
				<gate	id="175"	r="0"	attack="0"	select="0"	target_off="1"	use_debuff="0"	cells="255:255"	/>
				<gate	id="176"	r="0"	attack="0"	select="0"	target_off="1"	use_debuff="0"	cells="255:255"	/>
				<gate	id="195"	r="0"	attack="0"	select="0"	target_off="1"	use_debuff="0"	cells="145:90,146:90,147:90,148:90"	/>
			</mission>
		</world>
		<world	id="94"	name="world134"	type="2"	map_file="world_75.mcl"	terrain_mesh=""	icon="J_icn_map134"	m_code="0"	t_max_x="1"	t_max_z="1"	gpsorder="0"	allowedwar="0"	warcontrol="0"	>
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			<world_npc	id="2"	npc_name="npc132-0002"	x="233"	y="131"	is_obj="1"	/>
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			<world_npc	id="51"	npc_name="npc132-0051"	x="0"	y="0"	is_obj="0"	/>
			<mission	world_id="94"	dungeon_id="4347"	fix_cell="255:255"	>
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				<mission_immune	id="80"	target="100"	active_type="1"	attack="0"	select="0"	target_off="0"	/>
				<mission_npc	id="0"	link_npc="1"	active_type="1"	attack="0"	select="0"	target_off="0"	/>
				<mission_npc	id="37"	link_npc="4"	active_type="0"	attack="0"	select="0"	target_off="0"	/>
				<mission_npc	id="102"	link_npc="2"	active_type="1"	attack="0"	select="0"	target_off="0"	/>
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				<mission_msg	id="111"	end_id="111"	active_type="1"	msg_type="2"	life_time="5000"	limit_sec="10"	chat_color="0"	chat_msg="missionmsgchat132-4347-111-0"	cont="missionmsgcont132-4347-111-0"	attack="0"	select="0"	target_off="0"	loop="0"	/>
				<mission_msg	id="118"	end_id="118"	active_type="1"	msg_type="1"	life_time="5000"	limit_sec="10"	chat_color="0"	chat_msg="missionmsgchat132-4347-118-0"	cont="missionmsgcont132-4347-118-0"	attack="0"	select="0"	target_off="0"	loop="0"	/>
				<mission_msg	id="119"	end_id="119"	active_type="1"	msg_type="2"	life_time="5000"	limit_sec="10"	chat_color="0"	chat_msg="missionmsgchat132-4347-119-0"	cont="missionmsgcont132-4347-119-0"	attack="0"	select="0"	target_off="0"	loop="0"	/>
				<mission_msg	id="131"	end_id="131"	active_type="1"	msg_type="1"	life_time="5000"	limit_sec="10"	chat_color="0"	chat_msg="missionmsgchat132-4347-131-0"	cont="missionmsgcont132-4347-131-0"	attack="0"	select="0"	target_off="0"	loop="0"	/>
				<mission_msg	id="132"	end_id="132"	active_type="1"	msg_type="2"	life_time="5000"	limit_sec="10"	chat_color="0"	chat_msg="missionmsgchat132-4347-132-0"	cont="missionmsgcont132-4347-132-0"	attack="0"	select="0"	target_off="0"	loop="0"	/>
				<mission_msg	id="133"	end_id="133"	active_type="1"	msg_type="1"	life_time="5000"	limit_sec="10"	chat_color="48"	chat_msg="missionmsgchat132-4347-133-0"	cont="missionmsgcont132-4347-133-0"	attack="0"	select="0"	target_off="0"	loop="0"	/>
				<mission_msg	id="134"	end_id="134"	active_type="1"	msg_type="2"	life_time="5000"	limit_sec="10"	chat_color="48"	chat_msg="missionmsgchat132-4347-134-0"	cont="missionmsgcont132-4347-134-0"	attack="0"	select="0"	target_off="0"	loop="0"	/>
				<gate	id="1"	r="90"	attack="0"	select="0"	target_off="1"	use_debuff="0"	cells="48:225,48:226,48:227,48:228,48:229,48:230,49:225,49:226,49:227,49:228,49:229,49:230"	/>
				<gate	id="38"	r="0"	attack="0"	select="0"	target_off="1"	use_debuff="0"	cells="117:91,117:92,118:91,118:92,119:91,119:92,120:91,120:92,121:91,121:92,122:91,122:92,123:91,123:92,124:91,124:92"	/>
				<gate	id="81"	r="0"	attack="0"	select="0"	target_off="1"	use_debuff="0"	cells="255:255"	/>
				<gate	id="82"	r="0"	attack="0"	select="0"	target_off="1"	use_debuff="0"	cells="255:255"	/>
				<gate	id="83"	r="0"	attack="0"	select="0"	target_off="1"	use_debuff="0"	cells="255:255"	/>
				<gate	id="84"	r="0"	attack="0"	select="0"	target_off="1"	use_debuff="0"	cells="255:255"	/>
				<gate	id="85"	r="0"	attack="0"	select="0"	target_off="1"	use_debuff="0"	cells="255:255"	/>
				<gate	id="86"	r="0"	attack="0"	select="0"	target_off="1"	use_debuff="0"	cells="255:255"	/>
				<gate	id="87"	r="0"	attack="0"	select="0"	target_off="1"	use_debuff="0"	cells="255:255"	/>
				<gate	id="88"	r="0"	attack="0"	select="0"	target_off="1"	use_debuff="0"	cells="255:255"	/>
				<gate	id="89"	r="0"	attack="0"	select="0"	target_off="1"	use_debuff="0"	cells="255:255"	/>
				<gate	id="90"	r="0"	attack="0"	select="0"	target_off="1"	use_debuff="0"	cells="255:255"	/>
				<gate	id="91"	r="0"	attack="0"	select="0"	target_off="1"	use_debuff="0"	cells="255:255"	/>
				<gate	id="92"	r="0"	attack="0"	select="0"	target_off="1"	use_debuff="0"	cells="255:255"	/>
				<gate	id="93"	r="0"	attack="0"	select="0"	target_off="1"	use_debuff="0"	cells="255:255"	/>
				<gate	id="94"	r="0"	attack="0"	select="0"	target_off="1"	use_debuff="0"	cells="255:255"	/>
				<gate	id="95"	r="0"	attack="0"	select="0"	target_off="1"	use_debuff="0"	cells="255:255"	/>
				<gate	id="96"	r="0"	attack="0"	select="0"	target_off="1"	use_debuff="0"	cells="255:255"	/>
				<gate	id="97"	r="0"	attack="0"	select="0"	target_off="1"	use_debuff="0"	cells="255:255"	/>
				<gate	id="98"	r="0"	attack="0"	select="0"	target_off="1"	use_debuff="0"	cells="255:255"	/>
				<gate	id="99"	r="0"	attack="0"	select="0"	target_off="1"	use_debuff="0"	cells="255:255"	/>
				<gate	id="100"	r="0"	attack="0"	select="0"	target_off="1"	use_debuff="0"	cells="255:255"	/>
				<gate	id="112"	r="0"	attack="0"	select="0"	target_off="1"	use_debuff="0"	cells="255:255"	/>
				<gate	id="113"	r="0"	attack="0"	select="0"	target_off="1"	use_debuff="0"	cells="255:255"	/>
				<gate	id="114"	r="0"	attack="0"	select="0"	target_off="1"	use_debuff="0"	cells="255:255"	/>
				<gate	id="115"	r="0"	attack="0"	select="0"	target_off="1"	use_debuff="0"	cells="255:255"	/>
				<gate	id="116"	r="0"	attack="0"	select="0"	target_off="1"	use_debuff="0"	cells="255:255"	/>
				<gate	id="117"	r="0"	attack="0"	select="0"	target_off="1"	use_debuff="0"	cells="255:255"	/>
			</mission>
		</world>
		<hunting_field	terrain_id="1"	id="1"	lv="1"	name="hfield01-001"	x="13"	y="177"	w="71"	h="62"	/>
		<hunting_field	terrain_id="1"	id="2"	lv="3"	name="hfield01-002"	x="13"	y="177"	w="71"	h="62"	/>
		<hunting_field	terrain_id="1"	id="3"	lv="5"	name="hfield01-003"	x="13"	y="177"	w="71"	h="62"	/>
		<hunting_field	terrain_id="1"	id="4"	lv="7"	name="hfield01-004"	x="13"	y="177"	w="71"	h="62"	/>
		<hunting_field	terrain_id="1"	id="5"	lv="15"	name="hfield01-005"	x="13"	y="177"	w="71"	h="62"	/>
		<hunting_field	terrain_id="1"	id="6"	lv="17"	name="hfield01-006"	x="13"	y="177"	w="71"	h="62"	/>
		<hunting_field	terrain_id="1"	id="7"	lv="27"	name="hfield01-007"	x="13"	y="177"	w="71"	h="62"	/>
		<hunting_field	terrain_id="1"	id="8"	lv="30"	name="hfield01-008"	x="13"	y="177"	w="71"	h="62"	/>
		<hunting_field	terrain_id="1"	id="9"	lv="34"	name="hfield01-009"	x="13"	y="177"	w="71"	h="62"	/>
		<hunting_field	terrain_id="1"	id="10"	lv="38"	name="hfield01-010"	x="13"	y="177"	w="71"	h="62"	/>
		<hunting_field	terrain_id="1"	id="11"	lv="41"	name="hfield01-011"	x="13"	y="177"	w="71"	h="62"	/>
		<hunting_field	terrain_id="1"	id="12"	lv="44"	name="hfield01-012"	x="13"	y="177"	w="71"	h="62"	/>
		<hunting_field	terrain_id="1"	id="13"	lv="55"	name="hfield01-013"	x="13"	y="177"	w="71"	h="62"	/>
		<hunting_field	terrain_id="2"	id="1"	lv="1"	name="hfield02-001"	x="13"	y="177"	w="71"	h="62"	/>
		<hunting_field	terrain_id="2"	id="2"	lv="6"	name="hfield02-002"	x="13"	y="177"	w="71"	h="62"	/>
		<hunting_field	terrain_id="2"	id="3"	lv="9"	name="hfield02-003"	x="13"	y="177"	w="71"	h="62"	/>
		<hunting_field	terrain_id="2"	id="4"	lv="12"	name="hfield02-004"	x="13"	y="177"	w="71"	h="62"	/>
		<hunting_field	terrain_id="2"	id="5"	lv="15"	name="hfield02-005"	x="13"	y="177"	w="71"	h="62"	/>
		<hunting_field	terrain_id="2"	id="6"	lv="18"	name="hfield02-006"	x="13"	y="177"	w="71"	h="62"	/>
		<hunting_field	terrain_id="2"	id="7"	lv="21"	name="hfield02-007"	x="13"	y="177"	w="71"	h="62"	/>
		<hunting_field	terrain_id="2"	id="8"	lv="24"	name="hfield02-008"	x="13"	y="177"	w="71"	h="62"	/>
		<hunting_field	terrain_id="2"	id="9"	lv="27"	name="hfield02-009"	x="13"	y="177"	w="71"	h="62"	/>
		<hunting_field	terrain_id="2"	id="10"	lv="30"	name="hfield02-010"	x="13"	y="177"	w="71"	h="62"	/>
		<hunting_field	terrain_id="2"	id="11"	lv="31"	name="hfield02-011"	x="13"	y="177"	w="71"	h="62"	/>
		<hunting_field	terrain_id="2"	id="12"	lv="34"	name="hfield02-012"	x="13"	y="177"	w="71"	h="62"	/>
		<hunting_field	terrain_id="2"	id="13"	lv="38"	name="hfield02-013"	x="13"	y="177"	w="71"	h="62"	/>
		<hunting_field	terrain_id="2"	id="14"	lv="55"	name="hfield02-014"	x="13"	y="177"	w="71"	h="62"	/>
		<hunting_field	terrain_id="3"	id="1"	lv="1"	name="hfield03-001"	x="13"	y="177"	w="71"	h="62"	/>
		<hunting_field	terrain_id="3"	id="2"	lv="4"	name="hfield03-002"	x="13"	y="177"	w="71"	h="62"	/>
		<hunting_field	terrain_id="3"	id="3"	lv="7"	name="hfield03-003"	x="13"	y="177"	w="71"	h="62"	/>
		<hunting_field	terrain_id="3"	id="4"	lv="9"	name="hfield03-004"	x="13"	y="177"	w="71"	h="62"	/>
		<hunting_field	terrain_id="3"	id="5"	lv="14"	name="hfield03-005"	x="13"	y="177"	w="71"	h="62"	/>
		<hunting_field	terrain_id="3"	id="6"	lv="18"	name="hfield03-006"	x="13"	y="177"	w="71"	h="62"	/>
		<hunting_field	terrain_id="3"	id="7"	lv="22"	name="hfield03-007"	x="13"	y="177"	w="71"	h="62"	/>
		<hunting_field	terrain_id="3"	id="8"	lv="27"	name="hfield03-008"	x="13"	y="177"	w="71"	h="62"	/>
		<hunting_field	terrain_id="3"	id="9"	lv="40"	name="hfield03-009"	x="13"	y="177"	w="71"	h="62"	/>
		<hunting_field	terrain_id="3"	id="10"	lv="44"	name="hfield03-010"	x="13"	y="177"	w="71"	h="62"	/>
		<hunting_field	terrain_id="3"	id="11"	lv="47"	name="hfield03-011"	x="13"	y="177"	w="71"	h="62"	/>
		<hunting_field	terrain_id="3"	id="12"	lv="50"	name="hfield03-012"	x="13"	y="177"	w="71"	h="62"	/>
		<hunting_field	terrain_id="3"	id="13"	lv="60"	name="hfield03-013"	x="13"	y="177"	w="71"	h="62"	/>
		<hunting_field	terrain_id="4"	id="1"	lv="51"	name="hfield04-001"	x="13"	y="177"	w="71"	h="62"	/>
		<hunting_field	terrain_id="4"	id="2"	lv="52"	name="hfield04-002"	x="13"	y="177"	w="71"	h="62"	/>
		<hunting_field	terrain_id="4"	id="3"	lv="53"	name="hfield04-003"	x="13"	y="177"	w="71"	h="62"	/>
		<hunting_field	terrain_id="4"	id="4"	lv="54"	name="hfield04-004"	x="13"	y="177"	w="71"	h="62"	/>
		<hunting_field	terrain_id="4"	id="5"	lv="56"	name="hfield04-005"	x="13"	y="177"	w="71"	h="62"	/>
		<hunting_field	terrain_id="4"	id="6"	lv="57"	name="hfield04-006"	x="13"	y="177"	w="71"	h="62"	/>
		<hunting_field	terrain_id="4"	id="7"	lv="58"	name="hfield04-007"	x="13"	y="177"	w="71"	h="62"	/>
		<hunting_field	terrain_id="4"	id="8"	lv="59"	name="hfield04-008"	x="13"	y="177"	w="71"	h="62"	/>
		<hunting_field	terrain_id="4"	id="9"	lv="61"	name="hfield04-009"	x="13"	y="177"	w="71"	h="62"	/>
		<hunting_field	terrain_id="4"	id="10"	lv="62"	name="hfield04-010"	x="13"	y="177"	w="71"	h="62"	/>
		<hunting_field	terrain_id="4"	id="11"	lv="63"	name="hfield04-011"	x="13"	y="177"	w="71"	h="62"	/>
		<hunting_field	terrain_id="4"	id="12"	lv="64"	name="hfield04-012"	x="13"	y="177"	w="71"	h="62"	/>
		<hunting_field	terrain_id="4"	id="13"	lv="70"	name="hfield04-013"	x="13"	y="177"	w="71"	h="62"	/>
		<hunting_field	terrain_id="4"	id="14"	lv="70"	name="hfield04-014"	x="13"	y="177"	w="71"	h="62"	/>
		<hunting_field	terrain_id="5"	id="1"	lv="65"	name="hfield05-001"	x="13"	y="177"	w="71"	h="62"	/>
		<hunting_field	terrain_id="5"	id="2"	lv="67"	name="hfield05-002"	x="13"	y="177"	w="71"	h="62"	/>
		<hunting_field	terrain_id="5"	id="3"	lv="76"	name="hfield05-003"	x="13"	y="177"	w="71"	h="62"	/>
		<hunting_field	terrain_id="5"	id="4"	lv="75"	name="hfield05-004"	x="13"	y="177"	w="71"	h="62"	/>
		<hunting_field	terrain_id="5"	id="5"	lv="77"	name="hfield05-005"	x="13"	y="177"	w="71"	h="62"	/>
		<hunting_field	terrain_id="5"	id="6"	lv="80"	name="hfield05-006"	x="13"	y="177"	w="71"	h="62"	/>
		<hunting_field	terrain_id="5"	id="7"	lv="83"	name="hfield05-007"	x="13"	y="177"	w="71"	h="62"	/>
		<hunting_field	terrain_id="5"	id="8"	lv="87"	name="hfield05-008"	x="13"	y="177"	w="71"	h="62"	/>
		<hunting_field	terrain_id="7"	id="1"	lv="95"	name="hfield07-001"	x="13"	y="177"	w="71"	h="62"	/>
		<hunting_field	terrain_id="7"	id="2"	lv="100"	name="hfield07-002"	x="13"	y="177"	w="71"	h="62"	/>
		<hunting_field	terrain_id="7"	id="3"	lv="105"	name="hfield07-003"	x="13"	y="177"	w="71"	h="62"	/>
		<hunting_field	terrain_id="7"	id="4"	lv="110"	name="hfield07-004"	x="13"	y="177"	w="71"	h="62"	/>
		<hunting_field	terrain_id="7"	id="5"	lv="115"	name="hfield07-005"	x="13"	y="177"	w="71"	h="62"	/>
		<hunting_field	terrain_id="7"	id="6"	lv="120"	name="hfield07-006"	x="13"	y="177"	w="71"	h="62"	/>
		<hunting_field	terrain_id="7"	id="7"	lv="125"	name="hfield07-007"	x="13"	y="177"	w="71"	h="62"	/>
		<hunting_field	terrain_id="7"	id="8"	lv="130"	name="hfield07-008"	x="13"	y="177"	w="71"	h="62"	/>
		<hunting_field	terrain_id="7"	id="9"	lv="135"	name="hfield07-009"	x="13"	y="177"	w="71"	h="62"	/>
		<hunting_field	terrain_id="7"	id="10"	lv="140"	name="hfield07-010"	x="13"	y="177"	w="71"	h="62"	/>
		<hunting_field	terrain_id="7"	id="11"	lv="145"	name="hfield07-011"	x="13"	y="177"	w="71"	h="62"	/>
	</cabal_world>
	<cabal_craft>
		<craft_class>
			<con	class="1"	class_name="craft1"	exp="1000"	accuexp="1000"	/>
			<con	class="2"	class_name="craft2"	exp="2000"	accuexp="3000"	/>
			<con	class="3"	class_name="craft3"	exp="3000"	accuexp="6000"	/>
			<con	class="4"	class_name="craft4"	exp="4000"	accuexp="10000"	/>
			<con	class="5"	class_name="craft5"	exp="5000"	accuexp="15000"	/>
			<con	class="6"	class_name="craft6"	exp="6000"	accuexp="21000"	/>
			<con	class="7"	class_name="craft7"	exp="7000"	accuexp="28000"	/>
			<con	class="8"	class_name="craft8"	exp="8000"	accuexp="36000"	/>
			<con	class="9"	class_name="craft9"	exp="9000"	accuexp="45000"	/>
		</craft_class>
		<craft	craft_type="0"	remark="common"	>
			<craft_subtype	subtype="craft_subtype0-1"	order="1"	craft_type_code="0"	>
				<craft_grade	grade="craftgrade_common0"	order="0"	max_count="226"	>
					<recipe	id="126"	name="recipe126"	name_suffix=""	craft_lv="1"	craft_exp="0"	reputation_cost="0"	useflag="True"	result_id="782"	result_name="result126"	result_slot="0"	icon_id="J_icn_craft126"	>
						<material	order="1"	id="778"	level="0"	option="0"	count="1"	/>
						<material	order="2"	id="779"	level="0"	option="0"	count="1"	/>
						<material	order="3"	id="780"	level="0"	option="0"	count="1"	/>
						<material	order="4"	id="781"	level="0"	option="0"	count="1"	/>
					</recipe>
					<recipe	id="3872"	name="recipe3872"	name_suffix=""	craft_lv="1"	craft_exp="0"	reputation_cost="0"	useflag="True"	result_id="3278"	result_name="result3872"	result_slot="0"	icon_id="J_icn_craft872"	>
						<material	order="1"	id="755"	level="0"	option="2"	count="70"	/>
						<material	order="2"	id="2834"	level="0"	option="2"	count="1"	/>
					</recipe>
					<recipe	id="3873"	name="recipe3873"	name_suffix=""	craft_lv="1"	craft_exp="0"	reputation_cost="0"	useflag="True"	result_id="3277"	result_name="result3873"	result_slot="0"	icon_id="J_icn_craft873"	>
						<material	order="1"	id="755"	level="0"	option="2"	count="50"	/>
						<material	order="2"	id="754"	level="0"	option="2"	count="1"	/>
					</recipe>
					<recipe	id="3874"	name="recipe3874"	name_suffix=""	craft_lv="1"	craft_exp="0"	reputation_cost="0"	useflag="True"	result_id="3276"	result_name="result3874"	result_slot="0"	icon_id="J_icn_craft874"	>
						<material	order="1"	id="755"	level="0"	option="2"	count="40"	/>
						<material	order="2"	id="753"	level="0"	option="2"	count="1"	/>
					</recipe>
					<recipe	id="3875"	name="recipe3875"	name_suffix=""	craft_lv="1"	craft_exp="0"	reputation_cost="0"	useflag="True"	result_id="3275"	result_name="result3875"	result_slot="0"	icon_id="J_icn_craft875"	>
						<material	order="1"	id="755"	level="0"	option="2"	count="70"	/>
						<material	order="2"	id="2834"	level="0"	option="2"	count="1"	/>
					</recipe>
					<recipe	id="3876"	name="recipe3876"	name_suffix=""	craft_lv="1"	craft_exp="0"	reputation_cost="0"	useflag="True"	result_id="3274"	result_name="result3876"	result_slot="0"	icon_id="J_icn_craft876"	>
						<material	order="1"	id="755"	level="0"	option="2"	count="50"	/>
						<material	order="2"	id="754"	level="0"	option="2"	count="1"	/>
					</recipe>
					<recipe	id="3877"	name="recipe3877"	name_suffix=""	craft_lv="1"	craft_exp="0"	reputation_cost="0"	useflag="True"	result_id="3273"	result_name="result3877"	result_slot="0"	icon_id="J_icn_craft877"	>
						<material	order="1"	id="755"	level="0"	option="2"	count="40"	/>
						<material	order="2"	id="753"	level="0"	option="2"	count="1"	/>
					</recipe>
					<recipe	id="3878"	name="recipe3878"	name_suffix=""	craft_lv="1"	craft_exp="0"	reputation_cost="0"	useflag="True"	result_id="3272"	result_name="result3878"	result_slot="0"	icon_id="J_icn_craft878"	>
						<material	order="1"	id="755"	level="0"	option="2"	count="70"	/>
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					</recipe>
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					</recipe>
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					</recipe>
					<recipe	id="94"	name="recipe94"	name_suffix=""	craft_lv="6"	craft_exp="15000"	reputation_cost="40"	useflag="True"	result_id="3833"	result_name="result94"	result_slot="0"	icon_id="J_icn_craft014"	>
						<material	order="1"	id="3832"	level="0"	option="16440279"	count="1"	/>
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						<material	order="3"	id="755"	level="0"	option="2"	count="6"	/>
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						<material	order="2"	id="679"	level="0"	option="1"	count="5"	/>
						<material	order="3"	id="608"	level="0"	option="1"	count="5"	/>
					</recipe>
				</craft_grade>
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					<recipe	id="96"	name="recipe96"	name_suffix=""	craft_lv="7"	craft_exp="21000"	reputation_cost="80"	useflag="True"	result_id="10"	result_name="result96"	result_slot="0"	icon_id="J_icn_craft096"	>
						<material	order="1"	id="628"	level="0"	option="1"	count="80"	/>
						<material	order="2"	id="9"	level="0"	option="0"	count="8"	/>
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					<recipe	id="97"	name="recipe97"	name_suffix=""	craft_lv="7"	craft_exp="21000"	reputation_cost="80"	useflag="True"	result_id="583"	result_name="result97"	result_slot="0"	icon_id="J_icn_craft097"	>
						<material	order="1"	id="629"	level="0"	option="1"	count="80"	/>
						<material	order="1"	id="582"	level="0"	option="0"	count="8"	/>
					</recipe>
					<recipe	id="98"	name="recipe98"	name_suffix=" x 100"	craft_lv="7"	craft_exp="21000"	reputation_cost="0"	useflag="True"	result_id="888"	result_name="result98"	result_slot="0"	icon_id="J_icn_craft098"	>
						<material	order="1"	id="624"	level="0"	option="1"	count="20"	/>
						<material	order="2"	id="887"	level="0"	option="0"	count="10"	/>
					</recipe>
					<recipe	id="99"	name="recipe99"	name_suffix=" x 100"	craft_lv="7"	craft_exp="21000"	reputation_cost="0"	useflag="True"	result_id="889"	result_name="result99"	result_slot="0"	icon_id="J_icn_craft099"	>
						<material	order="1"	id="613"	level="0"	option="1"	count="20"	/>
						<material	order="2"	id="887"	level="0"	option="0"	count="10"	/>
					</recipe>
					<recipe	id="100"	name="recipe100"	name_suffix=" x 5"	craft_lv="7"	craft_exp="21000"	reputation_cost="0"	useflag="True"	result_id="3495"	result_name="result100"	result_slot="0"	icon_id="J_icn_craft100"	>
						<material	order="1"	id="478"	level="0"	option="1"	count="1"	/>
						<material	order="2"	id="688"	level="0"	option="3"	count="3"	/>
						<material	order="3"	id="1"	level="0"	option="0"	count="3"	/>
						<material	order="4"	id="1214"	level="0"	option="0"	count="3"	/>
					</recipe>
					<recipe	id="101"	name="recipe101"	name_suffix=""	craft_lv="7"	craft_exp="21000"	reputation_cost="0"	useflag="True"	result_id="1425"	result_name="result101"	result_slot="0"	icon_id="J_icn_craft101"	>
						<material	order="1"	id="628"	level="0"	option="1"	count="80"	/>
						<material	order="3"	id="633"	level="0"	option="1"	count="40"	/>
						<material	order="4"	id="1214"	level="0"	option="0"	count="20"	/>
						<material	order="4"	id="1424"	level="0"	option="0"	count="1"	/>
					</recipe>
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						<material	order="1"	id="629"	level="0"	option="1"	count="80"	/>
						<material	order="3"	id="635"	level="0"	option="1"	count="40"	/>
						<material	order="4"	id="1215"	level="0"	option="0"	count="20"	/>
						<material	order="4"	id="637"	level="0"	option="0"	count="1"	/>
					</recipe>
					<recipe	id="103"	name="recipe103"	name_suffix=" x 1"	craft_lv="7"	craft_exp="21000"	reputation_cost="0"	useflag="True"	result_id="2850-1428"	result_name="result103"	result_slot="0"	icon_id="J_icn_craft103"	>
						<material	order="1"	id="1204"	level="0"	option="1"	count="1"	/>
						<material	order="2"	id="1372"	level="0"	option="1"	count="7"	/>
					</recipe>
					<recipe	id="104"	name="recipe104"	name_suffix=""	craft_lv="7"	craft_exp="21000"	reputation_cost="0"	useflag="True"	result_id="437"	result_name="result104"	result_slot="1"	icon_id="J_icn_craft104"	>
						<material	order="1"	id="437"	level="-1"	option="0"	count="1"	/>
						<material	order="2"	id="2813"	level="0"	option="1"	count="2"	/>
						<material	order="3"	id="583"	level="0"	option="0"	count="5"	/>
						<material	order="4"	id="629"	level="0"	option="1"	count="20"	/>
					</recipe>
					<recipe	id="105"	name="recipe105"	name_suffix=""	craft_lv="7"	craft_exp="21000"	reputation_cost="0"	useflag="True"	result_id="437"	result_name="result105"	result_slot="2"	icon_id="J_icn_craft105"	>
						<material	order="1"	id="437"	level="-1"	option="268435456"	count="1"	/>
						<material	order="2"	id="2813"	level="0"	option="1"	count="4"	/>
						<material	order="3"	id="583"	level="0"	option="0"	count="10"	/>
						<material	order="4"	id="629"	level="0"	option="1"	count="40"	/>
					</recipe>
					<recipe	id="106"	name="recipe106"	name_suffix=""	craft_lv="7"	craft_exp="21000"	reputation_cost="80"	useflag="True"	result_id="3810"	result_name="result106"	result_slot="0"	icon_id="J_icn_craft011"	>
						<material	order="1"	id="3809"	level="0"	option="16444391"	count="1"	/>
						<material	order="2"	id="1214"	level="0"	option="0"	count="7"	/>
						<material	order="3"	id="755"	level="0"	option="2"	count="7"	/>
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					<recipe	id="107"	name="recipe107"	name_suffix=""	craft_lv="7"	craft_exp="21000"	reputation_cost="80"	useflag="True"	result_id="3818"	result_name="result107"	result_slot="0"	icon_id="J_icn_craft012"	>
						<material	order="1"	id="3817"	level="0"	option="16444391"	count="1"	/>
						<material	order="2"	id="1214"	level="0"	option="0"	count="7"	/>
						<material	order="3"	id="755"	level="0"	option="2"	count="7"	/>
					</recipe>
					<recipe	id="108"	name="recipe108"	name_suffix=""	craft_lv="7"	craft_exp="21000"	reputation_cost="80"	useflag="True"	result_id="3826"	result_name="result108"	result_slot="0"	icon_id="J_icn_craft013"	>
						<material	order="1"	id="3825"	level="0"	option="16444391"	count="1"	/>
						<material	order="2"	id="1214"	level="0"	option="0"	count="7"	/>
						<material	order="3"	id="755"	level="0"	option="2"	count="7"	/>
					</recipe>
					<recipe	id="109"	name="recipe109"	name_suffix=""	craft_lv="7"	craft_exp="21000"	reputation_cost="80"	useflag="True"	result_id="3834"	result_name="result109"	result_slot="0"	icon_id="J_icn_craft014"	>
						<material	order="1"	id="3833"	level="0"	option="16444391"	count="1"	/>
						<material	order="2"	id="1214"	level="0"	option="0"	count="7"	/>
						<material	order="3"	id="755"	level="0"	option="2"	count="7"	/>
					</recipe>
					<recipe	id="110"	name="recipe110"	name_suffix=""	craft_lv="7"	craft_exp="28000"	reputation_cost="640"	useflag="True"	result_id="750"	result_name="result110"	result_slot="0"	icon_id="J_icn_craft110"	>
						<material	order="1"	id="3836"	level="0"	option="0"	count="1"	/>
						<material	order="2"	id="680"	level="0"	option="1"	count="5"	/>
						<material	order="3"	id="609"	level="0"	option="1"	count="5"	/>
					</recipe>
				</craft_grade>
				<craft_grade	grade="craftgrade_common8"	order="8"	max_count="10"	>
					<recipe	id="111"	name="recipe111"	name_suffix=""	craft_lv="8"	craft_exp="28000"	reputation_cost="160"	useflag="True"	result_id="2"	result_name="result111"	result_slot="0"	icon_id="J_icn_craft111"	>
						<material	order="1"	id="629"	level="0"	option="1"	count="80"	/>
						<material	order="2"	id="583"	level="0"	option="0"	count="8"	/>
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					<recipe	id="112"	name="recipe112"	name_suffix=""	craft_lv="8"	craft_exp="28000"	reputation_cost="160"	useflag="True"	result_id="1"	result_name="result112"	result_slot="0"	icon_id="J_icn_craft112"	>
						<material	order="1"	id="628"	level="0"	option="1"	count="80"	/>
						<material	order="2"	id="10"	level="0"	option="0"	count="8"	/>
					</recipe>
					<recipe	id="113"	name="recipe113"	name_suffix=" x 5"	craft_lv="8"	craft_exp="28000"	reputation_cost="0"	useflag="True"	result_id="650"	result_name="result113"	result_slot="0"	icon_id="J_icn_craft113"	>
						<material	order="1"	id="478"	level="0"	option="1"	count="1"	/>
						<material	order="2"	id="686"	level="0"	option="3"	count="3"	/>
						<material	order="3"	id="649"	level="0"	option="0"	count="1"	/>
						<material	order="4"	id="753"	level="0"	option="1"	count="1"	/>
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					<recipe	id="114"	name="recipe114"	name_suffix=""	craft_lv="8"	craft_exp="28000"	reputation_cost="0"	useflag="True"	result_id="1426"	result_name="result114"	result_slot="0"	icon_id="J_icn_craft114"	>
						<material	order="1"	id="628"	level="0"	option="1"	count="80"	/>
						<material	order="2"	id="633"	level="0"	option="1"	count="40"	/>
						<material	order="3"	id="1214"	level="0"	option="0"	count="20"	/>
						<material	order="4"	id="1425"	level="0"	option="0"	count="1"	/>
					</recipe>
					<recipe	id="115"	name="recipe115"	name_suffix=""	craft_lv="8"	craft_exp="28000"	reputation_cost="0"	useflag="True"	result_id="639"	result_name="result115"	result_slot="0"	icon_id="J_icn_craft115"	>
						<material	order="1"	id="629"	level="0"	option="1"	count="80"	/>
						<material	order="2"	id="635"	level="0"	option="1"	count="40"	/>
						<material	order="3"	id="1215"	level="0"	option="0"	count="20"	/>
						<material	order="4"	id="638"	level="0"	option="0"	count="1"	/>
					</recipe>
					<recipe	id="116"	name="recipe116"	name_suffix=""	craft_lv="8"	craft_exp="28000"	reputation_cost="0"	useflag="True"	result_id="439"	result_name="result116"	result_slot="1"	icon_id="J_icn_craft116"	>
						<material	order="1"	id="439"	level="-1"	option="0"	count="1"	/>
						<material	order="2"	id="2813"	level="0"	option="1"	count="2"	/>
						<material	order="3"	id="2"	level="0"	option="0"	count="5"	/>
						<material	order="4"	id="629"	level="0"	option="1"	count="20"	/>
					</recipe>
					<recipe	id="117"	name="recipe117"	name_suffix=""	craft_lv="8"	craft_exp="28000"	reputation_cost="0"	useflag="True"	result_id="439"	result_name="result117"	result_slot="2"	icon_id="J_icn_craft117"	>
						<material	order="1"	id="439"	level="-1"	option="268435456"	count="1"	/>
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						<material	order="3"	id="2"	level="0"	option="0"	count="10"	/>
						<material	order="4"	id="629"	level="0"	option="1"	count="40"	/>
					</recipe>
					<recipe	id="118"	name="recipe118"	name_suffix=""	craft_lv="8"	craft_exp="28000"	reputation_cost="0"	useflag="True"	result_id="3867"	result_name="result118"	result_slot="1"	icon_id="J_icn_craft116"	>
						<material	order="1"	id="3867"	level="-1"	option="0"	count="1"	/>
						<material	order="2"	id="2813"	level="0"	option="1"	count="2"	/>
						<material	order="3"	id="1215"	level="0"	option="0"	count="5"	/>
						<material	order="4"	id="629"	level="0"	option="1"	count="20"	/>
					</recipe>
					<recipe	id="119"	name="recipe119"	name_suffix=""	craft_lv="8"	craft_exp="28000"	reputation_cost="0"	useflag="True"	result_id="3867"	result_name="result119"	result_slot="2"	icon_id="J_icn_craft117"	>
						<material	order="1"	id="3867"	level="-1"	option="268435456"	count="1"	/>
						<material	order="2"	id="2813"	level="0"	option="1"	count="4"	/>
						<material	order="3"	id="1215"	level="0"	option="0"	count="10"	/>
						<material	order="4"	id="629"	level="0"	option="1"	count="40"	/>
					</recipe>
					<recipe	id="120"	name="recipe120"	name_suffix=""	craft_lv="8"	craft_exp="36000"	reputation_cost="1280"	useflag="True"	result_id="751"	result_name="result120"	result_slot="0"	icon_id="J_icn_craft120"	>
						<material	order="1"	id="3836"	level="0"	option="0"	count="1"	/>
						<material	order="2"	id="681"	level="0"	option="1"	count="5"	/>
						<material	order="3"	id="610"	level="0"	option="1"	count="5"	/>
					</recipe>
				</craft_grade>
				<craft_grade	grade="craftgrade_common9"	order="9"	max_count="5"	>
					<recipe	id="121"	name="recipe121"	name_suffix=""	craft_lv="9"	craft_exp="36000"	reputation_cost="10000"	useflag="True"	result_id="3993"	result_name="result121"	result_slot="0"	icon_id="J_icn_craft121"	>
						<material	order="1"	id="3992"	level="0"	option="16448503"	count="1"	/>
						<material	order="2"	id="884"	level="0"	option="0"	count="10"	/>
						<material	order="3"	id="886"	level="0"	option="0"	count="10"	/>
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					<recipe	id="122"	name="recipe122"	name_suffix=""	craft_lv="9"	craft_exp="36000"	reputation_cost="10000"	useflag="True"	result_id="1215"	result_name="result122"	result_slot="0"	icon_id="J_icn_craft122"	>
						<material	order="1"	id="629"	level="0"	option="1"	count="20"	/>
						<material	order="2"	id="2"	level="0"	option="0"	count="2"	/>
					</recipe>
					<recipe	id="123"	name="recipe123"	name_suffix=""	craft_lv="9"	craft_exp="36000"	reputation_cost="10000"	useflag="True"	result_id="1214"	result_name="result123"	result_slot="0"	icon_id="J_icn_craft123"	>
						<material	order="1"	id="628"	level="0"	option="1"	count="20"	/>
						<material	order="2"	id="1"	level="0"	option="0"	count="2"	/>
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					<recipe	id="124"	name="recipe124"	name_suffix=""	craft_lv="9"	craft_exp="36000"	reputation_cost="10000"	useflag="True"	result_id="632"	result_name="result124"	result_slot="0"	icon_id="J_icn_craft124"	>
						<material	order="1"	id="628"	level="0"	option="1"	count="80"	/>
						<material	order="2"	id="633"	level="0"	option="1"	count="40"	/>
						<material	order="3"	id="1214"	level="0"	option="0"	count="20"	/>
						<material	order="4"	id="1426"	level="0"	option="0"	count="1"	/>
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					<recipe	id="125"	name="recipe125"	name_suffix=""	craft_lv="9"	craft_exp="36000"	reputation_cost="10000"	useflag="True"	result_id="1216"	result_name="result125"	result_slot="0"	icon_id="J_icn_craft125"	>
						<material	order="1"	id="629"	level="0"	option="1"	count="80"	/>
						<material	order="2"	id="635"	level="0"	option="1"	count="40"	/>
						<material	order="3"	id="1215"	level="0"	option="0"	count="20"	/>
						<material	order="4"	id="639"	level="0"	option="0"	count="1"	/>
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				</craft_grade>
			</craft_subtype>
		</craft>
		<craft	craft_type="1"	remark="sword"	>
			<craft_subtype	subtype="craft_subtype1-1"	order="1"	craft_type_code="1"	>
				<craft_grade	grade="craftgrade_exclusive1-1-1"	order="1"	max_count="3"	>
					<recipe	id="129"	name="recipe129"	name_suffix=""	craft_lv="1"	craft_exp="0"	reputation_cost="0"	useflag="TRUE"	result_id="49"	result_name="result129"	result_slot="0"	>
						<material	order="1"	id="49"	level="0"	option="0"	count="1"	/>
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						<material	order="1"	id="49"	level="0"	option="0"	count="1"	/>
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						<material	order="4"	id="687"	level=""	option="1"	count="6"	/>
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					<recipe	id="135"	name="recipe135"	name_suffix=""	craft_lv="1"	craft_exp="1000"	reputation_cost="20"	useflag="TRUE"	result_id="675"	result_name="result135"	result_slot="0"	>
						<material	order="1"	id="3836"	level="1"	option="0"	count="1"	/>
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						<material	order="4"	id="4079"	level=""	option="0"	count="3"	/>
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				</craft_grade>
				<craft_grade	grade="craftgrade_exclusive1-1-2"	order="2"	max_count="3"	>
					<recipe	id="137"	name="recipe137"	name_suffix=""	craft_lv="2"	craft_exp="1700"	reputation_cost="32"	useflag="TRUE"	result_id="50"	result_name="result137"	result_slot="1"	>
						<material	order="1"	id="50"	level="0"	option="268435456"	count="1"	/>
						<material	order="2"	id="692"	level=""	option="82"	count="1"	/>
						<material	order="3"	id="617"	level=""	option="1"	count="8"	/>
						<material	order="4"	id="684"	level=""	option="2"	count="8"	/>
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					<recipe	id="140"	name="recipe140"	name_suffix=""	craft_lv="2"	craft_exp="2200"	reputation_cost="32"	useflag="TRUE"	result_id="50"	result_name="result140"	result_slot="1"	>
						<material	order="1"	id="50"	level="0"	option="268435456"	count="1"	/>
						<material	order="2"	id="692"	level=""	option="82"	count="1"	/>
						<material	order="3"	id="617"	level=""	option="1"	count="8"	/>
						<material	order="4"	id="687"	level=""	option="2"	count="8"	/>
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				</craft_grade>
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					<recipe	id="145"	name="recipe145"	name_suffix=""	craft_lv="3"	craft_exp="3000"	reputation_cost="64"	useflag="TRUE"	result_id="51"	result_name="result145"	result_slot="1"	>
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						<material	order="1"	id="51"	level="0"	option="268435456"	count="1"	/>
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						<material	order="1"	id="52"	level="0"	option="268435456"	count="1"	/>
						<material	order="2"	id="692"	level=""	option="83"	count="1"	/>
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						<material	order="4"	id="683"	level=""	option="3"	count="11"	/>
					</recipe>
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						<material	order="1"	id="52"	level="0"	option="536870912"	count="1"	/>
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						<material	order="4"	id="684"	level=""	option="3"	count="11"	/>
					</recipe>
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						<material	order="1"	id="52"	level="0"	option="536870912"	count="1"	/>
						<material	order="2"	id="692"	level=""	option="83"	count="1"	/>
						<material	order="3"	id="619"	level=""	option="1"	count="11"	/>
						<material	order="4"	id="687"	level=""	option="3"	count="11"	/>
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						<material	order="1"	id="53"	level="0"	option="268435456"	count="1"	/>
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						<material	order="1"	id="53"	level="0"	option="536870912"	count="1"	/>
						<material	order="2"	id="692"	level=""	option="83"	count="1"	/>
						<material	order="3"	id="620"	level=""	option="1"	count="13"	/>
						<material	order="4"	id="684"	level=""	option="3"	count="13"	/>
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						<material	order="1"	id="53"	level="0"	option="536870912"	count="1"	/>
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						<material	order="1"	id="54"	level="0"	option="268435456"	count="1"	/>
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						<material	order="1"	id="54"	level="0"	option="536870912"	count="1"	/>
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						<material	order="1"	id="54"	level="0"	option="536870912"	count="1"	/>
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						<material	order="1"	id="55"	level="0"	option="536870912"	count="1"	/>
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						<material	order="1"	id="66"	level="0"	option="268435456"	count="1"	/>
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						<material	order="4"	id="687"	level=""	option="2"	count="10"	/>
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						<material	order="4"	id="683"	level=""	option="3"	count="11"	/>
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						<material	order="1"	id="67"	level="0"	option="536870912"	count="1"	/>
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						<material	order="4"	id="684"	level=""	option="3"	count="11"	/>
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						<material	order="1"	id="67"	level="0"	option="536870912"	count="1"	/>
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						<material	order="4"	id="687"	level=""	option="3"	count="11"	/>
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						<material	order="1"	id="68"	level="0"	option="268435456"	count="1"	/>
						<material	order="2"	id="692"	level=""	option="83"	count="1"	/>
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						<material	order="4"	id="683"	level=""	option="3"	count="13"	/>
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						<material	order="1"	id="68"	level="0"	option="536870912"	count="1"	/>
						<material	order="2"	id="692"	level=""	option="83"	count="1"	/>
						<material	order="3"	id="620"	level=""	option="1"	count="13"	/>
						<material	order="4"	id="684"	level=""	option="3"	count="13"	/>
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						<material	order="1"	id="68"	level="0"	option="536870912"	count="1"	/>
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						<material	order="4"	id="687"	level=""	option="3"	count="13"	/>
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						<material	order="1"	id="69"	level="0"	option="268435456"	count="1"	/>
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						<material	order="1"	id="84"	level="0"	option="536870912"	count="1"	/>
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						<material	order="4"	id="684"	level=""	option="3"	count="14"	/>
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						<material	order="1"	id="85"	level="0"	option="536870912"	count="1"	/>
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						<material	order="4"	id="684"	level=""	option="4"	count="16"	/>
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						<material	order="1"	id="85"	level="0"	option="536870912"	count="1"	/>
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						<material	order="4"	id="687"	level=""	option="4"	count="16"	/>
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						<material	order="1"	id="1617"	level="0"	option="268435456"	count="1"	/>
						<material	order="2"	id="692"	level=""	option="82"	count="1"	/>
						<material	order="3"	id="2811"	level=""	option="1"	count="14"	/>
						<material	order="4"	id="683"	level=""	option="3"	count="14"	/>
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						<material	order="1"	id="1617"	level="0"	option="536870912"	count="1"	/>
						<material	order="2"	id="692"	level=""	option="83"	count="1"	/>
						<material	order="3"	id="2811"	level=""	option="1"	count="14"	/>
						<material	order="4"	id="684"	level=""	option="3"	count="14"	/>
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						<material	order="1"	id="1617"	level="0"	option="536870912"	count="1"	/>
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						<material	order="3"	id="2811"	level=""	option="1"	count="14"	/>
						<material	order="4"	id="687"	level=""	option="3"	count="14"	/>
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						<material	order="1"	id="86"	level="0"	option="536870912"	count="1"	/>
						<material	order="2"	id="692"	level=""	option="84"	count="1"	/>
						<material	order="3"	id="624"	level=""	option="1"	count="16"	/>
						<material	order="4"	id="684"	level=""	option="4"	count="16"	/>
					</recipe>
					<recipe	id="374"	name="recipe374"	name_suffix=""	craft_lv="8"	craft_exp="32400"	reputation_cost="1024"	useflag="TRUE"	result_id="86"	result_name="result374"	result_slot="2"	>
						<material	order="1"	id="86"	level="0"	option="536870912"	count="1"	/>
						<material	order="2"	id="692"	level=""	option="84"	count="1"	/>
						<material	order="3"	id="624"	level=""	option="1"	count="16"	/>
						<material	order="4"	id="687"	level=""	option="4"	count="16"	/>
					</recipe>
				</craft_grade>
				<craft_grade	grade="craftgrade_exclusive1-3-10"	order="10"	max_count="2"	>
					<recipe	id="379"	name="recipe379"	name_suffix=""	craft_lv="9"	craft_exp="35950"	reputation_cost="1024"	useflag="TRUE"	result_id="3844"	result_name="result379"	result_slot="2"	>
						<material	order="1"	id="3844"	level="0"	option="536870912"	count="1"	/>
						<material	order="2"	id="692"	level=""	option="84"	count="1"	/>
						<material	order="3"	id="625"	level=""	option="1"	count="16"	/>
						<material	order="4"	id="684"	level=""	option="4"	count="16"	/>
					</recipe>
					<recipe	id="382"	name="recipe382"	name_suffix=""	craft_lv="9"	craft_exp="38900"	reputation_cost="1024"	useflag="TRUE"	result_id="3844"	result_name="result382"	result_slot="2"	>
						<material	order="1"	id="3844"	level="0"	option="536870912"	count="1"	/>
						<material	order="2"	id="692"	level=""	option="84"	count="1"	/>
						<material	order="3"	id="625"	level=""	option="1"	count="16"	/>
						<material	order="4"	id="687"	level=""	option="4"	count="16"	/>
					</recipe>
				</craft_grade>
			</craft_subtype>
			<craft_subtype	subtype="craft_subtype1-4"	order="4"	craft_type_code="4"	>
				<craft_grade	grade="craftgrade_exclusive1-4-1"	order="1"	max_count="3"	>
					<recipe	id="387"	name="recipe387"	name_suffix=""	craft_lv="1"	craft_exp="0"	reputation_cost="0"	useflag="TRUE"	result_id="94"	result_name="result387"	result_slot="0"	>
						<material	order="1"	id="94"	level="0"	option="0"	count="1"	/>
						<material	order="2"	id="692"	level=""	option="81"	count="1"	/>
						<material	order="3"	id="616"	level=""	option="1"	count="6"	/>
						<material	order="4"	id="684"	level=""	option="1"	count="6"	/>
					</recipe>
					<recipe	id="390"	name="recipe390"	name_suffix=""	craft_lv="1"	craft_exp="600"	reputation_cost="0"	useflag="TRUE"	result_id="94"	result_name="result390"	result_slot="0"	>
						<material	order="1"	id="94"	level="0"	option="0"	count="1"	/>
						<material	order="2"	id="692"	level=""	option="81"	count="1"	/>
						<material	order="3"	id="616"	level=""	option="1"	count="6"	/>
						<material	order="4"	id="687"	level=""	option="1"	count="6"	/>
					</recipe>
					<recipe	id="393"	name="recipe393"	name_suffix=""	craft_lv="1"	craft_exp="1000"	reputation_cost="20"	useflag="TRUE"	result_id="675"	result_name="result393"	result_slot="0"	>
						<material	order="1"	id="3836"	level="1"	option="0"	count="1"	/>
						<material	order="2"	id="692"	level=""	option="81"	count="10"	/>
						<material	order="3"	id="3835"	level=""	option="0"	count="3"	/>
						<material	order="4"	id="4079"	level=""	option="0"	count="3"	/>
					</recipe>
				</craft_grade>
				<craft_grade	grade="craftgrade_exclusive1-4-2"	order="2"	max_count="3"	>
					<recipe	id="395"	name="recipe395"	name_suffix=""	craft_lv="2"	craft_exp="1000"	reputation_cost="32"	useflag="TRUE"	result_id="95"	result_name="result395"	result_slot="1"	>
						<material	order="1"	id="95"	level="0"	option="268435456"	count="1"	/>
						<material	order="2"	id="692"	level=""	option="82"	count="1"	/>
						<material	order="3"	id="617"	level=""	option="1"	count="8"	/>
						<material	order="4"	id="684"	level=""	option="2"	count="8"	/>
					</recipe>
					<recipe	id="398"	name="recipe398"	name_suffix=""	craft_lv="2"	craft_exp="2200"	reputation_cost="32"	useflag="TRUE"	result_id="95"	result_name="result398"	result_slot="1"	>
						<material	order="1"	id="95"	level="0"	option="268435456"	count="1"	/>
						<material	order="2"	id="692"	level=""	option="82"	count="1"	/>
						<material	order="3"	id="617"	level=""	option="1"	count="8"	/>
						<material	order="4"	id="687"	level=""	option="2"	count="8"	/>
					</recipe>
				</craft_grade>
				<craft_grade	grade="craftgrade_exclusive1-4-3"	order="3"	max_count="3"	>
					<recipe	id="403"	name="recipe403"	name_suffix=""	craft_lv="3"	craft_exp="3000"	reputation_cost="64"	useflag="TRUE"	result_id="96"	result_name="result403"	result_slot="2"	>
						<material	order="1"	id="96"	level="0"	option="268435456"	count="1"	/>
						<material	order="2"	id="692"	level=""	option="82"	count="1"	/>
						<material	order="3"	id="618"	level=""	option="1"	count="10"	/>
						<material	order="4"	id="684"	level=""	option="2"	count="10"	/>
					</recipe>
					<recipe	id="406"	name="recipe406"	name_suffix=""	craft_lv="3"	craft_exp="4200"	reputation_cost="56"	useflag="TRUE"	result_id="96"	result_name="result406"	result_slot="2"	>
						<material	order="1"	id="96"	level="0"	option="268435456"	count="1"	/>
						<material	order="2"	id="692"	level=""	option="82"	count="1"	/>
						<material	order="3"	id="618"	level=""	option="1"	count="8"	/>
						<material	order="4"	id="687"	level=""	option="2"	count="8"	/>
					</recipe>
				</craft_grade>
				<craft_grade	grade="craftgrade_exclusive1-4-4"	order="4"	max_count="5"	>
					<recipe	id="411"	name="recipe411"	name_suffix=""	craft_lv="4"	craft_exp="6000"	reputation_cost="40"	useflag="TRUE"	result_id="97"	result_name="result411"	result_slot="2"	>
						<material	order="1"	id="97"	level="0"	option="268435456"	count="1"	/>
						<material	order="2"	id="692"	level=""	option="83"	count="1"	/>
						<material	order="3"	id="619"	level=""	option="1"	count="11"	/>
						<material	order="4"	id="683"	level=""	option="3"	count="11"	/>
					</recipe>
					<recipe	id="413"	name="recipe413"	name_suffix=""	craft_lv="4"	craft_exp="8400"	reputation_cost="128"	useflag="TRUE"	result_id="97"	result_name="result413"	result_slot="2"	>
						<material	order="1"	id="97"	level="0"	option="536870912"	count="1"	/>
						<material	order="2"	id="692"	level=""	option="83"	count="1"	/>
						<material	order="3"	id="619"	level=""	option="1"	count="11"	/>
						<material	order="4"	id="684"	level=""	option="3"	count="11"	/>
					</recipe>
					<recipe	id="416"	name="recipe416"	name_suffix=""	craft_lv="4"	craft_exp="8400"	reputation_cost="128"	useflag="TRUE"	result_id="97"	result_name="result416"	result_slot="2"	>
						<material	order="1"	id="97"	level="0"	option="536870912"	count="1"	/>
						<material	order="2"	id="692"	level=""	option="83"	count="1"	/>
						<material	order="3"	id="619"	level=""	option="1"	count="11"	/>
						<material	order="4"	id="687"	level=""	option="3"	count="11"	/>
					</recipe>
				</craft_grade>
				<craft_grade	grade="craftgrade_exclusive1-4-5"	order="5"	max_count="5"	>
					<recipe	id="421"	name="recipe421"	name_suffix=""	craft_lv="5"	craft_exp="10000"	reputation_cost="80"	useflag="TRUE"	result_id="98"	result_name="result421"	result_slot="2"	>
						<material	order="1"	id="98"	level="0"	option="268435456"	count="1"	/>
						<material	order="2"	id="692"	level=""	option="83"	count="1"	/>
						<material	order="3"	id="620"	level=""	option="1"	count="13"	/>
						<material	order="4"	id="683"	level=""	option="3"	count="13"	/>
					</recipe>
					<recipe	id="423"	name="recipe423"	name_suffix=""	craft_lv="5"	craft_exp="13000"	reputation_cost="256"	useflag="TRUE"	result_id="98"	result_name="result423"	result_slot="2"	>
						<material	order="1"	id="98"	level="0"	option="536870912"	count="1"	/>
						<material	order="2"	id="692"	level=""	option="83"	count="1"	/>
						<material	order="3"	id="620"	level=""	option="1"	count="13"	/>
						<material	order="4"	id="684"	level=""	option="3"	count="13"	/>
					</recipe>
					<recipe	id="426"	name="recipe426"	name_suffix=""	craft_lv="5"	craft_exp="13000"	reputation_cost="256"	useflag="TRUE"	result_id="98"	result_name="result426"	result_slot="2"	>
						<material	order="1"	id="98"	level="0"	option="536870912"	count="1"	/>
						<material	order="2"	id="692"	level=""	option="83"	count="1"	/>
						<material	order="3"	id="620"	level=""	option="1"	count="13"	/>
						<material	order="4"	id="687"	level=""	option="3"	count="13"	/>
					</recipe>
				</craft_grade>
				<craft_grade	grade="craftgrade_exclusive1-4-6"	order="6"	max_count="4"	>
					<recipe	id="430"	name="recipe430"	name_suffix=""	craft_lv="6"	craft_exp="15000"	reputation_cost="160"	useflag="TRUE"	result_id="99"	result_name="result430"	result_slot="2"	>
						<material	order="1"	id="99"	level="0"	option="268435456"	count="1"	/>
						<material	order="2"	id="692"	level=""	option="83"	count="1"	/>
						<material	order="3"	id="621"	level=""	option="1"	count="14"	/>
						<material	order="4"	id="683"	level=""	option="3"	count="14"	/>
					</recipe>
					<recipe	id="432"	name="recipe432"	name_suffix=""	craft_lv="6"	craft_exp="18600"	reputation_cost="512"	useflag="TRUE"	result_id="99"	result_name="result432"	result_slot="2"	>
						<material	order="1"	id="99"	level="0"	option="536870912"	count="1"	/>
						<material	order="2"	id="692"	level=""	option="83"	count="1"	/>
						<material	order="3"	id="621"	level=""	option="1"	count="14"	/>
						<material	order="4"	id="684"	level=""	option="3"	count="14"	/>
					</recipe>
					<recipe	id="435"	name="recipe435"	name_suffix=""	craft_lv="6"	craft_exp="18600"	reputation_cost="512"	useflag="TRUE"	result_id="99"	result_name="result435"	result_slot="2"	>
						<material	order="1"	id="99"	level="0"	option="536870912"	count="1"	/>
						<material	order="2"	id="692"	level=""	option="83"	count="1"	/>
						<material	order="3"	id="621"	level=""	option="1"	count="14"	/>
						<material	order="4"	id="687"	level=""	option="3"	count="14"	/>
					</recipe>
				</craft_grade>
				<craft_grade	grade="craftgrade_exclusive1-4-8"	order="8"	max_count="4"	>
					<recipe	id="439"	name="recipe439"	name_suffix=""	craft_lv="7"	craft_exp="21000"	reputation_cost="320"	useflag="TRUE"	result_id="100"	result_name="result439"	result_slot="2"	>
						<material	order="1"	id="100"	level="0"	option="268435456"	count="1"	/>
						<material	order="2"	id="692"	level=""	option="84"	count="1"	/>
						<material	order="3"	id="622"	level=""	option="1"	count="16"	/>
						<material	order="4"	id="683"	level=""	option="4"	count="16"	/>
					</recipe>
					<recipe	id="441"	name="recipe441"	name_suffix=""	craft_lv="7"	craft_exp="25200"	reputation_cost="1024"	useflag="TRUE"	result_id="100"	result_name="result441"	result_slot="2"	>
						<material	order="1"	id="100"	level="0"	option="536870912"	count="1"	/>
						<material	order="2"	id="692"	level=""	option="84"	count="1"	/>
						<material	order="3"	id="622"	level=""	option="1"	count="16"	/>
						<material	order="4"	id="684"	level=""	option="4"	count="16"	/>
					</recipe>
					<recipe	id="444"	name="recipe444"	name_suffix=""	craft_lv="7"	craft_exp="25200"	reputation_cost="1024"	useflag="TRUE"	result_id="100"	result_name="result444"	result_slot="2"	>
						<material	order="1"	id="100"	level="0"	option="536870912"	count="1"	/>
						<material	order="2"	id="692"	level=""	option="84"	count="1"	/>
						<material	order="3"	id="622"	level=""	option="1"	count="16"	/>
						<material	order="4"	id="687"	level=""	option="4"	count="16"	/>
					</recipe>
				</craft_grade>
				<craft_grade	grade="craftgrade_exclusive1-4-7"	order="7"	max_count="3"	>
					<recipe	id="448"	name="recipe448"	name_suffix=""	craft_lv="6"	craft_exp="21000"	reputation_cost="320"	useflag="TRUE"	result_id="1618"	result_name="result448"	result_slot="2"	>
						<material	order="1"	id="1618"	level="0"	option="268435456"	count="1"	/>
						<material	order="2"	id="692"	level=""	option="83"	count="1"	/>
						<material	order="3"	id="2811"	level=""	option="1"	count="14"	/>
						<material	order="4"	id="683"	level=""	option="3"	count="14"	/>
					</recipe>
					<recipe	id="449"	name="recipe449"	name_suffix=""	craft_lv="6"	craft_exp="21000"	reputation_cost="640"	useflag="TRUE"	result_id="1618"	result_name="result449"	result_slot="2"	>
						<material	order="1"	id="1618"	level="0"	option="536870912"	count="1"	/>
						<material	order="2"	id="692"	level=""	option="83"	count="1"	/>
						<material	order="3"	id="2811"	level=""	option="1"	count="10"	/>
						<material	order="4"	id="684"	level=""	option="3"	count="16"	/>
					</recipe>
					<recipe	id="452"	name="recipe452"	name_suffix=""	craft_lv="6"	craft_exp="21000"	reputation_cost="768"	useflag="TRUE"	result_id="1618"	result_name="result452"	result_slot="2"	>
						<material	order="1"	id="1618"	level="0"	option="536870912"	count="1"	/>
						<material	order="2"	id="692"	level=""	option="83"	count="1"	/>
						<material	order="3"	id="2811"	level=""	option="1"	count="12"	/>
						<material	order="4"	id="687"	level=""	option="3"	count="12"	/>
					</recipe>
				</craft_grade>
				<craft_grade	grade="craftgrade_exclusive1-4-9"	order="9"	max_count="2"	>
					<recipe	id="457"	name="recipe457"	name_suffix=""	craft_lv="8"	craft_exp="27950"	reputation_cost="1024"	useflag="TRUE"	result_id="101"	result_name="result457"	result_slot="2"	>
						<material	order="1"	id="101"	level="0"	option="536870912"	count="1"	/>
						<material	order="2"	id="692"	level=""	option="84"	count="1"	/>
						<material	order="3"	id="624"	level=""	option="1"	count="16"	/>
						<material	order="4"	id="684"	level=""	option="4"	count="16"	/>
					</recipe>
					<recipe	id="460"	name="recipe460"	name_suffix=""	craft_lv="8"	craft_exp="32200"	reputation_cost="1024"	useflag="TRUE"	result_id="101"	result_name="result460"	result_slot="2"	>
						<material	order="1"	id="101"	level="0"	option="536870912"	count="1"	/>
						<material	order="2"	id="692"	level=""	option="84"	count="1"	/>
						<material	order="3"	id="624"	level=""	option="1"	count="12"	/>
						<material	order="4"	id="687"	level=""	option="4"	count="16"	/>
					</recipe>
				</craft_grade>
				<craft_grade	grade="craftgrade_exclusive1-4-10"	order="10"	max_count="2"	>
					<recipe	id="465"	name="recipe465"	name_suffix=""	craft_lv="9"	craft_exp="35950"	reputation_cost="1024"	useflag="TRUE"	result_id="3845"	result_name="result468"	result_slot="2"	>
						<material	order="1"	id="3845"	level="0"	option="536870912"	count="1"	/>
						<material	order="2"	id="692"	level=""	option="84"	count="1"	/>
						<material	order="3"	id="624"	level=""	option="1"	count="16"	/>
						<material	order="4"	id="684"	level=""	option="4"	count="16"	/>
					</recipe>
					<recipe	id="468"	name="recipe468"	name_suffix=""	craft_lv="9"	craft_exp="38950"	reputation_cost="1024"	useflag="TRUE"	result_id="3845"	result_name="result468"	result_slot="2"	>
						<material	order="1"	id="3845"	level="0"	option="536870912"	count="1"	/>
						<material	order="2"	id="692"	level=""	option="84"	count="1"	/>
						<material	order="3"	id="624"	level=""	option="1"	count="12"	/>
						<material	order="4"	id="687"	level=""	option="4"	count="16"	/>
					</recipe>
				</craft_grade>
			</craft_subtype>
		</craft>
		<craft	craft_type="2"	remark="armorset"	>
			<craft_subtype	subtype="craft_subtype2-1"	order="1"	craft_type_code="5"	>
				<craft_grade	grade="craftgrade_exclusive2-1-1"	order="1"	max_count="4"	>
					<recipe	id="472"	name="recipe472"	name_suffix=""	craft_lv="1"	craft_exp="100"	reputation_cost="0"	useflag="TRUE"	result_id="154"	result_name="result472"	result_slot="0"	>
						<material	order="1"	id="154"	level="0"	option="0"	count="1"	/>
						<material	order="2"	id="692"	level=""	option="81"	count="1"	/>
						<material	order="3"	id="616"	level=""	option="1"	count="4"	/>
						<material	order="4"	id="688"	level=""	option="1"	count="4"	/>
					</recipe>
					<recipe	id="474"	name="recipe474"	name_suffix=""	craft_lv="1"	craft_exp="0"	reputation_cost="0"	useflag="TRUE"	result_id="154"	result_name="result474"	result_slot="0"	>
						<material	order="1"	id="154"	level="0"	option="0"	count="1"	/>
						<material	order="2"	id="692"	level=""	option="81"	count="1"	/>
						<material	order="3"	id="616"	level=""	option="1"	count="4"	/>
						<material	order="4"	id="683"	level=""	option="1"	count="4"	/>
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					<recipe	id="475"	name="recipe475"	name_suffix=""	craft_lv="1"	craft_exp="100"	reputation_cost="0"	useflag="TRUE"	result_id="154"	result_name="result475"	result_slot="0"	>
						<material	order="1"	id="154"	level="0"	option="0"	count="1"	/>
						<material	order="2"	id="692"	level=""	option="81"	count="1"	/>
						<material	order="3"	id="616"	level=""	option="1"	count="4"	/>
						<material	order="4"	id="689"	level=""	option="1"	count="4"	/>
					</recipe>
					<recipe	id="479"	name="recipe479"	name_suffix=""	craft_lv="1"	craft_exp="1000"	reputation_cost="20"	useflag="TRUE"	result_id="675"	result_name="result479"	result_slot="0"	>
						<material	order="1"	id="3836"	level=""	option="0"	count="1"	/>
						<material	order="2"	id="692"	level=""	option="81"	count="1"	/>
						<material	order="3"	id="3835"	level=""	option="0"	count="3"	/>
						<material	order="4"	id="4079"	level=""	option="0"	count="3"	/>
					</recipe>
				</craft_grade>
				<craft_grade	grade="craftgrade_exclusive2-1-2"	order="2"	max_count="7"	>
					<recipe	id="481"	name="recipe481"	name_suffix=""	craft_lv="2"	craft_exp="1000"	reputation_cost="0"	useflag="TRUE"	result_id="155"	result_name="result481"	result_slot="1"	>
						<material	order="1"	id="2744"	level="0"	option="268435456"	count="1"	/>
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						<material	order="1"	id="159"	level="0"	option="536870912"	count="1"	/>
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						<material	order="1"	id="160"	level="0"	option="536870912"	count="1"	/>
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						<material	order="4"	id="683"	level=""	option="4"	count="10"	/>
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						<material	order="1"	id="160"	level="0"	option="536870912"	count="1"	/>
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						<material	order="4"	id="689"	level=""	option="4"	count="11"	/>
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						<material	order="1"	id="161"	level="0"	option="536870912"	count="1"	/>
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						<material	order="1"	id="1327"	level="0"	option="268435456"	count="1"	/>
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						<material	order="4"	id="691"	level=""	option="3"	count="8"	/>
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					</recipe>
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					</recipe>
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					</recipe>
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						<material	order="1"	id="249"	level="0"	option="536870912"	count="1"	/>
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						<material	order="1"	id="249"	level="0"	option="536870912"	count="1"	/>
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						<material	order="1"	id="250"	level="0"	option="536870912"	count="1"	/>
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					</recipe>
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						<material	order="1"	id="1315"	level="0"	option="268435456"	count="1"	/>
						<material	order="2"	id="692"	level=""	option="83"	count="1"	/>
						<material	order="3"	id="619"	level=""	option="1"	count="6"	/>
						<material	order="4"	id="689"	level=""	option="3"	count="6"	/>
					</recipe>
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						<material	order="1"	id="1315"	level="0"	option="268435456"	count="1"	/>
						<material	order="2"	id="692"	level=""	option="83"	count="1"	/>
						<material	order="3"	id="619"	level=""	option="1"	count="10"	/>
						<material	order="4"	id="687"	level=""	option="3"	count="10"	/>
					</recipe>
				</craft_grade>
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					<recipe	id="816"	name="recipe816"	name_suffix=""	craft_lv="4"	craft_exp="9000"	reputation_cost="140"	useflag="TRUE"	result_id="2786"	result_name="result816"	result_slot="2"	>
						<material	order="1"	id="2786"	level="0"	option="536870912"	count="1"	/>
						<material	order="2"	id="692"	level=""	option="83"	count="1"	/>
						<material	order="3"	id="620"	level=""	option="1"	count="9"	/>
						<material	order="4"	id="691"	level=""	option="3"	count="9"	/>
					</recipe>
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						<material	order="1"	id="2787"	level="0"	option="536870912"	count="1"	/>
						<material	order="2"	id="692"	level=""	option="83"	count="1"	/>
						<material	order="3"	id="620"	level=""	option="1"	count="8"	/>
						<material	order="4"	id="690"	level=""	option="3"	count="8"	/>
					</recipe>
					<recipe	id="818"	name="recipe818"	name_suffix=""	craft_lv="4"	craft_exp="6000"	reputation_cost="80"	useflag="TRUE"	result_id="2786"	result_name="result818"	result_slot="2"	>
						<material	order="1"	id="2786"	level="0"	option="536870912"	count="1"	/>
						<material	order="2"	id="692"	level=""	option="83"	count="1"	/>
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						<material	order="4"	id="689"	level=""	option="3"	count="7"	/>
					</recipe>
					<recipe	id="819"	name="recipe819"	name_suffix=""	craft_lv="4"	craft_exp="6000"	reputation_cost="80"	useflag="TRUE"	result_id="2787"	result_name="result819"	result_slot="2"	>
						<material	order="1"	id="2787"	level="0"	option="536870912"	count="1"	/>
						<material	order="2"	id="692"	level=""	option="83"	count="1"	/>
						<material	order="3"	id="620"	level=""	option="1"	count="10"	/>
						<material	order="4"	id="685"	level=""	option="3"	count="10"	/>
					</recipe>
					<recipe	id="820"	name="recipe820"	name_suffix=""	craft_lv="4"	craft_exp="7500"	reputation_cost="100"	useflag="TRUE"	result_id="2786"	result_name="result820"	result_slot="2"	>
						<material	order="1"	id="2786"	level="0"	option="536870912"	count="1"	/>
						<material	order="2"	id="692"	level=""	option="83"	count="1"	/>
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						<material	order="1"	id="2787"	level="0"	option="536870912"	count="1"	/>
						<material	order="2"	id="692"	level=""	option="83"	count="1"	/>
						<material	order="3"	id="620"	level=""	option="1"	count="11"	/>
						<material	order="4"	id="687"	level=""	option="3"	count="11"	/>
					</recipe>
				</craft_grade>
				<craft_grade	grade="craftgrade_exclusive2-4-7"	order="7"	max_count="5"	>
					<recipe	id="824"	name="recipe824"	name_suffix=""	craft_lv="5"	craft_exp="10000"	reputation_cost="160"	useflag="TRUE"	result_id="113"	result_name="result824"	result_slot="2"	>
						<material	order="1"	id="112"	level="0"	option="536870912"	count="1"	/>
						<material	order="2"	id="692"	level=""	option="83"	count="1"	/>
						<material	order="3"	id="620"	level=""	option="1"	count="20"	/>
					</recipe>
					<recipe	id="825"	name="recipe825"	name_suffix=""	craft_lv="6"	craft_exp="15000"	reputation_cost="320"	useflag="TRUE"	result_id="113"	result_name="result825"	result_slot="2"	>
						<material	order="1"	id="113"	level=""	option="536870912"	count="1"	/>
						<material	order="2"	id="692"	level=""	option="83"	count="1"	/>
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						<material	order="4"	id="691"	level=""	option="3"	count="10"	/>
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						<material	order="1"	id="113"	level=""	option="536870912"	count="1"	/>
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						<material	order="4"	id="689"	level=""	option="3"	count="8"	/>
					</recipe>
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						<material	order="1"	id="113"	level=""	option="536870912"	count="1"	/>
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				</craft_grade>
				<craft_grade	grade="craftgrade_exclusive2-4-9"	order="9"	max_count="14"	>
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						<material	order="4"	id="689"	level=""	option="4"	count="10"	/>
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						<material	order="1"	id="118"	level="0"	option="536870912"	count="1"	/>
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						<material	order="3"	id="624"	level=""	option="1"	count="12"	/>
						<material	order="4"	id="690"	level=""	option="4"	count="12"	/>
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						<material	order="1"	id="117"	level="0"	option="536870912"	count="1"	/>
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						<material	order="4"	id="689"	level=""	option="4"	count="10"	/>
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						<material	order="1"	id="118"	level="0"	option="536870912"	count="1"	/>
						<material	order="2"	id="692"	level=""	option="84"	count="1"	/>
						<material	order="3"	id="624"	level=""	option="1"	count="14"	/>
						<material	order="4"	id="685"	level=""	option="4"	count="14"	/>
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						<material	order="1"	id="117"	level="0"	option="536870912"	count="1"	/>
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						<material	order="4"	id="686"	level=""	option="4"	count="12"	/>
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					<recipe	id="873"	name="recipe873"	name_suffix=""	craft_lv="8"	craft_exp="32000"	reputation_cost="1024"	useflag="TRUE"	result_id="118"	result_name="result873"	result_slot="2"	>
						<material	order="1"	id="118"	level="0"	option="536870912"	count="1"	/>
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						<material	order="4"	id="687"	level=""	option="4"	count="16"	/>
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			</craft_subtype>
		</craft>
		<craft	craft_type="3"	remark="battleset"	>
			<craft_subtype	subtype="craft_subtype3-1"	order="1"	craft_type_code="9"	>
				<craft_grade	grade="craftgrade_exclusive3-1-1"	order="1"	max_count="4"	>
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						<material	order="4"	id="688"	level=""	option="1"	count="4"	/>
					</recipe>
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						<material	order="4"	id="683"	level=""	option="1"	count="4"	/>
					</recipe>
					<recipe	id="879"	name="recipe879"	name_suffix=""	craft_lv="1"	craft_exp="100"	reputation_cost="0"	useflag="TRUE"	result_id="169"	result_name="result879"	result_slot="0"	>
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						<material	order="4"	id="689"	level=""	option="1"	count="4"	/>
					</recipe>
					<recipe	id="883"	name="recipe883"	name_suffix=""	craft_lv="1"	craft_exp="1000"	reputation_cost="20"	useflag="TRUE"	result_id="675"	result_name="result883"	result_slot="0"	>
						<material	order="1"	id="3836"	level=""	option="0"	count="1"	/>
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						<material	order="3"	id="3835"	level=""	option="0"	count="3"	/>
						<material	order="4"	id="4079"	level=""	option="0"	count="3"	/>
					</recipe>
				</craft_grade>
				<craft_grade	grade="craftgrade_exclusive3-1-2"	order="2"	max_count="7"	>
					<recipe	id="885"	name="recipe885"	name_suffix=""	craft_lv="2"	craft_exp="1400"	reputation_cost="0"	useflag="TRUE"	result_id="2746"	result_name="result885"	result_slot="1"	>
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						<material	order="4"	id="690"	level=""	option="2"	count="6"	/>
					</recipe>
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						<material	order="4"	id="683"	level=""	option="2"	count="5"	/>
					</recipe>
					<recipe	id="887"	name="recipe887"	name_suffix=""	craft_lv="2"	craft_exp="1000"	reputation_cost="0"	useflag="TRUE"	result_id="2746"	result_name="result887"	result_slot="1"	>
						<material	order="1"	id="2746"	level="0"	option="268435456"	count="1"	/>
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						<material	order="4"	id="689"	level=""	option="2"	count="6"	/>
					</recipe>
					<recipe	id="888"	name="recipe888"	name_suffix=""	craft_lv="2"	craft_exp="1000"	reputation_cost="0"	useflag="TRUE"	result_id="2747"	result_name="result888"	result_slot="1"	>
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						<material	order="4"	id="685"	level=""	option="2"	count="7"	/>
					</recipe>
					<recipe	id="889"	name="recipe889"	name_suffix=""	craft_lv="2"	craft_exp="2200"	reputation_cost="0"	useflag="TRUE"	result_id="2746"	result_name="result889"	result_slot="1"	>
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						<material	order="3"	id="617"	level=""	option="1"	count="6"	/>
						<material	order="4"	id="686"	level=""	option="2"	count="6"	/>
					</recipe>
					<recipe	id="890"	name="recipe890"	name_suffix=""	craft_lv="2"	craft_exp="2200"	reputation_cost="32"	useflag="TRUE"	result_id="2747"	result_name="result890"	result_slot="1"	>
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						<material	order="4"	id="687"	level=""	option="2"	count="8"	/>
					</recipe>
				</craft_grade>
				<craft_grade	grade="craftgrade_exclusive3-1-3"	order="3"	max_count="7"	>
					<recipe	id="893"	name="recipe893"	name_suffix=""	craft_lv="3"	craft_exp="3600"	reputation_cost="52"	useflag="TRUE"	result_id="2770"	result_name="result893"	result_slot="1"	>
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						<material	order="4"	id="690"	level=""	option="2"	count="7"	/>
					</recipe>
					<recipe	id="894"	name="recipe894"	name_suffix=""	craft_lv="3"	craft_exp="3600"	reputation_cost="52"	useflag="TRUE"	result_id="2771"	result_name="result894"	result_slot="1"	>
						<material	order="1"	id="2771"	level="0"	option="268435456"	count="1"	/>
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						<material	order="3"	id="618"	level=""	option="1"	count="6"	/>
						<material	order="4"	id="683"	level=""	option="2"	count="6"	/>
					</recipe>
					<recipe	id="895"	name="recipe895"	name_suffix=""	craft_lv="3"	craft_exp="3000"	reputation_cost="44"	useflag="TRUE"	result_id="2770"	result_name="result895"	result_slot="1"	>
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					</recipe>
					<recipe	id="896"	name="recipe896"	name_suffix=""	craft_lv="3"	craft_exp="3000"	reputation_cost="44"	useflag="TRUE"	result_id="2771"	result_name="result896"	result_slot="1"	>
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						<material	order="4"	id="685"	level=""	option="2"	count="8"	/>
					</recipe>
					<recipe	id="897"	name="recipe897"	name_suffix=""	craft_lv="3"	craft_exp="4800"	reputation_cost="64"	useflag="TRUE"	result_id="2770"	result_name="result897"	result_slot="1"	>
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						<material	order="4"	id="686"	level=""	option="2"	count="7"	/>
					</recipe>
					<recipe	id="898"	name="recipe898"	name_suffix=""	craft_lv="3"	craft_exp="4800"	reputation_cost="64"	useflag="TRUE"	result_id="2771"	result_name="result898"	result_slot="1"	>
						<material	order="1"	id="2771"	level="0"	option="268435456"	count="1"	/>
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					</recipe>
				</craft_grade>
				<craft_grade	grade="craftgrade_exclusive3-1-4"	order="4"	max_count="3"	>
					<recipe	id="900"	name="recipe900"	name_suffix=""	craft_lv="4"	craft_exp="6000"	reputation_cost="86"	useflag="TRUE"	result_id="1323"	result_name="result900"	result_slot="1"	>
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					</recipe>
					<recipe	id="902"	name="recipe902"	name_suffix=""	craft_lv="4"	craft_exp="6000"	reputation_cost="72"	useflag="TRUE"	result_id="1323"	result_name="result902"	result_slot="1"	>
						<material	order="1"	id="1323"	level="0"	option="268435456"	count="1"	/>
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						<material	order="4"	id="683"	level=""	option="3"	count="6"	/>
					</recipe>
					<recipe	id="903"	name="recipe903"	name_suffix=""	craft_lv="4"	craft_exp="6000"	reputation_cost="79"	useflag="TRUE"	result_id="1323"	result_name="result903"	result_slot="1"	>
						<material	order="1"	id="1323"	level="0"	option="268435456"	count="1"	/>
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						<material	order="4"	id="689"	level=""	option="3"	count="7"	/>
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				</craft_grade>
				<craft_grade	grade="craftgrade_exclusive3-1-5"	order="5"	max_count="3"	>
					<recipe	id="908"	name="recipe908"	name_suffix=""	craft_lv="4"	craft_exp="6000"	reputation_cost="86"	useflag="TRUE"	result_id="1322"	result_name="result908"	result_slot="1"	>
						<material	order="1"	id="1322"	level="0"	option="268435456"	count="1"	/>
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						<material	order="4"	id="688"	level=""	option="3"	count="7"	/>
					</recipe>
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						<material	order="1"	id="1322"	level="0"	option="268435456"	count="1"	/>
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						<material	order="3"	id="619"	level=""	option="1"	count="6"	/>
						<material	order="4"	id="683"	level=""	option="3"	count="6"	/>
					</recipe>
					<recipe	id="911"	name="recipe911"	name_suffix=""	craft_lv="4"	craft_exp="6000"	reputation_cost="79"	useflag="TRUE"	result_id="1322"	result_name="result911"	result_slot="1"	>
						<material	order="1"	id="1322"	level="0"	option="268435456"	count="1"	/>
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						<material	order="4"	id="689"	level=""	option="3"	count="7"	/>
					</recipe>
				</craft_grade>
				<craft_grade	grade="craftgrade_exclusive3-1-6"	order="6"	max_count="7"	>
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						<material	order="4"	id="690"	level=""	option="3"	count="8"	/>
					</recipe>
					<recipe	id="920"	name="recipe920"	name_suffix=""	craft_lv="4"	craft_exp="6000"	reputation_cost="80"	useflag="TRUE"	result_id="2794"	result_name="result920"	result_slot="2"	>
						<material	order="1"	id="2794"	level="0"	option="536870912"	count="1"	/>
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						<material	order="4"	id="683"	level=""	option="3"	count="7"	/>
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					<recipe	id="921"	name="recipe921"	name_suffix=""	craft_lv="4"	craft_exp="6000"	reputation_cost="80"	useflag="TRUE"	result_id="2795"	result_name="result921"	result_slot="2"	>
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						<material	order="4"	id="689"	level=""	option="3"	count="8"	/>
					</recipe>
					<recipe	id="922"	name="recipe922"	name_suffix=""	craft_lv="4"	craft_exp="7600"	reputation_cost="112"	useflag="TRUE"	result_id="2794"	result_name="result922"	result_slot="2"	>
						<material	order="1"	id="2794"	level="0"	option="536870912"	count="1"	/>
						<material	order="2"	id="692"	level=""	option="83"	count="1"	/>
						<material	order="3"	id="620"	level=""	option="1"	count="10"	/>
						<material	order="4"	id="685"	level=""	option="3"	count="10"	/>
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					<recipe	id="923"	name="recipe923"	name_suffix=""	craft_lv="4"	craft_exp="7600"	reputation_cost="112"	useflag="TRUE"	result_id="2795"	result_name="result923"	result_slot="2"	>
						<material	order="1"	id="2795"	level="0"	option="536870912"	count="1"	/>
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						<material	order="4"	id="686"	level=""	option="3"	count="8"	/>
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				</craft_grade>
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					<recipe	id="926"	name="recipe926"	name_suffix=""	craft_lv="5"	craft_exp="10000"	reputation_cost="96"	useflag="TRUE"	result_id="174"	result_name="result926"	result_slot="2"	>
						<material	order="1"	id="174"	level="0"	option="268435456"	count="1"	/>
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						<material	order="3"	id="620"	level=""	option="1"	count="20"	/>
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						<material	order="1"	id="174"	level="0"	option="536870912"	count="1"	/>
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						<material	order="4"	id="688"	level=""	option="3"	count="9"	/>
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						<material	order="4"	id="683"	level=""	option="3"	count="8"	/>
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						<material	order="1"	id="174"	level="0"	option="536870912"	count="1"	/>
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						<material	order="4"	id="689"	level=""	option="3"	count="9"	/>
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					<recipe	id="935"	name="recipe935"	name_suffix=""	craft_lv="5"	craft_exp="10000"	reputation_cost="96"	useflag="TRUE"	result_id="173"	result_name="result935"	result_slot="2"	>
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						<material	order="1"	id="173"	level="0"	option="536870912"	count="1"	/>
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					<recipe	id="938"	name="recipe938"	name_suffix=""	craft_lv="5"	craft_exp="13000"	reputation_cost="256"	useflag="TRUE"	result_id="173"	result_name="result938"	result_slot="2"	>
						<material	order="1"	id="173"	level="0"	option="536870912"	count="1"	/>
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						<material	order="1"	id="173"	level="0"	option="536870912"	count="1"	/>
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						<material	order="4"	id="689"	level=""	option="3"	count="10"	/>
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					</recipe>
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						<material	order="4"	id="691"	level=""	option="3"	count="8"	/>
					</recipe>
					<recipe	id="1008"	name="recipe1008"	name_suffix=""	craft_lv="4"	craft_exp="6000"	reputation_cost="115"	useflag="TRUE"	result_id="1329"	result_name="result1008"	result_slot="1"	>
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						<material	order="4"	id="687"	level=""	option="3"	count="10"	/>
					</recipe>
				</craft_grade>
				<craft_grade	grade="craftgrade_exclusive3-2-5"	order="5"	max_count="3"	>
					<recipe	id="1010"	name="recipe1010"	name_suffix=""	craft_lv="4"	craft_exp="6000"	reputation_cost="72"	useflag="TRUE"	result_id="1328"	result_name="result1010"	result_slot="1"	>
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						<material	order="3"	id="619"	level=""	option="1"	count="6"	/>
						<material	order="4"	id="688"	level=""	option="3"	count="6"	/>
					</recipe>
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						<material	order="1"	id="1328"	level="0"	option="268435456"	count="1"	/>
						<material	order="2"	id="692"	level=""	option="83"	count="1"	/>
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						<material	order="4"	id="691"	level=""	option="3"	count="8"	/>
					</recipe>
					<recipe	id="1016"	name="recipe1016"	name_suffix=""	craft_lv="4"	craft_exp="6000"	reputation_cost="115"	useflag="TRUE"	result_id="1328"	result_name="result1016"	result_slot="1"	>
						<material	order="1"	id="1328"	level="0"	option="268435456"	count="1"	/>
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						<material	order="4"	id="687"	level=""	option="3"	count="10"	/>
					</recipe>
				</craft_grade>
				<craft_grade	grade="craftgrade_exclusive3-2-6"	order="6"	max_count="7"	>
					<recipe	id="1021"	name="recipe1021"	name_suffix=""	craft_lv="4"	craft_exp="6000"	reputation_cost="80"	useflag="TRUE"	result_id="2800"	result_name="result1021"	result_slot="2"	>
						<material	order="1"	id="2800"	level="0"	option="536870912"	count="1"	/>
						<material	order="2"	id="692"	level=""	option="83"	count="1"	/>
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						<material	order="4"	id="691"	level=""	option="3"	count="9"	/>
					</recipe>
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						<material	order="1"	id="2801"	level="0"	option="536870912"	count="1"	/>
						<material	order="2"	id="692"	level=""	option="83"	count="1"	/>
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						<material	order="4"	id="690"	level=""	option="3"	count="8"	/>
					</recipe>
					<recipe	id="1023"	name="recipe1023"	name_suffix=""	craft_lv="4"	craft_exp="6600"	reputation_cost="90"	useflag="TRUE"	result_id="2800"	result_name="result1023"	result_slot="2"	>
						<material	order="1"	id="2800"	level="0"	option="536870912"	count="1"	/>
						<material	order="2"	id="692"	level=""	option="83"	count="1"	/>
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						<material	order="4"	id="689"	level=""	option="3"	count="8"	/>
					</recipe>
					<recipe	id="1024"	name="recipe1024"	name_suffix=""	craft_lv="4"	craft_exp="6600"	reputation_cost="90"	useflag="TRUE"	result_id="2801"	result_name="result1024"	result_slot="2"	>
						<material	order="1"	id="2801"	level="0"	option="536870912"	count="1"	/>
						<material	order="2"	id="692"	level=""	option="83"	count="1"	/>
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						<material	order="4"	id="685"	level=""	option="3"	count="10"	/>
					</recipe>
					<recipe	id="1025"	name="recipe1025"	name_suffix=""	craft_lv="4"	craft_exp="7100"	reputation_cost="100"	useflag="TRUE"	result_id="2800"	result_name="result1025"	result_slot="2"	>
						<material	order="1"	id="2800"	level="0"	option="536870912"	count="1"	/>
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					</recipe>
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						<material	order="1"	id="2801"	level="0"	option="536870912"	count="1"	/>
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					</recipe>
				</craft_grade>
				<craft_grade	grade="craftgrade_exclusive3-2-7"	order="7"	max_count="5"	>
					<recipe	id="1028"	name="recipe1028"	name_suffix=""	craft_lv="5"	craft_exp="10000"	reputation_cost="96"	useflag="TRUE"	result_id="219"	result_name="result1028"	result_slot="2"	>
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					</recipe>
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						<material	order="1"	id="219"	level="0"	option="536870912"	count="1"	/>
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						<material	order="1"	id="219"	level="0"	option="536870912"	count="1"	/>
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						<material	order="1"	id="219"	level="0"	option="536870912"	count="1"	/>
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				<craft_grade	grade="craftgrade_exclusive3-2-8"	order="8"	max_count="5"	>
					<recipe	id="1037"	name="recipe1037"	name_suffix=""	craft_lv="5"	craft_exp="10000"	reputation_cost="96"	useflag="TRUE"	result_id="218"	result_name="result1037"	result_slot="2"	>
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					</recipe>
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						<material	order="1"	id="218"	level="0"	option="536870912"	count="1"	/>
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				</craft_grade>
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					<recipe	id="1046"	name="recipe1046"	name_suffix=""	craft_lv="7"	craft_exp="21000"	reputation_cost="320"	useflag="TRUE"	result_id="221"	result_name="result1046"	result_slot="0"	>
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						<material	order="1"	id="221"	level="0"	option="536870912"	count="1"	/>
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					<recipe	id="1048"	name="recipe1048"	name_suffix=""	craft_lv="7"	craft_exp="23100"	reputation_cost="832"	useflag="TRUE"	result_id="221"	result_name="result1048"	result_slot="2"	>
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						<material	order="1"	id="220"	level="0"	option="536870912"	count="1"	/>
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					<recipe	id="1064"	name="recipe1064"	name_suffix=""	craft_lv="7"	craft_exp="21000"	reputation_cost="640"	useflag="TRUE"	result_id="1647"	result_name="result1064"	result_slot="2"	>
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					<recipe	id="1069"	name="recipe1069"	name_suffix=""	craft_lv="7"	craft_exp="27950"	reputation_cost="1024"	useflag="TRUE"	result_id="1648"	result_name="result1069"	result_slot="2"	>
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					<recipe	id="1072"	name="recipe1072"	name_suffix=""	craft_lv="8"	craft_exp="27950"	reputation_cost="640"	useflag="TRUE"	result_id="222"	result_name="result1072"	result_slot="2"	>
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						<material	order="1"	id="222"	level="0"	option="536870912"	count="1"	/>
						<material	order="2"	id="692"	level=""	option="84"	count="1"	/>
						<material	order="3"	id="624"	level=""	option="1"	count="12"	/>
						<material	order="4"	id="690"	level=""	option="4"	count="12"	/>
					</recipe>
					<recipe	id="1075"	name="recipe1075"	name_suffix=""	craft_lv="8"	craft_exp="30000"	reputation_cost="704"	useflag="TRUE"	result_id="223"	result_name="result1075"	result_slot="2"	>
						<material	order="1"	id="223"	level="0"	option="536870912"	count="1"	/>
						<material	order="2"	id="692"	level=""	option="84"	count="1"	/>
						<material	order="3"	id="624"	level=""	option="1"	count="11"	/>
						<material	order="4"	id="689"	level=""	option="4"	count="11"	/>
					</recipe>
					<recipe	id="1076"	name="recipe1076"	name_suffix=""	craft_lv="8"	craft_exp="32900"	reputation_cost="1024"	useflag="TRUE"	result_id="222"	result_name="result1076"	result_slot="2"	>
						<material	order="1"	id="222"	level="0"	option="536870912"	count="1"	/>
						<material	order="2"	id="692"	level=""	option="84"	count="1"	/>
						<material	order="3"	id="624"	level=""	option="1"	count="16"	/>
						<material	order="4"	id="687"	level=""	option="4"	count="16"	/>
					</recipe>
					<recipe	id="1077"	name="recipe1077"	name_suffix=""	craft_lv="8"	craft_exp="32900"	reputation_cost="1024"	useflag="TRUE"	result_id="223"	result_name="result1077"	result_slot="2"	>
						<material	order="1"	id="223"	level="0"	option="536870912"	count="1"	/>
						<material	order="2"	id="692"	level=""	option="84"	count="1"	/>
						<material	order="3"	id="624"	level=""	option="1"	count="16"	/>
						<material	order="4"	id="685"	level=""	option="4"	count="16"	/>
					</recipe>
				</craft_grade>
			</craft_subtype>
			<craft_subtype	subtype="craft_subtype3-3"	order="3"	craft_type_code="11"	>
				<craft_grade	grade="craftgrade_exclusive3-3-1"	order="1"	max_count="4"	>
					<recipe	id="1080"	name="recipe1080"	name_suffix=""	craft_lv="1"	craft_exp="0"	reputation_cost="0"	useflag="TRUE"	result_id="259"	result_name="result1080"	result_slot="0"	>
						<material	order="1"	id="259"	level="0"	option="0"	count="1"	/>
						<material	order="2"	id="692"	level=""	option="81"	count="1"	/>
						<material	order="3"	id="615"	level=""	option="1"	count="4"	/>
						<material	order="4"	id="688"	level=""	option="1"	count="4"	/>
					</recipe>
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						<material	order="1"	id="259"	level="0"	option="0"	count="1"	/>
						<material	order="2"	id="692"	level=""	option="81"	count="1"	/>
						<material	order="3"	id="615"	level=""	option="1"	count="6"	/>
						<material	order="4"	id="684"	level=""	option="1"	count="6"	/>
					</recipe>
					<recipe	id="1085"	name="recipe1085"	name_suffix=""	craft_lv="1"	craft_exp="600"	reputation_cost="0"	useflag="TRUE"	result_id="259"	result_name="result1085"	result_slot="0"	>
						<material	order="1"	id="259"	level="0"	option="0"	count="1"	/>
						<material	order="2"	id="692"	level=""	option="81"	count="1"	/>
						<material	order="3"	id="615"	level=""	option="1"	count="6"	/>
						<material	order="4"	id="687"	level=""	option="1"	count="6"	/>
					</recipe>
					<recipe	id="1087"	name="recipe1087"	name_suffix=""	craft_lv="1"	craft_exp="1000"	reputation_cost="20"	useflag="TRUE"	result_id="675"	result_name="result1087"	result_slot="0"	>
						<material	order="1"	id="3836"	level=""	option="0"	count="1"	/>
						<material	order="2"	id="692"	level=""	option="81"	count="1"	/>
						<material	order="3"	id="3835"	level=""	option="0"	count="3"	/>
						<material	order="4"	id="4079"	level=""	option="0"	count="3"	/>
					</recipe>
				</craft_grade>
				<craft_grade	grade="craftgrade_exclusive3-3-2"	order="2"	max_count="7"	>
					<recipe	id="1088"	name="recipe1088"	name_suffix=""	craft_lv="2"	craft_exp="1000"	reputation_cost="0"	useflag="TRUE"	result_id="2758"	result_name="result1088"	result_slot="1"	>
						<material	order="1"	id="2758"	level="0"	option="268435456"	count="1"	/>
						<material	order="2"	id="692"	level=""	option="82"	count="1"	/>
						<material	order="3"	id="617"	level=""	option="1"	count="5"	/>
						<material	order="4"	id="688"	level=""	option="2"	count="5"	/>
					</recipe>
					<recipe	id="1089"	name="recipe1089"	name_suffix=""	craft_lv="2"	craft_exp="1000"	reputation_cost="0"	useflag="TRUE"	result_id="2759"	result_name="result1089"	result_slot="1"	>
						<material	order="1"	id="2759"	level="0"	option="268435456"	count="1"	/>
						<material	order="2"	id="692"	level=""	option="82"	count="1"	/>
						<material	order="3"	id="617"	level=""	option="1"	count="6"	/>
						<material	order="4"	id="689"	level=""	option="2"	count="6"	/>
					</recipe>
					<recipe	id="1090"	name="recipe1090"	name_suffix=""	craft_lv="2"	craft_exp="1800"	reputation_cost="0"	useflag="TRUE"	result_id="2758"	result_name="result1090"	result_slot="1"	>
						<material	order="1"	id="2758"	level="0"	option="268435456"	count="1"	/>
						<material	order="2"	id="692"	level=""	option="82"	count="1"	/>
						<material	order="3"	id="617"	level=""	option="1"	count="7"	/>
						<material	order="4"	id="685"	level=""	option="2"	count="7"	/>
					</recipe>
					<recipe	id="1091"	name="recipe1091"	name_suffix=""	craft_lv="2"	craft_exp="1800"	reputation_cost="0"	useflag="TRUE"	result_id="2759"	result_name="result1091"	result_slot="1"	>
						<material	order="1"	id="2759"	level="0"	option="268435456"	count="1"	/>
						<material	order="2"	id="692"	level=""	option="82"	count="1"	/>
						<material	order="3"	id="617"	level=""	option="1"	count="8"	/>
						<material	order="4"	id="684"	level=""	option="2"	count="8"	/>
					</recipe>
					<recipe	id="1092"	name="recipe1092"	name_suffix=""	craft_lv="2"	craft_exp="2200"	reputation_cost="32"	useflag="TRUE"	result_id="2758"	result_name="result1092"	result_slot="1"	>
						<material	order="1"	id="2758"	level="0"	option="268435456"	count="1"	/>
						<material	order="2"	id="692"	level=""	option="82"	count="1"	/>
						<material	order="3"	id="617"	level=""	option="1"	count="6"	/>
						<material	order="4"	id="686"	level=""	option="2"	count="6"	/>
					</recipe>
					<recipe	id="1093"	name="recipe1093"	name_suffix=""	craft_lv="2"	craft_exp="2200"	reputation_cost="32"	useflag="TRUE"	result_id="2759"	result_name="result1093"	result_slot="1"	>
						<material	order="1"	id="2759"	level="0"	option="268435456"	count="1"	/>
						<material	order="2"	id="692"	level=""	option="82"	count="1"	/>
						<material	order="3"	id="617"	level=""	option="1"	count="8"	/>
						<material	order="4"	id="687"	level=""	option="2"	count="8"	/>
					</recipe>
				</craft_grade>
				<craft_grade	grade="craftgrade_exclusive3-3-3"	order="3"	max_count="7"	>
					<recipe	id="1096"	name="recipe1096"	name_suffix=""	craft_lv="3"	craft_exp="3000"	reputation_cost="40"	useflag="TRUE"	result_id="2782"	result_name="result1096"	result_slot="1"	>
						<material	order="1"	id="2782"	level="0"	option="268435456"	count="1"	/>
						<material	order="2"	id="692"	level=""	option="82"	count="1"	/>
						<material	order="3"	id="618"	level=""	option="1"	count="6"	/>
						<material	order="4"	id="688"	level=""	option="2"	count="6"	/>
					</recipe>
					<recipe	id="1097"	name="recipe1097"	name_suffix=""	craft_lv="3"	craft_exp="3000"	reputation_cost="40"	useflag="TRUE"	result_id="2783"	result_name="result1097"	result_slot="1"	>
						<material	order="1"	id="2783"	level="0"	option="268435456"	count="1"	/>
						<material	order="2"	id="692"	level=""	option="82"	count="1"	/>
						<material	order="3"	id="618"	level=""	option="1"	count="7"	/>
						<material	order="4"	id="689"	level=""	option="2"	count="7"	/>
					</recipe>
					<recipe	id="1098"	name="recipe1098"	name_suffix=""	craft_lv="3"	craft_exp="4200"	reputation_cost="56"	useflag="TRUE"	result_id="2782"	result_name="result1098"	result_slot="1"	>
						<material	order="1"	id="2782"	level="0"	option="268435456"	count="1"	/>
						<material	order="2"	id="692"	level=""	option="82"	count="1"	/>
						<material	order="3"	id="618"	level=""	option="1"	count="8"	/>
						<material	order="4"	id="685"	level=""	option="2"	count="8"	/>
					</recipe>
					<recipe	id="1099"	name="recipe1099"	name_suffix=""	craft_lv="3"	craft_exp="4200"	reputation_cost="56"	useflag="TRUE"	result_id="2783"	result_name="result1099"	result_slot="1"	>
						<material	order="1"	id="2783"	level="0"	option="268435456"	count="1"	/>
						<material	order="2"	id="692"	level=""	option="82"	count="1"	/>
						<material	order="3"	id="618"	level=""	option="1"	count="10"	/>
						<material	order="4"	id="684"	level=""	option="2"	count="10"	/>
					</recipe>
					<recipe	id="1100"	name="recipe1100"	name_suffix=""	craft_lv="3"	craft_exp="4800"	reputation_cost="64"	useflag="TRUE"	result_id="2782"	result_name="result1100"	result_slot="1"	>
						<material	order="1"	id="2782"	level="0"	option="268435456"	count="1"	/>
						<material	order="2"	id="692"	level=""	option="82"	count="1"	/>
						<material	order="3"	id="618"	level=""	option="1"	count="7"	/>
						<material	order="4"	id="686"	level=""	option="2"	count="7"	/>
					</recipe>
					<recipe	id="1101"	name="recipe1101"	name_suffix=""	craft_lv="3"	craft_exp="4800"	reputation_cost="64"	useflag="TRUE"	result_id="2783"	result_name="result1101"	result_slot="1"	>
						<material	order="1"	id="2783"	level="0"	option="268435456"	count="1"	/>
						<material	order="2"	id="692"	level=""	option="82"	count="1"	/>
						<material	order="3"	id="618"	level=""	option="1"	count="10"	/>
						<material	order="4"	id="687"	level=""	option="2"	count="10"	/>
					</recipe>
				</craft_grade>
				<craft_grade	grade="craftgrade_exclusive3-3-4"	order="4"	max_count="3"	>
					<recipe	id="1104"	name="recipe1104"	name_suffix=""	craft_lv="4"	craft_exp="6000"	reputation_cost="72"	useflag="TRUE"	result_id="1335"	result_name="result1104"	result_slot="1"	>
						<material	order="1"	id="1335"	level="0"	option="268435456"	count="1"	/>
						<material	order="2"	id="692"	level=""	option="83"	count="1"	/>
						<material	order="3"	id="619"	level=""	option="1"	count="6"	/>
						<material	order="4"	id="688"	level=""	option="3"	count="6"	/>
					</recipe>
					<recipe	id="1107"	name="recipe1107"	name_suffix=""	craft_lv="4"	craft_exp="6000"	reputation_cost="115"	useflag="TRUE"	result_id="1335"	result_name="result1107"	result_slot="1"	>
						<material	order="1"	id="1335"	level="0"	option="268435456"	count="1"	/>
						<material	order="2"	id="692"	level=""	option="83"	count="1"	/>
						<material	order="3"	id="619"	level=""	option="1"	count="10"	/>
						<material	order="4"	id="684"	level=""	option="3"	count="10"	/>
					</recipe>
					<recipe	id="1109"	name="recipe1109"	name_suffix=""	craft_lv="4"	craft_exp="6000"	reputation_cost="115"	useflag="TRUE"	result_id="1335"	result_name="result1109"	result_slot="1"	>
						<material	order="1"	id="1335"	level="0"	option="268435456"	count="1"	/>
						<material	order="2"	id="692"	level=""	option="83"	count="1"	/>
						<material	order="3"	id="619"	level=""	option="1"	count="10"	/>
						<material	order="4"	id="687"	level=""	option="3"	count="10"	/>
					</recipe>
				</craft_grade>
				<craft_grade	grade="craftgrade_exclusive3-3-5"	order="5"	max_count="3"	>
					<recipe	id="1111"	name="recipe1111"	name_suffix=""	craft_lv="4"	craft_exp="6000"	reputation_cost="72"	useflag="TRUE"	result_id="1334"	result_name="result1111"	result_slot="1"	>
						<material	order="1"	id="1334"	level="0"	option="268435456"	count="1"	/>
						<material	order="2"	id="692"	level=""	option="83"	count="1"	/>
						<material	order="3"	id="619"	level=""	option="1"	count="6"	/>
						<material	order="4"	id="688"	level=""	option="3"	count="6"	/>
					</recipe>
					<recipe	id="1114"	name="recipe1114"	name_suffix=""	craft_lv="4"	craft_exp="6000"	reputation_cost="115"	useflag="TRUE"	result_id="1334"	result_name="result1114"	result_slot="1"	>
						<material	order="1"	id="1334"	level="0"	option="268435456"	count="1"	/>
						<material	order="2"	id="692"	level=""	option="83"	count="1"	/>
						<material	order="3"	id="619"	level=""	option="1"	count="10"	/>
						<material	order="4"	id="684"	level=""	option="3"	count="10"	/>
					</recipe>
					<recipe	id="1116"	name="recipe1116"	name_suffix=""	craft_lv="4"	craft_exp="6000"	reputation_cost="115"	useflag="TRUE"	result_id="1334"	result_name="result1116"	result_slot="1"	>
						<material	order="1"	id="1334"	level="0"	option="268435456"	count="1"	/>
						<material	order="2"	id="692"	level=""	option="83"	count="1"	/>
						<material	order="3"	id="619"	level=""	option="1"	count="10"	/>
						<material	order="4"	id="687"	level=""	option="3"	count="10"	/>
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				</craft_grade>
				<craft_grade	grade="craftgrade_exclusive3-3-6"	order="6"	max_count="7"	>
					<recipe	id="1120"	name="recipe1120"	name_suffix=""	craft_lv="4"	craft_exp="6000"	reputation_cost="80"	useflag="TRUE"	result_id="2806"	result_name="result1120"	result_slot="2"	>
						<material	order="1"	id="2806"	level="0"	option="536870912"	count="1"	/>
						<material	order="2"	id="692"	level=""	option="83"	count="1"	/>
						<material	order="3"	id="620"	level=""	option="1"	count="7"	/>
						<material	order="4"	id="688"	level=""	option="3"	count="7"	/>
					</recipe>
					<recipe	id="1121"	name="recipe1121"	name_suffix=""	craft_lv="4"	craft_exp="6000"	reputation_cost="80"	useflag="TRUE"	result_id="2807"	result_name="result1121"	result_slot="2"	>
						<material	order="1"	id="2807"	level="0"	option="536870912"	count="1"	/>
						<material	order="2"	id="692"	level=""	option="83"	count="1"	/>
						<material	order="3"	id="620"	level=""	option="1"	count="8"	/>
						<material	order="4"	id="689"	level=""	option="3"	count="8"	/>
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					<recipe	id="1122"	name="recipe1122"	name_suffix=""	craft_lv="4"	craft_exp="9000"	reputation_cost="140"	useflag="TRUE"	result_id="2806"	result_name="result1122"	result_slot="2"	>
						<material	order="1"	id="2806"	level="0"	option="536870912"	count="1"	/>
						<material	order="2"	id="692"	level=""	option="83"	count="1"	/>
						<material	order="3"	id="620"	level=""	option="1"	count="10"	/>
						<material	order="4"	id="685"	level=""	option="3"	count="10"	/>
					</recipe>
					<recipe	id="1123"	name="recipe1123"	name_suffix=""	craft_lv="4"	craft_exp="9000"	reputation_cost="140"	useflag="TRUE"	result_id="2807"	result_name="result1123"	result_slot="2"	>
						<material	order="1"	id="2807"	level="0"	option="536870912"	count="1"	/>
						<material	order="2"	id="692"	level=""	option="83"	count="1"	/>
						<material	order="3"	id="620"	level=""	option="1"	count="11"	/>
						<material	order="4"	id="684"	level=""	option="3"	count="11"	/>
					</recipe>
					<recipe	id="1124"	name="recipe1124"	name_suffix=""	craft_lv="4"	craft_exp="8000"	reputation_cost="120"	useflag="TRUE"	result_id="2806"	result_name="result1124"	result_slot="2"	>
						<material	order="1"	id="2806"	level="0"	option="536870912"	count="1"	/>
						<material	order="2"	id="692"	level=""	option="83"	count="1"	/>
						<material	order="3"	id="620"	level=""	option="1"	count="8"	/>
						<material	order="4"	id="686"	level=""	option="3"	count="8"	/>
					</recipe>
					<recipe	id="1125"	name="recipe1125"	name_suffix=""	craft_lv="4"	craft_exp="8000"	reputation_cost="120"	useflag="TRUE"	result_id="2807"	result_name="result1125"	result_slot="2"	>
						<material	order="1"	id="2807"	level="0"	option="536870912"	count="1"	/>
						<material	order="2"	id="692"	level=""	option="83"	count="1"	/>
						<material	order="3"	id="620"	level=""	option="1"	count="11"	/>
						<material	order="4"	id="687"	level=""	option="3"	count="11"	/>
					</recipe>
				</craft_grade>
				<craft_grade	grade="craftgrade_exclusive3-3-7"	order="7"	max_count="5"	>
					<recipe	id="1128"	name="recipe1128"	name_suffix=""	craft_lv="5"	craft_exp="10000"	reputation_cost="96"	useflag="TRUE"	result_id="264"	result_name="result1128"	result_slot="0"	>
						<material	order="1"	id="262"	level="0"	option="0"	count="1"	/>
						<material	order="2"	id="692"	level=""	option="83"	count="1"	/>
						<material	order="3"	id="620"	level=""	option="1"	count="20"	/>
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					<recipe	id="1129"	name="recipe1129"	name_suffix=""	craft_lv="5"	craft_exp="10000"	reputation_cost="192"	useflag="TRUE"	result_id="264"	result_name="result1129"	result_slot="2"	>
						<material	order="1"	id="264"	level="0"	option="536870912"	count="1"	/>
						<material	order="2"	id="692"	level=""	option="83"	count="1"	/>
						<material	order="3"	id="621"	level=""	option="1"	count="8"	/>
						<material	order="4"	id="688"	level=""	option="3"	count="8"	/>
					</recipe>
					<recipe	id="1132"	name="recipe1132"	name_suffix=""	craft_lv="6"	craft_exp="15000"	reputation_cost="416"	useflag="TRUE"	result_id="264"	result_name="result1132"	result_slot="2"	>
						<material	order="1"	id="264"	level="0"	option="536870912"	count="1"	/>
						<material	order="2"	id="692"	level=""	option="83"	count="1"	/>
						<material	order="3"	id="621"	level=""	option="1"	count="13"	/>
						<material	order="4"	id="684"	level=""	option="3"	count="13"	/>
					</recipe>
					<recipe	id="1134"	name="recipe1134"	name_suffix=""	craft_lv="6"	craft_exp="18600"	reputation_cost="512"	useflag="TRUE"	result_id="264"	result_name="result1134"	result_slot="2"	>
						<material	order="1"	id="264"	level="0"	option="536870912"	count="1"	/>
						<material	order="2"	id="692"	level=""	option="83"	count="1"	/>
						<material	order="3"	id="621"	level=""	option="1"	count="13"	/>
						<material	order="4"	id="687"	level=""	option="3"	count="13"	/>
					</recipe>
				</craft_grade>
				<craft_grade	grade="craftgrade_exclusive3-3-8"	order="8"	max_count="5"	>
					<recipe	id="1137"	name="recipe1137"	name_suffix=""	craft_lv="5"	craft_exp="10000"	reputation_cost="96"	useflag="TRUE"	result_id="263"	result_name="result1137"	result_slot="0"	>
						<material	order="1"	id="262"	level="0"	option="0"	count="1"	/>
						<material	order="2"	id="692"	level=""	option="83"	count="1"	/>
						<material	order="3"	id="620"	level=""	option="1"	count="20"	/>
					</recipe>
					<recipe	id="1138"	name="recipe1138"	name_suffix=""	craft_lv="5"	craft_exp="10000"	reputation_cost="192"	useflag="TRUE"	result_id="263"	result_name="result1138"	result_slot="2"	>
						<material	order="1"	id="263"	level="0"	option="536870912"	count="1"	/>
						<material	order="2"	id="692"	level=""	option="83"	count="1"	/>
						<material	order="3"	id="621"	level=""	option="1"	count="8"	/>
						<material	order="4"	id="688"	level=""	option="3"	count="8"	/>
					</recipe>
					<recipe	id="1141"	name="recipe1141"	name_suffix=""	craft_lv="6"	craft_exp="15000"	reputation_cost="416"	useflag="TRUE"	result_id="263"	result_name="result1141"	result_slot="2"	>
						<material	order="1"	id="263"	level="3"	option="536870948"	count="1"	/>
						<material	order="2"	id="692"	level=""	option="83"	count="1"	/>
						<material	order="3"	id="621"	level=""	option="1"	count="13"	/>
						<material	order="4"	id="684"	level=""	option="3"	count="13"	/>
					</recipe>
					<recipe	id="1143"	name="recipe1143"	name_suffix=""	craft_lv="6"	craft_exp="18600"	reputation_cost="512"	useflag="TRUE"	result_id="263"	result_name="result1143"	result_slot="2"	>
						<material	order="1"	id="263"	level="4"	option="536870912"	count="1"	/>
						<material	order="2"	id="692"	level=""	option="83"	count="1"	/>
						<material	order="3"	id="621"	level=""	option="1"	count="13"	/>
						<material	order="4"	id="687"	level=""	option="3"	count="13"	/>
					</recipe>
				</craft_grade>
				<craft_grade	grade="craftgrade_exclusive3-3-9"	order="9"	max_count="14"	>
					<recipe	id="1146"	name="recipe1146"	name_suffix=""	craft_lv="7"	craft_exp="21000"	reputation_cost="320"	useflag="TRUE"	result_id="266"	result_name="result1146"	result_slot="0"	>
						<material	order="1"	id="264"	level="0"	option="0"	count="1"	/>
						<material	order="2"	id="692"	level=""	option="84"	count="1"	/>
						<material	order="3"	id="621"	level=""	option="1"	count="20"	/>
					</recipe>
					<recipe	id="1147"	name="recipe1147"	name_suffix=""	craft_lv="7"	craft_exp="21000"	reputation_cost="640"	useflag="TRUE"	result_id="266"	result_name="result1147"	result_slot="2"	>
						<material	order="1"	id="266"	level="0"	option="536870912"	count="1"	/>
						<material	order="2"	id="692"	level=""	option="84"	count="1"	/>
						<material	order="3"	id="622"	level=""	option="1"	count="10"	/>
						<material	order="4"	id="688"	level=""	option="4"	count="10"	/>
					</recipe>
					<recipe	id="1150"	name="recipe1150"	name_suffix=""	craft_lv="7"	craft_exp="25200"	reputation_cost="1024"	useflag="TRUE"	result_id="266"	result_name="result1150"	result_slot="2"	>
						<material	order="1"	id="266"	level="0"	option="536870912"	count="1"	/>
						<material	order="2"	id="692"	level=""	option="84"	count="1"	/>
						<material	order="3"	id="622"	level=""	option="1"	count="16"	/>
						<material	order="4"	id="684"	level=""	option="4"	count="16"	/>
					</recipe>
					<recipe	id="1152"	name="recipe1152"	name_suffix=""	craft_lv="7"	craft_exp="25200"	reputation_cost="1024"	useflag="TRUE"	result_id="266"	result_name="result1152"	result_slot="2"	>
						<material	order="1"	id="266"	level="0"	option="536870912"	count="1"	/>
						<material	order="2"	id="692"	level=""	option="84"	count="1"	/>
						<material	order="3"	id="622"	level=""	option="1"	count="16"	/>
						<material	order="4"	id="687"	level=""	option="4"	count="16"	/>
					</recipe>
					<recipe	id="1155"	name="recipe1155"	name_suffix=""	craft_lv="7"	craft_exp="21000"	reputation_cost="320"	useflag="TRUE"	result_id="265"	result_name="result1155"	result_slot="0"	>
						<material	order="1"	id="263"	level="0"	option="0"	count="1"	/>
						<material	order="2"	id="692"	level=""	option="84"	count="1"	/>
						<material	order="3"	id="621"	level=""	option="1"	count="20"	/>
					</recipe>
					<recipe	id="1156"	name="recipe1156"	name_suffix=""	craft_lv="7"	craft_exp="21000"	reputation_cost="640"	useflag="TRUE"	result_id="265"	result_name="result1156"	result_slot="2"	>
						<material	order="1"	id="265"	level="0"	option="536870912"	count="1"	/>
						<material	order="2"	id="692"	level=""	option="84"	count="1"	/>
						<material	order="3"	id="622"	level=""	option="1"	count="10"	/>
						<material	order="4"	id="688"	level=""	option="4"	count="10"	/>
					</recipe>
					<recipe	id="1159"	name="recipe1159"	name_suffix=""	craft_lv="7"	craft_exp="25200"	reputation_cost="1024"	useflag="TRUE"	result_id="265"	result_name="result1159"	result_slot="2"	>
						<material	order="1"	id="265"	level="0"	option="536870912"	count="1"	/>
						<material	order="2"	id="692"	level=""	option="84"	count="1"	/>
						<material	order="3"	id="622"	level=""	option="1"	count="16"	/>
						<material	order="4"	id="684"	level=""	option="4"	count="16"	/>
					</recipe>
					<recipe	id="1161"	name="recipe1161"	name_suffix=""	craft_lv="7"	craft_exp="25200"	reputation_cost="1024"	useflag="TRUE"	result_id="265"	result_name="result1161"	result_slot="2"	>
						<material	order="1"	id="265"	level="0"	option="536870912"	count="1"	/>
						<material	order="2"	id="692"	level=""	option="84"	count="1"	/>
						<material	order="3"	id="622"	level=""	option="1"	count="16"	/>
						<material	order="4"	id="687"	level=""	option="4"	count="16"	/>
					</recipe>
				</craft_grade>
				<craft_grade	grade="craftgrade_exclusive3-3-10"	order="10"	max_count="8"	>
					<recipe	id="1164"	name="recipe1164"	name_suffix=""	craft_lv="7"	craft_exp="21000"	reputation_cost="640"	useflag="TRUE"	result_id="1653"	result_name="result1164"	result_slot="2"	>
						<material	order="1"	id="1653"	level="0"	option="536870912"	count="1"	/>
						<material	order="2"	id="692"	level=""	option="84"	count="1"	/>
						<material	order="3"	id="2811"	level=""	option="1"	count="10"	/>
						<material	order="4"	id="688"	level=""	option="4"	count="10"	/>
					</recipe>
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						<material	order="1"	id="1654"	level="0"	option="536870912"	count="1"	/>
						<material	order="2"	id="692"	level=""	option="84"	count="1"	/>
						<material	order="3"	id="2811"	level=""	option="1"	count="11"	/>
						<material	order="4"	id="689"	level=""	option="4"	count="11"	/>
					</recipe>
					<recipe	id="1166"	name="recipe1166"	name_suffix=""	craft_lv="7"	craft_exp="23800"	reputation_cost="896"	useflag="TRUE"	result_id="1653"	result_name="result1166"	result_slot="2"	>
						<material	order="1"	id="1653"	level="0"	option="536870912"	count="1"	/>
						<material	order="2"	id="692"	level=""	option="84"	count="1"	/>
						<material	order="3"	id="2811"	level=""	option="1"	count="14"	/>
						<material	order="4"	id="685"	level=""	option="4"	count="14"	/>
					</recipe>
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						<material	order="1"	id="1654"	level="0"	option="536870912"	count="1"	/>
						<material	order="2"	id="692"	level=""	option="84"	count="1"	/>
						<material	order="3"	id="2811"	level=""	option="1"	count="16"	/>
						<material	order="4"	id="684"	level=""	option="4"	count="16"	/>
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						<material	order="1"	id="1653"	level="0"	option="536870912"	count="1"	/>
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						<material	order="3"	id="2811"	level=""	option="1"	count="12"	/>
						<material	order="4"	id="686"	level=""	option="4"	count="12"	/>
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						<material	order="1"	id="1654"	level="0"	option="536870912"	count="1"	/>
						<material	order="2"	id="692"	level=""	option="84"	count="1"	/>
						<material	order="3"	id="2811"	level=""	option="1"	count="16"	/>
						<material	order="4"	id="687"	level=""	option="4"	count="16"	/>
					</recipe>
				</craft_grade>
				<craft_grade	grade="craftgrade_exclusive3-3-11"	order="11"	max_count="8"	>
					<recipe	id="1172"	name="recipe1172""	name_suffix=""	craft_lv="8"	craft_exp="27950"	reputation_cost="704"	useflag="TRUE"	result_id="267"	result_name="result1172""	result_slot="2"	>
						<material	order="1"	id="267"	level="0"	option="536870912"	count="1"	/>
						<material	order="2"	id="692"	level=""	option="84"	count="1"	/>
						<material	order="3"	id="624"	level=""	option="1"	count="10"	/>
						<material	order="4"	id="688"	level=""	option="4"	count="10"	/>
					</recipe>
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						<material	order="1"	id="268"	level="0"	option="536870912"	count="1"	/>
						<material	order="2"	id="692"	level=""	option="84"	count="1"	/>
						<material	order="3"	id="624"	level=""	option="1"	count="11"	/>
						<material	order="4"	id="689"	level=""	option="4"	count="11"	/>
					</recipe>
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						<material	order="1"	id="267"	level="0"	option="536870912"	count="1"	/>
						<material	order="2"	id="692"	level=""	option="84"	count="1"	/>
						<material	order="3"	id="624"	level=""	option="1"	count="14"	/>
						<material	order="4"	id="685"	level=""	option="4"	count="14"	/>
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						<material	order="1"	id="268"	level="0"	option="536870912"	count="1"	/>
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						<material	order="4"	id="687"	level=""	option="4"	count="16"	/>
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			<craft_subtype	subtype="craft_subtype3-4"	order="4"	craft_type_code="12"	>
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						<material	order="1"	id="2740"	level="0"	option="268435456"	count="1"	/>
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						<material	order="1"	id="2741"	level="0"	option="268435456"	count="1"	/>
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						<material	order="1"	id="2740"	level="0"	option="268435456"	count="1"	/>
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						<material	order="1"	id="2741"	level="0"	option="268435456"	count="1"	/>
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					<recipe	id="1192"	name="recipe1192"	name_suffix=""	craft_lv="2"	craft_exp="2200"	reputation_cost="32"	useflag="TRUE"	result_id="2740"	result_name="result1192"	result_slot="1"	>
						<material	order="1"	id="2740"	level="0"	option="268435456"	count="1"	/>
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					<recipe	id="1193"	name="recipe1193"	name_suffix=""	craft_lv="2"	craft_exp="2200"	reputation_cost="32"	useflag="TRUE"	result_id="2741"	result_name="result1193"	result_slot="1"	>
						<material	order="1"	id="2741"	level="0"	option="268435456"	count="1"	/>
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						<material	order="4"	id="687"	level=""	option="2"	count="8"	/>
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				<craft_grade	grade="craftgrade_exclusive3-4-3"	order="3"	max_count="7"	>
					<recipe	id="1196"	name="recipe1196"	name_suffix=""	craft_lv="3"	craft_exp="3900"	reputation_cost="52"	useflag="TRUE"	result_id="2764"	result_name="result1196"	result_slot="1"	>
						<material	order="1"	id="2764"	level="0"	option="268435456"	count="1"	/>
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						<material	order="3"	id="618"	level=""	option="1"	count="8"	/>
						<material	order="4"	id="691"	level=""	option="2"	count="8"	/>
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					<recipe	id="1197"	name="recipe1197"	name_suffix=""	craft_lv="3"	craft_exp="3900"	reputation_cost="52"	useflag="TRUE"	result_id="2765"	result_name="result1197"	result_slot="1"	>
						<material	order="1"	id="2765"	level="0"	option="268435456"	count="1"	/>
						<material	order="2"	id="692"	level=""	option="82"	count="1"	/>
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					</recipe>
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					</recipe>
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						<material	order="4"	id="685"	level=""	option="4"	count="14"	/>
					</recipe>
					<recipe	id="1268"	name="recipe1268"	name_suffix=""	craft_lv="7"	craft_exp="22400"	reputation_cost="768"	useflag="TRUE"	result_id="1635"	result_name="result1268"	result_slot="2"	>
						<material	order="1"	id="1635"	level="0"	option="536870912"	count="1"	/>
						<material	order="2"	id="692"	level=""	option="84"	count="1"	/>
						<material	order="3"	id="2811"	level=""	option="1"	count="12"	/>
						<material	order="4"	id="686"	level=""	option="4"	count="12"	/>
					</recipe>
					<recipe	id="1269"	name="recipe1269"	name_suffix=""	craft_lv="7"	craft_exp="25200"	reputation_cost="1024"	useflag="TRUE"	result_id="1636"	result_name="result1269"	result_slot="2"	>
						<material	order="1"	id="1636"	level="0"	option="536870912"	count="1"	/>
						<material	order="2"	id="692"	level=""	option="84"	count="1"	/>
						<material	order="3"	id="2811"	level=""	option="1"	count="16"	/>
						<material	order="4"	id="687"	level=""	option="4"	count="16"	/>
					</recipe>
				</craft_grade>
				<craft_grade	grade="craftgrade_exclusive3-4-11"	order="11"	max_count="6"	>
					<recipe	id="1272"	name="recipe1272"	name_suffix=""	craft_lv="8"	craft_exp="30400"	reputation_cost="832"	useflag="TRUE"	result_id="132"	result_name="result1272"	result_slot="2"	>
						<material	order="1"	id="132"	level="0"	option="536870912"	count="1"	/>
						<material	order="2"	id="692"	level=""	option="84"	count="1"	/>
						<material	order="3"	id="624"	level=""	option="1"	count="13"	/>
						<material	order="4"	id="691"	level=""	option="4"	count="13"	/>
					</recipe>
					<recipe	id="1273"	name="recipe1273"	name_suffix=""	craft_lv="8"	craft_exp="30400"	reputation_cost="768"	useflag="TRUE"	result_id="133"	result_name="result1273"	result_slot="2"	>
						<material	order="1"	id="133"	level="0"	option="536870912"	count="1"	/>
						<material	order="2"	id="692"	level=""	option="84"	count="1"	/>
						<material	order="3"	id="624"	level=""	option="1"	count="12"	/>
						<material	order="4"	id="690"	level=""	option="4"	count="12"	/>
					</recipe>
					<recipe	id="1274"	name="recipe1274"	name_suffix=""	craft_lv="8"	craft_exp="27950"	reputation_cost="640"	useflag="TRUE"	result_id="132"	result_name="result1274"	result_slot="2"	>
						<material	order="1"	id="132"	level="0"	option="536870912"	count="1"	/>
						<material	order="2"	id="692"	level=""	option="84"	count="1"	/>
						<material	order="3"	id="624"	level=""	option="1"	count="10"	/>
						<material	order="4"	id="689"	level=""	option="4"	count="10"	/>
					</recipe>
					<recipe	id="1275"	name="recipe1275"	name_suffix=""	craft_lv="8"	craft_exp="27950"	reputation_cost="896"	useflag="TRUE"	result_id="133"	result_name="result1275"	result_slot="2"	>
						<material	order="1"	id="133"	level="0"	option="536870912"	count="1"	/>
						<material	order="2"	id="692"	level=""	option="84"	count="1"	/>
						<material	order="3"	id="624"	level=""	option="1"	count="14"	/>
						<material	order="4"	id="685"	level=""	option="4"	count="14"	/>
					</recipe>
					<recipe	id="1276"	name="recipe1276"	name_suffix=""	craft_lv="8"	craft_exp="32000"	reputation_cost="768"	useflag="TRUE"	result_id="132"	result_name="result1276"	result_slot="2"	>
						<material	order="1"	id="132"	level="0"	option="536870912"	count="1"	/>
						<material	order="2"	id="692"	level=""	option="84"	count="1"	/>
						<material	order="3"	id="624"	level=""	option="1"	count="12"	/>
						<material	order="4"	id="686"	level=""	option="4"	count="12"	/>
					</recipe>
					<recipe	id="1277"	name="recipe1277"	name_suffix=""	craft_lv="8"	craft_exp="32000"	reputation_cost="1024"	useflag="TRUE"	result_id="133"	result_name="result1277"	result_slot="2"	>
						<material	order="1"	id="133"	level="0"	option="536870912"	count="1"	/>
						<material	order="2"	id="692"	level=""	option="84"	count="1"	/>
						<material	order="3"	id="624"	level=""	option="1"	count="16"	/>
						<material	order="4"	id="687"	level=""	option="4"	count="16"	/>
					</recipe>
				</craft_grade>
			</craft_subtype>
		</craft>
		<craft	craft_type="4"	remark="martialset"	>
			<craft_subtype	subtype="craft_subtype4-1"	order="1"	craft_type_code="13"	>
				<craft_grade	grade="craftgrade_exclusive4-1-1"	order="1"	max_count="4"	>
					<recipe	id="1280"	name="recipe1280"	name_suffix=""	craft_lv="1"	craft_exp="100"	reputation_cost="0"	useflag="TRUE"	result_id="184"	result_name="result1280"	result_slot="0"	>
						<material	order="1"	id="184"	level="0"	option="0"	count="1"	/>
						<material	order="2"	id="692"	level=""	option="81"	count="1"	/>
						<material	order="3"	id="615"	level=""	option="1"	count="4"	/>
						<material	order="4"	id="688"	level=""	option="1"	count="4"	/>
					</recipe>
					<recipe	id="1282"	name="recipe1282"	name_suffix=""	craft_lv="1"	craft_exp="0"	reputation_cost="0"	useflag="TRUE"	result_id="184"	result_name="result1282"	result_slot="0"	>
						<material	order="1"	id="184"	level="0"	option="0"	count="1"	/>
						<material	order="2"	id="692"	level=""	option="81"	count="1"	/>
						<material	order="3"	id="615"	level=""	option="1"	count="4"	/>
						<material	order="4"	id="683"	level=""	option="1"	count="4"	/>
					</recipe>
					<recipe	id="1283"	name="recipe1283"	name_suffix=""	craft_lv="1"	craft_exp="100"	reputation_cost="0"	useflag="TRUE"	result_id="184"	result_name="result1283"	result_slot="0"	>
						<material	order="1"	id="184"	level="0"	option="0"	count="1"	/>
						<material	order="2"	id="692"	level=""	option="81"	count="1"	/>
						<material	order="3"	id="615"	level=""	option="1"	count="4"	/>
						<material	order="4"	id="689"	level=""	option="1"	count="4"	/>
					</recipe>
					<recipe	id="1287"	name="recipe1287"	name_suffix=""	craft_lv="1"	craft_exp="1000"	reputation_cost="20"	useflag="TRUE"	result_id="675"	result_name="result1287"	result_slot="0"	>
						<material	order="1"	id="3836"	level=""	option="0"	count="1"	/>
						<material	order="2"	id="692"	level=""	option="81"	count="1"	/>
						<material	order="3"	id="3835"	level=""	option="0"	count="3"	/>
						<material	order="4"	id="4079"	level=""	option="0"	count="3"	/>
					</recipe>
				</craft_grade>
				<craft_grade	grade="craftgrade_exclusive4-1-2"	order="2"	max_count="7"	>
					<recipe	id="1289"	name="recipe1289"	name_suffix=""	craft_lv="2"	craft_exp="1400"	reputation_cost="0"	useflag="TRUE"	result_id="2748"	result_name="result1289"	result_slot="1"	>
						<material	order="1"	id="2748"	level="0"	option="268435456"	count="1"	/>
						<material	order="2"	id="692"	level=""	option="82"	count="1"	/>
						<material	order="3"	id="617"	level=""	option="1"	count="6"	/>
						<material	order="4"	id="690"	level=""	option="2"	count="6"	/>
					</recipe>
					<recipe	id="1290"	name="recipe1290"	name_suffix=""	craft_lv="2"	craft_exp="1400"	reputation_cost="0"	useflag="TRUE"	result_id="2749"	result_name="result1290"	result_slot="1"	>
						<material	order="1"	id="2749"	level="0"	option="268435456"	count="1"	/>
						<material	order="2"	id="692"	level=""	option="82"	count="1"	/>
						<material	order="3"	id="617"	level=""	option="1"	count="5"	/>
						<material	order="4"	id="683"	level=""	option="2"	count="5"	/>
					</recipe>
					<recipe	id="1291"	name="recipe1291"	name_suffix=""	craft_lv="2"	craft_exp="1000"	reputation_cost="0"	useflag="TRUE"	result_id="2748"	result_name="result1291"	result_slot="1"	>
						<material	order="1"	id="2748"	level="0"	option="268435456"	count="1"	/>
						<material	order="2"	id="692"	level=""	option="82"	count="1"	/>
						<material	order="3"	id="617"	level=""	option="1"	count="6"	/>
						<material	order="4"	id="689"	level=""	option="2"	count="6"	/>
					</recipe>
					<recipe	id="1292"	name="recipe1292"	name_suffix=""	craft_lv="2"	craft_exp="1000"	reputation_cost="0"	useflag="TRUE"	result_id="2749"	result_name="result1292"	result_slot="1"	>
						<material	order="1"	id="2749"	level="0"	option="268435456"	count="1"	/>
						<material	order="2"	id="692"	level=""	option="82"	count="1"	/>
						<material	order="3"	id="617"	level=""	option="1"	count="7"	/>
						<material	order="4"	id="685"	level=""	option="2"	count="7"	/>
					</recipe>
					<recipe	id="1293"	name="recipe1293"	name_suffix=""	craft_lv="2"	craft_exp="2200"	reputation_cost="32"	useflag="TRUE"	result_id="2748"	result_name="result1293"	result_slot="1"	>
						<material	order="1"	id="2748"	level="0"	option="268435456"	count="1"	/>
						<material	order="2"	id="692"	level=""	option="82"	count="1"	/>
						<material	order="3"	id="617"	level=""	option="1"	count="6"	/>
						<material	order="4"	id="686"	level=""	option="2"	count="6"	/>
					</recipe>
					<recipe	id="1294"	name="recipe1294"	name_suffix=""	craft_lv="2"	craft_exp="2200"	reputation_cost="32"	useflag="TRUE"	result_id="2749"	result_name="result1294"	result_slot="1"	>
						<material	order="1"	id="2749"	level="0"	option="268435456"	count="1"	/>
						<material	order="2"	id="692"	level=""	option="82"	count="1"	/>
						<material	order="3"	id="617"	level=""	option="1"	count="8"	/>
						<material	order="4"	id="687"	level=""	option="2"	count="8"	/>
					</recipe>
				</craft_grade>
				<craft_grade	grade="craftgrade_exclusive4-1-3"	order="3"	max_count="7"	>
					<recipe	id="1297"	name="recipe1297"	name_suffix=""	craft_lv="3"	craft_exp="3600"	reputation_cost="52"	useflag="TRUE"	result_id="2772"	result_name="result1297"	result_slot="1"	>
						<material	order="1"	id="2772"	level="0"	option="268435456"	count="1"	/>
						<material	order="2"	id="692"	level=""	option="82"	count="1"	/>
						<material	order="3"	id="618"	level=""	option="1"	count="7"	/>
						<material	order="4"	id="690"	level=""	option="2"	count="7"	/>
					</recipe>
					<recipe	id="1298"	name="recipe1298"	name_suffix=""	craft_lv="3"	craft_exp="3600"	reputation_cost="52"	useflag="TRUE"	result_id="2773"	result_name="result1298"	result_slot="1"	>
						<material	order="1"	id="2773"	level="0"	option="268435456"	count="1"	/>
						<material	order="2"	id="692"	level=""	option="82"	count="1"	/>
						<material	order="3"	id="618"	level=""	option="1"	count="6"	/>
						<material	order="4"	id="683"	level=""	option="2"	count="6"	/>
					</recipe>
					<recipe	id="1299"	name="recipe1299"	name_suffix=""	craft_lv="3"	craft_exp="3000"	reputation_cost="44"	useflag="TRUE"	result_id="2772"	result_name="result1299"	result_slot="1"	>
						<material	order="1"	id="2772"	level="0"	option="268435456"	count="1"	/>
						<material	order="2"	id="692"	level=""	option="82"	count="1"	/>
						<material	order="3"	id="618"	level=""	option="1"	count="7"	/>
						<material	order="4"	id="689"	level=""	option="2"	count="7"	/>
					</recipe>
					<recipe	id="1300"	name="recipe1300"	name_suffix=""	craft_lv="3"	craft_exp="3000"	reputation_cost="44"	useflag="TRUE"	result_id="2773"	result_name="result1300"	result_slot="1"	>
						<material	order="1"	id="2773"	level="0"	option="268435456"	count="1"	/>
						<material	order="2"	id="692"	level=""	option="82"	count="1"	/>
						<material	order="3"	id="618"	level=""	option="1"	count="8"	/>
						<material	order="4"	id="685"	level=""	option="2"	count="8"	/>
					</recipe>
					<recipe	id="1301"	name="recipe1301"	name_suffix=""	craft_lv="3"	craft_exp="4800"	reputation_cost="64"	useflag="TRUE"	result_id="2772"	result_name="result1301"	result_slot="1"	>
						<material	order="1"	id="2772"	level="0"	option="268435456"	count="1"	/>
						<material	order="2"	id="692"	level=""	option="82"	count="1"	/>
						<material	order="3"	id="618"	level=""	option="1"	count="7"	/>
						<material	order="4"	id="686"	level=""	option="2"	count="7"	/>
					</recipe>
					<recipe	id="1302"	name="recipe1302"	name_suffix=""	craft_lv="3"	craft_exp="4800"	reputation_cost="64"	useflag="TRUE"	result_id="2773"	result_name="result1302"	result_slot="1"	>
						<material	order="1"	id="2773"	level="0"	option="268435456"	count="1"	/>
						<material	order="2"	id="692"	level=""	option="82"	count="1"	/>
						<material	order="3"	id="618"	level=""	option="1"	count="10"	/>
						<material	order="4"	id="687"	level=""	option="2"	count="10"	/>
					</recipe>
				</craft_grade>
				<craft_grade	grade="craftgrade_exclusive4-1-4"	order="4"	max_count="3"	>
					<recipe	id="1304"	name="recipe1304"	name_suffix=""	craft_lv="4"	craft_exp="6000"	reputation_cost="86"	useflag="TRUE"	result_id="1324"	result_name="result1304"	result_slot="1"	>
						<material	order="1"	id="1324"	level="0"	option="268435456"	count="1"	/>
						<material	order="2"	id="692"	level=""	option="83"	count="1"	/>
						<material	order="3"	id="619"	level=""	option="1"	count="7"	/>
						<material	order="4"	id="688"	level=""	option="3"	count="7"	/>
					</recipe>
					<recipe	id="1306"	name="recipe1306"	name_suffix=""	craft_lv="4"	craft_exp="6000"	reputation_cost="72"	useflag="TRUE"	result_id="1324"	result_name="result1306"	result_slot="1"	>
						<material	order="1"	id="1324"	level="0"	option="268435456"	count="1"	/>
						<material	order="2"	id="692"	level=""	option="83"	count="1"	/>
						<material	order="3"	id="619"	level=""	option="1"	count="6"	/>
						<material	order="4"	id="683"	level=""	option="3"	count="6"	/>
					</recipe>
					<recipe	id="1307"	name="recipe1307"	name_suffix=""	craft_lv="4"	craft_exp="6000"	reputation_cost="79"	useflag="TRUE"	result_id="1324"	result_name="result1307"	result_slot="1"	>
						<material	order="1"	id="1324"	level="0"	option="268435456"	count="1"	/>
						<material	order="2"	id="692"	level=""	option="83"	count="1"	/>
						<material	order="3"	id="619"	level=""	option="1"	count="7"	/>
						<material	order="4"	id="689"	level=""	option="3"	count="7"	/>
					</recipe>
				</craft_grade>
				<craft_grade	grade="craftgrade_exclusive4-1-5"	order="5"	max_count="3"	>
					<recipe	id="1312"	name="recipe1312"	name_suffix=""	craft_lv="4"	craft_exp="6000"	reputation_cost="86"	useflag="TRUE"	result_id="1325"	result_name="result1312"	result_slot="1"	>
						<material	order="1"	id="1325"	level="0"	option="268435456"	count="1"	/>
						<material	order="2"	id="692"	level=""	option="83"	count="1"	/>
						<material	order="3"	id="619"	level=""	option="1"	count="7"	/>
						<material	order="4"	id="688"	level=""	option="3"	count="7"	/>
					</recipe>
					<recipe	id="1314"	name="recipe1314"	name_suffix=""	craft_lv="4"	craft_exp="6000"	reputation_cost="72"	useflag="TRUE"	result_id="1325"	result_name="result1314"	result_slot="1"	>
						<material	order="1"	id="1325"	level="0"	option="268435456"	count="1"	/>
						<material	order="2"	id="692"	level=""	option="83"	count="1"	/>
						<material	order="3"	id="619"	level=""	option="1"	count="6"	/>
						<material	order="4"	id="683"	level=""	option="3"	count="6"	/>
					</recipe>
					<recipe	id="1315"	name="recipe1315"	name_suffix=""	craft_lv="4"	craft_exp="6000"	reputation_cost="79"	useflag="TRUE"	result_id="1325"	result_name="result1315"	result_slot="1"	>
						<material	order="1"	id="1325"	level="0"	option="268435456"	count="1"	/>
						<material	order="2"	id="692"	level=""	option="83"	count="1"	/>
						<material	order="3"	id="619"	level=""	option="1"	count="7"	/>
						<material	order="4"	id="689"	level=""	option="3"	count="7"	/>
					</recipe>
				</craft_grade>
				<craft_grade	grade="craftgrade_exclusive4-1-6"	order="6"	max_count="7"	>
					<recipe	id="1323"	name="recipe1323"	name_suffix=""	craft_lv="4"	craft_exp="6000"	reputation_cost="80"	useflag="TRUE"	result_id="2796"	result_name="result1323"	result_slot="2"	>
						<material	order="1"	id="2796"	level="0"	option="536870912"	count="1"	/>
						<material	order="2"	id="692"	level=""	option="83"	count="1"	/>
						<material	order="3"	id="620"	level=""	option="1"	count="8"	/>
						<material	order="4"	id="690"	level=""	option="3"	count="8"	/>
					</recipe>
					<recipe	id="1324"	name="recipe1324"	name_suffix=""	craft_lv="4"	craft_exp="6000"	reputation_cost="80"	useflag="TRUE"	result_id="2797"	result_name="result1324"	result_slot="2"	>
						<material	order="1"	id="2797"	level="0"	option="536870912"	count="1"	/>
						<material	order="2"	id="692"	level=""	option="83"	count="1"	/>
						<material	order="3"	id="620"	level=""	option="1"	count="7"	/>
						<material	order="4"	id="683"	level=""	option="3"	count="7"	/>
					</recipe>
					<recipe	id="1325"	name="recipe1325"	name_suffix=""	craft_lv="4"	craft_exp="6800"	reputation_cost="96"	useflag="TRUE"	result_id="2796"	result_name="result1325"	result_slot="2"	>
						<material	order="1"	id="2796"	level="0"	option="536870912"	count="1"	/>
						<material	order="2"	id="692"	level=""	option="83"	count="1"	/>
						<material	order="3"	id="620"	level=""	option="1"	count="8"	/>
						<material	order="4"	id="689"	level=""	option="3"	count="8"	/>
					</recipe>
					<recipe	id="1326"	name="recipe1326"	name_suffix=""	craft_lv="4"	craft_exp="6800"	reputation_cost="96"	useflag="TRUE"	result_id="2797"	result_name="result1326"	result_slot="2"	>
						<material	order="1"	id="2797"	level="0"	option="536870912"	count="1"	/>
						<material	order="2"	id="692"	level=""	option="83"	count="1"	/>
						<material	order="3"	id="620"	level=""	option="1"	count="10"	/>
						<material	order="4"	id="685"	level=""	option="3"	count="10"	/>
					</recipe>
					<recipe	id="1327"	name="recipe1327"	name_suffix=""	craft_lv="4"	craft_exp="8600"	reputation_cost="132"	useflag="TRUE"	result_id="2796"	result_name="result1327"	result_slot="2"	>
						<material	order="1"	id="2796"	level="0"	option="536870912"	count="1"	/>
						<material	order="2"	id="692"	level=""	option="83"	count="1"	/>
						<material	order="3"	id="620"	level=""	option="1"	count="8"	/>
						<material	order="4"	id="686"	level=""	option="3"	count="8"	/>
					</recipe>
					<recipe	id="1328"	name="recipe1328"	name_suffix=""	craft_lv="4"	craft_exp="8600"	reputation_cost="132"	useflag="TRUE"	result_id="2797"	result_name="result1328"	result_slot="2"	>
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					</recipe>
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					</recipe>
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					<recipe	id="1396"	name="recipe1396"	name_suffix=""	craft_lv="2"	craft_exp="2200"	reputation_cost="32"	useflag="TRUE"	result_id="2755"	result_name="result1396"	result_slot="1"	>
						<material	order="1"	id="2755"	level=""	option="268435456"	count="1"	/>
						<material	order="2"	id="692"	level=""	option="82"	count="1"	/>
						<material	order="3"	id="617"	level=""	option="1"	count="8"	/>
						<material	order="4"	id="687"	level=""	option="2"	count="8"	/>
					</recipe>
				</craft_grade>
				<craft_grade	grade="craftgrade_exclusive4-2-3"	order="3"	max_count="7"	>
					<recipe	id="1399"	name="recipe1399"	name_suffix=""	craft_lv="3"	craft_exp="3900"	reputation_cost="52"	useflag="TRUE"	result_id="2778"	result_name="result1399"	result_slot="1"	>
						<material	order="1"	id="2778"	level="0"	option="268435456"	count="1"	/>
						<material	order="2"	id="692"	level=""	option="82"	count="1"	/>
						<material	order="3"	id="618"	level=""	option="1"	count="8"	/>
						<material	order="4"	id="691"	level=""	option="2"	count="8"	/>
					</recipe>
					<recipe	id="1400"	name="recipe1400"	name_suffix=""	craft_lv="3"	craft_exp="3900"	reputation_cost="52"	useflag="TRUE"	result_id="2779"	result_name="result1400"	result_slot="1"	>
						<material	order="1"	id="2779"	level="0"	option="268435456"	count="1"	/>
						<material	order="2"	id="692"	level=""	option="82"	count="1"	/>
						<material	order="3"	id="618"	level=""	option="1"	count="7"	/>
						<material	order="4"	id="690"	level=""	option="2"	count="7"	/>
					</recipe>
					<recipe	id="1401"	name="recipe1401"	name_suffix=""	craft_lv="3"	craft_exp="3000"	reputation_cost="44"	useflag="TRUE"	result_id="2778"	result_name="result1401"	result_slot="1"	>
						<material	order="1"	id="2778"	level="0"	option="268435456"	count="1"	/>
						<material	order="2"	id="692"	level=""	option="82"	count="1"	/>
						<material	order="3"	id="618"	level=""	option="1"	count="7"	/>
						<material	order="4"	id="689"	level=""	option="2"	count="7"	/>
					</recipe>
					<recipe	id="1402"	name="recipe1402"	name_suffix=""	craft_lv="3"	craft_exp="3000"	reputation_cost="44"	useflag="TRUE"	result_id="2779"	result_name="result1402"	result_slot="1"	>
						<material	order="1"	id="2779"	level="0"	option="268435456"	count="1"	/>
						<material	order="2"	id="692"	level=""	option="82"	count="1"	/>
						<material	order="3"	id="618"	level=""	option="1"	count="8"	/>
						<material	order="4"	id="685"	level=""	option="2"	count="8"	/>
					</recipe>
					<recipe	id="1403"	name="recipe1403"	name_suffix=""	craft_lv="3"	craft_exp="4800"	reputation_cost="64"	useflag="TRUE"	result_id="2778"	result_name="result1403"	result_slot="1"	>
						<material	order="1"	id="2778"	level="0"	option="268435456"	count="1"	/>
						<material	order="2"	id="692"	level=""	option="82"	count="1"	/>
						<material	order="3"	id="618"	level=""	option="1"	count="7"	/>
						<material	order="4"	id="686"	level=""	option="2"	count="7"	/>
					</recipe>
					<recipe	id="1404"	name="recipe1404"	name_suffix=""	craft_lv="3"	craft_exp="4800"	reputation_cost="64"	useflag="TRUE"	result_id="2779"	result_name="result1404"	result_slot="1"	>
						<material	order="1"	id="2779"	level="0"	option="268435456"	count="1"	/>
						<material	order="2"	id="692"	level=""	option="82"	count="1"	/>
						<material	order="3"	id="618"	level=""	option="1"	count="10"	/>
						<material	order="4"	id="687"	level=""	option="2"	count="10"	/>
					</recipe>
				</craft_grade>
				<craft_grade	grade="craftgrade_exclusive4-2-4"	order="4"	max_count="3"	>
					<recipe	id="1406"	name="recipe1406"	name_suffix=""	craft_lv="4"	craft_exp="6000"	reputation_cost="72"	useflag="TRUE"	result_id="1330"	result_name="result1406"	result_slot="1"	>
						<material	order="1"	id="1330"	level="0"	option="268435456"	count="1"	/>
						<material	order="2"	id="692"	level=""	option="83"	count="1"	/>
						<material	order="3"	id="619"	level=""	option="1"	count="6"	/>
						<material	order="4"	id="688"	level=""	option="3"	count="6"	/>
					</recipe>
					<recipe	id="1407"	name="recipe1407"	name_suffix=""	craft_lv="4"	craft_exp="6000"	reputation_cost="93"	useflag="TRUE"	result_id="1330"	result_name="result1407"	result_slot="1"	>
						<material	order="1"	id="1330"	level="0"	option="268435456"	count="1"	/>
						<material	order="2"	id="692"	level=""	option="83"	count="1"	/>
						<material	order="3"	id="619"	level=""	option="1"	count="8"	/>
						<material	order="4"	id="691"	level=""	option="3"	count="8"	/>
					</recipe>
					<recipe	id="1412"	name="recipe1412"	name_suffix=""	craft_lv="4"	craft_exp="6000"	reputation_cost="115"	useflag="TRUE"	result_id="1330"	result_name="result1412"	result_slot="1"	>
						<material	order="1"	id="1330"	level="0"	option="268435456"	count="1"	/>
						<material	order="2"	id="692"	level=""	option="83"	count="1"	/>
						<material	order="3"	id="619"	level=""	option="1"	count="10"	/>
						<material	order="4"	id="687"	level=""	option="3"	count="10"	/>
					</recipe>
				</craft_grade>
				<craft_grade	grade="craftgrade_exclusive4-2-5"	order="5"	max_count="3"	>
					<recipe	id="1414"	name="recipe1414"	name_suffix=""	craft_lv="4"	craft_exp="6000"	reputation_cost="72"	useflag="TRUE"	result_id="1331"	result_name="result1414"	result_slot="1"	>
						<material	order="1"	id="1331"	level="0"	option="268435456"	count="1"	/>
						<material	order="2"	id="692"	level=""	option="83"	count="1"	/>
						<material	order="3"	id="619"	level=""	option="1"	count="6"	/>
						<material	order="4"	id="688"	level=""	option="3"	count="6"	/>
					</recipe>
					<recipe	id="1415"	name="recipe1415"	name_suffix=""	craft_lv="4"	craft_exp="6000"	reputation_cost="93"	useflag="TRUE"	result_id="1331"	result_name="result1415"	result_slot="1"	>
						<material	order="1"	id="1331"	level="0"	option="268435456"	count="1"	/>
						<material	order="2"	id="692"	level=""	option="83"	count="1"	/>
						<material	order="3"	id="619"	level=""	option="1"	count="8"	/>
						<material	order="4"	id="691"	level=""	option="3"	count="8"	/>
					</recipe>
					<recipe	id="1420"	name="recipe1420"	name_suffix=""	craft_lv="4"	craft_exp="6000"	reputation_cost="115"	useflag="TRUE"	result_id="1331"	result_name="result1420"	result_slot="1"	>
						<material	order="1"	id="1331"	level="0"	option="268435456"	count="1"	/>
						<material	order="2"	id="692"	level=""	option="83"	count="1"	/>
						<material	order="3"	id="619"	level=""	option="1"	count="10"	/>
						<material	order="4"	id="687"	level=""	option="3"	count="10"	/>
					</recipe>
				</craft_grade>
				<craft_grade	grade="craftgrade_exclusive4-2-6"	order="6"	max_count="7"	>
					<recipe	id="1425"	name="recipe1425"	name_suffix=""	craft_lv="4"	craft_exp="7600"	reputation_cost="112"	useflag="TRUE"	result_id="2802"	result_name="result1425"	result_slot="2"	>
						<material	order="1"	id="2802"	level="0"	option="536870912"	count="1"	/>
						<material	order="2"	id="692"	level=""	option="83"	count="1"	/>
						<material	order="3"	id="620"	level=""	option="1"	count="9"	/>
						<material	order="4"	id="691"	level=""	option="3"	count="9"	/>
					</recipe>
					<recipe	id="1426"	name="recipe1426"	name_suffix=""	craft_lv="4"	craft_exp="7600"	reputation_cost="112"	useflag="TRUE"	result_id="2803"	result_name="result1426"	result_slot="2"	>
						<material	order="1"	id="2803"	level="0"	option="536870912"	count="1"	/>
						<material	order="2"	id="692"	level=""	option="83"	count="1"	/>
						<material	order="3"	id="620"	level=""	option="1"	count="8"	/>
						<material	order="4"	id="690"	level=""	option="3"	count="8"	/>
					</recipe>
					<recipe	id="1427"	name="recipe1427"	name_suffix=""	craft_lv="4"	craft_exp="6400"	reputation_cost="88"	useflag="TRUE"	result_id="2802"	result_name="result1427"	result_slot="2"	>
						<material	order="1"	id="2802"	level="0"	option="536870912"	count="1"	/>
						<material	order="2"	id="692"	level=""	option="83"	count="1"	/>
						<material	order="3"	id="620"	level=""	option="1"	count="8"	/>
						<material	order="4"	id="689"	level=""	option="3"	count="8"	/>
					</recipe>
					<recipe	id="1428"	name="recipe1428"	name_suffix=""	craft_lv="4"	craft_exp="6400"	reputation_cost="88"	useflag="TRUE"	result_id="2803"	result_name="result1428"	result_slot="2"	>
						<material	order="1"	id="2803"	level="0"	option="536870912"	count="1"	/>
						<material	order="2"	id="692"	level=""	option="83"	count="1"	/>
						<material	order="3"	id="620"	level=""	option="1"	count="10"	/>
						<material	order="4"	id="685"	level=""	option="3"	count="10"	/>
					</recipe>
					<recipe	id="1429"	name="recipe1429"	name_suffix=""	craft_lv="4"	craft_exp="8400"	reputation_cost="146"	useflag="TRUE"	result_id="2802"	result_name="result1429"	result_slot="2"	>
						<material	order="1"	id="2802"	level="0"	option="536870912"	count="1"	/>
						<material	order="2"	id="692"	level=""	option="83"	count="1"	/>
						<material	order="3"	id="620"	level=""	option="1"	count="8"	/>
						<material	order="4"	id="686"	level=""	option="3"	count="8"	/>
					</recipe>
					<recipe	id="1430"	name="recipe1430"	name_suffix=""	craft_lv="4"	craft_exp="8400"	reputation_cost="146"	useflag="TRUE"	result_id="2803"	result_name="result1430"	result_slot="2"	>
						<material	order="1"	id="2803"	level="0"	option="536870912"	count="1"	/>
						<material	order="2"	id="692"	level=""	option="83"	count="1"	/>
						<material	order="3"	id="620"	level=""	option="1"	count="11"	/>
						<material	order="4"	id="687"	level=""	option="3"	count="11"	/>
					</recipe>
				</craft_grade>
				<craft_grade	grade="craftgrade_exclusive4-2-7"	order="7"	max_count="5"	>
					<recipe	id="1432"	name="recipe1432"	name_suffix=""	craft_lv="5"	craft_exp="10000"	reputation_cost="96"	useflag="TRUE"	result_id="233"	result_name="result1432"	result_slot="0"	>
						<material	order="1"	id="232"	level="0"	option="0"	count="1"	/>
						<material	order="2"	id="692"	level=""	option="83"	count="1"	/>
						<material	order="3"	id="620"	level=""	option="1"	count="20"	/>
					</recipe>
					<recipe	id="1433"	name="recipe1433"	name_suffix=""	craft_lv="5"	craft_exp="10000"	reputation_cost="192"	useflag="TRUE"	result_id="233"	result_name="result1433"	result_slot="2"	>
						<material	order="1"	id="233"	level="0"	option="536870912"	count="1"	/>
						<material	order="2"	id="692"	level=""	option="83"	count="1"	/>
						<material	order="3"	id="621"	level=""	option="1"	count="8"	/>
						<material	order="4"	id="688"	level=""	option="3"	count="8"	/>
					</recipe>
					<recipe	id="1434"	name="recipe1434"	name_suffix=""	craft_lv="6"	craft_exp="16800"	reputation_cost="400"	useflag="TRUE"	result_id="233"	result_name="result1434"	result_slot="2"	>
						<material	order="1"	id="233"	level="0"	option="536870912"	count="1"	/>
						<material	order="2"	id="692"	level=""	option="83"	count="1"	/>
						<material	order="3"	id="621"	level=""	option="1"	count="10"	/>
						<material	order="4"	id="691"	level=""	option="3"	count="10"	/>
					</recipe>
					<recipe	id="1439"	name="recipe1439"	name_suffix=""	craft_lv="6"	craft_exp="15000"	reputation_cost="560"	useflag="TRUE"	result_id="233"	result_name="result1439"	result_slot="2"	>
						<material	order="1"	id="233"	level="0"	option="536870912"	count="1"	/>
						<material	order="2"	id="692"	level=""	option="83"	count="1"	/>
						<material	order="3"	id="621"	level=""	option="1"	count="13"	/>
						<material	order="4"	id="687"	level=""	option="3"	count="13"	/>
					</recipe>
				</craft_grade>
				<craft_grade	grade="craftgrade_exclusive4-2-8"	order="8"	max_count="5"	>
					<recipe	id="1441"	name="recipe1441"	name_suffix=""	craft_lv="5"	craft_exp="10000"	reputation_cost="96"	useflag="TRUE"	result_id="234"	result_name="result1441"	result_slot="0"	>
						<material	order="1"	id="232"	level="0"	option="0"	count="1"	/>
						<material	order="2"	id="692"	level=""	option="83"	count="1"	/>
						<material	order="3"	id="620"	level=""	option="1"	count="20"	/>
					</recipe>
					<recipe	id="1442"	name="recipe1442"	name_suffix=""	craft_lv="5"	craft_exp="10000"	reputation_cost="192"	useflag="TRUE"	result_id="234"	result_name="result1442"	result_slot="2"	>
						<material	order="1"	id="234"	level="0"	option="536870912"	count="1"	/>
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						<material	order="3"	id="621"	level=""	option="1"	count="8"	/>
						<material	order="4"	id="688"	level=""	option="3"	count="8"	/>
					</recipe>
					<recipe	id="1443"	name="recipe1443"	name_suffix=""	craft_lv="6"	craft_exp="16800"	reputation_cost="400"	useflag="TRUE"	result_id="234"	result_name="result1443"	result_slot="2"	>
						<material	order="1"	id="234"	level="0"	option="536870912"	count="1"	/>
						<material	order="2"	id="692"	level=""	option="83"	count="1"	/>
						<material	order="3"	id="621"	level=""	option="1"	count="10"	/>
						<material	order="4"	id="691"	level=""	option="3"	count="10"	/>
					</recipe>
					<recipe	id="1448"	name="recipe1448"	name_suffix=""	craft_lv="6"	craft_exp="15000"	reputation_cost="560"	useflag="TRUE"	result_id="234"	result_name="result1448"	result_slot="2"	>
						<material	order="1"	id="234"	level="0"	option="536870912"	count="1"	/>
						<material	order="2"	id="692"	level=""	option="83"	count="1"	/>
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						<material	order="4"	id="687"	level=""	option="3"	count="13"	/>
					</recipe>
				</craft_grade>
				<craft_grade	grade="craftgrade_exclusive4-2-9"	order="9"	max_count="8"	>
					<recipe	id="1450"	name="recipe1450"	name_suffix=""	craft_lv="7"	craft_exp="21000"	reputation_cost="320"	useflag="TRUE"	result_id="235"	result_name="result1450"	result_slot="0"	>
						<material	order="1"	id="233"	level="0"	option="0"	count="1"	/>
						<material	order="2"	id="692"	level=""	option="84"	count="1"	/>
						<material	order="3"	id="621"	level=""	option="1"	count="20"	/>
					</recipe>
					<recipe	id="1451"	name="recipe1451"	name_suffix=""	craft_lv="7"	craft_exp="21000"	reputation_cost="640"	useflag="TRUE"	result_id="235"	result_name="result1451"	result_slot="2"	>
						<material	order="1"	id="235"	level="0"	option="536870912"	count="1"	/>
						<material	order="2"	id="692"	level=""	option="84"	count="1"	/>
						<material	order="3"	id="622"	level=""	option="1"	count="10"	/>
						<material	order="4"	id="688"	level=""	option="4"	count="10"	/>
					</recipe>
					<recipe	id="1452"	name="recipe1452"	name_suffix=""	craft_lv="7"	craft_exp="23100"	reputation_cost="832"	useflag="TRUE"	result_id="235"	result_name="result1452"	result_slot="2"	>
						<material	order="1"	id="235"	level="0"	option="536870912"	count="1"	/>
						<material	order="2"	id="692"	level=""	option="84"	count="1"	/>
						<material	order="3"	id="622"	level=""	option="1"	count="13"	/>
						<material	order="4"	id="691"	level=""	option="4"	count="13"	/>
					</recipe>
					<recipe	id="1457"	name="recipe1457"	name_suffix=""	craft_lv="7"	craft_exp="25200"	reputation_cost="1024"	useflag="TRUE"	result_id="235"	result_name="result1457"	result_slot="2"	>
						<material	order="1"	id="235"	level="0"	option="536870912"	count="1"	/>
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						<material	order="4"	id="687"	level=""	option="4"	count="16"	/>
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					<recipe	id="1459"	name="recipe1459"	name_suffix=""	craft_lv="7"	craft_exp="21000"	reputation_cost="320"	useflag="TRUE"	result_id="236"	result_name="result1459"	result_slot="0"	>
						<material	order="1"	id="234"	level="0"	option="0"	count="1"	/>
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					</recipe>
					<recipe	id="1460"	name="recipe1460"	name_suffix=""	craft_lv="7"	craft_exp="21000"	reputation_cost="640"	useflag="TRUE"	result_id="236"	result_name="result1460"	result_slot="2"	>
						<material	order="1"	id="236"	level="0"	option="536870912"	count="1"	/>
						<material	order="2"	id="692"	level=""	option="84"	count="1"	/>
						<material	order="3"	id="622"	level=""	option="1"	count="10"	/>
						<material	order="4"	id="688"	level=""	option="4"	count="10"	/>
					</recipe>
					<recipe	id="1461"	name="recipe1461"	name_suffix=""	craft_lv="7"	craft_exp="23100"	reputation_cost="832"	useflag="TRUE"	result_id="236"	result_name="result1461"	result_slot="2"	>
						<material	order="1"	id="236"	level="0"	option="536870912"	count="1"	/>
						<material	order="2"	id="692"	level=""	option="84"	count="1"	/>
						<material	order="3"	id="622"	level=""	option="1"	count="13"	/>
						<material	order="4"	id="691"	level=""	option="4"	count="13"	/>
					</recipe>
					<recipe	id="1466"	name="recipe1466"	name_suffix=""	craft_lv="7"	craft_exp="25200"	reputation_cost="1024"	useflag="TRUE"	result_id="236"	result_name="result1466"	result_slot="2"	>
						<material	order="1"	id="236"	level="0"	option="536870912"	count="1"	/>
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						<material	order="3"	id="622"	level=""	option="1"	count="16"	/>
						<material	order="4"	id="687"	level=""	option="4"	count="16"	/>
					</recipe>
				</craft_grade>
				<craft_grade	grade="craftgrade_exclusive4-2-10"	order="10"	max_count="6"	>
					<recipe	id="1469"	name="recipe1469"	name_suffix=""	craft_lv="7"	craft_exp="21000"	reputation_cost="640"	useflag="TRUE"	result_id="1649"	result_name="result1469"	result_slot="2"	>
						<material	order="1"	id="1649"	level="0"	option="536870912"	count="1"	/>
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						<material	order="3"	id="2811"	level=""	option="1"	count="10"	/>
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					</recipe>
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						<material	order="1"	id="1650"	level="0"	option="536870912"	count="1"	/>
						<material	order="2"	id="692"	level=""	option="84"	count="1"	/>
						<material	order="3"	id="2811"	level=""	option="1"	count="13"	/>
						<material	order="4"	id="691"	level=""	option="4"	count="13"	/>
					</recipe>
					<recipe	id="1471"	name="recipe1471"	name_suffix=""	craft_lv="7"	craft_exp="22400"	reputation_cost="768"	useflag="TRUE"	result_id="1649"	result_name="result1471"	result_slot="2"	>
						<material	order="1"	id="1649"	level="0"	option="536870912"	count="1"	/>
						<material	order="2"	id="692"	level=""	option="84"	count="1"	/>
						<material	order="3"	id="2811"	level=""	option="1"	count="12"	/>
						<material	order="4"	id="690"	level=""	option="4"	count="12"	/>
					</recipe>
					<recipe	id="1472"	name="recipe1472"	name_suffix=""	craft_lv="7"	craft_exp="21700"	reputation_cost="704"	useflag="TRUE"	result_id="1650"	result_name="result1472"	result_slot="2"	>
						<material	order="1"	id="1650"	level="0"	option="536870912"	count="1"	/>
						<material	order="2"	id="692"	level=""	option="84"	count="1"	/>
						<material	order="3"	id="2811"	level=""	option="1"	count="11"	/>
						<material	order="4"	id="689"	level=""	option="4"	count="11"	/>
					</recipe>
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						<material	order="1"	id="1649"	level="0"	option="536870912"	count="1"	/>
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						<material	order="3"	id="2811"	level=""	option="1"	count="16"	/>
						<material	order="4"	id="687"	level=""	option="4"	count="16"	/>
					</recipe>
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						<material	order="1"	id="1650"	level="0"	option="536870912"	count="1"	/>
						<material	order="2"	id="692"	level=""	option="84"	count="1"	/>
						<material	order="3"	id="2811"	level=""	option="1"	count="16"	/>
						<material	order="4"	id="685"	level=""	option="4"	count="16"	/>
					</recipe>
				</craft_grade>
				<craft_grade	grade="craftgrade_exclusive4-2-11"	order="11"	max_count="6"	>
					<recipe	id="1477"	name="recipe1477"	name_suffix=""	craft_lv="8"	craft_exp="27950"	reputation_cost="640"	useflag="TRUE"	result_id="237"	result_name="result1477"	result_slot="2"	>
						<material	order="1"	id="237"	level="0"	option="536870912"	count="1"	/>
						<material	order="2"	id="692"	level=""	option="84"	count="1"	/>
						<material	order="3"	id="624"	level=""	option="1"	count="10"	/>
						<material	order="4"	id="688"	level=""	option="4"	count="10"	/>
					</recipe>
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						<material	order="1"	id="238"	level="0"	option="536870912"	count="1"	/>
						<material	order="2"	id="692"	level=""	option="84"	count="1"	/>
						<material	order="3"	id="624"	level=""	option="1"	count="13"	/>
						<material	order="4"	id="691"	level=""	option="4"	count="13"	/>
					</recipe>
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						<material	order="1"	id="237"	level="0"	option="536870912"	count="1"	/>
						<material	order="2"	id="692"	level=""	option="84"	count="1"	/>
						<material	order="3"	id="624"	level=""	option="1"	count="12"	/>
						<material	order="4"	id="690"	level=""	option="4"	count="12"	/>
					</recipe>
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						<material	order="1"	id="238"	level="0"	option="536870912"	count="1"	/>
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						<material	order="4"	id="689"	level=""	option="4"	count="11"	/>
					</recipe>
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						<material	order="1"	id="237"	level="0"	option="536870912"	count="1"	/>
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						<material	order="4"	id="687"	level=""	option="4"	count="16"	/>
					</recipe>
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						<material	order="1"	id="238"	level="0"	option="536870912"	count="1"	/>
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						<material	order="4"	id="685"	level=""	option="4"	count="16"	/>
					</recipe>
				</craft_grade>
			</craft_subtype>
			<craft_subtype	subtype="craft_subtype4-3"	order="3"	craft_type_code="15"	>
				<craft_grade	grade="craftgrade_exclusive4-3-1"	order="1"	max_count="4"	>
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						<material	order="4"	id="4079"	level=""	option="0"	count="3"	/>
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						<material	order="4"	id="689"	level=""	option="1"	count="8"	/>
					</recipe>
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					<recipe	id="1492"	name="recipe1492"	name_suffix=""	craft_lv="2"	craft_exp="1000"	reputation_cost="0"	useflag="TRUE"	result_id="2760"	result_name="result1492"	result_slot="1"	>
						<material	order="1"	id="2760"	level="0"	option="268435456"	count="1"	/>
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					</recipe>
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						<material	order="1"	id="2761"	level="0"	option="268435456"	count="1"	/>
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						<material	order="4"	id="689"	level=""	option="2"	count="6"	/>
					</recipe>
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						<material	order="1"	id="2760"	level="0"	option="268435456"	count="1"	/>
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						<material	order="4"	id="685"	level=""	option="2"	count="7"	/>
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						<material	order="1"	id="2761"	level="0"	option="268435456"	count="1"	/>
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						<material	order="1"	id="2760"	level="0"	option="268435456"	count="1"	/>
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						<material	order="1"	id="2761"	level="0"	option="268435456"	count="1"	/>
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						<material	order="4"	id="687"	level=""	option="2"	count="8"	/>
					</recipe>
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					<recipe	id="1500"	name="recipe1500"	name_suffix=""	craft_lv="3"	craft_exp="3000"	reputation_cost="40"	useflag="TRUE"	result_id="2784"	result_name="result1500"	result_slot="1"	>
						<material	order="1"	id="2784"	level="0"	option="268435456"	count="1"	/>
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						<material	order="3"	id="618"	level=""	option="1"	count="6"	/>
						<material	order="4"	id="688"	level=""	option="2"	count="6"	/>
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						<material	order="4"	id="689"	level=""	option="2"	count="7"	/>
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					<recipe	id="1502"	name="recipe1502"	name_suffix=""	craft_lv="3"	craft_exp="4800"	reputation_cost="64"	useflag="TRUE"	result_id="2784"	result_name="result1502"	result_slot="1"	>
						<material	order="1"	id="2784"	level="0"	option="268435456"	count="1"	/>
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						<material	order="4"	id="685"	level=""	option="2"	count="8"	/>
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					<recipe	id="1503"	name="recipe1503"	name_suffix=""	craft_lv="3"	craft_exp="4800"	reputation_cost="64"	useflag="TRUE"	result_id="2785"	result_name="result1503"	result_slot="1"	>
						<material	order="1"	id="2785"	level="0"	option="268435456"	count="1"	/>
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						<material	order="4"	id="684"	level=""	option="2"	count="10"	/>
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					<recipe	id="1504"	name="recipe1504"	name_suffix=""	craft_lv="3"	craft_exp="3600"	reputation_cost="48"	useflag="TRUE"	result_id="2784"	result_name="result1504"	result_slot="1"	>
						<material	order="1"	id="2784"	level="0"	option="268435456"	count="1"	/>
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						<material	order="3"	id="618"	level=""	option="1"	count="7"	/>
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						<material	order="1"	id="2785"	level="0"	option="268435456"	count="1"	/>
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				<craft_grade	grade="craftgrade_exclusive4-3-4"	order="4"	max_count="6"	>
					<recipe	id="1508"	name="recipe1508"	name_suffix=""	craft_lv="4"	craft_exp="6000"	reputation_cost="72"	useflag="TRUE"	result_id="1336"	result_name="result1508"	result_slot="1"	>
						<material	order="1"	id="1336"	level="0"	option="268435456"	count="1"	/>
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						<material	order="3"	id="619"	level=""	option="1"	count="6"	/>
						<material	order="4"	id="688"	level=""	option="3"	count="6"	/>
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						<material	order="1"	id="1336"	level="0"	option="268435456"	count="1"	/>
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						<material	order="3"	id="619"	level=""	option="1"	count="10"	/>
						<material	order="4"	id="684"	level=""	option="3"	count="10"	/>
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						<material	order="1"	id="1336"	level="0"	option="268435456"	count="1"	/>
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						<material	order="4"	id="687"	level=""	option="3"	count="10"	/>
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				<craft_grade	grade="craftgrade_exclusive4-3-5"	order="5"	max_count="6"	>
					<recipe	id="1515"	name="recipe1515"	name_suffix=""	craft_lv="4"	craft_exp="6000"	reputation_cost="72"	useflag="TRUE"	result_id="1337"	result_name="result1515"	result_slot="1"	>
						<material	order="1"	id="1337"	level="0"	option="268435456"	count="1"	/>
						<material	order="2"	id="692"	level=""	option="83"	count="1"	/>
						<material	order="3"	id="619"	level=""	option="1"	count="6"	/>
						<material	order="4"	id="688"	level=""	option="3"	count="6"	/>
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					<recipe	id="1518"	name="recipe1518"	name_suffix=""	craft_lv="4"	craft_exp="6000"	reputation_cost="115"	useflag="TRUE"	result_id="1337"	result_name="result1518"	result_slot="1"	>
						<material	order="1"	id="1337"	level="0"	option="268435456"	count="1"	/>
						<material	order="2"	id="692"	level=""	option="83"	count="1"	/>
						<material	order="3"	id="619"	level=""	option="1"	count="10"	/>
						<material	order="4"	id="684"	level=""	option="3"	count="10"	/>
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					<recipe	id="1520"	name="recipe1520"	name_suffix=""	craft_lv="4"	craft_exp="6000"	reputation_cost="115"	useflag="TRUE"	result_id="1337"	result_name="result1520"	result_slot="1"	>
						<material	order="1"	id="1337"	level="0"	option="268435456"	count="1"	/>
						<material	order="2"	id="692"	level=""	option="83"	count="1"	/>
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						<material	order="4"	id="687"	level=""	option="3"	count="10"	/>
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				<craft_grade	grade="craftgrade_exclusive4-3-6"	order="6"	max_count="7"	>
					<recipe	id="1524"	name="recipe1524"	name_suffix=""	craft_lv="4"	craft_exp="6000"	reputation_cost="80"	useflag="TRUE"	result_id="2808"	result_name="result1524"	result_slot="2"	>
						<material	order="1"	id="2808"	level="0"	option="536870912"	count="1"	/>
						<material	order="2"	id="692"	level=""	option="83"	count="1"	/>
						<material	order="3"	id="620"	level=""	option="1"	count="7"	/>
						<material	order="4"	id="688"	level=""	option="3"	count="7"	/>
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					<recipe	id="1525"	name="recipe1525"	name_suffix=""	craft_lv="4"	craft_exp="6000"	reputation_cost="80"	useflag="TRUE"	result_id="2809"	result_name="result1525"	result_slot="2"	>
						<material	order="1"	id="2809"	level="0"	option="536870912"	count="1"	/>
						<material	order="2"	id="692"	level=""	option="83"	count="1"	/>
						<material	order="3"	id="620"	level=""	option="1"	count="8"	/>
						<material	order="4"	id="689"	level=""	option="3"	count="8"	/>
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						<material	order="1"	id="2808"	level="0"	option="536870912"	count="1"	/>
						<material	order="2"	id="692"	level=""	option="83"	count="1"	/>
						<material	order="3"	id="620"	level=""	option="1"	count="10"	/>
						<material	order="4"	id="685"	level=""	option="3"	count="10"	/>
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						<material	order="1"	id="2809"	level="0"	option="536870912"	count="1"	/>
						<material	order="2"	id="692"	level=""	option="83"	count="1"	/>
						<material	order="3"	id="620"	level=""	option="1"	count="11"	/>
						<material	order="4"	id="684"	level=""	option="3"	count="11"	/>
					</recipe>
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						<material	order="1"	id="2808"	level="0"	option="536870912"	count="1"	/>
						<material	order="2"	id="692"	level=""	option="83"	count="1"	/>
						<material	order="3"	id="620"	level=""	option="1"	count="8"	/>
						<material	order="4"	id="686"	level=""	option="3"	count="8"	/>
					</recipe>
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						<material	order="1"	id="2809"	level="0"	option="536870912"	count="1"	/>
						<material	order="2"	id="692"	level=""	option="83"	count="1"	/>
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						<material	order="4"	id="687"	level=""	option="3"	count="11"	/>
					</recipe>
				</craft_grade>
				<craft_grade	grade="craftgrade_exclusive4-3-7"	order="7"	max_count="5"	>
					<recipe	id="1532"	name="recipe1532"	name_suffix=""	craft_lv="5"	craft_exp="10000"	reputation_cost="96"	useflag="TRUE"	result_id="278"	result_name="result1532"	result_slot="0"	>
						<material	order="1"	id="277"	level="0"	option="0"	count="1"	/>
						<material	order="2"	id="692"	level=""	option="83"	count="1"	/>
						<material	order="3"	id="620"	level=""	option="1"	count="20"	/>
					</recipe>
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						<material	order="1"	id="278"	level="0"	option="536870912"	count="1"	/>
						<material	order="2"	id="692"	level=""	option="83"	count="1"	/>
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					</recipe>
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						<material	order="1"	id="278"	level="0"	option="536870912"	count="1"	/>
						<material	order="2"	id="692"	level=""	option="83"	count="1"	/>
						<material	order="3"	id="621"	level=""	option="1"	count="13"	/>
						<material	order="4"	id="684"	level=""	option="3"	count="13"	/>
					</recipe>
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						<material	order="1"	id="278"	level="0"	option="536870912"	count="1"	/>
						<material	order="2"	id="692"	level=""	option="83"	count="1"	/>
						<material	order="3"	id="621"	level=""	option="1"	count="13"	/>
						<material	order="4"	id="687"	level=""	option="3"	count="13"	/>
					</recipe>
				</craft_grade>
				<craft_grade	grade="craftgrade_exclusive4-3-8"	order="8"	max_count="5"	>
					<recipe	id="1541"	name="recipe1541"	name_suffix=""	craft_lv="5"	craft_exp="10000"	reputation_cost="96"	useflag="TRUE"	result_id="279"	result_name="result1541"	result_slot="0"	>
						<material	order="1"	id="277"	level="0"	option="0"	count="1"	/>
						<material	order="2"	id="692"	level=""	option="83"	count="1"	/>
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						<material	order="1"	id="279"	level="0"	option="536870912"	count="1"	/>
						<material	order="2"	id="692"	level=""	option="83"	count="1"	/>
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						<material	order="4"	id="688"	level=""	option="3"	count="8"	/>
					</recipe>
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						<material	order="1"	id="279"	level="0"	option="536870912"	count="1"	/>
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					</recipe>
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						<material	order="1"	id="279"	level="0"	option="536870912"	count="1"	/>
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						<material	order="1"	id="280"	level="0"	option="536870912"	count="1"	/>
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						<material	order="1"	id="2742"	level="0"	option="268435456"	count="1"	/>
						<material	order="2"	id="692"	level=""	option="82"	count="1"	/>
						<material	order="3"	id="617"	level=""	option="1"	count="7"	/>
						<material	order="4"	id="691"	level=""	option="2"	count="7"	/>
					</recipe>
					<recipe	id="1593"	name="recipe1593"	name_suffix=""	craft_lv="2"	craft_exp="1600"	reputation_cost="0"	useflag="TRUE"	result_id="2743"	result_name="result1593"	result_slot="1"	>
						<material	order="1"	id="2743"	level="0"	option="268435456"	count="1"	/>
						<material	order="2"	id="692"	level=""	option="82"	count="1"	/>
						<material	order="3"	id="617"	level=""	option="1"	count="6"	/>
						<material	order="4"	id="690"	level=""	option="2"	count="6"	/>
					</recipe>
					<recipe	id="1594"	name="recipe1594"	name_suffix=""	craft_lv="2"	craft_exp="1000"	reputation_cost="0"	useflag="TRUE"	result_id="2742"	result_name="result1594"	result_slot="1"	>
						<material	order="1"	id="2742"	level="0"	option="268435456"	count="1"	/>
						<material	order="2"	id="692"	level=""	option="82"	count="1"	/>
						<material	order="3"	id="617"	level=""	option="1"	count="5"	/>
						<material	order="4"	id="689"	level=""	option="2"	count="5"	/>
					</recipe>
					<recipe	id="1595"	name="recipe1595"	name_suffix=""	craft_lv="2"	craft_exp="1000"	reputation_cost="0"	useflag="TRUE"	result_id="2743"	result_name="result1595"	result_slot="1"	>
						<material	order="1"	id="2743"	level="0"	option="268435456"	count="1"	/>
						<material	order="2"	id="692"	level=""	option="82"	count="1"	/>
						<material	order="3"	id="617"	level=""	option="1"	count="7"	/>
						<material	order="4"	id="685"	level=""	option="2"	count="7"	/>
					</recipe>
					<recipe	id="1596"	name="recipe1596"	name_suffix=""	craft_lv="2"	craft_exp="2200"	reputation_cost="32"	useflag="TRUE"	result_id="2742"	result_name="result1596"	result_slot="1"	>
						<material	order="1"	id="2742"	level="0"	option="268435456"	count="1"	/>
						<material	order="2"	id="692"	level=""	option="82"	count="1"	/>
						<material	order="3"	id="617"	level=""	option="1"	count="6"	/>
						<material	order="4"	id="686"	level=""	option="2"	count="6"	/>
					</recipe>
					<recipe	id="1597"	name="recipe1597"	name_suffix=""	craft_lv="2"	craft_exp="2200"	reputation_cost="32"	useflag="TRUE"	result_id="2743"	result_name="result1597"	result_slot="1"	>
						<material	order="1"	id="2743"	level="0"	option="268435456"	count="1"	/>
						<material	order="2"	id="692"	level=""	option="82"	count="1"	/>
						<material	order="3"	id="617"	level=""	option="1"	count="8"	/>
						<material	order="4"	id="687"	level=""	option="2"	count="8"	/>
					</recipe>
				</craft_grade>
				<craft_grade	grade="craftgrade_exclusive4-4-3"	order="3"	max_count="7"	>
					<recipe	id="1600"	name="recipe1600"	name_suffix=""	craft_lv="3"	craft_exp="3900"	reputation_cost="52"	useflag="TRUE"	result_id="2766"	result_name="result1600"	result_slot="1"	>
						<material	order="1"	id="2766"	level="0"	option="268435456"	count="1"	/>
						<material	order="2"	id="692"	level=""	option="82"	count="1"	/>
						<material	order="3"	id="618"	level=""	option="1"	count="8"	/>
						<material	order="4"	id="691"	level=""	option="2"	count="8"	/>
					</recipe>
					<recipe	id="1601"	name="recipe1601"	name_suffix=""	craft_lv="3"	craft_exp="3900"	reputation_cost="52"	useflag="TRUE"	result_id="2767"	result_name="result1601"	result_slot="1"	>
						<material	order="1"	id="2767"	level="0"	option="268435456"	count="1"	/>
						<material	order="2"	id="692"	level=""	option="82"	count="1"	/>
						<material	order="3"	id="618"	level=""	option="1"	count="7"	/>
						<material	order="4"	id="690"	level=""	option="2"	count="7"	/>
					</recipe>
					<recipe	id="1602"	name="recipe1602"	name_suffix=""	craft_lv="3"	craft_exp="3000"	reputation_cost="40"	useflag="TRUE"	result_id="2766"	result_name="result1602"	result_slot="1"	>
						<material	order="1"	id="2766"	level="0"	option="268435456"	count="1"	/>
						<material	order="2"	id="692"	level=""	option="82"	count="1"	/>
						<material	order="3"	id="618"	level=""	option="1"	count="6"	/>
						<material	order="4"	id="689"	level=""	option="2"	count="6"	/>
					</recipe>
					<recipe	id="1603"	name="recipe1603"	name_suffix=""	craft_lv="3"	craft_exp="3000"	reputation_cost="40"	useflag="TRUE"	result_id="2767"	result_name="result1603"	result_slot="1"	>
						<material	order="1"	id="2767"	level="0"	option="268435456"	count="1"	/>
						<material	order="2"	id="692"	level=""	option="82"	count="1"	/>
						<material	order="3"	id="618"	level=""	option="1"	count="8"	/>
						<material	order="4"	id="685"	level=""	option="2"	count="8"	/>
					</recipe>
					<recipe	id="1604"	name="recipe1604"	name_suffix=""	craft_lv="3"	craft_exp="4800"	reputation_cost="64"	useflag="TRUE"	result_id="2766"	result_name="result1604"	result_slot="1"	>
						<material	order="1"	id="2766"	level="0"	option="268435456"	count="1"	/>
						<material	order="2"	id="692"	level=""	option="82"	count="1"	/>
						<material	order="3"	id="618"	level=""	option="1"	count="7"	/>
						<material	order="4"	id="686"	level=""	option="2"	count="7"	/>
					</recipe>
					<recipe	id="1605"	name="recipe1605"	name_suffix=""	craft_lv="3"	craft_exp="4800"	reputation_cost="64"	useflag="TRUE"	result_id="2767"	result_name="result1605"	result_slot="1"	>
						<material	order="1"	id="2767"	level="0"	option="268435456"	count="1"	/>
						<material	order="2"	id="692"	level=""	option="82"	count="1"	/>
						<material	order="3"	id="618"	level=""	option="1"	count="10"	/>
						<material	order="4"	id="687"	level=""	option="2"	count="10"	/>
					</recipe>
				</craft_grade>
				<craft_grade	grade="craftgrade_exclusive4-4-4"	order="4"	max_count="3"	>
					<recipe	id="1608"	name="recipe1608"	name_suffix=""	craft_lv="4"	craft_exp="6000"	reputation_cost="93"	useflag="TRUE"	result_id="1318"	result_name="result1608"	result_slot="1"	>
						<material	order="1"	id="1318"	level="0"	option="268435456"	count="1"	/>
						<material	order="2"	id="692"	level=""	option="83"	count="1"	/>
						<material	order="3"	id="619"	level=""	option="1"	count="8"	/>
						<material	order="4"	id="691"	level=""	option="3"	count="8"	/>
					</recipe>
					<recipe	id="1610"	name="recipe1610"	name_suffix=""	craft_lv="4"	craft_exp="6000"	reputation_cost="72"	useflag="TRUE"	result_id="1318"	result_name="result1610"	result_slot="1"	>
						<material	order="1"	id="1318"	level="0"	option="268435456"	count="1"	/>
						<material	order="2"	id="692"	level=""	option="83"	count="1"	/>
						<material	order="3"	id="619"	level=""	option="1"	count="6"	/>
						<material	order="4"	id="689"	level=""	option="3"	count="6"	/>
					</recipe>
					<recipe	id="1613"	name="recipe1613"	name_suffix=""	craft_lv="4"	craft_exp="6000"	reputation_cost="115"	useflag="TRUE"	result_id="1318"	result_name="result1613"	result_slot="1"	>
						<material	order="1"	id="1318"	level="0"	option="268435456"	count="1"	/>
						<material	order="2"	id="692"	level=""	option="83"	count="1"	/>
						<material	order="3"	id="619"	level=""	option="1"	count="10"	/>
						<material	order="4"	id="687"	level=""	option="3"	count="10"	/>
					</recipe>
				</craft_grade>
				<craft_grade	grade="craftgrade_exclusive4-4-5"	order="5"	max_count="3"	>
					<recipe	id="1615"	name="recipe1615"	name_suffix=""	craft_lv="4"	craft_exp="6000"	reputation_cost="93"	useflag="TRUE"	result_id="1319"	result_name="result1615"	result_slot="1"	>
						<material	order="1"	id="1319"	level="0"	option="268435456"	count="1"	/>
						<material	order="2"	id="692"	level=""	option="83"	count="1"	/>
						<material	order="3"	id="619"	level=""	option="1"	count="8"	/>
						<material	order="4"	id="691"	level=""	option="3"	count="8"	/>
					</recipe>
					<recipe	id="1617"	name="recipe1617"	name_suffix=""	craft_lv="4"	craft_exp="6000"	reputation_cost="72"	useflag="TRUE"	result_id="1319"	result_name="result1617"	result_slot="1"	>
						<material	order="1"	id="1319"	level="0"	option="268435456"	count="1"	/>
						<material	order="2"	id="692"	level=""	option="83"	count="1"	/>
						<material	order="3"	id="619"	level=""	option="1"	count="6"	/>
						<material	order="4"	id="689"	level=""	option="3"	count="6"	/>
					</recipe>
					<recipe	id="1620"	name="recipe1620"	name_suffix=""	craft_lv="4"	craft_exp="6000"	reputation_cost="115"	useflag="TRUE"	result_id="1319"	result_name="result1620"	result_slot="1"	>
						<material	order="1"	id="1319"	level="0"	option="268435456"	count="1"	/>
						<material	order="2"	id="692"	level=""	option="83"	count="1"	/>
						<material	order="3"	id="619"	level=""	option="1"	count="10"	/>
						<material	order="4"	id="687"	level=""	option="3"	count="10"	/>
					</recipe>
				</craft_grade>
				<craft_grade	grade="craftgrade_exclusive4-4-6"	order="6"	max_count="7"	>
					<recipe	id="1624"	name="recipe1624"	name_suffix=""	craft_lv="4"	craft_exp="9000"	reputation_cost="140"	useflag="TRUE"	result_id="2790"	result_name="result1624"	result_slot="2"	>
						<material	order="1"	id="2790"	level="0"	option="536870912"	count="1"	/>
						<material	order="2"	id="692"	level=""	option="83"	count="1"	/>
						<material	order="3"	id="620"	level=""	option="1"	count="9"	/>
						<material	order="4"	id="691"	level=""	option="3"	count="9"	/>
					</recipe>
					<recipe	id="1625"	name="recipe1625"	name_suffix=""	craft_lv="4"	craft_exp="9000"	reputation_cost="140""	useflag="TRUE"	result_id="2791"	result_name="result1625"	result_slot="2"	>
						<material	order="1"	id="2791"	level="0"	option="536870912"	count="1"	/>
						<material	order="2"	id="692"	level=""	option="83"	count="1"	/>
						<material	order="3"	id="620"	level=""	option="1"	count="8"	/>
						<material	order="4"	id="690"	level=""	option="3"	count="8"	/>
					</recipe>
					<recipe	id="1626"	name="recipe1626"	name_suffix=""	craft_lv="4"	craft_exp="6000"	reputation_cost="80"	useflag="TRUE"	result_id="2790"	result_name="result1626"	result_slot="2"	>
						<material	order="1"	id="2790"	level="0"	option="536870912"	count="1"	/>
						<material	order="2"	id="692"	level=""	option="83"	count="1"	/>
						<material	order="3"	id="620"	level=""	option="1"	count="7"	/>
						<material	order="4"	id="689"	level=""	option="3"	count="7"	/>
					</recipe>
					<recipe	id="1627"	name="recipe1627"	name_suffix=""	craft_lv="4"	craft_exp="6000"	reputation_cost="80"	useflag="TRUE"	result_id="2791"	result_name="result1627"	result_slot="2"	>
						<material	order="1"	id="2791"	level="0"	option="536870912"	count="1"	/>
						<material	order="2"	id="692"	level=""	option="83"	count="1"	/>
						<material	order="3"	id="620"	level=""	option="1"	count="10"	/>
						<material	order="4"	id="685"	level=""	option="3"	count="10"	/>
					</recipe>
					<recipe	id="1628"	name="recipe1628"	name_suffix=""	craft_lv="4"	craft_exp="7000"	reputation_cost="100"	useflag="TRUE"	result_id="2790"	result_name="result1628"	result_slot="2"	>
						<material	order="1"	id="2790"	level="0"	option="536870912"	count="1"	/>
						<material	order="2"	id="692"	level=""	option="83"	count="1"	/>
						<material	order="3"	id="620"	level=""	option="1"	count="8"	/>
						<material	order="4"	id="686"	level=""	option="3"	count="8"	/>
					</recipe>
					<recipe	id="1629"	name="recipe1629"	name_suffix=""	craft_lv="4"	craft_exp="7000"	reputation_cost="100"	useflag="TRUE"	result_id="2791"	result_name="result1629"	result_slot="2"	>
						<material	order="1"	id="2791"	level="0"	option="536870912"	count="1"	/>
						<material	order="2"	id="692"	level=""	option="83"	count="1"	/>
						<material	order="3"	id="620"	level=""	option="1"	count="11"	/>
						<material	order="4"	id="687"	level=""	option="3"	count="11"	/>
					</recipe>
				</craft_grade>
				<craft_grade	grade="craftgrade_exclusive4-4-7"	order="7"	max_count="5"	>
					<recipe	id="1632"	name="recipe1632"	name_suffix=""	craft_lv="5"	craft_exp="10000"	reputation_cost="160"	useflag="TRUE"	result_id="143"	result_name="result1632"	result_slot="0"	>
						<material	order="1"	id="142"	level="0"	option="0"	count="1"	/>
						<material	order="2"	id="692"	level=""	option="83"	count="1"	/>
						<material	order="3"	id="620"	level=""	option="1"	count="20"	/>
					</recipe>
					<recipe	id="1633"	name="recipe1633"	name_suffix=""	craft_lv="6"	craft_exp="15000"	reputation_cost="320"	useflag="TRUE"	result_id="143"	result_name="result1633"	result_slot="2"	>
						<material	order="1"	id="143"	level="0"	option="536870912"	count="1"	/>
						<material	order="2"	id="692"	level=""	option="83"	count="1"	/>
						<material	order="3"	id="621"	level=""	option="1"	count="10"	/>
						<material	order="4"	id="691"	level=""	option="3"	count="10"	/>
					</recipe>
					<recipe	id="1635"	name="recipe1635"	name_suffix=""	craft_lv="5"	craft_exp="10000"	reputation_cost="192"	useflag="TRUE"	result_id="143"	result_name="result1635"	result_slot="2"	>
						<material	order="1"	id="143"	level="0"	option="536870912"	count="1"	/>
						<material	order="2"	id="692"	level=""	option="83"	count="1"	/>
						<material	order="3"	id="621"	level=""	option="1"	count="8"	/>
						<material	order="4"	id="689"	level=""	option="3"	count="8"	/>
					</recipe>
					<recipe	id="1638"	name="recipe1638"	name_suffix=""	craft_lv="6"	craft_exp="18600"	reputation_cost="512"	useflag="TRUE"	result_id="143"	result_name="result1638"	result_slot="2"	>
						<material	order="1"	id="143"	level="0"	option="536870912"	count="1"	/>
						<material	order="2"	id="692"	level=""	option="83"	count="1"	/>
						<material	order="3"	id="621"	level=""	option="1"	count="13"	/>
						<material	order="4"	id="687"	level=""	option="3"	count="13"	/>
					</recipe>
				</craft_grade>
				<craft_grade	grade="craftgrade_exclusive4-4-8"	order="8"	max_count="5"	>
					<recipe	id="1641"	name="recipe1641"	name_suffix=""	craft_lv="5"	craft_exp="10000"	reputation_cost="160"	useflag="TRUE"	result_id="144"	result_name="result1641"	result_slot="0"	>
						<material	order="1"	id="142"	level="0"	option="0"	count="1"	/>
						<material	order="2"	id="692"	level=""	option="83"	count="1"	/>
						<material	order="3"	id="620"	level=""	option="1"	count="20"	/>
					</recipe>
					<recipe	id="1642"	name="recipe1642"	name_suffix=""	craft_lv="6"	craft_exp="15000"	reputation_cost="320"	useflag="TRUE"	result_id="144"	result_name="result1642"	result_slot="2"	>
						<material	order="1"	id="144"	level="0"	option="536870912"	count="1"	/>
						<material	order="2"	id="692"	level=""	option="83"	count="1"	/>
						<material	order="3"	id="621"	level=""	option="1"	count="12"	/>
						<material	order="4"	id="691"	level=""	option="3"	count="12"	/>
					</recipe>
					<recipe	id="1644"	name="recipe1644"	name_suffix=""	craft_lv="5"	craft_exp="10000"	reputation_cost="192"	useflag="TRUE"	result_id="144"	result_name="result1644"	result_slot="2"	>
						<material	order="1"	id="144"	level="0"	option="536870912"	count="1"	/>
						<material	order="2"	id="692"	level=""	option="83"	count="1"	/>
						<material	order="3"	id="621"	level=""	option="1"	count="9"	/>
						<material	order="4"	id="689"	level=""	option="3"	count="9"	/>
					</recipe>
					<recipe	id="1647"	name="recipe1647"	name_suffix=""	craft_lv="6"	craft_exp="18600"	reputation_cost="512"	useflag="TRUE"	result_id="144"	result_name="result1647"	result_slot="2"	>
						<material	order="1"	id="144"	level="0"	option="536870912"	count="1"	/>
						<material	order="2"	id="692"	level=""	option="83"	count="1"	/>
						<material	order="3"	id="621"	level=""	option="1"	count="14"	/>
						<material	order="4"	id="687"	level=""	option="3"	count="14"	/>
					</recipe>
				</craft_grade>
				<craft_grade	grade="craftgrade_exclusive4-4-9"	order="9"	max_count="14"	>
					<recipe	id="1650"	name="recipe1650"	name_suffix=""	craft_lv="7"	craft_exp="21000"	reputation_cost="320"	useflag="TRUE"	result_id="145"	result_name="result1650"	result_slot="0"	>
						<material	order="1"	id="143"	level="0"	option="0"	count="1"	/>
						<material	order="2"	id="692"	level=""	option="84"	count="1"	/>
						<material	order="3"	id="621"	level=""	option="1"	count="20"	/>
					</recipe>
					<recipe	id="1651"	name="recipe1651"	name_suffix=""	craft_lv="7"	craft_exp="23100"	reputation_cost="832"	useflag="TRUE"	result_id="145"	result_name="result1651"	result_slot="2"	>
						<material	order="1"	id="145"	level="0"	option="536870912"	count="1"	/>
						<material	order="2"	id="692"	level=""	option="84"	count="1"	/>
						<material	order="3"	id="622"	level=""	option="1"	count="13"	/>
						<material	order="4"	id="691"	level=""	option="4"	count="13"	/>
					</recipe>
					<recipe	id="1653"	name="recipe1653"	name_suffix=""	craft_lv="7"	craft_exp="21000"	reputation_cost="640"	useflag="TRUE"	result_id="145"	result_name="result1653"	result_slot="2"	>
						<material	order="1"	id="145"	level="0"	option="536870912"	count="1"	/>
						<material	order="2"	id="692"	level=""	option="84"	count="1"	/>
						<material	order="3"	id="622"	level=""	option="1"	count="10"	/>
						<material	order="4"	id="689"	level=""	option="4"	count="10"	/>
					</recipe>
					<recipe	id="1656"	name="recipe1656"	name_suffix=""	craft_lv="7"	craft_exp="25200"	reputation_cost="1024"	useflag="TRUE"	result_id="145"	result_name="result1656"	result_slot="2"	>
						<material	order="1"	id="145"	level="0"	option="536870912"	count="1"	/>
						<material	order="2"	id="692"	level=""	option="84"	count="1"	/>
						<material	order="3"	id="622"	level=""	option="1"	count="16"	/>
						<material	order="4"	id="687"	level=""	option="4"	count="16"	/>
					</recipe>
					<recipe	id="1659"	name="recipe1659"	name_suffix=""	craft_lv="7"	craft_exp="21000"	reputation_cost="320"	useflag="TRUE"	result_id="146"	result_name="result1659"	result_slot="0"	>
						<material	order="1"	id="144"	level="0"	option="0"	count="1"	/>
						<material	order="2"	id="692"	level=""	option="84"	count="1"	/>
						<material	order="3"	id="621"	level=""	option="1"	count="20"	/>
					</recipe>
					<recipe	id="1660"	name="recipe1660"	name_suffix=""	craft_lv="7"	craft_exp="23100"	reputation_cost="832"	useflag="TRUE"	result_id="146"	result_name="result1660"	result_slot="2"	>
						<material	order="1"	id="146"	level="0"	option="536870912"	count="1"	/>
						<material	order="2"	id="692"	level=""	option="84"	count="1"	/>
						<material	order="3"	id="622"	level=""	option="1"	count="13"	/>
						<material	order="4"	id="691"	level=""	option="4"	count="13"	/>
					</recipe>
					<recipe	id="1662"	name="recipe1662"	name_suffix=""	craft_lv="7"	craft_exp="21000"	reputation_cost="640"	useflag="TRUE"	result_id="146"	result_name="result1662"	result_slot="2"	>
						<material	order="1"	id="146"	level="0"	option="536870912"	count="1"	/>
						<material	order="2"	id="692"	level=""	option="84"	count="1"	/>
						<material	order="3"	id="622"	level=""	option="1"	count="10"	/>
						<material	order="4"	id="689"	level=""	option="4"	count="10"	/>
					</recipe>
					<recipe	id="1665"	name="recipe1665"	name_suffix=""	craft_lv="7"	craft_exp="25200"	reputation_cost="1024"	useflag="TRUE"	result_id="146"	result_name="result1665"	result_slot="2"	>
						<material	order="1"	id="146"	level="0"	option="536870912"	count="1"	/>
						<material	order="2"	id="692"	level=""	option="84"	count="1"	/>
						<material	order="3"	id="622"	level=""	option="1"	count="16"	/>
						<material	order="4"	id="687"	level=""	option="4"	count="16"	/>
					</recipe>
				</craft_grade>
				<craft_grade	grade="craftgrade_exclusive4-4-10"	order="10"	max_count="6"	>
					<recipe	id="1668"	name="recipe1668"	name_suffix=""	craft_lv="7"	craft_exp="23100"	reputation_cost="832"	useflag="TRUE"	result_id="1637"	result_name="result1668"	result_slot="2"	>
						<material	order="1"	id="1637"	level="0"	option="536870912"	count="1"	/>
						<material	order="2"	id="692"	level=""	option="84"	count="1"	/>
						<material	order="3"	id="2811"	level=""	option="1"	count="13"	/>
						<material	order="4"	id="691"	level=""	option="4"	count="13"	/>
					</recipe>
					<recipe	id="1669"	name="recipe1669"	name_suffix=""	craft_lv="7"	craft_exp="22400"	reputation_cost="768"	useflag="TRUE"	result_id="1638"	result_name="result1669"	result_slot="2"	>
						<material	order="1"	id="1638"	level="0"	option="536870912"	count="1"	/>
						<material	order="2"	id="692"	level=""	option="84"	count="1"	/>
						<material	order="3"	id="2811"	level=""	option="1"	count="12"	/>
						<material	order="4"	id="690"	level=""	option="4"	count="12"	/>
					</recipe>
					<recipe	id="1670"	name="recipe1670"	name_suffix=""	craft_lv="7"	craft_exp="21000"	reputation_cost="640"	useflag="TRUE"	result_id="1637"	result_name="result1670"	result_slot="2"	>
						<material	order="1"	id="1637"	level="0"	option="536870912"	count="1"	/>
						<material	order="2"	id="692"	level=""	option="84"	count="1"	/>
						<material	order="3"	id="2811"	level=""	option="1"	count="10"	/>
						<material	order="4"	id="689"	level=""	option="4"	count="10"	/>
					</recipe>
					<recipe	id="1671"	name="recipe1671"	name_suffix=""	craft_lv="7"	craft_exp="23800"	reputation_cost="896"	useflag="TRUE"	result_id="1638"	result_name="result1671"	result_slot="2"	>
						<material	order="1"	id="1638"	level="0"	option="536870912"	count="1"	/>
						<material	order="2"	id="692"	level=""	option="84"	count="1"	/>
						<material	order="3"	id="2811"	level=""	option="1"	count="14"	/>
						<material	order="4"	id="685"	level=""	option="4"	count="14"	/>
					</recipe>
					<recipe	id="1672"	name="recipe1672"	name_suffix=""	craft_lv="7"	craft_exp="22400"	reputation_cost="768"	useflag="TRUE"	result_id="1637"	result_name="result1672"	result_slot="2"	>
						<material	order="1"	id="1637"	level="0"	option="536870912"	count="1"	/>
						<material	order="2"	id="692"	level=""	option="84"	count="1"	/>
						<material	order="3"	id="2811"	level=""	option="1"	count="12"	/>
						<material	order="4"	id="686"	level=""	option="4"	count="12"	/>
					</recipe>
					<recipe	id="1673"	name="recipe1673"	name_suffix=""	craft_lv="7"	craft_exp="25200"	reputation_cost="1024"	useflag="TRUE"	result_id="1638"	result_name="result1673"	result_slot="2"	>
						<material	order="1"	id="1638"	level="0"	option="536870912"	count="1"	/>
						<material	order="2"	id="692"	level=""	option="84"	count="1"	/>
						<material	order="3"	id="2811"	level=""	option="1"	count="16"	/>
						<material	order="4"	id="687"	level=""	option="4"	count="16"	/>
					</recipe>
				</craft_grade>
				<craft_grade	grade="craftgrade_exclusive4-4-11"	order="11"	max_count="6"	>
					<recipe	id="1676"	name="recipe1676"	name_suffix=""	craft_lv="8"	craft_exp="30400"	reputation_cost="832"	useflag="TRUE"	result_id="147"	result_name="result1676"	result_slot="2"	>
						<material	order="1"	id="147"	level="0"	option="536870912"	count="1"	/>
						<material	order="2"	id="692"	level=""	option="84"	count="1"	/>
						<material	order="3"	id="624"	level=""	option="1"	count="13"	/>
						<material	order="4"	id="691"	level=""	option="4"	count="13"	/>
					</recipe>
					<recipe	id="1677"	name="recipe1677"	name_suffix=""	craft_lv="8"	craft_exp="30400"	reputation_cost="768"	useflag="TRUE"	result_id="148"	result_name="result1677"	result_slot="2"	>
						<material	order="1"	id="148"	level="0"	option="536870912"	count="1"	/>
						<material	order="2"	id="692"	level=""	option="84"	count="1"	/>
						<material	order="3"	id="624"	level=""	option="1"	count="12"	/>
						<material	order="4"	id="690"	level=""	option="4"	count="12"	/>
					</recipe>
					<recipe	id="1678"	name="recipe1678"	name_suffix=""	craft_lv="8"	craft_exp="27950"	reputation_cost="640"	useflag="TRUE"	result_id="147"	result_name="result1678"	result_slot="2"	>
						<material	order="1"	id="147"	level="0"	option="536870912"	count="1"	/>
						<material	order="2"	id="692"	level=""	option="84"	count="1"	/>
						<material	order="3"	id="624"	level=""	option="1"	count="10"	/>
						<material	order="4"	id="689"	level=""	option="4"	count="10"	/>
					</recipe>
					<recipe	id="1679"	name="recipe1679"	name_suffix=""	craft_lv="8"	craft_exp="27950"	reputation_cost="896"	useflag="TRUE"	result_id="148"	result_name="result1679"	result_slot="2"	>
						<material	order="1"	id="148"	level="0"	option="536870912"	count="1"	/>
						<material	order="2"	id="692"	level=""	option="84"	count="1"	/>
						<material	order="3"	id="624"	level=""	option="1"	count="14"	/>
						<material	order="4"	id="685"	level=""	option="4"	count="14"	/>
					</recipe>
					<recipe	id="1680"	name="recipe1680"	name_suffix=""	craft_lv="8"	craft_exp="32000"	reputation_cost="768"	useflag="TRUE"	result_id="147"	result_name="result1680"	result_slot="2"	>
						<material	order="1"	id="147"	level="0"	option="536870912"	count="1"	/>
						<material	order="2"	id="692"	level=""	option="84"	count="1"	/>
						<material	order="3"	id="624"	level=""	option="1"	count="12"	/>
						<material	order="4"	id="686"	level=""	option="4"	count="12"	/>
					</recipe>
					<recipe	id="1681"	name="recipe1681"	name_suffix=""	craft_lv="8"	craft_exp="32000"	reputation_cost="1024"	useflag="TRUE"	result_id="148"	result_name="result1681"	result_slot="2"	>
						<material	order="1"	id="148"	level="0"	option="536870912"	count="1"	/>
						<material	order="2"	id="692"	level=""	option="84"	count="1"	/>
						<material	order="3"	id="624"	level=""	option="1"	count="16"	/>
						<material	order="4"	id="687"	level=""	option="4"	count="16"	/>
					</recipe>
				</craft_grade>
			</craft_subtype>
		</craft>
		<craft	craft_type="5"	remark="coredevice"	>
			<craft_subtype	subtype="craft_subtype5-1"	order="1"	craft_type_code="17"	>
				<craft_grade	grade="craftgrade_exclusive5-1-1"	order="1"	max_count="3"	>
					<recipe	id="1685"	name="recipe1685"	name_suffix=""	craft_lv="1"	craft_exp="0"	reputation_cost="0"	useflag="TRUE"	result_id="19"	result_name="result1685"	result_slot="0"	>
						<material	order="1"	id="19"	level="0"	option="0"	count="1"	/>
						<material	order="2"	id="692"	level=""	option="81"	count="1"	/>
						<material	order="3"	id="605"	level=""	option="1"	count="6"	/>
						<material	order="4"	id="684"	level=""	option="1"	count="6"	/>
					</recipe>
					<recipe	id="1688"	name="recipe1688"	name_suffix=""	craft_lv="1"	craft_exp="600"	reputation_cost="0"	useflag="TRUE"	result_id="19"	result_name="result1688"	result_slot="0"	>
						<material	order="1"	id="19"	level="0"	option="0"	count="1"	/>
						<material	order="2"	id="692"	level=""	option="81"	count="1"	/>
						<material	order="3"	id="605"	level=""	option="1"	count="6"	/>
						<material	order="4"	id="687"	level=""	option="1"	count="6"	/>
					</recipe>
					<recipe	id="1691"	name="recipe1691"	name_suffix=""	craft_lv="1"	craft_exp="1000"	reputation_cost="20"	useflag="TRUE"	result_id="675"	result_name="result1691"	result_slot="0"	>
						<material	order="1"	id="3836"	level="1"	option="0"	count="1"	/>
						<material	order="2"	id="692"	level=""	option="81"	count="1"	/>
						<material	order="3"	id="3835"	level=""	option="0"	count="3"	/>
						<material	order="4"	id="4079"	level=""	option="0"	count="3"	/>
					</recipe>
				</craft_grade>
				<craft_grade	grade="craftgrade_exclusive5-1-2"	order="2"	max_count="3"	>
					<recipe	id="1693"	name="recipe1693"	name_suffix=""	craft_lv="2"	craft_exp="1000"	reputation_cost="32"	useflag="TRUE"	result_id="20"	result_name="result1693"	result_slot="1"	>
						<material	order="1"	id="20"	level="0"	option="268435456"	count="1"	/>
						<material	order="2"	id="692"	level=""	option="82"	count="1"	/>
						<material	order="3"	id="606"	level=""	option="1"	count="8"	/>
						<material	order="4"	id="684"	level=""	option="2"	count="8"	/>
					</recipe>
					<recipe	id="1696"	name="recipe1696"	name_suffix=""	craft_lv="2"	craft_exp="2200"	reputation_cost="32"	useflag="TRUE"	result_id="20"	result_name="result1696"	result_slot="1"	>
						<material	order="1"	id="20"	level="0"	option="268435456"	count="1"	/>
						<material	order="2"	id="692"	level=""	option="82"	count="1"	/>
						<material	order="3"	id="606"	level=""	option="1"	count="8"	/>
						<material	order="4"	id="687"	level=""	option="2"	count="8"	/>
					</recipe>
				</craft_grade>
				<craft_grade	grade="craftgrade_exclusive5-1-3"	order="3"	max_count="3"	>
					<recipe	id="1701"	name="recipe1701"	name_suffix=""	craft_lv="3"	craft_exp="3000"	reputation_cost="64"	useflag="TRUE"	result_id="21"	result_name="result1701"	result_slot="1"	>
						<material	order="1"	id="21"	level="0"	option="268435456"	count="1"	/>
						<material	order="2"	id="692"	level=""	option="82"	count="1"	/>
						<material	order="3"	id="607"	level=""	option="1"	count="10"	/>
						<material	order="4"	id="684"	level=""	option="2"	count="10"	/>
					</recipe>
					<recipe	id="1704"	name="recipe1704"	name_suffix=""	craft_lv="3"	craft_exp="4800"	reputation_cost="64"	useflag="TRUE"	result_id="21"	result_name="result1704"	result_slot="1"	>
						<material	order="1"	id="21"	level="0"	option="268435456"	count="1"	/>
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						<material	order="3"	id="607"	level=""	option="1"	count="10"	/>
						<material	order="4"	id="687"	level=""	option="2"	count="10"	/>
					</recipe>
				</craft_grade>
				<craft_grade	grade="craftgrade_exclusive5-1-4"	order="4"	max_count="5"	>
					<recipe	id="1709"	name="recipe1709"	name_suffix=""	craft_lv="4"	craft_exp="6000"	reputation_cost="40"	useflag="TRUE"	result_id="22"	result_name="result1709"	result_slot="2"	>
						<material	order="1"	id="22"	level="0"	option="268435456"	count="1"	/>
						<material	order="2"	id="692"	level=""	option="83"	count="1"	/>
						<material	order="3"	id="608"	level=""	option="1"	count="11"	/>
						<material	order="4"	id="683"	level=""	option="3"	count="11"	/>
					</recipe>
					<recipe	id="1711"	name="recipe1711"	name_suffix=""	craft_lv="4"	craft_exp="8400"	reputation_cost="128"	useflag="TRUE"	result_id="22"	result_name="result1711"	result_slot="2"	>
						<material	order="1"	id="22"	level="0"	option="536870912"	count="1"	/>
						<material	order="2"	id="692"	level=""	option="83"	count="1"	/>
						<material	order="3"	id="608"	level=""	option="1"	count="11"	/>
						<material	order="4"	id="684"	level=""	option="3"	count="11"	/>
					</recipe>
					<recipe	id="1714"	name="recipe1714"	name_suffix=""	craft_lv="4"	craft_exp="8400"	reputation_cost="128"	useflag="TRUE"	result_id="22"	result_name="result1714"	result_slot="2"	>
						<material	order="1"	id="22"	level="0"	option="536870912"	count="1"	/>
						<material	order="2"	id="692"	level=""	option="83"	count="1"	/>
						<material	order="3"	id="608"	level=""	option="1"	count="11"	/>
						<material	order="4"	id="687"	level=""	option="3"	count="11"	/>
					</recipe>
				</craft_grade>
				<craft_grade	grade="craftgrade_exclusive5-1-5"	order="5"	max_count="5"	>
					<recipe	id="1719"	name="recipe1719"	name_suffix=""	craft_lv="5"	craft_exp="10000"	reputation_cost="80"	useflag="TRUE"	result_id="23"	result_name="result1719"	result_slot="2"	>
						<material	order="1"	id="23"	level="0"	option="268435456"	count="1"	/>
						<material	order="2"	id="692"	level=""	option="83"	count="1"	/>
						<material	order="3"	id="609"	level=""	option="1"	count="13"	/>
						<material	order="4"	id="683"	level=""	option="3"	count="13"	/>
					</recipe>
					<recipe	id="1721"	name="recipe1721"	name_suffix=""	craft_lv="5"	craft_exp="13000"	reputation_cost="256"	useflag="TRUE"	result_id="23"	result_name="result1721"	result_slot="2"	>
						<material	order="1"	id="23"	level="0"	option="536870912"	count="1"	/>
						<material	order="2"	id="692"	level=""	option="83"	count="1"	/>
						<material	order="3"	id="609"	level=""	option="1"	count="13"	/>
						<material	order="4"	id="684"	level=""	option="3"	count="13"	/>
					</recipe>
					<recipe	id="1724"	name="recipe1724"	name_suffix=""	craft_lv="5"	craft_exp="13000"	reputation_cost="256"	useflag="TRUE"	result_id="23"	result_name="result1724"	result_slot="2"	>
						<material	order="1"	id="23"	level="0"	option="536870912"	count="1"	/>
						<material	order="2"	id="692"	level=""	option="83"	count="1"	/>
						<material	order="3"	id="609"	level=""	option="1"	count="13"	/>
						<material	order="4"	id="687"	level=""	option="3"	count="13"	/>
					</recipe>
				</craft_grade>
				<craft_grade	grade="craftgrade_exclusive5-1-6"	order="6"	max_count="4"	>
					<recipe	id="1728"	name="recipe1728"	name_suffix=""	craft_lv="6"	craft_exp="15000"	reputation_cost="160"	useflag="TRUE"	result_id="24"	result_name="result1728"	result_slot="2"	>
						<material	order="1"	id="24"	level="0"	option="268435456"	count="1"	/>
						<material	order="2"	id="692"	level=""	option="83"	count="1"	/>
						<material	order="3"	id="610"	level=""	option="1"	count="14"	/>
						<material	order="4"	id="683"	level=""	option="3"	count="14"	/>
					</recipe>
					<recipe	id="1730"	name="recipe1730"	name_suffix=""	craft_lv="6"	craft_exp="18600"	reputation_cost="512"	useflag="TRUE"	result_id="24"	result_name="result1730"	result_slot="2"	>
						<material	order="1"	id="24"	level="0"	option="536870912"	count="1"	/>
						<material	order="2"	id="692"	level=""	option="83"	count="1"	/>
						<material	order="3"	id="610"	level=""	option="1"	count="14"	/>
						<material	order="4"	id="684"	level=""	option="3"	count="14"	/>
					</recipe>
					<recipe	id="1733"	name="recipe1733"	name_suffix=""	craft_lv="6"	craft_exp="18600"	reputation_cost="512"	useflag="TRUE"	result_id="24"	result_name="result1733"	result_slot="2"	>
						<material	order="1"	id="24"	level="0"	option="536870912"	count="1"	/>
						<material	order="2"	id="692"	level=""	option="83"	count="1"	/>
						<material	order="3"	id="610"	level=""	option="1"	count="14"	/>
						<material	order="4"	id="687"	level=""	option="3"	count="14"	/>
					</recipe>
				</craft_grade>
				<craft_grade	grade="craftgrade_exclusive5-1-8"	order="8"	max_count="3"	>
					<recipe	id="1737"	name="recipe1737"	name_suffix=""	craft_lv="7"	craft_exp="21000"	reputation_cost="320"	useflag="TRUE"	result_id="25"	result_name="result1737"	result_slot="2"	>
						<material	order="1"	id="25"	level="0"	option="268435456"	count="1"	/>
						<material	order="2"	id="692"	level=""	option="84"	count="1"	/>
						<material	order="3"	id="611"	level=""	option="1"	count="16"	/>
						<material	order="4"	id="683"	level=""	option="4"	count="16"	/>
					</recipe>
					<recipe	id="1739"	name="recipe1739"	name_suffix=""	craft_lv="7"	craft_exp="25200"	reputation_cost="1024"	useflag="TRUE"	result_id="25"	result_name="result1739"	result_slot="2"	>
						<material	order="1"	id="25"	level="0"	option="536870912"	count="1"	/>
						<material	order="2"	id="692"	level=""	option="84"	count="1"	/>
						<material	order="3"	id="611"	level=""	option="1"	count="16"	/>
						<material	order="4"	id="684"	level=""	option="4"	count="16"	/>
					</recipe>
					<recipe	id="1742"	name="recipe1742"	name_suffix=""	craft_lv="7"	craft_exp="25200"	reputation_cost="1024"	useflag="TRUE"	result_id="25"	result_name="result1742"	result_slot="2"	>
						<material	order="1"	id="25"	level="0"	option="536870912"	count="1"	/>
						<material	order="2"	id="692"	level=""	option="84"	count="1"	/>
						<material	order="3"	id="611"	level=""	option="1"	count="16"	/>
						<material	order="4"	id="687"	level=""	option="4"	count="16"	/>
					</recipe>
				</craft_grade>
				<craft_grade	grade="craftgrade_exclusive5-1-7"	order="7"	max_count="2"	>
					<recipe	id="1746"	name="recipe1746"	name_suffix=""	craft_lv="6"	craft_exp="21000"	reputation_cost="320"	useflag="TRUE"	result_id="1613"	result_name="result1746"	result_slot="2"	>
						<material	order="1"	id="1613"	level="0"	option="268435456"	count="1"	/>
						<material	order="2"	id="692"	level=""	option="83"	count="1"	/>
						<material	order="3"	id="2810"	level=""	option="1"	count="14"	/>
						<material	order="4"	id="683"	level=""	option="3"	count="14"	/>
					</recipe>
					<recipe	id="1747"	name="recipe1747"	name_suffix=""	craft_lv="6"	craft_exp="21000"	reputation_cost="640"	useflag="TRUE"	result_id="1613"	result_name="result1747"	result_slot="2"	>
						<material	order="1"	id="1613"	level="0"	option="536870912"	count="1"	/>
						<material	order="2"	id="692"	level=""	option="83"	count="1"	/>
						<material	order="3"	id="2810"	level=""	option="1"	count="14"	/>
						<material	order="4"	id="684"	level=""	option="3"	count="14"	/>
					</recipe>
					<recipe	id="1750"	name="recipe1750"	name_suffix=""	craft_lv="6"	craft_exp="21000"	reputation_cost="768"	useflag="TRUE"	result_id="1613"	result_name="result1750"	result_slot="2"	>
						<material	order="1"	id="1613"	level="0"	option="536870912"	count="1"	/>
						<material	order="2"	id="692"	level=""	option="83"	count="1"	/>
						<material	order="3"	id="2810"	level=""	option="1"	count="14"	/>
						<material	order="4"	id="687"	level=""	option="3"	count="14"	/>
					</recipe>
				</craft_grade>
				<craft_grade	grade="craftgrade_exclusive5-1-9"	order="9"	max_count="3"	>
					<recipe	id="1755"	name="recipe1755"	name_suffix=""	craft_lv="8"	craft_exp="27950"	reputation_cost="640"	useflag="TRUE"	result_id="26"	result_name="result1755"	result_slot="2"	>
						<material	order="1"	id="26"	level="0"	option="536870912"	count="1"	/>
						<material	order="2"	id="692"	level=""	option="84"	count="1"	/>
						<material	order="3"	id="613"	level=""	option="1"	count="16"	/>
						<material	order="4"	id="684"	level=""	option="4"	count="16"	/>
					</recipe>
					<recipe	id="1756"	name="recipe1756"	name_suffix=""	craft_lv="8"	craft_exp="27950"	reputation_cost="768"	useflag="TRUE"	result_id="26"	result_name="result1756"	result_slot="2"	>
						<material	order="1"	id="26"	level="0"	option="536870912"	count="1"	/>
						<material	order="2"	id="692"	level=""	option="84"	count="1"	/>
						<material	order="3"	id="613"	level=""	option="1"	count="16"	/>
						<material	order="4"	id="687"	level=""	option="4"	count="16"	/>
					</recipe>
					<recipe	id="1758"	name="recipe1758"	name_suffix=""	craft_lv="8"	craft_exp="32400"	reputation_cost="768"	useflag="TRUE"	result_id="26"	result_name="result1758"	result_slot="2"	>
						<material	order="1"	id="26"	level="0"	option="536870912"	count="1"	/>
						<material	order="2"	id="692"	level=""	option="84"	count="1"	/>
						<material	order="3"	id="613"	level=""	option="1"	count="16"	/>
						<material	order="4"	id="687"	level=""	option="4"	count="16"	/>
					</recipe>
				</craft_grade>
			</craft_subtype>
			<craft_subtype	subtype="craft_subtype5-2"	order="2"	craft_type_code="18"	>
				<craft_grade	grade="craftgrade_exclusive5-2-1"	order="1"	max_count="3"	>
					<recipe	id="1771"	name="recipe1771"	name_suffix=""	craft_lv="1"	craft_exp="0"	reputation_cost="0"	useflag="TRUE"	result_id="34"	result_name="result1771"	result_slot="0"	>
						<material	order="1"	id="34"	level="0"	option="0"	count="1"	/>
						<material	order="2"	id="692"	level=""	option="81"	count="1"	/>
						<material	order="3"	id="605"	level=""	option="1"	count="6"	/>
						<material	order="4"	id="684"	level=""	option="1"	count="6"	/>
					</recipe>
					<recipe	id="1774"	name="recipe1774"	name_suffix=""	craft_lv="1"	craft_exp="600"	reputation_cost="0"	useflag="TRUE"	result_id="34"	result_name="result1774"	result_slot="0"	>
						<material	order="1"	id="34"	level="0"	option="0"	count="1"	/>
						<material	order="2"	id="692"	level=""	option="81"	count="1"	/>
						<material	order="3"	id="605"	level=""	option="1"	count="6"	/>
						<material	order="4"	id="687"	level=""	option="1"	count="6"	/>
					</recipe>
					<recipe	id="1777"	name="recipe1777"	name_suffix=""	craft_lv="1"	craft_exp="1000"	reputation_cost="20"	useflag="TRUE"	result_id="675"	result_name="result1777"	result_slot="0"	>
						<material	order="1"	id="3836"	level="1"	option="0"	count="1"	/>
						<material	order="2"	id="692"	level=""	option="81"	count="1"	/>
						<material	order="3"	id="3835"	level=""	option="0"	count="3"	/>
						<material	order="4"	id="4079"	level=""	option="0"	count="3"	/>
					</recipe>
				</craft_grade>
				<craft_grade	grade="craftgrade_exclusive5-2-2"	order="2"	max_count="3"	>
					<recipe	id="1779"	name="recipe1779"	name_suffix=""	craft_lv="2"	craft_exp="1000"	reputation_cost="32"	useflag="TRUE"	result_id="35"	result_name="result1779"	result_slot="1"	>
						<material	order="1"	id="35"	level="0"	option="268435456"	count="1"	/>
						<material	order="2"	id="692"	level=""	option="82"	count="1"	/>
						<material	order="3"	id="606"	level=""	option="1"	count="8"	/>
						<material	order="4"	id="684"	level=""	option="2"	count="8"	/>
					</recipe>
					<recipe	id="1782"	name="recipe1782"	name_suffix=""	craft_lv="2"	craft_exp="2200"	reputation_cost="32"	useflag="TRUE"	result_id="35"	result_name="result1782"	result_slot="1"	>
						<material	order="1"	id="35"	level="0"	option="268435456"	count="1"	/>
						<material	order="2"	id="692"	level=""	option="82"	count="1"	/>
						<material	order="3"	id="606"	level=""	option="1"	count="8"	/>
						<material	order="4"	id="687"	level=""	option="2"	count="8"	/>
					</recipe>
				</craft_grade>
				<craft_grade	grade="craftgrade_exclusive5-2-3"	order="3"	max_count="3"	>
					<recipe	id="1787"	name="recipe1787"	name_suffix=""	craft_lv="3"	craft_exp="3000"	reputation_cost="64"	useflag="TRUE"	result_id="36"	result_name="result1787"	result_slot="1"	>
						<material	order="1"	id="36"	level="0"	option="268435456"	count="1"	/>
						<material	order="2"	id="692"	level=""	option="82"	count="1"	/>
						<material	order="3"	id="607"	level=""	option="1"	count="10"	/>
						<material	order="4"	id="684"	level=""	option="2"	count="10"	/>
					</recipe>
					<recipe	id="1790"	name="recipe1790"	name_suffix=""	craft_lv="3"	craft_exp="4800"	reputation_cost="64"	useflag="TRUE"	result_id="36"	result_name="result1790"	result_slot="1"	>
						<material	order="1"	id="36"	level="0"	option="268435456"	count="1"	/>
						<material	order="2"	id="692"	level=""	option="82"	count="1"	/>
						<material	order="3"	id="607"	level=""	option="1"	count="10"	/>
						<material	order="4"	id="687"	level=""	option="2"	count="10"	/>
					</recipe>
				</craft_grade>
				<craft_grade	grade="craftgrade_exclusive5-2-4"	order="4"	max_count="5"	>
					<recipe	id="1795"	name="recipe1795"	name_suffix=""	craft_lv="4"	craft_exp="6000"	reputation_cost="40"	useflag="TRUE"	result_id="37"	result_name="result1795"	result_slot="2"	>
						<material	order="1"	id="37"	level="0"	option="268435456"	count="1"	/>
						<material	order="2"	id="692"	level=""	option="83"	count="1"	/>
						<material	order="3"	id="608"	level=""	option="1"	count="11"	/>
						<material	order="4"	id="683"	level=""	option="3"	count="11"	/>
					</recipe>
					<recipe	id="1797"	name="recipe1797"	name_suffix=""	craft_lv="4"	craft_exp="8400"	reputation_cost="128"	useflag="TRUE"	result_id="37"	result_name="result1797"	result_slot="2"	>
						<material	order="1"	id="37"	level="0"	option="536870912"	count="1"	/>
						<material	order="2"	id="692"	level=""	option="83"	count="1"	/>
						<material	order="3"	id="608"	level=""	option="1"	count="11"	/>
						<material	order="4"	id="684"	level=""	option="3"	count="11"	/>
					</recipe>
					<recipe	id="1800"	name="recipe1800"	name_suffix=""	craft_lv="4"	craft_exp="8400"	reputation_cost="128"	useflag="TRUE"	result_id="37"	result_name="result1800"	result_slot="2"	>
						<material	order="1"	id="37"	level="0"	option="536870912"	count="1"	/>
						<material	order="2"	id="692"	level=""	option="83"	count="1"	/>
						<material	order="3"	id="608"	level=""	option="1"	count="11"	/>
						<material	order="4"	id="687"	level=""	option="3"	count="11"	/>
					</recipe>
				</craft_grade>
				<craft_grade	grade="craftgrade_exclusive5-2-5"	order="5"	max_count="5"	>
					<recipe	id="1805"	name="recipe1805"	name_suffix=""	craft_lv="5"	craft_exp="10000"	reputation_cost="80"	useflag="TRUE"	result_id="38"	result_name="result1805"	result_slot="2"	>
						<material	order="1"	id="38"	level="0"	option="268435456"	count="1"	/>
						<material	order="2"	id="692"	level=""	option="83"	count="1"	/>
						<material	order="3"	id="609"	level=""	option="1"	count="13"	/>
						<material	order="4"	id="683"	level=""	option="3"	count="13"	/>
					</recipe>
					<recipe	id="1807"	name="recipe1807"	name_suffix=""	craft_lv="5"	craft_exp="13000"	reputation_cost="256"	useflag="TRUE"	result_id="38"	result_name="result1807"	result_slot="2"	>
						<material	order="1"	id="38"	level="0"	option="536870912"	count="1"	/>
						<material	order="2"	id="692"	level=""	option="83"	count="1"	/>
						<material	order="3"	id="609"	level=""	option="1"	count="13"	/>
						<material	order="4"	id="684"	level=""	option="3"	count="13"	/>
					</recipe>
					<recipe	id="1810"	name="recipe1810"	name_suffix=""	craft_lv="5"	craft_exp="13000"	reputation_cost="256"	useflag="TRUE"	result_id="38"	result_name="result1810"	result_slot="2"	>
						<material	order="1"	id="38"	level="0"	option="536870912"	count="1"	/>
						<material	order="2"	id="692"	level=""	option="83"	count="1"	/>
						<material	order="3"	id="609"	level=""	option="1"	count="13"	/>
						<material	order="4"	id="687"	level=""	option="3"	count="13"	/>
					</recipe>
				</craft_grade>
				<craft_grade	grade="craftgrade_exclusive5-2-6"	order="6"	max_count="4"	>
					<recipe	id="1814"	name="recipe1814"	name_suffix=""	craft_lv="6"	craft_exp="15000"	reputation_cost="160"	useflag="TRUE"	result_id="39"	result_name="result1814"	result_slot="0"	>
						<material	order="1"	id="39"	level="0"	option="268435456"	count="1"	/>
						<material	order="2"	id="692"	level=""	option="83"	count="1"	/>
						<material	order="3"	id="610"	level=""	option="1"	count="14"	/>
						<material	order="4"	id="683"	level=""	option="3"	count="14"	/>
					</recipe>
					<recipe	id="1816"	name="recipe1816"	name_suffix=""	craft_lv="6"	craft_exp="18600"	reputation_cost="512"	useflag="TRUE"	result_id="39"	result_name="result1816"	result_slot="2"	>
						<material	order="1"	id="39"	level="0"	option="536870912"	count="1"	/>
						<material	order="2"	id="692"	level=""	option="83"	count="1"	/>
						<material	order="3"	id="610"	level=""	option="1"	count="14"	/>
						<material	order="4"	id="684"	level=""	option="3"	count="14"	/>
					</recipe>
					<recipe	id="1819"	name="recipe1819"	name_suffix=""	craft_lv="6"	craft_exp="18600"	reputation_cost="512"	useflag="TRUE"	result_id="39"	result_name="result1819"	result_slot="2"	>
						<material	order="1"	id="39"	level="0"	option="536870912"	count="1"	/>
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						<material	order="3"	id="610"	level=""	option="1"	count="14"	/>
						<material	order="4"	id="687"	level=""	option="3"	count="14"	/>
					</recipe>
				</craft_grade>
				<craft_grade	grade="craftgrade_exclusive5-2-8"	order="8"	max_count="4"	>
					<recipe	id="1823"	name="recipe1823"	name_suffix=""	craft_lv="7"	craft_exp="21000"	reputation_cost="320"	useflag="TRUE"	result_id="40"	result_name="result1823"	result_slot="2"	>
						<material	order="1"	id="40"	level="0"	option="268435456"	count="1"	/>
						<material	order="2"	id="692"	level=""	option="84"	count="1"	/>
						<material	order="3"	id="611"	level=""	option="1"	count="16"	/>
						<material	order="4"	id="683"	level=""	option="4"	count="16"	/>
					</recipe>
					<recipe	id="1825"	name="recipe1825"	name_suffix=""	craft_lv="7"	craft_exp="25200"	reputation_cost="1024"	useflag="TRUE"	result_id="40"	result_name="result1825"	result_slot="2"	>
						<material	order="1"	id="40"	level="0"	option="536870912"	count="1"	/>
						<material	order="2"	id="692"	level=""	option="84"	count="1"	/>
						<material	order="3"	id="611"	level=""	option="1"	count="16"	/>
						<material	order="4"	id="684"	level=""	option="4"	count="16"	/>
					</recipe>
					<recipe	id="1828"	name="recipe1828"	name_suffix=""	craft_lv="7"	craft_exp="25200"	reputation_cost="1024"	useflag="TRUE"	result_id="40"	result_name="result1828"	result_slot="2"	>
						<material	order="1"	id="40"	level="0"	option="536870912"	count="1"	/>
						<material	order="2"	id="692"	level=""	option="84"	count="1"	/>
						<material	order="3"	id="611"	level=""	option="1"	count="16"	/>
						<material	order="4"	id="687"	level=""	option="4"	count="16"	/>
					</recipe>
				</craft_grade>
				<craft_grade	grade="craftgrade_exclusive5-2-7"	order="7"	max_count="2"	>
					<recipe	id="1832"	name="recipe1832"	name_suffix=""	craft_lv="6"	craft_exp="21000"	reputation_cost="320"	useflag="TRUE"	result_id="1614"	result_name="result1832"	result_slot="2"	>
						<material	order="1"	id="1614"	level="0"	option="268435456"	count="1"	/>
						<material	order="2"	id="692"	level=""	option="83"	count="1"	/>
						<material	order="3"	id="2810"	level=""	option="1"	count="14"	/>
						<material	order="4"	id="683"	level=""	option="3"	count="14"	/>
					</recipe>
					<recipe	id="1833"	name="recipe1833"	name_suffix=""	craft_lv="6"	craft_exp="21000"	reputation_cost="640"	useflag="TRUE"	result_id="1614"	result_name="result1833"	result_slot="2"	>
						<material	order="1"	id="1614"	level="0"	option="536870912"	count="1"	/>
						<material	order="2"	id="692"	level=""	option="83"	count="1"	/>
						<material	order="3"	id="2810"	level=""	option="1"	count="14"	/>
						<material	order="4"	id="684"	level=""	option="3"	count="14"	/>
					</recipe>
					<recipe	id="1836"	name="recipe1836"	name_suffix=""	craft_lv="6"	craft_exp="21000"	reputation_cost="768"	useflag="TRUE"	result_id="1614"	result_name="result1836"	result_slot="2"	>
						<material	order="1"	id="1614"	level="0"	option="536870912"	count="1"	/>
						<material	order="2"	id="692"	level=""	option="83"	count="1"	/>
						<material	order="3"	id="2810"	level=""	option="1"	count="14"	/>
						<material	order="4"	id="687"	level=""	option="3"	count="14"	/>
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				</craft_grade>
				<craft_grade	grade="craftgrade_exclusive5-2-9"	order="9"	max_count="2"	>
					<recipe	id="1841"	name="recipe1841"	name_suffix=""	craft_lv="8"	craft_exp="27950"	reputation_cost="640"	useflag="TRUE"	result_id="41"	result_name="result1841"	result_slot="2"	>
						<material	order="1"	id="41"	level="0"	option="536870912"	count="1"	/>
						<material	order="2"	id="692"	level=""	option="84"	count="1"	/>
						<material	order="3"	id="613"	level=""	option="1"	count="16"	/>
						<material	order="4"	id="684"	level=""	option="4"	count="16"	/>
					</recipe>
					<recipe	id="1844"	name="recipe1844"	name_suffix=""	craft_lv="8"	craft_exp="32400"	reputation_cost="768"	useflag="TRUE"	result_id="41"	result_name="result1844"	result_slot="2"	>
						<material	order="1"	id="41"	level="0"	option="536870912"	count="1"	/>
						<material	order="2"	id="692"	level=""	option="84"	count="1"	/>
						<material	order="3"	id="613"	level=""	option="1"	count="16"	/>
						<material	order="4"	id="687"	level=""	option="4"	count="16"	/>
					</recipe>
				</craft_grade>
			</craft_subtype>
			<craft_subtype	subtype="craft_subtype5-3"	order="3"	craft_type_code="19"	>
				<craft_grade	grade="craftgrade_exclusive5-3-1"	order="1"	max_count="7"	>
					<recipe	id="1856"	name="recipe1856"	name_suffix=""	craft_lv="1"	craft_exp="0"	reputation_cost="0"	useflag="TRUE"	result_id="290"	result_name="result1856"	result_slot="0"	>
						<material	order="1"	id="288"	level="0"	option="0"	count="1"	/>
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						<material	order="3"	id="676"	level=""	option="1"	count="4"	/>
						<material	order="4"	id="683"	level=""	option="1"	count="4"	/>
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						<material	order="1"	id="296"	level="0"	option="0"	count="1"	/>
						<material	order="2"	id="692"	level=""	option="81"	count="1"	/>
						<material	order="3"	id="676"	level=""	option="1"	count="4"	/>
						<material	order="4"	id="683"	level=""	option="1"	count="4"	/>
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					<recipe	id="1858"	name="recipe1858"	name_suffix=""	craft_lv="1"	craft_exp="100"	reputation_cost="0"	useflag="TRUE"	result_id="306"	result_name="result1858"	result_slot="0"	>
						<material	order="1"	id="304"	level="0"	option="0"	count="1"	/>
						<material	order="2"	id="692"	level=""	option="81"	count="1"	/>
						<material	order="3"	id="676"	level=""	option="1"	count="4"	/>
						<material	order="4"	id="683"	level=""	option="1"	count="4"	/>
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					<recipe	id="1859"	name="recipe1859"	name_suffix=""	craft_lv="1"	craft_exp="300"	reputation_cost="0"	useflag="TRUE"	result_id="319"	result_name="result1859"	result_slot="0"	>
						<material	order="1"	id="319"	level="0"	option="0"	count="1"	/>
						<material	order="2"	id="692"	level=""	option="81"	count="1"	/>
						<material	order="3"	id="676"	level=""	option="1"	count="5"	/>
						<material	order="4"	id="688"	level=""	option="1"	count="5"	/>
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					<recipe	id="1904"	name="recipe1904"	name_suffix=""	craft_lv="7"	craft_exp="21000"	reputation_cost="640"	useflag="TRUE"	result_id="328"	result_name="result1904"	result_slot="0"	>
						<material	order="1"	id="292"	level="0"	option="0"	count="1"	/>
						<material	order="2"	id="692"	level=""	option="83"	count="1"	/>
						<material	order="3"	id="681"	level=""	option="1"	count="10"	/>
						<material	order="4"	id="684"	level=""	option="3"	count="10"	/>
					</recipe>
					<recipe	id="1905"	name="recipe1905"	name_suffix=""	craft_lv="7"	craft_exp="21000"	reputation_cost="640"	useflag="TRUE"	result_id="331"	result_name="result1905"	result_slot="0"	>
						<material	order="1"	id="300"	level="0"	option="0"	count="1"	/>
						<material	order="2"	id="692"	level=""	option="83"	count="1"	/>
						<material	order="3"	id="681"	level=""	option="1"	count="10"	/>
						<material	order="4"	id="684"	level=""	option="3"	count="10"	/>
					</recipe>
					<recipe	id="1906"	name="recipe1906"	name_suffix=""	craft_lv="7"	craft_exp="21700"	reputation_cost="704"	useflag="TRUE"	result_id="334"	result_name="result1906"	result_slot="0"	>
						<material	order="1"	id="308"	level="0"	option="0"	count="1"	/>
						<material	order="2"	id="692"	level=""	option="83"	count="1"	/>
						<material	order="3"	id="681"	level=""	option="1"	count="11"	/>
						<material	order="4"	id="684"	level=""	option="3"	count="11"	/>
					</recipe>
					<recipe	id="1907"	name="recipe1907"	name_suffix=""	craft_lv="7"	craft_exp="24500"	reputation_cost="960"	useflag="TRUE"	result_id="706"	result_name="result1907"	result_slot="0"	>
						<material	order="1"	id="308"	level="0"	option="0"	count="1"	/>
						<material	order="2"	id="692"	level=""	option="83"	count="1"	/>
						<material	order="3"	id="681"	level=""	option="1"	count="15"	/>
						<material	order="4"	id="688"	level=""	option="3"	count="15"	/>
					</recipe>
				</craft_grade>
			</craft_subtype>
			<craft_subtype	subtype="craft_subtype5-4"	order="4"	craft_type_code="20"	>
				<craft_grade	grade="craftgrade_exclusive5-4-1"	order="1"	max_count="5"	>
					<recipe	id="1936"	name="recipe1936"	name_suffix=""	craft_lv="1"	craft_exp="200"	reputation_cost="0"	useflag="TRUE"	result_id="367"	result_name="result1936"	result_slot="0"	>
						<material	order="1"	id="366"	level="0"	option="0"	count="1"	/>
						<material	order="2"	id="692"	level=""	option="81"	count="1"	/>
						<material	order="3"	id="676"	level=""	option="1"	count="5"	/>
						<material	order="4"	id="690"	level=""	option="1"	count="5"	/>
					</recipe>
					<recipe	id="1937"	name="recipe1937"	name_suffix=""	craft_lv="1"	craft_exp="0"	reputation_cost="0"	useflag="TRUE"	result_id="381"	result_name="result1937"	result_slot="0"	>
						<material	order="1"	id="380"	level="0"	option="0"	count="1"	/>
						<material	order="2"	id="692"	level=""	option="81"	count="1"	/>
						<material	order="3"	id="676"	level=""	option="1"	count="4"	/>
						<material	order="4"	id="689"	level=""	option="1"	count="4"	/>
					</recipe>
					<recipe	id="1938"	name="recipe1938"	name_suffix=""	craft_lv="1"	craft_exp="300"	reputation_cost="0"	useflag="TRUE"	result_id="721"	result_name="result1938"	result_slot="0"	>
						<material	order="1"	id="366"	level="0"	option="0"	count="1"	/>
						<material	order="2"	id="692"	level=""	option="81"	count="1"	/>
						<material	order="3"	id="676"	level=""	option="1"	count="5"	/>
						<material	order="4"	id="691"	level=""	option="1"	count="5"	/>
					</recipe>
					<recipe	id="1939"	name="recipe1939"	name_suffix=""	craft_lv="1"	craft_exp="200"	reputation_cost="0"	useflag="TRUE"	result_id="710"	result_name="result1939"	result_slot="0"	>
						<material	order="1"	id="380"	level="0"	option="0"	count="1"	/>
						<material	order="2"	id="692"	level=""	option="81"	count="1"	/>
						<material	order="3"	id="676"	level=""	option="1"	count="5"	/>
						<material	order="4"	id="686"	level=""	option="1"	count="5"	/>
					</recipe>
					<recipe	id="1943"	name="recipe1943"	name_suffix=""	craft_lv="1"	craft_exp="1000"	reputation_cost="20"	useflag="TRUE"	result_id="736"	result_name="result1943"	result_slot="0"	>
						<material	order="1"	id="719"	level="0"	option="0"	count="1"	/>
						<material	order="2"	id="692"	level=""	option="81"	count="1"	/>
						<material	order="3"	id="676"	level=""	option="1"	count="8"	/>
						<material	order="4"	id="691"	level=""	option="1"	count="8"	/>
					</recipe>
				</craft_grade>
				<craft_grade	grade="craftgrade_exclusive5-4-2"	order="2"	max_count="6"	>
					<recipe	id="1944"	name="recipe1944"	name_suffix=""	craft_lv="2"	craft_exp="1400"	reputation_cost="0"	useflag="TRUE"	result_id="371"	result_name="result1944"	result_slot="0"	>
						<material	order="1"	id="370"	level="0"	option="0"	count="1"	/>
						<material	order="2"	id="692"	level=""	option="82"	count="1"	/>
						<material	order="3"	id="677"	level=""	option="1"	count="6"	/>
						<material	order="4"	id="690"	level=""	option="2"	count="6"	/>
					</recipe>
					<recipe	id="1945"	name="recipe1945"	name_suffix=""	craft_lv="2"	craft_exp="1400"	reputation_cost="0"	useflag="TRUE"	result_id="374"	result_name="result1945"	result_slot="0"	>
						<material	order="1"	id="373"	level="0"	option="0"	count="1"	/>
						<material	order="2"	id="692"	level=""	option="82"	count="1"	/>
						<material	order="3"	id="677"	level=""	option="1"	count="6"	/>
						<material	order="4"	id="690"	level=""	option="2"	count="6"	/>
					</recipe>
					<recipe	id="1946"	name="recipe1946"	name_suffix=""	craft_lv="2"	craft_exp="1000"	reputation_cost="0"	useflag="TRUE"	result_id="382"	result_name="result1946"	result_slot="0"	>
						<material	order="1"	id="381"	level="0"	option="0"	count="1"	/>
						<material	order="2"	id="692"	level=""	option="82"	count="1"	/>
						<material	order="3"	id="677"	level=""	option="1"	count="5"	/>
						<material	order="4"	id="689"	level=""	option="2"	count="5"	/>
					</recipe>
					<recipe	id="1947"	name="recipe1947"	name_suffix=""	craft_lv="2"	craft_exp="2200"	reputation_cost="0"	useflag="TRUE"	result_id="396"	result_name="result1947"	result_slot="0"	>
						<material	order="1"	id="381"	level="0"	option="0"	count="1"	/>
						<material	order="2"	id="692"	level=""	option="82"	count="1"	/>
						<material	order="3"	id="677"	level=""	option="1"	count="8"	/>
						<material	order="4"	id="685"	level=""	option="2"	count="8"	/>
					</recipe>
					<recipe	id="1948"	name="recipe1948"	name_suffix=""	craft_lv="2"	craft_exp="2000"	reputation_cost="30"	useflag="TRUE"	result_id="404"	result_name="result1948"	result_slot="0"	>
						<material	order="1"	id="381"	level="0"	option="0"	count="1"	/>
						<material	order="2"	id="692"	level=""	option="82"	count="1"	/>
						<material	order="3"	id="677"	level=""	option="1"	count="8"	/>
						<material	order="4"	id="684"	level=""	option="2"	count="8"	/>
					</recipe>
					<recipe	id="1951"	name="recipe1951"	name_suffix=""	craft_lv="2"	craft_exp="3000"	reputation_cost="40"	useflag="TRUE"	result_id="737"	result_name="result1951"	result_slot="0"	>
						<material	order="1"	id="394"	level="0"	option="0"	count="1"	/>
						<material	order="2"	id="692"	level=""	option="82"	count="1"	/>
						<material	order="3"	id="677"	level=""	option="1"	count="10"	/>
						<material	order="4"	id="691"	level=""	option="2"	count="10"	/>
					</recipe>
				</craft_grade>
				<craft_grade	grade="craftgrade_exclusive5-4-3"	order="3"	max_count="5"	>
					<recipe	id="1952"	name="recipe1952"	name_suffix=""	craft_lv="3"	craft_exp="3600"	reputation_cost="48"	useflag="TRUE"	result_id="368"	result_name="result1952"	result_slot="0"	>
						<material	order="1"	id="367"	level="0"	option="0"	count="1"	/>
						<material	order="2"	id="692"	level=""	option="82"	count="1"	/>
						<material	order="3"	id="678"	level=""	option="1"	count="7"	/>
						<material	order="4"	id="690"	level=""	option="2"	count="7"	/>
					</recipe>
					<recipe	id="1953"	name="recipe1953"	name_suffix=""	craft_lv="3"	craft_exp="3000"	reputation_cost="40"	useflag="TRUE"	result_id="383"	result_name="result1953"	result_slot="0"	>
						<material	order="1"	id="382"	level="0"	option="0"	count="1"	/>
						<material	order="2"	id="692"	level=""	option="82"	count="1"	/>
						<material	order="3"	id="678"	level=""	option="1"	count="6"	/>
						<material	order="4"	id="689"	level=""	option="2"	count="6"	/>
					</recipe>
					<recipe	id="1954"	name="recipe1954"	name_suffix=""	craft_lv="3"	craft_exp="3900"	reputation_cost="52"	useflag="TRUE"	result_id="723"	result_name="result1954"	result_slot="0"	>
						<material	order="1"	id="367"	level="0"	option="0"	count="1"	/>
						<material	order="2"	id="692"	level=""	option="82"	count="1"	/>
						<material	order="3"	id="678"	level=""	option="1"	count="8"	/>
						<material	order="4"	id="691"	level=""	option="2"	count="8"	/>
					</recipe>
					<recipe	id="1955"	name="recipe1955"	name_suffix=""	craft_lv="3"	craft_exp="3600"	reputation_cost="48"	useflag="TRUE"	result_id="714"	result_name="result1955"	result_slot="0"	>
						<material	order="1"	id="382"	level="0"	option="0"	count="1"	/>
						<material	order="2"	id="692"	level=""	option="82"	count="1"	/>
						<material	order="3"	id="678"	level=""	option="1"	count="7"	/>
						<material	order="4"	id="688"	level=""	option="2"	count="7"	/>
					</recipe>
					<recipe	id="1959"	name="recipe1959"	name_suffix=""	craft_lv="3"	craft_exp="6000"	reputation_cost="80"	useflag="TRUE"	result_id="738"	result_name="result1959"	result_slot="0"	>
						<material	order="1"	id="721"	level="0"	option="0"	count="1"	/>
						<material	order="2"	id="692"	level=""	option="82"	count="1"	/>
						<material	order="3"	id="678"	level=""	option="1"	count="12"	/>
						<material	order="4"	id="691"	level=""	option="2"	count="12"	/>
					</recipe>
				</craft_grade>
				<craft_grade	grade="craftgrade_exclusive5-4-4"	order="4"	max_count="7"	>
					<recipe	id="1960"	name="recipe1960"	name_suffix=""	craft_lv="4"	craft_exp="6800"	reputation_cost="96"	useflag="TRUE"	result_id="371"	result_name="result1960"	result_slot="0"	>
						<material	order="1"	id="371"	level="0"	option="0"	count="1"	/>
						<material	order="2"	id="692"	level=""	option="83"	count="1"	/>
						<material	order="3"	id="679"	level=""	option="1"	count="8"	/>
						<material	order="4"	id="690"	level=""	option="3"	count="8"	/>
					</recipe>
					<recipe	id="1961"	name="recipe1961"	name_suffix=""	craft_lv="4"	craft_exp="6800"	reputation_cost="96"	useflag="TRUE"	result_id="374"	result_name="result1961"	result_slot="0"	>
						<material	order="1"	id="374"	level="0"	option="0"	count="1"	/>
						<material	order="2"	id="692"	level=""	option="83"	count="1"	/>
						<material	order="3"	id="679"	level=""	option="1"	count="8"	/>
						<material	order="4"	id="690"	level=""	option="3"	count="8"	/>
					</recipe>
					<recipe	id="1962"	name="recipe1962"	name_suffix=""	craft_lv="4"	craft_exp="6000"	reputation_cost="80"	useflag="TRUE"	result_id="384"	result_name="result1962"	result_slot="0"	>
						<material	order="1"	id="383"	level="0"	option="0"	count="1"	/>
						<material	order="2"	id="692"	level=""	option="83"	count="1"	/>
						<material	order="3"	id="679"	level=""	option="1"	count="7"	/>
						<material	order="4"	id="689"	level=""	option="3"	count="7"	/>
					</recipe>
					<recipe	id="1963"	name="recipe1963"	name_suffix=""	craft_lv="4"	craft_exp="6800"	reputation_cost="96"	useflag="TRUE"	result_id="715"	result_name="result1963"	result_slot="0"	>
						<material	order="1"	id="383"	level="0"	option="0"	count="1"	/>
						<material	order="2"	id="692"	level=""	option="83"	count="1"	/>
						<material	order="3"	id="679"	level=""	option="1"	count="8"	/>
						<material	order="4"	id="688"	level=""	option="3"	count="8"	/>
					</recipe>
					<recipe	id="1964"	name="recipe1964"	name_suffix=""	craft_lv="4"	craft_exp="8000"	reputation_cost="120"	useflag="TRUE"	result_id="406"	result_name="result1964"	result_slot="0"	>
						<material	order="1"	id="383"	level="0"	option="0"	count="1"	/>
						<material	order="2"	id="692"	level=""	option="83"	count="1"	/>
						<material	order="3"	id="679"	level=""	option="1"	count="11"	/>
						<material	order="4"	id="684"	level=""	option="3"	count="11"	/>
					</recipe>
					<recipe	id="1965"	name="recipe1965"	name_suffix=""	craft_lv="4"	craft_exp="8400"	reputation_cost="128"	useflag="TRUE"	result_id="398"	result_name="result1965"	result_slot="0"	>
						<material	order="1"	id="383"	level="0"	option="0"	count="1"	/>
						<material	order="2"	id="692"	level=""	option="83"	count="1"	/>
						<material	order="3"	id="679"	level=""	option="1"	count="11"	/>
						<material	order="4"	id="685"	level=""	option="3"	count="11"	/>
					</recipe>
					<recipe	id="1967"	name="recipe1967"	name_suffix=""	craft_lv="4"	craft_exp="10000"	reputation_cost="160"	useflag="TRUE"	result_id="739"	result_name="result1967"	result_slot="0"	>
						<material	order="1"	id="396"	level="0"	option="0"	count="1"	/>
						<material	order="2"	id="692"	level=""	option="83"	count="1"	/>
						<material	order="3"	id="679"	level=""	option="1"	count="14"	/>
						<material	order="4"	id="691"	level=""	option="3"	count="14"	/>
					</recipe>
				</craft_grade>
				<craft_grade	grade="craftgrade_exclusive5-4-5"	order="5"	max_count="5"	>
					<recipe	id="1968"	name="recipe1968"	name_suffix=""	craft_lv="5"	craft_exp="11000"	reputation_cost="192"	useflag="TRUE"	result_id="389"	result_name="result1968"	result_slot="0"	>
						<material	order="1"	id="368"	level="0"	option="0"	count="1"	/>
						<material	order="2"	id="692"	level=""	option="83"	count="1"	/>
						<material	order="3"	id="680"	level=""	option="1"	count="10"	/>
						<material	order="4"	id="690"	level=""	option="3"	count="10"	/>
					</recipe>
					<recipe	id="1969"	name="recipe1969"	name_suffix=""	craft_lv="5"	craft_exp="10000"	reputation_cost="160"	useflag="TRUE"	result_id="386"	result_name="result1969"	result_slot="0"	>
						<material	order="1"	id="384"	level="0"	option="0"	count="1"	/>
						<material	order="2"	id="692"	level=""	option="83"	count="1"	/>
						<material	order="3"	id="680"	level=""	option="1"	count="8"	/>
						<material	order="4"	id="689"	level=""	option="3"	count="8"	/>
					</recipe>
					<recipe	id="1970"	name="recipe1970"	name_suffix=""	craft_lv="5"	craft_exp="11500"	reputation_cost="208"	useflag="TRUE"	result_id="724"	result_name="result1970"	result_slot="0"	>
						<material	order="1"	id="368"	level="0"	option="0"	count="1"	/>
						<material	order="2"	id="692"	level=""	option="83"	count="1"	/>
						<material	order="3"	id="680"	level=""	option="1"	count="10"	/>
						<material	order="4"	id="691"	level=""	option="3"	count="10"	/>
					</recipe>
					<recipe	id="1971"	name="recipe1971"	name_suffix=""	craft_lv="5"	craft_exp="11000"	reputation_cost="192"	useflag="TRUE"	result_id="716"	result_name="result1971"	result_slot="0"	>
						<material	order="1"	id="384"	level="0"	option="0"	count="1"	/>
						<material	order="2"	id="692"	level=""	option="83"	count="1"	/>
						<material	order="3"	id="680"	level=""	option="1"	count="10"	/>
						<material	order="4"	id="688"	level=""	option="3"	count="10"	/>
					</recipe>
					<recipe	id="1975"	name="recipe1975"	name_suffix=""	craft_lv="5"	craft_exp="15000"	reputation_cost="320"	useflag="TRUE"	result_id="740"	result_name="result1975"	result_slot="0"	>
						<material	order="1"	id="723"	level="0"	option="0"	count="1"	/>
						<material	order="2"	id="692"	level=""	option="83"	count="1"	/>
						<material	order="3"	id="680"	level=""	option="1"	count="16"	/>
						<material	order="4"	id="691"	level=""	option="3"	count="16"	/>
					</recipe>
				</craft_grade>
				<craft_grade	grade="craftgrade_exclusive5-4-6"	order="6"	max_count="6"	>
					<recipe	id="1976"	name="recipe1976"	name_suffix=""	craft_lv="6"	craft_exp="16800"	reputation_cost="416"	useflag="TRUE"	result_id="726"	result_name="result1976"	result_slot="0"	>
						<material	order="1"	id="368"	level="0"	option="0"	count="1"	/>
						<material	order="2"	id="692"	level=""	option="83"	count="1"	/>
						<material	order="3"	id="681"	level=""	option="1"	count="12"	/>
						<material	order="4"	id="691"	level=""	option="3"	count="12"	/>
					</recipe>
					<recipe	id="1977"	name="recipe1977"	name_suffix=""	craft_lv="6"	craft_exp="16200"	reputation_cost="384"	useflag="TRUE"	result_id="391"	result_name="result1977"	result_slot="0"	>
						<material	order="1"	id="368"	level="0"	option="0"	count="1"	/>
						<material	order="2"	id="692"	level=""	option="83"	count="1"	/>
						<material	order="3"	id="681"	level=""	option="1"	count="11"	/>
						<material	order="4"	id="690"	level=""	option="3"	count="11"	/>
					</recipe>
					<recipe	id="1978"	name="recipe1978"	name_suffix=""	craft_lv="6"	craft_exp="16200"	reputation_cost="384"	useflag="TRUE"	result_id="717"	result_name="result1978"	result_slot="0"	>
						<material	order="1"	id="368"	level="0"	option="0"	count="1"	/>
						<material	order="2"	id="692"	level=""	option="83"	count="1"	/>
						<material	order="3"	id="681"	level=""	option="1"	count="11"	/>
						<material	order="4"	id="688"	level=""	option="3"	count="11"	/>
					</recipe>
					<recipe	id="1979"	name="recipe1979"	name_suffix=""	craft_lv="6"	craft_exp="15000"	reputation_cost="320"	useflag="TRUE"	result_id="386"	result_name="result1979"	result_slot="0"	>
						<material	order="1"	id="384"	level="0"	option="0"	count="1"	/>
						<material	order="2"	id="692"	level=""	option="83"	count="1"	/>
						<material	order="3"	id="681"	level=""	option="1"	count="9"	/>
						<material	order="4"	id="689"	level=""	option="3"	count="9"	/>
					</recipe>
					<recipe	id="1980"	name="recipe1980"	name_suffix=""	craft_lv="6"	craft_exp="18600"	reputation_cost="512"	useflag="TRUE"	result_id="400"	result_name="result1980"	result_slot="0"	>
						<material	order="1"	id="384"	level="0"	option="0"	count="1"	/>
						<material	order="2"	id="692"	level=""	option="83"	count="1"	/>
						<material	order="3"	id="681"	level=""	option="1"	count="14"	/>
						<material	order="4"	id="685"	level=""	option="3"	count="14"	/>
					</recipe>
					<recipe	id="1983"	name="recipe1983"	name_suffix=""	craft_lv="6"	craft_exp="21000"	reputation_cost="640"	useflag="TRUE"	result_id="741"	result_name="result1983"	result_slot="0"	>
						<material	order="1"	id="398"	level="0"	option="0"	count="1"	/>
						<material	order="2"	id="692"	level=""	option="83"	count="1"	/>
						<material	order="3"	id="681"	level=""	option="1"	count="18"	/>
						<material	order="4"	id="691"	level=""	option="3"	count="18"	/>
					</recipe>
				</craft_grade>
				<craft_grade	grade="craftgrade_exclusive5-4-7"	order="7"	max_count="4"	>
					<recipe	id="1984"	name="recipe1984"	name_suffix=""	craft_lv="7"	craft_exp="23100"	reputation_cost="832"	useflag="TRUE"	result_id="727"	result_name="result1984"	result_slot="0"	>
						<material	order="1"	id="368"	level="0"	option="0"	count="1"	/>
						<material	order="2"	id="692"	level=""	option="83"	count="1"	/>
						<material	order="3"	id="681"	level=""	option="1"	count="13"	/>
						<material	order="4"	id="691"	level=""	option="3"	count="13"	/>
					</recipe>
					<recipe	id="1985"	name="recipe1985"	name_suffix=""	craft_lv="7"	craft_exp="22400"	reputation_cost="768"	useflag="TRUE"	result_id="392"	result_name="result1985"	result_slot="0"	>
						<material	order="1"	id="368"	level="0"	option="0"	count="1"	/>
						<material	order="2"	id="692"	level=""	option="83"	count="1"	/>
						<material	order="3"	id="681"	level=""	option="1"	count="12"	/>
						<material	order="4"	id="690"	level=""	option="3"	count="12"	/>
					</recipe>
					<recipe	id="1986"	name="recipe1986"	name_suffix=""	craft_lv="7"	craft_exp="21000"	reputation_cost="640"	useflag="TRUE"	result_id="387"	result_name="result1986"	result_slot="0"	>
						<material	order="1"	id="384"	level="0"	option="0"	count="1"	/>
						<material	order="2"	id="692"	level=""	option="83"	count="1"	/>
						<material	order="3"	id="681"	level=""	option="1"	count="10"	/>
						<material	order="4"	id="689"	level=""	option="3"	count="10"	/>
					</recipe>
					<recipe	id="1987"	name="recipe1987"	name_suffix=""	craft_lv="7"	craft_exp="24500"	reputation_cost="960"	useflag="TRUE"	result_id="407"	result_name="result1987"	result_slot="0"	>
						<material	order="1"	id="384"	level="0"	option="0"	count="1"	/>
						<material	order="2"	id="692"	level=""	option="83"	count="1"	/>
						<material	order="3"	id="681"	level=""	option="1"	count="15"	/>
						<material	order="4"	id="684"	level=""	option="3"	count="15"	/>
					</recipe>
					<recipe	id="1988"	name="recipe1988"	name_suffix=""	craft_lv="7"	craft_exp="27950"	reputation_cost="1460"	useflag="TRUE"	result_id="408"	result_name="result1988"	result_slot="0"	>
						<material	order="1"	id="407"	level="0"	option="0"	count="1"	/>
						<material	order="2"	id="692"	level=""	option="84"	count="1"	/>
						<material	order="3"	id="681"	level=""	option="1"	count="15"	/>
						<material	order="4"	id="684"	level=""	option="4"	count="15"	/>
					</recipe>
				</craft_grade>
			</craft_subtype>
		</craft>
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			<subtype	craft_subtype="0"	>
				<level	craft_level="1"	proof_item="proofname0-0-1-5"	recipe_id="5"	/>
				<level	craft_level="2"	proof_item="proofname0-0-2-15"	recipe_id="15"	/>
				<level	craft_level="3"	proof_item="proofname0-0-3-30"	recipe_id="30"	/>
				<level	craft_level="4"	proof_item="proofname0-0-4-50"	recipe_id="50"	/>
				<level	craft_level="5"	proof_item="proofname0-0-5-75"	recipe_id="75"	/>
				<level	craft_level="6"	proof_item="proofname0-0-6-95"	recipe_id="95"	/>
				<level	craft_level="7"	proof_item="proofname0-0-7-110"	recipe_id="110"	/>
				<level	craft_level="8"	proof_item="proofname0-0-8-120"	recipe_id="120"	/>
			</subtype>
		</craft_proof>
		<craft_proof	craft_type="1"	>
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				<level	craft_level="1"	proof_item="proofname1-1-1-135"	recipe_id="135"	/>
				<level	craft_level="2"	proof_item="proofname1-1-2-143"	recipe_id="143"	/>
				<level	craft_level="3"	proof_item="proofname1-1-3-151"	recipe_id="151"	/>
				<level	craft_level="4"	proof_item="proofname1-1-4-161"	recipe_id="161"	/>
				<level	craft_level="5"	proof_item="proofname1-1-5-171"	recipe_id="171"	/>
				<level	craft_level="6"	proof_item="proofname1-1-6-180"	recipe_id="180"	/>
			</subtype>
			<subtype	craft_subtype="2"	>
				<level	craft_level="1"	proof_item="proofname1-2-1-221"	recipe_id="221"	/>
				<level	craft_level="2"	proof_item="proofname1-2-2-229"	recipe_id="229"	/>
				<level	craft_level="3"	proof_item="proofname1-2-3-237"	recipe_id="237"	/>
				<level	craft_level="4"	proof_item="proofname1-2-4-247"	recipe_id="247"	/>
				<level	craft_level="5"	proof_item="proofname1-2-5-257"	recipe_id="257"	/>
				<level	craft_level="6"	proof_item="proofname1-2-6-266"	recipe_id="266"	/>
			</subtype>
			<subtype	craft_subtype="3"	>
				<level	craft_level="1"	proof_item="proofname1-3-1-307"	recipe_id="307"	/>
				<level	craft_level="2"	proof_item="proofname1-3-2-315"	recipe_id="315"	/>
				<level	craft_level="3"	proof_item="proofname1-3-3-323"	recipe_id="323"	/>
				<level	craft_level="4"	proof_item="proofname1-3-4-333"	recipe_id="333"	/>
				<level	craft_level="5"	proof_item="proofname1-3-5-343"	recipe_id="343"	/>
				<level	craft_level="6"	proof_item="proofname1-3-6-352"	recipe_id="352"	/>
			</subtype>
			<subtype	craft_subtype="4"	>
				<level	craft_level="1"	proof_item="proofname1-4-1-393"	recipe_id="393"	/>
				<level	craft_level="2"	proof_item="proofname1-4-2-401"	recipe_id="401"	/>
				<level	craft_level="3"	proof_item="proofname1-4-3-409"	recipe_id="409"	/>
				<level	craft_level="4"	proof_item="proofname1-4-4-419"	recipe_id="419"	/>
				<level	craft_level="5"	proof_item="proofname1-4-5-429"	recipe_id="429"	/>
				<level	craft_level="6"	proof_item="proofname1-4-6-438"	recipe_id="438"	/>
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		</craft_proof>
		<craft_proof	craft_type="2"	>
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				<level	craft_level="2"	proof_item="proofname2-1-2-487"	recipe_id="487"	/>
				<level	craft_level="3"	proof_item="proofname2-1-3-495"	recipe_id="495"	/>
				<level	craft_level="4"	proof_item="proofname2-1-4-503"	recipe_id="503"	/>
				<level	craft_level="4"	proof_item="proofname2-1-4-511"	recipe_id="511"	/>
				<level	craft_level="4"	proof_item="proofname2-1-4-521"	recipe_id="521"	/>
				<level	craft_level="5"	proof_item="proofname2-1-5-530"	recipe_id="530"	/>
				<level	craft_level="6"	proof_item="proofname2-1-6-539"	recipe_id="539"	/>
			</subtype>
			<subtype	craft_subtype="2"	>
				<level	craft_level="1"	proof_item="proofname2-2-1-581"	recipe_id="581"	/>
				<level	craft_level="2"	proof_item="proofname2-2-2-589"	recipe_id="589"	/>
				<level	craft_level="3"	proof_item="proofname2-2-3-597"	recipe_id="597"	/>
				<level	craft_level="4"	proof_item="proofname2-2-4-605"	recipe_id="605"	/>
				<level	craft_level="4"	proof_item="proofname2-2-4-613"	recipe_id="613"	/>
				<level	craft_level="4"	proof_item="proofname2-2-4-623"	recipe_id="623"	/>
				<level	craft_level="5"	proof_item="proofname2-2-5-641"	recipe_id="641"	/>
				<level	craft_level="6"	proof_item="proofname2-2-6-632"	recipe_id="632"	/>
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			<subtype	craft_subtype="3"	>
				<level	craft_level="1"	proof_item="proofname2-3-1-683"	recipe_id="683"	/>
				<level	craft_level="2"	proof_item="proofname2-3-2-691"	recipe_id="691"	/>
				<level	craft_level="3"	proof_item="proofname2-3-3-699"	recipe_id="699"	/>
				<level	craft_level="4"	proof_item="proofname2-3-4-706"	recipe_id="706"	/>
				<level	craft_level="4"	proof_item="proofname2-3-4-713"	recipe_id="713"	/>
				<level	craft_level="4"	proof_item="proofname2-3-4-723"	recipe_id="723"	/>
				<level	craft_level="5"	proof_item="proofname2-3-5-741"	recipe_id="741"	/>
				<level	craft_level="6"	proof_item="proofname2-3-6-732"	recipe_id="732"	/>
			</subtype>
			<subtype	craft_subtype="4"	>
				<level	craft_level="1"	proof_item="proofname2-4-1-783"	recipe_id="783"	/>
				<level	craft_level="2"	proof_item="proofname2-4-2-791"	recipe_id="791"	/>
				<level	craft_level="3"	proof_item="proofname2-4-3-799"	recipe_id="799"	/>
				<level	craft_level="4"	proof_item="proofname2-4-4-806"	recipe_id="806"	/>
				<level	craft_level="4"	proof_item="proofname2-4-4-813"	recipe_id="813"	/>
				<level	craft_level="4"	proof_item="proofname2-4-4-823"	recipe_id="823"	/>
				<level	craft_level="5"	proof_item="proofname2-4-5-832"	recipe_id="832"	/>
				<level	craft_level="6"	proof_item="proofname2-4-6-841"	recipe_id="841"	/>
			</subtype>
		</craft_proof>
		<craft_proof	craft_type="3"	>
			<subtype	craft_subtype="1"	>
				<level	craft_level="1"	proof_item="proofname3-1-1-883"	recipe_id="883"	/>
				<level	craft_level="2"	proof_item="proofname3-1-2-891"	recipe_id="891"	/>
				<level	craft_level="3"	proof_item="proofname3-1-3-899"	recipe_id="899"	/>
				<level	craft_level="4"	proof_item="proofname3-1-4-907"	recipe_id="907"	/>
				<level	craft_level="4"	proof_item="proofname3-1-4-915"	recipe_id="915"	/>
				<level	craft_level="4"	proof_item="proofname3-1-4-925"	recipe_id="925"	/>
				<level	craft_level="5"	proof_item="proofname3-1-5-934"	recipe_id="934"	/>
				<level	craft_level="6"	proof_item="proofname3-1-6-943"	recipe_id="943"	/>
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			<subtype	craft_subtype="2"	>
				<level	craft_level="1"	proof_item="proofname3-2-1-985"	recipe_id="985"	/>
				<level	craft_level="2"	proof_item="proofname3-2-2-993"	recipe_id="993"	/>
				<level	craft_level="3"	proof_item="proofname3-2-3-1001"	recipe_id="1001"	/>
				<level	craft_level="4"	proof_item="proofname3-2-4-1027"	recipe_id="1027"	/>
				<level	craft_level="5"	proof_item="proofname3-2-5-1045"	recipe_id="1045"	/>
				<level	craft_level="6"	proof_item="proofname3-2-6-1036"	recipe_id="1036"	/>
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			<subtype	craft_subtype="3"	>
				<level	craft_level="1"	proof_item="proofname3-3-1-1087"	recipe_id="1087"	/>
				<level	craft_level="2"	proof_item="proofname3-3-2-1095"	recipe_id="1095"	/>
				<level	craft_level="3"	proof_item="proofname3-3-3-1103"	recipe_id="1103"	/>
				<level	craft_level="4"	proof_item="proofname3-3-4-1110"	recipe_id="1110"	/>
				<level	craft_level="4"	proof_item="proofname3-3-4-1117"	recipe_id="1117"	/>
				<level	craft_level="4"	proof_item="proofname3-3-4-1127"	recipe_id="1127"	/>
				<level	craft_level="5"	proof_item="proofname3-3-5-1145"	recipe_id="1145"	/>
				<level	craft_level="6"	proof_item="proofname3-3-6-1136"	recipe_id="1136"	/>
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			<subtype	craft_subtype="4"	>
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				<level	craft_level="2"	proof_item="proofname3-4-2-1195"	recipe_id="1195"	/>
				<level	craft_level="3"	proof_item="proofname3-4-3-1203"	recipe_id="1203"	/>
				<level	craft_level="4"	proof_item="proofname3-4-4-1210"	recipe_id="1210"	/>
				<level	craft_level="4"	proof_item="proofname3-4-4-1217"	recipe_id="1217"	/>
				<level	craft_level="4"	proof_item="proofname3-4-4-1227"	recipe_id="1227"	/>
				<level	craft_level="5"	proof_item="proofname3-4-5-1236"	recipe_id="1236"	/>
				<level	craft_level="6"	proof_item="proofname3-4-6-1245"	recipe_id="1245"	/>
			</subtype>
		</craft_proof>
		<craft_proof	craft_type="4"	>
			<subtype	craft_subtype="1"	>
				<level	craft_level="1"	proof_item="proofname4-1-1-1287"	recipe_id="1287"	/>
				<level	craft_level="2"	proof_item="proofname4-1-2-1295"	recipe_id="1295"	/>
				<level	craft_level="3"	proof_item="proofname4-1-3-1303"	recipe_id="1303"	/>
				<level	craft_level="4"	proof_item="proofname4-1-4-1311"	recipe_id="1311"	/>
				<level	craft_level="4"	proof_item="proofname4-1-4-1319"	recipe_id="1319"	/>
				<level	craft_level="4"	proof_item="proofname4-1-4-1329"	recipe_id="1329"	/>
				<level	craft_level="5"	proof_item="proofname4-1-5-1338"	recipe_id="1338"	/>
				<level	craft_level="6"	proof_item="proofname4-1-6-1347"	recipe_id="1347"	/>
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			<subtype	craft_subtype="2"	>
				<level	craft_level="1"	proof_item="proofname4-2-1-1389"	recipe_id="1389"	/>
				<level	craft_level="2"	proof_item="proofname4-2-2-1397"	recipe_id="1397"	/>
				<level	craft_level="3"	proof_item="proofname4-2-3-1405"	recipe_id="1405"	/>
				<level	craft_level="4"	proof_item="proofname4-2-4-1413"	recipe_id="1413"	/>
				<level	craft_level="4"	proof_item="proofname4-2-4-1421"	recipe_id="1421"	/>
				<level	craft_level="4"	proof_item="proofname4-2-4-1431"	recipe_id="1431"	/>
				<level	craft_level="5"	proof_item="proofname4-2-5-1449"	recipe_id="1449"	/>
				<level	craft_level="6"	proof_item="proofname4-2-6-1440"	recipe_id="1440"	/>
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			<subtype	craft_subtype="3"	>
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				<level	craft_level="2"	proof_item="proofname4-3-2-1499"	recipe_id="1499"	/>
				<level	craft_level="3"	proof_item="proofname4-3-3-1507"	recipe_id="1507"	/>
				<level	craft_level="4"	proof_item="proofname4-3-4-1514"	recipe_id="1514"	/>
				<level	craft_level="4"	proof_item="proofname4-3-4-1521"	recipe_id="1521"	/>
				<level	craft_level="4"	proof_item="proofname4-3-4-1531"	recipe_id="1531"	/>
				<level	craft_level="5"	proof_item="proofname4-3-5-1549"	recipe_id="1549"	/>
				<level	craft_level="6"	proof_item="proofname4-3-6-1540"	recipe_id="1540"	/>
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			<subtype	craft_subtype="4"	>
				<level	craft_level="1"	proof_item="proofname4-4-1-1591"	recipe_id="1591"	/>
				<level	craft_level="2"	proof_item="proofname4-4-2-1599"	recipe_id="1599"	/>
				<level	craft_level="3"	proof_item="proofname4-4-3-1607"	recipe_id="1607"	/>
				<level	craft_level="4"	proof_item="proofname4-4-4-1614"	recipe_id="1614"	/>
				<level	craft_level="4"	proof_item="proofname4-4-4-1621"	recipe_id="1621"	/>
				<level	craft_level="4"	proof_item="proofname4-4-4-1631"	recipe_id="1631"	/>
				<level	craft_level="5"	proof_item="proofname4-4-5-1640"	recipe_id="1640"	/>
				<level	craft_level="6"	proof_item="proofname4-4-6-1649"	recipe_id="1649"	/>
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		<craft_proof	craft_type="5"	>
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				<level	craft_level="1"	proof_item="proofname5-1-1-1691"	recipe_id="1691"	/>
				<level	craft_level="2"	proof_item="proofname5-1-2-1699"	recipe_id="1699"	/>
				<level	craft_level="3"	proof_item="proofname5-1-3-1707"	recipe_id="1707"	/>
				<level	craft_level="4"	proof_item="proofname5-1-4-1717"	recipe_id="1717"	/>
				<level	craft_level="5"	proof_item="proofname5-1-5-1727"	recipe_id="1727"	/>
				<level	craft_level="6"	proof_item="proofname5-1-6-1736"	recipe_id="1736"	/>
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			<subtype	craft_subtype="2"	>
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				<level	craft_level="2"	proof_item="proofname5-2-2-1785"	recipe_id="1785"	/>
				<level	craft_level="3"	proof_item="proofname5-2-3-1793"	recipe_id="1793"	/>
				<level	craft_level="4"	proof_item="proofname5-2-4-1803"	recipe_id="1803"	/>
				<level	craft_level="5"	proof_item="proofname5-2-5-1813"	recipe_id="1813"	/>
				<level	craft_level="6"	proof_item="proofname5-2-6-1822"	recipe_id="1822"	/>
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			<subtype	craft_subtype="3"	>
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				<level	craft_level="2"	proof_item="proofname5-3-2-1871"	recipe_id="1871"	/>
				<level	craft_level="3"	proof_item="proofname5-3-3-1879"	recipe_id="1879"	/>
				<level	craft_level="4"	proof_item="proofname5-3-4-1887"	recipe_id="1887"	/>
				<level	craft_level="5"	proof_item="proofname5-3-5-1895"	recipe_id="1895"	/>
				<level	craft_level="6"	proof_item="proofname5-3-6-1903"	recipe_id="1903"	/>
				<level	craft_level="7"	proof_item="proofname5-3-7-1911"	recipe_id="1911"	/>
				<level	craft_level="8"	proof_item="proofname5-3-8-1919"	recipe_id="1919"	/>
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			<subtype	craft_subtype="4"	>
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				<level	craft_level="2"	proof_item="proofname5-4-2-1951"	recipe_id="1951"	/>
				<level	craft_level="3"	proof_item="proofname5-4-3-1959"	recipe_id="1959"	/>
				<level	craft_level="4"	proof_item="proofname5-4-4-1967"	recipe_id="1967"	/>
				<level	craft_level="5"	proof_item="proofname5-4-5-1975"	recipe_id="1975"	/>
				<level	craft_level="6"	proof_item="proofname5-4-6-1983"	recipe_id="1983"	/>
				<level	craft_level="7"	proof_item="proofname5-4-7-1991"	recipe_id="1991"	/>
				<level	craft_level="8"	proof_item="proofname5-4-8-1999"	recipe_id="1999"	/>
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		</craft_potion>
	</cabal_craft>
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		</attack>
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		</attack>
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		</attack>
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		<pet_ex	id="40"	mob_id="1795"	pet_name="pet1795"	max_lv="10"	pet_type="1"	evolution_id="1796"	/>
		<pet_ex	id="41"	mob_id="1797"	pet_name="pet1797"	max_lv="10"	pet_type="1"	evolution_id="1798"	/>
		<pet_ex	id="42"	mob_id="1900"	pet_name="pet1900"	max_lv="10"	pet_type="1"	evolution_id="1904"	/>
		<pet_ex	id="43"	mob_id="1901"	pet_name="pet1901"	max_lv="10"	pet_type="1"	evolution_id="1905"	/>
		<pet_ex	id="44"	mob_id="1902"	pet_name="pet1902"	max_lv="10"	pet_type="1"	evolution_id="1906"	/>
		<pet_ex	id="45"	mob_id="1903"	pet_name="pet1903"	max_lv="10"	pet_type="1"	evolution_id="1907"	/>
		<pet_ex	id="46"	mob_id="1960"	pet_name="pet1960"	max_lv="10"	pet_type="1"	evolution_id="1962"	/>
		<pet_ex	id="47"	mob_id="1961"	pet_name="pet1961"	max_lv="10"	pet_type="1"	evolution_id="1963"	/>
		<pet_ex	id="48"	mob_id="2044"	pet_name="pet2044"	max_lv="10"	pet_type="1"	evolution_id="2045"	/>
		<pet_ex	id="49"	mob_id="2659"	pet_name="pet2659"	max_lv="10"	pet_type="1"	evolution_id="2660"	/>
		<pet_ex	id="50"	mob_id="2683"	pet_name="pet2683"	max_lv="10"	pet_type="1"	evolution_id="2684"	/>
		<pet_ex	id="51"	mob_id="2685"	pet_name="pet2685"	max_lv="10"	pet_type="1"	evolution_id="2686"	/>
		<pet_ex	id="52"	mob_id="2748"	pet_name="pet2748"	max_lv="10"	pet_type="1"	evolution_id="2749"	/>
		<pet_ex	id="53"	mob_id="2104"	pet_name="pet2104"	max_lv="10"	pet_type="1"	evolution_id="2104"	/>
		<pet_ex	id="54"	mob_id="2105"	pet_name="pet2105"	max_lv="10"	pet_type="1"	evolution_id="2105"	/>
		<pet_ex	id="55"	mob_id="2106"	pet_name="pet2106"	max_lv="10"	pet_type="1"	evolution_id="2106"	/>
		<pet_ex	id="56"	mob_id="2107"	pet_name="pet2107"	max_lv="10"	pet_type="1"	evolution_id="2107"	/>
		<pet_ex	id="57"	mob_id="2108"	pet_name="pet2108"	max_lv="10"	pet_type="1"	evolution_id="2108"	/>
		<pet_ex	id="58"	mob_id="2109"	pet_name="pet2109"	max_lv="10"	pet_type="1"	evolution_id="2109"	/>
		<pet_ex	id="59"	mob_id="2110"	pet_name="pet2110"	max_lv="10"	pet_type="1"	evolution_id="2110"	/>
		<pet_ex	id="60"	mob_id="2111"	pet_name="pet2111"	max_lv="10"	pet_type="1"	evolution_id="2111"	/>
		<pet_ex	id="61"	mob_id="3072"	pet_name="pet3072"	max_lv="10"	pet_type="1"	evolution_id="3073"	/>
		<pet_ex	id="62"	mob_id="3103"	pet_name="pet3103"	max_lv="10"	pet_type="1"	evolution_id="3104"	/>
		<pet_option>
			<pet_opt	type_id="1"	>
				<pet_train	id="1"	force_id="1"	value="30"	value_type="1"	/>
				<pet_train	id="2"	force_id="2"	value="30"	value_type="1"	/>
				<pet_train	id="3"	force_id="3"	value="5"	value_type="1"	/>
				<pet_train	id="4"	force_id="4"	value="5"	value_type="1"	/>
				<pet_train	id="5"	force_id="5"	value="3"	value_type="1"	/>
				<pet_train	id="6"	force_id="6"	value="60"	value_type="1"	/>
				<pet_train	id="7"	force_id="7"	value="30"	value_type="1"	/>
				<pet_train	id="8"	force_id="8"	value="2"	value_type="2"	/>
				<pet_train	id="9"	force_id="9"	value="1"	value_type="2"	/>
				<pet_train	id="10"	force_id="10"	value="1"	value_type="2"	/>
				<pet_train	id="11"	force_id="12"	value="5"	value_type="1"	/>
				<pet_train	id="12"	force_id="13"	value="5"	value_type="1"	/>
				<pet_train	id="13"	force_id="25"	value="1"	value_type="2"	/>
				<pet_train	id="14"	force_id="30"	value="1"	value_type="2"	/>
				<pet_train	id="15"	force_id="32"	value="1"	value_type="2"	/>
				<pet_train	id="16"	force_id="34"	value="1"	value_type="2"	/>
				<pet_train	id="17"	force_id="35"	value="1"	value_type="2"	/>
				<pet_train	id="18"	force_id="36"	value="1"	value_type="2"	/>
				<pet_train	id="19"	force_id="37"	value="3"	value_type="1"	/>
				<pet_train	id="20"	force_id="38"	value="3"	value_type="1"	/>
				<pet_train	id="21"	force_id="39"	value="5"	value_type="1"	/>
				<pet_train	id="22"	force_id="41"	value="2"	value_type="1"	/>
				<pet_train	id="23"	force_id="43"	value="10"	value_type="2"	/>
				<pet_train	id="24"	force_id="51"	value="2"	value_type="2"	/>
				<pet_train	id="25"	force_id="97"	value="1"	value_type="2"	/>
				<pet_train	id="26"	force_id="98"	value="1"	value_type="2"	/>
				<pet_train	id="27"	force_id="99"	value="1"	value_type="2"	/>
				<pet_train	id="28"	force_id="101"	value="1"	value_type="2"	/>
				<pet_train	id="29"	force_id="102"	value="1"	value_type="2"	/>
				<pet_train	id="30"	force_id="103"	value="1"	value_type="2"	/>
			</pet_opt>
		</pet_option>
		<pet_level>
			<con	level="1"	exp="625000"	accuexp="625000"	/>
			<con	level="2"	exp="1125000"	accuexp="1750000"	/>
			<con	level="3"	exp="2000000"	accuexp="3750000"	/>
			<con	level="4"	exp="3125000"	accuexp="6875000"	/>
			<con	level="5"	exp="4500000"	accuexp="11375000"	/>
			<con	level="6"	exp="6125000"	accuexp="17500000"	/>
			<con	level="7"	exp="8000000"	accuexp="25500000"	/>
			<con	level="8"	exp="10125000"	accuexp="35625000"	/>
			<con	level="9"	exp="12500000"	accuexp="48125000"	/>
			<con	level="10"	exp="0"	accuexp="48125000"	/>
		</pet_level>
		<pet_price>
			<price	option_level="1"	alz="1000000"	/>
			<price	option_level="2"	alz="1000000"	/>
			<price	option_level="3"	alz="1000000"	/>
			<price	option_level="4"	alz="1000000"	/>
			<price	option_level="5"	alz="1000000"	/>
			<price	option_level="6"	alz="2000000"	/>
			<price	option_level="7"	alz="2000000"	/>
			<price	option_level="8"	alz="2000000"	/>
			<price	option_level="9"	alz="3000000"	/>
			<price	option_level="10"	alz="4000000"	/>
			<price	option_level="11"	alz="5000000"	/>
			<price	option_level="12"	alz="6000000"	/>
			<price	option_level="13"	alz="8000000"	/>
			<price	option_level="14"	alz="10000000"	/>
			<price	option_level="15"	alz="12000000"	/>
			<price	option_level="16"	alz="15000000"	/>
			<price	option_level="17"	alz="18000000"	/>
			<price	option_level="18"	alz="22000000"	/>
			<price	option_level="19"	alz="27000000"	/>
			<price	option_level="20"	alz="33000000"	/>
			<price	option_level="21"	alz="40000000"	/>
			<price	option_level="22"	alz="48000000"	/>
			<price	option_level="23"	alz="58000000"	/>
			<price	option_level="24"	alz="70000000"	/>
			<price	option_level="25"	alz="84000000"	/>
			<price	option_level="26"	alz="101000000"	/>
			<price	option_level="27"	alz="122000000"	/>
			<price	option_level="28"	alz="147000000"	/>
			<price	option_level="29"	alz="177000000"	/>
			<price	option_level="30"	alz="213000000"	/>
			<price	option_level="31"	alz="256000000"	/>
			<price	option_level="32"	alz="308000000"	/>
		</pet_price>
	</pet>
	<ckit>
		<ckit_hair>
			<hair_brand	id="0"	name="brand_name000"	>
				<design	value="0"	icon="J_icn_hair000"	desc="design_desc000"	/>
				<design	value="1"	icon="J_icn_hair001"	desc="design_desc001"	/>
				<design	value="2"	icon="J_icn_hair002"	desc="design_desc002"	/>
				<design	value="3"	icon="J_icn_hair003"	desc="design_desc003"	/>
				<design	value="4"	icon="J_icn_hair004"	desc="design_desc004"	/>
				<design	value="5"	icon="J_icn_hair005"	desc="design_desc005"	/>
				<design	value="6"	icon="J_icn_hair006"	desc="design_desc006"	/>
			</hair_brand>
			<hair_brand	id="1"	name="brand_name001"	>
				<design	value="7"	icon="J_icn_hair007"	desc="design_desc007"	/>
				<design	value="8"	icon="J_icn_hair008"	desc="design_desc008"	/>
			</hair_brand>
			<hair_brand	id="2"	name="brand_name002"	>
				<design	value="9"	icon="J_icn_hair009"	desc="design_desc009"	/>
				<design	value="10"	icon="J_icn_hair010"	desc="design_desc010"	/>
			</hair_brand>
			<hair_brand	id="3"	name="brand_name003"	>
				<design	value="11"	icon="J_icn_hair011"	desc="design_desc011"	/>
			</hair_brand>
			<hair_brand	id="4"	name="brand_name004"	>
				<design	value="12"	icon="J_icn_hair012"	desc="design_desc012"	/>
			</hair_brand>
			<hair_brand	id="5"	name="brand_name005"	>
				<design	value="13"	icon="J_icn_hair013"	desc="design_desc013"	/>
			</hair_brand>
			<hair_brand	id="6"	name="brand_name006"	>
				<design	value="14"	icon="J_icn_hair014"	desc="design_desc014"	/>
			</hair_brand>
			<hair_brand	id="7"	name="brand_name007"	>
				<design	value="15"	icon="J_icn_hair015"	desc="design_desc015"	/>
				<design	value="16"	icon="J_icn_hair016"	desc="design_desc016"	/>
				<design	value="17"	icon="J_icn_hair017"	desc="design_desc017"	/>
				<design	value="18"	icon="J_icn_hair018"	desc="design_desc018"	/>
			</hair_brand>
			<hair_brand	id="8"	name="brand_name008"	>
				<design	value="19"	icon="J_icn_hair013"	desc="design_desc019"	/>
			</hair_brand>
		</ckit_hair>
		<ckit_color>
			<hair_brand	id="0"	>
				<color	value="0"	icon="J_icn_color00_000"	desc="color_desc00-000"	/>
				<color	value="1"	icon="J_icn_color00_001"	desc="color_desc00-001"	/>
				<color	value="2"	icon="J_icn_color00_002"	desc="color_desc00-002"	/>
				<color	value="3"	icon="J_icn_color00_003"	desc="color_desc00-003"	/>
				<color	value="4"	icon="J_icn_color00_004"	desc="color_desc00-004"	/>
				<color	value="5"	icon="J_icn_color00_005"	desc="color_desc00-005"	/>
				<color	value="6"	icon="J_icn_color00_006"	desc="color_desc00-006"	/>
				<color	value="7"	icon="J_icn_color00_007"	desc="color_desc00-007"	/>
			</hair_brand>
			<hair_brand	id="1"	>
				<color	value="0"	icon="J_icn_color01_000"	desc="color_desc01-000"	/>
				<color	value="1"	icon="J_icn_color01_001"	desc="color_desc01-001"	/>
				<color	value="2"	icon="J_icn_color01_002"	desc="color_desc01-002"	/>
				<color	value="3"	icon="J_icn_color01_003"	desc="color_desc01-003"	/>
				<color	value="4"	icon="J_icn_color01_004"	desc="color_desc01-004"	/>
				<color	value="5"	icon="J_icn_color01_005"	desc="color_desc01-005"	/>
				<color	value="6"	icon="J_icn_color01_006"	desc="color_desc01-006"	/>
				<color	value="7"	icon="J_icn_color01_007"	desc="color_desc01-007"	/>
				<color	value="8"	icon="J_icn_color01_008"	desc="color_desc01-008"	/>
				<color	value="9"	icon="J_icn_color01_009"	desc="color_desc01-009"	/>
			</hair_brand>
		</ckit_color>
		<ckit_face>
			<face_brand	id="0"	>
				<face	value="0"	icon="J_icn_face00_000"	desc="face_desc00-000"	/>
				<face	value="1"	icon="J_icn_face00_001"	desc="face_desc00-001"	/>
				<face	value="2"	icon="J_icn_face00_002"	desc="face_desc00-002"	/>
				<face	value="3"	icon="J_icn_face00_003"	desc="face_desc00-003"	/>
			</face_brand>
			<face_brand	id="1"	>
				<face	value="4"	icon="J_icn_face01_004"	desc="face_desc01-004"	/>
				<face	value="5"	icon="J_icn_face01_005"	desc="face_desc01-005"	/>
				<face	value="6"	icon="J_icn_face01_006"	desc="face_desc01-006"	/>
				<face	value="7"	icon="J_icn_face01_007"	desc="face_desc01-007"	/>
			</face_brand>
			<face_brand	id="2"	>
				<face	value="8"	icon="J_icn_face02_008"	desc="face_desc02-008"	/>
			</face_brand>
			<face_brand	id="3"	>
				<face	value="9"	icon="J_icn_face03_009"	desc="face_desc03-009"	/>
			</face_brand>
			<face_brand	id="4"	>
				<face	value="10"	icon="J_icn_face04_010"	desc="face_desc04-010"	/>
			</face_brand>
			<face_brand	id="5"	>
				<face	value="11"	icon="J_icn_face05_011"	desc="face_desc05-011"	/>
			</face_brand>
			<face_brand	id="6"	>
				<face	value="12"	icon="J_icn_face02_008"	desc="face_desc06-012"	/>
				<face	value="13"	icon="J_icn_face03_009"	desc="face_desc06-013"	/>
			</face_brand>
		</ckit_face>
	</ckit>
	<alt_core_name>
		<alt_core	item_id="1"	>
			<alt_level	core_level="1"	name_code="alt_core_name1-1"	desc_code="alt_core_desc1-1"	name_color="FFC000 "	desc_color="FFC000 "	/>
			<alt_level	core_level="2"	name_code="alt_core_name1-2"	desc_code="alt_core_desc1-2"	name_color="FFC000 "	desc_color="FFC000 "	/>
		</alt_core>
		<alt_core	item_id="9"	>
			<alt_level	core_level="1"	name_code="alt_core_name9-1"	desc_code="alt_core_desc9-1"	name_color="FFC000 "	desc_color="FFC000 "	/>
			<alt_level	core_level="2"	name_code="alt_core_name9-2"	desc_code="alt_core_desc9-2"	name_color="FFC000 "	desc_color="FFC000 "	/>
		</alt_core>
		<alt_core	item_id="10"	>
			<alt_level	core_level="1"	name_code="alt_core_name10-1"	desc_code="alt_core_desc10-1"	name_color="FFC000 "	desc_color="FFC000 "	/>
			<alt_level	core_level="2"	name_code="alt_core_name10-2"	desc_code="alt_core_desc10-2"	name_color="FFC000 "	desc_color="FFC000 "	/>
		</alt_core>
		<alt_core	item_id="1214"	>
			<alt_level	core_level="1"	name_code="alt_core_name1214-1"	desc_code="alt_core_desc1214-1"	name_color="FFC000 "	desc_color="FFC000 "	/>
			<alt_level	core_level="2"	name_code="alt_core_name1214-2"	desc_code="alt_core_desc1214-2"	name_color="FFC000 "	desc_color="FFC000 "	/>
		</alt_core>
	</alt_core_name>
	<war>
		<force_tower	id="1"	ft_type="1"	name_code="ft_name001"	desc_code="ft_desc001"	war_type="1"	>
			<ft_param	skill_id="-1"	skill_lv="-1"	interval="20000"	fx_radius="16"	max_target="10"	limit_time="180000"	lv="60"	hp="93750"	ar="500"	dr="300"	def="250"	atk="300"	min1="255"	max1="300"	min2="332"	max2="391"	exp="0"	price_alz="75000"	price_point="500"	build_time="150000"	repairrate="2"	/>
			<ft_attribute	special_mobid="896"	kind=""	fort_type="-1"	showdeath="-1"	showspawn="-1"	alphadeath="-1"	alphaspawn="-1"	radius="2"	icon="force_warp_00.dds"	on2="-1"	panel_icon="J_icn_force_warp_00"	ebm="forcetower\fort_spec_warp.ebm"	mob_name="monster896"	/>
		</force_tower>
		<force_tower	id="2"	ft_type="2"	name_code="ft_name002"	desc_code="ft_desc002"	war_type="1"	>
			<ft_param	skill_id="-1"	skill_lv="-1"	interval="20000"	fx_radius="16"	max_target="10"	limit_time="180000"	lv="60"	hp="93750"	ar="500"	dr="300"	def="250"	atk="300"	min1="255"	max1="300"	min2="332"	max2="391"	exp="0"	price_alz="75000"	price_point="500"	build_time="150000"	repairrate="2"	/>
			<ft_attribute	special_mobid="895"	kind=""	fort_type="-1"	showdeath="-1"	showspawn="-1"	alphadeath="-1"	alphaspawn="-1"	radius="2"	icon="force_rebirth_00.dds"	on2="-1"	panel_icon="J_icn_force_rebirth_00"	ebm="forcetower\fort_spec_relive.ebm"	mob_name="monster895"	/>
		</force_tower>
		<force_tower	id="3"	ft_type="3"	name_code="ft_name003"	desc_code="ft_desc003"	war_type="1"	>
			<ft_param	skill_id="-1"	skill_lv="-1"	interval="5000"	fx_radius="16"	max_target="10"	limit_time="180000"	lv="75"	hp="131250"	ar="1000"	dr="300"	def="250"	atk="300"	min1="291"	max1="300"	min2="379"	max2="391"	exp="0"	price_alz="50000"	price_point="200"	build_time="60000"	repairrate="2"	/>
			<ft_attribute	special_mobid="894"	kind="mult_l"	fort_type="1"	showdeath="-1"	showspawn="-1"	alphadeath="-1"	alphaspawn="-1"	radius="2"	icon="force_attack_00.dds"	on2="-1"	panel_icon="J_icn_force_attack_02"	ebm="forcetower\fort_attk.ebm"	mob_name="monster894"	/>
		</force_tower>
		<force_tower	id="4"	ft_type="4"	name_code="ft_name006"	desc_code="ft_desc006"	war_type="1"	>
			<ft_param	skill_id="454"	skill_lv="4"	interval="2000"	fx_radius="16"	max_target="20"	limit_time="180000"	lv="60"	hp="131250"	ar="500"	dr="300"	def="250"	atk="300"	min1="255"	max1="300"	min2="332"	max2="391"	exp="0"	price_alz="50000"	price_point="200"	build_time="60000"	repairrate="2"	/>
			<ft_attribute	special_mobid="892"	kind="atk_l"	fort_type="1"	showdeath="-1"	showspawn="-1"	alphadeath="-1"	alphaspawn="-1"	radius="2"	icon="Tower_buff_AT.dds"	on2="-1"	panel_icon="J_icn_force_buff_atk_02"	ebm="forcetower\fort_buff.ebm"	mob_name="monster892"	/>
		</force_tower>
		<force_tower	id="5"	ft_type="4"	name_code="ft_name009"	desc_code="ft_desc009"	war_type="1"	>
			<ft_param	skill_id="455"	skill_lv="4"	interval="2000"	fx_radius="16"	max_target="20"	limit_time="180000"	lv="60"	hp="131250"	ar="500"	dr="300"	def="250"	atk="300"	min1="255"	max1="300"	min2="332"	max2="391"	exp="0"	price_alz="50000"	price_point="200"	build_time="60000"	repairrate="2"	/>
			<ft_attribute	special_mobid="892"	kind="def_l"	fort_type="1"	showdeath="-1"	showspawn="-1"	alphadeath="-1"	alphaspawn="-1"	radius="2"	icon="Tower_buff_DF.dds"	on2="-1"	panel_icon="J_icn_force_buff_def_02"	ebm="forcetower\fort_buff.ebm"	mob_name="monster892"	/>
		</force_tower>
		<force_tower	id="6"	ft_type="4"	name_code="ft_name012"	desc_code="ft_desc012"	war_type="1"	>
			<ft_param	skill_id="456"	skill_lv="1"	interval="2000"	fx_radius="16"	max_target="20"	limit_time="180000"	lv="60"	hp="131250"	ar="500"	dr="300"	def="250"	atk="300"	min1="255"	max1="300"	min2="332"	max2="391"	exp="0"	price_alz="50000"	price_point="200"	build_time="60000"	repairrate="2"	/>
			<ft_attribute	special_mobid="892"	kind="hprgn_l"	fort_type="1"	showdeath="-1"	showspawn="-1"	alphadeath="-1"	alphaspawn="-1"	radius="2"	icon="Tower_buff_HP.dds"	on2="-1"	panel_icon="J_icn_force_buff_hp_02"	ebm="forcetower\fort_buff.ebm"	mob_name="monster892"	/>
		</force_tower>
		<force_tower	id="7"	ft_type="5"	name_code="ft_name015"	desc_code="ft_desc015"	war_type="1"	>
			<ft_param	skill_id="457"	skill_lv="4"	interval="2000"	fx_radius="16"	max_target="20"	limit_time="180000"	lv="60"	hp="131250"	ar="500"	dr="300"	def="250"	atk="300"	min1="255"	max1="300"	min2="332"	max2="391"	exp="0"	price_alz="50000"	price_point="200"	build_time="60000"	repairrate="2"	/>
			<ft_attribute	special_mobid="893"	kind="atk_l"	fort_type="1"	showdeath="-1"	showspawn="-1"	alphadeath="-1"	alphaspawn="-1"	radius="2"	icon="Tower_debuff_AT.dds"	on2="-1"	panel_icon="J_icn_force_debuff_atk_02"	ebm="forcetower\fort_dbuf.ebm"	mob_name="monster893"	/>
		</force_tower>
		<force_tower	id="8"	ft_type="5"	name_code="ft_name018"	desc_code="ft_desc018"	war_type="1"	>
			<ft_param	skill_id="458"	skill_lv="4"	interval="2000"	fx_radius="16"	max_target="20"	limit_time="180000"	lv="60"	hp="131250"	ar="500"	dr="300"	def="250"	atk="300"	min1="255"	max1="300"	min2="332"	max2="391"	exp="0"	price_alz="50000"	price_point="200"	build_time="60000"	repairrate="2"	/>
			<ft_attribute	special_mobid="893"	kind="def_l"	fort_type="1"	showdeath="-1"	showspawn="-1"	alphadeath="-1"	alphaspawn="-1"	radius="2"	icon="Tower_debuff_DF.dds"	on2="-1"	panel_icon="J_icn_force_debuff_def_02"	ebm="forcetower\fort_dbuf.ebm"	mob_name="monster893"	/>
		</force_tower>
		<force_tower	id="9"	ft_type="5"	name_code="ft_name021"	desc_code="ft_desc021"	war_type="1"	>
			<ft_param	skill_id="459"	skill_lv="4"	interval="2000"	fx_radius="16"	max_target="20"	limit_time="180000"	lv="60"	hp="131250"	ar="500"	dr="300"	def="250"	atk="300"	min1="255"	max1="300"	min2="332"	max2="391"	exp="0"	price_alz="50000"	price_point="200"	build_time="60000"	repairrate="2"	/>
			<ft_attribute	special_mobid="893"	kind="hpdec_l"	fort_type="1"	showdeath="-1"	showspawn="-1"	alphadeath="-1"	alphaspawn="-1"	radius="2"	icon="Tower_debuff_HP.dds"	on2="-1"	panel_icon="J_icn_force_debuff_hp_02"	ebm="forcetower\fort_dbuf.ebm"	mob_name="monster893"	/>
		</force_tower>
		<force_tower	id="10"	ft_type="1"	name_code="ft_name024"	desc_code="ft_desc024"	war_type="2"	>
			<ft_param	skill_id="-1"	skill_lv="-1"	interval="20000"	fx_radius="16"	max_target="10"	limit_time="180000"	lv="90"	hp="187500"	ar="2000"	dr="500"	def="400"	atk="600"	min1="582"	max1="600"	min2="757"	max2="781"	exp="0"	price_alz="375000"	price_point="500"	build_time="150000"	repairrate="2"	/>
			<ft_attribute	special_mobid="896"	kind=""	fort_type="-1"	showdeath="-1"	showspawn="-1"	alphadeath="-1"	alphaspawn="-1"	radius="2"	icon="force_warp_00.dds"	on2="-1"	panel_icon="J_icn_force_warp_00"	ebm="forcetower\fort_spec_warp.ebm"	mob_name="monster896"	/>
		</force_tower>
		<force_tower	id="11"	ft_type="2"	name_code="ft_name025"	desc_code="ft_desc025"	war_type="2"	>
			<ft_param	skill_id="-1"	skill_lv="-1"	interval="20000"	fx_radius="16"	max_target="10"	limit_time="180000"	lv="90"	hp="187500"	ar="2000"	dr="500"	def="400"	atk="600"	min1="582"	max1="600"	min2="757"	max2="781"	exp="0"	price_alz="375000"	price_point="500"	build_time="150000"	repairrate="2"	/>
			<ft_attribute	special_mobid="895"	kind=""	fort_type="-1"	showdeath="-1"	showspawn="-1"	alphadeath="-1"	alphaspawn="-1"	radius="2"	icon="force_rebirth_00.dds"	on2="-1"	panel_icon="J_icn_force_rebirth_00"	ebm="forcetower\fort_spec_relive.ebm"	mob_name="monster895"	/>
		</force_tower>
		<force_tower	id="12"	ft_type="3"	name_code="ft_name026"	desc_code="ft_desc026"	war_type="2"	>
			<ft_param	skill_id="-1"	skill_lv="-1"	interval="5000"	fx_radius="16"	max_target="10"	limit_time="180000"	lv="105"	hp="375000"	ar="4000"	dr="500"	def="400"	atk="600"	min1="582"	max1="600"	min2="757"	max2="781"	exp="0"	price_alz="250000"	price_point="200"	build_time="60000"	repairrate="2"	/>
			<ft_attribute	special_mobid="894"	kind="mult_l"	fort_type="1"	showdeath="-1"	showspawn="-1"	alphadeath="-1"	alphaspawn="-1"	radius="2"	icon="force_attack_00.dds"	on2="-1"	panel_icon="J_icn_force_attack_02"	ebm="forcetower\fort_attk.ebm"	mob_name="monster894"	/>
		</force_tower>
		<force_tower	id="13"	ft_type="4"	name_code="ft_name029"	desc_code="ft_desc029"	war_type="2"	>
			<ft_param	skill_id="454"	skill_lv="8"	interval="2000"	fx_radius="16"	max_target="20"	limit_time="180000"	lv="90"	hp="375000"	ar="2000"	dr="500"	def="400"	atk="600"	min1="582"	max1="600"	min2="757"	max2="781"	exp="0"	price_alz="250000"	price_point="200"	build_time="60000"	repairrate="2"	/>
			<ft_attribute	special_mobid="892"	kind="atk_l"	fort_type="1"	showdeath="-1"	showspawn="-1"	alphadeath="-1"	alphaspawn="-1"	radius="2"	icon="Tower_buff_AT.dds"	on2="-1"	panel_icon="J_icn_force_buff_atk_02"	ebm="forcetower\fort_buff.ebm"	mob_name="monster892"	/>
		</force_tower>
		<force_tower	id="14"	ft_type="4"	name_code="ft_name032"	desc_code="ft_desc032"	war_type="2"	>
			<ft_param	skill_id="455"	skill_lv="8"	interval="2000"	fx_radius="16"	max_target="20"	limit_time="180000"	lv="90"	hp="375000"	ar="2000"	dr="500"	def="400"	atk="600"	min1="582"	max1="600"	min2="757"	max2="781"	exp="0"	price_alz="250000"	price_point="200"	build_time="60000"	repairrate="2"	/>
			<ft_attribute	special_mobid="892"	kind="def_l"	fort_type="1"	showdeath="-1"	showspawn="-1"	alphadeath="-1"	alphaspawn="-1"	radius="2"	icon="Tower_buff_DF.dds"	on2="-1"	panel_icon="J_icn_force_buff_def_02"	ebm="forcetower\fort_buff.ebm"	mob_name="monster892"	/>
		</force_tower>
		<force_tower	id="15"	ft_type="4"	name_code="ft_name035"	desc_code="ft_desc035"	war_type="2"	>
			<ft_param	skill_id="456"	skill_lv="2"	interval="2000"	fx_radius="16"	max_target="20"	limit_time="180000"	lv="90"	hp="375000"	ar="2000"	dr="500"	def="400"	atk="600"	min1="582"	max1="600"	min2="757"	max2="781"	exp="0"	price_alz="250000"	price_point="200"	build_time="60000"	repairrate="2"	/>
			<ft_attribute	special_mobid="892"	kind="hprgn_l"	fort_type="1"	showdeath="-1"	showspawn="-1"	alphadeath="-1"	alphaspawn="-1"	radius="2"	icon="Tower_buff_HP.dds"	on2="-1"	panel_icon="J_icn_force_buff_hp_02"	ebm="forcetower\fort_buff.ebm"	mob_name="monster892"	/>
		</force_tower>
		<force_tower	id="16"	ft_type="5"	name_code="ft_name038"	desc_code="ft_desc038"	war_type="2"	>
			<ft_param	skill_id="457"	skill_lv="8"	interval="2000"	fx_radius="16"	max_target="20"	limit_time="180000"	lv="90"	hp="375000"	ar="2000"	dr="500"	def="400"	atk="600"	min1="582"	max1="600"	min2="757"	max2="781"	exp="0"	price_alz="250000"	price_point="200"	build_time="60000"	repairrate="2"	/>
			<ft_attribute	special_mobid="893"	kind="atk_l"	fort_type="1"	showdeath="-1"	showspawn="-1"	alphadeath="-1"	alphaspawn="-1"	radius="2"	icon="Tower_debuff_AT.dds"	on2="-1"	panel_icon="J_icn_force_debuff_atk_02"	ebm="forcetower\fort_dbuf.ebm"	mob_name="monster893"	/>
		</force_tower>
		<force_tower	id="17"	ft_type="5"	name_code="ft_name041"	desc_code="ft_desc041"	war_type="2"	>
			<ft_param	skill_id="458"	skill_lv="8"	interval="2000"	fx_radius="16"	max_target="20"	limit_time="180000"	lv="90"	hp="375000"	ar="2000"	dr="500"	def="400"	atk="600"	min1="582"	max1="600"	min2="757"	max2="781"	exp="0"	price_alz="250000"	price_point="200"	build_time="60000"	repairrate="2"	/>
			<ft_attribute	special_mobid="893"	kind="def_l"	fort_type="1"	showdeath="-1"	showspawn="-1"	alphadeath="-1"	alphaspawn="-1"	radius="2"	icon="Tower_debuff_DF.dds"	on2="-1"	panel_icon="J_icn_force_debuff_def_02"	ebm="forcetower\fort_dbuf.ebm"	mob_name="monster893"	/>
		</force_tower>
		<force_tower	id="18"	ft_type="5"	name_code="ft_name044"	desc_code="ft_desc044"	war_type="2"	>
			<ft_param	skill_id="459"	skill_lv="8"	interval="2000"	fx_radius="16"	max_target="20"	limit_time="180000"	lv="90"	hp="375000"	ar="2000"	dr="500"	def="400"	atk="600"	min1="582"	max1="600"	min2="757"	max2="781"	exp="0"	price_alz="250000"	price_point="200"	build_time="60000"	repairrate="2"	/>
			<ft_attribute	special_mobid="893"	kind="hpdec_l"	fort_type="1"	showdeath="-1"	showspawn="-1"	alphadeath="-1"	alphaspawn="-1"	radius="2"	icon="Tower_debuff_HP.dds"	on2="-1"	panel_icon="J_icn_force_debuff_hp_02"	ebm="forcetower\fort_dbuf.ebm"	mob_name="monster893"	/>
		</force_tower>
		<force_tower	id="19"	ft_type="1"	name_code="ft_name047"	desc_code="ft_desc047"	war_type="3"	>
			<ft_param	skill_id="-1"	skill_lv="-1"	interval="20000"	fx_radius="16"	max_target="10"	limit_time="180000"	lv="120"	hp="250000"	ar="3000"	dr="700"	def="600"	atk="900"	min1="873"	max1="900"	min2="1135"	max2="1171"	exp="0"	price_alz="750000"	price_point="500"	build_time="150000"	repairrate="2"	/>
			<ft_attribute	special_mobid="896"	kind=""	fort_type="-1"	showdeath="-1"	showspawn="-1"	alphadeath="-1"	alphaspawn="-1"	radius="2"	icon="force_warp_00.dds"	on2="-1"	panel_icon="J_icn_force_warp_00"	ebm="forcetower\fort_spec_warp.ebm"	mob_name="monster896"	/>
		</force_tower>
		<force_tower	id="20"	ft_type="2"	name_code="ft_name048"	desc_code="ft_desc048"	war_type="3"	>
			<ft_param	skill_id="-1"	skill_lv="-1"	interval="20000"	fx_radius="16"	max_target="10"	limit_time="180000"	lv="120"	hp="250000"	ar="3000"	dr="700"	def="600"	atk="900"	min1="873"	max1="900"	min2="1135"	max2="1171"	exp="0"	price_alz="750000"	price_point="500"	build_time="150000"	repairrate="2"	/>
			<ft_attribute	special_mobid="895"	kind=""	fort_type="-1"	showdeath="-1"	showspawn="-1"	alphadeath="-1"	alphaspawn="-1"	radius="2"	icon="force_rebirth_00.dds"	on2="-1"	panel_icon="J_icn_force_rebirth_00"	ebm="forcetower\fort_spec_relive.ebm"	mob_name="monster895"	/>
		</force_tower>
		<force_tower	id="21"	ft_type="3"	name_code="ft_name049"	desc_code="ft_desc049"	war_type="3"	>
			<ft_param	skill_id="-1"	skill_lv="-1"	interval="5000"	fx_radius="16"	max_target="10"	limit_time="180000"	lv="135"	hp="500000"	ar="5000"	dr="700"	def="600"	atk="900"	min1="873"	max1="900"	min2="1135"	max2="1171"	exp="0"	price_alz="500000"	price_point="200"	build_time="60000"	repairrate="2"	/>
			<ft_attribute	special_mobid="894"	kind="mult_l"	fort_type="1"	showdeath="-1"	showspawn="-1"	alphadeath="-1"	alphaspawn="-1"	radius="2"	icon="force_attack_00.dds"	on2="-1"	panel_icon="J_icn_force_attack_02"	ebm="forcetower\fort_attk.ebm"	mob_name="monster894"	/>
		</force_tower>
		<force_tower	id="22"	ft_type="4"	name_code="ft_name052"	desc_code="ft_desc052"	war_type="3"	>
			<ft_param	skill_id="454"	skill_lv="12"	interval="2000"	fx_radius="16"	max_target="20"	limit_time="180000"	lv="120"	hp="500000"	ar="3000"	dr="700"	def="600"	atk="900"	min1="873"	max1="900"	min2="1135"	max2="1171"	exp="0"	price_alz="500000"	price_point="200"	build_time="60000"	repairrate="2"	/>
			<ft_attribute	special_mobid="892"	kind="atk_l"	fort_type="1"	showdeath="-1"	showspawn="-1"	alphadeath="-1"	alphaspawn="-1"	radius="2"	icon="Tower_buff_AT.dds"	on2="-1"	panel_icon="J_icn_force_buff_atk_02"	ebm="forcetower\fort_buff.ebm"	mob_name="monster892"	/>
		</force_tower>
		<force_tower	id="23"	ft_type="4"	name_code="ft_name055"	desc_code="ft_desc055"	war_type="3"	>
			<ft_param	skill_id="455"	skill_lv="12"	interval="2000"	fx_radius="16"	max_target="20"	limit_time="180000"	lv="120"	hp="500000"	ar="3000"	dr="700"	def="600"	atk="900"	min1="873"	max1="900"	min2="1135"	max2="1171"	exp="0"	price_alz="500000"	price_point="200"	build_time="60000"	repairrate="2"	/>
			<ft_attribute	special_mobid="892"	kind="def_l"	fort_type="1"	showdeath="-1"	showspawn="-1"	alphadeath="-1"	alphaspawn="-1"	radius="2"	icon="Tower_buff_DF.dds"	on2="-1"	panel_icon="J_icn_force_buff_def_02"	ebm="forcetower\fort_buff.ebm"	mob_name="monster892"	/>
		</force_tower>
		<force_tower	id="24"	ft_type="4"	name_code="ft_name058"	desc_code="ft_desc058"	war_type="3"	>
			<ft_param	skill_id="456"	skill_lv="3"	interval="2000"	fx_radius="16"	max_target="20"	limit_time="180000"	lv="120"	hp="500000"	ar="3000"	dr="700"	def="600"	atk="900"	min1="873"	max1="900"	min2="1135"	max2="1171"	exp="0"	price_alz="500000"	price_point="200"	build_time="60000"	repairrate="2"	/>
			<ft_attribute	special_mobid="892"	kind="hprgn_l"	fort_type="1"	showdeath="-1"	showspawn="-1"	alphadeath="-1"	alphaspawn="-1"	radius="2"	icon="Tower_buff_HP.dds"	on2="-1"	panel_icon="J_icn_force_buff_hp_02"	ebm="forcetower\fort_buff.ebm"	mob_name="monster892"	/>
		</force_tower>
		<force_tower	id="25"	ft_type="5"	name_code="ft_name061"	desc_code="ft_desc061"	war_type="3"	>
			<ft_param	skill_id="457"	skill_lv="12"	interval="2000"	fx_radius="16"	max_target="20"	limit_time="180000"	lv="120"	hp="500000"	ar="3000"	dr="700"	def="600"	atk="900"	min1="873"	max1="900"	min2="1135"	max2="1171"	exp="0"	price_alz="500000"	price_point="200"	build_time="60000"	repairrate="2"	/>
			<ft_attribute	special_mobid="893"	kind="atk_l"	fort_type="1"	showdeath="-1"	showspawn="-1"	alphadeath="-1"	alphaspawn="-1"	radius="2"	icon="Tower_debuff_AT.dds"	on2="-1"	panel_icon="J_icn_force_debuff_atk_02"	ebm="forcetower\fort_dbuf.ebm"	mob_name="monster893"	/>
		</force_tower>
		<force_tower	id="26"	ft_type="5"	name_code="ft_name064"	desc_code="ft_desc064"	war_type="3"	>
			<ft_param	skill_id="458"	skill_lv="12"	interval="2000"	fx_radius="16"	max_target="20"	limit_time="180000"	lv="120"	hp="500000"	ar="3000"	dr="700"	def="600"	atk="900"	min1="873"	max1="900"	min2="1135"	max2="1171"	exp="0"	price_alz="500000"	price_point="200"	build_time="60000"	repairrate="2"	/>
			<ft_attribute	special_mobid="893"	kind="def_l"	fort_type="1"	showdeath="-1"	showspawn="-1"	alphadeath="-1"	alphaspawn="-1"	radius="2"	icon="Tower_debuff_DF.dds"	on2="-1"	panel_icon="J_icn_force_debuff_def_02"	ebm="forcetower\fort_dbuf.ebm"	mob_name="monster893"	/>
		</force_tower>
		<force_tower	id="27"	ft_type="5"	name_code="ft_name067"	desc_code="ft_desc067"	war_type="3"	>
			<ft_param	skill_id="459"	skill_lv="12"	interval="2000"	fx_radius="16"	max_target="20"	limit_time="180000"	lv="120"	hp="500000"	ar="3000"	dr="700"	def="600"	atk="900"	min1="873"	max1="900"	min2="1135"	max2="1171"	exp="0"	price_alz="500000"	price_point="200"	build_time="60000"	repairrate="2"	/>
			<ft_attribute	special_mobid="893"	kind="hpdec_l"	fort_type="1"	showdeath="-1"	showspawn="-1"	alphadeath="-1"	alphaspawn="-1"	radius="2"	icon="Tower_debuff_HP.dds"	on2="-1"	panel_icon="J_icn_force_debuff_hp_02"	ebm="forcetower\fort_dbuf.ebm"	mob_name="monster893"	/>
		</force_tower>
		<force_tower	id="28"	ft_type="1"	name_code="ft_name070"	desc_code="ft_desc070"	war_type="4"	>
			<ft_param	skill_id="-1"	skill_lv="-1"	interval="20000"	fx_radius="16"	max_target="10"	limit_time="180000"	lv="150"	hp="468750"	ar="4000"	dr="1000"	def="1200"	atk="1800"	min1="1746"	max1="1800"	min2="2270"	max2="2341"	exp="0"	price_alz="1125000"	price_point="500"	build_time="75000"	repairrate="2"	/>
			<ft_attribute	special_mobid="896"	kind=""	fort_type="-1"	showdeath="-1"	showspawn="-1"	alphadeath="-1"	alphaspawn="-1"	radius="2"	icon="force_warp_00.dds"	on2="-1"	panel_icon="J_icn_force_warp_00"	ebm="forcetower\fort_spec_warp.ebm"	mob_name="monster896"	/>
		</force_tower>
		<force_tower	id="29"	ft_type="2"	name_code="ft_name071"	desc_code="ft_desc071"	war_type="4"	>
			<ft_param	skill_id="-1"	skill_lv="-1"	interval="20000"	fx_radius="16"	max_target="10"	limit_time="180000"	lv="150"	hp="468750"	ar="4000"	dr="1000"	def="1200"	atk="1800"	min1="1746"	max1="1800"	min2="2270"	max2="2341"	exp="0"	price_alz="1125000"	price_point="500"	build_time="75000"	repairrate="2"	/>
			<ft_attribute	special_mobid="895"	kind=""	fort_type="-1"	showdeath="-1"	showspawn="-1"	alphadeath="-1"	alphaspawn="-1"	radius="2"	icon="force_rebirth_00.dds"	on2="-1"	panel_icon="J_icn_force_rebirth_00"	ebm="forcetower\fort_spec_relive.ebm"	mob_name="monster895"	/>
		</force_tower>
		<force_tower	id="30"	ft_type="3"	name_code="ft_name072"	desc_code="ft_desc072"	war_type="4"	>
			<ft_param	skill_id="-1"	skill_lv="-1"	interval="5000"	fx_radius="16"	max_target="5"	limit_time="108000"	lv="165"	hp="937500"	ar="6000"	dr="1000"	def="960"	atk="1440"	min1="1396"	max1="1440"	min2="1816"	max2="1873"	exp="0"	price_alz="1125000"	price_point="300"	build_time="48000"	repairrate="2"	/>
			<ft_attribute	special_mobid="894"	kind="mult_l"	fort_type="1"	showdeath="-1"	showspawn="-1"	alphadeath="-1"	alphaspawn="-1"	radius="2"	icon="force_attack_00.dds"	on2="-1"	panel_icon="J_icn_force_attack_02"	ebm="forcetower\fort_attk.ebm"	mob_name="monster894"	/>
		</force_tower>
		<force_tower	id="31"	ft_type="4"	name_code="ft_name075"	desc_code="ft_desc075"	war_type="4"	>
			<ft_param	skill_id="454"	skill_lv="16"	interval="2000"	fx_radius="16"	max_target="20"	limit_time="180000"	lv="150"	hp="937500"	ar="4000"	dr="1000"	def="1200"	atk="1800"	min1="1746"	max1="1800"	min2="2270"	max2="2341"	exp="0"	price_alz="1125000"	price_point="300"	build_time="48000"	repairrate="2"	/>
			<ft_attribute	special_mobid="892"	kind="atk_l"	fort_type="1"	showdeath="-1"	showspawn="-1"	alphadeath="-1"	alphaspawn="-1"	radius="2"	icon="Tower_buff_AT.dds"	on2="-1"	panel_icon="J_icn_force_buff_atk_02"	ebm="forcetower\fort_buff.ebm"	mob_name="monster892"	/>
		</force_tower>
		<force_tower	id="32"	ft_type="4"	name_code="ft_name078"	desc_code="ft_desc078"	war_type="4"	>
			<ft_param	skill_id="455"	skill_lv="16"	interval="2000"	fx_radius="16"	max_target="20"	limit_time="180000"	lv="150"	hp="937500"	ar="4000"	dr="1000"	def="1200"	atk="1800"	min1="1746"	max1="1800"	min2="2270"	max2="2341"	exp="0"	price_alz="1125000"	price_point="300"	build_time="48000"	repairrate="2"	/>
			<ft_attribute	special_mobid="892"	kind="def_l"	fort_type="1"	showdeath="-1"	showspawn="-1"	alphadeath="-1"	alphaspawn="-1"	radius="2"	icon="Tower_buff_DF.dds"	on2="-1"	panel_icon="J_icn_force_buff_def_02"	ebm="forcetower\fort_buff.ebm"	mob_name="monster892"	/>
		</force_tower>
		<force_tower	id="33"	ft_type="4"	name_code="ft_name081"	desc_code="ft_desc081"	war_type="4"	>
			<ft_param	skill_id="456"	skill_lv="4"	interval="2000"	fx_radius="16"	max_target="20"	limit_time="180000"	lv="150"	hp="937500"	ar="4000"	dr="1000"	def="1200"	atk="1800"	min1="1746"	max1="1800"	min2="2270"	max2="2341"	exp="0"	price_alz="1125000"	price_point="300"	build_time="48000"	repairrate="2"	/>
			<ft_attribute	special_mobid="892"	kind="hprgn_l"	fort_type="1"	showdeath="-1"	showspawn="-1"	alphadeath="-1"	alphaspawn="-1"	radius="2"	icon="Tower_buff_HP.dds"	on2="-1"	panel_icon="J_icn_force_buff_hp_02"	ebm="forcetower\fort_buff.ebm"	mob_name="monster892"	/>
		</force_tower>
		<force_tower	id="34"	ft_type="5"	name_code="ft_name084"	desc_code="ft_desc084"	war_type="4"	>
			<ft_param	skill_id="457"	skill_lv="16"	interval="2000"	fx_radius="16"	max_target="20"	limit_time="180000"	lv="150"	hp="937500"	ar="4000"	dr="1000"	def="1200"	atk="1800"	min1="1746"	max1="1800"	min2="2270"	max2="2341"	exp="0"	price_alz="1125000"	price_point="300"	build_time="48000"	repairrate="2"	/>
			<ft_attribute	special_mobid="893"	kind="atk_l"	fort_type="1"	showdeath="-1"	showspawn="-1"	alphadeath="-1"	alphaspawn="-1"	radius="2"	icon="Tower_debuff_AT.dds"	on2="-1"	panel_icon="J_icn_force_debuff_atk_02"	ebm="forcetower\fort_dbuf.ebm"	mob_name="monster893"	/>
		</force_tower>
		<force_tower	id="35"	ft_type="5"	name_code="ft_name087"	desc_code="ft_desc087"	war_type="4"	>
			<ft_param	skill_id="458"	skill_lv="16"	interval="2000"	fx_radius="16"	max_target="20"	limit_time="180000"	lv="150"	hp="937500"	ar="4000"	dr="1000"	def="1200"	atk="1800"	min1="1746"	max1="1800"	min2="2270"	max2="2341"	exp="0"	price_alz="1125000"	price_point="300"	build_time="48000"	repairrate="2"	/>
			<ft_attribute	special_mobid="893"	kind="def_l"	fort_type="1"	showdeath="-1"	showspawn="-1"	alphadeath="-1"	alphaspawn="-1"	radius="2"	icon="Tower_debuff_DF.dds"	on2="-1"	panel_icon="J_icn_force_debuff_def_02"	ebm="forcetower\fort_dbuf.ebm"	mob_name="monster893"	/>
		</force_tower>
		<force_tower	id="36"	ft_type="5"	name_code="ft_name090"	desc_code="ft_desc090"	war_type="4"	>
			<ft_param	skill_id="459"	skill_lv="16"	interval="2000"	fx_radius="16"	max_target="20"	limit_time="180000"	lv="150"	hp="937500"	ar="4000"	dr="1000"	def="1200"	atk="1800"	min1="1746"	max1="1800"	min2="2270"	max2="2341"	exp="0"	price_alz="1125000"	price_point="300"	build_time="48000"	repairrate="2"	/>
			<ft_attribute	special_mobid="893"	kind="hpdec_l"	fort_type="1"	showdeath="-1"	showspawn="-1"	alphadeath="-1"	alphaspawn="-1"	radius="2"	icon="Tower_debuff_HP.dds"	on2="-1"	panel_icon="J_icn_force_debuff_hp_02"	ebm="forcetower\fort_dbuf.ebm"	mob_name="monster893"	/>
		</force_tower>
		<force_tower	id="37"	ft_type="1"	name_code="ft_name093"	desc_code="ft_desc093"	war_type="5"	>
			<ft_param	skill_id="-1"	skill_lv="-1"	interval="20000"	fx_radius="16"	max_target="10"	limit_time="180000"	lv="175"	hp="683594"	ar="5000"	dr="1500"	def="1750"	atk="2450"	min1="2376"	max1="2450"	min2="3090"	max2="3186"	exp="0"	price_alz="1500000"	price_point="500"	build_time="75000"	repairrate="2"	/>
			<ft_attribute	special_mobid="896"	kind=""	fort_type="-1"	showdeath="-1"	showspawn="-1"	alphadeath="-1"	alphaspawn="-1"	radius="2"	icon="force_warp_00.dds"	on2="-1"	panel_icon="J_icn_force_warp_00"	ebm="forcetower\fort_spec_warp.ebm"	mob_name="monster896"	/>
		</force_tower>
		<force_tower	id="38"	ft_type="2"	name_code="ft_name094"	desc_code="ft_desc094"	war_type="5"	>
			<ft_param	skill_id="-1"	skill_lv="-1"	interval="20000"	fx_radius="16"	max_target="10"	limit_time="180000"	lv="175"	hp="683594"	ar="5000"	dr="1500"	def="1750"	atk="2450"	min1="2376"	max1="2450"	min2="3090"	max2="3186"	exp="0"	price_alz="1500000"	price_point="500"	build_time="75000"	repairrate="2"	/>
			<ft_attribute	special_mobid="895"	kind=""	fort_type="-1"	showdeath="-1"	showspawn="-1"	alphadeath="-1"	alphaspawn="-1"	radius="2"	icon="force_rebirth_00.dds"	on2="-1"	panel_icon="J_icn_force_rebirth_00"	ebm="forcetower\fort_spec_relive.ebm"	mob_name="monster895"	/>
		</force_tower>
		<force_tower	id="39"	ft_type="3"	name_code="ft_name095"	desc_code="ft_desc095"	war_type="5"	>
			<ft_param	skill_id="-1"	skill_lv="-1"	interval="5000"	fx_radius="16"	max_target="5"	limit_time="108000"	lv="190"	hp="1367188"	ar="7000"	dr="1500"	def="1400"	atk="1960"	min1="1901"	max1="1960"	min2="2472"	max2="2549"	exp="0"	price_alz="1500000"	price_point="300"	build_time="48000"	repairrate="2"	/>
			<ft_attribute	special_mobid="894"	kind="mult_l"	fort_type="1"	showdeath="-1"	showspawn="-1"	alphadeath="-1"	alphaspawn="-1"	radius="2"	icon="force_attack_00.dds"	on2="-1"	panel_icon="J_icn_force_attack_02"	ebm="forcetower\fort_attk.ebm"	mob_name="monster894"	/>
		</force_tower>
		<force_tower	id="40"	ft_type="4"	name_code="ft_name098"	desc_code="ft_desc098"	war_type="5"	>
			<ft_param	skill_id="454"	skill_lv="20"	interval="2000"	fx_radius="16"	max_target="20"	limit_time="180000"	lv="175"	hp="1367188"	ar="5000"	dr="1500"	def="1750"	atk="2450"	min1="2376"	max1="2450"	min2="3090"	max2="3186"	exp="0"	price_alz="1500000"	price_point="300"	build_time="48000"	repairrate="2"	/>
			<ft_attribute	special_mobid="892"	kind="atk_l"	fort_type="1"	showdeath="-1"	showspawn="-1"	alphadeath="-1"	alphaspawn="-1"	radius="2"	icon="Tower_buff_AT.dds"	on2="-1"	panel_icon="J_icn_force_buff_atk_02"	ebm="forcetower\fort_buff.ebm"	mob_name="monster892"	/>
		</force_tower>
		<force_tower	id="41"	ft_type="4"	name_code="ft_name101"	desc_code="ft_desc101"	war_type="5"	>
			<ft_param	skill_id="455"	skill_lv="20"	interval="2000"	fx_radius="16"	max_target="20"	limit_time="180000"	lv="175"	hp="1367188"	ar="5000"	dr="1500"	def="1750"	atk="2450"	min1="2376"	max1="2450"	min2="3090"	max2="3186"	exp="0"	price_alz="1500000"	price_point="300"	build_time="48000"	repairrate="2"	/>
			<ft_attribute	special_mobid="892"	kind="def_l"	fort_type="1"	showdeath="-1"	showspawn="-1"	alphadeath="-1"	alphaspawn="-1"	radius="2"	icon="Tower_buff_DF.dds"	on2="-1"	panel_icon="J_icn_force_buff_def_02"	ebm="forcetower\fort_buff.ebm"	mob_name="monster892"	/>
		</force_tower>
		<force_tower	id="42"	ft_type="4"	name_code="ft_name104"	desc_code="ft_desc104"	war_type="5"	>
			<ft_param	skill_id="456"	skill_lv="6"	interval="2000"	fx_radius="16"	max_target="20"	limit_time="180000"	lv="175"	hp="1367188"	ar="5000"	dr="1500"	def="1750"	atk="2450"	min1="2376"	max1="2450"	min2="3090"	max2="3186"	exp="0"	price_alz="1500000"	price_point="300"	build_time="48000"	repairrate="2"	/>
			<ft_attribute	special_mobid="892"	kind="hprgn_l"	fort_type="1"	showdeath="-1"	showspawn="-1"	alphadeath="-1"	alphaspawn="-1"	radius="2"	icon="Tower_buff_RES.dds"	on2="-1"	panel_icon="J_icn_force_buff_res_02"	ebm="forcetower\fort_buff.ebm"	mob_name="monster892"	/>
		</force_tower>
		<force_tower	id="43"	ft_type="5"	name_code="ft_name107"	desc_code="ft_desc107"	war_type="5"	>
			<ft_param	skill_id="457"	skill_lv="20"	interval="2000"	fx_radius="16"	max_target="20"	limit_time="180000"	lv="175"	hp="1367188"	ar="5000"	dr="1500"	def="1750"	atk="2450"	min1="2376"	max1="2450"	min2="3090"	max2="3186"	exp="0"	price_alz="1500000"	price_point="300"	build_time="48000"	repairrate="2"	/>
			<ft_attribute	special_mobid="893"	kind="atk_l"	fort_type="1"	showdeath="-1"	showspawn="-1"	alphadeath="-1"	alphaspawn="-1"	radius="2"	icon="Tower_debuff_AT.dds"	on2="-1"	panel_icon="J_icn_force_debuff_atk_02"	ebm="forcetower\fort_dbuf.ebm"	mob_name="monster893"	/>
		</force_tower>
		<force_tower	id="44"	ft_type="5"	name_code="ft_name110"	desc_code="ft_desc110"	war_type="5"	>
			<ft_param	skill_id="458"	skill_lv="20"	interval="2000"	fx_radius="16"	max_target="20"	limit_time="180000"	lv="175"	hp="1367188"	ar="5000"	dr="1500"	def="1750"	atk="2450"	min1="2376"	max1="2450"	min2="3090"	max2="3186"	exp="0"	price_alz="1500000"	price_point="300"	build_time="48000"	repairrate="2"	/>
			<ft_attribute	special_mobid="893"	kind="def_l"	fort_type="1"	showdeath="-1"	showspawn="-1"	alphadeath="-1"	alphaspawn="-1"	radius="2"	icon="Tower_debuff_DF.dds"	on2="-1"	panel_icon="J_icn_force_debuff_def_02"	ebm="forcetower\fort_dbuf.ebm"	mob_name="monster893"	/>
		</force_tower>
		<force_tower	id="45"	ft_type="5"	name_code="ft_name113"	desc_code="ft_desc113"	war_type="5"	>
			<ft_param	skill_id="459"	skill_lv="20"	interval="2000"	fx_radius="16"	max_target="20"	limit_time="180000"	lv="175"	hp="1367188"	ar="5000"	dr="1500"	def="1750"	atk="2450"	min1="2376"	max1="2450"	min2="3090"	max2="3186"	exp="0"	price_alz="1500000"	price_point="300"	build_time="48000"	repairrate="2"	/>
			<ft_attribute	special_mobid="893"	kind="hpdec_l"	fort_type="1"	showdeath="-1"	showspawn="-1"	alphadeath="-1"	alphaspawn="-1"	radius="2"	icon="Tower_debuff_HP.dds"	on2="-1"	panel_icon="J_icn_force_debuff_hp_02"	ebm="forcetower\fort_dbuf.ebm"	mob_name="monster893"	/>
		</force_tower>
		<force_tower	id="46"	ft_type="1"	name_code="ft_name093"	desc_code="ft_desc093"	war_type="6"	>
			<ft_param	skill_id="-1"	skill_lv="-1"	interval="20000"	fx_radius="16"	max_target="10"	limit_time="180000"	lv="175"	hp="683594"	ar="5000"	dr="1500"	def="1750"	atk="2450"	min1="2376"	max1="2450"	min2="3090"	max2="3186"	exp="0"	price_alz="1500000"	price_point="500"	build_time="75000"	repairrate="2"	/>
			<ft_attribute	special_mobid="896"	kind=""	fort_type="-1"	showdeath="-1"	showspawn="-1"	alphadeath="-1"	alphaspawn="-1"	radius="2"	icon="force_warp_00.dds"	on2="-1"	panel_icon="J_icn_force_warp_00"	ebm="forcetower\fort_spec_warp.ebm"	mob_name="monster896"	/>
		</force_tower>
		<force_tower	id="47"	ft_type="2"	name_code="ft_name094"	desc_code="ft_desc094"	war_type="6"	>
			<ft_param	skill_id="-1"	skill_lv="-1"	interval="20000"	fx_radius="16"	max_target="10"	limit_time="180000"	lv="175"	hp="683594"	ar="5000"	dr="1500"	def="1750"	atk="2450"	min1="2376"	max1="2450"	min2="3090"	max2="3186"	exp="0"	price_alz="1500000"	price_point="500"	build_time="75000"	repairrate="2"	/>
			<ft_attribute	special_mobid="895"	kind=""	fort_type="-1"	showdeath="-1"	showspawn="-1"	alphadeath="-1"	alphaspawn="-1"	radius="2"	icon="force_rebirth_00.dds"	on2="-1"	panel_icon="J_icn_force_rebirth_00"	ebm="forcetower\fort_spec_relive.ebm"	mob_name="monster895"	/>
		</force_tower>
		<force_tower	id="48"	ft_type="3"	name_code="ft_name095"	desc_code="ft_desc095"	war_type="6"	>
			<ft_param	skill_id="-1"	skill_lv="-1"	interval="5000"	fx_radius="16"	max_target="5"	limit_time="108000"	lv="190"	hp="1367188"	ar="7000"	dr="1500"	def="1400"	atk="1960"	min1="1901"	max1="1960"	min2="2472"	max2="2549"	exp="0"	price_alz="1500000"	price_point="300"	build_time="48000"	repairrate="2"	/>
			<ft_attribute	special_mobid="894"	kind="mult_l"	fort_type="1"	showdeath="-1"	showspawn="-1"	alphadeath="-1"	alphaspawn="-1"	radius="2"	icon="force_attack_00.dds"	on2="-1"	panel_icon="J_icn_force_attack_02"	ebm="forcetower\fort_attk.ebm"	mob_name="monster894"	/>
		</force_tower>
		<force_tower	id="49"	ft_type="4"	name_code="ft_name098"	desc_code="ft_desc098"	war_type="6"	>
			<ft_param	skill_id="454"	skill_lv="20"	interval="2000"	fx_radius="16"	max_target="20"	limit_time="180000"	lv="175"	hp="1367188"	ar="5000"	dr="1500"	def="1750"	atk="2450"	min1="2376"	max1="2450"	min2="3090"	max2="3186"	exp="0"	price_alz="1500000"	price_point="300"	build_time="48000"	repairrate="2"	/>
			<ft_attribute	special_mobid="892"	kind="atk_l"	fort_type="1"	showdeath="-1"	showspawn="-1"	alphadeath="-1"	alphaspawn="-1"	radius="2"	icon="Tower_buff_AT.dds"	on2="-1"	panel_icon="J_icn_force_buff_atk_02"	ebm="forcetower\fort_buff.ebm"	mob_name="monster892"	/>
		</force_tower>
		<force_tower	id="50"	ft_type="4"	name_code="ft_name101"	desc_code="ft_desc101"	war_type="5"	>
			<ft_param	skill_id="455"	skill_lv="20"	interval="2000"	fx_radius="16"	max_target="20"	limit_time="180000"	lv="175"	hp="1367188"	ar="5000"	dr="1500"	def="1750"	atk="2450"	min1="2376"	max1="2450"	min2="3090"	max2="3186"	exp="0"	price_alz="1500000"	price_point="300"	build_time="48000"	repairrate="2"	/>
			<ft_attribute	special_mobid="892"	kind="def_l"	fort_type="1"	showdeath="-1"	showspawn="-1"	alphadeath="-1"	alphaspawn="-1"	radius="2"	icon="Tower_buff_DF.dds"	on2="-1"	panel_icon="J_icn_force_buff_def_02"	ebm="forcetower\fort_buff.ebm"	mob_name="monster892"	/>
		</force_tower>
		<force_tower	id="51"	ft_type="4"	name_code="ft_name104"	desc_code="ft_desc104"	war_type="6"	>
			<ft_param	skill_id="456"	skill_lv="6"	interval="2000"	fx_radius="16"	max_target="20"	limit_time="180000"	lv="175"	hp="1367188"	ar="5000"	dr="1500"	def="1750"	atk="2450"	min1="2376"	max1="2450"	min2="3090"	max2="3186"	exp="0"	price_alz="1500000"	price_point="300"	build_time="48000"	repairrate="2"	/>
			<ft_attribute	special_mobid="892"	kind="hprgn_l"	fort_type="1"	showdeath="-1"	showspawn="-1"	alphadeath="-1"	alphaspawn="-1"	radius="2"	icon="Tower_buff_RES.dds"	on2="-1"	panel_icon="J_icn_force_buff_res_02"	ebm="forcetower\fort_buff.ebm"	mob_name="monster892"	/>
		</force_tower>
		<force_tower	id="52"	ft_type="5"	name_code="ft_name107"	desc_code="ft_desc107"	war_type="6"	>
			<ft_param	skill_id="457"	skill_lv="20"	interval="2000"	fx_radius="16"	max_target="20"	limit_time="180000"	lv="175"	hp="1367188"	ar="5000"	dr="1500"	def="1750"	atk="2450"	min1="2376"	max1="2450"	min2="3090"	max2="3186"	exp="0"	price_alz="1500000"	price_point="300"	build_time="48000"	repairrate="2"	/>
			<ft_attribute	special_mobid="893"	kind="atk_l"	fort_type="1"	showdeath="-1"	showspawn="-1"	alphadeath="-1"	alphaspawn="-1"	radius="2"	icon="Tower_debuff_AT.dds"	on2="-1"	panel_icon="J_icn_force_debuff_atk_02"	ebm="forcetower\fort_dbuf.ebm"	mob_name="monster893"	/>
		</force_tower>
		<force_tower	id="53"	ft_type="5"	name_code="ft_name110"	desc_code="ft_desc110"	war_type="6"	>
			<ft_param	skill_id="458"	skill_lv="20"	interval="2000"	fx_radius="16"	max_target="20"	limit_time="180000"	lv="175"	hp="1367188"	ar="5000"	dr="1500"	def="1750"	atk="2450"	min1="2376"	max1="2450"	min2="3090"	max2="3186"	exp="0"	price_alz="1500000"	price_point="300"	build_time="48000"	repairrate="2"	/>
			<ft_attribute	special_mobid="893"	kind="def_l"	fort_type="1"	showdeath="-1"	showspawn="-1"	alphadeath="-1"	alphaspawn="-1"	radius="2"	icon="Tower_debuff_DF.dds"	on2="-1"	panel_icon="J_icn_force_debuff_def_02"	ebm="forcetower\fort_dbuf.ebm"	mob_name="monster893"	/>
		</force_tower>
		<force_tower	id="54"	ft_type="5"	name_code="ft_name113"	desc_code="ft_desc113"	war_type="6"	>
			<ft_param	skill_id="459"	skill_lv="20"	interval="2000"	fx_radius="16"	max_target="20"	limit_time="180000"	lv="175"	hp="1367188"	ar="5000"	dr="1500"	def="1750"	atk="2450"	min1="2376"	max1="2450"	min2="3090"	max2="3186"	exp="0"	price_alz="1500000"	price_point="300"	build_time="48000"	repairrate="2"	/>
			<ft_attribute	special_mobid="893"	kind="hpdec_l"	fort_type="1"	showdeath="-1"	showspawn="-1"	alphadeath="-1"	alphaspawn="-1"	radius="2"	icon="Tower_debuff_HP.dds"	on2="-1"	panel_icon="J_icn_force_debuff_hp_02"	ebm="forcetower\fort_dbuf.ebm"	mob_name="monster893"	/>
		</force_tower>
		<nation_mob_set>
			<mob_link	mob_id="901"	nation="0"	ebm_name=""	/>
			<mob_link	mob_id="901"	nation="1"	ebm_name="monster\nation_flag_cap.ebm"	/>
			<mob_link	mob_id="901"	nation="2"	ebm_name="monster\nation_flag_pro.ebm"	/>
			<mob_link	mob_id="897"	nation="0"	ebm_name="monster\guardian3_neu.ebm"	/>
			<mob_link	mob_id="897"	nation="1"	ebm_name="monster\guardian3_cap.ebm"	/>
			<mob_link	mob_id="897"	nation="2"	ebm_name="monster\guardian3_pro.ebm"	/>
			<mob_link	mob_id="898"	nation="0"	ebm_name="monster\guardian2_neu.ebm"	/>
			<mob_link	mob_id="898"	nation="1"	ebm_name="monster\guardian2_cap.ebm"	/>
			<mob_link	mob_id="898"	nation="2"	ebm_name="monster\guardian2_pro.ebm"	/>
			<mob_link	mob_id="899"	nation="0"	ebm_name="monster\guardian1_neu.ebm"	/>
			<mob_link	mob_id="899"	nation="1"	ebm_name="monster\guardian1_cap.ebm"	/>
			<mob_link	mob_id="899"	nation="2"	ebm_name="monster\guardian1_pro.ebm"	/>
		</nation_mob_set>
		<ft_repair>
			<repair_cost	hppercent="0"	repair_discount="160"	/>
			<repair_cost	hppercent="10"	repair_discount="150"	/>
			<repair_cost	hppercent="20"	repair_discount="140"	/>
			<repair_cost	hppercent="30"	repair_discount="130"	/>
			<repair_cost	hppercent="40"	repair_discount="120"	/>
			<repair_cost	hppercent="50"	repair_discount="110"	/>
			<repair_cost	hppercent="60"	repair_discount="100"	/>
			<repair_cost	hppercent="70"	repair_discount="80"	/>
			<repair_cost	hppercent="80"	repair_discount="60"	/>
			<repair_cost	hppercent="90"	repair_discount="40"	/>
		</ft_repair>
		<war_map	warmap_id="1"	world_id="15"	special_ft_use="1"	reduce_build_atkft_time="20000"	war_rewardset_id="1"	entry_expenses="50000"	name_code="war_world15"	>
			<war_mission	id="0"	r="45"	attack="0"	select="1"	target_off="0"	cells="255:255"	/>
			<war_mission	id="1"	r="225"	attack="0"	select="1"	target_off="0"	cells="255:255"	/>
			<war_mission	id="2"	r="90"	attack="0"	select="1"	target_off="0"	cells="191:216,191:215,191:214,191:213,191:212,191:211"	/>
			<war_mission	id="3"	r="0"	attack="0"	select="1"	target_off="0"	cells="216:191,215:191,214:191,213:191,212:191,211:191"	/>
			<war_mission	id="4"	r="90"	attack="0"	select="1"	target_off="0"	cells="64:44,64:43,64:42,64:41,64:40,64:39"	/>
			<war_mission	id="5"	r="0"	attack="0"	select="1"	target_off="0"	cells="44:64,43:64,42:64,41:64,40:64,39:64"	/>
			<war_mission	id="6"	r="90"	attack="0"	select="1"	target_off="0"	cells="177:242,177:241,177:240,177:239"	/>
			<war_mission	id="7"	r="0"	attack="0"	select="1"	target_off="0"	cells="242:177,241:177,240:177,239:177"	/>
			<war_mission	id="8"	r="90"	attack="0"	select="1"	target_off="0"	cells="78:16,78:15,78:14,78:13"	/>
			<war_mission	id="9"	r="0"	attack="0"	select="1"	target_off="0"	cells="16:78,15:78,14:78,13:78"	/>
			<fortress	fort_id="1"	fort_name="fort_name1-1"	fort_type="0"	point="5000"	coreflag_x="214"	coreflag_y="214"	mission="0"	guard_point="0"	core_id="0"	mobmap_id="0"	guard_mmid="0"	barrier_mmid="0"	gate_mmap="2,3,6,7"	>
				<ft_panel	ftpanel_id="22"	ftpanel_x="230"	ftpanel_y="224"	/>
				<ft_panel	ftpanel_id="23"	ftpanel_x="224"	ftpanel_y="230"	/>
				<ft_panel	ftpanel_id="24"	ftpanel_x="221"	ftpanel_y="206"	/>
				<ft_panel	ftpanel_id="25"	ftpanel_x="206"	ftpanel_y="221"	/>
				<ft_panel	ftpanel_id="26"	ftpanel_x="206"	ftpanel_y="201"	/>
				<ft_panel	ftpanel_id="27"	ftpanel_x="201"	ftpanel_y="206"	/>
				<ft_panel	ftpanel_id="149"	ftpanel_x="226"	ftpanel_y="217"	/>
			</fortress>
			<fortress	fort_id="2"	fort_name="fort_name1-2"	fort_type="0"	point="5000"	coreflag_x="41"	coreflag_y="40"	mission="0"	guard_point="0"	core_id="0"	mobmap_id="1"	guard_mmid="0"	barrier_mmid="0"	gate_mmap="4,5,8,9"	>
				<ft_panel	ftpanel_id="16"	ftpanel_x="31"	ftpanel_y="23"	/>
				<ft_panel	ftpanel_id="17"	ftpanel_x="24"	ftpanel_y="30"	/>
				<ft_panel	ftpanel_id="18"	ftpanel_x="34"	ftpanel_y="50"	/>
				<ft_panel	ftpanel_id="19"	ftpanel_x="50"	ftpanel_y="34"	/>
				<ft_panel	ftpanel_id="20"	ftpanel_x="54"	ftpanel_y="48"	/>
				<ft_panel	ftpanel_id="21"	ftpanel_x="49"	ftpanel_y="53"	/>
				<ft_panel	ftpanel_id="150"	ftpanel_x="29"	ftpanel_y="39"	/>
			</fortress>
			<fortress	fort_id="11"	fort_name="fort_name1-11"	fort_type="2"	point="2000"	coreflag_x="161"	coreflag_y="176"	mission="0"	guard_point="300"	core_id="11"	mobmap_id="0"	guard_mmid="10"	barrier_mmid="11"	gate_mmap=""	>
				<ft_panel	ftpanel_id="117"	ftpanel_x="165"	ftpanel_y="168"	/>
				<ft_panel	ftpanel_id="118"	ftpanel_x="167"	ftpanel_y="183"	/>
				<ft_panel	ftpanel_id="119"	ftpanel_x="153"	ftpanel_y="178"	/>
			</fortress>
			<fortress	fort_id="12"	fort_name="fort_name1-12"	fort_type="2"	point="2000"	coreflag_x="174"	coreflag_y="137"	mission="0"	guard_point="300"	core_id="12"	mobmap_id="0"	guard_mmid="12"	barrier_mmid="13"	gate_mmap=""	>
				<ft_panel	ftpanel_id="114"	ftpanel_x="183"	ftpanel_y="139"	/>
				<ft_panel	ftpanel_id="115"	ftpanel_x="171"	ftpanel_y="129"	/>
				<ft_panel	ftpanel_id="116"	ftpanel_x="168"	ftpanel_y="144"	/>
			</fortress>
			<fortress	fort_id="13"	fort_name="fort_name1-13"	fort_type="3"	point="1000"	coreflag_x="145"	coreflag_y="227"	mission="0"	guard_point="100"	core_id="13"	mobmap_id="0"	guard_mmid="14"	barrier_mmid="15"	gate_mmap=""	>
				<ft_panel	ftpanel_id="147"	ftpanel_x="134"	ftpanel_y="232"	/>
			</fortress>
			<fortress	fort_id="14"	fort_name="fort_name1-14"	fort_type="3"	point="1000"	coreflag_x="115"	coreflag_y="234"	mission="0"	guard_point="100"	core_id="14"	mobmap_id="0"	guard_mmid="16"	barrier_mmid="17"	gate_mmap=""	>
				<ft_panel	ftpanel_id="146"	ftpanel_x="107"	ftpanel_y="234"	/>
			</fortress>
			<fortress	fort_id="15"	fort_name="fort_name1-15"	fort_type="3"	point="1000"	coreflag_x="85"	coreflag_y="234"	mission="0"	guard_point="100"	core_id="15"	mobmap_id="0"	guard_mmid="18"	barrier_mmid="19"	gate_mmap=""	>
				<ft_panel	ftpanel_id="145"	ftpanel_x="77"	ftpanel_y="234"	/>
			</fortress>
			<fortress	fort_id="21"	fort_name="fort_name1-21"	fort_type="3"	point="1000"	coreflag_x="107"	coreflag_y="30"	mission="0"	guard_point="100"	core_id="1"	mobmap_id="0"	guard_mmid="20"	barrier_mmid="21"	gate_mmap=""	>
				<ft_panel	ftpanel_id="101"	ftpanel_x="118"	ftpanel_y="29"	/>
			</fortress>
			<fortress	fort_id="22"	fort_name="fort_name1-22"	fort_type="3"	point="1000"	coreflag_x="137"	coreflag_y="21"	mission="0"	guard_point="100"	core_id="2"	mobmap_id="0"	guard_mmid="22"	barrier_mmid="23"	gate_mmap=""	>
				<ft_panel	ftpanel_id="102"	ftpanel_x="144"	ftpanel_y="21"	/>
			</fortress>
			<fortress	fort_id="23"	fort_name="fort_name1-23"	fort_type="3"	point="1000"	coreflag_x="167"	coreflag_y="24"	mission="0"	guard_point="100"	core_id="3"	mobmap_id="0"	guard_mmid="24"	barrier_mmid="25"	gate_mmap=""	>
				<ft_panel	ftpanel_id="103"	ftpanel_x="175"	ftpanel_y="24"	/>
			</fortress>
			<fortress	fort_id="24"	fort_name="fort_name1-24"	fort_type="1"	point="3000"	coreflag_x="209"	coreflag_y="43"	mission="0"	guard_point="500"	core_id="4"	mobmap_id="0"	guard_mmid="26"	barrier_mmid="27"	gate_mmap=""	>
				<ft_panel	ftpanel_id="107"	ftpanel_x="192"	ftpanel_y="49"	/>
				<ft_panel	ftpanel_id="108"	ftpanel_x="203"	ftpanel_y="60"	/>
				<ft_panel	ftpanel_id="109"	ftpanel_x="216"	ftpanel_y="60"	/>
				<ft_panel	ftpanel_id="110"	ftpanel_x="226"	ftpanel_y="49"	/>
				<ft_panel	ftpanel_id="111"	ftpanel_x="226"	ftpanel_y="36"	/>
				<ft_panel	ftpanel_id="112"	ftpanel_x="216"	ftpanel_y="26"	/>
				<ft_panel	ftpanel_id="113"	ftpanel_x="203"	ftpanel_y="26"	/>
				<ft_panel	ftpanel_id="148"	ftpanel_x="193"	ftpanel_y="36"	/>
			</fortress>
			<fortress	fort_id="25"	fort_name="fort_name1-25"	fort_type="2"	point="2000"	coreflag_x="170"	coreflag_y="58"	mission="0"	guard_point="300"	core_id="5"	mobmap_id="0"	guard_mmid="28"	barrier_mmid="29"	gate_mmap=""	>
				<ft_panel	ftpanel_id="104"	ftpanel_x="161"	ftpanel_y="57"	/>
				<ft_panel	ftpanel_id="105"	ftpanel_x="176"	ftpanel_y="51"	/>
				<ft_panel	ftpanel_id="106"	ftpanel_x="173"	ftpanel_y="66"	/>
			</fortress>
			<fortress	fort_id="26"	fort_name="fort_name1-26"	fort_type="2"	point="2000"	coreflag_x="97"	coreflag_y="79"	mission="0"	guard_point="300"	core_id="6"	mobmap_id="0"	guard_mmid="30"	barrier_mmid="31"	gate_mmap=""	>
				<ft_panel	ftpanel_id="128"	ftpanel_x="106"	ftpanel_y="78"	/>
				<ft_panel	ftpanel_id="129"	ftpanel_x="92"	ftpanel_y="72"	/>
				<ft_panel	ftpanel_id="130"	ftpanel_x="94"	ftpanel_y="87"	/>
			</fortress>
			<fortress	fort_id="27"	fort_name="fort_name1-27"	fort_type="2"	point="2000"	coreflag_x="80"	coreflag_y="119"	mission="0"	guard_point="300"	core_id="7"	mobmap_id="0"	guard_mmid="32"	barrier_mmid="33"	gate_mmap=""	>
				<ft_panel	ftpanel_id="131"	ftpanel_x="85"	ftpanel_y="112"	/>
				<ft_panel	ftpanel_id="132"	ftpanel_x="85"	ftpanel_y="127"	/>
				<ft_panel	ftpanel_id="133"	ftpanel_x="72"	ftpanel_y="119"	/>
			</fortress>
			<fortress	fort_id="28"	fort_name="fort_name1-28"	fort_type="1"	point="3000"	coreflag_x="128"	coreflag_y="128"	mission="0"	guard_point="500"	core_id="8"	mobmap_id="0"	guard_mmid="34"	barrier_mmid="35"	gate_mmap=""	>
				<ft_panel	ftpanel_id="120"	ftpanel_x="144"	ftpanel_y="136"	/>
				<ft_panel	ftpanel_id="121"	ftpanel_x="135"	ftpanel_y="145"	/>
				<ft_panel	ftpanel_id="122"	ftpanel_x="121"	ftpanel_y="145"	/>
				<ft_panel	ftpanel_id="123"	ftpanel_x="112"	ftpanel_y="135"	/>
				<ft_panel	ftpanel_id="124"	ftpanel_x="112"	ftpanel_y="121"	/>
				<ft_panel	ftpanel_id="125"	ftpanel_x="120"	ftpanel_y="112"	/>
				<ft_panel	ftpanel_id="126"	ftpanel_x="135"	ftpanel_y="112"	/>
				<ft_panel	ftpanel_id="127"	ftpanel_x="144"	ftpanel_y="121"	/>
			</fortress>
			<fortress	fort_id="29"	fort_name="fort_name1-29"	fort_type="2"	point="2000"	coreflag_x="86"	coreflag_y="197"	mission="0"	guard_point="300"	core_id="9"	mobmap_id="0"	guard_mmid="36"	barrier_mmid="37"	gate_mmap=""	>
				<ft_panel	ftpanel_id="134"	ftpanel_x="86"	ftpanel_y="189"	/>
				<ft_panel	ftpanel_id="135"	ftpanel_x="95"	ftpanel_y="201"	/>
				<ft_panel	ftpanel_id="136"	ftpanel_x="79"	ftpanel_y="203"	/>
			</fortress>
			<fortress	fort_id="30"	fort_name="fort_name1-30"	fort_type="1"	point="3000"	coreflag_x="46"	coreflag_y="211"	mission="0"	guard_point="500"	core_id="10"	mobmap_id="0"	guard_mmid="38"	barrier_mmid="39"	gate_mmap=""	>
				<ft_panel	ftpanel_id="137"	ftpanel_x="30"	ftpanel_y="205"	/>
				<ft_panel	ftpanel_id="138"	ftpanel_x="40"	ftpanel_y="195"	/>
				<ft_panel	ftpanel_id="139"	ftpanel_x="53"	ftpanel_y="195"	/>
				<ft_panel	ftpanel_id="140"	ftpanel_x="63"	ftpanel_y="205"	/>
				<ft_panel	ftpanel_id="141"	ftpanel_x="63"	ftpanel_y="218"	/>
				<ft_panel	ftpanel_id="142"	ftpanel_x="53"	ftpanel_y="228"	/>
				<ft_panel	ftpanel_id="143"	ftpanel_x="40"	ftpanel_y="228"	/>
				<ft_panel	ftpanel_id="144"	ftpanel_x="30"	ftpanel_y="218"	/>
			</fortress>
		</war_map>
		<war_map	warmap_id="2"	world_id="15"	special_ft_use="1"	reduce_build_atkft_time="20000"	war_rewardset_id="1"	entry_expenses="250000"	name_code="war_world15"	>
			<war_mission	id="0"	r="45"	attack="0"	select="1"	target_off="0"	cells="255:255"	/>
			<war_mission	id="1"	r="225"	attack="0"	select="1"	target_off="0"	cells="255:255"	/>
			<war_mission	id="2"	r="90"	attack="0"	select="1"	target_off="0"	cells="191:216,191:215,191:214,191:213,191:212,191:211"	/>
			<war_mission	id="3"	r="0"	attack="0"	select="1"	target_off="0"	cells="216:191,215:191,214:191,213:191,212:191,211:191"	/>
			<war_mission	id="4"	r="90"	attack="0"	select="1"	target_off="0"	cells="64:44,64:43,64:42,64:41,64:40,64:39"	/>
			<war_mission	id="5"	r="0"	attack="0"	select="1"	target_off="0"	cells="44:64,43:64,42:64,41:64,40:64,39:64"	/>
			<war_mission	id="6"	r="90"	attack="0"	select="1"	target_off="0"	cells="177:242,177:241,177:240,177:239"	/>
			<war_mission	id="7"	r="0"	attack="0"	select="1"	target_off="0"	cells="242:177,241:177,240:177,239:177"	/>
			<war_mission	id="8"	r="90"	attack="0"	select="1"	target_off="0"	cells="78:16,78:15,78:14,78:13"	/>
			<war_mission	id="9"	r="0"	attack="0"	select="1"	target_off="0"	cells="16:78,15:78,14:78,13:78"	/>
			<fortress	fort_id="1"	fort_name="fort_name2-1"	fort_type="0"	point="5000"	coreflag_x="214"	coreflag_y="214"	mission="0"	guard_point="0"	core_id="0"	mobmap_id="0"	guard_mmid="0"	barrier_mmid="0"	gate_mmap="2,3,6,7"	>
				<ft_panel	ftpanel_id="22"	ftpanel_x="230"	ftpanel_y="224"	/>
				<ft_panel	ftpanel_id="23"	ftpanel_x="224"	ftpanel_y="230"	/>
				<ft_panel	ftpanel_id="24"	ftpanel_x="221"	ftpanel_y="206"	/>
				<ft_panel	ftpanel_id="25"	ftpanel_x="206"	ftpanel_y="221"	/>
				<ft_panel	ftpanel_id="26"	ftpanel_x="206"	ftpanel_y="201"	/>
				<ft_panel	ftpanel_id="27"	ftpanel_x="201"	ftpanel_y="206"	/>
				<ft_panel	ftpanel_id="149"	ftpanel_x="226"	ftpanel_y="217"	/>
			</fortress>
			<fortress	fort_id="2"	fort_name="fort_name2-2"	fort_type="0"	point="5000"	coreflag_x="41"	coreflag_y="40"	mission="0"	guard_point="0"	core_id="0"	mobmap_id="1"	guard_mmid="0"	barrier_mmid="0"	gate_mmap="4,5,8,9"	>
				<ft_panel	ftpanel_id="16"	ftpanel_x="31"	ftpanel_y="23"	/>
				<ft_panel	ftpanel_id="17"	ftpanel_x="24"	ftpanel_y="30"	/>
				<ft_panel	ftpanel_id="18"	ftpanel_x="34"	ftpanel_y="50"	/>
				<ft_panel	ftpanel_id="19"	ftpanel_x="50"	ftpanel_y="34"	/>
				<ft_panel	ftpanel_id="20"	ftpanel_x="54"	ftpanel_y="48"	/>
				<ft_panel	ftpanel_id="21"	ftpanel_x="49"	ftpanel_y="53"	/>
				<ft_panel	ftpanel_id="150"	ftpanel_x="29"	ftpanel_y="39"	/>
			</fortress>
			<fortress	fort_id="11"	fort_name="fort_name2-11"	fort_type="2"	point="2000"	coreflag_x="161"	coreflag_y="176"	mission="0"	guard_point="300"	core_id="11"	mobmap_id="0"	guard_mmid="10"	barrier_mmid="11"	gate_mmap=""	>
				<ft_panel	ftpanel_id="117"	ftpanel_x="165"	ftpanel_y="168"	/>
				<ft_panel	ftpanel_id="118"	ftpanel_x="167"	ftpanel_y="183"	/>
				<ft_panel	ftpanel_id="119"	ftpanel_x="153"	ftpanel_y="178"	/>
			</fortress>
			<fortress	fort_id="12"	fort_name="fort_name2-12"	fort_type="2"	point="2000"	coreflag_x="174"	coreflag_y="137"	mission="0"	guard_point="300"	core_id="12"	mobmap_id="0"	guard_mmid="12"	barrier_mmid="13"	gate_mmap=""	>
				<ft_panel	ftpanel_id="114"	ftpanel_x="183"	ftpanel_y="139"	/>
				<ft_panel	ftpanel_id="115"	ftpanel_x="171"	ftpanel_y="129"	/>
				<ft_panel	ftpanel_id="116"	ftpanel_x="168"	ftpanel_y="144"	/>
			</fortress>
			<fortress	fort_id="13"	fort_name="fort_name2-13"	fort_type="3"	point="1000"	coreflag_x="145"	coreflag_y="227"	mission="0"	guard_point="100"	core_id="13"	mobmap_id="0"	guard_mmid="14"	barrier_mmid="15"	gate_mmap=""	>
				<ft_panel	ftpanel_id="147"	ftpanel_x="134"	ftpanel_y="232"	/>
			</fortress>
			<fortress	fort_id="14"	fort_name="fort_name2-14"	fort_type="3"	point="1000"	coreflag_x="115"	coreflag_y="234"	mission="0"	guard_point="100"	core_id="14"	mobmap_id="0"	guard_mmid="16"	barrier_mmid="17"	gate_mmap=""	>
				<ft_panel	ftpanel_id="146"	ftpanel_x="107"	ftpanel_y="234"	/>
			</fortress>
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			</fortress>
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			</fortress>
			<fortress	fort_id="22"	fort_name="fort_name2-22"	fort_type="3"	point="1000"	coreflag_x="137"	coreflag_y="21"	mission="0"	guard_point="100"	core_id="2"	mobmap_id="0"	guard_mmid="22"	barrier_mmid="23"	gate_mmap=""	>
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			</fortress>
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			</fortress>
			<fortress	fort_id="24"	fort_name="fort_name2-24"	fort_type="1"	point="3000"	coreflag_x="209"	coreflag_y="43"	mission="0"	guard_point="500"	core_id="4"	mobmap_id="0"	guard_mmid="26"	barrier_mmid="27"	gate_mmap=""	>
				<ft_panel	ftpanel_id="107"	ftpanel_x="192"	ftpanel_y="49"	/>
				<ft_panel	ftpanel_id="108"	ftpanel_x="203"	ftpanel_y="60"	/>
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				<ft_panel	ftpanel_id="148"	ftpanel_x="193"	ftpanel_y="36"	/>
			</fortress>
			<fortress	fort_id="25"	fort_name="fort_name2-25"	fort_type="2"	point="2000"	coreflag_x="170"	coreflag_y="58"	mission="0"	guard_point="300"	core_id="5"	mobmap_id="0"	guard_mmid="28"	barrier_mmid="29"	gate_mmap=""	>
				<ft_panel	ftpanel_id="104"	ftpanel_x="161"	ftpanel_y="57"	/>
				<ft_panel	ftpanel_id="105"	ftpanel_x="176"	ftpanel_y="51"	/>
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			</fortress>
			<fortress	fort_id="26"	fort_name="fort_name2-26"	fort_type="2"	point="2000"	coreflag_x="97"	coreflag_y="79"	mission="0"	guard_point="300"	core_id="6"	mobmap_id="0"	guard_mmid="30"	barrier_mmid="31"	gate_mmap=""	>
				<ft_panel	ftpanel_id="128"	ftpanel_x="106"	ftpanel_y="78"	/>
				<ft_panel	ftpanel_id="129"	ftpanel_x="92"	ftpanel_y="72"	/>
				<ft_panel	ftpanel_id="130"	ftpanel_x="94"	ftpanel_y="87"	/>
			</fortress>
			<fortress	fort_id="27"	fort_name="fort_name2-27"	fort_type="2"	point="2000"	coreflag_x="80"	coreflag_y="119"	mission="0"	guard_point="300"	core_id="7"	mobmap_id="0"	guard_mmid="32"	barrier_mmid="33"	gate_mmap=""	>
				<ft_panel	ftpanel_id="131"	ftpanel_x="85"	ftpanel_y="112"	/>
				<ft_panel	ftpanel_id="132"	ftpanel_x="85"	ftpanel_y="127"	/>
				<ft_panel	ftpanel_id="133"	ftpanel_x="72"	ftpanel_y="119"	/>
			</fortress>
			<fortress	fort_id="28"	fort_name="fort_name2-28"	fort_type="1"	point="3000"	coreflag_x="128"	coreflag_y="128"	mission="0"	guard_point="500"	core_id="8"	mobmap_id="0"	guard_mmid="34"	barrier_mmid="35"	gate_mmap=""	>
				<ft_panel	ftpanel_id="120"	ftpanel_x="144"	ftpanel_y="136"	/>
				<ft_panel	ftpanel_id="121"	ftpanel_x="135"	ftpanel_y="145"	/>
				<ft_panel	ftpanel_id="122"	ftpanel_x="121"	ftpanel_y="145"	/>
				<ft_panel	ftpanel_id="123"	ftpanel_x="112"	ftpanel_y="135"	/>
				<ft_panel	ftpanel_id="124"	ftpanel_x="112"	ftpanel_y="121"	/>
				<ft_panel	ftpanel_id="125"	ftpanel_x="120"	ftpanel_y="112"	/>
				<ft_panel	ftpanel_id="126"	ftpanel_x="135"	ftpanel_y="112"	/>
				<ft_panel	ftpanel_id="127"	ftpanel_x="144"	ftpanel_y="121"	/>
			</fortress>
			<fortress	fort_id="29"	fort_name="fort_name2-29"	fort_type="2"	point="2000"	coreflag_x="86"	coreflag_y="197"	mission="0"	guard_point="300"	core_id="9"	mobmap_id="0"	guard_mmid="36"	barrier_mmid="37"	gate_mmap=""	>
				<ft_panel	ftpanel_id="134"	ftpanel_x="86"	ftpanel_y="189"	/>
				<ft_panel	ftpanel_id="135"	ftpanel_x="95"	ftpanel_y="201"	/>
				<ft_panel	ftpanel_id="136"	ftpanel_x="79"	ftpanel_y="203"	/>
			</fortress>
			<fortress	fort_id="30"	fort_name="fort_name2-30"	fort_type="1"	point="3000"	coreflag_x="46"	coreflag_y="211"	mission="0"	guard_point="500"	core_id="10"	mobmap_id="0"	guard_mmid="38"	barrier_mmid="39"	gate_mmap=""	>
				<ft_panel	ftpanel_id="137"	ftpanel_x="30"	ftpanel_y="205"	/>
				<ft_panel	ftpanel_id="138"	ftpanel_x="40"	ftpanel_y="195"	/>
				<ft_panel	ftpanel_id="139"	ftpanel_x="53"	ftpanel_y="195"	/>
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			<fortress	fort_id="1"	fort_name="fort_name3-1"	fort_type="0"	point="5000"	coreflag_x="214"	coreflag_y="214"	mission="0"	guard_point="0"	core_id="0"	mobmap_id="0"	guard_mmid="0"	barrier_mmid="0"	gate_mmap="2,3,6,7"	>
				<ft_panel	ftpanel_id="22"	ftpanel_x="230"	ftpanel_y="224"	/>
				<ft_panel	ftpanel_id="23"	ftpanel_x="224"	ftpanel_y="230"	/>
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			</fortress>
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				<ft_panel	ftpanel_id="150"	ftpanel_x="29"	ftpanel_y="39"	/>
			</fortress>
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				<ft_panel	ftpanel_id="117"	ftpanel_x="165"	ftpanel_y="168"	/>
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			</fortress>
			<fortress	fort_id="12"	fort_name="fort_name3-12"	fort_type="2"	point="2000"	coreflag_x="174"	coreflag_y="137"	mission="0"	guard_point="300"	core_id="12"	mobmap_id="0"	guard_mmid="12"	barrier_mmid="13"	gate_mmap=""	>
				<ft_panel	ftpanel_id="114"	ftpanel_x="183"	ftpanel_y="139"	/>
				<ft_panel	ftpanel_id="115"	ftpanel_x="171"	ftpanel_y="129"	/>
				<ft_panel	ftpanel_id="116"	ftpanel_x="168"	ftpanel_y="144"	/>
			</fortress>
			<fortress	fort_id="13"	fort_name="fort_name3-13"	fort_type="3"	point="1000"	coreflag_x="145"	coreflag_y="227"	mission="0"	guard_point="100"	core_id="13"	mobmap_id="0"	guard_mmid="14"	barrier_mmid="15"	gate_mmap=""	>
				<ft_panel	ftpanel_id="147"	ftpanel_x="134"	ftpanel_y="232"	/>
			</fortress>
			<fortress	fort_id="14"	fort_name="fort_name3-14"	fort_type="3"	point="1000"	coreflag_x="115"	coreflag_y="234"	mission="0"	guard_point="100"	core_id="14"	mobmap_id="0"	guard_mmid="16"	barrier_mmid="17"	gate_mmap=""	>
				<ft_panel	ftpanel_id="146"	ftpanel_x="107"	ftpanel_y="234"	/>
			</fortress>
			<fortress	fort_id="15"	fort_name="fort_name3-15"	fort_type="3"	point="1000"	coreflag_x="85"	coreflag_y="234"	mission="0"	guard_point="100"	core_id="15"	mobmap_id="0"	guard_mmid="18"	barrier_mmid="19"	gate_mmap=""	>
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			</fortress>
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				<ft_panel	ftpanel_id="101"	ftpanel_x="118"	ftpanel_y="29"	/>
			</fortress>
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				<ft_panel	ftpanel_id="102"	ftpanel_x="144"	ftpanel_y="21"	/>
			</fortress>
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				<ft_panel	ftpanel_id="103"	ftpanel_x="175"	ftpanel_y="24"	/>
			</fortress>
			<fortress	fort_id="24"	fort_name="fort_name3-24"	fort_type="1"	point="3000"	coreflag_x="209"	coreflag_y="43"	mission="0"	guard_point="500"	core_id="4"	mobmap_id="0"	guard_mmid="26"	barrier_mmid="27"	gate_mmap=""	>
				<ft_panel	ftpanel_id="107"	ftpanel_x="192"	ftpanel_y="49"	/>
				<ft_panel	ftpanel_id="108"	ftpanel_x="203"	ftpanel_y="60"	/>
				<ft_panel	ftpanel_id="109"	ftpanel_x="216"	ftpanel_y="60"	/>
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				<ft_panel	ftpanel_id="111"	ftpanel_x="226"	ftpanel_y="36"	/>
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				<ft_panel	ftpanel_id="148"	ftpanel_x="193"	ftpanel_y="36"	/>
			</fortress>
			<fortress	fort_id="25"	fort_name="fort_name3-25"	fort_type="2"	point="2000"	coreflag_x="170"	coreflag_y="58"	mission="0"	guard_point="300"	core_id="5"	mobmap_id="0"	guard_mmid="28"	barrier_mmid="29"	gate_mmap=""	>
				<ft_panel	ftpanel_id="104"	ftpanel_x="161"	ftpanel_y="57"	/>
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				<ft_panel	ftpanel_id="106"	ftpanel_x="173"	ftpanel_y="66"	/>
			</fortress>
			<fortress	fort_id="26"	fort_name="fort_name3-26"	fort_type="2"	point="2000"	coreflag_x="97"	coreflag_y="79"	mission="0"	guard_point="300"	core_id="6"	mobmap_id="0"	guard_mmid="30"	barrier_mmid="31"	gate_mmap=""	>
				<ft_panel	ftpanel_id="128"	ftpanel_x="106"	ftpanel_y="78"	/>
				<ft_panel	ftpanel_id="129"	ftpanel_x="92"	ftpanel_y="72"	/>
				<ft_panel	ftpanel_id="130"	ftpanel_x="94"	ftpanel_y="87"	/>
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			<fortress	fort_id="27"	fort_name="fort_name3-27"	fort_type="2"	point="2000"	coreflag_x="80"	coreflag_y="119"	mission="0"	guard_point="300"	core_id="7"	mobmap_id="0"	guard_mmid="32"	barrier_mmid="33"	gate_mmap=""	>
				<ft_panel	ftpanel_id="131"	ftpanel_x="85"	ftpanel_y="112"	/>
				<ft_panel	ftpanel_id="132"	ftpanel_x="85"	ftpanel_y="127"	/>
				<ft_panel	ftpanel_id="133"	ftpanel_x="72"	ftpanel_y="119"	/>
			</fortress>
			<fortress	fort_id="28"	fort_name="fort_name3-28"	fort_type="1"	point="3000"	coreflag_x="128"	coreflag_y="128"	mission="0"	guard_point="500"	core_id="8"	mobmap_id="0"	guard_mmid="34"	barrier_mmid="35"	gate_mmap=""	>
				<ft_panel	ftpanel_id="120"	ftpanel_x="144"	ftpanel_y="136"	/>
				<ft_panel	ftpanel_id="121"	ftpanel_x="135"	ftpanel_y="145"	/>
				<ft_panel	ftpanel_id="122"	ftpanel_x="121"	ftpanel_y="145"	/>
				<ft_panel	ftpanel_id="123"	ftpanel_x="112"	ftpanel_y="135"	/>
				<ft_panel	ftpanel_id="124"	ftpanel_x="112"	ftpanel_y="121"	/>
				<ft_panel	ftpanel_id="125"	ftpanel_x="120"	ftpanel_y="112"	/>
				<ft_panel	ftpanel_id="126"	ftpanel_x="135"	ftpanel_y="112"	/>
				<ft_panel	ftpanel_id="127"	ftpanel_x="144"	ftpanel_y="121"	/>
			</fortress>
			<fortress	fort_id="29"	fort_name="fort_name3-29"	fort_type="2"	point="2000"	coreflag_x="86"	coreflag_y="197"	mission="0"	guard_point="300"	core_id="9"	mobmap_id="0"	guard_mmid="36"	barrier_mmid="37"	gate_mmap=""	>
				<ft_panel	ftpanel_id="134"	ftpanel_x="86"	ftpanel_y="189"	/>
				<ft_panel	ftpanel_id="135"	ftpanel_x="95"	ftpanel_y="201"	/>
				<ft_panel	ftpanel_id="136"	ftpanel_x="79"	ftpanel_y="203"	/>
			</fortress>
			<fortress	fort_id="30"	fort_name="fort_name3-30"	fort_type="1"	point="3000"	coreflag_x="46"	coreflag_y="211"	mission="0"	guard_point="500"	core_id="10"	mobmap_id="0"	guard_mmid="38"	barrier_mmid="39"	gate_mmap=""	>
				<ft_panel	ftpanel_id="137"	ftpanel_x="30"	ftpanel_y="205"	/>
				<ft_panel	ftpanel_id="138"	ftpanel_x="40"	ftpanel_y="195"	/>
				<ft_panel	ftpanel_id="139"	ftpanel_x="53"	ftpanel_y="195"	/>
				<ft_panel	ftpanel_id="140"	ftpanel_x="63"	ftpanel_y="205"	/>
				<ft_panel	ftpanel_id="141"	ftpanel_x="63"	ftpanel_y="218"	/>
				<ft_panel	ftpanel_id="142"	ftpanel_x="53"	ftpanel_y="228"	/>
				<ft_panel	ftpanel_id="143"	ftpanel_x="40"	ftpanel_y="228"	/>
				<ft_panel	ftpanel_id="144"	ftpanel_x="30"	ftpanel_y="218"	/>
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		</war_map>
		<war_map	warmap_id="4"	world_id="15"	special_ft_use="1"	reduce_build_atkft_time="20000"	war_rewardset_id="1"	entry_expenses="750000"	name_code="war_world15"	>
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			<fortress	fort_id="1"	fort_name="fort_name4-1"	fort_type="0"	point="5000"	coreflag_x="214"	coreflag_y="214"	mission="0"	guard_point="0"	core_id="0"	mobmap_id="0"	guard_mmid="0"	barrier_mmid="0"	gate_mmap="2,3,6,7"	>
				<ft_panel	ftpanel_id="22"	ftpanel_x="230"	ftpanel_y="224"	/>
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				<ft_panel	ftpanel_id="26"	ftpanel_x="206"	ftpanel_y="201"	/>
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				<ft_panel	ftpanel_id="149"	ftpanel_x="226"	ftpanel_y="217"	/>
			</fortress>
			<fortress	fort_id="2"	fort_name="fort_name4-2"	fort_type="0"	point="5000"	coreflag_x="41"	coreflag_y="40"	mission="0"	guard_point="0"	core_id="0"	mobmap_id="1"	guard_mmid="0"	barrier_mmid="0"	gate_mmap="4,5,8,9"	>
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				<ft_panel	ftpanel_id="17"	ftpanel_x="24"	ftpanel_y="30"	/>
				<ft_panel	ftpanel_id="18"	ftpanel_x="34"	ftpanel_y="50"	/>
				<ft_panel	ftpanel_id="19"	ftpanel_x="50"	ftpanel_y="34"	/>
				<ft_panel	ftpanel_id="20"	ftpanel_x="54"	ftpanel_y="48"	/>
				<ft_panel	ftpanel_id="21"	ftpanel_x="49"	ftpanel_y="53"	/>
				<ft_panel	ftpanel_id="150"	ftpanel_x="29"	ftpanel_y="39"	/>
			</fortress>
			<fortress	fort_id="11"	fort_name="fort_name4-11"	fort_type="2"	point="2000"	coreflag_x="161"	coreflag_y="176"	mission="0"	guard_point="300"	core_id="11"	mobmap_id="0"	guard_mmid="10"	barrier_mmid="11"	gate_mmap=""	>
				<ft_panel	ftpanel_id="117"	ftpanel_x="165"	ftpanel_y="168"	/>
				<ft_panel	ftpanel_id="118"	ftpanel_x="167"	ftpanel_y="183"	/>
				<ft_panel	ftpanel_id="119"	ftpanel_x="153"	ftpanel_y="178"	/>
			</fortress>
			<fortress	fort_id="12"	fort_name="fort_name4-12"	fort_type="2"	point="2000"	coreflag_x="174"	coreflag_y="137"	mission="0"	guard_point="300"	core_id="12"	mobmap_id="0"	guard_mmid="12"	barrier_mmid="13"	gate_mmap=""	>
				<ft_panel	ftpanel_id="114"	ftpanel_x="183"	ftpanel_y="139"	/>
				<ft_panel	ftpanel_id="115"	ftpanel_x="171"	ftpanel_y="129"	/>
				<ft_panel	ftpanel_id="116"	ftpanel_x="168"	ftpanel_y="144"	/>
			</fortress>
			<fortress	fort_id="13"	fort_name="fort_name4-13"	fort_type="3"	point="1000"	coreflag_x="145"	coreflag_y="227"	mission="0"	guard_point="100"	core_id="13"	mobmap_id="0"	guard_mmid="14"	barrier_mmid="15"	gate_mmap=""	>
				<ft_panel	ftpanel_id="147"	ftpanel_x="134"	ftpanel_y="232"	/>
			</fortress>
			<fortress	fort_id="14"	fort_name="fort_name4-14"	fort_type="3"	point="1000"	coreflag_x="115"	coreflag_y="234"	mission="0"	guard_point="100"	core_id="14"	mobmap_id="0"	guard_mmid="16"	barrier_mmid="17"	gate_mmap=""	>
				<ft_panel	ftpanel_id="146"	ftpanel_x="107"	ftpanel_y="234"	/>
			</fortress>
			<fortress	fort_id="15"	fort_name="fort_name4-15"	fort_type="3"	point="1000"	coreflag_x="85"	coreflag_y="234"	mission="0"	guard_point="100"	core_id="15"	mobmap_id="0"	guard_mmid="18"	barrier_mmid="19"	gate_mmap=""	>
				<ft_panel	ftpanel_id="145"	ftpanel_x="77"	ftpanel_y="234"	/>
			</fortress>
			<fortress	fort_id="21"	fort_name="fort_name4-21"	fort_type="3"	point="1000"	coreflag_x="107"	coreflag_y="30"	mission="0"	guard_point="100"	core_id="1"	mobmap_id="0"	guard_mmid="20"	barrier_mmid="21"	gate_mmap=""	>
				<ft_panel	ftpanel_id="101"	ftpanel_x="118"	ftpanel_y="29"	/>
			</fortress>
			<fortress	fort_id="22"	fort_name="fort_name4-22"	fort_type="3"	point="1000"	coreflag_x="137"	coreflag_y="21"	mission="0"	guard_point="100"	core_id="2"	mobmap_id="0"	guard_mmid="22"	barrier_mmid="23"	gate_mmap=""	>
				<ft_panel	ftpanel_id="102"	ftpanel_x="144"	ftpanel_y="21"	/>
			</fortress>
			<fortress	fort_id="23"	fort_name="fort_name4-23"	fort_type="3"	point="1000"	coreflag_x="167"	coreflag_y="24"	mission="0"	guard_point="100"	core_id="3"	mobmap_id="0"	guard_mmid="24"	barrier_mmid="25"	gate_mmap=""	>
				<ft_panel	ftpanel_id="103"	ftpanel_x="175"	ftpanel_y="24"	/>
			</fortress>
			<fortress	fort_id="24"	fort_name="fort_name4-24"	fort_type="1"	point="3000"	coreflag_x="209"	coreflag_y="43"	mission="0"	guard_point="500"	core_id="4"	mobmap_id="0"	guard_mmid="26"	barrier_mmid="27"	gate_mmap=""	>
				<ft_panel	ftpanel_id="107"	ftpanel_x="192"	ftpanel_y="49"	/>
				<ft_panel	ftpanel_id="108"	ftpanel_x="203"	ftpanel_y="60"	/>
				<ft_panel	ftpanel_id="109"	ftpanel_x="216"	ftpanel_y="60"	/>
				<ft_panel	ftpanel_id="110"	ftpanel_x="226"	ftpanel_y="49"	/>
				<ft_panel	ftpanel_id="111"	ftpanel_x="226"	ftpanel_y="36"	/>
				<ft_panel	ftpanel_id="112"	ftpanel_x="216"	ftpanel_y="26"	/>
				<ft_panel	ftpanel_id="113"	ftpanel_x="203"	ftpanel_y="26"	/>
				<ft_panel	ftpanel_id="148"	ftpanel_x="193"	ftpanel_y="36"	/>
			</fortress>
			<fortress	fort_id="25"	fort_name="fort_name4-25"	fort_type="2"	point="2000"	coreflag_x="170"	coreflag_y="58"	mission="0"	guard_point="300"	core_id="5"	mobmap_id="0"	guard_mmid="28"	barrier_mmid="29"	gate_mmap=""	>
				<ft_panel	ftpanel_id="104"	ftpanel_x="161"	ftpanel_y="57"	/>
				<ft_panel	ftpanel_id="105"	ftpanel_x="176"	ftpanel_y="51"	/>
				<ft_panel	ftpanel_id="106"	ftpanel_x="173"	ftpanel_y="66"	/>
			</fortress>
			<fortress	fort_id="26"	fort_name="fort_name4-26"	fort_type="2"	point="2000"	coreflag_x="97"	coreflag_y="79"	mission="0"	guard_point="300"	core_id="6"	mobmap_id="0"	guard_mmid="30"	barrier_mmid="31"	gate_mmap=""	>
				<ft_panel	ftpanel_id="128"	ftpanel_x="106"	ftpanel_y="78"	/>
				<ft_panel	ftpanel_id="129"	ftpanel_x="92"	ftpanel_y="72"	/>
				<ft_panel	ftpanel_id="130"	ftpanel_x="94"	ftpanel_y="87"	/>
			</fortress>
			<fortress	fort_id="27"	fort_name="fort_name4-27"	fort_type="2"	point="2000"	coreflag_x="80"	coreflag_y="119"	mission="0"	guard_point="300"	core_id="7"	mobmap_id="0"	guard_mmid="32"	barrier_mmid="33"	gate_mmap=""	>
				<ft_panel	ftpanel_id="131"	ftpanel_x="85"	ftpanel_y="112"	/>
				<ft_panel	ftpanel_id="132"	ftpanel_x="85"	ftpanel_y="127"	/>
				<ft_panel	ftpanel_id="133"	ftpanel_x="72"	ftpanel_y="119"	/>
			</fortress>
			<fortress	fort_id="28"	fort_name="fort_name4-28"	fort_type="1"	point="3000"	coreflag_x="128"	coreflag_y="128"	mission="0"	guard_point="500"	core_id="8"	mobmap_id="0"	guard_mmid="34"	barrier_mmid="35"	gate_mmap=""	>
				<ft_panel	ftpanel_id="120"	ftpanel_x="144"	ftpanel_y="136"	/>
				<ft_panel	ftpanel_id="121"	ftpanel_x="135"	ftpanel_y="145"	/>
				<ft_panel	ftpanel_id="122"	ftpanel_x="121"	ftpanel_y="145"	/>
				<ft_panel	ftpanel_id="123"	ftpanel_x="112"	ftpanel_y="135"	/>
				<ft_panel	ftpanel_id="124"	ftpanel_x="112"	ftpanel_y="121"	/>
				<ft_panel	ftpanel_id="125"	ftpanel_x="120"	ftpanel_y="112"	/>
				<ft_panel	ftpanel_id="126"	ftpanel_x="135"	ftpanel_y="112"	/>
				<ft_panel	ftpanel_id="127"	ftpanel_x="144"	ftpanel_y="121"	/>
			</fortress>
			<fortress	fort_id="29"	fort_name="fort_name4-29"	fort_type="2"	point="2000"	coreflag_x="86"	coreflag_y="197"	mission="0"	guard_point="300"	core_id="9"	mobmap_id="0"	guard_mmid="36"	barrier_mmid="37"	gate_mmap=""	>
				<ft_panel	ftpanel_id="134"	ftpanel_x="86"	ftpanel_y="189"	/>
				<ft_panel	ftpanel_id="135"	ftpanel_x="95"	ftpanel_y="201"	/>
				<ft_panel	ftpanel_id="136"	ftpanel_x="79"	ftpanel_y="203"	/>
			</fortress>
			<fortress	fort_id="30"	fort_name="fort_name4-30"	fort_type="1"	point="3000"	coreflag_x="46"	coreflag_y="211"	mission="0"	guard_point="500"	core_id="10"	mobmap_id="0"	guard_mmid="38"	barrier_mmid="39"	gate_mmap=""	>
				<ft_panel	ftpanel_id="137"	ftpanel_x="30"	ftpanel_y="205"	/>
				<ft_panel	ftpanel_id="138"	ftpanel_x="40"	ftpanel_y="195"	/>
				<ft_panel	ftpanel_id="139"	ftpanel_x="53"	ftpanel_y="195"	/>
				<ft_panel	ftpanel_id="140"	ftpanel_x="63"	ftpanel_y="205"	/>
				<ft_panel	ftpanel_id="141"	ftpanel_x="63"	ftpanel_y="218"	/>
				<ft_panel	ftpanel_id="142"	ftpanel_x="53"	ftpanel_y="228"	/>
				<ft_panel	ftpanel_id="143"	ftpanel_x="40"	ftpanel_y="228"	/>
				<ft_panel	ftpanel_id="144"	ftpanel_x="30"	ftpanel_y="218"	/>
			</fortress>
		</war_map>
		<war_map	warmap_id="5"	world_id="15"	special_ft_use="1"	reduce_build_atkft_time="20000"	war_rewardset_id="1"	entry_expenses="1000000"	name_code="war_world15"	>
			<war_mission	id="0"	r="45"	attack="0"	select="1"	target_off="0"	cells="255:255"	/>
			<war_mission	id="1"	r="225"	attack="0"	select="1"	target_off="0"	cells="255:255"	/>
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			<war_mission	id="9"	r="0"	attack="0"	select="1"	target_off="0"	cells="16:78,15:78,14:78,13:78"	/>
			<fortress	fort_id="1"	fort_name="fort_name5-1"	fort_type="0"	point="5000"	coreflag_x="214"	coreflag_y="214"	mission="0"	guard_point="0"	core_id="0"	mobmap_id="0"	guard_mmid="0"	barrier_mmid="0"	gate_mmap="2,3,6,7"	>
				<ft_panel	ftpanel_id="22"	ftpanel_x="230"	ftpanel_y="224"	/>
				<ft_panel	ftpanel_id="23"	ftpanel_x="224"	ftpanel_y="230"	/>
				<ft_panel	ftpanel_id="24"	ftpanel_x="221"	ftpanel_y="206"	/>
				<ft_panel	ftpanel_id="25"	ftpanel_x="206"	ftpanel_y="221"	/>
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				<ft_panel	ftpanel_id="149"	ftpanel_x="226"	ftpanel_y="217"	/>
			</fortress>
			<fortress	fort_id="2"	fort_name="fort_name5-2"	fort_type="0"	point="5000"	coreflag_x="41"	coreflag_y="40"	mission="0"	guard_point="0"	core_id="0"	mobmap_id="1"	guard_mmid="0"	barrier_mmid="0"	gate_mmap="4,5,8,9"	>
				<ft_panel	ftpanel_id="16"	ftpanel_x="31"	ftpanel_y="23"	/>
				<ft_panel	ftpanel_id="17"	ftpanel_x="24"	ftpanel_y="30"	/>
				<ft_panel	ftpanel_id="18"	ftpanel_x="34"	ftpanel_y="50"	/>
				<ft_panel	ftpanel_id="19"	ftpanel_x="50"	ftpanel_y="34"	/>
				<ft_panel	ftpanel_id="20"	ftpanel_x="54"	ftpanel_y="48"	/>
				<ft_panel	ftpanel_id="21"	ftpanel_x="49"	ftpanel_y="53"	/>
				<ft_panel	ftpanel_id="150"	ftpanel_x="29"	ftpanel_y="39"	/>
			</fortress>
			<fortress	fort_id="11"	fort_name="fort_name5-11"	fort_type="2"	point="2000"	coreflag_x="161"	coreflag_y="176"	mission="0"	guard_point="300"	core_id="11"	mobmap_id="0"	guard_mmid="10"	barrier_mmid="11"	gate_mmap=""	>
				<ft_panel	ftpanel_id="117"	ftpanel_x="165"	ftpanel_y="168"	/>
				<ft_panel	ftpanel_id="118"	ftpanel_x="167"	ftpanel_y="183"	/>
				<ft_panel	ftpanel_id="119"	ftpanel_x="153"	ftpanel_y="178"	/>
			</fortress>
			<fortress	fort_id="12"	fort_name="fort_name5-12"	fort_type="2"	point="2000"	coreflag_x="174"	coreflag_y="137"	mission="0"	guard_point="300"	core_id="12"	mobmap_id="0"	guard_mmid="12"	barrier_mmid="13"	gate_mmap=""	>
				<ft_panel	ftpanel_id="114"	ftpanel_x="183"	ftpanel_y="139"	/>
				<ft_panel	ftpanel_id="115"	ftpanel_x="171"	ftpanel_y="129"	/>
				<ft_panel	ftpanel_id="116"	ftpanel_x="168"	ftpanel_y="144"	/>
			</fortress>
			<fortress	fort_id="13"	fort_name="fort_name5-13"	fort_type="3"	point="1000"	coreflag_x="145"	coreflag_y="227"	mission="0"	guard_point="100"	core_id="13"	mobmap_id="0"	guard_mmid="14"	barrier_mmid="15"	gate_mmap=""	>
				<ft_panel	ftpanel_id="147"	ftpanel_x="134"	ftpanel_y="232"	/>
			</fortress>
			<fortress	fort_id="14"	fort_name="fort_name5-14"	fort_type="3"	point="1000"	coreflag_x="115"	coreflag_y="234"	mission="0"	guard_point="100"	core_id="14"	mobmap_id="0"	guard_mmid="16"	barrier_mmid="17"	gate_mmap=""	>
				<ft_panel	ftpanel_id="146"	ftpanel_x="107"	ftpanel_y="234"	/>
			</fortress>
			<fortress	fort_id="15"	fort_name="fort_name5-15"	fort_type="3"	point="1000"	coreflag_x="85"	coreflag_y="234"	mission="0"	guard_point="100"	core_id="15"	mobmap_id="0"	guard_mmid="18"	barrier_mmid="19"	gate_mmap=""	>
				<ft_panel	ftpanel_id="145"	ftpanel_x="77"	ftpanel_y="234"	/>
			</fortress>
			<fortress	fort_id="21"	fort_name="fort_name5-21"	fort_type="3"	point="1000"	coreflag_x="107"	coreflag_y="30"	mission="0"	guard_point="100"	core_id="1"	mobmap_id="0"	guard_mmid="20"	barrier_mmid="21"	gate_mmap=""	>
				<ft_panel	ftpanel_id="101"	ftpanel_x="118"	ftpanel_y="29"	/>
			</fortress>
			<fortress	fort_id="22"	fort_name="fort_name5-22"	fort_type="3"	point="1000"	coreflag_x="137"	coreflag_y="21"	mission="0"	guard_point="100"	core_id="2"	mobmap_id="0"	guard_mmid="22"	barrier_mmid="23"	gate_mmap=""	>
				<ft_panel	ftpanel_id="102"	ftpanel_x="144"	ftpanel_y="21"	/>
			</fortress>
			<fortress	fort_id="23"	fort_name="fort_name5-23"	fort_type="3"	point="1000"	coreflag_x="167"	coreflag_y="24"	mission="0"	guard_point="100"	core_id="3"	mobmap_id="0"	guard_mmid="24"	barrier_mmid="25"	gate_mmap=""	>
				<ft_panel	ftpanel_id="103"	ftpanel_x="175"	ftpanel_y="24"	/>
			</fortress>
			<fortress	fort_id="24"	fort_name="fort_name5-24"	fort_type="1"	point="3000"	coreflag_x="209"	coreflag_y="43"	mission="0"	guard_point="500"	core_id="4"	mobmap_id="0"	guard_mmid="26"	barrier_mmid="27"	gate_mmap=""	>
				<ft_panel	ftpanel_id="107"	ftpanel_x="192"	ftpanel_y="49"	/>
				<ft_panel	ftpanel_id="108"	ftpanel_x="203"	ftpanel_y="60"	/>
				<ft_panel	ftpanel_id="109"	ftpanel_x="216"	ftpanel_y="60"	/>
				<ft_panel	ftpanel_id="110"	ftpanel_x="226"	ftpanel_y="49"	/>
				<ft_panel	ftpanel_id="111"	ftpanel_x="226"	ftpanel_y="36"	/>
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				<ft_panel	ftpanel_id="148"	ftpanel_x="193"	ftpanel_y="36"	/>
			</fortress>
			<fortress	fort_id="25"	fort_name="fort_name5-25"	fort_type="2"	point="2000"	coreflag_x="170"	coreflag_y="58"	mission="0"	guard_point="300"	core_id="5"	mobmap_id="0"	guard_mmid="28"	barrier_mmid="29"	gate_mmap=""	>
				<ft_panel	ftpanel_id="104"	ftpanel_x="161"	ftpanel_y="57"	/>
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				<ft_panel	ftpanel_id="106"	ftpanel_x="173"	ftpanel_y="66"	/>
			</fortress>
			<fortress	fort_id="26"	fort_name="fort_name5-26"	fort_type="2"	point="2000"	coreflag_x="97"	coreflag_y="79"	mission="0"	guard_point="300"	core_id="6"	mobmap_id="0"	guard_mmid="30"	barrier_mmid="31"	gate_mmap=""	>
				<ft_panel	ftpanel_id="128"	ftpanel_x="106"	ftpanel_y="78"	/>
				<ft_panel	ftpanel_id="129"	ftpanel_x="92"	ftpanel_y="72"	/>
				<ft_panel	ftpanel_id="130"	ftpanel_x="94"	ftpanel_y="87"	/>
			</fortress>
			<fortress	fort_id="27"	fort_name="fort_name5-27"	fort_type="2"	point="2000"	coreflag_x="80"	coreflag_y="119"	mission="0"	guard_point="300"	core_id="7"	mobmap_id="0"	guard_mmid="32"	barrier_mmid="33"	gate_mmap=""	>
				<ft_panel	ftpanel_id="131"	ftpanel_x="85"	ftpanel_y="112"	/>
				<ft_panel	ftpanel_id="132"	ftpanel_x="85"	ftpanel_y="127"	/>
				<ft_panel	ftpanel_id="133"	ftpanel_x="72"	ftpanel_y="119"	/>
			</fortress>
			<fortress	fort_id="28"	fort_name="fort_name5-28"	fort_type="1"	point="3000"	coreflag_x="128"	coreflag_y="128"	mission="0"	guard_point="500"	core_id="8"	mobmap_id="0"	guard_mmid="34"	barrier_mmid="35"	gate_mmap=""	>
				<ft_panel	ftpanel_id="120"	ftpanel_x="144"	ftpanel_y="136"	/>
				<ft_panel	ftpanel_id="121"	ftpanel_x="135"	ftpanel_y="145"	/>
				<ft_panel	ftpanel_id="122"	ftpanel_x="121"	ftpanel_y="145"	/>
				<ft_panel	ftpanel_id="123"	ftpanel_x="112"	ftpanel_y="135"	/>
				<ft_panel	ftpanel_id="124"	ftpanel_x="112"	ftpanel_y="121"	/>
				<ft_panel	ftpanel_id="125"	ftpanel_x="120"	ftpanel_y="112"	/>
				<ft_panel	ftpanel_id="126"	ftpanel_x="135"	ftpanel_y="112"	/>
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			</fortress>
			<fortress	fort_id="30"	fort_name="fort_name5-30"	fort_type="1"	point="3000"	coreflag_x="46"	coreflag_y="211"	mission="0"	guard_point="500"	core_id="10"	mobmap_id="0"	guard_mmid="38"	barrier_mmid="39"	gate_mmap=""	>
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			</fortress>
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			</fortress>
			<fortress	fort_id="12"	fort_name="fort_name5-12"	fort_type="2"	point="2000"	coreflag_x="222"	coreflag_y="72"	mission="0"	guard_point="300"	core_id="12"	mobmap_id="0"	guard_mmid="12"	barrier_mmid="13"	gate_mmap=""	>
			</fortress>
			<fortress	fort_id="13"	fort_name="fort_name5-13"	fort_type="3"	point="1000"	coreflag_x="155"	coreflag_y="191"	mission="0"	guard_point="100"	core_id="13"	mobmap_id="0"	guard_mmid="0"	barrier_mmid="14"	gate_mmap=""	>
			</fortress>
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			</fortress>
			<fortress	fort_id="15"	fort_name="fort_name5-15"	fort_type="3"	point="1000"	coreflag_x="128"	coreflag_y="172"	mission="0"	guard_point="100"	core_id="15"	mobmap_id="0"	guard_mmid="18"	barrier_mmid="19"	gate_mmap=""	>
				<ft_panel	ftpanel_id="145"	ftpanel_x="128"	ftpanel_y="183"	/>
			</fortress>
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			</fortress>
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			</fortress>
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			</fortress>
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				<ft_panel	ftpanel_id="108"	ftpanel_x="179"	ftpanel_y="106"	/>
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			</fortress>
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			</fortress>
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			</fortress>
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			</fortress>
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			</fortress>
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			</fortress>
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			</fortress>
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			</fortress>
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			</fortress>
		</war_map>
		<reward_set	id="1"	>
			<reward	order="1"	type="8"	target="1"	duration="168"	index="0"	value="10"	remark_code="reward01-001"	/>
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	</war>
	<lkwp>
		<lkwp_main	id="1"	>
			<lkwp	id="1"	BS="1"	type="1"	skillid="0"	ebm_rhand="\FX\EFX\Item\legacy\\lc_2h_bld_00.efx"	ebm_lhand=""	>
				<value	order="0"	bforce_id="3"	value="200"	/>
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				<value	order="2"	bforce_id="6"	value="1000"	/>
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			</lkwp>
			<lkwp	id="2"	BS="2"	type="1"	skillid="0"	ebm_rhand="\FX\EFX\Item\legacy\\lc_1h_bld_00.efx"	ebm_lhand="\FX\EFX\Item\legacy\\lc_1h_bld_00.efx"	>
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			<lkwp	id="3"	BS="3"	type="1"	skillid="0"	ebm_rhand=""	ebm_lhand="\FX\EFX\Item\legacy\lc_stick_00.efx"	>
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		<event_font_fx	item_code="1589"	fx_loc="19"	/>
		<event_font_fx	item_code="1590"	fx_loc="20"	/>
		<event_font_fx	item_code="1591"	fx_loc="21"	/>
		<event_font_fx	item_code="1592"	fx_loc="22"	/>
		<event_font_fx	item_code="1593"	fx_loc="23"	/>
		<event_font_fx	item_code="1594"	fx_loc="24"	/>
		<event_font_fx	item_code="1595"	fx_loc="25"	/>
		<event_font_fx	item_code="1596"	fx_loc="26"	/>
		<event_font_fx	item_code="1597"	fx_loc="27"	/>
		<event_font_fx	item_code="1598"	fx_loc="28"	/>
		<event_font_fx	item_code="1599"	fx_loc="29"	/>
		<event_font_fx	item_code="1600"	fx_loc="30"	/>
		<event_font_fx	item_code="1601"	fx_loc="31"	/>
		<event_font_fx	item_code="1602"	fx_loc="32"	/>
		<event_font_fx	item_code="1603"	fx_loc="33"	/>
		<event_font_fx	item_code="1604"	fx_loc="34"	/>
		<event_font_fx	item_code="1605"	fx_loc="35"	/>
	</fx_font>
	<dungeon_maxlevel>
		<dungeon	id="302"	max_level="50"	/>
		<dungeon	id="303"	max_level="60"	/>
		<dungeon	id="304"	max_level="70"	/>
		<dungeon	id="4111"	max_level="64"	/>
		<dungeon	id="4112"	max_level="94"	/>
		<dungeon	id="4113"	max_level="124"	/>
		<dungeon	id="4114"	max_level="144"	/>
		<dungeon	id="4115"	max_level="164"	/>
		<dungeon	id="4116"	max_level="200"	/>
		<dungeon	id="4251"	max_level="200"	/>
	</dungeon_maxlevel>
	<enchant>
		<item	type="1H"	>
			<grade	min_grade="1"	max_grade="4"	>
				<enchant_value	force_id="3"	force_value="3,1"	/>
				<enchant_value	force_id="4"	force_value="2,1"	/>
				<enchant_value	force_id="6"	force_value="8,2"	/>
			</grade>
			<grade	min_grade="5"	max_grade="7"	>
				<enchant_value	force_id="3"	force_value="3,2"	/>
				<enchant_value	force_id="4"	force_value="2,2"	/>
				<enchant_value	force_id="6"	force_value="10,2"	/>
			</grade>
			<grade	min_grade="8"	max_grade="10"	>
				<enchant_value	force_id="3"	force_value="3,3"	/>
				<enchant_value	force_id="4"	force_value="2,3"	/>
				<enchant_value	force_id="6"	force_value="12,3"	/>
			</grade>
			<grade	min_grade="11"	max_grade="13"	>
				<enchant_value	force_id="3"	force_value="6,3"	/>
				<enchant_value	force_id="4"	force_value="5,3"	/>
				<enchant_value	force_id="6"	force_value="20,6"	/>
			</grade>
		</item>
		<item	type="2H"	>
			<grade	min_grade="1"	max_grade="4"	>
				<enchant_value	force_id="23"	force_value="6,2"	/>
				<enchant_value	force_id="24"	force_value="4,2"	/>
				<enchant_value	force_id="26"	force_value="16,4"	/>
			</grade>
			<grade	min_grade="5"	max_grade="7"	>
				<enchant_value	force_id="23"	force_value="6,4"	/>
				<enchant_value	force_id="24"	force_value="4,4"	/>
				<enchant_value	force_id="26"	force_value="20,4"	/>
			</grade>
			<grade	min_grade="8"	max_grade="10"	>
				<enchant_value	force_id="23"	force_value="6,6"	/>
				<enchant_value	force_id="24"	force_value="4,6"	/>
				<enchant_value	force_id="26"	force_value="24,6"	/>
			</grade>
			<grade	min_grade="11"	max_grade="13"	>
				<enchant_value	force_id="23"	force_value="12,6"	/>
				<enchant_value	force_id="24"	force_value="10,6"	/>
				<enchant_value	force_id="26"	force_value="40,12"	/>
			</grade>
		</item>
		<item	type="BIKE"	>
			<grade	min_grade="1"	max_grade="3"	>
				<enchant_value	force_id="5"	force_value="2,1"	/>
				<enchant_value	force_id="7"	force_value="10,10"	/>
				<enchant_value	force_id="117"	force_value="10,0"	/>
			</grade>
			<grade	min_grade="4"	max_grade="5"	>
				<enchant_value	force_id="5"	force_value="3,2"	/>
				<enchant_value	force_id="7"	force_value="20,10"	/>
				<enchant_value	force_id="117"	force_value="10,0"	/>
			</grade>
			<grade	min_grade="7"	max_grade="8"	>
				<enchant_value	force_id="5"	force_value="5,3"	/>
				<enchant_value	force_id="7"	force_value="30,10"	/>
				<enchant_value	force_id="117"	force_value="10,0"	/>
			</grade>
			<grade	min_grade="11"	max_grade="13"	>
				<enchant_value	force_id="5"	force_value="7,4"	/>
				<enchant_value	force_id="7"	force_value="40,10"	/>
				<enchant_value	force_id="117"	force_value="10,0"	/>
			</grade>
		</item>
		<item	type="BOOT"	>
			<grade	min_grade="1"	max_grade="4"	>
				<enchant_value	force_id="1"	force_value="4,4"	/>
				<enchant_value	force_id="5"	force_value="3,1"	/>
				<enchant_value	force_id="7"	force_value="3,1"	/>
			</grade>
			<grade	min_grade="5"	max_grade="7"	>
				<enchant_value	force_id="1"	force_value="5,4"	/>
				<enchant_value	force_id="5"	force_value="3,2"	/>
				<enchant_value	force_id="7"	force_value="4,1"	/>
			</grade>
			<grade	min_grade="8"	max_grade="10"	>
				<enchant_value	force_id="1"	force_value="3,7"	/>
				<enchant_value	force_id="5"	force_value="3,3"	/>
				<enchant_value	force_id="7"	force_value="4,2"	/>
			</grade>
			<grade	min_grade="11"	max_grade="13"	>
				<enchant_value	force_id="1"	force_value="4,8"	/>
				<enchant_value	force_id="5"	force_value="6,3"	/>
				<enchant_value	force_id="7"	force_value="7,2"	/>
			</grade>
		</item>
		<item	type="GLOVE"	>
			<grade	min_grade="1"	max_grade="4"	>
				<enchant_value	force_id="1"	force_value="4,4"	/>
				<enchant_value	force_id="5"	force_value="3,1"	/>
				<enchant_value	force_id="7"	force_value="3,1"	/>
			</grade>
			<grade	min_grade="5"	max_grade="7"	>
				<enchant_value	force_id="1"	force_value="5,4"	/>
				<enchant_value	force_id="5"	force_value="3,2"	/>
				<enchant_value	force_id="7"	force_value="4,1"	/>
			</grade>
			<grade	min_grade="8"	max_grade="10"	>
				<enchant_value	force_id="1"	force_value="3,7"	/>
				<enchant_value	force_id="5"	force_value="3,3"	/>
				<enchant_value	force_id="7"	force_value="4,2"	/>
			</grade>
			<grade	min_grade="11"	max_grade="13"	>
				<enchant_value	force_id="1"	force_value="4,8"	/>
				<enchant_value	force_id="5"	force_value="6,3"	/>
				<enchant_value	force_id="7"	force_value="7,2"	/>
			</grade>
		</item>
		<item	type="HELM"	>
			<grade	min_grade="1"	max_grade="4"	>
				<enchant_value	force_id="1"	force_value="4,4"	/>
				<enchant_value	force_id="5"	force_value="3,1"	/>
				<enchant_value	force_id="7"	force_value="3,1"	/>
			</grade>
			<grade	min_grade="5"	max_grade="7"	>
				<enchant_value	force_id="1"	force_value="5,4"	/>
				<enchant_value	force_id="5"	force_value="3,2"	/>
				<enchant_value	force_id="7"	force_value="4,1"	/>
			</grade>
			<grade	min_grade="8"	max_grade="10"	>
				<enchant_value	force_id="1"	force_value="3,7"	/>
				<enchant_value	force_id="5"	force_value="3,3"	/>
				<enchant_value	force_id="7"	force_value="4,2"	/>
			</grade>
			<grade	min_grade="11"	max_grade="13"	>
				<enchant_value	force_id="1"	force_value="4,8"	/>
				<enchant_value	force_id="5"	force_value="6,3"	/>
				<enchant_value	force_id="7"	force_value="7,2"	/>
			</grade>
		</item>
		<item	type="MG"	>
			<grade	min_grade="1"	max_grade="4"	>
				<enchant_value	force_id="3"	force_value="2,1"	/>
				<enchant_value	force_id="4"	force_value="3,1"	/>
				<enchant_value	force_id="6"	force_value="8,2"	/>
			</grade>
			<grade	min_grade="5"	max_grade="7"	>
				<enchant_value	force_id="3"	force_value="2,2"	/>
				<enchant_value	force_id="4"	force_value="3,2"	/>
				<enchant_value	force_id="6"	force_value="10,2"	/>
			</grade>
			<grade	min_grade="8"	max_grade="10"	>
				<enchant_value	force_id="3"	force_value="2,3"	/>
				<enchant_value	force_id="4"	force_value="3,3"	/>
				<enchant_value	force_id="6"	force_value="12,3"	/>
			</grade>
			<grade	min_grade="11"	max_grade="13"	>
				<enchant_value	force_id="3"	force_value="5,3"	/>
				<enchant_value	force_id="4"	force_value="6,3"	/>
				<enchant_value	force_id="6"	force_value="20,6"	/>
			</grade>
		</item>
		<item	type="SUIT"	>
			<grade	min_grade="1"	max_grade="4"	>
				<enchant_value	force_id="1"	force_value="4,4"	/>
				<enchant_value	force_id="5"	force_value="3,1"	/>
				<enchant_value	force_id="7"	force_value="3,1"	/>
			</grade>
			<grade	min_grade="5"	max_grade="7"	>
				<enchant_value	force_id="1"	force_value="5,4"	/>
				<enchant_value	force_id="5"	force_value="3,2"	/>
				<enchant_value	force_id="7"	force_value="4,1"	/>
			</grade>
			<grade	min_grade="8"	max_grade="10"	>
				<enchant_value	force_id="1"	force_value="3,7"	/>
				<enchant_value	force_id="5"	force_value="3,3"	/>
				<enchant_value	force_id="7"	force_value="4,2"	/>
			</grade>
			<grade	min_grade="11"	max_grade="13"	>
				<enchant_value	force_id="1"	force_value="4,8"	/>
				<enchant_value	force_id="5"	force_value="6,3"	/>
				<enchant_value	force_id="7"	force_value="7,2"	/>
			</grade>
		</item>
	</enchant>
	<enchant15fx>
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		</multibuff>
	</multibuffvalue>
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			<wrap	from_itemkind="5391"	to_itemkind="1414"	/>
			<wrap	from_itemkind="5392"	to_itemkind="1415"	/>
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			<wrap	from_itemkind="5608"	to_itemkind="1519"	/>
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			<wrap	from_itemkind="5640"	to_itemkind="1548"	/>
			<wrap	from_itemkind="5654"	to_itemkind="1560"	/>
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			<wrap	from_itemkind="6395"	to_itemkind="2631"	/>
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	<set_effect>
		<set>
			<set_equip	set_index="1"	name="set_effect01"	glove="150"	boots="195"	suit="105"	helmet="240"	set2="0"	set3="0"	set4="1"	/>
			<set_equip	set_index="2"	name="set_effect01"	glove="180"	boots="225"	suit="135"	helmet="270"	set2="0"	set3="0"	set4="1"	/>
			<set_equip	set_index="3"	name="set_effect01"	glove="165"	boots="210"	suit="120"	helmet="255"	set2="0"	set3="0"	set4="1"	/>
			<set_equip	set_index="4"	name="set_effect02"	glove="151"	boots="196"	suit="106"	helmet="241"	set2="0"	set3="0"	set4="1"	/>
			<set_equip	set_index="5"	name="set_effect02"	glove="181"	boots="226"	suit="136"	helmet="271"	set2="0"	set3="0"	set4="1"	/>
			<set_equip	set_index="6"	name="set_effect02"	glove="166"	boots="211"	suit="121"	helmet="256"	set2="0"	set3="0"	set4="1"	/>
			<set_equip	set_index="7"	name="set_effect03"	glove="152"	boots="197"	suit="107"	helmet="242"	set2="0"	set3="0"	set4="1"	/>
			<set_equip	set_index="8"	name="set_effect03"	glove="182"	boots="227"	suit="137"	helmet="272"	set2="0"	set3="0"	set4="1"	/>
			<set_equip	set_index="9"	name="set_effect03"	glove="167"	boots="212"	suit="122"	helmet="257"	set2="0"	set3="0"	set4="1"	/>
			<set_equip	set_index="10"	name="set_effect05"	glove="153"	boots="198"	suit="108"	helmet="243"	set2="0"	set3="0"	set4="1"	/>
			<set_equip	set_index="11"	name="set_effect04"	glove="183"	boots="228"	suit="138"	helmet="273"	set2="0"	set3="0"	set4="1"	/>
			<set_equip	set_index="12"	name="set_effect04"	glove="168"	boots="213"	suit="123"	helmet="258"	set2="0"	set3="0"	set4="1"	/>
			<set_equip	set_index="13"	name="set_effect06"	glove="154"	boots="199"	suit="109"	helmet="244"	set2="0"	set3="0"	set4="1"	/>
			<set_equip	set_index="14"	name="set_effect07"	glove="184"	boots="229"	suit="139"	helmet="274"	set2="0"	set3="0"	set4="1"	/>
			<set_equip	set_index="15"	name="set_effect07"	glove="169"	boots="214"	suit="124"	helmet="259"	set2="0"	set3="0"	set4="1"	/>
			<set_equip	set_index="16"	name="set_effect08"	glove="2744"	boots="2750"	suit="2738"	helmet="2756"	set2="0"	set3="0"	set4="2"	/>
			<set_equip	set_index="17"	name="set_effect08"	glove="2748"	boots="2754"	suit="2742"	helmet="2760"	set2="0"	set3="0"	set4="2"	/>
			<set_equip	set_index="18"	name="set_effect08"	glove="2749"	boots="2755"	suit="2743"	helmet="2761"	set2="0"	set3="0"	set4="2"	/>
			<set_equip	set_index="19"	name="set_effect08"	glove="2747"	boots="2753"	suit="2741"	helmet="2759"	set2="0"	set3="0"	set4="2"	/>
			<set_equip	set_index="20"	name="set_effect08"	glove="2745"	boots="2751"	suit="2739"	helmet="2757"	set2="0"	set3="0"	set4="2"	/>
			<set_equip	set_index="21"	name="set_effect08"	glove="2746"	boots="2752"	suit="2740"	helmet="2758"	set2="0"	set3="0"	set4="2"	/>
			<set_equip	set_index="22"	name="set_effect08"	glove="155"	boots="200"	suit="110"	helmet="245"	set2="0"	set3="0"	set4="2"	/>
			<set_equip	set_index="23"	name="set_effect08"	glove="185"	boots="230"	suit="140"	helmet="275"	set2="0"	set3="0"	set4="2"	/>
			<set_equip	set_index="24"	name="set_effect08"	glove="170"	boots="215"	suit="125"	helmet="260"	set2="0"	set3="0"	set4="2"	/>
			<set_equip	set_index="25"	name="set_effect09"	glove="2768"	boots="2774"	suit="2762"	helmet="2780"	set2="0"	set3="0"	set4="2"	/>
			<set_equip	set_index="26"	name="set_effect09"	glove="2772"	boots="2778"	suit="2766"	helmet="2784"	set2="0"	set3="0"	set4="2"	/>
			<set_equip	set_index="27"	name="set_effect09"	glove="2773"	boots="2779"	suit="2767"	helmet="2785"	set2="0"	set3="0"	set4="2"	/>
			<set_equip	set_index="28"	name="set_effect09"	glove="2771"	boots="2777"	suit="2765"	helmet="2783"	set2="0"	set3="0"	set4="2"	/>
			<set_equip	set_index="29"	name="set_effect09"	glove="2769"	boots="2775"	suit="2763"	helmet="2781"	set2="0"	set3="0"	set4="2"	/>
			<set_equip	set_index="30"	name="set_effect09"	glove="2770"	boots="2776"	suit="2764"	helmet="2782"	set2="0"	set3="0"	set4="2"	/>
			<set_equip	set_index="31"	name="set_effect09"	glove="156"	boots="201"	suit="111"	helmet="246"	set2="0"	set3="0"	set4="2"	/>
			<set_equip	set_index="32"	name="set_effect09"	glove="186"	boots="231"	suit="141"	helmet="276"	set2="0"	set3="0"	set4="2"	/>
			<set_equip	set_index="33"	name="set_effect09"	glove="171"	boots="216"	suit="126"	helmet="261"	set2="0"	set3="0"	set4="2"	/>
			<set_equip	set_index="34"	name="set_effect10"	glove="1320"	boots="1326"	suit="1314"	helmet="1332"	set2="0"	set3="0"	set4="2"	/>
			<set_equip	set_index="35"	name="set_effect10"	glove="1324"	boots="1330"	suit="1318"	helmet="1336"	set2="0"	set3="0"	set4="2"	/>
			<set_equip	set_index="36"	name="set_effect10"	glove="1325"	boots="1331"	suit="1319"	helmet="1337"	set2="0"	set3="0"	set4="2"	/>
			<set_equip	set_index="37"	name="set_effect10"	glove="1323"	boots="1329"	suit="1317"	helmet="1335"	set2="0"	set3="0"	set4="2"	/>
			<set_equip	set_index="38"	name="set_effect10"	glove="1321"	boots="1327"	suit="1315"	helmet="1333"	set2="0"	set3="0"	set4="2"	/>
			<set_equip	set_index="39"	name="set_effect10"	glove="1322"	boots="1328"	suit="1316"	helmet="1334"	set2="0"	set3="0"	set4="2"	/>
			<set_equip	set_index="40"	name="set_effect11"	glove="2792"	boots="2798"	suit="2786"	helmet="2804"	set2="0"	set3="0"	set4="3"	/>
			<set_equip	set_index="41"	name="set_effect11"	glove="2796"	boots="2802"	suit="2790"	helmet="2808"	set2="0"	set3="0"	set4="3"	/>
			<set_equip	set_index="42"	name="set_effect11"	glove="2797"	boots="2803"	suit="2791"	helmet="2809"	set2="0"	set3="0"	set4="3"	/>
			<set_equip	set_index="43"	name="set_effect11"	glove="2795"	boots="2801"	suit="2789"	helmet="2807"	set2="0"	set3="0"	set4="3"	/>
			<set_equip	set_index="44"	name="set_effect11"	glove="2793"	boots="2799"	suit="2787"	helmet="2805"	set2="0"	set3="0"	set4="3"	/>
			<set_equip	set_index="45"	name="set_effect11"	glove="2794"	boots="2800"	suit="2788"	helmet="2806"	set2="0"	set3="0"	set4="3"	/>
			<set_equip	set_index="46"	name="set_effect11"	glove="157"	boots="202"	suit="112"	helmet="247"	set2="0"	set3="0"	set4="3"	/>
			<set_equip	set_index="47"	name="set_effect11"	glove="187"	boots="232"	suit="142"	helmet="277"	set2="0"	set3="0"	set4="3"	/>
			<set_equip	set_index="48"	name="set_effect11"	glove="172"	boots="217"	suit="127"	helmet="262"	set2="0"	set3="0"	set4="3"	/>
			<set_equip	set_index="49"	name="set_effect13"	glove="158"	boots="203"	suit="113"	helmet="248"	set2="0"	set3="0"	set4="3"	/>
			<set_equip	set_index="50"	name="set_effect12"	glove="188"	boots="233"	suit="143"	helmet="278"	set2="0"	set3="0"	set4="3"	/>
			<set_equip	set_index="51"	name="set_effect12"	glove="189"	boots="234"	suit="144"	helmet="279"	set2="0"	set3="0"	set4="3"	/>
			<set_equip	set_index="52"	name="set_effect14"	glove="174"	boots="219"	suit="129"	helmet="264"	set2="0"	set3="0"	set4="3"	/>
			<set_equip	set_index="53"	name="set_effect13"	glove="159"	boots="204"	suit="114"	helmet="249"	set2="0"	set3="0"	set4="3"	/>
			<set_equip	set_index="54"	name="set_effect14"	glove="173"	boots="218"	suit="128"	helmet="263"	set2="0"	set3="0"	set4="3"	/>
			<set_equip	set_index="55"	name="set_effect15"	glove="1639"	boots="1645"	suit="1633"	helmet="1651"	set2="0"	set3="0"	set4="3"	/>
			<set_equip	set_index="56"	name="set_effect15"	glove="1643"	boots="1649"	suit="1637"	helmet="1655"	set2="0"	set3="0"	set4="3"	/>
			<set_equip	set_index="57"	name="set_effect15"	glove="1644"	boots="1650"	suit="1638"	helmet="1656"	set2="0"	set3="0"	set4="3"	/>
			<set_equip	set_index="58"	name="set_effect15"	glove="1642"	boots="1648"	suit="1636"	helmet="1654"	set2="0"	set3="0"	set4="3"	/>
			<set_equip	set_index="59"	name="set_effect15"	glove="1640"	boots="1646"	suit="1634"	helmet="1652"	set2="0"	set3="0"	set4="3"	/>
			<set_equip	set_index="60"	name="set_effect15"	glove="1641"	boots="1647"	suit="1635"	helmet="1653"	set2="0"	set3="0"	set4="3"	/>
			<set_equip	set_index="61"	name="set_effect16"	glove="160"	boots="205"	suit="115"	helmet="250"	set2="0"	set3="0"	set4="4"	/>
			<set_equip	set_index="62"	name="set_effect16"	glove="190"	boots="235"	suit="145"	helmet="280"	set2="0"	set3="0"	set4="4"	/>
			<set_equip	set_index="63"	name="set_effect16"	glove="191"	boots="236"	suit="146"	helmet="281"	set2="0"	set3="0"	set4="4"	/>
			<set_equip	set_index="64"	name="set_effect16"	glove="176"	boots="221"	suit="131"	helmet="266"	set2="0"	set3="0"	set4="4"	/>
			<set_equip	set_index="65"	name="set_effect16"	glove="161"	boots="206"	suit="116"	helmet="251"	set2="0"	set3="0"	set4="4"	/>
			<set_equip	set_index="66"	name="set_effect16"	glove="175"	boots="220"	suit="130"	helmet="265"	set2="0"	set3="0"	set4="4"	/>
			<set_equip	set_index="67"	name="set_effect17"	glove="2716"	boots="2722"	suit="2710"	helmet="2728"	set2="5"	set3="0"	set4="6"	/>
			<set_equip	set_index="68"	name="set_effect17"	glove="2720"	boots="2726"	suit="2714"	helmet="2732"	set2="5"	set3="0"	set4="6"	/>
			<set_equip	set_index="69"	name="set_effect17"	glove="2721"	boots="2727"	suit="2715"	helmet="2733"	set2="5"	set3="0"	set4="6"	/>
			<set_equip	set_index="70"	name="set_effect17"	glove="2719"	boots="2725"	suit="2713"	helmet="2731"	set2="5"	set3="0"	set4="6"	/>
			<set_equip	set_index="71"	name="set_effect17"	glove="2717"	boots="2723"	suit="2711"	helmet="2729"	set2="5"	set3="0"	set4="6"	/>
			<set_equip	set_index="72"	name="set_effect17"	glove="2718"	boots="2724"	suit="2712"	helmet="2730"	set2="5"	set3="0"	set4="6"	/>
			<set_equip	set_index="73"	name="set_effect21"	glove="162"	boots="207"	suit="117"	helmet="252"	set2="0"	set3="0"	set4="13"	/>
			<set_equip	set_index="74"	name="set_effect21"	glove="192"	boots="237"	suit="147"	helmet="282"	set2="0"	set3="0"	set4="13"	/>
			<set_equip	set_index="75"	name="set_effect21"	glove="193"	boots="238"	suit="148"	helmet="283"	set2="0"	set3="0"	set4="13"	/>
			<set_equip	set_index="76"	name="set_effect21"	glove="178"	boots="223"	suit="133"	helmet="268"	set2="0"	set3="0"	set4="13"	/>
			<set_equip	set_index="77"	name="set_effect21"	glove="163"	boots="208"	suit="118"	helmet="253"	set2="0"	set3="0"	set4="13"	/>
			<set_equip	set_index="78"	name="set_effect21"	glove="177"	boots="222"	suit="132"	helmet="267"	set2="0"	set3="0"	set4="13"	/>
			<set_equip	set_index="79"	name="set_effect22"	glove="981"	boots="987"	suit="975"	helmet="993"	set2="0"	set3="0"	set4="13"	/>
			<set_equip	set_index="80"	name="set_effect22"	glove="985"	boots="991"	suit="979"	helmet="997"	set2="0"	set3="0"	set4="13"	/>
			<set_equip	set_index="81"	name="set_effect22"	glove="986"	boots="992"	suit="980"	helmet="998"	set2="0"	set3="0"	set4="13"	/>
			<set_equip	set_index="82"	name="set_effect22"	glove="984"	boots="990"	suit="978"	helmet="996"	set2="0"	set3="0"	set4="13"	/>
			<set_equip	set_index="83"	name="set_effect22"	glove="982"	boots="988"	suit="976"	helmet="994"	set2="0"	set3="0"	set4="13"	/>
			<set_equip	set_index="84"	name="set_effect22"	glove="983"	boots="989"	suit="977"	helmet="995"	set2="0"	set3="0"	set4="13"	/>
			<set_equip	set_index="85"	name="set_effect23"	glove="3720"	boots="3726"	suit="3714"	helmet="3732"	set2="0"	set3="0"	set4="14"	/>
			<set_equip	set_index="86"	name="set_effect23"	glove="3724"	boots="3730"	suit="3718"	helmet="3736"	set2="0"	set3="0"	set4="14"	/>
			<set_equip	set_index="87"	name="set_effect23"	glove="3725"	boots="3731"	suit="3719"	helmet="3737"	set2="0"	set3="0"	set4="14"	/>
			<set_equip	set_index="88"	name="set_effect23"	glove="3723"	boots="3729"	suit="3717"	helmet="3735"	set2="0"	set3="0"	set4="14"	/>
			<set_equip	set_index="89"	name="set_effect23"	glove="3721"	boots="3727"	suit="3715"	helmet="3733"	set2="0"	set3="0"	set4="14"	/>
			<set_equip	set_index="90"	name="set_effect23"	glove="3722"	boots="3728"	suit="3716"	helmet="3734"	set2="0"	set3="0"	set4="14"	/>
			<set_equip	set_index="91"	name="set_effect24"	glove="3933"	boots="3939"	suit="3927"	helmet="3945"	set2="5"	set3="0"	set4="6"	/>
			<set_equip	set_index="92"	name="set_effect24"	glove="3937"	boots="3943"	suit="3931"	helmet="3949"	set2="5"	set3="0"	set4="6"	/>
			<set_equip	set_index="93"	name="set_effect24"	glove="3938"	boots="3944"	suit="3932"	helmet="3950"	set2="5"	set3="0"	set4="6"	/>
			<set_equip	set_index="94"	name="set_effect24"	glove="3936"	boots="3942"	suit="3930"	helmet="3948"	set2="5"	set3="0"	set4="6"	/>
			<set_equip	set_index="95"	name="set_effect24"	glove="3934"	boots="3940"	suit="3928"	helmet="3946"	set2="5"	set3="0"	set4="6"	/>
			<set_equip	set_index="96"	name="set_effect24"	glove="3935"	boots="3941"	suit="3929"	helmet="3947"	set2="5"	set3="0"	set4="6"	/>
		</set>
		<epaulet>
			<set_epaulet	epaulet="2734"	set_index="67"	name="set_effect18"	set2="7"	set3="0"	set4="10"	/>
			<set_epaulet	epaulet="2734"	set_index="68"	name="set_effect18"	set2="7"	set3="0"	set4="10"	/>
			<set_epaulet	epaulet="2734"	set_index="69"	name="set_effect18"	set2="7"	set3="0"	set4="10"	/>
			<set_epaulet	epaulet="2734"	set_index="70"	name="set_effect18"	set2="7"	set3="0"	set4="10"	/>
			<set_epaulet	epaulet="2734"	set_index="71"	name="set_effect18"	set2="7"	set3="0"	set4="10"	/>
			<set_epaulet	epaulet="2734"	set_index="72"	name="set_effect18"	set2="7"	set3="0"	set4="10"	/>
			<set_epaulet	epaulet="2735"	set_index="67"	name="set_effect19"	set2="8"	set3="0"	set4="11"	/>
			<set_epaulet	epaulet="2735"	set_index="68"	name="set_effect19"	set2="8"	set3="0"	set4="11"	/>
			<set_epaulet	epaulet="2735"	set_index="69"	name="set_effect19"	set2="8"	set3="0"	set4="11"	/>
			<set_epaulet	epaulet="2735"	set_index="70"	name="set_effect19"	set2="8"	set3="0"	set4="11"	/>
			<set_epaulet	epaulet="2735"	set_index="71"	name="set_effect19"	set2="8"	set3="0"	set4="11"	/>
			<set_epaulet	epaulet="2735"	set_index="72"	name="set_effect19"	set2="8"	set3="0"	set4="11"	/>
			<set_epaulet	epaulet="2736"	set_index="67"	name="set_effect20"	set2="9"	set3="0"	set4="12"	/>
			<set_epaulet	epaulet="2736"	set_index="68"	name="set_effect20"	set2="9"	set3="0"	set4="12"	/>
			<set_epaulet	epaulet="2736"	set_index="69"	name="set_effect20"	set2="9"	set3="0"	set4="12"	/>
			<set_epaulet	epaulet="2736"	set_index="70"	name="set_effect20"	set2="9"	set3="0"	set4="12"	/>
			<set_epaulet	epaulet="2736"	set_index="71"	name="set_effect20"	set2="9"	set3="0"	set4="12"	/>
			<set_epaulet	epaulet="2736"	set_index="72"	name="set_effect20"	set2="9"	set3="0"	set4="12"	/>
		</epaulet>
		<set_option>
			<option	id="1"	>
				<option_value	order="0"	force_id="5"	force_value="5"	value_type="1"	/>
				<option_value	order="1"	force_id="7"	force_value="30"	value_type="1"	/>
			</option>
			<option	id="2"	>
				<option_value	order="0"	force_id="5"	force_value="10"	value_type="1"	/>
				<option_value	order="1"	force_id="7"	force_value="40"	value_type="1"	/>
			</option>
			<option	id="3"	>
				<option_value	order="0"	force_id="5"	force_value="15"	value_type="1"	/>
				<option_value	order="1"	force_id="7"	force_value="50"	value_type="1"	/>
			</option>
			<option	id="4"	>
				<option_value	order="0"	force_id="5"	force_value="20"	value_type="1"	/>
				<option_value	order="1"	force_id="7"	force_value="60"	value_type="1"	/>
			</option>
			<option	id="5"	>
				<option_value	order="0"	force_id="113"	force_value="10"	value_type="1"	/>
			</option>
			<option	id="6"	>
				<option_value	order="0"	force_id="113"	force_value="20"	value_type="1"	/>
				<option_value	order="1"	force_id="8"	force_value="4"	value_type="2"	/>
			</option>
			<option	id="7"	>
				<option_value	order="0"	force_id="25"	force_value="1"	value_type="2"	/>
			</option>
			<option	id="8"	>
				<option_value	order="0"	force_id="30"	force_value="1"	value_type="2"	/>
			</option>
			<option	id="9"	>
				<option_value	order="0"	force_id="32"	force_value="1"	value_type="2"	/>
			</option>
			<option	id="10"	>
				<option_value	order="0"	force_id="25"	force_value="2"	value_type="2"	/>
			</option>
			<option	id="11"	>
				<option_value	order="0"	force_id="30"	force_value="2"	value_type="2"	/>
			</option>
			<option	id="12"	>
				<option_value	order="0"	force_id="32"	force_value="2"	value_type="2"	/>
			</option>
			<option	id="13"	>
				<option_value	order="0"	force_id="5"	force_value="25"	value_type="1"	/>
				<option_value	order="1"	force_id="7"	force_value="70"	value_type="1"	/>
			</option>
			<option	id="14"	>
				<option_value	order="0"	force_id="5"	force_value="30"	value_type="1"	/>
				<option_value	order="1"	force_id="7"	force_value="80"	value_type="1"	/>
			</option>
		</set_option>
	</set_effect>
	<battlemode3>
		<bm3_set	class_id="1"	>
			<bm3_set_value	set_id="1"	set_name="bm3-1"	combo="481:481:482:481"	synergy_id="1"	/>
			<bm3_set_value	set_id="2"	set_name="bm3-2"	combo="481:482:481:481"	synergy_id="2"	/>
			<bm3_set_value	set_id="3"	set_name="bm3-3"	combo="482:481:481:482"	synergy_id="3"	/>
			<bm3_set_value	set_id="19"	set_name="bm3-19"	combo="482:482:481:482"	synergy_id="19"	/>
		</bm3_set>
		<bm3_set	class_id="2"	>
			<bm3_set_value	set_id="4"	set_name="bm3-4"	combo="486:486:487:486"	synergy_id="4"	/>
			<bm3_set_value	set_id="5"	set_name="bm3-5"	combo="486:487:486:486"	synergy_id="5"	/>
			<bm3_set_value	set_id="6"	set_name="bm3-6"	combo="487:486:486:487"	synergy_id="6"	/>
			<bm3_set_value	set_id="20"	set_name="bm3-20"	combo="487:487:486:487"	synergy_id="20"	/>
		</bm3_set>
		<bm3_set	class_id="3"	>
			<bm3_set_value	set_id="7"	set_name="bm3-7"	combo="491:491:492:491"	synergy_id="7"	/>
			<bm3_set_value	set_id="8"	set_name="bm3-8"	combo="491:492:491:491"	synergy_id="8"	/>
			<bm3_set_value	set_id="9"	set_name="bm3-9"	combo="492:491:491:492"	synergy_id="9"	/>
			<bm3_set_value	set_id="21"	set_name="bm3-21"	combo="492:492:491:492"	synergy_id="21"	/>
		</bm3_set>
		<bm3_set	class_id="4"	>
			<bm3_set_value	set_id="10"	set_name="bm3-10"	combo="496:496:497:496"	synergy_id="10"	/>
			<bm3_set_value	set_id="11"	set_name="bm3-11"	combo="496:497:496:496"	synergy_id="11"	/>
			<bm3_set_value	set_id="12"	set_name="bm3-12"	combo="497:496:496:497"	synergy_id="12"	/>
			<bm3_set_value	set_id="22"	set_name="bm3-22"	combo="497:497:496:497"	synergy_id="22"	/>
		</bm3_set>
		<bm3_set	class_id="5"	>
			<bm3_set_value	set_id="13"	set_name="bm3-13"	combo="501:501:502:501"	synergy_id="13"	/>
			<bm3_set_value	set_id="14"	set_name="bm3-14"	combo="501:502:501:501"	synergy_id="14"	/>
			<bm3_set_value	set_id="15"	set_name="bm3-15"	combo="502:501:501:502"	synergy_id="15"	/>
			<bm3_set_value	set_id="23"	set_name="bm3-23"	combo="502:502:501:502"	synergy_id="23"	/>
		</bm3_set>
		<bm3_set	class_id="6"	>
			<bm3_set_value	set_id="16"	set_name="bm3-16"	combo="506:506:507:506"	synergy_id="16"	/>
			<bm3_set_value	set_id="17"	set_name="bm3-17"	combo="506:507:506:506"	synergy_id="17"	/>
			<bm3_set_value	set_id="18"	set_name="bm3-18"	combo="507:506:506:507"	synergy_id="18"	/>
			<bm3_set_value	set_id="24"	set_name="bm3-24"	combo="507:507:506:507"	synergy_id="24"	/>
		</bm3_set>
		<bm3_synergy	synergy_id="1"	>
			<bm3_synergy_value	force_code="1"	force_value="-500"	value_type="1"	duration="15000"	target_type="1"	/>
			<bm3_synergy_value	force_code="5"	force_value="-5"	value_type="4"	duration="15000"	target_type="2"	/>
		</bm3_synergy>
		<bm3_synergy	synergy_id="2"	>
			<bm3_synergy_value	force_code="5"	force_value="-5"	value_type="4"	duration="15000"	target_type="1"	/>
			<bm3_synergy_value	force_code="8"	force_value="20"	value_type="2"	duration="15000"	target_type="1"	/>
			<bm3_synergy_value	force_code="9"	force_value="5"	value_type="2"	duration="15000"	target_type="1"	/>
			<bm3_synergy_value	force_code="25"	force_value="5"	value_type="2"	duration="15000"	target_type="1"	/>
		</bm3_synergy>
		<bm3_synergy	synergy_id="3"	>
			<bm3_synergy_value	force_code="1"	force_value="-500"	value_type="1"	duration="15000"	target_type="2"	/>
			<bm3_synergy_value	force_code="1"	force_value="-500"	value_type="1"	duration="15000"	target_type="1"	/>
			<bm3_synergy_value	force_code="30"	force_value="10"	value_type="2"	duration="15000"	target_type="1"	/>
		</bm3_synergy>
		<bm3_synergy	synergy_id="4"	>
			<bm3_synergy_value	force_code="1"	force_value="-500"	value_type="1"	duration="12000"	target_type="1"	/>
			<bm3_synergy_value	force_code="8"	force_value="30"	value_type="2"	duration="12000"	target_type="1"	/>
		</bm3_synergy>
		<bm3_synergy	synergy_id="5"	>
			<bm3_synergy_value	force_code="1"	force_value="-500"	value_type="1"	duration="12000"	target_type="1"	/>
			<bm3_synergy_value	force_code="39"	force_value="500"	value_type="1"	duration="12000"	target_type="1"	/>
		</bm3_synergy>
		<bm3_synergy	synergy_id="6"	>
			<bm3_synergy_value	force_code="5"	force_value="-5"	value_type="4"	duration="12000"	target_type="1"	/>
			<bm3_synergy_value	force_code="8"	force_value="20"	value_type="2"	duration="12000"	target_type="1"	/>
			<bm3_synergy_value	force_code="30"	force_value="4"	value_type="2"	duration="12000"	target_type="1"	/>
		</bm3_synergy>
		<bm3_synergy	synergy_id="7"	>
			<bm3_synergy_value	force_code="1"	force_value="-300"	value_type="1"	duration="12000"	target_type="1"	/>
			<bm3_synergy_value	force_code="2"	force_value="-300"	value_type="1"	duration="12000"	target_type="1"	/>
			<bm3_synergy_value	force_code="32"	force_value="10"	value_type="2"	duration="12000"	target_type="1"	/>
		</bm3_synergy>
		<bm3_synergy	synergy_id="8"	>
			<bm3_synergy_value	force_code="5"	force_value="-4"	value_type="4"	duration="12000"	target_type="1"	/>
			<bm3_synergy_value	force_code="8"	force_value="30"	value_type="2"	duration="12000"	target_type="1"	/>
		</bm3_synergy>
		<bm3_synergy	synergy_id="9"	>
			<bm3_synergy_value	force_code="1"	force_value="-400"	value_type="1"	duration="12000"	target_type="1"	/>
			<bm3_synergy_value	force_code="98"	force_value="-25"	value_type="2"	duration="12000"	target_type="2"	/>
		</bm3_synergy>
		<bm3_synergy	synergy_id="10"	>
			<bm3_synergy_value	force_code="32"	force_value="10"	value_type="2"	duration="13000"	target_type="1"	/>
			<bm3_synergy_value	force_code="82"	force_value="-1"	value_type="1"	duration="13000"	target_type="2"	/>
			<bm3_synergy_value	force_code="82"	force_value="-1"	value_type="1"	duration="13000"	target_type="1"	/>
		</bm3_synergy>
		<bm3_synergy	synergy_id="11"	>
			<bm3_synergy_value	force_code="1"	force_value="-500"	value_type="1"	duration="13000"	target_type="1"	/>
			<bm3_synergy_value	force_code="8"	force_value="30"	value_type="2"	duration="13000"	target_type="1"	/>
		</bm3_synergy>
		<bm3_synergy	synergy_id="12"	>
			<bm3_synergy_value	force_code="3"	force_value="-3"	value_type="4"	duration="13000"	target_type="2"	/>
			<bm3_synergy_value	force_code="5"	force_value="-4"	value_type="4"	duration="13000"	target_type="1"	/>
			<bm3_synergy_value	force_code="8"	force_value="20"	value_type="2"	duration="13000"	target_type="1"	/>
			<bm3_synergy_value	force_code="9"	force_value="5"	value_type="2"	duration="13000"	target_type="1"	/>
			<bm3_synergy_value	force_code="25"	force_value="5"	value_type="2"	duration="13000"	target_type="1"	/>
		</bm3_synergy>
		<bm3_synergy	synergy_id="13"	>
			<bm3_synergy_value	force_code="5"	force_value="-5"	value_type="4"	duration="13000"	target_type="2"	/>
			<bm3_synergy_value	force_code="9"	force_value="7"	value_type="2"	duration="13000"	target_type="1"	/>
			<bm3_synergy_value	force_code="25"	force_value="7"	value_type="2"	duration="13000"	target_type="1"	/>
		</bm3_synergy>
		<bm3_synergy	synergy_id="14"	>
			<bm3_synergy_value	force_code="5"	force_value="-10"	value_type="4"	duration="13000"	target_type="2"	/>
			<bm3_synergy_value	force_code="5"	force_value="-10"	value_type="4"	duration="13000"	target_type="1"	/>
			<bm3_synergy_value	force_code="30"	force_value="10"	value_type="2"	duration="13000"	target_type="1"	/>
		</bm3_synergy>
		<bm3_synergy	synergy_id="15"	>
			<bm3_synergy_value	force_code="1"	force_value="-500"	value_type="1"	duration="13000"	target_type="1"	/>
			<bm3_synergy_value	force_code="8"	force_value="25"	value_type="2"	duration="13000"	target_type="1"	/>
		</bm3_synergy>
		<bm3_synergy	synergy_id="16"	>
			<bm3_synergy_value	force_code="1"	force_value="-500"	value_type="1"	duration="12000"	target_type="1"	/>
			<bm3_synergy_value	force_code="3"	force_value="5"	value_type="4"	duration="12000"	target_type="1"	/>
			<bm3_synergy_value	force_code="5"	force_value="-5"	value_type="4"	duration="12000"	target_type="2"	/>
		</bm3_synergy>
		<bm3_synergy	synergy_id="17"	>
			<bm3_synergy_value	force_code="8"	force_value="-10"	value_type="2"	duration="12000"	target_type="2"	/>
			<bm3_synergy_value	force_code="8"	force_value="-10"	value_type="2"	duration="12000"	target_type="1"	/>
			<bm3_synergy_value	force_code="9"	force_value="15"	value_type="2"	duration="12000"	target_type="1"	/>
			<bm3_synergy_value	force_code="25"	force_value="15"	value_type="2"	duration="12000"	target_type="1"	/>
		</bm3_synergy>
		<bm3_synergy	synergy_id="18"	>
			<bm3_synergy_value	force_code="5"	force_value="-5"	value_type="4"	duration="12000"	target_type="2"	/>
			<bm3_synergy_value	force_code="5"	force_value="-40"	value_type="1"	duration="12000"	target_type="1"	/>
			<bm3_synergy_value	force_code="30"	force_value="10"	value_type="2"	duration="12000"	target_type="1"	/>
		</bm3_synergy>
		<bm3_synergy	synergy_id="19"	>
			<bm3_synergy_value	force_code="1"	force_value="1000"	value_type="1"	duration="14000"	target_type="1"	/>
			<bm3_synergy_value	force_code="3"	force_value="-200"	value_type="1"	duration="14000"	target_type="1"	/>
			<bm3_synergy_value	force_code="5"	force_value="5"	value_type="4"	duration="14000"	target_type="1"	/>
		</bm3_synergy>
		<bm3_synergy	synergy_id="20"	>
			<bm3_synergy_value	force_code="5"	force_value="-100"	value_type="1"	duration="13000"	target_type="1"	/>
			<bm3_synergy_value	force_code="8"	force_value="20"	value_type="2"	duration="13000"	target_type="1"	/>
			<bm3_synergy_value	force_code="9"	force_value="5"	value_type="2"	duration="13000"	target_type="1"	/>
			<bm3_synergy_value	force_code="25"	force_value="5"	value_type="2"	duration="13000"	target_type="1"	/>
		</bm3_synergy>
		<bm3_synergy	synergy_id="21"	>
			<bm3_synergy_value	force_code="5"	force_value="-80"	value_type="1"	duration="13000"	target_type="1"	/>
			<bm3_synergy_value	force_code="8"	force_value="20"	value_type="2"	duration="13000"	target_type="1"	/>
			<bm3_synergy_value	force_code="9"	force_value="5"	value_type="2"	duration="13000"	target_type="1"	/>
			<bm3_synergy_value	force_code="25"	force_value="5"	value_type="2"	duration="13000"	target_type="1"	/>
		</bm3_synergy>
		<bm3_synergy	synergy_id="22"	>
			<bm3_synergy_value	force_code="6"	force_value="-1000"	value_type="1"	duration="17000"	target_type="1"	/>
			<bm3_synergy_value	force_code="7"	force_value="-1000"	value_type="1"	duration="17000"	target_type="2"	/>
			<bm3_synergy_value	force_code="63"	force_value="50"	value_type="2"	duration="17000"	target_type="1"	/>
		</bm3_synergy>
		<bm3_synergy	synergy_id="23"	>
			<bm3_synergy_value	force_code="5"	force_value="10"	value_type="4"	duration="17000"	target_type="1"	/>
			<bm3_synergy_value	force_code="8"	force_value="-20"	value_type="2"	duration="17000"	target_type="1"	/>
			<bm3_synergy_value	force_code="68"	force_value="50"	value_type="2"	duration="17000"	target_type="1"	/>
		</bm3_synergy>
		<bm3_synergy	synergy_id="24"	>
			<bm3_synergy_value	force_code="6"	force_value="-1000"	value_type="1"	duration="13000"	target_type="2"	/>
			<bm3_synergy_value	force_code="25"	force_value="-5"	value_type="2"	duration="13000"	target_type="1"	/>
			<bm3_synergy_value	force_code="7"	force_value="-500"	value_type="1"	duration="13000"	target_type="2"	/>
		</bm3_synergy>
	</battlemode3>
</cabal>

thank you i will use the <war> line codes and give a feedback are u using old tg map?
 
█║▌║▌║TheMerc iful║▌║▌║█
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thank you i will use the <war> line codes and give a feedback are u using old tg map?

I guess so? since the server is up and running till now I have not yet tried it, hopefully, you will succeed! cheers to you brother!

off to a different issue, regarding Tower of Dead B2F? after I have killed the last boss when I clicked on the coffin on the wall to finish it, it teleports me to Tower of Dead B1F?!.. :?:



 
Last edited:
Junior Spellweaver
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Simple : this file only change efx file and check grade

Core Low is Medium
Core Medium is High
Core High Is Highest
Core Highest Is Ultimate

:tongue:
 
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it was Core.scp, it was never on the said files... :junglejane:

Code:
[EnchantRate]    Level    [COLOR=#00FF00]CoreNeeds[/COLOR]    [COLOR=#FF0000]Level1UpRate[/COLOR]    Level2UpRate    CoreDeleteRate    Level1DownRate    Level2DownRate    EnhancedLevel1UpRate    EnhancedLevel2UpRate    EnhancedCoreDeleteRate    EnhancedLevel1DownRate    EnhancedLevel2DownRate    SuperiorLevel1UpRate    SuperiorLevel2UpRate    SuperiorCoreDeleteRate    SuperiorLevel1DownRate    SuperiorLevel2DownRate
0    0    1    [COLOR=#FF0000]1000[/COLOR]    0    0    0    0    -1000    1000    0    0    0    -1000    1000    0    0    0
1    1    1    [COLOR=#FF0000]1000[/COLOR]    0    0    0    0    -1000    1000    0    0    0    -1000    1000    0    0    0
2    2    1    [COLOR=#FF0000]1000[/COLOR]    0    100    0    0    100    0    -100    0    0    90    10    -100    0    0
3    3    2    [COLOR=#FF0000]1000[/COLOR]    0    0    200    0    100    0    0    -100    0    90    10    0    -100    0
4    4    2    [COLOR=#FF0000]1000[/COLOR]    0    0    300    0    150    0    0    -150    0    140    10    0    -150    0
5    5    2    [COLOR=#FF0000]1000[/COLOR]    0    0    400    0    200    0    0    -200    0    190    10    0    -200    0
6    6    3    [COLOR=#FF0000]1000[/COLOR]    0    0    210    270    1    0    0    89    -90    0    10    0    80    -90
7    7    3    [COLOR=#FF0000]1000[/COLOR]    0    0    200    360    1    0    0    119    -120    0    10    0    110    -120
8    8    3    [COLOR=#FF0000]1000[/COLOR]    0    0    190    450    1    0    0    149    -150    0    10    0    140    -150
9    9    4    [COLOR=#FF0000]1000[/COLOR]    0    0    160    480    1    0    0    119    -120    0    10    0    110    -120
10    10    4    [COLOR=#FF0000]1000[/COLOR]    0    0    160    480    1    0    0    119    -120    0    10    0    110    -120
11    11    4    [COLOR=#FF0000]1000[/COLOR]    0    0    160    480    1    0    0    119    -120    0    10    0    110    -120
12    12    5    [COLOR=#FF0000]1000[/COLOR]    0    0    140    500    1    0    0    99    -100    0    10    0    90    -100
13    13    5    [COLOR=#FF0000]1000[/COLOR]    0    0    140    500    1    0    0    99    -100    0    10    0    90    -100
14    14    5    [COLOR=#FF0000]1000[/COLOR]    0    0    140    500    1    0    0    99    -100    0    10    0    90    -100

I just tried a thousand but it actually works 100% no fail in upgrading items even if it is on a Demonite set. :fanny:

you can also change how much cores that you need for an upgrade. :dancemental:

I tried your modification but it doesn't even work on bikes

anyone with any idea how to fix the perfect cores because we can't use them to upgrade the bikes they are all busted
 
Last edited:
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