## re: Release Cabal X-Pasa 7.2.0 Files

Originally Posted by 4pLay
hey, forgot where it was, just got the time to get some tinkering on the server,..

thanks!

- - - Updated - - -

is that where the nationwar activation lies within? but if you needed a cabal.dec i'll be gladly to hand over you this cabal.dec of mine.

Code:
```[Font]
fs00=\font\r0.ebs
fs01=\font\r1.ebs
fs02=\font\r2.ebs
fs03=\font\r3.ebs
fs04=\font\r4.ebs
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fs06=\font\r6.ebs
fs07=\font\r7.ebs
fs08=\font\r8.ebs
fs09=\font\r9.ebs
fs10=\font\r_miss.ebs
fs11=\font\y0.ebs
fs12=\font\y1.ebs
fs13=\font\y2.ebs
fs14=\font\y3.ebs
fs15=\font\y4.ebs
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fs17=\font\y6.ebs
fs18=\font\y7.ebs
fs19=\font\y8.ebs
fs20=\font\y9.ebs
fs21=\font\y_miss.ebs
fs22=\font\b0.ebs
fs23=\font\b1.ebs
fs24=\font\b2.ebs
fs25=\font\b3.ebs
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fs27=\font\b5.ebs
fs28=\font\b6.ebs
fs29=\font\b7.ebs
fs30=\font\b8.ebs
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fs32=\font\c0.ebs
fs33=\font\c1.ebs
fs34=\font\c2.ebs
fs35=\font\c3.ebs
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fs37=\font\c5.ebs
fs38=\font\c6.ebs
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fs40=\font\c8.ebs
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fs42=\font\G0.ebs
fs43=\font\G1.ebs
fs44=\font\G2.ebs
fs45=\font\G3.ebs
fs46=\font\G4.ebs
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fs48=\font\G6.ebs
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fs50=\font\G8.ebs
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fs52=\font\V0.ebs
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fs54=\font\V2.ebs
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fs56=\font\V4.ebs
fs57=\font\V5.ebs
fs58=\font\V6.ebs
fs59=\font\V7.ebs
fs60=\font\V8.ebs
fs61=\font\V9.ebs
ff00=\Font\fefx\combostart.efx
ff01=\Font\fefx\excellent.efx
ff02=\Font\fefx\good.efx
ff04=\Font\fefx\miss.efx
ff05=\Font\fefx\combo.efx
ff06=\Font\fefx\c0.efx
ff07=\Font\fefx\damage.efx
ff08=\Font\fefx\damage_c.efx
ff09=\Font\fefx\kill.efx
ff10=\Font\fefx\k0.efx
ff11=\Font\fefx\k1.efx
ff12=\Font\fefx\k2.efx
ff13=\Font\fefx\k3.efx
ff14=\Font\fefx\k4.efx
ff15=\Font\fefx\k5.efx
ff16=\Font\fefx\k6.efx
ff17=\Font\fefx\k7.efx
ff18=\Font\fefx\k8.efx
ff19=\Font\fefx\k9.efx
ff20=\Font\fefx\count.efx
ff21=\Font\fefx\p0.efx
ff22=\Font\fefx\p1.efx
ff23=\Font\fefx\p2.efx
ff24=\Font\fefx\p3.efx
ff25=\Font\fefx\p4.efx
ff26=\Font\fefx\p5.efx
ff27=\Font\fefx\p6.efx
ff28=\Font\fefx\p7.efx
ff29=\Font\fefx\p8.efx
ff30=\Font\fefx\p9.efx

lu000=\Object\Object\object_fx\opengate\Interface_Src\gatelogo.EBM
lu001=\Object\Object\object_fx\opengate\Interface_Src\interface_base.EBM
lu002=
lu003=\Object\Object\object_fx\opengate\Interface_Src\main_box.EBM
lu004=\Object\Object\object_fx\opengate\Interface_Src\main_box.EBM
lf000=\Object\Object\object_fx\opengate\fx_main_open.efx
lf001=\Object\Object\object_fx\opengate\fx_move_open.efx
lf002=
lf003=\Object\Object\object_fx\opengate\main_box03.efx
lf004=\Object\Object\object_fx\opengate\main_box02.efx

[QuestPath]
quest_path=\Object\Object\questscroll

[UiFx]
fx_2d00=\FX\EFX\Basic\sp_on.efx
fx_2d01=\FX\EFX\Basic\sp_off.efx
fx_2d02=\FX\EFX\Basic\selection.efx
fx_2d03=\Font\fefx\01.efx
fx_2d04=\Font\fefx\02.efx
fx_2d05=\Font\fefx\03.efx
fx_2d06=\Font\fefx\04.efx
fx_2d07=\Font\fefx\05.efx
fx_2d08=\Font\fefx\06.efx
fx_2d09=\Font\fefx\07.efx
fx_2d10=\Font\fefx\08.efx
fx_2d11=\Font\fefx\09.efx
fx_2d12=\Font\fefx\10.efx
fx_2d13=\Font\fefx\11.efx
fx_2d14=\Font\fefx\10.efx
fx_2d15=\Font\fefx\10.efx
fx_2d16=\Font\fefx\10.efx
fx_2d17=\Font\fefx\15.efx
fx_2d18=\Font\fefx\16_01.efx
fx_2d19=\Font\fefx\16_02.efx
fx_2d20=\Font\fefx\21.efx
fx_2d21=\Font\fefx\21.efx
fx_2d22=\Font\fefx\21.efx
fx_2d23=\Font\fefx\21.efx
fx_ex00=\Font\fefx\warning.efx
fx_ex01=\Font\fefx\warning_loop.efx
fx_ex02=\Font\fefx\hurryup.efx
fx_ex03=\Font\fefx\hurryup_loop.efx
fx_ex04=\Font\fefx\war_called.efx
fx_ex05=\Font\fefx\war_cap_win.efx
fx_ex06=\Font\fefx\war_pro_win.efx
fx_ex07=\Font\fefx\war_pro_lose.efx
fx_ex08=\Font\fefx\war_cap_lose.efx
fx_ex09=\Font\fefx\war_start.efx

<cabal>
<version	index="1"	/>
<cabal_server>
<server_line	line_id="1"	>
<server_set	id="1"	name="server1-1"	/>
<server_set	id="2"	name="server1-2"	/>
<server_set	id="3"	name="server1-3"	/>
<server_set	id="4"	name="server1-4"	/>
<server_set	id="5"	name="server1-5"	/>
<server_set	id="6"	name="server1-6"	/>
<server_set	id="7"	name="server1-7"	/>
<server_set	id="8"	name="server1-8"	/>
<server_set	id="9"	name="server1-9"	/>
<server_set	id="10"	name="server1-10"	/>
<server_set	id="11"	name="server1-11"	/>
<server_set	id="12"	name="server1-12"	/>
<server_set	id="13"	name="server1-13"	/>
<server_set	id="14"	name="server1-14"	/>
<server_set	id="15"	name="server1-15"	/>
<server_set	id="16"	name="server1-16"	/>
<server_set	id="17"	name="server1-17"	/>
<server_set	id="18"	name="server1-18"	/>
<server_set	id="19"	name="server1-19"	/>
<server_set	id="20"	name="server1-20"	/>
<server_set	id="21"	name="server1-21"	/>
<server_set	id="22"	name="server1-22"	/>
<server_set	id="23"	name="server1-23"	/>
<server_set	id="24"	name="server1-24"	/>
<server_set	id="25"	name="server1-25"	/>
<server_set	id="26"	name="server1-26"	/>
<server_set	id="27"	name="server1-27"	/>
<server_set	id="28"	name="server1-28"	/>
<server_set	id="29"	name="server1-29"	/>
<server_set	id="30"	name="server1-30"	/>
<server_set	id="31"	name="server1-31"	/>
<server_set	id="32"	name="server1-32"	/>
<server_set	id="33"	name="server1-33"	/>
<server_set	id="34"	name="server1-34"	/>
<server_set	id="35"	name="server1-35"	/>
</server_line>
<server_line	line_id="2"	>
<server_set	id="1"	name="server2-1"	/>
<server_set	id="2"	name="server2-2"	/>
<server_set	id="3"	name="server2-3"	/>
<server_set	id="4"	name="server2-4"	/>
<server_set	id="5"	name="server2-5"	/>
<server_set	id="6"	name="server2-6"	/>
<server_set	id="7"	name="server2-7"	/>
<server_set	id="8"	name="server2-8"	/>
<server_set	id="9"	name="server2-9"	/>
<server_set	id="10"	name="server2-10"	/>
<server_set	id="11"	name="server2-11"	/>
<server_set	id="12"	name="server2-12"	/>
<server_set	id="13"	name="server2-13"	/>
<server_set	id="14"	name="server2-14"	/>
<server_set	id="15"	name="server2-15"	/>
<server_set	id="16"	name="server2-16"	/>
<server_set	id="17"	name="server2-17"	/>
<server_set	id="18"	name="server2-18"	/>
<server_set	id="19"	name="server2-19"	/>
<server_set	id="20"	name="server2-20"	/>
<server_set	id="21"	name="server2-21"	/>
<server_set	id="22"	name="server2-22"	/>
<server_set	id="23"	name="server2-23"	/>
<server_set	id="24"	name="server2-24"	/>
<server_set	id="25"	name="server2-25"	/>
<server_set	id="26"	name="server2-26"	/>
<server_set	id="27"	name="server2-27"	/>
<server_set	id="28"	name="server2-28"	/>
<server_set	id="29"	name="server2-29"	/>
<server_set	id="30"	name="server2-30"	/>
<server_set	id="31"	name="server2-31"	/>
<server_set	id="32"	name="server2-32"	/>
<server_set	id="33"	name="server2-33"	/>
<server_set	id="34"	name="server2-34"	/>
<server_set	id="35"	name="server2-35"	/>
</server_line>
<server_line	line_id="3"	>
<server_set	id="1"	name="server3-1"	/>
<server_set	id="2"	name="server3-2"	/>
<server_set	id="3"	name="server3-3"	/>
<server_set	id="4"	name="server3-4"	/>
<server_set	id="5"	name="server3-5"	/>
<server_set	id="6"	name="server3-6"	/>
<server_set	id="7"	name="server3-7"	/>
<server_set	id="8"	name="server3-8"	/>
<server_set	id="9"	name="server3-9"	/>
<server_set	id="10"	name="server3-10"	/>
<server_set	id="11"	name="server3-11"	/>
<server_set	id="12"	name="server3-12"	/>
<server_set	id="13"	name="server3-13"	/>
<server_set	id="14"	name="server3-14"	/>
<server_set	id="15"	name="server3-15"	/>
<server_set	id="16"	name="server3-16"	/>
<server_set	id="17"	name="server3-17"	/>
<server_set	id="18"	name="server3-18"	/>
<server_set	id="19"	name="server3-19"	/>
<server_set	id="20"	name="server3-20"	/>
<server_set	id="21"	name="server3-21"	/>
<server_set	id="22"	name="server3-22"	/>
<server_set	id="23"	name="server3-23"	/>
<server_set	id="24"	name="server3-24"	/>
<server_set	id="25"	name="server3-25"	/>
<server_set	id="26"	name="server3-26"	/>
<server_set	id="27"	name="server3-27"	/>
<server_set	id="28"	name="server3-28"	/>
<server_set	id="29"	name="server3-29"	/>
<server_set	id="30"	name="server3-30"	/>
<server_set	id="31"	name="server3-31"	/>
<server_set	id="32"	name="server3-32"	/>
<server_set	id="33"	name="server3-33"	/>
<server_set	id="34"	name="server3-34"	/>
<server_set	id="35"	name="server3-35"	/>
</server_line>
<server_line	line_id="4"	>
<server_set	id="1"	name="server4-1"	/>
<server_set	id="2"	name="server4-2"	/>
<server_set	id="3"	name="server4-3"	/>
<server_set	id="4"	name="server4-4"	/>
<server_set	id="5"	name="server4-5"	/>
<server_set	id="6"	name="server4-6"	/>
<server_set	id="7"	name="server4-7"	/>
<server_set	id="8"	name="server4-8"	/>
<server_set	id="9"	name="server4-9"	/>
<server_set	id="10"	name="server4-10"	/>
<server_set	id="11"	name="server4-11"	/>
<server_set	id="12"	name="server4-12"	/>
<server_set	id="13"	name="server4-13"	/>
<server_set	id="14"	name="server4-14"	/>
<server_set	id="15"	name="server4-15"	/>
<server_set	id="16"	name="server4-16"	/>
<server_set	id="17"	name="server4-17"	/>
<server_set	id="18"	name="server4-18"	/>
<server_set	id="19"	name="server4-19"	/>
<server_set	id="20"	name="server4-20"	/>
<server_set	id="21"	name="server4-21"	/>
<server_set	id="22"	name="server4-22"	/>
<server_set	id="23"	name="server4-23"	/>
<server_set	id="24"	name="server4-24"	/>
<server_set	id="25"	name="server4-25"	/>
<server_set	id="26"	name="server4-26"	/>
<server_set	id="27"	name="server4-27"	/>
<server_set	id="28"	name="server4-28"	/>
<server_set	id="29"	name="server4-29"	/>
<server_set	id="30"	name="server4-30"	/>
<server_set	id="31"	name="server4-31"	/>
<server_set	id="32"	name="server4-32"	/>
<server_set	id="33"	name="server4-33"	/>
<server_set	id="34"	name="server4-34"	/>
<server_set	id="35"	name="server4-35"	/>
</server_line>
<server	id="1"	name="channel1"	/>
<server	id="2"	name="channel2"	/>
<server	id="3"	name="channel3"	/>
<server	id="4"	name="channel4"	/>
<server	id="5"	name="channel5"	/>
<server	id="6"	name="channel6"	/>
<server	id="7"	name="channel7"	/>
<server	id="8"	name="channel8"	/>
<server	id="9"	name="channel9"	/>
<server	id="10"	name="channel10"	/>
<server	id="11"	name="channel11"	/>
<server	id="12"	name="channel12"	/>
<server	id="13"	name="channel13"	/>
<server	id="14"	name="channel14"	/>
<server	id="15"	name="channel15"	/>
<server	id="16"	name="channel16"	/>
<server	id="17"	name="channel17"	/>
<server	id="18"	name="channel18"	/>
<server	id="19"	name="channel19"	/>
<server	id="20"	name="channel20"	/>
<server	id="21"	name="channel21"	/>
<server	id="22"	name="channel22"	/>
<server	id="23"	name="channel23"	/>
<server	id="24"	name="channel24"	/>
<server	id="25"	name="channel25"	/>
<server	id="26"	name="channel26"	/>
<server	id="27"	name="channel27"	/>
<server	id="28"	name="channel28"	/>
<server	id="29"	name="channel29"	/>
<server	id="30"	name="channel30"	/>
<server	id="31"	name="channel31"	/>
<server	id="32"	name="channel32"	/>
<server	id="33"	name="channel33"	/>
<server	id="34"	name="channel34"	/>
<server	id="35"	name="channel35"	/>
<server	id="36"	name="channel36"	/>
<server	id="37"	name="channel37"	/>
<server	id="38"	name="channel38"	/>
<server	id="39"	name="channel39"	/>
<server	id="40"	name="channel40"	/>
<server	id="41"	name="channel41"	/>
<server	id="42"	name="channel42"	/>
<server	id="43"	name="channel43"	/>
<server	id="44"	name="channel44"	/>
<server	id="45"	name="channel45"	/>
<server	id="46"	name="channel46"	/>
<server	id="47"	name="channel47"	/>
<server	id="48"	name="channel48"	/>
<server	id="49"	name="channel49"	/>
</cabal_server>
<cabal_guild>
<guild	create_fee="10000000"	name_change="10000000"	/>
</cabal_guild>
<pk_penalty_init>
<pk_penalty	pk_status="1"	rep_penalty="-10"	/>
<pk_penalty	pk_status="2"	rep_penalty="-100"	/>
</pk_penalty_init>
<char_init>
<init	style="1"	name="class1"	world_id="1"	x="21"	y="37"	suit_1="105"	glove_2="150"	boot_3="195"	rhand_4="90"	lhand_5=""	icon="J_icn_battle001_1"	delta_hp="30"	delta_mp="10"	hp="50"	mp="20"	/>
<init	style="2"	name="class2"	world_id="2"	x="75"	y="205"	suit_1="135"	glove_2="180"	boot_3="225"	rhand_4="45"	lhand_5="60"	icon="J_icn_battle002_1"	delta_hp="30"	delta_mp="10"	hp="50"	mp="20"	/>
<init	style="3"	name="class3"	world_id="2"	x="75"	y="205"	suit_1="135"	glove_2="180"	boot_3="225"	rhand_4="15"	lhand_5="15"	icon="J_icn_battle003_1"	delta_hp="20"	delta_mp="20"	hp="40"	mp="30"	/>
<init	style="4"	name="class4"	world_id="3"	x="160"	y="61"	suit_1="120"	glove_2="165"	boot_3="210"	rhand_4="30"	lhand_5="30"	icon="J_icn_battle004_1"	delta_hp="20"	delta_mp="20"	hp="40"	mp="30"	/>
<init	style="5"	name="class5"	world_id="1"	x="21"	y="37"	suit_1="105"	glove_2="150"	boot_3="195"	rhand_4="60"	lhand_5="30"	icon="J_icn_battle005_1"	delta_hp="25"	delta_mp="15"	hp="45"	mp="25"	/>
<init	style="6"	name="class6"	world_id="3"	x="160"	y="61"	suit_1="120"	glove_2="165"	boot_3="210"	rhand_4="45"	lhand_5="15"	icon="J_icn_battle006_1"	delta_hp="25"	delta_mp="15"	hp="45"	mp="25"	/>
</char_init>
<char_newhp>
<newhp	bs="1"	bdelta="500"	/>
<newhp	bs="2"	bdelta="389"	/>
<newhp	bs="3"	bdelta="79"	/>
<newhp	bs="4"	bdelta="184"	/>
<newhp	bs="5"	bdelta="450"	/>
<newhp	bs="6"	bdelta="310"	/>
</char_newhp>
<initstat>
<initstat	id="1"	str="24"	dex="8"	int="3"	/>
<initstat	id="2"	str="16"	dex="16"	int="3"	/>
<initstat	id="3"	str="3"	dex="6"	int="26"	/>
<initstat	id="4"	str="6"	dex="12"	int="17"	/>
<initstat	id="5"	str="15"	dex="9"	int="11"	/>
<initstat	id="6"	str="12"	dex="11"	int="12"	/>
</initstat>
<char_make>
<make	suit_1="2710"	glove_2="2716"	boot_3="2722"	rhand_4="2235"	lhand_5=""	/>
<make	suit_1="2714"	glove_2="2720"	boot_3="2726"	rhand_4="2233"	lhand_5="2233"	/>
<make	suit_1="2715"	glove_2="2721"	boot_3="2727"	rhand_4="2230"	lhand_5="2230"	/>
<make	suit_1="2713"	glove_2="2719"	boot_3="2725"	rhand_4="2231"	lhand_5="2231"	/>
<make	suit_1="2711"	glove_2="2717"	boot_3="2723"	rhand_4="2233"	lhand_5="2231"	/>
<make	suit_1="2712"	glove_2="2718"	boot_3="2724"	rhand_4="2232"	lhand_5="2230"	/>
</char_make>
<level_up>
<con	level="1"	exp="270"	accuexp="270"	/>
<con	level="2"	exp="1080"	accuexp="1350"	/>
<con	level="3"	exp="2430"	accuexp="3780"	/>
<con	level="4"	exp="4320"	accuexp="8100"	/>
<con	level="5"	exp="6750"	accuexp="14850"	/>
<con	level="6"	exp="9720"	accuexp="24570"	/>
<con	level="7"	exp="13230"	accuexp="37800"	/>
<con	level="8"	exp="17280"	accuexp="55080"	/>
<con	level="9"	exp="21870"	accuexp="76950"	/>
<con	level="10"	exp="27000"	accuexp="103950"	/>
<con	level="11"	exp="32670"	accuexp="136620"	/>
<con	level="12"	exp="38880"	accuexp="175500"	/>
<con	level="13"	exp="45630"	accuexp="221130"	/>
<con	level="14"	exp="52920"	accuexp="274050"	/>
<con	level="15"	exp="60750"	accuexp="334800"	/>
<con	level="16"	exp="69120"	accuexp="403920"	/>
<con	level="17"	exp="78030"	accuexp="481950"	/>
<con	level="18"	exp="87480"	accuexp="569430"	/>
<con	level="19"	exp="96228"	accuexp="665658"	/>
<con	level="20"	exp="105755"	accuexp="771413"	/>
<con	level="21"	exp="116119"	accuexp="887532"	/>
<con	level="22"	exp="127382"	accuexp="1014914"	/>
<con	level="23"	exp="139611"	accuexp="1154525"	/>
<con	level="24"	exp="152874"	accuexp="1307399"	/>
<con	level="25"	exp="167244"	accuexp="1474643"	/>
<con	level="26"	exp="182798"	accuexp="1657441"	/>
<con	level="27"	exp="199615"	accuexp="1857056"	/>
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<rankup>
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<rankup_condition	rank="4"	>
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<rankup_condition	rank="6"	>
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<rankup_condition	rank="7"	>
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<rankup_condition	rank="9"	>
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<rankup_condition	rank="10"	>
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<rankup_limit	rank="2"	>
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<rankup_limit	rank="3"	>
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<rankup_limit	rank="4"	>
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<rankup_limit	rank="5"	>
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<rankup_limit	rank="6"	>
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<rankup_limit	rank="7"	>
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<rankup_limit	rank="8"	>
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<rankup_limit	rank="9"	>
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<rankup_limit	rank="10"	>
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<mastery_levelup	level="1"	>
<condition	str="53"	dex="17"	int="6"	class="2hand"	skill1idx="419"	skill1slotidx="37"	skill2idx=""	skill2slotidx=""	/>
<condition	str="34"	dex="36"	int="6"	class="dual"	skill1idx="419"	skill1slotidx="37"	skill2idx=""	skill2slotidx=""	/>
<condition	str="6"	dex="13"	int="57"	class="magic"	skill1idx="419"	skill1slotidx="37"	skill2idx=""	skill2slotidx=""	/>
<condition	str="12"	dex="26"	int="38"	class="magic_arrow"	skill1idx="419"	skill1slotidx="37"	skill2idx=""	skill2slotidx=""	/>
<condition	str="31"	dex="20"	int="25"	class="sword_shield"	skill1idx="419"	skill1slotidx="37"	skill2idx=""	skill2slotidx=""	/>
<condition	str="25"	dex="26"	int="25"	class="magic_sword"	skill1idx="419"	skill1slotidx="37"	skill2idx=""	skill2slotidx=""	/>
</mastery_levelup>
<mastery_levelup	level="2"	>
<condition	str="91"	dex="29"	int="10"	class="2hand"	skill1idx="333"	skill1slotidx="36"	skill2idx=""	skill2slotidx=""	/>
<condition	str="60"	dex="60"	int="10"	class="dual"	skill1idx="333"	skill1slotidx="36"	skill2idx=""	skill2slotidx=""	/>
<condition	str="10"	dex="23"	int="97"	class="magic"	skill1idx="333"	skill1slotidx="36"	skill2idx=""	skill2slotidx=""	/>
<condition	str="21"	dex="45"	int="64"	class="magic_arrow"	skill1idx="333"	skill1slotidx="36"	skill2idx=""	skill2slotidx=""	/>
<condition	str="53"	dex="34"	int="43"	class="sword_shield"	skill1idx="333"	skill1slotidx="36"	skill2idx=""	skill2slotidx=""	/>
<condition	str="43"	dex="44"	int="43"	class="magic_sword"	skill1idx="333"	skill1slotidx="36"	skill2idx=""	skill2slotidx=""	/>
</mastery_levelup>
<mastery_levelup	level="3"	>
<condition	str="126"	dex="38"	int="14"	class="2hand"	skill1idx="340"	skill1slotidx="38"	skill2idx=""	skill2slotidx=""	/>
<condition	str="81"	dex="83"	int="14"	class="dual"	skill1idx="342"	skill1slotidx="38"	skill2idx=""	skill2slotidx=""	/>
<condition	str="14"	dex="31"	int="133"	class="magic"	skill1idx="344"	skill1slotidx="38"	skill2idx=""	skill2slotidx=""	/>
<condition	str="29"	dex="60"	int="89"	class="magic_arrow"	skill1idx="346"	skill1slotidx="38"	skill2idx=""	skill2slotidx=""	/>
<condition	str="74"	dex="45"	int="59"	class="sword_shield"	skill1idx="348"	skill1slotidx="38"	skill2idx=""	skill2slotidx=""	/>
<condition	str="59"	dex="60"	int="59"	class="magic_sword"	skill1idx="350"	skill1slotidx="38"	skill2idx=""	skill2slotidx=""	/>
</mastery_levelup>
<mastery_levelup	level="4"	>
<condition	str="167"	dex="51"	int="19"	class="2hand"	skill1idx=""	skill1slotidx=""	skill2idx=""	skill2slotidx=""	/>
<condition	str="108"	dex="110"	int="19"	class="dual"	skill1idx=""	skill1slotidx=""	skill2idx=""	skill2slotidx=""	/>
<condition	str="19"	dex="41"	int="177"	class="magic"	skill1idx=""	skill1slotidx=""	skill2idx=""	skill2slotidx=""	/>
<condition	str="39"	dex="80"	int="118"	class="magic_arrow"	skill1idx=""	skill1slotidx=""	skill2idx=""	skill2slotidx=""	/>
<condition	str="98"	dex="60"	int="79"	class="sword_shield"	skill1idx=""	skill1slotidx=""	skill2idx=""	skill2slotidx=""	/>
<condition	str="79"	dex="79"	int="79"	class="magic_sword"	skill1idx=""	skill1slotidx=""	skill2idx=""	skill2slotidx=""	/>
</mastery_levelup>
<mastery_levelup	level="5"	>
<condition	str="201"	dex="61"	int="23"	class="2hand"	skill1idx="341"	skill1slotidx="39"	skill2idx="400"	skill2slotidx="41"	/>
<condition	str="130"	dex="132"	int="23"	class="dual"	skill1idx="343"	skill1slotidx="39"	skill2idx="402"	skill2slotidx="41"	/>
<condition	str="23"	dex="49"	int="213"	class="magic"	skill1idx="345"	skill1slotidx="39"	skill2idx="404"	skill2slotidx="41"	/>
<condition	str="47"	dex="96"	int="142"	class="magic_arrow"	skill1idx="347"	skill1slotidx="39"	skill2idx="406"	skill2slotidx="41"	/>
<condition	str="118"	dex="72"	int="95"	class="sword_shield"	skill1idx="349"	skill1slotidx="39"	skill2idx="408"	skill2slotidx="41"	/>
<condition	str="95"	dex="95"	int="95"	class="magic_sword"	skill1idx="351"	skill1slotidx="39"	skill2idx="410"	skill2slotidx="41"	/>
</mastery_levelup>
<mastery_levelup	level="6"	>
<condition	str="245"	dex="74"	int="28"	class="2hand"	skill1idx="401"	skill1slotidx="42"	skill2idx=""	skill2slotidx=""	/>
<condition	str="159"	dex="160"	int="28"	class="dual"	skill1idx="403"	skill1slotidx="42"	skill2idx=""	skill2slotidx=""	/>
<condition	str="28"	dex="59"	int="260"	class="magic"	skill1idx="405"	skill1slotidx="42"	skill2idx=""	skill2slotidx=""	/>
<condition	str="57"	dex="117"	int="173"	class="magic_arrow"	skill1idx="407"	skill1slotidx="42"	skill2idx=""	skill2slotidx=""	/>
<condition	str="144"	dex="88"	int="115"	class="sword_shield"	skill1idx="409"	skill1slotidx="42"	skill2idx=""	skill2slotidx=""	/>
<condition	str="115"	dex="117"	int="115"	class="magic_sword"	skill1idx="411"	skill1slotidx="42"	skill2idx=""	skill2slotidx=""	/>
</mastery_levelup>
<mastery_levelup	level="7"	>
<condition	str="245"	dex="74"	int="28"	class="2hand"	skill1idx=""	skill1slotidx=""	skill2idx=""	skill2slotidx=""	/>
<condition	str="159"	dex="160"	int="28"	class="dual"	skill1idx=""	skill1slotidx=""	skill2idx=""	skill2slotidx=""	/>
<condition	str="28"	dex="59"	int="260"	class="magic"	skill1idx=""	skill1slotidx=""	skill2idx=""	skill2slotidx=""	/>
<condition	str="57"	dex="117"	int="173"	class="magic_arrow"	skill1idx=""	skill1slotidx=""	skill2idx=""	skill2slotidx=""	/>
<condition	str="144"	dex="88"	int="115"	class="sword_shield"	skill1idx=""	skill1slotidx=""	skill2idx=""	skill2slotidx=""	/>
<condition	str="115"	dex="117"	int="115"	class="magic_sword"	skill1idx=""	skill1slotidx=""	skill2idx=""	skill2slotidx=""	/>
</mastery_levelup>
<mastery_levelup	level="8"	>
<condition	str="245"	dex="74"	int="28"	class="2hand"	skill1idx=""	skill1slotidx=""	skill2idx=""	skill2slotidx=""	/>
<condition	str="159"	dex="160"	int="28"	class="dual"	skill1idx=""	skill1slotidx=""	skill2idx=""	skill2slotidx=""	/>
<condition	str="28"	dex="59"	int="260"	class="magic"	skill1idx=""	skill1slotidx=""	skill2idx=""	skill2slotidx=""	/>
<condition	str="57"	dex="117"	int="173"	class="magic_arrow"	skill1idx=""	skill1slotidx=""	skill2idx=""	skill2slotidx=""	/>
<condition	str="144"	dex="88"	int="115"	class="sword_shield"	skill1idx=""	skill1slotidx=""	skill2idx=""	skill2slotidx=""	/>
<condition	str="115"	dex="117"	int="115"	class="magic_sword"	skill1idx=""	skill1slotidx=""	skill2idx=""	skill2slotidx=""	/>
</mastery_levelup>
<mastery_levelup	level="9"	>
<condition	str="245"	dex="74"	int="28"	class="2hand"	skill1idx=""	skill1slotidx=""	skill2idx=""	skill2slotidx=""	/>
<condition	str="159"	dex="160"	int="28"	class="dual"	skill1idx=""	skill1slotidx=""	skill2idx=""	skill2slotidx=""	/>
<condition	str="28"	dex="59"	int="260"	class="magic"	skill1idx=""	skill1slotidx=""	skill2idx=""	skill2slotidx=""	/>
<condition	str="57"	dex="117"	int="173"	class="magic_arrow"	skill1idx=""	skill1slotidx=""	skill2idx=""	skill2slotidx=""	/>
<condition	str="144"	dex="88"	int="115"	class="sword_shield"	skill1idx=""	skill1slotidx=""	skill2idx=""	skill2slotidx=""	/>
<condition	str="115"	dex="117"	int="115"	class="magic_sword"	skill1idx=""	skill1slotidx=""	skill2idx=""	skill2slotidx=""	/>
</mastery_levelup>
<mastery_levelup	level="10"	>
<condition	str="245"	dex="74"	int="28"	class="2hand"	skill1idx=""	skill1slotidx=""	skill2idx=""	skill2slotidx=""	/>
<condition	str="159"	dex="160"	int="28"	class="dual"	skill1idx=""	skill1slotidx=""	skill2idx=""	skill2slotidx=""	/>
<condition	str="28"	dex="59"	int="260"	class="magic"	skill1idx=""	skill1slotidx=""	skill2idx=""	skill2slotidx=""	/>
<condition	str="57"	dex="117"	int="173"	class="magic_arrow"	skill1idx=""	skill1slotidx=""	skill2idx=""	skill2slotidx=""	/>
<condition	str="144"	dex="88"	int="115"	class="sword_shield"	skill1idx=""	skill1slotidx=""	skill2idx=""	skill2slotidx=""	/>
<condition	str="115"	dex="117"	int="115"	class="magic_sword"	skill1idx=""	skill1slotidx=""	skill2idx=""	skill2slotidx=""	/>
</mastery_levelup>
<mastery_levelup	level="11"	>
<condition	str="245"	dex="74"	int="28"	class="2hand"	skill1idx=""	skill1slotidx=""	skill2idx=""	skill2slotidx=""	/>
<condition	str="159"	dex="160"	int="28"	class="dual"	skill1idx=""	skill1slotidx=""	skill2idx=""	skill2slotidx=""	/>
<condition	str="28"	dex="59"	int="260"	class="magic"	skill1idx=""	skill1slotidx=""	skill2idx=""	skill2slotidx=""	/>
<condition	str="57"	dex="117"	int="173"	class="magic_arrow"	skill1idx=""	skill1slotidx=""	skill2idx=""	skill2slotidx=""	/>
<condition	str="144"	dex="88"	int="115"	class="sword_shield"	skill1idx=""	skill1slotidx=""	skill2idx=""	skill2slotidx=""	/>
<condition	str="115"	dex="117"	int="115"	class="magic_sword"	skill1idx=""	skill1slotidx=""	skill2idx=""	skill2slotidx=""	/>
</mastery_levelup>
<mastery_levelup	level="12"	>
<condition	str="245"	dex="74"	int="28"	class="2hand"	skill1idx=""	skill1slotidx=""	skill2idx=""	skill2slotidx=""	/>
<condition	str="159"	dex="160"	int="28"	class="dual"	skill1idx=""	skill1slotidx=""	skill2idx=""	skill2slotidx=""	/>
<condition	str="28"	dex="59"	int="260"	class="magic"	skill1idx=""	skill1slotidx=""	skill2idx=""	skill2slotidx=""	/>
<condition	str="57"	dex="117"	int="173"	class="magic_arrow"	skill1idx=""	skill1slotidx=""	skill2idx=""	skill2slotidx=""	/>
<condition	str="144"	dex="88"	int="115"	class="sword_shield"	skill1idx=""	skill1slotidx=""	skill2idx=""	skill2slotidx=""	/>
<condition	str="115"	dex="117"	int="115"	class="magic_sword"	skill1idx=""	skill1slotidx=""	skill2idx=""	skill2slotidx=""	/>
</mastery_levelup>
<mastery_levelup	level="13"	>
<condition	str="245"	dex="74"	int="28"	class="2hand"	skill1idx=""	skill1slotidx=""	skill2idx=""	skill2slotidx=""	/>
<condition	str="159"	dex="160"	int="28"	class="dual"	skill1idx=""	skill1slotidx=""	skill2idx=""	skill2slotidx=""	/>
<condition	str="28"	dex="59"	int="260"	class="magic"	skill1idx=""	skill1slotidx=""	skill2idx=""	skill2slotidx=""	/>
<condition	str="57"	dex="117"	int="173"	class="magic_arrow"	skill1idx=""	skill1slotidx=""	skill2idx=""	skill2slotidx=""	/>
<condition	str="144"	dex="88"	int="115"	class="sword_shield"	skill1idx=""	skill1slotidx=""	skill2idx=""	skill2slotidx=""	/>
<condition	str="115"	dex="117"	int="115"	class="magic_sword"	skill1idx=""	skill1slotidx=""	skill2idx=""	skill2slotidx=""	/>
</mastery_levelup>
<mastery_levelup	level="14"	>
<condition	str="245"	dex="74"	int="28"	class="2hand"	skill1idx=""	skill1slotidx=""	skill2idx=""	skill2slotidx=""	/>
<condition	str="159"	dex="160"	int="28"	class="dual"	skill1idx=""	skill1slotidx=""	skill2idx=""	skill2slotidx=""	/>
<condition	str="28"	dex="59"	int="260"	class="magic"	skill1idx=""	skill1slotidx=""	skill2idx=""	skill2slotidx=""	/>
<condition	str="57"	dex="117"	int="173"	class="magic_arrow"	skill1idx=""	skill1slotidx=""	skill2idx=""	skill2slotidx=""	/>
<condition	str="144"	dex="88"	int="115"	class="sword_shield"	skill1idx=""	skill1slotidx=""	skill2idx=""	skill2slotidx=""	/>
<condition	str="115"	dex="117"	int="115"	class="magic_sword"	skill1idx=""	skill1slotidx=""	skill2idx=""	skill2slotidx=""	/>
</mastery_levelup>
<mastery_levelup	level="15"	>
<condition	str="245"	dex="74"	int="28"	class="2hand"	skill1idx=""	skill1slotidx=""	skill2idx=""	skill2slotidx=""	/>
<condition	str="159"	dex="160"	int="28"	class="dual"	skill1idx=""	skill1slotidx=""	skill2idx=""	skill2slotidx=""	/>
<condition	str="28"	dex="59"	int="260"	class="magic"	skill1idx=""	skill1slotidx=""	skill2idx=""	skill2slotidx=""	/>
<condition	str="57"	dex="117"	int="173"	class="magic_arrow"	skill1idx=""	skill1slotidx=""	skill2idx=""	skill2slotidx=""	/>
<condition	str="144"	dex="88"	int="115"	class="sword_shield"	skill1idx=""	skill1slotidx=""	skill2idx=""	skill2slotidx=""	/>
<condition	str="115"	dex="117"	int="115"	class="magic_sword"	skill1idx=""	skill1slotidx=""	skill2idx=""	skill2slotidx=""	/>
</mastery_levelup>
<mastery_levelup	level="16"	>
<condition	str="245"	dex="74"	int="28"	class="2hand"	skill1idx=""	skill1slotidx=""	skill2idx=""	skill2slotidx=""	/>
<condition	str="159"	dex="160"	int="28"	class="dual"	skill1idx=""	skill1slotidx=""	skill2idx=""	skill2slotidx=""	/>
<condition	str="28"	dex="59"	int="260"	class="magic"	skill1idx=""	skill1slotidx=""	skill2idx=""	skill2slotidx=""	/>
<condition	str="57"	dex="117"	int="173"	class="magic_arrow"	skill1idx=""	skill1slotidx=""	skill2idx=""	skill2slotidx=""	/>
<condition	str="144"	dex="88"	int="115"	class="sword_shield"	skill1idx=""	skill1slotidx=""	skill2idx=""	skill2slotidx=""	/>
<condition	str="115"	dex="117"	int="115"	class="magic_sword"	skill1idx=""	skill1slotidx=""	skill2idx=""	skill2slotidx=""	/>
</mastery_levelup>
<mastery_levelup	level="17"	>
<condition	str="245"	dex="74"	int="28"	class="2hand"	skill1idx=""	skill1slotidx=""	skill2idx=""	skill2slotidx=""	/>
<condition	str="159"	dex="160"	int="28"	class="dual"	skill1idx=""	skill1slotidx=""	skill2idx=""	skill2slotidx=""	/>
<condition	str="28"	dex="59"	int="260"	class="magic"	skill1idx=""	skill1slotidx=""	skill2idx=""	skill2slotidx=""	/>
<condition	str="57"	dex="117"	int="173"	class="magic_arrow"	skill1idx=""	skill1slotidx=""	skill2idx=""	skill2slotidx=""	/>
<condition	str="144"	dex="88"	int="115"	class="sword_shield"	skill1idx=""	skill1slotidx=""	skill2idx=""	skill2slotidx=""	/>
<condition	str="115"	dex="117"	int="115"	class="magic_sword"	skill1idx=""	skill1slotidx=""	skill2idx=""	skill2slotidx=""	/>
</mastery_levelup>
<mastery_levelup	level="18"	>
<condition	str="245"	dex="74"	int="28"	class="2hand"	skill1idx=""	skill1slotidx=""	skill2idx=""	skill2slotidx=""	/>
<condition	str="159"	dex="160"	int="28"	class="dual"	skill1idx=""	skill1slotidx=""	skill2idx=""	skill2slotidx=""	/>
<condition	str="28"	dex="59"	int="260"	class="magic"	skill1idx=""	skill1slotidx=""	skill2idx=""	skill2slotidx=""	/>
<condition	str="57"	dex="117"	int="173"	class="magic_arrow"	skill1idx=""	skill1slotidx=""	skill2idx=""	skill2slotidx=""	/>
<condition	str="144"	dex="88"	int="115"	class="sword_shield"	skill1idx=""	skill1slotidx=""	skill2idx=""	skill2slotidx=""	/>
<condition	str="115"	dex="117"	int="115"	class="magic_sword"	skill1idx=""	skill1slotidx=""	skill2idx=""	skill2slotidx=""	/>
</mastery_levelup>
<mastery_levelup	level="19"	>
<condition	str="245"	dex="74"	int="28"	class="2hand"	skill1idx=""	skill1slotidx=""	skill2idx=""	skill2slotidx=""	/>
<condition	str="159"	dex="160"	int="28"	class="dual"	skill1idx=""	skill1slotidx=""	skill2idx=""	skill2slotidx=""	/>
<condition	str="28"	dex="59"	int="260"	class="magic"	skill1idx=""	skill1slotidx=""	skill2idx=""	skill2slotidx=""	/>
<condition	str="57"	dex="117"	int="173"	class="magic_arrow"	skill1idx=""	skill1slotidx=""	skill2idx=""	skill2slotidx=""	/>
<condition	str="144"	dex="88"	int="115"	class="sword_shield"	skill1idx=""	skill1slotidx=""	skill2idx=""	skill2slotidx=""	/>
<condition	str="115"	dex="117"	int="115"	class="magic_sword"	skill1idx=""	skill1slotidx=""	skill2idx=""	skill2slotidx=""	/>
</mastery_levelup>
<mastery_levelup	level="20"	>
<condition	str="245"	dex="74"	int="28"	class="2hand"	skill1idx=""	skill1slotidx=""	skill2idx=""	skill2slotidx=""	/>
<condition	str="159"	dex="160"	int="28"	class="dual"	skill1idx=""	skill1slotidx=""	skill2idx=""	skill2slotidx=""	/>
<condition	str="28"	dex="59"	int="260"	class="magic"	skill1idx=""	skill1slotidx=""	skill2idx=""	skill2slotidx=""	/>
<condition	str="57"	dex="117"	int="173"	class="magic_arrow"	skill1idx=""	skill1slotidx=""	skill2idx=""	skill2slotidx=""	/>
<condition	str="144"	dex="88"	int="115"	class="sword_shield"	skill1idx=""	skill1slotidx=""	skill2idx=""	skill2slotidx=""	/>
<condition	str="115"	dex="117"	int="115"	class="magic_sword"	skill1idx=""	skill1slotidx=""	skill2idx=""	skill2slotidx=""	/>
</mastery_levelup>
<mastery_levelup	level="21"	>
<condition	str="245"	dex="74"	int="28"	class="2hand"	skill1idx=""	skill1slotidx=""	skill2idx=""	skill2slotidx=""	/>
<condition	str="159"	dex="160"	int="28"	class="dual"	skill1idx=""	skill1slotidx=""	skill2idx=""	skill2slotidx=""	/>
<condition	str="28"	dex="59"	int="260"	class="magic"	skill1idx=""	skill1slotidx=""	skill2idx=""	skill2slotidx=""	/>
<condition	str="57"	dex="117"	int="173"	class="magic_arrow"	skill1idx=""	skill1slotidx=""	skill2idx=""	skill2slotidx=""	/>
<condition	str="144"	dex="88"	int="115"	class="sword_shield"	skill1idx=""	skill1slotidx=""	skill2idx=""	skill2slotidx=""	/>
<condition	str="115"	dex="117"	int="115"	class="magic_sword"	skill1idx=""	skill1slotidx=""	skill2idx=""	skill2slotidx=""	/>
</mastery_levelup>
<exp_for_point	rank="1"	>
<condition	sword="3125"	magic="3125"	class="2hand"	/>
<condition	sword="3125"	magic="3125"	class="dual"	/>
<condition	sword="3125"	magic="3125"	class="magic"	/>
<condition	sword="3125"	magic="3125"	class="magic_arrow"	/>
<condition	sword="3125"	magic="3125"	class="sword_shield"	/>
<condition	sword="3125"	magic="3125"	class="magic_sword"	/>
</exp_for_point>
<exp_for_point	rank="2"	>
<condition	sword="6718"	magic="6718"	class="2hand"	/>
<condition	sword="6718"	magic="6718"	class="dual"	/>
<condition	sword="6718"	magic="6718"	class="magic"	/>
<condition	sword="6718"	magic="6718"	class="magic_arrow"	/>
<condition	sword="6718"	magic="6718"	class="sword_shield"	/>
<condition	sword="6718"	magic="6718"	class="magic_sword"	/>
</exp_for_point>
<exp_for_point	rank="3"	>
<condition	sword="8646"	magic="8646"	class="2hand"	/>
<condition	sword="8646"	magic="8646"	class="dual"	/>
<condition	sword="8646"	magic="8646"	class="magic"	/>
<condition	sword="8646"	magic="8646"	class="magic_arrow"	/>
<condition	sword="8646"	magic="8646"	class="sword_shield"	/>
<condition	sword="8646"	magic="8646"	class="magic_sword"	/>
</exp_for_point>
<exp_for_point	rank="4"	>
<condition	sword="10313"	magic="10313"	class="2hand"	/>
<condition	sword="10313"	magic="10313"	class="dual"	/>
<condition	sword="10313"	magic="10313"	class="magic"	/>
<condition	sword="10313"	magic="10313"	class="magic_arrow"	/>
<condition	sword="10313"	magic="10313"	class="sword_shield"	/>
<condition	sword="10313"	magic="10313"	class="magic_sword"	/>
</exp_for_point>
<exp_for_point	rank="5"	>
<condition	sword="12000"	magic="12000"	class="2hand"	/>
<condition	sword="12000"	magic="12000"	class="dual"	/>
<condition	sword="12000"	magic="12000"	class="magic"	/>
<condition	sword="12000"	magic="12000"	class="magic_arrow"	/>
<condition	sword="12000"	magic="12000"	class="sword_shield"	/>
<condition	sword="12000"	magic="12000"	class="magic_sword"	/>
</exp_for_point>
<exp_for_point	rank="6"	>
<condition	sword="13802"	magic="13802"	class="2hand"	/>
<condition	sword="13802"	magic="13802"	class="dual"	/>
<condition	sword="13802"	magic="13802"	class="magic"	/>
<condition	sword="13802"	magic="13802"	class="magic_arrow"	/>
<condition	sword="13802"	magic="13802"	class="sword_shield"	/>
<condition	sword="13802"	magic="13802"	class="magic_sword"	/>
</exp_for_point>
<exp_for_point	rank="7"	>
<condition	sword="15759"	magic="15759"	class="2hand"	/>
<condition	sword="15759"	magic="15759"	class="dual"	/>
<condition	sword="15759"	magic="15759"	class="magic"	/>
<condition	sword="15759"	magic="15759"	class="magic_arrow"	/>
<condition	sword="15759"	magic="15759"	class="sword_shield"	/>
<condition	sword="15759"	magic="15759"	class="magic_sword"	/>
</exp_for_point>
<exp_for_point	rank="8"	>
<condition	sword="17890"	magic="17890"	class="2hand"	/>
<condition	sword="17890"	magic="17890"	class="dual"	/>
<condition	sword="17890"	magic="17890"	class="magic"	/>
<condition	sword="17890"	magic="17890"	class="magic_arrow"	/>
<condition	sword="17890"	magic="17890"	class="sword_shield"	/>
<condition	sword="17890"	magic="17890"	class="magic_sword"	/>
</exp_for_point>
<exp_for_point	rank="9"	>
<condition	sword="20207"	magic="20207"	class="2hand"	/>
<condition	sword="20207"	magic="20207"	class="dual"	/>
<condition	sword="20207"	magic="20207"	class="magic"	/>
<condition	sword="20207"	magic="20207"	class="magic_arrow"	/>
<condition	sword="20207"	magic="20207"	class="sword_shield"	/>
<condition	sword="20207"	magic="20207"	class="magic_sword"	/>
</exp_for_point>
<exp_for_point	rank="10"	>
<condition	sword="22719"	magic="22719"	class="2hand"	/>
<condition	sword="22719"	magic="22719"	class="dual"	/>
<condition	sword="22719"	magic="22719"	class="magic"	/>
<condition	sword="22719"	magic="22719"	class="magic_arrow"	/>
<condition	sword="22719"	magic="22719"	class="sword_shield"	/>
<condition	sword="22719"	magic="22719"	class="magic_sword"	/>
</exp_for_point>
<class_formula	class="2hand"	class_atk="8,-5"	class_matk="5,-4"	class_def="6,-6"	class_ar="7,-7"	class_dr="7,-7"	stat_atk="3000,2000,0"	stat_matk="1000,1000,3000"	stat_def="1500,1500,0"	stat_ar="4000,17500,4000"	stat_dr="2000,10000,1000"	/>
<class_formula	class="dual"	class_atk="7,-4"	class_matk="5,-4"	class_def="6,-6"	class_ar="10,-10"	class_dr="10,-10"	stat_atk="2500,2500,0"	stat_matk="1000,1000,3500"	stat_def="1500,1500,0"	stat_ar="20000,20000,4000"	stat_dr="12000,12000,1000"	/>
<class_formula	class="magic"	class_atk="5,-4"	class_matk="8,-7"	class_def="7,-6"	class_ar="7,-7"	class_dr="7,-7"	stat_atk="2000,1000,1000"	stat_matk="0,1000,3500"	stat_def="1250,1250,750"	stat_ar="4000,17500,4000"	stat_dr="1500,10000,4000"	/>
<class_formula	class="magic_arrow"	class_atk="5,-5"	class_matk="6,-5"	class_def="5,-5"	class_ar="8,-7"	class_dr="7,-7"	stat_atk="2000,1200,1000"	stat_matk="0,2500,3000"	stat_def="1250,1250,1000"	stat_ar="4000,17500,4000"	stat_dr="1000,10000,1500"	/>
<class_formula	class="sword_shield"	class_atk="6,-2"	class_matk="5,-4"	class_def="7,-6"	class_ar="8,-7"	class_dr="3,-3"	stat_atk="2500,2300,1000"	stat_matk="500,2500,2900"	stat_def="2500,1800,1100"	stat_ar="4000,17500,4000"	stat_dr="2000,10000,1000"	/>
<class_formula	class="maigc_sword"	class_atk="6,-3"	class_matk="5,-4"	class_def="6,-6"	class_ar="8,-8"	class_dr="5,-5"	stat_atk="2400,2300,1000"	stat_matk="500,2500,2850"	stat_def="1250,1500,1000"	stat_ar="4000,17500,4000"	stat_dr="1000,10000,1000"	/>
</rankup>
<rank_title>
<rank_name	rank="1"	name="rank1"	/>
<rank_name	rank="2"	name="rank2"	/>
<rank_name	rank="3"	name="rank3"	/>
<rank_name	rank="4"	name="rank4"	/>
<rank_name	rank="5"	name="rank5"	/>
<rank_name	rank="6"	name="rank6"	/>
<rank_name	rank="7"	name="rank7"	/>
<rank_name	rank="8"	name="rank8"	/>
<rank_name	rank="9"	name="rank9"	/>
<rank_name	rank="10"	name="rank10"	/>
</rank_title>
<cabal_color>
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<color	id="1"	value="FF8000"	/>
<color	id="2"	value="FFFD00"	/>
<color	id="3"	value="C0BE40"	/>
<color	id="4"	value="808080"	/>
<color	id="5"	value="178CFD"	/>
<color	id="6"	value="FFCC00"	/>
<color	id="7"	value="4BD500"	/>
<color	id="8"	value="4BD500"	/>
</cabal_color>
<item_color>
<color_set	type="1"	>
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<color	order="2"	color="B8AAFE"	/>
<color	order="3"	color="7D5CFE"	/>
<color	order="4"	color="7D5CFE"	/>
<color	order="5"	color="2B00FE"	/>
<color	order="6"	color="2B00FE"	/>
<color	order="7"	color="0080FF"	/>
<color	order="8"	color="9D00FE"	/>
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<color	order="7"	color="FE00C1"	/>
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</color_set>
<color_set	type="2"	>
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</color_set>
</item_color>
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<stat_limit	force_code_id="1"	name="force1"	type="HPUP"	level="1"	dstr="0"	ddex="0"	dint="0"	icon_id="J_icn_force0"	/>
<stat_limit	force_code_id="2"	name="force2"	type="MPUP"	level="1"	dstr="0"	ddex="0"	dint="0"	icon_id="J_icn_force0"	/>
<stat_limit	force_code_id="3"	name="force3"	type="MAUP"	level="1"	dstr="0"	ddex="0"	dint="0"	icon_id="J_icn_force0"	/>
<stat_limit	force_code_id="4"	name="force4"	type="MGUP"	level="1"	dstr="0"	ddex="0"	dint="0"	icon_id="J_icn_force0"	/>
<stat_limit	force_code_id="5"	name="force5"	type="DFUP"	level="1"	dstr="0"	ddex="0"	dint="0"	icon_id="J_icn_force0"	/>
<stat_limit	force_code_id="6"	name="force6"	type="ARUP"	level="1"	dstr="0"	ddex="0"	dint="0"	icon_id="J_icn_force0"	/>
<stat_limit	force_code_id="7"	name="force7"	type="DRUP"	level="1"	dstr="0"	ddex="0"	dint="0"	icon_id="J_icn_force0"	/>
<stat_limit	force_code_id="8"	name="force8"	type="CDMG"	level="1"	dstr="0"	ddex="0"	dint="0"	icon_id="J_icn_force0"	/>
<stat_limit	force_code_id="9"	name="force9"	type="CRAT"	level="2"	dstr="0"	ddex="0"	dint="0"	icon_id="J_icn_force0"	/>
<stat_limit	force_code_id="10"	name="force10"	type="MDMG"	level="2"	dstr="0"	ddex="0"	dint="0"	icon_id="J_icn_force0"	/>
<stat_limit	force_code_id="11"	name="force11"	type="MDMG"	level="2"	dstr="0"	ddex="0"	dint="0"	icon_id="J_icn_force0"	/>
<stat_limit	force_code_id="12"	name="force12"	type="HLMT"	level="2"	dstr="0"	ddex="0"	dint="0"	icon_id="J_icn_force0"	/>
<stat_limit	force_code_id="13"	name="force13"	type="SLMT"	level="2"	dstr="0"	ddex="0"	dint="0"	icon_id="J_icn_force0"	/>
<stat_limit	force_code_id="23"	name="force14"	type="MAUP"	level="1"	dstr="0"	ddex="0"	dint="0"	icon_id="J_icn_force0"	/>
<stat_limit	force_code_id="24"	name="force15"	type="MGUP"	level="1"	dstr="0"	ddex="0"	dint="0"	icon_id="J_icn_force0"	/>
<stat_limit	force_code_id="25"	name="force16"	type="CLMT"	level="2"	dstr="0"	ddex="0"	dint="0"	icon_id="J_icn_force0"	/>
<stat_limit	force_code_id="26"	name="force17"	type="ARUP"	level="1"	dstr="0"	ddex="0"	dint="0"	icon_id="J_icn_force0"	/>
<stat_limit	force_code_id="28"	name="force18"	type="CDMG"	level="1"	dstr="0"	ddex="0"	dint="0"	icon_id="J_icn_force0"	/>
<stat_limit	force_code_id="29"	name="force19"	type="CRAT"	level="2"	dstr="0"	ddex="0"	dint="0"	icon_id="J_icn_force0"	/>
<stat_limit	force_code_id="30"	name="force20"	type="SSUP"	level="3"	dstr="0"	ddex="0"	dint="0"	icon_id="J_icn_force0"	/>
<stat_limit	force_code_id="31"	name="force21"	type="SSUP"	level="3"	dstr="0"	ddex="0"	dint="0"	icon_id="J_icn_force0"	/>
<stat_limit	force_code_id="32"	name="force22"	type="MSUP"	level="3"	dstr="0"	ddex="0"	dint="0"	icon_id="J_icn_force0"	/>
<stat_limit	force_code_id="33"	name="force23"	type="MSUP"	level="3"	dstr="0"	ddex="0"	dint="0"	icon_id="J_icn_force0"	/>
<stat_limit	force_code_id="34"	name="force24"	type="HSTL"	level="2"	dstr="0"	ddex="0"	dint="0"	icon_id="J_icn_force0"	/>
<stat_limit	force_code_id="35"	name="force25"	type="MSTL"	level="2"	dstr="0"	ddex="0"	dint="0"	icon_id="J_icn_force0"	/>
<stat_limit	force_code_id="36"	name="force26"	type="EVAS"	level="2"	dstr="0"	ddex="0"	dint="0"	icon_id="J_icn_force0"	/>
<stat_limit	force_code_id="37"	name="force27"	type="HRGN"	level="2"	dstr="0"	ddex="0"	dint="0"	icon_id="J_icn_force0"	/>
<stat_limit	force_code_id="38"	name="force28"	type="MRGN"	level="2"	dstr="0"	ddex="0"	dint="0"	icon_id="J_icn_force0"	/>
<stat_limit	force_code_id="39"	name="force29"	type="ADMG"	level="2"	dstr="0"	ddex="0"	dint="0"	icon_id="J_icn_force0"	/>
<stat_limit	force_code_id="40"	name="force30"	type="ADMG"	level="2"	dstr="0"	ddex="0"	dint="0"	icon_id="J_icn_force0"	/>
<stat_limit	force_code_id="41"	name="force31"	type="MSXP"	level="3"	dstr="0"	ddex="0"	dint="0"	icon_id="J_icn_force0"	/>
<stat_limit	force_code_id="42"	name="force32"	type="MSXP"	level="3"	dstr="0"	ddex="0"	dint="0"	icon_id="J_icn_force0"	/>
<stat_limit	force_code_id="43"	name="force33"	type="MALZ"	level="2"	dstr="0"	ddex="0"	dint="0"	icon_id="J_icn_force0"	/>
<stat_limit	force_code_id="44"	name="force34"	type="MALZ"	level="2"	dstr="0"	ddex="0"	dint="0"	icon_id="J_icn_force0"	/>
<stat_limit	force_code_id="45"	name="force35"	type="STUP"	level="3"	dstr="0"	ddex="0"	dint="0"	icon_id="J_icn_force0"	/>
<stat_limit	force_code_id="46"	name="force36"	type="INUP"	level="3"	dstr="0"	ddex="0"	dint="0"	icon_id="J_icn_force0"	/>
<stat_limit	force_code_id="47"	name="force37"	type="DXUP"	level="3"	dstr="0"	ddex="0"	dint="0"	icon_id="J_icn_force0"	/>
<stat_limit	force_code_id="48"	name="force38"	type="ALUP"	level="3"	dstr="0"	ddex="0"	dint="0"	icon_id="J_icn_force0"	/>
<stat_limit	force_code_id="49"	name="force39"	type="MFS1"	level="2"	dstr="0"	ddex="0"	dint="0"	icon_id="J_icn_force0"	/>
<stat_limit	force_code_id="50"	name="force40"	type="MFS1"	level="2"	dstr="0"	ddex="0"	dint="0"	icon_id="J_icn_force0"	/>
<stat_limit	force_code_id="51"	name="force41"	type="MFS2"	level="3"	dstr="0"	ddex="0"	dint="0"	icon_id="J_icn_force0"	/>
<stat_limit	force_code_id="52"	name="force42"	type="MFS2"	level="3"	dstr="0"	ddex="0"	dint="0"	icon_id="J_icn_force0"	/>
<stat_limit	force_code_id="53"	name="force43"	type="DASH"	level="3"	dstr="0"	ddex="0"	dint="0"	icon_id="J_icn_force0"	/>
<stat_limit	force_code_id="54"	name="force44"	type="DSMV"	level="3"	dstr="0"	ddex="0"	dint="0"	icon_id="J_icn_force0"	/>
<stat_limit	force_code_id="55"	name="force45"	type="DBUF"	level="3"	dstr="0"	ddex="0"	dint="0"	icon_id="J_icn_force0"	/>
<stat_limit	force_code_id="56"	name="force46"	type="HPHL"	level="3"	dstr="0"	ddex="0"	dint="0"	icon_id="J_icn_force0"	/>
<stat_limit	force_code_id="57"	name="force47"	type="MPHL"	level="3"	dstr="0"	ddex="0"	dint="0"	icon_id="J_icn_force0"	/>
<stat_limit	force_code_id="58"	name="force48"	type="ATKP"	level="3"	dstr="0"	ddex="0"	dint="0"	icon_id="J_icn_force0"	/>
<stat_limit	force_code_id="59"	name="force49"	type="DEFP"	level="3"	dstr="0"	ddex="0"	dint="0"	icon_id="J_icn_force0"	/>
<stat_limit	force_code_id="60"	name="force50"	type="IRES"	level="3"	dstr="0"	ddex="0"	dint="0"	icon_id="J_icn_force0"	/>
<stat_limit	force_code_id="61"	name="force51"	type="ENVA"	level="3"	dstr="0"	ddex="0"	dint="0"	icon_id="J_icn_force0"	/>
<stat_limit	force_code_id="62"	name="force52"	type="STRN"	level="3"	dstr="0"	ddex="0"	dint="0"	icon_id="J_icn_force0"	/>
<stat_limit	force_code_id="63"	name="force53"	type="HEAL"	level="3"	dstr="0"	ddex="0"	dint="0"	icon_id="J_icn_force0"	/>
<stat_limit	force_code_id="64"	name="force54"	type="DOWN"	level="3"	dstr="0"	ddex="0"	dint="0"	icon_id="J_icn_force0"	/>
<stat_limit	force_code_id="65"	name="force55"	type="BLOW"	level="3"	dstr="0"	ddex="0"	dint="0"	icon_id="J_icn_force0"	/>
<stat_limit	force_code_id="66"	name="force56"	type="IRMV"	level="3"	dstr="0"	ddex="0"	dint="0"	icon_id="J_icn_force0"	/>
<stat_limit	force_code_id="67"	name="force57"	type="DMAB"	level="3"	dstr="0"	ddex="0"	dint="0"	icon_id="J_icn_force0"	/>
<stat_limit	force_code_id="68"	name="force58"	type="DMRF"	level="3"	dstr="0"	ddex="0"	dint="0"	icon_id="J_icn_force0"	/>
<stat_limit	force_code_id="69"	name="force59"	type="SWD1"	level="3"	dstr="0"	ddex="0"	dint="0"	icon_id="J_icn_force0"	/>
<stat_limit	force_code_id="70"	name="force60"	type="SWD2"	level="3"	dstr="0"	ddex="0"	dint="0"	icon_id="J_icn_force0"	/>
<stat_limit	force_code_id="71"	name="force61"	type="SWD3"	level="3"	dstr="0"	ddex="0"	dint="0"	icon_id="J_icn_force0"	/>
<stat_limit	force_code_id="72"	name="force62"	type="SWD4"	level="3"	dstr="0"	ddex="0"	dint="0"	icon_id="J_icn_force0"	/>
<stat_limit	force_code_id="73"	name="force63"	type="MGD1"	level="3"	dstr="0"	ddex="0"	dint="0"	icon_id="J_icn_force0"	/>
<stat_limit	force_code_id="74"	name="force64"	type="MGD2"	level="3"	dstr="0"	ddex="0"	dint="0"	icon_id="J_icn_force0"	/>
<stat_limit	force_code_id="75"	name="force65"	type="MGD3"	level="3"	dstr="0"	ddex="0"	dint="0"	icon_id="J_icn_force0"	/>
<stat_limit	force_code_id="76"	name="force66"	type="PAXP"	level="3"	dstr="0"	ddex="0"	dint="0"	icon_id="J_icn_force0"	/>
<stat_limit	force_code_id="77"	name="force67"	type="PSXP"	level="3"	dstr="0"	ddex="0"	dint="0"	icon_id="J_icn_force0"	/>
<stat_limit	force_code_id="78"	name="force68"	type="VLTN"	level="3"	dstr="0"	ddex="0"	dint="0"	icon_id="J_icn_force0"	/>
<stat_limit	force_code_id="79"	name="force69"	type="LUCK"	level="3"	dstr="0"	ddex="0"	dint="0"	icon_id="J_icn_force0"	/>
<stat_limit	force_code_id="80"	name="force70"	type="ARIC"	level="3"	dstr="0"	ddex="0"	dint="0"	icon_id="J_icn_force0"	/>
<stat_limit	force_code_id="81"	name="force71"	type="ANIC"	level="3"	dstr="0"	ddex="0"	dint="0"	icon_id="J_icn_force0"	/>
<stat_limit	force_code_id="82"	name="force72"	type="REIN"	level="3"	dstr="0"	ddex="0"	dint="0"	icon_id="J_icn_force0"	/>
<stat_limit	force_code_id="83"	name="force73"	type="ASOF"	level="3"	dstr="0"	ddex="0"	dint="0"	icon_id="J_icn_force0"	/>
<stat_limit	force_code_id="84"	name="force74"	type="AOCU"	level="3"	dstr="0"	ddex="0"	dint="0"	icon_id="J_icn_force0"	/>
<stat_limit	force_code_id="85"	name="force75"	type="BUSI"	level="3"	dstr="0"	ddex="0"	dint="0"	icon_id="J_icn_force0"	/>
<stat_limit	force_code_id="86"	name="force76"	type="ATWP"	level="3"	dstr="0"	ddex="0"	dint="0"	icon_id="J_icn_force0"	/>
<stat_limit	force_code_id="87"	name="force77"	type="ATDF"	level="3"	dstr="0"	ddex="0"	dint="0"	icon_id="J_icn_force0"	/>
<stat_limit	force_code_id="88"	name="force78"	type="SPRG"	level="3"	dstr="0"	ddex="0"	dint="0"	icon_id="J_icn_force0"	/>
<stat_limit	force_code_id="89"	name="force79"	type="SPRD"	level="3"	dstr="0"	ddex="0"	dint="0"	icon_id="J_icn_force0"	/>
<stat_limit	force_code_id="90"	name="force80"	type="ATTK"	level="3"	dstr="0"	ddex="0"	dint="0"	icon_id="J_icn_force0"	/>
<stat_limit	force_code_id="91"	name="force81"	type="ITCT"	level="3"	dstr="0"	ddex="0"	dint="0"	icon_id="J_icn_force0"	/>
<stat_limit	force_code_id="92"	name="force82"	type="SLEP"	level="3"	dstr="0"	ddex="0"	dint="0"	icon_id="J_icn_force0"	/>
<stat_limit	force_code_id="93"	name="force83"	type="AGRO"	level="3"	dstr="0"	ddex="0"	dint="0"	icon_id="J_icn_force0"	/>
<stat_limit	force_code_id="94"	name="force84"	type="SPIN"	level="3"	dstr="0"	ddex="0"	dint="0"	icon_id="J_icn_force0"	/>
<stat_limit	force_code_id="95"	name="force85"	type="HEDE"	level="3"	dstr="0"	ddex="0"	dint="0"	icon_id="J_icn_force0"	/>
<stat_limit	force_code_id="96"	name="force86"	type="MPDE"	level="3"	dstr="0"	ddex="0"	dint="0"	icon_id="J_icn_force0"	/>
<stat_limit	force_code_id="97"	name="force87"	type="CRRE"	level="3"	dstr="0"	ddex="0"	dint="0"	icon_id="J_icn_force0"	/>
<stat_limit	force_code_id="98"	name="force88"	type="CDRE"	level="3"	dstr="0"	ddex="0"	dint="0"	icon_id="J_icn_force0"	/>
<stat_limit	force_code_id="99"	name="force89"	type="MVRE"	level="3"	dstr="0"	ddex="0"	dint="0"	icon_id="J_icn_force0"	/>
<stat_limit	force_code_id="100"	name="force90"	type="SLRE"	level="3"	dstr="0"	ddex="0"	dint="0"	icon_id="J_icn_force1"	/>
<stat_limit	force_code_id="101"	name="force91"	type="DWRS"	level="3"	dstr="0"	ddex="0"	dint="0"	icon_id="J_icn_force1"	/>
<stat_limit	force_code_id="102"	name="force92"	type="NBRS"	level="3"	dstr="0"	ddex="0"	dint="0"	icon_id="J_icn_force1"	/>
<stat_limit	force_code_id="103"	name="force93"	type="STRS"	level="3"	dstr="0"	ddex="0"	dint="0"	icon_id="J_icn_force1"	/>
<stat_limit	force_code_id="104"	name="force94"	type="DIHD"	level="3"	dstr="0"	ddex="0"	dint="0"	icon_id="J_icn_force1"	/>
<stat_limit	force_code_id="105"	name="force95"	type="FAME"	level="3"	dstr="0"	ddex="0"	dint="0"	icon_id="J_icn_force1"	/>
<stat_limit	force_code_id="106"	name="force96"	type="PBNS"	level="3"	dstr="0"	ddex="0"	dint="0"	icon_id="J_icn_force1"	/>
<stat_limit	force_code_id="107"	name="force97"	type="XPUP"	level="3"	dstr="0"	ddex="0"	dint="0"	icon_id="J_icn_force1"	/>
<stat_limit	force_code_id="108"	name="force98"	type="PTXP"	level="3"	dstr="0"	ddex="0"	dint="0"	icon_id="J_icn_force1"	/>
<stat_limit	force_code_id="109"	name="force99"	type="RALZ"	level="3"	dstr="0"	ddex="0"	dint="0"	icon_id="J_icn_force1"	/>
<stat_limit	force_code_id="110"	name="force100"	type="BALZ"	level="3"	dstr="0"	ddex="0"	dint="0"	icon_id="J_icn_force1"	/>
<stat_limit	force_code_id="111"	name="force101"	type="CRXP"	level="3"	dstr="0"	ddex="0"	dint="0"	icon_id="J_icn_force1"	/>
<stat_limit	force_code_id="112"	name="force102"	type="AMRE"	level="3"	dstr="0"	ddex="0"	dint="0"	icon_id="J_icn_force1"	/>
<stat_limit	force_code_id="113"	name="force103"	type="AAT1"	level="3"	dstr="0"	ddex="0"	dint="0"	icon_id="J_icn_force1"	/>
<stat_limit	force_code_id="114"	name="force104"	type="AAM1"	level="3"	dstr="0"	ddex="0"	dint="0"	icon_id="J_icn_force1"	/>
<stat_limit	force_code_id="115"	name="force105"	type="AAT2"	level="3"	dstr="0"	ddex="0"	dint="0"	icon_id="J_icn_force1"	/>
<stat_limit	force_code_id="116"	name="force106"	type="AAM2"	level="3"	dstr="0"	ddex="0"	dint="0"	icon_id="J_icn_force1"	/>
<stat_limit	force_code_id="117"	name="force107"	type="MSPD"	level="3"	dstr="0"	ddex="0"	dint="0"	icon_id="J_icn_force1"	/>
<force_code	code="1"	CoreNum="1"	value="50"	ACSY="10"	bike="150"	epul="50"	/>
<force_code	code="1"	CoreNum="2"	value="100"	ACSY="20"	bike="300"	epul="100"	/>
<force_code	code="1"	CoreNum="3"	value="150"	ACSY="30"	bike="450"	epul="150"	/>
<force_code	code="1"	CoreNum="4"	value="200"	ACSY="50"	bike="600"	epul="200"	/>
<force_code	code="2"	CoreNum="1"	value="50"	ACSY="10"	bike="1"	epul="1"	/>
<force_code	code="2"	CoreNum="2"	value="100"	ACSY="20"	bike="1"	epul="1"	/>
<force_code	code="2"	CoreNum="3"	value="150"	ACSY="30"	bike="1"	epul="1"	/>
<force_code	code="2"	CoreNum="4"	value="200"	ACSY="50"	bike="1"	epul="1"	/>
<force_code	code="3"	CoreNum="1"	value="5"	ACSY="2"	bike="30"	epul="5"	/>
<force_code	code="3"	CoreNum="2"	value="10"	ACSY="4"	bike="60"	epul="10"	/>
<force_code	code="3"	CoreNum="3"	value="15"	ACSY="6"	bike="90"	epul="15"	/>
<force_code	code="3"	CoreNum="4"	value="20"	ACSY="10"	bike="120"	epul="20"	/>
<force_code	code="4"	CoreNum="1"	value="5"	ACSY="2"	bike="30"	epul="5"	/>
<force_code	code="4"	CoreNum="2"	value="10"	ACSY="4"	bike="60"	epul="10"	/>
<force_code	code="4"	CoreNum="3"	value="15"	ACSY="6"	bike="90"	epul="15"	/>
<force_code	code="4"	CoreNum="4"	value="20"	ACSY="10"	bike="120"	epul="20"	/>
<force_code	code="5"	CoreNum="1"	value="10"	ACSY="2"	bike="1"	epul="10"	/>
<force_code	code="5"	CoreNum="2"	value="20"	ACSY="4"	bike="1"	epul="20"	/>
<force_code	code="5"	CoreNum="3"	value="30"	ACSY="6"	bike="1"	epul="30"	/>
<force_code	code="5"	CoreNum="4"	value="40"	ACSY="10"	bike="1"	epul="40"	/>
<force_code	code="6"	CoreNum="1"	value="50"	ACSY="20"	bike="1"	epul="1"	/>
<force_code	code="6"	CoreNum="2"	value="100"	ACSY="40"	bike="1"	epul="1"	/>
<force_code	code="6"	CoreNum="3"	value="150"	ACSY="60"	bike="1"	epul="1"	/>
<force_code	code="6"	CoreNum="4"	value="250"	ACSY="100"	bike="1"	epul="1"	/>
<force_code	code="7"	CoreNum="1"	value="20"	ACSY="10"	bike="1"	epul="1"	/>
<force_code	code="7"	CoreNum="2"	value="40"	ACSY="20"	bike="1"	epul="1"	/>
<force_code	code="7"	CoreNum="3"	value="60"	ACSY="30"	bike="1"	epul="1"	/>
<force_code	code="7"	CoreNum="4"	value="100"	ACSY="50"	bike="1"	epul="1"	/>
<force_code	code="8"	CoreNum="1"	value="10"	ACSY="2"	bike="8"	epul="2"	/>
<force_code	code="8"	CoreNum="2"	value="20"	ACSY="4"	bike="16"	epul="4"	/>
<force_code	code="8"	CoreNum="3"	value="20"	ACSY="6"	bike="24"	epul="6"	/>
<force_code	code="8"	CoreNum="4"	value="20"	ACSY="10"	bike="32"	epul="8"	/>
<force_code	code="9"	CoreNum="1"	value="5"	ACSY="1"	bike="4"	epul="1"	/>
<force_code	code="9"	CoreNum="2"	value="10"	ACSY="2"	bike="8"	epul="2"	/>
<force_code	code="9"	CoreNum="3"	value="10"	ACSY="3"	bike="12"	epul="3"	/>
<force_code	code="9"	CoreNum="4"	value="10"	ACSY="5"	bike="16"	epul="4"	/>
<force_code	code="10"	CoreNum="1"	value="1"	ACSY="10"	bike="1"	epul="1"	/>
<force_code	code="10"	CoreNum="2"	value="2"	ACSY="20"	bike="1"	epul="1"	/>
<force_code	code="10"	CoreNum="3"	value="3"	ACSY="30"	bike="1"	epul="1"	/>
<force_code	code="10"	CoreNum="4"	value="4"	ACSY="40"	bike="1"	epul="1"	/>
<force_code	code="11"	CoreNum="1"	value="2"	ACSY="2"	bike="1"	epul="1"	/>
<force_code	code="11"	CoreNum="2"	value="4"	ACSY="4"	bike="1"	epul="1"	/>
<force_code	code="11"	CoreNum="3"	value="6"	ACSY="6"	bike="1"	epul="1"	/>
<force_code	code="11"	CoreNum="4"	value="8"	ACSY="8"	bike="1"	epul="1"	/>
<force_code	code="12"	CoreNum="1"	value="10"	ACSY="5"	bike="1"	epul="1"	/>
<force_code	code="12"	CoreNum="2"	value="20"	ACSY="10"	bike="1"	epul="1"	/>
<force_code	code="12"	CoreNum="3"	value="30"	ACSY="15"	bike="1"	epul="1"	/>
<force_code	code="12"	CoreNum="4"	value="40"	ACSY="20"	bike="1"	epul="1"	/>
<force_code	code="13"	CoreNum="1"	value="10"	ACSY="5"	bike="1"	epul="1"	/>
<force_code	code="13"	CoreNum="2"	value="20"	ACSY="10"	bike="1"	epul="1"	/>
<force_code	code="13"	CoreNum="3"	value="30"	ACSY="15"	bike="1"	epul="1"	/>
<force_code	code="13"	CoreNum="4"	value="40"	ACSY="20"	bike="1"	epul="1"	/>
<force_code	code="23"	CoreNum="1"	value="10"	ACSY="20"	bike="1"	epul="1"	/>
<force_code	code="23"	CoreNum="2"	value="20"	ACSY="40"	bike="1"	epul="1"	/>
<force_code	code="23"	CoreNum="3"	value="30"	ACSY="60"	bike="1"	epul="1"	/>
<force_code	code="23"	CoreNum="4"	value="40"	ACSY="80"	bike="1"	epul="1"	/>
<force_code	code="24"	CoreNum="1"	value="10"	ACSY="20"	bike="1"	epul="1"	/>
<force_code	code="24"	CoreNum="2"	value="20"	ACSY="40"	bike="1"	epul="1"	/>
<force_code	code="24"	CoreNum="3"	value="30"	ACSY="60"	bike="1"	epul="1"	/>
<force_code	code="24"	CoreNum="4"	value="40"	ACSY="80"	bike="1"	epul="1"	/>
<force_code	code="25"	CoreNum="1"	value="2"	ACSY="1"	bike="2"	epul="1"	/>
<force_code	code="25"	CoreNum="2"	value="4"	ACSY="2"	bike="4"	epul="2"	/>
<force_code	code="25"	CoreNum="3"	value="6"	ACSY="3"	bike="6"	epul="3"	/>
<force_code	code="25"	CoreNum="4"	value="8"	ACSY="4"	bike="8"	epul="4"	/>
<force_code	code="26"	CoreNum="1"	value="100"	ACSY="40"	bike="1"	epul="1"	/>
<force_code	code="26"	CoreNum="2"	value="200"	ACSY="80"	bike="1"	epul="1"	/>
<force_code	code="26"	CoreNum="3"	value="300"	ACSY="120"	bike="1"	epul="1"	/>
<force_code	code="26"	CoreNum="4"	value="500"	ACSY="200"	bike="1"	epul="1"	/>
<force_code	code="28"	CoreNum="1"	value="20"	ACSY="4"	bike="1"	epul="1"	/>
<force_code	code="28"	CoreNum="2"	value="40"	ACSY="8"	bike="1"	epul="1"	/>
<force_code	code="28"	CoreNum="3"	value="40"	ACSY="12"	bike="1"	epul="1"	/>
<force_code	code="28"	CoreNum="4"	value="40"	ACSY="20"	bike="1"	epul="1"	/>
<force_code	code="29"	CoreNum="1"	value="10"	ACSY="2"	bike="1"	epul="1"	/>
<force_code	code="29"	CoreNum="2"	value="20"	ACSY="4"	bike="1"	epul="1"	/>
<force_code	code="29"	CoreNum="3"	value="20"	ACSY="6"	bike="1"	epul="1"	/>
<force_code	code="29"	CoreNum="4"	value="20"	ACSY="10"	bike="1"	epul="1"	/>
<force_code	code="30"	CoreNum="1"	value="7"	ACSY="3"	bike="4"	epul="1"	/>
<force_code	code="30"	CoreNum="2"	value="14"	ACSY="4"	bike="8"	epul="2"	/>
<force_code	code="30"	CoreNum="3"	value="21"	ACSY="5"	bike="12"	epul="3"	/>
<force_code	code="30"	CoreNum="4"	value="28"	ACSY="7"	bike="16"	epul="4"	/>
<force_code	code="31"	CoreNum="1"	value="14"	ACSY="6"	bike="1"	epul="1"	/>
<force_code	code="31"	CoreNum="2"	value="28"	ACSY="8"	bike="1"	epul="1"	/>
<force_code	code="31"	CoreNum="3"	value="42"	ACSY="10"	bike="1"	epul="1"	/>
<force_code	code="31"	CoreNum="4"	value="56"	ACSY="14"	bike="1"	epul="1"	/>
<force_code	code="32"	CoreNum="1"	value="7"	ACSY="3"	bike="4"	epul="1"	/>
<force_code	code="32"	CoreNum="2"	value="14"	ACSY="4"	bike="8"	epul="2"	/>
<force_code	code="32"	CoreNum="3"	value="21"	ACSY="5"	bike="12"	epul="3"	/>
<force_code	code="32"	CoreNum="4"	value="28"	ACSY="7"	bike="16"	epul="4"	/>
<force_code	code="33"	CoreNum="1"	value="14"	ACSY="6"	bike="1"	epul="1"	/>
<force_code	code="33"	CoreNum="2"	value="28"	ACSY="8"	bike="1"	epul="1"	/>
<force_code	code="33"	CoreNum="3"	value="42"	ACSY="10"	bike="1"	epul="1"	/>
<force_code	code="33"	CoreNum="4"	value="56"	ACSY="14"	bike="1"	epul="1"	/>
<force_code	code="34"	CoreNum="1"	value="2"	ACSY="1"	bike="1"	epul="1"	/>
<force_code	code="34"	CoreNum="2"	value="3"	ACSY="2"	bike="1"	epul="1"	/>
<force_code	code="34"	CoreNum="3"	value="4"	ACSY="3"	bike="1"	epul="1"	/>
<force_code	code="34"	CoreNum="4"	value="5"	ACSY="4"	bike="1"	epul="1"	/>
<force_code	code="35"	CoreNum="1"	value="2"	ACSY="1"	bike="1"	epul="1"	/>
<force_code	code="35"	CoreNum="2"	value="3"	ACSY="2"	bike="1"	epul="1"	/>
<force_code	code="35"	CoreNum="3"	value="4"	ACSY="3"	bike="1"	epul="1"	/>
<force_code	code="35"	CoreNum="4"	value="5"	ACSY="4"	bike="1"	epul="1"	/>
<force_code	code="36"	CoreNum="1"	value="1"	ACSY="1"	bike="1"	epul="1"	/>
<force_code	code="36"	CoreNum="2"	value="2"	ACSY="2"	bike="1"	epul="1"	/>
<force_code	code="36"	CoreNum="3"	value="3"	ACSY="3"	bike="1"	epul="1"	/>
<force_code	code="36"	CoreNum="4"	value="4"	ACSY="4"	bike="1"	epul="1"	/>
<force_code	code="37"	CoreNum="1"	value="2"	ACSY="2"	bike="1"	epul="1"	/>
<force_code	code="37"	CoreNum="2"	value="3"	ACSY="3"	bike="1"	epul="1"	/>
<force_code	code="37"	CoreNum="3"	value="4"	ACSY="4"	bike="1"	epul="1"	/>
<force_code	code="37"	CoreNum="4"	value="5"	ACSY="5"	bike="1"	epul="1"	/>
<force_code	code="38"	CoreNum="1"	value="2"	ACSY="2"	bike="1"	epul="1"	/>
<force_code	code="38"	CoreNum="2"	value="3"	ACSY="3"	bike="1"	epul="1"	/>
<force_code	code="38"	CoreNum="3"	value="4"	ACSY="4"	bike="1"	epul="1"	/>
<force_code	code="38"	CoreNum="4"	value="5"	ACSY="5"	bike="1"	epul="1"	/>
<force_code	code="39"	CoreNum="1"	value="5"	ACSY="50"	bike="1"	epul="1"	/>
<force_code	code="39"	CoreNum="2"	value="10"	ACSY="100"	bike="1"	epul="1"	/>
<force_code	code="39"	CoreNum="3"	value="15"	ACSY="150"	bike="1"	epul="1"	/>
<force_code	code="39"	CoreNum="4"	value="20"	ACSY="200"	bike="1"	epul="1"	/>
<force_code	code="40"	CoreNum="1"	value="10"	ACSY="10"	bike="1"	epul="1"	/>
<force_code	code="40"	CoreNum="2"	value="20"	ACSY="20"	bike="1"	epul="1"	/>
<force_code	code="40"	CoreNum="3"	value="30"	ACSY="30"	bike="1"	epul="1"	/>
<force_code	code="40"	CoreNum="4"	value="40"	ACSY="40"	bike="1"	epul="1"	/>
<force_code	code="41"	CoreNum="1"	value="4"	ACSY="1"	bike="1"	epul="1"	/>
<force_code	code="41"	CoreNum="2"	value="8"	ACSY="2"	bike="1"	epul="1"	/>
<force_code	code="41"	CoreNum="3"	value="12"	ACSY="3"	bike="1"	epul="1"	/>
<force_code	code="41"	CoreNum="4"	value="16"	ACSY="4"	bike="1"	epul="1"	/>
<force_code	code="42"	CoreNum="1"	value="8"	ACSY="2"	bike="1"	epul="1"	/>
<force_code	code="42"	CoreNum="2"	value="16"	ACSY="4"	bike="1"	epul="1"	/>
<force_code	code="42"	CoreNum="3"	value="24"	ACSY="6"	bike="1"	epul="1"	/>
<force_code	code="42"	CoreNum="4"	value="32"	ACSY="8"	bike="1"	epul="1"	/>
<force_code	code="43"	CoreNum="1"	value="15"	ACSY="5"	bike="1"	epul="1"	/>
<force_code	code="43"	CoreNum="2"	value="30"	ACSY="10"	bike="1"	epul="1"	/>
<force_code	code="43"	CoreNum="3"	value="45"	ACSY="15"	bike="1"	epul="1"	/>
<force_code	code="43"	CoreNum="4"	value="60"	ACSY="20"	bike="1"	epul="1"	/>
<force_code	code="44"	CoreNum="1"	value="30"	ACSY="10"	bike="1"	epul="1"	/>
<force_code	code="44"	CoreNum="2"	value="60"	ACSY="20"	bike="1"	epul="1"	/>
<force_code	code="44"	CoreNum="3"	value="90"	ACSY="30"	bike="1"	epul="1"	/>
<force_code	code="44"	CoreNum="4"	value="120"	ACSY="40"	bike="1"	epul="1"	/>
<force_code	code="45"	CoreNum="1"	value="8"	ACSY="2"	bike="1"	epul="1"	/>
<force_code	code="45"	CoreNum="2"	value="16"	ACSY="4"	bike="1"	epul="1"	/>
<force_code	code="45"	CoreNum="3"	value="24"	ACSY="6"	bike="1"	epul="1"	/>
<force_code	code="45"	CoreNum="4"	value="32"	ACSY="10"	bike="1"	epul="1"	/>
<force_code	code="46"	CoreNum="1"	value="8"	ACSY="2"	bike="1"	epul="1"	/>
<force_code	code="46"	CoreNum="2"	value="16"	ACSY="4"	bike="1"	epul="1"	/>
<force_code	code="46"	CoreNum="3"	value="24"	ACSY="6"	bike="1"	epul="1"	/>
<force_code	code="46"	CoreNum="4"	value="32"	ACSY="10"	bike="1"	epul="1"	/>
<force_code	code="47"	CoreNum="1"	value="8"	ACSY="2"	bike="1"	epul="1"	/>
<force_code	code="47"	CoreNum="2"	value="16"	ACSY="4"	bike="1"	epul="1"	/>
<force_code	code="47"	CoreNum="3"	value="24"	ACSY="6"	bike="1"	epul="1"	/>
<force_code	code="47"	CoreNum="4"	value="32"	ACSY="10"	bike="1"	epul="1"	/>
<force_code	code="48"	CoreNum="1"	value="3"	ACSY="1"	bike="1"	epul="1"	/>
<force_code	code="48"	CoreNum="2"	value="6"	ACSY="2"	bike="1"	epul="1"	/>
<force_code	code="48"	CoreNum="3"	value="9"	ACSY="3"	bike="1"	epul="1"	/>
<force_code	code="48"	CoreNum="4"	value="12"	ACSY="4"	bike="1"	epul="1"	/>
<force_code	code="49"	CoreNum="1"	value="1"	ACSY="1"	bike="1"	epul="1"	/>
<force_code	code="49"	CoreNum="2"	value="2"	ACSY="2"	bike="1"	epul="1"	/>
<force_code	code="49"	CoreNum="3"	value="3"	ACSY="3"	bike="1"	epul="1"	/>
<force_code	code="49"	CoreNum="4"	value="4"	ACSY="4"	bike="1"	epul="1"	/>
<force_code	code="50"	CoreNum="1"	value="2"	ACSY="2"	bike="1"	epul="1"	/>
<force_code	code="50"	CoreNum="2"	value="4"	ACSY="4"	bike="1"	epul="1"	/>
<force_code	code="50"	CoreNum="3"	value="6"	ACSY="6"	bike="1"	epul="1"	/>
<force_code	code="50"	CoreNum="4"	value="8"	ACSY="8"	bike="1"	epul="1"	/>
<force_code	code="51"	CoreNum="1"	value="3"	ACSY="3"	bike="1"	epul="1"	/>
<force_code	code="51"	CoreNum="2"	value="6"	ACSY="6"	bike="1"	epul="1"	/>
<force_code	code="51"	CoreNum="3"	value="9"	ACSY="9"	bike="1"	epul="1"	/>
<force_code	code="51"	CoreNum="4"	value="12"	ACSY="12"	bike="1"	epul="1"	/>
<force_code	code="52"	CoreNum="1"	value="6"	ACSY="6"	bike="1"	epul="1"	/>
<force_code	code="52"	CoreNum="2"	value="12"	ACSY="12"	bike="1"	epul="1"	/>
<force_code	code="52"	CoreNum="3"	value="18"	ACSY="18"	bike="1"	epul="1"	/>
<force_code	code="52"	CoreNum="4"	value="24"	ACSY="24"	bike="1"	epul="1"	/>
<force_code	code="53"	CoreNum="1"	value="1"	ACSY="1"	bike="1"	epul="1"	/>
<force_code	code="53"	CoreNum="2"	value="1"	ACSY="1"	bike="1"	epul="1"	/>
<force_code	code="53"	CoreNum="3"	value="1"	ACSY="1"	bike="1"	epul="1"	/>
<force_code	code="53"	CoreNum="4"	value="1"	ACSY="1"	bike="1"	epul="1"	/>
<force_code	code="54"	CoreNum="1"	value="1"	ACSY="1"	bike="1"	epul="1"	/>
<force_code	code="54"	CoreNum="2"	value="1"	ACSY="1"	bike="1"	epul="1"	/>
<force_code	code="54"	CoreNum="3"	value="1"	ACSY="1"	bike="1"	epul="1"	/>
<force_code	code="54"	CoreNum="4"	value="1"	ACSY="1"	bike="1"	epul="1"	/>
<force_code	code="55"	CoreNum="1"	value="1"	ACSY="1"	bike="1"	epul="1"	/>
<force_code	code="55"	CoreNum="2"	value="1"	ACSY="1"	bike="1"	epul="1"	/>
<force_code	code="55"	CoreNum="3"	value="1"	ACSY="1"	bike="1"	epul="1"	/>
<force_code	code="55"	CoreNum="4"	value="1"	ACSY="1"	bike="1"	epul="1"	/>
<force_code	code="56"	CoreNum="1"	value="1"	ACSY="1"	bike="1"	epul="1"	/>
<force_code	code="56"	CoreNum="2"	value="1"	ACSY="1"	bike="1"	epul="1"	/>
<force_code	code="56"	CoreNum="3"	value="1"	ACSY="1"	bike="1"	epul="1"	/>
<force_code	code="56"	CoreNum="4"	value="1"	ACSY="1"	bike="1"	epul="1"	/>
<force_code	code="57"	CoreNum="1"	value="1"	ACSY="1"	bike="1"	epul="1"	/>
<force_code	code="57"	CoreNum="2"	value="1"	ACSY="1"	bike="1"	epul="1"	/>
<force_code	code="57"	CoreNum="3"	value="1"	ACSY="1"	bike="1"	epul="1"	/>
<force_code	code="57"	CoreNum="4"	value="1"	ACSY="1"	bike="1"	epul="1"	/>
<force_code	code="58"	CoreNum="1"	value="1"	ACSY="1"	bike="1"	epul="1"	/>
<force_code	code="58"	CoreNum="2"	value="1"	ACSY="1"	bike="1"	epul="1"	/>
<force_code	code="58"	CoreNum="3"	value="1"	ACSY="1"	bike="1"	epul="1"	/>
<force_code	code="58"	CoreNum="4"	value="1"	ACSY="1"	bike="1"	epul="1"	/>
<force_code	code="59"	CoreNum="1"	value="1"	ACSY="1"	bike="1"	epul="1"	/>
<force_code	code="59"	CoreNum="2"	value="1"	ACSY="1"	bike="1"	epul="1"	/>
<force_code	code="59"	CoreNum="3"	value="1"	ACSY="1"	bike="1"	epul="1"	/>
<force_code	code="59"	CoreNum="4"	value="1"	ACSY="1"	bike="1"	epul="1"	/>
<force_code	code="60"	CoreNum="1"	value="1"	ACSY="1"	bike="1"	epul="1"	/>
<force_code	code="60"	CoreNum="2"	value="1"	ACSY="1"	bike="1"	epul="1"	/>
<force_code	code="60"	CoreNum="3"	value="1"	ACSY="1"	bike="1"	epul="1"	/>
<force_code	code="60"	CoreNum="4"	value="1"	ACSY="1"	bike="1"	epul="1"	/>
<force_code	code="61"	CoreNum="1"	value="1"	ACSY="1"	bike="1"	epul="1"	/>
<force_code	code="61"	CoreNum="2"	value="1"	ACSY="1"	bike="1"	epul="1"	/>
<force_code	code="61"	CoreNum="3"	value="1"	ACSY="1"	bike="1"	epul="1"	/>
<force_code	code="61"	CoreNum="4"	value="1"	ACSY="1"	bike="1"	epul="1"	/>
<force_code	code="62"	CoreNum="1"	value="1"	ACSY="1"	bike="1"	epul="1"	/>
<force_code	code="62"	CoreNum="2"	value="1"	ACSY="1"	bike="1"	epul="1"	/>
<force_code	code="62"	CoreNum="3"	value="1"	ACSY="1"	bike="1"	epul="1"	/>
<force_code	code="62"	CoreNum="4"	value="1"	ACSY="1"	bike="1"	epul="1"	/>
<force_code	code="63"	CoreNum="1"	value="1"	ACSY="1"	bike="1"	epul="1"	/>
<force_code	code="63"	CoreNum="2"	value="1"	ACSY="1"	bike="1"	epul="1"	/>
<force_code	code="63"	CoreNum="3"	value="1"	ACSY="1"	bike="1"	epul="1"	/>
<force_code	code="63"	CoreNum="4"	value="1"	ACSY="1"	bike="1"	epul="1"	/>
<force_code	code="64"	CoreNum="1"	value="1"	ACSY="1"	bike="1"	epul="1"	/>
<force_code	code="64"	CoreNum="2"	value="1"	ACSY="1"	bike="1"	epul="1"	/>
<force_code	code="64"	CoreNum="3"	value="1"	ACSY="1"	bike="1"	epul="1"	/>
<force_code	code="64"	CoreNum="4"	value="1"	ACSY="1"	bike="1"	epul="1"	/>
<force_code	code="65"	CoreNum="1"	value="1"	ACSY="1"	bike="1"	epul="1"	/>
<force_code	code="65"	CoreNum="2"	value="1"	ACSY="1"	bike="1"	epul="1"	/>
<force_code	code="65"	CoreNum="3"	value="1"	ACSY="1"	bike="1"	epul="1"	/>
<force_code	code="65"	CoreNum="4"	value="1"	ACSY="1"	bike="1"	epul="1"	/>
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<force_code	code="76"	CoreNum="2"	value="1"	ACSY="1"	bike="1"	epul="1"	/>
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<force_code	code="76"	CoreNum="4"	value="1"	ACSY="1"	bike="1"	epul="1"	/>
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<force_code	code="77"	CoreNum="2"	value="1"	ACSY="1"	bike="1"	epul="1"	/>
<force_code	code="77"	CoreNum="3"	value="1"	ACSY="1"	bike="1"	epul="1"	/>
<force_code	code="77"	CoreNum="4"	value="1"	ACSY="1"	bike="1"	epul="1"	/>
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<force_code	code="78"	CoreNum="2"	value="40"	ACSY="8"	bike="1"	epul="8"	/>
<force_code	code="78"	CoreNum="3"	value="40"	ACSY="12"	bike="1"	epul="12"	/>
<force_code	code="78"	CoreNum="4"	value="40"	ACSY="20"	bike="1"	epul="16"	/>
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<force_code	code="79"	CoreNum="2"	value="1"	ACSY="1"	bike="1"	epul="1"	/>
<force_code	code="79"	CoreNum="3"	value="1"	ACSY="1"	bike="1"	epul="1"	/>
<force_code	code="79"	CoreNum="4"	value="1"	ACSY="1"	bike="1"	epul="1"	/>
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<force_code	code="80"	CoreNum="2"	value="20"	ACSY="100"	bike="40"	epul="4"	/>
<force_code	code="80"	CoreNum="3"	value="20"	ACSY="150"	bike="60"	epul="6"	/>
<force_code	code="80"	CoreNum="4"	value="20"	ACSY="200"	bike="80"	epul="8"	/>
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<force_code	code="81"	CoreNum="2"	value="1"	ACSY="1"	bike="1"	epul="1"	/>
<force_code	code="81"	CoreNum="3"	value="1"	ACSY="1"	bike="1"	epul="1"	/>
<force_code	code="81"	CoreNum="4"	value="1"	ACSY="1"	bike="1"	epul="1"	/>
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<force_code	code="82"	CoreNum="3"	value="1"	ACSY="1"	bike="1"	epul="1"	/>
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<force_code	code="103"	CoreNum="4"	value="1"	ACSY="1"	bike="1"	epul="1"	/>
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<force_code	code="104"	CoreNum="3"	value="1"	ACSY="1"	bike="1"	epul="1"	/>
<force_code	code="104"	CoreNum="4"	value="1"	ACSY="1"	bike="1"	epul="1"	/>
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<force_code	code="108"	CoreNum="3"	value="1"	ACSY="1"	bike="1"	epul="1"	/>
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<force_code	code="110"	CoreNum="4"	value="1"	ACSY="1"	bike="1"	epul="1"	/>
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<force_code	code="111"	CoreNum="4"	value="1"	ACSY="1"	bike="1"	epul="1"	/>
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<force_code	code="112"	CoreNum="4"	value="1"	ACSY="1"	bike="16"	epul="4"	/>
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<force_code	code="114"	CoreNum="2"	value="14"	ACSY="7"	bike="1"	epul="1"	/>
<force_code	code="114"	CoreNum="3"	value="21"	ACSY="8"	bike="1"	epul="1"	/>
<force_code	code="114"	CoreNum="4"	value="28"	ACSY="10"	bike="1"	epul="1"	/>
<force_code	code="115"	CoreNum="1"	value="4"	ACSY="4"	bike="1"	epul="1"	/>
<force_code	code="115"	CoreNum="2"	value="8"	ACSY="8"	bike="1"	epul="1"	/>
<force_code	code="115"	CoreNum="3"	value="12"	ACSY="12"	bike="1"	epul="1"	/>
<force_code	code="115"	CoreNum="4"	value="20"	ACSY="20"	bike="1"	epul="1"	/>
<force_code	code="116"	CoreNum="1"	value="14"	ACSY="6"	bike="1"	epul="1"	/>
<force_code	code="116"	CoreNum="2"	value="28"	ACSY="8"	bike="1"	epul="1"	/>
<force_code	code="116"	CoreNum="3"	value="42"	ACSY="10"	bike="1"	epul="1"	/>
<force_code	code="116"	CoreNum="4"	value="56"	ACSY="14"	bike="1"	epul="1"	/>
<force_code	code="117"	CoreNum="1"	value="8"	ACSY="8"	bike="1"	epul="1"	/>
<force_code	code="117"	CoreNum="2"	value="16"	ACSY="16"	bike="1"	epul="1"	/>
<force_code	code="117"	CoreNum="3"	value="24"	ACSY="24"	bike="1"	epul="1"	/>
<force_code	code="117"	CoreNum="4"	value="40"	ACSY="40"	bike="1"	epul="1"	/>
<extender_code	code="1"	CoreNum="1"	extender="80"	bike="180"	epul="50"	/>
<extender_code	code="1"	CoreNum="2"	extender="130"	bike="360"	epul="100"	/>
<extender_code	code="1"	CoreNum="3"	extender="180"	bike="540"	epul="150"	/>
<extender_code	code="1"	CoreNum="4"	extender="230"	bike="720"	epul="200"	/>
<extender_code	code="2"	CoreNum="1"	extender="80"	bike="1"	epul="1"	/>
<extender_code	code="2"	CoreNum="2"	extender="130"	bike="1"	epul="1"	/>
<extender_code	code="2"	CoreNum="3"	extender="180"	bike="1"	epul="1"	/>
<extender_code	code="2"	CoreNum="4"	extender="230"	bike="1"	epul="1"	/>
<extender_code	code="3"	CoreNum="1"	extender="10"	bike="35"	epul="5"	/>
<extender_code	code="3"	CoreNum="2"	extender="20"	bike="70"	epul="10"	/>
<extender_code	code="3"	CoreNum="3"	extender="30"	bike="105"	epul="15"	/>
<extender_code	code="3"	CoreNum="4"	extender="40"	bike="140"	epul="20"	/>
<extender_code	code="4"	CoreNum="1"	extender="10"	bike="35"	epul="5"	/>
<extender_code	code="4"	CoreNum="2"	extender="20"	bike="70"	epul="10"	/>
<extender_code	code="4"	CoreNum="3"	extender="30"	bike="105"	epul="15"	/>
<extender_code	code="4"	CoreNum="4"	extender="40"	bike="140"	epul="20"	/>
<extender_code	code="5"	CoreNum="1"	extender="10"	bike="1"	epul="10"	/>
<extender_code	code="5"	CoreNum="2"	extender="20"	bike="1"	epul="20"	/>
<extender_code	code="5"	CoreNum="3"	extender="30"	bike="1"	epul="30"	/>
<extender_code	code="5"	CoreNum="4"	extender="40"	bike="1"	epul="40"	/>
<extender_code	code="6"	CoreNum="1"	extender="100"	bike="1"	epul="1"	/>
<extender_code	code="6"	CoreNum="2"	extender="150"	bike="1"	epul="1"	/>
<extender_code	code="6"	CoreNum="3"	extender="200"	bike="1"	epul="1"	/>
<extender_code	code="6"	CoreNum="4"	extender="300"	bike="1"	epul="1"	/>
<extender_code	code="7"	CoreNum="1"	extender="40"	bike="1"	epul="1"	/>
<extender_code	code="7"	CoreNum="2"	extender="60"	bike="1"	epul="1"	/>
<extender_code	code="7"	CoreNum="3"	extender="80"	bike="1"	epul="1"	/>
<extender_code	code="7"	CoreNum="4"	extender="120"	bike="1"	epul="1"	/>
<extender_code	code="8"	CoreNum="1"	extender="12"	bike="8"	epul="2"	/>
<extender_code	code="8"	CoreNum="2"	extender="24"	bike="16"	epul="4"	/>
<extender_code	code="8"	CoreNum="3"	extender="25"	bike="24"	epul="6"	/>
<extender_code	code="8"	CoreNum="4"	extender="25"	bike="32"	epul="8"	/>
<extender_code	code="9"	CoreNum="1"	extender="7"	bike="4"	epul="1"	/>
<extender_code	code="9"	CoreNum="2"	extender="14"	bike="8"	epul="2"	/>
<extender_code	code="9"	CoreNum="3"	extender="15"	bike="12"	epul="3"	/>
<extender_code	code="9"	CoreNum="4"	extender="15"	bike="16"	epul="4"	/>
<extender_code	code="10"	CoreNum="1"	extender="2"	bike="1"	epul="1"	/>
<extender_code	code="10"	CoreNum="2"	extender="3"	bike="1"	epul="1"	/>
<extender_code	code="10"	CoreNum="3"	extender="4"	bike="1"	epul="1"	/>
<extender_code	code="10"	CoreNum="4"	extender="5"	bike="1"	epul="1"	/>
<extender_code	code="11"	CoreNum="1"	extender="4"	bike="1"	epul="1"	/>
<extender_code	code="11"	CoreNum="2"	extender="6"	bike="1"	epul="1"	/>
<extender_code	code="11"	CoreNum="3"	extender="8"	bike="1"	epul="1"	/>
<extender_code	code="11"	CoreNum="4"	extender="10"	bike="1"	epul="1"	/>
<extender_code	code="12"	CoreNum="1"	extender="20"	bike="1"	epul="1"	/>
<extender_code	code="12"	CoreNum="2"	extender="30"	bike="1"	epul="1"	/>
<extender_code	code="12"	CoreNum="3"	extender="40"	bike="1"	epul="1"	/>
<extender_code	code="12"	CoreNum="4"	extender="50"	bike="1"	epul="1"	/>
<extender_code	code="13"	CoreNum="1"	extender="20"	bike="1"	epul="1"	/>
<extender_code	code="13"	CoreNum="2"	extender="30"	bike="1"	epul="1"	/>
<extender_code	code="13"	CoreNum="3"	extender="40"	bike="1"	epul="1"	/>
<extender_code	code="13"	CoreNum="4"	extender="50"	bike="1"	epul="1"	/>
<extender_code	code="23"	CoreNum="1"	extender="10"	bike="1"	epul="1"	/>
<extender_code	code="23"	CoreNum="2"	extender="14"	bike="1"	epul="1"	/>
<extender_code	code="23"	CoreNum="3"	extender="18"	bike="1"	epul="1"	/>
<extender_code	code="23"	CoreNum="4"	extender="26"	bike="1"	epul="1"	/>
<extender_code	code="24"	CoreNum="1"	extender="10"	bike="1"	epul="1"	/>
<extender_code	code="24"	CoreNum="2"	extender="14"	bike="1"	epul="1"	/>
<extender_code	code="24"	CoreNum="3"	extender="18"	bike="1"	epul="1"	/>
<extender_code	code="24"	CoreNum="4"	extender="26"	bike="1"	epul="1"	/>
<extender_code	code="25"	CoreNum="1"	extender="3"	bike="2"	epul="1"	/>
<extender_code	code="25"	CoreNum="2"	extender="5"	bike="4"	epul="2"	/>
<extender_code	code="25"	CoreNum="3"	extender="7"	bike="6"	epul="3"	/>
<extender_code	code="25"	CoreNum="4"	extender="9"	bike="8"	epul="4"	/>
<extender_code	code="26"	CoreNum="1"	extender="200"	bike="1"	epul="1"	/>
<extender_code	code="26"	CoreNum="2"	extender="300"	bike="1"	epul="1"	/>
<extender_code	code="26"	CoreNum="3"	extender="400"	bike="1"	epul="1"	/>
<extender_code	code="26"	CoreNum="4"	extender="600"	bike="1"	epul="1"	/>
<extender_code	code="28"	CoreNum="1"	extender="24"	bike="1"	epul="1"	/>
<extender_code	code="28"	CoreNum="2"	extender="48"	bike="1"	epul="1"	/>
<extender_code	code="28"	CoreNum="3"	extender="50"	bike="1"	epul="1"	/>
<extender_code	code="28"	CoreNum="4"	extender="50"	bike="1"	epul="1"	/>
<extender_code	code="29"	CoreNum="1"	extender="14"	bike="1"	epul="1"	/>
<extender_code	code="29"	CoreNum="2"	extender="28"	bike="1"	epul="1"	/>
<extender_code	code="29"	CoreNum="3"	extender="30"	bike="1"	epul="1"	/>
<extender_code	code="29"	CoreNum="4"	extender="30"	bike="1"	epul="1"	/>
<extender_code	code="30"	CoreNum="1"	extender="7"	bike="4"	epul="1"	/>
<extender_code	code="30"	CoreNum="2"	extender="14"	bike="8"	epul="2"	/>
<extender_code	code="30"	CoreNum="3"	extender="21"	bike="12"	epul="3"	/>
<extender_code	code="30"	CoreNum="4"	extender="28"	bike="16"	epul="4"	/>
<extender_code	code="31"	CoreNum="1"	extender="14"	bike="1"	epul="1"	/>
<extender_code	code="31"	CoreNum="2"	extender="28"	bike="1"	epul="1"	/>
<extender_code	code="31"	CoreNum="3"	extender="42"	bike="1"	epul="1"	/>
<extender_code	code="31"	CoreNum="4"	extender="56"	bike="1"	epul="1"	/>
<extender_code	code="32"	CoreNum="1"	extender="7"	bike="4"	epul="1"	/>
<extender_code	code="32"	CoreNum="2"	extender="14"	bike="8"	epul="2"	/>
<extender_code	code="32"	CoreNum="3"	extender="21"	bike="12"	epul="3"	/>
<extender_code	code="32"	CoreNum="4"	extender="28"	bike="16"	epul="4"	/>
<extender_code	code="33"	CoreNum="1"	extender="14"	bike="1"	epul="1"	/>
<extender_code	code="33"	CoreNum="2"	extender="28"	bike="1"	epul="1"	/>
<extender_code	code="33"	CoreNum="3"	extender="42"	bike="1"	epul="1"	/>
<extender_code	code="33"	CoreNum="4"	extender="56"	bike="1"	epul="1"	/>
<extender_code	code="34"	CoreNum="1"	extender="3"	bike="1"	epul="1"	/>
<extender_code	code="34"	CoreNum="2"	extender="4"	bike="1"	epul="1"	/>
<extender_code	code="34"	CoreNum="3"	extender="5"	bike="1"	epul="1"	/>
<extender_code	code="34"	CoreNum="4"	extender="6"	bike="1"	epul="1"	/>
<extender_code	code="35"	CoreNum="1"	extender="3"	bike="1"	epul="1"	/>
<extender_code	code="35"	CoreNum="2"	extender="4"	bike="1"	epul="1"	/>
<extender_code	code="35"	CoreNum="3"	extender="5"	bike="1"	epul="1"	/>
<extender_code	code="35"	CoreNum="4"	extender="6"	bike="1"	epul="1"	/>
<extender_code	code="36"	CoreNum="1"	extender="2"	bike="1"	epul="1"	/>
<extender_code	code="36"	CoreNum="2"	extender="3"	bike="1"	epul="1"	/>
<extender_code	code="36"	CoreNum="3"	extender="4"	bike="1"	epul="1"	/>
<extender_code	code="36"	CoreNum="4"	extender="5"	bike="1"	epul="1"	/>
<extender_code	code="37"	CoreNum="1"	extender="3"	bike="1"	epul="1"	/>
<extender_code	code="37"	CoreNum="2"	extender="4"	bike="1"	epul="1"	/>
<extender_code	code="37"	CoreNum="3"	extender="5"	bike="1"	epul="1"	/>
<extender_code	code="37"	CoreNum="4"	extender="6"	bike="1"	epul="1"	/>
<extender_code	code="38"	CoreNum="1"	extender="3"	bike="1"	epul="1"	/>
<extender_code	code="38"	CoreNum="2"	extender="4"	bike="1"	epul="1"	/>
<extender_code	code="38"	CoreNum="3"	extender="5"	bike="1"	epul="1"	/>
<extender_code	code="38"	CoreNum="4"	extender="6"	bike="1"	epul="1"	/>
<extender_code	code="39"	CoreNum="1"	extender="10"	bike="1"	epul="1"	/>
<extender_code	code="39"	CoreNum="2"	extender="15"	bike="1"	epul="1"	/>
<extender_code	code="39"	CoreNum="3"	extender="20"	bike="1"	epul="1"	/>
<extender_code	code="39"	CoreNum="4"	extender="25"	bike="1"	epul="1"	/>
<extender_code	code="40"	CoreNum="1"	extender="20"	bike="1"	epul="1"	/>
<extender_code	code="40"	CoreNum="2"	extender="30"	bike="1"	epul="1"	/>
<extender_code	code="40"	CoreNum="3"	extender="40"	bike="1"	epul="1"	/>
<extender_code	code="40"	CoreNum="4"	extender="50"	bike="1"	epul="1"	/>
<extender_code	code="41"	CoreNum="1"	extender="5"	bike="1"	epul="1"	/>
<extender_code	code="41"	CoreNum="2"	extender="9"	bike="1"	epul="1"	/>
<extender_code	code="41"	CoreNum="3"	extender="13"	bike="1"	epul="1"	/>
<extender_code	code="41"	CoreNum="4"	extender="17"	bike="1"	epul="1"	/>
<extender_code	code="42"	CoreNum="1"	extender="10"	bike="1"	epul="1"	/>
<extender_code	code="42"	CoreNum="2"	extender="18"	bike="1"	epul="1"	/>
<extender_code	code="42"	CoreNum="3"	extender="26"	bike="1"	epul="1"	/>
<extender_code	code="42"	CoreNum="4"	extender="34"	bike="1"	epul="1"	/>
<extender_code	code="43"	CoreNum="1"	extender="20"	bike="1"	epul="1"	/>
<extender_code	code="43"	CoreNum="2"	extender="35"	bike="1"	epul="1"	/>
<extender_code	code="43"	CoreNum="3"	extender="50"	bike="1"	epul="1"	/>
<extender_code	code="43"	CoreNum="4"	extender="65"	bike="1"	epul="1"	/>
<extender_code	code="44"	CoreNum="1"	extender="40"	bike="1"	epul="1"	/>
<extender_code	code="44"	CoreNum="2"	extender="70"	bike="1"	epul="1"	/>
<extender_code	code="44"	CoreNum="3"	extender="100"	bike="1"	epul="1"	/>
<extender_code	code="44"	CoreNum="4"	extender="130"	bike="1"	epul="1"	/>
<extender_code	code="45"	CoreNum="1"	extender="9"	bike="1"	epul="1"	/>
<extender_code	code="45"	CoreNum="2"	extender="17"	bike="1"	epul="1"	/>
<extender_code	code="45"	CoreNum="3"	extender="25"	bike="1"	epul="1"	/>
<extender_code	code="45"	CoreNum="4"	extender="33"	bike="1"	epul="1"	/>
<extender_code	code="46"	CoreNum="1"	extender="9"	bike="1"	epul="1"	/>
<extender_code	code="46"	CoreNum="2"	extender="17"	bike="1"	epul="1"	/>
<extender_code	code="46"	CoreNum="3"	extender="25"	bike="1"	epul="1"	/>
<extender_code	code="46"	CoreNum="4"	extender="33"	bike="1"	epul="1"	/>
<extender_code	code="47"	CoreNum="1"	extender="9"	bike="1"	epul="1"	/>
<extender_code	code="47"	CoreNum="2"	extender="17"	bike="1"	epul="1"	/>
<extender_code	code="47"	CoreNum="3"	extender="25"	bike="1"	epul="1"	/>
<extender_code	code="47"	CoreNum="4"	extender="33"	bike="1"	epul="1"	/>
<extender_code	code="48"	CoreNum="1"	extender="4"	bike="1"	epul="1"	/>
<extender_code	code="48"	CoreNum="2"	extender="7"	bike="1"	epul="1"	/>
<extender_code	code="48"	CoreNum="3"	extender="10"	bike="1"	epul="1"	/>
<extender_code	code="48"	CoreNum="4"	extender="13"	bike="1"	epul="1"	/>
<extender_code	code="49"	CoreNum="1"	extender="4"	bike="1"	epul="1"	/>
<extender_code	code="49"	CoreNum="2"	extender="5"	bike="1"	epul="1"	/>
<extender_code	code="49"	CoreNum="3"	extender="6"	bike="1"	epul="1"	/>
<extender_code	code="49"	CoreNum="4"	extender="7"	bike="1"	epul="1"	/>
<extender_code	code="50"	CoreNum="1"	extender="8"	bike="1"	epul="1"	/>
<extender_code	code="50"	CoreNum="2"	extender="10"	bike="1"	epul="1"	/>
<extender_code	code="50"	CoreNum="3"	extender="12"	bike="1"	epul="1"	/>
<extender_code	code="50"	CoreNum="4"	extender="14"	bike="1"	epul="1"	/>
<extender_code	code="51"	CoreNum="1"	extender="6"	bike="1"	epul="1"	/>
<extender_code	code="51"	CoreNum="2"	extender="9"	bike="1"	epul="1"	/>
<extender_code	code="51"	CoreNum="3"	extender="12"	bike="1"	epul="1"	/>
<extender_code	code="51"	CoreNum="4"	extender="15"	bike="1"	epul="1"	/>
<extender_code	code="52"	CoreNum="1"	extender="12"	bike="1"	epul="1"	/>
<extender_code	code="52"	CoreNum="2"	extender="18"	bike="1"	epul="1"	/>
<extender_code	code="52"	CoreNum="3"	extender="24"	bike="1"	epul="1"	/>
<extender_code	code="52"	CoreNum="4"	extender="30"	bike="1"	epul="1"	/>
<extender_code	code="53"	CoreNum="1"	extender="2"	bike="1"	epul="1"	/>
<extender_code	code="53"	CoreNum="2"	extender="2"	bike="1"	epul="1"	/>
<extender_code	code="53"	CoreNum="3"	extender="2"	bike="1"	epul="1"	/>
<extender_code	code="53"	CoreNum="4"	extender="2"	bike="1"	epul="1"	/>
<extender_code	code="54"	CoreNum="1"	extender="2"	bike="1"	epul="1"	/>
<extender_code	code="54"	CoreNum="2"	extender="2"	bike="1"	epul="1"	/>
<extender_code	code="54"	CoreNum="3"	extender="2"	bike="1"	epul="1"	/>
<extender_code	code="54"	CoreNum="4"	extender="2"	bike="1"	epul="1"	/>
<extender_code	code="55"	CoreNum="1"	extender="2"	bike="1"	epul="1"	/>
<extender_code	code="55"	CoreNum="2"	extender="2"	bike="1"	epul="1"	/>
<extender_code	code="55"	CoreNum="3"	extender="2"	bike="1"	epul="1"	/>
<extender_code	code="55"	CoreNum="4"	extender="2"	bike="1"	epul="1"	/>
<extender_code	code="56"	CoreNum="1"	extender="2"	bike="1"	epul="1"	/>
<extender_code	code="56"	CoreNum="2"	extender="2"	bike="1"	epul="1"	/>
<extender_code	code="56"	CoreNum="3"	extender="2"	bike="1"	epul="1"	/>
<extender_code	code="56"	CoreNum="4"	extender="2"	bike="1"	epul="1"	/>
<extender_code	code="57"	CoreNum="1"	extender="2"	bike="1"	epul="1"	/>
<extender_code	code="57"	CoreNum="2"	extender="2"	bike="1"	epul="1"	/>
<extender_code	code="57"	CoreNum="3"	extender="2"	bike="1"	epul="1"	/>
<extender_code	code="57"	CoreNum="4"	extender="2"	bike="1"	epul="1"	/>
<extender_code	code="58"	CoreNum="1"	extender="2"	bike="1"	epul="1"	/>
<extender_code	code="58"	CoreNum="2"	extender="2"	bike="1"	epul="1"	/>
<extender_code	code="58"	CoreNum="3"	extender="2"	bike="1"	epul="1"	/>
<extender_code	code="58"	CoreNum="4"	extender="2"	bike="1"	epul="1"	/>
<extender_code	code="59"	CoreNum="1"	extender="2"	bike="1"	epul="1"	/>
<extender_code	code="59"	CoreNum="2"	extender="2"	bike="1"	epul="1"	/>
<extender_code	code="59"	CoreNum="3"	extender="2"	bike="1"	epul="1"	/>
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<extender_code	code="60"	CoreNum="1"	extender="2"	bike="1"	epul="1"	/>
<extender_code	code="60"	CoreNum="2"	extender="2"	bike="1"	epul="1"	/>
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<extender_code	code="60"	CoreNum="4"	extender="2"	bike="1"	epul="1"	/>
<extender_code	code="61"	CoreNum="1"	extender="2"	bike="1"	epul="1"	/>
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<extender_code	code="61"	CoreNum="4"	extender="2"	bike="1"	epul="1"	/>
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<extender_code	code="62"	CoreNum="4"	extender="2"	bike="1"	epul="1"	/>
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<extender_code	code="63"	CoreNum="4"	extender="2"	bike="1"	epul="1"	/>
<extender_code	code="64"	CoreNum="1"	extender="2"	bike="1"	epul="1"	/>
<extender_code	code="64"	CoreNum="2"	extender="2"	bike="1"	epul="1"	/>
<extender_code	code="64"	CoreNum="3"	extender="2"	bike="1"	epul="1"	/>
<extender_code	code="64"	CoreNum="4"	extender="2"	bike="1"	epul="1"	/>
<extender_code	code="65"	CoreNum="1"	extender="2"	bike="1"	epul="1"	/>
<extender_code	code="65"	CoreNum="2"	extender="2"	bike="1"	epul="1"	/>
<extender_code	code="65"	CoreNum="3"	extender="2"	bike="1"	epul="1"	/>
<extender_code	code="65"	CoreNum="4"	extender="2"	bike="1"	epul="1"	/>
<extender_code	code="66"	CoreNum="1"	extender="2"	bike="1"	epul="1"	/>
<extender_code	code="66"	CoreNum="2"	extender="2"	bike="1"	epul="1"	/>
<extender_code	code="66"	CoreNum="3"	extender="2"	bike="1"	epul="1"	/>
<extender_code	code="66"	CoreNum="4"	extender="2"	bike="1"	epul="1"	/>
<extender_code	code="67"	CoreNum="1"	extender="2"	bike="1"	epul="1"	/>
<extender_code	code="67"	CoreNum="2"	extender="2"	bike="1"	epul="1"	/>
<extender_code	code="67"	CoreNum="3"	extender="2"	bike="1"	epul="1"	/>
<extender_code	code="67"	CoreNum="4"	extender="2"	bike="1"	epul="1"	/>
<extender_code	code="68"	CoreNum="1"	extender="2"	bike="1"	epul="1"	/>
<extender_code	code="68"	CoreNum="2"	extender="2"	bike="1"	epul="1"	/>
<extender_code	code="68"	CoreNum="3"	extender="2"	bike="1"	epul="1"	/>
<extender_code	code="68"	CoreNum="4"	extender="2"	bike="1"	epul="1"	/>
<extender_code	code="69"	CoreNum="1"	extender="2"	bike="1"	epul="1"	/>
<extender_code	code="69"	CoreNum="2"	extender="2"	bike="1"	epul="1"	/>
<extender_code	code="69"	CoreNum="3"	extender="2"	bike="1"	epul="1"	/>
<extender_code	code="69"	CoreNum="4"	extender="2"	bike="1"	epul="1"	/>
<extender_code	code="70"	CoreNum="1"	extender="2"	bike="1"	epul="1"	/>
<extender_code	code="70"	CoreNum="2"	extender="2"	bike="1"	epul="1"	/>
<extender_code	code="70"	CoreNum="3"	extender="2"	bike="1"	epul="1"	/>
<extender_code	code="70"	CoreNum="4"	extender="2"	bike="1"	epul="1"	/>
<extender_code	code="71"	CoreNum="1"	extender="2"	bike="1"	epul="1"	/>
<extender_code	code="71"	CoreNum="2"	extender="2"	bike="1"	epul="1"	/>
<extender_code	code="71"	CoreNum="3"	extender="2"	bike="1"	epul="1"	/>
<extender_code	code="71"	CoreNum="4"	extender="2"	bike="1"	epul="1"	/>
<extender_code	code="72"	CoreNum="1"	extender="2"	bike="1"	epul="1"	/>
<extender_code	code="72"	CoreNum="2"	extender="2"	bike="1"	epul="1"	/>
<extender_code	code="72"	CoreNum="3"	extender="2"	bike="1"	epul="1"	/>
<extender_code	code="72"	CoreNum="4"	extender="2"	bike="1"	epul="1"	/>
<extender_code	code="73"	CoreNum="1"	extender="2"	bike="1"	epul="1"	/>
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<extender_code	code="73"	CoreNum="3"	extender="2"	bike="1"	epul="1"	/>
<extender_code	code="73"	CoreNum="4"	extender="2"	bike="1"	epul="1"	/>
<extender_code	code="74"	CoreNum="1"	extender="2"	bike="1"	epul="1"	/>
<extender_code	code="74"	CoreNum="2"	extender="2"	bike="1"	epul="1"	/>
<extender_code	code="74"	CoreNum="3"	extender="2"	bike="1"	epul="1"	/>
<extender_code	code="74"	CoreNum="4"	extender="2"	bike="1"	epul="1"	/>
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<extender_code	code="75"	CoreNum="4"	extender="2"	bike="1"	epul="1"	/>
<extender_code	code="76"	CoreNum="1"	extender="2"	bike="1"	epul="1"	/>
<extender_code	code="76"	CoreNum="2"	extender="2"	bike="1"	epul="1"	/>
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<extender_code	code="76"	CoreNum="4"	extender="2"	bike="1"	epul="1"	/>
<extender_code	code="77"	CoreNum="1"	extender="2"	bike="1"	epul="1"	/>
<extender_code	code="77"	CoreNum="2"	extender="2"	bike="1"	epul="1"	/>
<extender_code	code="77"	CoreNum="3"	extender="2"	bike="1"	epul="1"	/>
<extender_code	code="77"	CoreNum="4"	extender="2"	bike="1"	epul="1"	/>
<extender_code	code="78"	CoreNum="1"	extender="24"	bike="1"	epul="4"	/>
<extender_code	code="78"	CoreNum="2"	extender="48"	bike="1"	epul="8"	/>
<extender_code	code="78"	CoreNum="3"	extender="50"	bike="1"	epul="12"	/>
<extender_code	code="78"	CoreNum="4"	extender="50"	bike="1"	epul="16"	/>
<extender_code	code="79"	CoreNum="1"	extender="2"	bike="1"	epul="1"	/>
<extender_code	code="79"	CoreNum="2"	extender="2"	bike="1"	epul="1"	/>
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<extender_code	code="79"	CoreNum="4"	extender="2"	bike="1"	epul="1"	/>
<extender_code	code="80"	CoreNum="1"	extender="12"	bike="25"	epul="2"	/>
<extender_code	code="80"	CoreNum="2"	extender="24"	bike="50"	epul="4"	/>
<extender_code	code="80"	CoreNum="3"	extender="25"	bike="75"	epul="6"	/>
<extender_code	code="80"	CoreNum="4"	extender="25"	bike="100"	epul="8"	/>
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<extender_code	code="81"	CoreNum="4"	extender="2"	bike="1"	epul="1"	/>
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<extender_code	code="98"	CoreNum="4"	extender="2"	bike="32"	epul="8"	/>
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<extender_code	code="107"	CoreNum="4"	extender="2"	bike="1"	epul="1"	/>
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<extender_code	code="108"	CoreNum="3"	extender="2"	bike="1"	epul="1"	/>
<extender_code	code="108"	CoreNum="4"	extender="2"	bike="1"	epul="1"	/>
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<extender_code	code="109"	CoreNum="2"	extender="2"	bike="1"	epul="1"	/>
<extender_code	code="109"	CoreNum="3"	extender="2"	bike="1"	epul="1"	/>
<extender_code	code="109"	CoreNum="4"	extender="2"	bike="1"	epul="1"	/>
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<extender_code	code="110"	CoreNum="3"	extender="2"	bike="1"	epul="1"	/>
<extender_code	code="110"	CoreNum="4"	extender="2"	bike="1"	epul="1"	/>
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<extender_code	code="111"	CoreNum="3"	extender="2"	bike="1"	epul="1"	/>
<extender_code	code="111"	CoreNum="4"	extender="2"	bike="1"	epul="1"	/>
<extender_code	code="112"	CoreNum="1"	extender="2"	bike="4"	epul="1"	/>
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<extender_code	code="112"	CoreNum="4"	extender="2"	bike="16"	epul="4"	/>
<extender_code	code="113"	CoreNum="1"	extender="5"	bike="1"	epul="1"	/>
<extender_code	code="113"	CoreNum="2"	extender="7"	bike="1"	epul="1"	/>
<extender_code	code="113"	CoreNum="3"	extender="9"	bike="1"	epul="1"	/>
<extender_code	code="113"	CoreNum="4"	extender="13"	bike="1"	epul="1"	/>
<extender_code	code="114"	CoreNum="1"	extender="7"	bike="1"	epul="1"	/>
<extender_code	code="114"	CoreNum="2"	extender="14"	bike="1"	epul="1"	/>
<extender_code	code="114"	CoreNum="3"	extender="21"	bike="1"	epul="1"	/>
<extender_code	code="114"	CoreNum="4"	extender="28"	bike="1"	epul="1"	/>
<extender_code	code="115"	CoreNum="1"	extender="10"	bike="1"	epul="1"	/>
<extender_code	code="115"	CoreNum="2"	extender="14"	bike="1"	epul="1"	/>
<extender_code	code="115"	CoreNum="3"	extender="18"	bike="1"	epul="1"	/>
<extender_code	code="115"	CoreNum="4"	extender="26"	bike="1"	epul="1"	/>
<extender_code	code="116"	CoreNum="1"	extender="14"	bike="1"	epul="1"	/>
<extender_code	code="116"	CoreNum="2"	extender="28"	bike="1"	epul="1"	/>
<extender_code	code="116"	CoreNum="3"	extender="42"	bike="1"	epul="1"	/>
<extender_code	code="116"	CoreNum="4"	extender="56"	bike="1"	epul="1"	/>
<extender_code	code="117"	CoreNum="1"	extender="20"	bike="1"	epul="1"	/>
<extender_code	code="117"	CoreNum="2"	extender="28"	bike="1"	epul="1"	/>
<extender_code	code="117"	CoreNum="3"	extender="36"	bike="1"	epul="1"	/>
<extender_code	code="117"	CoreNum="4"	extender="52"	bike="1"	epul="1"	/>
<enchant_core	core_lv="1"	core_num="0"	rate="75"	/>
<enchant_core	core_lv="2"	core_num="0"	rate="50"	/>
<enchant_core	core_lv="3"	core_num="0"	rate="50"	/>
<enchant_core	core_lv="1"	core_num="1"	rate="50"	/>
<enchant_core	core_lv="2"	core_num="1"	rate="50"	/>
<enchant_core	core_lv="3"	core_num="1"	rate="50"	/>
<enchant_core	core_lv="1"	core_num="2"	rate="50"	/>
<enchant_core	core_lv="2"	core_num="2"	rate="50"	/>
<enchant_core	core_lv="3"	core_num="2"	rate="50"	/>
<enchant_core	core_lv="1"	core_num="3"	rate="50"	/>
<enchant_core	core_lv="2"	core_num="3"	rate="50"	/>
<enchant_core	core_lv="3"	core_num="3"	rate="50"	/>
<code	type="1H"	>
<cont	index="1"	code="3"	force_level="1"	catalyst="1H"	prefix="fcoreprefix1H-01"	desc="fcoredesc1H-01"	prefix2="fcoreprefix21H-01"	desc2="fcoredesc21H-01"	/>
<cont	index="2"	code="4"	force_level="1"	catalyst="FC"	prefix="fcoreprefix1H-02"	desc="fcoredesc1H-02"	prefix2="fcoreprefix21H-02"	desc2="fcoredesc21H-02"	/>
<cont	index="3"	code="6"	force_level="1"	catalyst="GLOVE"	prefix="fcoreprefix1H-03"	desc="fcoredesc1H-03"	prefix2="fcoreprefix21H-03"	desc2="fcoredesc21H-03"	/>
<cont	index="4"	code="8"	force_level="1"	catalyst="2H"	prefix="fcoreprefix1H-04"	desc="fcoredesc1H-04"	prefix2="fcoreprefix21H-04"	desc2="fcoredesc21H-04"	/>
<cont	index="5"	code="9"	force_level="2"	catalyst="__"	prefix="fcoreprefix1H-05"	desc="fcoredesc1H-05"	prefix2="fcoreprefix21H-05"	desc2="fcoredesc21H-05"	/>
<cont	index="6"	code="51"	force_level="3"	catalyst="__"	prefix="fcoreprefix1H-06"	desc="fcoredesc1H-06"	prefix2="fcoreprefix21H-06"	desc2="fcoredesc21H-06"	/>
<cont	index="7"	code="41"	force_level="3"	catalyst="__"	prefix="fcoreprefix1H-07"	desc="fcoredesc1H-07"	prefix2="fcoreprefix21H-07"	desc2="fcoredesc21H-07"	/>
<cont	index="8"	code="30"	force_level="3"	catalyst="__"	prefix="fcoreprefix1H-08"	desc="fcoredesc1H-08"	prefix2="fcoreprefix21H-08"	desc2="fcoredesc21H-08"	/>
<cont	index="9"	code="32"	force_level="3"	catalyst="__"	prefix="fcoreprefix1H-09"	desc="fcoredesc1H-09"	prefix2="fcoreprefix21H-09"	desc2="fcoredesc21H-09"	/>
<cont	index="10"	code="113"	force_level="3"	catalyst="__"	prefix="fcoreprefix1H-10"	desc="fcoredesc1H-10"	prefix2="fcoreprefix21H-10"	desc2="fcoredesc21H-10"	/>
<cont	index="11"	code="10"	force_level="2"	catalyst="__"	prefix="fcoreprefix1H-11"	desc="fcoredesc1H-11"	prefix2="fcoreprefix21H-11"	desc2="fcoredesc21H-11"	/>
<cont	index="12"	code="39"	force_level="2"	catalyst="__"	prefix="fcoreprefix1H-12"	desc="fcoredesc1H-12"	prefix2="fcoreprefix21H-12"	desc2="fcoredesc21H-12"	/>
<cont	index="13"	code="43"	force_level="2"	catalyst="__"	prefix="fcoreprefix1H-13"	desc="fcoredesc1H-13"	prefix2="fcoreprefix21H-13"	desc2="fcoredesc21H-13"	/>
<cont	index="14"	code="49"	force_level="2"	catalyst="__"	prefix="fcoreprefix1H-14"	desc="fcoredesc1H-14"	prefix2="fcoreprefix21H-14"	desc2="fcoredesc21H-14"	/>
<cont	index="15"	code="114"	force_level="3"	catalyst="__"	prefix="fcoreprefix1H-15"	desc="fcoredesc1H-15"	prefix2="fcoreprefix21H-15"	desc2="fcoredesc21H-15"	/>
</code>
<code	type="2H"	>
<cont	index="1"	code="23"	force_level="1"	catalyst="1H"	prefix="fcoreprefix2H-01"	desc="fcoredesc2H-01"	prefix2="fcoreprefix22H-01"	desc2="fcoredesc22H-01"	/>
<cont	index="2"	code="24"	force_level="1"	catalyst="FC"	prefix="fcoreprefix2H-02"	desc="fcoredesc2H-02"	prefix2="fcoreprefix22H-02"	desc2="fcoredesc22H-02"	/>
<cont	index="3"	code="26"	force_level="1"	catalyst="GLOVE"	prefix="fcoreprefix2H-03"	desc="fcoredesc2H-03"	prefix2="fcoreprefix22H-03"	desc2="fcoredesc22H-03"	/>
<cont	index="4"	code="28"	force_level="1"	catalyst="2H"	prefix="fcoreprefix2H-04"	desc="fcoredesc2H-04"	prefix2="fcoreprefix22H-04"	desc2="fcoredesc22H-04"	/>
<cont	index="5"	code="29"	force_level="2"	catalyst="__"	prefix="fcoreprefix2H-05"	desc="fcoredesc2H-05"	prefix2="fcoreprefix22H-05"	desc2="fcoredesc22H-05"	/>
<cont	index="6"	code="52"	force_level="3"	catalyst="__"	prefix="fcoreprefix2H-06"	desc="fcoredesc2H-06"	prefix2="fcoreprefix22H-06"	desc2="fcoredesc22H-06"	/>
<cont	index="7"	code="42"	force_level="3"	catalyst="__"	prefix="fcoreprefix2H-07"	desc="fcoredesc2H-07"	prefix2="fcoreprefix22H-07"	desc2="fcoredesc22H-07"	/>
<cont	index="8"	code="31"	force_level="3"	catalyst="__"	prefix="fcoreprefix2H-08"	desc="fcoredesc2H-08"	prefix2="fcoreprefix22H-08"	desc2="fcoredesc22H-08"	/>
<cont	index="9"	code="33"	force_level="3"	catalyst="__"	prefix="fcoreprefix2H-09"	desc="fcoredesc2H-09"	prefix2="fcoreprefix22H-09"	desc2="fcoredesc22H-09"	/>
<cont	index="10"	code="115"	force_level="3"	catalyst="__"	prefix="fcoreprefix2H-10"	desc="fcoredesc2H-10"	prefix2="fcoreprefix22H-10"	desc2="fcoredesc22H-10"	/>
<cont	index="11"	code="11"	force_level="2"	catalyst="__"	prefix="fcoreprefix2H-11"	desc="fcoredesc2H-11"	prefix2="fcoreprefix22H-11"	desc2="fcoredesc22H-11"	/>
<cont	index="12"	code="40"	force_level="2"	catalyst="__"	prefix="fcoreprefix2H-12"	desc="fcoredesc2H-12"	prefix2="fcoreprefix22H-12"	desc2="fcoredesc22H-12"	/>
<cont	index="13"	code="44"	force_level="2"	catalyst="__"	prefix="fcoreprefix2H-13"	desc="fcoredesc2H-13"	prefix2="fcoreprefix22H-13"	desc2="fcoredesc22H-13"	/>
<cont	index="14"	code="50"	force_level="2"	catalyst="__"	prefix="fcoreprefix2H-14"	desc="fcoredesc2H-14"	prefix2="fcoreprefix22H-14"	desc2="fcoredesc22H-14"	/>
<cont	index="15"	code="116"	force_level="3"	catalyst="__"	prefix="fcoreprefix2H-15"	desc="fcoredesc2H-15"	prefix2="fcoreprefix22H-15"	desc2="fcoredesc22H-15"	/>
</code>
<code	type="AMULET"	>
<cont	index="1"	code="5"	force_level="1"	catalyst="SUIT"	prefix="fcoreprefixAMULET-01"	desc="fcoredescAMULET-01"	prefix2="fcoreprefix2AMULET-01"	desc2="fcoredesc2AMULET-01"	/>
<cont	index="2"	code="25"	force_level="2"	catalyst="__"	prefix="fcoreprefixAMULET-02"	desc="fcoredescAMULET-02"	prefix2="fcoreprefix2AMULET-02"	desc2="fcoredesc2AMULET-02"	/>
<cont	index="3"	code="36"	force_level="2"	catalyst="__"	prefix="fcoreprefixAMULET-03"	desc="fcoredescAMULET-03"	prefix2="fcoreprefix2AMULET-03"	desc2="fcoredesc2AMULET-03"	/>
<cont	index="4"	code="37"	force_level="2"	catalyst="__"	prefix="fcoreprefixAMULET-04"	desc="fcoredescAMULET-04"	prefix2="fcoreprefix2AMULET-04"	desc2="fcoredesc2AMULET-04"	/>
<cont	index="5"	code="38"	force_level="2"	catalyst="__"	prefix="fcoreprefixAMULET-05"	desc="fcoredescAMULET-05"	prefix2="fcoreprefix2AMULET-05"	desc2="fcoredesc2AMULET-05"	/>
<cont	index="6"	code="42"	force_level="3"	catalyst="__"	prefix="fcoreprefixAMULET-06"	desc="fcoredescAMULET-06"	prefix2="fcoreprefix2AMULET-06"	desc2="fcoredesc2AMULET-06"	/>
<cont	index="7"	code="48"	force_level="3"	catalyst="__"	prefix="fcoreprefixAMULET-07"	desc="fcoredescAMULET-07"	prefix2="fcoreprefix2AMULET-07"	desc2="fcoredesc2AMULET-07"	/>
<cont	index="8"	code=""	force_level="0"	catalyst="__"	prefix="fcoreprefixAMULET-08"	desc="fcoredescAMULET-08"	prefix2="fcoreprefix2AMULET-08"	desc2="fcoredesc2AMULET-08"	/>
<cont	index="9"	code=""	force_level="0"	catalyst="__"	prefix="fcoreprefixAMULET-09"	desc="fcoredescAMULET-09"	prefix2="fcoreprefix2AMULET-09"	desc2="fcoredesc2AMULET-09"	/>
<cont	index="10"	code="114"	force_level="3"	catalyst="__"	prefix="fcoreprefixAMULET-10"	desc="fcoredescAMULET-10"	prefix2="fcoreprefix2AMULET-10"	desc2="fcoredesc2AMULET-10"	/>
<cont	index="11"	code="8"	force_level="1"	catalyst="2H"	prefix="fcoreprefixAMULET-11"	desc="fcoredescAMULET-11"	prefix2="fcoreprefix2AMULET-11"	desc2="fcoredesc2AMULET-11"	/>
<cont	index="12"	code=""	force_level="0"	catalyst="__"	prefix="fcoreprefixAMULET-12"	desc="fcoredescAMULET-12"	prefix2="fcoreprefix2AMULET-12"	desc2="fcoredesc2AMULET-12"	/>
<cont	index="13"	code=""	force_level="0"	catalyst="__"	prefix="fcoreprefixAMULET-13"	desc="fcoredescAMULET-13"	prefix2="fcoreprefix2AMULET-13"	desc2="fcoredesc2AMULET-13"	/>
<cont	index="14"	code=""	force_level="0"	catalyst="__"	prefix="fcoreprefixAMULET-14"	desc="fcoredescAMULET-14"	prefix2="fcoreprefix2AMULET-14"	desc2="fcoredesc2AMULET-14"	/>
<cont	index="15"	code=""	force_level="0"	catalyst="__"	prefix="fcoreprefixAMULET-15"	desc="fcoredescAMULET-15"	prefix2="fcoreprefix2AMULET-15"	desc2="fcoredesc2AMULET-15"	/>
</code>
<code	type="BELT"	>
<cont	index="1"	code="1"	force_level="1"	catalyst="HELM"	prefix="fcoreprefixBELT-01"	desc="fcoredescBELT-01"	prefix2="fcoreprefix2BELT-01"	desc2="fcoredesc2BELT-01"	/>
<cont	index="2"	code="3"	force_level="1"	catalyst="1H"	prefix="fcoreprefixBELT-02"	desc="fcoredescBELT-02"	prefix2="fcoreprefix2BELT-02"	desc2="fcoredesc2BELT-02"	/>
<cont	index="3"	code="4"	force_level="1"	catalyst="FC"	prefix="fcoreprefixBELT-03"	desc="fcoredescBELT-03"	prefix2="fcoreprefix2BELT-03"	desc2="fcoredesc2BELT-03"	/>
<cont	index="4"	code="5"	force_level="1"	catalyst="SUIT"	prefix="fcoreprefixBELT-04"	desc="fcoredescBELT-04"	prefix2="fcoreprefix2BELT-04"	desc2="fcoredesc2BELT-04"	/>
<cont	index="5"	code="6"	force_level="1"	catalyst="GLOVE"	prefix="fcoreprefixBELT-05"	desc="fcoredescBELT-05"	prefix2="fcoreprefix2BELT-05"	desc2="fcoredesc2BELT-05"	/>
<cont	index="6"	code="7"	force_level="1"	catalyst="BOOT"	prefix="fcoreprefixBELT-06"	desc="fcoredescBELT-06"	prefix2="fcoreprefix2BELT-06"	desc2="fcoredesc2BELT-06"	/>
<cont	index="7"	code="34"	force_level="2"	catalyst="__"	prefix="fcoreprefixBELT-07"	desc="fcoredescBELT-07"	prefix2="fcoreprefix2BELT-07"	desc2="fcoredesc2BELT-07"	/>
<cont	index="8"	code="42"	force_level="3"	catalyst="__"	prefix="fcoreprefixBELT-08"	desc="fcoredescBELT-08"	prefix2="fcoreprefix2BELT-08"	desc2="fcoredesc2BELT-08"	/>
<cont	index="9"	code="48"	force_level="3"	catalyst="__"	prefix="fcoreprefixBELT-09"	desc="fcoredescBELT-09"	prefix2="fcoreprefix2BELT-09"	desc2="fcoredesc2BELT-09"	/>
<cont	index="10"	code="113"	force_level="3"	catalyst="__"	prefix="fcoreprefixBELT-10"	desc="fcoredescBELT-10"	prefix2="fcoreprefix2BELT-10"	desc2="fcoredesc2BELT-10"	/>
<cont	index="11"	code="114"	force_level="3"	catalyst="__"	prefix="fcoreprefixBELT-11"	desc="fcoredescBELT-11"	prefix2="fcoreprefix2BELT-11"	desc2="fcoredesc2BELT-11"	/>
<cont	index="12"	code=""	force_level="0"	catalyst="__"	prefix="fcoreprefixBELT-12"	desc="fcoredescBELT-12"	prefix2="fcoreprefix2BELT-12"	desc2="fcoredesc2BELT-12"	/>
<cont	index="13"	code=""	force_level="0"	catalyst="__"	prefix="fcoreprefixBELT-13"	desc="fcoredescBELT-13"	prefix2="fcoreprefix2BELT-13"	desc2="fcoredesc2BELT-13"	/>
<cont	index="14"	code=""	force_level="0"	catalyst="__"	prefix="fcoreprefixBELT-14"	desc="fcoredescBELT-14"	prefix2="fcoreprefix2BELT-14"	desc2="fcoredesc2BELT-14"	/>
<cont	index="15"	code=""	force_level="0"	catalyst="__"	prefix="fcoreprefixBELT-15"	desc="fcoredescBELT-15"	prefix2="fcoreprefix2BELT-15"	desc2="fcoredesc2BELT-15"	/>
</code>
<code	type="BIKE"	>
<cont	index="1"	code="1"	force_level="1"	catalyst="HELM"	prefix="fcoreprefixBIKE-01"	desc="fcoredescBIKE-01"	prefix2="fcoreprefix2BIKE-01"	desc2="fcoredesc2BIKE-01"	/>
<cont	index="2"	code="3"	force_level="1"	catalyst="1H"	prefix="fcoreprefixBIKE-02"	desc="fcoredescBIKE-02"	prefix2="fcoreprefix2BIKE-02"	desc2="fcoredesc2BIKE-02"	/>
<cont	index="3"	code="4"	force_level="1"	catalyst="FC"	prefix="fcoreprefixBIKE-03"	desc="fcoredescBIKE-03"	prefix2="fcoreprefix2BIKE-03"	desc2="fcoredesc2BIKE-03"	/>
<cont	index="4"	code="8"	force_level="1"	catalyst="2H"	prefix="fcoreprefixBIKE-04"	desc="fcoredescBIKE-04"	prefix2="fcoreprefix2BIKE-04"	desc2="fcoredesc2BIKE-04"	/>
<cont	index="5"	code="9"	force_level="2"	catalyst="__"	prefix="fcoreprefixBIKE-05"	desc="fcoredescBIKE-05"	prefix2="fcoreprefix2BIKE-05"	desc2="fcoredesc2BIKE-05"	/>
<cont	index="6"	code="25"	force_level="2"	catalyst="__"	prefix="fcoreprefixBIKE-06"	desc="fcoredescBIKE-06"	prefix2="fcoreprefix2BIKE-06"	desc2="fcoredesc2BIKE-06"	/>
<cont	index="7"	code="30"	force_level="3"	catalyst="__"	prefix="fcoreprefixBIKE-07"	desc="fcoredescBIKE-07"	prefix2="fcoreprefix2BIKE-07"	desc2="fcoredesc2BIKE-07"	/>
<cont	index="8"	code="32"	force_level="3"	catalyst="__"	prefix="fcoreprefixBIKE-08"	desc="fcoredescBIKE-08"	prefix2="fcoreprefix2BIKE-08"	desc2="fcoredesc2BIKE-08"	/>
<cont	index="9"	code="97"	force_level="3"	catalyst="__"	prefix="fcoreprefixBIKE-09"	desc="fcoredescBIKE-09"	prefix2="fcoreprefix2BIKE-09"	desc2="fcoredesc2BIKE-09"	/>
<cont	index="10"	code="98"	force_level="3"	catalyst="__"	prefix="fcoreprefixBIKE-10"	desc="fcoredescBIKE-10"	prefix2="fcoreprefix2BIKE-10"	desc2="fcoredesc2BIKE-10"	/>
<cont	index="11"	code="112"	force_level="3"	catalyst="__"	prefix="fcoreprefixBIKE-11"	desc="fcoredescBIKE-11"	prefix2="fcoreprefix2BIKE-11"	desc2="fcoredesc2BIKE-11"	/>
<cont	index="12"	code="113"	force_level="3"	catalyst="__"	prefix="fcoreprefixBIKE-12"	desc="fcoredescBIKE-12"	prefix2="fcoreprefix2BIKE-12"	desc2="fcoredesc2BIKE-12"	/>
<cont	index="13"	code="114"	force_level="3"	catalyst="__"	prefix="fcoreprefixBIKE-13"	desc="fcoredescBIKE-13"	prefix2="fcoreprefix2BIKE-13"	desc2="fcoredesc2BIKE-13"	/>
<cont	index="14"	code=""	force_level="0"	catalyst="__"	prefix="fcoreprefixBIKE-14"	desc="fcoredescBIKE-14"	prefix2="fcoreprefix2BIKE-14"	desc2="fcoredesc2BIKE-14"	/>
<cont	index="15"	code=""	force_level="0"	catalyst="__"	prefix="fcoreprefixBIKE-15"	desc="fcoredescBIKE-15"	prefix2="fcoreprefix2BIKE-15"	desc2="fcoredesc2BIKE-15"	/>
</code>
<code	type="BOARD"	>
<cont	index="1"	code="1"	force_level="1"	catalyst="HELM"	prefix="fcoreprefixBOARD-01"	desc="fcoredescBOARD-01"	prefix2="fcoreprefix2BOARD-01"	desc2="fcoredesc2BOARD-01"	/>
<cont	index="2"	code="3"	force_level="1"	catalyst="1H"	prefix="fcoreprefixBOARD-02"	desc="fcoredescBOARD-02"	prefix2="fcoreprefix2BOARD-02"	desc2="fcoredesc2BOARD-02"	/>
<cont	index="3"	code="4"	force_level="1"	catalyst="FC"	prefix="fcoreprefixBOARD-03"	desc="fcoredescBOARD-03"	prefix2="fcoreprefix2BOARD-03"	desc2="fcoredesc2BOARD-03"	/>
<cont	index="4"	code="5"	force_level="1"	catalyst="SUIT"	prefix="fcoreprefixBOARD-04"	desc="fcoredescBOARD-04"	prefix2="fcoreprefix2BOARD-04"	desc2="fcoredesc2BOARD-04"	/>
<cont	index="5"	code="6"	force_level="1"	catalyst="GLOVE"	prefix="fcoreprefixBOARD-05"	desc="fcoredescBOARD-05"	prefix2="fcoreprefix2BOARD-05"	desc2="fcoredesc2BOARD-05"	/>
<cont	index="6"	code="7"	force_level="1"	catalyst="BOOT"	prefix="fcoreprefixBOARD-06"	desc="fcoredescBOARD-06"	prefix2="fcoreprefix2BOARD-06"	desc2="fcoredesc2BOARD-06"	/>
<cont	index="7"	code="34"	force_level="2"	catalyst="__"	prefix="fcoreprefixBOARD-07"	desc="fcoredescBOARD-07"	prefix2="fcoreprefix2BOARD-07"	desc2="fcoredesc2BOARD-07"	/>
<cont	index="8"	code="42"	force_level="3"	catalyst="__"	prefix="fcoreprefixBOARD-08"	desc="fcoredescBOARD-08"	prefix2="fcoreprefix2BOARD-08"	desc2="fcoredesc2BOARD-08"	/>
<cont	index="9"	code="48"	force_level="3"	catalyst="__"	prefix="fcoreprefixBOARD-09"	desc="fcoredescBOARD-09"	prefix2="fcoreprefix2BOARD-09"	desc2="fcoredesc2BOARD-09"	/>
<cont	index="10"	code="8"	force_level="1"	catalyst="__"	prefix="fcoreprefixBOARD-10"	desc="fcoredescBOARD-10"	prefix2="fcoreprefix2BOARD-10"	desc2="fcoredesc2BOARD-10"	/>
<cont	index="11"	code="113"	force_level="3"	catalyst="__"	prefix="fcoreprefixBOARD-11"	desc="fcoredescBOARD-11"	prefix2="fcoreprefix2BOARD-11"	desc2="fcoredesc2BOARD-11"	/>
<cont	index="12"	code="114"	force_level="3"	catalyst="__"	prefix="fcoreprefixBOARD-12"	desc="fcoredescBOARD-12"	prefix2="fcoreprefix2BOARD-12"	desc2="fcoredesc2BOARD-12"	/>
<cont	index="13"	code=""	force_level="0"	catalyst="__"	prefix="fcoreprefixBOARD-13"	desc="fcoredescBOARD-13"	prefix2="fcoreprefix2BOARD-13"	desc2="fcoredesc2BOARD-13"	/>
<cont	index="14"	code=""	force_level="0"	catalyst="__"	prefix="fcoreprefixBOARD-14"	desc="fcoredescBOARD-14"	prefix2="fcoreprefix2BOARD-14"	desc2="fcoredesc2BOARD-14"	/>
<cont	index="15"	code=""	force_level="0"	catalyst="__"	prefix="fcoreprefixBOARD-15"	desc="fcoredescBOARD-15"	prefix2="fcoreprefix2BOARD-15"	desc2="fcoredesc2BOARD-15"	/>
</code>
<code	type="BOOT"	>
<cont	index="1"	code="5"	force_level="1"	catalyst="SUIT"	prefix="fcoreprefixBOOT-01"	desc="fcoredescBOOT-01"	prefix2="fcoreprefix2BOOT-01"	desc2="fcoredesc2BOOT-01"	/>
<cont	index="2"	code="7"	force_level="1"	catalyst="BOOT"	prefix="fcoreprefixBOOT-02"	desc="fcoredescBOOT-02"	prefix2="fcoreprefix2BOOT-02"	desc2="fcoredesc2BOOT-02"	/>
<cont	index="3"	code="1"	force_level="1"	catalyst="HELM"	prefix="fcoreprefixBOOT-03"	desc="fcoredescBOOT-03"	prefix2="fcoreprefix2BOOT-03"	desc2="fcoredesc2BOOT-03"	/>
<cont	index="4"	code="2"	force_level="1"	catalyst="__"	prefix="fcoreprefixBOOT-04"	desc="fcoredescBOOT-04"	prefix2="fcoreprefix2BOOT-04"	desc2="fcoredesc2BOOT-04"	/>
<cont	index="5"	code="37"	force_level="2"	catalyst="__"	prefix="fcoreprefixBOOT-05"	desc="fcoredescBOOT-05"	prefix2="fcoreprefix2BOOT-05"	desc2="fcoredesc2BOOT-05"	/>
<cont	index="6"	code="51"	force_level="3"	catalyst="__"	prefix="fcoreprefixBOOT-06"	desc="fcoredescBOOT-06"	prefix2="fcoreprefix2BOOT-06"	desc2="fcoredesc2BOOT-06"	/>
<cont	index="7"	code="112"	force_level="3"	catalyst="__"	prefix="fcoreprefixBOOT-07"	desc="fcoredescBOOT-07"	prefix2="fcoreprefix2BOOT-07"	desc2="fcoredesc2BOOT-07"	/>
<cont	index="8"	code="30"	force_level="3"	catalyst="__"	prefix="fcoreprefixBOOT-08"	desc="fcoredescBOOT-08"	prefix2="fcoreprefix2BOOT-08"	desc2="fcoredesc2BOOT-08"	/>
<cont	index="9"	code="32"	force_level="3"	catalyst="__"	prefix="fcoreprefixBOOT-09"	desc="fcoredescBOOT-09"	prefix2="fcoreprefix2BOOT-09"	desc2="fcoredesc2BOOT-09"	/>
<cont	index="10"	code="113"	force_level="3"	catalyst="__"	prefix="fcoreprefixBOOT-10"	desc="fcoredescBOOT-10"	prefix2="fcoreprefix2BOOT-10"	desc2="fcoredesc2BOOT-10"	/>
<cont	index="11"	code="38"	force_level="2"	catalyst="__"	prefix="fcoreprefixBOOT-11"	desc="fcoredescBOOT-11"	prefix2="fcoreprefix2BOOT-11"	desc2="fcoredesc2BOOT-11"	/>
<cont	index="12"	code="12"	force_level="2"	catalyst="__"	prefix="fcoreprefixBOOT-12"	desc="fcoredescBOOT-12"	prefix2="fcoreprefix2BOOT-12"	desc2="fcoredesc2BOOT-12"	/>
<cont	index="13"	code="43"	force_level="2"	catalyst="__"	prefix="fcoreprefixBOOT-13"	desc="fcoredescBOOT-13"	prefix2="fcoreprefix2BOOT-13"	desc2="fcoredesc2BOOT-13"	/>
<cont	index="14"	code="36"	force_level="2"	catalyst="__"	prefix="fcoreprefixBOOT-14"	desc="fcoredescBOOT-14"	prefix2="fcoreprefix2BOOT-14"	desc2="fcoredesc2BOOT-14"	/>
<cont	index="15"	code="114"	force_level="3"	catalyst="__"	prefix="fcoreprefixBOOT-15"	desc="fcoredescBOOT-15"	prefix2="fcoreprefix2BOOT-15"	desc2="fcoredesc2BOOT-15"	/>
</code>
<code	type="BRACELET"	>
<cont	index="1"	code="12"	force_level="2"	catalyst="__"	prefix="fcoreprefixBRACELET-01"	desc="fcoredescBRACELET-01"	prefix2="fcoreprefix2BRACELET-01"	desc2="fcoredesc2BRACELET-01"	/>
<cont	index="2"	code="13"	force_level="2"	catalyst="__"	prefix="fcoreprefixBRACELET-02"	desc="fcoredescBRACELET-02"	prefix2="fcoreprefix2BRACELET-02"	desc2="fcoredesc2BRACELET-02"	/>
<cont	index="3"	code="30"	force_level="3"	catalyst="__"	prefix="fcoreprefixBRACELET-03"	desc="fcoredescBRACELET-03"	prefix2="fcoreprefix2BRACELET-03"	desc2="fcoredesc2BRACELET-03"	/>
<cont	index="4"	code="32"	force_level="3"	catalyst="__"	prefix="fcoreprefixBRACELET-04"	desc="fcoredescBRACELET-04"	prefix2="fcoreprefix2BRACELET-04"	desc2="fcoredesc2BRACELET-04"	/>
<cont	index="5"	code="34"	force_level="2"	catalyst="__"	prefix="fcoreprefixBRACELET-05"	desc="fcoredescBRACELET-05"	prefix2="fcoreprefix2BRACELET-05"	desc2="fcoredesc2BRACELET-05"	/>
<cont	index="6"	code="35"	force_level="2"	catalyst="__"	prefix="fcoreprefixBRACELET-06"	desc="fcoredescBRACELET-06"	prefix2="fcoreprefix2BRACELET-06"	desc2="fcoredesc2BRACELET-06"	/>
<cont	index="7"	code="41"	force_level="3"	catalyst="__"	prefix="fcoreprefixBRACELET-07"	desc="fcoredescBRACELET-07"	prefix2="fcoreprefix2BRACELET-07"	desc2="fcoredesc2BRACELET-07"	/>
<cont	index="8"	code="48"	force_level="3"	catalyst="__"	prefix="fcoreprefixBRACELET-08"	desc="fcoredescBRACELET-08"	prefix2="fcoreprefix2BRACELET-08"	desc2="fcoredesc2BRACELET-08"	/>
<cont	index="9"	code="113"	force_level="3"	catalyst="__"	prefix="fcoreprefixBRACELET-09"	desc="fcoredescBRACELET-09"	prefix2="fcoreprefix2BRACELET-09"	desc2="fcoredesc2BRACELET-09"	/>
<cont	index="10"	code="114"	force_level="3"	catalyst="__"	prefix="fcoreprefixBRACELET-10"	desc="fcoredescBRACELET-10"	prefix2="fcoreprefix2BRACELET-10"	desc2="fcoredesc2BRACELET-10"	/>
<cont	index="11"	code="8"	force_level="1"	catalyst="2H"	prefix="fcoreprefixBRACELET-11"	desc="fcoredescBRACELET-11"	prefix2="fcoreprefix2BRACELET-11"	desc2="fcoredesc2BRACELET-11"	/>
<cont	index="12"	code=""	force_level="0"	catalyst="__"	prefix="fcoreprefixBRACELET-12"	desc="fcoredescBRACELET-12"	prefix2="fcoreprefix2BRACELET-12"	desc2="fcoredesc2BRACELET-12"	/>
<cont	index="13"	code=""	force_level="0"	catalyst="__"	prefix="fcoreprefixBRACELET-13"	desc="fcoredescBRACELET-13"	prefix2="fcoreprefix2BRACELET-13"	desc2="fcoredesc2BRACELET-13"	/>
<cont	index="14"	code=""	force_level="0"	catalyst="__"	prefix="fcoreprefixBRACELET-14"	desc="fcoredescBRACELET-14"	prefix2="fcoreprefix2BRACELET-14"	desc2="fcoredesc2BRACELET-14"	/>
<cont	index="15"	code="80"	force_level="3"	catalyst="__"	prefix="fcoreprefixBRACELET-15"	desc="fcoredescBRACELET-15"	prefix2="fcoreprefix2BRACELET-15"	desc2="fcoredesc2BRACELET-15"	/>
</code>
<code	type="EARRING"	>
<cont	index="1"	code="1"	force_level="1"	catalyst="HELM"	prefix="fcoreprefixEARRING-01"	desc="fcoredescEARRING-01"	prefix2="fcoreprefix2EARRING-01"	desc2="fcoredesc2EARRING-01"	/>
<cont	index="2"	code="5"	force_level="1"	catalyst="SUIT"	prefix="fcoreprefixEARRING-02"	desc="fcoredescEARRING-02"	prefix2="fcoreprefix2EARRING-02"	desc2="fcoredesc2EARRING-02"	/>
<cont	index="3"	code="7"	force_level="1"	catalyst="BOOT"	prefix="fcoreprefixEARRING-03"	desc="fcoredescEARRING-03"	prefix2="fcoreprefix2EARRING-03"	desc2="fcoredesc2EARRING-03"	/>
<cont	index="4"	code="12"	force_level="2"	catalyst="__"	prefix="fcoreprefixEARRING-04"	desc="fcoredescEARRING-04"	prefix2="fcoreprefix2EARRING-04"	desc2="fcoredesc2EARRING-04"	/>
<cont	index="5"	code="13"	force_level="2"	catalyst="__"	prefix="fcoreprefixEARRING-05"	desc="fcoredescEARRING-05"	prefix2="fcoreprefix2EARRING-05"	desc2="fcoredesc2EARRING-05"	/>
<cont	index="6"	code="36"	force_level="2"	catalyst="__"	prefix="fcoreprefixEARRING-06"	desc="fcoredescEARRING-06"	prefix2="fcoreprefix2EARRING-06"	desc2="fcoredesc2EARRING-06"	/>
<cont	index="7"	code="41"	force_level="3"	catalyst="__"	prefix="fcoreprefixEARRING-07"	desc="fcoredescEARRING-07"	prefix2="fcoreprefix2EARRING-07"	desc2="fcoredesc2EARRING-07"	/>
<cont	index="8"	code="48"	force_level="3"	catalyst="__"	prefix="fcoreprefixEARRING-08"	desc="fcoredescEARRING-08"	prefix2="fcoreprefix2EARRING-08"	desc2="fcoredesc2EARRING-08"	/>
<cont	index="9"	code="113"	force_level="3"	catalyst="__"	prefix="fcoreprefixEARRING-09"	desc="fcoredescEARRING-09"	prefix2="fcoreprefix2EARRING-09"	desc2="fcoredesc2EARRING-09"	/>
<cont	index="10"	code="114"	force_level="3"	catalyst="__"	prefix="fcoreprefixEARRING-10"	desc="fcoredescEARRING-10"	prefix2="fcoreprefix2EARRING-10"	desc2="fcoredesc2EARRING-10"	/>
<cont	index="11"	code=""	force_level="0"	catalyst="__"	prefix="fcoreprefixEARRING-11"	desc="fcoredescEARRING-11"	prefix2="fcoreprefix2EARRING-11"	desc2="fcoredesc2EARRING-11"	/>
<cont	index="12"	code=""	force_level="0"	catalyst="__"	prefix="fcoreprefixEARRING-12"	desc="fcoredescEARRING-12"	prefix2="fcoreprefix2EARRING-12"	desc2="fcoredesc2EARRING-12"	/>
<cont	index="13"	code=""	force_level="0"	catalyst="__"	prefix="fcoreprefixEARRING-13"	desc="fcoredescEARRING-13"	prefix2="fcoreprefix2EARRING-13"	desc2="fcoredesc2EARRING-13"	/>
<cont	index="14"	code=""	force_level="0"	catalyst="__"	prefix="fcoreprefixEARRING-14"	desc="fcoredescEARRING-14"	prefix2="fcoreprefix2EARRING-14"	desc2="fcoredesc2EARRING-14"	/>
<cont	index="15"	code=""	force_level="0"	catalyst="__"	prefix="fcoreprefixEARRING-15"	desc="fcoredescEARRING-15"	prefix2="fcoreprefix2EARRING-15"	desc2="fcoredesc2EARRING-15"	/>
</code>
<code	type="EPULET"	>
<cont	index="1"	code="1"	force_level="1"	catalyst="HELM"	prefix="fcoreprefixEPULET-01"	desc="fcoredescEPULET-01"	prefix2="fcoreprefix2EPULET-01"	desc2="fcoredesc2EPULET-01"	/>
<cont	index="2"	code="3"	force_level="1"	catalyst="1H"	prefix="fcoreprefixEPULET-02"	desc="fcoredescEPULET-02"	prefix2="fcoreprefix2EPULET-02"	desc2="fcoredesc2EPULET-02"	/>
<cont	index="3"	code="4"	force_level="1"	catalyst="FC"	prefix="fcoreprefixEPULET-03"	desc="fcoredescEPULET-03"	prefix2="fcoreprefix2EPULET-03"	desc2="fcoredesc2EPULET-03"	/>
<cont	index="4"	code="5"	force_level="1"	catalyst="SUIT"	prefix="fcoreprefixEPULET-04"	desc="fcoredescEPULET-04"	prefix2="fcoreprefix2EPULET-04"	desc2="fcoredesc2EPULET-04"	/>
<cont	index="5"	code="6"	force_level="1"	catalyst="GLOVE"	prefix="fcoreprefixEPULET-05"	desc="fcoredescEPULET-05"	prefix2="fcoreprefix2EPULET-05"	desc2="fcoredesc2EPULET-05"	/>
<cont	index="6"	code="7"	force_level="1"	catalyst="BOOT"	prefix="fcoreprefixEPULET-06"	desc="fcoredescEPULET-06"	prefix2="fcoreprefix2EPULET-06"	desc2="fcoredesc2EPULET-06"	/>
<cont	index="7"	code="30"	force_level="3"	catalyst="__"	prefix="fcoreprefixEPULET-07"	desc="fcoredescEPULET-07"	prefix2="fcoreprefix2EPULET-07"	desc2="fcoredesc2EPULET-07"	/>
<cont	index="8"	code="32"	force_level="3"	catalyst="__"	prefix="fcoreprefixEPULET-08"	desc="fcoredescEPULET-08"	prefix2="fcoreprefix2EPULET-08"	desc2="fcoredesc2EPULET-08"	/>
<cont	index="9"	code="36"	force_level="2"	catalyst="__"	prefix="fcoreprefixEPULET-09"	desc="fcoredescEPULET-09"	prefix2="fcoreprefix2EPULET-09"	desc2="fcoredesc2EPULET-09"	/>
<cont	index="10"	code="97"	force_level="3"	catalyst="__"	prefix="fcoreprefixEPULET-10"	desc="fcoredescEPULET-10"	prefix2="fcoreprefix2EPULET-10"	desc2="fcoredesc2EPULET-10"	/>
<cont	index="11"	code="98"	force_level="3"	catalyst="__"	prefix="fcoreprefixEPULET-11"	desc="fcoredescEPULET-11"	prefix2="fcoreprefix2EPULET-11"	desc2="fcoredesc2EPULET-11"	/>
<cont	index="12"	code="112"	force_level="3"	catalyst="__"	prefix="fcoreprefixEPULET-12"	desc="fcoredescEPULET-12"	prefix2="fcoreprefix2EPULET-12"	desc2="fcoredesc2EPULET-12"	/>
<cont	index="13"	code=""	force_level="0"	catalyst="__"	prefix="fcoreprefixEPULET-13"	desc="fcoredescEPULET-13"	prefix2="fcoreprefix2EPULET-13"	desc2="fcoredesc2EPULET-13"	/>
<cont	index="14"	code=""	force_level="0"	catalyst="__"	prefix="fcoreprefixEPULET-14"	desc="fcoredescEPULET-14"	prefix2="fcoreprefix2EPULET-14"	desc2="fcoredesc2EPULET-14"	/>
<cont	index="15"	code=""	force_level="0"	catalyst="__"	prefix="fcoreprefixEPULET-15"	desc="fcoredescEPULET-15"	prefix2="fcoreprefix2EPULET-15"	desc2="fcoredesc2EPULET-15"	/>
</code>
<code	type="GLOVE"	>
<cont	index="1"	code="5"	force_level="1"	catalyst="SUIT"	prefix="fcoreprefixGLOVE-01"	desc="fcoredescGLOVE-01"	prefix2="fcoreprefix2GLOVE-01"	desc2="fcoredesc2GLOVE-01"	/>
<cont	index="2"	code="6"	force_level="1"	catalyst="GLOVE"	prefix="fcoreprefixGLOVE-02"	desc="fcoredescGLOVE-02"	prefix2="fcoreprefix2GLOVE-02"	desc2="fcoredesc2GLOVE-02"	/>
<cont	index="3"	code="7"	force_level="1"	catalyst="BOOT"	prefix="fcoreprefixGLOVE-03"	desc="fcoredescGLOVE-03"	prefix2="fcoreprefix2GLOVE-03"	desc2="fcoredesc2GLOVE-03"	/>
<cont	index="4"	code="3"	force_level="1"	catalyst="1H"	prefix="fcoreprefixGLOVE-04"	desc="fcoredescGLOVE-04"	prefix2="fcoreprefix2GLOVE-04"	desc2="fcoredesc2GLOVE-04"	/>
<cont	index="5"	code="37"	force_level="2"	catalyst="__"	prefix="fcoreprefixGLOVE-05"	desc="fcoredescGLOVE-05"	prefix2="fcoreprefix2GLOVE-05"	desc2="fcoredesc2GLOVE-05"	/>
<cont	index="6"	code="51"	force_level="3"	catalyst="__"	prefix="fcoreprefixGLOVE-06"	desc="fcoredescGLOVE-06"	prefix2="fcoreprefix2GLOVE-06"	desc2="fcoredesc2GLOVE-06"	/>
<cont	index="7"	code="98"	force_level="3"	catalyst="__"	prefix="fcoreprefixGLOVE-07"	desc="fcoredescGLOVE-07"	prefix2="fcoreprefix2GLOVE-07"	desc2="fcoredesc2GLOVE-07"	/>
<cont	index="8"	code="30"	force_level="3"	catalyst="__"	prefix="fcoreprefixGLOVE-08"	desc="fcoredescGLOVE-08"	prefix2="fcoreprefix2GLOVE-08"	desc2="fcoredesc2GLOVE-08"	/>
<cont	index="9"	code="32"	force_level="3"	catalyst="__"	prefix="fcoreprefixGLOVE-09"	desc="fcoredescGLOVE-09"	prefix2="fcoreprefix2GLOVE-09"	desc2="fcoredesc2GLOVE-09"	/>
<cont	index="10"	code="113"	force_level="3"	catalyst="__"	prefix="fcoreprefixGLOVE-10"	desc="fcoredescGLOVE-10"	prefix2="fcoreprefix2GLOVE-10"	desc2="fcoredesc2GLOVE-10"	/>
<cont	index="11"	code="38"	force_level="2"	catalyst="__"	prefix="fcoreprefixGLOVE-11"	desc="fcoredescGLOVE-11"	prefix2="fcoreprefix2GLOVE-11"	desc2="fcoredesc2GLOVE-11"	/>
<cont	index="12"	code="25"	force_level="2"	catalyst="__"	prefix="fcoreprefixGLOVE-12"	desc="fcoredescGLOVE-12"	prefix2="fcoreprefix2GLOVE-12"	desc2="fcoredesc2GLOVE-12"	/>
<cont	index="13"	code="34"	force_level="2"	catalyst="__"	prefix="fcoreprefixGLOVE-13"	desc="fcoredescGLOVE-13"	prefix2="fcoreprefix2GLOVE-13"	desc2="fcoredesc2GLOVE-13"	/>
<cont	index="14"	code="35"	force_level="2"	catalyst="__"	prefix="fcoreprefixGLOVE-14"	desc="fcoredescGLOVE-14"	prefix2="fcoreprefix2GLOVE-14"	desc2="fcoredesc2GLOVE-14"	/>
<cont	index="15"	code="114"	force_level="3"	catalyst="__"	prefix="fcoreprefixGLOVE-15"	desc="fcoredescGLOVE-15"	prefix2="fcoreprefix2GLOVE-15"	desc2="fcoredesc2GLOVE-15"	/>
</code>
<code	type="HELM"	>
<cont	index="1"	code="2"	force_level="1"	catalyst="__"	prefix="fcoreprefixHELM-01"	desc="fcoredescHELM-01"	prefix2="fcoreprefix2HELM-01"	desc2="fcoredesc2HELM-01"	/>
<cont	index="2"	code="5"	force_level="1"	catalyst="SUIT"	prefix="fcoreprefixHELM-02"	desc="fcoredescHELM-02"	prefix2="fcoreprefix2HELM-02"	desc2="fcoredesc2HELM-02"	/>
<cont	index="3"	code="7"	force_level="1"	catalyst="BOOT"	prefix="fcoreprefixHELM-03"	desc="fcoredescHELM-03"	prefix2="fcoreprefix2HELM-03"	desc2="fcoredesc2HELM-03"	/>
<cont	index="4"	code="8"	force_level="1"	catalyst="2H"	prefix="fcoreprefixHELM-04"	desc="fcoredescHELM-04"	prefix2="fcoreprefix2HELM-04"	desc2="fcoredesc2HELM-04"	/>
<cont	index="5"	code="9"	force_level="2"	catalyst="__"	prefix="fcoreprefixHELM-05"	desc="fcoredescHELM-05"	prefix2="fcoreprefix2HELM-05"	desc2="fcoredesc2HELM-05"	/>
<cont	index="6"	code="51"	force_level="3"	catalyst="__"	prefix="fcoreprefixHELM-06"	desc="fcoredescHELM-06"	prefix2="fcoreprefix2HELM-06"	desc2="fcoredesc2HELM-06"	/>
<cont	index="7"	code="97"	force_level="3"	catalyst="__"	prefix="fcoreprefixHELM-07"	desc="fcoredescHELM-07"	prefix2="fcoreprefix2HELM-07"	desc2="fcoredesc2HELM-07"	/>
<cont	index="8"	code="30"	force_level="3"	catalyst="__"	prefix="fcoreprefixHELM-08"	desc="fcoredescHELM-08"	prefix2="fcoreprefix2HELM-08"	desc2="fcoredesc2HELM-08"	/>
<cont	index="9"	code="32"	force_level="3"	catalyst="__"	prefix="fcoreprefixHELM-09"	desc="fcoredescHELM-09"	prefix2="fcoreprefix2HELM-09"	desc2="fcoredesc2HELM-09"	/>
<cont	index="10"	code="113"	force_level="3"	catalyst="__"	prefix="fcoreprefixHELM-10"	desc="fcoredescHELM-10"	prefix2="fcoreprefix2HELM-10"	desc2="fcoredesc2HELM-10"	/>
<cont	index="11"	code="12"	force_level="2"	catalyst="__"	prefix="fcoreprefixHELM-11"	desc="fcoredescHELM-11"	prefix2="fcoreprefix2HELM-11"	desc2="fcoredesc2HELM-11"	/>
<cont	index="12"	code="13"	force_level="2"	catalyst="__"	prefix="fcoreprefixHELM-12"	desc="fcoredescHELM-12"	prefix2="fcoreprefix2HELM-12"	desc2="fcoredesc2HELM-12"	/>
<cont	index="13"	code="43"	force_level="2"	catalyst="__"	prefix="fcoreprefixHELM-13"	desc="fcoredescHELM-13"	prefix2="fcoreprefix2HELM-13"	desc2="fcoredesc2HELM-13"	/>
<cont	index="14"	code="49"	force_level="2"	catalyst="__"	prefix="fcoreprefixHELM-14"	desc="fcoredescHELM-14"	prefix2="fcoreprefix2HELM-14"	desc2="fcoredesc2HELM-14"	/>
<cont	index="15"	code="114"	force_level="3"	catalyst="__"	prefix="fcoreprefixHELM-15"	desc="fcoredescHELM-15"	prefix2="fcoreprefix2HELM-15"	desc2="fcoredesc2HELM-15"	/>
</code>
<code	type="RING"	>
<cont	index="1"	code="3"	force_level="1"	catalyst="1H"	prefix="fcoreprefixRING-01"	desc="fcoredescRING-01"	prefix2="fcoreprefix2RING-01"	desc2="fcoredesc2RING-01"	/>
<cont	index="2"	code="4"	force_level="1"	catalyst="FC"	prefix="fcoreprefixRING-02"	desc="fcoredescRING-02"	prefix2="fcoreprefix2RING-02"	desc2="fcoredesc2RING-02"	/>
<cont	index="3"	code="6"	force_level="1"	catalyst="GLOVE"	prefix="fcoreprefixRING-03"	desc="fcoredescRING-03"	prefix2="fcoreprefix2RING-03"	desc2="fcoredesc2RING-03"	/>
<cont	index="4"	code="10"	force_level="2"	catalyst="__"	prefix="fcoreprefixRING-04"	desc="fcoredescRING-04"	prefix2="fcoreprefix2RING-04"	desc2="fcoredesc2RING-04"	/>
<cont	index="5"	code="39"	force_level="2"	catalyst="__"	prefix="fcoreprefixRING-05"	desc="fcoredescRING-05"	prefix2="fcoreprefix2RING-05"	desc2="fcoredesc2RING-05"	/>
<cont	index="6"	code="41"	force_level="3"	catalyst="__"	prefix="fcoreprefixRING-06"	desc="fcoredescRING-06"	prefix2="fcoreprefix2RING-06"	desc2="fcoredesc2RING-06"	/>
<cont	index="7"	code="48"	force_level="3"	catalyst="__"	prefix="fcoreprefixRING-07"	desc="fcoredescRING-07"	prefix2="fcoreprefix2RING-07"	desc2="fcoredesc2RING-07"	/>
<cont	index="8"	code="1"	force_level="1"	catalyst="HELM"	prefix="fcoreprefixRING-08"	desc="fcoredescRING-08"	prefix2="fcoreprefix2RING-08"	desc2="fcoredesc2RING-08"	/>
<cont	index="9"	code="113"	force_level="3"	catalyst="__"	prefix="fcoreprefixRING-09"	desc="fcoredescRING-09"	prefix2="fcoreprefix2RING-09"	desc2="fcoredesc2RING-09"	/>
<cont	index="10"	code="80"	force_level="3"	catalyst="__"	prefix="fcoreprefixRING-10"	desc="fcoredescRING-10"	prefix2="fcoreprefix2RING-10"	desc2="fcoredesc2RING-10"	/>
<cont	index="11"	code=""	force_level="0"	catalyst="__"	prefix="fcoreprefixRING-11"	desc="fcoredescRING-11"	prefix2="fcoreprefix2RING-11"	desc2="fcoredesc2RING-11"	/>
<cont	index="12"	code=""	force_level="0"	catalyst="__"	prefix="fcoreprefixRING-12"	desc="fcoredescRING-12"	prefix2="fcoreprefix2RING-12"	desc2="fcoredesc2RING-12"	/>
<cont	index="13"	code=""	force_level="0"	catalyst="__"	prefix="fcoreprefixRING-13"	desc="fcoredescRING-13"	prefix2="fcoreprefix2RING-13"	desc2="fcoredesc2RING-13"	/>
<cont	index="14"	code=""	force_level="0"	catalyst="__"	prefix="fcoreprefixRING-14"	desc="fcoredescRING-14"	prefix2="fcoreprefix2RING-14"	desc2="fcoredesc2RING-14"	/>
<cont	index="15"	code=""	force_level="0"	catalyst="__"	prefix="fcoreprefixRING-15"	desc="fcoredescRING-15"	prefix2="fcoreprefix2RING-15"	desc2="fcoredesc2RING-15"	/>
</code>
<code	type="SUIT"	>
<cont	index="1"	code="1"	force_level="1"	catalyst="HELM"	prefix="fcoreprefixSUIT-01"	desc="fcoredescSUIT-01"	prefix2="fcoreprefix2SUIT-01"	desc2="fcoredesc2SUIT-01"	/>
<cont	index="2"	code="5"	force_level="1"	catalyst="SUIT"	prefix="fcoreprefixSUIT-02"	desc="fcoredescSUIT-02"	prefix2="fcoreprefix2SUIT-02"	desc2="fcoredesc2SUIT-02"	/>
<cont	index="3"	code="7"	force_level="1"	catalyst="BOOT"	prefix="fcoreprefixSUIT-03"	desc="fcoredescSUIT-03"	prefix2="fcoreprefix2SUIT-03"	desc2="fcoredesc2SUIT-03"	/>
<cont	index="4"	code="2"	force_level="1"	catalyst="__"	prefix="fcoreprefixSUIT-04"	desc="fcoredescSUIT-04"	prefix2="fcoreprefix2SUIT-04"	desc2="fcoredesc2SUIT-04"	/>
<cont	index="5"	code="37"	force_level="2"	catalyst="__"	prefix="fcoreprefixSUIT-05"	desc="fcoredescSUIT-05"	prefix2="fcoreprefix2SUIT-05"	desc2="fcoredesc2SUIT-05"	/>
<cont	index="6"	code="51"	force_level="3"	catalyst="__"	prefix="fcoreprefixSUIT-06"	desc="fcoredescSUIT-06"	prefix2="fcoreprefix2SUIT-06"	desc2="fcoredesc2SUIT-06"	/>
<cont	index="7"	code="112"	force_level="3"	catalyst="__"	prefix="fcoreprefixSUIT-07"	desc="fcoredescSUIT-07"	prefix2="fcoreprefix2SUIT-07"	desc2="fcoredesc2SUIT-07"	/>
<cont	index="8"	code="30"	force_level="3"	catalyst="__"	prefix="fcoreprefixSUIT-08"	desc="fcoredescSUIT-08"	prefix2="fcoreprefix2SUIT-08"	desc2="fcoredesc2SUIT-08"	/>
<cont	index="9"	code="32"	force_level="3"	catalyst="__"	prefix="fcoreprefixSUIT-09"	desc="fcoredescSUIT-09"	prefix2="fcoreprefix2SUIT-09"	desc2="fcoredesc2SUIT-09"	/>
<cont	index="10"	code="113"	force_level="3"	catalyst="__"	prefix="fcoreprefixSUIT-10"	desc="fcoredescSUIT-10"	prefix2="fcoreprefix2SUIT-10"	desc2="fcoredesc2SUIT-10"	/>
<cont	index="11"	code="38"	force_level="2"	catalyst="__"	prefix="fcoreprefixSUIT-11"	desc="fcoredescSUIT-11"	prefix2="fcoreprefix2SUIT-11"	desc2="fcoredesc2SUIT-11"	/>
<cont	index="12"	code="25"	force_level="2"	catalyst="__"	prefix="fcoreprefixSUIT-12"	desc="fcoredescSUIT-12"	prefix2="fcoreprefix2SUIT-12"	desc2="fcoredesc2SUIT-12"	/>
<cont	index="13"	code="43"	force_level="2"	catalyst="__"	prefix="fcoreprefixSUIT-13"	desc="fcoredescSUIT-13"	prefix2="fcoreprefix2SUIT-13"	desc2="fcoredesc2SUIT-13"	/>
<cont	index="14"	code="36"	force_level="2"	catalyst="__"	prefix="fcoreprefixSUIT-14"	desc="fcoredescSUIT-14"	prefix2="fcoreprefix2SUIT-14"	desc2="fcoredesc2SUIT-14"	/>
<cont	index="15"	code="114"	force_level="3"	catalyst="__"	prefix="fcoreprefixSUIT-15"	desc="fcoredescSUIT-15"	prefix2="fcoreprefix2SUIT-15"	desc2="fcoredesc2SUIT-15"	/>
</code>
<fcore_cost_init>
<fcore_cost	equip_lv="2"	active_opt="0"	cost="1000"	/>
<fcore_cost	equip_lv="2"	active_opt="1"	cost="2000"	/>
<fcore_cost	equip_lv="2"	active_opt="2"	cost="4000"	/>
<fcore_cost	equip_lv="3"	active_opt="0"	cost="2000"	/>
<fcore_cost	equip_lv="3"	active_opt="1"	cost="4000"	/>
<fcore_cost	equip_lv="3"	active_opt="2"	cost="8000"	/>
<fcore_cost	equip_lv="4"	active_opt="0"	cost="4000"	/>
<fcore_cost	equip_lv="4"	active_opt="1"	cost="8000"	/>
<fcore_cost	equip_lv="4"	active_opt="2"	cost="16000"	/>
<fcore_cost	equip_lv="5"	active_opt="0"	cost="30000"	/>
<fcore_cost	equip_lv="5"	active_opt="1"	cost="60000"	/>
<fcore_cost	equip_lv="5"	active_opt="2"	cost="120000"	/>
<fcore_cost	equip_lv="6"	active_opt="0"	cost="60000"	/>
<fcore_cost	equip_lv="6"	active_opt="1"	cost="120000"	/>
<fcore_cost	equip_lv="6"	active_opt="2"	cost="240000"	/>
<fcore_cost	equip_lv="7"	active_opt="0"	cost="120000"	/>
<fcore_cost	equip_lv="7"	active_opt="1"	cost="240000"	/>
<fcore_cost	equip_lv="7"	active_opt="2"	cost="480000"	/>
<fcore_cost	equip_lv="8"	active_opt="0"	cost="500000"	/>
<fcore_cost	equip_lv="8"	active_opt="1"	cost="1000000"	/>
<fcore_cost	equip_lv="8"	active_opt="2"	cost="2000000"	/>
<fcore_cost	equip_lv="9"	active_opt="0"	cost="1000000"	/>
<fcore_cost	equip_lv="9"	active_opt="1"	cost="2000000"	/>
<fcore_cost	equip_lv="9"	active_opt="2"	cost="4000000"	/>
<fcore_cost	equip_lv="10"	active_opt="0"	cost="2000000"	/>
<fcore_cost	equip_lv="10"	active_opt="1"	cost="4000000"	/>
<fcore_cost	equip_lv="10"	active_opt="2"	cost="8000000"	/>
<fcore_cost	equip_lv="11"	active_opt="0"	cost="7000000"	/>
<fcore_cost	equip_lv="11"	active_opt="1"	cost="14000000"	/>
<fcore_cost	equip_lv="11"	active_opt="2"	cost="28000000"	/>
</fcore_cost_init>
<fcore_rate_init>
<fcore_rate	item_type="5"	active_opt="0"	enchant_level="0"	equal0_rate="350000000"	equal1_rate="350000000"	equal2_rate="350000000"	/>
<fcore_rate	item_type="5"	active_opt="0"	enchant_level="1"	equal0_rate="350000000"	equal1_rate="350000000"	equal2_rate="350000000"	/>
<fcore_rate	item_type="5"	active_opt="0"	enchant_level="2"	equal0_rate="350000000"	equal1_rate="350000000"	equal2_rate="350000000"	/>
<fcore_rate	item_type="5"	active_opt="0"	enchant_level="3"	equal0_rate="360000000"	equal1_rate="360000000"	equal2_rate="360000000"	/>
<fcore_rate	item_type="5"	active_opt="0"	enchant_level="4"	equal0_rate="360000000"	equal1_rate="360000000"	equal2_rate="360000000"	/>
<fcore_rate	item_type="5"	active_opt="0"	enchant_level="5"	equal0_rate="370000000"	equal1_rate="370000000"	equal2_rate="370000000"	/>
<fcore_rate	item_type="5"	active_opt="0"	enchant_level="6"	equal0_rate="370000000"	equal1_rate="370000000"	equal2_rate="370000000"	/>
<fcore_rate	item_type="5"	active_opt="0"	enchant_level="7"	equal0_rate="380000000"	equal1_rate="380000000"	equal2_rate="380000000"	/>
<fcore_rate	item_type="5"	active_opt="0"	enchant_level="8"	equal0_rate="390000000"	equal1_rate="390000000"	equal2_rate="390000000"	/>
<fcore_rate	item_type="5"	active_opt="0"	enchant_level="9"	equal0_rate="400000000"	equal1_rate="400000000"	equal2_rate="400000000"	/>
<fcore_rate	item_type="5"	active_opt="0"	enchant_level="10"	equal0_rate="410000000"	equal1_rate="410000000"	equal2_rate="410000000"	/>
<fcore_rate	item_type="5"	active_opt="0"	enchant_level="11"	equal0_rate="420000000"	equal1_rate="420000000"	equal2_rate="420000000"	/>
<fcore_rate	item_type="5"	active_opt="0"	enchant_level="12"	equal0_rate="440000000"	equal1_rate="440000000"	equal2_rate="440000000"	/>
<fcore_rate	item_type="5"	active_opt="0"	enchant_level="13"	equal0_rate="450000000"	equal1_rate="450000000"	equal2_rate="450000000"	/>
<fcore_rate	item_type="5"	active_opt="0"	enchant_level="14"	equal0_rate="470000000"	equal1_rate="470000000"	equal2_rate="470000000"	/>
<fcore_rate	item_type="5"	active_opt="0"	enchant_level="15"	equal0_rate="490000000"	equal1_rate="490000000"	equal2_rate="490000000"	/>
<fcore_rate	item_type="5"	active_opt="1"	enchant_level="0"	equal0_rate="200000000"	equal1_rate="200000000"	equal2_rate="200000000"	/>
<fcore_rate	item_type="5"	active_opt="1"	enchant_level="1"	equal0_rate="210000000"	equal1_rate="210000000"	equal2_rate="210000000"	/>
<fcore_rate	item_type="5"	active_opt="1"	enchant_level="2"	equal0_rate="220000000"	equal1_rate="220000000"	equal2_rate="220000000"	/>
<fcore_rate	item_type="5"	active_opt="1"	enchant_level="3"	equal0_rate="230000000"	equal1_rate="230000000"	equal2_rate="230000000"	/>
<fcore_rate	item_type="5"	active_opt="1"	enchant_level="4"	equal0_rate="240000000"	equal1_rate="240000000"	equal2_rate="240000000"	/>
<fcore_rate	item_type="5"	active_opt="1"	enchant_level="5"	equal0_rate="250000000"	equal1_rate="250000000"	equal2_rate="250000000"	/>
<fcore_rate	item_type="5"	active_opt="1"	enchant_level="6"	equal0_rate="260000000"	equal1_rate="260000000"	equal2_rate="260000000"	/>
<fcore_rate	item_type="5"	active_opt="1"	enchant_level="7"	equal0_rate="280000000"	equal1_rate="280000000"	equal2_rate="280000000"	/>
<fcore_rate	item_type="5"	active_opt="1"	enchant_level="8"	equal0_rate="290000000"	equal1_rate="290000000"	equal2_rate="290000000"	/>
<fcore_rate	item_type="5"	active_opt="1"	enchant_level="9"	equal0_rate="310000000"	equal1_rate="310000000"	equal2_rate="310000000"	/>
<fcore_rate	item_type="5"	active_opt="1"	enchant_level="10"	equal0_rate="340000000"	equal1_rate="340000000"	equal2_rate="340000000"	/>
<fcore_rate	item_type="5"	active_opt="1"	enchant_level="11"	equal0_rate="370000000"	equal1_rate="370000000"	equal2_rate="370000000"	/>
<fcore_rate	item_type="5"	active_opt="1"	enchant_level="12"	equal0_rate="400000000"	equal1_rate="400000000"	equal2_rate="400000000"	/>
<fcore_rate	item_type="5"	active_opt="1"	enchant_level="13"	equal0_rate="430000000"	equal1_rate="430000000"	equal2_rate="430000000"	/>
<fcore_rate	item_type="5"	active_opt="1"	enchant_level="14"	equal0_rate="460000000"	equal1_rate="460000000"	equal2_rate="460000000"	/>
<fcore_rate	item_type="5"	active_opt="1"	enchant_level="15"	equal0_rate="490000000"	equal1_rate="490000000"	equal2_rate="490000000"	/>
<fcore_rate	item_type="5"	active_opt="2"	enchant_level="0"	equal0_rate="50000000"	equal1_rate="50000000"	equal2_rate="50000000"	/>
<fcore_rate	item_type="5"	active_opt="2"	enchant_level="1"	equal0_rate="60000000"	equal1_rate="60000000"	equal2_rate="60000000"	/>
<fcore_rate	item_type="5"	active_opt="2"	enchant_level="2"	equal0_rate="80000000"	equal1_rate="80000000"	equal2_rate="80000000"	/>
<fcore_rate	item_type="5"	active_opt="2"	enchant_level="3"	equal0_rate="90000000"	equal1_rate="90000000"	equal2_rate="90000000"	/>
<fcore_rate	item_type="5"	active_opt="2"	enchant_level="4"	equal0_rate="110000000"	equal1_rate="110000000"	equal2_rate="110000000"	/>
<fcore_rate	item_type="5"	active_opt="2"	enchant_level="5"	equal0_rate="120000000"	equal1_rate="120000000"	equal2_rate="120000000"	/>
<fcore_rate	item_type="5"	active_opt="2"	enchant_level="6"	equal0_rate="150000000"	equal1_rate="150000000"	equal2_rate="150000000"	/>
<fcore_rate	item_type="5"	active_opt="2"	enchant_level="7"	equal0_rate="170000000"	equal1_rate="170000000"	equal2_rate="170000000"	/>
<fcore_rate	item_type="5"	active_opt="2"	enchant_level="8"	equal0_rate="200000000"	equal1_rate="200000000"	equal2_rate="200000000"	/>
<fcore_rate	item_type="5"	active_opt="2"	enchant_level="9"	equal0_rate="220000000"	equal1_rate="220000000"	equal2_rate="220000000"	/>
<fcore_rate	item_type="5"	active_opt="2"	enchant_level="10"	equal0_rate="270000000"	equal1_rate="270000000"	equal2_rate="270000000"	/>
<fcore_rate	item_type="5"	active_opt="2"	enchant_level="11"	equal0_rate="310000000"	equal1_rate="310000000"	equal2_rate="310000000"	/>
<fcore_rate	item_type="5"	active_opt="2"	enchant_level="12"	equal0_rate="360000000"	equal1_rate="360000000"	equal2_rate="360000000"	/>
<fcore_rate	item_type="5"	active_opt="2"	enchant_level="13"	equal0_rate="400000000"	equal1_rate="400000000"	equal2_rate="400000000"	/>
<fcore_rate	item_type="5"	active_opt="2"	enchant_level="14"	equal0_rate="450000000"	equal1_rate="450000000"	equal2_rate="450000000"	/>
<fcore_rate	item_type="5"	active_opt="2"	enchant_level="15"	equal0_rate="490000000"	equal1_rate="490000000"	equal2_rate="490000000"	/>
<fcore_rate	item_type="6"	active_opt="0"	enchant_level="0"	equal0_rate="350000000"	equal1_rate="350000000"	equal2_rate="350000000"	/>
<fcore_rate	item_type="6"	active_opt="0"	enchant_level="1"	equal0_rate="350000000"	equal1_rate="350000000"	equal2_rate="350000000"	/>
<fcore_rate	item_type="6"	active_opt="0"	enchant_level="2"	equal0_rate="350000000"	equal1_rate="350000000"	equal2_rate="350000000"	/>
<fcore_rate	item_type="6"	active_opt="0"	enchant_level="3"	equal0_rate="360000000"	equal1_rate="360000000"	equal2_rate="360000000"	/>
<fcore_rate	item_type="6"	active_opt="0"	enchant_level="4"	equal0_rate="360000000"	equal1_rate="360000000"	equal2_rate="360000000"	/>
<fcore_rate	item_type="6"	active_opt="0"	enchant_level="5"	equal0_rate="370000000"	equal1_rate="370000000"	equal2_rate="370000000"	/>
<fcore_rate	item_type="6"	active_opt="0"	enchant_level="6"	equal0_rate="370000000"	equal1_rate="370000000"	equal2_rate="370000000"	/>
<fcore_rate	item_type="6"	active_opt="0"	enchant_level="7"	equal0_rate="380000000"	equal1_rate="380000000"	equal2_rate="380000000"	/>
<fcore_rate	item_type="6"	active_opt="0"	enchant_level="8"	equal0_rate="390000000"	equal1_rate="390000000"	equal2_rate="390000000"	/>
<fcore_rate	item_type="6"	active_opt="0"	enchant_level="9"	equal0_rate="400000000"	equal1_rate="400000000"	equal2_rate="400000000"	/>
<fcore_rate	item_type="6"	active_opt="0"	enchant_level="10"	equal0_rate="410000000"	equal1_rate="410000000"	equal2_rate="410000000"	/>
<fcore_rate	item_type="6"	active_opt="0"	enchant_level="11"	equal0_rate="420000000"	equal1_rate="420000000"	equal2_rate="420000000"	/>
<fcore_rate	item_type="6"	active_opt="0"	enchant_level="12"	equal0_rate="440000000"	equal1_rate="440000000"	equal2_rate="440000000"	/>
<fcore_rate	item_type="6"	active_opt="0"	enchant_level="13"	equal0_rate="450000000"	equal1_rate="450000000"	equal2_rate="450000000"	/>
<fcore_rate	item_type="6"	active_opt="0"	enchant_level="14"	equal0_rate="470000000"	equal1_rate="470000000"	equal2_rate="470000000"	/>
<fcore_rate	item_type="6"	active_opt="0"	enchant_level="15"	equal0_rate="490000000"	equal1_rate="490000000"	equal2_rate="490000000"	/>
<fcore_rate	item_type="6"	active_opt="1"	enchant_level="0"	equal0_rate="200000000"	equal1_rate="200000000"	equal2_rate="200000000"	/>
<fcore_rate	item_type="6"	active_opt="1"	enchant_level="1"	equal0_rate="210000000"	equal1_rate="210000000"	equal2_rate="210000000"	/>
<fcore_rate	item_type="6"	active_opt="1"	enchant_level="2"	equal0_rate="220000000"	equal1_rate="220000000"	equal2_rate="220000000"	/>
<fcore_rate	item_type="6"	active_opt="1"	enchant_level="3"	equal0_rate="230000000"	equal1_rate="230000000"	equal2_rate="230000000"	/>
<fcore_rate	item_type="6"	active_opt="1"	enchant_level="4"	equal0_rate="240000000"	equal1_rate="240000000"	equal2_rate="240000000"	/>
<fcore_rate	item_type="6"	active_opt="1"	enchant_level="5"	equal0_rate="250000000"	equal1_rate="250000000"	equal2_rate="250000000"	/>
<fcore_rate	item_type="6"	active_opt="1"	enchant_level="6"	equal0_rate="260000000"	equal1_rate="260000000"	equal2_rate="260000000"	/>
<fcore_rate	item_type="6"	active_opt="1"	enchant_level="7"	equal0_rate="280000000"	equal1_rate="280000000"	equal2_rate="280000000"	/>
<fcore_rate	item_type="6"	active_opt="1"	enchant_level="8"	equal0_rate="290000000"	equal1_rate="290000000"	equal2_rate="290000000"	/>
<fcore_rate	item_type="6"	active_opt="1"	enchant_level="9"	equal0_rate="310000000"	equal1_rate="310000000"	equal2_rate="310000000"	/>
<fcore_rate	item_type="6"	active_opt="1"	enchant_level="10"	equal0_rate="340000000"	equal1_rate="340000000"	equal2_rate="340000000"	/>
<fcore_rate	item_type="6"	active_opt="1"	enchant_level="11"	equal0_rate="370000000"	equal1_rate="370000000"	equal2_rate="370000000"	/>
<fcore_rate	item_type="6"	active_opt="1"	enchant_level="12"	equal0_rate="400000000"	equal1_rate="400000000"	equal2_rate="400000000"	/>
<fcore_rate	item_type="6"	active_opt="1"	enchant_level="13"	equal0_rate="430000000"	equal1_rate="430000000"	equal2_rate="430000000"	/>
<fcore_rate	item_type="6"	active_opt="1"	enchant_level="14"	equal0_rate="460000000"	equal1_rate="460000000"	equal2_rate="460000000"	/>
<fcore_rate	item_type="6"	active_opt="1"	enchant_level="15"	equal0_rate="490000000"	equal1_rate="490000000"	equal2_rate="490000000"	/>
<fcore_rate	item_type="6"	active_opt="2"	enchant_level="0"	equal0_rate="50000000"	equal1_rate="50000000"	equal2_rate="50000000"	/>
<fcore_rate	item_type="6"	active_opt="2"	enchant_level="1"	equal0_rate="60000000"	equal1_rate="60000000"	equal2_rate="60000000"	/>
<fcore_rate	item_type="6"	active_opt="2"	enchant_level="2"	equal0_rate="80000000"	equal1_rate="80000000"	equal2_rate="80000000"	/>
<fcore_rate	item_type="6"	active_opt="2"	enchant_level="3"	equal0_rate="90000000"	equal1_rate="90000000"	equal2_rate="90000000"	/>
<fcore_rate	item_type="6"	active_opt="2"	enchant_level="4"	equal0_rate="110000000"	equal1_rate="110000000"	equal2_rate="110000000"	/>
<fcore_rate	item_type="6"	active_opt="2"	enchant_level="5"	equal0_rate="120000000"	equal1_rate="120000000"	equal2_rate="120000000"	/>
<fcore_rate	item_type="6"	active_opt="2"	enchant_level="6"	equal0_rate="150000000"	equal1_rate="150000000"	equal2_rate="150000000"	/>
<fcore_rate	item_type="6"	active_opt="2"	enchant_level="7"	equal0_rate="170000000"	equal1_rate="170000000"	equal2_rate="170000000"	/>
<fcore_rate	item_type="6"	active_opt="2"	enchant_level="8"	equal0_rate="200000000"	equal1_rate="200000000"	equal2_rate="200000000"	/>
<fcore_rate	item_type="6"	active_opt="2"	enchant_level="9"	equal0_rate="220000000"	equal1_rate="220000000"	equal2_rate="220000000"	/>
<fcore_rate	item_type="6"	active_opt="2"	enchant_level="10"	equal0_rate="270000000"	equal1_rate="270000000"	equal2_rate="270000000"	/>
<fcore_rate	item_type="6"	active_opt="2"	enchant_level="11"	equal0_rate="310000000"	equal1_rate="310000000"	equal2_rate="310000000"	/>
<fcore_rate	item_type="6"	active_opt="2"	enchant_level="12"	equal0_rate="360000000"	equal1_rate="360000000"	equal2_rate="360000000"	/>
<fcore_rate	item_type="6"	active_opt="2"	enchant_level="13"	equal0_rate="400000000"	equal1_rate="400000000"	equal2_rate="400000000"	/>
<fcore_rate	item_type="6"	active_opt="2"	enchant_level="14"	equal0_rate="450000000"	equal1_rate="450000000"	equal2_rate="450000000"	/>
<fcore_rate	item_type="6"	active_opt="2"	enchant_level="15"	equal0_rate="490000000"	equal1_rate="490000000"	equal2_rate="490000000"	/>
<fcore_rate	item_type="7"	active_opt="0"	enchant_level="0"	equal0_rate="350000000"	equal1_rate="350000000"	equal2_rate="350000000"	/>
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<fcore_rate	item_type="17"	active_opt="2"	enchant_level="5"	equal0_rate="220000000"	equal1_rate="110000000"	equal2_rate="55000000"	/>
<fcore_rate	item_type="17"	active_opt="2"	enchant_level="6"	equal0_rate="220000000"	equal1_rate="110000000"	equal2_rate="55000000"	/>
<fcore_rate	item_type="17"	active_opt="2"	enchant_level="7"	equal0_rate="220000000"	equal1_rate="110000000"	equal2_rate="55000000"	/>
<fcore_rate	item_type="17"	active_opt="2"	enchant_level="8"	equal0_rate="220000000"	equal1_rate="110000000"	equal2_rate="55000000"	/>
<fcore_rate	item_type="17"	active_opt="2"	enchant_level="9"	equal0_rate="220000000"	equal1_rate="110000000"	equal2_rate="55000000"	/>
<fcore_rate	item_type="17"	active_opt="2"	enchant_level="10"	equal0_rate="220000000"	equal1_rate="110000000"	equal2_rate="55000000"	/>
<fcore_rate	item_type="17"	active_opt="2"	enchant_level="11"	equal0_rate="220000000"	equal1_rate="110000000"	equal2_rate="55000000"	/>
<fcore_rate	item_type="17"	active_opt="2"	enchant_level="12"	equal0_rate="220000000"	equal1_rate="110000000"	equal2_rate="55000000"	/>
<fcore_rate	item_type="17"	active_opt="2"	enchant_level="13"	equal0_rate="220000000"	equal1_rate="110000000"	equal2_rate="55000000"	/>
<fcore_rate	item_type="17"	active_opt="2"	enchant_level="14"	equal0_rate="220000000"	equal1_rate="110000000"	equal2_rate="55000000"	/>
<fcore_rate	item_type="17"	active_opt="2"	enchant_level="15"	equal0_rate="220000000"	equal1_rate="110000000"	equal2_rate="55000000"	/>
<fcore_rate	item_type="22"	active_opt="0"	enchant_level="0"	equal0_rate="350000000"	equal1_rate="175000000"	equal2_rate="87500000"	/>
<fcore_rate	item_type="22"	active_opt="0"	enchant_level="1"	equal0_rate="350000000"	equal1_rate="175000000"	equal2_rate="87500000"	/>
<fcore_rate	item_type="22"	active_opt="0"	enchant_level="2"	equal0_rate="350000000"	equal1_rate="175000000"	equal2_rate="87500000"	/>
<fcore_rate	item_type="22"	active_opt="0"	enchant_level="3"	equal0_rate="360000000"	equal1_rate="180000000"	equal2_rate="90000000"	/>
<fcore_rate	item_type="22"	active_opt="0"	enchant_level="4"	equal0_rate="360000000"	equal1_rate="180000000"	equal2_rate="90000000"	/>
<fcore_rate	item_type="22"	active_opt="0"	enchant_level="5"	equal0_rate="370000000"	equal1_rate="185000000"	equal2_rate="92500000"	/>
<fcore_rate	item_type="22"	active_opt="0"	enchant_level="6"	equal0_rate="370000000"	equal1_rate="185000000"	equal2_rate="92500000"	/>
<fcore_rate	item_type="22"	active_opt="0"	enchant_level="7"	equal0_rate="380000000"	equal1_rate="190000000"	equal2_rate="95000000"	/>
<fcore_rate	item_type="22"	active_opt="0"	enchant_level="8"	equal0_rate="390000000"	equal1_rate="195000000"	equal2_rate="97500000"	/>
<fcore_rate	item_type="22"	active_opt="0"	enchant_level="9"	equal0_rate="400000000"	equal1_rate="200000000"	equal2_rate="100000000"	/>
<fcore_rate	item_type="22"	active_opt="0"	enchant_level="10"	equal0_rate="410000000"	equal1_rate="205000000"	equal2_rate="102500000"	/>
<fcore_rate	item_type="22"	active_opt="0"	enchant_level="11"	equal0_rate="420000000"	equal1_rate="210000000"	equal2_rate="105000000"	/>
<fcore_rate	item_type="22"	active_opt="0"	enchant_level="12"	equal0_rate="440000000"	equal1_rate="220000000"	equal2_rate="110000000"	/>
<fcore_rate	item_type="22"	active_opt="0"	enchant_level="13"	equal0_rate="450000000"	equal1_rate="225000000"	equal2_rate="112500000"	/>
<fcore_rate	item_type="22"	active_opt="0"	enchant_level="14"	equal0_rate="470000000"	equal1_rate="235000000"	equal2_rate="117500000"	/>
<fcore_rate	item_type="22"	active_opt="0"	enchant_level="15"	equal0_rate="490000000"	equal1_rate="245000000"	equal2_rate="122500000"	/>
<fcore_rate	item_type="22"	active_opt="1"	enchant_level="0"	equal0_rate="200000000"	equal1_rate="100000000"	equal2_rate="50000000"	/>
<fcore_rate	item_type="22"	active_opt="1"	enchant_level="1"	equal0_rate="210000000"	equal1_rate="105000000"	equal2_rate="52500000"	/>
<fcore_rate	item_type="22"	active_opt="1"	enchant_level="2"	equal0_rate="220000000"	equal1_rate="110000000"	equal2_rate="55000000"	/>
<fcore_rate	item_type="22"	active_opt="1"	enchant_level="3"	equal0_rate="230000000"	equal1_rate="115000000"	equal2_rate="57500000"	/>
<fcore_rate	item_type="22"	active_opt="1"	enchant_level="4"	equal0_rate="240000000"	equal1_rate="120000000"	equal2_rate="60000000"	/>
<fcore_rate	item_type="22"	active_opt="1"	enchant_level="5"	equal0_rate="250000000"	equal1_rate="125000000"	equal2_rate="62500000"	/>
<fcore_rate	item_type="22"	active_opt="1"	enchant_level="6"	equal0_rate="260000000"	equal1_rate="130000000"	equal2_rate="65000000"	/>
<fcore_rate	item_type="22"	active_opt="1"	enchant_level="7"	equal0_rate="280000000"	equal1_rate="140000000"	equal2_rate="70000000"	/>
<fcore_rate	item_type="22"	active_opt="1"	enchant_level="8"	equal0_rate="290000000"	equal1_rate="145000000"	equal2_rate="72500000"	/>
<fcore_rate	item_type="22"	active_opt="1"	enchant_level="9"	equal0_rate="310000000"	equal1_rate="155000000"	equal2_rate="77500000"	/>
<fcore_rate	item_type="22"	active_opt="1"	enchant_level="10"	equal0_rate="340000000"	equal1_rate="170000000"	equal2_rate="85000000"	/>
<fcore_rate	item_type="22"	active_opt="1"	enchant_level="11"	equal0_rate="370000000"	equal1_rate="185000000"	equal2_rate="92500000"	/>
<fcore_rate	item_type="22"	active_opt="1"	enchant_level="12"	equal0_rate="400000000"	equal1_rate="200000000"	equal2_rate="100000000"	/>
<fcore_rate	item_type="22"	active_opt="1"	enchant_level="13"	equal0_rate="430000000"	equal1_rate="215000000"	equal2_rate="107500000"	/>
<fcore_rate	item_type="22"	active_opt="1"	enchant_level="14"	equal0_rate="460000000"	equal1_rate="230000000"	equal2_rate="115000000"	/>
<fcore_rate	item_type="22"	active_opt="1"	enchant_level="15"	equal0_rate="490000000"	equal1_rate="245000000"	equal2_rate="122500000"	/>
<fcore_rate	item_type="22"	active_opt="2"	enchant_level="0"	equal0_rate="50000000"	equal1_rate="25000000"	equal2_rate="12500000"	/>
<fcore_rate	item_type="22"	active_opt="2"	enchant_level="1"	equal0_rate="60000000"	equal1_rate="30000000"	equal2_rate="15000000"	/>
<fcore_rate	item_type="22"	active_opt="2"	enchant_level="2"	equal0_rate="80000000"	equal1_rate="40000000"	equal2_rate="20000000"	/>
<fcore_rate	item_type="22"	active_opt="2"	enchant_level="3"	equal0_rate="90000000"	equal1_rate="45000000"	equal2_rate="22500000"	/>
<fcore_rate	item_type="22"	active_opt="2"	enchant_level="4"	equal0_rate="110000000"	equal1_rate="55000000"	equal2_rate="27500000"	/>
<fcore_rate	item_type="22"	active_opt="2"	enchant_level="5"	equal0_rate="120000000"	equal1_rate="60000000"	equal2_rate="30000000"	/>
<fcore_rate	item_type="22"	active_opt="2"	enchant_level="6"	equal0_rate="150000000"	equal1_rate="75000000"	equal2_rate="37500000"	/>
<fcore_rate	item_type="22"	active_opt="2"	enchant_level="7"	equal0_rate="170000000"	equal1_rate="85000000"	equal2_rate="42500000"	/>
<fcore_rate	item_type="22"	active_opt="2"	enchant_level="8"	equal0_rate="200000000"	equal1_rate="100000000"	equal2_rate="50000000"	/>
<fcore_rate	item_type="22"	active_opt="2"	enchant_level="9"	equal0_rate="220000000"	equal1_rate="110000000"	equal2_rate="55000000"	/>
<fcore_rate	item_type="22"	active_opt="2"	enchant_level="10"	equal0_rate="270000000"	equal1_rate="135000000"	equal2_rate="67500000"	/>
<fcore_rate	item_type="22"	active_opt="2"	enchant_level="11"	equal0_rate="310000000"	equal1_rate="155000000"	equal2_rate="77500000"	/>
<fcore_rate	item_type="22"	active_opt="2"	enchant_level="12"	equal0_rate="360000000"	equal1_rate="180000000"	equal2_rate="90000000"	/>
<fcore_rate	item_type="22"	active_opt="2"	enchant_level="13"	equal0_rate="400000000"	equal1_rate="200000000"	equal2_rate="100000000"	/>
<fcore_rate	item_type="22"	active_opt="2"	enchant_level="14"	equal0_rate="450000000"	equal1_rate="225000000"	equal2_rate="112500000"	/>
<fcore_rate	item_type="22"	active_opt="2"	enchant_level="15"	equal0_rate="490000000"	equal1_rate="245000000"	equal2_rate="122500000"	/>
</fcore_rate_init>
<fcore_change_init>
<fcore_change	onehand_code="3"	twohand_code="23"	/>
<fcore_change	onehand_code="4"	twohand_code="24"	/>
<fcore_change	onehand_code="6"	twohand_code="26"	/>
<fcore_change	onehand_code="8"	twohand_code="28"	/>
<fcore_change	onehand_code="9"	twohand_code="29"	/>
<fcore_change	onehand_code="10"	twohand_code="11"	/>
<fcore_change	onehand_code="30"	twohand_code="31"	/>
<fcore_change	onehand_code="32"	twohand_code="33"	/>
<fcore_change	onehand_code="39"	twohand_code="40"	/>
<fcore_change	onehand_code="41"	twohand_code="42"	/>
<fcore_change	onehand_code="43"	twohand_code="44"	/>
<fcore_change	onehand_code="49"	twohand_code="50"	/>
<fcore_change	onehand_code="51"	twohand_code="52"	/>
<fcore_change	onehand_code="113"	twohand_code="115"	/>
<fcore_change	onehand_code="114"	twohand_code="116"	/>
</fcore_change_init>
<fcore_success_rate	default="50000000"	bike_same_op="25000000"	/>
</force_core>
<new_skill_list	default_exp1="4"	default_exp2="5"	>
<skill_main	id="1"	name="skill0001"	type="1"	multi="1"	group="1"	dur=""	bfx_dur="0"	value_ref="0"	bfx_ref="1"	intensity="0"	element="0"	desc="skill_desc0001"	icon_id="J_icn_skill001"	>
<attribute	target="1"	max_target="49"	reach="1"	mreach="0"	range="2"	range_type="0"	>
<code	grip_calc="3"	anicode="1003"	fxcode_on="628"	fxcode_keep="-1"	/>
<frame	term="48"	blendlimit="35"	hit_frame="30"	firing_frame="30"	ani_f="48"	local_f="0"	/>
<effect	visual_type="-1"	movemethod="0"	/>
<condition	twohand="1"	dual="1"	onehand="1"	bracer="0"	exclusive="0"	usecase="7429"	/>
</attribute>
<skill_param	exp1="24"	exp2="25"	>
<power	atk="11,0,16,191"	ar="10,100"	critrate="0,0"	critdmg="0,0"	/>
<cost	ctime="-96,2368"	mp="5,45"	mpadd=""	sp="-1"	/>
<mission_cost	upkeepctime="0"	mission_ctime="-96,2368"	/>
</skill_param>
</skill_main>
<skill_main	id="2"	name="skill0002"	type="1"	multi="1"	group="1"	dur=""	bfx_dur="0"	value_ref="0"	bfx_ref="0"	intensity="0"	element="0"	desc="skill_desc0002"	icon_id="J_icn_skill002"	>
<attribute	target="1"	max_target="49"	reach="2"	mreach="1"	range="1"	range_type="1"	>
<code	grip_calc="3"	anicode="1006"	fxcode_on="631"	fxcode_keep="-1"	/>
<frame	term="45"	blendlimit="30"	hit_frame="20"	firing_frame="11"	ani_f="45"	local_f="0"	/>
<effect	visual_type="-1"	movemethod="0"	/>
<condition	twohand="1"	dual="1"	onehand="1"	bracer="0"	exclusive="0"	usecase="7511"	/>
</attribute>
<skill_param	exp1="23"	exp2="24"	>
<power	atk="11,0,15,179"	ar="10,100"	critrate="0,0"	critdmg="0,0"	/>
<cost	ctime="-90,2220"	mp="5,45"	mpadd=""	sp="-1"	/>
<mission_cost	upkeepctime="0"	mission_ctime="-90,2220"	/>
</skill_param>
</skill_main>
<skill_main	id="3"	name="skill0003"	type="1"	multi="1"	group="1"	dur=""	bfx_dur="0"	value_ref="0"	bfx_ref="1"	intensity="0"	element="0"	desc="skill_desc0003"	icon_id="J_icn_skill003"	>
<attribute	target="1"	max_target="49"	reach="2"	mreach="1"	range="1"	range_type="0"	>
<code	grip_calc="1"	anicode="1009"	fxcode_on="634"	fxcode_keep="-1"	/>
<frame	term="60"	blendlimit="45"	hit_frame="20"	firing_frame="20"	ani_f="60"	local_f="0"	/>
<effect	visual_type="-1"	movemethod="0"	/>
<condition	twohand="1"	dual="0"	onehand="0"	bracer="0"	exclusive="1"	usecase="4097"	/>
</attribute>
<skill_param	exp1="30"	exp2="32"	>
<power	atk="11,0,25,403"	ar="10,100"	critrate="0,0"	critdmg="0,0"	/>
<cost	ctime="-120,2960"	mp="8,72"	mpadd=""	sp="-1"	/>
<mission_cost	upkeepctime="0"	mission_ctime="-120,2960"	/>
</skill_param>
</skill_main>
<skill_main	id="4"	name="skill0004"	type="1"	multi="1"	group="1"	dur=""	bfx_dur="0"	value_ref="0"	bfx_ref="0"	intensity="0"	element="0"	desc="skill_desc0004"	icon_id="J_icn_skill004"	>
<attribute	target="1"	max_target="49"	reach="2"	mreach="1"	range="1"	range_type="0"	>
<code	grip_calc="1"	anicode="1012"	fxcode_on="635"	fxcode_keep="-1"	/>
<frame	term="60"	blendlimit="40"	hit_frame="31"	firing_frame="31"	ani_f="60"	local_f="0"	/>
<effect	visual_type="-1"	movemethod="0"	/>
<condition	twohand="0"	dual="1"	onehand="0"	bracer="0"	exclusive="2"	usecase="4100"	/>
</attribute>
<skill_param	exp1="30"	exp2="32"	>
<power	atk="11,0,25,403"	ar="10,100"	critrate="0,10"	critdmg="0,10"	/>
<cost	ctime="-120,2960"	mp="8,72"	mpadd=""	sp="-1"	/>
<mission_cost	upkeepctime="0"	mission_ctime="-120,2960"	/>
</skill_param>
</skill_main>
<skill_main	id="5"	name="skill0005"	type="1"	multi="1"	group="1"	dur=""	bfx_dur="0"	value_ref="0"	bfx_ref="0"	intensity="0"	element="0"	desc="skill_desc0005"	icon_id="J_icn_skill005"	>
<attribute	target="1"	max_target="49"	reach="2"	mreach="1"	range="1"	range_type="0"	>
<code	grip_calc="1"	anicode="1015"	fxcode_on="636"	fxcode_keep="-1"	/>
<frame	term="60"	blendlimit="36"	hit_frame="24"	firing_frame="24"	ani_f="60"	local_f="0"	/>
<effect	visual_type="-1"	movemethod="0"	/>
<condition	twohand="0"	dual="0"	onehand="1"	bracer="0"	exclusive="0"	usecase="7424"	/>
</attribute>
<skill_param	exp1="30"	exp2="32"	>
<power	atk="11,0,25,403"	ar="10,100"	critrate="0,0"	critdmg="0,0"	/>
<cost	ctime="-120,2960"	mp="8,72"	mpadd=""	sp="-1"	/>
<mission_cost	upkeepctime="0"	mission_ctime="-120,2960"	/>
</skill_param>
</skill_main>
<skill_main	id="6"	name="skill0006"	type="1"	multi="1"	group="1"	dur=""	bfx_dur="0"	value_ref="0"	bfx_ref="1"	intensity="0"	element="0"	desc="skill_desc0006"	icon_id="J_icn_skill006"	>
<attribute	target="1"	max_target="49"	reach="3"	mreach="1"	range="2"	range_type="0"	>
<code	grip_calc="1"	anicode="1018"	fxcode_on="637"	fxcode_keep="-1"	/>
<frame	term="90"	blendlimit="80"	hit_frame="54"	firing_frame="54"	ani_f="90"	local_f="0"	/>
<effect	visual_type="-1"	movemethod="0"	/>
<condition	twohand="1"	dual="0"	onehand="0"	bracer="0"	exclusive="1"	usecase="4099"	/>
</attribute>
<skill_param	exp1="45"	exp2="47"	>
<power	atk="13,0,40,1659"	ar="10,100"	critrate="0,0"	critdmg="0,0"	/>
<cost	ctime="-300,5700"	mp="19,171"	mpadd=""	sp="-1"	/>
<mission_cost	upkeepctime="0"	mission_ctime="-300,5700"	/>
</skill_param>
</skill_main>
<skill_main	id="7"	name="skill0007"	type="1"	multi="1"	group="1"	dur=""	bfx_dur="0"	value_ref="0"	bfx_ref="1"	intensity="0"	element="0"	desc="skill_desc0007"	icon_id="J_icn_skill007"	>
<attribute	target="1"	max_target="49"	reach="2"	mreach="1"	range="1"	range_type="0"	>
<code	grip_calc="1"	anicode="1021"	fxcode_on="638"	fxcode_keep="-1"	/>
<frame	term="90"	blendlimit="80"	hit_frame="59"	firing_frame="59"	ani_f="90"	local_f="0"	/>
<effect	visual_type="-1"	movemethod="0"	/>
<condition	twohand="0"	dual="1"	onehand="0"	bracer="0"	exclusive="2"	usecase="4100"	/>
</attribute>
<skill_param	exp1="45"	exp2="47"	>
<power	atk="13,0,40,1659"	ar="10,100"	critrate="0,5"	critdmg="0,20"	/>
<cost	ctime="-300,5700"	mp="19,171"	mpadd=""	sp="-1"	/>
<mission_cost	upkeepctime="0"	mission_ctime="-300,5700"	/>
</skill_param>
</skill_main>
<skill_main	id="8"	name="skill0008"	type="1"	multi="1"	group="1"	dur=""	bfx_dur="0"	value_ref="0"	bfx_ref="1"	intensity="0"	element="0"	desc="skill_desc0008"	icon_id="J_icn_skill008"	>
<attribute	target="1"	max_target="49"	reach="3"	mreach="1"	range="1"	range_type="1"	>
<code	grip_calc="1"	anicode="1024"	fxcode_on="639"	fxcode_keep="-1"	/>
<frame	term="80"	blendlimit="73"	hit_frame="39"	firing_frame="39"	ani_f="80"	local_f="0"	/>
<effect	visual_type="-1"	movemethod="0"	/>
<condition	twohand="0"	dual="0"	onehand="1"	bracer="0"	exclusive="5"	usecase="4352"	/>
</attribute>
<skill_param	exp1="40"	exp2="42"	>
<power	atk="13,0,35,1428"	ar="10,100"	critrate="0,0"	critdmg="0,0"	/>
<cost	ctime="-267,5065"	mp="19,171"	mpadd=""	sp="-1"	/>
<mission_cost	upkeepctime="0"	mission_ctime="-267,5065"	/>
</skill_param>
</skill_main>
<skill_main	id="9"	name="skill0009"	type="1"	multi="1"	group="1"	dur="0,8000"	bfx_dur="0"	value_ref="1"	bfx_ref="0"	intensity="0"	element="0"	desc="skill_desc0009"	icon_id="J_icn_skill009"	>
<attribute	target="1"	max_target="49"	reach="2"	mreach="1"	range="1"	range_type="0"	>
<code	grip_calc="1"	anicode="1027"	fxcode_on="640"	fxcode_keep="-1"	/>
<frame	term="72"	blendlimit="68"	hit_frame="43"	firing_frame="43"	ani_f="72"	local_f="0"	/>
<effect	visual_type="-1"	movemethod="0"	/>
<condition	twohand="0"	dual="0"	onehand="1"	bracer="0"	exclusive="6"	usecase="7168"	/>
</attribute>
<skill_param	exp1="36"	exp2="38"	>
<power	atk="13,0,30,1255"	ar="10,100"	critrate="0,0"	critdmg="0,0"	/>
<cost	ctime="-240,4560"	mp="19,171"	mpadd=""	sp="-1"	/>
<mission_cost	upkeepctime="0"	mission_ctime="-240,4560"	/>
</skill_param>
</skill_main>
<skill_main	id="10"	name="skill0010"	type="1"	multi="0"	group="1"	dur=""	bfx_dur="0"	value_ref="0"	bfx_ref="1"	intensity="0"	element="0"	desc="skill_desc0010"	icon_id="J_icn_skill010"	>
<attribute	target="1"	max_target="49"	reach="1"	mreach="0"	range="1"	range_type="0"	>
<code	grip_calc="1"	anicode="1030"	fxcode_on="641"	fxcode_keep="-1"	/>
<frame	term="51"	blendlimit="43"	hit_frame="22"	firing_frame="22"	ani_f="51"	local_f="0"	/>
<effect	visual_type="-1"	movemethod="0"	/>
<condition	twohand="1"	dual="0"	onehand="0"	bracer="0"	exclusive="1"	usecase="4097"	/>
</attribute>
<skill_param	exp1="26"	exp2="27"	>
<power	atk="11,0,14,518"	ar="10,100"	critrate="0,0"	critdmg="0,0"	/>
<cost	ctime="-170,3230"	mp="12,108"	mpadd=""	sp="-1"	/>
<mission_cost	upkeepctime="0"	mission_ctime="-170,3230"	/>
</skill_param>
</skill_main>
<skill_main	id="11"	name="skill0011"	type="1"	multi="0"	group="1"	dur=""	bfx_dur="0"	value_ref="0"	bfx_ref="1"	intensity="0"	element="0"	desc="skill_desc0011"	icon_id="J_icn_skill011"	>
<attribute	target="1"	max_target="49"	reach="1"	mreach="0"	range="1"	range_type="0"	>
<code	grip_calc="1"	anicode="1033"	fxcode_on="642"	fxcode_keep="-1"	/>
<frame	term="51"	blendlimit="38"	hit_frame="22"	firing_frame="22"	ani_f="51"	local_f="0"	/>
<effect	visual_type="-1"	movemethod="0"	/>
<condition	twohand="0"	dual="0"	onehand="1"	bracer="0"	exclusive="5"	usecase="4352"	/>
</attribute>
<skill_param	exp1="26"	exp2="27"	>
<power	atk="11,0,14,518"	ar="10,100"	critrate="0,0"	critdmg="0,0"	/>
<cost	ctime="-170,3230"	mp="12,108"	mpadd=""	sp="-1"	/>
<mission_cost	upkeepctime="0"	mission_ctime="-170,3230"	/>
</skill_param>
</skill_main>
<skill_main	id="12"	name="skill0012"	type="1"	multi="1"	group="1"	dur=""	bfx_dur="0"	value_ref="0"	bfx_ref="1"	intensity="0"	element="0"	desc="skill_desc0012"	icon_id="J_icn_skill012"	>
<attribute	target="1"	max_target="49"	reach="1"	mreach="0"	range="2"	range_type="0"	>
<code	grip_calc="1"	anicode="1036"	fxcode_on="643"	fxcode_keep="-1"	/>
<frame	term="66"	blendlimit="50"	hit_frame="35"	firing_frame="35"	ani_f="66"	local_f="0"	/>
<effect	visual_type="-1"	movemethod="0"	/>
<condition	twohand="1"	dual="0"	onehand="0"	bracer="0"	exclusive="1"	usecase="4097"	/>
</attribute>
<skill_param	exp1="33"	exp2="35"	>
<power	atk="12,0,19,829"	ar="10,100"	critrate="0,0"	critdmg="0,0"	/>
<cost	ctime="-220,4180"	mp="14,126"	mpadd=""	sp="-1"	/>
<mission_cost	upkeepctime="0"	mission_ctime="-220,4180"	/>
</skill_param>
</skill_main>
<skill_main	id="13"	name="skill0013"	type="1"	multi="1"	group="1"	dur=""	bfx_dur="0"	value_ref="0"	bfx_ref="1"	intensity="0"	element="0"	desc="skill_desc0013"	icon_id="J_icn_skill013"	>
<attribute	target="1"	max_target="49"	reach="1"	mreach="0"	range="2"	range_type="0"	>
<code	grip_calc="1"	anicode="1039"	fxcode_on="644"	fxcode_keep="-1"	/>
<frame	term="60"	blendlimit="48"	hit_frame="30"	firing_frame="30"	ani_f="60"	local_f="0"	/>
<effect	visual_type="-1"	movemethod="0"	/>
<condition	twohand="0"	dual="0"	onehand="1"	bracer="0"	exclusive="5"	usecase="4352"	/>
</attribute>
<skill_param	exp1="30"	exp2="32"	>
<power	atk="12,0,17,732"	ar="10,100"	critrate="0,0"	critdmg="0,0"	/>
<cost	ctime="-200,3800"	mp="14,126"	mpadd=""	sp="-1"	/>
<mission_cost	upkeepctime="0"	mission_ctime="-200,3800"	/>
</skill_param>
</skill_main>
<skill_main	id="14"	name="skill0014"	type="1"	multi="1"	group="1"	dur=""	bfx_dur="0"	value_ref="0"	bfx_ref="1"	intensity="0"	element="0"	desc="skill_desc0014"	icon_id="J_icn_skill014"	>
<attribute	target="1"	max_target="49"	reach="1"	mreach="0"	range="2"	range_type="0"	>
<code	grip_calc="1"	anicode="1042"	fxcode_on="645"	fxcode_keep="-1"	/>
<frame	term="90"	blendlimit="80"	hit_frame="52"	firing_frame="52"	ani_f="90"	local_f="0"	/>
<effect	visual_type="-1"	movemethod="0"	/>
<condition	twohand="1"	dual="0"	onehand="0"	bracer="0"	exclusive="1"	usecase="4099"	/>
</attribute>
<skill_param	exp1="45"	exp2="47"	>
<power	atk="14,0,33,2058"	ar="10,100"	critrate="0,0"	critdmg="0,0"	/>
<cost	ctime="-300,5700"	mp="22,198"	mpadd=""	sp="-1"	/>
<mission_cost	upkeepctime="0"	mission_ctime="-300,5700"	/>
</skill_param>
</skill_main>
<skill_main	id="15"	name="skill0015"	type="1"	multi="1"	group="1"	dur=""	bfx_dur="0"	value_ref="0"	bfx_ref="1"	intensity="0"	element="0"	desc="skill_desc0015"	icon_id="J_icn_skill015"	>
<attribute	target="1"	max_target="49"	reach="1"	mreach="0"	range="2"	range_type="0"	>
<code	grip_calc="1"	anicode="1045"	fxcode_on="646"	fxcode_keep="-1"	/>
<frame	term="80"	blendlimit="70"	hit_frame="50"	firing_frame="50"	ani_f="80"	local_f="0"	/>
<effect	visual_type="-1"	movemethod="0"	/>
<condition	twohand="0"	dual="0"	onehand="1"	bracer="0"	exclusive="5"	usecase="4352"	/>
</attribute>
<skill_param	exp1="40"	exp2="42"	>
<power	atk="14,0,28,1749"	ar="10,100"	critrate="0,0"	critdmg="0,0"	/>
<cost	ctime="-267,5065"	mp="22,198"	mpadd=""	sp="-1"	/>
<mission_cost	upkeepctime="0"	mission_ctime="-267,5065"	/>
</skill_param>
</skill_main>
<skill_main	id="16"	name="skill0016"	type="1"	multi="1"	group="1"	dur=""	bfx_dur="0"	value_ref="0"	bfx_ref="0"	intensity="0"	element="0"	desc="skill_desc0016"	icon_id="J_icn_skill016"	>
<attribute	target="1"	max_target="49"	reach="1"	mreach="0"	range="2"	range_type="0"	>
<code	grip_calc="1"	anicode="1048"	fxcode_on="647"	fxcode_keep="-1"	/>
<frame	term="40"	blendlimit="30"	hit_frame="16"	firing_frame="16"	ani_f="40"	local_f="0"	/>
<effect	visual_type="-1"	movemethod="0"	/>
<condition	twohand="0"	dual="1"	onehand="0"	bracer="0"	exclusive="2"	usecase="4100"	/>
</attribute>
<skill_param	exp1="20"	exp2="21"	>
<power	atk="11,0,10,384"	ar="10,100"	critrate="0,10"	critdmg="0,10"	/>
<cost	ctime="-133,2533"	mp="12,108"	mpadd=""	sp="-1"	/>
<mission_cost	upkeepctime="0"	mission_ctime="-133,2533"	/>
</skill_param>
</skill_main>
<skill_main	id="17"	name="skill0017"	type="1"	multi="1"	group="1"	dur="0,8000"	bfx_dur="0"	value_ref="1"	bfx_ref="0"	intensity="0"	element="0"	desc="skill_desc0017"	icon_id="J_icn_skill017"	>
<attribute	target="1"	max_target="49"	reach="1"	mreach="0"	range="2"	range_type="0"	>
<code	grip_calc="1"	anicode="1051"	fxcode_on="648"	fxcode_keep="-1"	/>
<frame	term="40"	blendlimit="30"	hit_frame="16"	firing_frame="16"	ani_f="40"	local_f="0"	/>
<effect	visual_type="-1"	movemethod="0"	/>
<condition	twohand="0"	dual="0"	onehand="1"	bracer="0"	exclusive="6"	usecase="7168"	/>
</attribute>
<skill_param	exp1="20"	exp2="21"	>
<power	atk="11,0,10,384"	ar="10,100"	critrate="0,0"	critdmg="0,0"	/>
<cost	ctime="-133,2533"	mp="12,108"	mpadd=""	sp="-1"	/>
<mission_cost	upkeepctime="0"	mission_ctime="-133,2533"	/>
</skill_param>
</skill_main>
<skill_main	id="18"	name="skill0018"	type="1"	multi="1"	group="1"	dur=""	bfx_dur="0"	value_ref="0"	bfx_ref="0"	intensity="0"	element="0"	desc="skill_desc0018"	icon_id="J_icn_skill018"	>
<attribute	target="1"	max_target="49"	reach="1"	mreach="0"	range="2"	range_type="0"	>
<code	grip_calc="1"	anicode="1054"	fxcode_on="649"	fxcode_keep="-1"	/>
<frame	term="60"	blendlimit="50"	hit_frame="33"	firing_frame="33"	ani_f="60"	local_f="0"	/>
<effect	visual_type="-1"	movemethod="0"	/>
<condition	twohand="0"	dual="1"	onehand="0"	bracer="0"	exclusive="2"	usecase="4100"	/>
</attribute>
<skill_param	exp1="30"	exp2="32"	>
<power	atk="12,0,17,732"	ar="10,100"	critrate="0,10"	critdmg="0,10"	/>
<cost	ctime="-200,3800"	mp="14,126"	mpadd=""	sp="-1"	/>
<mission_cost	upkeepctime="0"	mission_ctime="-200,3800"	/>
</skill_param>
</skill_main>
<skill_main	id="19"	name="skill0019"	type="1"	multi="1"	group="1"	dur="0,8000"	bfx_dur="0"	value_ref="1"	bfx_ref="0"	intensity="0"	element="0"	desc="skill_desc0019"	icon_id="J_icn_skill019"	>
<attribute	target="1"	max_target="49"	reach="1"	mreach="0"	range="2"	range_type="0"	>
<code	grip_calc="1"	anicode="1057"	fxcode_on="650"	fxcode_keep="-1"	/>
<frame	term="60"	blendlimit="39"	hit_frame="29"	firing_frame="29"	ani_f="60"	local_f="0"	/>
<effect	visual_type="-1"	movemethod="0"	/>
<condition	twohand="0"	dual="0"	onehand="1"	bracer="0"	exclusive="6"	usecase="7168"	/>
</attribute>
<skill_param	exp1="30"	exp2="32"	>
<power	atk="12,0,17,732"	ar="10,100"	critrate="0,0"	critdmg="0,0"	/>
<cost	ctime="-200,3800"	mp="14,126"	mpadd=""	sp="-1"	/>
<mission_cost	upkeepctime="0"	mission_ctime="-200,3800"	/>
</skill_param>
</skill_main>
<skill_main	id="20"	name="skill0020"	type="1"	multi="1"	group="1"	dur=""	bfx_dur="0"	value_ref="0"	bfx_ref="1"	intensity="0"	element="0"	desc="skill_desc0020"	icon_id="J_icn_skill020"	>
<attribute	target="1"	max_target="49"	reach="1"	mreach="0"	range="2"	range_type="0"	>
<code	grip_calc="1"	anicode="1060"	fxcode_on="651"	fxcode_keep="-1"	/>
<frame	term="120"	blendlimit="105"	hit_frame="80"	firing_frame="80"	ani_f="120"	local_f="0"	/>
<effect	visual_type="-1"	movemethod="0"	/>
<condition	twohand="0"	dual="1"	onehand="0"	bracer="0"	exclusive="2"	usecase="4100"	/>
</attribute>
<skill_param	exp1="60"	exp2="63"	>
<power	atk="14,0,49,2986"	ar="10,100"	critrate="0,5"	critdmg="0,20"	/>
<cost	ctime="-400,7600"	mp="22,198"	mpadd=""	sp="-1"	/>
<mission_cost	upkeepctime="0"	mission_ctime="-400,7600"	/>
</skill_param>
</skill_main>
<skill_main	id="21"	name="skill0021"	type="1"	multi="1"	group="1"	dur="0,8000"	bfx_dur="0"	value_ref="1"	bfx_ref="0"	intensity="0"	element="0"	desc="skill_desc0021"	icon_id="J_icn_skill021"	>
<attribute	target="1"	max_target="49"	reach="1"	mreach="0"	range="2"	range_type="0"	>
<code	grip_calc="1"	anicode="1063"	fxcode_on="652"	fxcode_keep="-1"	/>
<frame	term="78"	blendlimit="76"	hit_frame="60"	firing_frame="60"	ani_f="78"	local_f="0"	/>
<effect	visual_type="-1"	movemethod="0"	/>
<condition	twohand="0"	dual="0"	onehand="1"	bracer="0"	exclusive="6"	usecase="7168"	/>
</attribute>
<skill_param	exp1="39"	exp2="41"	>
<power	atk="14,0,26,1672"	ar="10,100"	critrate="0,0"	critdmg="0,0"	/>
<cost	ctime="-260,4940"	mp="22,198"	mpadd=""	sp="-1"	/>
<mission_cost	upkeepctime="0"	mission_ctime="-260,4940"	/>
</skill_param>
</skill_main>
<skill_main	id="22"	name="skill0022"	type="1"	multi="0"	group="1"	dur=""	bfx_dur="0"	value_ref="0"	bfx_ref="1"	intensity="0"	element="0"	desc="skill_desc0022"	icon_id="J_icn_skill022"	>
<attribute	target="1"	max_target="49"	reach="1"	mreach="0"	range="1"	range_type="0"	>
<code	grip_calc="3"	anicode="1066"	fxcode_on="653"	fxcode_keep="-1"	/>
<frame	term="48"	blendlimit="35"	hit_frame="22"	firing_frame="22"	ani_f="48"	local_f="0"	/>
<effect	visual_type="-1"	movemethod="0"	/>
<condition	twohand="1"	dual="1"	onehand="1"	bracer="0"	exclusive="0"	usecase="7509"	/>
</attribute>
<skill_param	exp1="24"	exp2="25"	>
<power	atk="10,0,17,890"	ar="10,100"	critrate="0,0"	critdmg="0,0"	/>
<cost	ctime="-160,3040"	mp="17,153"	mpadd=""	sp="-1"	/>
<mission_cost	upkeepctime="0"	mission_ctime="-160,3040"	/>
</skill_param>
</skill_main>
<skill_main	id="23"	name="skill0023"	type="1"	multi="1"	group="1"	dur=""	bfx_dur="0"	value_ref="0"	bfx_ref="1"	intensity="0"	element="0"	desc="skill_desc0023"	icon_id="J_icn_skill023"	>
<attribute	target="1"	max_target="49"	reach="12"	mreach="1"	range="2"	range_type="0"	>
<code	grip_calc="1"	anicode="1069"	fxcode_on="656"	fxcode_keep="-1"	/>
<frame	term="66"	blendlimit="52"	hit_frame="28"	firing_frame="28"	ani_f="66"	local_f="0"	/>
<effect	visual_type="-1"	movemethod="0"	/>
<condition	twohand="1"	dual="0"	onehand="0"	bracer="0"	exclusive="1"	usecase="4099"	/>
</attribute>
<skill_param	exp1="33"	exp2="35"	>
<power	atk="13,0,22,1027"	ar="10,100"	critrate="0,0"	critdmg="0,0"	/>
<cost	ctime="-220,4180"	mp="18,162"	mpadd=""	sp="-1"	/>
<mission_cost	upkeepctime="0"	mission_ctime="-220,4180"	/>
</skill_param>
</skill_main>
<skill_main	id="24"	name="skill0024"	type="1"	multi="1"	group="1"	dur=""	bfx_dur="0"	value_ref="0"	bfx_ref="1"	intensity="0"	element="0"	desc="skill_desc0024"	icon_id="J_icn_skill024"	>
<attribute	target="1"	max_target="49"	reach="1"	mreach="0"	range="2"	range_type="0"	>
<code	grip_calc="1"	anicode="1072"	fxcode_on="657"	fxcode_keep="-1"	/>
<frame	term="66"	blendlimit="50"	hit_frame="31"	firing_frame="31"	ani_f="66"	local_f="0"	/>
<effect	visual_type="-1"	movemethod="0"	/>
<condition	twohand="0"	dual="1"	onehand="0"	bracer="0"	exclusive="2"	usecase="4108"	/>
</attribute>
<skill_param	exp1="33"	exp2="35"	>
<power	atk="13,0,22,1027"	ar="10,100"	critrate="0,10"	critdmg="0,10"	/>
<cost	ctime="-220,4180"	mp="18,162"	mpadd=""	sp="-1"	/>
<mission_cost	upkeepctime="0"	mission_ctime="-220,4180"	/>
</skill_param>
</skill_main>
<skill_main	id="25"	name="skill0025"	type="1"	multi="1"	group="1"	dur=""	bfx_dur="0"	value_ref="0"	bfx_ref="1"	intensity="0"	element="0"	desc="skill_desc0025"	icon_id="J_icn_skill025"	>
<attribute	target="1"	max_target="49"	reach="1"	mreach="0"	range="2"	range_type="0"	>
<code	grip_calc="1"	anicode="1075"	fxcode_on="658"	fxcode_keep="-1"	/>
<frame	term="66"	blendlimit="48"	hit_frame="32"	firing_frame="32"	ani_f="66"	local_f="0"	/>
<effect	visual_type="-1"	movemethod="0"	/>
<condition	twohand="0"	dual="0"	onehand="1"	bracer="0"	exclusive="0"	usecase="7426"	/>
</attribute>
<skill_param	exp1="33"	exp2="35"	>
<power	atk="13,0,22,1027"	ar="10,100"	critrate="0,0"	critdmg="0,0"	/>
<cost	ctime="-220,4180"	mp="18,162"	mpadd=""	sp="-1"	/>
<mission_cost	upkeepctime="0"	mission_ctime="-220,4180"	/>
</skill_param>
</skill_main>
<skill_main	id="26"	name="skill0026"	type="1"	multi="1"	group="1"	dur=""	bfx_dur="0"	value_ref="0"	bfx_ref="1"	intensity="0"	element="0"	desc="skill_desc0026"	icon_id="J_icn_skill026"	>
<attribute	target="1"	max_target="49"	reach="2"	mreach="1"	range="2"	range_type="0"	>
<code	grip_calc="1"	anicode="1078"	fxcode_on="659"	fxcode_keep="-1"	/>
<frame	term="86"	blendlimit="83"	hit_frame="40"	firing_frame="40"	ani_f="86"	local_f="0"	/>
<effect	visual_type="-1"	movemethod="0"	/>
<condition	twohand="1"	dual="0"	onehand="0"	bracer="0"	exclusive="1"	usecase="4097"	/>
</attribute>
<skill_param	exp1="43"	exp2="45"	>
<power	atk="14,0,32,2082"	ar="10,100"	critrate="0,0"	critdmg="0,0"	/>
<cost	ctime="-287,5445"	mp="23,207"	mpadd=""	sp="-1"	/>
<mission_cost	upkeepctime="0"	mission_ctime="-287,5445"	/>
</skill_param>
</skill_main>
<skill_main	id="27"	name="skill0027"	type="1"	multi="1"	group="1"	dur=""	bfx_dur="0"	value_ref="0"	bfx_ref="1"	intensity="0"	element="0"	desc="skill_desc0027"	icon_id="J_icn_skill027"	>
<attribute	target="1"	max_target="49"	reach="1"	mreach="0"	range="2"	range_type="0"	>
<code	grip_calc="1"	anicode="1081"	fxcode_on="660"	fxcode_keep="-1"	/>
<frame	term="90"	blendlimit="85"	hit_frame="31"	firing_frame="31"	ani_f="90"	local_f="0"	/>
<effect	visual_type="-1"	movemethod="0"	/>
<condition	twohand="0"	dual="1"	onehand="0"	bracer="0"	exclusive="2"	usecase="4100"	/>
</attribute>
<skill_param	exp1="45"	exp2="47"	>
<power	atk="14,0,34,2206"	ar="10,100"	critrate="0,5"	critdmg="0,20"	/>
<cost	ctime="-300,5700"	mp="23,207"	mpadd=""	sp="-1"	/>
<mission_cost	upkeepctime="0"	mission_ctime="-300,5700"	/>
</skill_param>
</skill_main>
<skill_main	id="28"	name="skill0028"	type="1"	multi="1"	group="1"	dur=""	bfx_dur="0"	value_ref="0"	bfx_ref="1"	intensity="0"	element="0"	desc="skill_desc0028"	icon_id="J_icn_skill028"	>
<attribute	target="1"	max_target="49"	reach="4"	mreach="1"	range="1"	range_type="1"	>
<code	grip_calc="1"	anicode="1084"	fxcode_on="661"	fxcode_keep="-1"	/>
<frame	term="90"	blendlimit="85"	hit_frame="72"	firing_frame="50"	ani_f="90"	local_f="50"	/>
<effect	visual_type="-1"	movemethod="0"	/>
<condition	twohand="0"	dual="0"	onehand="1"	bracer="0"	exclusive="5"	usecase="4352"	/>
</attribute>
<skill_param	exp1="45"	exp2="47"	>
<power	atk="14,0,34,2206"	ar="10,100"	critrate="0,0"	critdmg="0,0"	/>
<cost	ctime="-300,5700"	mp="23,207"	mpadd=""	sp="-1"	/>
<mission_cost	upkeepctime="0"	mission_ctime="-300,5700"	/>
</skill_param>
</skill_main>
<skill_main	id="29"	name="skill0029"	type="1"	multi="1"	group="1"	dur="0,8000"	bfx_dur="0"	value_ref="1"	bfx_ref="1"	intensity="0"	element="0"	desc="skill_desc0029"	icon_id="J_icn_skill029"	>
<attribute	target="1"	max_target="49"	reach="1"	mreach="0"	range="2"	range_type="0"	>
<code	grip_calc="1"	anicode="1087"	fxcode_on="662"	fxcode_keep="-1"	/>
<frame	term="80"	blendlimit="75"	hit_frame="41"	firing_frame="41"	ani_f="80"	local_f="0"	/>
<effect	visual_type="-1"	movemethod="0"	/>
<condition	twohand="0"	dual="0"	onehand="1"	bracer="0"	exclusive="6"	usecase="7168"	/>
</attribute>
<skill_param	exp1="40"	exp2="42"	>
<power	atk="14,0,28,1876"	ar="10,100"	critrate="0,0"	critdmg="0,0"	/>
<cost	ctime="-267,5065"	mp="23,207"	mpadd=""	sp="-1"	/>
<mission_cost	upkeepctime="0"	mission_ctime="-267,5065"	/>
</skill_param>
</skill_main>
<skill_main	id="30"	name="skill0030"	type="1"	multi="0"	group="1"	dur=""	bfx_dur="0"	value_ref="0"	bfx_ref="1"	intensity="0"	element="0"	desc="skill_desc0030"	icon_id="J_icn_skill030"	>
<attribute	target="1"	max_target="1"	reach="4"	mreach="1"	range="1"	range_type="0"	>
<code	grip_calc="1"	anicode="1090"	fxcode_on="663"	fxcode_keep="-1"	/>
<frame	term="38"	blendlimit="25"	hit_frame="18"	firing_frame="18"	ani_f="38"	local_f="0"	/>
<effect	visual_type="-1"	movemethod="3"	/>
<condition	twohand="1"	dual="0"	onehand="0"	bracer="0"	exclusive="1"	usecase="4099"	/>
</attribute>
<skill_param	exp1="19"	exp2="20"	>
<power	atk="10,0,14,1062"	ar="10,100"	critrate="0,0"	critdmg="0,0"	/>
<cost	ctime="-127,2405"	mp="21,189"	mpadd=""	sp="-1"	/>
<mission_cost	upkeepctime="0"	mission_ctime="-127,2405"	/>
</skill_param>
</skill_main>
<skill_main	id="31"	name="skill0031"	type="1"	multi="0"	group="1"	dur=""	bfx_dur="0"	value_ref="0"	bfx_ref="0"	intensity="0"	element="0"	desc="skill_desc0031"	icon_id="J_icn_skill031"	>
<attribute	target="1"	max_target="1"	reach="4"	mreach="1"	range="1"	range_type="0"	>
<code	grip_calc="1"	anicode="1093"	fxcode_on="664"	fxcode_keep="-1"	/>
<frame	term="34"	blendlimit="25"	hit_frame="17"	firing_frame="17"	ani_f="34"	local_f="0"	/>
<effect	visual_type="-1"	movemethod="3"	/>
<condition	twohand="0"	dual="1"	onehand="0"	bracer="0"	exclusive="2"	usecase="4108"	/>
</attribute>
<skill_param	exp1="17"	exp2="18"	>
<power	atk="10,0,13,955"	ar="10,100"	critrate="0,5"	critdmg="0,20"	/>
<cost	ctime="-113,2153"	mp="21,189"	mpadd=""	sp="-1"	/>
<mission_cost	upkeepctime="0"	mission_ctime="-113,2153"	/>
</skill_param>
</skill_main>
<skill_main	id="32"	name="skill0032"	type="1"	multi="0"	group="1"	dur=""	bfx_dur="0"	value_ref="0"	bfx_ref="1"	intensity="0"	element="0"	desc="skill_desc0032"	icon_id="J_icn_skill032"	>
<attribute	target="1"	max_target="1"	reach="4"	mreach="1"	range="1"	range_type="0"	>
<code	grip_calc="1"	anicode="1096"	fxcode_on="665"	fxcode_keep="-1"	/>
<frame	term="38"	blendlimit="25"	hit_frame="17"	firing_frame="17"	ani_f="38"	local_f="0"	/>
<effect	visual_type="-1"	movemethod="3"	/>
<condition	twohand="0"	dual="0"	onehand="1"	bracer="0"	exclusive="5"	usecase="13056"	/>
</attribute>
<skill_param	exp1="19"	exp2="20"	>
<power	atk="10,0,14,1062"	ar="10,100"	critrate="0,0"	critdmg="0,0"	/>
<cost	ctime="-127,2405"	mp="21,189"	mpadd=""	sp="-1"	/>
<mission_cost	upkeepctime="0"	mission_ctime="-127,2405"	/>
</skill_param>
</skill_main>
<skill_main	id="33"	name="skill0033"	type="1"	multi="0"	group="1"	dur="0,8000"	bfx_dur="0"	value_ref="1"	bfx_ref="0"	intensity="0"	element="0"	desc="skill_desc0033"	icon_id="J_icn_skill033"	>
<attribute	target="1"	max_target="1"	reach="4"	mreach="1"	range="1"	range_type="0"	>
<code	grip_calc="1"	anicode="1099"	fxcode_on="666"	fxcode_keep="-1"	/>
<frame	term="38"	blendlimit="25"	hit_frame="17"	firing_frame="17"	ani_f="38"	local_f="0"	/>
<effect	visual_type="-1"	movemethod="3"	/>
<condition	twohand="0"	dual="0"	onehand="1"	bracer="0"	exclusive="6"	usecase="7168"	/>
</attribute>
<skill_param	exp1="19"	exp2="20"	>
<power	atk="10,0,14,1062"	ar="10,100"	critrate="0,0"	critdmg="0,0"	/>
<cost	ctime="-127,2405"	mp="21,189"	mpadd=""	sp="-1"	/>
<mission_cost	upkeepctime="0"	mission_ctime="-127,2405"	/>
</skill_param>
</skill_main>
<skill_main	id="34"	name="skill0034"	type="1"	multi="1"	group="1"	dur=""	bfx_dur="0"	value_ref="0"	bfx_ref="1"	intensity="0"	element="0"	desc="skill_desc0034"	icon_id="J_icn_skill034"	>
<attribute	target="1"	max_target="49"	reach="7"	mreach="1"	range="2"	range_type="1"	>
<code	grip_calc="1"	anicode="1102"	fxcode_on="667"	fxcode_keep="-1"	/>
<frame	term="130"	blendlimit="100"	hit_frame="90"	firing_frame="90"	ani_f="130"	local_f="0"	/>
<effect	visual_type="-1"	movemethod="4"	/>
<condition	twohand="1"	dual="0"	onehand="0"	bracer="0"	exclusive="1"	usecase="4099"	/>
</attribute>
<skill_param	exp1="65"	exp2="68"	>
<power	atk="17,0,60,8000"	ar="10,100"	critrate="0,0"	critdmg="0,0"	/>
<cost	ctime="-433,11983"	mp="30,270"	mpadd=""	sp="-1"	/>
<mission_cost	upkeepctime="0"	mission_ctime="-433,11983"	/>
</skill_param>
</skill_main>
<skill_main	id="35"	name="skill0035"	type="1"	multi="1"	group="1"	dur="0,8000"	bfx_dur="0"	value_ref="1"	bfx_ref="1"	intensity="0"	element="0"	desc="skill_desc0035"	icon_id="J_icn_skill035"	>
<attribute	target="1"	max_target="49"	reach="7"	mreach="1"	range="2"	range_type="1"	>
<code	grip_calc="1"	anicode="1105"	fxcode_on="668"	fxcode_keep="-1"	/>
<frame	term="140"	blendlimit="120"	hit_frame="106"	firing_frame="106"	ani_f="140"	local_f="0"	/>
<effect	visual_type="-1"	movemethod="4"	/>
<condition	twohand="0"	dual="1"	onehand="0"	bracer="0"	exclusive="2"	usecase="4108"	/>
</attribute>
<skill_param	exp1="70"	exp2="74"	>
<power	atk="17,0,55,7500"	ar="10,100"	critrate="0,10"	critdmg="0,10"	/>
<cost	ctime="-467,12615"	mp="30,270"	mpadd=""	sp="-1"	/>
<mission_cost	upkeepctime="0"	mission_ctime="-467,12615"	/>
</skill_param>
</skill_main>
<skill_main	id="36"	name="skill0036"	type="1"	multi="1"	group="1"	dur=""	bfx_dur="0"	value_ref="0"	bfx_ref="1"	intensity="0"	element="0"	desc="skill_desc0036"	icon_id="J_icn_skill036"	>
<attribute	target="1"	max_target="49"	reach="7"	mreach="1"	range="2"	range_type="1"	>
<code	grip_calc="1"	anicode="1108"	fxcode_on="669"	fxcode_keep="-1"	/>
<frame	term="120"	blendlimit="108"	hit_frame="90"	firing_frame="90"	ani_f="120"	local_f="0"	/>
<effect	visual_type="-1"	movemethod="4"	/>
<condition	twohand="0"	dual="0"	onehand="1"	bracer="0"	exclusive="5"	usecase="13056"	/>
</attribute>
<skill_param	exp1="60"	exp2="63"	>
<power	atk="17,0,45,6500"	ar="10,100"	critrate="0,0"	critdmg="0,0"	/>
<cost	ctime="-400,11350"	mp="30,270"	mpadd=""	sp="-1"	/>
<mission_cost	upkeepctime="0"	mission_ctime="-400,11350"	/>
</skill_param>
</skill_main>
<skill_main	id="37"	name="skill0037"	type="1"	multi="1"	group="1"	dur="0,8000"	bfx_dur="0"	value_ref="1"	bfx_ref="1"	intensity="0"	element="0"	desc="skill_desc0037"	icon_id="J_icn_skill037"	>
<attribute	target="1"	max_target="49"	reach="7"	mreach="1"	range="2"	range_type="1"	>
<code	grip_calc="1"	anicode="1111"	fxcode_on="670"	fxcode_keep="-1"	/>
<frame	term="124"	blendlimit="110"	hit_frame="97"	firing_frame="97"	ani_f="124"	local_f="0"	/>
<effect	visual_type="-1"	movemethod="4"	/>
<condition	twohand="0"	dual="0"	onehand="1"	bracer="0"	exclusive="6"	usecase="7168"	/>
</attribute>
<skill_param	exp1="62"	exp2="65"	>
<power	atk="17,0,55,7200"	ar="10,100"	critrate="0,0"	critdmg="0,0"	/>
<cost	ctime="-413,11603"	mp="30,270"	mpadd=""	sp="-1"	/>
<mission_cost	upkeepctime="0"	mission_ctime="-413,11603"	/>
</skill_param>
</skill_main>
<skill_main	id="38"	name="skill0038"	type="1"	multi="1"	group="1"	dur=""	bfx_dur="0"	value_ref="0"	bfx_ref="1"	intensity="0"	element="0"	desc="skill_desc0038"	icon_id="J_icn_skill038"	>
<attribute	target="1"	max_target="49"	reach="0"	mreach="1"	range="2"	range_type="0"	>
<code	grip_calc="3"	anicode="1114"	fxcode_on="671"	fxcode_keep="-1"	/>
<frame	term="64"	blendlimit="53"	hit_frame="31"	firing_frame="31"	ani_f="64"	local_f="0"	/>
<effect	visual_type="-1"	movemethod="0"	/>
<condition	twohand="1"	dual="1"	onehand="1"	bracer="0"	exclusive="0"	usecase="7509"	/>
</attribute>
<skill_param	exp1="32"	exp2="34"	>
<power	atk="12,0,12,2034"	ar="10,100"	critrate="0,0"	critdmg="0,0"	/>
<cost	ctime="-213,4053"	mp="24,216"	mpadd=""	sp="-1"	/>
<mission_cost	upkeepctime="0"	mission_ctime="-213,4053"	/>
</skill_param>
</skill_main>
<skill_main	id="39"	name="skill0039"	type="1"	multi="1"	group="1"	dur=""	bfx_dur="0"	value_ref="0"	bfx_ref="1"	intensity="0"	element="0"	desc="skill_desc0039"	icon_id="J_icn_skill039"	>
<attribute	target="1"	max_target="49"	reach="0"	mreach="1"	range="2"	range_type="0"	>
<code	grip_calc="1"	anicode="1117"	fxcode_on="674"	fxcode_keep="-1"	/>
<frame	term="114"	blendlimit="94"	hit_frame="72"	firing_frame="72"	ani_f="114"	local_f="72"	/>
<effect	visual_type="-1"	movemethod="0"	/>
<condition	twohand="1"	dual="0"	onehand="0"	bracer="0"	exclusive="1"	usecase="4097"	/>
</attribute>
<skill_param	exp1="57"	exp2="60"	>
<power	atk="15,0,45,3579"	ar="10,100"	critrate="0,0"	critdmg="0,0"	/>
<cost	ctime="-380,7220"	mp="26,234"	mpadd=""	sp="-1"	/>
<mission_cost	upkeepctime="0"	mission_ctime="-380,7220"	/>
</skill_param>
</skill_main>
<skill_main	id="40"	name="skill0040"	type="1"	multi="1"	group="1"	dur=""	bfx_dur="0"	value_ref="0"	bfx_ref="0"	intensity="0"	element="0"	desc="skill_desc0040"	icon_id="J_icn_skill040"	>
<attribute	target="1"	max_target="49"	reach="0"	mreach="1"	range="2"	range_type="0"	>
<code	grip_calc="1"	anicode="1120"	fxcode_on="675"	fxcode_keep="-1"	/>
<frame	term="114"	blendlimit="90"	hit_frame="65"	firing_frame="65"	ani_f="110"	local_f="65"	/>
<effect	visual_type="-1"	movemethod="0"	/>
<condition	twohand="0"	dual="1"	onehand="0"	bracer="0"	exclusive="2"	usecase="4100"	/>
</attribute>
<skill_param	exp1="57"	exp2="60"	>
<power	atk="15,0,45,3579"	ar="10,100"	critrate="0,5"	critdmg="0,20"	/>
<cost	ctime="-380,7220"	mp="26,234"	mpadd=""	sp="-1"	/>
<mission_cost	upkeepctime="0"	mission_ctime="-380,7220"	/>
</skill_param>
</skill_main>
<skill_main	id="41"	name="skill0041"	type="1"	multi="1"	group="1"	dur=""	bfx_dur="0"	value_ref="0"	bfx_ref="0"	intensity="0"	element="0"	desc="skill_desc0041"	icon_id="J_icn_skill041"	>
<attribute	target="1"	max_target="49"	reach="0"	mreach="1"	range="2"	range_type="0"	>
<code	grip_calc="1"	anicode="1123"	fxcode_on="676"	fxcode_keep="-1"	/>
<frame	term="190"	blendlimit="170"	hit_frame="140"	firing_frame="140"	ani_f="190"	local_f="140"	/>
<effect	visual_type="-1"	movemethod="0"	/>
<condition	twohand="0"	dual="0"	onehand="1"	bracer="0"	exclusive="5"	usecase="4352"	/>
</attribute>
<skill_param	exp1="95"	exp2="100"	>
<power	atk="15,0,86,6745"	ar="10,100"	critrate="0,0"	critdmg="0,0"	/>
<cost	ctime="-633,12033"	mp="26,234"	mpadd=""	sp="-1"	/>
<mission_cost	upkeepctime="0"	mission_ctime="-633,12033"	/>
</skill_param>
</skill_main>
<skill_main	id="42"	name="skill0042"	type="1"	multi="1"	group="1"	dur="0,8000"	bfx_dur="8"	value_ref="1"	bfx_ref="1"	intensity="0"	element="0"	desc="skill_desc0042"	icon_id="J_icn_skill042"	>
<attribute	target="1"	max_target="49"	reach="0"	mreach="1"	range="2"	range_type="0"	>
<code	grip_calc="1"	anicode="1126"	fxcode_on="677"	fxcode_keep="-1"	/>
<frame	term="128"	blendlimit="100"	hit_frame="89"	firing_frame="89"	ani_f="128"	local_f="89"	/>
<effect	visual_type="-1"	movemethod="0"	/>
<condition	twohand="0"	dual="0"	onehand="1"	bracer="0"	exclusive="6"	usecase="5120"	/>
</attribute>
<skill_param	exp1="64"	exp2="67"	>
<power	atk="15,0,52,4151"	ar="10,100"	critrate="0,0"	critdmg="0,0"	/>
<cost	ctime="-427,8105"	mp="26,234"	mpadd=""	sp="-1"	/>
<mission_cost	upkeepctime="0"	mission_ctime="-427,8105"	/>
</skill_param>
</skill_main>
<skill_main	id="43"	name="skill0043"	type="1"	multi="1"	group="1"	dur=""	bfx_dur="0"	value_ref="0"	bfx_ref="1"	intensity="0"	element="0"	desc="skill_desc0043"	icon_id="J_icn_skill043"	>
<attribute	target="1"	max_target="49"	reach="7"	mreach="1"	range="2"	range_type="1"	>
<code	grip_calc="1"	anicode="1129"	fxcode_on="678"	fxcode_keep="-1"	/>
<frame	term="80"	blendlimit="70"	hit_frame="66"	firing_frame="56"	ani_f="80"	local_f="56"	/>
<effect	visual_type="-1"	movemethod="0"	/>
<condition	twohand="1"	dual="0"	onehand="0"	bracer="0"	exclusive="1"	usecase="4097"	/>
</attribute>
<skill_param	exp1="40"	exp2="42"	>
<power	atk="15,0,14,2481"	ar="10,100"	critrate="0,0"	critdmg="0,0"	/>
<cost	ctime="-267,5065"	mp="27,243"	mpadd=""	sp="-1"	/>
<mission_cost	upkeepctime="0"	mission_ctime="-267,5065"	/>
</skill_param>
</skill_main>
<skill_main	id="44"	name="skill0044"	type="1"	multi="1"	group="1"	dur=""	bfx_dur="0"	value_ref="0"	bfx_ref="1"	intensity="0"	element="0"	desc="skill_desc0044"	icon_id="J_icn_skill044"	>
<attribute	target="1"	max_target="49"	reach="7"	mreach="1"	range="2"	range_type="1"	>
<code	grip_calc="1"	anicode="1132"	fxcode_on="679"	fxcode_keep="-1"	/>
<frame	term="70"	blendlimit="66"	hit_frame="61"	firing_frame="51"	ani_f="70"	local_f="51"	/>
<effect	visual_type="-1"	movemethod="0"	/>
<condition	twohand="0"	dual="1"	onehand="0"	bracer="0"	exclusive="2"	usecase="4100"	/>
</attribute>
<skill_param	exp1="35"	exp2="37"	>
<power	atk="15,0,11,2014"	ar="10,100"	critrate="0,5"	critdmg="0,20"	/>
<cost	ctime="-233,4433"	mp="27,243"	mpadd=""	sp="-1"	/>
<mission_cost	upkeepctime="0"	mission_ctime="-233,4433"	/>
</skill_param>
</skill_main>
<skill_main	id="45"	name="skill0045"	type="1"	multi="1"	group="1"	dur=""	bfx_dur="0"	value_ref="0"	bfx_ref="1"	intensity="0"	element="0"	desc="skill_desc0045"	icon_id="J_icn_skill045"	>
<attribute	target="1"	max_target="49"	reach="7"	mreach="1"	range="2"	range_type="1"	>
<code	grip_calc="1"	anicode="1135"	fxcode_on="680"	fxcode_keep="-1"	/>
<frame	term="75"	blendlimit="69"	hit_frame="46"	firing_frame="43"	ani_f="66"	local_f="34"	/>
<effect	visual_type="-1"	movemethod="0"	/>
<condition	twohand="0"	dual="0"	onehand="1"	bracer="0"	exclusive="5"	usecase="4352"	/>
</attribute>
<skill_param	exp1="38"	exp2="40"	>
<power	atk="15,0,13,2246"	ar="10,100"	critrate="0,0"	critdmg="0,0"	/>
<cost	ctime="-250,4750"	mp="27,243"	mpadd=""	sp="-1"	/>
<mission_cost	upkeepctime="0"	mission_ctime="-250,4750"	/>
</skill_param>
</skill_main>
<skill_main	id="46"	name="skill0046"	type="1"	multi="1"	group="1"	dur="0,8000"	bfx_dur="0"	value_ref="1"	bfx_ref="0"	intensity="0"	element="0"	desc="skill_desc0046"	icon_id="J_icn_skill046"	>
<attribute	target="1"	max_target="49"	reach="7"	mreach="1"	range="2"	range_type="1"	>
<code	grip_calc="1"	anicode="1138"	fxcode_on="681"	fxcode_keep="-1"	/>
<frame	term="66"	blendlimit="53"	hit_frame="51"	firing_frame="41"	ani_f="66"	local_f="41"	/>
<effect	visual_type="-1"	movemethod="0"	/>
<condition	twohand="0"	dual="0"	onehand="1"	bracer="0"	exclusive="6"	usecase="5120"	/>
</attribute>
<skill_param	exp1="33"	exp2="35"	>
<power	atk="15,0,10,1838"	ar="10,100"	critrate="0,0"	critdmg="0,0"	/>
<cost	ctime="-220,4180"	mp="27,243"	mpadd=""	sp="-1"	/>
<mission_cost	upkeepctime="0"	mission_ctime="-220,4180"	/>
</skill_param>
</skill_main>
<skill_main	id="47"	name="skill0047"	type="1"	multi="0"	group="1"	dur="0,0"	bfx_dur="0"	value_ref="1"	bfx_ref="0"	intensity="0"	element="0"	desc="skill_desc0047"	icon_id="J_icn_skill047"	>
<attribute	target="1"	max_target="49"	reach="1"	mreach="0"	range="1"	range_type="0"	>
<code	grip_calc="1"	anicode="-1"	fxcode_on="-1"	fxcode_keep="-1"	/>
<frame	term="0"	blendlimit="53"	hit_frame="-1"	firing_frame="-1"	ani_f="0"	local_f="0"	/>
<effect	visual_type="-1"	movemethod="0"	/>
<condition	twohand="1"	dual="0"	onehand="0"	bracer="0"	exclusive="1"	usecase="4097"	/>
</attribute>
<skill_param	exp1="0"	exp2="0"	>
<power	atk="11,0,34,550"	ar="10,100"	critrate="0,0"	critdmg="0,0"	/>
<cost	ctime="-300,5700"	mp="25,225"	mpadd=""	sp="-1"	/>
<mission_cost	upkeepctime="0"	mission_ctime="-300,5700"	/>
</skill_param>
</skill_main>
<skill_main	id="48"	name="skill0048"	type="1"	multi="0"	group="1"	dur="0,0"	bfx_dur="0"	value_ref="1"	bfx_ref="0"	intensity="0"	element="0"	desc="skill_desc0048"	icon_id="J_icn_skill048"	>
<attribute	target="1"	max_target="49"	reach="1"	mreach="0"	range="1"	range_type="0"	>
<code	grip_calc="1"	anicode="-1"	fxcode_on="-1"	fxcode_keep="-1"	/>
<frame	term="0"	blendlimit="53"	hit_frame="-1"	firing_frame="-1"	ani_f="0"	local_f="0"	/>
<effect	visual_type="-1"	movemethod="0"	/>
<condition	twohand="0"	dual="1"	onehand="0"	bracer="0"	exclusive="2"	usecase="4100"	/>
</attribute>
<skill_param	exp1="0"	exp2="0"	>
<power	atk="11,0,34,550"	ar="10,100"	critrate="0,0"	critdmg="0,0"	/>
<cost	ctime="-300,5700"	mp="25,225"	mpadd=""	sp="-1"	/>
<mission_cost	upkeepctime="0"	mission_ctime="-300,5700"	/>
</skill_param>
</skill_main>
<skill_main	id="49"	name="skill0049"	type="1"	multi="0"	group="1"	dur="0,0"	bfx_dur="0"	value_ref="1"	bfx_ref="0"	intensity="0"	element="0"	desc="skill_desc0049"	icon_id="J_icn_skill049"	>
<attribute	target="1"	max_target="49"	reach="1"	mreach="0"	range="1"	range_type="0"	>
<code	grip_calc="1"	anicode="-1"	fxcode_on="-1"	fxcode_keep="-1"	/>
<frame	term="0"	blendlimit="53"	hit_frame="-1"	firing_frame="-1"	ani_f="0"	local_f="0"	/>
<effect	visual_type="-1"	movemethod="0"	/>
<condition	twohand="0"	dual="0"	onehand="1"	bracer="0"	exclusive="5"	usecase="4352"	/>
</attribute>
<skill_param	exp1="0"	exp2="0"	>
<power	atk="11,0,34,550"	ar="10,100"	critrate="0,0"	critdmg="0,0"	/>
<cost	ctime="-300,5700"	mp="25,225"	mpadd=""	sp="-1"	/>
<mission_cost	upkeepctime="0"	mission_ctime="-300,5700"	/>
</skill_param>
</skill_main>
<skill_main	id="50"	name="skill0050"	type="1"	multi="0"	group="1"	dur="0,0"	bfx_dur="0"	value_ref="1"	bfx_ref="0"	intensity="0"	element="0"	desc="skill_desc0050"	icon_id="J_icn_skill050"	>
<attribute	target="1"	max_target="49"	reach="1"	mreach="0"	range="1"	range_type="0"	>
<code	grip_calc="1"	anicode="-1"	fxcode_on="-1"	fxcode_keep="-1"	/>
<frame	term="0"	blendlimit="53"	hit_frame="-1"	firing_frame="-1"	ani_f="0"	local_f="0"	/>
<effect	visual_type="-1"	movemethod="0"	/>
<condition	twohand="0"	dual="0"	onehand="1"	bracer="0"	exclusive="6"	usecase="5120"	/>
</attribute>
<skill_param	exp1="0"	exp2="0"	>
<power	atk="11,0,34,550"	ar="10,100"	critrate="0,0"	critdmg="0,0"	/>
<cost	ctime="-300,5700"	mp="25,225"	mpadd=""	sp="-1"	/>
<mission_cost	upkeepctime="0"	mission_ctime="-300,5700"	/>
</skill_param>
</skill_main>
<skill_main	id="51"	name="skill0051"	type="1"	multi="1"	group="1"	dur=""	bfx_dur="0"	value_ref="0"	bfx_ref="1"	intensity="0"	element="0"	desc="skill_desc0051"	icon_id="J_icn_skill051"	>
<attribute	target="1"	max_target="49"	reach="1"	mreach="0"	range="3"	range_type="0"	>
<code	grip_calc="1"	anicode="1153"	fxcode_on="686"	fxcode_keep="-1"	/>
<frame	term="196"	blendlimit="150"	hit_frame="125"	firing_frame="125"	ani_f="196"	local_f="0"	/>
<effect	visual_type="-1"	movemethod="0"	/>
<condition	twohand="1"	dual="0"	onehand="0"	bracer="0"	exclusive="1"	usecase="4097"	/>
</attribute>
<skill_param	exp1="98"	exp2="103"	>
<power	atk="16,0,27,8707"	ar="10,100"	critrate="0,0"	critdmg="0,0"	/>
<cost	ctime="-653,12413"	mp="29,261"	mpadd=""	sp="-1"	/>
<mission_cost	upkeepctime="0"	mission_ctime="-653,12413"	/>
</skill_param>
</skill_main>
<skill_main	id="52"	name="skill0052"	type="1"	multi="1"	group="1"	dur=""	bfx_dur="0"	value_ref="0"	bfx_ref="1"	intensity="0"	element="0"	desc="skill_desc0052"	icon_id="J_icn_skill052"	>
<attribute	target="1"	max_target="49"	reach="0"	mreach="1"	range="3"	range_type="0"	>
<code	grip_calc="1"	anicode="1156"	fxcode_on="687"	fxcode_keep="-1"	/>
<frame	term="130"	blendlimit="120"	hit_frame="106"	firing_frame="106"	ani_f="130"	local_f="106"	/>
<effect	visual_type="-1"	movemethod="0"	/>
<condition	twohand="0"	dual="1"	onehand="0"	bracer="0"	exclusive="2"	usecase="4100"	/>
</attribute>
<skill_param	exp1="65"	exp2="68"	>
<power	atk="16,0,15,5197"	ar="10,100"	critrate="0,5"	critdmg="0,20"	/>
<cost	ctime="-433,8233"	mp="29,261"	mpadd=""	sp="-1"	/>
<mission_cost	upkeepctime="0"	mission_ctime="-433,8233"	/>
</skill_param>
</skill_main>
<skill_main	id="53"	name="skill0053"	type="1"	multi="1"	group="1"	dur=""	bfx_dur="0"	value_ref="0"	bfx_ref="1"	intensity="0"	element="0"	desc="skill_desc0053"	icon_id="J_icn_skill053"	>
<attribute	target="1"	max_target="49"	reach="0"	mreach="1"	range="3"	range_type="0"	>
<code	grip_calc="1"	anicode="1159"	fxcode_on="688"	fxcode_keep="-1"	/>
<frame	term="100"	blendlimit="96"	hit_frame="53"	firing_frame="53"	ani_f="100"	local_f="0"	/>
<effect	visual_type="-1"	movemethod="0"	/>
<condition	twohand="0"	dual="0"	onehand="1"	bracer="0"	exclusive="5"	usecase="4352"	/>
</attribute>
<skill_param	exp1="50"	exp2="53"	>
<power	atk="16,0,10,3605"	ar="10,100"	critrate="0,0"	critdmg="0,0"	/>
<cost	ctime="-333,6333"	mp="29,261"	mpadd=""	sp="-1"	/>
<mission_cost	upkeepctime="0"	mission_ctime="-333,6333"	/>
</skill_param>
</skill_main>
<skill_main	id="54"	name="skill0054"	type="1"	multi="1"	group="1"	dur="0,8000"	bfx_dur="0"	value_ref="1"	bfx_ref="0"	intensity="0"	element="0"	desc="skill_desc0054"	icon_id="J_icn_skill054"	>
<attribute	target="1"	max_target="49"	reach="0"	mreach="1"	range="3"	range_type="0"	>
<code	grip_calc="1"	anicode="1162"	fxcode_on="689"	fxcode_keep="-1"	/>
<frame	term="150"	blendlimit="132"	hit_frame="97"	firing_frame="97"	ani_f="150"	local_f="0"	/>
<effect	visual_type="-1"	movemethod="0"	/>
<condition	twohand="0"	dual="0"	onehand="1"	bracer="0"	exclusive="6"	usecase="5120"	/>
</attribute>
<skill_param	exp1="75"	exp2="79"	>
<power	atk="16,0,19,6255"	ar="10,100"	critrate="0,0"	critdmg="0,0"	/>
<cost	ctime="-500,9500"	mp="29,261"	mpadd=""	sp="-1"	/>
<mission_cost	upkeepctime="0"	mission_ctime="-500,9500"	/>
</skill_param>
</skill_main>
<skill_main	id="55"	name="skill0055"	type="1"	multi="1"	group="1"	dur="0,8000"	bfx_dur="0"	value_ref="1"	bfx_ref="1"	intensity="0"	element="0"	desc="skill_desc0055"	icon_id="J_icn_skill055"	>
<attribute	target="1"	max_target="49"	reach="5"	mreach="1"	range="5"	range_type="0"	>
<code	grip_calc="1"	anicode="1165"	fxcode_on="690"	fxcode_keep="-1"	/>
<frame	term="90"	blendlimit="53"	hit_frame="60"	firing_frame="60"	ani_f="90"	local_f="0"	/>
<effect	visual_type="-1"	movemethod="0"	/>
<condition	twohand="1"	dual="0"	onehand="0"	bracer="0"	exclusive="1"	usecase="4097"	/>
</attribute>
<skill_param	exp1="45"	exp2="47"	>
<power	atk="17,0,25,8000"	ar="10,100"	critrate="0,0"	critdmg="0,0"	/>
<cost	ctime="-300,6700"	mp="30,270"	mpadd=""	sp="-1"	/>
<mission_cost	upkeepctime="0"	mission_ctime="-300,6700"	/>
</skill_param>
</skill_main>
<skill_main	id="56"	name="skill0056"	type="1"	multi="1"	group="1"	dur=""	bfx_dur="0"	value_ref="0"	bfx_ref="0"	intensity="0"	element="0"	desc="skill_desc0056"	icon_id="J_icn_skill056"	>
<attribute	target="1"	max_target="49"	reach="3"	mreach="1"	range="3"	range_type="1"	>
<code	grip_calc="1"	anicode="1168"	fxcode_on="691"	fxcode_keep="-1"	/>
<frame	term="90"	blendlimit="53"	hit_frame="77"	firing_frame="77"	ani_f="90"	local_f="0"	/>
<effect	visual_type="-1"	movemethod="7"	/>
<condition	twohand="0"	dual="1"	onehand="0"	bracer="0"	exclusive="2"	usecase="4100"	/>
</attribute>
<skill_param	exp1="45"	exp2="47"	>
<power	atk="17,0,55,7500"	ar="10,100"	critrate="0,10"	critdmg="0,10"	/>
<cost	ctime="-300,9300"	mp="30,270"	mpadd=""	sp="-1"	/>
<mission_cost	upkeepctime="0"	mission_ctime="-300,9300"	/>
</skill_param>
</skill_main>
<skill_main	id="57"	name="skill0057"	type="1"	multi="1"	group="1"	dur="0,8000"	bfx_dur="4"	value_ref="1"	bfx_ref="1"	intensity="0"	element="0"	desc="skill_desc0057"	icon_id="J_icn_skill057"	>
<attribute	target="1"	max_target="49"	reach="5"	mreach="1"	range="3"	range_type="0"	>
<code	grip_calc="1"	anicode="1171"	fxcode_on="692"	fxcode_keep="-1"	/>
<frame	term="120"	blendlimit="53"	hit_frame="87"	firing_frame="87"	ani_f="120"	local_f="0"	/>
<effect	visual_type="-1"	movemethod="0"	/>
<condition	twohand="0"	dual="0"	onehand="1"	bracer="0"	exclusive="5"	usecase="4352"	/>
</attribute>
<skill_param	exp1="60"	exp2="63"	>
<power	atk="17,0,70,6500"	ar="10,100"	critrate="0,0"	critdmg="0,100"	/>
<cost	ctime="-400,7600"	mp="30,270"	mpadd=""	sp="-1"	/>
<mission_cost	upkeepctime="0"	mission_ctime="-400,7600"	/>
</skill_param>
</skill_main>
<skill_main	id="58"	name="skill0058"	type="1"	multi="1"	group="1"	dur=""	bfx_dur="0"	value_ref="0"	bfx_ref="1"	intensity="0"	element="0"	desc="skill_desc0058"	icon_id="J_icn_skill058"	>
<attribute	target="1"	max_target="49"	reach="5"	mreach="1"	range="3"	range_type="1"	>
<code	grip_calc="1"	anicode="1174"	fxcode_on="693"	fxcode_keep="-1"	/>
<frame	term="90"	blendlimit="53"	hit_frame="71"	firing_frame="71"	ani_f="90"	local_f="0"	/>
<effect	visual_type="-1"	movemethod="16"	/>
<condition	twohand="0"	dual="0"	onehand="1"	bracer="0"	exclusive="6"	usecase="5120"	/>
</attribute>
<skill_param	exp1="45"	exp2="47"	>
<power	atk="17,0,60,8500"	ar="10,100"	critrate="0,0"	critdmg="0,0"	/>
<cost	ctime="-300,8700"	mp="30,270"	mpadd=""	sp="-1"	/>
<mission_cost	upkeepctime="0"	mission_ctime="-300,8700"	/>
</skill_param>
</skill_main>
<skill_main	id="59"	name="skill0059"	type="1"	multi="0"	group="1"	dur=""	bfx_dur="0"	value_ref="1"	bfx_ref="0"	intensity="0"	element="1"	desc="skill_desc0059"	icon_id="J_icn_skill059"	>
<attribute	target="1"	max_target="49"	reach="1"	mreach="0"	range="1"	range_type="0"	>
<code	grip_calc="1"	anicode="-1"	fxcode_on="-1"	fxcode_keep="-1"	/>
<frame	term="0"	blendlimit="53"	hit_frame="-1"	firing_frame="-1"	ani_f="0"	local_f="0"	/>
<effect	visual_type="-1"	movemethod="0"	/>
<condition	twohand="1"	dual="0"	onehand="0"	bracer="0"	exclusive="1"	usecase="5381"	/>
</attribute>
<skill_param	exp1="0"	exp2="0"	>
<power	atk="11,0,34,550"	ar="10,100"	critrate="0,0"	critdmg="0,0"	/>
<cost	ctime="-165,3135"	mp="33,297"	mpadd=""	sp="-1"	/>
<mission_cost	upkeepctime="0"	mission_ctime="-165,3135"	/>
</skill_param>
</skill_main>
<skill_main	id="60"	name="skill0060"	type="1"	multi="0"	group="1"	dur=""	bfx_dur="0"	value_ref="1"	bfx_ref="0"	intensity="0"	element="2"	desc="skill_desc0060"	icon_id="J_icn_skill060"	>
<attribute	target="1"	max_target="49"	reach="1"	mreach="0"	range="1"	range_type="0"	>
<code	grip_calc="1"	anicode="-1"	fxcode_on="-1"	fxcode_keep="-1"	/>
<frame	term="0"	blendlimit="53"	hit_frame="-1"	firing_frame="-1"	ani_f="0"	local_f="0"	/>
<effect	visual_type="-1"	movemethod="0"	/>
<condition	twohand="0"	dual="1"	onehand="0"	bracer="0"	exclusive="2"	usecase="5381"	/>
</attribute>
<skill_param	exp1="0"	exp2="0"	>
<power	atk="11,0,34,550"	ar="10,100"	critrate="0,0"	critdmg="0,0"	/>
<cost	ctime="-135,2565"	mp="27,243"	mpadd=""	sp="-1"	/>
<mission_cost	upkeepctime="0"	mission_ctime="-135,2565"	/>
</skill_param>
</skill_main>
<skill_main	id="61"	name="skill0061"	type="1"	multi="0"	group="1"	dur=""	bfx_dur="0"	value_ref="1"	bfx_ref="0"	intensity="0"	element="3"	desc="skill_desc0061"	icon_id="J_icn_skill061"	>
<attribute	target="1"	max_target="49"	reach="1"	mreach="0"	range="1"	range_type="0"	>
<code	grip_calc="1"	anicode="-1"	fxcode_on="-1"	fxcode_keep="-1"	/>
<frame	term="0"	blendlimit="53"	hit_frame="-1"	firing_frame="-1"	ani_f="0"	local_f="0"	/>
<effect	visual_type="-1"	movemethod="0"	/>
<condition	twohand="0"	dual="0"	onehand="1"	bracer="0"	exclusive="5"	usecase="13573"	/>
</attribute>
<skill_param	exp1="0"	exp2="0"	>
<power	atk="11,0,34,550"	ar="10,100"	critrate="0,0"	critdmg="0,0"	/>
<cost	ctime="-150,2850"	mp="30,270"	mpadd=""	sp="-1"	/>
<mission_cost	upkeepctime="0"	mission_ctime="-150,2850"	/>
</skill_param>
</skill_main>
<skill_main	id="62"	name="skill0062"	type="1"	multi="0"	group="1"	dur=""	bfx_dur="0"	value_ref="1"	bfx_ref="0"	intensity="0"	element="4"	desc="skill_desc0062"	icon_id="J_icn_skill062"	>
<attribute	target="1"	max_target="49"	reach="1"	mreach="0"	range="1"	range_type="0"	>
<code	grip_calc="1"	anicode="-1"	fxcode_on="-1"	fxcode_keep="-1"	/>
<frame	term="0"	blendlimit="53"	hit_frame="-1"	firing_frame="-1"	ani_f="0"	local_f="0"	/>
<effect	visual_type="-1"	movemethod="0"	/>
<condition	twohand="0"	dual="0"	onehand="1"	bracer="0"	exclusive="6"	usecase="5381"	/>
</attribute>
<skill_param	exp1="0"	exp2="0"	>
<power	atk="11,0,34,550"	ar="10,100"	critrate="0,0"	critdmg="0,0"	/>
<cost	ctime="-150,2850"	mp="27,243"	mpadd=""	sp="-1"	/>
<mission_cost	upkeepctime="0"	mission_ctime="-150,2850"	/>
</skill_param>
</skill_main>
<skill_main	id="63"	name="skill0063"	type="1"	multi="1"	group="1"	dur=""	bfx_dur="0"	value_ref="0"	bfx_ref="1"	intensity="0"	element="5"	desc="skill_desc0063"	icon_id="J_icn_skill063"	>
<attribute	target="1"	max_target="49"	reach="4"	mreach="1"	range="3"	range_type="0"	>
<code	grip_calc="1"	anicode="1189"	fxcode_on="698"	fxcode_keep="-1"	/>
<frame	term="90"	blendlimit="63"	hit_frame="65"	firing_frame="65"	ani_f="90"	local_f="0"	/>
<effect	visual_type="-1"	movemethod="0"	/>
<condition	twohand="1"	dual="0"	onehand="0"	bracer="0"	exclusive="1"	usecase="4099"	/>
</attribute>
<skill_param	exp1="45"	exp2="47"	>
<power	atk="17,0,50,9000"	ar="10,100"	critrate="0,0"	critdmg="0,0"	/>
<cost	ctime="-360,9380"	mp="30,270"	mpadd=""	sp="-1"	/>
<mission_cost	upkeepctime="0"	mission_ctime="-360,9380"	/>
</skill_param>
</skill_main>
<skill_main	id="64"	name="skill0064"	type="1"	multi="1"	group="1"	dur=""	bfx_dur="0"	value_ref="0"	bfx_ref="1"	intensity="0"	element="6"	desc="skill_desc0064"	icon_id="J_icn_skill064"	>
<attribute	target="1"	max_target="49"	reach="0"	mreach="1"	range="3"	range_type="0"	>
<code	grip_calc="1"	anicode="1192"	fxcode_on="699"	fxcode_keep="-1"	/>
<frame	term="90"	blendlimit="63"	hit_frame="55"	firing_frame="55"	ani_f="90"	local_f="0"	/>
<effect	visual_type="-1"	movemethod="0"	/>
<condition	twohand="0"	dual="1"	onehand="0"	bracer="0"	exclusive="2"	usecase="4108"	/>
</attribute>
<skill_param	exp1="45"	exp2="47"	>
<power	atk="17,0,90,9500"	ar="10,100"	critrate="0,5"	critdmg="0,20"	/>
<cost	ctime="-420,9765"	mp="30,270"	mpadd=""	sp="-1"	/>
<mission_cost	upkeepctime="0"	mission_ctime="-420,9765"	/>
</skill_param>
</skill_main>
<skill_main	id="65"	name="skill0065"	type="1"	multi="1"	group="1"	dur=""	bfx_dur="0"	value_ref="0"	bfx_ref="1"	intensity="0"	element="7"	desc="skill_desc0065"	icon_id="J_icn_skill065"	>
<attribute	target="1"	max_target="49"	reach="5"	mreach="1"	range="3"	range_type="0"	>
<code	grip_calc="1"	anicode="1195"	fxcode_on="700"	fxcode_keep="-1"	/>
<frame	term="90"	blendlimit="63"	hit_frame="57"	firing_frame="57"	ani_f="90"	local_f="0"	/>
<effect	visual_type="-1"	movemethod="0"	/>
<condition	twohand="0"	dual="0"	onehand="1"	bracer="0"	exclusive="5"	usecase="4864"	/>
</attribute>
<skill_param	exp1="45"	exp2="47"	>
<power	atk="18,0,60,9000"	ar="10,100"	critrate="0,0"	critdmg="0,50"	/>
<cost	ctime="-420,8360"	mp="30,270"	mpadd=""	sp="-1"	/>
<mission_cost	upkeepctime="0"	mission_ctime="-420,8360"	/>
</skill_param>
</skill_main>
<skill_main	id="66"	name="skill0066"	type="1"	multi="1"	group="1"	dur="0,5000"	bfx_dur="0"	value_ref="1"	bfx_ref="1"	intensity="0"	element="8"	desc="skill_desc0066"	icon_id="J_icn_skill066"	>
<attribute	target="1"	max_target="49"	reach="6"	mreach="1"	range="3"	range_type="0"	>
<code	grip_calc="1"	anicode="1198"	fxcode_on="701"	fxcode_keep="-1"	/>
<frame	term="90"	blendlimit="63"	hit_frame="73"	firing_frame="73"	ani_f="90"	local_f="0"	/>
<effect	visual_type="-1"	movemethod="0"	/>
<condition	twohand="0"	dual="0"	onehand="1"	bracer="0"	exclusive="6"	usecase="7168"	/>
</attribute>
<skill_param	exp1="45"	exp2="47"	>
<power	atk="18,0,90,9500"	ar="10,100"	critrate="0,0"	critdmg="0,0"	/>
<cost	ctime="-400,11310"	mp="30,270"	mpadd=""	sp="-1"	/>
<mission_cost	upkeepctime="0"	mission_ctime="-400,11310"	/>
</skill_param>
</skill_main>
<skill_main	id="67"	name="skill0067"	type="1"	multi="1"	group="1"	dur=""	bfx_dur="0"	value_ref="0"	bfx_ref="0"	intensity="0"	element="9"	desc="skill_desc0067"	icon_id="J_icn_skill067"	>
<attribute	target="1"	max_target="49"	reach="10"	mreach="1"	range="4"	range_type="0"	>
<code	grip_calc="1"	anicode="-1"	fxcode_on="-1"	fxcode_keep="-1"	/>
<frame	term="0"	blendlimit="-1"	hit_frame="-1"	firing_frame="-1"	ani_f="0"	local_f="0"	/>
<effect	visual_type="-1"	movemethod="0"	/>
<condition	twohand="0"	dual="0"	onehand="1"	bracer="0"	exclusive="4"	usecase="5381"	/>
</attribute>
<skill_param	exp1="0"	exp2="0"	>
<power	atk="11,0,34,550"	ar="10,100"	critrate="0,0"	critdmg="0,0"	/>
<cost	ctime="100,1000"	mp="5,45"	mpadd=""	sp="-1"	/>
<mission_cost	upkeepctime="0"	mission_ctime="100,1000"	/>
</skill_param>
</skill_main>
<skill_main	id="68"	name="skill0068"	type="1"	multi="1"	group="1"	dur=""	bfx_dur="2"	value_ref="0"	bfx_ref="1"	intensity="0"	element="10"	desc="skill_desc0068"	icon_id="J_icn_skill068"	>
<attribute	target="1"	max_target="49"	reach="12"	mreach="1"	range="1"	range_type="0"	>
<code	grip_calc="0"	anicode="224"	fxcode_on="703"	fxcode_keep="-1"	/>
<frame	term="30"	blendlimit="20"	hit_frame="5"	firing_frame="5"	ani_f="30"	local_f="0"	/>
<effect	visual_type="-1"	movemethod="3"	/>
<condition	twohand="1"	dual="1"	onehand="1"	bracer="0"	exclusive="0"	usecase="21765"	/>
</attribute>
<skill_param	exp1="15"	exp2="16"	>
<power	atk="12,0,15,1050"	ar="10,100"	critrate="0,0"	critdmg="0,0"	/>
<cost	ctime="-5111,76000"	mp="21,189"	mpadd=""	sp="-1"	/>
<mission_cost	upkeepctime="0"	mission_ctime="-5111,76000"	/>
</skill_param>
</skill_main>
<skill_main	id="69"	name="skill0069"	type="1"	multi="1"	group="1"	dur=""	bfx_dur="0"	value_ref="0"	bfx_ref="0"	intensity="0"	element="11"	desc="skill_desc0069"	icon_id="J_icn_skill069"	>
<attribute	target="1"	max_target="49"	reach="10"	mreach="1"	range="4"	range_type="0"	>
<code	grip_calc="1"	anicode="-1"	fxcode_on="-1"	fxcode_keep="-1"	/>
<frame	term="0"	blendlimit="-1"	hit_frame="-1"	firing_frame="-1"	ani_f="60"	local_f="0"	/>
<effect	visual_type="-1"	movemethod="0"	/>
<condition	twohand="1"	dual="1"	onehand="1"	bracer="0"	exclusive="0"	usecase="5381"	/>
</attribute>
<skill_param	exp1="0"	exp2="0"	>
<power	atk="11,0,34,550"	ar="10,100"	critrate="0,0"	critdmg="0,0"	/>
<cost	ctime="100,1000"	mp="21,189"	mpadd=""	sp="-1"	/>
<mission_cost	upkeepctime="0"	mission_ctime="100,1000"	/>
</skill_param>
</skill_main>
<skill_main	id="70"	name="skill0070"	type="1"	multi="1"	group="1"	dur=""	bfx_dur="5"	value_ref="0"	bfx_ref="1"	intensity="0"	element="0"	desc="skill_desc0070"	icon_id="J_icn_skill070"	>
<attribute	target="1"	max_target="49"	reach="3"	mreach="1"	range="1"	range_type="1"	>
<code	grip_calc="0"	anicode="83"	fxcode_on="705"	fxcode_keep="-1"	/>
<frame	term="30"	blendlimit="25"	hit_frame="15"	firing_frame="15"	ani_f="30"	local_f="15"	/>
<effect	visual_type="-1"	movemethod="0"	/>
<condition	twohand="0"	dual="1"	onehand="0"	bracer="0"	exclusive="2"	usecase="4108"	/>
</attribute>
<skill_param	exp1="15"	exp2="16"	>
<power	atk="13,0,4,670"	ar="10,100"	critrate="0,0"	critdmg="0,0"	/>
<cost	ctime="-100,3150"	mp="27,243"	mpadd=""	sp="-1"	/>
<mission_cost	upkeepctime="0"	mission_ctime="-100,3150"	/>
</skill_param>
</skill_main>
<skill_main	id="71"	name="skill0071"	type="1"	multi="0"	group="25"	dur="0,6000"	bfx_dur="0"	value_ref="1"	bfx_ref="0"	intensity="0"	element="0"	desc="skill_desc0071"	icon_id="J_icn_skill071"	>
<attribute	target="1"	max_target="1"	reach="2"	mreach="1"	range="1"	range_type="0"	>
<code	grip_calc="0"	anicode="225"	fxcode_on="706"	fxcode_keep="900"	/>
<frame	term="45"	blendlimit="25"	hit_frame="15"	firing_frame="15"	ani_f="45"	local_f="0"	/>
<effect	visual_type="-1"	movemethod="0"	/>
<condition	twohand="0"	dual="0"	onehand="1"	bracer="0"	exclusive="5"	usecase="21248"	/>
</attribute>
<skill_param	exp1="8"	exp2="8"	>
<power	atk="0,0"	ar=""	critrate=""	critdmg=""	/>
<cost	ctime="-800,15800"	mp="28,252"	mpadd=""	sp="-1"	/>
<mission_cost	upkeepctime="0"	mission_ctime="-800,15800"	/>
</skill_param>
</skill_main>
<skill_main	id="72"	name="skill0072"	type="1"	multi="1"	group="1"	dur="0,8000"	bfx_dur="1"	value_ref="1"	bfx_ref="1"	intensity="0"	element="6"	desc="skill_desc0072"	icon_id="J_icn_skill072"	>
<attribute	target="1"	max_target="49"	reach="4"	mreach="1"	range="4"	range_type="0"	>
<code	grip_calc="1"	anicode="1216"	fxcode_on="1027"	fxcode_keep="-1"	/>
<frame	term="72"	blendlimit="63"	hit_frame="57"	firing_frame="57"	ani_f="72"	local_f="0"	/>
<effect	visual_type="-1"	movemethod="0"	/>
<condition	twohand="1"	dual="0"	onehand="0"	bracer="0"	exclusive="1"	usecase="4099"	/>
</attribute>
<skill_param	exp1="33"	exp2="35"	>
<power	atk="17,0,50,8870"	ar="10,100"	critrate="0,0"	critdmg="0,0"	/>
<cost	ctime="-350,9380"	mp="36,324"	mpadd=""	sp="0"	/>
<mission_cost	upkeepctime="0"	mission_ctime="-360,9380"	/>
</skill_param>
</skill_main>
<skill_main	id="73"	name="skill0073"	type="1"	multi="1"	group="1"	dur="0,8000"	bfx_dur="1"	value_ref="1"	bfx_ref="1"	intensity="0"	element="6"	desc="skill_desc0073"	icon_id="J_icn_skill073"	>
<attribute	target="1"	max_target="49"	reach="4"	mreach="1"	range="3"	range_type="0"	>
<code	grip_calc="1"	anicode="1219"	fxcode_on="1028"	fxcode_keep="-1"	/>
<frame	term="66"	blendlimit="63"	hit_frame="47"	firing_frame="44"	ani_f="66"	local_f="0"	/>
<effect	visual_type="-1"	movemethod="0"	/>
<condition	twohand="0"	dual="1"	onehand="0"	bracer="0"	exclusive="2"	usecase="4108"	/>
</attribute>
<skill_param	exp1="45"	exp2="47"	>
<power	atk="17,0,90,10860"	ar="10,100"	critrate="0,0"	critdmg="0,25"	/>
<cost	ctime="-410,9765"	mp="36,324"	mpadd=""	sp="0"	/>
<mission_cost	upkeepctime="0"	mission_ctime="-420,9765"	/>
</skill_param>
</skill_main>
<skill_main	id="74"	name="skill0074"	type="1"	multi="1"	group="1"	dur="0,1000"	bfx_dur="1"	value_ref="1"	bfx_ref="1"	intensity="0"	element="6"	desc="skill_desc0074"	icon_id="J_icn_skill074"	>
<attribute	target="1"	max_target="49"	reach="5"	mreach="1"	range="3"	range_type="0"	>
<code	grip_calc="1"	anicode="1222"	fxcode_on="1031"	fxcode_keep="-1"	/>
<frame	term="66"	blendlimit="63"	hit_frame="42"	firing_frame="42"	ani_f="66"	local_f="0"	/>
<effect	visual_type="-1"	movemethod="0"	/>
<condition	twohand="0"	dual="0"	onehand="1"	bracer="0"	exclusive="5"	usecase="4864"	/>
</attribute>
<skill_param	exp1="28"	exp2="29"	>
<power	atk="18,0,60,7230"	ar="10,100"	critrate="0,0"	critdmg="0,50"	/>
<cost	ctime="-410,8360"	mp="30,270"	mpadd=""	sp="-1"	/>
<mission_cost	upkeepctime="0"	mission_ctime="-420,8360"	/>
</skill_param>
</skill_main>
<skill_main	id="75"	name="skill0075"	type="1"	multi="1"	group="1"	dur="0,8000"	bfx_dur="1"	value_ref="1"	bfx_ref="1"	intensity="0"	element="6"	desc="skill_desc0075"	icon_id="J_icn_skill075"	>
<attribute	target="1"	max_target="49"	reach="5"	mreach="1"	range="3"	range_type="0"	>
<code	grip_calc="1"	anicode="1225"	fxcode_on="1032"	fxcode_keep="-1"	/>
<frame	term="66"	blendlimit="63"	hit_frame="45"	firing_frame="45"	ani_f="66"	local_f="0"	/>
<effect	visual_type="-1"	movemethod="0"	/>
<condition	twohand="0"	dual="0"	onehand="1"	bracer="0"	exclusive="6"	usecase="15360"	/>
</attribute>
<skill_param	exp1="45"	exp2="47"	>
<power	atk="18,0,90,11580"	ar="10,100"	critrate="0,0"	critdmg="0,0"	/>
<cost	ctime="-390,11310"	mp="30,270"	mpadd=""	sp="-1"	/>
<mission_cost	upkeepctime="0"	mission_ctime="-400,11310"	/>
</skill_param>
</skill_main>
<skill_main	id="99"	name="skill0099"	type="1"	multi="1"	group="1"	dur="0,8000"	bfx_dur="1"	value_ref="1"	bfx_ref="1"	intensity="0"	element="0"	desc="skill_desc0099"	icon_id="J_icn_skill099"	>
<attribute	target="1"	max_target="49"	reach="4"	mreach="1"	range="3"	range_type="0"	>
<code	grip_calc="1"	anicode="1249"	fxcode_on="2350"	fxcode_keep="-1"	/>
<frame	term="73"	blendlimit="65"	hit_frame="55"	firing_frame="55"	ani_f="73"	local_f="0"	/>
<effect	visual_type="-1"	movemethod="0"	/>
<condition	twohand="0"	dual="0"	onehand="1"	bracer="0"	exclusive="6"	usecase="7168"	/>
</attribute>
<skill_param	exp1="59"	exp2="65"	>
<power	atk="19,0,90,13520"	ar="10,100"	critrate="0,0"	critdmg="0,0"	/>
<cost	ctime="-380,11310"	mp="46,405"	mpadd=""	sp="-1"	/>
<mission_cost	upkeepctime="0"	mission_ctime="-400,11310"	/>
</skill_param>
</skill_main>
<skill_main	id="100"	name="skill0100"	type="2"	multi="0"	group="1"	dur=""	bfx_dur="0"	value_ref="0"	bfx_ref="0"	intensity="0"	element="0"	desc="skill_desc0100"	icon_id="J_icn_skill100"	>
<attribute	target="1"	max_target="1"	reach="8"	mreach="1"	range="1"	range_type="0"	>
<code	grip_calc="0"	anicode="0"	fxcode_on="707"	fxcode_keep="-1"	/>
<frame	term="55"	blendlimit="25"	hit_frame="40"	firing_frame="25"	ani_f="51"	local_f="30"	/>
<effect	visual_type="-1"	movemethod="0"	/>
<condition	twohand="1"	dual="1"	onehand="1"	bracer="1"	exclusive="0"	usecase="7999"	/>
</attribute>
<skill_param	exp1="28"	exp2="29"	>
<power	atk="0,11,27,222"	ar="10,100"	critrate="0,0"	critdmg="0,0"	/>
<cost	ctime="-110,2713"	mp="4,36"	mpadd=""	sp="-1"	/>
<mission_cost	upkeepctime="0"	mission_ctime="-110,2713"	/>
</skill_param>
</skill_main>
<skill_main	id="101"	name="skill0101"	type="2"	multi="0"	group="1"	dur=""	bfx_dur="0"	value_ref="0"	bfx_ref="0"	intensity="0"	element="1"	desc="skill_desc0101"	icon_id="J_icn_skill101"	>
<attribute	target="1"	max_target="1"	reach="7"	mreach="1"	range="1"	range_type="0"	>
<code	grip_calc="0"	anicode="0"	fxcode_on="708"	fxcode_keep="-1"	/>
<frame	term="55"	blendlimit="25"	hit_frame="44"	firing_frame="25"	ani_f="51"	local_f="30"	/>
<effect	visual_type="-1"	movemethod="0"	/>
<condition	twohand="1"	dual="1"	onehand="1"	bracer="1"	exclusive="0"	usecase="7999"	/>
</attribute>
<skill_param	exp1="28"	exp2="29"	>
<power	atk="0,14,8,349"	ar="10,100"	critrate="0,0"	critdmg="0,0"	/>
<cost	ctime="-121,2984"	mp="6,54"	mpadd=""	sp="-1"	/>
<mission_cost	upkeepctime="0"	mission_ctime="-121,2984"	/>
</skill_param>
</skill_main>
<skill_main	id="102"	name="skill0102"	type="2"	multi="0"	group="1"	dur=""	bfx_dur="0"	value_ref="0"	bfx_ref="0"	intensity="0"	element="2"	desc="skill_desc0102"	icon_id="J_icn_skill102"	>
<attribute	target="1"	max_target="1"	reach="8"	mreach="1"	range="1"	range_type="0"	>
<code	grip_calc="0"	anicode="0"	fxcode_on="709"	fxcode_keep="-1"	/>
<frame	term="55"	blendlimit="25"	hit_frame="44"	firing_frame="25"	ani_f="51"	local_f="30"	/>
<effect	visual_type="-1"	movemethod="0"	/>
<condition	twohand="1"	dual="1"	onehand="1"	bracer="1"	exclusive="0"	usecase="7999"	/>
</attribute>
<skill_param	exp1="28"	exp2="29"	>
<power	atk="0,13,11,368"	ar="10,100"	critrate="0,0"	critdmg="0,0"	/>
<cost	ctime="-99,2442"	mp="5,45"	mpadd=""	sp="-1"	/>
<mission_cost	upkeepctime="0"	mission_ctime="-99,2442"	/>
</skill_param>
</skill_main>
<skill_main	id="103"	name="skill0103"	type="2"	multi="0"	group="1"	dur=""	bfx_dur="0"	value_ref="0"	bfx_ref="0"	intensity="0"	element="3"	desc="skill_desc0103"	icon_id="J_icn_skill103"	>
<attribute	target="1"	max_target="1"	reach="9"	mreach="1"	range="1"	range_type="0"	>
<code	grip_calc="0"	anicode="0"	fxcode_on="710"	fxcode_keep="-1"	/>
<frame	term="55"	blendlimit="25"	hit_frame="40"	firing_frame="25"	ani_f="51"	local_f="30"	/>
<effect	visual_type="-1"	movemethod="0"	/>
<condition	twohand="1"	dual="1"	onehand="1"	bracer="1"	exclusive="0"	usecase="7999"	/>
</attribute>
<skill_param	exp1="28"	exp2="29"	>
<power	atk="0,12,13,388"	ar="10,100"	critrate="0,0"	critdmg="0,0"	/>
<cost	ctime="-110,2713"	mp="6,54"	mpadd=""	sp="-1"	/>
<mission_cost	upkeepctime="0"	mission_ctime="-110,2713"	/>
</skill_param>
</skill_main>
<skill_main	id="104"	name="skill0104"	type="2"	multi="0"	group="1"	dur=""	bfx_dur="0"	value_ref="0"	bfx_ref="0"	intensity="0"	element="4"	desc="skill_desc0104"	icon_id="J_icn_skill104"	>
<attribute	target="1"	max_target="1"	reach="8"	mreach="1"	range="1"	range_type="0"	>
<code	grip_calc="0"	anicode="0"	fxcode_on="711"	fxcode_keep="-1"	/>
<frame	term="55"	blendlimit="25"	hit_frame="44"	firing_frame="25"	ani_f="51"	local_f="30"	/>
<effect	visual_type="-1"	movemethod="0"	/>
<condition	twohand="1"	dual="1"	onehand="1"	bracer="1"	exclusive="0"	usecase="7999"	/>
</attribute>
<skill_param	exp1="28"	exp2="29"	>
<power	atk="0,13,14,427"	ar="10,100"	critrate="0,0"	critdmg="0,0"	/>
<cost	ctime="-110,2713"	mp="6,54"	mpadd=""	sp="-1"	/>
<mission_cost	upkeepctime="0"	mission_ctime="-110,2713"	/>
</skill_param>
</skill_main>
<skill_main	id="105"	name="skill0105"	type="2"	multi="0"	group="1"	dur=""	bfx_dur="0"	value_ref="0"	bfx_ref="0"	intensity="0"	element="5"	desc="skill_desc0105"	icon_id="J_icn_skill105"	>
<attribute	target="1"	max_target="1"	reach="9"	mreach="1"	range="1"	range_type="0"	>
<code	grip_calc="0"	anicode="0"	fxcode_on="712"	fxcode_keep="-1"	/>
<frame	term="55"	blendlimit="25"	hit_frame="44"	firing_frame="25"	ani_f="51"	local_f="30"	/>
<effect	visual_type="-1"	movemethod="0"	/>
<condition	twohand="1"	dual="1"	onehand="1"	bracer="1"	exclusive="0"	usecase="7999"	/>
</attribute>
<skill_param	exp1="28"	exp2="29"	>
<power	atk="0,12,17,457"	ar="10,100"	critrate="0,0"	critdmg="0,0"	/>
<cost	ctime="-99,2442"	mp="7,63"	mpadd=""	sp="-1"	/>
<mission_cost	upkeepctime="0"	mission_ctime="-99,2442"	/>
</skill_param>
</skill_main>
<skill_main	id="106"	name="skill0106"	type="2"	multi="0"	group="1"	dur=""	bfx_dur="0"	value_ref="0"	bfx_ref="0"	intensity="0"	element="6"	desc="skill_desc0106"	icon_id="J_icn_skill106"	>
<attribute	target="1"	max_target="1"	reach="7"	mreach="1"	range="1"	range_type="0"	>
<code	grip_calc="0"	anicode="0"	fxcode_on="713"	fxcode_keep="-1"	/>
<frame	term="60"	blendlimit="30"	hit_frame="43"	firing_frame="30"	ani_f="51"	local_f="30"	/>
<effect	visual_type="-1"	movemethod="0"	/>
<condition	twohand="1"	dual="1"	onehand="1"	bracer="1"	exclusive="0"	usecase="7999"	/>
</attribute>
<skill_param	exp1="30"	exp2="32"	>
<power	atk="0,14,14,453"	ar="10,100"	critrate="0,0"	critdmg="0,0"	/>
<cost	ctime="-132,3256"	mp="7,63"	mpadd=""	sp="-1"	/>
<mission_cost	upkeepctime="0"	mission_ctime="-132,3256"	/>
</skill_param>
</skill_main>
<skill_main	id="107"	name="skill0107"	type="2"	multi="0"	group="1"	dur=""	bfx_dur="0"	value_ref="0"	bfx_ref="0"	intensity="0"	element="0"	desc="skill_desc0107"	icon_id="J_icn_skill107"	>
<attribute	target="1"	max_target="1"	reach="8"	mreach="1"	range="1"	range_type="0"	>
<code	grip_calc="0"	anicode="0"	fxcode_on="714"	fxcode_keep="-1"	/>
<frame	term="60"	blendlimit="30"	hit_frame="47"	firing_frame="30"	ani_f="51"	local_f="30"	/>
<effect	visual_type="-1"	movemethod="0"	/>
<condition	twohand="1"	dual="1"	onehand="1"	bracer="1"	exclusive="0"	usecase="7999"	/>
</attribute>
<skill_param	exp1="30"	exp2="32"	>
<power	atk="0,12,25,660"	ar="10,100"	critrate="0,0"	critdmg="0,0"	/>
<cost	ctime="-200,3800"	mp="11,99"	mpadd=""	sp="-1"	/>
<mission_cost	upkeepctime="0"	mission_ctime="-200,3800"	/>
</skill_param>
</skill_main>
<skill_main	id="108"	name="skill0108"	type="2"	multi="0"	group="1"	dur=""	bfx_dur="0"	value_ref="0"	bfx_ref="0"	intensity="0"	element="1"	desc="skill_desc0108"	icon_id="J_icn_skill108"	>
<attribute	target="1"	max_target="1"	reach="7"	mreach="1"	range="1"	range_type="0"	>
<code	grip_calc="0"	anicode="0"	fxcode_on="715"	fxcode_keep="-1"	/>
<frame	term="60"	blendlimit="30"	hit_frame="52"	firing_frame="30"	ani_f="51"	local_f="30"	/>
<effect	visual_type="-1"	movemethod="0"	/>
<condition	twohand="1"	dual="1"	onehand="1"	bracer="1"	exclusive="0"	usecase="7999"	/>
</attribute>
<skill_param	exp1="30"	exp2="32"	>
<power	atk="0,15,16,579"	ar="10,100"	critrate="0,0"	critdmg="0,0"	/>
<cost	ctime="-220,4180"	mp="13,117"	mpadd=""	sp="-1"	/>
<mission_cost	upkeepctime="0"	mission_ctime="-220,4180"	/>
</skill_param>
</skill_main>
<skill_main	id="109"	name="skill0109"	type="2"	multi="0"	group="1"	dur=""	bfx_dur="0"	value_ref="0"	bfx_ref="0"	intensity="0"	element="2"	desc="skill_desc0109"	icon_id="J_icn_skill109"	>
<attribute	target="1"	max_target="1"	reach="8"	mreach="1"	range="1"	range_type="0"	>
<code	grip_calc="0"	anicode="0"	fxcode_on="716"	fxcode_keep="-1"	/>
<frame	term="60"	blendlimit="30"	hit_frame="52"	firing_frame="30"	ani_f="51"	local_f="30"	/>
<effect	visual_type="-1"	movemethod="0"	/>
<condition	twohand="1"	dual="1"	onehand="1"	bracer="1"	exclusive="0"	usecase="7999"	/>
</attribute>
<skill_param	exp1="30"	exp2="32"	>
<power	atk="0,14,18,635"	ar="10,100"	critrate="0,0"	critdmg="0,0"	/>
<cost	ctime="-180,3420"	mp="11,99"	mpadd=""	sp="-1"	/>
<mission_cost	upkeepctime="0"	mission_ctime="-180,3420"	/>
</skill_param>
</skill_main>
<skill_main	id="110"	name="skill0110"	type="2"	multi="0"	group="1"	dur=""	bfx_dur="0"	value_ref="0"	bfx_ref="0"	intensity="0"	element="3"	desc="skill_desc0110"	icon_id="J_icn_skill110"	>
<attribute	target="1"	max_target="1"	reach="9"	mreach="1"	range="1"	range_type="0"	>
<code	grip_calc="0"	anicode="0"	fxcode_on="717"	fxcode_keep="-1"	/>
<frame	term="60"	blendlimit="30"	hit_frame="52"	firing_frame="30"	ani_f="51"	local_f="30"	/>
<effect	visual_type="-1"	movemethod="0"	/>
<condition	twohand="1"	dual="1"	onehand="1"	bracer="1"	exclusive="0"	usecase="7999"	/>
</attribute>
<skill_param	exp1="30"	exp2="32"	>
<power	atk="0,13,21,690"	ar="10,100"	critrate="0,0"	critdmg="0,0"	/>
<cost	ctime="-200,3800"	mp="12,108"	mpadd=""	sp="-1"	/>
<mission_cost	upkeepctime="0"	mission_ctime="-200,3800"	/>
</skill_param>
</skill_main>
<skill_main	id="111"	name="skill0111"	type="2"	multi="0"	group="1"	dur=""	bfx_dur="0"	value_ref="0"	bfx_ref="0"	intensity="0"	element="4"	desc="skill_desc0111"	icon_id="J_icn_skill111"	>
<attribute	target="1"	max_target="1"	reach="8"	mreach="1"	range="1"	range_type="0"	>
<code	grip_calc="0"	anicode="0"	fxcode_on="718"	fxcode_keep="-1"	/>
<frame	term="60"	blendlimit="30"	hit_frame="57"	firing_frame="30"	ani_f="51"	local_f="30"	/>
<effect	visual_type="-1"	movemethod="0"	/>
<condition	twohand="1"	dual="1"	onehand="1"	bracer="1"	exclusive="0"	usecase="7999"	/>
</attribute>
<skill_param	exp1="30"	exp2="32"	>
<power	atk="0,14,19,751"	ar="10,100"	critrate="0,0"	critdmg="0,0"	/>
<cost	ctime="-200,3800"	mp="12,108"	mpadd=""	sp="-1"	/>
<mission_cost	upkeepctime="0"	mission_ctime="-200,3800"	/>
</skill_param>
</skill_main>
<skill_main	id="112"	name="skill0112"	type="2"	multi="0"	group="1"	dur=""	bfx_dur="0"	value_ref="0"	bfx_ref="0"	intensity="0"	element="5"	desc="skill_desc0112"	icon_id="J_icn_skill112"	>
<attribute	target="1"	max_target="1"	reach="9"	mreach="1"	range="1"	range_type="0"	>
<code	grip_calc="0"	anicode="0"	fxcode_on="719"	fxcode_keep="-1"	/>
<frame	term="60"	blendlimit="30"	hit_frame="57"	firing_frame="30"	ani_f="51"	local_f="30"	/>
<effect	visual_type="-1"	movemethod="0"	/>
<condition	twohand="1"	dual="1"	onehand="1"	bracer="1"	exclusive="0"	usecase="7999"	/>
</attribute>
<skill_param	exp1="30"	exp2="32"	>
<power	atk="0,13,22,819"	ar="10,100"	critrate="0,0"	critdmg="0,0"	/>
<cost	ctime="-180,3420"	mp="13,117"	mpadd=""	sp="-1"	/>
<mission_cost	upkeepctime="0"	mission_ctime="-180,3420"	/>
</skill_param>
</skill_main>
<skill_main	id="113"	name="skill0113"	type="2"	multi="0"	group="1"	dur=""	bfx_dur="0"	value_ref="0"	bfx_ref="0"	intensity="0"	element="6"	desc="skill_desc0113"	icon_id="J_icn_skill113"	>
<attribute	target="1"	max_target="1"	reach="7"	mreach="1"	range="1"	range_type="0"	>
<code	grip_calc="0"	anicode="0"	fxcode_on="720"	fxcode_keep="-1"	/>
<frame	term="60"	blendlimit="30"	hit_frame="43"	firing_frame="30"	ani_f="51"	local_f="30"	/>
<effect	visual_type="-1"	movemethod="0"	/>
<condition	twohand="1"	dual="1"	onehand="1"	bracer="1"	exclusive="0"	usecase="7999"	/>
</attribute>
<skill_param	exp1="30"	exp2="32"	>
<power	atk="0,15,17,682"	ar="10,100"	critrate="0,0"	critdmg="0,0"	/>
<cost	ctime="-220,4180"	mp="14,126"	mpadd=""	sp="-1"	/>
<mission_cost	upkeepctime="0"	mission_ctime="-220,4180"	/>
</skill_param>
</skill_main>
<skill_main	id="114"	name="skill0114"	type="2"	multi="1"	group="1"	dur=""	bfx_dur="0"	value_ref="0"	bfx_ref="1"	intensity="0"	element="0"	desc="skill_desc0114"	icon_id="J_icn_skill114"	>
<attribute	target="1"	max_target="49"	reach="8"	mreach="1"	range="1"	range_type="1"	>
<code	grip_calc="0"	anicode="0"	fxcode_on="721"	fxcode_keep="-1"	/>
<frame	term="55"	blendlimit="25"	hit_frame="45"	firing_frame="25"	ani_f="51"	local_f="30"	/>
<effect	visual_type="-1"	movemethod="0"	/>
<condition	twohand="1"	dual="1"	onehand="1"	bracer="1"	exclusive="0"	usecase="7999"	/>
</attribute>
<skill_param	exp1="28"	exp2="29"	>
<power	atk="0,13,18,921"	ar="10,100"	critrate="0,0"	critdmg="0,0"	/>
<cost	ctime="-183,3483"	mp="16,144"	mpadd=""	sp="-1"	/>
<mission_cost	upkeepctime="0"	mission_ctime="-183,3483"	/>
</skill_param>
</skill_main>
<skill_main	id="115"	name="skill0115"	type="2"	multi="1"	group="1"	dur=""	bfx_dur="0"	value_ref="0"	bfx_ref="1"	intensity="0"	element="1"	desc="skill_desc0115"	icon_id="J_icn_skill115"	>
<attribute	target="1"	max_target="49"	reach="7"	mreach="1"	range="1"	range_type="1"	>
<code	grip_calc="0"	anicode="0"	fxcode_on="722"	fxcode_keep="-1"	/>
<frame	term="55"	blendlimit="25"	hit_frame="55"	firing_frame="25"	ani_f="51"	local_f="30"	/>
<effect	visual_type="-1"	movemethod="0"	/>
<condition	twohand="1"	dual="1"	onehand="1"	bracer="1"	exclusive="0"	usecase="7999"	/>
</attribute>
<skill_param	exp1="28"	exp2="29"	>
<power	atk="0,16,9,679"	ar="10,100"	critrate="0,0"	critdmg="0,0"	/>
<cost	ctime="-202,3830"	mp="18,162"	mpadd=""	sp="-1"	/>
<mission_cost	upkeepctime="0"	mission_ctime="-202,3830"	/>
</skill_param>
</skill_main>
<skill_main	id="116"	name="skill0116"	type="2"	multi="1"	group="1"	dur=""	bfx_dur="0"	value_ref="0"	bfx_ref="1"	intensity="0"	element="2"	desc="skill_desc0116"	icon_id="J_icn_skill116"	>
<attribute	target="1"	max_target="49"	reach="8"	mreach="1"	range="1"	range_type="1"	>
<code	grip_calc="0"	anicode="0"	fxcode_on="723"	fxcode_keep="-1"	/>
<frame	term="55"	blendlimit="25"	hit_frame="55"	firing_frame="25"	ani_f="51"	local_f="30"	/>
<effect	visual_type="-1"	movemethod="0"	/>
<condition	twohand="1"	dual="1"	onehand="1"	bracer="1"	exclusive="0"	usecase="7999"	/>
</attribute>
<skill_param	exp1="28"	exp2="29"	>
<power	atk="0,15,12,778"	ar="10,100"	critrate="0,0"	critdmg="0,0"	/>
<cost	ctime="-165,3135"	mp="15,135"	mpadd=""	sp="-1"	/>
<mission_cost	upkeepctime="0"	mission_ctime="-165,3135"	/>
</skill_param>
</skill_main>
<skill_main	id="117"	name="skill0117"	type="2"	multi="1"	group="1"	dur=""	bfx_dur="0"	value_ref="0"	bfx_ref="1"	intensity="0"	element="3"	desc="skill_desc0117"	icon_id="J_icn_skill117"	>
<attribute	target="1"	max_target="49"	reach="9"	mreach="1"	range="1"	range_type="1"	>
<code	grip_calc="0"	anicode="0"	fxcode_on="724"	fxcode_keep="-1"	/>
<frame	term="55"	blendlimit="25"	hit_frame="50"	firing_frame="25"	ani_f="51"	local_f="30"	/>
<effect	visual_type="-1"	movemethod="0"	/>
<condition	twohand="1"	dual="1"	onehand="1"	bracer="1"	exclusive="0"	usecase="7999"	/>
</attribute>
<skill_param	exp1="28"	exp2="29"	>
<power	atk="0,14,15,877"	ar="10,100"	critrate="0,0"	critdmg="0,0"	/>
<cost	ctime="-183,3483"	mp="17,153"	mpadd=""	sp="-1"	/>
<mission_cost	upkeepctime="0"	mission_ctime="-183,3483"	/>
</skill_param>
</skill_main>
<skill_main	id="118"	name="skill0118"	type="2"	multi="1"	group="1"	dur=""	bfx_dur="0"	value_ref="0"	bfx_ref="1"	intensity="0"	element="4"	desc="skill_desc0118"	icon_id="J_icn_skill118"	>
<attribute	target="1"	max_target="49"	reach="8"	mreach="1"	range="1"	range_type="1"	>
<code	grip_calc="0"	anicode="0"	fxcode_on="725"	fxcode_keep="-1"	/>
<frame	term="55"	blendlimit="25"	hit_frame="50"	firing_frame="25"	ani_f="51"	local_f="30"	/>
<effect	visual_type="-1"	movemethod="0"	/>
<condition	twohand="1"	dual="1"	onehand="1"	bracer="1"	exclusive="0"	usecase="7999"	/>
</attribute>
<skill_param	exp1="28"	exp2="29"	>
<power	atk="0,15,13,887"	ar="10,100"	critrate="0,0"	critdmg="0,0"	/>
<cost	ctime="-183,3483"	mp="16,144"	mpadd=""	sp="-1"	/>
<mission_cost	upkeepctime="0"	mission_ctime="-183,3483"	/>
</skill_param>
</skill_main>
<skill_main	id="119"	name="skill0119"	type="2"	multi="1"	group="1"	dur=""	bfx_dur="0"	value_ref="0"	bfx_ref="1"	intensity="0"	element="5"	desc="skill_desc0119"	icon_id="J_icn_skill119"	>
<attribute	target="1"	max_target="49"	reach="9"	mreach="1"	range="1"	range_type="1"	>
<code	grip_calc="0"	anicode="0"	fxcode_on="726"	fxcode_keep="-1"	/>
<frame	term="55"	blendlimit="25"	hit_frame="50"	firing_frame="25"	ani_f="51"	local_f="30"	/>
<effect	visual_type="-1"	movemethod="0"	/>
<condition	twohand="1"	dual="1"	onehand="1"	bracer="1"	exclusive="0"	usecase="7999"	/>
</attribute>
<skill_param	exp1="28"	exp2="29"	>
<power	atk="0,14,16,999"	ar="10,100"	critrate="0,0"	critdmg="0,0"	/>
<cost	ctime="-165,3135"	mp="18,162"	mpadd=""	sp="-1"	/>
<mission_cost	upkeepctime="0"	mission_ctime="-165,3135"	/>
</skill_param>
</skill_main>
<skill_main	id="120"	name="skill0120"	type="2"	multi="1"	group="1"	dur=""	bfx_dur="0"	value_ref="0"	bfx_ref="1"	intensity="0"	element="6"	desc="skill_desc0120"	icon_id="J_icn_skill120"	>
<attribute	target="1"	max_target="49"	reach="7"	mreach="1"	range="1"	range_type="1"	>
<code	grip_calc="0"	anicode="0"	fxcode_on="727"	fxcode_keep="-1"	/>
<frame	term="60"	blendlimit="30"	hit_frame="30"	firing_frame="30"	ani_f="51"	local_f="30"	/>
<effect	visual_type="-1"	movemethod="0"	/>
<condition	twohand="1"	dual="1"	onehand="1"	bracer="1"	exclusive="0"	usecase="7999"	/>
</attribute>
<skill_param	exp1="30"	exp2="32"	>
<power	atk="0,16,13,932"	ar="10,100"	critrate="0,0"	critdmg="0,0"	/>
<cost	ctime="-220,4180"	mp="19,171"	mpadd=""	sp="-1"	/>
<mission_cost	upkeepctime="0"	mission_ctime="-220,4180"	/>
</skill_param>
</skill_main>
<skill_main	id="121"	name="skill0121"	type="2"	multi="1"	group="1"	dur=""	bfx_dur="0"	value_ref="0"	bfx_ref="1"	intensity="0"	element="0"	desc="skill_desc0121"	icon_id="J_icn_skill121"	>
<attribute	target="1"	max_target="49"	reach="8"	mreach="1"	range="2"	range_type="0"	>
<code	grip_calc="0"	anicode="0"	fxcode_on="728"	fxcode_keep="-1"	/>
<frame	term="60"	blendlimit="30"	hit_frame="52"	firing_frame="30"	ani_f="51"	local_f="30"	/>
<effect	visual_type="-1"	movemethod="0"	/>
<condition	twohand="1"	dual="1"	onehand="1"	bracer="1"	exclusive="0"	usecase="7999"	/>
</attribute>
<skill_param	exp1="30"	exp2="32"	>
<power	atk="0,14,23,1361"	ar="10,100"	critrate="0,0"	critdmg="0,0"	/>
<cost	ctime="-200,3800"	mp="20,180"	mpadd=""	sp="-1"	/>
<mission_cost	upkeepctime="0"	mission_ctime="-200,3800"	/>
</skill_param>
</skill_main>
<skill_main	id="122"	name="skill0122"	type="2"	multi="1"	group="1"	dur=""	bfx_dur="0"	value_ref="0"	bfx_ref="1"	intensity="0"	element="1"	desc="skill_desc0122"	icon_id="J_icn_skill122"	>
<attribute	target="1"	max_target="49"	reach="7"	mreach="1"	range="2"	range_type="0"	>
<code	grip_calc="0"	anicode="0"	fxcode_on="729"	fxcode_keep="-1"	/>
<frame	term="60"	blendlimit="30"	hit_frame="57"	firing_frame="30"	ani_f="51"	local_f="30"	/>
<effect	visual_type="-1"	movemethod="0"	/>
<condition	twohand="1"	dual="1"	onehand="1"	bracer="1"	exclusive="0"	usecase="7999"	/>
</attribute>
<skill_param	exp1="30"	exp2="32"	>
<power	atk="0,17,15,983"	ar="10,100"	critrate="0,0"	critdmg="0,0"	/>
<cost	ctime="-220,4180"	mp="23,207"	mpadd=""	sp="-1"	/>
<mission_cost	upkeepctime="0"	mission_ctime="-220,4180"	/>
</skill_param>
</skill_main>
<skill_main	id="123"	name="skill0123"	type="2"	multi="1"	group="1"	dur=""	bfx_dur="0"	value_ref="0"	bfx_ref="1"	intensity="0"	element="2"	desc="skill_desc0123"	icon_id="J_icn_skill123"	>
<attribute	target="1"	max_target="49"	reach="8"	mreach="1"	range="2"	range_type="0"	>
<code	grip_calc="0"	anicode="0"	fxcode_on="730"	fxcode_keep="-1"	/>
<frame	term="60"	blendlimit="30"	hit_frame="57"	firing_frame="30"	ani_f="51"	local_f="30"	/>
<effect	visual_type="-1"	movemethod="0"	/>
<condition	twohand="1"	dual="1"	onehand="1"	bracer="1"	exclusive="0"	usecase="7999"	/>
</attribute>
<skill_param	exp1="30"	exp2="32"	>
<power	atk="0,16,17,1125"	ar="10,100"	critrate="0,0"	critdmg="0,0"	/>
<cost	ctime="-180,3420"	mp="19,171"	mpadd=""	sp="-1"	/>
<mission_cost	upkeepctime="0"	mission_ctime="-180,3420"	/>
</skill_param>
</skill_main>
<skill_main	id="124"	name="skill0124"	type="2"	multi="1"	group="1"	dur=""	bfx_dur="0"	value_ref="0"	bfx_ref="1"	intensity="0"	element="3"	desc="skill_desc0124"	icon_id="J_icn_skill124"	>
<attribute	target="1"	max_target="49"	reach="9"	mreach="1"	range="2"	range_type="0"	>
<code	grip_calc="0"	anicode="0"	fxcode_on="731"	fxcode_keep="-1"	/>
<frame	term="60"	blendlimit="30"	hit_frame="52"	firing_frame="30"	ani_f="51"	local_f="30"	/>
<effect	visual_type="-1"	movemethod="0"	/>
<condition	twohand="1"	dual="1"	onehand="1"	bracer="1"	exclusive="0"	usecase="7999"	/>
</attribute>
<skill_param	exp1="30"	exp2="32"	>
<power	atk="0,15,20,1266"	ar="10,100"	critrate="0,0"	critdmg="0,0"	/>
<cost	ctime="-200,3800"	mp="21,189"	mpadd=""	sp="-1"	/>
<mission_cost	upkeepctime="0"	mission_ctime="-200,3800"	/>
</skill_param>
</skill_main>
<skill_main	id="125"	name="skill0125"	type="2"	multi="1"	group="1"	dur=""	bfx_dur="0"	value_ref="0"	bfx_ref="1"	intensity="0"	element="4"	desc="skill_desc0125"	icon_id="J_icn_skill125"	>
<attribute	target="1"	max_target="49"	reach="8"	mreach="1"	range="2"	range_type="0"	>
<code	grip_calc="0"	anicode="0"	fxcode_on="732"	fxcode_keep="-1"	/>
<frame	term="60"	blendlimit="30"	hit_frame="57"	firing_frame="30"	ani_f="51"	local_f="30"	/>
<effect	visual_type="-1"	movemethod="0"	/>
<condition	twohand="1"	dual="1"	onehand="1"	bracer="1"	exclusive="0"	usecase="7999"	/>
</attribute>
<skill_param	exp1="30"	exp2="32"	>
<power	atk="0,16,14,1267"	ar="10,100"	critrate="0,0"	critdmg="0,0"	/>
<cost	ctime="-200,3800"	mp="19,171"	mpadd=""	sp="-1"	/>
<mission_cost	upkeepctime="0"	mission_ctime="-200,3800"	/>
</skill_param>
</skill_main>
<skill_main	id="126"	name="skill0126"	type="2"	multi="1"	group="1"	dur=""	bfx_dur="0"	value_ref="0"	bfx_ref="1"	intensity="0"	element="5"	desc="skill_desc0126"	icon_id="J_icn_skill126"	>
<attribute	target="1"	max_target="49"	reach="9"	mreach="1"	range="2"	range_type="0"	>
<code	grip_calc="0"	anicode="0"	fxcode_on="733"	fxcode_keep="-1"	/>
<frame	term="60"	blendlimit="30"	hit_frame="57"	firing_frame="30"	ani_f="51"	local_f="30"	/>
<effect	visual_type="-1"	movemethod="0"	/>
<condition	twohand="1"	dual="1"	onehand="1"	bracer="1"	exclusive="0"	usecase="7999"	/>
</attribute>
<skill_param	exp1="30"	exp2="32"	>
<power	atk="0,15,17,1421"	ar="10,100"	critrate="0,0"	critdmg="0,0"	/>
<cost	ctime="-180,3420"	mp="21,189"	mpadd=""	sp="-1"	/>
<mission_cost	upkeepctime="0"	mission_ctime="-180,3420"	/>
</skill_param>
</skill_main>
<skill_main	id="127"	name="skill0127"	type="2"	multi="1"	group="1"	dur=""	bfx_dur="0"	value_ref="0"	bfx_ref="1"	intensity="0"	element="6"	desc="skill_desc0127"	icon_id="J_icn_skill127"	>
<attribute	target="1"	max_target="49"	reach="7"	mreach="1"	range="2"	range_type="0"	>
<code	grip_calc="0"	anicode="0"	fxcode_on="734"	fxcode_keep="-1"	/>
<frame	term="70"	blendlimit="35"	hit_frame="57"	firing_frame="35"	ani_f="51"	local_f="25"	/>
<effect	visual_type="-1"	movemethod="0"	/>
<condition	twohand="1"	dual="1"	onehand="1"	bracer="1"	exclusive="0"	usecase="7999"	/>
</attribute>
<skill_param	exp1="35"	exp2="37"	>
<power	atk="0,17,18,1546"	ar="10,100"	critrate="0,0"	critdmg="0,0"	/>
<cost	ctime="-257,4875"	mp="23,207"	mpadd=""	sp="-1"	/>
<mission_cost	upkeepctime="0"	mission_ctime="-257,4875"	/>
</skill_param>
</skill_main>
<skill_main	id="128"	name="skill0128"	type="2"	multi="0"	group="1"	dur=""	bfx_dur="0"	value_ref="0"	bfx_ref="1"	intensity="0"	element="4"	desc="skill_desc0128"	icon_id="J_icn_skill128"	>
<attribute	target="1"	max_target="49"	reach="2"	mreach="1"	range="1"	range_type="0"	>
<code	grip_calc="0"	anicode="83"	fxcode_on="735"	fxcode_keep="-1"	/>
<frame	term="35"	blendlimit="32"	hit_frame="20"	firing_frame="20"	ani_f="30"	local_f="15"	/>
<effect	visual_type="-1"	movemethod="0"	/>
<condition	twohand="0"	dual="0"	onehand="0"	bracer="1"	exclusive="3"	usecase="4144"	/>
</attribute>
<skill_param	exp1="18"	exp2="19"	>
<power	atk="0,11,15,133"	ar="10,100"	critrate="0,0"	critdmg="0,0"	/>
<cost	ctime="-70,1726"	mp="3,27"	mpadd=""	sp="-1"	/>
<mission_cost	upkeepctime="0"	mission_ctime="-70,1726"	/>
</skill_param>
</skill_main>
<skill_main	id="129"	name="skill0129"	type="2"	multi="0"	group="1"	dur=""	bfx_dur="2"	value_ref="0"	bfx_ref="1"	intensity="0"	element="5"	desc="skill_desc0129"	icon_id="J_icn_skill129"	>
<attribute	target="1"	max_target="1"	reach="8"	mreach="1"	range="1"	range_type="0"	>
<code	grip_calc="0"	anicode="83"	fxcode_on="736"	fxcode_keep="-1"	/>
<frame	term="35"	blendlimit="32"	hit_frame="20"	firing_frame="20"	ani_f="30"	local_f="15"	/>
<effect	visual_type="-1"	movemethod="0"	/>
<condition	twohand="0"	dual="0"	onehand="0"	bracer="1"	exclusive="3"	usecase="4144"	/>
</attribute>
<skill_param	exp1="18"	exp2="19"	>
<power	atk="0,11,14,128"	ar="10,100"	critrate="0,0"	critdmg="0,0"	/>
<cost	ctime="-63,1554"	mp="4,36"	mpadd=""	sp="-1"	/>
<mission_cost	upkeepctime="0"	mission_ctime="-63,1554"	/>
</skill_param>
</skill_main>
<skill_main	id="130"	name="skill0130"	type="2"	multi="1"	group="1"	dur=""	bfx_dur="0"	value_ref="0"	bfx_ref="1"	intensity="0"	element="1"	desc="skill_desc0130"	icon_id="J_icn_skill130"	>
<attribute	target="1"	max_target="49"	reach="8"	mreach="1"	range="2"	range_type="0"	>
<code	grip_calc="0"	anicode="186"	fxcode_on="737"	fxcode_keep="-1"	/>
<frame	term="61"	blendlimit="39"	hit_frame="39"	firing_frame="39"	ani_f="56"	local_f="34"	/>
<effect	visual_type="-1"	movemethod="0```