Release Cabal X-Pasa 7.2.0 Files

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  1. #556
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    re: Release Cabal X-Pasa 7.2.0 Files

    Quote Originally Posted by 4pLay View Post
    hey, forgot where it was, just got the time to get some tinkering on the server,..

    thanks!

    - - - Updated - - -



    is that where the nationwar activation lies within? but if you needed a cabal.dec i'll be gladly to hand over you this cabal.dec of mine.

    Code:
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    lu001=\Object\Object\object_fx\opengate\Interface_Src\interface_base.EBM
    lu002=
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    lu004=\Object\Object\object_fx\opengate\Interface_Src\main_box.EBM
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    lf001=\Object\Object\object_fx\opengate\fx_move_open.efx
    lf002=
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    lf004=\Object\Object\object_fx\opengate\main_box02.efx
    
    [QuestPath]
    quest_path=\Object\Object\questscroll
    
    [UiFx]
    fx_2d00=\FX\EFX\Basic\sp_on.efx
    fx_2d01=\FX\EFX\Basic\sp_off.efx
    fx_2d02=\FX\EFX\Basic\selection.efx
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    <cabal>
    	<version	index="1"	/>
    	<cabal_server>
    		<server_line	line_id="1"	>
    			<server_set	id="1"	name="server1-1"	/>
    			<server_set	id="2"	name="server1-2"	/>
    			<server_set	id="3"	name="server1-3"	/>
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    		</server_line>
    		<server_line	line_id="2"	>
    			<server_set	id="1"	name="server2-1"	/>
    			<server_set	id="2"	name="server2-2"	/>
    			<server_set	id="3"	name="server2-3"	/>
    			<server_set	id="4"	name="server2-4"	/>
    			<server_set	id="5"	name="server2-5"	/>
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    			<server_set	id="34"	name="server2-34"	/>
    			<server_set	id="35"	name="server2-35"	/>
    		</server_line>
    		<server_line	line_id="3"	>
    			<server_set	id="1"	name="server3-1"	/>
    			<server_set	id="2"	name="server3-2"	/>
    			<server_set	id="3"	name="server3-3"	/>
    			<server_set	id="4"	name="server3-4"	/>
    			<server_set	id="5"	name="server3-5"	/>
    			<server_set	id="6"	name="server3-6"	/>
    			<server_set	id="7"	name="server3-7"	/>
    			<server_set	id="8"	name="server3-8"	/>
    			<server_set	id="9"	name="server3-9"	/>
    			<server_set	id="10"	name="server3-10"	/>
    			<server_set	id="11"	name="server3-11"	/>
    			<server_set	id="12"	name="server3-12"	/>
    			<server_set	id="13"	name="server3-13"	/>
    			<server_set	id="14"	name="server3-14"	/>
    			<server_set	id="15"	name="server3-15"	/>
    			<server_set	id="16"	name="server3-16"	/>
    			<server_set	id="17"	name="server3-17"	/>
    			<server_set	id="18"	name="server3-18"	/>
    			<server_set	id="19"	name="server3-19"	/>
    			<server_set	id="20"	name="server3-20"	/>
    			<server_set	id="21"	name="server3-21"	/>
    			<server_set	id="22"	name="server3-22"	/>
    			<server_set	id="23"	name="server3-23"	/>
    			<server_set	id="24"	name="server3-24"	/>
    			<server_set	id="25"	name="server3-25"	/>
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    			<server_set	id="30"	name="server3-30"	/>
    			<server_set	id="31"	name="server3-31"	/>
    			<server_set	id="32"	name="server3-32"	/>
    			<server_set	id="33"	name="server3-33"	/>
    			<server_set	id="34"	name="server3-34"	/>
    			<server_set	id="35"	name="server3-35"	/>
    		</server_line>
    		<server_line	line_id="4"	>
    			<server_set	id="1"	name="server4-1"	/>
    			<server_set	id="2"	name="server4-2"	/>
    			<server_set	id="3"	name="server4-3"	/>
    			<server_set	id="4"	name="server4-4"	/>
    			<server_set	id="5"	name="server4-5"	/>
    			<server_set	id="6"	name="server4-6"	/>
    			<server_set	id="7"	name="server4-7"	/>
    			<server_set	id="8"	name="server4-8"	/>
    			<server_set	id="9"	name="server4-9"	/>
    			<server_set	id="10"	name="server4-10"	/>
    			<server_set	id="11"	name="server4-11"	/>
    			<server_set	id="12"	name="server4-12"	/>
    			<server_set	id="13"	name="server4-13"	/>
    			<server_set	id="14"	name="server4-14"	/>
    			<server_set	id="15"	name="server4-15"	/>
    			<server_set	id="16"	name="server4-16"	/>
    			<server_set	id="17"	name="server4-17"	/>
    			<server_set	id="18"	name="server4-18"	/>
    			<server_set	id="19"	name="server4-19"	/>
    			<server_set	id="20"	name="server4-20"	/>
    			<server_set	id="21"	name="server4-21"	/>
    			<server_set	id="22"	name="server4-22"	/>
    			<server_set	id="23"	name="server4-23"	/>
    			<server_set	id="24"	name="server4-24"	/>
    			<server_set	id="25"	name="server4-25"	/>
    			<server_set	id="26"	name="server4-26"	/>
    			<server_set	id="27"	name="server4-27"	/>
    			<server_set	id="28"	name="server4-28"	/>
    			<server_set	id="29"	name="server4-29"	/>
    			<server_set	id="30"	name="server4-30"	/>
    			<server_set	id="31"	name="server4-31"	/>
    			<server_set	id="32"	name="server4-32"	/>
    			<server_set	id="33"	name="server4-33"	/>
    			<server_set	id="34"	name="server4-34"	/>
    			<server_set	id="35"	name="server4-35"	/>
    		</server_line>
    		<server	id="1"	name="channel1"	/>
    		<server	id="2"	name="channel2"	/>
    		<server	id="3"	name="channel3"	/>
    		<server	id="4"	name="channel4"	/>
    		<server	id="5"	name="channel5"	/>
    		<server	id="6"	name="channel6"	/>
    		<server	id="7"	name="channel7"	/>
    		<server	id="8"	name="channel8"	/>
    		<server	id="9"	name="channel9"	/>
    		<server	id="10"	name="channel10"	/>
    		<server	id="11"	name="channel11"	/>
    		<server	id="12"	name="channel12"	/>
    		<server	id="13"	name="channel13"	/>
    		<server	id="14"	name="channel14"	/>
    		<server	id="15"	name="channel15"	/>
    		<server	id="16"	name="channel16"	/>
    		<server	id="17"	name="channel17"	/>
    		<server	id="18"	name="channel18"	/>
    		<server	id="19"	name="channel19"	/>
    		<server	id="20"	name="channel20"	/>
    		<server	id="21"	name="channel21"	/>
    		<server	id="22"	name="channel22"	/>
    		<server	id="23"	name="channel23"	/>
    		<server	id="24"	name="channel24"	/>
    		<server	id="25"	name="channel25"	/>
    		<server	id="26"	name="channel26"	/>
    		<server	id="27"	name="channel27"	/>
    		<server	id="28"	name="channel28"	/>
    		<server	id="29"	name="channel29"	/>
    		<server	id="30"	name="channel30"	/>
    		<server	id="31"	name="channel31"	/>
    		<server	id="32"	name="channel32"	/>
    		<server	id="33"	name="channel33"	/>
    		<server	id="34"	name="channel34"	/>
    		<server	id="35"	name="channel35"	/>
    		<server	id="36"	name="channel36"	/>
    		<server	id="37"	name="channel37"	/>
    		<server	id="38"	name="channel38"	/>
    		<server	id="39"	name="channel39"	/>
    		<server	id="40"	name="channel40"	/>
    		<server	id="41"	name="channel41"	/>
    		<server	id="42"	name="channel42"	/>
    		<server	id="43"	name="channel43"	/>
    		<server	id="44"	name="channel44"	/>
    		<server	id="45"	name="channel45"	/>
    		<server	id="46"	name="channel46"	/>
    		<server	id="47"	name="channel47"	/>
    		<server	id="48"	name="channel48"	/>
    		<server	id="49"	name="channel49"	/>
    	</cabal_server>
    	<cabal_guild>
    		<guild	create_fee="10000000"	name_change="10000000"	/>
    	</cabal_guild>
    	<pk_penalty_init>
    		<pk_penalty	pk_status="1"	rep_penalty="-10"	/>
    		<pk_penalty	pk_status="2"	rep_penalty="-100"	/>
    	</pk_penalty_init>
    	<char_init>
    		<init	style="1"	name="class1"	world_id="1"	x="21"	y="37"	suit_1="105"	glove_2="150"	boot_3="195"	rhand_4="90"	lhand_5=""	icon="J_icn_battle001_1"	delta_hp="30"	delta_mp="10"	hp="50"	mp="20"	/>
    		<init	style="2"	name="class2"	world_id="2"	x="75"	y="205"	suit_1="135"	glove_2="180"	boot_3="225"	rhand_4="45"	lhand_5="60"	icon="J_icn_battle002_1"	delta_hp="30"	delta_mp="10"	hp="50"	mp="20"	/>
    		<init	style="3"	name="class3"	world_id="2"	x="75"	y="205"	suit_1="135"	glove_2="180"	boot_3="225"	rhand_4="15"	lhand_5="15"	icon="J_icn_battle003_1"	delta_hp="20"	delta_mp="20"	hp="40"	mp="30"	/>
    		<init	style="4"	name="class4"	world_id="3"	x="160"	y="61"	suit_1="120"	glove_2="165"	boot_3="210"	rhand_4="30"	lhand_5="30"	icon="J_icn_battle004_1"	delta_hp="20"	delta_mp="20"	hp="40"	mp="30"	/>
    		<init	style="5"	name="class5"	world_id="1"	x="21"	y="37"	suit_1="105"	glove_2="150"	boot_3="195"	rhand_4="60"	lhand_5="30"	icon="J_icn_battle005_1"	delta_hp="25"	delta_mp="15"	hp="45"	mp="25"	/>
    		<init	style="6"	name="class6"	world_id="3"	x="160"	y="61"	suit_1="120"	glove_2="165"	boot_3="210"	rhand_4="45"	lhand_5="15"	icon="J_icn_battle006_1"	delta_hp="25"	delta_mp="15"	hp="45"	mp="25"	/>
    	</char_init>
    	<char_newhp>
    		<newhp	bs="1"	bdelta="500"	/>
    		<newhp	bs="2"	bdelta="389"	/>
    		<newhp	bs="3"	bdelta="79"	/>
    		<newhp	bs="4"	bdelta="184"	/>
    		<newhp	bs="5"	bdelta="450"	/>
    		<newhp	bs="6"	bdelta="310"	/>
    	</char_newhp>
    	<initstat>
    		<initstat	id="1"	str="24"	dex="8"	int="3"	/>
    		<initstat	id="2"	str="16"	dex="16"	int="3"	/>
    		<initstat	id="3"	str="3"	dex="6"	int="26"	/>
    		<initstat	id="4"	str="6"	dex="12"	int="17"	/>
    		<initstat	id="5"	str="15"	dex="9"	int="11"	/>
    		<initstat	id="6"	str="12"	dex="11"	int="12"	/>
    	</initstat>
    	<char_make>
    		<make	suit_1="2710"	glove_2="2716"	boot_3="2722"	rhand_4="2235"	lhand_5=""	/>
    		<make	suit_1="2714"	glove_2="2720"	boot_3="2726"	rhand_4="2233"	lhand_5="2233"	/>
    		<make	suit_1="2715"	glove_2="2721"	boot_3="2727"	rhand_4="2230"	lhand_5="2230"	/>
    		<make	suit_1="2713"	glove_2="2719"	boot_3="2725"	rhand_4="2231"	lhand_5="2231"	/>
    		<make	suit_1="2711"	glove_2="2717"	boot_3="2723"	rhand_4="2233"	lhand_5="2231"	/>
    		<make	suit_1="2712"	glove_2="2718"	boot_3="2724"	rhand_4="2232"	lhand_5="2230"	/>
    	</char_make>
    	<level_up>
    		<con	level="1"	exp="270"	accuexp="270"	/>
    		<con	level="2"	exp="1080"	accuexp="1350"	/>
    		<con	level="3"	exp="2430"	accuexp="3780"	/>
    		<con	level="4"	exp="4320"	accuexp="8100"	/>
    		<con	level="5"	exp="6750"	accuexp="14850"	/>
    		<con	level="6"	exp="9720"	accuexp="24570"	/>
    		<con	level="7"	exp="13230"	accuexp="37800"	/>
    		<con	level="8"	exp="17280"	accuexp="55080"	/>
    		<con	level="9"	exp="21870"	accuexp="76950"	/>
    		<con	level="10"	exp="27000"	accuexp="103950"	/>
    		<con	level="11"	exp="32670"	accuexp="136620"	/>
    		<con	level="12"	exp="38880"	accuexp="175500"	/>
    		<con	level="13"	exp="45630"	accuexp="221130"	/>
    		<con	level="14"	exp="52920"	accuexp="274050"	/>
    		<con	level="15"	exp="60750"	accuexp="334800"	/>
    		<con	level="16"	exp="69120"	accuexp="403920"	/>
    		<con	level="17"	exp="78030"	accuexp="481950"	/>
    		<con	level="18"	exp="87480"	accuexp="569430"	/>
    		<con	level="19"	exp="96228"	accuexp="665658"	/>
    		<con	level="20"	exp="105755"	accuexp="771413"	/>
    		<con	level="21"	exp="116119"	accuexp="887532"	/>
    		<con	level="22"	exp="127382"	accuexp="1014914"	/>
    		<con	level="23"	exp="139611"	accuexp="1154525"	/>
    		<con	level="24"	exp="152874"	accuexp="1307399"	/>
    		<con	level="25"	exp="167244"	accuexp="1474643"	/>
    		<con	level="26"	exp="182798"	accuexp="1657441"	/>
    		<con	level="27"	exp="199615"	accuexp="1857056"	/>
    		<con	level="28"	exp="217780"	accuexp="2074836"	/>
    		<con	level="29"	exp="237598"	accuexp="2312434"	/>
    		<con	level="30"	exp="259219"	accuexp="2571653"	/>
    		<con	level="31"	exp="282808"	accuexp="2854461"	/>
    		<con	level="32"	exp="308544"	accuexp="3163005"	/>
    		<con	level="33"	exp="336621"	accuexp="3499626"	/>
    		<con	level="34"	exp="367254"	accuexp="3866880"	/>
    		<con	level="35"	exp="400674"	accuexp="4267554"	/>
    		<con	level="36"	exp="437135"	accuexp="4704689"	/>
    		<con	level="37"	exp="476914"	accuexp="5181603"	/>
    		<con	level="38"	exp="520314"	accuexp="5701917"	/>
    		<con	level="39"	exp="567662"	accuexp="6269579"	/>
    		<con	level="40"	exp="619319"	accuexp="6888898"	/>
    		<con	level="41"	exp="675677"	accuexp="7564575"	/>
    		<con	level="42"	exp="737164"	accuexp="8301739"	/>
    		<con	level="43"	exp="804246"	accuexp="9105985"	/>
    		<con	level="44"	exp="877432"	accuexp="9983417"	/>
    		<con	level="45"	exp="957279"	accuexp="10940696"	/>
    		<con	level="46"	exp="1044391"	accuexp="11985087"	/>
    		<con	level="47"	exp="1139431"	accuexp="13124518"	/>
    		<con	level="48"	exp="1243119"	accuexp="14367637"	/>
    		<con	level="49"	exp="1350027"	accuexp="15717664"	/>
    		<con	level="50"	exp="1459379"	accuexp="17177043"	/>
    		<con	level="51"	exp="1570292"	accuexp="18747335"	/>
    		<con	level="52"	exp="1681783"	accuexp="20429118"	/>
    		<con	level="53"	exp="1792781"	accuexp="22221899"	/>
    		<con	level="54"	exp="1902140"	accuexp="24124039"	/>
    		<con	level="55"	exp="2008660"	accuexp="26132699"	/>
    		<con	level="56"	exp="2111102"	accuexp="28243801"	/>
    		<con	level="57"	exp="2208212"	accuexp="30452013"	/>
    		<con	level="58"	exp="2298749"	accuexp="32750762"	/>
    		<con	level="59"	exp="2392998"	accuexp="35143760"	/>
    		<con	level="60"	exp="2491111"	accuexp="37634871"	/>
    		<con	level="61"	exp="2593246"	accuexp="40228117"	/>
    		<con	level="62"	exp="2699569"	accuexp="42927686"	/>
    		<con	level="63"	exp="2810252"	accuexp="45737938"	/>
    		<con	level="64"	exp="2925472"	accuexp="48663410"	/>
    		<con	level="65"	exp="3045416"	accuexp="51708826"	/>
    		<con	level="66"	exp="3170278"	accuexp="54879104"	/>
    		<con	level="67"	exp="3300260"	accuexp="58179364"	/>
    		<con	level="68"	exp="3435571"	accuexp="61614935"	/>
    		<con	level="69"	exp="3576429"	accuexp="65191364"	/>
    		<con	level="70"	exp="3723063"	accuexp="68914427"	/>
    		<con	level="71"	exp="3875708"	accuexp="72790135"	/>
    		<con	level="72"	exp="4034612"	accuexp="76824747"	/>
    		<con	level="73"	exp="4200031"	accuexp="81024778"	/>
    		<con	level="74"	exp="4372232"	accuexp="85397010"	/>
    		<con	level="75"	exp="4551494"	accuexp="89948504"	/>
    		<con	level="76"	exp="4738105"	accuexp="94686609"	/>
    		<con	level="77"	exp="4932368"	accuexp="99618977"	/>
    		<con	level="78"	exp="5134595"	accuexp="104753572"	/>
    		<con	level="79"	exp="5345113"	accuexp="110098685"	/>
    		<con	level="80"	exp="5564263"	accuexp="115662948"	/>
    		<con	level="81"	exp="5792397"	accuexp="121455345"	/>
    		<con	level="82"	exp="6029886"	accuexp="127485231"	/>
    		<con	level="83"	exp="6277111"	accuexp="133762342"	/>
    		<con	level="84"	exp="6534473"	accuexp="140296815"	/>
    		<con	level="85"	exp="6802386"	accuexp="147099201"	/>
    		<con	level="86"	exp="7081284"	accuexp="154180485"	/>
    		<con	level="87"	exp="7371616"	accuexp="161552101"	/>
    		<con	level="88"	exp="7673853"	accuexp="169225954"	/>
    		<con	level="89"	exp="7988481"	accuexp="177214435"	/>
    		<con	level="90"	exp="8316008"	accuexp="185530443"	/>
    		<con	level="91"	exp="8656965"	accuexp="194187408"	/>
    		<con	level="92"	exp="9011900"	accuexp="203199308"	/>
    		<con	level="93"	exp="9381388"	accuexp="212580696"	/>
    		<con	level="94"	exp="9766025"	accuexp="222346721"	/>
    		<con	level="95"	exp="10166432"	accuexp="232513153"	/>
    		<con	level="96"	exp="10583256"	accuexp="243096409"	/>
    		<con	level="97"	exp="11017169"	accuexp="254113578"	/>
    		<con	level="98"	exp="11468873"	accuexp="265582451"	/>
    		<con	level="99"	exp="11948674"	accuexp="277531125"	/>
    		<con	level="100"	exp="12458524"	accuexp="289989649"	/>
    		<con	level="101"	exp="13000532"	accuexp="302990181"	/>
    		<con	level="102"	exp="13576975"	accuexp="316567156"	/>
    		<con	level="103"	exp="14190315"	accuexp="330757471"	/>
    		<con	level="104"	exp="14843211"	accuexp="345600682"	/>
    		<con	level="105"	exp="15538542"	accuexp="361139224"	/>
    		<con	level="106"	exp="16279419"	accuexp="377418643"	/>
    		<con	level="107"	exp="17069215"	accuexp="394487858"	/>
    		<con	level="108"	exp="17911581"	accuexp="412399439"	/>
    		<con	level="109"	exp="18810474"	accuexp="431209913"	/>
    		<con	level="110"	exp="19770184"	accuexp="450980097"	/>
    		<con	level="111"	exp="20795367"	accuexp="471775464"	/>
    		<con	level="112"	exp="21891075"	accuexp="493666539"	/>
    		<con	level="113"	exp="23062795"	accuexp="516729334"	/>
    		<con	level="114"	exp="24316488"	accuexp="541045822"	/>
    		<con	level="115"	exp="25658637"	accuexp="566704459"	/>
    		<con	level="116"	exp="27096290"	accuexp="593800749"	/>
    		<con	level="117"	exp="28637121"	accuexp="622437870"	/>
    		<con	level="118"	exp="30289483"	accuexp="652727353"	/>
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    		<con	level="124"	exp="43117594"	accuexp="876666710"	/>
    		<con	level="125"	exp="45857501"	accuexp="922524211"	/>
    		<con	level="126"	exp="48809807"	accuexp="971334018"	/>
    		<con	level="127"	exp="51992939"	accuexp="1023326957"	/>
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    		<con	level="130"	exp="63138888"	accuexp="1201027230"	/>
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    		<con	level="135"	exp="88648433"	accuexp="1589210103"	/>
    		<con	level="136"	exp="95095834"	accuexp="1684305937"	/>
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    		<con	level="138"	exp="109687171"	accuexp="1896084667"	/>
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    		<con	level="198"	exp="172000000000"	accuexp="970000000000"	/>
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    		<con	level="200"	exp="10000000000"	accuexp="1180000000000"	/>
    	</level_up>
    	<rankup>
    		<rankup_condition	rank="1"	>
    			<condition	twohand="32"	dual="32"	magic="32"	magic_arrow="32"	sword_shield="32"	magic_sword="32"	type="0"	/>
    			<condition	twohand="32"	dual="32"	magic="32"	magic_arrow="32"	sword_shield="32"	magic_sword="32"	type="1"	/>
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    		<rankup_condition	rank="2"	>
    			<condition	twohand="64"	dual="64"	magic="64"	magic_arrow="64"	sword_shield="64"	magic_sword="64"	type="0"	/>
    			<condition	twohand="64"	dual="64"	magic="64"	magic_arrow="64"	sword_shield="64"	magic_sword="64"	type="1"	/>
    		</rankup_condition>
    		<rankup_condition	rank="3"	>
    			<condition	twohand="96"	dual="96"	magic="96"	magic_arrow="96"	sword_shield="96"	magic_sword="96"	type="0"	/>
    			<condition	twohand="96"	dual="96"	magic="96"	magic_arrow="96"	sword_shield="96"	magic_sword="96"	type="1"	/>
    		</rankup_condition>
    		<rankup_condition	rank="4"	>
    			<condition	twohand="128"	dual="128"	magic="128"	magic_arrow="128"	sword_shield="128"	magic_sword="128"	type="0"	/>
    			<condition	twohand="128"	dual="128"	magic="128"	magic_arrow="128"	sword_shield="128"	magic_sword="128"	type="1"	/>
    		</rankup_condition>
    		<rankup_condition	rank="5"	>
    			<condition	twohand="160"	dual="160"	magic="160"	magic_arrow="160"	sword_shield="160"	magic_sword="160"	type="0"	/>
    			<condition	twohand="160"	dual="160"	magic="160"	magic_arrow="160"	sword_shield="160"	magic_sword="160"	type="1"	/>
    		</rankup_condition>
    		<rankup_condition	rank="6"	>
    			<condition	twohand="192"	dual="192"	magic="192"	magic_arrow="192"	sword_shield="192"	magic_sword="192"	type="0"	/>
    			<condition	twohand="192"	dual="192"	magic="192"	magic_arrow="192"	sword_shield="192"	magic_sword="192"	type="1"	/>
    		</rankup_condition>
    		<rankup_condition	rank="7"	>
    			<condition	twohand="224"	dual="224"	magic="224"	magic_arrow="224"	sword_shield="224"	magic_sword="224"	type="0"	/>
    			<condition	twohand="224"	dual="224"	magic="224"	magic_arrow="224"	sword_shield="224"	magic_sword="224"	type="1"	/>
    		</rankup_condition>
    		<rankup_condition	rank="8"	>
    			<condition	twohand="256"	dual="256"	magic="256"	magic_arrow="256"	sword_shield="256"	magic_sword="256"	type="0"	/>
    			<condition	twohand="256"	dual="256"	magic="256"	magic_arrow="256"	sword_shield="256"	magic_sword="256"	type="1"	/>
    		</rankup_condition>
    		<rankup_condition	rank="9"	>
    			<condition	twohand="288"	dual="288"	magic="288"	magic_arrow="288"	sword_shield="288"	magic_sword="288"	type="0"	/>
    			<condition	twohand="288"	dual="288"	magic="288"	magic_arrow="288"	sword_shield="288"	magic_sword="288"	type="1"	/>
    		</rankup_condition>
    		<rankup_condition	rank="10"	>
    			<condition	twohand="540"	dual="540"	magic="540"	magic_arrow="540"	sword_shield="540"	magic_sword="540"	type="0"	/>
    			<condition	twohand="540"	dual="540"	magic="54"	magic_arrow="540"	sword_shield="540"	magic_sword="540"	type="1"	/>
    		</rankup_condition>
    		<rankup_limit	rank="1"	>
    			<condition	twohand="0"	dual="0"	magic="0"	magic_arrow="0"	sword_shield="0"	magic_sword="0"	type="0"	/>
    			<condition	twohand="0"	dual="0"	magic="0"	magic_arrow="0"	sword_shield="0"	magic_sword="0"	type="1"	/>
    		</rankup_limit>
    		<rankup_limit	rank="2"	>
    			<condition	twohand="13"	dual="13"	magic="7"	magic_arrow="7"	sword_shield="10"	magic_sword="10"	type="0"	/>
    			<condition	twohand="7"	dual="7"	magic="13"	magic_arrow="13"	sword_shield="10"	magic_sword="10"	type="1"	/>
    		</rankup_limit>
    		<rankup_limit	rank="3"	>
    			<condition	twohand="19"	dual="19"	magic="10"	magic_arrow="10"	sword_shield="14"	magic_sword="14"	type="0"	/>
    			<condition	twohand="10"	dual="10"	magic="19"	magic_arrow="19"	sword_shield="14"	magic_sword="14"	type="1"	/>
    		</rankup_limit>
    		<rankup_limit	rank="4"	>
    			<condition	twohand="25"	dual="25"	magic="13"	magic_arrow="13"	sword_shield="19"	magic_sword="19"	type="0"	/>
    			<condition	twohand="13"	dual="13"	magic="25"	magic_arrow="25"	sword_shield="19"	magic_sword="19"	type="1"	/>
    		</rankup_limit>
    		<rankup_limit	rank="5"	>
    			<condition	twohand="32"	dual="32"	magic="17"	magic_arrow="17"	sword_shield="24"	magic_sword="24"	type="0"	/>
    			<condition	twohand="17"	dual="17"	magic="32"	magic_arrow="32"	sword_shield="24"	magic_sword="24"	type="1"	/>
    		</rankup_limit>
    		<rankup_limit	rank="6"	>
    			<condition	twohand="38"	dual="38"	magic="20"	magic_arrow="20"	sword_shield="29"	magic_sword="29"	type="0"	/>
    			<condition	twohand="20"	dual="20"	magic="38"	magic_arrow="38"	sword_shield="29"	magic_sword="29"	type="1"	/>
    		</rankup_limit>
    		<rankup_limit	rank="7"	>
    			<condition	twohand="44"	dual="44"	magic="23"	magic_arrow="23"	sword_shield="34"	magic_sword="34"	type="0"	/>
    			<condition	twohand="23"	dual="23"	magic="44"	magic_arrow="44"	sword_shield="34"	magic_sword="34"	type="1"	/>
    		</rankup_limit>
    		<rankup_limit	rank="8"	>
    			<condition	twohand="50"	dual="50"	magic="26"	magic_arrow="26"	sword_shield="38"	magic_sword="38"	type="0"	/>
    			<condition	twohand="26"	dual="26"	magic="50"	magic_arrow="50"	sword_shield="38"	magic_sword="38"	type="1"	/>
    		</rankup_limit>
    		<rankup_limit	rank="9"	>
    			<condition	twohand="57"	dual="57"	magic="30"	magic_arrow="30"	sword_shield="43"	magic_sword="43"	type="0"	/>
    			<condition	twohand="30"	dual="30"	magic="57"	magic_arrow="57"	sword_shield="43"	magic_sword="43"	type="1"	/>
    		</rankup_limit>
    		<rankup_limit	rank="10"	>
    			<condition	twohand="0"	dual="0"	magic="0"	magic_arrow="0"	sword_shield="0"	magic_sword="0"	type="0"	/>
    			<condition	twohand="0"	dual="0"	magic="0"	magic_arrow="0"	sword_shield="0"	magic_sword="0"	type="1"	/>
    		</rankup_limit>
    		<rank_bonus	readyrank="0"	upgradenum="1"	>
    			<bonus	num="4"	str=""	dex="0"	int="0"	type="1"	/>
    			<bonus	num="3"	str="0"	dex="0"	int=""	type="0"	/>
    		</rank_bonus>
    		<rank_bonus	readyrank="1"	upgradenum="2"	>
    			<bonus	num="6"	str=""	dex="4"	int="4"	type="1"	/>
    			<bonus	num="6"	str="4"	dex="4"	int=""	type="0"	/>
    		</rank_bonus>
    		<rank_bonus	readyrank="2"	upgradenum="2"	>
    			<bonus	num="9"	str=""	dex="6"	int="6"	type="1"	/>
    			<bonus	num="9"	str="6"	dex="6"	int=""	type="0"	/>
    		</rank_bonus>
    		<rank_bonus	readyrank="3"	upgradenum="3"	>
    			<bonus	num="11"	str=""	dex="8"	int="8"	type="1"	/>
    			<bonus	num="11"	str="8"	dex="8"	int=""	type="0"	/>
    		</rank_bonus>
    		<rank_bonus	readyrank="4"	upgradenum="3"	>
    			<bonus	num="14"	str=""	dex="10"	int="10"	type="1"	/>
    			<bonus	num="14"	str="10"	dex="10"	int=""	type="0"	/>
    		</rank_bonus>
    		<rank_bonus	readyrank="5"	upgradenum="4"	>
    			<bonus	num="16"	str=""	dex="12"	int="12"	type="1"	/>
    			<bonus	num="16"	str="12"	dex="12"	int=""	type="0"	/>
    		</rank_bonus>
    		<rank_bonus	readyrank="6"	upgradenum="4"	>
    			<bonus	num="19"	str=""	dex="14"	int="14"	type="1"	/>
    			<bonus	num="19"	str="14"	dex="14"	int=""	type="0"	/>
    		</rank_bonus>
    		<rank_bonus	readyrank="7"	upgradenum="5"	>
    			<bonus	num="21"	str=""	dex="14"	int="14"	type="1"	/>
    			<bonus	num="21"	str="14"	dex="14"	int=""	type="0"	/>
    		</rank_bonus>
    		<rank_bonus	readyrank="8"	upgradenum="5"	>
    			<bonus	num="24"	str=""	dex="14"	int="14"	type="1"	/>
    			<bonus	num="24"	str="14"	dex="14"	int=""	type="0"	/>
    		</rank_bonus>
    		<rank_bonus	readyrank="9"	upgradenum="12"	>
    			<bonus	num="26"	str=""	dex="16"	int="16"	type="1"	/>
    			<bonus	num="26"	str="16"	dex="16"	int=""	type="0"	/>
    		</rank_bonus>
    		<mastery_levelup	level="1"	>
    			<condition	str="53"	dex="17"	int="6"	class="2hand"	skill1idx="419"	skill1slotidx="37"	skill2idx=""	skill2slotidx=""	/>
    			<condition	str="34"	dex="36"	int="6"	class="dual"	skill1idx="419"	skill1slotidx="37"	skill2idx=""	skill2slotidx=""	/>
    			<condition	str="6"	dex="13"	int="57"	class="magic"	skill1idx="419"	skill1slotidx="37"	skill2idx=""	skill2slotidx=""	/>
    			<condition	str="12"	dex="26"	int="38"	class="magic_arrow"	skill1idx="419"	skill1slotidx="37"	skill2idx=""	skill2slotidx=""	/>
    			<condition	str="31"	dex="20"	int="25"	class="sword_shield"	skill1idx="419"	skill1slotidx="37"	skill2idx=""	skill2slotidx=""	/>
    			<condition	str="25"	dex="26"	int="25"	class="magic_sword"	skill1idx="419"	skill1slotidx="37"	skill2idx=""	skill2slotidx=""	/>
    		</mastery_levelup>
    		<mastery_levelup	level="2"	>
    			<condition	str="91"	dex="29"	int="10"	class="2hand"	skill1idx="333"	skill1slotidx="36"	skill2idx=""	skill2slotidx=""	/>
    			<condition	str="60"	dex="60"	int="10"	class="dual"	skill1idx="333"	skill1slotidx="36"	skill2idx=""	skill2slotidx=""	/>
    			<condition	str="10"	dex="23"	int="97"	class="magic"	skill1idx="333"	skill1slotidx="36"	skill2idx=""	skill2slotidx=""	/>
    			<condition	str="21"	dex="45"	int="64"	class="magic_arrow"	skill1idx="333"	skill1slotidx="36"	skill2idx=""	skill2slotidx=""	/>
    			<condition	str="53"	dex="34"	int="43"	class="sword_shield"	skill1idx="333"	skill1slotidx="36"	skill2idx=""	skill2slotidx=""	/>
    			<condition	str="43"	dex="44"	int="43"	class="magic_sword"	skill1idx="333"	skill1slotidx="36"	skill2idx=""	skill2slotidx=""	/>
    		</mastery_levelup>
    		<mastery_levelup	level="3"	>
    			<condition	str="126"	dex="38"	int="14"	class="2hand"	skill1idx="340"	skill1slotidx="38"	skill2idx=""	skill2slotidx=""	/>
    			<condition	str="81"	dex="83"	int="14"	class="dual"	skill1idx="342"	skill1slotidx="38"	skill2idx=""	skill2slotidx=""	/>
    			<condition	str="14"	dex="31"	int="133"	class="magic"	skill1idx="344"	skill1slotidx="38"	skill2idx=""	skill2slotidx=""	/>
    			<condition	str="29"	dex="60"	int="89"	class="magic_arrow"	skill1idx="346"	skill1slotidx="38"	skill2idx=""	skill2slotidx=""	/>
    			<condition	str="74"	dex="45"	int="59"	class="sword_shield"	skill1idx="348"	skill1slotidx="38"	skill2idx=""	skill2slotidx=""	/>
    			<condition	str="59"	dex="60"	int="59"	class="magic_sword"	skill1idx="350"	skill1slotidx="38"	skill2idx=""	skill2slotidx=""	/>
    		</mastery_levelup>
    		<mastery_levelup	level="4"	>
    			<condition	str="167"	dex="51"	int="19"	class="2hand"	skill1idx=""	skill1slotidx=""	skill2idx=""	skill2slotidx=""	/>
    			<condition	str="108"	dex="110"	int="19"	class="dual"	skill1idx=""	skill1slotidx=""	skill2idx=""	skill2slotidx=""	/>
    			<condition	str="19"	dex="41"	int="177"	class="magic"	skill1idx=""	skill1slotidx=""	skill2idx=""	skill2slotidx=""	/>
    			<condition	str="39"	dex="80"	int="118"	class="magic_arrow"	skill1idx=""	skill1slotidx=""	skill2idx=""	skill2slotidx=""	/>
    			<condition	str="98"	dex="60"	int="79"	class="sword_shield"	skill1idx=""	skill1slotidx=""	skill2idx=""	skill2slotidx=""	/>
    			<condition	str="79"	dex="79"	int="79"	class="magic_sword"	skill1idx=""	skill1slotidx=""	skill2idx=""	skill2slotidx=""	/>
    		</mastery_levelup>
    		<mastery_levelup	level="5"	>
    			<condition	str="201"	dex="61"	int="23"	class="2hand"	skill1idx="341"	skill1slotidx="39"	skill2idx="400"	skill2slotidx="41"	/>
    			<condition	str="130"	dex="132"	int="23"	class="dual"	skill1idx="343"	skill1slotidx="39"	skill2idx="402"	skill2slotidx="41"	/>
    			<condition	str="23"	dex="49"	int="213"	class="magic"	skill1idx="345"	skill1slotidx="39"	skill2idx="404"	skill2slotidx="41"	/>
    			<condition	str="47"	dex="96"	int="142"	class="magic_arrow"	skill1idx="347"	skill1slotidx="39"	skill2idx="406"	skill2slotidx="41"	/>
    			<condition	str="118"	dex="72"	int="95"	class="sword_shield"	skill1idx="349"	skill1slotidx="39"	skill2idx="408"	skill2slotidx="41"	/>
    			<condition	str="95"	dex="95"	int="95"	class="magic_sword"	skill1idx="351"	skill1slotidx="39"	skill2idx="410"	skill2slotidx="41"	/>
    		</mastery_levelup>
    		<mastery_levelup	level="6"	>
    			<condition	str="245"	dex="74"	int="28"	class="2hand"	skill1idx="401"	skill1slotidx="42"	skill2idx=""	skill2slotidx=""	/>
    			<condition	str="159"	dex="160"	int="28"	class="dual"	skill1idx="403"	skill1slotidx="42"	skill2idx=""	skill2slotidx=""	/>
    			<condition	str="28"	dex="59"	int="260"	class="magic"	skill1idx="405"	skill1slotidx="42"	skill2idx=""	skill2slotidx=""	/>
    			<condition	str="57"	dex="117"	int="173"	class="magic_arrow"	skill1idx="407"	skill1slotidx="42"	skill2idx=""	skill2slotidx=""	/>
    			<condition	str="144"	dex="88"	int="115"	class="sword_shield"	skill1idx="409"	skill1slotidx="42"	skill2idx=""	skill2slotidx=""	/>
    			<condition	str="115"	dex="117"	int="115"	class="magic_sword"	skill1idx="411"	skill1slotidx="42"	skill2idx=""	skill2slotidx=""	/>
    		</mastery_levelup>
    		<mastery_levelup	level="7"	>
    			<condition	str="245"	dex="74"	int="28"	class="2hand"	skill1idx=""	skill1slotidx=""	skill2idx=""	skill2slotidx=""	/>
    			<condition	str="159"	dex="160"	int="28"	class="dual"	skill1idx=""	skill1slotidx=""	skill2idx=""	skill2slotidx=""	/>
    			<condition	str="28"	dex="59"	int="260"	class="magic"	skill1idx=""	skill1slotidx=""	skill2idx=""	skill2slotidx=""	/>
    			<condition	str="57"	dex="117"	int="173"	class="magic_arrow"	skill1idx=""	skill1slotidx=""	skill2idx=""	skill2slotidx=""	/>
    			<condition	str="144"	dex="88"	int="115"	class="sword_shield"	skill1idx=""	skill1slotidx=""	skill2idx=""	skill2slotidx=""	/>
    			<condition	str="115"	dex="117"	int="115"	class="magic_sword"	skill1idx=""	skill1slotidx=""	skill2idx=""	skill2slotidx=""	/>
    		</mastery_levelup>
    		<mastery_levelup	level="8"	>
    			<condition	str="245"	dex="74"	int="28"	class="2hand"	skill1idx=""	skill1slotidx=""	skill2idx=""	skill2slotidx=""	/>
    			<condition	str="159"	dex="160"	int="28"	class="dual"	skill1idx=""	skill1slotidx=""	skill2idx=""	skill2slotidx=""	/>
    			<condition	str="28"	dex="59"	int="260"	class="magic"	skill1idx=""	skill1slotidx=""	skill2idx=""	skill2slotidx=""	/>
    			<condition	str="57"	dex="117"	int="173"	class="magic_arrow"	skill1idx=""	skill1slotidx=""	skill2idx=""	skill2slotidx=""	/>
    			<condition	str="144"	dex="88"	int="115"	class="sword_shield"	skill1idx=""	skill1slotidx=""	skill2idx=""	skill2slotidx=""	/>
    			<condition	str="115"	dex="117"	int="115"	class="magic_sword"	skill1idx=""	skill1slotidx=""	skill2idx=""	skill2slotidx=""	/>
    		</mastery_levelup>
    		<mastery_levelup	level="9"	>
    			<condition	str="245"	dex="74"	int="28"	class="2hand"	skill1idx=""	skill1slotidx=""	skill2idx=""	skill2slotidx=""	/>
    			<condition	str="159"	dex="160"	int="28"	class="dual"	skill1idx=""	skill1slotidx=""	skill2idx=""	skill2slotidx=""	/>
    			<condition	str="28"	dex="59"	int="260"	class="magic"	skill1idx=""	skill1slotidx=""	skill2idx=""	skill2slotidx=""	/>
    			<condition	str="57"	dex="117"	int="173"	class="magic_arrow"	skill1idx=""	skill1slotidx=""	skill2idx=""	skill2slotidx=""	/>
    			<condition	str="144"	dex="88"	int="115"	class="sword_shield"	skill1idx=""	skill1slotidx=""	skill2idx=""	skill2slotidx=""	/>
    			<condition	str="115"	dex="117"	int="115"	class="magic_sword"	skill1idx=""	skill1slotidx=""	skill2idx=""	skill2slotidx=""	/>
    		</mastery_levelup>
    		<mastery_levelup	level="10"	>
    			<condition	str="245"	dex="74"	int="28"	class="2hand"	skill1idx=""	skill1slotidx=""	skill2idx=""	skill2slotidx=""	/>
    			<condition	str="159"	dex="160"	int="28"	class="dual"	skill1idx=""	skill1slotidx=""	skill2idx=""	skill2slotidx=""	/>
    			<condition	str="28"	dex="59"	int="260"	class="magic"	skill1idx=""	skill1slotidx=""	skill2idx=""	skill2slotidx=""	/>
    			<condition	str="57"	dex="117"	int="173"	class="magic_arrow"	skill1idx=""	skill1slotidx=""	skill2idx=""	skill2slotidx=""	/>
    			<condition	str="144"	dex="88"	int="115"	class="sword_shield"	skill1idx=""	skill1slotidx=""	skill2idx=""	skill2slotidx=""	/>
    			<condition	str="115"	dex="117"	int="115"	class="magic_sword"	skill1idx=""	skill1slotidx=""	skill2idx=""	skill2slotidx=""	/>
    		</mastery_levelup>
    		<mastery_levelup	level="11"	>
    			<condition	str="245"	dex="74"	int="28"	class="2hand"	skill1idx=""	skill1slotidx=""	skill2idx=""	skill2slotidx=""	/>
    			<condition	str="159"	dex="160"	int="28"	class="dual"	skill1idx=""	skill1slotidx=""	skill2idx=""	skill2slotidx=""	/>
    			<condition	str="28"	dex="59"	int="260"	class="magic"	skill1idx=""	skill1slotidx=""	skill2idx=""	skill2slotidx=""	/>
    			<condition	str="57"	dex="117"	int="173"	class="magic_arrow"	skill1idx=""	skill1slotidx=""	skill2idx=""	skill2slotidx=""	/>
    			<condition	str="144"	dex="88"	int="115"	class="sword_shield"	skill1idx=""	skill1slotidx=""	skill2idx=""	skill2slotidx=""	/>
    			<condition	str="115"	dex="117"	int="115"	class="magic_sword"	skill1idx=""	skill1slotidx=""	skill2idx=""	skill2slotidx=""	/>
    		</mastery_levelup>
    		<mastery_levelup	level="12"	>
    			<condition	str="245"	dex="74"	int="28"	class="2hand"	skill1idx=""	skill1slotidx=""	skill2idx=""	skill2slotidx=""	/>
    			<condition	str="159"	dex="160"	int="28"	class="dual"	skill1idx=""	skill1slotidx=""	skill2idx=""	skill2slotidx=""	/>
    			<condition	str="28"	dex="59"	int="260"	class="magic"	skill1idx=""	skill1slotidx=""	skill2idx=""	skill2slotidx=""	/>
    			<condition	str="57"	dex="117"	int="173"	class="magic_arrow"	skill1idx=""	skill1slotidx=""	skill2idx=""	skill2slotidx=""	/>
    			<condition	str="144"	dex="88"	int="115"	class="sword_shield"	skill1idx=""	skill1slotidx=""	skill2idx=""	skill2slotidx=""	/>
    			<condition	str="115"	dex="117"	int="115"	class="magic_sword"	skill1idx=""	skill1slotidx=""	skill2idx=""	skill2slotidx=""	/>
    		</mastery_levelup>
    		<mastery_levelup	level="13"	>
    			<condition	str="245"	dex="74"	int="28"	class="2hand"	skill1idx=""	skill1slotidx=""	skill2idx=""	skill2slotidx=""	/>
    			<condition	str="159"	dex="160"	int="28"	class="dual"	skill1idx=""	skill1slotidx=""	skill2idx=""	skill2slotidx=""	/>
    			<condition	str="28"	dex="59"	int="260"	class="magic"	skill1idx=""	skill1slotidx=""	skill2idx=""	skill2slotidx=""	/>
    			<condition	str="57"	dex="117"	int="173"	class="magic_arrow"	skill1idx=""	skill1slotidx=""	skill2idx=""	skill2slotidx=""	/>
    			<condition	str="144"	dex="88"	int="115"	class="sword_shield"	skill1idx=""	skill1slotidx=""	skill2idx=""	skill2slotidx=""	/>
    			<condition	str="115"	dex="117"	int="115"	class="magic_sword"	skill1idx=""	skill1slotidx=""	skill2idx=""	skill2slotidx=""	/>
    		</mastery_levelup>
    		<mastery_levelup	level="14"	>
    			<condition	str="245"	dex="74"	int="28"	class="2hand"	skill1idx=""	skill1slotidx=""	skill2idx=""	skill2slotidx=""	/>
    			<condition	str="159"	dex="160"	int="28"	class="dual"	skill1idx=""	skill1slotidx=""	skill2idx=""	skill2slotidx=""	/>
    			<condition	str="28"	dex="59"	int="260"	class="magic"	skill1idx=""	skill1slotidx=""	skill2idx=""	skill2slotidx=""	/>
    			<condition	str="57"	dex="117"	int="173"	class="magic_arrow"	skill1idx=""	skill1slotidx=""	skill2idx=""	skill2slotidx=""	/>
    			<condition	str="144"	dex="88"	int="115"	class="sword_shield"	skill1idx=""	skill1slotidx=""	skill2idx=""	skill2slotidx=""	/>
    			<condition	str="115"	dex="117"	int="115"	class="magic_sword"	skill1idx=""	skill1slotidx=""	skill2idx=""	skill2slotidx=""	/>
    		</mastery_levelup>
    		<mastery_levelup	level="15"	>
    			<condition	str="245"	dex="74"	int="28"	class="2hand"	skill1idx=""	skill1slotidx=""	skill2idx=""	skill2slotidx=""	/>
    			<condition	str="159"	dex="160"	int="28"	class="dual"	skill1idx=""	skill1slotidx=""	skill2idx=""	skill2slotidx=""	/>
    			<condition	str="28"	dex="59"	int="260"	class="magic"	skill1idx=""	skill1slotidx=""	skill2idx=""	skill2slotidx=""	/>
    			<condition	str="57"	dex="117"	int="173"	class="magic_arrow"	skill1idx=""	skill1slotidx=""	skill2idx=""	skill2slotidx=""	/>
    			<condition	str="144"	dex="88"	int="115"	class="sword_shield"	skill1idx=""	skill1slotidx=""	skill2idx=""	skill2slotidx=""	/>
    			<condition	str="115"	dex="117"	int="115"	class="magic_sword"	skill1idx=""	skill1slotidx=""	skill2idx=""	skill2slotidx=""	/>
    		</mastery_levelup>
    		<mastery_levelup	level="16"	>
    			<condition	str="245"	dex="74"	int="28"	class="2hand"	skill1idx=""	skill1slotidx=""	skill2idx=""	skill2slotidx=""	/>
    			<condition	str="159"	dex="160"	int="28"	class="dual"	skill1idx=""	skill1slotidx=""	skill2idx=""	skill2slotidx=""	/>
    			<condition	str="28"	dex="59"	int="260"	class="magic"	skill1idx=""	skill1slotidx=""	skill2idx=""	skill2slotidx=""	/>
    			<condition	str="57"	dex="117"	int="173"	class="magic_arrow"	skill1idx=""	skill1slotidx=""	skill2idx=""	skill2slotidx=""	/>
    			<condition	str="144"	dex="88"	int="115"	class="sword_shield"	skill1idx=""	skill1slotidx=""	skill2idx=""	skill2slotidx=""	/>
    			<condition	str="115"	dex="117"	int="115"	class="magic_sword"	skill1idx=""	skill1slotidx=""	skill2idx=""	skill2slotidx=""	/>
    		</mastery_levelup>
    		<mastery_levelup	level="17"	>
    			<condition	str="245"	dex="74"	int="28"	class="2hand"	skill1idx=""	skill1slotidx=""	skill2idx=""	skill2slotidx=""	/>
    			<condition	str="159"	dex="160"	int="28"	class="dual"	skill1idx=""	skill1slotidx=""	skill2idx=""	skill2slotidx=""	/>
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    			<condition	str="144"	dex="88"	int="115"	class="sword_shield"	skill1idx=""	skill1slotidx=""	skill2idx=""	skill2slotidx=""	/>
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    		</mastery_levelup>
    		<mastery_levelup	level="18"	>
    			<condition	str="245"	dex="74"	int="28"	class="2hand"	skill1idx=""	skill1slotidx=""	skill2idx=""	skill2slotidx=""	/>
    			<condition	str="159"	dex="160"	int="28"	class="dual"	skill1idx=""	skill1slotidx=""	skill2idx=""	skill2slotidx=""	/>
    			<condition	str="28"	dex="59"	int="260"	class="magic"	skill1idx=""	skill1slotidx=""	skill2idx=""	skill2slotidx=""	/>
    			<condition	str="57"	dex="117"	int="173"	class="magic_arrow"	skill1idx=""	skill1slotidx=""	skill2idx=""	skill2slotidx=""	/>
    			<condition	str="144"	dex="88"	int="115"	class="sword_shield"	skill1idx=""	skill1slotidx=""	skill2idx=""	skill2slotidx=""	/>
    			<condition	str="115"	dex="117"	int="115"	class="magic_sword"	skill1idx=""	skill1slotidx=""	skill2idx=""	skill2slotidx=""	/>
    		</mastery_levelup>
    		<mastery_levelup	level="19"	>
    			<condition	str="245"	dex="74"	int="28"	class="2hand"	skill1idx=""	skill1slotidx=""	skill2idx=""	skill2slotidx=""	/>
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    			<condition	str="28"	dex="59"	int="260"	class="magic"	skill1idx=""	skill1slotidx=""	skill2idx=""	skill2slotidx=""	/>
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    			<condition	str="144"	dex="88"	int="115"	class="sword_shield"	skill1idx=""	skill1slotidx=""	skill2idx=""	skill2slotidx=""	/>
    			<condition	str="115"	dex="117"	int="115"	class="magic_sword"	skill1idx=""	skill1slotidx=""	skill2idx=""	skill2slotidx=""	/>
    		</mastery_levelup>
    		<mastery_levelup	level="20"	>
    			<condition	str="245"	dex="74"	int="28"	class="2hand"	skill1idx=""	skill1slotidx=""	skill2idx=""	skill2slotidx=""	/>
    			<condition	str="159"	dex="160"	int="28"	class="dual"	skill1idx=""	skill1slotidx=""	skill2idx=""	skill2slotidx=""	/>
    			<condition	str="28"	dex="59"	int="260"	class="magic"	skill1idx=""	skill1slotidx=""	skill2idx=""	skill2slotidx=""	/>
    			<condition	str="57"	dex="117"	int="173"	class="magic_arrow"	skill1idx=""	skill1slotidx=""	skill2idx=""	skill2slotidx=""	/>
    			<condition	str="144"	dex="88"	int="115"	class="sword_shield"	skill1idx=""	skill1slotidx=""	skill2idx=""	skill2slotidx=""	/>
    			<condition	str="115"	dex="117"	int="115"	class="magic_sword"	skill1idx=""	skill1slotidx=""	skill2idx=""	skill2slotidx=""	/>
    		</mastery_levelup>
    		<mastery_levelup	level="21"	>
    			<condition	str="245"	dex="74"	int="28"	class="2hand"	skill1idx=""	skill1slotidx=""	skill2idx=""	skill2slotidx=""	/>
    			<condition	str="159"	dex="160"	int="28"	class="dual"	skill1idx=""	skill1slotidx=""	skill2idx=""	skill2slotidx=""	/>
    			<condition	str="28"	dex="59"	int="260"	class="magic"	skill1idx=""	skill1slotidx=""	skill2idx=""	skill2slotidx=""	/>
    			<condition	str="57"	dex="117"	int="173"	class="magic_arrow"	skill1idx=""	skill1slotidx=""	skill2idx=""	skill2slotidx=""	/>
    			<condition	str="144"	dex="88"	int="115"	class="sword_shield"	skill1idx=""	skill1slotidx=""	skill2idx=""	skill2slotidx=""	/>
    			<condition	str="115"	dex="117"	int="115"	class="magic_sword"	skill1idx=""	skill1slotidx=""	skill2idx=""	skill2slotidx=""	/>
    		</mastery_levelup>
    		<exp_for_point	rank="1"	>
    			<condition	sword="3125"	magic="3125"	class="2hand"	/>
    			<condition	sword="3125"	magic="3125"	class="dual"	/>
    			<condition	sword="3125"	magic="3125"	class="magic"	/>
    			<condition	sword="3125"	magic="3125"	class="magic_arrow"	/>
    			<condition	sword="3125"	magic="3125"	class="sword_shield"	/>
    			<condition	sword="3125"	magic="3125"	class="magic_sword"	/>
    		</exp_for_point>
    		<exp_for_point	rank="2"	>
    			<condition	sword="6718"	magic="6718"	class="2hand"	/>
    			<condition	sword="6718"	magic="6718"	class="dual"	/>
    			<condition	sword="6718"	magic="6718"	class="magic"	/>
    			<condition	sword="6718"	magic="6718"	class="magic_arrow"	/>
    			<condition	sword="6718"	magic="6718"	class="sword_shield"	/>
    			<condition	sword="6718"	magic="6718"	class="magic_sword"	/>
    		</exp_for_point>
    		<exp_for_point	rank="3"	>
    			<condition	sword="8646"	magic="8646"	class="2hand"	/>
    			<condition	sword="8646"	magic="8646"	class="dual"	/>
    			<condition	sword="8646"	magic="8646"	class="magic"	/>
    			<condition	sword="8646"	magic="8646"	class="magic_arrow"	/>
    			<condition	sword="8646"	magic="8646"	class="sword_shield"	/>
    			<condition	sword="8646"	magic="8646"	class="magic_sword"	/>
    		</exp_for_point>
    		<exp_for_point	rank="4"	>
    			<condition	sword="10313"	magic="10313"	class="2hand"	/>
    			<condition	sword="10313"	magic="10313"	class="dual"	/>
    			<condition	sword="10313"	magic="10313"	class="magic"	/>
    			<condition	sword="10313"	magic="10313"	class="magic_arrow"	/>
    			<condition	sword="10313"	magic="10313"	class="sword_shield"	/>
    			<condition	sword="10313"	magic="10313"	class="magic_sword"	/>
    		</exp_for_point>
    		<exp_for_point	rank="5"	>
    			<condition	sword="12000"	magic="12000"	class="2hand"	/>
    			<condition	sword="12000"	magic="12000"	class="dual"	/>
    			<condition	sword="12000"	magic="12000"	class="magic"	/>
    			<condition	sword="12000"	magic="12000"	class="magic_arrow"	/>
    			<condition	sword="12000"	magic="12000"	class="sword_shield"	/>
    			<condition	sword="12000"	magic="12000"	class="magic_sword"	/>
    		</exp_for_point>
    		<exp_for_point	rank="6"	>
    			<condition	sword="13802"	magic="13802"	class="2hand"	/>
    			<condition	sword="13802"	magic="13802"	class="dual"	/>
    			<condition	sword="13802"	magic="13802"	class="magic"	/>
    			<condition	sword="13802"	magic="13802"	class="magic_arrow"	/>
    			<condition	sword="13802"	magic="13802"	class="sword_shield"	/>
    			<condition	sword="13802"	magic="13802"	class="magic_sword"	/>
    		</exp_for_point>
    		<exp_for_point	rank="7"	>
    			<condition	sword="15759"	magic="15759"	class="2hand"	/>
    			<condition	sword="15759"	magic="15759"	class="dual"	/>
    			<condition	sword="15759"	magic="15759"	class="magic"	/>
    			<condition	sword="15759"	magic="15759"	class="magic_arrow"	/>
    			<condition	sword="15759"	magic="15759"	class="sword_shield"	/>
    			<condition	sword="15759"	magic="15759"	class="magic_sword"	/>
    		</exp_for_point>
    		<exp_for_point	rank="8"	>
    			<condition	sword="17890"	magic="17890"	class="2hand"	/>
    			<condition	sword="17890"	magic="17890"	class="dual"	/>
    			<condition	sword="17890"	magic="17890"	class="magic"	/>
    			<condition	sword="17890"	magic="17890"	class="magic_arrow"	/>
    			<condition	sword="17890"	magic="17890"	class="sword_shield"	/>
    			<condition	sword="17890"	magic="17890"	class="magic_sword"	/>
    		</exp_for_point>
    		<exp_for_point	rank="9"	>
    			<condition	sword="20207"	magic="20207"	class="2hand"	/>
    			<condition	sword="20207"	magic="20207"	class="dual"	/>
    			<condition	sword="20207"	magic="20207"	class="magic"	/>
    			<condition	sword="20207"	magic="20207"	class="magic_arrow"	/>
    			<condition	sword="20207"	magic="20207"	class="sword_shield"	/>
    			<condition	sword="20207"	magic="20207"	class="magic_sword"	/>
    		</exp_for_point>
    		<exp_for_point	rank="10"	>
    			<condition	sword="22719"	magic="22719"	class="2hand"	/>
    			<condition	sword="22719"	magic="22719"	class="dual"	/>
    			<condition	sword="22719"	magic="22719"	class="magic"	/>
    			<condition	sword="22719"	magic="22719"	class="magic_arrow"	/>
    			<condition	sword="22719"	magic="22719"	class="sword_shield"	/>
    			<condition	sword="22719"	magic="22719"	class="magic_sword"	/>
    		</exp_for_point>
    		<class_formula	class="2hand"	class_atk="8,-5"	class_matk="5,-4"	class_def="6,-6"	class_ar="7,-7"	class_dr="7,-7"	stat_atk="3000,2000,0"	stat_matk="1000,1000,3000"	stat_def="1500,1500,0"	stat_ar="4000,17500,4000"	stat_dr="2000,10000,1000"	/>
    		<class_formula	class="dual"	class_atk="7,-4"	class_matk="5,-4"	class_def="6,-6"	class_ar="10,-10"	class_dr="10,-10"	stat_atk="2500,2500,0"	stat_matk="1000,1000,3500"	stat_def="1500,1500,0"	stat_ar="20000,20000,4000"	stat_dr="12000,12000,1000"	/>
    		<class_formula	class="magic"	class_atk="5,-4"	class_matk="8,-7"	class_def="7,-6"	class_ar="7,-7"	class_dr="7,-7"	stat_atk="2000,1000,1000"	stat_matk="0,1000,3500"	stat_def="1250,1250,750"	stat_ar="4000,17500,4000"	stat_dr="1500,10000,4000"	/>
    		<class_formula	class="magic_arrow"	class_atk="5,-5"	class_matk="6,-5"	class_def="5,-5"	class_ar="8,-7"	class_dr="7,-7"	stat_atk="2000,1200,1000"	stat_matk="0,2500,3000"	stat_def="1250,1250,1000"	stat_ar="4000,17500,4000"	stat_dr="1000,10000,1500"	/>
    		<class_formula	class="sword_shield"	class_atk="6,-2"	class_matk="5,-4"	class_def="7,-6"	class_ar="8,-7"	class_dr="3,-3"	stat_atk="2500,2300,1000"	stat_matk="500,2500,2900"	stat_def="2500,1800,1100"	stat_ar="4000,17500,4000"	stat_dr="2000,10000,1000"	/>
    		<class_formula	class="maigc_sword"	class_atk="6,-3"	class_matk="5,-4"	class_def="6,-6"	class_ar="8,-8"	class_dr="5,-5"	stat_atk="2400,2300,1000"	stat_matk="500,2500,2850"	stat_def="1250,1500,1000"	stat_ar="4000,17500,4000"	stat_dr="1000,10000,1000"	/>
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    		<rank_name	rank="7"	name="rank7"	/>
    		<rank_name	rank="8"	name="rank8"	/>
    		<rank_name	rank="9"	name="rank9"	/>
    		<rank_name	rank="10"	name="rank10"	/>
    	</rank_title>
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    		<color	id="6"	value="FFCC00"	/>
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    		<color	id="8"	value="4BD500"	/>
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    		<stat_limit	force_code_id="5"	name="force5"	type="DFUP"	level="1"	dstr="0"	ddex="0"	dint="0"	icon_id="J_icn_force0"	/>
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    		<stat_limit	force_code_id="7"	name="force7"	type="DRUP"	level="1"	dstr="0"	ddex="0"	dint="0"	icon_id="J_icn_force0"	/>
    		<stat_limit	force_code_id="8"	name="force8"	type="CDMG"	level="1"	dstr="0"	ddex="0"	dint="0"	icon_id="J_icn_force0"	/>
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    		<stat_limit	force_code_id="28"	name="force18"	type="CDMG"	level="1"	dstr="0"	ddex="0"	dint="0"	icon_id="J_icn_force0"	/>
    		<stat_limit	force_code_id="29"	name="force19"	type="CRAT"	level="2"	dstr="0"	ddex="0"	dint="0"	icon_id="J_icn_force0"	/>
    		<stat_limit	force_code_id="30"	name="force20"	type="SSUP"	level="3"	dstr="0"	ddex="0"	dint="0"	icon_id="J_icn_force0"	/>
    		<stat_limit	force_code_id="31"	name="force21"	type="SSUP"	level="3"	dstr="0"	ddex="0"	dint="0"	icon_id="J_icn_force0"	/>
    		<stat_limit	force_code_id="32"	name="force22"	type="MSUP"	level="3"	dstr="0"	ddex="0"	dint="0"	icon_id="J_icn_force0"	/>
    		<stat_limit	force_code_id="33"	name="force23"	type="MSUP"	level="3"	dstr="0"	ddex="0"	dint="0"	icon_id="J_icn_force0"	/>
    		<stat_limit	force_code_id="34"	name="force24"	type="HSTL"	level="2"	dstr="0"	ddex="0"	dint="0"	icon_id="J_icn_force0"	/>
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    		<stat_limit	force_code_id="36"	name="force26"	type="EVAS"	level="2"	dstr="0"	ddex="0"	dint="0"	icon_id="J_icn_force0"	/>
    		<stat_limit	force_code_id="37"	name="force27"	type="HRGN"	level="2"	dstr="0"	ddex="0"	dint="0"	icon_id="J_icn_force0"	/>
    		<stat_limit	force_code_id="38"	name="force28"	type="MRGN"	level="2"	dstr="0"	ddex="0"	dint="0"	icon_id="J_icn_force0"	/>
    		<stat_limit	force_code_id="39"	name="force29"	type="ADMG"	level="2"	dstr="0"	ddex="0"	dint="0"	icon_id="J_icn_force0"	/>
    		<stat_limit	force_code_id="40"	name="force30"	type="ADMG"	level="2"	dstr="0"	ddex="0"	dint="0"	icon_id="J_icn_force0"	/>
    		<stat_limit	force_code_id="41"	name="force31"	type="MSXP"	level="3"	dstr="0"	ddex="0"	dint="0"	icon_id="J_icn_force0"	/>
    		<stat_limit	force_code_id="42"	name="force32"	type="MSXP"	level="3"	dstr="0"	ddex="0"	dint="0"	icon_id="J_icn_force0"	/>
    		<stat_limit	force_code_id="43"	name="force33"	type="MALZ"	level="2"	dstr="0"	ddex="0"	dint="0"	icon_id="J_icn_force0"	/>
    		<stat_limit	force_code_id="44"	name="force34"	type="MALZ"	level="2"	dstr="0"	ddex="0"	dint="0"	icon_id="J_icn_force0"	/>
    		<stat_limit	force_code_id="45"	name="force35"	type="STUP"	level="3"	dstr="0"	ddex="0"	dint="0"	icon_id="J_icn_force0"	/>
    		<stat_limit	force_code_id="46"	name="force36"	type="INUP"	level="3"	dstr="0"	ddex="0"	dint="0"	icon_id="J_icn_force0"	/>
    		<stat_limit	force_code_id="47"	name="force37"	type="DXUP"	level="3"	dstr="0"	ddex="0"	dint="0"	icon_id="J_icn_force0"	/>
    		<stat_limit	force_code_id="48"	name="force38"	type="ALUP"	level="3"	dstr="0"	ddex="0"	dint="0"	icon_id="J_icn_force0"	/>
    		<stat_limit	force_code_id="49"	name="force39"	type="MFS1"	level="2"	dstr="0"	ddex="0"	dint="0"	icon_id="J_icn_force0"	/>
    		<stat_limit	force_code_id="50"	name="force40"	type="MFS1"	level="2"	dstr="0"	ddex="0"	dint="0"	icon_id="J_icn_force0"	/>
    		<stat_limit	force_code_id="51"	name="force41"	type="MFS2"	level="3"	dstr="0"	ddex="0"	dint="0"	icon_id="J_icn_force0"	/>
    		<stat_limit	force_code_id="52"	name="force42"	type="MFS2"	level="3"	dstr="0"	ddex="0"	dint="0"	icon_id="J_icn_force0"	/>
    		<stat_limit	force_code_id="53"	name="force43"	type="DASH"	level="3"	dstr="0"	ddex="0"	dint="0"	icon_id="J_icn_force0"	/>
    		<stat_limit	force_code_id="54"	name="force44"	type="DSMV"	level="3"	dstr="0"	ddex="0"	dint="0"	icon_id="J_icn_force0"	/>
    		<stat_limit	force_code_id="55"	name="force45"	type="DBUF"	level="3"	dstr="0"	ddex="0"	dint="0"	icon_id="J_icn_force0"	/>
    		<stat_limit	force_code_id="56"	name="force46"	type="HPHL"	level="3"	dstr="0"	ddex="0"	dint="0"	icon_id="J_icn_force0"	/>
    		<stat_limit	force_code_id="57"	name="force47"	type="MPHL"	level="3"	dstr="0"	ddex="0"	dint="0"	icon_id="J_icn_force0"	/>
    		<stat_limit	force_code_id="58"	name="force48"	type="ATKP"	level="3"	dstr="0"	ddex="0"	dint="0"	icon_id="J_icn_force0"	/>
    		<stat_limit	force_code_id="59"	name="force49"	type="DEFP"	level="3"	dstr="0"	ddex="0"	dint="0"	icon_id="J_icn_force0"	/>
    		<stat_limit	force_code_id="60"	name="force50"	type="IRES"	level="3"	dstr="0"	ddex="0"	dint="0"	icon_id="J_icn_force0"	/>
    		<stat_limit	force_code_id="61"	name="force51"	type="ENVA"	level="3"	dstr="0"	ddex="0"	dint="0"	icon_id="J_icn_force0"	/>
    		<stat_limit	force_code_id="62"	name="force52"	type="STRN"	level="3"	dstr="0"	ddex="0"	dint="0"	icon_id="J_icn_force0"	/>
    		<stat_limit	force_code_id="63"	name="force53"	type="HEAL"	level="3"	dstr="0"	ddex="0"	dint="0"	icon_id="J_icn_force0"	/>
    		<stat_limit	force_code_id="64"	name="force54"	type="DOWN"	level="3"	dstr="0"	ddex="0"	dint="0"	icon_id="J_icn_force0"	/>
    		<stat_limit	force_code_id="65"	name="force55"	type="BLOW"	level="3"	dstr="0"	ddex="0"	dint="0"	icon_id="J_icn_force0"	/>
    		<stat_limit	force_code_id="66"	name="force56"	type="IRMV"	level="3"	dstr="0"	ddex="0"	dint="0"	icon_id="J_icn_force0"	/>
    		<stat_limit	force_code_id="67"	name="force57"	type="DMAB"	level="3"	dstr="0"	ddex="0"	dint="0"	icon_id="J_icn_force0"	/>
    		<stat_limit	force_code_id="68"	name="force58"	type="DMRF"	level="3"	dstr="0"	ddex="0"	dint="0"	icon_id="J_icn_force0"	/>
    		<stat_limit	force_code_id="69"	name="force59"	type="SWD1"	level="3"	dstr="0"	ddex="0"	dint="0"	icon_id="J_icn_force0"	/>
    		<stat_limit	force_code_id="70"	name="force60"	type="SWD2"	level="3"	dstr="0"	ddex="0"	dint="0"	icon_id="J_icn_force0"	/>
    		<stat_limit	force_code_id="71"	name="force61"	type="SWD3"	level="3"	dstr="0"	ddex="0"	dint="0"	icon_id="J_icn_force0"	/>
    		<stat_limit	force_code_id="72"	name="force62"	type="SWD4"	level="3"	dstr="0"	ddex="0"	dint="0"	icon_id="J_icn_force0"	/>
    		<stat_limit	force_code_id="73"	name="force63"	type="MGD1"	level="3"	dstr="0"	ddex="0"	dint="0"	icon_id="J_icn_force0"	/>
    		<stat_limit	force_code_id="74"	name="force64"	type="MGD2"	level="3"	dstr="0"	ddex="0"	dint="0"	icon_id="J_icn_force0"	/>
    		<stat_limit	force_code_id="75"	name="force65"	type="MGD3"	level="3"	dstr="0"	ddex="0"	dint="0"	icon_id="J_icn_force0"	/>
    		<stat_limit	force_code_id="76"	name="force66"	type="PAXP"	level="3"	dstr="0"	ddex="0"	dint="0"	icon_id="J_icn_force0"	/>
    		<stat_limit	force_code_id="77"	name="force67"	type="PSXP"	level="3"	dstr="0"	ddex="0"	dint="0"	icon_id="J_icn_force0"	/>
    		<stat_limit	force_code_id="78"	name="force68"	type="VLTN"	level="3"	dstr="0"	ddex="0"	dint="0"	icon_id="J_icn_force0"	/>
    		<stat_limit	force_code_id="79"	name="force69"	type="LUCK"	level="3"	dstr="0"	ddex="0"	dint="0"	icon_id="J_icn_force0"	/>
    		<stat_limit	force_code_id="80"	name="force70"	type="ARIC"	level="3"	dstr="0"	ddex="0"	dint="0"	icon_id="J_icn_force0"	/>
    		<stat_limit	force_code_id="81"	name="force71"	type="ANIC"	level="3"	dstr="0"	ddex="0"	dint="0"	icon_id="J_icn_force0"	/>
    		<stat_limit	force_code_id="82"	name="force72"	type="REIN"	level="3"	dstr="0"	ddex="0"	dint="0"	icon_id="J_icn_force0"	/>
    		<stat_limit	force_code_id="83"	name="force73"	type="ASOF"	level="3"	dstr="0"	ddex="0"	dint="0"	icon_id="J_icn_force0"	/>
    		<stat_limit	force_code_id="84"	name="force74"	type="AOCU"	level="3"	dstr="0"	ddex="0"	dint="0"	icon_id="J_icn_force0"	/>
    		<stat_limit	force_code_id="85"	name="force75"	type="BUSI"	level="3"	dstr="0"	ddex="0"	dint="0"	icon_id="J_icn_force0"	/>
    		<stat_limit	force_code_id="86"	name="force76"	type="ATWP"	level="3"	dstr="0"	ddex="0"	dint="0"	icon_id="J_icn_force0"	/>
    		<stat_limit	force_code_id="87"	name="force77"	type="ATDF"	level="3"	dstr="0"	ddex="0"	dint="0"	icon_id="J_icn_force0"	/>
    		<stat_limit	force_code_id="88"	name="force78"	type="SPRG"	level="3"	dstr="0"	ddex="0"	dint="0"	icon_id="J_icn_force0"	/>
    		<stat_limit	force_code_id="89"	name="force79"	type="SPRD"	level="3"	dstr="0"	ddex="0"	dint="0"	icon_id="J_icn_force0"	/>
    		<stat_limit	force_code_id="90"	name="force80"	type="ATTK"	level="3"	dstr="0"	ddex="0"	dint="0"	icon_id="J_icn_force0"	/>
    		<stat_limit	force_code_id="91"	name="force81"	type="ITCT"	level="3"	dstr="0"	ddex="0"	dint="0"	icon_id="J_icn_force0"	/>
    		<stat_limit	force_code_id="92"	name="force82"	type="SLEP"	level="3"	dstr="0"	ddex="0"	dint="0"	icon_id="J_icn_force0"	/>
    		<stat_limit	force_code_id="93"	name="force83"	type="AGRO"	level="3"	dstr="0"	ddex="0"	dint="0"	icon_id="J_icn_force0"	/>
    		<stat_limit	force_code_id="94"	name="force84"	type="SPIN"	level="3"	dstr="0"	ddex="0"	dint="0"	icon_id="J_icn_force0"	/>
    		<stat_limit	force_code_id="95"	name="force85"	type="HEDE"	level="3"	dstr="0"	ddex="0"	dint="0"	icon_id="J_icn_force0"	/>
    		<stat_limit	force_code_id="96"	name="force86"	type="MPDE"	level="3"	dstr="0"	ddex="0"	dint="0"	icon_id="J_icn_force0"	/>
    		<stat_limit	force_code_id="97"	name="force87"	type="CRRE"	level="3"	dstr="0"	ddex="0"	dint="0"	icon_id="J_icn_force0"	/>
    		<stat_limit	force_code_id="98"	name="force88"	type="CDRE"	level="3"	dstr="0"	ddex="0"	dint="0"	icon_id="J_icn_force0"	/>
    		<stat_limit	force_code_id="99"	name="force89"	type="MVRE"	level="3"	dstr="0"	ddex="0"	dint="0"	icon_id="J_icn_force0"	/>
    		<stat_limit	force_code_id="100"	name="force90"	type="SLRE"	level="3"	dstr="0"	ddex="0"	dint="0"	icon_id="J_icn_force1"	/>
    		<stat_limit	force_code_id="101"	name="force91"	type="DWRS"	level="3"	dstr="0"	ddex="0"	dint="0"	icon_id="J_icn_force1"	/>
    		<stat_limit	force_code_id="102"	name="force92"	type="NBRS"	level="3"	dstr="0"	ddex="0"	dint="0"	icon_id="J_icn_force1"	/>
    		<stat_limit	force_code_id="103"	name="force93"	type="STRS"	level="3"	dstr="0"	ddex="0"	dint="0"	icon_id="J_icn_force1"	/>
    		<stat_limit	force_code_id="104"	name="force94"	type="DIHD"	level="3"	dstr="0"	ddex="0"	dint="0"	icon_id="J_icn_force1"	/>
    		<stat_limit	force_code_id="105"	name="force95"	type="FAME"	level="3"	dstr="0"	ddex="0"	dint="0"	icon_id="J_icn_force1"	/>
    		<stat_limit	force_code_id="106"	name="force96"	type="PBNS"	level="3"	dstr="0"	ddex="0"	dint="0"	icon_id="J_icn_force1"	/>
    		<stat_limit	force_code_id="107"	name="force97"	type="XPUP"	level="3"	dstr="0"	ddex="0"	dint="0"	icon_id="J_icn_force1"	/>
    		<stat_limit	force_code_id="108"	name="force98"	type="PTXP"	level="3"	dstr="0"	ddex="0"	dint="0"	icon_id="J_icn_force1"	/>
    		<stat_limit	force_code_id="109"	name="force99"	type="RALZ"	level="3"	dstr="0"	ddex="0"	dint="0"	icon_id="J_icn_force1"	/>
    		<stat_limit	force_code_id="110"	name="force100"	type="BALZ"	level="3"	dstr="0"	ddex="0"	dint="0"	icon_id="J_icn_force1"	/>
    		<stat_limit	force_code_id="111"	name="force101"	type="CRXP"	level="3"	dstr="0"	ddex="0"	dint="0"	icon_id="J_icn_force1"	/>
    		<stat_limit	force_code_id="112"	name="force102"	type="AMRE"	level="3"	dstr="0"	ddex="0"	dint="0"	icon_id="J_icn_force1"	/>
    		<stat_limit	force_code_id="113"	name="force103"	type="AAT1"	level="3"	dstr="0"	ddex="0"	dint="0"	icon_id="J_icn_force1"	/>
    		<stat_limit	force_code_id="114"	name="force104"	type="AAM1"	level="3"	dstr="0"	ddex="0"	dint="0"	icon_id="J_icn_force1"	/>
    		<stat_limit	force_code_id="115"	name="force105"	type="AAT2"	level="3"	dstr="0"	ddex="0"	dint="0"	icon_id="J_icn_force1"	/>
    		<stat_limit	force_code_id="116"	name="force106"	type="AAM2"	level="3"	dstr="0"	ddex="0"	dint="0"	icon_id="J_icn_force1"	/>
    		<stat_limit	force_code_id="117"	name="force107"	type="MSPD"	level="3"	dstr="0"	ddex="0"	dint="0"	icon_id="J_icn_force1"	/>
    		<force_code	code="1"	CoreNum="1"	value="50"	ACSY="10"	bike="150"	epul="50"	/>
    		<force_code	code="1"	CoreNum="2"	value="100"	ACSY="20"	bike="300"	epul="100"	/>
    		<force_code	code="1"	CoreNum="3"	value="150"	ACSY="30"	bike="450"	epul="150"	/>
    		<force_code	code="1"	CoreNum="4"	value="200"	ACSY="50"	bike="600"	epul="200"	/>
    		<force_code	code="2"	CoreNum="1"	value="50"	ACSY="10"	bike="1"	epul="1"	/>
    		<force_code	code="2"	CoreNum="2"	value="100"	ACSY="20"	bike="1"	epul="1"	/>
    		<force_code	code="2"	CoreNum="3"	value="150"	ACSY="30"	bike="1"	epul="1"	/>
    		<force_code	code="2"	CoreNum="4"	value="200"	ACSY="50"	bike="1"	epul="1"	/>
    		<force_code	code="3"	CoreNum="1"	value="5"	ACSY="2"	bike="30"	epul="5"	/>
    		<force_code	code="3"	CoreNum="2"	value="10"	ACSY="4"	bike="60"	epul="10"	/>
    		<force_code	code="3"	CoreNum="3"	value="15"	ACSY="6"	bike="90"	epul="15"	/>
    		<force_code	code="3"	CoreNum="4"	value="20"	ACSY="10"	bike="120"	epul="20"	/>
    		<force_code	code="4"	CoreNum="1"	value="5"	ACSY="2"	bike="30"	epul="5"	/>
    		<force_code	code="4"	CoreNum="2"	value="10"	ACSY="4"	bike="60"	epul="10"	/>
    		<force_code	code="4"	CoreNum="3"	value="15"	ACSY="6"	bike="90"	epul="15"	/>
    		<force_code	code="4"	CoreNum="4"	value="20"	ACSY="10"	bike="120"	epul="20"	/>
    		<force_code	code="5"	CoreNum="1"	value="10"	ACSY="2"	bike="1"	epul="10"	/>
    		<force_code	code="5"	CoreNum="2"	value="20"	ACSY="4"	bike="1"	epul="20"	/>
    		<force_code	code="5"	CoreNum="3"	value="30"	ACSY="6"	bike="1"	epul="30"	/>
    		<force_code	code="5"	CoreNum="4"	value="40"	ACSY="10"	bike="1"	epul="40"	/>
    		<force_code	code="6"	CoreNum="1"	value="50"	ACSY="20"	bike="1"	epul="1"	/>
    		<force_code	code="6"	CoreNum="2"	value="100"	ACSY="40"	bike="1"	epul="1"	/>
    		<force_code	code="6"	CoreNum="3"	value="150"	ACSY="60"	bike="1"	epul="1"	/>
    		<force_code	code="6"	CoreNum="4"	value="250"	ACSY="100"	bike="1"	epul="1"	/>
    		<force_code	code="7"	CoreNum="1"	value="20"	ACSY="10"	bike="1"	epul="1"	/>
    		<force_code	code="7"	CoreNum="2"	value="40"	ACSY="20"	bike="1"	epul="1"	/>
    		<force_code	code="7"	CoreNum="3"	value="60"	ACSY="30"	bike="1"	epul="1"	/>
    		<force_code	code="7"	CoreNum="4"	value="100"	ACSY="50"	bike="1"	epul="1"	/>
    		<force_code	code="8"	CoreNum="1"	value="10"	ACSY="2"	bike="8"	epul="2"	/>
    		<force_code	code="8"	CoreNum="2"	value="20"	ACSY="4"	bike="16"	epul="4"	/>
    		<force_code	code="8"	CoreNum="3"	value="20"	ACSY="6"	bike="24"	epul="6"	/>
    		<force_code	code="8"	CoreNum="4"	value="20"	ACSY="10"	bike="32"	epul="8"	/>
    		<force_code	code="9"	CoreNum="1"	value="5"	ACSY="1"	bike="4"	epul="1"	/>
    		<force_code	code="9"	CoreNum="2"	value="10"	ACSY="2"	bike="8"	epul="2"	/>
    		<force_code	code="9"	CoreNum="3"	value="10"	ACSY="3"	bike="12"	epul="3"	/>
    		<force_code	code="9"	CoreNum="4"	value="10"	ACSY="5"	bike="16"	epul="4"	/>
    		<force_code	code="10"	CoreNum="1"	value="1"	ACSY="10"	bike="1"	epul="1"	/>
    		<force_code	code="10"	CoreNum="2"	value="2"	ACSY="20"	bike="1"	epul="1"	/>
    		<force_code	code="10"	CoreNum="3"	value="3"	ACSY="30"	bike="1"	epul="1"	/>
    		<force_code	code="10"	CoreNum="4"	value="4"	ACSY="40"	bike="1"	epul="1"	/>
    		<force_code	code="11"	CoreNum="1"	value="2"	ACSY="2"	bike="1"	epul="1"	/>
    		<force_code	code="11"	CoreNum="2"	value="4"	ACSY="4"	bike="1"	epul="1"	/>
    		<force_code	code="11"	CoreNum="3"	value="6"	ACSY="6"	bike="1"	epul="1"	/>
    		<force_code	code="11"	CoreNum="4"	value="8"	ACSY="8"	bike="1"	epul="1"	/>
    		<force_code	code="12"	CoreNum="1"	value="10"	ACSY="5"	bike="1"	epul="1"	/>
    		<force_code	code="12"	CoreNum="2"	value="20"	ACSY="10"	bike="1"	epul="1"	/>
    		<force_code	code="12"	CoreNum="3"	value="30"	ACSY="15"	bike="1"	epul="1"	/>
    		<force_code	code="12"	CoreNum="4"	value="40"	ACSY="20"	bike="1"	epul="1"	/>
    		<force_code	code="13"	CoreNum="1"	value="10"	ACSY="5"	bike="1"	epul="1"	/>
    		<force_code	code="13"	CoreNum="2"	value="20"	ACSY="10"	bike="1"	epul="1"	/>
    		<force_code	code="13"	CoreNum="3"	value="30"	ACSY="15"	bike="1"	epul="1"	/>
    		<force_code	code="13"	CoreNum="4"	value="40"	ACSY="20"	bike="1"	epul="1"	/>
    		<force_code	code="23"	CoreNum="1"	value="10"	ACSY="20"	bike="1"	epul="1"	/>
    		<force_code	code="23"	CoreNum="2"	value="20"	ACSY="40"	bike="1"	epul="1"	/>
    		<force_code	code="23"	CoreNum="3"	value="30"	ACSY="60"	bike="1"	epul="1"	/>
    		<force_code	code="23"	CoreNum="4"	value="40"	ACSY="80"	bike="1"	epul="1"	/>
    		<force_code	code="24"	CoreNum="1"	value="10"	ACSY="20"	bike="1"	epul="1"	/>
    		<force_code	code="24"	CoreNum="2"	value="20"	ACSY="40"	bike="1"	epul="1"	/>
    		<force_code	code="24"	CoreNum="3"	value="30"	ACSY="60"	bike="1"	epul="1"	/>
    		<force_code	code="24"	CoreNum="4"	value="40"	ACSY="80"	bike="1"	epul="1"	/>
    		<force_code	code="25"	CoreNum="1"	value="2"	ACSY="1"	bike="2"	epul="1"	/>
    		<force_code	code="25"	CoreNum="2"	value="4"	ACSY="2"	bike="4"	epul="2"	/>
    		<force_code	code="25"	CoreNum="3"	value="6"	ACSY="3"	bike="6"	epul="3"	/>
    		<force_code	code="25"	CoreNum="4"	value="8"	ACSY="4"	bike="8"	epul="4"	/>
    		<force_code	code="26"	CoreNum="1"	value="100"	ACSY="40"	bike="1"	epul="1"	/>
    		<force_code	code="26"	CoreNum="2"	value="200"	ACSY="80"	bike="1"	epul="1"	/>
    		<force_code	code="26"	CoreNum="3"	value="300"	ACSY="120"	bike="1"	epul="1"	/>
    		<force_code	code="26"	CoreNum="4"	value="500"	ACSY="200"	bike="1"	epul="1"	/>
    		<force_code	code="28"	CoreNum="1"	value="20"	ACSY="4"	bike="1"	epul="1"	/>
    		<force_code	code="28"	CoreNum="2"	value="40"	ACSY="8"	bike="1"	epul="1"	/>
    		<force_code	code="28"	CoreNum="3"	value="40"	ACSY="12"	bike="1"	epul="1"	/>
    		<force_code	code="28"	CoreNum="4"	value="40"	ACSY="20"	bike="1"	epul="1"	/>
    		<force_code	code="29"	CoreNum="1"	value="10"	ACSY="2"	bike="1"	epul="1"	/>
    		<force_code	code="29"	CoreNum="2"	value="20"	ACSY="4"	bike="1"	epul="1"	/>
    		<force_code	code="29"	CoreNum="3"	value="20"	ACSY="6"	bike="1"	epul="1"	/>
    		<force_code	code="29"	CoreNum="4"	value="20"	ACSY="10"	bike="1"	epul="1"	/>
    		<force_code	code="30"	CoreNum="1"	value="7"	ACSY="3"	bike="4"	epul="1"	/>
    		<force_code	code="30"	CoreNum="2"	value="14"	ACSY="4"	bike="8"	epul="2"	/>
    		<force_code	code="30"	CoreNum="3"	value="21"	ACSY="5"	bike="12"	epul="3"	/>
    		<force_code	code="30"	CoreNum="4"	value="28"	ACSY="7"	bike="16"	epul="4"	/>
    		<force_code	code="31"	CoreNum="1"	value="14"	ACSY="6"	bike="1"	epul="1"	/>
    		<force_code	code="31"	CoreNum="2"	value="28"	ACSY="8"	bike="1"	epul="1"	/>
    		<force_code	code="31"	CoreNum="3"	value="42"	ACSY="10"	bike="1"	epul="1"	/>
    		<force_code	code="31"	CoreNum="4"	value="56"	ACSY="14"	bike="1"	epul="1"	/>
    		<force_code	code="32"	CoreNum="1"	value="7"	ACSY="3"	bike="4"	epul="1"	/>
    		<force_code	code="32"	CoreNum="2"	value="14"	ACSY="4"	bike="8"	epul="2"	/>
    		<force_code	code="32"	CoreNum="3"	value="21"	ACSY="5"	bike="12"	epul="3"	/>
    		<force_code	code="32"	CoreNum="4"	value="28"	ACSY="7"	bike="16"	epul="4"	/>
    		<force_code	code="33"	CoreNum="1"	value="14"	ACSY="6"	bike="1"	epul="1"	/>
    		<force_code	code="33"	CoreNum="2"	value="28"	ACSY="8"	bike="1"	epul="1"	/>
    		<force_code	code="33"	CoreNum="3"	value="42"	ACSY="10"	bike="1"	epul="1"	/>
    		<force_code	code="33"	CoreNum="4"	value="56"	ACSY="14"	bike="1"	epul="1"	/>
    		<force_code	code="34"	CoreNum="1"	value="2"	ACSY="1"	bike="1"	epul="1"	/>
    		<force_code	code="34"	CoreNum="2"	value="3"	ACSY="2"	bike="1"	epul="1"	/>
    		<force_code	code="34"	CoreNum="3"	value="4"	ACSY="3"	bike="1"	epul="1"	/>
    		<force_code	code="34"	CoreNum="4"	value="5"	ACSY="4"	bike="1"	epul="1"	/>
    		<force_code	code="35"	CoreNum="1"	value="2"	ACSY="1"	bike="1"	epul="1"	/>
    		<force_code	code="35"	CoreNum="2"	value="3"	ACSY="2"	bike="1"	epul="1"	/>
    		<force_code	code="35"	CoreNum="3"	value="4"	ACSY="3"	bike="1"	epul="1"	/>
    		<force_code	code="35"	CoreNum="4"	value="5"	ACSY="4"	bike="1"	epul="1"	/>
    		<force_code	code="36"	CoreNum="1"	value="1"	ACSY="1"	bike="1"	epul="1"	/>
    		<force_code	code="36"	CoreNum="2"	value="2"	ACSY="2"	bike="1"	epul="1"	/>
    		<force_code	code="36"	CoreNum="3"	value="3"	ACSY="3"	bike="1"	epul="1"	/>
    		<force_code	code="36"	CoreNum="4"	value="4"	ACSY="4"	bike="1"	epul="1"	/>
    		<force_code	code="37"	CoreNum="1"	value="2"	ACSY="2"	bike="1"	epul="1"	/>
    		<force_code	code="37"	CoreNum="2"	value="3"	ACSY="3"	bike="1"	epul="1"	/>
    		<force_code	code="37"	CoreNum="3"	value="4"	ACSY="4"	bike="1"	epul="1"	/>
    		<force_code	code="37"	CoreNum="4"	value="5"	ACSY="5"	bike="1"	epul="1"	/>
    		<force_code	code="38"	CoreNum="1"	value="2"	ACSY="2"	bike="1"	epul="1"	/>
    		<force_code	code="38"	CoreNum="2"	value="3"	ACSY="3"	bike="1"	epul="1"	/>
    		<force_code	code="38"	CoreNum="3"	value="4"	ACSY="4"	bike="1"	epul="1"	/>
    		<force_code	code="38"	CoreNum="4"	value="5"	ACSY="5"	bike="1"	epul="1"	/>
    		<force_code	code="39"	CoreNum="1"	value="5"	ACSY="50"	bike="1"	epul="1"	/>
    		<force_code	code="39"	CoreNum="2"	value="10"	ACSY="100"	bike="1"	epul="1"	/>
    		<force_code	code="39"	CoreNum="3"	value="15"	ACSY="150"	bike="1"	epul="1"	/>
    		<force_code	code="39"	CoreNum="4"	value="20"	ACSY="200"	bike="1"	epul="1"	/>
    		<force_code	code="40"	CoreNum="1"	value="10"	ACSY="10"	bike="1"	epul="1"	/>
    		<force_code	code="40"	CoreNum="2"	value="20"	ACSY="20"	bike="1"	epul="1"	/>
    		<force_code	code="40"	CoreNum="3"	value="30"	ACSY="30"	bike="1"	epul="1"	/>
    		<force_code	code="40"	CoreNum="4"	value="40"	ACSY="40"	bike="1"	epul="1"	/>
    		<force_code	code="41"	CoreNum="1"	value="4"	ACSY="1"	bike="1"	epul="1"	/>
    		<force_code	code="41"	CoreNum="2"	value="8"	ACSY="2"	bike="1"	epul="1"	/>
    		<force_code	code="41"	CoreNum="3"	value="12"	ACSY="3"	bike="1"	epul="1"	/>
    		<force_code	code="41"	CoreNum="4"	value="16"	ACSY="4"	bike="1"	epul="1"	/>
    		<force_code	code="42"	CoreNum="1"	value="8"	ACSY="2"	bike="1"	epul="1"	/>
    		<force_code	code="42"	CoreNum="2"	value="16"	ACSY="4"	bike="1"	epul="1"	/>
    		<force_code	code="42"	CoreNum="3"	value="24"	ACSY="6"	bike="1"	epul="1"	/>
    		<force_code	code="42"	CoreNum="4"	value="32"	ACSY="8"	bike="1"	epul="1"	/>
    		<force_code	code="43"	CoreNum="1"	value="15"	ACSY="5"	bike="1"	epul="1"	/>
    		<force_code	code="43"	CoreNum="2"	value="30"	ACSY="10"	bike="1"	epul="1"	/>
    		<force_code	code="43"	CoreNum="3"	value="45"	ACSY="15"	bike="1"	epul="1"	/>
    		<force_code	code="43"	CoreNum="4"	value="60"	ACSY="20"	bike="1"	epul="1"	/>
    		<force_code	code="44"	CoreNum="1"	value="30"	ACSY="10"	bike="1"	epul="1"	/>
    		<force_code	code="44"	CoreNum="2"	value="60"	ACSY="20"	bike="1"	epul="1"	/>
    		<force_code	code="44"	CoreNum="3"	value="90"	ACSY="30"	bike="1"	epul="1"	/>
    		<force_code	code="44"	CoreNum="4"	value="120"	ACSY="40"	bike="1"	epul="1"	/>
    		<force_code	code="45"	CoreNum="1"	value="8"	ACSY="2"	bike="1"	epul="1"	/>
    		<force_code	code="45"	CoreNum="2"	value="16"	ACSY="4"	bike="1"	epul="1"	/>
    		<force_code	code="45"	CoreNum="3"	value="24"	ACSY="6"	bike="1"	epul="1"	/>
    		<force_code	code="45"	CoreNum="4"	value="32"	ACSY="10"	bike="1"	epul="1"	/>
    		<force_code	code="46"	CoreNum="1"	value="8"	ACSY="2"	bike="1"	epul="1"	/>
    		<force_code	code="46"	CoreNum="2"	value="16"	ACSY="4"	bike="1"	epul="1"	/>
    		<force_code	code="46"	CoreNum="3"	value="24"	ACSY="6"	bike="1"	epul="1"	/>
    		<force_code	code="46"	CoreNum="4"	value="32"	ACSY="10"	bike="1"	epul="1"	/>
    		<force_code	code="47"	CoreNum="1"	value="8"	ACSY="2"	bike="1"	epul="1"	/>
    		<force_code	code="47"	CoreNum="2"	value="16"	ACSY="4"	bike="1"	epul="1"	/>
    		<force_code	code="47"	CoreNum="3"	value="24"	ACSY="6"	bike="1"	epul="1"	/>
    		<force_code	code="47"	CoreNum="4"	value="32"	ACSY="10"	bike="1"	epul="1"	/>
    		<force_code	code="48"	CoreNum="1"	value="3"	ACSY="1"	bike="1"	epul="1"	/>
    		<force_code	code="48"	CoreNum="2"	value="6"	ACSY="2"	bike="1"	epul="1"	/>
    		<force_code	code="48"	CoreNum="3"	value="9"	ACSY="3"	bike="1"	epul="1"	/>
    		<force_code	code="48"	CoreNum="4"	value="12"	ACSY="4"	bike="1"	epul="1"	/>
    		<force_code	code="49"	CoreNum="1"	value="1"	ACSY="1"	bike="1"	epul="1"	/>
    		<force_code	code="49"	CoreNum="2"	value="2"	ACSY="2"	bike="1"	epul="1"	/>
    		<force_code	code="49"	CoreNum="3"	value="3"	ACSY="3"	bike="1"	epul="1"	/>
    		<force_code	code="49"	CoreNum="4"	value="4"	ACSY="4"	bike="1"	epul="1"	/>
    		<force_code	code="50"	CoreNum="1"	value="2"	ACSY="2"	bike="1"	epul="1"	/>
    		<force_code	code="50"	CoreNum="2"	value="4"	ACSY="4"	bike="1"	epul="1"	/>
    		<force_code	code="50"	CoreNum="3"	value="6"	ACSY="6"	bike="1"	epul="1"	/>
    		<force_code	code="50"	CoreNum="4"	value="8"	ACSY="8"	bike="1"	epul="1"	/>
    		<force_code	code="51"	CoreNum="1"	value="3"	ACSY="3"	bike="1"	epul="1"	/>
    		<force_code	code="51"	CoreNum="2"	value="6"	ACSY="6"	bike="1"	epul="1"	/>
    		<force_code	code="51"	CoreNum="3"	value="9"	ACSY="9"	bike="1"	epul="1"	/>
    		<force_code	code="51"	CoreNum="4"	value="12"	ACSY="12"	bike="1"	epul="1"	/>
    		<force_code	code="52"	CoreNum="1"	value="6"	ACSY="6"	bike="1"	epul="1"	/>
    		<force_code	code="52"	CoreNum="2"	value="12"	ACSY="12"	bike="1"	epul="1"	/>
    		<force_code	code="52"	CoreNum="3"	value="18"	ACSY="18"	bike="1"	epul="1"	/>
    		<force_code	code="52"	CoreNum="4"	value="24"	ACSY="24"	bike="1"	epul="1"	/>
    		<force_code	code="53"	CoreNum="1"	value="1"	ACSY="1"	bike="1"	epul="1"	/>
    		<force_code	code="53"	CoreNum="2"	value="1"	ACSY="1"	bike="1"	epul="1"	/>
    		<force_code	code="53"	CoreNum="3"	value="1"	ACSY="1"	bike="1"	epul="1"	/>
    		<force_code	code="53"	CoreNum="4"	value="1"	ACSY="1"	bike="1"	epul="1"	/>
    		<force_code	code="54"	CoreNum="1"	value="1"	ACSY="1"	bike="1"	epul="1"	/>
    		<force_code	code="54"	CoreNum="2"	value="1"	ACSY="1"	bike="1"	epul="1"	/>
    		<force_code	code="54"	CoreNum="3"	value="1"	ACSY="1"	bike="1"	epul="1"	/>
    		<force_code	code="54"	CoreNum="4"	value="1"	ACSY="1"	bike="1"	epul="1"	/>
    		<force_code	code="55"	CoreNum="1"	value="1"	ACSY="1"	bike="1"	epul="1"	/>
    		<force_code	code="55"	CoreNum="2"	value="1"	ACSY="1"	bike="1"	epul="1"	/>
    		<force_code	code="55"	CoreNum="3"	value="1"	ACSY="1"	bike="1"	epul="1"	/>
    		<force_code	code="55"	CoreNum="4"	value="1"	ACSY="1"	bike="1"	epul="1"	/>
    		<force_code	code="56"	CoreNum="1"	value="1"	ACSY="1"	bike="1"	epul="1"	/>
    		<force_code	code="56"	CoreNum="2"	value="1"	ACSY="1"	bike="1"	epul="1"	/>
    		<force_code	code="56"	CoreNum="3"	value="1"	ACSY="1"	bike="1"	epul="1"	/>
    		<force_code	code="56"	CoreNum="4"	value="1"	ACSY="1"	bike="1"	epul="1"	/>
    		<force_code	code="57"	CoreNum="1"	value="1"	ACSY="1"	bike="1"	epul="1"	/>
    		<force_code	code="57"	CoreNum="2"	value="1"	ACSY="1"	bike="1"	epul="1"	/>
    		<force_code	code="57"	CoreNum="3"	value="1"	ACSY="1"	bike="1"	epul="1"	/>
    		<force_code	code="57"	CoreNum="4"	value="1"	ACSY="1"	bike="1"	epul="1"	/>
    		<force_code	code="58"	CoreNum="1"	value="1"	ACSY="1"	bike="1"	epul="1"	/>
    		<force_code	code="58"	CoreNum="2"	value="1"	ACSY="1"	bike="1"	epul="1"	/>
    		<force_code	code="58"	CoreNum="3"	value="1"	ACSY="1"	bike="1"	epul="1"	/>
    		<force_code	code="58"	CoreNum="4"	value="1"	ACSY="1"	bike="1"	epul="1"	/>
    		<force_code	code="59"	CoreNum="1"	value="1"	ACSY="1"	bike="1"	epul="1"	/>
    		<force_code	code="59"	CoreNum="2"	value="1"	ACSY="1"	bike="1"	epul="1"	/>
    		<force_code	code="59"	CoreNum="3"	value="1"	ACSY="1"	bike="1"	epul="1"	/>
    		<force_code	code="59"	CoreNum="4"	value="1"	ACSY="1"	bike="1"	epul="1"	/>
    		<force_code	code="60"	CoreNum="1"	value="1"	ACSY="1"	bike="1"	epul="1"	/>
    		<force_code	code="60"	CoreNum="2"	value="1"	ACSY="1"	bike="1"	epul="1"	/>
    		<force_code	code="60"	CoreNum="3"	value="1"	ACSY="1"	bike="1"	epul="1"	/>
    		<force_code	code="60"	CoreNum="4"	value="1"	ACSY="1"	bike="1"	epul="1"	/>
    		<force_code	code="61"	CoreNum="1"	value="1"	ACSY="1"	bike="1"	epul="1"	/>
    		<force_code	code="61"	CoreNum="2"	value="1"	ACSY="1"	bike="1"	epul="1"	/>
    		<force_code	code="61"	CoreNum="3"	value="1"	ACSY="1"	bike="1"	epul="1"	/>
    		<force_code	code="61"	CoreNum="4"	value="1"	ACSY="1"	bike="1"	epul="1"	/>
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    		<force_code	code="62"	CoreNum="2"	value="1"	ACSY="1"	bike="1"	epul="1"	/>
    		<force_code	code="62"	CoreNum="3"	value="1"	ACSY="1"	bike="1"	epul="1"	/>
    		<force_code	code="62"	CoreNum="4"	value="1"	ACSY="1"	bike="1"	epul="1"	/>
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    		<force_code	code="63"	CoreNum="2"	value="1"	ACSY="1"	bike="1"	epul="1"	/>
    		<force_code	code="63"	CoreNum="3"	value="1"	ACSY="1"	bike="1"	epul="1"	/>
    		<force_code	code="63"	CoreNum="4"	value="1"	ACSY="1"	bike="1"	epul="1"	/>
    		<force_code	code="64"	CoreNum="1"	value="1"	ACSY="1"	bike="1"	epul="1"	/>
    		<force_code	code="64"	CoreNum="2"	value="1"	ACSY="1"	bike="1"	epul="1"	/>
    		<force_code	code="64"	CoreNum="3"	value="1"	ACSY="1"	bike="1"	epul="1"	/>
    		<force_code	code="64"	CoreNum="4"	value="1"	ACSY="1"	bike="1"	epul="1"	/>
    		<force_code	code="65"	CoreNum="1"	value="1"	ACSY="1"	bike="1"	epul="1"	/>
    		<force_code	code="65"	CoreNum="2"	value="1"	ACSY="1"	bike="1"	epul="1"	/>
    		<force_code	code="65"	CoreNum="3"	value="1"	ACSY="1"	bike="1"	epul="1"	/>
    		<force_code	code="65"	CoreNum="4"	value="1"	ACSY="1"	bike="1"	epul="1"	/>
    		<force_code	code="66"	CoreNum="1"	value="1"	ACSY="1"	bike="1"	epul="1"	/>
    		<force_code	code="66"	CoreNum="2"	value="1"	ACSY="1"	bike="1"	epul="1"	/>
    		<force_code	code="66"	CoreNum="3"	value="1"	ACSY="1"	bike="1"	epul="1"	/>
    		<force_code	code="66"	CoreNum="4"	value="1"	ACSY="1"	bike="1"	epul="1"	/>
    		<force_code	code="67"	CoreNum="1"	value="1"	ACSY="1"	bike="1"	epul="1"	/>
    		<force_code	code="67"	CoreNum="2"	value="1"	ACSY="1"	bike="1"	epul="1"	/>
    		<force_code	code="67"	CoreNum="3"	value="1"	ACSY="1"	bike="1"	epul="1"	/>
    		<force_code	code="67"	CoreNum="4"	value="1"	ACSY="1"	bike="1"	epul="1"	/>
    		<force_code	code="68"	CoreNum="1"	value="1"	ACSY="1"	bike="1"	epul="1"	/>
    		<force_code	code="68"	CoreNum="2"	value="1"	ACSY="1"	bike="1"	epul="1"	/>
    		<force_code	code="68"	CoreNum="3"	value="1"	ACSY="1"	bike="1"	epul="1"	/>
    		<force_code	code="68"	CoreNum="4"	value="1"	ACSY="1"	bike="1"	epul="1"	/>
    		<force_code	code="69"	CoreNum="1"	value="1"	ACSY="1"	bike="1"	epul="1"	/>
    		<force_code	code="69"	CoreNum="2"	value="1"	ACSY="1"	bike="1"	epul="1"	/>
    		<force_code	code="69"	CoreNum="3"	value="1"	ACSY="1"	bike="1"	epul="1"	/>
    		<force_code	code="69"	CoreNum="4"	value="1"	ACSY="1"	bike="1"	epul="1"	/>
    		<force_code	code="70"	CoreNum="1"	value="1"	ACSY="1"	bike="1"	epul="1"	/>
    		<force_code	code="70"	CoreNum="2"	value="1"	ACSY="1"	bike="1"	epul="1"	/>
    		<force_code	code="70"	CoreNum="3"	value="1"	ACSY="1"	bike="1"	epul="1"	/>
    		<force_code	code="70"	CoreNum="4"	value="1"	ACSY="1"	bike="1"	epul="1"	/>
    		<force_code	code="71"	CoreNum="1"	value="1"	ACSY="1"	bike="1"	epul="1"	/>
    		<force_code	code="71"	CoreNum="2"	value="1"	ACSY="1"	bike="1"	epul="1"	/>
    		<force_code	code="71"	CoreNum="3"	value="1"	ACSY="1"	bike="1"	epul="1"	/>
    		<force_code	code="71"	CoreNum="4"	value="1"	ACSY="1"	bike="1"	epul="1"	/>
    		<force_code	code="72"	CoreNum="1"	value="1"	ACSY="1"	bike="1"	epul="1"	/>
    		<force_code	code="72"	CoreNum="2"	value="1"	ACSY="1"	bike="1"	epul="1"	/>
    		<force_code	code="72"	CoreNum="3"	value="1"	ACSY="1"	bike="1"	epul="1"	/>
    		<force_code	code="72"	CoreNum="4"	value="1"	ACSY="1"	bike="1"	epul="1"	/>
    		<force_code	code="73"	CoreNum="1"	value="1"	ACSY="1"	bike="1"	epul="1"	/>
    		<force_code	code="73"	CoreNum="2"	value="1"	ACSY="1"	bike="1"	epul="1"	/>
    		<force_code	code="73"	CoreNum="3"	value="1"	ACSY="1"	bike="1"	epul="1"	/>
    		<force_code	code="73"	CoreNum="4"	value="1"	ACSY="1"	bike="1"	epul="1"	/>
    		<force_code	code="74"	CoreNum="1"	value="1"	ACSY="1"	bike="1"	epul="1"	/>
    		<force_code	code="74"	CoreNum="2"	value="1"	ACSY="1"	bike="1"	epul="1"	/>
    		<force_code	code="74"	CoreNum="3"	value="1"	ACSY="1"	bike="1"	epul="1"	/>
    		<force_code	code="74"	CoreNum="4"	value="1"	ACSY="1"	bike="1"	epul="1"	/>
    		<force_code	code="75"	CoreNum="1"	value="1"	ACSY="1"	bike="1"	epul="1"	/>
    		<force_code	code="75"	CoreNum="2"	value="1"	ACSY="1"	bike="1"	epul="1"	/>
    		<force_code	code="75"	CoreNum="3"	value="1"	ACSY="1"	bike="1"	epul="1"	/>
    		<force_code	code="75"	CoreNum="4"	value="1"	ACSY="1"	bike="1"	epul="1"	/>
    		<force_code	code="76"	CoreNum="1"	value="1"	ACSY="1"	bike="1"	epul="1"	/>
    		<force_code	code="76"	CoreNum="2"	value="1"	ACSY="1"	bike="1"	epul="1"	/>
    		<force_code	code="76"	CoreNum="3"	value="1"	ACSY="1"	bike="1"	epul="1"	/>
    		<force_code	code="76"	CoreNum="4"	value="1"	ACSY="1"	bike="1"	epul="1"	/>
    		<force_code	code="77"	CoreNum="1"	value="1"	ACSY="1"	bike="1"	epul="1"	/>
    		<force_code	code="77"	CoreNum="2"	value="1"	ACSY="1"	bike="1"	epul="1"	/>
    		<force_code	code="77"	CoreNum="3"	value="1"	ACSY="1"	bike="1"	epul="1"	/>
    		<force_code	code="77"	CoreNum="4"	value="1"	ACSY="1"	bike="1"	epul="1"	/>
    		<force_code	code="78"	CoreNum="1"	value="20"	ACSY="4"	bike="1"	epul="4"	/>
    		<force_code	code="78"	CoreNum="2"	value="40"	ACSY="8"	bike="1"	epul="8"	/>
    		<force_code	code="78"	CoreNum="3"	value="40"	ACSY="12"	bike="1"	epul="12"	/>
    		<force_code	code="78"	CoreNum="4"	value="40"	ACSY="20"	bike="1"	epul="16"	/>
    		<force_code	code="79"	CoreNum="1"	value="1"	ACSY="1"	bike="1"	epul="1"	/>
    		<force_code	code="79"	CoreNum="2"	value="1"	ACSY="1"	bike="1"	epul="1"	/>
    		<force_code	code="79"	CoreNum="3"	value="1"	ACSY="1"	bike="1"	epul="1"	/>
    		<force_code	code="79"	CoreNum="4"	value="1"	ACSY="1"	bike="1"	epul="1"	/>
    		<force_code	code="80"	CoreNum="1"	value="10"	ACSY="50"	bike="20"	epul="2"	/>
    		<force_code	code="80"	CoreNum="2"	value="20"	ACSY="100"	bike="40"	epul="4"	/>
    		<force_code	code="80"	CoreNum="3"	value="20"	ACSY="150"	bike="60"	epul="6"	/>
    		<force_code	code="80"	CoreNum="4"	value="20"	ACSY="200"	bike="80"	epul="8"	/>
    		<force_code	code="81"	CoreNum="1"	value="1"	ACSY="1"	bike="1"	epul="1"	/>
    		<force_code	code="81"	CoreNum="2"	value="1"	ACSY="1"	bike="1"	epul="1"	/>
    		<force_code	code="81"	CoreNum="3"	value="1"	ACSY="1"	bike="1"	epul="1"	/>
    		<force_code	code="81"	CoreNum="4"	value="1"	ACSY="1"	bike="1"	epul="1"	/>
    		<force_code	code="82"	CoreNum="1"	value="1"	ACSY="1"	bike="1"	epul="1"	/>
    		<force_code	code="82"	CoreNum="2"	value="1"	ACSY="1"	bike="1"	epul="1"	/>
    		<force_code	code="82"	CoreNum="3"	value="1"	ACSY="1"	bike="1"	epul="1"	/>
    		<force_code	code="82"	CoreNum="4"	value="1"	ACSY="1"	bike="1"	epul="1"	/>
    		<force_code	code="83"	CoreNum="1"	value="1"	ACSY="1"	bike="1"	epul="1"	/>
    		<force_code	code="83"	CoreNum="2"	value="1"	ACSY="1"	bike="1"	epul="1"	/>
    		<force_code	code="83"	CoreNum="3"	value="1"	ACSY="1"	bike="1"	epul="1"	/>
    		<force_code	code="83"	CoreNum="4"	value="1"	ACSY="1"	bike="1"	epul="1"	/>
    		<force_code	code="84"	CoreNum="1"	value="1"	ACSY="1"	bike="1"	epul="1"	/>
    		<force_code	code="84"	CoreNum="2"	value="1"	ACSY="1"	bike="1"	epul="1"	/>
    		<force_code	code="84"	CoreNum="3"	value="1"	ACSY="1"	bike="1"	epul="1"	/>
    		<force_code	code="84"	CoreNum="4"	value="1"	ACSY="1"	bike="1"	epul="1"	/>
    		<force_code	code="85"	CoreNum="1"	value="1"	ACSY="1"	bike="1"	epul="1"	/>
    		<force_code	code="85"	CoreNum="2"	value="1"	ACSY="1"	bike="1"	epul="1"	/>
    		<force_code	code="85"	CoreNum="3"	value="1"	ACSY="1"	bike="1"	epul="1"	/>
    		<force_code	code="85"	CoreNum="4"	value="1"	ACSY="1"	bike="1"	epul="1"	/>
    		<force_code	code="86"	CoreNum="1"	value="1"	ACSY="1"	bike="1"	epul="1"	/>
    		<force_code	code="86"	CoreNum="2"	value="1"	ACSY="1"	bike="1"	epul="1"	/>
    		<force_code	code="86"	CoreNum="3"	value="1"	ACSY="1"	bike="1"	epul="1"	/>
    		<force_code	code="86"	CoreNum="4"	value="1"	ACSY="1"	bike="1"	epul="1"	/>
    		<force_code	code="87"	CoreNum="1"	value="1"	ACSY="1"	bike="1"	epul="1"	/>
    		<force_code	code="87"	CoreNum="2"	value="1"	ACSY="1"	bike="1"	epul="1"	/>
    		<force_code	code="87"	CoreNum="3"	value="1"	ACSY="1"	bike="1"	epul="1"	/>
    		<force_code	code="87"	CoreNum="4"	value="1"	ACSY="1"	bike="1"	epul="1"	/>
    		<force_code	code="88"	CoreNum="1"	value="1"	ACSY="1"	bike="1"	epul="1"	/>
    		<force_code	code="88"	CoreNum="2"	value="1"	ACSY="1"	bike="1"	epul="1"	/>
    		<force_code	code="88"	CoreNum="3"	value="1"	ACSY="1"	bike="1"	epul="1"	/>
    		<force_code	code="88"	CoreNum="4"	value="1"	ACSY="1"	bike="1"	epul="1"	/>
    		<force_code	code="89"	CoreNum="1"	value="1"	ACSY="1"	bike="1"	epul="1"	/>
    		<force_code	code="89"	CoreNum="2"	value="1"	ACSY="1"	bike="1"	epul="1"	/>
    		<force_code	code="89"	CoreNum="3"	value="1"	ACSY="1"	bike="1"	epul="1"	/>
    		<force_code	code="89"	CoreNum="4"	value="1"	ACSY="1"	bike="1"	epul="1"	/>
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    		<force_code	code="90"	CoreNum="2"	value="1"	ACSY="1"	bike="1"	epul="1"	/>
    		<force_code	code="90"	CoreNum="3"	value="1"	ACSY="1"	bike="1"	epul="1"	/>
    		<force_code	code="90"	CoreNum="4"	value="1"	ACSY="1"	bike="1"	epul="1"	/>
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    		<force_code	code="91"	CoreNum="2"	value="1"	ACSY="1"	bike="1"	epul="1"	/>
    		<force_code	code="91"	CoreNum="3"	value="1"	ACSY="1"	bike="1"	epul="1"	/>
    		<force_code	code="91"	CoreNum="4"	value="1"	ACSY="1"	bike="1"	epul="1"	/>
    		<force_code	code="92"	CoreNum="1"	value="1"	ACSY="1"	bike="1"	epul="1"	/>
    		<force_code	code="92"	CoreNum="2"	value="1"	ACSY="1"	bike="1"	epul="1"	/>
    		<force_code	code="92"	CoreNum="3"	value="1"	ACSY="1"	bike="1"	epul="1"	/>
    		<force_code	code="92"	CoreNum="4"	value="1"	ACSY="1"	bike="1"	epul="1"	/>
    		<force_code	code="93"	CoreNum="1"	value="1"	ACSY="1"	bike="1"	epul="1"	/>
    		<force_code	code="93"	CoreNum="2"	value="1"	ACSY="1"	bike="1"	epul="1"	/>
    		<force_code	code="93"	CoreNum="3"	value="1"	ACSY="1"	bike="1"	epul="1"	/>
    		<force_code	code="93"	CoreNum="4"	value="1"	ACSY="1"	bike="1"	epul="1"	/>
    		<force_code	code="94"	CoreNum="1"	value="1"	ACSY="1"	bike="1"	epul="1"	/>
    		<force_code	code="94"	CoreNum="2"	value="1"	ACSY="1"	bike="1"	epul="1"	/>
    		<force_code	code="94"	CoreNum="3"	value="1"	ACSY="1"	bike="1"	epul="1"	/>
    		<force_code	code="94"	CoreNum="4"	value="1"	ACSY="1"	bike="1"	epul="1"	/>
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    		<force_code	code="95"	CoreNum="2"	value="1"	ACSY="1"	bike="1"	epul="1"	/>
    		<force_code	code="95"	CoreNum="3"	value="1"	ACSY="1"	bike="1"	epul="1"	/>
    		<force_code	code="95"	CoreNum="4"	value="1"	ACSY="1"	bike="1"	epul="1"	/>
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    		<force_code	code="96"	CoreNum="2"	value="1"	ACSY="1"	bike="1"	epul="1"	/>
    		<force_code	code="96"	CoreNum="3"	value="1"	ACSY="1"	bike="1"	epul="1"	/>
    		<force_code	code="96"	CoreNum="4"	value="1"	ACSY="1"	bike="1"	epul="1"	/>
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    		<force_code	code="97"	CoreNum="3"	value="1"	ACSY="1"	bike="12"	epul="3"	/>
    		<force_code	code="97"	CoreNum="4"	value="1"	ACSY="1"	bike="16"	epul="4"	/>
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    		<force_code	code="98"	CoreNum="2"	value="1"	ACSY="1"	bike="16"	epul="4"	/>
    		<force_code	code="98"	CoreNum="3"	value="1"	ACSY="1"	bike="24"	epul="6"	/>
    		<force_code	code="98"	CoreNum="4"	value="1"	ACSY="1"	bike="32"	epul="8"	/>
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    		<force_code	code="99"	CoreNum="2"	value="1"	ACSY="1"	bike="1"	epul="1"	/>
    		<force_code	code="99"	CoreNum="3"	value="1"	ACSY="1"	bike="1"	epul="1"	/>
    		<force_code	code="99"	CoreNum="4"	value="1"	ACSY="1"	bike="1"	epul="1"	/>
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    		<force_code	code="100"	CoreNum="2"	value="1"	ACSY="1"	bike="1"	epul="1"	/>
    		<force_code	code="100"	CoreNum="3"	value="1"	ACSY="1"	bike="1"	epul="1"	/>
    		<force_code	code="100"	CoreNum="4"	value="1"	ACSY="1"	bike="1"	epul="1"	/>
    		<force_code	code="101"	CoreNum="1"	value="1"	ACSY="1"	bike="1"	epul="1"	/>
    		<force_code	code="101"	CoreNum="2"	value="1"	ACSY="1"	bike="1"	epul="1"	/>
    		<force_code	code="101"	CoreNum="3"	value="1"	ACSY="1"	bike="1"	epul="1"	/>
    		<force_code	code="101"	CoreNum="4"	value="1"	ACSY="1"	bike="1"	epul="1"	/>
    		<force_code	code="102"	CoreNum="1"	value="1"	ACSY="1"	bike="1"	epul="1"	/>
    		<force_code	code="102"	CoreNum="2"	value="1"	ACSY="1"	bike="1"	epul="1"	/>
    		<force_code	code="102"	CoreNum="3"	value="1"	ACSY="1"	bike="1"	epul="1"	/>
    		<force_code	code="102"	CoreNum="4"	value="1"	ACSY="1"	bike="1"	epul="1"	/>
    		<force_code	code="103"	CoreNum="1"	value="1"	ACSY="1"	bike="1"	epul="1"	/>
    		<force_code	code="103"	CoreNum="2"	value="1"	ACSY="1"	bike="1"	epul="1"	/>
    		<force_code	code="103"	CoreNum="3"	value="1"	ACSY="1"	bike="1"	epul="1"	/>
    		<force_code	code="103"	CoreNum="4"	value="1"	ACSY="1"	bike="1"	epul="1"	/>
    		<force_code	code="104"	CoreNum="1"	value="1"	ACSY="1"	bike="1"	epul="1"	/>
    		<force_code	code="104"	CoreNum="2"	value="1"	ACSY="1"	bike="1"	epul="1"	/>
    		<force_code	code="104"	CoreNum="3"	value="1"	ACSY="1"	bike="1"	epul="1"	/>
    		<force_code	code="104"	CoreNum="4"	value="1"	ACSY="1"	bike="1"	epul="1"	/>
    		<force_code	code="105"	CoreNum="1"	value="1"	ACSY="1"	bike="1"	epul="1"	/>
    		<force_code	code="105"	CoreNum="2"	value="1"	ACSY="1"	bike="1"	epul="1"	/>
    		<force_code	code="105"	CoreNum="3"	value="1"	ACSY="1"	bike="1"	epul="1"	/>
    		<force_code	code="105"	CoreNum="4"	value="1"	ACSY="1"	bike="1"	epul="1"	/>
    		<force_code	code="106"	CoreNum="1"	value="1"	ACSY="1"	bike="1"	epul="1"	/>
    		<force_code	code="106"	CoreNum="2"	value="1"	ACSY="1"	bike="1"	epul="1"	/>
    		<force_code	code="106"	CoreNum="3"	value="1"	ACSY="1"	bike="1"	epul="1"	/>
    		<force_code	code="106"	CoreNum="4"	value="1"	ACSY="1"	bike="1"	epul="1"	/>
    		<force_code	code="107"	CoreNum="1"	value="1"	ACSY="1"	bike="1"	epul="1"	/>
    		<force_code	code="107"	CoreNum="2"	value="1"	ACSY="1"	bike="1"	epul="1"	/>
    		<force_code	code="107"	CoreNum="3"	value="1"	ACSY="1"	bike="1"	epul="1"	/>
    		<force_code	code="107"	CoreNum="4"	value="1"	ACSY="1"	bike="1"	epul="1"	/>
    		<force_code	code="108"	CoreNum="1"	value="1"	ACSY="1"	bike="1"	epul="1"	/>
    		<force_code	code="108"	CoreNum="2"	value="1"	ACSY="1"	bike="1"	epul="1"	/>
    		<force_code	code="108"	CoreNum="3"	value="1"	ACSY="1"	bike="1"	epul="1"	/>
    		<force_code	code="108"	CoreNum="4"	value="1"	ACSY="1"	bike="1"	epul="1"	/>
    		<force_code	code="109"	CoreNum="1"	value="1"	ACSY="1"	bike="1"	epul="1"	/>
    		<force_code	code="109"	CoreNum="2"	value="1"	ACSY="1"	bike="1"	epul="1"	/>
    		<force_code	code="109"	CoreNum="3"	value="1"	ACSY="1"	bike="1"	epul="1"	/>
    		<force_code	code="109"	CoreNum="4"	value="1"	ACSY="1"	bike="1"	epul="1"	/>
    		<force_code	code="110"	CoreNum="1"	value="1"	ACSY="1"	bike="1"	epul="1"	/>
    		<force_code	code="110"	CoreNum="2"	value="1"	ACSY="1"	bike="1"	epul="1"	/>
    		<force_code	code="110"	CoreNum="3"	value="1"	ACSY="1"	bike="1"	epul="1"	/>
    		<force_code	code="110"	CoreNum="4"	value="1"	ACSY="1"	bike="1"	epul="1"	/>
    		<force_code	code="111"	CoreNum="1"	value="1"	ACSY="1"	bike="1"	epul="1"	/>
    		<force_code	code="111"	CoreNum="2"	value="1"	ACSY="1"	bike="1"	epul="1"	/>
    		<force_code	code="111"	CoreNum="3"	value="1"	ACSY="1"	bike="1"	epul="1"	/>
    		<force_code	code="111"	CoreNum="4"	value="1"	ACSY="1"	bike="1"	epul="1"	/>
    		<force_code	code="112"	CoreNum="1"	value="1"	ACSY="1"	bike="4"	epul="1"	/>
    		<force_code	code="112"	CoreNum="2"	value="1"	ACSY="1"	bike="8"	epul="2"	/>
    		<force_code	code="112"	CoreNum="3"	value="1"	ACSY="1"	bike="12"	epul="3"	/>
    		<force_code	code="112"	CoreNum="4"	value="1"	ACSY="1"	bike="16"	epul="4"	/>
    		<force_code	code="113"	CoreNum="1"	value="2"	ACSY="2"	bike="1"	epul="1"	/>
    		<force_code	code="113"	CoreNum="2"	value="4"	ACSY="4"	bike="1"	epul="1"	/>
    		<force_code	code="113"	CoreNum="3"	value="6"	ACSY="6"	bike="1"	epul="1"	/>
    		<force_code	code="113"	CoreNum="4"	value="10"	ACSY="10"	bike="1"	epul="1"	/>
    		<force_code	code="114"	CoreNum="1"	value="7"	ACSY="5"	bike="1"	epul="1"	/>
    		<force_code	code="114"	CoreNum="2"	value="14"	ACSY="7"	bike="1"	epul="1"	/>
    		<force_code	code="114"	CoreNum="3"	value="21"	ACSY="8"	bike="1"	epul="1"	/>
    		<force_code	code="114"	CoreNum="4"	value="28"	ACSY="10"	bike="1"	epul="1"	/>
    		<force_code	code="115"	CoreNum="1"	value="4"	ACSY="4"	bike="1"	epul="1"	/>
    		<force_code	code="115"	CoreNum="2"	value="8"	ACSY="8"	bike="1"	epul="1"	/>
    		<force_code	code="115"	CoreNum="3"	value="12"	ACSY="12"	bike="1"	epul="1"	/>
    		<force_code	code="115"	CoreNum="4"	value="20"	ACSY="20"	bike="1"	epul="1"	/>
    		<force_code	code="116"	CoreNum="1"	value="14"	ACSY="6"	bike="1"	epul="1"	/>
    		<force_code	code="116"	CoreNum="2"	value="28"	ACSY="8"	bike="1"	epul="1"	/>
    		<force_code	code="116"	CoreNum="3"	value="42"	ACSY="10"	bike="1"	epul="1"	/>
    		<force_code	code="116"	CoreNum="4"	value="56"	ACSY="14"	bike="1"	epul="1"	/>
    		<force_code	code="117"	CoreNum="1"	value="8"	ACSY="8"	bike="1"	epul="1"	/>
    		<force_code	code="117"	CoreNum="2"	value="16"	ACSY="16"	bike="1"	epul="1"	/>
    		<force_code	code="117"	CoreNum="3"	value="24"	ACSY="24"	bike="1"	epul="1"	/>
    		<force_code	code="117"	CoreNum="4"	value="40"	ACSY="40"	bike="1"	epul="1"	/>
    		<rare_code	code="1"	RareNum="1"	grade4="50"	grade5="60"	grade6="70"	grade7="75"	grade8="90"	grade9="90"	grade10="90"	grade11="90"	UniqueGrade1="10"	UniqueGrade2="0"	ACSY="10"	UniqueACSY="10"	bike5="100"	bike8="150"	epul9="1"	epul10="2"	epul11="3"	/>
    		<rare_code	code="1"	RareNum="2"	grade4="55"	grade5="65"	grade6="75"	grade7="80"	grade8="100"	grade9="100"	grade10="100"	grade11="100"	UniqueGrade1="15"	UniqueGrade2="0"	ACSY="20"	UniqueACSY="15"	bike5="125"	bike8="200"	epul9="2"	epul10="3"	epul11="4"	/>
    		<rare_code	code="1"	RareNum="3"	grade4="60"	grade5="70"	grade6="80"	grade7="90"	grade8="110"	grade9="110"	grade10="110"	grade11="110"	UniqueGrade1="20"	UniqueGrade2="0"	ACSY="30"	UniqueACSY="20"	bike5="150"	bike8="250"	epul9="3"	epul10="4"	epul11="5"	/>
    		<rare_code	code="1"	RareNum="4"	grade4="65"	grade5="80"	grade6="90"	grade7="100"	grade8="120"	grade9="120"	grade10="120"	grade11="120"	UniqueGrade1="0"	UniqueGrade2="60"	ACSY="80"	UniqueACSY="25"	bike5="80"	bike8="80"	epul9="50"	epul10="50"	epul11="50"	/>
    		<rare_code	code="1"	RareNum="5"	grade4="70"	grade5="90"	grade6="100"	grade7="110"	grade8="140"	grade9="140"	grade10="140"	grade11="140"	UniqueGrade1="0"	UniqueGrade2="20"	ACSY="40"	UniqueACSY="20"	bike5="200"	bike8="300"	epul9="5"	epul10="6"	epul11="7"	/>
    		<rare_code	code="1"	RareNum="6"	grade4="75"	grade5="100"	grade6="110"	grade7="130"	grade8="170"	grade9="170"	grade10="170"	grade11="170"	UniqueGrade1="0"	UniqueGrade2="30"	ACSY="50"	UniqueACSY="35"	bike5="0"	bike8="350"	epul9="6"	epul10="7"	epul11="8"	/>
    		<rare_code	code="1"	RareNum="7"	grade4="80"	grade5="110"	grade6="130"	grade7="140"	grade8="190"	grade9="190"	grade10="190"	grade11="190"	UniqueGrade1="0"	UniqueGrade2="50"	ACSY="60"	UniqueACSY="50"	bike5="0"	bike8="0"	epul9="7"	epul10="8"	epul11="9"	/>
    		<rare_code	code="2"	RareNum="1"	grade4="50"	grade5="60"	grade6="70"	grade7="75"	grade8="90"	grade9="90"	grade10="90"	grade11="90"	UniqueGrade1="10"	UniqueGrade2="0"	ACSY="10"	UniqueACSY="10"	bike5="0"	bike8="0"	epul9="0"	epul10="0"	epul11="0"	/>
    		<rare_code	code="2"	RareNum="2"	grade4="55"	grade5="65"	grade6="75"	grade7="80"	grade8="100"	grade9="100"	grade10="100"	grade11="100"	UniqueGrade1="15"	UniqueGrade2="0"	ACSY="20"	UniqueACSY="20"	bike5="0"	bike8="0"	epul9="0"	epul10="0"	epul11="0"	/>
    		<rare_code	code="2"	RareNum="3"	grade4="60"	grade5="70"	grade6="80"	grade7="90"	grade8="110"	grade9="110"	grade10="110"	grade11="110"	UniqueGrade1="20"	UniqueGrade2="0"	ACSY="30"	UniqueACSY="30"	bike5="0"	bike8="0"	epul9="0"	epul10="0"	epul11="0"	/>
    		<rare_code	code="2"	RareNum="4"	grade4="65"	grade5="80"	grade6="90"	grade7="100"	grade8="120"	grade9="120"	grade10="120"	grade11="120"	UniqueGrade1="0"	UniqueGrade2="0"	ACSY="35"	UniqueACSY="40"	bike5="0"	bike8="0"	epul9="0"	epul10="0"	epul11="0"	/>
    		<rare_code	code="2"	RareNum="5"	grade4="70"	grade5="90"	grade6="100"	grade7="110"	grade8="140"	grade9="140"	grade10="140"	grade11="140"	UniqueGrade1="0"	UniqueGrade2="0"	ACSY="40"	UniqueACSY="50"	bike5="0"	bike8="0"	epul9="0"	epul10="0"	epul11="0"	/>
    		<rare_code	code="2"	RareNum="6"	grade4="75"	grade5="100"	grade6="110"	grade7="130"	grade8="170"	grade9="170"	grade10="170"	grade11="170"	UniqueGrade1="0"	UniqueGrade2="0"	ACSY="50"	UniqueACSY="60"	bike5="0"	bike8="0"	epul9="0"	epul10="0"	epul11="0"	/>
    		<rare_code	code="2"	RareNum="7"	grade4="80"	grade5="110"	grade6="130"	grade7="140"	grade8="190"	grade9="190"	grade10="190"	grade11="190"	UniqueGrade1="0"	UniqueGrade2="0"	ACSY="60"	UniqueACSY="70"	bike5="0"	bike8="0"	epul9="0"	epul10="0"	epul11="0"	/>
    		<rare_code	code="3"	RareNum="1"	grade4="4"	grade5="4"	grade6="8"	grade7="8"	grade8="10"	grade9="10"	grade10="10"	grade11="15"	UniqueGrade1="0"	UniqueGrade2="0"	ACSY="4"	UniqueACSY="2"	bike5="0"	bike8="0"	epul9="0"	epul10="0"	epul11="0"	/>
    		<rare_code	code="3"	RareNum="2"	grade4="8"	grade5="8"	grade6="10"	grade7="10"	grade8="16"	grade9="16"	grade10="16"	grade11="20"	UniqueGrade1="0"	UniqueGrade2="0"	ACSY="8"	UniqueACSY="4"	bike5="0"	bike8="0"	epul9="0"	epul10="0"	epul11="0"	/>
    		<rare_code	code="3"	RareNum="3"	grade4="10"	grade5="10"	grade6="16"	grade7="16"	grade8="24"	grade9="24"	grade10="24"	grade11="30"	UniqueGrade1="0"	UniqueGrade2="0"	ACSY="10"	UniqueACSY="6"	bike5="0"	bike8="0"	epul9="0"	epul10="0"	epul11="0"	/>
    		<rare_code	code="3"	RareNum="4"	grade4="16"	grade5="16"	grade6="24"	grade7="24"	grade8="32"	grade9="32"	grade10="32"	grade11="40"	UniqueGrade1="0"	UniqueGrade2="0"	ACSY="16"	UniqueACSY="8"	bike5="0"	bike8="0"	epul9="0"	epul10="0"	epul11="0"	/>
    		<rare_code	code="3"	RareNum="5"	grade4="16"	grade5="16"	grade6="24"	grade7="24"	grade8="32"	grade9="32"	grade10="32"	grade11="40"	UniqueGrade1="0"	UniqueGrade2="0"	ACSY="16"	UniqueACSY="10"	bike5="0"	bike8="0"	epul9="0"	epul10="0"	epul11="0"	/>
    		<rare_code	code="3"	RareNum="6"	grade4="24"	grade5="24"	grade6="30"	grade7="30"	grade8="40"	grade9="40"	grade10="40"	grade11="50"	UniqueGrade1="0"	UniqueGrade2="0"	ACSY="24"	UniqueACSY="12"	bike5="0"	bike8="0"	epul9="0"	epul10="0"	epul11="0"	/>
    		<rare_code	code="3"	RareNum="7"	grade4="40"	grade5="40"	grade6="50"	grade7="50"	grade8="60"	grade9="60"	grade10="60"	grade11="80"	UniqueGrade1="0"	UniqueGrade2="0"	ACSY="40"	UniqueACSY="14"	bike5="0"	bike8="0"	epul9="0"	epul10="0"	epul11="0"	/>
    		<rare_code	code="4"	RareNum="1"	grade4="4"	grade5="4"	grade6="8"	grade7="8"	grade8="10"	grade9="10"	grade10="10"	grade11="15"	UniqueGrade1="0"	UniqueGrade2="0"	ACSY="4"	UniqueACSY="2"	bike5="0"	bike8="0"	epul9="0"	epul10="0"	epul11="0"	/>
    		<rare_code	code="4"	RareNum="2"	grade4="8"	grade5="8"	grade6="10"	grade7="10"	grade8="16"	grade9="16"	grade10="16"	grade11="20"	UniqueGrade1="0"	UniqueGrade2="0"	ACSY="8"	UniqueACSY="4"	bike5="0"	bike8="0"	epul9="0"	epul10="0"	epul11="0"	/>
    		<rare_code	code="4"	RareNum="3"	grade4="10"	grade5="10"	grade6="16"	grade7="16"	grade8="24"	grade9="24"	grade10="24"	grade11="30"	UniqueGrade1="0"	UniqueGrade2="0"	ACSY="10"	UniqueACSY="6"	bike5="0"	bike8="0"	epul9="0"	epul10="0"	epul11="0"	/>
    		<rare_code	code="4"	RareNum="4"	grade4="16"	grade5="16"	grade6="24"	grade7="24"	grade8="32"	grade9="32"	grade10="32"	grade11="40"	UniqueGrade1="0"	UniqueGrade2="0"	ACSY="16"	UniqueACSY="8"	bike5="0"	bike8="0"	epul9="0"	epul10="0"	epul11="0"	/>
    		<rare_code	code="4"	RareNum="5"	grade4="16"	grade5="16"	grade6="24"	grade7="24"	grade8="32"	grade9="32"	grade10="32"	grade11="40"	UniqueGrade1="0"	UniqueGrade2="0"	ACSY="16"	UniqueACSY="10"	bike5="0"	bike8="0"	epul9="0"	epul10="0"	epul11="0"	/>
    		<rare_code	code="4"	RareNum="6"	grade4="24"	grade5="24"	grade6="30"	grade7="30"	grade8="40"	grade9="40"	grade10="40"	grade11="50"	UniqueGrade1="0"	UniqueGrade2="0"	ACSY="24"	UniqueACSY="12"	bike5="0"	bike8="0"	epul9="0"	epul10="0"	epul11="0"	/>
    		<rare_code	code="4"	RareNum="7"	grade4="40"	grade5="40"	grade6="50"	grade7="50"	grade8="60"	grade9="60"	grade10="60"	grade11="80"	UniqueGrade1="0"	UniqueGrade2="0"	ACSY="40"	UniqueACSY="14"	bike5="0"	bike8="0"	epul9="0"	epul10="0"	epul11="0"	/>
    		<rare_code	code="5"	RareNum="1"	grade4="4"	grade5="4"	grade6="8"	grade7="8"	grade8="10"	grade9="10"	grade10="10"	grade11="15"	UniqueGrade1="6"	UniqueGrade2="0"	ACSY="4"	UniqueACSY="2"	bike5="0"	bike8="0"	epul9="0"	epul10="0"	epul11="0"	/>
    		<rare_code	code="5"	RareNum="2"	grade4="8"	grade5="8"	grade6="10"	grade7="10"	grade8="16"	grade9="16"	grade10="16"	grade11="20"	UniqueGrade1="14"	UniqueGrade2="0"	ACSY="8"	UniqueACSY="4"	bike5="0"	bike8="0"	epul9="0"	epul10="0"	epul11="0"	/>
    		<rare_code	code="5"	RareNum="3"	grade4="10"	grade5="10"	grade6="16"	grade7="16"	grade8="24"	grade9="24"	grade10="24"	grade11="30"	UniqueGrade1="20"	UniqueGrade2="0"	ACSY="10"	UniqueACSY="6"	bike5="0"	bike8="0"	epul9="0"	epul10="0"	epul11="0"	/>
    		<rare_code	code="5"	RareNum="4"	grade4="16"	grade5="16"	grade6="24"	grade7="24"	grade8="32"	grade9="32"	grade10="32"	grade11="40"	UniqueGrade1="0"	UniqueGrade2="25"	ACSY="16"	UniqueACSY="8"	bike5="0"	bike8="0"	epul9="0"	epul10="0"	epul11="0"	/>
    		<rare_code	code="5"	RareNum="5"	grade4="16"	grade5="16"	grade6="24"	grade7="24"	grade8="32"	grade9="32"	grade10="32"	grade11="40"	UniqueGrade1="0"	UniqueGrade2="10"	ACSY="16"	UniqueACSY="10"	bike5="0"	bike8="0"	epul9="0"	epul10="0"	epul11="0"	/>
    		<rare_code	code="5"	RareNum="6"	grade4="24"	grade5="24"	grade6="30"	grade7="30"	grade8="40"	grade9="40"	grade10="40"	grade11="50"	UniqueGrade1="0"	UniqueGrade2="14"	ACSY="24"	UniqueACSY="20"	bike5="0"	bike8="0"	epul9="0"	epul10="0"	epul11="0"	/>
    		<rare_code	code="5"	RareNum="7"	grade4="40"	grade5="40"	grade6="50"	grade7="50"	grade8="60"	grade9="60"	grade10="60"	grade11="80"	UniqueGrade1="0"	UniqueGrade2="20"	ACSY="40"	UniqueACSY="30"	bike5="0"	bike8="0"	epul9="0"	epul10="0"	epul11="0"	/>
    		<rare_code	code="6"	RareNum="1"	grade4="25"	grade5="55"	grade6="75"	grade7="100"	grade8="150"	grade9="150"	grade10="150"	grade11="150"	UniqueGrade1="20"	UniqueGrade2="0"	ACSY="0"	UniqueACSY="0"	bike5="0"	bike8="0"	epul9="0"	epul10="0"	epul11="0"	/>
    		<rare_code	code="6"	RareNum="2"	grade4="35"	grade5="60"	grade6="100"	grade7="125"	grade8="175"	grade9="175"	grade10="175"	grade11="175"	UniqueGrade1="30"	UniqueGrade2="0"	ACSY="0"	UniqueACSY="0"	bike5="0"	bike8="0"	epul9="0"	epul10="0"	epul11="0"	/>
    		<rare_code	code="6"	RareNum="3"	grade4="50"	grade5="70"	grade6="125"	grade7="150"	grade8="200"	grade9="200"	grade10="200"	grade11="200"	UniqueGrade1="40"	UniqueGrade2="0"	ACSY="0"	UniqueACSY="50"	bike5="0"	bike8="0"	epul9="0"	epul10="0"	epul11="0"	/>
    		<rare_code	code="6"	RareNum="4"	grade4="60"	grade5="90"	grade6="150"	grade7="175"	grade8="250"	grade9="250"	grade10="250"	grade11="250"	UniqueGrade1="0"	UniqueGrade2="0"	ACSY="0"	UniqueACSY="100"	bike5="0"	bike8="0"	epul9="0"	epul10="0"	epul11="0"	/>
    		<rare_code	code="6"	RareNum="5"	grade4="75"	grade5="125"	grade6="175"	grade7="200"	grade8="300"	grade9="300"	grade10="300"	grade11="300"	UniqueGrade1="0"	UniqueGrade2="0"	ACSY="0"	UniqueACSY="0"	bike5="0"	bike8="0"	epul9="0"	epul10="0"	epul11="0"	/>
    		<rare_code	code="6"	RareNum="6"	grade4="90"	grade5="150"	grade6="200"	grade7="250"	grade8="350"	grade9="350"	grade10="350"	grade11="350"	UniqueGrade1="0"	UniqueGrade2="0"	ACSY="0"	UniqueACSY="0"	bike5="0"	bike8="0"	epul9="0"	epul10="0"	epul11="0"	/>
    		<rare_code	code="6"	RareNum="7"	grade4="100"	grade5="175"	grade6="250"	grade7="300"	grade8="400"	grade9="400"	grade10="400"	grade11="400"	UniqueGrade1="0"	UniqueGrade2="0"	ACSY="0"	UniqueACSY="0"	bike5="0"	bike8="0"	epul9="0"	epul10="0"	epul11="0"	/>
    		<rare_code	code="7"	RareNum="1"	grade4="15"	grade5="20"	grade6="25"	grade7="30"	grade8="40"	grade9="40"	grade10="40"	grade11="40"	UniqueGrade1="20"	UniqueGrade2="0"	ACSY="0"	UniqueACSY="0"	bike5="0"	bike8="0"	epul9="0"	epul10="0"	epul11="0"	/>
    		<rare_code	code="7"	RareNum="2"	grade4="20"	grade5="25"	grade6="30"	grade7="35"	grade8="50"	grade9="50"	grade10="50"	grade11="50"	UniqueGrade1="30"	UniqueGrade2="0"	ACSY="0"	UniqueACSY="0"	bike5="0"	bike8="0"	epul9="0"	epul10="0"	epul11="0"	/>
    		<rare_code	code="7"	RareNum="3"	grade4="25"	grade5="30"	grade6="40"	grade7="45"	grade8="60"	grade9="60"	grade10="60"	grade11="60"	UniqueGrade1="40"	UniqueGrade2="0"	ACSY="0"	UniqueACSY="0"	bike5="0"	bike8="0"	epul9="0"	epul10="0"	epul11="0"	/>
    		<rare_code	code="7"	RareNum="4"	grade4="30"	grade5="40"	grade6="45"	grade7="50"	grade8="75"	grade9="75"	grade10="75"	grade11="75"	UniqueGrade1="0"	UniqueGrade2="0"	ACSY="0"	UniqueACSY="0"	bike5="0"	bike8="0"	epul9="0"	epul10="0"	epul11="0"	/>
    		<rare_code	code="7"	RareNum="5"	grade4="35"	grade5="50"	grade6="60"	grade7="70"	grade8="100"	grade9="100"	grade10="100"	grade11="100"	UniqueGrade1="0"	UniqueGrade2="0"	ACSY="0"	UniqueACSY="0"	bike5="0"	bike8="0"	epul9="0"	epul10="0"	epul11="0"	/>
    		<rare_code	code="7"	RareNum="6"	grade4="40"	grade5="60"	grade6="75"	grade7="85"	grade8="125"	grade9="125"	grade10="125"	grade11="125"	UniqueGrade1="0"	UniqueGrade2="0"	ACSY="0"	UniqueACSY="0"	bike5="0"	bike8="0"	epul9="0"	epul10="0"	epul11="0"	/>
    		<rare_code	code="7"	RareNum="7"	grade4="50"	grade5="70"	grade6="90"	grade7="100"	grade8="150"	grade9="150"	grade10="150"	grade11="150"	UniqueGrade1="0"	UniqueGrade2="0"	ACSY="0"	UniqueACSY="0"	bike5="0"	bike8="0"	epul9="0"	epul10="0"	epul11="0"	/>
    		<rare_code	code="8"	RareNum="1"	grade4="6"	grade5="6"	grade6="6"	grade7="6"	grade8="6"	grade9="6"	grade10="6"	grade11="6"	UniqueGrade1="5"	UniqueGrade2="0"	ACSY="2"	UniqueACSY="2"	bike5="2"	bike8="5"	epul9="0"	epul10="0"	epul11="0"	/>
    		<rare_code	code="8"	RareNum="2"	grade4="7"	grade5="7"	grade6="7"	grade7="7"	grade8="7"	grade9="7"	grade10="7"	grade11="7"	UniqueGrade1="7"	UniqueGrade2="0"	ACSY="4"	UniqueACSY="4"	bike5="4"	bike8="7"	epul9="0"	epul10="0"	epul11="0"	/>
    		<rare_code	code="8"	RareNum="3"	grade4="10"	grade5="10"	grade6="10"	grade7="10"	grade8="10"	grade9="10"	grade10="10"	grade11="10"	UniqueGrade1="10"	UniqueGrade2="0"	ACSY="6"	UniqueACSY="6"	bike5="6"	bike8="10"	epul9="0"	epul10="0"	epul11="0"	/>
    		<rare_code	code="8"	RareNum="4"	grade4="16"	grade5="16"	grade6="16"	grade7="16"	grade8="16"	grade9="16"	grade10="16"	grade11="16"	UniqueGrade1="12"	UniqueGrade2="16"	ACSY="9"	UniqueACSY="9"	bike5="0"	bike8="0"	epul9="0"	epul10="0"	epul11="0"	/>
    		<rare_code	code="8"	RareNum="5"	grade4="16"	grade5="16"	grade6="16"	grade7="16"	grade8="16"	grade9="16"	grade10="16"	grade11="16"	UniqueGrade1="5"	UniqueGrade2="2"	ACSY="2"	UniqueACSY="2"	bike5="8"	bike8="12"	epul9="0"	epul10="0"	epul11="0"	/>
    		<rare_code	code="8"	RareNum="6"	grade4="18"	grade5="18"	grade6="18"	grade7="18"	grade8="18"	grade9="18"	grade10="18"	grade11="18"	UniqueGrade1="7"	UniqueGrade2="6"	ACSY="5"	UniqueACSY="5"	bike5="0"	bike8="14"	epul9="0"	epul10="0"	epul11="0"	/>
    		<rare_code	code="8"	RareNum="7"	grade4="20"	grade5="20"	grade6="20"	grade7="20"	grade8="20"	grade9="20"	grade10="20"	grade11="20"	UniqueGrade1="10"	UniqueGrade2="10"	ACSY="7"	UniqueACSY="7"	bike5="0"	bike8="0"	epul9="0"	epul10="0"	epul11="0"	/>
    		<rare_code	code="9"	RareNum="1"	grade4="3"	grade5="3"	grade6="3"	grade7="3"	grade8="3"	grade9="3"	grade10="3"	grade11="3"	UniqueGrade1="2"	UniqueGrade2="0"	ACSY="0"	UniqueACSY="0"	bike5="1"	bike8="3"	epul9="0"	epul10="0"	epul11="0"	/>
    		<rare_code	code="9"	RareNum="2"	grade4="4"	grade5="4"	grade6="4"	grade7="4"	grade8="4"	grade9="4"	grade10="4"	grade11="4"	UniqueGrade1="3"	UniqueGrade2="0"	ACSY="0"	UniqueACSY="0"	bike5="2"	bike8="4"	epul9="0"	epul10="0"	epul11="0"	/>
    		<rare_code	code="9"	RareNum="3"	grade4="5"	grade5="5"	grade6="5"	grade7="5"	grade8="5"	grade9="5"	grade10="5"	grade11="5"	UniqueGrade1="4"	UniqueGrade2="0"	ACSY="0"	UniqueACSY="0"	bike5="3"	bike8="5"	epul9="0"	epul10="0"	epul11="0"	/>
    		<rare_code	code="9"	RareNum="4"	grade4="8"	grade5="8"	grade6="8"	grade7="8"	grade8="8"	grade9="8"	grade10="8"	grade11="8"	UniqueGrade1="7"	UniqueGrade2="7"	ACSY="0"	UniqueACSY="0"	bike5="0"	bike8="0"	epul9="0"	epul10="0"	epul11="0"	/>
    		<rare_code	code="9"	RareNum="5"	grade4="8"	grade5="8"	grade6="8"	grade7="8"	grade8="8"	grade9="8"	grade10="8"	grade11="8"	UniqueGrade1="1"	UniqueGrade2="1"	ACSY="0"	UniqueACSY="0"	bike5="4"	bike8="6"	epul9="0"	epul10="0"	epul11="0"	/>
    		<rare_code	code="9"	RareNum="6"	grade4="9"	grade5="9"	grade6="9"	grade7="9"	grade8="9"	grade9="9"	grade10="9"	grade11="9"	UniqueGrade1="2"	UniqueGrade2="3"	ACSY="0"	UniqueACSY="0"	bike5="0"	bike8="8"	epul9="0"	epul10="0"	epul11="0"	/>
    		<rare_code	code="9"	RareNum="7"	grade4="10"	grade5="10"	grade6="10"	grade7="10"	grade8="10"	grade9="10"	grade10="10"	grade11="10"	UniqueGrade1="4"	UniqueGrade2="5"	ACSY="0"	UniqueACSY="0"	bike5="0"	bike8="0"	epul9="0"	epul10="0"	epul11="0"	/>
    		<rare_code	code="10"	RareNum="1"	grade4="4"	grade5="4"	grade6="4"	grade7="4"	grade8="4"	grade9="4"	grade10="4"	grade11="4"	UniqueGrade1="0"	UniqueGrade2="0"	ACSY="0"	UniqueACSY="0"	bike5="0"	bike8="0"	epul9="0"	epul10="0"	epul11="0"	/>
    		<rare_code	code="10"	RareNum="2"	grade4="5"	grade5="5"	grade6="5"	grade7="5"	grade8="5"	grade9="5"	grade10="5"	grade11="5"	UniqueGrade1="0"	UniqueGrade2="0"	ACSY="0"	UniqueACSY="0"	bike5="0"	bike8="0"	epul9="0"	epul10="0"	epul11="0"	/>
    		<rare_code	code="10"	RareNum="3"	grade4="6"	grade5="6"	grade6="6"	grade7="6"	grade8="6"	grade9="6"	grade10="6"	grade11="6"	UniqueGrade1="0"	UniqueGrade2="0"	ACSY="0"	UniqueACSY="0"	bike5="0"	bike8="0"	epul9="0"	epul10="0"	epul11="0"	/>
    		<rare_code	code="10"	RareNum="4"	grade4="7"	grade5="7"	grade6="7"	grade7="7"	grade8="7"	grade9="7"	grade10="7"	grade11="7"	UniqueGrade1="0"	UniqueGrade2="0"	ACSY="0"	UniqueACSY="0"	bike5="0"	bike8="0"	epul9="0"	epul10="0"	epul11="0"	/>
    		<rare_code	code="10"	RareNum="5"	grade4="7"	grade5="7"	grade6="7"	grade7="7"	grade8="7"	grade9="7"	grade10="7"	grade11="7"	UniqueGrade1="0"	UniqueGrade2="0"	ACSY="0"	UniqueACSY="0"	bike5="0"	bike8="0"	epul9="0"	epul10="0"	epul11="0"	/>
    		<rare_code	code="10"	RareNum="6"	grade4="8"	grade5="8"	grade6="8"	grade7="8"	grade8="8"	grade9="8"	grade10="8"	grade11="8"	UniqueGrade1="0"	UniqueGrade2="0"	ACSY="0"	UniqueACSY="0"	bike5="0"	bike8="0"	epul9="0"	epul10="0"	epul11="0"	/>
    		<rare_code	code="10"	RareNum="7"	grade4="9"	grade5="9"	grade6="9"	grade7="9"	grade8="9"	grade9="9"	grade10="9"	grade11="9"	UniqueGrade1="0"	UniqueGrade2="0"	ACSY="0"	UniqueACSY="0"	bike5="0"	bike8="0"	epul9="0"	epul10="0"	epul11="0"	/>
    		<rare_code	code="11"	RareNum="1"	grade4="8"	grade5="8"	grade6="8"	grade7="8"	grade8="8"	grade9="8"	grade10="8"	grade11="8"	UniqueGrade1="0"	UniqueGrade2="0"	ACSY="0"	UniqueACSY="0"	bike5="0"	bike8="0"	epul9="0"	epul10="0"	epul11="0"	/>
    		<rare_code	code="11"	RareNum="2"	grade4="10"	grade5="10"	grade6="10"	grade7="10"	grade8="10"	grade9="10"	grade10="10"	grade11="10"	UniqueGrade1="0"	UniqueGrade2="0"	ACSY="0"	UniqueACSY="0"	bike5="0"	bike8="0"	epul9="0"	epul10="0"	epul11="0"	/>
    		<rare_code	code="11"	RareNum="3"	grade4="12"	grade5="12"	grade6="12"	grade7="12"	grade8="12"	grade9="12"	grade10="12"	grade11="12"	UniqueGrade1="0"	UniqueGrade2="0"	ACSY="0"	UniqueACSY="0"	bike5="0"	bike8="0"	epul9="0"	epul10="0"	epul11="0"	/>
    		<rare_code	code="11"	RareNum="4"	grade4="14"	grade5="14"	grade6="14"	grade7="14"	grade8="14"	grade9="14"	grade10="14"	grade11="14"	UniqueGrade1="0"	UniqueGrade2="0"	ACSY="0"	UniqueACSY="0"	bike5="0"	bike8="0"	epul9="0"	epul10="0"	epul11="0"	/>
    		<rare_code	code="11"	RareNum="5"	grade4="14"	grade5="14"	grade6="14"	grade7="14"	grade8="14"	grade9="14"	grade10="14"	grade11="14"	UniqueGrade1="0"	UniqueGrade2="0"	ACSY="0"	UniqueACSY="0"	bike5="0"	bike8="0"	epul9="0"	epul10="0"	epul11="0"	/>
    		<rare_code	code="11"	RareNum="6"	grade4="16"	grade5="16"	grade6="16"	grade7="16"	grade8="16"	grade9="16"	grade10="16"	grade11="16"	UniqueGrade1="0"	UniqueGrade2="0"	ACSY="0"	UniqueACSY="0"	bike5="0"	bike8="0"	epul9="0"	epul10="0"	epul11="0"	/>
    		<rare_code	code="11"	RareNum="7"	grade4="18"	grade5="18"	grade6="18"	grade7="18"	grade8="18"	grade9="18"	grade10="18"	grade11="18"	UniqueGrade1="0"	UniqueGrade2="0"	ACSY="0"	UniqueACSY="0"	bike5="0"	bike8="0"	epul9="0"	epul10="0"	epul11="0"	/>
    		<rare_code	code="12"	RareNum="1"	grade4="5"	grade5="5"	grade6="10"	grade7="20"	grade8="20"	grade9="20"	grade10="20"	grade11="20"	UniqueGrade1="0"	UniqueGrade2="0"	ACSY="5"	UniqueACSY="0"	bike5="0"	bike8="0"	epul9="0"	epul10="0"	epul11="0"	/>
    		<rare_code	code="12"	RareNum="2"	grade4="6"	grade5="10"	grade6="15"	grade7="25"	grade8="25"	grade9="25"	grade10="25"	grade11="25"	UniqueGrade1="0"	UniqueGrade2="0"	ACSY="10"	UniqueACSY="0"	bike5="0"	bike8="0"	epul9="0"	epul10="0"	epul11="0"	/>
    		<rare_code	code="12"	RareNum="3"	grade4="10"	grade5="15"	grade6="20"	grade7="30"	grade8="30"	grade9="30"	grade10="30"	grade11="30"	UniqueGrade1="0"	UniqueGrade2="0"	ACSY="15"	UniqueACSY="0"	bike5="0"	bike8="0"	epul9="0"	epul10="0"	epul11="0"	/>
    		<rare_code	code="12"	RareNum="4"	grade4="20"	grade5="25"	grade6="30"	grade7="40"	grade8="40"	grade9="40"	grade10="40"	grade11="40"	UniqueGrade1="0"	UniqueGrade2="35"	ACSY="20"	UniqueACSY="0"	bike5="0"	bike8="0"	epul9="0"	epul10="0"	epul11="0"	/>
    		<rare_code	code="12"	RareNum="5"	grade4="20"	grade5="25"	grade6="30"	grade7="40"	grade8="40"	grade9="40"	grade10="40"	grade11="40"	UniqueGrade1="0"	UniqueGrade2="10"	ACSY="25"	UniqueACSY="10"	bike5="0"	bike8="0"	epul9="0"	epul10="0"	epul11="0"	/>
    		<rare_code	code="12"	RareNum="6"	grade4="25"	grade5="30"	grade6="35"	grade7="45"	grade8="45"	grade9="45"	grade10="45"	grade11="45"	UniqueGrade1="0"	UniqueGrade2="20"	ACSY="30"	UniqueACSY="15"	bike5="0"	bike8="0"	epul9="0"	epul10="0"	epul11="0"	/>
    		<rare_code	code="12"	RareNum="7"	grade4="30"	grade5="35"	grade6="40"	grade7="50"	grade8="50"	grade9="50"	grade10="50"	grade11="50"	UniqueGrade1="0"	UniqueGrade2="30"	ACSY="40"	UniqueACSY="20"	bike5="0"	bike8="0"	epul9="0"	epul10="0"	epul11="0"	/>
    		<rare_code	code="13"	RareNum="1"	grade4="5"	grade5="5"	grade6="10"	grade7="20"	grade8="20"	grade9="20"	grade10="20"	grade11="20"	UniqueGrade1="0"	UniqueGrade2="0"	ACSY="5"	UniqueACSY="0"	bike5="0"	bike8="0"	epul9="0"	epul10="0"	epul11="0"	/>
    		<rare_code	code="13"	RareNum="2"	grade4="6"	grade5="10"	grade6="15"	grade7="25"	grade8="25"	grade9="25"	grade10="25"	grade11="25"	UniqueGrade1="0"	UniqueGrade2="0"	ACSY="10"	UniqueACSY="0"	bike5="0"	bike8="0"	epul9="0"	epul10="0"	epul11="0"	/>
    		<rare_code	code="13"	RareNum="3"	grade4="10"	grade5="15"	grade6="20"	grade7="30"	grade8="30"	grade9="30"	grade10="30"	grade11="30"	UniqueGrade1="0"	UniqueGrade2="0"	ACSY="15"	UniqueACSY="0"	bike5="0"	bike8="0"	epul9="0"	epul10="0"	epul11="0"	/>
    		<rare_code	code="13"	RareNum="4"	grade4="20"	grade5="25"	grade6="30"	grade7="40"	grade8="40"	grade9="40"	grade10="40"	grade11="40"	UniqueGrade1="0"	UniqueGrade2="0"	ACSY="20"	UniqueACSY="0"	bike5="0"	bike8="0"	epul9="0"	epul10="0"	epul11="0"	/>
    		<rare_code	code="13"	RareNum="5"	grade4="20"	grade5="25"	grade6="30"	grade7="40"	grade8="40"	grade9="40"	grade10="40"	grade11="40"	UniqueGrade1="0"	UniqueGrade2="0"	ACSY="25"	UniqueACSY="0"	bike5="0"	bike8="0"	epul9="0"	epul10="0"	epul11="0"	/>
    		<rare_code	code="13"	RareNum="6"	grade4="25"	grade5="30"	grade6="35"	grade7="45"	grade8="45"	grade9="45"	grade10="45"	grade11="45"	UniqueGrade1="0"	UniqueGrade2="0"	ACSY="30"	UniqueACSY="0"	bike5="0"	bike8="0"	epul9="0"	epul10="0"	epul11="0"	/>
    		<rare_code	code="13"	RareNum="7"	grade4="30"	grade5="35"	grade6="40"	grade7="50"	grade8="50"	grade9="50"	grade10="50"	grade11="50"	UniqueGrade1="0"	UniqueGrade2="0"	ACSY="40"	UniqueACSY="0"	bike5="0"	bike8="0"	epul9="0"	epul10="0"	epul11="0"	/>
    		<rare_code	code="23"	RareNum="1"	grade4="8"	grade5="8"	grade6="16"	grade7="16"	grade8="20"	grade9="20"	grade10="20"	grade11="30"	UniqueGrade1="0"	UniqueGrade2="0"	ACSY="0"	UniqueACSY="0"	bike5="0"	bike8="0"	epul9="0"	epul10="0"	epul11="0"	/>
    		<rare_code	code="23"	RareNum="2"	grade4="16"	grade5="16"	grade6="20"	grade7="20"	grade8="32"	grade9="32"	grade10="32"	grade11="40"	UniqueGrade1="0"	UniqueGrade2="0"	ACSY="0"	UniqueACSY="0"	bike5="0"	bike8="0"	epul9="0"	epul10="0"	epul11="0"	/>
    		<rare_code	code="23"	RareNum="3"	grade4="20"	grade5="20"	grade6="32"	grade7="32"	grade8="48"	grade9="48"	grade10="48"	grade11="60"	UniqueGrade1="0"	UniqueGrade2="0"	ACSY="0"	UniqueACSY="0"	bike5="0"	bike8="0"	epul9="0"	epul10="0"	epul11="0"	/>
    		<rare_code	code="23"	RareNum="4"	grade4="32"	grade5="32"	grade6="48"	grade7="48"	grade8="64"	grade9="64"	grade10="64"	grade11="80"	UniqueGrade1="0"	UniqueGrade2="0"	ACSY="0"	UniqueACSY="0"	bike5="0"	bike8="0"	epul9="0"	epul10="0"	epul11="0"	/>
    		<rare_code	code="23"	RareNum="5"	grade4="32"	grade5="32"	grade6="48"	grade7="48"	grade8="64"	grade9="64"	grade10="64"	grade11="80"	UniqueGrade1="0"	UniqueGrade2="0"	ACSY="0"	UniqueACSY="0"	bike5="0"	bike8="0"	epul9="0"	epul10="0"	epul11="0"	/>
    		<rare_code	code="23"	RareNum="6"	grade4="48"	grade5="48"	grade6="60"	grade7="60"	grade8="80"	grade9="80"	grade10="80"	grade11="100"	UniqueGrade1="0"	UniqueGrade2="0"	ACSY="0"	UniqueACSY="0"	bike5="0"	bike8="0"	epul9="0"	epul10="0"	epul11="0"	/>
    		<rare_code	code="23"	RareNum="7"	grade4="80"	grade5="80"	grade6="100"	grade7="100"	grade8="120"	grade9="120"	grade10="120"	grade11="160"	UniqueGrade1="0"	UniqueGrade2="0"	ACSY="0"	UniqueACSY="0"	bike5="0"	bike8="0"	epul9="0"	epul10="0"	epul11="0"	/>
    		<rare_code	code="24"	RareNum="1"	grade4="1"	grade5="1"	grade6="1"	grade7="1"	grade8="1"	grade9="1"	grade10="1"	grade11="1"	UniqueGrade1="0"	UniqueGrade2="0"	ACSY="0"	UniqueACSY="0"	bike5="0"	bike8="0"	epul9="0"	epul10="0"	epul11="0"	/>
    		<rare_code	code="24"	RareNum="2"	grade4="1"	grade5="1"	grade6="1"	grade7="1"	grade8="1"	grade9="1"	grade10="1"	grade11="1"	UniqueGrade1="0"	UniqueGrade2="0"	ACSY="0"	UniqueACSY="0"	bike5="0"	bike8="0"	epul9="0"	epul10="0"	epul11="0"	/>
    		<rare_code	code="24"	RareNum="3"	grade4="1"	grade5="1"	grade6="1"	grade7="1"	grade8="1"	grade9="1"	grade10="1"	grade11="1"	UniqueGrade1="0"	UniqueGrade2="0"	ACSY="0"	UniqueACSY="0"	bike5="0"	bike8="0"	epul9="0"	epul10="0"	epul11="0"	/>
    		<rare_code	code="24"	RareNum="4"	grade4="1"	grade5="1"	grade6="1"	grade7="1"	grade8="1"	grade9="1"	grade10="1"	grade11="1"	UniqueGrade1="0"	UniqueGrade2="0"	ACSY="0"	UniqueACSY="0"	bike5="0"	bike8="0"	epul9="0"	epul10="0"	epul11="0"	/>
    		<rare_code	code="24"	RareNum="5"	grade4="1"	grade5="1"	grade6="1"	grade7="1"	grade8="1"	grade9="1"	grade10="1"	grade11="1"	UniqueGrade1="0"	UniqueGrade2="0"	ACSY="0"	UniqueACSY="0"	bike5="0"	bike8="0"	epul9="0"	epul10="0"	epul11="0"	/>
    		<rare_code	code="24"	RareNum="6"	grade4="1"	grade5="1"	grade6="1"	grade7="1"	grade8="1"	grade9="1"	grade10="1"	grade11="1"	UniqueGrade1="0"	UniqueGrade2="0"	ACSY="0"	UniqueACSY="0"	bike5="0"	bike8="0"	epul9="0"	epul10="0"	epul11="0"	/>
    		<rare_code	code="24"	RareNum="7"	grade4="1"	grade5="1"	grade6="1"	grade7="1"	grade8="1"	grade9="1"	grade10="1"	grade11="1"	UniqueGrade1="0"	UniqueGrade2="0"	ACSY="0"	UniqueACSY="0"	bike5="0"	bike8="0"	epul9="0"	epul10="0"	epul11="0"	/>
    		<rare_code	code="25"	RareNum="1"	grade4="1"	grade5="1"	grade6="1"	grade7="1"	grade8="1"	grade9="1"	grade10="1"	grade11="1"	UniqueGrade1="0"	UniqueGrade2="0"	ACSY="0"	UniqueACSY="0"	bike5="0"	bike8="0"	epul9="0"	epul10="0"	epul11="0"	/>
    		<rare_code	code="25"	RareNum="2"	grade4="1"	grade5="1"	grade6="1"	grade7="1"	grade8="1"	grade9="1"	grade10="1"	grade11="1"	UniqueGrade1="0"	UniqueGrade2="0"	ACSY="0"	UniqueACSY="0"	bike5="0"	bike8="0"	epul9="0"	epul10="0"	epul11="0"	/>
    		<rare_code	code="25"	RareNum="3"	grade4="1"	grade5="1"	grade6="1"	grade7="1"	grade8="1"	grade9="1"	grade10="1"	grade11="1"	UniqueGrade1="0"	UniqueGrade2="0"	ACSY="0"	UniqueACSY="0"	bike5="0"	bike8="0"	epul9="0"	epul10="0"	epul11="0"	/>
    		<rare_code	code="25"	RareNum="4"	grade4="1"	grade5="1"	grade6="1"	grade7="1"	grade8="1"	grade9="1"	grade10="1"	grade11="1"	UniqueGrade1="0"	UniqueGrade2="0"	ACSY="0"	UniqueACSY="0"	bike5="0"	bike8="0"	epul9="0"	epul10="0"	epul11="0"	/>
    		<rare_code	code="25"	RareNum="5"	grade4="1"	grade5="1"	grade6="1"	grade7="1"	grade8="1"	grade9="1"	grade10="1"	grade11="1"	UniqueGrade1="0"	UniqueGrade2="0"	ACSY="0"	UniqueACSY="0"	bike5="0"	bike8="0"	epul9="0"	epul10="0"	epul11="0"	/>
    		<rare_code	code="25"	RareNum="6"	grade4="1"	grade5="1"	grade6="1"	grade7="1"	grade8="1"	grade9="1"	grade10="1"	grade11="1"	UniqueGrade1="0"	UniqueGrade2="0"	ACSY="0"	UniqueACSY="0"	bike5="0"	bike8="0"	epul9="0"	epul10="0"	epul11="0"	/>
    		<rare_code	code="25"	RareNum="7"	grade4="1"	grade5="1"	grade6="1"	grade7="1"	grade8="1"	grade9="1"	grade10="1"	grade11="1"	UniqueGrade1="0"	UniqueGrade2="0"	ACSY="0"	UniqueACSY="0"	bike5="0"	bike8="0"	epul9="0"	epul10="0"	epul11="0"	/>
    		<rare_code	code="26"	RareNum="1"	grade4="50"	grade5="110"	grade6="150"	grade7="200"	grade8="300"	grade9="300"	grade10="300"	grade11="300"	UniqueGrade1="0"	UniqueGrade2="0"	ACSY="0"	UniqueACSY="0"	bike5="0"	bike8="0"	epul9="0"	epul10="0"	epul11="0"	/>
    		<rare_code	code="26"	RareNum="2"	grade4="70"	grade5="120"	grade6="200"	grade7="250"	grade8="350"	grade9="350"	grade10="350"	grade11="350"	UniqueGrade1="0"	UniqueGrade2="0"	ACSY="0"	UniqueACSY="0"	bike5="0"	bike8="0"	epul9="0"	epul10="0"	epul11="0"	/>
    		<rare_code	code="26"	RareNum="3"	grade4="100"	grade5="140"	grade6="250"	grade7="300"	grade8="400"	grade9="400"	grade10="400"	grade11="400"	UniqueGrade1="0"	UniqueGrade2="0"	ACSY="0"	UniqueACSY="0"	bike5="0"	bike8="0"	epul9="0"	epul10="0"	epul11="0"	/>
    		<rare_code	code="26"	RareNum="4"	grade4="150"	grade5="250"	grade6="350"	grade7="400"	grade8="600"	grade9="600"	grade10="600"	grade11="600"	UniqueGrade1="0"	UniqueGrade2="0"	ACSY="0"	UniqueACSY="0"	bike5="0"	bike8="0"	epul9="0"	epul10="0"	epul11="0"	/>
    		<rare_code	code="26"	RareNum="5"	grade4="150"	grade5="250"	grade6="350"	grade7="400"	grade8="600"	grade9="600"	grade10="600"	grade11="600"	UniqueGrade1="0"	UniqueGrade2="0"	ACSY="0"	UniqueACSY="0"	bike5="0"	bike8="0"	epul9="0"	epul10="0"	epul11="0"	/>
    		<rare_code	code="26"	RareNum="6"	grade4="180"	grade5="300"	grade6="400"	grade7="500"	grade8="700"	grade9="700"	grade10="700"	grade11="700"	UniqueGrade1="0"	UniqueGrade2="0"	ACSY="0"	UniqueACSY="0"	bike5="0"	bike8="0"	epul9="0"	epul10="0"	epul11="0"	/>
    		<rare_code	code="26"	RareNum="7"	grade4="200"	grade5="250"	grade6="500"	grade7="600"	grade8="800"	grade9="800"	grade10="800"	grade11="800"	UniqueGrade1="0"	UniqueGrade2="0"	ACSY="0"	UniqueACSY="0"	bike5="0"	bike8="0"	epul9="0"	epul10="0"	epul11="0"	/>
    		<rare_code	code="28"	RareNum="1"	grade4="12"	grade5="12"	grade6="12"	grade7="12"	grade8="12"	grade9="12"	grade10="12"	grade11="12"	UniqueGrade1="10"	UniqueGrade2="0"	ACSY="0"	UniqueACSY="0"	bike5="0"	bike8="0"	epul9="0"	epul10="0"	epul11="0"	/>
    		<rare_code	code="28"	RareNum="2"	grade4="14"	grade5="14"	grade6="14"	grade7="14"	grade8="14"	grade9="14"	grade10="14"	grade11="14"	UniqueGrade1="14"	UniqueGrade2="0"	ACSY="0"	UniqueACSY="0"	bike5="0"	bike8="0"	epul9="0"	epul10="0"	epul11="0"	/>
    		<rare_code	code="28"	RareNum="3"	grade4="20"	grade5="20"	grade6="20"	grade7="20"	grade8="20"	grade9="20"	grade10="20"	grade11="20"	UniqueGrade1="20"	UniqueGrade2="0"	ACSY="0"	UniqueACSY="0"	bike5="0"	bike8="0"	epul9="0"	epul10="0"	epul11="0"	/>
    		<rare_code	code="28"	RareNum="4"	grade4="32"	grade5="32"	grade6="32"	grade7="32"	grade8="32"	grade9="32"	grade10="32"	grade11="32"	UniqueGrade1="24"	UniqueGrade2="0"	ACSY="0"	UniqueACSY="0"	bike5="0"	bike8="0"	epul9="0"	epul10="0"	epul11="0"	/>
    		<rare_code	code="28"	RareNum="5"	grade4="32"	grade5="32"	grade6="32"	grade7="32"	grade8="32"	grade9="32"	grade10="32"	grade11="32"	UniqueGrade1="10"	UniqueGrade2="0"	ACSY="0"	UniqueACSY="0"	bike5="0"	bike8="0"	epul9="0"	epul10="0"	epul11="0"	/>
    		<rare_code	code="28"	RareNum="6"	grade4="36"	grade5="36"	grade6="36"	grade7="36"	grade8="36"	grade9="36"	grade10="36"	grade11="36"	UniqueGrade1="14"	UniqueGrade2="0"	ACSY="0"	UniqueACSY="0"	bike5="0"	bike8="0"	epul9="0"	epul10="0"	epul11="0"	/>
    		<rare_code	code="28"	RareNum="7"	grade4="40"	grade5="40"	grade6="40"	grade7="40"	grade8="40"	grade9="40"	grade10="40"	grade11="40"	UniqueGrade1="20"	UniqueGrade2="0"	ACSY="0"	UniqueACSY="0"	bike5="0"	bike8="0"	epul9="0"	epul10="0"	epul11="0"	/>
    		<rare_code	code="29"	RareNum="1"	grade4="6"	grade5="6"	grade6="6"	grade7="6"	grade8="6"	grade9="6"	grade10="6"	grade11="6"	UniqueGrade1="4"	UniqueGrade2="0"	ACSY="0"	UniqueACSY="0"	bike5="0"	bike8="0"	epul9="0"	epul10="0"	epul11="0"	/>
    		<rare_code	code="29"	RareNum="2"	grade4="8"	grade5="8"	grade6="8"	grade7="8"	grade8="8"	grade9="8"	grade10="8"	grade11="8"	UniqueGrade1="6"	UniqueGrade2="0"	ACSY="0"	UniqueACSY="0"	bike5="0"	bike8="0"	epul9="0"	epul10="0"	epul11="0"	/>
    		<rare_code	code="29"	RareNum="3"	grade4="10"	grade5="10"	grade6="10"	grade7="10"	grade8="10"	grade9="10"	grade10="10"	grade11="10"	UniqueGrade1="8"	UniqueGrade2="0"	ACSY="0"	UniqueACSY="0"	bike5="0"	bike8="0"	epul9="0"	epul10="0"	epul11="0"	/>
    		<rare_code	code="29"	RareNum="4"	grade4="16"	grade5="16"	grade6="16"	grade7="16"	grade8="16"	grade9="16"	grade10="16"	grade11="16"	UniqueGrade1="14"	UniqueGrade2="0"	ACSY="0"	UniqueACSY="0"	bike5="0"	bike8="0"	epul9="0"	epul10="0"	epul11="0"	/>
    		<rare_code	code="29"	RareNum="5"	grade4="16"	grade5="16"	grade6="16"	grade7="16"	grade8="16"	grade9="16"	grade10="16"	grade11="16"	UniqueGrade1="2"	UniqueGrade2="0"	ACSY="0"	UniqueACSY="0"	bike5="0"	bike8="0"	epul9="0"	epul10="0"	epul11="0"	/>
    		<rare_code	code="29"	RareNum="6"	grade4="18"	grade5="18"	grade6="18"	grade7="18"	grade8="18"	grade9="18"	grade10="18"	grade11="18"	UniqueGrade1="4"	UniqueGrade2="0"	ACSY="0"	UniqueACSY="0"	bike5="0"	bike8="0"	epul9="0"	epul10="0"	epul11="0"	/>
    		<rare_code	code="29"	RareNum="7"	grade4="20"	grade5="20"	grade6="20"	grade7="20"	grade8="20"	grade9="20"	grade10="20"	grade11="20"	UniqueGrade1="8"	UniqueGrade2="0"	ACSY="0"	UniqueACSY="0"	bike5="0"	bike8="0"	epul9="0"	epul10="0"	epul11="0"	/>
    		<rare_code	code="30"	RareNum="1"	grade4="1"	grade5="1"	grade6="1"	grade7="3"	grade8="3"	grade9="3"	grade10="3"	grade11="3"	UniqueGrade1="0"	UniqueGrade2="0"	ACSY="1"	UniqueACSY="0"	bike5="0"	bike8="0"	epul9="0"	epul10="0"	epul11="0"	/>
    		<rare_code	code="30"	RareNum="2"	grade4="2"	grade5="2"	grade6="2"	grade7="4"	grade8="4"	grade9="4"	grade10="4"	grade11="4"	UniqueGrade1="0"	UniqueGrade2="0"	ACSY="2"	UniqueACSY="0"	bike5="0"	bike8="0"	epul9="0"	epul10="0"	epul11="0"	/>
    		<rare_code	code="30"	RareNum="3"	grade4="3"	grade5="3"	grade6="3"	grade7="5"	grade8="5"	grade9="5"	grade10="5"	grade11="5"	UniqueGrade1="0"	UniqueGrade2="0"	ACSY="3"	UniqueACSY="0"	bike5="0"	bike8="0"	epul9="0"	epul10="0"	epul11="0"	/>
    		<rare_code	code="30"	RareNum="4"	grade4="3"	grade5="3"	grade6="3"	grade7="7"	grade8="7"	grade9="7"	grade10="7"	grade11="7"	UniqueGrade1="0"	UniqueGrade2="0"	ACSY="3"	UniqueACSY="0"	bike5="0"	bike8="0"	epul9="7"	epul10="7"	epul11="7"	/>
    		<rare_code	code="30"	RareNum="5"	grade4="4"	grade5="4"	grade6="4"	grade7="7"	grade8="7"	grade9="7"	grade10="7"	grade11="7"	UniqueGrade1="0"	UniqueGrade2="0"	ACSY="4"	UniqueACSY="0"	bike5="0"	bike8="0"	epul9="0"	epul10="0"	epul11="0"	/>
    		<rare_code	code="30"	RareNum="6"	grade4="5"	grade5="5"	grade6="5"	grade7="8"	grade8="8"	grade9="8"	grade10="8"	grade11="8"	UniqueGrade1="0"	UniqueGrade2="0"	ACSY="5"	UniqueACSY="0"	bike5="0"	bike8="0"	epul9="0"	epul10="0"	epul11="0"	/>
    		<rare_code	code="30"	RareNum="7"	grade4="6"	grade5="6"	grade6="6"	grade7="10"	grade8="10"	grade9="10"	grade10="10"	grade11="10"	UniqueGrade1="0"	UniqueGrade2="0"	ACSY="6"	UniqueACSY="0"	bike5="0"	bike8="0"	epul9="0"	epul10="0"	epul11="0"	/>
    		<rare_code	code="31"	RareNum="1"	grade4="2"	grade5="2"	grade6="2"	grade7="6"	grade8="6"	grade9="6"	grade10="6"	grade11="6"	UniqueGrade1="0"	UniqueGrade2="0"	ACSY="0"	UniqueACSY="0"	bike5="0"	bike8="0"	epul9="0"	epul10="0"	epul11="0"	/>
    		<rare_code	code="31"	RareNum="2"	grade4="4"	grade5="4"	grade6="4"	grade7="8"	grade8="8"	grade9="8"	grade10="8"	grade11="8"	UniqueGrade1="0"	UniqueGrade2="0"	ACSY="0"	UniqueACSY="0"	bike5="0"	bike8="0"	epul9="0"	epul10="0"	epul11="0"	/>
    		<rare_code	code="31"	RareNum="3"	grade4="6"	grade5="6"	grade6="6"	grade7="10"	grade8="10"	grade9="10"	grade10="10"	grade11="10"	UniqueGrade1="0"	UniqueGrade2="0"	ACSY="0"	UniqueACSY="0"	bike5="0"	bike8="0"	epul9="0"	epul10="0"	epul11="0"	/>
    		<rare_code	code="31"	RareNum="4"	grade4="6"	grade5="6"	grade6="6"	grade7="14"	grade8="14"	grade9="14"	grade10="14"	grade11="14"	UniqueGrade1="0"	UniqueGrade2="0"	ACSY="0"	UniqueACSY="0"	bike5="0"	bike8="0"	epul9="0"	epul10="0"	epul11="0"	/>
    		<rare_code	code="31"	RareNum="5"	grade4="8"	grade5="8"	grade6="8"	grade7="14"	grade8="14"	grade9="14"	grade10="14"	grade11="14"	UniqueGrade1="0"	UniqueGrade2="0"	ACSY="0"	UniqueACSY="0"	bike5="0"	bike8="0"	epul9="0"	epul10="0"	epul11="0"	/>
    		<rare_code	code="31"	RareNum="6"	grade4="10"	grade5="10"	grade6="10"	grade7="16"	grade8="16"	grade9="16"	grade10="16"	grade11="16"	UniqueGrade1="0"	UniqueGrade2="0"	ACSY="0"	UniqueACSY="0"	bike5="0"	bike8="0"	epul9="0"	epul10="0"	epul11="0"	/>
    		<rare_code	code="31"	RareNum="7"	grade4="12"	grade5="12"	grade6="12"	grade7="20"	grade8="20"	grade9="20"	grade10="20"	grade11="20"	UniqueGrade1="0"	UniqueGrade2="0"	ACSY="0"	UniqueACSY="0"	bike5="0"	bike8="0"	epul9="0"	epul10="0"	epul11="0"	/>
    		<rare_code	code="32"	RareNum="1"	grade4="1"	grade5="1"	grade6="1"	grade7="3"	grade8="3"	grade9="3"	grade10="3"	grade11="3"	UniqueGrade1="0"	UniqueGrade2="0"	ACSY="1"	UniqueACSY="0"	bike5="0"	bike8="0"	epul9="0"	epul10="0"	epul11="0"	/>
    		<rare_code	code="32"	RareNum="2"	grade4="2"	grade5="2"	grade6="2"	grade7="4"	grade8="4"	grade9="4"	grade10="4"	grade11="4"	UniqueGrade1="0"	UniqueGrade2="0"	ACSY="2"	UniqueACSY="0"	bike5="0"	bike8="0"	epul9="0"	epul10="0"	epul11="0"	/>
    		<rare_code	code="32"	RareNum="3"	grade4="3"	grade5="3"	grade6="3"	grade7="5"	grade8="5"	grade9="5"	grade10="5"	grade11="5"	UniqueGrade1="0"	UniqueGrade2="0"	ACSY="3"	UniqueACSY="0"	bike5="0"	bike8="0"	epul9="0"	epul10="0"	epul11="0"	/>
    		<rare_code	code="32"	RareNum="4"	grade4="3"	grade5="3"	grade6="3"	grade7="7"	grade8="7"	grade9="7"	grade10="7"	grade11="7"	UniqueGrade1="0"	UniqueGrade2="0"	ACSY="3"	UniqueACSY="0"	bike5="0"	bike8="0"	epul9="7"	epul10="7"	epul11="7"	/>
    		<rare_code	code="32"	RareNum="5"	grade4="4"	grade5="4"	grade6="4"	grade7="7"	grade8="7"	grade9="7"	grade10="7"	grade11="7"	UniqueGrade1="0"	UniqueGrade2="0"	ACSY="4"	UniqueACSY="0"	bike5="0"	bike8="0"	epul9="0"	epul10="0"	epul11="0"	/>
    		<rare_code	code="32"	RareNum="6"	grade4="5"	grade5="5"	grade6="5"	grade7="8"	grade8="8"	grade9="8"	grade10="8"	grade11="8"	UniqueGrade1="0"	UniqueGrade2="0"	ACSY="5"	UniqueACSY="0"	bike5="0"	bike8="0"	epul9="0"	epul10="0"	epul11="0"	/>
    		<rare_code	code="32"	RareNum="7"	grade4="6"	grade5="6"	grade6="6"	grade7="10"	grade8="10"	grade9="10"	grade10="10"	grade11="10"	UniqueGrade1="0"	UniqueGrade2="0"	ACSY="6"	UniqueACSY="0"	bike5="0"	bike8="0"	epul9="0"	epul10="0"	epul11="0"	/>
    		<rare_code	code="33"	RareNum="1"	grade4="2"	grade5="2"	grade6="2"	grade7="6"	grade8="6"	grade9="6"	grade10="6"	grade11="6"	UniqueGrade1="0"	UniqueGrade2="0"	ACSY="0"	UniqueACSY="0"	bike5="0"	bike8="0"	epul9="0"	epul10="0"	epul11="0"	/>
    		<rare_code	code="33"	RareNum="2"	grade4="4"	grade5="4"	grade6="4"	grade7="8"	grade8="8"	grade9="8"	grade10="8"	grade11="8"	UniqueGrade1="0"	UniqueGrade2="0"	ACSY="0"	UniqueACSY="0"	bike5="0"	bike8="0"	epul9="0"	epul10="0"	epul11="0"	/>
    		<rare_code	code="33"	RareNum="3"	grade4="6"	grade5="6"	grade6="6"	grade7="10"	grade8="10"	grade9="10"	grade10="10"	grade11="10"	UniqueGrade1="0"	UniqueGrade2="0"	ACSY="0"	UniqueACSY="0"	bike5="0"	bike8="0"	epul9="0"	epul10="0"	epul11="0"	/>
    		<rare_code	code="33"	RareNum="4"	grade4="6"	grade5="6"	grade6="6"	grade7="14"	grade8="14"	grade9="14"	grade10="14"	grade11="14"	UniqueGrade1="0"	UniqueGrade2="0"	ACSY="0"	UniqueACSY="0"	bike5="0"	bike8="0"	epul9="0"	epul10="0"	epul11="0"	/>
    		<rare_code	code="33"	RareNum="5"	grade4="8"	grade5="8"	grade6="8"	grade7="14"	grade8="14"	grade9="14"	grade10="14"	grade11="14"	UniqueGrade1="0"	UniqueGrade2="0"	ACSY="0"	UniqueACSY="0"	bike5="0"	bike8="0"	epul9="0"	epul10="0"	epul11="0"	/>
    		<rare_code	code="33"	RareNum="6"	grade4="10"	grade5="10"	grade6="10"	grade7="16"	grade8="16"	grade9="16"	grade10="16"	grade11="16"	UniqueGrade1="0"	UniqueGrade2="0"	ACSY="0"	UniqueACSY="0"	bike5="0"	bike8="0"	epul9="0"	epul10="0"	epul11="0"	/>
    		<rare_code	code="33"	RareNum="7"	grade4="12"	grade5="12"	grade6="12"	grade7="20"	grade8="20"	grade9="20"	grade10="20"	grade11="20"	UniqueGrade1="0"	UniqueGrade2="0"	ACSY="0"	UniqueACSY="0"	bike5="0"	bike8="0"	epul9="0"	epul10="0"	epul11="0"	/>
    		<rare_code	code="34"	RareNum="1"	grade4="1"	grade5="1"	grade6="1"	grade7="2"	grade8="2"	grade9="2"	grade10="2"	grade11="2"	UniqueGrade1="0"	UniqueGrade2="0"	ACSY="0"	UniqueACSY="0"	bike5="0"	bike8="0"	epul9="0"	epul10="0"	epul11="0"	/>
    		<rare_code	code="34"	RareNum="2"	grade4="2"	grade5="2"	grade6="2"	grade7="3"	grade8="3"	grade9="3"	grade10="3"	grade11="3"	UniqueGrade1="0"	UniqueGrade2="0"	ACSY="0"	UniqueACSY="0"	bike5="0"	bike8="0"	epul9="0"	epul10="0"	epul11="0"	/>
    		<rare_code	code="34"	RareNum="3"	grade4="3"	grade5="3"	grade6="3"	grade7="4"	grade8="4"	grade9="4"	grade10="4"	grade11="4"	UniqueGrade1="0"	UniqueGrade2="0"	ACSY="0"	UniqueACSY="0"	bike5="0"	bike8="0"	epul9="0"	epul10="0"	epul11="0"	/>
    		<rare_code	code="34"	RareNum="4"	grade4="3"	grade5="3"	grade6="3"	grade7="5"	grade8="5"	grade9="5"	grade10="5"	grade11="5"	UniqueGrade1="0"	UniqueGrade2="0"	ACSY="0"	UniqueACSY="4"	bike5="0"	bike8="0"	epul9="0"	epul10="0"	epul11="0"	/>
    		<rare_code	code="34"	RareNum="5"	grade4="4"	grade5="4"	grade6="4"	grade7="5"	grade8="5"	grade9="5"	grade10="5"	grade11="5"	UniqueGrade1="0"	UniqueGrade2="0"	ACSY="0"	UniqueACSY="1"	bike5="0"	bike8="0"	epul9="0"	epul10="0"	epul11="0"	/>
    		<rare_code	code="34"	RareNum="6"	grade4="5"	grade5="5"	grade6="5"	grade7="6"	grade8="6"	grade9="6"	grade10="6"	grade11="6"	UniqueGrade1="0"	UniqueGrade2="0"	ACSY="0"	UniqueACSY="2"	bike5="0"	bike8="0"	epul9="0"	epul10="0"	epul11="0"	/>
    		<rare_code	code="34"	RareNum="7"	grade4="6"	grade5="6"	grade6="6"	grade7="7"	grade8="7"	grade9="7"	grade10="7"	grade11="7"	UniqueGrade1="0"	UniqueGrade2="0"	ACSY="0"	UniqueACSY="3"	bike5="0"	bike8="0"	epul9="0"	epul10="0"	epul11="0"	/>
    		<rare_code	code="35"	RareNum="1"	grade4="1"	grade5="1"	grade6="1"	grade7="2"	grade8="2"	grade9="2"	grade10="2"	grade11="2"	UniqueGrade1="0"	UniqueGrade2="0"	ACSY="1"	UniqueACSY="0"	bike5="0"	bike8="0"	epul9="0"	epul10="0"	epul11="0"	/>
    		<rare_code	code="35"	RareNum="2"	grade4="2"	grade5="2"	grade6="2"	grade7="3"	grade8="3"	grade9="3"	grade10="3"	grade11="3"	UniqueGrade1="0"	UniqueGrade2="0"	ACSY="2"	UniqueACSY="0"	bike5="0"	bike8="0"	epul9="0"	epul10="0"	epul11="0"	/>
    		<rare_code	code="35"	RareNum="3"	grade4="3"	grade5="3"	grade6="3"	grade7="4"	grade8="4"	grade9="4"	grade10="4"	grade11="4"	UniqueGrade1="0"	UniqueGrade2="0"	ACSY="3"	UniqueACSY="0"	bike5="0"	bike8="0"	epul9="0"	epul10="0"	epul11="0"	/>
    		<rare_code	code="35"	RareNum="4"	grade4="3"	grade5="3"	grade6="3"	grade7="5"	grade8="5"	grade9="5"	grade10="5"	grade11="5"	UniqueGrade1="0"	UniqueGrade2="0"	ACSY="3"	UniqueACSY="0"	bike5="0"	bike8="0"	epul9="0"	epul10="0"	epul11="0"	/>
    		<rare_code	code="35"	RareNum="5"	grade4="4"	grade5="4"	grade6="4"	grade7="5"	grade8="5"	grade9="5"	grade10="5"	grade11="5"	UniqueGrade1="0"	UniqueGrade2="0"	ACSY="4"	UniqueACSY="0"	bike5="0"	bike8="0"	epul9="0"	epul10="0"	epul11="0"	/>
    		<rare_code	code="35"	RareNum="6"	grade4="5"	grade5="5"	grade6="5"	grade7="6"	grade8="6"	grade9="6"	grade10="6"	grade11="6"	UniqueGrade1="0"	UniqueGrade2="0"	ACSY="5"	UniqueACSY="0"	bike5="0"	bike8="0"	epul9="0"	epul10="0"	epul11="0"	/>
    		<rare_code	code="35"	RareNum="7"	grade4="6"	grade5="6"	grade6="6"	grade7="7"	grade8="7"	grade9="7"	grade10="7"	grade11="7"	UniqueGrade1="0"	UniqueGrade2="0"	ACSY="6"	UniqueACSY="0"	bike5="0"	bike8="0"	epul9="0"	epul10="0"	epul11="0"	/>
    		<rare_code	code="36"	RareNum="1"	grade4="1"	grade5="1"	grade6="1"	grade7="2"	grade8="2"	grade9="2"	grade10="2"	grade11="2"	UniqueGrade1="1"	UniqueGrade2="0"	ACSY="1"	UniqueACSY="0"	bike5="0"	bike8="0"	epul9="0"	epul10="0"	epul11="0"	/>
    		<rare_code	code="36"	RareNum="2"	grade4="2"	grade5="2"	grade6="2"	grade7="3"	grade8="3"	grade9="3"	grade10="3"	grade11="3"	UniqueGrade1="2"	UniqueGrade2="0"	ACSY="2"	UniqueACSY="0"	bike5="0"	bike8="0"	epul9="0"	epul10="0"	epul11="0"	/>
    		<rare_code	code="36"	RareNum="3"	grade4="3"	grade5="3"	grade6="3"	grade7="4"	grade8="4"	grade9="4"	grade10="4"	grade11="4"	UniqueGrade1="2"	UniqueGrade2="0"	ACSY="3"	UniqueACSY="0"	bike5="0"	bike8="0"	epul9="0"	epul10="0"	epul11="0"	/>
    		<rare_code	code="36"	RareNum="4"	grade4="3"	grade5="3"	grade6="3"	grade7="5"	grade8="5"	grade9="5"	grade10="5"	grade11="5"	UniqueGrade1="0"	UniqueGrade2="0"	ACSY="3"	UniqueACSY="0"	bike5="0"	bike8="0"	epul9="0"	epul10="0"	epul11="0"	/>
    		<rare_code	code="36"	RareNum="5"	grade4="4"	grade5="4"	grade6="4"	grade7="5"	grade8="5"	grade9="5"	grade10="5"	grade11="5"	UniqueGrade1="0"	UniqueGrade2="0"	ACSY="4"	UniqueACSY="0"	bike5="0"	bike8="0"	epul9="0"	epul10="0"	epul11="0"	/>
    		<rare_code	code="36"	RareNum="6"	grade4="5"	grade5="5"	grade6="5"	grade7="6"	grade8="6"	grade9="6"	grade10="6"	grade11="6"	UniqueGrade1="0"	UniqueGrade2="0"	ACSY="5"	UniqueACSY="0"	bike5="0"	bike8="0"	epul9="0"	epul10="0"	epul11="0"	/>
    		<rare_code	code="36"	RareNum="7"	grade4="6"	grade5="6"	grade6="6"	grade7="7"	grade8="7"	grade9="7"	grade10="7"	grade11="7"	UniqueGrade1="0"	UniqueGrade2="0"	ACSY="6"	UniqueACSY="0"	bike5="0"	bike8="0"	epul9="0"	epul10="0"	epul11="0"	/>
    		<rare_code	code="37"	RareNum="1"	grade4="1"	grade5="1"	grade6="1"	grade7="2"	grade8="2"	grade9="2"	grade10="2"	grade11="2"	UniqueGrade1="10"	UniqueGrade2="0"	ACSY="1"	UniqueACSY="0"	bike5="0"	bike8="0"	epul9="0"	epul10="0"	epul11="0"	/>
    		<rare_code	code="37"	RareNum="2"	grade4="2"	grade5="2"	grade6="2"	grade7="3"	grade8="3"	grade9="3"	grade10="3"	grade11="3"	UniqueGrade1="15"	UniqueGrade2="0"	ACSY="2"	UniqueACSY="0"	bike5="0"	bike8="0"	epul9="0"	epul10="0"	epul11="0"	/>
    		<rare_code	code="37"	RareNum="3"	grade4="3"	grade5="3"	grade6="3"	grade7="4"	grade8="4"	grade9="4"	grade10="4"	grade11="4"	UniqueGrade1="20"	UniqueGrade2="0"	ACSY="3"	UniqueACSY="0"	bike5="0"	bike8="0"	epul9="0"	epul10="0"	epul11="0"	/>
    		<rare_code	code="37"	RareNum="4"	grade4="3"	grade5="3"	grade6="3"	grade7="5"	grade8="5"	grade9="5"	grade10="5"	grade11="5"	UniqueGrade1="0"	UniqueGrade2="0"	ACSY="3"	UniqueACSY="0"	bike5="0"	bike8="0"	epul9="0"	epul10="0"	epul11="0"	/>
    		<rare_code	code="37"	RareNum="5"	grade4="4"	grade5="4"	grade6="4"	grade7="5"	grade8="5"	grade9="5"	grade10="5"	grade11="5"	UniqueGrade1="0"	UniqueGrade2="0"	ACSY="4"	UniqueACSY="0"	bike5="0"	bike8="0"	epul9="0"	epul10="0"	epul11="0"	/>
    		<rare_code	code="37"	RareNum="6"	grade4="5"	grade5="5"	grade6="5"	grade7="6"	grade8="6"	grade9="6"	grade10="6"	grade11="6"	UniqueGrade1="0"	UniqueGrade2="0"	ACSY="5"	UniqueACSY="0"	bike5="0"	bike8="0"	epul9="0"	epul10="0"	epul11="0"	/>
    		<rare_code	code="37"	RareNum="7"	grade4="6"	grade5="6"	grade6="6"	grade7="7"	grade8="7"	grade9="7"	grade10="7"	grade11="7"	UniqueGrade1="0"	UniqueGrade2="0"	ACSY="6"	UniqueACSY="0"	bike5="0"	bike8="0"	epul9="0"	epul10="0"	epul11="0"	/>
    		<rare_code	code="38"	RareNum="1"	grade4="1"	grade5="1"	grade6="1"	grade7="2"	grade8="2"	grade9="2"	grade10="2"	grade11="2"	UniqueGrade1="10"	UniqueGrade2="0"	ACSY="1"	UniqueACSY="0"	bike5="0"	bike8="0"	epul9="0"	epul10="0"	epul11="0"	/>
    		<rare_code	code="38"	RareNum="2"	grade4="2"	grade5="2"	grade6="2"	grade7="3"	grade8="3"	grade9="3"	grade10="3"	grade11="3"	UniqueGrade1="15"	UniqueGrade2="0"	ACSY="2"	UniqueACSY="0"	bike5="0"	bike8="0"	epul9="0"	epul10="0"	epul11="0"	/>
    		<rare_code	code="38"	RareNum="3"	grade4="3"	grade5="3"	grade6="3"	grade7="4"	grade8="4"	grade9="4"	grade10="4"	grade11="4"	UniqueGrade1="20"	UniqueGrade2="0"	ACSY="3"	UniqueACSY="0"	bike5="0"	bike8="0"	epul9="0"	epul10="0"	epul11="0"	/>
    		<rare_code	code="38"	RareNum="4"	grade4="3"	grade5="3"	grade6="3"	grade7="5"	grade8="5"	grade9="5"	grade10="5"	grade11="5"	UniqueGrade1="0"	UniqueGrade2="0"	ACSY="3"	UniqueACSY="0"	bike5="0"	bike8="0"	epul9="0"	epul10="0"	epul11="0"	/>
    		<rare_code	code="38"	RareNum="5"	grade4="4"	grade5="4"	grade6="4"	grade7="5"	grade8="5"	grade9="5"	grade10="5"	grade11="5"	UniqueGrade1="0"	UniqueGrade2="0"	ACSY="4"	UniqueACSY="0"	bike5="0"	bike8="0"	epul9="0"	epul10="0"	epul11="0"	/>
    		<rare_code	code="38"	RareNum="6"	grade4="5"	grade5="5"	grade6="5"	grade7="6"	grade8="6"	grade9="6"	grade10="6"	grade11="6"	UniqueGrade1="0"	UniqueGrade2="0"	ACSY="5"	UniqueACSY="0"	bike5="0"	bike8="0"	epul9="0"	epul10="0"	epul11="0"	/>
    		<rare_code	code="38"	RareNum="7"	grade4="6"	grade5="6"	grade6="6"	grade7="7"	grade8="7"	grade9="7"	grade10="7"	grade11="7"	UniqueGrade1="0"	UniqueGrade2="0"	ACSY="6"	UniqueACSY="0"	bike5="0"	bike8="0"	epul9="0"	epul10="0"	epul11="0"	/>
    		<rare_code	code="39"	RareNum="1"	grade4="2"	grade5="2"	grade6="2"	grade7="2"	grade8="2"	grade9="2"	grade10="2"	grade11="2"	UniqueGrade1="0"	UniqueGrade2="0"	ACSY="0"	UniqueACSY="0"	bike5="0"	bike8="0"	epul9="0"	epul10="0"	epul11="0"	/>
    		<rare_code	code="39"	RareNum="2"	grade4="4"	grade5="4"	grade6="4"	grade7="4"	grade8="4"	grade9="4"	grade10="4"	grade11="4"	UniqueGrade1="0"	UniqueGrade2="0"	ACSY="0"	UniqueACSY="0"	bike5="0"	bike8="0"	epul9="0"	epul10="0"	epul11="0"	/>
    		<rare_code	code="39"	RareNum="3"	grade4="6"	grade5="6"	grade6="6"	grade7="6"	grade8="6"	grade9="6"	grade10="6"	grade11="6"	UniqueGrade1="0"	UniqueGrade2="0"	ACSY="0"	UniqueACSY="0"	bike5="0"	bike8="0"	epul9="0"	epul10="0"	epul11="0"	/>
    		<rare_code	code="39"	RareNum="4"	grade4="10"	grade5="10"	grade6="10"	grade7="10"	grade8="10"	grade9="10"	grade10="10"	grade11="10"	UniqueGrade1="20"	UniqueGrade2="0"	ACSY="0"	UniqueACSY="0"	bike5="0"	bike8="0"	epul9="0"	epul10="0"	epul11="0"	/>
    		<rare_code	code="39"	RareNum="5"	grade4="10"	grade5="10"	grade6="10"	grade7="10"	grade8="10"	grade9="10"	grade10="10"	grade11="10"	UniqueGrade1="5"	UniqueGrade2="0"	ACSY="0"	UniqueACSY="0"	bike5="0"	bike8="0"	epul9="0"	epul10="0"	epul11="0"	/>
    		<rare_code	code="39"	RareNum="6"	grade4="12"	grade5="12"	grade6="12"	grade7="12"	grade8="12"	grade9="12"	grade10="12"	grade11="12"	UniqueGrade1="10"	UniqueGrade2="0"	ACSY="0"	UniqueACSY="0"	bike5="0"	bike8="0"	epul9="0"	epul10="0"	epul11="0"	/>
    		<rare_code	code="39"	RareNum="7"	grade4="14"	grade5="14"	grade6="14"	grade7="14"	grade8="14"	grade9="14"	grade10="14"	grade11="14"	UniqueGrade1="15"	UniqueGrade2="0"	ACSY="0"	UniqueACSY="0"	bike5="0"	bike8="0"	epul9="0"	epul10="0"	epul11="0"	/>
    		<rare_code	code="40"	RareNum="1"	grade4="4"	grade5="4"	grade6="4"	grade7="4"	grade8="4"	grade9="4"	grade10="4"	grade11="4"	UniqueGrade1="0"	UniqueGrade2="0"	ACSY="0"	UniqueACSY="0"	bike5="0"	bike8="0"	epul9="0"	epul10="0"	epul11="0"	/>
    		<rare_code	code="40"	RareNum="2"	grade4="8"	grade5="8"	grade6="8"	grade7="8"	grade8="8"	grade9="8"	grade10="8"	grade11="8"	UniqueGrade1="0"	UniqueGrade2="0"	ACSY="0"	UniqueACSY="0"	bike5="0"	bike8="0"	epul9="0"	epul10="0"	epul11="0"	/>
    		<rare_code	code="40"	RareNum="3"	grade4="12"	grade5="12"	grade6="12"	grade7="12"	grade8="12"	grade9="12"	grade10="12"	grade11="12"	UniqueGrade1="0"	UniqueGrade2="0"	ACSY="0"	UniqueACSY="0"	bike5="0"	bike8="0"	epul9="0"	epul10="0"	epul11="0"	/>
    		<rare_code	code="40"	RareNum="4"	grade4="20"	grade5="20"	grade6="20"	grade7="20"	grade8="20"	grade9="20"	grade10="20"	grade11="20"	UniqueGrade1="40"	UniqueGrade2="0"	ACSY="0"	UniqueACSY="0"	bike5="0"	bike8="0"	epul9="0"	epul10="0"	epul11="0"	/>
    		<rare_code	code="40"	RareNum="5"	grade4="20"	grade5="20"	grade6="20"	grade7="20"	grade8="20"	grade9="20"	grade10="20"	grade11="20"	UniqueGrade1="10"	UniqueGrade2="0"	ACSY="0"	UniqueACSY="0"	bike5="0"	bike8="0"	epul9="0"	epul10="0"	epul11="0"	/>
    		<rare_code	code="40"	RareNum="6"	grade4="24"	grade5="24"	grade6="24"	grade7="24"	grade8="24"	grade9="24"	grade10="24"	grade11="24"	UniqueGrade1="20"	UniqueGrade2="0"	ACSY="0"	UniqueACSY="0"	bike5="0"	bike8="0"	epul9="0"	epul10="0"	epul11="0"	/>
    		<rare_code	code="40"	RareNum="7"	grade4="28"	grade5="28"	grade6="28"	grade7="28"	grade8="28"	grade9="28"	grade10="28"	grade11="28"	UniqueGrade1="30"	UniqueGrade2="0"	ACSY="0"	UniqueACSY="0"	bike5="0"	bike8="0"	epul9="0"	epul10="0"	epul11="0"	/>
    		<rare_code	code="41"	RareNum="1"	grade4="1"	grade5="1"	grade6="1"	grade7="1"	grade8="1"	grade9="1"	grade10="1"	grade11="1"	UniqueGrade1="0"	UniqueGrade2="0"	ACSY="0"	UniqueACSY="0"	bike5="0"	bike8="0"	epul9="0"	epul10="0"	epul11="0"	/>
    		<rare_code	code="41"	RareNum="2"	grade4="2"	grade5="2"	grade6="2"	grade7="2"	grade8="2"	grade9="2"	grade10="2"	grade11="2"	UniqueGrade1="0"	UniqueGrade2="0"	ACSY="0"	UniqueACSY="0"	bike5="0"	bike8="0"	epul9="0"	epul10="0"	epul11="0"	/>
    		<rare_code	code="41"	RareNum="3"	grade4="3"	grade5="3"	grade6="3"	grade7="3"	grade8="3"	grade9="3"	grade10="3"	grade11="3"	UniqueGrade1="0"	UniqueGrade2="0"	ACSY="0"	UniqueACSY="0"	bike5="0"	bike8="0"	epul9="0"	epul10="0"	epul11="0"	/>
    		<rare_code	code="41"	RareNum="4"	grade4="4"	grade5="4"	grade6="4"	grade7="4"	grade8="4"	grade9="4"	grade10="4"	grade11="4"	UniqueGrade1="0"	UniqueGrade2="0"	ACSY="0"	UniqueACSY="0"	bike5="0"	bike8="0"	epul9="0"	epul10="0"	epul11="0"	/>
    		<rare_code	code="41"	RareNum="5"	grade4="4"	grade5="4"	grade6="4"	grade7="4"	grade8="4"	grade9="4"	grade10="4"	grade11="4"	UniqueGrade1="0"	UniqueGrade2="0"	ACSY="0"	UniqueACSY="0"	bike5="0"	bike8="0"	epul9="0"	epul10="0"	epul11="0"	/>
    		<rare_code	code="41"	RareNum="6"	grade4="5"	grade5="5"	grade6="5"	grade7="5"	grade8="5"	grade9="5"	grade10="5"	grade11="5"	UniqueGrade1="0"	UniqueGrade2="0"	ACSY="0"	UniqueACSY="0"	bike5="0"	bike8="0"	epul9="0"	epul10="0"	epul11="0"	/>
    		<rare_code	code="41"	RareNum="7"	grade4="7"	grade5="7"	grade6="7"	grade7="7"	grade8="7"	grade9="7"	grade10="7"	grade11="7"	UniqueGrade1="0"	UniqueGrade2="0"	ACSY="0"	UniqueACSY="0"	bike5="0"	bike8="0"	epul9="0"	epul10="0"	epul11="0"	/>
    		<rare_code	code="42"	RareNum="1"	grade4="2"	grade5="2"	grade6="2"	grade7="2"	grade8="2"	grade9="2"	grade10="2"	grade11="2"	UniqueGrade1="0"	UniqueGrade2="0"	ACSY="0"	UniqueACSY="0"	bike5="0"	bike8="0"	epul9="0"	epul10="0"	epul11="0"	/>
    		<rare_code	code="42"	RareNum="2"	grade4="4"	grade5="4"	grade6="4"	grade7="4"	grade8="4"	grade9="4"	grade10="4"	grade11="4"	UniqueGrade1="0"	UniqueGrade2="0"	ACSY="0"	UniqueACSY="0"	bike5="0"	bike8="0"	epul9="0"	epul10="0"	epul11="0"	/>
    		<rare_code	code="42"	RareNum="3"	grade4="6"	grade5="6"	grade6="6"	grade7="6"	grade8="6"	grade9="6"	grade10="6"	grade11="6"	UniqueGrade1="0"	UniqueGrade2="0"	ACSY="0"	UniqueACSY="0"	bike5="0"	bike8="0"	epul9="0"	epul10="0"	epul11="0"	/>
    		<rare_code	code="42"	RareNum="4"	grade4="8"	grade5="8"	grade6="8"	grade7="8"	grade8="8"	grade9="8"	grade10="8"	grade11="8"	UniqueGrade1="0"	UniqueGrade2="0"	ACSY="0"	UniqueACSY="0"	bike5="0"	bike8="0"	epul9="0"	epul10="0"	epul11="0"	/>
    		<rare_code	code="42"	RareNum="5"	grade4="8"	grade5="8"	grade6="8"	grade7="8"	grade8="8"	grade9="8"	grade10="8"	grade11="8"	UniqueGrade1="0"	UniqueGrade2="0"	ACSY="0"	UniqueACSY="0"	bike5="0"	bike8="0"	epul9="0"	epul10="0"	epul11="0"	/>
    		<rare_code	code="42"	RareNum="6"	grade4="10"	grade5="10"	grade6="10"	grade7="10"	grade8="10"	grade9="10"	grade10="10"	grade11="10"	UniqueGrade1="0"	UniqueGrade2="0"	ACSY="0"	UniqueACSY="0"	bike5="0"	bike8="0"	epul9="0"	epul10="0"	epul11="0"	/>
    		<rare_code	code="42"	RareNum="7"	grade4="14"	grade5="14"	grade6="14"	grade7="14"	grade8="14"	grade9="14"	grade10="14"	grade11="14"	UniqueGrade1="0"	UniqueGrade2="0"	ACSY="0"	UniqueACSY="0"	bike5="0"	bike8="0"	epul9="0"	epul10="0"	epul11="0"	/>
    		<rare_code	code="43"	RareNum="1"	grade4="10"	grade5="10"	grade6="10"	grade7="10"	grade8="10"	grade9="10"	grade10="10"	grade11="10"	UniqueGrade1="0"	UniqueGrade2="0"	ACSY="0"	UniqueACSY="0"	bike5="0"	bike8="0"	epul9="0"	epul10="0"	epul11="0"	/>
    		<rare_code	code="43"	RareNum="2"	grade4="15"	grade5="15"	grade6="15"	grade7="15"	grade8="15"	grade9="15"	grade10="15"	grade11="15"	UniqueGrade1="0"	UniqueGrade2="0"	ACSY="0"	UniqueACSY="0"	bike5="0"	bike8="0"	epul9="0"	epul10="0"	epul11="0"	/>
    		<rare_code	code="43"	RareNum="3"	grade4="20"	grade5="20"	grade6="20"	grade7="20"	grade8="20"	grade9="20"	grade10="20"	grade11="20"	UniqueGrade1="0"	UniqueGrade2="0"	ACSY="0"	UniqueACSY="0"	bike5="0"	bike8="0"	epul9="0"	epul10="0"	epul11="0"	/>
    		<rare_code	code="43"	RareNum="4"	grade4="30"	grade5="30"	grade6="30"	grade7="30"	grade8="30"	grade9="30"	grade10="30"	grade11="30"	UniqueGrade1="0"	UniqueGrade2="0"	ACSY="0"	UniqueACSY="0"	bike5="0"	bike8="0"	epul9="0"	epul10="0"	epul11="0"	/>
    		<rare_code	code="43"	RareNum="5"	grade4="30"	grade5="30"	grade6="30"	grade7="30"	grade8="30"	grade9="30"	grade10="30"	grade11="30"	UniqueGrade1="0"	UniqueGrade2="0"	ACSY="0"	UniqueACSY="0"	bike5="0"	bike8="0"	epul9="0"	epul10="0"	epul11="0"	/>
    		<rare_code	code="43"	RareNum="6"	grade4="40"	grade5="40"	grade6="40"	grade7="40"	grade8="40"	grade9="40"	grade10="40"	grade11="40"	UniqueGrade1="0"	UniqueGrade2="0"	ACSY="0"	UniqueACSY="0"	bike5="0"	bike8="0"	epul9="0"	epul10="0"	epul11="0"	/>
    		<rare_code	code="43"	RareNum="7"	grade4="50"	grade5="50"	grade6="50"	grade7="50"	grade8="50"	grade9="50"	grade10="50"	grade11="50"	UniqueGrade1="0"	UniqueGrade2="0"	ACSY="0"	UniqueACSY="0"	bike5="0"	bike8="0"	epul9="0"	epul10="0"	epul11="0"	/>
    		<rare_code	code="44"	RareNum="1"	grade4="20"	grade5="20"	grade6="20"	grade7="20"	grade8="20"	grade9="20"	grade10="20"	grade11="20"	UniqueGrade1="0"	UniqueGrade2="0"	ACSY="0"	UniqueACSY="0"	bike5="0"	bike8="0"	epul9="0"	epul10="0"	epul11="0"	/>
    		<rare_code	code="44"	RareNum="2"	grade4="30"	grade5="30"	grade6="30"	grade7="30"	grade8="30"	grade9="30"	grade10="30"	grade11="30"	UniqueGrade1="0"	UniqueGrade2="0"	ACSY="0"	UniqueACSY="0"	bike5="0"	bike8="0"	epul9="0"	epul10="0"	epul11="0"	/>
    		<rare_code	code="44"	RareNum="3"	grade4="40"	grade5="40"	grade6="40"	grade7="40"	grade8="40"	grade9="40"	grade10="40"	grade11="40"	UniqueGrade1="0"	UniqueGrade2="0"	ACSY="0"	UniqueACSY="0"	bike5="0"	bike8="0"	epul9="0"	epul10="0"	epul11="0"	/>
    		<rare_code	code="44"	RareNum="4"	grade4="60"	grade5="60"	grade6="60"	grade7="60"	grade8="60"	grade9="60"	grade10="60"	grade11="60"	UniqueGrade1="0"	UniqueGrade2="0"	ACSY="0"	UniqueACSY="0"	bike5="0"	bike8="0"	epul9="0"	epul10="0"	epul11="0"	/>
    		<rare_code	code="44"	RareNum="5"	grade4="60"	grade5="60"	grade6="60"	grade7="60"	grade8="60"	grade9="60"	grade10="60"	grade11="60"	UniqueGrade1="0"	UniqueGrade2="0"	ACSY="0"	UniqueACSY="0"	bike5="0"	bike8="0"	epul9="0"	epul10="0"	epul11="0"	/>
    		<rare_code	code="44"	RareNum="6"	grade4="80"	grade5="80"	grade6="80"	grade7="80"	grade8="80"	grade9="80"	grade10="80"	grade11="80"	UniqueGrade1="0"	UniqueGrade2="0"	ACSY="0"	UniqueACSY="0"	bike5="0"	bike8="0"	epul9="0"	epul10="0"	epul11="0"	/>
    		<rare_code	code="44"	RareNum="7"	grade4="100"	grade5="100"	grade6="100"	grade7="100"	grade8="100"	grade9="100"	grade10="100"	grade11="100"	UniqueGrade1="0"	UniqueGrade2="0"	ACSY="0"	UniqueACSY="0"	bike5="0"	bike8="0"	epul9="0"	epul10="0"	epul11="0"	/>
    		<rare_code	code="45"	RareNum="1"	grade4="1"	grade5="2"	grade6="2"	grade7="3"	grade8="3"	grade9="4"	grade10="4"	grade11="4"	UniqueGrade1="0"	UniqueGrade2="0"	ACSY="0"	UniqueACSY="0"	bike5="0"	bike8="0"	epul9="0"	epul10="0"	epul11="0"	/>
    		<rare_code	code="45"	RareNum="2"	grade4="2"	grade5="3"	grade6="3"	grade7="4"	grade8="4"	grade9="5"	grade10="5"	grade11="5"	UniqueGrade1="0"	UniqueGrade2="0"	ACSY="0"	UniqueACSY="0"	bike5="0"	bike8="0"	epul9="0"	epul10="0"	epul11="0"	/>
    		<rare_code	code="45"	RareNum="3"	grade4="2"	grade5="3"	grade6="4"	grade7="5"	grade8="5"	grade9="6"	grade10="6"	grade11="6"	UniqueGrade1="0"	UniqueGrade2="0"	ACSY="0"	UniqueACSY="0"	bike5="0"	bike8="0"	epul9="0"	epul10="0"	epul11="0"	/>
    		<rare_code	code="45"	RareNum="4"	grade4="3"	grade5="4"	grade6="5"	grade7="5"	grade8="6"	grade9="7"	grade10="7"	grade11="7"	UniqueGrade1="0"	UniqueGrade2="0"	ACSY="0"	UniqueACSY="0"	bike5="0"	bike8="0"	epul9="0"	epul10="0"	epul11="0"	/>
    		<rare_code	code="45"	RareNum="5"	grade4="3"	grade5="4"	grade6="5"	grade7="6"	grade8="7"	grade9="7"	grade10="7"	grade11="7"	UniqueGrade1="0"	UniqueGrade2="0"	ACSY="0"	UniqueACSY="0"	bike5="0"	bike8="0"	epul9="0"	epul10="0"	epul11="0"	/>
    		<rare_code	code="45"	RareNum="6"	grade4="3"	grade5="5"	grade6="6"	grade7="7"	grade8="7"	grade9="8"	grade10="8"	grade11="8"	UniqueGrade1="0"	UniqueGrade2="0"	ACSY="0"	UniqueACSY="0"	bike5="0"	bike8="0"	epul9="0"	epul10="0"	epul11="0"	/>
    		<rare_code	code="45"	RareNum="7"	grade4="5"	grade5="7"	grade6="8"	grade7="9"	grade8="10"	grade9="11"	grade10="11"	grade11="11"	UniqueGrade1="0"	UniqueGrade2="0"	ACSY="0"	UniqueACSY="0"	bike5="0"	bike8="0"	epul9="0"	epul10="0"	epul11="0"	/>
    		<rare_code	code="46"	RareNum="1"	grade4="1"	grade5="2"	grade6="2"	grade7="3"	grade8="3"	grade9="4"	grade10="4"	grade11="4"	UniqueGrade1="0"	UniqueGrade2="0"	ACSY="0"	UniqueACSY="0"	bike5="0"	bike8="0"	epul9="0"	epul10="0"	epul11="0"	/>
    		<rare_code	code="46"	RareNum="2"	grade4="2"	grade5="3"	grade6="3"	grade7="4"	grade8="4"	grade9="5"	grade10="5"	grade11="5"	UniqueGrade1="0"	UniqueGrade2="0"	ACSY="0"	UniqueACSY="0"	bike5="0"	bike8="0"	epul9="0"	epul10="0"	epul11="0"	/>
    		<rare_code	code="46"	RareNum="3"	grade4="2"	grade5="3"	grade6="4"	grade7="5"	grade8="5"	grade9="6"	grade10="6"	grade11="6"	UniqueGrade1="0"	UniqueGrade2="0"	ACSY="0"	UniqueACSY="0"	bike5="0"	bike8="0"	epul9="0"	epul10="0"	epul11="0"	/>
    		<rare_code	code="46"	RareNum="4"	grade4="3"	grade5="4"	grade6="5"	grade7="5"	grade8="6"	grade9="7"	grade10="7"	grade11="7"	UniqueGrade1="0"	UniqueGrade2="0"	ACSY="0"	UniqueACSY="0"	bike5="0"	bike8="0"	epul9="0"	epul10="0"	epul11="0"	/>
    		<rare_code	code="46"	RareNum="5"	grade4="3"	grade5="4"	grade6="5"	grade7="6"	grade8="7"	grade9="7"	grade10="7"	grade11="7"	UniqueGrade1="0"	UniqueGrade2="0"	ACSY="0"	UniqueACSY="0"	bike5="0"	bike8="0"	epul9="0"	epul10="0"	epul11="0"	/>
    		<rare_code	code="46"	RareNum="6"	grade4="3"	grade5="5"	grade6="6"	grade7="7"	grade8="7"	grade9="8"	grade10="8"	grade11="8"	UniqueGrade1="0"	UniqueGrade2="0"	ACSY="0"	UniqueACSY="0"	bike5="0"	bike8="0"	epul9="0"	epul10="0"	epul11="0"	/>
    		<rare_code	code="46"	RareNum="7"	grade4="5"	grade5="7"	grade6="8"	grade7="9"	grade8="10"	grade9="11"	grade10="11"	grade11="11"	UniqueGrade1="0"	UniqueGrade2="0"	ACSY="0"	UniqueACSY="0"	bike5="0"	bike8="0"	epul9="0"	epul10="0"	epul11="0"	/>
    		<rare_code	code="47"	RareNum="1"	grade4="1"	grade5="2"	grade6="2"	grade7="3"	grade8="3"	grade9="4"	grade10="4"	grade11="4"	UniqueGrade1="0"	UniqueGrade2="0"	ACSY="0"	UniqueACSY="0"	bike5="0"	bike8="0"	epul9="0"	epul10="0"	epul11="0"	/>
    		<rare_code	code="47"	RareNum="2"	grade4="2"	grade5="3"	grade6="3"	grade7="4"	grade8="4"	grade9="5"	grade10="5"	grade11="5"	UniqueGrade1="0"	UniqueGrade2="0"	ACSY="0"	UniqueACSY="0"	bike5="0"	bike8="0"	epul9="0"	epul10="0"	epul11="0"	/>
    		<rare_code	code="47"	RareNum="3"	grade4="2"	grade5="3"	grade6="4"	grade7="5"	grade8="5"	grade9="6"	grade10="6"	grade11="6"	UniqueGrade1="0"	UniqueGrade2="0"	ACSY="0"	UniqueACSY="0"	bike5="0"	bike8="0"	epul9="0"	epul10="0"	epul11="0"	/>
    		<rare_code	code="47"	RareNum="4"	grade4="3"	grade5="4"	grade6="5"	grade7="5"	grade8="6"	grade9="7"	grade10="7"	grade11="7"	UniqueGrade1="0"	UniqueGrade2="0"	ACSY="0"	UniqueACSY="0"	bike5="0"	bike8="0"	epul9="0"	epul10="0"	epul11="0"	/>
    		<rare_code	code="47"	RareNum="5"	grade4="3"	grade5="4"	grade6="5"	grade7="6"	grade8="7"	grade9="7"	grade10="7"	grade11="7"	UniqueGrade1="0"	UniqueGrade2="0"	ACSY="0"	UniqueACSY="0"	bike5="0"	bike8="0"	epul9="0"	epul10="0"	epul11="0"	/>
    		<rare_code	code="47"	RareNum="6"	grade4="3"	grade5="5"	grade6="6"	grade7="7"	grade8="7"	grade9="8"	grade10="8"	grade11="8"	UniqueGrade1="0"	UniqueGrade2="0"	ACSY="0"	UniqueACSY="0"	bike5="0"	bike8="0"	epul9="0"	epul10="0"	epul11="0"	/>
    		<rare_code	code="47"	RareNum="7"	grade4="5"	grade5="7"	grade6="8"	grade7="9"	grade8="10"	grade9="11"	grade10="11"	grade11="11"	UniqueGrade1="0"	UniqueGrade2="0"	ACSY="0"	UniqueACSY="0"	bike5="0"	bike8="0"	epul9="0"	epul10="0"	epul11="0"	/>
    		<rare_code	code="48"	RareNum="1"	grade4="1"	grade5="1"	grade6="1"	grade7="1"	grade8="1"	grade9="1"	grade10="1"	grade11="1"	UniqueGrade1="0"	UniqueGrade2="0"	ACSY="0"	UniqueACSY="0"	bike5="0"	bike8="0"	epul9="0"	epul10="0"	epul11="0"	/>
    		<rare_code	code="48"	RareNum="2"	grade4="1"	grade5="1"	grade6="1"	grade7="1"	grade8="1"	grade9="1"	grade10="1"	grade11="1"	UniqueGrade1="0"	UniqueGrade2="0"	ACSY="0"	UniqueACSY="0"	bike5="0"	bike8="0"	epul9="0"	epul10="0"	epul11="0"	/>
    		<rare_code	code="48"	RareNum="3"	grade4="1"	grade5="1"	grade6="1"	grade7="1"	grade8="1"	grade9="1"	grade10="1"	grade11="1"	UniqueGrade1="0"	UniqueGrade2="0"	ACSY="0"	UniqueACSY="0"	bike5="0"	bike8="0"	epul9="0"	epul10="0"	epul11="0"	/>
    		<rare_code	code="48"	RareNum="4"	grade4="1"	grade5="1"	grade6="1"	grade7="1"	grade8="1"	grade9="1"	grade10="1"	grade11="1"	UniqueGrade1="0"	UniqueGrade2="0"	ACSY="0"	UniqueACSY="0"	bike5="0"	bike8="0"	epul9="0"	epul10="0"	epul11="0"	/>
    		<rare_code	code="48"	RareNum="5"	grade4="1"	grade5="1"	grade6="1"	grade7="1"	grade8="1"	grade9="1"	grade10="1"	grade11="1"	UniqueGrade1="0"	UniqueGrade2="0"	ACSY="0"	UniqueACSY="0"	bike5="0"	bike8="0"	epul9="0"	epul10="0"	epul11="0"	/>
    		<rare_code	code="48"	RareNum="6"	grade4="1"	grade5="1"	grade6="1"	grade7="1"	grade8="1"	grade9="1"	grade10="1"	grade11="1"	UniqueGrade1="0"	UniqueGrade2="0"	ACSY="0"	UniqueACSY="0"	bike5="0"	bike8="0"	epul9="0"	epul10="0"	epul11="0"	/>
    		<rare_code	code="48"	RareNum="7"	grade4="1"	grade5="1"	grade6="1"	grade7="1"	grade8="1"	grade9="1"	grade10="1"	grade11="1"	UniqueGrade1="0"	UniqueGrade2="0"	ACSY="0"	UniqueACSY="0"	bike5="0"	bike8="0"	epul9="0"	epul10="0"	epul11="0"	/>
    		<rare_code	code="49"	RareNum="1"	grade4="2"	grade5="2"	grade6="2"	grade7="2"	grade8="2"	grade9="2"	grade10="2"	grade11="2"	UniqueGrade1="0"	UniqueGrade2="0"	ACSY="0"	UniqueACSY="0"	bike5="0"	bike8="0"	epul9="0"	epul10="0"	epul11="0"	/>
    		<rare_code	code="49"	RareNum="2"	grade4="3"	grade5="3"	grade6="3"	grade7="3"	grade8="3"	grade9="3"	grade10="3"	grade11="3"	UniqueGrade1="0"	UniqueGrade2="0"	ACSY="0"	UniqueACSY="0"	bike5="0"	bike8="0"	epul9="0"	epul10="0"	epul11="0"	/>
    		<rare_code	code="49"	RareNum="3"	grade4="4"	grade5="4"	grade6="4"	grade7="4"	grade8="4"	grade9="4"	grade10="4"	grade11="4"	UniqueGrade1="0"	UniqueGrade2="0"	ACSY="0"	UniqueACSY="0"	bike5="0"	bike8="0"	epul9="0"	epul10="0"	epul11="0"	/>
    		<rare_code	code="49"	RareNum="4"	grade4="5"	grade5="5"	grade6="5"	grade7="5"	grade8="5"	grade9="5"	grade10="5"	grade11="5"	UniqueGrade1="0"	UniqueGrade2="0"	ACSY="0"	UniqueACSY="0"	bike5="0"	bike8="0"	epul9="0"	epul10="0"	epul11="0"	/>
    		<rare_code	code="49"	RareNum="5"	grade4="6"	grade5="6"	grade6="6"	grade7="6"	grade8="6"	grade9="6"	grade10="6"	grade11="6"	UniqueGrade1="0"	UniqueGrade2="0"	ACSY="0"	UniqueACSY="0"	bike5="0"	bike8="0"	epul9="0"	epul10="0"	epul11="0"	/>
    		<rare_code	code="49"	RareNum="6"	grade4="7"	grade5="7"	grade6="7"	grade7="7"	grade8="7"	grade9="7"	grade10="7"	grade11="7"	UniqueGrade1="0"	UniqueGrade2="0"	ACSY="0"	UniqueACSY="0"	bike5="0"	bike8="0"	epul9="0"	epul10="0"	epul11="0"	/>
    		<rare_code	code="49"	RareNum="7"	grade4="8"	grade5="8"	grade6="8"	grade7="8"	grade8="8"	grade9="8"	grade10="8"	grade11="8"	UniqueGrade1="0"	UniqueGrade2="0"	ACSY="0"	UniqueACSY="0"	bike5="0"	bike8="0"	epul9="0"	epul10="0"	epul11="0"	/>
    		<rare_code	code="50"	RareNum="1"	grade4="4"	grade5="4"	grade6="4"	grade7="4"	grade8="4"	grade9="4"	grade10="4"	grade11="4"	UniqueGrade1="0"	UniqueGrade2="0"	ACSY="0"	UniqueACSY="0"	bike5="0"	bike8="0"	epul9="0"	epul10="0"	epul11="0"	/>
    		<rare_code	code="50"	RareNum="2"	grade4="6"	grade5="6"	grade6="6"	grade7="6"	grade8="6"	grade9="6"	grade10="6"	grade11="6"	UniqueGrade1="0"	UniqueGrade2="0"	ACSY="0"	UniqueACSY="0"	bike5="0"	bike8="0"	epul9="0"	epul10="0"	epul11="0"	/>
    		<rare_code	code="50"	RareNum="3"	grade4="8"	grade5="8"	grade6="8"	grade7="8"	grade8="8"	grade9="8"	grade10="8"	grade11="8"	UniqueGrade1="0"	UniqueGrade2="0"	ACSY="0"	UniqueACSY="0"	bike5="0"	bike8="0"	epul9="0"	epul10="0"	epul11="0"	/>
    		<rare_code	code="50"	RareNum="4"	grade4="10"	grade5="10"	grade6="10"	grade7="10"	grade8="10"	grade9="10"	grade10="10"	grade11="10"	UniqueGrade1="0"	UniqueGrade2="0"	ACSY="0"	UniqueACSY="0"	bike5="0"	bike8="0"	epul9="0"	epul10="0"	epul11="0"	/>
    		<rare_code	code="50"	RareNum="5"	grade4="12"	grade5="12"	grade6="12"	grade7="12"	grade8="12"	grade9="12"	grade10="12"	grade11="12"	UniqueGrade1="0"	UniqueGrade2="0"	ACSY="0"	UniqueACSY="0"	bike5="0"	bike8="0"	epul9="0"	epul10="0"	epul11="0"	/>
    		<rare_code	code="50"	RareNum="6"	grade4="14"	grade5="14"	grade6="14"	grade7="14"	grade8="14"	grade9="14"	grade10="14"	grade11="14"	UniqueGrade1="0"	UniqueGrade2="0"	ACSY="0"	UniqueACSY="0"	bike5="0"	bike8="0"	epul9="0"	epul10="0"	epul11="0"	/>
    		<rare_code	code="50"	RareNum="7"	grade4="16"	grade5="16"	grade6="16"	grade7="16"	grade8="16"	grade9="16"	grade10="16"	grade11="16"	UniqueGrade1="0"	UniqueGrade2="0"	ACSY="0"	UniqueACSY="0"	bike5="0"	bike8="0"	epul9="0"	epul10="0"	epul11="0"	/>
    		<rare_code	code="51"	RareNum="1"	grade4="1"	grade5="1"	grade6="1"	grade7="1"	grade8="1"	grade9="1"	grade10="1"	grade11="1"	UniqueGrade1="0"	UniqueGrade2="0"	ACSY="0"	UniqueACSY="0"	bike5="0"	bike8="0"	epul9="0"	epul10="0"	epul11="0"	/>
    		<rare_code	code="51"	RareNum="2"	grade4="2"	grade5="2"	grade6="2"	grade7="2"	grade8="2"	grade9="2"	grade10="2"	grade11="2"	UniqueGrade1="0"	UniqueGrade2="0"	ACSY="0"	UniqueACSY="0"	bike5="0"	bike8="0"	epul9="0"	epul10="0"	epul11="0"	/>
    		<rare_code	code="51"	RareNum="3"	grade4="3"	grade5="3"	grade6="3"	grade7="3"	grade8="3"	grade9="3"	grade10="3"	grade11="3"	UniqueGrade1="0"	UniqueGrade2="0"	ACSY="0"	UniqueACSY="0"	bike5="0"	bike8="0"	epul9="0"	epul10="0"	epul11="0"	/>
    		<rare_code	code="51"	RareNum="4"	grade4="4"	grade5="4"	grade6="4"	grade7="4"	grade8="4"	grade9="4"	grade10="4"	grade11="4"	UniqueGrade1="0"	UniqueGrade2="0"	ACSY="0"	UniqueACSY="0"	bike5="0"	bike8="0"	epul9="0"	epul10="0"	epul11="0"	/>
    		<rare_code	code="51"	RareNum="5"	grade4="5"	grade5="5"	grade6="5"	grade7="5"	grade8="5"	grade9="5"	grade10="5"	grade11="5"	UniqueGrade1="0"	UniqueGrade2="0"	ACSY="0"	UniqueACSY="0"	bike5="0"	bike8="0"	epul9="0"	epul10="0"	epul11="0"	/>
    		<rare_code	code="51"	RareNum="6"	grade4="6"	grade5="6"	grade6="6"	grade7="6"	grade8="6"	grade9="6"	grade10="6"	grade11="6"	UniqueGrade1="0"	UniqueGrade2="0"	ACSY="0"	UniqueACSY="0"	bike5="0"	bike8="0"	epul9="0"	epul10="0"	epul11="0"	/>
    		<rare_code	code="51"	RareNum="7"	grade4="7"	grade5="7"	grade6="7"	grade7="7"	grade8="7"	grade9="7"	grade10="7"	grade11="7"	UniqueGrade1="0"	UniqueGrade2="0"	ACSY="0"	UniqueACSY="0"	bike5="0"	bike8="0"	epul9="0"	epul10="0"	epul11="0"	/>
    		<rare_code	code="52"	RareNum="1"	grade4="2"	grade5="2"	grade6="2"	grade7="2"	grade8="2"	grade9="2"	grade10="2"	grade11="2"	UniqueGrade1="0"	UniqueGrade2="0"	ACSY="0"	UniqueACSY="0"	bike5="0"	bike8="0"	epul9="0"	epul10="0"	epul11="0"	/>
    		<rare_code	code="52"	RareNum="2"	grade4="4"	grade5="4"	grade6="4"	grade7="4"	grade8="4"	grade9="4"	grade10="4"	grade11="4"	UniqueGrade1="0"	UniqueGrade2="0"	ACSY="0"	UniqueACSY="0"	bike5="0"	bike8="0"	epul9="0"	epul10="0"	epul11="0"	/>
    		<rare_code	code="52"	RareNum="3"	grade4="6"	grade5="6"	grade6="6"	grade7="6"	grade8="6"	grade9="6"	grade10="6"	grade11="6"	UniqueGrade1="0"	UniqueGrade2="0"	ACSY="0"	UniqueACSY="0"	bike5="0"	bike8="0"	epul9="0"	epul10="0"	epul11="0"	/>
    		<rare_code	code="52"	RareNum="4"	grade4="8"	grade5="8"	grade6="8"	grade7="8"	grade8="8"	grade9="8"	grade10="8"	grade11="8"	UniqueGrade1="0"	UniqueGrade2="0"	ACSY="0"	UniqueACSY="0"	bike5="0"	bike8="0"	epul9="0"	epul10="0"	epul11="0"	/>
    		<rare_code	code="52"	RareNum="5"	grade4="10"	grade5="10"	grade6="10"	grade7="10"	grade8="10"	grade9="10"	grade10="10"	grade11="10"	UniqueGrade1="0"	UniqueGrade2="0"	ACSY="0"	UniqueACSY="0"	bike5="0"	bike8="0"	epul9="0"	epul10="0"	epul11="0"	/>
    		<rare_code	code="52"	RareNum="6"	grade4="12"	grade5="12"	grade6="12"	grade7="12"	grade8="12"	grade9="12"	grade10="12"	grade11="12"	UniqueGrade1="0"	UniqueGrade2="0"	ACSY="0"	UniqueACSY="0"	bike5="0"	bike8="0"	epul9="0"	epul10="0"	epul11="0"	/>
    		<rare_code	code="52"	RareNum="7"	grade4="14"	grade5="14"	grade6="14"	grade7="14"	grade8="14"	grade9="14"	grade10="14"	grade11="14"	UniqueGrade1="0"	UniqueGrade2="0"	ACSY="0"	UniqueACSY="0"	bike5="0"	bike8="0"	epul9="0"	epul10="0"	epul11="0"	/>
    		<rare_code	code="53"	RareNum="1"	grade4="1"	grade5="1"	grade6="1"	grade7="1"	grade8="1"	grade9="1"	grade10="1"	grade11="1"	UniqueGrade1="0"	UniqueGrade2="0"	ACSY="0"	UniqueACSY="0"	bike5="0"	bike8="0"	epul9="0"	epul10="0"	epul11="0"	/>
    		<rare_code	code="53"	RareNum="2"	grade4="1"	grade5="1"	grade6="1"	grade7="1"	grade8="1"	grade9="1"	grade10="1"	grade11="1"	UniqueGrade1="0"	UniqueGrade2="0"	ACSY="0"	UniqueACSY="0"	bike5="0"	bike8="0"	epul9="0"	epul10="0"	epul11="0"	/>
    		<rare_code	code="53"	RareNum="3"	grade4="1"	grade5="1"	grade6="1"	grade7="1"	grade8="1"	grade9="1"	grade10="1"	grade11="1"	UniqueGrade1="0"	UniqueGrade2="0"	ACSY="0"	UniqueACSY="0"	bike5="0"	bike8="0"	epul9="0"	epul10="0"	epul11="0"	/>
    		<rare_code	code="53"	RareNum="4"	grade4="1"	grade5="1"	grade6="1"	grade7="1"	grade8="1"	grade9="1"	grade10="1"	grade11="1"	UniqueGrade1="0"	UniqueGrade2="0"	ACSY="0"	UniqueACSY="0"	bike5="0"	bike8="0"	epul9="0"	epul10="0"	epul11="0"	/>
    		<rare_code	code="53"	RareNum="5"	grade4="1"	grade5="1"	grade6="1"	grade7="1"	grade8="1"	grade9="1"	grade10="1"	grade11="1"	UniqueGrade1="0"	UniqueGrade2="0"	ACSY="0"	UniqueACSY="0"	bike5="0"	bike8="0"	epul9="0"	epul10="0"	epul11="0"	/>
    		<rare_code	code="53"	RareNum="6"	grade4="1"	grade5="1"	grade6="1"	grade7="1"	grade8="1"	grade9="1"	grade10="1"	grade11="1"	UniqueGrade1="0"	UniqueGrade2="0"	ACSY="0"	UniqueACSY="0"	bike5="0"	bike8="0"	epul9="0"	epul10="0"	epul11="0"	/>
    		<rare_code	code="53"	RareNum="7"	grade4="1"	grade5="1"	grade6="1"	grade7="1"	grade8="1"	grade9="1"	grade10="1"	grade11="1"	UniqueGrade1="0"	UniqueGrade2="0"	ACSY="0"	UniqueACSY="0"	bike5="0"	bike8="0"	epul9="0"	epul10="0"	epul11="0"	/>
    		<rare_code	code="54"	RareNum="1"	grade4="1"	grade5="1"	grade6="1"	grade7="1"	grade8="1"	grade9="1"	grade10="1"	grade11="1"	UniqueGrade1="0"	UniqueGrade2="0"	ACSY="0"	UniqueACSY="0"	bike5="0"	bike8="0"	epul9="0"	epul10="0"	epul11="0"	/>
    		<rare_code	code="54"	RareNum="2"	grade4="1"	grade5="1"	grade6="1"	grade7="1"	grade8="1"	grade9="1"	grade10="1"	grade11="1"	UniqueGrade1="0"	UniqueGrade2="0"	ACSY="0"	UniqueACSY="0"	bike5="0"	bike8="0"	epul9="0"	epul10="0"	epul11="0"	/>
    		<rare_code	code="54"	RareNum="3"	grade4="1"	grade5="1"	grade6="1"	grade7="1"	grade8="1"	grade9="1"	grade10="1"	grade11="1"	UniqueGrade1="0"	UniqueGrade2="0"	ACSY="0"	UniqueACSY="0"	bike5="0"	bike8="0"	epul9="0"	epul10="0"	epul11="0"	/>
    		<rare_code	code="54"	RareNum="4"	grade4="1"	grade5="1"	grade6="1"	grade7="1"	grade8="1"	grade9="1"	grade10="1"	grade11="1"	UniqueGrade1="0"	UniqueGrade2="0"	ACSY="0"	UniqueACSY="0"	bike5="0"	bike8="0"	epul9="0"	epul10="0"	epul11="0"	/>
    		<rare_code	code="54"	RareNum="5"	grade4="1"	grade5="1"	grade6="1"	grade7="1"	grade8="1"	grade9="1"	grade10="1"	grade11="1"	UniqueGrade1="0"	UniqueGrade2="0"	ACSY="0"	UniqueACSY="0"	bike5="0"	bike8="0"	epul9="0"	epul10="0"	epul11="0"	/>
    		<rare_code	code="54"	RareNum="6"	grade4="1"	grade5="1"	grade6="1"	grade7="1"	grade8="1"	grade9="1"	grade10="1"	grade11="1"	UniqueGrade1="0"	UniqueGrade2="0"	ACSY="0"	UniqueACSY="0"	bike5="0"	bike8="0"	epul9="0"	epul10="0"	epul11="0"	/>
    		<rare_code	code="54"	RareNum="7"	grade4="1"	grade5="1"	grade6="1"	grade7="1"	grade8="1"	grade9="1"	grade10="1"	grade11="1"	UniqueGrade1="0"	UniqueGrade2="0"	ACSY="0"	UniqueACSY="0"	bike5="0"	bike8="0"	epul9="0"	epul10="0"	epul11="0"	/>
    		<rare_code	code="55"	RareNum="1"	grade4="1"	grade5="1"	grade6="1"	grade7="1"	grade8="1"	grade9="1"	grade10="1"	grade11="1"	UniqueGrade1="0"	UniqueGrade2="0"	ACSY="0"	UniqueACSY="0"	bike5="0"	bike8="0"	epul9="0"	epul10="0"	epul11="0"	/>
    		<rare_code	code="55"	RareNum="2"	grade4="1"	grade5="1"	grade6="1"	grade7="1"	grade8="1"	grade9="1"	grade10="1"	grade11="1"	UniqueGrade1="0"	UniqueGrade2="0"	ACSY="0"	UniqueACSY="0"	bike5="0"	bike8="0"	epul9="0"	epul10="0"	epul11="0"	/>
    		<rare_code	code="55"	RareNum="3"	grade4="1"	grade5="1"	grade6="1"	grade7="1"	grade8="1"	grade9="1"	grade10="1"	grade11="1"	UniqueGrade1="0"	UniqueGrade2="0"	ACSY="0"	UniqueACSY="0"	bike5="0"	bike8="0"	epul9="0"	epul10="0"	epul11="0"	/>
    		<rare_code	code="55"	RareNum="4"	grade4="1"	grade5="1"	grade6="1"	grade7="1"	grade8="1"	grade9="1"	grade10="1"	grade11="1"	UniqueGrade1="0"	UniqueGrade2="0"	ACSY="0"	UniqueACSY="0"	bike5="0"	bike8="0"	epul9="0"	epul10="0"	epul11="0"	/>
    		<rare_code	code="55"	RareNum="5"	grade4="1"	grade5="1"	grade6="1"	grade7="1"	grade8="1"	grade9="1"	grade10="1"	grade11="1"	UniqueGrade1="0"	UniqueGrade2="0"	ACSY="0"	UniqueACSY="0"	bike5="0"	bike8="0"	epul9="0"	epul10="0"	epul11="0"	/>
    		<rare_code	code="55"	RareNum="6"	grade4="1"	grade5="1"	grade6="1"	grade7="1"	grade8="1"	grade9="1"	grade10="1"	grade11="1"	UniqueGrade1="0"	UniqueGrade2="0"	ACSY="0"	UniqueACSY="0"	bike5="0"	bike8="0"	epul9="0"	epul10="0"	epul11="0"	/>
    		<rare_code	code="55"	RareNum="7"	grade4="1"	grade5="1"	grade6="1"	grade7="1"	grade8="1"	grade9="1"	grade10="1"	grade11="1"	UniqueGrade1="0"	UniqueGrade2="0"	ACSY="0"	UniqueACSY="0"	bike5="0"	bike8="0"	epul9="0"	epul10="0"	epul11="0"	/>
    		<rare_code	code="56"	RareNum="1"	grade4="1"	grade5="1"	grade6="1"	grade7="1"	grade8="1"	grade9="1"	grade10="1"	grade11="1"	UniqueGrade1="0"	UniqueGrade2="0"	ACSY="0"	UniqueACSY="0"	bike5="0"	bike8="0"	epul9="0"	epul10="0"	epul11="0"	/>
    		<rare_code	code="56"	RareNum="2"	grade4="1"	grade5="1"	grade6="1"	grade7="1"	grade8="1"	grade9="1"	grade10="1"	grade11="1"	UniqueGrade1="0"	UniqueGrade2="0"	ACSY="0"	UniqueACSY="0"	bike5="0"	bike8="0"	epul9="0"	epul10="0"	epul11="0"	/>
    		<rare_code	code="56"	RareNum="3"	grade4="1"	grade5="1"	grade6="1"	grade7="1"	grade8="1"	grade9="1"	grade10="1"	grade11="1"	UniqueGrade1="0"	UniqueGrade2="0"	ACSY="0"	UniqueACSY="0"	bike5="0"	bike8="0"	epul9="0"	epul10="0"	epul11="0"	/>
    		<rare_code	code="56"	RareNum="4"	grade4="1"	grade5="1"	grade6="1"	grade7="1"	grade8="1"	grade9="1"	grade10="1"	grade11="1"	UniqueGrade1="0"	UniqueGrade2="0"	ACSY="0"	UniqueACSY="0"	bike5="0"	bike8="0"	epul9="0"	epul10="0"	epul11="0"	/>
    		<rare_code	code="56"	RareNum="5"	grade4="1"	grade5="1"	grade6="1"	grade7="1"	grade8="1"	grade9="1"	grade10="1"	grade11="1"	UniqueGrade1="0"	UniqueGrade2="0"	ACSY="0"	UniqueACSY="0"	bike5="0"	bike8="0"	epul9="0"	epul10="0"	epul11="0"	/>
    		<rare_code	code="56"	RareNum="6"	grade4="1"	grade5="1"	grade6="1"	grade7="1"	grade8="1"	grade9="1"	grade10="1"	grade11="1"	UniqueGrade1="0"	UniqueGrade2="0"	ACSY="0"	UniqueACSY="0"	bike5="0"	bike8="0"	epul9="0"	epul10="0"	epul11="0"	/>
    		<rare_code	code="56"	RareNum="7"	grade4="1"	grade5="1"	grade6="1"	grade7="1"	grade8="1"	grade9="1"	grade10="1"	grade11="1"	UniqueGrade1="0"	UniqueGrade2="0"	ACSY="0"	UniqueACSY="0"	bike5="0"	bike8="0"	epul9="0"	epul10="0"	epul11="0"	/>
    		<rare_code	code="57"	RareNum="1"	grade4="1"	grade5="1"	grade6="1"	grade7="1"	grade8="1"	grade9="1"	grade10="1"	grade11="1"	UniqueGrade1="0"	UniqueGrade2="0"	ACSY="0"	UniqueACSY="0"	bike5="0"	bike8="0"	epul9="0"	epul10="0"	epul11="0"	/>
    		<rare_code	code="57"	RareNum="2"	grade4="1"	grade5="1"	grade6="1"	grade7="1"	grade8="1"	grade9="1"	grade10="1"	grade11="1"	UniqueGrade1="0"	UniqueGrade2="0"	ACSY="0"	UniqueACSY="0"	bike5="0"	bike8="0"	epul9="0"	epul10="0"	epul11="0"	/>
    		<rare_code	code="57"	RareNum="3"	grade4="1"	grade5="1"	grade6="1"	grade7="1"	grade8="1"	grade9="1"	grade10="1"	grade11="1"	UniqueGrade1="0"	UniqueGrade2="0"	ACSY="0"	UniqueACSY="0"	bike5="0"	bike8="0"	epul9="0"	epul10="0"	epul11="0"	/>
    		<rare_code	code="57"	RareNum="4"	grade4="1"	grade5="1"	grade6="1"	grade7="1"	grade8="1"	grade9="1"	grade10="1"	grade11="1"	UniqueGrade1="0"	UniqueGrade2="0"	ACSY="0"	UniqueACSY="0"	bike5="0"	bike8="0"	epul9="0"	epul10="0"	epul11="0"	/>
    		<rare_code	code="57"	RareNum="5"	grade4="1"	grade5="1"	grade6="1"	grade7="1"	grade8="1"	grade9="1"	grade10="1"	grade11="1"	UniqueGrade1="0"	UniqueGrade2="0"	ACSY="0"	UniqueACSY="0"	bike5="0"	bike8="0"	epul9="0"	epul10="0"	epul11="0"	/>
    		<rare_code	code="57"	RareNum="6"	grade4="1"	grade5="1"	grade6="1"	grade7="1"	grade8="1"	grade9="1"	grade10="1"	grade11="1"	UniqueGrade1="0"	UniqueGrade2="0"	ACSY="0"	UniqueACSY="0"	bike5="0"	bike8="0"	epul9="0"	epul10="0"	epul11="0"	/>
    		<rare_code	code="57"	RareNum="7"	grade4="1"	grade5="1"	grade6="1"	grade7="1"	grade8="1"	grade9="1"	grade10="1"	grade11="1"	UniqueGrade1="0"	UniqueGrade2="0"	ACSY="0"	UniqueACSY="0"	bike5="0"	bike8="0"	epul9="0"	epul10="0"	epul11="0"	/>
    		<rare_code	code="58"	RareNum="1"	grade4="1"	grade5="1"	grade6="1"	grade7="1"	grade8="1"	grade9="1"	grade10="1"	grade11="1"	UniqueGrade1="0"	UniqueGrade2="0"	ACSY="0"	UniqueACSY="0"	bike5="0"	bike8="0"	epul9="0"	epul10="0"	epul11="0"	/>
    		<rare_code	code="58"	RareNum="2"	grade4="1"	grade5="1"	grade6="1"	grade7="1"	grade8="1"	grade9="1"	grade10="1"	grade11="1"	UniqueGrade1="0"	UniqueGrade2="0"	ACSY="0"	UniqueACSY="0"	bike5="0"	bike8="0"	epul9="0"	epul10="0"	epul11="0"	/>
    		<rare_code	code="58"	RareNum="3"	grade4="1"	grade5="1"	grade6="1"	grade7="1"	grade8="1"	grade9="1"	grade10="1"	grade11="1"	UniqueGrade1="0"	UniqueGrade2="0"	ACSY="0"	UniqueACSY="0"	bike5="0"	bike8="0"	epul9="0"	epul10="0"	epul11="0"	/>
    		<rare_code	code="58"	RareNum="4"	grade4="1"	grade5="1"	grade6="1"	grade7="1"	grade8="1"	grade9="1"	grade10="1"	grade11="1"	UniqueGrade1="0"	UniqueGrade2="0"	ACSY="0"	UniqueACSY="0"	bike5="0"	bike8="0"	epul9="0"	epul10="0"	epul11="0"	/>
    		<rare_code	code="58"	RareNum="5"	grade4="1"	grade5="1"	grade6="1"	grade7="1"	grade8="1"	grade9="1"	grade10="1"	grade11="1"	UniqueGrade1="0"	UniqueGrade2="0"	ACSY="0"	UniqueACSY="0"	bike5="0"	bike8="0"	epul9="0"	epul10="0"	epul11="0"	/>
    		<rare_code	code="58"	RareNum="6"	grade4="1"	grade5="1"	grade6="1"	grade7="1"	grade8="1"	grade9="1"	grade10="1"	grade11="1"	UniqueGrade1="0"	UniqueGrade2="0"	ACSY="0"	UniqueACSY="0"	bike5="0"	bike8="0"	epul9="0"	epul10="0"	epul11="0"	/>
    		<rare_code	code="58"	RareNum="7"	grade4="1"	grade5="1"	grade6="1"	grade7="1"	grade8="1"	grade9="1"	grade10="1"	grade11="1"	UniqueGrade1="0"	UniqueGrade2="0"	ACSY="0"	UniqueACSY="0"	bike5="0"	bike8="0"	epul9="0"	epul10="0"	epul11="0"	/>
    		<rare_code	code="59"	RareNum="1"	grade4="1"	grade5="1"	grade6="1"	grade7="1"	grade8="1"	grade9="1"	grade10="1"	grade11="1"	UniqueGrade1="0"	UniqueGrade2="0"	ACSY="0"	UniqueACSY="0"	bike5="0"	bike8="0"	epul9="0"	epul10="0"	epul11="0"	/>
    		<rare_code	code="59"	RareNum="2"	grade4="1"	grade5="1"	grade6="1"	grade7="1"	grade8="1"	grade9="1"	grade10="1"	grade11="1"	UniqueGrade1="0"	UniqueGrade2="0"	ACSY="0"	UniqueACSY="0"	bike5="0"	bike8="0"	epul9="0"	epul10="0"	epul11="0"	/>
    		<rare_code	code="59"	RareNum="3"	grade4="1"	grade5="1"	grade6="1"	grade7="1"	grade8="1"	grade9="1"	grade10="1"	grade11="1"	UniqueGrade1="0"	UniqueGrade2="0"	ACSY="0"	UniqueACSY="0"	bike5="0"	bike8="0"	epul9="0"	epul10="0"	epul11="0"	/>
    		<rare_code	code="59"	RareNum="4"	grade4="1"	grade5="1"	grade6="1"	grade7="1"	grade8="1"	grade9="1"	grade10="1"	grade11="1"	UniqueGrade1="0"	UniqueGrade2="0"	ACSY="0"	UniqueACSY="0"	bike5="0"	bike8="0"	epul9="0"	epul10="0"	epul11="0"	/>
    		<rare_code	code="59"	RareNum="5"	grade4="1"	grade5="1"	grade6="1"	grade7="1"	grade8="1"	grade9="1"	grade10="1"	grade11="1"	UniqueGrade1="0"	UniqueGrade2="0"	ACSY="0"	UniqueACSY="0"	bike5="0"	bike8="0"	epul9="0"	epul10="0"	epul11="0"	/>
    		<rare_code	code="59"	RareNum="6"	grade4="1"	grade5="1"	grade6="1"	grade7="1"	grade8="1"	grade9="1"	grade10="1"	grade11="1"	UniqueGrade1="0"	UniqueGrade2="0"	ACSY="0"	UniqueACSY="0"	bike5="0"	bike8="0"	epul9="0"	epul10="0"	epul11="0"	/>
    		<rare_code	code="59"	RareNum="7"	grade4="1"	grade5="1"	grade6="1"	grade7="1"	grade8="1"	grade9="1"	grade10="1"	grade11="1"	UniqueGrade1="0"	UniqueGrade2="0"	ACSY="0"	UniqueACSY="0"	bike5="0"	bike8="0"	epul9="0"	epul10="0"	epul11="0"	/>
    		<rare_code	code="60"	RareNum="1"	grade4="1"	grade5="1"	grade6="1"	grade7="1"	grade8="1"	grade9="1"	grade10="1"	grade11="1"	UniqueGrade1="0"	UniqueGrade2="0"	ACSY="0"	UniqueACSY="0"	bike5="0"	bike8="0"	epul9="0"	epul10="0"	epul11="0"	/>
    		<rare_code	code="60"	RareNum="2"	grade4="1"	grade5="1"	grade6="1"	grade7="1"	grade8="1"	grade9="1"	grade10="1"	grade11="1"	UniqueGrade1="0"	UniqueGrade2="0"	ACSY="0"	UniqueACSY="0"	bike5="0"	bike8="0"	epul9="0"	epul10="0"	epul11="0"	/>
    		<rare_code	code="60"	RareNum="3"	grade4="1"	grade5="1"	grade6="1"	grade7="1"	grade8="1"	grade9="1"	grade10="1"	grade11="1"	UniqueGrade1="0"	UniqueGrade2="0"	ACSY="0"	UniqueACSY="0"	bike5="0"	bike8="0"	epul9="0"	epul10="0"	epul11="0"	/>
    		<rare_code	code="60"	RareNum="4"	grade4="1"	grade5="1"	grade6="1"	grade7="1"	grade8="1"	grade9="1"	grade10="1"	grade11="1"	UniqueGrade1="0"	UniqueGrade2="0"	ACSY="0"	UniqueACSY="0"	bike5="0"	bike8="0"	epul9="0"	epul10="0"	epul11="0"	/>
    		<rare_code	code="60"	RareNum="5"	grade4="1"	grade5="1"	grade6="1"	grade7="1"	grade8="1"	grade9="1"	grade10="1"	grade11="1"	UniqueGrade1="0"	UniqueGrade2="0"	ACSY="0"	UniqueACSY="0"	bike5="0"	bike8="0"	epul9="0"	epul10="0"	epul11="0"	/>
    		<rare_code	code="60"	RareNum="6"	grade4="1"	grade5="1"	grade6="1"	grade7="1"	grade8="1"	grade9="1"	grade10="1"	grade11="1"	UniqueGrade1="0"	UniqueGrade2="0"	ACSY="0"	UniqueACSY="0"	bike5="0"	bike8="0"	epul9="0"	epul10="0"	epul11="0"	/>
    		<rare_code	code="60"	RareNum="7"	grade4="1"	grade5="1"	grade6="1"	grade7="1"	grade8="1"	grade9="1"	grade10="1"	grade11="1"	UniqueGrade1="0"	UniqueGrade2="0"	ACSY="0"	UniqueACSY="0"	bike5="0"	bike8="0"	epul9="0"	epul10="0"	epul11="0"	/>
    		<rare_code	code="61"	RareNum="1"	grade4="1"	grade5="1"	grade6="1"	grade7="1"	grade8="1"	grade9="1"	grade10="1"	grade11="1"	UniqueGrade1="0"	UniqueGrade2="0"	ACSY="0"	UniqueACSY="0"	bike5="0"	bike8="0"	epul9="0"	epul10="0"	epul11="0"	/>
    		<rare_code	code="61"	RareNum="2"	grade4="1"	grade5="1"	grade6="1"	grade7="1"	grade8="1"	grade9="1"	grade10="1"	grade11="1"	UniqueGrade1="0"	UniqueGrade2="0"	ACSY="0"	UniqueACSY="0"	bike5="0"	bike8="0"	epul9="0"	epul10="0"	epul11="0"	/>
    		<rare_code	code="61"	RareNum="3"	grade4="1"	grade5="1"	grade6="1"	grade7="1"	grade8="1"	grade9="1"	grade10="1"	grade11="1"	UniqueGrade1="0"	UniqueGrade2="0"	ACSY="0"	UniqueACSY="0"	bike5="0"	bike8="0"	epul9="0"	epul10="0"	epul11="0"	/>
    		<rare_code	code="61"	RareNum="4"	grade4="1"	grade5="1"	grade6="1"	grade7="1"	grade8="1"	grade9="1"	grade10="1"	grade11="1"	UniqueGrade1="0"	UniqueGrade2="0"	ACSY="0"	UniqueACSY="0"	bike5="0"	bike8="0"	epul9="0"	epul10="0"	epul11="0"	/>
    		<rare_code	code="61"	RareNum="5"	grade4="1"	grade5="1"	grade6="1"	grade7="1"	grade8="1"	grade9="1"	grade10="1"	grade11="1"	UniqueGrade1="0"	UniqueGrade2="0"	ACSY="0"	UniqueACSY="0"	bike5="0"	bike8="0"	epul9="0"	epul10="0"	epul11="0"	/>
    		<rare_code	code="61"	RareNum="6"	grade4="1"	grade5="1"	grade6="1"	grade7="1"	grade8="1"	grade9="1"	grade10="1"	grade11="1"	UniqueGrade1="0"	UniqueGrade2="0"	ACSY="0"	UniqueACSY="0"	bike5="0"	bike8="0"	epul9="0"	epul10="0"	epul11="0"	/>
    		<rare_code	code="61"	RareNum="7"	grade4="1"	grade5="1"	grade6="1"	grade7="1"	grade8="1"	grade9="1"	grade10="1"	grade11="1"	UniqueGrade1="0"	UniqueGrade2="0"	ACSY="0"	UniqueACSY="0"	bike5="0"	bike8="0"	epul9="0"	epul10="0"	epul11="0"	/>
    		<rare_code	code="62"	RareNum="1"	grade4="1"	grade5="1"	grade6="1"	grade7="1"	grade8="1"	grade9="1"	grade10="1"	grade11="1"	UniqueGrade1="0"	UniqueGrade2="0"	ACSY="0"	UniqueACSY="0"	bike5="0"	bike8="0"	epul9="0"	epul10="0"	epul11="0"	/>
    		<rare_code	code="62"	RareNum="2"	grade4="1"	grade5="1"	grade6="1"	grade7="1"	grade8="1"	grade9="1"	grade10="1"	grade11="1"	UniqueGrade1="0"	UniqueGrade2="0"	ACSY="0"	UniqueACSY="0"	bike5="0"	bike8="0"	epul9="0"	epul10="0"	epul11="0"	/>
    		<rare_code	code="62"	RareNum="3"	grade4="1"	grade5="1"	grade6="1"	grade7="1"	grade8="1"	grade9="1"	grade10="1"	grade11="1"	UniqueGrade1="0"	UniqueGrade2="0"	ACSY="0"	UniqueACSY="0"	bike5="0"	bike8="0"	epul9="0"	epul10="0"	epul11="0"	/>
    		<rare_code	code="62"	RareNum="4"	grade4="1"	grade5="1"	grade6="1"	grade7="1"	grade8="1"	grade9="1"	grade10="1"	grade11="1"	UniqueGrade1="0"	UniqueGrade2="0"	ACSY="0"	UniqueACSY="0"	bike5="0"	bike8="0"	epul9="0"	epul10="0"	epul11="0"	/>
    		<rare_code	code="62"	RareNum="5"	grade4="1"	grade5="1"	grade6="1"	grade7="1"	grade8="1"	grade9="1"	grade10="1"	grade11="1"	UniqueGrade1="0"	UniqueGrade2="0"	ACSY="0"	UniqueACSY="0"	bike5="0"	bike8="0"	epul9="0"	epul10="0"	epul11="0"	/>
    		<rare_code	code="62"	RareNum="6"	grade4="1"	grade5="1"	grade6="1"	grade7="1"	grade8="1"	grade9="1"	grade10="1"	grade11="1"	UniqueGrade1="0"	UniqueGrade2="0"	ACSY="0"	UniqueACSY="0"	bike5="0"	bike8="0"	epul9="0"	epul10="0"	epul11="0"	/>
    		<rare_code	code="62"	RareNum="7"	grade4="1"	grade5="1"	grade6="1"	grade7="1"	grade8="1"	grade9="1"	grade10="1"	grade11="1"	UniqueGrade1="0"	UniqueGrade2="0"	ACSY="0"	UniqueACSY="0"	bike5="0"	bike8="0"	epul9="0"	epul10="0"	epul11="0"	/>
    		<rare_code	code="63"	RareNum="1"	grade4="1"	grade5="1"	grade6="1"	grade7="1"	grade8="1"	grade9="1"	grade10="1"	grade11="1"	UniqueGrade1="0"	UniqueGrade2="0"	ACSY="0"	UniqueACSY="0"	bike5="0"	bike8="0"	epul9="0"	epul10="0"	epul11="0"	/>
    		<rare_code	code="63"	RareNum="2"	grade4="1"	grade5="1"	grade6="1"	grade7="1"	grade8="1"	grade9="1"	grade10="1"	grade11="1"	UniqueGrade1="0"	UniqueGrade2="0"	ACSY="0"	UniqueACSY="0"	bike5="0"	bike8="0"	epul9="0"	epul10="0"	epul11="0"	/>
    		<rare_code	code="63"	RareNum="3"	grade4="1"	grade5="1"	grade6="1"	grade7="1"	grade8="1"	grade9="1"	grade10="1"	grade11="1"	UniqueGrade1="0"	UniqueGrade2="0"	ACSY="0"	UniqueACSY="0"	bike5="0"	bike8="0"	epul9="0"	epul10="0"	epul11="0"	/>
    		<rare_code	code="63"	RareNum="4"	grade4="1"	grade5="1"	grade6="1"	grade7="1"	grade8="1"	grade9="1"	grade10="1"	grade11="1"	UniqueGrade1="0"	UniqueGrade2="0"	ACSY="0"	UniqueACSY="0"	bike5="0"	bike8="0"	epul9="0"	epul10="0"	epul11="0"	/>
    		<rare_code	code="63"	RareNum="5"	grade4="1"	grade5="1"	grade6="1"	grade7="1"	grade8="1"	grade9="1"	grade10="1"	grade11="1"	UniqueGrade1="0"	UniqueGrade2="0"	ACSY="0"	UniqueACSY="0"	bike5="0"	bike8="0"	epul9="0"	epul10="0"	epul11="0"	/>
    		<rare_code	code="63"	RareNum="6"	grade4="1"	grade5="1"	grade6="1"	grade7="1"	grade8="1"	grade9="1"	grade10="1"	grade11="1"	UniqueGrade1="0"	UniqueGrade2="0"	ACSY="0"	UniqueACSY="0"	bike5="0"	bike8="0"	epul9="0"	epul10="0"	epul11="0"	/>
    		<rare_code	code="63"	RareNum="7"	grade4="1"	grade5="1"	grade6="1"	grade7="1"	grade8="1"	grade9="1"	grade10="1"	grade11="1"	UniqueGrade1="0"	UniqueGrade2="0"	ACSY="0"	UniqueACSY="0"	bike5="0"	bike8="0"	epul9="0"	epul10="0"	epul11="0"	/>
    		<rare_code	code="64"	RareNum="1"	grade4="1"	grade5="1"	grade6="1"	grade7="1"	grade8="1"	grade9="1"	grade10="1"	grade11="1"	UniqueGrade1="0"	UniqueGrade2="0"	ACSY="0"	UniqueACSY="0"	bike5="0"	bike8="0"	epul9="0"	epul10="0"	epul11="0"	/>
    		<rare_code	code="64"	RareNum="2"	grade4="1"	grade5="1"	grade6="1"	grade7="1"	grade8="1"	grade9="1"	grade10="1"	grade11="1"	UniqueGrade1="0"	UniqueGrade2="0"	ACSY="0"	UniqueACSY="0"	bike5="0"	bike8="0"	epul9="0"	epul10="0"	epul11="0"	/>
    		<rare_code	code="64"	RareNum="3"	grade4="1"	grade5="1"	grade6="1"	grade7="1"	grade8="1"	grade9="1"	grade10="1"	grade11="1"	UniqueGrade1="0"	UniqueGrade2="0"	ACSY="0"	UniqueACSY="0"	bike5="0"	bike8="0"	epul9="0"	epul10="0"	epul11="0"	/>
    		<rare_code	code="64"	RareNum="4"	grade4="1"	grade5="1"	grade6="1"	grade7="1"	grade8="1"	grade9="1"	grade10="1"	grade11="1"	UniqueGrade1="0"	UniqueGrade2="0"	ACSY="0"	UniqueACSY="0"	bike5="0"	bike8="0"	epul9="0"	epul10="0"	epul11="0"	/>
    		<rare_code	code="64"	RareNum="5"	grade4="1"	grade5="1"	grade6="1"	grade7="1"	grade8="1"	grade9="1"	grade10="1"	grade11="1"	UniqueGrade1="0"	UniqueGrade2="0"	ACSY="0"	UniqueACSY="0"	bike5="0"	bike8="0"	epul9="0"	epul10="0"	epul11="0"	/>
    		<rare_code	code="64"	RareNum="6"	grade4="1"	grade5="1"	grade6="1"	grade7="1"	grade8="1"	grade9="1"	grade10="1"	grade11="1"	UniqueGrade1="0"	UniqueGrade2="0"	ACSY="0"	UniqueACSY="0"	bike5="0"	bike8="0"	epul9="0"	epul10="0"	epul11="0"	/>
    		<rare_code	code="64"	RareNum="7"	grade4="1"	grade5="1"	grade6="1"	grade7="1"	grade8="1"	grade9="1"	grade10="1"	grade11="1"	UniqueGrade1="0"	UniqueGrade2="0"	ACSY="0"	UniqueACSY="0"	bike5="0"	bike8="0"	epul9="0"	epul10="0"	epul11="0"	/>
    		<rare_code	code="65"	RareNum="1"	grade4="1"	grade5="1"	grade6="1"	grade7="1"	grade8="1"	grade9="1"	grade10="1"	grade11="1"	UniqueGrade1="0"	UniqueGrade2="0"	ACSY="0"	UniqueACSY="0"	bike5="0"	bike8="0"	epul9="0"	epul10="0"	epul11="0"	/>
    		<rare_code	code="65"	RareNum="2"	grade4="1"	grade5="1"	grade6="1"	grade7="1"	grade8="1"	grade9="1"	grade10="1"	grade11="1"	UniqueGrade1="0"	UniqueGrade2="0"	ACSY="0"	UniqueACSY="0"	bike5="0"	bike8="0"	epul9="0"	epul10="0"	epul11="0"	/>
    		<rare_code	code="65"	RareNum="3"	grade4="1"	grade5="1"	grade6="1"	grade7="1"	grade8="1"	grade9="1"	grade10="1"	grade11="1"	UniqueGrade1="0"	UniqueGrade2="0"	ACSY="0"	UniqueACSY="0"	bike5="0"	bike8="0"	epul9="0"	epul10="0"	epul11="0"	/>
    		<rare_code	code="65"	RareNum="4"	grade4="1"	grade5="1"	grade6="1"	grade7="1"	grade8="1"	grade9="1"	grade10="1"	grade11="1"	UniqueGrade1="0"	UniqueGrade2="0"	ACSY="0"	UniqueACSY="0"	bike5="0"	bike8="0"	epul9="0"	epul10="0"	epul11="0"	/>
    		<rare_code	code="65"	RareNum="5"	grade4="1"	grade5="1"	grade6="1"	grade7="1"	grade8="1"	grade9="1"	grade10="1"	grade11="1"	UniqueGrade1="0"	UniqueGrade2="0"	ACSY="0"	UniqueACSY="0"	bike5="0"	bike8="0"	epul9="0"	epul10="0"	epul11="0"	/>
    		<rare_code	code="65"	RareNum="6"	grade4="1"	grade5="1"	grade6="1"	grade7="1"	grade8="1"	grade9="1"	grade10="1"	grade11="1"	UniqueGrade1="0"	UniqueGrade2="0"	ACSY="0"	UniqueACSY="0"	bike5="0"	bike8="0"	epul9="0"	epul10="0"	epul11="0"	/>
    		<rare_code	code="65"	RareNum="7"	grade4="1"	grade5="1"	grade6="1"	grade7="1"	grade8="1"	grade9="1"	grade10="1"	grade11="1"	UniqueGrade1="0"	UniqueGrade2="0"	ACSY="0"	UniqueACSY="0"	bike5="0"	bike8="0"	epul9="0"	epul10="0"	epul11="0"	/>
    		<rare_code	code="66"	RareNum="1"	grade4="1"	grade5="1"	grade6="1"	grade7="1"	grade8="1"	grade9="1"	grade10="1"	grade11="1"	UniqueGrade1="0"	UniqueGrade2="0"	ACSY="0"	UniqueACSY="0"	bike5="0"	bike8="0"	epul9="0"	epul10="0"	epul11="0"	/>
    		<rare_code	code="66"	RareNum="2"	grade4="1"	grade5="1"	grade6="1"	grade7="1"	grade8="1"	grade9="1"	grade10="1"	grade11="1"	UniqueGrade1="0"	UniqueGrade2="0"	ACSY="0"	UniqueACSY="0"	bike5="0"	bike8="0"	epul9="0"	epul10="0"	epul11="0"	/>
    		<rare_code	code="66"	RareNum="3"	grade4="1"	grade5="1"	grade6="1"	grade7="1"	grade8="1"	grade9="1"	grade10="1"	grade11="1"	UniqueGrade1="0"	UniqueGrade2="0"	ACSY="0"	UniqueACSY="0"	bike5="0"	bike8="0"	epul9="0"	epul10="0"	epul11="0"	/>
    		<rare_code	code="66"	RareNum="4"	grade4="1"	grade5="1"	grade6="1"	grade7="1"	grade8="1"	grade9="1"	grade10="1"	grade11="1"	UniqueGrade1="0"	UniqueGrade2="0"	ACSY="0"	UniqueACSY="0"	bike5="0"	bike8="0"	epul9="0"	epul10="0"	epul11="0"	/>
    		<rare_code	code="66"	RareNum="5"	grade4="1"	grade5="1"	grade6="1"	grade7="1"	grade8="1"	grade9="1"	grade10="1"	grade11="1"	UniqueGrade1="0"	UniqueGrade2="0"	ACSY="0"	UniqueACSY="0"	bike5="0"	bike8="0"	epul9="0"	epul10="0"	epul11="0"	/>
    		<rare_code	code="66"	RareNum="6"	grade4="1"	grade5="1"	grade6="1"	grade7="1"	grade8="1"	grade9="1"	grade10="1"	grade11="1"	UniqueGrade1="0"	UniqueGrade2="0"	ACSY="0"	UniqueACSY="0"	bike5="0"	bike8="0"	epul9="0"	epul10="0"	epul11="0"	/>
    		<rare_code	code="66"	RareNum="7"	grade4="1"	grade5="1"	grade6="1"	grade7="1"	grade8="1"	grade9="1"	grade10="1"	grade11="1"	UniqueGrade1="0"	UniqueGrade2="0"	ACSY="0"	UniqueACSY="0"	bike5="0"	bike8="0"	epul9="0"	epul10="0"	epul11="0"	/>
    		<rare_code	code="67"	RareNum="1"	grade4="1"	grade5="1"	grade6="1"	grade7="1"	grade8="1"	grade9="1"	grade10="1"	grade11="1"	UniqueGrade1="0"	UniqueGrade2="0"	ACSY="0"	UniqueACSY="0"	bike5="0"	bike8="0"	epul9="0"	epul10="0"	epul11="0"	/>
    		<rare_code	code="67"	RareNum="2"	grade4="1"	grade5="1"	grade6="1"	grade7="1"	grade8="1"	grade9="1"	grade10="1"	grade11="1"	UniqueGrade1="0"	UniqueGrade2="0"	ACSY="0"	UniqueACSY="0"	bike5="0"	bike8="0"	epul9="0"	epul10="0"	epul11="0"	/>
    		<rare_code	code="67"	RareNum="3"	grade4="1"	grade5="1"	grade6="1"	grade7="1"	grade8="1"	grade9="1"	grade10="1"	grade11="1"	UniqueGrade1="0"	UniqueGrade2="0"	ACSY="0"	UniqueACSY="0"	bike5="0"	bike8="0"	epul9="0"	epul10="0"	epul11="0"	/>
    		<rare_code	code="67"	RareNum="4"	grade4="1"	grade5="1"	grade6="1"	grade7="1"	grade8="1"	grade9="1"	grade10="1"	grade11="1"	UniqueGrade1="0"	UniqueGrade2="0"	ACSY="0"	UniqueACSY="0"	bike5="0"	bike8="0"	epul9="0"	epul10="0"	epul11="0"	/>
    		<rare_code	code="67"	RareNum="5"	grade4="1"	grade5="1"	grade6="1"	grade7="1"	grade8="1"	grade9="1"	grade10="1"	grade11="1"	UniqueGrade1="0"	UniqueGrade2="0"	ACSY="0"	UniqueACSY="0"	bike5="0"	bike8="0"	epul9="0"	epul10="0"	epul11="0"	/>
    		<rare_code	code="67"	RareNum="6"	grade4="1"	grade5="1"	grade6="1"	grade7="1"	grade8="1"	grade9="1"	grade10="1"	grade11="1"	UniqueGrade1="0"	UniqueGrade2="0"	ACSY="0"	UniqueACSY="0"	bike5="0"	bike8="0"	epul9="0"	epul10="0"	epul11="0"	/>
    		<rare_code	code="67"	RareNum="7"	grade4="1"	grade5="1"	grade6="1"	grade7="1"	grade8="1"	grade9="1"	grade10="1"	grade11="1"	UniqueGrade1="0"	UniqueGrade2="0"	ACSY="0"	UniqueACSY="0"	bike5="0"	bike8="0"	epul9="0"	epul10="0"	epul11="0"	/>
    		<rare_code	code="68"	RareNum="1"	grade4="1"	grade5="1"	grade6="1"	grade7="1"	grade8="1"	grade9="1"	grade10="1"	grade11="1"	UniqueGrade1="0"	UniqueGrade2="0"	ACSY="0"	UniqueACSY="0"	bike5="0"	bike8="0"	epul9="0"	epul10="0"	epul11="0"	/>
    		<rare_code	code="68"	RareNum="2"	grade4="1"	grade5="1"	grade6="1"	grade7="1"	grade8="1"	grade9="1"	grade10="1"	grade11="1"	UniqueGrade1="0"	UniqueGrade2="0"	ACSY="0"	UniqueACSY="0"	bike5="0"	bike8="0"	epul9="0"	epul10="0"	epul11="0"	/>
    		<rare_code	code="68"	RareNum="3"	grade4="1"	grade5="1"	grade6="1"	grade7="1"	grade8="1"	grade9="1"	grade10="1"	grade11="1"	UniqueGrade1="0"	UniqueGrade2="0"	ACSY="0"	UniqueACSY="0"	bike5="0"	bike8="0"	epul9="0"	epul10="0"	epul11="0"	/>
    		<rare_code	code="68"	RareNum="4"	grade4="1"	grade5="1"	grade6="1"	grade7="1"	grade8="1"	grade9="1"	grade10="1"	grade11="1"	UniqueGrade1="0"	UniqueGrade2="0"	ACSY="0"	UniqueACSY="0"	bike5="0"	bike8="0"	epul9="0"	epul10="0"	epul11="0"	/>
    		<rare_code	code="68"	RareNum="5"	grade4="1"	grade5="1"	grade6="1"	grade7="1"	grade8="1"	grade9="1"	grade10="1"	grade11="1"	UniqueGrade1="0"	UniqueGrade2="0"	ACSY="0"	UniqueACSY="0"	bike5="0"	bike8="0"	epul9="0"	epul10="0"	epul11="0"	/>
    		<rare_code	code="68"	RareNum="6"	grade4="1"	grade5="1"	grade6="1"	grade7="1"	grade8="1"	grade9="1"	grade10="1"	grade11="1"	UniqueGrade1="0"	UniqueGrade2="0"	ACSY="0"	UniqueACSY="0"	bike5="0"	bike8="0"	epul9="0"	epul10="0"	epul11="0"	/>
    		<rare_code	code="68"	RareNum="7"	grade4="1"	grade5="1"	grade6="1"	grade7="1"	grade8="1"	grade9="1"	grade10="1"	grade11="1"	UniqueGrade1="0"	UniqueGrade2="0"	ACSY="0"	UniqueACSY="0"	bike5="0"	bike8="0"	epul9="0"	epul10="0"	epul11="0"	/>
    		<rare_code	code="69"	RareNum="1"	grade4="1"	grade5="1"	grade6="1"	grade7="1"	grade8="1"	grade9="1"	grade10="1"	grade11="1"	UniqueGrade1="0"	UniqueGrade2="0"	ACSY="0"	UniqueACSY="0"	bike5="0"	bike8="0"	epul9="0"	epul10="0"	epul11="0"	/>
    		<rare_code	code="69"	RareNum="2"	grade4="1"	grade5="1"	grade6="1"	grade7="1"	grade8="1"	grade9="1"	grade10="1"	grade11="1"	UniqueGrade1="0"	UniqueGrade2="0"	ACSY="0"	UniqueACSY="0"	bike5="0"	bike8="0"	epul9="0"	epul10="0"	epul11="0"	/>
    		<rare_code	code="69"	RareNum="3"	grade4="1"	grade5="1"	grade6="1"	grade7="1"	grade8="1"	grade9="1"	grade10="1"	grade11="1"	UniqueGrade1="0"	UniqueGrade2="0"	ACSY="0"	UniqueACSY="0"	bike5="0"	bike8="0"	epul9="0"	epul10="0"	epul11="0"	/>
    		<rare_code	code="69"	RareNum="4"	grade4="1"	grade5="1"	grade6="1"	grade7="1"	grade8="1"	grade9="1"	grade10="1"	grade11="1"	UniqueGrade1="0"	UniqueGrade2="0"	ACSY="0"	UniqueACSY="0"	bike5="0"	bike8="0"	epul9="0"	epul10="0"	epul11="0"	/>
    		<rare_code	code="69"	RareNum="5"	grade4="1"	grade5="1"	grade6="1"	grade7="1"	grade8="1"	grade9="1"	grade10="1"	grade11="1"	UniqueGrade1="0"	UniqueGrade2="0"	ACSY="0"	UniqueACSY="0"	bike5="0"	bike8="0"	epul9="0"	epul10="0"	epul11="0"	/>
    		<rare_code	code="69"	RareNum="6"	grade4="1"	grade5="1"	grade6="1"	grade7="1"	grade8="1"	grade9="1"	grade10="1"	grade11="1"	UniqueGrade1="0"	UniqueGrade2="0"	ACSY="0"	UniqueACSY="0"	bike5="0"	bike8="0"	epul9="0"	epul10="0"	epul11="0"	/>
    		<rare_code	code="69"	RareNum="7"	grade4="1"	grade5="1"	grade6="1"	grade7="1"	grade8="1"	grade9="1"	grade10="1"	grade11="1"	UniqueGrade1="0"	UniqueGrade2="0"	ACSY="0"	UniqueACSY="0"	bike5="0"	bike8="0"	epul9="0"	epul10="0"	epul11="0"	/>
    		<rare_code	code="70"	RareNum="1"	grade4="1"	grade5="1"	grade6="1"	grade7="1"	grade8="1"	grade9="1"	grade10="1"	grade11="1"	UniqueGrade1="0"	UniqueGrade2="0"	ACSY="0"	UniqueACSY="0"	bike5="0"	bike8="0"	epul9="0"	epul10="0"	epul11="0"	/>
    		<rare_code	code="70"	RareNum="2"	grade4="1"	grade5="1"	grade6="1"	grade7="1"	grade8="1"	grade9="1"	grade10="1"	grade11="1"	UniqueGrade1="0"	UniqueGrade2="0"	ACSY="0"	UniqueACSY="0"	bike5="0"	bike8="0"	epul9="0"	epul10="0"	epul11="0"	/>
    		<rare_code	code="70"	RareNum="3"	grade4="1"	grade5="1"	grade6="1"	grade7="1"	grade8="1"	grade9="1"	grade10="1"	grade11="1"	UniqueGrade1="0"	UniqueGrade2="0"	ACSY="0"	UniqueACSY="0"	bike5="0"	bike8="0"	epul9="0"	epul10="0"	epul11="0"	/>
    		<rare_code	code="70"	RareNum="4"	grade4="1"	grade5="1"	grade6="1"	grade7="1"	grade8="1"	grade9="1"	grade10="1"	grade11="1"	UniqueGrade1="0"	UniqueGrade2="0"	ACSY="0"	UniqueACSY="0"	bike5="0"	bike8="0"	epul9="0"	epul10="0"	epul11="0"	/>
    		<rare_code	code="70"	RareNum="5"	grade4="1"	grade5="1"	grade6="1"	grade7="1"	grade8="1"	grade9="1"	grade10="1"	grade11="1"	UniqueGrade1="0"	UniqueGrade2="0"	ACSY="0"	UniqueACSY="0"	bike5="0"	bike8="0"	epul9="0"	epul10="0"	epul11="0"	/>
    		<rare_code	code="70"	RareNum="6"	grade4="1"	grade5="1"	grade6="1"	grade7="1"	grade8="1"	grade9="1"	grade10="1"	grade11="1"	UniqueGrade1="0"	UniqueGrade2="0"	ACSY="0"	UniqueACSY="0"	bike5="0"	bike8="0"	epul9="0"	epul10="0"	epul11="0"	/>
    		<rare_code	code="70"	RareNum="7"	grade4="1"	grade5="1"	grade6="1"	grade7="1"	grade8="1"	grade9="1"	grade10="1"	grade11="1"	UniqueGrade1="0"	UniqueGrade2="0"	ACSY="0"	UniqueACSY="0"	bike5="0"	bike8="0"	epul9="0"	epul10="0"	epul11="0"	/>
    		<rare_code	code="71"	RareNum="1"	grade4="1"	grade5="1"	grade6="1"	grade7="1"	grade8="1"	grade9="1"	grade10="1"	grade11="1"	UniqueGrade1="0"	UniqueGrade2="0"	ACSY="0"	UniqueACSY="0"	bike5="0"	bike8="0"	epul9="0"	epul10="0"	epul11="0"	/>
    		<rare_code	code="71"	RareNum="2"	grade4="1"	grade5="1"	grade6="1"	grade7="1"	grade8="1"	grade9="1"	grade10="1"	grade11="1"	UniqueGrade1="0"	UniqueGrade2="0"	ACSY="0"	UniqueACSY="0"	bike5="0"	bike8="0"	epul9="0"	epul10="0"	epul11="0"	/>
    		<rare_code	code="71"	RareNum="3"	grade4="1"	grade5="1"	grade6="1"	grade7="1"	grade8="1"	grade9="1"	grade10="1"	grade11="1"	UniqueGrade1="0"	UniqueGrade2="0"	ACSY="0"	UniqueACSY="0"	bike5="0"	bike8="0"	epul9="0"	epul10="0"	epul11="0"	/>
    		<rare_code	code="71"	RareNum="4"	grade4="1"	grade5="1"	grade6="1"	grade7="1"	grade8="1"	grade9="1"	grade10="1"	grade11="1"	UniqueGrade1="0"	UniqueGrade2="0"	ACSY="0"	UniqueACSY="0"	bike5="0"	bike8="0"	epul9="0"	epul10="0"	epul11="0"	/>
    		<rare_code	code="71"	RareNum="5"	grade4="1"	grade5="1"	grade6="1"	grade7="1"	grade8="1"	grade9="1"	grade10="1"	grade11="1"	UniqueGrade1="0"	UniqueGrade2="0"	ACSY="0"	UniqueACSY="0"	bike5="0"	bike8="0"	epul9="0"	epul10="0"	epul11="0"	/>
    		<rare_code	code="71"	RareNum="6"	grade4="1"	grade5="1"	grade6="1"	grade7="1"	grade8="1"	grade9="1"	grade10="1"	grade11="1"	UniqueGrade1="0"	UniqueGrade2="0"	ACSY="0"	UniqueACSY="0"	bike5="0"	bike8="0"	epul9="0"	epul10="0"	epul11="0"	/>
    		<rare_code	code="71"	RareNum="7"	grade4="1"	grade5="1"	grade6="1"	grade7="1"	grade8="1"	grade9="1"	grade10="1"	grade11="1"	UniqueGrade1="0"	UniqueGrade2="0"	ACSY="0"	UniqueACSY="0"	bike5="0"	bike8="0"	epul9="0"	epul10="0"	epul11="0"	/>
    		<rare_code	code="72"	RareNum="1"	grade4="1"	grade5="1"	grade6="1"	grade7="1"	grade8="1"	grade9="1"	grade10="1"	grade11="1"	UniqueGrade1="0"	UniqueGrade2="0"	ACSY="0"	UniqueACSY="0"	bike5="0"	bike8="0"	epul9="0"	epul10="0"	epul11="0"	/>
    		<rare_code	code="72"	RareNum="2"	grade4="1"	grade5="1"	grade6="1"	grade7="1"	grade8="1"	grade9="1"	grade10="1"	grade11="1"	UniqueGrade1="0"	UniqueGrade2="0"	ACSY="0"	UniqueACSY="0"	bike5="0"	bike8="0"	epul9="0"	epul10="0"	epul11="0"	/>
    		<rare_code	code="72"	RareNum="3"	grade4="1"	grade5="1"	grade6="1"	grade7="1"	grade8="1"	grade9="1"	grade10="1"	grade11="1"	UniqueGrade1="0"	UniqueGrade2="0"	ACSY="0"	UniqueACSY="0"	bike5="0"	bike8="0"	epul9="0"	epul10="0"	epul11="0"	/>
    		<rare_code	code="72"	RareNum="4"	grade4="1"	grade5="1"	grade6="1"	grade7="1"	grade8="1"	grade9="1"	grade10="1"	grade11="1"	UniqueGrade1="0"	UniqueGrade2="0"	ACSY="0"	UniqueACSY="0"	bike5="0"	bike8="0"	epul9="0"	epul10="0"	epul11="0"	/>
    		<rare_code	code="72"	RareNum="5"	grade4="1"	grade5="1"	grade6="1"	grade7="1"	grade8="1"	grade9="1"	grade10="1"	grade11="1"	UniqueGrade1="0"	UniqueGrade2="0"	ACSY="0"	UniqueACSY="0"	bike5="0"	bike8="0"	epul9="0"	epul10="0"	epul11="0"	/>
    		<rare_code	code="72"	RareNum="6"	grade4="1"	grade5="1"	grade6="1"	grade7="1"	grade8="1"	grade9="1"	grade10="1"	grade11="1"	UniqueGrade1="0"	UniqueGrade2="0"	ACSY="0"	UniqueACSY="0"	bike5="0"	bike8="0"	epul9="0"	epul10="0"	epul11="0"	/>
    		<rare_code	code="72"	RareNum="7"	grade4="1"	grade5="1"	grade6="1"	grade7="1"	grade8="1"	grade9="1"	grade10="1"	grade11="1"	UniqueGrade1="0"	UniqueGrade2="0"	ACSY="0"	UniqueACSY="0"	bike5="0"	bike8="0"	epul9="0"	epul10="0"	epul11="0"	/>
    		<rare_code	code="73"	RareNum="1"	grade4="1"	grade5="1"	grade6="1"	grade7="1"	grade8="1"	grade9="1"	grade10="1"	grade11="1"	UniqueGrade1="0"	UniqueGrade2="0"	ACSY="0"	UniqueACSY="0"	bike5="0"	bike8="0"	epul9="0"	epul10="0"	epul11="0"	/>
    		<rare_code	code="73"	RareNum="2"	grade4="1"	grade5="1"	grade6="1"	grade7="1"	grade8="1"	grade9="1"	grade10="1"	grade11="1"	UniqueGrade1="0"	UniqueGrade2="0"	ACSY="0"	UniqueACSY="0"	bike5="0"	bike8="0"	epul9="0"	epul10="0"	epul11="0"	/>
    		<rare_code	code="73"	RareNum="3"	grade4="1"	grade5="1"	grade6="1"	grade7="1"	grade8="1"	grade9="1"	grade10="1"	grade11="1"	UniqueGrade1="0"	UniqueGrade2="0"	ACSY="0"	UniqueACSY="0"	bike5="0"	bike8="0"	epul9="0"	epul10="0"	epul11="0"	/>
    		<rare_code	code="73"	RareNum="4"	grade4="1"	grade5="1"	grade6="1"	grade7="1"	grade8="1"	grade9="1"	grade10="1"	grade11="1"	UniqueGrade1="0"	UniqueGrade2="0"	ACSY="0"	UniqueACSY="0"	bike5="0"	bike8="0"	epul9="0"	epul10="0"	epul11="0"	/>
    		<rare_code	code="73"	RareNum="5"	grade4="1"	grade5="1"	grade6="1"	grade7="1"	grade8="1"	grade9="1"	grade10="1"	grade11="1"	UniqueGrade1="0"	UniqueGrade2="0"	ACSY="0"	UniqueACSY="0"	bike5="0"	bike8="0"	epul9="0"	epul10="0"	epul11="0"	/>
    		<rare_code	code="73"	RareNum="6"	grade4="1"	grade5="1"	grade6="1"	grade7="1"	grade8="1"	grade9="1"	grade10="1"	grade11="1"	UniqueGrade1="0"	UniqueGrade2="0"	ACSY="0"	UniqueACSY="0"	bike5="0"	bike8="0"	epul9="0"	epul10="0"	epul11="0"	/>
    		<rare_code	code="73"	RareNum="7"	grade4="1"	grade5="1"	grade6="1"	grade7="1"	grade8="1"	grade9="1"	grade10="1"	grade11="1"	UniqueGrade1="0"	UniqueGrade2="0"	ACSY="0"	UniqueACSY="0"	bike5="0"	bike8="0"	epul9="0"	epul10="0"	epul11="0"	/>
    		<rare_code	code="74"	RareNum="1"	grade4="1"	grade5="1"	grade6="1"	grade7="1"	grade8="1"	grade9="1"	grade10="1"	grade11="1"	UniqueGrade1="0"	UniqueGrade2="0"	ACSY="0"	UniqueACSY="0"	bike5="0"	bike8="0"	epul9="0"	epul10="0"	epul11="0"	/>
    		<rare_code	code="74"	RareNum="2"	grade4="1"	grade5="1"	grade6="1"	grade7="1"	grade8="1"	grade9="1"	grade10="1"	grade11="1"	UniqueGrade1="0"	UniqueGrade2="0"	ACSY="0"	UniqueACSY="0"	bike5="0"	bike8="0"	epul9="0"	epul10="0"	epul11="0"	/>
    		<rare_code	code="74"	RareNum="3"	grade4="1"	grade5="1"	grade6="1"	grade7="1"	grade8="1"	grade9="1"	grade10="1"	grade11="1"	UniqueGrade1="0"	UniqueGrade2="0"	ACSY="0"	UniqueACSY="0"	bike5="0"	bike8="0"	epul9="0"	epul10="0"	epul11="0"	/>
    		<rare_code	code="74"	RareNum="4"	grade4="1"	grade5="1"	grade6="1"	grade7="1"	grade8="1"	grade9="1"	grade10="1"	grade11="1"	UniqueGrade1="0"	UniqueGrade2="0"	ACSY="0"	UniqueACSY="0"	bike5="0"	bike8="0"	epul9="0"	epul10="0"	epul11="0"	/>
    		<rare_code	code="74"	RareNum="5"	grade4="1"	grade5="1"	grade6="1"	grade7="1"	grade8="1"	grade9="1"	grade10="1"	grade11="1"	UniqueGrade1="0"	UniqueGrade2="0"	ACSY="0"	UniqueACSY="0"	bike5="0"	bike8="0"	epul9="0"	epul10="0"	epul11="0"	/>
    		<rare_code	code="74"	RareNum="6"	grade4="1"	grade5="1"	grade6="1"	grade7="1"	grade8="1"	grade9="1"	grade10="1"	grade11="1"	UniqueGrade1="0"	UniqueGrade2="0"	ACSY="0"	UniqueACSY="0"	bike5="0"	bike8="0"	epul9="0"	epul10="0"	epul11="0"	/>
    		<rare_code	code="74"	RareNum="7"	grade4="1"	grade5="1"	grade6="1"	grade7="1"	grade8="1"	grade9="1"	grade10="1"	grade11="1"	UniqueGrade1="0"	UniqueGrade2="0"	ACSY="0"	UniqueACSY="0"	bike5="0"	bike8="0"	epul9="0"	epul10="0"	epul11="0"	/>
    		<rare_code	code="75"	RareNum="1"	grade4="1"	grade5="1"	grade6="1"	grade7="1"	grade8="1"	grade9="1"	grade10="1"	grade11="1"	UniqueGrade1="0"	UniqueGrade2="0"	ACSY="0"	UniqueACSY="0"	bike5="0"	bike8="0"	epul9="0"	epul10="0"	epul11="0"	/>
    		<rare_code	code="75"	RareNum="2"	grade4="1"	grade5="1"	grade6="1"	grade7="1"	grade8="1"	grade9="1"	grade10="1"	grade11="1"	UniqueGrade1="0"	UniqueGrade2="0"	ACSY="0"	UniqueACSY="0"	bike5="0"	bike8="0"	epul9="0"	epul10="0"	epul11="0"	/>
    		<rare_code	code="75"	RareNum="3"	grade4="1"	grade5="1"	grade6="1"	grade7="1"	grade8="1"	grade9="1"	grade10="1"	grade11="1"	UniqueGrade1="0"	UniqueGrade2="0"	ACSY="0"	UniqueACSY="0"	bike5="0"	bike8="0"	epul9="0"	epul10="0"	epul11="0"	/>
    		<rare_code	code="75"	RareNum="4"	grade4="1"	grade5="1"	grade6="1"	grade7="1"	grade8="1"	grade9="1"	grade10="1"	grade11="1"	UniqueGrade1="0"	UniqueGrade2="0"	ACSY="0"	UniqueACSY="0"	bike5="0"	bike8="0"	epul9="0"	epul10="0"	epul11="0"	/>
    		<rare_code	code="75"	RareNum="5"	grade4="1"	grade5="1"	grade6="1"	grade7="1"	grade8="1"	grade9="1"	grade10="1"	grade11="1"	UniqueGrade1="0"	UniqueGrade2="0"	ACSY="0"	UniqueACSY="0"	bike5="0"	bike8="0"	epul9="0"	epul10="0"	epul11="0"	/>
    		<rare_code	code="75"	RareNum="6"	grade4="1"	grade5="1"	grade6="1"	grade7="1"	grade8="1"	grade9="1"	grade10="1"	grade11="1"	UniqueGrade1="0"	UniqueGrade2="0"	ACSY="0"	UniqueACSY="0"	bike5="0"	bike8="0"	epul9="0"	epul10="0"	epul11="0"	/>
    		<rare_code	code="75"	RareNum="7"	grade4="1"	grade5="1"	grade6="1"	grade7="1"	grade8="1"	grade9="1"	grade10="1"	grade11="1"	UniqueGrade1="0"	UniqueGrade2="0"	ACSY="0"	UniqueACSY="0"	bike5="0"	bike8="0"	epul9="0"	epul10="0"	epul11="0"	/>
    		<rare_code	code="76"	RareNum="1"	grade4="1"	grade5="1"	grade6="1"	grade7="1"	grade8="1"	grade9="1"	grade10="1"	grade11="1"	UniqueGrade1="0"	UniqueGrade2="0"	ACSY="0"	UniqueACSY="0"	bike5="0"	bike8="0"	epul9="0"	epul10="0"	epul11="0"	/>
    		<rare_code	code="76"	RareNum="2"	grade4="1"	grade5="1"	grade6="1"	grade7="1"	grade8="1"	grade9="1"	grade10="1"	grade11="1"	UniqueGrade1="0"	UniqueGrade2="0"	ACSY="0"	UniqueACSY="0"	bike5="0"	bike8="0"	epul9="0"	epul10="0"	epul11="0"	/>
    		<rare_code	code="76"	RareNum="3"	grade4="1"	grade5="1"	grade6="1"	grade7="1"	grade8="1"	grade9="1"	grade10="1"	grade11="1"	UniqueGrade1="0"	UniqueGrade2="0"	ACSY="0"	UniqueACSY="0"	bike5="0"	bike8="0"	epul9="0"	epul10="0"	epul11="0"	/>
    		<rare_code	code="76"	RareNum="4"	grade4="1"	grade5="1"	grade6="1"	grade7="1"	grade8="1"	grade9="1"	grade10="1"	grade11="1"	UniqueGrade1="0"	UniqueGrade2="0"	ACSY="0"	UniqueACSY="0"	bike5="0"	bike8="0"	epul9="0"	epul10="0"	epul11="0"	/>
    		<rare_code	code="76"	RareNum="5"	grade4="1"	grade5="1"	grade6="1"	grade7="1"	grade8="1"	grade9="1"	grade10="1"	grade11="1"	UniqueGrade1="0"	UniqueGrade2="0"	ACSY="0"	UniqueACSY="0"	bike5="0"	bike8="0"	epul9="0"	epul10="0"	epul11="0"	/>
    		<rare_code	code="76"	RareNum="6"	grade4="1"	grade5="1"	grade6="1"	grade7="1"	grade8="1"	grade9="1"	grade10="1"	grade11="1"	UniqueGrade1="0"	UniqueGrade2="0"	ACSY="0"	UniqueACSY="0"	bike5="0"	bike8="0"	epul9="0"	epul10="0"	epul11="0"	/>
    		<rare_code	code="76"	RareNum="7"	grade4="1"	grade5="1"	grade6="1"	grade7="1"	grade8="1"	grade9="1"	grade10="1"	grade11="1"	UniqueGrade1="0"	UniqueGrade2="0"	ACSY="0"	UniqueACSY="0"	bike5="0"	bike8="0"	epul9="0"	epul10="0"	epul11="0"	/>
    		<rare_code	code="77"	RareNum="1"	grade4="1"	grade5="1"	grade6="1"	grade7="1"	grade8="1"	grade9="1"	grade10="1"	grade11="1"	UniqueGrade1="0"	UniqueGrade2="0"	ACSY="0"	UniqueACSY="0"	bike5="0"	bike8="0"	epul9="0"	epul10="0"	epul11="0"	/>
    		<rare_code	code="77"	RareNum="2"	grade4="1"	grade5="1"	grade6="1"	grade7="1"	grade8="1"	grade9="1"	grade10="1"	grade11="1"	UniqueGrade1="0"	UniqueGrade2="0"	ACSY="0"	UniqueACSY="0"	bike5="0"	bike8="0"	epul9="0"	epul10="0"	epul11="0"	/>
    		<rare_code	code="77"	RareNum="3"	grade4="1"	grade5="1"	grade6="1"	grade7="1"	grade8="1"	grade9="1"	grade10="1"	grade11="1"	UniqueGrade1="0"	UniqueGrade2="0"	ACSY="0"	UniqueACSY="0"	bike5="0"	bike8="0"	epul9="0"	epul10="0"	epul11="0"	/>
    		<rare_code	code="77"	RareNum="4"	grade4="1"	grade5="1"	grade6="1"	grade7="1"	grade8="1"	grade9="1"	grade10="1"	grade11="1"	UniqueGrade1="0"	UniqueGrade2="0"	ACSY="0"	UniqueACSY="0"	bike5="0"	bike8="0"	epul9="0"	epul10="0"	epul11="0"	/>
    		<rare_code	code="77"	RareNum="5"	grade4="1"	grade5="1"	grade6="1"	grade7="1"	grade8="1"	grade9="1"	grade10="1"	grade11="1"	UniqueGrade1="0"	UniqueGrade2="0"	ACSY="0"	UniqueACSY="0"	bike5="0"	bike8="0"	epul9="0"	epul10="0"	epul11="0"	/>
    		<rare_code	code="77"	RareNum="6"	grade4="1"	grade5="1"	grade6="1"	grade7="1"	grade8="1"	grade9="1"	grade10="1"	grade11="1"	UniqueGrade1="0"	UniqueGrade2="0"	ACSY="0"	UniqueACSY="0"	bike5="0"	bike8="0"	epul9="0"	epul10="0"	epul11="0"	/>
    		<rare_code	code="77"	RareNum="7"	grade4="1"	grade5="1"	grade6="1"	grade7="1"	grade8="1"	grade9="1"	grade10="1"	grade11="1"	UniqueGrade1="0"	UniqueGrade2="0"	ACSY="0"	UniqueACSY="0"	bike5="0"	bike8="0"	epul9="0"	epul10="0"	epul11="0"	/>
    		<rare_code	code="78"	RareNum="1"	grade4="1"	grade5="1"	grade6="1"	grade7="1"	grade8="1"	grade9="1"	grade10="1"	grade11="1"	UniqueGrade1="0"	UniqueGrade2="0"	ACSY="0"	UniqueACSY="0"	bike5="0"	bike8="0"	epul9="0"	epul10="0"	epul11="0"	/>
    		<rare_code	code="78"	RareNum="2"	grade4="1"	grade5="1"	grade6="1"	grade7="1"	grade8="1"	grade9="1"	grade10="1"	grade11="1"	UniqueGrade1="0"	UniqueGrade2="0"	ACSY="0"	UniqueACSY="0"	bike5="0"	bike8="0"	epul9="0"	epul10="0"	epul11="0"	/>
    		<rare_code	code="78"	RareNum="3"	grade4="1"	grade5="1"	grade6="1"	grade7="1"	grade8="1"	grade9="1"	grade10="1"	grade11="1"	UniqueGrade1="0"	UniqueGrade2="0"	ACSY="0"	UniqueACSY="0"	bike5="0"	bike8="0"	epul9="0"	epul10="0"	epul11="0"	/>
    		<rare_code	code="78"	RareNum="4"	grade4="1"	grade5="1"	grade6="1"	grade7="1"	grade8="1"	grade9="1"	grade10="1"	grade11="1"	UniqueGrade1="0"	UniqueGrade2="0"	ACSY="0"	UniqueACSY="0"	bike5="0"	bike8="0"	epul9="0"	epul10="0"	epul11="0"	/>
    		<rare_code	code="78"	RareNum="5"	grade4="1"	grade5="1"	grade6="1"	grade7="1"	grade8="1"	grade9="1"	grade10="1"	grade11="1"	UniqueGrade1="0"	UniqueGrade2="0"	ACSY="0"	UniqueACSY="0"	bike5="0"	bike8="0"	epul9="0"	epul10="0"	epul11="0"	/>
    		<rare_code	code="78"	RareNum="6"	grade4="1"	grade5="1"	grade6="1"	grade7="1"	grade8="1"	grade9="1"	grade10="1"	grade11="1"	UniqueGrade1="0"	UniqueGrade2="0"	ACSY="0"	UniqueACSY="0"	bike5="0"	bike8="0"	epul9="0"	epul10="0"	epul11="0"	/>
    		<rare_code	code="78"	RareNum="7"	grade4="1"	grade5="1"	grade6="1"	grade7="1"	grade8="1"	grade9="1"	grade10="1"	grade11="1"	UniqueGrade1="0"	UniqueGrade2="0"	ACSY="0"	UniqueACSY="0"	bike5="0"	bike8="0"	epul9="0"	epul10="0"	epul11="0"	/>
    		<rare_code	code="79"	RareNum="1"	grade4="1"	grade5="1"	grade6="1"	grade7="1"	grade8="1"	grade9="1"	grade10="1"	grade11="1"	UniqueGrade1="0"	UniqueGrade2="0"	ACSY="0"	UniqueACSY="0"	bike5="0"	bike8="0"	epul9="0"	epul10="0"	epul11="0"	/>
    		<rare_code	code="79"	RareNum="2"	grade4="1"	grade5="1"	grade6="1"	grade7="1"	grade8="1"	grade9="1"	grade10="1"	grade11="1"	UniqueGrade1="0"	UniqueGrade2="0"	ACSY="0"	UniqueACSY="0"	bike5="0"	bike8="0"	epul9="0"	epul10="0"	epul11="0"	/>
    		<rare_code	code="79"	RareNum="3"	grade4="1"	grade5="1"	grade6="1"	grade7="1"	grade8="1"	grade9="1"	grade10="1"	grade11="1"	UniqueGrade1="0"	UniqueGrade2="0"	ACSY="0"	UniqueACSY="0"	bike5="0"	bike8="0"	epul9="0"	epul10="0"	epul11="0"	/>
    		<rare_code	code="79"	RareNum="4"	grade4="1"	grade5="1"	grade6="1"	grade7="1"	grade8="1"	grade9="1"	grade10="1"	grade11="1"	UniqueGrade1="0"	UniqueGrade2="0"	ACSY="0"	UniqueACSY="0"	bike5="0"	bike8="0"	epul9="0"	epul10="0"	epul11="0"	/>
    		<rare_code	code="79"	RareNum="5"	grade4="1"	grade5="1"	grade6="1"	grade7="1"	grade8="1"	grade9="1"	grade10="1"	grade11="1"	UniqueGrade1="0"	UniqueGrade2="0"	ACSY="0"	UniqueACSY="0"	bike5="0"	bike8="0"	epul9="0"	epul10="0"	epul11="0"	/>
    		<rare_code	code="79"	RareNum="6"	grade4="1"	grade5="1"	grade6="1"	grade7="1"	grade8="1"	grade9="1"	grade10="1"	grade11="1"	UniqueGrade1="0"	UniqueGrade2="0"	ACSY="0"	UniqueACSY="0"	bike5="0"	bike8="0"	epul9="0"	epul10="0"	epul11="0"	/>
    		<rare_code	code="79"	RareNum="7"	grade4="1"	grade5="1"	grade6="1"	grade7="1"	grade8="1"	grade9="1"	grade10="1"	grade11="1"	UniqueGrade1="0"	UniqueGrade2="0"	ACSY="0"	UniqueACSY="0"	bike5="0"	bike8="0"	epul9="0"	epul10="0"	epul11="0"	/>
    		<rare_code	code="80"	RareNum="1"	grade4="1"	grade5="1"	grade6="1"	grade7="1"	grade8="1"	grade9="1"	grade10="1"	grade11="1"	UniqueGrade1="0"	UniqueGrade2="0"	ACSY="0"	UniqueACSY="0"	bike5="0"	bike8="0"	epul9="0"	epul10="0"	epul11="0"	/>
    		<rare_code	code="80"	RareNum="2"	grade4="1"	grade5="1"	grade6="1"	grade7="1"	grade8="1"	grade9="1"	grade10="1"	grade11="1"	UniqueGrade1="0"	UniqueGrade2="0"	ACSY="0"	UniqueACSY="0"	bike5="0"	bike8="0"	epul9="0"	epul10="0"	epul11="0"	/>
    		<rare_code	code="80"	RareNum="3"	grade4="1"	grade5="1"	grade6="1"	grade7="1"	grade8="1"	grade9="1"	grade10="1"	grade11="1"	UniqueGrade1="0"	UniqueGrade2="0"	ACSY="0"	UniqueACSY="0"	bike5="0"	bike8="0"	epul9="0"	epul10="0"	epul11="0"	/>
    		<rare_code	code="80"	RareNum="4"	grade4="1"	grade5="1"	grade6="1"	grade7="1"	grade8="1"	grade9="1"	grade10="1"	grade11="1"	UniqueGrade1="0"	UniqueGrade2="0"	ACSY="0"	UniqueACSY="0"	bike5="0"	bike8="0"	epul9="0"	epul10="0"	epul11="0"	/>
    		<rare_code	code="80"	RareNum="5"	grade4="1"	grade5="1"	grade6="1"	grade7="1"	grade8="1"	grade9="1"	grade10="1"	grade11="1"	UniqueGrade1="0"	UniqueGrade2="0"	ACSY="0"	UniqueACSY="0"	bike5="0"	bike8="0"	epul9="0"	epul10="0"	epul11="0"	/>
    		<rare_code	code="80"	RareNum="6"	grade4="1"	grade5="1"	grade6="1"	grade7="1"	grade8="1"	grade9="1"	grade10="1"	grade11="1"	UniqueGrade1="0"	UniqueGrade2="0"	ACSY="0"	UniqueACSY="0"	bike5="0"	bike8="0"	epul9="0"	epul10="0"	epul11="0"	/>
    		<rare_code	code="80"	RareNum="7"	grade4="1"	grade5="1"	grade6="1"	grade7="1"	grade8="1"	grade9="1"	grade10="1"	grade11="1"	UniqueGrade1="0"	UniqueGrade2="0"	ACSY="0"	UniqueACSY="0"	bike5="0"	bike8="0"	epul9="0"	epul10="0"	epul11="0"	/>
    		<rare_code	code="81"	RareNum="1"	grade4="1"	grade5="1"	grade6="1"	grade7="1"	grade8="1"	grade9="1"	grade10="1"	grade11="1"	UniqueGrade1="0"	UniqueGrade2="0"	ACSY="0"	UniqueACSY="0"	bike5="0"	bike8="0"	epul9="0"	epul10="0"	epul11="0"	/>
    		<rare_code	code="81"	RareNum="2"	grade4="1"	grade5="1"	grade6="1"	grade7="1"	grade8="1"	grade9="1"	grade10="1"	grade11="1"	UniqueGrade1="0"	UniqueGrade2="0"	ACSY="0"	UniqueACSY="0"	bike5="0"	bike8="0"	epul9="0"	epul10="0"	epul11="0"	/>
    		<rare_code	code="81"	RareNum="3"	grade4="1"	grade5="1"	grade6="1"	grade7="1"	grade8="1"	grade9="1"	grade10="1"	grade11="1"	UniqueGrade1="0"	UniqueGrade2="0"	ACSY="0"	UniqueACSY="0"	bike5="0"	bike8="0"	epul9="0"	epul10="0"	epul11="0"	/>
    		<rare_code	code="81"	RareNum="4"	grade4="1"	grade5="1"	grade6="1"	grade7="1"	grade8="1"	grade9="1"	grade10="1"	grade11="1"	UniqueGrade1="0"	UniqueGrade2="0"	ACSY="0"	UniqueACSY="0"	bike5="0"	bike8="0"	epul9="0"	epul10="0"	epul11="0"	/>
    		<rare_code	code="81"	RareNum="5"	grade4="1"	grade5="1"	grade6="1"	grade7="1"	grade8="1"	grade9="1"	grade10="1"	grade11="1"	UniqueGrade1="0"	UniqueGrade2="0"	ACSY="0"	UniqueACSY="0"	bike5="0"	bike8="0"	epul9="0"	epul10="0"	epul11="0"	/>
    		<rare_code	code="81"	RareNum="6"	grade4="1"	grade5="1"	grade6="1"	grade7="1"	grade8="1"	grade9="1"	grade10="1"	grade11="1"	UniqueGrade1="0"	UniqueGrade2="0"	ACSY="0"	UniqueACSY="0"	bike5="0"	bike8="0"	epul9="0"	epul10="0"	epul11="0"	/>
    		<rare_code	code="81"	RareNum="7"	grade4="1"	grade5="1"	grade6="1"	grade7="1"	grade8="1"	grade9="1"	grade10="1"	grade11="1"	UniqueGrade1="0"	UniqueGrade2="0"	ACSY="0"	UniqueACSY="0"	bike5="0"	bike8="0"	epul9="0"	epul10="0"	epul11="0"	/>
    		<rare_code	code="82"	RareNum="1"	grade4="1"	grade5="1"	grade6="1"	grade7="1"	grade8="1"	grade9="1"	grade10="1"	grade11="1"	UniqueGrade1="0"	UniqueGrade2="0"	ACSY="0"	UniqueACSY="0"	bike5="0"	bike8="0"	epul9="0"	epul10="0"	epul11="0"	/>
    		<rare_code	code="82"	RareNum="2"	grade4="1"	grade5="1"	grade6="1"	grade7="1"	grade8="1"	grade9="1"	grade10="1"	grade11="1"	UniqueGrade1="0"	UniqueGrade2="0"	ACSY="0"	UniqueACSY="0"	bike5="0"	bike8="0"	epul9="0"	epul10="0"	epul11="0"	/>
    		<rare_code	code="82"	RareNum="3"	grade4="1"	grade5="1"	grade6="1"	grade7="1"	grade8="1"	grade9="1"	grade10="1"	grade11="1"	UniqueGrade1="0"	UniqueGrade2="0"	ACSY="0"	UniqueACSY="0"	bike5="0"	bike8="0"	epul9="0"	epul10="0"	epul11="0"	/>
    		<rare_code	code="82"	RareNum="4"	grade4="1"	grade5="1"	grade6="1"	grade7="1"	grade8="1"	grade9="1"	grade10="1"	grade11="1"	UniqueGrade1="0"	UniqueGrade2="0"	ACSY="0"	UniqueACSY="0"	bike5="0"	bike8="0"	epul9="0"	epul10="0"	epul11="0"	/>
    		<rare_code	code="82"	RareNum="5"	grade4="1"	grade5="1"	grade6="1"	grade7="1"	grade8="1"	grade9="1"	grade10="1"	grade11="1"	UniqueGrade1="0"	UniqueGrade2="0"	ACSY="0"	UniqueACSY="0"	bike5="0"	bike8="0"	epul9="0"	epul10="0"	epul11="0"	/>
    		<rare_code	code="82"	RareNum="6"	grade4="1"	grade5="1"	grade6="1"	grade7="1"	grade8="1"	grade9="1"	grade10="1"	grade11="1"	UniqueGrade1="0"	UniqueGrade2="0"	ACSY="0"	UniqueACSY="0"	bike5="0"	bike8="0"	epul9="0"	epul10="0"	epul11="0"	/>
    		<rare_code	code="82"	RareNum="7"	grade4="1"	grade5="1"	grade6="1"	grade7="1"	grade8="1"	grade9="1"	grade10="1"	grade11="1"	UniqueGrade1="0"	UniqueGrade2="0"	ACSY="0"	UniqueACSY="0"	bike5="0"	bike8="0"	epul9="0"	epul10="0"	epul11="0"	/>
    		<rare_code	code="83"	RareNum="1"	grade4="1"	grade5="1"	grade6="1"	grade7="1"	grade8="1"	grade9="1"	grade10="1"	grade11="1"	UniqueGrade1="0"	UniqueGrade2="0"	ACSY="0"	UniqueACSY="0"	bike5="0"	bike8="0"	epul9="0"	epul10="0"	epul11="0"	/>
    		<rare_code	code="83"	RareNum="2"	grade4="1"	grade5="1"	grade6="1"	grade7="1"	grade8="1"	grade9="1"	grade10="1"	grade11="1"	UniqueGrade1="0"	UniqueGrade2="0"	ACSY="0"	UniqueACSY="0"	bike5="0"	bike8="0"	epul9="0"	epul10="0"	epul11="0"	/>
    		<rare_code	code="83"	RareNum="3"	grade4="1"	grade5="1"	grade6="1"	grade7="1"	grade8="1"	grade9="1"	grade10="1"	grade11="1"	UniqueGrade1="0"	UniqueGrade2="0"	ACSY="0"	UniqueACSY="0"	bike5="0"	bike8="0"	epul9="0"	epul10="0"	epul11="0"	/>
    		<rare_code	code="83"	RareNum="4"	grade4="1"	grade5="1"	grade6="1"	grade7="1"	grade8="1"	grade9="1"	grade10="1"	grade11="1"	UniqueGrade1="0"	UniqueGrade2="0"	ACSY="0"	UniqueACSY="0"	bike5="0"	bike8="0"	epul9="0"	epul10="0"	epul11="0"	/>
    		<rare_code	code="83"	RareNum="5"	grade4="1"	grade5="1"	grade6="1"	grade7="1"	grade8="1"	grade9="1"	grade10="1"	grade11="1"	UniqueGrade1="0"	UniqueGrade2="0"	ACSY="0"	UniqueACSY="0"	bike5="0"	bike8="0"	epul9="0"	epul10="0"	epul11="0"	/>
    		<rare_code	code="83"	RareNum="6"	grade4="1"	grade5="1"	grade6="1"	grade7="1"	grade8="1"	grade9="1"	grade10="1"	grade11="1"	UniqueGrade1="0"	UniqueGrade2="0"	ACSY="0"	UniqueACSY="0"	bike5="0"	bike8="0"	epul9="0"	epul10="0"	epul11="0"	/>
    		<rare_code	code="83"	RareNum="7"	grade4="1"	grade5="1"	grade6="1"	grade7="1"	grade8="1"	grade9="1"	grade10="1"	grade11="1"	UniqueGrade1="0"	UniqueGrade2="0"	ACSY="0"	UniqueACSY="0"	bike5="0"	bike8="0"	epul9="0"	epul10="0"	epul11="0"	/>
    		<rare_code	code="84"	RareNum="1"	grade4="1"	grade5="1"	grade6="1"	grade7="1"	grade8="1"	grade9="1"	grade10="1"	grade11="1"	UniqueGrade1="0"	UniqueGrade2="0"	ACSY="0"	UniqueACSY="0"	bike5="0"	bike8="0"	epul9="0"	epul10="0"	epul11="0"	/>
    		<rare_code	code="84"	RareNum="2"	grade4="1"	grade5="1"	grade6="1"	grade7="1"	grade8="1"	grade9="1"	grade10="1"	grade11="1"	UniqueGrade1="0"	UniqueGrade2="0"	ACSY="0"	UniqueACSY="0"	bike5="0"	bike8="0"	epul9="0"	epul10="0"	epul11="0"	/>
    		<rare_code	code="84"	RareNum="3"	grade4="1"	grade5="1"	grade6="1"	grade7="1"	grade8="1"	grade9="1"	grade10="1"	grade11="1"	UniqueGrade1="0"	UniqueGrade2="0"	ACSY="0"	UniqueACSY="0"	bike5="0"	bike8="0"	epul9="0"	epul10="0"	epul11="0"	/>
    		<rare_code	code="84"	RareNum="4"	grade4="1"	grade5="1"	grade6="1"	grade7="1"	grade8="1"	grade9="1"	grade10="1"	grade11="1"	UniqueGrade1="0"	UniqueGrade2="0"	ACSY="0"	UniqueACSY="0"	bike5="0"	bike8="0"	epul9="0"	epul10="0"	epul11="0"	/>
    		<rare_code	code="84"	RareNum="5"	grade4="1"	grade5="1"	grade6="1"	grade7="1"	grade8="1"	grade9="1"	grade10="1"	grade11="1"	UniqueGrade1="0"	UniqueGrade2="0"	ACSY="0"	UniqueACSY="0"	bike5="0"	bike8="0"	epul9="0"	epul10="0"	epul11="0"	/>
    		<rare_code	code="84"	RareNum="6"	grade4="1"	grade5="1"	grade6="1"	grade7="1"	grade8="1"	grade9="1"	grade10="1"	grade11="1"	UniqueGrade1="0"	UniqueGrade2="0"	ACSY="0"	UniqueACSY="0"	bike5="0"	bike8="0"	epul9="0"	epul10="0"	epul11="0"	/>
    		<rare_code	code="84"	RareNum="7"	grade4="1"	grade5="1"	grade6="1"	grade7="1"	grade8="1"	grade9="1"	grade10="1"	grade11="1"	UniqueGrade1="0"	UniqueGrade2="0"	ACSY="0"	UniqueACSY="0"	bike5="0"	bike8="0"	epul9="0"	epul10="0"	epul11="0"	/>
    		<rare_code	code="85"	RareNum="1"	grade4="1"	grade5="1"	grade6="1"	grade7="1"	grade8="1"	grade9="1"	grade10="1"	grade11="1"	UniqueGrade1="0"	UniqueGrade2="0"	ACSY="0"	UniqueACSY="0"	bike5="0"	bike8="0"	epul9="0"	epul10="0"	epul11="0"	/>
    		<rare_code	code="85"	RareNum="2"	grade4="1"	grade5="1"	grade6="1"	grade7="1"	grade8="1"	grade9="1"	grade10="1"	grade11="1"	UniqueGrade1="0"	UniqueGrade2="0"	ACSY="0"	UniqueACSY="0"	bike5="0"	bike8="0"	epul9="0"	epul10="0"	epul11="0"	/>
    		<rare_code	code="85"	RareNum="3"	grade4="1"	grade5="1"	grade6="1"	grade7="1"	grade8="1"	grade9="1"	grade10="1"	grade11="1"	UniqueGrade1="0"	UniqueGrade2="0"	ACSY="0"	UniqueACSY="0"	bike5="0"	bike8="0"	epul9="0"	epul10="0"	epul11="0"	/>
    		<rare_code	code="85"	RareNum="4"	grade4="1"	grade5="1"	grade6="1"	grade7="1"	grade8="1"	grade9="1"	grade10="1"	grade11="1"	UniqueGrade1="0"	UniqueGrade2="0"	ACSY="0"	UniqueACSY="0"	bike5="0"	bike8="0"	epul9="0"	epul10="0"	epul11="0"	/>
    		<rare_code	code="85"	RareNum="5"	grade4="1"	grade5="1"	grade6="1"	grade7="1"	grade8="1"	grade9="1"	grade10="1"	grade11="1"	UniqueGrade1="0"	UniqueGrade2="0"	ACSY="0"	UniqueACSY="0"	bike5="0"	bike8="0"	epul9="0"	epul10="0"	epul11="0"	/>
    		<rare_code	code="85"	RareNum="6"	grade4="1"	grade5="1"	grade6="1"	grade7="1"	grade8="1"	grade9="1"	grade10="1"	grade11="1"	UniqueGrade1="0"	UniqueGrade2="0"	ACSY="0"	UniqueACSY="0"	bike5="0"	bike8="0"	epul9="0"	epul10="0"	epul11="0"	/>
    		<rare_code	code="85"	RareNum="7"	grade4="1"	grade5="1"	grade6="1"	grade7="1"	grade8="1"	grade9="1"	grade10="1"	grade11="1"	UniqueGrade1="0"	UniqueGrade2="0"	ACSY="0"	UniqueACSY="0"	bike5="0"	bike8="0"	epul9="0"	epul10="0"	epul11="0"	/>
    		<rare_code	code="86"	RareNum="1"	grade4="1"	grade5="1"	grade6="1"	grade7="1"	grade8="1"	grade9="1"	grade10="1"	grade11="1"	UniqueGrade1="0"	UniqueGrade2="0"	ACSY="0"	UniqueACSY="0"	bike5="0"	bike8="0"	epul9="0"	epul10="0"	epul11="0"	/>
    		<rare_code	code="86"	RareNum="2"	grade4="1"	grade5="1"	grade6="1"	grade7="1"	grade8="1"	grade9="1"	grade10="1"	grade11="1"	UniqueGrade1="0"	UniqueGrade2="0"	ACSY="0"	UniqueACSY="0"	bike5="0"	bike8="0"	epul9="0"	epul10="0"	epul11="0"	/>
    		<rare_code	code="86"	RareNum="3"	grade4="1"	grade5="1"	grade6="1"	grade7="1"	grade8="1"	grade9="1"	grade10="1"	grade11="1"	UniqueGrade1="0"	UniqueGrade2="0"	ACSY="0"	UniqueACSY="0"	bike5="0"	bike8="0"	epul9="0"	epul10="0"	epul11="0"	/>
    		<rare_code	code="86"	RareNum="4"	grade4="1"	grade5="1"	grade6="1"	grade7="1"	grade8="1"	grade9="1"	grade10="1"	grade11="1"	UniqueGrade1="0"	UniqueGrade2="0"	ACSY="0"	UniqueACSY="0"	bike5="0"	bike8="0"	epul9="0"	epul10="0"	epul11="0"	/>
    		<rare_code	code="86"	RareNum="5"	grade4="1"	grade5="1"	grade6="1"	grade7="1"	grade8="1"	grade9="1"	grade10="1"	grade11="1"	UniqueGrade1="0"	UniqueGrade2="0"	ACSY="0"	UniqueACSY="0"	bike5="0"	bike8="0"	epul9="0"	epul10="0"	epul11="0"	/>
    		<rare_code	code="86"	RareNum="6"	grade4="1"	grade5="1"	grade6="1"	grade7="1"	grade8="1"	grade9="1"	grade10="1"	grade11="1"	UniqueGrade1="0"	UniqueGrade2="0"	ACSY="0"	UniqueACSY="0"	bike5="0"	bike8="0"	epul9="0"	epul10="0"	epul11="0"	/>
    		<rare_code	code="86"	RareNum="7"	grade4="1"	grade5="1"	grade6="1"	grade7="1"	grade8="1"	grade9="1"	grade10="1"	grade11="1"	UniqueGrade1="0"	UniqueGrade2="0"	ACSY="0"	UniqueACSY="0"	bike5="0"	bike8="0"	epul9="0"	epul10="0"	epul11="0"	/>
    		<rare_code	code="87"	RareNum="1"	grade4="1"	grade5="1"	grade6="1"	grade7="1"	grade8="1"	grade9="1"	grade10="1"	grade11="1"	UniqueGrade1="0"	UniqueGrade2="0"	ACSY="0"	UniqueACSY="0"	bike5="0"	bike8="0"	epul9="0"	epul10="0"	epul11="0"	/>
    		<rare_code	code="87"	RareNum="2"	grade4="1"	grade5="1"	grade6="1"	grade7="1"	grade8="1"	grade9="1"	grade10="1"	grade11="1"	UniqueGrade1="0"	UniqueGrade2="0"	ACSY="0"	UniqueACSY="0"	bike5="0"	bike8="0"	epul9="0"	epul10="0"	epul11="0"	/>
    		<rare_code	code="87"	RareNum="3"	grade4="1"	grade5="1"	grade6="1"	grade7="1"	grade8="1"	grade9="1"	grade10="1"	grade11="1"	UniqueGrade1="0"	UniqueGrade2="0"	ACSY="0"	UniqueACSY="0"	bike5="0"	bike8="0"	epul9="0"	epul10="0"	epul11="0"	/>
    		<rare_code	code="87"	RareNum="4"	grade4="1"	grade5="1"	grade6="1"	grade7="1"	grade8="1"	grade9="1"	grade10="1"	grade11="1"	UniqueGrade1="0"	UniqueGrade2="0"	ACSY="0"	UniqueACSY="0"	bike5="0"	bike8="0"	epul9="0"	epul10="0"	epul11="0"	/>
    		<rare_code	code="87"	RareNum="5"	grade4="1"	grade5="1"	grade6="1"	grade7="1"	grade8="1"	grade9="1"	grade10="1"	grade11="1"	UniqueGrade1="0"	UniqueGrade2="0"	ACSY="0"	UniqueACSY="0"	bike5="0"	bike8="0"	epul9="0"	epul10="0"	epul11="0"	/>
    		<rare_code	code="87"	RareNum="6"	grade4="1"	grade5="1"	grade6="1"	grade7="1"	grade8="1"	grade9="1"	grade10="1"	grade11="1"	UniqueGrade1="0"	UniqueGrade2="0"	ACSY="0"	UniqueACSY="0"	bike5="0"	bike8="0"	epul9="0"	epul10="0"	epul11="0"	/>
    		<rare_code	code="87"	RareNum="7"	grade4="1"	grade5="1"	grade6="1"	grade7="1"	grade8="1"	grade9="1"	grade10="1"	grade11="1"	UniqueGrade1="0"	UniqueGrade2="0"	ACSY="0"	UniqueACSY="0"	bike5="0"	bike8="0"	epul9="0"	epul10="0"	epul11="0"	/>
    		<rare_code	code="88"	RareNum="1"	grade4="1"	grade5="1"	grade6="1"	grade7="1"	grade8="1"	grade9="1"	grade10="1"	grade11="1"	UniqueGrade1="0"	UniqueGrade2="0"	ACSY="0"	UniqueACSY="0"	bike5="0"	bike8="0"	epul9="0"	epul10="0"	epul11="0"	/>
    		<rare_code	code="88"	RareNum="2"	grade4="1"	grade5="1"	grade6="1"	grade7="1"	grade8="1"	grade9="1"	grade10="1"	grade11="1"	UniqueGrade1="0"	UniqueGrade2="0"	ACSY="0"	UniqueACSY="0"	bike5="0"	bike8="0"	epul9="0"	epul10="0"	epul11="0"	/>
    		<rare_code	code="88"	RareNum="3"	grade4="1"	grade5="1"	grade6="1"	grade7="1"	grade8="1"	grade9="1"	grade10="1"	grade11="1"	UniqueGrade1="0"	UniqueGrade2="0"	ACSY="0"	UniqueACSY="0"	bike5="0"	bike8="0"	epul9="0"	epul10="0"	epul11="0"	/>
    		<rare_code	code="88"	RareNum="4"	grade4="1"	grade5="1"	grade6="1"	grade7="1"	grade8="1"	grade9="1"	grade10="1"	grade11="1"	UniqueGrade1="0"	UniqueGrade2="0"	ACSY="0"	UniqueACSY="0"	bike5="0"	bike8="0"	epul9="0"	epul10="0"	epul11="0"	/>
    		<rare_code	code="88"	RareNum="5"	grade4="1"	grade5="1"	grade6="1"	grade7="1"	grade8="1"	grade9="1"	grade10="1"	grade11="1"	UniqueGrade1="0"	UniqueGrade2="0"	ACSY="0"	UniqueACSY="0"	bike5="0"	bike8="0"	epul9="0"	epul10="0"	epul11="0"	/>
    		<rare_code	code="88"	RareNum="6"	grade4="1"	grade5="1"	grade6="1"	grade7="1"	grade8="1"	grade9="1"	grade10="1"	grade11="1"	UniqueGrade1="0"	UniqueGrade2="0"	ACSY="0"	UniqueACSY="0"	bike5="0"	bike8="0"	epul9="0"	epul10="0"	epul11="0"	/>
    		<rare_code	code="88"	RareNum="7"	grade4="1"	grade5="1"	grade6="1"	grade7="1"	grade8="1"	grade9="1"	grade10="1"	grade11="1"	UniqueGrade1="0"	UniqueGrade2="0"	ACSY="0"	UniqueACSY="0"	bike5="0"	bike8="0"	epul9="0"	epul10="0"	epul11="0"	/>
    		<rare_code	code="89"	RareNum="1"	grade4="1"	grade5="1"	grade6="1"	grade7="1"	grade8="1"	grade9="1"	grade10="1"	grade11="1"	UniqueGrade1="0"	UniqueGrade2="0"	ACSY="0"	UniqueACSY="0"	bike5="0"	bike8="0"	epul9="0"	epul10="0"	epul11="0"	/>
    		<rare_code	code="89"	RareNum="2"	grade4="1"	grade5="1"	grade6="1"	grade7="1"	grade8="1"	grade9="1"	grade10="1"	grade11="1"	UniqueGrade1="0"	UniqueGrade2="0"	ACSY="0"	UniqueACSY="0"	bike5="0"	bike8="0"	epul9="0"	epul10="0"	epul11="0"	/>
    		<rare_code	code="89"	RareNum="3"	grade4="1"	grade5="1"	grade6="1"	grade7="1"	grade8="1"	grade9="1"	grade10="1"	grade11="1"	UniqueGrade1="0"	UniqueGrade2="0"	ACSY="0"	UniqueACSY="0"	bike5="0"	bike8="0"	epul9="0"	epul10="0"	epul11="0"	/>
    		<rare_code	code="89"	RareNum="4"	grade4="1"	grade5="1"	grade6="1"	grade7="1"	grade8="1"	grade9="1"	grade10="1"	grade11="1"	UniqueGrade1="0"	UniqueGrade2="0"	ACSY="0"	UniqueACSY="0"	bike5="0"	bike8="0"	epul9="0"	epul10="0"	epul11="0"	/>
    		<rare_code	code="89"	RareNum="5"	grade4="1"	grade5="1"	grade6="1"	grade7="1"	grade8="1"	grade9="1"	grade10="1"	grade11="1"	UniqueGrade1="0"	UniqueGrade2="0"	ACSY="0"	UniqueACSY="0"	bike5="0"	bike8="0"	epul9="0"	epul10="0"	epul11="0"	/>
    		<rare_code	code="89"	RareNum="6"	grade4="1"	grade5="1"	grade6="1"	grade7="1"	grade8="1"	grade9="1"	grade10="1"	grade11="1"	UniqueGrade1="0"	UniqueGrade2="0"	ACSY="0"	UniqueACSY="0"	bike5="0"	bike8="0"	epul9="0"	epul10="0"	epul11="0"	/>
    		<rare_code	code="89"	RareNum="7"	grade4="1"	grade5="1"	grade6="1"	grade7="1"	grade8="1"	grade9="1"	grade10="1"	grade11="1"	UniqueGrade1="0"	UniqueGrade2="0"	ACSY="0"	UniqueACSY="0"	bike5="0"	bike8="0"	epul9="0"	epul10="0"	epul11="0"	/>
    		<rare_code	code="90"	RareNum="1"	grade4="1"	grade5="1"	grade6="1"	grade7="1"	grade8="1"	grade9="1"	grade10="1"	grade11="1"	UniqueGrade1="0"	UniqueGrade2="0"	ACSY="0"	UniqueACSY="0"	bike5="0"	bike8="0"	epul9="0"	epul10="0"	epul11="0"	/>
    		<rare_code	code="90"	RareNum="2"	grade4="1"	grade5="1"	grade6="1"	grade7="1"	grade8="1"	grade9="1"	grade10="1"	grade11="1"	UniqueGrade1="0"	UniqueGrade2="0"	ACSY="0"	UniqueACSY="0"	bike5="0"	bike8="0"	epul9="0"	epul10="0"	epul11="0"	/>
    		<rare_code	code="90"	RareNum="3"	grade4="1"	grade5="1"	grade6="1"	grade7="1"	grade8="1"	grade9="1"	grade10="1"	grade11="1"	UniqueGrade1="0"	UniqueGrade2="0"	ACSY="0"	UniqueACSY="0"	bike5="0"	bike8="0"	epul9="0"	epul10="0"	epul11="0"	/>
    		<rare_code	code="90"	RareNum="4"	grade4="1"	grade5="1"	grade6="1"	grade7="1"	grade8="1"	grade9="1"	grade10="1"	grade11="1"	UniqueGrade1="0"	UniqueGrade2="0"	ACSY="0"	UniqueACSY="0"	bike5="0"	bike8="0"	epul9="0"	epul10="0"	epul11="0"	/>
    		<rare_code	code="90"	RareNum="5"	grade4="1"	grade5="1"	grade6="1"	grade7="1"	grade8="1"	grade9="1"	grade10="1"	grade11="1"	UniqueGrade1="0"	UniqueGrade2="0"	ACSY="0"	UniqueACSY="0"	bike5="0"	bike8="0"	epul9="0"	epul10="0"	epul11="0"	/>
    		<rare_code	code="90"	RareNum="6"	grade4="1"	grade5="1"	grade6="1"	grade7="1"	grade8="1"	grade9="1"	grade10="1"	grade11="1"	UniqueGrade1="0"	UniqueGrade2="0"	ACSY="0"	UniqueACSY="0"	bike5="0"	bike8="0"	epul9="0"	epul10="0"	epul11="0"	/>
    		<rare_code	code="90"	RareNum="7"	grade4="1"	grade5="1"	grade6="1"	grade7="1"	grade8="1"	grade9="1"	grade10="1"	grade11="1"	UniqueGrade1="0"	UniqueGrade2="0"	ACSY="0"	UniqueACSY="0"	bike5="0"	bike8="0"	epul9="0"	epul10="0"	epul11="0"	/>
    		<rare_code	code="91"	RareNum="1"	grade4="1"	grade5="1"	grade6="1"	grade7="1"	grade8="1"	grade9="1"	grade10="1"	grade11="1"	UniqueGrade1="0"	UniqueGrade2="0"	ACSY="0"	UniqueACSY="0"	bike5="0"	bike8="0"	epul9="0"	epul10="0"	epul11="0"	/>
    		<rare_code	code="91"	RareNum="2"	grade4="1"	grade5="1"	grade6="1"	grade7="1"	grade8="1"	grade9="1"	grade10="1"	grade11="1"	UniqueGrade1="0"	UniqueGrade2="0"	ACSY="0"	UniqueACSY="0"	bike5="0"	bike8="0"	epul9="0"	epul10="0"	epul11="0"	/>
    		<rare_code	code="91"	RareNum="3"	grade4="1"	grade5="1"	grade6="1"	grade7="1"	grade8="1"	grade9="1"	grade10="1"	grade11="1"	UniqueGrade1="0"	UniqueGrade2="0"	ACSY="0"	UniqueACSY="0"	bike5="0"	bike8="0"	epul9="0"	epul10="0"	epul11="0"	/>
    		<rare_code	code="91"	RareNum="4"	grade4="1"	grade5="1"	grade6="1"	grade7="1"	grade8="1"	grade9="1"	grade10="1"	grade11="1"	UniqueGrade1="0"	UniqueGrade2="0"	ACSY="0"	UniqueACSY="0"	bike5="0"	bike8="0"	epul9="0"	epul10="0"	epul11="0"	/>
    		<rare_code	code="91"	RareNum="5"	grade4="1"	grade5="1"	grade6="1"	grade7="1"	grade8="1"	grade9="1"	grade10="1"	grade11="1"	UniqueGrade1="0"	UniqueGrade2="0"	ACSY="0"	UniqueACSY="0"	bike5="0"	bike8="0"	epul9="0"	epul10="0"	epul11="0"	/>
    		<rare_code	code="91"	RareNum="6"	grade4="1"	grade5="1"	grade6="1"	grade7="1"	grade8="1"	grade9="1"	grade10="1"	grade11="1"	UniqueGrade1="0"	UniqueGrade2="0"	ACSY="0"	UniqueACSY="0"	bike5="0"	bike8="0"	epul9="0"	epul10="0"	epul11="0"	/>
    		<rare_code	code="91"	RareNum="7"	grade4="1"	grade5="1"	grade6="1"	grade7="1"	grade8="1"	grade9="1"	grade10="1"	grade11="1"	UniqueGrade1="0"	UniqueGrade2="0"	ACSY="0"	UniqueACSY="0"	bike5="0"	bike8="0"	epul9="0"	epul10="0"	epul11="0"	/>
    		<rare_code	code="92"	RareNum="1"	grade4="1"	grade5="1"	grade6="1"	grade7="1"	grade8="1"	grade9="1"	grade10="1"	grade11="1"	UniqueGrade1="0"	UniqueGrade2="0"	ACSY="0"	UniqueACSY="0"	bike5="0"	bike8="0"	epul9="0"	epul10="0"	epul11="0"	/>
    		<rare_code	code="92"	RareNum="2"	grade4="1"	grade5="1"	grade6="1"	grade7="1"	grade8="1"	grade9="1"	grade10="1"	grade11="1"	UniqueGrade1="0"	UniqueGrade2="0"	ACSY="0"	UniqueACSY="0"	bike5="0"	bike8="0"	epul9="0"	epul10="0"	epul11="0"	/>
    		<rare_code	code="92"	RareNum="3"	grade4="1"	grade5="1"	grade6="1"	grade7="1"	grade8="1"	grade9="1"	grade10="1"	grade11="1"	UniqueGrade1="0"	UniqueGrade2="0"	ACSY="0"	UniqueACSY="0"	bike5="0"	bike8="0"	epul9="0"	epul10="0"	epul11="0"	/>
    		<rare_code	code="92"	RareNum="4"	grade4="1"	grade5="1"	grade6="1"	grade7="1"	grade8="1"	grade9="1"	grade10="1"	grade11="1"	UniqueGrade1="0"	UniqueGrade2="0"	ACSY="0"	UniqueACSY="0"	bike5="0"	bike8="0"	epul9="0"	epul10="0"	epul11="0"	/>
    		<rare_code	code="92"	RareNum="5"	grade4="1"	grade5="1"	grade6="1"	grade7="1"	grade8="1"	grade9="1"	grade10="1"	grade11="1"	UniqueGrade1="0"	UniqueGrade2="0"	ACSY="0"	UniqueACSY="0"	bike5="0"	bike8="0"	epul9="0"	epul10="0"	epul11="0"	/>
    		<rare_code	code="92"	RareNum="6"	grade4="1"	grade5="1"	grade6="1"	grade7="1"	grade8="1"	grade9="1"	grade10="1"	grade11="1"	UniqueGrade1="0"	UniqueGrade2="0"	ACSY="0"	UniqueACSY="0"	bike5="0"	bike8="0"	epul9="0"	epul10="0"	epul11="0"	/>
    		<rare_code	code="92"	RareNum="7"	grade4="1"	grade5="1"	grade6="1"	grade7="1"	grade8="1"	grade9="1"	grade10="1"	grade11="1"	UniqueGrade1="0"	UniqueGrade2="0"	ACSY="0"	UniqueACSY="0"	bike5="0"	bike8="0"	epul9="0"	epul10="0"	epul11="0"	/>
    		<rare_code	code="93"	RareNum="1"	grade4="1"	grade5="1"	grade6="1"	grade7="1"	grade8="1"	grade9="1"	grade10="1"	grade11="1"	UniqueGrade1="0"	UniqueGrade2="0"	ACSY="0"	UniqueACSY="0"	bike5="0"	bike8="0"	epul9="0"	epul10="0"	epul11="0"	/>
    		<rare_code	code="93"	RareNum="2"	grade4="1"	grade5="1"	grade6="1"	grade7="1"	grade8="1"	grade9="1"	grade10="1"	grade11="1"	UniqueGrade1="0"	UniqueGrade2="0"	ACSY="0"	UniqueACSY="0"	bike5="0"	bike8="0"	epul9="0"	epul10="0"	epul11="0"	/>
    		<rare_code	code="93"	RareNum="3"	grade4="1"	grade5="1"	grade6="1"	grade7="1"	grade8="1"	grade9="1"	grade10="1"	grade11="1"	UniqueGrade1="0"	UniqueGrade2="0"	ACSY="0"	UniqueACSY="0"	bike5="0"	bike8="0"	epul9="0"	epul10="0"	epul11="0"	/>
    		<rare_code	code="93"	RareNum="4"	grade4="1"	grade5="1"	grade6="1"	grade7="1"	grade8="1"	grade9="1"	grade10="1"	grade11="1"	UniqueGrade1="0"	UniqueGrade2="0"	ACSY="0"	UniqueACSY="0"	bike5="0"	bike8="0"	epul9="0"	epul10="0"	epul11="0"	/>
    		<rare_code	code="93"	RareNum="5"	grade4="1"	grade5="1"	grade6="1"	grade7="1"	grade8="1"	grade9="1"	grade10="1"	grade11="1"	UniqueGrade1="0"	UniqueGrade2="0"	ACSY="0"	UniqueACSY="0"	bike5="0"	bike8="0"	epul9="0"	epul10="0"	epul11="0"	/>
    		<rare_code	code="93"	RareNum="6"	grade4="1"	grade5="1"	grade6="1"	grade7="1"	grade8="1"	grade9="1"	grade10="1"	grade11="1"	UniqueGrade1="0"	UniqueGrade2="0"	ACSY="0"	UniqueACSY="0"	bike5="0"	bike8="0"	epul9="0"	epul10="0"	epul11="0"	/>
    		<rare_code	code="93"	RareNum="7"	grade4="1"	grade5="1"	grade6="1"	grade7="1"	grade8="1"	grade9="1"	grade10="1"	grade11="1"	UniqueGrade1="0"	UniqueGrade2="0"	ACSY="0"	UniqueACSY="0"	bike5="0"	bike8="0"	epul9="0"	epul10="0"	epul11="0"	/>
    		<rare_code	code="94"	RareNum="1"	grade4="1"	grade5="1"	grade6="1"	grade7="1"	grade8="1"	grade9="1"	grade10="1"	grade11="1"	UniqueGrade1="0"	UniqueGrade2="0"	ACSY="0"	UniqueACSY="0"	bike5="0"	bike8="0"	epul9="0"	epul10="0"	epul11="0"	/>
    		<rare_code	code="94"	RareNum="2"	grade4="1"	grade5="1"	grade6="1"	grade7="1"	grade8="1"	grade9="1"	grade10="1"	grade11="1"	UniqueGrade1="0"	UniqueGrade2="0"	ACSY="0"	UniqueACSY="0"	bike5="0"	bike8="0"	epul9="0"	epul10="0"	epul11="0"	/>
    		<rare_code	code="94"	RareNum="3"	grade4="1"	grade5="1"	grade6="1"	grade7="1"	grade8="1"	grade9="1"	grade10="1"	grade11="1"	UniqueGrade1="0"	UniqueGrade2="0"	ACSY="0"	UniqueACSY="0"	bike5="0"	bike8="0"	epul9="0"	epul10="0"	epul11="0"	/>
    		<rare_code	code="94"	RareNum="4"	grade4="1"	grade5="1"	grade6="1"	grade7="1"	grade8="1"	grade9="1"	grade10="1"	grade11="1"	UniqueGrade1="0"	UniqueGrade2="0"	ACSY="0"	UniqueACSY="0"	bike5="0"	bike8="0"	epul9="0"	epul10="0"	epul11="0"	/>
    		<rare_code	code="94"	RareNum="5"	grade4="1"	grade5="1"	grade6="1"	grade7="1"	grade8="1"	grade9="1"	grade10="1"	grade11="1"	UniqueGrade1="0"	UniqueGrade2="0"	ACSY="0"	UniqueACSY="0"	bike5="0"	bike8="0"	epul9="0"	epul10="0"	epul11="0"	/>
    		<rare_code	code="94"	RareNum="6"	grade4="1"	grade5="1"	grade6="1"	grade7="1"	grade8="1"	grade9="1"	grade10="1"	grade11="1"	UniqueGrade1="0"	UniqueGrade2="0"	ACSY="0"	UniqueACSY="0"	bike5="0"	bike8="0"	epul9="0"	epul10="0"	epul11="0"	/>
    		<rare_code	code="94"	RareNum="7"	grade4="1"	grade5="1"	grade6="1"	grade7="1"	grade8="1"	grade9="1"	grade10="1"	grade11="1"	UniqueGrade1="0"	UniqueGrade2="0"	ACSY="0"	UniqueACSY="0"	bike5="0"	bike8="0"	epul9="0"	epul10="0"	epul11="0"	/>
    		<rare_code	code="95"	RareNum="1"	grade4="1"	grade5="1"	grade6="1"	grade7="1"	grade8="1"	grade9="1"	grade10="1"	grade11="1"	UniqueGrade1="0"	UniqueGrade2="0"	ACSY="0"	UniqueACSY="0"	bike5="0"	bike8="0"	epul9="0"	epul10="0"	epul11="0"	/>
    		<rare_code	code="95"	RareNum="2"	grade4="1"	grade5="1"	grade6="1"	grade7="1"	grade8="1"	grade9="1"	grade10="1"	grade11="1"	UniqueGrade1="0"	UniqueGrade2="0"	ACSY="0"	UniqueACSY="0"	bike5="0"	bike8="0"	epul9="0"	epul10="0"	epul11="0"	/>
    		<rare_code	code="95"	RareNum="3"	grade4="1"	grade5="1"	grade6="1"	grade7="1"	grade8="1"	grade9="1"	grade10="1"	grade11="1"	UniqueGrade1="0"	UniqueGrade2="0"	ACSY="0"	UniqueACSY="0"	bike5="0"	bike8="0"	epul9="0"	epul10="0"	epul11="0"	/>
    		<rare_code	code="95"	RareNum="4"	grade4="1"	grade5="1"	grade6="1"	grade7="1"	grade8="1"	grade9="1"	grade10="1"	grade11="1"	UniqueGrade1="0"	UniqueGrade2="0"	ACSY="0"	UniqueACSY="0"	bike5="0"	bike8="0"	epul9="0"	epul10="0"	epul11="0"	/>
    		<rare_code	code="95"	RareNum="5"	grade4="1"	grade5="1"	grade6="1"	grade7="1"	grade8="1"	grade9="1"	grade10="1"	grade11="1"	UniqueGrade1="0"	UniqueGrade2="0"	ACSY="0"	UniqueACSY="0"	bike5="0"	bike8="0"	epul9="0"	epul10="0"	epul11="0"	/>
    		<rare_code	code="95"	RareNum="6"	grade4="1"	grade5="1"	grade6="1"	grade7="1"	grade8="1"	grade9="1"	grade10="1"	grade11="1"	UniqueGrade1="0"	UniqueGrade2="0"	ACSY="0"	UniqueACSY="0"	bike5="0"	bike8="0"	epul9="0"	epul10="0"	epul11="0"	/>
    		<rare_code	code="95"	RareNum="7"	grade4="1"	grade5="1"	grade6="1"	grade7="1"	grade8="1"	grade9="1"	grade10="1"	grade11="1"	UniqueGrade1="0"	UniqueGrade2="0"	ACSY="0"	UniqueACSY="0"	bike5="0"	bike8="0"	epul9="0"	epul10="0"	epul11="0"	/>
    		<rare_code	code="96"	RareNum="1"	grade4="1"	grade5="1"	grade6="1"	grade7="1"	grade8="1"	grade9="1"	grade10="1"	grade11="1"	UniqueGrade1="0"	UniqueGrade2="0"	ACSY="0"	UniqueACSY="0"	bike5="0"	bike8="0"	epul9="0"	epul10="0"	epul11="0"	/>
    		<rare_code	code="96"	RareNum="2"	grade4="1"	grade5="1"	grade6="1"	grade7="1"	grade8="1"	grade9="1"	grade10="1"	grade11="1"	UniqueGrade1="0"	UniqueGrade2="0"	ACSY="0"	UniqueACSY="0"	bike5="0"	bike8="0"	epul9="0"	epul10="0"	epul11="0"	/>
    		<rare_code	code="96"	RareNum="3"	grade4="1"	grade5="1"	grade6="1"	grade7="1"	grade8="1"	grade9="1"	grade10="1"	grade11="1"	UniqueGrade1="0"	UniqueGrade2="0"	ACSY="0"	UniqueACSY="0"	bike5="0"	bike8="0"	epul9="0"	epul10="0"	epul11="0"	/>
    		<rare_code	code="96"	RareNum="4"	grade4="1"	grade5="1"	grade6="1"	grade7="1"	grade8="1"	grade9="1"	grade10="1"	grade11="1"	UniqueGrade1="0"	UniqueGrade2="0"	ACSY="0"	UniqueACSY="0"	bike5="0"	bike8="0"	epul9="0"	epul10="0"	epul11="0"	/>
    		<rare_code	code="96"	RareNum="5"	grade4="1"	grade5="1"	grade6="1"	grade7="1"	grade8="1"	grade9="1"	grade10="1"	grade11="1"	UniqueGrade1="0"	UniqueGrade2="0"	ACSY="0"	UniqueACSY="0"	bike5="0"	bike8="0"	epul9="0"	epul10="0"	epul11="0"	/>
    		<rare_code	code="96"	RareNum="6"	grade4="1"	grade5="1"	grade6="1"	grade7="1"	grade8="1"	grade9="1"	grade10="1"	grade11="1"	UniqueGrade1="0"	UniqueGrade2="0"	ACSY="0"	UniqueACSY="0"	bike5="0"	bike8="0"	epul9="0"	epul10="0"	epul11="0"	/>
    		<rare_code	code="96"	RareNum="7"	grade4="1"	grade5="1"	grade6="1"	grade7="1"	grade8="1"	grade9="1"	grade10="1"	grade11="1"	UniqueGrade1="0"	UniqueGrade2="0"	ACSY="0"	UniqueACSY="0"	bike5="0"	bike8="0"	epul9="0"	epul10="0"	epul11="0"	/>
    		<rare_code	code="97"	RareNum="1"	grade4="1"	grade5="1"	grade6="1"	grade7="1"	grade8="1"	grade9="1"	grade10="1"	grade11="1"	UniqueGrade1="0"	UniqueGrade2="0"	ACSY="0"	UniqueACSY="0"	bike5="2"	bike8="3"	epul9="0"	epul10="0"	epul11="0"	/>
    		<rare_code	code="97"	RareNum="2"	grade4="1"	grade5="1"	grade6="1"	grade7="1"	grade8="1"	grade9="1"	grade10="1"	grade11="1"	UniqueGrade1="0"	UniqueGrade2="0"	ACSY="0"	UniqueACSY="0"	bike5="3"	bike8="5"	epul9="0"	epul10="0"	epul11="0"	/>
    		<rare_code	code="97"	RareNum="3"	grade4="2"	grade5="2"	grade6="2"	grade7="2"	grade8="2"	grade9="2"	grade10="2"	grade11="2"	UniqueGrade1="0"	UniqueGrade2="0"	ACSY="0"	UniqueACSY="0"	bike5="5"	bike8="7"	epul9="0"	epul10="0"	epul11="0"	/>
    		<rare_code	code="97"	RareNum="4"	grade4="2"	grade5="2"	grade6="2"	grade7="2"	grade8="2"	grade9="2"	grade10="2"	grade11="2"	UniqueGrade1="0"	UniqueGrade2="0"	ACSY="0"	UniqueACSY="0"	bike5="0"	bike8="0"	epul9="0"	epul10="0"	epul11="0"	/>
    		<rare_code	code="97"	RareNum="5"	grade4="3"	grade5="3"	grade6="3"	grade7="3"	grade8="3"	grade9="3"	grade10="3"	grade11="3"	UniqueGrade1="0"	UniqueGrade2="0"	ACSY="0"	UniqueACSY="0"	bike5="7"	bike8="8"	epul9="0"	epul10="0"	epul11="0"	/>
    		<rare_code	code="97"	RareNum="6"	grade4="3"	grade5="3"	grade6="3"	grade7="3"	grade8="3"	grade9="3"	grade10="3"	grade11="3"	UniqueGrade1="0"	UniqueGrade2="0"	ACSY="0"	UniqueACSY="0"	bike5="0"	bike8="10"	epul9="0"	epul10="0"	epul11="0"	/>
    		<rare_code	code="97"	RareNum="7"	grade4="3"	grade5="3"	grade6="3"	grade7="3"	grade8="3"	grade9="3"	grade10="3"	grade11="3"	UniqueGrade1="0"	UniqueGrade2="0"	ACSY="0"	UniqueACSY="0"	bike5="0"	bike8="0"	epul9="0"	epul10="0"	epul11="0"	/>
    		<rare_code	code="98"	RareNum="1"	grade4="1"	grade5="1"	grade6="1"	grade7="1"	grade8="1"	grade9="1"	grade10="1"	grade11="1"	UniqueGrade1="0"	UniqueGrade2="0"	ACSY="0"	UniqueACSY="0"	bike5="5"	bike8="7"	epul9="0"	epul10="0"	epul11="0"	/>
    		<rare_code	code="98"	RareNum="2"	grade4="1"	grade5="1"	grade6="1"	grade7="1"	grade8="1"	grade9="1"	grade10="1"	grade11="1"	UniqueGrade1="0"	UniqueGrade2="0"	ACSY="0"	UniqueACSY="0"	bike5="7"	bike8="10"	epul9="0"	epul10="0"	epul11="0"	/>
    		<rare_code	code="98"	RareNum="3"	grade4="2"	grade5="2"	grade6="2"	grade7="2"	grade8="2"	grade9="2"	grade10="2"	grade11="2"	UniqueGrade1="0"	UniqueGrade2="0"	ACSY="0"	UniqueACSY="0"	bike5="10"	bike8="14"	epul9="0"	epul10="0"	epul11="0"	/>
    		<rare_code	code="98"	RareNum="4"	grade4="3"	grade5="3"	grade6="3"	grade7="3"	grade8="3"	grade9="3"	grade10="3"	grade11="3"	UniqueGrade1="0"	UniqueGrade2="0"	ACSY="0"	UniqueACSY="0"	bike5="0"	bike8="0"	epul9="0"	epul10="0"	epul11="0"	/>
    		<rare_code	code="98"	RareNum="5"	grade4="4"	grade5="4"	grade6="4"	grade7="4"	grade8="4"	grade9="4"	grade10="4"	grade11="4"	UniqueGrade1="0"	UniqueGrade2="0"	ACSY="0"	UniqueACSY="0"	bike5="12"	bike8="15"	epul9="0"	epul10="0"	epul11="0"	/>
    		<rare_code	code="98"	RareNum="6"	grade4="4"	grade5="4"	grade6="4"	grade7="4"	grade8="4"	grade9="4"	grade10="4"	grade11="4"	UniqueGrade1="0"	UniqueGrade2="0"	ACSY="0"	UniqueACSY="0"	bike5="0"	bike8="17"	epul9="0"	epul10="0"	epul11="0"	/>
    		<rare_code	code="98"	RareNum="7"	grade4="6"	grade5="6"	grade6="6"	grade7="6"	grade8="6"	grade9="6"	grade10="6"	grade11="6"	UniqueGrade1="0"	UniqueGrade2="0"	ACSY="0"	UniqueACSY="0"	bike5="0"	bike8="0"	epul9="0"	epul10="0"	epul11="0"	/>
    		<rare_code	code="99"	RareNum="1"	grade4="1"	grade5="1"	grade6="1"	grade7="1"	grade8="1"	grade9="1"	grade10="1"	grade11="1"	UniqueGrade1="0"	UniqueGrade2="0"	ACSY="0"	UniqueACSY="0"	bike5="0"	bike8="0"	epul9="0"	epul10="0"	epul11="0"	/>
    		<rare_code	code="99"	RareNum="2"	grade4="1"	grade5="1"	grade6="1"	grade7="1"	grade8="1"	grade9="1"	grade10="1"	grade11="1"	UniqueGrade1="0"	UniqueGrade2="0"	ACSY="0"	UniqueACSY="0"	bike5="0"	bike8="0"	epul9="0"	epul10="0"	epul11="0"	/>
    		<rare_code	code="99"	RareNum="3"	grade4="1"	grade5="1"	grade6="1"	grade7="1"	grade8="1"	grade9="1"	grade10="1"	grade11="1"	UniqueGrade1="0"	UniqueGrade2="0"	ACSY="0"	UniqueACSY="0"	bike5="0"	bike8="0"	epul9="0"	epul10="0"	epul11="0"	/>
    		<rare_code	code="99"	RareNum="4"	grade4="1"	grade5="1"	grade6="1"	grade7="1"	grade8="1"	grade9="1"	grade10="1"	grade11="1"	UniqueGrade1="0"	UniqueGrade2="0"	ACSY="0"	UniqueACSY="0"	bike5="0"	bike8="0"	epul9="0"	epul10="0"	epul11="0"	/>
    		<rare_code	code="99"	RareNum="5"	grade4="1"	grade5="1"	grade6="1"	grade7="1"	grade8="1"	grade9="1"	grade10="1"	grade11="1"	UniqueGrade1="0"	UniqueGrade2="0"	ACSY="0"	UniqueACSY="0"	bike5="0"	bike8="0"	epul9="0"	epul10="0"	epul11="0"	/>
    		<rare_code	code="99"	RareNum="6"	grade4="1"	grade5="1"	grade6="1"	grade7="1"	grade8="1"	grade9="1"	grade10="1"	grade11="1"	UniqueGrade1="0"	UniqueGrade2="0"	ACSY="0"	UniqueACSY="0"	bike5="0"	bike8="0"	epul9="0"	epul10="0"	epul11="0"	/>
    		<rare_code	code="99"	RareNum="7"	grade4="1"	grade5="1"	grade6="1"	grade7="1"	grade8="1"	grade9="1"	grade10="1"	grade11="1"	UniqueGrade1="0"	UniqueGrade2="0"	ACSY="0"	UniqueACSY="0"	bike5="0"	bike8="0"	epul9="0"	epul10="0"	epul11="0"	/>
    		<rare_code	code="100"	RareNum="1"	grade4="1"	grade5="1"	grade6="1"	grade7="1"	grade8="1"	grade9="1"	grade10="1"	grade11="1"	UniqueGrade1="0"	UniqueGrade2="0"	ACSY="0"	UniqueACSY="0"	bike5="0"	bike8="0"	epul9="0"	epul10="0"	epul11="0"	/>
    		<rare_code	code="100"	RareNum="2"	grade4="1"	grade5="1"	grade6="1"	grade7="1"	grade8="1"	grade9="1"	grade10="1"	grade11="1"	UniqueGrade1="0"	UniqueGrade2="0"	ACSY="0"	UniqueACSY="0"	bike5="0"	bike8="0"	epul9="0"	epul10="0"	epul11="0"	/>
    		<rare_code	code="100"	RareNum="3"	grade4="1"	grade5="1"	grade6="1"	grade7="1"	grade8="1"	grade9="1"	grade10="1"	grade11="1"	UniqueGrade1="0"	UniqueGrade2="0"	ACSY="0"	UniqueACSY="0"	bike5="0"	bike8="0"	epul9="0"	epul10="0"	epul11="0"	/>
    		<rare_code	code="100"	RareNum="4"	grade4="1"	grade5="1"	grade6="1"	grade7="1"	grade8="1"	grade9="1"	grade10="1"	grade11="1"	UniqueGrade1="0"	UniqueGrade2="0"	ACSY="0"	UniqueACSY="0"	bike5="0"	bike8="0"	epul9="0"	epul10="0"	epul11="0"	/>
    		<rare_code	code="100"	RareNum="5"	grade4="1"	grade5="1"	grade6="1"	grade7="1"	grade8="1"	grade9="1"	grade10="1"	grade11="1"	UniqueGrade1="0"	UniqueGrade2="0"	ACSY="0"	UniqueACSY="0"	bike5="0"	bike8="0"	epul9="0"	epul10="0"	epul11="0"	/>
    		<rare_code	code="100"	RareNum="6"	grade4="1"	grade5="1"	grade6="1"	grade7="1"	grade8="1"	grade9="1"	grade10="1"	grade11="1"	UniqueGrade1="0"	UniqueGrade2="0"	ACSY="0"	UniqueACSY="0"	bike5="0"	bike8="0"	epul9="0"	epul10="0"	epul11="0"	/>
    		<rare_code	code="100"	RareNum="7"	grade4="1"	grade5="1"	grade6="1"	grade7="1"	grade8="1"	grade9="1"	grade10="1"	grade11="1"	UniqueGrade1="0"	UniqueGrade2="0"	ACSY="0"	UniqueACSY="0"	bike5="0"	bike8="0"	epul9="0"	epul10="0"	epul11="0"	/>
    		<rare_code	code="101"	RareNum="1"	grade4="1"	grade5="1"	grade6="1"	grade7="1"	grade8="1"	grade9="1"	grade10="1"	grade11="1"	UniqueGrade1="0"	UniqueGrade2="0"	ACSY="0"	UniqueACSY="0"	bike5="0"	bike8="0"	epul9="0"	epul10="0"	epul11="0"	/>
    		<rare_code	code="101"	RareNum="2"	grade4="1"	grade5="1"	grade6="1"	grade7="1"	grade8="1"	grade9="1"	grade10="1"	grade11="1"	UniqueGrade1="0"	UniqueGrade2="0"	ACSY="0"	UniqueACSY="0"	bike5="0"	bike8="0"	epul9="0"	epul10="0"	epul11="0"	/>
    		<rare_code	code="101"	RareNum="3"	grade4="1"	grade5="1"	grade6="1"	grade7="1"	grade8="1"	grade9="1"	grade10="1"	grade11="1"	UniqueGrade1="0"	UniqueGrade2="0"	ACSY="0"	UniqueACSY="0"	bike5="0"	bike8="0"	epul9="0"	epul10="0"	epul11="0"	/>
    		<rare_code	code="101"	RareNum="4"	grade4="1"	grade5="1"	grade6="1"	grade7="1"	grade8="1"	grade9="1"	grade10="1"	grade11="1"	UniqueGrade1="0"	UniqueGrade2="0"	ACSY="0"	UniqueACSY="0"	bike5="0"	bike8="0"	epul9="0"	epul10="0"	epul11="0"	/>
    		<rare_code	code="101"	RareNum="5"	grade4="1"	grade5="1"	grade6="1"	grade7="1"	grade8="1"	grade9="1"	grade10="1"	grade11="1"	UniqueGrade1="0"	UniqueGrade2="0"	ACSY="0"	UniqueACSY="0"	bike5="0"	bike8="0"	epul9="0"	epul10="0"	epul11="0"	/>
    		<rare_code	code="101"	RareNum="6"	grade4="1"	grade5="1"	grade6="1"	grade7="1"	grade8="1"	grade9="1"	grade10="1"	grade11="1"	UniqueGrade1="0"	UniqueGrade2="0"	ACSY="0"	UniqueACSY="0"	bike5="0"	bike8="0"	epul9="0"	epul10="0"	epul11="0"	/>
    		<rare_code	code="101"	RareNum="7"	grade4="1"	grade5="1"	grade6="1"	grade7="1"	grade8="1"	grade9="1"	grade10="1"	grade11="1"	UniqueGrade1="0"	UniqueGrade2="0"	ACSY="0"	UniqueACSY="0"	bike5="0"	bike8="0"	epul9="0"	epul10="0"	epul11="0"	/>
    		<rare_code	code="102"	RareNum="1"	grade4="1"	grade5="1"	grade6="1"	grade7="1"	grade8="1"	grade9="1"	grade10="1"	grade11="1"	UniqueGrade1="0"	UniqueGrade2="0"	ACSY="0"	UniqueACSY="0"	bike5="0"	bike8="0"	epul9="0"	epul10="0"	epul11="0"	/>
    		<rare_code	code="102"	RareNum="2"	grade4="1"	grade5="1"	grade6="1"	grade7="1"	grade8="1"	grade9="1"	grade10="1"	grade11="1"	UniqueGrade1="0"	UniqueGrade2="0"	ACSY="0"	UniqueACSY="0"	bike5="0"	bike8="0"	epul9="0"	epul10="0"	epul11="0"	/>
    		<rare_code	code="102"	RareNum="3"	grade4="1"	grade5="1"	grade6="1"	grade7="1"	grade8="1"	grade9="1"	grade10="1"	grade11="1"	UniqueGrade1="0"	UniqueGrade2="0"	ACSY="0"	UniqueACSY="0"	bike5="0"	bike8="0"	epul9="0"	epul10="0"	epul11="0"	/>
    		<rare_code	code="102"	RareNum="4"	grade4="1"	grade5="1"	grade6="1"	grade7="1"	grade8="1"	grade9="1"	grade10="1"	grade11="1"	UniqueGrade1="0"	UniqueGrade2="0"	ACSY="0"	UniqueACSY="0"	bike5="0"	bike8="0"	epul9="0"	epul10="0"	epul11="0"	/>
    		<rare_code	code="102"	RareNum="5"	grade4="1"	grade5="1"	grade6="1"	grade7="1"	grade8="1"	grade9="1"	grade10="1"	grade11="1"	UniqueGrade1="0"	UniqueGrade2="0"	ACSY="0"	UniqueACSY="0"	bike5="0"	bike8="0"	epul9="0"	epul10="0"	epul11="0"	/>
    		<rare_code	code="102"	RareNum="6"	grade4="1"	grade5="1"	grade6="1"	grade7="1"	grade8="1"	grade9="1"	grade10="1"	grade11="1"	UniqueGrade1="0"	UniqueGrade2="0"	ACSY="0"	UniqueACSY="0"	bike5="0"	bike8="0"	epul9="0"	epul10="0"	epul11="0"	/>
    		<rare_code	code="102"	RareNum="7"	grade4="1"	grade5="1"	grade6="1"	grade7="1"	grade8="1"	grade9="1"	grade10="1"	grade11="1"	UniqueGrade1="0"	UniqueGrade2="0"	ACSY="0"	UniqueACSY="0"	bike5="0"	bike8="0"	epul9="0"	epul10="0"	epul11="0"	/>
    		<rare_code	code="103"	RareNum="1"	grade4="1"	grade5="1"	grade6="1"	grade7="1"	grade8="1"	grade9="1"	grade10="1"	grade11="1"	UniqueGrade1="0"	UniqueGrade2="0"	ACSY="0"	UniqueACSY="0"	bike5="0"	bike8="0"	epul9="0"	epul10="0"	epul11="0"	/>
    		<rare_code	code="103"	RareNum="2"	grade4="1"	grade5="1"	grade6="1"	grade7="1"	grade8="1"	grade9="1"	grade10="1"	grade11="1"	UniqueGrade1="0"	UniqueGrade2="0"	ACSY="0"	UniqueACSY="0"	bike5="0"	bike8="0"	epul9="0"	epul10="0"	epul11="0"	/>
    		<rare_code	code="103"	RareNum="3"	grade4="1"	grade5="1"	grade6="1"	grade7="1"	grade8="1"	grade9="1"	grade10="1"	grade11="1"	UniqueGrade1="0"	UniqueGrade2="0"	ACSY="0"	UniqueACSY="0"	bike5="0"	bike8="0"	epul9="0"	epul10="0"	epul11="0"	/>
    		<rare_code	code="103"	RareNum="4"	grade4="1"	grade5="1"	grade6="1"	grade7="1"	grade8="1"	grade9="1"	grade10="1"	grade11="1"	UniqueGrade1="0"	UniqueGrade2="0"	ACSY="0"	UniqueACSY="0"	bike5="0"	bike8="0"	epul9="0"	epul10="0"	epul11="0"	/>
    		<rare_code	code="103"	RareNum="5"	grade4="1"	grade5="1"	grade6="1"	grade7="1"	grade8="1"	grade9="1"	grade10="1"	grade11="1"	UniqueGrade1="0"	UniqueGrade2="0"	ACSY="0"	UniqueACSY="0"	bike5="0"	bike8="0"	epul9="0"	epul10="0"	epul11="0"	/>
    		<rare_code	code="103"	RareNum="6"	grade4="1"	grade5="1"	grade6="1"	grade7="1"	grade8="1"	grade9="1"	grade10="1"	grade11="1"	UniqueGrade1="0"	UniqueGrade2="0"	ACSY="0"	UniqueACSY="0"	bike5="0"	bike8="0"	epul9="0"	epul10="0"	epul11="0"	/>
    		<rare_code	code="103"	RareNum="7"	grade4="1"	grade5="1"	grade6="1"	grade7="1"	grade8="1"	grade9="1"	grade10="1"	grade11="1"	UniqueGrade1="0"	UniqueGrade2="0"	ACSY="0"	UniqueACSY="0"	bike5="0"	bike8="0"	epul9="0"	epul10="0"	epul11="0"	/>
    		<rare_code	code="104"	RareNum="1"	grade4="1"	grade5="1"	grade6="1"	grade7="1"	grade8="1"	grade9="1"	grade10="1"	grade11="1"	UniqueGrade1="0"	UniqueGrade2="0"	ACSY="0"	UniqueACSY="0"	bike5="0"	bike8="0"	epul9="0"	epul10="0"	epul11="0"	/>
    		<rare_code	code="104"	RareNum="2"	grade4="1"	grade5="1"	grade6="1"	grade7="1"	grade8="1"	grade9="1"	grade10="1"	grade11="1"	UniqueGrade1="0"	UniqueGrade2="0"	ACSY="0"	UniqueACSY="0"	bike5="0"	bike8="0"	epul9="0"	epul10="0"	epul11="0"	/>
    		<rare_code	code="104"	RareNum="3"	grade4="1"	grade5="1"	grade6="1"	grade7="1"	grade8="1"	grade9="1"	grade10="1"	grade11="1"	UniqueGrade1="0"	UniqueGrade2="0"	ACSY="0"	UniqueACSY="0"	bike5="0"	bike8="0"	epul9="0"	epul10="0"	epul11="0"	/>
    		<rare_code	code="104"	RareNum="4"	grade4="1"	grade5="1"	grade6="1"	grade7="1"	grade8="1"	grade9="1"	grade10="1"	grade11="1"	UniqueGrade1="0"	UniqueGrade2="0"	ACSY="0"	UniqueACSY="0"	bike5="0"	bike8="0"	epul9="0"	epul10="0"	epul11="0"	/>
    		<rare_code	code="104"	RareNum="5"	grade4="1"	grade5="1"	grade6="1"	grade7="1"	grade8="1"	grade9="1"	grade10="1"	grade11="1"	UniqueGrade1="0"	UniqueGrade2="0"	ACSY="0"	UniqueACSY="0"	bike5="0"	bike8="0"	epul9="0"	epul10="0"	epul11="0"	/>
    		<rare_code	code="104"	RareNum="6"	grade4="1"	grade5="1"	grade6="1"	grade7="1"	grade8="1"	grade9="1"	grade10="1"	grade11="1"	UniqueGrade1="0"	UniqueGrade2="0"	ACSY="0"	UniqueACSY="0"	bike5="0"	bike8="0"	epul9="0"	epul10="0"	epul11="0"	/>
    		<rare_code	code="104"	RareNum="7"	grade4="1"	grade5="1"	grade6="1"	grade7="1"	grade8="1"	grade9="1"	grade10="1"	grade11="1"	UniqueGrade1="0"	UniqueGrade2="0"	ACSY="0"	UniqueACSY="0"	bike5="0"	bike8="0"	epul9="0"	epul10="0"	epul11="0"	/>
    		<rare_code	code="105"	RareNum="1"	grade4="1"	grade5="1"	grade6="1"	grade7="1"	grade8="1"	grade9="1"	grade10="1"	grade11="1"	UniqueGrade1="0"	UniqueGrade2="0"	ACSY="0"	UniqueACSY="0"	bike5="0"	bike8="0"	epul9="0"	epul10="0"	epul11="0"	/>
    		<rare_code	code="105"	RareNum="2"	grade4="1"	grade5="1"	grade6="1"	grade7="1"	grade8="1"	grade9="1"	grade10="1"	grade11="1"	UniqueGrade1="0"	UniqueGrade2="0"	ACSY="0"	UniqueACSY="0"	bike5="0"	bike8="0"	epul9="0"	epul10="0"	epul11="0"	/>
    		<rare_code	code="105"	RareNum="3"	grade4="1"	grade5="1"	grade6="1"	grade7="1"	grade8="1"	grade9="1"	grade10="1"	grade11="1"	UniqueGrade1="0"	UniqueGrade2="0"	ACSY="0"	UniqueACSY="0"	bike5="0"	bike8="0"	epul9="0"	epul10="0"	epul11="0"	/>
    		<rare_code	code="105"	RareNum="4"	grade4="1"	grade5="1"	grade6="1"	grade7="1"	grade8="1"	grade9="1"	grade10="1"	grade11="1"	UniqueGrade1="0"	UniqueGrade2="0"	ACSY="0"	UniqueACSY="0"	bike5="0"	bike8="0"	epul9="0"	epul10="0"	epul11="0"	/>
    		<rare_code	code="105"	RareNum="5"	grade4="1"	grade5="1"	grade6="1"	grade7="1"	grade8="1"	grade9="1"	grade10="1"	grade11="1"	UniqueGrade1="0"	UniqueGrade2="0"	ACSY="0"	UniqueACSY="0"	bike5="0"	bike8="0"	epul9="0"	epul10="0"	epul11="0"	/>
    		<rare_code	code="105"	RareNum="6"	grade4="1"	grade5="1"	grade6="1"	grade7="1"	grade8="1"	grade9="1"	grade10="1"	grade11="1"	UniqueGrade1="0"	UniqueGrade2="0"	ACSY="0"	UniqueACSY="0"	bike5="0"	bike8="0"	epul9="0"	epul10="0"	epul11="0"	/>
    		<rare_code	code="105"	RareNum="7"	grade4="1"	grade5="1"	grade6="1"	grade7="1"	grade8="1"	grade9="1"	grade10="1"	grade11="1"	UniqueGrade1="0"	UniqueGrade2="0"	ACSY="0"	UniqueACSY="0"	bike5="0"	bike8="0"	epul9="0"	epul10="0"	epul11="0"	/>
    		<rare_code	code="106"	RareNum="1"	grade4="1"	grade5="1"	grade6="1"	grade7="1"	grade8="1"	grade9="1"	grade10="1"	grade11="1"	UniqueGrade1="0"	UniqueGrade2="0"	ACSY="0"	UniqueACSY="0"	bike5="0"	bike8="0"	epul9="0"	epul10="0"	epul11="0"	/>
    		<rare_code	code="106"	RareNum="2"	grade4="1"	grade5="1"	grade6="1"	grade7="1"	grade8="1"	grade9="1"	grade10="1"	grade11="1"	UniqueGrade1="0"	UniqueGrade2="0"	ACSY="0"	UniqueACSY="0"	bike5="0"	bike8="0"	epul9="0"	epul10="0"	epul11="0"	/>
    		<rare_code	code="106"	RareNum="3"	grade4="1"	grade5="1"	grade6="1"	grade7="1"	grade8="1"	grade9="1"	grade10="1"	grade11="1"	UniqueGrade1="0"	UniqueGrade2="0"	ACSY="0"	UniqueACSY="0"	bike5="0"	bike8="0"	epul9="0"	epul10="0"	epul11="0"	/>
    		<rare_code	code="106"	RareNum="4"	grade4="1"	grade5="1"	grade6="1"	grade7="1"	grade8="1"	grade9="1"	grade10="1"	grade11="1"	UniqueGrade1="0"	UniqueGrade2="0"	ACSY="0"	UniqueACSY="0"	bike5="0"	bike8="0"	epul9="0"	epul10="0"	epul11="0"	/>
    		<rare_code	code="106"	RareNum="5"	grade4="1"	grade5="1"	grade6="1"	grade7="1"	grade8="1"	grade9="1"	grade10="1"	grade11="1"	UniqueGrade1="0"	UniqueGrade2="0"	ACSY="0"	UniqueACSY="0"	bike5="0"	bike8="0"	epul9="0"	epul10="0"	epul11="0"	/>
    		<rare_code	code="106"	RareNum="6"	grade4="1"	grade5="1"	grade6="1"	grade7="1"	grade8="1"	grade9="1"	grade10="1"	grade11="1"	UniqueGrade1="0"	UniqueGrade2="0"	ACSY="0"	UniqueACSY="0"	bike5="0"	bike8="0"	epul9="0"	epul10="0"	epul11="0"	/>
    		<rare_code	code="106"	RareNum="7"	grade4="1"	grade5="1"	grade6="1"	grade7="1"	grade8="1"	grade9="1"	grade10="1"	grade11="1"	UniqueGrade1="0"	UniqueGrade2="0"	ACSY="0"	UniqueACSY="0"	bike5="0"	bike8="0"	epul9="0"	epul10="0"	epul11="0"	/>
    		<rare_code	code="107"	RareNum="1"	grade4="1"	grade5="1"	grade6="1"	grade7="1"	grade8="1"	grade9="1"	grade10="1"	grade11="1"	UniqueGrade1="0"	UniqueGrade2="0"	ACSY="0"	UniqueACSY="0"	bike5="0"	bike8="0"	epul9="0"	epul10="0"	epul11="0"	/>
    		<rare_code	code="107"	RareNum="2"	grade4="1"	grade5="1"	grade6="1"	grade7="1"	grade8="1"	grade9="1"	grade10="1"	grade11="1"	UniqueGrade1="0"	UniqueGrade2="0"	ACSY="0"	UniqueACSY="0"	bike5="0"	bike8="0"	epul9="0"	epul10="0"	epul11="0"	/>
    		<rare_code	code="107"	RareNum="3"	grade4="1"	grade5="1"	grade6="1"	grade7="1"	grade8="1"	grade9="1"	grade10="1"	grade11="1"	UniqueGrade1="0"	UniqueGrade2="0"	ACSY="0"	UniqueACSY="0"	bike5="0"	bike8="0"	epul9="0"	epul10="0"	epul11="0"	/>
    		<rare_code	code="107"	RareNum="4"	grade4="1"	grade5="1"	grade6="1"	grade7="1"	grade8="1"	grade9="1"	grade10="1"	grade11="1"	UniqueGrade1="0"	UniqueGrade2="0"	ACSY="0"	UniqueACSY="0"	bike5="0"	bike8="0"	epul9="0"	epul10="0"	epul11="0"	/>
    		<rare_code	code="107"	RareNum="5"	grade4="1"	grade5="1"	grade6="1"	grade7="1"	grade8="1"	grade9="1"	grade10="1"	grade11="1"	UniqueGrade1="0"	UniqueGrade2="0"	ACSY="0"	UniqueACSY="0"	bike5="0"	bike8="0"	epul9="0"	epul10="0"	epul11="0"	/>
    		<rare_code	code="107"	RareNum="6"	grade4="1"	grade5="1"	grade6="1"	grade7="1"	grade8="1"	grade9="1"	grade10="1"	grade11="1"	UniqueGrade1="0"	UniqueGrade2="0"	ACSY="0"	UniqueACSY="0"	bike5="0"	bike8="0"	epul9="0"	epul10="0"	epul11="0"	/>
    		<rare_code	code="107"	RareNum="7"	grade4="1"	grade5="1"	grade6="1"	grade7="1"	grade8="1"	grade9="1"	grade10="1"	grade11="1"	UniqueGrade1="0"	UniqueGrade2="0"	ACSY="0"	UniqueACSY="0"	bike5="0"	bike8="0"	epul9="0"	epul10="0"	epul11="0"	/>
    		<rare_code	code="108"	RareNum="1"	grade4="1"	grade5="1"	grade6="1"	grade7="1"	grade8="1"	grade9="1"	grade10="1"	grade11="1"	UniqueGrade1="0"	UniqueGrade2="0"	ACSY="0"	UniqueACSY="0"	bike5="0"	bike8="0"	epul9="0"	epul10="0"	epul11="0"	/>
    		<rare_code	code="108"	RareNum="2"	grade4="1"	grade5="1"	grade6="1"	grade7="1"	grade8="1"	grade9="1"	grade10="1"	grade11="1"	UniqueGrade1="0"	UniqueGrade2="0"	ACSY="0"	UniqueACSY="0"	bike5="0"	bike8="0"	epul9="0"	epul10="0"	epul11="0"	/>
    		<rare_code	code="108"	RareNum="3"	grade4="1"	grade5="1"	grade6="1"	grade7="1"	grade8="1"	grade9="1"	grade10="1"	grade11="1"	UniqueGrade1="0"	UniqueGrade2="0"	ACSY="0"	UniqueACSY="0"	bike5="0"	bike8="0"	epul9="0"	epul10="0"	epul11="0"	/>
    		<rare_code	code="108"	RareNum="4"	grade4="1"	grade5="1"	grade6="1"	grade7="1"	grade8="1"	grade9="1"	grade10="1"	grade11="1"	UniqueGrade1="0"	UniqueGrade2="0"	ACSY="0"	UniqueACSY="0"	bike5="0"	bike8="0"	epul9="0"	epul10="0"	epul11="0"	/>
    		<rare_code	code="108"	RareNum="5"	grade4="1"	grade5="1"	grade6="1"	grade7="1"	grade8="1"	grade9="1"	grade10="1"	grade11="1"	UniqueGrade1="0"	UniqueGrade2="0"	ACSY="0"	UniqueACSY="0"	bike5="0"	bike8="0"	epul9="0"	epul10="0"	epul11="0"	/>
    		<rare_code	code="108"	RareNum="6"	grade4="1"	grade5="1"	grade6="1"	grade7="1"	grade8="1"	grade9="1"	grade10="1"	grade11="1"	UniqueGrade1="0"	UniqueGrade2="0"	ACSY="0"	UniqueACSY="0"	bike5="0"	bike8="0"	epul9="0"	epul10="0"	epul11="0"	/>
    		<rare_code	code="108"	RareNum="7"	grade4="1"	grade5="1"	grade6="1"	grade7="1"	grade8="1"	grade9="1"	grade10="1"	grade11="1"	UniqueGrade1="0"	UniqueGrade2="0"	ACSY="0"	UniqueACSY="0"	bike5="0"	bike8="0"	epul9="0"	epul10="0"	epul11="0"	/>
    		<rare_code	code="109"	RareNum="1"	grade4="1"	grade5="1"	grade6="1"	grade7="1"	grade8="1"	grade9="1"	grade10="1"	grade11="1"	UniqueGrade1="0"	UniqueGrade2="0"	ACSY="0"	UniqueACSY="0"	bike5="0"	bike8="0"	epul9="0"	epul10="0"	epul11="0"	/>
    		<rare_code	code="109"	RareNum="2"	grade4="1"	grade5="1"	grade6="1"	grade7="1"	grade8="1"	grade9="1"	grade10="1"	grade11="1"	UniqueGrade1="0"	UniqueGrade2="0"	ACSY="0"	UniqueACSY="0"	bike5="0"	bike8="0"	epul9="0"	epul10="0"	epul11="0"	/>
    		<rare_code	code="109"	RareNum="3"	grade4="1"	grade5="1"	grade6="1"	grade7="1"	grade8="1"	grade9="1"	grade10="1"	grade11="1"	UniqueGrade1="0"	UniqueGrade2="0"	ACSY="0"	UniqueACSY="0"	bike5="0"	bike8="0"	epul9="0"	epul10="0"	epul11="0"	/>
    		<rare_code	code="109"	RareNum="4"	grade4="1"	grade5="1"	grade6="1"	grade7="1"	grade8="1"	grade9="1"	grade10="1"	grade11="1"	UniqueGrade1="0"	UniqueGrade2="0"	ACSY="0"	UniqueACSY="0"	bike5="0"	bike8="0"	epul9="0"	epul10="0"	epul11="0"	/>
    		<rare_code	code="109"	RareNum="5"	grade4="1"	grade5="1"	grade6="1"	grade7="1"	grade8="1"	grade9="1"	grade10="1"	grade11="1"	UniqueGrade1="0"	UniqueGrade2="0"	ACSY="0"	UniqueACSY="0"	bike5="0"	bike8="0"	epul9="0"	epul10="0"	epul11="0"	/>
    		<rare_code	code="109"	RareNum="6"	grade4="1"	grade5="1"	grade6="1"	grade7="1"	grade8="1"	grade9="1"	grade10="1"	grade11="1"	UniqueGrade1="0"	UniqueGrade2="0"	ACSY="0"	UniqueACSY="0"	bike5="0"	bike8="0"	epul9="0"	epul10="0"	epul11="0"	/>
    		<rare_code	code="109"	RareNum="7"	grade4="1"	grade5="1"	grade6="1"	grade7="1"	grade8="1"	grade9="1"	grade10="1"	grade11="1"	UniqueGrade1="0"	UniqueGrade2="0"	ACSY="0"	UniqueACSY="0"	bike5="0"	bike8="0"	epul9="0"	epul10="0"	epul11="0"	/>
    		<rare_code	code="110"	RareNum="1"	grade4="1"	grade5="1"	grade6="1"	grade7="1"	grade8="1"	grade9="1"	grade10="1"	grade11="1"	UniqueGrade1="0"	UniqueGrade2="0"	ACSY="0"	UniqueACSY="0"	bike5="0"	bike8="0"	epul9="0"	epul10="0"	epul11="0"	/>
    		<rare_code	code="110"	RareNum="2"	grade4="1"	grade5="1"	grade6="1"	grade7="1"	grade8="1"	grade9="1"	grade10="1"	grade11="1"	UniqueGrade1="0"	UniqueGrade2="0"	ACSY="0"	UniqueACSY="0"	bike5="0"	bike8="0"	epul9="0"	epul10="0"	epul11="0"	/>
    		<rare_code	code="110"	RareNum="3"	grade4="1"	grade5="1"	grade6="1"	grade7="1"	grade8="1"	grade9="1"	grade10="1"	grade11="1"	UniqueGrade1="0"	UniqueGrade2="0"	ACSY="0"	UniqueACSY="0"	bike5="0"	bike8="0"	epul9="0"	epul10="0"	epul11="0"	/>
    		<rare_code	code="110"	RareNum="4"	grade4="1"	grade5="1"	grade6="1"	grade7="1"	grade8="1"	grade9="1"	grade10="1"	grade11="1"	UniqueGrade1="0"	UniqueGrade2="0"	ACSY="0"	UniqueACSY="0"	bike5="0"	bike8="0"	epul9="0"	epul10="0"	epul11="0"	/>
    		<rare_code	code="110"	RareNum="5"	grade4="1"	grade5="1"	grade6="1"	grade7="1"	grade8="1"	grade9="1"	grade10="1"	grade11="1"	UniqueGrade1="0"	UniqueGrade2="0"	ACSY="0"	UniqueACSY="0"	bike5="0"	bike8="0"	epul9="0"	epul10="0"	epul11="0"	/>
    		<rare_code	code="110"	RareNum="6"	grade4="1"	grade5="1"	grade6="1"	grade7="1"	grade8="1"	grade9="1"	grade10="1"	grade11="1"	UniqueGrade1="0"	UniqueGrade2="0"	ACSY="0"	UniqueACSY="0"	bike5="0"	bike8="0"	epul9="0"	epul10="0"	epul11="0"	/>
    		<rare_code	code="110"	RareNum="7"	grade4="1"	grade5="1"	grade6="1"	grade7="1"	grade8="1"	grade9="1"	grade10="1"	grade11="1"	UniqueGrade1="0"	UniqueGrade2="0"	ACSY="0"	UniqueACSY="0"	bike5="0"	bike8="0"	epul9="0"	epul10="0"	epul11="0"	/>
    		<rare_code	code="111"	RareNum="1"	grade4="1"	grade5="1"	grade6="1"	grade7="1"	grade8="1"	grade9="1"	grade10="1"	grade11="1"	UniqueGrade1="0"	UniqueGrade2="0"	ACSY="0"	UniqueACSY="0"	bike5="0"	bike8="0"	epul9="0"	epul10="0"	epul11="0"	/>
    		<rare_code	code="111"	RareNum="2"	grade4="1"	grade5="1"	grade6="1"	grade7="1"	grade8="1"	grade9="1"	grade10="1"	grade11="1"	UniqueGrade1="0"	UniqueGrade2="0"	ACSY="0"	UniqueACSY="0"	bike5="0"	bike8="0"	epul9="0"	epul10="0"	epul11="0"	/>
    		<rare_code	code="111"	RareNum="3"	grade4="1"	grade5="1"	grade6="1"	grade7="1"	grade8="1"	grade9="1"	grade10="1"	grade11="1"	UniqueGrade1="0"	UniqueGrade2="0"	ACSY="0"	UniqueACSY="0"	bike5="0"	bike8="0"	epul9="0"	epul10="0"	epul11="0"	/>
    		<rare_code	code="111"	RareNum="4"	grade4="1"	grade5="1"	grade6="1"	grade7="1"	grade8="1"	grade9="1"	grade10="1"	grade11="1"	UniqueGrade1="0"	UniqueGrade2="0"	ACSY="0"	UniqueACSY="0"	bike5="0"	bike8="0"	epul9="0"	epul10="0"	epul11="0"	/>
    		<rare_code	code="111"	RareNum="5"	grade4="1"	grade5="1"	grade6="1"	grade7="1"	grade8="1"	grade9="1"	grade10="1"	grade11="1"	UniqueGrade1="0"	UniqueGrade2="0"	ACSY="0"	UniqueACSY="0"	bike5="0"	bike8="0"	epul9="0"	epul10="0"	epul11="0"	/>
    		<rare_code	code="111"	RareNum="6"	grade4="1"	grade5="1"	grade6="1"	grade7="1"	grade8="1"	grade9="1"	grade10="1"	grade11="1"	UniqueGrade1="0"	UniqueGrade2="0"	ACSY="0"	UniqueACSY="0"	bike5="0"	bike8="0"	epul9="0"	epul10="0"	epul11="0"	/>
    		<rare_code	code="111"	RareNum="7"	grade4="1"	grade5="1"	grade6="1"	grade7="1"	grade8="1"	grade9="1"	grade10="1"	grade11="1"	UniqueGrade1="0"	UniqueGrade2="0"	ACSY="0"	UniqueACSY="0"	bike5="0"	bike8="0"	epul9="0"	epul10="0"	epul11="0"	/>
    		<rare_code	code="112"	RareNum="1"	grade4="1"	grade5="1"	grade6="1"	grade7="1"	grade8="1"	grade9="1"	grade10="1"	grade11="1"	UniqueGrade1="0"	UniqueGrade2="0"	ACSY="0"	UniqueACSY="0"	bike5="2"	bike8="3"	epul9="0"	epul10="0"	epul11="0"	/>
    		<rare_code	code="112"	RareNum="2"	grade4="1"	grade5="1"	grade6="1"	grade7="1"	grade8="1"	grade9="1"	grade10="1"	grade11="1"	UniqueGrade1="0"	UniqueGrade2="0"	ACSY="0"	UniqueACSY="0"	bike5="3"	bike8="5"	epul9="0"	epul10="0"	epul11="0"	/>
    		<rare_code	code="112"	RareNum="3"	grade4="2"	grade5="2"	grade6="2"	grade7="2"	grade8="2"	grade9="2"	grade10="2"	grade11="2"	UniqueGrade1="0"	UniqueGrade2="0"	ACSY="0"	UniqueACSY="0"	bike5="5"	bike8="7"	epul9="0"	epul10="0"	epul11="0"	/>
    		<rare_code	code="112"	RareNum="4"	grade4="2"	grade5="2"	grade6="2"	grade7="2"	grade8="2"	grade9="2"	grade10="2"	grade11="2"	UniqueGrade1="0"	UniqueGrade2="0"	ACSY="0"	UniqueACSY="0"	bike5="0"	bike8="0"	epul9="0"	epul10="0"	epul11="0"	/>
    		<rare_code	code="112"	RareNum="5"	grade4="3"	grade5="3"	grade6="3"	grade7="3"	grade8="3"	grade9="3"	grade10="3"	grade11="3"	UniqueGrade1="0"	UniqueGrade2="0"	ACSY="0"	UniqueACSY="0"	bike5="7"	bike8="8"	epul9="0"	epul10="0"	epul11="0"	/>
    		<rare_code	code="112"	RareNum="6"	grade4="3"	grade5="3"	grade6="3"	grade7="3"	grade8="3"	grade9="3"	grade10="3"	grade11="3"	UniqueGrade1="0"	UniqueGrade2="0"	ACSY="0"	UniqueACSY="0"	bike5="0"	bike8="10"	epul9="0"	epul10="0"	epul11="0"	/>
    		<rare_code	code="112"	RareNum="7"	grade4="4"	grade5="4"	grade6="4"	grade7="4"	grade8="4"	grade9="4"	grade10="4"	grade11="4"	UniqueGrade1="0"	UniqueGrade2="0"	ACSY="0"	UniqueACSY="0"	bike5="0"	bike8="0"	epul9="0"	epul10="0"	epul11="0"	/>
    		<rare_code	code="113"	RareNum="1"	grade4="4"	grade5="4"	grade6="8"	grade7="8"	grade8="10"	grade9="10"	grade10="10"	grade11="15"	UniqueGrade1="10"	UniqueGrade2="0"	ACSY="4"	UniqueACSY="7"	bike5="10"	bike8="20"	epul9="0"	epul10="0"	epul11="0"	/>
    		<rare_code	code="113"	RareNum="2"	grade4="8"	grade5="8"	grade6="10"	grade7="10"	grade8="16"	grade9="16"	grade10="16"	grade11="20"	UniqueGrade1="20"	UniqueGrade2="0"	ACSY="8"	UniqueACSY="11"	bike5="20"	bike8="30"	epul9="0"	epul10="0"	epul11="0"	/>
    		<rare_code	code="113"	RareNum="3"	grade4="10"	grade5="10"	grade6="16"	grade7="16"	grade8="24"	grade9="24"	grade10="24"	grade11="30"	UniqueGrade1="30"	UniqueGrade2="0"	ACSY="10"	UniqueACSY="15"	bike5="30"	bike8="40"	epul9="0"	epul10="0"	epul11="0"	/>
    		<rare_code	code="113"	RareNum="4"	grade4="16"	grade5="16"	grade6="24"	grade7="24"	grade8="32"	grade9="32"	grade10="32"	grade11="40"	UniqueGrade1="18"	UniqueGrade2="18"	ACSY="16"	UniqueACSY="21"	bike5="0"	bike8="0"	epul9="0"	epul10="0"	epul11="0"	/>
    		<rare_code	code="113"	RareNum="5"	grade4="16"	grade5="16"	grade6="24"	grade7="24"	grade8="32"	grade9="32"	grade10="32"	grade11="40"	UniqueGrade1="10"	UniqueGrade2="10"	ACSY="16"	UniqueACSY="9"	bike5="40"	bike8="50"	epul9="0"	epul10="0"	epul11="0"	/>
    		<rare_code	code="113"	RareNum="6"	grade4="24"	grade5="24"	grade6="30"	grade7="30"	grade8="40"	grade9="40"	grade10="40"	grade11="50"	UniqueGrade1="14"	UniqueGrade2="14"	ACSY="24"	UniqueACSY="14"	bike5="0"	bike8="70"	epul9="0"	epul10="0"	epul11="0"	/>
    		<rare_code	code="113"	RareNum="7"	grade4="24"	grade5="24"	grade6="30"	grade7="30"	grade8="40"	grade9="40"	grade10="40"	grade11="50"	UniqueGrade1="14"	UniqueGrade2="14"	ACSY="24"	UniqueACSY="18"	bike5="0"	bike8="0"	epul9="0"	epul10="0"	epul11="0"	/>
    		<rare_code	code="114"	RareNum="1"	grade4="1"	grade5="1"	grade6="1"	grade7="3"	grade8="3"	grade9="3"	grade10="3"	grade11="3"	UniqueGrade1="0"	UniqueGrade2="0"	ACSY="1"	UniqueACSY="1"	bike5="1"	bike8="3"	epul9="0"	epul10="0"	epul11="0"	/>
    		<rare_code	code="114"	RareNum="2"	grade4="2"	grade5="2"	grade6="2"	grade7="4"	grade8="4"	grade9="4"	grade10="4"	grade11="4"	UniqueGrade1="0"	UniqueGrade2="0"	ACSY="2"	UniqueACSY="2"	bike5="2"	bike8="4"	epul9="0"	epul10="0"	epul11="0"	/>
    		<rare_code	code="114"	RareNum="3"	grade4="3"	grade5="3"	grade6="3"	grade7="5"	grade8="5"	grade9="5"	grade10="5"	grade11="5"	UniqueGrade1="0"	UniqueGrade2="0"	ACSY="3"	UniqueACSY="3"	bike5="3"	bike8="5"	epul9="0"	epul10="0"	epul11="0"	/>
    		<rare_code	code="114"	RareNum="4"	grade4="3"	grade5="3"	grade6="3"	grade7="7"	grade8="7"	grade9="7"	grade10="7"	grade11="7"	UniqueGrade1="6"	UniqueGrade2="6"	ACSY="3"	UniqueACSY="4"	bike5="0"	bike8="0"	epul9="0"	epul10="0"	epul11="0"	/>
    		<rare_code	code="114"	RareNum="5"	grade4="4"	grade5="4"	grade6="4"	grade7="7"	grade8="7"	grade9="7"	grade10="7"	grade11="7"	UniqueGrade1="3"	UniqueGrade2="1"	ACSY="4"	UniqueACSY="1"	bike5="4"	bike8="6"	epul9="0"	epul10="0"	epul11="0"	/>
    		<rare_code	code="114"	RareNum="6"	grade4="5"	grade5="5"	grade6="5"	grade7="8"	grade8="8"	grade9="8"	grade10="8"	grade11="8"	UniqueGrade1="4"	UniqueGrade2="3"	ACSY="5"	UniqueACSY="2"	bike5="0"	bike8="8"	epul9="0"	epul10="0"	epul11="0"	/>
    		<rare_code	code="114"	RareNum="7"	grade4="6"	grade5="6"	grade6="6"	grade7="10"	grade8="10"	grade9="10"	grade10="10"	grade11="10"	UniqueGrade1="5"	UniqueGrade2="5"	ACSY="6"	UniqueACSY="3"	bike5="0"	bike8="0"	epul9="0"	epul10="0"	epul11="0"	/>
    		<rare_code	code="115"	RareNum="1"	grade4="8"	grade5="8"	grade6="16"	grade7="16"	grade8="20"	grade9="20"	grade10="20"	grade11="30"	UniqueGrade1="20"	UniqueGrade2="0"	ACSY="0"	UniqueACSY="0"	bike5="0"	bike8="0"	epul9="0"	epul10="0"	epul11="0"	/>
    		<rare_code	code="115"	RareNum="2"	grade4="16"	grade5="16"	grade6="20"	grade7="20"	grade8="32"	grade9="32"	grade10="32"	grade11="40"	UniqueGrade1="40"	UniqueGrade2="0"	ACSY="0"	UniqueACSY="0"	bike5="0"	bike8="0"	epul9="0"	epul10="0"	epul11="0"	/>
    		<rare_code	code="115"	RareNum="3"	grade4="20"	grade5="20"	grade6="32"	grade7="32"	grade8="48"	grade9="48"	grade10="48"	grade11="60"	UniqueGrade1="60"	UniqueGrade2="0"	ACSY="0"	UniqueACSY="0"	bike5="0"	bike8="0"	epul9="0"	epul10="0"	epul11="0"	/>
    		<rare_code	code="115"	RareNum="4"	grade4="32"	grade5="32"	grade6="48"	grade7="48"	grade8="64"	grade9="64"	grade10="64"	grade11="80"	UniqueGrade1="36"	UniqueGrade2="0"	ACSY="0"	UniqueACSY="0"	bike5="0"	bike8="0"	epul9="0"	epul10="0"	epul11="0"	/>
    		<rare_code	code="115"	RareNum="5"	grade4="32"	grade5="32"	grade6="48"	grade7="48"	grade8="64"	grade9="64"	grade10="64"	grade11="80"	UniqueGrade1="20"	UniqueGrade2="0"	ACSY="0"	UniqueACSY="0"	bike5="0"	bike8="0"	epul9="0"	epul10="0"	epul11="0"	/>
    		<rare_code	code="115"	RareNum="6"	grade4="48"	grade5="48"	grade6="60"	grade7="60"	grade8="80"	grade9="80"	grade10="80"	grade11="100"	UniqueGrade1="28"	UniqueGrade2="0"	ACSY="0"	UniqueACSY="0"	bike5="0"	bike8="0"	epul9="0"	epul10="0"	epul11="0"	/>
    		<rare_code	code="115"	RareNum="7"	grade4="48"	grade5="48"	grade6="60"	grade7="60"	grade8="80"	grade9="80"	grade10="80"	grade11="100"	UniqueGrade1="28"	UniqueGrade2="0"	ACSY="0"	UniqueACSY="0"	bike5="0"	bike8="0"	epul9="0"	epul10="0"	epul11="0"	/>
    		<rare_code	code="116"	RareNum="1"	grade4="2"	grade5="2"	grade6="2"	grade7="6"	grade8="6"	grade9="6"	grade10="6"	grade11="6"	UniqueGrade1="0"	UniqueGrade2="0"	ACSY="0"	UniqueACSY="0"	bike5="0"	bike8="0"	epul9="0"	epul10="0"	epul11="0"	/>
    		<rare_code	code="116"	RareNum="2"	grade4="4"	grade5="4"	grade6="4"	grade7="8"	grade8="8"	grade9="8"	grade10="8"	grade11="8"	UniqueGrade1="0"	UniqueGrade2="0"	ACSY="0"	UniqueACSY="0"	bike5="0"	bike8="0"	epul9="0"	epul10="0"	epul11="0"	/>
    		<rare_code	code="116"	RareNum="3"	grade4="6"	grade5="6"	grade6="6"	grade7="10"	grade8="10"	grade9="10"	grade10="10"	grade11="10"	UniqueGrade1="0"	UniqueGrade2="0"	ACSY="0"	UniqueACSY="0"	bike5="0"	bike8="0"	epul9="0"	epul10="0"	epul11="0"	/>
    		<rare_code	code="116"	RareNum="4"	grade4="6"	grade5="6"	grade6="6"	grade7="14"	grade8="14"	grade9="14"	grade10="14"	grade11="14"	UniqueGrade1="12"	UniqueGrade2="0"	ACSY="0"	UniqueACSY="0"	bike5="0"	bike8="0"	epul9="0"	epul10="0"	epul11="0"	/>
    		<rare_code	code="116"	RareNum="5"	grade4="8"	grade5="8"	grade6="8"	grade7="14"	grade8="14"	grade9="14"	grade10="14"	grade11="14"	UniqueGrade1="6"	UniqueGrade2="0"	ACSY="0"	UniqueACSY="0"	bike5="0"	bike8="0"	epul9="0"	epul10="0"	epul11="0"	/>
    		<rare_code	code="116"	RareNum="6"	grade4="10"	grade5="10"	grade6="10"	grade7="16"	grade8="16"	grade9="16"	grade10="16"	grade11="16"	UniqueGrade1="8"	UniqueGrade2="0"	ACSY="0"	UniqueACSY="0"	bike5="0"	bike8="0"	epul9="0"	epul10="0"	epul11="0"	/>
    		<rare_code	code="116"	RareNum="7"	grade4="12"	grade5="12"	grade6="12"	grade7="20"	grade8="20"	grade9="20"	grade10="20"	grade11="20"	UniqueGrade1="10"	UniqueGrade2="0"	ACSY="0"	UniqueACSY="0"	bike5="0"	bike8="0"	epul9="0"	epul10="0"	epul11="0"	/>
    		<rare_code	code="117"	RareNum="1"	grade4="1"	grade5="1"	grade6="1"	grade7="1"	grade8="1"	grade9="1"	grade10="1"	grade11="1"	UniqueGrade1="0"	UniqueGrade2="0"	ACSY="0"	UniqueACSY="0"	bike5="0"	bike8="0"	epul9="0"	epul10="0"	epul11="0"	/>
    		<rare_code	code="117"	RareNum="2"	grade4="1"	grade5="1"	grade6="1"	grade7="1"	grade8="1"	grade9="1"	grade10="1"	grade11="1"	UniqueGrade1="0"	UniqueGrade2="0"	ACSY="0"	UniqueACSY="0"	bike5="0"	bike8="0"	epul9="0"	epul10="0"	epul11="0"	/>
    		<rare_code	code="117"	RareNum="3"	grade4="1"	grade5="1"	grade6="1"	grade7="1"	grade8="1"	grade9="1"	grade10="1"	grade11="1"	UniqueGrade1="0"	UniqueGrade2="0"	ACSY="0"	UniqueACSY="0"	bike5="0"	bike8="0"	epul9="0"	epul10="0"	epul11="0"	/>
    		<rare_code	code="117"	RareNum="4"	grade4="1"	grade5="1"	grade6="1"	grade7="1"	grade8="1"	grade9="1"	grade10="1"	grade11="1"	UniqueGrade1="0"	UniqueGrade2="0"	ACSY="0"	UniqueACSY="0"	bike5="0"	bike8="0"	epul9="0"	epul10="0"	epul11="0"	/>
    		<rare_code	code="117"	RareNum="5"	grade4="1"	grade5="1"	grade6="1"	grade7="1"	grade8="1"	grade9="1"	grade10="1"	grade11="1"	UniqueGrade1="0"	UniqueGrade2="0"	ACSY="0"	UniqueACSY="0"	bike5="0"	bike8="0"	epul9="0"	epul10="0"	epul11="0"	/>
    		<rare_code	code="117"	RareNum="6"	grade4="1"	grade5="1"	grade6="1"	grade7="1"	grade8="1"	grade9="1"	grade10="1"	grade11="1"	UniqueGrade1="0"	UniqueGrade2="0"	ACSY="0"	UniqueACSY="0"	bike5="0"	bike8="0"	epul9="0"	epul10="0"	epul11="0"	/>
    		<rare_code	code="117"	RareNum="7"	grade4="1"	grade5="1"	grade6="1"	grade7="1"	grade8="1"	grade9="1"	grade10="1"	grade11="1"	UniqueGrade1="0"	UniqueGrade2="0"	ACSY="0"	UniqueACSY="0"	bike5="0"	bike8="0"	epul9="0"	epul10="0"	epul11="0"	/>
    		<extender_code	code="1"	CoreNum="1"	extender="80"	bike="180"	epul="50"	/>
    		<extender_code	code="1"	CoreNum="2"	extender="130"	bike="360"	epul="100"	/>
    		<extender_code	code="1"	CoreNum="3"	extender="180"	bike="540"	epul="150"	/>
    		<extender_code	code="1"	CoreNum="4"	extender="230"	bike="720"	epul="200"	/>
    		<extender_code	code="2"	CoreNum="1"	extender="80"	bike="1"	epul="1"	/>
    		<extender_code	code="2"	CoreNum="2"	extender="130"	bike="1"	epul="1"	/>
    		<extender_code	code="2"	CoreNum="3"	extender="180"	bike="1"	epul="1"	/>
    		<extender_code	code="2"	CoreNum="4"	extender="230"	bike="1"	epul="1"	/>
    		<extender_code	code="3"	CoreNum="1"	extender="10"	bike="35"	epul="5"	/>
    		<extender_code	code="3"	CoreNum="2"	extender="20"	bike="70"	epul="10"	/>
    		<extender_code	code="3"	CoreNum="3"	extender="30"	bike="105"	epul="15"	/>
    		<extender_code	code="3"	CoreNum="4"	extender="40"	bike="140"	epul="20"	/>
    		<extender_code	code="4"	CoreNum="1"	extender="10"	bike="35"	epul="5"	/>
    		<extender_code	code="4"	CoreNum="2"	extender="20"	bike="70"	epul="10"	/>
    		<extender_code	code="4"	CoreNum="3"	extender="30"	bike="105"	epul="15"	/>
    		<extender_code	code="4"	CoreNum="4"	extender="40"	bike="140"	epul="20"	/>
    		<extender_code	code="5"	CoreNum="1"	extender="10"	bike="1"	epul="10"	/>
    		<extender_code	code="5"	CoreNum="2"	extender="20"	bike="1"	epul="20"	/>
    		<extender_code	code="5"	CoreNum="3"	extender="30"	bike="1"	epul="30"	/>
    		<extender_code	code="5"	CoreNum="4"	extender="40"	bike="1"	epul="40"	/>
    		<extender_code	code="6"	CoreNum="1"	extender="100"	bike="1"	epul="1"	/>
    		<extender_code	code="6"	CoreNum="2"	extender="150"	bike="1"	epul="1"	/>
    		<extender_code	code="6"	CoreNum="3"	extender="200"	bike="1"	epul="1"	/>
    		<extender_code	code="6"	CoreNum="4"	extender="300"	bike="1"	epul="1"	/>
    		<extender_code	code="7"	CoreNum="1"	extender="40"	bike="1"	epul="1"	/>
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    		<extender_code	code="7"	CoreNum="3"	extender="80"	bike="1"	epul="1"	/>
    		<extender_code	code="7"	CoreNum="4"	extender="120"	bike="1"	epul="1"	/>
    		<extender_code	code="8"	CoreNum="1"	extender="12"	bike="8"	epul="2"	/>
    		<extender_code	code="8"	CoreNum="2"	extender="24"	bike="16"	epul="4"	/>
    		<extender_code	code="8"	CoreNum="3"	extender="25"	bike="24"	epul="6"	/>
    		<extender_code	code="8"	CoreNum="4"	extender="25"	bike="32"	epul="8"	/>
    		<extender_code	code="9"	CoreNum="1"	extender="7"	bike="4"	epul="1"	/>
    		<extender_code	code="9"	CoreNum="2"	extender="14"	bike="8"	epul="2"	/>
    		<extender_code	code="9"	CoreNum="3"	extender="15"	bike="12"	epul="3"	/>
    		<extender_code	code="9"	CoreNum="4"	extender="15"	bike="16"	epul="4"	/>
    		<extender_code	code="10"	CoreNum="1"	extender="2"	bike="1"	epul="1"	/>
    		<extender_code	code="10"	CoreNum="2"	extender="3"	bike="1"	epul="1"	/>
    		<extender_code	code="10"	CoreNum="3"	extender="4"	bike="1"	epul="1"	/>
    		<extender_code	code="10"	CoreNum="4"	extender="5"	bike="1"	epul="1"	/>
    		<extender_code	code="11"	CoreNum="1"	extender="4"	bike="1"	epul="1"	/>
    		<extender_code	code="11"	CoreNum="2"	extender="6"	bike="1"	epul="1"	/>
    		<extender_code	code="11"	CoreNum="3"	extender="8"	bike="1"	epul="1"	/>
    		<extender_code	code="11"	CoreNum="4"	extender="10"	bike="1"	epul="1"	/>
    		<extender_code	code="12"	CoreNum="1"	extender="20"	bike="1"	epul="1"	/>
    		<extender_code	code="12"	CoreNum="2"	extender="30"	bike="1"	epul="1"	/>
    		<extender_code	code="12"	CoreNum="3"	extender="40"	bike="1"	epul="1"	/>
    		<extender_code	code="12"	CoreNum="4"	extender="50"	bike="1"	epul="1"	/>
    		<extender_code	code="13"	CoreNum="1"	extender="20"	bike="1"	epul="1"	/>
    		<extender_code	code="13"	CoreNum="2"	extender="30"	bike="1"	epul="1"	/>
    		<extender_code	code="13"	CoreNum="3"	extender="40"	bike="1"	epul="1"	/>
    		<extender_code	code="13"	CoreNum="4"	extender="50"	bike="1"	epul="1"	/>
    		<extender_code	code="23"	CoreNum="1"	extender="10"	bike="1"	epul="1"	/>
    		<extender_code	code="23"	CoreNum="2"	extender="14"	bike="1"	epul="1"	/>
    		<extender_code	code="23"	CoreNum="3"	extender="18"	bike="1"	epul="1"	/>
    		<extender_code	code="23"	CoreNum="4"	extender="26"	bike="1"	epul="1"	/>
    		<extender_code	code="24"	CoreNum="1"	extender="10"	bike="1"	epul="1"	/>
    		<extender_code	code="24"	CoreNum="2"	extender="14"	bike="1"	epul="1"	/>
    		<extender_code	code="24"	CoreNum="3"	extender="18"	bike="1"	epul="1"	/>
    		<extender_code	code="24"	CoreNum="4"	extender="26"	bike="1"	epul="1"	/>
    		<extender_code	code="25"	CoreNum="1"	extender="3"	bike="2"	epul="1"	/>
    		<extender_code	code="25"	CoreNum="2"	extender="5"	bike="4"	epul="2"	/>
    		<extender_code	code="25"	CoreNum="3"	extender="7"	bike="6"	epul="3"	/>
    		<extender_code	code="25"	CoreNum="4"	extender="9"	bike="8"	epul="4"	/>
    		<extender_code	code="26"	CoreNum="1"	extender="200"	bike="1"	epul="1"	/>
    		<extender_code	code="26"	CoreNum="2"	extender="300"	bike="1"	epul="1"	/>
    		<extender_code	code="26"	CoreNum="3"	extender="400"	bike="1"	epul="1"	/>
    		<extender_code	code="26"	CoreNum="4"	extender="600"	bike="1"	epul="1"	/>
    		<extender_code	code="28"	CoreNum="1"	extender="24"	bike="1"	epul="1"	/>
    		<extender_code	code="28"	CoreNum="2"	extender="48"	bike="1"	epul="1"	/>
    		<extender_code	code="28"	CoreNum="3"	extender="50"	bike="1"	epul="1"	/>
    		<extender_code	code="28"	CoreNum="4"	extender="50"	bike="1"	epul="1"	/>
    		<extender_code	code="29"	CoreNum="1"	extender="14"	bike="1"	epul="1"	/>
    		<extender_code	code="29"	CoreNum="2"	extender="28"	bike="1"	epul="1"	/>
    		<extender_code	code="29"	CoreNum="3"	extender="30"	bike="1"	epul="1"	/>
    		<extender_code	code="29"	CoreNum="4"	extender="30"	bike="1"	epul="1"	/>
    		<extender_code	code="30"	CoreNum="1"	extender="7"	bike="4"	epul="1"	/>
    		<extender_code	code="30"	CoreNum="2"	extender="14"	bike="8"	epul="2"	/>
    		<extender_code	code="30"	CoreNum="3"	extender="21"	bike="12"	epul="3"	/>
    		<extender_code	code="30"	CoreNum="4"	extender="28"	bike="16"	epul="4"	/>
    		<extender_code	code="31"	CoreNum="1"	extender="14"	bike="1"	epul="1"	/>
    		<extender_code	code="31"	CoreNum="2"	extender="28"	bike="1"	epul="1"	/>
    		<extender_code	code="31"	CoreNum="3"	extender="42"	bike="1"	epul="1"	/>
    		<extender_code	code="31"	CoreNum="4"	extender="56"	bike="1"	epul="1"	/>
    		<extender_code	code="32"	CoreNum="1"	extender="7"	bike="4"	epul="1"	/>
    		<extender_code	code="32"	CoreNum="2"	extender="14"	bike="8"	epul="2"	/>
    		<extender_code	code="32"	CoreNum="3"	extender="21"	bike="12"	epul="3"	/>
    		<extender_code	code="32"	CoreNum="4"	extender="28"	bike="16"	epul="4"	/>
    		<extender_code	code="33"	CoreNum="1"	extender="14"	bike="1"	epul="1"	/>
    		<extender_code	code="33"	CoreNum="2"	extender="28"	bike="1"	epul="1"	/>
    		<extender_code	code="33"	CoreNum="3"	extender="42"	bike="1"	epul="1"	/>
    		<extender_code	code="33"	CoreNum="4"	extender="56"	bike="1"	epul="1"	/>
    		<extender_code	code="34"	CoreNum="1"	extender="3"	bike="1"	epul="1"	/>
    		<extender_code	code="34"	CoreNum="2"	extender="4"	bike="1"	epul="1"	/>
    		<extender_code	code="34"	CoreNum="3"	extender="5"	bike="1"	epul="1"	/>
    		<extender_code	code="34"	CoreNum="4"	extender="6"	bike="1"	epul="1"	/>
    		<extender_code	code="35"	CoreNum="1"	extender="3"	bike="1"	epul="1"	/>
    		<extender_code	code="35"	CoreNum="2"	extender="4"	bike="1"	epul="1"	/>
    		<extender_code	code="35"	CoreNum="3"	extender="5"	bike="1"	epul="1"	/>
    		<extender_code	code="35"	CoreNum="4"	extender="6"	bike="1"	epul="1"	/>
    		<extender_code	code="36"	CoreNum="1"	extender="2"	bike="1"	epul="1"	/>
    		<extender_code	code="36"	CoreNum="2"	extender="3"	bike="1"	epul="1"	/>
    		<extender_code	code="36"	CoreNum="3"	extender="4"	bike="1"	epul="1"	/>
    		<extender_code	code="36"	CoreNum="4"	extender="5"	bike="1"	epul="1"	/>
    		<extender_code	code="37"	CoreNum="1"	extender="3"	bike="1"	epul="1"	/>
    		<extender_code	code="37"	CoreNum="2"	extender="4"	bike="1"	epul="1"	/>
    		<extender_code	code="37"	CoreNum="3"	extender="5"	bike="1"	epul="1"	/>
    		<extender_code	code="37"	CoreNum="4"	extender="6"	bike="1"	epul="1"	/>
    		<extender_code	code="38"	CoreNum="1"	extender="3"	bike="1"	epul="1"	/>
    		<extender_code	code="38"	CoreNum="2"	extender="4"	bike="1"	epul="1"	/>
    		<extender_code	code="38"	CoreNum="3"	extender="5"	bike="1"	epul="1"	/>
    		<extender_code	code="38"	CoreNum="4"	extender="6"	bike="1"	epul="1"	/>
    		<extender_code	code="39"	CoreNum="1"	extender="10"	bike="1"	epul="1"	/>
    		<extender_code	code="39"	CoreNum="2"	extender="15"	bike="1"	epul="1"	/>
    		<extender_code	code="39"	CoreNum="3"	extender="20"	bike="1"	epul="1"	/>
    		<extender_code	code="39"	CoreNum="4"	extender="25"	bike="1"	epul="1"	/>
    		<extender_code	code="40"	CoreNum="1"	extender="20"	bike="1"	epul="1"	/>
    		<extender_code	code="40"	CoreNum="2"	extender="30"	bike="1"	epul="1"	/>
    		<extender_code	code="40"	CoreNum="3"	extender="40"	bike="1"	epul="1"	/>
    		<extender_code	code="40"	CoreNum="4"	extender="50"	bike="1"	epul="1"	/>
    		<extender_code	code="41"	CoreNum="1"	extender="5"	bike="1"	epul="1"	/>
    		<extender_code	code="41"	CoreNum="2"	extender="9"	bike="1"	epul="1"	/>
    		<extender_code	code="41"	CoreNum="3"	extender="13"	bike="1"	epul="1"	/>
    		<extender_code	code="41"	CoreNum="4"	extender="17"	bike="1"	epul="1"	/>
    		<extender_code	code="42"	CoreNum="1"	extender="10"	bike="1"	epul="1"	/>
    		<extender_code	code="42"	CoreNum="2"	extender="18"	bike="1"	epul="1"	/>
    		<extender_code	code="42"	CoreNum="3"	extender="26"	bike="1"	epul="1"	/>
    		<extender_code	code="42"	CoreNum="4"	extender="34"	bike="1"	epul="1"	/>
    		<extender_code	code="43"	CoreNum="1"	extender="20"	bike="1"	epul="1"	/>
    		<extender_code	code="43"	CoreNum="2"	extender="35"	bike="1"	epul="1"	/>
    		<extender_code	code="43"	CoreNum="3"	extender="50"	bike="1"	epul="1"	/>
    		<extender_code	code="43"	CoreNum="4"	extender="65"	bike="1"	epul="1"	/>
    		<extender_code	code="44"	CoreNum="1"	extender="40"	bike="1"	epul="1"	/>
    		<extender_code	code="44"	CoreNum="2"	extender="70"	bike="1"	epul="1"	/>
    		<extender_code	code="44"	CoreNum="3"	extender="100"	bike="1"	epul="1"	/>
    		<extender_code	code="44"	CoreNum="4"	extender="130"	bike="1"	epul="1"	/>
    		<extender_code	code="45"	CoreNum="1"	extender="9"	bike="1"	epul="1"	/>
    		<extender_code	code="45"	CoreNum="2"	extender="17"	bike="1"	epul="1"	/>
    		<extender_code	code="45"	CoreNum="3"	extender="25"	bike="1"	epul="1"	/>
    		<extender_code	code="45"	CoreNum="4"	extender="33"	bike="1"	epul="1"	/>
    		<extender_code	code="46"	CoreNum="1"	extender="9"	bike="1"	epul="1"	/>
    		<extender_code	code="46"	CoreNum="2"	extender="17"	bike="1"	epul="1"	/>
    		<extender_code	code="46"	CoreNum="3"	extender="25"	bike="1"	epul="1"	/>
    		<extender_code	code="46"	CoreNum="4"	extender="33"	bike="1"	epul="1"	/>
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    		<extender_code	code="47"	CoreNum="2"	extender="17"	bike="1"	epul="1"	/>
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    		<extender_code	code="49"	CoreNum="4"	extender="7"	bike="1"	epul="1"	/>
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    		<extender_code	code="56"	CoreNum="4"	extender="2"	bike="1"	epul="1"	/>
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    		<extender_code	code="57"	CoreNum="4"	extender="2"	bike="1"	epul="1"	/>
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    		<extender_code	code="58"	CoreNum="4"	extender="2"	bike="1"	epul="1"	/>
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    		<extender_code	code="60"	CoreNum="4"	extender="2"	bike="1"	epul="1"	/>
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    		<extender_code	code="61"	CoreNum="2"	extender="2"	bike="1"	epul="1"	/>
    		<extender_code	code="61"	CoreNum="3"	extender="2"	bike="1"	epul="1"	/>
    		<extender_code	code="61"	CoreNum="4"	extender="2"	bike="1"	epul="1"	/>
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    		<extender_code	code="62"	CoreNum="2"	extender="2"	bike="1"	epul="1"	/>
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    		<extender_code	code="62"	CoreNum="4"	extender="2"	bike="1"	epul="1"	/>
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    		<extender_code	code="63"	CoreNum="2"	extender="2"	bike="1"	epul="1"	/>
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    		<extender_code	code="64"	CoreNum="3"	extender="2"	bike="1"	epul="1"	/>
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    		<extender_code	code="65"	CoreNum="4"	extender="2"	bike="1"	epul="1"	/>
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    		<extender_code	code="66"	CoreNum="4"	extender="2"	bike="1"	epul="1"	/>
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    		<extender_code	code="67"	CoreNum="3"	extender="2"	bike="1"	epul="1"	/>
    		<extender_code	code="67"	CoreNum="4"	extender="2"	bike="1"	epul="1"	/>
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    		<extender_code	code="68"	CoreNum="3"	extender="2"	bike="1"	epul="1"	/>
    		<extender_code	code="68"	CoreNum="4"	extender="2"	bike="1"	epul="1"	/>
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    		<extender_code	code="69"	CoreNum="4"	extender="2"	bike="1"	epul="1"	/>
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    		<extender_code	code="70"	CoreNum="2"	extender="2"	bike="1"	epul="1"	/>
    		<extender_code	code="70"	CoreNum="3"	extender="2"	bike="1"	epul="1"	/>
    		<extender_code	code="70"	CoreNum="4"	extender="2"	bike="1"	epul="1"	/>
    		<extender_code	code="71"	CoreNum="1"	extender="2"	bike="1"	epul="1"	/>
    		<extender_code	code="71"	CoreNum="2"	extender="2"	bike="1"	epul="1"	/>
    		<extender_code	code="71"	CoreNum="3"	extender="2"	bike="1"	epul="1"	/>
    		<extender_code	code="71"	CoreNum="4"	extender="2"	bike="1"	epul="1"	/>
    		<extender_code	code="72"	CoreNum="1"	extender="2"	bike="1"	epul="1"	/>
    		<extender_code	code="72"	CoreNum="2"	extender="2"	bike="1"	epul="1"	/>
    		<extender_code	code="72"	CoreNum="3"	extender="2"	bike="1"	epul="1"	/>
    		<extender_code	code="72"	CoreNum="4"	extender="2"	bike="1"	epul="1"	/>
    		<extender_code	code="73"	CoreNum="1"	extender="2"	bike="1"	epul="1"	/>
    		<extender_code	code="73"	CoreNum="2"	extender="2"	bike="1"	epul="1"	/>
    		<extender_code	code="73"	CoreNum="3"	extender="2"	bike="1"	epul="1"	/>
    		<extender_code	code="73"	CoreNum="4"	extender="2"	bike="1"	epul="1"	/>
    		<extender_code	code="74"	CoreNum="1"	extender="2"	bike="1"	epul="1"	/>
    		<extender_code	code="74"	CoreNum="2"	extender="2"	bike="1"	epul="1"	/>
    		<extender_code	code="74"	CoreNum="3"	extender="2"	bike="1"	epul="1"	/>
    		<extender_code	code="74"	CoreNum="4"	extender="2"	bike="1"	epul="1"	/>
    		<extender_code	code="75"	CoreNum="1"	extender="2"	bike="1"	epul="1"	/>
    		<extender_code	code="75"	CoreNum="2"	extender="2"	bike="1"	epul="1"	/>
    		<extender_code	code="75"	CoreNum="3"	extender="2"	bike="1"	epul="1"	/>
    		<extender_code	code="75"	CoreNum="4"	extender="2"	bike="1"	epul="1"	/>
    		<extender_code	code="76"	CoreNum="1"	extender="2"	bike="1"	epul="1"	/>
    		<extender_code	code="76"	CoreNum="2"	extender="2"	bike="1"	epul="1"	/>
    		<extender_code	code="76"	CoreNum="3"	extender="2"	bike="1"	epul="1"	/>
    		<extender_code	code="76"	CoreNum="4"	extender="2"	bike="1"	epul="1"	/>
    		<extender_code	code="77"	CoreNum="1"	extender="2"	bike="1"	epul="1"	/>
    		<extender_code	code="77"	CoreNum="2"	extender="2"	bike="1"	epul="1"	/>
    		<extender_code	code="77"	CoreNum="3"	extender="2"	bike="1"	epul="1"	/>
    		<extender_code	code="77"	CoreNum="4"	extender="2"	bike="1"	epul="1"	/>
    		<extender_code	code="78"	CoreNum="1"	extender="24"	bike="1"	epul="4"	/>
    		<extender_code	code="78"	CoreNum="2"	extender="48"	bike="1"	epul="8"	/>
    		<extender_code	code="78"	CoreNum="3"	extender="50"	bike="1"	epul="12"	/>
    		<extender_code	code="78"	CoreNum="4"	extender="50"	bike="1"	epul="16"	/>
    		<extender_code	code="79"	CoreNum="1"	extender="2"	bike="1"	epul="1"	/>
    		<extender_code	code="79"	CoreNum="2"	extender="2"	bike="1"	epul="1"	/>
    		<extender_code	code="79"	CoreNum="3"	extender="2"	bike="1"	epul="1"	/>
    		<extender_code	code="79"	CoreNum="4"	extender="2"	bike="1"	epul="1"	/>
    		<extender_code	code="80"	CoreNum="1"	extender="12"	bike="25"	epul="2"	/>
    		<extender_code	code="80"	CoreNum="2"	extender="24"	bike="50"	epul="4"	/>
    		<extender_code	code="80"	CoreNum="3"	extender="25"	bike="75"	epul="6"	/>
    		<extender_code	code="80"	CoreNum="4"	extender="25"	bike="100"	epul="8"	/>
    		<extender_code	code="81"	CoreNum="1"	extender="2"	bike="1"	epul="1"	/>
    		<extender_code	code="81"	CoreNum="2"	extender="2"	bike="1"	epul="1"	/>
    		<extender_code	code="81"	CoreNum="3"	extender="2"	bike="1"	epul="1"	/>
    		<extender_code	code="81"	CoreNum="4"	extender="2"	bike="1"	epul="1"	/>
    		<extender_code	code="82"	CoreNum="1"	extender="2"	bike="1"	epul="1"	/>
    		<extender_code	code="82"	CoreNum="2"	extender="2"	bike="1"	epul="1"	/>
    		<extender_code	code="82"	CoreNum="3"	extender="2"	bike="1"	epul="1"	/>
    		<extender_code	code="82"	CoreNum="4"	extender="2"	bike="1"	epul="1"	/>
    		<extender_code	code="83"	CoreNum="1"	extender="2"	bike="1"	epul="1"	/>
    		<extender_code	code="83"	CoreNum="2"	extender="2"	bike="1"	epul="1"	/>
    		<extender_code	code="83"	CoreNum="3"	extender="2"	bike="1"	epul="1"	/>
    		<extender_code	code="83"	CoreNum="4"	extender="2"	bike="1"	epul="1"	/>
    		<extender_code	code="84"	CoreNum="1"	extender="2"	bike="1"	epul="1"	/>
    		<extender_code	code="84"	CoreNum="2"	extender="2"	bike="1"	epul="1"	/>
    		<extender_code	code="84"	CoreNum="3"	extender="2"	bike="1"	epul="1"	/>
    		<extender_code	code="84"	CoreNum="4"	extender="2"	bike="1"	epul="1"	/>
    		<extender_code	code="85"	CoreNum="1"	extender="2"	bike="1"	epul="1"	/>
    		<extender_code	code="85"	CoreNum="2"	extender="2"	bike="1"	epul="1"	/>
    		<extender_code	code="85"	CoreNum="3"	extender="2"	bike="1"	epul="1"	/>
    		<extender_code	code="85"	CoreNum="4"	extender="2"	bike="1"	epul="1"	/>
    		<extender_code	code="86"	CoreNum="1"	extender="2"	bike="1"	epul="1"	/>
    		<extender_code	code="86"	CoreNum="2"	extender="2"	bike="1"	epul="1"	/>
    		<extender_code	code="86"	CoreNum="3"	extender="2"	bike="1"	epul="1"	/>
    		<extender_code	code="86"	CoreNum="4"	extender="2"	bike="1"	epul="1"	/>
    		<extender_code	code="87"	CoreNum="1"	extender="2"	bike="1"	epul="1"	/>
    		<extender_code	code="87"	CoreNum="2"	extender="2"	bike="1"	epul="1"	/>
    		<extender_code	code="87"	CoreNum="3"	extender="2"	bike="1"	epul="1"	/>
    		<extender_code	code="87"	CoreNum="4"	extender="2"	bike="1"	epul="1"	/>
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    		<extender_code	code="88"	CoreNum="2"	extender="2"	bike="1"	epul="1"	/>
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    		<extender_code	code="88"	CoreNum="4"	extender="2"	bike="1"	epul="1"	/>
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    		<extender_code	code="89"	CoreNum="2"	extender="2"	bike="1"	epul="1"	/>
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    		<extender_code	code="89"	CoreNum="4"	extender="2"	bike="1"	epul="1"	/>
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    		<extender_code	code="90"	CoreNum="2"	extender="2"	bike="1"	epul="1"	/>
    		<extender_code	code="90"	CoreNum="3"	extender="2"	bike="1"	epul="1"	/>
    		<extender_code	code="90"	CoreNum="4"	extender="2"	bike="1"	epul="1"	/>
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    		<extender_code	code="91"	CoreNum="3"	extender="2"	bike="1"	epul="1"	/>
    		<extender_code	code="91"	CoreNum="4"	extender="2"	bike="1"	epul="1"	/>
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    		<extender_code	code="92"	CoreNum="2"	extender="2"	bike="1"	epul="1"	/>
    		<extender_code	code="92"	CoreNum="3"	extender="2"	bike="1"	epul="1"	/>
    		<extender_code	code="92"	CoreNum="4"	extender="2"	bike="1"	epul="1"	/>
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    		<extender_code	code="93"	CoreNum="2"	extender="2"	bike="1"	epul="1"	/>
    		<extender_code	code="93"	CoreNum="3"	extender="2"	bike="1"	epul="1"	/>
    		<extender_code	code="93"	CoreNum="4"	extender="2"	bike="1"	epul="1"	/>
    		<extender_code	code="94"	CoreNum="1"	extender="2"	bike="1"	epul="1"	/>
    		<extender_code	code="94"	CoreNum="2"	extender="2"	bike="1"	epul="1"	/>
    		<extender_code	code="94"	CoreNum="3"	extender="2"	bike="1"	epul="1"	/>
    		<extender_code	code="94"	CoreNum="4"	extender="2"	bike="1"	epul="1"	/>
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    		<extender_code	code="95"	CoreNum="2"	extender="2"	bike="1"	epul="1"	/>
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    		<extender_code	code="95"	CoreNum="4"	extender="2"	bike="1"	epul="1"	/>
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    		<extender_code	code="96"	CoreNum="2"	extender="2"	bike="1"	epul="1"	/>
    		<extender_code	code="96"	CoreNum="3"	extender="2"	bike="1"	epul="1"	/>
    		<extender_code	code="96"	CoreNum="4"	extender="2"	bike="1"	epul="1"	/>
    		<extender_code	code="97"	CoreNum="1"	extender="2"	bike="4"	epul="1"	/>
    		<extender_code	code="97"	CoreNum="2"	extender="2"	bike="8"	epul="2"	/>
    		<extender_code	code="97"	CoreNum="3"	extender="2"	bike="12"	epul="3"	/>
    		<extender_code	code="97"	CoreNum="4"	extender="2"	bike="16"	epul="4"	/>
    		<extender_code	code="98"	CoreNum="1"	extender="2"	bike="8"	epul="2"	/>
    		<extender_code	code="98"	CoreNum="2"	extender="2"	bike="16"	epul="4"	/>
    		<extender_code	code="98"	CoreNum="3"	extender="2"	bike="24"	epul="6"	/>
    		<extender_code	code="98"	CoreNum="4"	extender="2"	bike="32"	epul="8"	/>
    		<extender_code	code="99"	CoreNum="1"	extender="2"	bike="1"	epul="1"	/>
    		<extender_code	code="99"	CoreNum="2"	extender="2"	bike="1"	epul="1"	/>
    		<extender_code	code="99"	CoreNum="3"	extender="2"	bike="1"	epul="1"	/>
    		<extender_code	code="99"	CoreNum="4"	extender="2"	bike="1"	epul="1"	/>
    		<extender_code	code="100"	CoreNum="1"	extender="2"	bike="1"	epul="1"	/>
    		<extender_code	code="100"	CoreNum="2"	extender="2"	bike="1"	epul="1"	/>
    		<extender_code	code="100"	CoreNum="3"	extender="2"	bike="1"	epul="1"	/>
    		<extender_code	code="100"	CoreNum="4"	extender="2"	bike="1"	epul="1"	/>
    		<extender_code	code="101"	CoreNum="1"	extender="2"	bike="1"	epul="1"	/>
    		<extender_code	code="101"	CoreNum="2"	extender="2"	bike="1"	epul="1"	/>
    		<extender_code	code="101"	CoreNum="3"	extender="2"	bike="1"	epul="1"	/>
    		<extender_code	code="101"	CoreNum="4"	extender="2"	bike="1"	epul="1"	/>
    		<extender_code	code="102"	CoreNum="1"	extender="2"	bike="1"	epul="1"	/>
    		<extender_code	code="102"	CoreNum="2"	extender="2"	bike="1"	epul="1"	/>
    		<extender_code	code="102"	CoreNum="3"	extender="2"	bike="1"	epul="1"	/>
    		<extender_code	code="102"	CoreNum="4"	extender="2"	bike="1"	epul="1"	/>
    		<extender_code	code="103"	CoreNum="1"	extender="2"	bike="1"	epul="1"	/>
    		<extender_code	code="103"	CoreNum="2"	extender="2"	bike="1"	epul="1"	/>
    		<extender_code	code="103"	CoreNum="3"	extender="2"	bike="1"	epul="1"	/>
    		<extender_code	code="103"	CoreNum="4"	extender="2"	bike="1"	epul="1"	/>
    		<extender_code	code="104"	CoreNum="1"	extender="2"	bike="1"	epul="1"	/>
    		<extender_code	code="104"	CoreNum="2"	extender="2"	bike="1"	epul="1"	/>
    		<extender_code	code="104"	CoreNum="3"	extender="2"	bike="1"	epul="1"	/>
    		<extender_code	code="104"	CoreNum="4"	extender="2"	bike="1"	epul="1"	/>
    		<extender_code	code="105"	CoreNum="1"	extender="2"	bike="1"	epul="1"	/>
    		<extender_code	code="105"	CoreNum="2"	extender="2"	bike="1"	epul="1"	/>
    		<extender_code	code="105"	CoreNum="3"	extender="2"	bike="1"	epul="1"	/>
    		<extender_code	code="105"	CoreNum="4"	extender="2"	bike="1"	epul="1"	/>
    		<extender_code	code="106"	CoreNum="1"	extender="2"	bike="1"	epul="1"	/>
    		<extender_code	code="106"	CoreNum="2"	extender="2"	bike="1"	epul="1"	/>
    		<extender_code	code="106"	CoreNum="3"	extender="2"	bike="1"	epul="1"	/>
    		<extender_code	code="106"	CoreNum="4"	extender="2"	bike="1"	epul="1"	/>
    		<extender_code	code="107"	CoreNum="1"	extender="2"	bike="1"	epul="1"	/>
    		<extender_code	code="107"	CoreNum="2"	extender="2"	bike="1"	epul="1"	/>
    		<extender_code	code="107"	CoreNum="3"	extender="2"	bike="1"	epul="1"	/>
    		<extender_code	code="107"	CoreNum="4"	extender="2"	bike="1"	epul="1"	/>
    		<extender_code	code="108"	CoreNum="1"	extender="2"	bike="1"	epul="1"	/>
    		<extender_code	code="108"	CoreNum="2"	extender="2"	bike="1"	epul="1"	/>
    		<extender_code	code="108"	CoreNum="3"	extender="2"	bike="1"	epul="1"	/>
    		<extender_code	code="108"	CoreNum="4"	extender="2"	bike="1"	epul="1"	/>
    		<extender_code	code="109"	CoreNum="1"	extender="2"	bike="1"	epul="1"	/>
    		<extender_code	code="109"	CoreNum="2"	extender="2"	bike="1"	epul="1"	/>
    		<extender_code	code="109"	CoreNum="3"	extender="2"	bike="1"	epul="1"	/>
    		<extender_code	code="109"	CoreNum="4"	extender="2"	bike="1"	epul="1"	/>
    		<extender_code	code="110"	CoreNum="1"	extender="2"	bike="1"	epul="1"	/>
    		<extender_code	code="110"	CoreNum="2"	extender="2"	bike="1"	epul="1"	/>
    		<extender_code	code="110"	CoreNum="3"	extender="2"	bike="1"	epul="1"	/>
    		<extender_code	code="110"	CoreNum="4"	extender="2"	bike="1"	epul="1"	/>
    		<extender_code	code="111"	CoreNum="1"	extender="2"	bike="1"	epul="1"	/>
    		<extender_code	code="111"	CoreNum="2"	extender="2"	bike="1"	epul="1"	/>
    		<extender_code	code="111"	CoreNum="3"	extender="2"	bike="1"	epul="1"	/>
    		<extender_code	code="111"	CoreNum="4"	extender="2"	bike="1"	epul="1"	/>
    		<extender_code	code="112"	CoreNum="1"	extender="2"	bike="4"	epul="1"	/>
    		<extender_code	code="112"	CoreNum="2"	extender="2"	bike="8"	epul="2"	/>
    		<extender_code	code="112"	CoreNum="3"	extender="2"	bike="12"	epul="3"	/>
    		<extender_code	code="112"	CoreNum="4"	extender="2"	bike="16"	epul="4"	/>
    		<extender_code	code="113"	CoreNum="1"	extender="5"	bike="1"	epul="1"	/>
    		<extender_code	code="113"	CoreNum="2"	extender="7"	bike="1"	epul="1"	/>
    		<extender_code	code="113"	CoreNum="3"	extender="9"	bike="1"	epul="1"	/>
    		<extender_code	code="113"	CoreNum="4"	extender="13"	bike="1"	epul="1"	/>
    		<extender_code	code="114"	CoreNum="1"	extender="7"	bike="1"	epul="1"	/>
    		<extender_code	code="114"	CoreNum="2"	extender="14"	bike="1"	epul="1"	/>
    		<extender_code	code="114"	CoreNum="3"	extender="21"	bike="1"	epul="1"	/>
    		<extender_code	code="114"	CoreNum="4"	extender="28"	bike="1"	epul="1"	/>
    		<extender_code	code="115"	CoreNum="1"	extender="10"	bike="1"	epul="1"	/>
    		<extender_code	code="115"	CoreNum="2"	extender="14"	bike="1"	epul="1"	/>
    		<extender_code	code="115"	CoreNum="3"	extender="18"	bike="1"	epul="1"	/>
    		<extender_code	code="115"	CoreNum="4"	extender="26"	bike="1"	epul="1"	/>
    		<extender_code	code="116"	CoreNum="1"	extender="14"	bike="1"	epul="1"	/>
    		<extender_code	code="116"	CoreNum="2"	extender="28"	bike="1"	epul="1"	/>
    		<extender_code	code="116"	CoreNum="3"	extender="42"	bike="1"	epul="1"	/>
    		<extender_code	code="116"	CoreNum="4"	extender="56"	bike="1"	epul="1"	/>
    		<extender_code	code="117"	CoreNum="1"	extender="20"	bike="1"	epul="1"	/>
    		<extender_code	code="117"	CoreNum="2"	extender="28"	bike="1"	epul="1"	/>
    		<extender_code	code="117"	CoreNum="3"	extender="36"	bike="1"	epul="1"	/>
    		<extender_code	code="117"	CoreNum="4"	extender="52"	bike="1"	epul="1"	/>
    		<enchant_core	core_lv="1"	core_num="0"	rate="75"	/>
    		<enchant_core	core_lv="2"	core_num="0"	rate="50"	/>
    		<enchant_core	core_lv="3"	core_num="0"	rate="50"	/>
    		<enchant_core	core_lv="1"	core_num="1"	rate="50"	/>
    		<enchant_core	core_lv="2"	core_num="1"	rate="50"	/>
    		<enchant_core	core_lv="3"	core_num="1"	rate="50"	/>
    		<enchant_core	core_lv="1"	core_num="2"	rate="50"	/>
    		<enchant_core	core_lv="2"	core_num="2"	rate="50"	/>
    		<enchant_core	core_lv="3"	core_num="2"	rate="50"	/>
    		<enchant_core	core_lv="1"	core_num="3"	rate="50"	/>
    		<enchant_core	core_lv="2"	core_num="3"	rate="50"	/>
    		<enchant_core	core_lv="3"	core_num="3"	rate="50"	/>
    		<code	type="1H"	>
    			<cont	index="1"	code="3"	force_level="1"	catalyst="1H"	prefix="fcoreprefix1H-01"	desc="fcoredesc1H-01"	prefix2="fcoreprefix21H-01"	desc2="fcoredesc21H-01"	/>
    			<cont	index="2"	code="4"	force_level="1"	catalyst="FC"	prefix="fcoreprefix1H-02"	desc="fcoredesc1H-02"	prefix2="fcoreprefix21H-02"	desc2="fcoredesc21H-02"	/>
    			<cont	index="3"	code="6"	force_level="1"	catalyst="GLOVE"	prefix="fcoreprefix1H-03"	desc="fcoredesc1H-03"	prefix2="fcoreprefix21H-03"	desc2="fcoredesc21H-03"	/>
    			<cont	index="4"	code="8"	force_level="1"	catalyst="2H"	prefix="fcoreprefix1H-04"	desc="fcoredesc1H-04"	prefix2="fcoreprefix21H-04"	desc2="fcoredesc21H-04"	/>
    			<cont	index="5"	code="9"	force_level="2"	catalyst="__"	prefix="fcoreprefix1H-05"	desc="fcoredesc1H-05"	prefix2="fcoreprefix21H-05"	desc2="fcoredesc21H-05"	/>
    			<cont	index="6"	code="51"	force_level="3"	catalyst="__"	prefix="fcoreprefix1H-06"	desc="fcoredesc1H-06"	prefix2="fcoreprefix21H-06"	desc2="fcoredesc21H-06"	/>
    			<cont	index="7"	code="41"	force_level="3"	catalyst="__"	prefix="fcoreprefix1H-07"	desc="fcoredesc1H-07"	prefix2="fcoreprefix21H-07"	desc2="fcoredesc21H-07"	/>
    			<cont	index="8"	code="30"	force_level="3"	catalyst="__"	prefix="fcoreprefix1H-08"	desc="fcoredesc1H-08"	prefix2="fcoreprefix21H-08"	desc2="fcoredesc21H-08"	/>
    			<cont	index="9"	code="32"	force_level="3"	catalyst="__"	prefix="fcoreprefix1H-09"	desc="fcoredesc1H-09"	prefix2="fcoreprefix21H-09"	desc2="fcoredesc21H-09"	/>
    			<cont	index="10"	code="113"	force_level="3"	catalyst="__"	prefix="fcoreprefix1H-10"	desc="fcoredesc1H-10"	prefix2="fcoreprefix21H-10"	desc2="fcoredesc21H-10"	/>
    			<cont	index="11"	code="10"	force_level="2"	catalyst="__"	prefix="fcoreprefix1H-11"	desc="fcoredesc1H-11"	prefix2="fcoreprefix21H-11"	desc2="fcoredesc21H-11"	/>
    			<cont	index="12"	code="39"	force_level="2"	catalyst="__"	prefix="fcoreprefix1H-12"	desc="fcoredesc1H-12"	prefix2="fcoreprefix21H-12"	desc2="fcoredesc21H-12"	/>
    			<cont	index="13"	code="43"	force_level="2"	catalyst="__"	prefix="fcoreprefix1H-13"	desc="fcoredesc1H-13"	prefix2="fcoreprefix21H-13"	desc2="fcoredesc21H-13"	/>
    			<cont	index="14"	code="49"	force_level="2"	catalyst="__"	prefix="fcoreprefix1H-14"	desc="fcoredesc1H-14"	prefix2="fcoreprefix21H-14"	desc2="fcoredesc21H-14"	/>
    			<cont	index="15"	code="114"	force_level="3"	catalyst="__"	prefix="fcoreprefix1H-15"	desc="fcoredesc1H-15"	prefix2="fcoreprefix21H-15"	desc2="fcoredesc21H-15"	/>
    		</code>
    		<code	type="2H"	>
    			<cont	index="1"	code="23"	force_level="1"	catalyst="1H"	prefix="fcoreprefix2H-01"	desc="fcoredesc2H-01"	prefix2="fcoreprefix22H-01"	desc2="fcoredesc22H-01"	/>
    			<cont	index="2"	code="24"	force_level="1"	catalyst="FC"	prefix="fcoreprefix2H-02"	desc="fcoredesc2H-02"	prefix2="fcoreprefix22H-02"	desc2="fcoredesc22H-02"	/>
    			<cont	index="3"	code="26"	force_level="1"	catalyst="GLOVE"	prefix="fcoreprefix2H-03"	desc="fcoredesc2H-03"	prefix2="fcoreprefix22H-03"	desc2="fcoredesc22H-03"	/>
    			<cont	index="4"	code="28"	force_level="1"	catalyst="2H"	prefix="fcoreprefix2H-04"	desc="fcoredesc2H-04"	prefix2="fcoreprefix22H-04"	desc2="fcoredesc22H-04"	/>
    			<cont	index="5"	code="29"	force_level="2"	catalyst="__"	prefix="fcoreprefix2H-05"	desc="fcoredesc2H-05"	prefix2="fcoreprefix22H-05"	desc2="fcoredesc22H-05"	/>
    			<cont	index="6"	code="52"	force_level="3"	catalyst="__"	prefix="fcoreprefix2H-06"	desc="fcoredesc2H-06"	prefix2="fcoreprefix22H-06"	desc2="fcoredesc22H-06"	/>
    			<cont	index="7"	code="42"	force_level="3"	catalyst="__"	prefix="fcoreprefix2H-07"	desc="fcoredesc2H-07"	prefix2="fcoreprefix22H-07"	desc2="fcoredesc22H-07"	/>
    			<cont	index="8"	code="31"	force_level="3"	catalyst="__"	prefix="fcoreprefix2H-08"	desc="fcoredesc2H-08"	prefix2="fcoreprefix22H-08"	desc2="fcoredesc22H-08"	/>
    			<cont	index="9"	code="33"	force_level="3"	catalyst="__"	prefix="fcoreprefix2H-09"	desc="fcoredesc2H-09"	prefix2="fcoreprefix22H-09"	desc2="fcoredesc22H-09"	/>
    			<cont	index="10"	code="115"	force_level="3"	catalyst="__"	prefix="fcoreprefix2H-10"	desc="fcoredesc2H-10"	prefix2="fcoreprefix22H-10"	desc2="fcoredesc22H-10"	/>
    			<cont	index="11"	code="11"	force_level="2"	catalyst="__"	prefix="fcoreprefix2H-11"	desc="fcoredesc2H-11"	prefix2="fcoreprefix22H-11"	desc2="fcoredesc22H-11"	/>
    			<cont	index="12"	code="40"	force_level="2"	catalyst="__"	prefix="fcoreprefix2H-12"	desc="fcoredesc2H-12"	prefix2="fcoreprefix22H-12"	desc2="fcoredesc22H-12"	/>
    			<cont	index="13"	code="44"	force_level="2"	catalyst="__"	prefix="fcoreprefix2H-13"	desc="fcoredesc2H-13"	prefix2="fcoreprefix22H-13"	desc2="fcoredesc22H-13"	/>
    			<cont	index="14"	code="50"	force_level="2"	catalyst="__"	prefix="fcoreprefix2H-14"	desc="fcoredesc2H-14"	prefix2="fcoreprefix22H-14"	desc2="fcoredesc22H-14"	/>
    			<cont	index="15"	code="116"	force_level="3"	catalyst="__"	prefix="fcoreprefix2H-15"	desc="fcoredesc2H-15"	prefix2="fcoreprefix22H-15"	desc2="fcoredesc22H-15"	/>
    		</code>
    		<code	type="AMULET"	>
    			<cont	index="1"	code="5"	force_level="1"	catalyst="SUIT"	prefix="fcoreprefixAMULET-01"	desc="fcoredescAMULET-01"	prefix2="fcoreprefix2AMULET-01"	desc2="fcoredesc2AMULET-01"	/>
    			<cont	index="2"	code="25"	force_level="2"	catalyst="__"	prefix="fcoreprefixAMULET-02"	desc="fcoredescAMULET-02"	prefix2="fcoreprefix2AMULET-02"	desc2="fcoredesc2AMULET-02"	/>
    			<cont	index="3"	code="36"	force_level="2"	catalyst="__"	prefix="fcoreprefixAMULET-03"	desc="fcoredescAMULET-03"	prefix2="fcoreprefix2AMULET-03"	desc2="fcoredesc2AMULET-03"	/>
    			<cont	index="4"	code="37"	force_level="2"	catalyst="__"	prefix="fcoreprefixAMULET-04"	desc="fcoredescAMULET-04"	prefix2="fcoreprefix2AMULET-04"	desc2="fcoredesc2AMULET-04"	/>
    			<cont	index="5"	code="38"	force_level="2"	catalyst="__"	prefix="fcoreprefixAMULET-05"	desc="fcoredescAMULET-05"	prefix2="fcoreprefix2AMULET-05"	desc2="fcoredesc2AMULET-05"	/>
    			<cont	index="6"	code="42"	force_level="3"	catalyst="__"	prefix="fcoreprefixAMULET-06"	desc="fcoredescAMULET-06"	prefix2="fcoreprefix2AMULET-06"	desc2="fcoredesc2AMULET-06"	/>
    			<cont	index="7"	code="48"	force_level="3"	catalyst="__"	prefix="fcoreprefixAMULET-07"	desc="fcoredescAMULET-07"	prefix2="fcoreprefix2AMULET-07"	desc2="fcoredesc2AMULET-07"	/>
    			<cont	index="8"	code=""	force_level="0"	catalyst="__"	prefix="fcoreprefixAMULET-08"	desc="fcoredescAMULET-08"	prefix2="fcoreprefix2AMULET-08"	desc2="fcoredesc2AMULET-08"	/>
    			<cont	index="9"	code=""	force_level="0"	catalyst="__"	prefix="fcoreprefixAMULET-09"	desc="fcoredescAMULET-09"	prefix2="fcoreprefix2AMULET-09"	desc2="fcoredesc2AMULET-09"	/>
    			<cont	index="10"	code="114"	force_level="3"	catalyst="__"	prefix="fcoreprefixAMULET-10"	desc="fcoredescAMULET-10"	prefix2="fcoreprefix2AMULET-10"	desc2="fcoredesc2AMULET-10"	/>
    			<cont	index="11"	code="8"	force_level="1"	catalyst="2H"	prefix="fcoreprefixAMULET-11"	desc="fcoredescAMULET-11"	prefix2="fcoreprefix2AMULET-11"	desc2="fcoredesc2AMULET-11"	/>
    			<cont	index="12"	code=""	force_level="0"	catalyst="__"	prefix="fcoreprefixAMULET-12"	desc="fcoredescAMULET-12"	prefix2="fcoreprefix2AMULET-12"	desc2="fcoredesc2AMULET-12"	/>
    			<cont	index="13"	code=""	force_level="0"	catalyst="__"	prefix="fcoreprefixAMULET-13"	desc="fcoredescAMULET-13"	prefix2="fcoreprefix2AMULET-13"	desc2="fcoredesc2AMULET-13"	/>
    			<cont	index="14"	code=""	force_level="0"	catalyst="__"	prefix="fcoreprefixAMULET-14"	desc="fcoredescAMULET-14"	prefix2="fcoreprefix2AMULET-14"	desc2="fcoredesc2AMULET-14"	/>
    			<cont	index="15"	code=""	force_level="0"	catalyst="__"	prefix="fcoreprefixAMULET-15"	desc="fcoredescAMULET-15"	prefix2="fcoreprefix2AMULET-15"	desc2="fcoredesc2AMULET-15"	/>
    		</code>
    		<code	type="BELT"	>
    			<cont	index="1"	code="1"	force_level="1"	catalyst="HELM"	prefix="fcoreprefixBELT-01"	desc="fcoredescBELT-01"	prefix2="fcoreprefix2BELT-01"	desc2="fcoredesc2BELT-01"	/>
    			<cont	index="2"	code="3"	force_level="1"	catalyst="1H"	prefix="fcoreprefixBELT-02"	desc="fcoredescBELT-02"	prefix2="fcoreprefix2BELT-02"	desc2="fcoredesc2BELT-02"	/>
    			<cont	index="3"	code="4"	force_level="1"	catalyst="FC"	prefix="fcoreprefixBELT-03"	desc="fcoredescBELT-03"	prefix2="fcoreprefix2BELT-03"	desc2="fcoredesc2BELT-03"	/>
    			<cont	index="4"	code="5"	force_level="1"	catalyst="SUIT"	prefix="fcoreprefixBELT-04"	desc="fcoredescBELT-04"	prefix2="fcoreprefix2BELT-04"	desc2="fcoredesc2BELT-04"	/>
    			<cont	index="5"	code="6"	force_level="1"	catalyst="GLOVE"	prefix="fcoreprefixBELT-05"	desc="fcoredescBELT-05"	prefix2="fcoreprefix2BELT-05"	desc2="fcoredesc2BELT-05"	/>
    			<cont	index="6"	code="7"	force_level="1"	catalyst="BOOT"	prefix="fcoreprefixBELT-06"	desc="fcoredescBELT-06"	prefix2="fcoreprefix2BELT-06"	desc2="fcoredesc2BELT-06"	/>
    			<cont	index="7"	code="34"	force_level="2"	catalyst="__"	prefix="fcoreprefixBELT-07"	desc="fcoredescBELT-07"	prefix2="fcoreprefix2BELT-07"	desc2="fcoredesc2BELT-07"	/>
    			<cont	index="8"	code="42"	force_level="3"	catalyst="__"	prefix="fcoreprefixBELT-08"	desc="fcoredescBELT-08"	prefix2="fcoreprefix2BELT-08"	desc2="fcoredesc2BELT-08"	/>
    			<cont	index="9"	code="48"	force_level="3"	catalyst="__"	prefix="fcoreprefixBELT-09"	desc="fcoredescBELT-09"	prefix2="fcoreprefix2BELT-09"	desc2="fcoredesc2BELT-09"	/>
    			<cont	index="10"	code="113"	force_level="3"	catalyst="__"	prefix="fcoreprefixBELT-10"	desc="fcoredescBELT-10"	prefix2="fcoreprefix2BELT-10"	desc2="fcoredesc2BELT-10"	/>
    			<cont	index="11"	code="114"	force_level="3"	catalyst="__"	prefix="fcoreprefixBELT-11"	desc="fcoredescBELT-11"	prefix2="fcoreprefix2BELT-11"	desc2="fcoredesc2BELT-11"	/>
    			<cont	index="12"	code=""	force_level="0"	catalyst="__"	prefix="fcoreprefixBELT-12"	desc="fcoredescBELT-12"	prefix2="fcoreprefix2BELT-12"	desc2="fcoredesc2BELT-12"	/>
    			<cont	index="13"	code=""	force_level="0"	catalyst="__"	prefix="fcoreprefixBELT-13"	desc="fcoredescBELT-13"	prefix2="fcoreprefix2BELT-13"	desc2="fcoredesc2BELT-13"	/>
    			<cont	index="14"	code=""	force_level="0"	catalyst="__"	prefix="fcoreprefixBELT-14"	desc="fcoredescBELT-14"	prefix2="fcoreprefix2BELT-14"	desc2="fcoredesc2BELT-14"	/>
    			<cont	index="15"	code=""	force_level="0"	catalyst="__"	prefix="fcoreprefixBELT-15"	desc="fcoredescBELT-15"	prefix2="fcoreprefix2BELT-15"	desc2="fcoredesc2BELT-15"	/>
    		</code>
    		<code	type="BIKE"	>
    			<cont	index="1"	code="1"	force_level="1"	catalyst="HELM"	prefix="fcoreprefixBIKE-01"	desc="fcoredescBIKE-01"	prefix2="fcoreprefix2BIKE-01"	desc2="fcoredesc2BIKE-01"	/>
    			<cont	index="2"	code="3"	force_level="1"	catalyst="1H"	prefix="fcoreprefixBIKE-02"	desc="fcoredescBIKE-02"	prefix2="fcoreprefix2BIKE-02"	desc2="fcoredesc2BIKE-02"	/>
    			<cont	index="3"	code="4"	force_level="1"	catalyst="FC"	prefix="fcoreprefixBIKE-03"	desc="fcoredescBIKE-03"	prefix2="fcoreprefix2BIKE-03"	desc2="fcoredesc2BIKE-03"	/>
    			<cont	index="4"	code="8"	force_level="1"	catalyst="2H"	prefix="fcoreprefixBIKE-04"	desc="fcoredescBIKE-04"	prefix2="fcoreprefix2BIKE-04"	desc2="fcoredesc2BIKE-04"	/>
    			<cont	index="5"	code="9"	force_level="2"	catalyst="__"	prefix="fcoreprefixBIKE-05"	desc="fcoredescBIKE-05"	prefix2="fcoreprefix2BIKE-05"	desc2="fcoredesc2BIKE-05"	/>
    			<cont	index="6"	code="25"	force_level="2"	catalyst="__"	prefix="fcoreprefixBIKE-06"	desc="fcoredescBIKE-06"	prefix2="fcoreprefix2BIKE-06"	desc2="fcoredesc2BIKE-06"	/>
    			<cont	index="7"	code="30"	force_level="3"	catalyst="__"	prefix="fcoreprefixBIKE-07"	desc="fcoredescBIKE-07"	prefix2="fcoreprefix2BIKE-07"	desc2="fcoredesc2BIKE-07"	/>
    			<cont	index="8"	code="32"	force_level="3"	catalyst="__"	prefix="fcoreprefixBIKE-08"	desc="fcoredescBIKE-08"	prefix2="fcoreprefix2BIKE-08"	desc2="fcoredesc2BIKE-08"	/>
    			<cont	index="9"	code="97"	force_level="3"	catalyst="__"	prefix="fcoreprefixBIKE-09"	desc="fcoredescBIKE-09"	prefix2="fcoreprefix2BIKE-09"	desc2="fcoredesc2BIKE-09"	/>
    			<cont	index="10"	code="98"	force_level="3"	catalyst="__"	prefix="fcoreprefixBIKE-10"	desc="fcoredescBIKE-10"	prefix2="fcoreprefix2BIKE-10"	desc2="fcoredesc2BIKE-10"	/>
    			<cont	index="11"	code="112"	force_level="3"	catalyst="__"	prefix="fcoreprefixBIKE-11"	desc="fcoredescBIKE-11"	prefix2="fcoreprefix2BIKE-11"	desc2="fcoredesc2BIKE-11"	/>
    			<cont	index="12"	code="113"	force_level="3"	catalyst="__"	prefix="fcoreprefixBIKE-12"	desc="fcoredescBIKE-12"	prefix2="fcoreprefix2BIKE-12"	desc2="fcoredesc2BIKE-12"	/>
    			<cont	index="13"	code="114"	force_level="3"	catalyst="__"	prefix="fcoreprefixBIKE-13"	desc="fcoredescBIKE-13"	prefix2="fcoreprefix2BIKE-13"	desc2="fcoredesc2BIKE-13"	/>
    			<cont	index="14"	code=""	force_level="0"	catalyst="__"	prefix="fcoreprefixBIKE-14"	desc="fcoredescBIKE-14"	prefix2="fcoreprefix2BIKE-14"	desc2="fcoredesc2BIKE-14"	/>
    			<cont	index="15"	code=""	force_level="0"	catalyst="__"	prefix="fcoreprefixBIKE-15"	desc="fcoredescBIKE-15"	prefix2="fcoreprefix2BIKE-15"	desc2="fcoredesc2BIKE-15"	/>
    		</code>
    		<code	type="BOARD"	>
    			<cont	index="1"	code="1"	force_level="1"	catalyst="HELM"	prefix="fcoreprefixBOARD-01"	desc="fcoredescBOARD-01"	prefix2="fcoreprefix2BOARD-01"	desc2="fcoredesc2BOARD-01"	/>
    			<cont	index="2"	code="3"	force_level="1"	catalyst="1H"	prefix="fcoreprefixBOARD-02"	desc="fcoredescBOARD-02"	prefix2="fcoreprefix2BOARD-02"	desc2="fcoredesc2BOARD-02"	/>
    			<cont	index="3"	code="4"	force_level="1"	catalyst="FC"	prefix="fcoreprefixBOARD-03"	desc="fcoredescBOARD-03"	prefix2="fcoreprefix2BOARD-03"	desc2="fcoredesc2BOARD-03"	/>
    			<cont	index="4"	code="5"	force_level="1"	catalyst="SUIT"	prefix="fcoreprefixBOARD-04"	desc="fcoredescBOARD-04"	prefix2="fcoreprefix2BOARD-04"	desc2="fcoredesc2BOARD-04"	/>
    			<cont	index="5"	code="6"	force_level="1"	catalyst="GLOVE"	prefix="fcoreprefixBOARD-05"	desc="fcoredescBOARD-05"	prefix2="fcoreprefix2BOARD-05"	desc2="fcoredesc2BOARD-05"	/>
    			<cont	index="6"	code="7"	force_level="1"	catalyst="BOOT"	prefix="fcoreprefixBOARD-06"	desc="fcoredescBOARD-06"	prefix2="fcoreprefix2BOARD-06"	desc2="fcoredesc2BOARD-06"	/>
    			<cont	index="7"	code="34"	force_level="2"	catalyst="__"	prefix="fcoreprefixBOARD-07"	desc="fcoredescBOARD-07"	prefix2="fcoreprefix2BOARD-07"	desc2="fcoredesc2BOARD-07"	/>
    			<cont	index="8"	code="42"	force_level="3"	catalyst="__"	prefix="fcoreprefixBOARD-08"	desc="fcoredescBOARD-08"	prefix2="fcoreprefix2BOARD-08"	desc2="fcoredesc2BOARD-08"	/>
    			<cont	index="9"	code="48"	force_level="3"	catalyst="__"	prefix="fcoreprefixBOARD-09"	desc="fcoredescBOARD-09"	prefix2="fcoreprefix2BOARD-09"	desc2="fcoredesc2BOARD-09"	/>
    			<cont	index="10"	code="8"	force_level="1"	catalyst="__"	prefix="fcoreprefixBOARD-10"	desc="fcoredescBOARD-10"	prefix2="fcoreprefix2BOARD-10"	desc2="fcoredesc2BOARD-10"	/>
    			<cont	index="11"	code="113"	force_level="3"	catalyst="__"	prefix="fcoreprefixBOARD-11"	desc="fcoredescBOARD-11"	prefix2="fcoreprefix2BOARD-11"	desc2="fcoredesc2BOARD-11"	/>
    			<cont	index="12"	code="114"	force_level="3"	catalyst="__"	prefix="fcoreprefixBOARD-12"	desc="fcoredescBOARD-12"	prefix2="fcoreprefix2BOARD-12"	desc2="fcoredesc2BOARD-12"	/>
    			<cont	index="13"	code=""	force_level="0"	catalyst="__"	prefix="fcoreprefixBOARD-13"	desc="fcoredescBOARD-13"	prefix2="fcoreprefix2BOARD-13"	desc2="fcoredesc2BOARD-13"	/>
    			<cont	index="14"	code=""	force_level="0"	catalyst="__"	prefix="fcoreprefixBOARD-14"	desc="fcoredescBOARD-14"	prefix2="fcoreprefix2BOARD-14"	desc2="fcoredesc2BOARD-14"	/>
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    		</code>
    		<code	type="BOOT"	>
    			<cont	index="1"	code="5"	force_level="1"	catalyst="SUIT"	prefix="fcoreprefixBOOT-01"	desc="fcoredescBOOT-01"	prefix2="fcoreprefix2BOOT-01"	desc2="fcoredesc2BOOT-01"	/>
    			<cont	index="2"	code="7"	force_level="1"	catalyst="BOOT"	prefix="fcoreprefixBOOT-02"	desc="fcoredescBOOT-02"	prefix2="fcoreprefix2BOOT-02"	desc2="fcoredesc2BOOT-02"	/>
    			<cont	index="3"	code="1"	force_level="1"	catalyst="HELM"	prefix="fcoreprefixBOOT-03"	desc="fcoredescBOOT-03"	prefix2="fcoreprefix2BOOT-03"	desc2="fcoredesc2BOOT-03"	/>
    			<cont	index="4"	code="2"	force_level="1"	catalyst="__"	prefix="fcoreprefixBOOT-04"	desc="fcoredescBOOT-04"	prefix2="fcoreprefix2BOOT-04"	desc2="fcoredesc2BOOT-04"	/>
    			<cont	index="5"	code="37"	force_level="2"	catalyst="__"	prefix="fcoreprefixBOOT-05"	desc="fcoredescBOOT-05"	prefix2="fcoreprefix2BOOT-05"	desc2="fcoredesc2BOOT-05"	/>
    			<cont	index="6"	code="51"	force_level="3"	catalyst="__"	prefix="fcoreprefixBOOT-06"	desc="fcoredescBOOT-06"	prefix2="fcoreprefix2BOOT-06"	desc2="fcoredesc2BOOT-06"	/>
    			<cont	index="7"	code="112"	force_level="3"	catalyst="__"	prefix="fcoreprefixBOOT-07"	desc="fcoredescBOOT-07"	prefix2="fcoreprefix2BOOT-07"	desc2="fcoredesc2BOOT-07"	/>
    			<cont	index="8"	code="30"	force_level="3"	catalyst="__"	prefix="fcoreprefixBOOT-08"	desc="fcoredescBOOT-08"	prefix2="fcoreprefix2BOOT-08"	desc2="fcoredesc2BOOT-08"	/>
    			<cont	index="9"	code="32"	force_level="3"	catalyst="__"	prefix="fcoreprefixBOOT-09"	desc="fcoredescBOOT-09"	prefix2="fcoreprefix2BOOT-09"	desc2="fcoredesc2BOOT-09"	/>
    			<cont	index="10"	code="113"	force_level="3"	catalyst="__"	prefix="fcoreprefixBOOT-10"	desc="fcoredescBOOT-10"	prefix2="fcoreprefix2BOOT-10"	desc2="fcoredesc2BOOT-10"	/>
    			<cont	index="11"	code="38"	force_level="2"	catalyst="__"	prefix="fcoreprefixBOOT-11"	desc="fcoredescBOOT-11"	prefix2="fcoreprefix2BOOT-11"	desc2="fcoredesc2BOOT-11"	/>
    			<cont	index="12"	code="12"	force_level="2"	catalyst="__"	prefix="fcoreprefixBOOT-12"	desc="fcoredescBOOT-12"	prefix2="fcoreprefix2BOOT-12"	desc2="fcoredesc2BOOT-12"	/>
    			<cont	index="13"	code="43"	force_level="2"	catalyst="__"	prefix="fcoreprefixBOOT-13"	desc="fcoredescBOOT-13"	prefix2="fcoreprefix2BOOT-13"	desc2="fcoredesc2BOOT-13"	/>
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    		</code>
    		<code	type="BRACELET"	>
    			<cont	index="1"	code="12"	force_level="2"	catalyst="__"	prefix="fcoreprefixBRACELET-01"	desc="fcoredescBRACELET-01"	prefix2="fcoreprefix2BRACELET-01"	desc2="fcoredesc2BRACELET-01"	/>
    			<cont	index="2"	code="13"	force_level="2"	catalyst="__"	prefix="fcoreprefixBRACELET-02"	desc="fcoredescBRACELET-02"	prefix2="fcoreprefix2BRACELET-02"	desc2="fcoredesc2BRACELET-02"	/>
    			<cont	index="3"	code="30"	force_level="3"	catalyst="__"	prefix="fcoreprefixBRACELET-03"	desc="fcoredescBRACELET-03"	prefix2="fcoreprefix2BRACELET-03"	desc2="fcoredesc2BRACELET-03"	/>
    			<cont	index="4"	code="32"	force_level="3"	catalyst="__"	prefix="fcoreprefixBRACELET-04"	desc="fcoredescBRACELET-04"	prefix2="fcoreprefix2BRACELET-04"	desc2="fcoredesc2BRACELET-04"	/>
    			<cont	index="5"	code="34"	force_level="2"	catalyst="__"	prefix="fcoreprefixBRACELET-05"	desc="fcoredescBRACELET-05"	prefix2="fcoreprefix2BRACELET-05"	desc2="fcoredesc2BRACELET-05"	/>
    			<cont	index="6"	code="35"	force_level="2"	catalyst="__"	prefix="fcoreprefixBRACELET-06"	desc="fcoredescBRACELET-06"	prefix2="fcoreprefix2BRACELET-06"	desc2="fcoredesc2BRACELET-06"	/>
    			<cont	index="7"	code="41"	force_level="3"	catalyst="__"	prefix="fcoreprefixBRACELET-07"	desc="fcoredescBRACELET-07"	prefix2="fcoreprefix2BRACELET-07"	desc2="fcoredesc2BRACELET-07"	/>
    			<cont	index="8"	code="48"	force_level="3"	catalyst="__"	prefix="fcoreprefixBRACELET-08"	desc="fcoredescBRACELET-08"	prefix2="fcoreprefix2BRACELET-08"	desc2="fcoredesc2BRACELET-08"	/>
    			<cont	index="9"	code="113"	force_level="3"	catalyst="__"	prefix="fcoreprefixBRACELET-09"	desc="fcoredescBRACELET-09"	prefix2="fcoreprefix2BRACELET-09"	desc2="fcoredesc2BRACELET-09"	/>
    			<cont	index="10"	code="114"	force_level="3"	catalyst="__"	prefix="fcoreprefixBRACELET-10"	desc="fcoredescBRACELET-10"	prefix2="fcoreprefix2BRACELET-10"	desc2="fcoredesc2BRACELET-10"	/>
    			<cont	index="11"	code="8"	force_level="1"	catalyst="2H"	prefix="fcoreprefixBRACELET-11"	desc="fcoredescBRACELET-11"	prefix2="fcoreprefix2BRACELET-11"	desc2="fcoredesc2BRACELET-11"	/>
    			<cont	index="12"	code=""	force_level="0"	catalyst="__"	prefix="fcoreprefixBRACELET-12"	desc="fcoredescBRACELET-12"	prefix2="fcoreprefix2BRACELET-12"	desc2="fcoredesc2BRACELET-12"	/>
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    			<cont	index="14"	code=""	force_level="0"	catalyst="__"	prefix="fcoreprefixBRACELET-14"	desc="fcoredescBRACELET-14"	prefix2="fcoreprefix2BRACELET-14"	desc2="fcoredesc2BRACELET-14"	/>
    			<cont	index="15"	code="80"	force_level="3"	catalyst="__"	prefix="fcoreprefixBRACELET-15"	desc="fcoredescBRACELET-15"	prefix2="fcoreprefix2BRACELET-15"	desc2="fcoredesc2BRACELET-15"	/>
    		</code>
    		<code	type="EARRING"	>
    			<cont	index="1"	code="1"	force_level="1"	catalyst="HELM"	prefix="fcoreprefixEARRING-01"	desc="fcoredescEARRING-01"	prefix2="fcoreprefix2EARRING-01"	desc2="fcoredesc2EARRING-01"	/>
    			<cont	index="2"	code="5"	force_level="1"	catalyst="SUIT"	prefix="fcoreprefixEARRING-02"	desc="fcoredescEARRING-02"	prefix2="fcoreprefix2EARRING-02"	desc2="fcoredesc2EARRING-02"	/>
    			<cont	index="3"	code="7"	force_level="1"	catalyst="BOOT"	prefix="fcoreprefixEARRING-03"	desc="fcoredescEARRING-03"	prefix2="fcoreprefix2EARRING-03"	desc2="fcoredesc2EARRING-03"	/>
    			<cont	index="4"	code="12"	force_level="2"	catalyst="__"	prefix="fcoreprefixEARRING-04"	desc="fcoredescEARRING-04"	prefix2="fcoreprefix2EARRING-04"	desc2="fcoredesc2EARRING-04"	/>
    			<cont	index="5"	code="13"	force_level="2"	catalyst="__"	prefix="fcoreprefixEARRING-05"	desc="fcoredescEARRING-05"	prefix2="fcoreprefix2EARRING-05"	desc2="fcoredesc2EARRING-05"	/>
    			<cont	index="6"	code="36"	force_level="2"	catalyst="__"	prefix="fcoreprefixEARRING-06"	desc="fcoredescEARRING-06"	prefix2="fcoreprefix2EARRING-06"	desc2="fcoredesc2EARRING-06"	/>
    			<cont	index="7"	code="41"	force_level="3"	catalyst="__"	prefix="fcoreprefixEARRING-07"	desc="fcoredescEARRING-07"	prefix2="fcoreprefix2EARRING-07"	desc2="fcoredesc2EARRING-07"	/>
    			<cont	index="8"	code="48"	force_level="3"	catalyst="__"	prefix="fcoreprefixEARRING-08"	desc="fcoredescEARRING-08"	prefix2="fcoreprefix2EARRING-08"	desc2="fcoredesc2EARRING-08"	/>
    			<cont	index="9"	code="113"	force_level="3"	catalyst="__"	prefix="fcoreprefixEARRING-09"	desc="fcoredescEARRING-09"	prefix2="fcoreprefix2EARRING-09"	desc2="fcoredesc2EARRING-09"	/>
    			<cont	index="10"	code="114"	force_level="3"	catalyst="__"	prefix="fcoreprefixEARRING-10"	desc="fcoredescEARRING-10"	prefix2="fcoreprefix2EARRING-10"	desc2="fcoredesc2EARRING-10"	/>
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    		</code>
    		<code	type="EPULET"	>
    			<cont	index="1"	code="1"	force_level="1"	catalyst="HELM"	prefix="fcoreprefixEPULET-01"	desc="fcoredescEPULET-01"	prefix2="fcoreprefix2EPULET-01"	desc2="fcoredesc2EPULET-01"	/>
    			<cont	index="2"	code="3"	force_level="1"	catalyst="1H"	prefix="fcoreprefixEPULET-02"	desc="fcoredescEPULET-02"	prefix2="fcoreprefix2EPULET-02"	desc2="fcoredesc2EPULET-02"	/>
    			<cont	index="3"	code="4"	force_level="1"	catalyst="FC"	prefix="fcoreprefixEPULET-03"	desc="fcoredescEPULET-03"	prefix2="fcoreprefix2EPULET-03"	desc2="fcoredesc2EPULET-03"	/>
    			<cont	index="4"	code="5"	force_level="1"	catalyst="SUIT"	prefix="fcoreprefixEPULET-04"	desc="fcoredescEPULET-04"	prefix2="fcoreprefix2EPULET-04"	desc2="fcoredesc2EPULET-04"	/>
    			<cont	index="5"	code="6"	force_level="1"	catalyst="GLOVE"	prefix="fcoreprefixEPULET-05"	desc="fcoredescEPULET-05"	prefix2="fcoreprefix2EPULET-05"	desc2="fcoredesc2EPULET-05"	/>
    			<cont	index="6"	code="7"	force_level="1"	catalyst="BOOT"	prefix="fcoreprefixEPULET-06"	desc="fcoredescEPULET-06"	prefix2="fcoreprefix2EPULET-06"	desc2="fcoredesc2EPULET-06"	/>
    			<cont	index="7"	code="30"	force_level="3"	catalyst="__"	prefix="fcoreprefixEPULET-07"	desc="fcoredescEPULET-07"	prefix2="fcoreprefix2EPULET-07"	desc2="fcoredesc2EPULET-07"	/>
    			<cont	index="8"	code="32"	force_level="3"	catalyst="__"	prefix="fcoreprefixEPULET-08"	desc="fcoredescEPULET-08"	prefix2="fcoreprefix2EPULET-08"	desc2="fcoredesc2EPULET-08"	/>
    			<cont	index="9"	code="36"	force_level="2"	catalyst="__"	prefix="fcoreprefixEPULET-09"	desc="fcoredescEPULET-09"	prefix2="fcoreprefix2EPULET-09"	desc2="fcoredesc2EPULET-09"	/>
    			<cont	index="10"	code="97"	force_level="3"	catalyst="__"	prefix="fcoreprefixEPULET-10"	desc="fcoredescEPULET-10"	prefix2="fcoreprefix2EPULET-10"	desc2="fcoredesc2EPULET-10"	/>
    			<cont	index="11"	code="98"	force_level="3"	catalyst="__"	prefix="fcoreprefixEPULET-11"	desc="fcoredescEPULET-11"	prefix2="fcoreprefix2EPULET-11"	desc2="fcoredesc2EPULET-11"	/>
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    			<cont	index="13"	code=""	force_level="0"	catalyst="__"	prefix="fcoreprefixEPULET-13"	desc="fcoredescEPULET-13"	prefix2="fcoreprefix2EPULET-13"	desc2="fcoredesc2EPULET-13"	/>
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    		</code>
    		<code	type="GLOVE"	>
    			<cont	index="1"	code="5"	force_level="1"	catalyst="SUIT"	prefix="fcoreprefixGLOVE-01"	desc="fcoredescGLOVE-01"	prefix2="fcoreprefix2GLOVE-01"	desc2="fcoredesc2GLOVE-01"	/>
    			<cont	index="2"	code="6"	force_level="1"	catalyst="GLOVE"	prefix="fcoreprefixGLOVE-02"	desc="fcoredescGLOVE-02"	prefix2="fcoreprefix2GLOVE-02"	desc2="fcoredesc2GLOVE-02"	/>
    			<cont	index="3"	code="7"	force_level="1"	catalyst="BOOT"	prefix="fcoreprefixGLOVE-03"	desc="fcoredescGLOVE-03"	prefix2="fcoreprefix2GLOVE-03"	desc2="fcoredesc2GLOVE-03"	/>
    			<cont	index="4"	code="3"	force_level="1"	catalyst="1H"	prefix="fcoreprefixGLOVE-04"	desc="fcoredescGLOVE-04"	prefix2="fcoreprefix2GLOVE-04"	desc2="fcoredesc2GLOVE-04"	/>
    			<cont	index="5"	code="37"	force_level="2"	catalyst="__"	prefix="fcoreprefixGLOVE-05"	desc="fcoredescGLOVE-05"	prefix2="fcoreprefix2GLOVE-05"	desc2="fcoredesc2GLOVE-05"	/>
    			<cont	index="6"	code="51"	force_level="3"	catalyst="__"	prefix="fcoreprefixGLOVE-06"	desc="fcoredescGLOVE-06"	prefix2="fcoreprefix2GLOVE-06"	desc2="fcoredesc2GLOVE-06"	/>
    			<cont	index="7"	code="98"	force_level="3"	catalyst="__"	prefix="fcoreprefixGLOVE-07"	desc="fcoredescGLOVE-07"	prefix2="fcoreprefix2GLOVE-07"	desc2="fcoredesc2GLOVE-07"	/>
    			<cont	index="8"	code="30"	force_level="3"	catalyst="__"	prefix="fcoreprefixGLOVE-08"	desc="fcoredescGLOVE-08"	prefix2="fcoreprefix2GLOVE-08"	desc2="fcoredesc2GLOVE-08"	/>
    			<cont	index="9"	code="32"	force_level="3"	catalyst="__"	prefix="fcoreprefixGLOVE-09"	desc="fcoredescGLOVE-09"	prefix2="fcoreprefix2GLOVE-09"	desc2="fcoredesc2GLOVE-09"	/>
    			<cont	index="10"	code="113"	force_level="3"	catalyst="__"	prefix="fcoreprefixGLOVE-10"	desc="fcoredescGLOVE-10"	prefix2="fcoreprefix2GLOVE-10"	desc2="fcoredesc2GLOVE-10"	/>
    			<cont	index="11"	code="38"	force_level="2"	catalyst="__"	prefix="fcoreprefixGLOVE-11"	desc="fcoredescGLOVE-11"	prefix2="fcoreprefix2GLOVE-11"	desc2="fcoredesc2GLOVE-11"	/>
    			<cont	index="12"	code="25"	force_level="2"	catalyst="__"	prefix="fcoreprefixGLOVE-12"	desc="fcoredescGLOVE-12"	prefix2="fcoreprefix2GLOVE-12"	desc2="fcoredesc2GLOVE-12"	/>
    			<cont	index="13"	code="34"	force_level="2"	catalyst="__"	prefix="fcoreprefixGLOVE-13"	desc="fcoredescGLOVE-13"	prefix2="fcoreprefix2GLOVE-13"	desc2="fcoredesc2GLOVE-13"	/>
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    		</code>
    		<code	type="HELM"	>
    			<cont	index="1"	code="2"	force_level="1"	catalyst="__"	prefix="fcoreprefixHELM-01"	desc="fcoredescHELM-01"	prefix2="fcoreprefix2HELM-01"	desc2="fcoredesc2HELM-01"	/>
    			<cont	index="2"	code="5"	force_level="1"	catalyst="SUIT"	prefix="fcoreprefixHELM-02"	desc="fcoredescHELM-02"	prefix2="fcoreprefix2HELM-02"	desc2="fcoredesc2HELM-02"	/>
    			<cont	index="3"	code="7"	force_level="1"	catalyst="BOOT"	prefix="fcoreprefixHELM-03"	desc="fcoredescHELM-03"	prefix2="fcoreprefix2HELM-03"	desc2="fcoredesc2HELM-03"	/>
    			<cont	index="4"	code="8"	force_level="1"	catalyst="2H"	prefix="fcoreprefixHELM-04"	desc="fcoredescHELM-04"	prefix2="fcoreprefix2HELM-04"	desc2="fcoredesc2HELM-04"	/>
    			<cont	index="5"	code="9"	force_level="2"	catalyst="__"	prefix="fcoreprefixHELM-05"	desc="fcoredescHELM-05"	prefix2="fcoreprefix2HELM-05"	desc2="fcoredesc2HELM-05"	/>
    			<cont	index="6"	code="51"	force_level="3"	catalyst="__"	prefix="fcoreprefixHELM-06"	desc="fcoredescHELM-06"	prefix2="fcoreprefix2HELM-06"	desc2="fcoredesc2HELM-06"	/>
    			<cont	index="7"	code="97"	force_level="3"	catalyst="__"	prefix="fcoreprefixHELM-07"	desc="fcoredescHELM-07"	prefix2="fcoreprefix2HELM-07"	desc2="fcoredesc2HELM-07"	/>
    			<cont	index="8"	code="30"	force_level="3"	catalyst="__"	prefix="fcoreprefixHELM-08"	desc="fcoredescHELM-08"	prefix2="fcoreprefix2HELM-08"	desc2="fcoredesc2HELM-08"	/>
    			<cont	index="9"	code="32"	force_level="3"	catalyst="__"	prefix="fcoreprefixHELM-09"	desc="fcoredescHELM-09"	prefix2="fcoreprefix2HELM-09"	desc2="fcoredesc2HELM-09"	/>
    			<cont	index="10"	code="113"	force_level="3"	catalyst="__"	prefix="fcoreprefixHELM-10"	desc="fcoredescHELM-10"	prefix2="fcoreprefix2HELM-10"	desc2="fcoredesc2HELM-10"	/>
    			<cont	index="11"	code="12"	force_level="2"	catalyst="__"	prefix="fcoreprefixHELM-11"	desc="fcoredescHELM-11"	prefix2="fcoreprefix2HELM-11"	desc2="fcoredesc2HELM-11"	/>
    			<cont	index="12"	code="13"	force_level="2"	catalyst="__"	prefix="fcoreprefixHELM-12"	desc="fcoredescHELM-12"	prefix2="fcoreprefix2HELM-12"	desc2="fcoredesc2HELM-12"	/>
    			<cont	index="13"	code="43"	force_level="2"	catalyst="__"	prefix="fcoreprefixHELM-13"	desc="fcoredescHELM-13"	prefix2="fcoreprefix2HELM-13"	desc2="fcoredesc2HELM-13"	/>
    			<cont	index="14"	code="49"	force_level="2"	catalyst="__"	prefix="fcoreprefixHELM-14"	desc="fcoredescHELM-14"	prefix2="fcoreprefix2HELM-14"	desc2="fcoredesc2HELM-14"	/>
    			<cont	index="15"	code="114"	force_level="3"	catalyst="__"	prefix="fcoreprefixHELM-15"	desc="fcoredescHELM-15"	prefix2="fcoreprefix2HELM-15"	desc2="fcoredesc2HELM-15"	/>
    		</code>
    		<code	type="RING"	>
    			<cont	index="1"	code="3"	force_level="1"	catalyst="1H"	prefix="fcoreprefixRING-01"	desc="fcoredescRING-01"	prefix2="fcoreprefix2RING-01"	desc2="fcoredesc2RING-01"	/>
    			<cont	index="2"	code="4"	force_level="1"	catalyst="FC"	prefix="fcoreprefixRING-02"	desc="fcoredescRING-02"	prefix2="fcoreprefix2RING-02"	desc2="fcoredesc2RING-02"	/>
    			<cont	index="3"	code="6"	force_level="1"	catalyst="GLOVE"	prefix="fcoreprefixRING-03"	desc="fcoredescRING-03"	prefix2="fcoreprefix2RING-03"	desc2="fcoredesc2RING-03"	/>
    			<cont	index="4"	code="10"	force_level="2"	catalyst="__"	prefix="fcoreprefixRING-04"	desc="fcoredescRING-04"	prefix2="fcoreprefix2RING-04"	desc2="fcoredesc2RING-04"	/>
    			<cont	index="5"	code="39"	force_level="2"	catalyst="__"	prefix="fcoreprefixRING-05"	desc="fcoredescRING-05"	prefix2="fcoreprefix2RING-05"	desc2="fcoredesc2RING-05"	/>
    			<cont	index="6"	code="41"	force_level="3"	catalyst="__"	prefix="fcoreprefixRING-06"	desc="fcoredescRING-06"	prefix2="fcoreprefix2RING-06"	desc2="fcoredesc2RING-06"	/>
    			<cont	index="7"	code="48"	force_level="3"	catalyst="__"	prefix="fcoreprefixRING-07"	desc="fcoredescRING-07"	prefix2="fcoreprefix2RING-07"	desc2="fcoredesc2RING-07"	/>
    			<cont	index="8"	code="1"	force_level="1"	catalyst="HELM"	prefix="fcoreprefixRING-08"	desc="fcoredescRING-08"	prefix2="fcoreprefix2RING-08"	desc2="fcoredesc2RING-08"	/>
    			<cont	index="9"	code="113"	force_level="3"	catalyst="__"	prefix="fcoreprefixRING-09"	desc="fcoredescRING-09"	prefix2="fcoreprefix2RING-09"	desc2="fcoredesc2RING-09"	/>
    			<cont	index="10"	code="80"	force_level="3"	catalyst="__"	prefix="fcoreprefixRING-10"	desc="fcoredescRING-10"	prefix2="fcoreprefix2RING-10"	desc2="fcoredesc2RING-10"	/>
    			<cont	index="11"	code=""	force_level="0"	catalyst="__"	prefix="fcoreprefixRING-11"	desc="fcoredescRING-11"	prefix2="fcoreprefix2RING-11"	desc2="fcoredesc2RING-11"	/>
    			<cont	index="12"	code=""	force_level="0"	catalyst="__"	prefix="fcoreprefixRING-12"	desc="fcoredescRING-12"	prefix2="fcoreprefix2RING-12"	desc2="fcoredesc2RING-12"	/>
    			<cont	index="13"	code=""	force_level="0"	catalyst="__"	prefix="fcoreprefixRING-13"	desc="fcoredescRING-13"	prefix2="fcoreprefix2RING-13"	desc2="fcoredesc2RING-13"	/>
    			<cont	index="14"	code=""	force_level="0"	catalyst="__"	prefix="fcoreprefixRING-14"	desc="fcoredescRING-14"	prefix2="fcoreprefix2RING-14"	desc2="fcoredesc2RING-14"	/>
    			<cont	index="15"	code=""	force_level="0"	catalyst="__"	prefix="fcoreprefixRING-15"	desc="fcoredescRING-15"	prefix2="fcoreprefix2RING-15"	desc2="fcoredesc2RING-15"	/>
    		</code>
    		<code	type="SUIT"	>
    			<cont	index="1"	code="1"	force_level="1"	catalyst="HELM"	prefix="fcoreprefixSUIT-01"	desc="fcoredescSUIT-01"	prefix2="fcoreprefix2SUIT-01"	desc2="fcoredesc2SUIT-01"	/>
    			<cont	index="2"	code="5"	force_level="1"	catalyst="SUIT"	prefix="fcoreprefixSUIT-02"	desc="fcoredescSUIT-02"	prefix2="fcoreprefix2SUIT-02"	desc2="fcoredesc2SUIT-02"	/>
    			<cont	index="3"	code="7"	force_level="1"	catalyst="BOOT"	prefix="fcoreprefixSUIT-03"	desc="fcoredescSUIT-03"	prefix2="fcoreprefix2SUIT-03"	desc2="fcoredesc2SUIT-03"	/>
    			<cont	index="4"	code="2"	force_level="1"	catalyst="__"	prefix="fcoreprefixSUIT-04"	desc="fcoredescSUIT-04"	prefix2="fcoreprefix2SUIT-04"	desc2="fcoredesc2SUIT-04"	/>
    			<cont	index="5"	code="37"	force_level="2"	catalyst="__"	prefix="fcoreprefixSUIT-05"	desc="fcoredescSUIT-05"	prefix2="fcoreprefix2SUIT-05"	desc2="fcoredesc2SUIT-05"	/>
    			<cont	index="6"	code="51"	force_level="3"	catalyst="__"	prefix="fcoreprefixSUIT-06"	desc="fcoredescSUIT-06"	prefix2="fcoreprefix2SUIT-06"	desc2="fcoredesc2SUIT-06"	/>
    			<cont	index="7"	code="112"	force_level="3"	catalyst="__"	prefix="fcoreprefixSUIT-07"	desc="fcoredescSUIT-07"	prefix2="fcoreprefix2SUIT-07"	desc2="fcoredesc2SUIT-07"	/>
    			<cont	index="8"	code="30"	force_level="3"	catalyst="__"	prefix="fcoreprefixSUIT-08"	desc="fcoredescSUIT-08"	prefix2="fcoreprefix2SUIT-08"	desc2="fcoredesc2SUIT-08"	/>
    			<cont	index="9"	code="32"	force_level="3"	catalyst="__"	prefix="fcoreprefixSUIT-09"	desc="fcoredescSUIT-09"	prefix2="fcoreprefix2SUIT-09"	desc2="fcoredesc2SUIT-09"	/>
    			<cont	index="10"	code="113"	force_level="3"	catalyst="__"	prefix="fcoreprefixSUIT-10"	desc="fcoredescSUIT-10"	prefix2="fcoreprefix2SUIT-10"	desc2="fcoredesc2SUIT-10"	/>
    			<cont	index="11"	code="38"	force_level="2"	catalyst="__"	prefix="fcoreprefixSUIT-11"	desc="fcoredescSUIT-11"	prefix2="fcoreprefix2SUIT-11"	desc2="fcoredesc2SUIT-11"	/>
    			<cont	index="12"	code="25"	force_level="2"	catalyst="__"	prefix="fcoreprefixSUIT-12"	desc="fcoredescSUIT-12"	prefix2="fcoreprefix2SUIT-12"	desc2="fcoredesc2SUIT-12"	/>
    			<cont	index="13"	code="43"	force_level="2"	catalyst="__"	prefix="fcoreprefixSUIT-13"	desc="fcoredescSUIT-13"	prefix2="fcoreprefix2SUIT-13"	desc2="fcoredesc2SUIT-13"	/>
    			<cont	index="14"	code="36"	force_level="2"	catalyst="__"	prefix="fcoreprefixSUIT-14"	desc="fcoredescSUIT-14"	prefix2="fcoreprefix2SUIT-14"	desc2="fcoredesc2SUIT-14"	/>
    			<cont	index="15"	code="114"	force_level="3"	catalyst="__"	prefix="fcoreprefixSUIT-15"	desc="fcoredescSUIT-15"	prefix2="fcoreprefix2SUIT-15"	desc2="fcoredesc2SUIT-15"	/>
    		</code>
    		<fcore_cost_init>
    			<fcore_cost	equip_lv="2"	active_opt="0"	cost="1000"	/>
    			<fcore_cost	equip_lv="2"	active_opt="1"	cost="2000"	/>
    			<fcore_cost	equip_lv="2"	active_opt="2"	cost="4000"	/>
    			<fcore_cost	equip_lv="3"	active_opt="0"	cost="2000"	/>
    			<fcore_cost	equip_lv="3"	active_opt="1"	cost="4000"	/>
    			<fcore_cost	equip_lv="3"	active_opt="2"	cost="8000"	/>
    			<fcore_cost	equip_lv="4"	active_opt="0"	cost="4000"	/>
    			<fcore_cost	equip_lv="4"	active_opt="1"	cost="8000"	/>
    			<fcore_cost	equip_lv="4"	active_opt="2"	cost="16000"	/>
    			<fcore_cost	equip_lv="5"	active_opt="0"	cost="30000"	/>
    			<fcore_cost	equip_lv="5"	active_opt="1"	cost="60000"	/>
    			<fcore_cost	equip_lv="5"	active_opt="2"	cost="120000"	/>
    			<fcore_cost	equip_lv="6"	active_opt="0"	cost="60000"	/>
    			<fcore_cost	equip_lv="6"	active_opt="1"	cost="120000"	/>
    			<fcore_cost	equip_lv="6"	active_opt="2"	cost="240000"	/>
    			<fcore_cost	equip_lv="7"	active_opt="0"	cost="120000"	/>
    			<fcore_cost	equip_lv="7"	active_opt="1"	cost="240000"	/>
    			<fcore_cost	equip_lv="7"	active_opt="2"	cost="480000"	/>
    			<fcore_cost	equip_lv="8"	active_opt="0"	cost="500000"	/>
    			<fcore_cost	equip_lv="8"	active_opt="1"	cost="1000000"	/>
    			<fcore_cost	equip_lv="8"	active_opt="2"	cost="2000000"	/>
    			<fcore_cost	equip_lv="9"	active_opt="0"	cost="1000000"	/>
    			<fcore_cost	equip_lv="9"	active_opt="1"	cost="2000000"	/>
    			<fcore_cost	equip_lv="9"	active_opt="2"	cost="4000000"	/>
    			<fcore_cost	equip_lv="10"	active_opt="0"	cost="2000000"	/>
    			<fcore_cost	equip_lv="10"	active_opt="1"	cost="4000000"	/>
    			<fcore_cost	equip_lv="10"	active_opt="2"	cost="8000000"	/>
    			<fcore_cost	equip_lv="11"	active_opt="0"	cost="7000000"	/>
    			<fcore_cost	equip_lv="11"	active_opt="1"	cost="14000000"	/>
    			<fcore_cost	equip_lv="11"	active_opt="2"	cost="28000000"	/>
    		</fcore_cost_init>
    		<fcore_rate_init>
    			<fcore_rate	item_type="5"	active_opt="0"	enchant_level="0"	equal0_rate="350000000"	equal1_rate="350000000"	equal2_rate="350000000"	/>
    			<fcore_rate	item_type="5"	active_opt="0"	enchant_level="1"	equal0_rate="350000000"	equal1_rate="350000000"	equal2_rate="350000000"	/>
    			<fcore_rate	item_type="5"	active_opt="0"	enchant_level="2"	equal0_rate="350000000"	equal1_rate="350000000"	equal2_rate="350000000"	/>
    			<fcore_rate	item_type="5"	active_opt="0"	enchant_level="3"	equal0_rate="360000000"	equal1_rate="360000000"	equal2_rate="360000000"	/>
    			<fcore_rate	item_type="5"	active_opt="0"	enchant_level="4"	equal0_rate="360000000"	equal1_rate="360000000"	equal2_rate="360000000"	/>
    			<fcore_rate	item_type="5"	active_opt="0"	enchant_level="5"	equal0_rate="370000000"	equal1_rate="370000000"	equal2_rate="370000000"	/>
    			<fcore_rate	item_type="5"	active_opt="0"	enchant_level="6"	equal0_rate="370000000"	equal1_rate="370000000"	equal2_rate="370000000"	/>
    			<fcore_rate	item_type="5"	active_opt="0"	enchant_level="7"	equal0_rate="380000000"	equal1_rate="380000000"	equal2_rate="380000000"	/>
    			<fcore_rate	item_type="5"	active_opt="0"	enchant_level="8"	equal0_rate="390000000"	equal1_rate="390000000"	equal2_rate="390000000"	/>
    			<fcore_rate	item_type="5"	active_opt="0"	enchant_level="9"	equal0_rate="400000000"	equal1_rate="400000000"	equal2_rate="400000000"	/>
    			<fcore_rate	item_type="5"	active_opt="0"	enchant_level="10"	equal0_rate="410000000"	equal1_rate="410000000"	equal2_rate="410000000"	/>
    			<fcore_rate	item_type="5"	active_opt="0"	enchant_level="11"	equal0_rate="420000000"	equal1_rate="420000000"	equal2_rate="420000000"	/>
    			<fcore_rate	item_type="5"	active_opt="0"	enchant_level="12"	equal0_rate="440000000"	equal1_rate="440000000"	equal2_rate="440000000"	/>
    			<fcore_rate	item_type="5"	active_opt="0"	enchant_level="13"	equal0_rate="450000000"	equal1_rate="450000000"	equal2_rate="450000000"	/>
    			<fcore_rate	item_type="5"	active_opt="0"	enchant_level="14"	equal0_rate="470000000"	equal1_rate="470000000"	equal2_rate="470000000"	/>
    			<fcore_rate	item_type="5"	active_opt="0"	enchant_level="15"	equal0_rate="490000000"	equal1_rate="490000000"	equal2_rate="490000000"	/>
    			<fcore_rate	item_type="5"	active_opt="1"	enchant_level="0"	equal0_rate="200000000"	equal1_rate="200000000"	equal2_rate="200000000"	/>
    			<fcore_rate	item_type="5"	active_opt="1"	enchant_level="1"	equal0_rate="210000000"	equal1_rate="210000000"	equal2_rate="210000000"	/>
    			<fcore_rate	item_type="5"	active_opt="1"	enchant_level="2"	equal0_rate="220000000"	equal1_rate="220000000"	equal2_rate="220000000"	/>
    			<fcore_rate	item_type="5"	active_opt="1"	enchant_level="3"	equal0_rate="230000000"	equal1_rate="230000000"	equal2_rate="230000000"	/>
    			<fcore_rate	item_type="5"	active_opt="1"	enchant_level="4"	equal0_rate="240000000"	equal1_rate="240000000"	equal2_rate="240000000"	/>
    			<fcore_rate	item_type="5"	active_opt="1"	enchant_level="5"	equal0_rate="250000000"	equal1_rate="250000000"	equal2_rate="250000000"	/>
    			<fcore_rate	item_type="5"	active_opt="1"	enchant_level="6"	equal0_rate="260000000"	equal1_rate="260000000"	equal2_rate="260000000"	/>
    			<fcore_rate	item_type="5"	active_opt="1"	enchant_level="7"	equal0_rate="280000000"	equal1_rate="280000000"	equal2_rate="280000000"	/>
    			<fcore_rate	item_type="5"	active_opt="1"	enchant_level="8"	equal0_rate="290000000"	equal1_rate="290000000"	equal2_rate="290000000"	/>
    			<fcore_rate	item_type="5"	active_opt="1"	enchant_level="9"	equal0_rate="310000000"	equal1_rate="310000000"	equal2_rate="310000000"	/>
    			<fcore_rate	item_type="5"	active_opt="1"	enchant_level="10"	equal0_rate="340000000"	equal1_rate="340000000"	equal2_rate="340000000"	/>
    			<fcore_rate	item_type="5"	active_opt="1"	enchant_level="11"	equal0_rate="370000000"	equal1_rate="370000000"	equal2_rate="370000000"	/>
    			<fcore_rate	item_type="5"	active_opt="1"	enchant_level="12"	equal0_rate="400000000"	equal1_rate="400000000"	equal2_rate="400000000"	/>
    			<fcore_rate	item_type="5"	active_opt="1"	enchant_level="13"	equal0_rate="430000000"	equal1_rate="430000000"	equal2_rate="430000000"	/>
    			<fcore_rate	item_type="5"	active_opt="1"	enchant_level="14"	equal0_rate="460000000"	equal1_rate="460000000"	equal2_rate="460000000"	/>
    			<fcore_rate	item_type="5"	active_opt="1"	enchant_level="15"	equal0_rate="490000000"	equal1_rate="490000000"	equal2_rate="490000000"	/>
    			<fcore_rate	item_type="5"	active_opt="2"	enchant_level="0"	equal0_rate="50000000"	equal1_rate="50000000"	equal2_rate="50000000"	/>
    			<fcore_rate	item_type="5"	active_opt="2"	enchant_level="1"	equal0_rate="60000000"	equal1_rate="60000000"	equal2_rate="60000000"	/>
    			<fcore_rate	item_type="5"	active_opt="2"	enchant_level="2"	equal0_rate="80000000"	equal1_rate="80000000"	equal2_rate="80000000"	/>
    			<fcore_rate	item_type="5"	active_opt="2"	enchant_level="3"	equal0_rate="90000000"	equal1_rate="90000000"	equal2_rate="90000000"	/>
    			<fcore_rate	item_type="5"	active_opt="2"	enchant_level="4"	equal0_rate="110000000"	equal1_rate="110000000"	equal2_rate="110000000"	/>
    			<fcore_rate	item_type="5"	active_opt="2"	enchant_level="5"	equal0_rate="120000000"	equal1_rate="120000000"	equal2_rate="120000000"	/>
    			<fcore_rate	item_type="5"	active_opt="2"	enchant_level="6"	equal0_rate="150000000"	equal1_rate="150000000"	equal2_rate="150000000"	/>
    			<fcore_rate	item_type="5"	active_opt="2"	enchant_level="7"	equal0_rate="170000000"	equal1_rate="170000000"	equal2_rate="170000000"	/>
    			<fcore_rate	item_type="5"	active_opt="2"	enchant_level="8"	equal0_rate="200000000"	equal1_rate="200000000"	equal2_rate="200000000"	/>
    			<fcore_rate	item_type="5"	active_opt="2"	enchant_level="9"	equal0_rate="220000000"	equal1_rate="220000000"	equal2_rate="220000000"	/>
    			<fcore_rate	item_type="5"	active_opt="2"	enchant_level="10"	equal0_rate="270000000"	equal1_rate="270000000"	equal2_rate="270000000"	/>
    			<fcore_rate	item_type="5"	active_opt="2"	enchant_level="11"	equal0_rate="310000000"	equal1_rate="310000000"	equal2_rate="310000000"	/>
    			<fcore_rate	item_type="5"	active_opt="2"	enchant_level="12"	equal0_rate="360000000"	equal1_rate="360000000"	equal2_rate="360000000"	/>
    			<fcore_rate	item_type="5"	active_opt="2"	enchant_level="13"	equal0_rate="400000000"	equal1_rate="400000000"	equal2_rate="400000000"	/>
    			<fcore_rate	item_type="5"	active_opt="2"	enchant_level="14"	equal0_rate="450000000"	equal1_rate="450000000"	equal2_rate="450000000"	/>
    			<fcore_rate	item_type="5"	active_opt="2"	enchant_level="15"	equal0_rate="490000000"	equal1_rate="490000000"	equal2_rate="490000000"	/>
    			<fcore_rate	item_type="6"	active_opt="0"	enchant_level="0"	equal0_rate="350000000"	equal1_rate="350000000"	equal2_rate="350000000"	/>
    			<fcore_rate	item_type="6"	active_opt="0"	enchant_level="1"	equal0_rate="350000000"	equal1_rate="350000000"	equal2_rate="350000000"	/>
    			<fcore_rate	item_type="6"	active_opt="0"	enchant_level="2"	equal0_rate="350000000"	equal1_rate="350000000"	equal2_rate="350000000"	/>
    			<fcore_rate	item_type="6"	active_opt="0"	enchant_level="3"	equal0_rate="360000000"	equal1_rate="360000000"	equal2_rate="360000000"	/>
    			<fcore_rate	item_type="6"	active_opt="0"	enchant_level="4"	equal0_rate="360000000"	equal1_rate="360000000"	equal2_rate="360000000"	/>
    			<fcore_rate	item_type="6"	active_opt="0"	enchant_level="5"	equal0_rate="370000000"	equal1_rate="370000000"	equal2_rate="370000000"	/>
    			<fcore_rate	item_type="6"	active_opt="0"	enchant_level="6"	equal0_rate="370000000"	equal1_rate="370000000"	equal2_rate="370000000"	/>
    			<fcore_rate	item_type="6"	active_opt="0"	enchant_level="7"	equal0_rate="380000000"	equal1_rate="380000000"	equal2_rate="380000000"	/>
    			<fcore_rate	item_type="6"	active_opt="0"	enchant_level="8"	equal0_rate="390000000"	equal1_rate="390000000"	equal2_rate="390000000"	/>
    			<fcore_rate	item_type="6"	active_opt="0"	enchant_level="9"	equal0_rate="400000000"	equal1_rate="400000000"	equal2_rate="400000000"	/>
    			<fcore_rate	item_type="6"	active_opt="0"	enchant_level="10"	equal0_rate="410000000"	equal1_rate="410000000"	equal2_rate="410000000"	/>
    			<fcore_rate	item_type="6"	active_opt="0"	enchant_level="11"	equal0_rate="420000000"	equal1_rate="420000000"	equal2_rate="420000000"	/>
    			<fcore_rate	item_type="6"	active_opt="0"	enchant_level="12"	equal0_rate="440000000"	equal1_rate="440000000"	equal2_rate="440000000"	/>
    			<fcore_rate	item_type="6"	active_opt="0"	enchant_level="13"	equal0_rate="450000000"	equal1_rate="450000000"	equal2_rate="450000000"	/>
    			<fcore_rate	item_type="6"	active_opt="0"	enchant_level="14"	equal0_rate="470000000"	equal1_rate="470000000"	equal2_rate="470000000"	/>
    			<fcore_rate	item_type="6"	active_opt="0"	enchant_level="15"	equal0_rate="490000000"	equal1_rate="490000000"	equal2_rate="490000000"	/>
    			<fcore_rate	item_type="6"	active_opt="1"	enchant_level="0"	equal0_rate="200000000"	equal1_rate="200000000"	equal2_rate="200000000"	/>
    			<fcore_rate	item_type="6"	active_opt="1"	enchant_level="1"	equal0_rate="210000000"	equal1_rate="210000000"	equal2_rate="210000000"	/>
    			<fcore_rate	item_type="6"	active_opt="1"	enchant_level="2"	equal0_rate="220000000"	equal1_rate="220000000"	equal2_rate="220000000"	/>
    			<fcore_rate	item_type="6"	active_opt="1"	enchant_level="3"	equal0_rate="230000000"	equal1_rate="230000000"	equal2_rate="230000000"	/>
    			<fcore_rate	item_type="6"	active_opt="1"	enchant_level="4"	equal0_rate="240000000"	equal1_rate="240000000"	equal2_rate="240000000"	/>
    			<fcore_rate	item_type="6"	active_opt="1"	enchant_level="5"	equal0_rate="250000000"	equal1_rate="250000000"	equal2_rate="250000000"	/>
    			<fcore_rate	item_type="6"	active_opt="1"	enchant_level="6"	equal0_rate="260000000"	equal1_rate="260000000"	equal2_rate="260000000"	/>
    			<fcore_rate	item_type="6"	active_opt="1"	enchant_level="7"	equal0_rate="280000000"	equal1_rate="280000000"	equal2_rate="280000000"	/>
    			<fcore_rate	item_type="6"	active_opt="1"	enchant_level="8"	equal0_rate="290000000"	equal1_rate="290000000"	equal2_rate="290000000"	/>
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    			<fcore_rate	item_type="11"	active_opt="2"	enchant_level="15"	equal0_rate="490000000"	equal1_rate="490000000"	equal2_rate="490000000"	/>
    			<fcore_rate	item_type="17"	active_opt="0"	enchant_level="0"	equal0_rate="400000000"	equal1_rate="200000000"	equal2_rate="100000000"	/>
    			<fcore_rate	item_type="17"	active_opt="0"	enchant_level="1"	equal0_rate="400000000"	equal1_rate="200000000"	equal2_rate="100000000"	/>
    			<fcore_rate	item_type="17"	active_opt="0"	enchant_level="2"	equal0_rate="400000000"	equal1_rate="200000000"	equal2_rate="100000000"	/>
    			<fcore_rate	item_type="17"	active_opt="0"	enchant_level="3"	equal0_rate="400000000"	equal1_rate="200000000"	equal2_rate="100000000"	/>
    			<fcore_rate	item_type="17"	active_opt="0"	enchant_level="4"	equal0_rate="400000000"	equal1_rate="200000000"	equal2_rate="100000000"	/>
    			<fcore_rate	item_type="17"	active_opt="0"	enchant_level="5"	equal0_rate="400000000"	equal1_rate="200000000"	equal2_rate="100000000"	/>
    			<fcore_rate	item_type="17"	active_opt="0"	enchant_level="6"	equal0_rate="400000000"	equal1_rate="200000000"	equal2_rate="100000000"	/>
    			<fcore_rate	item_type="17"	active_opt="0"	enchant_level="7"	equal0_rate="400000000"	equal1_rate="200000000"	equal2_rate="100000000"	/>
    			<fcore_rate	item_type="17"	active_opt="0"	enchant_level="8"	equal0_rate="400000000"	equal1_rate="200000000"	equal2_rate="100000000"	/>
    			<fcore_rate	item_type="17"	active_opt="0"	enchant_level="9"	equal0_rate="400000000"	equal1_rate="200000000"	equal2_rate="100000000"	/>
    			<fcore_rate	item_type="17"	active_opt="0"	enchant_level="10"	equal0_rate="400000000"	equal1_rate="200000000"	equal2_rate="100000000"	/>
    			<fcore_rate	item_type="17"	active_opt="0"	enchant_level="11"	equal0_rate="400000000"	equal1_rate="200000000"	equal2_rate="100000000"	/>
    			<fcore_rate	item_type="17"	active_opt="0"	enchant_level="12"	equal0_rate="400000000"	equal1_rate="200000000"	equal2_rate="100000000"	/>
    			<fcore_rate	item_type="17"	active_opt="0"	enchant_level="13"	equal0_rate="400000000"	equal1_rate="200000000"	equal2_rate="100000000"	/>
    			<fcore_rate	item_type="17"	active_opt="0"	enchant_level="14"	equal0_rate="400000000"	equal1_rate="200000000"	equal2_rate="100000000"	/>
    			<fcore_rate	item_type="17"	active_opt="0"	enchant_level="15"	equal0_rate="400000000"	equal1_rate="200000000"	equal2_rate="100000000"	/>
    			<fcore_rate	item_type="17"	active_opt="1"	enchant_level="0"	equal0_rate="310000000"	equal1_rate="155000000"	equal2_rate="77500000"	/>
    			<fcore_rate	item_type="17"	active_opt="1"	enchant_level="1"	equal0_rate="310000000"	equal1_rate="155000000"	equal2_rate="77500000"	/>
    			<fcore_rate	item_type="17"	active_opt="1"	enchant_level="2"	equal0_rate="310000000"	equal1_rate="155000000"	equal2_rate="77500000"	/>
    			<fcore_rate	item_type="17"	active_opt="1"	enchant_level="3"	equal0_rate="310000000"	equal1_rate="155000000"	equal2_rate="77500000"	/>
    			<fcore_rate	item_type="17"	active_opt="1"	enchant_level="4"	equal0_rate="310000000"	equal1_rate="155000000"	equal2_rate="77500000"	/>
    			<fcore_rate	item_type="17"	active_opt="1"	enchant_level="5"	equal0_rate="310000000"	equal1_rate="155000000"	equal2_rate="77500000"	/>
    			<fcore_rate	item_type="17"	active_opt="1"	enchant_level="6"	equal0_rate="310000000"	equal1_rate="155000000"	equal2_rate="77500000"	/>
    			<fcore_rate	item_type="17"	active_opt="1"	enchant_level="7"	equal0_rate="310000000"	equal1_rate="155000000"	equal2_rate="77500000"	/>
    			<fcore_rate	item_type="17"	active_opt="1"	enchant_level="8"	equal0_rate="310000000"	equal1_rate="155000000"	equal2_rate="77500000"	/>
    			<fcore_rate	item_type="17"	active_opt="1"	enchant_level="9"	equal0_rate="310000000"	equal1_rate="155000000"	equal2_rate="77500000"	/>
    			<fcore_rate	item_type="17"	active_opt="1"	enchant_level="10"	equal0_rate="310000000"	equal1_rate="155000000"	equal2_rate="77500000"	/>
    			<fcore_rate	item_type="17"	active_opt="1"	enchant_level="11"	equal0_rate="310000000"	equal1_rate="155000000"	equal2_rate="77500000"	/>
    			<fcore_rate	item_type="17"	active_opt="1"	enchant_level="12"	equal0_rate="310000000"	equal1_rate="155000000"	equal2_rate="77500000"	/>
    			<fcore_rate	item_type="17"	active_opt="1"	enchant_level="13"	equal0_rate="310000000"	equal1_rate="155000000"	equal2_rate="77500000"	/>
    			<fcore_rate	item_type="17"	active_opt="1"	enchant_level="14"	equal0_rate="310000000"	equal1_rate="155000000"	equal2_rate="77500000"	/>
    			<fcore_rate	item_type="17"	active_opt="1"	enchant_level="15"	equal0_rate="310000000"	equal1_rate="155000000"	equal2_rate="77500000"	/>
    			<fcore_rate	item_type="17"	active_opt="2"	enchant_level="0"	equal0_rate="220000000"	equal1_rate="110000000"	equal2_rate="55000000"	/>
    			<fcore_rate	item_type="17"	active_opt="2"	enchant_level="1"	equal0_rate="220000000"	equal1_rate="110000000"	equal2_rate="55000000"	/>
    			<fcore_rate	item_type="17"	active_opt="2"	enchant_level="2"	equal0_rate="220000000"	equal1_rate="110000000"	equal2_rate="55000000"	/>
    			<fcore_rate	item_type="17"	active_opt="2"	enchant_level="3"	equal0_rate="220000000"	equal1_rate="110000000"	equal2_rate="55000000"	/>
    			<fcore_rate	item_type="17"	active_opt="2"	enchant_level="4"	equal0_rate="220000000"	equal1_rate="110000000"	equal2_rate="55000000"	/>
    			<fcore_rate	item_type="17"	active_opt="2"	enchant_level="5"	equal0_rate="220000000"	equal1_rate="110000000"	equal2_rate="55000000"	/>
    			<fcore_rate	item_type="17"	active_opt="2"	enchant_level="6"	equal0_rate="220000000"	equal1_rate="110000000"	equal2_rate="55000000"	/>
    			<fcore_rate	item_type="17"	active_opt="2"	enchant_level="7"	equal0_rate="220000000"	equal1_rate="110000000"	equal2_rate="55000000"	/>
    			<fcore_rate	item_type="17"	active_opt="2"	enchant_level="8"	equal0_rate="220000000"	equal1_rate="110000000"	equal2_rate="55000000"	/>
    			<fcore_rate	item_type="17"	active_opt="2"	enchant_level="9"	equal0_rate="220000000"	equal1_rate="110000000"	equal2_rate="55000000"	/>
    			<fcore_rate	item_type="17"	active_opt="2"	enchant_level="10"	equal0_rate="220000000"	equal1_rate="110000000"	equal2_rate="55000000"	/>
    			<fcore_rate	item_type="17"	active_opt="2"	enchant_level="11"	equal0_rate="220000000"	equal1_rate="110000000"	equal2_rate="55000000"	/>
    			<fcore_rate	item_type="17"	active_opt="2"	enchant_level="12"	equal0_rate="220000000"	equal1_rate="110000000"	equal2_rate="55000000"	/>
    			<fcore_rate	item_type="17"	active_opt="2"	enchant_level="13"	equal0_rate="220000000"	equal1_rate="110000000"	equal2_rate="55000000"	/>
    			<fcore_rate	item_type="17"	active_opt="2"	enchant_level="14"	equal0_rate="220000000"	equal1_rate="110000000"	equal2_rate="55000000"	/>
    			<fcore_rate	item_type="17"	active_opt="2"	enchant_level="15"	equal0_rate="220000000"	equal1_rate="110000000"	equal2_rate="55000000"	/>
    			<fcore_rate	item_type="22"	active_opt="0"	enchant_level="0"	equal0_rate="350000000"	equal1_rate="175000000"	equal2_rate="87500000"	/>
    			<fcore_rate	item_type="22"	active_opt="0"	enchant_level="1"	equal0_rate="350000000"	equal1_rate="175000000"	equal2_rate="87500000"	/>
    			<fcore_rate	item_type="22"	active_opt="0"	enchant_level="2"	equal0_rate="350000000"	equal1_rate="175000000"	equal2_rate="87500000"	/>
    			<fcore_rate	item_type="22"	active_opt="0"	enchant_level="3"	equal0_rate="360000000"	equal1_rate="180000000"	equal2_rate="90000000"	/>
    			<fcore_rate	item_type="22"	active_opt="0"	enchant_level="4"	equal0_rate="360000000"	equal1_rate="180000000"	equal2_rate="90000000"	/>
    			<fcore_rate	item_type="22"	active_opt="0"	enchant_level="5"	equal0_rate="370000000"	equal1_rate="185000000"	equal2_rate="92500000"	/>
    			<fcore_rate	item_type="22"	active_opt="0"	enchant_level="6"	equal0_rate="370000000"	equal1_rate="185000000"	equal2_rate="92500000"	/>
    			<fcore_rate	item_type="22"	active_opt="0"	enchant_level="7"	equal0_rate="380000000"	equal1_rate="190000000"	equal2_rate="95000000"	/>
    			<fcore_rate	item_type="22"	active_opt="0"	enchant_level="8"	equal0_rate="390000000"	equal1_rate="195000000"	equal2_rate="97500000"	/>
    			<fcore_rate	item_type="22"	active_opt="0"	enchant_level="9"	equal0_rate="400000000"	equal1_rate="200000000"	equal2_rate="100000000"	/>
    			<fcore_rate	item_type="22"	active_opt="0"	enchant_level="10"	equal0_rate="410000000"	equal1_rate="205000000"	equal2_rate="102500000"	/>
    			<fcore_rate	item_type="22"	active_opt="0"	enchant_level="11"	equal0_rate="420000000"	equal1_rate="210000000"	equal2_rate="105000000"	/>
    			<fcore_rate	item_type="22"	active_opt="0"	enchant_level="12"	equal0_rate="440000000"	equal1_rate="220000000"	equal2_rate="110000000"	/>
    			<fcore_rate	item_type="22"	active_opt="0"	enchant_level="13"	equal0_rate="450000000"	equal1_rate="225000000"	equal2_rate="112500000"	/>
    			<fcore_rate	item_type="22"	active_opt="0"	enchant_level="14"	equal0_rate="470000000"	equal1_rate="235000000"	equal2_rate="117500000"	/>
    			<fcore_rate	item_type="22"	active_opt="0"	enchant_level="15"	equal0_rate="490000000"	equal1_rate="245000000"	equal2_rate="122500000"	/>
    			<fcore_rate	item_type="22"	active_opt="1"	enchant_level="0"	equal0_rate="200000000"	equal1_rate="100000000"	equal2_rate="50000000"	/>
    			<fcore_rate	item_type="22"	active_opt="1"	enchant_level="1"	equal0_rate="210000000"	equal1_rate="105000000"	equal2_rate="52500000"	/>
    			<fcore_rate	item_type="22"	active_opt="1"	enchant_level="2"	equal0_rate="220000000"	equal1_rate="110000000"	equal2_rate="55000000"	/>
    			<fcore_rate	item_type="22"	active_opt="1"	enchant_level="3"	equal0_rate="230000000"	equal1_rate="115000000"	equal2_rate="57500000"	/>
    			<fcore_rate	item_type="22"	active_opt="1"	enchant_level="4"	equal0_rate="240000000"	equal1_rate="120000000"	equal2_rate="60000000"	/>
    			<fcore_rate	item_type="22"	active_opt="1"	enchant_level="5"	equal0_rate="250000000"	equal1_rate="125000000"	equal2_rate="62500000"	/>
    			<fcore_rate	item_type="22"	active_opt="1"	enchant_level="6"	equal0_rate="260000000"	equal1_rate="130000000"	equal2_rate="65000000"	/>
    			<fcore_rate	item_type="22"	active_opt="1"	enchant_level="7"	equal0_rate="280000000"	equal1_rate="140000000"	equal2_rate="70000000"	/>
    			<fcore_rate	item_type="22"	active_opt="1"	enchant_level="8"	equal0_rate="290000000"	equal1_rate="145000000"	equal2_rate="72500000"	/>
    			<fcore_rate	item_type="22"	active_opt="1"	enchant_level="9"	equal0_rate="310000000"	equal1_rate="155000000"	equal2_rate="77500000"	/>
    			<fcore_rate	item_type="22"	active_opt="1"	enchant_level="10"	equal0_rate="340000000"	equal1_rate="170000000"	equal2_rate="85000000"	/>
    			<fcore_rate	item_type="22"	active_opt="1"	enchant_level="11"	equal0_rate="370000000"	equal1_rate="185000000"	equal2_rate="92500000"	/>
    			<fcore_rate	item_type="22"	active_opt="1"	enchant_level="12"	equal0_rate="400000000"	equal1_rate="200000000"	equal2_rate="100000000"	/>
    			<fcore_rate	item_type="22"	active_opt="1"	enchant_level="13"	equal0_rate="430000000"	equal1_rate="215000000"	equal2_rate="107500000"	/>
    			<fcore_rate	item_type="22"	active_opt="1"	enchant_level="14"	equal0_rate="460000000"	equal1_rate="230000000"	equal2_rate="115000000"	/>
    			<fcore_rate	item_type="22"	active_opt="1"	enchant_level="15"	equal0_rate="490000000"	equal1_rate="245000000"	equal2_rate="122500000"	/>
    			<fcore_rate	item_type="22"	active_opt="2"	enchant_level="0"	equal0_rate="50000000"	equal1_rate="25000000"	equal2_rate="12500000"	/>
    			<fcore_rate	item_type="22"	active_opt="2"	enchant_level="1"	equal0_rate="60000000"	equal1_rate="30000000"	equal2_rate="15000000"	/>
    			<fcore_rate	item_type="22"	active_opt="2"	enchant_level="2"	equal0_rate="80000000"	equal1_rate="40000000"	equal2_rate="20000000"	/>
    			<fcore_rate	item_type="22"	active_opt="2"	enchant_level="3"	equal0_rate="90000000"	equal1_rate="45000000"	equal2_rate="22500000"	/>
    			<fcore_rate	item_type="22"	active_opt="2"	enchant_level="4"	equal0_rate="110000000"	equal1_rate="55000000"	equal2_rate="27500000"	/>
    			<fcore_rate	item_type="22"	active_opt="2"	enchant_level="5"	equal0_rate="120000000"	equal1_rate="60000000"	equal2_rate="30000000"	/>
    			<fcore_rate	item_type="22"	active_opt="2"	enchant_level="6"	equal0_rate="150000000"	equal1_rate="75000000"	equal2_rate="37500000"	/>
    			<fcore_rate	item_type="22"	active_opt="2"	enchant_level="7"	equal0_rate="170000000"	equal1_rate="85000000"	equal2_rate="42500000"	/>
    			<fcore_rate	item_type="22"	active_opt="2"	enchant_level="8"	equal0_rate="200000000"	equal1_rate="100000000"	equal2_rate="50000000"	/>
    			<fcore_rate	item_type="22"	active_opt="2"	enchant_level="9"	equal0_rate="220000000"	equal1_rate="110000000"	equal2_rate="55000000"	/>
    			<fcore_rate	item_type="22"	active_opt="2"	enchant_level="10"	equal0_rate="270000000"	equal1_rate="135000000"	equal2_rate="67500000"	/>
    			<fcore_rate	item_type="22"	active_opt="2"	enchant_level="11"	equal0_rate="310000000"	equal1_rate="155000000"	equal2_rate="77500000"	/>
    			<fcore_rate	item_type="22"	active_opt="2"	enchant_level="12"	equal0_rate="360000000"	equal1_rate="180000000"	equal2_rate="90000000"	/>
    			<fcore_rate	item_type="22"	active_opt="2"	enchant_level="13"	equal0_rate="400000000"	equal1_rate="200000000"	equal2_rate="100000000"	/>
    			<fcore_rate	item_type="22"	active_opt="2"	enchant_level="14"	equal0_rate="450000000"	equal1_rate="225000000"	equal2_rate="112500000"	/>
    			<fcore_rate	item_type="22"	active_opt="2"	enchant_level="15"	equal0_rate="490000000"	equal1_rate="245000000"	equal2_rate="122500000"	/>
    		</fcore_rate_init>
    		<fcore_change_init>
    			<fcore_change	onehand_code="3"	twohand_code="23"	/>
    			<fcore_change	onehand_code="4"	twohand_code="24"	/>
    			<fcore_change	onehand_code="6"	twohand_code="26"	/>
    			<fcore_change	onehand_code="8"	twohand_code="28"	/>
    			<fcore_change	onehand_code="9"	twohand_code="29"	/>
    			<fcore_change	onehand_code="10"	twohand_code="11"	/>
    			<fcore_change	onehand_code="30"	twohand_code="31"	/>
    			<fcore_change	onehand_code="32"	twohand_code="33"	/>
    			<fcore_change	onehand_code="39"	twohand_code="40"	/>
    			<fcore_change	onehand_code="41"	twohand_code="42"	/>
    			<fcore_change	onehand_code="43"	twohand_code="44"	/>
    			<fcore_change	onehand_code="49"	twohand_code="50"	/>
    			<fcore_change	onehand_code="51"	twohand_code="52"	/>
    			<fcore_change	onehand_code="113"	twohand_code="115"	/>
    			<fcore_change	onehand_code="114"	twohand_code="116"	/>
    		</fcore_change_init>
    		<fcore_success_rate	default="50000000"	bike_same_op="25000000"	/>
    	</force_core>
    	<new_skill_list	default_exp1="4"	default_exp2="5"	>
    		<skill_main	id="1"	name="skill0001"	type="1"	multi="1"	group="1"	dur=""	bfx_dur="0"	value_ref="0"	bfx_ref="1"	intensity="0"	element="0"	desc="skill_desc0001"	icon_id="J_icn_skill001"	>
    			<attribute	target="1"	max_target="49"	reach="1"	mreach="0"	range="2"	range_type="0"	>
    				<code	grip_calc="3"	anicode="1003"	fxcode_on="628"	fxcode_keep="-1"	/>
    				<frame	term="48"	blendlimit="35"	hit_frame="30"	firing_frame="30"	ani_f="48"	local_f="0"	/>
    				<effect	visual_type="-1"	movemethod="0"	/>
    				<condition	twohand="1"	dual="1"	onehand="1"	bracer="0"	exclusive="0"	usecase="7429"	/>
    			</attribute>
    			<skill_param	exp1="24"	exp2="25"	>
    				<power	atk="11,0,16,191"	ar="10,100"	critrate="0,0"	critdmg="0,0"	/>
    				<cost	ctime="-96,2368"	mp="5,45"	mpadd=""	sp="-1"	/>
    				<mission_cost	upkeepctime="0"	mission_ctime="-96,2368"	/>
    			</skill_param>
    		</skill_main>
    		<skill_main	id="2"	name="skill0002"	type="1"	multi="1"	group="1"	dur=""	bfx_dur="0"	value_ref="0"	bfx_ref="0"	intensity="0"	element="0"	desc="skill_desc0002"	icon_id="J_icn_skill002"	>
    			<attribute	target="1"	max_target="49"	reach="2"	mreach="1"	range="1"	range_type="1"	>
    				<code	grip_calc="3"	anicode="1006"	fxcode_on="631"	fxcode_keep="-1"	/>
    				<frame	term="45"	blendlimit="30"	hit_frame="20"	firing_frame="11"	ani_f="45"	local_f="0"	/>
    				<effect	visual_type="-1"	movemethod="0"	/>
    				<condition	twohand="1"	dual="1"	onehand="1"	bracer="0"	exclusive="0"	usecase="7511"	/>
    			</attribute>
    			<skill_param	exp1="23"	exp2="24"	>
    				<power	atk="11,0,15,179"	ar="10,100"	critrate="0,0"	critdmg="0,0"	/>
    				<cost	ctime="-90,2220"	mp="5,45"	mpadd=""	sp="-1"	/>
    				<mission_cost	upkeepctime="0"	mission_ctime="-90,2220"	/>
    			</skill_param>
    		</skill_main>
    		<skill_main	id="3"	name="skill0003"	type="1"	multi="1"	group="1"	dur=""	bfx_dur="0"	value_ref="0"	bfx_ref="1"	intensity="0"	element="0"	desc="skill_desc0003"	icon_id="J_icn_skill003"	>
    			<attribute	target="1"	max_target="49"	reach="2"	mreach="1"	range="1"	range_type="0"	>
    				<code	grip_calc="1"	anicode="1009"	fxcode_on="634"	fxcode_keep="-1"	/>
    				<frame	term="60"	blendlimit="45"	hit_frame="20"	firing_frame="20"	ani_f="60"	local_f="0"	/>
    				<effect	visual_type="-1"	movemethod="0"	/>
    				<condition	twohand="1"	dual="0"	onehand="0"	bracer="0"	exclusive="1"	usecase="4097"	/>
    			</attribute>
    			<skill_param	exp1="30"	exp2="32"	>
    				<power	atk="11,0,25,403"	ar="10,100"	critrate="0,0"	critdmg="0,0"	/>
    				<cost	ctime="-120,2960"	mp="8,72"	mpadd=""	sp="-1"	/>
    				<mission_cost	upkeepctime="0"	mission_ctime="-120,2960"	/>
    			</skill_param>
    		</skill_main>
    		<skill_main	id="4"	name="skill0004"	type="1"	multi="1"	group="1"	dur=""	bfx_dur="0"	value_ref="0"	bfx_ref="0"	intensity="0"	element="0"	desc="skill_desc0004"	icon_id="J_icn_skill004"	>
    			<attribute	target="1"	max_target="49"	reach="2"	mreach="1"	range="1"	range_type="0"	>
    				<code	grip_calc="1"	anicode="1012"	fxcode_on="635"	fxcode_keep="-1"	/>
    				<frame	term="60"	blendlimit="40"	hit_frame="31"	firing_frame="31"	ani_f="60"	local_f="0"	/>
    				<effect	visual_type="-1"	movemethod="0"	/>
    				<condition	twohand="0"	dual="1"	onehand="0"	bracer="0"	exclusive="2"	usecase="4100"	/>
    			</attribute>
    			<skill_param	exp1="30"	exp2="32"	>
    				<power	atk="11,0,25,403"	ar="10,100"	critrate="0,10"	critdmg="0,10"	/>
    				<cost	ctime="-120,2960"	mp="8,72"	mpadd=""	sp="-1"	/>
    				<mission_cost	upkeepctime="0"	mission_ctime="-120,2960"	/>
    			</skill_param>
    		</skill_main>
    		<skill_main	id="5"	name="skill0005"	type="1"	multi="1"	group="1"	dur=""	bfx_dur="0"	value_ref="0"	bfx_ref="0"	intensity="0"	element="0"	desc="skill_desc0005"	icon_id="J_icn_skill005"	>
    			<attribute	target="1"	max_target="49"	reach="2"	mreach="1"	range="1"	range_type="0"	>
    				<code	grip_calc="1"	anicode="1015"	fxcode_on="636"	fxcode_keep="-1"	/>
    				<frame	term="60"	blendlimit="36"	hit_frame="24"	firing_frame="24"	ani_f="60"	local_f="0"	/>
    				<effect	visual_type="-1"	movemethod="0"	/>
    				<condition	twohand="0"	dual="0"	onehand="1"	bracer="0"	exclusive="0"	usecase="7424"	/>
    			</attribute>
    			<skill_param	exp1="30"	exp2="32"	>
    				<power	atk="11,0,25,403"	ar="10,100"	critrate="0,0"	critdmg="0,0"	/>
    				<cost	ctime="-120,2960"	mp="8,72"	mpadd=""	sp="-1"	/>
    				<mission_cost	upkeepctime="0"	mission_ctime="-120,2960"	/>
    			</skill_param>
    		</skill_main>
    		<skill_main	id="6"	name="skill0006"	type="1"	multi="1"	group="1"	dur=""	bfx_dur="0"	value_ref="0"	bfx_ref="1"	intensity="0"	element="0"	desc="skill_desc0006"	icon_id="J_icn_skill006"	>
    			<attribute	target="1"	max_target="49"	reach="3"	mreach="1"	range="2"	range_type="0"	>
    				<code	grip_calc="1"	anicode="1018"	fxcode_on="637"	fxcode_keep="-1"	/>
    				<frame	term="90"	blendlimit="80"	hit_frame="54"	firing_frame="54"	ani_f="90"	local_f="0"	/>
    				<effect	visual_type="-1"	movemethod="0"	/>
    				<condition	twohand="1"	dual="0"	onehand="0"	bracer="0"	exclusive="1"	usecase="4099"	/>
    			</attribute>
    			<skill_param	exp1="45"	exp2="47"	>
    				<power	atk="13,0,40,1659"	ar="10,100"	critrate="0,0"	critdmg="0,0"	/>
    				<cost	ctime="-300,5700"	mp="19,171"	mpadd=""	sp="-1"	/>
    				<mission_cost	upkeepctime="0"	mission_ctime="-300,5700"	/>
    			</skill_param>
    		</skill_main>
    		<skill_main	id="7"	name="skill0007"	type="1"	multi="1"	group="1"	dur=""	bfx_dur="0"	value_ref="0"	bfx_ref="1"	intensity="0"	element="0"	desc="skill_desc0007"	icon_id="J_icn_skill007"	>
    			<attribute	target="1"	max_target="49"	reach="2"	mreach="1"	range="1"	range_type="0"	>
    				<code	grip_calc="1"	anicode="1021"	fxcode_on="638"	fxcode_keep="-1"	/>
    				<frame	term="90"	blendlimit="80"	hit_frame="59"	firing_frame="59"	ani_f="90"	local_f="0"	/>
    				<effect	visual_type="-1"	movemethod="0"	/>
    				<condition	twohand="0"	dual="1"	onehand="0"	bracer="0"	exclusive="2"	usecase="4100"	/>
    			</attribute>
    			<skill_param	exp1="45"	exp2="47"	>
    				<power	atk="13,0,40,1659"	ar="10,100"	critrate="0,5"	critdmg="0,20"	/>
    				<cost	ctime="-300,5700"	mp="19,171"	mpadd=""	sp="-1"	/>
    				<mission_cost	upkeepctime="0"	mission_ctime="-300,5700"	/>
    			</skill_param>
    		</skill_main>
    		<skill_main	id="8"	name="skill0008"	type="1"	multi="1"	group="1"	dur=""	bfx_dur="0"	value_ref="0"	bfx_ref="1"	intensity="0"	element="0"	desc="skill_desc0008"	icon_id="J_icn_skill008"	>
    			<attribute	target="1"	max_target="49"	reach="3"	mreach="1"	range="1"	range_type="1"	>
    				<code	grip_calc="1"	anicode="1024"	fxcode_on="639"	fxcode_keep="-1"	/>
    				<frame	term="80"	blendlimit="73"	hit_frame="39"	firing_frame="39"	ani_f="80"	local_f="0"	/>
    				<effect	visual_type="-1"	movemethod="0"	/>
    				<condition	twohand="0"	dual="0"	onehand="1"	bracer="0"	exclusive="5"	usecase="4352"	/>
    			</attribute>
    			<skill_param	exp1="40"	exp2="42"	>
    				<power	atk="13,0,35,1428"	ar="10,100"	critrate="0,0"	critdmg="0,0"	/>
    				<cost	ctime="-267,5065"	mp="19,171"	mpadd=""	sp="-1"	/>
    				<mission_cost	upkeepctime="0"	mission_ctime="-267,5065"	/>
    			</skill_param>
    		</skill_main>
    		<skill_main	id="9"	name="skill0009"	type="1"	multi="1"	group="1"	dur="0,8000"	bfx_dur="0"	value_ref="1"	bfx_ref="0"	intensity="0"	element="0"	desc="skill_desc0009"	icon_id="J_icn_skill009"	>
    			<attribute	target="1"	max_target="49"	reach="2"	mreach="1"	range="1"	range_type="0"	>
    				<code	grip_calc="1"	anicode="1027"	fxcode_on="640"	fxcode_keep="-1"	/>
    				<frame	term="72"	blendlimit="68"	hit_frame="43"	firing_frame="43"	ani_f="72"	local_f="0"	/>
    				<effect	visual_type="-1"	movemethod="0"	/>
    				<condition	twohand="0"	dual="0"	onehand="1"	bracer="0"	exclusive="6"	usecase="7168"	/>
    			</attribute>
    			<skill_param	exp1="36"	exp2="38"	>
    				<power	atk="13,0,30,1255"	ar="10,100"	critrate="0,0"	critdmg="0,0"	/>
    				<cost	ctime="-240,4560"	mp="19,171"	mpadd=""	sp="-1"	/>
    				<mission_cost	upkeepctime="0"	mission_ctime="-240,4560"	/>
    			</skill_param>
    		</skill_main>
    		<skill_main	id="10"	name="skill0010"	type="1"	multi="0"	group="1"	dur=""	bfx_dur="0"	value_ref="0"	bfx_ref="1"	intensity="0"	element="0"	desc="skill_desc0010"	icon_id="J_icn_skill010"	>
    			<attribute	target="1"	max_target="49"	reach="1"	mreach="0"	range="1"	range_type="0"	>
    				<code	grip_calc="1"	anicode="1030"	fxcode_on="641"	fxcode_keep="-1"	/>
    				<frame	term="51"	blendlimit="43"	hit_frame="22"	firing_frame="22"	ani_f="51"	local_f="0"	/>
    				<effect	visual_type="-1"	movemethod="0"	/>
    				<condition	twohand="1"	dual="0"	onehand="0"	bracer="0"	exclusive="1"	usecase="4097"	/>
    			</attribute>
    			<skill_param	exp1="26"	exp2="27"	>
    				<power	atk="11,0,14,518"	ar="10,100"	critrate="0,0"	critdmg="0,0"	/>
    				<cost	ctime="-170,3230"	mp="12,108"	mpadd=""	sp="-1"	/>
    				<mission_cost	upkeepctime="0"	mission_ctime="-170,3230"	/>
    			</skill_param>
    		</skill_main>
    		<skill_main	id="11"	name="skill0011"	type="1"	multi="0"	group="1"	dur=""	bfx_dur="0"	value_ref="0"	bfx_ref="1"	intensity="0"	element="0"	desc="skill_desc0011"	icon_id="J_icn_skill011"	>
    			<attribute	target="1"	max_target="49"	reach="1"	mreach="0"	range="1"	range_type="0"	>
    				<code	grip_calc="1"	anicode="1033"	fxcode_on="642"	fxcode_keep="-1"	/>
    				<frame	term="51"	blendlimit="38"	hit_frame="22"	firing_frame="22"	ani_f="51"	local_f="0"	/>
    				<effect	visual_type="-1"	movemethod="0"	/>
    				<condition	twohand="0"	dual="0"	onehand="1"	bracer="0"	exclusive="5"	usecase="4352"	/>
    			</attribute>
    			<skill_param	exp1="26"	exp2="27"	>
    				<power	atk="11,0,14,518"	ar="10,100"	critrate="0,0"	critdmg="0,0"	/>
    				<cost	ctime="-170,3230"	mp="12,108"	mpadd=""	sp="-1"	/>
    				<mission_cost	upkeepctime="0"	mission_ctime="-170,3230"	/>
    			</skill_param>
    		</skill_main>
    		<skill_main	id="12"	name="skill0012"	type="1"	multi="1"	group="1"	dur=""	bfx_dur="0"	value_ref="0"	bfx_ref="1"	intensity="0"	element="0"	desc="skill_desc0012"	icon_id="J_icn_skill012"	>
    			<attribute	target="1"	max_target="49"	reach="1"	mreach="0"	range="2"	range_type="0"	>
    				<code	grip_calc="1"	anicode="1036"	fxcode_on="643"	fxcode_keep="-1"	/>
    				<frame	term="66"	blendlimit="50"	hit_frame="35"	firing_frame="35"	ani_f="66"	local_f="0"	/>
    				<effect	visual_type="-1"	movemethod="0"	/>
    				<condition	twohand="1"	dual="0"	onehand="0"	bracer="0"	exclusive="1"	usecase="4097"	/>
    			</attribute>
    			<skill_param	exp1="33"	exp2="35"	>
    				<power	atk="12,0,19,829"	ar="10,100"	critrate="0,0"	critdmg="0,0"	/>
    				<cost	ctime="-220,4180"	mp="14,126"	mpadd=""	sp="-1"	/>
    				<mission_cost	upkeepctime="0"	mission_ctime="-220,4180"	/>
    			</skill_param>
    		</skill_main>
    		<skill_main	id="13"	name="skill0013"	type="1"	multi="1"	group="1"	dur=""	bfx_dur="0"	value_ref="0"	bfx_ref="1"	intensity="0"	element="0"	desc="skill_desc0013"	icon_id="J_icn_skill013"	>
    			<attribute	target="1"	max_target="49"	reach="1"	mreach="0"	range="2"	range_type="0"	>
    				<code	grip_calc="1"	anicode="1039"	fxcode_on="644"	fxcode_keep="-1"	/>
    				<frame	term="60"	blendlimit="48"	hit_frame="30"	firing_frame="30"	ani_f="60"	local_f="0"	/>
    				<effect	visual_type="-1"	movemethod="0"	/>
    				<condition	twohand="0"	dual="0"	onehand="1"	bracer="0"	exclusive="5"	usecase="4352"	/>
    			</attribute>
    			<skill_param	exp1="30"	exp2="32"	>
    				<power	atk="12,0,17,732"	ar="10,100"	critrate="0,0"	critdmg="0,0"	/>
    				<cost	ctime="-200,3800"	mp="14,126"	mpadd=""	sp="-1"	/>
    				<mission_cost	upkeepctime="0"	mission_ctime="-200,3800"	/>
    			</skill_param>
    		</skill_main>
    		<skill_main	id="14"	name="skill0014"	type="1"	multi="1"	group="1"	dur=""	bfx_dur="0"	value_ref="0"	bfx_ref="1"	intensity="0"	element="0"	desc="skill_desc0014"	icon_id="J_icn_skill014"	>
    			<attribute	target="1"	max_target="49"	reach="1"	mreach="0"	range="2"	range_type="0"	>
    				<code	grip_calc="1"	anicode="1042"	fxcode_on="645"	fxcode_keep="-1"	/>
    				<frame	term="90"	blendlimit="80"	hit_frame="52"	firing_frame="52"	ani_f="90"	local_f="0"	/>
    				<effect	visual_type="-1"	movemethod="0"	/>
    				<condition	twohand="1"	dual="0"	onehand="0"	bracer="0"	exclusive="1"	usecase="4099"	/>
    			</attribute>
    			<skill_param	exp1="45"	exp2="47"	>
    				<power	atk="14,0,33,2058"	ar="10,100"	critrate="0,0"	critdmg="0,0"	/>
    				<cost	ctime="-300,5700"	mp="22,198"	mpadd=""	sp="-1"	/>
    				<mission_cost	upkeepctime="0"	mission_ctime="-300,5700"	/>
    			</skill_param>
    		</skill_main>
    		<skill_main	id="15"	name="skill0015"	type="1"	multi="1"	group="1"	dur=""	bfx_dur="0"	value_ref="0"	bfx_ref="1"	intensity="0"	element="0"	desc="skill_desc0015"	icon_id="J_icn_skill015"	>
    			<attribute	target="1"	max_target="49"	reach="1"	mreach="0"	range="2"	range_type="0"	>
    				<code	grip_calc="1"	anicode="1045"	fxcode_on="646"	fxcode_keep="-1"	/>
    				<frame	term="80"	blendlimit="70"	hit_frame="50"	firing_frame="50"	ani_f="80"	local_f="0"	/>
    				<effect	visual_type="-1"	movemethod="0"	/>
    				<condition	twohand="0"	dual="0"	onehand="1"	bracer="0"	exclusive="5"	usecase="4352"	/>
    			</attribute>
    			<skill_param	exp1="40"	exp2="42"	>
    				<power	atk="14,0,28,1749"	ar="10,100"	critrate="0,0"	critdmg="0,0"	/>
    				<cost	ctime="-267,5065"	mp="22,198"	mpadd=""	sp="-1"	/>
    				<mission_cost	upkeepctime="0"	mission_ctime="-267,5065"	/>
    			</skill_param>
    		</skill_main>
    		<skill_main	id="16"	name="skill0016"	type="1"	multi="1"	group="1"	dur=""	bfx_dur="0"	value_ref="0"	bfx_ref="0"	intensity="0"	element="0"	desc="skill_desc0016"	icon_id="J_icn_skill016"	>
    			<attribute	target="1"	max_target="49"	reach="1"	mreach="0"	range="2"	range_type="0"	>
    				<code	grip_calc="1"	anicode="1048"	fxcode_on="647"	fxcode_keep="-1"	/>
    				<frame	term="40"	blendlimit="30"	hit_frame="16"	firing_frame="16"	ani_f="40"	local_f="0"	/>
    				<effect	visual_type="-1"	movemethod="0"	/>
    				<condition	twohand="0"	dual="1"	onehand="0"	bracer="0"	exclusive="2"	usecase="4100"	/>
    			</attribute>
    			<skill_param	exp1="20"	exp2="21"	>
    				<power	atk="11,0,10,384"	ar="10,100"	critrate="0,10"	critdmg="0,10"	/>
    				<cost	ctime="-133,2533"	mp="12,108"	mpadd=""	sp="-1"	/>
    				<mission_cost	upkeepctime="0"	mission_ctime="-133,2533"	/>
    			</skill_param>
    		</skill_main>
    		<skill_main	id="17"	name="skill0017"	type="1"	multi="1"	group="1"	dur="0,8000"	bfx_dur="0"	value_ref="1"	bfx_ref="0"	intensity="0"	element="0"	desc="skill_desc0017"	icon_id="J_icn_skill017"	>
    			<attribute	target="1"	max_target="49"	reach="1"	mreach="0"	range="2"	range_type="0"	>
    				<code	grip_calc="1"	anicode="1051"	fxcode_on="648"	fxcode_keep="-1"	/>
    				<frame	term="40"	blendlimit="30"	hit_frame="16"	firing_frame="16"	ani_f="40"	local_f="0"	/>
    				<effect	visual_type="-1"	movemethod="0"	/>
    				<condition	twohand="0"	dual="0"	onehand="1"	bracer="0"	exclusive="6"	usecase="7168"	/>
    			</attribute>
    			<skill_param	exp1="20"	exp2="21"	>
    				<power	atk="11,0,10,384"	ar="10,100"	critrate="0,0"	critdmg="0,0"	/>
    				<cost	ctime="-133,2533"	mp="12,108"	mpadd=""	sp="-1"	/>
    				<mission_cost	upkeepctime="0"	mission_ctime="-133,2533"	/>
    			</skill_param>
    		</skill_main>
    		<skill_main	id="18"	name="skill0018"	type="1"	multi="1"	group="1"	dur=""	bfx_dur="0"	value_ref="0"	bfx_ref="0"	intensity="0"	element="0"	desc="skill_desc0018"	icon_id="J_icn_skill018"	>
    			<attribute	target="1"	max_target="49"	reach="1"	mreach="0"	range="2"	range_type="0"	>
    				<code	grip_calc="1"	anicode="1054"	fxcode_on="649"	fxcode_keep="-1"	/>
    				<frame	term="60"	blendlimit="50"	hit_frame="33"	firing_frame="33"	ani_f="60"	local_f="0"	/>
    				<effect	visual_type="-1"	movemethod="0"	/>
    				<condition	twohand="0"	dual="1"	onehand="0"	bracer="0"	exclusive="2"	usecase="4100"	/>
    			</attribute>
    			<skill_param	exp1="30"	exp2="32"	>
    				<power	atk="12,0,17,732"	ar="10,100"	critrate="0,10"	critdmg="0,10"	/>
    				<cost	ctime="-200,3800"	mp="14,126"	mpadd=""	sp="-1"	/>
    				<mission_cost	upkeepctime="0"	mission_ctime="-200,3800"	/>
    			</skill_param>
    		</skill_main>
    		<skill_main	id="19"	name="skill0019"	type="1"	multi="1"	group="1"	dur="0,8000"	bfx_dur="0"	value_ref="1"	bfx_ref="0"	intensity="0"	element="0"	desc="skill_desc0019"	icon_id="J_icn_skill019"	>
    			<attribute	target="1"	max_target="49"	reach="1"	mreach="0"	range="2"	range_type="0"	>
    				<code	grip_calc="1"	anicode="1057"	fxcode_on="650"	fxcode_keep="-1"	/>
    				<frame	term="60"	blendlimit="39"	hit_frame="29"	firing_frame="29"	ani_f="60"	local_f="0"	/>
    				<effect	visual_type="-1"	movemethod="0"	/>
    				<condition	twohand="0"	dual="0"	onehand="1"	bracer="0"	exclusive="6"	usecase="7168"	/>
    			</attribute>
    			<skill_param	exp1="30"	exp2="32"	>
    				<power	atk="12,0,17,732"	ar="10,100"	critrate="0,0"	critdmg="0,0"	/>
    				<cost	ctime="-200,3800"	mp="14,126"	mpadd=""	sp="-1"	/>
    				<mission_cost	upkeepctime="0"	mission_ctime="-200,3800"	/>
    			</skill_param>
    		</skill_main>
    		<skill_main	id="20"	name="skill0020"	type="1"	multi="1"	group="1"	dur=""	bfx_dur="0"	value_ref="0"	bfx_ref="1"	intensity="0"	element="0"	desc="skill_desc0020"	icon_id="J_icn_skill020"	>
    			<attribute	target="1"	max_target="49"	reach="1"	mreach="0"	range="2"	range_type="0"	>
    				<code	grip_calc="1"	anicode="1060"	fxcode_on="651"	fxcode_keep="-1"	/>
    				<frame	term="120"	blendlimit="105"	hit_frame="80"	firing_frame="80"	ani_f="120"	local_f="0"	/>
    				<effect	visual_type="-1"	movemethod="0"	/>
    				<condition	twohand="0"	dual="1"	onehand="0"	bracer="0"	exclusive="2"	usecase="4100"	/>
    			</attribute>
    			<skill_param	exp1="60"	exp2="63"	>
    				<power	atk="14,0,49,2986"	ar="10,100"	critrate="0,5"	critdmg="0,20"	/>
    				<cost	ctime="-400,7600"	mp="22,198"	mpadd=""	sp="-1"	/>
    				<mission_cost	upkeepctime="0"	mission_ctime="-400,7600"	/>
    			</skill_param>
    		</skill_main>
    		<skill_main	id="21"	name="skill0021"	type="1"	multi="1"	group="1"	dur="0,8000"	bfx_dur="0"	value_ref="1"	bfx_ref="0"	intensity="0"	element="0"	desc="skill_desc0021"	icon_id="J_icn_skill021"	>
    			<attribute	target="1"	max_target="49"	reach="1"	mreach="0"	range="2"	range_type="0"	>
    				<code	grip_calc="1"	anicode="1063"	fxcode_on="652"	fxcode_keep="-1"	/>
    				<frame	term="78"	blendlimit="76"	hit_frame="60"	firing_frame="60"	ani_f="78"	local_f="0"	/>
    				<effect	visual_type="-1"	movemethod="0"	/>
    				<condition	twohand="0"	dual="0"	onehand="1"	bracer="0"	exclusive="6"	usecase="7168"	/>
    			</attribute>
    			<skill_param	exp1="39"	exp2="41"	>
    				<power	atk="14,0,26,1672"	ar="10,100"	critrate="0,0"	critdmg="0,0"	/>
    				<cost	ctime="-260,4940"	mp="22,198"	mpadd=""	sp="-1"	/>
    				<mission_cost	upkeepctime="0"	mission_ctime="-260,4940"	/>
    			</skill_param>
    		</skill_main>
    		<skill_main	id="22"	name="skill0022"	type="1"	multi="0"	group="1"	dur=""	bfx_dur="0"	value_ref="0"	bfx_ref="1"	intensity="0"	element="0"	desc="skill_desc0022"	icon_id="J_icn_skill022"	>
    			<attribute	target="1"	max_target="49"	reach="1"	mreach="0"	range="1"	range_type="0"	>
    				<code	grip_calc="3"	anicode="1066"	fxcode_on="653"	fxcode_keep="-1"	/>
    				<frame	term="48"	blendlimit="35"	hit_frame="22"	firing_frame="22"	ani_f="48"	local_f="0"	/>
    				<effect	visual_type="-1"	movemethod="0"	/>
    				<condition	twohand="1"	dual="1"	onehand="1"	bracer="0"	exclusive="0"	usecase="7509"	/>
    			</attribute>
    			<skill_param	exp1="24"	exp2="25"	>
    				<power	atk="10,0,17,890"	ar="10,100"	critrate="0,0"	critdmg="0,0"	/>
    				<cost	ctime="-160,3040"	mp="17,153"	mpadd=""	sp="-1"	/>
    				<mission_cost	upkeepctime="0"	mission_ctime="-160,3040"	/>
    			</skill_param>
    		</skill_main>
    		<skill_main	id="23"	name="skill0023"	type="1"	multi="1"	group="1"	dur=""	bfx_dur="0"	value_ref="0"	bfx_ref="1"	intensity="0"	element="0"	desc="skill_desc0023"	icon_id="J_icn_skill023"	>
    			<attribute	target="1"	max_target="49"	reach="12"	mreach="1"	range="2"	range_type="0"	>
    				<code	grip_calc="1"	anicode="1069"	fxcode_on="656"	fxcode_keep="-1"	/>
    				<frame	term="66"	blendlimit="52"	hit_frame="28"	firing_frame="28"	ani_f="66"	local_f="0"	/>
    				<effect	visual_type="-1"	movemethod="0"	/>
    				<condition	twohand="1"	dual="0"	onehand="0"	bracer="0"	exclusive="1"	usecase="4099"	/>
    			</attribute>
    			<skill_param	exp1="33"	exp2="35"	>
    				<power	atk="13,0,22,1027"	ar="10,100"	critrate="0,0"	critdmg="0,0"	/>
    				<cost	ctime="-220,4180"	mp="18,162"	mpadd=""	sp="-1"	/>
    				<mission_cost	upkeepctime="0"	mission_ctime="-220,4180"	/>
    			</skill_param>
    		</skill_main>
    		<skill_main	id="24"	name="skill0024"	type="1"	multi="1"	group="1"	dur=""	bfx_dur="0"	value_ref="0"	bfx_ref="1"	intensity="0"	element="0"	desc="skill_desc0024"	icon_id="J_icn_skill024"	>
    			<attribute	target="1"	max_target="49"	reach="1"	mreach="0"	range="2"	range_type="0"	>
    				<code	grip_calc="1"	anicode="1072"	fxcode_on="657"	fxcode_keep="-1"	/>
    				<frame	term="66"	blendlimit="50"	hit_frame="31"	firing_frame="31"	ani_f="66"	local_f="0"	/>
    				<effect	visual_type="-1"	movemethod="0"	/>
    				<condition	twohand="0"	dual="1"	onehand="0"	bracer="0"	exclusive="2"	usecase="4108"	/>
    			</attribute>
    			<skill_param	exp1="33"	exp2="35"	>
    				<power	atk="13,0,22,1027"	ar="10,100"	critrate="0,10"	critdmg="0,10"	/>
    				<cost	ctime="-220,4180"	mp="18,162"	mpadd=""	sp="-1"	/>
    				<mission_cost	upkeepctime="0"	mission_ctime="-220,4180"	/>
    			</skill_param>
    		</skill_main>
    		<skill_main	id="25"	name="skill0025"	type="1"	multi="1"	group="1"	dur=""	bfx_dur="0"	value_ref="0"	bfx_ref="1"	intensity="0"	element="0"	desc="skill_desc0025"	icon_id="J_icn_skill025"	>
    			<attribute	target="1"	max_target="49"	reach="1"	mreach="0"	range="2"	range_type="0"	>
    				<code	grip_calc="1"	anicode="1075"	fxcode_on="658"	fxcode_keep="-1"	/>
    				<frame	term="66"	blendlimit="48"	hit_frame="32"	firing_frame="32"	ani_f="66"	local_f="0"	/>
    				<effect	visual_type="-1"	movemethod="0"	/>
    				<condition	twohand="0"	dual="0"	onehand="1"	bracer="0"	exclusive="0"	usecase="7426"	/>
    			</attribute>
    			<skill_param	exp1="33"	exp2="35"	>
    				<power	atk="13,0,22,1027"	ar="10,100"	critrate="0,0"	critdmg="0,0"	/>
    				<cost	ctime="-220,4180"	mp="18,162"	mpadd=""	sp="-1"	/>
    				<mission_cost	upkeepctime="0"	mission_ctime="-220,4180"	/>
    			</skill_param>
    		</skill_main>
    		<skill_main	id="26"	name="skill0026"	type="1"	multi="1"	group="1"	dur=""	bfx_dur="0"	value_ref="0"	bfx_ref="1"	intensity="0"	element="0"	desc="skill_desc0026"	icon_id="J_icn_skill026"	>
    			<attribute	target="1"	max_target="49"	reach="2"	mreach="1"	range="2"	range_type="0"	>
    				<code	grip_calc="1"	anicode="1078"	fxcode_on="659"	fxcode_keep="-1"	/>
    				<frame	term="86"	blendlimit="83"	hit_frame="40"	firing_frame="40"	ani_f="86"	local_f="0"	/>
    				<effect	visual_type="-1"	movemethod="0"	/>
    				<condition	twohand="1"	dual="0"	onehand="0"	bracer="0"	exclusive="1"	usecase="4097"	/>
    			</attribute>
    			<skill_param	exp1="43"	exp2="45"	>
    				<power	atk="14,0,32,2082"	ar="10,100"	critrate="0,0"	critdmg="0,0"	/>
    				<cost	ctime="-287,5445"	mp="23,207"	mpadd=""	sp="-1"	/>
    				<mission_cost	upkeepctime="0"	mission_ctime="-287,5445"	/>
    			</skill_param>
    		</skill_main>
    		<skill_main	id="27"	name="skill0027"	type="1"	multi="1"	group="1"	dur=""	bfx_dur="0"	value_ref="0"	bfx_ref="1"	intensity="0"	element="0"	desc="skill_desc0027"	icon_id="J_icn_skill027"	>
    			<attribute	target="1"	max_target="49"	reach="1"	mreach="0"	range="2"	range_type="0"	>
    				<code	grip_calc="1"	anicode="1081"	fxcode_on="660"	fxcode_keep="-1"	/>
    				<frame	term="90"	blendlimit="85"	hit_frame="31"	firing_frame="31"	ani_f="90"	local_f="0"	/>
    				<effect	visual_type="-1"	movemethod="0"	/>
    				<condition	twohand="0"	dual="1"	onehand="0"	bracer="0"	exclusive="2"	usecase="4100"	/>
    			</attribute>
    			<skill_param	exp1="45"	exp2="47"	>
    				<power	atk="14,0,34,2206"	ar="10,100"	critrate="0,5"	critdmg="0,20"	/>
    				<cost	ctime="-300,5700"	mp="23,207"	mpadd=""	sp="-1"	/>
    				<mission_cost	upkeepctime="0"	mission_ctime="-300,5700"	/>
    			</skill_param>
    		</skill_main>
    		<skill_main	id="28"	name="skill0028"	type="1"	multi="1"	group="1"	dur=""	bfx_dur="0"	value_ref="0"	bfx_ref="1"	intensity="0"	element="0"	desc="skill_desc0028"	icon_id="J_icn_skill028"	>
    			<attribute	target="1"	max_target="49"	reach="4"	mreach="1"	range="1"	range_type="1"	>
    				<code	grip_calc="1"	anicode="1084"	fxcode_on="661"	fxcode_keep="-1"	/>
    				<frame	term="90"	blendlimit="85"	hit_frame="72"	firing_frame="50"	ani_f="90"	local_f="50"	/>
    				<effect	visual_type="-1"	movemethod="0"	/>
    				<condition	twohand="0"	dual="0"	onehand="1"	bracer="0"	exclusive="5"	usecase="4352"	/>
    			</attribute>
    			<skill_param	exp1="45"	exp2="47"	>
    				<power	atk="14,0,34,2206"	ar="10,100"	critrate="0,0"	critdmg="0,0"	/>
    				<cost	ctime="-300,5700"	mp="23,207"	mpadd=""	sp="-1"	/>
    				<mission_cost	upkeepctime="0"	mission_ctime="-300,5700"	/>
    			</skill_param>
    		</skill_main>
    		<skill_main	id="29"	name="skill0029"	type="1"	multi="1"	group="1"	dur="0,8000"	bfx_dur="0"	value_ref="1"	bfx_ref="1"	intensity="0"	element="0"	desc="skill_desc0029"	icon_id="J_icn_skill029"	>
    			<attribute	target="1"	max_target="49"	reach="1"	mreach="0"	range="2"	range_type="0"	>
    				<code	grip_calc="1"	anicode="1087"	fxcode_on="662"	fxcode_keep="-1"	/>
    				<frame	term="80"	blendlimit="75"	hit_frame="41"	firing_frame="41"	ani_f="80"	local_f="0"	/>
    				<effect	visual_type="-1"	movemethod="0"	/>
    				<condition	twohand="0"	dual="0"	onehand="1"	bracer="0"	exclusive="6"	usecase="7168"	/>
    			</attribute>
    			<skill_param	exp1="40"	exp2="42"	>
    				<power	atk="14,0,28,1876"	ar="10,100"	critrate="0,0"	critdmg="0,0"	/>
    				<cost	ctime="-267,5065"	mp="23,207"	mpadd=""	sp="-1"	/>
    				<mission_cost	upkeepctime="0"	mission_ctime="-267,5065"	/>
    			</skill_param>
    		</skill_main>
    		<skill_main	id="30"	name="skill0030"	type="1"	multi="0"	group="1"	dur=""	bfx_dur="0"	value_ref="0"	bfx_ref="1"	intensity="0"	element="0"	desc="skill_desc0030"	icon_id="J_icn_skill030"	>
    			<attribute	target="1"	max_target="1"	reach="4"	mreach="1"	range="1"	range_type="0"	>
    				<code	grip_calc="1"	anicode="1090"	fxcode_on="663"	fxcode_keep="-1"	/>
    				<frame	term="38"	blendlimit="25"	hit_frame="18"	firing_frame="18"	ani_f="38"	local_f="0"	/>
    				<effect	visual_type="-1"	movemethod="3"	/>
    				<condition	twohand="1"	dual="0"	onehand="0"	bracer="0"	exclusive="1"	usecase="4099"	/>
    			</attribute>
    			<skill_param	exp1="19"	exp2="20"	>
    				<power	atk="10,0,14,1062"	ar="10,100"	critrate="0,0"	critdmg="0,0"	/>
    				<cost	ctime="-127,2405"	mp="21,189"	mpadd=""	sp="-1"	/>
    				<mission_cost	upkeepctime="0"	mission_ctime="-127,2405"	/>
    			</skill_param>
    		</skill_main>
    		<skill_main	id="31"	name="skill0031"	type="1"	multi="0"	group="1"	dur=""	bfx_dur="0"	value_ref="0"	bfx_ref="0"	intensity="0"	element="0"	desc="skill_desc0031"	icon_id="J_icn_skill031"	>
    			<attribute	target="1"	max_target="1"	reach="4"	mreach="1"	range="1"	range_type="0"	>
    				<code	grip_calc="1"	anicode="1093"	fxcode_on="664"	fxcode_keep="-1"	/>
    				<frame	term="34"	blendlimit="25"	hit_frame="17"	firing_frame="17"	ani_f="34"	local_f="0"	/>
    				<effect	visual_type="-1"	movemethod="3"	/>
    				<condition	twohand="0"	dual="1"	onehand="0"	bracer="0"	exclusive="2"	usecase="4108"	/>
    			</attribute>
    			<skill_param	exp1="17"	exp2="18"	>
    				<power	atk="10,0,13,955"	ar="10,100"	critrate="0,5"	critdmg="0,20"	/>
    				<cost	ctime="-113,2153"	mp="21,189"	mpadd=""	sp="-1"	/>
    				<mission_cost	upkeepctime="0"	mission_ctime="-113,2153"	/>
    			</skill_param>
    		</skill_main>
    		<skill_main	id="32"	name="skill0032"	type="1"	multi="0"	group="1"	dur=""	bfx_dur="0"	value_ref="0"	bfx_ref="1"	intensity="0"	element="0"	desc="skill_desc0032"	icon_id="J_icn_skill032"	>
    			<attribute	target="1"	max_target="1"	reach="4"	mreach="1"	range="1"	range_type="0"	>
    				<code	grip_calc="1"	anicode="1096"	fxcode_on="665"	fxcode_keep="-1"	/>
    				<frame	term="38"	blendlimit="25"	hit_frame="17"	firing_frame="17"	ani_f="38"	local_f="0"	/>
    				<effect	visual_type="-1"	movemethod="3"	/>
    				<condition	twohand="0"	dual="0"	onehand="1"	bracer="0"	exclusive="5"	usecase="13056"	/>
    			</attribute>
    			<skill_param	exp1="19"	exp2="20"	>
    				<power	atk="10,0,14,1062"	ar="10,100"	critrate="0,0"	critdmg="0,0"	/>
    				<cost	ctime="-127,2405"	mp="21,189"	mpadd=""	sp="-1"	/>
    				<mission_cost	upkeepctime="0"	mission_ctime="-127,2405"	/>
    			</skill_param>
    		</skill_main>
    		<skill_main	id="33"	name="skill0033"	type="1"	multi="0"	group="1"	dur="0,8000"	bfx_dur="0"	value_ref="1"	bfx_ref="0"	intensity="0"	element="0"	desc="skill_desc0033"	icon_id="J_icn_skill033"	>
    			<attribute	target="1"	max_target="1"	reach="4"	mreach="1"	range="1"	range_type="0"	>
    				<code	grip_calc="1"	anicode="1099"	fxcode_on="666"	fxcode_keep="-1"	/>
    				<frame	term="38"	blendlimit="25"	hit_frame="17"	firing_frame="17"	ani_f="38"	local_f="0"	/>
    				<effect	visual_type="-1"	movemethod="3"	/>
    				<condition	twohand="0"	dual="0"	onehand="1"	bracer="0"	exclusive="6"	usecase="7168"	/>
    			</attribute>
    			<skill_param	exp1="19"	exp2="20"	>
    				<power	atk="10,0,14,1062"	ar="10,100"	critrate="0,0"	critdmg="0,0"	/>
    				<cost	ctime="-127,2405"	mp="21,189"	mpadd=""	sp="-1"	/>
    				<mission_cost	upkeepctime="0"	mission_ctime="-127,2405"	/>
    			</skill_param>
    		</skill_main>
    		<skill_main	id="34"	name="skill0034"	type="1"	multi="1"	group="1"	dur=""	bfx_dur="0"	value_ref="0"	bfx_ref="1"	intensity="0"	element="0"	desc="skill_desc0034"	icon_id="J_icn_skill034"	>
    			<attribute	target="1"	max_target="49"	reach="7"	mreach="1"	range="2"	range_type="1"	>
    				<code	grip_calc="1"	anicode="1102"	fxcode_on="667"	fxcode_keep="-1"	/>
    				<frame	term="130"	blendlimit="100"	hit_frame="90"	firing_frame="90"	ani_f="130"	local_f="0"	/>
    				<effect	visual_type="-1"	movemethod="4"	/>
    				<condition	twohand="1"	dual="0"	onehand="0"	bracer="0"	exclusive="1"	usecase="4099"	/>
    			</attribute>
    			<skill_param	exp1="65"	exp2="68"	>
    				<power	atk="17,0,60,8000"	ar="10,100"	critrate="0,0"	critdmg="0,0"	/>
    				<cost	ctime="-433,11983"	mp="30,270"	mpadd=""	sp="-1"	/>
    				<mission_cost	upkeepctime="0"	mission_ctime="-433,11983"	/>
    			</skill_param>
    		</skill_main>
    		<skill_main	id="35"	name="skill0035"	type="1"	multi="1"	group="1"	dur="0,8000"	bfx_dur="0"	value_ref="1"	bfx_ref="1"	intensity="0"	element="0"	desc="skill_desc0035"	icon_id="J_icn_skill035"	>
    			<attribute	target="1"	max_target="49"	reach="7"	mreach="1"	range="2"	range_type="1"	>
    				<code	grip_calc="1"	anicode="1105"	fxcode_on="668"	fxcode_keep="-1"	/>
    				<frame	term="140"	blendlimit="120"	hit_frame="106"	firing_frame="106"	ani_f="140"	local_f="0"	/>
    				<effect	visual_type="-1"	movemethod="4"	/>
    				<condition	twohand="0"	dual="1"	onehand="0"	bracer="0"	exclusive="2"	usecase="4108"	/>
    			</attribute>
    			<skill_param	exp1="70"	exp2="74"	>
    				<power	atk="17,0,55,7500"	ar="10,100"	critrate="0,10"	critdmg="0,10"	/>
    				<cost	ctime="-467,12615"	mp="30,270"	mpadd=""	sp="-1"	/>
    				<mission_cost	upkeepctime="0"	mission_ctime="-467,12615"	/>
    			</skill_param>
    		</skill_main>
    		<skill_main	id="36"	name="skill0036"	type="1"	multi="1"	group="1"	dur=""	bfx_dur="0"	value_ref="0"	bfx_ref="1"	intensity="0"	element="0"	desc="skill_desc0036"	icon_id="J_icn_skill036"	>
    			<attribute	target="1"	max_target="49"	reach="7"	mreach="1"	range="2"	range_type="1"	>
    				<code	grip_calc="1"	anicode="1108"	fxcode_on="669"	fxcode_keep="-1"	/>
    				<frame	term="120"	blendlimit="108"	hit_frame="90"	firing_frame="90"	ani_f="120"	local_f="0"	/>
    				<effect	visual_type="-1"	movemethod="4"	/>
    				<condition	twohand="0"	dual="0"	onehand="1"	bracer="0"	exclusive="5"	usecase="13056"	/>
    			</attribute>
    			<skill_param	exp1="60"	exp2="63"	>
    				<power	atk="17,0,45,6500"	ar="10,100"	critrate="0,0"	critdmg="0,0"	/>
    				<cost	ctime="-400,11350"	mp="30,270"	mpadd=""	sp="-1"	/>
    				<mission_cost	upkeepctime="0"	mission_ctime="-400,11350"	/>
    			</skill_param>
    		</skill_main>
    		<skill_main	id="37"	name="skill0037"	type="1"	multi="1"	group="1"	dur="0,8000"	bfx_dur="0"	value_ref="1"	bfx_ref="1"	intensity="0"	element="0"	desc="skill_desc0037"	icon_id="J_icn_skill037"	>
    			<attribute	target="1"	max_target="49"	reach="7"	mreach="1"	range="2"	range_type="1"	>
    				<code	grip_calc="1"	anicode="1111"	fxcode_on="670"	fxcode_keep="-1"	/>
    				<frame	term="124"	blendlimit="110"	hit_frame="97"	firing_frame="97"	ani_f="124"	local_f="0"	/>
    				<effect	visual_type="-1"	movemethod="4"	/>
    				<condition	twohand="0"	dual="0"	onehand="1"	bracer="0"	exclusive="6"	usecase="7168"	/>
    			</attribute>
    			<skill_param	exp1="62"	exp2="65"	>
    				<power	atk="17,0,55,7200"	ar="10,100"	critrate="0,0"	critdmg="0,0"	/>
    				<cost	ctime="-413,11603"	mp="30,270"	mpadd=""	sp="-1"	/>
    				<mission_cost	upkeepctime="0"	mission_ctime="-413,11603"	/>
    			</skill_param>
    		</skill_main>
    		<skill_main	id="38"	name="skill0038"	type="1"	multi="1"	group="1"	dur=""	bfx_dur="0"	value_ref="0"	bfx_ref="1"	intensity="0"	element="0"	desc="skill_desc0038"	icon_id="J_icn_skill038"	>
    			<attribute	target="1"	max_target="49"	reach="0"	mreach="1"	range="2"	range_type="0"	>
    				<code	grip_calc="3"	anicode="1114"	fxcode_on="671"	fxcode_keep="-1"	/>
    				<frame	term="64"	blendlimit="53"	hit_frame="31"	firing_frame="31"	ani_f="64"	local_f="0"	/>
    				<effect	visual_type="-1"	movemethod="0"	/>
    				<condition	twohand="1"	dual="1"	onehand="1"	bracer="0"	exclusive="0"	usecase="7509"	/>
    			</attribute>
    			<skill_param	exp1="32"	exp2="34"	>
    				<power	atk="12,0,12,2034"	ar="10,100"	critrate="0,0"	critdmg="0,0"	/>
    				<cost	ctime="-213,4053"	mp="24,216"	mpadd=""	sp="-1"	/>
    				<mission_cost	upkeepctime="0"	mission_ctime="-213,4053"	/>
    			</skill_param>
    		</skill_main>
    		<skill_main	id="39"	name="skill0039"	type="1"	multi="1"	group="1"	dur=""	bfx_dur="0"	value_ref="0"	bfx_ref="1"	intensity="0"	element="0"	desc="skill_desc0039"	icon_id="J_icn_skill039"	>
    			<attribute	target="1"	max_target="49"	reach="0"	mreach="1"	range="2"	range_type="0"	>
    				<code	grip_calc="1"	anicode="1117"	fxcode_on="674"	fxcode_keep="-1"	/>
    				<frame	term="114"	blendlimit="94"	hit_frame="72"	firing_frame="72"	ani_f="114"	local_f="72"	/>
    				<effect	visual_type="-1"	movemethod="0"	/>
    				<condition	twohand="1"	dual="0"	onehand="0"	bracer="0"	exclusive="1"	usecase="4097"	/>
    			</attribute>
    			<skill_param	exp1="57"	exp2="60"	>
    				<power	atk="15,0,45,3579"	ar="10,100"	critrate="0,0"	critdmg="0,0"	/>
    				<cost	ctime="-380,7220"	mp="26,234"	mpadd=""	sp="-1"	/>
    				<mission_cost	upkeepctime="0"	mission_ctime="-380,7220"	/>
    			</skill_param>
    		</skill_main>
    		<skill_main	id="40"	name="skill0040"	type="1"	multi="1"	group="1"	dur=""	bfx_dur="0"	value_ref="0"	bfx_ref="0"	intensity="0"	element="0"	desc="skill_desc0040"	icon_id="J_icn_skill040"	>
    			<attribute	target="1"	max_target="49"	reach="0"	mreach="1"	range="2"	range_type="0"	>
    				<code	grip_calc="1"	anicode="1120"	fxcode_on="675"	fxcode_keep="-1"	/>
    				<frame	term="114"	blendlimit="90"	hit_frame="65"	firing_frame="65"	ani_f="110"	local_f="65"	/>
    				<effect	visual_type="-1"	movemethod="0"	/>
    				<condition	twohand="0"	dual="1"	onehand="0"	bracer="0"	exclusive="2"	usecase="4100"	/>
    			</attribute>
    			<skill_param	exp1="57"	exp2="60"	>
    				<power	atk="15,0,45,3579"	ar="10,100"	critrate="0,5"	critdmg="0,20"	/>
    				<cost	ctime="-380,7220"	mp="26,234"	mpadd=""	sp="-1"	/>
    				<mission_cost	upkeepctime="0"	mission_ctime="-380,7220"	/>
    			</skill_param>
    		</skill_main>
    		<skill_main	id="41"	name="skill0041"	type="1"	multi="1"	group="1"	dur=""	bfx_dur="0"	value_ref="0"	bfx_ref="0"	intensity="0"	element="0"	desc="skill_desc0041"	icon_id="J_icn_skill041"	>
    			<attribute	target="1"	max_target="49"	reach="0"	mreach="1"	range="2"	range_type="0"	>
    				<code	grip_calc="1"	anicode="1123"	fxcode_on="676"	fxcode_keep="-1"	/>
    				<frame	term="190"	blendlimit="170"	hit_frame="140"	firing_frame="140"	ani_f="190"	local_f="140"	/>
    				<effect	visual_type="-1"	movemethod="0"	/>
    				<condition	twohand="0"	dual="0"	onehand="1"	bracer="0"	exclusive="5"	usecase="4352"	/>
    			</attribute>
    			<skill_param	exp1="95"	exp2="100"	>
    				<power	atk="15,0,86,6745"	ar="10,100"	critrate="0,0"	critdmg="0,0"	/>
    				<cost	ctime="-633,12033"	mp="26,234"	mpadd=""	sp="-1"	/>
    				<mission_cost	upkeepctime="0"	mission_ctime="-633,12033"	/>
    			</skill_param>
    		</skill_main>
    		<skill_main	id="42"	name="skill0042"	type="1"	multi="1"	group="1"	dur="0,8000"	bfx_dur="8"	value_ref="1"	bfx_ref="1"	intensity="0"	element="0"	desc="skill_desc0042"	icon_id="J_icn_skill042"	>
    			<attribute	target="1"	max_target="49"	reach="0"	mreach="1"	range="2"	range_type="0"	>
    				<code	grip_calc="1"	anicode="1126"	fxcode_on="677"	fxcode_keep="-1"	/>
    				<frame	term="128"	blendlimit="100"	hit_frame="89"	firing_frame="89"	ani_f="128"	local_f="89"	/>
    				<effect	visual_type="-1"	movemethod="0"	/>
    				<condition	twohand="0"	dual="0"	onehand="1"	bracer="0"	exclusive="6"	usecase="5120"	/>
    			</attribute>
    			<skill_param	exp1="64"	exp2="67"	>
    				<power	atk="15,0,52,4151"	ar="10,100"	critrate="0,0"	critdmg="0,0"	/>
    				<cost	ctime="-427,8105"	mp="26,234"	mpadd=""	sp="-1"	/>
    				<mission_cost	upkeepctime="0"	mission_ctime="-427,8105"	/>
    			</skill_param>
    		</skill_main>
    		<skill_main	id="43"	name="skill0043"	type="1"	multi="1"	group="1"	dur=""	bfx_dur="0"	value_ref="0"	bfx_ref="1"	intensity="0"	element="0"	desc="skill_desc0043"	icon_id="J_icn_skill043"	>
    			<attribute	target="1"	max_target="49"	reach="7"	mreach="1"	range="2"	range_type="1"	>
    				<code	grip_calc="1"	anicode="1129"	fxcode_on="678"	fxcode_keep="-1"	/>
    				<frame	term="80"	blendlimit="70"	hit_frame="66"	firing_frame="56"	ani_f="80"	local_f="56"	/>
    				<effect	visual_type="-1"	movemethod="0"	/>
    				<condition	twohand="1"	dual="0"	onehand="0"	bracer="0"	exclusive="1"	usecase="4097"	/>
    			</attribute>
    			<skill_param	exp1="40"	exp2="42"	>
    				<power	atk="15,0,14,2481"	ar="10,100"	critrate="0,0"	critdmg="0,0"	/>
    				<cost	ctime="-267,5065"	mp="27,243"	mpadd=""	sp="-1"	/>
    				<mission_cost	upkeepctime="0"	mission_ctime="-267,5065"	/>
    			</skill_param>
    		</skill_main>
    		<skill_main	id="44"	name="skill0044"	type="1"	multi="1"	group="1"	dur=""	bfx_dur="0"	value_ref="0"	bfx_ref="1"	intensity="0"	element="0"	desc="skill_desc0044"	icon_id="J_icn_skill044"	>
    			<attribute	target="1"	max_target="49"	reach="7"	mreach="1"	range="2"	range_type="1"	>
    				<code	grip_calc="1"	anicode="1132"	fxcode_on="679"	fxcode_keep="-1"	/>
    				<frame	term="70"	blendlimit="66"	hit_frame="61"	firing_frame="51"	ani_f="70"	local_f="51"	/>
    				<effect	visual_type="-1"	movemethod="0"	/>
    				<condition	twohand="0"	dual="1"	onehand="0"	bracer="0"	exclusive="2"	usecase="4100"	/>
    			</attribute>
    			<skill_param	exp1="35"	exp2="37"	>
    				<power	atk="15,0,11,2014"	ar="10,100"	critrate="0,5"	critdmg="0,20"	/>
    				<cost	ctime="-233,4433"	mp="27,243"	mpadd=""	sp="-1"	/>
    				<mission_cost	upkeepctime="0"	mission_ctime="-233,4433"	/>
    			</skill_param>
    		</skill_main>
    		<skill_main	id="45"	name="skill0045"	type="1"	multi="1"	group="1"	dur=""	bfx_dur="0"	value_ref="0"	bfx_ref="1"	intensity="0"	element="0"	desc="skill_desc0045"	icon_id="J_icn_skill045"	>
    			<attribute	target="1"	max_target="49"	reach="7"	mreach="1"	range="2"	range_type="1"	>
    				<code	grip_calc="1"	anicode="1135"	fxcode_on="680"	fxcode_keep="-1"	/>
    				<frame	term="75"	blendlimit="69"	hit_frame="46"	firing_frame="43"	ani_f="66"	local_f="34"	/>
    				<effect	visual_type="-1"	movemethod="0"	/>
    				<condition	twohand="0"	dual="0"	onehand="1"	bracer="0"	exclusive="5"	usecase="4352"	/>
    			</attribute>
    			<skill_param	exp1="38"	exp2="40"	>
    				<power	atk="15,0,13,2246"	ar="10,100"	critrate="0,0"	critdmg="0,0"	/>
    				<cost	ctime="-250,4750"	mp="27,243"	mpadd=""	sp="-1"	/>
    				<mission_cost	upkeepctime="0"	mission_ctime="-250,4750"	/>
    			</skill_param>
    		</skill_main>
    		<skill_main	id="46"	name="skill0046"	type="1"	multi="1"	group="1"	dur="0,8000"	bfx_dur="0"	value_ref="1"	bfx_ref="0"	intensity="0"	element="0"	desc="skill_desc0046"	icon_id="J_icn_skill046"	>
    			<attribute	target="1"	max_target="49"	reach="7"	mreach="1"	range="2"	range_type="1"	>
    				<code	grip_calc="1"	anicode="1138"	fxcode_on="681"	fxcode_keep="-1"	/>
    				<frame	term="66"	blendlimit="53"	hit_frame="51"	firing_frame="41"	ani_f="66"	local_f="41"	/>
    				<effect	visual_type="-1"	movemethod="0"	/>
    				<condition	twohand="0"	dual="0"	onehand="1"	bracer="0"	exclusive="6"	usecase="5120"	/>
    			</attribute>
    			<skill_param	exp1="33"	exp2="35"	>
    				<power	atk="15,0,10,1838"	ar="10,100"	critrate="0,0"	critdmg="0,0"	/>
    				<cost	ctime="-220,4180"	mp="27,243"	mpadd=""	sp="-1"	/>
    				<mission_cost	upkeepctime="0"	mission_ctime="-220,4180"	/>
    			</skill_param>
    		</skill_main>
    		<skill_main	id="47"	name="skill0047"	type="1"	multi="0"	group="1"	dur="0,0"	bfx_dur="0"	value_ref="1"	bfx_ref="0"	intensity="0"	element="0"	desc="skill_desc0047"	icon_id="J_icn_skill047"	>
    			<attribute	target="1"	max_target="49"	reach="1"	mreach="0"	range="1"	range_type="0"	>
    				<code	grip_calc="1"	anicode="-1"	fxcode_on="-1"	fxcode_keep="-1"	/>
    				<frame	term="0"	blendlimit="53"	hit_frame="-1"	firing_frame="-1"	ani_f="0"	local_f="0"	/>
    				<effect	visual_type="-1"	movemethod="0"	/>
    				<condition	twohand="1"	dual="0"	onehand="0"	bracer="0"	exclusive="1"	usecase="4097"	/>
    			</attribute>
    			<skill_param	exp1="0"	exp2="0"	>
    				<power	atk="11,0,34,550"	ar="10,100"	critrate="0,0"	critdmg="0,0"	/>
    				<cost	ctime="-300,5700"	mp="25,225"	mpadd=""	sp="-1"	/>
    				<mission_cost	upkeepctime="0"	mission_ctime="-300,5700"	/>
    			</skill_param>
    		</skill_main>
    		<skill_main	id="48"	name="skill0048"	type="1"	multi="0"	group="1"	dur="0,0"	bfx_dur="0"	value_ref="1"	bfx_ref="0"	intensity="0"	element="0"	desc="skill_desc0048"	icon_id="J_icn_skill048"	>
    			<attribute	target="1"	max_target="49"	reach="1"	mreach="0"	range="1"	range_type="0"	>
    				<code	grip_calc="1"	anicode="-1"	fxcode_on="-1"	fxcode_keep="-1"	/>
    				<frame	term="0"	blendlimit="53"	hit_frame="-1"	firing_frame="-1"	ani_f="0"	local_f="0"	/>
    				<effect	visual_type="-1"	movemethod="0"	/>
    				<condition	twohand="0"	dual="1"	onehand="0"	bracer="0"	exclusive="2"	usecase="4100"	/>
    			</attribute>
    			<skill_param	exp1="0"	exp2="0"	>
    				<power	atk="11,0,34,550"	ar="10,100"	critrate="0,0"	critdmg="0,0"	/>
    				<cost	ctime="-300,5700"	mp="25,225"	mpadd=""	sp="-1"	/>
    				<mission_cost	upkeepctime="0"	mission_ctime="-300,5700"	/>
    			</skill_param>
    		</skill_main>
    		<skill_main	id="49"	name="skill0049"	type="1"	multi="0"	group="1"	dur="0,0"	bfx_dur="0"	value_ref="1"	bfx_ref="0"	intensity="0"	element="0"	desc="skill_desc0049"	icon_id="J_icn_skill049"	>
    			<attribute	target="1"	max_target="49"	reach="1"	mreach="0"	range="1"	range_type="0"	>
    				<code	grip_calc="1"	anicode="-1"	fxcode_on="-1"	fxcode_keep="-1"	/>
    				<frame	term="0"	blendlimit="53"	hit_frame="-1"	firing_frame="-1"	ani_f="0"	local_f="0"	/>
    				<effect	visual_type="-1"	movemethod="0"	/>
    				<condition	twohand="0"	dual="0"	onehand="1"	bracer="0"	exclusive="5"	usecase="4352"	/>
    			</attribute>
    			<skill_param	exp1="0"	exp2="0"	>
    				<power	atk="11,0,34,550"	ar="10,100"	critrate="0,0"	critdmg="0,0"	/>
    				<cost	ctime="-300,5700"	mp="25,225"	mpadd=""	sp="-1"	/>
    				<mission_cost	upkeepctime="0"	mission_ctime="-300,5700"	/>
    			</skill_param>
    		</skill_main>
    		<skill_main	id="50"	name="skill0050"	type="1"	multi="0"	group="1"	dur="0,0"	bfx_dur="0"	value_ref="1"	bfx_ref="0"	intensity="0"	element="0"	desc="skill_desc0050"	icon_id="J_icn_skill050"	>
    			<attribute	target="1"	max_target="49"	reach="1"	mreach="0"	range="1"	range_type="0"	>
    				<code	grip_calc="1"	anicode="-1"	fxcode_on="-1"	fxcode_keep="-1"	/>
    				<frame	term="0"	blendlimit="53"	hit_frame="-1"	firing_frame="-1"	ani_f="0"	local_f="0"	/>
    				<effect	visual_type="-1"	movemethod="0"	/>
    				<condition	twohand="0"	dual="0"	onehand="1"	bracer="0"	exclusive="6"	usecase="5120"	/>
    			</attribute>
    			<skill_param	exp1="0"	exp2="0"	>
    				<power	atk="11,0,34,550"	ar="10,100"	critrate="0,0"	critdmg="0,0"	/>
    				<cost	ctime="-300,5700"	mp="25,225"	mpadd=""	sp="-1"	/>
    				<mission_cost	upkeepctime="0"	mission_ctime="-300,5700"	/>
    			</skill_param>
    		</skill_main>
    		<skill_main	id="51"	name="skill0051"	type="1"	multi="1"	group="1"	dur=""	bfx_dur="0"	value_ref="0"	bfx_ref="1"	intensity="0"	element="0"	desc="skill_desc0051"	icon_id="J_icn_skill051"	>
    			<attribute	target="1"	max_target="49"	reach="1"	mreach="0"	range="3"	range_type="0"	>
    				<code	grip_calc="1"	anicode="1153"	fxcode_on="686"	fxcode_keep="-1"	/>
    				<frame	term="196"	blendlimit="150"	hit_frame="125"	firing_frame="125"	ani_f="196"	local_f="0"	/>
    				<effect	visual_type="-1"	movemethod="0"	/>
    				<condition	twohand="1"	dual="0"	onehand="0"	bracer="0"	exclusive="1"	usecase="4097"	/>
    			</attribute>
    			<skill_param	exp1="98"	exp2="103"	>
    				<power	atk="16,0,27,8707"	ar="10,100"	critrate="0,0"	critdmg="0,0"	/>
    				<cost	ctime="-653,12413"	mp="29,261"	mpadd=""	sp="-1"	/>
    				<mission_cost	upkeepctime="0"	mission_ctime="-653,12413"	/>
    			</skill_param>
    		</skill_main>
    		<skill_main	id="52"	name="skill0052"	type="1"	multi="1"	group="1"	dur=""	bfx_dur="0"	value_ref="0"	bfx_ref="1"	intensity="0"	element="0"	desc="skill_desc0052"	icon_id="J_icn_skill052"	>
    			<attribute	target="1"	max_target="49"	reach="0"	mreach="1"	range="3"	range_type="0"	>
    				<code	grip_calc="1"	anicode="1156"	fxcode_on="687"	fxcode_keep="-1"	/>
    				<frame	term="130"	blendlimit="120"	hit_frame="106"	firing_frame="106"	ani_f="130"	local_f="106"	/>
    				<effect	visual_type="-1"	movemethod="0"	/>
    				<condition	twohand="0"	dual="1"	onehand="0"	bracer="0"	exclusive="2"	usecase="4100"	/>
    			</attribute>
    			<skill_param	exp1="65"	exp2="68"	>
    				<power	atk="16,0,15,5197"	ar="10,100"	critrate="0,5"	critdmg="0,20"	/>
    				<cost	ctime="-433,8233"	mp="29,261"	mpadd=""	sp="-1"	/>
    				<mission_cost	upkeepctime="0"	mission_ctime="-433,8233"	/>
    			</skill_param>
    		</skill_main>
    		<skill_main	id="53"	name="skill0053"	type="1"	multi="1"	group="1"	dur=""	bfx_dur="0"	value_ref="0"	bfx_ref="1"	intensity="0"	element="0"	desc="skill_desc0053"	icon_id="J_icn_skill053"	>
    			<attribute	target="1"	max_target="49"	reach="0"	mreach="1"	range="3"	range_type="0"	>
    				<code	grip_calc="1"	anicode="1159"	fxcode_on="688"	fxcode_keep="-1"	/>
    				<frame	term="100"	blendlimit="96"	hit_frame="53"	firing_frame="53"	ani_f="100"	local_f="0"	/>
    				<effect	visual_type="-1"	movemethod="0"	/>
    				<condition	twohand="0"	dual="0"	onehand="1"	bracer="0"	exclusive="5"	usecase="4352"	/>
    			</attribute>
    			<skill_param	exp1="50"	exp2="53"	>
    				<power	atk="16,0,10,3605"	ar="10,100"	critrate="0,0"	critdmg="0,0"	/>
    				<cost	ctime="-333,6333"	mp="29,261"	mpadd=""	sp="-1"	/>
    				<mission_cost	upkeepctime="0"	mission_ctime="-333,6333"	/>
    			</skill_param>
    		</skill_main>
    		<skill_main	id="54"	name="skill0054"	type="1"	multi="1"	group="1"	dur="0,8000"	bfx_dur="0"	value_ref="1"	bfx_ref="0"	intensity="0"	element="0"	desc="skill_desc0054"	icon_id="J_icn_skill054"	>
    			<attribute	target="1"	max_target="49"	reach="0"	mreach="1"	range="3"	range_type="0"	>
    				<code	grip_calc="1"	anicode="1162"	fxcode_on="689"	fxcode_keep="-1"	/>
    				<frame	term="150"	blendlimit="132"	hit_frame="97"	firing_frame="97"	ani_f="150"	local_f="0"	/>
    				<effect	visual_type="-1"	movemethod="0"	/>
    				<condition	twohand="0"	dual="0"	onehand="1"	bracer="0"	exclusive="6"	usecase="5120"	/>
    			</attribute>
    			<skill_param	exp1="75"	exp2="79"	>
    				<power	atk="16,0,19,6255"	ar="10,100"	critrate="0,0"	critdmg="0,0"	/>
    				<cost	ctime="-500,9500"	mp="29,261"	mpadd=""	sp="-1"	/>
    				<mission_cost	upkeepctime="0"	mission_ctime="-500,9500"	/>
    			</skill_param>
    		</skill_main>
    		<skill_main	id="55"	name="skill0055"	type="1"	multi="1"	group="1"	dur="0,8000"	bfx_dur="0"	value_ref="1"	bfx_ref="1"	intensity="0"	element="0"	desc="skill_desc0055"	icon_id="J_icn_skill055"	>
    			<attribute	target="1"	max_target="49"	reach="5"	mreach="1"	range="5"	range_type="0"	>
    				<code	grip_calc="1"	anicode="1165"	fxcode_on="690"	fxcode_keep="-1"	/>
    				<frame	term="90"	blendlimit="53"	hit_frame="60"	firing_frame="60"	ani_f="90"	local_f="0"	/>
    				<effect	visual_type="-1"	movemethod="0"	/>
    				<condition	twohand="1"	dual="0"	onehand="0"	bracer="0"	exclusive="1"	usecase="4097"	/>
    			</attribute>
    			<skill_param	exp1="45"	exp2="47"	>
    				<power	atk="17,0,25,8000"	ar="10,100"	critrate="0,0"	critdmg="0,0"	/>
    				<cost	ctime="-300,6700"	mp="30,270"	mpadd=""	sp="-1"	/>
    				<mission_cost	upkeepctime="0"	mission_ctime="-300,6700"	/>
    			</skill_param>
    		</skill_main>
    		<skill_main	id="56"	name="skill0056"	type="1"	multi="1"	group="1"	dur=""	bfx_dur="0"	value_ref="0"	bfx_ref="0"	intensity="0"	element="0"	desc="skill_desc0056"	icon_id="J_icn_skill056"	>
    			<attribute	target="1"	max_target="49"	reach="3"	mreach="1"	range="3"	range_type="1"	>
    				<code	grip_calc="1"	anicode="1168"	fxcode_on="691"	fxcode_keep="-1"	/>
    				<frame	term="90"	blendlimit="53"	hit_frame="77"	firing_frame="77"	ani_f="90"	local_f="0"	/>
    				<effect	visual_type="-1"	movemethod="7"	/>
    				<condition	twohand="0"	dual="1"	onehand="0"	bracer="0"	exclusive="2"	usecase="4100"	/>
    			</attribute>
    			<skill_param	exp1="45"	exp2="47"	>
    				<power	atk="17,0,55,7500"	ar="10,100"	critrate="0,10"	critdmg="0,10"	/>
    				<cost	ctime="-300,9300"	mp="30,270"	mpadd=""	sp="-1"	/>
    				<mission_cost	upkeepctime="0"	mission_ctime="-300,9300"	/>
    			</skill_param>
    		</skill_main>
    		<skill_main	id="57"	name="skill0057"	type="1"	multi="1"	group="1"	dur="0,8000"	bfx_dur="4"	value_ref="1"	bfx_ref="1"	intensity="0"	element="0"	desc="skill_desc0057"	icon_id="J_icn_skill057"	>
    			<attribute	target="1"	max_target="49"	reach="5"	mreach="1"	range="3"	range_type="0"	>
    				<code	grip_calc="1"	anicode="1171"	fxcode_on="692"	fxcode_keep="-1"	/>
    				<frame	term="120"	blendlimit="53"	hit_frame="87"	firing_frame="87"	ani_f="120"	local_f="0"	/>
    				<effect	visual_type="-1"	movemethod="0"	/>
    				<condition	twohand="0"	dual="0"	onehand="1"	bracer="0"	exclusive="5"	usecase="4352"	/>
    			</attribute>
    			<skill_param	exp1="60"	exp2="63"	>
    				<power	atk="17,0,70,6500"	ar="10,100"	critrate="0,0"	critdmg="0,100"	/>
    				<cost	ctime="-400,7600"	mp="30,270"	mpadd=""	sp="-1"	/>
    				<mission_cost	upkeepctime="0"	mission_ctime="-400,7600"	/>
    			</skill_param>
    		</skill_main>
    		<skill_main	id="58"	name="skill0058"	type="1"	multi="1"	group="1"	dur=""	bfx_dur="0"	value_ref="0"	bfx_ref="1"	intensity="0"	element="0"	desc="skill_desc0058"	icon_id="J_icn_skill058"	>
    			<attribute	target="1"	max_target="49"	reach="5"	mreach="1"	range="3"	range_type="1"	>
    				<code	grip_calc="1"	anicode="1174"	fxcode_on="693"	fxcode_keep="-1"	/>
    				<frame	term="90"	blendlimit="53"	hit_frame="71"	firing_frame="71"	ani_f="90"	local_f="0"	/>
    				<effect	visual_type="-1"	movemethod="16"	/>
    				<condition	twohand="0"	dual="0"	onehand="1"	bracer="0"	exclusive="6"	usecase="5120"	/>
    			</attribute>
    			<skill_param	exp1="45"	exp2="47"	>
    				<power	atk="17,0,60,8500"	ar="10,100"	critrate="0,0"	critdmg="0,0"	/>
    				<cost	ctime="-300,8700"	mp="30,270"	mpadd=""	sp="-1"	/>
    				<mission_cost	upkeepctime="0"	mission_ctime="-300,8700"	/>
    			</skill_param>
    		</skill_main>
    		<skill_main	id="59"	name="skill0059"	type="1"	multi="0"	group="1"	dur=""	bfx_dur="0"	value_ref="1"	bfx_ref="0"	intensity="0"	element="1"	desc="skill_desc0059"	icon_id="J_icn_skill059"	>
    			<attribute	target="1"	max_target="49"	reach="1"	mreach="0"	range="1"	range_type="0"	>
    				<code	grip_calc="1"	anicode="-1"	fxcode_on="-1"	fxcode_keep="-1"	/>
    				<frame	term="0"	blendlimit="53"	hit_frame="-1"	firing_frame="-1"	ani_f="0"	local_f="0"	/>
    				<effect	visual_type="-1"	movemethod="0"	/>
    				<condition	twohand="1"	dual="0"	onehand="0"	bracer="0"	exclusive="1"	usecase="5381"	/>
    			</attribute>
    			<skill_param	exp1="0"	exp2="0"	>
    				<power	atk="11,0,34,550"	ar="10,100"	critrate="0,0"	critdmg="0,0"	/>
    				<cost	ctime="-165,3135"	mp="33,297"	mpadd=""	sp="-1"	/>
    				<mission_cost	upkeepctime="0"	mission_ctime="-165,3135"	/>
    			</skill_param>
    		</skill_main>
    		<skill_main	id="60"	name="skill0060"	type="1"	multi="0"	group="1"	dur=""	bfx_dur="0"	value_ref="1"	bfx_ref="0"	intensity="0"	element="2"	desc="skill_desc0060"	icon_id="J_icn_skill060"	>
    			<attribute	target="1"	max_target="49"	reach="1"	mreach="0"	range="1"	range_type="0"	>
    				<code	grip_calc="1"	anicode="-1"	fxcode_on="-1"	fxcode_keep="-1"	/>
    				<frame	term="0"	blendlimit="53"	hit_frame="-1"	firing_frame="-1"	ani_f="0"	local_f="0"	/>
    				<effect	visual_type="-1"	movemethod="0"	/>
    				<condition	twohand="0"	dual="1"	onehand="0"	bracer="0"	exclusive="2"	usecase="5381"	/>
    			</attribute>
    			<skill_param	exp1="0"	exp2="0"	>
    				<power	atk="11,0,34,550"	ar="10,100"	critrate="0,0"	critdmg="0,0"	/>
    				<cost	ctime="-135,2565"	mp="27,243"	mpadd=""	sp="-1"	/>
    				<mission_cost	upkeepctime="0"	mission_ctime="-135,2565"	/>
    			</skill_param>
    		</skill_main>
    		<skill_main	id="61"	name="skill0061"	type="1"	multi="0"	group="1"	dur=""	bfx_dur="0"	value_ref="1"	bfx_ref="0"	intensity="0"	element="3"	desc="skill_desc0061"	icon_id="J_icn_skill061"	>
    			<attribute	target="1"	max_target="49"	reach="1"	mreach="0"	range="1"	range_type="0"	>
    				<code	grip_calc="1"	anicode="-1"	fxcode_on="-1"	fxcode_keep="-1"	/>
    				<frame	term="0"	blendlimit="53"	hit_frame="-1"	firing_frame="-1"	ani_f="0"	local_f="0"	/>
    				<effect	visual_type="-1"	movemethod="0"	/>
    				<condition	twohand="0"	dual="0"	onehand="1"	bracer="0"	exclusive="5"	usecase="13573"	/>
    			</attribute>
    			<skill_param	exp1="0"	exp2="0"	>
    				<power	atk="11,0,34,550"	ar="10,100"	critrate="0,0"	critdmg="0,0"	/>
    				<cost	ctime="-150,2850"	mp="30,270"	mpadd=""	sp="-1"	/>
    				<mission_cost	upkeepctime="0"	mission_ctime="-150,2850"	/>
    			</skill_param>
    		</skill_main>
    		<skill_main	id="62"	name="skill0062"	type="1"	multi="0"	group="1"	dur=""	bfx_dur="0"	value_ref="1"	bfx_ref="0"	intensity="0"	element="4"	desc="skill_desc0062"	icon_id="J_icn_skill062"	>
    			<attribute	target="1"	max_target="49"	reach="1"	mreach="0"	range="1"	range_type="0"	>
    				<code	grip_calc="1"	anicode="-1"	fxcode_on="-1"	fxcode_keep="-1"	/>
    				<frame	term="0"	blendlimit="53"	hit_frame="-1"	firing_frame="-1"	ani_f="0"	local_f="0"	/>
    				<effect	visual_type="-1"	movemethod="0"	/>
    				<condition	twohand="0"	dual="0"	onehand="1"	bracer="0"	exclusive="6"	usecase="5381"	/>
    			</attribute>
    			<skill_param	exp1="0"	exp2="0"	>
    				<power	atk="11,0,34,550"	ar="10,100"	critrate="0,0"	critdmg="0,0"	/>
    				<cost	ctime="-150,2850"	mp="27,243"	mpadd=""	sp="-1"	/>
    				<mission_cost	upkeepctime="0"	mission_ctime="-150,2850"	/>
    			</skill_param>
    		</skill_main>
    		<skill_main	id="63"	name="skill0063"	type="1"	multi="1"	group="1"	dur=""	bfx_dur="0"	value_ref="0"	bfx_ref="1"	intensity="0"	element="5"	desc="skill_desc0063"	icon_id="J_icn_skill063"	>
    			<attribute	target="1"	max_target="49"	reach="4"	mreach="1"	range="3"	range_type="0"	>
    				<code	grip_calc="1"	anicode="1189"	fxcode_on="698"	fxcode_keep="-1"	/>
    				<frame	term="90"	blendlimit="63"	hit_frame="65"	firing_frame="65"	ani_f="90"	local_f="0"	/>
    				<effect	visual_type="-1"	movemethod="0"	/>
    				<condition	twohand="1"	dual="0"	onehand="0"	bracer="0"	exclusive="1"	usecase="4099"	/>
    			</attribute>
    			<skill_param	exp1="45"	exp2="47"	>
    				<power	atk="17,0,50,9000"	ar="10,100"	critrate="0,0"	critdmg="0,0"	/>
    				<cost	ctime="-360,9380"	mp="30,270"	mpadd=""	sp="-1"	/>
    				<mission_cost	upkeepctime="0"	mission_ctime="-360,9380"	/>
    			</skill_param>
    		</skill_main>
    		<skill_main	id="64"	name="skill0064"	type="1"	multi="1"	group="1"	dur=""	bfx_dur="0"	value_ref="0"	bfx_ref="1"	intensity="0"	element="6"	desc="skill_desc0064"	icon_id="J_icn_skill064"	>
    			<attribute	target="1"	max_target="49"	reach="0"	mreach="1"	range="3"	range_type="0"	>
    				<code	grip_calc="1"	anicode="1192"	fxcode_on="699"	fxcode_keep="-1"	/>
    				<frame	term="90"	blendlimit="63"	hit_frame="55"	firing_frame="55"	ani_f="90"	local_f="0"	/>
    				<effect	visual_type="-1"	movemethod="0"	/>
    				<condition	twohand="0"	dual="1"	onehand="0"	bracer="0"	exclusive="2"	usecase="4108"	/>
    			</attribute>
    			<skill_param	exp1="45"	exp2="47"	>
    				<power	atk="17,0,90,9500"	ar="10,100"	critrate="0,5"	critdmg="0,20"	/>
    				<cost	ctime="-420,9765"	mp="30,270"	mpadd=""	sp="-1"	/>
    				<mission_cost	upkeepctime="0"	mission_ctime="-420,9765"	/>
    			</skill_param>
    		</skill_main>
    		<skill_main	id="65"	name="skill0065"	type="1"	multi="1"	group="1"	dur=""	bfx_dur="0"	value_ref="0"	bfx_ref="1"	intensity="0"	element="7"	desc="skill_desc0065"	icon_id="J_icn_skill065"	>
    			<attribute	target="1"	max_target="49"	reach="5"	mreach="1"	range="3"	range_type="0"	>
    				<code	grip_calc="1"	anicode="1195"	fxcode_on="700"	fxcode_keep="-1"	/>
    				<frame	term="90"	blendlimit="63"	hit_frame="57"	firing_frame="57"	ani_f="90"	local_f="0"	/>
    				<effect	visual_type="-1"	movemethod="0"	/>
    				<condition	twohand="0"	dual="0"	onehand="1"	bracer="0"	exclusive="5"	usecase="4864"	/>
    			</attribute>
    			<skill_param	exp1="45"	exp2="47"	>
    				<power	atk="18,0,60,9000"	ar="10,100"	critrate="0,0"	critdmg="0,50"	/>
    				<cost	ctime="-420,8360"	mp="30,270"	mpadd=""	sp="-1"	/>
    				<mission_cost	upkeepctime="0"	mission_ctime="-420,8360"	/>
    			</skill_param>
    		</skill_main>
    		<skill_main	id="66"	name="skill0066"	type="1"	multi="1"	group="1"	dur="0,5000"	bfx_dur="0"	value_ref="1"	bfx_ref="1"	intensity="0"	element="8"	desc="skill_desc0066"	icon_id="J_icn_skill066"	>
    			<attribute	target="1"	max_target="49"	reach="6"	mreach="1"	range="3"	range_type="0"	>
    				<code	grip_calc="1"	anicode="1198"	fxcode_on="701"	fxcode_keep="-1"	/>
    				<frame	term="90"	blendlimit="63"	hit_frame="73"	firing_frame="73"	ani_f="90"	local_f="0"	/>
    				<effect	visual_type="-1"	movemethod="0"	/>
    				<condition	twohand="0"	dual="0"	onehand="1"	bracer="0"	exclusive="6"	usecase="7168"	/>
    			</attribute>
    			<skill_param	exp1="45"	exp2="47"	>
    				<power	atk="18,0,90,9500"	ar="10,100"	critrate="0,0"	critdmg="0,0"	/>
    				<cost	ctime="-400,11310"	mp="30,270"	mpadd=""	sp="-1"	/>
    				<mission_cost	upkeepctime="0"	mission_ctime="-400,11310"	/>
    			</skill_param>
    		</skill_main>
    		<skill_main	id="67"	name="skill0067"	type="1"	multi="1"	group="1"	dur=""	bfx_dur="0"	value_ref="0"	bfx_ref="0"	intensity="0"	element="9"	desc="skill_desc0067"	icon_id="J_icn_skill067"	>
    			<attribute	target="1"	max_target="49"	reach="10"	mreach="1"	range="4"	range_type="0"	>
    				<code	grip_calc="1"	anicode="-1"	fxcode_on="-1"	fxcode_keep="-1"	/>
    				<frame	term="0"	blendlimit="-1"	hit_frame="-1"	firing_frame="-1"	ani_f="0"	local_f="0"	/>
    				<effect	visual_type="-1"	movemethod="0"	/>
    				<condition	twohand="0"	dual="0"	onehand="1"	bracer="0"	exclusive="4"	usecase="5381"	/>
    			</attribute>
    			<skill_param	exp1="0"	exp2="0"	>
    				<power	atk="11,0,34,550"	ar="10,100"	critrate="0,0"	critdmg="0,0"	/>
    				<cost	ctime="100,1000"	mp="5,45"	mpadd=""	sp="-1"	/>
    				<mission_cost	upkeepctime="0"	mission_ctime="100,1000"	/>
    			</skill_param>
    		</skill_main>
    		<skill_main	id="68"	name="skill0068"	type="1"	multi="1"	group="1"	dur=""	bfx_dur="2"	value_ref="0"	bfx_ref="1"	intensity="0"	element="10"	desc="skill_desc0068"	icon_id="J_icn_skill068"	>
    			<attribute	target="1"	max_target="49"	reach="12"	mreach="1"	range="1"	range_type="0"	>
    				<code	grip_calc="0"	anicode="224"	fxcode_on="703"	fxcode_keep="-1"	/>
    				<frame	term="30"	blendlimit="20"	hit_frame="5"	firing_frame="5"	ani_f="30"	local_f="0"	/>
    				<effect	visual_type="-1"	movemethod="3"	/>
    				<condition	twohand="1"	dual="1"	onehand="1"	bracer="0"	exclusive="0"	usecase="21765"	/>
    			</attribute>
    			<skill_param	exp1="15"	exp2="16"	>
    				<power	atk="12,0,15,1050"	ar="10,100"	critrate="0,0"	critdmg="0,0"	/>
    				<cost	ctime="-5111,76000"	mp="21,189"	mpadd=""	sp="-1"	/>
    				<mission_cost	upkeepctime="0"	mission_ctime="-5111,76000"	/>
    			</skill_param>
    		</skill_main>
    		<skill_main	id="69"	name="skill0069"	type="1"	multi="1"	group="1"	dur=""	bfx_dur="0"	value_ref="0"	bfx_ref="0"	intensity="0"	element="11"	desc="skill_desc0069"	icon_id="J_icn_skill069"	>
    			<attribute	target="1"	max_target="49"	reach="10"	mreach="1"	range="4"	range_type="0"	>
    				<code	grip_calc="1"	anicode="-1"	fxcode_on="-1"	fxcode_keep="-1"	/>
    				<frame	term="0"	blendlimit="-1"	hit_frame="-1"	firing_frame="-1"	ani_f="60"	local_f="0"	/>
    				<effect	visual_type="-1"	movemethod="0"	/>
    				<condition	twohand="1"	dual="1"	onehand="1"	bracer="0"	exclusive="0"	usecase="5381"	/>
    			</attribute>
    			<skill_param	exp1="0"	exp2="0"	>
    				<power	atk="11,0,34,550"	ar="10,100"	critrate="0,0"	critdmg="0,0"	/>
    				<cost	ctime="100,1000"	mp="21,189"	mpadd=""	sp="-1"	/>
    				<mission_cost	upkeepctime="0"	mission_ctime="100,1000"	/>
    			</skill_param>
    		</skill_main>
    		<skill_main	id="70"	name="skill0070"	type="1"	multi="1"	group="1"	dur=""	bfx_dur="5"	value_ref="0"	bfx_ref="1"	intensity="0"	element="0"	desc="skill_desc0070"	icon_id="J_icn_skill070"	>
    			<attribute	target="1"	max_target="49"	reach="3"	mreach="1"	range="1"	range_type="1"	>
    				<code	grip_calc="0"	anicode="83"	fxcode_on="705"	fxcode_keep="-1"	/>
    				<frame	term="30"	blendlimit="25"	hit_frame="15"	firing_frame="15"	ani_f="30"	local_f="15"	/>
    				<effect	visual_type="-1"	movemethod="0"	/>
    				<condition	twohand="0"	dual="1"	onehand="0"	bracer="0"	exclusive="2"	usecase="4108"	/>
    			</attribute>
    			<skill_param	exp1="15"	exp2="16"	>
    				<power	atk="13,0,4,670"	ar="10,100"	critrate="0,0"	critdmg="0,0"	/>
    				<cost	ctime="-100,3150"	mp="27,243"	mpadd=""	sp="-1"	/>
    				<mission_cost	upkeepctime="0"	mission_ctime="-100,3150"	/>
    			</skill_param>
    		</skill_main>
    		<skill_main	id="71"	name="skill0071"	type="1"	multi="0"	group="25"	dur="0,6000"	bfx_dur="0"	value_ref="1"	bfx_ref="0"	intensity="0"	element="0"	desc="skill_desc0071"	icon_id="J_icn_skill071"	>
    			<attribute	target="1"	max_target="1"	reach="2"	mreach="1"	range="1"	range_type="0"	>
    				<code	grip_calc="0"	anicode="225"	fxcode_on="706"	fxcode_keep="900"	/>
    				<frame	term="45"	blendlimit="25"	hit_frame="15"	firing_frame="15"	ani_f="45"	local_f="0"	/>
    				<effect	visual_type="-1"	movemethod="0"	/>
    				<condition	twohand="0"	dual="0"	onehand="1"	bracer="0"	exclusive="5"	usecase="21248"	/>
    			</attribute>
    			<skill_param	exp1="8"	exp2="8"	>
    				<power	atk="0,0"	ar=""	critrate=""	critdmg=""	/>
    				<cost	ctime="-800,15800"	mp="28,252"	mpadd=""	sp="-1"	/>
    				<mission_cost	upkeepctime="0"	mission_ctime="-800,15800"	/>
    			</skill_param>
    		</skill_main>
    		<skill_main	id="72"	name="skill0072"	type="1"	multi="1"	group="1"	dur="0,8000"	bfx_dur="1"	value_ref="1"	bfx_ref="1"	intensity="0"	element="6"	desc="skill_desc0072"	icon_id="J_icn_skill072"	>
    			<attribute	target="1"	max_target="49"	reach="4"	mreach="1"	range="4"	range_type="0"	>
    				<code	grip_calc="1"	anicode="1216"	fxcode_on="1027"	fxcode_keep="-1"	/>
    				<frame	term="72"	blendlimit="63"	hit_frame="57"	firing_frame="57"	ani_f="72"	local_f="0"	/>
    				<effect	visual_type="-1"	movemethod="0"	/>
    				<condition	twohand="1"	dual="0"	onehand="0"	bracer="0"	exclusive="1"	usecase="4099"	/>
    			</attribute>
    			<skill_param	exp1="33"	exp2="35"	>
    				<power	atk="17,0,50,8870"	ar="10,100"	critrate="0,0"	critdmg="0,0"	/>
    				<cost	ctime="-350,9380"	mp="36,324"	mpadd=""	sp="0"	/>
    				<mission_cost	upkeepctime="0"	mission_ctime="-360,9380"	/>
    			</skill_param>
    		</skill_main>
    		<skill_main	id="73"	name="skill0073"	type="1"	multi="1"	group="1"	dur="0,8000"	bfx_dur="1"	value_ref="1"	bfx_ref="1"	intensity="0"	element="6"	desc="skill_desc0073"	icon_id="J_icn_skill073"	>
    			<attribute	target="1"	max_target="49"	reach="4"	mreach="1"	range="3"	range_type="0"	>
    				<code	grip_calc="1"	anicode="1219"	fxcode_on="1028"	fxcode_keep="-1"	/>
    				<frame	term="66"	blendlimit="63"	hit_frame="47"	firing_frame="44"	ani_f="66"	local_f="0"	/>
    				<effect	visual_type="-1"	movemethod="0"	/>
    				<condition	twohand="0"	dual="1"	onehand="0"	bracer="0"	exclusive="2"	usecase="4108"	/>
    			</attribute>
    			<skill_param	exp1="45"	exp2="47"	>
    				<power	atk="17,0,90,10860"	ar="10,100"	critrate="0,0"	critdmg="0,25"	/>
    				<cost	ctime="-410,9765"	mp="36,324"	mpadd=""	sp="0"	/>
    				<mission_cost	upkeepctime="0"	mission_ctime="-420,9765"	/>
    			</skill_param>
    		</skill_main>
    		<skill_main	id="74"	name="skill0074"	type="1"	multi="1"	group="1"	dur="0,1000"	bfx_dur="1"	value_ref="1"	bfx_ref="1"	intensity="0"	element="6"	desc="skill_desc0074"	icon_id="J_icn_skill074"	>
    			<attribute	target="1"	max_target="49"	reach="5"	mreach="1"	range="3"	range_type="0"	>
    				<code	grip_calc="1"	anicode="1222"	fxcode_on="1031"	fxcode_keep="-1"	/>
    				<frame	term="66"	blendlimit="63"	hit_frame="42"	firing_frame="42"	ani_f="66"	local_f="0"	/>
    				<effect	visual_type="-1"	movemethod="0"	/>
    				<condition	twohand="0"	dual="0"	onehand="1"	bracer="0"	exclusive="5"	usecase="4864"	/>
    			</attribute>
    			<skill_param	exp1="28"	exp2="29"	>
    				<power	atk="18,0,60,7230"	ar="10,100"	critrate="0,0"	critdmg="0,50"	/>
    				<cost	ctime="-410,8360"	mp="30,270"	mpadd=""	sp="-1"	/>
    				<mission_cost	upkeepctime="0"	mission_ctime="-420,8360"	/>
    			</skill_param>
    		</skill_main>
    		<skill_main	id="75"	name="skill0075"	type="1"	multi="1"	group="1"	dur="0,8000"	bfx_dur="1"	value_ref="1"	bfx_ref="1"	intensity="0"	element="6"	desc="skill_desc0075"	icon_id="J_icn_skill075"	>
    			<attribute	target="1"	max_target="49"	reach="5"	mreach="1"	range="3"	range_type="0"	>
    				<code	grip_calc="1"	anicode="1225"	fxcode_on="1032"	fxcode_keep="-1"	/>
    				<frame	term="66"	blendlimit="63"	hit_frame="45"	firing_frame="45"	ani_f="66"	local_f="0"	/>
    				<effect	visual_type="-1"	movemethod="0"	/>
    				<condition	twohand="0"	dual="0"	onehand="1"	bracer="0"	exclusive="6"	usecase="15360"	/>
    			</attribute>
    			<skill_param	exp1="45"	exp2="47"	>
    				<power	atk="18,0,90,11580"	ar="10,100"	critrate="0,0"	critdmg="0,0"	/>
    				<cost	ctime="-390,11310"	mp="30,270"	mpadd=""	sp="-1"	/>
    				<mission_cost	upkeepctime="0"	mission_ctime="-400,11310"	/>
    			</skill_param>
    		</skill_main>
    		<skill_main	id="99"	name="skill0099"	type="1"	multi="1"	group="1"	dur="0,8000"	bfx_dur="1"	value_ref="1"	bfx_ref="1"	intensity="0"	element="0"	desc="skill_desc0099"	icon_id="J_icn_skill099"	>
    			<attribute	target="1"	max_target="49"	reach="4"	mreach="1"	range="3"	range_type="0"	>
    				<code	grip_calc="1"	anicode="1249"	fxcode_on="2350"	fxcode_keep="-1"	/>
    				<frame	term="73"	blendlimit="65"	hit_frame="55"	firing_frame="55"	ani_f="73"	local_f="0"	/>
    				<effect	visual_type="-1"	movemethod="0"	/>
    				<condition	twohand="0"	dual="0"	onehand="1"	bracer="0"	exclusive="6"	usecase="7168"	/>
    			</attribute>
    			<skill_param	exp1="59"	exp2="65"	>
    				<power	atk="19,0,90,13520"	ar="10,100"	critrate="0,0"	critdmg="0,0"	/>
    				<cost	ctime="-380,11310"	mp="46,405"	mpadd=""	sp="-1"	/>
    				<mission_cost	upkeepctime="0"	mission_ctime="-400,11310"	/>
    			</skill_param>
    		</skill_main>
    		<skill_main	id="100"	name="skill0100"	type="2"	multi="0"	group="1"	dur=""	bfx_dur="0"	value_ref="0"	bfx_ref="0"	intensity="0"	element="0"	desc="skill_desc0100"	icon_id="J_icn_skill100"	>
    			<attribute	target="1"	max_target="1"	reach="8"	mreach="1"	range="1"	range_type="0"	>
    				<code	grip_calc="0"	anicode="0"	fxcode_on="707"	fxcode_keep="-1"	/>
    				<frame	term="55"	blendlimit="25"	hit_frame="40"	firing_frame="25"	ani_f="51"	local_f="30"	/>
    				<effect	visual_type="-1"	movemethod="0"	/>
    				<condition	twohand="1"	dual="1"	onehand="1"	bracer="1"	exclusive="0"	usecase="7999"	/>
    			</attribute>
    			<skill_param	exp1="28"	exp2="29"	>
    				<power	atk="0,11,27,222"	ar="10,100"	critrate="0,0"	critdmg="0,0"	/>
    				<cost	ctime="-110,2713"	mp="4,36"	mpadd=""	sp="-1"	/>
    				<mission_cost	upkeepctime="0"	mission_ctime="-110,2713"	/>
    			</skill_param>
    		</skill_main>
    		<skill_main	id="101"	name="skill0101"	type="2"	multi="0"	group="1"	dur=""	bfx_dur="0"	value_ref="0"	bfx_ref="0"	intensity="0"	element="1"	desc="skill_desc0101"	icon_id="J_icn_skill101"	>
    			<attribute	target="1"	max_target="1"	reach="7"	mreach="1"	range="1"	range_type="0"	>
    				<code	grip_calc="0"	anicode="0"	fxcode_on="708"	fxcode_keep="-1"	/>
    				<frame	term="55"	blendlimit="25"	hit_frame="44"	firing_frame="25"	ani_f="51"	local_f="30"	/>
    				<effect	visual_type="-1"	movemethod="0"	/>
    				<condition	twohand="1"	dual="1"	onehand="1"	bracer="1"	exclusive="0"	usecase="7999"	/>
    			</attribute>
    			<skill_param	exp1="28"	exp2="29"	>
    				<power	atk="0,14,8,349"	ar="10,100"	critrate="0,0"	critdmg="0,0"	/>
    				<cost	ctime="-121,2984"	mp="6,54"	mpadd=""	sp="-1"	/>
    				<mission_cost	upkeepctime="0"	mission_ctime="-121,2984"	/>
    			</skill_param>
    		</skill_main>
    		<skill_main	id="102"	name="skill0102"	type="2"	multi="0"	group="1"	dur=""	bfx_dur="0"	value_ref="0"	bfx_ref="0"	intensity="0"	element="2"	desc="skill_desc0102"	icon_id="J_icn_skill102"	>
    			<attribute	target="1"	max_target="1"	reach="8"	mreach="1"	range="1"	range_type="0"	>
    				<code	grip_calc="0"	anicode="0"	fxcode_on="709"	fxcode_keep="-1"	/>
    				<frame	term="55"	blendlimit="25"	hit_frame="44"	firing_frame="25"	ani_f="51"	local_f="30"	/>
    				<effect	visual_type="-1"	movemethod="0"	/>
    				<condition	twohand="1"	dual="1"	onehand="1"	bracer="1"	exclusive="0"	usecase="7999"	/>
    			</attribute>
    			<skill_param	exp1="28"	exp2="29"	>
    				<power	atk="0,13,11,368"	ar="10,100"	critrate="0,0"	critdmg="0,0"	/>
    				<cost	ctime="-99,2442"	mp="5,45"	mpadd=""	sp="-1"	/>
    				<mission_cost	upkeepctime="0"	mission_ctime="-99,2442"	/>
    			</skill_param>
    		</skill_main>
    		<skill_main	id="103"	name="skill0103"	type="2"	multi="0"	group="1"	dur=""	bfx_dur="0"	value_ref="0"	bfx_ref="0"	intensity="0"	element="3"	desc="skill_desc0103"	icon_id="J_icn_skill103"	>
    			<attribute	target="1"	max_target="1"	reach="9"	mreach="1"	range="1"	range_type="0"	>
    				<code	grip_calc="0"	anicode="0"	fxcode_on="710"	fxcode_keep="-1"	/>
    				<frame	term="55"	blendlimit="25"	hit_frame="40"	firing_frame="25"	ani_f="51"	local_f="30"	/>
    				<effect	visual_type="-1"	movemethod="0"	/>
    				<condition	twohand="1"	dual="1"	onehand="1"	bracer="1"	exclusive="0"	usecase="7999"	/>
    			</attribute>
    			<skill_param	exp1="28"	exp2="29"	>
    				<power	atk="0,12,13,388"	ar="10,100"	critrate="0,0"	critdmg="0,0"	/>
    				<cost	ctime="-110,2713"	mp="6,54"	mpadd=""	sp="-1"	/>
    				<mission_cost	upkeepctime="0"	mission_ctime="-110,2713"	/>
    			</skill_param>
    		</skill_main>
    		<skill_main	id="104"	name="skill0104"	type="2"	multi="0"	group="1"	dur=""	bfx_dur="0"	value_ref="0"	bfx_ref="0"	intensity="0"	element="4"	desc="skill_desc0104"	icon_id="J_icn_skill104"	>
    			<attribute	target="1"	max_target="1"	reach="8"	mreach="1"	range="1"	range_type="0"	>
    				<code	grip_calc="0"	anicode="0"	fxcode_on="711"	fxcode_keep="-1"	/>
    				<frame	term="55"	blendlimit="25"	hit_frame="44"	firing_frame="25"	ani_f="51"	local_f="30"	/>
    				<effect	visual_type="-1"	movemethod="0"	/>
    				<condition	twohand="1"	dual="1"	onehand="1"	bracer="1"	exclusive="0"	usecase="7999"	/>
    			</attribute>
    			<skill_param	exp1="28"	exp2="29"	>
    				<power	atk="0,13,14,427"	ar="10,100"	critrate="0,0"	critdmg="0,0"	/>
    				<cost	ctime="-110,2713"	mp="6,54"	mpadd=""	sp="-1"	/>
    				<mission_cost	upkeepctime="0"	mission_ctime="-110,2713"	/>
    			</skill_param>
    		</skill_main>
    		<skill_main	id="105"	name="skill0105"	type="2"	multi="0"	group="1"	dur=""	bfx_dur="0"	value_ref="0"	bfx_ref="0"	intensity="0"	element="5"	desc="skill_desc0105"	icon_id="J_icn_skill105"	>
    			<attribute	target="1"	max_target="1"	reach="9"	mreach="1"	range="1"	range_type="0"	>
    				<code	grip_calc="0"	anicode="0"	fxcode_on="712"	fxcode_keep="-1"	/>
    				<frame	term="55"	blendlimit="25"	hit_frame="44"	firing_frame="25"	ani_f="51"	local_f="30"	/>
    				<effect	visual_type="-1"	movemethod="0"	/>
    				<condition	twohand="1"	dual="1"	onehand="1"	bracer="1"	exclusive="0"	usecase="7999"	/>
    			</attribute>
    			<skill_param	exp1="28"	exp2="29"	>
    				<power	atk="0,12,17,457"	ar="10,100"	critrate="0,0"	critdmg="0,0"	/>
    				<cost	ctime="-99,2442"	mp="7,63"	mpadd=""	sp="-1"	/>
    				<mission_cost	upkeepctime="0"	mission_ctime="-99,2442"	/>
    			</skill_param>
    		</skill_main>
    		<skill_main	id="106"	name="skill0106"	type="2"	multi="0"	group="1"	dur=""	bfx_dur="0"	value_ref="0"	bfx_ref="0"	intensity="0"	element="6"	desc="skill_desc0106"	icon_id="J_icn_skill106"	>
    			<attribute	target="1"	max_target="1"	reach="7"	mreach="1"	range="1"	range_type="0"	>
    				<code	grip_calc="0"	anicode="0"	fxcode_on="713"	fxcode_keep="-1"	/>
    				<frame	term="60"	blendlimit="30"	hit_frame="43"	firing_frame="30"	ani_f="51"	local_f="30"	/>
    				<effect	visual_type="-1"	movemethod="0"	/>
    				<condition	twohand="1"	dual="1"	onehand="1"	bracer="1"	exclusive="0"	usecase="7999"	/>
    			</attribute>
    			<skill_param	exp1="30"	exp2="32"	>
    				<power	atk="0,14,14,453"	ar="10,100"	critrate="0,0"	critdmg="0,0"	/>
    				<cost	ctime="-132,3256"	mp="7,63"	mpadd=""	sp="-1"	/>
    				<mission_cost	upkeepctime="0"	mission_ctime="-132,3256"	/>
    			</skill_param>
    		</skill_main>
    		<skill_main	id="107"	name="skill0107"	type="2"	multi="0"	group="1"	dur=""	bfx_dur="0"	value_ref="0"	bfx_ref="0"	intensity="0"	element="0"	desc="skill_desc0107"	icon_id="J_icn_skill107"	>
    			<attribute	target="1"	max_target="1"	reach="8"	mreach="1"	range="1"	range_type="0"	>
    				<code	grip_calc="0"	anicode="0"	fxcode_on="714"	fxcode_keep="-1"	/>
    				<frame	term="60"	blendlimit="30"	hit_frame="47"	firing_frame="30"	ani_f="51"	local_f="30"	/>
    				<effect	visual_type="-1"	movemethod="0"	/>
    				<condition	twohand="1"	dual="1"	onehand="1"	bracer="1"	exclusive="0"	usecase="7999"	/>
    			</attribute>
    			<skill_param	exp1="30"	exp2="32"	>
    				<power	atk="0,12,25,660"	ar="10,100"	critrate="0,0"	critdmg="0,0"	/>
    				<cost	ctime="-200,3800"	mp="11,99"	mpadd=""	sp="-1"	/>
    				<mission_cost	upkeepctime="0"	mission_ctime="-200,3800"	/>
    			</skill_param>
    		</skill_main>
    		<skill_main	id="108"	name="skill0108"	type="2"	multi="0"	group="1"	dur=""	bfx_dur="0"	value_ref="0"	bfx_ref="0"	intensity="0"	element="1"	desc="skill_desc0108"	icon_id="J_icn_skill108"	>
    			<attribute	target="1"	max_target="1"	reach="7"	mreach="1"	range="1"	range_type="0"	>
    				<code	grip_calc="0"	anicode="0"	fxcode_on="715"	fxcode_keep="-1"	/>
    				<frame	term="60"	blendlimit="30"	hit_frame="52"	firing_frame="30"	ani_f="51"	local_f="30"	/>
    				<effect	visual_type="-1"	movemethod="0"	/>
    				<condition	twohand="1"	dual="1"	onehand="1"	bracer="1"	exclusive="0"	usecase="7999"	/>
    			</attribute>
    			<skill_param	exp1="30"	exp2="32"	>
    				<power	atk="0,15,16,579"	ar="10,100"	critrate="0,0"	critdmg="0,0"	/>
    				<cost	ctime="-220,4180"	mp="13,117"	mpadd=""	sp="-1"	/>
    				<mission_cost	upkeepctime="0"	mission_ctime="-220,4180"	/>
    			</skill_param>
    		</skill_main>
    		<skill_main	id="109"	name="skill0109"	type="2"	multi="0"	group="1"	dur=""	bfx_dur="0"	value_ref="0"	bfx_ref="0"	intensity="0"	element="2"	desc="skill_desc0109"	icon_id="J_icn_skill109"	>
    			<attribute	target="1"	max_target="1"	reach="8"	mreach="1"	range="1"	range_type="0"	>
    				<code	grip_calc="0"	anicode="0"	fxcode_on="716"	fxcode_keep="-1"	/>
    				<frame	term="60"	blendlimit="30"	hit_frame="52"	firing_frame="30"	ani_f="51"	local_f="30"	/>
    				<effect	visual_type="-1"	movemethod="0"	/>
    				<condition	twohand="1"	dual="1"	onehand="1"	bracer="1"	exclusive="0"	usecase="7999"	/>
    			</attribute>
    			<skill_param	exp1="30"	exp2="32"	>
    				<power	atk="0,14,18,635"	ar="10,100"	critrate="0,0"	critdmg="0,0"	/>
    				<cost	ctime="-180,3420"	mp="11,99"	mpadd=""	sp="-1"	/>
    				<mission_cost	upkeepctime="0"	mission_ctime="-180,3420"	/>
    			</skill_param>
    		</skill_main>
    		<skill_main	id="110"	name="skill0110"	type="2"	multi="0"	group="1"	dur=""	bfx_dur="0"	value_ref="0"	bfx_ref="0"	intensity="0"	element="3"	desc="skill_desc0110"	icon_id="J_icn_skill110"	>
    			<attribute	target="1"	max_target="1"	reach="9"	mreach="1"	range="1"	range_type="0"	>
    				<code	grip_calc="0"	anicode="0"	fxcode_on="717"	fxcode_keep="-1"	/>
    				<frame	term="60"	blendlimit="30"	hit_frame="52"	firing_frame="30"	ani_f="51"	local_f="30"	/>
    				<effect	visual_type="-1"	movemethod="0"	/>
    				<condition	twohand="1"	dual="1"	onehand="1"	bracer="1"	exclusive="0"	usecase="7999"	/>
    			</attribute>
    			<skill_param	exp1="30"	exp2="32"	>
    				<power	atk="0,13,21,690"	ar="10,100"	critrate="0,0"	critdmg="0,0"	/>
    				<cost	ctime="-200,3800"	mp="12,108"	mpadd=""	sp="-1"	/>
    				<mission_cost	upkeepctime="0"	mission_ctime="-200,3800"	/>
    			</skill_param>
    		</skill_main>
    		<skill_main	id="111"	name="skill0111"	type="2"	multi="0"	group="1"	dur=""	bfx_dur="0"	value_ref="0"	bfx_ref="0"	intensity="0"	element="4"	desc="skill_desc0111"	icon_id="J_icn_skill111"	>
    			<attribute	target="1"	max_target="1"	reach="8"	mreach="1"	range="1"	range_type="0"	>
    				<code	grip_calc="0"	anicode="0"	fxcode_on="718"	fxcode_keep="-1"	/>
    				<frame	term="60"	blendlimit="30"	hit_frame="57"	firing_frame="30"	ani_f="51"	local_f="30"	/>
    				<effect	visual_type="-1"	movemethod="0"	/>
    				<condition	twohand="1"	dual="1"	onehand="1"	bracer="1"	exclusive="0"	usecase="7999"	/>
    			</attribute>
    			<skill_param	exp1="30"	exp2="32"	>
    				<power	atk="0,14,19,751"	ar="10,100"	critrate="0,0"	critdmg="0,0"	/>
    				<cost	ctime="-200,3800"	mp="12,108"	mpadd=""	sp="-1"	/>
    				<mission_cost	upkeepctime="0"	mission_ctime="-200,3800"	/>
    			</skill_param>
    		</skill_main>
    		<skill_main	id="112"	name="skill0112"	type="2"	multi="0"	group="1"	dur=""	bfx_dur="0"	value_ref="0"	bfx_ref="0"	intensity="0"	element="5"	desc="skill_desc0112"	icon_id="J_icn_skill112"	>
    			<attribute	target="1"	max_target="1"	reach="9"	mreach="1"	range="1"	range_type="0"	>
    				<code	grip_calc="0"	anicode="0"	fxcode_on="719"	fxcode_keep="-1"	/>
    				<frame	term="60"	blendlimit="30"	hit_frame="57"	firing_frame="30"	ani_f="51"	local_f="30"	/>
    				<effect	visual_type="-1"	movemethod="0"	/>
    				<condition	twohand="1"	dual="1"	onehand="1"	bracer="1"	exclusive="0"	usecase="7999"	/>
    			</attribute>
    			<skill_param	exp1="30"	exp2="32"	>
    				<power	atk="0,13,22,819"	ar="10,100"	critrate="0,0"	critdmg="0,0"	/>
    				<cost	ctime="-180,3420"	mp="13,117"	mpadd=""	sp="-1"	/>
    				<mission_cost	upkeepctime="0"	mission_ctime="-180,3420"	/>
    			</skill_param>
    		</skill_main>
    		<skill_main	id="113"	name="skill0113"	type="2"	multi="0"	group="1"	dur=""	bfx_dur="0"	value_ref="0"	bfx_ref="0"	intensity="0"	element="6"	desc="skill_desc0113"	icon_id="J_icn_skill113"	>
    			<attribute	target="1"	max_target="1"	reach="7"	mreach="1"	range="1"	range_type="0"	>
    				<code	grip_calc="0"	anicode="0"	fxcode_on="720"	fxcode_keep="-1"	/>
    				<frame	term="60"	blendlimit="30"	hit_frame="43"	firing_frame="30"	ani_f="51"	local_f="30"	/>
    				<effect	visual_type="-1"	movemethod="0"	/>
    				<condition	twohand="1"	dual="1"	onehand="1"	bracer="1"	exclusive="0"	usecase="7999"	/>
    			</attribute>
    			<skill_param	exp1="30"	exp2="32"	>
    				<power	atk="0,15,17,682"	ar="10,100"	critrate="0,0"	critdmg="0,0"	/>
    				<cost	ctime="-220,4180"	mp="14,126"	mpadd=""	sp="-1"	/>
    				<mission_cost	upkeepctime="0"	mission_ctime="-220,4180"	/>
    			</skill_param>
    		</skill_main>
    		<skill_main	id="114"	name="skill0114"	type="2"	multi="1"	group="1"	dur=""	bfx_dur="0"	value_ref="0"	bfx_ref="1"	intensity="0"	element="0"	desc="skill_desc0114"	icon_id="J_icn_skill114"	>
    			<attribute	target="1"	max_target="49"	reach="8"	mreach="1"	range="1"	range_type="1"	>
    				<code	grip_calc="0"	anicode="0"	fxcode_on="721"	fxcode_keep="-1"	/>
    				<frame	term="55"	blendlimit="25"	hit_frame="45"	firing_frame="25"	ani_f="51"	local_f="30"	/>
    				<effect	visual_type="-1"	movemethod="0"	/>
    				<condition	twohand="1"	dual="1"	onehand="1"	bracer="1"	exclusive="0"	usecase="7999"	/>
    			</attribute>
    			<skill_param	exp1="28"	exp2="29"	>
    				<power	atk="0,13,18,921"	ar="10,100"	critrate="0,0"	critdmg="0,0"	/>
    				<cost	ctime="-183,3483"	mp="16,144"	mpadd=""	sp="-1"	/>
    				<mission_cost	upkeepctime="0"	mission_ctime="-183,3483"	/>
    			</skill_param>
    		</skill_main>
    		<skill_main	id="115"	name="skill0115"	type="2"	multi="1"	group="1"	dur=""	bfx_dur="0"	value_ref="0"	bfx_ref="1"	intensity="0"	element="1"	desc="skill_desc0115"	icon_id="J_icn_skill115"	>
    			<attribute	target="1"	max_target="49"	reach="7"	mreach="1"	range="1"	range_type="1"	>
    				<code	grip_calc="0"	anicode="0"	fxcode_on="722"	fxcode_keep="-1"	/>
    				<frame	term="55"	blendlimit="25"	hit_frame="55"	firing_frame="25"	ani_f="51"	local_f="30"	/>
    				<effect	visual_type="-1"	movemethod="0"	/>
    				<condition	twohand="1"	dual="1"	onehand="1"	bracer="1"	exclusive="0"	usecase="7999"	/>
    			</attribute>
    			<skill_param	exp1="28"	exp2="29"	>
    				<power	atk="0,16,9,679"	ar="10,100"	critrate="0,0"	critdmg="0,0"	/>
    				<cost	ctime="-202,3830"	mp="18,162"	mpadd=""	sp="-1"	/>
    				<mission_cost	upkeepctime="0"	mission_ctime="-202,3830"	/>
    			</skill_param>
    		</skill_main>
    		<skill_main	id="116"	name="skill0116"	type="2"	multi="1"	group="1"	dur=""	bfx_dur="0"	value_ref="0"	bfx_ref="1"	intensity="0"	element="2"	desc="skill_desc0116"	icon_id="J_icn_skill116"	>
    			<attribute	target="1"	max_target="49"	reach="8"	mreach="1"	range="1"	range_type="1"	>
    				<code	grip_calc="0"	anicode="0"	fxcode_on="723"	fxcode_keep="-1"	/>
    				<frame	term="55"	blendlimit="25"	hit_frame="55"	firing_frame="25"	ani_f="51"	local_f="30"	/>
    				<effect	visual_type="-1"	movemethod="0"	/>
    				<condition	twohand="1"	dual="1"	onehand="1"	bracer="1"	exclusive="0"	usecase="7999"	/>
    			</attribute>
    			<skill_param	exp1="28"	exp2="29"	>
    				<power	atk="0,15,12,778"	ar="10,100"	critrate="0,0"	critdmg="0,0"	/>
    				<cost	ctime="-165,3135"	mp="15,135"	mpadd=""	sp="-1"	/>
    				<mission_cost	upkeepctime="0"	mission_ctime="-165,3135"	/>
    			</skill_param>
    		</skill_main>
    		<skill_main	id="117"	name="skill0117"	type="2"	multi="1"	group="1"	dur=""	bfx_dur="0"	value_ref="0"	bfx_ref="1"	intensity="0"	element="3"	desc="skill_desc0117"	icon_id="J_icn_skill117"	>
    			<attribute	target="1"	max_target="49"	reach="9"	mreach="1"	range="1"	range_type="1"	>
    				<code	grip_calc="0"	anicode="0"	fxcode_on="724"	fxcode_keep="-1"	/>
    				<frame	term="55"	blendlimit="25"	hit_frame="50"	firing_frame="25"	ani_f="51"	local_f="30"	/>
    				<effect	visual_type="-1"	movemethod="0"	/>
    				<condition	twohand="1"	dual="1"	onehand="1"	bracer="1"	exclusive="0"	usecase="7999"	/>
    			</attribute>
    			<skill_param	exp1="28"	exp2="29"	>
    				<power	atk="0,14,15,877"	ar="10,100"	critrate="0,0"	critdmg="0,0"	/>
    				<cost	ctime="-183,3483"	mp="17,153"	mpadd=""	sp="-1"	/>
    				<mission_cost	upkeepctime="0"	mission_ctime="-183,3483"	/>
    			</skill_param>
    		</skill_main>
    		<skill_main	id="118"	name="skill0118"	type="2"	multi="1"	group="1"	dur=""	bfx_dur="0"	value_ref="0"	bfx_ref="1"	intensity="0"	element="4"	desc="skill_desc0118"	icon_id="J_icn_skill118"	>
    			<attribute	target="1"	max_target="49"	reach="8"	mreach="1"	range="1"	range_type="1"	>
    				<code	grip_calc="0"	anicode="0"	fxcode_on="725"	fxcode_keep="-1"	/>
    				<frame	term="55"	blendlimit="25"	hit_frame="50"	firing_frame="25"	ani_f="51"	local_f="30"	/>
    				<effect	visual_type="-1"	movemethod="0"	/>
    				<condition	twohand="1"	dual="1"	onehand="1"	bracer="1"	exclusive="0"	usecase="7999"	/>
    			</attribute>
    			<skill_param	exp1="28"	exp2="29"	>
    				<power	atk="0,15,13,887"	ar="10,100"	critrate="0,0"	critdmg="0,0"	/>
    				<cost	ctime="-183,3483"	mp="16,144"	mpadd=""	sp="-1"	/>
    				<mission_cost	upkeepctime="0"	mission_ctime="-183,3483"	/>
    			</skill_param>
    		</skill_main>
    		<skill_main	id="119"	name="skill0119"	type="2"	multi="1"	group="1"	dur=""	bfx_dur="0"	value_ref="0"	bfx_ref="1"	intensity="0"	element="5"	desc="skill_desc0119"	icon_id="J_icn_skill119"	>
    			<attribute	target="1"	max_target="49"	reach="9"	mreach="1"	range="1"	range_type="1"	>
    				<code	grip_calc="0"	anicode="0"	fxcode_on="726"	fxcode_keep="-1"	/>
    				<frame	term="55"	blendlimit="25"	hit_frame="50"	firing_frame="25"	ani_f="51"	local_f="30"	/>
    				<effect	visual_type="-1"	movemethod="0"	/>
    				<condition	twohand="1"	dual="1"	onehand="1"	bracer="1"	exclusive="0"	usecase="7999"	/>
    			</attribute>
    			<skill_param	exp1="28"	exp2="29"	>
    				<power	atk="0,14,16,999"	ar="10,100"	critrate="0,0"	critdmg="0,0"	/>
    				<cost	ctime="-165,3135"	mp="18,162"	mpadd=""	sp="-1"	/>
    				<mission_cost	upkeepctime="0"	mission_ctime="-165,3135"	/>
    			</skill_param>
    		</skill_main>
    		<skill_main	id="120"	name="skill0120"	type="2"	multi="1"	group="1"	dur=""	bfx_dur="0"	value_ref="0"	bfx_ref="1"	intensity="0"	element="6"	desc="skill_desc0120"	icon_id="J_icn_skill120"	>
    			<attribute	target="1"	max_target="49"	reach="7"	mreach="1"	range="1"	range_type="1"	>
    				<code	grip_calc="0"	anicode="0"	fxcode_on="727"	fxcode_keep="-1"	/>
    				<frame	term="60"	blendlimit="30"	hit_frame="30"	firing_frame="30"	ani_f="51"	local_f="30"	/>
    				<effect	visual_type="-1"	movemethod="0"	/>
    				<condition	twohand="1"	dual="1"	onehand="1"	bracer="1"	exclusive="0"	usecase="7999"	/>
    			</attribute>
    			<skill_param	exp1="30"	exp2="32"	>
    				<power	atk="0,16,13,932"	ar="10,100"	critrate="0,0"	critdmg="0,0"	/>
    				<cost	ctime="-220,4180"	mp="19,171"	mpadd=""	sp="-1"	/>
    				<mission_cost	upkeepctime="0"	mission_ctime="-220,4180"	/>
    			</skill_param>
    		</skill_main>
    		<skill_main	id="121"	name="skill0121"	type="2"	multi="1"	group="1"	dur=""	bfx_dur="0"	value_ref="0"	bfx_ref="1"	intensity="0"	element="0"	desc="skill_desc0121"	icon_id="J_icn_skill121"	>
    			<attribute	target="1"	max_target="49"	reach="8"	mreach="1"	range="2"	range_type="0"	>
    				<code	grip_calc="0"	anicode="0"	fxcode_on="728"	fxcode_keep="-1"	/>
    				<frame	term="60"	blendlimit="30"	hit_frame="52"	firing_frame="30"	ani_f="51"	local_f="30"	/>
    				<effect	visual_type="-1"	movemethod="0"	/>
    				<condition	twohand="1"	dual="1"	onehand="1"	bracer="1"	exclusive="0"	usecase="7999"	/>
    			</attribute>
    			<skill_param	exp1="30"	exp2="32"	>
    				<power	atk="0,14,23,1361"	ar="10,100"	critrate="0,0"	critdmg="0,0"	/>
    				<cost	ctime="-200,3800"	mp="20,180"	mpadd=""	sp="-1"	/>
    				<mission_cost	upkeepctime="0"	mission_ctime="-200,3800"	/>
    			</skill_param>
    		</skill_main>
    		<skill_main	id="122"	name="skill0122"	type="2"	multi="1"	group="1"	dur=""	bfx_dur="0"	value_ref="0"	bfx_ref="1"	intensity="0"	element="1"	desc="skill_desc0122"	icon_id="J_icn_skill122"	>
    			<attribute	target="1"	max_target="49"	reach="7"	mreach="1"	range="2"	range_type="0"	>
    				<code	grip_calc="0"	anicode="0"	fxcode_on="729"	fxcode_keep="-1"	/>
    				<frame	term="60"	blendlimit="30"	hit_frame="57"	firing_frame="30"	ani_f="51"	local_f="30"	/>
    				<effect	visual_type="-1"	movemethod="0"	/>
    				<condition	twohand="1"	dual="1"	onehand="1"	bracer="1"	exclusive="0"	usecase="7999"	/>
    			</attribute>
    			<skill_param	exp1="30"	exp2="32"	>
    				<power	atk="0,17,15,983"	ar="10,100"	critrate="0,0"	critdmg="0,0"	/>
    				<cost	ctime="-220,4180"	mp="23,207"	mpadd=""	sp="-1"	/>
    				<mission_cost	upkeepctime="0"	mission_ctime="-220,4180"	/>
    			</skill_param>
    		</skill_main>
    		<skill_main	id="123"	name="skill0123"	type="2"	multi="1"	group="1"	dur=""	bfx_dur="0"	value_ref="0"	bfx_ref="1"	intensity="0"	element="2"	desc="skill_desc0123"	icon_id="J_icn_skill123"	>
    			<attribute	target="1"	max_target="49"	reach="8"	mreach="1"	range="2"	range_type="0"	>
    				<code	grip_calc="0"	anicode="0"	fxcode_on="730"	fxcode_keep="-1"	/>
    				<frame	term="60"	blendlimit="30"	hit_frame="57"	firing_frame="30"	ani_f="51"	local_f="30"	/>
    				<effect	visual_type="-1"	movemethod="0"	/>
    				<condition	twohand="1"	dual="1"	onehand="1"	bracer="1"	exclusive="0"	usecase="7999"	/>
    			</attribute>
    			<skill_param	exp1="30"	exp2="32"	>
    				<power	atk="0,16,17,1125"	ar="10,100"	critrate="0,0"	critdmg="0,0"	/>
    				<cost	ctime="-180,3420"	mp="19,171"	mpadd=""	sp="-1"	/>
    				<mission_cost	upkeepctime="0"	mission_ctime="-180,3420"	/>
    			</skill_param>
    		</skill_main>
    		<skill_main	id="124"	name="skill0124"	type="2"	multi="1"	group="1"	dur=""	bfx_dur="0"	value_ref="0"	bfx_ref="1"	intensity="0"	element="3"	desc="skill_desc0124"	icon_id="J_icn_skill124"	>
    			<attribute	target="1"	max_target="49"	reach="9"	mreach="1"	range="2"	range_type="0"	>
    				<code	grip_calc="0"	anicode="0"	fxcode_on="731"	fxcode_keep="-1"	/>
    				<frame	term="60"	blendlimit="30"	hit_frame="52"	firing_frame="30"	ani_f="51"	local_f="30"	/>
    				<effect	visual_type="-1"	movemethod="0"	/>
    				<condition	twohand="1"	dual="1"	onehand="1"	bracer="1"	exclusive="0"	usecase="7999"	/>
    			</attribute>
    			<skill_param	exp1="30"	exp2="32"	>
    				<power	atk="0,15,20,1266"	ar="10,100"	critrate="0,0"	critdmg="0,0"	/>
    				<cost	ctime="-200,3800"	mp="21,189"	mpadd=""	sp="-1"	/>
    				<mission_cost	upkeepctime="0"	mission_ctime="-200,3800"	/>
    			</skill_param>
    		</skill_main>
    		<skill_main	id="125"	name="skill0125"	type="2"	multi="1"	group="1"	dur=""	bfx_dur="0"	value_ref="0"	bfx_ref="1"	intensity="0"	element="4"	desc="skill_desc0125"	icon_id="J_icn_skill125"	>
    			<attribute	target="1"	max_target="49"	reach="8"	mreach="1"	range="2"	range_type="0"	>
    				<code	grip_calc="0"	anicode="0"	fxcode_on="732"	fxcode_keep="-1"	/>
    				<frame	term="60"	blendlimit="30"	hit_frame="57"	firing_frame="30"	ani_f="51"	local_f="30"	/>
    				<effect	visual_type="-1"	movemethod="0"	/>
    				<condition	twohand="1"	dual="1"	onehand="1"	bracer="1"	exclusive="0"	usecase="7999"	/>
    			</attribute>
    			<skill_param	exp1="30"	exp2="32"	>
    				<power	atk="0,16,14,1267"	ar="10,100"	critrate="0,0"	critdmg="0,0"	/>
    				<cost	ctime="-200,3800"	mp="19,171"	mpadd=""	sp="-1"	/>
    				<mission_cost	upkeepctime="0"	mission_ctime="-200,3800"	/>
    			</skill_param>
    		</skill_main>
    		<skill_main	id="126"	name="skill0126"	type="2"	multi="1"	group="1"	dur=""	bfx_dur="0"	value_ref="0"	bfx_ref="1"	intensity="0"	element="5"	desc="skill_desc0126"	icon_id="J_icn_skill126"	>
    			<attribute	target="1"	max_target="49"	reach="9"	mreach="1"	range="2"	range_type="0"	>
    				<code	grip_calc="0"	anicode="0"	fxcode_on="733"	fxcode_keep="-1"	/>
    				<frame	term="60"	blendlimit="30"	hit_frame="57"	firing_frame="30"	ani_f="51"	local_f="30"	/>
    				<effect	visual_type="-1"	movemethod="0"	/>
    				<condition	twohand="1"	dual="1"	onehand="1"	bracer="1"	exclusive="0"	usecase="7999"	/>
    			</attribute>
    			<skill_param	exp1="30"	exp2="32"	>
    				<power	atk="0,15,17,1421"	ar="10,100"	critrate="0,0"	critdmg="0,0"	/>
    				<cost	ctime="-180,3420"	mp="21,189"	mpadd=""	sp="-1"	/>
    				<mission_cost	upkeepctime="0"	mission_ctime="-180,3420"	/>
    			</skill_param>
    		</skill_main>
    		<skill_main	id="127"	name="skill0127"	type="2"	multi="1"	group="1"	dur=""	bfx_dur="0"	value_ref="0"	bfx_ref="1"	intensity="0"	element="6"	desc="skill_desc0127"	icon_id="J_icn_skill127"	>
    			<attribute	target="1"	max_target="49"	reach="7"	mreach="1"	range="2"	range_type="0"	>
    				<code	grip_calc="0"	anicode="0"	fxcode_on="734"	fxcode_keep="-1"	/>
    				<frame	term="70"	blendlimit="35"	hit_frame="57"	firing_frame="35"	ani_f="51"	local_f="25"	/>
    				<effect	visual_type="-1"	movemethod="0"	/>
    				<condition	twohand="1"	dual="1"	onehand="1"	bracer="1"	exclusive="0"	usecase="7999"	/>
    			</attribute>
    			<skill_param	exp1="35"	exp2="37"	>
    				<power	atk="0,17,18,1546"	ar="10,100"	critrate="0,0"	critdmg="0,0"	/>
    				<cost	ctime="-257,4875"	mp="23,207"	mpadd=""	sp="-1"	/>
    				<mission_cost	upkeepctime="0"	mission_ctime="-257,4875"	/>
    			</skill_param>
    		</skill_main>
    		<skill_main	id="128"	name="skill0128"	type="2"	multi="0"	group="1"	dur=""	bfx_dur="0"	value_ref="0"	bfx_ref="1"	intensity="0"	element="4"	desc="skill_desc0128"	icon_id="J_icn_skill128"	>
    			<attribute	target="1"	max_target="49"	reach="2"	mreach="1"	range="1"	range_type="0"	>
    				<code	grip_calc="0"	anicode="83"	fxcode_on="735"	fxcode_keep="-1"	/>
    				<frame	term="35"	blendlimit="32"	hit_frame="20"	firing_frame="20"	ani_f="30"	local_f="15"	/>
    				<effect	visual_type="-1"	movemethod="0"	/>
    				<condition	twohand="0"	dual="0"	onehand="0"	bracer="1"	exclusive="3"	usecase="4144"	/>
    			</attribute>
    			<skill_param	exp1="18"	exp2="19"	>
    				<power	atk="0,11,15,133"	ar="10,100"	critrate="0,0"	critdmg="0,0"	/>
    				<cost	ctime="-70,1726"	mp="3,27"	mpadd=""	sp="-1"	/>
    				<mission_cost	upkeepctime="0"	mission_ctime="-70,1726"	/>
    			</skill_param>
    		</skill_main>
    		<skill_main	id="129"	name="skill0129"	type="2"	multi="0"	group="1"	dur=""	bfx_dur="2"	value_ref="0"	bfx_ref="1"	intensity="0"	element="5"	desc="skill_desc0129"	icon_id="J_icn_skill129"	>
    			<attribute	target="1"	max_target="1"	reach="8"	mreach="1"	range="1"	range_type="0"	>
    				<code	grip_calc="0"	anicode="83"	fxcode_on="736"	fxcode_keep="-1"	/>
    				<frame	term="35"	blendlimit="32"	hit_frame="20"	firing_frame="20"	ani_f="30"	local_f="15"	/>
    				<effect	visual_type="-1"	movemethod="0"	/>
    				<condition	twohand="0"	dual="0"	onehand="0"	bracer="1"	exclusive="3"	usecase="4144"	/>
    			</attribute>
    			<skill_param	exp1="18"	exp2="19"	>
    				<power	atk="0,11,14,128"	ar="10,100"	critrate="0,0"	critdmg="0,0"	/>
    				<cost	ctime="-63,1554"	mp="4,36"	mpadd=""	sp="-1"	/>
    				<mission_cost	upkeepctime="0"	mission_ctime="-63,1554"	/>
    			</skill_param>
    		</skill_main>
    		<skill_main	id="130"	name="skill0130"	type="2"	multi="1"	group="1"	dur=""	bfx_dur="0"	value_ref="0"	bfx_ref="1"	intensity="0"	element="1"	desc="skill_desc0130"	icon_id="J_icn_skill130"	>
    			<attribute	target="1"	max_target="49"	reach="8"	mreach="1"	range="2"	range_type="0"	>
    				<code	grip_calc="0"	anicode="186"	fxcode_on="737"	fxcode_keep="-1"	/>
    				<frame	term="61"	blendlimit="39"	hit_frame="39"	firing_frame="39"	ani_f="56"	local_f="34"	/>
    				<effect	visual_type="-1"	movemethod="0"	/>
    				<condition	twohand="0"	dual="0"	onehand="0"	bracer="1"	exclusive="3"	usecase="4144"	/>
    			</attribute>
    			<skill_param	exp1="31"	exp2="33"	>
    				<power	atk="0,12,26,702"	ar="10,100"	critrate="0,0"	critdmg="0,0"	/>
    				<cost	ctime="-224,4248"	mp="12,108"	mpadd=""	sp="-1"	/>
    				<mission_cost	upkeepctime="0"	mission_ctime="-224,4248"	/>
    			</skill_param>
    		</skill_main>
    		<skill_main	id="131"	name="skill0131"	type="2"	multi="0"	group="1"	dur=""	bfx_dur="2"	value_ref="0"	bfx_ref="1"	intensity="0"	element="5"	desc="skill_desc0131"	icon_id="J_icn_skill131"	>
    			<attribute	target="1"	max_target="1"	reach="8"	mreach="1"	range="1"	range_type="0"	>
    				<code	grip_calc="0"	anicode="187"	fxcode_on="738"	fxcode_keep="-1"	/>
    				<frame	term="56"	blendlimit="39"	hit_frame="39"	firing_frame="39"	ani_f="51"	local_f="34"	/>
    				<effect	visual_type="-1"	movemethod="0"	/>
    				<condition	twohand="0"	dual="0"	onehand="0"	bracer="1"	exclusive="3"	usecase="4144"	/>
    			</attribute>
    			<skill_param	exp1="28"	exp2="29"	>
    				<power	atk="0,12,22,586"	ar="10,100"	critrate="0,0"	critdmg="0,0"	/>
    				<cost	ctime="-168,3942"	mp="11,99"	mpadd=""	sp="-1"	/>
    				<mission_cost	upkeepctime="0"	mission_ctime="-168,3942"	/>
    			</skill_param>
    		</skill_main>
    		<skill_main	id="132"	name="skill0132"	type="2"	multi="0"	group="1"	dur=""	bfx_dur="0"	value_ref="0"	bfx_ref="1"	intensity="0"	element="3"	desc="skill_desc0132"	icon_id="J_icn_skill132"	>
    			<attribute	target="1"	max_target="49"	reach="8"	mreach="1"	range="1"	range_type="0"	>
    				<code	grip_calc="0"	anicode="0"	fxcode_on="739"	fxcode_keep="-1"	/>
    				<frame	term="60"	blendlimit="30"	hit_frame="47"	firing_frame="30"	ani_f="51"	local_f="30"	/>
    				<effect	visual_type="-1"	movemethod="0"	/>
    				<condition	twohand="0"	dual="0"	onehand="0"	bracer="1"	exclusive="3"	usecase="4144"	/>
    			</attribute>
    			<skill_param	exp1="30"	exp2="32"	>
    				<power	atk="0,12,24,1124"	ar="10,100"	critrate="0,0"	critdmg="0,0"	/>
    				<cost	ctime="-200,3800"	mp="16,144"	mpadd=""	sp="-1"	/>
    				<mission_cost	upkeepctime="0"	mission_ctime="-200,3800"	/>
    			</skill_param>
    		</skill_main>
    		<skill_main	id="133"	name="skill0133"	type="2"	multi="1"	group="1"	dur=""	bfx_dur="0"	value_ref="0"	bfx_ref="1"	intensity="0"	element="2"	desc="skill_desc0133"	icon_id="J_icn_skill133"	>
    			<attribute	target="1"	max_target="49"	reach="0"	mreach="1"	range="2"	range_type="0"	>
    				<code	grip_calc="0"	anicode="0"	fxcode_on="740"	fxcode_keep="-1"	/>
    				<frame	term="63"	blendlimit="28"	hit_frame="38"	firing_frame="38"	ani_f="51"	local_f="35"	/>
    				<effect	visual_type="-1"	movemethod="0"	/>
    				<condition	twohand="0"	dual="0"	onehand="0"	bracer="1"	exclusive="3"	usecase="4144"	/>
    			</attribute>
    			<skill_param	exp1="32"	exp2="34"	>
    				<power	atk="0,13,23,1100"	ar="10,100"	critrate="0,0"	critdmg="0,0"	/>
    				<cost	ctime="-189,3591"	mp="14,126"	mpadd=""	sp="-1"	/>
    				<mission_cost	upkeepctime="0"	mission_ctime="-189,3591"	/>
    			</skill_param>
    		</skill_main>
    		<skill_main	id="134"	name="skill0134"	type="2"	multi="0"	group="1"	dur=""	bfx_dur="2"	value_ref="0"	bfx_ref="1"	intensity="0"	element="6"	desc="skill_desc0134"	icon_id="J_icn_skill134"	>
    			<attribute	target="1"	max_target="1"	reach="8"	mreach="1"	range="1"	range_type="0"	>
    				<code	grip_calc="0"	anicode="187"	fxcode_on="741"	fxcode_keep="-1"	/>
    				<frame	term="78"	blendlimit="52"	hit_frame="52"	firing_frame="52"	ani_f="51"	local_f="25"	/>
    				<effect	visual_type="-1"	movemethod="0"	/>
    				<condition	twohand="0"	dual="0"	onehand="0"	bracer="1"	exclusive="3"	usecase="4144"	/>
    			</attribute>
    			<skill_param	exp1="39"	exp2="41"	>
    				<power	atk="0,14,35,2039"	ar="10,100"	critrate="0,0"	critdmg="0,0"	/>
    				<cost	ctime="-286,6184"	mp="22,198"	mpadd=""	sp="-1"	/>
    				<mission_cost	upkeepctime="0"	mission_ctime="-286,6184"	/>
    			</skill_param>
    		</skill_main>
    		<skill_main	id="135"	name="skill0135"	type="2"	multi="1"	group="1"	dur="0,10000"	bfx_dur="0"	value_ref="1"	bfx_ref="0"	intensity="0"	element="0"	desc="skill_desc0135"	icon_id="J_icn_skill135"	>
    			<attribute	target="1"	max_target="49"	reach="8"	mreach="1"	range="2"	range_type="0"	>
    				<code	grip_calc="0"	anicode="186"	fxcode_on="742"	fxcode_keep="-1"	/>
    				<frame	term="76"	blendlimit="50"	hit_frame="50"	firing_frame="50"	ani_f="56"	local_f="30"	/>
    				<effect	visual_type="-1"	movemethod="0"	/>
    				<condition	twohand="0"	dual="0"	onehand="0"	bracer="1"	exclusive="3"	usecase="4144"	/>
    			</attribute>
    			<skill_param	exp1="38"	exp2="40"	>
    				<power	atk="0,14,33,1929"	ar="10,100"	critrate="0,0"	critdmg="0,0"	/>
    				<cost	ctime="-253,4813"	mp="20,180"	mpadd=""	sp="-1"	/>
    				<mission_cost	upkeepctime="0"	mission_ctime="-253,4813"	/>
    			</skill_param>
    		</skill_main>
    		<skill_main	id="136"	name="skill0136"	type="2"	multi="1"	group="1"	dur=""	bfx_dur="0"	value_ref="0"	bfx_ref="1"	intensity="0"	element="3"	desc="skill_desc0136"	icon_id="J_icn_skill136"	>
    			<attribute	target="1"	max_target="49"	reach="8"	mreach="1"	range="2"	range_type="0"	>
    				<code	grip_calc="0"	anicode="186"	fxcode_on="743"	fxcode_keep="-1"	/>
    				<frame	term="88"	blendlimit="57"	hit_frame="57"	firing_frame="57"	ani_f="56"	local_f="25"	/>
    				<effect	visual_type="-1"	movemethod="0"	/>
    				<condition	twohand="0"	dual="0"	onehand="0"	bracer="1"	exclusive="3"	usecase="4144"	/>
    			</attribute>
    			<skill_param	exp1="44"	exp2="46"	>
    				<power	atk="0,15,26,2916"	ar="10,100"	critrate="0,0"	critdmg="0,0"	/>
    				<cost	ctime="-293,5573"	mp="23,207"	mpadd=""	sp="-1"	/>
    				<mission_cost	upkeepctime="0"	mission_ctime="-293,5573"	/>
    			</skill_param>
    		</skill_main>
    		<skill_main	id="137"	name="skill0137"	type="2"	multi="1"	group="1"	dur=""	bfx_dur="0"	value_ref="0"	bfx_ref="1"	intensity="0"	element="1"	desc="skill_desc0137"	icon_id="J_icn_skill137"	>
    			<attribute	target="1"	max_target="49"	reach="8"	mreach="1"	range="2"	range_type="1"	>
    				<code	grip_calc="0"	anicode="186"	fxcode_on="744"	fxcode_keep="-1"	/>
    				<frame	term="66"	blendlimit="57"	hit_frame="52"	firing_frame="38"	ani_f="56"	local_f="28"	/>
    				<effect	visual_type="-1"	movemethod="0"	/>
    				<condition	twohand="0"	dual="0"	onehand="0"	bracer="1"	exclusive="3"	usecase="4144"	/>
    			</attribute>
    			<skill_param	exp1="33"	exp2="35"	>
    				<power	atk="0,15,18,2070"	ar="10,100"	critrate="0,0"	critdmg="0,0"	/>
    				<cost	ctime="-242,4598"	mp="25,225"	mpadd=""	sp="-1"	/>
    				<mission_cost	upkeepctime="0"	mission_ctime="-242,4598"	/>
    			</skill_param>
    		</skill_main>
    		<skill_main	id="138"	name="skill0138"	type="2"	multi="1"	group="1"	dur=""	bfx_dur="0"	value_ref="0"	bfx_ref="1"	intensity="0"	element="2"	desc="skill_desc0138"	icon_id="J_icn_skill138"	>
    			<attribute	target="1"	max_target="49"	reach="8"	mreach="1"	range="3"	range_type="0"	>
    				<code	grip_calc="0"	anicode="186"	fxcode_on="745"	fxcode_keep="-1"	/>
    				<frame	term="91"	blendlimit="88"	hit_frame="67"	firing_frame="63"	ani_f="56"	local_f="28"	/>
    				<effect	visual_type="-1"	movemethod="0"	/>
    				<condition	twohand="0"	dual="0"	onehand="0"	bracer="1"	exclusive="3"	usecase="4144"	/>
    			</attribute>
    			<skill_param	exp1="46"	exp2="48"	>
    				<power	atk="0,15,21,4045"	ar="10,100"	critrate="0,0"	critdmg="0,0"	/>
    				<cost	ctime="-273,5187"	mp="23,207"	mpadd=""	sp="-1"	/>
    				<mission_cost	upkeepctime="0"	mission_ctime="-273,5187"	/>
    			</skill_param>
    		</skill_main>
    		<skill_main	id="139"	name="skill0139"	type="2"	multi="1"	group="1"	dur="0,5000"	bfx_dur="5"	value_ref="1"	bfx_ref="1"	intensity="0"	element="0"	desc="skill_desc0139"	icon_id="J_icn_skill139"	>
    			<attribute	target="1"	max_target="49"	reach="8"	mreach="1"	range="3"	range_type="0"	>
    				<code	grip_calc="0"	anicode="196"	fxcode_on="746"	fxcode_keep="-1"	/>
    				<frame	term="84"	blendlimit="80"	hit_frame="62"	firing_frame="42"	ani_f="84"	local_f="0"	/>
    				<effect	visual_type="-1"	movemethod="0"	/>
    				<condition	twohand="0"	dual="0"	onehand="0"	bracer="1"	exclusive="3"	usecase="4144"	/>
    			</attribute>
    			<skill_param	exp1="42"	exp2="44"	>
    				<power	atk="0,17,40,5900"	ar="10,100"	critrate="0,0"	critdmg="0,0"	/>
    				<cost	ctime="-280,7070"	mp="28,252"	mpadd=""	sp="-1"	/>
    				<mission_cost	upkeepctime="0"	mission_ctime="-280,7070"	/>
    			</skill_param>
    		</skill_main>
    		<skill_main	id="140"	name="skill0140"	type="2"	multi="1"	group="1"	dur=""	bfx_dur="5"	value_ref="0"	bfx_ref="1"	intensity="0"	element="5"	desc="skill_desc0140"	icon_id="J_icn_skill140"	>
    			<attribute	target="1"	max_target="49"	reach="0"	mreach="1"	range="4"	range_type="0"	>
    				<code	grip_calc="0"	anicode="219"	fxcode_on="747"	fxcode_keep="-1"	/>
    				<frame	term="100"	blendlimit="95"	hit_frame="64"	firing_frame="64"	ani_f="100"	local_f="64"	/>
    				<effect	visual_type="-1"	movemethod="0"	/>
    				<condition	twohand="0"	dual="0"	onehand="0"	bracer="1"	exclusive="3"	usecase="4144"	/>
    			</attribute>
    			<skill_param	exp1="50"	exp2="53"	>
    				<power	atk="0,16,24,4718"	ar="10,100"	critrate="0,0"	critdmg="0,0"	/>
    				<cost	ctime="-300,6950"	mp="28,252"	mpadd=""	sp="-1"	/>
    				<mission_cost	upkeepctime="0"	mission_ctime="-300,6950"	/>
    			</skill_param>
    		</skill_main>
    		<skill_main	id="141"	name="skill0141"	type="2"	multi="1"	group="1"	dur=""	bfx_dur="5"	value_ref="0"	bfx_ref="1"	intensity="0"	element="4"	desc="skill_desc0141"	icon_id="J_icn_skill141"	>
    			<attribute	target="1"	max_target="49"	reach="4"	mreach="1"	range="4"	range_type="0"	>
    				<code	grip_calc="0"	anicode="197"	fxcode_on="748"	fxcode_keep="-1"	/>
    				<frame	term="90"	blendlimit="95"	hit_frame="63"	firing_frame="63"	ani_f="90"	local_f="0"	/>
    				<effect	visual_type="-1"	movemethod="0"	/>
    				<condition	twohand="0"	dual="0"	onehand="0"	bracer="1"	exclusive="3"	usecase="4144"	/>
    			</attribute>
    			<skill_param	exp1="45"	exp2="47"	>
    				<power	atk="0,17,55,6500"	ar="10,100"	critrate="0,0"	critdmg="0,0"	/>
    				<cost	ctime="-300,7700"	mp="25,225"	mpadd=""	sp="-1"	/>
    				<mission_cost	upkeepctime="0"	mission_ctime="-300,7700"	/>
    			</skill_param>
    		</skill_main>
    		<skill_main	id="142"	name="skill0142"	type="2"	multi="0"	group="1"	dur="0,0"	bfx_dur="0"	value_ref="1"	bfx_ref="0"	intensity="0"	element="0"	desc="skill_desc0142"	icon_id="J_icn_skill142"	>
    			<attribute	target="1"	max_target="49"	reach="10"	mreach="1"	range="1"	range_type="0"	>
    				<code	grip_calc="0"	anicode="-1"	fxcode_on="-1"	fxcode_keep="-1"	/>
    				<frame	term="45"	blendlimit="95"	hit_frame="15"	firing_frame="9"	ani_f="0"	local_f="0"	/>
    				<effect	visual_type="-1"	movemethod="0"	/>
    				<condition	twohand="0"	dual="0"	onehand="0"	bracer="1"	exclusive="3"	usecase="8191"	/>
    			</attribute>
    			<skill_param	exp1="0"	exp2="0"	>
    				<power	atk="0,0,0,0"	ar="10,100"	critrate="0,0"	critdmg="0,0"	/>
    				<cost	ctime="0,0"	mp="28,252"	mpadd=""	sp="-1"	/>
    				<mission_cost	upkeepctime="0"	mission_ctime="0,0"	/>
    			</skill_param>
    		</skill_main>
    		<skill_main	id="143"	name="skill0143"	type="2"	multi="0"	group="1"	dur="0,0"	bfx_dur="0"	value_ref="1"	bfx_ref="0"	intensity="0"	element="0"	desc="skill_desc0143"	icon_id="J_icn_skill143"	>
    			<attribute	target="1"	max_target="49"	reach="10"	mreach="1"	range="1"	range_type="0"	>
    				<code	grip_calc="0"	anicode="-1"	fxcode_on="-1"	fxcode_keep="-1"	/>
    				<frame	term="0"	blendlimit="95"	hit_frame="-1"	firing_frame="-1"	ani_f="0"	local_f="0"	/>
    				<effect	visual_type="-1"	movemethod="0"	/>
    				<condition	twohand="0"	dual="0"	onehand="0"	bracer="1"	exclusive="3"	usecase="8191"	/>
    			</attribute>
    			<skill_param	exp1="0"	exp2="0"	>
    				<power	atk="0,0,0,0"	ar="10,100"	critrate="0,0"	critdmg="0,0"	/>
    				<cost	ctime="0,0"	mp="28,252"	mpadd=""	sp="-1"	/>
    				<mission_cost	upkeepctime="0"	mission_ctime="0,0"	/>
    			</skill_param>
    		</skill_main>
    		<skill_main	id="144"	name="skill0144"	type="2"	multi="0"	group="24"	dur="0,1000"	bfx_dur="0"	value_ref="1"	bfx_ref="0"	intensity="0"	element="0"	desc="skill_desc0144"	icon_id="J_icn_skill460"	>
    			<attribute	target="4"	max_target="49"	reach="10"	mreach="-1"	range="1"	range_type="-1"	>
    				<code	grip_calc="0"	anicode="138"	fxcode_on="32"	fxcode_keep="-1"	/>
    				<frame	term="15"	blendlimit="10"	hit_frame="0"	firing_frame="0"	ani_f="15"	local_f="0"	/>
    				<effect	visual_type="-1"	movemethod="0"	/>
    				<condition	twohand="1"	dual="1"	onehand="1"	bracer="1"	exclusive="0"	usecase="24575"	/>
    			</attribute>
    			<skill_param	exp1="0"	exp2="0"	>
    				<power	atk="0,0,0,0"	ar="10,100"	critrate="0,0"	critdmg="0,0"	/>
    				<cost	ctime="0,0"	mp="1,1"	mpadd=""	sp="-1"	/>
    				<mission_cost	upkeepctime="0"	mission_ctime="0,0"	/>
    			</skill_param>
    		</skill_main>
    		<skill_main	id="145"	name="skill0145"	type="2"	multi="0"	group="24"	dur="0,1000"	bfx_dur="0"	value_ref="1"	bfx_ref="0"	intensity="0"	element="0"	desc="skill_desc0145"	icon_id="J_icn_skill463"	>
    			<attribute	target="4"	max_target="49"	reach="10"	mreach="-1"	range="1"	range_type="-1"	>
    				<code	grip_calc="0"	anicode="138"	fxcode_on="33"	fxcode_keep="-1"	/>
    				<frame	term="15"	blendlimit="10"	hit_frame="0"	firing_frame="0"	ani_f="15"	local_f="0"	/>
    				<effect	visual_type="-1"	movemethod="0"	/>
    				<condition	twohand="1"	dual="1"	onehand="1"	bracer="1"	exclusive="0"	usecase="24575"	/>
    			</attribute>
    			<skill_param	exp1="0"	exp2="0"	>
    				<power	atk="0,0,0,0"	ar="10,100"	critrate="0,0"	critdmg="0,0"	/>
    				<cost	ctime="0,0"	mp="1,1"	mpadd=""	sp="-1"	/>
    				<mission_cost	upkeepctime="0"	mission_ctime="0,0"	/>
    			</skill_param>
    		</skill_main>
    		<skill_main	id="146"	name="skill0146"	type="2"	multi="0"	group="1"	dur=""	bfx_dur="0"	value_ref="0"	bfx_ref="0"	intensity="0"	element="0"	desc="skill_desc0146"	icon_id="J_icn_skill146"	>
    			<attribute	target="1"	max_target="1"	reach="10"	mreach="1"	range="1"	range_type="0"	>
    				<code	grip_calc="0"	anicode="138"	fxcode_on="43"	fxcode_keep="-1"	/>
    				<frame	term="15"	blendlimit="10"	hit_frame="0"	firing_frame="0"	ani_f="15"	local_f="0"	/>
    				<effect	visual_type="-1"	movemethod="0"	/>
    				<condition	twohand="1"	dual="1"	onehand="1"	bracer="1"	exclusive="0"	usecase="24575"	/>
    			</attribute>
    			<skill_param	exp1="8"	exp2="8"	>
    				<power	atk="500,500,0,10000"	ar="10,100"	critrate="0,0"	critdmg="0,0"	/>
    				<cost	ctime="0,0"	mp="1,1"	mpadd=""	sp="-1"	/>
    				<mission_cost	upkeepctime="0"	mission_ctime="0,0"	/>
    			</skill_param>
    		</skill_main>
    		<skill_main	id="147"	name="skill0147"	type="2"	multi="1"	group="1"	dur=""	bfx_dur="0"	value_ref="0"	bfx_ref="0"	intensity="0"	element="0"	desc="skill_desc0147"	icon_id="J_icn_skill147"	>
    			<attribute	target="1"	max_target="49"	reach="0"	mreach="1"	range="10"	range_type="0"	>
    				<code	grip_calc="0"	anicode="138"	fxcode_on="27"	fxcode_keep="-1"	/>
    				<frame	term="15"	blendlimit="10"	hit_frame="0"	firing_frame="0"	ani_f="15"	local_f="0"	/>
    				<effect	visual_type="-1"	movemethod="0"	/>
    				<condition	twohand="1"	dual="1"	onehand="1"	bracer="1"	exclusive="0"	usecase="24575"	/>
    			</attribute>
    			<skill_param	exp1="8"	exp2="8"	>
    				<power	atk="500,500,0,10000"	ar="10,100"	critrate="0,0"	critdmg="0,0"	/>
    				<cost	ctime="0,0"	mp="1,1"	mpadd=""	sp="-1"	/>
    				<mission_cost	upkeepctime="0"	mission_ctime="0,0"	/>
    			</skill_param>
    		</skill_main>
    		<skill_main	id="148"	name="skill0148"	type="2"	multi="1"	group="1"	dur=""	bfx_dur="0"	value_ref="0"	bfx_ref="0"	intensity="0"	element="0"	desc="skill_desc0148"	icon_id="J_icn_skill148"	>
    			<attribute	target="1"	max_target="49"	reach="9"	mreach="1"	range="1"	range_type="1"	>
    				<code	grip_calc="0"	anicode="0"	fxcode_on="751"	fxcode_keep="-1"	/>
    				<frame	term="40"	blendlimit="25"	hit_frame="40"	firing_frame="25"	ani_f="45"	local_f="30"	/>
    				<effect	visual_type="-1"	movemethod="0"	/>
    				<condition	twohand="0"	dual="0"	onehand="0"	bracer="1"	exclusive="4"	usecase="12480"	/>
    			</attribute>
    			<skill_param	exp1="20"	exp2="21"	>
    				<power	atk="0,12,23,216"	ar="10,100"	critrate="0,0"	critdmg="0,0"	/>
    				<cost	ctime="-80,1973"	mp="4,36"	mpadd=""	sp="-1"	/>
    				<mission_cost	upkeepctime="0"	mission_ctime="-80,1973"	/>
    			</skill_param>
    		</skill_main>
    		<skill_main	id="149"	name="skill0149"	type="2"	multi="1"	group="1"	dur=""	bfx_dur="0"	value_ref="0"	bfx_ref="1"	intensity="0"	element="0"	desc="skill_desc0149"	icon_id="J_icn_skill149"	>
    			<attribute	target="1"	max_target="49"	reach="8"	mreach="1"	range="1"	range_type="1"	>
    				<code	grip_calc="0"	anicode="0"	fxcode_on="752"	fxcode_keep="-1"	/>
    				<frame	term="40"	blendlimit="25"	hit_frame="40"	firing_frame="25"	ani_f="45"	local_f="30"	/>
    				<effect	visual_type="-1"	movemethod="0"	/>
    				<condition	twohand="0"	dual="0"	onehand="0"	bracer="1"	exclusive="4"	usecase="12480"	/>
    			</attribute>
    			<skill_param	exp1="20"	exp2="21"	>
    				<power	atk="0,12,22,591"	ar="10,100"	critrate="0,50"	critdmg="5,5"	/>
    				<cost	ctime="-133,2533"	mp="11,99"	mpadd=""	sp="-1"	/>
    				<mission_cost	upkeepctime="0"	mission_ctime="-133,2533"	/>
    			</skill_param>
    		</skill_main>
    		<skill_main	id="150"	name="skill0150"	type="2"	multi="1"	group="1"	dur=""	bfx_dur="0"	value_ref="0"	bfx_ref="1"	intensity="0"	element="0"	desc="skill_desc0150"	icon_id="J_icn_skill150"	>
    			<attribute	target="1"	max_target="49"	reach="8"	mreach="1"	range="2"	range_type="0"	>
    				<code	grip_calc="0"	anicode="0"	fxcode_on="753"	fxcode_keep="-1"	/>
    				<frame	term="40"	blendlimit="25"	hit_frame="40"	firing_frame="25"	ani_f="45"	local_f="30"	/>
    				<effect	visual_type="-1"	movemethod="0"	/>
    				<condition	twohand="0"	dual="0"	onehand="0"	bracer="1"	exclusive="4"	usecase="12480"	/>
    			</attribute>
    			<skill_param	exp1="20"	exp2="21"	>
    				<power	atk="0,13,18,921"	ar="10,100"	critrate="0,0"	critdmg="0,0"	/>
    				<cost	ctime="-133,2533"	mp="16,144"	mpadd=""	sp="-1"	/>
    				<mission_cost	upkeepctime="0"	mission_ctime="-133,2533"	/>
    			</skill_param>
    		</skill_main>
    		<skill_main	id="151"	name="skill0151"	type="2"	multi="1"	group="1"	dur="0,10000"	bfx_dur="0"	value_ref="1"	bfx_ref="0"	intensity="0"	element="0"	desc="skill_desc0151"	icon_id="J_icn_skill151"	>
    			<attribute	target="1"	max_target="49"	reach="8"	mreach="1"	range="2"	range_type="0"	>
    				<code	grip_calc="0"	anicode="0"	fxcode_on="754"	fxcode_keep="-1"	/>
    				<frame	term="55"	blendlimit="40"	hit_frame="54"	firing_frame="40"	ani_f="45"	local_f="30"	/>
    				<effect	visual_type="-1"	movemethod="0"	/>
    				<condition	twohand="0"	dual="0"	onehand="0"	bracer="1"	exclusive="4"	usecase="12480"	/>
    			</attribute>
    			<skill_param	exp1="28"	exp2="29"	>
    				<power	atk="0,16,22,1347"	ar="10,100"	critrate="0,0"	critdmg="0,0"	/>
    				<cost	ctime="-183,3483"	mp="20,180"	mpadd=""	sp="-1"	/>
    				<mission_cost	upkeepctime="0"	mission_ctime="-183,3483"	/>
    			</skill_param>
    		</skill_main>
    		<skill_main	id="152"	name="skill0152"	type="2"	multi="1"	group="1"	dur=""	bfx_dur="0"	value_ref="0"	bfx_ref="1"	intensity="0"	element="0"	desc="skill_desc0152"	icon_id="J_icn_skill152"	>
    			<attribute	target="1"	max_target="49"	reach="8"	mreach="1"	range="2"	range_type="0"	>
    				<code	grip_calc="0"	anicode="0"	fxcode_on="755"	fxcode_keep="-1"	/>
    				<frame	term="40"	blendlimit="25"	hit_frame="54"	firing_frame="25"	ani_f="45"	local_f="30"	/>
    				<effect	visual_type="-1"	movemethod="0"	/>
    				<condition	twohand="0"	dual="0"	onehand="0"	bracer="1"	exclusive="4"	usecase="12480"	/>
    			</attribute>
    			<skill_param	exp1="20"	exp2="21"	>
    				<power	atk="0,16,11,1413"	ar="10,100"	critrate="0,0"	critdmg="0,0"	/>
    				<cost	ctime="-133,2533"	mp="23,207"	mpadd=""	sp="-1"	/>
    				<mission_cost	upkeepctime="0"	mission_ctime="-133,2533"	/>
    			</skill_param>
    		</skill_main>
    		<skill_main	id="153"	name="skill0153"	type="2"	multi="1"	group="1"	dur=""	bfx_dur="0"	value_ref="0"	bfx_ref="1"	intensity="0"	element="0"	desc="skill_desc0153"	icon_id="J_icn_skill153"	>
    			<attribute	target="1"	max_target="49"	reach="9"	mreach="1"	range="2"	range_type="0"	>
    				<code	grip_calc="0"	anicode="199"	fxcode_on="756"	fxcode_keep="-1"	/>
    				<frame	term="80"	blendlimit="71"	hit_frame="141"	firing_frame="141"	ani_f="80"	local_f="141"	/>
    				<effect	visual_type="-1"	movemethod="0"	/>
    				<condition	twohand="0"	dual="0"	onehand="0"	bracer="1"	exclusive="4"	usecase="12480"	/>
    			</attribute>
    			<skill_param	exp1="40"	exp2="42"	>
    				<power	atk="0,15,18,3380"	ar="10,100"	critrate="0,0"	critdmg="0,0"	/>
    				<cost	ctime="-267,5065"	mp="25,225"	mpadd=""	sp="-1"	/>
    				<mission_cost	upkeepctime="0"	mission_ctime="-267,5065"	/>
    			</skill_param>
    		</skill_main>
    		<skill_main	id="154"	name="skill0154"	type="2"	multi="1"	group="1"	dur=""	bfx_dur="0"	value_ref="0"	bfx_ref="1"	intensity="0"	element="0"	desc="skill_desc0154"	icon_id="J_icn_skill154"	>
    			<attribute	target="1"	max_target="49"	reach="9"	mreach="1"	range="2"	range_type="0"	>
    				<code	grip_calc="0"	anicode="200"	fxcode_on="757"	fxcode_keep="-1"	/>
    				<frame	term="80"	blendlimit="74"	hit_frame="55"	firing_frame="55"	ani_f="80"	local_f="0"	/>
    				<effect	visual_type="-1"	movemethod="0"	/>
    				<condition	twohand="0"	dual="0"	onehand="0"	bracer="1"	exclusive="4"	usecase="12480"	/>
    			</attribute>
    			<skill_param	exp1="40"	exp2="42"	>
    				<power	atk="0,16,17,3526"	ar="10,100"	critrate="0,0"	critdmg="0,0"	/>
    				<cost	ctime="-267,5065"	mp="28,252"	mpadd=""	sp="-1"	/>
    				<mission_cost	upkeepctime="0"	mission_ctime="-267,5065"	/>
    			</skill_param>
    		</skill_main>
    		<skill_main	id="155"	name="skill0155"	type="2"	multi="1"	group="1"	dur=""	bfx_dur="5"	value_ref="0"	bfx_ref="1"	intensity="0"	element="1"	desc="skill_desc0155"	icon_id="J_icn_skill155"	>
    			<attribute	target="1"	max_target="49"	reach="8"	mreach="3"	range="3"	range_type="0"	>
    				<code	grip_calc="0"	anicode="178"	fxcode_on="758"	fxcode_keep="-1"	/>
    				<frame	term="68"	blendlimit="55"	hit_frame="50"	firing_frame="38"	ani_f="68"	local_f="0"	/>
    				<effect	visual_type="-1"	movemethod="6"	/>
    				<condition	twohand="0"	dual="0"	onehand="0"	bracer="1"	exclusive="4"	usecase="12480"	/>
    			</attribute>
    			<skill_param	exp1="34"	exp2="36"	>
    				<power	atk="0,17,40,5100"	ar="10,100"	critrate="0,0"	critdmg="0,0"	/>
    				<cost	ctime="-249,6487"	mp="31,279"	mpadd=""	sp="-1"	/>
    				<mission_cost	upkeepctime="0"	mission_ctime="-249,6487"	/>
    			</skill_param>
    		</skill_main>
    		<skill_main	id="156"	name="skill0156"	type="2"	multi="1"	group="1"	dur=""	bfx_dur="0"	value_ref="0"	bfx_ref="1"	intensity="0"	element="0"	desc="skill_desc0156"	icon_id="J_icn_skill156"	>
    			<attribute	target="1"	max_target="49"	reach="8"	mreach="1"	range="3"	range_type="0"	>
    				<code	grip_calc="0"	anicode="198"	fxcode_on="759"	fxcode_keep="-1"	/>
    				<frame	term="90"	blendlimit="-1"	hit_frame="71"	firing_frame="61"	ani_f="90"	local_f="0"	/>
    				<effect	visual_type="-1"	movemethod="0"	/>
    				<condition	twohand="0"	dual="0"	onehand="0"	bracer="1"	exclusive="4"	usecase="12416"	/>
    			</attribute>
    			<skill_param	exp1="45"	exp2="47"	>
    				<power	atk="0,17,55,5200"	ar="10,100"	critrate="0,0"	critdmg="0,0"	/>
    				<cost	ctime="-300,7700"	mp="28,252"	mpadd=""	sp="-1"	/>
    				<mission_cost	upkeepctime="0"	mission_ctime="-300,7700"	/>
    			</skill_param>
    		</skill_main>
    		<skill_main	id="157"	name="skill0157"	type="2"	multi="0"	group="1"	dur=""	bfx_dur="0"	value_ref="0"	bfx_ref="1"	intensity="0"	element="0"	desc="skill_desc0157"	icon_id="J_icn_skill157"	>
    			<attribute	target="1"	max_target="49"	reach="2"	mreach="1"	range="1"	range_type="0"	>
    				<code	grip_calc="0"	anicode="191"	fxcode_on="760"	fxcode_keep="-1"	/>
    				<frame	term="48"	blendlimit="30"	hit_frame="23"	firing_frame="23"	ani_f="48"	local_f="0"	/>
    				<effect	visual_type="-1"	movemethod="0"	/>
    				<condition	twohand="0"	dual="0"	onehand="1"	bracer="0"	exclusive="5"	usecase="13056"	/>
    			</attribute>
    			<skill_param	exp1="24"	exp2="25"	>
    				<power	atk="0,12,18,183"	ar="10,100"	critrate="0,0"	critdmg="0,0"	/>
    				<cost	ctime="-96,2368"	mp="4,36"	mpadd=""	sp="-1"	/>
    				<mission_cost	upkeepctime="0"	mission_ctime="-96,2368"	/>
    			</skill_param>
    		</skill_main>
    		<skill_main	id="158"	name="skill0158"	type="2"	multi="1"	group="1"	dur=""	bfx_dur="0"	value_ref="0"	bfx_ref="1"	intensity="0"	element="0"	desc="skill_desc0158"	icon_id="J_icn_skill158"	>
    			<attribute	target="1"	max_target="49"	reach="4"	mreach="1"	range="1"	range_type="1"	>
    				<code	grip_calc="0"	anicode="190"	fxcode_on="761"	fxcode_keep="-1"	/>
    				<frame	term="76"	blendlimit="50"	hit_frame="58"	firing_frame="18"	ani_f="76"	local_f="18"	/>
    				<effect	visual_type="-1"	movemethod="0"	/>
    				<condition	twohand="0"	dual="0"	onehand="1"	bracer="0"	exclusive="5"	usecase="13056"	/>
    			</attribute>
    			<skill_param	exp1="38"	exp2="40"	>
    				<power	atk="0,13,30,1431"	ar="10,100"	critrate="0,0"	critdmg="0,0"	/>
    				<cost	ctime="-253,4813"	mp="16,144"	mpadd=""	sp="-1"	/>
    				<mission_cost	upkeepctime="0"	mission_ctime="-253,4813"	/>
    			</skill_param>
    		</skill_main>
    		<skill_main	id="159"	name="skill0159"	type="2"	multi="1"	group="1"	dur=""	bfx_dur="5"	value_ref="0"	bfx_ref="1"	intensity="0"	element="0"	desc="skill_desc0159"	icon_id="J_icn_skill159"	>
    			<attribute	target="1"	max_target="49"	reach="0"	mreach="1"	range="3"	range_type="0"	>
    				<code	grip_calc="1"	anicode="193"	fxcode_on="762"	fxcode_keep="-1"	/>
    				<frame	term="114"	blendlimit="30"	hit_frame="80"	firing_frame="80"	ani_f="114"	local_f="0"	/>
    				<effect	visual_type="-1"	movemethod="0"	/>
    				<condition	twohand="0"	dual="0"	onehand="1"	bracer="0"	exclusive="5"	usecase="4864"	/>
    			</attribute>
    			<skill_param	exp1="57"	exp2="60"	>
    				<power	atk="0,15,40,4262"	ar="10,100"	critrate="0,0"	critdmg="0,0"	/>
    				<cost	ctime="-380,8470"	mp="23,207"	mpadd=""	sp="-1"	/>
    				<mission_cost	upkeepctime="0"	mission_ctime="-380,8470"	/>
    			</skill_param>
    		</skill_main>
    		<skill_main	id="160"	name="skill0160"	type="2"	multi="0"	group="1"	dur=""	bfx_dur="0"	value_ref="1"	bfx_ref="0"	intensity="0"	element="0"	desc="skill_desc0160"	icon_id="J_icn_skill160"	>
    			<attribute	target="1"	max_target="49"	reach="5"	mreach="1"	range="1"	range_type="0"	>
    				<code	grip_calc="0"	anicode="-1"	fxcode_on="-1"	fxcode_keep="-1"	/>
    				<frame	term="45"	blendlimit="-1"	hit_frame="16"	firing_frame="11"	ani_f="0"	local_f="0"	/>
    				<effect	visual_type="-1"	movemethod="0"	/>
    				<condition	twohand="0"	dual="0"	onehand="0"	bracer="1"	exclusive="4"	usecase="4864"	/>
    			</attribute>
    			<skill_param	exp1="0"	exp2="0"	>
    				<power	atk="0,11,34,550"	ar="10,100"	critrate="0,0"	critdmg="0,0"	/>
    				<cost	ctime="-200,3800"	mp="24,216"	mpadd=""	sp="-1"	/>
    				<mission_cost	upkeepctime="0"	mission_ctime="-200,3800"	/>
    			</skill_param>
    		</skill_main>
    		<skill_main	id="161"	name="skill0161"	type="2"	multi="0"	group="1"	dur=""	bfx_dur="0"	value_ref="1"	bfx_ref="0"	intensity="0"	element="0"	desc="skill_desc0161"	icon_id="J_icn_skill161"	>
    			<attribute	target="1"	max_target="49"	reach="5"	mreach="1"	range="1"	range_type="0"	>
    				<code	grip_calc="0"	anicode="-1"	fxcode_on="-1"	fxcode_keep="-1"	/>
    				<frame	term="0"	blendlimit="-1"	hit_frame="-1"	firing_frame="-1"	ani_f="0"	local_f="0"	/>
    				<effect	visual_type="-1"	movemethod="0"	/>
    				<condition	twohand="0"	dual="0"	onehand="0"	bracer="1"	exclusive="4"	usecase="4864"	/>
    			</attribute>
    			<skill_param	exp1="0"	exp2="0"	>
    				<power	atk="0,11,34,550"	ar="10,100"	critrate="0,0"	critdmg="0,0"	/>
    				<cost	ctime="-150,2850"	mp="28,252"	mpadd=""	sp="-1"	/>
    				<mission_cost	upkeepctime="0"	mission_ctime="-150,2850"	/>
    			</skill_param>
    		</skill_main>
    		<skill_main	id="162"	name="skill0162"	type="2"	multi="0"	group="1"	dur=""	bfx_dur="0"	value_ref="0"	bfx_ref="0"	intensity="0"	element="0"	desc="skill_desc0162"	icon_id="J_icn_skill162"	>
    			<attribute	target="1"	max_target="49"	reach="5"	mreach="1"	range="1"	range_type="0"	>
    				<code	grip_calc="0"	anicode="-1"	fxcode_on="-1"	fxcode_keep="-1"	/>
    				<frame	term="0"	blendlimit="-1"	hit_frame="-1"	firing_frame="-1"	ani_f="0"	local_f="0"	/>
    				<effect	visual_type="-1"	movemethod="0"	/>
    				<condition	twohand="0"	dual="0"	onehand="1"	bracer="0"	exclusive="6"	usecase="7168"	/>
    			</attribute>
    			<skill_param	exp1="0"	exp2="0"	>
    				<power	atk="0,11,34,550"	ar="10,100"	critrate="0,0"	critdmg="0,0"	/>
    				<cost	ctime="100,1000"	mp="23,207"	mpadd=""	sp="-1"	/>
    				<mission_cost	upkeepctime="0"	mission_ctime="100,1000"	/>
    			</skill_param>
    		</skill_main>
    		<skill_main	id="163"	name="skill0163"	type="2"	multi="0"	group="1"	dur=""	bfx_dur="0"	value_ref="0"	bfx_ref="0"	intensity="0"	element="0"	desc="skill_desc0163"	icon_id="J_icn_skill163"	>
    			<attribute	target="1"	max_target="49"	reach="5"	mreach="1"	range="1"	range_type="0"	>
    				<code	grip_calc="0"	anicode="-1"	fxcode_on="-1"	fxcode_keep="-1"	/>
    				<frame	term="0"	blendlimit="-1"	hit_frame="-1"	firing_frame="-1"	ani_f="0"	local_f="0"	/>
    				<effect	visual_type="-1"	movemethod="0"	/>
    				<condition	twohand="0"	dual="0"	onehand="1"	bracer="0"	exclusive="6"	usecase="7168"	/>
    			</attribute>
    			<skill_param	exp1="0"	exp2="0"	>
    				<power	atk="0,11,34,550"	ar="10,100"	critrate="0,0"	critdmg="0,0"	/>
    				<cost	ctime="100,1000"	mp="28,252"	mpadd=""	sp="-1"	/>
    				<mission_cost	upkeepctime="0"	mission_ctime="100,1000"	/>
    			</skill_param>
    		</skill_main>
    		<skill_main	id="164"	name="skill0164"	type="2"	multi="0"	group="1"	dur=""	bfx_dur="0"	value_ref="0"	bfx_ref="0"	intensity="0"	element="0"	desc="skill_desc0164"	icon_id="J_icn_skill164"	>
    			<attribute	target="1"	max_target="49"	reach="5"	mreach="1"	range="1"	range_type="0"	>
    				<code	grip_calc="0"	anicode="-1"	fxcode_on="-1"	fxcode_keep="-1"	/>
    				<frame	term="0"	blendlimit="-1"	hit_frame="-1"	firing_frame="-1"	ani_f="0"	local_f="0"	/>
    				<effect	visual_type="-1"	movemethod="0"	/>
    				<condition	twohand="0"	dual="0"	onehand="1"	bracer="0"	exclusive="6"	usecase="7168"	/>
    			</attribute>
    			<skill_param	exp1="0"	exp2="0"	>
    				<power	atk="0,11,34,550"	ar="10,100"	critrate="0,0"	critdmg="0,0"	/>
    				<cost	ctime="100,1000"	mp="28,252"	mpadd=""	sp="-1"	/>
    				<mission_cost	upkeepctime="0"	mission_ctime="100,1000"	/>
    			</skill_param>
    		</skill_main>
    		<skill_main	id="165"	name="skill0165"	type="2"	multi="0"	group="1"	dur=""	bfx_dur="0"	value_ref="0"	bfx_ref="0"	intensity="0"	element="0"	desc="skill_desc0165"	icon_id="J_icn_skill165"	>
    			<attribute	target="1"	max_target="49"	reach="5"	mreach="1"	range="1"	range_type="0"	>
    				<code	grip_calc="0"	anicode="-1"	fxcode_on="-1"	fxcode_keep="-1"	/>
    				<frame	term="0"	blendlimit="-1"	hit_frame="-1"	firing_frame="-1"	ani_f="0"	local_f="0"	/>
    				<effect	visual_type="-1"	movemethod="0"	/>
    				<condition	twohand="0"	dual="0"	onehand="1"	bracer="0"	exclusive="5"	usecase="7168"	/>
    			</attribute>
    			<skill_param	exp1="0"	exp2="0"	>
    				<power	atk="0,11,34,550"	ar="10,100"	critrate="0,0"	critdmg="0,0"	/>
    				<cost	ctime="100,1000"	mp="28,252"	mpadd=""	sp="-1"	/>
    				<mission_cost	upkeepctime="0"	mission_ctime="100,1000"	/>
    			</skill_param>
    		</skill_main>
    		<skill_main	id="166"	name="skill0166"	type="2"	multi="0"	group="1"	dur=""	bfx_dur="0"	value_ref="0"	bfx_ref="0"	intensity="0"	element="0"	desc="skill_desc0166"	icon_id="J_icn_skill166"	>
    			<attribute	target="1"	max_target="49"	reach="5"	mreach="1"	range="1"	range_type="0"	>
    				<code	grip_calc="0"	anicode="-1"	fxcode_on="-1"	fxcode_keep="-1"	/>
    				<frame	term="0"	blendlimit="-1"	hit_frame="-1"	firing_frame="-1"	ani_f="0"	local_f="0"	/>
    				<effect	visual_type="-1"	movemethod="0"	/>
    				<condition	twohand="0"	dual="0"	onehand="1"	bracer="0"	exclusive="5"	usecase="7168"	/>
    			</attribute>
    			<skill_param	exp1="0"	exp2="0"	>
    				<power	atk="0,11,34,550"	ar="10,100"	critrate="0,0"	critdmg="0,0"	/>
    				<cost	ctime="100,1000"	mp="28,252"	mpadd=""	sp="-1"	/>
    				<mission_cost	upkeepctime="0"	mission_ctime="100,1000"	/>
    			</skill_param>
    		</skill_main>
    		<skill_main	id="167"	name="skill0167"	type="2"	multi="0"	group="1"	dur=""	bfx_dur="0"	value_ref="0"	bfx_ref="1"	intensity="0"	element="0"	desc="skill_desc0167"	icon_id="J_icn_skill167"	>
    			<attribute	target="1"	max_target="49"	reach="6"	mreach="1"	range="3"	range_type="0"	>
    				<code	grip_calc="0"	anicode="226"	fxcode_on="749"	fxcode_keep="-1"	/>
    				<frame	term="75"	blendlimit="60"	hit_frame="43"	firing_frame="43"	ani_f="75"	local_f="0"	/>
    				<effect	visual_type="-1"	movemethod="0"	/>
    				<condition	twohand="0"	dual="0"	onehand="0"	bracer="1"	exclusive="3"	usecase="4144"	/>
    			</attribute>
    			<skill_param	exp1="38"	exp2="40"	>
    				<power	atk="0,17,25,6500"	ar="10,100"	critrate="0,0"	critdmg="0,0"	/>
    				<cost	ctime="-390,8855"	mp="28,252"	mpadd=""	sp="-1"	/>
    				<mission_cost	upkeepctime="0"	mission_ctime="-390,8855"	/>
    			</skill_param>
    		</skill_main>
    		<skill_main	id="168"	name="skill0168"	type="2"	multi="0"	group="1"	dur="0,4000"	bfx_dur="4"	value_ref="0"	bfx_ref="1"	intensity="0"	element="0"	desc="skill_desc0168"	icon_id="J_icn_skill168"	>
    			<attribute	target="1"	max_target="49"	reach="8"	mreach="1"	range="3"	range_type="0"	>
    				<code	grip_calc="0"	anicode="227"	fxcode_on="763"	fxcode_keep="-1"	/>
    				<frame	term="75"	blendlimit="60"	hit_frame="63"	firing_frame="63"	ani_f="75"	local_f="0"	/>
    				<effect	visual_type="-1"	movemethod="0"	/>
    				<condition	twohand="0"	dual="0"	onehand="0"	bracer="1"	exclusive="4"	usecase="12480"	/>
    			</attribute>
    			<skill_param	exp1="38"	exp2="40"	>
    				<power	atk="0,18,70,7000"	ar="10,100"	critrate="0,0"	critdmg="0,0"	/>
    				<cost	ctime="-420,8855"	mp="28,252"	mpadd=""	sp="-1"	/>
    				<mission_cost	upkeepctime="0"	mission_ctime="-420,8855"	/>
    			</skill_param>
    		</skill_main>
    		<skill_main	id="169"	name="skill0169"	type="2"	multi="1"	group="1"	dur="0,8000"	bfx_dur="1"	value_ref="1"	bfx_ref="1"	intensity="0"	element="0"	desc="skill_desc0169"	icon_id="J_icn_skill169"	>
    			<attribute	target="1"	max_target="49"	reach="6"	mreach="1"	range="3"	range_type="0"	>
    				<code	grip_calc="0"	anicode="229"	fxcode_on="1029"	fxcode_keep="-1"	/>
    				<frame	term="66"	blendlimit="60"	hit_frame="51"	firing_frame="51"	ani_f="66"	local_f="0"	/>
    				<effect	visual_type="-1"	movemethod="0"	/>
    				<condition	twohand="0"	dual="0"	onehand="0"	bracer="1"	exclusive="3"	usecase="4144"	/>
    			</attribute>
    			<skill_param	exp1="33"	exp2="35"	>
    				<power	atk="0,17,25,8410"	ar="10,100"	critrate="0,0"	critdmg="0,0"	/>
    				<cost	ctime="-380,8855"	mp="33,302"	mpadd=""	sp="0"	/>
    				<mission_cost	upkeepctime="0"	mission_ctime="-390,8855"	/>
    			</skill_param>
    		</skill_main>
    		<skill_main	id="170"	name="skill0170"	type="2"	multi="1"	group="1"	dur="0,8000"	bfx_dur="1"	value_ref="1"	bfx_ref="1"	intensity="0"	element="0"	desc="skill_desc0170"	icon_id="J_icn_skill170"	>
    			<attribute	target="1"	max_target="49"	reach="8"	mreach="1"	range="3"	range_type="0"	>
    				<code	grip_calc="0"	anicode="230"	fxcode_on="1030"	fxcode_keep="-1"	/>
    				<frame	term="66"	blendlimit="60"	hit_frame="58"	firing_frame="53"	ani_f="66"	local_f="0"	/>
    				<effect	visual_type="-1"	movemethod="0"	/>
    				<condition	twohand="0"	dual="0"	onehand="0"	bracer="1"	exclusive="4"	usecase="12480"	/>
    			</attribute>
    			<skill_param	exp1="33"	exp2="35"	>
    				<power	atk="0,18,70,10635"	ar="10,100"	critrate="0,0"	critdmg="0,0"	/>
    				<cost	ctime="-410,8855"	mp="33,302"	mpadd=""	sp="0"	/>
    				<mission_cost	upkeepctime="0"	mission_ctime="-420,8855"	/>
    			</skill_param>
    		</skill_main>
    		<skill_main	id="189"	name="skill0189"	type="1"	multi="1"	group="1"	dur="0,8000"	bfx_dur="1"	value_ref="1"	bfx_ref="1"	intensity="0"	element="0"	desc="skill_desc0189"	icon_id="J_icn_skill189"	>
    			<attribute	target="1"	max_target="49"	reach="4"	mreach="1"	range="3"	range_type="0"	>
    				<code	grip_calc="1"	anicode="1240"	fxcode_on="2351"	fxcode_keep="-1"	/>
    				<frame	term="73"	blendlimit="65"	hit_frame="56"	firing_frame="56"	ani_f="73"	local_f="0"	/>
    				<effect	visual_type="-1"	movemethod="0"	/>
    				<condition	twohand="1"	dual="0"	onehand="0"	bracer="0"	exclusive="1"	usecase="4099"	/>
    			</attribute>
    			<skill_param	exp1="56"	exp2="59"	>
    				<power	atk="18,0,50,11115"	ar="10,100"	critrate="0,0"	critdmg="0,0"	/>
    				<cost	ctime="-340,9380"	mp="46,405"	mpadd=""	sp="0"	/>
    				<mission_cost	upkeepctime="0"	mission_ctime="-340,9380"	/>
    			</skill_param>
    		</skill_main>
    		<skill_main	id="190"	name="skill0190"	type="1"	multi="1"	group="1"	dur="0,8000"	bfx_dur="1"	value_ref="1"	bfx_ref="1"	intensity="0"	element="0"	desc="skill_desc0190"	icon_id="J_icn_skill190"	>
    			<attribute	target="1"	max_target="49"	reach="4"	mreach="1"	range="3"	range_type="0"	>
    				<code	grip_calc="1"	anicode="1243"	fxcode_on="2352"	fxcode_keep="-1"	/>
    				<frame	term="73"	blendlimit="65"	hit_frame="53"	firing_frame="53"	ani_f="72"	local_f="0"	/>
    				<effect	visual_type="-1"	movemethod="0"	/>
    				<condition	twohand="0"	dual="1"	onehand="0"	bracer="0"	exclusive="2"	usecase="4108"	/>
    			</attribute>
    			<skill_param	exp1="56"	exp2="59"	>
    				<power	atk="18,0,90,12965"	ar="10,100"	critrate="0,0"	critdmg="0,25"	/>
    				<cost	ctime="-400,9765"	mp="46,405"	mpadd=""	sp="0"	/>
    				<mission_cost	upkeepctime="0"	mission_ctime="-400,9765"	/>
    			</skill_param>
    		</skill_main>
    		<skill_main	id="191"	name="skill0191"	type="1"	multi="1"	group="1"	dur="0,8000"	bfx_dur="1"	value_ref="1"	bfx_ref="1"	intensity="0"	element="0"	desc="skill_desc0191"	icon_id="J_icn_skill191"	>
    			<attribute	target="1"	max_target="49"	reach="5"	mreach="1"	range="3"	range_type="0"	>
    				<code	grip_calc="1"	anicode="1246"	fxcode_on="2353"	fxcode_keep="-1"	/>
    				<frame	term="73"	blendlimit="65"	hit_frame="51"	firing_frame="51"	ani_f="73"	local_f="0"	/>
    				<effect	visual_type="-1"	movemethod="0"	/>
    				<condition	twohand="0"	dual="0"	onehand="1"	bracer="0"	exclusive="5"	usecase="4864"	/>
    			</attribute>
    			<skill_param	exp1="56"	exp2="59"	>
    				<power	atk="19,0,60,8840"	ar="10,100"	critrate="0,0"	critdmg="0,50"	/>
    				<cost	ctime="-400,8360"	mp="46,405"	mpadd=""	sp="0"	/>
    				<mission_cost	upkeepctime="0"	mission_ctime="-400,8360"	/>
    			</skill_param>
    		</skill_main>
    		<skill_main	id="193"	name="skill0193"	type="2"	multi="1"	group="1"	dur="0,8000"	bfx_dur="1"	value_ref="1"	bfx_ref="1"	intensity="0"	element="0"	desc="skill_desc0193"	icon_id="J_icn_skill193"	>
    			<attribute	target="1"	max_target="49"	reach="6"	mreach="1"	range="3"	range_type="0"	>
    				<code	grip_calc="1"	anicode="233"	fxcode_on="2355"	fxcode_keep="-1"	/>
    				<frame	term="72"	blendlimit="64"	hit_frame="57"	firing_frame="57"	ani_f="72"	local_f="0"	/>
    				<effect	visual_type="-1"	movemethod="0"	/>
    				<condition	twohand="0"	dual="0"	onehand="0"	bracer="1"	exclusive="3"	usecase="4144"	/>
    			</attribute>
    			<skill_param	exp1="54"	exp2="57"	>
    				<power	atk="0,18,25,9940"	ar="10,100"	critrate="0,0"	critdmg="0,0"	/>
    				<cost	ctime="-370,8855"	mp="41,405"	mpadd=""	sp="0"	/>
    				<mission_cost	upkeepctime="0"	mission_ctime="-370,8855"	/>
    			</skill_param>
    		</skill_main>
    		<skill_main	id="194"	name="skill0194"	type="2"	multi="1"	group="1"	dur="0,8000"	bfx_dur="1"	value_ref="1"	bfx_ref="1"	intensity="0"	element="0"	desc="skill_desc0194"	icon_id="J_icn_skill194"	>
    			<attribute	target="1"	max_target="49"	reach="8"	mreach="1"	range="3"	range_type="0"	>
    				<code	grip_calc="1"	anicode="234"	fxcode_on="2356"	fxcode_keep="-1"	/>
    				<frame	term="72"	blendlimit="65"	hit_frame="47"	firing_frame="47"	ani_f="72"	local_f="0"	/>
    				<effect	visual_type="-1"	movemethod="0"	/>
    				<condition	twohand="0"	dual="0"	onehand="0"	bracer="1"	exclusive="4"	usecase="4288"	/>
    			</attribute>
    			<skill_param	exp1="54"	exp2="57"	>
    				<power	atk="0,19,70,12225"	ar="10,100"	critrate="0,0"	critdmg="0,0"	/>
    				<cost	ctime="-400,8855"	mp="41,405"	mpadd=""	sp="0"	/>
    				<mission_cost	upkeepctime="0"	mission_ctime="-400,8855"	/>
    			</skill_param>
    		</skill_main>
    		<skill_main	id="195"	name="skill0195"	type="4"	multi="0"	group="0"	dur=""	bfx_dur="0"	value_ref="1"	bfx_ref="0"	intensity="0"	element="0"	desc="skill_desc0195"	icon_id="J_icn_skill195"	>
    			<attribute	target="0"	max_target="1"	reach="-1"	mreach="-1"	range="-1"	range_type="-1"	>
    				<code	grip_calc="0"	anicode="-1"	fxcode_on="-1"	fxcode_keep="-1"	/>
    				<frame	term="0"	blendlimit="-1"	hit_frame="-1"	firing_frame="-1"	ani_f="0"	local_f="0"	/>
    				<effect	visual_type="-1"	movemethod="-1"	/>
    				<condition	twohand="1"	dual="1"	onehand="1"	bracer="1"	exclusive="0"	usecase="24575"	/>
    			</attribute>
    			<skill_param	exp1="0"	exp2="0"	>
    				<power	atk="0,0"	ar=""	critrate=""	critdmg=""	/>
    				<cost	ctime=""	mp=""	mpadd=""	sp="-1"	/>
    				<mission_cost	upkeepctime="0"	mission_ctime=""	/>
    			</skill_param>
    		</skill_main>
    		<skill_main	id="200"	name="skill0200"	type="1"	multi="0"	group="24"	dur="30000,30000"	bfx_dur="0"	value_ref="1"	bfx_ref="0"	intensity="0"	element="0"	desc="skill_desc0200"	icon_id="J_icn_skill200"	>
    			<attribute	target="4"	max_target="1"	reach="0"	mreach="-1"	range="1"	range_type="-1"	>
    				<code	grip_calc="7"	anicode="1000"	fxcode_on="240"	fxcode_keep="200"	/>
    				<frame	term="66"	blendlimit="-1"	hit_frame="40"	firing_frame="40"	ani_f="60"	local_f="34"	/>
    				<effect	visual_type="0"	movemethod="-1"	/>
    				<condition	twohand="1"	dual="1"	onehand="0"	bracer="0"	exclusive="0"	usecase="20495"	/>
    			</attribute>
    			<skill_param	exp1="11"	exp2="12"	>
    				<power	atk="10,140"	ar=""	critrate=""	critdmg=""	/>
    				<cost	ctime="-223,4243"	mp="17,153"	mpadd=""	sp="-1"	/>
    				<mission_cost	upkeepctime="0"	mission_ctime="-223,4243"	/>
    			</skill_param>
    		</skill_main>
    		<skill_main	id="201"	name="skill0201"	type="1"	multi="0"	group="24"	dur="30000,30000"	bfx_dur="0"	value_ref="1"	bfx_ref="0"	intensity="0"	element="0"	desc="skill_desc0201"	icon_id="J_icn_skill201"	>
    			<attribute	target="4"	max_target="1"	reach="0"	mreach="-1"	range="1"	range_type="-1"	>
    				<code	grip_calc="7"	anicode="1000"	fxcode_on="243"	fxcode_keep="203"	/>
    				<frame	term="66"	blendlimit="-1"	hit_frame="40"	firing_frame="40"	ani_f="60"	local_f="34"	/>
    				<effect	visual_type="0"	movemethod="-1"	/>
    				<condition	twohand="1"	dual="1"	onehand="0"	bracer="0"	exclusive="0"	usecase="20495"	/>
    			</attribute>
    			<skill_param	exp1="11"	exp2="12"	>
    				<power	atk="15,240"	ar=""	critrate=""	critdmg=""	/>
    				<cost	ctime="-223,4243"	mp="24,216"	mpadd=""	sp="-1"	/>
    				<mission_cost	upkeepctime="0"	mission_ctime="-223,4243"	/>
    			</skill_param>
    		</skill_main>
    		<skill_main	id="202"	name="skill0202"	type="1"	multi="0"	group="24"	dur="30000,30000"	bfx_dur="0"	value_ref="1"	bfx_ref="0"	intensity="0"	element="0"	desc="skill_desc0202"	icon_id="J_icn_skill202"	>
    			<attribute	target="4"	max_target="1"	reach="0"	mreach="-1"	range="1"	range_type="-1"	>
    				<code	grip_calc="7"	anicode="1000"	fxcode_on="246"	fxcode_keep="206"	/>
    				<frame	term="66"	blendlimit="-1"	hit_frame="40"	firing_frame="40"	ani_f="60"	local_f="34"	/>
    				<effect	visual_type="0"	movemethod="-1"	/>
    				<condition	twohand="1"	dual="1"	onehand="0"	bracer="0"	exclusive="0"	usecase="20495"	/>
    			</attribute>
    			<skill_param	exp1="11"	exp2="12"	>
    				<power	atk="20,340"	ar=""	critrate=""	critdmg=""	/>
    				<cost	ctime="-223,4243"	mp="30,270"	mpadd=""	sp="-1"	/>
    				<mission_cost	upkeepctime="0"	mission_ctime="-223,4243"	/>
    			</skill_param>
    		</skill_main>
    		<skill_main	id="203"	name="skill0203"	type="1"	multi="0"	group="24"	dur="30000,30000"	bfx_dur="0"	value_ref="1"	bfx_ref="0"	intensity="0"	element="0"	desc="skill_desc0203"	icon_id="J_icn_skill203"	>
    			<attribute	target="4"	max_target="1"	reach="0"	mreach="-1"	range="1"	range_type="-1"	>
    				<code	grip_calc="1"	anicode="1000"	fxcode_on="249"	fxcode_keep="-1"	/>
    				<frame	term="66"	blendlimit="-1"	hit_frame="40"	firing_frame="40"	ani_f="60"	local_f="34"	/>
    				<effect	visual_type="1"	movemethod="-1"	/>
    				<condition	twohand="1"	dual="1"	onehand="0"	bracer="0"	exclusive="0"	usecase="20495"	/>
    			</attribute>
    			<skill_param	exp1="11"	exp2="12"	>
    				<power	atk="0,0"	ar=""	critrate=""	critdmg=""	/>
    				<cost	ctime="-223,4243"	mp="12,108"	mpadd=""	sp="-1"	/>
    				<mission_cost	upkeepctime="0"	mission_ctime="-223,4243"	/>
    			</skill_param>
    		</skill_main>
    		<skill_main	id="204"	name="skill0204"	type="4"	multi="0"	group="0"	dur=""	bfx_dur="0"	value_ref="1"	bfx_ref="0"	intensity="0"	element="0"	desc="skill_desc0204"	icon_id="J_icn_skill204"	>
    			<attribute	target="4"	max_target="1"	reach="0"	mreach="-1"	range="-1"	range_type="-1"	>
    				<code	grip_calc="1"	anicode="1000"	fxcode_on="250"	fxcode_keep="-1"	/>
    				<frame	term="66"	blendlimit="-1"	hit_frame="40"	firing_frame="40"	ani_f="60"	local_f="34"	/>
    				<effect	visual_type="1"	movemethod="-1"	/>
    				<condition	twohand="1"	dual="1"	onehand="0"	bracer="0"	exclusive="0"	usecase="20495"	/>
    			</attribute>
    			<skill_param	exp1="0"	exp2="0"	>
    				<power	atk="0,0"	ar=""	critrate=""	critdmg=""	/>
    				<cost	ctime=""	mp=""	mpadd=""	sp="-1"	/>
    				<mission_cost	upkeepctime="0"	mission_ctime=""	/>
    			</skill_param>
    		</skill_main>
    		<skill_main	id="205"	name="skill0205"	type="4"	multi="0"	group="0"	dur=""	bfx_dur="0"	value_ref="1"	bfx_ref="0"	intensity="0"	element="0"	desc="skill_desc0205"	icon_id="J_icn_skill205"	>
    			<attribute	target="4"	max_target="1"	reach="0"	mreach="-1"	range="-1"	range_type="-1"	>
    				<code	grip_calc="1"	anicode="1000"	fxcode_on="251"	fxcode_keep="209"	/>
    				<frame	term="66"	blendlimit="-1"	hit_frame="40"	firing_frame="40"	ani_f="60"	local_f="34"	/>
    				<effect	visual_type="1"	movemethod="-1"	/>
    				<condition	twohand="1"	dual="1"	onehand="0"	bracer="0"	exclusive="0"	usecase="20495"	/>
    			</attribute>
    			<skill_param	exp1="0"	exp2="0"	>
    				<power	atk="0,0"	ar=""	critrate=""	critdmg=""	/>
    				<cost	ctime=""	mp=""	mpadd=""	sp="-1"	/>
    				<mission_cost	upkeepctime="0"	mission_ctime=""	/>
    			</skill_param>
    		</skill_main>
    		<skill_main	id="206"	name="skill0206"	type="1"	multi="1"	group="25"	dur="0,30000"	bfx_dur="0"	value_ref="1"	bfx_ref="0"	intensity="0"	element="0"	desc="skill_desc0206"	icon_id="J_icn_skill206"	>
    			<attribute	target="3"	max_target="4"	reach="0"	mreach="-1"	range="3"	range_type="-1"	>
    				<code	grip_calc="1"	anicode="201"	fxcode_on="252"	fxcode_keep="-1"	/>
    				<frame	term="45"	blendlimit="-1"	hit_frame="30"	firing_frame="30"	ani_f="45"	local_f="0"	/>
    				<effect	visual_type="1"	movemethod="-1"	/>
    				<condition	twohand="1"	dual="0"	onehand="0"	bracer="0"	exclusive="1"	usecase="20495"	/>
    			</attribute>
    			<skill_param	exp1="8"	exp2="8"	>
    				<power	atk="0,0"	ar=""	critrate=""	critdmg=""	/>
    				<cost	ctime="0,180000"	mp="29,261"	mpadd=""	sp="-1"	/>
    				<mission_cost	upkeepctime="1"	mission_ctime="0,180000"	/>
    			</skill_param>
    		</skill_main>
    		<skill_main	id="207"	name="skill0207"	type="1"	multi="1"	group="25"	dur="0,30000"	bfx_dur="0"	value_ref="1"	bfx_ref="0"	intensity="0"	element="0"	desc="skill_desc0207"	icon_id="J_icn_skill207"	>
    			<attribute	target="3"	max_target="9"	reach="0"	mreach="-1"	range="3"	range_type="-1"	>
    				<code	grip_calc="1"	anicode="205"	fxcode_on="253"	fxcode_keep="-1"	/>
    				<frame	term="45"	blendlimit="-1"	hit_frame="30"	firing_frame="30"	ani_f="45"	local_f="0"	/>
    				<effect	visual_type="1"	movemethod="-1"	/>
    				<condition	twohand="0"	dual="1"	onehand="0"	bracer="0"	exclusive="2"	usecase="20495"	/>
    			</attribute>
    			<skill_param	exp1="8"	exp2="8"	>
    				<power	atk="0,0"	ar=""	critrate=""	critdmg=""	/>
    				<cost	ctime="0,180000"	mp="30,270"	mpadd=""	sp="-1"	/>
    				<mission_cost	upkeepctime="1"	mission_ctime="0,180000"	/>
    			</skill_param>
    		</skill_main>
    		<skill_main	id="208"	name="skill0208"	type="1"	multi="0"	group="5"	dur=""	bfx_dur="0"	value_ref="0"	bfx_ref="0"	intensity="1"	element="0"	desc="skill_desc0208"	icon_id="J_icn_skill208"	>
    			<attribute	target="4"	max_target="1"	reach="8"	mreach="1"	range="1"	range_type="-1"	>
    				<code	grip_calc="0"	anicode="35"	fxcode_on="192"	fxcode_keep="-1"	/>
    				<frame	term="24"	blendlimit="-1"	hit_frame="18"	firing_frame="0"	ani_f="24"	local_f="0"	/>
    				<effect	visual_type="-1"	movemethod="1"	/>
    				<condition	twohand="1"	dual="1"	onehand="1"	bracer="1"	exclusive="0"	usecase="24575"	/>
    			</attribute>
    			<skill_param	exp1="0"	exp2="0"	>
    				<power	atk=""	ar=""	critrate=""	critdmg=""	/>
    				<cost	ctime="-200,2600"	mp="12,108"	mpadd=""	sp="-1"	/>
    				<mission_cost	upkeepctime="0"	mission_ctime="-200,2600"	/>
    			</skill_param>
    		</skill_main>
    		<skill_main	id="209"	name="skill0209"	type="1"	multi="0"	group="5"	dur=""	bfx_dur="0"	value_ref="0"	bfx_ref="0"	intensity="1"	element="0"	desc="skill_desc0209"	icon_id="J_icn_skill209"	>
    			<attribute	target="4"	max_target="1"	reach="4"	mreach="1"	range="1"	range_type="-1"	>
    				<code	grip_calc="0"	anicode="36"	fxcode_on="193"	fxcode_keep="-1"	/>
    				<frame	term="16"	blendlimit="-1"	hit_frame="7"	firing_frame="0"	ani_f="16"	local_f="0"	/>
    				<effect	visual_type="-1"	movemethod="5"	/>
    				<condition	twohand="1"	dual="1"	onehand="1"	bracer="1"	exclusive="0"	usecase="24575"	/>
    			</attribute>
    			<skill_param	exp1="0"	exp2="0"	>
    				<power	atk=""	ar=""	critrate=""	critdmg=""	/>
    				<cost	ctime="-200,2333"	mp="5,45"	mpadd=""	sp="-1"	/>
    				<mission_cost	upkeepctime="0"	mission_ctime="-200,2333"	/>
    			</skill_param>
    		</skill_main>
    		<skill_main	id="210"	name="skill0210"	type="1"	multi="0"	group="24"	dur="500,5000"	bfx_dur="0"	value_ref="1"	bfx_ref="0"	intensity="0"	element="0"	desc="skill_desc0210"	icon_id="J_icn_skill210"	>
    			<attribute	target="4"	max_target="1"	reach="0"	mreach="-1"	range="4"	range_type="-1"	>
    				<code	grip_calc="0"	anicode="201"	fxcode_on="254"	fxcode_keep="-1"	/>
    				<frame	term="45"	blendlimit="-1"	hit_frame="30"	firing_frame="30"	ani_f="45"	local_f="0"	/>
    				<effect	visual_type="1"	movemethod="-1"	/>
    				<condition	twohand="1"	dual="1"	onehand="0"	bracer="0"	exclusive="0"	usecase="20495"	/>
    			</attribute>
    			<skill_param	exp1="8"	exp2="8"	>
    				<power	atk=""	ar=""	critrate=""	critdmg=""	/>
    				<cost	ctime="0,300000"	mp="30,270"	mpadd=""	sp="-1"	/>
    				<mission_cost	upkeepctime="1"	mission_ctime="0,300000"	/>
    			</skill_param>
    		</skill_main>
    		<skill_main	id="211"	name="skill0211"	type="4"	multi="0"	group="0"	dur=""	bfx_dur="0"	value_ref="1"	bfx_ref="0"	intensity="0"	element="0"	desc="skill_desc0211"	icon_id="J_icn_skill211"	>
    			<attribute	target="4"	max_target="1"	reach="0"	mreach="-1"	range="-1"	range_type="-1"	>
    				<code	grip_calc="0"	anicode="1000"	fxcode_on="255"	fxcode_keep="-1"	/>
    				<frame	term="67"	blendlimit="-1"	hit_frame="30"	firing_frame="30"	ani_f="60"	local_f="23"	/>
    				<effect	visual_type="1"	movemethod="-1"	/>
    				<condition	twohand="0"	dual="1"	onehand="0"	bracer="0"	exclusive="2"	usecase="20492"	/>
    			</attribute>
    			<skill_param	exp1="0"	exp2="0"	>
    				<power	atk="0,0"	ar=""	critrate=""	critdmg=""	/>
    				<cost	ctime=""	mp=""	mpadd=""	sp="-1"	/>
    				<mission_cost	upkeepctime="0"	mission_ctime=""	/>
    			</skill_param>
    		</skill_main>
    		<skill_main	id="212"	name="skill0212"	type="1"	multi="0"	group="24"	dur="0,15000"	bfx_dur="0"	value_ref="1"	bfx_ref="0"	intensity="0"	element="0"	desc="skill_desc0212"	icon_id="J_icn_skill212"	>
    			<attribute	target="4"	max_target="1"	reach="0"	mreach="-1"	range="1"	range_type="-1"	>
    				<code	grip_calc="0"	anicode="207"	fxcode_on="256"	fxcode_keep="-1"	/>
    				<frame	term="45"	blendlimit="-1"	hit_frame="30"	firing_frame="30"	ani_f="45"	local_f="0"	/>
    				<effect	visual_type="1"	movemethod="-1"	/>
    				<condition	twohand="0"	dual="1"	onehand="0"	bracer="0"	exclusive="2"	usecase="20492"	/>
    			</attribute>
    			<skill_param	exp1="8"	exp2="8"	>
    				<power	atk=""	ar=""	critrate=""	critdmg=""	/>
    				<cost	ctime="-223,4243"	mp="29,261"	mpadd=""	sp="-1"	/>
    				<mission_cost	upkeepctime="0"	mission_ctime="-223,4243"	/>
    			</skill_param>
    		</skill_main>
    		<skill_main	id="213"	name="skill0213"	type="1"	multi="0"	group="24"	dur="0,15000"	bfx_dur="0"	value_ref="1"	bfx_ref="0"	intensity="0"	element="0"	desc="skill_desc0213"	icon_id="J_icn_skill213"	>
    			<attribute	target="4"	max_target="1"	reach="0"	mreach="-1"	range="1"	range_type="-1"	>
    				<code	grip_calc="0"	anicode="205"	fxcode_on="257"	fxcode_keep="-1"	/>
    				<frame	term="32"	blendlimit="-1"	hit_frame="30"	firing_frame="30"	ani_f="32"	local_f="0"	/>
    				<effect	visual_type="1"	movemethod="-1"	/>
    				<condition	twohand="0"	dual="1"	onehand="0"	bracer="0"	exclusive="2"	usecase="20492"	/>
    			</attribute>
    			<skill_param	exp1="8"	exp2="8"	>
    				<power	atk=""	ar=""	critrate=""	critdmg=""	/>
    				<cost	ctime="0,300000"	mp="30,270"	mpadd=""	sp="-1"	/>
    				<mission_cost	upkeepctime="1"	mission_ctime="0,300000"	/>
    			</skill_param>
    		</skill_main>
    		<skill_main	id="214"	name="skill0214"	type="1"	multi="0"	group="24"	dur="0,10000"	bfx_dur="0"	value_ref="1"	bfx_ref="0"	intensity="0"	element="0"	desc="skill_desc0214"	icon_id="J_icn_skill214"	>
    			<attribute	target="4"	max_target="1"	reach="0"	mreach="-1"	range="1"	range_type="-1"	>
    				<code	grip_calc="0"	anicode="207"	fxcode_on="258"	fxcode_keep="-1"	/>
    				<frame	term="37"	blendlimit="-1"	hit_frame="30"	firing_frame="30"	ani_f="37"	local_f="0"	/>
    				<effect	visual_type="1"	movemethod="-1"	/>
    				<condition	twohand="0"	dual="1"	onehand="0"	bracer="0"	exclusive="2"	usecase="20492"	/>
    			</attribute>
    			<skill_param	exp1="8"	exp2="8"	>
    				<power	atk=""	ar=""	critrate=""	critdmg=""	/>
    				<cost	ctime="0,180000"	mp="30,270"	mpadd=""	sp="-1"	/>
    				<mission_cost	upkeepctime="1"	mission_ctime="0,180000"	/>
    			</skill_param>
    		</skill_main>
    		<skill_main	id="215"	name="skill0215"	type="1"	multi="0"	group="24"	dur="0,10000"	bfx_dur="0"	value_ref="1"	bfx_ref="0"	intensity="0"	element="0"	desc="skill_desc0215"	icon_id="J_icn_skill215"	>
    			<attribute	target="4"	max_target="1"	reach="0"	mreach="-1"	range="1"	range_type="-1"	>
    				<code	grip_calc="0"	anicode="205"	fxcode_on="259"	fxcode_keep="210"	/>
    				<frame	term="33"	blendlimit="-1"	hit_frame="30"	firing_frame="30"	ani_f="33"	local_f="0"	/>
    				<effect	visual_type="1"	movemethod="-1"	/>
    				<condition	twohand="0"	dual="1"	onehand="0"	bracer="0"	exclusive="2"	usecase="20492"	/>
    			</attribute>
    			<skill_param	exp1="8"	exp2="8"	>
    				<power	atk=""	ar=""	critrate=""	critdmg=""	/>
    				<cost	ctime="0,180000"	mp="30,270"	mpadd=""	sp="-1"	/>
    				<mission_cost	upkeepctime="1"	mission_ctime="0,180000"	/>
    			</skill_param>
    		</skill_main>
    		<skill_main	id="216"	name="skill0216"	type="4"	multi="0"	group="0"	dur=""	bfx_dur="0"	value_ref="1"	bfx_ref="0"	intensity="0"	element="0"	desc="skill_desc0216"	icon_id="J_icn_skill216"	>
    			<attribute	target="4"	max_target="1"	reach="0"	mreach="-1"	range="-1"	range_type="-1"	>
    				<code	grip_calc="0"	anicode="204"	fxcode_on="260"	fxcode_keep="-1"	/>
    				<frame	term="45"	blendlimit="-1"	hit_frame="30"	firing_frame="30"	ani_f="45"	local_f="0"	/>
    				<effect	visual_type="1"	movemethod="-1"	/>
    				<condition	twohand="1"	dual="0"	onehand="0"	bracer="0"	exclusive="1"	usecase="20483"	/>
    			</attribute>
    			<skill_param	exp1="0"	exp2="0"	>
    				<power	atk="0,0"	ar=""	critrate=""	critdmg=""	/>
    				<cost	ctime=""	mp=""	mpadd=""	sp="-1"	/>
    				<mission_cost	upkeepctime="0"	mission_ctime=""	/>
    			</skill_param>
    		</skill_main>
    		<skill_main	id="217"	name="skill0217"	type="1"	multi="1"	group="24"	dur="30000,30000"	bfx_dur="0"	value_ref="1"	bfx_ref="0"	intensity="0"	element="0"	desc="skill_desc0217"	icon_id="J_icn_skill217"	>
    			<attribute	target="4"	max_target="7"	reach="0"	mreach="-1"	range="17"	range_type="-1"	>
    				<code	grip_calc="0"	anicode="203"	fxcode_on="261"	fxcode_keep="-1"	/>
    				<frame	term="30"	blendlimit="-1"	hit_frame="11"	firing_frame="11"	ani_f="30"	local_f="0"	/>
    				<effect	visual_type="1"	movemethod="-1"	/>
    				<condition	twohand="1"	dual="1"	onehand="1"	bracer="1"	exclusive="1"	usecase="20483"	/>
    			</attribute>
    			<skill_param	exp1="8"	exp2="8"	>
    				<power	atk=""	ar=""	critrate=""	critdmg=""	/>
    				<cost	ctime="-223,4243"	mp="30,270"	mpadd=""	sp="-1"	/>
    				<mission_cost	upkeepctime="0"	mission_ctime="-223,4243"	/>
    			</skill_param>
    		</skill_main>
    		<skill_main	id="218"	name="skill0218"	type="1"	multi="1"	group="24"	dur="0,30000"	bfx_dur="0"	value_ref="1"	bfx_ref="0"	intensity="0"	element="0"	desc="skill_desc0218"	icon_id="J_icn_skill218"	>
    			<attribute	target="20"	max_target="7"	reach="0"	mreach="-1"	range="17"	range_type="-1"	>
    				<code	grip_calc="0"	anicode="203"	fxcode_on="262"	fxcode_keep="-1"	/>
    				<frame	term="30"	blendlimit="-1"	hit_frame="11"	firing_frame="11"	ani_f="30"	local_f="0"	/>
    				<effect	visual_type="1"	movemethod="-1"	/>
    				<condition	twohand="1"	dual="1"	onehand="1"	bracer="1"	exclusive="1"	usecase="20483"	/>
    			</attribute>
    			<skill_param	exp1="8"	exp2="8"	>
    				<power	atk=""	ar=""	critrate=""	critdmg=""	/>
    				<cost	ctime="0,300000"	mp="30,270"	mpadd=""	sp="-1"	/>
    				<mission_cost	upkeepctime="1"	mission_ctime="0,300000"	/>
    			</skill_param>
    		</skill_main>
    		<skill_main	id="219"	name="skill0219"	type="1"	multi="0"	group="24"	dur="0,30000"	bfx_dur="0"	value_ref="1"	bfx_ref="0"	intensity="0"	element="0"	desc="skill_desc0219"	icon_id="J_icn_skill219"	>
    			<attribute	target="4"	max_target="1"	reach="0"	mreach="-1"	range="1"	range_type="-1"	>
    				<code	grip_calc="0"	anicode="202"	fxcode_on="263"	fxcode_keep="-1"	/>
    				<frame	term="45"	blendlimit="-1"	hit_frame="30"	firing_frame="30"	ani_f="45"	local_f="0"	/>
    				<effect	visual_type="1"	movemethod="-1"	/>
    				<condition	twohand="1"	dual="0"	onehand="0"	bracer="0"	exclusive="1"	usecase="20483"	/>
    			</attribute>
    			<skill_param	exp1="8"	exp2="8"	>
    				<power	atk=""	ar=""	critrate=""	critdmg=""	/>
    				<cost	ctime="0,300000"	mp="30,270"	mpadd=""	sp="-1"	/>
    				<mission_cost	upkeepctime="1"	mission_ctime="0,300000"	/>
    			</skill_param>
    		</skill_main>
    		<skill_main	id="220"	name="skill0220"	type="1"	multi="0"	group="24"	dur="0,30000"	bfx_dur="0"	value_ref="1"	bfx_ref="0"	intensity="0"	element="0"	desc="skill_desc0220"	icon_id="J_icn_skill220"	>
    			<attribute	target="4"	max_target="1"	reach="0"	mreach="-1"	range="1"	range_type="-1"	>
    				<code	grip_calc="0"	anicode="203"	fxcode_on="264"	fxcode_keep="-1"	/>
    				<frame	term="30"	blendlimit="-1"	hit_frame="11"	firing_frame="11"	ani_f="30"	local_f="0"	/>
    				<effect	visual_type="1"	movemethod="-1"	/>
    				<condition	twohand="1"	dual="0"	onehand="0"	bracer="0"	exclusive="1"	usecase="20483"	/>
    			</attribute>
    			<skill_param	exp1="8"	exp2="8"	>
    				<power	atk=""	ar=""	critrate=""	critdmg=""	/>
    				<cost	ctime="0,300000"	mp="30,270"	mpadd=""	sp="-1"	/>
    				<mission_cost	upkeepctime="1"	mission_ctime="0,300000"	/>
    			</skill_param>
    		</skill_main>
    		<skill_main	id="221"	name="skill0221"	type="1"	multi="0"	group="24"	dur="0,30000"	bfx_dur="0"	value_ref="1"	bfx_ref="0"	intensity="0"	element="0"	desc="skill_desc0221"	icon_id="J_icn_skill221"	>
    			<attribute	target="4"	max_target="1"	reach="0"	mreach="-1"	range="1"	range_type="-1"	>
    				<code	grip_calc="0"	anicode="203"	fxcode_on="265"	fxcode_keep="211"	/>
    				<frame	term="30"	blendlimit="-1"	hit_frame="11"	firing_frame="11"	ani_f="30"	local_f="0"	/>
    				<effect	visual_type="1"	movemethod="-1"	/>
    				<condition	twohand="1"	dual="0"	onehand="0"	bracer="0"	exclusive="1"	usecase="20483"	/>
    			</attribute>
    			<skill_param	exp1="8"	exp2="8"	>
    				<power	atk="100,1000"	ar=""	critrate=""	critdmg=""	/>
    				<cost	ctime="0,180000"	mp="30,270"	mpadd=""	sp="-1"	/>
    				<mission_cost	upkeepctime="1"	mission_ctime="0,180000"	/>
    			</skill_param>
    		</skill_main>
    		<skill_main	id="222"	name="skill0222"	type="1"	multi="1"	group="24"	dur="0,30000"	bfx_dur="0"	value_ref="1"	bfx_ref="0"	intensity="0"	element="0"	desc="skill_desc0222"	icon_id="J_icn_skill222"	>
    			<attribute	target="4"	max_target="7"	reach="0"	mreach="-1"	range="17"	range_type="-1"	>
    				<code	grip_calc="0"	anicode="203"	fxcode_on="262"	fxcode_keep="-1"	/>
    				<frame	term="30"	blendlimit="-1"	hit_frame="11"	firing_frame="11"	ani_f="30"	local_f="0"	/>
    				<effect	visual_type="1"	movemethod="-1"	/>
    				<condition	twohand="1"	dual="1"	onehand="1"	bracer="1"	exclusive="1"	usecase="20483"	/>
    			</attribute>
    			<skill_param	exp1="0"	exp2="0"	>
    				<power	atk=""	ar=""	critrate=""	critdmg=""	/>
    				<cost	ctime="0,300000"	mp="30,270"	mpadd=""	sp="-1"	/>
    				<mission_cost	upkeepctime="0"	mission_ctime="0,300000"	/>
    			</skill_param>
    		</skill_main>
    		<skill_main	id="223"	name="skill0223"	type="2"	multi="0"	group="24"	dur="30000,30000"	bfx_dur="0"	value_ref="1"	bfx_ref="0"	intensity="0"	element="0"	desc="skill_desc0223"	icon_id="J_icn_skill223"	>
    			<attribute	target="4"	max_target="1"	reach="0"	mreach="-1"	range="1"	range_type="-1"	>
    				<code	grip_calc="0"	anicode="201"	fxcode_on="267"	fxcode_keep="-1"	/>
    				<frame	term="30"	blendlimit="-1"	hit_frame="14"	firing_frame="14"	ani_f="30"	local_f="0"	/>
    				<effect	visual_type="1"	movemethod="-1"	/>
    				<condition	twohand="1"	dual="1"	onehand="1"	bracer="1"	exclusive="0"	usecase="24575"	/>
    			</attribute>
    			<skill_param	exp1="8"	exp2="8"	>
    				<power	atk=""	ar=""	critrate=""	critdmg=""	/>
    				<cost	ctime="-223,4243"	mp="25,225"	mpadd=""	sp="-1"	/>
    				<mission_cost	upkeepctime="0"	mission_ctime="-223,4243"	/>
    			</skill_param>
    		</skill_main>
    		<skill_main	id="224"	name="skill0224"	type="2"	multi="0"	group="24"	dur="0,20000"	bfx_dur="0"	value_ref="1"	bfx_ref="0"	intensity="0"	element="0"	desc="skill_desc0224"	icon_id="J_icn_skill224"	>
    			<attribute	target="4"	max_target="7"	reach="0"	mreach="-1"	range="17"	range_type="-1"	>
    				<code	grip_calc="0"	anicode="214"	fxcode_on="268"	fxcode_keep="-1"	/>
    				<frame	term="30"	blendlimit="-1"	hit_frame="14"	firing_frame="14"	ani_f="30"	local_f="0"	/>
    				<effect	visual_type="1"	movemethod="-1"	/>
    				<condition	twohand="1"	dual="1"	onehand="1"	bracer="1"	exclusive="5"	usecase="29440"	/>
    			</attribute>
    			<skill_param	exp1="8"	exp2="8"	>
    				<power	atk=""	ar=""	critrate=""	critdmg=""	/>
    				<cost	ctime="0,300000"	mp="28,252"	mpadd=""	sp="-1"	/>
    				<mission_cost	upkeepctime="1"	mission_ctime="0,300000"	/>
    			</skill_param>
    		</skill_main>
    		<skill_main	id="225"	name="skill0225"	type="2"	multi="0"	group="24"	dur="0,20000"	bfx_dur="0"	value_ref="1"	bfx_ref="0"	intensity="0"	element="0"	desc="skill_desc0225"	icon_id="J_icn_skill225"	>
    			<attribute	target="4"	max_target="1"	reach="0"	mreach="-1"	range="1"	range_type="-1"	>
    				<code	grip_calc="0"	anicode="213"	fxcode_on="269"	fxcode_keep="-1"	/>
    				<frame	term="30"	blendlimit="-1"	hit_frame="14"	firing_frame="14"	ani_f="30"	local_f="0"	/>
    				<effect	visual_type="1"	movemethod="-1"	/>
    				<condition	twohand="0"	dual="0"	onehand="1"	bracer="0"	exclusive="5"	usecase="29440"	/>
    			</attribute>
    			<skill_param	exp1="8"	exp2="8"	>
    				<power	atk=""	ar=""	critrate=""	critdmg=""	/>
    				<cost	ctime="0,300000"	mp="28,252"	mpadd=""	sp="-1"	/>
    				<mission_cost	upkeepctime="1"	mission_ctime="0,300000"	/>
    			</skill_param>
    		</skill_main>
    		<skill_main	id="226"	name="skill0226"	type="2"	multi="0"	group="24"	dur="0,10000"	bfx_dur="0"	value_ref="1"	bfx_ref="0"	intensity="0"	element="0"	desc="skill_desc0226"	icon_id="J_icn_skill226"	>
    			<attribute	target="4"	max_target="1"	reach="0"	mreach="-1"	range="1"	range_type="-1"	>
    				<code	grip_calc="0"	anicode="208"	fxcode_on="270"	fxcode_keep="-1"	/>
    				<frame	term="45"	blendlimit="-1"	hit_frame="30"	firing_frame="30"	ani_f="45"	local_f="0"	/>
    				<effect	visual_type="1"	movemethod="-1"	/>
    				<condition	twohand="0"	dual="0"	onehand="0"	bracer="1"	exclusive="3"	usecase="20528"	/>
    			</attribute>
    			<skill_param	exp1="8"	exp2="8"	>
    				<power	atk=""	ar=""	critrate=""	critdmg=""	/>
    				<cost	ctime="0,180000"	mp="28,252"	mpadd=""	sp="-1"	/>
    				<mission_cost	upkeepctime="1"	mission_ctime="0,180000"	/>
    			</skill_param>
    		</skill_main>
    		<skill_main	id="227"	name="skill0227"	type="2"	multi="1"	group="24"	dur="0,30000"	bfx_dur="0"	value_ref="1"	bfx_ref="0"	intensity="0"	element="0"	desc="skill_desc0227"	icon_id="J_icn_skill227"	>
    			<attribute	target="20"	max_target="7"	reach="0"	mreach="-1"	range="17"	range_type="-1"	>
    				<code	grip_calc="0"	anicode="208"	fxcode_on="271"	fxcode_keep="-1"	/>
    				<frame	term="45"	blendlimit="-1"	hit_frame="30"	firing_frame="30"	ani_f="45"	local_f="0"	/>
    				<effect	visual_type="1"	movemethod="-1"	/>
    				<condition	twohand="1"	dual="1"	onehand="1"	bracer="1"	exclusive="3"	usecase="20528"	/>
    			</attribute>
    			<skill_param	exp1="8"	exp2="8"	>
    				<power	atk=""	ar=""	critrate=""	critdmg=""	/>
    				<cost	ctime="0,300000"	mp="28,252"	mpadd=""	sp="-1"	/>
    				<mission_cost	upkeepctime="1"	mission_ctime="0,300000"	/>
    			</skill_param>
    		</skill_main>
    		<skill_main	id="228"	name="skill0228"	type="2"	multi="1"	group="24"	dur="0,30000"	bfx_dur="0"	value_ref="1"	bfx_ref="0"	intensity="0"	element="0"	desc="skill_desc0228"	icon_id="J_icn_skill228"	>
    			<attribute	target="20"	max_target="7"	reach="0"	mreach="-1"	range="17"	range_type="-1"	>
    				<code	grip_calc="0"	anicode="210"	fxcode_on="272"	fxcode_keep="-1"	/>
    				<frame	term="45"	blendlimit="-1"	hit_frame="30"	firing_frame="30"	ani_f="45"	local_f="0"	/>
    				<effect	visual_type="1"	movemethod="-1"	/>
    				<condition	twohand="1"	dual="1"	onehand="1"	bracer="1"	exclusive="3"	usecase="20528"	/>
    			</attribute>
    			<skill_param	exp1="8"	exp2="8"	>
    				<power	atk=""	ar=""	critrate=""	critdmg=""	/>
    				<cost	ctime="0,300000"	mp="28,252"	mpadd=""	sp="-1"	/>
    				<mission_cost	upkeepctime="1"	mission_ctime="0,300000"	/>
    			</skill_param>
    		</skill_main>
    		<skill_main	id="229"	name="skill0229"	type="2"	multi="0"	group="24"	dur="0,30000"	bfx_dur="0"	value_ref="1"	bfx_ref="0"	intensity="0"	element="0"	desc="skill_desc0229"	icon_id="J_icn_skill229"	>
    			<attribute	target="6"	max_target="1"	reach="7"	mreach="0"	range="1"	range_type="-1"	>
    				<code	grip_calc="0"	anicode="210"	fxcode_on="273"	fxcode_keep="-1"	/>
    				<frame	term="52"	blendlimit="-1"	hit_frame="30"	firing_frame="30"	ani_f="45"	local_f="23"	/>
    				<effect	visual_type="1"	movemethod="-1"	/>
    				<condition	twohand="1"	dual="1"	onehand="1"	bracer="1"	exclusive="3"	usecase="20528"	/>
    			</attribute>
    			<skill_param	exp1="9"	exp2="9"	>
    				<power	atk="0,0"	ar=""	critrate=""	critdmg=""	/>
    				<cost	ctime="0,180000"	mp="28,252"	mpadd=""	sp="-1"	/>
    				<mission_cost	upkeepctime="1"	mission_ctime="0,180000"	/>
    			</skill_param>
    		</skill_main>
    		<skill_main	id="230"	name="skill0230"	type="2"	multi="0"	group="24"	dur="30000,30000"	bfx_dur="0"	value_ref="1"	bfx_ref="0"	intensity="0"	element="0"	desc="skill_desc0230"	icon_id="J_icn_skill230"	>
    			<attribute	target="4"	max_target="1"	reach="0"	mreach="-1"	range="1"	range_type="-1"	>
    				<code	grip_calc="0"	anicode="137"	fxcode_on="274"	fxcode_keep="-1"	/>
    				<frame	term="30"	blendlimit="-1"	hit_frame="15"	firing_frame="15"	ani_f="30"	local_f="23"	/>
    				<effect	visual_type="1"	movemethod="-1"	/>
    				<condition	twohand="1"	dual="1"	onehand="1"	bracer="1"	exclusive="0"	usecase="24575"	/>
    			</attribute>
    			<skill_param	exp1="11"	exp2="12"	>
    				<power	atk="0,0"	ar=""	critrate=""	critdmg=""	/>
    				<cost	ctime="-223,4243"	mp="4,36"	mpadd=""	sp="-1"	/>
    				<mission_cost	upkeepctime="0"	mission_ctime="-223,4243"	/>
    			</skill_param>
    		</skill_main>
    		<skill_main	id="231"	name="skill0231"	type="2"	multi="0"	group="25"	dur="1000,9000"	bfx_dur="0"	value_ref="1"	bfx_ref="0"	intensity="0"	element="0"	desc="skill_desc0231"	icon_id="J_icn_skill231"	>
    			<attribute	target="3"	max_target="1"	reach="8"	mreach="-1"	range="1"	range_type="-1"	>
    				<code	grip_calc="0"	anicode="81"	fxcode_on="275"	fxcode_keep="-1"	/>
    				<frame	term="27"	blendlimit="-1"	hit_frame="12"	firing_frame="12"	ani_f="33"	local_f="18"	/>
    				<effect	visual_type="2"	movemethod="-1"	/>
    				<condition	twohand="0"	dual="0"	onehand="0"	bracer="1"	exclusive="3"	usecase="20528"	/>
    			</attribute>
    			<skill_param	exp1="5"	exp2="5"	>
    				<power	atk="0,0"	ar=""	critrate=""	critdmg=""	/>
    				<cost	ctime="-90,1710"	mp="16,144"	mpadd=""	sp="-1"	/>
    				<mission_cost	upkeepctime="0"	mission_ctime="-90,1710"	/>
    			</skill_param>
    		</skill_main>
    		<skill_main	id="232"	name="skill0232"	type="2"	multi="0"	group="24"	dur="30000,30000"	bfx_dur="0"	value_ref="1"	bfx_ref="0"	intensity="0"	element="0"	desc="skill_desc0232"	icon_id="J_icn_skill232"	>
    			<attribute	target="6"	max_target="1"	reach="8"	mreach="-1"	range="1"	range_type="-1"	>
    				<code	grip_calc="0"	anicode="137"	fxcode_on="276"	fxcode_keep="-1"	/>
    				<frame	term="30"	blendlimit="-1"	hit_frame="15"	firing_frame="15"	ani_f="30"	local_f="23"	/>
    				<effect	visual_type="1"	movemethod="-1"	/>
    				<condition	twohand="1"	dual="1"	onehand="1"	bracer="1"	exclusive="3"	usecase="20528"	/>
    			</attribute>
    			<skill_param	exp1="11"	exp2="12"	>
    				<power	atk="0,0"	ar=""	critrate=""	critdmg=""	/>
    				<cost	ctime="-223,4243"	mp="20,180"	mpadd=""	sp="-1"	/>
    				<mission_cost	upkeepctime="0"	mission_ctime="-223,4243"	/>
    			</skill_param>
    		</skill_main>
    		<skill_main	id="233"	name="skill0233"	type="2"	multi="1"	group="1"	dur=""	bfx_dur="5"	value_ref="0"	bfx_ref="1"	intensity="0"	element="6"	desc="skill_desc0233"	icon_id="J_icn_skill233"	>
    			<attribute	target="1"	max_target="49"	reach="0"	mreach="1"	range="3"	range_type="0"	>
    				<code	grip_calc="0"	anicode="81"	fxcode_on="769"	fxcode_keep="-1"	/>
    				<frame	term="38"	blendlimit="30"	hit_frame="20"	firing_frame="20"	ani_f="33"	local_f="15"	/>
    				<effect	visual_type="-1"	movemethod="0"	/>
    				<condition	twohand="0"	dual="0"	onehand="0"	bracer="1"	exclusive="3"	usecase="4144"	/>
    			</attribute>
    			<skill_param	exp1="6"	exp2="6"	>
    				<power	atk="0,11,16,1626"	ar="10,100"	critrate="0,0"	critdmg="0,0"	/>
    				<cost	ctime="-139,3897"	mp="25,225"	mpadd=""	sp="-1"	/>
    				<mission_cost	upkeepctime="0"	mission_ctime="-139,3897"	/>
    			</skill_param>
    		</skill_main>
    		<skill_main	id="234"	name="skill0234"	type="2"	multi="0"	group="5"	dur=""	bfx_dur="0"	value_ref="0"	bfx_ref="0"	intensity="1"	element="0"	desc="skill_desc0234"	icon_id="J_icn_skill234"	>
    			<attribute	target="4"	max_target="1"	reach="8"	mreach="-1"	range="1"	range_type="-1"	>
    				<code	grip_calc="0"	anicode="4"	fxcode_on="30"	fxcode_keep="-1"	/>
    				<frame	term="15"	blendlimit="-1"	hit_frame="15"	firing_frame="15"	ani_f="35"	local_f="35"	/>
    				<effect	visual_type="-1"	movemethod="11"	/>
    				<condition	twohand="0"	dual="0"	onehand="0"	bracer="1"	exclusive="3"	usecase="20528"	/>
    			</attribute>
    			<skill_param	exp1="0"	exp2="0"	>
    				<power	atk=""	ar=""	critrate=""	critdmg=""	/>
    				<cost	ctime="-200,2300"	mp="25,225"	mpadd=""	sp="-1"	/>
    				<mission_cost	upkeepctime="0"	mission_ctime="-200,2300"	/>
    			</skill_param>
    		</skill_main>
    		<skill_main	id="235"	name="skill0235"	type="2"	multi="1"	group="24"	dur="30000,30000"	bfx_dur="0"	value_ref="1"	bfx_ref="0"	intensity="0"	element="0"	desc="skill_desc0235"	icon_id="J_icn_skill235"	>
    			<attribute	target="20"	max_target="7"	reach="0"	mreach="-1"	range="17"	range_type="-1"	>
    				<code	grip_calc="0"	anicode="210"	fxcode_on="277"	fxcode_keep="-1"	/>
    				<frame	term="45"	blendlimit="-1"	hit_frame="30"	firing_frame="30"	ani_f="45"	local_f="0"	/>
    				<effect	visual_type="1"	movemethod="-1"	/>
    				<condition	twohand="1"	dual="1"	onehand="1"	bracer="1"	exclusive="3"	usecase="20528"	/>
    			</attribute>
    			<skill_param	exp1="8"	exp2="8"	>
    				<power	atk="0,0"	ar=""	critrate=""	critdmg=""	/>
    				<cost	ctime="-223,4243"	mp="28,252"	mpadd=""	sp="-1"	/>
    				<mission_cost	upkeepctime="0"	mission_ctime="-223,4243"	/>
    			</skill_param>
    		</skill_main>
    		<skill_main	id="236"	name="skill0236"	type="2"	multi="0"	group="24"	dur="30000,30000"	bfx_dur="0"	value_ref="1"	bfx_ref="0"	intensity="0"	element="0"	desc="skill_desc0236"	icon_id="J_icn_skill236"	>
    			<attribute	target="6"	max_target="1"	reach="8"	mreach="-1"	range="1"	range_type="-1"	>
    				<code	grip_calc="0"	anicode="137"	fxcode_on="278"	fxcode_keep="-1"	/>
    				<frame	term="30"	blendlimit="-1"	hit_frame="15"	firing_frame="15"	ani_f="30"	local_f="23"	/>
    				<effect	visual_type="2"	movemethod="-1"	/>
    				<condition	twohand="1"	dual="1"	onehand="1"	bracer="1"	exclusive="3"	usecase="20528"	/>
    			</attribute>
    			<skill_param	exp1="11"	exp2="12"	>
    				<power	atk="0,0"	ar=""	critrate=""	critdmg=""	/>
    				<cost	ctime="-223,4243"	mp="25,225"	mpadd=""	sp="-1"	/>
    				<mission_cost	upkeepctime="0"	mission_ctime="-223,4243"	/>
    			</skill_param>
    		</skill_main>
    		<skill_main	id="237"	name="skill0237"	type="2"	multi="0"	group="24"	dur="30000,30000"	bfx_dur="0"	value_ref="1"	bfx_ref="0"	intensity="0"	element="0"	desc="skill_desc0237"	icon_id="J_icn_skill237"	>
    			<attribute	target="6"	max_target="1"	reach="8"	mreach="-1"	range="1"	range_type="-1"	>
    				<code	grip_calc="0"	anicode="137"	fxcode_on="279"	fxcode_keep="-1"	/>
    				<frame	term="30"	blendlimit="-1"	hit_frame="15"	firing_frame="15"	ani_f="30"	local_f="23"	/>
    				<effect	visual_type="2"	movemethod="-1"	/>
    				<condition	twohand="1"	dual="1"	onehand="1"	bracer="1"	exclusive="4"	usecase="20672"	/>
    			</attribute>
    			<skill_param	exp1="11"	exp2="12"	>
    				<power	atk="0,0"	ar=""	critrate=""	critdmg=""	/>
    				<cost	ctime="-223,4243"	mp="11,99"	mpadd=""	sp="-1"	/>
    				<mission_cost	upkeepctime="0"	mission_ctime="-223,4243"	/>
    			</skill_param>
    		</skill_main>
    		<skill_main	id="238"	name="skill0238"	type="2"	multi="0"	group="24"	dur="30000,30000"	bfx_dur="0"	value_ref="1"	bfx_ref="0"	intensity="0"	element="0"	desc="skill_desc0238"	icon_id="J_icn_skill238"	>
    			<attribute	target="6"	max_target="1"	reach="8"	mreach="-1"	range="1"	range_type="-1"	>
    				<code	grip_calc="0"	anicode="137"	fxcode_on="280"	fxcode_keep="-1"	/>
    				<frame	term="33"	blendlimit="-1"	hit_frame="15"	firing_frame="15"	ani_f="33"	local_f="23"	/>
    				<effect	visual_type="2"	movemethod="-1"	/>
    				<condition	twohand="1"	dual="1"	onehand="1"	bracer="1"	exclusive="4"	usecase="20672"	/>
    			</attribute>
    			<skill_param	exp1="11"	exp2="12"	>
    				<power	atk="0,0"	ar=""	critrate=""	critdmg=""	/>
    				<cost	ctime="-223,4243"	mp="11,99"	mpadd=""	sp="-1"	/>
    				<mission_cost	upkeepctime="0"	mission_ctime="-223,4243"	/>
    			</skill_param>
    		</skill_main>
    		<skill_main	id="239"	name="skill0239"	type="2"	multi="0"	group="25"	dur="1000,9000"	bfx_dur="0"	value_ref="1"	bfx_ref="0"	intensity="0"	element="0"	desc="skill_desc0239"	icon_id="J_icn_skill239"	>
    			<attribute	target="3"	max_target="1"	reach="8"	mreach="-1"	range="1"	range_type="-1"	>
    				<code	grip_calc="0"	anicode="81"	fxcode_on="281"	fxcode_keep="-1"	/>
    				<frame	term="27"	blendlimit="-1"	hit_frame="12"	firing_frame="12"	ani_f="33"	local_f="18"	/>
    				<effect	visual_type="2"	movemethod="-1"	/>
    				<condition	twohand="0"	dual="0"	onehand="1"	bracer="1"	exclusive="0"	usecase="23744"	/>
    			</attribute>
    			<skill_param	exp1="5"	exp2="5"	>
    				<power	atk="0,0"	ar=""	critrate=""	critdmg=""	/>
    				<cost	ctime="-90,1710"	mp="17,153"	mpadd=""	sp="-1"	/>
    				<mission_cost	upkeepctime="0"	mission_ctime="-90,1710"	/>
    			</skill_param>
    		</skill_main>
    		<skill_main	id="240"	name="skill0240"	type="4"	multi="0"	group="0"	dur=""	bfx_dur="0"	value_ref="1"	bfx_ref="0"	intensity="0"	element="0"	desc="skill_desc0240"	icon_id="J_icn_skill240"	>
    			<attribute	target="4"	max_target="1"	reach="0"	mreach="-1"	range="-1"	range_type="-1"	>
    				<code	grip_calc="0"	anicode="137"	fxcode_on="282"	fxcode_keep="-1"	/>
    				<frame	term="30"	blendlimit="-1"	hit_frame="15"	firing_frame="15"	ani_f="30"	local_f="23"	/>
    				<effect	visual_type="2"	movemethod="-1"	/>
    				<condition	twohand="0"	dual="0"	onehand="0"	bracer="1"	exclusive="4"	usecase="20672"	/>
    			</attribute>
    			<skill_param	exp1="0"	exp2="0"	>
    				<power	atk="0,0"	ar=""	critrate=""	critdmg=""	/>
    				<cost	ctime=""	mp=""	mpadd=""	sp="-1"	/>
    				<mission_cost	upkeepctime="0"	mission_ctime=""	/>
    			</skill_param>
    		</skill_main>
    		<skill_main	id="241"	name="skill0241"	type="2"	multi="0"	group="25"	dur="1000,9000"	bfx_dur="0"	value_ref="1"	bfx_ref="0"	intensity="0"	element="0"	desc="skill_desc0241"	icon_id="J_icn_skill241"	>
    			<attribute	target="3"	max_target="1"	reach="8"	mreach="-1"	range="1"	range_type="-1"	>
    				<code	grip_calc="0"	anicode="81"	fxcode_on="283"	fxcode_keep="-1"	/>
    				<frame	term="27"	blendlimit="-1"	hit_frame="12"	firing_frame="12"	ani_f="33"	local_f="18"	/>
    				<effect	visual_type="2"	movemethod="-1"	/>
    				<condition	twohand="0"	dual="0"	onehand="1"	bracer="1"	exclusive="0"	usecase="23744"	/>
    			</attribute>
    			<skill_param	exp1="5"	exp2="5"	>
    				<power	atk="0,0"	ar=""	critrate=""	critdmg=""	/>
    				<cost	ctime="-90,1710"	mp="20,180"	mpadd=""	sp="-1"	/>
    				<mission_cost	upkeepctime="0"	mission_ctime="-90,1710"	/>
    			</skill_param>
    		</skill_main>
    		<skill_main	id="242"	name="skill0242"	type="2"	multi="0"	group="24"	dur="30000,30000"	bfx_dur="0"	value_ref="1"	bfx_ref="0"	intensity="0"	element="0"	desc="skill_desc0242"	icon_id="J_icn_skill242"	>
    			<attribute	target="6"	max_target="1"	reach="8"	mreach="-1"	range="1"	range_type="-1"	>
    				<code	grip_calc="0"	anicode="137"	fxcode_on="284"	fxcode_keep="212"	/>
    				<frame	term="30"	blendlimit="-1"	hit_frame="15"	firing_frame="15"	ani_f="30"	local_f="0"	/>
    				<effect	visual_type="2"	movemethod="-1"	/>
    				<condition	twohand="1"	dual="1"	onehand="1"	bracer="1"	exclusive="0"	usecase="20720"	/>
    			</attribute>
    			<skill_param	exp1="11"	exp2="12"	>
    				<power	atk="10,90"	ar=""	critrate=""	critdmg=""	/>
    				<cost	ctime="-223,4243"	mp="24,216"	mpadd=""	sp="-1"	/>
    				<mission_cost	upkeepctime="0"	mission_ctime="-223,4243"	/>
    			</skill_param>
    		</skill_main>
    		<skill_main	id="243"	name="skill0243"	type="2"	multi="0"	group="24"	dur="30000,30000"	bfx_dur="0"	value_ref="1"	bfx_ref="0"	intensity="0"	element="0"	desc="skill_desc0243"	icon_id="J_icn_skill243"	>
    			<attribute	target="6"	max_target="1"	reach="8"	mreach="-1"	range="1"	range_type="-1"	>
    				<code	grip_calc="0"	anicode="137"	fxcode_on="285"	fxcode_keep="-1"	/>
    				<frame	term="30"	blendlimit="-1"	hit_frame="15"	firing_frame="15"	ani_f="30"	local_f="23"	/>
    				<effect	visual_type="2"	movemethod="-1"	/>
    				<condition	twohand="1"	dual="1"	onehand="1"	bracer="1"	exclusive="4"	usecase="20672"	/>
    			</attribute>
    			<skill_param	exp1="11"	exp2="12"	>
    				<power	atk="0,0"	ar=""	critrate=""	critdmg=""	/>
    				<cost	ctime="-223,4243"	mp="23,207"	mpadd=""	sp="-1"	/>
    				<mission_cost	upkeepctime="0"	mission_ctime="-223,4243"	/>
    			</skill_param>
    		</skill_main>
    		<skill_main	id="244"	name="skill0244"	type="2"	multi="0"	group="24"	dur="30000,30000"	bfx_dur="0"	value_ref="1"	bfx_ref="0"	intensity="0"	element="0"	desc="skill_desc0244"	icon_id="J_icn_skill244"	>
    			<attribute	target="6"	max_target="1"	reach="8"	mreach="-1"	range="1"	range_type="-1"	>
    				<code	grip_calc="0"	anicode="137"	fxcode_on="286"	fxcode_keep="-1"	/>
    				<frame	term="30"	blendlimit="-1"	hit_frame="15"	firing_frame="15"	ani_f="30"	local_f="23"	/>
    				<effect	visual_type="2"	movemethod="-1"	/>
    				<condition	twohand="1"	dual="1"	onehand="1"	bracer="1"	exclusive="4"	usecase="20672"	/>
    			</attribute>
    			<skill_param	exp1="11"	exp2="12"	>
    				<power	atk="0,0"	ar=""	critrate=""	critdmg=""	/>
    				<cost	ctime="-223,4243"	mp="24,216"	mpadd=""	sp="-1"	/>
    				<mission_cost	upkeepctime="0"	mission_ctime="-223,4243"	/>
    			</skill_param>
    		</skill_main>
    		<skill_main	id="245"	name="skill0245"	type="2"	multi="0"	group="26"	dur=""	bfx_dur="0"	value_ref="1"	bfx_ref="0"	intensity="0"	element="0"	desc="skill_desc0245"	icon_id="J_icn_skill245"	>
    			<attribute	target="6"	max_target="1"	reach="8"	mreach="1"	range="1"	range_type="0"	>
    				<code	grip_calc="0"	anicode="137"	fxcode_on="196"	fxcode_keep="-1"	/>
    				<frame	term="30"	blendlimit="-1"	hit_frame="15"	firing_frame="15"	ani_f="30"	local_f="0"	/>
    				<effect	visual_type="-1"	movemethod="-1"	/>
    				<condition	twohand="0"	dual="0"	onehand="0"	bracer="1"	exclusive="4"	usecase="20672"	/>
    			</attribute>
    			<skill_param	exp1="0"	exp2="0"	>
    				<power	atk="0,0,300,1200"	ar=""	critrate=""	critdmg=""	/>
    				<cost	ctime="100,1100"	mp="25,225"	mpadd=""	sp="-1"	/>
    				<mission_cost	upkeepctime="0"	mission_ctime="100,1100"	/>
    			</skill_param>
    		</skill_main>
    		<skill_main	id="246"	name="skill0246"	type="2"	multi="0"	group="24"	dur="30000,30000"	bfx_dur="0"	value_ref="1"	bfx_ref="0"	intensity="0"	element="0"	desc="skill_desc0246"	icon_id="J_icn_skill246"	>
    			<attribute	target="6"	max_target="1"	reach="8"	mreach="-1"	range="1"	range_type="-1"	>
    				<code	grip_calc="0"	anicode="137"	fxcode_on="287"	fxcode_keep="-1"	/>
    				<frame	term="30"	blendlimit="-1"	hit_frame="15"	firing_frame="15"	ani_f="30"	local_f="23"	/>
    				<effect	visual_type="1"	movemethod="-1"	/>
    				<condition	twohand="1"	dual="1"	onehand="1"	bracer="1"	exclusive="4"	usecase="20672"	/>
    			</attribute>
    			<skill_param	exp1="11"	exp2="12"	>
    				<power	atk="0,0"	ar=""	critrate=""	critdmg=""	/>
    				<cost	ctime="-223,4243"	mp="25,225"	mpadd=""	sp="-1"	/>
    				<mission_cost	upkeepctime="0"	mission_ctime="-223,4243"	/>
    			</skill_param>
    		</skill_main>
    		<skill_main	id="247"	name="skill0247"	type="2"	multi="1"	group="26"	dur=""	bfx_dur="0"	value_ref="1"	bfx_ref="0"	intensity="0"	element="0"	desc="skill_desc0247"	icon_id="J_icn_skill247"	>
    			<attribute	target="20"	max_target="7"	reach="0"	mreach="1"	range="17"	range_type="0"	>
    				<code	grip_calc="0"	anicode="212"	fxcode_on="197"	fxcode_keep="-1"	/>
    				<frame	term="30"	blendlimit="-1"	hit_frame="15"	firing_frame="15"	ani_f="36"	local_f="35"	/>
    				<effect	visual_type="-1"	movemethod="-1"	/>
    				<condition	twohand="1"	dual="1"	onehand="1"	bracer="1"	exclusive="4"	usecase="20672"	/>
    			</attribute>
    			<skill_param	exp1="8"	exp2="8"	>
    				<power	atk="0,0,300,1200"	ar=""	critrate=""	critdmg=""	/>
    				<cost	ctime="0,20000"	mp="28,252"	mpadd=""	sp="-1"	/>
    				<mission_cost	upkeepctime="0"	mission_ctime="0,20000"	/>
    			</skill_param>
    		</skill_main>
    		<skill_main	id="248"	name="skill0248"	type="2"	multi="0"	group="24"	dur="30000,30000"	bfx_dur="0"	value_ref="1"	bfx_ref="0"	intensity="0"	element="0"	desc="skill_desc0248"	icon_id="J_icn_skill248"	>
    			<attribute	target="4"	max_target="1"	reach="0"	mreach="-1"	range="-1"	range_type="-1"	>
    				<code	grip_calc="0"	anicode="137"	fxcode_on="288"	fxcode_keep="213"	/>
    				<frame	term="30"	blendlimit="-1"	hit_frame="15"	firing_frame="15"	ani_f="30"	local_f="23"	/>
    				<effect	visual_type="2"	movemethod="-1"	/>
    				<condition	twohand="0"	dual="0"	onehand="1"	bracer="0"	exclusive="5"	usecase="21248"	/>
    			</attribute>
    			<skill_param	exp1="11"	exp2="12"	>
    				<power	atk="0,0"	ar=""	critrate=""	critdmg=""	/>
    				<cost	ctime="-223,4243"	mp="11,99"	mpadd=""	sp="-1"	/>
    				<mission_cost	upkeepctime="0"	mission_ctime="-223,4243"	/>
    			</skill_param>
    		</skill_main>
    		<skill_main	id="249"	name="skill0249"	type="2"	multi="0"	group="26"	dur=""	bfx_dur="0"	value_ref="1"	bfx_ref="0"	intensity="0"	element="2"	desc="skill_desc0249"	icon_id="J_icn_skill249"	>
    			<attribute	target="6"	max_target="1"	reach="8"	mreach="1"	range="1"	range_type="0"	>
    				<code	grip_calc="0"	anicode="137"	fxcode_on="191"	fxcode_keep="-1"	/>
    				<frame	term="30"	blendlimit="-1"	hit_frame="11"	firing_frame="11"	ani_f="30"	local_f="0"	/>
    				<effect	visual_type="-1"	movemethod="-1"	/>
    				<condition	twohand="0"	dual="0"	onehand="1"	bracer="0"	exclusive="5"	usecase="21248"	/>
    			</attribute>
    			<skill_param	exp1="0"	exp2="0"	>
    				<power	atk="0,0,100,600"	ar=""	critrate=""	critdmg=""	/>
    				<cost	ctime="-217,4115"	mp="18,162"	mpadd=""	sp="-1"	/>
    				<mission_cost	upkeepctime="0"	mission_ctime="-217,4115"	/>
    			</skill_param>
    		</skill_main>
    		<skill_main	id="250"	name="skill0250"	type="4"	multi="0"	group="0"	dur=""	bfx_dur="0"	value_ref="1"	bfx_ref="0"	intensity="0"	element="0"	desc="skill_desc0250"	icon_id="J_icn_skill250"	>
    			<attribute	target="4"	max_target="1"	reach="0"	mreach="-1"	range="-1"	range_type="-1"	>
    				<code	grip_calc="0"	anicode="137"	fxcode_on="289"	fxcode_keep="214"	/>
    				<frame	term="30"	blendlimit="-1"	hit_frame="29"	firing_frame="29"	ani_f="30"	local_f="0"	/>
    				<effect	visual_type="1"	movemethod="-1"	/>
    				<condition	twohand="0"	dual="0"	onehand="1"	bracer="0"	exclusive="5"	usecase="29440"	/>
    			</attribute>
    			<skill_param	exp1="0"	exp2="0"	>
    				<power	atk="0,0"	ar=""	critrate=""	critdmg=""	/>
    				<cost	ctime=""	mp=""	mpadd=""	sp="-1"	/>
    				<mission_cost	upkeepctime="0"	mission_ctime=""	/>
    			</skill_param>
    		</skill_main>
    		<skill_main	id="251"	name="skill0251"	type="2"	multi="0"	group="24"	dur="0,30000"	bfx_dur="0"	value_ref="1"	bfx_ref="0"	intensity="0"	element="0"	desc="skill_desc0251"	icon_id="J_icn_skill251"	>
    			<attribute	target="4"	max_target="1"	reach="0"	mreach="-1"	range="1"	range_type="-1"	>
    				<code	grip_calc="0"	anicode="214"	fxcode_on="290"	fxcode_keep="215"	/>
    				<frame	term="32"	blendlimit="-1"	hit_frame="30"	firing_frame="30"	ani_f="32"	local_f="0"	/>
    				<effect	visual_type="0"	movemethod="-1"	/>
    				<condition	twohand="0"	dual="0"	onehand="1"	bracer="0"	exclusive="5"	usecase="21248"	/>
    			</attribute>
    			<skill_param	exp1="8"	exp2="8"	>
    				<power	atk="0,0"	ar=""	critrate=""	critdmg=""	/>
    				<cost	ctime="0,300000"	mp="28,252"	mpadd=""	sp="-1"	/>
    				<mission_cost	upkeepctime="1"	mission_ctime="0,300000"	/>
    			</skill_param>
    		</skill_main>
    		<skill_main	id="252"	name="skill0252"	type="2"	multi="0"	group="24"	dur="30000,30000"	bfx_dur="0"	value_ref="1"	bfx_ref="0"	intensity="0"	element="0"	desc="skill_desc0252"	icon_id="J_icn_skill252"	>
    			<attribute	target="4"	max_target="1"	reach="0"	mreach="-1"	range="1"	range_type="-1"	>
    				<code	grip_calc="0"	anicode="189"	fxcode_on="340"	fxcode_keep="347"	/>
    				<frame	term="62"	blendlimit="-1"	hit_frame="25"	firing_frame="22"	ani_f="87"	local_f="47"	/>
    				<effect	visual_type="0"	movemethod="-1"	/>
    				<condition	twohand="0"	dual="0"	onehand="1"	bracer="0"	exclusive="6"	usecase="23552"	/>
    			</attribute>
    			<skill_param	exp1="10"	exp2="11"	>
    				<power	atk="10,50"	ar=""	critrate=""	critdmg=""	/>
    				<cost	ctime="-223,4243"	mp="4,36"	mpadd=""	sp="-1"	/>
    				<mission_cost	upkeepctime="0"	mission_ctime="-223,4243"	/>
    			</skill_param>
    		</skill_main>
    		<skill_main	id="253"	name="skill0253"	type="4"	multi="0"	group="0"	dur=""	bfx_dur="0"	value_ref="1"	bfx_ref="0"	intensity="0"	element="1"	desc="skill_desc0253"	icon_id="J_icn_skill253"	>
    			<attribute	target="4"	max_target="1"	reach="0"	mreach="-1"	range="-1"	range_type="-1"	>
    				<code	grip_calc="0"	anicode="137"	fxcode_on="341"	fxcode_keep="-1"	/>
    				<frame	term="30"	blendlimit="-1"	hit_frame="15"	firing_frame="15"	ani_f="30"	local_f="0"	/>
    				<effect	visual_type="1"	movemethod="-1"	/>
    				<condition	twohand="0"	dual="0"	onehand="1"	bracer="0"	exclusive="6"	usecase="23552"	/>
    			</attribute>
    			<skill_param	exp1="0"	exp2="0"	>
    				<power	atk="0,0"	ar=""	critrate=""	critdmg=""	/>
    				<cost	ctime=""	mp=""	mpadd=""	sp="-1"	/>
    				<mission_cost	upkeepctime="0"	mission_ctime=""	/>
    			</skill_param>
    		</skill_main>
    		<skill_main	id="254"	name="skill0254"	type="4"	multi="0"	group="0"	dur=""	bfx_dur="0"	value_ref="1"	bfx_ref="0"	intensity="0"	element="2"	desc="skill_desc0254"	icon_id="J_icn_skill254"	>
    			<attribute	target="4"	max_target="1"	reach="0"	mreach="-1"	range="-1"	range_type="-1"	>
    				<code	grip_calc="0"	anicode="137"	fxcode_on="342"	fxcode_keep="-1"	/>
    				<frame	term="30"	blendlimit="-1"	hit_frame="15"	firing_frame="15"	ani_f="30"	local_f="0"	/>
    				<effect	visual_type="1"	movemethod="-1"	/>
    				<condition	twohand="0"	dual="0"	onehand="1"	bracer="0"	exclusive="6"	usecase="23552"	/>
    			</attribute>
    			<skill_param	exp1="0"	exp2="0"	>
    				<power	atk="0,0"	ar=""	critrate=""	critdmg=""	/>
    				<cost	ctime=""	mp=""	mpadd=""	sp="-1"	/>
    				<mission_cost	upkeepctime="0"	mission_ctime=""	/>
    			</skill_param>
    		</skill_main>
    		<skill_main	id="255"	name="skill0255"	type="4"	multi="0"	group="0"	dur=""	bfx_dur="0"	value_ref="1"	bfx_ref="0"	intensity="0"	element="3"	desc="skill_desc0255"	icon_id="J_icn_skill255"	>
    			<attribute	target="4"	max_target="1"	reach="0"	mreach="-1"	range="-1"	range_type="-1"	>
    				<code	grip_calc="0"	anicode="137"	fxcode_on="343"	fxcode_keep="350"	/>
    				<frame	term="30"	blendlimit="-1"	hit_frame="15"	firing_frame="15"	ani_f="30"	local_f="0"	/>
    				<effect	visual_type="1"	movemethod="-1"	/>
    				<condition	twohand="0"	dual="0"	onehand="1"	bracer="0"	exclusive="6"	usecase="23552"	/>
    			</attribute>
    			<skill_param	exp1="0"	exp2="0"	>
    				<power	atk="0,0"	ar=""	critrate=""	critdmg=""	/>
    				<cost	ctime=""	mp=""	mpadd=""	sp="-1"	/>
    				<mission_cost	upkeepctime="0"	mission_ctime=""	/>
    			</skill_param>
    		</skill_main>
    		<skill_main	id="256"	name="skill0256"	type="2"	multi="0"	group="24"	dur="30000,30000"	bfx_dur="0"	value_ref="1"	bfx_ref="0"	intensity="0"	element="4"	desc="skill_desc0256"	icon_id="J_icn_skill256"	>
    			<attribute	target="4"	max_target="1"	reach="0"	mreach="-1"	range="1"	range_type="-1"	>
    				<code	grip_calc="0"	anicode="189"	fxcode_on="344"	fxcode_keep="351"	/>
    				<frame	term="30"	blendlimit="-1"	hit_frame="15"	firing_frame="15"	ani_f="30"	local_f="0"	/>
    				<effect	visual_type="0"	movemethod="-1"	/>
    				<condition	twohand="0"	dual="0"	onehand="1"	bracer="0"	exclusive="6"	usecase="23552"	/>
    			</attribute>
    			<skill_param	exp1="10"	exp2="11"	>
    				<power	atk="10,90"	ar=""	critrate=""	critdmg=""	/>
    				<cost	ctime="-223,4243"	mp="10,90"	mpadd=""	sp="-1"	/>
    				<mission_cost	upkeepctime="0"	mission_ctime="-223,4243"	/>
    			</skill_param>
    		</skill_main>
    		<skill_main	id="257"	name="skill0257"	type="2"	multi="0"	group="25"	dur="1000,9000"	bfx_dur="0"	value_ref="1"	bfx_ref="0"	intensity="0"	element="0"	desc="skill_desc0257"	icon_id="J_icn_skill257"	>
    			<attribute	target="3"	max_target="1"	reach="8"	mreach="-1"	range="1"	range_type="-1"	>
    				<code	grip_calc="0"	anicode="81"	fxcode_on="291"	fxcode_keep="-1"	/>
    				<frame	term="27"	blendlimit="-1"	hit_frame="12"	firing_frame="12"	ani_f="33"	local_f="18"	/>
    				<effect	visual_type="2"	movemethod="-1"	/>
    				<condition	twohand="0"	dual="0"	onehand="1"	bracer="0"	exclusive="6"	usecase="23552"	/>
    			</attribute>
    			<skill_param	exp1="5"	exp2="5"	>
    				<power	atk="0,0"	ar=""	critrate=""	critdmg=""	/>
    				<cost	ctime="-90,1710"	mp="17,153"	mpadd=""	sp="-1"	/>
    				<mission_cost	upkeepctime="0"	mission_ctime="-90,1710"	/>
    			</skill_param>
    		</skill_main>
    		<skill_main	id="258"	name="skill0258"	type="2"	multi="0"	group="24"	dur="30000,30000"	bfx_dur="0"	value_ref="1"	bfx_ref="0"	intensity="0"	element="6"	desc="skill_desc0258"	icon_id="J_icn_skill258"	>
    			<attribute	target="4"	max_target="1"	reach="0"	mreach="-1"	range="1"	range_type="-1"	>
    				<code	grip_calc="0"	anicode="189"	fxcode_on="346"	fxcode_keep="353"	/>
    				<frame	term="30"	blendlimit="-1"	hit_frame="15"	firing_frame="15"	ani_f="30"	local_f="0"	/>
    				<effect	visual_type="0"	movemethod="-1"	/>
    				<condition	twohand="0"	dual="0"	onehand="1"	bracer="0"	exclusive="6"	usecase="23552"	/>
    			</attribute>
    			<skill_param	exp1="10"	exp2="11"	>
    				<power	atk="10,290"	ar=""	critrate=""	critdmg=""	/>
    				<cost	ctime="-223,4243"	mp="23,207"	mpadd=""	sp="-1"	/>
    				<mission_cost	upkeepctime="0"	mission_ctime="-223,4243"	/>
    			</skill_param>
    		</skill_main>
    		<skill_main	id="259"	name="skill0259"	type="2"	multi="0"	group="24"	dur="30000,30000"	bfx_dur="0"	value_ref="1"	bfx_ref="0"	intensity="0"	element="5"	desc="skill_desc0259"	icon_id="J_icn_skill259"	>
    			<attribute	target="4"	max_target="1"	reach="0"	mreach="-1"	range="1"	range_type="-1"	>
    				<code	grip_calc="0"	anicode="189"	fxcode_on="345"	fxcode_keep="352"	/>
    				<frame	term="30"	blendlimit="-1"	hit_frame="15"	firing_frame="15"	ani_f="30"	local_f="0"	/>
    				<effect	visual_type="0"	movemethod="-1"	/>
    				<condition	twohand="0"	dual="0"	onehand="1"	bracer="0"	exclusive="6"	usecase="23552"	/>
    			</attribute>
    			<skill_param	exp1="10"	exp2="11"	>
    				<power	atk="10,190"	ar=""	critrate=""	critdmg=""	/>
    				<cost	ctime="-223,4243"	mp="16,144"	mpadd=""	sp="-1"	/>
    				<mission_cost	upkeepctime="0"	mission_ctime="-223,4243"	/>
    			</skill_param>
    		</skill_main>
    		<skill_main	id="260"	name="skill0260"	type="2"	multi="0"	group="25"	dur="1000,9000"	bfx_dur="0"	value_ref="1"	bfx_ref="0"	intensity="0"	element="0"	desc="skill_desc0260"	icon_id="J_icn_skill260"	>
    			<attribute	target="1"	max_target="1"	reach="8"	mreach="-1"	range="1"	range_type="-1"	>
    				<code	grip_calc="0"	anicode="81"	fxcode_on="292"	fxcode_keep="-1"	/>
    				<frame	term="27"	blendlimit="-1"	hit_frame="12"	firing_frame="12"	ani_f="33"	local_f="18"	/>
    				<effect	visual_type="1"	movemethod="-1"	/>
    				<condition	twohand="0"	dual="0"	onehand="1"	bracer="0"	exclusive="6"	usecase="23552"	/>
    			</attribute>
    			<skill_param	exp1="5"	exp2="5"	>
    				<power	atk="0,0"	ar=""	critrate=""	critdmg=""	/>
    				<cost	ctime="-90,1710"	mp="23,207"	mpadd=""	sp="-1"	/>
    				<mission_cost	upkeepctime="0"	mission_ctime="-90,1710"	/>
    			</skill_param>
    		</skill_main>
    		<skill_main	id="261"	name="skill0261"	type="2"	multi="0"	group="25"	dur="500,10000"	bfx_dur="0"	value_ref="1"	bfx_ref="0"	intensity="0"	element="0"	desc="skill_desc0261"	icon_id="J_icn_skill261"	>
    			<attribute	target="3"	max_target="1"	reach="8"	mreach="-1"	range="1"	range_type="-1"	>
    				<code	grip_calc="0"	anicode="218"	fxcode_on="293"	fxcode_keep="216"	/>
    				<frame	term="45"	blendlimit="-1"	hit_frame="30"	firing_frame="30"	ani_f="45"	local_f="0"	/>
    				<effect	visual_type="1"	movemethod="-1"	/>
    				<condition	twohand="0"	dual="0"	onehand="1"	bracer="0"	exclusive="6"	usecase="21504"	/>
    			</attribute>
    			<skill_param	exp1="8"	exp2="8"	>
    				<power	atk="0,0"	ar=""	critrate=""	critdmg=""	/>
    				<cost	ctime="-1500,60000"	mp="28,252"	mpadd=""	sp="-1"	/>
    				<mission_cost	upkeepctime="0"	mission_ctime="-1500,60000"	/>
    			</skill_param>
    		</skill_main>
    		<skill_main	id="262"	name="skill0262"	type="2"	multi="0"	group="25"	dur="500,10000"	bfx_dur="0"	value_ref="1"	bfx_ref="0"	intensity="0"	element="0"	desc="skill_desc0262"	icon_id="J_icn_skill262"	>
    			<attribute	target="3"	max_target="1"	reach="8"	mreach="-1"	range="1"	range_type="-1"	>
    				<code	grip_calc="0"	anicode="216"	fxcode_on="294"	fxcode_keep="-1"	/>
    				<frame	term="45"	blendlimit="-1"	hit_frame="30"	firing_frame="30"	ani_f="45"	local_f="0"	/>
    				<effect	visual_type="1"	movemethod="-1"	/>
    				<condition	twohand="0"	dual="0"	onehand="1"	bracer="0"	exclusive="6"	usecase="23552"	/>
    			</attribute>
    			<skill_param	exp1="8"	exp2="8"	>
    				<power	atk="0,0"	ar=""	critrate=""	critdmg=""	/>
    				<cost	ctime="0,15000"	mp="28,252"	mpadd=""	sp="-1"	/>
    				<mission_cost	upkeepctime="1"	mission_ctime="0,15000"	/>
    			</skill_param>
    		</skill_main>
    		<skill_main	id="263"	name="skill0263"	type="2"	multi="0"	group="25"	dur="1000,10000"	bfx_dur="0"	value_ref="1"	bfx_ref="0"	intensity="0"	element="0"	desc="skill_desc0263"	icon_id="J_icn_skill263"	>
    			<attribute	target="3"	max_target="1"	reach="8"	mreach="-1"	range="1"	range_type="-1"	>
    				<code	grip_calc="0"	anicode="217"	fxcode_on="295"	fxcode_keep="-1"	/>
    				<frame	term="45"	blendlimit="-1"	hit_frame="30"	firing_frame="30"	ani_f="45"	local_f="0"	/>
    				<effect	visual_type="1"	movemethod="-1"	/>
    				<condition	twohand="0"	dual="0"	onehand="1"	bracer="0"	exclusive="6"	usecase="23552"	/>
    			</attribute>
    			<skill_param	exp1="8"	exp2="8"	>
    				<power	atk="0,0"	ar=""	critrate=""	critdmg=""	/>
    				<cost	ctime="-1500,60000"	mp="-150,4000"	mpadd=""	sp="-1"	/>
    				<mission_cost	upkeepctime="0"	mission_ctime="-1500,60000"	/>
    			</skill_param>
    		</skill_main>
    		<skill_main	id="264"	name="skill0264"	type="2"	multi="0"	group="24"	dur=""	bfx_dur="0"	value_ref="1"	bfx_ref="0"	intensity="0"	element="0"	desc="skill_desc0264"	icon_id="J_icn_skill264"	>
    			<attribute	target="4"	max_target="1"	reach="0"	mreach="-1"	range="1"	range_type="-1"	>
    				<code	grip_calc="0"	anicode="189"	fxcode_on="340"	fxcode_keep="-1"	/>
    				<frame	term="62"	blendlimit="-1"	hit_frame="25"	firing_frame="22"	ani_f="87"	local_f="47"	/>
    				<effect	visual_type="0"	movemethod="-1"	/>
    				<condition	twohand="0"	dual="0"	onehand="1"	bracer="0"	exclusive="6"	usecase="1024"	/>
    			</attribute>
    			<skill_param	exp1="0"	exp2="0"	>
    				<power	atk="0,2"	ar=""	critrate=""	critdmg=""	/>
    				<cost	ctime="0,0"	mp="0,0"	mpadd=""	sp="-1"	/>
    				<mission_cost	upkeepctime="0"	mission_ctime="0,0"	/>
    			</skill_param>
    		</skill_main>
    		<skill_main	id="265"	name="skill0265"	type="2"	multi="0"	group="24"	dur=""	bfx_dur="0"	value_ref="1"	bfx_ref="0"	intensity="0"	element="0"	desc="skill_desc0265"	icon_id="J_icn_skill265"	>
    			<attribute	target="4"	max_target="1"	reach="0"	mreach="-1"	range="1"	range_type="-1"	>
    				<code	grip_calc="0"	anicode="137"	fxcode_on="341"	fxcode_keep="-1"	/>
    				<frame	term="60"	blendlimit="-1"	hit_frame="23"	firing_frame="23"	ani_f="60"	local_f="0"	/>
    				<effect	visual_type="1"	movemethod="-1"	/>
    				<condition	twohand="0"	dual="0"	onehand="1"	bracer="0"	exclusive="6"	usecase="1024"	/>
    			</attribute>
    			<skill_param	exp1="0"	exp2="0"	>
    				<power	atk="0,0"	ar=""	critrate=""	critdmg=""	/>
    				<cost	ctime="0,0"	mp="0,0"	mpadd=""	sp="-1"	/>
    				<mission_cost	upkeepctime="0"	mission_ctime="0,0"	/>
    			</skill_param>
    		</skill_main>
    		<skill_main	id="266"	name="skill0266"	type="2"	multi="0"	group="24"	dur=""	bfx_dur="0"	value_ref="1"	bfx_ref="0"	intensity="0"	element="0"	desc="skill_desc0266"	icon_id="J_icn_skill266"	>
    			<attribute	target="4"	max_target="1"	reach="0"	mreach="-1"	range="1"	range_type="-1"	>
    				<code	grip_calc="0"	anicode="137"	fxcode_on="342"	fxcode_keep="-1"	/>
    				<frame	term="60"	blendlimit="-1"	hit_frame="23"	firing_frame="23"	ani_f="60"	local_f="0"	/>
    				<effect	visual_type="1"	movemethod="-1"	/>
    				<condition	twohand="0"	dual="0"	onehand="1"	bracer="0"	exclusive="6"	usecase="1024"	/>
    			</attribute>
    			<skill_param	exp1="0"	exp2="0"	>
    				<power	atk="0,0"	ar=""	critrate=""	critdmg=""	/>
    				<cost	ctime="0,0"	mp="0,0"	mpadd=""	sp="-1"	/>
    				<mission_cost	upkeepctime="0"	mission_ctime="0,0"	/>
    			</skill_param>
    		</skill_main>
    		<skill_main	id="267"	name="skill0267"	type="2"	multi="0"	group="24"	dur=""	bfx_dur="0"	value_ref="1"	bfx_ref="0"	intensity="0"	element="0"	desc="skill_desc0267"	icon_id="J_icn_skill267"	>
    			<attribute	target="4"	max_target="1"	reach="0"	mreach="-1"	range="1"	range_type="-1"	>
    				<code	grip_calc="0"	anicode="137"	fxcode_on="343"	fxcode_keep="-1"	/>
    				<frame	term="60"	blendlimit="-1"	hit_frame="23"	firing_frame="23"	ani_f="60"	local_f="0"	/>
    				<effect	visual_type="1"	movemethod="-1"	/>
    				<condition	twohand="0"	dual="0"	onehand="1"	bracer="0"	exclusive="6"	usecase="1024"	/>
    			</attribute>
    			<skill_param	exp1="0"	exp2="0"	>
    				<power	atk="0,0"	ar=""	critrate=""	critdmg=""	/>
    				<cost	ctime="0,0"	mp="0,0"	mpadd=""	sp="-1"	/>
    				<mission_cost	upkeepctime="0"	mission_ctime="0,0"	/>
    			</skill_param>
    		</skill_main>
    		<skill_main	id="268"	name="skill0268"	type="2"	multi="0"	group="25"	dur="0,30000"	bfx_dur="0"	value_ref="1"	bfx_ref="0"	intensity="0"	element="0"	desc="skill_desc0268"	icon_id="J_icn_skill268"	>
    			<attribute	target="3"	max_target="1"	reach="8"	mreach="-1"	range="1"	range_type="-1"	>
    				<code	grip_calc="0"	anicode="216"	fxcode_on="296"	fxcode_keep="217"	/>
    				<frame	term="45"	blendlimit="-1"	hit_frame="30"	firing_frame="30"	ani_f="45"	local_f="0"	/>
    				<effect	visual_type="1"	movemethod="-1"	/>
    				<condition	twohand="0"	dual="0"	onehand="1"	bracer="0"	exclusive="6"	usecase="23552"	/>
    			</attribute>
    			<skill_param	exp1="8"	exp2="8"	>
    				<power	atk=""	ar=""	critrate=""	critdmg=""	/>
    				<cost	ctime="27000,27000"	mp="28,252"	mpadd=""	sp="-1"	/>
    				<mission_cost	upkeepctime="0"	mission_ctime="27000,27000"	/>
    			</skill_param>
    		</skill_main>
    		<skill_main	id="269"	name="skill0269"	type="2"	multi="0"	group="25"	dur="0,10000"	bfx_dur="0"	value_ref="1"	bfx_ref="0"	intensity="0"	element="0"	desc="skill_desc0269"	icon_id="J_icn_skill269"	>
    			<attribute	target="3"	max_target="1"	reach="8"	mreach="0"	range="1"	range_type="-1"	>
    				<code	grip_calc="0"	anicode="217"	fxcode_on="297"	fxcode_keep="-1"	/>
    				<frame	term="45"	blendlimit="-1"	hit_frame="30"	firing_frame="30"	ani_f="45"	local_f="0"	/>
    				<effect	visual_type="1"	movemethod="-1"	/>
    				<condition	twohand="0"	dual="0"	onehand="1"	bracer="0"	exclusive="6"	usecase="21504"	/>
    			</attribute>
    			<skill_param	exp1="8"	exp2="8"	>
    				<power	atk=""	ar=""	critrate=""	critdmg=""	/>
    				<cost	ctime="0,180000"	mp="28,252"	mpadd=""	sp="-1"	/>
    				<mission_cost	upkeepctime="1"	mission_ctime="0,180000"	/>
    			</skill_param>
    		</skill_main>
    		<skill_main	id="270"	name="skill0270"	type="2"	multi="1"	group="25"	dur="0,30000"	bfx_dur="0"	value_ref="1"	bfx_ref="0"	intensity="0"	element="0"	desc="skill_desc0270"	icon_id="J_icn_skill270"	>
    			<attribute	target="3"	max_target="9"	reach="8"	mreach="0"	range="3"	range_type="-1"	>
    				<code	grip_calc="0"	anicode="218"	fxcode_on="298"	fxcode_keep="-1"	/>
    				<frame	term="45"	blendlimit="-1"	hit_frame="30"	firing_frame="30"	ani_f="45"	local_f="0"	/>
    				<effect	visual_type="1"	movemethod="-1"	/>
    				<condition	twohand="0"	dual="0"	onehand="1"	bracer="0"	exclusive="6"	usecase="23552"	/>
    			</attribute>
    			<skill_param	exp1="8"	exp2="8"	>
    				<power	atk=""	ar=""	critrate=""	critdmg=""	/>
    				<cost	ctime="0,180000"	mp="28,252"	mpadd=""	sp="-1"	/>
    				<mission_cost	upkeepctime="1"	mission_ctime="0,180000"	/>
    			</skill_param>
    		</skill_main>
    		<skill_main	id="271"	name="skill0271"	type="2"	multi="1"	group="25"	dur="500,10000"	bfx_dur="0"	value_ref="1"	bfx_ref="0"	intensity="0"	element="0"	desc="skill_desc0271"	icon_id="J_icn_skill271"	>
    			<attribute	target="3"	max_target="4"	reach="10"	mreach="-1"	range="5"	range_type="-1"	>
    				<code	grip_calc="0"	anicode="218"	fxcode_on="299"	fxcode_keep="218"	/>
    				<frame	term="45"	blendlimit="-1"	hit_frame="30"	firing_frame="30"	ani_f="45"	local_f="0"	/>
    				<effect	visual_type="1"	movemethod="-1"	/>
    				<condition	twohand="0"	dual="0"	onehand="1"	bracer="0"	exclusive="6"	usecase="21504"	/>
    			</attribute>
    			<skill_param	exp1="8"	exp2="8"	>
    				<power	atk=""	ar=""	critrate=""	critdmg=""	/>
    				<cost	ctime="0,180000"	mp="28,252"	mpadd=""	sp="-1"	/>
    				<mission_cost	upkeepctime="1"	mission_ctime="0,180000"	/>
    			</skill_param>
    		</skill_main>
    		<skill_main	id="272"	name="skill0272"	type="4"	multi="0"	group="0"	dur=""	bfx_dur="0"	value_ref="1"	bfx_ref="0"	intensity="0"	element="0"	desc="skill_desc0272"	icon_id="J_icn_skill272"	>
    			<attribute	target="4"	max_target="1"	reach="0"	mreach="-1"	range="-1"	range_type="-1"	>
    				<code	grip_calc="0"	anicode="212"	fxcode_on="300"	fxcode_keep="219"	/>
    				<frame	term="45"	blendlimit="-1"	hit_frame="30"	firing_frame="30"	ani_f="45"	local_f="0"	/>
    				<effect	visual_type="1"	movemethod="-1"	/>
    				<condition	twohand="0"	dual="0"	onehand="0"	bracer="1"	exclusive="4"	usecase="12480"	/>
    			</attribute>
    			<skill_param	exp1="0"	exp2="0"	>
    				<power	atk="0,0"	ar=""	critrate=""	critdmg=""	/>
    				<cost	ctime=""	mp=""	mpadd=""	sp="-1"	/>
    				<mission_cost	upkeepctime="0"	mission_ctime=""	/>
    			</skill_param>
    		</skill_main>
    		<skill_main	id="273"	name="skill0273"	type="4"	multi="0"	group="0"	dur=""	bfx_dur="0"	value_ref="1"	bfx_ref="0"	intensity="0"	element="0"	desc="skill_desc0273"	icon_id="J_icn_skill273"	>
    			<attribute	target="4"	max_target="1"	reach="0"	mreach="-1"	range="-1"	range_type="-1"	>
    				<code	grip_calc="0"	anicode="211"	fxcode_on="301"	fxcode_keep="-1"	/>
    				<frame	term="45"	blendlimit="-1"	hit_frame="30"	firing_frame="30"	ani_f="45"	local_f="0"	/>
    				<effect	visual_type="1"	movemethod="-1"	/>
    				<condition	twohand="0"	dual="0"	onehand="0"	bracer="1"	exclusive="4"	usecase="28864"	/>
    			</attribute>
    			<skill_param	exp1="0"	exp2="0"	>
    				<power	atk="0,0"	ar=""	critrate=""	critdmg=""	/>
    				<cost	ctime=""	mp=""	mpadd=""	sp="-1"	/>
    				<mission_cost	upkeepctime="0"	mission_ctime=""	/>
    			</skill_param>
    		</skill_main>
    		<skill_main	id="274"	name="skill0274"	type="2"	multi="0"	group="24"	dur="0,20000"	bfx_dur="0"	value_ref="1"	bfx_ref="0"	intensity="0"	element="0"	desc="skill_desc0274"	icon_id="J_icn_skill274"	>
    			<attribute	target="4"	max_target="1"	reach="0"	mreach="-1"	range="1"	range_type="-1"	>
    				<code	grip_calc="0"	anicode="211"	fxcode_on="302"	fxcode_keep="-1"	/>
    				<frame	term="45"	blendlimit="-1"	hit_frame="30"	firing_frame="30"	ani_f="45"	local_f="0"	/>
    				<effect	visual_type="0"	movemethod="-1"	/>
    				<condition	twohand="0"	dual="0"	onehand="0"	bracer="1"	exclusive="4"	usecase="28864"	/>
    			</attribute>
    			<skill_param	exp1="8"	exp2="8"	>
    				<power	atk=""	ar=""	critrate=""	critdmg=""	/>
    				<cost	ctime="0,300000"	mp="28,252"	mpadd=""	sp="-1"	/>
    				<mission_cost	upkeepctime="1"	mission_ctime="0,300000"	/>
    			</skill_param>
    		</skill_main>
    		<skill_main	id="275"	name="skill0275"	type="2"	multi="0"	group="26"	dur=""	bfx_dur="0"	value_ref="0"	bfx_ref="0"	intensity="0"	element="0"	desc="skill_desc0275"	icon_id="J_icn_skill275"	>
    			<attribute	target="4"	max_target="1"	reach="1"	mreach="-1"	range="1"	range_type="-1"	>
    				<code	grip_calc="0"	anicode="-1"	fxcode_on="-1"	fxcode_keep="-1"	/>
    				<frame	term="0"	blendlimit="-1"	hit_frame="-1"	firing_frame="-1"	ani_f="0"	local_f="0"	/>
    				<effect	visual_type="1"	movemethod="-1"	/>
    				<condition	twohand="0"	dual="0"	onehand="0"	bracer="1"	exclusive="4"	usecase="12480"	/>
    			</attribute>
    			<skill_param	exp1="0"	exp2="0"	>
    				<power	atk=""	ar=""	critrate=""	critdmg=""	/>
    				<cost	ctime="27000,27000"	mp="28,252"	mpadd=""	sp="-1"	/>
    				<mission_cost	upkeepctime="0"	mission_ctime="27000,27000"	/>
    			</skill_param>
    		</skill_main>
    		<skill_main	id="276"	name="skill0276"	type="2"	multi="0"	group="25"	dur=""	bfx_dur="0"	value_ref="0"	bfx_ref="0"	intensity="0"	element="0"	desc="skill_desc0276"	icon_id="J_icn_skill276"	>
    			<attribute	target="1"	max_target="1"	reach="1"	mreach="-1"	range="1"	range_type="-1"	>
    				<code	grip_calc="0"	anicode="-1"	fxcode_on="-1"	fxcode_keep="-1"	/>
    				<frame	term="0"	blendlimit="-1"	hit_frame="-1"	firing_frame="-1"	ani_f="0"	local_f="0"	/>
    				<effect	visual_type="1"	movemethod="-1"	/>
    				<condition	twohand="0"	dual="0"	onehand="0"	bracer="1"	exclusive="3"	usecase="4144"	/>
    			</attribute>
    			<skill_param	exp1="0"	exp2="0"	>
    				<power	atk=""	ar=""	critrate=""	critdmg=""	/>
    				<cost	ctime="27000,27000"	mp="28,252"	mpadd=""	sp="-1"	/>
    				<mission_cost	upkeepctime="0"	mission_ctime="27000,27000"	/>
    			</skill_param>
    		</skill_main>
    		<skill_main	id="277"	name="skill0277"	type="2"	multi="0"	group="25"	dur=""	bfx_dur="0"	value_ref="0"	bfx_ref="0"	intensity="0"	element="0"	desc="skill_desc0277"	icon_id="J_icn_skill277"	>
    			<attribute	target="1"	max_target="1"	reach="1"	mreach="-1"	range="1"	range_type="-1"	>
    				<code	grip_calc="0"	anicode="-1"	fxcode_on="-1"	fxcode_keep="-1"	/>
    				<frame	term="0"	blendlimit="-1"	hit_frame="-1"	firing_frame="-1"	ani_f="0"	local_f="0"	/>
    				<effect	visual_type="1"	movemethod="-1"	/>
    				<condition	twohand="0"	dual="0"	onehand="0"	bracer="1"	exclusive="3"	usecase="4144"	/>
    			</attribute>
    			<skill_param	exp1="0"	exp2="0"	>
    				<power	atk=""	ar=""	critrate=""	critdmg=""	/>
    				<cost	ctime="27000,27000"	mp="28,252"	mpadd=""	sp="-1"	/>
    				<mission_cost	upkeepctime="0"	mission_ctime="27000,27000"	/>
    			</skill_param>
    		</skill_main>
    		<skill_main	id="278"	name="skill0278"	type="2"	multi="0"	group="24"	dur=""	bfx_dur="0"	value_ref="0"	bfx_ref="0"	intensity="0"	element="0"	desc="skill_desc0278"	icon_id="J_icn_skill278"	>
    			<attribute	target="4"	max_target="1"	reach="1"	mreach="-1"	range="1"	range_type="-1"	>
    				<code	grip_calc="0"	anicode="-1"	fxcode_on="-1"	fxcode_keep="-1"	/>
    				<frame	term="0"	blendlimit="-1"	hit_frame="-1"	firing_frame="-1"	ani_f="0"	local_f="0"	/>
    				<effect	visual_type="1"	movemethod="-1"	/>
    				<condition	twohand="0"	dual="0"	onehand="1"	bracer="0"	exclusive="6"	usecase="7168"	/>
    			</attribute>
    			<skill_param	exp1="0"	exp2="0"	>
    				<power	atk=""	ar=""	critrate=""	critdmg=""	/>
    				<cost	ctime="27000,27000"	mp="25,225"	mpadd=""	sp="-1"	/>
    				<mission_cost	upkeepctime="0"	mission_ctime="27000,27000"	/>
    			</skill_param>
    		</skill_main>
    		<skill_main	id="279"	name="skill0279"	type="2"	multi="0"	group="24"	dur=""	bfx_dur="0"	value_ref="0"	bfx_ref="0"	intensity="0"	element="0"	desc="skill_desc0279"	icon_id="J_icn_skill279"	>
    			<attribute	target="4"	max_target="1"	reach="1"	mreach="-1"	range="1"	range_type="-1"	>
    				<code	grip_calc="0"	anicode="-1"	fxcode_on="-1"	fxcode_keep="-1"	/>
    				<frame	term="0"	blendlimit="-1"	hit_frame="-1"	firing_frame="-1"	ani_f="0"	local_f="0"	/>
    				<effect	visual_type="1"	movemethod="-1"	/>
    				<condition	twohand="0"	dual="0"	onehand="1"	bracer="0"	exclusive="6"	usecase="7168"	/>
    			</attribute>
    			<skill_param	exp1="0"	exp2="0"	>
    				<power	atk=""	ar=""	critrate=""	critdmg=""	/>
    				<cost	ctime="27000,27000"	mp="28,252"	mpadd=""	sp="-1"	/>
    				<mission_cost	upkeepctime="0"	mission_ctime="27000,27000"	/>
    			</skill_param>
    		</skill_main>
    		<skill_main	id="280"	name="skill0280"	type="2"	multi="0"	group="24"	dur=""	bfx_dur="0"	value_ref="0"	bfx_ref="0"	intensity="0"	element="0"	desc="skill_desc0280"	icon_id="J_icn_skill280"	>
    			<attribute	target="4"	max_target="1"	reach="1"	mreach="-1"	range="1"	range_type="-1"	>
    				<code	grip_calc="0"	anicode="-1"	fxcode_on="-1"	fxcode_keep="-1"	/>
    				<frame	term="0"	blendlimit="-1"	hit_frame="-1"	firing_frame="-1"	ani_f="0"	local_f="0"	/>
    				<effect	visual_type="1"	movemethod="-1"	/>
    				<condition	twohand="0"	dual="0"	onehand="1"	bracer="0"	exclusive="6"	usecase="7168"	/>
    			</attribute>
    			<skill_param	exp1="0"	exp2="0"	>
    				<power	atk=""	ar=""	critrate=""	critdmg=""	/>
    				<cost	ctime="27000,27000"	mp="28,252"	mpadd=""	sp="-1"	/>
    				<mission_cost	upkeepctime="0"	mission_ctime="27000,27000"	/>
    			</skill_param>
    		</skill_main>
    		<skill_main	id="281"	name="skill0281"	type="2"	multi="0"	group="26"	dur=""	bfx_dur="0"	value_ref="0"	bfx_ref="0"	intensity="0"	element="0"	desc="skill_desc0281"	icon_id="J_icn_skill281"	>
    			<attribute	target="6"	max_target="1"	reach="1"	mreach="-1"	range="1"	range_type="-1"	>
    				<code	grip_calc="0"	anicode="-1"	fxcode_on="-1"	fxcode_keep="-1"	/>
    				<frame	term="0"	blendlimit="-1"	hit_frame="-1"	firing_frame="-1"	ani_f="0"	local_f="0"	/>
    				<effect	visual_type="1"	movemethod="-1"	/>
    				<condition	twohand="0"	dual="0"	onehand="0"	bracer="1"	exclusive="4"	usecase="12480"	/>
    			</attribute>
    			<skill_param	exp1="0"	exp2="0"	>
    				<power	atk=""	ar=""	critrate=""	critdmg=""	/>
    				<cost	ctime="27000,27000"	mp="28,252"	mpadd=""	sp="-1"	/>
    				<mission_cost	upkeepctime="0"	mission_ctime="27000,27000"	/>
    			</skill_param>
    		</skill_main>
    		<skill_main	id="282"	name="skill0282"	type="2"	multi="0"	group="24"	dur=""	bfx_dur="0"	value_ref="0"	bfx_ref="0"	intensity="0"	element="0"	desc="skill_desc0282"	icon_id="J_icn_skill282"	>
    			<attribute	target="6"	max_target="1"	reach="1"	mreach="-1"	range="1"	range_type="-1"	>
    				<code	grip_calc="0"	anicode="-1"	fxcode_on="-1"	fxcode_keep="-1"	/>
    				<frame	term="0"	blendlimit="-1"	hit_frame="-1"	firing_frame="-1"	ani_f="0"	local_f="0"	/>
    				<effect	visual_type="1"	movemethod="-1"	/>
    				<condition	twohand="0"	dual="0"	onehand="0"	bracer="1"	exclusive="4"	usecase="12480"	/>
    			</attribute>
    			<skill_param	exp1="0"	exp2="0"	>
    				<power	atk=""	ar=""	critrate=""	critdmg=""	/>
    				<cost	ctime="27000,27000"	mp="28,252"	mpadd=""	sp="-1"	/>
    				<mission_cost	upkeepctime="0"	mission_ctime="27000,27000"	/>
    			</skill_param>
    		</skill_main>
    		<skill_main	id="283"	name="skill0283"	type="2"	multi="0"	group="24"	dur=""	bfx_dur="0"	value_ref="0"	bfx_ref="0"	intensity="0"	element="0"	desc="skill_desc0283"	icon_id="J_icn_skill283"	>
    			<attribute	target="4"	max_target="1"	reach="1"	mreach="-1"	range="1"	range_type="-1"	>
    				<code	grip_calc="0"	anicode="-1"	fxcode_on="-1"	fxcode_keep="-1"	/>
    				<frame	term="0"	blendlimit="-1"	hit_frame="-1"	firing_frame="-1"	ani_f="0"	local_f="0"	/>
    				<effect	visual_type="1"	movemethod="-1"	/>
    				<condition	twohand="0"	dual="0"	onehand="1"	bracer="0"	exclusive="5"	usecase="13056"	/>
    			</attribute>
    			<skill_param	exp1="0"	exp2="0"	>
    				<power	atk=""	ar=""	critrate=""	critdmg=""	/>
    				<cost	ctime="27000,27000"	mp="28,252"	mpadd=""	sp="-1"	/>
    				<mission_cost	upkeepctime="0"	mission_ctime="27000,27000"	/>
    			</skill_param>
    		</skill_main>
    		<skill_main	id="284"	name="skill0284"	type="2"	multi="0"	group="24"	dur=""	bfx_dur="0"	value_ref="0"	bfx_ref="0"	intensity="0"	element="0"	desc="skill_desc0284"	icon_id="J_icn_skill284"	>
    			<attribute	target="4"	max_target="1"	reach="1"	mreach="-1"	range="1"	range_type="-1"	>
    				<code	grip_calc="0"	anicode="-1"	fxcode_on="-1"	fxcode_keep="-1"	/>
    				<frame	term="0"	blendlimit="-1"	hit_frame="-1"	firing_frame="-1"	ani_f="0"	local_f="0"	/>
    				<effect	visual_type="1"	movemethod="-1"	/>
    				<condition	twohand="0"	dual="0"	onehand="1"	bracer="0"	exclusive="5"	usecase="13056"	/>
    			</attribute>
    			<skill_param	exp1="0"	exp2="0"	>
    				<power	atk=""	ar=""	critrate=""	critdmg=""	/>
    				<cost	ctime="27000,27000"	mp="28,252"	mpadd=""	sp="-1"	/>
    				<mission_cost	upkeepctime="0"	mission_ctime="27000,27000"	/>
    			</skill_param>
    		</skill_main>
    		<skill_main	id="285"	name="skill0285"	type="0"	multi="1"	group="24"	dur="0,15000"	bfx_dur="0"	value_ref="4"	bfx_ref="0"	intensity="0"	element="0"	desc="skill_desc0285"	icon_id="J_icn_skill285"	>
    			<attribute	target="2"	max_target="200"	reach="0"	mreach="-1"	range="-1"	range_type="-1"	>
    				<code	grip_calc="0"	anicode="-1"	fxcode_on="-1"	fxcode_keep="-1"	/>
    				<frame	term="0"	blendlimit="-1"	hit_frame="-1"	firing_frame="-1"	ani_f="0"	local_f="0"	/>
    				<effect	visual_type="-1"	movemethod="-1"	/>
    				<condition	twohand="1"	dual="1"	onehand="1"	bracer="1"	exclusive="0"	usecase="16384"	/>
    			</attribute>
    			<skill_param	exp1="0"	exp2="0"	>
    				<power	atk="0,0"	ar=""	critrate=""	critdmg=""	/>
    				<cost	ctime="27000,27000"	mp=""	mpadd=""	sp="-1"	/>
    				<mission_cost	upkeepctime="0"	mission_ctime="27000,27000"	/>
    			</skill_param>
    		</skill_main>
    		<skill_main	id="286"	name="skill0286"	type="0"	multi="1"	group="24"	dur="0,15000"	bfx_dur="0"	value_ref="4"	bfx_ref="0"	intensity="0"	element="0"	desc="skill_desc0286"	icon_id="J_icn_skill286"	>
    			<attribute	target="2"	max_target="200"	reach="0"	mreach="-1"	range="-1"	range_type="-1"	>
    				<code	grip_calc="0"	anicode="-1"	fxcode_on="-1"	fxcode_keep="-1"	/>
    				<frame	term="0"	blendlimit="-1"	hit_frame="-1"	firing_frame="-1"	ani_f="0"	local_f="0"	/>
    				<effect	visual_type="-1"	movemethod="-1"	/>
    				<condition	twohand="1"	dual="1"	onehand="1"	bracer="1"	exclusive="0"	usecase="16384"	/>
    			</attribute>
    			<skill_param	exp1="0"	exp2="0"	>
    				<power	atk="0,0"	ar=""	critrate=""	critdmg=""	/>
    				<cost	ctime="27000,27000"	mp=""	mpadd=""	sp="-1"	/>
    				<mission_cost	upkeepctime="0"	mission_ctime="27000,27000"	/>
    			</skill_param>
    		</skill_main>
    		<skill_main	id="287"	name="skill0287"	type="4"	multi="0"	group="0"	dur=""	bfx_dur="0"	value_ref="1"	bfx_ref="0"	intensity="0"	element="0"	desc="skill_desc0287"	icon_id="J_icn_skill287"	>
    			<attribute	target="0"	max_target="1"	reach="0"	mreach="-1"	range="-1"	range_type="-1"	>
    				<code	grip_calc="0"	anicode="-1"	fxcode_on="-1"	fxcode_keep="-1"	/>
    				<frame	term="0"	blendlimit="-1"	hit_frame="-1"	firing_frame="-1"	ani_f="0"	local_f="0"	/>
    				<effect	visual_type="1"	movemethod="-1"	/>
    				<condition	twohand="0"	dual="0"	onehand="0"	bracer="1"	exclusive="3"	usecase="20528"	/>
    			</attribute>
    			<skill_param	exp1="0"	exp2="0"	>
    				<power	atk="0,0"	ar=""	critrate=""	critdmg=""	/>
    				<cost	ctime=""	mp=""	mpadd=""	sp="-1"	/>
    				<mission_cost	upkeepctime="0"	mission_ctime=""	/>
    			</skill_param>
    		</skill_main>
    		<skill_main	id="288"	name="skill0288"	type="2"	multi="0"	group="24"	dur="0,4000"	bfx_dur="0"	value_ref="1"	bfx_ref="0"	intensity="0"	element="0"	desc="skill_desc0288"	icon_id="J_icn_skill288"	>
    			<attribute	target="4"	max_target="1"	reach="0"	mreach="-1"	range="1"	range_type="-1"	>
    				<code	grip_calc="0"	anicode="137"	fxcode_on="268"	fxcode_keep="-1"	/>
    				<frame	term="30"	blendlimit="-1"	hit_frame="19"	firing_frame="19"	ani_f="30"	local_f="0"	/>
    				<effect	visual_type="-1"	movemethod="0"	/>
    				<condition	twohand="0"	dual="0"	onehand="0"	bracer="1"	exclusive="3"	usecase="20528"	/>
    			</attribute>
    			<skill_param	exp1="0"	exp2="0"	>
    				<power	atk="0,0"	ar=""	critrate=""	critdmg=""	/>
    				<cost	ctime="27000,27000"	mp="30,270"	mpadd=""	sp="-1"	/>
    				<mission_cost	upkeepctime="1"	mission_ctime="27000,27000"	/>
    			</skill_param>
    		</skill_main>
    		<skill_main	id="289"	name="skill0289"	type="2"	multi="0"	group="24"	dur="0,4000"	bfx_dur="0"	value_ref="1"	bfx_ref="0"	intensity="0"	element="0"	desc="skill_desc0289"	icon_id="J_icn_skill289"	>
    			<attribute	target="4"	max_target="1"	reach="0"	mreach="-1"	range="1"	range_type="-1"	>
    				<code	grip_calc="0"	anicode="137"	fxcode_on="268"	fxcode_keep="-1"	/>
    				<frame	term="30"	blendlimit="-1"	hit_frame="19"	firing_frame="19"	ani_f="30"	local_f="0"	/>
    				<effect	visual_type="-1"	movemethod="0"	/>
    				<condition	twohand="0"	dual="0"	onehand="0"	bracer="1"	exclusive="4"	usecase="28864"	/>
    			</attribute>
    			<skill_param	exp1="0"	exp2="0"	>
    				<power	atk=""	ar=""	critrate=""	critdmg=""	/>
    				<cost	ctime="27000,27000"	mp="30,270"	mpadd=""	sp="-1"	/>
    				<mission_cost	upkeepctime="1"	mission_ctime="0,27000"	/>
    			</skill_param>
    		</skill_main>
    		<skill_main	id="290"	name="skill0290"	type="2"	multi="0"	group="24"	dur="0,4000"	bfx_dur="0"	value_ref="1"	bfx_ref="0"	intensity="0"	element="0"	desc="skill_desc0290"	icon_id="J_icn_skill290"	>
    			<attribute	target="4"	max_target="1"	reach="0"	mreach="-1"	range="1"	range_type="-1"	>
    				<code	grip_calc="0"	anicode="137"	fxcode_on="268"	fxcode_keep="-1"	/>
    				<frame	term="30"	blendlimit="-1"	hit_frame="19"	firing_frame="19"	ani_f="30"	local_f="0"	/>
    				<effect	visual_type="-1"	movemethod="0"	/>
    				<condition	twohand="0"	dual="0"	onehand="1"	bracer="0"	exclusive="5"	usecase="29440"	/>
    			</attribute>
    			<skill_param	exp1="0"	exp2="0"	>
    				<power	atk="0,0"	ar=""	critrate=""	critdmg=""	/>
    				<cost	ctime="27000,27000"	mp="23,900"	mpadd=""	sp="-1"	/>
    				<mission_cost	upkeepctime="1"	mission_ctime="27000,27000"	/>
    			</skill_param>
    		</skill_main>
    		<skill_main	id="291"	name="skill0291"	type="4"	multi="0"	group="0"	dur=""	bfx_dur="0"	value_ref="1"	bfx_ref="0"	intensity="0"	element="0"	desc="skill_desc0291"	icon_id="J_icn_skill291"	>
    			<attribute	target="0"	max_target="1"	reach="0"	mreach="-1"	range="-1"	range_type="-1"	>
    				<code	grip_calc="0"	anicode="-1"	fxcode_on="-1"	fxcode_keep="-1"	/>
    				<frame	term="0"	blendlimit="-1"	hit_frame="-1"	firing_frame="-1"	ani_f="0"	local_f="0"	/>
    				<effect	visual_type="-1"	movemethod="0"	/>
    				<condition	twohand="0"	dual="0"	onehand="0"	bracer="1"	exclusive="3"	usecase="20528"	/>
    			</attribute>
    			<skill_param	exp1="0"	exp2="0"	>
    				<power	atk="0,0"	ar=""	critrate=""	critdmg=""	/>
    				<cost	ctime=""	mp=""	mpadd=""	sp="-1"	/>
    				<mission_cost	upkeepctime="0"	mission_ctime=""	/>
    			</skill_param>
    		</skill_main>
    		<skill_main	id="292"	name="skill0292"	type="2"	multi="0"	group="24"	dur="0,4000"	bfx_dur="0"	value_ref="1"	bfx_ref="0"	intensity="0"	element="0"	desc="skill_desc0292"	icon_id="J_icn_skill292"	>
    			<attribute	target="4"	max_target="1"	reach="0"	mreach="-1"	range="1"	range_type="-1"	>
    				<code	grip_calc="0"	anicode="137"	fxcode_on="268"	fxcode_keep="-1"	/>
    				<frame	term="30"	blendlimit="-1"	hit_frame="19"	firing_frame="19"	ani_f="30"	local_f="0"	/>
    				<effect	visual_type="-1"	movemethod="0"	/>
    				<condition	twohand="0"	dual="0"	onehand="1"	bracer="0"	exclusive="6"	usecase="31744"	/>
    			</attribute>
    			<skill_param	exp1="0"	exp2="0"	>
    				<power	atk="0,0"	ar=""	critrate=""	critdmg=""	/>
    				<cost	ctime="27000,27000"	mp="23,900"	mpadd=""	sp="-1"	/>
    				<mission_cost	upkeepctime="1"	mission_ctime="27000,27000"	/>
    			</skill_param>
    		</skill_main>
    		<skill_main	id="293"	name="skill0293"	type="4"	multi="0"	group="0"	dur=""	bfx_dur="0"	value_ref="1"	bfx_ref="0"	intensity="0"	element="0"	desc="skill_desc0293"	icon_id="J_icn_skill293"	>
    			<attribute	target="0"	max_target="1"	reach="-1"	mreach="-1"	range="-1"	range_type="-1"	>
    				<code	grip_calc="0"	anicode="-1"	fxcode_on="-1"	fxcode_keep="-1"	/>
    				<frame	term="0"	blendlimit="-1"	hit_frame="-1"	firing_frame="-1"	ani_f="0"	local_f="0"	/>
    				<effect	visual_type="-1"	movemethod="0"	/>
    				<condition	twohand="1"	dual="1"	onehand="1"	bracer="1"	exclusive="0"	usecase="24575"	/>
    			</attribute>
    			<skill_param	exp1="0"	exp2="0"	>
    				<power	atk="0,0"	ar=""	critrate=""	critdmg=""	/>
    				<cost	ctime=""	mp=""	mpadd=""	sp="-1"	/>
    				<mission_cost	upkeepctime="0"	mission_ctime=""	/>
    			</skill_param>
    		</skill_main>
    		<skill_main	id="294"	name="skill0294"	type="4"	multi="0"	group="0"	dur=""	bfx_dur="0"	value_ref="1"	bfx_ref="0"	intensity="0"	element="0"	desc="skill_desc0294"	icon_id="J_icn_skill294"	>
    			<attribute	target="0"	max_target="1"	reach="-1"	mreach="-1"	range="-1"	range_type="-1"	>
    				<code	grip_calc="0"	anicode="-1"	fxcode_on="-1"	fxcode_keep="-1"	/>
    				<frame	term="0"	blendlimit="-1"	hit_frame="-1"	firing_frame="-1"	ani_f="0"	local_f="0"	/>
    				<effect	visual_type="-1"	movemethod="0"	/>
    				<condition	twohand="1"	dual="1"	onehand="1"	bracer="1"	exclusive="0"	usecase="24575"	/>
    			</attribute>
    			<skill_param	exp1="0"	exp2="0"	>
    				<power	atk="0,0"	ar=""	critrate=""	critdmg=""	/>
    				<cost	ctime=""	mp=""	mpadd=""	sp="-1"	/>
    				<mission_cost	upkeepctime="0"	mission_ctime=""	/>
    			</skill_param>
    		</skill_main>
    		<skill_main	id="295"	name="skill0295"	type="4"	multi="0"	group="0"	dur=""	bfx_dur="0"	value_ref="1"	bfx_ref="0"	intensity="0"	element="0"	desc="skill_desc0295"	icon_id="J_icn_skill295"	>
    			<attribute	target="0"	max_target="1"	reach="-1"	mreach="-1"	range="-1"	range_type="-1"	>
    				<code	grip_calc="0"	anicode="-1"	fxcode_on="-1"	fxcode_keep="-1"	/>
    				<frame	term="0"	blendlimit="-1"	hit_frame="-1"	firing_frame="-1"	ani_f="0"	local_f="0"	/>
    				<effect	visual_type="-1"	movemethod="0"	/>
    				<condition	twohand="1"	dual="1"	onehand="1"	bracer="1"	exclusive="0"	usecase="24575"	/>
    			</attribute>
    			<skill_param	exp1="0"	exp2="0"	>
    				<power	atk="0,0"	ar=""	critrate=""	critdmg=""	/>
    				<cost	ctime=""	mp=""	mpadd=""	sp="-1"	/>
    				<mission_cost	upkeepctime="0"	mission_ctime=""	/>
    			</skill_param>
    		</skill_main>
    		<skill_main	id="296"	name="skill0296"	type="4"	multi="0"	group="0"	dur=""	bfx_dur="0"	value_ref="1"	bfx_ref="0"	intensity="0"	element="0"	desc="skill_desc0296"	icon_id="J_icn_skill296"	>
    			<attribute	target="0"	max_target="1"	reach="-1"	mreach="-1"	range="-1"	range_type="-1"	>
    				<code	grip_calc="0"	anicode="-1"	fxcode_on="-1"	fxcode_keep="-1"	/>
    				<frame	term="0"	blendlimit="-1"	hit_frame="-1"	firing_frame="-1"	ani_f="0"	local_f="0"	/>
    				<effect	visual_type="-1"	movemethod="0"	/>
    				<condition	twohand="1"	dual="1"	onehand="1"	bracer="1"	exclusive="0"	usecase="24575"	/>
    			</attribute>
    			<skill_param	exp1="0"	exp2="0"	>
    				<power	atk="0,0"	ar=""	critrate=""	critdmg=""	/>
    				<cost	ctime=""	mp=""	mpadd=""	sp="-1"	/>
    				<mission_cost	upkeepctime="0"	mission_ctime=""	/>
    			</skill_param>
    		</skill_main>
    		<skill_main	id="297"	name="skill0297"	type="2"	multi="0"	group="24"	dur="0,240000"	bfx_dur="0"	value_ref="1"	bfx_ref="0"	intensity="0"	element="0"	desc="skill_desc0297"	icon_id="J_icn_skill297"	>
    			<attribute	target="6"	max_target="1"	reach="1"	mreach="-1"	range="-1"	range_type="-1"	>
    				<code	grip_calc="0"	anicode="-1"	fxcode_on="-1"	fxcode_keep="-1"	/>
    				<frame	term="0"	blendlimit="-1"	hit_frame="-1"	firing_frame="-1"	ani_f="0"	local_f="0"	/>
    				<effect	visual_type="-1"	movemethod="0"	/>
    				<condition	twohand="1"	dual="1"	onehand="1"	bracer="1"	exclusive="0"	usecase="24575"	/>
    			</attribute>
    			<skill_param	exp1="0"	exp2="0"	>
    				<power	atk="0,0"	ar=""	critrate=""	critdmg=""	/>
    				<cost	ctime="0,300000"	mp="0,5000"	mpadd=""	sp="-1"	/>
    				<mission_cost	upkeepctime="1"	mission_ctime="0,300000"	/>
    			</skill_param>
    		</skill_main>
    		<skill_main	id="298"	name="skill0298"	type="2"	multi="0"	group="24"	dur="0,240000"	bfx_dur="0"	value_ref="1"	bfx_ref="0"	intensity="0"	element="0"	desc="skill_desc0298"	icon_id="J_icn_skill298"	>
    			<attribute	target="6"	max_target="1"	reach="1"	mreach="-1"	range="-1"	range_type="-1"	>
    				<code	grip_calc="0"	anicode="-1"	fxcode_on="273"	fxcode_keep="2300"	/>
    				<frame	term="0"	blendlimit="-1"	hit_frame="-1"	firing_frame="-1"	ani_f="0"	local_f="0"	/>
    				<effect	visual_type="-1"	movemethod="0"	/>
    				<condition	twohand="1"	dual="1"	onehand="1"	bracer="1"	exclusive="0"	usecase="24575"	/>
    			</attribute>
    			<skill_param	exp1="0"	exp2="0"	>
    				<power	atk="0,0"	ar=""	critrate=""	critdmg=""	/>
    				<cost	ctime="0,300000"	mp="0,5000"	mpadd=""	sp="-1"	/>
    				<mission_cost	upkeepctime="1"	mission_ctime="0,300000"	/>
    			</skill_param>
    		</skill_main>
    		<skill_main	id="299"	name="skill0299"	type="4"	multi="0"	group="0"	dur=""	bfx_dur="0"	value_ref="1"	bfx_ref="0"	intensity="0"	element="0"	desc="skill_desc0299"	icon_id="J_icn_skill299"	>
    			<attribute	target="0"	max_target="1"	reach="0"	mreach="-1"	range="1"	range_type="-1"	>
    				<code	grip_calc="0"	anicode="-1"	fxcode_on="-1"	fxcode_keep="-1"	/>
    				<frame	term="0"	blendlimit="-1"	hit_frame="-1"	firing_frame="-1"	ani_f="0"	local_f="0"	/>
    				<effect	visual_type="1"	movemethod="-1"	/>
    				<condition	twohand="0"	dual="0"	onehand="0"	bracer="1"	exclusive="3"	usecase="20528"	/>
    			</attribute>
    			<skill_param	exp1="0"	exp2="0"	>
    				<power	atk="0,0"	ar=""	critrate=""	critdmg=""	/>
    				<cost	ctime=""	mp=""	mpadd=""	sp="-1"	/>
    				<mission_cost	upkeepctime="0"	mission_ctime=""	/>
    			</skill_param>
    		</skill_main>
    		<skill_main	id="300"	name="skill0300"	type="4"	multi="0"	group="0"	dur=""	bfx_dur="0"	value_ref="1"	bfx_ref="0"	intensity="0"	element="0"	desc="skill_desc0300"	icon_id="J_icn_skill300"	>
    			<attribute	target="0"	max_target="1"	reach="-1"	mreach="-1"	range="-1"	range_type="-1"	>
    				<code	grip_calc="0"	anicode="-1"	fxcode_on="-1"	fxcode_keep="-1"	/>
    				<frame	term="0"	blendlimit="-1"	hit_frame="-1"	firing_frame="-1"	ani_f="0"	local_f="0"	/>
    				<effect	visual_type="-1"	movemethod="-1"	/>
    				<condition	twohand="1"	dual="1"	onehand="1"	bracer="1"	exclusive="0"	usecase="24575"	/>
    			</attribute>
    			<skill_param	exp1="0"	exp2="0"	>
    				<power	atk="0,0"	ar=""	critrate=""	critdmg=""	/>
    				<cost	ctime=""	mp=""	mpadd=""	sp="-1"	/>
    				<mission_cost	upkeepctime="0"	mission_ctime=""	/>
    			</skill_param>
    		</skill_main>
    		<skill_main	id="301"	name="skill0301"	type="4"	multi="0"	group="0"	dur=""	bfx_dur="0"	value_ref="1"	bfx_ref="0"	intensity="0"	element="0"	desc="skill_desc0301"	icon_id="J_icn_skill301"	>
    			<attribute	target="0"	max_target="1"	reach="-1"	mreach="-1"	range="-1"	range_type="-1"	>
    				<code	grip_calc="0"	anicode="-1"	fxcode_on="-1"	fxcode_keep="-1"	/>
    				<frame	term="0"	blendlimit="-1"	hit_frame="-1"	firing_frame="-1"	ani_f="0"	local_f="0"	/>
    				<effect	visual_type="-1"	movemethod="-1"	/>
    				<condition	twohand="1"	dual="1"	onehand="1"	bracer="1"	exclusive="0"	usecase="24575"	/>
    			</attribute>
    			<skill_param	exp1="0"	exp2="0"	>
    				<power	atk="0,0"	ar=""	critrate=""	critdmg=""	/>
    				<cost	ctime=""	mp=""	mpadd=""	sp="-1"	/>
    				<mission_cost	upkeepctime="0"	mission_ctime=""	/>
    			</skill_param>
    		</skill_main>
    		<skill_main	id="302"	name="skill0302"	type="4"	multi="0"	group="0"	dur=""	bfx_dur="0"	value_ref="1"	bfx_ref="0"	intensity="0"	element="0"	desc="skill_desc0302"	icon_id="J_icn_skill302"	>
    			<attribute	target="0"	max_target="1"	reach="-1"	mreach="-1"	range="-1"	range_type="-1"	>
    				<code	grip_calc="0"	anicode="-1"	fxcode_on="-1"	fxcode_keep="-1"	/>
    				<frame	term="0"	blendlimit="-1"	hit_frame="-1"	firing_frame="-1"	ani_f="0"	local_f="0"	/>
    				<effect	visual_type="-1"	movemethod="-1"	/>
    				<condition	twohand="1"	dual="1"	onehand="1"	bracer="1"	exclusive="0"	usecase="24575"	/>
    			</attribute>
    			<skill_param	exp1="0"	exp2="0"	>
    				<power	atk="2,8"	ar=""	critrate=""	critdmg=""	/>
    				<cost	ctime=""	mp=""	mpadd=""	sp="-1"	/>
    				<mission_cost	upkeepctime="0"	mission_ctime=""	/>
    			</skill_param>
    		</skill_main>
    		<skill_main	id="303"	name="skill0303"	type="4"	multi="0"	group="0"	dur=""	bfx_dur="0"	value_ref="1"	bfx_ref="0"	intensity="0"	element="0"	desc="skill_desc0303"	icon_id="J_icn_skill303"	>
    			<attribute	target="0"	max_target="1"	reach="-1"	mreach="-1"	range="-1"	range_type="-1"	>
    				<code	grip_calc="0"	anicode="-1"	fxcode_on="-1"	fxcode_keep="-1"	/>
    				<frame	term="0"	blendlimit="-1"	hit_frame="-1"	firing_frame="-1"	ani_f="0"	local_f="0"	/>
    				<effect	visual_type="-1"	movemethod="-1"	/>
    				<condition	twohand="1"	dual="1"	onehand="1"	bracer="1"	exclusive="0"	usecase="24575"	/>
    			</attribute>
    			<skill_param	exp1="0"	exp2="0"	>
    				<power	atk="0,0"	ar=""	critrate=""	critdmg=""	/>
    				<cost	ctime=""	mp=""	mpadd=""	sp="-1"	/>
    				<mission_cost	upkeepctime="0"	mission_ctime=""	/>
    			</skill_param>
    		</skill_main>
    		<skill_main	id="304"	name="skill0304"	type="4"	multi="0"	group="0"	dur=""	bfx_dur="0"	value_ref="1"	bfx_ref="0"	intensity="0"	element="0"	desc="skill_desc0304"	icon_id="J_icn_skill304"	>
    			<attribute	target="0"	max_target="1"	reach="-1"	mreach="-1"	range="-1"	range_type="-1"	>
    				<code	grip_calc="0"	anicode="-1"	fxcode_on="-1"	fxcode_keep="-1"	/>
    				<frame	term="0"	blendlimit="-1"	hit_frame="-1"	firing_frame="-1"	ani_f="0"	local_f="0"	/>
    				<effect	visual_type="-1"	movemethod="-1"	/>
    				<condition	twohand="1"	dual="1"	onehand="1"	bracer="1"	exclusive="0"	usecase="24575"	/>
    			</attribute>
    			<skill_param	exp1="0"	exp2="0"	>
    				<power	atk="0,0"	ar=""	critrate=""	critdmg=""	/>
    				<cost	ctime=""	mp=""	mpadd=""	sp="-1"	/>
    				<mission_cost	upkeepctime="0"	mission_ctime=""	/>
    			</skill_param>
    		</skill_main>
    		<skill_main	id="305"	name="skill0305"	type="4"	multi="0"	group="0"	dur=""	bfx_dur="0"	value_ref="1"	bfx_ref="0"	intensity="0"	element="0"	desc="skill_desc0305"	icon_id="J_icn_skill315"	>
    			<attribute	target="0"	max_target="1"	reach="-1"	mreach="-1"	range="-1"	range_type="-1"	>
    				<code	grip_calc="0"	anicode="-1"	fxcode_on="-1"	fxcode_keep="-1"	/>
    				<frame	term="0"	blendlimit="-1"	hit_frame="-1"	firing_frame="-1"	ani_f="0"	local_f="0"	/>
    				<effect	visual_type="-1"	movemethod="-1"	/>
    				<condition	twohand="1"	dual="1"	onehand="1"	bracer="1"	exclusive="0"	usecase="24575"	/>
    			</attribute>
    			<skill_param	exp1="0"	exp2="0"	>
    				<power	atk="0,0"	ar=""	critrate=""	critdmg=""	/>
    				<cost	ctime=""	mp=""	mpadd=""	sp="-1"	/>
    				<mission_cost	upkeepctime="0"	mission_ctime=""	/>
    			</skill_param>
    		</skill_main>
    		<skill_main	id="306"	name="skill0306"	type="4"	multi="0"	group="0"	dur=""	bfx_dur="0"	value_ref="1"	bfx_ref="0"	intensity="0"	element="0"	desc="skill_desc0306"	icon_id="J_icn_skill296"	>
    			<attribute	target="0"	max_target="1"	reach="-1"	mreach="-1"	range="-1"	range_type="-1"	>
    				<code	grip_calc="0"	anicode="-1"	fxcode_on="-1"	fxcode_keep="-1"	/>
    				<frame	term="0"	blendlimit="-1"	hit_frame="-1"	firing_frame="-1"	ani_f="0"	local_f="0"	/>
    				<effect	visual_type="-1"	movemethod="-1"	/>
    				<condition	twohand="1"	dual="1"	onehand="1"	bracer="1"	exclusive="0"	usecase="24575"	/>
    			</attribute>
    			<skill_param	exp1="0"	exp2="0"	>
    				<power	atk="0,0"	ar=""	critrate=""	critdmg=""	/>
    				<cost	ctime=""	mp=""	mpadd=""	sp="-1"	/>
    				<mission_cost	upkeepctime="0"	mission_ctime=""	/>
    			</skill_param>
    		</skill_main>
    		<skill_main	id="307"	name="skill0307"	type="4"	multi="0"	group="0"	dur=""	bfx_dur="0"	value_ref="0"	bfx_ref="0"	intensity="0"	element="0"	desc="skill_desc0307"	icon_id="J_icn_skill307"	>
    			<attribute	target="0"	max_target="1"	reach="-1"	mreach="-1"	range="-1"	range_type="-1"	>
    				<code	grip_calc="0"	anicode="-1"	fxcode_on="-1"	fxcode_keep="-1"	/>
    				<frame	term="0"	blendlimit="-1"	hit_frame="-1"	firing_frame="-1"	ani_f="0"	local_f="0"	/>
    				<effect	visual_type="-1"	movemethod="-1"	/>
    				<condition	twohand="1"	dual="1"	onehand="1"	bracer="1"	exclusive="0"	usecase="24575"	/>
    			</attribute>
    			<skill_param	exp1="0"	exp2="0"	>
    				<power	atk=""	ar=""	critrate=""	critdmg=""	/>
    				<cost	ctime=""	mp=""	mpadd=""	sp="-1"	/>
    				<mission_cost	upkeepctime="0"	mission_ctime=""	/>
    			</skill_param>
    		</skill_main>
    		<skill_main	id="308"	name="skill0308"	type="4"	multi="0"	group="0"	dur=""	bfx_dur="0"	value_ref="0"	bfx_ref="0"	intensity="0"	element="0"	desc="skill_desc0308"	icon_id="J_icn_skill308"	>
    			<attribute	target="0"	max_target="1"	reach="-1"	mreach="-1"	range="-1"	range_type="-1"	>
    				<code	grip_calc="0"	anicode="-1"	fxcode_on="-1"	fxcode_keep="-1"	/>
    				<frame	term="0"	blendlimit="-1"	hit_frame="-1"	firing_frame="-1"	ani_f="0"	local_f="0"	/>
    				<effect	visual_type="-1"	movemethod="-1"	/>
    				<condition	twohand="1"	dual="1"	onehand="1"	bracer="1"	exclusive="0"	usecase="24575"	/>
    			</attribute>
    			<skill_param	exp1="0"	exp2="0"	>
    				<power	atk=""	ar=""	critrate=""	critdmg=""	/>
    				<cost	ctime=""	mp=""	mpadd=""	sp="-1"	/>
    				<mission_cost	upkeepctime="0"	mission_ctime=""	/>
    			</skill_param>
    		</skill_main>
    		<skill_main	id="310"	name="skill0310"	type="4"	multi="0"	group="0"	dur="0,0"	bfx_dur="0"	value_ref="1"	bfx_ref="0"	intensity="0"	element="1"	desc="skill_desc0310"	icon_id="J_icn_skill310"	>
    			<attribute	target="0"	max_target="1"	reach="-1"	mreach="-1"	range="-1"	range_type="-1"	>
    				<code	grip_calc="0"	anicode="-1"	fxcode_on="-1"	fxcode_keep="-1"	/>
    				<frame	term="0"	blendlimit="-1"	hit_frame="-1"	firing_frame="-1"	ani_f="0"	local_f="0"	/>
    				<effect	visual_type="-1"	movemethod="-1"	/>
    				<condition	twohand="1"	dual="1"	onehand="1"	bracer="1"	exclusive="0"	usecase="24575"	/>
    			</attribute>
    			<skill_param	exp1="0"	exp2="0"	>
    				<power	atk=""	ar=""	critrate=""	critdmg=""	/>
    				<cost	ctime=""	mp=""	mpadd=""	sp="-1"	/>
    				<mission_cost	upkeepctime="0"	mission_ctime=""	/>
    			</skill_param>
    		</skill_main>
    		<skill_main	id="311"	name="skill0311"	type="4"	multi="0"	group="0"	dur=""	bfx_dur="0"	value_ref="1"	bfx_ref="0"	intensity="0"	element="3"	desc="skill_desc0311"	icon_id="J_icn_skill311"	>
    			<attribute	target="0"	max_target="1"	reach="-1"	mreach="-1"	range="-1"	range_type="-1"	>
    				<code	grip_calc="0"	anicode="-1"	fxcode_on="-1"	fxcode_keep="-1"	/>
    				<frame	term="0"	blendlimit="-1"	hit_frame="-1"	firing_frame="-1"	ani_f="0"	local_f="0"	/>
    				<effect	visual_type="-1"	movemethod="-1"	/>
    				<condition	twohand="1"	dual="1"	onehand="1"	bracer="1"	exclusive="0"	usecase="24575"	/>
    			</attribute>
    			<skill_param	exp1="0"	exp2="0"	>
    				<power	atk=""	ar=""	critrate=""	critdmg=""	/>
    				<cost	ctime=""	mp=""	mpadd=""	sp="-1"	/>
    				<mission_cost	upkeepctime="0"	mission_ctime=""	/>
    			</skill_param>
    		</skill_main>
    		<skill_main	id="312"	name="skill0312"	type="4"	multi="0"	group="0"	dur=""	bfx_dur="0"	value_ref="1"	bfx_ref="0"	intensity="0"	element="2"	desc="skill_desc0312"	icon_id="J_icn_skill312"	>
    			<attribute	target="0"	max_target="1"	reach="-1"	mreach="-1"	range="-1"	range_type="-1"	>
    				<code	grip_calc="0"	anicode="-1"	fxcode_on="-1"	fxcode_keep="-1"	/>
    				<frame	term="0"	blendlimit="-1"	hit_frame="-1"	firing_frame="-1"	ani_f="0"	local_f="0"	/>
    				<effect	visual_type="-1"	movemethod="-1"	/>
    				<condition	twohand="1"	dual="1"	onehand="1"	bracer="1"	exclusive="0"	usecase="24575"	/>
    			</attribute>
    			<skill_param	exp1="0"	exp2="0"	>
    				<power	atk=""	ar=""	critrate=""	critdmg=""	/>
    				<cost	ctime=""	mp=""	mpadd=""	sp="-1"	/>
    				<mission_cost	upkeepctime="0"	mission_ctime=""	/>
    			</skill_param>
    		</skill_main>
    		<skill_main	id="313"	name="skill0313"	type="4"	multi="0"	group="0"	dur=""	bfx_dur="0"	value_ref="1"	bfx_ref="0"	intensity="0"	element="4"	desc="skill_desc0313"	icon_id="J_icn_skill313"	>
    			<attribute	target="0"	max_target="1"	reach="-1"	mreach="-1"	range="-1"	range_type="-1"	>
    				<code	grip_calc="0"	anicode="-1"	fxcode_on="-1"	fxcode_keep="-1"	/>
    				<frame	term="0"	blendlimit="-1"	hit_frame="-1"	firing_frame="-1"	ani_f="0"	local_f="0"	/>
    				<effect	visual_type="-1"	movemethod="-1"	/>
    				<condition	twohand="1"	dual="1"	onehand="1"	bracer="1"	exclusive="0"	usecase="24575"	/>
    			</attribute>
    			<skill_param	exp1="0"	exp2="0"	>
    				<power	atk="15,10"	ar=""	critrate=""	critdmg=""	/>
    				<cost	ctime=""	mp=""	mpadd=""	sp="-1"	/>
    				<mission_cost	upkeepctime="0"	mission_ctime=""	/>
    			</skill_param>
    		</skill_main>
    		<skill_main	id="314"	name="skill0314"	type="4"	multi="0"	group="0"	dur=""	bfx_dur="0"	value_ref="1"	bfx_ref="0"	intensity="0"	element="5"	desc="skill_desc0314"	icon_id="J_icn_skill314"	>
    			<attribute	target="0"	max_target="1"	reach="-1"	mreach="-1"	range="-1"	range_type="-1"	>
    				<code	grip_calc="0"	anicode="-1"	fxcode_on="-1"	fxcode_keep="-1"	/>
    				<frame	term="0"	blendlimit="-1"	hit_frame="-1"	firing_frame="-1"	ani_f="0"	local_f="0"	/>
    				<effect	visual_type="-1"	movemethod="-1"	/>
    				<condition	twohand="1"	dual="1"	onehand="1"	bracer="1"	exclusive="0"	usecase="24575"	/>
    			</attribute>
    			<skill_param	exp1="0"	exp2="0"	>
    				<power	atk=""	ar=""	critrate=""	critdmg=""	/>
    				<cost	ctime=""	mp=""	mpadd=""	sp="-1"	/>
    				<mission_cost	upkeepctime="0"	mission_ctime=""	/>
    			</skill_param>
    		</skill_main>
    		<skill_main	id="330"	name="skill0330"	type="3"	multi="0"	group="31"	dur=""	bfx_dur="0"	value_ref="0"	bfx_ref="0"	intensity="1"	element="0"	desc="skill_desc0330"	icon_id="J_icn_skill330"	>
    			<attribute	target="4"	max_target="1"	reach="-1"	mreach="-1"	range="-1"	range_type="-1"	>
    				<code	grip_calc="0"	anicode="-1"	fxcode_on="-1"	fxcode_keep="-1"	/>
    				<frame	term="0"	blendlimit="-1"	hit_frame="-1"	firing_frame="-1"	ani_f="0"	local_f="0"	/>
    				<effect	visual_type="-1"	movemethod="-1"	/>
    				<condition	twohand="0"	dual="0"	onehand="1"	bracer="0"	exclusive="6"	usecase="4096"	/>
    			</attribute>
    			<skill_param	exp1="0"	exp2="0"	>
    				<power	atk="0,0"	ar=""	critrate=""	critdmg=""	/>
    				<cost	ctime="0,5000"	mp="0,100"	mpadd=""	sp="-1"	/>
    				<mission_cost	upkeepctime="0"	mission_ctime="0,5000"	/>
    			</skill_param>
    		</skill_main>
    		<skill_main	id="331"	name="skill0331"	type="3"	multi="0"	group="31"	dur=""	bfx_dur="0"	value_ref="1"	bfx_ref="0"	intensity="2"	element="0"	desc="skill_desc0331"	icon_id="J_icn_skill331"	>
    			<attribute	target="4"	max_target="1"	reach="-1"	mreach="-1"	range="-1"	range_type="-1"	>
    				<code	grip_calc="0"	anicode="188"	fxcode_on="111"	fxcode_keep="-1"	/>
    				<frame	term="80"	blendlimit="-1"	hit_frame="0"	firing_frame="0"	ani_f="80"	local_f="0"	/>
    				<effect	visual_type="-1"	movemethod="-1"	/>
    				<condition	twohand="0"	dual="0"	onehand="0"	bracer="1"	exclusive="4"	usecase="4160"	/>
    			</attribute>
    			<skill_param	exp1="0"	exp2="0"	>
    				<power	atk=""	ar=""	critrate=""	critdmg=""	/>
    				<cost	ctime="0,5000"	mp="0,100"	mpadd=""	sp="-1"	/>
    				<mission_cost	upkeepctime="0"	mission_ctime="0,5000"	/>
    			</skill_param>
    		</skill_main>
    		<skill_main	id="332"	name="skill0332"	type="3"	multi="0"	group="31"	dur=""	bfx_dur="0"	value_ref="1"	bfx_ref="0"	intensity="2"	element="0"	desc="skill_desc0332"	icon_id="J_icn_skill332"	>
    			<attribute	target="4"	max_target="1"	reach="-1"	mreach="-1"	range="-1"	range_type="-1"	>
    				<code	grip_calc="0"	anicode="188"	fxcode_on="126"	fxcode_keep="-1"	/>
    				<frame	term="80"	blendlimit="-1"	hit_frame="0"	firing_frame="0"	ani_f="80"	local_f="0"	/>
    				<effect	visual_type="-1"	movemethod="-1"	/>
    				<condition	twohand="0"	dual="0"	onehand="1"	bracer="0"	exclusive="5"	usecase="4352"	/>
    			</attribute>
    			<skill_param	exp1="0"	exp2="0"	>
    				<power	atk=""	ar=""	critrate=""	critdmg=""	/>
    				<cost	ctime="0,5000"	mp="0,100"	mpadd=""	sp="-1"	/>
    				<mission_cost	upkeepctime="0"	mission_ctime="0,5000"	/>
    			</skill_param>
    		</skill_main>
    		<skill_main	id="333"	name="skill0333"	type="3"	multi="0"	group="31"	dur=""	bfx_dur="0"	value_ref="1"	bfx_ref="0"	intensity="4"	element="0"	desc="skill_desc0333"	icon_id="J_icn_skill333"	>
    			<attribute	target="4"	max_target="1"	reach="-1"	mreach="-1"	range="-1"	range_type="-1"	>
    				<code	grip_calc="0"	anicode="137"	fxcode_on="141"	fxcode_keep="-1"	/>
    				<frame	term="60"	blendlimit="-1"	hit_frame="0"	firing_frame="0"	ani_f="60"	local_f="0"	/>
    				<effect	visual_type="-1"	movemethod="-1"	/>
    				<condition	twohand="1"	dual="1"	onehand="1"	bracer="1"	exclusive="0"	usecase="24575"	/>
    			</attribute>
    			<skill_param	exp1="0"	exp2="0"	>
    				<power	atk="2,28"	ar=""	critrate=""	critdmg=""	/>
    				<cost	ctime="0,30000"	mp="0,200"	mpadd="1,4"	sp="111"	/>
    				<mission_cost	upkeepctime="0"	mission_ctime="0,30000"	/>
    			</skill_param>
    		</skill_main>
    		<skill_main	id="340"	name="skill0340"	type="3"	multi="0"	group="32"	dur=""	bfx_dur="0"	value_ref="1"	bfx_ref="0"	intensity="1"	element="0"	desc="skill_desc0340"	icon_id="J_icn_skill340"	>
    			<attribute	target="4"	max_target="1"	reach="-1"	mreach="-1"	range="-1"	range_type="-1"	>
    				<code	grip_calc="0"	anicode="160"	fxcode_on="160"	fxcode_keep="-1"	/>
    				<frame	term="180"	blendlimit="-1"	hit_frame="0"	firing_frame="0"	ani_f="180"	local_f="0"	/>
    				<effect	visual_type="-1"	movemethod="-1"	/>
    				<condition	twohand="1"	dual="0"	onehand="0"	bracer="0"	exclusive="1"	usecase="4099"	/>
    			</attribute>
    			<skill_param	exp1="0"	exp2="0"	>
    				<power	atk="5,35"	ar=""	critrate=""	critdmg=""	/>
    				<cost	ctime="0,30000"	mp="0,400"	mpadd="1,4"	sp="111"	/>
    				<mission_cost	upkeepctime="1"	mission_ctime="0,300000"	/>
    			</skill_param>
    		</skill_main>
    		<skill_main	id="341"	name="skill0341"	type="3"	multi="0"	group="32"	dur=""	bfx_dur="0"	value_ref="1"	bfx_ref="0"	intensity="2"	element="0"	desc="skill_desc0341"	icon_id="J_icn_skill341"	>
    			<attribute	target="4"	max_target="1"	reach="-1"	mreach="-1"	range="-1"	range_type="-1"	>
    				<code	grip_calc="0"	anicode="161"	fxcode_on="166"	fxcode_keep="-1"	/>
    				<frame	term="180"	blendlimit="-1"	hit_frame="0"	firing_frame="0"	ani_f="180"	local_f="0"	/>
    				<effect	visual_type="-1"	movemethod="-1"	/>
    				<condition	twohand="1"	dual="0"	onehand="0"	bracer="0"	exclusive="1"	usecase="4099"	/>
    			</attribute>
    			<skill_param	exp1="0"	exp2="0"	>
    				<power	atk="5,45"	ar=""	critrate=""	critdmg=""	/>
    				<cost	ctime="0,30000"	mp="0,400"	mpadd="1,4"	sp="111"	/>
    				<mission_cost	upkeepctime="1"	mission_ctime="0,300000"	/>
    			</skill_param>
    		</skill_main>
    		<skill_main	id="342"	name="skill0342"	type="3"	multi="0"	group="32"	dur=""	bfx_dur="0"	value_ref="1"	bfx_ref="0"	intensity="1"	element="0"	desc="skill_desc0342"	icon_id="J_icn_skill342"	>
    			<attribute	target="4"	max_target="1"	reach="-1"	mreach="-1"	range="-1"	range_type="-1"	>
    				<code	grip_calc="0"	anicode="162"	fxcode_on="161"	fxcode_keep="-1"	/>
    				<frame	term="200"	blendlimit="-1"	hit_frame="0"	firing_frame="0"	ani_f="200"	local_f="0"	/>
    				<effect	visual_type="-1"	movemethod="-1"	/>
    				<condition	twohand="0"	dual="1"	onehand="0"	bracer="0"	exclusive="2"	usecase="4108"	/>
    			</attribute>
    			<skill_param	exp1="0"	exp2="0"	>
    				<power	atk="3,17"	ar=""	critrate=""	critdmg=""	/>
    				<cost	ctime="0,30000"	mp="0,400"	mpadd="1,4"	sp="111"	/>
    				<mission_cost	upkeepctime="1"	mission_ctime="0,300000"	/>
    			</skill_param>
    		</skill_main>
    		<skill_main	id="343"	name="skill0343"	type="3"	multi="0"	group="32"	dur=""	bfx_dur="0"	value_ref="1"	bfx_ref="0"	intensity="2"	element="0"	desc="skill_desc0343"	icon_id="J_icn_skill343"	>
    			<attribute	target="4"	max_target="1"	reach="-1"	mreach="-1"	range="-1"	range_type="-1"	>
    				<code	grip_calc="0"	anicode="163"	fxcode_on="167"	fxcode_keep="-1"	/>
    				<frame	term="200"	blendlimit="-1"	hit_frame="0"	firing_frame="0"	ani_f="200"	local_f="0"	/>
    				<effect	visual_type="-1"	movemethod="-1"	/>
    				<condition	twohand="0"	dual="1"	onehand="0"	bracer="0"	exclusive="2"	usecase="4108"	/>
    			</attribute>
    			<skill_param	exp1="0"	exp2="0"	>
    				<power	atk="5,45"	ar=""	critrate=""	critdmg=""	/>
    				<cost	ctime="0,30000"	mp="0,400"	mpadd="1,4"	sp="111"	/>
    				<mission_cost	upkeepctime="1"	mission_ctime="0,300000"	/>
    			</skill_param>
    		</skill_main>
    		<skill_main	id="344"	name="skill0344"	type="3"	multi="0"	group="32"	dur=""	bfx_dur="0"	value_ref="1"	bfx_ref="0"	intensity="1"	element="0"	desc="skill_desc0344"	icon_id="J_icn_skill344"	>
    			<attribute	target="4"	max_target="1"	reach="-1"	mreach="-1"	range="-1"	range_type="-1"	>
    				<code	grip_calc="0"	anicode="164"	fxcode_on="162"	fxcode_keep="-1"	/>
    				<frame	term="150"	blendlimit="-1"	hit_frame="0"	firing_frame="0"	ani_f="150"	local_f="0"	/>
    				<effect	visual_type="-1"	movemethod="-1"	/>
    				<condition	twohand="0"	dual="0"	onehand="0"	bracer="1"	exclusive="3"	usecase="4144"	/>
    			</attribute>
    			<skill_param	exp1="0"	exp2="0"	>
    				<power	atk="5,35"	ar=""	critrate=""	critdmg=""	/>
    				<cost	ctime="0,30000"	mp="0,400"	mpadd="1,4"	sp="111"	/>
    				<mission_cost	upkeepctime="1"	mission_ctime="0,300000"	/>
    			</skill_param>
    		</skill_main>
    		<skill_main	id="345"	name="skill0345"	type="3"	multi="0"	group="32"	dur=""	bfx_dur="0"	value_ref="1"	bfx_ref="0"	intensity="2"	element="0"	desc="skill_desc0345"	icon_id="J_icn_skill345"	>
    			<attribute	target="4"	max_target="1"	reach="-1"	mreach="-1"	range="-1"	range_type="-1"	>
    				<code	grip_calc="0"	anicode="165"	fxcode_on="168"	fxcode_keep="-1"	/>
    				<frame	term="150"	blendlimit="-1"	hit_frame="0"	firing_frame="0"	ani_f="150"	local_f="0"	/>
    				<effect	visual_type="-1"	movemethod="-1"	/>
    				<condition	twohand="0"	dual="0"	onehand="0"	bracer="1"	exclusive="3"	usecase="4144"	/>
    			</attribute>
    			<skill_param	exp1="0"	exp2="0"	>
    				<power	atk="5,45"	ar=""	critrate=""	critdmg=""	/>
    				<cost	ctime="0,30000"	mp="0,400"	mpadd="1,4"	sp="111"	/>
    				<mission_cost	upkeepctime="1"	mission_ctime="0,300000"	/>
    			</skill_param>
    		</skill_main>
    		<skill_main	id="346"	name="skill0346"	type="3"	multi="0"	group="32"	dur=""	bfx_dur="0"	value_ref="1"	bfx_ref="0"	intensity="1"	element="0"	desc="skill_desc0346"	icon_id="J_icn_skill346"	>
    			<attribute	target="4"	max_target="1"	reach="-1"	mreach="-1"	range="-1"	range_type="-1"	>
    				<code	grip_calc="0"	anicode="166"	fxcode_on="163"	fxcode_keep="-1"	/>
    				<frame	term="170"	blendlimit="-1"	hit_frame="0"	firing_frame="0"	ani_f="170"	local_f="0"	/>
    				<effect	visual_type="-1"	movemethod="-1"	/>
    				<condition	twohand="0"	dual="0"	onehand="0"	bracer="1"	exclusive="4"	usecase="4288"	/>
    			</attribute>
    			<skill_param	exp1="0"	exp2="0"	>
    				<power	atk="5,35"	ar=""	critrate=""	critdmg=""	/>
    				<cost	ctime="0,30000"	mp="0,400"	mpadd="1,4"	sp="111"	/>
    				<mission_cost	upkeepctime="1"	mission_ctime="0,300000"	/>
    			</skill_param>
    		</skill_main>
    		<skill_main	id="347"	name="skill0347"	type="3"	multi="0"	group="32"	dur=""	bfx_dur="0"	value_ref="1"	bfx_ref="0"	intensity="2"	element="0"	desc="skill_desc0347"	icon_id="J_icn_skill347"	>
    			<attribute	target="4"	max_target="1"	reach="-1"	mreach="-1"	range="-1"	range_type="-1"	>
    				<code	grip_calc="0"	anicode="167"	fxcode_on="169"	fxcode_keep="-1"	/>
    				<frame	term="170"	blendlimit="-1"	hit_frame="0"	firing_frame="0"	ani_f="170"	local_f="0"	/>
    				<effect	visual_type="-1"	movemethod="-1"	/>
    				<condition	twohand="0"	dual="0"	onehand="0"	bracer="1"	exclusive="4"	usecase="4288"	/>
    			</attribute>
    			<skill_param	exp1="0"	exp2="0"	>
    				<power	atk="5,45"	ar=""	critrate=""	critdmg=""	/>
    				<cost	ctime="0,30000"	mp="0,400"	mpadd="1,4"	sp="111"	/>
    				<mission_cost	upkeepctime="1"	mission_ctime="0,300000"	/>
    			</skill_param>
    		</skill_main>
    		<skill_main	id="348"	name="skill0348"	type="3"	multi="0"	group="32"	dur=""	bfx_dur="0"	value_ref="1"	bfx_ref="0"	intensity="1"	element="0"	desc="skill_desc0348"	icon_id="J_icn_skill348"	>
    			<attribute	target="4"	max_target="1"	reach="-1"	mreach="-1"	range="-1"	range_type="-1"	>
    				<code	grip_calc="0"	anicode="168"	fxcode_on="164"	fxcode_keep="-1"	/>
    				<frame	term="180"	blendlimit="-1"	hit_frame="0"	firing_frame="0"	ani_f="180"	local_f="0"	/>
    				<effect	visual_type="-1"	movemethod="-1"	/>
    				<condition	twohand="0"	dual="0"	onehand="1"	bracer="0"	exclusive="5"	usecase="4864"	/>
    			</attribute>
    			<skill_param	exp1="0"	exp2="0"	>
    				<power	atk="5,35"	ar=""	critrate=""	critdmg=""	/>
    				<cost	ctime="0,30000"	mp="0,400"	mpadd="1,4"	sp="111"	/>
    				<mission_cost	upkeepctime="1"	mission_ctime="0,300000"	/>
    			</skill_param>
    		</skill_main>
    		<skill_main	id="349"	name="skill0349"	type="3"	multi="0"	group="32"	dur=""	bfx_dur="0"	value_ref="1"	bfx_ref="0"	intensity="2"	element="0"	desc="skill_desc0349"	icon_id="J_icn_skill349"	>
    			<attribute	target="4"	max_target="1"	reach="-1"	mreach="-1"	range="-1"	range_type="-1"	>
    				<code	grip_calc="0"	anicode="169"	fxcode_on="170"	fxcode_keep="-1"	/>
    				<frame	term="180"	blendlimit="-1"	hit_frame="0"	firing_frame="0"	ani_f="180"	local_f="0"	/>
    				<effect	visual_type="-1"	movemethod="-1"	/>
    				<condition	twohand="0"	dual="0"	onehand="1"	bracer="0"	exclusive="5"	usecase="4864"	/>
    			</attribute>
    			<skill_param	exp1="0"	exp2="0"	>
    				<power	atk="5,45"	ar=""	critrate=""	critdmg=""	/>
    				<cost	ctime="0,30000"	mp="0,400"	mpadd="1,4"	sp="111"	/>
    				<mission_cost	upkeepctime="1"	mission_ctime="0,300000"	/>
    			</skill_param>
    		</skill_main>
    		<skill_main	id="350"	name="skill0350"	type="3"	multi="0"	group="32"	dur=""	bfx_dur="0"	value_ref="1"	bfx_ref="0"	intensity="1"	element="0"	desc="skill_desc0350"	icon_id="J_icn_skill350"	>
    			<attribute	target="4"	max_target="1"	reach="-1"	mreach="-1"	range="-1"	range_type="-1"	>
    				<code	grip_calc="0"	anicode="170"	fxcode_on="165"	fxcode_keep="-1"	/>
    				<frame	term="130"	blendlimit="-1"	hit_frame="0"	firing_frame="0"	ani_f="130"	local_f="0"	/>
    				<effect	visual_type="-1"	movemethod="-1"	/>
    				<condition	twohand="0"	dual="0"	onehand="1"	bracer="0"	exclusive="6"	usecase="7168"	/>
    			</attribute>
    			<skill_param	exp1="0"	exp2="0"	>
    				<power	atk="5,35"	ar=""	critrate=""	critdmg=""	/>
    				<cost	ctime="0,30000"	mp="0,400"	mpadd="1,4"	sp="111"	/>
    				<mission_cost	upkeepctime="1"	mission_ctime="0,300000"	/>
    			</skill_param>
    		</skill_main>
    		<skill_main	id="351"	name="skill0351"	type="3"	multi="0"	group="32"	dur=""	bfx_dur="0"	value_ref="1"	bfx_ref="0"	intensity="2"	element="0"	desc="skill_desc0351"	icon_id="J_icn_skill351"	>
    			<attribute	target="4"	max_target="1"	reach="-1"	mreach="-1"	range="-1"	range_type="-1"	>
    				<code	grip_calc="0"	anicode="171"	fxcode_on="171"	fxcode_keep="-1"	/>
    				<frame	term="130"	blendlimit="-1"	hit_frame="0"	firing_frame="0"	ani_f="130"	local_f="0"	/>
    				<effect	visual_type="-1"	movemethod="3"	/>
    				<condition	twohand="0"	dual="0"	onehand="1"	bracer="0"	exclusive="6"	usecase="7168"	/>
    			</attribute>
    			<skill_param	exp1="0"	exp2="0"	>
    				<power	atk="5,45"	ar=""	critrate=""	critdmg=""	/>
    				<cost	ctime="0,30000"	mp="0,400"	mpadd="1,4"	sp="111"	/>
    				<mission_cost	upkeepctime="1"	mission_ctime="0,300000"	/>
    			</skill_param>
    		</skill_main>
    		<skill_main	id="360"	name="skill0360"	type="3"	multi="0"	group="1"	dur=""	bfx_dur="0"	value_ref="0"	bfx_ref="0"	intensity="0"	element="0"	desc="skill_desc0360"	icon_id="J_icn_skill360"	>
    			<attribute	target="1"	max_target="49"	reach="7"	mreach="3"	range="2"	range_type="0"	>
    				<code	grip_calc="0"	anicode="306"	fxcode_on="770"	fxcode_keep="-1"	/>
    				<frame	term="50"	blendlimit="-1"	hit_frame="37"	firing_frame="37"	ani_f="50"	local_f="0"	/>
    				<effect	visual_type="-1"	movemethod="3"	/>
    				<condition	twohand="1"	dual="1"	onehand="1"	bracer="1"	exclusive="0"	usecase="4096"	/>
    			</attribute>
    			<skill_param	exp1="0"	exp2="0"	>
    				<power	atk="8,8,10,1000"	ar=""	critrate=""	critdmg=""	/>
    				<cost	ctime="110,1600"	mp="100,100"	mpadd=""	sp="-1"	/>
    				<mission_cost	upkeepctime="0"	mission_ctime="110,1600"	/>
    			</skill_param>
    		</skill_main>
    		<skill_main	id="361"	name="skill0361"	type="3"	multi="0"	group="1"	dur=""	bfx_dur="0"	value_ref="0"	bfx_ref="0"	intensity="0"	element="0"	desc="skill_desc0361"	icon_id="J_icn_skill361"	>
    			<attribute	target="1"	max_target="49"	reach="4"	mreach="1"	range="2"	range_type="1"	>
    				<code	grip_calc="0"	anicode="307"	fxcode_on="771"	fxcode_keep="-1"	/>
    				<frame	term="60"	blendlimit="-1"	hit_frame="34"	firing_frame="34"	ani_f="61"	local_f="0"	/>
    				<effect	visual_type="-1"	movemethod="3"	/>
    				<condition	twohand="1"	dual="1"	onehand="1"	bracer="1"	exclusive="0"	usecase="4096"	/>
    			</attribute>
    			<skill_param	exp1="0"	exp2="0"	>
    				<power	atk="8,8,20,2000"	ar=""	critrate=""	critdmg=""	/>
    				<cost	ctime="110,1600"	mp="100,100"	mpadd=""	sp="-1"	/>
    				<mission_cost	upkeepctime="0"	mission_ctime="110,1600"	/>
    			</skill_param>
    		</skill_main>
    		<skill_main	id="362"	name="skill0362"	type="3"	multi="0"	group="1"	dur=""	bfx_dur="0"	value_ref="0"	bfx_ref="0"	intensity="0"	element="0"	desc="skill_desc0362"	icon_id="J_icn_skill362"	>
    			<attribute	target="1"	max_target="49"	reach="4"	mreach="1"	range="2"	range_type="0"	>
    				<code	grip_calc="0"	anicode="308"	fxcode_on="772"	fxcode_keep="-1"	/>
    				<frame	term="58"	blendlimit="-1"	hit_frame="18"	firing_frame="10"	ani_f="60"	local_f="0"	/>
    				<effect	visual_type="-1"	movemethod="3"	/>
    				<condition	twohand="1"	dual="1"	onehand="1"	bracer="1"	exclusive="0"	usecase="4096"	/>
    			</attribute>
    			<skill_param	exp1="0"	exp2="0"	>
    				<power	atk="8,8,30,3000"	ar=""	critrate=""	critdmg=""	/>
    				<cost	ctime="110,1600"	mp="100,100"	mpadd=""	sp="-1"	/>
    				<mission_cost	upkeepctime="0"	mission_ctime="110,1600"	/>
    			</skill_param>
    		</skill_main>
    		<skill_main	id="363"	name="skill0363"	type="3"	multi="0"	group="1"	dur=""	bfx_dur="0"	value_ref="0"	bfx_ref="0"	intensity="0"	element="0"	desc="skill_desc0363"	icon_id="J_icn_skill363"	>
    			<attribute	target="1"	max_target="49"	reach="4"	mreach="1"	range="2"	range_type="1"	>
    				<code	grip_calc="0"	anicode="309"	fxcode_on="773"	fxcode_keep="-1"	/>
    				<frame	term="53"	blendlimit="-1"	hit_frame="28"	firing_frame="11"	ani_f="53"	local_f="0"	/>
    				<effect	visual_type="-1"	movemethod="3"	/>
    				<condition	twohand="1"	dual="1"	onehand="1"	bracer="1"	exclusive="0"	usecase="4096"	/>
    			</attribute>
    			<skill_param	exp1="0"	exp2="0"	>
    				<power	atk="8,8,40,4000"	ar=""	critrate=""	critdmg=""	/>
    				<cost	ctime="110,1600"	mp="100,100"	mpadd=""	sp="-1"	/>
    				<mission_cost	upkeepctime="0"	mission_ctime="110,1600"	/>
    			</skill_param>
    		</skill_main>
    		<skill_main	id="364"	name="skill0364"	type="3"	multi="0"	group="1"	dur=""	bfx_dur="0"	value_ref="0"	bfx_ref="0"	intensity="0"	element="0"	desc="skill_desc0364"	icon_id="J_icn_skill364"	>
    			<attribute	target="1"	max_target="1"	reach="7"	mreach="3"	range="1"	range_type="0"	>
    				<code	grip_calc="0"	anicode="316"	fxcode_on="774"	fxcode_keep="-1"	/>
    				<frame	term="33"	blendlimit="-1"	hit_frame="21"	firing_frame="21"	ani_f="33"	local_f="0"	/>
    				<effect	visual_type="-1"	movemethod="3"	/>
    				<condition	twohand="1"	dual="1"	onehand="1"	bracer="1"	exclusive="0"	usecase="4096"	/>
    			</attribute>
    			<skill_param	exp1="0"	exp2="0"	>
    				<power	atk="8,8,10,1000"	ar=""	critrate=""	critdmg=""	/>
    				<cost	ctime="110,1600"	mp="100,100"	mpadd=""	sp="-1"	/>
    				<mission_cost	upkeepctime="0"	mission_ctime="110,1600"	/>
    			</skill_param>
    		</skill_main>
    		<skill_main	id="365"	name="skill0365"	type="3"	multi="0"	group="1"	dur=""	bfx_dur="0"	value_ref="0"	bfx_ref="0"	intensity="0"	element="0"	desc="skill_desc0365"	icon_id="J_icn_skill365"	>
    			<attribute	target="1"	max_target="1"	reach="4"	mreach="1"	range="1"	range_type="0"	>
    				<code	grip_calc="0"	anicode="317"	fxcode_on="775"	fxcode_keep="-1"	/>
    				<frame	term="74"	blendlimit="-1"	hit_frame="50"	firing_frame="50"	ani_f="62"	local_f="0"	/>
    				<effect	visual_type="-1"	movemethod="3"	/>
    				<condition	twohand="1"	dual="1"	onehand="1"	bracer="1"	exclusive="0"	usecase="4096"	/>
    			</attribute>
    			<skill_param	exp1="0"	exp2="0"	>
    				<power	atk="8,8,20,2000"	ar=""	critrate=""	critdmg=""	/>
    				<cost	ctime="110,1600"	mp="100,100"	mpadd=""	sp="-1"	/>
    				<mission_cost	upkeepctime="0"	mission_ctime="110,1600"	/>
    			</skill_param>
    		</skill_main>
    		<skill_main	id="366"	name="skill0366"	type="3"	multi="0"	group="1"	dur=""	bfx_dur="0"	value_ref="0"	bfx_ref="0"	intensity="0"	element="0"	desc="skill_desc0366"	icon_id="J_icn_skill366"	>
    			<attribute	target="1"	max_target="1"	reach="4"	mreach="1"	range="1"	range_type="0"	>
    				<code	grip_calc="0"	anicode="318"	fxcode_on="776"	fxcode_keep="-1"	/>
    				<frame	term="63"	blendlimit="-1"	hit_frame="32"	firing_frame="32"	ani_f="51"	local_f="0"	/>
    				<effect	visual_type="-1"	movemethod="3"	/>
    				<condition	twohand="1"	dual="1"	onehand="1"	bracer="1"	exclusive="0"	usecase="4096"	/>
    			</attribute>
    			<skill_param	exp1="0"	exp2="0"	>
    				<power	atk="8,8,30,3000"	ar=""	critrate=""	critdmg=""	/>
    				<cost	ctime="110,1600"	mp="100,100"	mpadd=""	sp="-1"	/>
    				<mission_cost	upkeepctime="0"	mission_ctime="110,1600"	/>
    			</skill_param>
    		</skill_main>
    		<skill_main	id="367"	name="skill0367"	type="3"	multi="0"	group="1"	dur=""	bfx_dur="0"	value_ref="0"	bfx_ref="0"	intensity="0"	element="0"	desc="skill_desc0367"	icon_id="J_icn_skill367"	>
    			<attribute	target="1"	max_target="1"	reach="4"	mreach="1"	range="1"	range_type="0"	>
    				<code	grip_calc="0"	anicode="319"	fxcode_on="777"	fxcode_keep="-1"	/>
    				<frame	term="51"	blendlimit="-1"	hit_frame="38"	firing_frame="38"	ani_f="74"	local_f="0"	/>
    				<effect	visual_type="-1"	movemethod="3"	/>
    				<condition	twohand="1"	dual="1"	onehand="1"	bracer="1"	exclusive="0"	usecase="4096"	/>
    			</attribute>
    			<skill_param	exp1="0"	exp2="0"	>
    				<power	atk="8,8,40,4000"	ar=""	critrate=""	critdmg=""	/>
    				<cost	ctime="110,1600"	mp="100,100"	mpadd=""	sp="-1"	/>
    				<mission_cost	upkeepctime="0"	mission_ctime="110,1600"	/>
    			</skill_param>
    		</skill_main>
    		<skill_main	id="380"	name="skill0380"	type="1"	multi="1"	group="1"	dur=""	bfx_dur="0"	value_ref="0"	bfx_ref="1"	intensity="0"	element="0"	desc="skill_desc0380"	icon_id="J_icn_skill380"	>
    			<attribute	target="1"	max_target="49"	reach="2"	mreach="1"	range="2"	range_type="0"	>
    				<code	grip_calc="0"	anicode="96"	fxcode_on="435"	fxcode_keep="-1"	/>
    				<frame	term="50"	blendlimit="24"	hit_frame="22"	firing_frame="22"	ani_f="50"	local_f="22"	/>
    				<effect	visual_type="-1"	movemethod="0"	/>
    				<condition	twohand="1"	dual="0"	onehand="0"	bracer="0"	exclusive="1"	usecase="2"	/>
    			</attribute>
    			<skill_param	exp1="0"	exp2="0"	>
    				<power	atk="13,0,88,2781"	ar="10,100"	critrate="0,0"	critdmg="0,0"	/>
    				<cost	ctime="0,0"	mp="0,50"	mpadd=""	sp="-1"	/>
    				<mission_cost	upkeepctime="0"	mission_ctime="0,0"	/>
    			</skill_param>
    		</skill_main>
    		<skill_main	id="381"	name="skill0381"	type="1"	multi="1"	group="1"	dur=""	bfx_dur="0"	value_ref="0"	bfx_ref="1"	intensity="0"	element="0"	desc="skill_desc0381"	icon_id="J_icn_skill381"	>
    			<attribute	target="1"	max_target="49"	reach="2"	mreach="1"	range="2"	range_type="0"	>
    				<code	grip_calc="0"	anicode="97"	fxcode_on="436"	fxcode_keep="-1"	/>
    				<frame	term="60"	blendlimit="24"	hit_frame="22"	firing_frame="22"	ani_f="60"	local_f="22"	/>
    				<effect	visual_type="-1"	movemethod="0"	/>
    				<condition	twohand="1"	dual="0"	onehand="0"	bracer="0"	exclusive="1"	usecase="2"	/>
    			</attribute>
    			<skill_param	exp1="0"	exp2="0"	>
    				<power	atk="14,0,120,3030"	ar="10,100"	critrate="0,0"	critdmg="0,0"	/>
    				<cost	ctime="0,0"	mp="0,50"	mpadd=""	sp="-1"	/>
    				<mission_cost	upkeepctime="0"	mission_ctime="0,0"	/>
    			</skill_param>
    		</skill_main>
    		<skill_main	id="382"	name="skill0382"	type="1"	multi="1"	group="1"	dur=""	bfx_dur="0"	value_ref="0"	bfx_ref="1"	intensity="0"	element="0"	desc="skill_desc0382"	icon_id="J_icn_skill382"	>
    			<attribute	target="1"	max_target="49"	reach="2"	mreach="1"	range="2"	range_type="0"	>
    				<code	grip_calc="0"	anicode="98"	fxcode_on="437"	fxcode_keep="-1"	/>
    				<frame	term="50"	blendlimit="24"	hit_frame="22"	firing_frame="22"	ani_f="50"	local_f="22"	/>
    				<effect	visual_type="-1"	movemethod="0"	/>
    				<condition	twohand="1"	dual="0"	onehand="0"	bracer="0"	exclusive="1"	usecase="2"	/>
    			</attribute>
    			<skill_param	exp1="0"	exp2="0"	>
    				<power	atk="14,0,88,2781"	ar="10,100"	critrate="0,0"	critdmg="0,0"	/>
    				<cost	ctime="0,0"	mp="0,50"	mpadd=""	sp="-1"	/>
    				<mission_cost	upkeepctime="0"	mission_ctime="0,0"	/>
    			</skill_param>
    		</skill_main>
    		<skill_main	id="383"	name="skill0383"	type="1"	multi="1"	group="1"	dur=""	bfx_dur="0"	value_ref="0"	bfx_ref="1"	intensity="0"	element="0"	desc="skill_desc0383"	icon_id="J_icn_skill383"	>
    			<attribute	target="1"	max_target="49"	reach="2"	mreach="1"	range="2"	range_type="0"	>
    				<code	grip_calc="0"	anicode="99"	fxcode_on="438"	fxcode_keep="-1"	/>
    				<frame	term="68"	blendlimit="24"	hit_frame="22"	firing_frame="22"	ani_f="68"	local_f="22"	/>
    				<effect	visual_type="-1"	movemethod="0"	/>
    				<condition	twohand="1"	dual="0"	onehand="0"	bracer="0"	exclusive="1"	usecase="2"	/>
    			</attribute>
    			<skill_param	exp1="0"	exp2="0"	>
    				<power	atk="16,0,78,2703"	ar="10,100"	critrate="0,0"	critdmg="0,0"	/>
    				<cost	ctime="0,0"	mp="0,50"	mpadd=""	sp="-1"	/>
    				<mission_cost	upkeepctime="0"	mission_ctime="0,0"	/>
    			</skill_param>
    		</skill_main>
    		<skill_main	id="384"	name="skill0384"	type="1"	multi="0"	group="1"	dur=""	bfx_dur="0"	value_ref="0"	bfx_ref="1"	intensity="0"	element="0"	desc="skill_desc0384"	icon_id="J_icn_skill384"	>
    			<attribute	target="1"	max_target="1"	reach="1"	mreach="0"	range="1"	range_type="0"	>
    				<code	grip_calc="0"	anicode="100"	fxcode_on="439"	fxcode_keep="-1"	/>
    				<frame	term="24"	blendlimit="11"	hit_frame="11"	firing_frame="11"	ani_f="24"	local_f="11"	/>
    				<effect	visual_type="-1"	movemethod="0"	/>
    				<condition	twohand="0"	dual="1"	onehand="0"	bracer="0"	exclusive="2"	usecase="8"	/>
    			</attribute>
    			<skill_param	exp1="0"	exp2="0"	>
    				<power	atk="10,0,25,2289"	ar="10,100"	critrate="0,0"	critdmg="0,0"	/>
    				<cost	ctime="0,0"	mp="0,50"	mpadd=""	sp="-1"	/>
    				<mission_cost	upkeepctime="0"	mission_ctime="0,0"	/>
    			</skill_param>
    		</skill_main>
    		<skill_main	id="385"	name="skill0385"	type="1"	multi="0"	group="1"	dur=""	bfx_dur="0"	value_ref="0"	bfx_ref="1"	intensity="0"	element="0"	desc="skill_desc0385"	icon_id="J_icn_skill385"	>
    			<attribute	target="1"	max_target="1"	reach="1"	mreach="0"	range="1"	range_type="0"	>
    				<code	grip_calc="0"	anicode="101"	fxcode_on="440"	fxcode_keep="-1"	/>
    				<frame	term="48"	blendlimit="16"	hit_frame="16"	firing_frame="16"	ani_f="48"	local_f="16"	/>
    				<effect	visual_type="-1"	movemethod="0"	/>
    				<condition	twohand="0"	dual="1"	onehand="0"	bracer="0"	exclusive="2"	usecase="8"	/>
    			</attribute>
    			<skill_param	exp1="0"	exp2="0"	>
    				<power	atk="10,0,113,2978"	ar="10,100"	critrate="0,0"	critdmg="0,0"	/>
    				<cost	ctime="0,0"	mp="0,50"	mpadd=""	sp="-1"	/>
    				<mission_cost	upkeepctime="0"	mission_ctime="0,0"	/>
    			</skill_param>
    		</skill_main>
    		<skill_main	id="386"	name="skill0386"	type="1"	multi="0"	group="1"	dur=""	bfx_dur="0"	value_ref="0"	bfx_ref="1"	intensity="0"	element="0"	desc="skill_desc0386"	icon_id="J_icn_skill386"	>
    			<attribute	target="1"	max_target="1"	reach="1"	mreach="0"	range="1"	range_type="0"	>
    				<code	grip_calc="0"	anicode="102"	fxcode_on="441"	fxcode_keep="-1"	/>
    				<frame	term="36"	blendlimit="20"	hit_frame="20"	firing_frame="20"	ani_f="36"	local_f="20"	/>
    				<effect	visual_type="-1"	movemethod="0"	/>
    				<condition	twohand="0"	dual="1"	onehand="0"	bracer="0"	exclusive="2"	usecase="8"	/>
    			</attribute>
    			<skill_param	exp1="0"	exp2="0"	>
    				<power	atk="10,0,71,2652"	ar="10,100"	critrate="0,0"	critdmg="0,0"	/>
    				<cost	ctime="0,0"	mp="0,50"	mpadd=""	sp="-1"	/>
    				<mission_cost	upkeepctime="0"	mission_ctime="0,0"	/>
    			</skill_param>
    		</skill_main>
    		<skill_main	id="387"	name="skill0387"	type="1"	multi="0"	group="1"	dur=""	bfx_dur="0"	value_ref="0"	bfx_ref="1"	intensity="0"	element="0"	desc="skill_desc0387"	icon_id="J_icn_skill387"	>
    			<attribute	target="1"	max_target="1"	reach="1"	mreach="0"	range="1"	range_type="0"	>
    				<code	grip_calc="0"	anicode="103"	fxcode_on="442"	fxcode_keep="-1"	/>
    				<frame	term="30"	blendlimit="18"	hit_frame="18"	firing_frame="18"	ani_f="30"	local_f="18"	/>
    				<effect	visual_type="-1"	movemethod="0"	/>
    				<condition	twohand="0"	dual="1"	onehand="0"	bracer="0"	exclusive="2"	usecase="8"	/>
    			</attribute>
    			<skill_param	exp1="0"	exp2="0"	>
    				<power	atk="10,0,48,2470"	ar="10,100"	critrate="0,0"	critdmg="0,0"	/>
    				<cost	ctime="0,0"	mp="0,50"	mpadd=""	sp="-1"	/>
    				<mission_cost	upkeepctime="0"	mission_ctime="0,0"	/>
    			</skill_param>
    		</skill_main>
    		<skill_main	id="388"	name="skill0388"	type="1"	multi="1"	group="1"	dur=""	bfx_dur="0"	value_ref="0"	bfx_ref="1"	intensity="0"	element="0"	desc="skill_desc0388"	icon_id="J_icn_skill388"	>
    			<attribute	target="1"	max_target="49"	reach="3"	mreach="1"	range="1"	range_type="1"	>
    				<code	grip_calc="0"	anicode="108"	fxcode_on="447"	fxcode_keep="-1"	/>
    				<frame	term="50"	blendlimit="31"	hit_frame="28"	firing_frame="14"	ani_f="72"	local_f="18"	/>
    				<effect	visual_type="-1"	movemethod="0"	/>
    				<condition	twohand="0"	dual="0"	onehand="1"	bracer="0"	exclusive="5"	usecase="512"	/>
    			</attribute>
    			<skill_param	exp1="0"	exp2="0"	>
    				<power	atk="14,0,183,3523"	ar="10,100"	critrate="0,0"	critdmg="0,0"	/>
    				<cost	ctime="0,0"	mp="0,50"	mpadd=""	sp="-1"	/>
    				<mission_cost	upkeepctime="0"	mission_ctime="0,0"	/>
    			</skill_param>
    		</skill_main>
    		<skill_main	id="389"	name="skill0389"	type="1"	multi="1"	group="1"	dur=""	bfx_dur="0"	value_ref="0"	bfx_ref="1"	intensity="0"	element="0"	desc="skill_desc0389"	icon_id="J_icn_skill389"	>
    			<attribute	target="1"	max_target="49"	reach="3"	mreach="1"	range="1"	range_type="1"	>
    				<code	grip_calc="0"	anicode="109"	fxcode_on="448"	fxcode_keep="-1"	/>
    				<frame	term="40"	blendlimit="33"	hit_frame="28"	firing_frame="14"	ani_f="60"	local_f="18"	/>
    				<effect	visual_type="-1"	movemethod="0"	/>
    				<condition	twohand="0"	dual="0"	onehand="1"	bracer="0"	exclusive="5"	usecase="512"	/>
    			</attribute>
    			<skill_param	exp1="0"	exp2="0"	>
    				<power	atk="15,0,140,3186"	ar="10,100"	critrate="0,0"	critdmg="0,0"	/>
    				<cost	ctime="0,0"	mp="0,50"	mpadd=""	sp="-1"	/>
    				<mission_cost	upkeepctime="0"	mission_ctime="0,0"	/>
    			</skill_param>
    		</skill_main>
    		<skill_main	id="390"	name="skill0390"	type="1"	multi="1"	group="1"	dur=""	bfx_dur="0"	value_ref="0"	bfx_ref="1"	intensity="0"	element="0"	desc="skill_desc0390"	icon_id="J_icn_skill390"	>
    			<attribute	target="1"	max_target="49"	reach="5"	mreach="1"	range="1"	range_type="1"	>
    				<code	grip_calc="0"	anicode="110"	fxcode_on="449"	fxcode_keep="-1"	/>
    				<frame	term="59"	blendlimit="58"	hit_frame="43"	firing_frame="13"	ani_f="86"	local_f="18"	/>
    				<effect	visual_type="-1"	movemethod="0"	/>
    				<condition	twohand="0"	dual="0"	onehand="1"	bracer="0"	exclusive="5"	usecase="512"	/>
    			</attribute>
    			<skill_param	exp1="0"	exp2="0"	>
    				<power	atk="16,0,231,3893"	ar="10,100"	critrate="0,0"	critdmg="0,0"	/>
    				<cost	ctime="0,0"	mp="0,50"	mpadd=""	sp="-1"	/>
    				<mission_cost	upkeepctime="0"	mission_ctime="0,0"	/>
    			</skill_param>
    		</skill_main>
    		<skill_main	id="391"	name="skill0391"	type="2"	multi="1"	group="1"	dur=""	bfx_dur="0"	value_ref="0"	bfx_ref="0"	intensity="0"	element="0"	desc="skill_desc0391"	icon_id="J_icn_skill391"	>
    			<attribute	target="1"	max_target="49"	reach="10"	mreach="1"	range="1"	range_type="0"	>
    				<code	grip_calc="0"	anicode="104"	fxcode_on="443"	fxcode_keep="-1"	/>
    				<frame	term="16"	blendlimit="12"	hit_frame="12"	firing_frame="12"	ani_f="16"	local_f="12"	/>
    				<effect	visual_type="-1"	movemethod="0"	/>
    				<condition	twohand="0"	dual="0"	onehand="0"	bracer="1"	exclusive="4"	usecase="128"	/>
    			</attribute>
    			<skill_param	exp1="0"	exp2="0"	>
    				<power	atk="0,10,6,2234"	ar="10,100"	critrate="0,0"	critdmg="0,0"	/>
    				<cost	ctime="0,0"	mp="0,50"	mpadd=""	sp="-1"	/>
    				<mission_cost	upkeepctime="0"	mission_ctime="0,0"	/>
    			</skill_param>
    		</skill_main>
    		<skill_main	id="392"	name="skill0392"	type="2"	multi="1"	group="1"	dur=""	bfx_dur="0"	value_ref="0"	bfx_ref="0"	intensity="0"	element="0"	desc="skill_desc0392"	icon_id="J_icn_skill392"	>
    			<attribute	target="1"	max_target="49"	reach="10"	mreach="1"	range="1"	range_type="0"	>
    				<code	grip_calc="0"	anicode="105"	fxcode_on="444"	fxcode_keep="-1"	/>
    				<frame	term="16"	blendlimit="12"	hit_frame="12"	firing_frame="12"	ani_f="16"	local_f="12"	/>
    				<effect	visual_type="-1"	movemethod="0"	/>
    				<condition	twohand="0"	dual="0"	onehand="0"	bracer="1"	exclusive="4"	usecase="128"	/>
    			</attribute>
    			<skill_param	exp1="0"	exp2="0"	>
    				<power	atk="0,10,6,2234"	ar="10,100"	critrate="0,0"	critdmg="0,0"	/>
    				<cost	ctime="0,0"	mp="0,50"	mpadd=""	sp="-1"	/>
    				<mission_cost	upkeepctime="0"	mission_ctime="0,0"	/>
    			</skill_param>
    		</skill_main>
    		<skill_main	id="393"	name="skill0393"	type="2"	multi="1"	group="1"	dur=""	bfx_dur="0"	value_ref="0"	bfx_ref="0"	intensity="0"	element="0"	desc="skill_desc0393"	icon_id="J_icn_skill393"	>
    			<attribute	target="1"	max_target="49"	reach="10"	mreach="1"	range="1"	range_type="0"	>
    				<code	grip_calc="0"	anicode="106"	fxcode_on="445"	fxcode_keep="-1"	/>
    				<frame	term="16"	blendlimit="12"	hit_frame="12"	firing_frame="12"	ani_f="16"	local_f="12"	/>
    				<effect	visual_type="-1"	movemethod="0"	/>
    				<condition	twohand="0"	dual="0"	onehand="0"	bracer="1"	exclusive="4"	usecase="128"	/>
    			</attribute>
    			<skill_param	exp1="0"	exp2="0"	>
    				<power	atk="0,10,6,2234"	ar="10,100"	critrate="0,0"	critdmg="0,0"	/>
    				<cost	ctime="0,0"	mp="0,50"	mpadd=""	sp="-1"	/>
    				<mission_cost	upkeepctime="0"	mission_ctime="0,0"	/>
    			</skill_param>
    		</skill_main>
    		<skill_main	id="394"	name="skill0394"	type="2"	multi="1"	group="1"	dur=""	bfx_dur="0"	value_ref="0"	bfx_ref="0"	intensity="0"	element="0"	desc="skill_desc0394"	icon_id="J_icn_skill394"	>
    			<attribute	target="1"	max_target="49"	reach="10"	mreach="1"	range="1"	range_type="0"	>
    				<code	grip_calc="0"	anicode="107"	fxcode_on="446"	fxcode_keep="-1"	/>
    				<frame	term="16"	blendlimit="12"	hit_frame="12"	firing_frame="12"	ani_f="16"	local_f="12"	/>
    				<effect	visual_type="-1"	movemethod="0"	/>
    				<condition	twohand="0"	dual="0"	onehand="0"	bracer="1"	exclusive="4"	usecase="128"	/>
    			</attribute>
    			<skill_param	exp1="0"	exp2="0"	>
    				<power	atk="0,10,6,2234"	ar="10,100"	critrate="0,0"	critdmg="0,0"	/>
    				<cost	ctime="0,0"	mp="0,50"	mpadd=""	sp="-1"	/>
    				<mission_cost	upkeepctime="0"	mission_ctime="0,0"	/>
    			</skill_param>
    		</skill_main>
    		<skill_main	id="400"	name="skill0400"	type="3"	multi="1"	group="1"	dur=""	bfx_dur="0"	value_ref="0"	bfx_ref="1"	intensity="0"	element="0"	desc="skill_desc0400"	icon_id="J_icn_skill400"	>
    			<attribute	target="1"	max_target="49"	reach="6"	mreach="1"	range="1"	range_type="1"	>
    				<code	grip_calc="0"	anicode="172"	fxcode_on="778"	fxcode_keep="-1"	/>
    				<frame	term="90"	blendlimit="-1"	hit_frame="37"	firing_frame="27"	ani_f="90"	local_f="27"	/>
    				<effect	visual_type="-1"	movemethod="0"	/>
    				<condition	twohand="1"	dual="0"	onehand="0"	bracer="0"	exclusive="1"	usecase="2"	/>
    			</attribute>
    			<skill_param	exp1="0"	exp2="0"	>
    				<power	atk="10,0,1052,12690"	ar="10,100"	critrate="0,0"	critdmg="0,0"	/>
    				<cost	ctime="0,18000"	mp="0,500"	mpadd=""	sp="-1"	/>
    				<mission_cost	upkeepctime="0"	mission_ctime="0,18000"	/>
    			</skill_param>
    		</skill_main>
    		<skill_main	id="401"	name="skill0401"	type="3"	multi="0"	group="1"	dur=""	bfx_dur="0"	value_ref="0"	bfx_ref="0"	intensity="0"	element="0"	desc="skill_desc0401"	icon_id="J_icn_skill401"	>
    			<attribute	target="1"	max_target="1"	reach="5"	mreach="1"	range="1"	range_type="1"	>
    				<code	grip_calc="0"	anicode="-1"	fxcode_on="-1"	fxcode_keep="-1"	/>
    				<frame	term="0"	blendlimit="-1"	hit_frame="-1"	firing_frame="-1"	ani_f="0"	local_f="0"	/>
    				<effect	visual_type="-1"	movemethod="0"	/>
    				<condition	twohand="1"	dual="0"	onehand="0"	bracer="0"	exclusive="1"	usecase="2"	/>
    			</attribute>
    			<skill_param	exp1="0"	exp2="0"	>
    				<power	atk="20,0,34,550"	ar="10,100"	critrate="0,0"	critdmg="0,0"	/>
    				<cost	ctime="0,15000"	mp="0,400"	mpadd=""	sp="-1"	/>
    				<mission_cost	upkeepctime="0"	mission_ctime="0,15000"	/>
    			</skill_param>
    		</skill_main>
    		<skill_main	id="402"	name="skill0402"	type="3"	multi="0"	group="1"	dur=""	bfx_dur="0"	value_ref="0"	bfx_ref="1"	intensity="0"	element="0"	desc="skill_desc0402"	icon_id="J_icn_skill402"	>
    			<attribute	target="1"	max_target="1"	reach="7"	mreach="1"	range="1"	range_type="0"	>
    				<code	grip_calc="0"	anicode="174"	fxcode_on="780"	fxcode_keep="-1"	/>
    				<frame	term="80"	blendlimit="-1"	hit_frame="32"	firing_frame="32"	ani_f="80"	local_f="32"	/>
    				<effect	visual_type="-1"	movemethod="15"	/>
    				<condition	twohand="0"	dual="1"	onehand="0"	bracer="0"	exclusive="2"	usecase="8"	/>
    			</attribute>
    			<skill_param	exp1="0"	exp2="0"	>
    				<power	atk="10,0,539,6286"	ar="10,100"	critrate="0,30"	critdmg="0,500"	/>
    				<cost	ctime="0,17667"	mp="0,500"	mpadd=""	sp="-1"	/>
    				<mission_cost	upkeepctime="0"	mission_ctime="0,17667"	/>
    			</skill_param>
    		</skill_main>
    		<skill_main	id="403"	name="skill0403"	type="3"	multi="0"	group="1"	dur=""	bfx_dur="0"	value_ref="0"	bfx_ref="0"	intensity="0"	element="0"	desc="skill_desc0403"	icon_id="J_icn_skill403"	>
    			<attribute	target="1"	max_target="1"	reach="5"	mreach="1"	range="1"	range_type="1"	>
    				<code	grip_calc="0"	anicode="-1"	fxcode_on="-1"	fxcode_keep="-1"	/>
    				<frame	term="0"	blendlimit="-1"	hit_frame="-1"	firing_frame="-1"	ani_f="0"	local_f="0"	/>
    				<effect	visual_type="-1"	movemethod="0"	/>
    				<condition	twohand="0"	dual="1"	onehand="0"	bracer="0"	exclusive="2"	usecase="8"	/>
    			</attribute>
    			<skill_param	exp1="0"	exp2="0"	>
    				<power	atk="10,0,34,550"	ar="10,100"	critrate="0,0"	critdmg="0,0"	/>
    				<cost	ctime="0,15000"	mp="0,400"	mpadd=""	sp="-1"	/>
    				<mission_cost	upkeepctime="0"	mission_ctime="0,15000"	/>
    			</skill_param>
    		</skill_main>
    		<skill_main	id="404"	name="skill0404"	type="3"	multi="1"	group="1"	dur=""	bfx_dur="0"	value_ref="0"	bfx_ref="1"	intensity="0"	element="0"	desc="skill_desc0404"	icon_id="J_icn_skill404"	>
    			<attribute	target="1"	max_target="49"	reach="8"	mreach="1"	range="5"	range_type="0"	>
    				<code	grip_calc="0"	anicode="176"	fxcode_on="782"	fxcode_keep="-1"	/>
    				<frame	term="200"	blendlimit="-1"	hit_frame="144"	firing_frame="144"	ani_f="200"	local_f="144"	/>
    				<effect	visual_type="-1"	movemethod="0"	/>
    				<condition	twohand="0"	dual="0"	onehand="0"	bracer="1"	exclusive="3"	usecase="32"	/>
    			</attribute>
    			<skill_param	exp1="0"	exp2="0"	>
    				<power	atk="0,10,1265,11516"	ar="10,100"	critrate="0,0"	critdmg="0,0"	/>
    				<cost	ctime="0,21667"	mp="0,700"	mpadd=""	sp="-1"	/>
    				<mission_cost	upkeepctime="0"	mission_ctime="0,21667"	/>
    			</skill_param>
    		</skill_main>
    		<skill_main	id="405"	name="skill0405"	type="3"	multi="0"	group="1"	dur=""	bfx_dur="0"	value_ref="0"	bfx_ref="0"	intensity="0"	element="0"	desc="skill_desc0405"	icon_id="J_icn_skill405"	>
    			<attribute	target="1"	max_target="1"	reach="8"	mreach="1"	range="3"	range_type="1"	>
    				<code	grip_calc="0"	anicode="-1"	fxcode_on="-1"	fxcode_keep="-1"	/>
    				<frame	term="0"	blendlimit="-1"	hit_frame="-1"	firing_frame="-1"	ani_f="0"	local_f="0"	/>
    				<effect	visual_type="-1"	movemethod="0"	/>
    				<condition	twohand="0"	dual="0"	onehand="0"	bracer="1"	exclusive="3"	usecase="32"	/>
    			</attribute>
    			<skill_param	exp1="0"	exp2="0"	>
    				<power	atk="0,20,34,550"	ar="10,100"	critrate="0,0"	critdmg="0,0"	/>
    				<cost	ctime="0,15000"	mp="0,400"	mpadd=""	sp="-1"	/>
    				<mission_cost	upkeepctime="0"	mission_ctime="0,15000"	/>
    			</skill_param>
    		</skill_main>
    		<skill_main	id="406"	name="skill0406"	type="3"	multi="0"	group="1"	dur="0,15000"	bfx_dur="0"	value_ref="1"	bfx_ref="1"	intensity="0"	element="0"	desc="skill_desc0406"	icon_id="J_icn_skill406"	>
    			<attribute	target="1"	max_target="1"	reach="10"	mreach="1"	range="1"	range_type="0"	>
    				<code	grip_calc="0"	anicode="178"	fxcode_on="784"	fxcode_keep="-1"	/>
    				<frame	term="68"	blendlimit="-1"	hit_frame="38"	firing_frame="38"	ani_f="68"	local_f="38"	/>
    				<effect	visual_type="-1"	movemethod="0"	/>
    				<condition	twohand="0"	dual="0"	onehand="0"	bracer="1"	exclusive="4"	usecase="128"	/>
    			</attribute>
    			<skill_param	exp1="0"	exp2="0"	>
    				<power	atk="0,10,527,6079"	ar="10,100"	critrate="0,10"	critdmg="0,100"	/>
    				<cost	ctime="0,17267"	mp="0,700"	mpadd=""	sp="-1"	/>
    				<mission_cost	upkeepctime="0"	mission_ctime="0,17267"	/>
    			</skill_param>
    		</skill_main>
    		<skill_main	id="407"	name="skill0407"	type="3"	multi="0"	group="1"	dur=""	bfx_dur="0"	value_ref="0"	bfx_ref="0"	intensity="0"	element="0"	desc="skill_desc0407"	icon_id="J_icn_skill407"	>
    			<attribute	target="1"	max_target="1"	reach="10"	mreach="1"	range="1"	range_type="0"	>
    				<code	grip_calc="0"	anicode="-1"	fxcode_on="-1"	fxcode_keep="-1"	/>
    				<frame	term="0"	blendlimit="-1"	hit_frame="-1"	firing_frame="-1"	ani_f="0"	local_f="0"	/>
    				<effect	visual_type="-1"	movemethod="0"	/>
    				<condition	twohand="0"	dual="0"	onehand="0"	bracer="1"	exclusive="4"	usecase="128"	/>
    			</attribute>
    			<skill_param	exp1="0"	exp2="0"	>
    				<power	atk="0,20,34,550"	ar="10,100"	critrate="0,0"	critdmg="0,0"	/>
    				<cost	ctime="0,15000"	mp="0,400"	mpadd=""	sp="-1"	/>
    				<mission_cost	upkeepctime="0"	mission_ctime="0,15000"	/>
    			</skill_param>
    		</skill_main>
    		<skill_main	id="408"	name="skill0408"	type="3"	multi="1"	group="1"	dur=""	bfx_dur="0"	value_ref="0"	bfx_ref="1"	intensity="0"	element="0"	desc="skill_desc0408"	icon_id="J_icn_skill408"	>
    			<attribute	target="1"	max_target="49"	reach="0"	mreach="1"	range="3"	range_type="0"	>
    				<code	grip_calc="0"	anicode="180"	fxcode_on="786"	fxcode_keep="-1"	/>
    				<frame	term="76"	blendlimit="-1"	hit_frame="34"	firing_frame="34"	ani_f="76"	local_f="34"	/>
    				<effect	visual_type="-1"	movemethod="0"	/>
    				<condition	twohand="0"	dual="0"	onehand="1"	bracer="0"	exclusive="5"	usecase="512"	/>
    			</attribute>
    			<skill_param	exp1="0"	exp2="0"	>
    				<power	atk="10,0,513,5973"	ar="10,100"	critrate="0,0"	critdmg="0,120"	/>
    				<cost	ctime="0,17533"	mp="0,600"	mpadd=""	sp="-1"	/>
    				<mission_cost	upkeepctime="0"	mission_ctime="0,17533"	/>
    			</skill_param>
    		</skill_main>
    		<skill_main	id="409"	name="skill0409"	type="3"	multi="0"	group="1"	dur=""	bfx_dur="0"	value_ref="0"	bfx_ref="0"	intensity="0"	element="0"	desc="skill_desc0409"	icon_id="J_icn_skill409"	>
    			<attribute	target="1"	max_target="1"	reach="3"	mreach="1"	range="3"	range_type="0"	>
    				<code	grip_calc="0"	anicode="-1"	fxcode_on="-1"	fxcode_keep="-1"	/>
    				<frame	term="0"	blendlimit="-1"	hit_frame="-1"	firing_frame="-1"	ani_f="0"	local_f="0"	/>
    				<effect	visual_type="-1"	movemethod="0"	/>
    				<condition	twohand="0"	dual="0"	onehand="1"	bracer="0"	exclusive="5"	usecase="512"	/>
    			</attribute>
    			<skill_param	exp1="0"	exp2="0"	>
    				<power	atk="0,20,34,550"	ar="10,100"	critrate="0,0"	critdmg="0,0"	/>
    				<cost	ctime="0,15000"	mp="0,400"	mpadd=""	sp="-1"	/>
    				<mission_cost	upkeepctime="0"	mission_ctime="0,15000"	/>
    			</skill_param>
    		</skill_main>
    		<skill_main	id="410"	name="skill0410"	type="3"	multi="1"	group="1"	dur=""	bfx_dur="0"	value_ref="0"	bfx_ref="1"	intensity="0"	element="0"	desc="skill_desc0410"	icon_id="J_icn_skill410"	>
    			<attribute	target="1"	max_target="49"	reach="0"	mreach="1"	range="3"	range_type="0"	>
    				<code	grip_calc="0"	anicode="182"	fxcode_on="788"	fxcode_keep="-1"	/>
    				<frame	term="200"	blendlimit="-1"	hit_frame="118"	firing_frame="118"	ani_f="200"	local_f="0"	/>
    				<effect	visual_type="-1"	movemethod="0"	/>
    				<condition	twohand="0"	dual="0"	onehand="1"	bracer="0"	exclusive="6"	usecase="2048"	/>
    			</attribute>
    			<skill_param	exp1="0"	exp2="0"	>
    				<power	atk="10,0,1332,16009"	ar="10,100"	critrate="0,0"	critdmg="0,0"	/>
    				<cost	ctime="0,21667"	mp="0,600"	mpadd=""	sp="-1"	/>
    				<mission_cost	upkeepctime="0"	mission_ctime="0,21667"	/>
    			</skill_param>
    		</skill_main>
    		<skill_main	id="411"	name="skill0411"	type="3"	multi="0"	group="1"	dur=""	bfx_dur="0"	value_ref="0"	bfx_ref="0"	intensity="0"	element="0"	desc="skill_desc0411"	icon_id="J_icn_skill411"	>
    			<attribute	target="1"	max_target="1"	reach="1"	mreach="0"	range="1"	range_type="0"	>
    				<code	grip_calc="0"	anicode="-1"	fxcode_on="-1"	fxcode_keep="-1"	/>
    				<frame	term="0"	blendlimit="-1"	hit_frame="-1"	firing_frame="-1"	ani_f="0"	local_f="0"	/>
    				<effect	visual_type="-1"	movemethod="0"	/>
    				<condition	twohand="0"	dual="0"	onehand="1"	bracer="0"	exclusive="6"	usecase="2048"	/>
    			</attribute>
    			<skill_param	exp1="0"	exp2="0"	>
    				<power	atk="0,20,34,550"	ar="10,100"	critrate="0,0"	critdmg="0,0"	/>
    				<cost	ctime="0,15000"	mp="0,400"	mpadd=""	sp="-1"	/>
    				<mission_cost	upkeepctime="0"	mission_ctime="0,15000"	/>
    			</skill_param>
    		</skill_main>
    		<skill_main	id="412"	name="skill0412"	type="3"	multi="1"	group="1"	dur=""	bfx_dur="0"	value_ref="0"	bfx_ref="1"	intensity="0"	element="0"	desc="skill_desc0412"	icon_id="J_icn_skill412"	>
    			<attribute	target="1"	max_target="49"	reach="10"	mreach="1"	range="1"	range_type="1"	>
    				<code	grip_calc="0"	anicode="192"	fxcode_on="368"	fxcode_keep="-1"	/>
    				<frame	term="80"	blendlimit="-1"	hit_frame="34"	firing_frame="32"	ani_f="80"	local_f="32"	/>
    				<effect	visual_type="-1"	movemethod="0"	/>
    				<condition	twohand="0"	dual="0"	onehand="1"	bracer="0"	exclusive="6"	usecase="2048"	/>
    			</attribute>
    			<skill_param	exp1="0"	exp2="0"	>
    				<power	atk="0,12,262,3123"	ar="10,100"	critrate="0,0"	critdmg="0,0"	/>
    				<cost	ctime="0,0"	mp="0,0"	mpadd=""	sp="-1"	/>
    				<mission_cost	upkeepctime="0"	mission_ctime="0,0"	/>
    			</skill_param>
    		</skill_main>
    		<skill_main	id="413"	name="skill0413"	type="3"	multi="1"	group="1"	dur=""	bfx_dur="0"	value_ref="0"	bfx_ref="1"	intensity="0"	element="0"	desc="skill_desc0413"	icon_id="J_icn_skill413"	>
    			<attribute	target="1"	max_target="49"	reach="10"	mreach="1"	range="1"	range_type="1"	>
    				<code	grip_calc="0"	anicode="192"	fxcode_on="389"	fxcode_keep="-1"	/>
    				<frame	term="80"	blendlimit="-1"	hit_frame="34"	firing_frame="32"	ani_f="80"	local_f="32"	/>
    				<effect	visual_type="-1"	movemethod="0"	/>
    				<condition	twohand="0"	dual="0"	onehand="1"	bracer="0"	exclusive="6"	usecase="2048"	/>
    			</attribute>
    			<skill_param	exp1="0"	exp2="0"	>
    				<power	atk="0,14,262,5123"	ar="10,100"	critrate="0,0"	critdmg="0,0"	/>
    				<cost	ctime="0,0"	mp="0,0"	mpadd=""	sp="-1"	/>
    				<mission_cost	upkeepctime="0"	mission_ctime="0,0"	/>
    			</skill_param>
    		</skill_main>
    		<skill_main	id="414"	name="skill0414"	type="3"	multi="1"	group="1"	dur=""	bfx_dur="0"	value_ref="0"	bfx_ref="1"	intensity="0"	element="0"	desc="skill_desc0414"	icon_id="J_icn_skill414"	>
    			<attribute	target="1"	max_target="49"	reach="10"	mreach="1"	range="3"	range_type="1"	>
    				<code	grip_calc="0"	anicode="192"	fxcode_on="410"	fxcode_keep="-1"	/>
    				<frame	term="80"	blendlimit="-1"	hit_frame="34"	firing_frame="32"	ani_f="80"	local_f="32"	/>
    				<effect	visual_type="-1"	movemethod="0"	/>
    				<condition	twohand="0"	dual="0"	onehand="1"	bracer="0"	exclusive="6"	usecase="2048"	/>
    			</attribute>
    			<skill_param	exp1="0"	exp2="0"	>
    				<power	atk="0,16,203,8687"	ar="10,100"	critrate="0,0"	critdmg="0,0"	/>
    				<cost	ctime="0,0"	mp="0,0"	mpadd=""	sp="-1"	/>
    				<mission_cost	upkeepctime="0"	mission_ctime="0,0"	/>
    			</skill_param>
    		</skill_main>
    		<skill_main	id="418"	name="skill0418"	type="3"	multi="0"	group="42"	dur=""	bfx_dur="0"	value_ref="0"	bfx_ref="0"	intensity="0"	element="0"	desc="skill_desc0418"	icon_id="J_icn_skill418"	>
    			<attribute	target="1"	max_target="1"	reach="5"	mreach="1"	range="1"	range_type="0"	>
    				<code	grip_calc="0"	anicode="-1"	fxcode_on="-1"	fxcode_keep="-1"	/>
    				<frame	term="0"	blendlimit="-1"	hit_frame="-1"	firing_frame="-1"	ani_f="0"	local_f="0"	/>
    				<effect	visual_type="-1"	movemethod="0"	/>
    				<condition	twohand="1"	dual="1"	onehand="1"	bracer="1"	exclusive="0"	usecase="4096"	/>
    			</attribute>
    			<skill_param	exp1="0"	exp2="0"	>
    				<power	atk="0,11,34,550"	ar="10,100"	critrate="0,0"	critdmg="0,0"	/>
    				<cost	ctime="0,0"	mp="0,0"	mpadd=""	sp="-1"	/>
    				<mission_cost	upkeepctime="0"	mission_ctime="0,0"	/>
    			</skill_param>
    		</skill_main>
    		<skill_main	id="419"	name="skill0419"	type="3"	multi="0"	group="40"	dur=""	bfx_dur="0"	value_ref="0"	bfx_ref="0"	intensity="0"	element="0"	desc="skill_desc0419"	icon_id="J_icn_skill419"	>
    			<attribute	target="4"	max_target="1"	reach="-1"	mreach="-1"	range="-1"	range_type="-1"	>
    				<code	grip_calc="0"	anicode="-1"	fxcode_on="-1"	fxcode_keep="-1"	/>
    				<frame	term="0"	blendlimit="-1"	hit_frame="-1"	firing_frame="-1"	ani_f="0"	local_f="0"	/>
    				<effect	visual_type="-1"	movemethod="-1"	/>
    				<condition	twohand="1"	dual="1"	onehand="1"	bracer="1"	exclusive="0"	usecase="8191"	/>
    			</attribute>
    			<skill_param	exp1="0"	exp2="0"	>
    				<power	atk=""	ar="10,100"	critrate=""	critdmg=""	/>
    				<cost	ctime="0,8000"	mp="0,100"	mpadd="0,0"	sp="450"	/>
    				<mission_cost	upkeepctime="0"	mission_ctime="0,8000"	/>
    			</skill_param>
    		</skill_main>
    		<skill_main	id="420"	name="skill0420"	type="3"	multi="0"	group="31"	dur=""	bfx_dur="0"	value_ref="0"	bfx_ref="0"	intensity="3"	element="0"	desc="skill_desc0420"	icon_id="J_icn_skill420"	>
    			<attribute	target="4"	max_target="1"	reach="-1"	mreach="-1"	range="-1"	range_type="-1"	>
    				<code	grip_calc="0"	anicode="174"	fxcode_on="194"	fxcode_keep="195"	/>
    				<frame	term="80"	blendlimit="-1"	hit_frame="0"	firing_frame="0"	ani_f="80"	local_f="0"	/>
    				<effect	visual_type="-1"	movemethod="-1"	/>
    				<condition	twohand="1"	dual="1"	onehand="1"	bracer="1"	exclusive="0"	usecase="24575"	/>
    			</attribute>
    			<skill_param	exp1="0"	exp2="0"	>
    				<power	atk="0,0"	ar=""	critrate=""	critdmg=""	/>
    				<cost	ctime="0,0"	mp="100,100"	mpadd=""	sp="-1"	/>
    				<mission_cost	upkeepctime="0"	mission_ctime="0,0"	/>
    			</skill_param>
    		</skill_main>
    		<skill_main	id="421"	name="skill0421"	type="3"	multi="0"	group="38"	dur=""	bfx_dur="0"	value_ref="0"	bfx_ref="0"	intensity="2"	element="1"	desc="skill_desc0421"	icon_id="J_icn_skill421"	>
    			<attribute	target="1"	max_target="1"	reach="7"	mreach="3"	range="1"	range_type="0"	>
    				<code	grip_calc="0"	anicode="-1"	fxcode_on="-1"	fxcode_keep="-1"	/>
    				<frame	term="0"	blendlimit="-1"	hit_frame="-1"	firing_frame="-1"	ani_f="0"	local_f="0"	/>
    				<effect	visual_type="-1"	movemethod="-1"	/>
    				<condition	twohand="1"	dual="1"	onehand="1"	bracer="1"	exclusive="0"	usecase="4096"	/>
    			</attribute>
    			<skill_param	exp1="0"	exp2="0"	>
    				<power	atk="0,11,34,550"	ar="10,100"	critrate="0,0"	critdmg="0,0"	/>
    				<cost	ctime="0,0"	mp="0,500"	mpadd=""	sp="-1"	/>
    				<mission_cost	upkeepctime="0"	mission_ctime="0,0"	/>
    			</skill_param>
    		</skill_main>
    		<skill_main	id="422"	name="skill0422"	type="3"	multi="0"	group="38"	dur=""	bfx_dur="0"	value_ref="0"	bfx_ref="0"	intensity="3"	element="2"	desc="skill_desc0422"	icon_id="J_icn_skill422"	>
    			<attribute	target="1"	max_target="1"	reach="3"	mreach="2"	range="1"	range_type="0"	>
    				<code	grip_calc="0"	anicode="-1"	fxcode_on="-1"	fxcode_keep="-1"	/>
    				<frame	term="0"	blendlimit="-1"	hit_frame="-1"	firing_frame="-1"	ani_f="0"	local_f="0"	/>
    				<effect	visual_type="-1"	movemethod="-1"	/>
    				<condition	twohand="1"	dual="1"	onehand="1"	bracer="1"	exclusive="0"	usecase="4096"	/>
    			</attribute>
    			<skill_param	exp1="0"	exp2="0"	>
    				<power	atk="0,11,34,550"	ar="10,100"	critrate="0,0"	critdmg="0,0"	/>
    				<cost	ctime="0,0"	mp="0,500"	mpadd=""	sp="-1"	/>
    				<mission_cost	upkeepctime="0"	mission_ctime="0,0"	/>
    			</skill_param>
    		</skill_main>
    		<skill_main	id="423"	name="skill0423"	type="3"	multi="0"	group="38"	dur=""	bfx_dur="0"	value_ref="0"	bfx_ref="0"	intensity="4"	element="0"	desc="skill_desc0423"	icon_id="J_icn_skill423"	>
    			<attribute	target="1"	max_target="1"	reach="3"	mreach="2"	range="1"	range_type="0"	>
    				<code	grip_calc="0"	anicode="-1"	fxcode_on="-1"	fxcode_keep="-1"	/>
    				<frame	term="0"	blendlimit="-1"	hit_frame="-1"	firing_frame="-1"	ani_f="0"	local_f="0"	/>
    				<effect	visual_type="-1"	movemethod="0"	/>
    				<condition	twohand="1"	dual="1"	onehand="1"	bracer="1"	exclusive="0"	usecase="4096"	/>
    			</attribute>
    			<skill_param	exp1="0"	exp2="0"	>
    				<power	atk="0,11,34,550"	ar="10,100"	critrate="0,0"	critdmg="0,0"	/>
    				<cost	ctime="0,0"	mp="100,100"	mpadd=""	sp="-1"	/>
    				<mission_cost	upkeepctime="0"	mission_ctime="0,0"	/>
    			</skill_param>
    		</skill_main>
    		<skill_main	id="424"	name="skill0424"	type="2"	multi="0"	group="1"	dur=""	bfx_dur="0"	value_ref="0"	bfx_ref="0"	intensity="0"	element="0"	desc="skill_desc0424"	icon_id="J_icn_skill100"	>
    			<attribute	target="1"	max_target="1"	reach="8"	mreach="1"	range="1"	range_type="0"	>
    				<code	grip_calc="0"	anicode="0"	fxcode_on="707"	fxcode_keep="-1"	/>
    				<frame	term="40"	blendlimit="25"	hit_frame="40"	firing_frame="25"	ani_f="45"	local_f="30"	/>
    				<effect	visual_type="-1"	movemethod="0"	/>
    				<condition	twohand="0"	dual="0"	onehand="0"	bracer="1"	exclusive="4"	usecase="4288"	/>
    			</attribute>
    			<skill_param	exp1="20"	exp2="21"	>
    				<power	atk="0,12,27,333"	ar="10,100"	critrate="0,0"	critdmg="0,0"	/>
    				<cost	ctime="-80,1973"	mp="4,36"	mpadd=""	sp="-1"	/>
    				<mission_cost	upkeepctime="0"	mission_ctime="-80,1973"	/>
    			</skill_param>
    		</skill_main>
    		<skill_main	id="425"	name="skill0425"	type="2"	multi="0"	group="1"	dur=""	bfx_dur="0"	value_ref="0"	bfx_ref="0"	intensity="0"	element="1"	desc="skill_desc0425"	icon_id="J_icn_skill101"	>
    			<attribute	target="1"	max_target="1"	reach="7"	mreach="1"	range="1"	range_type="0"	>
    				<code	grip_calc="0"	anicode="0"	fxcode_on="708"	fxcode_keep="-1"	/>
    				<frame	term="40"	blendlimit="25"	hit_frame="44"	firing_frame="25"	ani_f="45"	local_f="30"	/>
    				<effect	visual_type="-1"	movemethod="0"	/>
    				<condition	twohand="0"	dual="0"	onehand="0"	bracer="1"	exclusive="4"	usecase="4288"	/>
    			</attribute>
    			<skill_param	exp1="20"	exp2="21"	>
    				<power	atk="0,15,8,523"	ar="10,100"	critrate="0,0"	critdmg="0,0"	/>
    				<cost	ctime="-88,2170"	mp="6,54"	mpadd=""	sp="-1"	/>
    				<mission_cost	upkeepctime="0"	mission_ctime="-88,2170"	/>
    			</skill_param>
    		</skill_main>
    		<skill_main	id="426"	name="skill0426"	type="2"	multi="0"	group="1"	dur=""	bfx_dur="0"	value_ref="0"	bfx_ref="0"	intensity="0"	element="2"	desc="skill_desc0426"	icon_id="J_icn_skill102"	>
    			<attribute	target="1"	max_target="1"	reach="8"	mreach="1"	range="1"	range_type="0"	>
    				<code	grip_calc="0"	anicode="0"	fxcode_on="709"	fxcode_keep="-1"	/>
    				<frame	term="40"	blendlimit="25"	hit_frame="44"	firing_frame="25"	ani_f="45"	local_f="30"	/>
    				<effect	visual_type="-1"	movemethod="0"	/>
    				<condition	twohand="0"	dual="0"	onehand="0"	bracer="1"	exclusive="4"	usecase="4288"	/>
    			</attribute>
    			<skill_param	exp1="20"	exp2="21"	>
    				<power	atk="0,14,11,552"	ar="10,100"	critrate="0,0"	critdmg="0,0"	/>
    				<cost	ctime="-72,1776"	mp="5,45"	mpadd=""	sp="-1"	/>
    				<mission_cost	upkeepctime="0"	mission_ctime="-72,1776"	/>
    			</skill_param>
    		</skill_main>
    		<skill_main	id="427"	name="skill0427"	type="2"	multi="0"	group="1"	dur=""	bfx_dur="0"	value_ref="0"	bfx_ref="0"	intensity="0"	element="3"	desc="skill_desc0427"	icon_id="J_icn_skill103"	>
    			<attribute	target="1"	max_target="1"	reach="9"	mreach="1"	range="1"	range_type="0"	>
    				<code	grip_calc="0"	anicode="0"	fxcode_on="710"	fxcode_keep="-1"	/>
    				<frame	term="40"	blendlimit="25"	hit_frame="40"	firing_frame="25"	ani_f="45"	local_f="30"	/>
    				<effect	visual_type="-1"	movemethod="0"	/>
    				<condition	twohand="0"	dual="0"	onehand="0"	bracer="1"	exclusive="4"	usecase="4288"	/>
    			</attribute>
    			<skill_param	exp1="20"	exp2="21"	>
    				<power	atk="0,13,13,582"	ar="10,100"	critrate="0,0"	critdmg="0,0"	/>
    				<cost	ctime="-80,1973"	mp="6,54"	mpadd=""	sp="-1"	/>
    				<mission_cost	upkeepctime="0"	mission_ctime="-80,1973"	/>
    			</skill_param>
    		</skill_main>
    		<skill_main	id="428"	name="skill0428"	type="2"	multi="0"	group="1"	dur=""	bfx_dur="0"	value_ref="0"	bfx_ref="0"	intensity="0"	element="4"	desc="skill_desc0428"	icon_id="J_icn_skill104"	>
    			<attribute	target="1"	max_target="1"	reach="8"	mreach="1"	range="1"	range_type="0"	>
    				<code	grip_calc="0"	anicode="0"	fxcode_on="711"	fxcode_keep="-1"	/>
    				<frame	term="40"	blendlimit="25"	hit_frame="44"	firing_frame="25"	ani_f="45"	local_f="30"	/>
    				<effect	visual_type="-1"	movemethod="0"	/>
    				<condition	twohand="0"	dual="0"	onehand="0"	bracer="1"	exclusive="4"	usecase="4288"	/>
    			</attribute>
    			<skill_param	exp1="20"	exp2="21"	>
    				<power	atk="0,14,14,640"	ar="10,100"	critrate="0,0"	critdmg="0,0"	/>
    				<cost	ctime="-80,1973"	mp="6,54"	mpadd=""	sp="-1"	/>
    				<mission_cost	upkeepctime="0"	mission_ctime="-80,1973"	/>
    			</skill_param>
    		</skill_main>
    		<skill_main	id="429"	name="skill0429"	type="2"	multi="0"	group="1"	dur=""	bfx_dur="0"	value_ref="0"	bfx_ref="0"	intensity="0"	element="5"	desc="skill_desc0429"	icon_id="J_icn_skill105"	>
    			<attribute	target="1"	max_target="1"	reach="9"	mreach="1"	range="1"	range_type="0"	>
    				<code	grip_calc="0"	anicode="0"	fxcode_on="712"	fxcode_keep="-1"	/>
    				<frame	term="40"	blendlimit="25"	hit_frame="44"	firing_frame="25"	ani_f="45"	local_f="30"	/>
    				<effect	visual_type="-1"	movemethod="0"	/>
    				<condition	twohand="0"	dual="0"	onehand="0"	bracer="1"	exclusive="4"	usecase="4288"	/>
    			</attribute>
    			<skill_param	exp1="20"	exp2="21"	>
    				<power	atk="0,13,17,685"	ar="10,100"	critrate="0,0"	critdmg="0,0"	/>
    				<cost	ctime="-72,1776"	mp="7,63"	mpadd=""	sp="-1"	/>
    				<mission_cost	upkeepctime="0"	mission_ctime="-72,1776"	/>
    			</skill_param>
    		</skill_main>
    		<skill_main	id="430"	name="skill0430"	type="2"	multi="0"	group="1"	dur=""	bfx_dur="0"	value_ref="0"	bfx_ref="0"	intensity="0"	element="6"	desc="skill_desc0430"	icon_id="J_icn_skill106"	>
    			<attribute	target="1"	max_target="1"	reach="7"	mreach="1"	range="1"	range_type="0"	>
    				<code	grip_calc="0"	anicode="0"	fxcode_on="713"	fxcode_keep="-1"	/>
    				<frame	term="45"	blendlimit="30"	hit_frame="43"	firing_frame="30"	ani_f="45"	local_f="30"	/>
    				<effect	visual_type="-1"	movemethod="0"	/>
    				<condition	twohand="0"	dual="0"	onehand="0"	bracer="1"	exclusive="4"	usecase="4288"	/>
    			</attribute>
    			<skill_param	exp1="23"	exp2="24"	>
    				<power	atk="0,15,14,679"	ar="10,100"	critrate="0,0"	critdmg="0,0"	/>
    				<cost	ctime="-99,2442"	mp="7,63"	mpadd=""	sp="-1"	/>
    				<mission_cost	upkeepctime="0"	mission_ctime="-99,2442"	/>
    			</skill_param>
    		</skill_main>
    		<skill_main	id="431"	name="skill0431"	type="2"	multi="0"	group="1"	dur=""	bfx_dur="0"	value_ref="0"	bfx_ref="0"	intensity="0"	element="0"	desc="skill_desc0431"	icon_id="J_icn_skill107"	>
    			<attribute	target="1"	max_target="1"	reach="8"	mreach="1"	range="1"	range_type="0"	>
    				<code	grip_calc="0"	anicode="0"	fxcode_on="714"	fxcode_keep="-1"	/>
    				<frame	term="45"	blendlimit="30"	hit_frame="47"	firing_frame="30"	ani_f="45"	local_f="30"	/>
    				<effect	visual_type="-1"	movemethod="0"	/>
    				<condition	twohand="0"	dual="0"	onehand="0"	bracer="1"	exclusive="4"	usecase="4288"	/>
    			</attribute>
    			<skill_param	exp1="23"	exp2="24"	>
    				<power	atk="0,13,25,990"	ar="10,100"	critrate="0,0"	critdmg="0,0"	/>
    				<cost	ctime="-200,3800"	mp="11,99"	mpadd=""	sp="-1"	/>
    				<mission_cost	upkeepctime="0"	mission_ctime="-200,3800"	/>
    			</skill_param>
    		</skill_main>
    		<skill_main	id="432"	name="skill0432"	type="2"	multi="0"	group="1"	dur=""	bfx_dur="0"	value_ref="0"	bfx_ref="0"	intensity="0"	element="1"	desc="skill_desc0432"	icon_id="J_icn_skill108"	>
    			<attribute	target="1"	max_target="1"	reach="7"	mreach="1"	range="1"	range_type="0"	>
    				<code	grip_calc="0"	anicode="0"	fxcode_on="715"	fxcode_keep="-1"	/>
    				<frame	term="45"	blendlimit="30"	hit_frame="52"	firing_frame="30"	ani_f="45"	local_f="30"	/>
    				<effect	visual_type="-1"	movemethod="0"	/>
    				<condition	twohand="0"	dual="0"	onehand="0"	bracer="1"	exclusive="4"	usecase="4288"	/>
    			</attribute>
    			<skill_param	exp1="23"	exp2="24"	>
    				<power	atk="0,16,16,868"	ar="10,100"	critrate="0,0"	critdmg="0,0"	/>
    				<cost	ctime="-220,4180"	mp="13,117"	mpadd=""	sp="-1"	/>
    				<mission_cost	upkeepctime="0"	mission_ctime="-220,4180"	/>
    			</skill_param>
    		</skill_main>
    		<skill_main	id="433"	name="skill0433"	type="2"	multi="0"	group="1"	dur=""	bfx_dur="0"	value_ref="0"	bfx_ref="0"	intensity="0"	element="2"	desc="skill_desc0433"	icon_id="J_icn_skill109"	>
    			<attribute	target="1"	max_target="1"	reach="8"	mreach="1"	range="1"	range_type="0"	>
    				<code	grip_calc="0"	anicode="0"	fxcode_on="716"	fxcode_keep="-1"	/>
    				<frame	term="45"	blendlimit="30"	hit_frame="52"	firing_frame="30"	ani_f="45"	local_f="30"	/>
    				<effect	visual_type="-1"	movemethod="0"	/>
    				<condition	twohand="0"	dual="0"	onehand="0"	bracer="1"	exclusive="4"	usecase="4288"	/>
    			</attribute>
    			<skill_param	exp1="23"	exp2="24"	>
    				<power	atk="0,15,18,952"	ar="10,100"	critrate="0,0"	critdmg="0,0"	/>
    				<cost	ctime="-180,3420"	mp="11,99"	mpadd=""	sp="-1"	/>
    				<mission_cost	upkeepctime="0"	mission_ctime="-180,3420"	/>
    			</skill_param>
    		</skill_main>
    		<skill_main	id="434"	name="skill0434"	type="2"	multi="0"	group="1"	dur=""	bfx_dur="0"	value_ref="0"	bfx_ref="0"	intensity="0"	element="3"	desc="skill_desc0434"	icon_id="J_icn_skill110"	>
    			<attribute	target="1"	max_target="1"	reach="9"	mreach="1"	range="1"	range_type="0"	>
    				<code	grip_calc="0"	anicode="0"	fxcode_on="717"	fxcode_keep="-1"	/>
    				<frame	term="45"	blendlimit="30"	hit_frame="52"	firing_frame="30"	ani_f="45"	local_f="30"	/>
    				<effect	visual_type="-1"	movemethod="0"	/>
    				<condition	twohand="0"	dual="0"	onehand="0"	bracer="1"	exclusive="4"	usecase="4288"	/>
    			</attribute>
    			<skill_param	exp1="23"	exp2="24"	>
    				<power	atk="0,14,21,1035"	ar="10,100"	critrate="0,0"	critdmg="0,0"	/>
    				<cost	ctime="-200,3800"	mp="12,108"	mpadd=""	sp="-1"	/>
    				<mission_cost	upkeepctime="0"	mission_ctime="-200,3800"	/>
    			</skill_param>
    		</skill_main>
    		<skill_main	id="435"	name="skill0435"	type="2"	multi="0"	group="1"	dur=""	bfx_dur="0"	value_ref="0"	bfx_ref="0"	intensity="0"	element="4"	desc="skill_desc0435"	icon_id="J_icn_skill111"	>
    			<attribute	target="1"	max_target="1"	reach="8"	mreach="1"	range="1"	range_type="0"	>
    				<code	grip_calc="0"	anicode="0"	fxcode_on="718"	fxcode_keep="-1"	/>
    				<frame	term="45"	blendlimit="30"	hit_frame="57"	firing_frame="30"	ani_f="45"	local_f="30"	/>
    				<effect	visual_type="-1"	movemethod="0"	/>
    				<condition	twohand="0"	dual="0"	onehand="0"	bracer="1"	exclusive="4"	usecase="4288"	/>
    			</attribute>
    			<skill_param	exp1="23"	exp2="24"	>
    				<power	atk="0,15,19,1126"	ar="10,100"	critrate="0,0"	critdmg="0,0"	/>
    				<cost	ctime="-200,3800"	mp="12,108"	mpadd=""	sp="-1"	/>
    				<mission_cost	upkeepctime="0"	mission_ctime="-200,3800"	/>
    			</skill_param>
    		</skill_main>
    		<skill_main	id="436"	name="skill0436"	type="2"	multi="0"	group="1"	dur=""	bfx_dur="0"	value_ref="0"	bfx_ref="0"	intensity="0"	element="5"	desc="skill_desc0436"	icon_id="J_icn_skill112"	>
    			<attribute	target="1"	max_target="1"	reach="9"	mreach="1"	range="1"	range_type="0"	>
    				<code	grip_calc="0"	anicode="0"	fxcode_on="719"	fxcode_keep="-1"	/>
    				<frame	term="45"	blendlimit="30"	hit_frame="57"	firing_frame="30"	ani_f="45"	local_f="30"	/>
    				<effect	visual_type="-1"	movemethod="0"	/>
    				<condition	twohand="0"	dual="0"	onehand="0"	bracer="1"	exclusive="4"	usecase="4288"	/>
    			</attribute>
    			<skill_param	exp1="23"	exp2="24"	>
    				<power	atk="0,14,22,1228"	ar="10,100"	critrate="0,0"	critdmg="0,0"	/>
    				<cost	ctime="-180,3420"	mp="13,117"	mpadd=""	sp="-1"	/>
    				<mission_cost	upkeepctime="0"	mission_ctime="-180,3420"	/>
    			</skill_param>
    		</skill_main>
    		<skill_main	id="437"	name="skill0437"	type="2"	multi="0"	group="1"	dur=""	bfx_dur="0"	value_ref="0"	bfx_ref="0"	intensity="0"	element="6"	desc="skill_desc0437"	icon_id="J_icn_skill113"	>
    			<attribute	target="1"	max_target="1"	reach="7"	mreach="1"	range="1"	range_type="0"	>
    				<code	grip_calc="0"	anicode="0"	fxcode_on="720"	fxcode_keep="-1"	/>
    				<frame	term="45"	blendlimit="30"	hit_frame="43"	firing_frame="30"	ani_f="45"	local_f="30"	/>
    				<effect	visual_type="-1"	movemethod="0"	/>
    				<condition	twohand="0"	dual="0"	onehand="0"	bracer="1"	exclusive="4"	usecase="4288"	/>
    			</attribute>
    			<skill_param	exp1="23"	exp2="24"	>
    				<power	atk="0,16,17,1023"	ar="10,100"	critrate="0,0"	critdmg="0,0"	/>
    				<cost	ctime="-220,4180"	mp="14,126"	mpadd=""	sp="-1"	/>
    				<mission_cost	upkeepctime="0"	mission_ctime="-220,4180"	/>
    			</skill_param>
    		</skill_main>
    		<skill_main	id="438"	name="skill0438"	type="2"	multi="1"	group="1"	dur=""	bfx_dur="0"	value_ref="0"	bfx_ref="1"	intensity="0"	element="0"	desc="skill_desc0438"	icon_id="J_icn_skill114"	>
    			<attribute	target="1"	max_target="49"	reach="8"	mreach="1"	range="1"	range_type="1"	>
    				<code	grip_calc="0"	anicode="0"	fxcode_on="721"	fxcode_keep="-1"	/>
    				<frame	term="40"	blendlimit="25"	hit_frame="45"	firing_frame="25"	ani_f="45"	local_f="30"	/>
    				<effect	visual_type="-1"	movemethod="0"	/>
    				<condition	twohand="0"	dual="0"	onehand="0"	bracer="1"	exclusive="4"	usecase="4288"	/>
    			</attribute>
    			<skill_param	exp1="20"	exp2="21"	>
    				<power	atk="0,14,18,1381"	ar="10,100"	critrate="0,0"	critdmg="0,0"	/>
    				<cost	ctime="-183,3483"	mp="16,144"	mpadd=""	sp="-1"	/>
    				<mission_cost	upkeepctime="0"	mission_ctime="-183,3483"	/>
    			</skill_param>
    		</skill_main>
    		<skill_main	id="439"	name="skill0439"	type="2"	multi="1"	group="1"	dur=""	bfx_dur="0"	value_ref="0"	bfx_ref="1"	intensity="0"	element="1"	desc="skill_desc0439"	icon_id="J_icn_skill115"	>
    			<attribute	target="1"	max_target="49"	reach="7"	mreach="1"	range="1"	range_type="1"	>
    				<code	grip_calc="0"	anicode="0"	fxcode_on="722"	fxcode_keep="-1"	/>
    				<frame	term="40"	blendlimit="25"	hit_frame="55"	firing_frame="25"	ani_f="45"	local_f="30"	/>
    				<effect	visual_type="-1"	movemethod="0"	/>
    				<condition	twohand="0"	dual="0"	onehand="0"	bracer="1"	exclusive="4"	usecase="4288"	/>
    			</attribute>
    			<skill_param	exp1="20"	exp2="21"	>
    				<power	atk="0,17,9,1018"	ar="10,100"	critrate="0,0"	critdmg="0,0"	/>
    				<cost	ctime="-202,3830"	mp="18,162"	mpadd=""	sp="-1"	/>
    				<mission_cost	upkeepctime="0"	mission_ctime="-202,3830"	/>
    			</skill_param>
    		</skill_main>
    		<skill_main	id="440"	name="skill0440"	type="2"	multi="1"	group="1"	dur=""	bfx_dur="0"	value_ref="0"	bfx_ref="1"	intensity="0"	element="2"	desc="skill_desc0440"	icon_id="J_icn_skill116"	>
    			<attribute	target="1"	max_target="49"	reach="8"	mreach="1"	range="1"	range_type="1"	>
    				<code	grip_calc="0"	anicode="0"	fxcode_on="723"	fxcode_keep="-1"	/>
    				<frame	term="40"	blendlimit="25"	hit_frame="55"	firing_frame="25"	ani_f="45"	local_f="30"	/>
    				<effect	visual_type="-1"	movemethod="0"	/>
    				<condition	twohand="0"	dual="0"	onehand="0"	bracer="1"	exclusive="4"	usecase="4288"	/>
    			</attribute>
    			<skill_param	exp1="20"	exp2="21"	>
    				<power	atk="0,16,12,1167"	ar="10,100"	critrate="0,0"	critdmg="0,0"	/>
    				<cost	ctime="-165,3135"	mp="15,135"	mpadd=""	sp="-1"	/>
    				<mission_cost	upkeepctime="0"	mission_ctime="-165,3135"	/>
    			</skill_param>
    		</skill_main>
    		<skill_main	id="441"	name="skill0441"	type="2"	multi="1"	group="1"	dur=""	bfx_dur="0"	value_ref="0"	bfx_ref="1"	intensity="0"	element="3"	desc="skill_desc0441"	icon_id="J_icn_skill117"	>
    			<attribute	target="1"	max_target="49"	reach="9"	mreach="1"	range="1"	range_type="1"	>
    				<code	grip_calc="0"	anicode="0"	fxcode_on="724"	fxcode_keep="-1"	/>
    				<frame	term="40"	blendlimit="25"	hit_frame="50"	firing_frame="25"	ani_f="45"	local_f="30"	/>
    				<effect	visual_type="-1"	movemethod="0"	/>
    				<condition	twohand="0"	dual="0"	onehand="0"	bracer="1"	exclusive="4"	usecase="4288"	/>
    			</attribute>
    			<skill_param	exp1="20"	exp2="21"	>
    				<power	atk="0,15,15,1315"	ar="10,100"	critrate="0,0"	critdmg="0,0"	/>
    				<cost	ctime="-183,3483"	mp="17,153"	mpadd=""	sp="-1"	/>
    				<mission_cost	upkeepctime="0"	mission_ctime="-183,3483"	/>
    			</skill_param>
    		</skill_main>
    		<skill_main	id="442"	name="skill0442"	type="2"	multi="1"	group="1"	dur=""	bfx_dur="0"	value_ref="0"	bfx_ref="1"	intensity="0"	element="4"	desc="skill_desc0442"	icon_id="J_icn_skill118"	>
    			<attribute	target="1"	max_target="49"	reach="8"	mreach="1"	range="1"	range_type="1"	>
    				<code	grip_calc="0"	anicode="0"	fxcode_on="725"	fxcode_keep="-1"	/>
    				<frame	term="40"	blendlimit="25"	hit_frame="50"	firing_frame="25"	ani_f="45"	local_f="30"	/>
    				<effect	visual_type="-1"	movemethod="0"	/>
    				<condition	twohand="0"	dual="0"	onehand="0"	bracer="1"	exclusive="4"	usecase="4288"	/>
    			</attribute>
    			<skill_param	exp1="20"	exp2="21"	>
    				<power	atk="0,16,13,1330"	ar="10,100"	critrate="0,0"	critdmg="0,0"	/>
    				<cost	ctime="-183,3483"	mp="16,144"	mpadd=""	sp="-1"	/>
    				<mission_cost	upkeepctime="0"	mission_ctime="-183,3483"	/>
    			</skill_param>
    		</skill_main>
    		<skill_main	id="443"	name="skill0443"	type="2"	multi="1"	group="1"	dur=""	bfx_dur="0"	value_ref="0"	bfx_ref="1"	intensity="0"	element="5"	desc="skill_desc0443"	icon_id="J_icn_skill119"	>
    			<attribute	target="1"	max_target="49"	reach="9"	mreach="1"	range="1"	range_type="1"	>
    				<code	grip_calc="0"	anicode="0"	fxcode_on="726"	fxcode_keep="-1"	/>
    				<frame	term="40"	blendlimit="25"	hit_frame="50"	firing_frame="25"	ani_f="45"	local_f="30"	/>
    				<effect	visual_type="-1"	movemethod="0"	/>
    				<condition	twohand="0"	dual="0"	onehand="0"	bracer="1"	exclusive="4"	usecase="4288"	/>
    			</attribute>
    			<skill_param	exp1="20"	exp2="21"	>
    				<power	atk="0,15,16,1498"	ar="10,100"	critrate="0,0"	critdmg="0,0"	/>
    				<cost	ctime="-165,3135"	mp="18,162"	mpadd=""	sp="-1"	/>
    				<mission_cost	upkeepctime="0"	mission_ctime="-165,3135"	/>
    			</skill_param>
    		</skill_main>
    		<skill_main	id="444"	name="skill0444"	type="2"	multi="1"	group="1"	dur=""	bfx_dur="0"	value_ref="0"	bfx_ref="1"	intensity="0"	element="6"	desc="skill_desc0444"	icon_id="J_icn_skill120"	>
    			<attribute	target="1"	max_target="49"	reach="7"	mreach="1"	range="1"	range_type="1"	>
    				<code	grip_calc="0"	anicode="0"	fxcode_on="727"	fxcode_keep="-1"	/>
    				<frame	term="45"	blendlimit="30"	hit_frame="30"	firing_frame="30"	ani_f="45"	local_f="30"	/>
    				<effect	visual_type="-1"	movemethod="0"	/>
    				<condition	twohand="0"	dual="0"	onehand="0"	bracer="1"	exclusive="4"	usecase="4288"	/>
    			</attribute>
    			<skill_param	exp1="23"	exp2="24"	>
    				<power	atk="0,17,13,1398"	ar="10,100"	critrate="0,0"	critdmg="0,0"	/>
    				<cost	ctime="-220,4180"	mp="19,171"	mpadd=""	sp="-1"	/>
    				<mission_cost	upkeepctime="0"	mission_ctime="-220,4180"	/>
    			</skill_param>
    		</skill_main>
    		<skill_main	id="445"	name="skill0445"	type="2"	multi="1"	group="1"	dur=""	bfx_dur="0"	value_ref="0"	bfx_ref="1"	intensity="0"	element="0"	desc="skill_desc0445"	icon_id="J_icn_skill121"	>
    			<attribute	target="1"	max_target="49"	reach="8"	mreach="1"	range="2"	range_type="0"	>
    				<code	grip_calc="0"	anicode="0"	fxcode_on="728"	fxcode_keep="-1"	/>
    				<frame	term="45"	blendlimit="30"	hit_frame="52"	firing_frame="30"	ani_f="45"	local_f="30"	/>
    				<effect	visual_type="-1"	movemethod="0"	/>
    				<condition	twohand="0"	dual="0"	onehand="0"	bracer="1"	exclusive="4"	usecase="4288"	/>
    			</attribute>
    			<skill_param	exp1="23"	exp2="24"	>
    				<power	atk="0,15,23,2041"	ar="10,100"	critrate="0,0"	critdmg="0,0"	/>
    				<cost	ctime="-200,3800"	mp="20,180"	mpadd=""	sp="-1"	/>
    				<mission_cost	upkeepctime="0"	mission_ctime="-200,3800"	/>
    			</skill_param>
    		</skill_main>
    		<skill_main	id="446"	name="skill0446"	type="2"	multi="1"	group="1"	dur=""	bfx_dur="0"	value_ref="0"	bfx_ref="1"	intensity="0"	element="1"	desc="skill_desc0446"	icon_id="J_icn_skill122"	>
    			<attribute	target="1"	max_target="49"	reach="7"	mreach="1"	range="2"	range_type="0"	>
    				<code	grip_calc="0"	anicode="0"	fxcode_on="729"	fxcode_keep="-1"	/>
    				<frame	term="45"	blendlimit="30"	hit_frame="57"	firing_frame="30"	ani_f="45"	local_f="30"	/>
    				<effect	visual_type="-1"	movemethod="0"	/>
    				<condition	twohand="0"	dual="0"	onehand="0"	bracer="1"	exclusive="4"	usecase="4288"	/>
    			</attribute>
    			<skill_param	exp1="23"	exp2="24"	>
    				<power	atk="0,18,15,1474"	ar="10,100"	critrate="0,0"	critdmg="0,0"	/>
    				<cost	ctime="-220,4180"	mp="23,207"	mpadd=""	sp="-1"	/>
    				<mission_cost	upkeepctime="0"	mission_ctime="-220,4180"	/>
    			</skill_param>
    		</skill_main>
    		<skill_main	id="447"	name="skill0447"	type="2"	multi="1"	group="1"	dur=""	bfx_dur="0"	value_ref="0"	bfx_ref="1"	intensity="0"	element="2"	desc="skill_desc0447"	icon_id="J_icn_skill123"	>
    			<attribute	target="1"	max_target="49"	reach="8"	mreach="1"	range="2"	range_type="0"	>
    				<code	grip_calc="0"	anicode="0"	fxcode_on="730"	fxcode_keep="-1"	/>
    				<frame	term="45"	blendlimit="30"	hit_frame="57"	firing_frame="30"	ani_f="45"	local_f="30"	/>
    				<effect	visual_type="-1"	movemethod="0"	/>
    				<condition	twohand="0"	dual="0"	onehand="0"	bracer="1"	exclusive="4"	usecase="4288"	/>
    			</attribute>
    			<skill_param	exp1="23"	exp2="24"	>
    				<power	atk="0,17,17,1687"	ar="10,100"	critrate="0,0"	critdmg="0,0"	/>
    				<cost	ctime="-180,3420"	mp="19,171"	mpadd=""	sp="-1"	/>
    				<mission_cost	upkeepctime="0"	mission_ctime="-180,3420"	/>
    			</skill_param>
    		</skill_main>
    		<skill_main	id="448"	name="skill0448"	type="2"	multi="1"	group="1"	dur=""	bfx_dur="0"	value_ref="0"	bfx_ref="1"	intensity="0"	element="3"	desc="skill_desc0448"	icon_id="J_icn_skill124"	>
    			<attribute	target="1"	max_target="49"	reach="9"	mreach="1"	range="2"	range_type="0"	>
    				<code	grip_calc="0"	anicode="0"	fxcode_on="731"	fxcode_keep="-1"	/>
    				<frame	term="45"	blendlimit="30"	hit_frame="52"	firing_frame="30"	ani_f="45"	local_f="30"	/>
    				<effect	visual_type="-1"	movemethod="0"	/>
    				<condition	twohand="0"	dual="0"	onehand="0"	bracer="1"	exclusive="4"	usecase="4288"	/>
    			</attribute>
    			<skill_param	exp1="23"	exp2="24"	>
    				<power	atk="0,16,20,1899"	ar="10,100"	critrate="0,0"	critdmg="0,0"	/>
    				<cost	ctime="-200,3800"	mp="21,189"	mpadd=""	sp="-1"	/>
    				<mission_cost	upkeepctime="0"	mission_ctime="-200,3800"	/>
    			</skill_param>
    		</skill_main>
    		<skill_main	id="449"	name="skill0449"	type="2"	multi="1"	group="1"	dur=""	bfx_dur="0"	value_ref="0"	bfx_ref="1"	intensity="0"	element="4"	desc="skill_desc0449"	icon_id="J_icn_skill125"	>
    			<attribute	target="1"	max_target="49"	reach="8"	mreach="1"	range="2"	range_type="0"	>
    				<code	grip_calc="0"	anicode="0"	fxcode_on="732"	fxcode_keep="-1"	/>
    				<frame	term="45"	blendlimit="30"	hit_frame="57"	firing_frame="30"	ani_f="45"	local_f="30"	/>
    				<effect	visual_type="-1"	movemethod="0"	/>
    				<condition	twohand="0"	dual="0"	onehand="0"	bracer="1"	exclusive="4"	usecase="4288"	/>
    			</attribute>
    			<skill_param	exp1="23"	exp2="24"	>
    				<power	atk="0,17,14,1900"	ar="10,100"	critrate="0,0"	critdmg="0,0"	/>
    				<cost	ctime="-200,3800"	mp="19,171"	mpadd=""	sp="-1"	/>
    				<mission_cost	upkeepctime="0"	mission_ctime="-200,3800"	/>
    			</skill_param>
    		</skill_main>
    		<skill_main	id="450"	name="skill0450"	type="2"	multi="1"	group="1"	dur=""	bfx_dur="0"	value_ref="0"	bfx_ref="1"	intensity="0"	element="5"	desc="skill_desc0450"	icon_id="J_icn_skill126"	>
    			<attribute	target="1"	max_target="49"	reach="9"	mreach="1"	range="2"	range_type="0"	>
    				<code	grip_calc="0"	anicode="0"	fxcode_on="733"	fxcode_keep="-1"	/>
    				<frame	term="45"	blendlimit="30"	hit_frame="57"	firing_frame="30"	ani_f="45"	local_f="30"	/>
    				<effect	visual_type="-1"	movemethod="0"	/>
    				<condition	twohand="0"	dual="0"	onehand="0"	bracer="1"	exclusive="4"	usecase="4288"	/>
    			</attribute>
    			<skill_param	exp1="23"	exp2="24"	>
    				<power	atk="0,16,17,2131"	ar="10,100"	critrate="0,0"	critdmg="0,0"	/>
    				<cost	ctime="-180,3420"	mp="21,189"	mpadd=""	sp="-1"	/>
    				<mission_cost	upkeepctime="0"	mission_ctime="-180,3420"	/>
    			</skill_param>
    		</skill_main>
    		<skill_main	id="451"	name="skill0451"	type="2"	multi="1"	group="1"	dur=""	bfx_dur="0"	value_ref="0"	bfx_ref="1"	intensity="0"	element="6"	desc="skill_desc0451"	icon_id="J_icn_skill127"	>
    			<attribute	target="1"	max_target="49"	reach="7"	mreach="1"	range="2"	range_type="0"	>
    				<code	grip_calc="0"	anicode="0"	fxcode_on="734"	fxcode_keep="-1"	/>
    				<frame	term="55"	blendlimit="35"	hit_frame="57"	firing_frame="35"	ani_f="45"	local_f="25"	/>
    				<effect	visual_type="-1"	movemethod="0"	/>
    				<condition	twohand="0"	dual="0"	onehand="0"	bracer="1"	exclusive="4"	usecase="4288"	/>
    			</attribute>
    			<skill_param	exp1="28"	exp2="29"	>
    				<power	atk="0,18,18,2319"	ar="10,100"	critrate="0,0"	critdmg="0,0"	/>
    				<cost	ctime="-257,4875"	mp="23,207"	mpadd=""	sp="-1"	/>
    				<mission_cost	upkeepctime="0"	mission_ctime="-257,4875"	/>
    			</skill_param>
    		</skill_main>
    		<skill_main	id="452"	name="skill0452"	type="3"	multi="0"	group="31"	dur=""	bfx_dur="0"	value_ref="0"	bfx_ref="0"	intensity="3"	element="0"	desc="skill_desc0452"	icon_id="J_icn_skill452"	>
    			<attribute	target="4"	max_target="1"	reach="-1"	mreach="-1"	range="-1"	range_type="-1"	>
    				<code	grip_calc="0"	anicode="-1"	fxcode_on="-1"	fxcode_keep="-1"	/>
    				<frame	term="0"	blendlimit="-1"	hit_frame="-1"	firing_frame="-1"	ani_f="0"	local_f="0"	/>
    				<effect	visual_type="-1"	movemethod="-1"	/>
    				<condition	twohand="1"	dual="1"	onehand="1"	bracer="1"	exclusive="0"	usecase="24575"	/>
    			</attribute>
    			<skill_param	exp1="0"	exp2="0"	>
    				<power	atk="0,0"	ar=""	critrate=""	critdmg=""	/>
    				<cost	ctime="0,0"	mp="20,20"	mpadd=""	sp="-1"	/>
    				<mission_cost	upkeepctime="0"	mission_ctime="0,0"	/>
    			</skill_param>
    		</skill_main>
    		<skill_main	id="453"	name="skill0453"	type="3"	multi="0"	group="31"	dur=""	bfx_dur="0"	value_ref="0"	bfx_ref="0"	intensity="3"	element="0"	desc="skill_desc0453"	icon_id="J_icn_skill453"	>
    			<attribute	target="4"	max_target="1"	reach="-1"	mreach="-1"	range="-1"	range_type="-1"	>
    				<code	grip_calc="0"	anicode="-1"	fxcode_on="-1"	fxcode_keep="-1"	/>
    				<frame	term="0"	blendlimit="-1"	hit_frame="-1"	firing_frame="-1"	ani_f="0"	local_f="0"	/>
    				<effect	visual_type="-1"	movemethod="-1"	/>
    				<condition	twohand="1"	dual="1"	onehand="1"	bracer="1"	exclusive="0"	usecase="8191"	/>
    			</attribute>
    			<skill_param	exp1="0"	exp2="0"	>
    				<power	atk="0,0"	ar=""	critrate=""	critdmg=""	/>
    				<cost	ctime="0,0"	mp="20,20"	mpadd=""	sp="-1"	/>
    				<mission_cost	upkeepctime="0"	mission_ctime="0,0"	/>
    			</skill_param>
    		</skill_main>
    		<skill_main	id="454"	name="skill0454"	type="2"	multi="0"	group="24"	dur="0,7000"	bfx_dur="0"	value_ref="1"	bfx_ref="0"	intensity="0"	element="0"	desc="skill_desc0454"	icon_id="J_icn_skill454"	>
    			<attribute	target="10"	max_target="1"	reach="-1"	mreach="-1"	range="-1"	range_type="-1"	>
    				<code	grip_calc="0"	anicode="-1"	fxcode_on="-1"	fxcode_keep="-1"	/>
    				<frame	term="0"	blendlimit="-1"	hit_frame="-1"	firing_frame="-1"	ani_f="0"	local_f="0"	/>
    				<effect	visual_type="-1"	movemethod="-1"	/>
    				<condition	twohand="0"	dual="0"	onehand="0"	bracer="0"	exclusive="0"	usecase="0"	/>
    			</attribute>
    			<skill_param	exp1="0"	exp2="0"	>
    				<power	atk="50,0,0,0"	ar=""	critrate=""	critdmg=""	/>
    				<cost	ctime="0,0"	mp="0,0"	mpadd=""	sp="-1"	/>
    				<mission_cost	upkeepctime="0"	mission_ctime="0,0"	/>
    			</skill_param>
    		</skill_main>
    		<skill_main	id="455"	name="skill0455"	type="2"	multi="0"	group="24"	dur="0,7000"	bfx_dur="0"	value_ref="1"	bfx_ref="0"	intensity="0"	element="0"	desc="skill_desc0455"	icon_id="J_icn_skill455"	>
    			<attribute	target="10"	max_target="1"	reach="-1"	mreach="-1"	range="-1"	range_type="-1"	>
    				<code	grip_calc="0"	anicode="-1"	fxcode_on="-1"	fxcode_keep="-1"	/>
    				<frame	term="0"	blendlimit="-1"	hit_frame="-1"	firing_frame="-1"	ani_f="0"	local_f="0"	/>
    				<effect	visual_type="-1"	movemethod="-1"	/>
    				<condition	twohand="0"	dual="0"	onehand="0"	bracer="0"	exclusive="0"	usecase="0"	/>
    			</attribute>
    			<skill_param	exp1="0"	exp2="0"	>
    				<power	atk="0,0"	ar=""	critrate=""	critdmg=""	/>
    				<cost	ctime="0,0"	mp="0,0"	mpadd=""	sp="-1"	/>
    				<mission_cost	upkeepctime="0"	mission_ctime="0,0"	/>
    			</skill_param>
    		</skill_main>
    		<skill_main	id="456"	name="skill0456"	type="2"	multi="0"	group="24"	dur="0,7000"	bfx_dur="0"	value_ref="1"	bfx_ref="0"	intensity="0"	element="0"	desc="skill_desc0456"	icon_id="J_icn_skill456"	>
    			<attribute	target="10"	max_target="1"	reach="-1"	mreach="-1"	range="-1"	range_type="-1"	>
    				<code	grip_calc="0"	anicode="-1"	fxcode_on="-1"	fxcode_keep="-1"	/>
    				<frame	term="0"	blendlimit="-1"	hit_frame="-1"	firing_frame="-1"	ani_f="0"	local_f="0"	/>
    				<effect	visual_type="-1"	movemethod="-1"	/>
    				<condition	twohand="0"	dual="0"	onehand="0"	bracer="0"	exclusive="0"	usecase="0"	/>
    			</attribute>
    			<skill_param	exp1="0"	exp2="0"	>
    				<power	atk="0,0"	ar=""	critrate=""	critdmg=""	/>
    				<cost	ctime="0,0"	mp="0,0"	mpadd=""	sp="-1"	/>
    				<mission_cost	upkeepctime="0"	mission_ctime="0,0"	/>
    			</skill_param>
    		</skill_main>
    		<skill_main	id="457"	name="skill0457"	type="2"	multi="0"	group="25"	dur="0,7000"	bfx_dur="0"	value_ref="1"	bfx_ref="0"	intensity="0"	element="0"	desc="skill_desc0457"	icon_id="J_icn_skill457"	>
    			<attribute	target="10"	max_target="1"	reach="-1"	mreach="-1"	range="-1"	range_type="-1"	>
    				<code	grip_calc="0"	anicode="-1"	fxcode_on="-1"	fxcode_keep="-1"	/>
    				<frame	term="0"	blendlimit="-1"	hit_frame="-1"	firing_frame="-1"	ani_f="0"	local_f="0"	/>
    				<effect	visual_type="-1"	movemethod="-1"	/>
    				<condition	twohand="0"	dual="0"	onehand="0"	bracer="0"	exclusive="0"	usecase="0"	/>
    			</attribute>
    			<skill_param	exp1="0"	exp2="0"	>
    				<power	atk="-50,0,0,0"	ar=""	critrate=""	critdmg=""	/>
    				<cost	ctime="0,0"	mp="0,0"	mpadd=""	sp="-1"	/>
    				<mission_cost	upkeepctime="0"	mission_ctime="0,0"	/>
    			</skill_param>
    		</skill_main>
    		<skill_main	id="458"	name="skill0458"	type="2"	multi="0"	group="25"	dur="0,7000"	bfx_dur="0"	value_ref="1"	bfx_ref="0"	intensity="0"	element="0"	desc="skill_desc0458"	icon_id="J_icn_skill458"	>
    			<attribute	target="10"	max_target="1"	reach="-1"	mreach="-1"	range="-1"	range_type="-1"	>
    				<code	grip_calc="0"	anicode="-1"	fxcode_on="-1"	fxcode_keep="-1"	/>
    				<frame	term="0"	blendlimit="-1"	hit_frame="-1"	firing_frame="-1"	ani_f="0"	local_f="0"	/>
    				<effect	visual_type="-1"	movemethod="-1"	/>
    				<condition	twohand="0"	dual="0"	onehand="0"	bracer="0"	exclusive="0"	usecase="0"	/>
    			</attribute>
    			<skill_param	exp1="0"	exp2="0"	>
    				<power	atk="0,0"	ar=""	critrate=""	critdmg=""	/>
    				<cost	ctime="0,0"	mp="0,0"	mpadd=""	sp="-1"	/>
    				<mission_cost	upkeepctime="0"	mission_ctime="0,0"	/>
    			</skill_param>
    		</skill_main>
    		<skill_main	id="459"	name="skill0459"	type="2"	multi="0"	group="25"	dur="0,7000"	bfx_dur="0"	value_ref="1"	bfx_ref="0"	intensity="0"	element="0"	desc="skill_desc0459"	icon_id="J_icn_skill459"	>
    			<attribute	target="10"	max_target="1"	reach="-1"	mreach="-1"	range="-1"	range_type="-1"	>
    				<code	grip_calc="0"	anicode="-1"	fxcode_on="-1"	fxcode_keep="-1"	/>
    				<frame	term="0"	blendlimit="-1"	hit_frame="-1"	firing_frame="-1"	ani_f="0"	local_f="0"	/>
    				<effect	visual_type="-1"	movemethod="-1"	/>
    				<condition	twohand="0"	dual="0"	onehand="0"	bracer="0"	exclusive="0"	usecase="0"	/>
    			</attribute>
    			<skill_param	exp1="0"	exp2="0"	>
    				<power	atk="0,0"	ar=""	critrate=""	critdmg=""	/>
    				<cost	ctime="0,0"	mp="0,0"	mpadd=""	sp="-1"	/>
    				<mission_cost	upkeepctime="0"	mission_ctime="0,0"	/>
    			</skill_param>
    		</skill_main>
    		<skill_main	id="460"	name="skill0460"	type="2"	multi="0"	group="24"	dur="0,3600000"	bfx_dur="0"	value_ref="2"	bfx_ref="0"	intensity="0"	element="0"	desc="skill_desc0460"	icon_id="J_icn_skill460"	>
    			<attribute	target="6"	max_target="30"	reach="0"	mreach="-1"	range="8"	range_type="-1"	>
    				<code	grip_calc="0"	anicode="258"	fxcode_on="908"	fxcode_keep="904"	/>
    				<frame	term="90"	blendlimit="0"	hit_frame="0"	firing_frame="0"	ani_f="90"	local_f="0"	/>
    				<effect	visual_type="-1"	movemethod="-1"	/>
    				<condition	twohand="1"	dual="1"	onehand="1"	bracer="1"	exclusive="0"	usecase="24575"	/>
    			</attribute>
    			<skill_param	exp1="0"	exp2="0"	>
    				<power	atk="0,0"	ar=""	critrate=""	critdmg=""	/>
    				<cost	ctime="0,500"	mp="0,1"	mpadd=""	sp="-1"	/>
    				<mission_cost	upkeepctime="0"	mission_ctime="0,500"	/>
    			</skill_param>
    		</skill_main>
    		<skill_main	id="461"	name="skill0461"	type="2"	multi="0"	group="24"	dur="0,3600000"	bfx_dur="0"	value_ref="2"	bfx_ref="0"	intensity="0"	element="0"	desc="skill_desc0461"	icon_id="J_icn_skill460"	>
    			<attribute	target="6"	max_target="30"	reach="0"	mreach="-1"	range="8"	range_type="-1"	>
    				<code	grip_calc="0"	anicode="258"	fxcode_on="909"	fxcode_keep="905"	/>
    				<frame	term="90"	blendlimit="0"	hit_frame="0"	firing_frame="0"	ani_f="90"	local_f="0"	/>
    				<effect	visual_type="-1"	movemethod="-1"	/>
    				<condition	twohand="1"	dual="1"	onehand="1"	bracer="1"	exclusive="0"	usecase="24575"	/>
    			</attribute>
    			<skill_param	exp1="0"	exp2="0"	>
    				<power	atk="0,0"	ar=""	critrate=""	critdmg=""	/>
    				<cost	ctime="0,500"	mp="0,1"	mpadd=""	sp="-1"	/>
    				<mission_cost	upkeepctime="0"	mission_ctime="0,500"	/>
    			</skill_param>
    		</skill_main>
    		<skill_main	id="462"	name="skill0462"	type="2"	multi="0"	group="24"	dur="0,3600000"	bfx_dur="0"	value_ref="2"	bfx_ref="0"	intensity="0"	element="0"	desc="skill_desc0462"	icon_id="J_icn_skill460"	>
    			<attribute	target="6"	max_target="30"	reach="0"	mreach="-1"	range="8"	range_type="-1"	>
    				<code	grip_calc="0"	anicode="258"	fxcode_on="910"	fxcode_keep="906"	/>
    				<frame	term="90"	blendlimit="0"	hit_frame="0"	firing_frame="0"	ani_f="90"	local_f="0"	/>
    				<effect	visual_type="-1"	movemethod="-1"	/>
    				<condition	twohand="1"	dual="1"	onehand="1"	bracer="1"	exclusive="0"	usecase="24575"	/>
    			</attribute>
    			<skill_param	exp1="0"	exp2="0"	>
    				<power	atk="0,0"	ar=""	critrate=""	critdmg=""	/>
    				<cost	ctime="0,500"	mp="0,1"	mpadd=""	sp="-1"	/>
    				<mission_cost	upkeepctime="0"	mission_ctime="0,500"	/>
    			</skill_param>
    		</skill_main>
    		<skill_main	id="463"	name="skill0463"	type="2"	multi="0"	group="24"	dur="0,3600000"	bfx_dur="0"	value_ref="2"	bfx_ref="0"	intensity="0"	element="0"	desc="skill_desc0463"	icon_id="J_icn_skill463"	>
    			<attribute	target="6"	max_target="1"	reach="8"	mreach="-1"	range="1"	range_type="-1"	>
    				<code	grip_calc="0"	anicode="258"	fxcode_on="911"	fxcode_keep="907"	/>
    				<frame	term="90"	blendlimit="0"	hit_frame="0"	firing_frame="0"	ani_f="90"	local_f="0"	/>
    				<effect	visual_type="-1"	movemethod="-1"	/>
    				<condition	twohand="1"	dual="1"	onehand="1"	bracer="1"	exclusive="0"	usecase="24575"	/>
    			</attribute>
    			<skill_param	exp1="0"	exp2="0"	>
    				<power	atk="0,0"	ar=""	critrate=""	critdmg=""	/>
    				<cost	ctime="0,500"	mp="0,1"	mpadd=""	sp="-1"	/>
    				<mission_cost	upkeepctime="0"	mission_ctime="0,500"	/>
    			</skill_param>
    		</skill_main>
    		<skill_main	id="464"	name="skill0464"	type="1"	multi="1"	group="1"	dur=""	bfx_dur="0"	value_ref="0"	bfx_ref="1"	intensity="0"	element="0"	desc="skill_desc0464"	icon_id="J_icn_skill464"	>
    			<attribute	target="1"	max_target="49"	reach="2"	mreach="0"	range="1"	range_type="1"	>
    				<code	grip_calc="0"	anicode="111"	fxcode_on="912"	fxcode_keep="-1"	/>
    				<frame	term="30"	blendlimit="24"	hit_frame="25"	firing_frame="25"	ani_f="30"	local_f="0"	/>
    				<effect	visual_type="-1"	movemethod="3"	/>
    				<condition	twohand="0"	dual="0"	onehand="1"	bracer="0"	exclusive="6"	usecase="2048"	/>
    			</attribute>
    			<skill_param	exp1="0"	exp2="0"	>
    				<power	atk="12,0,46,2174"	ar="10,100"	critrate="0,0"	critdmg="0,0"	/>
    				<cost	ctime="0,0"	mp="0,50"	mpadd=""	sp="-1"	/>
    				<mission_cost	upkeepctime="0"	mission_ctime="0,0"	/>
    			</skill_param>
    		</skill_main>
    		<skill_main	id="465"	name="skill0465"	type="1"	multi="1"	group="1"	dur=""	bfx_dur="0"	value_ref="0"	bfx_ref="1"	intensity="0"	element="0"	desc="skill_desc0465"	icon_id="J_icn_skill465"	>
    			<attribute	target="1"	max_target="49"	reach="2"	mreach="1"	range="2"	range_type="0"	>
    				<code	grip_calc="0"	anicode="112"	fxcode_on="913"	fxcode_keep="-1"	/>
    				<frame	term="33"	blendlimit="24"	hit_frame="25"	firing_frame="25"	ani_f="33"	local_f="0"	/>
    				<effect	visual_type="-1"	movemethod="0"	/>
    				<condition	twohand="0"	dual="0"	onehand="1"	bracer="0"	exclusive="6"	usecase="2048"	/>
    			</attribute>
    			<skill_param	exp1="0"	exp2="0"	>
    				<power	atk="13,0,78,2346"	ar="10,100"	critrate="0,0"	critdmg="0,0"	/>
    				<cost	ctime="0,0"	mp="0,50"	mpadd=""	sp="-1"	/>
    				<mission_cost	upkeepctime="0"	mission_ctime="0,0"	/>
    			</skill_param>
    		</skill_main>
    		<skill_main	id="466"	name="skill0466"	type="1"	multi="1"	group="1"	dur=""	bfx_dur="0"	value_ref="0"	bfx_ref="1"	intensity="0"	element="0"	desc="skill_desc0466"	icon_id="J_icn_skill466"	>
    			<attribute	target="1"	max_target="49"	reach="2"	mreach="0"	range="1"	range_type="0"	>
    				<code	grip_calc="0"	anicode="113"	fxcode_on="914"	fxcode_keep="-1"	/>
    				<frame	term="32"	blendlimit="24"	hit_frame="21"	firing_frame="21"	ani_f="32"	local_f="0"	/>
    				<effect	visual_type="-1"	movemethod="0"	/>
    				<condition	twohand="0"	dual="0"	onehand="1"	bracer="0"	exclusive="6"	usecase="2048"	/>
    			</attribute>
    			<skill_param	exp1="0"	exp2="0"	>
    				<power	atk="13,0,49,2519"	ar="10,100"	critrate="0,0"	critdmg="0,0"	/>
    				<cost	ctime="0,0"	mp="0,50"	mpadd=""	sp="-1"	/>
    				<mission_cost	upkeepctime="0"	mission_ctime="0,0"	/>
    			</skill_param>
    		</skill_main>
    		<skill_main	id="467"	name="skill0467"	type="1"	multi="1"	group="1"	dur=""	bfx_dur="0"	value_ref="0"	bfx_ref="1"	intensity="0"	element="0"	desc="skill_desc0467"	icon_id="J_icn_skill467"	>
    			<attribute	target="1"	max_target="49"	reach="2"	mreach="1"	range="2"	range_type="0"	>
    				<code	grip_calc="0"	anicode="114"	fxcode_on="915"	fxcode_keep="-1"	/>
    				<frame	term="43"	blendlimit="24"	hit_frame="28"	firing_frame="28"	ani_f="53"	local_f="0"	/>
    				<effect	visual_type="-1"	movemethod="0"	/>
    				<condition	twohand="0"	dual="0"	onehand="1"	bracer="0"	exclusive="6"	usecase="2048"	/>
    			</attribute>
    			<skill_param	exp1="0"	exp2="0"	>
    				<power	atk="14,0,110,2729"	ar="10,100"	critrate="0,0"	critdmg="0,0"	/>
    				<cost	ctime="0,0"	mp="0,50"	mpadd=""	sp="-1"	/>
    				<mission_cost	upkeepctime="0"	mission_ctime="0,0"	/>
    			</skill_param>
    		</skill_main>
    		<skill_main	id="468"	name="skill0468"	type="4"	multi="0"	group="0"	dur=""	bfx_dur="0"	value_ref="1"	bfx_ref="0"	intensity="0"	element="0"	desc="skill_desc0468"	icon_id="J_icn_skill468"	>
    			<attribute	target="4"	max_target="1"	reach="0"	mreach="-1"	range="-1"	range_type="-1"	>
    				<code	grip_calc="7"	anicode="1000"	fxcode_on="921"	fxcode_keep="920"	/>
    				<frame	term="66"	blendlimit="-1"	hit_frame="40"	firing_frame="40"	ani_f="60"	local_f="34"	/>
    				<effect	visual_type="0"	movemethod="-1"	/>
    				<condition	twohand="0"	dual="0"	onehand="1"	bracer="0"	exclusive="5"	usecase="21248"	/>
    			</attribute>
    			<skill_param	exp1="0"	exp2="0"	>
    				<power	atk="0,0"	ar=""	critrate=""	critdmg=""	/>
    				<cost	ctime=""	mp=""	mpadd=""	sp="-1"	/>
    				<mission_cost	upkeepctime="0"	mission_ctime=""	/>
    			</skill_param>
    		</skill_main>
    		<skill_main	id="469"	name="skill0469"	type="1"	multi="1"	group="25"	dur="0,15000"	bfx_dur="0"	value_ref="1"	bfx_ref="0"	intensity="0"	element="0"	desc="skill_desc0469"	icon_id="J_icn_skill469"	>
    			<attribute	target="1"	max_target="7"	reach="5"	mreach="1"	range="3"	range_type="0"	>
    				<code	grip_calc="0"	anicode="225"	fxcode_on="923"	fxcode_keep="922"	/>
    				<frame	term="45"	blendlimit="25"	hit_frame="15"	firing_frame="15"	ani_f="45"	local_f="0"	/>
    				<effect	visual_type="-1"	movemethod="0"	/>
    				<condition	twohand="0"	dual="0"	onehand="1"	bracer="0"	exclusive="5"	usecase="21248"	/>
    			</attribute>
    			<skill_param	exp1="8"	exp2="8"	>
    				<power	atk="0,0"	ar=""	critrate=""	critdmg=""	/>
    				<cost	ctime="-10000,180000"	mp="28,252"	mpadd=""	sp="-1"	/>
    				<mission_cost	upkeepctime="0"	mission_ctime="-10000,180000"	/>
    			</skill_param>
    		</skill_main>
    		<skill_main	id="470"	name="skill0470"	type="2"	multi="1"	group="24"	dur="30000,30000"	bfx_dur="0"	value_ref="1"	bfx_ref="0"	intensity="0"	element="0"	desc="skill_desc0470"	icon_id="J_icn_skill470"	>
    			<attribute	target="20"	max_target="7"	reach="0"	mreach="-1"	range="17"	range_type="-1"	>
    				<code	grip_calc="0"	anicode="137"	fxcode_on="278"	fxcode_keep="-1"	/>
    				<frame	term="30"	blendlimit="-1"	hit_frame="19"	firing_frame="19"	ani_f="30"	local_f="0"	/>
    				<effect	visual_type="-1"	movemethod="0"	/>
    				<condition	twohand="1"	dual="1"	onehand="1"	bracer="1"	exclusive="4"	usecase="20672"	/>
    			</attribute>
    			<skill_param	exp1="11"	exp2="12"	>
    				<power	atk="0,0"	ar=""	critrate=""	critdmg=""	/>
    				<cost	ctime="-223,4243"	mp="28,252"	mpadd=""	sp="-1"	/>
    				<mission_cost	upkeepctime="0"	mission_ctime="-223,4243"	/>
    			</skill_param>
    		</skill_main>
    		<skill_main	id="471"	name="skill0471"	type="2"	multi="1"	group="24"	dur="0,0"	bfx_dur="0"	value_ref="1"	bfx_ref="0"	intensity="0"	element="0"	desc="skill_desc0471"	icon_id="J_icn_skill471"	>
    			<attribute	target="6"	max_target="1"	reach="8"	mreach="1"	range="1"	range_type="0"	>
    				<code	grip_calc="0"	anicode="137"	fxcode_on="191"	fxcode_keep="-1"	/>
    				<frame	term="30"	blendlimit="-1"	hit_frame="11"	firing_frame="11"	ani_f="30"	local_f="0"	/>
    				<effect	visual_type="-1"	movemethod="0"	/>
    				<condition	twohand="0"	dual="0"	onehand="0"	bracer="1"	exclusive="4"	usecase="20672"	/>
    			</attribute>
    			<skill_param	exp1="11"	exp2="12"	>
    				<power	atk="0,0"	ar=""	critrate=""	critdmg=""	/>
    				<cost	ctime="0,45000"	mp="-150,4000"	mpadd=""	sp="-1"	/>
    				<mission_cost	upkeepctime="1"	mission_ctime="0,45000"	/>
    			</skill_param>
    		</skill_main>
    		<skill_main	id="472"	name="skill0472"	type="1"	multi="1"	group="24"	dur="900,0"	bfx_dur="0"	value_ref="1"	bfx_ref="0"	intensity="0"	element="0"	desc="skill_desc0472"	icon_id="J_icn_skill472"	>
    			<attribute	target="4"	max_target="7"	reach="0"	mreach="-1"	range="17"	range_type="-1"	>
    				<code	grip_calc="0"	anicode="207"	fxcode_on="258"	fxcode_keep="-1"	/>
    				<frame	term="33"	blendlimit="-1"	hit_frame="30"	firing_frame="30"	ani_f="33"	local_f="0"	/>
    				<effect	visual_type="-1"	movemethod="0"	/>
    				<condition	twohand="0"	dual="1"	onehand="0"	bracer="0"	exclusive="2"	usecase="20492"	/>
    			</attribute>
    			<skill_param	exp1="8"	exp2="8"	>
    				<power	atk="0,0"	ar=""	critrate=""	critdmg=""	/>
    				<cost	ctime="0,180000"	mp="28,252"	mpadd=""	sp="-1"	/>
    				<mission_cost	upkeepctime="1"	mission_ctime="0,180000"	/>
    			</skill_param>
    		</skill_main>
    		<skill_main	id="473"	name="skill0473"	type="1"	multi="1"	group="24"	dur="0,30000"	bfx_dur="0"	value_ref="1"	bfx_ref="0"	intensity="0"	element="0"	desc="skill_desc0473"	icon_id="J_icn_skill473"	>
    			<attribute	target="4"	max_target="7"	reach="0"	mreach="-1"	range="17"	range_type="-1"	>
    				<code	grip_calc="0"	anicode="207"	fxcode_on="258"	fxcode_keep="-1"	/>
    				<frame	term="33"	blendlimit="-1"	hit_frame="30"	firing_frame="30"	ani_f="33"	local_f="0"	/>
    				<effect	visual_type="-1"	movemethod="0"	/>
    				<condition	twohand="1"	dual="1"	onehand="1"	bracer="1"	exclusive="2"	usecase="20492"	/>
    			</attribute>
    			<skill_param	exp1="8"	exp2="8"	>
    				<power	atk="0,0"	ar=""	critrate=""	critdmg=""	/>
    				<cost	ctime="0,300000"	mp="28,252"	mpadd=""	sp="-1"	/>
    				<mission_cost	upkeepctime="1"	mission_ctime="0,300000"	/>
    			</skill_param>
    		</skill_main>
    		<skill_main	id="474"	name="skill0474"	type="3"	multi="0"	group="24"	dur="0,1800000"	bfx_dur="0"	value_ref="3"	bfx_ref="0"	intensity="0"	element="0"	desc="skill_desc0474"	icon_id="J_icn_skill474"	>
    			<attribute	target="6"	max_target="30"	reach="0"	mreach="-1"	range="8"	range_type="-1"	>
    				<code	grip_calc="0"	anicode="210"	fxcode_on="273"	fxcode_keep="-1"	/>
    				<frame	term="52"	blendlimit="-1"	hit_frame="30"	firing_frame="30"	ani_f="60"	local_f="23"	/>
    				<effect	visual_type="-1"	movemethod="0"	/>
    				<condition	twohand="1"	dual="1"	onehand="1"	bracer="1"	exclusive="0"	usecase="24575"	/>
    			</attribute>
    			<skill_param	exp1="0"	exp2="0"	>
    				<power	atk="0,0"	ar=""	critrate=""	critdmg=""	/>
    				<cost	ctime="0,300000"	mp="0,5000"	mpadd=""	sp="-1"	/>
    				<mission_cost	upkeepctime="1"	mission_ctime="0,300000"	/>
    			</skill_param>
    		</skill_main>
    		<skill_main	id="475"	name="skill0475"	type="3"	multi="0"	group="32"	dur=""	bfx_dur="0"	value_ref="1"	bfx_ref="0"	intensity="3"	element="0"	desc="skill_desc0475"	icon_id="J_icn_skill475"	>
    			<attribute	target="4"	max_target="1"	reach="-1"	mreach="-1"	range="-1"	range_type="-1"	>
    				<code	grip_calc="0"	anicode="400"	fxcode_on="924"	fxcode_keep="-1"	/>
    				<frame	term="60"	blendlimit="-1"	hit_frame="60"	firing_frame="60"	ani_f="60"	local_f="0"	/>
    				<effect	visual_type="-1"	movemethod="0"	/>
    				<condition	twohand="1"	dual="0"	onehand="0"	bracer="0"	exclusive="1"	usecase="20483"	/>
    			</attribute>
    			<skill_param	exp1="0"	exp2="0"	>
    				<power	atk="5,45"	ar=""	critrate=""	critdmg=""	/>
    				<cost	ctime="0,30000"	mp="0,600"	mpadd="1,4"	sp="111"	/>
    				<mission_cost	upkeepctime="1"	mission_ctime="0,300000"	/>
    			</skill_param>
    		</skill_main>
    		<skill_main	id="476"	name="skill0476"	type="3"	multi="0"	group="32"	dur=""	bfx_dur="0"	value_ref="1"	bfx_ref="0"	intensity="3"	element="0"	desc="skill_desc0476"	icon_id="J_icn_skill476"	>
    			<attribute	target="4"	max_target="1"	reach="-1"	mreach="-1"	range="-1"	range_type="-1"	>
    				<code	grip_calc="0"	anicode="401"	fxcode_on="925"	fxcode_keep="-1"	/>
    				<frame	term="60"	blendlimit="-1"	hit_frame="60"	firing_frame="60"	ani_f="60"	local_f="0"	/>
    				<effect	visual_type="-1"	movemethod="0"	/>
    				<condition	twohand="0"	dual="1"	onehand="0"	bracer="0"	exclusive="2"	usecase="20492"	/>
    			</attribute>
    			<skill_param	exp1="0"	exp2="0"	>
    				<power	atk="5,45"	ar=""	critrate=""	critdmg=""	/>
    				<cost	ctime="0,30000"	mp="0,600"	mpadd="1,4"	sp="111"	/>
    				<mission_cost	upkeepctime="1"	mission_ctime="0,300000"	/>
    			</skill_param>
    		</skill_main>
    		<skill_main	id="477"	name="skill0477"	type="3"	multi="0"	group="32"	dur=""	bfx_dur="0"	value_ref="1"	bfx_ref="0"	intensity="3"	element="0"	desc="skill_desc0477"	icon_id="J_icn_skill477"	>
    			<attribute	target="4"	max_target="1"	reach="-1"	mreach="-1"	range="-1"	range_type="-1"	>
    				<code	grip_calc="0"	anicode="402"	fxcode_on="926"	fxcode_keep="-1"	/>
    				<frame	term="60"	blendlimit="-1"	hit_frame="100"	firing_frame="100"	ani_f="60"	local_f="0"	/>
    				<effect	visual_type="-1"	movemethod="0"	/>
    				<condition	twohand="0"	dual="0"	onehand="0"	bracer="1"	exclusive="3"	usecase="20528"	/>
    			</attribute>
    			<skill_param	exp1="0"	exp2="0"	>
    				<power	atk="5,45"	ar=""	critrate=""	critdmg=""	/>
    				<cost	ctime="0,30000"	mp="0,600"	mpadd="1,4"	sp="111"	/>
    				<mission_cost	upkeepctime="1"	mission_ctime="0,300000"	/>
    			</skill_param>
    		</skill_main>
    		<skill_main	id="478"	name="skill0478"	type="3"	multi="0"	group="32"	dur=""	bfx_dur="0"	value_ref="1"	bfx_ref="0"	intensity="3"	element="0"	desc="skill_desc0478"	icon_id="J_icn_skill478"	>
    			<attribute	target="4"	max_target="1"	reach="-1"	mreach="-1"	range="-1"	range_type="-1"	>
    				<code	grip_calc="0"	anicode="403"	fxcode_on="927"	fxcode_keep="-1"	/>
    				<frame	term="60"	blendlimit="-1"	hit_frame="100"	firing_frame="100"	ani_f="60"	local_f="0"	/>
    				<effect	visual_type="-1"	movemethod="0"	/>
    				<condition	twohand="0"	dual="0"	onehand="0"	bracer="1"	exclusive="4"	usecase="20672"	/>
    			</attribute>
    			<skill_param	exp1="0"	exp2="0"	>
    				<power	atk="5,45"	ar=""	critrate=""	critdmg=""	/>
    				<cost	ctime="0,30000"	mp="0,600"	mpadd="1,4"	sp="111"	/>
    				<mission_cost	upkeepctime="1"	mission_ctime="0,300000"	/>
    			</skill_param>
    		</skill_main>
    		<skill_main	id="479"	name="skill0479"	type="3"	multi="0"	group="32"	dur=""	bfx_dur="0"	value_ref="1"	bfx_ref="0"	intensity="3"	element="0"	desc="skill_desc0479"	icon_id="J_icn_skill479"	>
    			<attribute	target="4"	max_target="1"	reach="-1"	mreach="-1"	range="-1"	range_type="-1"	>
    				<code	grip_calc="0"	anicode="404"	fxcode_on="928"	fxcode_keep="-1"	/>
    				<frame	term="60"	blendlimit="-1"	hit_frame="60"	firing_frame="60"	ani_f="60"	local_f="0"	/>
    				<effect	visual_type="-1"	movemethod="0"	/>
    				<condition	twohand="0"	dual="0"	onehand="1"	bracer="0"	exclusive="5"	usecase="21248"	/>
    			</attribute>
    			<skill_param	exp1="0"	exp2="0"	>
    				<power	atk="5,45"	ar=""	critrate=""	critdmg=""	/>
    				<cost	ctime="0,30000"	mp="0,600"	mpadd="1,4"	sp="111"	/>
    				<mission_cost	upkeepctime="1"	mission_ctime="0,300000"	/>
    			</skill_param>
    		</skill_main>
    		<skill_main	id="480"	name="skill0480"	type="3"	multi="0"	group="32"	dur=""	bfx_dur="0"	value_ref="1"	bfx_ref="0"	intensity="3"	element="0"	desc="skill_desc0480"	icon_id="J_icn_skill480"	>
    			<attribute	target="4"	max_target="1"	reach="-1"	mreach="-1"	range="-1"	range_type="-1"	>
    				<code	grip_calc="0"	anicode="405"	fxcode_on="929"	fxcode_keep="-1"	/>
    				<frame	term="60"	blendlimit="-1"	hit_frame="60"	firing_frame="60"	ani_f="60"	local_f="0"	/>
    				<effect	visual_type="-1"	movemethod="0"	/>
    				<condition	twohand="0"	dual="0"	onehand="1"	bracer="0"	exclusive="6"	usecase="23552"	/>
    			</attribute>
    			<skill_param	exp1="0"	exp2="0"	>
    				<power	atk="5,45"	ar=""	critrate=""	critdmg=""	/>
    				<cost	ctime="0,30000"	mp="0,600"	mpadd="1,4"	sp="111"	/>
    				<mission_cost	upkeepctime="1"	mission_ctime="0,300000"	/>
    			</skill_param>
    		</skill_main>
    		<skill_main	id="481"	name="skill0481"	type="3"	multi="1"	group="1"	dur=""	bfx_dur="0"	value_ref="0"	bfx_ref="0"	intensity="0"	element="0"	desc="skill_desc0481"	icon_id="J_icn_skill481"	>
    			<attribute	target="1"	max_target="49"	reach="2"	mreach="1"	range="3"	range_type="0"	>
    				<code	grip_calc="0"	anicode="420"	fxcode_on="938"	fxcode_keep="-1"	/>
    				<frame	term="40"	blendlimit="30"	hit_frame="12"	firing_frame="12"	ani_f="40"	local_f="0"	/>
    				<effect	visual_type="-1"	movemethod="0"	/>
    				<condition	twohand="1"	dual="0"	onehand="0"	bracer="0"	exclusive="1"	usecase="16384"	/>
    			</attribute>
    			<skill_param	exp1="23"	exp2="24"	>
    				<power	atk="17,0,217,9374"	ar="10,100"	critrate="0,0"	critdmg="0,0"	/>
    				<cost	ctime="0,0"	mp="0,50"	mpadd=""	sp="-1"	/>
    				<mission_cost	upkeepctime="0"	mission_ctime="0,0"	/>
    			</skill_param>
    		</skill_main>
    		<skill_main	id="482"	name="skill0482"	type="3"	multi="1"	group="1"	dur=""	bfx_dur="0"	value_ref="0"	bfx_ref="0"	intensity="0"	element="0"	desc="skill_desc0482"	icon_id="J_icn_skill482"	>
    			<attribute	target="1"	max_target="49"	reach="2"	mreach="1"	range="3"	range_type="0"	>
    				<code	grip_calc="0"	anicode="421"	fxcode_on="939"	fxcode_keep="-1"	/>
    				<frame	term="40"	blendlimit="30"	hit_frame="15"	firing_frame="15"	ani_f="40"	local_f="0"	/>
    				<effect	visual_type="-1"	movemethod="0"	/>
    				<condition	twohand="1"	dual="0"	onehand="0"	bracer="0"	exclusive="1"	usecase="16384"	/>
    			</attribute>
    			<skill_param	exp1="23"	exp2="24"	>
    				<power	atk="17,0,217,9374"	ar="10,100"	critrate="0,0"	critdmg="0,0"	/>
    				<cost	ctime="0,0"	mp="0,50"	mpadd=""	sp="-1"	/>
    				<mission_cost	upkeepctime="0"	mission_ctime="0,0"	/>
    			</skill_param>
    		</skill_main>
    		<skill_main	id="483"	name="skill0483"	type="3"	multi="1"	group="1"	dur=""	bfx_dur="0"	value_ref="0"	bfx_ref="1"	intensity="0"	element="0"	desc="skill_desc0483"	icon_id="J_icn_skill483"	>
    			<attribute	target="1"	max_target="49"	reach="3"	mreach="1"	range="4"	range_type="0"	>
    				<code	grip_calc="0"	anicode="440"	fxcode_on="940"	fxcode_keep="-1"	/>
    				<frame	term="60"	blendlimit="50"	hit_frame="26"	firing_frame="26"	ani_f="60"	local_f="0"	/>
    				<effect	visual_type="-1"	movemethod="0"	/>
    				<condition	twohand="1"	dual="0"	onehand="0"	bracer="0"	exclusive="1"	usecase="16384"	/>
    			</attribute>
    			<skill_param	exp1="30"	exp2="32"	>
    				<power	atk="19,0,552,7968"	ar="10,100"	critrate="0,0"	critdmg="0,0"	/>
    				<cost	ctime="0,0"	mp="0,50"	mpadd=""	sp="-1"	/>
    				<mission_cost	upkeepctime="0"	mission_ctime="0,0"	/>
    			</skill_param>
    		</skill_main>
    		<skill_main	id="484"	name="skill0484"	type="3"	multi="1"	group="1"	dur=""	bfx_dur="0"	value_ref="0"	bfx_ref="1"	intensity="0"	element="0"	desc="skill_desc0484"	icon_id="J_icn_skill484"	>
    			<attribute	target="1"	max_target="49"	reach="3"	mreach="1"	range="4"	range_type="0"	>
    				<code	grip_calc="0"	anicode="441"	fxcode_on="941"	fxcode_keep="-1"	/>
    				<frame	term="55"	blendlimit="40"	hit_frame="27"	firing_frame="27"	ani_f="55"	local_f="0"	/>
    				<effect	visual_type="-1"	movemethod="0"	/>
    				<condition	twohand="1"	dual="0"	onehand="0"	bracer="0"	exclusive="1"	usecase="16384"	/>
    			</attribute>
    			<skill_param	exp1="28"	exp2="29"	>
    				<power	atk="20,0,617,8905"	ar="10,100"	critrate="0,0"	critdmg="0,0"	/>
    				<cost	ctime="0,0"	mp="0,50"	mpadd=""	sp="-1"	/>
    				<mission_cost	upkeepctime="0"	mission_ctime="0,0"	/>
    			</skill_param>
    		</skill_main>
    		<skill_main	id="485"	name="skill0485"	type="3"	multi="1"	group="1"	dur=""	bfx_dur="0"	value_ref="0"	bfx_ref="1"	intensity="0"	element="0"	desc="skill_desc0485"	icon_id="J_icn_skill485"	>
    			<attribute	target="1"	max_target="49"	reach="3"	mreach="1"	range="4"	range_type="0"	>
    				<code	grip_calc="0"	anicode="442"	fxcode_on="942"	fxcode_keep="-1"	/>
    				<frame	term="50"	blendlimit="40"	hit_frame="23"	firing_frame="23"	ani_f="50"	local_f="0"	/>
    				<effect	visual_type="-1"	movemethod="0"	/>
    				<condition	twohand="1"	dual="0"	onehand="0"	bracer="0"	exclusive="1"	usecase="16384"	/>
    			</attribute>
    			<skill_param	exp1="25"	exp2="26"	>
    				<power	atk="21,0,1137,9843"	ar="10,100"	critrate="0,0"	critdmg="0,0"	/>
    				<cost	ctime="0,0"	mp="0,50"	mpadd=""	sp="-1"	/>
    				<mission_cost	upkeepctime="0"	mission_ctime="0,0"	/>
    			</skill_param>
    		</skill_main>
    		<skill_main	id="486"	name="skill0486"	type="3"	multi="1"	group="1"	dur=""	bfx_dur="0"	value_ref="0"	bfx_ref="0"	intensity="0"	element="0"	desc="skill_desc0486"	icon_id="J_icn_skill481"	>
    			<attribute	target="1"	max_target="49"	reach="2"	mreach="1"	range="2"	range_type="0"	>
    				<code	grip_calc="0"	anicode="422"	fxcode_on="943"	fxcode_keep="-1"	/>
    				<frame	term="35"	blendlimit="30"	hit_frame="17"	firing_frame="17"	ani_f="35"	local_f="0"	/>
    				<effect	visual_type="-1"	movemethod="0"	/>
    				<condition	twohand="0"	dual="1"	onehand="0"	bracer="0"	exclusive="2"	usecase="16384"	/>
    			</attribute>
    			<skill_param	exp1="18"	exp2="19"	>
    				<power	atk="17,0,174,6030"	ar="10,100"	critrate="0,0"	critdmg="0,0"	/>
    				<cost	ctime="0,0"	mp="0,50"	mpadd=""	sp="-1"	/>
    				<mission_cost	upkeepctime="0"	mission_ctime="0,0"	/>
    			</skill_param>
    		</skill_main>
    		<skill_main	id="487"	name="skill0487"	type="3"	multi="1"	group="1"	dur=""	bfx_dur="0"	value_ref="0"	bfx_ref="0"	intensity="0"	element="0"	desc="skill_desc0487"	icon_id="J_icn_skill482"	>
    			<attribute	target="1"	max_target="49"	reach="2"	mreach="1"	range="3"	range_type="0"	>
    				<code	grip_calc="0"	anicode="423"	fxcode_on="944"	fxcode_keep="-1"	/>
    				<frame	term="35"	blendlimit="30"	hit_frame="20"	firing_frame="20"	ani_f="35"	local_f="0"	/>
    				<effect	visual_type="-1"	movemethod="0"	/>
    				<condition	twohand="0"	dual="1"	onehand="0"	bracer="0"	exclusive="2"	usecase="16384"	/>
    			</attribute>
    			<skill_param	exp1="18"	exp2="19"	>
    				<power	atk="17,0,174,6030"	ar="10,100"	critrate="0,0"	critdmg="0,0"	/>
    				<cost	ctime="0,0"	mp="0,50"	mpadd=""	sp="-1"	/>
    				<mission_cost	upkeepctime="0"	mission_ctime="0,0"	/>
    			</skill_param>
    		</skill_main>
    		<skill_main	id="488"	name="skill0488"	type="3"	multi="1"	group="1"	dur=""	bfx_dur="0"	value_ref="0"	bfx_ref="1"	intensity="0"	element="0"	desc="skill_desc0488"	icon_id="J_icn_skill488"	>
    			<attribute	target="1"	max_target="49"	reach="3"	mreach="1"	range="3"	range_type="0"	>
    				<code	grip_calc="0"	anicode="443"	fxcode_on="945"	fxcode_keep="-1"	/>
    				<frame	term="60"	blendlimit="50"	hit_frame="37"	firing_frame="37"	ani_f="60"	local_f="0"	/>
    				<effect	visual_type="-1"	movemethod="0"	/>
    				<condition	twohand="0"	dual="1"	onehand="0"	bracer="0"	exclusive="2"	usecase="16384"	/>
    			</attribute>
    			<skill_param	exp1="30"	exp2="32"	>
    				<power	atk="19,0,444,5126"	ar="10,100"	critrate="0,0"	critdmg="0,0"	/>
    				<cost	ctime="0,0"	mp="0,50"	mpadd=""	sp="-1"	/>
    				<mission_cost	upkeepctime="0"	mission_ctime="0,0"	/>
    			</skill_param>
    		</skill_main>
    		<skill_main	id="489"	name="skill0489"	type="3"	multi="1"	group="1"	dur=""	bfx_dur="0"	value_ref="0"	bfx_ref="1"	intensity="0"	element="0"	desc="skill_desc0489"	icon_id="J_icn_skill489"	>
    			<attribute	target="1"	max_target="49"	reach="3"	mreach="1"	range="3"	range_type="0"	>
    				<code	grip_calc="0"	anicode="444"	fxcode_on="946"	fxcode_keep="-1"	/>
    				<frame	term="55"	blendlimit="40"	hit_frame="27"	firing_frame="27"	ani_f="55"	local_f="0"	/>
    				<effect	visual_type="-1"	movemethod="0"	/>
    				<condition	twohand="0"	dual="1"	onehand="0"	bracer="0"	exclusive="2"	usecase="16384"	/>
    			</attribute>
    			<skill_param	exp1="28"	exp2="29"	>
    				<power	atk="20,0,497,5729"	ar="10,100"	critrate="0,0"	critdmg="0,0"	/>
    				<cost	ctime="0,0"	mp="0,50"	mpadd=""	sp="-1"	/>
    				<mission_cost	upkeepctime="0"	mission_ctime="0,0"	/>
    			</skill_param>
    		</skill_main>
    		<skill_main	id="490"	name="skill0490"	type="3"	multi="1"	group="1"	dur=""	bfx_dur="0"	value_ref="0"	bfx_ref="1"	intensity="0"	element="0"	desc="skill_desc0490"	icon_id="J_icn_skill490"	>
    			<attribute	target="1"	max_target="49"	reach="3"	mreach="1"	range="3"	range_type="0"	>
    				<code	grip_calc="0"	anicode="445"	fxcode_on="947"	fxcode_keep="-1"	/>
    				<frame	term="50"	blendlimit="40"	hit_frame="20"	firing_frame="20"	ani_f="50"	local_f="0"	/>
    				<effect	visual_type="-1"	movemethod="3"	/>
    				<condition	twohand="0"	dual="1"	onehand="0"	bracer="0"	exclusive="2"	usecase="16384"	/>
    			</attribute>
    			<skill_param	exp1="25"	exp2="26"	>
    				<power	atk="21,0,915,6332"	ar="10,100"	critrate="0,0"	critdmg="0,0"	/>
    				<cost	ctime="0,0"	mp="0,50"	mpadd=""	sp="-1"	/>
    				<mission_cost	upkeepctime="0"	mission_ctime="0,0"	/>
    			</skill_param>
    		</skill_main>
    		<skill_main	id="491"	name="skill0491"	type="3"	multi="1"	group="1"	dur=""	bfx_dur="0"	value_ref="0"	bfx_ref="0"	intensity="0"	element="0"	desc="skill_desc0491"	icon_id="J_icn_skill481"	>
    			<attribute	target="1"	max_target="49"	reach="7"	mreach="1"	range="4"	range_type="0"	>
    				<code	grip_calc="0"	anicode="424"	fxcode_on="948"	fxcode_keep="-1"	/>
    				<frame	term="35"	blendlimit="30"	hit_frame="19"	firing_frame="19"	ani_f="35"	local_f="0"	/>
    				<effect	visual_type="-1"	movemethod="0"	/>
    				<condition	twohand="0"	dual="0"	onehand="0"	bracer="1"	exclusive="3"	usecase="16384"	/>
    			</attribute>
    			<skill_param	exp1="18"	exp2="19"	>
    				<power	atk="0,17,200,7860"	ar="10,100"	critrate="0,0"	critdmg="0,0"	/>
    				<cost	ctime="0,0"	mp="0,50"	mpadd=""	sp="-1"	/>
    				<mission_cost	upkeepctime="0"	mission_ctime="0,0"	/>
    			</skill_param>
    		</skill_main>
    		<skill_main	id="492"	name="skill0492"	type="3"	multi="1"	group="1"	dur=""	bfx_dur="0"	value_ref="0"	bfx_ref="0"	intensity="0"	element="0"	desc="skill_desc0492"	icon_id="J_icn_skill482"	>
    			<attribute	target="1"	max_target="49"	reach="7"	mreach="1"	range="4"	range_type="0"	>
    				<code	grip_calc="0"	anicode="425"	fxcode_on="949"	fxcode_keep="-1"	/>
    				<frame	term="35"	blendlimit="30"	hit_frame="19"	firing_frame="19"	ani_f="35"	local_f="0"	/>
    				<effect	visual_type="-1"	movemethod="0"	/>
    				<condition	twohand="0"	dual="0"	onehand="0"	bracer="1"	exclusive="3"	usecase="16384"	/>
    			</attribute>
    			<skill_param	exp1="18"	exp2="19"	>
    				<power	atk="0,17,200,7860"	ar="10,100"	critrate="0,0"	critdmg="0,0"	/>
    				<cost	ctime="0,0"	mp="0,50"	mpadd=""	sp="-1"	/>
    				<mission_cost	upkeepctime="0"	mission_ctime="0,0"	/>
    			</skill_param>
    		</skill_main>
    		<skill_main	id="493"	name="skill0493"	type="3"	multi="1"	group="1"	dur=""	bfx_dur="0"	value_ref="0"	bfx_ref="1"	intensity="0"	element="0"	desc="skill_desc0493"	icon_id="J_icn_skill493"	>
    			<attribute	target="1"	max_target="49"	reach="8"	mreach="1"	range="4"	range_type="0"	>
    				<code	grip_calc="0"	anicode="446"	fxcode_on="950"	fxcode_keep="-1"	/>
    				<frame	term="60"	blendlimit="50"	hit_frame="29"	firing_frame="29"	ani_f="60"	local_f="0"	/>
    				<effect	visual_type="-1"	movemethod="0"	/>
    				<condition	twohand="0"	dual="0"	onehand="0"	bracer="1"	exclusive="3"	usecase="16384"	/>
    			</attribute>
    			<skill_param	exp1="30"	exp2="32"	>
    				<power	atk="0,19,511,6681"	ar="10,100"	critrate="0,0"	critdmg="0,0"	/>
    				<cost	ctime="0,0"	mp="0,50"	mpadd=""	sp="-1"	/>
    				<mission_cost	upkeepctime="0"	mission_ctime="0,0"	/>
    			</skill_param>
    		</skill_main>
    		<skill_main	id="494"	name="skill0494"	type="3"	multi="1"	group="1"	dur=""	bfx_dur="0"	value_ref="0"	bfx_ref="1"	intensity="0"	element="0"	desc="skill_desc0494"	icon_id="J_icn_skill494"	>
    			<attribute	target="1"	max_target="49"	reach="8"	mreach="1"	range="4"	range_type="0"	>
    				<code	grip_calc="0"	anicode="447"	fxcode_on="951"	fxcode_keep="-1"	/>
    				<frame	term="55"	blendlimit="40"	hit_frame="30"	firing_frame="30"	ani_f="55"	local_f="0"	/>
    				<effect	visual_type="-1"	movemethod="0"	/>
    				<condition	twohand="0"	dual="0"	onehand="0"	bracer="1"	exclusive="3"	usecase="16384"	/>
    			</attribute>
    			<skill_param	exp1="28"	exp2="29"	>
    				<power	atk="0,20,571,7467"	ar="10,100"	critrate="0,0"	critdmg="0,0"	/>
    				<cost	ctime="0,0"	mp="0,50"	mpadd=""	sp="-1"	/>
    				<mission_cost	upkeepctime="0"	mission_ctime="0,0"	/>
    			</skill_param>
    		</skill_main>
    		<skill_main	id="495"	name="skill0495"	type="3"	multi="1"	group="1"	dur=""	bfx_dur="0"	value_ref="0"	bfx_ref="1"	intensity="0"	element="0"	desc="skill_desc0495"	icon_id="J_icn_skill495"	>
    			<attribute	target="1"	max_target="49"	reach="8"	mreach="1"	range="4"	range_type="0"	>
    				<code	grip_calc="0"	anicode="448"	fxcode_on="952"	fxcode_keep="-1"	/>
    				<frame	term="50"	blendlimit="40"	hit_frame="31"	firing_frame="31"	ani_f="50"	local_f="0"	/>
    				<effect	visual_type="-1"	movemethod="0"	/>
    				<condition	twohand="0"	dual="0"	onehand="0"	bracer="1"	exclusive="3"	usecase="16384"	/>
    			</attribute>
    			<skill_param	exp1="25"	exp2="26"	>
    				<power	atk="0,21,1052,8253"	ar="10,100"	critrate="0,0"	critdmg="0,0"	/>
    				<cost	ctime="0,0"	mp="0,50"	mpadd=""	sp="-1"	/>
    				<mission_cost	upkeepctime="0"	mission_ctime="0,0"	/>
    			</skill_param>
    		</skill_main>
    		<skill_main	id="496"	name="skill0496"	type="3"	multi="1"	group="1"	dur=""	bfx_dur="0"	value_ref="0"	bfx_ref="0"	intensity="0"	element="0"	desc="skill_desc0496"	icon_id="J_icn_skill481"	>
    			<attribute	target="1"	max_target="49"	reach="8"	mreach="1"	range="3"	range_type="0"	>
    				<code	grip_calc="0"	anicode="426"	fxcode_on="953"	fxcode_keep="-1"	/>
    				<frame	term="40"	blendlimit="30"	hit_frame="12"	firing_frame="12"	ani_f="40"	local_f="0"	/>
    				<effect	visual_type="-1"	movemethod="0"	/>
    				<condition	twohand="0"	dual="0"	onehand="0"	bracer="1"	exclusive="4"	usecase="16384"	/>
    			</attribute>
    			<skill_param	exp1="20"	exp2="21"	>
    				<power	atk="0,19,174,7238"	ar="10,100"	critrate="0,0"	critdmg="0,0"	/>
    				<cost	ctime="0,0"	mp="0,50"	mpadd=""	sp="-1"	/>
    				<mission_cost	upkeepctime="0"	mission_ctime="0,0"	/>
    			</skill_param>
    		</skill_main>
    		<skill_main	id="497"	name="skill0497"	type="3"	multi="1"	group="1"	dur=""	bfx_dur="0"	value_ref="0"	bfx_ref="0"	intensity="0"	element="0"	desc="skill_desc0497"	icon_id="J_icn_skill482"	>
    			<attribute	target="1"	max_target="49"	reach="8"	mreach="1"	range="3"	range_type="0"	>
    				<code	grip_calc="0"	anicode="427"	fxcode_on="954"	fxcode_keep="-1"	/>
    				<frame	term="40"	blendlimit="30"	hit_frame="18"	firing_frame="18"	ani_f="40"	local_f="0"	/>
    				<effect	visual_type="-1"	movemethod="0"	/>
    				<condition	twohand="0"	dual="0"	onehand="0"	bracer="1"	exclusive="4"	usecase="16384"	/>
    			</attribute>
    			<skill_param	exp1="20"	exp2="21"	>
    				<power	atk="0,19,174,7238"	ar="10,100"	critrate="0,0"	critdmg="0,0"	/>
    				<cost	ctime="0,0"	mp="0,50"	mpadd=""	sp="-1"	/>
    				<mission_cost	upkeepctime="0"	mission_ctime="0,0"	/>
    			</skill_param>
    		</skill_main>
    		<skill_main	id="498"	name="skill0498"	type="3"	multi="1"	group="1"	dur=""	bfx_dur="0"	value_ref="0"	bfx_ref="1"	intensity="0"	element="0"	desc="skill_desc0498"	icon_id="J_icn_skill498"	>
    			<attribute	target="1"	max_target="49"	reach="9"	mreach="1"	range="3"	range_type="0"	>
    				<code	grip_calc="0"	anicode="449"	fxcode_on="955"	fxcode_keep="-1"	/>
    				<frame	term="60"	blendlimit="50"	hit_frame="12"	firing_frame="12"	ani_f="60"	local_f="0"	/>
    				<effect	visual_type="-1"	movemethod="0"	/>
    				<condition	twohand="0"	dual="0"	onehand="0"	bracer="1"	exclusive="4"	usecase="16384"	/>
    			</attribute>
    			<skill_param	exp1="30"	exp2="32"	>
    				<power	atk="0,21,444,6152"	ar="10,100"	critrate="0,0"	critdmg="0,0"	/>
    				<cost	ctime="0,0"	mp="0,50"	mpadd=""	sp="-1"	/>
    				<mission_cost	upkeepctime="0"	mission_ctime="0,0"	/>
    			</skill_param>
    		</skill_main>
    		<skill_main	id="499"	name="skill0499"	type="3"	multi="1"	group="1"	dur=""	bfx_dur="0"	value_ref="0"	bfx_ref="1"	intensity="0"	element="0"	desc="skill_desc0499"	icon_id="J_icn_skill499"	>
    			<attribute	target="1"	max_target="49"	reach="9"	mreach="1"	range="3"	range_type="0"	>
    				<code	grip_calc="0"	anicode="450"	fxcode_on="956"	fxcode_keep="-1"	/>
    				<frame	term="55"	blendlimit="40"	hit_frame="32"	firing_frame="32"	ani_f="55"	local_f="0"	/>
    				<effect	visual_type="-1"	movemethod="0"	/>
    				<condition	twohand="0"	dual="0"	onehand="0"	bracer="1"	exclusive="4"	usecase="16384"	/>
    			</attribute>
    			<skill_param	exp1="28"	exp2="29"	>
    				<power	atk="0,22,497,6876"	ar="10,100"	critrate="0,0"	critdmg="0,0"	/>
    				<cost	ctime="0,0"	mp="0,50"	mpadd=""	sp="-1"	/>
    				<mission_cost	upkeepctime="0"	mission_ctime="0,0"	/>
    			</skill_param>
    		</skill_main>
    		<skill_main	id="500"	name="skill0500"	type="3"	multi="1"	group="1"	dur=""	bfx_dur="0"	value_ref="0"	bfx_ref="1"	intensity="0"	element="0"	desc="skill_desc0500"	icon_id="J_icn_skill500"	>
    			<attribute	target="1"	max_target="49"	reach="9"	mreach="1"	range="3"	range_type="0"	>
    				<code	grip_calc="0"	anicode="451"	fxcode_on="957"	fxcode_keep="-1"	/>
    				<frame	term="50"	blendlimit="40"	hit_frame="30"	firing_frame="30"	ani_f="50"	local_f="0"	/>
    				<effect	visual_type="-1"	movemethod="0"	/>
    				<condition	twohand="0"	dual="0"	onehand="0"	bracer="1"	exclusive="4"	usecase="16384"	/>
    			</attribute>
    			<skill_param	exp1="25"	exp2="26"	>
    				<power	atk="0,23,915,7600"	ar="10,100"	critrate="0,0"	critdmg="0,0"	/>
    				<cost	ctime="0,0"	mp="0,50"	mpadd=""	sp="-1"	/>
    				<mission_cost	upkeepctime="0"	mission_ctime="0,0"	/>
    			</skill_param>
    		</skill_main>
    		<skill_main	id="501"	name="skill0501"	type="3"	multi="1"	group="1"	dur=""	bfx_dur="0"	value_ref="0"	bfx_ref="0"	intensity="0"	element="0"	desc="skill_desc0501"	icon_id="J_icn_skill481"	>
    			<attribute	target="1"	max_target="49"	reach="2"	mreach="1"	range="3"	range_type="0"	>
    				<code	grip_calc="0"	anicode="428"	fxcode_on="958"	fxcode_keep="-1"	/>
    				<frame	term="40"	blendlimit="30"	hit_frame="20"	firing_frame="20"	ani_f="40"	local_f="0"	/>
    				<effect	visual_type="-1"	movemethod="0"	/>
    				<condition	twohand="0"	dual="0"	onehand="1"	bracer="0"	exclusive="5"	usecase="16384"	/>
    			</attribute>
    			<skill_param	exp1="20"	exp2="21"	>
    				<power	atk="19,0,175,6569"	ar="10,100"	critrate="0,0"	critdmg="0,0"	/>
    				<cost	ctime="0,0"	mp="0,50"	mpadd=""	sp="-1"	/>
    				<mission_cost	upkeepctime="0"	mission_ctime="0,0"	/>
    			</skill_param>
    		</skill_main>
    		<skill_main	id="502"	name="skill0502"	type="3"	multi="1"	group="1"	dur=""	bfx_dur="0"	value_ref="0"	bfx_ref="0"	intensity="0"	element="0"	desc="skill_desc0502"	icon_id="J_icn_skill482"	>
    			<attribute	target="1"	max_target="49"	reach="2"	mreach="1"	range="3"	range_type="0"	>
    				<code	grip_calc="0"	anicode="429"	fxcode_on="959"	fxcode_keep="-1"	/>
    				<frame	term="40"	blendlimit="30"	hit_frame="15"	firing_frame="15"	ani_f="40"	local_f="0"	/>
    				<effect	visual_type="-1"	movemethod="0"	/>
    				<condition	twohand="0"	dual="0"	onehand="1"	bracer="0"	exclusive="5"	usecase="16384"	/>
    			</attribute>
    			<skill_param	exp1="20"	exp2="21"	>
    				<power	atk="19,0,175,6569"	ar="10,100"	critrate="0,0"	critdmg="0,0"	/>
    				<cost	ctime="0,0"	mp="0,50"	mpadd=""	sp="-1"	/>
    				<mission_cost	upkeepctime="0"	mission_ctime="0,0"	/>
    			</skill_param>
    		</skill_main>
    		<skill_main	id="503"	name="skill0503"	type="3"	multi="1"	group="1"	dur=""	bfx_dur="0"	value_ref="0"	bfx_ref="1"	intensity="0"	element="0"	desc="skill_desc0503"	icon_id="J_icn_skill503"	>
    			<attribute	target="1"	max_target="49"	reach="3"	mreach="1"	range="4"	range_type="0"	>
    				<code	grip_calc="0"	anicode="452"	fxcode_on="960"	fxcode_keep="-1"	/>
    				<frame	term="60"	blendlimit="50"	hit_frame="32"	firing_frame="32"	ani_f="60"	local_f="0"	/>
    				<effect	visual_type="-1"	movemethod="0"	/>
    				<condition	twohand="0"	dual="0"	onehand="1"	bracer="0"	exclusive="5"	usecase="16384"	/>
    			</attribute>
    			<skill_param	exp1="30"	exp2="32"	>
    				<power	atk="21,0,387,4914"	ar="10,100"	critrate="0,0"	critdmg="0,0"	/>
    				<cost	ctime="0,0"	mp="0,50"	mpadd=""	sp="-1"	/>
    				<mission_cost	upkeepctime="0"	mission_ctime="0,0"	/>
    			</skill_param>
    		</skill_main>
    		<skill_main	id="504"	name="skill0504"	type="3"	multi="1"	group="1"	dur=""	bfx_dur="0"	value_ref="0"	bfx_ref="1"	intensity="0"	element="0"	desc="skill_desc0504"	icon_id="J_icn_skill504"	>
    			<attribute	target="1"	max_target="49"	reach="3"	mreach="1"	range="4"	range_type="0"	>
    				<code	grip_calc="0"	anicode="453"	fxcode_on="961"	fxcode_keep="-1"	/>
    				<frame	term="55"	blendlimit="40"	hit_frame="24"	firing_frame="24"	ani_f="55"	local_f="0"	/>
    				<effect	visual_type="-1"	movemethod="0"	/>
    				<condition	twohand="0"	dual="0"	onehand="1"	bracer="0"	exclusive="5"	usecase="16384"	/>
    			</attribute>
    			<skill_param	exp1="28"	exp2="29"	>
    				<power	atk="22,0,433,5492"	ar="10,100"	critrate="0,0"	critdmg="0,0"	/>
    				<cost	ctime="0,0"	mp="0,50"	mpadd=""	sp="-1"	/>
    				<mission_cost	upkeepctime="0"	mission_ctime="0,0"	/>
    			</skill_param>
    		</skill_main>
    		<skill_main	id="505"	name="skill0505"	type="3"	multi="1"	group="1"	dur=""	bfx_dur="0"	value_ref="0"	bfx_ref="1"	intensity="0"	element="0"	desc="skill_desc0505"	icon_id="J_icn_skill505"	>
    			<attribute	target="1"	max_target="49"	reach="3"	mreach="1"	range="4"	range_type="0"	>
    				<code	grip_calc="0"	anicode="454"	fxcode_on="962"	fxcode_keep="-1"	/>
    				<frame	term="50"	blendlimit="40"	hit_frame="22"	firing_frame="22"	ani_f="50"	local_f="0"	/>
    				<effect	visual_type="-1"	movemethod="0"	/>
    				<condition	twohand="0"	dual="0"	onehand="1"	bracer="0"	exclusive="5"	usecase="16384"	/>
    			</attribute>
    			<skill_param	exp1="25"	exp2="26"	>
    				<power	atk="23,0,797,6070"	ar="10,100"	critrate="0,0"	critdmg="0,0"	/>
    				<cost	ctime="0,0"	mp="0,50"	mpadd=""	sp="-1"	/>
    				<mission_cost	upkeepctime="0"	mission_ctime="0,0"	/>
    			</skill_param>
    		</skill_main>
    		<skill_main	id="506"	name="skill0506"	type="3"	multi="1"	group="1"	dur=""	bfx_dur="0"	value_ref="0"	bfx_ref="0"	intensity="0"	element="0"	desc="skill_desc0506"	icon_id="J_icn_skill481"	>
    			<attribute	target="1"	max_target="49"	reach="2"	mreach="1"	range="3"	range_type="0"	>
    				<code	grip_calc="0"	anicode="430"	fxcode_on="963"	fxcode_keep="-1"	/>
    				<frame	term="35"	blendlimit="30"	hit_frame="15"	firing_frame="15"	ani_f="35"	local_f="0"	/>
    				<effect	visual_type="-1"	movemethod="0"	/>
    				<condition	twohand="0"	dual="0"	onehand="1"	bracer="0"	exclusive="6"	usecase="16384"	/>
    			</attribute>
    			<skill_param	exp1="18"	exp2="19"	>
    				<power	atk="19,0,177,7471"	ar="10,100"	critrate="0,0"	critdmg="0,0"	/>
    				<cost	ctime="0,0"	mp="0,50"	mpadd=""	sp="-1"	/>
    				<mission_cost	upkeepctime="0"	mission_ctime="0,0"	/>
    			</skill_param>
    		</skill_main>
    		<skill_main	id="507"	name="skill0507"	type="3"	multi="1"	group="1"	dur=""	bfx_dur="0"	value_ref="0"	bfx_ref="0"	intensity="0"	element="0"	desc="skill_desc0507"	icon_id="J_icn_skill482"	>
    			<attribute	target="1"	max_target="49"	reach="2"	mreach="1"	range="4"	range_type="0"	>
    				<code	grip_calc="0"	anicode="431"	fxcode_on="964"	fxcode_keep="-1"	/>
    				<frame	term="35"	blendlimit="30"	hit_frame="14"	firing_frame="14"	ani_f="35"	local_f="0"	/>
    				<effect	visual_type="-1"	movemethod="0"	/>
    				<condition	twohand="0"	dual="0"	onehand="1"	bracer="0"	exclusive="6"	usecase="16384"	/>
    			</attribute>
    			<skill_param	exp1="18"	exp2="19"	>
    				<power	atk="19,0,177,7471"	ar="10,100"	critrate="0,0"	critdmg="0,0"	/>
    				<cost	ctime="0,0"	mp="0,50"	mpadd=""	sp="-1"	/>
    				<mission_cost	upkeepctime="0"	mission_ctime="0,0"	/>
    			</skill_param>
    		</skill_main>
    		<skill_main	id="508"	name="skill0508"	type="3"	multi="1"	group="1"	dur=""	bfx_dur="0"	value_ref="0"	bfx_ref="1"	intensity="0"	element="0"	desc="skill_desc0508"	icon_id="J_icn_skill508"	>
    			<attribute	target="1"	max_target="49"	reach="3"	mreach="1"	range="4"	range_type="0"	>
    				<code	grip_calc="0"	anicode="455"	fxcode_on="965"	fxcode_keep="-1"	/>
    				<frame	term="60"	blendlimit="50"	hit_frame="31"	firing_frame="31"	ani_f="60"	local_f="0"	/>
    				<effect	visual_type="-1"	movemethod="0"	/>
    				<condition	twohand="0"	dual="0"	onehand="1"	bracer="0"	exclusive="6"	usecase="16384"	/>
    			</attribute>
    			<skill_param	exp1="30"	exp2="32"	>
    				<power	atk="21,0,452,6350"	ar="10,100"	critrate="0,0"	critdmg="0,0"	/>
    				<cost	ctime="0,0"	mp="0,50"	mpadd=""	sp="-1"	/>
    				<mission_cost	upkeepctime="0"	mission_ctime="0,0"	/>
    			</skill_param>
    		</skill_main>
    		<skill_main	id="509"	name="skill0509"	type="3"	multi="1"	group="1"	dur=""	bfx_dur="0"	value_ref="0"	bfx_ref="1"	intensity="0"	element="0"	desc="skill_desc0509"	icon_id="J_icn_skill509"	>
    			<attribute	target="1"	max_target="49"	reach="3"	mreach="1"	range="4"	range_type="0"	>
    				<code	grip_calc="0"	anicode="456"	fxcode_on="966"	fxcode_keep="-1"	/>
    				<frame	term="55"	blendlimit="40"	hit_frame="26"	firing_frame="26"	ani_f="55"	local_f="0"	/>
    				<effect	visual_type="-1"	movemethod="0"	/>
    				<condition	twohand="0"	dual="0"	onehand="1"	bracer="0"	exclusive="6"	usecase="16384"	/>
    			</attribute>
    			<skill_param	exp1="28"	exp2="29"	>
    				<power	atk="22,0,506,7097"	ar="10,100"	critrate="0,0"	critdmg="0,0"	/>
    				<cost	ctime="0,0"	mp="0,50"	mpadd=""	sp="-1"	/>
    				<mission_cost	upkeepctime="0"	mission_ctime="0,0"	/>
    			</skill_param>
    		</skill_main>
    		<skill_main	id="510"	name="skill0510"	type="3"	multi="1"	group="1"	dur=""	bfx_dur="0"	value_ref="0"	bfx_ref="1"	intensity="0"	element="0"	desc="skill_desc0510"	icon_id="J_icn_skill510"	>
    			<attribute	target="1"	max_target="49"	reach="3"	mreach="1"	range="4"	range_type="0"	>
    				<code	grip_calc="0"	anicode="457"	fxcode_on="967"	fxcode_keep="-1"	/>
    				<frame	term="50"	blendlimit="40"	hit_frame="22"	firing_frame="22"	ani_f="50"	local_f="0"	/>
    				<effect	visual_type="-1"	movemethod="0"	/>
    				<condition	twohand="0"	dual="0"	onehand="1"	bracer="0"	exclusive="6"	usecase="16384"	/>
    			</attribute>
    			<skill_param	exp1="25"	exp2="26"	>
    				<power	atk="23,0,931,7844"	ar="10,100"	critrate="0,0"	critdmg="0,0"	/>
    				<cost	ctime="0,0"	mp="0,50"	mpadd=""	sp="-1"	/>
    				<mission_cost	upkeepctime="0"	mission_ctime="0,0"	/>
    			</skill_param>
    		</skill_main>
    		<skill_value	id="9"	group="0"	>
    			<value	bforce_id="5"	bforce_value="-10,-90,0"	power=""	dur="0,8000"	type="4"	value_type="1"	/>
    		</skill_value>
    		<skill_value	id="17"	group="0"	>
    			<value	bforce_id="95"	bforce_value="30,20,0"	power=""	dur="0,8000"	type="4"	value_type="1"	/>
    		</skill_value>
    		<skill_value	id="19"	group="0"	>
    			<value	bforce_id="3"	bforce_value="-10,-90,0"	power=""	dur="0,8000"	type="4"	value_type="1"	/>
    		</skill_value>
    		<skill_value	id="21"	group="0"	>
    			<value	bforce_id="6"	bforce_value="-50,-450,0"	power=""	dur="0,8000"	type="4"	value_type="1"	/>
    		</skill_value>
    		<skill_value	id="29"	group="0"	>
    			<value	bforce_id="5"	bforce_value="-10,-90,0"	power=""	dur="0,8000"	type="4"	value_type="1"	/>
    		</skill_value>
    		<skill_value	id="33"	group="0"	>
    			<value	bforce_id="95"	bforce_value="30,20,0"	power=""	dur="0,8000"	type="4"	value_type="1"	/>
    		</skill_value>
    		<skill_value	id="35"	group="0"	>
    			<value	bforce_id="7"	bforce_value="-100,-900,0"	power=""	dur="0,8000"	type="4"	value_type="1"	/>
    			<value	bforce_id="6"	bforce_value="-100,-900,0"	power=""	dur="0,8000"	type="4"	value_type="1"	/>
    		</skill_value>
    		<skill_value	id="37"	group="0"	>
    			<value	bforce_id="5"	bforce_value="-10,-90,0"	power=""	dur="0,8000"	type="4"	value_type="1"	/>
    			<value	bforce_id="3"	bforce_value="-20,-90,0"	power=""	dur="0,8000"	type="4"	value_type="1"	/>
    			<value	bforce_id="95"	bforce_value="30,70,0"	power=""	dur="0,8000"	type="4"	value_type="1"	/>
    		</skill_value>
    		<skill_value	id="42"	group="0"	>
    			<value	bforce_id="3"	bforce_value="-10,-90,0"	power=""	dur="0,8000"	type="4"	value_type="1"	/>
    		</skill_value>
    		<skill_value	id="46"	group="0"	>
    			<value	bforce_id="6"	bforce_value="-50,-450,0"	power=""	dur="0,8000"	type="4"	value_type="1"	/>
    		</skill_value>
    		<skill_value	id="47"	group="0"	>
    			<value	bforce_id="86"	bforce_value=""	power=""	dur=""	type="8"	value_type="1"	/>
    		</skill_value>
    		<skill_value	id="48"	group="0"	>
    			<value	bforce_id="86"	bforce_value=""	power=""	dur=""	type="8"	value_type="1"	/>
    		</skill_value>
    		<skill_value	id="49"	group="0"	>
    			<value	bforce_id="86"	bforce_value=""	power=""	dur=""	type="8"	value_type="1"	/>
    		</skill_value>
    		<skill_value	id="50"	group="0"	>
    			<value	bforce_id="86"	bforce_value=""	power=""	dur=""	type="8"	value_type="1"	/>
    		</skill_value>
    		<skill_value	id="54"	group="0"	>
    			<value	bforce_id="95"	bforce_value="30,70,0"	power=""	dur="0,8000"	type="4"	value_type="1"	/>
    		</skill_value>
    		<skill_value	id="55"	group="0"	>
    			<value	bforce_id="95"	bforce_value="30,70,0"	power=""	dur="0,8000"	type="4"	value_type="1"	/>
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    		<skill_value	id="57"	group="0"	>
    			<value	bforce_id="95"	bforce_value="30,70,0"	power=""	dur="0,8000"	type="4"	value_type="1"	/>
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    		<skill_value	id="59"	group="0"	>
    			<value	bforce_id="86"	bforce_value=""	power=""	dur=""	type="8"	value_type="1"	/>
    		</skill_value>
    		<skill_value	id="60"	group="0"	>
    			<value	bforce_id="86"	bforce_value=""	power=""	dur=""	type="8"	value_type="1"	/>
    		</skill_value>
    		<skill_value	id="61"	group="0"	>
    			<value	bforce_id="86"	bforce_value=""	power=""	dur=""	type="8"	value_type="1"	/>
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    		<skill_value	id="62"	group="0"	>
    			<value	bforce_id="86"	bforce_value=""	power=""	dur=""	type="8"	value_type="1"	/>
    		</skill_value>
    		<skill_value	id="66"	group="0"	>
    			<value	bforce_id="97"	bforce_value="-5,-5,0"	power=""	dur="0,5000"	type="4"	value_type="2"	/>
    			<value	bforce_id="98"	bforce_value="-5,-5,0"	power=""	dur="0,5000"	type="4"	value_type="2"	/>
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    		<skill_value	id="71"	group="0"	>
    			<value	bforce_id="93"	bforce_value="50,2000,0"	power=""	dur="0,6000"	type="2"	value_type="1"	/>
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    		<skill_value	id="72"	group="0"	>
    			<value	bforce_id="5"	bforce_value="-20,0,0"	power=""	dur="0,8000"	type="4"	value_type="1"	/>
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    		<skill_value	id="73"	group="0"	>
    			<value	bforce_id="6"	bforce_value="-150,0,0"	power=""	dur="0,8000"	type="4"	value_type="1"	/>
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    		<skill_value	id="74"	group="0"	>
    			<value	bforce_id="3"	bforce_value="-20,0,0"	power=""	dur="0,8000"	type="4"	value_type="1"	/>
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    		<skill_value	id="75"	group="0"	>
    			<value	bforce_id="5"	bforce_value="-21,-108,0"	power=""	dur="0,8000"	type="4"	value_type="1"	/>
    			<value	bforce_id="3"	bforce_value="-43,-108,0"	power=""	dur="0,8000"	type="4"	value_type="1"	/>
    			<value	bforce_id="7"	bforce_value="-86,-216,0"	power=""	dur="0,8000"	type="4"	value_type="1"	/>
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    		<skill_value	id="99"	group="0"	>
    			<value	bforce_id="5"	bforce_value="-21,-108,0"	power=""	dur="0,8000"	type="4"	value_type="1"	/>
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    			<value	bforce_id="7"	bforce_value="-86,-216,0"	power=""	dur="0,8000"	type="4"	value_type="1"	/>
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    		<skill_value	id="135"	group="0"	>
    			<value	bforce_id="95"	bforce_value="30,70,0"	power=""	dur="0,10000"	type="4"	value_type="1"	/>
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    		<skill_value	id="139"	group="0"	>
    			<value	bforce_id="95"	bforce_value="30,70,0"	power=""	dur="0,5000"	type="4"	value_type="1"	/>
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    		<skill_value	id="142"	group="0"	>
    			<value	bforce_id="86"	bforce_value=""	power=""	dur=""	type="8"	value_type="1"	/>
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    		<skill_value	id="143"	group="0"	>
    			<value	bforce_id="86"	bforce_value=""	power=""	dur=""	type="8"	value_type="1"	/>
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    		<skill_value	id="144"	group="0"	>
    			<value	bforce_id="104"	bforce_value="10,0,0"	power=""	dur=""	type="1"	value_type="1"	/>
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    		<skill_value	id="145"	group="0"	>
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    		<skill_value	id="151"	group="0"	>
    			<value	bforce_id="95"	bforce_value="30,70,0"	power=""	dur="0,10000"	type="4"	value_type="1"	/>
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    		<skill_value	id="160"	group="0"	>
    			<value	bforce_id="86"	bforce_value=""	power=""	dur=""	type="8"	value_type="1"	/>
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    		<skill_value	id="161"	group="0"	>
    			<value	bforce_id="86"	bforce_value=""	power=""	dur=""	type="8"	value_type="1"	/>
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    		<skill_value	id="169"	group="0"	>
    			<value	bforce_id="95"	bforce_value="40,100,0"	power=""	dur="0,8000"	type="4"	value_type="1"	/>
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    		<skill_value	id="170"	group="0"	>
    			<value	bforce_id="7"	bforce_value="-60,-50,0"	power=""	dur="0,8000"	type="4"	value_type="1"	/>
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    		<skill_value	id="189"	group="0"	>
    			<value	bforce_id="5"	bforce_value="-20,0,0"	power=""	dur="0,8000"	type="4"	value_type="1"	/>
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    		<skill_value	id="190"	group="0"	>
    			<value	bforce_id="6"	bforce_value="-150,0,0"	power=""	dur="0,8000"	type="4"	value_type="1"	/>
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    		<skill_value	id="191"	group="0"	>
    			<value	bforce_id="3"	bforce_value="-20,0,0"	power=""	dur="0,8000"	type="4"	value_type="1"	/>
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    		<skill_value	id="193"	group="0"	>
    			<value	bforce_id="95"	bforce_value="40,100,0"	power=""	dur="0,8000"	type="4"	value_type="1"	/>
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    		<skill_value	id="194"	group="0"	>
    			<value	bforce_id="7"	bforce_value="-60,-50,0"	power=""	dur="0,8000"	type="4"	value_type="1"	/>
    		</skill_value>
    		<skill_value	id="195"	group="0"	>
    			<value	bforce_id="5"	bforce_value="30,0,0"	power=""	dur=""	type="1"	value_type="4"	/>
    			<value	bforce_id="7"	bforce_value="55,0,0"	power=""	dur=""	type="1"	value_type="4"	/>
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    		<skill_value	id="200"	group="1"	>
    			<value	bforce_id="3"	bforce_value="12,168,0"	power=""	dur="30000,30000"	type="1"	value_type="1"	/>
    		</skill_value>
    		<skill_value	id="201"	group="1"	>
    			<value	bforce_id="3"	bforce_value="18,288,0"	power=""	dur="30000,30000"	type="1"	value_type="1"	/>
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    		<skill_value	id="202"	group="1"	>
    			<value	bforce_id="3"	bforce_value="32,400,0"	power=""	dur="30000,30000"	type="1"	value_type="1"	/>
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    		<skill_value	id="203"	group="0"	>
    			<value	bforce_id="6"	bforce_value="200,0,0"	power=""	dur="30000,30000"	type="1"	value_type="1"	/>
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    		<skill_value	id="204"	group="0"	>
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    			<value	bforce_id="1"	bforce_value="530,0,0"	power=""	dur=""	type="1"	value_type="1"	/>
    		</skill_value>
    		<skill_value	id="205"	group="0"	> 
    			<value	bforce_id="5"	bforce_value="365,0,0"	power=""	dur=""	type="1"	value_type="1"	/>
    			<value	bforce_id="1"	bforce_value="530,0,0"	power=""	dur=""	type="1"	value_type="1"	/>
    		</skill_value>
    		<skill_value	id="206"	group="0"	>
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    			<value	bforce_id="97"	bforce_value="-10,-10,0"	power=""	dur="0,30000"	type="2"	value_type="2"	/>
    			<value	bforce_id="98"	bforce_value="-10,-100,0"	power=""	dur="0,30000"	type="2"	value_type="2"	/>
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    		<skill_value	id="207"	group="0"	>
    			<value	bforce_id="5"	bforce_value="-40,-700,0"	power=""	dur="0,30000"	type="2"	value_type="1"	/>
    			<value	bforce_id="7"	bforce_value="-100,-3000,0"	power=""	dur="0,30000"	type="2"	value_type="1"	/>
    		</skill_value>
    		<skill_value	id="210"	group="0"	>
    			<value	bforce_id="99"	bforce_value="0,1000,0"	power=""	dur="500,5000"	type="1"	value_type="2"	/>
    			<value	bforce_id="101"	bforce_value="0,1000,0"	power=""	dur="500,5000"	type="1"	value_type="2"	/>
    			<value	bforce_id="102"	bforce_value="0,1000,0"	power=""	dur="500,5000"	type="1"	value_type="2"	/>
    			<value	bforce_id="103"	bforce_value="0,1000,0"	power=""	dur="500,5000"	type="1"	value_type="2"	/>
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    		<skill_value	id="211"	group="0"	>
    			<value	bforce_id="7"	bforce_value="1820,0,0"	power=""	dur=""	type="1"	value_type="1"	/>
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    		<skill_value	id="212"	group="0"	>
    			<value	bforce_id="99"	bforce_value="10,50,0"	power=""	dur="30000,30000"	type="1"	value_type="2"	/>
    		</skill_value>
    		<skill_value	id="213"	group="0"	>
    			<value	bforce_id="36"	bforce_value="30,300,0"	power=""	dur="0,15000"	type="1"	value_type="2"	/>
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    		<skill_value	id="214"	group="0"	>
    			<value	bforce_id="39"	bforce_value="400,2000,0"	power=""	dur="0,10000"	type="1"	value_type="1"	/>
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    		<skill_value	id="215"	group="0"	>
    			<value	bforce_id="30"	bforce_value="10,50,0"	power=""	dur="0,10000"	type="1"	value_type="2"	/>
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    		<skill_value	id="216"	group="0"	>
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    		<s_act	id="316"	type="1"	name="sact287"	desc="sact_desc287"	icon_id="J_icn_social_358"	cont="sact_cont287"	anicode="0"	precode="0"	postcode="0"	loop="0"	area="0"	/>
    		<s_act	id="317"	type="1"	name="sact288"	desc="sact_desc288"	icon_id="J_icn_social_359"	cont="sact_cont288"	anicode="0"	precode="0"	postcode="0"	loop="0"	area="0"	/>
    		<s_act	id="318"	type="1"	name="sact289"	desc="sact_desc289"	icon_id="J_icn_social_360"	cont="sact_cont289"	anicode="0"	precode="0"	postcode="0"	loop="0"	area="0"	/>
    		<s_act	id="319"	type="1"	name="sact290"	desc="sact_desc290"	icon_id="J_icn_social_361"	cont="sact_cont290"	anicode="0"	precode="0"	postcode="0"	loop="0"	area="0"	/>
    		<s_act	id="320"	type="1"	name="sact291"	desc="sact_desc291"	icon_id="J_icn_social_362"	cont="sact_cont291"	anicode="0"	precode="0"	postcode="0"	loop="0"	area="0"	/>
    		<s_act	id="321"	type="1"	name="sact292"	desc="sact_desc292"	icon_id="J_icn_social_363"	cont="sact_cont292"	anicode="0"	precode="0"	postcode="0"	loop="0"	area="0"	/>
    		<s_act	id="322"	type="1"	name="sact293"	desc="sact_desc293"	icon_id="J_icn_social_365"	cont="sact_cont293"	anicode="0"	precode="0"	postcode="0"	loop="0"	area="0"	/>
    		<s_act	id="323"	type="1"	name="sact294"	desc="sact_desc294"	icon_id="J_icn_social_365"	cont="sact_cont294"	anicode="0"	precode="0"	postcode="0"	loop="0"	area="0"	/>
    		<s_act	id="324"	type="1"	name="sact295"	desc="sact_desc295"	icon_id="J_icn_social_365"	cont="sact_cont295"	anicode="0"	precode="0"	postcode="0"	loop="0"	area="0"	/>
    		<s_act	id="325"	type="1"	name="sact296"	desc="sact_desc296"	icon_id="J_icn_social_364"	cont="sact_cont296"	anicode="0"	precode="0"	postcode="0"	loop="0"	area="0"	/>
    		<s_act	id="326"	type="1"	name="sact297"	desc="sact_desc297"	icon_id="J_icn_social_364"	cont="sact_cont297"	anicode="0"	precode="0"	postcode="0"	loop="0"	area="0"	/>
    		<s_act	id="327"	type="1"	name="sact298"	desc="sact_desc298"	icon_id="J_icn_social_364"	cont="sact_cont298"	anicode="0"	precode="0"	postcode="0"	loop="0"	area="0"	/>
    		<s_act	id="328"	type="1"	name="sact299"	desc="sact_desc299"	icon_id="J_icn_social_370"	cont="sact_cont299"	anicode="0"	precode="0"	postcode="0"	loop="0"	area="0"	/>
    		<s_act	id="329"	type="1"	name="sact300"	desc="sact_desc300"	icon_id="J_icn_social_370"	cont="sact_cont300"	anicode="0"	precode="0"	postcode="0"	loop="0"	area="0"	/>
    		<s_act	id="330"	type="1"	name="sact301"	desc="sact_desc301"	icon_id="J_icn_social_370"	cont="sact_cont301"	anicode="0"	precode="0"	postcode="0"	loop="0"	area="0"	/>
    		<s_act	id="331"	type="1"	name="sact302"	desc="sact_desc302"	icon_id="J_icn_social_370"	cont="sact_cont302"	anicode="0"	precode="0"	postcode="0"	loop="0"	area="0"	/>
    		<s_act	id="332"	type="1"	name="sact303"	desc="sact_desc303"	icon_id="J_icn_social_46"	cont="sact_cont303"	anicode="0"	precode="0"	postcode="0"	loop="0"	area="0"	/>
    		<s_act	id="333"	type="1"	name="sact304"	desc="sact_desc304"	icon_id="J_icn_social_47"	cont="sact_cont304"	anicode="0"	precode="0"	postcode="0"	loop="0"	area="0"	/>
    		<s_act	id="334"	type="1"	name="sact305"	desc="sact_desc305"	icon_id="J_icn_social_48"	cont="sact_cont305"	anicode="0"	precode="0"	postcode="0"	loop="0"	area="0"	/>
    		<s_act	id="335"	type="1"	name="sact306"	desc="sact_desc306"	icon_id="J_icn_social_103"	cont="sact_cont306"	anicode="0"	precode="0"	postcode="0"	loop="0"	area="0"	/>
    		<s_act	id="336"	type="1"	name="sact307"	desc="sact_desc307"	icon_id="J_icn_social_103"	cont="sact_cont307"	anicode="0"	precode="0"	postcode="0"	loop="0"	area="0"	/>
    		<s_act	id="337"	type="1"	name="sact308"	desc="sact_desc308"	icon_id="J_icn_social_103"	cont="sact_cont308"	anicode="0"	precode="0"	postcode="0"	loop="0"	area="0"	/>
    		<s_act	id="338"	type="1"	name="sact309"	desc="sact_desc309"	icon_id="J_icn_social_103"	cont="sact_cont309"	anicode="0"	precode="0"	postcode="0"	loop="0"	area="0"	/>
    		<s_act	id="339"	type="1"	name="sact310"	desc="sact_desc310"	icon_id="J_icn_social_103"	cont="sact_cont310"	anicode="0"	precode="0"	postcode="0"	loop="0"	area="0"	/>
    		<s_act	id="340"	type="1"	name="sact311"	desc="sact_desc311"	icon_id="J_icn_social_103"	cont="sact_cont311"	anicode="0"	precode="0"	postcode="0"	loop="0"	area="0"	/>
    		<s_act	id="341"	type="1"	name="sact312"	desc="sact_desc312"	icon_id="J_icn_social_102"	cont="sact_cont312"	anicode="0"	precode="0"	postcode="0"	loop="0"	area="0"	/>
    		<s_act	id="342"	type="1"	name="sact313"	desc="sact_desc313"	icon_id="J_icn_social_102"	cont="sact_cont313"	anicode="0"	precode="0"	postcode="0"	loop="0"	area="0"	/>
    		<s_act	id="343"	type="1"	name="sact314"	desc="sact_desc314"	icon_id="J_icn_social_102"	cont="sact_cont314"	anicode="0"	precode="0"	postcode="0"	loop="0"	area="0"	/>
    		<s_act	id="344"	type="1"	name="sact315"	desc="sact_desc315"	icon_id="J_icn_social_58"	cont="sact_cont315"	anicode="0"	precode="0"	postcode="0"	loop="0"	area="0"	/>
    		<s_act	id="345"	type="1"	name="sact316"	desc="sact_desc316"	icon_id="J_icn_social_59"	cont="sact_cont316"	anicode="0"	precode="0"	postcode="0"	loop="0"	area="0"	/>
    		<s_act	id="346"	type="1"	name="sact317"	desc="sact_desc317"	icon_id="J_icn_social_60"	cont="sact_cont317"	anicode="0"	precode="0"	postcode="0"	loop="0"	area="0"	/>
    		<s_act	id="347"	type="1"	name="sact318"	desc="sact_desc318"	icon_id="J_icn_social_350"	cont="sact_cont318"	anicode="0"	precode="0"	postcode="0"	loop="0"	area="0"	/>
    		<s_act	id="348"	type="1"	name="sact319"	desc="sact_desc319"	icon_id="J_icn_social_351"	cont="sact_cont319"	anicode="0"	precode="0"	postcode="0"	loop="0"	area="0"	/>
    		<s_act	id="349"	type="1"	name="sact320"	desc="sact_desc320"	icon_id="J_icn_social_352"	cont="sact_cont320"	anicode="0"	precode="0"	postcode="0"	loop="0"	area="0"	/>
    		<s_act	id="350"	type="1"	name="sact321"	desc="sact_desc321"	icon_id="J_icn_social_350"	cont="sact_cont321"	anicode="0"	precode="0"	postcode="0"	loop="0"	area="0"	/>
    		<s_act	id="351"	type="1"	name="sact322"	desc="sact_desc322"	icon_id="J_icn_social_351"	cont="sact_cont322"	anicode="0"	precode="0"	postcode="0"	loop="0"	area="0"	/>
    		<s_act	id="352"	type="1"	name="sact323"	desc="sact_desc323"	icon_id="J_icn_social_352"	cont="sact_cont323"	anicode="0"	precode="0"	postcode="0"	loop="0"	area="0"	/>
    	</new_skill_list>
    	<skill_dmg_frame>
    		<skill_dmg	id="1"	>
    			<skill_section	section="1"	x="-1"	y="1"	width="3"	height="1"	>
    				<dmg_part	dmg_order="1"	dmg_frame="28"	dmg_percent="100"	dmg_explo="0"	/>
    			</skill_section>
    		</skill_dmg>
    		<skill_dmg	id="3"	>
    			<skill_section	section="1"	x="0"	y="1"	width="1"	height="2"	>
    				<dmg_part	dmg_order="1"	dmg_frame="9"	dmg_percent="45"	dmg_explo="0"	/>
    				<dmg_part	dmg_order="2"	dmg_frame="25"	dmg_percent="55"	dmg_explo="0"	/>
    			</skill_section>
    			<skill_section	section="2"	x="0"	y="3"	width="1"	height="1"	>
    				<dmg_part	dmg_order="1"	dmg_frame="25"	dmg_percent="100"	dmg_explo="0"	/>
    			</skill_section>
    		</skill_dmg>
    		<skill_dmg	id="4"	>
    			<skill_section	section="1"	x="-1"	y="1"	width="1"	height="1"	>
    				<dmg_part	dmg_order="1"	dmg_frame="13"	dmg_percent="100"	dmg_explo="0"	/>
    			</skill_section>
    			<skill_section	section="2"	x="0"	y="1"	width="1"	height="1"	>
    				<dmg_part	dmg_order="1"	dmg_frame="13"	dmg_percent="45"	dmg_explo="0"	/>
    				<dmg_part	dmg_order="2"	dmg_frame="30"	dmg_percent="55"	dmg_explo="0"	/>
    			</skill_section>
    			<skill_section	section="3"	x="0"	y="1"	width="1"	height="2"	>
    				<dmg_part	dmg_order="1"	dmg_frame="30"	dmg_percent="100"	dmg_explo="0"	/>
    			</skill_section>
    		</skill_dmg>
    		<skill_dmg	id="5"	>
    			<skill_section	section="1"	x="0"	y="1"	width="1"	height="2"	>
    				<dmg_part	dmg_order="1"	dmg_frame="12"	dmg_percent="45"	dmg_explo="0"	/>
    				<dmg_part	dmg_order="2"	dmg_frame="22"	dmg_percent="55"	dmg_explo="0"	/>
    			</skill_section>
    			<skill_section	section="2"	x="0"	y="3"	width="1"	height="1"	>
    				<dmg_part	dmg_order="1"	dmg_frame="22"	dmg_percent="100"	dmg_explo="0"	/>
    			</skill_section>
    		</skill_dmg>
    		<skill_dmg	id="6"	>
    			<skill_section	section="1"	x="1"	y="0"	width="1"	height="2"	>
    				<dmg_part	dmg_order="1"	dmg_frame="44"	dmg_percent="100"	dmg_explo="0"	/>
    			</skill_section>
    			<skill_section	section="2"	x="0"	y="1"	width="1"	height="3"	>
    				<dmg_part	dmg_order="1"	dmg_frame="52"	dmg_percent="100"	dmg_explo="0"	/>
    			</skill_section>
    		</skill_dmg>
    		<skill_dmg	id="7"	>
    			<skill_section	section="1"	x="0"	y="1"	width="1"	height="2"	>
    				<dmg_part	dmg_order="1"	dmg_frame="32"	dmg_percent="35"	dmg_explo="0"	/>
    				<dmg_part	dmg_order="2"	dmg_frame="58"	dmg_percent="65"	dmg_explo="0"	/>
    			</skill_section>
    			<skill_section	section="2"	x="-1"	y="1"	width="1"	height="1"	>
    				<dmg_part	dmg_order="1"	dmg_frame="58"	dmg_percent="100"	dmg_explo="0"	/>
    			</skill_section>
    			<skill_section	section="3"	x="1"	y="1"	width="1"	height="1"	>
    				<dmg_part	dmg_order="1"	dmg_frame="58"	dmg_percent="100"	dmg_explo="0"	/>
    			</skill_section>
    		</skill_dmg>
    		<skill_dmg	id="9"	>
    			<skill_section	section="1"	x="0"	y="1"	width="1"	height="3"	>
    				<dmg_part	dmg_order="1"	dmg_frame="10"	dmg_percent="16"	dmg_explo="0"	/>
    				<dmg_part	dmg_order="2"	dmg_frame="15"	dmg_percent="19"	dmg_explo="0"	/>
    				<dmg_part	dmg_order="3"	dmg_frame="20"	dmg_percent="15"	dmg_explo="0"	/>
    				<dmg_part	dmg_order="4"	dmg_frame="27"	dmg_percent="20"	dmg_explo="0"	/>
    				<dmg_part	dmg_order="5"	dmg_frame="41"	dmg_percent="30"	dmg_explo="0"	/>
    			</skill_section>
    		</skill_dmg>
    		<skill_dmg	id="12"	>
    			<skill_section	section="1"	x="-1"	y="1"	width="3"	height="1"	>
    				<dmg_part	dmg_order="1"	dmg_frame="32"	dmg_percent="100"	dmg_explo="0"	/>
    			</skill_section>
    			<skill_section	section="2"	x="0"	y="2"	width="1"	height="1"	>
    				<dmg_part	dmg_order="1"	dmg_frame="32"	dmg_percent="100"	dmg_explo="0"	/>
    			</skill_section>
    		</skill_dmg>
    		<skill_dmg	id="13"	>
    			<skill_section	section="1"	x="-1"	y="1"	width="3"	height="1"	>
    				<dmg_part	dmg_order="1"	dmg_frame="33"	dmg_percent="100"	dmg_explo="0"	/>
    			</skill_section>
    			<skill_section	section="2"	x="0"	y="2"	width="1"	height="1"	>
    				<dmg_part	dmg_order="1"	dmg_frame="33"	dmg_percent="100"	dmg_explo="0"	/>
    			</skill_section>
    		</skill_dmg>
    		<skill_dmg	id="14"	>
    			<skill_section	section="1"	x="-1"	y="1"	width="3"	height="2"	>
    				<dmg_part	dmg_order="1"	dmg_frame="50"	dmg_percent="100"	dmg_explo="0"	/>
    			</skill_section>
    		</skill_dmg>
    		<skill_dmg	id="15"	>
    			<skill_section	section="1"	x="-1"	y="1"	width="3"	height="2"	>
    				<dmg_part	dmg_order="1"	dmg_frame="50"	dmg_percent="100"	dmg_explo="0"	/>
    			</skill_section>
    		</skill_dmg>
    		<skill_dmg	id="16"	>
    			<skill_section	section="1"	x="0"	y="1"	width="2"	height="1"	>
    				<dmg_part	dmg_order="1"	dmg_frame="8"	dmg_percent="35"	dmg_explo="0"	/>
    				<dmg_part	dmg_order="2"	dmg_frame="16"	dmg_percent="65"	dmg_explo="0"	/>
    			</skill_section>
    		</skill_dmg>
    		<skill_dmg	id="17"	>
    			<skill_section	section="1"	x="0"	y="1"	width="2"	height="1"	>
    				<dmg_part	dmg_order="1"	dmg_frame="8"	dmg_percent="47"	dmg_explo="0"	/>
    				<dmg_part	dmg_order="2"	dmg_frame="16"	dmg_percent="53"	dmg_explo="0"	/>
    			</skill_section>
    		</skill_dmg>
    		<skill_dmg	id="18"	>
    			<skill_section	section="1"	x="-1"	y="1"	width="3"	height="1"	>
    				<dmg_part	dmg_order="1"	dmg_frame="7"	dmg_percent="26"	dmg_explo="0"	/>
    				<dmg_part	dmg_order="2"	dmg_frame="18"	dmg_percent="32"	dmg_explo="0"	/>
    				<dmg_part	dmg_order="3"	dmg_frame="33"	dmg_percent="42"	dmg_explo="0"	/>
    			</skill_section>
    			<skill_section	section="2"	x="-1"	y="2"	width="3"	height="1"	>
    				<dmg_part	dmg_order="1"	dmg_frame="33"	dmg_percent="100"	dmg_explo="0"	/>
    			</skill_section>
    		</skill_dmg>
    		<skill_dmg	id="19"	>
    			<skill_section	section="1"	x="-1"	y="1"	width="3"	height="1"	>
    				<dmg_part	dmg_order="1"	dmg_frame="7"	dmg_percent="27"	dmg_explo="0"	/>
    				<dmg_part	dmg_order="2"	dmg_frame="15"	dmg_percent="31"	dmg_explo="0"	/>
    				<dmg_part	dmg_order="3"	dmg_frame="27"	dmg_percent="42"	dmg_explo="0"	/>
    			</skill_section>
    			<skill_section	section="2"	x="0"	y="2"	width="1"	height="1"	>
    				<dmg_part	dmg_order="1"	dmg_frame="7"	dmg_percent="27"	dmg_explo="0"	/>
    				<dmg_part	dmg_order="2"	dmg_frame="15"	dmg_percent="31"	dmg_explo="0"	/>
    				<dmg_part	dmg_order="3"	dmg_frame="27"	dmg_percent="42"	dmg_explo="0"	/>
    			</skill_section>
    		</skill_dmg>
    		<skill_dmg	id="20"	>
    			<skill_section	section="1"	x="1"	y="0"	width="1"	height="2"	>
    				<dmg_part	dmg_order="1"	dmg_frame="21"	dmg_percent="17"	dmg_explo="0"	/>
    				<dmg_part	dmg_order="2"	dmg_frame="33"	dmg_percent="18"	dmg_explo="0"	/>
    				<dmg_part	dmg_order="3"	dmg_frame="43"	dmg_percent="16"	dmg_explo="0"	/>
    				<dmg_part	dmg_order="4"	dmg_frame="61"	dmg_percent="21"	dmg_explo="0"	/>
    				<dmg_part	dmg_order="5"	dmg_frame="78"	dmg_percent="28"	dmg_explo="0"	/>
    			</skill_section>
    			<skill_section	section="2"	x="-1"	y="0"	width="1"	height="2"	>
    				<dmg_part	dmg_order="1"	dmg_frame="27"	dmg_percent="21"	dmg_explo="0"	/>
    				<dmg_part	dmg_order="2"	dmg_frame="37"	dmg_percent="11"	dmg_explo="0"	/>
    				<dmg_part	dmg_order="3"	dmg_frame="49"	dmg_percent="15"	dmg_explo="0"	/>
    				<dmg_part	dmg_order="4"	dmg_frame="61"	dmg_percent="25"	dmg_explo="0"	/>
    				<dmg_part	dmg_order="5"	dmg_frame="78"	dmg_percent="28"	dmg_explo="0"	/>
    			</skill_section>
    			<skill_section	section="3"	x="0"	y="1"	width="1"	height="2"	>
    				<dmg_part	dmg_order="1"	dmg_frame="21"	dmg_percent="8"	dmg_explo="0"	/>
    				<dmg_part	dmg_order="2"	dmg_frame="27"	dmg_percent="10"	dmg_explo="0"	/>
    				<dmg_part	dmg_order="3"	dmg_frame="33"	dmg_percent="8"	dmg_explo="0"	/>
    				<dmg_part	dmg_order="4"	dmg_frame="37"	dmg_percent="11"	dmg_explo="0"	/>
    				<dmg_part	dmg_order="5"	dmg_frame="43"	dmg_percent="6"	dmg_explo="0"	/>
    				<dmg_part	dmg_order="6"	dmg_frame="49"	dmg_percent="9"	dmg_explo="0"	/>
    				<dmg_part	dmg_order="7"	dmg_frame="61"	dmg_percent="20"	dmg_explo="0"	/>
    				<dmg_part	dmg_order="8"	dmg_frame="78"	dmg_percent="28"	dmg_explo="0"	/>
    			</skill_section>
    		</skill_dmg>
    		<skill_dmg	id="21"	>
    			<skill_section	section="1"	x="-1"	y="1"	width="3"	height="2"	>
    				<dmg_part	dmg_order="1"	dmg_frame="21"	dmg_percent="27"	dmg_explo="0"	/>
    				<dmg_part	dmg_order="2"	dmg_frame="31"	dmg_percent="31"	dmg_explo="0"	/>
    				<dmg_part	dmg_order="3"	dmg_frame="55"	dmg_percent="42"	dmg_explo="0"	/>
    			</skill_section>
    		</skill_dmg>
    		<skill_dmg	id="23"	>
    			<skill_section	section="1"	x="1"	y="1"	width="1"	height="1"	>
    				<dmg_part	dmg_order="1"	dmg_frame="32"	dmg_percent="100"	dmg_explo="0"	/>
    			</skill_section>
    			<skill_section	section="2"	x="0"	y="1"	width="1"	height="2"	>
    				<dmg_part	dmg_order="1"	dmg_frame="32"	dmg_percent="100"	dmg_explo="0"	/>
    			</skill_section>
    		</skill_dmg>
    		<skill_dmg	id="24"	>
    			<skill_section	section="1"	x="1"	y="1"	width="1"	height="1"	>
    				<dmg_part	dmg_order="1"	dmg_frame="15"	dmg_percent="31"	dmg_explo="0"	/>
    				<dmg_part	dmg_order="2"	dmg_frame="24"	dmg_percent="28"	dmg_explo="0"	/>
    				<dmg_part	dmg_order="3"	dmg_frame="30"	dmg_percent="41"	dmg_explo="0"	/>
    			</skill_section>
    			<skill_section	section="2"	x="0"	y="1"	width="1"	height="2"	>
    				<dmg_part	dmg_order="1"	dmg_frame="15"	dmg_percent="31"	dmg_explo="0"	/>
    				<dmg_part	dmg_order="2"	dmg_frame="24"	dmg_percent="28"	dmg_explo="0"	/>
    				<dmg_part	dmg_order="3"	dmg_frame="30"	dmg_percent="41"	dmg_explo="0"	/>
    			</skill_section>
    		</skill_dmg>
    		<skill_dmg	id="25"	>
    			<skill_section	section="1"	x="-1"	y="1"	width="1"	height="1"	>
    				<dmg_part	dmg_order="1"	dmg_frame="31"	dmg_percent="100"	dmg_explo="0"	/>
    			</skill_section>
    			<skill_section	section="2"	x="0"	y="1"	width="1"	height="2"	>
    				<dmg_part	dmg_order="1"	dmg_frame="31"	dmg_percent="100"	dmg_explo="0"	/>
    			</skill_section>
    		</skill_dmg>
    		<skill_dmg	id="29"	>
    			<skill_section	section="1"	x="-1"	y="1"	width="3"	height="2"	>
    				<dmg_part	dmg_order="1"	dmg_frame="43"	dmg_percent="100"	dmg_explo="0"	/>
    			</skill_section>
    		</skill_dmg>
    		<skill_dmg	id="39"	>
    			<skill_section	section="1"	x="-1"	y="0"	width="1"	height="2"	>
    				<dmg_part	dmg_order="1"	dmg_frame="44"	dmg_percent="30"	dmg_explo="0"	/>
    				<dmg_part	dmg_order="2"	dmg_frame="56"	dmg_percent="45"	dmg_explo="0"	/>
    				<dmg_part	dmg_order="3"	dmg_frame="67"	dmg_percent="25"	dmg_explo="0"	/>
    			</skill_section>
    			<skill_section	section="2"	x="0"	y="1"	width="2"	height="1"	>
    				<dmg_part	dmg_order="1"	dmg_frame="47"	dmg_percent="25"	dmg_explo="0"	/>
    				<dmg_part	dmg_order="2"	dmg_frame="59"	dmg_percent="25"	dmg_explo="0"	/>
    				<dmg_part	dmg_order="3"	dmg_frame="69"	dmg_percent="50"	dmg_explo="0"	/>
    			</skill_section>
    			<skill_section	section="3"	x="1"	y="-1"	width="1"	height="2"	>
    				<dmg_part	dmg_order="1"	dmg_frame="50"	dmg_percent="45"	dmg_explo="0"	/>
    				<dmg_part	dmg_order="2"	dmg_frame="62"	dmg_percent="25"	dmg_explo="0"	/>
    				<dmg_part	dmg_order="3"	dmg_frame="71"	dmg_percent="30"	dmg_explo="0"	/>
    			</skill_section>
    			<skill_section	section="4"	x="-1"	y="-1"	width="2"	height="1"	>
    				<dmg_part	dmg_order="1"	dmg_frame="52"	dmg_percent="25"	dmg_explo="0"	/>
    				<dmg_part	dmg_order="2"	dmg_frame="66"	dmg_percent="45"	dmg_explo="0"	/>
    				<dmg_part	dmg_order="3"	dmg_frame="75"	dmg_percent="30"	dmg_explo="0"	/>
    			</skill_section>
    		</skill_dmg>
    		<skill_dmg	id="40"	>
    			<skill_section	section="1"	x="-1"	y="0"	width="1"	height="2"	>
    				<dmg_part	dmg_order="1"	dmg_frame="28"	dmg_percent="20"	dmg_explo="0"	/>
    				<dmg_part	dmg_order="2"	dmg_frame="29"	dmg_percent="25"	dmg_explo="0"	/>
    				<dmg_part	dmg_order="3"	dmg_frame="50"	dmg_percent="20"	dmg_explo="0"	/>
    				<dmg_part	dmg_order="4"	dmg_frame="54"	dmg_percent="35"	dmg_explo="0"	/>
    			</skill_section>
    			<skill_section	section="2"	x="0"	y="1"	width="2"	height="1"	>
    				<dmg_part	dmg_order="1"	dmg_frame="38"	dmg_percent="25"	dmg_explo="0"	/>
    				<dmg_part	dmg_order="2"	dmg_frame="57"	dmg_percent="20"	dmg_explo="0"	/>
    				<dmg_part	dmg_order="3"	dmg_frame="58"	dmg_percent="20"	dmg_explo="0"	/>
    				<dmg_part	dmg_order="4"	dmg_frame="60"	dmg_percent="35"	dmg_explo="0"	/>
    			</skill_section>
    			<skill_section	section="3"	x="1"	y="-1"	width="1"	height="2"	>
    				<dmg_part	dmg_order="1"	dmg_frame="43"	dmg_percent="25"	dmg_explo="0"	/>
    				<dmg_part	dmg_order="2"	dmg_frame="45"	dmg_percent="25"	dmg_explo="0"	/>
    				<dmg_part	dmg_order="3"	dmg_frame="60"	dmg_percent="25"	dmg_explo="0"	/>
    				<dmg_part	dmg_order="4"	dmg_frame="63"	dmg_percent="25"	dmg_explo="0"	/>
    			</skill_section>
    			<skill_section	section="4"	x="-1"	y="-1"	width="2"	height="1"	>
    				<dmg_part	dmg_order="1"	dmg_frame="34"	dmg_percent="10"	dmg_explo="0"	/>
    				<dmg_part	dmg_order="2"	dmg_frame="44"	dmg_percent="15"	dmg_explo="0"	/>
    				<dmg_part	dmg_order="3"	dmg_frame="46"	dmg_percent="25"	dmg_explo="0"	/>
    				<dmg_part	dmg_order="4"	dmg_frame="66"	dmg_percent="50"	dmg_explo="0"	/>
    			</skill_section>
    		</skill_dmg>
    		<skill_dmg	id="41"	>
    			<skill_section	section="1"	x="-1"	y="0"	width="1"	height="2"	>
    				<dmg_part	dmg_order="1"	dmg_frame="28"	dmg_percent="15"	dmg_explo="0"	/>
    				<dmg_part	dmg_order="2"	dmg_frame="49"	dmg_percent="30"	dmg_explo="0"	/>
    				<dmg_part	dmg_order="3"	dmg_frame="87"	dmg_percent="12"	dmg_explo="0"	/>
    				<dmg_part	dmg_order="4"	dmg_frame="99"	dmg_percent="18"	dmg_explo="0"	/>
    				<dmg_part	dmg_order="5"	dmg_frame="113"	dmg_percent="10"	dmg_explo="0"	/>
    				<dmg_part	dmg_order="6"	dmg_frame="134"	dmg_percent="15"	dmg_explo="0"	/>
    			</skill_section>
    			<skill_section	section="2"	x="0"	y="1"	width="2"	height="1"	>
    				<dmg_part	dmg_order="1"	dmg_frame="28"	dmg_percent="5"	dmg_explo="0"	/>
    				<dmg_part	dmg_order="2"	dmg_frame="39"	dmg_percent="10"	dmg_explo="0"	/>
    				<dmg_part	dmg_order="3"	dmg_frame="49"	dmg_percent="20"	dmg_explo="0"	/>
    				<dmg_part	dmg_order="4"	dmg_frame="63"	dmg_percent="10"	dmg_explo="0"	/>
    				<dmg_part	dmg_order="5"	dmg_frame="87"	dmg_percent="13"	dmg_explo="0"	/>
    				<dmg_part	dmg_order="6"	dmg_frame="94"	dmg_percent="5"	dmg_explo="0"	/>
    				<dmg_part	dmg_order="7"	dmg_frame="99"	dmg_percent="7"	dmg_explo="0"	/>
    				<dmg_part	dmg_order="8"	dmg_frame="106"	dmg_percent="7"	dmg_explo="0"	/>
    				<dmg_part	dmg_order="9"	dmg_frame="113"	dmg_percent="13"	dmg_explo="0"	/>
    				<dmg_part	dmg_order="10"	dmg_frame="135"	dmg_percent="10"	dmg_explo="0"	/>
    			</skill_section>
    			<skill_section	section="3"	x="1"	y="-1"	width="1"	height="2"	>
    				<dmg_part	dmg_order="1"	dmg_frame="39"	dmg_percent="32"	dmg_explo="0"	/>
    				<dmg_part	dmg_order="2"	dmg_frame="63"	dmg_percent="23"	dmg_explo="0"	/>
    				<dmg_part	dmg_order="3"	dmg_frame="94"	dmg_percent="15"	dmg_explo="0"	/>
    				<dmg_part	dmg_order="4"	dmg_frame="106"	dmg_percent="20"	dmg_explo="0"	/>
    				<dmg_part	dmg_order="5"	dmg_frame="137"	dmg_percent="10"	dmg_explo="0"	/>
    			</skill_section>
    			<skill_section	section="4"	x="-1"	y="-1"	width="2"	height="1"	>
    				<dmg_part	dmg_order="1"	dmg_frame="28"	dmg_percent="35"	dmg_explo="0"	/>
    				<dmg_part	dmg_order="2"	dmg_frame="49"	dmg_percent="20"	dmg_explo="0"	/>
    				<dmg_part	dmg_order="3"	dmg_frame="87"	dmg_percent="15"	dmg_explo="0"	/>
    				<dmg_part	dmg_order="4"	dmg_frame="99"	dmg_percent="12"	dmg_explo="0"	/>
    				<dmg_part	dmg_order="5"	dmg_frame="113"	dmg_percent="5"	dmg_explo="0"	/>
    				<dmg_part	dmg_order="6"	dmg_frame="142"	dmg_percent="13"	dmg_explo="0"	/>
    			</skill_section>
    		</skill_dmg>
    		<skill_dmg	id="42"	>
    			<skill_section	section="1"	x="-1"	y="0"	width="1"	height="2"	>
    				<dmg_part	dmg_order="1"	dmg_frame="29"	dmg_percent="20"	dmg_explo="0"	/>
    				<dmg_part	dmg_order="2"	dmg_frame="51"	dmg_percent="23"	dmg_explo="0"	/>
    				<dmg_part	dmg_order="3"	dmg_frame="87"	dmg_percent="57"	dmg_explo="0"	/>
    			</skill_section>
    			<skill_section	section="2"	x="0"	y="1"	width="2"	height="1"	>
    				<dmg_part	dmg_order="1"	dmg_frame="31"	dmg_percent="30"	dmg_explo="0"	/>
    				<dmg_part	dmg_order="2"	dmg_frame="51"	dmg_percent="23"	dmg_explo="0"	/>
    				<dmg_part	dmg_order="3"	dmg_frame="87"	dmg_percent="47"	dmg_explo="0"	/>
    			</skill_section>
    			<skill_section	section="3"	x="1"	y="-1"	width="1"	height="2"	>
    				<dmg_part	dmg_order="1"	dmg_frame="33"	dmg_percent="40"	dmg_explo="0"	/>
    				<dmg_part	dmg_order="2"	dmg_frame="51"	dmg_percent="20"	dmg_explo="0"	/>
    				<dmg_part	dmg_order="3"	dmg_frame="87"	dmg_percent="40"	dmg_explo="0"	/>
    			</skill_section>
    			<skill_section	section="4"	x="-1"	y="-1"	width="2"	height="1"	>
    				<dmg_part	dmg_order="1"	dmg_frame="39"	dmg_percent="25"	dmg_explo="0"	/>
    				<dmg_part	dmg_order="2"	dmg_frame="51"	dmg_percent="25"	dmg_explo="0"	/>
    				<dmg_part	dmg_order="3"	dmg_frame="87"	dmg_percent="50"	dmg_explo="0"	/>
    			</skill_section>
    		</skill_dmg>
    		<skill_dmg	id="55"	>
    			<skill_section	section="1"	x="-1"	y="0"	width="3"	height="1"	>
    				<dmg_part	dmg_order="1"	dmg_frame="58"	dmg_percent="100"	dmg_explo="0"	/>
    			</skill_section>
    			<skill_section	section="2"	x="-1"	y="1"	width="3"	height="1"	>
    				<dmg_part	dmg_order="1"	dmg_frame="58"	dmg_percent="100"	dmg_explo="0"	/>
    			</skill_section>
    			<skill_section	section="3"	x="-2"	y="2"	width="5"	height="1"	>
    				<dmg_part	dmg_order="1"	dmg_frame="58"	dmg_percent="100"	dmg_explo="0"	/>
    			</skill_section>
    			<skill_section	section="4"	x="-3"	y="3"	width="7"	height="1"	>
    				<dmg_part	dmg_order="1"	dmg_frame="65"	dmg_percent="100"	dmg_explo="0"	/>
    			</skill_section>
    			<skill_section	section="5"	x="-4"	y="4"	width="9"	height="1"	>
    				<dmg_part	dmg_order="1"	dmg_frame="66"	dmg_percent="100"	dmg_explo="0"	/>
    			</skill_section>
    			<skill_section	section="6"	x="-5"	y="5"	width="11"	height="1"	>
    				<dmg_part	dmg_order="1"	dmg_frame="68"	dmg_percent="100"	dmg_explo="0"	/>
    			</skill_section>
    		</skill_dmg>
    		<skill_dmg	id="57"	>
    			<skill_section	section="1"	x="-1"	y="0"	width="3"	height="1"	>
    				<dmg_part	dmg_order="1"	dmg_frame="49"	dmg_percent="25"	dmg_explo="861"	/>
    				<dmg_part	dmg_order="2"	dmg_frame="64"	dmg_percent="25"	dmg_explo="861"	/>
    				<dmg_part	dmg_order="3"	dmg_frame="87"	dmg_percent="50"	dmg_explo="864"	/>
    			</skill_section>
    			<skill_section	section="2"	x="-2"	y="1"	width="5"	height="4"	>
    				<dmg_part	dmg_order="1"	dmg_frame="49"	dmg_percent="25"	dmg_explo="861"	/>
    				<dmg_part	dmg_order="2"	dmg_frame="64"	dmg_percent="25"	dmg_explo="861"	/>
    				<dmg_part	dmg_order="3"	dmg_frame="87"	dmg_percent="50"	dmg_explo="864"	/>
    			</skill_section>
    			<skill_section	section="3"	x="-2"	y="5"	width="5"	height="2"	>
    				<dmg_part	dmg_order="1"	dmg_frame="64"	dmg_percent="50"	dmg_explo="861"	/>
    				<dmg_part	dmg_order="2"	dmg_frame="87"	dmg_percent="50"	dmg_explo="861"	/>
    			</skill_section>
    			<skill_section	section="4"	x="-2"	y="7"	width="5"	height="1"	>
    				<dmg_part	dmg_order="1"	dmg_frame="87"	dmg_percent="100"	dmg_explo="864"	/>
    			</skill_section>
    		</skill_dmg>
    		<skill_dmg	id="63"	>
    			<skill_section	section="1"	x="-1"	y="-1"	width="3"	height="1"	>
    				<dmg_part	dmg_order="1"	dmg_frame="10"	dmg_percent="10"	dmg_explo="509"	/>
    				<dmg_part	dmg_order="2"	dmg_frame="27"	dmg_percent="50"	dmg_explo="509"	/>
    				<dmg_part	dmg_order="3"	dmg_frame="62"	dmg_percent="40"	dmg_explo="508"	/>
    			</skill_section>
    			<skill_section	section="2"	x="-2"	y="0"	width="5"	height="5"	>
    				<dmg_part	dmg_order="1"	dmg_frame="10"	dmg_percent="10"	dmg_explo="509"	/>
    				<dmg_part	dmg_order="2"	dmg_frame="27"	dmg_percent="50"	dmg_explo="509"	/>
    				<dmg_part	dmg_order="3"	dmg_frame="62"	dmg_percent="40"	dmg_explo="508"	/>
    			</skill_section>
    		</skill_dmg>
    		<skill_dmg	id="64"	>
    			<skill_section	section="1"	x="-2"	y="-2"	width="5"	height="5"	>
    				<dmg_part	dmg_order="1"	dmg_frame="42"	dmg_percent="40"	dmg_explo="511"	/>
    				<dmg_part	dmg_order="2"	dmg_frame="46"	dmg_percent="25"	dmg_explo="510"	/>
    				<dmg_part	dmg_order="3"	dmg_frame="50"	dmg_percent="35"	dmg_explo="511"	/>
    			</skill_section>
    		</skill_dmg>
    		<skill_dmg	id="65"	>
    			<skill_section	section="1"	x="-2"	y="0"	width="7"	height="5"	>
    				<dmg_part	dmg_order="1"	dmg_frame="50"	dmg_percent="25"	dmg_explo="513"	/>
    				<dmg_part	dmg_order="2"	dmg_frame="53"	dmg_percent="40"	dmg_explo="513"	/>
    				<dmg_part	dmg_order="3"	dmg_frame="57"	dmg_percent="35"	dmg_explo="512"	/>
    			</skill_section>
    		</skill_dmg>
    		<skill_dmg	id="66"	>
    			<skill_section	section="1"	x="-2"	y="0"	width="5"	height="7"	>
    				<dmg_part	dmg_order="1"	dmg_frame="47"	dmg_percent="25"	dmg_explo="515"	/>
    				<dmg_part	dmg_order="2"	dmg_frame="58"	dmg_percent="40"	dmg_explo="516"	/>
    				<dmg_part	dmg_order="3"	dmg_frame="67"	dmg_percent="35"	dmg_explo="514"	/>
    			</skill_section>
    		</skill_dmg>
    		<skill_dmg	id="72"	>
    			<skill_section	section="1"	x="-1"	y="0"	width="3"	height="4"	>
    				<dmg_part	dmg_order="1"	dmg_frame="25"	dmg_percent="20"	dmg_explo="1033"	/>
    				<dmg_part	dmg_order="2"	dmg_frame="32"	dmg_percent="45"	dmg_explo="1034"	/>
    				<dmg_part	dmg_order="3"	dmg_frame="55"	dmg_percent="35"	dmg_explo="1035"	/>
    			</skill_section>
    			<skill_section	section="2"	x="-2"	y="0"	width="1"	height="5"	>
    				<dmg_part	dmg_order="1"	dmg_frame="32"	dmg_percent="55"	dmg_explo="1034"	/>
    				<dmg_part	dmg_order="2"	dmg_frame="55"	dmg_percent="45"	dmg_explo="1035"	/>
    			</skill_section>
    			<skill_section	section="3"	x="2"	y="0"	width="1"	height="5"	>
    				<dmg_part	dmg_order="1"	dmg_frame="32"	dmg_percent="55"	dmg_explo="1034"	/>
    				<dmg_part	dmg_order="2"	dmg_frame="55"	dmg_percent="45"	dmg_explo="1035"	/>
    			</skill_section>
    			<skill_section	section="4"	x="-1"	y="4"	width="3"	height="2"	>
    				<dmg_part	dmg_order="1"	dmg_frame="32"	dmg_percent="55"	dmg_explo="1034"	/>
    				<dmg_part	dmg_order="2"	dmg_frame="55"	dmg_percent="45"	dmg_explo="1035"	/>
    			</skill_section>
    		</skill_dmg>
    		<skill_dmg	id="73"	>
    			<skill_section	section="1"	x="-2"	y="-1"	width="5"	height="6"	>
    				<dmg_part	dmg_order="1"	dmg_frame="12"	dmg_percent="30"	dmg_explo="1036"	/>
    				<dmg_part	dmg_order="2"	dmg_frame="27"	dmg_percent="25"	dmg_explo="1037"	/>
    				<dmg_part	dmg_order="3"	dmg_frame="42"	dmg_percent="45"	dmg_explo="1038"	/>
    			</skill_section>
    		</skill_dmg>
    		<skill_dmg	id="74"	>
    			<skill_section	section="1"	x="1"	y="1"	width="3"	height="5"	>
    				<dmg_part	dmg_order="1"	dmg_frame="11"	dmg_percent="30"	dmg_explo="1045"	/>
    				<dmg_part	dmg_order="2"	dmg_frame="31"	dmg_percent="30"	dmg_explo="1046"	/>
    				<dmg_part	dmg_order="3"	dmg_frame="35"	dmg_percent="40"	dmg_explo="1046"	/>
    			</skill_section>
    			<skill_section	section="2"	x="-3"	y="1"	width="3"	height="5"	>
    				<dmg_part	dmg_order="1"	dmg_frame="11"	dmg_percent="30"	dmg_explo="1045"	/>
    				<dmg_part	dmg_order="2"	dmg_frame="31"	dmg_percent="30"	dmg_explo="1046"	/>
    				<dmg_part	dmg_order="3"	dmg_frame="35"	dmg_percent="40"	dmg_explo="1047"	/>
    			</skill_section>
    			<skill_section	section="3"	x="0"	y="1"	width="1"	height="5"	>
    				<dmg_part	dmg_order="1"	dmg_frame="11"	dmg_percent="30"	dmg_explo="1045"	/>
    				<dmg_part	dmg_order="2"	dmg_frame="31"	dmg_percent="30"	dmg_explo="1046"	/>
    				<dmg_part	dmg_order="3"	dmg_frame="35"	dmg_percent="40"	dmg_explo="1047"	/>
    			</skill_section>
    			<skill_section	section="4"	x="-1"	y="0"	width="3"	height="1"	>
    				<dmg_part	dmg_order="1"	dmg_frame="11"	dmg_percent="30"	dmg_explo="1045"	/>
    				<dmg_part	dmg_order="2"	dmg_frame="31"	dmg_percent="30"	dmg_explo="1046"	/>
    				<dmg_part	dmg_order="3"	dmg_frame="35"	dmg_percent="40"	dmg_explo="1047"	/>
    			</skill_section>
    			<skill_section	section="5"	x="-2"	y="6"	width="5"	height="2"	>
    				<dmg_part	dmg_order="1"	dmg_frame="11"	dmg_percent="30"	dmg_explo="1045"	/>
    				<dmg_part	dmg_order="2"	dmg_frame="31"	dmg_percent="30"	dmg_explo="1046"	/>
    				<dmg_part	dmg_order="3"	dmg_frame="35"	dmg_percent="40"	dmg_explo="1047"	/>
    			</skill_section>
    		</skill_dmg>
    		<skill_dmg	id="75"	>
    			<skill_section	section="1"	x="-2"	y="0"	width="5"	height="7"	>
    				<dmg_part	dmg_order="1"	dmg_frame="12"	dmg_percent="30"	dmg_explo="1048"	/>
    				<dmg_part	dmg_order="2"	dmg_frame="30"	dmg_percent="25"	dmg_explo="1049"	/>
    				<dmg_part	dmg_order="3"	dmg_frame="42"	dmg_percent="45"	dmg_explo="1050"	/>
    			</skill_section>
    		</skill_dmg>
    		<skill_dmg	id="99"	>
    			<skill_section	section="1"	x="-2"	y="-1"	width="5"	height="7"	>
    				<dmg_part	dmg_order="1"	dmg_frame="50"	dmg_percent="100"	dmg_explo="2357"	/>
    			</skill_section>
    			<skill_section	section="2"	x="-3"	y="1"	width="1"	height="3"	>
    				<dmg_part	dmg_order="1"	dmg_frame="50"	dmg_percent="100"	dmg_explo="2357"	/>
    			</skill_section>
    			<skill_section	section="3"	x="3"	y="1"	width="1"	height="3"	>
    				<dmg_part	dmg_order="1"	dmg_frame="50"	dmg_percent="100"	dmg_explo="2357"	/>
    			</skill_section>
    		</skill_dmg>
    		<skill_dmg	id="141"	>
    			<skill_section	section="1"	x="-1"	y="0"	width="3"	height="1"	>
    				<dmg_part	dmg_order="1"	dmg_frame="63"	dmg_percent="100"	dmg_explo="0"	/>
    			</skill_section>
    			<skill_section	section="2"	x="-2"	y="1"	width="5"	height="1"	>
    				<dmg_part	dmg_order="1"	dmg_frame="63"	dmg_percent="100"	dmg_explo="0"	/>
    			</skill_section>
    			<skill_section	section="3"	x="-3"	y="2"	width="7"	height="5"	>
    				<dmg_part	dmg_order="1"	dmg_frame="63"	dmg_percent="100"	dmg_explo="0"	/>
    			</skill_section>
    			<skill_section	section="4"	x="-2"	y="7"	width="5"	height="1"	>
    				<dmg_part	dmg_order="1"	dmg_frame="63"	dmg_percent="100"	dmg_explo="0"	/>
    			</skill_section>
    		</skill_dmg>
    		<skill_dmg	id="156"	>
    			<skill_section	section="1"	x="-1"	y="0"	width="3"	height="1"	>
    				<dmg_part	dmg_order="1"	dmg_frame="28"	dmg_percent="10"	dmg_explo="868"	/>
    				<dmg_part	dmg_order="2"	dmg_frame="34"	dmg_percent="15"	dmg_explo="868"	/>
    				<dmg_part	dmg_order="3"	dmg_frame="38"	dmg_percent="10"	dmg_explo="868"	/>
    				<dmg_part	dmg_order="4"	dmg_frame="40"	dmg_percent="15"	dmg_explo="868"	/>
    				<dmg_part	dmg_order="5"	dmg_frame="68"	dmg_percent="20"	dmg_explo="869"	/>
    				<dmg_part	dmg_order="6"	dmg_frame="90"	dmg_percent="30"	dmg_explo="870"	/>
    			</skill_section>
    			<skill_section	section="2"	x="-2"	y="1"	width="5"	height="2"	>
    				<dmg_part	dmg_order="1"	dmg_frame="32"	dmg_percent="15"	dmg_explo="868"	/>
    				<dmg_part	dmg_order="2"	dmg_frame="34"	dmg_percent="10"	dmg_explo="868"	/>
    				<dmg_part	dmg_order="3"	dmg_frame="36"	dmg_percent="15"	dmg_explo="868"	/>
    				<dmg_part	dmg_order="4"	dmg_frame="40"	dmg_percent="10"	dmg_explo="868"	/>
    				<dmg_part	dmg_order="5"	dmg_frame="68"	dmg_percent="20"	dmg_explo="869"	/>
    				<dmg_part	dmg_order="6"	dmg_frame="90"	dmg_percent="30"	dmg_explo="870"	/>
    			</skill_section>
    			<skill_section	section="3"	x="-2"	y="3"	width="5"	height="2"	>
    				<dmg_part	dmg_order="1"	dmg_frame="30"	dmg_percent="10"	dmg_explo="868"	/>
    				<dmg_part	dmg_order="2"	dmg_frame="33"	dmg_percent="15"	dmg_explo="868"	/>
    				<dmg_part	dmg_order="3"	dmg_frame="39"	dmg_percent="10"	dmg_explo="868"	/>
    				<dmg_part	dmg_order="4"	dmg_frame="40"	dmg_percent="15"	dmg_explo="868"	/>
    				<dmg_part	dmg_order="5"	dmg_frame="68"	dmg_percent="20"	dmg_explo="869"	/>
    				<dmg_part	dmg_order="6"	dmg_frame="90"	dmg_percent="30"	dmg_explo="870"	/>
    			</skill_section>
    			<skill_section	section="4"	x="-2"	y="5"	width="5"	height="2"	>
    				<dmg_part	dmg_order="1"	dmg_frame="32"	dmg_percent="15"	dmg_explo="868"	/>
    				<dmg_part	dmg_order="2"	dmg_frame="37"	dmg_percent="10"	dmg_explo="868"	/>
    				<dmg_part	dmg_order="3"	dmg_frame="38"	dmg_percent="15"	dmg_explo="868"	/>
    				<dmg_part	dmg_order="4"	dmg_frame="40"	dmg_percent="10"	dmg_explo="868"	/>
    				<dmg_part	dmg_order="5"	dmg_frame="68"	dmg_percent="20"	dmg_explo="869"	/>
    				<dmg_part	dmg_order="6"	dmg_frame="90"	dmg_percent="30"	dmg_explo="870"	/>
    			</skill_section>
    			<skill_section	section="5"	x="-2"	y="7"	width="5"	height="2"	>
    				<dmg_part	dmg_order="1"	dmg_frame="33"	dmg_percent="10"	dmg_explo="868"	/>
    				<dmg_part	dmg_order="2"	dmg_frame="36"	dmg_percent="15"	dmg_explo="868"	/>
    				<dmg_part	dmg_order="3"	dmg_frame="38"	dmg_percent="10"	dmg_explo="868"	/>
    				<dmg_part	dmg_order="4"	dmg_frame="40"	dmg_percent="15"	dmg_explo="868"	/>
    				<dmg_part	dmg_order="5"	dmg_frame="68"	dmg_percent="20"	dmg_explo="869"	/>
    				<dmg_part	dmg_order="6"	dmg_frame="90"	dmg_percent="30"	dmg_explo="870"	/>
    			</skill_section>
    		</skill_dmg>
    		<skill_dmg	id="167"	>
    			<skill_section	section="1"	x="-2"	y="0"	width="5"	height="7"	>
    				<dmg_part	dmg_order="1"	dmg_frame="43"	dmg_percent="100"	dmg_explo="559"	/>
    			</skill_section>
    		</skill_dmg>
    		<skill_dmg	id="168"	>
    			<skill_section	section="1"	x="-2"	y="0"	width="5"	height="9"	>
    				<dmg_part	dmg_order="1"	dmg_frame="53"	dmg_percent="25"	dmg_explo="561"	/>
    				<dmg_part	dmg_order="2"	dmg_frame="58"	dmg_percent="40"	dmg_explo="561"	/>
    				<dmg_part	dmg_order="3"	dmg_frame="63"	dmg_percent="35"	dmg_explo="560"	/>
    			</skill_section>
    		</skill_dmg>
    		<skill_dmg	id="169"	>
    			<skill_section	section="1"	x="-2"	y="0"	width="5"	height="7"	>
    				<dmg_part	dmg_order="1"	dmg_frame="10"	dmg_percent="30"	dmg_explo="1039"	/>
    				<dmg_part	dmg_order="2"	dmg_frame="25"	dmg_percent="25"	dmg_explo="1040"	/>
    				<dmg_part	dmg_order="3"	dmg_frame="41"	dmg_percent="45"	dmg_explo="1041"	/>
    			</skill_section>
    		</skill_dmg>
    		<skill_dmg	id="170"	>
    			<skill_section	section="1"	x="-1"	y="0"	width="3"	height="1"	>
    				<dmg_part	dmg_order="1"	dmg_frame="17"	dmg_percent="30"	dmg_explo="1042"	/>
    				<dmg_part	dmg_order="2"	dmg_frame="29"	dmg_percent="25"	dmg_explo="1043"	/>
    				<dmg_part	dmg_order="3"	dmg_frame="50"	dmg_percent="45"	dmg_explo="1044"	/>
    			</skill_section>
    			<skill_section	section="2"	x="-2"	y="1"	width="5"	height="9"	>
    				<dmg_part	dmg_order="1"	dmg_frame="17"	dmg_percent="30"	dmg_explo="1042"	/>
    				<dmg_part	dmg_order="2"	dmg_frame="29"	dmg_percent="25"	dmg_explo="1043"	/>
    				<dmg_part	dmg_order="3"	dmg_frame="50"	dmg_percent="45"	dmg_explo="1043"	/>
    			</skill_section>
    		</skill_dmg>
    		<skill_dmg	id="189"	>
    			<skill_section	section="1"	x="-3"	y="2"	width="7"	height="4"	>
    				<dmg_part	dmg_order="1"	dmg_frame="51"	dmg_percent="100"	dmg_explo="2358"	/>
    			</skill_section>
    			<skill_section	section="2"	x="-2"	y="1"	width="5"	height="1"	>
    				<dmg_part	dmg_order="1"	dmg_frame="51"	dmg_percent="100"	dmg_explo="2358"	/>
    			</skill_section>
    			<skill_section	section="3"	x="-2"	y="6"	width="5"	height="1"	>
    				<dmg_part	dmg_order="1"	dmg_frame="51"	dmg_percent="100"	dmg_explo="2358"	/>
    			</skill_section>
    			<skill_section	section="4"	x="-1"	y="0"	width="3"	height="1"	>
    				<dmg_part	dmg_order="1"	dmg_frame="51"	dmg_percent="100"	dmg_explo="2358"	/>
    			</skill_section>
    		</skill_dmg>
    		<skill_dmg	id="190"	>
    			<skill_section	section="1"	x="-2"	y="2"	width="5"	height="5"	>
    				<dmg_part	dmg_order="1"	dmg_frame="14"	dmg_percent="40"	dmg_explo="2359"	/>
    				<dmg_part	dmg_order="2"	dmg_frame="40"	dmg_percent="30"	dmg_explo="2360"	/>
    				<dmg_part	dmg_order="3"	dmg_frame="51"	dmg_percent="30"	dmg_explo="2361"	/>
    			</skill_section>
    			<skill_section	section="2"	x="-1"	y="-1"	width="3"	height="3"	>
    				<dmg_part	dmg_order="1"	dmg_frame="14"	dmg_percent="40"	dmg_explo="2359"	/>
    				<dmg_part	dmg_order="2"	dmg_frame="40"	dmg_percent="30"	dmg_explo="2360"	/>
    				<dmg_part	dmg_order="3"	dmg_frame="51"	dmg_percent="30"	dmg_explo="2361"	/>
    			</skill_section>
    		</skill_dmg>
    		<skill_dmg	id="191"	>
    			<skill_section	section="1"	x="-2"	y="1"	width="5"	height="7"	>
    				<dmg_part	dmg_order="1"	dmg_frame="46"	dmg_percent="100"	dmg_explo="2362"	/>
    			</skill_section>
    			<skill_section	section="2"	x="-1"	y="-1"	width="3"	height="2"	>
    				<dmg_part	dmg_order="1"	dmg_frame="46"	dmg_percent="100"	dmg_explo="2362"	/>
    			</skill_section>
    		</skill_dmg>
    		<skill_dmg	id="193"	>
    			<skill_section	section="0"	x=""	y=""	width=""	height=""	>
    				<dmg_part	dmg_order="1"	dmg_frame="40"	dmg_percent="18"	dmg_explo="2367"	/>
    				<dmg_part	dmg_order="2"	dmg_frame="43"	dmg_percent="18"	dmg_explo="2367"	/>
    				<dmg_part	dmg_order="3"	dmg_frame="47"	dmg_percent="18"	dmg_explo="2367"	/>
    				<dmg_part	dmg_order="4"	dmg_frame="51"	dmg_percent="18"	dmg_explo="2367"	/>
    				<dmg_part	dmg_order="5"	dmg_frame="55"	dmg_percent="28"	dmg_explo="2367"	/>
    			</skill_section>
    		</skill_dmg>
    		<skill_dmg	id="194"	>
    			<skill_section	section="0"	x=""	y=""	width=""	height=""	>
    				<dmg_part	dmg_order="1"	dmg_frame="41"	dmg_percent="30"	dmg_explo="2368"	/>
    				<dmg_part	dmg_order="2"	dmg_frame="51"	dmg_percent="30"	dmg_explo="2368"	/>
    				<dmg_part	dmg_order="3"	dmg_frame="59"	dmg_percent="40"	dmg_explo="2368"	/>
    			</skill_section>
    		</skill_dmg>
    		<skill_dmg	id="384"	>
    			<skill_section	section="0"	x=""	y=""	width=""	height=""	>
    				<dmg_part	dmg_order="1"	dmg_frame="6"	dmg_percent="45"	dmg_explo="0"	/>
    				<dmg_part	dmg_order="2"	dmg_frame="11"	dmg_percent="55"	dmg_explo="0"	/>
    			</skill_section>
    		</skill_dmg>
    		<skill_dmg	id="385"	>
    			<skill_section	section="0"	x=""	y=""	width=""	height=""	>
    				<dmg_part	dmg_order="1"	dmg_frame="9"	dmg_percent="45"	dmg_explo="0"	/>
    				<dmg_part	dmg_order="2"	dmg_frame="16"	dmg_percent="55"	dmg_explo="0"	/>
    			</skill_section>
    		</skill_dmg>
    		<skill_dmg	id="386"	>
    			<skill_section	section="0"	x=""	y=""	width=""	height=""	>
    				<dmg_part	dmg_order="1"	dmg_frame="18"	dmg_percent="48"	dmg_explo="0"	/>
    				<dmg_part	dmg_order="2"	dmg_frame="20"	dmg_percent="52"	dmg_explo="0"	/>
    			</skill_section>
    		</skill_dmg>
    		<skill_dmg	id="388"	>
    			<skill_section	section="0"	x=""	y=""	width=""	height=""	>
    				<dmg_part	dmg_order="1"	dmg_frame="20"	dmg_percent="45"	dmg_explo="0"	/>
    				<dmg_part	dmg_order="2"	dmg_frame="26"	dmg_percent="55"	dmg_explo="0"	/>
    			</skill_section>
    		</skill_dmg>
    		<skill_dmg	id="389"	>
    			<skill_section	section="0"	x=""	y=""	width=""	height=""	>
    				<dmg_part	dmg_order="1"	dmg_frame="23"	dmg_percent="46"	dmg_explo="0"	/>
    				<dmg_part	dmg_order="2"	dmg_frame="29"	dmg_percent="54"	dmg_explo="0"	/>
    			</skill_section>
    		</skill_dmg>
    		<skill_dmg	id="390"	>
    			<skill_section	section="1"	x="0"	y="1"	width="1"	height="1"	>
    				<dmg_part	dmg_order="1"	dmg_frame="31"	dmg_percent="30"	dmg_explo="0"	/>
    				<dmg_part	dmg_order="2"	dmg_frame="45"	dmg_percent="40"	dmg_explo="0"	/>
    				<dmg_part	dmg_order="3"	dmg_frame="59"	dmg_percent="30"	dmg_explo="0"	/>
    			</skill_section>
    			<skill_section	section="2"	x="0"	y="2"	width="1"	height="1"	>
    				<dmg_part	dmg_order="1"	dmg_frame="32"	dmg_percent="30"	dmg_explo="0"	/>
    				<dmg_part	dmg_order="2"	dmg_frame="45"	dmg_percent="40"	dmg_explo="0"	/>
    				<dmg_part	dmg_order="3"	dmg_frame="57"	dmg_percent="30"	dmg_explo="0"	/>
    			</skill_section>
    			<skill_section	section="3"	x="0"	y="3"	width="1"	height="1"	>
    				<dmg_part	dmg_order="1"	dmg_frame="34"	dmg_percent="30"	dmg_explo="0"	/>
    				<dmg_part	dmg_order="2"	dmg_frame="45"	dmg_percent="40"	dmg_explo="0"	/>
    				<dmg_part	dmg_order="3"	dmg_frame="56"	dmg_percent="30"	dmg_explo="0"	/>
    			</skill_section>
    			<skill_section	section="4"	x="0"	y="4"	width="1"	height="1"	>
    				<dmg_part	dmg_order="1"	dmg_frame="35"	dmg_percent="30"	dmg_explo="0"	/>
    				<dmg_part	dmg_order="2"	dmg_frame="45"	dmg_percent="40"	dmg_explo="0"	/>
    				<dmg_part	dmg_order="3"	dmg_frame="54"	dmg_percent="30"	dmg_explo="0"	/>
    			</skill_section>
    			<skill_section	section="5"	x="0"	y="5"	width="1"	height="1"	>
    				<dmg_part	dmg_order="1"	dmg_frame="36"	dmg_percent="10"	dmg_explo="0"	/>
    				<dmg_part	dmg_order="2"	dmg_frame="45"	dmg_percent="50"	dmg_explo="0"	/>
    				<dmg_part	dmg_order="3"	dmg_frame="51"	dmg_percent="40"	dmg_explo="0"	/>
    			</skill_section>
    		</skill_dmg>
    		<skill_dmg	id="391"	>
    			<skill_section	section="0"	x=""	y=""	width=""	height=""	>
    				<dmg_part	dmg_order="1"	dmg_frame="4"	dmg_percent="21"	dmg_explo="0"	/>
    				<dmg_part	dmg_order="2"	dmg_frame="8"	dmg_percent="22"	dmg_explo="0"	/>
    				<dmg_part	dmg_order="3"	dmg_frame="12"	dmg_percent="29"	dmg_explo="0"	/>
    				<dmg_part	dmg_order="4"	dmg_frame="16"	dmg_percent="28"	dmg_explo="0"	/>
    			</skill_section>
    		</skill_dmg>
    		<skill_dmg	id="392"	>
    			<skill_section	section="0"	x=""	y=""	width=""	height=""	>
    				<dmg_part	dmg_order="1"	dmg_frame="4"	dmg_percent="21"	dmg_explo="0"	/>
    				<dmg_part	dmg_order="2"	dmg_frame="8"	dmg_percent="22"	dmg_explo="0"	/>
    				<dmg_part	dmg_order="3"	dmg_frame="12"	dmg_percent="29"	dmg_explo="0"	/>
    				<dmg_part	dmg_order="4"	dmg_frame="16"	dmg_percent="28"	dmg_explo="0"	/>
    			</skill_section>
    		</skill_dmg>
    		<skill_dmg	id="393"	>
    			<skill_section	section="0"	x=""	y=""	width=""	height=""	>
    				<dmg_part	dmg_order="1"	dmg_frame="4"	dmg_percent="21"	dmg_explo="0"	/>
    				<dmg_part	dmg_order="2"	dmg_frame="8"	dmg_percent="22"	dmg_explo="0"	/>
    				<dmg_part	dmg_order="3"	dmg_frame="12"	dmg_percent="29"	dmg_explo="0"	/>
    				<dmg_part	dmg_order="4"	dmg_frame="16"	dmg_percent="28"	dmg_explo="0"	/>
    			</skill_section>
    		</skill_dmg>
    		<skill_dmg	id="394"	>
    			<skill_section	section="0"	x=""	y=""	width=""	height=""	>
    				<dmg_part	dmg_order="1"	dmg_frame="4"	dmg_percent="21"	dmg_explo="0"	/>
    				<dmg_part	dmg_order="2"	dmg_frame="8"	dmg_percent="22"	dmg_explo="0"	/>
    				<dmg_part	dmg_order="3"	dmg_frame="12"	dmg_percent="29"	dmg_explo="0"	/>
    				<dmg_part	dmg_order="4"	dmg_frame="16"	dmg_percent="28"	dmg_explo="0"	/>
    			</skill_section>
    		</skill_dmg>
    		<skill_dmg	id="404"	>
    			<skill_section	section="1"	x="-2"	y="-1"	width="5"	height="9"	>
    				<dmg_part	dmg_order="1"	dmg_frame="75"	dmg_percent="20"	dmg_explo="0"	/>
    				<dmg_part	dmg_order="2"	dmg_frame="94"	dmg_percent="7"	dmg_explo="0"	/>
    				<dmg_part	dmg_order="3"	dmg_frame="99"	dmg_percent="13"	dmg_explo="0"	/>
    				<dmg_part	dmg_order="4"	dmg_frame="106"	dmg_percent="10"	dmg_explo="0"	/>
    				<dmg_part	dmg_order="5"	dmg_frame="114"	dmg_percent="10"	dmg_explo="0"	/>
    				<dmg_part	dmg_order="6"	dmg_frame="148"	dmg_percent="40"	dmg_explo="0"	/>
    			</skill_section>
    		</skill_dmg>
    		<skill_dmg	id="464"	>
    			<skill_section	section="1"	x="0"	y="1"	width="1"	height="2"	>
    				<dmg_part	dmg_order="1"	dmg_frame="15"	dmg_percent="15"	dmg_explo="916"	/>
    				<dmg_part	dmg_order="2"	dmg_frame="18"	dmg_percent="25"	dmg_explo="916"	/>
    				<dmg_part	dmg_order="3"	dmg_frame="21"	dmg_percent="20"	dmg_explo="916"	/>
    				<dmg_part	dmg_order="4"	dmg_frame="24"	dmg_percent="40"	dmg_explo="916"	/>
    			</skill_section>
    		</skill_dmg>
    		<skill_dmg	id="481"	>
    			<skill_section	section="1"	x="-1"	y="0"	width="3"	height="1"	>
    				<dmg_part	dmg_order="1"	dmg_frame="12"	dmg_percent="100"	dmg_explo="969"	/>
    			</skill_section>
    			<skill_section	section="2"	x="-2"	y="1"	width="5"	height="3"	>
    				<dmg_part	dmg_order="1"	dmg_frame="12"	dmg_percent="100"	dmg_explo="969"	/>
    			</skill_section>
    			<skill_section	section="3"	x="-1"	y="4"	width="3"	height="1"	>
    				<dmg_part	dmg_order="1"	dmg_frame="12"	dmg_percent="100"	dmg_explo="969"	/>
    			</skill_section>
    		</skill_dmg>
    		<skill_dmg	id="482"	>
    			<skill_section	section="1"	x="-1"	y="0"	width="3"	height="1"	>
    				<dmg_part	dmg_order="1"	dmg_frame="15"	dmg_percent="100"	dmg_explo="970"	/>
    			</skill_section>
    			<skill_section	section="2"	x="-2"	y="1"	width="5"	height="3"	>
    				<dmg_part	dmg_order="1"	dmg_frame="15"	dmg_percent="100"	dmg_explo="970"	/>
    			</skill_section>
    			<skill_section	section="3"	x="-1"	y="4"	width="3"	height="1"	>
    				<dmg_part	dmg_order="1"	dmg_frame="15"	dmg_percent="100"	dmg_explo="970"	/>
    			</skill_section>
    		</skill_dmg>
    		<skill_dmg	id="483"	>
    			<skill_section	section="1"	x="-3"	y="1"	width="7"	height="1"	>
    				<dmg_part	dmg_order="1"	dmg_frame="26"	dmg_percent="100"	dmg_explo="971"	/>
    			</skill_section>
    			<skill_section	section="2"	x="-4"	y="2"	width="9"	height="2"	>
    				<dmg_part	dmg_order="1"	dmg_frame="26"	dmg_percent="100"	dmg_explo="971"	/>
    			</skill_section>
    			<skill_section	section="3"	x="-3"	y="4"	width="7"	height="1"	>
    				<dmg_part	dmg_order="1"	dmg_frame="26"	dmg_percent="100"	dmg_explo="971"	/>
    			</skill_section>
    		</skill_dmg>
    		<skill_dmg	id="484"	>
    			<skill_section	section="1"	x="-1"	y="0"	width="3"	height="2"	>
    				<dmg_part	dmg_order="1"	dmg_frame="27"	dmg_percent="100"	dmg_explo="972"	/>
    			</skill_section>
    			<skill_section	section="2"	x="-2"	y="2"	width="5"	height="1"	>
    				<dmg_part	dmg_order="1"	dmg_frame="27"	dmg_percent="100"	dmg_explo="972"	/>
    			</skill_section>
    			<skill_section	section="3"	x="-3"	y="3"	width="7"	height="2"	>
    				<dmg_part	dmg_order="1"	dmg_frame="27"	dmg_percent="100"	dmg_explo="972"	/>
    			</skill_section>
    			<skill_section	section="4"	x="-2"	y="5"	width="5"	height="1"	>
    				<dmg_part	dmg_order="1"	dmg_frame="27"	dmg_percent="100"	dmg_explo="972"	/>
    			</skill_section>
    			<skill_section	section="5"	x="-1"	y="5"	width="3"	height="1"	>
    				<dmg_part	dmg_order="1"	dmg_frame="27"	dmg_percent="100"	dmg_explo="972"	/>
    			</skill_section>
    		</skill_dmg>
    		<skill_dmg	id="485"	>
    			<skill_section	section="1"	x="-1"	y="-1"	width="3"	height="1"	>
    				<dmg_part	dmg_order="1"	dmg_frame="23"	dmg_percent="100"	dmg_explo="973"	/>
    			</skill_section>
    			<skill_section	section="2"	x="-2"	y="0"	width="5"	height="1"	>
    				<dmg_part	dmg_order="1"	dmg_frame="23"	dmg_percent="100"	dmg_explo="973"	/>
    			</skill_section>
    			<skill_section	section="3"	x="-3"	y="1"	width="7"	height="3"	>
    				<dmg_part	dmg_order="1"	dmg_frame="23"	dmg_percent="100"	dmg_explo="973"	/>
    			</skill_section>
    			<skill_section	section="4"	x="-2"	y="4"	width="5"	height="1"	>
    				<dmg_part	dmg_order="1"	dmg_frame="23"	dmg_percent="100"	dmg_explo="973"	/>
    			</skill_section>
    			<skill_section	section="5"	x="-1"	y="5"	width="3"	height="1"	>
    				<dmg_part	dmg_order="1"	dmg_frame="23"	dmg_percent="100"	dmg_explo="973"	/>
    			</skill_section>
    		</skill_dmg>
    		<skill_dmg	id="486"	>
    			<skill_section	section="0"	x=""	y=""	width=""	height=""	>
    				<dmg_part	dmg_order="1"	dmg_frame="6"	dmg_percent="30"	dmg_explo="974"	/>
    				<dmg_part	dmg_order="2"	dmg_frame="12"	dmg_percent="25"	dmg_explo="975"	/>
    				<dmg_part	dmg_order="3"	dmg_frame="17"	dmg_percent="45"	dmg_explo="976"	/>
    			</skill_section>
    		</skill_dmg>
    		<skill_dmg	id="487"	>
    			<skill_section	section="1"	x="-1"	y="-1"	width="3"	height="1"	>
    				<dmg_part	dmg_order="1"	dmg_frame="12"	dmg_percent="45"	dmg_explo="977"	/>
    				<dmg_part	dmg_order="2"	dmg_frame="20"	dmg_percent="55"	dmg_explo="978"	/>
    			</skill_section>
    			<skill_section	section="2"	x="-2"	y="0"	width="5"	height="2"	>
    				<dmg_part	dmg_order="1"	dmg_frame="12"	dmg_percent="45"	dmg_explo="977"	/>
    				<dmg_part	dmg_order="2"	dmg_frame="20"	dmg_percent="55"	dmg_explo="978"	/>
    			</skill_section>
    			<skill_section	section="3"	x="-1"	y="2"	width="3"	height="1"	>
    				<dmg_part	dmg_order="1"	dmg_frame="12"	dmg_percent="45"	dmg_explo="977"	/>
    				<dmg_part	dmg_order="2"	dmg_frame="20"	dmg_percent="55"	dmg_explo="978"	/>
    			</skill_section>
    		</skill_dmg>
    		<skill_dmg	id="488"	>
    			<skill_section	section="1"	x="-1"	y="-1"	width="3"	height="1"	>
    				<dmg_part	dmg_order="1"	dmg_frame="37"	dmg_percent="100"	dmg_explo="979"	/>
    			</skill_section>
    			<skill_section	section="2"	x="-2"	y="0"	width="5"	height="3"	>
    				<dmg_part	dmg_order="1"	dmg_frame="37"	dmg_percent="100"	dmg_explo="979"	/>
    			</skill_section>
    			<skill_section	section="3"	x="-1"	y="3"	width="3"	height="1"	>
    				<dmg_part	dmg_order="1"	dmg_frame="37"	dmg_percent="100"	dmg_explo="979"	/>
    			</skill_section>
    		</skill_dmg>
    		<skill_dmg	id="489"	>
    			<skill_section	section="1"	x="-1"	y="0"	width="3"	height="6"	>
    				<dmg_part	dmg_order="1"	dmg_frame="27"	dmg_percent="100"	dmg_explo="980"	/>
    			</skill_section>
    		</skill_dmg>
    		<skill_dmg	id="491"	>
    			<skill_section	section="0"	x=""	y=""	width=""	height=""	>
    				<dmg_part	dmg_order="1"	dmg_frame="19"	dmg_percent="100"	dmg_explo="983"	/>
    			</skill_section>
    		</skill_dmg>
    		<skill_dmg	id="492"	>
    			<skill_section	section="0"	x=""	y=""	width=""	height=""	>
    				<dmg_part	dmg_order="1"	dmg_frame="19"	dmg_percent="100"	dmg_explo="984"	/>
    			</skill_section>
    		</skill_dmg>
    		<skill_dmg	id="493"	>
    			<skill_section	section="1"	x="-1"	y="0"	width="3"	height="1"	>
    				<dmg_part	dmg_order="1"	dmg_frame="29"	dmg_percent="100"	dmg_explo="985"	/>
    			</skill_section>
    			<skill_section	section="2"	x="-2"	y="1"	width="5"	height="1"	>
    				<dmg_part	dmg_order="1"	dmg_frame="29"	dmg_percent="100"	dmg_explo="985"	/>
    			</skill_section>
    			<skill_section	section="3"	x="-3"	y="2"	width="7"	height="4"	>
    				<dmg_part	dmg_order="1"	dmg_frame="29"	dmg_percent="100"	dmg_explo="985"	/>
    			</skill_section>
    			<skill_section	section="4"	x="-2"	y="6"	width="5"	height="1"	>
    				<dmg_part	dmg_order="1"	dmg_frame="29"	dmg_percent="100"	dmg_explo="985"	/>
    			</skill_section>
    			<skill_section	section="5"	x="-1"	y="7"	width="3"	height="1"	>
    				<dmg_part	dmg_order="1"	dmg_frame="29"	dmg_percent="100"	dmg_explo="985"	/>
    			</skill_section>
    		</skill_dmg>
    		<skill_dmg	id="494"	>
    			<skill_section	section="1"	x="-1"	y="0"	width="3"	height="1"	>
    				<dmg_part	dmg_order="1"	dmg_frame="30"	dmg_percent="100"	dmg_explo="986"	/>
    			</skill_section>
    			<skill_section	section="2"	x="-2"	y="1"	width="5"	height="1"	>
    				<dmg_part	dmg_order="1"	dmg_frame="30"	dmg_percent="100"	dmg_explo="986"	/>
    			</skill_section>
    			<skill_section	section="3"	x="-3"	y="2"	width="7"	height="4"	>
    				<dmg_part	dmg_order="1"	dmg_frame="30"	dmg_percent="100"	dmg_explo="986"	/>
    			</skill_section>
    			<skill_section	section="4"	x="-2"	y="6"	width="5"	height="1"	>
    				<dmg_part	dmg_order="1"	dmg_frame="30"	dmg_percent="100"	dmg_explo="986"	/>
    			</skill_section>
    			<skill_section	section="5"	x="-1"	y="7"	width="3"	height="1"	>
    				<dmg_part	dmg_order="1"	dmg_frame="30"	dmg_percent="100"	dmg_explo="986"	/>
    			</skill_section>
    		</skill_dmg>
    		<skill_dmg	id="495"	>
    			<skill_section	section="1"	x="-1"	y="0"	width="3"	height="1"	>
    				<dmg_part	dmg_order="1"	dmg_frame="31"	dmg_percent="100"	dmg_explo="987"	/>
    			</skill_section>
    			<skill_section	section="2"	x="-2"	y="1"	width="5"	height="1"	>
    				<dmg_part	dmg_order="1"	dmg_frame="31"	dmg_percent="100"	dmg_explo="987"	/>
    			</skill_section>
    			<skill_section	section="3"	x="-3"	y="2"	width="7"	height="1"	>
    				<dmg_part	dmg_order="1"	dmg_frame="31"	dmg_percent="100"	dmg_explo="987"	/>
    			</skill_section>
    			<skill_section	section="4"	x="-4"	y="3"	width="9"	height="3"	>
    				<dmg_part	dmg_order="1"	dmg_frame="31"	dmg_percent="100"	dmg_explo="987"	/>
    			</skill_section>
    			<skill_section	section="5"	x="-3"	y="6"	width="7"	height="1"	>
    				<dmg_part	dmg_order="1"	dmg_frame="31"	dmg_percent="100"	dmg_explo="987"	/>
    			</skill_section>
    			<skill_section	section="6"	x="-2"	y="7"	width="5"	height="1"	>
    				<dmg_part	dmg_order="1"	dmg_frame="31"	dmg_percent="100"	dmg_explo="987"	/>
    			</skill_section>
    			<skill_section	section="7"	x="-1"	y="8"	width="3"	height="1"	>
    				<dmg_part	dmg_order="1"	dmg_frame="31"	dmg_percent="100"	dmg_explo="987"	/>
    			</skill_section>
    		</skill_dmg>
    		<skill_dmg	id="496"	>
    			<skill_section	section="1"	x="-1"	y="0"	width="3"	height="1"	>
    				<dmg_part	dmg_order="1"	dmg_frame="12"	dmg_percent="100"	dmg_explo="988"	/>
    			</skill_section>
    			<skill_section	section="2"	x="-2"	y="1"	width="5"	height="9"	>
    				<dmg_part	dmg_order="1"	dmg_frame="12"	dmg_percent="100"	dmg_explo="988"	/>
    			</skill_section>
    		</skill_dmg>
    		<skill_dmg	id="497"	>
    			<skill_section	section="1"	x="-1"	y="0"	width="3"	height="1"	>
    				<dmg_part	dmg_order="1"	dmg_frame="4"	dmg_percent="30"	dmg_explo="989"	/>
    				<dmg_part	dmg_order="2"	dmg_frame="13"	dmg_percent="25"	dmg_explo="989"	/>
    				<dmg_part	dmg_order="3"	dmg_frame="18"	dmg_percent="45"	dmg_explo="989"	/>
    			</skill_section>
    			<skill_section	section="2"	x="-2"	y="1"	width="5"	height="9"	>
    				<dmg_part	dmg_order="1"	dmg_frame="4"	dmg_percent="30"	dmg_explo="989"	/>
    				<dmg_part	dmg_order="2"	dmg_frame="13"	dmg_percent="25"	dmg_explo="989"	/>
    				<dmg_part	dmg_order="3"	dmg_frame="18"	dmg_percent="45"	dmg_explo="989"	/>
    			</skill_section>
    		</skill_dmg>
    		<skill_dmg	id="498"	>
    			<skill_section	section="1"	x="-1"	y="0"	width="3"	height="1"	>
    				<dmg_part	dmg_order="1"	dmg_frame="12"	dmg_percent="100"	dmg_explo="990"	/>
    			</skill_section>
    			<skill_section	section="2"	x="-2"	y="1"	width="5"	height="9"	>
    				<dmg_part	dmg_order="1"	dmg_frame="12"	dmg_percent="100"	dmg_explo="990"	/>
    			</skill_section>
    		</skill_dmg>
    		<skill_dmg	id="499"	>
    			<skill_section	section="1"	x="-1"	y="0"	width="3"	height="1"	>
    				<dmg_part	dmg_order="1"	dmg_frame="8"	dmg_percent="35"	dmg_explo="991"	/>
    				<dmg_part	dmg_order="2"	dmg_frame="15"	dmg_percent="65"	dmg_explo="992"	/>
    			</skill_section>
    			<skill_section	section="2"	x="0"	y="0"	width="1"	height="9"	>
    				<dmg_part	dmg_order="1"	dmg_frame="8"	dmg_percent="20"	dmg_explo="991"	/>
    				<dmg_part	dmg_order="2"	dmg_frame="15"	dmg_percent="30"	dmg_explo="992"	/>
    				<dmg_part	dmg_order="3"	dmg_frame="32"	dmg_percent="50"	dmg_explo="993"	/>
    			</skill_section>
    			<skill_section	section="3"	x="-2"	y="1"	width="5"	height="9"	>
    				<dmg_part	dmg_order="1"	dmg_frame="8"	dmg_percent="35"	dmg_explo="991"	/>
    				<dmg_part	dmg_order="2"	dmg_frame="15"	dmg_percent="65"	dmg_explo="992"	/>
    			</skill_section>
    		</skill_dmg>
    		<skill_dmg	id="501"	>
    			<skill_section	section="0"	x=""	y=""	width=""	height=""	>
    				<dmg_part	dmg_order="1"	dmg_frame="20"	dmg_percent="100"	dmg_explo="995"	/>
    			</skill_section>
    		</skill_dmg>
    		<skill_dmg	id="502"	>
    			<skill_section	section="0"	x=""	y=""	width=""	height=""	>
    				<dmg_part	dmg_order="1"	dmg_frame="15"	dmg_percent="100"	dmg_explo="996"	/>
    			</skill_section>
    		</skill_dmg>
    		<skill_dmg	id="503"	>
    			<skill_section	section="1"	x="-3"	y="1"	width="7"	height="1"	>
    				<dmg_part	dmg_order="1"	dmg_frame="32"	dmg_percent="100"	dmg_explo="997"	/>
    			</skill_section>
    			<skill_section	section="2"	x="-4"	y="2"	width="9"	height="2"	>
    				<dmg_part	dmg_order="1"	dmg_frame="32"	dmg_percent="100"	dmg_explo="997"	/>
    			</skill_section>
    			<skill_section	section="3"	x="-3"	y="4"	width="7"	height="1"	>
    				<dmg_part	dmg_order="1"	dmg_frame="32"	dmg_percent="100"	dmg_explo="997"	/>
    			</skill_section>
    		</skill_dmg>
    		<skill_dmg	id="504"	>
    			<skill_section	section="1"	x="-1"	y="-1"	width="3"	height="1"	>
    				<dmg_part	dmg_order="1"	dmg_frame="24"	dmg_percent="100"	dmg_explo="998"	/>
    			</skill_section>
    			<skill_section	section="2"	x="-2"	y="0"	width="5"	height="5"	>
    				<dmg_part	dmg_order="1"	dmg_frame="24"	dmg_percent="100"	dmg_explo="998"	/>
    			</skill_section>
    			<skill_section	section="3"	x="-1"	y="5"	width="3"	height="1"	>
    				<dmg_part	dmg_order="1"	dmg_frame="24"	dmg_percent="100"	dmg_explo="998"	/>
    			</skill_section>
    		</skill_dmg>
    		<skill_dmg	id="505"	>
    			<skill_section	section="1"	x="-1"	y="-1"	width="3"	height="1"	>
    				<dmg_part	dmg_order="1"	dmg_frame="22"	dmg_percent="100"	dmg_explo="999"	/>
    			</skill_section>
    			<skill_section	section="2"	x="-2"	y="0"	width="5"	height="1"	>
    				<dmg_part	dmg_order="1"	dmg_frame="22"	dmg_percent="100"	dmg_explo="999"	/>
    			</skill_section>
    			<skill_section	section="3"	x="-3"	y="1"	width="7"	height="3"	>
    				<dmg_part	dmg_order="1"	dmg_frame="22"	dmg_percent="100"	dmg_explo="999"	/>
    			</skill_section>
    			<skill_section	section="4"	x="-2"	y="4"	width="5"	height="1"	>
    				<dmg_part	dmg_order="1"	dmg_frame="22"	dmg_percent="100"	dmg_explo="999"	/>
    			</skill_section>
    			<skill_section	section="5"	x="-1"	y="5"	width="3"	height="1"	>
    				<dmg_part	dmg_order="1"	dmg_frame="22"	dmg_percent="100"	dmg_explo="999"	/>
    			</skill_section>
    		</skill_dmg>
    		<skill_dmg	id="506"	>
    			<skill_section	section="1"	x="-1"	y="0"	width="1"	height="1"	>
    				<dmg_part	dmg_order="1"	dmg_frame="5"	dmg_percent="100"	dmg_explo="1000"	/>
    			</skill_section>
    			<skill_section	section="2"	x="-2"	y="1"	width="3"	height="2"	>
    				<dmg_part	dmg_order="1"	dmg_frame="5"	dmg_percent="100"	dmg_explo="1000"	/>
    			</skill_section>
    			<skill_section	section="3"	x="-1"	y="3"	width="2"	height="1"	>
    				<dmg_part	dmg_order="1"	dmg_frame="5"	dmg_percent="100"	dmg_explo="1000"	/>
    			</skill_section>
    			<skill_section	section="4"	x="1"	y="3"	width="1"	height="1"	>
    				<dmg_part	dmg_order="1"	dmg_frame="15"	dmg_percent="100"	dmg_explo="1001"	/>
    			</skill_section>
    			<skill_section	section="5"	x="1"	y="1"	width="2"	height="2"	>
    				<dmg_part	dmg_order="1"	dmg_frame="15"	dmg_percent="100"	dmg_explo="1001"	/>
    			</skill_section>
    			<skill_section	section="6"	x="1"	y="0"	width="1"	height="1"	>
    				<dmg_part	dmg_order="1"	dmg_frame="15"	dmg_percent="100"	dmg_explo="1001"	/>
    			</skill_section>
    		</skill_dmg>
    		<skill_dmg	id="507"	>
    			<skill_section	section="1"	x="-2"	y="0"	width="5"	height="1"	>
    				<dmg_part	dmg_order="1"	dmg_frame="9"	dmg_percent="45"	dmg_explo="1002"	/>
    				<dmg_part	dmg_order="2"	dmg_frame="14"	dmg_percent="55"	dmg_explo="1003"	/>
    			</skill_section>
    			<skill_section	section="2"	x="-3"	y="1"	width="7"	height="2"	>
    				<dmg_part	dmg_order="1"	dmg_frame="9"	dmg_percent="45"	dmg_explo="1002"	/>
    				<dmg_part	dmg_order="2"	dmg_frame="14"	dmg_percent="55"	dmg_explo="1003"	/>
    			</skill_section>
    			<skill_section	section="3"	x="-2"	y="3"	width="5"	height="1"	>
    				<dmg_part	dmg_order="1"	dmg_frame="9"	dmg_percent="45"	dmg_explo="1002"	/>
    				<dmg_part	dmg_order="2"	dmg_frame="14"	dmg_percent="55"	dmg_explo="1003"	/>
    			</skill_section>
    			<skill_section	section="4"	x="-1"	y="4"	width="3"	height="1"	>
    				<dmg_part	dmg_order="1"	dmg_frame="9"	dmg_percent="45"	dmg_explo="1002"	/>
    				<dmg_part	dmg_order="2"	dmg_frame="14"	dmg_percent="55"	dmg_explo="1003"	/>
    			</skill_section>
    		</skill_dmg>
    		<skill_dmg	id="508"	>
    			<skill_section	section="1"	x="-1"	y="-1"	width="3"	height="1"	>
    				<dmg_part	dmg_order="1"	dmg_frame="26"	dmg_percent="100"	dmg_explo="1004"	/>
    			</skill_section>
    			<skill_section	section="2"	x="-2"	y="0"	width="5"	height="1"	>
    				<dmg_part	dmg_order="1"	dmg_frame="26"	dmg_percent="100"	dmg_explo="1004"	/>
    			</skill_section>
    			<skill_section	section="3"	x="-3"	y="1"	width="7"	height="3"	>
    				<dmg_part	dmg_order="1"	dmg_frame="26"	dmg_percent="45"	dmg_explo="1004"	/>
    				<dmg_part	dmg_order="2"	dmg_frame="31"	dmg_percent="55"	dmg_explo="1005"	/>
    			</skill_section>
    			<skill_section	section="4"	x="-2"	y="4"	width="5"	height="1"	>
    				<dmg_part	dmg_order="1"	dmg_frame="26"	dmg_percent="45"	dmg_explo="1004"	/>
    				<dmg_part	dmg_order="2"	dmg_frame="31"	dmg_percent="55"	dmg_explo="1005"	/>
    			</skill_section>
    			<skill_section	section="5"	x="-1"	y="5"	width="3"	height="1"	>
    				<dmg_part	dmg_order="1"	dmg_frame="26"	dmg_percent="45"	dmg_explo="1004"	/>
    				<dmg_part	dmg_order="2"	dmg_frame="31"	dmg_percent="55"	dmg_explo="1005"	/>
    			</skill_section>
    		</skill_dmg>
    		<skill_dmg	id="509"	>
    			<skill_section	section="1"	x="-1"	y="0"	width="3"	height="1"	>
    				<dmg_part	dmg_order="1"	dmg_frame="15"	dmg_percent="100"	dmg_explo="1006"	/>
    			</skill_section>
    			<skill_section	section="2"	x="-2"	y="1"	width="5"	height="1"	>
    				<dmg_part	dmg_order="1"	dmg_frame="15"	dmg_percent="100"	dmg_explo="1006"	/>
    			</skill_section>
    			<skill_section	section="3"	x="-3"	y="2"	width="7"	height="4"	>
    				<dmg_part	dmg_order="1"	dmg_frame="15"	dmg_percent="45"	dmg_explo="1006"	/>
    				<dmg_part	dmg_order="2"	dmg_frame="26"	dmg_percent="55"	dmg_explo="1007"	/>
    			</skill_section>
    			<skill_section	section="4"	x="-2"	y="6"	width="5"	height="1"	>
    				<dmg_part	dmg_order="1"	dmg_frame="26"	dmg_percent="100"	dmg_explo="1007"	/>
    			</skill_section>
    			<skill_section	section="5"	x="-1"	y="7"	width="3"	height="1"	>
    				<dmg_part	dmg_order="1"	dmg_frame="26"	dmg_percent="100"	dmg_explo="1007"	/>
    			</skill_section>
    		</skill_dmg>
    		<skill_dmg	id="510"	>
    			<skill_section	section="1"	x="-1"	y="-1"	width="3"	height="1"	>
    				<dmg_part	dmg_order="1"	dmg_frame="22"	dmg_percent="100"	dmg_explo="1008"	/>
    			</skill_section>
    			<skill_section	section="2"	x="-2"	y="0"	width="5"	height="1"	>
    				<dmg_part	dmg_order="1"	dmg_frame="22"	dmg_percent="100"	dmg_explo="1008"	/>
    			</skill_section>
    			<skill_section	section="3"	x="-3"	y="1"	width="7"	height="3"	>
    				<dmg_part	dmg_order="1"	dmg_frame="22"	dmg_percent="100"	dmg_explo="1008"	/>
    			</skill_section>
    			<skill_section	section="4"	x="-2"	y="4"	width="5"	height="1"	>
    				<dmg_part	dmg_order="1"	dmg_frame="22"	dmg_percent="100"	dmg_explo="1008"	/>
    			</skill_section>
    			<skill_section	section="5"	x="-1"	y="5"	width="3"	height="1"	>
    				<dmg_part	dmg_order="1"	dmg_frame="22"	dmg_percent="100"	dmg_explo="1008"	/>
    			</skill_section>
    		</skill_dmg>
    	</skill_dmg_frame>
    	<skill_dmg_frame_alt>
    		<skill_dmg	id="1"	>
    			<skill_section	section="1"	x="-1"	y="1"	width="3"	height="1"	>
    				<dmg_part	dmg_order="1"	dmg_frame="28"	dmg_percent="100"	dmg_explo="0"	/>
    			</skill_section>
    		</skill_dmg>
    		<skill_dmg	id="3"	>
    			<skill_section	section="1"	x="0"	y="1"	width="1"	height="1"	>
    				<dmg_part	dmg_order="1"	dmg_frame="9"	dmg_percent="45"	dmg_explo="0"	/>
    				<dmg_part	dmg_order="2"	dmg_frame="25"	dmg_percent="55"	dmg_explo="0"	/>
    			</skill_section>
    			<skill_section	section="2"	x="0"	y="2"	width="1"	height="1"	>
    				<dmg_part	dmg_order="1"	dmg_frame="25"	dmg_percent="100"	dmg_explo="0"	/>
    			</skill_section>
    		</skill_dmg>
    		<skill_dmg	id="4"	>
    			<skill_section	section="1"	x="-2"	y="0"	width="1"	height="1"	>
    				<dmg_part	dmg_order="1"	dmg_frame="13"	dmg_percent="100"	dmg_explo="0"	/>
    			</skill_section>
    			<skill_section	section="2"	x="-1"	y="1"	width="1"	height="1"	>
    				<dmg_part	dmg_order="1"	dmg_frame="13"	dmg_percent="100"	dmg_explo="0"	/>
    			</skill_section>
    			<skill_section	section="3"	x="0"	y="1"	width="1"	height="1"	>
    				<dmg_part	dmg_order="1"	dmg_frame="13"	dmg_percent="55"	dmg_explo="0"	/>
    				<dmg_part	dmg_order="2"	dmg_frame="30"	dmg_percent="45"	dmg_explo="0"	/>
    			</skill_section>
    			<skill_section	section="4"	x="1"	y="1"	width="1"	height="1"	>
    				<dmg_part	dmg_order="1"	dmg_frame="13"	dmg_percent="100"	dmg_explo="0"	/>
    			</skill_section>
    			<skill_section	section="5"	x="0"	y="2"	width="1"	height="1"	>
    				<dmg_part	dmg_order="1"	dmg_frame="30"	dmg_percent="100"	dmg_explo="0"	/>
    			</skill_section>
    		</skill_dmg>
    		<skill_dmg	id="5"	>
    			<skill_section	section="1"	x="0"	y="1"	width="1"	height="2"	>
    				<dmg_part	dmg_order="1"	dmg_frame="12"	dmg_percent="45"	dmg_explo="0"	/>
    				<dmg_part	dmg_order="2"	dmg_frame="22"	dmg_percent="55"	dmg_explo="0"	/>
    			</skill_section>
    			<skill_section	section="2"	x="1"	y="1"	width="1"	height="1"	>
    				<dmg_part	dmg_order="1"	dmg_frame="22"	dmg_percent="100"	dmg_explo="0"	/>
    			</skill_section>
    		</skill_dmg>
    		<skill_dmg	id="6"	>
    			<skill_section	section="1"	x="0"	y="1"	width="2"	height="1"	>
    				<dmg_part	dmg_order="1"	dmg_frame="44"	dmg_percent="100"	dmg_explo="0"	/>
    			</skill_section>
    			<skill_section	section="2"	x="0"	y="2"	width="2"	height="1"	>
    				<dmg_part	dmg_order="1"	dmg_frame="52"	dmg_percent="100"	dmg_explo="0"	/>
    			</skill_section>
    		</skill_dmg>
    		<skill_dmg	id="7"	>
    			<skill_section	section="1"	x="0"	y="1"	width="1"	height="2"	>
    				<dmg_part	dmg_order="1"	dmg_frame="32"	dmg_percent="35"	dmg_explo="0"	/>
    				<dmg_part	dmg_order="2"	dmg_frame="58"	dmg_percent="65"	dmg_explo="0"	/>
    			</skill_section>
    			<skill_section	section="2"	x="-1"	y="1"	width="1"	height="1"	>
    				<dmg_part	dmg_order="1"	dmg_frame="58"	dmg_percent="100"	dmg_explo="0"	/>
    			</skill_section>
    			<skill_section	section="3"	x="1"	y="1"	width="1"	height="1"	>
    				<dmg_part	dmg_order="1"	dmg_frame="58"	dmg_percent="100"	dmg_explo="0"	/>
    			</skill_section>
    		</skill_dmg>
    		<skill_dmg	id="9"	>
    			<skill_section	section="1"	x="0"	y="1"	width="1"	height="2"	>
    				<dmg_part	dmg_order="1"	dmg_frame="10"	dmg_percent="16"	dmg_explo="0"	/>
    				<dmg_part	dmg_order="2"	dmg_frame="15"	dmg_percent="19"	dmg_explo="0"	/>
    				<dmg_part	dmg_order="3"	dmg_frame="20"	dmg_percent="15"	dmg_explo="0"	/>
    				<dmg_part	dmg_order="4"	dmg_frame="27"	dmg_percent="20"	dmg_explo="0"	/>
    				<dmg_part	dmg_order="5"	dmg_frame="41"	dmg_percent="30"	dmg_explo="0"	/>
    			</skill_section>
    		</skill_dmg>
    		<skill_dmg	id="12"	>
    			<skill_section	section="1"	x="-1"	y="1"	width="3"	height="1"	>
    				<dmg_part	dmg_order="1"	dmg_frame="32"	dmg_percent="100"	dmg_explo="0"	/>
    			</skill_section>
    		</skill_dmg>
    		<skill_dmg	id="13"	>
    			<skill_section	section="1"	x="-1"	y="1"	width="3"	height="1"	>
    				<dmg_part	dmg_order="1"	dmg_frame="33"	dmg_percent="100"	dmg_explo="0"	/>
    			</skill_section>
    		</skill_dmg>
    		<skill_dmg	id="14"	>
    			<skill_section	section="1"	x="-1"	y="1"	width="3"	height="2"	>
    				<dmg_part	dmg_order="1"	dmg_frame="50"	dmg_percent="100"	dmg_explo="0"	/>
    			</skill_section>
    		</skill_dmg>
    		<skill_dmg	id="15"	>
    			<skill_section	section="1"	x="-1"	y="1"	width="3"	height="2"	>
    				<dmg_part	dmg_order="1"	dmg_frame="50"	dmg_percent="100"	dmg_explo="0"	/>
    			</skill_section>
    		</skill_dmg>
    		<skill_dmg	id="16"	>
    			<skill_section	section="1"	x="-1"	y="1"	width="3"	height="1"	>
    				<dmg_part	dmg_order="1"	dmg_frame="8"	dmg_percent="35"	dmg_explo="0"	/>
    				<dmg_part	dmg_order="2"	dmg_frame="16"	dmg_percent="65"	dmg_explo="0"	/>
    			</skill_section>
    		</skill_dmg>
    		<skill_dmg	id="17"	>
    			<skill_section	section="1"	x="-1"	y="1"	width="3"	height="1"	>
    				<dmg_part	dmg_order="1"	dmg_frame="8"	dmg_percent="47"	dmg_explo="0"	/>
    				<dmg_part	dmg_order="2"	dmg_frame="16"	dmg_percent="53"	dmg_explo="0"	/>
    			</skill_section>
    		</skill_dmg>
    		<skill_dmg	id="18"	>
    			<skill_section	section="1"	x="-1"	y="1"	width="3"	height="1"	>
    				<dmg_part	dmg_order="1"	dmg_frame="7"	dmg_percent="26"	dmg_explo="0"	/>
    				<dmg_part	dmg_order="2"	dmg_frame="18"	dmg_percent="32"	dmg_explo="0"	/>
    				<dmg_part	dmg_order="3"	dmg_frame="33"	dmg_percent="42"	dmg_explo="0"	/>
    			</skill_section>
    			<skill_section	section="2"	x="-1"	y="2"	width="1"	height="1"	>
    				<dmg_part	dmg_order="1"	dmg_frame="33"	dmg_percent="100"	dmg_explo="0"	/>
    			</skill_section>
    			<skill_section	section="3"	x="1"	y="2"	width="1"	height="1"	>
    				<dmg_part	dmg_order="1"	dmg_frame="33"	dmg_percent="100"	dmg_explo="0"	/>
    			</skill_section>
    			<skill_section	section="4"	x="2"	y="1"	width="1"	height="1"	>
    				<dmg_part	dmg_order="1"	dmg_frame="33"	dmg_percent="100"	dmg_explo="0"	/>
    			</skill_section>
    		</skill_dmg>
    		<skill_dmg	id="19"	>
    			<skill_section	section="1"	x="-1"	y="1"	width="3"	height="1"	>
    				<dmg_part	dmg_order="1"	dmg_frame="7"	dmg_percent="27"	dmg_explo="0"	/>
    				<dmg_part	dmg_order="2"	dmg_frame="15"	dmg_percent="31"	dmg_explo="0"	/>
    				<dmg_part	dmg_order="3"	dmg_frame="27"	dmg_percent="42"	dmg_explo="0"	/>
    			</skill_section>
    		</skill_dmg>
    		<skill_dmg	id="20"	>
    			<skill_section	section="1"	x="1"	y="0"	width="2"	height="1"	>
    				<dmg_part	dmg_order="1"	dmg_frame="21"	dmg_percent="17"	dmg_explo="0"	/>
    				<dmg_part	dmg_order="2"	dmg_frame="33"	dmg_percent="18"	dmg_explo="0"	/>
    				<dmg_part	dmg_order="3"	dmg_frame="43"	dmg_percent="16"	dmg_explo="0"	/>
    				<dmg_part	dmg_order="4"	dmg_frame="61"	dmg_percent="21"	dmg_explo="0"	/>
    				<dmg_part	dmg_order="5"	dmg_frame="78"	dmg_percent="28"	dmg_explo="0"	/>
    			</skill_section>
    			<skill_section	section="2"	x="1"	y="1"	width="1"	height="1"	>
    				<dmg_part	dmg_order="1"	dmg_frame="21"	dmg_percent="17"	dmg_explo="0"	/>
    				<dmg_part	dmg_order="2"	dmg_frame="33"	dmg_percent="18"	dmg_explo="0"	/>
    				<dmg_part	dmg_order="3"	dmg_frame="43"	dmg_percent="16"	dmg_explo="0"	/>
    				<dmg_part	dmg_order="4"	dmg_frame="61"	dmg_percent="21"	dmg_explo="0"	/>
    				<dmg_part	dmg_order="5"	dmg_frame="78"	dmg_percent="28"	dmg_explo="0"	/>
    			</skill_section>
    			<skill_section	section="3"	x="-1"	y="1"	width="1"	height="1"	>
    				<dmg_part	dmg_order="1"	dmg_frame="27"	dmg_percent="11"	dmg_explo="0"	/>
    				<dmg_part	dmg_order="2"	dmg_frame="37"	dmg_percent="15"	dmg_explo="0"	/>
    				<dmg_part	dmg_order="3"	dmg_frame="49"	dmg_percent="25"	dmg_explo="0"	/>
    				<dmg_part	dmg_order="4"	dmg_frame="61"	dmg_percent="21"	dmg_explo="0"	/>
    				<dmg_part	dmg_order="5"	dmg_frame="78"	dmg_percent="28"	dmg_explo="0"	/>
    			</skill_section>
    			<skill_section	section="4"	x="-2"	y="0"	width="1"	height="1"	>
    				<dmg_part	dmg_order="1"	dmg_frame="27"	dmg_percent="11"	dmg_explo="0"	/>
    				<dmg_part	dmg_order="2"	dmg_frame="37"	dmg_percent="15"	dmg_explo="0"	/>
    				<dmg_part	dmg_order="3"	dmg_frame="49"	dmg_percent="25"	dmg_explo="0"	/>
    				<dmg_part	dmg_order="4"	dmg_frame="61"	dmg_percent="21"	dmg_explo="0"	/>
    				<dmg_part	dmg_order="5"	dmg_frame="78"	dmg_percent="28"	dmg_explo="0"	/>
    			</skill_section>
    			<skill_section	section="5"	x="0"	y="1"	width="1"	height="1"	>
    				<dmg_part	dmg_order="1"	dmg_frame="21"	dmg_percent="8"	dmg_explo="0"	/>
    				<dmg_part	dmg_order="2"	dmg_frame="27"	dmg_percent="10"	dmg_explo="0"	/>
    				<dmg_part	dmg_order="3"	dmg_frame="33"	dmg_percent="8"	dmg_explo="0"	/>
    				<dmg_part	dmg_order="4"	dmg_frame="37"	dmg_percent="11"	dmg_explo="0"	/>
    				<dmg_part	dmg_order="5"	dmg_frame="43"	dmg_percent="6"	dmg_explo="0"	/>
    				<dmg_part	dmg_order="6"	dmg_frame="49"	dmg_percent="9"	dmg_explo="0"	/>
    				<dmg_part	dmg_order="7"	dmg_frame="61"	dmg_percent="20"	dmg_explo="0"	/>
    				<dmg_part	dmg_order="8"	dmg_frame="78"	dmg_percent="28"	dmg_explo="0"	/>
    			</skill_section>
    		</skill_dmg>
    		<skill_dmg	id="21"	>
    			<skill_section	section="1"	x="-2"	y="1"	width="5"	height="1"	>
    				<dmg_part	dmg_order="1"	dmg_frame="21"	dmg_percent="27"	dmg_explo="0"	/>
    				<dmg_part	dmg_order="2"	dmg_frame="31"	dmg_percent="31"	dmg_explo="0"	/>
    				<dmg_part	dmg_order="3"	dmg_frame="55"	dmg_percent="42"	dmg_explo="0"	/>
    			</skill_section>
    		</skill_dmg>
    		<skill_dmg	id="23"	>
    			<skill_section	section="1"	x="0"	y="1"	width="3"	height="1"	>
    				<dmg_part	dmg_order="1"	dmg_frame="32"	dmg_percent="100"	dmg_explo="0"	/>
    			</skill_section>
    			<skill_section	section="2"	x="1"	y="2"	width="1"	height="1"	>
    				<dmg_part	dmg_order="1"	dmg_frame="32"	dmg_percent="100"	dmg_explo="0"	/>
    			</skill_section>
    			<skill_section	section="3"	x="2"	y="0"	width="1"	height="1"	>
    				<dmg_part	dmg_order="1"	dmg_frame="32"	dmg_percent="100"	dmg_explo="0"	/>
    			</skill_section>
    		</skill_dmg>
    		<skill_dmg	id="24"	>
    			<skill_section	section="1"	x="-1"	y="1"	width="3"	height="1"	>
    				<dmg_part	dmg_order="1"	dmg_frame="15"	dmg_percent="31"	dmg_explo="0"	/>
    				<dmg_part	dmg_order="2"	dmg_frame="24"	dmg_percent="28"	dmg_explo="0"	/>
    				<dmg_part	dmg_order="3"	dmg_frame="30"	dmg_percent="41"	dmg_explo="0"	/>
    			</skill_section>
    			<skill_section	section="2"	x="1"	y="2"	width="1"	height="1"	>
    				<dmg_part	dmg_order="1"	dmg_frame="15"	dmg_percent="31"	dmg_explo="0"	/>
    				<dmg_part	dmg_order="2"	dmg_frame="24"	dmg_percent="28"	dmg_explo="0"	/>
    				<dmg_part	dmg_order="3"	dmg_frame="30"	dmg_percent="41"	dmg_explo="0"	/>
    			</skill_section>
    		</skill_dmg>
    		<skill_dmg	id="25"	>
    			<skill_section	section="1"	x="-2"	y="1"	width="1"	height="1"	>
    				<dmg_part	dmg_order="1"	dmg_frame="31"	dmg_percent="100"	dmg_explo="0"	/>
    			</skill_section>
    			<skill_section	section="2"	x="-1"	y="1"	width="3"	height="1"	>
    				<dmg_part	dmg_order="1"	dmg_frame="31"	dmg_percent="100"	dmg_explo="0"	/>
    			</skill_section>
    		</skill_dmg>
    		<skill_dmg	id="29"	>
    			<skill_section	section="1"	x="-2"	y="1"	width="4"	height="1"	>
    				<dmg_part	dmg_order="1"	dmg_frame="43"	dmg_percent="100"	dmg_explo="0"	/>
    			</skill_section>
    			<skill_section	section="2"	x="-1"	y="2"	width="1"	height="1"	>
    				<dmg_part	dmg_order="1"	dmg_frame="43"	dmg_percent="100"	dmg_explo="0"	/>
    			</skill_section>
    			<skill_section	section="3"	x="1"	y="2"	width="1"	height="1"	>
    				<dmg_part	dmg_order="1"	dmg_frame="43"	dmg_percent="100"	dmg_explo="0"	/>
    			</skill_section>
    		</skill_dmg>
    		<skill_dmg	id="39"	>
    			<skill_section	section="1"	x="-2"	y="0"	width="1"	height="1"	>
    				<dmg_part	dmg_order="1"	dmg_frame="44"	dmg_percent="30"	dmg_explo="0"	/>
    				<dmg_part	dmg_order="2"	dmg_frame="56"	dmg_percent="45"	dmg_explo="0"	/>
    				<dmg_part	dmg_order="3"	dmg_frame="67"	dmg_percent="25"	dmg_explo="0"	/>
    			</skill_section>
    			<skill_section	section="2"	x="-1"	y="1"	width="1"	height="1"	>
    				<dmg_part	dmg_order="1"	dmg_frame="44"	dmg_percent="30"	dmg_explo="0"	/>
    				<dmg_part	dmg_order="2"	dmg_frame="56"	dmg_percent="45"	dmg_explo="0"	/>
    				<dmg_part	dmg_order="3"	dmg_frame="67"	dmg_percent="25"	dmg_explo="0"	/>
    			</skill_section>
    			<skill_section	section="3"	x="0"	y="1"	width="2"	height="1"	>
    				<dmg_part	dmg_order="1"	dmg_frame="47"	dmg_percent="25"	dmg_explo="0"	/>
    				<dmg_part	dmg_order="2"	dmg_frame="59"	dmg_percent="25"	dmg_explo="0"	/>
    				<dmg_part	dmg_order="3"	dmg_frame="69"	dmg_percent="50"	dmg_explo="0"	/>
    			</skill_section>
    			<skill_section	section="4"	x="1"	y="0"	width="2"	height="1"	>
    				<dmg_part	dmg_order="1"	dmg_frame="50"	dmg_percent="45"	dmg_explo="0"	/>
    				<dmg_part	dmg_order="2"	dmg_frame="62"	dmg_percent="25"	dmg_explo="0"	/>
    				<dmg_part	dmg_order="3"	dmg_frame="71"	dmg_percent="30"	dmg_explo="0"	/>
    			</skill_section>
    			<skill_section	section="5"	x="0"	y="-1"	width="1"	height="1"	>
    				<dmg_part	dmg_order="1"	dmg_frame="52"	dmg_percent="25"	dmg_explo="0"	/>
    				<dmg_part	dmg_order="2"	dmg_frame="66"	dmg_percent="45"	dmg_explo="0"	/>
    				<dmg_part	dmg_order="3"	dmg_frame="75"	dmg_percent="30"	dmg_explo="0"	/>
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    			<skill_section	section="6"	x="-1"	y="0"	width="1"	height="1"	>
    				<dmg_part	dmg_order="1"	dmg_frame="52"	dmg_percent="25"	dmg_explo="0"	/>
    				<dmg_part	dmg_order="2"	dmg_frame="66"	dmg_percent="45"	dmg_explo="0"	/>
    				<dmg_part	dmg_order="3"	dmg_frame="75"	dmg_percent="30"	dmg_explo="0"	/>
    			</skill_section>
    		</skill_dmg>
    		<skill_dmg	id="40"	>
    			<skill_section	section="1"	x="-2"	y="0"	width="1"	height="1"	>
    				<dmg_part	dmg_order="1"	dmg_frame="28"	dmg_percent="20"	dmg_explo="0"	/>
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    				<dmg_part	dmg_order="4"	dmg_frame="54"	dmg_percent="35"	dmg_explo="0"	/>
    			</skill_section>
    			<skill_section	section="2"	x="-1"	y="1"	width="1"	height="1"	>
    				<dmg_part	dmg_order="1"	dmg_frame="28"	dmg_percent="20"	dmg_explo="0"	/>
    				<dmg_part	dmg_order="2"	dmg_frame="29"	dmg_percent="25"	dmg_explo="0"	/>
    				<dmg_part	dmg_order="3"	dmg_frame="50"	dmg_percent="20"	dmg_explo="0"	/>
    				<dmg_part	dmg_order="4"	dmg_frame="54"	dmg_percent="35"	dmg_explo="0"	/>
    			</skill_section>
    			<skill_section	section="3"	x="0"	y="1"	width="2"	height="1"	>
    				<dmg_part	dmg_order="1"	dmg_frame="38"	dmg_percent="25"	dmg_explo="0"	/>
    				<dmg_part	dmg_order="2"	dmg_frame="57"	dmg_percent="20"	dmg_explo="0"	/>
    				<dmg_part	dmg_order="3"	dmg_frame="58"	dmg_percent="20"	dmg_explo="0"	/>
    				<dmg_part	dmg_order="4"	dmg_frame="60"	dmg_percent="35"	dmg_explo="0"	/>
    			</skill_section>
    			<skill_section	section="4"	x="1"	y="0"	width="2"	height="1"	>
    				<dmg_part	dmg_order="1"	dmg_frame="43"	dmg_percent="25"	dmg_explo="0"	/>
    				<dmg_part	dmg_order="2"	dmg_frame="45"	dmg_percent="25"	dmg_explo="0"	/>
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    				<dmg_part	dmg_order="4"	dmg_frame="63"	dmg_percent="25"	dmg_explo="0"	/>
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    			<skill_section	section="5"	x="0"	y="-1"	width="1"	height="1"	>
    				<dmg_part	dmg_order="1"	dmg_frame="34"	dmg_percent="10"	dmg_explo="0"	/>
    				<dmg_part	dmg_order="2"	dmg_frame="44"	dmg_percent="15"	dmg_explo="0"	/>
    				<dmg_part	dmg_order="3"	dmg_frame="46"	dmg_percent="25"	dmg_explo="0"	/>
    				<dmg_part	dmg_order="4"	dmg_frame="66"	dmg_percent="50"	dmg_explo="0"	/>
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    			<skill_section	section="6"	x="-1"	y="0"	width="1"	height="1"	>
    				<dmg_part	dmg_order="1"	dmg_frame="34"	dmg_percent="10"	dmg_explo="0"	/>
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    			</skill_section>
    		</skill_dmg>
    		<skill_dmg	id="41"	>
    			<skill_section	section="1"	x="-2"	y="0"	width="1"	height="1"	>
    				<dmg_part	dmg_order="1"	dmg_frame="28"	dmg_percent="15"	dmg_explo="0"	/>
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    				<dmg_part	dmg_order="3"	dmg_frame="87"	dmg_percent="12"	dmg_explo="0"	/>
    				<dmg_part	dmg_order="4"	dmg_frame="99"	dmg_percent="18"	dmg_explo="0"	/>
    				<dmg_part	dmg_order="5"	dmg_frame="113"	dmg_percent="10"	dmg_explo="0"	/>
    				<dmg_part	dmg_order="6"	dmg_frame="134"	dmg_percent="15"	dmg_explo="0"	/>
    			</skill_section>
    			<skill_section	section="2"	x="-1"	y="1"	width="1"	height="1"	>
    				<dmg_part	dmg_order="1"	dmg_frame="28"	dmg_percent="15"	dmg_explo="0"	/>
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    			</skill_section>
    			<skill_section	section="3"	x="0"	y="1"	width="2"	height="1"	>
    				<dmg_part	dmg_order="1"	dmg_frame="28"	dmg_percent="5"	dmg_explo="0"	/>
    				<dmg_part	dmg_order="2"	dmg_frame="39"	dmg_percent="10"	dmg_explo="0"	/>
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    				<dmg_part	dmg_order="5"	dmg_frame="87"	dmg_percent="13"	dmg_explo="0"	/>
    				<dmg_part	dmg_order="6"	dmg_frame="94"	dmg_percent="5"	dmg_explo="0"	/>
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    				<dmg_part	dmg_order="9"	dmg_frame="113"	dmg_percent="13"	dmg_explo="0"	/>
    				<dmg_part	dmg_order="10"	dmg_frame="135"	dmg_percent="10"	dmg_explo="0"	/>
    			</skill_section>
    			<skill_section	section="4"	x="1"	y="0"	width="2"	height="1"	>
    				<dmg_part	dmg_order="1"	dmg_frame="39"	dmg_percent="32"	dmg_explo="0"	/>
    				<dmg_part	dmg_order="2"	dmg_frame="63"	dmg_percent="23"	dmg_explo="0"	/>
    				<dmg_part	dmg_order="3"	dmg_frame="94"	dmg_percent="15"	dmg_explo="0"	/>
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    				<dmg_part	dmg_order="5"	dmg_frame="137"	dmg_percent="10"	dmg_explo="0"	/>
    			</skill_section>
    			<skill_section	section="5"	x="0"	y="-1"	width="1"	height="1"	>
    				<dmg_part	dmg_order="1"	dmg_frame="28"	dmg_percent="35"	dmg_explo="0"	/>
    				<dmg_part	dmg_order="2"	dmg_frame="49"	dmg_percent="20"	dmg_explo="0"	/>
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    				<dmg_part	dmg_order="5"	dmg_frame="113"	dmg_percent="5"	dmg_explo="0"	/>
    				<dmg_part	dmg_order="6"	dmg_frame="142"	dmg_percent="13"	dmg_explo="0"	/>
    			</skill_section>
    			<skill_section	section="6"	x="-1"	y="0"	width="1"	height="1"	>
    				<dmg_part	dmg_order="1"	dmg_frame="28"	dmg_percent="35"	dmg_explo="0"	/>
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    			</skill_section>
    		</skill_dmg>
    		<skill_dmg	id="42"	>
    			<skill_section	section="1"	x="-2"	y="0"	width="1"	height="1"	>
    				<dmg_part	dmg_order="1"	dmg_frame="29"	dmg_percent="20"	dmg_explo="0"	/>
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    			</skill_section>
    			<skill_section	section="2"	x="-1"	y="1"	width="1"	height="1"	>
    				<dmg_part	dmg_order="1"	dmg_frame="29"	dmg_percent="20"	dmg_explo="0"	/>
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    			</skill_section>
    			<skill_section	section="3"	x="0"	y="1"	width="2"	height="1"	>
    				<dmg_part	dmg_order="1"	dmg_frame="31"	dmg_percent="30"	dmg_explo="0"	/>
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    			<skill_section	section="4"	x="1"	y="0"	width="2"	height="1"	>
    				<dmg_part	dmg_order="1"	dmg_frame="33"	dmg_percent="40"	dmg_explo="0"	/>
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    			<skill_section	section="5"	x="0"	y="-1"	width="1"	height="1"	>
    				<dmg_part	dmg_order="1"	dmg_frame="39"	dmg_percent="25"	dmg_explo="0"	/>
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    			</skill_section>
    			<skill_section	section="6"	x="-1"	y="0"	width="1"	height="1"	>
    				<dmg_part	dmg_order="1"	dmg_frame="39"	dmg_percent="25"	dmg_explo="0"	/>
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    			</skill_section>
    		</skill_dmg>
    		<skill_dmg	id="55"	>
    			<skill_section	section="1"	x="-2"	y="0"	width="1"	height="1"	>
    				<dmg_part	dmg_order="1"	dmg_frame="58"	dmg_percent="100"	dmg_explo="0"	/>
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    			<skill_section	section="2"	x="0"	y="0"	width="1"	height="1"	>
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    			</skill_section>
    			<skill_section	section="3"	x="2"	y="0"	width="1"	height="1"	>
    				<dmg_part	dmg_order="1"	dmg_frame="58"	dmg_percent="100"	dmg_explo="0"	/>
    			</skill_section>
    			<skill_section	section="4"	x="-2"	y="1"	width="5"	height="1"	>
    				<dmg_part	dmg_order="1"	dmg_frame="65"	dmg_percent="100"	dmg_explo="0"	/>
    			</skill_section>
    			<skill_section	section="5"	x="-4"	y="2"	width="9"	height="1"	>
    				<dmg_part	dmg_order="1"	dmg_frame="66"	dmg_percent="100"	dmg_explo="0"	/>
    			</skill_section>
    			<skill_section	section="6"	x="-5"	y="3"	width="11"	height="1"	>
    				<dmg_part	dmg_order="1"	dmg_frame="68"	dmg_percent="100"	dmg_explo="0"	/>
    			</skill_section>
    			<skill_section	section="7"	x="-3"	y="4"	width="7"	height="1"	>
    				<dmg_part	dmg_order="1"	dmg_frame="68"	dmg_percent="100"	dmg_explo="0"	/>
    			</skill_section>
    		</skill_dmg>
    		<skill_dmg	id="57"	>
    			<skill_section	section="1"	x="-2"	y="0"	width="5"	height="1"	>
    				<dmg_part	dmg_order="1"	dmg_frame="49"	dmg_percent="25"	dmg_explo="861"	/>
    				<dmg_part	dmg_order="2"	dmg_frame="64"	dmg_percent="25"	dmg_explo="861"	/>
    				<dmg_part	dmg_order="3"	dmg_frame="87"	dmg_percent="50"	dmg_explo="864"	/>
    			</skill_section>
    			<skill_section	section="2"	x="-2"	y="1"	width="5"	height="1"	>
    				<dmg_part	dmg_order="1"	dmg_frame="49"	dmg_percent="25"	dmg_explo="861"	/>
    				<dmg_part	dmg_order="2"	dmg_frame="64"	dmg_percent="25"	dmg_explo="861"	/>
    				<dmg_part	dmg_order="3"	dmg_frame="87"	dmg_percent="50"	dmg_explo="864"	/>
    			</skill_section>
    			<skill_section	section="3"	x="-3"	y="2"	width="7"	height="1"	>
    				<dmg_part	dmg_order="1"	dmg_frame="49"	dmg_percent="25"	dmg_explo="861"	/>
    				<dmg_part	dmg_order="2"	dmg_frame="64"	dmg_percent="25"	dmg_explo="861"	/>
    				<dmg_part	dmg_order="3"	dmg_frame="87"	dmg_percent="50"	dmg_explo="864"	/>
    			</skill_section>
    			<skill_section	section="4"	x="-3"	y="3"	width="7"	height="1"	>
    				<dmg_part	dmg_order="1"	dmg_frame="64"	dmg_percent="25"	dmg_explo="861"	/>
    				<dmg_part	dmg_order="2"	dmg_frame="87"	dmg_percent="25"	dmg_explo="864"	/>
    			</skill_section>
    			<skill_section	section="5"	x="-3"	y="4"	width="7"	height="1"	>
    				<dmg_part	dmg_order="1"	dmg_frame="64"	dmg_percent="50"	dmg_explo="861"	/>
    				<dmg_part	dmg_order="2"	dmg_frame="87"	dmg_percent="25"	dmg_explo="861"	/>
    			</skill_section>
    			<skill_section	section="6"	x="-3"	y="5"	width="7"	height="1"	>
    				<dmg_part	dmg_order="1"	dmg_frame="87"	dmg_percent="25"	dmg_explo="864"	/>
    			</skill_section>
    		</skill_dmg>
    		<skill_dmg	id="63"	>
    			<skill_section	section="1"	x="-1"	y="-1"	width="3"	height="1"	>
    				<dmg_part	dmg_order="1"	dmg_frame="10"	dmg_percent="10"	dmg_explo="509"	/>
    				<dmg_part	dmg_order="2"	dmg_frame="27"	dmg_percent="50"	dmg_explo="509"	/>
    				<dmg_part	dmg_order="3"	dmg_frame="62"	dmg_percent="40"	dmg_explo="508"	/>
    			</skill_section>
    			<skill_section	section="2"	x="-4"	y="0"	width="9"	height="5"	>
    				<dmg_part	dmg_order="1"	dmg_frame="10"	dmg_percent="10"	dmg_explo="509"	/>
    				<dmg_part	dmg_order="2"	dmg_frame="27"	dmg_percent="50"	dmg_explo="509"	/>
    				<dmg_part	dmg_order="3"	dmg_frame="62"	dmg_percent="40"	dmg_explo="508"	/>
    			</skill_section>
    		</skill_dmg>
    		<skill_dmg	id="64"	>
    			<skill_section	section="1"	x="-4"	y="-2"	width="9"	height="5"	>
    				<dmg_part	dmg_order="1"	dmg_frame="42"	dmg_percent="40"	dmg_explo="511"	/>
    				<dmg_part	dmg_order="2"	dmg_frame="46"	dmg_percent="25"	dmg_explo="510"	/>
    				<dmg_part	dmg_order="3"	dmg_frame="50"	dmg_percent="35"	dmg_explo="511"	/>
    			</skill_section>
    		</skill_dmg>
    		<skill_dmg	id="65"	>
    			<skill_section	section="1"	x="-4"	y="0"	width="9"	height="5"	>
    				<dmg_part	dmg_order="1"	dmg_frame="50"	dmg_percent="25"	dmg_explo="513"	/>
    				<dmg_part	dmg_order="2"	dmg_frame="53"	dmg_percent="40"	dmg_explo="513"	/>
    				<dmg_part	dmg_order="3"	dmg_frame="57"	dmg_percent="35"	dmg_explo="512"	/>
    			</skill_section>
    			<skill_section	section="2"	x="-1"	y="-2"	width="1"	height="1"	>
    				<dmg_part	dmg_order="1"	dmg_frame="50"	dmg_percent="25"	dmg_explo="513"	/>
    				<dmg_part	dmg_order="2"	dmg_frame="53"	dmg_percent="40"	dmg_explo="513"	/>
    				<dmg_part	dmg_order="3"	dmg_frame="57"	dmg_percent="35"	dmg_explo="512"	/>
    			</skill_section>
    			<skill_section	section="3"	x="2"	y="-1"	width="1"	height="1"	>
    				<dmg_part	dmg_order="1"	dmg_frame="50"	dmg_percent="25"	dmg_explo="513"	/>
    				<dmg_part	dmg_order="2"	dmg_frame="53"	dmg_percent="40"	dmg_explo="513"	/>
    				<dmg_part	dmg_order="3"	dmg_frame="57"	dmg_percent="35"	dmg_explo="512"	/>
    			</skill_section>
    		</skill_dmg>
    		<skill_dmg	id="66"	>
    			<skill_section	section="1"	x="-4"	y="0"	width="9"	height="6"	>
    				<dmg_part	dmg_order="1"	dmg_frame="47"	dmg_percent="25"	dmg_explo="515"	/>
    				<dmg_part	dmg_order="2"	dmg_frame="58"	dmg_percent="40"	dmg_explo="516"	/>
    				<dmg_part	dmg_order="3"	dmg_frame="67"	dmg_percent="35"	dmg_explo="514"	/>
    			</skill_section>
    			<skill_section	section="2"	x="-1"	y="-2"	width="1"	height="1"	>
    				<dmg_part	dmg_order="1"	dmg_frame="47"	dmg_percent="25"	dmg_explo="515"	/>
    				<dmg_part	dmg_order="2"	dmg_frame="58"	dmg_percent="40"	dmg_explo="516"	/>
    				<dmg_part	dmg_order="3"	dmg_frame="67"	dmg_percent="35"	dmg_explo="514"	/>
    			</skill_section>
    			<skill_section	section="3"	x="2"	y="-1"	width="1"	height="1"	>
    				<dmg_part	dmg_order="1"	dmg_frame="47"	dmg_percent="25"	dmg_explo="515"	/>
    				<dmg_part	dmg_order="2"	dmg_frame="58"	dmg_percent="40"	dmg_explo="516"	/>
    				<dmg_part	dmg_order="3"	dmg_frame="67"	dmg_percent="35"	dmg_explo="514"	/>
    			</skill_section>
    		</skill_dmg>
    		<skill_dmg	id="72"	>
    			<skill_section	section="1"	x="-2"	y="0"	width="5"	height="4"	>
    				<dmg_part	dmg_order="1"	dmg_frame="25"	dmg_percent="20"	dmg_explo="1033"	/>
    				<dmg_part	dmg_order="2"	dmg_frame="32"	dmg_percent="45"	dmg_explo="1034"	/>
    				<dmg_part	dmg_order="3"	dmg_frame="55"	dmg_percent="35"	dmg_explo="1035"	/>
    			</skill_section>
    			<skill_section	section="2"	x="-2"	y="0"	width="1"	height="5"	>
    				<dmg_part	dmg_order="1"	dmg_frame="32"	dmg_percent="55"	dmg_explo="1034"	/>
    				<dmg_part	dmg_order="2"	dmg_frame="55"	dmg_percent="45"	dmg_explo="1035"	/>
    			</skill_section>
    			<skill_section	section="3"	x="2"	y="0"	width="1"	height="5"	>
    				<dmg_part	dmg_order="1"	dmg_frame="32"	dmg_percent="55"	dmg_explo="1034"	/>
    				<dmg_part	dmg_order="2"	dmg_frame="55"	dmg_percent="45"	dmg_explo="1035"	/>
    			</skill_section>
    			<skill_section	section="4"	x="-1"	y="4"	width="3"	height="2"	>
    				<dmg_part	dmg_order="1"	dmg_frame="32"	dmg_percent="55"	dmg_explo="1034"	/>
    				<dmg_part	dmg_order="2"	dmg_frame="55"	dmg_percent="45"	dmg_explo="1035"	/>
    			</skill_section>
    		</skill_dmg>
    		<skill_dmg	id="73"	>
    			<skill_section	section="1"	x="-4"	y="-1"	width="9"	height="6"	>
    				<dmg_part	dmg_order="1"	dmg_frame="12"	dmg_percent="30"	dmg_explo="1036"	/>
    				<dmg_part	dmg_order="2"	dmg_frame="27"	dmg_percent="25"	dmg_explo="1037"	/>
    				<dmg_part	dmg_order="3"	dmg_frame="42"	dmg_percent="45"	dmg_explo="1038"	/>
    			</skill_section>
    		</skill_dmg>
    		<skill_dmg	id="74"	>
    			<skill_section	section="1"	x="1"	y="1"	width="4"	height="5"	>
    				<dmg_part	dmg_order="1"	dmg_frame="11"	dmg_percent="30"	dmg_explo="1045"	/>
    				<dmg_part	dmg_order="2"	dmg_frame="31"	dmg_percent="30"	dmg_explo="1046"	/>
    				<dmg_part	dmg_order="3"	dmg_frame="35"	dmg_percent="40"	dmg_explo="1047"	/>
    			</skill_section>
    			<skill_section	section="2"	x="-4"	y="1"	width="4"	height="5"	>
    				<dmg_part	dmg_order="1"	dmg_frame="11"	dmg_percent="30"	dmg_explo="1045"	/>
    				<dmg_part	dmg_order="2"	dmg_frame="31"	dmg_percent="30"	dmg_explo="1046"	/>
    				<dmg_part	dmg_order="3"	dmg_frame="35"	dmg_percent="40"	dmg_explo="1047"	/>
    			</skill_section>
    			<skill_section	section="3"	x="0"	y="1"	width="1"	height="5"	>
    				<dmg_part	dmg_order="1"	dmg_frame="11"	dmg_percent="30"	dmg_explo="1045"	/>
    				<dmg_part	dmg_order="2"	dmg_frame="31"	dmg_percent="30"	dmg_explo="1046"	/>
    				<dmg_part	dmg_order="3"	dmg_frame="35"	dmg_percent="40"	dmg_explo="1047"	/>
    			</skill_section>
    			<skill_section	section="4"	x="-1"	y="0"	width="3"	height="1"	>
    				<dmg_part	dmg_order="1"	dmg_frame="11"	dmg_percent="30"	dmg_explo="1045"	/>
    				<dmg_part	dmg_order="2"	dmg_frame="31"	dmg_percent="30"	dmg_explo="1046"	/>
    				<dmg_part	dmg_order="3"	dmg_frame="35"	dmg_percent="40"	dmg_explo="1047"	/>
    			</skill_section>
    			<skill_section	section="5"	x="-3"	y="6"	width="7"	height="2"	>
    				<dmg_part	dmg_order="1"	dmg_frame="11"	dmg_percent="30"	dmg_explo="1045"	/>
    				<dmg_part	dmg_order="2"	dmg_frame="31"	dmg_percent="30"	dmg_explo="1046"	/>
    				<dmg_part	dmg_order="3"	dmg_frame="35"	dmg_percent="40"	dmg_explo="1047"	/>
    			</skill_section>
    		</skill_dmg>
    		<skill_dmg	id="75"	>
    			<skill_section	section="1"	x="-4"	y="0"	width="9"	height="6"	>
    				<dmg_part	dmg_order="1"	dmg_frame="12"	dmg_percent="30"	dmg_explo="1048"	/>
    				<dmg_part	dmg_order="2"	dmg_frame="30"	dmg_percent="25"	dmg_explo="1049"	/>
    				<dmg_part	dmg_order="3"	dmg_frame="42"	dmg_percent="45"	dmg_explo="1050"	/>
    			</skill_section>
    			<skill_section	section="2"	x="-1"	y="-2"	width="1"	height="1"	>
    				<dmg_part	dmg_order="1"	dmg_frame="12"	dmg_percent="30"	dmg_explo="1048"	/>
    				<dmg_part	dmg_order="2"	dmg_frame="30"	dmg_percent="25"	dmg_explo="1049"	/>
    				<dmg_part	dmg_order="3"	dmg_frame="42"	dmg_percent="45"	dmg_explo="1050"	/>
    			</skill_section>
    			<skill_section	section="3"	x="2"	y="-1"	width="1"	height="1"	>
    				<dmg_part	dmg_order="1"	dmg_frame="12"	dmg_percent="30"	dmg_explo="1048"	/>
    				<dmg_part	dmg_order="2"	dmg_frame="30"	dmg_percent="25"	dmg_explo="1049"	/>
    				<dmg_part	dmg_order="3"	dmg_frame="42"	dmg_percent="45"	dmg_explo="1050"	/>
    			</skill_section>
    		</skill_dmg>
    		<skill_dmg	id="99"	>
    			<skill_section	section="1"	x="-4"	y="1"	width="9"	height="2"	>
    				<dmg_part	dmg_order="1"	dmg_frame="50"	dmg_percent="100"	dmg_explo="2357"	/>
    			</skill_section>
    			<skill_section	section="2"	x="-3"	y="0"	width="7"	height="1"	>
    				<dmg_part	dmg_order="1"	dmg_frame="50"	dmg_percent="100"	dmg_explo="2357"	/>
    			</skill_section>
    			<skill_section	section="3"	x="-3"	y="3"	width="7"	height="2"	>
    				<dmg_part	dmg_order="1"	dmg_frame="50"	dmg_percent="100"	dmg_explo="2357"	/>
    			</skill_section>
    			<skill_section	section="4"	x="-2"	y="-1"	width="1"	height="1"	>
    				<dmg_part	dmg_order="1"	dmg_frame="50"	dmg_percent="100"	dmg_explo="2357"	/>
    			</skill_section>
    			<skill_section	section="5"	x="0"	y="-1"	width="1"	height="1"	>
    				<dmg_part	dmg_order="1"	dmg_frame="50"	dmg_percent="100"	dmg_explo="2357"	/>
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    			<skill_section	section="6"	x="2"	y="-1"	width="1"	height="1"	>
    				<dmg_part	dmg_order="1"	dmg_frame="50"	dmg_percent="100"	dmg_explo="2357"	/>
    			</skill_section>
    		</skill_dmg>
    		<skill_dmg	id="141"	>
    			<skill_section	section="1"	x="-2"	y="0"	width="1"	height="1"	>
    				<dmg_part	dmg_order="1"	dmg_frame="63"	dmg_percent="100"	dmg_explo="0"	/>
    			</skill_section>
    			<skill_section	section="2"	x="0"	y="0"	width="1"	height="1"	>
    				<dmg_part	dmg_order="1"	dmg_frame="63"	dmg_percent="100"	dmg_explo="0"	/>
    			</skill_section>
    			<skill_section	section="3"	x="2"	y="0"	width="1"	height="1"	>
    				<dmg_part	dmg_order="1"	dmg_frame="63"	dmg_percent="100"	dmg_explo="0"	/>
    			</skill_section>
    			<skill_section	section="4"	x="-2"	y="1"	width="5"	height="1"	>
    				<dmg_part	dmg_order="1"	dmg_frame="63"	dmg_percent="100"	dmg_explo="0"	/>
    			</skill_section>
    			<skill_section	section="5"	x="-4"	y="2"	width="9"	height="1"	>
    				<dmg_part	dmg_order="1"	dmg_frame="63"	dmg_percent="100"	dmg_explo="0"	/>
    			</skill_section>
    			<skill_section	section="6"	x="-4"	y="3"	width="10"	height="1"	>
    				<dmg_part	dmg_order="1"	dmg_frame="63"	dmg_percent="100"	dmg_explo="0"	/>
    			</skill_section>
    			<skill_section	section="7"	x="-5"	y="4"	width="10"	height="1"	>
    				<dmg_part	dmg_order="1"	dmg_frame="63"	dmg_percent="100"	dmg_explo="0"	/>
    			</skill_section>
    			<skill_section	section="8"	x="-3"	y="5"	width="7"	height="1"	>
    				<dmg_part	dmg_order="1"	dmg_frame="63"	dmg_percent="100"	dmg_explo="0"	/>
    			</skill_section>
    			<skill_section	section="9"	x="-1"	y="6"	width="1"	height="1"	>
    				<dmg_part	dmg_order="1"	dmg_frame="63"	dmg_percent="100"	dmg_explo="0"	/>
    			</skill_section>
    		</skill_dmg>
    		<skill_dmg	id="156"	>
    			<skill_section	section="1"	x="-2"	y="0"	width="1"	height="1"	>
    				<dmg_part	dmg_order="1"	dmg_frame="28"	dmg_percent="10"	dmg_explo="868"	/>
    				<dmg_part	dmg_order="2"	dmg_frame="34"	dmg_percent="15"	dmg_explo="868"	/>
    				<dmg_part	dmg_order="3"	dmg_frame="38"	dmg_percent="10"	dmg_explo="868"	/>
    				<dmg_part	dmg_order="4"	dmg_frame="40"	dmg_percent="15"	dmg_explo="868"	/>
    				<dmg_part	dmg_order="5"	dmg_frame="68"	dmg_percent="20"	dmg_explo="869"	/>
    				<dmg_part	dmg_order="6"	dmg_frame="90"	dmg_percent="30"	dmg_explo="870"	/>
    			</skill_section>
    			<skill_section	section="2"	x="0"	y="0"	width="1"	height="1"	>
    				<dmg_part	dmg_order="1"	dmg_frame="28"	dmg_percent="10"	dmg_explo="868"	/>
    				<dmg_part	dmg_order="2"	dmg_frame="34"	dmg_percent="15"	dmg_explo="868"	/>
    				<dmg_part	dmg_order="3"	dmg_frame="38"	dmg_percent="10"	dmg_explo="868"	/>
    				<dmg_part	dmg_order="4"	dmg_frame="40"	dmg_percent="15"	dmg_explo="868"	/>
    				<dmg_part	dmg_order="5"	dmg_frame="68"	dmg_percent="20"	dmg_explo="869"	/>
    				<dmg_part	dmg_order="6"	dmg_frame="90"	dmg_percent="30"	dmg_explo="870"	/>
    			</skill_section>
    			<skill_section	section="3"	x="2"	y="0"	width="1"	height="1"	>
    				<dmg_part	dmg_order="1"	dmg_frame="32"	dmg_percent="10"	dmg_explo="868"	/>
    				<dmg_part	dmg_order="2"	dmg_frame="34"	dmg_percent="15"	dmg_explo="868"	/>
    				<dmg_part	dmg_order="3"	dmg_frame="36"	dmg_percent="10"	dmg_explo="868"	/>
    				<dmg_part	dmg_order="4"	dmg_frame="40"	dmg_percent="15"	dmg_explo="868"	/>
    				<dmg_part	dmg_order="5"	dmg_frame="68"	dmg_percent="20"	dmg_explo="869"	/>
    				<dmg_part	dmg_order="6"	dmg_frame="90"	dmg_percent="30"	dmg_explo="870"	/>
    			</skill_section>
    			<skill_section	section="4"	x="-3"	y="1"	width="7"	height="1"	>
    				<dmg_part	dmg_order="1"	dmg_frame="32"	dmg_percent="15"	dmg_explo="868"	/>
    				<dmg_part	dmg_order="2"	dmg_frame="34"	dmg_percent="10"	dmg_explo="868"	/>
    				<dmg_part	dmg_order="3"	dmg_frame="36"	dmg_percent="15"	dmg_explo="868"	/>
    				<dmg_part	dmg_order="4"	dmg_frame="40"	dmg_percent="10"	dmg_explo="868"	/>
    				<dmg_part	dmg_order="5"	dmg_frame="68"	dmg_percent="20"	dmg_explo="869"	/>
    				<dmg_part	dmg_order="6"	dmg_frame="90"	dmg_percent="30"	dmg_explo="870"	/>
    			</skill_section>
    			<skill_section	section="5"	x="-3"	y="2"	width="7"	height="1"	>
    				<dmg_part	dmg_order="1"	dmg_frame="30"	dmg_percent="15"	dmg_explo="868"	/>
    				<dmg_part	dmg_order="2"	dmg_frame="33"	dmg_percent="10"	dmg_explo="868"	/>
    				<dmg_part	dmg_order="3"	dmg_frame="39"	dmg_percent="15"	dmg_explo="868"	/>
    				<dmg_part	dmg_order="4"	dmg_frame="40"	dmg_percent="10"	dmg_explo="868"	/>
    				<dmg_part	dmg_order="5"	dmg_frame="68"	dmg_percent="20"	dmg_explo="869"	/>
    				<dmg_part	dmg_order="6"	dmg_frame="90"	dmg_percent="30"	dmg_explo="870"	/>
    			</skill_section>
    			<skill_section	section="6"	x="-3"	y="3"	width="7"	height="1"	>
    				<dmg_part	dmg_order="1"	dmg_frame="32"	dmg_percent="15"	dmg_explo="868"	/>
    				<dmg_part	dmg_order="2"	dmg_frame="37"	dmg_percent="10"	dmg_explo="868"	/>
    				<dmg_part	dmg_order="3"	dmg_frame="38"	dmg_percent="15"	dmg_explo="868"	/>
    				<dmg_part	dmg_order="4"	dmg_frame="40"	dmg_percent="10"	dmg_explo="868"	/>
    				<dmg_part	dmg_order="5"	dmg_frame="68"	dmg_percent="20"	dmg_explo="869"	/>
    				<dmg_part	dmg_order="6"	dmg_frame="90"	dmg_percent="30"	dmg_explo="870"	/>
    			</skill_section>
    			<skill_section	section="7"	x="-3"	y="4"	width="7"	height="1"	>
    				<dmg_part	dmg_order="1"	dmg_frame="33"	dmg_percent="10"	dmg_explo="868"	/>
    				<dmg_part	dmg_order="2"	dmg_frame="36"	dmg_percent="15"	dmg_explo="868"	/>
    				<dmg_part	dmg_order="3"	dmg_frame="38"	dmg_percent="10"	dmg_explo="868"	/>
    				<dmg_part	dmg_order="4"	dmg_frame="40"	dmg_percent="15"	dmg_explo="868"	/>
    				<dmg_part	dmg_order="5"	dmg_frame="68"	dmg_percent="20"	dmg_explo="869"	/>
    				<dmg_part	dmg_order="6"	dmg_frame="90"	dmg_percent="30"	dmg_explo="870"	/>
    			</skill_section>
    			<skill_section	section="8"	x="-3"	y="5"	width="7"	height="1"	>
    				<dmg_part	dmg_order="1"	dmg_frame="33"	dmg_percent="10"	dmg_explo="868"	/>
    				<dmg_part	dmg_order="2"	dmg_frame="36"	dmg_percent="15"	dmg_explo="868"	/>
    				<dmg_part	dmg_order="3"	dmg_frame="38"	dmg_percent="10"	dmg_explo="868"	/>
    				<dmg_part	dmg_order="4"	dmg_frame="40"	dmg_percent="15"	dmg_explo="868"	/>
    				<dmg_part	dmg_order="5"	dmg_frame="68"	dmg_percent="20"	dmg_explo="869"	/>
    				<dmg_part	dmg_order="6"	dmg_frame="90"	dmg_percent="30"	dmg_explo="870"	/>
    			</skill_section>
    		</skill_dmg>
    		<skill_dmg	id="167"	>
    			<skill_section	section="1"	x="-4"	y="0"	width="9"	height="6"	>
    				<dmg_part	dmg_order="1"	dmg_frame="43"	dmg_percent="100"	dmg_explo="559"	/>
    			</skill_section>
    			<skill_section	section="2"	x="-1"	y="-2"	width="1"	height="1"	>
    				<dmg_part	dmg_order="1"	dmg_frame="43"	dmg_percent="100"	dmg_explo="559"	/>
    			</skill_section>
    			<skill_section	section="3"	x="2"	y="-1"	width="1"	height="1"	>
    				<dmg_part	dmg_order="1"	dmg_frame="43"	dmg_percent="100"	dmg_explo="559"	/>
    			</skill_section>
    		</skill_dmg>
    		<skill_dmg	id="168"	>
    			<skill_section	section="1"	x="-2"	y="0"	width="5"	height="1"	>
    				<dmg_part	dmg_order="1"	dmg_frame="53"	dmg_percent="25"	dmg_explo="561"	/>
    				<dmg_part	dmg_order="2"	dmg_frame="58"	dmg_percent="40"	dmg_explo="561"	/>
    				<dmg_part	dmg_order="3"	dmg_frame="63"	dmg_percent="35"	dmg_explo="560"	/>
    			</skill_section>
    			<skill_section	section="2"	x="-2"	y="1"	width="5"	height="2"	>
    				<dmg_part	dmg_order="1"	dmg_frame="53"	dmg_percent="25"	dmg_explo="561"	/>
    				<dmg_part	dmg_order="2"	dmg_frame="58"	dmg_percent="40"	dmg_explo="561"	/>
    				<dmg_part	dmg_order="3"	dmg_frame="63"	dmg_percent="35"	dmg_explo="560"	/>
    			</skill_section>
    			<skill_section	section="3"	x="-1"	y="3"	width="3"	height="1"	>
    				<dmg_part	dmg_order="1"	dmg_frame="53"	dmg_percent="25"	dmg_explo="561"	/>
    				<dmg_part	dmg_order="2"	dmg_frame="58"	dmg_percent="40"	dmg_explo="561"	/>
    				<dmg_part	dmg_order="3"	dmg_frame="63"	dmg_percent="35"	dmg_explo="560"	/>
    				<dmg_part	dmg_order="4"	dmg_frame="63"	dmg_percent="35"	dmg_explo="560"	/>
    			</skill_section>
    		</skill_dmg>
    		<skill_dmg	id="169"	>
    			<skill_section	section="1"	x="-4"	y="0"	width="9"	height="6"	>
    				<dmg_part	dmg_order="1"	dmg_frame="10"	dmg_percent="30"	dmg_explo="1039"	/>
    				<dmg_part	dmg_order="2"	dmg_frame="25"	dmg_percent="25"	dmg_explo="1040"	/>
    				<dmg_part	dmg_order="3"	dmg_frame="41"	dmg_percent="45"	dmg_explo="1041"	/>
    			</skill_section>
    			<skill_section	section="2"	x="-1"	y="-2"	width="1"	height="1"	>
    				<dmg_part	dmg_order="1"	dmg_frame="10"	dmg_percent="30"	dmg_explo="1039"	/>
    				<dmg_part	dmg_order="2"	dmg_frame="25"	dmg_percent="25"	dmg_explo="1040"	/>
    				<dmg_part	dmg_order="3"	dmg_frame="41"	dmg_percent="45"	dmg_explo="1041"	/>
    			</skill_section>
    			<skill_section	section="3"	x="2"	y="-1"	width="1"	height="1"	>
    				<dmg_part	dmg_order="1"	dmg_frame="10"	dmg_percent="30"	dmg_explo="1039"	/>
    				<dmg_part	dmg_order="2"	dmg_frame="25"	dmg_percent="25"	dmg_explo="1040"	/>
    				<dmg_part	dmg_order="3"	dmg_frame="41"	dmg_percent="45"	dmg_explo="1041"	/>
    			</skill_section>
    		</skill_dmg>
    		<skill_dmg	id="170"	>
    			<skill_section	section="1"	x="-3"	y="1"	width="7"	height="9"	>
    				<dmg_part	dmg_order="1"	dmg_frame="17"	dmg_percent="30"	dmg_explo="1042"	/>
    				<dmg_part	dmg_order="2"	dmg_frame="29"	dmg_percent="25"	dmg_explo="1043"	/>
    				<dmg_part	dmg_order="3"	dmg_frame="50"	dmg_percent="45"	dmg_explo="1044"	/>
    			</skill_section>
    			<skill_section	section="2"	x="-4"	y="1"	width="1"	height="9"	>
    				<dmg_part	dmg_order="1"	dmg_frame="17"	dmg_percent="30"	dmg_explo="1042"	/>
    				<dmg_part	dmg_order="2"	dmg_frame="29"	dmg_percent="25"	dmg_explo="1043"	/>
    				<dmg_part	dmg_order="3"	dmg_frame="50"	dmg_percent="45"	dmg_explo="1043"	/>
    			</skill_section>
    			<skill_section	section="3"	x="-2"	y="8"	width="5"	height="1"	>
    				<dmg_part	dmg_order="1"	dmg_frame="17"	dmg_percent="30"	dmg_explo="1042"	/>
    				<dmg_part	dmg_order="2"	dmg_frame="29"	dmg_percent="25"	dmg_explo="1043"	/>
    				<dmg_part	dmg_order="3"	dmg_frame="50"	dmg_percent="45"	dmg_explo="1043"	/>
    			</skill_section>
    			<skill_section	section="4"	x="4"	y="1"	width="1"	height="9"	>
    				<dmg_part	dmg_order="1"	dmg_frame="17"	dmg_percent="30"	dmg_explo="1042"	/>
    				<dmg_part	dmg_order="2"	dmg_frame="29"	dmg_percent="25"	dmg_explo="1043"	/>
    				<dmg_part	dmg_order="3"	dmg_frame="50"	dmg_percent="45"	dmg_explo="1044"	/>
    			</skill_section>
    		</skill_dmg>
    		<skill_dmg	id="189"	>
    			<skill_section	section="1"	x="-4"	y="2"	width="9"	height="2"	>
    				<dmg_part	dmg_order="1"	dmg_frame="51"	dmg_percent="100"	dmg_explo="2358"	/>
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    			<skill_section	section="2"	x="-3"	y="4"	width="7"	height="1"	>
    				<dmg_part	dmg_order="1"	dmg_frame="51"	dmg_percent="100"	dmg_explo="2358"	/>
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    			<skill_section	section="3"	x="-2"	y="0"	width="1"	height="2"	>
    				<dmg_part	dmg_order="1"	dmg_frame="51"	dmg_percent="100"	dmg_explo="2358"	/>
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    			<skill_section	section="4"	x="-1"	y="1"	width="4"	height="1"	>
    				<dmg_part	dmg_order="1"	dmg_frame="51"	dmg_percent="100"	dmg_explo="2358"	/>
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    			<skill_section	section="5"	x="-1"	y="5"	width="1"	height="1"	>
    				<dmg_part	dmg_order="1"	dmg_frame="51"	dmg_percent="100"	dmg_explo="2358"	/>
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    			<skill_section	section="6"	x="0"	y="0"	width="1"	height="1"	>
    				<dmg_part	dmg_order="1"	dmg_frame="51"	dmg_percent="100"	dmg_explo="2358"	/>
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    			<skill_section	section="7"	x="1"	y="5"	width="1"	height="1"	>
    				<dmg_part	dmg_order="1"	dmg_frame="51"	dmg_percent="100"	dmg_explo="2358"	/>
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    			<skill_section	section="8"	x="2"	y="0"	width="1"	height="1"	>
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    		</skill_dmg>
    		<skill_dmg	id="190"	>
    			<skill_section	section="1"	x="-3"	y="2"	width="7"	height="4"	>
    				<dmg_part	dmg_order="1"	dmg_frame="14"	dmg_percent="40"	dmg_explo="2359"	/>
    				<dmg_part	dmg_order="2"	dmg_frame="40"	dmg_percent="30"	dmg_explo="2360"	/>
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    			<skill_section	section="2"	x="-2"	y="-1"	width="1"	height="3"	>
    				<dmg_part	dmg_order="1"	dmg_frame="14"	dmg_percent="40"	dmg_explo="2359"	/>
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    			<skill_section	section="3"	x="-1"	y="0"	width="4"	height="2"	>
    				<dmg_part	dmg_order="1"	dmg_frame="14"	dmg_percent="40"	dmg_explo="2359"	/>
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    			<skill_section	section="4"	x="0"	y="-1"	width="1"	height="1"	>
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    			<skill_section	section="5"	x="2"	y="-1"	width="1"	height="1"	>
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    		</skill_dmg>
    		<skill_dmg	id="191"	>
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    				<dmg_part	dmg_order="1"	dmg_frame="46"	dmg_percent="100"	dmg_explo="2362"	/>
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    			<skill_section	section="2"	x="-3"	y="6"	width="1"	height="1"	>
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    			<skill_section	section="3"	x="-2"	y="0"	width="5"	height="2"	>
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    			<skill_section	section="5"	x="1"	y="6"	width="1"	height="1"	>
    				<dmg_part	dmg_order="1"	dmg_frame="46"	dmg_percent="100"	dmg_explo="2362"	/>
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    			<skill_section	section="6"	x="3"	y="6"	width="1"	height="1"	>
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    		<skill_dmg	id="193"	>
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    		</skill_dmg>
    		<skill_dmg	id="194"	>
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    			</skill_section>
    		</skill_dmg>
    		<skill_dmg	id="384"	>
    			<skill_section	section="0"	x=""	y=""	width=""	height=""	>
    				<dmg_part	dmg_order="1"	dmg_frame="6"	dmg_percent="45"	dmg_explo="0"	/>
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    			</skill_section>
    		</skill_dmg>
    		<skill_dmg	id="385"	>
    			<skill_section	section="0"	x=""	y=""	width=""	height=""	>
    				<dmg_part	dmg_order="1"	dmg_frame="9"	dmg_percent="45"	dmg_explo="0"	/>
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    			</skill_section>
    		</skill_dmg>
    		<skill_dmg	id="386"	>
    			<skill_section	section="0"	x=""	y=""	width=""	height=""	>
    				<dmg_part	dmg_order="1"	dmg_frame="18"	dmg_percent="48"	dmg_explo="0"	/>
    				<dmg_part	dmg_order="2"	dmg_frame="20"	dmg_percent="52"	dmg_explo="0"	/>
    			</skill_section>
    		</skill_dmg>
    		<skill_dmg	id="388"	>
    			<skill_section	section="0"	x=""	y=""	width=""	height=""	>
    				<dmg_part	dmg_order="1"	dmg_frame="20"	dmg_percent="45"	dmg_explo="0"	/>
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    			</skill_section>
    		</skill_dmg>
    		<skill_dmg	id="389"	>
    			<skill_section	section="0"	x=""	y=""	width=""	height=""	>
    				<dmg_part	dmg_order="1"	dmg_frame="31"	dmg_percent="46"	dmg_explo="0"	/>
    				<dmg_part	dmg_order="2"	dmg_frame="35"	dmg_percent="54"	dmg_explo="0"	/>
    			</skill_section>
    		</skill_dmg>
    		<skill_dmg	id="390"	>
    			<skill_section	section="1"	x="0"	y="1"	width="1"	height="1"	>
    				<dmg_part	dmg_order="1"	dmg_frame="31"	dmg_percent="30"	dmg_explo="0"	/>
    				<dmg_part	dmg_order="2"	dmg_frame="36"	dmg_percent="40"	dmg_explo="0"	/>
    				<dmg_part	dmg_order="3"	dmg_frame="41"	dmg_percent="30"	dmg_explo="0"	/>
    			</skill_section>
    			<skill_section	section="2"	x="0"	y="2"	width="1"	height="1"	>
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    			<skill_section	section="3"	x="0"	y="3"	width="1"	height="1"	>
    				<dmg_part	dmg_order="1"	dmg_frame="31"	dmg_percent="30"	dmg_explo="0"	/>
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    			<skill_section	section="4"	x="0"	y="4"	width="1"	height="1"	>
    				<dmg_part	dmg_order="1"	dmg_frame="31"	dmg_percent="30"	dmg_explo="0"	/>
    				<dmg_part	dmg_order="2"	dmg_frame="36"	dmg_percent="40"	dmg_explo="0"	/>
    				<dmg_part	dmg_order="3"	dmg_frame="41"	dmg_percent="30"	dmg_explo="0"	/>
    			</skill_section>
    		</skill_dmg>
    		<skill_dmg	id="391"	>
    			<skill_section	section="0"	x=""	y=""	width=""	height=""	>
    				<dmg_part	dmg_order="1"	dmg_frame="4"	dmg_percent="21"	dmg_explo="0"	/>
    				<dmg_part	dmg_order="2"	dmg_frame="8"	dmg_percent="22"	dmg_explo="0"	/>
    				<dmg_part	dmg_order="3"	dmg_frame="12"	dmg_percent="29"	dmg_explo="0"	/>
    				<dmg_part	dmg_order="4"	dmg_frame="16"	dmg_percent="28"	dmg_explo="0"	/>
    			</skill_section>
    		</skill_dmg>
    		<skill_dmg	id="392"	>
    			<skill_section	section="0"	x=""	y=""	width=""	height=""	>
    				<dmg_part	dmg_order="1"	dmg_frame="4"	dmg_percent="21"	dmg_explo="0"	/>
    				<dmg_part	dmg_order="2"	dmg_frame="8"	dmg_percent="22"	dmg_explo="0"	/>
    				<dmg_part	dmg_order="3"	dmg_frame="12"	dmg_percent="29"	dmg_explo="0"	/>
    				<dmg_part	dmg_order="4"	dmg_frame="16"	dmg_percent="28"	dmg_explo="0"	/>
    			</skill_section>
    		</skill_dmg>
    		<skill_dmg	id="393"	>
    			<skill_section	section="0"	x=""	y=""	width=""	height=""	>
    				<dmg_part	dmg_order="1"	dmg_frame="4"	dmg_percent="21"	dmg_explo="0"	/>
    				<dmg_part	dmg_order="2"	dmg_frame="8"	dmg_percent="22"	dmg_explo="0"	/>
    				<dmg_part	dmg_order="3"	dmg_frame="12"	dmg_percent="29"	dmg_explo="0"	/>
    				<dmg_part	dmg_order="4"	dmg_frame="16"	dmg_percent="28"	dmg_explo="0"	/>
    			</skill_section>
    		</skill_dmg>
    		<skill_dmg	id="394"	>
    			<skill_section	section="0"	x=""	y=""	width=""	height=""	>
    				<dmg_part	dmg_order="1"	dmg_frame="4"	dmg_percent="21"	dmg_explo="0"	/>
    				<dmg_part	dmg_order="2"	dmg_frame="8"	dmg_percent="22"	dmg_explo="0"	/>
    				<dmg_part	dmg_order="3"	dmg_frame="12"	dmg_percent="29"	dmg_explo="0"	/>
    				<dmg_part	dmg_order="4"	dmg_frame="16"	dmg_percent="28"	dmg_explo="0"	/>
    			</skill_section>
    		</skill_dmg>
    		<skill_dmg	id="404"	>
    			<skill_section	section="1"	x="-2"	y="0"	width="5"	height="6"	>
    				<dmg_part	dmg_order="1"	dmg_frame="75"	dmg_percent="20"	dmg_explo="0"	/>
    				<dmg_part	dmg_order="2"	dmg_frame="94"	dmg_percent="7"	dmg_explo="0"	/>
    				<dmg_part	dmg_order="3"	dmg_frame="99"	dmg_percent="13"	dmg_explo="0"	/>
    				<dmg_part	dmg_order="4"	dmg_frame="106"	dmg_percent="10"	dmg_explo="0"	/>
    				<dmg_part	dmg_order="5"	dmg_frame="114"	dmg_percent="10"	dmg_explo="0"	/>
    				<dmg_part	dmg_order="6"	dmg_frame="148"	dmg_percent="40"	dmg_explo="0"	/>
    			</skill_section>
    		</skill_dmg>
    		<skill_dmg	id="481"	>
    			<skill_section	section="1"	x="-4"	y="0"	width="1"	height="3"	>
    				<dmg_part	dmg_order="1"	dmg_frame="12"	dmg_percent="100"	dmg_explo="969"	/>
    			</skill_section>
    			<skill_section	section="2"	x="-3"	y="1"	width="7"	height="3"	>
    				<dmg_part	dmg_order="1"	dmg_frame="12"	dmg_percent="100"	dmg_explo="969"	/>
    			</skill_section>
    			<skill_section	section="3"	x="4"	y="0"	width="1"	height="3"	>
    				<dmg_part	dmg_order="1"	dmg_frame="12"	dmg_percent="100"	dmg_explo="969"	/>
    			</skill_section>
    			<skill_section	section="4"	x="-2"	y="3"	width="5"	height="1"	>
    				<dmg_part	dmg_order="1"	dmg_frame="12"	dmg_percent="100"	dmg_explo="969"	/>
    			</skill_section>
    		</skill_dmg>
    		<skill_dmg	id="482"	>
    			<skill_section	section="1"	x="-4"	y="0"	width="1"	height="3"	>
    				<dmg_part	dmg_order="1"	dmg_frame="15"	dmg_percent="100"	dmg_explo="970"	/>
    			</skill_section>
    			<skill_section	section="2"	x="-3"	y="1"	width="7"	height="3"	>
    				<dmg_part	dmg_order="1"	dmg_frame="15"	dmg_percent="100"	dmg_explo="970"	/>
    			</skill_section>
    			<skill_section	section="3"	x="4"	y="0"	width="1"	height="3"	>
    				<dmg_part	dmg_order="1"	dmg_frame="15"	dmg_percent="100"	dmg_explo="970"	/>
    			</skill_section>
    			<skill_section	section="4"	x="-2"	y="3"	width="5"	height="1"	>
    				<dmg_part	dmg_order="1"	dmg_frame="15"	dmg_percent="100"	dmg_explo="970"	/>
    			</skill_section>
    		</skill_dmg>
    		<skill_dmg	id="483"	>
    			<skill_section	section="1"	x="-5"	y="1"	width="11"	height="5"	>
    				<dmg_part	dmg_order="1"	dmg_frame="26"	dmg_percent="100"	dmg_explo="971"	/>
    			</skill_section>
    			<skill_section	section="2"	x="-6"	y="1"	width="1"	height="4"	>
    				<dmg_part	dmg_order="1"	dmg_frame="26"	dmg_percent="100"	dmg_explo="971"	/>
    			</skill_section>
    			<skill_section	section="3"	x="-4"	y="5"	width="9"	height="1"	>
    				<dmg_part	dmg_order="1"	dmg_frame="26"	dmg_percent="100"	dmg_explo="971"	/>
    			</skill_section>
    			<skill_section	section="4"	x="6"	y="1"	width="1"	height="4"	>
    				<dmg_part	dmg_order="1"	dmg_frame="26"	dmg_percent="100"	dmg_explo="971"	/>
    			</skill_section>
    		</skill_dmg>
    		<skill_dmg	id="484"	>
    			<skill_section	section="1"	x="-3"	y="0"	width="7"	height="1"	>
    				<dmg_part	dmg_order="1"	dmg_frame="27"	dmg_percent="100"	dmg_explo="972"	/>
    			</skill_section>
    			<skill_section	section="2"	x="-5"	y="1"	width="11"	height="4"	>
    				<dmg_part	dmg_order="1"	dmg_frame="27"	dmg_percent="100"	dmg_explo="972"	/>
    			</skill_section>
    			<skill_section	section="3"	x="-6"	y="1"	width="1"	height="3"	>
    				<dmg_part	dmg_order="1"	dmg_frame="27"	dmg_percent="100"	dmg_explo="972"	/>
    			</skill_section>
    			<skill_section	section="4"	x="-4"	y="4"	width="1"	height="1"	>
    				<dmg_part	dmg_order="1"	dmg_frame="27"	dmg_percent="100"	dmg_explo="972"	/>
    			</skill_section>
    			<skill_section	section="5"	x="-3"	y="5"	width="7"	height="1"	>
    				<dmg_part	dmg_order="1"	dmg_frame="27"	dmg_percent="100"	dmg_explo="972"	/>
    			</skill_section>
    			<skill_section	section="6"	x="-2"	y="5"	width="5"	height="1"	>
    				<dmg_part	dmg_order="1"	dmg_frame="27"	dmg_percent="100"	dmg_explo="972"	/>
    			</skill_section>
    			<skill_section	section="7"	x="4"	y="4"	width="1"	height="1"	>
    				<dmg_part	dmg_order="1"	dmg_frame="27"	dmg_percent="100"	dmg_explo="972"	/>
    			</skill_section>
    			<skill_section	section="8"	x="6"	y="1"	width="1"	height="3"	>
    				<dmg_part	dmg_order="1"	dmg_frame="27"	dmg_percent="100"	dmg_explo="972"	/>
    			</skill_section>
    		</skill_dmg>
    		<skill_dmg	id="485"	>
    			<skill_section	section="1"	x="-3"	y="0"	width="7"	height="1"	>
    				<dmg_part	dmg_order="1"	dmg_frame="23"	dmg_percent="100"	dmg_explo="973"	/>
    			</skill_section>
    			<skill_section	section="2"	x="-5"	y="1"	width="11"	height="4"	>
    				<dmg_part	dmg_order="1"	dmg_frame="23"	dmg_percent="100"	dmg_explo="973"	/>
    			</skill_section>
    			<skill_section	section="3"	x="-6"	y="1"	width="1"	height="3"	>
    				<dmg_part	dmg_order="1"	dmg_frame="23"	dmg_percent="100"	dmg_explo="973"	/>
    			</skill_section>
    			<skill_section	section="4"	x="-4"	y="4"	width="1"	height="1"	>
    				<dmg_part	dmg_order="1"	dmg_frame="23"	dmg_percent="100"	dmg_explo="973"	/>
    			</skill_section>
    			<skill_section	section="5"	x="-3"	y="5"	width="7"	height="1"	>
    				<dmg_part	dmg_order="1"	dmg_frame="23"	dmg_percent="100"	dmg_explo="973"	/>
    			</skill_section>
    			<skill_section	section="6"	x="-2"	y="5"	width="5"	height="1"	>
    				<dmg_part	dmg_order="1"	dmg_frame="23"	dmg_percent="100"	dmg_explo="973"	/>
    			</skill_section>
    			<skill_section	section="7"	x="4"	y="4"	width="1"	height="1"	>
    				<dmg_part	dmg_order="1"	dmg_frame="23"	dmg_percent="100"	dmg_explo="973"	/>
    			</skill_section>
    			<skill_section	section="8"	x="6"	y="1"	width="1"	height="3"	>
    				<dmg_part	dmg_order="1"	dmg_frame="23"	dmg_percent="100"	dmg_explo="973"	/>
    			</skill_section>
    		</skill_dmg>
    		<skill_dmg	id="486"	>
    			<skill_section	section="0"	x=""	y=""	width=""	height=""	>
    				<dmg_part	dmg_order="1"	dmg_frame="6"	dmg_percent="30"	dmg_explo="974"	/>
    				<dmg_part	dmg_order="2"	dmg_frame="12"	dmg_percent="25"	dmg_explo="975"	/>
    				<dmg_part	dmg_order="3"	dmg_frame="17"	dmg_percent="45"	dmg_explo="976"	/>
    			</skill_section>
    		</skill_dmg>
    		<skill_dmg	id="487"	>
    			<skill_section	section="1"	x="-1"	y="-1"	width="3"	height="1"	>
    				<dmg_part	dmg_order="1"	dmg_frame="12"	dmg_percent="45"	dmg_explo="977"	/>
    				<dmg_part	dmg_order="2"	dmg_frame="20"	dmg_percent="55"	dmg_explo="978"	/>
    			</skill_section>
    			<skill_section	section="2"	x="-3"	y="1"	width="7"	height="1"	>
    				<dmg_part	dmg_order="1"	dmg_frame="12"	dmg_percent="45"	dmg_explo="977"	/>
    				<dmg_part	dmg_order="2"	dmg_frame="20"	dmg_percent="55"	dmg_explo="978"	/>
    			</skill_section>
    			<skill_section	section="3"	x="-3"	y="2"	width="7"	height="1"	>
    				<dmg_part	dmg_order="1"	dmg_frame="12"	dmg_percent="45"	dmg_explo="977"	/>
    				<dmg_part	dmg_order="2"	dmg_frame="20"	dmg_percent="55"	dmg_explo="978"	/>
    			</skill_section>
    			<skill_section	section="4"	x="-2"	y="2"	width="5"	height="1"	>
    				<dmg_part	dmg_order="1"	dmg_frame="12"	dmg_percent="45"	dmg_explo="977"	/>
    				<dmg_part	dmg_order="2"	dmg_frame="20"	dmg_percent="55"	dmg_explo="978"	/>
    			</skill_section>
    			<skill_section	section="5"	x="-4"	y="0"	width="1"	height="2"	>
    				<dmg_part	dmg_order="1"	dmg_frame="12"	dmg_percent="45"	dmg_explo="977"	/>
    				<dmg_part	dmg_order="2"	dmg_frame="20"	dmg_percent="55"	dmg_explo="978"	/>
    			</skill_section>
    			<skill_section	section="6"	x="4"	y="0"	width="1"	height="2"	>
    				<dmg_part	dmg_order="1"	dmg_frame="12"	dmg_percent="45"	dmg_explo="977"	/>
    				<dmg_part	dmg_order="2"	dmg_frame="20"	dmg_percent="55"	dmg_explo="978"	/>
    			</skill_section>
    		</skill_dmg>
    		<skill_dmg	id="488"	>
    			<skill_section	section="1"	x="-1"	y="-1"	width="3"	height="1"	>
    				<dmg_part	dmg_order="1"	dmg_frame="37"	dmg_percent="100"	dmg_explo="979"	/>
    			</skill_section>
    			<skill_section	section="2"	x="-3"	y="1"	width="7"	height="3"	>
    				<dmg_part	dmg_order="1"	dmg_frame="37"	dmg_percent="100"	dmg_explo="979"	/>
    			</skill_section>
    			<skill_section	section="3"	x="-4"	y="0"	width="1"	height="3"	>
    				<dmg_part	dmg_order="1"	dmg_frame="37"	dmg_percent="100"	dmg_explo="979"	/>
    			</skill_section>
    			<skill_section	section="4"	x="-2"	y="3"	width="5"	height="1"	>
    				<dmg_part	dmg_order="1"	dmg_frame="37"	dmg_percent="100"	dmg_explo="979"	/>
    			</skill_section>
    			<skill_section	section="5"	x="4"	y="0"	width="1"	height="3"	>
    				<dmg_part	dmg_order="1"	dmg_frame="37"	dmg_percent="100"	dmg_explo="979"	/>
    			</skill_section>
    		</skill_dmg>
    		<skill_dmg	id="489"	>
    			<skill_section	section="1"	x="-2"	y="0"	width="1"	height="1"	>
    				<dmg_part	dmg_order="1"	dmg_frame="27"	dmg_percent="100"	dmg_explo="980"	/>
    			</skill_section>
    			<skill_section	section="2"	x="-2"	y="1"	width="5"	height="5"	>
    				<dmg_part	dmg_order="1"	dmg_frame="27"	dmg_percent="100"	dmg_explo="980"	/>
    			</skill_section>
    			<skill_section	section="3"	x="2"	y="0"	width="1"	height="1"	>
    				<dmg_part	dmg_order="1"	dmg_frame="27"	dmg_percent="100"	dmg_explo="980"	/>
    			</skill_section>
    		</skill_dmg>
    		<skill_dmg	id="491"	>
    			<skill_section	section="0"	x=""	y=""	width=""	height=""	>
    				<dmg_part	dmg_order="1"	dmg_frame="19"	dmg_percent="100"	dmg_explo="983"	/>
    			</skill_section>
    		</skill_dmg>
    		<skill_dmg	id="492"	>
    			<skill_section	section="0"	x=""	y=""	width=""	height=""	>
    				<dmg_part	dmg_order="1"	dmg_frame="19"	dmg_percent="100"	dmg_explo="984"	/>
    			</skill_section>
    		</skill_dmg>
    		<skill_dmg	id="493"	>
    			<skill_section	section="1"	x="-2"	y="0"	width="1"	height="1"	>
    				<dmg_part	dmg_order="1"	dmg_frame="29"	dmg_percent="100"	dmg_explo="985"	/>
    			</skill_section>
    			<skill_section	section="2"	x="-4"	y="1"	width="9"	height="6"	>
    				<dmg_part	dmg_order="1"	dmg_frame="29"	dmg_percent="100"	dmg_explo="985"	/>
    			</skill_section>
    			<skill_section	section="3"	x="-5"	y="2"	width="1"	height="5"	>
    				<dmg_part	dmg_order="1"	dmg_frame="29"	dmg_percent="100"	dmg_explo="985"	/>
    			</skill_section>
    			<skill_section	section="4"	x="-6"	y="2"	width="1"	height="4"	>
    				<dmg_part	dmg_order="1"	dmg_frame="29"	dmg_percent="100"	dmg_explo="985"	/>
    			</skill_section>
    			<skill_section	section="5"	x="-3"	y="7"	width="1"	height="1"	>
    				<dmg_part	dmg_order="1"	dmg_frame="29"	dmg_percent="100"	dmg_explo="985"	/>
    			</skill_section>
    			<skill_section	section="6"	x="-2"	y="7"	width="5"	height="1"	>
    				<dmg_part	dmg_order="1"	dmg_frame="29"	dmg_percent="100"	dmg_explo="985"	/>
    			</skill_section>
    			<skill_section	section="7"	x="3"	y="7"	width="1"	height="1"	>
    				<dmg_part	dmg_order="1"	dmg_frame="29"	dmg_percent="100"	dmg_explo="985"	/>
    			</skill_section>
    			<skill_section	section="8"	x="5"	y="2"	width="1"	height="5"	>
    				<dmg_part	dmg_order="1"	dmg_frame="29"	dmg_percent="100"	dmg_explo="985"	/>
    			</skill_section>
    			<skill_section	section="9"	x="6"	y="2"	width="1"	height="4"	>
    				<dmg_part	dmg_order="1"	dmg_frame="29"	dmg_percent="100"	dmg_explo="985"	/>
    			</skill_section>
    			<skill_section	section="10"	x="2"	y="0"	width="1"	height="1"	>
    				<dmg_part	dmg_order="1"	dmg_frame="29"	dmg_percent="100"	dmg_explo="985"	/>
    			</skill_section>
    		</skill_dmg>
    		<skill_dmg	id="494"	>
    			<skill_section	section="1"	x="-2"	y="0"	width="1"	height="1"	>
    				<dmg_part	dmg_order="1"	dmg_frame="30"	dmg_percent="100"	dmg_explo="986"	/>
    			</skill_section>
    			<skill_section	section="2"	x="-4"	y="1"	width="9"	height="6"	>
    				<dmg_part	dmg_order="1"	dmg_frame="30"	dmg_percent="100"	dmg_explo="986"	/>
    			</skill_section>
    			<skill_section	section="3"	x="-5"	y="2"	width="1"	height="5"	>
    				<dmg_part	dmg_order="1"	dmg_frame="30"	dmg_percent="100"	dmg_explo="986"	/>
    			</skill_section>
    			<skill_section	section="4"	x="-6"	y="2"	width="1"	height="4"	>
    				<dmg_part	dmg_order="1"	dmg_frame="30"	dmg_percent="100"	dmg_explo="986"	/>
    			</skill_section>
    			<skill_section	section="5"	x="-3"	y="7"	width="1"	height="1"	>
    				<dmg_part	dmg_order="1"	dmg_frame="30"	dmg_percent="100"	dmg_explo="986"	/>
    			</skill_section>
    			<skill_section	section="6"	x="-2"	y="7"	width="5"	height="1"	>
    				<dmg_part	dmg_order="1"	dmg_frame="30"	dmg_percent="100"	dmg_explo="986"	/>
    			</skill_section>
    			<skill_section	section="7"	x="3"	y="7"	width="1"	height="1"	>
    				<dmg_part	dmg_order="1"	dmg_frame="30"	dmg_percent="100"	dmg_explo="986"	/>
    			</skill_section>
    			<skill_section	section="8"	x="5"	y="2"	width="1"	height="5"	>
    				<dmg_part	dmg_order="1"	dmg_frame="30"	dmg_percent="100"	dmg_explo="986"	/>
    			</skill_section>
    			<skill_section	section="9"	x="6"	y="2"	width="1"	height="4"	>
    				<dmg_part	dmg_order="1"	dmg_frame="30"	dmg_percent="100"	dmg_explo="986"	/>
    			</skill_section>
    			<skill_section	section="10"	x="2"	y="0"	width="1"	height="1"	>
    				<dmg_part	dmg_order="1"	dmg_frame="30"	dmg_percent="100"	dmg_explo="986"	/>
    			</skill_section>
    		</skill_dmg>
    		<skill_dmg	id="495"	>
    			<skill_section	section="1"	x="-3"	y="1"	width="7"	height="1"	>
    				<dmg_part	dmg_order="1"	dmg_frame="31"	dmg_percent="100"	dmg_explo="987"	/>
    			</skill_section>
    			<skill_section	section="2"	x="-5"	y="2"	width="11"	height="1"	>
    				<dmg_part	dmg_order="1"	dmg_frame="31"	dmg_percent="100"	dmg_explo="987"	/>
    			</skill_section>
    			<skill_section	section="3"	x="-7"	y="3"	width="15"	height="4"	>
    				<dmg_part	dmg_order="1"	dmg_frame="31"	dmg_percent="100"	dmg_explo="987"	/>
    			</skill_section>
    			<skill_section	section="4"	x="-5"	y="7"	width="11"	height="1"	>
    				<dmg_part	dmg_order="1"	dmg_frame="31"	dmg_percent="100"	dmg_explo="987"	/>
    			</skill_section>
    			<skill_section	section="5"	x="-3"	y="8"	width="7"	height="1"	>
    				<dmg_part	dmg_order="1"	dmg_frame="31"	dmg_percent="100"	dmg_explo="987"	/>
    			</skill_section>
    			<skill_section	section="6"	x="-2"	y="8"	width="5"	height="1"	>
    				<dmg_part	dmg_order="1"	dmg_frame="31"	dmg_percent="100"	dmg_explo="987"	/>
    			</skill_section>
    			<skill_section	section="7"	x="-8"	y="3"	width="1"	height="3"	>
    				<dmg_part	dmg_order="1"	dmg_frame="31"	dmg_percent="100"	dmg_explo="987"	/>
    			</skill_section>
    			<skill_section	section="8"	x="-6"	y="6"	width="1"	height="1"	>
    				<dmg_part	dmg_order="1"	dmg_frame="31"	dmg_percent="100"	dmg_explo="987"	/>
    			</skill_section>
    			<skill_section	section="9"	x="-4"	y="7"	width="1"	height="1"	>
    				<dmg_part	dmg_order="1"	dmg_frame="31"	dmg_percent="100"	dmg_explo="987"	/>
    			</skill_section>
    			<skill_section	section="10"	x="4"	y="7"	width="1"	height="1"	>
    				<dmg_part	dmg_order="1"	dmg_frame="31"	dmg_percent="100"	dmg_explo="987"	/>
    			</skill_section>
    			<skill_section	section="11"	x="6"	y="6"	width="1"	height="1"	>
    				<dmg_part	dmg_order="1"	dmg_frame="31"	dmg_percent="100"	dmg_explo="987"	/>
    			</skill_section>
    			<skill_section	section="12"	x="8"	y="3"	width="1"	height="3"	>
    				<dmg_part	dmg_order="1"	dmg_frame="31"	dmg_percent="100"	dmg_explo="987"	/>
    			</skill_section>
    		</skill_dmg>
    		<skill_dmg	id="496"	>
    			<skill_section	section="1"	x="-3"	y="1"	width="7"	height="9"	>
    				<dmg_part	dmg_order="1"	dmg_frame="12"	dmg_percent="100"	dmg_explo="988"	/>
    			</skill_section>
    			<skill_section	section="2"	x="-4"	y="1"	width="1"	height="9"	>
    				<dmg_part	dmg_order="1"	dmg_frame="12"	dmg_percent="100"	dmg_explo="988"	/>
    			</skill_section>
    			<skill_section	section="3"	x="-2"	y="8"	width="5"	height="1"	>
    				<dmg_part	dmg_order="1"	dmg_frame="12"	dmg_percent="100"	dmg_explo="988"	/>
    			</skill_section>
    			<skill_section	section="4"	x="4"	y="1"	width="1"	height="9"	>
    				<dmg_part	dmg_order="1"	dmg_frame="12"	dmg_percent="100"	dmg_explo="988"	/>
    			</skill_section>
    		</skill_dmg>
    		<skill_dmg	id="497"	>
    			<skill_section	section="1"	x="-3"	y="1"	width="7"	height="9"	>
    				<dmg_part	dmg_order="1"	dmg_frame="4"	dmg_percent="30"	dmg_explo="989"	/>
    				<dmg_part	dmg_order="2"	dmg_frame="13"	dmg_percent="25"	dmg_explo="989"	/>
    				<dmg_part	dmg_order="3"	dmg_frame="18"	dmg_percent="45"	dmg_explo="989"	/>
    			</skill_section>
    			<skill_section	section="2"	x="-4"	y="1"	width="1"	height="9"	>
    				<dmg_part	dmg_order="1"	dmg_frame="4"	dmg_percent="30"	dmg_explo="989"	/>
    				<dmg_part	dmg_order="2"	dmg_frame="13"	dmg_percent="25"	dmg_explo="989"	/>
    				<dmg_part	dmg_order="3"	dmg_frame="18"	dmg_percent="45"	dmg_explo="989"	/>
    			</skill_section>
    			<skill_section	section="3"	x="-2"	y="8"	width="5"	height="1"	>
    				<dmg_part	dmg_order="1"	dmg_frame="4"	dmg_percent="30"	dmg_explo="989"	/>
    				<dmg_part	dmg_order="2"	dmg_frame="13"	dmg_percent="25"	dmg_explo="989"	/>
    				<dmg_part	dmg_order="3"	dmg_frame="18"	dmg_percent="45"	dmg_explo="989"	/>
    			</skill_section>
    			<skill_section	section="4"	x="4"	y="1"	width="1"	height="9"	>
    				<dmg_part	dmg_order="1"	dmg_frame="4"	dmg_percent="30"	dmg_explo="989"	/>
    				<dmg_part	dmg_order="2"	dmg_frame="13"	dmg_percent="25"	dmg_explo="989"	/>
    				<dmg_part	dmg_order="3"	dmg_frame="18"	dmg_percent="45"	dmg_explo="989"	/>
    			</skill_section>
    		</skill_dmg>
    		<skill_dmg	id="498"	>
    			<skill_section	section="1"	x="-3"	y="1"	width="7"	height="9"	>
    				<dmg_part	dmg_order="1"	dmg_frame="12"	dmg_percent="100"	dmg_explo="990"	/>
    			</skill_section>
    			<skill_section	section="2"	x="-4"	y="1"	width="1"	height="9"	>
    				<dmg_part	dmg_order="1"	dmg_frame="12"	dmg_percent="100"	dmg_explo="990"	/>
    			</skill_section>
    			<skill_section	section="3"	x="-2"	y="8"	width="5"	height="1"	>
    				<dmg_part	dmg_order="1"	dmg_frame="12"	dmg_percent="100"	dmg_explo="990"	/>
    			</skill_section>
    			<skill_section	section="4"	x="4"	y="1"	width="1"	height="9"	>
    				<dmg_part	dmg_order="1"	dmg_frame="12"	dmg_percent="100"	dmg_explo="990"	/>
    			</skill_section>
    		</skill_dmg>
    		<skill_dmg	id="499"	>
    			<skill_section	section="1"	x="-3"	y="1"	width="7"	height="9"	>
    				<dmg_part	dmg_order="1"	dmg_frame="8"	dmg_percent="35"	dmg_explo="991"	/>
    				<dmg_part	dmg_order="2"	dmg_frame="15"	dmg_percent="65"	dmg_explo="992"	/>
    			</skill_section>
    			<skill_section	section="2"	x="-4"	y="1"	width="1"	height="9"	>
    				<dmg_part	dmg_order="1"	dmg_frame="8"	dmg_percent="35"	dmg_explo="991"	/>
    				<dmg_part	dmg_order="2"	dmg_frame="15"	dmg_percent="65"	dmg_explo="992"	/>
    			</skill_section>
    			<skill_section	section="3"	x="-2"	y="8"	width="5"	height="1"	>
    				<dmg_part	dmg_order="1"	dmg_frame="8"	dmg_percent="35"	dmg_explo="991"	/>
    				<dmg_part	dmg_order="2"	dmg_frame="15"	dmg_percent="65"	dmg_explo="992"	/>
    			</skill_section>
    			<skill_section	section="4"	x="4"	y="1"	width="1"	height="9"	>
    				<dmg_part	dmg_order="1"	dmg_frame="8"	dmg_percent="35"	dmg_explo="991"	/>
    				<dmg_part	dmg_order="2"	dmg_frame="15"	dmg_percent="65"	dmg_explo="992"	/>
    			</skill_section>
    			<skill_section	section="5"	x="0"	y="1"	width="1"	height="9"	>
    				<dmg_part	dmg_order="1"	dmg_frame="8"	dmg_percent="20"	dmg_explo="991"	/>
    				<dmg_part	dmg_order="2"	dmg_frame="15"	dmg_percent="30"	dmg_explo="992"	/>
    				<dmg_part	dmg_order="3"	dmg_frame="32"	dmg_percent="50"	dmg_explo="993"	/>
    			</skill_section>
    		</skill_dmg>
    		<skill_dmg	id="500"	>
    			<skill_section	section="1"	x="-3"	y="1"	width="7"	height="9"	>
    				<dmg_part	dmg_order="1"	dmg_frame="12"	dmg_percent="100"	dmg_explo="994"	/>
    			</skill_section>
    			<skill_section	section="2"	x="-4"	y="1"	width="1"	height="9"	>
    				<dmg_part	dmg_order="1"	dmg_frame="12"	dmg_percent="100"	dmg_explo="994"	/>
    			</skill_section>
    			<skill_section	section="3"	x="-2"	y="8"	width="5"	height="1"	>
    				<dmg_part	dmg_order="1"	dmg_frame="12"	dmg_percent="100"	dmg_explo="994"	/>
    			</skill_section>
    			<skill_section	section="4"	x="4"	y="1"	width="1"	height="9"	>
    				<dmg_part	dmg_order="1"	dmg_frame="12"	dmg_percent="100"	dmg_explo="994"	/>
    			</skill_section>
    		</skill_dmg>
    		<skill_dmg	id="501"	>
    			<skill_section	section="0"	x=""	y=""	width=""	height=""	>
    				<dmg_part	dmg_order="1"	dmg_frame="20"	dmg_percent="100"	dmg_explo="995"	/>
    			</skill_section>
    		</skill_dmg>
    		<skill_dmg	id="502"	>
    			<skill_section	section="0"	x=""	y=""	width=""	height=""	>
    				<dmg_part	dmg_order="1"	dmg_frame="15"	dmg_percent="100"	dmg_explo="996"	/>
    			</skill_section>
    		</skill_dmg>
    		<skill_dmg	id="503"	>
    			<skill_section	section="1"	x="-5"	y="1"	width="11"	height="5"	>
    				<dmg_part	dmg_order="1"	dmg_frame="32"	dmg_percent="100"	dmg_explo="997"	/>
    			</skill_section>
    			<skill_section	section="2"	x="-6"	y="1"	width="1"	height="4"	>
    				<dmg_part	dmg_order="1"	dmg_frame="32"	dmg_percent="100"	dmg_explo="997"	/>
    			</skill_section>
    			<skill_section	section="3"	x="-4"	y="5"	width="9"	height="1"	>
    				<dmg_part	dmg_order="1"	dmg_frame="32"	dmg_percent="100"	dmg_explo="997"	/>
    			</skill_section>
    			<skill_section	section="4"	x="6"	y="1"	width="1"	height="4"	>
    				<dmg_part	dmg_order="1"	dmg_frame="32"	dmg_percent="100"	dmg_explo="997"	/>
    			</skill_section>
    		</skill_dmg>
    		<skill_dmg	id="504"	>
    			<skill_section	section="1"	x="-1"	y="-1"	width="3"	height="1"	>
    				<dmg_part	dmg_order="1"	dmg_frame="24"	dmg_percent="100"	dmg_explo="998"	/>
    			</skill_section>
    			<skill_section	section="2"	x="-4"	y="0"	width="9"	height="5"	>
    				<dmg_part	dmg_order="1"	dmg_frame="24"	dmg_percent="100"	dmg_explo="998"	/>
    			</skill_section>
    			<skill_section	section="3"	x="-2"	y="5"	width="5"	height="1"	>
    				<dmg_part	dmg_order="1"	dmg_frame="24"	dmg_percent="100"	dmg_explo="998"	/>
    			</skill_section>
    			<skill_section	section="4"	x="-3"	y="5"	width="1"	height="1"	>
    				<dmg_part	dmg_order="1"	dmg_frame="24"	dmg_percent="100"	dmg_explo="998"	/>
    			</skill_section>
    			<skill_section	section="5"	x="3"	y="5"	width="1"	height="1"	>
    				<dmg_part	dmg_order="1"	dmg_frame="24"	dmg_percent="100"	dmg_explo="998"	/>
    			</skill_section>
    		</skill_dmg>
    		<skill_dmg	id="505"	>
    			<skill_section	section="1"	x="-1"	y="-1"	width="3"	height="1"	>
    				<dmg_part	dmg_order="1"	dmg_frame="22"	dmg_percent="100"	dmg_explo="999"	/>
    			</skill_section>
    			<skill_section	section="2"	x="-3"	y="0"	width="1"	height="1"	>
    				<dmg_part	dmg_order="1"	dmg_frame="22"	dmg_percent="100"	dmg_explo="999"	/>
    			</skill_section>
    			<skill_section	section="3"	x="-5"	y="1"	width="11"	height="4"	>
    				<dmg_part	dmg_order="1"	dmg_frame="22"	dmg_percent="100"	dmg_explo="999"	/>
    			</skill_section>
    			<skill_section	section="4"	x="-3"	y="5"	width="7"	height="1"	>
    				<dmg_part	dmg_order="1"	dmg_frame="22"	dmg_percent="100"	dmg_explo="999"	/>
    			</skill_section>
    			<skill_section	section="5"	x="-2"	y="5"	width="5"	height="1"	>
    				<dmg_part	dmg_order="1"	dmg_frame="22"	dmg_percent="100"	dmg_explo="999"	/>
    			</skill_section>
    			<skill_section	section="6"	x="-6"	y="1"	width="1"	height="3"	>
    				<dmg_part	dmg_order="1"	dmg_frame="22"	dmg_percent="100"	dmg_explo="999"	/>
    			</skill_section>
    			<skill_section	section="7"	x="-4"	y="4"	width="1"	height="1"	>
    				<dmg_part	dmg_order="1"	dmg_frame="22"	dmg_percent="100"	dmg_explo="999"	/>
    			</skill_section>
    			<skill_section	section="8"	x="4"	y="4"	width="1"	height="1"	>
    				<dmg_part	dmg_order="1"	dmg_frame="22"	dmg_percent="100"	dmg_explo="999"	/>
    			</skill_section>
    			<skill_section	section="9"	x="6"	y="1"	width="1"	height="3"	>
    				<dmg_part	dmg_order="1"	dmg_frame="22"	dmg_percent="100"	dmg_explo="999"	/>
    			</skill_section>
    			<skill_section	section="10"	x="3"	y="0"	width="1"	height="1"	>
    				<dmg_part	dmg_order="1"	dmg_frame="22"	dmg_percent="100"	dmg_explo="999"	/>
    			</skill_section>
    		</skill_dmg>
    		<skill_dmg	id="506"	>
    			<skill_section	section="1"	x="-3"	y="1"	width="3"	height="3"	>
    				<dmg_part	dmg_order="1"	dmg_frame="5"	dmg_percent="100"	dmg_explo="1000"	/>
    			</skill_section>
    			<skill_section	section="2"	x="-4"	y="1"	width="1"	height="2"	>
    				<dmg_part	dmg_order="1"	dmg_frame="5"	dmg_percent="100"	dmg_explo="1000"	/>
    			</skill_section>
    			<skill_section	section="3"	x="-2"	y="3"	width="1"	height="1"	>
    				<dmg_part	dmg_order="1"	dmg_frame="5"	dmg_percent="100"	dmg_explo="1000"	/>
    			</skill_section>
    			<skill_section	section="4"	x="0"	y="1"	width="1"	height="3"	>
    				<dmg_part	dmg_order="1"	dmg_frame="5"	dmg_percent="100"	dmg_explo="1000"	/>
    			</skill_section>
    			<skill_section	section="5"	x="1"	y="1"	width="3"	height="3"	>
    				<dmg_part	dmg_order="1"	dmg_frame="15"	dmg_percent="100"	dmg_explo="1001"	/>
    			</skill_section>
    			<skill_section	section="6"	x="2"	y="3"	width="1"	height="1"	>
    				<dmg_part	dmg_order="1"	dmg_frame="15"	dmg_percent="100"	dmg_explo="1001"	/>
    			</skill_section>
    			<skill_section	section="7"	x="4"	y="1"	width="1"	height="2"	>
    				<dmg_part	dmg_order="1"	dmg_frame="15"	dmg_percent="100"	dmg_explo="1001"	/>
    			</skill_section>
    		</skill_dmg>
    		<skill_dmg	id="507"	>
    			<skill_section	section="1"	x="-5"	y="1"	width="11"	height="3"	>
    				<dmg_part	dmg_order="1"	dmg_frame="9"	dmg_percent="45"	dmg_explo="1002"	/>
    				<dmg_part	dmg_order="2"	dmg_frame="14"	dmg_percent="55"	dmg_explo="1003"	/>
    			</skill_section>
    			<skill_section	section="2"	x="-6"	y="1"	width="1"	height="2"	>
    				<dmg_part	dmg_order="1"	dmg_frame="9"	dmg_percent="45"	dmg_explo="1002"	/>
    				<dmg_part	dmg_order="2"	dmg_frame="14"	dmg_percent="55"	dmg_explo="1003"	/>
    			</skill_section>
    			<skill_section	section="3"	x="-4"	y="3"	width="1"	height="1"	>
    				<dmg_part	dmg_order="1"	dmg_frame="9"	dmg_percent="45"	dmg_explo="1002"	/>
    				<dmg_part	dmg_order="2"	dmg_frame="14"	dmg_percent="55"	dmg_explo="1003"	/>
    			</skill_section>
    			<skill_section	section="4"	x="-3"	y="4"	width="7"	height="1"	>
    				<dmg_part	dmg_order="1"	dmg_frame="9"	dmg_percent="45"	dmg_explo="1002"	/>
    				<dmg_part	dmg_order="2"	dmg_frame="14"	dmg_percent="55"	dmg_explo="1003"	/>
    			</skill_section>
    			<skill_section	section="5"	x="-2"	y="4"	width="5"	height="1"	>
    				<dmg_part	dmg_order="1"	dmg_frame="9"	dmg_percent="45"	dmg_explo="1002"	/>
    				<dmg_part	dmg_order="2"	dmg_frame="14"	dmg_percent="55"	dmg_explo="1003"	/>
    			</skill_section>
    			<skill_section	section="6"	x="4"	y="3"	width="1"	height="1"	>
    				<dmg_part	dmg_order="1"	dmg_frame="9"	dmg_percent="45"	dmg_explo="1002"	/>
    				<dmg_part	dmg_order="2"	dmg_frame="14"	dmg_percent="55"	dmg_explo="1003"	/>
    			</skill_section>
    			<skill_section	section="7"	x="6"	y="1"	width="1"	height="2"	>
    				<dmg_part	dmg_order="1"	dmg_frame="9"	dmg_percent="45"	dmg_explo="1002"	/>
    				<dmg_part	dmg_order="2"	dmg_frame="14"	dmg_percent="55"	dmg_explo="1003"	/>
    			</skill_section>
    		</skill_dmg>
    		<skill_dmg	id="508"	>
    			<skill_section	section="1"	x="0"	y="-1"	width="1"	height="1"	>
    				<dmg_part	dmg_order="1"	dmg_frame="26"	dmg_percent="100"	dmg_explo="1004"	/>
    			</skill_section>
    			<skill_section	section="2"	x="-4"	y="1"	width="9"	height="1"	>
    				<dmg_part	dmg_order="1"	dmg_frame="26"	dmg_percent="100"	dmg_explo="1004"	/>
    			</skill_section>
    			<skill_section	section="3"	x="-6"	y="1"	width="13"	height="3"	>
    				<dmg_part	dmg_order="1"	dmg_frame="26"	dmg_percent="45"	dmg_explo="1004"	/>
    				<dmg_part	dmg_order="2"	dmg_frame="31"	dmg_percent="55"	dmg_explo="1005"	/>
    			</skill_section>
    			<skill_section	section="4"	x="-4"	y="4"	width="9"	height="1"	>
    				<dmg_part	dmg_order="1"	dmg_frame="26"	dmg_percent="45"	dmg_explo="1004"	/>
    				<dmg_part	dmg_order="2"	dmg_frame="31"	dmg_percent="55"	dmg_explo="1005"	/>
    			</skill_section>
    			<skill_section	section="5"	x="-2"	y="5"	width="5"	height="1"	>
    				<dmg_part	dmg_order="1"	dmg_frame="26"	dmg_percent="45"	dmg_explo="1004"	/>
    				<dmg_part	dmg_order="2"	dmg_frame="31"	dmg_percent="55"	dmg_explo="1005"	/>
    			</skill_section>
    			<skill_section	section="6"	x="-5"	y="4"	width="1"	height="1"	>
    				<dmg_part	dmg_order="1"	dmg_frame="26"	dmg_percent="45"	dmg_explo="1004"	/>
    				<dmg_part	dmg_order="2"	dmg_frame="31"	dmg_percent="55"	dmg_explo="1005"	/>
    			</skill_section>
    			<skill_section	section="7"	x="-3"	y="5"	width="1"	height="1"	>
    				<dmg_part	dmg_order="1"	dmg_frame="26"	dmg_percent="45"	dmg_explo="1004"	/>
    				<dmg_part	dmg_order="2"	dmg_frame="31"	dmg_percent="55"	dmg_explo="1005"	/>
    			</skill_section>
    			<skill_section	section="8"	x="3"	y="5"	width="1"	height="1"	>
    				<dmg_part	dmg_order="1"	dmg_frame="26"	dmg_percent="45"	dmg_explo="1004"	/>
    				<dmg_part	dmg_order="2"	dmg_frame="31"	dmg_percent="55"	dmg_explo="1005"	/>
    			</skill_section>
    			<skill_section	section="9"	x="5"	y="4"	width="1"	height="1"	>
    				<dmg_part	dmg_order="1"	dmg_frame="26"	dmg_percent="45"	dmg_explo="1004"	/>
    				<dmg_part	dmg_order="2"	dmg_frame="31"	dmg_percent="55"	dmg_explo="1005"	/>
    			</skill_section>
    		</skill_dmg>
    		<skill_dmg	id="509"	>
    			<skill_section	section="1"	x="-2"	y="0"	width="1"	height="1"	>
    				<dmg_part	dmg_order="1"	dmg_frame="15"	dmg_percent="100"	dmg_explo="1006"	/>
    			</skill_section>
    			<skill_section	section="2"	x="-4"	y="1"	width="9"	height="1"	>
    				<dmg_part	dmg_order="1"	dmg_frame="15"	dmg_percent="100"	dmg_explo="1006"	/>
    			</skill_section>
    			<skill_section	section="3"	x="-6"	y="2"	width="13"	height="4"	>
    				<dmg_part	dmg_order="1"	dmg_frame="15"	dmg_percent="45"	dmg_explo="1006"	/>
    				<dmg_part	dmg_order="2"	dmg_frame="26"	dmg_percent="55"	dmg_explo="1007"	/>
    			</skill_section>
    			<skill_section	section="4"	x="-4"	y="6"	width="9"	height="1"	>
    				<dmg_part	dmg_order="1"	dmg_frame="26"	dmg_percent="100"	dmg_explo="1007"	/>
    			</skill_section>
    			<skill_section	section="5"	x="-2"	y="7"	width="5"	height="1"	>
    				<dmg_part	dmg_order="1"	dmg_frame="26"	dmg_percent="100"	dmg_explo="1007"	/>
    			</skill_section>
    			<skill_section	section="6"	x="-5"	y="6"	width="1"	height="1"	>
    				<dmg_part	dmg_order="1"	dmg_frame="26"	dmg_percent="100"	dmg_explo="1007"	/>
    			</skill_section>
    			<skill_section	section="7"	x="-3"	y="7"	width="1"	height="1"	>
    				<dmg_part	dmg_order="1"	dmg_frame="26"	dmg_percent="100"	dmg_explo="1007"	/>
    			</skill_section>
    			<skill_section	section="8"	x="3"	y="7"	width="1"	height="1"	>
    				<dmg_part	dmg_order="1"	dmg_frame="26"	dmg_percent="100"	dmg_explo="1007"	/>
    			</skill_section>
    			<skill_section	section="9"	x="5"	y="6"	width="1"	height="1"	>
    				<dmg_part	dmg_order="1"	dmg_frame="26"	dmg_percent="100"	dmg_explo="1007"	/>
    			</skill_section>
    			<skill_section	section="10"	x="2"	y="0"	width="1"	height="1"	>
    				<dmg_part	dmg_order="1"	dmg_frame="15"	dmg_percent="100"	dmg_explo="1006"	/>
    			</skill_section>
    		</skill_dmg>
    		<skill_dmg	id="510"	>
    			<skill_section	section="1"	x="0"	y="-1"	width="1"	height="1"	>
    				<dmg_part	dmg_order="1"	dmg_frame="22"	dmg_percent="100"	dmg_explo="1008"	/>
    			</skill_section>
    			<skill_section	section="2"	x="-4"	y="0"	width="9"	height="1"	>
    				<dmg_part	dmg_order="1"	dmg_frame="22"	dmg_percent="100"	dmg_explo="1008"	/>
    			</skill_section>
    			<skill_section	section="3"	x="-6"	y="1"	width="13"	height="3"	>
    				<dmg_part	dmg_order="1"	dmg_frame="22"	dmg_percent="100"	dmg_explo="1008"	/>
    			</skill_section>
    			<skill_section	section="4"	x="-4"	y="4"	width="9"	height="1"	>
    				<dmg_part	dmg_order="1"	dmg_frame="22"	dmg_percent="100"	dmg_explo="1008"	/>
    			</skill_section>
    			<skill_section	section="5"	x="-2"	y="5"	width="5"	height="1"	>
    				<dmg_part	dmg_order="1"	dmg_frame="22"	dmg_percent="100"	dmg_explo="1008"	/>
    			</skill_section>
    			<skill_section	section="6"	x="-5"	y="4"	width="1"	height="1"	>
    				<dmg_part	dmg_order="1"	dmg_frame="22"	dmg_percent="100"	dmg_explo="1008"	/>
    			</skill_section>
    			<skill_section	section="7"	x="-3"	y="5"	width="1"	height="1"	>
    				<dmg_part	dmg_order="1"	dmg_frame="22"	dmg_percent="100"	dmg_explo="1008"	/>
    			</skill_section>
    			<skill_section	section="8"	x="3"	y="5"	width="1"	height="1"	>
    				<dmg_part	dmg_order="1"	dmg_frame="22"	dmg_percent="100"	dmg_explo="1008"	/>
    			</skill_section>
    			<skill_section	section="9"	x="5"	y="4"	width="1"	height="1"	>
    				<dmg_part	dmg_order="1"	dmg_frame="22"	dmg_percent="100"	dmg_explo="1008"	/>
    			</skill_section>
    		</skill_dmg>
    	</skill_dmg_frame_alt>
    	<multi_skill_dmg_frame>
    		<skill_dmg	id="34"	>
    			<skill_dmg_set	position="1"	>
    				<skill_section	section="1"	x="-1"	y="-1"	width="1"	height="1"	>
    					<dmg_part	dmg_order="1"	dmg_frame="48"	dmg_percent="100"	dmg_explo="0"	/>
    				</skill_section>
    				<skill_section	section="2"	x="0"	y="-1"	width="1"	height="1"	>
    					<dmg_part	dmg_order="1"	dmg_frame="48"	dmg_percent="100"	dmg_explo="0"	/>
    				</skill_section>
    				<skill_section	section="3"	x="1"	y="-1"	width="1"	height="1"	>
    					<dmg_part	dmg_order="1"	dmg_frame="47"	dmg_percent="100"	dmg_explo="0"	/>
    				</skill_section>
    				<skill_section	section="4"	x="-1"	y="0"	width="1"	height="1"	>
    					<dmg_part	dmg_order="1"	dmg_frame="43"	dmg_percent="100"	dmg_explo="0"	/>
    				</skill_section>
    				<skill_section	section="6"	x="1"	y="0"	width="1"	height="1"	>
    					<dmg_part	dmg_order="1"	dmg_frame="46"	dmg_percent="100"	dmg_explo="0"	/>
    				</skill_section>
    				<skill_section	section="7"	x="-1"	y="1"	width="1"	height="1"	>
    					<dmg_part	dmg_order="1"	dmg_frame="44"	dmg_percent="100"	dmg_explo="0"	/>
    				</skill_section>
    				<skill_section	section="8"	x="0"	y="1"	width="1"	height="1"	>
    					<dmg_part	dmg_order="1"	dmg_frame="44"	dmg_percent="100"	dmg_explo="0"	/>
    				</skill_section>
    				<skill_section	section="9"	x="1"	y="1"	width="1"	height="1"	>
    					<dmg_part	dmg_order="1"	dmg_frame="45"	dmg_percent="100"	dmg_explo="0"	/>
    				</skill_section>
    			</skill_dmg_set>
    			<skill_dmg_set	position="2"	>
    				<skill_section	section="4"	x="-1"	y="0"	width="1"	height="1"	>
    					<dmg_part	dmg_order="1"	dmg_frame="49"	dmg_percent="100"	dmg_explo="0"	/>
    				</skill_section>
    				<skill_section	section="7"	x="-1"	y="1"	width="1"	height="1"	>
    					<dmg_part	dmg_order="1"	dmg_frame="50"	dmg_percent="100"	dmg_explo="0"	/>
    				</skill_section>
    				<skill_section	section="9"	x="1"	y="1"	width="1"	height="1"	>
    					<dmg_part	dmg_order="1"	dmg_frame="55"	dmg_percent="100"	dmg_explo="0"	/>
    				</skill_section>
    				<skill_section	section="10"	x="-1"	y="2"	width="1"	height="1"	>
    					<dmg_part	dmg_order="1"	dmg_frame="51"	dmg_percent="100"	dmg_explo="0"	/>
    				</skill_section>
    				<skill_section	section="11"	x="0"	y="2"	width="1"	height="1"	>
    					<dmg_part	dmg_order="1"	dmg_frame="52"	dmg_percent="100"	dmg_explo="0"	/>
    				</skill_section>
    				<skill_section	section="12"	x="1"	y="2"	width="1"	height="1"	>
    					<dmg_part	dmg_order="1"	dmg_frame="54"	dmg_percent="100"	dmg_explo="0"	/>
    				</skill_section>
    			</skill_dmg_set>
    			<skill_dmg_set	position="3"	>
    				<skill_section	section="4"	x="-1"	y="0"	width="1"	height="1"	>
    					<dmg_part	dmg_order="1"	dmg_frame="57"	dmg_percent="100"	dmg_explo="0"	/>
    				</skill_section>
    				<skill_section	section="5"	x="0"	y="0"	width="1"	height="1"	>
    					<dmg_part	dmg_order="1"	dmg_frame="56"	dmg_percent="100"	dmg_explo="0"	/>
    				</skill_section>
    				<skill_section	section="7"	x="-1"	y="1"	width="1"	height="1"	>
    					<dmg_part	dmg_order="1"	dmg_frame="57"	dmg_percent="100"	dmg_explo="0"	/>
    				</skill_section>
    				<skill_section	section="10"	x="-1"	y="2"	width="1"	height="1"	>
    					<dmg_part	dmg_order="1"	dmg_frame="58"	dmg_percent="100"	dmg_explo="0"	/>
    				</skill_section>
    				<skill_section	section="13"	x="-1"	y="3"	width="1"	height="1"	>
    					<dmg_part	dmg_order="1"	dmg_frame="59"	dmg_percent="100"	dmg_explo="0"	/>
    				</skill_section>
    				<skill_section	section="14"	x="0"	y="3"	width="1"	height="1"	>
    					<dmg_part	dmg_order="1"	dmg_frame="60"	dmg_percent="100"	dmg_explo="0"	/>
    				</skill_section>
    				<skill_section	section="15"	x="1"	y="3"	width="1"	height="1"	>
    					<dmg_part	dmg_order="1"	dmg_frame="62"	dmg_percent="100"	dmg_explo="0"	/>
    				</skill_section>
    			</skill_dmg_set>
    			<skill_dmg_set	position="4"	>
    				<skill_section	section="10"	x="-1"	y="2"	width="1"	height="1"	>
    					<dmg_part	dmg_order="1"	dmg_frame="66"	dmg_percent="100"	dmg_explo="0"	/>
    				</skill_section>
    				<skill_section	section="11"	x="0"	y="2"	width="1"	height="1"	>
    					<dmg_part	dmg_order="1"	dmg_frame="65"	dmg_percent="100"	dmg_explo="0"	/>
    				</skill_section>
    				<skill_section	section="12"	x="1"	y="2"	width="1"	height="1"	>
    					<dmg_part	dmg_order="1"	dmg_frame="63"	dmg_percent="100"	dmg_explo="0"	/>
    				</skill_section>
    				<skill_section	section="13"	x="-1"	y="3"	width="1"	height="1"	>
    					<dmg_part	dmg_order="1"	dmg_frame="67"	dmg_percent="100"	dmg_explo="0"	/>
    				</skill_section>
    				<skill_section	section="16"	x="-1"	y="4"	width="1"	height="1"	>
    					<dmg_part	dmg_order="1"	dmg_frame="67"	dmg_percent="100"	dmg_explo="0"	/>
    				</skill_section>
    				<skill_section	section="17"	x="0"	y="4"	width="1"	height="1"	>
    					<dmg_part	dmg_order="1"	dmg_frame="68"	dmg_percent="100"	dmg_explo="0"	/>
    				</skill_section>
    				<skill_section	section="18"	x="1"	y="4"	width="1"	height="1"	>
    					<dmg_part	dmg_order="1"	dmg_frame="69"	dmg_percent="100"	dmg_explo="0"	/>
    				</skill_section>
    			</skill_dmg_set>
    			<skill_dmg_set	position="5"	>
    				<skill_section	section="13"	x="-1"	y="3"	width="1"	height="1"	>
    					<dmg_part	dmg_order="1"	dmg_frame="73"	dmg_percent="100"	dmg_explo="0"	/>
    				</skill_section>
    				<skill_section	section="14"	x="0"	y="3"	width="1"	height="1"	>
    					<dmg_part	dmg_order="1"	dmg_frame="72"	dmg_percent="100"	dmg_explo="0"	/>
    				</skill_section>
    				<skill_section	section="15"	x="1"	y="3"	width="1"	height="1"	>
    					<dmg_part	dmg_order="1"	dmg_frame="71"	dmg_percent="100"	dmg_explo="0"	/>
    				</skill_section>
    				<skill_section	section="16"	x="-1"	y="4"	width="1"	height="1"	>
    					<dmg_part	dmg_order="1"	dmg_frame="74"	dmg_percent="100"	dmg_explo="0"	/>
    				</skill_section>
    				<skill_section	section="19"	x="-1"	y="5"	width="1"	height="1"	>
    					<dmg_part	dmg_order="1"	dmg_frame="75"	dmg_percent="100"	dmg_explo="0"	/>
    				</skill_section>
    				<skill_section	section="20"	x="0"	y="5"	width="1"	height="1"	>
    					<dmg_part	dmg_order="1"	dmg_frame="75"	dmg_percent="100"	dmg_explo="0"	/>
    				</skill_section>
    			</skill_dmg_set>
    			<skill_dmg_set	position="6"	>
    				<skill_section	section="16"	x="-1"	y="4"	width="1"	height="1"	>
    					<dmg_part	dmg_order="1"	dmg_frame="81"	dmg_percent="100"	dmg_explo="0"	/>
    				</skill_section>
    				<skill_section	section="17"	x="0"	y="4"	width="1"	height="1"	>
    					<dmg_part	dmg_order="1"	dmg_frame="80"	dmg_percent="100"	dmg_explo="0"	/>
    				</skill_section>
    				<skill_section	section="18"	x="1"	y="4"	width="1"	height="1"	>
    					<dmg_part	dmg_order="1"	dmg_frame="79"	dmg_percent="100"	dmg_explo="0"	/>
    				</skill_section>
    				<skill_section	section="21"	x="1"	y="5"	width="1"	height="1"	>
    					<dmg_part	dmg_order="1"	dmg_frame="77"	dmg_percent="100"	dmg_explo="0"	/>
    				</skill_section>
    			</skill_dmg_set>
    			<skill_dmg_set	position="7"	>
    				<skill_section	section="19"	x="-1"	y="5"	width="1"	height="1"	>
    					<dmg_part	dmg_order="1"	dmg_frame="82"	dmg_percent="100"	dmg_explo="0"	/>
    				</skill_section>
    				<skill_section	section="20"	x="0"	y="5"	width="1"	height="1"	>
    					<dmg_part	dmg_order="1"	dmg_frame="92"	dmg_percent="100"	dmg_explo="0"	/>
    				</skill_section>
    				<skill_section	section="21"	x="1"	y="5"	width="1"	height="1"	>
    					<dmg_part	dmg_order="1"	dmg_frame="89"	dmg_percent="100"	dmg_explo="0"	/>
    				</skill_section>
    				<skill_section	section="22"	x="-1"	y="6"	width="1"	height="1"	>
    					<dmg_part	dmg_order="1"	dmg_frame="83"	dmg_percent="100"	dmg_explo="0"	/>
    				</skill_section>
    				<skill_section	section="24"	x="1"	y="6"	width="1"	height="1"	>
    					<dmg_part	dmg_order="1"	dmg_frame="86"	dmg_percent="100"	dmg_explo="0"	/>
    				</skill_section>
    				<skill_section	section="25"	x="-1"	y="7"	width="1"	height="1"	>
    					<dmg_part	dmg_order="1"	dmg_frame="83"	dmg_percent="100"	dmg_explo="0"	/>
    				</skill_section>
    				<skill_section	section="26"	x="0"	y="7"	width="1"	height="1"	>
    					<dmg_part	dmg_order="1"	dmg_frame="84"	dmg_percent="100"	dmg_explo="0"	/>
    				</skill_section>
    				<skill_section	section="27"	x="1"	y="7"	width="1"	height="1"	>
    					<dmg_part	dmg_order="1"	dmg_frame="85"	dmg_percent="100"	dmg_explo="0"	/>
    				</skill_section>
    			</skill_dmg_set>
    		</skill_dmg>
    		<skill_dmg	id="35"	>
    			<skill_dmg_set	position="1"	>
    				<skill_section	section="6"	x="1"	y="0"	width="1"	height="1"	>
    					<dmg_part	dmg_order="1"	dmg_frame="35"	dmg_percent="100"	dmg_explo="0"	/>
    				</skill_section>
    				<skill_section	section="7"	x="-1"	y="1"	width="1"	height="1"	>
    					<dmg_part	dmg_order="1"	dmg_frame="35"	dmg_percent="100"	dmg_explo="0"	/>
    				</skill_section>
    				<skill_section	section="8"	x="0"	y="1"	width="1"	height="1"	>
    					<dmg_part	dmg_order="1"	dmg_frame="35"	dmg_percent="100"	dmg_explo="0"	/>
    				</skill_section>
    				<skill_section	section="9"	x="1"	y="1"	width="1"	height="1"	>
    					<dmg_part	dmg_order="1"	dmg_frame="35"	dmg_percent="100"	dmg_explo="0"	/>
    				</skill_section>
    				<skill_section	section="10"	x="-1"	y="2"	width="1"	height="1"	>
    					<dmg_part	dmg_order="1"	dmg_frame="35"	dmg_percent="100"	dmg_explo="0"	/>
    				</skill_section>
    				<skill_section	section="11"	x="0"	y="2"	width="1"	height="1"	>
    					<dmg_part	dmg_order="1"	dmg_frame="35"	dmg_percent="100"	dmg_explo="0"	/>
    				</skill_section>
    				<skill_section	section="12"	x="1"	y="2"	width="1"	height="1"	>
    					<dmg_part	dmg_order="1"	dmg_frame="35"	dmg_percent="100"	dmg_explo="0"	/>
    				</skill_section>
    				<skill_section	section="13"	x="-1"	y="3"	width="1"	height="1"	>
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    			<skill_dmg_set	position="2"	>
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    			<skill_dmg_set	position="3"	>
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    			<skill_dmg_set	position="4"	>
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    			<skill_dmg_set	position="5"	>
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    		<skill_dmg	id="36"	>
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    					<dmg_part	dmg_order="1"	dmg_frame="12"	dmg_percent="50"	dmg_explo="862"	/>
    				</skill_section>
    				<skill_section	section="6"	x="1"	y="0"	width="1"	height="1"	>
    					<dmg_part	dmg_order="1"	dmg_frame="15"	dmg_percent="50"	dmg_explo="862"	/>
    				</skill_section>
    				<skill_section	section="7"	x="-1"	y="1"	width="1"	height="1"	>
    					<dmg_part	dmg_order="1"	dmg_frame="12"	dmg_percent="50"	dmg_explo="862"	/>
    				</skill_section>
    				<skill_section	section="8"	x="0"	y="1"	width="1"	height="1"	>
    					<dmg_part	dmg_order="1"	dmg_frame="12"	dmg_percent="50"	dmg_explo="862"	/>
    				</skill_section>
    				<skill_section	section="9"	x="1"	y="1"	width="1"	height="1"	>
    					<dmg_part	dmg_order="1"	dmg_frame="14"	dmg_percent="50"	dmg_explo="862"	/>
    				</skill_section>
    				<skill_section	section="11"	x="0"	y="2"	width="1"	height="1"	>
    					<dmg_part	dmg_order="1"	dmg_frame="13"	dmg_percent="20"	dmg_explo="862"	/>
    				</skill_section>
    				<skill_section	section="12"	x="1"	y="2"	width="1"	height="1"	>
    					<dmg_part	dmg_order="1"	dmg_frame="13"	dmg_percent="20"	dmg_explo="862"	/>
    				</skill_section>
    			</skill_dmg_set>
    			<skill_dmg_set	position="2"	>
    				<skill_section	section="11"	x="0"	y="2"	width="1"	height="1"	>
    					<dmg_part	dmg_order="1"	dmg_frame="21"	dmg_percent="30"	dmg_explo="862"	/>
    				</skill_section>
    				<skill_section	section="12"	x="1"	y="2"	width="1"	height="1"	>
    					<dmg_part	dmg_order="1"	dmg_frame="21"	dmg_percent="30"	dmg_explo="862"	/>
    				</skill_section>
    				<skill_section	section="14"	x="0"	y="3"	width="1"	height="1"	>
    					<dmg_part	dmg_order="1"	dmg_frame="21"	dmg_percent="20"	dmg_explo="862"	/>
    				</skill_section>
    				<skill_section	section="15"	x="1"	y="3"	width="1"	height="1"	>
    					<dmg_part	dmg_order="1"	dmg_frame="21"	dmg_percent="20"	dmg_explo="862"	/>
    				</skill_section>
    			</skill_dmg_set>
    			<skill_dmg_set	position="3"	>
    				<skill_section	section="10"	x="-1"	y="2"	width="1"	height="1"	>
    					<dmg_part	dmg_order="1"	dmg_frame="24"	dmg_percent="50"	dmg_explo="862"	/>
    				</skill_section>
    				<skill_section	section="13"	x="-1"	y="3"	width="1"	height="1"	>
    					<dmg_part	dmg_order="1"	dmg_frame="24"	dmg_percent="20"	dmg_explo="862"	/>
    				</skill_section>
    			</skill_dmg_set>
    			<skill_dmg_set	position="4"	>
    				<skill_section	section="13"	x="-1"	y="3"	width="1"	height="1"	>
    					<dmg_part	dmg_order="2"	dmg_frame="31"	dmg_percent="30"	dmg_explo="862"	/>
    				</skill_section>
    				<skill_section	section="14"	x="0"	y="3"	width="1"	height="1"	>
    					<dmg_part	dmg_order="1"	dmg_frame="31"	dmg_percent="30"	dmg_explo="862"	/>
    				</skill_section>
    				<skill_section	section="15"	x="1"	y="3"	width="1"	height="1"	>
    					<dmg_part	dmg_order="1"	dmg_frame="33"	dmg_percent="30"	dmg_explo="862"	/>
    				</skill_section>
    				<skill_section	section="16"	x="-1"	y="4"	width="1"	height="1"	>
    					<dmg_part	dmg_order="1"	dmg_frame="31"	dmg_percent="20"	dmg_explo="862"	/>
    				</skill_section>
    				<skill_section	section="17"	x="0"	y="4"	width="1"	height="1"	>
    					<dmg_part	dmg_order="1"	dmg_frame="31"	dmg_percent="20"	dmg_explo="862"	/>
    				</skill_section>
    				<skill_section	section="18"	x="1"	y="4"	width="1"	height="1"	>
    					<dmg_part	dmg_order="1"	dmg_frame="33"	dmg_percent="20"	dmg_explo="862"	/>
    				</skill_section>
    			</skill_dmg_set>
    			<skill_dmg_set	position="5"	>
    				<skill_section	section="16"	x="-1"	y="4"	width="1"	height="1"	>
    					<dmg_part	dmg_order="1"	dmg_frame="48"	dmg_percent="30"	dmg_explo="862"	/>
    				</skill_section>
    				<skill_section	section="17"	x="0"	y="4"	width="1"	height="1"	>
    					<dmg_part	dmg_order="1"	dmg_frame="48"	dmg_percent="30"	dmg_explo="862"	/>
    				</skill_section>
    				<skill_section	section="18"	x="1"	y="4"	width="1"	height="1"	>
    					<dmg_part	dmg_order="1"	dmg_frame="48"	dmg_percent="30"	dmg_explo="862"	/>
    				</skill_section>
    				<skill_section	section="19"	x="-1"	y="5"	width="1"	height="1"	>
    					<dmg_part	dmg_order="1"	dmg_frame="48"	dmg_percent="50"	dmg_explo="862"	/>
    				</skill_section>
    				<skill_section	section="20"	x="0"	y="5"	width="1"	height="1"	>
    					<dmg_part	dmg_order="1"	dmg_frame="48"	dmg_percent="50"	dmg_explo="862"	/>
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    				<skill_section	section="21"	x="1"	y="5"	width="1"	height="1"	>
    					<dmg_part	dmg_order="1"	dmg_frame="48"	dmg_percent="20"	dmg_explo="862"	/>
    				</skill_section>
    				<skill_section	section="23"	x="0"	y="6"	width="1"	height="1"	>
    					<dmg_part	dmg_order="1"	dmg_frame="48"	dmg_percent="20"	dmg_explo="862"	/>
    				</skill_section>
    			</skill_dmg_set>
    			<skill_dmg_set	position="6"	>
    				<skill_section	section="21"	x="1"	y="5"	width="1"	height="1"	>
    					<dmg_part	dmg_order="1"	dmg_frame="53"	dmg_percent="30"	dmg_explo="862"	/>
    				</skill_section>
    				<skill_section	section="22"	x="-1"	y="6"	width="1"	height="1"	>
    					<dmg_part	dmg_order="1"	dmg_frame="55"	dmg_percent="50"	dmg_explo="862"	/>
    				</skill_section>
    				<skill_section	section="23"	x="0"	y="6"	width="1"	height="1"	>
    					<dmg_part	dmg_order="1"	dmg_frame="53"	dmg_percent="30"	dmg_explo="862"	/>
    				</skill_section>
    				<skill_section	section="24"	x="1"	y="6"	width="1"	height="1"	>
    					<dmg_part	dmg_order="1"	dmg_frame="53"	dmg_percent="50"	dmg_explo="862"	/>
    				</skill_section>
    			</skill_dmg_set>
    			<skill_dmg_set	position="7"	>
    				<skill_section	section="1"	x="-1"	y="-1"	width="1"	height="1"	>
    					<dmg_part	dmg_order="1"	dmg_frame="60"	dmg_percent="10"	dmg_explo="865"	/>
    					<dmg_part	dmg_order="2"	dmg_frame="75"	dmg_percent="90"	dmg_explo="866"	/>
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    				<skill_section	section="2"	x="0"	y="-1"	width="1"	height="1"	>
    					<dmg_part	dmg_order="1"	dmg_frame="60"	dmg_percent="10"	dmg_explo="865"	/>
    					<dmg_part	dmg_order="2"	dmg_frame="75"	dmg_percent="90"	dmg_explo="866"	/>
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    				<skill_section	section="3"	x="1"	y="-1"	width="1"	height="1"	>
    					<dmg_part	dmg_order="1"	dmg_frame="60"	dmg_percent="10"	dmg_explo="865"	/>
    					<dmg_part	dmg_order="2"	dmg_frame="75"	dmg_percent="90"	dmg_explo="866"	/>
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    				<skill_section	section="4"	x="-1"	y="0"	width="1"	height="1"	>
    					<dmg_part	dmg_order="1"	dmg_frame="60"	dmg_percent="10"	dmg_explo="865"	/>
    					<dmg_part	dmg_order="2"	dmg_frame="75"	dmg_percent="40"	dmg_explo="866"	/>
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    				<skill_section	section="5"	x="0"	y="0"	width="1"	height="1"	>
    					<dmg_part	dmg_order="1"	dmg_frame="60"	dmg_percent="10"	dmg_explo="865"	/>
    					<dmg_part	dmg_order="2"	dmg_frame="75"	dmg_percent="40"	dmg_explo="866"	/>
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    				<skill_section	section="6"	x="1"	y="0"	width="1"	height="1"	>
    					<dmg_part	dmg_order="1"	dmg_frame="60"	dmg_percent="10"	dmg_explo="865"	/>
    					<dmg_part	dmg_order="2"	dmg_frame="75"	dmg_percent="40"	dmg_explo="866"	/>
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    				<skill_section	section="7"	x="-1"	y="1"	width="1"	height="1"	>
    					<dmg_part	dmg_order="1"	dmg_frame="60"	dmg_percent="10"	dmg_explo="865"	/>
    					<dmg_part	dmg_order="2"	dmg_frame="75"	dmg_percent="40"	dmg_explo="866"	/>
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    					<dmg_part	dmg_order="2"	dmg_frame="75"	dmg_percent="40"	dmg_explo="866"	/>
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    					<dmg_part	dmg_order="1"	dmg_frame="60"	dmg_percent="10"	dmg_explo="865"	/>
    					<dmg_part	dmg_order="2"	dmg_frame="75"	dmg_percent="40"	dmg_explo="866"	/>
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    				<skill_section	section="10"	x="-1"	y="2"	width="1"	height="1"	>
    					<dmg_part	dmg_order="1"	dmg_frame="60"	dmg_percent="10"	dmg_explo="865"	/>
    					<dmg_part	dmg_order="2"	dmg_frame="75"	dmg_percent="40"	dmg_explo="866"	/>
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    					<dmg_part	dmg_order="1"	dmg_frame="60"	dmg_percent="10"	dmg_explo="865"	/>
    					<dmg_part	dmg_order="2"	dmg_frame="75"	dmg_percent="40"	dmg_explo="866"	/>
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    					<dmg_part	dmg_order="2"	dmg_frame="75"	dmg_percent="40"	dmg_explo="866"	/>
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    					<dmg_part	dmg_order="2"	dmg_frame="75"	dmg_percent="40"	dmg_explo="866"	/>
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    					<dmg_part	dmg_order="1"	dmg_frame="60"	dmg_percent="10"	dmg_explo="865"	/>
    					<dmg_part	dmg_order="2"	dmg_frame="75"	dmg_percent="40"	dmg_explo="866"	/>
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    				<skill_section	section="15"	x="1"	y="3"	width="1"	height="1"	>
    					<dmg_part	dmg_order="1"	dmg_frame="60"	dmg_percent="10"	dmg_explo="865"	/>
    					<dmg_part	dmg_order="2"	dmg_frame="75"	dmg_percent="40"	dmg_explo="866"	/>
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    				<skill_section	section="16"	x="-1"	y="4"	width="1"	height="1"	>
    					<dmg_part	dmg_order="1"	dmg_frame="60"	dmg_percent="10"	dmg_explo="865"	/>
    					<dmg_part	dmg_order="2"	dmg_frame="75"	dmg_percent="40"	dmg_explo="866"	/>
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    					<dmg_part	dmg_order="1"	dmg_frame="60"	dmg_percent="10"	dmg_explo="865"	/>
    					<dmg_part	dmg_order="2"	dmg_frame="75"	dmg_percent="40"	dmg_explo="866"	/>
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    					<dmg_part	dmg_order="1"	dmg_frame="60"	dmg_percent="10"	dmg_explo="865"	/>
    					<dmg_part	dmg_order="2"	dmg_frame="75"	dmg_percent="40"	dmg_explo="866"	/>
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    					<dmg_part	dmg_order="1"	dmg_frame="60"	dmg_percent="10"	dmg_explo="865"	/>
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    					<dmg_part	dmg_order="1"	dmg_frame="60"	dmg_percent="10"	dmg_explo="865"	/>
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    					<dmg_part	dmg_order="1"	dmg_frame="60"	dmg_percent="10"	dmg_explo="865"	/>
    					<dmg_part	dmg_order="2"	dmg_frame="75"	dmg_percent="40"	dmg_explo="866"	/>
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    				<skill_section	section="22"	x="-1"	y="6"	width="1"	height="1"	>
    					<dmg_part	dmg_order="1"	dmg_frame="60"	dmg_percent="10"	dmg_explo="865"	/>
    					<dmg_part	dmg_order="2"	dmg_frame="75"	dmg_percent="40"	dmg_explo="866"	/>
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    				<skill_section	section="23"	x="0"	y="6"	width="1"	height="1"	>
    					<dmg_part	dmg_order="1"	dmg_frame="60"	dmg_percent="10"	dmg_explo="865"	/>
    					<dmg_part	dmg_order="2"	dmg_frame="75"	dmg_percent="40"	dmg_explo="866"	/>
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    				<skill_section	section="24"	x="1"	y="6"	width="1"	height="1"	>
    					<dmg_part	dmg_order="1"	dmg_frame="60"	dmg_percent="10"	dmg_explo="865"	/>
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    					<dmg_part	dmg_order="1"	dmg_frame="60"	dmg_percent="10"	dmg_explo="865"	/>
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    				</skill_section>
    			</skill_dmg_set>
    		</skill_dmg>
    		<skill_dmg	id="490"	>
    			<skill_dmg_set	position="0"	>
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    				</skill_section>
    			</skill_dmg_set>
    		</skill_dmg>
    	</multi_skill_dmg_frame>
    	<multi_skill_dmg_frame_alt>
    		<skill_dmg	id="34"	>
    			<skill_dmg_set	position="1"	>
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    					<dmg_part	dmg_order="1"	dmg_frame="43"	dmg_percent="100"	dmg_explo="0"	/>
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    				<skill_section	section="2"	x="-1"	y="1"	width="1"	height="1"	>
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    				<skill_section	section="3"	x="0"	y="-1"	width="1"	height="1"	>
    					<dmg_part	dmg_order="1"	dmg_frame="41"	dmg_percent="100"	dmg_explo="0"	/>
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    				<skill_section	section="5"	x="-1"	y="1"	width="1"	height="1"	>
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    					<dmg_part	dmg_order="1"	dmg_frame="48"	dmg_percent="100"	dmg_explo="0"	/>
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    				<skill_section	section="7"	x="1"	y="0"	width="1"	height="1"	>
    					<dmg_part	dmg_order="1"	dmg_frame="47"	dmg_percent="100"	dmg_explo="0"	/>
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    				<skill_section	section="10"	x="0"	y="1"	width="1"	height="1"	>
    					<dmg_part	dmg_order="1"	dmg_frame="44"	dmg_percent="100"	dmg_explo="0"	/>
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    				<skill_section	section="11"	x="1"	y="1"	width="1"	height="1"	>
    					<dmg_part	dmg_order="1"	dmg_frame="45"	dmg_percent="100"	dmg_explo="0"	/>
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    				<skill_section	section="12"	x="2"	y="0"	width="1"	height="1"	>
    					<dmg_part	dmg_order="1"	dmg_frame="47"	dmg_percent="100"	dmg_explo="0"	/>
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    			</skill_dmg_set>
    			<skill_dmg_set	position="2"	>
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    					<dmg_part	dmg_order="1"	dmg_frame="49"	dmg_percent="100"	dmg_explo="0"	/>
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    				<skill_section	section="4"	x="-2"	y="1"	width="1"	height="1"	>
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    			<skill_dmg_set	position="7"	>
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    			</skill_dmg_set>
    		</skill_dmg>
    		<skill_dmg	id="37"	>
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    				</skill_section>
    				<skill_section	section="18"	x="-2"	y="4"	width="1"	height="1"	>
    					<dmg_part	dmg_order="1"	dmg_frame="60"	dmg_percent="10"	dmg_explo="865"	/>
    					<dmg_part	dmg_order="2"	dmg_frame="75"	dmg_percent="40"	dmg_explo="866"	/>
    				</skill_section>
    				<skill_section	section="19"	x="-1"	y="4"	width="1"	height="1"	>
    					<dmg_part	dmg_order="1"	dmg_frame="60"	dmg_percent="10"	dmg_explo="865"	/>
    					<dmg_part	dmg_order="2"	dmg_frame="75"	dmg_percent="40"	dmg_explo="866"	/>
    				</skill_section>
    				<skill_section	section="20"	x="0"	y="3"	width="1"	height="1"	>
    					<dmg_part	dmg_order="1"	dmg_frame="60"	dmg_percent="10"	dmg_explo="865"	/>
    					<dmg_part	dmg_order="2"	dmg_frame="75"	dmg_percent="40"	dmg_explo="866"	/>
    				</skill_section>
    				<skill_section	section="21"	x="1"	y="3"	width="1"	height="1"	>
    					<dmg_part	dmg_order="1"	dmg_frame="60"	dmg_percent="10"	dmg_explo="865"	/>
    					<dmg_part	dmg_order="2"	dmg_frame="75"	dmg_percent="40"	dmg_explo="866"	/>
    				</skill_section>
    				<skill_section	section="22"	x="2"	y="2"	width="1"	height="1"	>
    					<dmg_part	dmg_order="1"	dmg_frame="60"	dmg_percent="10"	dmg_explo="865"	/>
    					<dmg_part	dmg_order="2"	dmg_frame="75"	dmg_percent="40"	dmg_explo="866"	/>
    				</skill_section>
    				<skill_section	section="23"	x="-2"	y="5"	width="1"	height="1"	>
    					<dmg_part	dmg_order="1"	dmg_frame="60"	dmg_percent="10"	dmg_explo="865"	/>
    					<dmg_part	dmg_order="2"	dmg_frame="75"	dmg_percent="40"	dmg_explo="866"	/>
    				</skill_section>
    				<skill_section	section="24"	x="-1"	y="5"	width="1"	height="1"	>
    					<dmg_part	dmg_order="1"	dmg_frame="60"	dmg_percent="10"	dmg_explo="865"	/>
    					<dmg_part	dmg_order="2"	dmg_frame="75"	dmg_percent="40"	dmg_explo="866"	/>
    				</skill_section>
    				<skill_section	section="25"	x="0"	y="4"	width="1"	height="1"	>
    					<dmg_part	dmg_order="1"	dmg_frame="60"	dmg_percent="10"	dmg_explo="865"	/>
    					<dmg_part	dmg_order="2"	dmg_frame="75"	dmg_percent="40"	dmg_explo="866"	/>
    				</skill_section>
    				<skill_section	section="26"	x="1"	y="4"	width="1"	height="1"	>
    					<dmg_part	dmg_order="1"	dmg_frame="60"	dmg_percent="10"	dmg_explo="865"	/>
    					<dmg_part	dmg_order="2"	dmg_frame="75"	dmg_percent="40"	dmg_explo="866"	/>
    				</skill_section>
    				<skill_section	section="27"	x="2"	y="3"	width="1"	height="1"	>
    					<dmg_part	dmg_order="1"	dmg_frame="60"	dmg_percent="10"	dmg_explo="865"	/>
    					<dmg_part	dmg_order="2"	dmg_frame="75"	dmg_percent="40"	dmg_explo="866"	/>
    				</skill_section>
    				<skill_section	section="28"	x="-2"	y="6"	width="1"	height="1"	>
    					<dmg_part	dmg_order="1"	dmg_frame="60"	dmg_percent="10"	dmg_explo="865"	/>
    					<dmg_part	dmg_order="2"	dmg_frame="75"	dmg_percent="40"	dmg_explo="866"	/>
    				</skill_section>
    				<skill_section	section="29"	x="-1"	y="6"	width="1"	height="1"	>
    					<dmg_part	dmg_order="1"	dmg_frame="60"	dmg_percent="10"	dmg_explo="865"	/>
    					<dmg_part	dmg_order="2"	dmg_frame="75"	dmg_percent="40"	dmg_explo="866"	/>
    				</skill_section>
    				<skill_section	section="30"	x="0"	y="5"	width="1"	height="1"	>
    					<dmg_part	dmg_order="1"	dmg_frame="60"	dmg_percent="10"	dmg_explo="865"	/>
    					<dmg_part	dmg_order="2"	dmg_frame="75"	dmg_percent="40"	dmg_explo="866"	/>
    				</skill_section>
    				<skill_section	section="31"	x="1"	y="5"	width="1"	height="1"	>
    					<dmg_part	dmg_order="1"	dmg_frame="60"	dmg_percent="10"	dmg_explo="865"	/>
    					<dmg_part	dmg_order="2"	dmg_frame="75"	dmg_percent="40"	dmg_explo="866"	/>
    				</skill_section>
    				<skill_section	section="32"	x="2"	y="4"	width="1"	height="1"	>
    					<dmg_part	dmg_order="1"	dmg_frame="60"	dmg_percent="10"	dmg_explo="865"	/>
    					<dmg_part	dmg_order="2"	dmg_frame="75"	dmg_percent="40"	dmg_explo="866"	/>
    				</skill_section>
    				<skill_section	section="33"	x="-1"	y="7"	width="1"	height="1"	>
    					<dmg_part	dmg_order="1"	dmg_frame="60"	dmg_percent="10"	dmg_explo="865"	/>
    					<dmg_part	dmg_order="2"	dmg_frame="75"	dmg_percent="40"	dmg_explo="866"	/>
    				</skill_section>
    				<skill_section	section="34"	x="0"	y="6"	width="1"	height="1"	>
    					<dmg_part	dmg_order="1"	dmg_frame="60"	dmg_percent="10"	dmg_explo="865"	/>
    					<dmg_part	dmg_order="2"	dmg_frame="75"	dmg_percent="40"	dmg_explo="866"	/>
    				</skill_section>
    				<skill_section	section="35"	x="1"	y="6"	width="1"	height="1"	>
    					<dmg_part	dmg_order="1"	dmg_frame="60"	dmg_percent="10"	dmg_explo="865"	/>
    					<dmg_part	dmg_order="2"	dmg_frame="75"	dmg_percent="40"	dmg_explo="866"	/>
    				</skill_section>
    				<skill_section	section="36"	x="2"	y="5"	width="1"	height="1"	>
    					<dmg_part	dmg_order="1"	dmg_frame="60"	dmg_percent="10"	dmg_explo="865"	/>
    					<dmg_part	dmg_order="2"	dmg_frame="75"	dmg_percent="40"	dmg_explo="866"	/>
    				</skill_section>
    				<skill_section	section="37"	x="0"	y="7"	width="1"	height="1"	>
    					<dmg_part	dmg_order="1"	dmg_frame="60"	dmg_percent="10"	dmg_explo="865"	/>
    					<dmg_part	dmg_order="2"	dmg_frame="75"	dmg_percent="40"	dmg_explo="866"	/>
    				</skill_section>
    				<skill_section	section="38"	x="1"	y="7"	width="1"	height="1"	>
    					<dmg_part	dmg_order="1"	dmg_frame="75"	dmg_percent="100"	dmg_explo="866"	/>
    				</skill_section>
    				<skill_section	section="39"	x="2"	y="6"	width="1"	height="1"	>
    					<dmg_part	dmg_order="1"	dmg_frame="75"	dmg_percent="100"	dmg_explo="866"	/>
    				</skill_section>
    			</skill_dmg_set>
    		</skill_dmg>
    		<skill_dmg	id="490"	>
    			<skill_dmg_set	position="0"	>
    				<skill_section	section="1"	x="-2"	y="0"	width="1"	height="1"	>
    					<dmg_part	dmg_order="1"	dmg_frame="7"	dmg_percent="45"	dmg_explo="981"	/>
    					<dmg_part	dmg_order="2"	dmg_frame="20"	dmg_percent="55"	dmg_explo="982"	/>
    				</skill_section>
    				<skill_section	section="2"	x="-2"	y="1"	width="6"	height="5"	>
    					<dmg_part	dmg_order="1"	dmg_frame="7"	dmg_percent="45"	dmg_explo="981"	/>
    					<dmg_part	dmg_order="2"	dmg_frame="20"	dmg_percent="55"	dmg_explo="982"	/>
    				</skill_section>
    				<skill_section	section="3"	x="2"	y="0"	width="1"	height="1"	>
    					<dmg_part	dmg_order="1"	dmg_frame="7"	dmg_percent="45"	dmg_explo="981"	/>
    					<dmg_part	dmg_order="2"	dmg_frame="20"	dmg_percent="55"	dmg_explo="982"	/>
    				</skill_section>
    			</skill_dmg_set>
    		</skill_dmg>
    	</multi_skill_dmg_frame_alt>
    	<skill_move_frame>
    		<moveframe	skill_id="34"	start_frame="45"	end_frame="85"	/>
    		<moveframe	skill_id="35"	start_frame="30"	end_frame="104"	/>
    		<moveframe	skill_id="36"	start_frame="53"	end_frame="93"	/>
    		<moveframe	skill_id="37"	start_frame="48"	end_frame="86"	/>
    		<moveframe	skill_id="56"	start_frame="5"	end_frame="15"	/>
    		<moveframe	skill_id="58"	start_frame="10"	end_frame="71"	/>
    		<moveframe	skill_id="155"	start_frame="5"	end_frame="15"	/>
    	</skill_move_frame>
    	<skill_damage_multi>
    		<multi	skill_id="34"	max_hit_num="7"	num_type="0"	/>
    		<multi	skill_id="35"	max_hit_num="7"	num_type="0"	/>
    		<multi	skill_id="36"	max_hit_num="7"	num_type="0"	/>
    		<multi	skill_id="37"	max_hit_num="7"	num_type="0"	/>
    		<multi	skill_id="56"	max_hit_num="7"	num_type="0"	/>
    		<multi	skill_id="58"	max_hit_num="7"	num_type="0"	/>
    		<multi	skill_id="156"	max_hit_num="7"	num_type="1"	/>
    		<multi	skill_id="360"	max_hit_num="7"	num_type="0"	/>
    		<multi	skill_id="361"	max_hit_num="7"	num_type="0"	/>
    		<multi	skill_id="362"	max_hit_num="7"	num_type="0"	/>
    		<multi	skill_id="363"	max_hit_num="7"	num_type="0"	/>
    		<multi	skill_id="364"	max_hit_num="7"	num_type="0"	/>
    		<multi	skill_id="365"	max_hit_num="7"	num_type="0"	/>
    		<multi	skill_id="366"	max_hit_num="7"	num_type="0"	/>
    		<multi	skill_id="367"	max_hit_num="7"	num_type="0"	/>
    		<multi	skill_id="410"	max_hit_num="7"	num_type="0"	/>
    		<multi	skill_id="486"	max_hit_num="2"	num_type="1"	/>
    		<multi	skill_id="487"	max_hit_num="2"	num_type="1"	/>
    		<multi	skill_id="496"	max_hit_num="2"	num_type="1"	/>
    		<multi	skill_id="497"	max_hit_num="2"	num_type="1"	/>
    	</skill_damage_multi>
    	<bike_skill>
    		<bike_main	skill_id="421"	>
    			<lbike_sub	skill_level="1"	sub_skillidx="360"	loop="0"	/>
    			<lbike_sub	skill_level="2"	sub_skillidx="361"	loop="0"	/>
    			<lbike_sub	skill_level="3"	sub_skillidx="362"	loop="0"	/>
    			<lbike_sub	skill_level="4"	sub_skillidx="363"	loop="3"	/>
    		</bike_main>
    		<bike_main	skill_id="422"	>
    			<lbike_sub	skill_level="1"	sub_skillidx="364"	loop="0"	/>
    			<lbike_sub	skill_level="2"	sub_skillidx="365"	loop="0"	/>
    			<lbike_sub	skill_level="3"	sub_skillidx="366"	loop="0"	/>
    			<lbike_sub	skill_level="4"	sub_skillidx="367"	loop="3"	/>
    		</bike_main>
    	</bike_skill>
    	<cabal_fx	mode1_off_fx="185"	mode2_off_fx="185"	mode3_off_fx="968"	>
    		<astral_fx	item_code="15"	grade="0"	fxcode_on_bow="111"	fxcode_keep_bow="52"	fxcode_on_shield="126"	fxcode_keep_shield="67"	/>
    		<astral_fx	item_code="16"	grade="1"	fxcode_on_bow="111"	fxcode_keep_bow="52"	fxcode_on_shield="126"	fxcode_keep_shield="67"	/>
    		<astral_fx	item_code="17"	grade="2"	fxcode_on_bow="112"	fxcode_keep_bow="53"	fxcode_on_shield="127"	fxcode_keep_shield="68"	/>
    		<astral_fx	item_code="18"	grade="3"	fxcode_on_bow="113"	fxcode_keep_bow="54"	fxcode_on_shield="128"	fxcode_keep_shield="69"	/>
    		<astral_fx	item_code="19"	grade="4"	fxcode_on_bow="114"	fxcode_keep_bow="55"	fxcode_on_shield="129"	fxcode_keep_shield="70"	/>
    		<astral_fx	item_code="20"	grade="5"	fxcode_on_bow="115"	fxcode_keep_bow="56"	fxcode_on_shield="130"	fxcode_keep_shield="71"	/>
    		<astral_fx	item_code="21"	grade="6"	fxcode_on_bow="116"	fxcode_keep_bow="57"	fxcode_on_shield="131"	fxcode_keep_shield="72"	/>
    		<astral_fx	item_code="22"	grade="7"	fxcode_on_bow="117"	fxcode_keep_bow="58"	fxcode_on_shield="132"	fxcode_keep_shield="73"	/>
    		<astral_fx	item_code="23"	grade="8"	fxcode_on_bow="118"	fxcode_keep_bow="59"	fxcode_on_shield="133"	fxcode_keep_shield="74"	/>
    		<astral_fx	item_code="24"	grade="9"	fxcode_on_bow="119"	fxcode_keep_bow="60"	fxcode_on_shield="134"	fxcode_keep_shield="75"	/>
    		<astral_fx	item_code="25"	grade="11"	fxcode_on_bow="120"	fxcode_keep_bow="61"	fxcode_on_shield="135"	fxcode_keep_shield="76"	/>
    		<astral_fx	item_code="26"	grade="11"	fxcode_on_bow="125"	fxcode_keep_bow="66"	fxcode_on_shield="140"	fxcode_keep_shield="81"	/>
    		<astral_fx	item_code="27"	grade="13"	fxcode_on_bow="121"	fxcode_keep_bow="62"	fxcode_on_shield="136"	fxcode_keep_shield="77"	/>
    		<astral_fx	item_code="28"	grade="14"	fxcode_on_bow="121"	fxcode_keep_bow="62"	fxcode_on_shield="136"	fxcode_keep_shield="77"	/>
    		<astral_fx	item_code="30"	grade="0"	fxcode_on_bow="111"	fxcode_keep_bow="52"	fxcode_on_shield="126"	fxcode_keep_shield="67"	/>
    		<astral_fx	item_code="31"	grade="1"	fxcode_on_bow="111"	fxcode_keep_bow="52"	fxcode_on_shield="126"	fxcode_keep_shield="67"	/>
    		<astral_fx	item_code="32"	grade="2"	fxcode_on_bow="112"	fxcode_keep_bow="53"	fxcode_on_shield="127"	fxcode_keep_shield="68"	/>
    		<astral_fx	item_code="33"	grade="3"	fxcode_on_bow="113"	fxcode_keep_bow="54"	fxcode_on_shield="128"	fxcode_keep_shield="69"	/>
    		<astral_fx	item_code="34"	grade="4"	fxcode_on_bow="114"	fxcode_keep_bow="55"	fxcode_on_shield="129"	fxcode_keep_shield="70"	/>
    		<astral_fx	item_code="35"	grade="5"	fxcode_on_bow="115"	fxcode_keep_bow="56"	fxcode_on_shield="130"	fxcode_keep_shield="71"	/>
    		<astral_fx	item_code="36"	grade="6"	fxcode_on_bow="116"	fxcode_keep_bow="57"	fxcode_on_shield="131"	fxcode_keep_shield="72"	/>
    		<astral_fx	item_code="37"	grade="7"	fxcode_on_bow="117"	fxcode_keep_bow="58"	fxcode_on_shield="132"	fxcode_keep_shield="73"	/>
    		<astral_fx	item_code="38"	grade="8"	fxcode_on_bow="118"	fxcode_keep_bow="59"	fxcode_on_shield="133"	fxcode_keep_shield="74"	/>
    		<astral_fx	item_code="39"	grade="9"	fxcode_on_bow="119"	fxcode_keep_bow="60"	fxcode_on_shield="134"	fxcode_keep_shield="75"	/>
    		<astral_fx	item_code="40"	grade="11"	fxcode_on_bow="120"	fxcode_keep_bow="61"	fxcode_on_shield="135"	fxcode_keep_shield="76"	/>
    		<astral_fx	item_code="41"	grade="11"	fxcode_on_bow="125"	fxcode_keep_bow="66"	fxcode_on_shield="140"	fxcode_keep_shield="81"	/>
    		<astral_fx	item_code="42"	grade="13"	fxcode_on_bow="121"	fxcode_keep_bow="62"	fxcode_on_shield="136"	fxcode_keep_shield="77"	/>
    		<astral_fx	item_code="43"	grade="14"	fxcode_on_bow="121"	fxcode_keep_bow="62"	fxcode_on_shield="136"	fxcode_keep_shield="77"	/>
    		<astral_fx	item_code="1613"	grade="10"	fxcode_on_bow="122"	fxcode_keep_bow="63"	fxcode_on_shield="137"	fxcode_keep_shield="78"	/>
    		<astral_fx	item_code="1614"	grade="10"	fxcode_on_bow="122"	fxcode_keep_bow="63"	fxcode_on_shield="137"	fxcode_keep_shield="78"	/>
    		<astral_fx	item_code="2230"	grade="11"	fxcode_on_bow="123"	fxcode_keep_bow="64"	fxcode_on_shield="138"	fxcode_keep_shield="79"	/>
    		<astral_fx	item_code="2231"	grade="11"	fxcode_on_bow="123"	fxcode_keep_bow="64"	fxcode_on_shield="138"	fxcode_keep_shield="79"	/>
    		<astral_fx	item_code="2921"	grade="2"	fxcode_on_bow="112"	fxcode_keep_bow="53"	fxcode_on_shield="127"	fxcode_keep_shield="68"	/>
    		<astral_fx	item_code="2922"	grade="2"	fxcode_on_bow="112"	fxcode_keep_bow="53"	fxcode_on_shield="127"	fxcode_keep_shield="68"	/>
    		<astral_fx	item_code="2923"	grade="2"	fxcode_on_bow="112"	fxcode_keep_bow="53"	fxcode_on_shield="127"	fxcode_keep_shield="68"	/>
    		<astral_fx	item_code="2924"	grade="3"	fxcode_on_bow="113"	fxcode_keep_bow="54"	fxcode_on_shield="128"	fxcode_keep_shield="69"	/>
    		<astral_fx	item_code="2925"	grade="3"	fxcode_on_bow="113"	fxcode_keep_bow="54"	fxcode_on_shield="128"	fxcode_keep_shield="69"	/>
    		<astral_fx	item_code="2926"	grade="4"	fxcode_on_bow="114"	fxcode_keep_bow="55"	fxcode_on_shield="129"	fxcode_keep_shield="70"	/>
    		<astral_fx	item_code="2927"	grade="2"	fxcode_on_bow="112"	fxcode_keep_bow="53"	fxcode_on_shield="127"	fxcode_keep_shield="68"	/>
    		<astral_fx	item_code="2928"	grade="2"	fxcode_on_bow="112"	fxcode_keep_bow="53"	fxcode_on_shield="127"	fxcode_keep_shield="68"	/>
    		<astral_fx	item_code="2929"	grade="2"	fxcode_on_bow="112"	fxcode_keep_bow="53"	fxcode_on_shield="127"	fxcode_keep_shield="68"	/>
    		<astral_fx	item_code="2930"	grade="3"	fxcode_on_bow="113"	fxcode_keep_bow="54"	fxcode_on_shield="128"	fxcode_keep_shield="69"	/>
    		<astral_fx	item_code="2931"	grade="3"	fxcode_on_bow="113"	fxcode_keep_bow="54"	fxcode_on_shield="128"	fxcode_keep_shield="69"	/>
    		<astral_fx	item_code="2932"	grade="4"	fxcode_on_bow="114"	fxcode_keep_bow="55"	fxcode_on_shield="129"	fxcode_keep_shield="70"	/>
    		<astral_fx	item_code="3708"	grade="11"	fxcode_on_bow="1766"	fxcode_keep_bow="1784"	fxcode_on_shield="1765"	fxcode_keep_shield="1783"	/>
    		<astral_fx	item_code="3709"	grade="11"	fxcode_on_bow="1766"	fxcode_keep_bow="1784"	fxcode_on_shield="1765"	fxcode_keep_shield="1783"	/>
    		<astral_fx	item_code="3840"	grade="11"	fxcode_on_bow="1726"	fxcode_keep_bow="1743"	fxcode_on_shield="1725"	fxcode_keep_shield="1742"	/>
    		<astral_fx	item_code="3841"	grade="11"	fxcode_on_bow="1726"	fxcode_keep_bow="1743"	fxcode_on_shield="1725"	fxcode_keep_shield="1742"	/>
    		<aura_fx	name="aura1"	aura_code="1"	fxcode_on_aura="141"	fxcode_keep_aura="98"	/>
    		<aura_fx	name="aura2"	aura_code="2"	fxcode_on_aura="142"	fxcode_keep_aura="99"	/>
    		<aura_fx	name="aura3"	aura_code="3"	fxcode_on_aura="143"	fxcode_keep_aura="100"	/>
    		<aura_fx	name="aura4"	aura_code="4"	fxcode_on_aura="144"	fxcode_keep_aura="101"	/>
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    		<explo_fx	skill_id="72"	explo_fx="1033"	/>
    		<explo_fx	skill_id="73"	explo_fx="1036"	/>
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    		<explo_fx	skill_id="510"	explo_fx="1008"	/>
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    		<battlemode_fx	class="1"	intensity="2"	mode_on_fx="166"	mode_keep_fx="178"	mode_astral_fx_1="82"	mode_astral_fx_2=""	/>
    		<battlemode_fx	class="1"	intensity="3"	mode_on_fx="924"	mode_keep_fx="1009"	mode_astral_fx_1="930"	mode_astral_fx_2=""	/>
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    		<battlemode_fx	class="5"	intensity="2"	mode_on_fx="170"	mode_keep_fx="182"	mode_astral_fx_1="87"	mode_astral_fx_2=""	/>
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    		<battlemode_fx	class="6"	intensity="2"	mode_on_fx="171"	mode_keep_fx="183"	mode_astral_fx_1="89"	mode_astral_fx_2="88"	/>
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    			<beam_fx	charge_level="1"	dummy_skill_id="412"	body_fxcode="91"	nozzle_fxcode="95"	>
    				<charge	power_level="1"	>
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    				<charge	power_level="2"	>
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    					<beam_fxcode	element_code="6"	code="395"	/>
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    				<charge	power_level="3"	>
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    					<beam_fxcode	element_code="5"	code="415"	/>
    					<beam_fxcode	element_code="6"	code="416"	/>
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    			</beam_fx>
    			<beam_fx	charge_level="2"	dummy_skill_id="413"	body_fxcode="92"	nozzle_fxcode="96"	>
    				<charge	power_level="1"	>
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    					<beam_fxcode	element_code="1"	code="376"	/>
    					<beam_fxcode	element_code="2"	code="377"	/>
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    					<beam_fxcode	element_code="6"	code="381"	/>
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    				<charge	power_level="2"	>
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    					<beam_fxcode	element_code="6"	code="402"	/>
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    				<charge	power_level="3"	>
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    					<beam_fxcode	element_code="1"	code="418"	/>
    					<beam_fxcode	element_code="2"	code="419"	/>
    					<beam_fxcode	element_code="3"	code="420"	/>
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    					<beam_fxcode	element_code="5"	code="422"	/>
    					<beam_fxcode	element_code="6"	code="423"	/>
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    			</beam_fx>
    			<beam_fx	charge_level="3"	dummy_skill_id="414"	body_fxcode="93"	nozzle_fxcode="97"	>
    				<charge	power_level="1"	>
    					<beam_fxcode	element_code="0"	code="382"	/>
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    		<warp_index	x="243"	y="72"	nation1x="243"	nation1y="72"	nation2x="243"	nation2y="72"	w_code="0"	Fee="0"	WorldIdx="4"	level="1"	/>
    		<warp_index	x="244"	y="40"	nation1x="244"	nation1y="40"	nation2x="244"	nation2y="40"	w_code="0"	Fee="0"	WorldIdx="4"	level="1"	/>
    		<warp_index	x="54"	y="235"	nation1x="54"	nation1y="235"	nation2x="54"	nation2y="235"	w_code="0"	Fee="0"	WorldIdx="4"	level="1"	/>
    		<warp_index	x="65"	y="180"	nation1x="65"	nation1y="180"	nation2x="65"	nation2y="180"	w_code="0"	Fee="0"	WorldIdx="4"	level="1"	/>
    		<warp_index	x="133"	y="13"	nation1x="133"	nation1y="13"	nation2x="133"	nation2y="13"	w_code="0"	Fee="0"	WorldIdx="4"	level="1"	/>
    		<warp_index	x="232"	y="206"	nation1x="232"	nation1y="206"	nation2x="232"	nation2y="206"	w_code="0"	Fee="0"	WorldIdx="4"	level="1"	/>
    		<warp_index	x="202"	y="31"	nation1x="202"	nation1y="31"	nation2x="202"	nation2y="31"	w_code="0"	Fee="0"	WorldIdx="4"	level="1"	/>
    		<warp_index	x="16"	y="16"	nation1x="16"	nation1y="16"	nation2x="16"	nation2y="16"	w_code="0"	Fee="0"	WorldIdx="28"	level="1"	/>
    		<warp_index	x="48"	y="16"	nation1x="48"	nation1y="16"	nation2x="48"	nation2y="16"	w_code="0"	Fee="0"	WorldIdx="28"	level="1"	/>
    		<warp_index	x="80"	y="16"	nation1x="80"	nation1y="16"	nation2x="80"	nation2y="16"	w_code="0"	Fee="0"	WorldIdx="28"	level="1"	/>
    		<warp_index	x="112"	y="16"	nation1x="112"	nation1y="16"	nation2x="112"	nation2y="16"	w_code="0"	Fee="0"	WorldIdx="28"	level="1"	/>
    		<warp_index	x="144"	y="16"	nation1x="144"	nation1y="16"	nation2x="144"	nation2y="16"	w_code="0"	Fee="0"	WorldIdx="28"	level="1"	/>
    		<warp_index	x="176"	y="16"	nation1x="176"	nation1y="16"	nation2x="176"	nation2y="16"	w_code="0"	Fee="0"	WorldIdx="28"	level="1"	/>
    		<warp_index	x="208"	y="16"	nation1x="208"	nation1y="16"	nation2x="208"	nation2y="16"	w_code="0"	Fee="0"	WorldIdx="28"	level="1"	/>
    		<warp_index	x="240"	y="16"	nation1x="240"	nation1y="16"	nation2x="240"	nation2y="16"	w_code="0"	Fee="0"	WorldIdx="28"	level="1"	/>
    		<warp_index	x="16"	y="48"	nation1x="16"	nation1y="48"	nation2x="16"	nation2y="48"	w_code="0"	Fee="0"	WorldIdx="28"	level="1"	/>
    		<warp_index	x="48"	y="48"	nation1x="48"	nation1y="48"	nation2x="48"	nation2y="48"	w_code="0"	Fee="0"	WorldIdx="28"	level="1"	/>
    		<warp_index	x="80"	y="48"	nation1x="80"	nation1y="48"	nation2x="80"	nation2y="48"	w_code="0"	Fee="0"	WorldIdx="28"	level="1"	/>
    		<warp_index	x="112"	y="48"	nation1x="112"	nation1y="48"	nation2x="112"	nation2y="48"	w_code="0"	Fee="0"	WorldIdx="28"	level="1"	/>
    		<warp_index	x="144"	y="48"	nation1x="144"	nation1y="48"	nation2x="144"	nation2y="48"	w_code="0"	Fee="0"	WorldIdx="28"	level="1"	/>
    		<warp_index	x="176"	y="48"	nation1x="176"	nation1y="48"	nation2x="176"	nation2y="48"	w_code="0"	Fee="0"	WorldIdx="28"	level="1"	/>
    		<warp_index	x="208"	y="48"	nation1x="208"	nation1y="48"	nation2x="208"	nation2y="48"	w_code="0"	Fee="0"	WorldIdx="28"	level="1"	/>
    		<warp_index	x="240"	y="48"	nation1x="240"	nation1y="48"	nation2x="240"	nation2y="48"	w_code="0"	Fee="0"	WorldIdx="28"	level="1"	/>
    		<warp_index	x="16"	y="80"	nation1x="16"	nation1y="80"	nation2x="16"	nation2y="80"	w_code="0"	Fee="0"	WorldIdx="28"	level="1"	/>
    		<warp_index	x="48"	y="80"	nation1x="48"	nation1y="80"	nation2x="48"	nation2y="80"	w_code="0"	Fee="0"	WorldIdx="28"	level="1"	/>
    		<warp_index	x="80"	y="80"	nation1x="80"	nation1y="80"	nation2x="80"	nation2y="80"	w_code="0"	Fee="0"	WorldIdx="28"	level="1"	/>
    		<warp_index	x="112"	y="80"	nation1x="112"	nation1y="80"	nation2x="112"	nation2y="80"	w_code="0"	Fee="0"	WorldIdx="28"	level="1"	/>
    		<warp_index	x="144"	y="80"	nation1x="144"	nation1y="80"	nation2x="144"	nation2y="80"	w_code="0"	Fee="0"	WorldIdx="28"	level="1"	/>
    		<warp_index	x="176"	y="80"	nation1x="176"	nation1y="80"	nation2x="176"	nation2y="80"	w_code="0"	Fee="0"	WorldIdx="28"	level="1"	/>
    		<warp_index	x="208"	y="80"	nation1x="208"	nation1y="80"	nation2x="208"	nation2y="80"	w_code="0"	Fee="0"	WorldIdx="28"	level="1"	/>
    		<warp_index	x="240"	y="80"	nation1x="240"	nation1y="80"	nation2x="240"	nation2y="80"	w_code="0"	Fee="0"	WorldIdx="28"	level="1"	/>
    		<warp_index	x="3"	y="16"	nation1x="3"	nation1y="16"	nation2x="3"	nation2y="16"	w_code="0"	Fee="0"	WorldIdx="28"	level="1"	/>
    		<warp_index	x="35"	y="16"	nation1x="35"	nation1y="16"	nation2x="35"	nation2y="16"	w_code="0"	Fee="0"	WorldIdx="28"	level="1"	/>
    		<warp_index	x="67"	y="16"	nation1x="67"	nation1y="16"	nation2x="67"	nation2y="16"	w_code="0"	Fee="0"	WorldIdx="28"	level="1"	/>
    		<warp_index	x="99"	y="16"	nation1x="99"	nation1y="16"	nation2x="99"	nation2y="16"	w_code="0"	Fee="0"	WorldIdx="28"	level="1"	/>
    		<warp_index	x="131"	y="16"	nation1x="131"	nation1y="16"	nation2x="131"	nation2y="16"	w_code="0"	Fee="0"	WorldIdx="28"	level="1"	/>
    		<warp_index	x="163"	y="16"	nation1x="163"	nation1y="16"	nation2x="163"	nation2y="16"	w_code="0"	Fee="0"	WorldIdx="28"	level="1"	/>
    		<warp_index	x="195"	y="16"	nation1x="195"	nation1y="16"	nation2x="195"	nation2y="16"	w_code="0"	Fee="0"	WorldIdx="28"	level="1"	/>
    		<warp_index	x="227"	y="16"	nation1x="227"	nation1y="16"	nation2x="227"	nation2y="16"	w_code="0"	Fee="0"	WorldIdx="28"	level="1"	/>
    		<warp_index	x="3"	y="48"	nation1x="3"	nation1y="48"	nation2x="3"	nation2y="48"	w_code="0"	Fee="0"	WorldIdx="28"	level="1"	/>
    		<warp_index	x="35"	y="48"	nation1x="35"	nation1y="48"	nation2x="35"	nation2y="48"	w_code="0"	Fee="0"	WorldIdx="28"	level="1"	/>
    		<warp_index	x="67"	y="48"	nation1x="67"	nation1y="48"	nation2x="67"	nation2y="48"	w_code="0"	Fee="0"	WorldIdx="28"	level="1"	/>
    		<warp_index	x="99"	y="48"	nation1x="99"	nation1y="48"	nation2x="99"	nation2y="48"	w_code="0"	Fee="0"	WorldIdx="28"	level="1"	/>
    		<warp_index	x="131"	y="48"	nation1x="131"	nation1y="48"	nation2x="131"	nation2y="48"	w_code="0"	Fee="0"	WorldIdx="28"	level="1"	/>
    		<warp_index	x="163"	y="48"	nation1x="163"	nation1y="48"	nation2x="163"	nation2y="48"	w_code="0"	Fee="0"	WorldIdx="28"	level="1"	/>
    		<warp_index	x="195"	y="48"	nation1x="195"	nation1y="48"	nation2x="195"	nation2y="48"	w_code="0"	Fee="0"	WorldIdx="28"	level="1"	/>
    		<warp_index	x="227"	y="48"	nation1x="227"	nation1y="48"	nation2x="227"	nation2y="48"	w_code="0"	Fee="0"	WorldIdx="28"	level="1"	/>
    		<warp_index	x="3"	y="80"	nation1x="3"	nation1y="80"	nation2x="3"	nation2y="80"	w_code="0"	Fee="0"	WorldIdx="28"	level="1"	/>
    		<warp_index	x="35"	y="80"	nation1x="35"	nation1y="80"	nation2x="35"	nation2y="80"	w_code="0"	Fee="0"	WorldIdx="28"	level="1"	/>
    		<warp_index	x="67"	y="80"	nation1x="67"	nation1y="80"	nation2x="67"	nation2y="80"	w_code="0"	Fee="0"	WorldIdx="28"	level="1"	/>
    		<warp_index	x="99"	y="80"	nation1x="99"	nation1y="80"	nation2x="99"	nation2y="80"	w_code="0"	Fee="0"	WorldIdx="28"	level="1"	/>
    		<warp_index	x="131"	y="80"	nation1x="131"	nation1y="80"	nation2x="131"	nation2y="80"	w_code="0"	Fee="0"	WorldIdx="28"	level="1"	/>
    		<warp_index	x="163"	y="80"	nation1x="163"	nation1y="80"	nation2x="163"	nation2y="80"	w_code="0"	Fee="0"	WorldIdx="28"	level="1"	/>
    		<warp_index	x="195"	y="80"	nation1x="195"	nation1y="80"	nation2x="195"	nation2y="80"	w_code="0"	Fee="0"	WorldIdx="28"	level="1"	/>
    		<warp_index	x="227"	y="80"	nation1x="227"	nation1y="80"	nation2x="227"	nation2y="80"	w_code="0"	Fee="0"	WorldIdx="28"	level="1"	/>
    		<warp_index	x="16"	y="16"	nation1x="16"	nation1y="16"	nation2x="16"	nation2y="16"	w_code="0"	Fee="0"	WorldIdx="29"	level="1"	/>
    		<warp_index	x="48"	y="16"	nation1x="48"	nation1y="16"	nation2x="48"	nation2y="16"	w_code="0"	Fee="0"	WorldIdx="29"	level="1"	/>
    		<warp_index	x="80"	y="16"	nation1x="80"	nation1y="16"	nation2x="80"	nation2y="16"	w_code="0"	Fee="0"	WorldIdx="29"	level="1"	/>
    		<warp_index	x="112"	y="16"	nation1x="112"	nation1y="16"	nation2x="112"	nation2y="16"	w_code="0"	Fee="0"	WorldIdx="29"	level="1"	/>
    		<warp_index	x="144"	y="16"	nation1x="144"	nation1y="16"	nation2x="144"	nation2y="16"	w_code="0"	Fee="0"	WorldIdx="29"	level="1"	/>
    		<warp_index	x="176"	y="16"	nation1x="176"	nation1y="16"	nation2x="176"	nation2y="16"	w_code="0"	Fee="0"	WorldIdx="29"	level="1"	/>
    		<warp_index	x="208"	y="16"	nation1x="208"	nation1y="16"	nation2x="208"	nation2y="16"	w_code="0"	Fee="0"	WorldIdx="29"	level="1"	/>
    		<warp_index	x="240"	y="16"	nation1x="240"	nation1y="16"	nation2x="240"	nation2y="16"	w_code="0"	Fee="0"	WorldIdx="29"	level="1"	/>
    		<warp_index	x="16"	y="48"	nation1x="16"	nation1y="48"	nation2x="16"	nation2y="48"	w_code="0"	Fee="0"	WorldIdx="29"	level="1"	/>
    		<warp_index	x="48"	y="48"	nation1x="48"	nation1y="48"	nation2x="48"	nation2y="48"	w_code="0"	Fee="0"	WorldIdx="29"	level="1"	/>
    		<warp_index	x="80"	y="48"	nation1x="80"	nation1y="48"	nation2x="80"	nation2y="48"	w_code="0"	Fee="0"	WorldIdx="29"	level="1"	/>
    		<warp_index	x="112"	y="48"	nation1x="112"	nation1y="48"	nation2x="112"	nation2y="48"	w_code="0"	Fee="0"	WorldIdx="29"	level="1"	/>
    		<warp_index	x="144"	y="48"	nation1x="144"	nation1y="48"	nation2x="144"	nation2y="48"	w_code="0"	Fee="0"	WorldIdx="29"	level="1"	/>
    		<warp_index	x="176"	y="48"	nation1x="176"	nation1y="48"	nation2x="176"	nation2y="48"	w_code="0"	Fee="0"	WorldIdx="29"	level="1"	/>
    		<warp_index	x="208"	y="48"	nation1x="208"	nation1y="48"	nation2x="208"	nation2y="48"	w_code="0"	Fee="0"	WorldIdx="29"	level="1"	/>
    		<warp_index	x="240"	y="48"	nation1x="240"	nation1y="48"	nation2x="240"	nation2y="48"	w_code="0"	Fee="0"	WorldIdx="29"	level="1"	/>
    		<warp_index	x="16"	y="80"	nation1x="16"	nation1y="80"	nation2x="16"	nation2y="80"	w_code="0"	Fee="0"	WorldIdx="29"	level="1"	/>
    		<warp_index	x="48"	y="80"	nation1x="48"	nation1y="80"	nation2x="48"	nation2y="80"	w_code="0"	Fee="0"	WorldIdx="29"	level="1"	/>
    		<warp_index	x="80"	y="80"	nation1x="80"	nation1y="80"	nation2x="80"	nation2y="80"	w_code="0"	Fee="0"	WorldIdx="29"	level="1"	/>
    		<warp_index	x="112"	y="80"	nation1x="112"	nation1y="80"	nation2x="112"	nation2y="80"	w_code="0"	Fee="0"	WorldIdx="29"	level="1"	/>
    		<warp_index	x="144"	y="80"	nation1x="144"	nation1y="80"	nation2x="144"	nation2y="80"	w_code="0"	Fee="0"	WorldIdx="29"	level="1"	/>
    		<warp_index	x="176"	y="80"	nation1x="176"	nation1y="80"	nation2x="176"	nation2y="80"	w_code="0"	Fee="0"	WorldIdx="29"	level="1"	/>
    		<warp_index	x="208"	y="80"	nation1x="208"	nation1y="80"	nation2x="208"	nation2y="80"	w_code="0"	Fee="0"	WorldIdx="29"	level="1"	/>
    		<warp_index	x="240"	y="80"	nation1x="240"	nation1y="80"	nation2x="240"	nation2y="80"	w_code="0"	Fee="0"	WorldIdx="29"	level="1"	/>
    		<warp_index	x="3"	y="16"	nation1x="3"	nation1y="16"	nation2x="3"	nation2y="16"	w_code="0"	Fee="0"	WorldIdx="29"	level="1"	/>
    		<warp_index	x="35"	y="16"	nation1x="35"	nation1y="16"	nation2x="35"	nation2y="16"	w_code="0"	Fee="0"	WorldIdx="29"	level="1"	/>
    		<warp_index	x="67"	y="16"	nation1x="67"	nation1y="16"	nation2x="67"	nation2y="16"	w_code="0"	Fee="0"	WorldIdx="29"	level="1"	/>
    		<warp_index	x="99"	y="16"	nation1x="99"	nation1y="16"	nation2x="99"	nation2y="16"	w_code="0"	Fee="0"	WorldIdx="29"	level="1"	/>
    		<warp_index	x="131"	y="16"	nation1x="131"	nation1y="16"	nation2x="131"	nation2y="16"	w_code="0"	Fee="0"	WorldIdx="29"	level="1"	/>
    		<warp_index	x="163"	y="16"	nation1x="163"	nation1y="16"	nation2x="163"	nation2y="16"	w_code="0"	Fee="0"	WorldIdx="29"	level="1"	/>
    		<warp_index	x="195"	y="16"	nation1x="195"	nation1y="16"	nation2x="195"	nation2y="16"	w_code="0"	Fee="0"	WorldIdx="29"	level="1"	/>
    		<warp_index	x="227"	y="16"	nation1x="227"	nation1y="16"	nation2x="227"	nation2y="16"	w_code="0"	Fee="0"	WorldIdx="29"	level="1"	/>
    		<warp_index	x="3"	y="48"	nation1x="3"	nation1y="48"	nation2x="3"	nation2y="48"	w_code="0"	Fee="0"	WorldIdx="29"	level="1"	/>
    		<warp_index	x="35"	y="48"	nation1x="35"	nation1y="48"	nation2x="35"	nation2y="48"	w_code="0"	Fee="0"	WorldIdx="29"	level="1"	/>
    		<warp_index	x="67"	y="48"	nation1x="67"	nation1y="48"	nation2x="67"	nation2y="48"	w_code="0"	Fee="0"	WorldIdx="29"	level="1"	/>
    		<warp_index	x="99"	y="48"	nation1x="99"	nation1y="48"	nation2x="99"	nation2y="48"	w_code="0"	Fee="0"	WorldIdx="29"	level="1"	/>
    		<warp_index	x="131"	y="48"	nation1x="131"	nation1y="48"	nation2x="131"	nation2y="48"	w_code="0"	Fee="0"	WorldIdx="29"	level="1"	/>
    		<warp_index	x="163"	y="48"	nation1x="163"	nation1y="48"	nation2x="163"	nation2y="48"	w_code="0"	Fee="0"	WorldIdx="29"	level="1"	/>
    		<warp_index	x="195"	y="48"	nation1x="195"	nation1y="48"	nation2x="195"	nation2y="48"	w_code="0"	Fee="0"	WorldIdx="29"	level="1"	/>
    		<warp_index	x="227"	y="48"	nation1x="227"	nation1y="48"	nation2x="227"	nation2y="48"	w_code="0"	Fee="0"	WorldIdx="29"	level="1"	/>
    		<warp_index	x="3"	y="80"	nation1x="3"	nation1y="80"	nation2x="3"	nation2y="80"	w_code="0"	Fee="0"	WorldIdx="29"	level="1"	/>
    		<warp_index	x="35"	y="80"	nation1x="35"	nation1y="80"	nation2x="35"	nation2y="80"	w_code="0"	Fee="0"	WorldIdx="29"	level="1"	/>
    		<warp_index	x="67"	y="80"	nation1x="67"	nation1y="80"	nation2x="67"	nation2y="80"	w_code="0"	Fee="0"	WorldIdx="29"	level="1"	/>
    		<warp_index	x="99"	y="80"	nation1x="99"	nation1y="80"	nation2x="99"	nation2y="80"	w_code="0"	Fee="0"	WorldIdx="29"	level="1"	/>
    		<warp_index	x="131"	y="80"	nation1x="131"	nation1y="80"	nation2x="131"	nation2y="80"	w_code="0"	Fee="0"	WorldIdx="29"	level="1"	/>
    		<warp_index	x="163"	y="80"	nation1x="163"	nation1y="80"	nation2x="163"	nation2y="80"	w_code="0"	Fee="0"	WorldIdx="29"	level="1"	/>
    		<warp_index	x="195"	y="80"	nation1x="195"	nation1y="80"	nation2x="195"	nation2y="80"	w_code="0"	Fee="0"	WorldIdx="29"	level="1"	/>
    		<warp_index	x="227"	y="80"	nation1x="227"	nation1y="80"	nation2x="227"	nation2y="80"	w_code="0"	Fee="0"	WorldIdx="29"	level="1"	/>
    		<warp_index	x="40"	y="156"	nation1x="40"	nation1y="156"	nation2x="40"	nation2y="156"	w_code="0"	Fee="0"	WorldIdx="2"	level="1"	/>
    		<warp_index	x="58"	y="80"	nation1x="58"	nation1y="80"	nation2x="58"	nation2y="80"	w_code="0"	Fee="0"	WorldIdx="2"	level="1"	/>
    		<warp_index	x="38"	y="229"	nation1x="38"	nation1y="229"	nation2x="38"	nation2y="229"	w_code="0"	Fee="0"	WorldIdx="4"	level="1"	/>
    		<warp_index	x="134"	y="186"	nation1x="134"	nation1y="186"	nation2x="134"	nation2y="186"	w_code="0"	Fee="0"	WorldIdx="4"	level="1"	/>
    		<warp_index	x="21"	y="243"	nation1x="21"	nation1y="243"	nation2x="21"	nation2y="243"	w_code="0"	Fee="0"	WorldIdx="5"	level="1"	/>
    		<warp_index	x="19"	y="232"	nation1x="19"	nation1y="232"	nation2x="19"	nation2y="232"	w_code="0"	Fee="0"	WorldIdx="5"	level="1"	/>
    		<warp_index	x="181"	y="34"	nation1x="181"	nation1y="34"	nation2x="181"	nation2y="34"	w_code="0"	Fee="0"	WorldIdx="5"	level="1"	/>
    		<warp_index	x="230"	y="24"	nation1x="230"	nation1y="24"	nation2x="230"	nation2y="24"	w_code="0"	Fee="0"	WorldIdx="5"	level="1"	/>
    		<warp_index	x="46"	y="156"	nation1x="46"	nation1y="156"	nation2x="46"	nation2y="156"	w_code="0"	Fee="0"	WorldIdx="5"	level="1"	/>
    		<warp_index	x="18"	y="43"	nation1x="18"	nation1y="43"	nation2x="18"	nation2y="43"	w_code="0"	Fee="0"	WorldIdx="5"	level="1"	/>
    		<warp_index	x="123"	y="49"	nation1x="123"	nation1y="49"	nation2x="123"	nation2y="49"	w_code="0"	Fee="0"	WorldIdx="26"	level="55"	/>
    		<warp_index	x="83"	y="189"	nation1x="83"	nation1y="189"	nation2x="83"	nation2y="189"	w_code="0"	Fee="0"	WorldIdx="7"	level="80"	/>
    		<warp_index	x="164"	y="194"	nation1x="164"	nation1y="194"	nation2x="164"	nation2y="194"	w_code="0"	Fee="0"	WorldIdx="7"	level="80"	/>
    		<warp_index	x="231"	y="101"	nation1x="231"	nation1y="101"	nation2x="231"	nation2y="101"	w_code="0"	Fee="0"	WorldIdx="7"	level="80"	/>
    		<warp_index	x="239"	y="29"	nation1x="239"	nation1y="29"	nation2x="239"	nation2y="29"	w_code="0"	Fee="0"	WorldIdx="7"	level="80"	/>
    		<warp_index	x="162"	y="58"	nation1x="162"	nation1y="58"	nation2x="162"	nation2y="58"	w_code="0"	Fee="0"	WorldIdx="7"	level="80"	/>
    		<warp_index	x="238"	y="238"	nation1x="238"	nation1y="238"	nation2x="238"	nation2y="238"	w_code="0"	Fee="0"	WorldIdx="7"	level="80"	/>
    		<warp_index	x="69"	y="15"	nation1x="69"	nation1y="15"	nation2x="69"	nation2y="15"	w_code="0"	Fee="0"	WorldIdx="7"	level="80"	/>
    		<warp_index	x="32"	y="41"	nation1x="32"	nation1y="41"	nation2x="32"	nation2y="41"	w_code="0"	Fee="0"	WorldIdx="7"	level="80"	/>
    		<warp_index	x="101"	y="164"	nation1x="101"	nation1y="164"	nation2x="101"	nation2y="164"	w_code="0"	Fee="0"	WorldIdx="7"	level="80"	/>
    		<warp_index	x="84"	y="127"	nation1x="84"	nation1y="127"	nation2x="84"	nation2y="127"	w_code="0"	Fee="0"	WorldIdx="7"	level="80"	/>
    		<warp_index	x="111"	y="130"	nation1x="111"	nation1y="130"	nation2x="111"	nation2y="130"	w_code="2"	Fee="0"	WorldIdx="7"	level="80"	/>
    		<warp_index	x="242"	y="61"	nation1x="242"	nation1y="61"	nation2x="242"	nation2y="61"	w_code="0"	Fee="0"	WorldIdx="7"	level="80"	/>
    		<warp_index	x="244"	y="13"	nation1x="244"	nation1y="13"	nation2x="244"	nation2y="13"	w_code="0"	Fee="0"	WorldIdx="13"	level="80"	/>
    		<warp_index	x="5"	y="250"	nation1x="5"	nation1y="250"	nation2x="5"	nation2y="250"	w_code="0"	Fee="0"	WorldIdx="19"	level="70"	/>
    		<warp_index	x="184"	y="168"	nation1x="184"	nation1y="168"	nation2x="184"	nation2y="168"	w_code="0"	Fee="0"	WorldIdx="26"	level="55"	/>
    		<warp_index	x="136"	y="112"	nation1x="136"	nation1y="112"	nation2x="136"	nation2y="112"	w_code="0"	Fee="0"	WorldIdx="13"	level="85"	/>
    		<warp_index	x="212"	y="112"	nation1x="212"	nation1y="112"	nation2x="212"	nation2y="112"	w_code="0"	Fee="0"	WorldIdx="13"	level="85"	/>
    		<warp_index	x="136"	y="85"	nation1x="136"	nation1y="85"	nation2x="136"	nation2y="85"	w_code="0"	Fee="0"	WorldIdx="13"	level="85"	/>
    		<warp_index	x="206"	y="61"	nation1x="206"	nation1y="61"	nation2x="206"	nation2y="61"	w_code="0"	Fee="0"	WorldIdx="13"	level="85"	/>
    		<warp_index	x="149"	y="66"	nation1x="149"	nation1y="66"	nation2x="149"	nation2y="66"	w_code="0"	Fee="0"	WorldIdx="13"	level="85"	/>
    		<warp_index	x="187"	y="85"	nation1x="187"	nation1y="85"	nation2x="187"	nation2y="85"	w_code="0"	Fee="0"	WorldIdx="13"	level="85"	/>
    		<warp_index	x="192"	y="70"	nation1x="192"	nation1y="70"	nation2x="192"	nation2y="70"	w_code="0"	Fee="0"	WorldIdx="13"	level="85"	/>
    		<warp_index	x="106"	y="239"	nation1x="106"	nation1y="239"	nation2x="106"	nation2y="239"	w_code="0"	Fee="0"	WorldIdx="5"	level="1"	/>
    		<warp_index	x="218"	y="37"	nation1x="218"	nation1y="37"	nation2x="218"	nation2y="37"	w_code="0"	Fee="0"	WorldIdx="5"	level="1"	/>
    		<warp_index	x="75"	y="169"	nation1x="75"	nation1y="169"	nation2x="75"	nation2y="169"	w_code="0"	Fee="0"	WorldIdx="5"	level="1"	/>
    		<warp_index	x="237"	y="232"	nation1x="237"	nation1y="232"	nation2x="237"	nation2y="232"	w_code="0"	Fee="0"	WorldIdx="5"	level="1"	/>
    		<warp_index	x="46"	y="44"	nation1x="46"	nation1y="44"	nation2x="46"	nation2y="44"	w_code="0"	Fee="0"	WorldIdx="14"	level="70"	/>
    		<warp_index	x="117"	y="214"	nation1x="117"	nation1y="214"	nation2x="117"	nation2y="214"	w_code="0"	Fee="0"	WorldIdx="14"	level="70"	/>
    		<warp_index	x="196"	y="210"	nation1x="196"	nation1y="210"	nation2x="196"	nation2y="210"	w_code="0"	Fee="0"	WorldIdx="14"	level="70"	/>
    		<warp_index	x="73"	y="10"	nation1x="73"	nation1y="10"	nation2x="73"	nation2y="10"	w_code="0"	Fee="0"	WorldIdx="73"	level="105"	/>
    		<warp_index	x="238"	y="238"	nation1x="238"	nation1y="238"	nation2x="238"	nation2y="238"	w_code="0"	Fee="0"	WorldIdx="7"	level="1"	/>
    		<warp_index	x="81"	y="21"	nation1x="112"	nation1y="80"	nation2x="18"	nation2y="22"	w_code="1"	Fee="0"	WorldIdx="6"	level="1"	/>
    		<warp_index	x="224"	y="232"	nation1x="224"	nation1y="232"	nation2x="224"	nation2y="232"	w_code="0"	Fee="0"	WorldIdx="6"	level="1"	/>
    		<warp_index	x="190"	y="230"	nation1x="173"	nation1y="190"	nation2x="22"	nation2y="231"	w_code="0"	Fee="0"	WorldIdx="6"	level="1"	/>
    		<warp_index	x="235"	y="239"	nation1x="235"	nation1y="239"	nation2x="235"	nation2y="239"	w_code="0"	Fee="0"	WorldIdx="8"	level="1"	/>
    		<warp_index	x="19"	y="9"	nation1x="19"	nation1y="9"	nation2x="19"	nation2y="9"	w_code="0"	Fee="0"	WorldIdx="73"	level="105"	/>
    		<warp_index	x="66"	y="30"	nation1x="66"	nation1y="30"	nation2x="66"	nation2y="30"	w_code="0"	Fee="0"	WorldIdx="73"	level="105"	/>
    		<warp_index	x="244"	y="231"	nation1x="244"	nation1y="231"	nation2x="244"	nation2y="231"	w_code="0"	Fee="0"	WorldIdx="5"	level="1"	/>
    		<warp_index	x="34"	y="164"	nation1x="34"	nation1y="164"	nation2x="34"	nation2y="164"	w_code="0"	Fee="0"	WorldIdx="25"	level="1"	/>
    		<warp_index	x="26"	y="206"	nation1x="26"	nation1y="206"	nation2x="26"	nation2y="206"	w_code="0"	Fee="0"	WorldIdx="25"	level="1"	/>
    		<warp_index	x="107"	y="164"	nation1x="107"	nation1y="164"	nation2x="107"	nation2y="164"	w_code="0"	Fee="0"	WorldIdx="25"	level="1"	/>
    		<warp_index	x="92"	y="228"	nation1x="92"	nation1y="228"	nation2x="92"	nation2y="228"	w_code="0"	Fee="0"	WorldIdx="25"	level="1"	/>
    		<warp_index	x="234"	y="234"	nation1x="234"	nation1y="234"	nation2x="234"	nation2y="234"	w_code="0"	Fee="0"	WorldIdx="7"	level="80"	/>
    		<warp_index	x="243"	y="14"	nation1x="243"	nation1y="14"	nation2x="243"	nation2y="14"	w_code="0"	Fee="0"	WorldIdx="30"	level="80"	/>
    		<warp_index	x="243"	y="14"	nation1x="243"	nation1y="14"	nation2x="243"	nation2y="14"	w_code="0"	Fee="0"	WorldIdx="30"	level="80"	/>
    		<warp_index	x="243"	y="14"	nation1x="243"	nation1y="14"	nation2x="243"	nation2y="14"	w_code="0"	Fee="0"	WorldIdx="30"	level="80"	/>
    		<warp_index	x="72"	y="152"	nation1x="72"	nation1y="152"	nation2x="72"	nation2y="152"	w_code="0"	Fee="0"	WorldIdx="4"	level="1"	/>
    		<warp_index	x="185"	y="24"	nation1x="185"	nation1y="24"	nation2x="185"	nation2y="24"	w_code="0"	Fee="0"	WorldIdx="3"	level="1"	/>
    		<warp_index	x="76"	y="114"	nation1x="76"	nation1y="114"	nation2x="76"	nation2y="114"	w_code="0"	Fee="0"	WorldIdx="24"	level="95"	/>
    		<warp_index	x="113"	y="38"	nation1x="113"	nation1y="38"	nation2x="113"	nation2y="38"	w_code="0"	Fee="0"	WorldIdx="24"	level="95"	/>
    		<warp_index	x="49"	y="119"	nation1x="49"	nation1y="119"	nation2x="49"	nation2y="119"	w_code="0"	Fee="0"	WorldIdx="24"	level="95"	/>
    		<warp_index	x="112"	y="153"	nation1x="112"	nation1y="153"	nation2x="112"	nation2y="153"	w_code="0"	Fee="0"	WorldIdx="24"	level="95"	/>
    		<warp_index	x="18"	y="119"	nation1x="18"	nation1y="119"	nation2x="18"	nation2y="119"	w_code="0"	Fee="0"	WorldIdx="24"	level="95"	/>
    		<warp_index	x="47"	y="154"	nation1x="47"	nation1y="154"	nation2x="47"	nation2y="154"	w_code="0"	Fee="0"	WorldIdx="24"	level="95"	/>
    		<warp_index	x="52"	y="11"	nation1x="52"	nation1y="11"	nation2x="52"	nation2y="11"	w_code="0"	Fee="0"	WorldIdx="24"	level="95"	/>
    		<warp_index	x="16"	y="154"	nation1x="16"	nation1y="154"	nation2x="16"	nation2y="154"	w_code="0"	Fee="0"	WorldIdx="24"	level="95"	/>
    		<warp_index	x="52"	y="55"	nation1x="52"	nation1y="55"	nation2x="52"	nation2y="55"	w_code="0"	Fee="0"	WorldIdx="24"	level="95"	/>
    		<warp_index	x="79"	y="153"	nation1x="79"	nation1y="153"	nation2x="79"	nation2y="153"	w_code="0"	Fee="0"	WorldIdx="24"	level="95"	/>
    		<warp_index	x="7"	y="11"	nation1x="7"	nation1y="11"	nation2x="7"	nation2y="11"	w_code="0"	Fee="0"	WorldIdx="24"	level="95"	/>
    		<warp_index	x="29"	y="46"	nation1x="29"	nation1y="46"	nation2x="29"	nation2y="46"	w_code="0"	Fee="0"	WorldIdx="24"	level="95"	/>
    		<warp_index	x="228"	y="34"	nation1x="228"	nation1y="34"	nation2x="228"	nation2y="34"	w_code="0"	Fee="0"	WorldIdx="8"	level="115"	/>
    		<warp_index	x="174"	y="14"	nation1x="174"	nation1y="14"	nation2x="174"	nation2y="14"	w_code="0"	Fee="0"	WorldIdx="23"	level="115"	/>
    		<warp_index	x="133"	y="59"	nation1x="133"	nation1y="59"	nation2x="133"	nation2y="59"	w_code="0"	Fee="0"	WorldIdx="23"	level="115"	/>
    		<warp_index	x="230"	y="94"	nation1x="227"	nation1y="94"	nation2x="227"	nation2y="94"	w_code="0"	Fee="0"	WorldIdx="23"	level="115"	/>
    		<warp_index	x="213"	y="94"	nation1x="213"	nation1y="94"	nation2x="213"	nation2y="94"	w_code="0"	Fee="0"	WorldIdx="23"	level="115"	/>
    		<warp_index	x="14"	y="197"	nation1x="139"	nation1y="18"	nation2x="233"	nation2y="232"	w_code="1"	Fee="0"	WorldIdx="9"	level="125"	/>
    		<warp_index	x="193"	y="36"	nation1x="193"	nation1y="36"	nation2x="193"	nation2y="36"	w_code="0"	Fee="0"	WorldIdx="8"	level="115"	/>
    		<warp_index	x="22"	y="180"	nation1x="22"	nation1y="180"	nation2x="22"	nation2y="180"	w_code="0"	Fee="0"	WorldIdx="6"	level="110"	/>
    		<warp_index	x="233"	y="134"	nation1x="233"	nation1y="134"	nation2x="233"	nation2y="134"	w_code="0"	Fee="0"	WorldIdx="6"	level="110"	/>
    		<warp_index	x="128"	y="128"	nation1x="204"	nation1y="208"	nation2x="44"	nation2y="51"	w_code="1"	Fee="0"	WorldIdx="15"	level="1"	/>
    		<warp_index	x="128"	y="69"	nation1x="128"	nation1y="69"	nation2x="124"	nation2y="191"	w_code="1"	Fee="0"	WorldIdx="16"	level="1"	/>
    		<warp_index	x="28"	y="142"	nation1x="28"	nation1y="142"	nation2x="28"	nation2y="142"	w_code="0"	Fee="0"	WorldIdx="15"	level="1"	/>
    		<warp_index	x="38"	y="150"	nation1x="38"	nation1y="150"	nation2x="38"	nation2y="150"	w_code="0"	Fee="0"	WorldIdx="15"	level="1"	/>
    		<warp_index	x="223"	y="115"	nation1x="223"	nation1y="115"	nation2x="223"	nation2y="115"	w_code="0"	Fee="0"	WorldIdx="15"	level="1"	/>
    		<warp_index	x="215"	y="108"	nation1x="215"	nation1y="108"	nation2x="215"	nation2y="108"	w_code="0"	Fee="0"	WorldIdx="15"	level="1"	/>
    		<warp_index	x="14"	y="127"	nation1x="25"	nation1y="210"	nation2x="25"	nation2y="48"	w_code="0"	Fee="0"	WorldIdx="10"	level="140"	/>
    		<warp_index	x="25"	y="48"	nation1x="25"	nation1y="210"	nation2x="25"	nation2y="48"	w_code="0"	Fee="0"	WorldIdx="10"	level="140"	/>
    		<warp_index	x="210"	y="226"	nation1x="210"	nation1y="226"	nation2x="243"	nation2y="14"	w_code="0"	Fee="0"	WorldIdx="10"	level="140"	/>
    		<warp_index	x="243"	y="14"	nation1x="210"	nation1y="226"	nation2x="243"	nation2y="14"	w_code="0"	Fee="0"	WorldIdx="10"	level="140"	/>
    		<warp_index	x="237"	y="126"	nation1x="21"	nation1y="239"	nation2x="20"	nation2y="22"	w_code="1"	Fee="0"	WorldIdx="10"	level="140"	/>
    		<warp_index	x="186"	y="128"	nation1x="47"	nation1y="157"	nation2x="48"	nation2y="96"	w_code="0"	Fee="0"	WorldIdx="10"	level="140"	/>
    		<warp_index	x="73"	y="142"	nation1x="73"	nation1y="142"	nation2x="73"	nation2y="142"	w_code="0"	Fee="0"	WorldIdx="10"	level="140"	/>
    		<warp_index	x="73"	y="142"	nation1x="73"	nation1y="142"	nation2x="73"	nation2y="142"	w_code="0"	Fee="0"	WorldIdx="10"	level="140"	/>
    		<warp_index	x="172"	y="127"	nation1x="68"	nation1y="159"	nation2x="67"	nation2y="96"	w_code="0"	Fee="0"	WorldIdx="10"	level="140"	/>
    		<warp_index	x="186"	y="128"	nation1x="186"	nation1y="128"	nation2x="186"	nation2y="128"	w_code="0"	Fee="0"	WorldIdx="10"	level="140"	/>
    		<warp_index	x="186"	y="128"	nation1x="186"	nation1y="128"	nation2x="186"	nation2y="128"	w_code="0"	Fee="0"	WorldIdx="10"	level="140"	/>
    		<warp_index	x="186"	y="128"	nation1x="186"	nation1y="128"	nation2x="186"	nation2y="128"	w_code="0"	Fee="0"	WorldIdx="10"	level="140"	/>
    		<warp_index	x="237"	y="74"	nation1x="237"	nation1y="74"	nation2x="237"	nation2y="74"	w_code="0"	Fee="0"	WorldIdx="5"	level="140"	/>
    		<warp_index	x="144"	y="173"	nation1x="144"	nation1y="173"	nation2x="144"	nation2y="173"	w_code="0"	Fee="0"	WorldIdx="20"	level="30"	/>
    		<warp_index	x="228"	y="34"	nation1x="193"	nation1y="36"	nation2x="193"	nation2y="36"	w_code="0"	Fee="0"	WorldIdx="8"	level="115"	/>
    		<warp_index	x="111"	y="11"	nation1x="111"	nation1y="12"	nation2x="111"	nation2y="12"	w_code="0"	Fee="0"	WorldIdx="32"	level="125"	/>
    		<warp_index	x="110"	y="50"	nation1x="110"	nation1y="50"	nation2x="110"	nation2y="50"	w_code="0"	Fee="0"	WorldIdx="32"	level="125"	/>
    		<warp_index	x="29"	y="92"	nation1x="29"	nation1y="92"	nation2x="29"	nation2y="92"	w_code="0"	Fee="0"	WorldIdx="32"	level="125"	/>
    		<warp_index	x="56"	y="89"	nation1x="56"	nation1y="89"	nation2x="56"	nation2y="89"	w_code="0"	Fee="0"	WorldIdx="32"	level="125"	/>
    		<warp_index	x="64"	y="65"	nation1x="64"	nation1y="65"	nation2x="64"	nation2y="65"	w_code="0"	Fee="0"	WorldIdx="32"	level="125"	/>
    		<warp_index	x="90"	y="36"	nation1x="90"	nation1y="36"	nation2x="90"	nation2y="36"	w_code="0"	Fee="0"	WorldIdx="32"	level="125"	/>
    		<warp_index	x="64"	y="45"	nation1x="64"	nation1y="45"	nation2x="64"	nation2y="45"	w_code="0"	Fee="0"	WorldIdx="32"	level="125"	/>
    		<warp_index	x="90"	y="36"	nation1x="90"	nation1y="36"	nation2x="90"	nation2y="36"	w_code="0"	Fee="0"	WorldIdx="32"	level="125"	/>
    		<warp_index	x="114"	y="89"	nation1x="114"	nation1y="89"	nation2x="114"	nation2y="89"	w_code="0"	Fee="0"	WorldIdx="32"	level="125"	/>
    		<warp_index	x="21"	y="104"	nation1x="21"	nation1y="117"	nation2x="21"	nation2y="117"	w_code="0"	Fee="0"	WorldIdx="32"	level="125"	/>
    		<warp_index	x="202"	y="31"	nation1x="202"	nation1y="31"	nation2x="202"	nation2y="31"	w_code="2"	Fee="0"	WorldIdx="4"	level="50"	/>
    		<warp_index	x="193"	y="33"	nation1x="193"	nation1y="33"	nation2x="193"	nation2y="33"	w_code="2"	Fee="0"	WorldIdx="8"	level="95"	/>
    		<warp_index	x="70"	y="70"	nation1x="70"	nation1y="70"	nation2x="70"	nation2y="70"	w_code="0"	Fee="0"	WorldIdx="33"	level="125"	/>
    		<warp_index	x="236"	y="16"	nation1x="236"	nation1y="16"	nation2x="236"	nation2y="16"	w_code="0"	Fee="0"	WorldIdx="4"	level="125"	/>
    		<warp_index	x="174"	y="166"	nation1x="174"	nation1y="166"	nation2x="174"	nation2y="166"	w_code="0"	Fee="0"	WorldIdx="33"	level="125"	/>
    		<warp_index	x="171"	y="102"	nation1x="171"	nation1y="102"	nation2x="171"	nation2y="102"	w_code="0"	Fee="0"	WorldIdx="34"	level="135"	/>
    		<warp_index	x="123"	y="97"	nation1x="123"	nation1y="97"	nation2x="123"	nation2y="97"	w_code="0"	Fee="0"	WorldIdx="9"	level="135"	/>
    		<warp_index	x="16"	y="240"	nation1x="16"	nation1y="240"	nation2x="145"	nation2y="175"	w_code="0"	Fee="0"	WorldIdx="21"	level="50"	/>
    		<warp_index	x="180"	y="86"	nation1x="180"	nation1y="86"	nation2x="180"	nation2y="86"	w_code="0"	Fee="0"	WorldIdx="34"	level="135"	/>
    		<warp_index	x="168"	y="86"	nation1x="168"	nation1y="86"	nation2x="168"	nation2y="86"	w_code="0"	Fee="0"	WorldIdx="34"	level="135"	/>
    		<warp_index	x="240"	y="22"	nation1x="240"	nation1y="22"	nation2x="240"	nation2y="22"	w_code="0"	Fee="0"	WorldIdx="34"	level="135"	/>
    		<warp_index	x="239"	y="39"	nation1x="239"	nation1y="39"	nation2x="239"	nation2y="39"	w_code="0"	Fee="0"	WorldIdx="34"	level="135"	/>
    		<warp_index	x="178"	y="63"	nation1x="178"	nation1y="63"	nation2x="178"	nation2y="63"	w_code="0"	Fee="0"	WorldIdx="34"	level="135"	/>
    		<warp_index	x="108"	y="14"	nation1x="108"	nation1y="14"	nation2x="108"	nation2y="14"	w_code="0"	Fee="0"	WorldIdx="34"	level="135"	/>
    		<warp_index	x="128"	y="98"	nation1x="128"	nation1y="98"	nation2x="128"	nation2y="98"	w_code="2"	Fee="0"	WorldIdx="9"	level="125"	/>
    		<warp_index	x="23"	y="238"	nation1x="23"	nation1y="238"	nation2x="23"	nation2y="238"	w_code="0"	Fee="0"	WorldIdx="36"	level="110"	/>
    		<warp_index	x="126"	y="109"	nation1x="126"	nation1y="109"	nation2x="126"	nation2y="109"	w_code="0"	Fee="0"	WorldIdx="2"	level="110"	/>
    		<warp_index	x="23"	y="238"	nation1x="23"	nation1y="238"	nation2x="23"	nation2y="238"	w_code="0"	Fee="0"	WorldIdx="37"	level="110"	/>
    		<warp_index	x="23"	y="238"	nation1x="23"	nation1y="238"	nation2x="23"	nation2y="238"	w_code="0"	Fee="0"	WorldIdx="38"	level="110"	/>
    		<warp_index	x="190"	y="78"	nation1x="190"	nation1y="78"	nation2x="190"	nation2y="78"	w_code="2"	Fee="0"	WorldIdx="35"	level="135"	/>
    		<warp_index	x="135"	y="43"	nation1x="135"	nation1y="43"	nation2x="135"	nation2y="43"	w_code="0"	Fee="0"	WorldIdx="35"	level="135"	/>
    		<warp_index	x="136"	y="80"	nation1x="136"	nation1y="80"	nation2x="136"	nation2y="80"	w_code="0"	Fee="0"	WorldIdx="35"	level="135"	/>
    		<warp_index	x="149"	y="81"	nation1x="149"	nation1y="81"	nation2x="149"	nation2y="81"	w_code="0"	Fee="0"	WorldIdx="35"	level="135"	/>
    		<warp_index	x="149"	y="54"	nation1x="149"	nation1y="54"	nation2x="149"	nation2y="54"	w_code="0"	Fee="0"	WorldIdx="35"	level="135"	/>
    		<warp_index	x="136"	y="56"	nation1x="136"	nation1y="56"	nation2x="136"	nation2y="56"	w_code="0"	Fee="0"	WorldIdx="35"	level="135"	/>
    		<warp_index	x="135"	y="43"	nation1x="135"	nation1y="43"	nation2x="135"	nation2y="43"	w_code="0"	Fee="0"	WorldIdx="35"	level="135"	/>
    		<warp_index	x="150"	y="43"	nation1x="150"	nation1y="43"	nation2x="150"	nation2y="43"	w_code="0"	Fee="0"	WorldIdx="35"	level="135"	/>
    		<warp_index	x="230"	y="102"	nation1x="230"	nation1y="102"	nation2x="230"	nation2y="102"	w_code="0"	Fee="0"	WorldIdx="35"	level="135"	/>
    		<warp_index	x="230"	y="118"	nation1x="230"	nation1y="118"	nation2x="230"	nation2y="118"	w_code="0"	Fee="0"	WorldIdx="35"	level="135"	/>
    		<warp_index	x="232"	y="16"	nation1x="232"	nation1y="16"	nation2x="232"	nation2y="16"	w_code="0"	Fee="0"	WorldIdx="35"	level="135"	/>
    		<warp_index	x="215"	y="53"	nation1x="215"	nation1y="53"	nation2x="215"	nation2y="53"	w_code="0"	Fee="0"	WorldIdx="35"	level="135"	/>
    		<warp_index	x="123"	y="49"	nation1x="123"	nation1y="49"	nation2x="123"	nation2y="49"	w_code="0"	Fee="0"	WorldIdx="39"	level="35"	/>
    		<warp_index	x="184"	y="168"	nation1x="184"	nation1y="168"	nation2x="184"	nation2y="168"	w_code="0"	Fee="0"	WorldIdx="39"	level="35"	/>
    		<warp_index	x="46"	y="44"	nation1x="46"	nation1y="44"	nation2x="46"	nation2y="44"	w_code="0"	Fee="0"	WorldIdx="40"	level="45"	/>
    		<warp_index	x="117"	y="214"	nation1x="117"	nation1y="214"	nation2x="117"	nation2y="214"	w_code="0"	Fee="0"	WorldIdx="40"	level="45"	/>
    		<warp_index	x="196"	y="210"	nation1x="196"	nation1y="210"	nation2x="196"	nation2y="210"	w_code="0"	Fee="0"	WorldIdx="40"	level="45"	/>
    		<warp_index	x="244"	y="13"	nation1x="244"	nation1y="13"	nation2x="244"	nation2y="13"	w_code="0"	Fee="0"	WorldIdx="41"	level="55"	/>
    		<warp_index	x="136"	y="112"	nation1x="136"	nation1y="112"	nation2x="136"	nation2y="112"	w_code="0"	Fee="0"	WorldIdx="41"	level="55"	/>
    		<warp_index	x="212"	y="112"	nation1x="212"	nation1y="112"	nation2x="212"	nation2y="112"	w_code="0"	Fee="0"	WorldIdx="41"	level="55"	/>
    		<warp_index	x="136"	y="85"	nation1x="136"	nation1y="85"	nation2x="136"	nation2y="85"	w_code="0"	Fee="0"	WorldIdx="41"	level="55"	/>
    		<warp_index	x="206"	y="61"	nation1x="206"	nation1y="61"	nation2x="206"	nation2y="61"	w_code="0"	Fee="0"	WorldIdx="41"	level="55"	/>
    		<warp_index	x="149"	y="66"	nation1x="149"	nation1y="66"	nation2x="149"	nation2y="66"	w_code="0"	Fee="0"	WorldIdx="41"	level="55"	/>
    		<warp_index	x="187"	y="85"	nation1x="187"	nation1y="85"	nation2x="187"	nation2y="85"	w_code="0"	Fee="0"	WorldIdx="41"	level="55"	/>
    		<warp_index	x="192"	y="70"	nation1x="192"	nation1y="70"	nation2x="192"	nation2y="70"	w_code="0"	Fee="0"	WorldIdx="41"	level="55"	/>
    		<warp_index	x="40"	y="175"	nation1x="40"	nation1y="175"	nation2x="40"	nation2y="175"	w_code="0"	Fee="0"	WorldIdx="5"	level="110"	/>
    		<warp_index	x="44"	y="47"	nation1x="44"	nation1y="47"	nation2x="44"	nation2y="47"	w_code="0"	Fee="0"	WorldIdx="42"	level="110"	/>
    		<warp_index	x="44"	y="47"	nation1x="44"	nation1y="47"	nation2x="44"	nation2y="47"	w_code="0"	Fee="0"	WorldIdx="43"	level="110"	/>
    		<warp_index	x="44"	y="47"	nation1x="44"	nation1y="47"	nation2x="44"	nation2y="47"	w_code="0"	Fee="0"	WorldIdx="44"	level="110"	/>
    		<warp_index	x="175"	y="176"	nation1x="175"	nation1y="176"	nation2x="175"	nation2y="176"	w_code="2"	Fee="0"	WorldIdx="6"	level="120"	/>
    		<warp_index	x="175"	y="176"	nation1x="175"	nation1y="176"	nation2x="175"	nation2y="176"	w_code="0"	Fee="0"	WorldIdx="6"	level="120"	/>
    		<warp_index	x="236"	y="16"	nation1x="236"	nation1y="16"	nation2x="236"	nation2y="16"	w_code="0"	Fee="0"	WorldIdx="45"	level="120"	/>
    		<warp_index	x="190"	y="100"	nation1x="190"	nation1y="100"	nation2x="190"	nation2y="100"	w_code="0"	Fee="0"	WorldIdx="46"	level="110"	/>
    		<warp_index	x="190"	y="100"	nation1x="190"	nation1y="100"	nation2x="190"	nation2y="100"	w_code="0"	Fee="0"	WorldIdx="47"	level="110"	/>
    		<warp_index	x="190"	y="100"	nation1x="190"	nation1y="100"	nation2x="190"	nation2y="100"	w_code="0"	Fee="0"	WorldIdx="48"	level="110"	/>
    		<warp_index	x="24"	y="84"	nation1x="24"	nation1y="84"	nation2x="24"	nation2y="84"	w_code="0"	Fee="0"	WorldIdx="49"	level="130"	/>
    		<warp_index	x="85"	y="218"	nation1x="85"	nation1y="218"	nation2x="85"	nation2y="218"	w_code="0"	Fee="0"	WorldIdx="49"	level="130"	/>
    		<warp_index	x="26"	y="220"	nation1x="26"	nation1y="220"	nation2x="26"	nation2y="220"	w_code="0"	Fee="0"	WorldIdx="49"	level="130"	/>
    		<warp_index	x="60"	y="38"	nation1x="60"	nation1y="38"	nation2x="60"	nation2y="38"	w_code="0"	Fee="0"	WorldIdx="49"	level="130"	/>
    		<warp_index	x="39"	y="52"	nation1x="39"	nation1y="52"	nation2x="39"	nation2y="52"	w_code="1"	Fee="0"	WorldIdx="5"	level="1"	/>
    		<warp_index	x="31"	y="35"	nation1x="219"	nation1y="36"	nation2x="35"	nation2y="228"	w_code="1"	Fee="0"	WorldIdx="11"	level="160"	/>
    		<warp_index	x="144"	y="173"	nation1x="144"	nation1y="173"	nation2x="144"	nation2y="173"	w_code="0"	Fee="0"	WorldIdx="50"	level="30"	/>
    		<warp_index	x="144"	y="173"	nation1x="144"	nation1y="173"	nation2x="144"	nation2y="173"	w_code="0"	Fee="0"	WorldIdx="51"	level="60"	/>
    		<warp_index	x="144"	y="173"	nation1x="144"	nation1y="173"	nation2x="144"	nation2y="173"	w_code="0"	Fee="0"	WorldIdx="52"	level="90"	/>
    		<warp_index	x="144"	y="173"	nation1x="144"	nation1y="173"	nation2x="144"	nation2y="173"	w_code="0"	Fee="0"	WorldIdx="53"	level="120"	/>
    		<warp_index	x="144"	y="173"	nation1x="144"	nation1y="173"	nation2x="144"	nation2y="173"	w_code="0"	Fee="0"	WorldIdx="54"	level="140"	/>
    		<warp_index	x="144"	y="173"	nation1x="144"	nation1y="173"	nation2x="144"	nation2y="173"	w_code="0"	Fee="0"	WorldIdx="55"	level="160"	/>
    		<warp_index	x="76"	y="24"	nation1x="76"	nation1y="24"	nation2x="76"	nation2y="24"	w_code="0"	Fee="0"	WorldIdx="1"	level="30"	/>
    		<warp_index	x="243"	y="14"	nation1x="243"	nation1y="14"	nation2x="243"	nation2y="14"	w_code="0"	Fee="0"	WorldIdx="30"	level="160"	/>
    		<warp_index	x="23"	y="238"	nation1x="23"	nation1y="238"	nation2x="23"	nation2y="238"	w_code="0"	Fee="0"	WorldIdx="56"	level="110"	/>
    		<warp_index	x="44"	y="47"	nation1x="44"	nation1y="47"	nation2x="44"	nation2y="47"	w_code="0"	Fee="0"	WorldIdx="57"	level="110"	/>
    		<warp_index	x="190"	y="100"	nation1x="190"	nation1y="100"	nation2x="190"	nation2y="100"	w_code="0"	Fee="0"	WorldIdx="58"	level="110"	/>
    		<warp_index	x="144"	y="173"	nation1x="144"	nation1y="173"	nation2x="144"	nation2y="173"	w_code="0"	Fee="0"	WorldIdx="59"	level="110"	/>
    		<warp_index	x="229"	y="37"	nation1x="229"	nation1y="37"	nation2x="229"	nation2y="37"	w_code="0"	Fee="0"	WorldIdx="60"	level="110"	/>
    		<warp_index	x="229"	y="37"	nation1x="229"	nation1y="37"	nation2x="229"	nation2y="37"	w_code="0"	Fee="0"	WorldIdx="61"	level="110"	/>
    		<warp_index	x="229"	y="37"	nation1x="229"	nation1y="37"	nation2x="229"	nation2y="37"	w_code="0"	Fee="0"	WorldIdx="62"	level="110"	/>
    		<warp_index	x="229"	y="37"	nation1x="229"	nation1y="37"	nation2x="229"	nation2y="37"	w_code="0"	Fee="0"	WorldIdx="63"	level="110"	/>
    		<warp_index	x="177"	y="208"	nation1x="177"	nation1y="208"	nation2x="177"	nation2y="208"	w_code="0"	Fee="0"	WorldIdx="29"	level="11"	/>
    		<warp_index	x="168"	y="144"	nation1x="168"	nation1y="144"	nation2x="168"	nation2y="144"	w_code="0"	Fee="0"	WorldIdx="29"	level="13"	/>
    		<warp_index	x="54"	y="94"	nation1x="64"	nation1y="62"	nation2x="64"	nation2y="62"	w_code="0"	Fee="0"	WorldIdx="64"	level="14"	/>
    		<warp_index	x="169"	y="235"	nation1x="169"	nation1y="235"	nation2x="169"	nation2y="235"	w_code="0"	Fee="0"	WorldIdx="69"	level="15"	/>
    		<warp_index	x="167"	y="208"	nation1x="167"	nation1y="208"	nation2x="167"	nation2y="208"	w_code="0"	Fee="0"	WorldIdx="29"	level="16"	/>
    		<warp_index	x="168"	y="112"	nation1x="168"	nation1y="112"	nation2x="168"	nation2y="112"	w_code="0"	Fee="0"	WorldIdx="29"	level="17"	/>
    		<warp_index	x="168"	y="112"	nation1x="168"	nation1y="112"	nation2x="168"	nation2y="112"	w_code="0"	Fee="0"	WorldIdx="29"	level="23"	/>
    		<warp_index	x="8"	y="204"	nation1x="8"	nation1y="204"	nation2x="8"	nation2y="204"	w_code="0"	Fee="0"	WorldIdx="28"	level="25"	/>
    		<warp_index	x="240"	y="208"	nation1x="240"	nation1y="208"	nation2x="240"	nation2y="208"	w_code="0"	Fee="0"	WorldIdx="29"	level="27"	/>
    		<warp_index	x="167"	y="208"	nation1x="167"	nation1y="208"	nation2x="167"	nation2y="208"	w_code="0"	Fee="0"	WorldIdx="29"	level="30"	/>
    		<warp_index	x="168"	y="240"	nation1x="168"	nation1y="240"	nation2x="168"	nation2y="240"	w_code="0"	Fee="0"	WorldIdx="29"	level="30"	/>
    		<warp_index	x="171"	y="208"	nation1x="171"	nation1y="208"	nation2x="171"	nation2y="208"	w_code="0"	Fee="0"	WorldIdx="28"	level="32"	/>
    		<warp_index	x="12"	y="240"	nation1x="12"	nation1y="240"	nation2x="12"	nation2y="240"	w_code="0"	Fee="0"	WorldIdx="28"	level="33"	/>
    		<warp_index	x="172"	y="143"	nation1x="172"	nation1y="143"	nation2x="172"	nation2y="143"	w_code="0"	Fee="0"	WorldIdx="65"	level="34"	/>
    		<warp_index	x="167"	y="208"	nation1x="167"	nation1y="208"	nation2x="167"	nation2y="208"	w_code="0"	Fee="0"	WorldIdx="29"	level="35"	/>
    		<warp_index	x="238"	y="238"	nation1x="238"	nation1y="238"	nation2x="238"	nation2y="238"	w_code="0"	Fee="0"	WorldIdx="69"	level="37"	/>
    		<warp_index	x="167"	y="208"	nation1x="167"	nation1y="208"	nation2x="167"	nation2y="208"	w_code="0"	Fee="0"	WorldIdx="29"	level="39"	/>
    		<warp_index	x="115"	y="176"	nation1x="115"	nation1y="176"	nation2x="115"	nation2y="176"	w_code="0"	Fee="0"	WorldIdx="28"	level="40"	/>
    		<warp_index	x="169"	y="176"	nation1x="169"	nation1y="176"	nation2x="169"	nation2y="176"	w_code="0"	Fee="0"	WorldIdx="29"	level="43"	/>
    		<warp_index	x="232"	y="80"	nation1x="232"	nation1y="80"	nation2x="232"	nation2y="80"	w_code="0"	Fee="0"	WorldIdx="29"	level="44"	/>
    		<warp_index	x="200"	y="176"	nation1x="200"	nation1y="176"	nation2x="200"	nation2y="176"	w_code="0"	Fee="0"	WorldIdx="29"	level="46"	/>
    		<warp_index	x="10"	y="240"	nation1x="10"	nation1y="240"	nation2x="10"	nation2y="240"	w_code="0"	Fee="0"	WorldIdx="28"	level="50"	/>
    		<warp_index	x="167"	y="208"	nation1x="167"	nation1y="208"	nation2x="167"	nation2y="208"	w_code="0"	Fee="0"	WorldIdx="29"	level="51"	/>
    		<warp_index	x="202"	y="80"	nation1x="202"	nation1y="80"	nation2x="202"	nation2y="80"	w_code="0"	Fee="0"	WorldIdx="29"	level="53"	/>
    		<warp_index	x="17"	y="80"	nation1x="17"	nation1y="80"	nation2x="17"	nation2y="80"	w_code="0"	Fee="0"	WorldIdx="29"	level="59"	/>
    		<warp_index	x="169"	y="48"	nation1x="169"	nation1y="48"	nation2x="169"	nation2y="48"	w_code="0"	Fee="0"	WorldIdx="29"	level="65"	/>
    		<warp_index	x="142"	y="143"	nation1x="142"	nation1y="143"	nation2x="142"	nation2y="143"	w_code="0"	Fee="0"	WorldIdx="29"	level="67"	/>
    		<warp_index	x="24"	y="150"	nation1x="24"	nation1y="150"	nation2x="24"	nation2y="150"	w_code="0"	Fee="0"	WorldIdx="66"	level="68"	/>
    		<warp_index	x="169"	y="48"	nation1x="169"	nation1y="48"	nation2x="169"	nation2y="48"	w_code="0"	Fee="0"	WorldIdx="29"	level="70"	/>
    		<warp_index	x="202"	y="80"	nation1x="202"	nation1y="80"	nation2x="202"	nation2y="80"	w_code="0"	Fee="0"	WorldIdx="29"	level="72"	/>
    		<warp_index	x="167"	y="208"	nation1x="167"	nation1y="208"	nation2x="167"	nation2y="208"	w_code="0"	Fee="0"	WorldIdx="29"	level="75"	/>
    		<warp_index	x="167"	y="208"	nation1x="167"	nation1y="208"	nation2x="167"	nation2y="208"	w_code="0"	Fee="0"	WorldIdx="29"	level="78"	/>
    		<warp_index	x="200"	y="240"	nation1x="200"	nation1y="240"	nation2x="200"	nation2y="240"	w_code="0"	Fee="0"	WorldIdx="29"	level="85"	/>
    		<warp_index	x="238"	y="237"	nation1x="238"	nation1y="237"	nation2x="238"	nation2y="237"	w_code="0"	Fee="0"	WorldIdx="69"	level="86"	/>
    		<warp_index	x="11"	y="175"	nation1x="11"	nation1y="175"	nation2x="11"	nation2y="175"	w_code="0"	Fee="0"	WorldIdx="28"	level="87"	/>
    		<warp_index	x="200"	y="176"	nation1x="200"	nation1y="176"	nation2x="200"	nation2y="176"	w_code="0"	Fee="0"	WorldIdx="29"	level="88"	/>
    		<warp_index	x="114"	y="144"	nation1x="114"	nation1y="144"	nation2x="114"	nation2y="144"	w_code="0"	Fee="0"	WorldIdx="29"	level="91"	/>
    		<warp_index	x="232"	y="247"	nation1x="232"	nation1y="247"	nation2x="232"	nation2y="247"	w_code="0"	Fee="0"	WorldIdx="29"	level="93"	/>
    		<warp_index	x="107"	y="153"	nation1x="107"	nation1y="153"	nation2x="107"	nation2y="153"	w_code="0"	Fee="0"	WorldIdx="25"	level="96"	/>
    		<warp_index	x="202"	y="236"	nation1x="202"	nation1y="236"	nation2x="202"	nation2y="236"	w_code="0"	Fee="0"	WorldIdx="69"	level="7"	/>
    		<warp_index	x="44"	y="176"	nation1x="44"	nation1y="176"	nation2x="44"	nation2y="176"	w_code="0"	Fee="0"	WorldIdx="29"	level="20"	/>
    		<warp_index	x="44"	y="176"	nation1x="44"	nation1y="176"	nation2x="44"	nation2y="176"	w_code="0"	Fee="0"	WorldIdx="29"	level="22"	/>
    		<warp_index	x="44"	y="176"	nation1x="44"	nation1y="176"	nation2x="44"	nation2y="176"	w_code="0"	Fee="0"	WorldIdx="29"	level="54"	/>
    		<warp_index	x="44"	y="176"	nation1x="44"	nation1y="176"	nation2x="44"	nation2y="176"	w_code="0"	Fee="0"	WorldIdx="29"	level="61"	/>
    		<warp_index	x="44"	y="176"	nation1x="44"	nation1y="176"	nation2x="44"	nation2y="176"	w_code="0"	Fee="0"	WorldIdx="29"	level="75"	/>
    		<warp_index	x="44"	y="176"	nation1x="44"	nation1y="176"	nation2x="44"	nation2y="176"	w_code="0"	Fee="0"	WorldIdx="29"	level="82"	/>
    		<warp_index	x="44"	y="176"	nation1x="44"	nation1y="176"	nation2x="44"	nation2y="176"	w_code="0"	Fee="0"	WorldIdx="29"	level="83"	/>
    		<warp_index	x="48"	y="140"	nation1x="48"	nation1y="140"	nation2x="48"	nation2y="140"	w_code="0"	Fee="0"	WorldIdx="29"	level="21"	/>
    		<warp_index	x="48"	y="140"	nation1x="48"	nation1y="140"	nation2x="48"	nation2y="140"	w_code="0"	Fee="0"	WorldIdx="29"	level="22"	/>
    		<warp_index	x="48"	y="140"	nation1x="48"	nation1y="140"	nation2x="48"	nation2y="140"	w_code="0"	Fee="0"	WorldIdx="29"	level="23"	/>
    		<warp_index	x="48"	y="140"	nation1x="48"	nation1y="140"	nation2x="48"	nation2y="140"	w_code="0"	Fee="0"	WorldIdx="29"	level="27"	/>
    		<warp_index	x="48"	y="140"	nation1x="48"	nation1y="140"	nation2x="48"	nation2y="140"	w_code="0"	Fee="0"	WorldIdx="29"	level="27"	/>
    		<warp_index	x="48"	y="140"	nation1x="48"	nation1y="140"	nation2x="48"	nation2y="140"	w_code="0"	Fee="0"	WorldIdx="29"	level="34"	/>
    		<warp_index	x="48"	y="140"	nation1x="48"	nation1y="140"	nation2x="48"	nation2y="140"	w_code="0"	Fee="0"	WorldIdx="29"	level="37"	/>
    		<warp_index	x="48"	y="140"	nation1x="48"	nation1y="140"	nation2x="48"	nation2y="140"	w_code="0"	Fee="0"	WorldIdx="29"	level="43"	/>
    		<warp_index	x="48"	y="140"	nation1x="48"	nation1y="140"	nation2x="48"	nation2y="140"	w_code="0"	Fee="0"	WorldIdx="29"	level="44"	/>
    		<warp_index	x="48"	y="140"	nation1x="48"	nation1y="140"	nation2x="48"	nation2y="140"	w_code="0"	Fee="0"	WorldIdx="29"	level="45"	/>
    		<warp_index	x="48"	y="140"	nation1x="48"	nation1y="140"	nation2x="48"	nation2y="140"	w_code="0"	Fee="0"	WorldIdx="29"	level="46"	/>
    		<warp_index	x="48"	y="140"	nation1x="48"	nation1y="140"	nation2x="48"	nation2y="140"	w_code="0"	Fee="0"	WorldIdx="29"	level="47"	/>
    		<warp_index	x="48"	y="140"	nation1x="48"	nation1y="140"	nation2x="48"	nation2y="140"	w_code="0"	Fee="0"	WorldIdx="29"	level="48"	/>
    		<warp_index	x="16"	y="79"	nation1x="16"	nation1y="79"	nation2x="16"	nation2y="79"	w_code="0"	Fee="0"	WorldIdx="29"	level="29"	/>
    		<warp_index	x="16"	y="79"	nation1x="16"	nation1y="79"	nation2x="16"	nation2y="79"	w_code="0"	Fee="0"	WorldIdx="29"	level="34"	/>
    		<warp_index	x="16"	y="79"	nation1x="16"	nation1y="79"	nation2x="16"	nation2y="79"	w_code="0"	Fee="0"	WorldIdx="29"	level="30"	/>
    		<warp_index	x="16"	y="79"	nation1x="16"	nation1y="79"	nation2x="16"	nation2y="79"	w_code="0"	Fee="0"	WorldIdx="29"	level="56"	/>
    		<warp_index	x="84"	y="79"	nation1x="84"	nation1y="79"	nation2x="84"	nation2y="79"	w_code="0"	Fee="0"	WorldIdx="29"	level="11"	/>
    		<warp_index	x="47"	y="80"	nation1x="47"	nation1y="80"	nation2x="47"	nation2y="80"	w_code="0"	Fee="0"	WorldIdx="29"	level="35"	/>
    		<warp_index	x="47"	y="80"	nation1x="47"	nation1y="80"	nation2x="47"	nation2y="80"	w_code="0"	Fee="0"	WorldIdx="29"	level="83"	/>
    		<warp_index	x="240"	y="207"	nation1x="240"	nation1y="207"	nation2x="240"	nation2y="207"	w_code="0"	Fee="0"	WorldIdx="29"	level="34"	/>
    		<warp_index	x="240"	y="239"	nation1x="240"	nation1y="239"	nation2x="240"	nation2y="239"	w_code="0"	Fee="0"	WorldIdx="29"	level="84"	/>
    		<warp_index	x="240"	y="239"	nation1x="240"	nation1y="239"	nation2x="240"	nation2y="239"	w_code="0"	Fee="0"	WorldIdx="29"	level="84"	/>
    		<warp_index	x="240"	y="239"	nation1x="240"	nation1y="239"	nation2x="240"	nation2y="239"	w_code="0"	Fee="0"	WorldIdx="29"	level="84"	/>
    		<warp_index	x="86"	y="143"	nation1x="86"	nation1y="143"	nation2x="86"	nation2y="143"	w_code="0"	Fee="0"	WorldIdx="29"	level="50"	/>
    		<warp_index	x="86"	y="143"	nation1x="86"	nation1y="143"	nation2x="86"	nation2y="143"	w_code="0"	Fee="0"	WorldIdx="29"	level="55"	/>
    		<warp_index	x="86"	y="143"	nation1x="86"	nation1y="143"	nation2x="86"	nation2y="143"	w_code="0"	Fee="0"	WorldIdx="29"	level="62"	/>
    		<warp_index	x="86"	y="143"	nation1x="86"	nation1y="143"	nation2x="86"	nation2y="143"	w_code="0"	Fee="0"	WorldIdx="29"	level="78"	/>
    		<warp_index	x="86"	y="143"	nation1x="86"	nation1y="143"	nation2x="86"	nation2y="143"	w_code="0"	Fee="0"	WorldIdx="29"	level="57"	/>
    		<warp_index	x="86"	y="143"	nation1x="86"	nation1y="143"	nation2x="86"	nation2y="143"	w_code="0"	Fee="0"	WorldIdx="29"	level="58"	/>
    		<warp_index	x="50"	y="48"	nation1x="50"	nation1y="48"	nation2x="50"	nation2y="48"	w_code="0"	Fee="0"	WorldIdx="29"	level="66"	/>
    		<warp_index	x="50"	y="48"	nation1x="50"	nation1y="48"	nation2x="50"	nation2y="48"	w_code="0"	Fee="0"	WorldIdx="29"	level="67"	/>
    		<warp_index	x="50"	y="48"	nation1x="50"	nation1y="48"	nation2x="50"	nation2y="48"	w_code="0"	Fee="0"	WorldIdx="29"	level="67"	/>
    		<warp_index	x="50"	y="48"	nation1x="50"	nation1y="48"	nation2x="50"	nation2y="48"	w_code="0"	Fee="0"	WorldIdx="29"	level="74"	/>
    		<warp_index	x="50"	y="48"	nation1x="50"	nation1y="48"	nation2x="50"	nation2y="48"	w_code="0"	Fee="0"	WorldIdx="29"	level="77"	/>
    		<warp_index	x="18"	y="143"	nation1x="18"	nation1y="143"	nation2x="18"	nation2y="143"	w_code="0"	Fee="0"	WorldIdx="29"	level="72"	/>
    		<warp_index	x="20"	y="112"	nation1x="20"	nation1y="112"	nation2x="20"	nation2y="112"	w_code="0"	Fee="0"	WorldIdx="29"	level="80"	/>
    		<warp_index	x="20"	y="112"	nation1x="20"	nation1y="112"	nation2x="20"	nation2y="112"	w_code="0"	Fee="0"	WorldIdx="29"	level="83"	/>
    		<warp_index	x="20"	y="112"	nation1x="20"	nation1y="112"	nation2x="20"	nation2y="112"	w_code="0"	Fee="0"	WorldIdx="29"	level="84"	/>
    		<warp_index	x="20"	y="112"	nation1x="20"	nation1y="112"	nation2x="20"	nation2y="112"	w_code="0"	Fee="0"	WorldIdx="29"	level="85"	/>
    		<warp_index	x="20"	y="112"	nation1x="20"	nation1y="112"	nation2x="20"	nation2y="112"	w_code="0"	Fee="0"	WorldIdx="29"	level="87"	/>
    		<warp_index	x="20"	y="112"	nation1x="20"	nation1y="112"	nation2x="20"	nation2y="112"	w_code="0"	Fee="0"	WorldIdx="29"	level="92"	/>
    		<warp_index	x="20"	y="112"	nation1x="20"	nation1y="112"	nation2x="20"	nation2y="112"	w_code="0"	Fee="0"	WorldIdx="29"	level="94"	/>
    		<warp_index	x="20"	y="112"	nation1x="20"	nation1y="112"	nation2x="20"	nation2y="112"	w_code="0"	Fee="0"	WorldIdx="29"	level="96"	/>
    		<warp_index	x="20"	y="112"	nation1x="20"	nation1y="112"	nation2x="20"	nation2y="112"	w_code="0"	Fee="0"	WorldIdx="29"	level="81"	/>
    		<warp_index	x="20"	y="112"	nation1x="20"	nation1y="112"	nation2x="20"	nation2y="112"	w_code="0"	Fee="0"	WorldIdx="29"	level="80"	/>
    		<warp_index	x="44"	y="176"	nation1x="44"	nation1y="176"	nation2x="44"	nation2y="176"	w_code="0"	Fee="0"	WorldIdx="29"	level="52"	/>
    		<warp_index	x="47"	y="80"	nation1x="47"	nation1y="80"	nation2x="47"	nation2y="80"	w_code="0"	Fee="0"	WorldIdx="29"	level="66"	/>
    		<warp_index	x="98"	y="128"	nation1x="98"	nation1y="128"	nation2x="98"	nation2y="128"	w_code="2"	Fee="0"	WorldIdx="10"	level="145"	/>
    		<warp_index	x="199"	y="24"	nation1x="199"	nation1y="24"	nation2x="199"	nation2y="24"	w_code="0"	Fee="0"	WorldIdx="68"	level="145"	/>
    		<warp_index	x="199"	y="24"	nation1x="199"	nation1y="24"	nation2x="199"	nation2y="24"	w_code="0"	Fee="0"	WorldIdx="68"	level="145"	/>
    		<warp_index	x="199"	y="24"	nation1x="199"	nation1y="24"	nation2x="199"	nation2y="24"	w_code="0"	Fee="0"	WorldIdx="68"	level="145"	/>
    		<warp_index	x="199"	y="24"	nation1x="199"	nation1y="24"	nation2x="199"	nation2y="24"	w_code="0"	Fee="0"	WorldIdx="68"	level="145"	/>
    		<warp_index	x="8"	y="235"	nation1x="8"	nation1y="235"	nation2x="8"	nation2y="235"	w_code="0"	Fee="0"	WorldIdx="68"	level="145"	/>
    		<warp_index	x="32"	y="26"	nation1x="32"	nation1y="26"	nation2x="32"	nation2y="26"	w_code="0"	Fee="0"	WorldIdx="68"	level="145"	/>
    		<warp_index	x="70"	y="152"	nation1x="70"	nation1y="152"	nation2x="70"	nation2y="152"	w_code="0"	Fee="0"	WorldIdx="68"	level="145"	/>
    		<warp_index	x="114"	y="151"	nation1x="114"	nation1y="151"	nation2x="114"	nation2y="151"	w_code="0"	Fee="0"	WorldIdx="68"	level="145"	/>
    		<warp_index	x="16"	y="90"	nation1x="16"	nation1y="90"	nation2x="16"	nation2y="90"	w_code="0"	Fee="0"	WorldIdx="64"	level="5"	/>
    		<warp_index	x="79"	y="113"	nation1x="79"	nation1y="113"	nation2x="79"	nation2y="113"	w_code="0"	Fee="0"	WorldIdx="64"	level="10"	/>
    		<warp_index	x="25"	y="213"	nation1x="25"	nation1y="213"	nation2x="25"	nation2y="213"	w_code="0"	Fee="0"	WorldIdx="64"	level="20"	/>
    		<warp_index	x="171"	y="190"	nation1x="171"	nation1y="190"	nation2x="171"	nation2y="190"	w_code="0"	Fee="0"	WorldIdx="64"	level="30"	/>
    		<warp_index	x="168"	y="57"	nation1x="168"	nation1y="57"	nation2x="168"	nation2y="57"	w_code="0"	Fee="0"	WorldIdx="64"	level="40"	/>
    		<warp_index	x="228"	y="227"	nation1x="228"	nation1y="227"	nation2x="228"	nation2y="227"	w_code="0"	Fee="0"	WorldIdx="64"	level="50"	/>
    		<warp_index	x="196"	y="92"	nation1x="196"	nation1y="92"	nation2x="196"	nation2y="92"	w_code="0"	Fee="0"	WorldIdx="64"	level="60"	/>
    		<warp_index	x="117"	y="203"	nation1x="117"	nation1y="203"	nation2x="117"	nation2y="203"	w_code="0"	Fee="0"	WorldIdx="67"	level="5"	/>
    		<warp_index	x="78"	y="139"	nation1x="78"	nation1y="139"	nation2x="78"	nation2y="139"	w_code="0"	Fee="0"	WorldIdx="67"	level="10"	/>
    		<warp_index	x="30"	y="231"	nation1x="30"	nation1y="231"	nation2x="30"	nation2y="231"	w_code="0"	Fee="0"	WorldIdx="67"	level="20"	/>
    		<warp_index	x="35"	y="136"	nation1x="35"	nation1y="136"	nation2x="35"	nation2y="136"	w_code="0"	Fee="0"	WorldIdx="67"	level="30"	/>
    		<warp_index	x="34"	y="54"	nation1x="34"	nation1y="54"	nation2x="34"	nation2y="54"	w_code="0"	Fee="0"	WorldIdx="67"	level="40"	/>
    		<warp_index	x="194"	y="154"	nation1x="194"	nation1y="154"	nation2x="194"	nation2y="154"	w_code="0"	Fee="0"	WorldIdx="67"	level="50"	/>
    		<warp_index	x="203"	y="43"	nation1x="203"	nation1y="43"	nation2x="203"	nation2y="43"	w_code="0"	Fee="0"	WorldIdx="67"	level="60"	/>
    		<warp_index	x="164"	y="125"	nation1x="164"	nation1y="125"	nation2x="164"	nation2y="125"	w_code="0"	Fee="0"	WorldIdx="70"	level="5"	/>
    		<warp_index	x="179"	y="160"	nation1x="179"	nation1y="160"	nation2x="179"	nation2y="160"	w_code="0"	Fee="0"	WorldIdx="70"	level="10"	/>
    		<warp_index	x="120"	y="213"	nation1x="120"	nation1y="213"	nation2x="120"	nation2y="213"	w_code="0"	Fee="0"	WorldIdx="70"	level="20"	/>
    		<warp_index	x="84"	y="171"	nation1x="84"	nation1y="171"	nation2x="84"	nation2y="171"	w_code="0"	Fee="0"	WorldIdx="70"	level="30"	/>
    		<warp_index	x="108"	y="30"	nation1x="108"	nation1y="30"	nation2x="108"	nation2y="30"	w_code="0"	Fee="0"	WorldIdx="70"	level="40"	/>
    		<warp_index	x="211"	y="89"	nation1x="211"	nation1y="89"	nation2x="211"	nation2y="89"	w_code="0"	Fee="0"	WorldIdx="70"	level="50"	/>
    		<warp_index	x="21"	y="59"	nation1x="21"	nation1y="59"	nation2x="21"	nation2y="59"	w_code="0"	Fee="0"	WorldIdx="70"	level="60"	/>
    		<warp_index	x="20"	y="112"	nation1x="20"	nation1y="112"	nation2x="20"	nation2y="112"	w_code="0"	Fee="0"	WorldIdx="29"	level="60"	/>
    		<warp_index	x="153"	y="175"	nation1x="153"	nation1y="175"	nation2x="153"	nation2y="175"	w_code="0"	Fee="0"	WorldIdx="29"	level="67"	/>
    		<warp_index	x="240"	y="208"	nation1x="240"	nation1y="208"	nation2x="240"	nation2y="208"	w_code="0"	Fee="0"	WorldIdx="29"	level="27"	/>
    		<warp_index	x="242"	y="239"	nation1x="242"	nation1y="239"	nation2x="242"	nation2y="239"	w_code="0"	Fee="0"	WorldIdx="29"	level="92"	/>
    		<warp_index	x="176"	y="239"	nation1x="176"	nation1y="239"	nation2x="176"	nation2y="239"	w_code="0"	Fee="0"	WorldIdx="29"	level="92"	/>
    		<warp_index	x="93"	y="229"	nation1x="93"	nation1y="229"	nation2x="93"	nation2y="229"	w_code="0"	Fee="0"	WorldIdx="25"	level="96"	/>
    		<warp_index	x="24"	y="44"	nation1x="24"	nation1y="44"	nation2x="24"	nation2y="44"	w_code="0"	Fee="0"	WorldIdx="29"	level="95"	/>
    		<warp_index	x="66"	y="21"	nation1x="66"	nation1y="21"	nation2x="66"	nation2y="21"	w_code="0"	Fee="0"	WorldIdx="4"	level="50"	/>
    		<warp_index	x="67"	y="203"	nation1x="67"	nation1y="203"	nation2x="67"	nation2y="203"	w_code="0"	Fee="0"	WorldIdx="3"	level="25"	/>
    		<warp_index	x="126"	y="157"	nation1x="126"	nation1y="157"	nation2x="126"	nation2y="157"	w_code="0"	Fee="0"	WorldIdx="4"	level="63"	/>
    		<warp_index	x="-1"	y="-1"	nation1x="112"	nation1y="140"	nation2x="162"	nation2y="140"	w_code="2"	Fee="0"	WorldIdx="6"	level="110"	/>
    		<warp_index	x="168"	y="178"	nation1x="168"	nation1y="178"	nation2x="168"	nation2y="178"	w_code="0"	Fee="0"	WorldIdx="6"	level="110"	/>
    		<warp_index	x="75"	y="68"	nation1x="75"	nation1y="68"	nation2x="75"	nation2y="68"	w_code="0"	Fee="0"	WorldIdx="8"	level="100"	/>
    		<warp_index	x="80"	y="24"	nation1x="80"	nation1y="24"	nation2x="80"	nation2y="24"	w_code="0"	Fee="0"	WorldIdx="8"	level="100"	/>
    		<warp_index	x="72"	y="112"	nation1x="72"	nation1y="112"	nation2x="72"	nation2y="112"	w_code="0"	Fee="0"	WorldIdx="29"	level="100"	/>
    		<warp_index	x="191"	y="32"	nation1x="191"	nation1y="32"	nation2x="191"	nation2y="32"	w_code="0"	Fee="0"	WorldIdx="72"	level="100"	/>
    		<warp_index	x="170"	y="176"	nation1x="170"	nation1y="176"	nation2x="170"	nation2y="176"	w_code="0"	Fee="0"	WorldIdx="29"	level="100"	/>
    		<warp_index	x="141"	y="175"	nation1x="141"	nation1y="175"	nation2x="141"	nation2y="175"	w_code="0"	Fee="0"	WorldIdx="29"	level="100"	/>
    		<warp_index	x="19"	y="143"	nation1x="19"	nation1y="143"	nation2x="19"	nation2y="143"	w_code="0"	Fee="0"	WorldIdx="29"	level="100"	/>
    		<warp_index	x="19"	y="143"	nation1x="19"	nation1y="143"	nation2x="19"	nation2y="143"	w_code="0"	Fee="0"	WorldIdx="29"	level="100"	/>
    		<warp_index	x="199"	y="176"	nation1x="199"	nation1y="176"	nation2x="199"	nation2y="176"	w_code="0"	Fee="0"	WorldIdx="29"	level="100"	/>
    		<warp_index	x="132"	y="99"	nation1x="132"	nation1y="99"	nation2x="132"	nation2y="99"	w_code="0"	Fee="0"	WorldIdx="72"	level="100"	/>
    		<warp_index	x="50"	y="232"	nation1x="50"	nation1y="232"	nation2x="50"	nation2y="232"	w_code="0"	Fee="0"	WorldIdx="72"	level="100"	/>
    		<warp_index	x="164"	y="234"	nation1x="164"	nation1y="234"	nation2x="164"	nation2y="234"	w_code="0"	Fee="0"	WorldIdx="29"	level="100"	/>
    		<warp_index	x="69"	y="151"	nation1x="69"	nation1y="151"	nation2x="69"	nation2y="151"	w_code="0"	Fee="0"	WorldIdx="8"	level="100"	/>
    		<warp_index	x="23"	y="248"	nation1x="23"	nation1y="248"	nation2x="23"	nation2y="248"	w_code="0"	Fee="0"	WorldIdx="3"	level="155"	/>
    		<warp_index	x="205"	y="241"	nation1x="205"	nation1y="241"	nation2x="205"	nation2y="241"	w_code="0"	Fee="0"	WorldIdx="74"	level="155"	/>
    		<warp_index	x="205"	y="241"	nation1x="205"	nation1y="241"	nation2x="205"	nation2y="241"	w_code="0"	Fee="0"	WorldIdx="75"	level="155"	/>
    		<warp_index	x="205"	y="241"	nation1x="205"	nation1y="241"	nation2x="205"	nation2y="241"	w_code="0"	Fee="0"	WorldIdx="76"	level="155"	/>
    		<warp_index	x="144"	y="173"	nation1x="144"	nation1y="173"	nation2x="144"	nation2y="173"	w_code="0"	Fee="0"	WorldIdx="77"	level="120"	/>
    		<warp_index	x="225"	y="41"	nation1x="225"	nation1y="41"	nation2x="31"	nation2y="216"	w_code="1"	Fee="0"	WorldIdx="12"	level="180"	/>
    		<warp_index	x="201"	y="152"	nation1x="201"	nation1y="152"	nation2x="56"	nation2y="103"	w_code="1"	Fee="0"	WorldIdx="12"	level="180"	/>
    		<warp_index	x="133"	y="90"	nation1x="133"	nation1y="90"	nation2x="133"	nation2y="90"	w_code="0"	Fee="0"	WorldIdx="12"	level="180"	/>
    		<warp_index	x="193"	y="76"	nation1x="193"	nation1y="76"	nation2x="63"	nation2y="179"	w_code="0"	Fee="0"	WorldIdx="12"	level="180"	/>
    		<warp_index	x="130"	y="151"	nation1x="99"	nation1y="119"	nation2x="160"	nation2y="120"	w_code="0"	Fee="0"	WorldIdx="78"	level="150"	/>
    		<warp_index	x="129"	y="88"	nation1x="99"	nation1y="119"	nation2x="160"	nation2y="120"	w_code="0"	Fee="0"	WorldIdx="78"	level="150"	/>
    		<warp_index	x="129"	y="88"	nation1x="99"	nation1y="119"	nation2x="160"	nation2y="120"	w_code="0"	Fee="0"	WorldIdx="78"	level="150"	/>
    		<warp_index	x="129"	y="88"	nation1x="99"	nation1y="119"	nation2x="160"	nation2y="120"	w_code="0"	Fee="0"	WorldIdx="78"	level="150"	/>
    		<warp_index	x="129"	y="88"	nation1x="99"	nation1y="119"	nation2x="160"	nation2y="120"	w_code="0"	Fee="0"	WorldIdx="78"	level="150"	/>
    		<warp_index	x="129"	y="88"	nation1x="99"	nation1y="119"	nation2x="160"	nation2y="120"	w_code="0"	Fee="0"	WorldIdx="78"	level="150"	/>
    		<warp_index	x="129"	y="88"	nation1x="99"	nation1y="119"	nation2x="160"	nation2y="120"	w_code="0"	Fee="0"	WorldIdx="78"	level="150"	/>
    		<warp_index	x="129"	y="88"	nation1x="99"	nation1y="119"	nation2x="160"	nation2y="120"	w_code="0"	Fee="0"	WorldIdx="78"	level="150"	/>
    		<warp_index	x="129"	y="88"	nation1x="99"	nation1y="119"	nation2x="160"	nation2y="120"	w_code="0"	Fee="0"	WorldIdx="78"	level="150"	/>
    		<warp_index	x="129"	y="88"	nation1x="99"	nation1y="119"	nation2x="160"	nation2y="120"	w_code="0"	Fee="0"	WorldIdx="78"	level="150"	/>
    		<warp_index	x="23"	y="169"	nation1x="23"	nation1y="169"	nation2x="23"	nation2y="169"	w_code="0"	Fee="0"	WorldIdx="22"	level="155"	/>
    		<warp_index	x="24"	y="41"	nation1x="24"	nation1y="41"	nation2x="24"	nation2y="41"	w_code="0"	Fee="0"	WorldIdx="22"	level="155"	/>
    		<warp_index	x="161"	y="84"	nation1x="161"	nation1y="84"	nation2x="161"	nation2y="84"	w_code="0"	Fee="0"	WorldIdx="22"	level="155"	/>
    		<warp_index	x="113"	y="207"	nation1x="113"	nation1y="207"	nation2x="113"	nation2y="207"	w_code="0"	Fee="0"	WorldIdx="22"	level="155"	/>
    		<warp_index	x="93"	y="47"	nation1x="93"	nation1y="47"	nation2x="93"	nation2y="47"	w_code="0"	Fee="0"	WorldIdx="22"	level="155"	/>
    		<warp_index	x="219"	y="121"	nation1x="219"	nation1y="121"	nation2x="219"	nation2y="121"	w_code="0"	Fee="0"	WorldIdx="22"	level="155"	/>
    		<warp_index	x="87"	y="111"	nation1x="87"	nation1y="111"	nation2x="87"	nation2y="111"	w_code="0"	Fee="0"	WorldIdx="22"	level="155"	/>
    		<warp_index	x="111"	y="11"	nation1x="111"	nation1y="12"	nation2x="111"	nation2y="12"	w_code="0"	Fee="0"	WorldIdx="79"	level="155"	/>
    		<warp_index	x="110"	y="50"	nation1x="110"	nation1y="50"	nation2x="110"	nation2y="50"	w_code="0"	Fee="0"	WorldIdx="79"	level="155"	/>
    		<warp_index	x="29"	y="92"	nation1x="29"	nation1y="92"	nation2x="29"	nation2y="92"	w_code="0"	Fee="0"	WorldIdx="79"	level="155"	/>
    		<warp_index	x="56"	y="89"	nation1x="56"	nation1y="89"	nation2x="56"	nation2y="89"	w_code="0"	Fee="0"	WorldIdx="79"	level="155"	/>
    		<warp_index	x="64"	y="65"	nation1x="64"	nation1y="65"	nation2x="64"	nation2y="65"	w_code="0"	Fee="0"	WorldIdx="79"	level="155"	/>
    		<warp_index	x="90"	y="36"	nation1x="90"	nation1y="36"	nation2x="90"	nation2y="36"	w_code="0"	Fee="0"	WorldIdx="79"	level="155"	/>
    		<warp_index	x="64"	y="45"	nation1x="64"	nation1y="45"	nation2x="64"	nation2y="45"	w_code="0"	Fee="0"	WorldIdx="79"	level="155"	/>
    		<warp_index	x="90"	y="36"	nation1x="90"	nation1y="36"	nation2x="90"	nation2y="36"	w_code="0"	Fee="0"	WorldIdx="79"	level="155"	/>
    		<warp_index	x="114"	y="89"	nation1x="114"	nation1y="89"	nation2x="114"	nation2y="89"	w_code="0"	Fee="0"	WorldIdx="79"	level="155"	/>
    		<warp_index	x="21"	y="104"	nation1x="21"	nation1y="117"	nation2x="21"	nation2y="117"	w_code="0"	Fee="0"	WorldIdx="79"	level="155"	/>
    		<warp_index	x="72"	y="57"	nation1x="72"	nation1y="57"	nation2x="72"	nation2y="57"	w_code="0"	Fee="0"	WorldIdx="51"	level="140"	/>
    		<warp_index	x="236"	y="16"	nation1x="236"	nation1y="16"	nation2x="236"	nation2y="16"	w_code="0"	Fee="0"	WorldIdx="4"	level="140"	/>
    		<warp_index	x="174"	y="166"	nation1x="174"	nation1y="166"	nation2x="174"	nation2y="166"	w_code="0"	Fee="0"	WorldIdx="51"	level="140"	/>
    		<warp_index	x="141"	y="159"	nation1x="141"	nation1y="159"	nation2x="141"	nation2y="159"	w_code="0"	Fee="0"	WorldIdx="51"	level="140"	/>
    		<warp_index	x="234"	y="121"	nation1x="234"	nation1y="121"	nation2x="19"	nation2y="121"	w_code="0"	Fee="0"	WorldIdx="15"	level="150"	/>
    		<warp_index	x="234"	y="121"	nation1x="234"	nation1y="121"	nation2x="19"	nation2y="121"	w_code="0"	Fee="0"	WorldIdx="15"	level="150"	/>
    		<warp_index	x="234"	y="121"	nation1x="234"	nation1y="121"	nation2x="19"	nation2y="121"	w_code="0"	Fee="0"	WorldIdx="15"	level="150"	/>
    		<warp_index	x="234"	y="121"	nation1x="234"	nation1y="121"	nation2x="19"	nation2y="121"	w_code="0"	Fee="0"	WorldIdx="15"	level="150"	/>
    		<warp_index	x="234"	y="121"	nation1x="234"	nation1y="121"	nation2x="19"	nation2y="121"	w_code="0"	Fee="0"	WorldIdx="15"	level="150"	/>
    		<warp_index	x="234"	y="121"	nation1x="234"	nation1y="121"	nation2x="19"	nation2y="121"	w_code="0"	Fee="0"	WorldIdx="15"	level="150"	/>
    		<warp_index	x="234"	y="121"	nation1x="234"	nation1y="121"	nation2x="19"	nation2y="121"	w_code="0"	Fee="0"	WorldIdx="15"	level="150"	/>
    		<warp_index	x="234"	y="121"	nation1x="234"	nation1y="121"	nation2x="19"	nation2y="121"	w_code="0"	Fee="0"	WorldIdx="15"	level="150"	/>
    		<warp_index	x="234"	y="121"	nation1x="234"	nation1y="121"	nation2x="19"	nation2y="121"	w_code="0"	Fee="0"	WorldIdx="15"	level="150"	/>
    		<warp_index	x="234"	y="121"	nation1x="234"	nation1y="121"	nation2x="19"	nation2y="121"	w_code="0"	Fee="0"	WorldIdx="15"	level="150"	/>
    		<warp_index	x="144"	y="173"	nation1x="144"	nation1y="173"	nation2x="144"	nation2y="173"	w_code="0"	Fee="0"	WorldIdx="20"	level="130"	/>
    		<warp_index	x="213"	y="40"	nation1x="213"	nation1y="40"	nation2x="213"	nation2y="40"	w_code="0"	Fee="0"	WorldIdx="80"	level="150"	/>
    		<warp_index	x="23"	y="238"	nation1x="23"	nation1y="29"	nation2x="23"	nation2y="29"	w_code="0"	Fee="0"	WorldIdx="81"	level="150"	/>
    		<warp_index	x="43"	y="130"	nation1x="43"	nation1y="130"	nation2x="43"	nation2y="130"	w_code="0"	Fee="0"	WorldIdx="82"	level="150"	/>
    		<warp_index	x="43"	y="175"	nation1x="43"	nation1y="175"	nation2x="43"	nation2y="175"	w_code="0"	Fee="0"	WorldIdx="82"	level="150"	/>
    		<warp_index	x="190"	y="100"	nation1x="190"	nation1y="100"	nation2x="190"	nation2y="100"	w_code="0"	Fee="0"	WorldIdx="83"	level="150"	/>
    		<warp_index	x="45"	y="111"	nation1x="45"	nation1y="111"	nation2x="45"	nation2y="111"	w_code="0"	Fee="0"	WorldIdx="29"	level="95"	/>
    		<warp_index	x="45"	y="111"	nation1x="45"	nation1y="111"	nation2x="45"	nation2y="111"	w_code="0"	Fee="0"	WorldIdx="29"	level="112"	/>
    		<warp_index	x="205"	y="232"	nation1x="205"	nation1y="232"	nation2x="205"	nation2y="232"	w_code="0"	Fee="0"	WorldIdx="84"	level="160"	/>
    		<warp_index	x="38"	y="190"	nation1x="38"	nation1y="190"	nation2x="38"	nation2y="190"	w_code="0"	Fee="0"	WorldIdx="50"	level="180"	/>
    		<warp_index	x="125"	y="155"	nation1x="125"	nation1y="155"	nation2x="125"	nation2y="155"	w_code="0"	Fee="0"	WorldIdx="12"	level="180"	/>
    		<warp_index	x="187"	y="85"	nation1x="187"	nation1y="85"	nation2x="187"	nation2y="85"	w_code="0"	Fee="0"	WorldIdx="73"	level="85"	/>
    		<warp_index	x="49"	y="25"	nation1x="49"	nation1y="25"	nation2x="49"	nation2y="25"	w_code="0"	Fee="0"	WorldIdx="50"	level="180"	/>
    		<warp_index	x="41"	y="224"	nation1x="41"	nation1y="224"	nation2x="41"	nation2y="224"	w_code="0"	Fee="0"	WorldIdx="50"	level="180"	/>
    		<warp_index	x="51"	y="128"	nation1x="51"	nation1y="128"	nation2x="51"	nation2y="128"	w_code="0"	Fee="0"	WorldIdx="50"	level="180"	/>
    		<warp_index	x="208"	y="96"	nation1x="208"	nation1y="96"	nation2x="208"	nation2y="96"	w_code="0"	Fee="0"	WorldIdx="50"	level="180"	/>
    		<warp_index	x="119"	y="181"	nation1x="119"	nation1y="181"	nation2x="119"	nation2y="181"	w_code="0"	Fee="0"	WorldIdx="50"	level="180"	/>
    		<warp_index	x="155"	y="227"	nation1x="155"	nation1y="227"	nation2x="155"	nation2y="227"	w_code="0"	Fee="0"	WorldIdx="85"	level="100"	/>
    		<warp_index	x="235"	y="178"	nation1x="235"	nation1y="178"	nation2x="235"	nation2y="178"	w_code="0"	Fee="0"	WorldIdx="85"	level="100"	/>
    		<warp_index	x="235"	y="230"	nation1x="235"	nation1y="230"	nation2x="235"	nation2y="230"	w_code="0"	Fee="0"	WorldIdx="85"	level="100"	/>
    		<warp_index	x="198"	y="173"	nation1x="198"	nation1y="173"	nation2x="198"	nation2y="173"	w_code="0"	Fee="0"	WorldIdx="85"	level="100"	/>
    		<warp_index	x="198"	y="225"	nation1x="198"	nation1y="225"	nation2x="198"	nation2y="225"	w_code="0"	Fee="0"	WorldIdx="85"	level="100"	/>
    		<warp_index	x="87"	y="141"	nation1x="87"	nation1y="141"	nation2x="87"	nation2y="141"	w_code="0"	Fee="0"	WorldIdx="29"	level="100"	/>
    		<warp_index	x="155"	y="227"	nation1x="155"	nation1y="227"	nation2x="155"	nation2y="227"	w_code="0"	Fee="0"	WorldIdx="85"	level="100"	/>
    		<warp_index	x="155"	y="227"	nation1x="155"	nation1y="227"	nation2x="155"	nation2y="227"	w_code="0"	Fee="0"	WorldIdx="85"	level="100"	/>
    		<warp_index	x="155"	y="227"	nation1x="155"	nation1y="227"	nation2x="155"	nation2y="227"	w_code="0"	Fee="0"	WorldIdx="85"	level="100"	/>
    		<warp_index	x="155"	y="227"	nation1x="155"	nation1y="227"	nation2x="155"	nation2y="227"	w_code="0"	Fee="0"	WorldIdx="85"	level="100"	/>
    		<warp_index	x="45"	y="111"	nation1x="45"	nation1y="111"	nation2x="45"	nation2y="111"	w_code="0"	Fee="0"	WorldIdx="29"	level="100"	/>
    		<warp_index	x="45"	y="111"	nation1x="45"	nation1y="111"	nation2x="45"	nation2y="111"	w_code="0"	Fee="0"	WorldIdx="29"	level="100"	/>
    		<warp_index	x="168"	y="144"	nation1x="168"	nation1y="144"	nation2x="168"	nation2y="144"	w_code="0"	Fee="0"	WorldIdx="29"	level="100"	/>
    		<warp_index	x="155"	y="159"	nation1x="155"	nation1y="159"	nation2x="155"	nation2y="159"	w_code="0"	Fee="0"	WorldIdx="85"	level="100"	/>
    		<warp_index	x="45"	y="111"	nation1x="45"	nation1y="111"	nation2x="45"	nation2y="111"	w_code="0"	Fee="0"	WorldIdx="29"	level="100"	/>
    		<warp_index	x="128"	y="69"	nation1x="128"	nation1y="69"	nation2x="124"	nation2y="191"	w_code="1"	Fee="0"	WorldIdx="16"	level="1"	/>
    		<warp_index	x="227"	y="233"	nation1x="227"	nation1y="233"	nation2x="26"	nation2y="20"	w_code="1"	Fee="0"	WorldIdx="15"	level="1"	/>
    		<warp_index	x="235"	y="178"	nation1x="235"	nation1y="178"	nation2x="235"	nation2y="178"	w_code="0"	Fee="0"	WorldIdx="85"	level="100"	/>
    		<warp_index	x="235"	y="230"	nation1x="235"	nation1y="230"	nation2x="235"	nation2y="230"	w_code="0"	Fee="0"	WorldIdx="85"	level="100"	/>
    		<warp_index	x="198"	y="173"	nation1x="198"	nation1y="173"	nation2x="198"	nation2y="173"	w_code="0"	Fee="0"	WorldIdx="85"	level="100"	/>
    		<warp_index	x="198"	y="225"	nation1x="198"	nation1y="225"	nation2x="198"	nation2y="225"	w_code="0"	Fee="0"	WorldIdx="85"	level="100"	/>
    		<warp_index	x="225"	y="43"	nation1x="225"	nation1y="43"	nation2x="225"	nation2y="43"	w_code="0"	Fee="0"	WorldIdx="3"	level="1"	/>
    		<warp_index	x="208"	y="199"	nation1x="208"	nation1y="199"	nation2x="208"	nation2y="199"	w_code="0"	Fee="0"	WorldIdx="5"	level="1"	/>
    		<warp_index	x="232"	y="219"	nation1x="232"	nation1y="219"	nation2x="232"	nation2y="219"	w_code="0"	Fee="0"	WorldIdx="5"	level="1"	/>
    		<warp_index	x="35"	y="235"	nation1x="63"	nation1y="225"	nation2x="24"	nation2y="183"	w_code="0"	Fee="0"	WorldIdx="21"	level="52"	/>
    		<warp_index	x="35"	y="235"	nation1x="63"	nation1y="225"	nation2x="24"	nation2y="183"	w_code="0"	Fee="0"	WorldIdx="21"	level="52"	/>
    		<warp_index	x="35"	y="235"	nation1x="63"	nation1y="225"	nation2x="24"	nation2y="183"	w_code="0"	Fee="0"	WorldIdx="21"	level="52"	/>
    		<warp_index	x="35"	y="235"	nation1x="63"	nation1y="225"	nation2x="24"	nation2y="183"	w_code="0"	Fee="0"	WorldIdx="21"	level="52"	/>
    		<warp_index	x="35"	y="235"	nation1x="63"	nation1y="225"	nation2x="24"	nation2y="183"	w_code="0"	Fee="0"	WorldIdx="21"	level="52"	/>
    		<warp_index	x="35"	y="235"	nation1x="63"	nation1y="225"	nation2x="24"	nation2y="183"	w_code="0"	Fee="0"	WorldIdx="21"	level="52"	/>
    		<warp_index	x="35"	y="235"	nation1x="63"	nation1y="225"	nation2x="24"	nation2y="183"	w_code="0"	Fee="0"	WorldIdx="21"	level="52"	/>
    		<warp_index	x="35"	y="235"	nation1x="63"	nation1y="225"	nation2x="24"	nation2y="183"	w_code="0"	Fee="0"	WorldIdx="21"	level="52"	/>
    		<warp_index	x="35"	y="235"	nation1x="63"	nation1y="225"	nation2x="24"	nation2y="183"	w_code="0"	Fee="0"	WorldIdx="21"	level="52"	/>
    		<warp_index	x="35"	y="235"	nation1x="63"	nation1y="225"	nation2x="24"	nation2y="183"	w_code="0"	Fee="0"	WorldIdx="21"	level="52"	/>
    		<warp_index	x="29"	y="150"	nation1x="29"	nation1y="150"	nation2x="29"	nation2y="150"	w_code="0"	Fee="0"	WorldIdx="85"	level="100"	/>
    		<warp_index	x="122"	y="133"	nation1x="122"	nation1y="133"	nation2x="122"	nation2y="133"	w_code="0"	Fee="0"	WorldIdx="17"	level="100"	/>
    		<warp_index	x="114"	y="195"	nation1x="114"	nation1y="195"	nation2x="114"	nation2y="195"	w_code="0"	Fee="0"	WorldIdx="52"	level="160"	/>
    		<warp_index	x="94"	y="38"	nation1x="94"	nation1y="38"	nation2x="94"	nation2y="38"	w_code="0"	Fee="0"	WorldIdx="52"	level="160"	/>
    		<warp_index	x="162"	y="47"	nation1x="162"	nation1y="47"	nation2x="162"	nation2y="47"	w_code="0"	Fee="0"	WorldIdx="52"	level="160"	/>
    		<warp_index	x="113"	y="207"	nation1x="113"	nation1y="207"	nation2x="113"	nation2y="207"	w_code="0"	Fee="0"	WorldIdx="52"	level="160"	/>
    		<warp_index	x="93"	y="47"	nation1x="93"	nation1y="47"	nation2x="93"	nation2y="47"	w_code="0"	Fee="0"	WorldIdx="52"	level="160"	/>
    		<warp_index	x="219"	y="121"	nation1x="219"	nation1y="121"	nation2x="219"	nation2y="121"	w_code="0"	Fee="0"	WorldIdx="52"	level="160"	/>
    		<warp_index	x="87"	y="111"	nation1x="87"	nation1y="111"	nation2x="87"	nation2y="111"	w_code="0"	Fee="0"	WorldIdx="52"	level="160"	/>
    		<warp_index	x="-1"	y="-1"	nation1x="34"	nation1y="33"	nation2x="208"	nation2y="218"	w_code="1"	Fee="0"	WorldIdx="17"	level="190"	/>
    		<warp_index	x="34"	y="7"	nation1x="34"	nation1y="7"	nation2x="225"	nation2y="251"	w_code="0"	Fee="0"	WorldIdx="17"	level="190"	/>
    		<warp_index	x="125"	y="133"	nation1x="125"	nation1y="133"	nation2x="125"	nation2y="133"	w_code="0"	Fee="0"	WorldIdx="12"	level="190"	/>
    		<warp_index	x="225"	y="251"	nation1x="34"	nation1y="7"	nation2x="225"	nation2y="251"	w_code="0"	Fee="0"	WorldIdx="17"	level="190"	/>
    		<warp_index	x="15"	y="237"	nation1x="15"	nation1y="237"	nation2x="15"	nation2y="237"	w_code="0"	Fee="0"	WorldIdx="17"	level="190"	/>
    		<warp_index	x="29"	y="219"	nation1x="29"	nation1y="219"	nation2x="29"	nation2y="219"	w_code="0"	Fee="0"	WorldIdx="85"	level="100"	/>
    		<warp_index	x="54"	y="18"	nation1x="54"	nation1y="18"	nation2x="54"	nation2y="18"	w_code="0"	Fee="0"	WorldIdx="1"	level="180"	/>
    		<warp_index	x="58"	y="188"	nation1x="58"	nation1y="188"	nation2x="58"	nation2y="188"	w_code="0"	Fee="0"	WorldIdx="53"	level="180"	/>
    		<warp_index	x="-1"	y="-1"	nation1x="178"	nation1y="128"	nation2x="78"	nation2y="128"	w_code="1"	Fee="0"	WorldIdx="17"	level="190"	/>
    		<warp_index	x="128"	y="65"	nation1x="128"	nation1y="65"	nation2x="128"	nation2y="65"	w_code="1"	Fee="0"	WorldIdx="59"	level="190"	/>
    		<warp_index	x="56"	y="236"	nation1x="56"	nation1y="236"	nation2x="56"	nation2y="236"	w_code="1"	Fee="0"	WorldIdx="86"	level="190"	/>
    		<warp_index	x="152"	y="202"	nation1x="152"	nation1y="202"	nation2x="152"	nation2y="202"	w_code="1"	Fee="0"	WorldIdx="87"	level="190"	/>
    		<warp_index	x="26"	y="220"	nation1x="26"	nation1y="220"	nation2x="26"	nation2y="220"	w_code="0"	Fee="0"	WorldIdx="87"	level="130"	/>
    		<warp_index	x="85"	y="218"	nation1x="85"	nation1y="218"	nation2x="85"	nation2y="218"	w_code="0"	Fee="0"	WorldIdx="87"	level="130"	/>
    		<warp_index	x="15"	y="246"	nation1x="15"	nation1y="246"	nation2x="15"	nation2y="246"	w_code="1"	Fee="0"	WorldIdx="89"	level="180"	/>
    		<warp_index	x="186"	y="112"	nation1x="186"	nation1y="112"	nation2x="186"	nation2y="112"	w_code="2"	Fee="0"	WorldIdx="88"	level="190"	/>
    		<warp_index	x="139"	y="242"	nation1x="139"	nation1y="242"	nation2x="139"	nation2y="242"	w_code="2"	Fee="0"	WorldIdx="7"	level="190"	/>
    		<warp_index	x="136"	y="35"	nation1x="136"	nation1y="35"	nation2x="136"	nation2y="35"	w_code="0"	Fee="0"	WorldIdx="89"	level="180"	/>
    		<warp_index	x="59"	y="22"	nation1x="59"	nation1y="22"	nation2x="59"	nation2y="22"	w_code="0"	Fee="0"	WorldIdx="89"	level="180"	/>
    		<warp_index	x="174"	y="115"	nation1x="174"	nation1y="115"	nation2x="174"	nation2y="115"	w_code="0"	Fee="0"	WorldIdx="89"	level="180"	/>
    		<warp_index	x="210"	y="24"	nation1x="210"	nation1y="24"	nation2x="210"	nation2y="24"	w_code="0"	Fee="0"	WorldIdx="89"	level="190"	/>
    		<warp_index	x="29"	y="155"	nation1x="29"	nation1y="155"	nation2x="29"	nation2y="155"	w_code="0"	Fee="0"	WorldIdx="90"	level="190"	/>
    		<warp_index	x="213"	y="19"	nation1x="213"	nation1y="19"	nation2x="213"	nation2y="19"	w_code="2"	Fee="0"	WorldIdx="91"	level="190"	/>
    		<warp_index	x="219"	y="227"	nation1x="219"	nation1y="227"	nation2x="219"	nation2y="227"	w_code="2"	Fee="0"	WorldIdx="11"	level="190"	/>
    		<warp_index	x="130"	y="24"	nation1x="130"	nation1y="24"	nation2x="130"	nation2y="24"	w_code="0"	Fee="0"	WorldIdx="91"	level="190"	/>
    		<warp_index	x="46"	y="23"	nation1x="46"	nation1y="23"	nation2x="46"	nation2y="23"	w_code="0"	Fee="0"	WorldIdx="91"	level="190"	/>
    		<warp_index	x="23"	y="213"	nation1x="23"	nation1y="213"	nation2x="23"	nation2y="213"	w_code="0"	Fee="0"	WorldIdx="91"	level="190"	/>
    		<warp_index	x="213"	y="24"	nation1x="213"	nation1y="24"	nation2x="213"	nation2y="24"	w_code="2"	Fee="0"	WorldIdx="92"	level="190"	/>
    		<warp_index	x="130"	y="24"	nation1x="130"	nation1y="24"	nation2x="130"	nation2y="24"	w_code="0"	Fee="0"	WorldIdx="92"	level="190"	/>
    		<warp_index	x="46"	y="23"	nation1x="46"	nation1y="23"	nation2x="46"	nation2y="23"	w_code="0"	Fee="0"	WorldIdx="92"	level="190"	/>
    		<warp_index	x="23"	y="213"	nation1x="23"	nation1y="213"	nation2x="23"	nation2y="213"	w_code="0"	Fee="0"	WorldIdx="92"	level="190"	/>
    		<warp_index	x="61"	y="34"	nation1x="61"	nation1y="34"	nation2x="61"	nation2y="34"	w_code="0"	Fee="0"	WorldIdx="93"	level="190"	/>
    		<warp_index	x="146"	y="27"	nation1x="146"	nation1y="27"	nation2x="146"	nation2y="27"	w_code="0"	Fee="0"	WorldIdx="93"	level="190"	/>
    		<warp_index	x="60"	y="21"	nation1x="60"	nation1y="21"	nation2x="60"	nation2y="21"	w_code="0"	Fee="0"	WorldIdx="1"	level="30"	/>
    		<warp_index	x="20"	y="193"	nation1x="20"	nation1y="193"	nation2x="20"	nation2y="193"	w_code="0"	Fee="0"	WorldIdx="94"	level="190"	/>
    		<warp_index	x="93"	y="114"	nation1x="93"	nation1y="114"	nation2x="93"	nation2y="114"	w_code="0"	Fee="0"	WorldIdx="94"	level="190"	/>
    		<warp_index	x="28"	y="42"	nation1x="28"	nation1y="42"	nation2x="28"	nation2y="42"	w_code="0"	Fee="0"	WorldIdx="94"	level="190"	/>
    	</warp_point>
    	<warp_npc>
    		<world	id="1"	>
    			<npc	id="14"	>
    				<warp_list	order="0"	type="1"	target_id="110"	level="0"	Fee="0"	warp_item=""	quest_id=""	gps_view="0"	/>
    				<warp_list	order="1"	type="1"	target_id="116"	level="0"	Fee="0"	warp_item="499:1149"	quest_id=""	gps_view="0"	/>
    				<warp_list	order="2"	type="1"	target_id="118"	level="0"	Fee="0"	warp_item="500:1150"	quest_id=""	gps_view="0"	/>
    				<warp_list	order="3"	type="1"	target_id="120"	level="0"	Fee="0"	warp_item="501:1151"	quest_id=""	gps_view="0"	/>
    				<warp_list	order="4"	type="1"	target_id="122"	level="0"	Fee="0"	warp_item="495:1117"	quest_id=""	gps_view="0"	/>
    				<warp_list	order="5"	type="2"	target_id="4107"	level="110"	Fee="0"	warp_item="2254:1372"	quest_id=""	gps_view="0"	/>
    				<warp_list	order="6"	type="2"	target_id="4108"	level="110"	Fee="0"	warp_item="2254:1372"	quest_id=""	gps_view="0"	/>
    				<warp_list	order="7"	type="2"	target_id="4109"	level="110"	Fee="0"	warp_item="2254:1372"	quest_id=""	gps_view="0"	/>
    				<warp_list	order="8"	type="2"	target_id="4119"	level="110"	Fee="0"	warp_item="2369:1421"	quest_id=""	gps_view="0"	/>
    				<warp_list	order="9"	type="1"	target_id="4135"	level="0"	Fee="0"	warp_item=""	quest_id=""	gps_view="1"	/>
    				<warp_list	order="10"	type="2"	target_id="4280"	level="150"	Fee="0"	warp_item="880:2144"	quest_id=""	gps_view="0"	/>
    			</npc>
    			<npc	id="15"	>
    				<warp_list	order="0"	type="0"	target_id="44"	level="1"	Fee="0"	warp_item=""	quest_id=""	gps_view="1"	/>
    			</npc>
    			<npc	id="16"	>
    				<warp_list	order="0"	type="2"	target_id="148"	level="1"	Fee="0"	warp_item="550:148"	quest_id=""	gps_view="0"	/>
    				<warp_list	order="1"	type="1"	target_id="106"	level="0"	Fee="0"	warp_item=""	quest_id=""	gps_view="0"	/>
    				<warp_list	order="2"	type="2"	target_id="175"	level="1"	Fee="0"	warp_item="543:175"	quest_id=""	gps_view="0"	/>
    				<warp_list	order="3"	type="1"	target_id="4126"	level="0"	Fee="0"	warp_item=""	quest_id=""	gps_view="1"	/>
    				<warp_list	order="4"	type="1"	target_id="4289"	level="100"	Fee="0"	warp_item=""	quest_id=""	gps_view="1"	/>
    				<warp_list	order="5"	type="1"	target_id="4333"	level="100"	Fee="0"	warp_item=""	quest_id=""	gps_view="1"	/>
    				<warp_list	order="6"	type="1"	target_id="4313"	level="100"	Fee="0"	warp_item=""	quest_id=""	gps_view="1"	/>
    				<warp_list	order="7"	type="1"	target_id="4334"	level="100"	Fee="0"	warp_item=""	quest_id=""	gps_view="1"	/>
    				<warp_list	order="8"	type="1"	target_id="4335"	level="100"	Fee="0"	warp_item=""	quest_id=""	gps_view="1"	/>
    			</npc>
    			<npc	id="17"	>
    				<warp_list	order="0"	type="1"	target_id="4130"	level="0"	Fee="0"	warp_item=""	quest_id=""	gps_view="1"	/>
    			</npc>
    			<npc	id="18"	>
    				<warp_list	order="0"	type="0"	target_id="49"	level="80"	Fee="0"	warp_item=""	quest_id=""	gps_view="1"	/>
    				<warp_list	order="1"	type="2"	target_id="168"	level="1"	Fee="0"	warp_item="550:168"	quest_id=""	gps_view="0"	/>
    				<warp_list	order="2"	type="1"	target_id="69"	level="0"	Fee="0"	warp_item=""	quest_id=""	gps_view="0"	/>
    				<warp_list	order="3"	type="1"	target_id="78"	level="0"	Fee="0"	warp_item=""	quest_id=""	gps_view="0"	/>
    				<warp_list	order="4"	type="1"	target_id="80"	level="0"	Fee="0"	warp_item=""	quest_id=""	gps_view="0"	/>
    				<warp_list	order="5"	type="2"	target_id="176"	level="1"	Fee="0"	warp_item="543:176"	quest_id=""	gps_view="0"	/>
    			</npc>
    			<npc	id="19"	>
    				<warp_list	order="0"	type="1"	target_id="4131"	level="0"	Fee="0"	warp_item=""	quest_id=""	gps_view="1"	/>
    			</npc>
    			<npc	id="20"	>
    				<warp_list	order="0"	type="1"	target_id="4143"	level="0"	Fee="0"	warp_item=""	quest_id=""	gps_view="1"	/>
    			</npc>
    			<npc	id="21"	>
    				<warp_list	order="0"	type="1"	target_id="4149"	level="0"	Fee="0"	warp_item=""	quest_id=""	gps_view="1"	/>
    				<warp_list	order="1"	type="1"	target_id="4185"	level="0"	Fee="0"	warp_item=""	quest_id=""	gps_view="1"	/>
    				<warp_list	order="2"	type="1"	target_id="4186"	level="0"	Fee="0"	warp_item=""	quest_id=""	gps_view="1"	/>
    				<warp_list	order="3"	type="1"	target_id="4187"	level="0"	Fee="0"	warp_item=""	quest_id=""	gps_view="1"	/>
    				<warp_list	order="4"	type="1"	target_id="4188"	level="0"	Fee="0"	warp_item=""	quest_id=""	gps_view="1"	/>
    			</npc>
    			<npc	id="22"	>
    				<warp_list	order="0"	type="1"	target_id="4140"	level="0"	Fee="0"	warp_item=""	quest_id=""	gps_view="1"	/>
    			</npc>
    			<npc	id="23"	>
    				<warp_list	order="0"	type="1"	target_id="4136"	level="0"	Fee="0"	warp_item=""	quest_id=""	gps_view="1"	/>
    			</npc>
    			<npc	id="24"	>
    				<warp_list	order="0"	type="1"	target_id="4138"	level="0"	Fee="0"	warp_item=""	quest_id=""	gps_view="1"	/>
    			</npc>
    			<npc	id="31"	>
    				<warp_list	order="0"	type="2"	target_id="297"	level="0"	Fee="0"	warp_item="1367:1324"	quest_id=""	gps_view="0"	/>
    				<warp_list	order="1"	type="2"	target_id="298"	level="0"	Fee="0"	warp_item="1368:1325"	quest_id=""	gps_view="0"	/>
    				<warp_list	order="2"	type="2"	target_id="299"	level="0"	Fee="0"	warp_item="1369:1326"	quest_id=""	gps_view="0"	/>
    				<warp_list	order="3"	type="2"	target_id="300"	level="0"	Fee="0"	warp_item="1370:1327"	quest_id=""	gps_view="0"	/>
    				<warp_list	order="4"	type="2"	target_id="301"	level="0"	Fee="0"	warp_item="1371:1328"	quest_id=""	gps_view="0"	/>
    			</npc>
    			<npc	id="36"	>
    				<warp_list	order="0"	type="2"	target_id="4251"	level="120"	Fee="0"	warp_item="2384:1426"	quest_id=""	gps_view="0"	/>
    				<warp_list	order="1"	type="2"	target_id="4276"	level="130"	Fee="0"	warp_item="3623:2139"	quest_id=""	gps_view="0"	/>
    				<warp_list	order="2"	type="2"	target_id="4338"	level="190"	Fee="0"	warp_item="4053:1425"	quest_id=""	gps_view="0"	/>
    				<warp_list	order="3"	type="2"	target_id="4343"	level="190"	Fee="0"	warp_item="4069:2175"	quest_id=""	gps_view="0"	/>
    			</npc>
    			<npc	id="42"	>
    				<warp_list	order="0"	type="1"	target_id="4127"	level="0"	Fee="0"	warp_item=""	quest_id=""	gps_view="1"	/>
    			</npc>
    			<npc	id="44"	>
    				<warp_list	order="0"	type="2"	target_id="4337"	level="180"	Fee="0"	warp_item="4084:2169"	quest_id=""	gps_view="0"	/>
    				<warp_list	order="1"	type="2"	target_id="4253"	level="150"	Fee="0"	warp_item="3624:2139"	quest_id=""	gps_view="0"	/>
    				<warp_list	order="2"	type="2"	target_id="4254"	level="150"	Fee="0"	warp_item="3624:2139"	quest_id=""	gps_view="0"	/>
    			</npc>
    			<npc	id="71"	>
    				<warp_list	order="0"	type="1"	target_id="4221"	level="0"	Fee="0"	warp_item=""	quest_id=""	gps_view="1"	/>
    			</npc>
    			<npc	id="72"	>
    				<warp_list	order="0"	type="1"	target_id="4222"	level="0"	Fee="0"	warp_item=""	quest_id=""	gps_view="1"	/>
    			</npc>
    			<npc	id="73"	>
    				<warp_list	order="0"	type="1"	target_id="4223"	level="0"	Fee="0"	warp_item=""	quest_id=""	gps_view="1"	/>
    			</npc>
    			<npc	id="74"	>
    				<warp_list	order="0"	type="1"	target_id="4224"	level="0"	Fee="0"	warp_item=""	quest_id=""	gps_view="1"	/>
    			</npc>
    			<npc	id="75"	>
    				<warp_list	order="0"	type="1"	target_id="4225"	level="0"	Fee="0"	warp_item=""	quest_id=""	gps_view="1"	/>
    			</npc>
    			<npc	id="76"	>
    				<warp_list	order="0"	type="1"	target_id="4226"	level="0"	Fee="0"	warp_item=""	quest_id=""	gps_view="1"	/>
    			</npc>
    			<npc	id="77"	>
    				<warp_list	order="0"	type="1"	target_id="4227"	level="0"	Fee="0"	warp_item=""	quest_id=""	gps_view="1"	/>
    			</npc>
    			<npc	id="80"	>
    				<warp_list	order="0"	type="2"	target_id="4111"	level="30"	Fee="0"	warp_item="2323:1400"	quest_id=""	gps_view="0"	/>
    				<warp_list	order="1"	type="2"	target_id="4112"	level="65"	Fee="0"	warp_item="2324:1401"	quest_id=""	gps_view="0"	/>
    				<warp_list	order="2"	type="2"	target_id="4113"	level="95"	Fee="0"	warp_item="2325:1402"	quest_id=""	gps_view="0"	/>
    				<warp_list	order="3"	type="2"	target_id="4114"	level="125"	Fee="0"	warp_item="2326:1403"	quest_id=""	gps_view="0"	/>
    				<warp_list	order="4"	type="2"	target_id="4115"	level="145"	Fee="0"	warp_item="2327:1404"	quest_id=""	gps_view="0"	/>
    				<warp_list	order="5"	type="2"	target_id="4116"	level="165"	Fee="0"	warp_item="2328:1405"	quest_id=""	gps_view="0"	/>
    				<warp_list	order="6"	type="2"	target_id="4348"	level="185"	Fee="0"	warp_item="33556524:2186"	quest_id=""	gps_view="0"	/>
    			</npc>
    		</world>
    		<world	id="2"	>
    			<npc	id="15"	>
    				<warp_list	order="0"	type="0"	target_id="45"	level="1"	Fee="0"	warp_item=""	quest_id=""	gps_view="1"	/>
    			</npc>
    			<npc	id="16"	>
    				<warp_list	order="0"	type="2"	target_id="150"	level="1"	Fee="0"	warp_item="550:151"	quest_id=""	gps_view="0"	/>
    				<warp_list	order="1"	type="1"	target_id="51"	level="0"	Fee="0"	warp_item=""	quest_id=""	gps_view="0"	/>
    				<warp_list	order="2"	type="1"	target_id="88"	level="0"	Fee="0"	warp_item="496:1124"	quest_id=""	gps_view="0"	/>
    				<warp_list	order="3"	type="1"	target_id="90"	level="0"	Fee="0"	warp_item="496:1124"	quest_id=""	gps_view="0"	/>
    				<warp_list	order="4"	type="1"	target_id="133"	level="0"	Fee="0"	warp_item="495:1117"	quest_id=""	gps_view="0"	/>
    				<warp_list	order="5"	type="2"	target_id="177"	level="1"	Fee="0"	warp_item="543:177"	quest_id=""	gps_view="0"	/>
    				<warp_list	order="6"	type="2"	target_id="4100"	level="110"	Fee="0"	warp_item="1733:1356"	quest_id=""	gps_view="0"	/>
    				<warp_list	order="7"	type="2"	target_id="4101"	level="110"	Fee="0"	warp_item="1733:1356"	quest_id=""	gps_view="0"	/>
    				<warp_list	order="8"	type="2"	target_id="4102"	level="110"	Fee="0"	warp_item="1733:1356"	quest_id=""	gps_view="0"	/>
    				<warp_list	order="9"	type="2"	target_id="4117"	level="110"	Fee="0"	warp_item="2367:1419"	quest_id=""	gps_view="0"	/>
    				<warp_list	order="10"	type="2"	target_id="4278"	level="150"	Fee="0"	warp_item="879:2143"	quest_id=""	gps_view="0"	/>
    			</npc>
    			<npc	id="17"	>
    				<warp_list	order="0"	type="1"	target_id="4144"	level="0"	Fee="0"	warp_item=""	quest_id=""	gps_view="1"	/>
    			</npc>
    			<npc	id="18"	>
    				<warp_list	order="0"	type="0"	target_id="50"	level="95"	Fee="0"	warp_item=""	quest_id=""	gps_view="1"	/>
    				<warp_list	order="1"	type="2"	target_id="169"	level="1"	Fee="0"	warp_item="550:169"	quest_id=""	gps_view="0"	/>
    				<warp_list	order="2"	type="1"	target_id="112"	level="0"	Fee="0"	warp_item="441:1291"	quest_id=""	gps_view="0"	/>
    				<warp_list	order="3"	type="1"	target_id="115"	level="0"	Fee="0"	warp_item=""	quest_id=""	gps_view="0"	/>
    				<warp_list	order="4"	type="2"	target_id="178"	level="1"	Fee="0"	warp_item="543:178"	quest_id=""	gps_view="0"	/>
    			</npc>
    			<npc	id="20"	>
    				<warp_list	order="0"	type="1"	target_id="93"	level="0"	Fee="0"	warp_item=""	quest_id=""	gps_view="0"	/>
    				<warp_list	order="1"	type="1"	target_id="4164"	level="0"	Fee="0"	warp_item=""	quest_id=""	gps_view="1"	/>
    			</npc>
    			<npc	id="21"	>
    				<warp_list	order="0"	type="1"	target_id="4133"	level="0"	Fee="0"	warp_item=""	quest_id=""	gps_view="1"	/>
    				<warp_list	order="1"	type="1"	target_id="4243"	level="0"	Fee="0"	warp_item=""	quest_id=""	gps_view="1"	/>
    			</npc>
    			<npc	id="22"	>
    				<warp_list	order="0"	type="1"	target_id="39"	level="0"	Fee="0"	warp_item=""	quest_id=""	gps_view="0"	/>
    			</npc>
    			<npc	id="23"	>
    				<warp_list	order="0"	type="1"	target_id="58"	level="0"	Fee="0"	warp_item=""	quest_id=""	gps_view="0"	/>
    				<warp_list	order="1"	type="1"	target_id="61"	level="0"	Fee="0"	warp_item=""	quest_id=""	gps_view="0"	/>
    				<warp_list	order="2"	type="1"	target_id="76"	level="0"	Fee="0"	warp_item=""	quest_id=""	gps_view="0"	/>
    				<warp_list	order="3"	type="1"	target_id="211"	level="0"	Fee="0"	warp_item=""	quest_id=""	gps_view="0"	/>
    				<warp_list	order="4"	type="1"	target_id="256"	level="0"	Fee="0"	warp_item=""	quest_id=""	gps_view="0"	/>
    				<warp_list	order="5"	type="1"	target_id="257"	level="0"	Fee="0"	warp_item=""	quest_id=""	gps_view="0"	/>
    				<warp_list	order="6"	type="1"	target_id="259"	level="0"	Fee="0"	warp_item=""	quest_id=""	gps_view="0"	/>
    				<warp_list	order="7"	type="1"	target_id="4192"	level="0"	Fee="0"	warp_item=""	quest_id=""	gps_view="1"	/>
    			</npc>
    			<npc	id="24"	>
    				<warp_list	order="0"	type="1"	target_id="71"	level="0"	Fee="0"	warp_item=""	quest_id=""	gps_view="0"	/>
    				<warp_list	order="1"	type="1"	target_id="124"	level="0"	Fee="0"	warp_item=""	quest_id=""	gps_view="0"	/>
    				<warp_list	order="2"	type="1"	target_id="125"	level="0"	Fee="0"	warp_item="441:1120"	quest_id=""	gps_view="0"	/>
    				<warp_list	order="3"	type="1"	target_id="4286"	level="100"	Fee="0"	warp_item=""	quest_id=""	gps_view="1"	/>
    				<warp_list	order="4"	type="1"	target_id="4298"	level="100"	Fee="0"	warp_item=""	quest_id=""	gps_view="1"	/>
    				<warp_list	order="5"	type="1"	target_id="4315"	level="100"	Fee="0"	warp_item=""	quest_id=""	gps_view="1"	/>
    				<warp_list	order="6"	type="1"	target_id="4317"	level="100"	Fee="0"	warp_item=""	quest_id=""	gps_view="1"	/>
    				<warp_list	order="7"	type="1"	target_id="4165"	level="0"	Fee="0"	warp_item=""	quest_id=""	gps_view="1"	/>
    				<warp_list	order="8"	type="1"	target_id="4166"	level="0"	Fee="0"	warp_item=""	quest_id=""	gps_view="1"	/>
    			</npc>
    			<npc	id="32"	>
    				<warp_list	order="0"	type="1"	target_id="40"	level="0"	Fee="0"	warp_item="446:1016"	quest_id=""	gps_view="0"	/>
    				<warp_list	order="1"	type="1"	target_id="91"	level="0"	Fee="0"	warp_item=""	quest_id=""	gps_view="0"	/>
    				<warp_list	order="2"	type="1"	target_id="141"	level="0"	Fee="0"	warp_item=""	quest_id=""	gps_view="0"	/>
    				<warp_list	order="3"	type="1"	target_id="198"	level="0"	Fee="0"	warp_item=""	quest_id=""	gps_view="0"	/>
    			</npc>
    			<npc	id="33"	>
    				<warp_list	order="0"	type="1"	target_id="48"	level="0"	Fee="0"	warp_item=""	quest_id=""	gps_view="0"	/>
    				<warp_list	order="1"	type="1"	target_id="49"	level="0"	Fee="0"	warp_item=""	quest_id=""	gps_view="0"	/>
    				<warp_list	order="2"	type="1"	target_id="50"	level="0"	Fee="0"	warp_item=""	quest_id=""	gps_view="0"	/>
    				<warp_list	order="3"	type="1"	target_id="62"	level="0"	Fee="0"	warp_item=""	quest_id=""	gps_view="0"	/>
    				<warp_list	order="4"	type="1"	target_id="67"	level="0"	Fee="0"	warp_item=""	quest_id=""	gps_view="0"	/>
    				<warp_list	order="5"	type="1"	target_id="92"	level="0"	Fee="0"	warp_item=""	quest_id=""	gps_view="0"	/>
    				<warp_list	order="6"	type="1"	target_id="113"	level="0"	Fee="0"	warp_item=""	quest_id=""	gps_view="0"	/>
    				<warp_list	order="7"	type="1"	target_id="200"	level="0"	Fee="0"	warp_item=""	quest_id=""	gps_view="0"	/>
    				<warp_list	order="8"	type="1"	target_id="4172"	level="0"	Fee="0"	warp_item=""	quest_id=""	gps_view="1"	/>
    				<warp_list	order="9"	type="1"	target_id="4173"	level="0"	Fee="0"	warp_item=""	quest_id=""	gps_view="1"	/>
    				<warp_list	order="10"	type="1"	target_id="4174"	level="0"	Fee="0"	warp_item=""	quest_id=""	gps_view="1"	/>
    				<warp_list	order="11"	type="1"	target_id="4175"	level="0"	Fee="0"	warp_item=""	quest_id=""	gps_view="1"	/>
    				<warp_list	order="12"	type="1"	target_id="4176"	level="0"	Fee="0"	warp_item=""	quest_id=""	gps_view="1"	/>
    				<warp_list	order="13"	type="1"	target_id="4177"	level="0"	Fee="0"	warp_item=""	quest_id=""	gps_view="1"	/>
    				<warp_list	order="14"	type="1"	target_id="4178"	level="0"	Fee="0"	warp_item=""	quest_id=""	gps_view="1"	/>
    				<warp_list	order="15"	type="1"	target_id="4179"	level="0"	Fee="0"	warp_item=""	quest_id=""	gps_view="1"	/>
    				<warp_list	order="16"	type="1"	target_id="4180"	level="0"	Fee="0"	warp_item=""	quest_id=""	gps_view="1"	/>
    				<warp_list	order="17"	type="1"	target_id="4181"	level="0"	Fee="0"	warp_item=""	quest_id=""	gps_view="1"	/>
    				<warp_list	order="18"	type="1"	target_id="4182"	level="0"	Fee="0"	warp_item=""	quest_id=""	gps_view="1"	/>
    				<warp_list	order="19"	type="1"	target_id="4183"	level="0"	Fee="0"	warp_item=""	quest_id=""	gps_view="1"	/>
    				<warp_list	order="20"	type="1"	target_id="4184"	level="0"	Fee="0"	warp_item=""	quest_id=""	gps_view="1"	/>
    			</npc>
    			<npc	id="71"	>
    				<warp_list	order="0"	type="1"	target_id="4228"	level="0"	Fee="0"	warp_item=""	quest_id=""	gps_view="1"	/>
    			</npc>
    			<npc	id="72"	>
    				<warp_list	order="0"	type="1"	target_id="4229"	level="0"	Fee="0"	warp_item=""	quest_id=""	gps_view="1"	/>
    			</npc>
    			<npc	id="73"	>
    				<warp_list	order="0"	type="1"	target_id="4230"	level="0"	Fee="0"	warp_item=""	quest_id=""	gps_view="1"	/>
    			</npc>
    			<npc	id="74"	>
    				<warp_list	order="0"	type="1"	target_id="4231"	level="0"	Fee="0"	warp_item=""	quest_id=""	gps_view="1"	/>
    			</npc>
    			<npc	id="75"	>
    				<warp_list	order="0"	type="1"	target_id="4232"	level="0"	Fee="0"	warp_item=""	quest_id=""	gps_view="1"	/>
    			</npc>
    			<npc	id="76"	>
    				<warp_list	order="0"	type="1"	target_id="4233"	level="0"	Fee="0"	warp_item=""	quest_id=""	gps_view="1"	/>
    			</npc>
    			<npc	id="77"	>
    				<warp_list	order="0"	type="1"	target_id="4234"	level="0"	Fee="0"	warp_item=""	quest_id=""	gps_view="1"	/>
    			</npc>
    		</world>
    		<world	id="3"	>
    			<npc	id="11"	>
    				<warp_list	order="0"	type="0"	target_id="9"	level="50"	Fee="0"	warp_item=""	quest_id=""	gps_view="0"	/>
    			</npc>
    			<npc	id="15"	>
    				<warp_list	order="0"	type="0"	target_id="46"	level="1"	Fee="0"	warp_item=""	quest_id=""	gps_view="1"	/>
    			</npc>
    			<npc	id="16"	>
    				<warp_list	order="0"	type="2"	target_id="152"	level="1"	Fee="0"	warp_item="550:154"	quest_id=""	gps_view="0"	/>
    				<warp_list	order="1"	type="1"	target_id="52"	level="0"	Fee="0"	warp_item=""	quest_id=""	gps_view="0"	/>
    				<warp_list	order="2"	type="1"	target_id="84"	level="0"	Fee="0"	warp_item=""	quest_id=""	gps_view="0"	/>
    				<warp_list	order="3"	type="1"	target_id="121"	level="0"	Fee="0"	warp_item=""	quest_id=""	gps_view="0"	/>
    				<warp_list	order="4"	type="2"	target_id="179"	level="1"	Fee="0"	warp_item="543:179"	quest_id=""	gps_view="0"	/>
    				<warp_list	order="5"	type="1"	target_id="4190"	level="0"	Fee="0"	warp_item=""	quest_id=""	gps_view="1"	/>
    				<warp_list	order="6"	type="1"	target_id="4191"	level="0"	Fee="0"	warp_item=""	quest_id=""	gps_view="1"	/>
    			</npc>
    			<npc	id="17"	>
    				<warp_list	order="0"	type="1"	target_id="4132"	level="0"	Fee="0"	warp_item=""	quest_id=""	gps_view="1"	/>
    			</npc>
    			<npc	id="18"	>
    				<warp_list	order="0"	type="0"	target_id="240"	level="125"	Fee="0"	warp_item=""	quest_id=""	gps_view="1"	/>
    				<warp_list	order="1"	type="2"	target_id="170"	level="1"	Fee="0"	warp_item="550:170"	quest_id=""	gps_view="0"	/>
    				<warp_list	order="2"	type="2"	target_id="194"	level="1"	Fee="0"	warp_item="578:1108"	quest_id=""	gps_view="0"	/>
    				<warp_list	order="3"	type="2"	target_id="181"	level="1"	Fee="0"	warp_item="543:181"	quest_id=""	gps_view="0"	/>
    			</npc>
    			<npc	id="19"	>
    				<warp_list	order="0"	type="1"	target_id="75"	level="0"	Fee="0"	warp_item=""	quest_id=""	gps_view="0"	/>
    				<warp_list	order="1"	type="1"	target_id="135"	level="0"	Fee="0"	warp_item="505:1174"	quest_id=""	gps_view="0"	/>
    				<warp_list	order="2"	type="1"	target_id="4137"	level="0"	Fee="0"	warp_item=""	quest_id=""	gps_view="1"	/>
    				<warp_list	order="3"	type="1"	target_id="4296"	level="100"	Fee="0"	warp_item=""	quest_id=""	gps_view="1"	/>
    			</npc>
    			<npc	id="20"	>
    				<warp_list	order="0"	type="1"	target_id="42"	level="0"	Fee="0"	warp_item=""	quest_id=""	gps_view="0"	/>
    				<warp_list	order="1"	type="1"	target_id="83"	level="0"	Fee="0"	warp_item=""	quest_id=""	gps_view="0"	/>
    			</npc>
    			<npc	id="21"	>
    				<warp_list	order="0"	type="1"	target_id="85"	level="0"	Fee="0"	warp_item=""	quest_id=""	gps_view="0"	/>
    				<warp_list	order="1"	type="1"	target_id="4128"	level="0"	Fee="0"	warp_item=""	quest_id=""	gps_view="1"	/>
    			</npc>
    			<npc	id="22"	>
    				<warp_list	order="0"	type="1"	target_id="59"	level="0"	Fee="0"	warp_item=""	quest_id=""	gps_view="0"	/>
    				<warp_list	order="1"	type="1"	target_id="144"	level="0"	Fee="0"	warp_item=""	quest_id=""	gps_view="0"	/>
    				<warp_list	order="2"	type="1"	target_id="201"	level="0"	Fee="0"	warp_item=""	quest_id=""	gps_view="0"	/>
    				<warp_list	order="3"	type="1"	target_id="4142"	level="0"	Fee="0"	warp_item=""	quest_id=""	gps_view="1"	/>
    			</npc>
    			<npc	id="23"	>
    				<warp_list	order="0"	type="1"	target_id="127"	level="0"	Fee="0"	warp_item="495:1117"	quest_id=""	gps_view="0"	/>
    				<warp_list	order="1"	type="1"	target_id="134"	level="0"	Fee="0"	warp_item=""	quest_id=""	gps_view="0"	/>
    				<warp_list	order="2"	type="1"	target_id="138"	level="0"	Fee="0"	warp_item="502:1152"	quest_id=""	gps_view="0"	/>
    				<warp_list	order="3"	type="1"	target_id="142"	level="0"	Fee="0"	warp_item="503:1153"	quest_id=""	gps_view="0"	/>
    				<warp_list	order="4"	type="1"	target_id="145"	level="0"	Fee="0"	warp_item="504:1154"	quest_id=""	gps_view="0"	/>
    				<warp_list	order="5"	type="1"	target_id="4145"	level="0"	Fee="0"	warp_item=""	quest_id=""	gps_view="1"	/>
    				<warp_list	order="6"	type="2"	target_id="4248"	level="155"	Fee="0"	warp_item="2567:1424"	quest_id=""	gps_view="0"	/>
    				<warp_list	order="7"	type="2"	target_id="4249"	level="155"	Fee="0"	warp_item="2567:1424"	quest_id=""	gps_view="0"	/>
    				<warp_list	order="8"	type="2"	target_id="4250"	level="155"	Fee="0"	warp_item="2567:1424"	quest_id=""	gps_view="0"	/>
    				<warp_list	order="9"	type="2"	target_id="4282"	level="160"	Fee="0"	warp_item="3593:1426"	quest_id=""	gps_view="0"	/>
    			</npc>
    			<npc	id="24"	>
    				<warp_list	order="0"	type="0"	target_id="206"	level="110"	Fee="0"	warp_item=""	quest_id=""	gps_view="0"	/>
    			</npc>
    			<npc	id="31"	>
    				<warp_list	order="0"	type="1"	target_id="4170"	level="0"	Fee="0"	warp_item=""	quest_id=""	gps_view="1"	/>
    				<warp_list	order="1"	type="1"	target_id="4171"	level="0"	Fee="0"	warp_item=""	quest_id=""	gps_view="1"	/>
    				<warp_list	order="2"	type="1"	target_id="4285"	level="100"	Fee="0"	warp_item=""	quest_id=""	gps_view="1"	/>
    				<warp_list	order="3"	type="1"	target_id="4297"	level="100"	Fee="0"	warp_item=""	quest_id=""	gps_view="1"	/>
    				<warp_list	order="4"	type="1"	target_id="4314"	level="100"	Fee="0"	warp_item=""	quest_id=""	gps_view="1"	/>
    				<warp_list	order="5"	type="1"	target_id="4316"	level="100"	Fee="0"	warp_item=""	quest_id=""	gps_view="1"	/>
    			</npc>
    			<npc	id="71"	>
    				<warp_list	order="0"	type="1"	target_id="4235"	level="0"	Fee="0"	warp_item=""	quest_id=""	gps_view="1"	/>
    			</npc>
    			<npc	id="72"	>
    				<warp_list	order="0"	type="1"	target_id="4236"	level="0"	Fee="0"	warp_item=""	quest_id=""	gps_view="1"	/>
    			</npc>
    			<npc	id="73"	>
    				<warp_list	order="0"	type="1"	target_id="4237"	level="0"	Fee="0"	warp_item=""	quest_id=""	gps_view="1"	/>
    			</npc>
    			<npc	id="74"	>
    				<warp_list	order="0"	type="1"	target_id="4238"	level="0"	Fee="0"	warp_item=""	quest_id=""	gps_view="1"	/>
    			</npc>
    			<npc	id="75"	>
    				<warp_list	order="0"	type="1"	target_id="4239"	level="0"	Fee="0"	warp_item=""	quest_id=""	gps_view="1"	/>
    			</npc>
    			<npc	id="76"	>
    				<warp_list	order="0"	type="1"	target_id="4240"	level="0"	Fee="0"	warp_item=""	quest_id=""	gps_view="1"	/>
    			</npc>
    			<npc	id="77"	>
    				<warp_list	order="0"	type="1"	target_id="4241"	level="0"	Fee="0"	warp_item=""	quest_id=""	gps_view="1"	/>
    			</npc>
    		</world>
    		<world	id="4"	>
    			<npc	id="11"	>
    				<warp_list	order="0"	type="0"	target_id="218"	level="50"	Fee="0"	warp_item=""	quest_id=""	gps_view="1"	/>
    			</npc>
    			<npc	id="12"	>
    				<warp_list	order="0"	type="0"	target_id="222"	level="50"	Fee="0"	warp_item=""	quest_id=""	gps_view="0"	/>
    			</npc>
    			<npc	id="15"	>
    				<warp_list	order="0"	type="2"	target_id="166"	level="1"	Fee="0"	warp_item="550:166"	quest_id=""	gps_view="0"	/>
    				<warp_list	order="1"	type="1"	target_id="105"	level="0"	Fee="0"	warp_item=""	quest_id=""	gps_view="0"	/>
    				<warp_list	order="2"	type="2"	target_id="182"	level="1"	Fee="0"	warp_item="543:182"	quest_id=""	gps_view="0"	/>
    				<warp_list	order="3"	type="1"	target_id="4148"	level="0"	Fee="0"	warp_item=""	quest_id=""	gps_view="1"	/>
    			</npc>
    			<npc	id="16"	>
    				<warp_list	order="0"	type="2"	target_id="167"	level="1"	Fee="0"	warp_item="550:167"	quest_id=""	gps_view="0"	/>
    				<warp_list	order="1"	type="2"	target_id="183"	level="1"	Fee="0"	warp_item="543:183"	quest_id=""	gps_view="0"	/>
    			</npc>
    			<npc	id="17"	>
    				<warp_list	order="0"	type="2"	target_id="171"	level="1"	Fee="0"	warp_item="550:171"	quest_id=""	gps_view="0"	/>
    				<warp_list	order="1"	type="2"	target_id="293"	level="95"	Fee="0"	warp_item="663:1292"	quest_id=""	gps_view="0"	/>
    				<warp_list	order="2"	type="2"	target_id="184"	level="1"	Fee="0"	warp_item="543:184"	quest_id=""	gps_view="0"	/>
    				<warp_list	order="3"	type="1"	target_id="203"	level="0"	Fee="0"	warp_item=""	quest_id=""	gps_view="0"	/>
    				<warp_list	order="4"	type="2"	target_id="4256"	level="100"	Fee="0"	warp_item="3903:1292"	quest_id=""	gps_view="0"	/>
    			</npc>
    			<npc	id="18"	>
    				<warp_list	order="0"	type="1"	target_id="98"	level="0"	Fee="0"	warp_item=""	quest_id=""	gps_view="0"	/>
    				<warp_list	order="1"	type="1"	target_id="101"	level="0"	Fee="0"	warp_item=""	quest_id=""	gps_view="0"	/>
    				<warp_list	order="2"	type="1"	target_id="103"	level="0"	Fee="0"	warp_item=""	quest_id=""	gps_view="0"	/>
    				<warp_list	order="3"	type="1"	target_id="104"	level="0"	Fee="0"	warp_item=""	quest_id=""	gps_view="0"	/>
    				<warp_list	order="4"	type="1"	target_id="107"	level="0"	Fee="0"	warp_item=""	quest_id=""	gps_view="0"	/>
    				<warp_list	order="5"	type="1"	target_id="108"	level="0"	Fee="0"	warp_item=""	quest_id=""	gps_view="0"	/>
    				<warp_list	order="6"	type="1"	target_id="109"	level="0"	Fee="0"	warp_item=""	quest_id=""	gps_view="0"	/>
    				<warp_list	order="7"	type="1"	target_id="202"	level="0"	Fee="0"	warp_item=""	quest_id=""	gps_view="0"	/>
    				<warp_list	order="8"	type="1"	target_id="213"	level="0"	Fee="0"	warp_item=""	quest_id=""	gps_view="0"	/>
    				<warp_list	order="9"	type="1"	target_id="217"	level="0"	Fee="0"	warp_item=""	quest_id=""	gps_view="0"	/>
    				<warp_list	order="10"	type="1"	target_id="4167"	level="0"	Fee="0"	warp_item=""	quest_id=""	gps_view="1"	/>
    				<warp_list	order="11"	type="1"	target_id="4168"	level="0"	Fee="0"	warp_item=""	quest_id=""	gps_view="1"	/>
    				<warp_list	order="12"	type="1"	target_id="4169"	level="0"	Fee="0"	warp_item=""	quest_id=""	gps_view="1"	/>
    				<warp_list	order="13"	type="1"	target_id="4218"	level="0"	Fee="0"	warp_item=""	quest_id=""	gps_view="1"	/>
    			</npc>
    			<npc	id="20"	>
    				<warp_list	order="0"	type="1"	target_id="272"	level="0"	Fee="0"	warp_item="498:1248"	quest_id=""	gps_view="0"	/>
    			</npc>
    			<npc	id="21"	>
    				<warp_list	order="0"	type="1"	target_id="97"	level="0"	Fee="0"	warp_item="495:1117"	quest_id=""	gps_view="0"	/>
    			</npc>
    			<npc	id="22"	>
    				<warp_list	order="0"	type="1"	target_id="99"	level="0"	Fee="0"	warp_item=""	quest_id=""	gps_view="0"	/>
    			</npc>
    			<npc	id="24"	>
    				<warp_list	order="0"	type="1"	target_id="102"	level="0"	Fee="0"	warp_item=""	quest_id=""	gps_view="0"	/>
    			</npc>
    			<npc	id="26"	>
    				<warp_list	order="0"	type="1"	target_id="199"	level="0"	Fee="0"	warp_item=""	quest_id=""	gps_view="0"	/>
    			</npc>
    			<npc	id="27"	>
    				<warp_list	order="0"	type="2"	target_id="4121"	level="110"	Fee="0"	warp_item="2565:1422"	quest_id=""	gps_view="0"	/>
    				<warp_list	order="1"	type="2"	target_id="4122"	level="110"	Fee="0"	warp_item="2565:1422"	quest_id=""	gps_view="0"	/>
    				<warp_list	order="2"	type="2"	target_id="4123"	level="110"	Fee="0"	warp_item="2565:1422"	quest_id=""	gps_view="0"	/>
    				<warp_list	order="3"	type="2"	target_id="4124"	level="110"	Fee="0"	warp_item="2566:1423"	quest_id=""	gps_view="0"	/>
    				<warp_list	order="4"	type="2"	target_id="4277"	level="150"	Fee="0"	warp_item="878:2142"	quest_id=""	gps_view="0"	/>
    			</npc>
    			<npc	id="46"	>
    				<warp_list	order="0"	type="1"	target_id="4196"	level="0"	Fee="0"	warp_item=""	quest_id=""	gps_view="1"	/>
    				<warp_list	order="1"	type="1"	target_id="4197"	level="0"	Fee="0"	warp_item=""	quest_id=""	gps_view="1"	/>
    				<warp_list	order="2"	type="1"	target_id="4198"	level="0"	Fee="0"	warp_item=""	quest_id=""	gps_view="1"	/>
    				<warp_list	order="3"	type="1"	target_id="4199"	level="0"	Fee="0"	warp_item=""	quest_id=""	gps_view="1"	/>
    				<warp_list	order="4"	type="1"	target_id="4200"	level="0"	Fee="0"	warp_item=""	quest_id=""	gps_view="1"	/>
    				<warp_list	order="5"	type="1"	target_id="4201"	level="0"	Fee="0"	warp_item=""	quest_id=""	gps_view="1"	/>
    			</npc>
    			<npc	id="71"	>
    				<warp_list	order="0"	type="2"	target_id="4097"	level="135"	Fee="0"	warp_item="1538:1346"	quest_id=""	gps_view="0"	/>
    				<warp_list	order="1"	type="2"	target_id="4265"	level="140"	Fee="0"	warp_item="3881:2130"	quest_id=""	gps_view="0"	/>
    				<warp_list	order="2"	type="2"	target_id="4347"	level="190"	Fee="0"	warp_item="553:2185"	quest_id=""	gps_view="0"	/>
    			</npc>
    			<npc	id="76"	>
    				<warp_list	order="0"	type="1"	target_id="4146"	level="0"	Fee="0"	warp_item=""	quest_id=""	gps_view="1"	/>
    			</npc>
    			<npc	id="77"	>
    				<warp_list	order="0"	type="1"	target_id="4252"	level="65"	Fee="0"	warp_item=""	quest_id=""	gps_view="0"	/>
    			</npc>
    			<npc	id="78"	>
    				<warp_list	order="0"	type="0"	target_id="506"	level="180"	Fee="0"	warp_item=""	quest_id=""	gps_view="0"	/>
    			</npc>
    			<npc	id="79"	>
    				<warp_list	order="0"	type="0"	target_id="611"	level="190"	Fee="0"	warp_item=""	quest_id=""	gps_view="0"	/>
    			</npc>
    			<npc	id="81"	>
    				<warp_list	order="0"	type="0"	target_id="592"	level="150"	Fee="0"	warp_item=""	quest_id=""	gps_view="0"	/>
    			</npc>
    		</world>
    		<world	id="5"	>
    			<npc	id="15"	>
    				<warp_list	order="0"	type="2"	target_id="172"	level="1"	Fee="0"	warp_item="550:172"	quest_id=""	gps_view="0"	/>
    				<warp_list	order="1"	type="2"	target_id="245"	level="1"	Fee="0"	warp_item="496:1231"	quest_id=""	gps_view="0"	/>
    			</npc>
    			<npc	id="16"	>
    				<warp_list	order="0"	type="1"	target_id="233"	level="0"	Fee="0"	warp_item=""	quest_id=""	gps_view="0"	/>
    				<warp_list	order="1"	type="1"	target_id="292"	level="0"	Fee="0"	warp_item=""	quest_id=""	gps_view="0"	/>
    				<warp_list	order="2"	type="1"	target_id="4207"	level="0"	Fee="0"	warp_item=""	quest_id=""	gps_view="1"	/>
    			</npc>
    			<npc	id="17"	>
    				<warp_list	order="0"	type="2"	target_id="165"	level="1"	Fee="0"	warp_item="543:165"	quest_id=""	gps_view="0"	/>
    				<warp_list	order="1"	type="1"	target_id="215"	level="0"	Fee="0"	warp_item=""	quest_id=""	gps_view="0"	/>
    				<warp_list	order="2"	type="1"	target_id="4155"	level="0"	Fee="0"	warp_item=""	quest_id=""	gps_view="1"	/>
    			</npc>
    			<npc	id="18"	>
    				<warp_list	order="0"	type="2"	target_id="174"	level="1"	Fee="0"	warp_item="550:174"	quest_id=""	gps_view="0"	/>
    				<warp_list	order="1"	type="2"	target_id="186"	level="1"	Fee="0"	warp_item="543:186"	quest_id=""	gps_view="0"	/>
    				<warp_list	order="2"	type="1"	target_id="4219"	level="0"	Fee="0"	warp_item=""	quest_id=""	gps_view="1"	/>
    			</npc>
    			<npc	id="19"	>
    				<warp_list	order="0"	type="1"	target_id="212"	level="0"	Fee="0"	warp_item=""	quest_id=""	gps_view="0"	/>
    				<warp_list	order="1"	type="1"	target_id="4150"	level="0"	Fee="0"	warp_item=""	quest_id=""	gps_view="1"	/>
    			</npc>
    			<npc	id="20"	>
    				<warp_list	order="0"	type="2"	target_id="173"	level="1"	Fee="0"	warp_item="550:173"	quest_id=""	gps_view="0"	/>
    				<warp_list	order="1"	type="2"	target_id="185"	level="1"	Fee="0"	warp_item="543:185"	quest_id=""	gps_view="0"	/>
    				<warp_list	order="2"	type="1"	target_id="214"	level="0"	Fee="0"	warp_item=""	quest_id=""	gps_view="0"	/>
    				<warp_list	order="3"	type="1"	target_id="4151"	level="0"	Fee="0"	warp_item=""	quest_id=""	gps_view="1"	/>
    			</npc>
    			<npc	id="22"	>
    				<warp_list	order="0"	type="0"	target_id="219"	level="65"	Fee="0"	warp_item=""	quest_id=""	gps_view="1"	/>
    			</npc>
    			<npc	id="23"	>
    				<warp_list	order="0"	type="1"	target_id="4159"	level="0"	Fee="0"	warp_item=""	quest_id=""	gps_view="0"	/>
    			</npc>
    			<npc	id="24"	>
    				<warp_list	order="0"	type="1"	target_id="4152"	level="0"	Fee="0"	warp_item=""	quest_id=""	gps_view="0"	/>
    			</npc>
    			<npc	id="36"	>
    				<warp_list	order="0"	type="1"	target_id="234"	level="0"	Fee="0"	warp_item=""	quest_id=""	gps_view="0"	/>
    				<warp_list	order="1"	type="1"	target_id="235"	level="0"	Fee="0"	warp_item=""	quest_id=""	gps_view="0"	/>
    				<warp_list	order="2"	type="1"	target_id="236"	level="0"	Fee="0"	warp_item=""	quest_id=""	gps_view="0"	/>
    				<warp_list	order="3"	type="1"	target_id="237"	level="0"	Fee="0"	warp_item=""	quest_id=""	gps_view="0"	/>
    				<warp_list	order="4"	type="1"	target_id="238"	level="0"	Fee="0"	warp_item=""	quest_id=""	gps_view="0"	/>
    				<warp_list	order="5"	type="1"	target_id="239"	level="0"	Fee="0"	warp_item=""	quest_id=""	gps_view="0"	/>
    				<warp_list	order="6"	type="1"	target_id="240"	level="0"	Fee="0"	warp_item=""	quest_id=""	gps_view="0"	/>
    				<warp_list	order="7"	type="1"	target_id="242"	level="0"	Fee="0"	warp_item=""	quest_id=""	gps_view="0"	/>
    				<warp_list	order="8"	type="1"	target_id="243"	level="0"	Fee="0"	warp_item=""	quest_id=""	gps_view="0"	/>
    				<warp_list	order="9""	type="1"	target_id="244"	level="0"	Fee="0"	warp_item=""	quest_id=""	gps_view="0"	/>
    				<warp_list	order="10"	type="1"	target_id="248"	level="0"	Fee="0"	warp_item="438:1235"	quest_id=""	gps_view="0"	/>
    				<warp_list	order="11"	type="1"	target_id="249"	level="0"	Fee="0"	warp_item="440:1236"	quest_id=""	gps_view="0"	/>
    				<warp_list	order="12"	type="1"	target_id="4202"	level="0"	Fee="0"	warp_item=""	quest_id=""	gps_view="1"	/>
    				<warp_list	order="13"	type="1"	target_id="4203"	level="0"	Fee="0"	warp_item=""	quest_id=""	gps_view="1"	/>
    				<warp_list	order="14"	type="1"	target_id="4204"	level="0"	Fee="0"	warp_item=""	quest_id=""	gps_view="1"	/>
    				<warp_list	order="15"	type="1"	target_id="4205"	level="0"	Fee="0"	warp_item=""	quest_id=""	gps_view="1"	/>
    				<warp_list	order="16"	type="1"	target_id="4206"	level="0"	Fee="0"	warp_item=""	quest_id=""	gps_view="1"	/>
    			</npc>
    			<npc	id="37"	>
    				<warp_list	order="0"	type="1"	target_id="226"	level="0"	Fee="0"	warp_item=""	quest_id=""	gps_view="0"	/>
    				<warp_list	order="1"	type="1"	target_id="4154"	level="0"	Fee="0"	warp_item=""	quest_id=""	gps_view="1"	/>
    			</npc>
    			<npc	id="38"	>
    				<warp_list	order="0"	type="1"	target_id="4153"	level="0"	Fee="0"	warp_item=""	quest_id=""	gps_view="1"	/>
    			</npc>
    			<npc	id="39"	>
    				<warp_list	order="0"	type="1"	target_id="223"	level="0"	Fee="0"	warp_item=""	quest_id=""	gps_view="0"	/>
    				<warp_list	order="1"	type="1"	target_id="262"	level="0"	Fee="0"	warp_item=""	quest_id=""	gps_view="0"	/>
    			</npc>
    			<npc	id="40"	>
    				<warp_list	order="0"	type="0"	target_id="254"	level="140"	Fee="0"	warp_item=""	quest_id=""	gps_view="1"	/>
    			</npc>
    			<npc	id="41"	>
    				<warp_list	order="0"	type="2"	target_id="4103"	level="110"	Fee="0"	warp_item="2181:1366"	quest_id=""	gps_view="0"	/>
    				<warp_list	order="1"	type="2"	target_id="4104"	level="110"	Fee="0"	warp_item="2181:1366"	quest_id=""	gps_view="0"	/>
    				<warp_list	order="2"	type="2"	target_id="4105"	level="110"	Fee="0"	warp_item="2181:1366"	quest_id=""	gps_view="0"	/>
    				<warp_list	order="3"	type="2"	target_id="4118"	level="110"	Fee="0"	warp_item="2368:1420"	quest_id=""	gps_view="0"	/>
    				<warp_list	order="4"	type="2"	target_id="4279"	level="150"	Fee="0"	warp_item="877:2141"	quest_id=""	gps_view="0"	/>
    			</npc>
    			<npc	id="47"	>
    				<warp_list	order="0"	type="1"	target_id="4287"	level="100"	Fee="0"	warp_item=""	quest_id=""	gps_view="1"	/>
    				<warp_list	order="1"	type="1"	target_id="4301"	level="100"	Fee="0"	warp_item=""	quest_id=""	gps_view="1"	/>
    				<warp_list	order="2"	type="1"	target_id="4327"	level="100"	Fee="0"	warp_item=""	quest_id=""	gps_view="1"	/>
    				<warp_list	order="3"	type="1"	target_id="4331"	level="100"	Fee="0"	warp_item=""	quest_id=""	gps_view="1"	/>
    			</npc>
    			<npc	id="48"	>
    				<warp_list	order="0"	type="1"	target_id="4288"	level="100"	Fee="0"	warp_item=""	quest_id=""	gps_view="1"	/>
    				<warp_list	order="1"	type="1"	target_id="4302"	level="100"	Fee="0"	warp_item=""	quest_id=""	gps_view="1"	/>
    				<warp_list	order="2"	type="1"	target_id="4328"	level="100"	Fee="0"	warp_item=""	quest_id=""	gps_view="1"	/>
    				<warp_list	order="3"	type="1"	target_id="4332"	level="100"	Fee="0"	warp_item=""	quest_id=""	gps_view="1"	/>
    			</npc>
    		</world>
    		<world	id="6"	>
    			<npc	id="1"	>
    				<warp_list	order="0"	type="0"	target_id="207"	level="110"	Fee="0"	warp_item=""	quest_id=""	gps_view="0"	/>
    			</npc>
    			<npc	id="2"	>
    				<warp_list	order="0"	type="0"	target_id="208"	level="110"	Fee="0"	warp_item=""	quest_id=""	gps_view="0"	/>
    			</npc>
    			<npc	id="3"	>
    				<warp_list	order="0"	type="0"	target_id="243"	level="110"	Fee="0"	warp_item=""	quest_id=""	gps_view="0"	/>
    			</npc>
    			<npc	id="5"	>
    				<warp_list	order="0"	type="0"	target_id="486"	level="110"	Fee="0"	warp_item=""	quest_id=""	gps_view="1"	/>
    			</npc>
    			<npc	id="6"	>
    				<warp_list	order="0"	type="0"	target_id="220"	level="110"	Fee="0"	warp_item=""	quest_id=""	gps_view="1"	/>
    			</npc>
    			<npc	id="7"	>
    				<warp_list	order="0"	type="0"	target_id="220"	level="110"	Fee="0"	warp_item=""	quest_id=""	gps_view="1"	/>
    			</npc>
    			<npc	id="8"	>
    				<warp_list	order="0"	type="0"	target_id="220"	level="110"	Fee="0"	warp_item=""	quest_id=""	gps_view="1"	/>
    			</npc>
    			<npc	id="9"	>
    				<warp_list	order="0"	type="0"	target_id="242"	level="110"	Fee="0"	warp_item=""	quest_id=""	gps_view="0"	/>
    			</npc>
    			<npc	id="10"	>
    				<warp_list	order="0"	type="2"	target_id="4106"	level="120"	Fee="0"	warp_item="2202:1368"	quest_id=""	gps_view="0"	/>
    				<warp_list	order="1"	type="2"	target_id="4110"	level="130"	Fee="0"	warp_item="2255:1373"	quest_id=""	gps_view="0"	/>
    				<warp_list	order="2"	type="2"	target_id="4339"	level="190"	Fee="0"	warp_item="881:1368"	quest_id=""	gps_view="0"	/>
    				<warp_list	order="3"	type="2"	target_id="4340"	level="190"	Fee="0"	warp_item="882:1373"	quest_id=""	gps_view="0"	/>
    			</npc>
    			<npc	id="11"	>
    				<warp_list	order="0"	type="0"	target_id="487"	level="110"	Fee="0"	warp_item=""	quest_id=""	gps_view="0"	/>
    			</npc>
    			<npc	id="12"	>
    				<warp_list	order="0"	type="0"	target_id="487"	level="110"	Fee="0"	warp_item=""	quest_id=""	gps_view="0"	/>
    			</npc>
    		</world>
    		<world	id="7"	>
    			<npc	id="1"	>
    				<warp_list	order="0"	type="0"	target_id="19"	level="1"	Fee="0"	warp_item=""	quest_id=""	gps_view="1"	/>
    			</npc>
    			<npc	id="2"	>
    				<warp_list	order="0"	type="1"	target_id="254"	level="0"	Fee="0"	warp_item=""	quest_id=""	gps_view="0"	/>
    				<warp_list	order="1"	type="1"	target_id="264"	level="0"	Fee="0"	warp_item=""	quest_id=""	gps_view="0"	/>
    				<warp_list	order="2"	type="1"	target_id="266"	level="0"	Fee="0"	warp_item=""	quest_id=""	gps_view="0"	/>
    				<warp_list	order="3"	type="1"	target_id="269"	level="0"	Fee="0"	warp_item=""	quest_id=""	gps_view="0"	/>
    				<warp_list	order="4"	type="1"	target_id="274"	level="0"	Fee="0"	warp_item=""	quest_id=""	gps_view="0"	/>
    				<warp_list	order="5"	type="1"	target_id="278"	level="0"	Fee="0"	warp_item=""	quest_id=""	gps_view="0"	/>
    				<warp_list	order="6"	type="1"	target_id="289"	level="0"	Fee="0"	warp_item=""	quest_id=""	gps_view="0"	/>
    				<warp_list	order="7"	type="1"	target_id="4208"	level="0"	Fee="0"	warp_item=""	quest_id=""	gps_view="1"	/>
    				<warp_list	order="8"	type="1"	target_id="4209"	level="0"	Fee="0"	warp_item=""	quest_id=""	gps_view="1"	/>
    				<warp_list	order="9"	type="1"	target_id="4210"	level="0"	Fee="0"	warp_item=""	quest_id=""	gps_view="1"	/>
    				<warp_list	order="10"	type="1"	target_id="4211"	level="0"	Fee="0"	warp_item=""	quest_id=""	gps_view="1"	/>
    				<warp_list	order="11"	type="1"	target_id="4212"	level="0"	Fee="0"	warp_item=""	quest_id=""	gps_view="1"	/>
    				<warp_list	order="12"	type="1"	target_id="4213"	level="0"	Fee="0"	warp_item=""	quest_id=""	gps_view="1"	/>
    				<warp_list	order="13"	type="1"	target_id="4214"	level="0"	Fee="0"	warp_item=""	quest_id=""	gps_view="1"	/>
    				<warp_list	order="14"	type="1"	target_id="4215"	level="0"	Fee="0"	warp_item=""	quest_id=""	gps_view="1"	/>
    				<warp_list	order="15"	type="1"	target_id="4216"	level="0"	Fee="0"	warp_item=""	quest_id=""	gps_view="1"	/>
    				<warp_list	order="16"	type="1"	target_id="4217"	level="0"	Fee="0"	warp_item=""	quest_id=""	gps_view="1"	/>
    				<warp_list	order="17"	type="1"	target_id="4242"	level="0"	Fee="0"	warp_item=""	quest_id=""	gps_view="1"	/>
    			</npc>
    			<npc	id="3"	>
    				<warp_list	order="0"	type="1"	target_id="263"	level="0"	Fee="0"	warp_item=""	quest_id=""	gps_view="0"	/>
    				<warp_list	order="1"	type="1"	target_id="4193"	level="0"	Fee="0"	warp_item=""	quest_id=""	gps_view="1"	/>
    			</npc>
    			<npc	id="4"	>
    				<warp_list	order="0"	type="1"	target_id="4194"	level="0"	Fee="0"	warp_item=""	quest_id=""	gps_view="1"	/>
    			</npc>
    			<npc	id="6"	>
    				<warp_list	order="0"	type="1"	target_id="260"	level="0"	Fee="0"	warp_item=""	quest_id=""	gps_view="0"	/>
    				<warp_list	order="1"	type="1"	target_id="4157"	level="0"	Fee="0"	warp_item=""	quest_id=""	gps_view="1"	/>
    			</npc>
    			<npc	id="7"	>
    				<warp_list	order="0"	type="1"	target_id="4158"	level="0"	Fee="0"	warp_item=""	quest_id=""	gps_view="1"	/>
    			</npc>
    			<npc	id="8"	>
    				<warp_list	order="0"	type="1"	target_id="280"	level="0"	Fee="0"	warp_item=""	quest_id=""	gps_view="0"	/>
    				<warp_list	order="1"	type="1"	target_id="281"	level="0"	Fee="0"	warp_item="450:1252"	quest_id=""	gps_view="0"	/>
    				<warp_list	order="2"	type="1"	target_id="283"	level="0"	Fee="0"	warp_item=""	quest_id=""	gps_view="0"	/>
    				<warp_list	order="3"	type="1"	target_id="284"	level="0"	Fee="0"	warp_item=""	quest_id=""	gps_view="0"	/>
    				<warp_list	order="4"	type="1"	target_id="288"	level="0"	Fee="0"	warp_item="847:1254"	quest_id=""	gps_view="0"	/>
    			</npc>
    			<npc	id="9"	>
    				<warp_list	order="0"	type="1"	target_id="4195"	level="0"	Fee="0"	warp_item=""	quest_id=""	gps_view="1"	/>
    			</npc>
    			<npc	id="10"	>
    				<warp_list	order="0"	type="1"	target_id="4163"	level="0"	Fee="0"	warp_item=""	quest_id=""	gps_view="1"	/>
    			</npc>
    			<npc	id="11"	>
    				<warp_list	order="0"	type="1"	target_id="4161"	level="0"	Fee="0"	warp_item=""	quest_id=""	gps_view="1"	/>
    			</npc>
    			<npc	id="12"	>
    				<warp_list	order="0"	type="2"	target_id="218"	level="85"	Fee="0"	warp_item="601:1215"	quest_id=""	gps_view="0"	/>
    				<warp_list	order="1"	type="2"	target_id="253"	level="95"	Fee="0"	warp_item="945:1288"	quest_id=""	gps_view="0"	/>
    				<warp_list	order="2"	type="1"	target_id="4244"	level="0"	Fee="0"	warp_item=""	quest_id=""	gps_view="1"	/>
    				<warp_list	order="3"	type="1"	target_id="4245"	level="0"	Fee="0"	warp_item=""	quest_id=""	gps_view="1"	/>
    				<warp_list	order="4"	type="2"	target_id="4263"	level="155"	Fee="0"	warp_item="3873:2110"	quest_id=""	gps_view="0"	/>
    				<warp_list	order="5"	type="2"	target_id="4336"	level="160"	Fee="0"	warp_item="4060:2110"	quest_id=""	gps_view="0"	/>
    			</npc>
    			<npc	id="13"	>
    				<warp_list	order="0"	type="1"	target_id="261"	level="0"	Fee="0"	warp_item=""	quest_id=""	gps_view="0"	/>
    				<warp_list	order="1"	type="1"	target_id="4160"	level="0"	Fee="0"	warp_item=""	quest_id=""	gps_view="1"	/>
    			</npc>
    			<npc	id="30"	>
    				<warp_list	order="0"	type="1"	target_id="291"	level="0"	Fee="0"	warp_item="496:1262"	quest_id=""	gps_view="0"	/>
    			</npc>
    			<npc	id="81"	>
    				<warp_list	order="0"	type="2"	target_id="4341"	level="180"	Fee="0"	warp_item="4058:2172"	quest_id=""	gps_view="0"	/>
    			</npc>
    		</world>
    		<world	id="8"	>
    			<npc	id="1"	>
    				<warp_list	order="0"	type="0"	target_id="28"	level="1"	Fee="0"	warp_item=""	quest_id=""	gps_view="1"	/>
    			</npc>
    			<npc	id="10"	>
    				<warp_list	order="0"	type="2"	target_id="294"	level="115"	Fee="0"	warp_item="1185:1313"	quest_id=""	gps_view="0"	/>
    				<warp_list	order="1"	type="2"	target_id="4096"	level="125"	Fee="0"	warp_item="1467:1322"	quest_id=""	gps_view="0"	/>
    				<warp_list	order="2"	type="2"	target_id="4264"	level="155"	Fee="0"	warp_item="3880:2115"	quest_id=""	gps_view="0"	/>
    				<warp_list	order="3"	type="2"	target_id="4342"	level="180"	Fee="0"	warp_item="4057:2171"	quest_id=""	gps_view="0"	/>
    			</npc>
    			<npc	id="11"	>
    				<warp_list	order="0"	type="0"	target_id="28"	level="1"	Fee="0"	warp_item=""	quest_id=""	gps_view="1"	/>
    			</npc>
    			<npc	id="12"	>
    				<warp_list	order="0"	type="0"	target_id="28"	level="1"	Fee="0"	warp_item=""	quest_id=""	gps_view="1"	/>
    			</npc>
    			<npc	id="16"	>
    				<warp_list	order="0"	type="1"	target_id="4247"	level="0"	Fee="0"	warp_item=""	quest_id=""	gps_view="1"	/>
    			</npc>
    		</world>
    		<world	id="9"	>
    			<npc	id="1"	>
    				<warp_list	order="0"	type="0"	target_id="39"	level="1"	Fee="0"	warp_item=""	quest_id=""	gps_view="1"	/>
    			</npc>
    			<npc	id="2"	>
    				<warp_list	order="0"	type="0"	target_id="39"	level="1"	Fee="0"	warp_item=""	quest_id=""	gps_view="1"	/>
    			</npc>
    			<npc	id="3"	>
    				<warp_list	order="0"	type="0"	target_id="39"	level="1"	Fee="0"	warp_item=""	quest_id=""	gps_view="1"	/>
    			</npc>
    			<npc	id="8"	>
    				<warp_list	order="0"	type="2"	target_id="4098"	level="135"	Fee="0"	warp_item="1660:1347"	quest_id=""	gps_view="0"	/>
    				<warp_list	order="1"	type="2"	target_id="4099"	level="135"	Fee="0"	warp_item="1787:1357"	quest_id=""	gps_view="0"	/>
    			</npc>
    		</world>
    		<world	id="10"	>
    			<npc	id="1"	>
    				<warp_list	order="0"	type="0"	target_id="250"	level="140"	Fee="0"	warp_item=""	quest_id=""	gps_view="0"	/>
    			</npc>
    			<npc	id="2"	>
    				<warp_list	order="0"	type="0"	target_id="251"	level="140"	Fee="0"	warp_item=""	quest_id=""	gps_view="0"	/>
    			</npc>
    			<npc	id="3"	>
    				<warp_list	order="0"	type="0"	target_id="252"	level="140"	Fee="0"	warp_item=""	quest_id=""	gps_view="0"	/>
    			</npc>
    			<npc	id="4"	>
    				<warp_list	order="0"	type="0"	target_id="253"	level="140"	Fee="0"	warp_item=""	quest_id=""	gps_view="0"	/>
    			</npc>
    			<npc	id="5"	>
    				<warp_list	order="0"	type="0"	target_id="254"	level="140"	Fee="0"	warp_item=""	quest_id=""	gps_view="1"	/>
    			</npc>
    			<npc	id="7"	>
    				<warp_list	order="0"	type="0"	target_id="255"	level="140"	Fee="0"	warp_item=""	quest_id=""	gps_view="0"	/>
    			</npc>
    			<npc	id="8"	>
    				<warp_list	order="0"	type="0"	target_id="256"	level="140"	Fee="0"	warp_item=""	quest_id=""	gps_view="0"	/>
    			</npc>
    			<npc	id="9"	>
    				<warp_list	order="0"	type="0"	target_id="257"	level="140"	Fee="0"	warp_item=""	quest_id=""	gps_view="0"	/>
    			</npc>
    			<npc	id="10"	>
    				<warp_list	order="0"	type="0"	target_id="258"	level="140"	Fee="0"	warp_item=""	quest_id=""	gps_view="0"	/>
    			</npc>
    			<npc	id="11"	>
    				<warp_list	order="0"	type="0"	target_id="259"	level="140"	Fee="0"	warp_item=""	quest_id=""	gps_view="0"	/>
    			</npc>
    			<npc	id="12"	>
    				<warp_list	order="0"	type="0"	target_id="260"	level="140"	Fee="0"	warp_item=""	quest_id=""	gps_view="0"	/>
    			</npc>
    			<npc	id="13"	>
    				<warp_list	order="0"	type="0"	target_id="261"	level="140"	Fee="0"	warp_item=""	quest_id=""	gps_view="0"	/>
    			</npc>
    			<npc	id="14"	>
    				<warp_list	order="0"	type="0"	target_id="262"	level="140"	Fee="0"	warp_item=""	quest_id=""	gps_view="1"	/>
    			</npc>
    			<npc	id="15"	>
    				<warp_list	order="0"	type="0"	target_id="262"	level="140"	Fee="0"	warp_item=""	quest_id=""	gps_view="1"	/>
    			</npc>
    			<npc	id="16"	>
    				<warp_list	order="0"	type="2"	target_id="4220"	level="145"	Fee="0"	warp_item="2850:1428"	quest_id=""	gps_view="0"	/>
    			</npc>
    		</world>
    		<world	id="11"	>
    			<npc	id="1"	>
    				<warp_list	order="0"	type="0"	target_id="342"	level="160"	Fee="0"	warp_item=""	quest_id=""	gps_view="1"	/>
    			</npc>
    			<npc	id="2"	>
    				<warp_list	order="0"	type="0"	target_id="342"	level="160"	Fee="0"	warp_item=""	quest_id=""	gps_view="1"	/>
    			</npc>
    			<npc	id="3"	>
    				<warp_list	order="0"	type="0"	target_id="342"	level="160"	Fee="0"	warp_item=""	quest_id=""	gps_view="1"	/>
    			</npc>
    			<npc	id="16"	>
    				<warp_list	order="0"	type="2"	target_id="4344"	level="190"	Fee="0"	warp_item="4070:2176"	quest_id=""	gps_view="1"	/>
    				<warp_list	order="1"	type="2"	target_id="4345"	level="190"	Fee="0"	warp_item="551:2177"	quest_id=""	gps_view="1"	/>
    				<warp_list	order="2"	type="2"	target_id="4346"	level="190"	Fee="0"	warp_item="552:2178"	quest_id=""	gps_view="1"	/>
    			</npc>
    		</world>
    		<world	id="12"	>
    			<npc	id="16"	>
    				<warp_list	order="0"	type="0"	target_id="4"	level="180"	Fee="0"	warp_item=""	quest_id=""	gps_view="0"	/>
    			</npc>
    			<npc	id="17"	>
    				<warp_list	order="0"	type="0"	target_id="4"	level="180"	Fee="0"	warp_item=""	quest_id=""	gps_view="0"	/>
    			</npc>
    			<npc	id="18"	>
    				<warp_list	order="0"	type="0"	target_id="508"	level="180"	Fee="0"	warp_item=""	quest_id=""	gps_view="0"	/>
    			</npc>
    			<npc	id="19"	>
    				<warp_list	order="0"	type="0"	target_id="508"	level="180"	Fee="0"	warp_item=""	quest_id=""	gps_view="0"	/>
    			</npc>
    			<npc	id="20"	>
    				<warp_list	order="0"	type="0"	target_id="509"	level="180"	Fee="0"	warp_item=""	quest_id=""	gps_view="0"	/>
    			</npc>
    			<npc	id="21"	>
    				<warp_list	order="0"	type="2"	target_id="4283"	level="180"	Fee="0"	warp_item="4027:2146"	quest_id=""	gps_view="0"	/>
    			</npc>
    			<npc	id="22"	>
    				<warp_list	order="0"	type="1"	target_id="4318"	level="180"	Fee="0"	warp_item=""	quest_id=""	gps_view="0"	/>
    			</npc>
    		</world>
    		<world	id="13"	>
    			<npc	id="128"	>
    				<warp_list	order="0"	type="0"	target_id="190"	level="85"	Fee="0"	warp_item=""	quest_id=""	gps_view="0"	/>
    			</npc>
    			<npc	id="129"	>
    				<warp_list	order="0"	type="0"	target_id="193"	level="85"	Fee="0"	warp_item=""	quest_id=""	gps_view="0"	/>
    			</npc>
    			<npc	id="130"	>
    				<warp_list	order="0"	type="0"	target_id="191"	level="85"	Fee="0"	warp_item=""	quest_id=""	gps_view="0"	/>
    			</npc>
    			<npc	id="131"	>
    				<warp_list	order="0"	type="0"	target_id="196"	level="85"	Fee="0"	warp_item=""	quest_id=""	gps_view="0"	/>
    			</npc>
    			<npc	id="132"	>
    				<warp_list	order="0"	type="0"	target_id="192"	level="85"	Fee="0"	warp_item=""	quest_id=""	gps_view="0"	/>
    			</npc>
    			<npc	id="133"	>
    				<warp_list	order="0"	type="0"	target_id="194"	level="85"	Fee="0"	warp_item=""	quest_id=""	gps_view="0"	/>
    			</npc>
    			<npc	id="134"	>
    				<warp_list	order="0"	type="0"	target_id="195"	level="85"	Fee="0"	warp_item=""	quest_id=""	gps_view="0"	/>
    			</npc>
    			<npc	id="135"	>
    				<warp_list	order="0"	type="0"	target_id="187"	level="85"	Fee="0"	warp_item=""	quest_id=""	gps_view="0"	/>
    			</npc>
    			<npc	id="136"	>
    				<warp_list	order="0"	type="0"	target_id="210"	level="85"	Fee="0"	warp_item=""	quest_id=""	gps_view="0"	/>
    			</npc>
    			<npc	id="137"	>
    				<warp_list	order="0"	type="0"	target_id="187"	level="85"	Fee="0"	warp_item=""	quest_id=""	gps_view="0"	/>
    			</npc>
    			<npc	id="138"	>
    				<warp_list	order="0"	type="0"	target_id="196"	level="85"	Fee="0"	warp_item=""	quest_id=""	gps_view="0"	/>
    			</npc>
    			<npc	id="139"	>
    				<warp_list	order="0"	type="0"	target_id="211"	level="85"	Fee="0"	warp_item=""	quest_id=""	gps_view="0"	/>
    			</npc>
    			<npc	id="140"	>
    				<warp_list	order="0"	type="0"	target_id="187"	level="85"	Fee="0"	warp_item=""	quest_id=""	gps_view="0"	/>
    			</npc>
    			<npc	id="141"	>
    				<warp_list	order="0"	type="0"	target_id="194"	level="85"	Fee="0"	warp_item=""	quest_id=""	gps_view="0"	/>
    			</npc>
    			<npc	id="142"	>
    				<warp_list	order="0"	type="0"	target_id="204"	level="85"	Fee="0"	warp_item=""	quest_id=""	gps_view="0"	/>
    			</npc>
    			<npc	id="143"	>
    				<warp_list	order="0"	type="0"	target_id="187"	level="85"	Fee="0"	warp_item=""	quest_id=""	gps_view="0"	/>
    			</npc>
    			<npc	id="144"	>
    				<warp_list	order="0"	type="0"	target_id="187"	level="85"	Fee="0"	warp_item=""	quest_id=""	gps_view="0"	/>
    			</npc>
    		</world>
    		<world	id="14"	>
    			<npc	id="1"	>
    				<warp_list	order="0"	type="0"	target_id="202"	level="75"	Fee="0"	warp_item=""	quest_id=""	gps_view="0"	/>
    			</npc>
    			<npc	id="2"	>
    				<warp_list	order="0"	type="0"	target_id="203"	level="75"	Fee="0"	warp_item=""	quest_id=""	gps_view="0"	/>
    			</npc>
    		</world>
    		<world	id="15"	>
    			<npc	id="151"	>
    				<warp_list	order="0"	type="0"	target_id="247"	level="1"	Fee="0"	warp_item=""	quest_id=""	gps_view="0"	/>
    			</npc>
    			<npc	id="152"	>
    				<warp_list	order="0"	type="0"	target_id="246"	level="1"	Fee="0"	warp_item=""	quest_id=""	gps_view="0"	/>
    			</npc>
    			<npc	id="153"	>
    				<warp_list	order="0"	type="0"	target_id="249"	level="1"	Fee="0"	warp_item=""	quest_id=""	gps_view="0"	/>
    			</npc>
    			<npc	id="154"	>
    				<warp_list	order="0"	type="0"	target_id="248"	level="1"	Fee="0"	warp_item=""	quest_id=""	gps_view="0"	/>
    			</npc>
    		</world>
    		<world	id="17"	>
    			<npc	id="19"	>
    				<warp_list	order="0"	type="0"	target_id="9"	level="190"	Fee="0"	warp_item=""	quest_id=""	gps_view="1"	/>
    			</npc>
    			<npc	id="20"	>
    				<warp_list	order="0"	type="0"	target_id="9"	level="190"	Fee="0"	warp_item=""	quest_id=""	gps_view="1"	/>
    			</npc>
    			<npc	id="22"	>
    				<warp_list	order="0"	type="1"	target_id="4321"	level="190"	Fee="0"	warp_item=""	quest_id=""	gps_view="1"	/>
    				<warp_list	order="1"	type="1"	target_id="4322"	level="190"	Fee="0"	warp_item=""	quest_id=""	gps_view="1"	/>
    				<warp_list	order="2"	type="1"	target_id="4323"	level="190"	Fee="0"	warp_item=""	quest_id=""	gps_view="1"	/>
    				<warp_list	order="3"	type="1"	target_id="4324"	level="190"	Fee="0"	warp_item=""	quest_id=""	gps_view="1"	/>
    				<warp_list	order="4"	type="1"	target_id="4326"	level="190"	Fee="0"	warp_item=""	quest_id=""	gps_view="1"	/>
    				<warp_list	order="5"	type="1"	target_id="4329"	level="190"	Fee="0"	warp_item=""	quest_id=""	gps_view="1"	/>
    				<warp_list	order="6"	type="1"	target_id="4330"	level="190"	Fee="0"	warp_item=""	quest_id=""	gps_view="1"	/>
    			</npc>
    			<npc	id="23"	>
    				<warp_list	order="0"	type="1"	target_id="4325"	level="190"	Fee="0"	warp_item=""	quest_id=""	gps_view="1"	/>
    			</npc>
    		</world>
    		<world	id="19"	>
    			<npc	id="1"	>
    				<warp_list	order="0"	type="0"	target_id="45"	level="1"	Fee="0"	warp_item=""	quest_id=""	gps_view="0"	/>
    			</npc>
    		</world>
    		<world	id="22"	>
    			<npc	id="1"	>
    				<warp_list	order="0"	type="0"	target_id="523"	level="155"	Fee="0"	warp_item=""	quest_id=""	gps_view="0"	/>
    			</npc>
    			<npc	id="11"	>
    				<warp_list	order="0"	type="0"	target_id="521"	level="155"	Fee="0"	warp_item=""	quest_id=""	gps_view="0"	/>
    			</npc>
    			<npc	id="12"	>
    				<warp_list	order="0"	type="0"	target_id="525"	level="155"	Fee="0"	warp_item=""	quest_id=""	gps_view="0"	/>
    			</npc>
    			<npc	id="13"	>
    				<warp_list	order="0"	type="0"	target_id="524"	level="155"	Fee="0"	warp_item=""	quest_id=""	gps_view="0"	/>
    			</npc>
    			<npc	id="18"	>
    				<warp_list	order="0"	type="0"	target_id="522"	level="155"	Fee="0"	warp_item=""	quest_id=""	gps_view="0"	/>
    			</npc>
    			<npc	id="19"	>
    				<warp_list	order="0"	type="0"	target_id="526"	level="155"	Fee="0"	warp_item=""	quest_id=""	gps_view="0"	/>
    			</npc>
    		</world>
    		<world	id="23"	>
    			<npc	id="25"	>
    				<warp_list	order="0"	type="0"	target_id="237"	level="115"	Fee="0"	warp_item=""	quest_id=""	gps_view="0"	/>
    			</npc>
    			<npc	id="26"	>
    				<warp_list	order="0"	type="0"	target_id="238"	level="115"	Fee="0"	warp_item=""	quest_id=""	gps_view="0"	/>
    			</npc>
    			<npc	id="29"	>
    				<warp_list	order="0"	type="0"	target_id="239"	level="115"	Fee="0"	warp_item=""	quest_id=""	gps_view="0"	/>
    			</npc>
    		</world>
    		<world	id="24"	>
    			<npc	id="19"	>
    				<warp_list	order="0"	type="0"	target_id="226"	level="95"	Fee="0"	warp_item=""	quest_id=""	gps_view="0"	/>
    			</npc>
    			<npc	id="20"	>
    				<warp_list	order="0"	type="0"	target_id="227"	level="95"	Fee="0"	warp_item=""	quest_id=""	gps_view="0"	/>
    			</npc>
    			<npc	id="21"	>
    				<warp_list	order="0"	type="0"	target_id="224"	level="95"	Fee="0"	warp_item=""	quest_id=""	gps_view="0"	/>
    			</npc>
    			<npc	id="22"	>
    				<warp_list	order="0"	type="0"	target_id="225"	level="95"	Fee="0"	warp_item=""	quest_id=""	gps_view="0"	/>
    			</npc>
    			<npc	id="23"	>
    				<warp_list	order="0"	type="0"	target_id="230"	level="95"	Fee="0"	warp_item=""	quest_id=""	gps_view="0"	/>
    			</npc>
    			<npc	id="24"	>
    				<warp_list	order="0"	type="0"	target_id="231"	level="95"	Fee="0"	warp_item=""	quest_id=""	gps_view="0"	/>
    			</npc>
    			<npc	id="25"	>
    				<warp_list	order="0"	type="0"	target_id="228"	level="95"	Fee="0"	warp_item=""	quest_id=""	gps_view="0"	/>
    			</npc>
    			<npc	id="26"	>
    				<warp_list	order="0"	type="0"	target_id="229"	level="95"	Fee="0"	warp_item=""	quest_id=""	gps_view="0"	/>
    			</npc>
    			<npc	id="27"	>
    				<warp_list	order="0"	type="0"	target_id="232"	level="95"	Fee="0"	warp_item=""	quest_id=""	gps_view="0"	/>
    			</npc>
    			<npc	id="28"	>
    				<warp_list	order="0"	type="0"	target_id="233"	level="95"	Fee="0"	warp_item=""	quest_id=""	gps_view="0"	/>
    			</npc>
    			<npc	id="29"	>
    				<warp_list	order="0"	type="0"	target_id="234"	level="95"	Fee="0"	warp_item=""	quest_id=""	gps_view="0"	/>
    			</npc>
    			<npc	id="30"	>
    				<warp_list	order="0"	type="0"	target_id="234"	level="95"	Fee="0"	warp_item=""	quest_id=""	gps_view="0"	/>
    			</npc>
    			<npc	id="31"	>
    				<warp_list	order="0"	type="0"	target_id="234"	level="95"	Fee="0"	warp_item=""	quest_id=""	gps_view="0"	/>
    			</npc>
    			<npc	id="32"	>
    				<warp_list	order="0"	type="0"	target_id="234"	level="95"	Fee="0"	warp_item=""	quest_id=""	gps_view="0"	/>
    			</npc>
    			<npc	id="34"	>
    				<warp_list	order="0"	type="0"	target_id="234"	level="95"	Fee="0"	warp_item=""	quest_id=""	gps_view="0"	/>
    			</npc>
    		</world>
    		<world	id="25"	>
    			<npc	id="1"	>
    				<warp_list	order="0"	type="0"	target_id="481"	level="96"	Fee="0"	warp_item=""	quest_id=""	gps_view="0"	/>
    			</npc>
    		</world>
    		<world	id="26"	>
    			<npc	id="12"	>
    				<warp_list	order="0"	type="0"	target_id="189"	level="65"	Fee="0"	warp_item=""	quest_id=""	gps_view="0"	/>
    			</npc>
    		</world>
    		<world	id="29"	>
    			<npc	id="31"	>
    				<warp_list	order="0"	type="0"	target_id="415"	level="0"	Fee="0"	warp_item=""	quest_id=""	gps_view="0"	/>
    			</npc>
    			<npc	id="32"	>
    				<warp_list	order="0"	type="0"	target_id="478"	level="0"	Fee="0"	warp_item=""	quest_id=""	gps_view="0"	/>
    			</npc>
    		</world>
    		<world	id="30"	>
    			<npc	id="1"	>
    				<warp_list	order="0"	type="0"	target_id="11"	level="1"	Fee="0"	warp_item=""	quest_id=""	gps_view="0"	/>
    			</npc>
    			<npc	id="2"	>
    				<warp_list	order="0"	type="0"	target_id="12"	level="1"	Fee="0"	warp_item=""	quest_id=""	gps_view="0"	/>
    			</npc>
    			<npc	id="3"	>
    				<warp_list	order="0"	type="0"	target_id="13"	level="1"	Fee="0"	warp_item=""	quest_id=""	gps_view="0"	/>
    			</npc>
    			<npc	id="4"	>
    				<warp_list	order="0"	type="2"	target_id="302"	level="35"	Fee="0"	warp_item="2148:1363"	quest_id=""	gps_view="0"	/>
    				<warp_list	order="1"	type="2"	target_id="303"	level="45"	Fee="0"	warp_item="2149:1364"	quest_id=""	gps_view="0"	/>
    				<warp_list	order="2"	type="2"	target_id="304"	level="55"	Fee="0"	warp_item="2150:1365"	quest_id=""	gps_view="0"	/>
    				<warp_list	order="3"	type="1"	target_id="36"	level="0"	Fee="0"	warp_item="473:1009"	quest_id=""	gps_view="0"	/>
    				<warp_list	order="4"	type="1"	target_id="45"	level="0"	Fee="0"	warp_item="473:1096"	quest_id=""	gps_view="0"	/>
    				<warp_list	order="5"	type="1"	target_id="46"	level="0"	Fee="0"	warp_item="473:1009"	quest_id=""	gps_view="0"	/>
    				<warp_list	order="6"	type="1"	target_id="53"	level="0"	Fee="0"	warp_item="473:1009"	quest_id=""	gps_view="0"	/>
    				<warp_list	order="7"	type="1"	target_id="54"	level="0"	Fee="0"	warp_item="473:1009"	quest_id=""	gps_view="0"	/>
    				<warp_list	order="8"	type="1"	target_id="55"	level="0"	Fee="0"	warp_item="473:1009"	quest_id=""	gps_view="0"	/>
    				<warp_list	order="9"	type="1"	target_id="64"	level="0"	Fee="0"	warp_item="473:1113"	quest_id=""	gps_view="0"	/>
    				<warp_list	order="10"	type="1"	target_id="65"	level="0"	Fee="0"	warp_item="473:1113"	quest_id=""	gps_view="0"	/>
    				<warp_list	order="11"	type="1"	target_id="72"	level="0"	Fee="0"	warp_item="473:1096"	quest_id=""	gps_view="0"	/>
    				<warp_list	order="12"	type="1"	target_id="73"	level="0"	Fee="0"	warp_item="473:1113"	quest_id=""	gps_view="0"	/>
    				<warp_list	order="13"	type="1"	target_id="74"	level="0"	Fee="0"	warp_item="473:1113"	quest_id=""	gps_view="0"	/>
    				<warp_list	order="14"	type="1"	target_id="86"	level="0"	Fee="0"	warp_item="473:1121"	quest_id=""	gps_view="0"	/>
    				<warp_list	order="15"	type="1"	target_id="87"	level="0"	Fee="0"	warp_item="473:1009"	quest_id=""	gps_view="0"	/>
    				<warp_list	order="16"	type="1"	target_id="123"	level="0"	Fee="0"	warp_item="473:1009"	quest_id=""	gps_view="0"	/>
    				<warp_list	order="17"	type="1"	target_id="131"	level="0"	Fee="0"	warp_item="473:1009"	quest_id=""	gps_view="0"	/>
    				<warp_list	order="18"	type="1"	target_id="132"	level="0"	Fee="0"	warp_item="473:1136"	quest_id=""	gps_view="0"	/>
    				<warp_list	order="19"	type="1"	target_id="136"	level="0"	Fee="0"	warp_item="473:1009"	quest_id=""	gps_view="0"	/>
    				<warp_list	order="20"	type="1"	target_id="140"	level="0"	Fee="0"	warp_item="473:1009"	quest_id=""	gps_view="0"	/>
    				<warp_list	order="21"	type="1"	target_id="143"	level="0"	Fee="0"	warp_item="473:1009"	quest_id=""	gps_view="0"	/>
    				<warp_list	order="22"	type="1"	target_id="195"	level="0"	Fee="0"	warp_item="473:1096"	quest_id=""	gps_view="0"	/>
    				<warp_list	order="23"	type="1"	target_id="196"	level="0"	Fee="0"	warp_item="473:1009"	quest_id=""	gps_view="0"	/>
    				<warp_list	order="24"	type="1"	target_id="197"	level="0"	Fee="0"	warp_item="473:1181"	quest_id=""	gps_view="0"	/>
    				<warp_list	order="25"	type="1"	target_id="204"	level="0"	Fee="0"	warp_item="473:1181"	quest_id=""	gps_view="0"	/>
    				<warp_list	order="26"	type="1"	target_id="208"	level="0"	Fee="0"	warp_item="473:1181"	quest_id=""	gps_view="0"	/>
    				<warp_list	order="27"	type="1"	target_id="250"	level="0"	Fee="0"	warp_item="473:1232"	quest_id=""	gps_view="0"	/>
    				<warp_list	order="28"	type="1"	target_id="251"	level="0"	Fee="0"	warp_item="473:1233"	quest_id=""	gps_view="0"	/>
    				<warp_list	order="29"	type="1"	target_id="252"	level="0"	Fee="0"	warp_item="473:1234"	quest_id=""	gps_view="0"	/>
    				<warp_list	order="30"	type="1"	target_id="255"	level="0"	Fee="0"	warp_item="473:1242"	quest_id=""	gps_view="0"	/>
    				<warp_list	order="31"	type="1"	target_id="267"	level="0"	Fee="0"	warp_item="473:1009"	quest_id=""	gps_view="0"	/>
    				<warp_list	order="32"	type="1"	target_id="268"	level="0"	Fee="0"	warp_item="473:1245"	quest_id=""	gps_view="0"	/>
    				<warp_list	order="33"	type="1"	target_id="286"	level="0"	Fee="0"	warp_item="473:1009"	quest_id=""	gps_view="0"	/>
    				<warp_list	order="34"	type="1"	target_id="4125"	level="0"	Fee="0"	warp_item=""	quest_id=""	gps_view="1"	/>
    				<warp_list	order="35"	type="1"	target_id="4129"	level="0"	Fee="0"	warp_item=""	quest_id=""	gps_view="1"	/>
    				<warp_list	order="36"	type="1"	target_id="4134"	level="0"	Fee="0"	warp_item=""	quest_id=""	gps_view="1"	/>
    				<warp_list	order="37"	type="1"	target_id="4139"	level="0"	Fee="0"	warp_item=""	quest_id=""	gps_view="1"	/>
    				<warp_list	order="38"	type="1"	target_id="4141"	level="0"	Fee="0"	warp_item=""	quest_id=""	gps_view="1"	/>
    				<warp_list	order="39"	type="1"	target_id="4147"	level="0"	Fee="0"	warp_item=""	quest_id=""	gps_view="1"	/>
    				<warp_list	order="40"	type="1"	target_id="4156"	level="0"	Fee="0"	warp_item=""	quest_id=""	gps_view="1"	/>
    				<warp_list	order="41"	type="1"	target_id="4189"	level="0"	Fee="0"	warp_item=""	quest_id=""	gps_view="1"	/>
    				<warp_list	order="42"	type="1"	target_id="4246"	level="95"	Fee="0"	warp_item=""	quest_id=""	gps_view="1"	/>
    				<warp_list	order="43"	type="1"	target_id="4162"	level="95"	Fee="0"	warp_item=""	quest_id=""	gps_view="1"	/>
    				<warp_list	order="44"	type="1"	target_id="4281"	level="112"	Fee="0"	warp_item=""	quest_id=""	gps_view="1"	/>
    				<warp_list	order="45"	type="1"	target_id="4284"	level="100"	Fee="0"	warp_item=""	quest_id=""	gps_view="1"	/>
    				<warp_list	order="46"	type="1"	target_id="4290"	level="100"	Fee="0"	warp_item=""	quest_id=""	gps_view="1"	/>
    				<warp_list	order="47"	type="1"	target_id="4291"	level="100"	Fee="0"	warp_item=""	quest_id=""	gps_view="1"	/>
    				<warp_list	order="48"	type="1"	target_id="4292"	level="100"	Fee="0"	warp_item=""	quest_id=""	gps_view="1"	/>
    				<warp_list	order="49"	type="1"	target_id="4293"	level="100"	Fee="0"	warp_item=""	quest_id=""	gps_view="1"	/>
    				<warp_list	order="50"	type="1"	target_id="4300"	level="100"	Fee="0"	warp_item=""	quest_id=""	gps_view="1"	/>
    				<warp_list	order="51"	type="1"	target_id="4299"	level="100"	Fee="0"	warp_item=""	quest_id=""	gps_view="1"	/>
    				<warp_list	order="52"	type="1"	target_id="4294"	level="100"	Fee="0"	warp_item=""	quest_id=""	gps_view="1"	/>
    				<warp_list	order="53"	type="1"	target_id="4295"	level="100"	Fee="0"	warp_item=""	quest_id=""	gps_view="1"	/>
    				<warp_list	order="54"	type="1"	target_id="4319"	level="100"	Fee="0"	warp_item=""	quest_id=""	gps_view="1"	/>
    				<warp_list	order="55"	type="1"	target_id="4320"	level="100"	Fee="0"	warp_item=""	quest_id=""	gps_view="1"	/>
    			</npc>
    			<npc	id="5"	>
    				<warp_list	order="0"	type="0"	target_id="212"	level="65"	Fee="0"	warp_item=""	quest_id=""	gps_view="0"	/>
    			</npc>
    			<npc	id="6"	>
    				<warp_list	order="0"	type="0"	target_id="206"	level="110"	Fee="0"	warp_item=""	quest_id=""	gps_view="0"	/>
    			</npc>
    			<npc	id="7"	>
    				<warp_list	order="0"	type="0"	target_id="221"	level="50"	Fee="0"	warp_item=""	quest_id=""	gps_view="0"	/>
    			</npc>
    			<npc	id="8"	>
    				<warp_list	order="0"	type="0"	target_id="334"	level="160"	Fee="0"	warp_item=""	quest_id=""	gps_view="0"	/>
    			</npc>
    		</world>
    		<world	id="32"	>
    			<npc	id="35"	>
    				<warp_list	order="0"	type="0"	target_id="266"	level="115"	Fee="0"	warp_item=""	quest_id=""	gps_view="0"	/>
    			</npc>
    			<npc	id="36"	>
    				<warp_list	order="0"	type="0"	target_id="267"	level="115"	Fee="0"	warp_item=""	quest_id=""	gps_view="0"	/>
    			</npc>
    			<npc	id="37"	>
    				<warp_list	order="0"	type="0"	target_id="268"	level="115"	Fee="0"	warp_item=""	quest_id=""	gps_view="0"	/>
    			</npc>
    			<npc	id="38"	>
    				<warp_list	order="0"	type="0"	target_id="269"	level="115"	Fee="0"	warp_item=""	quest_id=""	gps_view="0"	/>
    			</npc>
    			<npc	id="39"	>
    				<warp_list	order="0"	type="0"	target_id="270"	level="115"	Fee="0"	warp_item=""	quest_id=""	gps_view="0"	/>
    			</npc>
    			<npc	id="40"	>
    				<warp_list	order="0"	type="0"	target_id="271"	level="115"	Fee="0"	warp_item=""	quest_id=""	gps_view="0"	/>
    			</npc>
    			<npc	id="41"	>
    				<warp_list	order="0"	type="0"	target_id="272"	level="115"	Fee="0"	warp_item=""	quest_id=""	gps_view="0"	/>
    			</npc>
    			<npc	id="42"	>
    				<warp_list	order="0"	type="0"	target_id="273"	level="115"	Fee="0"	warp_item=""	quest_id=""	gps_view="0"	/>
    			</npc>
    			<npc	id="43"	>
    				<warp_list	order="0"	type="0"	target_id="274"	level="115"	Fee="0"	warp_item=""	quest_id=""	gps_view="0"	/>
    			</npc>
    		</world>
    		<world	id="33"	>
    			<npc	id="7"	>
    				<warp_list	order="0"	type="0"	target_id="279"	level="125"	Fee="0"	warp_item=""	quest_id=""	gps_view="0"	/>
    			</npc>
    			<npc	id="10"	>
    				<warp_list	order="0"	type="0"	target_id="277"	level="125"	Fee="0"	warp_item=""	quest_id=""	gps_view="0"	/>
    				<warp_list	order="1"	type="0"	target_id="277"	level="125"	Fee="0"	warp_item=""	quest_id=""	gps_view="0"	/>
    			</npc>
    		</world>
    		<world	id="34"	>
    			<npc	id="24"	>
    				<warp_list	order="0"	type="0"	target_id="283"	level="135"	Fee="0"	warp_item=""	quest_id=""	gps_view="0"	/>
    			</npc>
    			<npc	id="25"	>
    				<warp_list	order="0"	type="0"	target_id="284"	level="135"	Fee="0"	warp_item=""	quest_id=""	gps_view="0"	/>
    			</npc>
    			<npc	id="26"	>
    				<warp_list	order="0"	type="0"	target_id="285"	level="135"	Fee="0"	warp_item=""	quest_id=""	gps_view="0"	/>
    			</npc>
    			<npc	id="27"	>
    				<warp_list	order="0"	type="0"	target_id="286"	level="135"	Fee="0"	warp_item=""	quest_id=""	gps_view="0"	/>
    			</npc>
    			<npc	id="28"	>
    				<warp_list	order="0"	type="0"	target_id="287"	level="135"	Fee="0"	warp_item=""	quest_id=""	gps_view="0"	/>
    			</npc>
    			<npc	id="29"	>
    				<warp_list	order="0"	type="0"	target_id="288"	level="135"	Fee="0"	warp_item=""	quest_id=""	gps_view="0"	/>
    			</npc>
    		</world>
    		<world	id="35"	>
    			<npc	id="37"	>
    				<warp_list	order="0"	type="0"	target_id="295"	level="135"	Fee="0"	warp_item=""	quest_id=""	gps_view="0"	/>
    			</npc>
    			<npc	id="38"	>
    				<warp_list	order="0"	type="0"	target_id="296"	level="135"	Fee="0"	warp_item=""	quest_id=""	gps_view="0"	/>
    			</npc>
    			<npc	id="39"	>
    				<warp_list	order="0"	type="0"	target_id="297"	level="135"	Fee="0"	warp_item=""	quest_id=""	gps_view="0"	/>
    			</npc>
    			<npc	id="40"	>
    				<warp_list	order="0"	type="0"	target_id="298"	level="135"	Fee="0"	warp_item=""	quest_id=""	gps_view="0"	/>
    			</npc>
    			<npc	id="41"	>
    				<warp_list	order="0"	type="0"	target_id="299"	level="135"	Fee="0"	warp_item=""	quest_id=""	gps_view="0"	/>
    			</npc>
    			<npc	id="42"	>
    				<warp_list	order="0"	type="0"	target_id="300"	level="135"	Fee="0"	warp_item=""	quest_id=""	gps_view="0"	/>
    			</npc>
    			<npc	id="43"	>
    				<warp_list	order="0"	type="0"	target_id="301"	level="135"	Fee="0"	warp_item=""	quest_id=""	gps_view="0"	/>
    			</npc>
    			<npc	id="44"	>
    				<warp_list	order="0"	type="0"	target_id="302"	level="135"	Fee="0"	warp_item=""	quest_id=""	gps_view="0"	/>
    			</npc>
    			<npc	id="45"	>
    				<warp_list	order="0"	type="0"	target_id="303"	level="135"	Fee="0"	warp_item=""	quest_id=""	gps_view="0"	/>
    			</npc>
    			<npc	id="46"	>
    				<warp_list	order="0"	type="0"	target_id="304"	level="135"	Fee="0"	warp_item=""	quest_id=""	gps_view="0"	/>
    			</npc>
    			<npc	id="47"	>
    				<warp_list	order="0"	type="0"	target_id="305"	level="135"	Fee="0"	warp_item=""	quest_id=""	gps_view="0"	/>
    			</npc>
    		</world>
    		<world	id="39"	>
    			<npc	id="12"	>
    				<warp_list	order="0"	type="0"	target_id="307"	level="35"	Fee="0"	warp_item=""	quest_id=""	gps_view="0"	/>
    			</npc>
    		</world>
    		<world	id="40"	>
    			<npc	id="2"	>
    				<warp_list	order="0"	type="0"	target_id="309"	level="45"	Fee="0"	warp_item=""	quest_id=""	gps_view="0"	/>
    			</npc>
    			<npc	id="4"	>
    				<warp_list	order="0"	type="0"	target_id="310"	level="45"	Fee="0"	warp_item=""	quest_id=""	gps_view="0"	/>
    			</npc>
    			<npc	id="7"	>
    				<warp_list	order="0"	type="0"	target_id="309"	level="45"	Fee="0"	warp_item=""	quest_id=""	gps_view="0"	/>
    			</npc>
    			<npc	id="8"	>
    				<warp_list	order="0"	type="0"	target_id="310"	level="45"	Fee="0"	warp_item=""	quest_id=""	gps_view="0"	/>
    			</npc>
    		</world>
    		<world	id="41"	>
    			<npc	id="128"	>
    				<warp_list	order="0"	type="0"	target_id="312"	level="55"	Fee="0"	warp_item=""	quest_id=""	gps_view="0"	/>
    			</npc>
    			<npc	id="129"	>
    				<warp_list	order="0"	type="0"	target_id="315"	level="55"	Fee="0"	warp_item=""	quest_id=""	gps_view="0"	/>
    			</npc>
    			<npc	id="130"	>
    				<warp_list	order="0"	type="0"	target_id="313"	level="55"	Fee="0"	warp_item=""	quest_id=""	gps_view="0"	/>
    			</npc>
    			<npc	id="131"	>
    				<warp_list	order="0"	type="0"	target_id="318"	level="55"	Fee="0"	warp_item=""	quest_id=""	gps_view="0"	/>
    			</npc>
    			<npc	id="132"	>
    				<warp_list	order="0"	type="0"	target_id="314"	level="55"	Fee="0"	warp_item=""	quest_id=""	gps_view="0"	/>
    			</npc>
    			<npc	id="133"	>
    				<warp_list	order="0"	type="0"	target_id="316"	level="55"	Fee="0"	warp_item=""	quest_id=""	gps_view="0"	/>
    			</npc>
    			<npc	id="134"	>
    				<warp_list	order="0"	type="0"	target_id="317"	level="55"	Fee="0"	warp_item=""	quest_id=""	gps_view="0"	/>
    			</npc>
    			<npc	id="135"	>
    				<warp_list	order="0"	type="0"	target_id="311"	level="55"	Fee="0"	warp_item=""	quest_id=""	gps_view="0"	/>
    			</npc>
    			<npc	id="136"	>
    				<warp_list	order="0"	type="0"	target_id="210"	level="55"	Fee="0"	warp_item=""	quest_id=""	gps_view="0"	/>
    			</npc>
    			<npc	id="137"	>
    				<warp_list	order="0"	type="0"	target_id="310"	level="55"	Fee="0"	warp_item=""	quest_id=""	gps_view="0"	/>
    			</npc>
    			<npc	id="138"	>
    				<warp_list	order="0"	type="0"	target_id="318"	level="55"	Fee="0"	warp_item=""	quest_id=""	gps_view="0"	/>
    			</npc>
    			<npc	id="139"	>
    				<warp_list	order="0"	type="0"	target_id="211"	level="55"	Fee="0"	warp_item=""	quest_id=""	gps_view="0"	/>
    			</npc>
    			<npc	id="140"	>
    				<warp_list	order="0"	type="0"	target_id="311"	level="55"	Fee="0"	warp_item=""	quest_id=""	gps_view="0"	/>
    			</npc>
    			<npc	id="141"	>
    				<warp_list	order="0"	type="0"	target_id="316"	level="55"	Fee="0"	warp_item=""	quest_id=""	gps_view="0"	/>
    			</npc>
    			<npc	id="142"	>
    				<warp_list	order="0"	type="0"	target_id="204"	level="55"	Fee="0"	warp_item=""	quest_id=""	gps_view="0"	/>
    			</npc>
    			<npc	id="143"	>
    				<warp_list	order="0"	type="0"	target_id="311"	level="55"	Fee="0"	warp_item=""	quest_id=""	gps_view="0"	/>
    			</npc>
    			<npc	id="144"	>
    				<warp_list	order="0"	type="0"	target_id="311"	level="55"	Fee="0"	warp_item=""	quest_id=""	gps_view="0"	/>
    			</npc>
    		</world>
    		<world	id="49"	>
    			<npc	id="84"	>
    				<warp_list	order="0"	type="0"	target_id="331"	level="130"	Fee="0"	warp_item=""	quest_id=""	gps_view="0"	/>
    			</npc>
    			<npc	id="86"	>
    				<warp_list	order="0"	type="0"	target_id="330"	level="130"	Fee="0"	warp_item=""	quest_id=""	gps_view="0"	/>
    			</npc>
    			<npc	id="88"	>
    				<warp_list	order="0"	type="0"	target_id="332"	level="130"	Fee="0"	warp_item=""	quest_id=""	gps_view="0"	/>
    			</npc>
    		</world>
    		<world	id="50"	>
    			<npc	id="7"	>
    				<warp_list	order="0"	type="0"	target_id="563"	level="180"	Fee="0"	warp_item=""	quest_id=""	gps_view="0"	/>
    			</npc>
    			<npc	id="9"	>
    				<warp_list	order="0"	type="0"	target_id="564"	level="180"	Fee="0"	warp_item=""	quest_id=""	gps_view="0"	/>
    			</npc>
    			<npc	id="16"	>
    				<warp_list	order="0"	type="0"	target_id="565"	level="180"	Fee="0"	warp_item=""	quest_id=""	gps_view="0"	/>
    			</npc>
    			<npc	id="18"	>
    				<warp_list	order="0"	type="0"	target_id="566"	level="180"	Fee="0"	warp_item=""	quest_id=""	gps_view="0"	/>
    			</npc>
    			<npc	id="27"	>
    				<warp_list	order="0"	type="0"	target_id="567"	level="180"	Fee="0"	warp_item=""	quest_id=""	gps_view="0"	/>
    			</npc>
    		</world>
    		<world	id="51"	>
    			<npc	id="7"	>
    				<warp_list	order="0"	type="0"	target_id="539"	level="140"	Fee="0"	warp_item=""	quest_id=""	gps_view="0"	/>
    			</npc>
    			<npc	id="10"	>
    				<warp_list	order="0"	type="0"	target_id="540"	level="140"	Fee="0"	warp_item=""	quest_id=""	gps_view="0"	/>
    			</npc>
    		</world>
    		<world	id="52"	>
    			<npc	id="2"	>
    				<warp_list	order="0"	type="0"	target_id="605"	level="160"	Fee="0"	warp_item=""	quest_id=""	gps_view="0"	/>
    			</npc>
    			<npc	id="4"	>
    				<warp_list	order="0"	type="0"	target_id="606"	level="160"	Fee="0"	warp_item=""	quest_id=""	gps_view="0"	/>
    			</npc>
    		</world>
    		<world	id="68"	>
    			<npc	id="5"	>
    				<warp_list	order="0"	type="0"	target_id="451"	level="145"	Fee="0"	warp_item=""	quest_id=""	gps_view="0"	/>
    			</npc>
    			<npc	id="6"	>
    				<warp_list	order="0"	type="0"	target_id="452"	level="145"	Fee="0"	warp_item=""	quest_id=""	gps_view="0"	/>
    			</npc>
    			<npc	id="7"	>
    				<warp_list	order="0"	type="0"	target_id="453"	level="145"	Fee="0"	warp_item=""	quest_id=""	gps_view="0"	/>
    			</npc>
    			<npc	id="8"	>
    				<warp_list	order="0"	type="0"	target_id="454"	level="145"	Fee="0"	warp_item=""	quest_id=""	gps_view="0"	/>
    			</npc>
    			<npc	id="11"	>
    				<warp_list	order="0"	type="0"	target_id="448"	level="145"	Fee="0"	warp_item=""	quest_id=""	gps_view="0"	/>
    			</npc>
    			<npc	id="20"	>
    				<warp_list	order="0"	type="0"	target_id="449"	level="145"	Fee="0"	warp_item=""	quest_id=""	gps_view="0"	/>
    			</npc>
    			<npc	id="24"	>
    				<warp_list	order="0"	type="0"	target_id="450"	level="145"	Fee="0"	warp_item=""	quest_id=""	gps_view="0"	/>
    			</npc>
    		</world>
    		<world	id="73"	>
    			<npc	id="134"	>
    				<warp_list	order="0"	type="0"	target_id="562"	level="85"	Fee="0"	warp_item=""	quest_id=""	gps_view="0"	/>
    			</npc>
    			<npc	id="136"	>
    				<warp_list	order="0"	type="0"	target_id="210"	level="85"	Fee="0"	warp_item=""	quest_id=""	gps_view="0"	/>
    			</npc>
    			<npc	id="139"	>
    				<warp_list	order="0"	type="0"	target_id="211"	level="85"	Fee="0"	warp_item=""	quest_id=""	gps_view="0"	/>
    			</npc>
    			<npc	id="142"	>
    				<warp_list	order="0"	type="0"	target_id="204"	level="85"	Fee="0"	warp_item=""	quest_id=""	gps_view="0"	/>
    			</npc>
    		</world>
    		<world	id="79"	>
    			<npc	id="35"	>
    				<warp_list	order="0"	type="0"	target_id="528"	level="155"	Fee="0"	warp_item=""	quest_id=""	gps_view="0"	/>
    			</npc>
    			<npc	id="36"	>
    				<warp_list	order="0"	type="0"	target_id="529"	level="155"	Fee="0"	warp_item=""	quest_id=""	gps_view="0"	/>
    			</npc>
    			<npc	id="37"	>
    				<warp_list	order="0"	type="0"	target_id="530"	level="155"	Fee="0"	warp_item=""	quest_id=""	gps_view="0"	/>
    			</npc>
    			<npc	id="38"	>
    				<warp_list	order="0"	type="0"	target_id="531"	level="155"	Fee="0"	warp_item=""	quest_id=""	gps_view="0"	/>
    			</npc>
    			<npc	id="39"	>
    				<warp_list	order="0"	type="0"	target_id="532"	level="155"	Fee="0"	warp_item=""	quest_id=""	gps_view="0"	/>
    			</npc>
    			<npc	id="40"	>
    				<warp_list	order="0"	type="0"	target_id="533"	level="155"	Fee="0"	warp_item=""	quest_id=""	gps_view="0"	/>
    			</npc>
    			<npc	id="41"	>
    				<warp_list	order="0"	type="0"	target_id="534"	level="155"	Fee="0"	warp_item=""	quest_id=""	gps_view="0"	/>
    			</npc>
    			<npc	id="42"	>
    				<warp_list	order="0"	type="0"	target_id="535"	level="155"	Fee="0"	warp_item=""	quest_id=""	gps_view="0"	/>
    			</npc>
    			<npc	id="43"	>
    				<warp_list	order="0"	type="0"	target_id="536"	level="155"	Fee="0"	warp_item=""	quest_id=""	gps_view="0"	/>
    			</npc>
    		</world>
    		<world	id="82"	>
    			<npc	id="2"	>
    				<warp_list	order="0"	type="0"	target_id="554"	level="150"	Fee="0"	warp_item=""	quest_id=""	gps_view="0"	/>
    			</npc>
    			<npc	id="4"	>
    				<warp_list	order="0"	type="0"	target_id="555"	level="150"	Fee="0"	warp_item=""	quest_id=""	gps_view="0"	/>
    			</npc>
    		</world>
    		<world	id="87"	>
    			<npc	id="2"	>
    				<warp_list	order="0"	type="0"	target_id="623"	level="180"	Fee="0"	warp_item=""	quest_id=""	gps_view="0"	/>
    			</npc>
    			<npc	id="4"	>
    				<warp_list	order="0"	type="0"	target_id="624"	level="180"	Fee="0"	warp_item=""	quest_id=""	gps_view="0"	/>
    			</npc>
    		</world>
    		<world	id="89"	>
    			<npc	id="2"	>
    				<warp_list	order="0"	type="0"	target_id="628"	level="180"	Fee="0"	warp_item=""	quest_id=""	gps_view="0"	/>
    			</npc>
    			<npc	id="4"	>
    				<warp_list	order="0"	type="0"	target_id="629"	level="180"	Fee="0"	warp_item=""	quest_id=""	gps_view="0"	/>
    			</npc>
    			<npc	id="7"	>
    				<warp_list	order="0"	type="0"	target_id="631"	level="180"	Fee="0"	warp_item=""	quest_id=""	gps_view="0"	/>
    			</npc>
    			<npc	id="8"	>
    				<warp_list	order="0"	type="0"	target_id="630"	level="180"	Fee="0"	warp_item=""	quest_id=""	gps_view="0"	/>
    			</npc>
    		</world>
    		<world	id="91"	>
    			<npc	id="2"	>
    				<warp_list	order="0"	type="0"	target_id="635"	level="190"	Fee="0"	warp_item=""	quest_id=""	gps_view="0"	/>
    			</npc>
    			<npc	id="4"	>
    				<warp_list	order="0"	type="0"	target_id="636"	level="190"	Fee="0"	warp_item=""	quest_id=""	gps_view="0"	/>
    			</npc>
    			<npc	id="6"	>
    				<warp_list	order="0"	type="0"	target_id="637"	level="190"	Fee="0"	warp_item=""	quest_id=""	gps_view="0"	/>
    			</npc>
    		</world>
    		<world	id="92"	>
    			<npc	id="2"	>
    				<warp_list	order="0"	type="0"	target_id="639"	level="190"	Fee="0"	warp_item=""	quest_id=""	gps_view="0"	/>
    			</npc>
    			<npc	id="4"	>
    				<warp_list	order="0"	type="0"	target_id="640"	level="190"	Fee="0"	warp_item=""	quest_id=""	gps_view="0"	/>
    			</npc>
    			<npc	id="6"	>
    				<warp_list	order="0"	type="0"	target_id="641"	level="190"	Fee="0"	warp_item=""	quest_id=""	gps_view="0"	/>
    			</npc>
    		</world>
    		<world	id="93"	>
    			<npc	id="2"	>
    				<warp_list	order="0"	type="0"	target_id="643"	level="190"	Fee="0"	warp_item=""	quest_id=""	gps_view="0"	/>
    			</npc>
    		</world>
    		<world	id="94"	>
    			<npc	id="5"	>
    				<warp_list	order="0"	type="0"	target_id="646"	level="190"	Fee="0"	warp_item=""	quest_id=""	gps_view="0"	/>
    			</npc>
    			<npc	id="7"	>
    				<warp_list	order="0"	type="0"	target_id="647"	level="190"	Fee="0"	warp_item=""	quest_id=""	gps_view="0"	/>
    			</npc>
    		</world>
    	</warp_npc>
    	<cabal_world>
    		<prison	world_id="19"	obj1="object\object\boss\boss_por(1_1)\por_01_a.ebm"	obj2="Object\Object\boss\nalak\prison_wall.efx"	/>
    		<world	id="1"	name="world1"	type="0"	map_file="world_01.mcl"	terrain_mesh=""	icon="J_icn_map1"	m_code="1"	t_max_x="1"	t_max_z="1"	gpsorder="1"	allowedwar="0"	warcontrol="0"	>
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    			<world_npc	id="2"	npc_name="npc01-0002"	x="37"	y="36"	is_obj="0"	/>
    			<world_npc	id="3"	npc_name="npc01-0003"	x="37"	y="13"	is_obj="0"	/>
    			<world_npc	id="4"	npc_name="npc01-0004"	x="10"	y="34"	is_obj="0"	/>
    			<world_npc	id="5"	npc_name="npc01-0005"	x="28"	y="40"	is_obj="0"	/>
    			<world_npc	id="6"	npc_name="npc01-0006"	x="12"	y="43"	is_obj="0"	/>
    			<world_npc	id="7"	npc_name="npc01-0007"	x="43"	y="27"	is_obj="0"	/>
    			<world_npc	id="8"	npc_name="npc01-0008"	x="23"	y="49"	is_obj="0"	/>
    			<world_npc	id="9"	npc_name="npc01-0009"	x="17"	y="49"	is_obj="0"	/>
    			<world_npc	id="14"	npc_name="npc01-0014"	x="219"	y="184"	is_obj="1"	/>
    			<world_npc	id="15"	npc_name="npc01-0015"	x="19"	y="113"	is_obj="1"	/>
    			<world_npc	id="16"	npc_name="npc01-0016"	x="65"	y="242"	is_obj="1"	/>
    			<world_npc	id="17"	npc_name="npc01-0017"	x="128"	y="232"	is_obj="1"	/>
    			<world_npc	id="18"	npc_name="npc01-0018"	x="240"	y="116"	is_obj="1"	/>
    			<world_npc	id="19"	npc_name="npc01-0019"	x="87"	y="163"	is_obj="1"	/>
    			<world_npc	id="20"	npc_name="npc01-0020"	x="52"	y="172"	is_obj="1"	/>
    			<world_npc	id="21"	npc_name="npc01-0021"	x="83"	y="139"	is_obj="1"	/>
    			<world_npc	id="22"	npc_name="npc01-0022"	x="166"	y="65"	is_obj="1"	/>
    			<world_npc	id="23"	npc_name="npc01-0023"	x="185"	y="28"	is_obj="1"	/>
    			<world_npc	id="24"	npc_name="npc01-0024"	x="73"	y="164"	is_obj="1"	/>
    			<world_npc	id="25"	npc_name="npc01-0025"	x="55"	y="159"	is_obj="1"	/>
    			<world_npc	id="26"	npc_name="npc01-0026"	x="145"	y="34"	is_obj="1"	/>
    			<world_npc	id="27"	npc_name="npc01-0027"	x="15"	y="111"	is_obj="1"	/>
    			<world_npc	id="28"	npc_name="npc01-0028"	x="22"	y="72"	is_obj="1"	/>
    			<world_npc	id="29"	npc_name="npc01-0029"	x="160"	y="195"	is_obj="1"	/>
    			<world_npc	id="30"	npc_name="npc01-0030"	x="59"	y="68"	is_obj="1"	/>
    			<world_npc	id="31"	npc_name="npc01-0031"	x="10"	y="28"	is_obj="1"	/>
    			<world_npc	id="32"	npc_name="npc01-0032"	x="23"	y="16"	is_obj="0"	/>
    			<world_npc	id="33"	npc_name="npc01-0033"	x="28"	y="16"	is_obj="0"	/>
    			<world_npc	id="34"	npc_name="npc01-0034"	x="17"	y="16"	is_obj="0"	/>
    			<world_npc	id="35"	npc_name="npc01-0035"	x="14"	y="43"	is_obj="0"	/>
    			<world_npc	id="36"	npc_name="npc01-0036"	x="79"	y="22"	is_obj="1"	/>
    			<world_npc	id="37"	npc_name="npc01-0037"	x="71"	y="67"	is_obj="1"	/>
    			<world_npc	id="38"	npc_name="npc01-0038"	x="60"	y="84"	is_obj="1"	/>
    			<world_npc	id="39"	npc_name="npc01-0039"	x="11"	y="90"	is_obj="1"	/>
    			<world_npc	id="40"	npc_name="npc01-0040"	x="80"	y="94"	is_obj="1"	/>
    			<world_npc	id="41"	npc_name="npc01-0041"	x="54"	y="34"	is_obj="1"	/>
    			<world_npc	id="42"	npc_name="npc01-0042"	x="41"	y="46"	is_obj="1"	/>
    			<world_npc	id="43"	npc_name="npc01-0043"	x="138"	y="66"	is_obj="1"	/>
    			<world_npc	id="44"	npc_name="npc01-0044"	x="54"	y="15"	is_obj="0"	/>
    			<world_npc	id="45"	npc_name="npc01-0045"	x="9"	y="11"	is_obj="0"	/>
    			<world_npc	id="46"	npc_name="npc01-0046"	x="10"	y="39"	is_obj="0"	/>
    			<world_npc	id="50"	npc_name="npc01-0050"	x="0"	y="0"	is_obj="0"	/>
    			<world_npc	id="51"	npc_name="npc01-0051"	x="0"	y="0"	is_obj="0"	/>
    			<world_npc	id="71"	npc_name="npc01-0071"	x="41"	y="46"	is_obj="1"	/>
    			<world_npc	id="72"	npc_name="npc01-0072"	x="41"	y="46"	is_obj="1"	/>
    			<world_npc	id="73"	npc_name="npc01-0073"	x="41"	y="46"	is_obj="1"	/>
    			<world_npc	id="74"	npc_name="npc01-0074"	x="41"	y="46"	is_obj="1"	/>
    			<world_npc	id="75"	npc_name="npc01-0075"	x="41"	y="46"	is_obj="1"	/>
    			<world_npc	id="76"	npc_name="npc01-0076"	x="41"	y="46"	is_obj="1"	/>
    			<world_npc	id="77"	npc_name="npc01-0077"	x="41"	y="46"	is_obj="1"	/>
    			<world_npc	id="78"	npc_name="npc01-0078"	x="65"	y="242"	is_obj="1"	/>
    			<world_npc	id="80"	npc_name="npc01-0080"	x="64"	y="14"	is_obj="1"	/>
    			<shop	id="4"	>
    				<item	slot_id="0"	item_id="91"	option="0"	reputation_class="-19"	duration_id="0"	price="600"	onlypremium="0"	wexpprice="0"	dp="0"	/>
    				<item	slot_id="2"	item_id="92"	option="0"	reputation_class="-19"	duration_id="0"	price="1800"	onlypremium="0"	wexpprice="0"	dp="0"	/>
    				<item	slot_id="4"	item_id="93"	option="0"	reputation_class="-19"	duration_id="0"	price="5400"	onlypremium="0"	wexpprice="0"	dp="0"	/>
    				<item	slot_id="6"	item_id="94"	option="0"	reputation_class="-19"	duration_id="0"	price="16200"	onlypremium="0"	wexpprice="0"	dp="0"	/>
    				<item	slot_id="32"	item_id="76"	option="0"	reputation_class="-19"	duration_id="0"	price="600"	onlypremium="0"	wexpprice="0"	dp="0"	/>
    				<item	slot_id="34"	item_id="77"	option="0"	reputation_class="-19"	duration_id="0"	price="1800"	onlypremium="0"	wexpprice="0"	dp="0"	/>
    				<item	slot_id="36"	item_id="78"	option="0"	reputation_class="-19"	duration_id="0"	price="5400"	onlypremium="0"	wexpprice="0"	dp="0"	/>
    				<item	slot_id="38"	item_id="79"	option="0"	reputation_class="-19"	duration_id="0"	price="16200"	onlypremium="0"	wexpprice="0"	dp="0"	/>
    				<item	slot_id="64"	item_id="61"	option="0"	reputation_class="-19"	duration_id="0"	price="400"	onlypremium="0"	wexpprice="0"	dp="0"	/>
    				<item	slot_id="65"	item_id="62"	option="0"	reputation_class="-19"	duration_id="0"	price="1200"	onlypremium="0"	wexpprice="0"	dp="0"	/>
    				<item	slot_id="66"	item_id="63"	option="0"	reputation_class="-19"	duration_id="0"	price="3600"	onlypremium="0"	wexpprice="0"	dp="0"	/>
    				<item	slot_id="67"	item_id="64"	option="0"	reputation_class="-19"	duration_id="0"	price="10800"	onlypremium="0"	wexpprice="0"	dp="0"	/>
    				<item	slot_id="68"	item_id="46"	option="0"	reputation_class="-19"	duration_id="0"	price="400"	onlypremium="0"	wexpprice="0"	dp="0"	/>
    				<item	slot_id="69"	item_id="47"	option="0"	reputation_class="-19"	duration_id="0"	price="1200"	onlypremium="0"	wexpprice="0"	dp="0"	/>
    				<item	slot_id="70"	item_id="48"	option="0"	reputation_class="-19"	duration_id="0"	price="3600"	onlypremium="0"	wexpprice="0"	dp="0"	/>
    				<item	slot_id="71"	item_id="49"	option="0"	reputation_class="-19"	duration_id="0"	price="10800"	onlypremium="0"	wexpprice="0"	dp="0"	/>
    				<item	slot_id="96"	item_id="95"	option="0"	reputation_class="-19"	duration_id="0"	price="24300"	onlypremium="0"	wexpprice="0"	dp="0"	/>
    				<item	slot_id="98"	item_id="80"	option="0"	reputation_class="-19"	duration_id="0"	price="24300"	onlypremium="0"	wexpprice="0"	dp="0"	/>
    				<item	slot_id="100"	item_id="65"	option="0"	reputation_class="-19"	duration_id="0"	price="16200"	onlypremium="0"	wexpprice="0"	dp="0"	/>
    				<item	slot_id="101"	item_id="50"	option="0"	reputation_class="-19"	duration_id="0"	price="16200"	onlypremium="0"	wexpprice="0"	dp="0"	/>
    			</shop>
    			<shop	id="5"	>
    				<item	slot_id="0"	item_id="241"	option="0"	reputation_class="-19"	duration_id="0"	price="400"	onlypremium="0"	wexpprice="0"	dp="0"	/>
    				<item	slot_id="2"	item_id="242"	option="0"	reputation_class="-19"	duration_id="0"	price="1200"	onlypremium="0"	wexpprice="0"	dp="0"	/>
    				<item	slot_id="4"	item_id="243"	option="0"	reputation_class="-19"	duration_id="0"	price="3600"	onlypremium="0"	wexpprice="0"	dp="0"	/>
    				<item	slot_id="6"	item_id="244"	option="0"	reputation_class="-19"	duration_id="0"	price="10800"	onlypremium="0"	wexpprice="0"	dp="0"	/>
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    				<item	slot_id="18"	item_id="107"	option="0"	reputation_class="-19"	duration_id="0"	price="1800"	onlypremium="0"	wexpprice="0"	dp="0"	/>
    				<item	slot_id="20"	item_id="108"	option="0"	reputation_class="-19"	duration_id="0"	price="5400"	onlypremium="0"	wexpprice="0"	dp="0"	/>
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    				<item	slot_id="48"	item_id="196"	option="0"	reputation_class="-19"	duration_id="0"	price="400"	onlypremium="0"	wexpprice="0"	dp="0"	/>
    				<item	slot_id="50"	item_id="197"	option="0"	reputation_class="-19"	duration_id="0"	price="1200"	onlypremium="0"	wexpprice="0"	dp="0"	/>
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    				<gate	id="304"	r="90"	attack="0"	select="1"	target_off="0"	use_debuff="0"	cells="232:81,232:82,232:83,232:84,232:85,232:86,232:87"	/>
    				<gate	id="305"	r="90"	attack="0"	select="1"	target_off="0"	use_debuff="0"	cells="232:78,232:79,232:80,232:81,232:82,232:83,232:84"	/>
    				<gate	id="306"	r="90"	attack="0"	select="1"	target_off="0"	use_debuff="0"	cells="227:106,227:107,227:108,227:109,227:110,227:111,227:112,227:113,227:114,227:115,227:116"	/>
    				<gate	id="307"	r="90"	attack="1"	select="1"	target_off="0"	use_debuff="0"	cells="227:106,227:107,227:108,227:109,227:110,227:111,227:112,227:113,227:114,227:115,227:116"	/>
    				<gate	id="308"	r="90"	attack="0"	select="1"	target_off="0"	use_debuff="0"	cells="237:106,237:107,237:108,237:109,237:110,237:111,237:112,237:113,237:114,237:115,237:116"	/>
    				<gate	id="309"	r="270"	attack="1"	select="1"	target_off="0"	use_debuff="0"	cells="237:116,237:115,237:114,237:113,237:112,237:111,237:110,237:109,237:108,237:107,237:106"	/>
    				<gate	id="310"	r="270"	attack="0"	select="1"	target_off="0"	use_debuff="0"	cells="196:73,196:72,196:71,196:70,196:69,196:68,196:67,196:66,196:65"	/>
    				<gate	id="311"	r="270"	attack="0"	select="1"	target_off="0"	use_debuff="0"	cells="186:73,186:72,186:71,186:70,186:69,186:68,186:67"	/>
    				<gate	id="312"	r="0"	attack="0"	select="1"	target_off="0"	use_debuff="0"	cells="173:63,174:63,175:63,176:63,177:63,178:63,179:63,180:63,181:63,182:63,183:63"	/>
    				<gate	id="313"	r="0"	attack="1"	select="1"	target_off="0"	use_debuff="0"	cells="173:63,174:63,175:63,176:63,177:63,178:63,179:63,180:63,181:63,182:63,183:63"	/>
    				<gate	id="314"	r="270"	attack="0"	select="1"	target_off="0"	use_debuff="0"	cells="170:49,170:48,170:47,170:46,170:45,170:44,170:43"	/>
    				<gate	id="315"	r="0"	attack="0"	select="1"	target_off="0"	use_debuff="0"	cells="180:14,181:14,182:14,183:14,184:14,185:14,186:14,187:14,188:14,189:14,190:14"	/>
    				<gate	id="316"	r="0"	attack="0"	select="1"	target_off="0"	use_debuff="0"	cells="133:14,134:14,135:14,136:14,137:14,138:14,139:14"	/>
    				<gate	id="317"	r="0"	attack="0"	select="1"	target_off="0"	use_debuff="0"	cells="136:14,137:14,138:14,139:14,140:14,141:14,142:14"	/>
    				<gate	id="318"	r="90"	attack="0"	select="1"	target_off="0"	use_debuff="0"	cells="146:60,146:61,146:62,146:63,146:64,146:65,146:66"	/>
    				<gate	id="319"	r="90"	attack="0"	select="1"	target_off="0"	use_debuff="0"	cells="155:60,155:61,155:62,155:63,155:64,155:65,155:66"	/>
    				<gate	id="320"	r="90"	attack="0"	select="1"	target_off="0"	use_debuff="0"	cells="166:83,166:84,166:85,166:86,166:87,166:88,166:89"	/>
    				<gate	id="321"	r="90"	attack="0"	select="1"	target_off="0"	use_debuff="0"	cells="166:80,166:81,166:82,166:83,166:84,166:85,166:86"	/>
    				<gate	id="322"	r="90"	attack="0"	select="1"	target_off="0"	use_debuff="0"	cells="152:105,152:106,152:107,152:108,152:109,152:110,152:111,152:112,152:113,152:114,152:115,152:116,152:117,152:118,152:119,153:105,153:119,154:105,154:119,155:105,155:119,156:105,156:119,157:105,157:119,158:105,158:119,159:105,159:119,160:105,160:119,161:105,161:119,162:105,162:119,163:105,163:119,164:105,164:119,165:105,165:119,166:105,166:106,166:107,166:108,166:109,166:110,166:111,166:112,166:113,166:114,166:115,166:116,166:117,166:118,166:119"	/>
    			</mission>
    			<mission	world_id="13"	dungeon_id="253"	fix_cell="99:23,30:17,110:78,111:78,110:74,111:74"	>
    				<mission_npc	id="402"	link_npc="178"	active_type="1"	attack="0"	select="0"	target_off="0"	/>
    				<mission_npc	id="755"	link_npc="151"	active_type="1"	attack="0"	select="0"	target_off="0"	/>
    				<mission_npc	id="756"	link_npc="168"	active_type="1"	attack="0"	select="0"	target_off="0"	/>
    				<mission_npc	id="757"	link_npc="169"	active_type="1"	attack="0"	select="0"	target_off="0"	/>
    				<mission_npc	id="758"	link_npc="167"	active_type="1"	attack="0"	select="0"	target_off="0"	/>
    				<mission_npc	id="760"	link_npc="176"	active_type="1"	attack="0"	select="0"	target_off="0"	/>
    				<mission_npc	id="840"	link_npc="159"	active_type="1"	attack="0"	select="0"	target_off="0"	/>
    				<mission_npc	id="907"	link_npc="147"	active_type="1"	attack="0"	select="0"	target_off="0"	/>
    				<mission_npc	id="921"	link_npc="163"	active_type="1"	attack="0"	select="0"	target_off="0"	/>
    				<mission_npc	id="922"	link_npc="172"	active_type="1"	attack="0"	select="0"	target_off="0"	/>
    				<mission_msg	id="303"	end_id="305"	msg_type="0"	life_time="100"	limit_sec="5"	chat_color="0"	chat_msg="missionmsgchat13-253-303-0"	cont="missionmsgcont13-253-303-0"	attack="0"	select="0"	target_off="0"	loop="0"	/>
    				<mission_msg	id="318"	end_id="319"	msg_type="1"	life_time="5100"	limit_sec="5"	chat_color="0"	chat_msg="missionmsgchat13-253-318-0"	cont="missionmsgcont13-253-318-0"	attack="0"	select="0"	target_off="0"	loop="0"	/>
    				<mission_msg	id="374"	end_id="375"	msg_type="1"	life_time="5000"	limit_sec="5"	chat_color="0"	chat_msg="missionmsgchat13-253-374-0"	cont="missionmsgcont13-253-374-0"	attack="0"	select="0"	target_off="0"	loop="0"	/>
    				<mission_msg	id="414"	end_id="415"	msg_type="1"	life_time="225000"	limit_sec="5"	chat_color="0"	chat_msg="missionmsgchat13-253-414-0"	cont="missionmsgcont13-253-414-0"	attack="0"	select="0"	target_off="0"	loop="0"	/>
    				<mission_msg	id="416"	end_id="427"	msg_type="1"	life_time="234000"	limit_sec="5"	chat_color="0"	chat_msg="missionmsgchat13-253-416-0"	cont="missionmsgcont13-253-416-0"	attack="0"	select="0"	target_off="0"	loop="0"	/>
    				<mission_msg	id="660"	end_id=""	msg_type="1"	life_time="100"	limit_sec="0"	chat_color="0"	chat_msg="missionmsgchat13-253-660-0"	cont="missionmsgcont13-253-660-0"	attack="0"	select="0"	target_off="0"	loop="0"	/>
    				<mission_msg	id="738"	end_id="739"	msg_type="0"	life_time="100"	limit_sec="5"	chat_color="0"	chat_msg="missionmsgchat13-253-738-0"	cont="missionmsgcont13-253-738-0"	attack="0"	select="0"	target_off="0"	loop="0"	/>
    				<mission_msg	id="740"	end_id="741"	msg_type="0"	life_time="100"	limit_sec="5"	chat_color="0"	chat_msg="missionmsgchat13-253-740-0"	cont="missionmsgcont13-253-740-0"	attack="0"	select="0"	target_off="0"	loop="0"	/>
    				<mission_msg	id="742"	end_id="743"	msg_type="0"	life_time="100"	limit_sec="5"	chat_color="0"	chat_msg="missionmsgchat13-253-742-0"	cont="missionmsgcont13-253-742-0"	attack="0"	select="0"	target_off="0"	loop="0"	/>
    				<mission_msg	id="744"	end_id="745"	msg_type="0"	life_time="100"	limit_sec="5"	chat_color="0"	chat_msg="missionmsgchat13-253-744-0"	cont="missionmsgcont13-253-744-0"	attack="0"	select="0"	target_off="0"	loop="0"	/>
    				<mission_msg	id="746"	end_id="747"	msg_type="0"	life_time="100"	limit_sec="5"	chat_color="0"	chat_msg="missionmsgchat13-253-746-0"	cont="missionmsgcont13-253-746-0"	attack="0"	select="0"	target_off="0"	loop="0"	/>
    				<mission_msg	id="748"	end_id="749"	msg_type="0"	life_time="0"	limit_sec="5"	chat_color="0"	chat_msg="missionmsgchat13-253-748-0"	cont="missionmsgcont13-253-748-0"	attack="0"	select="0"	target_off="0"	loop="0"	/>
    				<mission_msg	id="750"	end_id="751"	msg_type="0"	life_time="100"	limit_sec="5"	chat_color="0"	chat_msg="missionmsgchat13-253-750-0"	cont="missionmsgcont13-253-750-0"	attack="0"	select="0"	target_off="0"	loop="0"	/>
    				<gate	id="0"	r="90"	attack="0"	select="1"	target_off="0"	use_debuff="0"	cells="79:9,79:10,79:11,79:12,79:13"	/>
    				<gate	id="1"	r="90"	attack="0"	select="1"	target_off="0"	use_debuff="0"	cells="100:15,100:16,100:17,100:18,100:19,100:20,100:21"	/>
    				<gate	id="2"	r="0"	attack="0"	select="1"	target_off="0"	use_debuff="0"	cells="109:46,110:46,111:46,112:46,113:46"	/>
    				<gate	id="3"	r="180"	attack="0"	select="1"	target_off="0"	use_debuff="0"	cells="73:55,74:55,75:55,76:55,77:55"	/>
    				<gate	id="4"	r="270"	attack="0"	select="1"	target_off="0"	use_debuff="0"	cells="67:33,67:32,67:31,67:30,67:29,67:28,67:27"	/>
    				<gate	id="5"	r="0"	attack="0"	select="1"	target_off="0"	use_debuff="0"	cells="55:49,56:49,57:49,58:49,59:49,60:49,61:49,62:49,63:49,64:49,65:49"	/>
    				<gate	id="6"	r="270"	attack="0"	select="1"	target_off="0"	use_debuff="0"	cells="41:56,41:55,41:54,41:53,41:52,41:51,41:50,41:49,41:48,41:47,41:46"	/>
    				<gate	id="7"	r="0"	attack="0"	select="1"	target_off="0"	use_debuff="0"	cells="31:38,32:38,33:38,34:38,35:38,36:38,37:38,38:38,39:38,40:38,41:38"	/>
    				<gate	id="8"	r="90"	attack="0"	select="1"	target_off="0"	use_debuff="0"	cells="47:11,47:12,47:13,47:14,47:15,47:16,47:17"	/>
    				<gate	id="9"	r="270"	attack="0"	select="1"	target_off="0"	use_debuff="0"	cells="31:31,31:30,31:29,31:28,31:27,31:26,31:25"	/>
    				<gate	id="10"	r="315"	attack="0"	select="1"	target_off="0"	use_debuff="0"	cells="15:39,16:39,14:38,15:38,13:37,14:37,12:36,13:36,11:35,12:35,10:34,11:34,9:33,10:33,8:32,9:32,7:31,8:31,6:30,7:30,5:29,6:29"	/>
    				<gate	id="11"	r="0"	attack="0"	select="1"	target_off="0"	use_debuff="0"	cells="1:60,2:60,3:60,4:60,5:60,6:60,7:60,8:60,9:60,10:60,11:60"	/>
    				<gate	id="12"	r="270"	attack="0"	select="1"	target_off="0"	use_debuff="0"	cells="18:83,18:82,18:81,18:80,18:79,18:78,18:77,18:76,18:75,18:74,18:73"	/>
    				<gate	id="13"	r="0"	attack="0"	select="1"	target_off="0"	use_debuff="0"	cells="22:83,23:83,24:83,25:83,26:83,27:83,28:83,29:83,30:83,31:83,32:83"	/>
    				<gate	id="14"	r="90"	attack="0"	select="1"	target_off="0"	use_debuff="0"	cells="43:105,43:106,43:107,43:108,43:109,43:110,43:111,43:112,43:113,43:114,43:115"	/>
    				<gate	id="15"	r="90"	attack="0"	select="1"	target_off="0"	use_debuff="0"	cells="63:105,63:106,63:107,63:108,63:109,63:110,63:111,63:112,63:113,63:114,63:115"	/>
    				<gate	id="16"	r="90"	attack="0"	select="1"	target_off="0"	use_debuff="0"	cells="97:104,97:105,97:106,97:107,97:108,97:109,97:110,97:111,97:112,97:113,97:114"	/>
    				<gate	id="17"	r="90"	attack="0"	select="1"	target_off="0"	use_debuff="0"	cells="102:15,102:16,102:17,102:18,102:19,102:20,102:21"	/>
    				<gate	id="18"	r="90"	attack="0"	select="1"	target_off="0"	use_debuff="0"	cells="97:15,97:16,97:17,97:18,97:19,97:20,97:21"	/>
    				<gate	id="19"	r="0"	attack="0"	select="1"	target_off="0"	use_debuff="0"	cells="115:25,116:25,117:25,118:25,119:25"	/>
    				<gate	id="20"	r="0"	attack="0"	select="1"	target_off="0"	use_debuff="0"	cells="115:30,116:30,117:30,118:30,119:30"	/>
    				<gate	id="21"	r="180"	attack="1"	select="1"	target_off="0"	use_debuff="0"	cells="73:55,74:55,75:55,76:55,77:55"	/>
    				<gate	id="186"	r="180"	attack="0"	select="0"	target_off="0"	use_debuff="0"	cells="111:74"	/>
    				<gate	id="187"	r="180"	attack="0"	select="0"	target_off="0"	use_debuff="0"	cells="110:74"	/>
    				<gate	id="189"	r="90"	attack="0"	select="0"	target_off="0"	use_debuff="0"	cells="95:110"	/>
    				<gate	id="190"	r="90"	attack="0"	select="0"	target_off="0"	use_debuff="0"	cells="95:110"	/>
    				<gate	id="191"	r="225"	attack="0"	select="0"	target_off="0"	use_debuff="0"	cells="88:31,87:31"	/>
    				<gate	id="192"	r="225"	attack="0"	select="0"	target_off="0"	use_debuff="0"	cells="88:31,87:31"	/>
    				<gate	id="315"	r="0"	attack="0"	select="0"	target_off="0"	use_debuff="0"	cells="57:48"	/>
    				<gate	id="316"	r="0"	attack="0"	select="0"	target_off="0"	use_debuff="0"	cells="33:34"	/>
    				<gate	id="379"	r="0"	attack="0"	select="0"	target_off="0"	use_debuff="0"	cells="30:17"	/>
    				<gate	id="380"	r="0"	attack="0"	select="0"	target_off="0"	use_debuff="0"	cells="30:17"	/>
    				<gate	id="382"	r="135"	attack="0"	select="0"	target_off="0"	use_debuff="0"	cells="13:35,14:35"	/>
    				<gate	id="383"	r="135"	attack="0"	select="0"	target_off="0"	use_debuff="0"	cells="13:35,14:35"	/>
    				<gate	id="385"	r="180"	attack="0"	select="0"	target_off="0"	use_debuff="0"	cells="111:74"	/>
    				<gate	id="386"	r="270"	attack="0"	select="0"	target_off="0"	use_debuff="0"	cells="6:20"	/>
    				<gate	id="388"	r="180"	attack="0"	select="0"	target_off="0"	use_debuff="0"	cells="110:74"	/>
    				<gate	id="389"	r="270"	attack="0"	select="0"	target_off="0"	use_debuff="0"	cells="6:23"	/>
    				<gate	id="391"	r="315"	attack="1"	select="1"	target_off="0"	use_debuff="0"	cells="15:39,16:39,14:38,15:38,13:37,14:37,12:36,13:36,11:35,12:35,10:34,11:34,9:33,10:33,8:32,9:32,7:31,8:31,6:30,7:30,5:29,6:29"	/>
    				<gate	id="441"	r="135"	attack="0"	select="0"	target_off="0"	use_debuff="0"	cells="33:101,34:101"	/>
    				<gate	id="452"	r="90"	attack="0"	select="0"	target_off="0"	use_debuff="0"	cells="96:110"	/>
    				<gate	id="473"	r="90"	attack="0"	select="0"	target_off="0"	use_debuff="0"	cells="37:66"	/>
    				<gate	id="474"	r="90"	attack="0"	select="0"	target_off="0"	use_debuff="0"	cells="37:66"	/>
    				<gate	id="475"	r="0"	attack="0"	select="0"	target_off="0"	use_debuff="0"	cells="27:80"	/>
    				<gate	id="476"	r="0"	attack="0"	select="0"	target_off="0"	use_debuff="0"	cells="27:80"	/>
    				<gate	id="477"	r="45"	attack="0"	select="0"	target_off="0"	use_debuff="0"	cells="46:17,45:17"	/>
    				<gate	id="478"	r="45"	attack="0"	select="0"	target_off="0"	use_debuff="0"	cells="46:17,45:17"	/>
    				<gate	id="479"	r="0"	attack="0"	select="0"	target_off="0"	use_debuff="0"	cells="57:48"	/>
    				<gate	id="481"	r="270"	attack="0"	select="0"	target_off="0"	use_debuff="0"	cells="53:57"	/>
    				<gate	id="486"	r="90"	attack="1"	select="1"	target_off="0"	use_debuff="0"	cells="47:11,47:12,47:13,47:14,47:15,47:16,47:17"	/>
    				<gate	id="542"	r="0"	attack="0"	select="0"	target_off="0"	use_debuff="0"	cells="22:105"	/>
    				<gate	id="543"	r="0"	attack="0"	select="0"	target_off="0"	use_debuff="0"	cells="22:105"	/>
    				<gate	id="569"	r="0"	attack="0"	select="0"	target_off="0"	use_debuff="0"	cells="46:113"	/>
    				<gate	id="572"	r="0"	attack="0"	select="0"	target_off="0"	use_debuff="0"	cells="48:113"	/>
    				<gate	id="575"	r="0"	attack="0"	select="0"	target_off="0"	use_debuff="0"	cells="46:87"	/>
    				<gate	id="578"	r="0"	attack="0"	select="0"	target_off="0"	use_debuff="0"	cells="48:87"	/>
    				<gate	id="581"	r="180"	attack="0"	select="0"	target_off="0"	use_debuff="0"	cells="56:87"	/>
    				<gate	id="584"	r="180"	attack="0"	select="0"	target_off="0"	use_debuff="0"	cells="58:87"	/>
    				<gate	id="587"	r="180"	attack="0"	select="0"	target_off="0"	use_debuff="0"	cells="56:113"	/>
    				<gate	id="590"	r="180"	attack="0"	select="0"	target_off="0"	use_debuff="0"	cells="58:113"	/>
    				<gate	id="637"	r="180"	attack="0"	select="0"	target_off="0"	use_debuff="0"	cells="110:81"	/>
    				<gate	id="643"	r="0"	attack="0"	select="0"	target_off="0"	use_debuff="0"	cells="105:92"	/>
    				<gate	id="644"	r="0"	attack="0"	select="0"	target_off="0"	use_debuff="0"	cells="108:92"	/>
    				<gate	id="645"	r="0"	attack="0"	select="0"	target_off="0"	use_debuff="0"	cells="111:92"	/>
    				<gate	id="646"	r="0"	attack="0"	select="0"	target_off="0"	use_debuff="0"	cells="114:92"	/>
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    				<gate	id="405"	r="0"	attack="0"	select="0"	target_off="0"	use_debuff="0"	cells="255:255"	/>
    				<gate	id="406"	r="0"	attack="0"	select="0"	target_off="0"	use_debuff="0"	cells="255:255"	/>
    				<gate	id="407"	r="0"	attack="0"	select="0"	target_off="0"	use_debuff="0"	cells="255:255"	/>
    				<gate	id="408"	r="0"	attack="0"	select="0"	target_off="0"	use_debuff="0"	cells="255:255"	/>
    				<gate	id="409"	r="0"	attack="0"	select="0"	target_off="0"	use_debuff="0"	cells="255:255"	/>
    				<gate	id="410"	r="0"	attack="0"	select="0"	target_off="0"	use_debuff="0"	cells="255:255"	/>
    				<gate	id="411"	r="0"	attack="0"	select="0"	target_off="0"	use_debuff="0"	cells="255:255"	/>
    				<gate	id="412"	r="0"	attack="0"	select="0"	target_off="0"	use_debuff="0"	cells="255:255"	/>
    				<gate	id="413"	r="0"	attack="0"	select="0"	target_off="0"	use_debuff="0"	cells="255:255"	/>
    				<gate	id="414"	r="0"	attack="0"	select="0"	target_off="0"	use_debuff="0"	cells="255:255"	/>
    				<gate	id="415"	r="0"	attack="0"	select="0"	target_off="0"	use_debuff="0"	cells="255:255"	/>
    				<gate	id="416"	r="0"	attack="0"	select="0"	target_off="0"	use_debuff="0"	cells="255:255"	/>
    				<gate	id="417"	r="0"	attack="0"	select="0"	target_off="0"	use_debuff="0"	cells="255:255"	/>
    				<gate	id="418"	r="0"	attack="0"	select="0"	target_off="0"	use_debuff="0"	cells="255:255"	/>
    				<gate	id="419"	r="0"	attack="0"	select="0"	target_off="0"	use_debuff="0"	cells="255:255"	/>
    				<gate	id="420"	r="0"	attack="0"	select="0"	target_off="0"	use_debuff="0"	cells="255:255"	/>
    				<gate	id="421"	r="0"	attack="0"	select="0"	target_off="0"	use_debuff="0"	cells="255:255"	/>
    				<gate	id="422"	r="0"	attack="0"	select="0"	target_off="0"	use_debuff="0"	cells="255:255"	/>
    				<gate	id="423"	r="0"	attack="0"	select="0"	target_off="0"	use_debuff="0"	cells="255:255"	/>
    				<gate	id="424"	r="0"	attack="0"	select="0"	target_off="0"	use_debuff="0"	cells="255:255"	/>
    				<gate	id="425"	r="0"	attack="0"	select="0"	target_off="0"	use_debuff="0"	cells="255:255"	/>
    				<gate	id="426"	r="0"	attack="0"	select="0"	target_off="0"	use_debuff="0"	cells="255:255"	/>
    				<gate	id="427"	r="0"	attack="0"	select="0"	target_off="0"	use_debuff="0"	cells="255:255"	/>
    				<gate	id="428"	r="0"	attack="0"	select="0"	target_off="0"	use_debuff="0"	cells="255:255"	/>
    				<gate	id="429"	r="0"	attack="0"	select="0"	target_off="0"	use_debuff="0"	cells="255:255"	/>
    				<gate	id="430"	r="0"	attack="0"	select="0"	target_off="0"	use_debuff="0"	cells="255:255"	/>
    				<gate	id="431"	r="0"	attack="0"	select="0"	target_off="0"	use_debuff="0"	cells="255:255"	/>
    				<gate	id="432"	r="0"	attack="0"	select="0"	target_off="0"	use_debuff="0"	cells="255:255"	/>
    				<gate	id="433"	r="0"	attack="0"	select="0"	target_off="0"	use_debuff="0"	cells="255:255"	/>
    				<gate	id="434"	r="0"	attack="0"	select="0"	target_off="0"	use_debuff="0"	cells="255:255"	/>
    				<gate	id="435"	r="0"	attack="0"	select="0"	target_off="0"	use_debuff="0"	cells="255:255"	/>
    				<gate	id="436"	r="0"	attack="0"	select="0"	target_off="0"	use_debuff="0"	cells="255:255"	/>
    				<gate	id="437"	r="0"	attack="0"	select="0"	target_off="0"	use_debuff="0"	cells="255:255"	/>
    				<gate	id="438"	r="0"	attack="0"	select="0"	target_off="0"	use_debuff="0"	cells="255:255"	/>
    				<gate	id="439"	r="0"	attack="0"	select="0"	target_off="0"	use_debuff="0"	cells="255:255"	/>
    				<gate	id="440"	r="0"	attack="0"	select="0"	target_off="0"	use_debuff="0"	cells="255:255"	/>
    				<gate	id="441"	r="0"	attack="0"	select="0"	target_off="0"	use_debuff="0"	cells="255:255"	/>
    				<gate	id="442"	r="0"	attack="0"	select="0"	target_off="0"	use_debuff="0"	cells="255:255"	/>
    				<gate	id="443"	r="0"	attack="0"	select="0"	target_off="0"	use_debuff="0"	cells="255:255"	/>
    				<gate	id="444"	r="0"	attack="0"	select="0"	target_off="0"	use_debuff="0"	cells="255:255"	/>
    				<gate	id="445"	r="0"	attack="0"	select="0"	target_off="0"	use_debuff="0"	cells="255:255"	/>
    				<gate	id="446"	r="0"	attack="0"	select="0"	target_off="0"	use_debuff="0"	cells="255:255"	/>
    				<gate	id="447"	r="0"	attack="0"	select="0"	target_off="0"	use_debuff="0"	cells="255:255"	/>
    				<gate	id="448"	r="0"	attack="0"	select="0"	target_off="0"	use_debuff="0"	cells="255:255"	/>
    				<gate	id="449"	r="0"	attack="0"	select="0"	target_off="0"	use_debuff="0"	cells="255:255"	/>
    				<gate	id="450"	r="0"	attack="0"	select="0"	target_off="0"	use_debuff="0"	cells="255:255"	/>
    				<gate	id="451"	r="0"	attack="0"	select="0"	target_off="0"	use_debuff="0"	cells="255:255"	/>
    				<gate	id="452"	r="0"	attack="0"	select="0"	target_off="0"	use_debuff="0"	cells="255:255"	/>
    				<gate	id="453"	r="0"	attack="0"	select="0"	target_off="0"	use_debuff="0"	cells="255:255"	/>
    				<gate	id="454"	r="0"	attack="0"	select="0"	target_off="0"	use_debuff="0"	cells="255:255"	/>
    				<gate	id="455"	r="0"	attack="0"	select="0"	target_off="0"	use_debuff="0"	cells="255:255"	/>
    				<gate	id="456"	r="0"	attack="0"	select="0"	target_off="0"	use_debuff="0"	cells="255:255"	/>
    				<gate	id="457"	r="0"	attack="0"	select="0"	target_off="0"	use_debuff="0"	cells="255:255"	/>
    				<gate	id="458"	r="0"	attack="0"	select="0"	target_off="0"	use_debuff="0"	cells="255:255"	/>
    				<gate	id="459"	r="0"	attack="0"	select="0"	target_off="0"	use_debuff="0"	cells="255:255"	/>
    				<gate	id="460"	r="0"	attack="0"	select="0"	target_off="0"	use_debuff="0"	cells="255:255"	/>
    				<gate	id="461"	r="0"	attack="0"	select="0"	target_off="0"	use_debuff="0"	cells="255:255"	/>
    				<gate	id="462"	r="0"	attack="0"	select="0"	target_off="0"	use_debuff="0"	cells="255:255"	/>
    				<gate	id="463"	r="0"	attack="0"	select="0"	target_off="0"	use_debuff="0"	cells="255:255"	/>
    				<gate	id="464"	r="0"	attack="0"	select="0"	target_off="0"	use_debuff="0"	cells="255:255"	/>
    				<gate	id="465"	r="0"	attack="0"	select="0"	target_off="0"	use_debuff="0"	cells="255:255"	/>
    				<gate	id="466"	r="0"	attack="0"	select="0"	target_off="0"	use_debuff="0"	cells="255:255"	/>
    				<gate	id="467"	r="0"	attack="0"	select="0"	target_off="0"	use_debuff="0"	cells="255:255"	/>
    				<gate	id="468"	r="0"	attack="0"	select="0"	target_off="0"	use_debuff="0"	cells="255:255"	/>
    				<gate	id="469"	r="0"	attack="0"	select="0"	target_off="0"	use_debuff="0"	cells="255:255"	/>
    				<gate	id="470"	r="0"	attack="0"	select="0"	target_off="0"	use_debuff="0"	cells="255:255"	/>
    				<gate	id="471"	r="0"	attack="0"	select="0"	target_off="0"	use_debuff="0"	cells="255:255"	/>
    				<gate	id="472"	r="0"	attack="0"	select="0"	target_off="0"	use_debuff="0"	cells="255:255"	/>
    				<gate	id="473"	r="0"	attack="0"	select="0"	target_off="0"	use_debuff="0"	cells="255:255"	/>
    				<gate	id="474"	r="0"	attack="0"	select="0"	target_off="0"	use_debuff="0"	cells="255:255"	/>
    				<gate	id="475"	r="0"	attack="0"	select="0"	target_off="0"	use_debuff="0"	cells="255:255"	/>
    				<gate	id="476"	r="0"	attack="0"	select="0"	target_off="0"	use_debuff="0"	cells="255:255"	/>
    				<gate	id="477"	r="0"	attack="0"	select="0"	target_off="0"	use_debuff="0"	cells="255:255"	/>
    				<gate	id="478"	r="0"	attack="0"	select="0"	target_off="0"	use_debuff="0"	cells="255:255"	/>
    				<gate	id="479"	r="0"	attack="0"	select="0"	target_off="0"	use_debuff="0"	cells="255:255"	/>
    				<gate	id="480"	r="0"	attack="0"	select="0"	target_off="0"	use_debuff="0"	cells="255:255"	/>
    				<gate	id="481"	r="0"	attack="0"	select="0"	target_off="0"	use_debuff="0"	cells="255:255"	/>
    				<gate	id="482"	r="0"	attack="0"	select="0"	target_off="0"	use_debuff="0"	cells="255:255"	/>
    				<gate	id="483"	r="0"	attack="0"	select="0"	target_off="0"	use_debuff="0"	cells="255:255"	/>
    			</mission>
    			<mission	world_id="20"	dungeon_id="298"	fix_cell="255:255"	>
    				<gate	id="361"	r="90"	attack="1"	select="1"	target_off="0"	use_debuff="0"	cells="108:202,108:203,108:204,108:205,108:206,108:207,108:208,108:209,108:210,108:211,108:212,109:202,109:203,109:204,109:205,109:206,109:207,109:208,109:209,109:210,109:211,109:212"	/>
    				<gate	id="362"	r="90"	attack="0"	select="1"	target_off="0"	use_debuff="0"	cells="49:202,49:203,49:204,49:205,49:206,49:207,49:208,49:209,49:210,49:211,49:212,50:202,50:203,50:204,50:205,50:206,50:207,50:208,50:209,50:210,50:211,50:212"	/>
    				<gate	id="363"	r="0"	attack="0"	select="0"	target_off="0"	use_debuff="0"	cells="255:255"	/>
    				<gate	id="364"	r="0"	attack="0"	select="0"	target_off="0"	use_debuff="0"	cells="255:255"	/>
    				<gate	id="365"	r="0"	attack="0"	select="0"	target_off="0"	use_debuff="0"	cells="255:255"	/>
    				<gate	id="366"	r="0"	attack="0"	select="0"	target_off="0"	use_debuff="0"	cells="255:255"	/>
    				<gate	id="367"	r="0"	attack="0"	select="0"	target_off="0"	use_debuff="0"	cells="255:255"	/>
    				<gate	id="368"	r="0"	attack="0"	select="0"	target_off="0"	use_debuff="0"	cells="255:255"	/>
    				<gate	id="369"	r="0"	attack="0"	select="0"	target_off="0"	use_debuff="0"	cells="255:255"	/>
    				<gate	id="370"	r="0"	attack="0"	select="0"	target_off="0"	use_debuff="0"	cells="255:255"	/>
    				<gate	id="371"	r="0"	attack="0"	select="0"	target_off="0"	use_debuff="0"	cells="255:255"	/>
    				<gate	id="372"	r="0"	attack="0"	select="0"	target_off="0"	use_debuff="0"	cells="255:255"	/>
    				<gate	id="373"	r="0"	attack="0"	select="0"	target_off="0"	use_debuff="0"	cells="255:255"	/>
    				<gate	id="374"	r="0"	attack="0"	select="0"	target_off="0"	use_debuff="0"	cells="255:255"	/>
    				<gate	id="375"	r="0"	attack="0"	select="0"	target_off="0"	use_debuff="0"	cells="255:255"	/>
    				<gate	id="376"	r="0"	attack="0"	select="0"	target_off="0"	use_debuff="0"	cells="255:255"	/>
    				<gate	id="377"	r="0"	attack="0"	select="0"	target_off="0"	use_debuff="0"	cells="255:255"	/>
    				<gate	id="378"	r="0"	attack="0"	select="0"	target_off="0"	use_debuff="0"	cells="255:255"	/>
    				<gate	id="379"	r="0"	attack="0"	select="0"	target_off="0"	use_debuff="0"	cells="255:255"	/>
    				<gate	id="380"	r="0"	attack="0"	select="0"	target_off="0"	use_debuff="0"	cells="255:255"	/>
    				<gate	id="381"	r="0"	attack="0"	select="0"	target_off="0"	use_debuff="0"	cells="255:255"	/>
    				<gate	id="382"	r="0"	attack="0"	select="0"	target_off="0"	use_debuff="0"	cells="255:255"	/>
    				<gate	id="383"	r="0"	attack="0"	select="0"	target_off="0"	use_debuff="0"	cells="255:255"	/>
    				<gate	id="384"	r="0"	attack="0"	select="0"	target_off="0"	use_debuff="0"	cells="255:255"	/>
    				<gate	id="385"	r="0"	attack="0"	select="0"	target_off="0"	use_debuff="0"	cells="255:255"	/>
    				<gate	id="386"	r="0"	attack="0"	select="0"	target_off="0"	use_debuff="0"	cells="255:255"	/>
    				<gate	id="387"	r="0"	attack="0"	select="0"	target_off="0"	use_debuff="0"	cells="255:255"	/>
    				<gate	id="388"	r="0"	attack="0"	select="0"	target_off="0"	use_debuff="0"	cells="255:255"	/>
    				<gate	id="389"	r="0"	attack="0"	select="0"	target_off="0"	use_debuff="0"	cells="255:255"	/>
    				<gate	id="390"	r="0"	attack="0"	select="0"	target_off="0"	use_debuff="0"	cells="255:255"	/>
    				<gate	id="391"	r="0"	attack="0"	select="0"	target_off="0"	use_debuff="0"	cells="255:255"	/>
    				<gate	id="392"	r="0"	attack="0"	select="0"	target_off="0"	use_debuff="0"	cells="255:255"	/>
    				<gate	id="393"	r="0"	attack="0"	select="0"	target_off="0"	use_debuff="0"	cells="255:255"	/>
    				<gate	id="394"	r="0"	attack="0"	select="0"	target_off="0"	use_debuff="0"	cells="255:255"	/>
    				<gate	id="395"	r="0"	attack="0"	select="0"	target_off="0"	use_debuff="0"	cells="255:255"	/>
    				<gate	id="396"	r="0"	attack="0"	select="0"	target_off="0"	use_debuff="0"	cells="255:255"	/>
    				<gate	id="397"	r="0"	attack="0"	select="0"	target_off="0"	use_debuff="0"	cells="255:255"	/>
    				<gate	id="398"	r="0"	attack="0"	select="0"	target_off="0"	use_debuff="0"	cells="255:255"	/>
    				<gate	id="399"	r="0"	attack="0"	select="0"	target_off="0"	use_debuff="0"	cells="255:255"	/>
    				<gate	id="400"	r="0"	attack="0"	select="0"	target_off="0"	use_debuff="0"	cells="255:255"	/>
    				<gate	id="401"	r="0"	attack="0"	select="0"	target_off="0"	use_debuff="0"	cells="255:255"	/>
    				<gate	id="402"	r="0"	attack="0"	select="0"	target_off="0"	use_debuff="0"	cells="255:255"	/>
    				<gate	id="403"	r="0"	attack="0"	select="0"	target_off="0"	use_debuff="0"	cells="255:255"	/>
    				<gate	id="404"	r="0"	attack="0"	select="0"	target_off="0"	use_debuff="0"	cells="255:255"	/>
    				<gate	id="405"	r="0"	attack="0"	select="0"	target_off="0"	use_debuff="0"	cells="255:255"	/>
    				<gate	id="406"	r="0"	attack="0"	select="0"	target_off="0"	use_debuff="0"	cells="255:255"	/>
    				<gate	id="407"	r="0"	attack="0"	select="0"	target_off="0"	use_debuff="0"	cells="255:255"	/>
    				<gate	id="408"	r="0"	attack="0"	select="0"	target_off="0"	use_debuff="0"	cells="255:255"	/>
    				<gate	id="409"	r="0"	attack="0"	select="0"	target_off="0"	use_debuff="0"	cells="255:255"	/>
    				<gate	id="410"	r="0"	attack="0"	select="0"	target_off="0"	use_debuff="0"	cells="255:255"	/>
    				<gate	id="411"	r="0"	attack="0"	select="0"	target_off="0"	use_debuff="0"	cells="255:255"	/>
    				<gate	id="412"	r="0"	attack="0"	select="0"	target_off="0"	use_debuff="0"	cells="255:255"	/>
    				<gate	id="413"	r="0"	attack="0"	select="0"	target_off="0"	use_debuff="0"	cells="255:255"	/>
    				<gate	id="414"	r="0"	attack="0"	select="0"	target_off="0"	use_debuff="0"	cells="255:255"	/>
    				<gate	id="415"	r="0"	attack="0"	select="0"	target_off="0"	use_debuff="0"	cells="255:255"	/>
    				<gate	id="416"	r="0"	attack="0"	select="0"	target_off="0"	use_debuff="0"	cells="255:255"	/>
    				<gate	id="417"	r="0"	attack="0"	select="0"	target_off="0"	use_debuff="0"	cells="255:255"	/>
    				<gate	id="418"	r="0"	attack="0"	select="0"	target_off="0"	use_debuff="0"	cells="255:255"	/>
    				<gate	id="419"	r="0"	attack="0"	select="0"	target_off="0"	use_debuff="0"	cells="255:255"	/>
    				<gate	id="420"	r="0"	attack="0"	select="0"	target_off="0"	use_debuff="0"	cells="255:255"	/>
    				<gate	id="421"	r="0"	attack="0"	select="0"	target_off="0"	use_debuff="0"	cells="255:255"	/>
    				<gate	id="422"	r="0"	attack="0"	select="0"	target_off="0"	use_debuff="0"	cells="255:255"	/>
    				<gate	id="423"	r="0"	attack="0"	select="0"	target_off="0"	use_debuff="0"	cells="255:255"	/>
    				<gate	id="424"	r="0"	attack="0"	select="0"	target_off="0"	use_debuff="0"	cells="255:255"	/>
    				<gate	id="425"	r="0"	attack="0"	select="0"	target_off="0"	use_debuff="0"	cells="255:255"	/>
    				<gate	id="426"	r="0"	attack="0"	select="0"	target_off="0"	use_debuff="0"	cells="255:255"	/>
    				<gate	id="427"	r="0"	attack="0"	select="0"	target_off="0"	use_debuff="0"	cells="255:255"	/>
    				<gate	id="428"	r="0"	attack="0"	select="0"	target_off="0"	use_debuff="0"	cells="255:255"	/>
    				<gate	id="429"	r="0"	attack="0"	select="0"	target_off="0"	use_debuff="0"	cells="255:255"	/>
    				<gate	id="430"	r="0"	attack="0"	select="0"	target_off="0"	use_debuff="0"	cells="255:255"	/>
    				<gate	id="431"	r="0"	attack="0"	select="0"	target_off="0"	use_debuff="0"	cells="255:255"	/>
    				<gate	id="432"	r="0"	attack="0"	select="0"	target_off="0"	use_debuff="0"	cells="255:255"	/>
    				<gate	id="433"	r="0"	attack="0"	select="0"	target_off="0"	use_debuff="0"	cells="255:255"	/>
    				<gate	id="434"	r="0"	attack="0"	select="0"	target_off="0"	use_debuff="0"	cells="255:255"	/>
    				<gate	id="435"	r="0"	attack="0"	select="0"	target_off="0"	use_debuff="0"	cells="255:255"	/>
    				<gate	id="436"	r="0"	attack="0"	select="0"	target_off="0"	use_debuff="0"	cells="255:255"	/>
    				<gate	id="437"	r="0"	attack="0"	select="0"	target_off="0"	use_debuff="0"	cells="255:255"	/>
    				<gate	id="438"	r="0"	attack="0"	select="0"	target_off="0"	use_debuff="0"	cells="255:255"	/>
    				<gate	id="439"	r="0"	attack="0"	select="0"	target_off="0"	use_debuff="0"	cells="255:255"	/>
    				<gate	id="440"	r="0"	attack="0"	select="0"	target_off="0"	use_debuff="0"	cells="255:255"	/>
    				<gate	id="441"	r="0"	attack="0"	select="0"	target_off="0"	use_debuff="0"	cells="255:255"	/>
    				<gate	id="442"	r="0"	attack="0"	select="0"	target_off="0"	use_debuff="0"	cells="255:255"	/>
    				<gate	id="443"	r="0"	attack="0"	select="0"	target_off="0"	use_debuff="0"	cells="255:255"	/>
    				<gate	id="444"	r="0"	attack="0"	select="0"	target_off="0"	use_debuff="0"	cells="255:255"	/>
    				<gate	id="445"	r="0"	attack="0"	select="0"	target_off="0"	use_debuff="0"	cells="255:255"	/>
    				<gate	id="446"	r="0"	attack="0"	select="0"	target_off="0"	use_debuff="0"	cells="255:255"	/>
    				<gate	id="447"	r="0"	attack="0"	select="0"	target_off="0"	use_debuff="0"	cells="255:255"	/>
    				<gate	id="448"	r="0"	attack="0"	select="0"	target_off="0"	use_debuff="0"	cells="255:255"	/>
    				<gate	id="449"	r="0"	attack="0"	select="0"	target_off="0"	use_debuff="0"	cells="255:255"	/>
    				<gate	id="450"	r="0"	attack="0"	select="0"	target_off="0"	use_debuff="0"	cells="255:255"	/>
    				<gate	id="451"	r="0"	attack="0"	select="0"	target_off="0"	use_debuff="0"	cells="255:255"	/>
    				<gate	id="452"	r="0"	attack="0"	select="0"	target_off="0"	use_debuff="0"	cells="255:255"	/>
    				<gate	id="453"	r="0"	attack="0"	select="0"	target_off="0"	use_debuff="0"	cells="255:255"	/>
    				<gate	id="454"	r="0"	attack="0"	select="0"	target_off="0"	use_debuff="0"	cells="255:255"	/>
    				<gate	id="455"	r="0"	attack="0"	select="0"	target_off="0"	use_debuff="0"	cells="255:255"	/>
    				<gate	id="456"	r="0"	attack="0"	select="0"	target_off="0"	use_debuff="0"	cells="255:255"	/>
    				<gate	id="457"	r="0"	attack="0"	select="0"	target_off="0"	use_debuff="0"	cells="255:255"	/>
    				<gate	id="458"	r="0"	attack="0"	select="0"	target_off="0"	use_debuff="0"	cells="255:255"	/>
    				<gate	id="459"	r="0"	attack="0"	select="0"	target_off="0"	use_debuff="0"	cells="255:255"	/>
    				<gate	id="460"	r="0"	attack="0"	select="0"	target_off="0"	use_debuff="0"	cells="255:255"	/>
    				<gate	id="461"	r="0"	attack="0"	select="0"	target_off="0"	use_debuff="0"	cells="255:255"	/>
    				<gate	id="462"	r="0"	attack="0"	select="0"	target_off="0"	use_debuff="0"	cells="255:255"	/>
    				<gate	id="463"	r="0"	attack="0"	select="0"	target_off="0"	use_debuff="0"	cells="255:255"	/>
    				<gate	id="464"	r="0"	attack="0"	select="0"	target_off="0"	use_debuff="0"	cells="255:255"	/>
    				<gate	id="465"	r="0"	attack="0"	select="0"	target_off="0"	use_debuff="0"	cells="255:255"	/>
    				<gate	id="466"	r="0"	attack="0"	select="0"	target_off="0"	use_debuff="0"	cells="255:255"	/>
    				<gate	id="467"	r="0"	attack="0"	select="0"	target_off="0"	use_debuff="0"	cells="255:255"	/>
    				<gate	id="468"	r="0"	attack="0"	select="0"	target_off="0"	use_debuff="0"	cells="255:255"	/>
    				<gate	id="469"	r="0"	attack="0"	select="0"	target_off="0"	use_debuff="0"	cells="255:255"	/>
    				<gate	id="470"	r="0"	attack="0"	select="0"	target_off="0"	use_debuff="0"	cells="255:255"	/>
    				<gate	id="471"	r="0"	attack="0"	select="0"	target_off="0"	use_debuff="0"	cells="255:255"	/>
    				<gate	id="472"	r="0"	attack="0"	select="0"	target_off="0"	use_debuff="0"	cells="255:255"	/>
    				<gate	id="473"	r="0"	attack="0"	select="0"	target_off="0"	use_debuff="0"	cells="255:255"	/>
    				<gate	id="474"	r="0"	attack="0"	select="0"	target_off="0"	use_debuff="0"	cells="255:255"	/>
    				<gate	id="475"	r="0"	attack="0"	select="0"	target_off="0"	use_debuff="0"	cells="255:255"	/>
    				<gate	id="476"	r="0"	attack="0"	select="0"	target_off="0"	use_debuff="0"	cells="255:255"	/>
    				<gate	id="477"	r="0"	attack="0"	select="0"	target_off="0"	use_debuff="0"	cells="255:255"	/>
    				<gate	id="478"	r="0"	attack="0"	select="0"	target_off="0"	use_debuff="0"	cells="255:255"	/>
    				<gate	id="479"	r="0"	attack="0"	select="0"	target_off="0"	use_debuff="0"	cells="255:255"	/>
    				<gate	id="480"	r="0"	attack="0"	select="0"	target_off="0"	use_debuff="0"	cells="255:255"	/>
    				<gate	id="481"	r="0"	attack="0"	select="0"	target_off="0"	use_debuff="0"	cells="255:255"	/>
    				<gate	id="482"	r="0"	attack="0"	select="0"	target_off="0"	use_debuff="0"	cells="255:255"	/>
    				<gate	id="483"	r="0"	attack="0"	select="0"	target_off="0"	use_debuff="0"	cells="255:255"	/>
    			</mission>
    			<mission	world_id="20"	dungeon_id="299"	fix_cell="255:255"	>
    				<gate	id="361"	r="90"	attack="1"	select="1"	target_off="0"	use_debuff="0"	cells="108:202,108:203,108:204,108:205,108:206,108:207,108:208,108:209,108:210,108:211,108:212,109:202,109:203,109:204,109:205,109:206,109:207,109:208,109:209,109:210,109:211,109:212"	/>
    				<gate	id="362"	r="90"	attack="0"	select="1"	target_off="0"	use_debuff="0"	cells="49:202,49:203,49:204,49:205,49:206,49:207,49:208,49:209,49:210,49:211,49:212,50:202,50:203,50:204,50:205,50:206,50:207,50:208,50:209,50:210,50:211,50:212"	/>
    				<gate	id="363"	r="0"	attack="0"	select="0"	target_off="0"	use_debuff="0"	cells="255:255"	/>
    				<gate	id="364"	r="0"	attack="0"	select="0"	target_off="0"	use_debuff="0"	cells="255:255"	/>
    				<gate	id="365"	r="0"	attack="0"	select="0"	target_off="0"	use_debuff="0"	cells="255:255"	/>
    				<gate	id="366"	r="0"	attack="0"	select="0"	target_off="0"	use_debuff="0"	cells="255:255"	/>
    				<gate	id="367"	r="0"	attack="0"	select="0"	target_off="0"	use_debuff="0"	cells="255:255"	/>
    				<gate	id="368"	r="0"	attack="0"	select="0"	target_off="0"	use_debuff="0"	cells="255:255"	/>
    				<gate	id="369"	r="0"	attack="0"	select="0"	target_off="0"	use_debuff="0"	cells="255:255"	/>
    				<gate	id="370"	r="0"	attack="0"	select="0"	target_off="0"	use_debuff="0"	cells="255:255"	/>
    				<gate	id="371"	r="0"	attack="0"	select="0"	target_off="0"	use_debuff="0"	cells="255:255"	/>
    				<gate	id="372"	r="0"	attack="0"	select="0"	target_off="0"	use_debuff="0"	cells="255:255"	/>
    				<gate	id="373"	r="0"	attack="0"	select="0"	target_off="0"	use_debuff="0"	cells="255:255"	/>
    				<gate	id="374"	r="0"	attack="0"	select="0"	target_off="0"	use_debuff="0"	cells="255:255"	/>
    				<gate	id="375"	r="0"	attack="0"	select="0"	target_off="0"	use_debuff="0"	cells="255:255"	/>
    				<gate	id="376"	r="0"	attack="0"	select="0"	target_off="0"	use_debuff="0"	cells="255:255"	/>
    				<gate	id="377"	r="0"	attack="0"	select="0"	target_off="0"	use_debuff="0"	cells="255:255"	/>
    				<gate	id="378"	r="0"	attack="0"	select="0"	target_off="0"	use_debuff="0"	cells="255:255"	/>
    				<gate	id="379"	r="0"	attack="0"	select="0"	target_off="0"	use_debuff="0"	cells="255:255"	/>
    				<gate	id="380"	r="0"	attack="0"	select="0"	target_off="0"	use_debuff="0"	cells="255:255"	/>
    				<gate	id="381"	r="0"	attack="0"	select="0"	target_off="0"	use_debuff="0"	cells="255:255"	/>
    				<gate	id="382"	r="0"	attack="0"	select="0"	target_off="0"	use_debuff="0"	cells="255:255"	/>
    				<gate	id="383"	r="0"	attack="0"	select="0"	target_off="0"	use_debuff="0"	cells="255:255"	/>
    				<gate	id="384"	r="0"	attack="0"	select="0"	target_off="0"	use_debuff="0"	cells="255:255"	/>
    				<gate	id="385"	r="0"	attack="0"	select="0"	target_off="0"	use_debuff="0"	cells="255:255"	/>
    				<gate	id="386"	r="0"	attack="0"	select="0"	target_off="0"	use_debuff="0"	cells="255:255"	/>
    				<gate	id="387"	r="0"	attack="0"	select="0"	target_off="0"	use_debuff="0"	cells="255:255"	/>
    				<gate	id="388"	r="0"	attack="0"	select="0"	target_off="0"	use_debuff="0"	cells="255:255"	/>
    				<gate	id="389"	r="0"	attack="0"	select="0"	target_off="0"	use_debuff="0"	cells="255:255"	/>
    				<gate	id="390"	r="0"	attack="0"	select="0"	target_off="0"	use_debuff="0"	cells="255:255"	/>
    				<gate	id="391"	r="0"	attack="0"	select="0"	target_off="0"	use_debuff="0"	cells="255:255"	/>
    				<gate	id="392"	r="0"	attack="0"	select="0"	target_off="0"	use_debuff="0"	cells="255:255"	/>
    				<gate	id="393"	r="0"	attack="0"	select="0"	target_off="0"	use_debuff="0"	cells="255:255"	/>
    				<gate	id="394"	r="0"	attack="0"	select="0"	target_off="0"	use_debuff="0"	cells="255:255"	/>
    				<gate	id="395"	r="0"	attack="0"	select="0"	target_off="0"	use_debuff="0"	cells="255:255"	/>
    				<gate	id="396"	r="0"	attack="0"	select="0"	target_off="0"	use_debuff="0"	cells="255:255"	/>
    				<gate	id="397"	r="0"	attack="0"	select="0"	target_off="0"	use_debuff="0"	cells="255:255"	/>
    				<gate	id="398"	r="0"	attack="0"	select="0"	target_off="0"	use_debuff="0"	cells="255:255"	/>
    				<gate	id="399"	r="0"	attack="0"	select="0"	target_off="0"	use_debuff="0"	cells="255:255"	/>
    				<gate	id="400"	r="0"	attack="0"	select="0"	target_off="0"	use_debuff="0"	cells="255:255"	/>
    				<gate	id="401"	r="0"	attack="0"	select="0"	target_off="0"	use_debuff="0"	cells="255:255"	/>
    				<gate	id="402"	r="0"	attack="0"	select="0"	target_off="0"	use_debuff="0"	cells="255:255"	/>
    				<gate	id="403"	r="0"	attack="0"	select="0"	target_off="0"	use_debuff="0"	cells="255:255"	/>
    				<gate	id="404"	r="0"	attack="0"	select="0"	target_off="0"	use_debuff="0"	cells="255:255"	/>
    				<gate	id="405"	r="0"	attack="0"	select="0"	target_off="0"	use_debuff="0"	cells="255:255"	/>
    				<gate	id="406"	r="0"	attack="0"	select="0"	target_off="0"	use_debuff="0"	cells="255:255"	/>
    				<gate	id="407"	r="0"	attack="0"	select="0"	target_off="0"	use_debuff="0"	cells="255:255"	/>
    				<gate	id="408"	r="0"	attack="0"	select="0"	target_off="0"	use_debuff="0"	cells="255:255"	/>
    				<gate	id="409"	r="0"	attack="0"	select="0"	target_off="0"	use_debuff="0"	cells="255:255"	/>
    				<gate	id="410"	r="0"	attack="0"	select="0"	target_off="0"	use_debuff="0"	cells="255:255"	/>
    				<gate	id="411"	r="0"	attack="0"	select="0"	target_off="0"	use_debuff="0"	cells="255:255"	/>
    				<gate	id="412"	r="0"	attack="0"	select="0"	target_off="0"	use_debuff="0"	cells="255:255"	/>
    				<gate	id="413"	r="0"	attack="0"	select="0"	target_off="0"	use_debuff="0"	cells="255:255"	/>
    				<gate	id="414"	r="0"	attack="0"	select="0"	target_off="0"	use_debuff="0"	cells="255:255"	/>
    				<gate	id="415"	r="0"	attack="0"	select="0"	target_off="0"	use_debuff="0"	cells="255:255"	/>
    				<gate	id="416"	r="0"	attack="0"	select="0"	target_off="0"	use_debuff="0"	cells="255:255"	/>
    				<gate	id="417"	r="0"	attack="0"	select="0"	target_off="0"	use_debuff="0"	cells="255:255"	/>
    				<gate	id="418"	r="0"	attack="0"	select="0"	target_off="0"	use_debuff="0"	cells="255:255"	/>
    				<gate	id="419"	r="0"	attack="0"	select="0"	target_off="0"	use_debuff="0"	cells="255:255"	/>
    				<gate	id="420"	r="0"	attack="0"	select="0"	target_off="0"	use_debuff="0"	cells="255:255"	/>
    				<gate	id="421"	r="0"	attack="0"	select="0"	target_off="0"	use_debuff="0"	cells="255:255"	/>
    				<gate	id="422"	r="0"	attack="0"	select="0"	target_off="0"	use_debuff="0"	cells="255:255"	/>
    				<gate	id="423"	r="0"	attack="0"	select="0"	target_off="0"	use_debuff="0"	cells="255:255"	/>
    				<gate	id="424"	r="0"	attack="0"	select="0"	target_off="0"	use_debuff="0"	cells="255:255"	/>
    				<gate	id="425"	r="0"	attack="0"	select="0"	target_off="0"	use_debuff="0"	cells="255:255"	/>
    				<gate	id="426"	r="0"	attack="0"	select="0"	target_off="0"	use_debuff="0"	cells="255:255"	/>
    				<gate	id="427"	r="0"	attack="0"	select="0"	target_off="0"	use_debuff="0"	cells="255:255"	/>
    				<gate	id="428"	r="0"	attack="0"	select="0"	target_off="0"	use_debuff="0"	cells="255:255"	/>
    				<gate	id="429"	r="0"	attack="0"	select="0"	target_off="0"	use_debuff="0"	cells="255:255"	/>
    				<gate	id="430"	r="0"	attack="0"	select="0"	target_off="0"	use_debuff="0"	cells="255:255"	/>
    				<gate	id="431"	r="0"	attack="0"	select="0"	target_off="0"	use_debuff="0"	cells="255:255"	/>
    				<gate	id="432"	r="0"	attack="0"	select="0"	target_off="0"	use_debuff="0"	cells="255:255"	/>
    				<gate	id="433"	r="0"	attack="0"	select="0"	target_off="0"	use_debuff="0"	cells="255:255"	/>
    				<gate	id="434"	r="0"	attack="0"	select="0"	target_off="0"	use_debuff="0"	cells="255:255"	/>
    				<gate	id="435"	r="0"	attack="0"	select="0"	target_off="0"	use_debuff="0"	cells="255:255"	/>
    				<gate	id="436"	r="0"	attack="0"	select="0"	target_off="0"	use_debuff="0"	cells="255:255"	/>
    				<gate	id="437"	r="0"	attack="0"	select="0"	target_off="0"	use_debuff="0"	cells="255:255"	/>
    				<gate	id="438"	r="0"	attack="0"	select="0"	target_off="0"	use_debuff="0"	cells="255:255"	/>
    				<gate	id="439"	r="0"	attack="0"	select="0"	target_off="0"	use_debuff="0"	cells="255:255"	/>
    				<gate	id="440"	r="0"	attack="0"	select="0"	target_off="0"	use_debuff="0"	cells="255:255"	/>
    				<gate	id="441"	r="0"	attack="0"	select="0"	target_off="0"	use_debuff="0"	cells="255:255"	/>
    				<gate	id="442"	r="0"	attack="0"	select="0"	target_off="0"	use_debuff="0"	cells="255:255"	/>
    				<gate	id="443"	r="0"	attack="0"	select="0"	target_off="0"	use_debuff="0"	cells="255:255"	/>
    				<gate	id="444"	r="0"	attack="0"	select="0"	target_off="0"	use_debuff="0"	cells="255:255"	/>
    				<gate	id="445"	r="0"	attack="0"	select="0"	target_off="0"	use_debuff="0"	cells="255:255"	/>
    				<gate	id="446"	r="0"	attack="0"	select="0"	target_off="0"	use_debuff="0"	cells="255:255"	/>
    				<gate	id="447"	r="0"	attack="0"	select="0"	target_off="0"	use_debuff="0"	cells="255:255"	/>
    				<gate	id="448"	r="0"	attack="0"	select="0"	target_off="0"	use_debuff="0"	cells="255:255"	/>
    				<gate	id="449"	r="0"	attack="0"	select="0"	target_off="0"	use_debuff="0"	cells="255:255"	/>
    				<gate	id="450"	r="0"	attack="0"	select="0"	target_off="0"	use_debuff="0"	cells="255:255"	/>
    				<gate	id="451"	r="0"	attack="0"	select="0"	target_off="0"	use_debuff="0"	cells="255:255"	/>
    				<gate	id="452"	r="0"	attack="0"	select="0"	target_off="0"	use_debuff="0"	cells="255:255"	/>
    				<gate	id="453"	r="0"	attack="0"	select="0"	target_off="0"	use_debuff="0"	cells="255:255"	/>
    				<gate	id="454"	r="0"	attack="0"	select="0"	target_off="0"	use_debuff="0"	cells="255:255"	/>
    				<gate	id="455"	r="0"	attack="0"	select="0"	target_off="0"	use_debuff="0"	cells="255:255"	/>
    				<gate	id="456"	r="0"	attack="0"	select="0"	target_off="0"	use_debuff="0"	cells="255:255"	/>
    				<gate	id="457"	r="0"	attack="0"	select="0"	target_off="0"	use_debuff="0"	cells="255:255"	/>
    				<gate	id="458"	r="0"	attack="0"	select="0"	target_off="0"	use_debuff="0"	cells="255:255"	/>
    				<gate	id="459"	r="0"	attack="0"	select="0"	target_off="0"	use_debuff="0"	cells="255:255"	/>
    				<gate	id="460"	r="0"	attack="0"	select="0"	target_off="0"	use_debuff="0"	cells="255:255"	/>
    				<gate	id="461"	r="0"	attack="0"	select="0"	target_off="0"	use_debuff="0"	cells="255:255"	/>
    				<gate	id="462"	r="0"	attack="0"	select="0"	target_off="0"	use_debuff="0"	cells="255:255"	/>
    				<gate	id="463"	r="0"	attack="0"	select="0"	target_off="0"	use_debuff="0"	cells="255:255"	/>
    				<gate	id="464"	r="0"	attack="0"	select="0"	target_off="0"	use_debuff="0"	cells="255:255"	/>
    				<gate	id="465"	r="0"	attack="0"	select="0"	target_off="0"	use_debuff="0"	cells="255:255"	/>
    				<gate	id="466"	r="0"	attack="0"	select="0"	target_off="0"	use_debuff="0"	cells="255:255"	/>
    				<gate	id="467"	r="0"	attack="0"	select="0"	target_off="0"	use_debuff="0"	cells="255:255"	/>
    				<gate	id="468"	r="0"	attack="0"	select="0"	target_off="0"	use_debuff="0"	cells="255:255"	/>
    				<gate	id="469"	r="0"	attack="0"	select="0"	target_off="0"	use_debuff="0"	cells="255:255"	/>
    				<gate	id="470"	r="0"	attack="0"	select="0"	target_off="0"	use_debuff="0"	cells="255:255"	/>
    				<gate	id="471"	r="0"	attack="0"	select="0"	target_off="0"	use_debuff="0"	cells="255:255"	/>
    				<gate	id="472"	r="0"	attack="0"	select="0"	target_off="0"	use_debuff="0"	cells="255:255"	/>
    				<gate	id="473"	r="0"	attack="0"	select="0"	target_off="0"	use_debuff="0"	cells="255:255"	/>
    				<gate	id="474"	r="0"	attack="0"	select="0"	target_off="0"	use_debuff="0"	cells="255:255"	/>
    				<gate	id="475"	r="0"	attack="0"	select="0"	target_off="0"	use_debuff="0"	cells="255:255"	/>
    				<gate	id="476"	r="0"	attack="0"	select="0"	target_off="0"	use_debuff="0"	cells="255:255"	/>
    				<gate	id="477"	r="0"	attack="0"	select="0"	target_off="0"	use_debuff="0"	cells="255:255"	/>
    				<gate	id="478"	r="0"	attack="0"	select="0"	target_off="0"	use_debuff="0"	cells="255:255"	/>
    				<gate	id="479"	r="0"	attack="0"	select="0"	target_off="0"	use_debuff="0"	cells="255:255"	/>
    				<gate	id="480"	r="0"	attack="0"	select="0"	target_off="0"	use_debuff="0"	cells="255:255"	/>
    				<gate	id="481"	r="0"	attack="0"	select="0"	target_off="0"	use_debuff="0"	cells="255:255"	/>
    				<gate	id="482"	r="0"	attack="0"	select="0"	target_off="0"	use_debuff="0"	cells="255:255"	/>
    				<gate	id="483"	r="0"	attack="0"	select="0"	target_off="0"	use_debuff="0"	cells="255:255"	/>
    			</mission>
    			<mission	world_id="20"	dungeon_id="300"	fix_cell="255:255"	>
    				<gate	id="361"	r="90"	attack="1"	select="1"	target_off="0"	use_debuff="0"	cells="108:202,108:203,108:204,108:205,108:206,108:207,108:208,108:209,108:210,108:211,108:212,109:202,109:203,109:204,109:205,109:206,109:207,109:208,109:209,109:210,109:211,109:212"	/>
    				<gate	id="362"	r="90"	attack="0"	select="1"	target_off="0"	use_debuff="0"	cells="49:202,49:203,49:204,49:205,49:206,49:207,49:208,49:209,49:210,49:211,49:212,50:202,50:203,50:204,50:205,50:206,50:207,50:208,50:209,50:210,50:211,50:212"	/>
    				<gate	id="363"	r="0"	attack="0"	select="0"	target_off="0"	use_debuff="0"	cells="255:255"	/>
    				<gate	id="364"	r="0"	attack="0"	select="0"	target_off="0"	use_debuff="0"	cells="255:255"	/>
    				<gate	id="365"	r="0"	attack="0"	select="0"	target_off="0"	use_debuff="0"	cells="255:255"	/>
    				<gate	id="366"	r="0"	attack="0"	select="0"	target_off="0"	use_debuff="0"	cells="255:255"	/>
    				<gate	id="367"	r="0"	attack="0"	select="0"	target_off="0"	use_debuff="0"	cells="255:255"	/>
    				<gate	id="368"	r="0"	attack="0"	select="0"	target_off="0"	use_debuff="0"	cells="255:255"	/>
    				<gate	id="369"	r="0"	attack="0"	select="0"	target_off="0"	use_debuff="0"	cells="255:255"	/>
    				<gate	id="370"	r="0"	attack="0"	select="0"	target_off="0"	use_debuff="0"	cells="255:255"	/>
    				<gate	id="371"	r="0"	attack="0"	select="0"	target_off="0"	use_debuff="0"	cells="255:255"	/>
    				<gate	id="372"	r="0"	attack="0"	select="0"	target_off="0"	use_debuff="0"	cells="255:255"	/>
    				<gate	id="373"	r="0"	attack="0"	select="0"	target_off="0"	use_debuff="0"	cells="255:255"	/>
    				<gate	id="374"	r="0"	attack="0"	select="0"	target_off="0"	use_debuff="0"	cells="255:255"	/>
    				<gate	id="375"	r="0"	attack="0"	select="0"	target_off="0"	use_debuff="0"	cells="255:255"	/>
    				<gate	id="376"	r="0"	attack="0"	select="0"	target_off="0"	use_debuff="0"	cells="255:255"	/>
    				<gate	id="377"	r="0"	attack="0"	select="0"	target_off="0"	use_debuff="0"	cells="255:255"	/>
    				<gate	id="378"	r="0"	attack="0"	select="0"	target_off="0"	use_debuff="0"	cells="255:255"	/>
    				<gate	id="379"	r="0"	attack="0"	select="0"	target_off="0"	use_debuff="0"	cells="255:255"	/>
    				<gate	id="380"	r="0"	attack="0"	select="0"	target_off="0"	use_debuff="0"	cells="255:255"	/>
    				<gate	id="381"	r="0"	attack="0"	select="0"	target_off="0"	use_debuff="0"	cells="255:255"	/>
    				<gate	id="382"	r="0"	attack="0"	select="0"	target_off="0"	use_debuff="0"	cells="255:255"	/>
    				<gate	id="383"	r="0"	attack="0"	select="0"	target_off="0"	use_debuff="0"	cells="255:255"	/>
    				<gate	id="384"	r="0"	attack="0"	select="0"	target_off="0"	use_debuff="0"	cells="255:255"	/>
    				<gate	id="385"	r="0"	attack="0"	select="0"	target_off="0"	use_debuff="0"	cells="255:255"	/>
    				<gate	id="386"	r="0"	attack="0"	select="0"	target_off="0"	use_debuff="0"	cells="255:255"	/>
    				<gate	id="387"	r="0"	attack="0"	select="0"	target_off="0"	use_debuff="0"	cells="255:255"	/>
    				<gate	id="388"	r="0"	attack="0"	select="0"	target_off="0"	use_debuff="0"	cells="255:255"	/>
    				<gate	id="389"	r="0"	attack="0"	select="0"	target_off="0"	use_debuff="0"	cells="255:255"	/>
    				<gate	id="390"	r="0"	attack="0"	select="0"	target_off="0"	use_debuff="0"	cells="255:255"	/>
    				<gate	id="391"	r="0"	attack="0"	select="0"	target_off="0"	use_debuff="0"	cells="255:255"	/>
    				<gate	id="392"	r="0"	attack="0"	select="0"	target_off="0"	use_debuff="0"	cells="255:255"	/>
    				<gate	id="393"	r="0"	attack="0"	select="0"	target_off="0"	use_debuff="0"	cells="255:255"	/>
    				<gate	id="394"	r="0"	attack="0"	select="0"	target_off="0"	use_debuff="0"	cells="255:255"	/>
    				<gate	id="395"	r="0"	attack="0"	select="0"	target_off="0"	use_debuff="0"	cells="255:255"	/>
    				<gate	id="396"	r="0"	attack="0"	select="0"	target_off="0"	use_debuff="0"	cells="255:255"	/>
    				<gate	id="397"	r="0"	attack="0"	select="0"	target_off="0"	use_debuff="0"	cells="255:255"	/>
    				<gate	id="398"	r="0"	attack="0"	select="0"	target_off="0"	use_debuff="0"	cells="255:255"	/>
    				<gate	id="399"	r="0"	attack="0"	select="0"	target_off="0"	use_debuff="0"	cells="255:255"	/>
    				<gate	id="400"	r="0"	attack="0"	select="0"	target_off="0"	use_debuff="0"	cells="255:255"	/>
    				<gate	id="401"	r="0"	attack="0"	select="0"	target_off="0"	use_debuff="0"	cells="255:255"	/>
    				<gate	id="402"	r="0"	attack="0"	select="0"	target_off="0"	use_debuff="0"	cells="255:255"	/>
    				<gate	id="403"	r="0"	attack="0"	select="0"	target_off="0"	use_debuff="0"	cells="255:255"	/>
    				<gate	id="404"	r="0"	attack="0"	select="0"	target_off="0"	use_debuff="0"	cells="255:255"	/>
    				<gate	id="405"	r="0"	attack="0"	select="0"	target_off="0"	use_debuff="0"	cells="255:255"	/>
    				<gate	id="406"	r="0"	attack="0"	select="0"	target_off="0"	use_debuff="0"	cells="255:255"	/>
    				<gate	id="407"	r="0"	attack="0"	select="0"	target_off="0"	use_debuff="0"	cells="255:255"	/>
    				<gate	id="408"	r="0"	attack="0"	select="0"	target_off="0"	use_debuff="0"	cells="255:255"	/>
    				<gate	id="409"	r="0"	attack="0"	select="0"	target_off="0"	use_debuff="0"	cells="255:255"	/>
    				<gate	id="410"	r="0"	attack="0"	select="0"	target_off="0"	use_debuff="0"	cells="255:255"	/>
    				<gate	id="411"	r="0"	attack="0"	select="0"	target_off="0"	use_debuff="0"	cells="255:255"	/>
    				<gate	id="412"	r="0"	attack="0"	select="0"	target_off="0"	use_debuff="0"	cells="255:255"	/>
    				<gate	id="413"	r="0"	attack="0"	select="0"	target_off="0"	use_debuff="0"	cells="255:255"	/>
    				<gate	id="414"	r="0"	attack="0"	select="0"	target_off="0"	use_debuff="0"	cells="255:255"	/>
    				<gate	id="415"	r="0"	attack="0"	select="0"	target_off="0"	use_debuff="0"	cells="255:255"	/>
    				<gate	id="416"	r="0"	attack="0"	select="0"	target_off="0"	use_debuff="0"	cells="255:255"	/>
    				<gate	id="417"	r="0"	attack="0"	select="0"	target_off="0"	use_debuff="0"	cells="255:255"	/>
    				<gate	id="418"	r="0"	attack="0"	select="0"	target_off="0"	use_debuff="0"	cells="255:255"	/>
    				<gate	id="419"	r="0"	attack="0"	select="0"	target_off="0"	use_debuff="0"	cells="255:255"	/>
    				<gate	id="420"	r="0"	attack="0"	select="0"	target_off="0"	use_debuff="0"	cells="255:255"	/>
    				<gate	id="421"	r="0"	attack="0"	select="0"	target_off="0"	use_debuff="0"	cells="255:255"	/>
    				<gate	id="422"	r="0"	attack="0"	select="0"	target_off="0"	use_debuff="0"	cells="255:255"	/>
    				<gate	id="423"	r="0"	attack="0"	select="0"	target_off="0"	use_debuff="0"	cells="255:255"	/>
    				<gate	id="424"	r="0"	attack="0"	select="0"	target_off="0"	use_debuff="0"	cells="255:255"	/>
    				<gate	id="425"	r="0"	attack="0"	select="0"	target_off="0"	use_debuff="0"	cells="255:255"	/>
    				<gate	id="426"	r="0"	attack="0"	select="0"	target_off="0"	use_debuff="0"	cells="255:255"	/>
    				<gate	id="427"	r="0"	attack="0"	select="0"	target_off="0"	use_debuff="0"	cells="255:255"	/>
    				<gate	id="428"	r="0"	attack="0"	select="0"	target_off="0"	use_debuff="0"	cells="255:255"	/>
    				<gate	id="429"	r="0"	attack="0"	select="0"	target_off="0"	use_debuff="0"	cells="255:255"	/>
    				<gate	id="430"	r="0"	attack="0"	select="0"	target_off="0"	use_debuff="0"	cells="255:255"	/>
    				<gate	id="431"	r="0"	attack="0"	select="0"	target_off="0"	use_debuff="0"	cells="255:255"	/>
    				<gate	id="432"	r="0"	attack="0"	select="0"	target_off="0"	use_debuff="0"	cells="255:255"	/>
    				<gate	id="433"	r="0"	attack="0"	select="0"	target_off="0"	use_debuff="0"	cells="255:255"	/>
    				<gate	id="434"	r="0"	attack="0"	select="0"	target_off="0"	use_debuff="0"	cells="255:255"	/>
    				<gate	id="435"	r="0"	attack="0"	select="0"	target_off="0"	use_debuff="0"	cells="255:255"	/>
    				<gate	id="436"	r="0"	attack="0"	select="0"	target_off="0"	use_debuff="0"	cells="255:255"	/>
    				<gate	id="437"	r="0"	attack="0"	select="0"	target_off="0"	use_debuff="0"	cells="255:255"	/>
    				<gate	id="438"	r="0"	attack="0"	select="0"	target_off="0"	use_debuff="0"	cells="255:255"	/>
    				<gate	id="439"	r="0"	attack="0"	select="0"	target_off="0"	use_debuff="0"	cells="255:255"	/>
    				<gate	id="440"	r="0"	attack="0"	select="0"	target_off="0"	use_debuff="0"	cells="255:255"	/>
    				<gate	id="441"	r="0"	attack="0"	select="0"	target_off="0"	use_debuff="0"	cells="255:255"	/>
    				<gate	id="442"	r="0"	attack="0"	select="0"	target_off="0"	use_debuff="0"	cells="255:255"	/>
    				<gate	id="443"	r="0"	attack="0"	select="0"	target_off="0"	use_debuff="0"	cells="255:255"	/>
    				<gate	id="444"	r="0"	attack="0"	select="0"	target_off="0"	use_debuff="0"	cells="255:255"	/>
    				<gate	id="445"	r="0"	attack="0"	select="0"	target_off="0"	use_debuff="0"	cells="255:255"	/>
    				<gate	id="446"	r="0"	attack="0"	select="0"	target_off="0"	use_debuff="0"	cells="255:255"	/>
    				<gate	id="447"	r="0"	attack="0"	select="0"	target_off="0"	use_debuff="0"	cells="255:255"	/>
    				<gate	id="448"	r="0"	attack="0"	select="0"	target_off="0"	use_debuff="0"	cells="255:255"	/>
    				<gate	id="449"	r="0"	attack="0"	select="0"	target_off="0"	use_debuff="0"	cells="255:255"	/>
    				<gate	id="450"	r="0"	attack="0"	select="0"	target_off="0"	use_debuff="0"	cells="255:255"	/>
    				<gate	id="451"	r="0"	attack="0"	select="0"	target_off="0"	use_debuff="0"	cells="255:255"	/>
    				<gate	id="452"	r="0"	attack="0"	select="0"	target_off="0"	use_debuff="0"	cells="255:255"	/>
    				<gate	id="453"	r="0"	attack="0"	select="0"	target_off="0"	use_debuff="0"	cells="255:255"	/>
    				<gate	id="454"	r="0"	attack="0"	select="0"	target_off="0"	use_debuff="0"	cells="255:255"	/>
    				<gate	id="455"	r="0"	attack="0"	select="0"	target_off="0"	use_debuff="0"	cells="255:255"	/>
    				<gate	id="456"	r="0"	attack="0"	select="0"	target_off="0"	use_debuff="0"	cells="255:255"	/>
    				<gate	id="457"	r="0"	attack="0"	select="0"	target_off="0"	use_debuff="0"	cells="255:255"	/>
    				<gate	id="458"	r="0"	attack="0"	select="0"	target_off="0"	use_debuff="0"	cells="255:255"	/>
    				<gate	id="459"	r="0"	attack="0"	select="0"	target_off="0"	use_debuff="0"	cells="255:255"	/>
    				<gate	id="460"	r="0"	attack="0"	select="0"	target_off="0"	use_debuff="0"	cells="255:255"	/>
    				<gate	id="461"	r="0"	attack="0"	select="0"	target_off="0"	use_debuff="0"	cells="255:255"	/>
    				<gate	id="462"	r="0"	attack="0"	select="0"	target_off="0"	use_debuff="0"	cells="255:255"	/>
    				<gate	id="463"	r="0"	attack="0"	select="0"	target_off="0"	use_debuff="0"	cells="255:255"	/>
    				<gate	id="464"	r="0"	attack="0"	select="0"	target_off="0"	use_debuff="0"	cells="255:255"	/>
    				<gate	id="465"	r="0"	attack="0"	select="0"	target_off="0"	use_debuff="0"	cells="255:255"	/>
    				<gate	id="466"	r="0"	attack="0"	select="0"	target_off="0"	use_debuff="0"	cells="255:255"	/>
    				<gate	id="467"	r="0"	attack="0"	select="0"	target_off="0"	use_debuff="0"	cells="255:255"	/>
    				<gate	id="468"	r="0"	attack="0"	select="0"	target_off="0"	use_debuff="0"	cells="255:255"	/>
    				<gate	id="469"	r="0"	attack="0"	select="0"	target_off="0"	use_debuff="0"	cells="255:255"	/>
    				<gate	id="470"	r="0"	attack="0"	select="0"	target_off="0"	use_debuff="0"	cells="255:255"	/>
    				<gate	id="471"	r="0"	attack="0"	select="0"	target_off="0"	use_debuff="0"	cells="255:255"	/>
    				<gate	id="472"	r="0"	attack="0"	select="0"	target_off="0"	use_debuff="0"	cells="255:255"	/>
    				<gate	id="473"	r="0"	attack="0"	select="0"	target_off="0"	use_debuff="0"	cells="255:255"	/>
    				<gate	id="474"	r="0"	attack="0"	select="0"	target_off="0"	use_debuff="0"	cells="255:255"	/>
    				<gate	id="475"	r="0"	attack="0"	select="0"	target_off="0"	use_debuff="0"	cells="255:255"	/>
    				<gate	id="476"	r="0"	attack="0"	select="0"	target_off="0"	use_debuff="0"	cells="255:255"	/>
    				<gate	id="477"	r="0"	attack="0"	select="0"	target_off="0"	use_debuff="0"	cells="255:255"	/>
    				<gate	id="478"	r="0"	attack="0"	select="0"	target_off="0"	use_debuff="0"	cells="255:255"	/>
    				<gate	id="479"	r="0"	attack="0"	select="0"	target_off="0"	use_debuff="0"	cells="255:255"	/>
    				<gate	id="480"	r="0"	attack="0"	select="0"	target_off="0"	use_debuff="0"	cells="255:255"	/>
    				<gate	id="481"	r="0"	attack="0"	select="0"	target_off="0"	use_debuff="0"	cells="255:255"	/>
    				<gate	id="482"	r="0"	attack="0"	select="0"	target_off="0"	use_debuff="0"	cells="255:255"	/>
    				<gate	id="483"	r="0"	attack="0"	select="0"	target_off="0"	use_debuff="0"	cells="255:255"	/>
    			</mission>
    			<mission	world_id="20"	dungeon_id="301"	fix_cell="255:255"	>
    				<gate	id="361"	r="90"	attack="1"	select="1"	target_off="0"	use_debuff="0"	cells="108:202,108:203,108:204,108:205,108:206,108:207,108:208,108:209,108:210,108:211,108:212,109:202,109:203,109:204,109:205,109:206,109:207,109:208,109:209,109:210,109:211,109:212"	/>
    				<gate	id="362"	r="90"	attack="0"	select="1"	target_off="0"	use_debuff="0"	cells="49:202,49:203,49:204,49:205,49:206,49:207,49:208,49:209,49:210,49:211,49:212,50:202,50:203,50:204,50:205,50:206,50:207,50:208,50:209,50:210,50:211,50:212"	/>
    				<gate	id="363"	r="0"	attack="0"	select="0"	target_off="0"	use_debuff="0"	cells="255:255"	/>
    				<gate	id="364"	r="0"	attack="0"	select="0"	target_off="0"	use_debuff="0"	cells="255:255"	/>
    				<gate	id="365"	r="0"	attack="0"	select="0"	target_off="0"	use_debuff="0"	cells="255:255"	/>
    				<gate	id="366"	r="0"	attack="0"	select="0"	target_off="0"	use_debuff="0"	cells="255:255"	/>
    				<gate	id="367"	r="0"	attack="0"	select="0"	target_off="0"	use_debuff="0"	cells="255:255"	/>
    				<gate	id="368"	r="0"	attack="0"	select="0"	target_off="0"	use_debuff="0"	cells="255:255"	/>
    				<gate	id="369"	r="0"	attack="0"	select="0"	target_off="0"	use_debuff="0"	cells="255:255"	/>
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    				<gate	id="371"	r="0"	attack="0"	select="0"	target_off="0"	use_debuff="0"	cells="255:255"	/>
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    			</mission>
    		</world>
    		<world	id="21"	name="world21"	type="5"	map_file="world_59.mcl"	terrain_mesh=""	icon="J_icn_map21"	m_code="0"	t_max_x="1"	t_max_z="1"	gpsorder="0"	allowedwar="1"	warcontrol="0"	>
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    		</world>
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    			<mission	world_id="22"	dungeon_id="4263"	fix_cell="255:255"	>
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    				<mission_npc	id="433"	link_npc="14"	active_type="1"	attack="0"	select="0"	target_off="0"	/>
    				<gate	id="0"	r="0"	attack="0"	select="0"	target_off="1"	use_debuff="0"	cells="168:28,169:28,170:28,171:28,172:28,173:28,174:28"	/>
    				<gate	id="1"	r="0"	attack="0"	select="0"	target_off="1"	use_debuff="0"	cells="173:28,174:28,175:28,176:28,177:28,178:28,179:28"	/>
    				<gate	id="2"	r="90"	attack="0"	select="0"	target_off="1"	use_debuff="0"	cells="167:4,167:5,167:6,167:7,167:8,167:9,167:10"	/>
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    		</world>
    		<world	id="24"	name="world24"	type="2"	map_file="world_24.mcl"	terrain_mesh=""	icon="J_icn_map24"	m_code="0"	t_max_x="1"	t_max_z="1"	gpsorder="0"	allowedwar="0"	warcontrol="0"	>
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    				<gate	id="297"	r="270"	attack="0"	select="0"	target_off="0"	use_debuff="0"	cells="42:55"	/>
    				<gate	id="298"	r="270"	attack="0"	select="0"	target_off="0"	use_debuff="0"	cells="42:10"	/>
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    				<gate	id="320"	r="0"	attack="0"	select="0"	target_off="0"	use_debuff="0"	cells="255:255"	/>
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    				<gate	id="341"	r="0"	attack="0"	select="0"	target_off="0"	use_debuff="0"	cells="255:255"	/>
    				<gate	id="367"	r="0"	attack="0"	select="0"	target_off="0"	use_debuff="0"	cells="255:255"	/>
    				<gate	id="368"	r="0"	attack="0"	select="0"	target_off="0"	use_debuff="0"	cells="255:255"	/>
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    				<gate	id="370"	r="0"	attack="0"	select="0"	target_off="0"	use_debuff="0"	cells="255:255"	/>
    				<gate	id="371"	r="0"	attack="0"	select="0"	target_off="0"	use_debuff="0"	cells="255:255"	/>
    				<gate	id="372"	r="0"	attack="0"	select="0"	target_off="0"	use_debuff="0"	cells="255:255"	/>
    				<gate	id="373"	r="0"	attack="0"	select="0"	target_off="0"	use_debuff="0"	cells="255:255"	/>
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    				<gate	id="382"	r="0"	attack="0"	select="0"	target_off="0"	use_debuff="0"	cells="255:255"	/>
    			</mission>
    		</world>
    		<world	id="25"	name="world25"	type="2"	map_file="world_25.mcl"	terrain_mesh=""	icon="J_icn_map25"	m_code="0"	t_max_x="1"	t_max_z="1"	gpsorder="0"	allowedwar="0"	warcontrol="0"	>
    			<world_npc	id="1"	npc_name="npc25-0001"	x="25"	y="202"	is_obj="1"	/>
    			<world_npc	id="5"	npc_name="npc25-0005"	x="98"	y="237"	is_obj="0"	/>
    			<world_npc	id="6"	npc_name="npc25-0006"	x="102"	y="233"	is_obj="0"	/>
    			<world_npc	id="50"	npc_name="npc25-0050"	x="0"	y="0"	is_obj="0"	/>
    			<world_npc	id="51"	npc_name="npc25-0051"	x="0"	y="0"	is_obj="0"	/>
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    				<item	slot_id="0"	item_id="3"	option="1"	reputation_class="-19"	duration_id="0"	price="40"	onlypremium="0"	wexpprice="0"	dp="0"	/>
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    			<mission	world_id="25"	dungeon_id="291"	fix_cell="255:255"	>
    				<mission_msg	id="63"	end_id=""	msg_type="2"	life_time="100"	limit_sec="5"	chat_color="0"	chat_msg="missionmsgchat25-291-63-0"	cont="missionmsgcont25-291-63-0"	attack="0"	select="0"	target_off="0"	loop="0"	/>
    			</mission>
    			<mission	world_id="25"	dungeon_id="4163"	fix_cell="255:255"	>
    				<mission_npc	id="63"	link_npc="1"	active_type="0"	attack="0"	select="0"	target_off="0"	/>
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    			<mission	world_id="25"	dungeon_id="4256"	fix_cell="255:255"	>
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    			<mission	world_id="26"	dungeon_id="194"	fix_cell="255:255"	>
    				<gate	id="233"	r="270"	attack="0"	select="1"	target_off="0"	use_debuff="0"	cells="41:21,41:20,41:19,41:18,41:17,41:16,41:15,41:14,41:13,41:12,41:11,40:21,40:20,40:19,40:18,40:17,40:16,40:15,40:14,40:13,40:12,40:11"	/>
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    			</mission>
    		</world>
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    			<mission	world_id="35"	dungeon_id="4099"	fix_cell="255:255"	>
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    			<mission	world_id="36"	dungeon_id="4100"	fix_cell="24:232,23:231,24:231,23:230,24:230,24:231,21:230,22:230,23:230,24:230,25:230,26:230,27:230,20:193,17:192,18:192,19:192,20:192,21:192,22:192,23:192,24:125,21:124,22:124,23:124,24:124,25:124,26:124,27:124,22:60,19:59,20:59,21:59,22:59,23:59,24:59,25:59,22:70,19:71,20:71,21:71,22:71,23:71,24:71,25:71,22:115,19:116,20:116,21:116,22:116,23:116,24:116,25:116,26:148,25:147,26:147,23:179,20:180,21:180,22:180,23:180,24:180,25:180,26:180,22:211,19:212,20:212,21:212,22:212,23:212,24:212,25:212,23:247"	>
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    				<gate	id="93"	r="180"	attack="0"	select="0"	target_off="1"	use_debuff="0"	cells="255:255"	/>
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    				<gate	id="113"	r="180"	attack="0"	select="0"	target_off="1"	use_debuff="0"	cells="255:255"	/>
    				<gate	id="114"	r="0"	attack="0"	select="0"	target_off="1"	use_debuff="0"	cells="255:255"	/>
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    			</mission>
    		</world>
    		<world	id="37"	name="world39"	type="2"	map_file="world_38.mcl"	terrain_mesh=""	icon="J_icn_map39"	m_code="0"	t_max_x="1"	t_max_z="1"	gpsorder="0"	allowedwar="0"	warcontrol="0"	>
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    			<mission	world_id="37"	dungeon_id="4101"	fix_cell="24:232,23:231,24:231,23:230,24:230,24:231,21:230,22:230,23:230,24:230,25:230,26:230,27:230,20:193,17:192,18:192,19:192,20:192,21:192,22:192,23:192,24:125,21:124,22:124,23:124,24:124,25:124,26:124,27:124,22:60,19:59,20:59,21:59,22:59,23:59,24:59,25:59,22:70,19:71,20:71,21:71,22:71,23:71,24:71,25:71,22:115,19:116,20:116,21:116,22:116,23:116,24:116,25:116,26:148,25:147,26:147,23:179,20:180,21:180,22:180,23:180,24:180,25:180,26:180,22:211,19:212,20:212,21:212,22:212,23:212,24:212,25:212,23:247"	>
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    			<mission	world_id="38"	dungeon_id="4102"	fix_cell="24:232,23:231,24:231,23:230,24:230,24:231,21:230,22:230,23:230,24:230,25:230,26:230,27:230,20:193,17:192,18:192,19:192,20:192,21:192,22:192,23:192,24:125,21:124,22:124,23:124,24:124,25:124,26:124,27:124,22:60,19:59,20:59,21:59,22:59,23:59,24:59,25:59,22:70,19:71,20:71,21:71,22:71,23:71,24:71,25:71,22:115,19:116,20:116,21:116,22:116,23:116,24:116,25:116,26:148,25:147,26:147,23:179,20:180,21:180,22:180,23:180,24:180,25:180,26:180,22:211,19:212,20:212,21:212,22:212,23:212,24:212,25:212,23:247"	>
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    			<mission	world_id="49"	dungeon_id="4110"	fix_cell="255:255"	>
    				<mission_immune	id="280"	target="281"	active_type="1"	attack="0"	select="0"	target_off="0"	/>
    				<mission_immune	id="283"	target="291"	active_type="1"	attack="0"	select="0"	target_off="0"	/>
    				<mission_immune	id="290"	target="282"	active_type="1"	attack="0"	select="0"	target_off="0"	/>
    				<mission_npc	id="43"	link_npc="3"	active_type="0"	attack="0"	select="0"	target_off="0"	/>
    				<mission_npc	id="137"	link_npc="17"	active_type="0"	attack="0"	select="0"	target_off="0"	/>
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    				<mission_msg	id="33"	end_id="33"	msg_type="1"	life_time="2000"	limit_sec="10"	chat_color="0"	chat_msg="missionmsgchat49-4110-33-0"	cont="missionmsgcont49-4110-33-0"	attack="0"	select="0"	target_off="0"	loop="0"	/>
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    				<mission_msg	id="118"	end_id="118"	msg_type="2"	life_time="2000"	limit_sec="10"	chat_color="0"	chat_msg="missionmsgchat49-4110-118-0"	cont="missionmsgcont49-4110-118-0"	attack="0"	select="0"	target_off="0"	loop="0"	/>
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    				<mission_msg	id="206"	end_id="206"	msg_type="0"	life_time="2000"	limit_sec="10"	chat_color="0"	chat_msg="missionmsgchat49-4110-206-0"	cont="missionmsgcont49-4110-206-0"	attack="0"	select="0"	target_off="0"	loop="0"	/>
    				<mission_msg	id="207"	end_id="207"	msg_type="0"	life_time="2000"	limit_sec="10"	chat_color="2"	chat_msg="missionmsgchat49-4110-207-0"	cont="missionmsgcont49-4110-207-0"	attack="0"	select="0"	target_off="0"	loop="0"	/>
    				<mission_msg	id="208"	end_id="208"	msg_type="0"	life_time="2000"	limit_sec="10"	chat_color="2"	chat_msg="missionmsgchat49-4110-208-0"	cont="missionmsgcont49-4110-208-0"	attack="0"	select="0"	target_off="0"	loop="0"	/>
    				<mission_msg	id="209"	end_id="209"	msg_type="0"	life_time="2000"	limit_sec="10"	chat_color="0"	chat_msg="missionmsgchat49-4110-209-0"	cont="missionmsgcont49-4110-209-0"	attack="0"	select="0"	target_off="0"	loop="0"	/>
    				<mission_msg	id="210"	end_id="210"	msg_type="0"	life_time="2000"	limit_sec="10"	chat_color="0"	chat_msg="missionmsgchat49-4110-210-0"	cont="missionmsgcont49-4110-210-0"	attack="0"	select="0"	target_off="0"	loop="0"	/>
    				<mission_msg	id="211"	end_id="211"	msg_type="0"	life_time="2000"	limit_sec="10"	chat_color="0"	chat_msg="missionmsgchat49-4110-211-0"	cont="missionmsgcont49-4110-211-0"	attack="0"	select="0"	target_off="0"	loop="0"	/>
    				<mission_msg	id="231"	end_id="231"	msg_type="1"	life_time="2000"	limit_sec="10"	chat_color="0"	chat_msg="missionmsgchat49-4110-231-0"	cont="missionmsgcont49-4110-231-0"	attack="0"	select="0"	target_off="0"	loop="0"	/>
    				<mission_msg	id="234"	end_id="234"	msg_type="1"	life_time="2000"	limit_sec="10"	chat_color="2"	chat_msg="missionmsgchat49-4110-234-0"	cont="missionmsgcont49-4110-234-0"	attack="0"	select="0"	target_off="0"	loop="0"	/>
    				<mission_msg	id="259"	end_id="259"	msg_type="1"	life_time="2000"	limit_sec="10"	chat_color="2"	chat_msg="missionmsgchat49-4110-259-0"	cont="missionmsgcont49-4110-259-0"	attack="0"	select="0"	target_off="0"	loop="0"	/>
    				<mission_msg	id="301"	end_id="301"	msg_type="1"	life_time="2000"	limit_sec="10"	chat_color="0"	chat_msg="missionmsgchat49-4110-301-0"	cont="missionmsgcont49-4110-301-0"	attack="0"	select="0"	target_off="0"	loop="0"	/>
    				<mission_msg	id="315"	end_id="315"	msg_type="1"	life_time="2000"	limit_sec="10"	chat_color="0"	chat_msg="missionmsgchat49-4110-315-0"	cont="missionmsgcont49-4110-315-0"	attack="0"	select="0"	target_off="0"	loop="0"	/>
    				<gate	id="6"	r="180"	attack="0"	select="0"	target_off="1"	use_debuff="0"	cells="22:61,23:61,24:61,25:61,22:60,23:60,24:60,25:60"	/>
    				<gate	id="7"	r="180"	attack="1"	select="1"	target_off="1"	use_debuff="1"	cells="22:48,23:48,24:48,25:48,22:47,23:47,24:47,25:47"	/>
    				<gate	id="21"	r="0"	attack="0"	select="0"	target_off="1"	use_debuff="0"	cells="255:255"	/>
    				<gate	id="22"	r="0"	attack="0"	select="0"	target_off="1"	use_debuff="0"	cells="255:255"	/>
    				<gate	id="23"	r="0"	attack="0"	select="0"	target_off="1"	use_debuff="0"	cells="255:255"	/>
    				<gate	id="24"	r="0"	attack="0"	select="0"	target_off="1"	use_debuff="0"	cells="255:255"	/>
    				<gate	id="25"	r="0"	attack="0"	select="0"	target_off="1"	use_debuff="0"	cells="255:255"	/>
    				<gate	id="26"	r="0"	attack="0"	select="0"	target_off="1"	use_debuff="0"	cells="255:255"	/>
    				<gate	id="27"	r="0"	attack="0"	select="0"	target_off="1"	use_debuff="0"	cells="255:255"	/>
    				<gate	id="28"	r="0"	attack="0"	select="0"	target_off="1"	use_debuff="0"	cells="255:255"	/>
    				<gate	id="29"	r="0"	attack="0"	select="0"	target_off="1"	use_debuff="0"	cells="255:255"	/>
    				<gate	id="30"	r="0"	attack="0"	select="0"	target_off="1"	use_debuff="0"	cells="255:255"	/>
    				<gate	id="31"	r="0"	attack="0"	select="0"	target_off="1"	use_debuff="0"	cells="255:255"	/>
    				<gate	id="32"	r="0"	attack="0"	select="0"	target_off="1"	use_debuff="0"	cells="255:255"	/>
    				<gate	id="34"	r="180"	attack="0"	select="0"	target_off="1"	use_debuff="0"	cells="54:48,55:48,56:48,57:48,54:47,55:47,56:47,57:47"	/>
    				<gate	id="35"	r="0"	attack="0"	select="0"	target_off="1"	use_debuff="0"	cells="54:60,55:60,56:60,57:60,54:61,55:61,56:61,57:61"	/>
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    				<gate	id="70"	r="90"	attack="0"	select="0"	target_off="1"	use_debuff="0"	cells="68:85,68:86,68:87,67:85,67:86,67:87"	/>
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    				<gate	id="85"	r="0"	attack="0"	select="0"	target_off="1"	use_debuff="0"	cells="255:255"	/>
    				<gate	id="86"	r="0"	attack="0"	select="0"	target_off="1"	use_debuff="0"	cells="255:255"	/>
    				<gate	id="87"	r="0"	attack="0"	select="0"	target_off="1"	use_debuff="0"	cells="255:255"	/>
    				<gate	id="88"	r="0"	attack="0"	select="0"	target_off="1"	use_debuff="0"	cells="255:255"	/>
    				<gate	id="89"	r="90"	attack="1"	select="1"	target_off="1"	use_debuff="1"	cells="113:71,113:72,112:71,112:72"	/>
    				<gate	id="90"	r="180"	attack="0"	select="0"	target_off="1"	use_debuff="0"	cells="129:58,130:58,129:57,130:57"	/>
    				<gate	id="91"	r="0"	attack="0"	select="0"	target_off="1"	use_debuff="0"	cells="126:90"	/>
    				<gate	id="92"	r="0"	attack="0"	select="0"	target_off="1"	use_debuff="0"	cells="127:90"	/>
    				<gate	id="93"	r="0"	attack="0"	select="0"	target_off="1"	use_debuff="0"	cells="128:90"	/>
    				<gate	id="94"	r="0"	attack="0"	select="0"	target_off="1"	use_debuff="0"	cells="129:90"	/>
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    				<gate	id="96"	r="0"	attack="0"	select="0"	target_off="1"	use_debuff="0"	cells="131:90"	/>
    				<gate	id="97"	r="0"	attack="0"	select="0"	target_off="1"	use_debuff="0"	cells="132:90"	/>
    				<gate	id="98"	r="0"	attack="0"	select="0"	target_off="1"	use_debuff="0"	cells="133:90"	/>
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    				<gate	id="100"	r="0"	attack="0"	select="0"	target_off="1"	use_debuff="0"	cells="129:91"	/>
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    				<gate	id="102"	r="0"	attack="0"	select="0"	target_off="1"	use_debuff="0"	cells="131:91"	/>
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    			</mission>
    		</world>
    		<world	id="50"	name="world52"	type="2"	map_file="world_57.mcl"	terrain_mesh=""	icon="J_icn_map52"	m_code="0"	t_max_x="1"	t_max_z="1"	gpsorder="0"	allowedwar="0"	warcontrol="0"	>
    			<world_npc	id="1"	npc_name="npc107-0001"	x="38"	y="192"	is_obj="1"	/>
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    			<mission	world_id="50"	dungeon_id="4283"	fix_cell="255:255"	>
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    				<mission_msg	id="275"	end_id="275"	msg_type="1"	life_time="2000"	limit_sec="10"	chat_color="0"	chat_msg="missionmsgchat107-4283-178-0"	cont="missionmsgcont107-4283-178-0"	attack="0"	select="0"	target_off="0"	loop="0"	/>
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    				<gate	id="853"	r="300"	attack="1"	select="1"	target_off="0"	use_debuff="1"	cells="121:144"	/>
    				<gate	id="854"	r="300"	attack="1"	select="1"	target_off="0"	use_debuff="1"	cells="121:144"	/>
    				<gate	id="855"	r="300"	attack="1"	select="1"	target_off="0"	use_debuff="1"	cells="121:144"	/>
    				<gate	id="856"	r="300"	attack="1"	select="1"	target_off="0"	use_debuff="1"	cells="121:144"	/>
    			</mission>
    		</world>
    		<world	id="52"	name="world54"	type="2"	map_file="world_63.mcl"	terrain_mesh=""	icon="J_icn_map54"	m_code="0"	t_max_x="1"	t_max_z="1"	gpsorder="0"	allowedwar="0"	warcontrol="0"	>
    			<world_npc	id="1"	npc_name="npc121-0001"	x="219"	y="118"	is_obj="1"	/>
    			<world_npc	id="2"	npc_name="npc121-0002"	x="225"	y="119"	is_obj="1"	/>
    			<world_npc	id="3"	npc_name="npc121-0003"	x="92"	y="111"	is_obj="1"	/>
    			<world_npc	id="4"	npc_name="npc121-0004"	x="93"	y="117"	is_obj="1"	/>
    			<world_npc	id="50"	npc_name="npc121-0050"	x="0"	y="0"	is_obj="0"	/>
    			<world_npc	id="51"	npc_name="npc121-0051"	x="0"	y="0"	is_obj="0"	/>
    			<mission	world_id="52"	dungeon_id="4336"	fix_cell="255:255"	>
    				<mission_immune	id="76"	target="82"	active_type="1"	attack="0"	select="0"	target_off="0"	/>
    				<mission_immune	id="84"	target="83"	active_type="1"	attack="0"	select="0"	target_off="0"	/>
    				<mission_immune	id="152"	target="137"	active_type="1"	attack="0"	select="0"	target_off="0"	/>
    				<mission_immune	id="155"	target="138"	active_type="1"	attack="0"	select="0"	target_off="0"	/>
    				<mission_immune	id="156"	target="139"	active_type="1"	attack="0"	select="0"	target_off="0"	/>
    				<mission_immune	id="157"	target="140"	active_type="1"	attack="0"	select="0"	target_off="0"	/>
    				<mission_immune	id="166"	target="165"	active_type="1"	attack="0"	select="0"	target_off="0"	/>
    				<mission_npc	id="130"	link_npc="1"	active_type="0"	attack="0"	select="0"	target_off="0"	/>
    				<mission_npc	id="158"	link_npc="3"	active_type="0"	attack="0"	select="0"	target_off="0"	/>
    				<mission_msg	id="45"	end_id="45"	msg_type="1"	life_time="2000"	limit_sec="10"	chat_color="0"	chat_msg="missionmsgchat121-4336-45-0"	cont="missionmsgcont121-4336-45-0"	attack="0"	select="0"	target_off="0"	loop="0"	/>
    				<mission_msg	id="46"	end_id="46"	msg_type="2"	life_time="2000"	limit_sec="10"	chat_color="0"	chat_msg="missionmsgchat121-4336-46-0"	cont="missionmsgcont121-4336-46-0"	attack="0"	select="0"	target_off="0"	loop="0"	/>
    				<mission_msg	id="72"	end_id="72"	msg_type="1"	life_time="2000"	limit_sec="10"	chat_color="0"	chat_msg="missionmsgchat121-4336-72-0"	cont="missionmsgcont121-4336-72-0"	attack="0"	select="0"	target_off="0"	loop="0"	/>
    				<mission_msg	id="73"	end_id="73"	msg_type="2"	life_time="2000"	limit_sec="10"	chat_color="0"	chat_msg="missionmsgchat121-4336-73-0"	cont="missionmsgcont121-4336-73-0"	attack="0"	select="0"	target_off="0"	loop="0"	/>
    				<mission_msg	id="127"	end_id="127"	msg_type="1"	life_time="2000"	limit_sec="10"	chat_color="0"	chat_msg="missionmsgchat121-4336-127-0"	cont="missionmsgcont121-4336-127-0"	attack="0"	select="0"	target_off="0"	loop="0"	/>
    				<mission_msg	id="128"	end_id="128"	msg_type="2"	life_time="2000"	limit_sec="10"	chat_color="0"	chat_msg="missionmsgchat121-4336-128-0"	cont="missionmsgcont121-4336-128-0"	attack="0"	select="0"	target_off="0"	loop="0"	/>
    				<mission_msg	id="141"	end_id="141"	msg_type="1"	life_time="2000"	limit_sec="10"	chat_color="0"	chat_msg="missionmsgchat121-4336-141-0"	cont="missionmsgcont121-4336-141-0"	attack="0"	select="0"	target_off="0"	loop="0"	/>
    				<mission_msg	id="142"	end_id="142"	msg_type="2"	life_time="2000"	limit_sec="10"	chat_color="0"	chat_msg="missionmsgchat121-4336-142-0"	cont="missionmsgcont121-4336-142-0"	attack="0"	select="0"	target_off="0"	loop="0"	/>
    				<mission_msg	id="163"	end_id="163"	msg_type="1"	life_time="2000"	limit_sec="10"	chat_color="0"	chat_msg="missionmsgchat121-4336-163-0"	cont="missionmsgcont121-4336-163-0"	attack="0"	select="0"	target_off="0"	loop="0"	/>
    				<mission_msg	id="164"	end_id="164"	msg_type="2"	life_time="2000"	limit_sec="10"	chat_color="0"	chat_msg="missionmsgchat121-4336-164-0"	cont="missionmsgcont121-4336-164-0"	attack="0"	select="0"	target_off="0"	loop="0"	/>
    				<mission_msg	id="192"	end_id="192"	msg_type="1"	life_time="2000"	limit_sec="10"	chat_color="0"	chat_msg="missionmsgchat121-4336-192-0"	cont="missionmsgcont121-4336-192-0"	attack="0"	select="0"	target_off="0"	loop="0"	/>
    				<mission_msg	id="193"	end_id="193"	msg_type="2"	life_time="2000"	limit_sec="10"	chat_color="0"	chat_msg="missionmsgchat121-4336-193-0"	cont="missionmsgcont121-4336-193-0"	attack="0"	select="0"	target_off="0"	loop="0"	/>
    				<gate	id="0"	r="0"	attack="0"	select="0"	target_off="1"	use_debuff="0"	cells="112:212,113:212,114:212,112:211,113:211,114:211,113:213,113:212,113:211"	/>
    				<gate	id="1"	r="0"	attack="0"	select="0"	target_off="1"	use_debuff="0"	cells="112:179,113:179,114:179,112:178,113:178,114:178:113:180,113:178"	/>
    				<gate	id="5"	r="0"	attack="0"	select="0"	target_off="1"	use_debuff="0"	cells="255:255"	/>
    				<gate	id="6"	r="0"	attack="0"	select="0"	target_off="1"	use_debuff="0"	cells="255:255"	/>
    				<gate	id="7"	r="0"	attack="0"	select="0"	target_off="1"	use_debuff="0"	cells="255:255"	/>
    				<gate	id="8"	r="0"	attack="0"	select="0"	target_off="1"	use_debuff="0"	cells="255:255"	/>
    				<gate	id="9"	r="0"	attack="0"	select="0"	target_off="1"	use_debuff="0"	cells="255:255"	/>
    				<gate	id="10"	r="0"	attack="0"	select="0"	target_off="1"	use_debuff="0"	cells="255:255"	/>
    				<gate	id="11"	r="0"	attack="0"	select="0"	target_off="1"	use_debuff="0"	cells="255:255"	/>
    				<gate	id="12"	r="0"	attack="0"	select="0"	target_off="1"	use_debuff="0"	cells="255:255"	/>
    				<gate	id="13"	r="0"	attack="0"	select="0"	target_off="1"	use_debuff="0"	cells="255:255"	/>
    				<gate	id="14"	r="0"	attack="0"	select="0"	target_off="1"	use_debuff="0"	cells="255:255"	/>
    				<gate	id="15"	r="0"	attack="0"	select="0"	target_off="1"	use_debuff="0"	cells="255:255"	/>
    				<gate	id="16"	r="0"	attack="0"	select="0"	target_off="1"	use_debuff="0"	cells="255:255"	/>
    				<gate	id="17"	r="0"	attack="0"	select="0"	target_off="1"	use_debuff="0"	cells="255:255"	/>
    				<gate	id="18"	r="0"	attack="0"	select="0"	target_off="1"	use_debuff="0"	cells="255:255"	/>
    				<gate	id="19"	r="0"	attack="0"	select="0"	target_off="1"	use_debuff="0"	cells="255:255"	/>
    				<gate	id="20"	r="0"	attack="0"	select="0"	target_off="1"	use_debuff="0"	cells="255:255"	/>
    				<gate	id="21"	r="0"	attack="0"	select="0"	target_off="1"	use_debuff="0"	cells="255:255"	/>
    				<gate	id="22"	r="0"	attack="0"	select="0"	target_off="1"	use_debuff="0"	cells="255:255"	/>
    				<gate	id="23"	r="0"	attack="0"	select="0"	target_off="1"	use_debuff="0"	cells="255:255"	/>
    				<gate	id="24"	r="0"	attack="0"	select="0"	target_off="1"	use_debuff="0"	cells="255:255"	/>
    				<gate	id="47"	r="180"	attack="0"	select="0"	target_off="1"	use_debuff="0"	cells="112:179,113:179,114:179,112:178,113:178,114:178:113:180,113:178"	/>
    				<gate	id="49"	r="0"	attack="0"	select="0"	target_off="1"	use_debuff="0"	cells="112:179,113:179,114:179,112:178,113:178,114:178:113:180,113:178"	/>
    				<gate	id="77"	r="0"	attack="0"	select="0"	target_off="0"	use_debuff="0"	cells="255:255"	/>
    				<gate	id="78"	r="0"	attack="0"	select="0"	target_off="0"	use_debuff="0"	cells="255:255"	/>
    				<gate	id="79"	r="0"	attack="0"	select="0"	target_off="0"	use_debuff="0"	cells="255:255"	/>
    				<gate	id="80"	r="0"	attack="0"	select="0"	target_off="0"	use_debuff="0"	cells="255:255"	/>
    				<gate	id="81"	r="90"	attack="0"	select="0"	target_off="1"	use_debuff="0"	cells="184:183,184:184,184:185,184:186,185:183,185:184,185:185,185:186,183:183,183:184,183:185,183:186"	/>
    				<gate	id="82"	r="90"	attack="1"	select="1"	target_off="1"	use_debuff="0"	cells="255:255"	/>
    				<gate	id="83"	r="90"	attack="1"	select="1"	target_off="1"	use_debuff="0"	cells="255:255"	/>
    				<gate	id="85"	r="180"	attack="0"	select="0"	target_off="1"	use_debuff="0"	cells="223:161,222:161,221:161,220:161,219:161,218:161,217:161,216:161,215:161"	/>
    				<gate	id="86"	r="0"	attack="0"	select="0"	target_off="1"	use_debuff="0"	cells="217:154,218:154,219:154,220:154,221:154"	/>
    				<gate	id="87"	r="270"	attack="0"	select="0"	target_off="1"	use_debuff="0"	cells="255:255"	/>
    				<gate	id="88"	r="270"	attack="0"	select="0"	target_off="1"	use_debuff="0"	cells="255:255"	/>
    				<gate	id="89"	r="270"	attack="0"	select="0"	target_off="1"	use_debuff="0"	cells="255:255"	/>
    				<gate	id="90"	r="270"	attack="0"	select="0"	target_off="1"	use_debuff="0"	cells="255:255"	/>
    				<gate	id="91"	r="270"	attack="0"	select="0"	target_off="1"	use_debuff="0"	cells="255:255"	/>
    				<gate	id="92"	r="270"	attack="0"	select="0"	target_off="1"	use_debuff="0"	cells="255:255"	/>
    				<gate	id="93"	r="270"	attack="0"	select="0"	target_off="1"	use_debuff="0"	cells="255:255"	/>
    				<gate	id="94"	r="270"	attack="0"	select="0"	target_off="1"	use_debuff="0"	cells="255:255"	/>
    				<gate	id="95"	r="270"	attack="0"	select="0"	target_off="1"	use_debuff="0"	cells="255:255"	/>
    				<gate	id="96"	r="270"	attack="0"	select="0"	target_off="1"	use_debuff="0"	cells="255:255"	/>
    				<gate	id="97"	r="90"	attack="0"	select="0"	target_off="1"	use_debuff="0"	cells="255:255"	/>
    				<gate	id="98"	r="90"	attack="0"	select="0"	target_off="1"	use_debuff="0"	cells="255:255"	/>
    				<gate	id="99"	r="90"	attack="0"	select="0"	target_off="1"	use_debuff="0"	cells="255:255"	/>
    				<gate	id="100"	r="90"	attack="0"	select="0"	target_off="1"	use_debuff="0"	cells="255:255"	/>
    				<gate	id="101"	r="90"	attack="0"	select="0"	target_off="1"	use_debuff="0"	cells="255:255"	/>
    				<gate	id="102"	r="90"	attack="0"	select="0"	target_off="1"	use_debuff="0"	cells="255:255"	/>
    				<gate	id="103"	r="90"	attack="0"	select="0"	target_off="1"	use_debuff="0"	cells="255:255"	/>
    				<gate	id="104"	r="90"	attack="0"	select="0"	target_off="1"	use_debuff="0"	cells="255:255"	/>
    				<gate	id="105"	r="90"	attack="0"	select="0"	target_off="1"	use_debuff="0"	cells="255:255"	/>
    				<gate	id="106"	r="90"	attack="0"	select="0"	target_off="1"	use_debuff="0"	cells="255:255"	/>
    				<gate	id="153"	r="0"	attack="0"	select="0"	target_off="1"	use_debuff="0"	cells="91:56,92:56,93:56,94:56,91:55,92:55,93:55,94:55,93:57,93:56,93:55"	/>
    				<gate	id="165"	r="90"	attack="1"	select="1"	target_off="1"	use_debuff="0"	cells="177:45,177:46,177:47,177:48,178:45,178:46,178:47,178:48,176:47,176:45,176:46,176:48"	/>
    			</mission>
    		</world>
    		<world	id="53"	name="world55"	type="2"	map_file="world_56.mcl"	terrain_mesh=""	icon="J_icn_map55"	m_code="0"	t_max_x="1"	t_max_z="1"	gpsorder="0"	allowedwar="0"	warcontrol="0"	>
    			<world_npc	id="50"	npc_name="npc54-0050"	x="0"	y="0"	is_obj="0"	/>
    			<world_npc	id="51"	npc_name="npc54-0051"	x="0"	y="0"	is_obj="0"	/>
    			<mission	world_id="53"	dungeon_id="4337"	fix_cell="255:255"	>
    				<gate	id="4"	r="0"	attack="0"	select="0"	target_off="0"	use_debuff="0"	cells="255:255"	/>
    				<gate	id="5"	r="0"	attack="0"	select="0"	target_off="0"	use_debuff="0"	cells="255:255"	/>
    				<gate	id="6"	r="0"	attack="0"	select="0"	target_off="0"	use_debuff="0"	cells="255:255"	/>
    				<gate	id="7"	r="0"	attack="0"	select="0"	target_off="0"	use_debuff="0"	cells="255:255"	/>
    				<gate	id="8"	r="0"	attack="0"	select="0"	target_off="0"	use_debuff="0"	cells="255:255"	/>
    				<gate	id="9"	r="0"	attack="0"	select="0"	target_off="0"	use_debuff="0"	cells="255:255"	/>
    				<gate	id="10"	r="0"	attack="0"	select="0"	target_off="0"	use_debuff="0"	cells="255:255"	/>
    				<gate	id="11"	r="0"	attack="0"	select="0"	target_off="0"	use_debuff="0"	cells="255:255"	/>
    				<gate	id="12"	r="0"	attack="0"	select="0"	target_off="0"	use_debuff="0"	cells="255:255"	/>
    				<gate	id="13"	r="0"	attack="0"	select="0"	target_off="0"	use_debuff="0"	cells="255:255"	/>
    				<gate	id="14"	r="0"	attack="0"	select="0"	target_off="0"	use_debuff="0"	cells="255:255"	/>
    				<gate	id="15"	r="0"	attack="0"	select="0"	target_off="0"	use_debuff="0"	cells="255:255"	/>
    				<gate	id="16"	r="0"	attack="0"	select="0"	target_off="0"	use_debuff="0"	cells="255:255"	/>
    				<gate	id="17"	r="0"	attack="0"	select="0"	target_off="0"	use_debuff="0"	cells="255:255"	/>
    				<gate	id="18"	r="0"	attack="0"	select="0"	target_off="0"	use_debuff="0"	cells="255:255"	/>
    				<gate	id="19"	r="0"	attack="0"	select="0"	target_off="0"	use_debuff="0"	cells="255:255"	/>
    				<gate	id="20"	r="0"	attack="0"	select="0"	target_off="0"	use_debuff="0"	cells="255:255"	/>
    				<gate	id="21"	r="0"	attack="0"	select="0"	target_off="0"	use_debuff="0"	cells="255:255"	/>
    				<gate	id="22"	r="0"	attack="0"	select="0"	target_off="0"	use_debuff="0"	cells="255:255"	/>
    				<gate	id="23"	r="0"	attack="0"	select="0"	target_off="0"	use_debuff="0"	cells="255:255"	/>
    				<gate	id="24"	r="0"	attack="0"	select="0"	target_off="0"	use_debuff="0"	cells="255:255"	/>
    				<gate	id="25"	r="0"	attack="0"	select="0"	target_off="0"	use_debuff="0"	cells="255:255"	/>
    				<gate	id="26"	r="0"	attack="0"	select="0"	target_off="0"	use_debuff="0"	cells="255:255"	/>
    				<gate	id="27"	r="0"	attack="0"	select="0"	target_off="0"	use_debuff="0"	cells="255:255"	/>
    				<gate	id="28"	r="0"	attack="0"	select="0"	target_off="0"	use_debuff="0"	cells="255:255"	/>
    				<gate	id="29"	r="0"	attack="0"	select="0"	target_off="0"	use_debuff="0"	cells="255:255"	/>
    				<gate	id="30"	r="0"	attack="0"	select="0"	target_off="0"	use_debuff="0"	cells="255:255"	/>
    				<gate	id="31"	r="0"	attack="0"	select="0"	target_off="0"	use_debuff="0"	cells="255:255"	/>
    				<gate	id="32"	r="0"	attack="0"	select="0"	target_off="0"	use_debuff="0"	cells="255:255"	/>
    				<gate	id="33"	r="0"	attack="0"	select="0"	target_off="0"	use_debuff="0"	cells="255:255"	/>
    				<gate	id="34"	r="0"	attack="0"	select="0"	target_off="0"	use_debuff="0"	cells="255:255"	/>
    				<gate	id="35"	r="0"	attack="0"	select="0"	target_off="0"	use_debuff="0"	cells="255:255"	/>
    				<gate	id="36"	r="0"	attack="0"	select="0"	target_off="0"	use_debuff="0"	cells="255:255"	/>
    				<gate	id="37"	r="0"	attack="0"	select="0"	target_off="0"	use_debuff="0"	cells="255:255"	/>
    				<gate	id="38"	r="0"	attack="0"	select="0"	target_off="0"	use_debuff="0"	cells="255:255"	/>
    				<gate	id="39"	r="0"	attack="0"	select="0"	target_off="0"	use_debuff="0"	cells="255:255"	/>
    				<gate	id="40"	r="0"	attack="0"	select="0"	target_off="0"	use_debuff="0"	cells="255:255"	/>
    				<gate	id="41"	r="0"	attack="0"	select="0"	target_off="0"	use_debuff="0"	cells="255:255"	/>
    				<gate	id="42"	r="0"	attack="0"	select="0"	target_off="0"	use_debuff="0"	cells="255:255"	/>
    				<gate	id="43"	r="0"	attack="0"	select="0"	target_off="0"	use_debuff="0"	cells="255:255"	/>
    				<gate	id="44"	r="0"	attack="0"	select="0"	target_off="0"	use_debuff="0"	cells="255:255"	/>
    				<gate	id="45"	r="0"	attack="0"	select="0"	target_off="0"	use_debuff="0"	cells="255:255"	/>
    				<gate	id="46"	r="0"	attack="0"	select="0"	target_off="0"	use_debuff="0"	cells="255:255"	/>
    				<gate	id="47"	r="0"	attack="0"	select="0"	target_off="0"	use_debuff="0"	cells="255:255"	/>
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    			<mission	world_id="56"	dungeon_id="4117"	fix_cell="255:255"	>
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    				<gate	id="910"	r="0"	attack="0"	select="0"	target_off="0"	use_debuff="0"	cells="106:92"	/>
    				<gate	id="911"	r="0"	attack="0"	select="0"	target_off="0"	use_debuff="0"	cells="109:92"	/>
    				<gate	id="912"	r="0"	attack="0"	select="0"	target_off="0"	use_debuff="0"	cells="112:92"	/>
    				<gate	id="913"	r="0"	attack="0"	select="0"	target_off="0"	use_debuff="0"	cells="115:92"	/>
    			</mission>
    		</world>
    		<world	id="74"	name="world76"	type="2"	map_file="world_43.mcl"	terrain_mesh=""	icon="J_icn_map76"	m_code="0"	t_max_x="1"	t_max_z="1"	gpsorder="0"	allowedwar="0"	warcontrol="0"	>
    			<world_npc	id="50"	npc_name="npc74-0050"	x="0"	y="0"	is_obj="0"	/>
    			<world_npc	id="51"	npc_name="npc74-0051"	x="0"	y="0"	is_obj="0"	/>
    			<mission	world_id="74"	dungeon_id="4248"	fix_cell="255:255"	>
    				<mission_immune	id="25"	target="34"	active_type="1"	attack="0"	select="0"	target_off="0"	/>
    				<mission_immune	id="26"	target="35"	active_type="1"	attack="0"	select="0"	target_off="0"	/>
    				<mission_immune	id="27"	target="36"	active_type="1"	attack="0"	select="0"	target_off="0"	/>
    				<mission_immune	id="28"	target="37"	active_type="1"	attack="0"	select="0"	target_off="0"	/>
    				<mission_immune	id="29"	target="38"	active_type="1"	attack="0"	select="0"	target_off="0"	/>
    				<mission_immune	id="30"	target="39"	active_type="1"	attack="0"	select="0"	target_off="0"	/>
    				<mission_immune	id="31"	target="40"	active_type="1"	attack="0"	select="0"	target_off="0"	/>
    				<mission_immune	id="32"	target="41"	active_type="1"	attack="0"	select="0"	target_off="0"	/>
    				<mission_immune	id="33"	target="42"	active_type="1"	attack="0"	select="0"	target_off="0"	/>
    				<gate	id="21"	r="325"	attack="0"	select="0"	target_off="1"	use_debuff="0"	cells="208:206,207:205,208:205,208:204,209:204,208:203,209:203"	/>
    				<gate	id="44"	r="0"	attack="0"	select="0"	target_off="1"	use_debuff="0"	cells="206:163,205:163,206:162,205:162,207:161,206:161,205:161,207:160,206:160,205:160,204:160"	/>
    				<gate	id="47"	r="20"	attack="0"	select="0"	target_off="1"	use_debuff="0"	cells="206:129,205:129,204:129,203:129,205:128,204:128,203:128"	/>
    				<gate	id="59"	r="0"	attack="0"	select="0"	target_off="1"	use_debuff="0"	cells="203:90,202:90,201:90,203:89,202:89,201:89,203:88,202:88,201:88"	/>
    				<gate	id="76"	r="330"	attack="0"	select="0"	target_off="1"	use_debuff="0"	cells="199:50,198:50,197:50,196:50,195:50,200:49,199:49,198:49,197:49,196:49,195:49,201:48,200:48,199:48,198:48,197:48,196:48"	/>
    				<gate	id="77"	r="0"	attack="1"	select="1"	target_off="0"	use_debuff="1"	cells="255:255"	/>
    				<gate	id="84"	r="0"	attack="1"	select="1"	target_off="0"	use_debuff="1"	cells="255:255"	/>
    				<gate	id="91"	r="0"	attack="1"	select="1"	target_off="0"	use_debuff="1"	cells="255:255"	/>
    			</mission>
    		</world>
    		<world	id="75"	name="world77"	type="2"	map_file="world_43.mcl"	terrain_mesh=""	icon="J_icn_map77"	m_code="0"	t_max_x="1"	t_max_z="1"	gpsorder="0"	allowedwar="0"	warcontrol="0"	>
    			<world_npc	id="50"	npc_name="npc75-0050"	x="0"	y="0"	is_obj="0"	/>
    			<world_npc	id="51"	npc_name="npc75-0051"	x="0"	y="0"	is_obj="0"	/>
    			<mission	world_id="75"	dungeon_id="4249"	fix_cell="255:255"	>
    				<mission_immune	id="25"	target="34"	active_type="1"	attack="0"	select="0"	target_off="0"	/>
    				<mission_immune	id="26"	target="35"	active_type="1"	attack="0"	select="0"	target_off="0"	/>
    				<mission_immune	id="27"	target="36"	active_type="1"	attack="0"	select="0"	target_off="0"	/>
    				<mission_immune	id="28"	target="37"	active_type="1"	attack="0"	select="0"	target_off="0"	/>
    				<mission_immune	id="29"	target="38"	active_type="1"	attack="0"	select="0"	target_off="0"	/>
    				<mission_immune	id="30"	target="39"	active_type="1"	attack="0"	select="0"	target_off="0"	/>
    				<mission_immune	id="31"	target="40"	active_type="1"	attack="0"	select="0"	target_off="0"	/>
    				<mission_immune	id="32"	target="41"	active_type="1"	attack="0"	select="0"	target_off="0"	/>
    				<mission_immune	id="33"	target="42"	active_type="1"	attack="0"	select="0"	target_off="0"	/>
    				<gate	id="21"	r="325"	attack="0"	select="0"	target_off="1"	use_debuff="0"	cells="208:206,207:205,208:205,208:204,209:204,208:203,209:203"	/>
    				<gate	id="44"	r="0"	attack="0"	select="0"	target_off="1"	use_debuff="0"	cells="206:163,205:163,206:162,205:162,207:161,206:161,205:161,207:160,206:160,205:160,204:160"	/>
    				<gate	id="47"	r="20"	attack="0"	select="0"	target_off="1"	use_debuff="0"	cells="206:129,205:129,204:129,203:129,205:128,204:128,203:128"	/>
    				<gate	id="59"	r="0"	attack="0"	select="0"	target_off="1"	use_debuff="0"	cells="203:90,202:90,201:90,203:89,202:89,201:89,203:88,202:88,201:88"	/>
    				<gate	id="76"	r="330"	attack="0"	select="0"	target_off="1"	use_debuff="0"	cells="199:50,198:50,197:50,196:50,195:50,200:49,199:49,198:49,197:49,196:49,195:49,201:48,200:48,199:48,198:48,197:48,196:48"	/>
    				<gate	id="77"	r="0"	attack="1"	select="1"	target_off="0"	use_debuff="1"	cells="255:255"	/>
    				<gate	id="84"	r="0"	attack="1"	select="1"	target_off="0"	use_debuff="1"	cells="255:255"	/>
    				<gate	id="91"	r="0"	attack="1"	select="1"	target_off="0"	use_debuff="1"	cells="255:255"	/>
    			</mission>
    		</world>
    		<world	id="76"	name="world78"	type="2"	map_file="world_43.mcl"	terrain_mesh=""	icon="J_icn_map78"	m_code="0"	t_max_x="1"	t_max_z="1"	gpsorder="0"	allowedwar="0"	warcontrol="0"	>
    			<world_npc	id="50"	npc_name="npc76-0050"	x="0"	y="0"	is_obj="0"	/>
    			<world_npc	id="51"	npc_name="npc76-0051"	x="0"	y="0"	is_obj="0"	/>
    			<mission	world_id="76"	dungeon_id="4250"	fix_cell="255:255"	>
    				<mission_immune	id="25"	target="34"	active_type="1"	attack="0"	select="0"	target_off="0"	/>
    				<mission_immune	id="26"	target="35"	active_type="1"	attack="0"	select="0"	target_off="0"	/>
    				<mission_immune	id="27"	target="36"	active_type="1"	attack="0"	select="0"	target_off="0"	/>
    				<mission_immune	id="28"	target="37"	active_type="1"	attack="0"	select="0"	target_off="0"	/>
    				<mission_immune	id="29"	target="38"	active_type="1"	attack="0"	select="0"	target_off="0"	/>
    				<mission_immune	id="30"	target="39"	active_type="1"	attack="0"	select="0"	target_off="0"	/>
    				<mission_immune	id="31"	target="40"	active_type="1"	attack="0"	select="0"	target_off="0"	/>
    				<mission_immune	id="32"	target="41"	active_type="1"	attack="0"	select="0"	target_off="0"	/>
    				<mission_immune	id="33"	target="42"	active_type="1"	attack="0"	select="0"	target_off="0"	/>
    				<gate	id="21"	r="325"	attack="0"	select="0"	target_off="1"	use_debuff="0"	cells="208:206,207:205,208:205,208:204,209:204,208:203,209:203"	/>
    				<gate	id="44"	r="0"	attack="0"	select="0"	target_off="1"	use_debuff="0"	cells="206:163,205:163,206:162,205:162,207:161,206:161,205:161,207:160,206:160,205:160,204:160"	/>
    				<gate	id="47"	r="20"	attack="0"	select="0"	target_off="1"	use_debuff="0"	cells="206:129,205:129,204:129,203:129,205:128,204:128,203:128"	/>
    				<gate	id="59"	r="0"	attack="0"	select="0"	target_off="1"	use_debuff="0"	cells="203:90,202:90,201:90,203:89,202:89,201:89,203:88,202:88,201:88"	/>
    				<gate	id="76"	r="330"	attack="0"	select="0"	target_off="1"	use_debuff="0"	cells="199:50,198:50,197:50,196:50,195:50,200:49,199:49,198:49,197:49,196:49,195:49,201:48,200:48,199:48,198:48,197:48,196:48"	/>
    				<gate	id="77"	r="0"	attack="1"	select="1"	target_off="0"	use_debuff="1"	cells="255:255"	/>
    				<gate	id="84"	r="0"	attack="1"	select="1"	target_off="0"	use_debuff="1"	cells="255:255"	/>
    				<gate	id="91"	r="0"	attack="1"	select="1"	target_off="0"	use_debuff="1"	cells="255:255"	/>
    			</mission>
    		</world>
    		<world	id="77"	name="world79"	type="2"	map_file="world_20.mcl"	terrain_mesh=""	icon="J_icn_map79"	m_code="0"	t_max_x="1"	t_max_z="1"	gpsorder="0"	allowedwar="0"	warcontrol="0"	>
    			<world_npc	id="50"	npc_name="npc77-0050"	x="0"	y="0"	is_obj="0"	/>
    			<world_npc	id="51"	npc_name="npc77-0051"	x="0"	y="0"	is_obj="0"	/>
    			<mission	world_id="77"	dungeon_id="4251"	fix_cell="255:255"	>
    				<gate	id="0"	r="90"	attack="1"	select="1"	target_off="1"	use_debuff="1"	cells="108:202,108:203,108:204,108:205,108:206,108:207,108:208,108:209,108:210,108:211,108:212,109:202,109:203,109:204,109:205,109:206,109:207,109:208,109:209,109:210,109:211,109:212"	/>
    				<gate	id="1"	r="90"	attack="0"	select="0"	target_off="1"	use_debuff="0"	cells="49:202,49:203,49:204,49:205,49:206,49:207,49:208,49:209,49:210,49:211,49:212,50:202,50:203,50:204,50:205,50:206,50:207,50:208,50:209,50:210,50:211,50:212"	/>
    				<gate	id="644"	r="90"	attack="1"	select="1"	target_off="1"	use_debuff="1"	cells="109:202,109:203,109:204,109:205,109:206,109:207,109:208,109:209,109:210,109:211,109:212"	/>
    			</mission>
    		</world>
    		<world	id="78"	name="world80"	type="2"	map_file="world_51.mcl"	terrain_mesh=""	icon="J_icn_map80"	m_code="1"	t_max_x="1"	t_max_z="1"	gpsorder="0"	allowedwar="1"	warcontrol="0"	>
    			<world_npc	id="1"	npc_name="npc73-0001"	x="98"	y="121"	is_obj="0"	/>
    			<world_npc	id="2"	npc_name="npc73-0002"	x="161"	y="118"	is_obj="0"	/>
    			<world_npc	id="50"	npc_name="npc73-0050"	x="0"	y="0"	is_obj="0"	/>
    			<world_npc	id="51"	npc_name="npc73-0051"	x="0"	y="0"	is_obj="0"	/>
    			<mission	world_id="78"	dungeon_id="4253"	fix_cell="255:255"	>
    				<gate	id="0"	r="270"	attack="0"	select="0"	target_off="1"	use_debuff="0"	cells="96:118,96:119,96:120,96:121,97:118,97:119,97:120,97:121,,98:118,98:119,98:120,98:121,98:122"	/>
    				<gate	id="1"	r="270"	attack="1"	select="1"	target_off="1"	use_debuff="1"	cells="98:117"	/>
    				<gate	id="2"	r="90"	attack="1"	select="1"	target_off="1"	use_debuff="1"	cells="161:122"	/>
    				<gate	id="3"	r="0"	attack="0"	select="0"	target_off="0"	use_debuff="0"	cells="130:119"	/>
    				<gate	id="4"	r="0"	attack="1"	select="1"	target_off="0"	use_debuff="1"	cells="130:151"	/>
    				<gate	id="5"	r="0"	attack="1"	select="1"	target_off="0"	use_debuff="1"	cells="129:89"	/>
    				<gate	id="6"	r="90"	attack="0"	select="0"	target_off="1"	use_debuff="0"	cells="161:119,161:120,161:121,162:117,162:118,162:119,162:120,162:121,163:119,163:120,163:121,163:119,163:117,163:118"	/>
    				<gate	id="7"	r="225"	attack="1"	select="1"	target_off="1"	use_debuff="1"	cells="118:131,119:130,119:131,119:132,120:129,120:130,121:128,121:129,122:128,123:127,123:128,124:126,124:127,125:125,125:126"	/>
    				<gate	id="8"	r="45"	attack="1"	select="1"	target_off="1"	use_debuff="1"	cells="135:113,136:112,136:113,136:114,137:110,137:111,137:112,138:109,138:110,139:107,139:108,139:109,140:108"	/>
    				<gate	id="9"	r="135"	attack="1"	select="1"	target_off="1"	use_debuff="1"	cells="135:125,136:125,136:126,137:126,137:127,137:128,138:128,139:128,139:129,140:129,140:130,141:130,141:131,142:131"	/>
    				<gate	id="10"	r="315"	attack="1"	select="1"	target_off="1"	use_debuff="1"	cells="119:106,120:106,120:107,120:108,121:108,121:109,121:110,122:110,123:110,123:111,123:112,124:112,124:113"	/>
    				<gate	id="11"	r="180"	attack="1"	select="1"	target_off="1"	use_debuff="1"	cells="129:123,129:124,130:123,130:124,131:123,131:124"	/>
    				<gate	id="12"	r="0"	attack="1"	select="1"	target_off="1"	use_debuff="1"	cells="130:114,130:115,131:114,131:115"	/>
    				<gate	id="13"	r="0"	attack="1"	select="1"	target_off="1"	use_debuff="1"	cells="128:144,128:145,129:144,129:145,130:144,130:145,131:144,131:145,132:144,132:145"	/>
    				<gate	id="14"	r="180"	attack="1"	select="1"	target_off="1"	use_debuff="1"	cells="127:95,127:96,128:95,128:96,129:95,129:96,130:95,130:96"	/>
    				<gate	id="15"	r="0"	attack="1"	select="1"	target_off="0"	use_debuff="1"	cells="130:119"	/>
    			</mission>
    			<mission	world_id="78"	dungeon_id="4254"	fix_cell="255:255"	>
    				<gate	id="0"	r="270"	attack="0"	select="0"	target_off="1"	use_debuff="0"	cells="96:118,96:119,96:120,96:121,97:118,97:119,97:120,97:121,,98:118,98:119,98:120,98:121,98:122"	/>
    				<gate	id="1"	r="270"	attack="1"	select="1"	target_off="1"	use_debuff="1"	cells="98:117"	/>
    				<gate	id="2"	r="90"	attack="1"	select="1"	target_off="1"	use_debuff="1"	cells="161:122"	/>
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    				<gate	id="4"	r="0"	attack="1"	select="1"	target_off="0"	use_debuff="1"	cells="130:151"	/>
    				<gate	id="5"	r="0"	attack="1"	select="1"	target_off="0"	use_debuff="1"	cells="129:89"	/>
    				<gate	id="6"	r="90"	attack="0"	select="0"	target_off="1"	use_debuff="0"	cells="161:119,161:120,161:121,162:117,162:118,162:119,162:120,162:121,163:119,163:120,163:121,163:119,163:117,163:118"	/>
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    				<gate	id="10"	r="315"	attack="1"	select="1"	target_off="1"	use_debuff="1"	cells="119:106,120:106,120:107,120:108,121:108,121:109,121:110,122:110,123:110,123:111,123:112,124:112,124:113"	/>
    				<gate	id="11"	r="180"	attack="1"	select="1"	target_off="1"	use_debuff="1"	cells="129:123,129:124,130:123,130:124,131:123,131:124"	/>
    				<gate	id="12"	r="0"	attack="1"	select="1"	target_off="1"	use_debuff="1"	cells="130:114,130:115,131:114,131:115"	/>
    				<gate	id="13"	r="0"	attack="1"	select="1"	target_off="1"	use_debuff="1"	cells="128:144,128:145,129:144,129:145,130:144,130:145,131:144,131:145,132:144,132:145"	/>
    				<gate	id="14"	r="180"	attack="1"	select="1"	target_off="1"	use_debuff="1"	cells="127:95,127:96,128:95,128:96,129:95,129:96,130:95,130:96"	/>
    				<gate	id="15"	r="0"	attack="1"	select="1"	target_off="0"	use_debuff="1"	cells="130:119"	/>
    			</mission>
    		</world>
    		<world	id="79"	name="world91"	type="2"	map_file="world_32.mcl"	terrain_mesh=""	icon="J_icn_map91"	m_code="0"	t_max_x="1"	t_max_z="1"	gpsorder="0"	allowedwar="0"	warcontrol="0"	>
    			<world_npc	id="1"	npc_name="npc89-0001"	x="89"	y="25"	is_obj="1"	/>
    			<world_npc	id="2"	npc_name="npc89-0002"	x="72"	y="13"	is_obj="1"	/>
    			<world_npc	id="3"	npc_name="npc89-0003"	x="73"	y="19"	is_obj="1"	/>
    			<world_npc	id="4"	npc_name="npc89-0004"	x="47"	y="18"	is_obj="1"	/>
    			<world_npc	id="5"	npc_name="npc89-0005"	x="39"	y="11"	is_obj="1"	/>
    			<world_npc	id="6"	npc_name="npc89-0006"	x="31"	y="28"	is_obj="1"	/>
    			<world_npc	id="7"	npc_name="npc89-0007"	x="16"	y="31"	is_obj="1"	/>
    			<world_npc	id="8"	npc_name="npc89-0008"	x="15"	y="8"	is_obj="1"	/>
    			<world_npc	id="9"	npc_name="npc89-0009"	x="4"	y="42"	is_obj="1"	/>
    			<world_npc	id="10"	npc_name="npc89-0010"	x="12"	y="57"	is_obj="1"	/>
    			<world_npc	id="11"	npc_name="npc89-0011"	x="20"	y="83"	is_obj="1"	/>
    			<world_npc	id="12"	npc_name="npc89-0012"	x="26"	y="82"	is_obj="1"	/>
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    				<gate	id="359"	r="0"	attack="0"	select="0"	target_off="1"	use_debuff="0"	cells="68:81,69:81,70:81"	/>
    				<gate	id="360"	r="0"	attack="0"	select="0"	target_off="1"	use_debuff="0"	cells="76:81,77:81,78:81"	/>
    				<gate	id="361"	r="90"	attack="0"	select="0"	target_off="1"	use_debuff="0"	cells="81:71,81:72,81:73"	/>
    				<gate	id="362"	r="270"	attack="0"	select="0"	target_off="1"	use_debuff="0"	cells="76:69,76:68,76:67"	/>
    				<gate	id="363"	r="0"	attack="0"	select="0"	target_off="0"	use_debuff="0"	cells="255:255"	/>
    				<gate	id="364"	r="0"	attack="0"	select="0"	target_off="0"	use_debuff="0"	cells="255:255"	/>
    				<gate	id="365"	r="0"	attack="0"	select="0"	target_off="0"	use_debuff="0"	cells="255:255"	/>
    				<gate	id="366"	r="0"	attack="0"	select="0"	target_off="0"	use_debuff="0"	cells="255:255"	/>
    				<gate	id="382"	r="0"	attack="0"	select="0"	target_off="0"	use_debuff="0"	cells="255:255"	/>
    			</mission>
    		</world>
    		<world	id="80"	name="world104"	type="2"	map_file="world_42.mcl"	terrain_mesh=""	icon="J_icn_map104"	m_code="0"	t_max_x="1"	t_max_z="1"	gpsorder="0"	allowedwar="0"	warcontrol="0"	>
    			<world_npc	id="50"	npc_name="npc102-0050"	x="0"	y="0"	is_obj="0"	/>
    			<world_npc	id="51"	npc_name="npc102-0051"	x="0"	y="0"	is_obj="0"	/>
    			<mission	world_id="80"	dungeon_id="4277"	fix_cell="255:255"	>
    				<mission_immune	id="2"	target="5"	active_type="1"	attack="0"	select="0"	target_off="0"	/>
    				<mission_immune	id="5"	target="10"	active_type="1"	attack="0"	select="0"	target_off="0"	/>
    				<mission_immune	id="10"	target="11"	active_type="1"	attack="0"	select="0"	target_off="0"	/>
    				<mission_immune	id="34"	target="6"	active_type="1"	attack="0"	select="0"	target_off="0"	/>
    				<mission_msg	id="12"	end_id="12"	msg_type="1"	life_time="5000"	limit_sec="10"	chat_color="0"	chat_msg="missionmsgchat102-4277-12-0"	cont="missionmsgcont102-4277-12-0"	attack="0"	select="0"	target_off="0"	loop="0"	/>
    				<mission_msg	id="13"	end_id="13"	msg_type="2"	life_time="5000"	limit_sec="10"	chat_color="0"	chat_msg="missionmsgchat102-4277-13-0"	cont="missionmsgcont102-4277-13-0"	attack="0"	select="0"	target_off="0"	loop="0"	/>
    				<gate	id="0"	r="0"	attack="0"	select="0"	target_off="1"	use_debuff="0"	cells="210:58,211:58,212:58,210:59,211:59,212:59"	/>
    				<gate	id="1"	r="0"	attack="0"	select="0"	target_off="1"	use_debuff="0"	cells="213:79,214:79,212:80,213:80,214:80,215:80"	/>
    				<gate	id="4"	r="0"	attack="0"	select="0"	target_off="1"	use_debuff="0"	cells="228:120,229:120,230:120,228:121,229:121,230:121"	/>
    				<gate	id="6"	r="0"	attack="1"	select="1"	target_off="1"	use_debuff="1"	cells="225:163,226:163,224:163"	/>
    				<gate	id="7"	r="0"	attack="0"	select="1"	target_off="1"	use_debuff="0"	cells="222:182,223:182,224:182,225:182,222:181,223:181,224:181,225:181"	/>
    				<gate	id="8"	r="0"	attack="0"	select="1"	target_off="1"	use_debuff="0"	cells="226:182,227:182,228:182,226:181,227:181,228:181"	/>
    				<gate	id="9"	r="338"	attack="0"	select="0"	target_off="1"	use_debuff="0"	cells="213:163,212:164,213:164,214:164,215:164,211:165,212:165,213:165,214:165"	/>
    				<gate	id="11"	r="0"	attack="1"	select="1"	target_off="1"	use_debuff="1"	cells="209:207,208:207,210:207,211:207,208:208,209:208,210:208,211:208"	/>
    				<gate	id="12"	r="0"	attack="0"	select="0"	target_off="0"	use_debuff="0"	cells="255:255"	/>
    				<gate	id="13"	r="90"	attack="1"	select="1"	target_off="1"	use_debuff="1"	cells="255:255"	/>
    				<gate	id="15"	r="0"	attack="0"	select="0"	target_off="0"	use_debuff="0"	cells="255:255"	/>
    			</mission>
    		</world>
    		<world	id="81"	name="world105"	type="2"	map_file="world_38.mcl"	terrain_mesh=""	icon="J_icn_map105"	m_code="0"	t_max_x="1"	t_max_z="1"	gpsorder="0"	allowedwar="0"	warcontrol="0"	>
    			<world_npc	id="1"	npc_name="npc103-0001"	x="18"	y="242"	is_obj="1"	/>
    			<world_npc	id="2"	npc_name="npc103-0002"	x="23"	y="29"	is_obj="1"	/>
    			<world_npc	id="50"	npc_name="npc103-0050"	x="0"	y="0"	is_obj="0"	/>
    			<world_npc	id="51"	npc_name="npc103-0051"	x="0"	y="0"	is_obj="0"	/>
    			<mission	world_id="81"	dungeon_id="4278"	fix_cell="255:255"	>
    				<mission_immune	id="49"	target="50"	active_type="1"	attack="0"	select="0"	target_off="0"	/>
    				<mission_immune	id="62"	target="64"	active_type="1"	attack="0"	select="0"	target_off="0"	/>
    				<mission_immune	id="76"	target="78"	active_type="1"	attack="0"	select="0"	target_off="0"	/>
    				<mission_immune	id="83"	target="0"	active_type="1"	attack="0"	select="0"	target_off="0"	/>
    				<mission_npc	id="90"	link_npc="2"	active_type="0"	attack="0"	select="0"	target_off="0"	/>
    				<mission_npc	id="91"	link_npc="1"	active_type="0"	attack="0"	select="0"	target_off="0"	/>
    				<mission_msg	id="1"	end_id="1"	msg_type="1"	life_time="2000"	limit_sec="10"	chat_color="0"	chat_msg="missionmsgchat103-4278-1-0"	cont="missionmsgcont103-4278-1-0"	attack="0"	select="0"	target_off="0"	loop="0"	/>
    				<mission_msg	id="43"	end_id="43"	msg_type="1"	life_time="2000"	limit_sec="10"	chat_color="0"	chat_msg="missionmsgchat103-4278-43-0"	cont="missionmsgcont103-4278-43-0"	attack="0"	select="0"	target_off="0"	loop="0"	/>
    				<mission_msg	id="46"	end_id="46"	msg_type="0"	life_time="2000"	limit_sec="3"	chat_color="0"	chat_msg="missionmsgchat103-4278-46-0"	cont="missionmsgcont103-4278-46-0"	attack="0"	select="0"	target_off="0"	loop="0"	/>
    				<mission_msg	id="47"	end_id="47"	msg_type="0"	life_time="2000"	limit_sec="3"	chat_color="0"	chat_msg="missionmsgchat103-4278-47-0"	cont="missionmsgcont103-4278-47-0"	attack="0"	select="0"	target_off="0"	loop="0"	/>
    				<mission_msg	id="48"	end_id="48"	msg_type="0"	life_time="2000"	limit_sec="3"	chat_color="0"	chat_msg="missionmsgchat103-4278-48-0"	cont="missionmsgcont103-4278-48-0"	attack="0"	select="0"	target_off="0"	loop="0"	/>
    				<mission_msg	id="63"	end_id="63"	msg_type="2"	life_time="2000"	limit_sec="10"	chat_color="0"	chat_msg="missionmsgchat103-4278-63-0"	cont="missionmsgcont103-4278-63-0"	attack="0"	select="0"	target_off="0"	loop="0"	/>
    				<mission_msg	id="77"	end_id="77"	msg_type="2"	life_time="2000"	limit_sec="10"	chat_color="0"	chat_msg="missionmsgchat103-4278-77-0"	cont="missionmsgcont103-4278-77-0"	attack="0"	select="0"	target_off="0"	loop="0"	/>
    				<mission_msg	id="84"	end_id="84"	msg_type="2"	life_time="2000"	limit_sec="10"	chat_color="0"	chat_msg="missionmsgchat103-4278-84-0"	cont="missionmsgcont103-4278-84-0"	attack="0"	select="0"	target_off="0"	loop="0"	/>
    				<mission_msg	id="86"	end_id="86"	msg_type="1"	life_time="2000"	limit_sec="10"	chat_color="0"	chat_msg="missionmsgchat103-4278-86-0"	cont="missionmsgcont103-4278-86-0"	attack="0"	select="0"	target_off="0"	loop="0"	/>
    				<mission_msg	id="87"	end_id="87"	msg_type="1"	life_time="2000"	limit_sec="10"	chat_color="0"	chat_msg="missionmsgchat103-4278-87-0"	cont="missionmsgcont103-4278-87-0"	attack="0"	select="0"	target_off="0"	loop="0"	/>
    				<gate	id="0"	r="180"	attack="0"	select="0"	target_off="1"	use_debuff="0"	cells="20:28,26:28,20:27,26:27,20:26,23:26,24:26,25:26,26:26"	/>
    				<gate	id="2"	r="180"	attack="0"	select="0"	target_off="1"	use_debuff="0"	cells="255:255"	/>
    				<gate	id="3"	r="0"	attack="0"	select="0"	target_off="1"	use_debuff="0"	cells="255:255"	/>
    				<gate	id="4"	r="180"	attack="0"	select="0"	target_off="1"	use_debuff="0"	cells="255:255"	/>
    				<gate	id="5"	r="0"	attack="0"	select="0"	target_off="1"	use_debuff="0"	cells="255:255"	/>
    				<gate	id="6"	r="180"	attack="0"	select="0"	target_off="1"	use_debuff="0"	cells="255:255"	/>
    				<gate	id="7"	r="0"	attack="0"	select="0"	target_off="1"	use_debuff="0"	cells="255:255"	/>
    				<gate	id="8"	r="180"	attack="0"	select="0"	target_off="1"	use_debuff="0"	cells="255:255"	/>
    				<gate	id="9"	r="0"	attack="0"	select="0"	target_off="1"	use_debuff="0"	cells="255:255"	/>
    				<gate	id="10"	r="180"	attack="0"	select="0"	target_off="1"	use_debuff="0"	cells="255:255"	/>
    				<gate	id="11"	r="0"	attack="0"	select="0"	target_off="1"	use_debuff="0"	cells="255:255"	/>
    				<gate	id="12"	r="180"	attack="0"	select="0"	target_off="1"	use_debuff="0"	cells="255:255"	/>
    				<gate	id="13"	r="0"	attack="0"	select="0"	target_off="1"	use_debuff="0"	cells="255:255"	/>
    				<gate	id="14"	r="180"	attack="0"	select="0"	target_off="1"	use_debuff="0"	cells="255:255"	/>
    				<gate	id="15"	r="0"	attack="0"	select="0"	target_off="1"	use_debuff="0"	cells="255:255"	/>
    				<gate	id="16"	r="180"	attack="0"	select="0"	target_off="1"	use_debuff="0"	cells="255:255"	/>
    				<gate	id="17"	r="0"	attack="0"	select="0"	target_off="1"	use_debuff="0"	cells="255:255"	/>
    				<gate	id="18"	r="180"	attack="0"	select="0"	target_off="1"	use_debuff="0"	cells="255:255"	/>
    				<gate	id="19"	r="0"	attack="0"	select="0"	target_off="1"	use_debuff="0"	cells="255:255"	/>
    				<gate	id="20"	r="180"	attack="0"	select="0"	target_off="1"	use_debuff="0"	cells="255:255"	/>
    				<gate	id="21"	r="0"	attack="0"	select="0"	target_off="1"	use_debuff="0"	cells="255:255"	/>
    				<gate	id="22"	r="180"	attack="0"	select="0"	target_off="1"	use_debuff="0"	cells="255:255"	/>
    				<gate	id="23"	r="0"	attack="0"	select="0"	target_off="1"	use_debuff="0"	cells="255:255"	/>
    				<gate	id="24"	r="180"	attack="0"	select="0"	target_off="1"	use_debuff="0"	cells="255:255"	/>
    				<gate	id="25"	r="0"	attack="0"	select="0"	target_off="1"	use_debuff="0"	cells="255:255"	/>
    				<gate	id="26"	r="180"	attack="0"	select="0"	target_off="1"	use_debuff="0"	cells="255:255"	/>
    				<gate	id="27"	r="0"	attack="0"	select="0"	target_off="1"	use_debuff="0"	cells="255:255"	/>
    				<gate	id="28"	r="180"	attack="0"	select="0"	target_off="1"	use_debuff="0"	cells="255:255"	/>
    				<gate	id="29"	r="0"	attack="0"	select="0"	target_off="1"	use_debuff="0"	cells="255:255"	/>
    				<gate	id="30"	r="180"	attack="0"	select="0"	target_off="1"	use_debuff="0"	cells="255:255"	/>
    				<gate	id="31"	r="0"	attack="0"	select="0"	target_off="1"	use_debuff="0"	cells="255:255"	/>
    				<gate	id="32"	r="180"	attack="0"	select="0"	target_off="1"	use_debuff="0"	cells="255:255"	/>
    				<gate	id="33"	r="0"	attack="0"	select="0"	target_off="1"	use_debuff="0"	cells="255:255"	/>
    				<gate	id="34"	r="180"	attack="0"	select="0"	target_off="1"	use_debuff="0"	cells="255:255"	/>
    				<gate	id="35"	r="0"	attack="0"	select="0"	target_off="1"	use_debuff="0"	cells="255:255"	/>
    				<gate	id="36"	r="180"	attack="0"	select="0"	target_off="1"	use_debuff="0"	cells="255:255"	/>
    				<gate	id="37"	r="0"	attack="0"	select="0"	target_off="1"	use_debuff="0"	cells="255:255"	/>
    				<gate	id="38"	r="180"	attack="0"	select="0"	target_off="1"	use_debuff="0"	cells="255:255"	/>
    				<gate	id="39"	r="0"	attack="0"	select="0"	target_off="1"	use_debuff="0"	cells="255:255"	/>
    				<gate	id="40"	r="180"	attack="0"	select="0"	target_off="1"	use_debuff="0"	cells="255:255"	/>
    				<gate	id="41"	r="0"	attack="0"	select="0"	target_off="1"	use_debuff="0"	cells="255:255"	/>
    				<gate	id="42"	r="180"	attack="0"	select="0"	target_off="1"	use_debuff="0"	cells="255:255"	/>
    				<gate	id="44"	r="0"	attack="0"	select="0"	target_off="1"	use_debuff="0"	cells="23:247,22:246,23:246,24:246,22:245,23:245,24:245,22:244,23:244,24:244"	/>
    				<gate	id="45"	r="180"	attack="1"	select="1"	target_off="1"	use_debuff="1"	cells="23:231,24:231,23:230,24:230"	/>
    				<gate	id="50"	r="180"	attack="0"	select="0"	target_off="1"	use_debuff="0"	cells="17:193,18:193,19:193,20:193,21:193,22:193,23:193,17:192,18:192,19:192,20:192,21:192,22:192,23:192"	/>
    				<gate	id="64"	r="180"	attack="0"	select="0"	target_off="1"	use_debuff="0"	cells="21:125,22:125,23:125,24:125,25:125,26:125,27:125,21:124,22:124,23:124,24:124,25:124,26:124,27:124"	/>
    				<gate	id="78"	r="180"	attack="0"	select="0"	target_off="1"	use_debuff="0"	cells="19:60,20:60,21:60,22:60,23:60,24:60,25:60,19:59,20:59,21:59,22:59,23:59,24:59,25:59"	/>
    				<gate	id="85"	r="0"	attack="1"	select="1"	target_off="0"	use_debuff="1"	cells="23:31"	/>
    				<gate	id="97"	r="0"	attack="0"	select="0"	target_off="1"	use_debuff="0"	cells="255:255"	/>
    				<gate	id="98"	r="0"	attack="0"	select="0"	target_off="1"	use_debuff="0"	cells="255:255"	/>
    				<gate	id="99"	r="0"	attack="0"	select="0"	target_off="1"	use_debuff="0"	cells="255:255"	/>
    				<gate	id="100"	r="0"	attack="0"	select="0"	target_off="1"	use_debuff="0"	cells="255:255"	/>
    				<gate	id="101"	r="0"	attack="0"	select="0"	target_off="1"	use_debuff="0"	cells="255:255"	/>
    				<gate	id="102"	r="0"	attack="0"	select="0"	target_off="1"	use_debuff="0"	cells="255:255"	/>
    				<gate	id="103"	r="0"	attack="0"	select="0"	target_off="1"	use_debuff="0"	cells="255:255"	/>
    				<gate	id="104"	r="0"	attack="0"	select="0"	target_off="1"	use_debuff="0"	cells="255:255"	/>
    				<gate	id="105"	r="0"	attack="0"	select="0"	target_off="1"	use_debuff="0"	cells="255:255"	/>
    				<gate	id="106"	r="0"	attack="0"	select="0"	target_off="1"	use_debuff="0"	cells="255:255"	/>
    			</mission>
    		</world>
    		<world	id="82"	name="world106"	type="2"	map_file="world_39.mcl"	terrain_mesh=""	icon="J_icn_map106"	m_code="0"	t_max_x="1"	t_max_z="1"	gpsorder="0"	allowedwar="0"	warcontrol="0"	>
    			<world_npc	id="1"	npc_name="npc104-0001"	x="43"	y="203"	is_obj="1"	/>
    			<world_npc	id="2"	npc_name="npc104-0002"	x="50"	y="210"	is_obj="1"	/>
    			<world_npc	id="3"	npc_name="npc104-0003"	x="43"	y="143"	is_obj="1"	/>
    			<world_npc	id="4"	npc_name="npc104-0004"	x="50"	y="146"	is_obj="1"	/>
    			<world_npc	id="50"	npc_name="npc104-0050"	x="0"	y="0"	is_obj="0"	/>
    			<world_npc	id="51"	npc_name="npc104-0051"	x="0"	y="0"	is_obj="0"	/>
    			<mission	world_id="82"	dungeon_id="4279"	fix_cell="255:255"	>
    				<mission_immune	id="93"	target="91"	active_type="1"	attack="0"	select="0"	target_off="0"	/>
    				<mission_npc	id="5"	link_npc="1"	active_type="0"	attack="0"	select="0"	target_off="0"	/>
    				<mission_msg	id="10"	end_id="10"	msg_type="2"	life_time="2000"	limit_sec="10"	chat_color="0"	chat_msg="missionmsgchat104-4279-10-0"	cont="missionmsgcont104-4279-10-0"	attack="0"	select="0"	target_off="0"	loop="0"	/>
    				<mission_msg	id="11"	end_id="11"	msg_type="2"	life_time="2000"	limit_sec="10"	chat_color="0"	chat_msg="missionmsgchat104-4279-11-0"	cont="missionmsgcont104-4279-11-0"	attack="0"	select="0"	target_off="0"	loop="0"	/>
    				<mission_msg	id="12"	end_id="12"	msg_type="2"	life_time="2000"	limit_sec="10"	chat_color="0"	chat_msg="missionmsgchat104-4279-12-0"	cont="missionmsgcont104-4279-12-0"	attack="0"	select="0"	target_off="0"	loop="0"	/>
    				<mission_msg	id="13"	end_id="13"	msg_type="2"	life_time="2000"	limit_sec="10"	chat_color="0"	chat_msg="missionmsgchat104-4279-13-0"	cont="missionmsgcont104-4279-13-0"	attack="0"	select="0"	target_off="0"	loop="0"	/>
    				<mission_msg	id="14"	end_id="14"	msg_type="2"	life_time="2000"	limit_sec="10"	chat_color="0"	chat_msg="missionmsgchat104-4279-14-0"	cont="missionmsgcont104-4279-14-0"	attack="0"	select="0"	target_off="0"	loop="0"	/>
    				<mission_msg	id="15"	end_id="15"	msg_type="2"	life_time="2000"	limit_sec="10"	chat_color="0"	chat_msg="missionmsgchat104-4279-15-0"	cont="missionmsgcont104-4279-15-0"	attack="0"	select="0"	target_off="0"	loop="0"	/>
    				<mission_msg	id="16"	end_id="16"	msg_type="2"	life_time="2000"	limit_sec="10"	chat_color="0"	chat_msg="missionmsgchat104-4279-16-0"	cont="missionmsgcont104-4279-16-0"	attack="0"	select="0"	target_off="0"	loop="0"	/>
    				<mission_msg	id="17"	end_id="17"	msg_type="2"	life_time="2000"	limit_sec="10"	chat_color="0"	chat_msg="missionmsgchat104-4279-17-0"	cont="missionmsgcont104-4279-17-0"	attack="0"	select="0"	target_off="0"	loop="0"	/>
    				<mission_msg	id="18"	end_id="18"	msg_type="2"	life_time="2000"	limit_sec="10"	chat_color="0"	chat_msg="missionmsgchat104-4279-18-0"	cont="missionmsgcont104-4279-18-0"	attack="0"	select="0"	target_off="0"	loop="0"	/>
    				<mission_msg	id="93"	end_id="93"	msg_type="2"	life_time="2000"	limit_sec="10"	chat_color="0"	chat_msg="missionmsgchat104-4279-93-0"	cont="missionmsgcont104-4279-93-0"	attack="0"	select="0"	target_off="0"	loop="0"	/>
    				<gate	id="0"	r="0"	attack="0"	select="0"	target_off="1"	use_debuff="0"	cells="42:72,43:72,44:72,45:72,42:73,43:73,44:73,45:73,42:74,43:74,44:74,45:74"	/>
    				<gate	id="1"	r="0"	attack="0"	select="0"	target_off="1"	use_debuff="0"	cells="42:96,43:96,44:96,45:96,42:97,43:97,44:97,45:97,42:98,43:98,44:98,45:98,42:113,43:113,44:113,45:113,42:114,43:114:44:114,45:114,42:115,43:115,44:115,45:115"	/>
    				<gate	id="2"	r="0"	attack="0"	select="0"	target_off="1"	use_debuff="0"	cells="42:144,43:144,44:144,45:144,42:145,43:145,44:145,45:145,42:146,43:146,44:146,45:146,42:161,43:161,44:161,45:161,42:162,43:162,44:162,45:162,42:163,43:163,44:163,45:163"	/>
    				<gate	id="87"	r="90"	attack="0"	select="0"	target_off="1"	use_debuff="1"	cells="255:255"	/>
    				<gate	id="88"	r="90"	attack="0"	select="0"	target_off="1"	use_debuff="1"	cells="255:255"	/>
    				<gate	id="89"	r="270"	attack="0"	select="0"	target_off="1"	use_debuff="1"	cells="255:255"	/>
    				<gate	id="90"	r="270"	attack="0"	select="0"	target_off="1"	use_debuff="1"	cells="255:255"	/>
    				<gate	id="91"	r="0"	attack="1"	select="1"	target_off="0"	use_debuff="1"	cells="42:202,43:202,44:202,45:202,42:203,43:203,44:203,45:203,42:204,43:204,44:204,45:204"	/>
    			</mission>
    		</world>
    		<world	id="83"	name="world107"	type="2"	map_file="world_41.mcl"	terrain_mesh=""	icon="J_icn_map107"	m_code="0"	t_max_x="1"	t_max_z="1"	gpsorder="0"	allowedwar="0"	warcontrol="0"	>
    			<world_npc	id="1"	npc_name="npc105-0001"	x="191"	y="104"	is_obj="1"	/>
    			<world_npc	id="2"	npc_name="npc105-0002"	x="190"	y="137"	is_obj="1"	/>
    			<world_npc	id="3"	npc_name="npc105-0003"	x="171"	y="149"	is_obj="1"	/>
    			<world_npc	id="4"	npc_name="npc105-0004"	x="208"	y="149"	is_obj="1"	/>
    			<world_npc	id="5"	npc_name="npc105-0005"	x="210"	y="119"	is_obj="1"	/>
    			<world_npc	id="6"	npc_name="npc105-0006"	x="170"	y="123"	is_obj="1"	/>
    			<world_npc	id="50"	npc_name="npc105-0050"	x="0"	y="0"	is_obj="0"	/>
    			<world_npc	id="51"	npc_name="npc105-0051"	x="0"	y="0"	is_obj="0"	/>
    			<mission	world_id="83"	dungeon_id="4280"	fix_cell="255:255"	>
    				<mission_immune	id="6"	target="3"	active_type="1"	attack="0"	select="0"	target_off="0"	/>
    				<mission_immune	id="7"	target="4"	active_type="1"	attack="0"	select="0"	target_off="0"	/>
    				<mission_immune	id="8"	target="5"	active_type="1"	attack="0"	select="0"	target_off="0"	/>
    				<mission_immune	id="10"	target="11"	active_type="1"	attack="0"	select="0"	target_off="0"	/>
    				<mission_immune	id="11"	target="12"	active_type="1"	attack="0"	select="0"	target_off="0"	/>
    				<mission_immune	id="12"	target="13"	active_type="1"	attack="0"	select="0"	target_off="0"	/>
    				<mission_immune	id="13"	target="14"	active_type="1"	attack="0"	select="0"	target_off="0"	/>
    				<mission_immune	id="14"	target="15"	active_type="1"	attack="0"	select="0"	target_off="0"	/>
    				<mission_immune	id="15"	target="16"	active_type="1"	attack="0"	select="0"	target_off="0"	/>
    				<mission_immune	id="16"	target="17"	active_type="1"	attack="0"	select="0"	target_off="0"	/>
    				<mission_immune	id="17"	target="18"	active_type="1"	attack="0"	select="0"	target_off="0"	/>
    				<mission_immune	id="18"	target="19"	active_type="1"	attack="0"	select="0"	target_off="0"	/>
    				<mission_immune	id="19"	target="20"	active_type="1"	attack="0"	select="0"	target_off="0"	/>
    				<mission_immune	id="20"	target="21"	active_type="1"	attack="0"	select="0"	target_off="0"	/>
    				<mission_npc	id="34"	link_npc="1"	active_type="0"	attack="0"	select="0"	target_off="0"	/>
    				<mission_npc	id="35"	link_npc="2"	active_type="0"	attack="0"	select="0"	target_off="0"	/>
    				<mission_npc	id="36"	link_npc="3"	active_type="0"	attack="0"	select="0"	target_off="0"	/>
    				<mission_npc	id="37"	link_npc="5"	active_type="0"	attack="0"	select="0"	target_off="0"	/>
    				<mission_npc	id="38"	link_npc="6"	active_type="0"	attack="0"	select="0"	target_off="0"	/>
    				<mission_msg	id="33"	end_id="33"	msg_type="2"	life_time="2000"	limit_sec="10"	chat_color="0"	chat_msg="missionmsgchat105-4280-33-0"	cont="missionmsgcont105-4280-33-0"	attack="0"	select="0"	target_off="0"	loop="0"	/>
    				<mission_msg	id="50"	end_id="50"	msg_type="2"	life_time="2000"	limit_sec="10"	chat_color="0"	chat_msg="missionmsgchat105-4280-50-0"	cont="missionmsgcont105-4280-50-0"	attack="0"	select="0"	target_off="0"	loop="0"	/>
    				<mission_msg	id="53"	end_id="53"	msg_type="2"	life_time="2000"	limit_sec="10"	chat_color="0"	chat_msg="missionmsgchat105-4280-53-0"	cont="missionmsgcont105-4280-53-0"	attack="0"	select="0"	target_off="0"	loop="0"	/>
    				<gate	id="0"	r="45"	attack="0"	select="0"	target_off="1"	use_debuff="0"	cells="255:255"	/>
    				<gate	id="1"	r="45"	attack="0"	select="0"	target_off="1"	use_debuff="0"	cells="255:255"	/>
    				<gate	id="2"	r="225"	attack="0"	select="0"	target_off="1"	use_debuff="0"	cells="255:255"	/>
    				<gate	id="3"	r="0"	attack="0"	select="0"	target_off="1"	use_debuff="0"	cells="195:108,196:108,197:108,195:109,196:109,197:109"	/>
    				<gate	id="4"	r="135"	attack="1"	select="1"	target_off="1"	use_debuff="1"	cells="197:130,198:130,197:129,198:129,198:128"	/>
    				<gate	id="5"	r="315"	attack="0"	select="0"	target_off="1"	use_debuff="0"	cells="184:139,183:139,184:140,183:140,182:140,183:141"	/>
    				<gate	id="9"	r="225"	attack="0"	select="0"	target_off="1"	use_debuff="0"	cells="255:255"	/>
    				<gate	id="51"	r="0"	attack="1"	select="1"	target_off="0"	use_debuff="1"	cells="207:121"	/>
    				<gate	id="56"	r="0"	attack="0"	select="0"	target_off="1"	use_debuff="0"	cells="255:255"	/>
    				<gate	id="58"	r="0"	attack="0"	select="0"	target_off="1"	use_debuff="0"	cells="255:255"	/>
    				<gate	id="59"	r="0"	attack="0"	select="0"	target_off="1"	use_debuff="0"	cells="255:255"	/>
    				<gate	id="60"	r="0"	attack="0"	select="0"	target_off="1"	use_debuff="0"	cells="255:255"	/>
    				<gate	id="61"	r="0"	attack="0"	select="0"	target_off="1"	use_debuff="0"	cells="255:255"	/>
    			</mission>
    		</world>
    		<world	id="84"	name="world108"	type="2"	map_file="world_43.mcl"	terrain_mesh=""	icon="J_icn_map108"	m_code="0"	t_max_x="1"	t_max_z="1"	gpsorder="0"	allowedwar="0"	warcontrol="0"	>
    			<world_npc	id="50"	npc_name="npc106-0050"	x="0"	y="0"	is_obj="0"	/>
    			<world_npc	id="51"	npc_name="npc106-0051"	x="0"	y="0"	is_obj="0"	/>
    			<mission	world_id="84"	dungeon_id="4282"	fix_cell="255:255"	>
    				<mission_immune	id="119"	target="123"	active_type="1"	attack="0"	select="0"	target_off="0"	/>
    				<mission_msg	id="110"	end_id="110"	msg_type="2"	life_time="2000"	limit_sec="10"	chat_color="0"	chat_msg="missionmsgchat106-4282-110-0"	cont="missionmsgcont106-4282-110-0"	attack="0"	select="0"	target_off="0"	loop="0"	/>
    				<mission_msg	id="111"	end_id="111"	msg_type="2"	life_time="2000"	limit_sec="10"	chat_color="0"	chat_msg="missionmsgchat106-4282-111-0"	cont="missionmsgcont106-4282-111-0"	attack="0"	select="0"	target_off="0"	loop="0"	/>
    				<mission_msg	id="118"	end_id="118"	msg_type="1"	life_time="2000"	limit_sec="10"	chat_color="0"	chat_msg="missionmsgchat106-4282-118-0"	cont="missionmsgcont106-4282-118-0"	attack="0"	select="0"	target_off="0"	loop="0"	/>
    				<mission_msg	id="120"	end_id="120"	msg_type="2"	life_time="2000"	limit_sec="10"	chat_color="0"	chat_msg="missionmsgchat106-4282-120-0"	cont="missionmsgcont106-4282-120-0"	attack="0"	select="0"	target_off="0"	loop="0"	/>
    				<gate	id="2"	r="0"	attack="0"	select="0"	target_off="1"	use_debuff="0"	cells="206:237,205:237,204:237,203:237,206:238,205:238,204:238,203:238"	/>
    				<gate	id="3"	r="0"	attack="0"	select="0"	target_off="1"	use_debuff="0"	cells="205:225,207:225,206:225,204:225,203:225,207:224,206:224,205:224,204:224,204:224"	/>
    				<gate	id="25"	r="0"	attack="1"	select="1"	target_off="0"	use_debuff="1"	cells="255:255"	/>
    				<gate	id="61"	r="0"	attack="0"	select="0"	target_off="1"	use_debuff="0"	cells="207:161,206:161,205:161,207:160,206:160,205:160,204:160"	/>
    				<gate	id="62"	r="0"	attack="0"	select="0"	target_off="1"	use_debuff="0"	cells="255:255"	/>
    				<gate	id="63"	r="0"	attack="0"	select="0"	target_off="1"	use_debuff="0"	cells="255:255"	/>
    				<gate	id="64"	r="0"	attack="0"	select="0"	target_off="1"	use_debuff="0"	cells="255:255"	/>
    				<gate	id="65"	r="0"	attack="0"	select="0"	target_off="1"	use_debuff="0"	cells="255:255"	/>
    				<gate	id="66"	r="0"	attack="0"	select="0"	target_off="1"	use_debuff="0"	cells="255:255"	/>
    				<gate	id="67"	r="0"	attack="0"	select="0"	target_off="1"	use_debuff="0"	cells="255:255"	/>
    				<gate	id="68"	r="0"	attack="0"	select="0"	target_off="1"	use_debuff="0"	cells="255:255"	/>
    				<gate	id="69"	r="0"	attack="0"	select="0"	target_off="1"	use_debuff="0"	cells="255:255"	/>
    				<gate	id="70"	r="0"	attack="0"	select="0"	target_off="1"	use_debuff="0"	cells="255:255"	/>
    				<gate	id="71"	r="0"	attack="0"	select="0"	target_off="1"	use_debuff="0"	cells="255:255"	/>
    				<gate	id="72"	r="0"	attack="0"	select="0"	target_off="1"	use_debuff="0"	cells="255:255"	/>
    				<gate	id="73"	r="0"	attack="0"	select="0"	target_off="1"	use_debuff="0"	cells="255:255"	/>
    				<gate	id="74"	r="0"	attack="0"	select="0"	target_off="1"	use_debuff="0"	cells="255:255"	/>
    				<gate	id="75"	r="0"	attack="0"	select="0"	target_off="1"	use_debuff="0"	cells="255:255"	/>
    				<gate	id="76"	r="0"	attack="0"	select="0"	target_off="1"	use_debuff="0"	cells="255:255"	/>
    				<gate	id="77"	r="0"	attack="0"	select="0"	target_off="1"	use_debuff="0"	cells="255:255"	/>
    				<gate	id="78"	r="0"	attack="0"	select="0"	target_off="1"	use_debuff="0"	cells="255:255"	/>
    				<gate	id="79"	r="0"	attack="0"	select="0"	target_off="1"	use_debuff="0"	cells="255:255"	/>
    				<gate	id="80"	r="0"	attack="0"	select="0"	target_off="1"	use_debuff="0"	cells="255:255"	/>
    				<gate	id="81"	r="0"	attack="0"	select="0"	target_off="1"	use_debuff="0"	cells="255:255"	/>
    				<gate	id="84"	r="0"	attack="0"	select="0"	target_off="1"	use_debuff="0"	cells="202:145,201:145,200:145,202:144,201:144"	/>
    				<gate	id="116"	r="0"	attack="0"	select="0"	target_off="1"	use_debuff="0"	cells="203:90,202:90,201:90,203:89,202:89,201:89,203:88,202:88,201:88"	/>
    				<gate	id="117"	r="330"	attack="0"	select="0"	target_off="1"	use_debuff="0"	cells="199:50,198:50,197:50,196:50,195:50,200:49,199:49,198:49,197:49,196:49,195:49,201:48,200:48,199:48,198:48,197:48,196:48"	/>
    				<gate	id="121"	r="0"	attack="1"	select="1"	target_off="0"	use_debuff="1"	cells="255:255"	/>
    				<gate	id="122"	r="0"	attack="1"	select="1"	target_off="0"	use_debuff="1"	cells="255:255"	/>
    				<gate	id="123"	r="0"	attack="1"	select="1"	target_off="0"	use_debuff="1"	cells="255:255"	/>
    			</mission>
    		</world>
    		<world	id="85"	name="world110"	type="2"	map_file="world_61.mcl"	terrain_mesh=""	icon="J_icn_map110"	m_code="0"	t_max_x="1"	t_max_z="1"	gpsorder="0"	allowedwar="0"	warcontrol="0"	>
    			<world_npc	id="1"	npc_name="npc108-0001"	x="156"	y="239"	is_obj="0"	/>
    			<world_npc	id="2"	npc_name="npc108-0002"	x="59"	y="68"	is_obj="0"	/>
    			<world_npc	id="3"	npc_name="npc108-0003"	x="71"	y="67"	is_obj="0"	/>
    			<world_npc	id="4"	npc_name="npc108-0004"	x="60"	y="84"	is_obj="0"	/>
    			<world_npc	id="5"	npc_name="npc108-0005"	x="0"	y="0"	is_obj="0"	/>
    			<world_npc	id="6"	npc_name="npc108-0006"	x="0"	y="0"	is_obj="0"	/>
    			<world_npc	id="7"	npc_name="npc108-0007"	x="59"	y="68"	is_obj="0"	/>
    			<world_npc	id="8"	npc_name="npc108-0008"	x="71"	y="67"	is_obj="0"	/>
    			<world_npc	id="9"	npc_name="npc108-0009"	x="60"	y="84"	is_obj="0"	/>
    			<world_npc	id="10"	npc_name="npc108-0010"	x="0"	y="0"	is_obj="0"	/>
    			<world_npc	id="11"	npc_name="npc108-0011"	x="0"	y="0"	is_obj="0"	/>
    			<world_npc	id="12"	npc_name="npc108-0012"	x="0"	y="0"	is_obj="0"	/>
    			<world_npc	id="13"	npc_name="npc108-0013"	x="198"	y="192"	is_obj="1"	/>
    			<world_npc	id="14"	npc_name="npc108-0014"	x="198"	y="242"	is_obj="1"	/>
    			<world_npc	id="15"	npc_name="npc108-0015"	x="155"	y="217"	is_obj="1"	/>
    			<world_npc	id="16"	npc_name="npc108-0016"	x="243"	y="177"	is_obj="1"	/>
    			<world_npc	id="17"	npc_name="npc108-0017"	x="230"	y="189"	is_obj="1"	/>
    			<world_npc	id="18"	npc_name="npc108-0018"	x="236"	y="182"	is_obj="1"	/>
    			<world_npc	id="19"	npc_name="npc108-0019"	x="243"	y="177"	is_obj="1"	/>
    			<world_npc	id="20"	npc_name="npc108-0020"	x="230"	y="189"	is_obj="1"	/>
    			<world_npc	id="21"	npc_name="npc108-0021"	x="236"	y="182"	is_obj="1"	/>
    			<world_npc	id="22"	npc_name="npc108-0022"	x="235"	y="245"	is_obj="0"	/>
    			<world_npc	id="50"	npc_name="npc108-0050"	x="0"	y="0"	is_obj="0"	/>
    			<world_npc	id="51"	npc_name="npc108-0051"	x="0"	y="0"	is_obj="0"	/>
    			<mission	world_id="85"	dungeon_id="4284"	fix_cell="255:255"	>
    				<gate	id="2"	r="0"	attack="0"	select="0"	target_off="1"	use_debuff="0"	cells="156:218,156:217,156:219,155:218,157:218"	/>
    			</mission>
    			<mission	world_id="85"	dungeon_id="4285"	fix_cell="255:255"	/>
    			<mission	world_id="85"	dungeon_id="4286"	fix_cell="255:255"	/>
    			<mission	world_id="85"	dungeon_id="4287"	fix_cell="255:255"	/>
    			<mission	world_id="85"	dungeon_id="4288"	fix_cell="255:255"	/>
    			<mission	world_id="85"	dungeon_id="4290"	fix_cell="255:255"	>
    				<gate	id="2"	r="0"	attack="0"	select="0"	target_off="1"	use_debuff="0"	cells="156:218,156:217,156:219,155:218,157:218"	/>
    			</mission>
    			<mission	world_id="85"	dungeon_id="4291"	fix_cell="255:255"	>
    				<gate	id="2"	r="0"	attack="0"	select="0"	target_off="1"	use_debuff="0"	cells="156:218,156:217,156:219,155:218,157:218"	/>
    			</mission>
    			<mission	world_id="85"	dungeon_id="4292"	fix_cell="255:255"	>
    				<gate	id="2"	r="0"	attack="0"	select="0"	target_off="1"	use_debuff="0"	cells="156:218,156:217,156:219,155:218,157:218"	/>
    			</mission>
    			<mission	world_id="85"	dungeon_id="4293"	fix_cell="255:255"	>
    				<gate	id="2"	r="0"	attack="0"	select="0"	target_off="1"	use_debuff="0"	cells="156:218,156:217,156:219,155:218,157:218"	/>
    			</mission>
    			<mission	world_id="85"	dungeon_id="4297"	fix_cell="255:255"	/>
    			<mission	world_id="85"	dungeon_id="4298"	fix_cell="255:255"	/>
    			<mission	world_id="85"	dungeon_id="4300"	fix_cell="255:255"	>
    				<gate	id="0"	r="0"	attack="0"	select="0"	target_off="1"	use_debuff="0"	cells="156:154,156:155,156:153,155:154,157:154"	/>
    				<gate	id="8"	r="0"	attack="0"	select="0"	target_off="1"	use_debuff="0"	cells="156:185,156:184,156:186,155:185,157:185"	/>
    				<gate	id="16"	r="0"	attack="0"	select="0"	target_off="1"	use_debuff="0"	cells="156:218,156:217,156:219,155:218,157:218"	/>
    			</mission>
    			<mission	world_id="85"	dungeon_id="4301"	fix_cell="255:255"	>
    				<gate	id="2"	r="0"	attack="0"	select="0"	target_off="1"	use_debuff="0"	cells="255:255"	/>
    			</mission>
    			<mission	world_id="85"	dungeon_id="4302"	fix_cell="255:255"	>
    				<gate	id="2"	r="90"	attack="0"	select="0"	target_off="1"	use_debuff="0"	cells="255:255"	/>
    			</mission>
    			<mission	world_id="85"	dungeon_id="4321"	fix_cell="255:255"	>
    				<gate	id="2"	r="0"	attack="0"	select="0"	target_off="1"	use_debuff="0"	cells="25:211,25:213,24:212,24:213,26:212,26:213,26:211"	/>
    			</mission>
    			<mission	world_id="85"	dungeon_id="4322"	fix_cell="255:255"	>
    				<gate	id="7"	r="0"	attack="0"	select="0"	target_off="1"	use_debuff="0"	cells="24:175,26:176,25:175,25:174,24:174,26:174"	/>
    				<gate	id="15"	r="0"	attack="0"	select="0"	target_off="1"	use_debuff="0"	cells="25:211,25:213,24:212,24:213,26:212,26:213,26:211"	/>
    			</mission>
    			<mission	world_id="85"	dungeon_id="4323"	fix_cell="255:255"	>
    				<gate	id="2"	r="0"	attack="0"	select="0"	target_off="1"	use_debuff="0"	cells="25:211,25:213,24:212,24:213,26:212,26:213,26:211"	/>
    			</mission>
    			<mission	world_id="85"	dungeon_id="4324"	fix_cell="255:255"	>
    				<gate	id="2"	r="0"	attack="0"	select="0"	target_off="1"	use_debuff="0"	cells="25:211,25:213,24:212,24:213,26:212,26:213,26:211"	/>
    			</mission>
    			<mission	world_id="85"	dungeon_id="4326"	fix_cell="255:255"	>
    				<gate	id="2"	r="0"	attack="0"	select="0"	target_off="1"	use_debuff="0"	cells="25:211,25:213,24:212,24:213,26:212,26:213,26:211"	/>
    			</mission>
    			<mission	world_id="85"	dungeon_id="4329"	fix_cell="255:255"	>
    				<gate	id="2"	r="0"	attack="0"	select="0"	target_off="1"	use_debuff="0"	cells="25:211,25:213,24:212,24:213,26:212,26:213,26:211"	/>
    			</mission>
    			<mission	world_id="85"	dungeon_id="4330"	fix_cell="255:255"	>
    				<gate	id="2"	r="0"	attack="0"	select="0"	target_off="1"	use_debuff="0"	cells="25:211,25:213,24:212,24:213,26:212,26:213,26:211"	/>
    			</mission>
    		</world>
    		<world	id="86"	name="world126"	type="2"	map_file="world_66.mcl"	terrain_mesh=""	icon="J_icn_map126"	m_code="0"	t_max_x="1"	t_max_z="1"	gpsorder="0"	allowedwar="0"	warcontrol="0"	>
    			<world_npc	id="50"	npc_name="npc124-0050"	x="0"	y="0"	is_obj="0"	/>
    			<world_npc	id="51"	npc_name="npc124-0051"	x="0"	y="0"	is_obj="0"	/>
    			<mission	world_id="86"	dungeon_id="4339"	fix_cell="255:255"	>
    				<mission_immune	id="42"	target="60"	active_type="1"	attack="0"	select="0"	target_off="0"	/>
    				<mission_immune	id="62"	target="64"	active_type="1"	attack="0"	select="0"	target_off="0"	/>
    				<mission_immune	id="63"	target="65"	active_type="1"	attack="0"	select="0"	target_off="0"	/>
    				<mission_msg	id="27"	end_id="27"	active_type="1"	msg_type="1"	life_time="3000"	limit_sec="10"	chat_color="0"	chat_msg="missionmsgchat124-4339-27-0"	cont="missionmsgcont124-4339-27-0"	attack="0"	select="0"	target_off="0"	loop="0"	/>
    				<mission_msg	id="43"	end_id="43"	active_type="1"	msg_type="1"	life_time="3000"	limit_sec="10"	chat_color="0"	chat_msg="missionmsgchat124-4339-43-0"	cont="missionmsgcont124-4339-43-0"	attack="0"	select="0"	target_off="0"	loop="0"	/>
    				<mission_msg	id="58"	end_id="58"	active_type="1"	msg_type="1"	life_time="3000"	limit_sec="10"	chat_color="0"	chat_msg="missionmsgchat124-4339-58-0"	cont="missionmsgcont124-4339-58-0"	attack="0"	select="0"	target_off="0"	loop="0"	/>
    				<mission_msg	id="64"	end_id="64"	active_type="1"	msg_type="1"	life_time="3000"	limit_sec="10"	chat_color="0"	chat_msg="missionmsgchat124-4339-64-0"	cont="missionmsgcont124-4339-64-0"	attack="0"	select="0"	target_off="0"	loop="0"	/>
    				<mission_msg	id="65"	end_id="65"	active_type="1"	msg_type="3"	life_time="3000"	limit_sec="10"	chat_color="0"	chat_msg="missionmsgchat124-4339-65-0"	cont="missionmsgcont124-4339-65-0"	attack="0"	select="0"	target_off="0"	loop="0"	/>
    				<gate	id="0"	r="120"	attack="0"	select="0"	target_off="0"	use_debuff="0"	cells="52:238,53:239,53:240,53:238"	/>
    				<gate	id="25"	r="55"	attack="0"	select="0"	target_off="0"	use_debuff="0"	cells="84:232,84:233,84:234,84:235,84:236,85:237,85:236,85:235,85:234,86:237,86:236,86:235,86:234"	/>
    				<gate	id="26"	r="55"	attack="0"	select="0"	target_off="0"	use_debuff="0"	cells="127:213,127:214,127:215,128:213"	/>
    				<gate	id="41"	r="55"	attack="0"	select="0"	target_off="0"	use_debuff="0"	cells="183:222,182:223,184:221,182:224,184:220,183:221,183:223"	/>
    				<gate	id="61"	r="0"	attack="1"	select="1"	target_off="1"	use_debuff="0"	cells="202:232"	/>
    				<gate	id="62"	r="0"	attack="1"	select="1"	target_off="1"	use_debuff="0"	cells="208:215"	/>
    			</mission>
    		</world>
    		<world	id="87"	name="world127"	type="2"	map_file="world_67.mcl"	terrain_mesh=""	icon="J_icn_map127"	m_code="0"	t_max_x="1"	t_max_z="1"	gpsorder="0"	allowedwar="0"	warcontrol="0"	>
    			<world_npc	id="2"	npc_name="npc125-0002"	x="21"	y="220"	is_obj="1"	/>
    			<world_npc	id="4"	npc_name="npc125-0004"	x="21"	y="220"	is_obj="1"	/>
    			<world_npc	id="50"	npc_name="npc125-0050"	x="0"	y="0"	is_obj="0"	/>
    			<world_npc	id="51"	npc_name="npc125-0051"	x="0"	y="0"	is_obj="0"	/>
    			<world_npc	id="83"	npc_name="npc125-0083"	x="80"	y="218"	is_obj="1"	/>
    			<world_npc	id="85"	npc_name="npc125-0085"	x="80"	y="218"	is_obj="1"	/>
    			<mission	world_id="87"	dungeon_id="4340"	fix_cell="255:255"	>
    				<mission_immune	id="6"	target="7"	active_type="1"	attack="0"	select="0"	target_off="0"	/>
    				<mission_msg	id="8"	end_id="8"	active_type="1"	msg_type="1"	life_time="3000"	limit_sec="10"	chat_color="0"	chat_msg="missionmsgchat125-4340-8-0"	cont="missionmsgcont125-4340-8-0"	attack="0"	select="0"	target_off="0"	loop="0"	/>
    				<mission_msg	id="24"	end_id="24"	active_type="1"	msg_type="1"	life_time="3000"	limit_sec="10"	chat_color="0"	chat_msg="missionmsgchat125-4340-24-0"	cont="missionmsgcont125-4340-24-0"	attack="0"	select="0"	target_off="0"	loop="0"	/>
    				<mission_msg	id="26"	end_id="26"	active_type="1"	msg_type="1"	life_time="3000"	limit_sec="10"	chat_color="0"	chat_msg="missionmsgchat125-4340-26-0"	cont="missionmsgcont125-4340-26-0"	attack="0"	select="0"	target_off="0"	loop="0"	/>
    				<mission_msg	id="40"	end_id="40"	active_type="1"	msg_type="1"	life_time="3000"	limit_sec="10"	chat_color="0"	chat_msg="missionmsgchat125-4340-40-0"	cont="missionmsgcont125-4340-40-0"	attack="0"	select="0"	target_off="0"	loop="0"	/>
    				<gate	id="0"	r="90"	attack="0"	select="0"	target_off="0"	use_debuff="0"	cells="160:201,160:202,160:203,195:201,195:202,195:203"	/>
    				<gate	id="1"	r="180"	attack="1"	select="1"	target_off="1"	use_debuff="1"	cells="159:202"	/>
    				<gate	id="3"	r="90"	attack="0"	select="0"	target_off="0"	use_debuff="0"	cells="160:220,160:219,160:218,161:220,161:219,161:218"	/>
    				<gate	id="4"	r="0"	attack="0"	select="0"	target_off="0"	use_debuff="0"	cells="126:199,127:199,128:199,126:200,127:200,128:200"	/>
    				<gate	id="5"	r="270"	attack="0"	select="0"	target_off="0"	use_debuff="0"	cells="114:183,114:184,113:183,113:184"	/>
    				<gate	id="7"	r="0"	attack="1"	select="1"	target_off="1"	use_debuff="0"	cells="116:181"	/>
    				<gate	id="38"	r="270"	attack="0"	select="0"	target_off="0"	use_debuff="0"	cells="99:217,99:218,99:219,98:217,98:218,98:219"	/>
    				<gate	id="42"	r="90"	attack="0"	select="0"	target_off="0"	use_debuff="0"	cells="160:220,160:219,160:218,161:220,161:219,161:218"	/>
    				<gate	id="43"	r="270"	attack="0"	select="0"	target_off="0"	use_debuff="0"	cells="146:183,146:184,145:183,145:184"	/>
    			</mission>
    		</world>
    		<world	id="88"	name="world128"	type="2"	map_file="world_68.mcl"	terrain_mesh=""	icon="J_icn_map128"	m_code="0"	t_max_x="1"	t_max_z="1"	gpsorder="0"	allowedwar="0"	warcontrol="0"	>
    			<world_npc	id="1"	npc_name="npc126-0001"	x="193"	y="131"	is_obj="1"	/>
    			<world_npc	id="2"	npc_name="npc126-0002"	x="186"	y="174"	is_obj="1"	/>
    			<world_npc	id="3"	npc_name="npc126-0003"	x="98"	y="181"	is_obj="1"	/>
    			<world_npc	id="4"	npc_name="npc126-0004"	x="92"	y="191"	is_obj="1"	/>
    			<world_npc	id="5"	npc_name="npc126-0005"	x="86"	y="181"	is_obj="1"	/>
    			<world_npc	id="6"	npc_name="npc126-0006"	x="91"	y="109"	is_obj="1"	/>
    			<world_npc	id="50"	npc_name="npc126-0050"	x="0"	y="0"	is_obj="0"	/>
    			<world_npc	id="51"	npc_name="npc126-0051"	x="0"	y="0"	is_obj="0"	/>
    			<mission	world_id="88"	dungeon_id="4341"	fix_cell="255:255"	>
    				<mission_immune	id="49"	target="62"	active_type="1"	attack="0"	select="0"	target_off="0"	/>
    				<mission_immune	id="49"	target="79"	active_type="1"	attack="0"	select="0"	target_off="0"	/>
    				<mission_npc	id="0"	link_npc="1"	active_type="1"	attack="0"	select="0"	target_off="0"	/>
    				<mission_npc	id="37"	link_npc="2"	active_type="1"	attack="0"	select="0"	target_off="0"	/>
    				<mission_npc	id="54"	link_npc="6"	active_type="1"	attack="0"	select="0"	target_off="0"	/>
    				<mission_npc	id="59"	link_npc="3"	active_type="1"	attack="0"	select="0"	target_off="0"	/>
    				<mission_npc	id="60"	link_npc="4"	active_type="1"	attack="0"	select="0"	target_off="0"	/>
    				<mission_npc	id="61"	link_npc="5"	active_type="1"	attack="0"	select="0"	target_off="0"	/>
    				<mission_msg	id="2"	end_id="2"	active_type="1"	msg_type="2"	life_time="5000"	limit_sec="10"	chat_color="0"	chat_msg="missionmsgchat126-4341-2-0"	cont="missionmsgcont126-4341-2-0"	attack="0"	select="0"	target_off="0"	loop="0"	/>
    				<mission_msg	id="33"	end_id="33"	active_type="1"	msg_type="2"	life_time="5000"	limit_sec="10"	chat_color="0"	chat_msg="missionmsgchat126-4341-33-0"	cont="missionmsgcont126-4341-33-0"	attack="0"	select="0"	target_off="0"	loop="0"	/>
    				<mission_msg	id="38"	end_id="38"	active_type="1"	msg_type="1"	life_time="5000"	limit_sec="10"	chat_color="0"	chat_msg="missionmsgchat126-4341-38-0"	cont="missionmsgcont126-4341-38-0"	attack="0"	select="0"	target_off="0"	loop="0"	/>
    				<mission_msg	id="48"	end_id="48"	active_type="1"	msg_type="2"	life_time="5000"	limit_sec="10"	chat_color="0"	chat_msg="missionmsgchat126-4341-48-0"	cont="missionmsgcont126-4341-48-0"	attack="0"	select="0"	target_off="0"	loop="0"	/>
    				<mission_msg	id="49"	end_id="49"	active_type="1"	msg_type="1"	life_time="5000"	limit_sec="10"	chat_color="0"	chat_msg="missionmsgchat126-4341-49-0"	cont="missionmsgcont126-4341-49-0"	attack="0"	select="0"	target_off="0"	loop="0"	/>
    				<mission_msg	id="56"	end_id="56"	active_type="1"	msg_type="3"	life_time="5000"	limit_sec="10"	chat_color="0"	chat_msg="missionmsgchat126-4341-56-0"	cont="missionmsgcont126-4341-56-0"	attack="0"	select="0"	target_off="0"	loop="0"	/>
    				<mission_msg	id="110"	end_id="110"	active_type="1"	msg_type="3"	life_time="5000"	limit_sec="10"	chat_color="0"	chat_msg="missionmsgchat126-4341-110-0"	cont="missionmsgcont126-4341-110-0"	attack="0"	select="0"	target_off="0"	loop="0"	/>
    				<gate	id="7"	r="90"	attack="0"	select="0"	target_off="0"	use_debuff="0"	cells="157:180,157:181,157:182,157:183"	/>
    				<gate	id="8"	r="0"	attack="0"	select="0"	target_off="0"	use_debuff="0"	cells="92:159,91:159,90:159,88:159,87:159,89:159"	/>
    				<gate	id="40"	r="90"	attack="0"	select="0"	target_off="0"	use_debuff="0"	cells="126:176,126:177,126:178,127:180,127:181,127:182,126:179,126:180,126:181"	/>
    				<gate	id="58"	r="340"	attack="0"	select="0"	target_off="0"	use_debuff="0"	cells="187:137,188:137,189:138,190:138,191:139,192:139,192:140,191:138,187:137,189:137"	/>
    				<gate	id="80"	r="0"	attack="0"	select="0"	target_off="0"	use_debuff="0"	cells="188:161,187:161,186:161,184:161,183:161,182:161,181:161,180:161,184:160,185:160,185:161"	/>
    			</mission>
    		</world>
    		<world	id="89"	name="world129"	type="2"	map_file="world_69.mcl"	terrain_mesh=""	icon="J_icn_map129"	m_code="0"	t_max_x="1"	t_max_z="1"	gpsorder="0"	allowedwar="0"	warcontrol="0"	>
    			<world_npc	id="1"	npc_name="npc127-0001"	x="58"	y="30"	is_obj="1"	/>
    			<world_npc	id="2"	npc_name="npc127-0002"	x="58"	y="30"	is_obj="1"	/>
    			<world_npc	id="3"	npc_name="npc127-0003"	x="136"	y="35"	is_obj="1"	/>
    			<world_npc	id="4"	npc_name="npc127-0004"	x="136"	y="35"	is_obj="1"	/>
    			<world_npc	id="5"	npc_name="npc127-0005"	x="209"	y="165"	is_obj="1"	/>
    			<world_npc	id="6"	npc_name="npc127-0006"	x="233"	y="116"	is_obj="1"	/>
    			<world_npc	id="7"	npc_name="npc127-0007"	x="174"	y="115"	is_obj="1"	/>
    			<world_npc	id="8"	npc_name="npc127-0008"	x="210"	y="22"	is_obj="1"	/>
    			<world_npc	id="9"	npc_name="npc127-0009"	x="184"	y="238"	is_obj="1"	/>
    			<world_npc	id="10"	npc_name="npc127-0010"	x="76"	y="178"	is_obj="1"	/>
    			<world_npc	id="11"	npc_name="npc127-0011"	x="59"	y="145"	is_obj="1"	/>
    			<world_npc	id="12"	npc_name="npc127-0012"	x="150"	y="188"	is_obj="1"	/>
    			<world_npc	id="13"	npc_name="npc127-0013"	x="175"	y="233"	is_obj="1"	/>
    			<world_npc	id="14"	npc_name="npc127-0014"	x="194"	y="160"	is_obj="1"	/>
    			<world_npc	id="50"	npc_name="npc127-0050"	x="0"	y="0"	is_obj="0"	/>
    			<world_npc	id="51"	npc_name="npc127-0051"	x="0"	y="0"	is_obj="0"	/>
    			<mission	world_id="89"	dungeon_id="4342"	fix_cell="255:255"	>
    				<mission_immune	id="198"	target="249"	active_type="1"	attack="1"	select="1"	target_off="1"	/>
    				<mission_immune	id="253"	target="254"	active_type="1"	attack="1"	select="1"	target_off="1"	/>
    				<mission_npc	id="101"	link_npc="2"	active_type="0"	attack="0"	select="0"	target_off="0"	/>
    				<mission_npc	id="198"	link_npc="5"	active_type="1"	attack="0"	select="0"	target_off="0"	/>
    				<mission_npc	id="248"	link_npc="6"	active_type="1"	attack="0"	select="0"	target_off="0"	/>
    				<mission_npc	id="253"	link_npc="7"	active_type="0"	attack="0"	select="0"	target_off="0"	/>
    				<mission_msg	id="2"	end_id="2"	msg_type="1"	life_time="5000"	limit_sec="10"	chat_color="0"	chat_msg="missionmsgchat127-4342-2-0"	cont="missionmsgcont127-4342-2-0"	attack="0"	select="0"	target_off="0"	loop="0"	/>
    				<mission_msg	id="3"	end_id="3"	msg_type="2"	life_time="5000"	limit_sec="10"	chat_color="0"	chat_msg="missionmsgchat127-4342-3-0"	cont="missionmsgcont127-4342-3-0"	attack="0"	select="0"	target_off="0"	loop="0"	/>
    				<mission_msg	id="22"	end_id="22"	msg_type="1"	life_time="5000"	limit_sec="10"	chat_color="0"	chat_msg="missionmsgchat127-4342-22-0"	cont="missionmsgcont127-4342-22-0"	attack="0"	select="0"	target_off="0"	loop="0"	/>
    				<mission_msg	id="23"	end_id="23"	msg_type="2"	life_time="5000"	limit_sec="10"	chat_color="0"	chat_msg="missionmsgchat127-4342-23-0"	cont="missionmsgcont127-4342-23-0"	attack="0"	select="0"	target_off="0"	loop="0"	/>
    				<mission_msg	id="102"	end_id="102"	msg_type="1"	life_time="5000"	limit_sec="10"	chat_color="0"	chat_msg="missionmsgchat127-4342-60-0"	cont="missionmsgcont127-4342-60-0"	attack="0"	select="0"	target_off="0"	loop="0"	/>
    				<mission_msg	id="103"	end_id="103"	msg_type="2"	life_time="5000"	limit_sec="10"	chat_color="0"	chat_msg="missionmsgchat127-4342-77-0"	cont="missionmsgcont127-4342-77-0"	attack="0"	select="0"	target_off="0"	loop="0"	/>
    				<mission_msg	id="156"	end_id="156"	msg_type="1"	life_time="5000"	limit_sec="10"	chat_color="0"	chat_msg="missionmsgchat127-4342-142-0"	cont="missionmsgcont127-4342-142-0"	attack="0"	select="0"	target_off="0"	loop="0"	/>
    				<mission_msg	id="157"	end_id="157"	msg_type="2"	life_time="5000"	limit_sec="10"	chat_color="0"	chat_msg="missionmsgchat127-4342-140-0"	cont="missionmsgcont127-4342-140-0"	attack="0"	select="0"	target_off="0"	loop="0"	/>
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    				<mission_msg	id="257"	end_id="257"	msg_type="1"	life_time="5000"	limit_sec="10"	chat_color="0"	chat_msg="missionmsgchat127-4342-257-0"	cont="missionmsgcont127-4342-257-0"	attack="0"	select="0"	target_off="0"	loop="0"	/>
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    				<gate	id="10"	r="180"	attack="0"	select="0"	target_off="0"	use_debuff="0"	cells="255:255"	/>
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    				<gate	id="87"	r="0"	attack="0"	select="0"	target_off="0"	use_debuff="0"	cells="255:255"	/>
    				<gate	id="88"	r="0"	attack="0"	select="0"	target_off="0"	use_debuff="0"	cells="255:255"	/>
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    				<gate	id="90"	r="0"	attack="0"	select="0"	target_off="0"	use_debuff="0"	cells="255:255"	/>
    				<gate	id="91"	r="0"	attack="0"	select="0"	target_off="0"	use_debuff="0"	cells="255:255"	/>
    				<gate	id="92"	r="0"	attack="0"	select="0"	target_off="0"	use_debuff="0"	cells="255:255"	/>
    				<gate	id="93"	r="0"	attack="0"	select="0"	target_off="0"	use_debuff="0"	cells="255:255"	/>
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    				<gate	id="97"	r="0"	attack="0"	select="0"	target_off="0"	use_debuff="0"	cells="255:255"	/>
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    				<gate	id="161"	r="90"	attack="0"	select="0"	target_off="1"	use_debuff="0"	cells="255:255"	/>
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    				<gate	id="169"	r="270"	attack="0"	select="0"	target_off="1"	use_debuff="0"	cells="255:255"	/>
    				<gate	id="170"	r="270"	attack="0"	select="0"	target_off="1"	use_debuff="0"	cells="255:255"	/>
    				<gate	id="171"	r="270"	attack="0"	select="0"	target_off="1"	use_debuff="0"	cells="255:255"	/>
    				<gate	id="172"	r="270"	attack="0"	select="0"	target_off="1"	use_debuff="0"	cells="255:255"	/>
    				<gate	id="173"	r="270"	attack="0"	select="0"	target_off="1"	use_debuff="0"	cells="255:255"	/>
    				<gate	id="174"	r="90"	attack="0"	select="0"	target_off="1"	use_debuff="0"	cells="255:255"	/>
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    				<gate	id="176"	r="90"	attack="0"	select="0"	target_off="1"	use_debuff="0"	cells="255:255"	/>
    				<gate	id="177"	r="90"	attack="0"	select="0"	target_off="1"	use_debuff="0"	cells="255:255"	/>
    				<gate	id="178"	r="90"	attack="0"	select="0"	target_off="1"	use_debuff="0"	cells="255:255"	/>
    				<gate	id="179"	r="270"	attack="0"	select="0"	target_off="1"	use_debuff="0"	cells="255:255"	/>
    				<gate	id="180"	r="270"	attack="0"	select="0"	target_off="1"	use_debuff="0"	cells="255:255"	/>
    				<gate	id="181"	r="180"	attack="0"	select="0"	target_off="1"	use_debuff="0"	cells="255:255"	/>
    				<gate	id="182"	r="180"	attack="0"	select="0"	target_off="1"	use_debuff="0"	cells="255:255"	/>
    				<gate	id="183"	r="180"	attack="0"	select="0"	target_off="1"	use_debuff="0"	cells="255:255"	/>
    				<gate	id="184"	r="0"	attack="0"	select="0"	target_off="1"	use_debuff="0"	cells="255:255"	/>
    				<gate	id="185"	r="0"	attack="0"	select="0"	target_off="1"	use_debuff="0"	cells="255:255"	/>
    				<gate	id="186"	r="180"	attack="0"	select="0"	target_off="1"	use_debuff="0"	cells="255:255"	/>
    				<gate	id="187"	r="270"	attack="0"	select="0"	target_off="1"	use_debuff="0"	cells="255:255"	/>
    				<gate	id="188"	r="0"	attack="0"	select="0"	target_off="1"	use_debuff="0"	cells="255:255"	/>
    				<gate	id="189"	r="90"	attack="0"	select="0"	target_off="1"	use_debuff="0"	cells="255:255"	/>
    				<gate	id="190"	r="270"	attack="0"	select="0"	target_off="1"	use_debuff="0"	cells="255:255"	/>
    				<gate	id="191"	r="0"	attack="0"	select="0"	target_off="1"	use_debuff="0"	cells="255:255"	/>
    				<gate	id="192"	r="0"	attack="0"	select="0"	target_off="1"	use_debuff="0"	cells="255:255"	/>
    				<gate	id="193"	r="0"	attack="0"	select="0"	target_off="1"	use_debuff="0"	cells="255:255"	/>
    				<gate	id="194"	r="0"	attack="0"	select="0"	target_off="1"	use_debuff="0"	cells="255:255"	/>
    				<gate	id="195"	r="180"	attack="0"	select="0"	target_off="1"	use_debuff="0"	cells="255:255"	/>
    				<gate	id="196"	r="180"	attack="0"	select="0"	target_off="1"	use_debuff="0"	cells="255:255"	/>
    				<gate	id="197"	r="90"	attack="0"	select="0"	target_off="1"	use_debuff="0"	cells="255:255"	/>
    				<gate	id="199"	r="0"	attack="0"	select="0"	target_off="0"	use_debuff="1"	cells="255:255"	/>
    				<gate	id="200"	r="0"	attack="0"	select="0"	target_off="0"	use_debuff="1"	cells="255:255"	/>
    				<gate	id="201"	r="0"	attack="0"	select="0"	target_off="0"	use_debuff="1"	cells="255:255"	/>
    				<gate	id="202"	r="0"	attack="0"	select="0"	target_off="0"	use_debuff="1"	cells="255:255"	/>
    				<gate	id="203"	r="0"	attack="0"	select="0"	target_off="0"	use_debuff="1"	cells="255:255"	/>
    				<gate	id="204"	r="0"	attack="0"	select="0"	target_off="0"	use_debuff="1"	cells="255:255"	/>
    				<gate	id="205"	r="0"	attack="0"	select="0"	target_off="0"	use_debuff="1"	cells="255:255"	/>
    				<gate	id="206"	r="0"	attack="0"	select="0"	target_off="0"	use_debuff="1"	cells="255:255"	/>
    				<gate	id="207"	r="0"	attack="0"	select="0"	target_off="0"	use_debuff="1"	cells="255:255"	/>
    				<gate	id="208"	r="0"	attack="0"	select="0"	target_off="0"	use_debuff="1"	cells="255:255"	/>
    				<gate	id="209"	r="0"	attack="0"	select="0"	target_off="0"	use_debuff="1"	cells="255:255"	/>
    				<gate	id="210"	r="0"	attack="0"	select="0"	target_off="0"	use_debuff="1"	cells="255:255"	/>
    				<gate	id="211"	r="0"	attack="0"	select="0"	target_off="0"	use_debuff="1"	cells="255:255"	/>
    				<gate	id="212"	r="0"	attack="0"	select="0"	target_off="0"	use_debuff="1"	cells="255:255"	/>
    				<gate	id="213"	r="0"	attack="0"	select="0"	target_off="0"	use_debuff="1"	cells="255:255"	/>
    				<gate	id="214"	r="0"	attack="0"	select="0"	target_off="0"	use_debuff="1"	cells="255:255"	/>
    				<gate	id="215"	r="0"	attack="0"	select="0"	target_off="0"	use_debuff="1"	cells="255:255"	/>
    				<gate	id="216"	r="0"	attack="0"	select="0"	target_off="0"	use_debuff="1"	cells="255:255"	/>
    				<gate	id="217"	r="0"	attack="0"	select="0"	target_off="0"	use_debuff="1"	cells="255:255"	/>
    				<gate	id="218"	r="0"	attack="0"	select="0"	target_off="0"	use_debuff="1"	cells="255:255"	/>
    				<gate	id="219"	r="0"	attack="0"	select="0"	target_off="0"	use_debuff="1"	cells="255:255"	/>
    				<gate	id="220"	r="0"	attack="0"	select="0"	target_off="0"	use_debuff="1"	cells="255:255"	/>
    				<gate	id="221"	r="0"	attack="0"	select="0"	target_off="0"	use_debuff="1"	cells="255:255"	/>
    				<gate	id="222"	r="0"	attack="0"	select="0"	target_off="0"	use_debuff="1"	cells="255:255"	/>
    				<gate	id="249"	r="90"	attack="1"	select="1"	target_off="1"	use_debuff="1"	cells="194:163,194:164,194:165,194:166,194:167"	/>
    				<gate	id="255"	r="0"	attack="1"	select="1"	target_off="1"	use_debuff="1"	cells="206:45,207:45,208:45,209:45,210:45,211:45,212:45,213:45,214:45,215:45"	/>
    				<gate	id="261"	r="0"	attack="0"	select="0"	target_off="0"	use_debuff="1"	cells="255:255"	/>
    			</mission>
    		</world>
    		<world	id="90"	name="world130"	type="2"	map_file="world_72.mcl"	terrain_mesh=""	icon="J_icn_map130"	m_code="0"	t_max_x="1"	t_max_z="1"	gpsorder="0"	allowedwar="0"	warcontrol="0"	>
    			<world_npc	id="1"	npc_name="npc128-0001"	x="43"	y="158"	is_obj="1"	/>
    			<world_npc	id="2"	npc_name="npc128-0002"	x="62"	y="159"	is_obj="1"	/>
    			<world_npc	id="3"	npc_name="npc128-0003"	x="79"	y="166"	is_obj="1"	/>
    			<world_npc	id="4"	npc_name="npc128-0004"	x="89"	y="180"	is_obj="1"	/>
    			<world_npc	id="5"	npc_name="npc128-0005"	x="90"	y="199"	is_obj="1"	/>
    			<world_npc	id="6"	npc_name="npc128-0006"	x="88"	y="232"	is_obj="1"	/>
    			<world_npc	id="7"	npc_name="npc128-0007"	x="71"	y="238"	is_obj="1"	/>
    			<world_npc	id="8"	npc_name="npc128-0008"	x="53"	y="239"	is_obj="1"	/>
    			<world_npc	id="9"	npc_name="npc128-0009"	x="37"	y="234"	is_obj="1"	/>
    			<world_npc	id="10"	npc_name="npc128-0010"	x="25"	y="222"	is_obj="1"	/>
    			<world_npc	id="11"	npc_name="npc128-0011"	x="18"	y="206"	is_obj="1"	/>
    			<world_npc	id="12"	npc_name="npc128-0012"	x="17"	y="188"	is_obj="1"	/>
    			<world_npc	id="13"	npc_name="npc128-0013"	x="22"	y="173"	is_obj="1"	/>
    			<world_npc	id="50"	npc_name="npc128-0050"	x="0"	y="0"	is_obj="0"	/>
    			<world_npc	id="51"	npc_name="npc128-0051"	x="0"	y="0"	is_obj="0"	/>
    			<mission	world_id="90"	dungeon_id="4343"	fix_cell="255:255"	>
    				<mission_immune	id="8"	target="26"	active_type="1"	attack="0"	select="0"	target_off="0"	/>
    				<mission_immune	id="9"	target="46"	active_type="1"	attack="0"	select="0"	target_off="0"	/>
    				<mission_immune	id="10"	target="66"	active_type="1"	attack="0"	select="0"	target_off="0"	/>
    				<mission_immune	id="11"	target="96"	active_type="1"	attack="0"	select="0"	target_off="0"	/>
    				<mission_npc	id="3"	link_npc="1"	active_type="1"	attack="0"	select="0"	target_off="0"	/>
    				<mission_npc	id="4"	link_npc="2"	active_type="1"	attack="0"	select="0"	target_off="0"	/>
    				<mission_npc	id="5"	link_npc="3"	active_type="1"	attack="0"	select="0"	target_off="0"	/>
    				<mission_npc	id="6"	link_npc="4"	active_type="1"	attack="0"	select="0"	target_off="0"	/>
    				<mission_npc	id="7"	link_npc="5"	active_type="1"	attack="0"	select="0"	target_off="0"	/>
    				<mission_msg	id="1"	end_id="1"	msg_type="2"	life_time="5000"	limit_sec="5"	chat_color="2"	chat_msg="missionmsgchat128-4343-1-0"	cont="missionmsgcont128-4343-1-0"	attack="0"	select="0"	target_off="0"	loop="0"	/>
    				<mission_msg	id="26"	end_id="26"	msg_type="2"	life_time="3000"	limit_sec="5"	chat_color="1"	chat_msg="missionmsgchat128-4343-26-0"	cont="missionmsgcont128-4343-26-0"	attack="0"	select="0"	target_off="0"	loop="0"	/>
    				<mission_msg	id="46"	end_id="46"	msg_type="2"	life_time="3000"	limit_sec="5"	chat_color="1"	chat_msg="missionmsgchat128-4343-46-0"	cont="missionmsgcont128-4343-46-0"	attack="0"	select="0"	target_off="0"	loop="0"	/>
    				<mission_msg	id="66"	end_id="66"	msg_type="2"	life_time="3000"	limit_sec="5"	chat_color="1"	chat_msg="missionmsgchat128-4343-66-0"	cont="missionmsgcont128-4343-66-0"	attack="0"	select="0"	target_off="0"	loop="0"	/>
    				<mission_msg	id="96"	end_id="96"	msg_type="2"	life_time="3000"	limit_sec="5"	chat_color="1"	chat_msg="missionmsgchat128-4343-96-0"	cont="missionmsgcont128-4343-96-0"	attack="0"	select="0"	target_off="0"	loop="0"	/>
    				<mission_msg	id="120"	end_id="120"	msg_type="1"	life_time="5000"	limit_sec="10"	chat_color="0"	chat_msg="missionmsgchat128-4343-120-0"	cont="missionmsgcont128-4343-120-0"	attack="0"	select="0"	target_off="0"	loop="0"	/>
    				<mission_msg	id="121"	end_id="121"	msg_type="2"	life_time="5000"	limit_sec="10"	chat_color="0"	chat_msg="missionmsgchat128-4343-121-0"	cont="missionmsgcont128-4343-121-0"	attack="0"	select="0"	target_off="0"	loop="0"	/>
    				<mission_msg	id="141"	end_id="141"	msg_type="2"	life_time="5000"	limit_sec="10"	chat_color="2"	chat_msg="missionmsgchat128-4343-141-0"	cont="missionmsgcont128-4343-141-0"	attack="0"	select="0"	target_off="0"	loop="0"	/>
    				<mission_msg	id="142"	end_id="142"	msg_type="2"	life_time="5000"	limit_sec="10"	chat_color="2"	chat_msg="missionmsgchat128-4343-142-0"	cont="missionmsgcont128-4343-142-0"	attack="0"	select="0"	target_off="0"	loop="0"	/>
    				<mission_msg	id="159"	end_id="159"	msg_type="2"	life_time="5000"	limit_sec="10"	chat_color="2"	chat_msg="missionmsgchat128-4343-159-0"	cont="missionmsgcont128-4343-159-0"	attack="0"	select="0"	target_off="0"	loop="0"	/>
    				<mission_msg	id="160"	end_id="160"	msg_type="2"	life_time="5000"	limit_sec="10"	chat_color="2"	chat_msg="missionmsgchat128-4343-160-0"	cont="missionmsgcont128-4343-160-0"	attack="0"	select="0"	target_off="0"	loop="0"	/>
    				<mission_msg	id="177"	end_id="177"	msg_type="2"	life_time="5000"	limit_sec="10"	chat_color="2"	chat_msg="missionmsgchat128-4343-177-0"	cont="missionmsgcont128-4343-177-0"	attack="0"	select="0"	target_off="0"	loop="0"	/>
    				<mission_msg	id="178"	end_id="178"	msg_type="2"	life_time="5000"	limit_sec="10"	chat_color="2"	chat_msg="missionmsgchat128-4343-178-0"	cont="missionmsgcont128-4343-178-0"	attack="0"	select="0"	target_off="0"	loop="0"	/>
    				<mission_msg	id="186"	end_id="179"	msg_type="1"	life_time="5000"	limit_sec="10"	chat_color="0"	chat_msg="missionmsgchat128-4343-179-0"	cont="missionmsgcont128-4343-179-0"	attack="0"	select="0"	target_off="0"	loop="0"	/>
    				<mission_msg	id="187"	end_id="186"	msg_type="1"	life_time="5000"	limit_sec="10"	chat_color="0"	chat_msg="missionmsgchat128-4343-186-0"	cont="missionmsgcont128-4343-186-0"	attack="0"	select="0"	target_off="0"	loop="0"	/>
    				<mission_msg	id="188"	end_id="187"	msg_type="2"	life_time="5000"	limit_sec="10"	chat_color="0"	chat_msg="missionmsgchat128-4343-187-0"	cont="missionmsgcont128-4343-187-0"	attack="0"	select="0"	target_off="0"	loop="0"	/>
    				<mission_msg	id="189"	end_id="188"	msg_type="2"	life_time="5000"	limit_sec="10"	chat_color="0"	chat_msg="missionmsgchat128-4343-188-0"	cont="missionmsgcont128-4343-188-0"	attack="0"	select="0"	target_off="0"	loop="0"	/>
    				<mission_msg	id="200"	end_id="200"	msg_type="2"	life_time="5000"	limit_sec="10"	chat_color="1"	chat_msg="missionmsgchat128-4343-200-0"	cont="missionmsgcont128-4343-200-0"	attack="0"	select="0"	target_off="0"	loop="0"	/>
    				<mission_msg	id="201"	end_id="201"	msg_type="2"	life_time="5000"	limit_sec="10"	chat_color="1"	chat_msg="missionmsgchat128-4343-201-0"	cont="missionmsgcont128-4343-201-0"	attack="0"	select="0"	target_off="0"	loop="0"	/>
    				<gate	id="0"	r="100"	attack="0"	select="0"	target_off="0"	use_debuff="0"	cells="38:150,38:151,38:152,38:153,38:154,38:155"	/>
    				<gate	id="2"	r="-27"	attack="0"	select="0"	target_off="0"	use_debuff="0"	cells="87:217,87:218,88:218,89:218,89:219,90:219,90:220,91:220,92:220,92:221,93:221,94:221,94:222"	/>
    				<gate	id="3"	r="4"	attack="0"	select="0"	target_off="1"	use_debuff="0"	cells="255:255"	/>
    				<gate	id="4"	r="-8"	attack="0"	select="0"	target_off="1"	use_debuff="0"	cells="255:255"	/>
    				<gate	id="5"	r="144"	attack="0"	select="0"	target_off="1"	use_debuff="0"	cells="255:255"	/>
    				<gate	id="6"	r="102"	attack="0"	select="0"	target_off="1"	use_debuff="0"	cells="255:255"	/>
    				<gate	id="7"	r="78"	attack="0"	select="0"	target_off="1"	use_debuff="0"	cells="255:255"	/>
    				<gate	id="18"	r="90"	attack="0"	select="0"	target_off="0"	use_debuff="0"	cells="57:155,57:154,57:153,57:152,57:151,57:150,57:149,57:148,57:147,57:146,56:155,56:154,56:153,56:152,56:151,56:150,56:149,56:148,56:147,56:146"	/>
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    				<gate	id="20"	r="15"	attack="0"	select="0"	target_off="0"	use_debuff="0"	cells="90:175,91:175,92:175,93:175,93:174,94:174,95:174,96:174,97:174,97:173,98:173,99:173,100:173,100:172,101:172,102:172,103:172,104:172,105:172"	/>
    				<gate	id="21"	r="-5"	attack="0"	select="0"	target_off="0"	use_debuff="0"	cells="93:195,94:195,95:195,96:195,97:195,98:195,98:196,99:196,100:196,101:196,102:196,103:196,104:196,105:196,106:196"	/>
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    				<gate	id="123"	r="90"	attack="0"	select="0"	target_off="0"	use_debuff="0"	cells="54:231,54:232,54:233,54:234,54:235,54:236"	/>
    				<gate	id="124"	r="18"	attack="0"	select="0"	target_off="0"	use_debuff="0"	cells="28:203,28:204,27:204,26:204,25:204,24:204,24:205,23:205,22:205,21:205,21:206"	/>
    				<gate	id="179"	r="0"	attack="0"	select="0"	target_off="0"	use_debuff="0"	cells="55:185,56:185,57:185,58:185,59:185,60:185,61:185"	/>
    				<gate	id="200"	r="0"	attack="0"	select="0"	target_off="0"	use_debuff="0"	cells="255:255"	/>
    				<gate	id="201"	r="0"	attack="0"	select="0"	target_off="0"	use_debuff="0"	cells="255:255"	/>
    				<gate	id="202"	r="0"	attack="0"	select="0"	target_off="0"	use_debuff="0"	cells="255:255"	/>
    				<gate	id="203"	r="0"	attack="0"	select="0"	target_off="0"	use_debuff="0"	cells="255:255"	/>
    				<gate	id="204"	r="0"	attack="0"	select="0"	target_off="0"	use_debuff="0"	cells="255:255"	/>
    				<gate	id="205"	r="0"	attack="0"	select="0"	target_off="0"	use_debuff="0"	cells="255:255"	/>
    				<gate	id="206"	r="0"	attack="0"	select="0"	target_off="0"	use_debuff="0"	cells="255:255"	/>
    				<gate	id="207"	r="0"	attack="0"	select="0"	target_off="0"	use_debuff="0"	cells="255:255"	/>
    			</mission>
    		</world>
    		<world	id="91"	name="world131"	type="2"	map_file="world_71.mcl"	terrain_mesh=""	icon="J_icn_map131"	m_code="0"	t_max_x="1"	t_max_z="1"	gpsorder="0"	allowedwar="0"	warcontrol="0"	>
    			<world_npc	id="1"	npc_name="npc129-0001"	x="213"	y="65"	is_obj="1"	/>
    			<world_npc	id="2"	npc_name="npc129-0002"	x="213"	y="72"	is_obj="1"	/>
    			<world_npc	id="3"	npc_name="npc129-0003"	x="130"	y="65"	is_obj="1"	/>
    			<world_npc	id="4"	npc_name="npc129-0004"	x="130"	y="72"	is_obj="1"	/>
    			<world_npc	id="5"	npc_name="npc129-0005"	x="47"	y="63"	is_obj="1"	/>
    			<world_npc	id="6"	npc_name="npc129-0006"	x="46"	y="72"	is_obj="1"	/>
    			<world_npc	id="50"	npc_name="npc129-0050"	x="0"	y="0"	is_obj="0"	/>
    			<world_npc	id="51"	npc_name="npc129-0051"	x="0"	y="0"	is_obj="0"	/>
    			<mission	world_id="90"	dungeon_id="4344"	fix_cell="255:255"	>
    				<mission_immune	id="91"	target="92"	active_type="1"	attack="0"	select="0"	target_off="0"	/>
    				<mission_immune	id="91"	target="165"	active_type="1"	attack="0"	select="0"	target_off="0"	/>
    				<mission_immune	id="271"	target="223"	active_type="1"	attack="0"	select="0"	target_off="0"	/>
    				<mission_immune	id="271"	target="270"	active_type="1"	attack="0"	select="0"	target_off="0"	/>
    				<mission_immune	id="293"	target="294"	active_type="1"	attack="0"	select="1"	target_off="1"	/>
    				<mission_immune	id="293"	target="345"	active_type="1"	attack="0"	select="0"	target_off="0"	/>
    				<mission_immune	id="385"	target="347"	active_type="1"	attack="0"	select="1"	target_off="0"	/>
    				<mission_npc	id="170"	link_npc="1"	active_type="0"	attack="0"	select="0"	target_off="0"	/>
    				<mission_npc	id="271"	link_npc="3"	active_type="0"	attack="0"	select="0"	target_off="0"	/>
    				<mission_npc	id="342"	link_npc="5"	active_type="0"	attack="0"	select="0"	target_off="0"	/>
    				<mission_msg	id="0"	end_id="0"	active_type="0"	msg_type="2"	life_time="5000"	limit_sec="10"	chat_color="5"	chat_msg="missionmsgchat129-4344-0-0"	cont="missionmsgcont129-4344-0-0"	attack="0"	select="0"	target_off="0"	loop="0"	/>
    				<mission_msg	id="2"	end_id="2"	active_type="0"	msg_type="2"	life_time="5000"	limit_sec="10"	chat_color="5"	chat_msg="missionmsgchat129-4344-2-0"	cont="missionmsgcont129-4344-2-0"	attack="0"	select="0"	target_off="0"	loop="0"	/>
    				<mission_msg	id="3"	end_id="3"	active_type="1"	msg_type="3"	life_time="5000"	limit_sec="10"	chat_color="0"	chat_msg="missionmsgchat129-4344-3-0"	cont="missionmsgcont129-4344-3-0"	attack="0"	select="0"	target_off="0"	loop="0"	/>
    				<mission_msg	id="18"	end_id="18"	active_type="1"	msg_type="2"	life_time="5000"	limit_sec="10"	chat_color="0"	chat_msg="missionmsgchat129-4344-18-0"	cont="missionmsgcont129-4344-18-0"	attack="0"	select="0"	target_off="0"	loop="0"	/>
    				<mission_msg	id="34"	end_id="34"	active_type="1"	msg_type="1"	life_time="5000"	limit_sec="10"	chat_color="0"	chat_msg="missionmsgchat129-4344-34-0"	cont="missionmsgcont129-4344-34-0"	attack="0"	select="0"	target_off="0"	loop="0"	/>
    				<mission_msg	id="46"	end_id="46"	active_type="0"	msg_type="2"	life_time="5000"	limit_sec="10"	chat_color="0"	chat_msg="missionmsgchat129-4344-46-0"	cont="missionmsgcont129-4344-46-0"	attack="0"	select="0"	target_off="0"	loop="0"	/>
    				<mission_msg	id="90"	end_id="90"	active_type="0"	msg_type="1"	life_time="5000"	limit_sec="10"	chat_color="0"	chat_msg="missionmsgchat129-4344-90-0"	cont="missionmsgcont129-4344-90-0"	attack="0"	select="0"	target_off="0"	loop="0"	/>
    				<mission_msg	id="173"	end_id="173"	active_type="1"	msg_type="1"	life_time="5000"	limit_sec="10"	chat_color="0"	chat_msg="missionmsgchat129-4344-173-0"	cont="missionmsgcont129-4344-173-0"	attack="0"	select="0"	target_off="0"	loop="0"	/>
    				<mission_msg	id="175"	end_id="175"	active_type="1"	msg_type="1"	life_time="5000"	limit_sec="10"	chat_color="0"	chat_msg="missionmsgchat129-4344-175-0"	cont="missionmsgcont129-4344-175-0"	attack="0"	select="0"	target_off="0"	loop="0"	/>
    				<mission_msg	id="177"	end_id="177"	active_type="1"	msg_type="2"	life_time="5000"	limit_sec="10"	chat_color="0"	chat_msg="missionmsgchat129-4344-177-0"	cont="missionmsgcont129-4344-177-0"	attack="0"	select="0"	target_off="0"	loop="0"	/>
    				<mission_msg	id="178"	end_id="178"	active_type="1"	msg_type="1"	life_time="5000"	limit_sec="10"	chat_color="0"	chat_msg="missionmsgchat129-4344-178-0"	cont="missionmsgcont129-4344-178-0"	attack="0"	select="0"	target_off="0"	loop="0"	/>
    				<mission_msg	id="223"	end_id="223"	active_type="1"	msg_type="1"	life_time="5000"	limit_sec="10"	chat_color="1"	chat_msg="missionmsgchat129-4344-223-0"	cont="missionmsgcont129-4344-223-0"	attack="0"	select="0"	target_off="0"	loop="0"	/>
    				<mission_msg	id="225"	end_id="219"	active_type="0"	msg_type="1"	life_time="5000"	limit_sec="10"	chat_color="1"	chat_msg="missionmsgchat129-4344-225-0"	cont="missionmsgcont129-4344-225-0"	attack="0"	select="0"	target_off="0"	loop="0"	/>
    				<mission_msg	id="272"	end_id="272"	active_type="1"	msg_type="1"	life_time="5000"	limit_sec="10"	chat_color="1"	chat_msg="missionmsgchat129-4344-272-0"	cont="missionmsgcont129-4344-272-0"	attack="0"	select="0"	target_off="0"	loop="0"	/>
    				<mission_msg	id="293"	end_id="293"	active_type="1"	msg_type="1"	life_time="5000"	limit_sec="10"	chat_color="1"	chat_msg="missionmsgchat129-4344-293-0"	cont="missionmsgcont129-4344-293-0"	attack="0"	select="0"	target_off="0"	loop="0"	/>
    				<mission_msg	id="299"	end_id="299"	active_type="0"	msg_type="1"	life_time="5000"	limit_sec="10"	chat_color="1"	chat_msg="missionmsgchat129-4344-299-0"	cont="missionmsgcont129-4344-299-0"	attack="0"	select="0"	target_off="0"	loop="0"	/>
    				<mission_msg	id="344"	end_id="344"	active_type="1"	msg_type="1"	life_time="5000"	limit_sec="10"	chat_color="1"	chat_msg="missionmsgchat129-4344-344-0"	cont="missionmsgcont129-4344-344-0"	attack="0"	select="0"	target_off="0"	loop="0"	/>
    				<mission_msg	id="347"	end_id="347"	active_type="1"	msg_type="2"	life_time="5000"	limit_sec="10"	chat_color="1"	chat_msg="missionmsgchat129-4344-347-0"	cont="missionmsgcont129-4344-347-0"	attack="0"	select="0"	target_off="0"	loop="0"	/>
    				<mission_msg	id="348"	end_id="348"	active_type="1"	msg_type="1"	life_time="5000"	limit_sec="10"	chat_color="1"	chat_msg="missionmsgchat129-4344-348-0"	cont="missionmsgcont129-4344-348-0"	attack="0"	select="0"	target_off="0"	loop="0"	/>
    				<mission_msg	id="349"	end_id="349"	active_type="1"	msg_type="1"	life_time="5000"	limit_sec="10"	chat_color="1"	chat_msg="missionmsgchat129-4344-349-0"	cont="missionmsgcont129-4344-349-0"	attack="0"	select="0"	target_off="0"	loop="0"	/>
    				<mission_msg	id="388"	end_id="388"	active_type="0"	msg_type="2"	life_time="5000"	limit_sec="10"	chat_color="1"	chat_msg="missionmsgchat129-4344-388-0"	cont="missionmsgcont129-4344-388-0"	attack="0"	select="0"	target_off="0"	loop="0"	/>
    				<gate	id="2"	r="0"	attack="0"	select="1"	target_off="0"	use_debuff="0"	cells="255:255"	/>
    				<gate	id="92"	r="0"	attack="0"	select="0"	target_off="0"	use_debuff="0"	cells="255:255"	/>
    				<gate	id="93"	r="0"	attack="0"	select="0"	target_off="0"	use_debuff="0"	cells="255:255"	/>
    				<gate	id="94"	r="0"	attack="0"	select="0"	target_off="0"	use_debuff="0"	cells="255:255"	/>
    				<gate	id="95"	r="0"	attack="0"	select="0"	target_off="0"	use_debuff="0"	cells="255:255"	/>
    				<gate	id="96"	r="0"	attack="0"	select="0"	target_off="0"	use_debuff="0"	cells="255:255"	/>
    				<gate	id="97"	r="0"	attack="0"	select="0"	target_off="0"	use_debuff="0"	cells="255:255"	/>
    				<gate	id="98"	r="0"	attack="0"	select="0"	target_off="0"	use_debuff="0"	cells="255:255"	/>
    				<gate	id="99"	r="0"	attack="0"	select="0"	target_off="0"	use_debuff="0"	cells="255:255"	/>
    				<gate	id="100"	r="0"	attack="0"	select="0"	target_off="0"	use_debuff="0"	cells="255:255"	/>
    				<gate	id="101"	r="0"	attack="0"	select="0"	target_off="0"	use_debuff="0"	cells="255:255"	/>
    				<gate	id="102"	r="0"	attack="0"	select="0"	target_off="0"	use_debuff="0"	cells="255:255"	/>
    				<gate	id="103"	r="0"	attack="0"	select="0"	target_off="0"	use_debuff="0"	cells="255:255"	/>
    				<gate	id="104"	r="0"	attack="0"	select="0"	target_off="0"	use_debuff="0"	cells="255:255"	/>
    				<gate	id="105"	r="0"	attack="0"	select="0"	target_off="0"	use_debuff="0"	cells="255:255"	/>
    				<gate	id="106"	r="0"	attack="0"	select="0"	target_off="0"	use_debuff="0"	cells="255:255"	/>
    				<gate	id="107"	r="0"	attack="0"	select="0"	target_off="0"	use_debuff="0"	cells="255:255"	/>
    				<gate	id="108"	r="0"	attack="0"	select="0"	target_off="0"	use_debuff="0"	cells="255:255"	/>
    				<gate	id="109"	r="0"	attack="0"	select="0"	target_off="0"	use_debuff="0"	cells="255:255"	/>
    				<gate	id="110"	r="0"	attack="0"	select="0"	target_off="0"	use_debuff="0"	cells="255:255"	/>
    				<gate	id="111"	r="0"	attack="0"	select="0"	target_off="0"	use_debuff="0"	cells="255:255"	/>
    				<gate	id="112"	r="0"	attack="0"	select="0"	target_off="0"	use_debuff="0"	cells="255:255"	/>
    				<gate	id="113"	r="0"	attack="0"	select="0"	target_off="0"	use_debuff="0"	cells="255:255"	/>
    				<gate	id="114"	r="0"	attack="0"	select="0"	target_off="0"	use_debuff="0"	cells="255:255"	/>
    				<gate	id="115"	r="0"	attack="0"	select="0"	target_off="0"	use_debuff="0"	cells="255:255"	/>
    				<gate	id="116"	r="0"	attack="0"	select="0"	target_off="0"	use_debuff="0"	cells="255:255"	/>
    				<gate	id="117"	r="0"	attack="0"	select="0"	target_off="0"	use_debuff="0"	cells="255:255"	/>
    				<gate	id="118"	r="0"	attack="0"	select="0"	target_off="0"	use_debuff="0"	cells="255:255"	/>
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    				<gate	id="130"	r="0"	attack="0"	select="0"	target_off="0"	use_debuff="0"	cells="255:255"	/>
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    				<gate	id="241"	r="0"	attack="0"	select="0"	target_off="0"	use_debuff="0"	cells="255:255"	/>
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    				<gate	id="264"	r="0"	attack="0"	select="0"	target_off="0"	use_debuff="0"	cells="255:255"	/>
    				<gate	id="265"	r="0"	attack="0"	select="0"	target_off="0"	use_debuff="0"	cells="255:255"	/>
    				<gate	id="266"	r="0"	attack="0"	select="0"	target_off="0"	use_debuff="0"	cells="255:255"	/>
    				<gate	id="267"	r="0"	attack="0"	select="0"	target_off="0"	use_debuff="0"	cells="255:255"	/>
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    			</mission>
    		</world>
    		<world	id="92"	name="world132"	type="2"	map_file="world_71.mcl"	terrain_mesh=""	icon="J_icn_map132"	m_code="0"	t_max_x="1"	t_max_z="1"	gpsorder="0"	allowedwar="0"	warcontrol="0"	>
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    			<world_npc	id="5"	npc_name="npc130-0005"	x="47"	y="63"	is_obj="1"	/>
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    			<mission	world_id="92"	dungeon_id="4345"	fix_cell="255:255"	>
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    				<mission_immune	id="270"	target="246"	active_type="1"	attack="0"	select="0"	target_off="0"	/>
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    			</mission>
    		</world>
    		<world	id="93"	name="world133"	type="2"	map_file="world_70.mcl"	terrain_mesh=""	icon="J_icn_map133"	m_code="0"	t_max_x="1"	t_max_z="1"	gpsorder="0"	allowedwar="0"	warcontrol="0"	>
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    			<mission	world_id="93"	dungeon_id="4346"	fix_cell="255:255"	>
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    				<gate	id="129"	r="0"	attack="0"	select="0"	target_off="1"	use_debuff="0"	cells="255:255"	/>
    				<gate	id="130"	r="0"	attack="0"	select="0"	target_off="1"	use_debuff="0"	cells="255:255"	/>
    				<gate	id="131"	r="0"	attack="0"	select="0"	target_off="1"	use_debuff="0"	cells="255:255"	/>
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    				<gate	id="133"	r="0"	attack="0"	select="0"	target_off="1"	use_debuff="0"	cells="255:255"	/>
    				<gate	id="134"	r="0"	attack="0"	select="0"	target_off="1"	use_debuff="0"	cells="255:255"	/>
    				<gate	id="135"	r="0"	attack="0"	select="0"	target_off="1"	use_debuff="0"	cells="255:255"	/>
    				<gate	id="136"	r="0"	attack="0"	select="0"	target_off="1"	use_debuff="0"	cells="255:255"	/>
    				<gate	id="137"	r="0"	attack="0"	select="0"	target_off="1"	use_debuff="0"	cells="255:255"	/>
    				<gate	id="138"	r="0"	attack="0"	select="0"	target_off="1"	use_debuff="0"	cells="255:255"	/>
    				<gate	id="139"	r="0"	attack="0"	select="0"	target_off="1"	use_debuff="0"	cells="255:255"	/>
    				<gate	id="140"	r="0"	attack="0"	select="0"	target_off="1"	use_debuff="0"	cells="255:255"	/>
    				<gate	id="141"	r="0"	attack="0"	select="0"	target_off="1"	use_debuff="0"	cells="255:255"	/>
    				<gate	id="142"	r="0"	attack="0"	select="0"	target_off="1"	use_debuff="0"	cells="255:255"	/>
    				<gate	id="143"	r="0"	attack="0"	select="0"	target_off="1"	use_debuff="0"	cells="255:255"	/>
    				<gate	id="144"	r="0"	attack="0"	select="0"	target_off="1"	use_debuff="0"	cells="255:255"	/>
    				<gate	id="145"	r="0"	attack="0"	select="0"	target_off="1"	use_debuff="0"	cells="255:255"	/>
    				<gate	id="146"	r="0"	attack="0"	select="0"	target_off="1"	use_debuff="0"	cells="255:255"	/>
    				<gate	id="147"	r="0"	attack="0"	select="0"	target_off="1"	use_debuff="0"	cells="255:255"	/>
    				<gate	id="148"	r="0"	attack="0"	select="0"	target_off="1"	use_debuff="0"	cells="255:255"	/>
    				<gate	id="149"	r="0"	attack="0"	select="0"	target_off="1"	use_debuff="0"	cells="255:255"	/>
    				<gate	id="150"	r="0"	attack="0"	select="0"	target_off="1"	use_debuff="0"	cells="255:255"	/>
    				<gate	id="151"	r="0"	attack="0"	select="0"	target_off="1"	use_debuff="0"	cells="255:255"	/>
    				<gate	id="152"	r="0"	attack="0"	select="0"	target_off="1"	use_debuff="0"	cells="255:255"	/>
    				<gate	id="153"	r="0"	attack="0"	select="0"	target_off="1"	use_debuff="0"	cells="255:255"	/>
    				<gate	id="154"	r="0"	attack="0"	select="0"	target_off="1"	use_debuff="0"	cells="255:255"	/>
    				<gate	id="155"	r="0"	attack="0"	select="0"	target_off="1"	use_debuff="0"	cells="255:255"	/>
    				<gate	id="156"	r="0"	attack="0"	select="0"	target_off="1"	use_debuff="0"	cells="255:255"	/>
    				<gate	id="157"	r="0"	attack="0"	select="0"	target_off="1"	use_debuff="0"	cells="255:255"	/>
    				<gate	id="158"	r="0"	attack="0"	select="0"	target_off="1"	use_debuff="0"	cells="255:255"	/>
    				<gate	id="160"	r="0"	attack="0"	select="0"	target_off="1"	use_debuff="0"	cells="255:255"	/>
    				<gate	id="161"	r="0"	attack="0"	select="0"	target_off="1"	use_debuff="0"	cells="255:255"	/>
    				<gate	id="162"	r="0"	attack="0"	select="0"	target_off="1"	use_debuff="0"	cells="255:255"	/>
    				<gate	id="163"	r="0"	attack="0"	select="0"	target_off="1"	use_debuff="0"	cells="255:255"	/>
    				<gate	id="164"	r="0"	attack="0"	select="0"	target_off="1"	use_debuff="0"	cells="255:255"	/>
    				<gate	id="165"	r="0"	attack="0"	select="0"	target_off="1"	use_debuff="0"	cells="255:255"	/>
    				<gate	id="166"	r="0"	attack="0"	select="0"	target_off="1"	use_debuff="0"	cells="255:255"	/>
    				<gate	id="167"	r="0"	attack="0"	select="0"	target_off="1"	use_debuff="0"	cells="255:255"	/>
    				<gate	id="168"	r="0"	attack="0"	select="0"	target_off="1"	use_debuff="0"	cells="255:255"	/>
    				<gate	id="169"	r="0"	attack="0"	select="0"	target_off="1"	use_debuff="0"	cells="255:255"	/>
    				<gate	id="170"	r="0"	attack="0"	select="0"	target_off="1"	use_debuff="0"	cells="255:255"	/>
    				<gate	id="171"	r="0"	attack="0"	select="0"	target_off="1"	use_debuff="0"	cells="255:255"	/>
    				<gate	id="172"	r="0"	attack="0"	select="0"	target_off="1"	use_debuff="0"	cells="255:255"	/>
    				<gate	id="173"	r="0"	attack="0"	select="0"	target_off="1"	use_debuff="0"	cells="255:255"	/>
    				<gate	id="174"	r="0"	attack="0"	select="0"	target_off="1"	use_debuff="0"	cells="255:255"	/>
    				<gate	id="175"	r="0"	attack="0"	select="0"	target_off="1"	use_debuff="0"	cells="255:255"	/>
    				<gate	id="176"	r="0"	attack="0"	select="0"	target_off="1"	use_debuff="0"	cells="255:255"	/>
    				<gate	id="195"	r="0"	attack="0"	select="0"	target_off="1"	use_debuff="0"	cells="145:90,146:90,147:90,148:90"	/>
    			</mission>
    		</world>
    		<world	id="94"	name="world134"	type="2"	map_file="world_75.mcl"	terrain_mesh=""	icon="J_icn_map134"	m_code="0"	t_max_x="1"	t_max_z="1"	gpsorder="0"	allowedwar="0"	warcontrol="0"	>
    			<world_npc	id="1"	npc_name="npc132-0001"	x="26"	y="222"	is_obj="1"	/>
    			<world_npc	id="2"	npc_name="npc132-0002"	x="233"	y="131"	is_obj="1"	/>
    			<world_npc	id="3"	npc_name="npc132-0003"	x="228"	y="67"	is_obj="1"	/>
    			<world_npc	id="4"	npc_name="npc132-0004"	x="175"	y="184"	is_obj="1"	/>
    			<world_npc	id="5"	npc_name="npc132-0005"	x="89"	y="113"	is_obj="1"	/>
    			<world_npc	id="6"	npc_name="npc132-0006"	x="226"	y="31"	is_obj="1"	/>
    			<world_npc	id="7"	npc_name="npc132-0007"	x="28"	y="41"	is_obj="1"	/>
    			<world_npc	id="50"	npc_name="npc132-0050"	x="0"	y="0"	is_obj="0"	/>
    			<world_npc	id="51"	npc_name="npc132-0051"	x="0"	y="0"	is_obj="0"	/>
    			<mission	world_id="94"	dungeon_id="4347"	fix_cell="255:255"	>
    				<mission_immune	id="38"	target="112"	active_type="0"	attack="0"	select="0"	target_off="0"	/>
    				<mission_immune	id="38"	target="117"	active_type="0"	attack="0"	select="0"	target_off="0"	/>
    				<mission_immune	id="80"	target="81"	active_type="1"	attack="0"	select="0"	target_off="0"	/>
    				<mission_immune	id="80"	target="100"	active_type="1"	attack="0"	select="0"	target_off="0"	/>
    				<mission_npc	id="0"	link_npc="1"	active_type="1"	attack="0"	select="0"	target_off="0"	/>
    				<mission_npc	id="37"	link_npc="4"	active_type="0"	attack="0"	select="0"	target_off="0"	/>
    				<mission_npc	id="102"	link_npc="2"	active_type="1"	attack="0"	select="0"	target_off="0"	/>
    				<mission_npc	id="103"	link_npc="3"	active_type="1"	attack="0"	select="0"	target_off="0"	/>
    				<mission_npc	id="120"	link_npc="6"	active_type="0"	attack="0"	select="0"	target_off="0"	/>
    				<mission_msg	id="11"	end_id="11"	active_type="1"	msg_type="1"	life_time="5000"	limit_sec="10"	chat_color="0"	chat_msg="missionmsgchat132-4347-11-0"	cont="missionmsgcont132-4347-11-0"	attack="0"	select="0"	target_off="0"	loop="0"	/>
    				<mission_msg	id="12"	end_id="12"	active_type="1"	msg_type="2"	life_time="5000"	limit_sec="10"	chat_color="0"	chat_msg="missionmsgchat132-4347-12-0"	cont="missionmsgcont132-4347-12-0"	attack="0"	select="0"	target_off="0"	loop="0"	/>
    				<mission_msg	id="34"	end_id="34"	active_type="1"	msg_type="1"	life_time="5000"	limit_sec="10"	chat_color="0"	chat_msg="missionmsgchat132-4347-34-0"	cont="missionmsgcont132-4347-34-0"	attack="0"	select="0"	target_off="0"	loop="0"	/>
    				<mission_msg	id="35"	end_id="35"	active_type="1"	msg_type="2"	life_time="5000"	limit_sec="10"	chat_color="0"	chat_msg="missionmsgchat132-4347-35-0"	cont="missionmsgcont132-4347-35-0"	attack="0"	select="0"	target_off="0"	loop="0"	/>
    				<mission_msg	id="39"	end_id="39"	active_type="0"	msg_type="2"	life_time="10000"	limit_sec="10"	chat_color="1"	chat_msg="missionmsgchat132-4347-39-0"	cont="missionmsgcont132-4347-39-0"	attack="0"	select="0"	target_off="0"	loop="0"	/>
    				<mission_msg	id="40"	end_id="40"	active_type="1"	msg_type="2"	life_time="5000"	limit_sec="10"	chat_color="1"	chat_msg="missionmsgchat132-4347-40-0"	cont="missionmsgcont132-4347-40-0"	attack="0"	select="0"	target_off="0"	loop="0"	/>
    				<mission_msg	id="80"	end_id="80"	active_type="1"	msg_type="2"	life_time="5000"	limit_sec="10"	chat_color="1"	chat_msg="missionmsgchat132-4347-80-0"	cont="missionmsgcont132-4347-80-0"	attack="0"	select="0"	target_off="0"	loop="0"	/>
    				<mission_msg	id="104"	end_id="104"	active_type="1"	msg_type="1"	life_time="5000"	limit_sec="10"	chat_color="0"	chat_msg="missionmsgchat132-4347-104-0"	cont="missionmsgcont132-4347-104-0"	attack="0"	select="0"	target_off="0"	loop="0"	/>
    				<mission_msg	id="105"	end_id="105"	active_type="1"	msg_type="1"	life_time="5000"	limit_sec="10"	chat_color="0"	chat_msg="missionmsgchat132-4347-105-0"	cont="missionmsgcont132-4347-105-0"	attack="0"	select="0"	target_off="0"	loop="0"	/>
    				<mission_msg	id="106"	end_id="106"	active_type="1"	msg_type="2"	life_time="5000"	limit_sec="10"	chat_color="0"	chat_msg="missionmsgchat132-4347-106-0"	cont="missionmsgcont132-4347-106-0"	attack="0"	select="0"	target_off="0"	loop="0"	/>
    				<mission_msg	id="107"	end_id="107"	active_type="1"	msg_type="2"	life_time="5000"	limit_sec="10"	chat_color="0"	chat_msg="missionmsgchat132-4347-107-0"	cont="missionmsgcont132-4347-107-0"	attack="0"	select="0"	target_off="0"	loop="0"	/>
    				<mission_msg	id="110"	end_id="110"	active_type="1"	msg_type="1"	life_time="5000"	limit_sec="10"	chat_color="0"	chat_msg="missionmsgchat132-4347-110-0"	cont="missionmsgcont132-4347-110-0"	attack="0"	select="0"	target_off="0"	loop="0"	/>
    				<mission_msg	id="111"	end_id="111"	active_type="1"	msg_type="2"	life_time="5000"	limit_sec="10"	chat_color="0"	chat_msg="missionmsgchat132-4347-111-0"	cont="missionmsgcont132-4347-111-0"	attack="0"	select="0"	target_off="0"	loop="0"	/>
    				<mission_msg	id="118"	end_id="118"	active_type="1"	msg_type="1"	life_time="5000"	limit_sec="10"	chat_color="0"	chat_msg="missionmsgchat132-4347-118-0"	cont="missionmsgcont132-4347-118-0"	attack="0"	select="0"	target_off="0"	loop="0"	/>
    				<mission_msg	id="119"	end_id="119"	active_type="1"	msg_type="2"	life_time="5000"	limit_sec="10"	chat_color="0"	chat_msg="missionmsgchat132-4347-119-0"	cont="missionmsgcont132-4347-119-0"	attack="0"	select="0"	target_off="0"	loop="0"	/>
    				<mission_msg	id="131"	end_id="131"	active_type="1"	msg_type="1"	life_time="5000"	limit_sec="10"	chat_color="0"	chat_msg="missionmsgchat132-4347-131-0"	cont="missionmsgcont132-4347-131-0"	attack="0"	select="0"	target_off="0"	loop="0"	/>
    				<mission_msg	id="132"	end_id="132"	active_type="1"	msg_type="2"	life_time="5000"	limit_sec="10"	chat_color="0"	chat_msg="missionmsgchat132-4347-132-0"	cont="missionmsgcont132-4347-132-0"	attack="0"	select="0"	target_off="0"	loop="0"	/>
    				<mission_msg	id="133"	end_id="133"	active_type="1"	msg_type="1"	life_time="5000"	limit_sec="10"	chat_color="48"	chat_msg="missionmsgchat132-4347-133-0"	cont="missionmsgcont132-4347-133-0"	attack="0"	select="0"	target_off="0"	loop="0"	/>
    				<mission_msg	id="134"	end_id="134"	active_type="1"	msg_type="2"	life_time="5000"	limit_sec="10"	chat_color="48"	chat_msg="missionmsgchat132-4347-134-0"	cont="missionmsgcont132-4347-134-0"	attack="0"	select="0"	target_off="0"	loop="0"	/>
    				<gate	id="1"	r="90"	attack="0"	select="0"	target_off="1"	use_debuff="0"	cells="48:225,48:226,48:227,48:228,48:229,48:230,49:225,49:226,49:227,49:228,49:229,49:230"	/>
    				<gate	id="38"	r="0"	attack="0"	select="0"	target_off="1"	use_debuff="0"	cells="117:91,117:92,118:91,118:92,119:91,119:92,120:91,120:92,121:91,121:92,122:91,122:92,123:91,123:92,124:91,124:92"	/>
    				<gate	id="81"	r="0"	attack="0"	select="0"	target_off="1"	use_debuff="0"	cells="255:255"	/>
    				<gate	id="82"	r="0"	attack="0"	select="0"	target_off="1"	use_debuff="0"	cells="255:255"	/>
    				<gate	id="83"	r="0"	attack="0"	select="0"	target_off="1"	use_debuff="0"	cells="255:255"	/>
    				<gate	id="84"	r="0"	attack="0"	select="0"	target_off="1"	use_debuff="0"	cells="255:255"	/>
    				<gate	id="85"	r="0"	attack="0"	select="0"	target_off="1"	use_debuff="0"	cells="255:255"	/>
    				<gate	id="86"	r="0"	attack="0"	select="0"	target_off="1"	use_debuff="0"	cells="255:255"	/>
    				<gate	id="87"	r="0"	attack="0"	select="0"	target_off="1"	use_debuff="0"	cells="255:255"	/>
    				<gate	id="88"	r="0"	attack="0"	select="0"	target_off="1"	use_debuff="0"	cells="255:255"	/>
    				<gate	id="89"	r="0"	attack="0"	select="0"	target_off="1"	use_debuff="0"	cells="255:255"	/>
    				<gate	id="90"	r="0"	attack="0"	select="0"	target_off="1"	use_debuff="0"	cells="255:255"	/>
    				<gate	id="91"	r="0"	attack="0"	select="0"	target_off="1"	use_debuff="0"	cells="255:255"	/>
    				<gate	id="92"	r="0"	attack="0"	select="0"	target_off="1"	use_debuff="0"	cells="255:255"	/>
    				<gate	id="93"	r="0"	attack="0"	select="0"	target_off="1"	use_debuff="0"	cells="255:255"	/>
    				<gate	id="94"	r="0"	attack="0"	select="0"	target_off="1"	use_debuff="0"	cells="255:255"	/>
    				<gate	id="95"	r="0"	attack="0"	select="0"	target_off="1"	use_debuff="0"	cells="255:255"	/>
    				<gate	id="96"	r="0"	attack="0"	select="0"	target_off="1"	use_debuff="0"	cells="255:255"	/>
    				<gate	id="97"	r="0"	attack="0"	select="0"	target_off="1"	use_debuff="0"	cells="255:255"	/>
    				<gate	id="98"	r="0"	attack="0"	select="0"	target_off="1"	use_debuff="0"	cells="255:255"	/>
    				<gate	id="99"	r="0"	attack="0"	select="0"	target_off="1"	use_debuff="0"	cells="255:255"	/>
    				<gate	id="100"	r="0"	attack="0"	select="0"	target_off="1"	use_debuff="0"	cells="255:255"	/>
    				<gate	id="112"	r="0"	attack="0"	select="0"	target_off="1"	use_debuff="0"	cells="255:255"	/>
    				<gate	id="113"	r="0"	attack="0"	select="0"	target_off="1"	use_debuff="0"	cells="255:255"	/>
    				<gate	id="114"	r="0"	attack="0"	select="0"	target_off="1"	use_debuff="0"	cells="255:255"	/>
    				<gate	id="115"	r="0"	attack="0"	select="0"	target_off="1"	use_debuff="0"	cells="255:255"	/>
    				<gate	id="116"	r="0"	attack="0"	select="0"	target_off="1"	use_debuff="0"	cells="255:255"	/>
    				<gate	id="117"	r="0"	attack="0"	select="0"	target_off="1"	use_debuff="0"	cells="255:255"	/>
    			</mission>
    		</world>
    		<hunting_field	terrain_id="1"	id="1"	lv="1"	name="hfield01-001"	x="13"	y="177"	w="71"	h="62"	/>
    		<hunting_field	terrain_id="1"	id="2"	lv="3"	name="hfield01-002"	x="13"	y="177"	w="71"	h="62"	/>
    		<hunting_field	terrain_id="1"	id="3"	lv="5"	name="hfield01-003"	x="13"	y="177"	w="71"	h="62"	/>
    		<hunting_field	terrain_id="1"	id="4"	lv="7"	name="hfield01-004"	x="13"	y="177"	w="71"	h="62"	/>
    		<hunting_field	terrain_id="1"	id="5"	lv="15"	name="hfield01-005"	x="13"	y="177"	w="71"	h="62"	/>
    		<hunting_field	terrain_id="1"	id="6"	lv="17"	name="hfield01-006"	x="13"	y="177"	w="71"	h="62"	/>
    		<hunting_field	terrain_id="1"	id="7"	lv="27"	name="hfield01-007"	x="13"	y="177"	w="71"	h="62"	/>
    		<hunting_field	terrain_id="1"	id="8"	lv="30"	name="hfield01-008"	x="13"	y="177"	w="71"	h="62"	/>
    		<hunting_field	terrain_id="1"	id="9"	lv="34"	name="hfield01-009"	x="13"	y="177"	w="71"	h="62"	/>
    		<hunting_field	terrain_id="1"	id="10"	lv="38"	name="hfield01-010"	x="13"	y="177"	w="71"	h="62"	/>
    		<hunting_field	terrain_id="1"	id="11"	lv="41"	name="hfield01-011"	x="13"	y="177"	w="71"	h="62"	/>
    		<hunting_field	terrain_id="1"	id="12"	lv="44"	name="hfield01-012"	x="13"	y="177"	w="71"	h="62"	/>
    		<hunting_field	terrain_id="1"	id="13"	lv="55"	name="hfield01-013"	x="13"	y="177"	w="71"	h="62"	/>
    		<hunting_field	terrain_id="2"	id="1"	lv="1"	name="hfield02-001"	x="13"	y="177"	w="71"	h="62"	/>
    		<hunting_field	terrain_id="2"	id="2"	lv="6"	name="hfield02-002"	x="13"	y="177"	w="71"	h="62"	/>
    		<hunting_field	terrain_id="2"	id="3"	lv="9"	name="hfield02-003"	x="13"	y="177"	w="71"	h="62"	/>
    		<hunting_field	terrain_id="2"	id="4"	lv="12"	name="hfield02-004"	x="13"	y="177"	w="71"	h="62"	/>
    		<hunting_field	terrain_id="2"	id="5"	lv="15"	name="hfield02-005"	x="13"	y="177"	w="71"	h="62"	/>
    		<hunting_field	terrain_id="2"	id="6"	lv="18"	name="hfield02-006"	x="13"	y="177"	w="71"	h="62"	/>
    		<hunting_field	terrain_id="2"	id="7"	lv="21"	name="hfield02-007"	x="13"	y="177"	w="71"	h="62"	/>
    		<hunting_field	terrain_id="2"	id="8"	lv="24"	name="hfield02-008"	x="13"	y="177"	w="71"	h="62"	/>
    		<hunting_field	terrain_id="2"	id="9"	lv="27"	name="hfield02-009"	x="13"	y="177"	w="71"	h="62"	/>
    		<hunting_field	terrain_id="2"	id="10"	lv="30"	name="hfield02-010"	x="13"	y="177"	w="71"	h="62"	/>
    		<hunting_field	terrain_id="2"	id="11"	lv="31"	name="hfield02-011"	x="13"	y="177"	w="71"	h="62"	/>
    		<hunting_field	terrain_id="2"	id="12"	lv="34"	name="hfield02-012"	x="13"	y="177"	w="71"	h="62"	/>
    		<hunting_field	terrain_id="2"	id="13"	lv="38"	name="hfield02-013"	x="13"	y="177"	w="71"	h="62"	/>
    		<hunting_field	terrain_id="2"	id="14"	lv="55"	name="hfield02-014"	x="13"	y="177"	w="71"	h="62"	/>
    		<hunting_field	terrain_id="3"	id="1"	lv="1"	name="hfield03-001"	x="13"	y="177"	w="71"	h="62"	/>
    		<hunting_field	terrain_id="3"	id="2"	lv="4"	name="hfield03-002"	x="13"	y="177"	w="71"	h="62"	/>
    		<hunting_field	terrain_id="3"	id="3"	lv="7"	name="hfield03-003"	x="13"	y="177"	w="71"	h="62"	/>
    		<hunting_field	terrain_id="3"	id="4"	lv="9"	name="hfield03-004"	x="13"	y="177"	w="71"	h="62"	/>
    		<hunting_field	terrain_id="3"	id="5"	lv="14"	name="hfield03-005"	x="13"	y="177"	w="71"	h="62"	/>
    		<hunting_field	terrain_id="3"	id="6"	lv="18"	name="hfield03-006"	x="13"	y="177"	w="71"	h="62"	/>
    		<hunting_field	terrain_id="3"	id="7"	lv="22"	name="hfield03-007"	x="13"	y="177"	w="71"	h="62"	/>
    		<hunting_field	terrain_id="3"	id="8"	lv="27"	name="hfield03-008"	x="13"	y="177"	w="71"	h="62"	/>
    		<hunting_field	terrain_id="3"	id="9"	lv="40"	name="hfield03-009"	x="13"	y="177"	w="71"	h="62"	/>
    		<hunting_field	terrain_id="3"	id="10"	lv="44"	name="hfield03-010"	x="13"	y="177"	w="71"	h="62"	/>
    		<hunting_field	terrain_id="3"	id="11"	lv="47"	name="hfield03-011"	x="13"	y="177"	w="71"	h="62"	/>
    		<hunting_field	terrain_id="3"	id="12"	lv="50"	name="hfield03-012"	x="13"	y="177"	w="71"	h="62"	/>
    		<hunting_field	terrain_id="3"	id="13"	lv="60"	name="hfield03-013"	x="13"	y="177"	w="71"	h="62"	/>
    		<hunting_field	terrain_id="4"	id="1"	lv="51"	name="hfield04-001"	x="13"	y="177"	w="71"	h="62"	/>
    		<hunting_field	terrain_id="4"	id="2"	lv="52"	name="hfield04-002"	x="13"	y="177"	w="71"	h="62"	/>
    		<hunting_field	terrain_id="4"	id="3"	lv="53"	name="hfield04-003"	x="13"	y="177"	w="71"	h="62"	/>
    		<hunting_field	terrain_id="4"	id="4"	lv="54"	name="hfield04-004"	x="13"	y="177"	w="71"	h="62"	/>
    		<hunting_field	terrain_id="4"	id="5"	lv="56"	name="hfield04-005"	x="13"	y="177"	w="71"	h="62"	/>
    		<hunting_field	terrain_id="4"	id="6"	lv="57"	name="hfield04-006"	x="13"	y="177"	w="71"	h="62"	/>
    		<hunting_field	terrain_id="4"	id="7"	lv="58"	name="hfield04-007"	x="13"	y="177"	w="71"	h="62"	/>
    		<hunting_field	terrain_id="4"	id="8"	lv="59"	name="hfield04-008"	x="13"	y="177"	w="71"	h="62"	/>
    		<hunting_field	terrain_id="4"	id="9"	lv="61"	name="hfield04-009"	x="13"	y="177"	w="71"	h="62"	/>
    		<hunting_field	terrain_id="4"	id="10"	lv="62"	name="hfield04-010"	x="13"	y="177"	w="71"	h="62"	/>
    		<hunting_field	terrain_id="4"	id="11"	lv="63"	name="hfield04-011"	x="13"	y="177"	w="71"	h="62"	/>
    		<hunting_field	terrain_id="4"	id="12"	lv="64"	name="hfield04-012"	x="13"	y="177"	w="71"	h="62"	/>
    		<hunting_field	terrain_id="4"	id="13"	lv="70"	name="hfield04-013"	x="13"	y="177"	w="71"	h="62"	/>
    		<hunting_field	terrain_id="4"	id="14"	lv="70"	name="hfield04-014"	x="13"	y="177"	w="71"	h="62"	/>
    		<hunting_field	terrain_id="5"	id="1"	lv="65"	name="hfield05-001"	x="13"	y="177"	w="71"	h="62"	/>
    		<hunting_field	terrain_id="5"	id="2"	lv="67"	name="hfield05-002"	x="13"	y="177"	w="71"	h="62"	/>
    		<hunting_field	terrain_id="5"	id="3"	lv="76"	name="hfield05-003"	x="13"	y="177"	w="71"	h="62"	/>
    		<hunting_field	terrain_id="5"	id="4"	lv="75"	name="hfield05-004"	x="13"	y="177"	w="71"	h="62"	/>
    		<hunting_field	terrain_id="5"	id="5"	lv="77"	name="hfield05-005"	x="13"	y="177"	w="71"	h="62"	/>
    		<hunting_field	terrain_id="5"	id="6"	lv="80"	name="hfield05-006"	x="13"	y="177"	w="71"	h="62"	/>
    		<hunting_field	terrain_id="5"	id="7"	lv="83"	name="hfield05-007"	x="13"	y="177"	w="71"	h="62"	/>
    		<hunting_field	terrain_id="5"	id="8"	lv="87"	name="hfield05-008"	x="13"	y="177"	w="71"	h="62"	/>
    		<hunting_field	terrain_id="7"	id="1"	lv="95"	name="hfield07-001"	x="13"	y="177"	w="71"	h="62"	/>
    		<hunting_field	terrain_id="7"	id="2"	lv="100"	name="hfield07-002"	x="13"	y="177"	w="71"	h="62"	/>
    		<hunting_field	terrain_id="7"	id="3"	lv="105"	name="hfield07-003"	x="13"	y="177"	w="71"	h="62"	/>
    		<hunting_field	terrain_id="7"	id="4"	lv="110"	name="hfield07-004"	x="13"	y="177"	w="71"	h="62"	/>
    		<hunting_field	terrain_id="7"	id="5"	lv="115"	name="hfield07-005"	x="13"	y="177"	w="71"	h="62"	/>
    		<hunting_field	terrain_id="7"	id="6"	lv="120"	name="hfield07-006"	x="13"	y="177"	w="71"	h="62"	/>
    		<hunting_field	terrain_id="7"	id="7"	lv="125"	name="hfield07-007"	x="13"	y="177"	w="71"	h="62"	/>
    		<hunting_field	terrain_id="7"	id="8"	lv="130"	name="hfield07-008"	x="13"	y="177"	w="71"	h="62"	/>
    		<hunting_field	terrain_id="7"	id="9"	lv="135"	name="hfield07-009"	x="13"	y="177"	w="71"	h="62"	/>
    		<hunting_field	terrain_id="7"	id="10"	lv="140"	name="hfield07-010"	x="13"	y="177"	w="71"	h="62"	/>
    		<hunting_field	terrain_id="7"	id="11"	lv="145"	name="hfield07-011"	x="13"	y="177"	w="71"	h="62"	/>
    	</cabal_world>
    	<cabal_craft>
    		<craft_class>
    			<con	class="1"	class_name="craft1"	exp="1000"	accuexp="1000"	/>
    			<con	class="2"	class_name="craft2"	exp="2000"	accuexp="3000"	/>
    			<con	class="3"	class_name="craft3"	exp="3000"	accuexp="6000"	/>
    			<con	class="4"	class_name="craft4"	exp="4000"	accuexp="10000"	/>
    			<con	class="5"	class_name="craft5"	exp="5000"	accuexp="15000"	/>
    			<con	class="6"	class_name="craft6"	exp="6000"	accuexp="21000"	/>
    			<con	class="7"	class_name="craft7"	exp="7000"	accuexp="28000"	/>
    			<con	class="8"	class_name="craft8"	exp="8000"	accuexp="36000"	/>
    			<con	class="9"	class_name="craft9"	exp="9000"	accuexp="45000"	/>
    		</craft_class>
    		<craft	craft_type="0"	remark="common"	>
    			<craft_subtype	subtype="craft_subtype0-1"	order="1"	craft_type_code="0"	>
    				<craft_grade	grade="craftgrade_common0"	order="0"	max_count="226"	>
    					<recipe	id="126"	name="recipe126"	name_suffix=""	craft_lv="1"	craft_exp="0"	reputation_cost="0"	useflag="True"	result_id="782"	result_name="result126"	result_slot="0"	icon_id="J_icn_craft126"	>
    						<material	order="1"	id="778"	level="0"	option="0"	count="1"	/>
    						<material	order="2"	id="779"	level="0"	option="0"	count="1"	/>
    						<material	order="3"	id="780"	level="0"	option="0"	count="1"	/>
    						<material	order="4"	id="781"	level="0"	option="0"	count="1"	/>
    					</recipe>
    					<recipe	id="3872"	name="recipe3872"	name_suffix=""	craft_lv="1"	craft_exp="0"	reputation_cost="0"	useflag="True"	result_id="3278"	result_name="result3872"	result_slot="0"	icon_id="J_icn_craft872"	>
    						<material	order="1"	id="755"	level="0"	option="2"	count="70"	/>
    						<material	order="2"	id="2834"	level="0"	option="2"	count="1"	/>
    					</recipe>
    					<recipe	id="3873"	name="recipe3873"	name_suffix=""	craft_lv="1"	craft_exp="0"	reputation_cost="0"	useflag="True"	result_id="3277"	result_name="result3873"	result_slot="0"	icon_id="J_icn_craft873"	>
    						<material	order="1"	id="755"	level="0"	option="2"	count="50"	/>
    						<material	order="2"	id="754"	level="0"	option="2"	count="1"	/>
    					</recipe>
    					<recipe	id="3874"	name="recipe3874"	name_suffix=""	craft_lv="1"	craft_exp="0"	reputation_cost="0"	useflag="True"	result_id="3276"	result_name="result3874"	result_slot="0"	icon_id="J_icn_craft874"	>
    						<material	order="1"	id="755"	level="0"	option="2"	count="40"	/>
    						<material	order="2"	id="753"	level="0"	option="2"	count="1"	/>
    					</recipe>
    					<recipe	id="3875"	name="recipe3875"	name_suffix=""	craft_lv="1"	craft_exp="0"	reputation_cost="0"	useflag="True"	result_id="3275"	result_name="result3875"	result_slot="0"	icon_id="J_icn_craft875"	>
    						<material	order="1"	id="755"	level="0"	option="2"	count="70"	/>
    						<material	order="2"	id="2834"	level="0"	option="2"	count="1"	/>
    					</recipe>
    					<recipe	id="3876"	name="recipe3876"	name_suffix=""	craft_lv="1"	craft_exp="0"	reputation_cost="0"	useflag="True"	result_id="3274"	result_name="result3876"	result_slot="0"	icon_id="J_icn_craft876"	>
    						<material	order="1"	id="755"	level="0"	option="2"	count="50"	/>
    						<material	order="2"	id="754"	level="0"	option="2"	count="1"	/>
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    					<recipe	id="3877"	name="recipe3877"	name_suffix=""	craft_lv="1"	craft_exp="0"	reputation_cost="0"	useflag="True"	result_id="3273"	result_name="result3877"	result_slot="0"	icon_id="J_icn_craft877"	>
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    						<material	order="2"	id="753"	level="0"	option="2"	count="1"	/>
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    					<recipe	id="3878"	name="recipe3878"	name_suffix=""	craft_lv="1"	craft_exp="0"	reputation_cost="0"	useflag="True"	result_id="3272"	result_name="result3878"	result_slot="0"	icon_id="J_icn_craft878"	>
    						<material	order="1"	id="755"	level="0"	option="2"	count="70"	/>
    						<material	order="2"	id="2834"	level="0"	option="2"	count="1"	/>
    					</recipe>
    					<recipe	id="3879"	name="recipe3879"	name_suffix=""	craft_lv="1"	craft_exp="0"	reputation_cost="0"	useflag="True"	result_id="3271"	result_name="result3879"	result_slot="0"	icon_id="J_icn_craft879"	>
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    						<material	order="2"	id="754"	level="0"	option="2"	count="1"	/>
    					</recipe>
    					<recipe	id="3880"	name="recipe3880"	name_suffix=""	craft_lv="1"	craft_exp="0"	reputation_cost="0"	useflag="True"	result_id="3270"	result_name="result3880"	result_slot="0"	icon_id="J_icn_craft880"	>
    						<material	order="1"	id="755"	level="0"	option="2"	count="40"	/>
    						<material	order="2"	id="753"	level="0"	option="2"	count="1"	/>
    					</recipe>
    					<recipe	id="3881"	name="recipe3881"	name_suffix=""	craft_lv="1"	craft_exp="0"	reputation_cost="0"	useflag="True"	result_id="3269"	result_name="result3881"	result_slot="0"	icon_id="J_icn_craft881"	>
    						<material	order="1"	id="755"	level="0"	option="2"	count="70"	/>
    						<material	order="2"	id="2834"	level="0"	option="2"	count="1"	/>
    					</recipe>
    					<recipe	id="3882"	name="recipe3882"	name_suffix=""	craft_lv="1"	craft_exp="0"	reputation_cost="0"	useflag="True"	result_id="3268"	result_name="result3882"	result_slot="0"	icon_id="J_icn_craft882"	>
    						<material	order="1"	id="755"	level="0"	option="2"	count="50"	/>
    						<material	order="2"	id="754"	level="0"	option="2"	count="1"	/>
    					</recipe>
    					<recipe	id="3883"	name="recipe3883"	name_suffix=""	craft_lv="1"	craft_exp="0"	reputation_cost="0"	useflag="True"	result_id="3267"	result_name="result3883"	result_slot="0"	icon_id="J_icn_craft883"	>
    						<material	order="1"	id="755"	level="0"	option="2"	count="40"	/>
    						<material	order="2"	id="753"	level="0"	option="2"	count="1"	/>
    					</recipe>
    					<recipe	id="3884"	name="recipe3884"	name_suffix=""	craft_lv="1"	craft_exp="0"	reputation_cost="0"	useflag="True"	result_id="3266"	result_name="result3884"	result_slot="0"	icon_id="J_icn_craft884"	>
    						<material	order="1"	id="755"	level="0"	option="2"	count="70"	/>
    						<material	order="2"	id="2834"	level="0"	option="2"	count="1"	/>
    					</recipe>
    					<recipe	id="3885"	name="recipe3885"	name_suffix=""	craft_lv="1"	craft_exp="0"	reputation_cost="0"	useflag="True"	result_id="3265"	result_name="result3885"	result_slot="0"	icon_id="J_icn_craft885"	>
    						<material	order="1"	id="755"	level="0"	option="2"	count="50"	/>
    						<material	order="2"	id="754"	level="0"	option="2"	count="1"	/>
    					</recipe>
    					<recipe	id="3886"	name="recipe3886"	name_suffix=""	craft_lv="1"	craft_exp="0"	reputation_cost="0"	useflag="True"	result_id="3264"	result_name="result3886"	result_slot="0"	icon_id="J_icn_craft886"	>
    						<material	order="1"	id="755"	level="0"	option="2"	count="40"	/>
    						<material	order="2"	id="753"	level="0"	option="2"	count="1"	/>
    					</recipe>
    					<recipe	id="3887"	name="recipe3887"	name_suffix=""	craft_lv="1"	craft_exp="0"	reputation_cost="0"	useflag="True"	result_id="3263"	result_name="result3887"	result_slot="0"	icon_id="J_icn_craft887"	>
    						<material	order="1"	id="755"	level="0"	option="2"	count="70"	/>
    						<material	order="2"	id="2834"	level="0"	option="2"	count="1"	/>
    					</recipe>
    					<recipe	id="3888"	name="recipe3888"	name_suffix=""	craft_lv="1"	craft_exp="0"	reputation_cost="0"	useflag="True"	result_id="3262"	result_name="result3888"	result_slot="0"	icon_id="J_icn_craft888"	>
    						<material	order="1"	id="755"	level="0"	option="2"	count="50"	/>
    						<material	order="2"	id="754"	level="0"	option="2"	count="1"	/>
    					</recipe>
    					<recipe	id="3889"	name="recipe3889"	name_suffix=""	craft_lv="1"	craft_exp="0"	reputation_cost="0"	useflag="True"	result_id="3261"	result_name="result3889"	result_slot="0"	icon_id="J_icn_craft889"	>
    						<material	order="1"	id="755"	level="0"	option="2"	count="40"	/>
    						<material	order="2"	id="753"	level="0"	option="2"	count="1"	/>
    					</recipe>
    					<recipe	id="3890"	name="recipe3890"	name_suffix=""	craft_lv="1"	craft_exp="0"	reputation_cost="0"	useflag="True"	result_id="2736"	result_name="result3890"	result_slot="0"	icon_id="J_icn_craft890"	>
    						<material	order="1"	id="2736"	level="-1"	option="268435456"	count="1"	/>
    						<material	order="2"	id="2812"	level="0"	option="1"	count="20"	/>
    						<material	order="3"	id="1215"	level="0"	option="0"	count="10"	/>
    						<material	order="4"	id="629"	level="0"	option="1"	count="40"	/>
    					</recipe>
    					<recipe	id="3891"	name="recipe3891"	name_suffix=""	craft_lv="1"	craft_exp="0"	reputation_cost="0"	useflag="True"	result_id="2735"	result_name="result3891"	result_slot="0"	icon_id="J_icn_craft891"	>
    						<material	order="1"	id="2735"	level="-1"	option="268435456"	count="1"	/>
    						<material	order="2"	id="2812"	level="0"	option="1"	count="20"	/>
    						<material	order="3"	id="1215"	level="0"	option="0"	count="10"	/>
    						<material	order="4"	id="629"	level="0"	option="1"	count="40"	/>
    					</recipe>
    					<recipe	id="3892"	name="recipe3892"	name_suffix=""	craft_lv="1"	craft_exp="0"	reputation_cost="0"	useflag="True"	result_id="2734"	result_name="result3892"	result_slot="0"	icon_id="J_icn_craft892"	>
    						<material	order="1"	id="2734"	level="-1"	option="268435456"	count="1"	/>
    						<material	order="2"	id="2812"	level="0"	option="1"	count="20"	/>
    						<material	order="3"	id="1215"	level="0"	option="0"	count="10"	/>
    						<material	order="4"	id="629"	level="0"	option="1"	count="40"	/>
    					</recipe>
    					<recipe	id="3893"	name="recipe3893"	name_suffix=""	craft_lv="1"	craft_exp="0"	reputation_cost="0"	useflag="True"	result_id="2736"	result_name="result3893"	result_slot="0"	icon_id="J_icn_craft893"	>
    						<material	order="1"	id="2736"	level="-1"	option="0"	count="1"	/>
    						<material	order="2"	id="2812"	level="0"	option="1"	count="10"	/>
    						<material	order="3"	id="1215"	level="0"	option="0"	count="5"	/>
    						<material	order="4"	id="629"	level="0"	option="1"	count="20"	/>
    					</recipe>
    					<recipe	id="3894"	name="recipe3894"	name_suffix=""	craft_lv="1"	craft_exp="0"	reputation_cost="0"	useflag="True"	result_id="2735"	result_name="result3894"	result_slot="0"	icon_id="J_icn_craft894"	>
    						<material	order="1"	id="2735"	level="-1"	option="0"	count="1"	/>
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    		</craft>
    		<craft	craft_type="1"	remark="sword"	>
    			<craft_subtype	subtype="craft_subtype1-1"	order="1"	craft_type_code="1"	>
    				<craft_grade	grade="craftgrade_exclusive1-1-1"	order="1"	max_count="3"	>
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    						<material	order="2"	id="692"	level=""	option="84"	count="1"	/>
    						<material	order="3"	id="625"	level=""	option="1"	count="16"	/>
    						<material	order="4"	id="684"	level=""	option="4"	count="16"	/>
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    					<recipe	id="382"	name="recipe382"	name_suffix=""	craft_lv="9"	craft_exp="38900"	reputation_cost="1024"	useflag="TRUE"	result_id="3844"	result_name="result382"	result_slot="2"	>
    						<material	order="1"	id="3844"	level="0"	option="536870912"	count="1"	/>
    						<material	order="2"	id="692"	level=""	option="84"	count="1"	/>
    						<material	order="3"	id="625"	level=""	option="1"	count="16"	/>
    						<material	order="4"	id="687"	level=""	option="4"	count="16"	/>
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    				</craft_grade>
    			</craft_subtype>
    			<craft_subtype	subtype="craft_subtype1-4"	order="4"	craft_type_code="4"	>
    				<craft_grade	grade="craftgrade_exclusive1-4-1"	order="1"	max_count="3"	>
    					<recipe	id="387"	name="recipe387"	name_suffix=""	craft_lv="1"	craft_exp="0"	reputation_cost="0"	useflag="TRUE"	result_id="94"	result_name="result387"	result_slot="0"	>
    						<material	order="1"	id="94"	level="0"	option="0"	count="1"	/>
    						<material	order="2"	id="692"	level=""	option="81"	count="1"	/>
    						<material	order="3"	id="616"	level=""	option="1"	count="6"	/>
    						<material	order="4"	id="684"	level=""	option="1"	count="6"	/>
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    					<recipe	id="390"	name="recipe390"	name_suffix=""	craft_lv="1"	craft_exp="600"	reputation_cost="0"	useflag="TRUE"	result_id="94"	result_name="result390"	result_slot="0"	>
    						<material	order="1"	id="94"	level="0"	option="0"	count="1"	/>
    						<material	order="2"	id="692"	level=""	option="81"	count="1"	/>
    						<material	order="3"	id="616"	level=""	option="1"	count="6"	/>
    						<material	order="4"	id="687"	level=""	option="1"	count="6"	/>
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    					<recipe	id="393"	name="recipe393"	name_suffix=""	craft_lv="1"	craft_exp="1000"	reputation_cost="20"	useflag="TRUE"	result_id="675"	result_name="result393"	result_slot="0"	>
    						<material	order="1"	id="3836"	level="1"	option="0"	count="1"	/>
    						<material	order="2"	id="692"	level=""	option="81"	count="10"	/>
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    						<material	order="4"	id="4079"	level=""	option="0"	count="3"	/>
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    				</craft_grade>
    				<craft_grade	grade="craftgrade_exclusive1-4-2"	order="2"	max_count="3"	>
    					<recipe	id="395"	name="recipe395"	name_suffix=""	craft_lv="2"	craft_exp="1000"	reputation_cost="32"	useflag="TRUE"	result_id="95"	result_name="result395"	result_slot="1"	>
    						<material	order="1"	id="95"	level="0"	option="268435456"	count="1"	/>
    						<material	order="2"	id="692"	level=""	option="82"	count="1"	/>
    						<material	order="3"	id="617"	level=""	option="1"	count="8"	/>
    						<material	order="4"	id="684"	level=""	option="2"	count="8"	/>
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    						<material	order="1"	id="95"	level="0"	option="268435456"	count="1"	/>
    						<material	order="2"	id="692"	level=""	option="82"	count="1"	/>
    						<material	order="3"	id="617"	level=""	option="1"	count="8"	/>
    						<material	order="4"	id="687"	level=""	option="2"	count="8"	/>
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    				</craft_grade>
    				<craft_grade	grade="craftgrade_exclusive1-4-3"	order="3"	max_count="3"	>
    					<recipe	id="403"	name="recipe403"	name_suffix=""	craft_lv="3"	craft_exp="3000"	reputation_cost="64"	useflag="TRUE"	result_id="96"	result_name="result403"	result_slot="2"	>
    						<material	order="1"	id="96"	level="0"	option="268435456"	count="1"	/>
    						<material	order="2"	id="692"	level=""	option="82"	count="1"	/>
    						<material	order="3"	id="618"	level=""	option="1"	count="10"	/>
    						<material	order="4"	id="684"	level=""	option="2"	count="10"	/>
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    					<recipe	id="406"	name="recipe406"	name_suffix=""	craft_lv="3"	craft_exp="4200"	reputation_cost="56"	useflag="TRUE"	result_id="96"	result_name="result406"	result_slot="2"	>
    						<material	order="1"	id="96"	level="0"	option="268435456"	count="1"	/>
    						<material	order="2"	id="692"	level=""	option="82"	count="1"	/>
    						<material	order="3"	id="618"	level=""	option="1"	count="8"	/>
    						<material	order="4"	id="687"	level=""	option="2"	count="8"	/>
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    				</craft_grade>
    				<craft_grade	grade="craftgrade_exclusive1-4-4"	order="4"	max_count="5"	>
    					<recipe	id="411"	name="recipe411"	name_suffix=""	craft_lv="4"	craft_exp="6000"	reputation_cost="40"	useflag="TRUE"	result_id="97"	result_name="result411"	result_slot="2"	>
    						<material	order="1"	id="97"	level="0"	option="268435456"	count="1"	/>
    						<material	order="2"	id="692"	level=""	option="83"	count="1"	/>
    						<material	order="3"	id="619"	level=""	option="1"	count="11"	/>
    						<material	order="4"	id="683"	level=""	option="3"	count="11"	/>
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    					<recipe	id="413"	name="recipe413"	name_suffix=""	craft_lv="4"	craft_exp="8400"	reputation_cost="128"	useflag="TRUE"	result_id="97"	result_name="result413"	result_slot="2"	>
    						<material	order="1"	id="97"	level="0"	option="536870912"	count="1"	/>
    						<material	order="2"	id="692"	level=""	option="83"	count="1"	/>
    						<material	order="3"	id="619"	level=""	option="1"	count="11"	/>
    						<material	order="4"	id="684"	level=""	option="3"	count="11"	/>
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    					<recipe	id="416"	name="recipe416"	name_suffix=""	craft_lv="4"	craft_exp="8400"	reputation_cost="128"	useflag="TRUE"	result_id="97"	result_name="result416"	result_slot="2"	>
    						<material	order="1"	id="97"	level="0"	option="536870912"	count="1"	/>
    						<material	order="2"	id="692"	level=""	option="83"	count="1"	/>
    						<material	order="3"	id="619"	level=""	option="1"	count="11"	/>
    						<material	order="4"	id="687"	level=""	option="3"	count="11"	/>
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    				</craft_grade>
    				<craft_grade	grade="craftgrade_exclusive1-4-5"	order="5"	max_count="5"	>
    					<recipe	id="421"	name="recipe421"	name_suffix=""	craft_lv="5"	craft_exp="10000"	reputation_cost="80"	useflag="TRUE"	result_id="98"	result_name="result421"	result_slot="2"	>
    						<material	order="1"	id="98"	level="0"	option="268435456"	count="1"	/>
    						<material	order="2"	id="692"	level=""	option="83"	count="1"	/>
    						<material	order="3"	id="620"	level=""	option="1"	count="13"	/>
    						<material	order="4"	id="683"	level=""	option="3"	count="13"	/>
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    					<recipe	id="423"	name="recipe423"	name_suffix=""	craft_lv="5"	craft_exp="13000"	reputation_cost="256"	useflag="TRUE"	result_id="98"	result_name="result423"	result_slot="2"	>
    						<material	order="1"	id="98"	level="0"	option="536870912"	count="1"	/>
    						<material	order="2"	id="692"	level=""	option="83"	count="1"	/>
    						<material	order="3"	id="620"	level=""	option="1"	count="13"	/>
    						<material	order="4"	id="684"	level=""	option="3"	count="13"	/>
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    					<recipe	id="426"	name="recipe426"	name_suffix=""	craft_lv="5"	craft_exp="13000"	reputation_cost="256"	useflag="TRUE"	result_id="98"	result_name="result426"	result_slot="2"	>
    						<material	order="1"	id="98"	level="0"	option="536870912"	count="1"	/>
    						<material	order="2"	id="692"	level=""	option="83"	count="1"	/>
    						<material	order="3"	id="620"	level=""	option="1"	count="13"	/>
    						<material	order="4"	id="687"	level=""	option="3"	count="13"	/>
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    				</craft_grade>
    				<craft_grade	grade="craftgrade_exclusive1-4-6"	order="6"	max_count="4"	>
    					<recipe	id="430"	name="recipe430"	name_suffix=""	craft_lv="6"	craft_exp="15000"	reputation_cost="160"	useflag="TRUE"	result_id="99"	result_name="result430"	result_slot="2"	>
    						<material	order="1"	id="99"	level="0"	option="268435456"	count="1"	/>
    						<material	order="2"	id="692"	level=""	option="83"	count="1"	/>
    						<material	order="3"	id="621"	level=""	option="1"	count="14"	/>
    						<material	order="4"	id="683"	level=""	option="3"	count="14"	/>
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    					<recipe	id="432"	name="recipe432"	name_suffix=""	craft_lv="6"	craft_exp="18600"	reputation_cost="512"	useflag="TRUE"	result_id="99"	result_name="result432"	result_slot="2"	>
    						<material	order="1"	id="99"	level="0"	option="536870912"	count="1"	/>
    						<material	order="2"	id="692"	level=""	option="83"	count="1"	/>
    						<material	order="3"	id="621"	level=""	option="1"	count="14"	/>
    						<material	order="4"	id="684"	level=""	option="3"	count="14"	/>
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    					<recipe	id="435"	name="recipe435"	name_suffix=""	craft_lv="6"	craft_exp="18600"	reputation_cost="512"	useflag="TRUE"	result_id="99"	result_name="result435"	result_slot="2"	>
    						<material	order="1"	id="99"	level="0"	option="536870912"	count="1"	/>
    						<material	order="2"	id="692"	level=""	option="83"	count="1"	/>
    						<material	order="3"	id="621"	level=""	option="1"	count="14"	/>
    						<material	order="4"	id="687"	level=""	option="3"	count="14"	/>
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    				</craft_grade>
    				<craft_grade	grade="craftgrade_exclusive1-4-8"	order="8"	max_count="4"	>
    					<recipe	id="439"	name="recipe439"	name_suffix=""	craft_lv="7"	craft_exp="21000"	reputation_cost="320"	useflag="TRUE"	result_id="100"	result_name="result439"	result_slot="2"	>
    						<material	order="1"	id="100"	level="0"	option="268435456"	count="1"	/>
    						<material	order="2"	id="692"	level=""	option="84"	count="1"	/>
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    						<material	order="4"	id="683"	level=""	option="4"	count="16"	/>
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    					<recipe	id="441"	name="recipe441"	name_suffix=""	craft_lv="7"	craft_exp="25200"	reputation_cost="1024"	useflag="TRUE"	result_id="100"	result_name="result441"	result_slot="2"	>
    						<material	order="1"	id="100"	level="0"	option="536870912"	count="1"	/>
    						<material	order="2"	id="692"	level=""	option="84"	count="1"	/>
    						<material	order="3"	id="622"	level=""	option="1"	count="16"	/>
    						<material	order="4"	id="684"	level=""	option="4"	count="16"	/>
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    						<material	order="1"	id="100"	level="0"	option="536870912"	count="1"	/>
    						<material	order="2"	id="692"	level=""	option="84"	count="1"	/>
    						<material	order="3"	id="622"	level=""	option="1"	count="16"	/>
    						<material	order="4"	id="687"	level=""	option="4"	count="16"	/>
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    				</craft_grade>
    				<craft_grade	grade="craftgrade_exclusive1-4-7"	order="7"	max_count="3"	>
    					<recipe	id="448"	name="recipe448"	name_suffix=""	craft_lv="6"	craft_exp="21000"	reputation_cost="320"	useflag="TRUE"	result_id="1618"	result_name="result448"	result_slot="2"	>
    						<material	order="1"	id="1618"	level="0"	option="268435456"	count="1"	/>
    						<material	order="2"	id="692"	level=""	option="83"	count="1"	/>
    						<material	order="3"	id="2811"	level=""	option="1"	count="14"	/>
    						<material	order="4"	id="683"	level=""	option="3"	count="14"	/>
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    					<recipe	id="449"	name="recipe449"	name_suffix=""	craft_lv="6"	craft_exp="21000"	reputation_cost="640"	useflag="TRUE"	result_id="1618"	result_name="result449"	result_slot="2"	>
    						<material	order="1"	id="1618"	level="0"	option="536870912"	count="1"	/>
    						<material	order="2"	id="692"	level=""	option="83"	count="1"	/>
    						<material	order="3"	id="2811"	level=""	option="1"	count="10"	/>
    						<material	order="4"	id="684"	level=""	option="3"	count="16"	/>
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    					<recipe	id="452"	name="recipe452"	name_suffix=""	craft_lv="6"	craft_exp="21000"	reputation_cost="768"	useflag="TRUE"	result_id="1618"	result_name="result452"	result_slot="2"	>
    						<material	order="1"	id="1618"	level="0"	option="536870912"	count="1"	/>
    						<material	order="2"	id="692"	level=""	option="83"	count="1"	/>
    						<material	order="3"	id="2811"	level=""	option="1"	count="12"	/>
    						<material	order="4"	id="687"	level=""	option="3"	count="12"	/>
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    				</craft_grade>
    				<craft_grade	grade="craftgrade_exclusive1-4-9"	order="9"	max_count="2"	>
    					<recipe	id="457"	name="recipe457"	name_suffix=""	craft_lv="8"	craft_exp="27950"	reputation_cost="1024"	useflag="TRUE"	result_id="101"	result_name="result457"	result_slot="2"	>
    						<material	order="1"	id="101"	level="0"	option="536870912"	count="1"	/>
    						<material	order="2"	id="692"	level=""	option="84"	count="1"	/>
    						<material	order="3"	id="624"	level=""	option="1"	count="16"	/>
    						<material	order="4"	id="684"	level=""	option="4"	count="16"	/>
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    					<recipe	id="460"	name="recipe460"	name_suffix=""	craft_lv="8"	craft_exp="32200"	reputation_cost="1024"	useflag="TRUE"	result_id="101"	result_name="result460"	result_slot="2"	>
    						<material	order="1"	id="101"	level="0"	option="536870912"	count="1"	/>
    						<material	order="2"	id="692"	level=""	option="84"	count="1"	/>
    						<material	order="3"	id="624"	level=""	option="1"	count="12"	/>
    						<material	order="4"	id="687"	level=""	option="4"	count="16"	/>
    					</recipe>
    				</craft_grade>
    				<craft_grade	grade="craftgrade_exclusive1-4-10"	order="10"	max_count="2"	>
    					<recipe	id="465"	name="recipe465"	name_suffix=""	craft_lv="9"	craft_exp="35950"	reputation_cost="1024"	useflag="TRUE"	result_id="3845"	result_name="result468"	result_slot="2"	>
    						<material	order="1"	id="3845"	level="0"	option="536870912"	count="1"	/>
    						<material	order="2"	id="692"	level=""	option="84"	count="1"	/>
    						<material	order="3"	id="624"	level=""	option="1"	count="16"	/>
    						<material	order="4"	id="684"	level=""	option="4"	count="16"	/>
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    					<recipe	id="468"	name="recipe468"	name_suffix=""	craft_lv="9"	craft_exp="38950"	reputation_cost="1024"	useflag="TRUE"	result_id="3845"	result_name="result468"	result_slot="2"	>
    						<material	order="1"	id="3845"	level="0"	option="536870912"	count="1"	/>
    						<material	order="2"	id="692"	level=""	option="84"	count="1"	/>
    						<material	order="3"	id="624"	level=""	option="1"	count="12"	/>
    						<material	order="4"	id="687"	level=""	option="4"	count="16"	/>
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    				</craft_grade>
    			</craft_subtype>
    		</craft>
    		<craft	craft_type="2"	remark="armorset"	>
    			<craft_subtype	subtype="craft_subtype2-1"	order="1"	craft_type_code="5"	>
    				<craft_grade	grade="craftgrade_exclusive2-1-1"	order="1"	max_count="4"	>
    					<recipe	id="472"	name="recipe472"	name_suffix=""	craft_lv="1"	craft_exp="100"	reputation_cost="0"	useflag="TRUE"	result_id="154"	result_name="result472"	result_slot="0"	>
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    						<material	order="2"	id="692"	level=""	option="81"	count="1"	/>
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    						<material	order="4"	id="688"	level=""	option="1"	count="4"	/>
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    						<material	order="4"	id="683"	level=""	option="1"	count="4"	/>
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    					<recipe	id="475"	name="recipe475"	name_suffix=""	craft_lv="1"	craft_exp="100"	reputation_cost="0"	useflag="TRUE"	result_id="154"	result_name="result475"	result_slot="0"	>
    						<material	order="1"	id="154"	level="0"	option="0"	count="1"	/>
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    						<material	order="4"	id="689"	level=""	option="1"	count="4"	/>
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    					<recipe	id="479"	name="recipe479"	name_suffix=""	craft_lv="1"	craft_exp="1000"	reputation_cost="20"	useflag="TRUE"	result_id="675"	result_name="result479"	result_slot="0"	>
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    						<material	order="4"	id="4079"	level=""	option="0"	count="3"	/>
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    				</craft_grade>
    				<craft_grade	grade="craftgrade_exclusive2-1-2"	order="2"	max_count="7"	>
    					<recipe	id="481"	name="recipe481"	name_suffix=""	craft_lv="2"	craft_exp="1000"	reputation_cost="0"	useflag="TRUE"	result_id="155"	result_name="result481"	result_slot="1"	>
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    						<material	order="4"	id="690"	level=""	option="2"	count="6"	/>
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    					<recipe	id="482"	name="recipe482"	name_suffix=""	craft_lv="2"	craft_exp="1000"	reputation_cost="0"	useflag="TRUE"	result_id="155"	result_name="result482"	result_slot="1"	>
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    			<craft_subtype	subtype="craft_subtype2-3"	order="3"	craft_type_code="7"	>
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    						<material	order="4"	id="688"	level=""	option="3"	count="7"	/>
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    						<material	order="4"	id="689"	level=""	option="3"	count="8"	/>
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    						<material	order="4"	id="685"	level=""	option="3"	count="10"	/>
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    						<material	order="2"	id="692"	level=""	option="83"	count="1"	/>
    						<material	order="3"	id="620"	level=""	option="1"	count="11"	/>
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    						<material	order="4"	id="684"	level=""	option="3"	count="13"	/>
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    					<recipe	id="733"	name="recipe733"	name_suffix=""	craft_lv="5"	craft_exp="10000"	reputation_cost="96"	useflag="TRUE"	result_id="249"	result_name="result733"	result_slot="0"	>
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    						<material	order="2"	id="692"	level=""	option="83"	count="1"	/>
    						<material	order="3"	id="620"	level=""	option="1"	count="20"	/>
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    					<recipe	id="734"	name="recipe734"	name_suffix=""	craft_lv="5"	craft_exp="10000"	reputation_cost="192"	useflag="TRUE"	result_id="249"	result_name="result734"	result_slot="2"	>
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    			<craft_subtype	subtype="craft_subtype3-4"	order="4"	craft_type_code="12"	>
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    						<material	order="2"	id="692"	level=""	option="83"	count="1"	/>
    						<material	order="3"	id="621"	level=""	option="1"	count="14"	/>
    						<material	order="4"	id="687"	level=""	option="3"	count="14"	/>
    					</recipe>
    				</craft_grade>
    				<craft_grade	grade="craftgrade_exclusive3-4-9"	order="9"	max_count="14"	>
    					<recipe	id="1246"	name="recipe1246"	name_suffix=""	craft_lv="7"	craft_exp="21000"	reputation_cost="320"	useflag="TRUE"	result_id="131"	result_name="result1246"	result_slot="0"	>
    						<material	order="1"	id="129"	level="0"	option="0"	count="1"	/>
    						<material	order="2"	id="692"	level=""	option="84"	count="1"	/>
    						<material	order="3"	id="621"	level=""	option="1"	count="20"	/>
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    					<recipe	id="1247"	name="recipe1247"	name_suffix=""	craft_lv="7"	craft_exp="23100"	reputation_cost="832"	useflag="TRUE"	result_id="131"	result_name="result1247"	result_slot="2"	>
    						<material	order="1"	id="131"	level="0"	option="536870912"	count="1"	/>
    						<material	order="2"	id="692"	level=""	option="84"	count="1"	/>
    						<material	order="3"	id="622"	level=""	option="1"	count="13"	/>
    						<material	order="4"	id="691"	level=""	option="4"	count="13"	/>
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    					<recipe	id="1249"	name="recipe1249"	name_suffix=""	craft_lv="7"	craft_exp="21000"	reputation_cost="640"	useflag="TRUE"	result_id="131"	result_name="result1249"	result_slot="2"	>
    						<material	order="1"	id="131"	level="0"	option="536870912"	count="1"	/>
    						<material	order="2"	id="692"	level=""	option="84"	count="1"	/>
    						<material	order="3"	id="622"	level=""	option="1"	count="10"	/>
    						<material	order="4"	id="689"	level=""	option="4"	count="10"	/>
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    					<recipe	id="1252"	name="recipe1252"	name_suffix=""	craft_lv="7"	craft_exp="25200"	reputation_cost="1024"	useflag="TRUE"	result_id="131"	result_name="result1252"	result_slot="2"	>
    						<material	order="1"	id="131"	level="0"	option="268435456"	count="1"	/>
    						<material	order="2"	id="692"	level=""	option="84"	count="1"	/>
    						<material	order="3"	id="622"	level=""	option="1"	count="16"	/>
    						<material	order="4"	id="687"	level=""	option="4"	count="16"	/>
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    					<recipe	id="1255"	name="recipe1255"	name_suffix=""	craft_lv="7"	craft_exp="21000"	reputation_cost="320"	useflag="TRUE"	result_id="130"	result_name="result1255"	result_slot="0"	>
    						<material	order="1"	id="128"	level="0"	option="0"	count="1"	/>
    						<material	order="2"	id="692"	level=""	option="84"	count="1"	/>
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    					<recipe	id="1256"	name="recipe1256"	name_suffix=""	craft_lv="7"	craft_exp="23100"	reputation_cost="832"	useflag="TRUE"	result_id="130"	result_name="result1256"	result_slot="2"	>
    						<material	order="1"	id="130"	level="0"	option="536870912"	count="1"	/>
    						<material	order="2"	id="692"	level=""	option="84"	count="1"	/>
    						<material	order="3"	id="622"	level=""	option="1"	count="13"	/>
    						<material	order="4"	id="691"	level=""	option="4"	count="13"	/>
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    					<recipe	id="1258"	name="recipe1258"	name_suffix=""	craft_lv="7"	craft_exp="21000"	reputation_cost="640"	useflag="TRUE"	result_id="130"	result_name="result1258"	result_slot="2"	>
    						<material	order="1"	id="130"	level="0"	option="536870912"	count="1"	/>
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    						<material	order="3"	id="622"	level=""	option="1"	count="10"	/>
    						<material	order="4"	id="689"	level=""	option="4"	count="10"	/>
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    				</craft_grade>
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    						<material	order="1"	id="1635"	level="0"	option="536870912"	count="1"	/>
    						<material	order="2"	id="692"	level=""	option="84"	count="1"	/>
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    						<material	order="4"	id="691"	level=""	option="4"	count="13"	/>
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    						<material	order="2"	id="692"	level=""	option="84"	count="1"	/>
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    						<material	order="4"	id="690"	level=""	option="4"	count="12"	/>
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    						<material	order="2"	id="692"	level=""	option="84"	count="1"	/>
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    						<material	order="4"	id="689"	level=""	option="4"	count="10"	/>
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    						<material	order="2"	id="692"	level=""	option="84"	count="1"	/>
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    						<material	order="4"	id="685"	level=""	option="4"	count="14"	/>
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    						<material	order="4"	id="687"	level=""	option="4"	count="16"	/>
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    				</craft_grade>
    				<craft_grade	grade="craftgrade_exclusive3-4-11"	order="11"	max_count="6"	>
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    						<material	order="4"	id="691"	level=""	option="4"	count="13"	/>
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    						<material	order="4"	id="690"	level=""	option="4"	count="12"	/>
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    				</craft_grade>
    			</craft_subtype>
    		</craft>
    		<craft	craft_type="4"	remark="martialset"	>
    			<craft_subtype	subtype="craft_subtype4-1"	order="1"	craft_type_code="13"	>
    				<craft_grade	grade="craftgrade_exclusive4-1-1"	order="1"	max_count="4"	>
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    				</craft_grade>
    				<craft_grade	grade="craftgrade_exclusive4-1-2"	order="2"	max_count="7"	>
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    				</craft_grade>
    				<craft_grade	grade="craftgrade_exclusive4-1-3"	order="3"	max_count="7"	>
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    						<material	order="4"	id="690"	level=""	option="2"	count="7"	/>
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    						<material	order="2"	id="692"	level=""	option="82"	count="1"	/>
    						<material	order="3"	id="618"	level=""	option="1"	count="6"	/>
    						<material	order="4"	id="683"	level=""	option="2"	count="6"	/>
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    						<material	order="4"	id="689"	level=""	option="2"	count="7"	/>
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    		</craft>
    		<craft	craft_type="5"	remark="coredevice"	>
    			<craft_subtype	subtype="craft_subtype5-1"	order="1"	craft_type_code="17"	>
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    						<material	order="4"	id="687"	level=""	option="1"	count="6"	/>
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    						<material	order="4"	id="687"	level=""	option="2"	count="8"	/>
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    						<material	order="1"	id="26"	level="0"	option="536870912"	count="1"	/>
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    						<material	order="4"	id="687"	level=""	option="4"	count="16"	/>
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    				</craft_grade>
    			</craft_subtype>
    			<craft_subtype	subtype="craft_subtype5-2"	order="2"	craft_type_code="18"	>
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    						<material	order="4"	id="687"	level=""	option="1"	count="6"	/>
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    						<material	order="4"	id="4079"	level=""	option="0"	count="3"	/>
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    						<material	order="4"	id="684"	level=""	option="2"	count="8"	/>
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    						<material	order="1"	id="35"	level="0"	option="268435456"	count="1"	/>
    						<material	order="2"	id="692"	level=""	option="82"	count="1"	/>
    						<material	order="3"	id="606"	level=""	option="1"	count="8"	/>
    						<material	order="4"	id="687"	level=""	option="2"	count="8"	/>
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    					<recipe	id="1787"	name="recipe1787"	name_suffix=""	craft_lv="3"	craft_exp="3000"	reputation_cost="64"	useflag="TRUE"	result_id="36"	result_name="result1787"	result_slot="1"	>
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    						<material	order="2"	id="692"	level=""	option="82"	count="1"	/>
    						<material	order="3"	id="607"	level=""	option="1"	count="10"	/>
    						<material	order="4"	id="684"	level=""	option="2"	count="10"	/>
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    					<recipe	id="1790"	name="recipe1790"	name_suffix=""	craft_lv="3"	craft_exp="4800"	reputation_cost="64"	useflag="TRUE"	result_id="36"	result_name="result1790"	result_slot="1"	>
    						<material	order="1"	id="36"	level="0"	option="268435456"	count="1"	/>
    						<material	order="2"	id="692"	level=""	option="82"	count="1"	/>
    						<material	order="3"	id="607"	level=""	option="1"	count="10"	/>
    						<material	order="4"	id="687"	level=""	option="2"	count="10"	/>
    					</recipe>
    				</craft_grade>
    				<craft_grade	grade="craftgrade_exclusive5-2-4"	order="4"	max_count="5"	>
    					<recipe	id="1795"	name="recipe1795"	name_suffix=""	craft_lv="4"	craft_exp="6000"	reputation_cost="40"	useflag="TRUE"	result_id="37"	result_name="result1795"	result_slot="2"	>
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    						<material	order="4"	id="683"	level=""	option="3"	count="11"	/>
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    						<material	order="1"	id="37"	level="0"	option="536870912"	count="1"	/>
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    					<recipe	id="1951"	name="recipe1951"	name_suffix=""	craft_lv="2"	craft_exp="3000"	reputation_cost="40"	useflag="TRUE"	result_id="737"	result_name="result1951"	result_slot="0"	>
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    				</craft_grade>
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    					<recipe	id="1962"	name="recipe1962"	name_suffix=""	craft_lv="4"	craft_exp="6000"	reputation_cost="80"	useflag="TRUE"	result_id="384"	result_name="result1962"	result_slot="0"	>
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    					<recipe	id="1963"	name="recipe1963"	name_suffix=""	craft_lv="4"	craft_exp="6800"	reputation_cost="96"	useflag="TRUE"	result_id="715"	result_name="result1963"	result_slot="0"	>
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    		</craft_proof>
    		<craft_proof	craft_type="2"	>
    			<subtype	craft_subtype="1"	>
    				<level	craft_level="1"	proof_item="proofname2-1-1-479"	recipe_id="479"	/>
    				<level	craft_level="2"	proof_item="proofname2-1-2-487"	recipe_id="487"	/>
    				<level	craft_level="3"	proof_item="proofname2-1-3-495"	recipe_id="495"	/>
    				<level	craft_level="4"	proof_item="proofname2-1-4-503"	recipe_id="503"	/>
    				<level	craft_level="4"	proof_item="proofname2-1-4-511"	recipe_id="511"	/>
    				<level	craft_level="4"	proof_item="proofname2-1-4-521"	recipe_id="521"	/>
    				<level	craft_level="5"	proof_item="proofname2-1-5-530"	recipe_id="530"	/>
    				<level	craft_level="6"	proof_item="proofname2-1-6-539"	recipe_id="539"	/>
    			</subtype>
    			<subtype	craft_subtype="2"	>
    				<level	craft_level="1"	proof_item="proofname2-2-1-581"	recipe_id="581"	/>
    				<level	craft_level="2"	proof_item="proofname2-2-2-589"	recipe_id="589"	/>
    				<level	craft_level="3"	proof_item="proofname2-2-3-597"	recipe_id="597"	/>
    				<level	craft_level="4"	proof_item="proofname2-2-4-605"	recipe_id="605"	/>
    				<level	craft_level="4"	proof_item="proofname2-2-4-613"	recipe_id="613"	/>
    				<level	craft_level="4"	proof_item="proofname2-2-4-623"	recipe_id="623"	/>
    				<level	craft_level="5"	proof_item="proofname2-2-5-641"	recipe_id="641"	/>
    				<level	craft_level="6"	proof_item="proofname2-2-6-632"	recipe_id="632"	/>
    			</subtype>
    			<subtype	craft_subtype="3"	>
    				<level	craft_level="1"	proof_item="proofname2-3-1-683"	recipe_id="683"	/>
    				<level	craft_level="2"	proof_item="proofname2-3-2-691"	recipe_id="691"	/>
    				<level	craft_level="3"	proof_item="proofname2-3-3-699"	recipe_id="699"	/>
    				<level	craft_level="4"	proof_item="proofname2-3-4-706"	recipe_id="706"	/>
    				<level	craft_level="4"	proof_item="proofname2-3-4-713"	recipe_id="713"	/>
    				<level	craft_level="4"	proof_item="proofname2-3-4-723"	recipe_id="723"	/>
    				<level	craft_level="5"	proof_item="proofname2-3-5-741"	recipe_id="741"	/>
    				<level	craft_level="6"	proof_item="proofname2-3-6-732"	recipe_id="732"	/>
    			</subtype>
    			<subtype	craft_subtype="4"	>
    				<level	craft_level="1"	proof_item="proofname2-4-1-783"	recipe_id="783"	/>
    				<level	craft_level="2"	proof_item="proofname2-4-2-791"	recipe_id="791"	/>
    				<level	craft_level="3"	proof_item="proofname2-4-3-799"	recipe_id="799"	/>
    				<level	craft_level="4"	proof_item="proofname2-4-4-806"	recipe_id="806"	/>
    				<level	craft_level="4"	proof_item="proofname2-4-4-813"	recipe_id="813"	/>
    				<level	craft_level="4"	proof_item="proofname2-4-4-823"	recipe_id="823"	/>
    				<level	craft_level="5"	proof_item="proofname2-4-5-832"	recipe_id="832"	/>
    				<level	craft_level="6"	proof_item="proofname2-4-6-841"	recipe_id="841"	/>
    			</subtype>
    		</craft_proof>
    		<craft_proof	craft_type="3"	>
    			<subtype	craft_subtype="1"	>
    				<level	craft_level="1"	proof_item="proofname3-1-1-883"	recipe_id="883"	/>
    				<level	craft_level="2"	proof_item="proofname3-1-2-891"	recipe_id="891"	/>
    				<level	craft_level="3"	proof_item="proofname3-1-3-899"	recipe_id="899"	/>
    				<level	craft_level="4"	proof_item="proofname3-1-4-907"	recipe_id="907"	/>
    				<level	craft_level="4"	proof_item="proofname3-1-4-915"	recipe_id="915"	/>
    				<level	craft_level="4"	proof_item="proofname3-1-4-925"	recipe_id="925"	/>
    				<level	craft_level="5"	proof_item="proofname3-1-5-934"	recipe_id="934"	/>
    				<level	craft_level="6"	proof_item="proofname3-1-6-943"	recipe_id="943"	/>
    			</subtype>
    			<subtype	craft_subtype="2"	>
    				<level	craft_level="1"	proof_item="proofname3-2-1-985"	recipe_id="985"	/>
    				<level	craft_level="2"	proof_item="proofname3-2-2-993"	recipe_id="993"	/>
    				<level	craft_level="3"	proof_item="proofname3-2-3-1001"	recipe_id="1001"	/>
    				<level	craft_level="4"	proof_item="proofname3-2-4-1027"	recipe_id="1027"	/>
    				<level	craft_level="5"	proof_item="proofname3-2-5-1045"	recipe_id="1045"	/>
    				<level	craft_level="6"	proof_item="proofname3-2-6-1036"	recipe_id="1036"	/>
    			</subtype>
    			<subtype	craft_subtype="3"	>
    				<level	craft_level="1"	proof_item="proofname3-3-1-1087"	recipe_id="1087"	/>
    				<level	craft_level="2"	proof_item="proofname3-3-2-1095"	recipe_id="1095"	/>
    				<level	craft_level="3"	proof_item="proofname3-3-3-1103"	recipe_id="1103"	/>
    				<level	craft_level="4"	proof_item="proofname3-3-4-1110"	recipe_id="1110"	/>
    				<level	craft_level="4"	proof_item="proofname3-3-4-1117"	recipe_id="1117"	/>
    				<level	craft_level="4"	proof_item="proofname3-3-4-1127"	recipe_id="1127"	/>
    				<level	craft_level="5"	proof_item="proofname3-3-5-1145"	recipe_id="1145"	/>
    				<level	craft_level="6"	proof_item="proofname3-3-6-1136"	recipe_id="1136"	/>
    			</subtype>
    			<subtype	craft_subtype="4"	>
    				<level	craft_level="1"	proof_item="proofname3-4-1-1187"	recipe_id="1187"	/>
    				<level	craft_level="2"	proof_item="proofname3-4-2-1195"	recipe_id="1195"	/>
    				<level	craft_level="3"	proof_item="proofname3-4-3-1203"	recipe_id="1203"	/>
    				<level	craft_level="4"	proof_item="proofname3-4-4-1210"	recipe_id="1210"	/>
    				<level	craft_level="4"	proof_item="proofname3-4-4-1217"	recipe_id="1217"	/>
    				<level	craft_level="4"	proof_item="proofname3-4-4-1227"	recipe_id="1227"	/>
    				<level	craft_level="5"	proof_item="proofname3-4-5-1236"	recipe_id="1236"	/>
    				<level	craft_level="6"	proof_item="proofname3-4-6-1245"	recipe_id="1245"	/>
    			</subtype>
    		</craft_proof>
    		<craft_proof	craft_type="4"	>
    			<subtype	craft_subtype="1"	>
    				<level	craft_level="1"	proof_item="proofname4-1-1-1287"	recipe_id="1287"	/>
    				<level	craft_level="2"	proof_item="proofname4-1-2-1295"	recipe_id="1295"	/>
    				<level	craft_level="3"	proof_item="proofname4-1-3-1303"	recipe_id="1303"	/>
    				<level	craft_level="4"	proof_item="proofname4-1-4-1311"	recipe_id="1311"	/>
    				<level	craft_level="4"	proof_item="proofname4-1-4-1319"	recipe_id="1319"	/>
    				<level	craft_level="4"	proof_item="proofname4-1-4-1329"	recipe_id="1329"	/>
    				<level	craft_level="5"	proof_item="proofname4-1-5-1338"	recipe_id="1338"	/>
    				<level	craft_level="6"	proof_item="proofname4-1-6-1347"	recipe_id="1347"	/>
    			</subtype>
    			<subtype	craft_subtype="2"	>
    				<level	craft_level="1"	proof_item="proofname4-2-1-1389"	recipe_id="1389"	/>
    				<level	craft_level="2"	proof_item="proofname4-2-2-1397"	recipe_id="1397"	/>
    				<level	craft_level="3"	proof_item="proofname4-2-3-1405"	recipe_id="1405"	/>
    				<level	craft_level="4"	proof_item="proofname4-2-4-1413"	recipe_id="1413"	/>
    				<level	craft_level="4"	proof_item="proofname4-2-4-1421"	recipe_id="1421"	/>
    				<level	craft_level="4"	proof_item="proofname4-2-4-1431"	recipe_id="1431"	/>
    				<level	craft_level="5"	proof_item="proofname4-2-5-1449"	recipe_id="1449"	/>
    				<level	craft_level="6"	proof_item="proofname4-2-6-1440"	recipe_id="1440"	/>
    			</subtype>
    			<subtype	craft_subtype="3"	>
    				<level	craft_level="1"	proof_item="proofname4-3-1-1491"	recipe_id="1491"	/>
    				<level	craft_level="2"	proof_item="proofname4-3-2-1499"	recipe_id="1499"	/>
    				<level	craft_level="3"	proof_item="proofname4-3-3-1507"	recipe_id="1507"	/>
    				<level	craft_level="4"	proof_item="proofname4-3-4-1514"	recipe_id="1514"	/>
    				<level	craft_level="4"	proof_item="proofname4-3-4-1521"	recipe_id="1521"	/>
    				<level	craft_level="4"	proof_item="proofname4-3-4-1531"	recipe_id="1531"	/>
    				<level	craft_level="5"	proof_item="proofname4-3-5-1549"	recipe_id="1549"	/>
    				<level	craft_level="6"	proof_item="proofname4-3-6-1540"	recipe_id="1540"	/>
    			</subtype>
    			<subtype	craft_subtype="4"	>
    				<level	craft_level="1"	proof_item="proofname4-4-1-1591"	recipe_id="1591"	/>
    				<level	craft_level="2"	proof_item="proofname4-4-2-1599"	recipe_id="1599"	/>
    				<level	craft_level="3"	proof_item="proofname4-4-3-1607"	recipe_id="1607"	/>
    				<level	craft_level="4"	proof_item="proofname4-4-4-1614"	recipe_id="1614"	/>
    				<level	craft_level="4"	proof_item="proofname4-4-4-1621"	recipe_id="1621"	/>
    				<level	craft_level="4"	proof_item="proofname4-4-4-1631"	recipe_id="1631"	/>
    				<level	craft_level="5"	proof_item="proofname4-4-5-1640"	recipe_id="1640"	/>
    				<level	craft_level="6"	proof_item="proofname4-4-6-1649"	recipe_id="1649"	/>
    			</subtype>
    		</craft_proof>
    		<craft_proof	craft_type="5"	>
    			<subtype	craft_subtype="1"	>
    				<level	craft_level="1"	proof_item="proofname5-1-1-1691"	recipe_id="1691"	/>
    				<level	craft_level="2"	proof_item="proofname5-1-2-1699"	recipe_id="1699"	/>
    				<level	craft_level="3"	proof_item="proofname5-1-3-1707"	recipe_id="1707"	/>
    				<level	craft_level="4"	proof_item="proofname5-1-4-1717"	recipe_id="1717"	/>
    				<level	craft_level="5"	proof_item="proofname5-1-5-1727"	recipe_id="1727"	/>
    				<level	craft_level="6"	proof_item="proofname5-1-6-1736"	recipe_id="1736"	/>
    			</subtype>
    			<subtype	craft_subtype="2"	>
    				<level	craft_level="1"	proof_item="proofname5-2-1-1777"	recipe_id="1777"	/>
    				<level	craft_level="2"	proof_item="proofname5-2-2-1785"	recipe_id="1785"	/>
    				<level	craft_level="3"	proof_item="proofname5-2-3-1793"	recipe_id="1793"	/>
    				<level	craft_level="4"	proof_item="proofname5-2-4-1803"	recipe_id="1803"	/>
    				<level	craft_level="5"	proof_item="proofname5-2-5-1813"	recipe_id="1813"	/>
    				<level	craft_level="6"	proof_item="proofname5-2-6-1822"	recipe_id="1822"	/>
    			</subtype>
    			<subtype	craft_subtype="3"	>
    				<level	craft_level="1"	proof_item="proofname5-3-1-1863"	recipe_id="1863"	/>
    				<level	craft_level="2"	proof_item="proofname5-3-2-1871"	recipe_id="1871"	/>
    				<level	craft_level="3"	proof_item="proofname5-3-3-1879"	recipe_id="1879"	/>
    				<level	craft_level="4"	proof_item="proofname5-3-4-1887"	recipe_id="1887"	/>
    				<level	craft_level="5"	proof_item="proofname5-3-5-1895"	recipe_id="1895"	/>
    				<level	craft_level="6"	proof_item="proofname5-3-6-1903"	recipe_id="1903"	/>
    				<level	craft_level="7"	proof_item="proofname5-3-7-1911"	recipe_id="1911"	/>
    				<level	craft_level="8"	proof_item="proofname5-3-8-1919"	recipe_id="1919"	/>
    			</subtype>
    			<subtype	craft_subtype="4"	>
    				<level	craft_level="1"	proof_item="proofname5-4-1-1943"	recipe_id="1943"	/>
    				<level	craft_level="2"	proof_item="proofname5-4-2-1951"	recipe_id="1951"	/>
    				<level	craft_level="3"	proof_item="proofname5-4-3-1959"	recipe_id="1959"	/>
    				<level	craft_level="4"	proof_item="proofname5-4-4-1967"	recipe_id="1967"	/>
    				<level	craft_level="5"	proof_item="proofname5-4-5-1975"	recipe_id="1975"	/>
    				<level	craft_level="6"	proof_item="proofname5-4-6-1983"	recipe_id="1983"	/>
    				<level	craft_level="7"	proof_item="proofname5-4-7-1991"	recipe_id="1991"	/>
    				<level	craft_level="8"	proof_item="proofname5-4-8-1999"	recipe_id="1999"	/>
    			</subtype>
    		</craft_proof>
    		<craft_potion>
    			<potion	id="1"	item_id="657"	option="400"	/>
    			<potion	id="2"	item_id="658"	option="200"	/>
    			<potion	id="3"	item_id="659"	option="200"	/>
    			<potion	id="4"	item_id="660"	option="15"	/>
    			<potion	id="5"	item_id="661"	option="15"	/>
    			<potion	id="6"	item_id="662"	option="6"	/>
    			<potion	id="7"	item_id="664"	option="20"	/>
    			<potion	id="8"	item_id="665"	option="40"	/>
    			<potion	id="9"	item_id="848"	option="1200"	/>
    			<potion	id="10"	item_id="849"	option="600"	/>
    			<potion	id="11"	item_id="850"	option="400"	/>
    			<potion	id="12"	item_id="851"	option="35"	/>
    			<potion	id="13"	item_id="852"	option="35"	/>
    			<potion	id="14"	item_id="647"	option="15"	/>
    			<potion	id="15"	item_id="853"	option="8"	/>
    			<potion	id="16"	item_id="855"	option="30"	/>
    			<potion	id="17"	item_id="856"	option="60"	/>
    			<potion	id="18"	item_id="669"	option="30"	/>
    			<potion	id="19"	item_id="860"	option="2400"	/>
    			<potion	id="20"	item_id="861"	option="1200"	/>
    			<potion	id="21"	item_id="862"	option="600"	/>
    			<potion	id="22"	item_id="863"	option="50"	/>
    			<potion	id="23"	item_id="864"	option="50"	/>
    			<potion	id="24"	item_id="672"	option="15"	/>
    			<potion	id="25"	item_id="673"	option="15"	/>
    			<potion	id="26"	item_id="674"	option="90"	/>
    			<potion	id="27"	item_id="865"	option="12"	/>
    			<potion	id="28"	item_id="867"	option="40"	/>
    			<potion	id="29"	item_id="868"	option="100"	/>
    			<potion	id="30"	item_id="1622"	option="0"	/>
    			<potion	id="31"	item_id="1623"	option="0"	/>
    			<potion	id="32"	item_id="1624"	option="0"	/>
    			<potion	id="33"	item_id="1625"	option="0"	/>
    			<potion	id="34"	item_id="1626"	option="0"	/>
    			<potion	id="35"	item_id="1627"	option="0"	/>
    			<potion	id="36"	item_id="1628"	option="0"	/>
    			<potion	id="37"	item_id="1672"	option="0"	/>
    			<potion	id="38"	item_id="1673"	option="0"	/>
    			<potion	id="39"	item_id="1674"	option="0"	/>
    			<potion	id="40"	item_id="1675"	option="0"	/>
    			<potion	id="41"	item_id="1676"	option="0"	/>
    			<potion	id="42"	item_id="1677"	option="0"	/>
    			<potion	id="43"	item_id="1678"	option="0"	/>
    			<potion	id="44"	item_id="1679"	option="0"	/>
    			<potion	id="45"	item_id="1736"	option="100"	/>
    			<potion	id="46"	item_id="1737"	option="10"	/>
    			<potion	id="47"	item_id="1738"	option="10"	/>
    			<potion	id="48"	item_id="1739"	option="10"	/>
    			<potion	id="49"	item_id="1740"	option="3"	/>
    			<potion	id="50"	item_id="1741"	option="3"	/>
    			<potion	id="51"	item_id="2153"	option="0"	/>
    			<potion	id="52"	item_id="2154"	option="0"	/>
    			<potion	id="53"	item_id="2155"	option="0"	/>
    			<potion	id="54"	item_id="2156"	option="0"	/>
    			<potion	id="55"	item_id="2157"	option="0"	/>
    			<potion	id="56"	item_id="2158"	option="0"	/>
    			<potion	id="57"	item_id="2159"	option="0"	/>
    			<potion	id="58"	item_id="2160"	option="0"	/>
    			<potion	id="59"	item_id="2161"	option="0"	/>
    			<potion	id="60"	item_id="2162"	option="0"	/>
    			<potion	id="61"	item_id="2163"	option="0"	/>
    			<potion	id="62"	item_id="2164"	option="0"	/>
    			<potion	id="63"	item_id="2177"	option="20"	/>
    			<potion	id="64"	item_id="2178"	option="20"	/>
    		</craft_potion>
    	</cabal_craft>
    	<mob>
    		<mob_ex	id="330"	name="boss0330"	type="0"	intensity="40"	resurrection="1,1"	difficulty="0"	/>
    		<mob_ex	id="331"	name="boss0331"	type="0"	intensity="40"	resurrection="1,1"	difficulty="0"	/>
    		<mob_ex	id="332"	name="boss0332"	type="0"	intensity="40"	resurrection="0,0"	difficulty="0"	>
    			<mob_pattern_a	id="26"	name="boss_atk_ptn0332-01"	attack="39,40"	condition="30"	condition_type="0"	/>
    			<mob_pattern_a	id="27"	name="boss_atk_ptn0332-02"	attack="37,38"	condition="70"	condition_type="0"	/>
    			<mob_pattern_a	id="28"	name="boss_atk_ptn0332-03"	attack="35,36"	condition="100"	condition_type="0"	/>
    		</mob_ex>
    		<mob_ex	id="334"	name="boss0334"	type="0"	intensity="40"	resurrection="1,1"	difficulty="0"	/>
    		<mob_ex	id="404"	name="boss0404"	type="0"	intensity="40"	resurrection="1,1"	difficulty="0"	>
    			<mob_pattern_a	id="1"	name="boss_atk_ptn0404-01"	attack="1,3"	condition="10"	condition_type="0"	/>
    			<mob_pattern_a	id="2"	name="boss_atk_ptn0404-02"	attack="2,4"	condition="50"	condition_type="0"	/>
    			<mob_pattern_a	id="3"	name="boss_atk_ptn0404-03"	attack="1,3"	condition="100"	condition_type="0"	/>
    		</mob_ex>
    		<mob_ex	id="405"	name="boss0405"	type="0"	intensity="40"	resurrection="1,1"	difficulty="0"	>
    			<mob_pattern_a	id="4"	name="boss_atk_ptn0405-01"	attack="5,6"	condition="10"	condition_type="0"	/>
    			<mob_pattern_a	id="5"	name="boss_atk_ptn0405-02"	attack="6,46"	condition="50"	condition_type="0"	/>
    			<mob_pattern_a	id="6"	name="boss_atk_ptn0405-03"	attack="5,45"	condition="100"	condition_type="0"	/>
    		</mob_ex>
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    		<pet_ex	id="46"	mob_id="1960"	pet_name="pet1960"	max_lv="10"	pet_type="1"	evolution_id="1962"	/>
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    		<pet_ex	id="53"	mob_id="2104"	pet_name="pet2104"	max_lv="10"	pet_type="1"	evolution_id="2104"	/>
    		<pet_ex	id="54"	mob_id="2105"	pet_name="pet2105"	max_lv="10"	pet_type="1"	evolution_id="2105"	/>
    		<pet_ex	id="55"	mob_id="2106"	pet_name="pet2106"	max_lv="10"	pet_type="1"	evolution_id="2106"	/>
    		<pet_ex	id="56"	mob_id="2107"	pet_name="pet2107"	max_lv="10"	pet_type="1"	evolution_id="2107"	/>
    		<pet_ex	id="57"	mob_id="2108"	pet_name="pet2108"	max_lv="10"	pet_type="1"	evolution_id="2108"	/>
    		<pet_ex	id="58"	mob_id="2109"	pet_name="pet2109"	max_lv="10"	pet_type="1"	evolution_id="2109"	/>
    		<pet_ex	id="59"	mob_id="2110"	pet_name="pet2110"	max_lv="10"	pet_type="1"	evolution_id="2110"	/>
    		<pet_ex	id="60"	mob_id="2111"	pet_name="pet2111"	max_lv="10"	pet_type="1"	evolution_id="2111"	/>
    		<pet_ex	id="61"	mob_id="3072"	pet_name="pet3072"	max_lv="10"	pet_type="1"	evolution_id="3073"	/>
    		<pet_ex	id="62"	mob_id="3103"	pet_name="pet3103"	max_lv="10"	pet_type="1"	evolution_id="3104"	/>
    		<pet_option>
    			<pet_opt	type_id="1"	>
    				<pet_train	id="1"	force_id="1"	value="30"	value_type="1"	/>
    				<pet_train	id="2"	force_id="2"	value="30"	value_type="1"	/>
    				<pet_train	id="3"	force_id="3"	value="5"	value_type="1"	/>
    				<pet_train	id="4"	force_id="4"	value="5"	value_type="1"	/>
    				<pet_train	id="5"	force_id="5"	value="3"	value_type="1"	/>
    				<pet_train	id="6"	force_id="6"	value="60"	value_type="1"	/>
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    		</pet_option>
    		<pet_level>
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    			<con	level="2"	exp="1125000"	accuexp="1750000"	/>
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    		<pet_price>
    			<price	option_level="1"	alz="1000000"	/>
    			<price	option_level="2"	alz="1000000"	/>
    			<price	option_level="3"	alz="1000000"	/>
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    			<price	option_level="14"	alz="10000000"	/>
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    			<price	option_level="19"	alz="27000000"	/>
    			<price	option_level="20"	alz="33000000"	/>
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    			<price	option_level="24"	alz="70000000"	/>
    			<price	option_level="25"	alz="84000000"	/>
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    			<price	option_level="29"	alz="177000000"	/>
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    			<price	option_level="31"	alz="256000000"	/>
    			<price	option_level="32"	alz="308000000"	/>
    		</pet_price>
    	</pet>
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    		<ckit_hair>
    			<hair_brand	id="0"	name="brand_name000"	>
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    			<hair_brand	id="1"	name="brand_name001"	>
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    			<hair_brand	id="3"	name="brand_name003"	>
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    			<face_brand	id="2"	>
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    			<face_brand	id="3"	>
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    			<face_brand	id="4"	>
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    			<face_brand	id="5"	>
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    		<alt_core	item_id="10"	>
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    		<force_tower	id="4"	ft_type="4"	name_code="ft_name006"	desc_code="ft_desc006"	war_type="1"	>
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    			<ft_attribute	special_mobid="892"	kind="atk_l"	fort_type="1"	showdeath="-1"	showspawn="-1"	alphadeath="-1"	alphaspawn="-1"	radius="2"	icon="Tower_buff_AT.dds"	on2="-1"	panel_icon="J_icn_force_buff_atk_02"	ebm="forcetower\fort_buff.ebm"	mob_name="monster892"	/>
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    		<force_tower	id="5"	ft_type="4"	name_code="ft_name009"	desc_code="ft_desc009"	war_type="1"	>
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    			<ft_attribute	special_mobid="892"	kind="def_l"	fort_type="1"	showdeath="-1"	showspawn="-1"	alphadeath="-1"	alphaspawn="-1"	radius="2"	icon="Tower_buff_DF.dds"	on2="-1"	panel_icon="J_icn_force_buff_def_02"	ebm="forcetower\fort_buff.ebm"	mob_name="monster892"	/>
    		</force_tower>
    		<force_tower	id="6"	ft_type="4"	name_code="ft_name012"	desc_code="ft_desc012"	war_type="1"	>
    			<ft_param	skill_id="456"	skill_lv="1"	interval="2000"	fx_radius="16"	max_target="20"	limit_time="180000"	lv="60"	hp="131250"	ar="500"	dr="300"	def="250"	atk="300"	min1="255"	max1="300"	min2="332"	max2="391"	exp="0"	price_alz="50000"	price_point="200"	build_time="60000"	repairrate="2"	/>
    			<ft_attribute	special_mobid="892"	kind="hprgn_l"	fort_type="1"	showdeath="-1"	showspawn="-1"	alphadeath="-1"	alphaspawn="-1"	radius="2"	icon="Tower_buff_HP.dds"	on2="-1"	panel_icon="J_icn_force_buff_hp_02"	ebm="forcetower\fort_buff.ebm"	mob_name="monster892"	/>
    		</force_tower>
    		<force_tower	id="7"	ft_type="5"	name_code="ft_name015"	desc_code="ft_desc015"	war_type="1"	>
    			<ft_param	skill_id="457"	skill_lv="4"	interval="2000"	fx_radius="16"	max_target="20"	limit_time="180000"	lv="60"	hp="131250"	ar="500"	dr="300"	def="250"	atk="300"	min1="255"	max1="300"	min2="332"	max2="391"	exp="0"	price_alz="50000"	price_point="200"	build_time="60000"	repairrate="2"	/>
    			<ft_attribute	special_mobid="893"	kind="atk_l"	fort_type="1"	showdeath="-1"	showspawn="-1"	alphadeath="-1"	alphaspawn="-1"	radius="2"	icon="Tower_debuff_AT.dds"	on2="-1"	panel_icon="J_icn_force_debuff_atk_02"	ebm="forcetower\fort_dbuf.ebm"	mob_name="monster893"	/>
    		</force_tower>
    		<force_tower	id="8"	ft_type="5"	name_code="ft_name018"	desc_code="ft_desc018"	war_type="1"	>
    			<ft_param	skill_id="458"	skill_lv="4"	interval="2000"	fx_radius="16"	max_target="20"	limit_time="180000"	lv="60"	hp="131250"	ar="500"	dr="300"	def="250"	atk="300"	min1="255"	max1="300"	min2="332"	max2="391"	exp="0"	price_alz="50000"	price_point="200"	build_time="60000"	repairrate="2"	/>
    			<ft_attribute	special_mobid="893"	kind="def_l"	fort_type="1"	showdeath="-1"	showspawn="-1"	alphadeath="-1"	alphaspawn="-1"	radius="2"	icon="Tower_debuff_DF.dds"	on2="-1"	panel_icon="J_icn_force_debuff_def_02"	ebm="forcetower\fort_dbuf.ebm"	mob_name="monster893"	/>
    		</force_tower>
    		<force_tower	id="9"	ft_type="5"	name_code="ft_name021"	desc_code="ft_desc021"	war_type="1"	>
    			<ft_param	skill_id="459"	skill_lv="4"	interval="2000"	fx_radius="16"	max_target="20"	limit_time="180000"	lv="60"	hp="131250"	ar="500"	dr="300"	def="250"	atk="300"	min1="255"	max1="300"	min2="332"	max2="391"	exp="0"	price_alz="50000"	price_point="200"	build_time="60000"	repairrate="2"	/>
    			<ft_attribute	special_mobid="893"	kind="hpdec_l"	fort_type="1"	showdeath="-1"	showspawn="-1"	alphadeath="-1"	alphaspawn="-1"	radius="2"	icon="Tower_debuff_HP.dds"	on2="-1"	panel_icon="J_icn_force_debuff_hp_02"	ebm="forcetower\fort_dbuf.ebm"	mob_name="monster893"	/>
    		</force_tower>
    		<force_tower	id="10"	ft_type="1"	name_code="ft_name024"	desc_code="ft_desc024"	war_type="2"	>
    			<ft_param	skill_id="-1"	skill_lv="-1"	interval="20000"	fx_radius="16"	max_target="10"	limit_time="180000"	lv="90"	hp="187500"	ar="2000"	dr="500"	def="400"	atk="600"	min1="582"	max1="600"	min2="757"	max2="781"	exp="0"	price_alz="375000"	price_point="500"	build_time="150000"	repairrate="2"	/>
    			<ft_attribute	special_mobid="896"	kind=""	fort_type="-1"	showdeath="-1"	showspawn="-1"	alphadeath="-1"	alphaspawn="-1"	radius="2"	icon="force_warp_00.dds"	on2="-1"	panel_icon="J_icn_force_warp_00"	ebm="forcetower\fort_spec_warp.ebm"	mob_name="monster896"	/>
    		</force_tower>
    		<force_tower	id="11"	ft_type="2"	name_code="ft_name025"	desc_code="ft_desc025"	war_type="2"	>
    			<ft_param	skill_id="-1"	skill_lv="-1"	interval="20000"	fx_radius="16"	max_target="10"	limit_time="180000"	lv="90"	hp="187500"	ar="2000"	dr="500"	def="400"	atk="600"	min1="582"	max1="600"	min2="757"	max2="781"	exp="0"	price_alz="375000"	price_point="500"	build_time="150000"	repairrate="2"	/>
    			<ft_attribute	special_mobid="895"	kind=""	fort_type="-1"	showdeath="-1"	showspawn="-1"	alphadeath="-1"	alphaspawn="-1"	radius="2"	icon="force_rebirth_00.dds"	on2="-1"	panel_icon="J_icn_force_rebirth_00"	ebm="forcetower\fort_spec_relive.ebm"	mob_name="monster895"	/>
    		</force_tower>
    		<force_tower	id="12"	ft_type="3"	name_code="ft_name026"	desc_code="ft_desc026"	war_type="2"	>
    			<ft_param	skill_id="-1"	skill_lv="-1"	interval="5000"	fx_radius="16"	max_target="10"	limit_time="180000"	lv="105"	hp="375000"	ar="4000"	dr="500"	def="400"	atk="600"	min1="582"	max1="600"	min2="757"	max2="781"	exp="0"	price_alz="250000"	price_point="200"	build_time="60000"	repairrate="2"	/>
    			<ft_attribute	special_mobid="894"	kind="mult_l"	fort_type="1"	showdeath="-1"	showspawn="-1"	alphadeath="-1"	alphaspawn="-1"	radius="2"	icon="force_attack_00.dds"	on2="-1"	panel_icon="J_icn_force_attack_02"	ebm="forcetower\fort_attk.ebm"	mob_name="monster894"	/>
    		</force_tower>
    		<force_tower	id="13"	ft_type="4"	name_code="ft_name029"	desc_code="ft_desc029"	war_type="2"	>
    			<ft_param	skill_id="454"	skill_lv="8"	interval="2000"	fx_radius="16"	max_target="20"	limit_time="180000"	lv="90"	hp="375000"	ar="2000"	dr="500"	def="400"	atk="600"	min1="582"	max1="600"	min2="757"	max2="781"	exp="0"	price_alz="250000"	price_point="200"	build_time="60000"	repairrate="2"	/>
    			<ft_attribute	special_mobid="892"	kind="atk_l"	fort_type="1"	showdeath="-1"	showspawn="-1"	alphadeath="-1"	alphaspawn="-1"	radius="2"	icon="Tower_buff_AT.dds"	on2="-1"	panel_icon="J_icn_force_buff_atk_02"	ebm="forcetower\fort_buff.ebm"	mob_name="monster892"	/>
    		</force_tower>
    		<force_tower	id="14"	ft_type="4"	name_code="ft_name032"	desc_code="ft_desc032"	war_type="2"	>
    			<ft_param	skill_id="455"	skill_lv="8"	interval="2000"	fx_radius="16"	max_target="20"	limit_time="180000"	lv="90"	hp="375000"	ar="2000"	dr="500"	def="400"	atk="600"	min1="582"	max1="600"	min2="757"	max2="781"	exp="0"	price_alz="250000"	price_point="200"	build_time="60000"	repairrate="2"	/>
    			<ft_attribute	special_mobid="892"	kind="def_l"	fort_type="1"	showdeath="-1"	showspawn="-1"	alphadeath="-1"	alphaspawn="-1"	radius="2"	icon="Tower_buff_DF.dds"	on2="-1"	panel_icon="J_icn_force_buff_def_02"	ebm="forcetower\fort_buff.ebm"	mob_name="monster892"	/>
    		</force_tower>
    		<force_tower	id="15"	ft_type="4"	name_code="ft_name035"	desc_code="ft_desc035"	war_type="2"	>
    			<ft_param	skill_id="456"	skill_lv="2"	interval="2000"	fx_radius="16"	max_target="20"	limit_time="180000"	lv="90"	hp="375000"	ar="2000"	dr="500"	def="400"	atk="600"	min1="582"	max1="600"	min2="757"	max2="781"	exp="0"	price_alz="250000"	price_point="200"	build_time="60000"	repairrate="2"	/>
    			<ft_attribute	special_mobid="892"	kind="hprgn_l"	fort_type="1"	showdeath="-1"	showspawn="-1"	alphadeath="-1"	alphaspawn="-1"	radius="2"	icon="Tower_buff_HP.dds"	on2="-1"	panel_icon="J_icn_force_buff_hp_02"	ebm="forcetower\fort_buff.ebm"	mob_name="monster892"	/>
    		</force_tower>
    		<force_tower	id="16"	ft_type="5"	name_code="ft_name038"	desc_code="ft_desc038"	war_type="2"	>
    			<ft_param	skill_id="457"	skill_lv="8"	interval="2000"	fx_radius="16"	max_target="20"	limit_time="180000"	lv="90"	hp="375000"	ar="2000"	dr="500"	def="400"	atk="600"	min1="582"	max1="600"	min2="757"	max2="781"	exp="0"	price_alz="250000"	price_point="200"	build_time="60000"	repairrate="2"	/>
    			<ft_attribute	special_mobid="893"	kind="atk_l"	fort_type="1"	showdeath="-1"	showspawn="-1"	alphadeath="-1"	alphaspawn="-1"	radius="2"	icon="Tower_debuff_AT.dds"	on2="-1"	panel_icon="J_icn_force_debuff_atk_02"	ebm="forcetower\fort_dbuf.ebm"	mob_name="monster893"	/>
    		</force_tower>
    		<force_tower	id="17"	ft_type="5"	name_code="ft_name041"	desc_code="ft_desc041"	war_type="2"	>
    			<ft_param	skill_id="458"	skill_lv="8"	interval="2000"	fx_radius="16"	max_target="20"	limit_time="180000"	lv="90"	hp="375000"	ar="2000"	dr="500"	def="400"	atk="600"	min1="582"	max1="600"	min2="757"	max2="781"	exp="0"	price_alz="250000"	price_point="200"	build_time="60000"	repairrate="2"	/>
    			<ft_attribute	special_mobid="893"	kind="def_l"	fort_type="1"	showdeath="-1"	showspawn="-1"	alphadeath="-1"	alphaspawn="-1"	radius="2"	icon="Tower_debuff_DF.dds"	on2="-1"	panel_icon="J_icn_force_debuff_def_02"	ebm="forcetower\fort_dbuf.ebm"	mob_name="monster893"	/>
    		</force_tower>
    		<force_tower	id="18"	ft_type="5"	name_code="ft_name044"	desc_code="ft_desc044"	war_type="2"	>
    			<ft_param	skill_id="459"	skill_lv="8"	interval="2000"	fx_radius="16"	max_target="20"	limit_time="180000"	lv="90"	hp="375000"	ar="2000"	dr="500"	def="400"	atk="600"	min1="582"	max1="600"	min2="757"	max2="781"	exp="0"	price_alz="250000"	price_point="200"	build_time="60000"	repairrate="2"	/>
    			<ft_attribute	special_mobid="893"	kind="hpdec_l"	fort_type="1"	showdeath="-1"	showspawn="-1"	alphadeath="-1"	alphaspawn="-1"	radius="2"	icon="Tower_debuff_HP.dds"	on2="-1"	panel_icon="J_icn_force_debuff_hp_02"	ebm="forcetower\fort_dbuf.ebm"	mob_name="monster893"	/>
    		</force_tower>
    		<force_tower	id="19"	ft_type="1"	name_code="ft_name047"	desc_code="ft_desc047"	war_type="3"	>
    			<ft_param	skill_id="-1"	skill_lv="-1"	interval="20000"	fx_radius="16"	max_target="10"	limit_time="180000"	lv="120"	hp="250000"	ar="3000"	dr="700"	def="600"	atk="900"	min1="873"	max1="900"	min2="1135"	max2="1171"	exp="0"	price_alz="750000"	price_point="500"	build_time="150000"	repairrate="2"	/>
    			<ft_attribute	special_mobid="896"	kind=""	fort_type="-1"	showdeath="-1"	showspawn="-1"	alphadeath="-1"	alphaspawn="-1"	radius="2"	icon="force_warp_00.dds"	on2="-1"	panel_icon="J_icn_force_warp_00"	ebm="forcetower\fort_spec_warp.ebm"	mob_name="monster896"	/>
    		</force_tower>
    		<force_tower	id="20"	ft_type="2"	name_code="ft_name048"	desc_code="ft_desc048"	war_type="3"	>
    			<ft_param	skill_id="-1"	skill_lv="-1"	interval="20000"	fx_radius="16"	max_target="10"	limit_time="180000"	lv="120"	hp="250000"	ar="3000"	dr="700"	def="600"	atk="900"	min1="873"	max1="900"	min2="1135"	max2="1171"	exp="0"	price_alz="750000"	price_point="500"	build_time="150000"	repairrate="2"	/>
    			<ft_attribute	special_mobid="895"	kind=""	fort_type="-1"	showdeath="-1"	showspawn="-1"	alphadeath="-1"	alphaspawn="-1"	radius="2"	icon="force_rebirth_00.dds"	on2="-1"	panel_icon="J_icn_force_rebirth_00"	ebm="forcetower\fort_spec_relive.ebm"	mob_name="monster895"	/>
    		</force_tower>
    		<force_tower	id="21"	ft_type="3"	name_code="ft_name049"	desc_code="ft_desc049"	war_type="3"	>
    			<ft_param	skill_id="-1"	skill_lv="-1"	interval="5000"	fx_radius="16"	max_target="10"	limit_time="180000"	lv="135"	hp="500000"	ar="5000"	dr="700"	def="600"	atk="900"	min1="873"	max1="900"	min2="1135"	max2="1171"	exp="0"	price_alz="500000"	price_point="200"	build_time="60000"	repairrate="2"	/>
    			<ft_attribute	special_mobid="894"	kind="mult_l"	fort_type="1"	showdeath="-1"	showspawn="-1"	alphadeath="-1"	alphaspawn="-1"	radius="2"	icon="force_attack_00.dds"	on2="-1"	panel_icon="J_icn_force_attack_02"	ebm="forcetower\fort_attk.ebm"	mob_name="monster894"	/>
    		</force_tower>
    		<force_tower	id="22"	ft_type="4"	name_code="ft_name052"	desc_code="ft_desc052"	war_type="3"	>
    			<ft_param	skill_id="454"	skill_lv="12"	interval="2000"	fx_radius="16"	max_target="20"	limit_time="180000"	lv="120"	hp="500000"	ar="3000"	dr="700"	def="600"	atk="900"	min1="873"	max1="900"	min2="1135"	max2="1171"	exp="0"	price_alz="500000"	price_point="200"	build_time="60000"	repairrate="2"	/>
    			<ft_attribute	special_mobid="892"	kind="atk_l"	fort_type="1"	showdeath="-1"	showspawn="-1"	alphadeath="-1"	alphaspawn="-1"	radius="2"	icon="Tower_buff_AT.dds"	on2="-1"	panel_icon="J_icn_force_buff_atk_02"	ebm="forcetower\fort_buff.ebm"	mob_name="monster892"	/>
    		</force_tower>
    		<force_tower	id="23"	ft_type="4"	name_code="ft_name055"	desc_code="ft_desc055"	war_type="3"	>
    			<ft_param	skill_id="455"	skill_lv="12"	interval="2000"	fx_radius="16"	max_target="20"	limit_time="180000"	lv="120"	hp="500000"	ar="3000"	dr="700"	def="600"	atk="900"	min1="873"	max1="900"	min2="1135"	max2="1171"	exp="0"	price_alz="500000"	price_point="200"	build_time="60000"	repairrate="2"	/>
    			<ft_attribute	special_mobid="892"	kind="def_l"	fort_type="1"	showdeath="-1"	showspawn="-1"	alphadeath="-1"	alphaspawn="-1"	radius="2"	icon="Tower_buff_DF.dds"	on2="-1"	panel_icon="J_icn_force_buff_def_02"	ebm="forcetower\fort_buff.ebm"	mob_name="monster892"	/>
    		</force_tower>
    		<force_tower	id="24"	ft_type="4"	name_code="ft_name058"	desc_code="ft_desc058"	war_type="3"	>
    			<ft_param	skill_id="456"	skill_lv="3"	interval="2000"	fx_radius="16"	max_target="20"	limit_time="180000"	lv="120"	hp="500000"	ar="3000"	dr="700"	def="600"	atk="900"	min1="873"	max1="900"	min2="1135"	max2="1171"	exp="0"	price_alz="500000"	price_point="200"	build_time="60000"	repairrate="2"	/>
    			<ft_attribute	special_mobid="892"	kind="hprgn_l"	fort_type="1"	showdeath="-1"	showspawn="-1"	alphadeath="-1"	alphaspawn="-1"	radius="2"	icon="Tower_buff_HP.dds"	on2="-1"	panel_icon="J_icn_force_buff_hp_02"	ebm="forcetower\fort_buff.ebm"	mob_name="monster892"	/>
    		</force_tower>
    		<force_tower	id="25"	ft_type="5"	name_code="ft_name061"	desc_code="ft_desc061"	war_type="3"	>
    			<ft_param	skill_id="457"	skill_lv="12"	interval="2000"	fx_radius="16"	max_target="20"	limit_time="180000"	lv="120"	hp="500000"	ar="3000"	dr="700"	def="600"	atk="900"	min1="873"	max1="900"	min2="1135"	max2="1171"	exp="0"	price_alz="500000"	price_point="200"	build_time="60000"	repairrate="2"	/>
    			<ft_attribute	special_mobid="893"	kind="atk_l"	fort_type="1"	showdeath="-1"	showspawn="-1"	alphadeath="-1"	alphaspawn="-1"	radius="2"	icon="Tower_debuff_AT.dds"	on2="-1"	panel_icon="J_icn_force_debuff_atk_02"	ebm="forcetower\fort_dbuf.ebm"	mob_name="monster893"	/>
    		</force_tower>
    		<force_tower	id="26"	ft_type="5"	name_code="ft_name064"	desc_code="ft_desc064"	war_type="3"	>
    			<ft_param	skill_id="458"	skill_lv="12"	interval="2000"	fx_radius="16"	max_target="20"	limit_time="180000"	lv="120"	hp="500000"	ar="3000"	dr="700"	def="600"	atk="900"	min1="873"	max1="900"	min2="1135"	max2="1171"	exp="0"	price_alz="500000"	price_point="200"	build_time="60000"	repairrate="2"	/>
    			<ft_attribute	special_mobid="893"	kind="def_l"	fort_type="1"	showdeath="-1"	showspawn="-1"	alphadeath="-1"	alphaspawn="-1"	radius="2"	icon="Tower_debuff_DF.dds"	on2="-1"	panel_icon="J_icn_force_debuff_def_02"	ebm="forcetower\fort_dbuf.ebm"	mob_name="monster893"	/>
    		</force_tower>
    		<force_tower	id="27"	ft_type="5"	name_code="ft_name067"	desc_code="ft_desc067"	war_type="3"	>
    			<ft_param	skill_id="459"	skill_lv="12"	interval="2000"	fx_radius="16"	max_target="20"	limit_time="180000"	lv="120"	hp="500000"	ar="3000"	dr="700"	def="600"	atk="900"	min1="873"	max1="900"	min2="1135"	max2="1171"	exp="0"	price_alz="500000"	price_point="200"	build_time="60000"	repairrate="2"	/>
    			<ft_attribute	special_mobid="893"	kind="hpdec_l"	fort_type="1"	showdeath="-1"	showspawn="-1"	alphadeath="-1"	alphaspawn="-1"	radius="2"	icon="Tower_debuff_HP.dds"	on2="-1"	panel_icon="J_icn_force_debuff_hp_02"	ebm="forcetower\fort_dbuf.ebm"	mob_name="monster893"	/>
    		</force_tower>
    		<force_tower	id="28"	ft_type="1"	name_code="ft_name070"	desc_code="ft_desc070"	war_type="4"	>
    			<ft_param	skill_id="-1"	skill_lv="-1"	interval="20000"	fx_radius="16"	max_target="10"	limit_time="180000"	lv="150"	hp="468750"	ar="4000"	dr="1000"	def="1200"	atk="1800"	min1="1746"	max1="1800"	min2="2270"	max2="2341"	exp="0"	price_alz="1125000"	price_point="500"	build_time="75000"	repairrate="2"	/>
    			<ft_attribute	special_mobid="896"	kind=""	fort_type="-1"	showdeath="-1"	showspawn="-1"	alphadeath="-1"	alphaspawn="-1"	radius="2"	icon="force_warp_00.dds"	on2="-1"	panel_icon="J_icn_force_warp_00"	ebm="forcetower\fort_spec_warp.ebm"	mob_name="monster896"	/>
    		</force_tower>
    		<force_tower	id="29"	ft_type="2"	name_code="ft_name071"	desc_code="ft_desc071"	war_type="4"	>
    			<ft_param	skill_id="-1"	skill_lv="-1"	interval="20000"	fx_radius="16"	max_target="10"	limit_time="180000"	lv="150"	hp="468750"	ar="4000"	dr="1000"	def="1200"	atk="1800"	min1="1746"	max1="1800"	min2="2270"	max2="2341"	exp="0"	price_alz="1125000"	price_point="500"	build_time="75000"	repairrate="2"	/>
    			<ft_attribute	special_mobid="895"	kind=""	fort_type="-1"	showdeath="-1"	showspawn="-1"	alphadeath="-1"	alphaspawn="-1"	radius="2"	icon="force_rebirth_00.dds"	on2="-1"	panel_icon="J_icn_force_rebirth_00"	ebm="forcetower\fort_spec_relive.ebm"	mob_name="monster895"	/>
    		</force_tower>
    		<force_tower	id="30"	ft_type="3"	name_code="ft_name072"	desc_code="ft_desc072"	war_type="4"	>
    			<ft_param	skill_id="-1"	skill_lv="-1"	interval="5000"	fx_radius="16"	max_target="5"	limit_time="108000"	lv="165"	hp="937500"	ar="6000"	dr="1000"	def="960"	atk="1440"	min1="1396"	max1="1440"	min2="1816"	max2="1873"	exp="0"	price_alz="1125000"	price_point="300"	build_time="48000"	repairrate="2"	/>
    			<ft_attribute	special_mobid="894"	kind="mult_l"	fort_type="1"	showdeath="-1"	showspawn="-1"	alphadeath="-1"	alphaspawn="-1"	radius="2"	icon="force_attack_00.dds"	on2="-1"	panel_icon="J_icn_force_attack_02"	ebm="forcetower\fort_attk.ebm"	mob_name="monster894"	/>
    		</force_tower>
    		<force_tower	id="31"	ft_type="4"	name_code="ft_name075"	desc_code="ft_desc075"	war_type="4"	>
    			<ft_param	skill_id="454"	skill_lv="16"	interval="2000"	fx_radius="16"	max_target="20"	limit_time="180000"	lv="150"	hp="937500"	ar="4000"	dr="1000"	def="1200"	atk="1800"	min1="1746"	max1="1800"	min2="2270"	max2="2341"	exp="0"	price_alz="1125000"	price_point="300"	build_time="48000"	repairrate="2"	/>
    			<ft_attribute	special_mobid="892"	kind="atk_l"	fort_type="1"	showdeath="-1"	showspawn="-1"	alphadeath="-1"	alphaspawn="-1"	radius="2"	icon="Tower_buff_AT.dds"	on2="-1"	panel_icon="J_icn_force_buff_atk_02"	ebm="forcetower\fort_buff.ebm"	mob_name="monster892"	/>
    		</force_tower>
    		<force_tower	id="32"	ft_type="4"	name_code="ft_name078"	desc_code="ft_desc078"	war_type="4"	>
    			<ft_param	skill_id="455"	skill_lv="16"	interval="2000"	fx_radius="16"	max_target="20"	limit_time="180000"	lv="150"	hp="937500"	ar="4000"	dr="1000"	def="1200"	atk="1800"	min1="1746"	max1="1800"	min2="2270"	max2="2341"	exp="0"	price_alz="1125000"	price_point="300"	build_time="48000"	repairrate="2"	/>
    			<ft_attribute	special_mobid="892"	kind="def_l"	fort_type="1"	showdeath="-1"	showspawn="-1"	alphadeath="-1"	alphaspawn="-1"	radius="2"	icon="Tower_buff_DF.dds"	on2="-1"	panel_icon="J_icn_force_buff_def_02"	ebm="forcetower\fort_buff.ebm"	mob_name="monster892"	/>
    		</force_tower>
    		<force_tower	id="33"	ft_type="4"	name_code="ft_name081"	desc_code="ft_desc081"	war_type="4"	>
    			<ft_param	skill_id="456"	skill_lv="4"	interval="2000"	fx_radius="16"	max_target="20"	limit_time="180000"	lv="150"	hp="937500"	ar="4000"	dr="1000"	def="1200"	atk="1800"	min1="1746"	max1="1800"	min2="2270"	max2="2341"	exp="0"	price_alz="1125000"	price_point="300"	build_time="48000"	repairrate="2"	/>
    			<ft_attribute	special_mobid="892"	kind="hprgn_l"	fort_type="1"	showdeath="-1"	showspawn="-1"	alphadeath="-1"	alphaspawn="-1"	radius="2"	icon="Tower_buff_HP.dds"	on2="-1"	panel_icon="J_icn_force_buff_hp_02"	ebm="forcetower\fort_buff.ebm"	mob_name="monster892"	/>
    		</force_tower>
    		<force_tower	id="34"	ft_type="5"	name_code="ft_name084"	desc_code="ft_desc084"	war_type="4"	>
    			<ft_param	skill_id="457"	skill_lv="16"	interval="2000"	fx_radius="16"	max_target="20"	limit_time="180000"	lv="150"	hp="937500"	ar="4000"	dr="1000"	def="1200"	atk="1800"	min1="1746"	max1="1800"	min2="2270"	max2="2341"	exp="0"	price_alz="1125000"	price_point="300"	build_time="48000"	repairrate="2"	/>
    			<ft_attribute	special_mobid="893"	kind="atk_l"	fort_type="1"	showdeath="-1"	showspawn="-1"	alphadeath="-1"	alphaspawn="-1"	radius="2"	icon="Tower_debuff_AT.dds"	on2="-1"	panel_icon="J_icn_force_debuff_atk_02"	ebm="forcetower\fort_dbuf.ebm"	mob_name="monster893"	/>
    		</force_tower>
    		<force_tower	id="35"	ft_type="5"	name_code="ft_name087"	desc_code="ft_desc087"	war_type="4"	>
    			<ft_param	skill_id="458"	skill_lv="16"	interval="2000"	fx_radius="16"	max_target="20"	limit_time="180000"	lv="150"	hp="937500"	ar="4000"	dr="1000"	def="1200"	atk="1800"	min1="1746"	max1="1800"	min2="2270"	max2="2341"	exp="0"	price_alz="1125000"	price_point="300"	build_time="48000"	repairrate="2"	/>
    			<ft_attribute	special_mobid="893"	kind="def_l"	fort_type="1"	showdeath="-1"	showspawn="-1"	alphadeath="-1"	alphaspawn="-1"	radius="2"	icon="Tower_debuff_DF.dds"	on2="-1"	panel_icon="J_icn_force_debuff_def_02"	ebm="forcetower\fort_dbuf.ebm"	mob_name="monster893"	/>
    		</force_tower>
    		<force_tower	id="36"	ft_type="5"	name_code="ft_name090"	desc_code="ft_desc090"	war_type="4"	>
    			<ft_param	skill_id="459"	skill_lv="16"	interval="2000"	fx_radius="16"	max_target="20"	limit_time="180000"	lv="150"	hp="937500"	ar="4000"	dr="1000"	def="1200"	atk="1800"	min1="1746"	max1="1800"	min2="2270"	max2="2341"	exp="0"	price_alz="1125000"	price_point="300"	build_time="48000"	repairrate="2"	/>
    			<ft_attribute	special_mobid="893"	kind="hpdec_l"	fort_type="1"	showdeath="-1"	showspawn="-1"	alphadeath="-1"	alphaspawn="-1"	radius="2"	icon="Tower_debuff_HP.dds"	on2="-1"	panel_icon="J_icn_force_debuff_hp_02"	ebm="forcetower\fort_dbuf.ebm"	mob_name="monster893"	/>
    		</force_tower>
    		<force_tower	id="37"	ft_type="1"	name_code="ft_name093"	desc_code="ft_desc093"	war_type="5"	>
    			<ft_param	skill_id="-1"	skill_lv="-1"	interval="20000"	fx_radius="16"	max_target="10"	limit_time="180000"	lv="175"	hp="683594"	ar="5000"	dr="1500"	def="1750"	atk="2450"	min1="2376"	max1="2450"	min2="3090"	max2="3186"	exp="0"	price_alz="1500000"	price_point="500"	build_time="75000"	repairrate="2"	/>
    			<ft_attribute	special_mobid="896"	kind=""	fort_type="-1"	showdeath="-1"	showspawn="-1"	alphadeath="-1"	alphaspawn="-1"	radius="2"	icon="force_warp_00.dds"	on2="-1"	panel_icon="J_icn_force_warp_00"	ebm="forcetower\fort_spec_warp.ebm"	mob_name="monster896"	/>
    		</force_tower>
    		<force_tower	id="38"	ft_type="2"	name_code="ft_name094"	desc_code="ft_desc094"	war_type="5"	>
    			<ft_param	skill_id="-1"	skill_lv="-1"	interval="20000"	fx_radius="16"	max_target="10"	limit_time="180000"	lv="175"	hp="683594"	ar="5000"	dr="1500"	def="1750"	atk="2450"	min1="2376"	max1="2450"	min2="3090"	max2="3186"	exp="0"	price_alz="1500000"	price_point="500"	build_time="75000"	repairrate="2"	/>
    			<ft_attribute	special_mobid="895"	kind=""	fort_type="-1"	showdeath="-1"	showspawn="-1"	alphadeath="-1"	alphaspawn="-1"	radius="2"	icon="force_rebirth_00.dds"	on2="-1"	panel_icon="J_icn_force_rebirth_00"	ebm="forcetower\fort_spec_relive.ebm"	mob_name="monster895"	/>
    		</force_tower>
    		<force_tower	id="39"	ft_type="3"	name_code="ft_name095"	desc_code="ft_desc095"	war_type="5"	>
    			<ft_param	skill_id="-1"	skill_lv="-1"	interval="5000"	fx_radius="16"	max_target="5"	limit_time="108000"	lv="190"	hp="1367188"	ar="7000"	dr="1500"	def="1400"	atk="1960"	min1="1901"	max1="1960"	min2="2472"	max2="2549"	exp="0"	price_alz="1500000"	price_point="300"	build_time="48000"	repairrate="2"	/>
    			<ft_attribute	special_mobid="894"	kind="mult_l"	fort_type="1"	showdeath="-1"	showspawn="-1"	alphadeath="-1"	alphaspawn="-1"	radius="2"	icon="force_attack_00.dds"	on2="-1"	panel_icon="J_icn_force_attack_02"	ebm="forcetower\fort_attk.ebm"	mob_name="monster894"	/>
    		</force_tower>
    		<force_tower	id="40"	ft_type="4"	name_code="ft_name098"	desc_code="ft_desc098"	war_type="5"	>
    			<ft_param	skill_id="454"	skill_lv="20"	interval="2000"	fx_radius="16"	max_target="20"	limit_time="180000"	lv="175"	hp="1367188"	ar="5000"	dr="1500"	def="1750"	atk="2450"	min1="2376"	max1="2450"	min2="3090"	max2="3186"	exp="0"	price_alz="1500000"	price_point="300"	build_time="48000"	repairrate="2"	/>
    			<ft_attribute	special_mobid="892"	kind="atk_l"	fort_type="1"	showdeath="-1"	showspawn="-1"	alphadeath="-1"	alphaspawn="-1"	radius="2"	icon="Tower_buff_AT.dds"	on2="-1"	panel_icon="J_icn_force_buff_atk_02"	ebm="forcetower\fort_buff.ebm"	mob_name="monster892"	/>
    		</force_tower>
    		<force_tower	id="41"	ft_type="4"	name_code="ft_name101"	desc_code="ft_desc101"	war_type="5"	>
    			<ft_param	skill_id="455"	skill_lv="20"	interval="2000"	fx_radius="16"	max_target="20"	limit_time="180000"	lv="175"	hp="1367188"	ar="5000"	dr="1500"	def="1750"	atk="2450"	min1="2376"	max1="2450"	min2="3090"	max2="3186"	exp="0"	price_alz="1500000"	price_point="300"	build_time="48000"	repairrate="2"	/>
    			<ft_attribute	special_mobid="892"	kind="def_l"	fort_type="1"	showdeath="-1"	showspawn="-1"	alphadeath="-1"	alphaspawn="-1"	radius="2"	icon="Tower_buff_DF.dds"	on2="-1"	panel_icon="J_icn_force_buff_def_02"	ebm="forcetower\fort_buff.ebm"	mob_name="monster892"	/>
    		</force_tower>
    		<force_tower	id="42"	ft_type="4"	name_code="ft_name104"	desc_code="ft_desc104"	war_type="5"	>
    			<ft_param	skill_id="456"	skill_lv="6"	interval="2000"	fx_radius="16"	max_target="20"	limit_time="180000"	lv="175"	hp="1367188"	ar="5000"	dr="1500"	def="1750"	atk="2450"	min1="2376"	max1="2450"	min2="3090"	max2="3186"	exp="0"	price_alz="1500000"	price_point="300"	build_time="48000"	repairrate="2"	/>
    			<ft_attribute	special_mobid="892"	kind="hprgn_l"	fort_type="1"	showdeath="-1"	showspawn="-1"	alphadeath="-1"	alphaspawn="-1"	radius="2"	icon="Tower_buff_RES.dds"	on2="-1"	panel_icon="J_icn_force_buff_res_02"	ebm="forcetower\fort_buff.ebm"	mob_name="monster892"	/>
    		</force_tower>
    		<force_tower	id="43"	ft_type="5"	name_code="ft_name107"	desc_code="ft_desc107"	war_type="5"	>
    			<ft_param	skill_id="457"	skill_lv="20"	interval="2000"	fx_radius="16"	max_target="20"	limit_time="180000"	lv="175"	hp="1367188"	ar="5000"	dr="1500"	def="1750"	atk="2450"	min1="2376"	max1="2450"	min2="3090"	max2="3186"	exp="0"	price_alz="1500000"	price_point="300"	build_time="48000"	repairrate="2"	/>
    			<ft_attribute	special_mobid="893"	kind="atk_l"	fort_type="1"	showdeath="-1"	showspawn="-1"	alphadeath="-1"	alphaspawn="-1"	radius="2"	icon="Tower_debuff_AT.dds"	on2="-1"	panel_icon="J_icn_force_debuff_atk_02"	ebm="forcetower\fort_dbuf.ebm"	mob_name="monster893"	/>
    		</force_tower>
    		<force_tower	id="44"	ft_type="5"	name_code="ft_name110"	desc_code="ft_desc110"	war_type="5"	>
    			<ft_param	skill_id="458"	skill_lv="20"	interval="2000"	fx_radius="16"	max_target="20"	limit_time="180000"	lv="175"	hp="1367188"	ar="5000"	dr="1500"	def="1750"	atk="2450"	min1="2376"	max1="2450"	min2="3090"	max2="3186"	exp="0"	price_alz="1500000"	price_point="300"	build_time="48000"	repairrate="2"	/>
    			<ft_attribute	special_mobid="893"	kind="def_l"	fort_type="1"	showdeath="-1"	showspawn="-1"	alphadeath="-1"	alphaspawn="-1"	radius="2"	icon="Tower_debuff_DF.dds"	on2="-1"	panel_icon="J_icn_force_debuff_def_02"	ebm="forcetower\fort_dbuf.ebm"	mob_name="monster893"	/>
    		</force_tower>
    		<force_tower	id="45"	ft_type="5"	name_code="ft_name113"	desc_code="ft_desc113"	war_type="5"	>
    			<ft_param	skill_id="459"	skill_lv="20"	interval="2000"	fx_radius="16"	max_target="20"	limit_time="180000"	lv="175"	hp="1367188"	ar="5000"	dr="1500"	def="1750"	atk="2450"	min1="2376"	max1="2450"	min2="3090"	max2="3186"	exp="0"	price_alz="1500000"	price_point="300"	build_time="48000"	repairrate="2"	/>
    			<ft_attribute	special_mobid="893"	kind="hpdec_l"	fort_type="1"	showdeath="-1"	showspawn="-1"	alphadeath="-1"	alphaspawn="-1"	radius="2"	icon="Tower_debuff_HP.dds"	on2="-1"	panel_icon="J_icn_force_debuff_hp_02"	ebm="forcetower\fort_dbuf.ebm"	mob_name="monster893"	/>
    		</force_tower>
    		<force_tower	id="46"	ft_type="1"	name_code="ft_name093"	desc_code="ft_desc093"	war_type="6"	>
    			<ft_param	skill_id="-1"	skill_lv="-1"	interval="20000"	fx_radius="16"	max_target="10"	limit_time="180000"	lv="175"	hp="683594"	ar="5000"	dr="1500"	def="1750"	atk="2450"	min1="2376"	max1="2450"	min2="3090"	max2="3186"	exp="0"	price_alz="1500000"	price_point="500"	build_time="75000"	repairrate="2"	/>
    			<ft_attribute	special_mobid="896"	kind=""	fort_type="-1"	showdeath="-1"	showspawn="-1"	alphadeath="-1"	alphaspawn="-1"	radius="2"	icon="force_warp_00.dds"	on2="-1"	panel_icon="J_icn_force_warp_00"	ebm="forcetower\fort_spec_warp.ebm"	mob_name="monster896"	/>
    		</force_tower>
    		<force_tower	id="47"	ft_type="2"	name_code="ft_name094"	desc_code="ft_desc094"	war_type="6"	>
    			<ft_param	skill_id="-1"	skill_lv="-1"	interval="20000"	fx_radius="16"	max_target="10"	limit_time="180000"	lv="175"	hp="683594"	ar="5000"	dr="1500"	def="1750"	atk="2450"	min1="2376"	max1="2450"	min2="3090"	max2="3186"	exp="0"	price_alz="1500000"	price_point="500"	build_time="75000"	repairrate="2"	/>
    			<ft_attribute	special_mobid="895"	kind=""	fort_type="-1"	showdeath="-1"	showspawn="-1"	alphadeath="-1"	alphaspawn="-1"	radius="2"	icon="force_rebirth_00.dds"	on2="-1"	panel_icon="J_icn_force_rebirth_00"	ebm="forcetower\fort_spec_relive.ebm"	mob_name="monster895"	/>
    		</force_tower>
    		<force_tower	id="48"	ft_type="3"	name_code="ft_name095"	desc_code="ft_desc095"	war_type="6"	>
    			<ft_param	skill_id="-1"	skill_lv="-1"	interval="5000"	fx_radius="16"	max_target="5"	limit_time="108000"	lv="190"	hp="1367188"	ar="7000"	dr="1500"	def="1400"	atk="1960"	min1="1901"	max1="1960"	min2="2472"	max2="2549"	exp="0"	price_alz="1500000"	price_point="300"	build_time="48000"	repairrate="2"	/>
    			<ft_attribute	special_mobid="894"	kind="mult_l"	fort_type="1"	showdeath="-1"	showspawn="-1"	alphadeath="-1"	alphaspawn="-1"	radius="2"	icon="force_attack_00.dds"	on2="-1"	panel_icon="J_icn_force_attack_02"	ebm="forcetower\fort_attk.ebm"	mob_name="monster894"	/>
    		</force_tower>
    		<force_tower	id="49"	ft_type="4"	name_code="ft_name098"	desc_code="ft_desc098"	war_type="6"	>
    			<ft_param	skill_id="454"	skill_lv="20"	interval="2000"	fx_radius="16"	max_target="20"	limit_time="180000"	lv="175"	hp="1367188"	ar="5000"	dr="1500"	def="1750"	atk="2450"	min1="2376"	max1="2450"	min2="3090"	max2="3186"	exp="0"	price_alz="1500000"	price_point="300"	build_time="48000"	repairrate="2"	/>
    			<ft_attribute	special_mobid="892"	kind="atk_l"	fort_type="1"	showdeath="-1"	showspawn="-1"	alphadeath="-1"	alphaspawn="-1"	radius="2"	icon="Tower_buff_AT.dds"	on2="-1"	panel_icon="J_icn_force_buff_atk_02"	ebm="forcetower\fort_buff.ebm"	mob_name="monster892"	/>
    		</force_tower>
    		<force_tower	id="50"	ft_type="4"	name_code="ft_name101"	desc_code="ft_desc101"	war_type="5"	>
    			<ft_param	skill_id="455"	skill_lv="20"	interval="2000"	fx_radius="16"	max_target="20"	limit_time="180000"	lv="175"	hp="1367188"	ar="5000"	dr="1500"	def="1750"	atk="2450"	min1="2376"	max1="2450"	min2="3090"	max2="3186"	exp="0"	price_alz="1500000"	price_point="300"	build_time="48000"	repairrate="2"	/>
    			<ft_attribute	special_mobid="892"	kind="def_l"	fort_type="1"	showdeath="-1"	showspawn="-1"	alphadeath="-1"	alphaspawn="-1"	radius="2"	icon="Tower_buff_DF.dds"	on2="-1"	panel_icon="J_icn_force_buff_def_02"	ebm="forcetower\fort_buff.ebm"	mob_name="monster892"	/>
    		</force_tower>
    		<force_tower	id="51"	ft_type="4"	name_code="ft_name104"	desc_code="ft_desc104"	war_type="6"	>
    			<ft_param	skill_id="456"	skill_lv="6"	interval="2000"	fx_radius="16"	max_target="20"	limit_time="180000"	lv="175"	hp="1367188"	ar="5000"	dr="1500"	def="1750"	atk="2450"	min1="2376"	max1="2450"	min2="3090"	max2="3186"	exp="0"	price_alz="1500000"	price_point="300"	build_time="48000"	repairrate="2"	/>
    			<ft_attribute	special_mobid="892"	kind="hprgn_l"	fort_type="1"	showdeath="-1"	showspawn="-1"	alphadeath="-1"	alphaspawn="-1"	radius="2"	icon="Tower_buff_RES.dds"	on2="-1"	panel_icon="J_icn_force_buff_res_02"	ebm="forcetower\fort_buff.ebm"	mob_name="monster892"	/>
    		</force_tower>
    		<force_tower	id="52"	ft_type="5"	name_code="ft_name107"	desc_code="ft_desc107"	war_type="6"	>
    			<ft_param	skill_id="457"	skill_lv="20"	interval="2000"	fx_radius="16"	max_target="20"	limit_time="180000"	lv="175"	hp="1367188"	ar="5000"	dr="1500"	def="1750"	atk="2450"	min1="2376"	max1="2450"	min2="3090"	max2="3186"	exp="0"	price_alz="1500000"	price_point="300"	build_time="48000"	repairrate="2"	/>
    			<ft_attribute	special_mobid="893"	kind="atk_l"	fort_type="1"	showdeath="-1"	showspawn="-1"	alphadeath="-1"	alphaspawn="-1"	radius="2"	icon="Tower_debuff_AT.dds"	on2="-1"	panel_icon="J_icn_force_debuff_atk_02"	ebm="forcetower\fort_dbuf.ebm"	mob_name="monster893"	/>
    		</force_tower>
    		<force_tower	id="53"	ft_type="5"	name_code="ft_name110"	desc_code="ft_desc110"	war_type="6"	>
    			<ft_param	skill_id="458"	skill_lv="20"	interval="2000"	fx_radius="16"	max_target="20"	limit_time="180000"	lv="175"	hp="1367188"	ar="5000"	dr="1500"	def="1750"	atk="2450"	min1="2376"	max1="2450"	min2="3090"	max2="3186"	exp="0"	price_alz="1500000"	price_point="300"	build_time="48000"	repairrate="2"	/>
    			<ft_attribute	special_mobid="893"	kind="def_l"	fort_type="1"	showdeath="-1"	showspawn="-1"	alphadeath="-1"	alphaspawn="-1"	radius="2"	icon="Tower_debuff_DF.dds"	on2="-1"	panel_icon="J_icn_force_debuff_def_02"	ebm="forcetower\fort_dbuf.ebm"	mob_name="monster893"	/>
    		</force_tower>
    		<force_tower	id="54"	ft_type="5"	name_code="ft_name113"	desc_code="ft_desc113"	war_type="6"	>
    			<ft_param	skill_id="459"	skill_lv="20"	interval="2000"	fx_radius="16"	max_target="20"	limit_time="180000"	lv="175"	hp="1367188"	ar="5000"	dr="1500"	def="1750"	atk="2450"	min1="2376"	max1="2450"	min2="3090"	max2="3186"	exp="0"	price_alz="1500000"	price_point="300"	build_time="48000"	repairrate="2"	/>
    			<ft_attribute	special_mobid="893"	kind="hpdec_l"	fort_type="1"	showdeath="-1"	showspawn="-1"	alphadeath="-1"	alphaspawn="-1"	radius="2"	icon="Tower_debuff_HP.dds"	on2="-1"	panel_icon="J_icn_force_debuff_hp_02"	ebm="forcetower\fort_dbuf.ebm"	mob_name="monster893"	/>
    		</force_tower>
    		<nation_mob_set>
    			<mob_link	mob_id="901"	nation="0"	ebm_name=""	/>
    			<mob_link	mob_id="901"	nation="1"	ebm_name="monster\nation_flag_cap.ebm"	/>
    			<mob_link	mob_id="901"	nation="2"	ebm_name="monster\nation_flag_pro.ebm"	/>
    			<mob_link	mob_id="897"	nation="0"	ebm_name="monster\guardian3_neu.ebm"	/>
    			<mob_link	mob_id="897"	nation="1"	ebm_name="monster\guardian3_cap.ebm"	/>
    			<mob_link	mob_id="897"	nation="2"	ebm_name="monster\guardian3_pro.ebm"	/>
    			<mob_link	mob_id="898"	nation="0"	ebm_name="monster\guardian2_neu.ebm"	/>
    			<mob_link	mob_id="898"	nation="1"	ebm_name="monster\guardian2_cap.ebm"	/>
    			<mob_link	mob_id="898"	nation="2"	ebm_name="monster\guardian2_pro.ebm"	/>
    			<mob_link	mob_id="899"	nation="0"	ebm_name="monster\guardian1_neu.ebm"	/>
    			<mob_link	mob_id="899"	nation="1"	ebm_name="monster\guardian1_cap.ebm"	/>
    			<mob_link	mob_id="899"	nation="2"	ebm_name="monster\guardian1_pro.ebm"	/>
    		</nation_mob_set>
    		<ft_repair>
    			<repair_cost	hppercent="0"	repair_discount="160"	/>
    			<repair_cost	hppercent="10"	repair_discount="150"	/>
    			<repair_cost	hppercent="20"	repair_discount="140"	/>
    			<repair_cost	hppercent="30"	repair_discount="130"	/>
    			<repair_cost	hppercent="40"	repair_discount="120"	/>
    			<repair_cost	hppercent="50"	repair_discount="110"	/>
    			<repair_cost	hppercent="60"	repair_discount="100"	/>
    			<repair_cost	hppercent="70"	repair_discount="80"	/>
    			<repair_cost	hppercent="80"	repair_discount="60"	/>
    			<repair_cost	hppercent="90"	repair_discount="40"	/>
    		</ft_repair>
    		<war_map	warmap_id="1"	world_id="15"	special_ft_use="1"	reduce_build_atkft_time="20000"	war_rewardset_id="1"	entry_expenses="50000"	name_code="war_world15"	>
    			<war_mission	id="0"	r="45"	attack="0"	select="1"	target_off="0"	cells="255:255"	/>
    			<war_mission	id="1"	r="225"	attack="0"	select="1"	target_off="0"	cells="255:255"	/>
    			<war_mission	id="2"	r="90"	attack="0"	select="1"	target_off="0"	cells="191:216,191:215,191:214,191:213,191:212,191:211"	/>
    			<war_mission	id="3"	r="0"	attack="0"	select="1"	target_off="0"	cells="216:191,215:191,214:191,213:191,212:191,211:191"	/>
    			<war_mission	id="4"	r="90"	attack="0"	select="1"	target_off="0"	cells="64:44,64:43,64:42,64:41,64:40,64:39"	/>
    			<war_mission	id="5"	r="0"	attack="0"	select="1"	target_off="0"	cells="44:64,43:64,42:64,41:64,40:64,39:64"	/>
    			<war_mission	id="6"	r="90"	attack="0"	select="1"	target_off="0"	cells="177:242,177:241,177:240,177:239"	/>
    			<war_mission	id="7"	r="0"	attack="0"	select="1"	target_off="0"	cells="242:177,241:177,240:177,239:177"	/>
    			<war_mission	id="8"	r="90"	attack="0"	select="1"	target_off="0"	cells="78:16,78:15,78:14,78:13"	/>
    			<war_mission	id="9"	r="0"	attack="0"	select="1"	target_off="0"	cells="16:78,15:78,14:78,13:78"	/>
    			<fortress	fort_id="1"	fort_name="fort_name1-1"	fort_type="0"	point="5000"	coreflag_x="214"	coreflag_y="214"	mission="0"	guard_point="0"	core_id="0"	mobmap_id="0"	guard_mmid="0"	barrier_mmid="0"	gate_mmap="2,3,6,7"	>
    				<ft_panel	ftpanel_id="22"	ftpanel_x="230"	ftpanel_y="224"	/>
    				<ft_panel	ftpanel_id="23"	ftpanel_x="224"	ftpanel_y="230"	/>
    				<ft_panel	ftpanel_id="24"	ftpanel_x="221"	ftpanel_y="206"	/>
    				<ft_panel	ftpanel_id="25"	ftpanel_x="206"	ftpanel_y="221"	/>
    				<ft_panel	ftpanel_id="26"	ftpanel_x="206"	ftpanel_y="201"	/>
    				<ft_panel	ftpanel_id="27"	ftpanel_x="201"	ftpanel_y="206"	/>
    				<ft_panel	ftpanel_id="149"	ftpanel_x="226"	ftpanel_y="217"	/>
    			</fortress>
    			<fortress	fort_id="2"	fort_name="fort_name1-2"	fort_type="0"	point="5000"	coreflag_x="41"	coreflag_y="40"	mission="0"	guard_point="0"	core_id="0"	mobmap_id="1"	guard_mmid="0"	barrier_mmid="0"	gate_mmap="4,5,8,9"	>
    				<ft_panel	ftpanel_id="16"	ftpanel_x="31"	ftpanel_y="23"	/>
    				<ft_panel	ftpanel_id="17"	ftpanel_x="24"	ftpanel_y="30"	/>
    				<ft_panel	ftpanel_id="18"	ftpanel_x="34"	ftpanel_y="50"	/>
    				<ft_panel	ftpanel_id="19"	ftpanel_x="50"	ftpanel_y="34"	/>
    				<ft_panel	ftpanel_id="20"	ftpanel_x="54"	ftpanel_y="48"	/>
    				<ft_panel	ftpanel_id="21"	ftpanel_x="49"	ftpanel_y="53"	/>
    				<ft_panel	ftpanel_id="150"	ftpanel_x="29"	ftpanel_y="39"	/>
    			</fortress>
    			<fortress	fort_id="11"	fort_name="fort_name1-11"	fort_type="2"	point="2000"	coreflag_x="161"	coreflag_y="176"	mission="0"	guard_point="300"	core_id="11"	mobmap_id="0"	guard_mmid="10"	barrier_mmid="11"	gate_mmap=""	>
    				<ft_panel	ftpanel_id="117"	ftpanel_x="165"	ftpanel_y="168"	/>
    				<ft_panel	ftpanel_id="118"	ftpanel_x="167"	ftpanel_y="183"	/>
    				<ft_panel	ftpanel_id="119"	ftpanel_x="153"	ftpanel_y="178"	/>
    			</fortress>
    			<fortress	fort_id="12"	fort_name="fort_name1-12"	fort_type="2"	point="2000"	coreflag_x="174"	coreflag_y="137"	mission="0"	guard_point="300"	core_id="12"	mobmap_id="0"	guard_mmid="12"	barrier_mmid="13"	gate_mmap=""	>
    				<ft_panel	ftpanel_id="114"	ftpanel_x="183"	ftpanel_y="139"	/>
    				<ft_panel	ftpanel_id="115"	ftpanel_x="171"	ftpanel_y="129"	/>
    				<ft_panel	ftpanel_id="116"	ftpanel_x="168"	ftpanel_y="144"	/>
    			</fortress>
    			<fortress	fort_id="13"	fort_name="fort_name1-13"	fort_type="3"	point="1000"	coreflag_x="145"	coreflag_y="227"	mission="0"	guard_point="100"	core_id="13"	mobmap_id="0"	guard_mmid="14"	barrier_mmid="15"	gate_mmap=""	>
    				<ft_panel	ftpanel_id="147"	ftpanel_x="134"	ftpanel_y="232"	/>
    			</fortress>
    			<fortress	fort_id="14"	fort_name="fort_name1-14"	fort_type="3"	point="1000"	coreflag_x="115"	coreflag_y="234"	mission="0"	guard_point="100"	core_id="14"	mobmap_id="0"	guard_mmid="16"	barrier_mmid="17"	gate_mmap=""	>
    				<ft_panel	ftpanel_id="146"	ftpanel_x="107"	ftpanel_y="234"	/>
    			</fortress>
    			<fortress	fort_id="15"	fort_name="fort_name1-15"	fort_type="3"	point="1000"	coreflag_x="85"	coreflag_y="234"	mission="0"	guard_point="100"	core_id="15"	mobmap_id="0"	guard_mmid="18"	barrier_mmid="19"	gate_mmap=""	>
    				<ft_panel	ftpanel_id="145"	ftpanel_x="77"	ftpanel_y="234"	/>
    			</fortress>
    			<fortress	fort_id="21"	fort_name="fort_name1-21"	fort_type="3"	point="1000"	coreflag_x="107"	coreflag_y="30"	mission="0"	guard_point="100"	core_id="1"	mobmap_id="0"	guard_mmid="20"	barrier_mmid="21"	gate_mmap=""	>
    				<ft_panel	ftpanel_id="101"	ftpanel_x="118"	ftpanel_y="29"	/>
    			</fortress>
    			<fortress	fort_id="22"	fort_name="fort_name1-22"	fort_type="3"	point="1000"	coreflag_x="137"	coreflag_y="21"	mission="0"	guard_point="100"	core_id="2"	mobmap_id="0"	guard_mmid="22"	barrier_mmid="23"	gate_mmap=""	>
    				<ft_panel	ftpanel_id="102"	ftpanel_x="144"	ftpanel_y="21"	/>
    			</fortress>
    			<fortress	fort_id="23"	fort_name="fort_name1-23"	fort_type="3"	point="1000"	coreflag_x="167"	coreflag_y="24"	mission="0"	guard_point="100"	core_id="3"	mobmap_id="0"	guard_mmid="24"	barrier_mmid="25"	gate_mmap=""	>
    				<ft_panel	ftpanel_id="103"	ftpanel_x="175"	ftpanel_y="24"	/>
    			</fortress>
    			<fortress	fort_id="24"	fort_name="fort_name1-24"	fort_type="1"	point="3000"	coreflag_x="209"	coreflag_y="43"	mission="0"	guard_point="500"	core_id="4"	mobmap_id="0"	guard_mmid="26"	barrier_mmid="27"	gate_mmap=""	>
    				<ft_panel	ftpanel_id="107"	ftpanel_x="192"	ftpanel_y="49"	/>
    				<ft_panel	ftpanel_id="108"	ftpanel_x="203"	ftpanel_y="60"	/>
    				<ft_panel	ftpanel_id="109"	ftpanel_x="216"	ftpanel_y="60"	/>
    				<ft_panel	ftpanel_id="110"	ftpanel_x="226"	ftpanel_y="49"	/>
    				<ft_panel	ftpanel_id="111"	ftpanel_x="226"	ftpanel_y="36"	/>
    				<ft_panel	ftpanel_id="112"	ftpanel_x="216"	ftpanel_y="26"	/>
    				<ft_panel	ftpanel_id="113"	ftpanel_x="203"	ftpanel_y="26"	/>
    				<ft_panel	ftpanel_id="148"	ftpanel_x="193"	ftpanel_y="36"	/>
    			</fortress>
    			<fortress	fort_id="25"	fort_name="fort_name1-25"	fort_type="2"	point="2000"	coreflag_x="170"	coreflag_y="58"	mission="0"	guard_point="300"	core_id="5"	mobmap_id="0"	guard_mmid="28"	barrier_mmid="29"	gate_mmap=""	>
    				<ft_panel	ftpanel_id="104"	ftpanel_x="161"	ftpanel_y="57"	/>
    				<ft_panel	ftpanel_id="105"	ftpanel_x="176"	ftpanel_y="51"	/>
    				<ft_panel	ftpanel_id="106"	ftpanel_x="173"	ftpanel_y="66"	/>
    			</fortress>
    			<fortress	fort_id="26"	fort_name="fort_name1-26"	fort_type="2"	point="2000"	coreflag_x="97"	coreflag_y="79"	mission="0"	guard_point="300"	core_id="6"	mobmap_id="0"	guard_mmid="30"	barrier_mmid="31"	gate_mmap=""	>
    				<ft_panel	ftpanel_id="128"	ftpanel_x="106"	ftpanel_y="78"	/>
    				<ft_panel	ftpanel_id="129"	ftpanel_x="92"	ftpanel_y="72"	/>
    				<ft_panel	ftpanel_id="130"	ftpanel_x="94"	ftpanel_y="87"	/>
    			</fortress>
    			<fortress	fort_id="27"	fort_name="fort_name1-27"	fort_type="2"	point="2000"	coreflag_x="80"	coreflag_y="119"	mission="0"	guard_point="300"	core_id="7"	mobmap_id="0"	guard_mmid="32"	barrier_mmid="33"	gate_mmap=""	>
    				<ft_panel	ftpanel_id="131"	ftpanel_x="85"	ftpanel_y="112"	/>
    				<ft_panel	ftpanel_id="132"	ftpanel_x="85"	ftpanel_y="127"	/>
    				<ft_panel	ftpanel_id="133"	ftpanel_x="72"	ftpanel_y="119"	/>
    			</fortress>
    			<fortress	fort_id="28"	fort_name="fort_name1-28"	fort_type="1"	point="3000"	coreflag_x="128"	coreflag_y="128"	mission="0"	guard_point="500"	core_id="8"	mobmap_id="0"	guard_mmid="34"	barrier_mmid="35"	gate_mmap=""	>
    				<ft_panel	ftpanel_id="120"	ftpanel_x="144"	ftpanel_y="136"	/>
    				<ft_panel	ftpanel_id="121"	ftpanel_x="135"	ftpanel_y="145"	/>
    				<ft_panel	ftpanel_id="122"	ftpanel_x="121"	ftpanel_y="145"	/>
    				<ft_panel	ftpanel_id="123"	ftpanel_x="112"	ftpanel_y="135"	/>
    				<ft_panel	ftpanel_id="124"	ftpanel_x="112"	ftpanel_y="121"	/>
    				<ft_panel	ftpanel_id="125"	ftpanel_x="120"	ftpanel_y="112"	/>
    				<ft_panel	ftpanel_id="126"	ftpanel_x="135"	ftpanel_y="112"	/>
    				<ft_panel	ftpanel_id="127"	ftpanel_x="144"	ftpanel_y="121"	/>
    			</fortress>
    			<fortress	fort_id="29"	fort_name="fort_name1-29"	fort_type="2"	point="2000"	coreflag_x="86"	coreflag_y="197"	mission="0"	guard_point="300"	core_id="9"	mobmap_id="0"	guard_mmid="36"	barrier_mmid="37"	gate_mmap=""	>
    				<ft_panel	ftpanel_id="134"	ftpanel_x="86"	ftpanel_y="189"	/>
    				<ft_panel	ftpanel_id="135"	ftpanel_x="95"	ftpanel_y="201"	/>
    				<ft_panel	ftpanel_id="136"	ftpanel_x="79"	ftpanel_y="203"	/>
    			</fortress>
    			<fortress	fort_id="30"	fort_name="fort_name1-30"	fort_type="1"	point="3000"	coreflag_x="46"	coreflag_y="211"	mission="0"	guard_point="500"	core_id="10"	mobmap_id="0"	guard_mmid="38"	barrier_mmid="39"	gate_mmap=""	>
    				<ft_panel	ftpanel_id="137"	ftpanel_x="30"	ftpanel_y="205"	/>
    				<ft_panel	ftpanel_id="138"	ftpanel_x="40"	ftpanel_y="195"	/>
    				<ft_panel	ftpanel_id="139"	ftpanel_x="53"	ftpanel_y="195"	/>
    				<ft_panel	ftpanel_id="140"	ftpanel_x="63"	ftpanel_y="205"	/>
    				<ft_panel	ftpanel_id="141"	ftpanel_x="63"	ftpanel_y="218"	/>
    				<ft_panel	ftpanel_id="142"	ftpanel_x="53"	ftpanel_y="228"	/>
    				<ft_panel	ftpanel_id="143"	ftpanel_x="40"	ftpanel_y="228"	/>
    				<ft_panel	ftpanel_id="144"	ftpanel_x="30"	ftpanel_y="218"	/>
    			</fortress>
    		</war_map>
    		<war_map	warmap_id="2"	world_id="15"	special_ft_use="1"	reduce_build_atkft_time="20000"	war_rewardset_id="1"	entry_expenses="250000"	name_code="war_world15"	>
    			<war_mission	id="0"	r="45"	attack="0"	select="1"	target_off="0"	cells="255:255"	/>
    			<war_mission	id="1"	r="225"	attack="0"	select="1"	target_off="0"	cells="255:255"	/>
    			<war_mission	id="2"	r="90"	attack="0"	select="1"	target_off="0"	cells="191:216,191:215,191:214,191:213,191:212,191:211"	/>
    			<war_mission	id="3"	r="0"	attack="0"	select="1"	target_off="0"	cells="216:191,215:191,214:191,213:191,212:191,211:191"	/>
    			<war_mission	id="4"	r="90"	attack="0"	select="1"	target_off="0"	cells="64:44,64:43,64:42,64:41,64:40,64:39"	/>
    			<war_mission	id="5"	r="0"	attack="0"	select="1"	target_off="0"	cells="44:64,43:64,42:64,41:64,40:64,39:64"	/>
    			<war_mission	id="6"	r="90"	attack="0"	select="1"	target_off="0"	cells="177:242,177:241,177:240,177:239"	/>
    			<war_mission	id="7"	r="0"	attack="0"	select="1"	target_off="0"	cells="242:177,241:177,240:177,239:177"	/>
    			<war_mission	id="8"	r="90"	attack="0"	select="1"	target_off="0"	cells="78:16,78:15,78:14,78:13"	/>
    			<war_mission	id="9"	r="0"	attack="0"	select="1"	target_off="0"	cells="16:78,15:78,14:78,13:78"	/>
    			<fortress	fort_id="1"	fort_name="fort_name2-1"	fort_type="0"	point="5000"	coreflag_x="214"	coreflag_y="214"	mission="0"	guard_point="0"	core_id="0"	mobmap_id="0"	guard_mmid="0"	barrier_mmid="0"	gate_mmap="2,3,6,7"	>
    				<ft_panel	ftpanel_id="22"	ftpanel_x="230"	ftpanel_y="224"	/>
    				<ft_panel	ftpanel_id="23"	ftpanel_x="224"	ftpanel_y="230"	/>
    				<ft_panel	ftpanel_id="24"	ftpanel_x="221"	ftpanel_y="206"	/>
    				<ft_panel	ftpanel_id="25"	ftpanel_x="206"	ftpanel_y="221"	/>
    				<ft_panel	ftpanel_id="26"	ftpanel_x="206"	ftpanel_y="201"	/>
    				<ft_panel	ftpanel_id="27"	ftpanel_x="201"	ftpanel_y="206"	/>
    				<ft_panel	ftpanel_id="149"	ftpanel_x="226"	ftpanel_y="217"	/>
    			</fortress>
    			<fortress	fort_id="2"	fort_name="fort_name2-2"	fort_type="0"	point="5000"	coreflag_x="41"	coreflag_y="40"	mission="0"	guard_point="0"	core_id="0"	mobmap_id="1"	guard_mmid="0"	barrier_mmid="0"	gate_mmap="4,5,8,9"	>
    				<ft_panel	ftpanel_id="16"	ftpanel_x="31"	ftpanel_y="23"	/>
    				<ft_panel	ftpanel_id="17"	ftpanel_x="24"	ftpanel_y="30"	/>
    				<ft_panel	ftpanel_id="18"	ftpanel_x="34"	ftpanel_y="50"	/>
    				<ft_panel	ftpanel_id="19"	ftpanel_x="50"	ftpanel_y="34"	/>
    				<ft_panel	ftpanel_id="20"	ftpanel_x="54"	ftpanel_y="48"	/>
    				<ft_panel	ftpanel_id="21"	ftpanel_x="49"	ftpanel_y="53"	/>
    				<ft_panel	ftpanel_id="150"	ftpanel_x="29"	ftpanel_y="39"	/>
    			</fortress>
    			<fortress	fort_id="11"	fort_name="fort_name2-11"	fort_type="2"	point="2000"	coreflag_x="161"	coreflag_y="176"	mission="0"	guard_point="300"	core_id="11"	mobmap_id="0"	guard_mmid="10"	barrier_mmid="11"	gate_mmap=""	>
    				<ft_panel	ftpanel_id="117"	ftpanel_x="165"	ftpanel_y="168"	/>
    				<ft_panel	ftpanel_id="118"	ftpanel_x="167"	ftpanel_y="183"	/>
    				<ft_panel	ftpanel_id="119"	ftpanel_x="153"	ftpanel_y="178"	/>
    			</fortress>
    			<fortress	fort_id="12"	fort_name="fort_name2-12"	fort_type="2"	point="2000"	coreflag_x="174"	coreflag_y="137"	mission="0"	guard_point="300"	core_id="12"	mobmap_id="0"	guard_mmid="12"	barrier_mmid="13"	gate_mmap=""	>
    				<ft_panel	ftpanel_id="114"	ftpanel_x="183"	ftpanel_y="139"	/>
    				<ft_panel	ftpanel_id="115"	ftpanel_x="171"	ftpanel_y="129"	/>
    				<ft_panel	ftpanel_id="116"	ftpanel_x="168"	ftpanel_y="144"	/>
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    			<fortress	fort_id="13"	fort_name="fort_name2-13"	fort_type="3"	point="1000"	coreflag_x="145"	coreflag_y="227"	mission="0"	guard_point="100"	core_id="13"	mobmap_id="0"	guard_mmid="14"	barrier_mmid="15"	gate_mmap=""	>
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    			</fortress>
    			<fortress	fort_id="14"	fort_name="fort_name2-14"	fort_type="3"	point="1000"	coreflag_x="115"	coreflag_y="234"	mission="0"	guard_point="100"	core_id="14"	mobmap_id="0"	guard_mmid="16"	barrier_mmid="17"	gate_mmap=""	>
    				<ft_panel	ftpanel_id="146"	ftpanel_x="107"	ftpanel_y="234"	/>
    			</fortress>
    			<fortress	fort_id="15"	fort_name="fort_name2-15"	fort_type="3"	point="1000"	coreflag_x="85"	coreflag_y="234"	mission="0"	guard_point="100"	core_id="15"	mobmap_id="0"	guard_mmid="18"	barrier_mmid="19"	gate_mmap=""	>
    				<ft_panel	ftpanel_id="145"	ftpanel_x="77"	ftpanel_y="234"	/>
    			</fortress>
    			<fortress	fort_id="21"	fort_name="fort_name2-21"	fort_type="3"	point="1000"	coreflag_x="107"	coreflag_y="30"	mission="0"	guard_point="100"	core_id="1"	mobmap_id="0"	guard_mmid="20"	barrier_mmid="21"	gate_mmap=""	>
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    			</fortress>
    			<fortress	fort_id="22"	fort_name="fort_name2-22"	fort_type="3"	point="1000"	coreflag_x="137"	coreflag_y="21"	mission="0"	guard_point="100"	core_id="2"	mobmap_id="0"	guard_mmid="22"	barrier_mmid="23"	gate_mmap=""	>
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    			</fortress>
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    			</fortress>
    			<fortress	fort_id="24"	fort_name="fort_name2-24"	fort_type="1"	point="3000"	coreflag_x="209"	coreflag_y="43"	mission="0"	guard_point="500"	core_id="4"	mobmap_id="0"	guard_mmid="26"	barrier_mmid="27"	gate_mmap=""	>
    				<ft_panel	ftpanel_id="107"	ftpanel_x="192"	ftpanel_y="49"	/>
    				<ft_panel	ftpanel_id="108"	ftpanel_x="203"	ftpanel_y="60"	/>
    				<ft_panel	ftpanel_id="109"	ftpanel_x="216"	ftpanel_y="60"	/>
    				<ft_panel	ftpanel_id="110"	ftpanel_x="226"	ftpanel_y="49"	/>
    				<ft_panel	ftpanel_id="111"	ftpanel_x="226"	ftpanel_y="36"	/>
    				<ft_panel	ftpanel_id="112"	ftpanel_x="216"	ftpanel_y="26"	/>
    				<ft_panel	ftpanel_id="113"	ftpanel_x="203"	ftpanel_y="26"	/>
    				<ft_panel	ftpanel_id="148"	ftpanel_x="193"	ftpanel_y="36"	/>
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    			<fortress	fort_id="25"	fort_name="fort_name2-25"	fort_type="2"	point="2000"	coreflag_x="170"	coreflag_y="58"	mission="0"	guard_point="300"	core_id="5"	mobmap_id="0"	guard_mmid="28"	barrier_mmid="29"	gate_mmap=""	>
    				<ft_panel	ftpanel_id="104"	ftpanel_x="161"	ftpanel_y="57"	/>
    				<ft_panel	ftpanel_id="105"	ftpanel_x="176"	ftpanel_y="51"	/>
    				<ft_panel	ftpanel_id="106"	ftpanel_x="173"	ftpanel_y="66"	/>
    			</fortress>
    			<fortress	fort_id="26"	fort_name="fort_name2-26"	fort_type="2"	point="2000"	coreflag_x="97"	coreflag_y="79"	mission="0"	guard_point="300"	core_id="6"	mobmap_id="0"	guard_mmid="30"	barrier_mmid="31"	gate_mmap=""	>
    				<ft_panel	ftpanel_id="128"	ftpanel_x="106"	ftpanel_y="78"	/>
    				<ft_panel	ftpanel_id="129"	ftpanel_x="92"	ftpanel_y="72"	/>
    				<ft_panel	ftpanel_id="130"	ftpanel_x="94"	ftpanel_y="87"	/>
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    			<fortress	fort_id="27"	fort_name="fort_name2-27"	fort_type="2"	point="2000"	coreflag_x="80"	coreflag_y="119"	mission="0"	guard_point="300"	core_id="7"	mobmap_id="0"	guard_mmid="32"	barrier_mmid="33"	gate_mmap=""	>
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    				<ft_panel	ftpanel_id="132"	ftpanel_x="85"	ftpanel_y="127"	/>
    				<ft_panel	ftpanel_id="133"	ftpanel_x="72"	ftpanel_y="119"	/>
    			</fortress>
    			<fortress	fort_id="28"	fort_name="fort_name2-28"	fort_type="1"	point="3000"	coreflag_x="128"	coreflag_y="128"	mission="0"	guard_point="500"	core_id="8"	mobmap_id="0"	guard_mmid="34"	barrier_mmid="35"	gate_mmap=""	>
    				<ft_panel	ftpanel_id="120"	ftpanel_x="144"	ftpanel_y="136"	/>
    				<ft_panel	ftpanel_id="121"	ftpanel_x="135"	ftpanel_y="145"	/>
    				<ft_panel	ftpanel_id="122"	ftpanel_x="121"	ftpanel_y="145"	/>
    				<ft_panel	ftpanel_id="123"	ftpanel_x="112"	ftpanel_y="135"	/>
    				<ft_panel	ftpanel_id="124"	ftpanel_x="112"	ftpanel_y="121"	/>
    				<ft_panel	ftpanel_id="125"	ftpanel_x="120"	ftpanel_y="112"	/>
    				<ft_panel	ftpanel_id="126"	ftpanel_x="135"	ftpanel_y="112"	/>
    				<ft_panel	ftpanel_id="127"	ftpanel_x="144"	ftpanel_y="121"	/>
    			</fortress>
    			<fortress	fort_id="29"	fort_name="fort_name2-29"	fort_type="2"	point="2000"	coreflag_x="86"	coreflag_y="197"	mission="0"	guard_point="300"	core_id="9"	mobmap_id="0"	guard_mmid="36"	barrier_mmid="37"	gate_mmap=""	>
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    				<ft_panel	ftpanel_id="135"	ftpanel_x="95"	ftpanel_y="201"	/>
    				<ft_panel	ftpanel_id="136"	ftpanel_x="79"	ftpanel_y="203"	/>
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    				<ft_panel	ftpanel_id="137"	ftpanel_x="30"	ftpanel_y="205"	/>
    				<ft_panel	ftpanel_id="138"	ftpanel_x="40"	ftpanel_y="195"	/>
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    				<ft_panel	ftpanel_id="144"	ftpanel_x="30"	ftpanel_y="218"	/>
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    			<fortress	fort_id="1"	fort_name="fort_name3-1"	fort_type="0"	point="5000"	coreflag_x="214"	coreflag_y="214"	mission="0"	guard_point="0"	core_id="0"	mobmap_id="0"	guard_mmid="0"	barrier_mmid="0"	gate_mmap="2,3,6,7"	>
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    				<ft_panel	ftpanel_id="149"	ftpanel_x="226"	ftpanel_y="217"	/>
    			</fortress>
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    				<ft_panel	ftpanel_id="150"	ftpanel_x="29"	ftpanel_y="39"	/>
    			</fortress>
    			<fortress	fort_id="11"	fort_name="fort_name3-11"	fort_type="2"	point="2000"	coreflag_x="161"	coreflag_y="176"	mission="0"	guard_point="300"	core_id="11"	mobmap_id="0"	guard_mmid="10"	barrier_mmid="11"	gate_mmap=""	>
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    				<ft_panel	ftpanel_id="118"	ftpanel_x="167"	ftpanel_y="183"	/>
    				<ft_panel	ftpanel_id="119"	ftpanel_x="153"	ftpanel_y="178"	/>
    			</fortress>
    			<fortress	fort_id="12"	fort_name="fort_name3-12"	fort_type="2"	point="2000"	coreflag_x="174"	coreflag_y="137"	mission="0"	guard_point="300"	core_id="12"	mobmap_id="0"	guard_mmid="12"	barrier_mmid="13"	gate_mmap=""	>
    				<ft_panel	ftpanel_id="114"	ftpanel_x="183"	ftpanel_y="139"	/>
    				<ft_panel	ftpanel_id="115"	ftpanel_x="171"	ftpanel_y="129"	/>
    				<ft_panel	ftpanel_id="116"	ftpanel_x="168"	ftpanel_y="144"	/>
    			</fortress>
    			<fortress	fort_id="13"	fort_name="fort_name3-13"	fort_type="3"	point="1000"	coreflag_x="145"	coreflag_y="227"	mission="0"	guard_point="100"	core_id="13"	mobmap_id="0"	guard_mmid="14"	barrier_mmid="15"	gate_mmap=""	>
    				<ft_panel	ftpanel_id="147"	ftpanel_x="134"	ftpanel_y="232"	/>
    			</fortress>
    			<fortress	fort_id="14"	fort_name="fort_name3-14"	fort_type="3"	point="1000"	coreflag_x="115"	coreflag_y="234"	mission="0"	guard_point="100"	core_id="14"	mobmap_id="0"	guard_mmid="16"	barrier_mmid="17"	gate_mmap=""	>
    				<ft_panel	ftpanel_id="146"	ftpanel_x="107"	ftpanel_y="234"	/>
    			</fortress>
    			<fortress	fort_id="15"	fort_name="fort_name3-15"	fort_type="3"	point="1000"	coreflag_x="85"	coreflag_y="234"	mission="0"	guard_point="100"	core_id="15"	mobmap_id="0"	guard_mmid="18"	barrier_mmid="19"	gate_mmap=""	>
    				<ft_panel	ftpanel_id="145"	ftpanel_x="77"	ftpanel_y="234"	/>
    			</fortress>
    			<fortress	fort_id="21"	fort_name="fort_name3-21"	fort_type="3"	point="1000"	coreflag_x="107"	coreflag_y="30"	mission="0"	guard_point="100"	core_id="1"	mobmap_id="0"	guard_mmid="20"	barrier_mmid="21"	gate_mmap=""	>
    				<ft_panel	ftpanel_id="101"	ftpanel_x="118"	ftpanel_y="29"	/>
    			</fortress>
    			<fortress	fort_id="22"	fort_name="fort_name3-22"	fort_type="3"	point="1000"	coreflag_x="137"	coreflag_y="21"	mission="0"	guard_point="100"	core_id="2"	mobmap_id="0"	guard_mmid="22"	barrier_mmid="23"	gate_mmap=""	>
    				<ft_panel	ftpanel_id="102"	ftpanel_x="144"	ftpanel_y="21"	/>
    			</fortress>
    			<fortress	fort_id="23"	fort_name="fort_name3-23"	fort_type="3"	point="1000"	coreflag_x="167"	coreflag_y="24"	mission="0"	guard_point="100"	core_id="3"	mobmap_id="0"	guard_mmid="24"	barrier_mmid="25"	gate_mmap=""	>
    				<ft_panel	ftpanel_id="103"	ftpanel_x="175"	ftpanel_y="24"	/>
    			</fortress>
    			<fortress	fort_id="24"	fort_name="fort_name3-24"	fort_type="1"	point="3000"	coreflag_x="209"	coreflag_y="43"	mission="0"	guard_point="500"	core_id="4"	mobmap_id="0"	guard_mmid="26"	barrier_mmid="27"	gate_mmap=""	>
    				<ft_panel	ftpanel_id="107"	ftpanel_x="192"	ftpanel_y="49"	/>
    				<ft_panel	ftpanel_id="108"	ftpanel_x="203"	ftpanel_y="60"	/>
    				<ft_panel	ftpanel_id="109"	ftpanel_x="216"	ftpanel_y="60"	/>
    				<ft_panel	ftpanel_id="110"	ftpanel_x="226"	ftpanel_y="49"	/>
    				<ft_panel	ftpanel_id="111"	ftpanel_x="226"	ftpanel_y="36"	/>
    				<ft_panel	ftpanel_id="112"	ftpanel_x="216"	ftpanel_y="26"	/>
    				<ft_panel	ftpanel_id="113"	ftpanel_x="203"	ftpanel_y="26"	/>
    				<ft_panel	ftpanel_id="148"	ftpanel_x="193"	ftpanel_y="36"	/>
    			</fortress>
    			<fortress	fort_id="25"	fort_name="fort_name3-25"	fort_type="2"	point="2000"	coreflag_x="170"	coreflag_y="58"	mission="0"	guard_point="300"	core_id="5"	mobmap_id="0"	guard_mmid="28"	barrier_mmid="29"	gate_mmap=""	>
    				<ft_panel	ftpanel_id="104"	ftpanel_x="161"	ftpanel_y="57"	/>
    				<ft_panel	ftpanel_id="105"	ftpanel_x="176"	ftpanel_y="51"	/>
    				<ft_panel	ftpanel_id="106"	ftpanel_x="173"	ftpanel_y="66"	/>
    			</fortress>
    			<fortress	fort_id="26"	fort_name="fort_name3-26"	fort_type="2"	point="2000"	coreflag_x="97"	coreflag_y="79"	mission="0"	guard_point="300"	core_id="6"	mobmap_id="0"	guard_mmid="30"	barrier_mmid="31"	gate_mmap=""	>
    				<ft_panel	ftpanel_id="128"	ftpanel_x="106"	ftpanel_y="78"	/>
    				<ft_panel	ftpanel_id="129"	ftpanel_x="92"	ftpanel_y="72"	/>
    				<ft_panel	ftpanel_id="130"	ftpanel_x="94"	ftpanel_y="87"	/>
    			</fortress>
    			<fortress	fort_id="27"	fort_name="fort_name3-27"	fort_type="2"	point="2000"	coreflag_x="80"	coreflag_y="119"	mission="0"	guard_point="300"	core_id="7"	mobmap_id="0"	guard_mmid="32"	barrier_mmid="33"	gate_mmap=""	>
    				<ft_panel	ftpanel_id="131"	ftpanel_x="85"	ftpanel_y="112"	/>
    				<ft_panel	ftpanel_id="132"	ftpanel_x="85"	ftpanel_y="127"	/>
    				<ft_panel	ftpanel_id="133"	ftpanel_x="72"	ftpanel_y="119"	/>
    			</fortress>
    			<fortress	fort_id="28"	fort_name="fort_name3-28"	fort_type="1"	point="3000"	coreflag_x="128"	coreflag_y="128"	mission="0"	guard_point="500"	core_id="8"	mobmap_id="0"	guard_mmid="34"	barrier_mmid="35"	gate_mmap=""	>
    				<ft_panel	ftpanel_id="120"	ftpanel_x="144"	ftpanel_y="136"	/>
    				<ft_panel	ftpanel_id="121"	ftpanel_x="135"	ftpanel_y="145"	/>
    				<ft_panel	ftpanel_id="122"	ftpanel_x="121"	ftpanel_y="145"	/>
    				<ft_panel	ftpanel_id="123"	ftpanel_x="112"	ftpanel_y="135"	/>
    				<ft_panel	ftpanel_id="124"	ftpanel_x="112"	ftpanel_y="121"	/>
    				<ft_panel	ftpanel_id="125"	ftpanel_x="120"	ftpanel_y="112"	/>
    				<ft_panel	ftpanel_id="126"	ftpanel_x="135"	ftpanel_y="112"	/>
    				<ft_panel	ftpanel_id="127"	ftpanel_x="144"	ftpanel_y="121"	/>
    			</fortress>
    			<fortress	fort_id="29"	fort_name="fort_name3-29"	fort_type="2"	point="2000"	coreflag_x="86"	coreflag_y="197"	mission="0"	guard_point="300"	core_id="9"	mobmap_id="0"	guard_mmid="36"	barrier_mmid="37"	gate_mmap=""	>
    				<ft_panel	ftpanel_id="134"	ftpanel_x="86"	ftpanel_y="189"	/>
    				<ft_panel	ftpanel_id="135"	ftpanel_x="95"	ftpanel_y="201"	/>
    				<ft_panel	ftpanel_id="136"	ftpanel_x="79"	ftpanel_y="203"	/>
    			</fortress>
    			<fortress	fort_id="30"	fort_name="fort_name3-30"	fort_type="1"	point="3000"	coreflag_x="46"	coreflag_y="211"	mission="0"	guard_point="500"	core_id="10"	mobmap_id="0"	guard_mmid="38"	barrier_mmid="39"	gate_mmap=""	>
    				<ft_panel	ftpanel_id="137"	ftpanel_x="30"	ftpanel_y="205"	/>
    				<ft_panel	ftpanel_id="138"	ftpanel_x="40"	ftpanel_y="195"	/>
    				<ft_panel	ftpanel_id="139"	ftpanel_x="53"	ftpanel_y="195"	/>
    				<ft_panel	ftpanel_id="140"	ftpanel_x="63"	ftpanel_y="205"	/>
    				<ft_panel	ftpanel_id="141"	ftpanel_x="63"	ftpanel_y="218"	/>
    				<ft_panel	ftpanel_id="142"	ftpanel_x="53"	ftpanel_y="228"	/>
    				<ft_panel	ftpanel_id="143"	ftpanel_x="40"	ftpanel_y="228"	/>
    				<ft_panel	ftpanel_id="144"	ftpanel_x="30"	ftpanel_y="218"	/>
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    		</war_map>
    		<war_map	warmap_id="4"	world_id="15"	special_ft_use="1"	reduce_build_atkft_time="20000"	war_rewardset_id="1"	entry_expenses="750000"	name_code="war_world15"	>
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    			<fortress	fort_id="2"	fort_name="fort_name4-2"	fort_type="0"	point="5000"	coreflag_x="41"	coreflag_y="40"	mission="0"	guard_point="0"	core_id="0"	mobmap_id="1"	guard_mmid="0"	barrier_mmid="0"	gate_mmap="4,5,8,9"	>
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    			<fortress	fort_id="11"	fort_name="fort_name4-11"	fort_type="2"	point="2000"	coreflag_x="161"	coreflag_y="176"	mission="0"	guard_point="300"	core_id="11"	mobmap_id="0"	guard_mmid="10"	barrier_mmid="11"	gate_mmap=""	>
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    				<ft_panel	ftpanel_id="119"	ftpanel_x="153"	ftpanel_y="178"	/>
    			</fortress>
    			<fortress	fort_id="12"	fort_name="fort_name4-12"	fort_type="2"	point="2000"	coreflag_x="174"	coreflag_y="137"	mission="0"	guard_point="300"	core_id="12"	mobmap_id="0"	guard_mmid="12"	barrier_mmid="13"	gate_mmap=""	>
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    				<ft_panel	ftpanel_id="115"	ftpanel_x="171"	ftpanel_y="129"	/>
    				<ft_panel	ftpanel_id="116"	ftpanel_x="168"	ftpanel_y="144"	/>
    			</fortress>
    			<fortress	fort_id="13"	fort_name="fort_name4-13"	fort_type="3"	point="1000"	coreflag_x="145"	coreflag_y="227"	mission="0"	guard_point="100"	core_id="13"	mobmap_id="0"	guard_mmid="14"	barrier_mmid="15"	gate_mmap=""	>
    				<ft_panel	ftpanel_id="147"	ftpanel_x="134"	ftpanel_y="232"	/>
    			</fortress>
    			<fortress	fort_id="14"	fort_name="fort_name4-14"	fort_type="3"	point="1000"	coreflag_x="115"	coreflag_y="234"	mission="0"	guard_point="100"	core_id="14"	mobmap_id="0"	guard_mmid="16"	barrier_mmid="17"	gate_mmap=""	>
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    			</fortress>
    			<fortress	fort_id="15"	fort_name="fort_name4-15"	fort_type="3"	point="1000"	coreflag_x="85"	coreflag_y="234"	mission="0"	guard_point="100"	core_id="15"	mobmap_id="0"	guard_mmid="18"	barrier_mmid="19"	gate_mmap=""	>
    				<ft_panel	ftpanel_id="145"	ftpanel_x="77"	ftpanel_y="234"	/>
    			</fortress>
    			<fortress	fort_id="21"	fort_name="fort_name4-21"	fort_type="3"	point="1000"	coreflag_x="107"	coreflag_y="30"	mission="0"	guard_point="100"	core_id="1"	mobmap_id="0"	guard_mmid="20"	barrier_mmid="21"	gate_mmap=""	>
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    			</fortress>
    			<fortress	fort_id="22"	fort_name="fort_name4-22"	fort_type="3"	point="1000"	coreflag_x="137"	coreflag_y="21"	mission="0"	guard_point="100"	core_id="2"	mobmap_id="0"	guard_mmid="22"	barrier_mmid="23"	gate_mmap=""	>
    				<ft_panel	ftpanel_id="102"	ftpanel_x="144"	ftpanel_y="21"	/>
    			</fortress>
    			<fortress	fort_id="23"	fort_name="fort_name4-23"	fort_type="3"	point="1000"	coreflag_x="167"	coreflag_y="24"	mission="0"	guard_point="100"	core_id="3"	mobmap_id="0"	guard_mmid="24"	barrier_mmid="25"	gate_mmap=""	>
    				<ft_panel	ftpanel_id="103"	ftpanel_x="175"	ftpanel_y="24"	/>
    			</fortress>
    			<fortress	fort_id="24"	fort_name="fort_name4-24"	fort_type="1"	point="3000"	coreflag_x="209"	coreflag_y="43"	mission="0"	guard_point="500"	core_id="4"	mobmap_id="0"	guard_mmid="26"	barrier_mmid="27"	gate_mmap=""	>
    				<ft_panel	ftpanel_id="107"	ftpanel_x="192"	ftpanel_y="49"	/>
    				<ft_panel	ftpanel_id="108"	ftpanel_x="203"	ftpanel_y="60"	/>
    				<ft_panel	ftpanel_id="109"	ftpanel_x="216"	ftpanel_y="60"	/>
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    				<ft_panel	ftpanel_id="148"	ftpanel_x="193"	ftpanel_y="36"	/>
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    			<fortress	fort_id="25"	fort_name="fort_name4-25"	fort_type="2"	point="2000"	coreflag_x="170"	coreflag_y="58"	mission="0"	guard_point="300"	core_id="5"	mobmap_id="0"	guard_mmid="28"	barrier_mmid="29"	gate_mmap=""	>
    				<ft_panel	ftpanel_id="104"	ftpanel_x="161"	ftpanel_y="57"	/>
    				<ft_panel	ftpanel_id="105"	ftpanel_x="176"	ftpanel_y="51"	/>
    				<ft_panel	ftpanel_id="106"	ftpanel_x="173"	ftpanel_y="66"	/>
    			</fortress>
    			<fortress	fort_id="26"	fort_name="fort_name4-26"	fort_type="2"	point="2000"	coreflag_x="97"	coreflag_y="79"	mission="0"	guard_point="300"	core_id="6"	mobmap_id="0"	guard_mmid="30"	barrier_mmid="31"	gate_mmap=""	>
    				<ft_panel	ftpanel_id="128"	ftpanel_x="106"	ftpanel_y="78"	/>
    				<ft_panel	ftpanel_id="129"	ftpanel_x="92"	ftpanel_y="72"	/>
    				<ft_panel	ftpanel_id="130"	ftpanel_x="94"	ftpanel_y="87"	/>
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    			<fortress	fort_id="27"	fort_name="fort_name4-27"	fort_type="2"	point="2000"	coreflag_x="80"	coreflag_y="119"	mission="0"	guard_point="300"	core_id="7"	mobmap_id="0"	guard_mmid="32"	barrier_mmid="33"	gate_mmap=""	>
    				<ft_panel	ftpanel_id="131"	ftpanel_x="85"	ftpanel_y="112"	/>
    				<ft_panel	ftpanel_id="132"	ftpanel_x="85"	ftpanel_y="127"	/>
    				<ft_panel	ftpanel_id="133"	ftpanel_x="72"	ftpanel_y="119"	/>
    			</fortress>
    			<fortress	fort_id="28"	fort_name="fort_name4-28"	fort_type="1"	point="3000"	coreflag_x="128"	coreflag_y="128"	mission="0"	guard_point="500"	core_id="8"	mobmap_id="0"	guard_mmid="34"	barrier_mmid="35"	gate_mmap=""	>
    				<ft_panel	ftpanel_id="120"	ftpanel_x="144"	ftpanel_y="136"	/>
    				<ft_panel	ftpanel_id="121"	ftpanel_x="135"	ftpanel_y="145"	/>
    				<ft_panel	ftpanel_id="122"	ftpanel_x="121"	ftpanel_y="145"	/>
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    				<ft_panel	ftpanel_id="124"	ftpanel_x="112"	ftpanel_y="121"	/>
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    				<ft_panel	ftpanel_id="127"	ftpanel_x="144"	ftpanel_y="121"	/>
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    			<fortress	fort_id="29"	fort_name="fort_name4-29"	fort_type="2"	point="2000"	coreflag_x="86"	coreflag_y="197"	mission="0"	guard_point="300"	core_id="9"	mobmap_id="0"	guard_mmid="36"	barrier_mmid="37"	gate_mmap=""	>
    				<ft_panel	ftpanel_id="134"	ftpanel_x="86"	ftpanel_y="189"	/>
    				<ft_panel	ftpanel_id="135"	ftpanel_x="95"	ftpanel_y="201"	/>
    				<ft_panel	ftpanel_id="136"	ftpanel_x="79"	ftpanel_y="203"	/>
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    			<fortress	fort_id="30"	fort_name="fort_name4-30"	fort_type="1"	point="3000"	coreflag_x="46"	coreflag_y="211"	mission="0"	guard_point="500"	core_id="10"	mobmap_id="0"	guard_mmid="38"	barrier_mmid="39"	gate_mmap=""	>
    				<ft_panel	ftpanel_id="137"	ftpanel_x="30"	ftpanel_y="205"	/>
    				<ft_panel	ftpanel_id="138"	ftpanel_x="40"	ftpanel_y="195"	/>
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    				<ft_panel	ftpanel_id="144"	ftpanel_x="30"	ftpanel_y="218"	/>
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    		<war_map	warmap_id="5"	world_id="15"	special_ft_use="1"	reduce_build_atkft_time="20000"	war_rewardset_id="1"	entry_expenses="1000000"	name_code="war_world15"	>
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    				<ft_panel	ftpanel_id="22"	ftpanel_x="230"	ftpanel_y="224"	/>
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    				<ft_panel	ftpanel_id="149"	ftpanel_x="226"	ftpanel_y="217"	/>
    			</fortress>
    			<fortress	fort_id="2"	fort_name="fort_name5-2"	fort_type="0"	point="5000"	coreflag_x="41"	coreflag_y="40"	mission="0"	guard_point="0"	core_id="0"	mobmap_id="1"	guard_mmid="0"	barrier_mmid="0"	gate_mmap="4,5,8,9"	>
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    				<ft_panel	ftpanel_id="150"	ftpanel_x="29"	ftpanel_y="39"	/>
    			</fortress>
    			<fortress	fort_id="11"	fort_name="fort_name5-11"	fort_type="2"	point="2000"	coreflag_x="161"	coreflag_y="176"	mission="0"	guard_point="300"	core_id="11"	mobmap_id="0"	guard_mmid="10"	barrier_mmid="11"	gate_mmap=""	>
    				<ft_panel	ftpanel_id="117"	ftpanel_x="165"	ftpanel_y="168"	/>
    				<ft_panel	ftpanel_id="118"	ftpanel_x="167"	ftpanel_y="183"	/>
    				<ft_panel	ftpanel_id="119"	ftpanel_x="153"	ftpanel_y="178"	/>
    			</fortress>
    			<fortress	fort_id="12"	fort_name="fort_name5-12"	fort_type="2"	point="2000"	coreflag_x="174"	coreflag_y="137"	mission="0"	guard_point="300"	core_id="12"	mobmap_id="0"	guard_mmid="12"	barrier_mmid="13"	gate_mmap=""	>
    				<ft_panel	ftpanel_id="114"	ftpanel_x="183"	ftpanel_y="139"	/>
    				<ft_panel	ftpanel_id="115"	ftpanel_x="171"	ftpanel_y="129"	/>
    				<ft_panel	ftpanel_id="116"	ftpanel_x="168"	ftpanel_y="144"	/>
    			</fortress>
    			<fortress	fort_id="13"	fort_name="fort_name5-13"	fort_type="3"	point="1000"	coreflag_x="145"	coreflag_y="227"	mission="0"	guard_point="100"	core_id="13"	mobmap_id="0"	guard_mmid="14"	barrier_mmid="15"	gate_mmap=""	>
    				<ft_panel	ftpanel_id="147"	ftpanel_x="134"	ftpanel_y="232"	/>
    			</fortress>
    			<fortress	fort_id="14"	fort_name="fort_name5-14"	fort_type="3"	point="1000"	coreflag_x="115"	coreflag_y="234"	mission="0"	guard_point="100"	core_id="14"	mobmap_id="0"	guard_mmid="16"	barrier_mmid="17"	gate_mmap=""	>
    				<ft_panel	ftpanel_id="146"	ftpanel_x="107"	ftpanel_y="234"	/>
    			</fortress>
    			<fortress	fort_id="15"	fort_name="fort_name5-15"	fort_type="3"	point="1000"	coreflag_x="85"	coreflag_y="234"	mission="0"	guard_point="100"	core_id="15"	mobmap_id="0"	guard_mmid="18"	barrier_mmid="19"	gate_mmap=""	>
    				<ft_panel	ftpanel_id="145"	ftpanel_x="77"	ftpanel_y="234"	/>
    			</fortress>
    			<fortress	fort_id="21"	fort_name="fort_name5-21"	fort_type="3"	point="1000"	coreflag_x="107"	coreflag_y="30"	mission="0"	guard_point="100"	core_id="1"	mobmap_id="0"	guard_mmid="20"	barrier_mmid="21"	gate_mmap=""	>
    				<ft_panel	ftpanel_id="101"	ftpanel_x="118"	ftpanel_y="29"	/>
    			</fortress>
    			<fortress	fort_id="22"	fort_name="fort_name5-22"	fort_type="3"	point="1000"	coreflag_x="137"	coreflag_y="21"	mission="0"	guard_point="100"	core_id="2"	mobmap_id="0"	guard_mmid="22"	barrier_mmid="23"	gate_mmap=""	>
    				<ft_panel	ftpanel_id="102"	ftpanel_x="144"	ftpanel_y="21"	/>
    			</fortress>
    			<fortress	fort_id="23"	fort_name="fort_name5-23"	fort_type="3"	point="1000"	coreflag_x="167"	coreflag_y="24"	mission="0"	guard_point="100"	core_id="3"	mobmap_id="0"	guard_mmid="24"	barrier_mmid="25"	gate_mmap=""	>
    				<ft_panel	ftpanel_id="103"	ftpanel_x="175"	ftpanel_y="24"	/>
    			</fortress>
    			<fortress	fort_id="24"	fort_name="fort_name5-24"	fort_type="1"	point="3000"	coreflag_x="209"	coreflag_y="43"	mission="0"	guard_point="500"	core_id="4"	mobmap_id="0"	guard_mmid="26"	barrier_mmid="27"	gate_mmap=""	>
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    				<ft_panel	ftpanel_id="108"	ftpanel_x="203"	ftpanel_y="60"	/>
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    				<ft_panel	ftpanel_id="111"	ftpanel_x="226"	ftpanel_y="36"	/>
    				<ft_panel	ftpanel_id="112"	ftpanel_x="216"	ftpanel_y="26"	/>
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    				<ft_panel	ftpanel_id="148"	ftpanel_x="193"	ftpanel_y="36"	/>
    			</fortress>
    			<fortress	fort_id="25"	fort_name="fort_name5-25"	fort_type="2"	point="2000"	coreflag_x="170"	coreflag_y="58"	mission="0"	guard_point="300"	core_id="5"	mobmap_id="0"	guard_mmid="28"	barrier_mmid="29"	gate_mmap=""	>
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    				<ft_panel	ftpanel_id="106"	ftpanel_x="173"	ftpanel_y="66"	/>
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    			<fortress	fort_id="26"	fort_name="fort_name5-26"	fort_type="2"	point="2000"	coreflag_x="97"	coreflag_y="79"	mission="0"	guard_point="300"	core_id="6"	mobmap_id="0"	guard_mmid="30"	barrier_mmid="31"	gate_mmap=""	>
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    				<ft_panel	ftpanel_id="130"	ftpanel_x="94"	ftpanel_y="87"	/>
    			</fortress>
    			<fortress	fort_id="27"	fort_name="fort_name5-27"	fort_type="2"	point="2000"	coreflag_x="80"	coreflag_y="119"	mission="0"	guard_point="300"	core_id="7"	mobmap_id="0"	guard_mmid="32"	barrier_mmid="33"	gate_mmap=""	>
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    				<ft_panel	ftpanel_id="132"	ftpanel_x="85"	ftpanel_y="127"	/>
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    			</fortress>
    			<fortress	fort_id="28"	fort_name="fort_name5-28"	fort_type="1"	point="3000"	coreflag_x="128"	coreflag_y="128"	mission="0"	guard_point="500"	core_id="8"	mobmap_id="0"	guard_mmid="34"	barrier_mmid="35"	gate_mmap=""	>
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    				<ft_panel	ftpanel_id="121"	ftpanel_x="135"	ftpanel_y="145"	/>
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    				<ft_panel	ftpanel_id="127"	ftpanel_x="144"	ftpanel_y="121"	/>
    			</fortress>
    			<fortress	fort_id="29"	fort_name="fort_name5-29"	fort_type="2"	point="2000"	coreflag_x="86"	coreflag_y="197"	mission="0"	guard_point="300"	core_id="9"	mobmap_id="0"	guard_mmid="36"	barrier_mmid="37"	gate_mmap=""	>
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    				<ft_panel	ftpanel_id="136"	ftpanel_x="79"	ftpanel_y="203"	/>
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    			<fortress	fort_id="30"	fort_name="fort_name5-30"	fort_type="1"	point="3000"	coreflag_x="46"	coreflag_y="211"	mission="0"	guard_point="500"	core_id="10"	mobmap_id="0"	guard_mmid="38"	barrier_mmid="39"	gate_mmap=""	>
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    			<fortress	fort_id="1"	fort_name="fort_name5-1"	fort_type="0"	point="5000"	coreflag_x="235"	coreflag_y="121"	mission="0"	guard_point="0"	core_id="0"	mobmap_id="0"	guard_mmid="0"	barrier_mmid="0"	gate_mmap="2,3,4,5,58,59,60,61,62,63,64,65,66,67"	>
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    			<fortress	fort_id="2"	fort_name="fort_name5-2"	fort_type="0"	point="5000"	coreflag_x="15"	coreflag_y="121"	mission="0"	guard_point="0"	core_id="0"	mobmap_id="1"	guard_mmid="0"	barrier_mmid="0"	gate_mmap="6,7,8,9,68,69,70,71,72,73,74,75,76,77"	>
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    				<ft_panel	ftpanel_id="150"	ftpanel_x="29"	ftpanel_y="39"	/>
    			</fortress>
    			<fortress	fort_id="11"	fort_name="fort_name5-11"	fort_type="2"	point="2000"	coreflag_x="222"	coreflag_y="179"	mission="0"	guard_point="300"	core_id="11"	mobmap_id="0"	guard_mmid="10"	barrier_mmid="11"	gate_mmap=""	>
    			</fortress>
    			<fortress	fort_id="12"	fort_name="fort_name5-12"	fort_type="2"	point="2000"	coreflag_x="222"	coreflag_y="72"	mission="0"	guard_point="300"	core_id="12"	mobmap_id="0"	guard_mmid="12"	barrier_mmid="13"	gate_mmap=""	>
    			</fortress>
    			<fortress	fort_id="13"	fort_name="fort_name5-13"	fort_type="3"	point="1000"	coreflag_x="155"	coreflag_y="191"	mission="0"	guard_point="100"	core_id="13"	mobmap_id="0"	guard_mmid="0"	barrier_mmid="14"	gate_mmap=""	>
    			</fortress>
    			<fortress	fort_id="14"	fort_name="fort_name5-14"	fort_type="3"	point="1000"	coreflag_x="155"	coreflag_y="218"	mission="0"	guard_point="100"	core_id="14"	mobmap_id="0"	guard_mmid="0"	barrier_mmid="15"	gate_mmap=""	>
    			</fortress>
    			<fortress	fort_id="15"	fort_name="fort_name5-15"	fort_type="3"	point="1000"	coreflag_x="128"	coreflag_y="172"	mission="0"	guard_point="100"	core_id="15"	mobmap_id="0"	guard_mmid="18"	barrier_mmid="19"	gate_mmap=""	>
    				<ft_panel	ftpanel_id="145"	ftpanel_x="128"	ftpanel_y="183"	/>
    			</fortress>
    			<fortress	fort_id="21"	fort_name="fort_name5-21"	fort_type="2"	point="2000"	coreflag_x="32"	coreflag_y="179"	mission="0"	guard_point="300"	core_id="1"	mobmap_id="0"	guard_mmid="20"	barrier_mmid="21"	gate_mmap=""	>
    			</fortress>
    			<fortress	fort_id="22"	fort_name="fort_name5-22"	fort_type="2"	point="2000"	coreflag_x="32"	coreflag_y="72"	mission="0"	guard_point="300"	core_id="2"	mobmap_id="0"	guard_mmid="22"	barrier_mmid="23"	gate_mmap=""	>
    			</fortress>
    			<fortress	fort_id="23"	fort_name="fort_name5-23"	fort_type="3"	point="1000"	coreflag_x="99"	coreflag_y="187"	mission="0"	guard_point="100"	core_id="3"	mobmap_id="0"	guard_mmid="0"	barrier_mmid="16"	gate_mmap=""	>
    			</fortress>
    			<fortress	fort_id="24"	fort_name="fort_name5-24"	fort_type="1"	point="3000"	coreflag_x="179"	coreflag_y="111"	mission="0"	guard_point="500"	core_id="4"	mobmap_id="0"	guard_mmid="26"	barrier_mmid="27"	gate_mmap="78"	>
    				<ft_panel	ftpanel_id="107"	ftpanel_x="179"	ftpanel_y="116"	/>
    				<ft_panel	ftpanel_id="108"	ftpanel_x="179"	ftpanel_y="106"	/>
    			</fortress>
    			<fortress	fort_id="25"	fort_name="fort_name5-25"	fort_type="2"	point="2000"	coreflag_x="154"	coreflag_y="155"	mission="0"	guard_point="300"	core_id="5"	mobmap_id="0"	guard_mmid="28"	barrier_mmid="29"	gate_mmap="94,95,96,97,98,99"	>
    			</fortress>
    			<fortress	fort_id="26"	fort_name="fort_name5-26"	fort_type="2"	point="2000"	coreflag_x="160"	coreflag_y="49"	mission="0"	guard_point="300"	core_id="6"	mobmap_id="0"	guard_mmid="30"	barrier_mmid="31"	gate_mmap="100,101,102,103,104,105"	>
    			</fortress>
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    			</fortress>
    			<fortress	fort_id="28"	fort_name="fort_name5-28"	fort_type="1"	point="3000"	coreflag_x="127"	coreflag_y="101"	mission="0"	guard_point="500"	core_id="8"	mobmap_id="0"	guard_mmid="34"	barrier_mmid="35"	gate_mmap="80"	>
    				<ft_panel	ftpanel_id="121"	ftpanel_x="119"	ftpanel_y="93"	/>
    				<ft_panel	ftpanel_id="122"	ftpanel_x="119"	ftpanel_y="109"	/>
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    				<ft_panel	ftpanel_id="124"	ftpanel_x="135"	ftpanel_y="109"	/>
    			</fortress>
    			<fortress	fort_id="29"	fort_name="fort_name5-29"	fort_type="2"	point="2000"	coreflag_x="97"	coreflag_y="49"	mission="0"	guard_point="300"	core_id="9"	mobmap_id="0"	guard_mmid="36"	barrier_mmid="37"	gate_mmap="106,107,108,109,110,111"	>
    			</fortress>
    			<fortress	fort_id="30"	fort_name="fort_name5-30"	fort_type="1"	point="3000"	coreflag_x="76"	coreflag_y="111"	mission="0"	guard_point="500"	core_id="10"	mobmap_id="0"	guard_mmid="38"	barrier_mmid="39"	gate_mmap="79"	>
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    				<ft_panel	ftpanel_id="138"	ftpanel_x="79"	ftpanel_y="106"	/>
    			</fortress>
    			<fortress	fort_id="31"	fort_name="fort_name5-31"	fort_type="1"	point="3000"	coreflag_x="124"	coreflag_y="220"	mission="0"	guard_point="500"	core_id="155"	mobmap_id="0"	guard_mmid="0"	barrier_mmid="85"	gate_mmap=""	>
    			</fortress>
    			<fortress	fort_id="32"	fort_name="fort_name5-15"	fort_type="3"	point="1000"	coreflag_x="99"	coreflag_y="216"	mission="0"	guard_point="100"	core_id="156"	mobmap_id="0"	guard_mmid="0"	barrier_mmid="17"	gate_mmap=""	>
    			</fortress>
    			<fortress	fort_id="33"	fort_name="fort_name5-30"	fort_type="0"	point="3000"	coreflag_x="210"	coreflag_y="121"	mission="0"	guard_point="500"	core_id="0"	mobmap_id="0"	guard_mmid="0"	barrier_mmid="0"	gate_mmap=""	>
    			</fortress>
    			<fortress	fort_id="34"	fort_name="fort_name5-30"	fort_type="0"	point="3000"	coreflag_x="44"	coreflag_y="121"	mission="0"	guard_point="500"	core_id="0"	mobmap_id="0"	guard_mmid="0"	barrier_mmid="0"	gate_mmap=""	>
    			</fortress>
    			<fortress	fort_id="35"	fort_name="fort_name5-30"	fort_type="0"	point="3000"	coreflag_x="224"	coreflag_y="153"	mission="0"	guard_point="500"	core_id="0"	mobmap_id="0"	guard_mmid="0"	barrier_mmid="0"	gate_mmap=""	>
    			</fortress>
    			<fortress	fort_id="36"	fort_name="fort_name5-30"	fort_type="0"	point="3000"	coreflag_x="224"	coreflag_y="88"	mission="0"	guard_point="500"	core_id="0"	mobmap_id="0"	guard_mmid="0"	barrier_mmid="0"	gate_mmap=""	>
    			</fortress>
    			<fortress	fort_id="37"	fort_name="fort_name5-30"	fort_type="0"	point="3000"	coreflag_x="30"	coreflag_y="153"	mission="0"	guard_point="500"	core_id="0"	mobmap_id="1"	guard_mmid="0"	barrier_mmid="0"	gate_mmap=""	>
    			</fortress>
    			<fortress	fort_id="38"	fort_name="fort_name5-30"	fort_type="0"	point="3000"	coreflag_x="30"	coreflag_y="88"	mission="0"	guard_point="500"	core_id="0"	mobmap_id="1"	guard_mmid="0"	barrier_mmid="0"	gate_mmap=""	>
    			</fortress>
    		</war_map>
    		<reward_set	id="1"	>
    			<reward	order="1"	type="8"	target="1"	duration="168"	index="0"	value="10"	remark_code="reward01-001"	/>
    			<reward	order="2"	type="10"	target="1"	duration="168"	index="0"	value="10"	remark_code="reward01-002"	/>
    			<reward	order="3"	type="9"	target="1"	duration="168"	index="0"	value="10"	remark_code="reward01-003"	/>
    			<reward	order="4"	type="11"	target="1"	duration="168"	index="0"	value="10"	remark_code="reward01-004"	/>
    			<reward	order="5"	type="3"	target="2"	duration="168"	index="185"	value="7"	remark_code="reward01-005"	/>
    			<reward	order="6"	type="3"	target="2"	duration="168"	index="275"	value="4"	remark_code="reward01-006"	/>
    			<reward	order="7"	type="3"	target="2"	duration="168"	index="276"	value="8"	remark_code="reward01-007"	/>
    			<reward	order="8"	type="3"	target="2"	duration="168"	index="289"	value="9"	remark_code="reward01-008"	/>
    			<reward	order="9"	type="3"	target="2"	duration="168"	index="323"	value="6"	remark_code="reward01-009"	/>
    			<reward	order="10"	type="3"	target="2"	duration="168"	index="446"	value="10"	remark_code="reward01-010"	/>
    			<reward	order="11"	type="3"	target="2"	duration="168"	index="486"	value="6"	remark_code="reward01-011"	/>
    		</reward_set>
    	</war>
    	<lkwp>
    		<lkwp_main	id="1"	>
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    		<reward_sxp>
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    			<con	rank="3"	reward_sxp="52704"	/>
    			<con	rank="4"	reward_sxp="62856"	/>
    			<con	rank="5"	reward_sxp="73144"	/>
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    			<con	rank="10"	reward_sxp="138480"	/>
    		</reward_sxp>
    		<exchange_npc	world="4"	id="1"	>
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    			<reward	type="2"	>
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    			<reward	type="3"	>
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    		</exchange_npc>
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    		<change	oldindex="868"	oldoption="50"	newindex="2446"	newoption="0"	type="4"	/>
    		<change	oldindex="868"	oldoption="100"	newindex="2447"	newoption="0"	type="4"	/>
    		<change	oldindex="2652"	oldoption="0"	newindex="10"	newoption="0"	type="4"	/>
    		<change	oldindex="2653"	oldoption="0"	newindex="1"	newoption="0"	type="4"	/>
    		<change	oldindex="2656"	oldoption="0"	newindex="1425"	newoption="0"	type="4"	/>
    		<change	oldindex="2657"	oldoption="0"	newindex="1426"	newoption="0"	type="4"	/>
    		<change	oldindex="1268"	oldoption="1"	newindex="1268"	newoption="0"	type="4"	/>
    		<change	oldindex="2187"	oldoption="1"	newindex="2187"	newoption="0"	type="4"	/>
    		<change	oldindex="2567"	oldoption="1424"	newindex="6663"	newoption="1424"	type="4"	/>
    	</changeitem>
    	<lordofwar>
    		<lord	nation_code="1"	>
    			<lord_desc	grade_code="1"	class_code="1"	desc_code="lord1-1-1"	/>
    			<lord_desc	grade_code="1"	class_code="2"	desc_code="lord1-1-2"	/>
    			<lord_desc	grade_code="1"	class_code="3"	desc_code="lord1-1-3"	/>
    			<lord_desc	grade_code="1"	class_code="4"	desc_code="lord1-1-4"	/>
    			<lord_desc	grade_code="1"	class_code="5"	desc_code="lord1-1-5"	/>
    			<lord_desc	grade_code="1"	class_code="6"	desc_code="lord1-1-6"	/>
    			<lord_desc	grade_code="2"	class_code="1"	desc_code="lord1-2-1"	/>
    			<lord_desc	grade_code="2"	class_code="2"	desc_code="lord1-2-2"	/>
    			<lord_desc	grade_code="2"	class_code="3"	desc_code="lord1-2-3"	/>
    			<lord_desc	grade_code="2"	class_code="4"	desc_code="lord1-2-4"	/>
    			<lord_desc	grade_code="2"	class_code="5"	desc_code="lord1-2-5"	/>
    			<lord_desc	grade_code="2"	class_code="6"	desc_code="lord1-2-6"	/>
    		</lord>
    		<lord	nation_code="2"	>
    			<lord_desc	grade_code="1"	class_code="1"	desc_code="lord2-1-1"	/>
    			<lord_desc	grade_code="1"	class_code="2"	desc_code="lord2-1-2"	/>
    			<lord_desc	grade_code="1"	class_code="3"	desc_code="lord2-1-3"	/>
    			<lord_desc	grade_code="1"	class_code="4"	desc_code="lord2-1-4"	/>
    			<lord_desc	grade_code="1"	class_code="5"	desc_code="lord2-1-5"	/>
    			<lord_desc	grade_code="1"	class_code="6"	desc_code="lord2-1-6"	/>
    			<lord_desc	grade_code="2"	class_code="1"	desc_code="lord2-2-1"	/>
    			<lord_desc	grade_code="2"	class_code="2"	desc_code="lord2-2-2"	/>
    			<lord_desc	grade_code="2"	class_code="3"	desc_code="lord2-2-3"	/>
    			<lord_desc	grade_code="2"	class_code="4"	desc_code="lord2-2-4"	/>
    			<lord_desc	grade_code="2"	class_code="5"	desc_code="lord2-2-5"	/>
    			<lord_desc	grade_code="2"	class_code="6"	desc_code="lord2-2-6"	/>
    		</lord>
    	</lordofwar>
    	<fx_font>
    		<event_font_fx	item_code="1570"	fx_loc="0"	/>
    		<event_font_fx	item_code="1571"	fx_loc="1"	/>
    		<event_font_fx	item_code="1572"	fx_loc="2"	/>
    		<event_font_fx	item_code="1573"	fx_loc="3"	/>
    		<event_font_fx	item_code="1574"	fx_loc="4"	/>
    		<event_font_fx	item_code="1575"	fx_loc="5"	/>
    		<event_font_fx	item_code="1576"	fx_loc="6"	/>
    		<event_font_fx	item_code="1577"	fx_loc="7"	/>
    		<event_font_fx	item_code="1578"	fx_loc="8"	/>
    		<event_font_fx	item_code="1579"	fx_loc="9"	/>
    		<event_font_fx	item_code="1580"	fx_loc="10"	/>
    		<event_font_fx	item_code="1581"	fx_loc="11"	/>
    		<event_font_fx	item_code="1582"	fx_loc="12"	/>
    		<event_font_fx	item_code="1583"	fx_loc="13"	/>
    		<event_font_fx	item_code="1584"	fx_loc="14"	/>
    		<event_font_fx	item_code="1585"	fx_loc="15"	/>
    		<event_font_fx	item_code="1586"	fx_loc="16"	/>
    		<event_font_fx	item_code="1587"	fx_loc="17"	/>
    		<event_font_fx	item_code="1588"	fx_loc="18"	/>
    		<event_font_fx	item_code="1589"	fx_loc="19"	/>
    		<event_font_fx	item_code="1590"	fx_loc="20"	/>
    		<event_font_fx	item_code="1591"	fx_loc="21"	/>
    		<event_font_fx	item_code="1592"	fx_loc="22"	/>
    		<event_font_fx	item_code="1593"	fx_loc="23"	/>
    		<event_font_fx	item_code="1594"	fx_loc="24"	/>
    		<event_font_fx	item_code="1595"	fx_loc="25"	/>
    		<event_font_fx	item_code="1596"	fx_loc="26"	/>
    		<event_font_fx	item_code="1597"	fx_loc="27"	/>
    		<event_font_fx	item_code="1598"	fx_loc="28"	/>
    		<event_font_fx	item_code="1599"	fx_loc="29"	/>
    		<event_font_fx	item_code="1600"	fx_loc="30"	/>
    		<event_font_fx	item_code="1601"	fx_loc="31"	/>
    		<event_font_fx	item_code="1602"	fx_loc="32"	/>
    		<event_font_fx	item_code="1603"	fx_loc="33"	/>
    		<event_font_fx	item_code="1604"	fx_loc="34"	/>
    		<event_font_fx	item_code="1605"	fx_loc="35"	/>
    	</fx_font>
    	<dungeon_maxlevel>
    		<dungeon	id="302"	max_level="50"	/>
    		<dungeon	id="303"	max_level="60"	/>
    		<dungeon	id="304"	max_level="70"	/>
    		<dungeon	id="4111"	max_level="64"	/>
    		<dungeon	id="4112"	max_level="94"	/>
    		<dungeon	id="4113"	max_level="124"	/>
    		<dungeon	id="4114"	max_level="144"	/>
    		<dungeon	id="4115"	max_level="164"	/>
    		<dungeon	id="4116"	max_level="200"	/>
    		<dungeon	id="4251"	max_level="200"	/>
    	</dungeon_maxlevel>
    	<enchant>
    		<item	type="1H"	>
    			<grade	min_grade="1"	max_grade="4"	>
    				<enchant_value	force_id="3"	force_value="3,1"	/>
    				<enchant_value	force_id="4"	force_value="2,1"	/>
    				<enchant_value	force_id="6"	force_value="8,2"	/>
    			</grade>
    			<grade	min_grade="5"	max_grade="7"	>
    				<enchant_value	force_id="3"	force_value="3,2"	/>
    				<enchant_value	force_id="4"	force_value="2,2"	/>
    				<enchant_value	force_id="6"	force_value="10,2"	/>
    			</grade>
    			<grade	min_grade="8"	max_grade="10"	>
    				<enchant_value	force_id="3"	force_value="3,3"	/>
    				<enchant_value	force_id="4"	force_value="2,3"	/>
    				<enchant_value	force_id="6"	force_value="12,3"	/>
    			</grade>
    			<grade	min_grade="11"	max_grade="13"	>
    				<enchant_value	force_id="3"	force_value="6,3"	/>
    				<enchant_value	force_id="4"	force_value="5,3"	/>
    				<enchant_value	force_id="6"	force_value="20,6"	/>
    			</grade>
    		</item>
    		<item	type="2H"	>
    			<grade	min_grade="1"	max_grade="4"	>
    				<enchant_value	force_id="23"	force_value="6,2"	/>
    				<enchant_value	force_id="24"	force_value="4,2"	/>
    				<enchant_value	force_id="26"	force_value="16,4"	/>
    			</grade>
    			<grade	min_grade="5"	max_grade="7"	>
    				<enchant_value	force_id="23"	force_value="6,4"	/>
    				<enchant_value	force_id="24"	force_value="4,4"	/>
    				<enchant_value	force_id="26"	force_value="20,4"	/>
    			</grade>
    			<grade	min_grade="8"	max_grade="10"	>
    				<enchant_value	force_id="23"	force_value="6,6"	/>
    				<enchant_value	force_id="24"	force_value="4,6"	/>
    				<enchant_value	force_id="26"	force_value="24,6"	/>
    			</grade>
    			<grade	min_grade="11"	max_grade="13"	>
    				<enchant_value	force_id="23"	force_value="12,6"	/>
    				<enchant_value	force_id="24"	force_value="10,6"	/>
    				<enchant_value	force_id="26"	force_value="40,12"	/>
    			</grade>
    		</item>
    		<item	type="BIKE"	>
    			<grade	min_grade="1"	max_grade="3"	>
    				<enchant_value	force_id="5"	force_value="2,1"	/>
    				<enchant_value	force_id="7"	force_value="10,10"	/>
    				<enchant_value	force_id="117"	force_value="10,0"	/>
    			</grade>
    			<grade	min_grade="4"	max_grade="5"	>
    				<enchant_value	force_id="5"	force_value="3,2"	/>
    				<enchant_value	force_id="7"	force_value="20,10"	/>
    				<enchant_value	force_id="117"	force_value="10,0"	/>
    			</grade>
    			<grade	min_grade="7"	max_grade="8"	>
    				<enchant_value	force_id="5"	force_value="5,3"	/>
    				<enchant_value	force_id="7"	force_value="30,10"	/>
    				<enchant_value	force_id="117"	force_value="10,0"	/>
    			</grade>
    			<grade	min_grade="11"	max_grade="13"	>
    				<enchant_value	force_id="5"	force_value="7,4"	/>
    				<enchant_value	force_id="7"	force_value="40,10"	/>
    				<enchant_value	force_id="117"	force_value="10,0"	/>
    			</grade>
    		</item>
    		<item	type="BOOT"	>
    			<grade	min_grade="1"	max_grade="4"	>
    				<enchant_value	force_id="1"	force_value="4,4"	/>
    				<enchant_value	force_id="5"	force_value="3,1"	/>
    				<enchant_value	force_id="7"	force_value="3,1"	/>
    			</grade>
    			<grade	min_grade="5"	max_grade="7"	>
    				<enchant_value	force_id="1"	force_value="5,4"	/>
    				<enchant_value	force_id="5"	force_value="3,2"	/>
    				<enchant_value	force_id="7"	force_value="4,1"	/>
    			</grade>
    			<grade	min_grade="8"	max_grade="10"	>
    				<enchant_value	force_id="1"	force_value="3,7"	/>
    				<enchant_value	force_id="5"	force_value="3,3"	/>
    				<enchant_value	force_id="7"	force_value="4,2"	/>
    			</grade>
    			<grade	min_grade="11"	max_grade="13"	>
    				<enchant_value	force_id="1"	force_value="4,8"	/>
    				<enchant_value	force_id="5"	force_value="6,3"	/>
    				<enchant_value	force_id="7"	force_value="7,2"	/>
    			</grade>
    		</item>
    		<item	type="GLOVE"	>
    			<grade	min_grade="1"	max_grade="4"	>
    				<enchant_value	force_id="1"	force_value="4,4"	/>
    				<enchant_value	force_id="5"	force_value="3,1"	/>
    				<enchant_value	force_id="7"	force_value="3,1"	/>
    			</grade>
    			<grade	min_grade="5"	max_grade="7"	>
    				<enchant_value	force_id="1"	force_value="5,4"	/>
    				<enchant_value	force_id="5"	force_value="3,2"	/>
    				<enchant_value	force_id="7"	force_value="4,1"	/>
    			</grade>
    			<grade	min_grade="8"	max_grade="10"	>
    				<enchant_value	force_id="1"	force_value="3,7"	/>
    				<enchant_value	force_id="5"	force_value="3,3"	/>
    				<enchant_value	force_id="7"	force_value="4,2"	/>
    			</grade>
    			<grade	min_grade="11"	max_grade="13"	>
    				<enchant_value	force_id="1"	force_value="4,8"	/>
    				<enchant_value	force_id="5"	force_value="6,3"	/>
    				<enchant_value	force_id="7"	force_value="7,2"	/>
    			</grade>
    		</item>
    		<item	type="HELM"	>
    			<grade	min_grade="1"	max_grade="4"	>
    				<enchant_value	force_id="1"	force_value="4,4"	/>
    				<enchant_value	force_id="5"	force_value="3,1"	/>
    				<enchant_value	force_id="7"	force_value="3,1"	/>
    			</grade>
    			<grade	min_grade="5"	max_grade="7"	>
    				<enchant_value	force_id="1"	force_value="5,4"	/>
    				<enchant_value	force_id="5"	force_value="3,2"	/>
    				<enchant_value	force_id="7"	force_value="4,1"	/>
    			</grade>
    			<grade	min_grade="8"	max_grade="10"	>
    				<enchant_value	force_id="1"	force_value="3,7"	/>
    				<enchant_value	force_id="5"	force_value="3,3"	/>
    				<enchant_value	force_id="7"	force_value="4,2"	/>
    			</grade>
    			<grade	min_grade="11"	max_grade="13"	>
    				<enchant_value	force_id="1"	force_value="4,8"	/>
    				<enchant_value	force_id="5"	force_value="6,3"	/>
    				<enchant_value	force_id="7"	force_value="7,2"	/>
    			</grade>
    		</item>
    		<item	type="MG"	>
    			<grade	min_grade="1"	max_grade="4"	>
    				<enchant_value	force_id="3"	force_value="2,1"	/>
    				<enchant_value	force_id="4"	force_value="3,1"	/>
    				<enchant_value	force_id="6"	force_value="8,2"	/>
    			</grade>
    			<grade	min_grade="5"	max_grade="7"	>
    				<enchant_value	force_id="3"	force_value="2,2"	/>
    				<enchant_value	force_id="4"	force_value="3,2"	/>
    				<enchant_value	force_id="6"	force_value="10,2"	/>
    			</grade>
    			<grade	min_grade="8"	max_grade="10"	>
    				<enchant_value	force_id="3"	force_value="2,3"	/>
    				<enchant_value	force_id="4"	force_value="3,3"	/>
    				<enchant_value	force_id="6"	force_value="12,3"	/>
    			</grade>
    			<grade	min_grade="11"	max_grade="13"	>
    				<enchant_value	force_id="3"	force_value="5,3"	/>
    				<enchant_value	force_id="4"	force_value="6,3"	/>
    				<enchant_value	force_id="6"	force_value="20,6"	/>
    			</grade>
    		</item>
    		<item	type="SUIT"	>
    			<grade	min_grade="1"	max_grade="4"	>
    				<enchant_value	force_id="1"	force_value="4,4"	/>
    				<enchant_value	force_id="5"	force_value="3,1"	/>
    				<enchant_value	force_id="7"	force_value="3,1"	/>
    			</grade>
    			<grade	min_grade="5"	max_grade="7"	>
    				<enchant_value	force_id="1"	force_value="5,4"	/>
    				<enchant_value	force_id="5"	force_value="3,2"	/>
    				<enchant_value	force_id="7"	force_value="4,1"	/>
    			</grade>
    			<grade	min_grade="8"	max_grade="10"	>
    				<enchant_value	force_id="1"	force_value="3,7"	/>
    				<enchant_value	force_id="5"	force_value="3,3"	/>
    				<enchant_value	force_id="7"	force_value="4,2"	/>
    			</grade>
    			<grade	min_grade="11"	max_grade="13"	>
    				<enchant_value	force_id="1"	force_value="4,8"	/>
    				<enchant_value	force_id="5"	force_value="6,3"	/>
    				<enchant_value	force_id="7"	force_value="7,2"	/>
    			</grade>
    		</item>
    	</enchant>
    	<enchant15fx>
    		<fx15	item_id="16"	man_keep="0"	woman_keep="0"	weapon_keep="1508"	shield_on="1545"	bow_on="1557"	shield_keep="1571"	bow_keep="1583"	/>
    		<fx15	item_id="17"	man_keep="0"	woman_keep="0"	weapon_keep="1509"	shield_on="1546"	bow_on="1558"	shield_keep="1572"	bow_keep="1584"	/>
    		<fx15	item_id="18"	man_keep="0"	woman_keep="0"	weapon_keep="1510"	shield_on="1547"	bow_on="1559"	shield_keep="1573"	bow_keep="1585"	/>
    		<fx15	item_id="19"	man_keep="0"	woman_keep="0"	weapon_keep="1511"	shield_on="1548"	bow_on="1560"	shield_keep="1574"	bow_keep="1586"	/>
    		<fx15	item_id="20"	man_keep="0"	woman_keep="0"	weapon_keep="1512"	shield_on="1549"	bow_on="1561"	shield_keep="1575"	bow_keep="1587"	/>
    		<fx15	item_id="21"	man_keep="0"	woman_keep="0"	weapon_keep="1513"	shield_on="1550"	bow_on="1562"	shield_keep="1576"	bow_keep="1588"	/>
    		<fx15	item_id="22"	man_keep="0"	woman_keep="0"	weapon_keep="1514"	shield_on="1551"	bow_on="1563"	shield_keep="1577"	bow_keep="1589"	/>
    		<fx15	item_id="23"	man_keep="0"	woman_keep="0"	weapon_keep="1515"	shield_on="1552"	bow_on="1564"	shield_keep="1578"	bow_keep="1590"	/>
    		<fx15	item_id="24"	man_keep="0"	woman_keep="0"	weapon_keep="1516"	shield_on="1553"	bow_on="1565"	shield_keep="1579"	bow_keep="1591"	/>
    		<fx15	item_id="25"	man_keep="0"	woman_keep="0"	weapon_keep="1518"	shield_on="1555"	bow_on="1567"	shield_keep="1581"	bow_keep="1593"	/>
    		<fx15	item_id="31"	man_keep="0"	woman_keep="0"	weapon_keep="1520"	shield_on="1545"	bow_on="1557"	shield_keep="1571"	bow_keep="1583"	/>
    		<fx15	item_id="32"	man_keep="0"	woman_keep="0"	weapon_keep="1521"	shield_on="1546"	bow_on="1558"	shield_keep="1572"	bow_keep="1584"	/>
    		<fx15	item_id="33"	man_keep="0"	woman_keep="0"	weapon_keep="1522"	shield_on="1547"	bow_on="1559"	shield_keep="1573"	bow_keep="1585"	/>
    		<fx15	item_id="34"	man_keep="0"	woman_keep="0"	weapon_keep="1523"	shield_on="1548"	bow_on="1560"	shield_keep="1574"	bow_keep="1586"	/>
    		<fx15	item_id="35"	man_keep="0"	woman_keep="0"	weapon_keep="1524"	shield_on="1549"	bow_on="1561"	shield_keep="1575"	bow_keep="1587"	/>
    		<fx15	item_id="36"	man_keep="0"	woman_keep="0"	weapon_keep="1525"	shield_on="1550"	bow_on="1562"	shield_keep="1576"	bow_keep="1588"	/>
    		<fx15	item_id="37"	man_keep="0"	woman_keep="0"	weapon_keep="1526"	shield_on="1551"	bow_on="1563"	shield_keep="1577"	bow_keep="1589"	/>
    		<fx15	item_id="38"	man_keep="0"	woman_keep="0"	weapon_keep="1527"	shield_on="1552"	bow_on="1564"	shield_keep="1578"	bow_keep="1590"	/>
    		<fx15	item_id="39"	man_keep="0"	woman_keep="0"	weapon_keep="1528"	shield_on="1553"	bow_on="1565"	shield_keep="1579"	bow_keep="1591"	/>
    		<fx15	item_id="40"	man_keep="0"	woman_keep="0"	weapon_keep="1530"	shield_on="1555"	bow_on="1567"	shield_keep="1581"	bow_keep="1593"	/>
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    		<set>
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    			<set_equip	set_index="74"	name="set_effect21"	glove="192"	boots="237"	suit="147"	helmet="282"	set2="0"	set3="0"	set4="13"	/>
    			<set_equip	set_index="75"	name="set_effect21"	glove="193"	boots="238"	suit="148"	helmet="283"	set2="0"	set3="0"	set4="13"	/>
    			<set_equip	set_index="76"	name="set_effect21"	glove="178"	boots="223"	suit="133"	helmet="268"	set2="0"	set3="0"	set4="13"	/>
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    			<set_equip	set_index="86"	name="set_effect23"	glove="3724"	boots="3730"	suit="3718"	helmet="3736"	set2="0"	set3="0"	set4="14"	/>
    			<set_equip	set_index="87"	name="set_effect23"	glove="3725"	boots="3731"	suit="3719"	helmet="3737"	set2="0"	set3="0"	set4="14"	/>
    			<set_equip	set_index="88"	name="set_effect23"	glove="3723"	boots="3729"	suit="3717"	helmet="3735"	set2="0"	set3="0"	set4="14"	/>
    			<set_equip	set_index="89"	name="set_effect23"	glove="3721"	boots="3727"	suit="3715"	helmet="3733"	set2="0"	set3="0"	set4="14"	/>
    			<set_equip	set_index="90"	name="set_effect23"	glove="3722"	boots="3728"	suit="3716"	helmet="3734"	set2="0"	set3="0"	set4="14"	/>
    			<set_equip	set_index="91"	name="set_effect24"	glove="3933"	boots="3939"	suit="3927"	helmet="3945"	set2="5"	set3="0"	set4="6"	/>
    			<set_equip	set_index="92"	name="set_effect24"	glove="3937"	boots="3943"	suit="3931"	helmet="3949"	set2="5"	set3="0"	set4="6"	/>
    			<set_equip	set_index="93"	name="set_effect24"	glove="3938"	boots="3944"	suit="3932"	helmet="3950"	set2="5"	set3="0"	set4="6"	/>
    			<set_equip	set_index="94"	name="set_effect24"	glove="3936"	boots="3942"	suit="3930"	helmet="3948"	set2="5"	set3="0"	set4="6"	/>
    			<set_equip	set_index="95"	name="set_effect24"	glove="3934"	boots="3940"	suit="3928"	helmet="3946"	set2="5"	set3="0"	set4="6"	/>
    			<set_equip	set_index="96"	name="set_effect24"	glove="3935"	boots="3941"	suit="3929"	helmet="3947"	set2="5"	set3="0"	set4="6"	/>
    		</set>
    		<epaulet>
    			<set_epaulet	epaulet="2734"	set_index="67"	name="set_effect18"	set2="7"	set3="0"	set4="10"	/>
    			<set_epaulet	epaulet="2734"	set_index="68"	name="set_effect18"	set2="7"	set3="0"	set4="10"	/>
    			<set_epaulet	epaulet="2734"	set_index="69"	name="set_effect18"	set2="7"	set3="0"	set4="10"	/>
    			<set_epaulet	epaulet="2734"	set_index="70"	name="set_effect18"	set2="7"	set3="0"	set4="10"	/>
    			<set_epaulet	epaulet="2734"	set_index="71"	name="set_effect18"	set2="7"	set3="0"	set4="10"	/>
    			<set_epaulet	epaulet="2734"	set_index="72"	name="set_effect18"	set2="7"	set3="0"	set4="10"	/>
    			<set_epaulet	epaulet="2735"	set_index="67"	name="set_effect19"	set2="8"	set3="0"	set4="11"	/>
    			<set_epaulet	epaulet="2735"	set_index="68"	name="set_effect19"	set2="8"	set3="0"	set4="11"	/>
    			<set_epaulet	epaulet="2735"	set_index="69"	name="set_effect19"	set2="8"	set3="0"	set4="11"	/>
    			<set_epaulet	epaulet="2735"	set_index="70"	name="set_effect19"	set2="8"	set3="0"	set4="11"	/>
    			<set_epaulet	epaulet="2735"	set_index="71"	name="set_effect19"	set2="8"	set3="0"	set4="11"	/>
    			<set_epaulet	epaulet="2735"	set_index="72"	name="set_effect19"	set2="8"	set3="0"	set4="11"	/>
    			<set_epaulet	epaulet="2736"	set_index="67"	name="set_effect20"	set2="9"	set3="0"	set4="12"	/>
    			<set_epaulet	epaulet="2736"	set_index="68"	name="set_effect20"	set2="9"	set3="0"	set4="12"	/>
    			<set_epaulet	epaulet="2736"	set_index="69"	name="set_effect20"	set2="9"	set3="0"	set4="12"	/>
    			<set_epaulet	epaulet="2736"	set_index="70"	name="set_effect20"	set2="9"	set3="0"	set4="12"	/>
    			<set_epaulet	epaulet="2736"	set_index="71"	name="set_effect20"	set2="9"	set3="0"	set4="12"	/>
    			<set_epaulet	epaulet="2736"	set_index="72"	name="set_effect20"	set2="9"	set3="0"	set4="12"	/>
    		</epaulet>
    		<set_option>
    			<option	id="1"	>
    				<option_value	order="0"	force_id="5"	force_value="5"	value_type="1"	/>
    				<option_value	order="1"	force_id="7"	force_value="30"	value_type="1"	/>
    			</option>
    			<option	id="2"	>
    				<option_value	order="0"	force_id="5"	force_value="10"	value_type="1"	/>
    				<option_value	order="1"	force_id="7"	force_value="40"	value_type="1"	/>
    			</option>
    			<option	id="3"	>
    				<option_value	order="0"	force_id="5"	force_value="15"	value_type="1"	/>
    				<option_value	order="1"	force_id="7"	force_value="50"	value_type="1"	/>
    			</option>
    			<option	id="4"	>
    				<option_value	order="0"	force_id="5"	force_value="20"	value_type="1"	/>
    				<option_value	order="1"	force_id="7"	force_value="60"	value_type="1"	/>
    			</option>
    			<option	id="5"	>
    				<option_value	order="0"	force_id="113"	force_value="10"	value_type="1"	/>
    			</option>
    			<option	id="6"	>
    				<option_value	order="0"	force_id="113"	force_value="20"	value_type="1"	/>
    				<option_value	order="1"	force_id="8"	force_value="4"	value_type="2"	/>
    			</option>
    			<option	id="7"	>
    				<option_value	order="0"	force_id="25"	force_value="1"	value_type="2"	/>
    			</option>
    			<option	id="8"	>
    				<option_value	order="0"	force_id="30"	force_value="1"	value_type="2"	/>
    			</option>
    			<option	id="9"	>
    				<option_value	order="0"	force_id="32"	force_value="1"	value_type="2"	/>
    			</option>
    			<option	id="10"	>
    				<option_value	order="0"	force_id="25"	force_value="2"	value_type="2"	/>
    			</option>
    			<option	id="11"	>
    				<option_value	order="0"	force_id="30"	force_value="2"	value_type="2"	/>
    			</option>
    			<option	id="12"	>
    				<option_value	order="0"	force_id="32"	force_value="2"	value_type="2"	/>
    			</option>
    			<option	id="13"	>
    				<option_value	order="0"	force_id="5"	force_value="25"	value_type="1"	/>
    				<option_value	order="1"	force_id="7"	force_value="70"	value_type="1"	/>
    			</option>
    			<option	id="14"	>
    				<option_value	order="0"	force_id="5"	force_value="30"	value_type="1"	/>
    				<option_value	order="1"	force_id="7"	force_value="80"	value_type="1"	/>
    			</option>
    		</set_option>
    	</set_effect>
    	<battlemode3>
    		<bm3_set	class_id="1"	>
    			<bm3_set_value	set_id="1"	set_name="bm3-1"	combo="481:481:482:481"	synergy_id="1"	/>
    			<bm3_set_value	set_id="2"	set_name="bm3-2"	combo="481:482:481:481"	synergy_id="2"	/>
    			<bm3_set_value	set_id="3"	set_name="bm3-3"	combo="482:481:481:482"	synergy_id="3"	/>
    			<bm3_set_value	set_id="19"	set_name="bm3-19"	combo="482:482:481:482"	synergy_id="19"	/>
    		</bm3_set>
    		<bm3_set	class_id="2"	>
    			<bm3_set_value	set_id="4"	set_name="bm3-4"	combo="486:486:487:486"	synergy_id="4"	/>
    			<bm3_set_value	set_id="5"	set_name="bm3-5"	combo="486:487:486:486"	synergy_id="5"	/>
    			<bm3_set_value	set_id="6"	set_name="bm3-6"	combo="487:486:486:487"	synergy_id="6"	/>
    			<bm3_set_value	set_id="20"	set_name="bm3-20"	combo="487:487:486:487"	synergy_id="20"	/>
    		</bm3_set>
    		<bm3_set	class_id="3"	>
    			<bm3_set_value	set_id="7"	set_name="bm3-7"	combo="491:491:492:491"	synergy_id="7"	/>
    			<bm3_set_value	set_id="8"	set_name="bm3-8"	combo="491:492:491:491"	synergy_id="8"	/>
    			<bm3_set_value	set_id="9"	set_name="bm3-9"	combo="492:491:491:492"	synergy_id="9"	/>
    			<bm3_set_value	set_id="21"	set_name="bm3-21"	combo="492:492:491:492"	synergy_id="21"	/>
    		</bm3_set>
    		<bm3_set	class_id="4"	>
    			<bm3_set_value	set_id="10"	set_name="bm3-10"	combo="496:496:497:496"	synergy_id="10"	/>
    			<bm3_set_value	set_id="11"	set_name="bm3-11"	combo="496:497:496:496"	synergy_id="11"	/>
    			<bm3_set_value	set_id="12"	set_name="bm3-12"	combo="497:496:496:497"	synergy_id="12"	/>
    			<bm3_set_value	set_id="22"	set_name="bm3-22"	combo="497:497:496:497"	synergy_id="22"	/>
    		</bm3_set>
    		<bm3_set	class_id="5"	>
    			<bm3_set_value	set_id="13"	set_name="bm3-13"	combo="501:501:502:501"	synergy_id="13"	/>
    			<bm3_set_value	set_id="14"	set_name="bm3-14"	combo="501:502:501:501"	synergy_id="14"	/>
    			<bm3_set_value	set_id="15"	set_name="bm3-15"	combo="502:501:501:502"	synergy_id="15"	/>
    			<bm3_set_value	set_id="23"	set_name="bm3-23"	combo="502:502:501:502"	synergy_id="23"	/>
    		</bm3_set>
    		<bm3_set	class_id="6"	>
    			<bm3_set_value	set_id="16"	set_name="bm3-16"	combo="506:506:507:506"	synergy_id="16"	/>
    			<bm3_set_value	set_id="17"	set_name="bm3-17"	combo="506:507:506:506"	synergy_id="17"	/>
    			<bm3_set_value	set_id="18"	set_name="bm3-18"	combo="507:506:506:507"	synergy_id="18"	/>
    			<bm3_set_value	set_id="24"	set_name="bm3-24"	combo="507:507:506:507"	synergy_id="24"	/>
    		</bm3_set>
    		<bm3_synergy	synergy_id="1"	>
    			<bm3_synergy_value	force_code="1"	force_value="-500"	value_type="1"	duration="15000"	target_type="1"	/>
    			<bm3_synergy_value	force_code="5"	force_value="-5"	value_type="4"	duration="15000"	target_type="2"	/>
    		</bm3_synergy>
    		<bm3_synergy	synergy_id="2"	>
    			<bm3_synergy_value	force_code="5"	force_value="-5"	value_type="4"	duration="15000"	target_type="1"	/>
    			<bm3_synergy_value	force_code="8"	force_value="20"	value_type="2"	duration="15000"	target_type="1"	/>
    			<bm3_synergy_value	force_code="9"	force_value="5"	value_type="2"	duration="15000"	target_type="1"	/>
    			<bm3_synergy_value	force_code="25"	force_value="5"	value_type="2"	duration="15000"	target_type="1"	/>
    		</bm3_synergy>
    		<bm3_synergy	synergy_id="3"	>
    			<bm3_synergy_value	force_code="1"	force_value="-500"	value_type="1"	duration="15000"	target_type="2"	/>
    			<bm3_synergy_value	force_code="1"	force_value="-500"	value_type="1"	duration="15000"	target_type="1"	/>
    			<bm3_synergy_value	force_code="30"	force_value="10"	value_type="2"	duration="15000"	target_type="1"	/>
    		</bm3_synergy>
    		<bm3_synergy	synergy_id="4"	>
    			<bm3_synergy_value	force_code="1"	force_value="-500"	value_type="1"	duration="12000"	target_type="1"	/>
    			<bm3_synergy_value	force_code="8"	force_value="30"	value_type="2"	duration="12000"	target_type="1"	/>
    		</bm3_synergy>
    		<bm3_synergy	synergy_id="5"	>
    			<bm3_synergy_value	force_code="1"	force_value="-500"	value_type="1"	duration="12000"	target_type="1"	/>
    			<bm3_synergy_value	force_code="39"	force_value="500"	value_type="1"	duration="12000"	target_type="1"	/>
    		</bm3_synergy>
    		<bm3_synergy	synergy_id="6"	>
    			<bm3_synergy_value	force_code="5"	force_value="-5"	value_type="4"	duration="12000"	target_type="1"	/>
    			<bm3_synergy_value	force_code="8"	force_value="20"	value_type="2"	duration="12000"	target_type="1"	/>
    			<bm3_synergy_value	force_code="30"	force_value="4"	value_type="2"	duration="12000"	target_type="1"	/>
    		</bm3_synergy>
    		<bm3_synergy	synergy_id="7"	>
    			<bm3_synergy_value	force_code="1"	force_value="-300"	value_type="1"	duration="12000"	target_type="1"	/>
    			<bm3_synergy_value	force_code="2"	force_value="-300"	value_type="1"	duration="12000"	target_type="1"	/>
    			<bm3_synergy_value	force_code="32"	force_value="10"	value_type="2"	duration="12000"	target_type="1"	/>
    		</bm3_synergy>
    		<bm3_synergy	synergy_id="8"	>
    			<bm3_synergy_value	force_code="5"	force_value="-4"	value_type="4"	duration="12000"	target_type="1"	/>
    			<bm3_synergy_value	force_code="8"	force_value="30"	value_type="2"	duration="12000"	target_type="1"	/>
    		</bm3_synergy>
    		<bm3_synergy	synergy_id="9"	>
    			<bm3_synergy_value	force_code="1"	force_value="-400"	value_type="1"	duration="12000"	target_type="1"	/>
    			<bm3_synergy_value	force_code="98"	force_value="-25"	value_type="2"	duration="12000"	target_type="2"	/>
    		</bm3_synergy>
    		<bm3_synergy	synergy_id="10"	>
    			<bm3_synergy_value	force_code="32"	force_value="10"	value_type="2"	duration="13000"	target_type="1"	/>
    			<bm3_synergy_value	force_code="82"	force_value="-1"	value_type="1"	duration="13000"	target_type="2"	/>
    			<bm3_synergy_value	force_code="82"	force_value="-1"	value_type="1"	duration="13000"	target_type="1"	/>
    		</bm3_synergy>
    		<bm3_synergy	synergy_id="11"	>
    			<bm3_synergy_value	force_code="1"	force_value="-500"	value_type="1"	duration="13000"	target_type="1"	/>
    			<bm3_synergy_value	force_code="8"	force_value="30"	value_type="2"	duration="13000"	target_type="1"	/>
    		</bm3_synergy>
    		<bm3_synergy	synergy_id="12"	>
    			<bm3_synergy_value	force_code="3"	force_value="-3"	value_type="4"	duration="13000"	target_type="2"	/>
    			<bm3_synergy_value	force_code="5"	force_value="-4"	value_type="4"	duration="13000"	target_type="1"	/>
    			<bm3_synergy_value	force_code="8"	force_value="20"	value_type="2"	duration="13000"	target_type="1"	/>
    			<bm3_synergy_value	force_code="9"	force_value="5"	value_type="2"	duration="13000"	target_type="1"	/>
    			<bm3_synergy_value	force_code="25"	force_value="5"	value_type="2"	duration="13000"	target_type="1"	/>
    		</bm3_synergy>
    		<bm3_synergy	synergy_id="13"	>
    			<bm3_synergy_value	force_code="5"	force_value="-5"	value_type="4"	duration="13000"	target_type="2"	/>
    			<bm3_synergy_value	force_code="9"	force_value="7"	value_type="2"	duration="13000"	target_type="1"	/>
    			<bm3_synergy_value	force_code="25"	force_value="7"	value_type="2"	duration="13000"	target_type="1"	/>
    		</bm3_synergy>
    		<bm3_synergy	synergy_id="14"	>
    			<bm3_synergy_value	force_code="5"	force_value="-10"	value_type="4"	duration="13000"	target_type="2"	/>
    			<bm3_synergy_value	force_code="5"	force_value="-10"	value_type="4"	duration="13000"	target_type="1"	/>
    			<bm3_synergy_value	force_code="30"	force_value="10"	value_type="2"	duration="13000"	target_type="1"	/>
    		</bm3_synergy>
    		<bm3_synergy	synergy_id="15"	>
    			<bm3_synergy_value	force_code="1"	force_value="-500"	value_type="1"	duration="13000"	target_type="1"	/>
    			<bm3_synergy_value	force_code="8"	force_value="25"	value_type="2"	duration="13000"	target_type="1"	/>
    		</bm3_synergy>
    		<bm3_synergy	synergy_id="16"	>
    			<bm3_synergy_value	force_code="1"	force_value="-500"	value_type="1"	duration="12000"	target_type="1"	/>
    			<bm3_synergy_value	force_code="3"	force_value="5"	value_type="4"	duration="12000"	target_type="1"	/>
    			<bm3_synergy_value	force_code="5"	force_value="-5"	value_type="4"	duration="12000"	target_type="2"	/>
    		</bm3_synergy>
    		<bm3_synergy	synergy_id="17"	>
    			<bm3_synergy_value	force_code="8"	force_value="-10"	value_type="2"	duration="12000"	target_type="2"	/>
    			<bm3_synergy_value	force_code="8"	force_value="-10"	value_type="2"	duration="12000"	target_type="1"	/>
    			<bm3_synergy_value	force_code="9"	force_value="15"	value_type="2"	duration="12000"	target_type="1"	/>
    			<bm3_synergy_value	force_code="25"	force_value="15"	value_type="2"	duration="12000"	target_type="1"	/>
    		</bm3_synergy>
    		<bm3_synergy	synergy_id="18"	>
    			<bm3_synergy_value	force_code="5"	force_value="-5"	value_type="4"	duration="12000"	target_type="2"	/>
    			<bm3_synergy_value	force_code="5"	force_value="-40"	value_type="1"	duration="12000"	target_type="1"	/>
    			<bm3_synergy_value	force_code="30"	force_value="10"	value_type="2"	duration="12000"	target_type="1"	/>
    		</bm3_synergy>
    		<bm3_synergy	synergy_id="19"	>
    			<bm3_synergy_value	force_code="1"	force_value="1000"	value_type="1"	duration="14000"	target_type="1"	/>
    			<bm3_synergy_value	force_code="3"	force_value="-200"	value_type="1"	duration="14000"	target_type="1"	/>
    			<bm3_synergy_value	force_code="5"	force_value="5"	value_type="4"	duration="14000"	target_type="1"	/>
    		</bm3_synergy>
    		<bm3_synergy	synergy_id="20"	>
    			<bm3_synergy_value	force_code="5"	force_value="-100"	value_type="1"	duration="13000"	target_type="1"	/>
    			<bm3_synergy_value	force_code="8"	force_value="20"	value_type="2"	duration="13000"	target_type="1"	/>
    			<bm3_synergy_value	force_code="9"	force_value="5"	value_type="2"	duration="13000"	target_type="1"	/>
    			<bm3_synergy_value	force_code="25"	force_value="5"	value_type="2"	duration="13000"	target_type="1"	/>
    		</bm3_synergy>
    		<bm3_synergy	synergy_id="21"	>
    			<bm3_synergy_value	force_code="5"	force_value="-80"	value_type="1"	duration="13000"	target_type="1"	/>
    			<bm3_synergy_value	force_code="8"	force_value="20"	value_type="2"	duration="13000"	target_type="1"	/>
    			<bm3_synergy_value	force_code="9"	force_value="5"	value_type="2"	duration="13000"	target_type="1"	/>
    			<bm3_synergy_value	force_code="25"	force_value="5"	value_type="2"	duration="13000"	target_type="1"	/>
    		</bm3_synergy>
    		<bm3_synergy	synergy_id="22"	>
    			<bm3_synergy_value	force_code="6"	force_value="-1000"	value_type="1"	duration="17000"	target_type="1"	/>
    			<bm3_synergy_value	force_code="7"	force_value="-1000"	value_type="1"	duration="17000"	target_type="2"	/>
    			<bm3_synergy_value	force_code="63"	force_value="50"	value_type="2"	duration="17000"	target_type="1"	/>
    		</bm3_synergy>
    		<bm3_synergy	synergy_id="23"	>
    			<bm3_synergy_value	force_code="5"	force_value="10"	value_type="4"	duration="17000"	target_type="1"	/>
    			<bm3_synergy_value	force_code="8"	force_value="-20"	value_type="2"	duration="17000"	target_type="1"	/>
    			<bm3_synergy_value	force_code="68"	force_value="50"	value_type="2"	duration="17000"	target_type="1"	/>
    		</bm3_synergy>
    		<bm3_synergy	synergy_id="24"	>
    			<bm3_synergy_value	force_code="6"	force_value="-1000"	value_type="1"	duration="13000"	target_type="2"	/>
    			<bm3_synergy_value	force_code="25"	force_value="-5"	value_type="2"	duration="13000"	target_type="1"	/>
    			<bm3_synergy_value	force_code="7"	force_value="-500"	value_type="1"	duration="13000"	target_type="2"	/>
    		</bm3_synergy>
    	</battlemode3>
    </cabal>
    thank you i will use the <war> line codes and give a feedback are u using old tg map?

  2. #557
    █║▌║▌║TheMerc iful║▌║▌║█ 4pLay is offline
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    Support re: Release Cabal X-Pasa 7.2.0 Files

    Quote Originally Posted by RGaming View Post
    thank you i will use the <war> line codes and give a feedback are u using old tg map?
    I guess so? since the server is up and running till now I have not yet tried it, hopefully, you will succeed! cheers to you brother!

    off to a different issue, regarding Tower of Dead B2F? after I have killed the last boss when I clicked on the coffin on the wall to finish it, it teleports me to Tower of Dead B1F?!..



    Last edited by 4pLay; 19-02-21 at 04:50 PM.

  3. #558
    Novice thongin1991 is offline
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    re: Release Cabal X-Pasa 7.2.0 Files

    Update link pls

  4. #559
    Valued Member mrbadud is offline
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    re: Release Cabal X-Pasa 7.2.0 Files

    Simple : this file only change efx file and check grade

    Core Low is Medium
    Core Medium is High
    Core High Is Highest
    Core Highest Is Ultimate


  5. #560
    Dark Cabal Games sasuke is offline
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    re: Release Cabal X-Pasa 7.2.0 Files

    Quote Originally Posted by 4pLay View Post
    it was Core.scp, it was never on the said files...

    Code:
    [EnchantRate]    Level    CoreNeeds    Level1UpRate    Level2UpRate    CoreDeleteRate    Level1DownRate    Level2DownRate    EnhancedLevel1UpRate    EnhancedLevel2UpRate    EnhancedCoreDeleteRate    EnhancedLevel1DownRate    EnhancedLevel2DownRate    SuperiorLevel1UpRate    SuperiorLevel2UpRate    SuperiorCoreDeleteRate    SuperiorLevel1DownRate    SuperiorLevel2DownRate
    0    0    1    1000    0    0    0    0    -1000    1000    0    0    0    -1000    1000    0    0    0
    1    1    1    1000    0    0    0    0    -1000    1000    0    0    0    -1000    1000    0    0    0
    2    2    1    1000    0    100    0    0    100    0    -100    0    0    90    10    -100    0    0
    3    3    2    1000    0    0    200    0    100    0    0    -100    0    90    10    0    -100    0
    4    4    2    1000    0    0    300    0    150    0    0    -150    0    140    10    0    -150    0
    5    5    2    1000    0    0    400    0    200    0    0    -200    0    190    10    0    -200    0
    6    6    3    1000    0    0    210    270    1    0    0    89    -90    0    10    0    80    -90
    7    7    3    1000    0    0    200    360    1    0    0    119    -120    0    10    0    110    -120
    8    8    3    1000    0    0    190    450    1    0    0    149    -150    0    10    0    140    -150
    9    9    4    1000    0    0    160    480    1    0    0    119    -120    0    10    0    110    -120
    10    10    4    1000    0    0    160    480    1    0    0    119    -120    0    10    0    110    -120
    11    11    4    1000    0    0    160    480    1    0    0    119    -120    0    10    0    110    -120
    12    12    5    1000    0    0    140    500    1    0    0    99    -100    0    10    0    90    -100
    13    13    5    1000    0    0    140    500    1    0    0    99    -100    0    10    0    90    -100
    14    14    5    1000    0    0    140    500    1    0    0    99    -100    0    10    0    90    -100
    I just tried a thousand but it actually works 100% no fail in upgrading items even if it is on a Demonite set.

    you can also change how much cores that you need for an upgrade.
    I tried your modification but it doesn't even work on bikes

    anyone with any idea how to fix the perfect cores because we can't use them to upgrade the bikes they are all busted
    Last edited by sasuke; 01-03-21 at 06:10 PM.

  6. #561
    Lurker AzureSensei is offline
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    Re: Release Cabal X-Pasa 7.2.0 Files

    Changed name to original content patch based on the x-pasa's information.

  7. #562
    Dark Cabal Games sasuke is offline
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    Re: Release Cabal X-Pasa 7.2.0 Files

    Quote Originally Posted by AzureSensei View Post
    Changed name to original content patch based on the x-pasa's information.
    I'm sorry I didn't understand what you are saying

  8. #563
    wWw.F403.OrG S37uP!Update is offline
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    Re: Release Cabal X-Pasa 7.2.0 Files

    Quote Originally Posted by sasuke View Post
    I'm sorry I didn't understand what you are saying



  9. #564
    Dark Cabal Games sasuke is offline
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    Quote Originally Posted by AzureSensei View Post
    Changed name to original content patch based on the x-pasa's information.
    when I asked the creator for patches 7.2.1 and 7.5.5 he told me that they are not free and he canceled the place in discord in free version
    --------------------------
    i have a problem i have my guild level 2 and i can't open the guild warehouse how do i solve?
    Attached Thumbnails Attached Thumbnails immagine.png  
    Last edited by PyroSamurai; 08-03-21 at 02:22 AM.

  10. #565
    Member poshobelloxd is offline
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    Re: Release Cabal X-Pasa 7.2.0 Files

    reupload files please...

  11. #566
    Apprentice mihail77bg is offline
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    Jan 2021 Join Date
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    Re: Release Cabal X-Pasa 7.2.0 Files

    someone who can send me the files .... sorry ^_^

  12. #567
    Apprentice 123Punch is offline
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    Re: Release Cabal X-Pasa 7.2.0 Files

    Hey guys i managed to make this file work using xpasa server files and cabal 47 / xpasa client but how come i don't have the new dungeons like b3f, abandoned city up to the new dungeons. If you guys dont mind telling me what to do to make the dungeon work that would be really appreciated :D

  13. #568
    Member CarvalhoMonster is offline
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    Re: Release Cabal X-Pasa 7.2.0 Files

    Guys please, I'm not able to log into the account but if I enter the wrong password it appears as if I had entered the wrong password if I enter the right one simply does not enGuys please, I'm not able to log into the account but if I enter the wrong password it appears as if I had entered the wrong password if I enter the right one simply does not enterterGuys please, I'm not able to log into the account but if I enter the wrong password it appears as if I had entered the wrong password if I enter the right one simply does not enter

    Please someone blessed to help me

  14. #569
    Apprentice cesarvvvv is offline
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    Mar 2021 Join Date
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    Re: Release Cabal X-Pasa 7.2.0 Files

    how to play cabal 47gaming with 2 pc.. I try use hamachi but wont work in centos 6.. please help I want play with my son :D

  15. #570
    Dark Cabal Games sasuke is offline
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    Re: Release Cabal X-Pasa 7.2.0 Files

    Quote Originally Posted by cesarvvvv View Post
    how to play cabal 47gaming with 2 pc.. I try use hamachi but wont work in centos 6.. please help I want play with my son :D
    CentOS 6 was deactivated in November no longer receives updates switch to CentOS 7


    PS: Red Hat have pulled the plug on RHEL 6.x as of Nov 30th 2020 and as a result CentOS 6 is now a dead version. The online yum repos for CentOS 6 have been archived to vault.centos.org and there will be no more updates to it at all, ever.
    Last edited by sasuke; 19-03-21 at 10:09 AM.



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