ACE_ASSERT errors aren't always to do with incorrect file endings.. What's the exact error you see?
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This:
ACE_ASSERT: file Game/GameSystem.cpp, line 3116 assertion failed for 'script.GetRowNum() < MAX_ITEMDATANUM'.Aborting...
u have to much items,and the files are limited(i think u have over 2000+ items)
I have 2372, is it possible to increase it?
no isn`t,i told you early the files are limited...
and P/S: @andrison could u make and for sync skill.scp from cabal.enc?(if its possible...)
@LostSpirit could i ask how did you got in your server over 2000+ items?
P/S:Who`s allocen??
Ooo and @andrison at your next realease could you share and source?(To see how it works and if could we make an perfectly full sync between client and server-side for ex: skill.scp,quest.scp questdungeon.scp ->thats are from cabal.enc,cont.enc,thats gonna be awesome if could you)Thanks again...
lol if you are confused and had a doubt to this why don't just edit manually. for me its easy to edit just use the sweetscape and item templates
no,maybe u can make mistakes without like u to know in editing,and its much butter like an program to make automatic the corect edit :P,i just told to adrison if at next release ,to share and the source too :P(see if we can edit the source to make and for another scp[s])
Hello, the next version will edited items on the item.dec, is a bit complicated so I've taken time. Additional to this the synchronism between ".scp" and ".dec" are not equal for all and that the dec are written in different formats. the sourse release of the additional version will be in the finish editing. the next project (when finished this) is the "cabal.enc" such as edit of the quest.
thank you andrison :P,i hope u`ll gonna make an program for full sync from client and all spcs :P
Sync between item.enc and item.scp 2.0
No need for 2 seperate threads.
*Merged*