UFC PVP Arena (Bloody Ice)

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  1. #1
    UtakAso Drav3n is offline
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    Aug 2011 Join Date
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    UFC PVP Arena (Bloody Ice)



    This is my old stuff since EP2. Just want to share and release now. Fixed alignment compatible to EP8.

    Purpose:
    Good for PVP event location

    Instruction:
    Just add the quotes inside of your extra_obj under World ID = 1 and edit the ID="54" and stuff_id="54"

    <extra_stuff ID="54" filename="object\snow\f_railmang.ebm" min="-170.873,-25.3112,-244.727" max="215.379,650,172.775" >
    <extra_entity type="0" pos="16424,-19,17526" rotate="0,0,0,0" scale="1,1,1" disable_cell_radius="2" stuff_id="54" />
    <extra_entity type="0" pos="16643,-24,17517" rotate="0,0,0,0" scale="1,1,1" disable_cell_radius="2" stuff_id="54" />
    <extra_entity type="0" pos="16862,-22,17508" rotate="0,0,0,0" scale="1,1,1" disable_cell_radius="2" stuff_id="54" />
    <extra_entity type="0" pos="17081,-14,17499" rotate="0,0,0,0" scale="1,1,1" disable_cell_radius="2" stuff_id="54" />
    <extra_entity type="0" pos="17300,-12,17490" rotate="0,0,0,0" scale="1,1,1" disable_cell_radius="2" stuff_id="54" />
    <extra_entity type="0" pos="16299,-24,17600" rotate="0,270,0" scale="1,1,1" disable_cell_radius="2" stuff_id="54" />
    <extra_entity type="0" pos="16299,-24,17800" rotate="0,270,0" scale="1,1,1" disable_cell_radius="1" stuff_id="54" />
    <extra_entity type="0" pos="16299,-24,18000" rotate="0,270,0" scale="1,1,1" disable_cell_radius="1" stuff_id="54"/>
    <extra_entity type="0" pos="16299,-24,18400" rotate="0,270,0" scale="1,1,1" disable_cell_radius="2" stuff_id="54"/>
    <extra_entity type="0" pos="16299,-24,18600" rotate="0,270,0" scale="1,1,1" disable_cell_radius="2" stuff_id="54"/>
    <extra_entity type="0" pos="16299,-24,18800" rotate="0,270,0" scale="1,1,1" disable_cell_radius="2" stuff_id="54"/>
    <extra_entity type="0" pos="17399,-24,17550" rotate="0,270,0" scale="1,1,1" disable_cell_radius="2" stuff_id="54"/>
    <extra_entity type="0" pos="17399,-24,17750" rotate="0,270,0" scale="1,1,1" disable_cell_radius="2" stuff_id="54"/>
    <extra_entity type="0" pos="17399,-24,17950" rotate="0,270,0" scale="1,1,1" disable_cell_radius="1" stuff_id="54"/>
    <extra_entity type="0" pos="17399,-24,18350" rotate="0,270,0" scale="1,1,1" disable_cell_radius="2" stuff_id="54"/>
    <extra_entity type="0" pos="17399,-24,18550" rotate="0,270,0" scale="1,1,1" disable_cell_radius="2" stuff_id="54"/>
    <extra_entity type="0" pos="17399,-24,18750" rotate="0,270,0" scale="1,1,1" disable_cell_radius="2" stuff_id="54"/>
    <extra_entity type="0" pos="16424,-19,18926" rotate="0,0,0,0" scale="1,1,1" disable_cell_radius="2" stuff_id="54"/>
    <extra_entity type="0" pos="16643,-24,18917" rotate="0,0,0,0" scale="1,1,1" disable_cell_radius="2" stuff_id="54"/>
    <extra_entity type="0" pos="16862,-22,18908" rotate="0,0,0,0" scale="1,1,1" disable_cell_radius="2" stuff_id="54"/>
    <extra_entity type="0" pos="17081,-14,18899" rotate="0,0,0,0" scale="1,1,1" disable_cell_radius="2" stuff_id="54"/>
    <extra_entity type="0" pos="17300,-12,18890" rotate="0,0,0,0" scale="1,1,1" disable_cell_radius="2" stuff_id="54"/>
    <extra_entity type="0" pos="16210,-24,17976" rotate="0,0,0,0" scale="1,1,1" disable_cell_radius="0" stuff_id="54"/>
    <extra_entity type="0" pos="16210,-24,18326" rotate="0,0,0,0" scale="1,1,1" disable_cell_radius="0" stuff_id="54"/>
    <extra_entity type="0" pos="16080,-24,18199" rotate="0,270,0" scale="1,1,1" disable_cell_radius="0" stuff_id="54"/>
    <extra_entity type="0" pos="17530,-24,17920" rotate="0,0,0,0" scale="1,1,1" disable_cell_radius="0" stuff_id="54"/>
    <extra_entity type="0" pos="17530,-24,18280" rotate="0,0,0,0" scale="1,1,1" disable_cell_radius="0" stuff_id="54"/>
    <extra_entity type="0" pos="17599,-24,18150" rotate="0,270,0" scale="1,1,1" disable_cell_radius="0" stuff_id="54"/>
    </extra_stuff>
    <extra_stuff ID="55" filename="f_snow_guidace.ebm" min="-170.873,-25.3112,-244.727" max="215.379,650,172.775" >
    <extra_entity type="0" pos="16800,0,19000" rotate="0,1,0,0" scale="1,1,1" disable_cell_radius="1" stuff_id="55" />
    </extra_stuff>
    <extra_stuff ID="56" filename="Character\w29etc10.ebm" min="-170.873,-25.3112,-244.727" max="215.379,650,172.775" >
    <extra_entity type="0" pos="16900,0,18800" rotate="0,0,0,0" scale="1,1,1" disable_cell_radius="0" stuff_id="56" />
    </extra_stuff>
    <extra_stuff ID="57" filename="object\snow_1\snow_flag01.ebm" min="-170.873,-25.3112,-244.727" max="215.379,650,172.775" >
    <extra_entity type="0" pos="16300,0,19000" rotate="0,0,0,0" scale="1,1,1" disable_cell_radius="1" stuff_id="57" />
    </extra_stuff>
    <extra_stuff ID="58" filename="object\snow_1\snow_flag01.ebm" min="-170.873,-25.3112,-244.727" max="215.379,650,172.775" >
    <extra_entity type="0" pos="17300,0,19000" rotate="0,0,0,0" scale="1,1,1" disable_cell_radius="0" stuff_id="58" />
    </extra_stuff>
    <extra_stuff ID="59" filename="object\snow\t_guard.ebm" min="-170.873,-25.3112,-244.727" max="215.379,650,172.775" >
    <extra_entity type="0" pos="16500,0,19600" rotate="0,1,0,0" scale="1,1,1" disable_cell_radius="1" stuff_id="59" />
    </extra_stuff>
    <extra_stuff ID="60" filename="object\snow\t_guard.ebm" min="-170.873,-25.3112,-244.727" max="215.379,650,172.775" >
    <extra_entity type="0" pos="16155,0,19600" rotate="0,1,0,0" scale="1,1,1" disable_cell_radius="1" stuff_id="60" />
    </extra_stuff>
    <extra_stuff ID="61" filename="object\snow\w1guard.ebm" min="-170.873,-25.3112,-244.727" max="215.379,650,172.775" >
    <extra_entity type="0" pos="16600,0,19000" rotate="0,1,0,0" scale="1,1,1" disable_cell_radius="0" stuff_id="61" />
    </extra_stuff>
    <extra_stuff ID="62" filename="object\snow\w1guard.ebm" min="-170.873,-25.3112,-244.727" max="215.379,650,172.775" >
    <extra_entity type="0" pos="17000,0,19000" rotate="0,1,0,0" scale="1,1,1" disable_cell_radius="0" stuff_id="62" />
    </extra_stuff>
    <extra_stuff ID="63" filename="Character\w29etc26.ebm" min="-170.873,-25.3112,-244.727" max="215.379,650,172.775" >
    <extra_entity type="0" pos="16700,0,18800" rotate="0,0,0,0" scale="1,1,1" disable_cell_radius="0" stuff_id="63" />
    </extra_stuff>
    <extra_stuff ID="64" filename="Character\w29etc26.ebm" min="-170.873,-25.3112,-244.727" max="215.379,650,172.775" >
    <extra_entity type="0" pos="17100,0,18800" rotate="0,0,0,0" scale="1,1,1" disable_cell_radius="0" stuff_id="64" />
    </extra_stuff>
    Just nothing :) add some stuff xD


  2. #2
    3D Studio Max Designer eci is offline
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    Re: UFC PVP Arena (Bloody Ice)

    thanks for that..
    from some time in my plans is to make new map.. with new monsters.. new builds.. new npc`s.. new town.. all new.. that will help me..
    i will make something for you..

  3. #3
    Trying to be developer ^^ Dens666 is offline
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    Re: UFC PVP Arena (Bloody Ice)

    Quote Originally Posted by eci View Post
    thanks for that..
    from some time in my plans is to make new map.. with new monsters.. new builds.. new npc`s.. new town.. all new.. that will help me..
    i will make something for you..
    I would say in my language "Marzenia ściętej głowy", will be kinda hard since our cabalmain have limits :)

  4. #4
    3D Studio Max Designer eci is offline
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    Re: UFC PVP Arena (Bloody Ice)

    do not tell me about limit.. if we look some time ago.. hmm.. nearly almost 2-3 years ago.. then i did the first custom items what includes bone system and SpeedDevil was something like that "wooooow how you link mesh to bone?"

    I only say.. if truly want to do something.. and if believe in you.. then are no limit for nothing.. need only to push hard from back and do no giveup..

  5. #5
    Proficient Member sonsen is offline
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    Mar 2009 Join Date
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    Re: UFC PVP Arena (Bloody Ice)

    Quote Originally Posted by eci View Post
    do not tell me about limit.. if we look some time ago.. hmm.. nearly almost 2-3 years ago.. then i did the first custom items what includes bone system and SpeedDevil was something like that "wooooow how you link mesh to bone?"

    I only say.. if truly want to do something.. and if believe in you.. then are no limit for nothing.. need only to push hard from back and do no giveup..
    Its allright to believe in that however there are some facts that cant be ignored. In the short words, there is soft and hard cap. Right now most of "us" are playing around soft cap, changing few offsets here and there but thats about it. We are not using an emulator, we dont have the source code, just hard compiled bins to play with. Replacing one thing with another is completely different story then actually making your own system. Client side, yeh maybe but server, forget about it. For example, lets take a look on this new class Gladiator. Making it work on ep8? possible but you have to sacrifice one of the existing classes. Why? Replacing 1 class with another is possible, its under the params so with some minor edits you can make it work. The key word is the last sentence is "replacing" (think about it). On the other hand we can try to implement Glad as the new class, if im right that would be class 7. Now, its not 2hard to manually write the necessary data into a .scp, as the example you could just use any of the 6 classes and work around that. However even if you got everything correct, at the end the errors will pop up and then you will ask yourself, whats wrong? That mine friend we call hard cap. Our bins are complied without the class 7 data and since you dont have the source code, there is not much you can do. So to summarize all this, there is always a limit, just it depends, soft or hard?

  6. #6
    3D Studio Max Designer eci is offline
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    Re: UFC PVP Arena (Bloody Ice)

    and if is always a limit that mean we must do not believe we ca do more as we have now and we must to give up?

  7. #7
    Logged in to "The World" TriEdge is offline
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    Re: UFC PVP Arena (Bloody Ice)

    @sonsen The server files can work with 7 class as far as i could test :) i was already with 7 class logged in. Just the cabalmain is the problem :D

  8. #8
    Member lqy1471 is offline
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    Re: UFC PVP Arena (Bloody Ice)

    Great to share
    thank you



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