Changing Version & Magickey in CLIENT SIDE

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  1. #1
    RaGEZONER toast2250 is offline
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    Changing Version & Magickey in CLIENT SIDE

    1. Edit Xdata.txt with a hex editor (010 Editor)
    2. Use replace and replace capital letters AA with a one numerical number from 1 to 9
    3. Use replace and replace capital letters BB with a one numerical number from 1 to 9

    Example:
    AA8BB64c8529d2bd04b978bf5983fccd39
    38BB64c8529d2bd04b978bf5983fccd39
    (the excessive A gets auto removed when replacing, it is necessary to use two AA so it doesn't replace the Arms string)

    4. Save the edited xdata.txt and drag and drop it to cozip so you get xdata.enc

    Now your new MagicKey is XX3957823
    Change your XOR keys and pack enc's and CabalMain.

    Download: Multiupload.nl - upload your files to multiple file hosting sites!

    NOTE: Editing is case sensitive, replace ASCII string.

    To edit the clients cabalmain.exe version use resource hacker, its very easy.

    Credits: PunkS7yle, SheenBR, Pierr
    For: Unpacked main, EP2 magickey, pierrs cabalmain pack

    http://juliekenner.com/wp-content/up...05/dr-evil.jpg
    Last edited by toast2250; 22-02-13 at 12:45 PM.


  2. #2
    TheOne jaguar666 is offline
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    Re: Changing Version & Magickey in CLIENT SIDE

    Great JOB bro...


    Why not telling us the other keys (other than AA and BB) to edit, at least 4digit so that they can't easily guessing the 2 numeric numbers we've changed. XX3957823 , if possible we will also change these two red numbers.

    I didn't find the AA and BB letters by searching/using replace (Ctr+R), how to find it. sorry for being noob on this.

    Edit: i found it.
    Last edited by jaguar666; 22-02-13 at 09:55 AM.

  3. #3
    RaGEZONER toast2250 is offline
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    Re: Changing Version & Magickey in CLIENT SIDE

    ASCII String: AA -replace> 3
    Hex Bytes: 41 41 -replace> 33

    ASCII String: BB -replace> 3
    Hex Bytes: 42 42 -replace> 33

  4. #4
    PwrGames PwrDex is offline
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    Re: Changing Version & Magickey in CLIENT SIDE

    Thanks that post helped a lot :)

  5. #5
    TheOne jaguar666 is offline
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    Re: Changing Version & Magickey in CLIENT SIDE

    It's easy to find if editing as script row 40.

    Is it normal that using the edited xdata, we can still connect the LoginSvr but we can't connect to the channels? I didn't see in the logs the current magickey after changing the AA and BB values.

  6. #6
    RaGEZONER toast2250 is offline
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    Re: Changing Version & Magickey in CLIENT SIDE


  7. #7
    TheOne jaguar666 is offline
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    Re: Changing Version & Magickey in CLIENT SIDE

    My LoginSvr_01.log doesn't updating, only the channels are updating at this time since 2hrs ago that is why i can't see the current magickey i'm using.


    WTF my 40gig allocated for cabal is full....
    Last edited by jaguar666; 22-02-13 at 10:48 AM.

  8. #8
    RaGEZONER toast2250 is offline
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    Re: Changing Version & Magickey in CLIENT SIDE

    You need to change the magickey in the database to. Dont you know with what numbers you replaced in the client?
    Your magic key will either be ??3957823 or 0 if you edited it incorrectly or,.. the client will simply close.

    If it doesn't let you in the World svr, you can check and also need to check the logs to be certain what the client is now sending/using.

  9. #9
    TheOne jaguar666 is offline
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    Re: Changing Version & Magickey in CLIENT SIDE

    toast, is this what you mean that we need to change "AA0BBd12aeb89227c98b7d85b380e8fd1b"? The result is 0 that i found on the logs. What I did is changing the value AA > 3 for example and the BB > 3.

  10. #10
    RaGEZONER toast2250 is offline
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    Re: Changing Version & Magickey in CLIENT SIDE

    Yes, I put two of capital letters so it doesn't replace the Arms with a number when replacing.

    It should be only one A replaced with a number so you wouldn't have to replace both AA with a number.

    Delete one excessive A and edit other to a number.
    Last edited by toast2250; 22-02-13 at 12:33 PM.

  11. #11
    TheOne jaguar666 is offline
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    Re: Changing Version & Magickey in CLIENT SIDE

    I think toast you didn't tell us the exact value to be changed of, after replacing it, I can still connect at the LoginSvr_01 but not in WordSvr. So I tried also editing the original xdata, but nothing happens, I can still connect my server well without any error and it doesn't make my client crash for not using the exact magickey. I suspect that you edit it in the other place of xdata, not the one you gave us AA=5 and BB=4.



    EDIT: GOTCHAAAA... Thanks
    Last edited by jaguar666; 22-02-13 at 04:47 PM.

  12. #12
    RaGEZONER toast2250 is offline
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    Re: Changing Version & Magickey in CLIENT SIDE

    Im sure that you cant use another xdata, the strings/encodings are different.

    You need to use the xdata I provided and marked.

  13. #13
    Enthusiast marlboro86 is offline
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    Re: Changing Version & Magickey in CLIENT SIDE

    oh oh it's correct when using you xdata.
    But it can run with EP8 ???
    Last edited by marlboro86; 22-02-13 at 02:19 PM. Reason: thanks

  14. #14
    RaGEZONER toast2250 is offline
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    Re: Changing Version & Magickey in CLIENT SIDE

    Quote Originally Posted by marlboro86 View Post
    But it can run with EP8 ???
    I have only tested it on TG client with Xdata check skip for files.

  15. #15
    Enthusiast marlboro86 is offline
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    Re: Changing Version & Magickey in CLIENT SIDE

    I change it and login Game. The log show :
    [##ERROR##] OnCSCVerifyLinks(): NonClient UserNum(1), ip(123.16.232.91), Key(543957823, 0)
    [Fri Feb 22 2013 20:39:38.148291 3078577040]: [##ERROR##] OnCSCVerifyLinks(): isSendVerifyPacket fail

    Why is the 0 number not by magickey I change in xdata.

    And I change magickey on DB suchas:
    22543957823 and click save. But can not save with error:


    After that I change the int for this table to bigint but can not change.


    Please show me how do i fix it

  16. #16
    RaGEZONER toast2250 is offline
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    Re: Changing Version & Magickey in CLIENT SIDE

    The replace is case sensitive and there are 3 AA's and 3 BB's that need to be replaced.

    If you get 0 then you are editing it wrong, I already posted that.

  17. #17
    Storm Rider devit65 is offline
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    Re: Changing Version & Magickey in CLIENT SIDE

    @toast2250

    I think most people did not understand and could not
    so now illustrated narrative
    or
    make video presentation
    and everyone yapabilicek
    just a suggestion ... :)))

  18. #18
    Enthusiast marlboro86 is offline
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    Re: Changing Version & Magickey in CLIENT SIDE

    it's mean that search all AA and change to number
    and search all BB and change to number ????

  19. #19
    RaGEZONER toast2250 is offline
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    Re: Changing Version & Magickey in CLIENT SIDE

    You don't need to search if you use replace, by using replace it replaces all AA's and BB's and there are more of them, yes.

    Unfortunately I'm having hard time finding a video on how to replace text in notepad, the principle is almost the same as in a hex editor.

  20. #20
    Enthusiast marlboro86 is offline
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    Re: Changing Version & Magickey in CLIENT SIDE

    it's ok done. Thank you so much.
    And now i don't kown what's software can pack xdata.enc.

  21. #21
    TheOne jaguar666 is offline
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    Re: Changing Version & Magickey in CLIENT SIDE

    And finally you're a great man toast. Now I believe in you that Punk is wrong of not telling us how to customize our preferred magickey for a reason that an intruder can manipulate the game but as what I can see now they can't easily find the current magickey used.

    Quote Originally Posted by marlboro86 View Post
    it's ok done. Thank you so much.
    And now i don't kown what's software can pack xdata.enc.
    You only have to use cabaltoolsbalq, inside it there's an encpacker, after converting all .enc files, customize your preferred XOR's keysm then pack it all. Be sure to change also the xor's in your cabalmain. Find the post of Spike for the default xor keys.

  22. #22
    Enthusiast marlboro86 is offline
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    Re: Changing Version & Magickey in CLIENT SIDE

    another way we can pack xdata.txt file and then create xdata.enc

  23. #23
    RaGEZONER toast2250 is offline
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    Re: Changing Version & Magickey in CLIENT SIDE

    You are wrong. When TDP was fully active there was more discipline and leadership to look up to for what is right and what is wrong.
    That was/is also the reason why I hang around and wanted to learn more besides Cabal, I love the Cabal game.

    I was having problems with adding captcha to the chumpys register page of cabal, there is nothing wrong of seeking help and offering help. and being humble, respectful to others.

    Don't overrate yourself and don't forget the hand that is or was feeding you.

    Edit:
    Quote Originally Posted by kusakos
    Hi, i saw your comment about magic key. What do you mean about "not working like its supposed to"? You mean players can hit/kill mobs even with a different magic key?

    Thanks,
    Kusakos
    I would like to answer this PM question in public if you have nothing against it.

    What I believe this is, is only manipulating/changing/editing the Xdata.
    To properly do it, you need to generate the code somehow.
    That is why I think its not properly something,..
    Last edited by toast2250; 22-02-13 at 11:29 PM.

  24. #24
    Enthusiast marlboro86 is offline
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    Re: Changing Version & Magickey in CLIENT SIDE

    Quote Originally Posted by jaguar666 View Post
    You only have to use cabaltoolsbalq, inside it there's an encpacker, after converting all .enc files, customize your preferred XOR's keysm then pack it all. Be sure to change also the xor's in your cabalmain. Find the post of Spike for the default xor keys.
    I can not search this topic. Please give me a link or tell me how to step by step.
    Thanks so much.

  25. #25
    Hi Extornia is offline
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    Re: Changing Version & Magickey in CLIENT SIDE

    And finally you're a great man toast. Now I believe in you that Punk is wrong of not telling us how to customize our preferred magickey for a reason that an intruder can manipulate the game but as what I can see now they can't easily find the current magickey used.
    This is bullshit. All they have to do is join their own server with your main and they'll have the magickey.



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