Guide to add a NPC and config it to work as a Shop

Page 1 of 5 12345 LastLast
Results 1 to 25 of 107
  1. #1
    A Gigantic Worm trungnt88 is offline
    MemberRank
    Mar 2009 Join Date
    NevarethLocation
    314Posts

    smile Guide to add a NPC and config it to work as a Shop

    In this tutorial, I'll show you how to add "Rune Agent Flasha" into Bloody Ice and let him sell Upgrade Core(High) at 1 Alz.

    ***********



    1, What do I have to know before reading this tutorial?


    • Where's client and server files?
    • How to encrypt/decrypt ENC files?
    • How to edit server's SCP files?

    Why I have to know these things?

    • Cuz I don't show you how to do (search for answer).

    2, Add NPC into a map:

    By modifying "extra_obj.enc" and "extra_obj_msg.enc" in Client you can add a NPC :)

    Here's the way.

    a, Edit "extra_obj.enc"

    First, with "extra_obj.enc", by adding those lines you'll add an object in to specified map.

    Code:
    <cabal>
        <version    index="1" />
        <extra_object world_id="1">
            <extra_stuff    id="2"    filename="Character\w1rune.ebm"    min="-170.873,-25.3112,-244.727"    max="215.379,650,172.775" />
            <extra_entity    type="1"    pos="1496,0,4345"    rotate="0,0,0,0"    scale="1,1,1"    disable_cell_radius="1"    stuff_id="2" name="extra_npc_003" npc_id="35" npc_tag="0" npc_type="1" />
        </extra_object>
    </cabal>
    extra_object



    extra_stuff


    • id : ID of object in current map
    • filename : 3D Model for object
    • min : ?
    • max : ?

    extra_entity

    • type : Object type
      • 0 : Normal Object
      • 1 : NPC

    • filename : 3D Model for object
    • pos : NPC Position (All pos is multiplied by 100 for more accuracy)
      • 1st : X
      • 2nd : Z
      • 3rd : Y

    • rotate : NPC Rotation
      • 1st : Always = 0
      • 2nd : Degree for X axis
      • 3rd : Degree for Z axis
      • 4th : Degree for Y axis

    • scale : scaling ratio (1,1,1 for normal size)
      • 1st : X
      • 2nd : Z
      • 3rd : Y

    • disable_cell_radius : Radius of area which the object placed in (player can't cross over that area)
    • stuff_id : id of extra_stuff which this extra_entity describe about
    • name : stuff name
    • npc_id : ID of NPC
    • npc_tag : ?
    • npc_type :
      • 1 : Normal NPC
      • 7 : Shop NPC
      • Other value : Not sure


    b, Edit "extra_obj_msg.enc"

    File "extra_obj_msg.enc" must have some data to hold NPC name which stored in "extra_obj.enc".

    Here is an example.

    Code:
    <cabal_msg>                    
        <version index="1"/>                
        <nation code="EU"/>                
        <extra_obj_msg>                
            <msg    id="extra_npc_003"    cont="Rune Agent Flasha"    />
        </extra_obj_msg>                
    </cabal_msg>
    So the thing you have to do here is adding a new <msg /> with corrected value.

    msg

    • id : Same value with extra_entity > name
    • cont : Name of NPC

    OK, now try to run your client. Can you see "Rune Agent Flasha" in Bloody Ice? If not, try again!

    3, Modified NPC from Normal NPC to Shop NPC

    Now you have to decide, which item you want to sell in that NPC. For example UCH at 1Alz, OK?

    a, With "cabal.enc"

    Find:

    Code:
    <cabal_world>
    Now find: (mean Bloody Ice)

    Code:
    <world    id="1"    name="world1"    type="0"    map_file="world_01.mcl"
    Add this new line to describe about your new NPC.

    Code:
                <world_npc    id="35"    npc_name="npc01-0035"    x="14"    y="43"    is_obj="0"    />
    world_npc

    • id : same id in "extra_obj.enc"
    • npc_name : follow this pattern "npcXX-YYYY" where
      • XX : Map ID
      • YYYY : NPC ID

    • x : X Position
    • y : Y Position
    • is_obj:
      • 0 : Is not Object (is a NPC)
      • 1 : Is a normal Object (non-clickable)


    Now add those lines to describe which items your NPC sells:

    Code:
                <shop    id="35"    >
                    <item    slot_id="0"    item_id="1"    option="0"    reputation_class="-19"    duration_id="0"    price="1"    />
                </shop>
    shop

    • id : NPC Id


    item

    • slot_id : Slot on shop screen
    • item_id : ID of item
    • option : Option of item
    • reputation_class : Honor class required to buy (-19 = no required)
    • duration_id : Item duration
    • price : Price of item

    b, With "cabal_msg.enc"

    Add new line to describe about NPC name likes that:

    Code:
            <msg id="npc01-0035" cont="Rune Agent Flasha" />

    c, With server file.


    Find correct NPC data file for your map (Ex : for Bloody Ice : /etc/cabal/data/data_world/world1-npc.scp)

    Open it and add a line to let server know about the NPC which id is 35 (our Rune Agent)

    Add into [NpcPos] Flags Index PosX PosY Type IsRangeCheck section

    Code:
    28    0    35    15    43    1    1
    Now add new line in this file for 1Alz UCH :)

    Add into [ShopLst] NpcsIdx NSetIdx ItemKind ItemOpt ReputationClass DurationIdx Price section

    Code:
    147    35    0    1    0    1    0    1
    And that's all, restart your server, and start your client. Now you'll see NPC "Rune Agent Flasha" in Bloody Ice who sells UCH for 1 Alz :)

    ---------- Post added at 02:34 AM ---------- Previous post was at 02:24 AM ----------

    Here's some NPC XML data which you can use to put into "extra_obj.enc".

    X'Mas Tree in Bloody Ice

    Code:
            <extra_stuff    id="0" filename="object\object_fx\x-mas\x-mastree05.efx" min="-170.873,-25.3112,-244.727" max="215.379,650,172.775" />
            <extra_entity  type="0" pos="2252,-31,3068" rotate="0,0,0,0" scale="1,1,1" disable_cell_radius="2" stuff_id="0" />
    Chaos Arena Entrance Sign

    Code:
            <extra_stuff    id="1" filename="object\snow\f_snow_guidace.ebm" min="-170.873,-25.3112,-244.727" max="215.379,650,172.775" />
            <extra_entity  type="1" pos="1115,0,3022" rotate="0,0.707107,0,0.707107" scale="1,1,1" disable_cell_radius="1" stuff_id="1" name="extra_npc_000" npc_id="31" npc_tag="0" npc_type="7" />
    Rune Agent Flasha

    Code:
            <extra_stuff    id="2"    filename="Character\w1rune.ebm"    min="-170.873,-25.3112,-244.727"    max="215.379,650,172.775" />
            <extra_entity    type="1"    pos="1496,0,4345"    rotate="0,0,0,0"     scale="1,1,1"    disable_cell_radius="1"     stuff_id="2" name="extra_npc_003" npc_id="35" npc_tag="0" npc_type="1"  />
    Lady Yekaterina

    Code:
            <extra_stuff    id="3"    filename="Character\w1agent.ebm"   min="-170.873,-25.3112,-244.727"     max="215.379,650,172.775" />
            <extra_entity    type="1"    pos="2338,127,1633"    rotate="0,1,0,0"    scale="1,1,1"    disable_cell_radius="1"    stuff_id="3" name="extra_npc_001" npc_id="32" npc_tag="0" npc_type="7"/>
    X'Mas Tree in Desert Scream

    Code:
            <extra_stuff    id="0" filename="object\object_fx\x-mas\x-mastree05.efx" min="-170.873,-25.3112,-244.727" max="215.379,650,172.775" />        
            <extra_entity  type="0" pos="8524,-1,23140" rotate="0,0,0,0" scale="1,1,1" disable_cell_radius="2" stuff_id="0" />
    X'Mas Tree in Green Despair

    Code:
            <extra_stuff    id="0" filename="object\object_fx\x-mas\x-mastree05.efx" min="-170.873,-25.3112,-244.727" max="215.379,650,172.775" />        
            <extra_entity  type="0" pos="20824,0,4240" rotate="0,0,0,0" scale="1,1,1" disable_cell_radius="2" stuff_id="0" />
    Event Girl - Yul

    Code:
            <extra_stuff    id="1"    filename="Character\w29etc17.EBM"    min="-170.873,-25.3112,-244.727"    max="215.379,650,172.775" />
            <extra_entity    type="1"    pos="19505,0,5661"    rotate="0,0,0,0"    scale="1,1,1"    disable_cell_radius="1"    stuff_id="1" name="extra_npc_002" npc_id="49" npc_tag="0" npc_type="7" />
    That's all :)


    --------

    Added on Monday March 29th 2010

    --------

    For ppl who got problem with synchronizing client/server files. I made a tool (temporary) called "Cabal Enc Tool" :D

    It will help you convert data of ENC to SCP and vice versa.

    Here's its screenshot and a little of guide for using it.



    1, ENC data here
    2, Click to convert from ENC (text in #1) to SCP (fill #3 and #4 before click this)
    3, NPC Id (must be integer, ex 4,5,7,35,...)
    4, Item Index Start (value of 1st row of 1st column in SCP which will be generated)
    5, Click to convert from SCP (text in #7) to ENC (no need to fill #3, #4)
    6, SCP data column name
    7, SCP data here

    Get it here : http://www.mediafire.com/?1dhgjl20ddz

    Note : You must have .Net Framework 2.0 in order to use this.


    --------

    Added on Monday April 5th 2010

    --------

    If you have problem with determining SlotIdx (position of item in NPC Shop), you can check this out :

    Last edited by trungnt88; 05-04-10 at 07:30 PM. Reason: 1, Fix "Rune Agent Flasha" NPC Template --- 2, Add "Cabal Enc Tool" info --- 3, Add "SlotIdx" map :D


  2. #2
    Valued Member mophisto is offline
    MemberRank
    Sep 2009 Join Date
    109Posts

    Re: Guide to add a NPC and config it to work as a Shop

    Nice :)
    I have one question.If i edited extra_obj.enc then i login my server, show me clientt est soft error message..What is the problem....? :)

    I want to edited Lady Yekaterina Agent Shop...only object ,not npc :D sry my bad english :D
    Last edited by mophisto; 24-03-10 at 09:40 PM.

  3. #3
    The Dinosaur chumpywumpy is offline
    MemberRank
    Jun 2008 Join Date
    /f451/Location
    5,127Posts

    Re: Guide to add a NPC and config it to work as a Shop

    Nice guide, i like it.

    Quote Originally Posted by mophisto View Post
    Nice :)
    I have one question.If i edited extra_obj.enc then i login my server, show me clientt est soft error message..What is the problem....? :)

    I want to edited Lady Yekaterina Agent Shop...only object ,not npc :D sry my bad english :D
    If you are using the patchtool ont he server try using the enc packer that comes with balq's tools or Yamachi's COZip. I have had some very strange results with phantom*'s code and i have never figured out why.

  4. #4
    Account Upgraded | Title Enabled! balmungx30 is offline
    MemberRank
    Sep 2008 Join Date
    cabalnation.comLocation
    233Posts

    Re: Guide to add a NPC and config it to work as a Shop

    same guide in adding warp points in dungeon.

  5. #5
    A Gigantic Worm trungnt88 is offline
    MemberRank
    Mar 2009 Join Date
    NevarethLocation
    314Posts

    Re: Guide to add a NPC and config it to work as a Shop

    @All:
    + If you have problem with ENC, please use Balq's tool : http://forum.ragezone.com/f459/playe...ml#post5330232

    @mophisto
    + If you want to add NPC as an object so you skip from "3, Modified NPC from Normal NPC to Shop NPC" that's all :D

  6. #6
    Account Upgraded | Title Enabled! Daman2009 is offline
    MemberRank
    Feb 2009 Join Date
    GreenDespairLocation
    343Posts

    Re: Guide to add a NPC and config it to work as a Shop

    Hmm. I have a question.

    I get an error when buying from the shop with the Upgrade core. I have entered exactly what you have put in your guide and I get a client error 161 and I have to re-login again.

    What else could I be doing wrong??

    Here is my error log from WorldSvr:

    Code:
    [Mon Mar 29 2010 11:22:19.160531 72731536]: [##ERROR##] OnCSCItemBuyings(): invalid pNpcsData. charIdx(16), worldIdx(1), iNpcsIdx(35)
    [Mon Mar 29 2010 11:22:19.160644 72731536]: [##ERROR##] 'OnCSCItemBuyings' fail (Proc/Inventory.cpp:3231)
    [Mon Mar 29 2010 11:22:19.160691 72731536]: [##ERROR##] UsrMap Fail : MainCmd(161) Ret(290C9F:41:3231) Addr(192.x.x.x)
    [Mon Mar 29 2010 11:22:19.169830 1126512]: sock 11=> close by finish waiting(192.x.x.x)
    [Mon Mar 29 2010 11:22:19.171362 1126512]: 1.close user 11 [9DC6C98] (192.x.x.x)

  7. #7
    A Gigantic Worm trungnt88 is offline
    MemberRank
    Mar 2009 Join Date
    NevarethLocation
    314Posts

    Re: Guide to add a NPC and config it to work as a Shop

    @Daman2009 : Please ensure that client and server data is matched.

  8. #8
    Account Upgraded | Title Enabled! Daman2009 is offline
    MemberRank
    Feb 2009 Join Date
    GreenDespairLocation
    343Posts

    Re: Guide to add a NPC and config it to work as a Shop

    Ok here is what I have. Tell me if im doing something wrong because I cannot see it ;-)

    Code:
    World1-npc.scp:
    24	0	29	160	195	7	0
    25	0	30	59	68	7	0
    26	0	50	0	0	1	0
    28   	0 	35       15      43      1       1
    
    140	50	36	8	50	3	0	250000
    141	50	37	12	30	3	0	24000
    142	35	38	91	0	-19	0	600
    
    Cabal ENC:
    <shop    id="35"    >
    <item	slot_id="0"	item_id="91"	option="0" reputation_class="-19"	duration_id="0"	price="600"	/>
    </shop>
    What doesn't match here??

  9. #9
    A Gigantic Worm trungnt88 is offline
    MemberRank
    Mar 2009 Join Date
    NevarethLocation
    314Posts

    Re: Guide to add a NPC and config it to work as a Shop

    @Daman2009

    Slot ID must be the same in two position:

    Code:
    142    35    38    91    0    -19    0    600
    <item slot_id="0" item_id="91" option="0" reputation_class="-19" duration_id="0" price="600" />

  10. #10
    Account Upgraded | Title Enabled! Daman2009 is offline
    MemberRank
    Feb 2009 Join Date
    GreenDespairLocation
    343Posts

    Re: Guide to add a NPC and config it to work as a Shop

    Yeah sorry, I noticed this already but still d/c!

  11. #11
    A Gigantic Worm trungnt88 is offline
    MemberRank
    Mar 2009 Join Date
    NevarethLocation
    314Posts

    Re: Guide to add a NPC and config it to work as a Shop

    @All :


    For ppl who got problem with synchronizing client/server files. I made a tool (temporary) called "Cabal Enc Tool" :D

    It will help you convert data of ENC to SCP and vice versa.

    See 1st post for more details.
    Last edited by trungnt88; 29-03-10 at 03:06 PM.

  12. #12
    Account Upgraded | Title Enabled! Daman2009 is offline
    MemberRank
    Feb 2009 Join Date
    GreenDespairLocation
    343Posts

    Re: Guide to add a NPC and config it to work as a Shop

    Quote Originally Posted by trungnt88 View Post
    @All :


    For ppl who got problem with synchronizing client/server files. I made a tool (temporary) called "Cabal Enc Tool" :D

    It will help you convert data of ENC to SCP and vice versa.

    See 1st post for more details.
    Great tool, but still no worky for me :-(

    Also, Why doesn't extra_obj_msg.enc work for naming the flasha NPC and lady whatever her name is???

    I found that I had these nps's set up in Cabal.enc too. Im gonna remove them maybe there is a conflict??

  13. #13
    A Gigantic Worm trungnt88 is offline
    MemberRank
    Mar 2009 Join Date
    NevarethLocation
    314Posts
    Quote Originally Posted by Daman2009 View Post
    Great tool, but still no worky for me :-(

    Also, Why doesn't extra_obj_msg.enc work for naming the flasha NPC and lady whatever her name is???

    I found that I had these nps's set up in Cabal.enc too. Im gonna remove them maybe there is a conflict??
    NPC Name was stored in "cabal_msg.enc" check 1st post for detail.

    About your problem, I can't find why it happened :(

    --------

    Added on Monday April 5th 2010

    --------

    If you have problem with determining SlotIdx (position of item in NPC Shop), you can check this out :


    ---

    1st post has been updated too.
    Last edited by chumpywumpy; 05-04-10 at 10:34 PM.

  14. #14
    Apprentice lightxdark is offline
    MemberRank
    Oct 2009 Join Date
    SEALocation
    19Posts

    Re: Guide to add a NPC and config it to work as a Shop

    I buy stuffs from the shop. It gives Error Code 6.

    Am I doing it right?


    Code:
    cabal.enc
    			<shop	id="35"	>
                    <item	slot_id="0"	item_id="9"	option="0"	reputation_class="-19"	duration_id="0"	price="250000"	/>
                    <item	slot_id="1"	item_id="10"	option="0"	reputation_class="-19"	duration_id="0"	price="500000"	/>
                    <item	slot_id="2"	item_id="1"	option="0"	reputation_class="-19"	duration_id="0"	price="1000000"	/>
                    <item	slot_id="3"	item_id="1214"	option="0"	reputation_class="-19"	duration_id="0"	price="5000000"	/>
                    <item	slot_id="5"	item_id="310"	option="0"	reputation_class="-19"	duration_id="0"	price="10000000"	/>
                    <item	slot_id="6"	item_id="311"	option="0"	reputation_class="-19"	duration_id="0"	price="500000000"	/>
                    <item	slot_id="16"	item_id="637"	option="0"	reputation_class="-19"	duration_id="0"	price="25000000"	/>
                    <item	slot_id="17"	item_id="638"	option="0"	reputation_class="-19"	duration_id="0"	price="50000000"	/>
                    <item	slot_id="18"	item_id="639"	option="0"	reputation_class="-19"	duration_id="0"	price="100000000"	/>
                    <item	slot_id="19"	item_id="1216"	option="0"	reputation_class="-19"	duration_id="0"	price="500000000"	/>
                    <item	slot_id="21"	item_id="313"	option="0"	reputation_class="-19"	duration_id="0"	price="10000000"	/>
                    <item	slot_id="22"	item_id="314"	option="0"	reputation_class="-19"	duration_id="0"	price="500000000"	/>
                    <item	slot_id="32"	item_id="1209"	option="0"	reputation_class="-19"	duration_id="0"	price="500000000"	/>
                    <item	slot_id="35"	item_id="1210"	option="0"	reputation_class="-19"	duration_id="0"	price="500000000"	/>
                    <item	slot_id="38"	item_id="1208"	option="0"	reputation_class="-19"	duration_id="0"	price="500000000"	/>
                </shop>
    
    World1-npc.scp:
    115	35	0	9	0	-19	0	250000
    116	35	1	10	0	-19	0	500000
    117	35	2	1	0	-19	0	1000000
    118	35	3	1214	0	-19	0	5000000
    119	35	5	310	0	-19	0	10000000
    120	35	6	311	0	-19	0	500000000
    121	35	16	637	0	-19	0	25000000
    122	35	17	638	0	-19	0	50000000
    123	35	18	639	0	-19	0	100000000
    124	35	19	1216	0	-19	0	500000000
    125	35	21	313	0	-19	0	10000000
    126	35	22	314	0	-19	0	500000000
    127	35	32	1209	0	-19	0	500000000
    128	35	35	1210	0	-19	0	500000000
    129	35	38	1208	0	-19	0	500000000
    Attached Thumbnails Attached Thumbnails cabal-ver22-100522-2232-0000-a  

  15. #15
    A Gigantic Worm trungnt88 is offline
    MemberRank
    Mar 2009 Join Date
    NevarethLocation
    314Posts

    Re: Guide to add a NPC and config it to work as a Shop

    By setting "Price" = 0 you can hide item from the shop but in memory (or smt like that) it's still there. So you must double check the value in "slot_id" (both client and server side) and ensure that there isn't any duplicated values.

  16. #16
    Apprentice lightxdark is offline
    MemberRank
    Oct 2009 Join Date
    SEALocation
    19Posts

    Re: Guide to add a NPC and config it to work as a Shop

    I did check. No duplicate values whatsoever.
    Last edited by lightxdark; 26-05-10 at 02:12 PM.

  17. #17
    Valued Member quenio is offline
    MemberRank
    Oct 2008 Join Date
    144Posts

    Re: Guide to add a NPC and config it to work as a Shop

    good my boy

  18. #18
    Banned P1MAX is offline
    BannedRank
    Jan 2010 Join Date
    69Posts

    Re: Guide to add a NPC and config it to work as a Shop

    question how to put name this npc in game cos all npc new not have name in game


    thanks
    Last edited by P1MAX; 03-06-10 at 07:41 AM.

  19. #19
    The Cat in the Hat cypher is offline
    MemberRank
    Oct 2005 Join Date
    IrelandLocation
    5,073Posts

    Re: Guide to add a NPC and config it to work as a Shop

    Just follow the guide and you'll do fine.

    EDIT: Your enc tool is not properly working, It crashes when i try to convert enc format to scp.
    Last edited by cypher; 07-06-10 at 10:20 AM.

  20. #20
    Apprentice fordybear is offline
    MemberRank
    Mar 2009 Join Date
    7Posts

    Re: Guide to add a NPC and config it to work as a Shop

    i'm also having disconnection issue but only when buying ACCOUNT BINDING ITEMS like costumes and pets in the NPC but with non-account binding item like astral bikes and cores no disconnection is there a fix for this or is there a way to DELETE the ACCOUNT BINDING attribute of an item??? oh btw just want to ask what's the maximum price of item in npc? because i have an item that sells for 10 billion alz but the price in the store dont display correctly it display something like 1,457,xxx,xxx only.
    Last edited by fordybear; 18-06-10 at 12:44 AM.

  21. #21
    Proficient Member DontBugMe is offline
    MemberRank
    Dec 2008 Join Date
    #includeLocation
    153Posts

    Re: Guide to add a NPC and config it to work as a Shop

    how do i get position coordiantes to create some whole new npcs?

  22. #22
    0x1F0FFF TanGzkie is offline
    MemberRank
    Sep 2008 Join Date
    loc => {p => o}Location
    987Posts

    Re: Guide to add a NPC and config it to work as a Shop

    @DuntBugme
    # type : Object type

    * 0 : Normal Object
    * 1 : NPC

    # filename : 3D Model for object
    # pos : NPC Position (All pos is multiplied by 100 for more accuracy)

    * 1st : X
    * 2nd : Z
    * 3rd : Y

    # rotate : NPC Rotation

    * 1st : Always = 0
    * 2nd : Degree for X axis
    * 3rd : Degree for Z axis
    * 4th : Degree for Y axis

    # scale : scaling ratio (1,1,1 for normal size)

    * 1st : X
    * 2nd : Z
    * 3rd : Y

  23. #23
    Proficient Member DontBugMe is offline
    MemberRank
    Dec 2008 Join Date
    #includeLocation
    153Posts

    Re: Guide to add a NPC and config it to work as a Shop

    Quote Originally Posted by TanGzkie View Post
    @DuntBugme
    # type : Object type

    * 0 : Normal Object
    * 1 : NPC

    # filename : 3D Model for object
    # pos : NPC Position (All pos is multiplied by 100 for more accuracy)

    * 1st : X
    * 2nd : Z
    * 3rd : Y

    # rotate : NPC Rotation

    * 1st : Always = 0
    * 2nd : Degree for X axis
    * 3rd : Degree for Z axis
    * 4th : Degree for Y axis

    # scale : scaling ratio (1,1,1 for normal size)

    * 1st : X
    * 2nd : Z
    * 3rd : Y


    yes, i read this myself, but this doesnt tell me, how i get for example the position of the ghost ship in port lux or any other costum position i want - and thats what i want to know!


    EDIT:

    i found out, that u can use the ingame gps coordinates or the coordinates given by those GM Tools (and always multiply them by 100). for the "Z" coordinate, u have to figure out by urself, what the best value is. good hints are already given in this tutorial.
    Last edited by DontBugMe; 11-07-10 at 11:06 PM.

  24. #24
    Proficient Member DontBugMe is offline
    MemberRank
    Dec 2008 Join Date
    #includeLocation
    153Posts

    Re: Guide to add a NPC and config it to work as a Shop

    adding a npc to cabal is one thing, but giving them a name is another thing...

    and that the problem; it doesnt matter, what i edit. i cant fkn get the npc to have a name displayed above him -.-'

    here are the things i've done so far:

    -i followd EXACTLY the tutorial - i edited (/added the lines) the extra_obj.enc and of course the extra_obj_msg.enc - just like the toturial says.

    it didnt work

    just for a failsave methode, i just copied and pasted the xml code. for both files. so, nothing else than the tutotial xml code was in those files.

    it didnt work

    i added a line in the cabal_msg.enc, just like how all the other npcs (like Henkoff and co) got their names. i thought, that its worth a try.

    it didnt work

    after comparing with the up-to-date EU clientfiles, i noticed that the xml code was a bit different - so i changed the xml code given by the tutorial to the correct xml code, how it normally has to be!
    the npcs are there - just like before, but still without names. so..

    it didnt work

    patching the up-to-date EU clientfiles with my own privat server patchfiles wont work. the cabalmain.exe wont start with the "breaklee" command (whould be very dumb of ESTsoft if they didnt fixed that already xDD) - but it was worth the try. so...

    it didnt work


    i dont know if i made a mistake, im just not able to see, or maybe i made a mistake, of wich i just dont know that it actually is a mistake :D

    so here are some xml coding forms:

    extra_obj.enc:

    EU version:
    Code:
    <cabal>
    	<version	index="1"	/>
    		<extra_object	world_id="1"	>
    			<extra_stuff	ID="0"	filename="object\snow\f_snow_guidace.ebm"	min="-170.873,-25.3112,-244.727"	max="215.379,650,172.775"	>
    				<extra_entity	type="1"	pos="1115,0,3022"	rotate="0,270,0"	scale="1,1,1"	disable_cell_radius="1"	stuff_id="0"	name="extra_npc_000"	npc_id="31"	npc_tag="0"	npc_type="7"	/>
    			</extra_stuff>
    			<extra_stuff	ID="1"	filename="Character\w1agent.ebm"	min="-170.873,-25.3112,-244.727"	max="215.379,650,172.775"	>
    				<extra_entity	type="1"	pos="2338,127,1633"	rotate="0,180,0"	scale="1,1,1"	disable_cell_radius="1"	stuff_id="1"	name="extra_npc_001"	npc_id="32"	npc_tag="0"	npc_type="12"	/>
    			</extra_stuff>
    			<extra_stuff	ID="2"	filename="Character\w1rune.ebm"	min="-170.873,-25.3112,-244.727"	max="215.379,650,172.775"	>
    				<extra_entity	type="1"	pos="1496,0,4345"	rotate="0,0,0"	scale="1,1,1"	disable_cell_radius="1"	stuff_id="2"	name="extra_npc_003"	npc_id="35"	npc_tag="0"	npc_type="7"	/>
    			</extra_stuff>
    		</extra_object>
    		<extra_object	world_id="3"	>
    			<extra_stuff	ID="0"	filename="\Character\w29etc17.EBM"	min="-170.873,-25.3112,-244.727"	max="215.379,650,172.775"	>
    				<extra_entity	type="1"	pos="19505,0,5661"	rotate="0,0,0"	scale="1,1,1"	disable_cell_radius="1"	stuff_id="0"	name="extra_npc_002"	npc_id="49"	npc_tag="0"	npc_type="8"	/>
    			</extra_stuff>
    		</extra_object>
    		<extra_object	world_id="4"	>
    			<extra_stuff	ID="0"	filename="\Object\object_fx\port_ex\ptEx_ship\warpcaptain.efx"	min="-170.873,-25.3112,-244.727"	max="215.379,650,172.775"	>
    				<extra_entity	type="0"	pos="23742,337,391"	rotate="0,126,0"	scale="0.95,0.95,0.95"	disable_cell_radius="1"	stuff_id="0"	name=""	npc_id="0"	npc_tag="0"	npc_type="0"	/>
    			</extra_stuff>
    			<extra_stuff	ID="1"	filename="\Object\object_fx\port_ex\ptEx_ship\sailor.efx"	min="-170.873,-25.3112,-244.727"	max="215.379,650,172.775"	>
    				<extra_entity	type="0"	pos="22644,460,86"	rotate="0,51,0"	scale="0.95,0.95,0.95"	disable_cell_radius="1"	stuff_id="1"	name=""	npc_id="0"	npc_tag="0"	npc_type="0"	/>
    			</extra_stuff>
    		</extra_object>
    		<extra_object	world_id="33"	>
    			<extra_stuff	ID="0"	filename="Object\object_fx\port_ex\ptEx_whale\ptEx_whale.efx"	min="-170.873,-25.3112,-244.727"	max="215.379,650,172.775"	>
    				<extra_entity	type="1"	pos="1959,0,6122"	rotate="0,0,0"	scale="1,1,1"	disable_cell_radius="1"	stuff_id="0"	name=""	npc_id="13"	npc_tag="0"	npc_type="13"	/>
    				<extra_entity	type="1"	pos="1912,0,11031"	rotate="0,90,0"	scale="1,1,1"	disable_cell_radius="1"	stuff_id="0"	name=""	npc_id="16"	npc_tag="0"	npc_type="13"	/>
    				<extra_entity	type="1"	pos="3219,0,689"	rotate="0,0,0"	scale="1,1,1"	disable_cell_radius="1"	stuff_id="0"	name=""	npc_id="17"	npc_tag="0"	npc_type="13"	/>
    				<extra_entity	type="1"	pos="7371,0,24490"	rotate="0,123,0"	scale="1,1,1"	disable_cell_radius="1"	stuff_id="0"	name=""	npc_id="18"	npc_tag="0"	npc_type="13"	/>
    			</extra_stuff>
    			<extra_stuff	ID="1"	filename="Object\object_fx\port_ex\ptEx_whale_a\ptEx_whale_a.efx"	min="-170.873,-25.3112,-244.727"	max="215.379,650,172.775"	>
    				<extra_entity	type="1"	pos="15817,0,22950"	rotate="0,60,0"	scale="1,1,1"	disable_cell_radius="1"	stuff_id="1"	name=""	npc_id="14"	npc_tag="0"	npc_type="13"	/>
    				<extra_entity	type="1"	pos="23876,0,22421"	rotate="0,115,0"	scale="1,1,1"	disable_cell_radius="1"	stuff_id="1"	name=""	npc_id="19"	npc_tag="0"	npc_type="13"	/>
    				<extra_entity	type="1"	pos="9021,0,22846"	rotate="0,15,0"	scale="1,1,1"	disable_cell_radius="1"	stuff_id="1"	name=""	npc_id="20"	npc_tag="0"	npc_type="13"	/>
    				<extra_entity	type="1"	pos="24389,0,12812"	rotate="0,25,0"	scale="1,1,1"	disable_cell_radius="1"	stuff_id="1"	name=""	npc_id="21"	npc_tag="0"	npc_type="13"	/>
    				<extra_entity	type="1"	pos="20221,0,3522"	rotate="0,35,0"	scale="1,1,1"	disable_cell_radius="1"	stuff_id="1"	name=""	npc_id="22"	npc_tag="0"	npc_type="13"	/>
    			</extra_stuff>
    			<extra_stuff	ID="2"	filename="Object\object_fx\port_ex\ptEx_fish\ptEx_fish.efx"	min="-170.873,-25.3112,-244.727"	max="215.379,650,172.775"	>
    				<extra_entity	type="1"	pos="24047,0,9643"	rotate="0,180,0"	scale="1,1,1"	disable_cell_radius="1"	stuff_id="2"	name=""	npc_id="15"	npc_tag="0"	npc_type="13"	/>
    				<extra_entity	type="1"	pos="2371,0,18976"	rotate="0,270,0"	scale="1,1,1"	disable_cell_radius="1"	stuff_id="2"	name=""	npc_id="23"	npc_tag="0"	npc_type="13"	/>
    				<extra_entity	type="1"	pos="8615,0,24155"	rotate="0,165,0"	scale="1,1,1"	disable_cell_radius="1"	stuff_id="2"	name=""	npc_id="24"	npc_tag="0"	npc_type="13"	/>
    				<extra_entity	type="1"	pos="13999,0,22620"	rotate="0,220,0"	scale="1,1,1"	disable_cell_radius="1"	stuff_id="2"	name=""	npc_id="25"	npc_tag="0"	npc_type="13"	/>
    				<extra_entity	type="1"	pos="23131,0,24564"	rotate="0,120,0"	scale="1,1,1"	disable_cell_radius="1"	stuff_id="2"	name=""	npc_id="26"	npc_tag="0"	npc_type="13"	/>
    				<extra_entity	type="1"	pos="23643,0,23691"	rotate="0,150,0"	scale="1,1,1"	disable_cell_radius="1"	stuff_id="2"	name=""	npc_id="27"	npc_tag="0"	npc_type="13"	/>
    				<extra_entity	type="1"	pos="22887,0,15229"	rotate="0,265,0"	scale="1,1,1"	disable_cell_radius="1"	stuff_id="2"	name=""	npc_id="28"	npc_tag="0"	npc_type="13"	/>
    				<extra_entity	type="1"	pos="22750,0,12430"	rotate="0,300,0"	scale="1,1,1"	disable_cell_radius="1"	stuff_id="2"	name=""	npc_id="29"	npc_tag="0"	npc_type="13"	/>
    				<extra_entity	type="1"	pos="24921,0,4973"	rotate="0,15,0"	scale="1,1,1"	disable_cell_radius="1"	stuff_id="2"	name=""	npc_id="30"	npc_tag="0"	npc_type="13"	/>
    				<extra_entity	type="1"	pos="17350,0,2130"	rotate="0,170,0"	scale="1,1,1"	disable_cell_radius="1"	stuff_id="2"	name=""	npc_id="31"	npc_tag="0"	npc_type="13"	/>
    				<extra_entity	type="1"	pos="18237,0,21012"	rotate="0,234,0"	scale="1,1,1"	disable_cell_radius="1"	stuff_id="2"	name=""	npc_id="42"	npc_tag="0"	npc_type="13"	/>
    				<extra_entity	type="1"	pos="18475,0,21117"	rotate="0,258,0"	scale="1,1,1"	disable_cell_radius="1"	stuff_id="2"	name=""	npc_id="43"	npc_tag="0"	npc_type="13"	/>
    				<extra_entity	type="1"	pos="18126,0,21116"	rotate="0,262,0"	scale="1,1,1"	disable_cell_radius="1"	stuff_id="2"	name=""	npc_id="44"	npc_tag="0"	npc_type="13"	/>
    				<extra_entity	type="1"	pos="18393,0,21082"	rotate="0,257,0"	scale="1,1,1"	disable_cell_radius="1"	stuff_id="2"	name=""	npc_id="45"	npc_tag="0"	npc_type="13"	/>
    				<extra_entity	type="1"	pos="21447,0,19015"	rotate="0,331,0"	scale="1,1,1"	disable_cell_radius="1"	stuff_id="2"	name=""	npc_id="46"	npc_tag="0"	npc_type="13"	/>
    				<extra_entity	type="1"	pos="21666,0,19082"	rotate="0,339,0"	scale="1,1,1"	disable_cell_radius="1"	stuff_id="2"	name=""	npc_id="47"	npc_tag="0"	npc_type="13"	/>
    				<extra_entity	type="1"	pos="21825,0,19147"	rotate="0,337,0"	scale="1,1,1"	disable_cell_radius="1"	stuff_id="2"	name=""	npc_id="48"	npc_tag="0"	npc_type="13"	/>
    				<extra_entity	type="1"	pos="21896,0,18992"	rotate="0,339,0"	scale="1,1,1"	disable_cell_radius="1"	stuff_id="2"	name=""	npc_id="49"	npc_tag="0"	npc_type="13"	/>
    				<extra_entity	type="1"	pos="21690,0,18776"	rotate="0,340,0"	scale="1,1,1"	disable_cell_radius="1"	stuff_id="2"	name=""	npc_id="71"	npc_tag="0"	npc_type="13"	/>
    				<extra_entity	type="1"	pos="21530,0,19176"	rotate="0,343,0"	scale="1,1,1"	disable_cell_radius="1"	stuff_id="2"	name=""	npc_id="72"	npc_tag="0"	npc_type="13"	/>
    				<extra_entity	type="1"	pos="6873,0,21369"	rotate="0,245,0"	scale="1,1,1"	disable_cell_radius="1"	stuff_id="2"	name=""	npc_id="32"	npc_tag="0"	npc_type="13"	/>
    				<extra_entity	type="1"	pos="7368,0,21725"	rotate="0,236,0"	scale="1,1,1"	disable_cell_radius="1"	stuff_id="2"	name=""	npc_id="33"	npc_tag="0"	npc_type="13"	/>
    				<extra_entity	type="1"	pos="7683,0,21849"	rotate="0,244,0"	scale="1,1,1"	disable_cell_radius="1"	stuff_id="2"	name=""	npc_id="34"	npc_tag="0"	npc_type="13"	/>
    				<extra_entity	type="1"	pos="7690,0,21669"	rotate="0,245,0"	scale="1,1,1"	disable_cell_radius="1"	stuff_id="2"	name=""	npc_id="35"	npc_tag="0"	npc_type="13"	/>
    				<extra_entity	type="1"	pos="7833,0,21616"	rotate="0,243,0"	scale="1,1,1"	disable_cell_radius="1"	stuff_id="2"	name=""	npc_id="36"	npc_tag="0"	npc_type="13"	/>
    				<extra_entity	type="1"	pos="7865,0,21942"	rotate="0,247,0"	scale="1,1,1"	disable_cell_radius="1"	stuff_id="2"	name=""	npc_id="37"	npc_tag="0"	npc_type="13"	/>
    				<extra_entity	type="1"	pos="7940,0,21944"	rotate="0,246,0"	scale="1,1,1"	disable_cell_radius="1"	stuff_id="2"	name=""	npc_id="38"	npc_tag="0"	npc_type="13"	/>
    				<extra_entity	type="1"	pos="18299,0,21244"	rotate="0,240,0"	scale="1,1,1"	disable_cell_radius="1"	stuff_id="2"	name=""	npc_id="39"	npc_tag="0"	npc_type="13"	/>
    				<extra_entity	type="1"	pos="18147,0,21039"	rotate="0,248,0"	scale="1,1,1"	disable_cell_radius="1"	stuff_id="2"	name=""	npc_id="40"	npc_tag="0"	npc_type="13"	/>
    				<extra_entity	type="1"	pos="18445,0,21236"	rotate="0,256,0"	scale="1,1,1"	disable_cell_radius="1"	stuff_id="2"	name=""	npc_id="41"	npc_tag="0"	npc_type="13"	/>
    				<extra_entity	type="1"	pos="21513,0,19081"	rotate="0,0,0"	scale="1,1,1"	disable_cell_radius="1"	stuff_id="2"	name=""	npc_id="73"	npc_tag="0"	npc_type="13"	/>
    			</extra_stuff>
    			<extra_stuff	ID="3"	filename="\Object\object_fx\port_ex\ptEx_ship\warpcaptain.efx"	min="-170.873,-25.3112,-244.727"	max="215.379,650,172.775"	>
    				<extra_entity	type="1"	pos="4707,429,3650"	rotate="0,244,0"	scale="0.95,0.95,0.95"	disable_cell_radius="1"	stuff_id="3"	name=""	npc_id="74"	npc_tag="0"	npc_type="13"	/>
    			</extra_stuff>
    			<extra_stuff	ID="4"	filename="\Object\object_fx\port_ex\ptEx_ship\sailor.efx"	min="-170.873,-25.3112,-244.727"	max="215.379,650,172.775"	>
    				<extra_entity	type="1"	pos="4899,286,4258"	rotate="0,276,0"	scale="0.95,0.95,0.95"	disable_cell_radius="1"	stuff_id="4"	name=""	npc_id="75"	npc_tag="0"	npc_type="13"	/>
    			</extra_stuff>
    		</extra_object>
    </cabal>

    My try #1:
    Code:
    <cabal>
    	<version	index="1"	/>
    		<extra_object world_id="1">
    			<extra_stuff    id="0" filename="object\object_fx\x-mas\x-mastree05.efx" min="-170.873,-25.3112,-244.727" max="215.379,650,172.775" >
            		<extra_entity  type="0" pos="2252,-31,3068" rotate="0,0,0,0" scale="1,1,1" disable_cell_radius="2" stuff_id="0" />
    			</extra_stuff>	
    	
    			<extra_stuff    id="500" filename="object\snow\f_snow_guidace.ebm" min="-170.873,-25.3112,-244.727" max="215.379,650,172.775" >
            		<extra_entity  type="1" pos="1100,0,2800" rotate="0,0.707107,0,0.707107" scale="1,1,1" disable_cell_radius="1" stuff_id="1" name="extra_npc_500" npc_id="500" npc_tag="0" npc_type="1" />
    			</extra_stuff>
    		</extra_object>	
    </cabal>

    my try #2 (from the tut):
    Code:
    <cabal>
        <version    index="1" />
        <extra_object world_id="1">
            <extra_stuff    id="2"    filename="Character\w1rune.ebm"    min="-170.873,-25.3112,-244.727"    max="215.379,650,172.775" />
            <extra_entity    type="1"    pos="1496,0,4345"    rotate="0,0,0,0"    scale="1,1,1"    disable_cell_radius="1"    stuff_id="2" name="extra_npc_003" npc_id="35" npc_tag="0" npc_type="1" />
        </extra_object>
    </cabal>

    extra_obj_msg.enc:

    EU version:
    Code:
    <cabal_msg>					
    	<version index="2"/>				
    	<nation code="ENG"/>				
    	<extra_obj_msg>				
    		<msg	id="extra_npc_000"	cont="Entrance of Chaos Arena"	/>
    		<msg	id="extra_npc_001"	cont="Agent Shop Lady Yekatrina"	/>
    		<msg	id="extra_npc_002"	cont="Event NPC Yul"	/>
    	</extra_obj_msg>				
    </cabal_msg>

    my try #1:
    Code:
    <cabal_msg>					
    	<version index="1"/>				
    	<nation code="CN"/>				
    	<extra_obj_msg>				
    		<msg	id="extra_npc_500"	cont="Core Shop"	/>
    	</extra_obj_msg>				
    </cabal_msg>
    in different tries i changed the nation code, from CN to EU, to US, to ENG, to almost everything. CN was the original code.


    cabal_msg.enc (a little part of it):

    my try:
    Code:
    	<msg	id="npc01-0030"	cont="Mountain Goat Shepherd's Quarters"	/>
    		<msg	id="npc01-0031"	cont="Chaos Arena Entrance"	/>
    		<msg	id="npc01-0050"	cont=""	/>
    		<msg	id="npc01-0500"	cont="LALA"	/>
    		<msg	id="npc02-0001"	cont="Dunhike(Officer)"	/>
    		<msg	id="npc02-0002"	cont="Gette(Instructor)"	/>
    		<msg	id="npc02-0003"	cont="Cox(Agent of Port Service)"	/>
    		<msg	id="npc02-0004"	cont="Mezias(Weapon Shopkeeper)"	/>
    		<msg	id="npc02-0005"	cont="Dion(Armor Shopkeeper)"	/>
    		<msg	id="npc02-0006"	cont="Sullivan(Core Alchemist)"	/>
    		<msg	id="npc02-0007"	cont="Eillen(Grocer)"	/>


    after doing so much, it pretty seems to be, that the cabalmain.exe simply ignores the extra_obj.enc file, wich im not wondering about, because i can remember the time, as the official EU server got the chaos entrance sign in bloody ice - but with no function, nor a name to it. maybe the implemention of reading the extra_obj_msg.enc was an update when ESTsoft finished their work on the chaos arena itself...

    what im using:
    -the actual release of chumpywumpi server files (dunno version number right now),

    -the US client (cabalsetup_us.exe, last modified at 30.01.2008, 878.127.502 bytes)

    -my totally smoked brain.... screw this crap -.-


    if someone got the custom npcs to work, it whould be veery nice, to share ur wisdom with some really sad guy... xD

    it also may helps, if that person may upload following files:

    -cabal.exe
    -cabalmain.exe
    -cabal.enc
    -extra_obj_msg.enc
    -extra_obj.enc
    -cabal_msg.enc
    -any other file, relating to my problem

    thx ;)
    Last edited by DontBugMe; 12-07-10 at 09:26 PM.

  25. #25
    Valued Member quenio is offline
    MemberRank
    Oct 2008 Join Date
    144Posts

    Re: Guide to add a NPC and config it to work as a Shop

    <cabal>
    <version index="1" />
    <extra_object world_id="1">
    <!--<extra_stuff id="0" filename="object\object_fx\x-mas\x-mastree05.efx" min="-170.873,-25.3112,-244.727" max="215.379,650,172.775"/>-->
    <extra_stuff id="0" filename="object\snow\f_snow_guidace.ebm" min="-170.873,-25.3112,-244.727" max="215.379,650,172.775"/>

    <!--<extra_entity type="0" pos="2252,-31,3068" rotate="0,0,0,0" scale="1,1,1" disable_cell_radius="2" stuff_id="0"/>-->
    <extra_entity type="1" pos="1115,0,3022" rotate="0,0.707107,0,0.707107" scale="1,1,1" disable_cell_radius="1" stuff_id="0" name="extra_npc_000" npc_id="31" npc_tag="0" npc_type="7" />
    </extra_object>
    </cabal>


    <cabal_world>
    <prison world_id="19" obj1="object\object\boss\boss_por(1_1)\por_01_a.ebm" obj2="Object\Object\boss\nalak\prison_wall.efx" />
    <world id="1" name="world1" type="0" map_file="world_01.mcl" terrain_mesh="" icon="J_icn_map1" m_code="1" t_max_x="1" t_max_z="1" gpsorder="1" allowedwar="0" warcontrol="0" >
    <world_npc id="1" npc_name="npc01-0001" x="36" y="41" is_obj="0" />
    <world_npc id="2" npc_name="npc01-0002" x="37" y="36" is_obj="0" />
    <world_npc id="3" npc_name="npc01-0003" x="37" y="13" is_obj="0" />
    <world_npc id="4" npc_name="npc01-0004" x="18" y="13" is_obj="0" />
    <world_npc id="5" npc_name="npc01-0005" x="28" y="40" is_obj="0" />
    <world_npc id="6" npc_name="npc01-0006" x="12" y="43" is_obj="0" />
    <world_npc id="7" npc_name="npc01-0007" x="43" y="27" is_obj="0" />
    <world_npc id="8" npc_name="npc01-0008" x="23" y="49" is_obj="0" />
    <world_npc id="9" npc_name="npc01-0009" x="17" y="49" is_obj="0" />
    <world_npc id="14" npc_name="npc01-0014" x="219" y="184" is_obj="1" />
    <world_npc id="15" npc_name="npc01-0015" x="19" y="113" is_obj="1" />
    <world_npc id="16" npc_name="npc01-0016" x="65" y="242" is_obj="1" />
    <world_npc id="17" npc_name="npc01-0017" x="128" y="232" is_obj="1" />
    <world_npc id="18" npc_name="npc01-0018" x="240" y="116" is_obj="1" />
    <world_npc id="19" npc_name="npc01-0019" x="87" y="163" is_obj="1" />
    <world_npc id="20" npc_name="npc01-0020" x="52" y="172" is_obj="1" />
    <world_npc id="21" npc_name="npc01-0021" x="83" y="139" is_obj="1" />
    <world_npc id="22" npc_name="npc01-0022" x="166" y="65" is_obj="1" />
    <world_npc id="23" npc_name="npc01-0023" x="185" y="28" is_obj="1" />
    <world_npc id="24" npc_name="npc01-0024" x="73" y="164" is_obj="1" />
    <world_npc id="25" npc_name="npc01-0025" x="55" y="159" is_obj="1" />
    <world_npc id="26" npc_name="npc01-0026" x="145" y="34" is_obj="1" />
    <world_npc id="27" npc_name="npc01-0027" x="15" y="111" is_obj="1" />
    <world_npc id="28" npc_name="npc01-0028" x="22" y="72" is_obj="1" />
    <world_npc id="29" npc_name="npc01-0029" x="160" y="195" is_obj="1" />
    <world_npc id="30" npc_name="npc01-0030" x="59" y="68" is_obj="1" />
    <world_npc id="31" npc_name="npc01-0031" x="10" y="28" is_obj="1" />
    <world_npc id="50" npc_name="npc01-0050" x="0" y="0" is_obj="0" />
    <shop id="4" >









    <cabal_msg>
    <version index="1"/>
    <nation code="CN"/>
    <extra_obj_msg>
    <msg id="extra_npc_000" cont="Entrada da Arena do Caos" />
    </extra_obj_msg>
    </cabal_msg>



    <msg id="npc01-0020" cont="Entrada da Caverna Abandonada nas Colinas" />
    <msg id="npc01-0021" cont="Entrada da Cabana Velha nas Colinas" />
    <msg id="npc01-0022" cont="Entrada do Covil dos Ladrões" />
    <msg id="npc01-0023" cont="Entrada da Vila dos Ladrões" />
    <msg id="npc01-0024" cont="Retiro do Sirius" />
    <msg id="npc01-0025" cont="Lápide" />
    <msg id="npc01-0026" cont="Árvore Esburacada" />
    <msg id="npc01-0027" cont="Primeiro bilhete deixado por Yuan" />
    <msg id="npc01-0028" cont="Segundo bilhete deixado por Yuan" />
    <msg id="npc01-0029" cont="Osso Colossal" />
    <msg id="npc01-0030" cont="Sede temporária do pastor de cabritos da montanha" />
    <msg id="npc01-0031" cont="Entrada da Arena do Caos" />



    world1_npc.scp
    26 0 31 10 28 7 0


    want to know why I'm doing wrong because my npc does not work and did not appear
    name?
    Attached Thumbnails Attached Thumbnails cabal-ver88-100725-2314-0000-a  
    Last edited by quenio; 26-07-10 at 05:22 AM.



Page 1 of 5 12345 LastLast

Advertisement