You can add the items easily from this guide if you follow it correctly, the only thing is that if you want all the items from EP9-EP10 then you need to modify the WorldSvr so it can handle the items past 4000 or your channels will not work.
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Hi,
How do I change the scale and rotate the item?
the GL Chakram are strange
and the GL is being able to use Orb / Crystal / Sword, as do I remove it?
http://i58.tinypic.com/2a6qg49.png
>edit
i open up my cabal_msg.enc using using 010 editor but i can`t read i already set to view korean somebody please help me on what should i do to edit my cabal_msg.enc
Attachment 150244
Good day, i have an question.
I have an custom man18.ech and woman18.ech, I already add this to cabal main, I try to replace some costumes in my "cabal.enc", now, I have found the avatar that I want to replace:
Code:<avatar type="7" >
...
...
<avatar_item id="1" armor_item_id="1061" armor_item_fx="-1" weapon_mesh1="" weapon_mesh2="" addEFX="" class_type="0" astral_id="-1" />
..
..
What variable is the one that points to the ".ech" file and how can I recognize it? thank you.
I have searched in item.enc but I have not been successful, it does not seem to be there, the structure of item.enc that I use and has served me so far is as follows. ¨In the server, Item.scp have the same or similar headers.Code:typedef struct { char visual_id[60]; char item_id[60]; char desc_id[60]; ubyte unkba0[20]; Type type ; Display display_code_pt1; int display_code_pt2; Vector3 translation_male; Vector3 translation_female; Vector3 rotation_male; Vector3 rotation_female; float scale_male; float scale_female; uint limit_level; Class limit_class; int limit_reputation; ubyte unkba2[31]; uint d_str_2; uint d_dex_2; uint d_int_2; uint price_sell; Slots slot_spaces; uint value_lv; uint attack_rate__opt_1; uint defen_rate__opt_1_val__phy_att_max; uint defense__lev_lmt__mag_att_val; uint max_core; uint str_lmt_1__opt2; uint dex_lmt_1__opt_2_val; uint int_lmt_1__opt_3; uint str_lmt_2__opt_3_val; uint dex_lmt_2__opt_4; uint int_lmt_2__opt_4_val; uint d_str_1; uint d_dex_1; uint d_int_1; Property property; ubyte enchant_code_lnk; ubyte unkb; ubyte grade; ubyte unkb; ClassB class_id_1; ClassB class_id_2; ubyte period_type; ubyte period_use; ubyte unkba3[5]; } Item;
The "efx"shows in item.enc is the figure shows in the inventory, this is okey. Thank you very much for the help.Code:[Item] Type PriceSell Width Height Opt2/STRLmt1 DEXLmt1/Opt2Val INTLmt1/Opt3 Opt3Val/STRLmt2 DEXLmt2/Opt4 INTLmt2/Opt4Val AttckRate/Opt1 DefenRate/Opt1Val/PhyAttMax Defense/LEVLmt/MagAttVal ValueLv MaxCore dSTR1 dDEX1 dINT1 dSTR2 dDEX2 dINT2 LimitLv LimitClass LimitReputation Grade EnchantCodeLnk Property PeriodType PeriodUse FixType Price2 UniqueGrade MaxReputation
As i said, it's in Item.enc
http://forum.ragezone.com/f460/cabal...acter-1111762/
Good day.
I have an question.
For activate _wXX, _yXX and others, only need modify the Cabal.main with this:
Or i need do something more?Code:005daf38 CMP EAX,13 (Activate _19)
005db06a CMP EAX,13 (Activate _19)
I only modify CabalMain whit that, but i cant use, for example, w0.
Thanks.