Re: How to add an item (ex. Costume)
Quote:
Originally Posted by
TanGzkie
Thank you For Sharing you're Knowledge on how to add a new Custome :-)
Keep it up bro !.. btw im just concern about you're "00" thingy
What's up with that?
You're most welcome.
Since EP3 the item.enc has a slight change. At the end of the item they added another byte and removed one between LimitReputation and dSTR2. (using names of the template for reference) 1 byte is from 0 to 255 in decimal form so it's from 00 to FF in hex. Our client still reads the item.enc the old way so it sees everything from dSTR2 on shifted 1 byte forward. To change that I add 1 byte (00) before the dSTR2 and remove the last byte of the item.
I hope this clarified the "00" thingy ;)
Greetz,
Speedy
P.S.: Doing this isn't needed when using the file I added as an update to the OP.
Re: How to add an item (ex. Costume)
Hello! My names Takeuchi, and I'm new to Cabal Development ^^, Would you please re-upload the following file(s):
- rar with files to follow the tutorial .
Thank you so much in advanced!
~Takeuchi
--
Oh .. I just realized I was necro-posting. I'm sorry for the inconvenience! I'll be sure to find another reference. :mellow:
~Takeuchi
Re: How to add an item (ex. Costume)
Re: How to add an item (ex. Costume)
I know this thread is old, but I'm having some problems with a costume I'm adding. It shows that I need Honor Rank 0 or below and when I try to put it on I get disconnected.
Edit: Successfully added the Summer costumes! :)
Re: How to add an item (ex. Costume)
*bump*
Need guide for adding ep10 items. Thanks.
Re: How to add an item (ex. Costume)
Quote:
Originally Posted by
AMD79
*bump*
Need guide for adding ep10 items. Thanks.
You can add the items easily from this guide if you follow it correctly, the only thing is that if you want all the items from EP9-EP10 then you need to modify the WorldSvr so it can handle the items past 4000 or your channels will not work.
Re: How to add an item (ex. Costume)
Update Yamachi Template Please Thank You :)
Re: How to add an item (ex. Costume)
:thumbup1::thumbup1::thumbup1::thumbup1::thumbup1::thumbup1::thumbup1::thumbup1::thumbup1::thumbup1::thumbup1::thumbup1::thumbup1::thumbup1::thumbup1:
Re: How to add an item (ex. Costume)
Hi,
How do I change the scale and rotate the item?
the GL Chakram are strange
and the GL is being able to use Orb / Crystal / Sword, as do I remove it?
http://i58.tinypic.com/2a6qg49.png
Re: How to add an item (ex. Costume)
1 Attachment(s)
Re: How to add an item (ex. Costume)
i open up my cabal_msg.enc using using 010 editor but i can`t read i already set to view korean somebody please help me on what should i do to edit my cabal_msg.enc
Attachment 150244
Re: How to add an item (ex. Costume)
Good day, i have an question.
I have an custom man18.ech and woman18.ech, I already add this to cabal main, I try to replace some costumes in my "cabal.enc", now, I have found the avatar that I want to replace:
Code:
<avatar type="7" >
...
...
<avatar_item id="1" armor_item_id="1061" armor_item_fx="-1" weapon_mesh1="" weapon_mesh2="" addEFX="" class_type="0" astral_id="-1" />
..
..
What variable is the one that points to the ".ech" file and how can I recognize it? thank you.
Re: How to add an item (ex. Costume)
Quote:
Originally Posted by
Danynt
Good day, i have an question.
I have an custom man18.ech and woman18.ech, I already add this to cabal main, I try to replace some costumes in my "cabal.enc", now, I have found the avatar that I want to replace:
Code:
<avatar type="7" >
...
...
<avatar_item id="1" armor_item_id="1061" armor_item_fx="-1" weapon_mesh1="" weapon_mesh2="" addEFX="" class_type="0" astral_id="-1" />
..
..
What variable is the one that points to the ".ech" file and how can I recognize it? thank you.
It's been a while since i didn't worked on cabal files anymore...like 4-5 years but as far as i remember the Item.enc points to the .ech, i might be wrong...
Re: How to add an item (ex. Costume)
Quote:
Originally Posted by
S37uP!Update
It's been a while since i didn't worked on cabal files anymore...like 4-5 years but as far as i remember the Item.enc points to the .ech, i might be wrong...
I have searched in item.enc but I have not been successful, it does not seem to be there, the structure of item.enc that I use and has served me so far is as follows. ¨
Code:
typedef struct { char visual_id[60]; char item_id[60]; char desc_id[60]; ubyte unkba0[20]; Type type ; Display display_code_pt1; int display_code_pt2; Vector3 translation_male; Vector3 translation_female; Vector3 rotation_male; Vector3 rotation_female; float scale_male; float scale_female; uint limit_level; Class limit_class; int limit_reputation; ubyte unkba2[31]; uint d_str_2; uint d_dex_2; uint d_int_2; uint price_sell; Slots slot_spaces; uint value_lv; uint attack_rate__opt_1; uint defen_rate__opt_1_val__phy_att_max; uint defense__lev_lmt__mag_att_val; uint max_core; uint str_lmt_1__opt2; uint dex_lmt_1__opt_2_val; uint int_lmt_1__opt_3; uint str_lmt_2__opt_3_val; uint dex_lmt_2__opt_4; uint int_lmt_2__opt_4_val; uint d_str_1; uint d_dex_1; uint d_int_1; Property property; ubyte enchant_code_lnk; ubyte unkb; ubyte grade; ubyte unkb; ClassB class_id_1; ClassB class_id_2; ubyte period_type; ubyte period_use; ubyte unkba3[5]; } Item;
In the server, Item.scp have the same or similar headers.
Code:
[Item] Type PriceSell Width Height Opt2/STRLmt1 DEXLmt1/Opt2Val INTLmt1/Opt3 Opt3Val/STRLmt2 DEXLmt2/Opt4 INTLmt2/Opt4Val AttckRate/Opt1 DefenRate/Opt1Val/PhyAttMax Defense/LEVLmt/MagAttVal ValueLv MaxCore dSTR1 dDEX1 dINT1 dSTR2 dDEX2 dINT2 LimitLv LimitClass LimitReputation Grade EnchantCodeLnk Property PeriodType PeriodUse FixType Price2 UniqueGrade MaxReputation
The "efx"shows in item.enc is the figure shows in the inventory, this is okey. Thank you very much for the help.
Re: How to add an item (ex. Costume)
Quote:
Originally Posted by
Danynt
I have searched in item.enc but I have not been successful, it does not seem to be there, the structure of item.enc that I use and has served me so far is as follows. ¨
Code:
typedef struct { char visual_id[60]; char item_id[60]; char desc_id[60]; ubyte unkba0[20]; Type type ; Display display_code_pt1; int display_code_pt2; Vector3 translation_male; Vector3 translation_female; Vector3 rotation_male; Vector3 rotation_female; float scale_male; float scale_female; uint limit_level; Class limit_class; int limit_reputation; ubyte unkba2[31]; uint d_str_2; uint d_dex_2; uint d_int_2; uint price_sell; Slots slot_spaces; uint value_lv; uint attack_rate__opt_1; uint defen_rate__opt_1_val__phy_att_max; uint defense__lev_lmt__mag_att_val; uint max_core; uint str_lmt_1__opt2; uint dex_lmt_1__opt_2_val; uint int_lmt_1__opt_3; uint str_lmt_2__opt_3_val; uint dex_lmt_2__opt_4; uint int_lmt_2__opt_4_val; uint d_str_1; uint d_dex_1; uint d_int_1; Property property; ubyte enchant_code_lnk; ubyte unkb; ubyte grade; ubyte unkb; ClassB class_id_1; ClassB class_id_2; ubyte period_type; ubyte period_use; ubyte unkba3[5]; } Item;
In the server, Item.scp have the same or similar headers.
Code:
[Item] Type PriceSell Width Height Opt2/STRLmt1 DEXLmt1/Opt2Val INTLmt1/Opt3 Opt3Val/STRLmt2 DEXLmt2/Opt4 INTLmt2/Opt4Val AttckRate/Opt1 DefenRate/Opt1Val/PhyAttMax Defense/LEVLmt/MagAttVal ValueLv MaxCore dSTR1 dDEX1 dINT1 dSTR2 dDEX2 dINT2 LimitLv LimitClass LimitReputation Grade EnchantCodeLnk Property PeriodType PeriodUse FixType Price2 UniqueGrade MaxReputation
The "efx"shows in item.enc is the figure shows in the inventory, this is okey. Thank you very much for the help.
As i said, it's in Item.enc
http://forum.ragezone.com/f460/cabal...acter-1111762/