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Manual Item code creator

Newbie Spellweaver
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The default version of that kinda items works slightly different and will rather become orange than anything.
You need to change that (try copying another item & just link it with that weapon of yours in order to make lyca/drei work normal).
what u mena with "You need to change that (try copying another item & just link it with that weapon of yours in order to make lyca/drei work normal)." can u make pls an example thanks for answer
 
Junior Spellweaver
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what u mena with "You need to change that (try copying another item & just link it with that weapon of yours in order to make lyca/drei work normal)." can u make pls an example thanks for answer

Just copy & paste the data of a different set of weapons such as Sigmetal, change the visuals.. some renaming and ur done,
I mean you could also just change w/e makes it the way you don't want it to be,
but that I can't rmb right now so I'm just gonna write it like that.
 
Newbie Spellweaver
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scrolls 1100 - cdi1200 - crit rate1600 - max hp steal/hit3000 - atack3100 - m.atack3250 - m.crit rate3850 - sw.amp4150 - m.amp

i found these codes but whenever i use them they give massive number like 45 or 50 or 55 , how can i control the number of the scrolls ?
 
Newbie Spellweaver
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I recently got bored so I've completed it.. hit like if it helps. :)

Weapons:




X1 = Attack
X2 = Magic Attack
X3 = Attack Rate
X4 = Critical Damage
X5 = Critical Rate
X6 = 2 Slot Item Drop
X7 = Skill Exp
X8 = Sword Skill Amp
X9 = Magic Skill Amp
XA = All Attack Up
XB = Min Damage
XC = Add Damage
XD = Alz Drop Amount
XE = 1 Slot Item Drop
XF = All Skill Amp Up




Set Part [Helm]


X1 = MP
X2 = Defense
X3 = Defense Rate
X4 = Critical Damage
X5 = Critical Rate
X6 = 2 Slot Item Drop
X7 = Skill Exp
X8 = Sword Skill Amp
X9 = Magic Skill Amp
XA = All Attack Up
XB = Max HP Steal per Hit
XC = Max MP Steal per Hit
XD = Alz Drop Amount
XE = 1 Slot Item Drop
XF = All Skill Amp Up




Set Part [Suit]


X1 = HP
X2 = Defense
X3 = Defense Rate
X4 = MP
X5 = HP Auto Heal
X6 = 2 Slot Item Drop
X7 = Skill Exp
X8 = Sword Skill Amp
X9 = Magic Skill Amp
XA = All Attack Up
XB = MP Auto Heal
XC = Max Critical Rate
XD = Alz Drop Amount
XE = Flee Rate
XF = All Skill Amp Up




Set Part [Gloves]


X1 = Defense
X2 = Attack Rate
X3 = Defense Rate
X4 = Attack
X5 = HP Auto Heal
X6 = 2 Slot Item Drop
X7 = Skill Exp
X8 = Sword Skill Amp
X9 = Magic Skill Amp
XA = All Attack Up
XB = MP Auto Heal
XC = Max Critical Rate
XD = HP Steal
XE = MP Steal
XF = All Skill Amp Up




Set Part [Boots]


X1 = Defense
X2 = Defense Rate
X3 = HP
X4 = MP
X5 = HP Auto Heal
X6 = 2 Slot Item Drop
X7 = Skill Exp
X8 = Sword Skill Amp
X9 = Magic Skill Amp
XA = All Attack Up
XB = MP Auto Heal
XC = Max HP Steal per Hit
XD = Alz Drop Amount
XE = Flee Rate
XF = All Skill Amp Up




Accessories [Amulet]


X1 = Defense
X2 = Max Critical Rate
X3 = Flee Rate
X4 = HP Auto Heal
X5 = MP Auto Heal
X6 = Skill Exp
X7 = STR,INT,DEX [Bug]
X8 = Clean
X9 = Clean
XA = Clean
XB = Clean
XC = Clean
XD = Clean
XE = Clean
XF = Clean



Accessories [Ring]


X1 = Attack
X2 = Magic Attack
X3 = Attack Rate
X4 = Min Damage
X5 = Add Damage
X6 = Skill Exp
X7 = STR,INT,DEX [Bug]
X8 = HP
X9 = Clean
XA = Clean
XB = Clean
XC = Clean
XD = Clean
XE = Clean
XF = Clean



Accessories [Earring]


X1 = HP
X2 = Defense
X3 = Defense Rate
X4 = Max HP Steal per Hit
X5 = Max MP Steal per Hit
X6 = Flee Rate
X7 = Skill Exp
X8 = STR,INT,DEX [Bug]
X9 = All Attack Up
XA = All Skill Amp Up
XB = Clean
XC = Clean
XD = Clean
XE = Clean
XF = Clean




Accessories [Bracelet]


X1 = Max HP Steal per Hit
X2 = Max MP Steal per Hit
X3 = Sword Skill Amp
X4 = Magic Skill Amp
X5 = HP Steal
X6 = MP Steal
X7 = Skill Exp
X8 = STR,INT,DEX [Bug]
X9 = All Attack Up
XA = All Skill Amp Up
XB = Critical Damage
XC = Clean
XD = Clean
XE = Clean
XF = Clean



Accessories [Bikes]


X1 = HP
X2 = Attack
X3 = Magic Attack
X4 = Critical Damage
X5 = Critical Rate
X6 = Max Critical Rate
X7 = Sword Skill Amp
X8 = Magic Skill Amp
X9 = Resist Critical Rate
XA = Resist Critical Damage
XB = Resist Skill Amp
XC = All Attack Up
XD = All Skill Amp Up
XE = Clean
XF = Clean



Accessories [Epaulet]


X1 = HP
X2 = Attack
X3 = Magic Attack
X4 = Defense
X5 = Attack Rate
X6 = Defense Rate
X7 = Sword Skill Amp
X8 = Magic Skill Amp
X9 = Flee Rate
XA = Resist Critical Rate
XB = Resist Critical Damage
XC = Resist Skill Amp
XD = All Skill Amp Up
XE = Clean
XF = Clean



Accessories [Belt]


X1 = HP
X2 = Attack
X3 = Magic Attack
X4 = Defense
X5 = Attack Rate
X6 = Defense Rate
X7 = HP Steal
X8 = Skill Exp
X9 = STR,INT,DEX [Bug]
XA = Clean
XB = Clean
XC = Clean
XD = Clean
XE = Clean
XF = Clean
how to convert this ?
like this x1 how to get the exact option in it?

X1 = HP
X2 = Attack
X3 = Magic Attack
X4 = Defense
X5 = Attack Rate
X6 = Defense Rate
X7 = HP Steal
X8 = Skill Exp
X9 = STR,INT,DEX [Bug]
XA = Clean
XB = Clean
XC = Clean
XD = Clean
XE = Clean
XF = Clean
 
Junior Spellweaver
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I saw under amulet there is no such thing as crit dmg,amp or cr/mcr. Is it possible to add those new force_code (which I am not sure where to add in the files) and get amulet craft option with (CR, CD and AMP)?

My idea would be to replace X8 under amulet to correspond CD. X9 to AMP and so on. Is it possible? If so, where should I add the lines? Thanks
 
Last edited:
Newbie Spellweaver
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How to make a slot extended?



I saw under amulet there is no such thing as crit dmg,amp or cr/mcr. Is it possible to add those new force_code (which I am not sure where to add in the files) and get amulet craft option with (CR, CD and AMP)?

My idea would be to replace X8 under amulet to correspond CD. X9 to AMP and so on. Is it possible? If so, where should I add the lines? Thanks

Amulet.PNG - Manual Item code creator - RaGEZONE Forums

There's CDMG and AMP option in amulet.. Play with those values.
 

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Junior Spellweaver
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How to make a slot extended?



Thanks ronsamrn I will try that later.

For your question, use BEGA admin tool > Item creation tool > Fill up all info needed > Click box (Slot extended) > then generate item code and options.

To make it easier, for slot extend, item code + 4096. Option stays as what u configured.

View attachment 168670

There's CDMG and AMP option in amulet.. Play with those values.


Thanks ronsamrn I will try that later.

For your question, use BEGA admin tool > Item creation tool > Fill up all info needed > Click box (Slot extended) > then generate item code and options.

To make it easier, for slot extend, item code + 4096. Option stays as what u configured.
 
Newbie Spellweaver
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Thanks ronsamrn I will try that later.

For your question, use BEGA admin tool > Item creation tool > Fill up all info needed > Click box (Slot extended) > then generate item code and options.

To make it easier, for slot extend, item code + 4096. Option stays as what u configured.


oh, have not tried that + 4096, I thought it's solely for making an item Account bind. Will try it later. Thanks!
 
Junior Spellweaver
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oh, have not tried that + 4096, I thought it's solely for making an item Account bind. Will try it later. Thanks!

Also from BEGA, the difference between 3 slot extended item +0's item code and its original +0 itemcode is just 4096 so yeah. Normal item will give acc bind but extendable item will give acc bind extended. Np
 
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