Manual Item code creator

Page 2 of 3 FirstFirst 123 LastLast
Results 16 to 30 of 31
  1. #16
    Hardcore Member danielwhelan is offline
    MemberRank
    Dec 2012 Join Date
    118Posts

    Re: Manual Item code creator

    i believe its both unless they changed some in official however you would need the ability to edit the binary codes to do these mostly meaning a high GM

  2. #17
    Newbie dasmond is offline
    MemberRank
    Aug 2015 Join Date
    3Posts

    Re: Manual Item code creator

    Hi,

    Thanks for replying. Im actually a noob when it comes to programming, etc. What do you mean by a high GM? TQ.

  3. #18
    Hardcore Member danielwhelan is offline
    MemberRank
    Dec 2012 Join Date
    118Posts

    Re: Manual Item code creator

    with GM's they have different abilities some are just their check for hackers, some are their for buffs only and some can edit certain aspects of a player and well you would need to be able to access the binary code of the players to be able to use this

  4. #19
    Registered 337513 is offline
    MemberRank
    Jan 2014 Join Date
    9Posts

    Re: Manual Item code creator

    how i can create purple items? like drei frame armor of oultrageous...or of attack ...

  5. #20
    Member ShadowGohan is offline
    MemberRank
    Dec 2013 Join Date
    101Posts

    Re: Manual Item code creator

    Quote Originally Posted by 337513 View Post
    how i can create purple items? like drei frame armor of oultrageous...or of attack ...
    The default version of that kinda items works slightly different and will rather become orange than anything.
    You need to change that (try copying another item & just link it with that weapon of yours in order to make lyca/drei work normal).

  6. #21
    Registered 337513 is offline
    MemberRank
    Jan 2014 Join Date
    9Posts

    Re: Manual Item code creator

    Quote Originally Posted by ShadowGohan View Post
    The default version of that kinda items works slightly different and will rather become orange than anything.
    You need to change that (try copying another item & just link it with that weapon of yours in order to make lyca/drei work normal).
    what u mena with "You need to change that (try copying another item & just link it with that weapon of yours in order to make lyca/drei work normal)." can u make pls an example thanks for answer

  7. #22
    Member ShadowGohan is offline
    MemberRank
    Dec 2013 Join Date
    101Posts

    Re: Manual Item code creator

    Quote Originally Posted by 337513 View Post
    what u mena with "You need to change that (try copying another item & just link it with that weapon of yours in order to make lyca/drei work normal)." can u make pls an example thanks for answer
    Just copy & paste the data of a different set of weapons such as Sigmetal, change the visuals.. some renaming and ur done,
    I mean you could also just change w/e makes it the way you don't want it to be,
    but that I can't rmb right now so I'm just gonna write it like that.

  8. #23
    Member ChaosWI is offline
    MemberRank
    Dec 2016 Join Date
    73Posts

    Re: Manual Item code creator

    scrolls 1100 - cdi1200 - crit rate1600 - max hp steal/hit3000 - atack3100 - m.atack3250 - m.crit rate3850 - sw.amp4150 - m.amp

    i found these codes but whenever i use them they give massive number like 45 or 50 or 55 , how can i control the number of the scrolls ?

  9. #24
    Registered ronaldlecera is offline
    MemberRank
    May 2016 Join Date
    5Posts

    Re: Manual Item code creator

    Quote Originally Posted by ShadowGohan View Post
    I recently got bored so I've completed it.. hit like if it helps. :)

    Weapons:




    X1 = Attack
    X2 = Magic Attack
    X3 = Attack Rate
    X4 = Critical Damage
    X5 = Critical Rate
    X6 = 2 Slot Item Drop
    X7 = Skill Exp
    X8 = Sword Skill Amp
    X9 = Magic Skill Amp
    XA = All Attack Up
    XB = Min Damage
    XC = Add Damage
    XD = Alz Drop Amount
    XE = 1 Slot Item Drop
    XF = All Skill Amp Up




    Set Part [Helm]


    X1 = MP
    X2 = Defense
    X3 = Defense Rate
    X4 = Critical Damage
    X5 = Critical Rate
    X6 = 2 Slot Item Drop
    X7 = Skill Exp
    X8 = Sword Skill Amp
    X9 = Magic Skill Amp
    XA = All Attack Up
    XB = Max HP Steal per Hit
    XC = Max MP Steal per Hit
    XD = Alz Drop Amount
    XE = 1 Slot Item Drop
    XF = All Skill Amp Up




    Set Part [Suit]


    X1 = HP
    X2 = Defense
    X3 = Defense Rate
    X4 = MP
    X5 = HP Auto Heal
    X6 = 2 Slot Item Drop
    X7 = Skill Exp
    X8 = Sword Skill Amp
    X9 = Magic Skill Amp
    XA = All Attack Up
    XB = MP Auto Heal
    XC = Max Critical Rate
    XD = Alz Drop Amount
    XE = Flee Rate
    XF = All Skill Amp Up




    Set Part [Gloves]


    X1 = Defense
    X2 = Attack Rate
    X3 = Defense Rate
    X4 = Attack
    X5 = HP Auto Heal
    X6 = 2 Slot Item Drop
    X7 = Skill Exp
    X8 = Sword Skill Amp
    X9 = Magic Skill Amp
    XA = All Attack Up
    XB = MP Auto Heal
    XC = Max Critical Rate
    XD = HP Steal
    XE = MP Steal
    XF = All Skill Amp Up




    Set Part [Boots]


    X1 = Defense
    X2 = Defense Rate
    X3 = HP
    X4 = MP
    X5 = HP Auto Heal
    X6 = 2 Slot Item Drop
    X7 = Skill Exp
    X8 = Sword Skill Amp
    X9 = Magic Skill Amp
    XA = All Attack Up
    XB = MP Auto Heal
    XC = Max HP Steal per Hit
    XD = Alz Drop Amount
    XE = Flee Rate
    XF = All Skill Amp Up




    Accessories [Amulet]


    X1 = Defense
    X2 = Max Critical Rate
    X3 = Flee Rate
    X4 = HP Auto Heal
    X5 = MP Auto Heal
    X6 = Skill Exp
    X7 = STR,INT,DEX [Bug]
    X8 = Clean
    X9 = Clean
    XA = Clean
    XB = Clean
    XC = Clean
    XD = Clean
    XE = Clean
    XF = Clean



    Accessories [Ring]


    X1 = Attack
    X2 = Magic Attack
    X3 = Attack Rate
    X4 = Min Damage
    X5 = Add Damage
    X6 = Skill Exp
    X7 = STR,INT,DEX [Bug]
    X8 = HP
    X9 = Clean
    XA = Clean
    XB = Clean
    XC = Clean
    XD = Clean
    XE = Clean
    XF = Clean



    Accessories [Earring]


    X1 = HP
    X2 = Defense
    X3 = Defense Rate
    X4 = Max HP Steal per Hit
    X5 = Max MP Steal per Hit
    X6 = Flee Rate
    X7 = Skill Exp
    X8 = STR,INT,DEX [Bug]
    X9 = All Attack Up
    XA = All Skill Amp Up
    XB = Clean
    XC = Clean
    XD = Clean
    XE = Clean
    XF = Clean




    Accessories [Bracelet]


    X1 = Max HP Steal per Hit
    X2 = Max MP Steal per Hit
    X3 = Sword Skill Amp
    X4 = Magic Skill Amp
    X5 = HP Steal
    X6 = MP Steal
    X7 = Skill Exp
    X8 = STR,INT,DEX [Bug]
    X9 = All Attack Up
    XA = All Skill Amp Up
    XB = Critical Damage
    XC = Clean
    XD = Clean
    XE = Clean
    XF = Clean



    Accessories [Bikes]


    X1 = HP
    X2 = Attack
    X3 = Magic Attack
    X4 = Critical Damage
    X5 = Critical Rate
    X6 = Max Critical Rate
    X7 = Sword Skill Amp
    X8 = Magic Skill Amp
    X9 = Resist Critical Rate
    XA = Resist Critical Damage
    XB = Resist Skill Amp
    XC = All Attack Up
    XD = All Skill Amp Up
    XE = Clean
    XF = Clean



    Accessories [Epaulet]


    X1 = HP
    X2 = Attack
    X3 = Magic Attack
    X4 = Defense
    X5 = Attack Rate
    X6 = Defense Rate
    X7 = Sword Skill Amp
    X8 = Magic Skill Amp
    X9 = Flee Rate
    XA = Resist Critical Rate
    XB = Resist Critical Damage
    XC = Resist Skill Amp
    XD = All Skill Amp Up
    XE = Clean
    XF = Clean



    Accessories [Belt]


    X1 = HP
    X2 = Attack
    X3 = Magic Attack
    X4 = Defense
    X5 = Attack Rate
    X6 = Defense Rate
    X7 = HP Steal
    X8 = Skill Exp
    X9 = STR,INT,DEX [Bug]
    XA = Clean
    XB = Clean
    XC = Clean
    XD = Clean
    XE = Clean
    XF = Clean
    how to convert this ?
    like this x1 how to get the exact option in it?

    X1 = HP
    X2 = Attack
    X3 = Magic Attack
    X4 = Defense
    X5 = Attack Rate
    X6 = Defense Rate
    X7 = HP Steal
    X8 = Skill Exp
    X9 = STR,INT,DEX [Bug]
    XA = Clean
    XB = Clean
    XC = Clean
    XD = Clean
    XE = Clean
    XF = Clean

  10. #25
    Member ernanideath is offline
    MemberRank
    Jun 2014 Join Date
    26Posts

    Re: Manual Item code creator

    Quote Originally Posted by Drav3n View Post
    Drosnin Earring 9% AMP

    ID: 2256
    OPT: 16448250
    Do you know if is possible create a Siena's Bracelet with 21% Amp?

  11. #26
    KINGINA MO KIRAT Drav3n is offline
    True MemberRank
    Aug 2011 Join Date
    PHLocation
    906Posts

    Re: Manual Item code creator

    Quote Originally Posted by ernanideath View Post
    Do you know if is possible create a Siena's Bracelet with 21% Amp?
    Yes its possible, you just need to add an additional rarenum in option code 113 with 7 under UniqueACSY

    example UniqueACSY="7" then generate 3x unique option to get 21% all skill amp :)

  12. #27
    Member monstrebel is offline
    MemberRank
    Jul 2020 Join Date
    68Posts

    Re: Manual Item code creator

    I saw under amulet there is no such thing as crit dmg,amp or cr/mcr. Is it possible to add those new force_code (which I am not sure where to add in the files) and get amulet craft option with (CR, CD and AMP)?

    My idea would be to replace X8 under amulet to correspond CD. X9 to AMP and so on. Is it possible? If so, where should I add the lines? Thanks
    Last edited by monstrebel; 14-11-20 at 12:53 PM.

  13. #28
    Registered ronsamrn is offline
    MemberRank
    Sep 2020 Join Date
    /etcLocation
    24Posts

    Re: Manual Item code creator

    How to make a slot extended?

    - - - Updated - - -

    Quote Originally Posted by monstrebel View Post
    I saw under amulet there is no such thing as crit dmg,amp or cr/mcr. Is it possible to add those new force_code (which I am not sure where to add in the files) and get amulet craft option with (CR, CD and AMP)?

    My idea would be to replace X8 under amulet to correspond CD. X9 to AMP and so on. Is it possible? If so, where should I add the lines? Thanks
    Click image for larger version. 

Name:	Amulet.PNG 
Views:	28 
Size:	8.8 KB 
ID:	168670

    There's CDMG and AMP option in amulet.. Play with those values.

  14. #29
    Member monstrebel is offline
    MemberRank
    Jul 2020 Join Date
    68Posts

    Re: Manual Item code creator

    Quote Originally Posted by ronsamrn View Post
    How to make a slot extended?

    - - - Updated - - -

    Thanks ronsamrn I will try that later.

    For your question, use BEGA admin tool > Item creation tool > Fill up all info needed > Click box (Slot extended) > then generate item code and options.

    To make it easier, for slot extend, item code + 4096. Option stays as what u configured.

    Click image for larger version. 

Name:	Amulet.PNG 
Views:	28 
Size:	8.8 KB 
ID:	168670

    There's CDMG and AMP option in amulet.. Play with those values.

    Thanks ronsamrn I will try that later.

    For your question, use BEGA admin tool > Item creation tool > Fill up all info needed > Click box (Slot extended) > then generate item code and options.

    To make it easier, for slot extend, item code + 4096. Option stays as what u configured.

  15. #30
    Registered ronsamrn is offline
    MemberRank
    Sep 2020 Join Date
    /etcLocation
    24Posts

    Re: Manual Item code creator

    Quote Originally Posted by monstrebel View Post
    Thanks ronsamrn I will try that later.

    For your question, use BEGA admin tool > Item creation tool > Fill up all info needed > Click box (Slot extended) > then generate item code and options.

    To make it easier, for slot extend, item code + 4096. Option stays as what u configured.

    oh, have not tried that + 4096, I thought it's solely for making an item Account bind. Will try it later. Thanks!



Page 2 of 3 FirstFirst 123 LastLast

Advertisement