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Quite few of you might already know and the fix itself is pretty simple as well (tried it on port lux, lakeside and new nation war map).
But lets start with the issues, which are the following:
1. When adding new map into your client and trying to teleport online, it freezes/crashes the client.
2. Using TMAP Convert it gives an error and cannot read the file properly.
[For existing maps]
1. Open new map's .mcl file using 010 editor. [NO NEED TO RUN ANY TEMPLATES]
2. Delete 4x 0 bytes like marked in red in the picture below.
[This step is enough to fix it for TMAP Convert to export map's .BMP file]
3. Open old .mcl file (lets say you edit new port lux) and change yellow marked bytes inside the new .mcl files based on what old one says.
(Example: old maps shows ED as first byte, while new ones shows EE, so change it to ED on new .mcl file)
[Open spoiler incase the top picture link is unavailable]
But lets start with the issues, which are the following:
1. When adding new map into your client and trying to teleport online, it freezes/crashes the client.
2. Using TMAP Convert it gives an error and cannot read the file properly.
>> FIX <<
[For existing maps]
1. Open new map's .mcl file using 010 editor. [NO NEED TO RUN ANY TEMPLATES]
2. Delete 4x 0 bytes like marked in red in the picture below.
[This step is enough to fix it for TMAP Convert to export map's .BMP file]
3. Open old .mcl file (lets say you edit new port lux) and change yellow marked bytes inside the new .mcl files based on what old one says.
(Example: old maps shows ED as first byte, while new ones shows EE, so change it to ED on new .mcl file)
[Open spoiler incase the top picture link is unavailable]
In case you would like to try new dungeon maps or any new maps in the future, you can try step 1 and 2 to fix the new maps, in case you have any crash/freeze problems.
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