Re: [Release] KO Coordinate Finder
Ahh, instead of connecting to db and doing that, what I'll have this do is have an eslant selector if you choose eslant, have a mob input, and then a Convert to SQL button that will then produce an SQL script you can run in the query analyzer to add all of them in. Look for version 1.1 to come out with that new feature later this week.
Re: [Release] KO Coordinate Finder
Nice job Modchamp, will come in handy definitely :).
Thanks
Re: [Release] KO Coordinate Finder
Re: [Release] KO Coordinate Finder
awww brilliant modchamp ^_^
Re: [Release] KO Coordinate Finder
Re: [Release] KO Coordinate Finder
Re: [Release] KO Coordinate Finder
Updated first post with version 2. Now outputs an SQL script you can copy/paste into the Query Analyzer and run.
Let me know if you guys run into any bugs or any trouble at all as I put it together rather fast this time.
Re: [Release] KO Coordinate Finder
Updated first post, version 2.1 released.
Re: [Release] KO Coordinate Finder
hmm i think u should add a menu to choose wich npc/monster u want to add ;)
Re: [Release] KO Coordinate Finder
You click the button and type the number, different monsters have different numbers in some databases so short of connecting to the database and figuring out the number like that this is the best alternative. And since I don't feel like adding mssql connectivity for such a small program at this time, then this is the best I can do, sorry.
Re: [Release] KO Coordinate Finder
Fixed the broken download link. Also could a mod please move this to the releases forum?
Re: [Release] KO Coordinate Finder
Quote:
Originally Posted by
modchamp
Fixed the broken download link. Also could a mod please move this to the releases forum?
Tyvm.
Re: [Release] KO Coordinate Finder
Re: [Share] KO Coordinate Finder
does anyone can use this right now, every time that i want to add a monster , my aiserver just doesnt launch =(
Re: [Share] KO Coordinate Finder