Welcome!

Join our community of MMO enthusiasts and game developers! By registering, you'll gain access to discussions on the latest developments in MMO server files and collaborate with like-minded individuals. Join us today and unlock the potential of MMO server development!

Join Today!

Not sure if posting in right section.

Initiate Mage
Joined
Apr 2, 2019
Messages
3
Reaction score
0
Read full post before leaving it please.

Anyone here has a decent working obj extractor for sro ? Heres why.

What I need:

The actual jangan structures . Like buildings , the streets(floor) , walls, etc etc. No need for trees or flowers or bushes or terrain.

And why?

A few classmates of mine have finished a full working back end server system with support for unity3d for university project.

Our desires is to fully create a jangan working town with npc , npc interaction with quest and mobs walking around and be able to be killed as well. Also a player create , spawn , and interaction with both npc and mobs..

INTENTIONS:

I have no intention at the moment to make a big mmorpg. BUT depending on how this project goes and how the public reactions goes when we release it for public login. Lets what happens from there on.

But we wish to keep the town as close to sro like as possible.

I know theres a tool out there from perry that can extract objs from the sro client , but it works bad when it comes to the actualy buildings structure it self.

Any one got anything to help me with feel free to pm me.
 
Retired
Joined
Oct 28, 2013
Messages
536
Reaction score
103
If your clique can use Unity, they simple can obtain some basic 3D knowledge about Blender. It is free and more effective than extracting old obj files from the origin client.

And btw. there were lots of people praising and offering, showed some town remakes and whatnot, some hardcore remake silkroad stuff on Unity/UE4 and yet they delivered nothing at all viable to get hold onto.
Your post seems like, no offense, no different.
 
Back
Top