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[Developement] Long Term Project

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This is a long term Project i will be working on.

Project Name = Ragezone 2.2.3.2

Project Name = Ragezone 2.2.3

This will be released as a 2.2.3.2 Repack

I expect 3-6 months till i complete this project since it will be worked on only when i have free time. But my main reason for this is due to the large number of people being scammed with fake 2.2.4 files.


This isn't 100% guaranteed i will finish it or even release it at all if i work on it alone.

I have recently noticed more and more people who say they want to learn more about RF and that's all good for them and the community but the issue is they fail to search and even contribute back. These new developers also spam with threads requesting files or help much of what they request has been answered many times.

So in an effort to bring back more development into the currently populous files base i have decided to work on this project.

Code:
Busmans RageZone 2.2.3.2 Update Plan

[B]Level Cap [/B]

Upgrade to 80

Change 50 Quest level to 76

[B]Animus[/B]
Add Animus Level 80

New Maps

Wounded Land Enter Level 65
lumenion Enter Map 73
Bastiellar Lotron Enter Level 75
Elf Relics Enter Map 77
Elf SkyA02 Enter Map 80

Cauldron Tower Enter Map 70



[B]Portals[/B]

Cauldron01 Portal Connects to Cauldron Tower Located at BM Portal Area in Cauldron01 2way portal
Exile Land Portal to Wounded Land Located at BM Portal Area in Exile Land 2 way Portal
Wounded Land to Exile Land
Wounded Land to lumenion 1 way Portal
lumenion to Bastiellar Lotron 1 way portal
Bastiellar Lotron Elf Relics 2 way portal
Elf Relics to Bastiellar Lotron
Elf Relics to Elf Sky 
Elf Sky to Elf Relics



[B]Adding in Armor Weapon Shields Capes[/B]

[U]Armor[/U]
white: 67 70 73 75 77 80
Yellow: 67 70 73 75 77 80
Green = Archon: 70 80
Blue = Dragon: 70 80


[U]Weapons[/U]

white: 70 75 80
Yellow: 70 75 80
Blue = Relic: 75
Orange = Gold Weapons level 70-80


[U]Shields[/U]

White: 67 70 73 75 77 80
Yellow: 67 70 73 75 77 80


[U]Capes[/U]

65 Cape 1% attack 1% Vamp 1% hp 1%
75 Cape 3% attack 2% Vamp 5% hp 5%

[B]Mau[/B]

1 Key will be added in extra 
It will be setup for level 67-80
Pieces will follow the CCR patten for example from level 55-66 cata key 
3 Types of Sub ammo will be created for it also



[B]Adding Monsters[/B]
New Codes will be created textures will be sourced from 1.5 client

1000 Monsters

100 Pit Bosses

500 Normal

200 Champions

200 Elite


[B]Add Combo System[/B]

Armor 1st Combo: +4 70 Yellow Armor + 70 Archon Armor = 70 Sealed Blue Armor
Armor 2ed Combo: +4 80 Yellow Armor + 80 Archon Armor = 80 Sealed Blue Armor

Armor 3ed Combo: 70 Sealed Blue Armor + Relic Scroll = 5 slotted Unsealed Armor
Armor 4th Combo: 80 Sealed Blue Armor + Relic Scroll = 5 slotted Unsealed Armor

Weapon 1st combo: 65 Relic + 75 +5 Yellow weapon = 75 Relic

Capes 1st Combo: 40 JetPack + 55 JetPack 99 grade = 65
Capes 2ed Combo: 50 JetPack + 55 JetPack 99 grade = 75


[B]Adding Classes Skills[/B]

Add 3rd Class Each class gets 1 skill 1 Buff

Access 3rd class level = 67


Turn On MasterSkills and Remake them.

1 Buff 1 Skill for MasterSkills




[B]Monster Locations[/B]


Wounded Land 

Fill with 5000 Monsters


Bastiellar Lotron

Fill with 1000 Monsters


Cauldron Tower

Fill with 3000 Monsters


Elf Relics

Fill with 2000 Monsters


Elf SkyA02

Fill with 5000 Monsters
    

lumenion

Fill with 1000 Monsters



[B]New Booty Items[/B]

Rage Card = Sell for 1mil 

Rage Book = For quest

Rage Scroll = Used for Dragon armor lvl70-80 Combo 10% success Rate

Rage Eye = For quest


Ancient Card = sell for 2mil

Ancient Book = For quest

Ancient Scroll = Used for Dragon armor lvl70-80 Combo 20% success Rate

Ancient Eye = For quest


Cursed Card = sell for 3mil

Cursed Book = For quest

Cursed Scroll = Used for Relic Wepaon lvl75 Combo 10% success Rate

Cursed Eye = For quest


Relic Card = sell for 4mil

Relic Book = For quest

Relic Scroll = Used for Dragon armor lvl70-80 Combo 50% success Rate

Relic Eye = For quest


Enchanted Card = sell for 5mil

Enchanted Book = For quest

Enchanted Scroll = Used for Making 65 Caps

Enchanted Eye = For quest


Banished Card = sell for 6mil

Banished Book = For quest

Banished Scroll = Used for Making 75 Caps

Banished Eye = For quest




[B]New Recourse Items[/B]


Rage Charm = 2% Attack -10% sp
Rage Gen = 5% inc def / ago mobs +10% 
Rage Charm = Allow Access to 6 New Maps. Sold in HQ Npc for Gold Points rented 12hours



[B]Scrolls[/B]


1 Elf Land Scroll
1 Medicallab2 Scroll
3 Wounded Land Scrolls = 1 portal 2 pbs
1 Bastiellar Lotron
2 Cauldron Tower = 1 portal 1 pb
1 Elf Relics
3 Elf SkyA02 = 1 portal 2 pbs
1 lumenion


[B]Towers Traps[/B]

Add Level Traps Towers 

67 Normal Yellow
70 Normal Yellow
73 Normal Yellow
75 Normal Yellow
77 Normal Yellow
80 Normal Yellow


[B]Quests[/B]
Add 5 New quests Per Map for the 6 New Maps

Killing Pb
Killing 1000 mobs
Collecting 300 Items
Collecting 200 Items
Talk to Npc

Edit 50 quest once level changed to 66

Move to Wounded Land  Map have setup the same as 50 quest just make it require new mobs items.


[B]NPC[/B]

Remove Golden Pig NPC

[B]Add New NPC Selling[/B]

[U]Change npc texture[/U]
PVP Weapon Charms Gens for PVP Points

Add 1 Gold Point NPC

Selling Upgrade Scrolls and Porting Scrolls and level 50-55 + 80 Golden Weapons

Remove 60-65 White/Yellow Armor
Remove 60-65 White/Yellow Weapons
Remove Training NPC

Place 1 New NPC On Each Map Selling
Pots
Scrolls
Towers Lvl limit
Traps Lvl limit


[B]Drop List[/B]

HQ Drops

Monsters level 1-10
Drop training Armor/Weapons Shield

Monster level 11-20
Drop 11-23 Armor/Weapons Shield

Monster level 23-25
Drop 23-33 Armor/Weapon Shield


Beast Mountain

Drop 53-55 Armor Weapon Shield
Drop 53 Yellow Armor
Drop 55 Orange Weapon rare


Exile Land

Drops 53-55 White Armor Weapon
Rare Drop Yellow 55


Medicallab

Drop 55-57 White Armor Shield
Rare Drop yellow 57


Elven Land

Drop 60 Armor Weapon White Yellow Shield
Drop 63 Armor White Yellow
Drop 65 Armor Weapon rare Yellow 


Medicallab2

Drop 65 Armor Weapon Shield
Drop 67 Armor white
Drop 67 Armor yellow rare 


Wounded Land

Drop 70 Armor Weapon Shield
Drop Rage loot
Drop Rare PB 65 Relics 
Rare Cape 65

Bastiellar Lotron

Drop 75 Armor Weapon Shield
Drop Cursed loot  
Rare Cape 65


Cauldron Tower

Drop 70-80 White Armor Weapon Shield
Drop Banished loot
Drop Rare PB 75 
PB Relics 65


Elf Relics

Drop 77 Armor Weapon Shield
Drop Relic loot
Drop Rare PB 70 Sealed Dragon Armor 
Rare Cape 75

Elf Sky

Drop 80 Armor Weapon Shield 
Drop Ancient loot
Rare Yello Drops 80
Rare Cape 75

lumenion

Drop 73 Armor Weapon Shield
Drop Enchanted loot
High Yellow Drops
Drop Rare PB 73 Sealed Dragon Armor 
Rare Cape 60

[B]Auto Event System[/B]

Total event limit upgraded from 10 to 30

Add 5 Auto Event Per New Map
Monster Type PB
Spawn Frequency Once a week
Drops rare items 100% drop rate
15 types of Drops Per Event Mob

Current Progress

Maps Added in
Portals Added in
Re-spawns Added in

This project will now be worked on by me alone but there is no guarantee it will be released or that i will have the time to finish it. I will not be releasing any guides yet i am undecided.

No flaming or off topic Posts allowed.


Check List whats been started or has finished

Maps
Level Cap
New Maus 2 extra keys
3rd Class
Master skills


On Hold..............
 
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Due to the lack of enthusiasm for the project and a few people who i will not name but wish for this not to be released i have chosen to work on it alone. I will post updates when i can and edit the original post for updates.

These images are from the finished map work but not the finished NDmap work.

Busman - [Developement] Long Term Project - RaGEZONE Forums


Busman - [Developement] Long Term Project - RaGEZONE Forums
 
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I have revised how many weapons and sets of armor that will be added now type C weapons and armor will be included.

I have also increased the number of maps and have started work on the master skills and 3rd class setup.

PT rates will be revised and as such every thing in between level 5-30 armor will not be required they will be replaced with a with level 1 armor then 10 -20 -30 and since the level cap will be increased to 100 PT requirements will be changed.

You will only obtain GM pts once you reach max level this will cause me to extend my preferred schedule and there is no guarantee i will finish this or release it since its a large project.

Total number of maps will now be 56

Maps will be equally divided only so that only those of a certain level can benefit from i will also be working on removing the PK system that prevent people from gaining temp points in settlement areas.

You could say that the original plan has now been changed to a 2.0
 
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Started toying around with master spells/Skills today and located how to activate them in their respected sections and not moving them to basic or any other type.

Will be making it so people can craft these by combining elites with excelsior's and i have not started customizing these yet..
Busman - [Developement] Long Term Project - RaGEZONE Forums


3rd class preview updated image showing first completed melee skill

3 3rd Classes available for melees

Vrael = attack class with 1 skill
Brute = option both tanks and attack base class can pick for 3rd class self buff
Juggernaut = tanks only and self buff



Busman - [Developement] Long Term Project - RaGEZONE Forums

Busman - [Developement] Long Term Project - RaGEZONE Forums

Busman - [Developement] Long Term Project - RaGEZONE Forums

Busman - [Developement] Long Term Project - RaGEZONE Forums
 
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:( Accidentally overwrite some edits i did and for some odd reason can't get Master skills/Spells working again so will put it aside for now and focus on other tasks at hand.

Edit

Fixed it few days later
 
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Now that the project is coming along i will be attempting to add effects to spell casting and buffing for master skills + new skills created for 3rd class.

Will be working on

EffectEntityList.spt
MagicSptList.spt

Feel free to pass on any advice since this will be uncharted territories for me.
 
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Update

Thanks for the support guys much appreciated!

So i started on importing all the monsters from 1.5 cocked pistol client and they have thousands of monsters more then 2.2.3.2 and for any one who is interested Retail games campus i believe has altered their chef folder you can import it directly into your client from a 1.5 into a 2.2.3.2 and it will not give you any errors.

For me this saves a lot of time meaning i don't have to create glows ect and possibly weapon/armor glows when i get down to adding all the new armor.

The reason i am tell you all of this is because importing the chef folder from the Korean client or even 2.2.4 client did give critical errors as soon as your character loaded up. So this is another step forward and information others will find helpful i hope.

Unrelated but usfual

1.5 rf_online.bin has an ip or additional files that connect internally so changing the launcher ip no longer works. I believe this is something unique to games campus and not CCR's retail client.
 
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Taking a brake from the project for a few weeks will update soon.

Busman - [Developement] Long Term Project - RaGEZONE Forums


animus level

1-100

Character level

1-100

Pt's have been readjusted will post a list of max pt per level soon.
 
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Used a 3rd party launcher so it bypassed all that but it still connected to retail meaning it must of had an ip inside the rf_online.bin or a hooked dll containing it.
 
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Now that the project is coming along i will be attempting to add effects to spell casting and buffing for master skills + new skills created for 3rd class.

Will be working on

EffectEntityList.spt
MagicSptList.spt

Feel free to pass on any advice since this will be uncharted territories for me.

Figured out and done.
 
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Max HP For animus is 65535

you cant using Animus heal if youve max HP over 65535


Thanks for the heads up i knew it was around the 65k mark so i was going to leave the hp the same all the way from 66-100 and only edit level and attack,def also not forgetting Exp.

Release date on these isn't set in stone so not eta yet
 
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If you read the first post you would see what i have stated.

Currently reworking mobs 2.2.3.2 has a limit on how many the rf online bin can read from character.edf so now there will be fewer mobs 2.3k
 
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can i help too sir @_@. hope kinda. but i lately same busy. ummm talk MSN :D
 
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Good luck to your Project bus :D hope I can help too but I got little knowledge as of now :D
 
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