Re: [Development] [Hot] New RF Online Development
Quote:
Originally Posted by
Ron
It shouldn't be possible to get much over 300 dodge. The mechanics break beyond that point anyway. Dodge gets to a point where adding more doesn't do anything.
It's not possible to equip more than 6 set items. Each set would need at least two items to work, meaning you need 12 items on total. You can only have 11.
but, using bug method, the effect is stacked, even the item is not equipped, so it's possible to go beyond 6 set...
but array in serverside only 6 array for set...
so, i'm still confused, how come it goes 1000 dodge...
Re: [Development] [Hot] New RF Online Development
Quote:
Originally Posted by
likertuban
but, using bug method, the effect is stacked, even the item is not equipped, so it's possible to go beyond 6 set...
but array in serverside only 6 array for set...
so, i'm still confused, how come it goes 1000 dodge...
It probably stacks with the existing set and doubles the effect. Each set has their own set ID. The array probably stores which set IDs are active.
The bug somehow causes the active set effects to double. Another example of CCR's poor coding.
Re: [Development] [Hot] New RF Online Development
Welcome back Ron been forever, cant wait for this project release. been working on a "server" PC just for this kind of thing.
Re: [Development] [Hot] New RF Online Development
hmmmmm not hearing much about this... is it dead already?
Re: [Development] [Hot] New RF Online Development
No not dead just not rushing it, I work offshore and just got back from a 30 day stay! Things will start moving a little quicker now!
Re: [Development] [Hot] New RF Online Development
No more updates on this Project?
Re: [Development] [Hot] New RF Online Development
Haven't looked at ragezone for ages, but im off the scene aswell, BF was last project and with the new job, don't have time to waste on the rf for little to no gain.
I dumped most (no clients etc) of my rf stuff under releases - so perhaps something from there will benefit the project.
As for the gamecp - not sure if you got the scripts for db from or not yet, but i have the whole project trunk wit h the clean scripts still.
Quote:
Originally Posted by
Killerwoody
@
Xcct and I got lua script working, it was a pain in the ass but we got it :) It's a really cool feature to have working!
-_- lol and i was using it in battlefront for some time.
Agony.
Re: [Development] [Hot] New RF Online Development
Ya this died... some people just can't keep their word and stick to the plan! I hope everyone here is having a good year and Merry Christmas!