[Development] [Hot] New RF Online Development

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  1. #46
    Newbe likertuban is online now
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    Apr 2012 Join Date
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    Re: [Development] [Hot] New RF Online Development

    Quote Originally Posted by Ron View Post
    It shouldn't be possible to get much over 300 dodge. The mechanics break beyond that point anyway. Dodge gets to a point where adding more doesn't do anything.

    It's not possible to equip more than 6 set items. Each set would need at least two items to work, meaning you need 12 items on total. You can only have 11.
    but, using bug method, the effect is stacked, even the item is not equipped, so it's possible to go beyond 6 set...

    but array in serverside only 6 array for set...
    so, i'm still confused, how come it goes 1000 dodge...

  2. #47
    Omega Ron is offline
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    Re: [Development] [Hot] New RF Online Development

    Quote Originally Posted by likertuban View Post
    but, using bug method, the effect is stacked, even the item is not equipped, so it's possible to go beyond 6 set...

    but array in serverside only 6 array for set...
    so, i'm still confused, how come it goes 1000 dodge...
    It probably stacks with the existing set and doubles the effect. Each set has their own set ID. The array probably stores which set IDs are active.

    The bug somehow causes the active set effects to double. Another example of CCR's poor coding.

  3. #48
    Novice Joe Tackett is offline
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    Re: [Development] [Hot] New RF Online Development

    Welcome back Ron been forever, cant wait for this project release. been working on a "server" PC just for this kind of thing.

  4. #49
    Enthusiast Thenamesjoe is offline
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    Re: [Development] [Hot] New RF Online Development

    hmmmmm not hearing much about this... is it dead already?

  5. #50
    Bored Killerwoody is offline
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    Re: [Development] [Hot] New RF Online Development

    No not dead just not rushing it, I work offshore and just got back from a 30 day stay! Things will start moving a little quicker now!

  6. #51
    I'm your Worst Nightmare! Meet Your Maker is offline
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    Re: [Development] [Hot] New RF Online Development

    No more updates on this Project?

  7. #52
    Leech feeder. lifestream is offline
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    Oct 2008 Join Date
    855Posts

    Re: [Development] [Hot] New RF Online Development

    Haven't looked at ragezone for ages, but im off the scene aswell, BF was last project and with the new job, don't have time to waste on the rf for little to no gain.
    I dumped most (no clients etc) of my rf stuff under releases - so perhaps something from there will benefit the project.

    As for the gamecp - not sure if you got the scripts for db from or not yet, but i have the whole project trunk wit h the clean scripts still.

    Quote Originally Posted by Killerwoody View Post
    @Xcct and I got lua script working, it was a pain in the ass but we got it :) It's a really cool feature to have working!
    -_- lol and i was using it in battlefront for some time.
    Agony.
    Last edited by lifestream; 21-08-15 at 11:52 AM.

  8. #53
    Bored Killerwoody is offline
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    Feb 2009 Join Date
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    Re: [Development] [Hot] New RF Online Development

    Ya this died... some people just can't keep their word and stick to the plan! I hope everyone here is having a good year and Merry Christmas!



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