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Non omnis moriar
[Development] Jinx Guard 223
Jinx Guard 223
-main guard-
Turret at one point (or ban your account for a period of 99 hours, or a warning in pm)
Ban install N-level turret player whose level is less than the level of the turret
Ban install N-level mines player whose level is less than level mines
Voting packets (on which parameters are allowed to be voted in .ini)
Character creation is not a valid nicknames using specials characters or% sign.
The implementation of the protection of the character at sharpening (setting via .ini (from the default value of 15% to 80%)
The implementation of the protection of the character based on the protection of elemental attacks
Simplified setup sharpening itemov in the game (in sections from white to PvP group)
Implementation of movement means FlyHack, WallHack, SpeedHack
DUPE through the overflow inventory
DUPE through standard macros
DUPE through macros patriarch
DUPE through the change password in the bank
DUPE via e-mail
DUPE through the coordinates
DUPE through the clan system
DUPE through the Chinese customer
Injection through the change nickname
Over damage (through the bank)
Over damage (instantaneous sending attack packets)
Logging actions of the administration
-modules-
Snowman command (turns a player into a snowman cosmetic toy)
mau get exp (can be turned on and off in .ini)
-upcoming modules-
command to display mob info
command to display info about a character
command to reload dat files no zone reboot required for adjusting items server side
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Account Upgraded | Title Enabled!
Re: [Development] Jinx Guard 223
No development?
Or do you have developed good?
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Non omnis moriar
Re: [Development] Jinx Guard 223
im coding this solo it uses Rv shield as a base and im building it up from there.
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Newbe
Re: [Development] Jinx Guard 223
i think the mob info and character info source already available,
and all of the main guard already in rv shield module (the description is the same as this :
https://forum.ragezone.com/f479/rv-s...2-3-a-1041043/
so what are you going to implement next?
only script reload? o.O
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Non omnis moriar
Re: [Development] Jinx Guard 223
liker this is only a beginning intro and mon info is player info where u dont have to click on a player isnt, reload script, rebirth script coming soon, juggernaut event script, is what i currently have in the plans
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Newbe
Re: [Development] Jinx Guard 223
info player where u dont have to click on a player? bah, it's even more easier you know, i can create it within 1 minutes, because the source is already on release section,
also it make me wondering...
i told you before that i create reload script on my own, and planning to release my source, and then you said :
does the community worth to have your source(reload script)?
and now you planning to develop this module and plan to release it?
what are you i wonder? an hypocrite? o.O
now i'm sure you are going to use that reload script i show you xD
which you dont event know why 37 loop 
and yes, that reload script i show you is only limited to "item" kind *.dat script,
not reloading another script...
dont forget to put my name on it ;)
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Omega
Re: [Development] Jinx Guard 223
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Non omnis moriar
Re: [Development] Jinx Guard 223
ya i just havent been able to continue as fast as i had to replace the hard drive then order a external drive enclosure to grab my source from it but its still continuing
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Omega
Re: [Development] Jinx Guard 223
I see. Well, looking forward to what you do with this.
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Re: [Development] Jinx Guard 223
Ladies, please behave like adults.