One step closer. I figured out the structure to LSSetting.tmp file, it holds the language and ip
Their shitty xor encryption is making harder then I'd like it to be.
Using the RU 1.5b CBT client.
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One step closer. I figured out the structure to LSSetting.tmp file, it holds the language and ip
Their shitty xor encryption is making harder then I'd like it to be.
Using the RU 1.5b CBT client.
i would advise against 1.5 anyways. The gamescampus policy against the files is quite aggressive - so it would be hard to put into real use.
But as for the emulator - its all-in-one or login/account and world(zone) are separate?
Doesn't matter to me, I don't plan on using them personally.
Yes, the emulator is currently an all-in-one. Login,account, and zone.
I'll just continue to work on them until I get bored enough to move on to something else.
Been looking for a more recent game with no encryption. Any ideas, toss them to me via pm.
well actually if someone wrote a 1.5 emulator CCR couldnt do much about it but if u change the client in any manner then they can come after you same thing happened with WoW
original topic has been updated with current progress.
1.5 just isn't worth the time IMO. The official server failed so bad they closed it and went back to 2232. There would need to be some major changes required for 1.5 to be successful with the players.
CCR really fucked up 1.5. It should have been a lot better, but the only thing really great about it was the updated interface.
good initiative. I hope to see the design in 100% :D:
I know its kind of a long shot, but does anyone have any information at all regarding the structure of RF packets? Some of the packets appear to be encrypted and we are having issues figuring out the formats of some of them. Any info at all would be greatly appreciated.
any news?
We're still subtly working on it, but we're stuck on the movement packet encryption. Until we find a solution for that we can't really go any further.
hmm i honestly cant say i know that packet how ever i might know someone who can find out and is well connected so if u want pass me the packet captured in a file and i can see what my friend can do with it. or if you have skype i pm me and i can add u to it and add him to a call so u can speak with him.
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and hey ron long time no see havent seen u since i quit from deving your play rfo because you called me a worthless dev lol
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and ya exactly so writing a emulator ccr cant do a damn thing about it as long as u edit the client in no way shape or form. :D
Here's the encrypted movement packet.
https://mega.co.nz/#!gQZWnb4Q!1QMZrB...ac9BUvrkvYKG4A
If anyone could get this de-crypted, then that would be awesome. We'd be well on our way to finishing the emulator.
Header
-----------
Packet Size: 2 bytes (short)
Data Size: 2 bytes (short)
Packet Type: 1 byte (short)
Packet ID: 1 byte (short)
The rest are floats. Floats(4 bytes) long.
I'm pretty sure I'm missing something here, but that's the jist of it.
Looks interesting i tried the same a long time ago but its kinda time consuming ^_-