[Release] Portal Adder source

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  1. #16
    Newbe likertuban is online now
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    Re: [Release] Portal Adder source

    Quote Originally Posted by rapido15 View Post
    ''To run this tool, put this tool to your zoneserver\rfbin\map folder (the same place where you put Monster/mob adder) next convert your clientside map.edf to map.dat and put it in the same folder with the tool (zoneserver\rfbin\map folder), open up the tool, there's form tab, to tab, and option tab, you could figure it out yourself what is it right?''
    then show me all of your input...
    that crash usually caused because the files did not exist, i did not check wether the file is exist or not, because this is a fast release...
    and beside i share the source ^^7

  2. #17
    Account Upgraded | Title Enabled! rapido15 is offline
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    Re: [Release] Portal Adder source

    Quote Originally Posted by likertuban View Post
    then show me all of your input...
    that crash usually caused because the files did not exist, i did not check wether the file is exist or not, because this is a fast release...
    and beside i share the source ^^7
    untitled.png and you can't release the latest version?, looks like this version has too much problems T_T

    i did what you said and still have the error, check the picture.

  3. #18
    Omega Ron is offline
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    Re: [Release] Portal Adder source

    Just hard-code the map names and release the latest version. Unless you're trying to sell such as basic application, I don't see why you wouldn't release the latest version when you're teasing it so much.

    Also, it wouldn't crash so much if you added proper exception handling. Might want to go back to the basics before you "release" anything else.

  4. #19
    Account Upgraded | Title Enabled! rapido15 is offline
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    Re: [Release] Portal Adder source

    Quote Originally Posted by Ron View Post
    Just hard-code the map names and release the latest version. Unless you're trying to sell such as basic application, I don't see why you wouldn't release the latest version when you're teasing it so much.

    Also, it wouldn't crash so much if you added proper exception handling. Might want to go back to the basics before you "release" anything else.
    Agree with Ron

  5. #20
    Newbe likertuban is online now
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    Re: [Release] Portal Adder source

    Quote Originally Posted by rapido15 View Post
    untitled.png and you can't release the latest version?, looks like this version has too much problems T_T

    i did what you said and still have the error, check the picture.
    Quote Originally Posted by rapido15 View Post
    Agree with Ron
    DUDE, you didn't really read the FAQ do you?

    put this tool to your zoneserver\rfbin\map folder (the same place where you put Monster/mob adder) next convert your clientside map.edf to map.dat and put it in the same folder with the tool (zoneserver\rfbin\map folder)
    i said on map folder, not on "map name" inside map folder -_-
    you should put this program in the same folder with MAPDATA.spt
    this is your own fault for failed on reading, don't blame thing on me -_-"

    Quote Originally Posted by Ron View Post
    Just hard-code the map names and release the latest version. Unless you're trying to sell such as basic application, I don't see why you wouldn't release the latest version when you're teasing it so much.

    Also, it wouldn't crash so much if you added proper exception handling. Might want to go back to the basics before you "release" anything else.
    a good talk for someone who did not released all of his files and always saying "i had this file long time ago" for each new release you own.

    for saying basic application, is that imply you own the same tool huh?

    dude, i release the source, the different between the latest and this version is only on NDMap.edf
    the latest version add portal name to NDMap.edf and no, i did not put exception handler to current version either cause i'm too lazy (this tool is supposed to be used for my personal use, since i was the one who use it, i don't see the point for handling such error cause i would be sure not making such error, and i've give enough information on what happened, and to avoid such a crash),

    you should understand the only reason i release the source is so people could learn. not everyone in this world blinded by money, unless you have only brain without heart.

    hahahaha, oh boy. i did not sell my own files (even i do, i would make huge price so no one afford to buy it cause i'm not interested to sell a files i make myself). i learn little by little for adding new map, new monster and mining location using manual way, i write this application string by string based on how i learn it, when i decide to release, this files is the current version i had at that time, and then i realized on how to add portal name (before that point, i don't bother adding portal name)
    and so i add addition string to add portal name, and it wasn't really that hard when i already released this files, that is why i don't want to release current version, people should just learn

    the difference between me and most people is i did not stop learning, that is why the current version exist.

    all crash just happened from not checking whether the files exist, just check for NULL value on FILE pointer.
    all the function is gathered on the bottom of the form too,

    i don't like and even against hardcoded map name, it's loose option to give portal to your own map name (actually, i was planning to disable hard coded for race in the option too, but by doing so would complicate thing for simple matter...

    i myself not a programmer, i can't make C# program up till now and always : meh, C# is a sh*t, why would i bother to learn something like that. i like the feeling when i make something and success frustrated when failed, that is what i want to share when i decide to release a source code. i'm naive, yes indeed, who would even care to begin with
    i do thing on my own way.

  6. #21
    Novice Dev Santos is offline
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    angry Re: [Release] Portal Adder source

    likertuban

    You CAN Tell me qua error is this ?

  7. #22
    Banned Montage is offline
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    Re: [Release] Portal Adder source

    solution for this problem



    - - - Updated - - -

    nevermind problem solve nice release anyway im new this community i try make test server first and make project use this programm very usefull

  8. #23
    Leech = Kill NotPro is offline
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    Re: [Release] Portal Adder source

    @likertuban


    what the mean of
    11001
    00111

    from race code? I think I cant specified it.I just found this
    11111 = all race
    11000 = only bells
    00110 = only cora
    00001 = only acc
    11110 = bellato , cora

  9. #24
    Newbe likertuban is online now
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    Re: [Release] Portal Adder source

    Quote Originally Posted by NotPro View Post
    @likertuban


    what the mean of
    11001
    00111

    from race code? I think I cant specified it.I just found this
    11111 = all race
    11000 = only bells
    00110 = only cora
    00001 = only acc
    11110 = bellato , cora
    if
    11000 = only bells
    00001 = only acc
    11001 = bells & acc perhaps? xD
    I've never really try it out,
    but it seem it use binary format where :
    1 = bellato male
    1 = bellato female
    1 = cora male
    1 = cora female
    1 = accretia
    that is why 11000 is bellato male & female, but still, I've never try to test it, i just leave it as an option

  10. #25
    Member rfan72 is offline
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    Re: [Release] Portal Adder source

    Fix Need Item Count in client or server side , because i set 1 Soul Flame Stone itemamount & i test in game itemamount is 255 Soul Flame Stone

  11. #26
    Valued Member EightCore is offline
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    Re: [Release] Portal Adder source

    Quote Originally Posted by rfan72 View Post
    Fix Need Item Count in client or server side , because i set 1 Soul Flame Stone itemamount & i test in game itemamount is 255 Soul Flame Stone
    Q : can you please upload new source?A : no, respect me, i decide what i want to share, portal name is simple enough, you just need to edit NDMap.edf or add it to the source yourself, and don't ask to upload my current source, any post that asking for it will get deleted.

  12. #27
    Bored Killerwoody is offline
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    Re: [Release] Portal Adder source

    This works once compiled but when you add 1 portal it works fine. Add 2 portals thr map.dat break.

  13. #28
    Newbe likertuban is online now
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    Re: [Release] Portal Adder source

    Quote Originally Posted by Killerwoody View Post
    This works once compiled but when you add 1 portal it works fine. Add 2 portals thr map.dat break.
    read the FAQ :
    Quote Originally Posted by likertuban View Post
    Q : you said it's not perfect? how come? this tools seem to be handy and wonderful, i can even say it's spectacular +_+
    A : there's actually 1 unknown value which is uncertain what it is (there's another unknown struct but the value is usually constant), in my strs, it's
    Code:
    x32 "Map of Arrival";
    can't figure it out what it is, and how to make it, so i leave the value to 0/zero, but the portal seem to work properly so dont worry, there's another problem in this tool, this tool did not add new portal to NDMap.edf, so your portal name might be messed up, i was planning to add later, but after some thinking, i won't release the next version, i will leave it as it is.

    Q : How come you did not update it? and release some unfinished tool?
    A : after some thinking, i want people on this forum to learn programmer too, even not perfect (i myself is not perfect, if you look on the source, you will realize i'm not professional at all, well i'm not a programmer to begin with), so i want you to solve that problem yourself, i already give 98% of the hardwork, you just need to add your own 2% yourself, even you did not complete this tool, you can still add the new portal manually to NDMap.edf, and it wasn't really that hard as long as you know which portal/map it is
    your NDMap.edf probably messed up right now

  14. #29
    Bored Killerwoody is offline
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    Re: [Release] Portal Adder source

    No it's not the NDMap.edf it the map.edf its messes it up every time you add more than 1 portal .

  15. #30
    Newbe likertuban is online now
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    Re: [Release] Portal Adder source

    If you add it simultanously, then it's probably a residu on the vector, just add 1 portal, close the program, open it again and add next portal



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