
Originally Posted by
Akaruz
Believe me it doesnt help a bit
Packets and certain things changed too much
Just the jump from old beta server and Giga 3 was also too big , beside it will lead to noob questions
And eheh do not compared those bugs to a 2.1.5 or 2.1.6 versions
lets see if i remember the bugs on beta , no animus , terrain bugs due to client incompability , shops fucked , turrets misplaced , no war , no mine , just to name a few
the buggy part is because of our mistakes in editing the server files.
i just realized it when i look at my server files using the editors, some "needed" part is messed up, and after few tweaks on it, poof! even promise jade works ^^
and 2.1.6 scripts is just a bit different from 2.1.5, we just need add one or two fields more, and it inherits the bugs from 2.1.5 lol.
for example, this is the CS structs
215
Code:
Server\CashShop.dat
1
Int32 0 nIndex
String 64 strCode
String 64 strCsItemCode
Int32 0 nCsPrice
Int32 0 bView
Int32 0 nCsMethod
Int32 0 nCsLend
Int32 0 nCsDiscount
Int32 0 nCsEvent
Int32 0 bUseCashDiscount
Int32 0 byYear
Int32 0 byMonth
Int32 0 byDay
Int32 0 byHour
Int32 0 byMinute
Int32 0 cdeTime
216
Code:
Server\CashShop.dat
Int32 0 nIndex
String 64 strCode
String 64 strCsItemCode
Int32 0 nCsPrice
Int32 0 bView
Int32 0 nCsMethod
Int32 0 nCsLend
String 64
Int32 0 nCsDiscount
Int32 0 nCsEvent
Int32 0 bUseCashDiscount
Int32 0 byYear
Int32 0 byMonth
Int32 0 byDay
Int32 0 byHour
Int32 0 byMinute
Int32 0 cdeTime
as you can see, it just add one String 64 to it, and believe me, the CS scripts have more to do if we filll out the fields more ^^