[Release] RF Archive

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  1. #1
    Enthusiast lanzweirdo is offline
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    Cool [Release] RF Archive

    This will be a collection of old files which we're once shared here in RZ.
    For those who wants to experiment a little with the old ones before making a jump on the 2.1.5 / 2.1.6 server files.

    RF Beta version 6

    RF Beta
    RF Source

    RF Gigas
    RF Giga 3
    part 1
    part 2
    part 3

    G3+odbc+db+guide+command
    Giga 3 client english patch

    RF Giga 4
    --

    RF EP2
    --

    this will take time as im still uploading each files..

    Hope this helps. Credit goes to all who have shared them before. Some are already included in the doc / txt files.

    i'll update this once the links are created..



    Clients will be uploaded last... coz its big.. ^^

    Updated: 01-15-2009
    - Added G3 Server and client patch
    Last edited by lanzweirdo; 31-03-09 at 05:50 AM. Reason: updates


  2. #2
    Apprentice Lytning is offline
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    Re: [Share] RF Archive

    Nice idea :) Thanks! I hope your uploading 2.1.6 T_T

    Also, where can I find the client for each of them?

  3. #3
    Account Upgraded | Title Enabled! BoTGoD is offline
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    Re: [Share] RF Archive

    I was going to upload 2.1.6 last night but I got busy and it got late, I'll be uploading it tonight.

  4. #4
    Enthusiast zhoea is offline
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    Re: [Share] RF Archive

    I hope not only script but also the zoneserver file

  5. #5
    Evil Scottish Overlord Junkers is offline
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    Re: [Share] RF Archive

    Thread moved to the Release section.

    Thanks very much for this.

  6. #6
    Apprentice demisonam is offline
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    Re: [Share] RF Archive

    thanks......

  7. #7
    Custom Title Enabled Akaruz is offline
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    Re: [Share] RF Archive

    To be honest i dont see any point of attempting to run any server below giga 4 since they were/are too buggy

  8. #8
    Omega Ron is offline
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    Re: [Share] RF Archive

    That source would have been very useful if it wasn't incomplete.

  9. #9
    Enthusiast lanzweirdo is offline
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    Re: [Share] RF Archive

    Old files can be useful enough for those who wants to have a fresh knowledge of what RF used to be. It does have bugs on it, but just like the other versions... there's always a lot to be fix.

    The reason i posted it, for educational purposes for those who wants a fresh start on RF dev'ing.

    ^^

  10. #10
    Enthusiast elijah05 is offline
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    Re: [Share] RF Archive

    i agree to lanz, hence, since this is the first leak version of rf server files, you can use the korean beta client and level up beta. who knows you might get some intesresting knowledge before jumping to a new one

  11. #11
    Custom Title Enabled Akaruz is offline
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    Re: [Share] RF Archive

    Quote Originally Posted by lanzweirdo View Post
    Old files can be useful enough for those who wants to have a fresh knowledge of what RF used to be. It does have bugs on it, but just like the other versions... there's always a lot to be fix.

    The reason i posted it, for educational purposes for those who wants a fresh start on RF dev'ing.

    ^^
    Believe me it doesnt help a bit

    Packets and certain things changed too much

    Just the jump from old beta server and Giga 3 was also too big , beside it will lead to noob questions

    And eheh do not compared those bugs to a 2.1.5 or 2.1.6 versions


    lets see if i remember the bugs on beta , no animus , terrain bugs due to client incompability , shops fucked , turrets misplaced , no war , no mine , just to name a few

  12. #12
    Apprentice tgxman88 is offline
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    Re: [Share] RF Archive

    I would like to see the new 2.1.6 version of the file

    I know that you are the best in the RF BOTGOD. ^ ^

    ** Does not speak English. Sorry.

  13. #13
    Apprentice purelife is offline
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    Re: [Share] RF Archive

    Quote Originally Posted by Akaruz View Post
    Believe me it doesnt help a bit

    Packets and certain things changed too much

    Just the jump from old beta server and Giga 3 was also too big , beside it will lead to noob questions

    And eheh do not compared those bugs to a 2.1.5 or 2.1.6 versions


    lets see if i remember the bugs on beta , no animus , terrain bugs due to client incompability , shops fucked , turrets misplaced , no war , no mine , just to name a few
    the buggy part is because of our mistakes in editing the server files.
    i just realized it when i look at my server files using the editors, some "needed" part is messed up, and after few tweaks on it, poof! even promise jade works ^^

    and 2.1.6 scripts is just a bit different from 2.1.5, we just need add one or two fields more, and it inherits the bugs from 2.1.5 lol.


    for example, this is the CS structs
    215
    Code:
    Server\CashShop.dat
    1
    
    
    
    
    
    
    
    
    Int32 0 nIndex
    String 64 strCode
    String 64 strCsItemCode
    Int32 0 nCsPrice
    Int32 0 bView
    Int32 0 nCsMethod
    Int32 0 nCsLend
    Int32 0 nCsDiscount
    Int32 0 nCsEvent
    Int32 0 bUseCashDiscount
    Int32 0 byYear
    Int32 0 byMonth
    Int32 0 byDay
    Int32 0 byHour
    Int32 0 byMinute
    Int32 0 cdeTime
    216
    Code:
    Server\CashShop.dat
    
    
    
    
    
    
    
    
    
    Int32 0 nIndex
    String 64 strCode
    String 64 strCsItemCode
    Int32 0 nCsPrice
    Int32 0 bView
    Int32 0 nCsMethod
    Int32 0 nCsLend
    String 64 
    Int32 0 nCsDiscount
    Int32 0 nCsEvent
    Int32 0 bUseCashDiscount
    Int32 0 byYear
    Int32 0 byMonth
    Int32 0 byDay
    Int32 0 byHour
    Int32 0 byMinute
    Int32 0 cdeTime
    as you can see, it just add one String 64 to it, and believe me, the CS scripts have more to do if we filll out the fields more ^^

  14. #14
    Enthusiast elijah05 is offline
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    Re: [Share] RF Archive

    thats what im talking about, heads up purelife ^^

  15. #15
    Apprentice fish.yan is offline
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    Re: [Share] RF Archive

    Quote Originally Posted by purelife View Post
    the buggy part is because of our mistakes in editing the server files.
    i just realized it when i look at my server files using the editors, some "needed" part is messed up, and after few tweaks on it, poof! even promise jade works ^^
    because most of the structorian users pick "u32" and "str" for their favorites, and that goes to you too PL X-)
    and not to mention "hidden=1".

    there's no "hidden" field in rf-online, try to messing up with the enums, single in structorian, and you will get the correct values.

    and if you notice also, the client's item.edf is misplaced, the correct order should be like this:
    FaceItem - UpperItem - LowerItem - GauntletItem - ShoeItem - HelmetItem
    but in the packs, it got like this: FaceItem - UpperItem - UpperItem - GauntletItem ...
    so on most RF PS, the LowerItem = Upper Item (the names got mixed up), and that results in incorrect values for the defense.

    and i agree that the scripts in 2.1.4 (kaswyn, cmiiw) have lots of errors in editing, and it resulted being buggy.



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