Re: [Release] Rv guard 223 source
ya thats all i did was making validation of the hardware id to always say that it sees the existing license in the file and liker everything is operational except for flyhack but thats because the xyz coords arent being calculated properly the formula is broken smart one. my method of bypassing the licence check is just simply making it say that it sees theres a existing licence and to continue simple as that and yes ive confirmed everything works except flyhack as say above plus ive made more adjustments to mine and more addons ;) including guildcrash which wasnt included so ha
Re: [Release] Rv guard 223 source
Quote:
Originally Posted by
UniverseGaming
ya thats all i did was making validation of the hardware id to always say that it sees the existing license in the file and liker everything is operational except for flyhack but thats because the xyz coords arent being calculated properly the formula is broken smart one. my method of bypassing the licence check is just simply making it say that it sees theres a existing licence and to continue simple as that and yes ive confirmed everything works except flyhack as say above plus ive made more adjustments to mine and more addons ;) including guildcrash which wasnt included so ha
nay, that's not true, fly hack fix is working, it's already in it, because i'm used it right now...
:):
Re: [Release] Rv guard 223 source
not according to roslaw and priceray both have confirmed flyhack module isnt working due to miscalculated xyz coords i have my entire guard working everything except for flyhacking i even got the -1 coord dupe patch working xD
Re: [Release] Rv guard 223 source
Quote:
Originally Posted by
likertuban
nay, that's not true, fly hack fix is working, it's already in it, because i'm used it right now...
:):
Quote:
Originally Posted by
UniverseGaming
not according to roslaw and priceray both have confirmed flyhack module isnt working due to miscalculated xyz coords i have my entire guard working everything except for flyhacking i even got the -1 coord dupe patch working xD
yes this is not working to prevent any posible flyhack and have miscalculated xyz (Speed hack and Fly Hack terrain).
CanYouGoThere Function originaly is used for Monster Object, but this function can be used also for character object.
when the object calling CanYouGoThere function, this function will call some stack/value from Map Class to make the object always near with another object (wall, terrain, floor, and others) ...
that is different with map XYZ coordinate calculation to make the object always back to original coordinate . :)
I do not need to explain it more... :), if you think that is enough to prevent flyhack so go ahead :),
and don't compare me with princeray, I am not a child.
Re: [Release] Rv guard 223 source
Quote:
Originally Posted by
ROSLAW
yes this is not working to prevent any posible flyhack and have miscalculated xyz (Speed hack and Fly Hack terrain).
CanYouGoThere Function originaly is used for Monster Object, but this function can be used also for character object.
when the object calling CanYouGoThere function, this function will call some stack/value from Map Class to make the object always near with another object (wall, terrain, floor, and others) ...
that is different with map XYZ coordinate calculation to make the object always back to original coordinate . :)
I do not need to explain it more... :), if you think that is enough to prevent flyhack so go ahead :),
and don't compare me with princeray, I am not a child.
I think i understand what you mean, but it's working even tho' it's not complete for 223 in my opinion, sad i cant check it anymore since my laptop broke 1 week ago
Re: [Release] Rv guard 223 source
Quote:
Originally Posted by
likertuban
I think i understand what you mean, but it's working even tho' it's not complete for 223 in my opinion, sad i cant check it anymore since my laptop broke 1 week ago
yes I agree if canyougothere function at this source is work completely, honestly that is not enough to block all possible way to doing FlyHack.
I just talking if this source have miscalculated xyz. because the code itself is not complete. (but this is not my point).
* the point is : That guy has pretend that I gave him wrong information lol. :junglejane:
Re: [Release] Rv guard 223 source
Ah, yeah, i got your point, so it's confirmed, the fly or at least map glitch fix is working, n if he said it didnt work, we know already the problem is in his source :lol:
Re: [Release] Rv guard 223 source
ya but the problem isnt the license bypass ;)
Re: [Release] Rv guard 223 source
Quote:
Originally Posted by
UniverseGaming
ya but the problem isnt the license bypass ;)
Are you sure? On rv3 if you bug map glitch, you will rolled back, did that happened to you?
And which one you used to bypass it?
Return true? Or return false?
Have you test lv cheat for guard tower?
Does lv cheat for tower work?
That is simple test to check if your protection fully working, that alone prove if your protection really working or not
Re: [Release] Rv guard 223 source
yes the guard tower one is working i did test that as i said the only thing that fails is the flyhack. when using the bypass u use false it tells the guard that the hardware id was found in the file even tho it wasnt then it goes to loading the modules as objects the wat it the flow works is
check license->if license matchs continue-> load modules
the fact that i told the guard to always continue even if license isnt found means all the modules load the code in the modules doesnt look for a license. so once the license is bypassed all the modules get loaded in.
the license it self isnt checked inside the modules them selfs there for doesnt affect modules indiviually
Re: [Release] Rv guard 223 source
Quote:
Originally Posted by
UniverseGaming
yes the guard tower one is working i did test that as i said the only thing that fails is the flyhack. when using the bypass u use false it tells the guard that the hardware id was found in the file even tho it wasnt then it goes to loading the modules as objects the wat it the flow works is
check license->if license matchs continue-> load modules
the fact that i told the guard to always continue even if license isnt found means all the modules load the code in the modules doesnt look for a license. so once the license is bypassed all the modules get loaded in.
the license it self isnt checked inside the modules them selfs there for doesnt affect modules indiviually
Wait, so you indeed using return false?
Return false in gethw info mean your hardware doesnt match the license and will disable all protection except for vote and chat protection . . .
If you change it to return true, it will activate the second online license :D:
Even your license is wrong, it will work, but the protection won't be loaded,
If you can do bug map glitch, that alone mean your protection is disabled,
If your protection really working, then i'm sure you do something else beside return true/false in gethw_info
Or you ended up using debug compile
Re: [Release] Rv guard 223 source
actually ur wrong ;)
Code:
bool GetHW_Info()
{
char serialNumber[1024];
get_drive_serial_number( "C:\\", serialNumber );
if( !stricmp(RSA_Decrypt( 0 ), serialNumber) )
{
return false;
}
return false;
}
if( !stricmp(RSA_Decrypt( 0 ), serialNumber) )
the !stricmp means if not equal to
which means if the hard drive serial is not equal to the serial number found in the license file return true which disables the guard if not return false there for returning false on both tricks the guard into thinking theres a valid license
please read the code b4 u make yourself look ignorant.
i just love how people assume they know what they are talking about.... when they have no freaking idea...
and by saying that that is incorrect your saying that iMods method is incorrect because that was his idea to make it work.
Re: [Release] Rv guard 223 source
Quote:
Originally Posted by
UniverseGaming
actually ur wrong ;)
Code:
bool GetHW_Info()
{
char serialNumber[1024];
get_drive_serial_number( "C:\\", serialNumber );
if( !stricmp(RSA_Decrypt( 0 ), serialNumber) )
{
return false;
}
return false;
}
if( !stricmp(RSA_Decrypt( 0 ), serialNumber) )
the !stricmp means if not equal to
which means if the hard drive serial is not equal to the serial number found in the license file return true which disables the guard if not return false there for returning false on both tricks the guard into thinking theres a valid license
please read the code b4 u make yourself look ignorant.
i just love how people assume they know what they are talking about.... when they have no freaking idea...
and by saying that that is incorrect your saying that iMods method is incorrect because that was his idea to make it work.
LOOOOOL
:lol:
Have you read about stricmp? Stricmp DID NOT RETURN BOOL, it's returning eror code number of the alphabet which if not equal, for example :
"Adaaku" compare to "ada" will return non zero, probably=-100=true in bool
if "ada" cmpre to "jgj" will return eror whic is not zero=true
If "ADa" cmpare to "ada", will return 0=false in bool,
If "ada" cmp to "ada" will return 0 which mean false in bool,
That is why !stricmp mean if both exactly match/the same with insensitive case(doesnt matter upper or lower),
This information available in all over the internet :lol:
And i did exactly read the code before posting, that is why i know if you return false, only chat n vote would working.
I'm not the one who is ignorant here :):
and doesnt matter who said it, doesnt matter if it's iMod or even ron, i will keep said it wrong and won't work because i read the code, the code is the one who tells me, if they are wrong, it mean, they did not read the code fully
Re: [Release] Rv guard 223 source
Re: [Release] Rv guard 223 source
Try what? I did tells how to bypass it completely, compare debug n release compile . . .
Debug mode have it license disabled.
Stricmp and strcmp is the same, only case sensitive n insensitive,
When you create new command, you used if(!strcmp
And not :
if(strcmp
Am i wrong?