All itens bset are baruna

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  1. #1
    Member kikolindo is offline
    MemberRank
    Mar 2020 Join Date
    85Posts

    All itens bset are baruna

    ~close

    @Ketchup

    as you said, I put in Spec_Item on all blue items like ARMOR_GEN, but now all the blue items are with BARUNA effect

    https://prnt.sc/s1ljrd

    Spec_Item
    some blue items that are like baruna.


    Code:
    6    II_ARM_M_VAG_BOOTS01    IDS_PROPITEM_TXT_000814    1    1    IK1_ARMOR    IK2_ARMORETC    IK3_BOOTS    JOB_VAGRANT    1    =    SEX_MALE    4    4500000    100    180    =    =    PARTS_FOOT    =    1    =    =    1    2    1    1    0    =    =    4    5    _NONE    0    0    0    =    =    =    =    =    =    =    =    =    =    =    =    =    =    =    =    =    =    =    =    =    =    =    =    =    =    =    =    =    =    =    =    =    =    =    =    =    =    =    =    =    =    =    =    =    =    =    =    =    =    =    =    =    =    =    =    =    =    =    =    =    =    =    =    =    =    =    ARMOR_GEN    =    =    =    =    =    =    0    0    0    0    0    0    =    =    =    =    =    =    =    =    =    =    =    =    1    =    =    =    """itm_mVag01Foot.dds"""    0    """"""    IDS_PROPITEM_TXT_000815    1    300    0    0    1    0    0    0    1    0    2    =    =    =    =    =    =    =    =    =    =    1    1    1    1    1    0    ITEM_GRADE_NORMAL    1    TYPE1_ARMOR    TYPE2_ARMOR_BOOTS    1    0    1    1
    6    II_ARM_M_VAG_BOOTS02    IDS_PROPITEM_TXT_000816    1    1    IK1_ARMOR    IK2_ARMORETC    IK3_BOOTS    JOB_VAGRANT    1    =    SEX_MALE    140    4500000    100    180    =    =    PARTS_FOOT    =    1    =    =    2    3    1    1    0    =    =    24    25    _NONE    0    0    0    =    =    =    =    =    =    =    =    =    =    =    =    =    =    =    =    =    =    =    =    =    =    =    =    =    =    =    =    =    =    =    =    =    =    =    =    =    =    =    =    =    =    =    =    =    =    =    =    =    =    =    =    =    =    =    =    =    =    =    =    =    =    =    =    =    =    =    ARMOR_GEN    =    =    =    =    =    =    0    0    0    0    0    0    =    =    =    =    =    =    =    =    =    =    =    =    4    =    =    =    """itm_mVag02Foot.dds"""    0    """"""    IDS_PROPITEM_TXT_000817    4    300    0    0    1    0    0    0    1    0    2    =    =    =    =    =    =    =    =    =    =    1    1    1    1    1    0    ITEM_GRADE_NORMAL    1    TYPE1_ARMOR    TYPE2_ARMOR_BOOTS    1    0    1    1
    6    II_ARM_M_VAG_BOOTS03    IDS_PROPITEM_TXT_000818    1    1    IK1_ARMOR    IK2_ARMORETC    IK3_BOOTS    JOB_VAGRANT    1    =    SEX_MALE    500    4500000    100    180    =    =    PARTS_FOOT    =    1    =    =    9    9    1    1    0    =    =    42    45    _NONE    0    0    0    =    =    =    =    =    =    =    =    =    =    =    =    =    =    =    =    =    =    =    =    =    =    =    =    =    =    =    =    =    =    =    =    =    =    =    =    =    =    =    =    =    =    =    =    =    =    =    =    =    =    =    =    =    =    =    =    =    =    =    =    =    =    =    =    =    =    =    ARMOR_GEN    =    =    =    =    =    =    0    0    0    0    0    0    =    =    =    =    =    =    =    =    =    =    =    =    9    =    =    =    """itm_mVag03Foot.dds"""    0    """"""    IDS_PROPITEM_TXT_000819    9    300    0    0    1    0    0    0    1    0    2    =    =    =    =    =    =    =    =    =    =    1    1    1    1    1    0    ITEM_GRADE_NORMAL    1    TYPE1_ARMOR    TYPE2_ARMOR_BOOTS    1    0    1    1
    6    II_ARM_F_VAG_BOOTS01    IDS_PROPITEM_TXT_000820    1    1    IK1_ARMOR    IK2_ARMORETC    IK3_BOOTS    JOB_VAGRANT    1    =    SEX_FEMALE    4    4500000    100    180    =    =    PARTS_FOOT    =    1    =    =    1    2    1    1    0    =    =    4    5    _NONE    0    0    0    =    =    =    =    =    =    =    =    =    =    =    =    =    =    =    =    =    =    =    =    =    =    =    =    =    =    =    =    =    =    =    =    =    =    =    =    =    =    =    =    =    =    =    =    =    =    =    =    =    =    =    =    =    =    =    =    =    =    =    =    =    =    =    =    =    =    =    ARMOR_GEN    =    =    =    =    =    =    0    0    0    0    0    0    =    =    =    =    =    =    =    =    =    =    =    =    1    =    =    =    """itm_fVag01Foot.dds"""    0    """"""    IDS_PROPITEM_TXT_000821    1    300    0    0    1    0    0    0    1    0    2    =    =    =    =    =    =    =    =    =    =    1    1    1    1    1    0    ITEM_GRADE_NORMAL    1    TYPE1_ARMOR    TYPE2_ARMOR_BOOTS    1    0    1    1
    6    II_ARM_F_VAG_BOOTS02    IDS_PROPITEM_TXT_000822    1    1    IK1_ARMOR    IK2_ARMORETC    IK3_BOOTS    JOB_VAGRANT    1    =    SEX_FEMALE    140    4500000    100    180    =    =    PARTS_FOOT    =    1    =    =    2    3    1    1    0    =    =    24    25    _NONE    0    0    0    =    =    =    =    =    =    =    =    =    =    =    =    =    =    =    =    =    =    =    =    =    =    =    =    =    =    =    =    =    =    =    =    =    =    =    =    =    =    =    =    =    =    =    =    =    =    =    =    =    =    =    =    =    =    =    =    =    =    =    =    =    =    =    =    =    =    =    ARMOR_GEN    =    =    =    =    =    =    0    0    0    0    0    0    =    =    =    =    =    =    =    =    =    =    =    =    4    =    =    =    """itm_fVag02Foot.dds"""    0    """"""    IDS_PROPITEM_TXT_000823    4    300    0    0    1    0    0    0    1    0    2    =    =    =    =    =    =    =    =    =    =    1    1    1    1    1    0    ITEM_GRADE_NORMAL    1    TYPE1_ARMOR    TYPE2_ARMOR_BOOTS    1    0    1    1
    6    II_ARM_F_VAG_BOOTS03    IDS_PROPITEM_TXT_000824    1    1    IK1_ARMOR    IK2_ARMORETC    IK3_BOOTS    JOB_VAGRANT    1    =    SEX_FEMALE    500    4500000    100    180    =    =    PARTS_FOOT    =    1    =    =    9    9    1    1    0    =    =    42    45    _NONE    0    0    0    =    =    =    =    =    =    =    =    =    =    =    =    =    =    =    =    =    =    =    =    =    =    =    =    =    =    =    =    =    =    =    =    =    =    =    =    =    =    =    =    =    =    =    =    =    =    =    =    =    =    =    =    =    =    =    =    =    =    =    =    =    =    =    =    =    =    =    ARMOR_GEN    =    =    =    =    =    =    0    0    0    0    0    0    =    =    =    =    =    =    =    =    =    =    =    =    9    =    =    =    """itm_fVag03Foot.dds"""    0    """"""    IDS_PROPITEM_TXT_000825    9    300    0    0    1    0    0    0    1    0    2    =    =    =    =    =    =    =    =    =    =    1    1    1    1    1    0    ITEM_GRADE_NORMAL    1    TYPE1_ARMOR    TYPE2_ARMOR_BOOTS    1    0    1    1
    6    II_ARM_F_VAG_BOOTS04    IDS_PROPITEM_TXT_000832    1    1    IK1_ARMOR    IK2_ARMORETC    IK3_BOOTS    JOB_VAGRANT    1    =    SEX_FEMALE    500    4500000    100    180    =    =    PARTS_FOOT    =    1    =    =    5    200    1    1    0    =    =    24    25    _NONE    0    0    0    =    =    =    =    =    =    =    =    =    =    =    =    =    =    =    =    =    =    =    =    =    =    =    =    =    =    =    =    =    =    =    =    =    =    =    =    =    =    =    =    =    =    =    =    =    =    =    =    =    =    =    =    =    =    =    =    =    =    =    =    =    =    =    =    =    =    =    ARMOR_GEN    =    =    =    =    =    =    0    0    0    0    0    0    =    =    =    =    =    =    =    =    =    =    =    =    5    =    =    =    """itm_fVag03Foot.dds"""    0    """"""    IDS_PROPITEM_TXT_000833    5    300    0    0    1    0    0    0    1    0    2    =    =    =    =    =    =    =    =    =    =    1    1    1    1    1    0    ITEM_GRADE_UNIQUE    1    TYPE1_ARMOR    TYPE2_ARMOR_BOOTS    1    0    1    1
    **edit**
    if you have this problem, just change here, my file is in Sources/Resource/defineItemkind.h

    before
    Code:
    #define ARMOR_SET				3	// 세트 방어구
    #define ARMOR_GEN				4	// 세트 방어구
    
    
    #define BARUNA_D			4	// 바루나 무기 D등급
    #define BARUNA_C			5	// 바루나 무기 C등급
    #define BARUNA_B			6	// 바루나 무기 B등급
    #define BARUNA_A			7	// 바루나 무기 A등급
    #define BARUNA_S			8	// 바루나 무기 S등급
    
    
    #define BARUNA_ULTIMATE		9	// 바루나 얼터멋 무기
    after
    Code:
    #define ARMOR_SET				3	// 세트 방어구
    #define ARMOR_GEN				4	// 세트 방어구
    
    
    #define BARUNA_D			5	// 바루나 무기 D등급
    #define BARUNA_C			6	// 바루나 무기 C등급
    #define BARUNA_B			7	// 바루나 무기 B등급
    #define BARUNA_A			8	// 바루나 무기 A등급
    #define BARUNA_S			9	// 바루나 무기 S등급
    
    
    #define BARUNA_ULTIMATE		10	// 바루나 얼터멋 무기
    Last edited by kikolindo; 18-04-20 at 04:10 PM.




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