~close
@Ketchup
as you said, I put in Spec_Item on all blue items like ARMOR_GEN, but now all the blue items are with BARUNA effect
https://prnt.sc/s1ljrd
Spec_Item
some blue items that are like baruna.
**edit**Code:6 II_ARM_M_VAG_BOOTS01 IDS_PROPITEM_TXT_000814 1 1 IK1_ARMOR IK2_ARMORETC IK3_BOOTS JOB_VAGRANT 1 = SEX_MALE 4 4500000 100 180 = = PARTS_FOOT = 1 = = 1 2 1 1 0 = = 4 5 _NONE 0 0 0 = = = = = = = = = = = = = = = = = = = = = = = = = = = = = = = = = = = = = = = = = = = = = = = = = = = = = = = = = = = = = = = = = = = ARMOR_GEN = = = = = = 0 0 0 0 0 0 = = = = = = = = = = = = 1 = = = """itm_mVag01Foot.dds""" 0 """""" IDS_PROPITEM_TXT_000815 1 300 0 0 1 0 0 0 1 0 2 = = = = = = = = = = 1 1 1 1 1 0 ITEM_GRADE_NORMAL 1 TYPE1_ARMOR TYPE2_ARMOR_BOOTS 1 0 1 1 6 II_ARM_M_VAG_BOOTS02 IDS_PROPITEM_TXT_000816 1 1 IK1_ARMOR IK2_ARMORETC IK3_BOOTS JOB_VAGRANT 1 = SEX_MALE 140 4500000 100 180 = = PARTS_FOOT = 1 = = 2 3 1 1 0 = = 24 25 _NONE 0 0 0 = = = = = = = = = = = = = = = = = = = = = = = = = = = = = = = = = = = = = = = = = = = = = = = = = = = = = = = = = = = = = = = = = = = ARMOR_GEN = = = = = = 0 0 0 0 0 0 = = = = = = = = = = = = 4 = = = """itm_mVag02Foot.dds""" 0 """""" IDS_PROPITEM_TXT_000817 4 300 0 0 1 0 0 0 1 0 2 = = = = = = = = = = 1 1 1 1 1 0 ITEM_GRADE_NORMAL 1 TYPE1_ARMOR TYPE2_ARMOR_BOOTS 1 0 1 1 6 II_ARM_M_VAG_BOOTS03 IDS_PROPITEM_TXT_000818 1 1 IK1_ARMOR IK2_ARMORETC IK3_BOOTS JOB_VAGRANT 1 = SEX_MALE 500 4500000 100 180 = = PARTS_FOOT = 1 = = 9 9 1 1 0 = = 42 45 _NONE 0 0 0 = = = = = = = = = = = = = = = = = = = = = = = = = = = = = = = = = = = = = = = = = = = = = = = = = = = = = = = = = = = = = = = = = = = ARMOR_GEN = = = = = = 0 0 0 0 0 0 = = = = = = = = = = = = 9 = = = """itm_mVag03Foot.dds""" 0 """""" IDS_PROPITEM_TXT_000819 9 300 0 0 1 0 0 0 1 0 2 = = = = = = = = = = 1 1 1 1 1 0 ITEM_GRADE_NORMAL 1 TYPE1_ARMOR TYPE2_ARMOR_BOOTS 1 0 1 1 6 II_ARM_F_VAG_BOOTS01 IDS_PROPITEM_TXT_000820 1 1 IK1_ARMOR IK2_ARMORETC IK3_BOOTS JOB_VAGRANT 1 = SEX_FEMALE 4 4500000 100 180 = = PARTS_FOOT = 1 = = 1 2 1 1 0 = = 4 5 _NONE 0 0 0 = = = = = = = = = = = = = = = = = = = = = = = = = = = = = = = = = = = = = = = = = = = = = = = = = = = = = = = = = = = = = = = = = = = ARMOR_GEN = = = = = = 0 0 0 0 0 0 = = = = = = = = = = = = 1 = = = """itm_fVag01Foot.dds""" 0 """""" IDS_PROPITEM_TXT_000821 1 300 0 0 1 0 0 0 1 0 2 = = = = = = = = = = 1 1 1 1 1 0 ITEM_GRADE_NORMAL 1 TYPE1_ARMOR TYPE2_ARMOR_BOOTS 1 0 1 1 6 II_ARM_F_VAG_BOOTS02 IDS_PROPITEM_TXT_000822 1 1 IK1_ARMOR IK2_ARMORETC IK3_BOOTS JOB_VAGRANT 1 = SEX_FEMALE 140 4500000 100 180 = = PARTS_FOOT = 1 = = 2 3 1 1 0 = = 24 25 _NONE 0 0 0 = = = = = = = = = = = = = = = = = = = = = = = = = = = = = = = = = = = = = = = = = = = = = = = = = = = = = = = = = = = = = = = = = = = ARMOR_GEN = = = = = = 0 0 0 0 0 0 = = = = = = = = = = = = 4 = = = """itm_fVag02Foot.dds""" 0 """""" IDS_PROPITEM_TXT_000823 4 300 0 0 1 0 0 0 1 0 2 = = = = = = = = = = 1 1 1 1 1 0 ITEM_GRADE_NORMAL 1 TYPE1_ARMOR TYPE2_ARMOR_BOOTS 1 0 1 1 6 II_ARM_F_VAG_BOOTS03 IDS_PROPITEM_TXT_000824 1 1 IK1_ARMOR IK2_ARMORETC IK3_BOOTS JOB_VAGRANT 1 = SEX_FEMALE 500 4500000 100 180 = = PARTS_FOOT = 1 = = 9 9 1 1 0 = = 42 45 _NONE 0 0 0 = = = = = = = = = = = = = = = = = = = = = = = = = = = = = = = = = = = = = = = = = = = = = = = = = = = = = = = = = = = = = = = = = = = ARMOR_GEN = = = = = = 0 0 0 0 0 0 = = = = = = = = = = = = 9 = = = """itm_fVag03Foot.dds""" 0 """""" IDS_PROPITEM_TXT_000825 9 300 0 0 1 0 0 0 1 0 2 = = = = = = = = = = 1 1 1 1 1 0 ITEM_GRADE_NORMAL 1 TYPE1_ARMOR TYPE2_ARMOR_BOOTS 1 0 1 1 6 II_ARM_F_VAG_BOOTS04 IDS_PROPITEM_TXT_000832 1 1 IK1_ARMOR IK2_ARMORETC IK3_BOOTS JOB_VAGRANT 1 = SEX_FEMALE 500 4500000 100 180 = = PARTS_FOOT = 1 = = 5 200 1 1 0 = = 24 25 _NONE 0 0 0 = = = = = = = = = = = = = = = = = = = = = = = = = = = = = = = = = = = = = = = = = = = = = = = = = = = = = = = = = = = = = = = = = = = ARMOR_GEN = = = = = = 0 0 0 0 0 0 = = = = = = = = = = = = 5 = = = """itm_fVag03Foot.dds""" 0 """""" IDS_PROPITEM_TXT_000833 5 300 0 0 1 0 0 0 1 0 2 = = = = = = = = = = 1 1 1 1 1 0 ITEM_GRADE_UNIQUE 1 TYPE1_ARMOR TYPE2_ARMOR_BOOTS 1 0 1 1
if you have this problem, just change here, my file is in Sources/Resource/defineItemkind.h
before
afterCode:#define ARMOR_SET 3 // 세트 방어구 #define ARMOR_GEN 4 // 세트 방어구 #define BARUNA_D 4 // 바루나 무기 D등급 #define BARUNA_C 5 // 바루나 무기 C등급 #define BARUNA_B 6 // 바루나 무기 B등급 #define BARUNA_A 7 // 바루나 무기 A등급 #define BARUNA_S 8 // 바루나 무기 S등급 #define BARUNA_ULTIMATE 9 // 바루나 얼터멋 무기
Code:#define ARMOR_SET 3 // 세트 방어구 #define ARMOR_GEN 4 // 세트 방어구 #define BARUNA_D 5 // 바루나 무기 D등급 #define BARUNA_C 6 // 바루나 무기 C등급 #define BARUNA_B 7 // 바루나 무기 B등급 #define BARUNA_A 8 // 바루나 무기 A등급 #define BARUNA_S 9 // 바루나 무기 S등급 #define BARUNA_ULTIMATE 10 // 바루나 얼터멋 무기





