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Where to balance Character in Flyff? Thanks
Newbie
Newbie
Example how to increase damage per stats or slayer's damage will increase when u put Dex etc etcHow do you mean Balance?
Balance chars is more challenging then just altering the amount of ATK per stat point.
Balancing classes consist out of good Items and STA to HP ratio etc.
Take an look into PropJob.inc there you can change some things. Like HP MP FP etc.
struct JobProp
{
float fAttackSpeed; //°ø¼Ó
float fFactorMaxHP; //ÃÖ´ë HP °è»ê¿¡ »ç¿ëµÇ´Â factor
float fFactorMaxMP; //ÃÖ´ë MP °è»ê¿¡ »ç¿ëµÇ´Â factor
float fFactorMaxFP; //ÃÖ´ë FP °è»ê¿¡ »ç¿ëµÇ´Â factor
float fFactorDef; //¹°¸® ¹æ¾î·Â °è»ê¿¡ »ç¿ëµÇ´Â factor
float fFactorHPRecovery; //HPȸº¹ factor
float fFactorMPRecovery; //MPȸº¹ factor
float fFactorFPRecovery; //FPȸº¹ factor
float fMeleeSWD; //WT_MELEE_SWDÀÇ ATK factor
float fMeleeAXE; //WT_MELEE_AXEÀÇ ATK factor
float fMeleeSTAFF; //WT_MELEE_STAFFÀÇ ATK factor
float fMeleeSTICK; //WT_MELEE_STICKÀÇ ATK factor
float fMeleeKNUCKLE; //WT_MELEE_KNUCKLEÀÇ ATK factor
float fMagicWAND; //WT_MAGIC_WANDÀÇ ATK factor
float fBlocking; //ºí·ÏÅ· factor
float fMeleeYOYO; //¿ä¿äÀÇ ATK factor
float fCritical; //Å©¸®Æ¼Äà ó¸®
};
where can i find this ? thanksSlayer only uses STR for Damage out put.
But here int CMover::GetWeaponATK( DWORD dwWeaponType )
Inside that snippet it will calculated how much damage you will do with an certain weapon.
To increase HP take an look into PropJob.inc
Code:struct JobProp { float fAttackSpeed; //°ø¼Ó float fFactorMaxHP; //ÃÖ´ë HP °è»ê¿¡ »ç¿ëµÇ´Â factor float fFactorMaxMP; //ÃÖ´ë MP °è»ê¿¡ »ç¿ëµÇ´Â factor float fFactorMaxFP; //ÃÖ´ë FP °è»ê¿¡ »ç¿ëµÇ´Â factor float fFactorDef; //¹°¸® ¹æ¾î·Â °è»ê¿¡ »ç¿ëµÇ´Â factor float fFactorHPRecovery; //HPȸº¹ factor float fFactorMPRecovery; //MPȸº¹ factor float fFactorFPRecovery; //FPȸº¹ factor float fMeleeSWD; //WT_MELEE_SWDÀÇ ATK factor float fMeleeAXE; //WT_MELEE_AXEÀÇ ATK factor float fMeleeSTAFF; //WT_MELEE_STAFFÀÇ ATK factor float fMeleeSTICK; //WT_MELEE_STICKÀÇ ATK factor float fMeleeKNUCKLE; //WT_MELEE_KNUCKLEÀÇ ATK factor float fMagicWAND; //WT_MAGIC_WANDÀÇ ATK factor float fBlocking; //ºí·ÏÅ· factor float fMeleeYOYO; //¿ä¿äÀÇ ATK factor float fCritical; //Å©¸®Æ¼Äà ó¸® };
Here.