Newbie Spellweaver
- Joined
- Oct 9, 2020
- Messages
- 48
- Reaction score
- 2
When a guild gains 10 levels of buff, how can it automatically delete 5 levels of buff? Then, when the guild reaches level 15, how to automatically delete the buff status of level 5-10
Code:
#ifdef __FLOFLO_GUILD_BUFF
if (this->GetGuild() != NULL)
{
if (this->GetGuild()->m_nLevel >= 5 && this->GetGuild()->m_nLevel < 10)
{
if (!this->HasBuff(BUFF_ITEM, II_GUILD_BUFF_5))
{
ItemProp* pProp = prj.GetItemProp(II_GUILD_BUFF_5);
if (pProp)
{
this->DoApplySkill(this, pProp, NULL);
}
}
}
if (this->GetGuild()->m_nLevel >= 10 && this->GetGuild()->m_nLevel < 15)
{
if (!this->HasBuff(BUFF_ITEM, II_GUILD_BUFF_10))
{
ItemProp* pProp = prj.GetItemProp(II_GUILD_BUFF_10);
if (pProp)
{
this->DoApplySkill(this, pProp, NULL);
}
}
}
if (this->GetGuild()->m_nLevel >= 15 && this->GetGuild()->m_nLevel < 20)
{
if (!this->HasBuff(BUFF_ITEM, II_GUILD_BUFF_15))
{
ItemProp* pProp = prj.GetItemProp(II_GUILD_BUFF_10);
if (pProp)
{
this->DoApplySkill(this, pProp, NULL);
}
}
}
if (this->GetGuild()->m_nLevel >= 20 && this->GetGuild()->m_nLevel < 25)
{
if (!this->HasBuff(BUFF_ITEM, II_GUILD_BUFF_20))
{
ItemProp* pProp = prj.GetItemProp(II_GUILD_BUFF_20);
if (pProp)
{
this->DoApplySkill(this, pProp, NULL);
}
}
}
if (this->GetGuild()->m_nLevel >= 25 && this->GetGuild()->m_nLevel < 30)
{
if (!this->HasBuff(BUFF_ITEM, II_GUILD_BUFF_25))
{
ItemProp* pProp = prj.GetItemProp(II_GUILD_BUFF_25);
if (pProp)
{
this->DoApplySkill(this, pProp, NULL);
}
}
}
if (this->GetGuild()->m_nLevel >= 30 && this->GetGuild()->m_nLevel < 35)
{
if (!this->HasBuff(BUFF_ITEM, II_GUILD_BUFF_30))
{
ItemProp* pProp = prj.GetItemProp(II_GUILD_BUFF_30);
if (pProp)
{
this->DoApplySkill(this, pProp, NULL);
}
}
}
if (this->GetGuild()->m_nLevel >= 35 && this->GetGuild()->m_nLevel < 40)
{
if (!this->HasBuff(BUFF_ITEM, II_GUILD_BUFF_35))
{
ItemProp* pProp = prj.GetItemProp(II_GUILD_BUFF_35);
if (pProp)
{
this->DoApplySkill(this, pProp, NULL);
}
}
}
if (this->GetGuild()->m_nLevel >= 40 && this->GetGuild()->m_nLevel < 45)
{
if (!this->HasBuff(BUFF_ITEM, II_GUILD_BUFF_40))
{
ItemProp* pProp = prj.GetItemProp(II_GUILD_BUFF_40);
if (pProp)
{
this->DoApplySkill(this, pProp, NULL);
}
}
}
if (this->GetGuild()->m_nLevel >= 45 && this->GetGuild()->m_nLevel < 50)
{
if (!this->HasBuff(BUFF_ITEM, II_GUILD_BUFF_45))
{
ItemProp* pProp = prj.GetItemProp(II_GUILD_BUFF_45);
if (pProp)
{
this->DoApplySkill(this, pProp, NULL);
}
}
}
if (this->GetGuild()->m_nLevel >= 50)
{
if (!this->HasBuff(BUFF_ITEM, II_GUILD_BUFF_50))
{
ItemProp* pProp = prj.GetItemProp(II_GUILD_BUFF_50);
if (pProp)
{
this->DoApplySkill(this, pProp, NULL);
}
}
}
}
else
{
if (this->HasBuff(BUFF_ITEM, II_GUILD_BUFF_5))
this->RemoveBuff(BUFF_ITEM, II_GUILD_BUFF_5);
if (this->HasBuff(BUFF_ITEM, II_GUILD_BUFF_10))
this->RemoveBuff(BUFF_ITEM, II_GUILD_BUFF_10);
if (this->HasBuff(BUFF_ITEM, II_GUILD_BUFF_15))
this->RemoveBuff(BUFF_ITEM, II_GUILD_BUFF_15);
if (this->HasBuff(BUFF_ITEM, II_GUILD_BUFF_20))
this->RemoveBuff(BUFF_ITEM, II_GUILD_BUFF_20);
if (this->HasBuff(BUFF_ITEM, II_GUILD_BUFF_25))
this->RemoveBuff(BUFF_ITEM, II_GUILD_BUFF_25);
if (this->HasBuff(BUFF_ITEM, II_GUILD_BUFF_30))
this->RemoveBuff(BUFF_ITEM, II_GUILD_BUFF_30);
if (this->HasBuff(BUFF_ITEM, II_GUILD_BUFF_35))
this->RemoveBuff(BUFF_ITEM, II_GUILD_BUFF_35);
if (this->HasBuff(BUFF_ITEM, II_GUILD_BUFF_40))
this->RemoveBuff(BUFF_ITEM, II_GUILD_BUFF_40);
if (this->HasBuff(BUFF_ITEM, II_GUILD_BUFF_45))
this->RemoveBuff(BUFF_ITEM, II_GUILD_BUFF_45);
if (this->HasBuff(BUFF_ITEM, II_GUILD_BUFF_50))
this->RemoveBuff(BUFF_ITEM, II_GUILD_BUFF_50);
}
#endif // __FLOFLO_GUILD_BUFF
Code:
#ifdef __FLOFLO_GUILD_BUFF
if (this->GetGuild() != NULL)
{
if (this->GetGuild()->m_nLevel >= 5 && this->GetGuild()->m_nLevel < 10)
{
if (!this->HasBuff(BUFF_ITEM, II_GUILD_BUFF_5))
{
ItemProp* pProp = prj.GetItemProp(II_GUILD_BUFF_5);
if (pProp)
{
this->DoApplySkill(this, pProp, NULL);
}
}
}
if (this->GetGuild()->m_nLevel >= 10 && this->GetGuild()->m_nLevel < 15)
{
if (!this->HasBuff(BUFF_ITEM, II_GUILD_BUFF_10))
{
ItemProp* pProp = prj.GetItemProp(II_GUILD_BUFF_10);
if (pProp)
{
this->DoApplySkill(this, pProp, NULL);
}
}
}
if (this->GetGuild()->m_nLevel >= 15 && this->GetGuild()->m_nLevel < 20)
{
if (!this->HasBuff(BUFF_ITEM, II_GUILD_BUFF_15))
{
ItemProp* pProp = prj.GetItemProp(II_GUILD_BUFF_10);
if (pProp)
{
this->DoApplySkill(this, pProp, NULL);
}
}
}
if (this->GetGuild()->m_nLevel >= 20 && this->GetGuild()->m_nLevel < 25)
{
if (!this->HasBuff(BUFF_ITEM, II_GUILD_BUFF_20))
{
ItemProp* pProp = prj.GetItemProp(II_GUILD_BUFF_20);
if (pProp)
{
this->DoApplySkill(this, pProp, NULL);
}
}
}
if (this->GetGuild()->m_nLevel >= 25 && this->GetGuild()->m_nLevel < 30)
{
if (!this->HasBuff(BUFF_ITEM, II_GUILD_BUFF_25))
{
ItemProp* pProp = prj.GetItemProp(II_GUILD_BUFF_25);
if (pProp)
{
this->DoApplySkill(this, pProp, NULL);
}
}
}
if (this->GetGuild()->m_nLevel >= 30 && this->GetGuild()->m_nLevel < 35)
{
if (!this->HasBuff(BUFF_ITEM, II_GUILD_BUFF_30))
{
ItemProp* pProp = prj.GetItemProp(II_GUILD_BUFF_30);
if (pProp)
{
this->DoApplySkill(this, pProp, NULL);
}
}
}
if (this->GetGuild()->m_nLevel >= 35 && this->GetGuild()->m_nLevel < 40)
{
if (!this->HasBuff(BUFF_ITEM, II_GUILD_BUFF_35))
{
ItemProp* pProp = prj.GetItemProp(II_GUILD_BUFF_35);
if (pProp)
{
this->DoApplySkill(this, pProp, NULL);
}
}
}
if (this->GetGuild()->m_nLevel >= 40 && this->GetGuild()->m_nLevel < 45)
{
if (!this->HasBuff(BUFF_ITEM, II_GUILD_BUFF_40))
{
ItemProp* pProp = prj.GetItemProp(II_GUILD_BUFF_40);
if (pProp)
{
this->DoApplySkill(this, pProp, NULL);
}
}
}
if (this->GetGuild()->m_nLevel >= 45 && this->GetGuild()->m_nLevel < 50)
{
if (!this->HasBuff(BUFF_ITEM, II_GUILD_BUFF_45))
{
ItemProp* pProp = prj.GetItemProp(II_GUILD_BUFF_45);
if (pProp)
{
this->DoApplySkill(this, pProp, NULL);
}
}
}
if (this->GetGuild()->m_nLevel >= 50)
{
if (!this->HasBuff(BUFF_ITEM, II_GUILD_BUFF_50))
{
ItemProp* pProp = prj.GetItemProp(II_GUILD_BUFF_50);
if (pProp)
{
this->DoApplySkill(this, pProp, NULL);
}
}
}
}
else
{
if (this->HasBuff(BUFF_ITEM, II_GUILD_BUFF_5))
this->RemoveBuff(BUFF_ITEM, II_GUILD_BUFF_5);
if (this->HasBuff(BUFF_ITEM, II_GUILD_BUFF_10))
this->RemoveBuff(BUFF_ITEM, II_GUILD_BUFF_10);
if (this->HasBuff(BUFF_ITEM, II_GUILD_BUFF_15))
this->RemoveBuff(BUFF_ITEM, II_GUILD_BUFF_15);
if (this->HasBuff(BUFF_ITEM, II_GUILD_BUFF_20))
this->RemoveBuff(BUFF_ITEM, II_GUILD_BUFF_20);
if (this->HasBuff(BUFF_ITEM, II_GUILD_BUFF_25))
this->RemoveBuff(BUFF_ITEM, II_GUILD_BUFF_25);
if (this->HasBuff(BUFF_ITEM, II_GUILD_BUFF_30))
this->RemoveBuff(BUFF_ITEM, II_GUILD_BUFF_30);
if (this->HasBuff(BUFF_ITEM, II_GUILD_BUFF_35))
this->RemoveBuff(BUFF_ITEM, II_GUILD_BUFF_35);
if (this->HasBuff(BUFF_ITEM, II_GUILD_BUFF_40))
this->RemoveBuff(BUFF_ITEM, II_GUILD_BUFF_40);
if (this->HasBuff(BUFF_ITEM, II_GUILD_BUFF_45))
this->RemoveBuff(BUFF_ITEM, II_GUILD_BUFF_45);
if (this->HasBuff(BUFF_ITEM, II_GUILD_BUFF_50))
this->RemoveBuff(BUFF_ITEM, II_GUILD_BUFF_50);
}
#endif // __FLOFLO_GUILD_BUFF