[Help] add the QuickJobChange In Source

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  1. #151
    Apprentice HowlTheHusky is offline
    MemberRank
    Oct 2016 Join Date
    17Posts

    Re: [Help] add the QuickJobChange In Source

    I just grabbed a backup of a completely clearn source and tried it again. Everything is compiling without any errors. However, I'm still not opening any window at 120 99.99%.

    Something is quite bugged here and I can't figure it out.

    Can it have something to do with my having to comment this out:

    Code:
    switch( nCurJob )
        {
        case 0:
            nJobPic->SetTexture(D3DDEVICE, MakePath( DIR_THEME, "SlotVan.bmp" ), TRUE );
            nJobPic->EnableWindow( FALSE );
            nJobTit->SetToolTip( "You don't have the right level" );
            //nApply->EnableWindow( FALSE );
            nJobTit->SetTitle( "Error" );
            chk1->EnableWindow( FALSE );
            chk2->EnableWindow( FALSE );
            return;
            break;
    ...
    If I don't comment it out it won't compile. However it was said to fix it I just have to comment it. It's the only thing I changed from the orginial source.
    Last edited by HowlTheHusky; 03-11-16 at 05:49 AM.

  2. #152
    Proficient Member n0tso1ee7 is offline
    MemberRank
    Nov 2015 Join Date
    180Posts

    Re: [Help] add the QuickJobChange In Source

    it's fine to comment out the nApply window, I honestly cannot say what the issue is without taking a look than and even if I did I might not
    be able to locate and resolve the issue, I personally don't recall Hero or master giving errors, did you perhaps change the level for hero?
    Last edited by n0tso1ee7; 03-11-16 at 06:42 AM.

  3. #153
    Apprentice HowlTheHusky is offline
    MemberRank
    Oct 2016 Join Date
    17Posts

    Re: [Help] add the QuickJobChange In Source

    Afaik, this determines the maximum Hero Level. I don't know why this would affect the QuickJobChange to make the window not appear and resetting me to Lv60.

    defineJob.h
    Code:
    #if __VER >= 15 // __HERO129_VER15                // 15차 히어로 레벨확장
    #define MAX_LEGEND_LEVEL            129    
    #define MAX_MONSTER_LEVEL            160    
    #else    // 15차 히어로 레벨확장
    #define MAX_LEGEND_LEVEL            121
    #endif    // 15차 히어로 레벨확장

  4. #154
    Proficient Member n0tso1ee7 is offline
    MemberRank
    Nov 2015 Join Date
    180Posts

    Re: [Help] add the QuickJobChange In Source

    when you say level 60 do you mean level 60 Master?
    or this happens after you've reached level 120 Master with 99.99%?
    Can you perhaps attach a screen shot or something I can view with the character menu open (H)
    and the player card that shows exp.

  5. #155
    Apprentice HowlTheHusky is offline
    MemberRank
    Oct 2016 Join Date
    17Posts

    Re: [Help] add the QuickJobChange In Source

    Level 120 Master -> 99.99% XP -> Lv60 Hero.
    This is what it currently does. I'm absolutely clueless and have been trying different things for about 4 hours now, can't get it to work.

  6. #156
    Proficient Member n0tso1ee7 is offline
    MemberRank
    Nov 2015 Join Date
    180Posts

    Re: [Help] add the QuickJobChange In Source

    Quote Originally Posted by HowlTheHusky View Post
    I now have another problem.
    When being Lv120 Master and hitting that 99.99% EXP there is no window confirmation and the character goes back to Lv60 Hero.
    Since I don't plan to not implement 3rd Jobs on my server, I edited the follwing script in my WndChangeJob.cpp to the following:

    Code:
    BOOL CWndJobChangeEx::Initialize( CWndBase* pWndParent, DWORD dwType )
    {
    
        if( g_pPlayer->GetLevel() == 15 || g_pPlayer->GetLevel() == 60 || ( ( g_pPlayer->GetLevel() == 120 || g_pPlayer->GetLevel() == 129 ) && g_pPlayer->GetExpPercent() == 9999 ) )
        {
            if(  g_pPlayer->GetJob() == 0 )
            {
                nJobMin = 1;
                nJobMax = 4;
                nNewLv = 15;
            }
            else if( g_pPlayer->GetJob() < MAX_EXPERT )
            {
                nJobMin = (g_pPlayer->GetJob() + 2) * 2;
                nJobMax = nJobMin + 1;
                nNewLv = 60;
            }
            else if( g_pPlayer->GetJob() < MAX_PROFESSIONAL )
            {
                nJobMin = g_pPlayer->GetJob() + 10;
                nJobMax = nJobMin;
                nNewLv = 60;
            }
            else if( g_pPlayer->GetJob() < MAX_HERO )
            {
                nJobMin = g_pPlayer->GetJob() + 8;
                nJobMax = nJobMin;
                nNewLv = 121;
            }
            nCurJob = nJobMin;
        }else{
            nCurJob = 0;
        }
        return CWndNeuz::InitDialog( g_Neuz.GetSafeHwnd(), APP_FASTJOBCHANGE, 0, CPoint( 0, 0 ), pWndParent );
    }
    Is there anywhere else I have to edit the new Level when becoming Hero?

    Looking back from what you've told me and what I'm assuming, you've changed this line, from what I recall there should be a check to see
    if your less than a master. (forgot the definename value should be defined inside the definejob), maybe since it's not checking it won't force you past since the check wasn't complete?
    I'm no coder, nor smart when it comes to much I can only attempt to help...

  7. #157
    Apprentice HowlTheHusky is offline
    MemberRank
    Oct 2016 Join Date
    17Posts

    Re: [Help] add the QuickJobChange In Source

    The snipped you highlighted checks every Scenario when you are master, since your jobID is below MAX_HERO (which is 32).
    I thought that the error has to be at
    Code:
    ( ( g_pPlayer->GetLevel() == 120 || g_pPlayer->GetLevel() == 129 ) && g_pPlayer->GetExpPercent() == 9999 )
    but it reads just like should: Level 120 99.99%.

    I really don't know what's going on with this script, it seems to work for other people. :/

    Update: I found that the error can't be in WndJobChangeEx.cpp. Even if I modify that source very heavily, it won't be executed. Trying other stuff now <_<

    Update 2: I also found that even when I set MAX_LEVEL and MAX_LEGENDARY_LVL to 121 in my defineJob.h my character keeps getting EXP after Hero Lv121 and when reaching 129 99,99% XP the client just crashes.

    Spoiler:
    2016/11/ 3 20:10:08 g_pPlayer is ready

    2016/11/ 3 20:10:10 CWndTaskBar::SetTaskBarTexture : Howl 2010

    2016/11/ 3 20:10:10 CWndTaskBar::SetTaskBarTexture : Howl 581

    2016/11/ 3 20:10:15 CWndTaskBar::SetTaskBarTexture : Howl 2010

    2016/11/ 3 20:10:15 CWndTaskBar::SetTaskBarTexture : Howl 581

    2016/11/ 3 20:10:39 CWndTaskBar::SetTaskBarTexture : Howl 2010

    2016/11/ 3 20:10:39 CWndTaskBar::SetTaskBarTexture : Howl 581

    2016/11/ 3 20:16:30 g_pPlayer is ready

    2016/11/ 3 20:16:30 CWndTaskBar::SetTaskBarTexture : Howl 2010

    2016/11/ 3 20:16:30 CWndTaskBar::SetTaskBarTexture : Howl 581

    2016/11/ 3 20:16:35 CWndTaskBar::SetTaskBarTexture : Howl 2010

    2016/11/ 3 20:16:35 CWndTaskBar::SetTaskBarTexture : Howl 581

    2016/11/ 3 20:16:45 LoadBMP Failed = Theme\Default\SlotVan.bmp

    2016/11/ 3 20:16:45 CTexture::LoadTexture : Theme\Default\SlotVan.bmp read error

    2016/11/ 3 20:16:45 LoadBMP Failed = Theme\Default\SlotMer.bmp

    2016/11/ 3 20:16:45 CTexture::LoadTexture : Theme\Default\SlotMer.bmp read error

    2016/11/ 3 20:16:45 LoadBMP Failed = Theme\Default\SlotMer.bmp

    2016/11/ 3 20:16:45 CTexture::LoadTexture : Theme\Default\SlotMer.bmp read error

    2016/11/ 3 20:16:45 LoadBMP Failed = Theme\Default\SlotMer.bmp

    2016/11/ 3 20:16:45 CTexture::LoadTexture : Theme\Default\SlotMer.bmp read error

    2016/11/ 3 20:16:45 LoadBMP Failed = Theme\Default\SlotMer.bmp

    2016/11/ 3 20:16:45 CTexture::LoadTexture : Theme\Default\SlotMer.bmp read error

    2016/11/ 3 20:16:45 LoadBMP Failed = Theme\Default\SlotMer.bmp

    2016/11/ 3 20:16:45 CTexture::LoadTexture : Theme\Default\SlotMer.bmp read error

    2016/11/ 3 20:16:45 LoadBMP Failed = Theme\Default\SlotMer.bmp

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    2016/11/ 3 20:16:45 CTexture::LoadTexture : Theme\Default\SlotMer.bmp read error

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    2016/11/ 3 20:16:45 CTexture::LoadTexture : Theme\Default\SlotMer.bmp read error

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    2016/11/ 3 20:16:45 CTexture::LoadTexture : Theme\Default\SlotMer.bmp read error

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    2016/11/ 3 20:16:45 CTexture::LoadTexture : Theme\Default\SlotMer.bmp read error

    2016/11/ 3 20:16:45 LoadBMP Failed = Theme\Default\SlotMer.bmp

    2016/11/ 3 20:16:45 CTexture::LoadTexture : Theme\Default\SlotMer.bmp read error

    2016/11/ 3 20:16:45 LoadBMP Failed = Theme\Default\SlotMer.bmp

    2016/11/ 3 20:16:45 CTexture::LoadTexture : Theme\Default\SlotMer.bmp read error

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    2016/11/ 3 20:16:45 CTexture::LoadTexture : Theme\Default\SlotMer.bmp read error

    2016/11/ 3 20:16:45 LoadBMP Failed = Theme\Default\SlotMer.bmp

    2016/11/ 3 20:16:45 CTexture::LoadTexture : Theme\Default\SlotMer.bmp read error

    2016/11/ 3 20:16:45 LoadBMP Failed = Theme\Default\SlotMer.bmp

    2016/11/ 3 20:16:45 CTexture::LoadTexture : Theme\Default\SlotMer.bmp read error

    2016/11/ 3 20:16:45 LoadBMP Failed = Theme\Default\SlotMer.bmp

    2016/11/ 3 20:16:45 CTexture::LoadTexture : Theme\Default\SlotMer.bmp read error

    2016/11/ 3 20:16:45 LoadBMP Failed = Theme\Default\SlotMer.bmp

    2016/11/ 3 20:16:45 CTexture::LoadTexture : Theme\Default\SlotMer.bmp read error

    2016/11/ 3 20:16:45 LoadBMP Failed = Theme\Default\SlotMer.bmp

    2016/11/ 3 20:16:45 CTexture::LoadTexture : Theme\Default\SlotMer.bmp read error

    2016/11/ 3 20:16:45 LoadBMP Failed = Theme\Default\SlotMer.bmp

    2016/11/ 3 20:16:45 CTexture::LoadTexture : Theme\Default\SlotMer.bmp read error

    2016/11/ 3 20:16:45 LoadBMP Failed = Theme\Default\SlotMer.bmp

    2016/11/ 3 20:16:45 CTexture::LoadTexture : Theme\Default\SlotMer.bmp read error

    2016/11/ 3 20:16:45 LoadBMP Failed = Theme\Default\SlotMer.bmp

    2016/11/ 3 20:16:45 CTexture::LoadTexture : Theme\Default\SlotMer.bmp read error

    2016/11/ 3 20:16:46 LoadBMP Failed = Theme\Default\SlotMer.bmp

    2016/11/ 3 20:16:46 CTexture::LoadTexture : Theme\Default\SlotMer.bmp read error

    2016/11/ 3 20:16:46 LoadBMP Failed = Theme\Default\SlotMer.bmp

    2016/11/ 3 20:16:46 CTexture::LoadTexture : Theme\Default\SlotMer.bmp read error

    2016/11/ 3 20:16:46 LoadBMP Failed = Theme\Default\SlotMer.bmp

    2016/11/ 3 20:16:46 CTexture::LoadTexture : Theme\Default\SlotMer.bmp read error

    2016/11/ 3 20:16:46 LoadBMP Failed = Theme\Default\SlotMer.bmp

    2016/11/ 3 20:16:46 CTexture::LoadTexture : Theme\Default\SlotMer.bmp read error

    2016/11/ 3 20:16:46 LoadBMP Failed = Theme\Default\SlotMer.bmp

    2016/11/ 3 20:16:46 CTexture::LoadTexture : Theme\Default\SlotMer.bmp read error

    2016/11/ 3 20:16:46 LoadBMP Failed = Theme\Default\SlotMer.bmp

    2016/11/ 3 20:16:46 CTexture::LoadTexture : Theme\Default\SlotMer.bmp read error

    2016/11/ 3 20:16:46 LoadBMP Failed = Theme\Default\SlotMer.bmp

    2016/11/ 3 20:16:46 CTexture::LoadTexture : Theme\Default\SlotMer.bmp read error

    2016/11/ 3 20:16:46 LoadBMP Failed = Theme\Default\SlotMer.bmp

    2016/11/ 3 20:16:46 CTexture::LoadTexture : Theme\Default\SlotMer.bmp read error

    2016/11/ 3 20:16:46 LoadBMP Failed = Theme\Default\SlotMer.bmp

    2016/11/ 3 20:16:46 CTexture::LoadTexture : Theme\Default\SlotMer.bmp read error

    2016/11/ 3 20:16:46 LoadBMP Failed = Theme\Default\SlotMer.bmp

    2016/11/ 3 20:16:46 CTexture::LoadTexture : Theme\Default\SlotMer.bmp read error

    2016/11/ 3 20:16:46 LoadBMP Failed = Theme\Default\SlotMer.bmp

    2016/11/ 3 20:16:46 CTexture::LoadTexture : Theme\Default\SlotMer.bmp read error

    2016/11/ 3 20:16:46 LoadBMP Failed = Theme\Default\SlotMer.bmp

    2016/11/ 3 20:16:46 CTexture::LoadTexture : Theme\Default\SlotMer.bmp read error

    2016/11/ 3 20:16:46 LoadBMP Failed = Theme\Default\SlotMer.bmp

    2016/11/ 3 20:16:46 CTexture::LoadTexture : Theme\Default\SlotMer.bmp read error

    2016/11/ 3 20:16:46 LoadBMP Failed = Theme\Default\SlotMer.bmp

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    2016/11/ 3 20:16:46 LoadBMP Failed = Theme\Default\SlotMer.bmp

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    2016/11/ 3 20:16:46 LoadBMP Failed = Theme\Default\SlotMer.bmp

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    2016/11/ 3 20:16:46 LoadBMP Failed = Theme\Default\SlotMer.bmp

    2016/11/ 3 20:16:46 CTexture::LoadTexture : Theme\Default\SlotMer.bmp read error

    2016/11/ 3 20:16:46 LoadBMP Failed = Theme\Default\SlotMer.bmp

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    2016/11/ 3 20:16:46 LoadBMP Failed = Theme\Default\SlotMer.bmp

    2016/11/ 3 20:16:46 CTexture::LoadTexture : Theme\Default\SlotMer.bmp read error

    2016/11/ 3 20:16:46 LoadBMP Failed = Theme\Default\SlotMer.bmp

    2016/11/ 3 20:16:46 CTexture::LoadTexture : Theme\Default\SlotMer.bmp read error

    2016/11/ 3 20:16:46 LoadBMP Failed = Theme\Default\SlotMer.bmp

    2016/11/ 3 20:16:46 CTexture::LoadTexture : Theme\Default\SlotMer.bmp read error

    2016/11/ 3 20:16:46 LoadBMP Failed = Theme\Default\SlotMer.bmp

    2016/11/ 3 20:16:46 CTexture::LoadTexture : Theme\Default\SlotMer.bmp read error

    2016/11/ 3 20:16:46 LoadBMP Failed = Theme\Default\SlotMer.bmp

    2016/11/ 3 20:16:46 CTexture::LoadTexture : Theme\Default\SlotMer.bmp read error

    2016/11/ 3 20:16:46 LoadBMP Failed = Theme\Default\SlotMer.bmp

    2016/11/ 3 20:16:46 CTexture::LoadTexture : Theme\Default\SlotMer.bmp read error

    2016/11/ 3 20:16:46 LoadBMP Failed = Theme\Default\SlotMer.bmp

    2016/11/ 3 20:16:46 CTexture::LoadTexture : Theme\Default\SlotMer.bmp read error

    2016/11/ 3 20:16:46 LoadBMP Failed = Theme\Default\SlotMer.bmp

    2016/11/ 3 20:16:46 CTexture::LoadTexture : Theme\Default\SlotMer.bmp read error

    2016/11/ 3 20:16:46 LoadBMP Failed = Theme\Default\SlotMer.bmp

    2016/11/ 3 20:16:46 CTexture::LoadTexture : Theme\Default\SlotMer.bmp read error

    2016/11/ 3 20:16:46 LoadBMP Failed = Theme\Default\SlotMer.bmp

    2016/11/ 3 20:16:46 CTexture::LoadTexture : Theme\Default\SlotMer.bmp read error

    2016/11/ 3 20:16:46 LoadBMP Failed = Theme\Default\SlotMer.bmp

    2016/11/ 3 20:16:46 CTexture::LoadTexture : Theme\Default\SlotMer.bmp read error

    2016/11/ 3 20:16:46 LoadBMP Failed = Theme\Default\SlotMer.bmp

    2016/11/ 3 20:16:46 CTexture::LoadTexture : Theme\Default\SlotMer.bmp read error

    2016/11/ 3 20:16:46 LoadBMP Failed = Theme\Default\SlotMer.bmp

    2016/11/ 3 20:16:46 CTexture::LoadTexture : Theme\Default\SlotMer.bmp read error

    2016/11/ 3 20:16:46 LoadBMP Failed = Theme\Default\SlotMer.bmp

    2016/11/ 3 20:16:46 CTexture::LoadTexture : Theme\Default\SlotMer.bmp read error

    2016/11/ 3 20:16:46 LoadBMP Failed = Theme\Default\SlotMer.bmp

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    2016/11/ 3 20:16:46 LoadBMP Failed = Theme\Default\SlotMer.bmp

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    2016/11/ 3 20:16:46 LoadBMP Failed = Theme\Default\SlotMer.bmp

    2016/11/ 3 20:16:46 CTexture::LoadTexture : Theme\Default\SlotMer.bmp read error

    2016/11/ 3 20:16:46 LoadBMP Failed = Theme\Default\SlotMer.bmp

    2016/11/ 3 20:16:46 CTexture::LoadTexture : Theme\Default\SlotMer.bmp read error

    2016/11/ 3 20:16:46 LoadBMP Failed = Theme\Default\SlotMer.bmp

    2016/11/ 3 20:16:46 CTexture::LoadTexture : Theme\Default\SlotMer.bmp read error

    2016/11/ 3 20:16:46 LoadBMP Failed = Theme\Default\SlotMer.bmp

    2016/11/ 3 20:16:46 CTexture::LoadTexture : Theme\Default\SlotMer.bmp read error

    2016/11/ 3 20:16:46 LoadBMP Failed = Theme\Default\SlotMer.bmp

    2016/11/ 3 20:16:46 CTexture::LoadTexture : Theme\Default\SlotMer.bmp read error

    2016/11/ 3 20:16:46 LoadBMP Failed = Theme\Default\SlotMer.bmp

    2016/11/ 3 20:16:46 CTexture::LoadTexture : Theme\Default\SlotMer.bmp read error

    2016/11/ 3 20:16:46 LoadBMP Failed = Theme\Default\SlotMer.bmp

    2016/11/ 3 20:16:46 CTexture::LoadTexture : Theme\Default\SlotMer.bmp read error

    2016/11/ 3 20:16:46 LoadBMP Failed = Theme\Default\SlotMer.bmp

    2016/11/ 3 20:16:46 CTexture::LoadTexture : Theme\Default\SlotMer.bmp read error

    2016/11/ 3 20:16:46 LoadBMP Failed = Theme\Default\SlotMer.bmp

    2016/11/ 3 20:16:46 CTexture::LoadTexture : Theme\Default\SlotMer.bmp read error

    2016/11/ 3 20:16:46 LoadBMP Failed = Theme\Default\SlotMer.bmp

    2016/11/ 3 20:16:46 CTexture::LoadTexture : Theme\Default\SlotMer.bmp read error

    2016/11/ 3 20:16:46 LoadBMP Failed = Theme\Default\SlotMer.bmp

    2016/11/ 3 20:16:46 CTexture::LoadTexture : Theme\Default\SlotMer.bmp read error

    2016/11/ 3 20:16:46 LoadBMP Failed = Theme\Default\SlotMer.bmp

    2016/11/ 3 20:16:46 CTexture::LoadTexture : Theme\Default\SlotMer.bmp read error

    2016/11/ 3 20:16:46 LoadBMP Failed = Theme\Default\SlotMer.bmp

    2016/11/ 3 20:16:46 CTexture::LoadTexture : Theme\Default\SlotMer.bmp read error

    2016/11/ 3 20:16:46 LoadBMP Failed = Theme\Default\SlotMer.bmp

    2016/11/ 3 20:16:46 CTexture::LoadTexture : Theme\Default\SlotMer.bmp read error

    2016/11/ 3 20:16:46 LoadBMP Failed = Theme\Default\SlotMer.bmp

    2016/11/ 3 20:16:46 CTexture::LoadTexture : Theme\Default\SlotMer.bmp read error

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    2016/11/ 3 20:16:46 CTexture::LoadTexture : Theme\Default\SlotMer.bmp read error

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    2016/11/ 3 20:16:46 CTexture::LoadTexture : Theme\Default\SlotMer.bmp read error

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    2016/11/ 3 20:16:46 CTexture::LoadTexture : Theme\Default\SlotMer.bmp read error

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    2016/11/ 3 20:16:46 CTexture::LoadTexture : Theme\Default\SlotMer.bmp read error

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    2016/11/ 3 20:16:47 CTexture::LoadTexture : Theme\Default\SlotMer.bmp read error

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    2016/11/ 3 20:16:47 CTexture::LoadTexture : Theme\Default\SlotMer.bmp read error

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    2016/11/ 3 20:16:47 CTexture::LoadTexture : Theme\Default\SlotMer.bmp read error

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    2016/11/ 3 20:16:47 CTexture::LoadTexture : Theme\Default\SlotMer.bmp read error

    2016/11/ 3 20:16:47 LoadBMP Failed = Theme\Default\SlotMer.bmp

    2016/11/ 3 20:16:47 CTexture::LoadTexture : Theme\Default\SlotMer.bmp read error

    2016/11/ 3 20:16:47 LoadBMP Failed = Theme\Default\SlotMer.bmp

    2016/11/ 3 20:16:47 CTexture::LoadTexture : Theme\Default\SlotMer.bmp read error

    2016/11/ 3 20:16:47 LoadBMP Failed = Theme\Default\SlotMer.bmp

    2016/11/ 3 20:16:47 CTexture::LoadTexture : Theme\Default\SlotMer.bmp read error

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    2016/11/ 3 20:16:47 CTexture::LoadTexture : Theme\Default\SlotMer.bmp read error

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    2016/11/ 3 20:16:47 CTexture::LoadTexture : Theme\Default\SlotMer.bmp read error

    2016/11/ 3 20:16:47 LoadBMP Failed = Theme\Default\SlotMer.bmp

    2016/11/ 3 20:16:47 CTexture::LoadTexture : Theme\Default\SlotMer.bmp read error

    2016/11/ 3 20:16:47 LoadBMP Failed = Theme\Default\SlotMer.bmp

    2016/11/ 3 20:16:47 CTexture::LoadTexture : Theme\Default\SlotMer.bmp read error

    2016/11/ 3 20:16:47 LoadBMP Failed = Theme\Default\SlotMer.bmp

    2016/11/ 3 20:16:47 CTexture::LoadTexture : Theme\Default\SlotMer.bmp read error

    2016/11/ 3 20:16:47 LoadBMP Failed = Theme\Default\SlotMer.bmp

    2016/11/ 3 20:16:47 CTexture::LoadTexture : Theme\Default\SlotMer.bmp read error

    2016/11/ 3 20:16:47 LoadBMP Failed = Theme\Default\SlotMer.bmp

    2016/11/ 3 20:16:47 CTexture::LoadTexture : Theme\Default\SlotMer.bmp read error

    2016/11/ 3 20:16:47 LoadBMP Failed = Theme\Default\SlotMer.bmp

    2016/11/ 3 20:16:47 CTexture::LoadTexture : Theme\Default\SlotMer.bmp read error

    2016/11/ 3 20:16:47 LoadBMP Failed = Theme\Default\SlotMer.bmp

    2016/11/ 3 20:16:47 CTexture::LoadTexture : Theme\Default\SlotMer.bmp read error

    2016/11/ 3 20:16:47 LoadBMP Failed = Theme\Default\SlotMer.bmp

    2016/11/ 3 20:16:47 CTexture::LoadTexture : Theme\Default\SlotMer.bmp read error

    2016/11/ 3 20:16:47 LoadBMP Failed = Theme\Default\SlotMer.bmp

    2016/11/ 3 20:16:47 CTexture::LoadTexture : Theme\Default\SlotMer.bmp read error

    2016/11/ 3 20:16:47 LoadBMP Failed = Theme\Default\SlotMer.bmp

    2016/11/ 3 20:16:47 CTexture::LoadTexture : Theme\Default\SlotMer.bmp read error

    2016/11/ 3 20:16:47 LoadBMP Failed = Theme\Default\SlotMer.bmp

    2016/11/ 3 20:16:47 CTexture::LoadTexture : Theme\Default\SlotMer.bmp read error

    2016/11/ 3 20:16:47 LoadBMP Failed = Theme\Default\SlotMer.bmp

    2016/11/ 3 20:16:47 CTexture::LoadTexture : Theme\Default\SlotMer.bmp read error

    2016/11/ 3 20:16:47 LoadBMP Failed = Theme\Default\SlotMer.bmp

    2016/11/ 3 20:16:47 CTexture::LoadTexture : Theme\Default\SlotMer.bmp read error

    2016/11/ 3 20:16:47 LoadBMP Failed = Theme\Default\SlotMer.bmp

    2016/11/ 3 20:16:47 CTexture::LoadTexture : Theme\Default\SlotMer.bmp read error

    2016/11/ 3 20:16:47 LoadBMP Failed = Theme\Default\SlotMer.bmp

    2016/11/ 3 20:16:47 CTexture::LoadTexture : Theme\Default\SlotMer.bmp read error

    2016/11/ 3 20:16:47 LoadBMP Failed = Theme\Default\SlotMer.bmp

    2016/11/ 3 20:16:47 CTexture::LoadTexture : Theme\Default\SlotMer.bmp read error

    2016/11/ 3 20:16:47 LoadBMP Failed = Theme\Default\SlotMer.bmp

    2016/11/ 3 20:16:47 CTexture::LoadTexture : Theme\Default\SlotMer.bmp read error

    2016/11/ 3 20:16:47 LoadBMP Failed = Theme\Default\SlotMer.bmp

    2016/11/ 3 20:16:47 CTexture::LoadTexture : Theme\Default\SlotMer.bmp read error

    2016/11/ 3 20:16:47 LoadBMP Failed = Theme\Default\SlotMer.bmp

    2016/11/ 3 20:16:47 CTexture::LoadTexture : Theme\Default\SlotMer.bmp read error

    2016/11/ 3 20:16:47 LoadBMP Failed = Theme\Default\SlotMer.bmp

    2016/11/ 3 20:16:47 CTexture::LoadTexture : Theme\Default\SlotMer.bmp read error

    2016/11/ 3 20:16:47 LoadBMP Failed = Theme\Default\SlotMer.bmp

    2016/11/ 3 20:16:47 CTexture::LoadTexture : Theme\Default\SlotMer.bmp read error

    2016/11/ 3 20:16:47 LoadBMP Failed = Theme\Default\SlotMer.bmp

    2016/11/ 3 20:16:47 CTexture::LoadTexture : Theme\Default\SlotMer.bmp read error

    2016/11/ 3 20:16:47 LoadBMP Failed = Theme\Default\SlotMer.bmp

    2016/11/ 3 20:16:47 CTexture::LoadTexture : Theme\Default\SlotMer.bmp read error

    2016/11/ 3 20:16:47 LoadBMP Failed = Theme\Default\SlotMer.bmp

    2016/11/ 3 20:16:47 CTexture::LoadTexture : Theme\Default\SlotMer.bmp read error

    2016/11/ 3 20:16:47 LoadBMP Failed = Theme\Default\SlotMer.bmp

    2016/11/ 3 20:16:47 CTexture::LoadTexture : Theme\Default\SlotMer.bmp read error

    2016/11/ 3 20:16:47 LoadBMP Failed = Theme\Default\SlotMer.bmp

    2016/11/ 3 20:16:47 CTexture::LoadTexture : Theme\Default\SlotMer.bmp read error

    2016/11/ 3 20:16:47 LoadBMP Failed = Theme\Default\SlotMer.bmp

    2016/11/ 3 20:16:47 CTexture::LoadTexture : Theme\Default\SlotMer.bmp read error

    2016/11/ 3 20:16:47 LoadBMP Failed = Theme\Default\SlotMer.bmp

    2016/11/ 3 20:16:47 CTexture::LoadTexture : Theme\Default\SlotMer.bmp read error

    2016/11/ 3 20:16:47 LoadBMP Failed = Theme\Default\SlotMer.bmp

    2016/11/ 3 20:16:47 CTexture::LoadTexture : Theme\Default\SlotMer.bmp read error

    2016/11/ 3 20:16:47 LoadBMP Failed = Theme\Default\SlotMer.bmp

    2016/11/ 3 20:16:47 CTexture::LoadTexture : Theme\Default\SlotMer.bmp read error

    2016/11/ 3 20:16:47 LoadBMP Failed = Theme\Default\SlotMer.bmp

    2016/11/ 3 20:16:47 CTexture::LoadTexture : Theme\Default\SlotMer.bmp read error

    2016/11/ 3 20:16:47 LoadBMP Failed = Theme\Default\SlotMer.bmp

    2016/11/ 3 20:16:47 CTexture::LoadTexture : Theme\Default\SlotMer.bmp read error

    2016/11/ 3 20:16:47 LoadBMP Failed = Theme\Default\SlotMer.bmp

    2016/11/ 3 20:16:47 CTexture::LoadTexture : Theme\Default\SlotMer.bmp read error

    2016/11/ 3 20:16:47 LoadBMP Failed = Theme\Default\SlotMer.bmp

    2016/11/ 3 20:16:47 CTexture::LoadTexture : Theme\Default\SlotMer.bmp read error

    2016/11/ 3 20:16:47 LoadBMP Failed = Theme\Default\SlotMer.bmp

    2016/11/ 3 20:16:47 CTexture::LoadTexture : Theme\Default\SlotMer.bmp read error

    2016/11/ 3 20:16:47 LoadBMP Failed = Theme\Default\SlotMer.bmp

    2016/11/ 3 20:16:47 CTexture::LoadTexture : Theme\Default\SlotMer.bmp read error

    2016/11/ 3 20:16:47 LoadBMP Failed = Theme\Default\SlotMer.bmp

    2016/11/ 3 20:16:47 CTexture::LoadTexture : Theme\Default\SlotMer.bmp read error

    2016/11/ 3 20:16:47 LoadBMP Failed = Theme\Default\SlotMer.bmp

    2016/11/ 3 20:16:47 CTexture::LoadTexture : Theme\Default\SlotMer.bmp read error

    2016/11/ 3 20:16:47 LoadBMP Failed = Theme\Default\SlotMer.bmp

    2016/11/ 3 20:16:47 CTexture::LoadTexture : Theme\Default\SlotMer.bmp read error

    2016/11/ 3 20:16:47 LoadBMP Failed = Theme\Default\SlotMer.bmp

    2016/11/ 3 20:16:47 CTexture::LoadTexture : Theme\Default\SlotMer.bmp read error

    2016/11/ 3 20:16:47 LoadBMP Failed = Theme\Default\SlotMer.bmp

    2016/11/ 3 20:16:47 CTexture::LoadTexture : Theme\Default\SlotMer.bmp read error

    2016/11/ 3 20:16:47 LoadBMP Failed = Theme\Default\SlotMer.bmp

    2016/11/ 3 20:16:47 CTexture::LoadTexture : Theme\Default\SlotMer.bmp read error

    2016/11/ 3 20:16:47 LoadBMP Failed = Theme\Default\SlotMer.bmp

    2016/11/ 3 20:16:47 CTexture::LoadTexture : Theme\Default\SlotMer.bmp read error

    2016/11/ 3 20:16:47 LoadBMP Failed = Theme\Default\SlotMer.bmp

    2016/11/ 3 20:16:47 CTexture::LoadTexture : Theme\Default\SlotMer.bmp read error

    2016/11/ 3 20:16:47 LoadBMP Failed = Theme\Default\SlotMer.bmp

    2016/11/ 3 20:16:47 CTexture::LoadTexture : Theme\Default\SlotMer.bmp read error

    2016/11/ 3 20:16:47 LoadBMP Failed = Theme\Default\SlotMer.bmp

    2016/11/ 3 20:16:47 CTexture::LoadTexture : Theme\Default\SlotMer.bmp read error

    2016/11/ 3 20:16:47 LoadBMP Failed = Theme\Default\SlotMer.bmp

    2016/11/ 3 20:16:47 CTexture::LoadTexture : Theme\Default\SlotMer.bmp read error

    2016/11/ 3 20:16:47 LoadBMP Failed = Theme\Default\SlotMer.bmp

    2016/11/ 3 20:16:47 CTexture::LoadTexture : Theme\Default\SlotMer.bmp read error

    2016/11/ 3 20:16:47 LoadBMP Failed = Theme\Default\SlotMer.bmp

    2016/11/ 3 20:16:47 CTexture::LoadTexture : Theme\Default\SlotMer.bmp read error

    2016/11/ 3 20:16:47 LoadBMP Failed = Theme\Default\SlotMer.bmp

    2016/11/ 3 20:16:47 CTexture::LoadTexture : Theme\Default\SlotMer.bmp read error

    2016/11/ 3 20:16:48 LoadBMP Failed = Theme\Default\SlotMer.bmp

    2016/11/ 3 20:16:48 CTexture::LoadTexture : Theme\Default\SlotMer.bmp read error

    2016/11/ 3 20:16:48 LoadBMP Failed = Theme\Default\SlotMer.bmp

    2016/11/ 3 20:16:48 CTexture::LoadTexture : Theme\Default\SlotMer.bmp read error

    2016/11/ 3 20:16:48 LoadBMP Failed = Theme\Default\SlotMer.bmp

    2016/11/ 3 20:16:48 CTexture::LoadTexture : Theme\Default\SlotMer.bmp read error

    2016/11/ 3 20:16:48 LoadBMP Failed = Theme\Default\SlotMer.bmp

    2016/11/ 3 20:16:48 CTexture::LoadTexture : Theme\Default\SlotMer.bmp read error

    2016/11/ 3 20:16:48 LoadBMP Failed = Theme\Default\SlotMer.bmp

    2016/11/ 3 20:16:48 CTexture::LoadTexture : Theme\Default\SlotMer.bmp read error

    2016/11/ 3 20:16:48 LoadBMP Failed = Theme\Default\SlotMer.bmp

    2016/11/ 3 20:16:48 CTexture::LoadTexture : Theme\Default\SlotMer.bmp read error

    2016/11/ 3 20:16:48 LoadBMP Failed = Theme\Default\SlotMer.bmp

    2016/11/ 3 20:16:48 CTexture::LoadTexture : Theme\Default\SlotMer.bmp read error

    2016/11/ 3 20:16:48 LoadBMP Failed = Theme\Default\SlotMer.bmp

    2016/11/ 3 20:16:48 CTexture::LoadTexture : Theme\Default\SlotMer.bmp read error

    2016/11/ 3 20:16:48 LoadBMP Failed = Theme\Default\SlotMer.bmp

    2016/11/ 3 20:16:48 CTexture::LoadTexture : Theme\Default\SlotMer.bmp read error

    2016/11/ 3 20:16:48 LoadBMP Failed = Theme\Default\SlotMer.bmp

    2016/11/ 3 20:16:48 CTexture::LoadTexture : Theme\Default\SlotMer.bmp read error

    2016/11/ 3 20:16:48 LoadBMP Failed = Theme\Default\SlotMer.bmp

    2016/11/ 3 20:16:48 CTexture::LoadTexture : Theme\Default\SlotMer.bmp read error

    2016/11/ 3 20:16:48 LoadBMP Failed = Theme\Default\SlotMer.bmp

    2016/11/ 3 20:16:48 CTexture::LoadTexture : Theme\Default\SlotMer.bmp read error

    2016/11/ 3 20:16:48 LoadBMP Failed = Theme\Default\SlotMer.bmp

    2016/11/ 3 20:16:48 CTexture::LoadTexture : Theme\Default\SlotMer.bmp read error

    2016/11/ 3 20:16:48 LoadBMP Failed = Theme\Default\SlotMer.bmp

    2016/11/ 3 20:16:48 CTexture::LoadTexture : Theme\Default\SlotMer.bmp read error

    2016/11/ 3 20:16:48 LoadBMP Failed = Theme\Default\SlotMer.bmp

    2016/11/ 3 20:16:48 CTexture::LoadTexture : Theme\Default\SlotMer.bmp read error

    2016/11/ 3 20:16:48 LoadBMP Failed = Theme\Default\SlotMer.bmp

    2016/11/ 3 20:16:48 CTexture::LoadTexture : Theme\Default\SlotMer.bmp read error

    2016/11/ 3 20:16:48 LoadBMP Failed = Theme\Default\SlotMer.bmp

    2016/11/ 3 20:16:48 CTexture::LoadTexture : Theme\Default\SlotMer.bmp read error

    2016/11/ 3 20:16:48 LoadBMP Failed = Theme\Default\SlotMer.bmp

    2016/11/ 3 20:16:48 CTexture::LoadTexture : Theme\Default\SlotMer.bmp read error

    2016/11/ 3 20:16:48 LoadBMP Failed = Theme\Default\SlotMer.bmp

    2016/11/ 3 20:16:48 CTexture::LoadTexture : Theme\Default\SlotMer.bmp read error

    2016/11/ 3 20:16:48 LoadBMP Failed = Theme\Default\SlotMer.bmp

    2016/11/ 3 20:16:48 CTexture::LoadTexture : Theme\Default\SlotMer.bmp read error

    2016/11/ 3 20:16:48 LoadBMP Failed = Theme\Default\SlotMer.bmp

    2016/11/ 3 20:16:48 CTexture::LoadTexture : Theme\Default\SlotMer.bmp read error

    2016/11/ 3 20:16:48 LoadBMP Failed = Theme\Default\SlotMer.bmp

    2016/11/ 3 20:16:48 CTexture::LoadTexture : Theme\Default\SlotMer.bmp read error

    2016/11/ 3 20:16:48 LoadBMP Failed = Theme\Default\SlotMer.bmp

    2016/11/ 3 20:16:48 CTexture::LoadTexture : Theme\Default\SlotMer.bmp read error

    2016/11/ 3 20:16:48 LoadBMP Failed = Theme\Default\SlotMer.bmp

    2016/11/ 3 20:16:48 CTexture::LoadTexture : Theme\Default\SlotMer.bmp read error

    2016/11/ 3 20:16:48 LoadBMP Failed = Theme\Default\SlotMer.bmp

    2016/11/ 3 20:16:48 CTexture::LoadTexture : Theme\Default\SlotMer.bmp read error

    2016/11/ 3 20:16:48 LoadBMP Failed = Theme\Default\SlotMer.bmp

    2016/11/ 3 20:16:48 CTexture::LoadTexture : Theme\Default\SlotMer.bmp read error

    2016/11/ 3 20:16:48 LoadBMP Failed = Theme\Default\SlotMer.bmp

    2016/11/ 3 20:16:48 CTexture::LoadTexture : Theme\Default\SlotMer.bmp read error

    2016/11/ 3 20:16:48 LoadBMP Failed = Theme\Default\SlotMer.bmp

    2016/11/ 3 20:16:48 CTexture::LoadTexture : Theme\Default\SlotMer.bmp read error

    2016/11/ 3 20:16:48 LoadBMP Failed = Theme\Default\SlotMer.bmp

    2016/11/ 3 20:16:48 CTexture::LoadTexture : Theme\Default\SlotMer.bmp read error

    2016/11/ 3 20:16:48 LoadBMP Failed = Theme\Default\SlotMer.bmp

    2016/11/ 3 20:16:48 CTexture::LoadTexture : Theme\Default\SlotMer.bmp read error

    2016/11/ 3 20:16:48 LoadBMP Failed = Theme\Default\SlotMer.bmp

    2016/11/ 3 20:16:48 CTexture::LoadTexture : Theme\Default\SlotMer.bmp read error

    2016/11/ 3 20:16:48 LoadBMP Failed = Theme\Default\SlotMer.bmp

    2016/11/ 3 20:16:48 CTexture::LoadTexture : Theme\Default\SlotMer.bmp read error

    2016/11/ 3 20:16:48 LoadBMP Failed = Theme\Default\SlotMer.bmp

    2016/11/ 3 20:16:48 CTexture::LoadTexture : Theme\Default\SlotMer.bmp read error

    2016/11/ 3 20:16:48 LoadBMP Failed = Theme\Default\SlotMer.bmp

    2016/11/ 3 20:16:48 CTexture::LoadTexture : Theme\Default\SlotMer.bmp read error

    2016/11/ 3 20:16:48 LoadBMP Failed = Theme\Default\SlotMer.bmp

    2016/11/ 3 20:16:48 CTexture::LoadTexture : Theme\Default\SlotMer.bmp read error

    2016/11/ 3 20:16:48 LoadBMP Failed = Theme\Default\SlotMer.bmp

    2016/11/ 3 20:16:48 CTexture::LoadTexture : Theme\Default\SlotMer.bmp read error

    2016/11/ 3 20:16:48 LoadBMP Failed = Theme\Default\SlotMer.bmp

    2016/11/ 3 20:16:48 CTexture::LoadTexture : Theme\Default\SlotMer.bmp read error

    2016/11/ 3 20:16:48 LoadBMP Failed = Theme\Default\SlotMer.bmp

    2016/11/ 3 20:16:48 CTexture::LoadTexture : Theme\Default\SlotMer.bmp read error

    2016/11/ 3 20:16:48 LoadBMP Failed = Theme\Default\SlotMer.bmp

    2016/11/ 3 20:16:48 CTexture::LoadTexture : Theme\Default\SlotMer.bmp read error

    2016/11/ 3 20:16:48 LoadBMP Failed = Theme\Default\SlotMer.bmp

    2016/11/ 3 20:16:48 CTexture::LoadTexture : Theme\Default\SlotMer.bmp read error

    2016/11/ 3 20:16:48 LoadBMP Failed = Theme\Default\SlotMer.bmp

    2016/11/ 3 20:16:48 CTexture::LoadTexture : Theme\Default\SlotMer.bmp read error

    2016/11/ 3 20:16:48 LoadBMP Failed = Theme\Default\SlotMer.bmp

    2016/11/ 3 20:16:48 CTexture::LoadTexture : Theme\Default\SlotMer.bmp read error

    2016/11/ 3 20:16:48 LoadBMP Failed = Theme\Default\SlotMer.bmp

    2016/11/ 3 20:16:48 CTexture::LoadTexture : Theme\Default\SlotMer.bmp read error

    2016/11/ 3 20:16:48 LoadBMP Failed = Theme\Default\SlotMer.bmp

    2016/11/ 3 20:16:48 CTexture::LoadTexture : Theme\Default\SlotMer.bmp read error

    2016/11/ 3 20:16:48 LoadBMP Failed = Theme\Default\SlotMer.bmp

    2016/11/ 3 20:16:48 CTexture::LoadTexture : Theme\Default\SlotMer.bmp read error

    2016/11/ 3 20:16:48 LoadBMP Failed = Theme\Default\SlotMer.bmp

    2016/11/ 3 20:16:48 CTexture::LoadTexture : Theme\Default\SlotMer.bmp read error

    2016/11/ 3 20:16:48 LoadBMP Failed = Theme\Default\SlotMer.bmp

    2016/11/ 3 20:16:48 CTexture::LoadTexture : Theme\Default\SlotMer.bmp read error

    2016/11/ 3 20:16:48 LoadBMP Failed = Theme\Default\SlotMer.bmp

    2016/11/ 3 20:16:48 CTexture::LoadTexture : Theme\Default\SlotMer.bmp read error

    2016/11/ 3 20:16:48 LoadBMP Failed = Theme\Default\SlotMer.bmp

    2016/11/ 3 20:16:48 CTexture::LoadTexture : Theme\Default\SlotMer.bmp read error

    2016/11/ 3 20:16:48 LoadBMP Failed = Theme\Default\SlotMer.bmp

    2016/11/ 3 20:16:48 CTexture::LoadTexture : Theme\Default\SlotMer.bmp read error

    2016/11/ 3 20:16:48 LoadBMP Failed = Theme\Default\SlotMer.bmp

    2016/11/ 3 20:16:48 CTexture::LoadTexture : Theme\Default\SlotMer.bmp read error

    2016/11/ 3 20:16:48 LoadBMP Failed = Theme\Default\SlotMer.bmp

    2016/11/ 3 20:16:48 CTexture::LoadTexture : Theme\Default\SlotMer.bmp read error

    2016/11/ 3 20:16:48 LoadBMP Failed = Theme\Default\SlotMer.bmp

    2016/11/ 3 20:16:48 CTexture::LoadTexture : Theme\Default\SlotMer.bmp read error

    2016/11/ 3 20:16:48 LoadBMP Failed = Theme\Default\SlotMer.bmp

    2016/11/ 3 20:16:48 CTexture::LoadTexture : Theme\Default\SlotMer.bmp read error

    2016/11/ 3 20:16:48 LoadBMP Failed = Theme\Default\SlotMer.bmp

    2016/11/ 3 20:16:48 CTexture::LoadTexture : Theme\Default\SlotMer.bmp read error

    2016/11/ 3 20:16:48 LoadBMP Failed = Theme\Default\SlotMer.bmp

    2016/11/ 3 20:16:48 CTexture::LoadTexture : Theme\Default\SlotMer.bmp read error

    2016/11/ 3 20:16:48 LoadBMP Failed = Theme\Default\SlotMer.bmp

    2016/11/ 3 20:16:48 CTexture::LoadTexture : Theme\Default\SlotMer.bmp read error

    2016/11/ 3 20:16:48 LoadBMP Failed = Theme\Default\SlotMer.bmp

    2016/11/ 3 20:16:48 CTexture::LoadTexture : Theme\Default\SlotMer.bmp read error

    2016/11/ 3 20:16:48 LoadBMP Failed = Theme\Default\SlotMer.bmp

    2016/11/ 3 20:16:48 CTexture::LoadTexture : Theme\Default\SlotMer.bmp read error

    2016/11/ 3 20:16:48 LoadBMP Failed = Theme\Default\SlotMer.bmp

    2016/11/ 3 20:16:48 CTexture::LoadTexture : Theme\Default\SlotMer.bmp read error

    2016/11/ 3 20:16:48 LoadBMP Failed = Theme\Default\SlotMer.bmp

    2016/11/ 3 20:16:48 CTexture::LoadTexture : Theme\Default\SlotMer.bmp read error

    2016/11/ 3 20:16:48 LoadBMP Failed = Theme\Default\SlotMer.bmp

    2016/11/ 3 20:16:48 CTexture::LoadTexture : Theme\Default\SlotMer.bmp read error

    2016/11/ 3 20:16:49 LoadBMP Failed = Theme\Default\SlotMer.bmp

    2016/11/ 3 20:16:49 CTexture::LoadTexture : Theme\Default\SlotMer.bmp read error

    2016/11/ 3 20:16:49 LoadBMP Failed = Theme\Default\SlotMer.bmp

    2016/11/ 3 20:16:49 CTexture::LoadTexture : Theme\Default\SlotMer.bmp read error

    2016/11/ 3 20:16:49 LoadBMP Failed = Theme\Default\SlotMer.bmp

    2016/11/ 3 20:16:49 CTexture::LoadTexture : Theme\Default\SlotMer.bmp read error

    2016/11/ 3 20:16:49 LoadBMP Failed = Theme\Default\SlotMer.bmp

    2016/11/ 3 20:16:49 CTexture::LoadTexture : Theme\Default\SlotMer.bmp read error

    2016/11/ 3 20:16:49 LoadBMP Failed = Theme\Default\SlotMer.bmp

    2016/11/ 3 20:16:49 CTexture::LoadTexture : Theme\Default\SlotMer.bmp read error

    2016/11/ 3 20:16:49 LoadBMP Failed = Theme\Default\SlotMer.bmp

    2016/11/ 3 20:16:49 CTexture::LoadTexture : Theme\Default\SlotMer.bmp read error

    2016/11/ 3 20:16:49 LoadBMP Failed = Theme\Default\SlotMer.bmp

    2016/11/ 3 20:16:49 CTexture::LoadTexture : Theme\Default\SlotMer.bmp read error

    2016/11/ 3 20:16:49 LoadBMP Failed = Theme\Default\SlotMer.bmp

    2016/11/ 3 20:16:49 CTexture::LoadTexture : Theme\Default\SlotMer.bmp read error

    2016/11/ 3 20:16:49 LoadBMP Failed = Theme\Default\SlotMer.bmp

    2016/11/ 3 20:16:49 CTexture::LoadTexture : Theme\Default\SlotMer.bmp read error

    2016/11/ 3 20:16:49 LoadBMP Failed = Theme\Default\SlotMer.bmp

    2016/11/ 3 20:16:49 CTexture::LoadTexture : Theme\Default\SlotMer.bmp read error

    2016/11/ 3 20:16:49 LoadBMP Failed = Theme\Default\SlotMer.bmp

    2016/11/ 3 20:16:49 CTexture::LoadTexture : Theme\Default\SlotMer.bmp read error

    2016/11/ 3 20:16:49 LoadBMP Failed = Theme\Default\SlotMer.bmp

    2016/11/ 3 20:16:49 CTexture::LoadTexture : Theme\Default\SlotMer.bmp read error

    2016/11/ 3 20:16:49 LoadBMP Failed = Theme\Default\SlotMer.bmp

    2016/11/ 3 20:16:49 CTexture::LoadTexture : Theme\Default\SlotMer.bmp read error

    2016/11/ 3 20:16:49 LoadBMP Failed = Theme\Default\SlotMer.bmp

    2016/11/ 3 20:16:49 CTexture::LoadTexture : Theme\Default\SlotMer.bmp read error

    2016/11/ 3 20:16:49 LoadBMP Failed = Theme\Default\SlotMer.bmp

    2016/11/ 3 20:16:49 CTexture::LoadTexture : Theme\Default\SlotMer.bmp read error

    2016/11/ 3 20:16:49 LoadBMP Failed = Theme\Default\SlotMer.bmp

    2016/11/ 3 20:16:49 CTexture::LoadTexture : Theme\Default\SlotMer.bmp read error

    2016/11/ 3 20:16:49 LoadBMP Failed = Theme\Default\SlotMer.bmp

    2016/11/ 3 20:16:49 CTexture::LoadTexture : Theme\Default\SlotMer.bmp read error

    2016/11/ 3 20:16:49 LoadBMP Failed = Theme\Default\SlotMer.bmp

    2016/11/ 3 20:16:49 CTexture::LoadTexture : Theme\Default\SlotMer.bmp read error

    2016/11/ 3 20:16:49 LoadBMP Failed = Theme\Default\SlotMer.bmp

    2016/11/ 3 20:16:49 CTexture::LoadTexture : Theme\Default\SlotMer.bmp read error

    2016/11/ 3 20:16:49 LoadBMP Failed = Theme\Default\SlotMer.bmp

    2016/11/ 3 20:16:49 CTexture::LoadTexture : Theme\Default\SlotMer.bmp read error

    2016/11/ 3 20:16:49 LoadBMP Failed = Theme\Default\SlotMer.bmp

    2016/11/ 3 20:16:49 CTexture::LoadTexture : Theme\Default\SlotMer.bmp read error

    2016/11/ 3 20:16:49 LoadBMP Failed = Theme\Default\SlotMer.bmp

    2016/11/ 3 20:16:49 CTexture::LoadTexture : Theme\Default\SlotMer.bmp read error

    2016/11/ 3 20:16:49 LoadBMP Failed = Theme\Default\SlotMer.bmp

    2016/11/ 3 20:16:49 CTexture::LoadTexture : Theme\Default\SlotMer.bmp read error

    2016/11/ 3 20:16:49 LoadBMP Failed = Theme\Default\SlotMer.bmp

    2016/11/ 3 20:16:49 CTexture::LoadTexture : Theme\Default\SlotMer.bmp read error

    2016/11/ 3 20:16:49 LoadBMP Failed = Theme\Default\SlotMer.bmp

    2016/11/ 3 20:16:49 CTexture::LoadTexture : Theme\Default\SlotMer.bmp read error

    2016/11/ 3 20:16:49 LoadBMP Failed = Theme\Default\SlotMer.bmp

    2016/11/ 3 20:16:49 CTexture::LoadTexture : Theme\Default\SlotMer.bmp read error

    2016/11/ 3 20:16:49 LoadBMP Failed = Theme\Default\SlotMer.bmp

    2016/11/ 3 20:16:49 CTexture::LoadTexture : Theme\Default\SlotMer.bmp read error

    2016/11/ 3 20:16:49 LoadBMP Failed = Theme\Default\SlotMer.bmp

    2016/11/ 3 20:16:49 CTexture::LoadTexture : Theme\Default\SlotMer.bmp read error

    2016/11/ 3 20:16:49 LoadBMP Failed = Theme\Default\SlotMer.bmp

    2016/11/ 3 20:16:49 CTexture::LoadTexture : Theme\Default\SlotMer.bmp read error

    2016/11/ 3 20:16:49 LoadBMP Failed = Theme\Default\SlotMer.bmp

    2016/11/ 3 20:16:49 CTexture::LoadTexture : Theme\Default\SlotMer.bmp read error

    2016/11/ 3 20:16:49 LoadBMP Failed = Theme\Default\SlotMer.bmp

    2016/11/ 3 20:16:49 CTexture::LoadTexture : Theme\Default\SlotMer.bmp read error

    2016/11/ 3 20:16:49 LoadBMP Failed = Theme\Default\SlotMer.bmp

    2016/11/ 3 20:16:49 CTexture::LoadTexture : Theme\Default\SlotMer.bmp read error

    2016/11/ 3 20:16:49 LoadBMP Failed = Theme\Default\SlotMer.bmp

    2016/11/ 3 20:16:49 CTexture::LoadTexture : Theme\Default\SlotMer.bmp read error

    2016/11/ 3 20:16:49 LoadBMP Failed = Theme\Default\SlotMer.bmp

    2016/11/ 3 20:16:49 CTexture::LoadTexture : Theme\Default\SlotMer.bmp read error

    2016/11/ 3 20:16:49 LoadBMP Failed = Theme\Default\SlotMer.bmp

    2016/11/ 3 20:16:49 CTexture::LoadTexture : Theme\Default\SlotMer.bmp read error

    2016/11/ 3 20:16:49 LoadBMP Failed = Theme\Default\SlotMer.bmp

    2016/11/ 3 20:16:49 CTexture::LoadTexture : Theme\Default\SlotMer.bmp read error

    2016/11/ 3 20:16:49 LoadBMP Failed = Theme\Default\SlotMer.bmp

    2016/11/ 3 20:16:49 CTexture::LoadTexture : Theme\Default\SlotMer.bmp read error

    2016/11/ 3 20:16:49 LoadBMP Failed = Theme\Default\SlotMer.bmp

    2016/11/ 3 20:16:49 CTexture::LoadTexture : Theme\Default\SlotMer.bmp read error

    2016/11/ 3 20:16:49 LoadBMP Failed = Theme\Default\SlotMer.bmp

    2016/11/ 3 20:16:49 CTexture::LoadTexture : Theme\Default\SlotMer.bmp read error

    2016/11/ 3 20:16:49 LoadBMP Failed = Theme\Default\SlotMer.bmp

    2016/11/ 3 20:16:49 CTexture::LoadTexture : Theme\Default\SlotMer.bmp read error

    2016/11/ 3 20:16:49 LoadBMP Failed = Theme\Default\SlotMer.bmp

    2016/11/ 3 20:16:49 CTexture::LoadTexture : Theme\Default\SlotMer.bmp read error

    2016/11/ 3 20:16:49 LoadBMP Failed = Theme\Default\SlotMer.bmp

    2016/11/ 3 20:16:49 CTexture::LoadTexture : Theme\Default\SlotMer.bmp read error

    2016/11/ 3 20:16:49 LoadBMP Failed = Theme\Default\SlotMer.bmp

    2016/11/ 3 20:16:49 CTexture::LoadTexture : Theme\Default\SlotMer.bmp read error

    2016/11/ 3 20:16:49 LoadBMP Failed = Theme\Default\SlotMer.bmp

    2016/11/ 3 20:16:49 CTexture::LoadTexture : Theme\Default\SlotMer.bmp read error

    2016/11/ 3 20:16:49 LoadBMP Failed = Theme\Default\SlotMer.bmp

    2016/11/ 3 20:16:49 CTexture::LoadTexture : Theme\Default\SlotMer.bmp read error

    2016/11/ 3 20:16:49 LoadBMP Failed = Theme\Default\SlotMer.bmp

    2016/11/ 3 20:16:49 CTexture::LoadTexture : Theme\Default\SlotMer.bmp read error

    2016/11/ 3 20:16:49 LoadBMP Failed = Theme\Default\SlotMer.bmp

    2016/11/ 3 20:16:49 CTexture::LoadTexture : Theme\Default\SlotMer.bmp read error

    2016/11/ 3 20:16:49 LoadBMP Failed = Theme\Default\SlotMer.bmp

    2016/11/ 3 20:16:49 CTexture::LoadTexture : Theme\Default\SlotMer.bmp read error

    2016/11/ 3 20:16:49 LoadBMP Failed = Theme\Default\SlotMer.bmp

    2016/11/ 3 20:16:49 CTexture::LoadTexture : Theme\Default\SlotMer.bmp read error

    2016/11/ 3 20:16:49 LoadBMP Failed = Theme\Default\SlotMer.bmp

    2016/11/ 3 20:16:49 CTexture::LoadTexture : Theme\Default\SlotMer.bmp read error

    2016/11/ 3 20:16:49 LoadBMP Failed = Theme\Default\SlotMer.bmp

    2016/11/ 3 20:16:49 CTexture::LoadTexture : Theme\Default\SlotMer.bmp read error

    2016/11/ 3 20:16:49 LoadBMP Failed = Theme\Default\SlotMer.bmp

    2016/11/ 3 20:16:49 CTexture::LoadTexture : Theme\Default\SlotMer.bmp read error

    2016/11/ 3 20:16:49 LoadBMP Failed = Theme\Default\SlotMer.bmp

    2016/11/ 3 20:16:49 CTexture::LoadTexture : Theme\Default\SlotMer.bmp read error

    2016/11/ 3 20:16:49 LoadBMP Failed = Theme\Default\SlotMer.bmp

    2016/11/ 3 20:16:49 CTexture::LoadTexture : Theme\Default\SlotMer.bmp read error

    2016/11/ 3 20:16:49 LoadBMP Failed = Theme\Default\SlotMer.bmp

    2016/11/ 3 20:16:49 CTexture::LoadTexture : Theme\Default\SlotMer.bmp read error

    2016/11/ 3 20:16:49 LoadBMP Failed = Theme\Default\SlotMer.bmp

    2016/11/ 3 20:16:49 CTexture::LoadTexture : Theme\Default\SlotMer.bmp read error

    2016/11/ 3 20:16:49 LoadBMP Failed = Theme\Default\SlotMer.bmp

    2016/11/ 3 20:16:49 CTexture::LoadTexture : Theme\Default\SlotMer.bmp read error

    2016/11/ 3 20:16:49 LoadBMP Failed = Theme\Default\SlotMer.bmp

    2016/11/ 3 20:16:49 CTexture::LoadTexture : Theme\Default\SlotMer.bmp read error

    2016/11/ 3 20:16:49 LoadBMP Failed = Theme\Default\SlotMer.bmp

    2016/11/ 3 20:16:49 CTexture::LoadTexture : Theme\Default\SlotMer.bmp read error

    2016/11/ 3 20:16:49 LoadBMP Failed = Theme\Default\SlotMer.bmp

    2016/11/ 3 20:16:49 CTexture::LoadTexture : Theme\Default\SlotMer.bmp read error

    2016/11/ 3 20:16:49 LoadBMP Failed = Theme\Default\SlotMer.bmp

    2016/11/ 3 20:16:49 CTexture::LoadTexture : Theme\Default\SlotMer.bmp read error

    2016/11/ 3 20:16:49 LoadBMP Failed = Theme\Default\SlotMer.bmp

    2016/11/ 3 20:16:49 CTexture::LoadTexture : Theme\Default\SlotMer.bmp read error

    2016/11/ 3 20:16:50 LoadBMP Failed = Theme\Default\SlotArc.bmp

    2016/11/ 3 20:16:50 CTexture::LoadTexture : Theme\Default\SlotArc.bmp read error

    2016/11/ 3 20:16:50 LoadBMP Failed = Theme\Default\SlotArc.bmp

    2016/11/ 3 20:16:50 CTexture::LoadTexture : Theme\Default\SlotArc.bmp read error

    2016/11/ 3 20:16:50 LoadBMP Failed = Theme\Default\SlotArc.bmp

    2016/11/ 3 20:16:50 CTexture::LoadTexture : Theme\Default\SlotArc.bmp read error

    2016/11/ 3 20:16:50 LoadBMP Failed = Theme\Default\SlotArc.bmp

    2016/11/ 3 20:16:50 CTexture::LoadTexture : Theme\Default\SlotArc.bmp read error

    2016/11/ 3 20:16:50 LoadBMP Failed = Theme\Default\SlotArc.bmp

    2016/11/ 3 20:16:50 CTexture::LoadTexture : Theme\Default\SlotArc.bmp read error

    2016/11/ 3 20:16:50 LoadBMP Failed = Theme\Default\SlotArc.bmp

    2016/11/ 3 20:16:50 CTexture::LoadTexture : Theme\Default\SlotArc.bmp read error

    2016/11/ 3 20:16:50 LoadBMP Failed = Theme\Default\SlotArc.bmp

    2016/11/ 3 20:16:50 CTexture::LoadTexture : Theme\Default\SlotArc.bmp read error

    2016/11/ 3 20:16:50 LoadBMP Failed = Theme\Default\SlotArc.bmp

    2016/11/ 3 20:16:50 CTexture::LoadTexture : Theme\Default\SlotArc.bmp read error

    2016/11/ 3 20:16:50 LoadBMP Failed = Theme\Default\SlotArc.bmp

    2016/11/ 3 20:16:50 CTexture::LoadTexture : Theme\Default\SlotArc.bmp read error

    2016/11/ 3 20:16:50 LoadBMP Failed = Theme\Default\SlotArc.bmp

    2016/11/ 3 20:16:50 CTexture::LoadTexture : Theme\Default\SlotArc.bmp read error

    2016/11/ 3 20:16:50 LoadBMP Failed = Theme\Default\SlotArc.bmp

    2016/11/ 3 20:16:50 CTexture::LoadTexture : Theme\Default\SlotArc.bmp read error

    2016/11/ 3 20:16:50 LoadBMP Failed = Theme\Default\SlotArc.bmp

    2016/11/ 3 20:16:50 CTexture::LoadTexture : Theme\Default\SlotArc.bmp read error

    2016/11/ 3 20:16:50 LoadBMP Failed = Theme\Default\SlotArc.bmp

    2016/11/ 3 20:16:50 CTexture::LoadTexture : Theme\Default\SlotArc.bmp read error

    2016/11/ 3 20:16:50 LoadBMP Failed = Theme\Default\SlotArc.bmp

    2016/11/ 3 20:16:50 CTexture::LoadTexture : Theme\Default\SlotArc.bmp read error

    2016/11/ 3 20:16:50 LoadBMP Failed = Theme\Default\SlotArc.bmp

    2016/11/ 3 20:16:50 CTexture::LoadTexture : Theme\Default\SlotArc.bmp read error

    2016/11/ 3 20:16:50 LoadBMP Failed = Theme\Default\SlotArc.bmp

    2016/11/ 3 20:16:50 CTexture::LoadTexture : Theme\Default\SlotArc.bmp read error

    2016/11/ 3 20:16:50 LoadBMP Failed = Theme\Default\SlotArc.bmp

    2016/11/ 3 20:16:50 CTexture::LoadTexture : Theme\Default\SlotArc.bmp read error

    2016/11/ 3 20:16:50 LoadBMP Failed = Theme\Default\SlotArc.bmp

    2016/11/ 3 20:16:50 CTexture::LoadTexture : Theme\Default\SlotArc.bmp read error

    2016/11/ 3 20:16:50 LoadBMP Failed = Theme\Default\SlotArc.bmp

    2016/11/ 3 20:16:50 CTexture::LoadTexture : Theme\Default\SlotArc.bmp read error

    2016/11/ 3 20:16:50 LoadBMP Failed = Theme\Default\SlotArc.bmp

    2016/11/ 3 20:16:50 CTexture::LoadTexture : Theme\Default\SlotArc.bmp read error

    2016/11/ 3 20:16:50 LoadBMP Failed = Theme\Default\SlotArc.bmp

    2016/11/ 3 20:16:50 CTexture::LoadTexture : Theme\Default\SlotArc.bmp read error

    2016/11/ 3 20:16:50 LoadBMP Failed = Theme\Default\SlotArc.bmp

    2016/11/ 3 20:16:50 CTexture::LoadTexture : Theme\Default\SlotArc.bmp read error

    2016/11/ 3 20:16:50 LoadBMP Failed = Theme\Default\SlotArc.bmp

    2016/11/ 3 20:16:50 CTexture::LoadTexture : Theme\Default\SlotArc.bmp read error

    2016/11/ 3 20:16:50 LoadBMP Failed = Theme\Default\SlotArc.bmp

    2016/11/ 3 20:16:50 CTexture::LoadTexture : Theme\Default\SlotArc.bmp read error

    2016/11/ 3 20:16:50 LoadBMP Failed = Theme\Default\SlotArc.bmp

    2016/11/ 3 20:16:50 CTexture::LoadTexture : Theme\Default\SlotArc.bmp read error

    2016/11/ 3 20:16:50 LoadBMP Failed = Theme\Default\SlotArc.bmp

    2016/11/ 3 20:16:50 CTexture::LoadTexture : Theme\Default\SlotArc.bmp read error

    2016/11/ 3 20:16:50 LoadBMP Failed = Theme\Default\SlotArc.bmp

    2016/11/ 3 20:16:50 CTexture::LoadTexture : Theme\Default\SlotArc.bmp read error

    2016/11/ 3 20:16:50 LoadBMP Failed = Theme\Default\SlotArc.bmp

    2016/11/ 3 20:16:50 CTexture::LoadTexture : Theme\Default\SlotArc.bmp read error

    2016/11/ 3 20:16:50 LoadBMP Failed = Theme\Default\SlotArc.bmp

    2016/11/ 3 20:16:50 CTexture::LoadTexture : Theme\Default\SlotArc.bmp read error

    2016/11/ 3 20:16:50 LoadBMP Failed = Theme\Default\SlotArc.bmp

    2016/11/ 3 20:16:50 CTexture::LoadTexture : Theme\Default\SlotArc.bmp read error

    2016/11/ 3 20:16:50 LoadBMP Failed = Theme\Default\SlotArc.bmp

    2016/11/ 3 20:16:50 CTexture::LoadTexture : Theme\Default\SlotArc.bmp read error

    2016/11/ 3 20:16:50 LoadBMP Failed = Theme\Default\SlotArc.bmp

    2016/11/ 3 20:16:50 CTexture::LoadTexture : Theme\Default\SlotArc.bmp read error

    2016/11/ 3 20:16:50 LoadBMP Failed = Theme\Default\SlotArc.bmp

    2016/11/ 3 20:16:50 CTexture::LoadTexture : Theme\Default\SlotArc.bmp read error

    2016/11/ 3 20:16:50 LoadBMP Failed = Theme\Default\SlotArc.bmp

    2016/11/ 3 20:16:50 CTexture::LoadTexture : Theme\Default\SlotArc.bmp read error

    2016/11/ 3 20:16:50 LoadBMP Failed = Theme\Default\SlotArc.bmp

    2016/11/ 3 20:16:50 CTexture::LoadTexture : Theme\Default\SlotArc.bmp read error

    2016/11/ 3 20:16:50 LoadBMP Failed = Theme\Default\SlotArc.bmp

    2016/11/ 3 20:16:50 CTexture::LoadTexture : Theme\Default\SlotArc.bmp read error

    2016/11/ 3 20:16:50 LoadBMP Failed = Theme\Default\SlotArc.bmp

    2016/11/ 3 20:16:50 CTexture::LoadTexture : Theme\Default\SlotArc.bmp read error

    2016/11/ 3 20:16:50 LoadBMP Failed = Theme\Default\SlotArc.bmp

    2016/11/ 3 20:16:50 CTexture::LoadTexture : Theme\Default\SlotArc.bmp read error

    2016/11/ 3 20:16:50 LoadBMP Failed = Theme\Default\SlotArc.bmp

    2016/11/ 3 20:16:50 CTexture::LoadTexture : Theme\Default\SlotArc.bmp read error

    2016/11/ 3 20:16:50 LoadBMP Failed = Theme\Default\SlotArc.bmp

    2016/11/ 3 20:16:50 CTexture::LoadTexture : Theme\Default\SlotArc.bmp read error

    2016/11/ 3 20:16:50 LoadBMP Failed = Theme\Default\SlotArc.bmp

    2016/11/ 3 20:16:50 CTexture::LoadTexture : Theme\Default\SlotArc.bmp read error

    2016/11/ 3 20:16:50 LoadBMP Failed = Theme\Default\SlotArc.bmp

    2016/11/ 3 20:16:50 CTexture::LoadTexture : Theme\Default\SlotArc.bmp read error

    2016/11/ 3 20:16:50 LoadBMP Failed = Theme\Default\SlotArc.bmp

    2016/11/ 3 20:16:50 CTexture::LoadTexture : Theme\Default\SlotArc.bmp read error

    2016/11/ 3 20:16:50 LoadBMP Failed = Theme\Default\SlotArc.bmp

    2016/11/ 3 20:16:50 CTexture::LoadTexture : Theme\Default\SlotArc.bmp read error

    2016/11/ 3 20:16:50 LoadBMP Failed = Theme\Default\SlotArc.bmp

    2016/11/ 3 20:16:50 CTexture::LoadTexture : Theme\Default\SlotArc.bmp read error

    2016/11/ 3 20:16:50 LoadBMP Failed = Theme\Default\SlotArc.bmp

    2016/11/ 3 20:16:50 CTexture::LoadTexture : Theme\Default\SlotArc.bmp read error

    2016/11/ 3 20:16:50 LoadBMP Failed = Theme\Default\SlotArc.bmp

    2016/11/ 3 20:16:50 CTexture::LoadTexture : Theme\Default\SlotArc.bmp read error

    2016/11/ 3 20:16:50 LoadBMP Failed = Theme\Default\SlotArc.bmp

    2016/11/ 3 20:16:50 CTexture::LoadTexture : Theme\Default\SlotArc.bmp read error

    2016/11/ 3 20:16:50 LoadBMP Failed = Theme\Default\SlotArc.bmp

    2016/11/ 3 20:16:50 CTexture::LoadTexture : Theme\Default\SlotArc.bmp read error

    2016/11/ 3 20:16:50 LoadBMP Failed = Theme\Default\SlotArc.bmp

    2016/11/ 3 20:16:50 CTexture::LoadTexture : Theme\Default\SlotArc.bmp read error

    2016/11/ 3 20:16:50 LoadBMP Failed = Theme\Default\SlotArc.bmp

    2016/11/ 3 20:16:50 CTexture::LoadTexture : Theme\Default\SlotArc.bmp read error

    2016/11/ 3 20:16:50 LoadBMP Failed = Theme\Default\SlotArc.bmp

    2016/11/ 3 20:16:50 CTexture::LoadTexture : Theme\Default\SlotArc.bmp read error

    2016/11/ 3 20:16:50 LoadBMP Failed = Theme\Default\SlotArc.bmp

    2016/11/ 3 20:16:50 CTexture::LoadTexture : Theme\Default\SlotArc.bmp read error

    2016/11/ 3 20:16:50 LoadBMP Failed = Theme\Default\SlotArc.bmp

    2016/11/ 3 20:16:50 CTexture::LoadTexture : Theme\Default\SlotArc.bmp read error

    2016/11/ 3 20:16:50 LoadBMP Failed = Theme\Default\SlotArc.bmp

    2016/11/ 3 20:16:50 CTexture::LoadTexture : Theme\Default\SlotArc.bmp read error

    2016/11/ 3 20:16:50 LoadBMP Failed = Theme\Default\SlotArc.bmp

    2016/11/ 3 20:16:50 CTexture::LoadTexture : Theme\Default\SlotArc.bmp read error

    2016/11/ 3 20:16:50 LoadBMP Failed = Theme\Default\SlotArc.bmp

    2016/11/ 3 20:16:50 CTexture::LoadTexture : Theme\Default\SlotArc.bmp read error

    2016/11/ 3 20:16:50 LoadBMP Failed = Theme\Default\SlotArc.bmp

    2016/11/ 3 20:16:50 CTexture::LoadTexture : Theme\Default\SlotArc.bmp read error

    2016/11/ 3 20:16:50 LoadBMP Failed = Theme\Default\SlotArc.bmp

    2016/11/ 3 20:16:50 CTexture::LoadTexture : Theme\Default\SlotArc.bmp read error

    2016/11/ 3 20:16:50 LoadBMP Failed = Theme\Default\SlotArc.bmp

    2016/11/ 3 20:16:50 CTexture::LoadTexture : Theme\Default\SlotArc.bmp read error

    2016/11/ 3 20:16:50 LoadBMP Failed = Theme\Default\SlotArc.bmp

    2016/11/ 3 20:16:50 CTexture::LoadTexture : Theme\Default\SlotArc.bmp read error

    2016/11/ 3 20:16:50 LoadBMP Failed = Theme\Default\SlotArc.bmp

    2016/11/ 3 20:16:50 CTexture::LoadTexture : Theme\Default\SlotArc.bmp read error

    2016/11/ 3 20:16:50 LoadBMP Failed = Theme\Default\SlotArc.bmp

    2016/11/ 3 20:16:50 CTexture::LoadTexture : Theme\Default\SlotArc.bmp read error

    2016/11/ 3 20:16:51 LoadBMP Failed = Theme\Default\SlotArc.bmp

    2016/11/ 3 20:16:51 CTexture::LoadTexture : Theme\Default\SlotArc.bmp read error

    2016/11/ 3 20:16:51 LoadBMP Failed = Theme\Default\SlotArc.bmp

    2016/11/ 3 20:16:51 CTexture::LoadTexture : Theme\Default\SlotArc.bmp read error

    2016/11/ 3 20:16:51 LoadBMP Failed = Theme\Default\SlotArc.bmp

    2016/11/ 3 20:16:51 CTexture::LoadTexture : Theme\Default\SlotArc.bmp read error

    2016/11/ 3 20:16:51 LoadBMP Failed = Theme\Default\SlotArc.bmp

    2016/11/ 3 20:16:51 CTexture::LoadTexture : Theme\Default\SlotArc.bmp read error

    2016/11/ 3 20:16:51 LoadBMP Failed = Theme\Default\SlotArc.bmp

    2016/11/ 3 20:16:51 CTexture::LoadTexture : Theme\Default\SlotArc.bmp read error

    2016/11/ 3 20:16:51 LoadBMP Failed = Theme\Default\SlotArc.bmp

    2016/11/ 3 20:16:51 CTexture::LoadTexture : Theme\Default\SlotArc.bmp read error

    2016/11/ 3 20:16:51 LoadBMP Failed = Theme\Default\SlotArc.bmp

    2016/11/ 3 20:16:51 CTexture::LoadTexture : Theme\Default\SlotArc.bmp read error

    2016/11/ 3 20:16:51 LoadBMP Failed = Theme\Default\SlotArc.bmp

    2016/11/ 3 20:16:51 CTexture::LoadTexture : Theme\Default\SlotArc.bmp read error

    2016/11/ 3 20:16:51 LoadBMP Failed = Theme\Default\SlotArc.bmp

    2016/11/ 3 20:16:51 CTexture::LoadTexture : Theme\Default\SlotArc.bmp read error

    2016/11/ 3 20:16:51 LoadBMP Failed = Theme\Default\SlotArc.bmp

    2016/11/ 3 20:16:51 CTexture::LoadTexture : Theme\Default\SlotArc.bmp read error

    2016/11/ 3 20:16:51 LoadBMP Failed = Theme\Default\SlotArc.bmp

    2016/11/ 3 20:16:51 CTexture::LoadTexture : Theme\Default\SlotArc.bmp read error

    2016/11/ 3 20:16:51 LoadBMP Failed = Theme\Default\SlotArc.bmp

    2016/11/ 3 20:16:51 CTexture::LoadTexture : Theme\Default\SlotArc.bmp read error

    2016/11/ 3 20:16:51 LoadBMP Failed = Theme\Default\SlotArc.bmp

    2016/11/ 3 20:16:51 CTexture::LoadTexture : Theme\Default\SlotArc.bmp read error

    2016/11/ 3 20:16:51 LoadBMP Failed = Theme\Default\SlotArc.bmp

    2016/11/ 3 20:16:51 CTexture::LoadTexture : Theme\Default\SlotArc.bmp read error

    2016/11/ 3 20:16:51 LoadBMP Failed = Theme\Default\SlotArc.bmp

    2016/11/ 3 20:16:51 CTexture::LoadTexture : Theme\Default\SlotArc.bmp read error

    2016/11/ 3 20:16:51 LoadBMP Failed = Theme\Default\SlotArc.bmp

    2016/11/ 3 20:16:51 CTexture::LoadTexture : Theme\Default\SlotArc.bmp read error

    2016/11/ 3 20:16:51 LoadBMP Failed = Theme\Default\SlotArc.bmp

    2016/11/ 3 20:16:51 CTexture::LoadTexture : Theme\Default\SlotArc.bmp read error

    2016/11/ 3 20:16:51 LoadBMP Failed = Theme\Default\SlotArc.bmp

    2016/11/ 3 20:16:51 CTexture::LoadTexture : Theme\Default\SlotArc.bmp read error

    2016/11/ 3 20:16:51 LoadBMP Failed = Theme\Default\SlotArc.bmp

    2016/11/ 3 20:16:51 CTexture::LoadTexture : Theme\Default\SlotArc.bmp read error

    2016/11/ 3 20:16:51 LoadBMP Failed = Theme\Default\SlotArc.bmp

    2016/11/ 3 20:16:51 CTexture::LoadTexture : Theme\Default\SlotArc.bmp read error

    2016/11/ 3 20:16:51 LoadBMP Failed = Theme\Default\SlotArc.bmp

    2016/11/ 3 20:16:51 CTexture::LoadTexture : Theme\Default\SlotArc.bmp read error

    2016/11/ 3 20:16:51 LoadBMP Failed = Theme\Default\SlotArc.bmp

    2016/11/ 3 20:16:51 CTexture::LoadTexture : Theme\Default\SlotArc.bmp read error

    2016/11/ 3 20:16:51 LoadBMP Failed = Theme\Default\SlotArc.bmp

    2016/11/ 3 20:16:51 CTexture::LoadTexture : Theme\Default\SlotArc.bmp read error

    2016/11/ 3 20:16:51 LoadBMP Failed = Theme\Default\SlotArc.bmp

    2016/11/ 3 20:16:51 CTexture::LoadTexture : Theme\Default\SlotArc.bmp read error

    2016/11/ 3 20:16:51 LoadBMP Failed = Theme\Default\SlotArc.bmp

    2016/11/ 3 20:16:51 CTexture::LoadTexture : Theme\Default\SlotArc.bmp read error

    2016/11/ 3 20:16:51 LoadBMP Failed = Theme\Default\SlotArc.bmp

    2016/11/ 3 20:16:51 CTexture::LoadTexture : Theme\Default\SlotArc.bmp read error

    2016/11/ 3 20:16:51 LoadBMP Failed = Theme\Default\SlotArc.bmp

    2016/11/ 3 20:16:51 CTexture::LoadTexture : Theme\Default\SlotArc.bmp read error

    2016/11/ 3 20:16:55 CWndTaskBar::SetTaskBarTexture : Howl 2010

    2016/11/ 3 20:16:55 CWndTaskBar::SetTaskBarTexture : Howl 581

    2016/11/ 3 20:17:22 CWndTaskBar::SetTaskBarTexture : Howl 2010

    2016/11/ 3 20:17:22 CWndTaskBar::SetTaskBarTexture : Howl 581

    2016/11/ 3 20:24:24 g_pPlayer is ready

    2016/11/ 3 20:24:25 CWndTaskBar::SetTaskBarTexture : Howl 2010

    2016/11/ 3 20:24:25 CWndTaskBar::SetTaskBarTexture : Howl 581

    2016/11/ 3 20:24:33 CWndTaskBar::SetTaskBarTexture : Howl 2010

    2016/11/ 3 20:24:33 CWndTaskBar::SetTaskBarTexture : Howl 581

    2016/11/ 3 20:24:58 CWndTaskBar::SetTaskBarTexture : Howl 2010

    2016/11/ 3 20:24:58 CWndTaskBar::SetTaskBarTexture : Howl 581

    2016/11/ 3 20:33:11 g_pPlayer is ready

    2016/11/ 3 20:33:12 CWndTaskBar::SetTaskBarTexture : Howl 2010

    2016/11/ 3 20:33:12 CWndTaskBar::SetTaskBarTexture : Howl 581

    2016/11/ 3 20:33:19 CWndTaskBar::SetTaskBarTexture : Howl 2010

    2016/11/ 3 20:33:19 CWndTaskBar::SetTaskBarTexture : Howl 581

    2016/11/ 3 20:33:22 LoadBMP Failed = Theme\Default\SlotVan.bmp

    2016/11/ 3 20:33:22 CTexture::LoadTexture : Theme\Default\SlotVan.bmp read error

    2016/11/ 3 20:33:22 LoadBMP Failed = Theme\Default\SlotMer.bmp

    2016/11/ 3 20:33:22 CTexture::LoadTexture : Theme\Default\SlotMer.bmp read error

    2016/11/ 3 20:33:22 LoadBMP Failed = Theme\Default\SlotMer.bmp

    2016/11/ 3 20:33:22 CTexture::LoadTexture : Theme\Default\SlotMer.bmp read error

    2016/11/ 3 20:33:22 LoadBMP Failed = Theme\Default\SlotMer.bmp

    2016/11/ 3 20:33:22 CTexture::LoadTexture : Theme\Default\SlotMer.bmp read error

    2016/11/ 3 20:33:22 LoadBMP Failed = Theme\Default\SlotMer.bmp

    2016/11/ 3 20:33:22 CTexture::LoadTexture : Theme\Default\SlotMer.bmp read error

    2016/11/ 3 20:33:22 LoadBMP Failed = Theme\Default\SlotMer.bmp

    2016/11/ 3 20:33:22 CTexture::LoadTexture : Theme\Default\SlotMer.bmp read error

    2016/11/ 3 20:33:22 LoadBMP Failed = Theme\Default\SlotMer.bmp

    2016/11/ 3 20:33:22 CTexture::LoadTexture : Theme\Default\SlotMer.bmp read error

    2016/11/ 3 20:33:22 LoadBMP Failed = Theme\Default\SlotMer.bmp

    2016/11/ 3 20:33:22 CTexture::LoadTexture : Theme\Default\SlotMer.bmp read error

    2016/11/ 3 20:33:22 LoadBMP Failed = Theme\Default\SlotMer.bmp

    2016/11/ 3 20:33:22 CTexture::LoadTexture : Theme\Default\SlotMer.bmp read error

    2016/11/ 3 20:33:22 LoadBMP Failed = Theme\Default\SlotMer.bmp

    2016/11/ 3 20:33:22 CTexture::LoadTexture : Theme\Default\SlotMer.bmp read error

    2016/11/ 3 20:33:22 LoadBMP Failed = Theme\Default\SlotMer.bmp

    2016/11/ 3 20:33:22 CTexture::LoadTexture : Theme\Default\SlotMer.bmp read error

    2016/11/ 3 20:33:22 LoadBMP Failed = Theme\Default\SlotMer.bmp

    2016/11/ 3 20:33:22 CTexture::LoadTexture : Theme\Default\SlotMer.bmp read error

    2016/11/ 3 20:33:22 LoadBMP Failed = Theme\Default\SlotMer.bmp

    2016/11/ 3 20:33:22 CTexture::LoadTexture : Theme\Default\SlotMer.bmp read error

    2016/11/ 3 20:33:22 LoadBMP Failed = Theme\Default\SlotMer.bmp

    2016/11/ 3 20:33:22 CTexture::LoadTexture : Theme\Default\SlotMer.bmp read error

    2016/11/ 3 20:33:22 LoadBMP Failed = Theme\Default\SlotMer.bmp

    2016/11/ 3 20:33:22 CTexture::LoadTexture : Theme\Default\SlotMer.bmp read error

    2016/11/ 3 20:33:22 LoadBMP Failed = Theme\Default\SlotMer.bmp

    2016/11/ 3 20:33:22 CTexture::LoadTexture : Theme\Default\SlotMer.bmp read error

    2016/11/ 3 20:33:22 LoadBMP Failed = Theme\Default\SlotMer.bmp

    2016/11/ 3 20:33:22 CTexture::LoadTexture : Theme\Default\SlotMer.bmp read error

    2016/11/ 3 20:33:22 LoadBMP Failed = Theme\Default\SlotMer.bmp

    2016/11/ 3 20:33:22 CTexture::LoadTexture : Theme\Default\SlotMer.bmp read error

    2016/11/ 3 20:33:22 LoadBMP Failed = Theme\Default\SlotMer.bmp

    2016/11/ 3 20:33:22 CTexture::LoadTexture : Theme\Default\SlotMer.bmp read error

    2016/11/ 3 20:33:22 LoadBMP Failed = Theme\Default\SlotMer.bmp

    2016/11/ 3 20:33:22 CTexture::LoadTexture : Theme\Default\SlotMer.bmp read error

    2016/11/ 3 20:33:22 LoadBMP Failed = Theme\Default\SlotMer.bmp

    2016/11/ 3 20:33:22 CTexture::LoadTexture : Theme\Default\SlotMer.bmp read error

    2016/11/ 3 20:33:22 LoadBMP Failed = Theme\Default\SlotMer.bmp

    2016/11/ 3 20:33:22 CTexture::LoadTexture : Theme\Default\SlotMer.bmp read error

    2016/11/ 3 20:33:22 LoadBMP Failed = Theme\Default\SlotMer.bmp

    2016/11/ 3 20:33:22 CTexture::LoadTexture : Theme\Default\SlotMer.bmp read error

    2016/11/ 3 20:33:22 LoadBMP Failed = Theme\Default\SlotMer.bmp

    2016/11/ 3 20:33:22 CTexture::LoadTexture : Theme\Default\SlotMer.bmp read error

    2016/11/ 3 20:33:22 LoadBMP Failed = Theme\Default\SlotMer.bmp

    2016/11/ 3 20:33:22 CTexture::LoadTexture : Theme\Default\SlotMer.bmp read error

    2016/11/ 3 20:33:22 LoadBMP Failed = Theme\Default\SlotMer.bmp

    2016/11/ 3 20:33:22 CTexture::LoadTexture : Theme\Default\SlotMer.bmp read error

    2016/11/ 3 20:33:22 LoadBMP Failed = Theme\Default\SlotMer.bmp

    2016/11/ 3 20:33:22 CTexture::LoadTexture : Theme\Default\SlotMer.bmp read error

    2016/11/ 3 20:33:22 LoadBMP Failed = Theme\Default\SlotMer.bmp

    2016/11/ 3 20:33:22 CTexture::LoadTexture : Theme\Default\SlotMer.bmp read error

    2016/11/ 3 20:33:22 LoadBMP Failed = Theme\Default\SlotMer.bmp

    2016/11/ 3 20:33:22 CTexture::LoadTexture : Theme\Default\SlotMer.bmp read error

    2016/11/ 3 20:33:22 LoadBMP Failed = Theme\Default\SlotMer.bmp

    2016/11/ 3 20:33:22 CTexture::LoadTexture : Theme\Default\SlotMer.bmp read error

    2016/11/ 3 20:33:22 LoadBMP Failed = Theme\Default\SlotMer.bmp

    2016/11/ 3 20:33:22 CTexture::LoadTexture : Theme\Default\SlotMer.bmp read error

    2016/11/ 3 20:33:22 LoadBMP Failed = Theme\Default\SlotMer.bmp

    2016/11/ 3 20:33:22 CTexture::LoadTexture : Theme\Default\SlotMer.bmp read error

    2016/11/ 3 20:33:22 LoadBMP Failed = Theme\Default\SlotMer.bmp

    2016/11/ 3 20:33:22 CTexture::LoadTexture : Theme\Default\SlotMer.bmp read error

    2016/11/ 3 20:33:22 LoadBMP Failed = Theme\Default\SlotMer.bmp

    2016/11/ 3 20:33:22 CTexture::LoadTexture : Theme\Default\SlotMer.bmp read error

    2016/11/ 3 20:33:22 LoadBMP Failed = Theme\Default\SlotMer.bmp

    2016/11/ 3 20:33:22 CTexture::LoadTexture : Theme\Default\SlotMer.bmp read error

    2016/11/ 3 20:33:22 LoadBMP Failed = Theme\Default\SlotMer.bmp

    2016/11/ 3 20:33:22 CTexture::LoadTexture : Theme\Default\SlotMer.bmp read error

    2016/11/ 3 20:33:23 LoadBMP Failed = Theme\Default\SlotMer.bmp

    2016/11/ 3 20:33:23 CTexture::LoadTexture : Theme\Default\SlotMer.bmp read error

    2016/11/ 3 20:33:23 LoadBMP Failed = Theme\Default\SlotMer.bmp

    2016/11/ 3 20:33:23 CTexture::LoadTexture : Theme\Default\SlotMer.bmp read error

    2016/11/ 3 20:33:23 LoadBMP Failed = Theme\Default\SlotMer.bmp

    2016/11/ 3 20:33:23 CTexture::LoadTexture : Theme\Default\SlotMer.bmp read error

    2016/11/ 3 20:33:23 LoadBMP Failed = Theme\Default\SlotMer.bmp

    2016/11/ 3 20:33:23 CTexture::LoadTexture : Theme\Default\SlotMer.bmp read error

    2016/11/ 3 20:33:23 LoadBMP Failed = Theme\Default\SlotMer.bmp

    2016/11/ 3 20:33:23 CTexture::LoadTexture : Theme\Default\SlotMer.bmp read error

    2016/11/ 3 20:33:23 LoadBMP Failed = Theme\Default\SlotMer.bmp

    2016/11/ 3 20:33:23 CTexture::LoadTexture : Theme\Default\SlotMer.bmp read error

    2016/11/ 3 20:33:23 LoadBMP Failed = Theme\Default\SlotMer.bmp

    2016/11/ 3 20:33:23 CTexture::LoadTexture : Theme\Default\SlotMer.bmp read error

    2016/11/ 3 20:33:23 LoadBMP Failed = Theme\Default\SlotMer.bmp

    2016/11/ 3 20:33:23 CTexture::LoadTexture : Theme\Default\SlotMer.bmp read error

    2016/11/ 3 20:33:23 LoadBMP Failed = Theme\Default\SlotMer.bmp

    2016/11/ 3 20:33:23 CTexture::LoadTexture : Theme\Default\SlotMer.bmp read error

    2016/11/ 3 20:33:23 LoadBMP Failed = Theme\Default\SlotMer.bmp

    2016/11/ 3 20:33:23 CTexture::LoadTexture : Theme\Default\SlotMer.bmp read error

    2016/11/ 3 20:33:23 LoadBMP Failed = Theme\Default\SlotMer.bmp

    2016/11/ 3 20:33:23 CTexture::LoadTexture : Theme\Default\SlotMer.bmp read error

    2016/11/ 3 20:33:23 LoadBMP Failed = Theme\Default\SlotMer.bmp

    2016/11/ 3 20:33:23 CTexture::LoadTexture : Theme\Default\SlotMer.bmp read error

    2016/11/ 3 20:33:23 LoadBMP Failed = Theme\Default\SlotMer.bmp

    2016/11/ 3 20:33:23 CTexture::LoadTexture : Theme\Default\SlotMer.bmp read error

    2016/11/ 3 20:33:23 LoadBMP Failed = Theme\Default\SlotMer.bmp

    2016/11/ 3 20:33:23 CTexture::LoadTexture : Theme\Default\SlotMer.bmp read error

    2016/11/ 3 20:33:23 LoadBMP Failed = Theme\Default\SlotMer.bmp

    2016/11/ 3 20:33:23 CTexture::LoadTexture : Theme\Default\SlotMer.bmp read error

    2016/11/ 3 20:33:23 LoadBMP Failed = Theme\Default\SlotMer.bmp

    2016/11/ 3 20:33:23 CTexture::LoadTexture : Theme\Default\SlotMer.bmp read error

    2016/11/ 3 20:33:23 LoadBMP Failed = Theme\Default\SlotMer.bmp

    2016/11/ 3 20:33:23 CTexture::LoadTexture : Theme\Default\SlotMer.bmp read error

    2016/11/ 3 20:33:23 LoadBMP Failed = Theme\Default\SlotMer.bmp

    2016/11/ 3 20:33:23 CTexture::LoadTexture : Theme\Default\SlotMer.bmp read error

    2016/11/ 3 20:33:23 LoadBMP Failed = Theme\Default\SlotMer.bmp

    2016/11/ 3 20:33:23 CTexture::LoadTexture : Theme\Default\SlotMer.bmp read error

    2016/11/ 3 20:33:23 LoadBMP Failed = Theme\Default\SlotMer.bmp

    2016/11/ 3 20:33:23 CTexture::LoadTexture : Theme\Default\SlotMer.bmp read error

    2016/11/ 3 20:33:23 LoadBMP Failed = Theme\Default\SlotMer.bmp

    2016/11/ 3 20:33:23 CTexture::LoadTexture : Theme\Default\SlotMer.bmp read error

    2016/11/ 3 20:33:23 LoadBMP Failed = Theme\Default\SlotMer.bmp

    2016/11/ 3 20:33:23 CTexture::LoadTexture : Theme\Default\SlotMer.bmp read error

    2016/11/ 3 20:33:23 LoadBMP Failed = Theme\Default\SlotMer.bmp

    2016/11/ 3 20:33:23 CTexture::LoadTexture : Theme\Default\SlotMer.bmp read error

    2016/11/ 3 20:33:23 LoadBMP Failed = Theme\Default\SlotMer.bmp

    2016/11/ 3 20:33:23 CTexture::LoadTexture : Theme\Default\SlotMer.bmp read error

    2016/11/ 3 20:33:23 LoadBMP Failed = Theme\Default\SlotMer.bmp

    2016/11/ 3 20:33:23 CTexture::LoadTexture : Theme\Default\SlotMer.bmp read error

    2016/11/ 3 20:33:23 LoadBMP Failed = Theme\Default\SlotMer.bmp

    2016/11/ 3 20:33:23 CTexture::LoadTexture : Theme\Default\SlotMer.bmp read error

    2016/11/ 3 20:33:23 LoadBMP Failed = Theme\Default\SlotMer.bmp

    2016/11/ 3 20:33:23 CTexture::LoadTexture : Theme\Default\SlotMer.bmp read error

    2016/11/ 3 20:33:23 LoadBMP Failed = Theme\Default\SlotMer.bmp

    2016/11/ 3 20:33:23 CTexture::LoadTexture : Theme\Default\SlotMer.bmp read error

    2016/11/ 3 20:33:23 LoadBMP Failed = Theme\Default\SlotMer.bmp

    2016/11/ 3 20:33:23 CTexture::LoadTexture : Theme\Default\SlotMer.bmp read error

    2016/11/ 3 20:33:23 LoadBMP Failed = Theme\Default\SlotMer.bmp

    2016/11/ 3 20:33:23 CTexture::LoadTexture : Theme\Default\SlotMer.bmp read error

    2016/11/ 3 20:33:23 LoadBMP Failed = Theme\Default\SlotMer.bmp

    2016/11/ 3 20:33:23 CTexture::LoadTexture : Theme\Default\SlotMer.bmp read error

    2016/11/ 3 20:33:23 LoadBMP Failed = Theme\Default\SlotMer.bmp

    2016/11/ 3 20:33:23 CTexture::LoadTexture : Theme\Default\SlotMer.bmp read error

    2016/11/ 3 20:33:23 LoadBMP Failed = Theme\Default\SlotMer.bmp

    2016/11/ 3 20:33:23 CTexture::LoadTexture : Theme\Default\SlotMer.bmp read error

    2016/11/ 3 20:33:23 LoadBMP Failed = Theme\Default\SlotMer.bmp

    2016/11/ 3 20:33:23 CTexture::LoadTexture : Theme\Default\SlotMer.bmp read error

    2016/11/ 3 20:33:23 LoadBMP Failed = Theme\Default\SlotMer.bmp

    2016/11/ 3 20:33:23 CTexture::LoadTexture : Theme\Default\SlotMer.bmp read error

    2016/11/ 3 20:33:23 LoadBMP Failed = Theme\Default\SlotMer.bmp

    2016/11/ 3 20:33:23 CTexture::LoadTexture : Theme\Default\SlotMer.bmp read error

    2016/11/ 3 20:33:23 LoadBMP Failed = Theme\Default\SlotMer.bmp

    2016/11/ 3 20:33:23 CTexture::LoadTexture : Theme\Default\SlotMer.bmp read error

    2016/11/ 3 20:33:23 LoadBMP Failed = Theme\Default\SlotMer.bmp

    2016/11/ 3 20:33:23 CTexture::LoadTexture : Theme\Default\SlotMer.bmp read error

    2016/11/ 3 20:33:23 LoadBMP Failed = Theme\Default\SlotMer.bmp

    2016/11/ 3 20:33:23 CTexture::LoadTexture : Theme\Default\SlotMer.bmp read error

    2016/11/ 3 20:33:23 LoadBMP Failed = Theme\Default\SlotMer.bmp

    2016/11/ 3 20:33:23 CTexture::LoadTexture : Theme\Default\SlotMer.bmp read error

    2016/11/ 3 20:33:23 LoadBMP Failed = Theme\Default\SlotMer.bmp

    2016/11/ 3 20:33:23 CTexture::LoadTexture : Theme\Default\SlotMer.bmp read error

    2016/11/ 3 20:33:23 LoadBMP Failed = Theme\Default\SlotMer.bmp

    2016/11/ 3 20:33:23 CTexture::LoadTexture : Theme\Default\SlotMer.bmp read error

    2016/11/ 3 20:33:23 LoadBMP Failed = Theme\Default\SlotMer.bmp

    2016/11/ 3 20:33:23 CTexture::LoadTexture : Theme\Default\SlotMer.bmp read error

    2016/11/ 3 20:33:23 LoadBMP Failed = Theme\Default\SlotMer.bmp

    2016/11/ 3 20:33:23 CTexture::LoadTexture : Theme\Default\SlotMer.bmp read error

    2016/11/ 3 20:33:23 LoadBMP Failed = Theme\Default\SlotMer.bmp

    2016/11/ 3 20:33:23 CTexture::LoadTexture : Theme\Default\SlotMer.bmp read error

    2016/11/ 3 20:33:23 LoadBMP Failed = Theme\Default\SlotMer.bmp

    2016/11/ 3 20:33:23 CTexture::LoadTexture : Theme\Default\SlotMer.bmp read error

    2016/11/ 3 20:33:23 LoadBMP Failed = Theme\Default\SlotMer.bmp

    2016/11/ 3 20:33:23 CTexture::LoadTexture : Theme\Default\SlotMer.bmp read error

    2016/11/ 3 20:33:23 LoadBMP Failed = Theme\Default\SlotMer.bmp

    2016/11/ 3 20:33:23 CTexture::LoadTexture : Theme\Default\SlotMer.bmp read error

    2016/11/ 3 20:33:23 LoadBMP Failed = Theme\Default\SlotMer.bmp

    2016/11/ 3 20:33:23 CTexture::LoadTexture : Theme\Default\SlotMer.bmp read error

    2016/11/ 3 20:33:23 LoadBMP Failed = Theme\Default\SlotMer.bmp

    2016/11/ 3 20:33:23 CTexture::LoadTexture : Theme\Default\SlotMer.bmp read error

    2016/11/ 3 20:33:23 LoadBMP Failed = Theme\Default\SlotMer.bmp

    2016/11/ 3 20:33:23 CTexture::LoadTexture : Theme\Default\SlotMer.bmp read error

    2016/11/ 3 20:33:23 LoadBMP Failed = Theme\Default\SlotMer.bmp

    2016/11/ 3 20:33:23 CTexture::LoadTexture : Theme\Default\SlotMer.bmp read error

    2016/11/ 3 20:33:23 LoadBMP Failed = Theme\Default\SlotMer.bmp

    2016/11/ 3 20:33:23 CTexture::LoadTexture : Theme\Default\SlotMer.bmp read error

    2016/11/ 3 20:33:23 LoadBMP Failed = Theme\Default\SlotMer.bmp

    2016/11/ 3 20:33:23 CTexture::LoadTexture : Theme\Default\SlotMer.bmp read error

    2016/11/ 3 20:33:23 LoadBMP Failed = Theme\Default\SlotMer.bmp

    2016/11/ 3 20:33:23 CTexture::LoadTexture : Theme\Default\SlotMer.bmp read error

    2016/11/ 3 20:33:23 LoadBMP Failed = Theme\Default\SlotMer.bmp

    2016/11/ 3 20:33:23 CTexture::LoadTexture : Theme\Default\SlotMer.bmp read error

    2016/11/ 3 20:33:23 LoadBMP Failed = Theme\Default\SlotMer.bmp

    2016/11/ 3 20:33:23 CTexture::LoadTexture : Theme\Default\SlotMer.bmp read error

    2016/11/ 3 20:33:23 LoadBMP Failed = Theme\Default\SlotMer.bmp

    2016/11/ 3 20:33:23 CTexture::LoadTexture : Theme\Default\SlotMer.bmp read error

    2016/11/ 3 20:33:23 LoadBMP Failed = Theme\Default\SlotMer.bmp

    2016/11/ 3 20:33:23 CTexture::LoadTexture : Theme\Default\SlotMer.bmp read error

    2016/11/ 3 20:33:23 LoadBMP Failed = Theme\Default\SlotMer.bmp

    2016/11/ 3 20:33:23 CTexture::LoadTexture : Theme\Default\SlotMer.bmp read error

    2016/11/ 3 20:33:23 LoadBMP Failed = Theme\Default\SlotMer.bmp

    2016/11/ 3 20:33:23 CTexture::LoadTexture : Theme\Default\SlotMer.bmp read error

    2016/11/ 3 20:33:23 LoadBMP Failed = Theme\Default\SlotMer.bmp

    2016/11/ 3 20:33:23 CTexture::LoadTexture : Theme\Default\SlotMer.bmp read error

    2016/11/ 3 20:33:23 LoadBMP Failed = Theme\Default\SlotMer.bmp

    2016/11/ 3 20:33:23 CTexture::LoadTexture : Theme\Default\SlotMer.bmp read error

    2016/11/ 3 20:33:24 LoadBMP Failed = Theme\Default\SlotMer.bmp

    2016/11/ 3 20:33:24 CTexture::LoadTexture : Theme\Default\SlotMer.bmp read error

    2016/11/ 3 20:33:24 LoadBMP Failed = Theme\Default\SlotMer.bmp

    2016/11/ 3 20:33:24 CTexture::LoadTexture : Theme\Default\SlotMer.bmp read error

    2016/11/ 3 20:33:24 LoadBMP Failed = Theme\Default\SlotMer.bmp

    2016/11/ 3 20:33:24 CTexture::LoadTexture : Theme\Default\SlotMer.bmp read error

    2016/11/ 3 20:33:24 LoadBMP Failed = Theme\Default\SlotMer.bmp

    2016/11/ 3 20:33:24 CTexture::LoadTexture : Theme\Default\SlotMer.bmp read error

    2016/11/ 3 20:33:24 LoadBMP Failed = Theme\Default\SlotMer.bmp

    2016/11/ 3 20:33:24 CTexture::LoadTexture : Theme\Default\SlotMer.bmp read error

    2016/11/ 3 20:33:24 LoadBMP Failed = Theme\Default\SlotMer.bmp

    2016/11/ 3 20:33:24 CTexture::LoadTexture : Theme\Default\SlotMer.bmp read error

    2016/11/ 3 20:33:24 LoadBMP Failed = Theme\Default\SlotMer.bmp

    2016/11/ 3 20:33:24 CTexture::LoadTexture : Theme\Default\SlotMer.bmp read error

    2016/11/ 3 20:33:24 LoadBMP Failed = Theme\Default\SlotMer.bmp

    2016/11/ 3 20:33:24 CTexture::LoadTexture : Theme\Default\SlotMer.bmp read error

    2016/11/ 3 20:33:24 LoadBMP Failed = Theme\Default\SlotMer.bmp

    2016/11/ 3 20:33:24 CTexture::LoadTexture : Theme\Default\SlotMer.bmp read error

    2016/11/ 3 20:33:24 LoadBMP Failed = Theme\Default\SlotMer.bmp

    2016/11/ 3 20:33:24 CTexture::LoadTexture : Theme\Default\SlotMer.bmp read error

    2016/11/ 3 20:33:24 LoadBMP Failed = Theme\Default\SlotMer.bmp

    2016/11/ 3 20:33:24 CTexture::LoadTexture : Theme\Default\SlotMer.bmp read error

    2016/11/ 3 20:33:24 LoadBMP Failed = Theme\Default\SlotMer.bmp

    2016/11/ 3 20:33:24 CTexture::LoadTexture : Theme\Default\SlotMer.bmp read error

    2016/11/ 3 20:33:24 LoadBMP Failed = Theme\Default\SlotMer.bmp

    2016/11/ 3 20:33:24 CTexture::LoadTexture : Theme\Default\SlotMer.bmp read error

    2016/11/ 3 20:33:24 LoadBMP Failed = Theme\Default\SlotMer.bmp

    2016/11/ 3 20:33:24 CTexture::LoadTexture : Theme\Default\SlotMer.bmp read error

    2016/11/ 3 20:33:24 LoadBMP Failed = Theme\Default\SlotMer.bmp

    2016/11/ 3 20:33:24 CTexture::LoadTexture : Theme\Default\SlotMer.bmp read error

    2016/11/ 3 20:33:24 LoadBMP Failed = Theme\Default\SlotMer.bmp

    2016/11/ 3 20:33:24 CTexture::LoadTexture : Theme\Default\SlotMer.bmp read error

    2016/11/ 3 20:33:24 LoadBMP Failed = Theme\Default\SlotMer.bmp

    2016/11/ 3 20:33:24 CTexture::LoadTexture : Theme\Default\SlotMer.bmp read error

    2016/11/ 3 20:33:24 LoadBMP Failed = Theme\Default\SlotMer.bmp

    2016/11/ 3 20:33:24 CTexture::LoadTexture : Theme\Default\SlotMer.bmp read error

    2016/11/ 3 20:33:45 LoadBMP Failed = Theme\Default\SlotVan.bmp

    2016/11/ 3 20:33:45 CTexture::LoadTexture : Theme\Default\SlotVan.bmp read error

    2016/11/ 3 20:33:45 LoadBMP Failed = Theme\Default\SlotKnight.bmp

    2016/11/ 3 20:33:45 CTexture::LoadTexture : Theme\Default\SlotKnight.bmp read error

    2016/11/ 3 20:33:45 LoadBMP Failed = Theme\Default\SlotKnight.bmp

    2016/11/ 3 20:33:45 CTexture::LoadTexture : Theme\Default\SlotKnight.bmp read error

    2016/11/ 3 20:33:45 LoadBMP Failed = Theme\Default\SlotKnight.bmp

    2016/11/ 3 20:33:45 CTexture::LoadTexture : Theme\Default\SlotKnight.bmp read error

    2016/11/ 3 20:33:45 LoadBMP Failed = Theme\Default\SlotKnight.bmp

    2016/11/ 3 20:33:45 CTexture::LoadTexture : Theme\Default\SlotKnight.bmp read error

    2016/11/ 3 20:33:45 LoadBMP Failed = Theme\Default\SlotKnight.bmp

    2016/11/ 3 20:33:45 CTexture::LoadTexture : Theme\Default\SlotKnight.bmp read error

    2016/11/ 3 20:33:45 LoadBMP Failed = Theme\Default\SlotKnight.bmp

    2016/11/ 3 20:33:45 CTexture::LoadTexture : Theme\Default\SlotKnight.bmp read error

    2016/11/ 3 20:33:45 LoadBMP Failed = Theme\Default\SlotKnight.bmp

    2016/11/ 3 20:33:45 CTexture::LoadTexture : Theme\Default\SlotKnight.bmp read error

    2016/11/ 3 20:33:45 LoadBMP Failed = Theme\Default\SlotKnight.bmp

    2016/11/ 3 20:33:45 CTexture::LoadTexture : Theme\Default\SlotKnight.bmp read error

    2016/11/ 3 20:33:45 LoadBMP Failed = Theme\Default\SlotKnight.bmp

    2016/11/ 3 20:33:45 CTexture::LoadTexture : Theme\Default\SlotKnight.bmp read error

    2016/11/ 3 20:33:45 LoadBMP Failed = Theme\Default\SlotKnight.bmp

    2016/11/ 3 20:33:45 CTexture::LoadTexture : Theme\Default\SlotKnight.bmp read error

    2016/11/ 3 20:33:45 LoadBMP Failed = Theme\Default\SlotKnight.bmp

    2016/11/ 3 20:33:45 CTexture::LoadTexture : Theme\Default\SlotKnight.bmp read error

    2016/11/ 3 20:33:45 LoadBMP Failed = Theme\Default\SlotKnight.bmp

    2016/11/ 3 20:33:45 CTexture::LoadTexture : Theme\Default\SlotKnight.bmp read error

    2016/11/ 3 20:33:45 LoadBMP Failed = Theme\Default\SlotKnight.bmp

    2016/11/ 3 20:33:45 CTexture::LoadTexture : Theme\Default\SlotKnight.bmp read error

    2016/11/ 3 20:33:46 LoadBMP Failed = Theme\Default\SlotKnight.bmp

    2016/11/ 3 20:33:46 CTexture::LoadTexture : Theme\Default\SlotKnight.bmp read error

    2016/11/ 3 20:33:46 LoadBMP Failed = Theme\Default\SlotKnight.bmp

    2016/11/ 3 20:33:46 CTexture::LoadTexture : Theme\Default\SlotKnight.bmp read error

    2016/11/ 3 20:33:46 LoadBMP Failed = Theme\Default\SlotKnight.bmp

    2016/11/ 3 20:33:46 CTexture::LoadTexture : Theme\Default\SlotKnight.bmp read error

    2016/11/ 3 20:33:46 LoadBMP Failed = Theme\Default\SlotKnight.bmp

    2016/11/ 3 20:33:46 CTexture::LoadTexture : Theme\Default\SlotKnight.bmp read error

    2016/11/ 3 20:33:46 LoadBMP Failed = Theme\Default\SlotKnight.bmp

    2016/11/ 3 20:33:46 CTexture::LoadTexture : Theme\Default\SlotKnight.bmp read error

    2016/11/ 3 20:33:46 LoadBMP Failed = Theme\Default\SlotKnight.bmp

    2016/11/ 3 20:33:46 CTexture::LoadTexture : Theme\Default\SlotKnight.bmp read error

    2016/11/ 3 20:33:46 LoadBMP Failed = Theme\Default\SlotKnight.bmp

    2016/11/ 3 20:33:46 CTexture::LoadTexture : Theme\Default\SlotKnight.bmp read error

    2016/11/ 3 20:33:46 LoadBMP Failed = Theme\Default\SlotKnight.bmp

    2016/11/ 3 20:33:46 CTexture::LoadTexture : Theme\Default\SlotKnight.bmp read error

    2016/11/ 3 20:33:46 LoadBMP Failed = Theme\Default\SlotKnight.bmp

    2016/11/ 3 20:33:46 CTexture::LoadTexture : Theme\Default\SlotKnight.bmp read error

    2016/11/ 3 20:33:46 LoadBMP Failed = Theme\Default\SlotKnight.bmp

    2016/11/ 3 20:33:46 CTexture::LoadTexture : Theme\Default\SlotKnight.bmp read error

    2016/11/ 3 20:33:46 LoadBMP Failed = Theme\Default\SlotKnight.bmp

    2016/11/ 3 20:33:46 CTexture::LoadTexture : Theme\Default\SlotKnight.bmp read error

    2016/11/ 3 20:33:46 LoadBMP Failed = Theme\Default\SlotKnight.bmp

    2016/11/ 3 20:33:46 CTexture::LoadTexture : Theme\Default\SlotKnight.bmp read error

    2016/11/ 3 20:33:46 LoadBMP Failed = Theme\Default\SlotKnight.bmp

    2016/11/ 3 20:33:46 CTexture::LoadTexture : Theme\Default\SlotKnight.bmp read error

    2016/11/ 3 20:33:46 LoadBMP Failed = Theme\Default\SlotKnight.bmp

    2016/11/ 3 20:33:46 CTexture::LoadTexture : Theme\Default\SlotKnight.bmp read error

    2016/11/ 3 20:33:46 LoadBMP Failed = Theme\Default\SlotKnight.bmp

    2016/11/ 3 20:33:46 CTexture::LoadTexture : Theme\Default\SlotKnight.bmp read error

    2016/11/ 3 20:33:46 LoadBMP Failed = Theme\Default\SlotKnight.bmp

    2016/11/ 3 20:33:46 CTexture::LoadTexture : Theme\Default\SlotKnight.bmp read error

    2016/11/ 3 20:33:46 LoadBMP Failed = Theme\Default\SlotKnight.bmp

    2016/11/ 3 20:33:46 CTexture::LoadTexture : Theme\Default\SlotKnight.bmp read error

    2016/11/ 3 20:33:46 LoadBMP Failed = Theme\Default\SlotKnight.bmp

    2016/11/ 3 20:33:46 CTexture::LoadTexture : Theme\Default\SlotKnight.bmp read error

    2016/11/ 3 20:33:46 LoadBMP Failed = Theme\Default\SlotKnight.bmp

    2016/11/ 3 20:33:46 CTexture::LoadTexture : Theme\Default\SlotKnight.bmp read error

    2016/11/ 3 20:33:46 LoadBMP Failed = Theme\Default\SlotKnight.bmp

    2016/11/ 3 20:33:46 CTexture::LoadTexture : Theme\Default\SlotKnight.bmp read error

    2016/11/ 3 20:33:46 LoadBMP Failed = Theme\Default\SlotKnight.bmp

    2016/11/ 3 20:33:46 CTexture::LoadTexture : Theme\Default\SlotKnight.bmp read error

    2016/11/ 3 20:33:46 LoadBMP Failed = Theme\Default\SlotKnight.bmp

    2016/11/ 3 20:33:46 CTexture::LoadTexture : Theme\Default\SlotKnight.bmp read error

    2016/11/ 3 20:33:46 LoadBMP Failed = Theme\Default\SlotKnight.bmp

    2016/11/ 3 20:33:46 CTexture::LoadTexture : Theme\Default\SlotKnight.bmp read error

    2016/11/ 3 20:33:46 LoadBMP Failed = Theme\Default\SlotKnight.bmp

    2016/11/ 3 20:33:46 CTexture::LoadTexture : Theme\Default\SlotKnight.bmp read error

    2016/11/ 3 20:33:46 LoadBMP Failed = Theme\Default\SlotKnight.bmp

    2016/11/ 3 20:33:46 CTexture::LoadTexture : Theme\Default\SlotKnight.bmp read error

    2016/11/ 3 20:33:46 LoadBMP Failed = Theme\Default\SlotKnight.bmp

    2016/11/ 3 20:33:46 CTexture::LoadTexture : Theme\Default\SlotKnight.bmp read error

    2016/11/ 3 20:33:46 LoadBMP Failed = Theme\Default\SlotKnight.bmp

    2016/11/ 3 20:33:46 CTexture::LoadTexture : Theme\Default\SlotKnight.bmp read error

    2016/11/ 3 20:33:46 LoadBMP Failed = Theme\Default\SlotKnight.bmp

    2016/11/ 3 20:33:46 CTexture::LoadTexture : Theme\Default\SlotKnight.bmp read error

    2016/11/ 3 20:33:46 LoadBMP Failed = Theme\Default\SlotKnight.bmp

    2016/11/ 3 20:33:46 CTexture::LoadTexture : Theme\Default\SlotKnight.bmp read error

    2016/11/ 3 20:33:46 LoadBMP Failed = Theme\Default\SlotKnight.bmp

    2016/11/ 3 20:33:46 CTexture::LoadTexture : Theme\Default\SlotKnight.bmp read error

    2016/11/ 3 20:33:46 LoadBMP Failed = Theme\Default\SlotKnight.bmp

    2016/11/ 3 20:33:46 CTexture::LoadTexture : Theme\Default\SlotKnight.bmp read error

    2016/11/ 3 20:33:46 LoadBMP Failed = Theme\Default\SlotKnight.bmp

    2016/11/ 3 20:33:46 CTexture::LoadTexture : Theme\Default\SlotKnight.bmp read error

    2016/11/ 3 20:33:46 LoadBMP Failed = Theme\Default\SlotKnight.bmp

    2016/11/ 3 20:33:46 CTexture::LoadTexture : Theme\Default\SlotKnight.bmp read error

    2016/11/ 3 20:33:46 LoadBMP Failed = Theme\Default\SlotKnight.bmp

    2016/11/ 3 20:33:46 CTexture::LoadTexture : Theme\Default\SlotKnight.bmp read error

    2016/11/ 3 20:33:46 LoadBMP Failed = Theme\Default\SlotKnight.bmp

    2016/11/ 3 20:33:46 CTexture::LoadTexture : Theme\Default\SlotKnight.bmp read error

    2016/11/ 3 20:33:46 LoadBMP Failed = Theme\Default\SlotKnight.bmp

    2016/11/ 3 20:33:46 CTexture::LoadTexture : Theme\Default\SlotKnight.bmp read error

    2016/11/ 3 20:33:46 LoadBMP Failed = Theme\Default\SlotKnight.bmp

    2016/11/ 3 20:33:46 CTexture::LoadTexture : Theme\Default\SlotKnight.bmp read error

    2016/11/ 3 20:33:46 LoadBMP Failed = Theme\Default\SlotKnight.bmp

    2016/11/ 3 20:33:46 CTexture::LoadTexture : Theme\Default\SlotKnight.bmp read error

    2016/11/ 3 20:33:46 LoadBMP Failed = Theme\Default\SlotKnight.bmp

    2016/11/ 3 20:33:46 CTexture::LoadTexture : Theme\Default\SlotKnight.bmp read error

    2016/11/ 3 20:33:46 LoadBMP Failed = Theme\Default\SlotKnight.bmp

    2016/11/ 3 20:33:46 CTexture::LoadTexture : Theme\Default\SlotKnight.bmp read error

    2016/11/ 3 20:33:46 LoadBMP Failed = Theme\Default\SlotKnight.bmp

    2016/11/ 3 20:33:46 CTexture::LoadTexture : Theme\Default\SlotKnight.bmp read error

    2016/11/ 3 20:33:46 LoadBMP Failed = Theme\Default\SlotKnight.bmp

    2016/11/ 3 20:33:46 CTexture::LoadTexture : Theme\Default\SlotKnight.bmp read error

    2016/11/ 3 20:33:46 LoadBMP Failed = Theme\Default\SlotKnight.bmp

    2016/11/ 3 20:33:46 CTexture::LoadTexture : Theme\Default\SlotKnight.bmp read error

    2016/11/ 3 20:33:46 LoadBMP Failed = Theme\Default\SlotKnight.bmp

    2016/11/ 3 20:33:46 CTexture::LoadTexture : Theme\Default\SlotKnight.bmp read error

    2016/11/ 3 20:33:46 LoadBMP Failed = Theme\Default\SlotKnight.bmp

    2016/11/ 3 20:33:46 CTexture::LoadTexture : Theme\Default\SlotKnight.bmp read error

    2016/11/ 3 20:33:46 LoadBMP Failed = Theme\Default\SlotKnight.bmp

    2016/11/ 3 20:33:46 CTexture::LoadTexture : Theme\Default\SlotKnight.bmp read error

    2016/11/ 3 20:33:46 LoadBMP Failed = Theme\Default\SlotKnight.bmp

    2016/11/ 3 20:33:46 CTexture::LoadTexture : Theme\Default\SlotKnight.bmp read error

    2016/11/ 3 20:33:46 LoadBMP Failed = Theme\Default\SlotKnight.bmp

    2016/11/ 3 20:33:46 CTexture::LoadTexture : Theme\Default\SlotKnight.bmp read error

    2016/11/ 3 20:33:46 LoadBMP Failed = Theme\Default\SlotKnight.bmp

    2016/11/ 3 20:33:46 CTexture::LoadTexture : Theme\Default\SlotKnight.bmp read error

    2016/11/ 3 20:33:46 LoadBMP Failed = Theme\Default\SlotKnight.bmp

    2016/11/ 3 20:33:46 CTexture::LoadTexture : Theme\Default\SlotKnight.bmp read error

    2016/11/ 3 20:33:46 LoadBMP Failed = Theme\Default\SlotKnight.bmp

    2016/11/ 3 20:33:46 CTexture::LoadTexture : Theme\Default\SlotKnight.bmp read error

    2016/11/ 3 20:33:46 LoadBMP Failed = Theme\Default\SlotKnight.bmp

    2016/11/ 3 20:33:46 CTexture::LoadTexture : Theme\Default\SlotKnight.bmp read error

    2016/11/ 3 20:33:46 LoadBMP Failed = Theme\Default\SlotKnight.bmp

    2016/11/ 3 20:33:46 CTexture::LoadTexture : Theme\Default\SlotKnight.bmp read error

    2016/11/ 3 20:33:46 LoadBMP Failed = Theme\Default\SlotKnight.bmp

    2016/11/ 3 20:33:46 CTexture::LoadTexture : Theme\Default\SlotKnight.bmp read error

    2016/11/ 3 20:33:46 LoadBMP Failed = Theme\Default\SlotKnight.bmp

    2016/11/ 3 20:33:46 CTexture::LoadTexture : Theme\Default\SlotKnight.bmp read error

    2016/11/ 3 20:33:46 LoadBMP Failed = Theme\Default\SlotKnight.bmp

    2016/11/ 3 20:33:46 CTexture::LoadTexture : Theme\Default\SlotKnight.bmp read error

    2016/11/ 3 20:33:46 LoadBMP Failed = Theme\Default\SlotKnight.bmp

    2016/11/ 3 20:33:46 CTexture::LoadTexture : Theme\Default\SlotKnight.bmp read error

    2016/11/ 3 20:33:46 LoadBMP Failed = Theme\Default\SlotKnight.bmp

    2016/11/ 3 20:33:46 CTexture::LoadTexture : Theme\Default\SlotKnight.bmp read error

    2016/11/ 3 20:33:46 LoadBMP Failed = Theme\Default\SlotKnight.bmp

    2016/11/ 3 20:33:46 CTexture::LoadTexture : Theme\Default\SlotKnight.bmp read error

    2016/11/ 3 20:33:46 LoadBMP Failed = Theme\Default\SlotKnight.bmp

    2016/11/ 3 20:33:46 CTexture::LoadTexture : Theme\Default\SlotKnight.bmp read error

    2016/11/ 3 20:33:46 LoadBMP Failed = Theme\Default\SlotKnight.bmp

    2016/11/ 3 20:33:46 CTexture::LoadTexture : Theme\Default\SlotKnight.bmp read error

    2016/11/ 3 20:33:46 LoadBMP Failed = Theme\Default\SlotKnight.bmp

    2016/11/ 3 20:33:46 CTexture::LoadTexture : Theme\Default\SlotKnight.bmp read error

    2016/11/ 3 20:33:47 LoadBMP Failed = Theme\Default\SlotKnight.bmp

    2016/11/ 3 20:33:47 CTexture::LoadTexture : Theme\Default\SlotKnight.bmp read error

    2016/11/ 3 20:33:47 LoadBMP Failed = Theme\Default\SlotKnight.bmp

    2016/11/ 3 20:33:47 CTexture::LoadTexture : Theme\Default\SlotKnight.bmp read error

    2016/11/ 3 20:33:47 LoadBMP Failed = Theme\Default\SlotKnight.bmp

    2016/11/ 3 20:33:47 CTexture::LoadTexture : Theme\Default\SlotKnight.bmp read error

    2016/11/ 3 20:33:47 LoadBMP Failed = Theme\Default\SlotKnight.bmp

    2016/11/ 3 20:33:47 CTexture::LoadTexture : Theme\Default\SlotKnight.bmp read error

    2016/11/ 3 20:33:47 LoadBMP Failed = Theme\Default\SlotKnight.bmp

    2016/11/ 3 20:33:47 CTexture::LoadTexture : Theme\Default\SlotKnight.bmp read error

    2016/11/ 3 20:33:47 LoadBMP Failed = Theme\Default\SlotKnight.bmp

    2016/11/ 3 20:33:47 CTexture::LoadTexture : Theme\Default\SlotKnight.bmp read error

    2016/11/ 3 20:33:47 LoadBMP Failed = Theme\Default\SlotKnight.bmp

    2016/11/ 3 20:33:47 CTexture::LoadTexture : Theme\Default\SlotKnight.bmp read error

    2016/11/ 3 20:33:47 LoadBMP Failed = Theme\Default\SlotKnight.bmp

    2016/11/ 3 20:33:47 CTexture::LoadTexture : Theme\Default\SlotKnight.bmp read error

    2016/11/ 3 20:33:47 LoadBMP Failed = Theme\Default\SlotKnight.bmp

    2016/11/ 3 20:33:47 CTexture::LoadTexture : Theme\Default\SlotKnight.bmp read error

    2016/11/ 3 20:33:47 LoadBMP Failed = Theme\Default\SlotKnight.bmp

    2016/11/ 3 20:33:47 CTexture::LoadTexture : Theme\Default\SlotKnight.bmp read error

    2016/11/ 3 20:33:47 LoadBMP Failed = Theme\Default\SlotKnight.bmp

    2016/11/ 3 20:33:47 CTexture::LoadTexture : Theme\Default\SlotKnight.bmp read error

    2016/11/ 3 20:33:47 LoadBMP Failed = Theme\Default\SlotKnight.bmp

    2016/11/ 3 20:33:47 CTexture::LoadTexture : Theme\Default\SlotKnight.bmp read error

    2016/11/ 3 20:33:47 LoadBMP Failed = Theme\Default\SlotBlad.bmp

    2016/11/ 3 20:33:47 CTexture::LoadTexture : Theme\Default\SlotBlad.bmp read error

    2016/11/ 3 20:33:47 LoadBMP Failed = Theme\Default\SlotBlad.bmp

    2016/11/ 3 20:33:47 CTexture::LoadTexture : Theme\Default\SlotBlad.bmp read error

    2016/11/ 3 20:33:47 LoadBMP Failed = Theme\Default\SlotBlad.bmp

    2016/11/ 3 20:33:47 CTexture::LoadTexture : Theme\Default\SlotBlad.bmp read error

    2016/11/ 3 20:33:47 LoadBMP Failed = Theme\Default\SlotBlad.bmp

    2016/11/ 3 20:33:47 CTexture::LoadTexture : Theme\Default\SlotBlad.bmp read error

    2016/11/ 3 20:33:47 LoadBMP Failed = Theme\Default\SlotBlad.bmp

    2016/11/ 3 20:33:47 CTexture::LoadTexture : Theme\Default\SlotBlad.bmp read error

    2016/11/ 3 20:33:47 LoadBMP Failed = Theme\Default\SlotBlad.bmp

    2016/11/ 3 20:33:47 CTexture::LoadTexture : Theme\Default\SlotBlad.bmp read error

    2016/11/ 3 20:33:47 LoadBMP Failed = Theme\Default\SlotBlad.bmp

    2016/11/ 3 20:33:47 CTexture::LoadTexture : Theme\Default\SlotBlad.bmp read error

    2016/11/ 3 20:33:47 LoadBMP Failed = Theme\Default\SlotBlad.bmp

    2016/11/ 3 20:33:47 CTexture::LoadTexture : Theme\Default\SlotBlad.bmp read error

    2016/11/ 3 20:33:47 LoadBMP Failed = Theme\Default\SlotBlad.bmp

    2016/11/ 3 20:33:47 CTexture::LoadTexture : Theme\Default\SlotBlad.bmp read error

    2016/11/ 3 20:33:47 LoadBMP Failed = Theme\Default\SlotBlad.bmp

    2016/11/ 3 20:33:47 CTexture::LoadTexture : Theme\Default\SlotBlad.bmp read error

    2016/11/ 3 20:33:47 LoadBMP Failed = Theme\Default\SlotBlad.bmp

    2016/11/ 3 20:33:47 CTexture::LoadTexture : Theme\Default\SlotBlad.bmp read error

    2016/11/ 3 20:33:47 LoadBMP Failed = Theme\Default\SlotBlad.bmp

    2016/11/ 3 20:33:47 CTexture::LoadTexture : Theme\Default\SlotBlad.bmp read error

    2016/11/ 3 20:33:47 LoadBMP Failed = Theme\Default\SlotBlad.bmp

    2016/11/ 3 20:33:47 CTexture::LoadTexture : Theme\Default\SlotBlad.bmp read error

    2016/11/ 3 20:33:47 LoadBMP Failed = Theme\Default\SlotBlad.bmp

    2016/11/ 3 20:33:47 CTexture::LoadTexture : Theme\Default\SlotBlad.bmp read error

    2016/11/ 3 20:33:47 LoadBMP Failed = Theme\Default\SlotBlad.bmp

    2016/11/ 3 20:33:47 CTexture::LoadTexture : Theme\Default\SlotBlad.bmp read error

    2016/11/ 3 20:33:47 LoadBMP Failed = Theme\Default\SlotBlad.bmp

    2016/11/ 3 20:33:47 CTexture::LoadTexture : Theme\Default\SlotBlad.bmp read error

    2016/11/ 3 20:33:47 LoadBMP Failed = Theme\Default\SlotBlad.bmp

    2016/11/ 3 20:33:47 CTexture::LoadTexture : Theme\Default\SlotBlad.bmp read error

    2016/11/ 3 20:33:47 LoadBMP Failed = Theme\Default\SlotBlad.bmp

    2016/11/ 3 20:33:47 CTexture::LoadTexture : Theme\Default\SlotBlad.bmp read error

    2016/11/ 3 20:33:47 LoadBMP Failed = Theme\Default\SlotBlad.bmp

    2016/11/ 3 20:33:47 CTexture::LoadTexture : Theme\Default\SlotBlad.bmp read error

    2016/11/ 3 20:33:47 LoadBMP Failed = Theme\Default\SlotBlad.bmp

    2016/11/ 3 20:33:47 CTexture::LoadTexture : Theme\Default\SlotBlad.bmp read error

    2016/11/ 3 20:33:47 LoadBMP Failed = Theme\Default\SlotBlad.bmp

    2016/11/ 3 20:33:47 CTexture::LoadTexture : Theme\Default\SlotBlad.bmp read error

    2016/11/ 3 20:33:47 LoadBMP Failed = Theme\Default\SlotBlad.bmp

    2016/11/ 3 20:33:47 CTexture::LoadTexture : Theme\Default\SlotBlad.bmp read error

    2016/11/ 3 20:33:47 LoadBMP Failed = Theme\Default\SlotBlad.bmp

    2016/11/ 3 20:33:47 CTexture::LoadTexture : Theme\Default\SlotBlad.bmp read error

    2016/11/ 3 20:33:47 LoadBMP Failed = Theme\Default\SlotBlad.bmp

    2016/11/ 3 20:33:47 CTexture::LoadTexture : Theme\Default\SlotBlad.bmp read error

    2016/11/ 3 20:33:47 LoadBMP Failed = Theme\Default\SlotBlad.bmp

    2016/11/ 3 20:33:47 CTexture::LoadTexture : Theme\Default\SlotBlad.bmp read error

    2016/11/ 3 20:33:47 LoadBMP Failed = Theme\Default\SlotBlad.bmp

    2016/11/ 3 20:33:47 CTexture::LoadTexture : Theme\Default\SlotBlad.bmp read error

    2016/11/ 3 20:33:47 LoadBMP Failed = Theme\Default\SlotBlad.bmp

    2016/11/ 3 20:33:47 CTexture::LoadTexture : Theme\Default\SlotBlad.bmp read error

    2016/11/ 3 20:33:47 LoadBMP Failed = Theme\Default\SlotBlad.bmp

    2016/11/ 3 20:33:47 CTexture::LoadTexture : Theme\Default\SlotBlad.bmp read error

    2016/11/ 3 20:33:47 LoadBMP Failed = Theme\Default\SlotBlad.bmp

    2016/11/ 3 20:33:47 CTexture::LoadTexture : Theme\Default\SlotBlad.bmp read error

    2016/11/ 3 20:33:47 LoadBMP Failed = Theme\Default\SlotBlad.bmp

    2016/11/ 3 20:33:47 CTexture::LoadTexture : Theme\Default\SlotBlad.bmp read error

    2016/11/ 3 20:33:47 LoadBMP Failed = Theme\Default\SlotBlad.bmp

    2016/11/ 3 20:33:47 CTexture::LoadTexture : Theme\Default\SlotBlad.bmp read error

    2016/11/ 3 20:33:47 LoadBMP Failed = Theme\Default\SlotBlad.bmp

    2016/11/ 3 20:33:47 CTexture::LoadTexture : Theme\Default\SlotBlad.bmp read error

    2016/11/ 3 20:33:47 LoadBMP Failed = Theme\Default\SlotBlad.bmp

    2016/11/ 3 20:33:47 CTexture::LoadTexture : Theme\Default\SlotBlad.bmp read error

    2016/11/ 3 20:33:47 LoadBMP Failed = Theme\Default\SlotBlad.bmp

    2016/11/ 3 20:33:47 CTexture::LoadTexture : Theme\Default\SlotBlad.bmp read error

    2016/11/ 3 20:33:47 LoadBMP Failed = Theme\Default\SlotBlad.bmp

    2016/11/ 3 20:33:47 CTexture::LoadTexture : Theme\Default\SlotBlad.bmp read error

    2016/11/ 3 20:33:47 LoadBMP Failed = Theme\Default\SlotBlad.bmp

    2016/11/ 3 20:33:47 CTexture::LoadTexture : Theme\Default\SlotBlad.bmp read error

    2016/11/ 3 20:33:47 LoadBMP Failed = Theme\Default\SlotBlad.bmp

    2016/11/ 3 20:33:47 CTexture::LoadTexture : Theme\Default\SlotBlad.bmp read error

    2016/11/ 3 20:33:47 LoadBMP Failed = Theme\Default\SlotBlad.bmp

    2016/11/ 3 20:33:47 CTexture::LoadTexture : Theme\Default\SlotBlad.bmp read error

    2016/11/ 3 20:33:47 LoadBMP Failed = Theme\Default\SlotBlad.bmp

    2016/11/ 3 20:33:47 CTexture::LoadTexture : Theme\Default\SlotBlad.bmp read error

    2016/11/ 3 20:33:47 LoadBMP Failed = Theme\Default\SlotBlad.bmp

    2016/11/ 3 20:33:47 CTexture::LoadTexture : Theme\Default\SlotBlad.bmp read error

    2016/11/ 3 20:33:47 LoadBMP Failed = Theme\Default\SlotBlad.bmp

    2016/11/ 3 20:33:47 CTexture::LoadTexture : Theme\Default\SlotBlad.bmp read error

    2016/11/ 3 20:33:47 LoadBMP Failed = Theme\Default\SlotBlad.bmp

    2016/11/ 3 20:33:47 CTexture::LoadTexture : Theme\Default\SlotBlad.bmp read error

    2016/11/ 3 20:33:47 LoadBMP Failed = Theme\Default\SlotBlad.bmp

    2016/11/ 3 20:33:47 CTexture::LoadTexture : Theme\Default\SlotBlad.bmp read error

    2016/11/ 3 20:33:47 LoadBMP Failed = Theme\Default\SlotBlad.bmp

    2016/11/ 3 20:33:47 CTexture::LoadTexture : Theme\Default\SlotBlad.bmp read error

    2016/11/ 3 20:33:47 LoadBMP Failed = Theme\Default\SlotBlad.bmp

    2016/11/ 3 20:33:47 CTexture::LoadTexture : Theme\Default\SlotBlad.bmp read error

    2016/11/ 3 20:33:47 LoadBMP Failed = Theme\Default\SlotBlad.bmp

    2016/11/ 3 20:33:47 CTexture::LoadTexture : Theme\Default\SlotBlad.bmp read error

    2016/11/ 3 20:33:47 LoadBMP Failed = Theme\Default\SlotBlad.bmp

    2016/11/ 3 20:33:47 CTexture::LoadTexture : Theme\Default\SlotBlad.bmp read error

    2016/11/ 3 20:33:47 LoadBMP Failed = Theme\Default\SlotBlad.bmp

    2016/11/ 3 20:33:47 CTexture::LoadTexture : Theme\Default\SlotBlad.bmp read error

    2016/11/ 3 20:33:47 LoadBMP Failed = Theme\Default\SlotBlad.bmp

    2016/11/ 3 20:33:47 CTexture::LoadTexture : Theme\Default\SlotBlad.bmp read error

    2016/11/ 3 20:33:47 LoadBMP Failed = Theme\Default\SlotBlad.bmp

    2016/11/ 3 20:33:47 CTexture::LoadTexture : Theme\Default\SlotBlad.bmp read error

    2016/11/ 3 20:33:47 LoadBMP Failed = Theme\Default\SlotBlad.bmp

    2016/11/ 3 20:33:47 CTexture::LoadTexture : Theme\Default\SlotBlad.bmp read error

    2016/11/ 3 20:33:48 LoadBMP Failed = Theme\Default\SlotBlad.bmp

    2016/11/ 3 20:33:48 CTexture::LoadTexture : Theme\Default\SlotBlad.bmp read error

    2016/11/ 3 20:33:48 LoadBMP Failed = Theme\Default\SlotBlad.bmp

    2016/11/ 3 20:33:48 CTexture::LoadTexture : Theme\Default\SlotBlad.bmp read error

    2016/11/ 3 20:33:48 LoadBMP Failed = Theme\Default\SlotBlad.bmp

    2016/11/ 3 20:33:48 CTexture::LoadTexture : Theme\Default\SlotBlad.bmp read error

    2016/11/ 3 20:33:48 LoadBMP Failed = Theme\Default\SlotBlad.bmp

    2016/11/ 3 20:33:48 CTexture::LoadTexture : Theme\Default\SlotBlad.bmp read error

    2016/11/ 3 20:33:48 LoadBMP Failed = Theme\Default\SlotBlad.bmp

    2016/11/ 3 20:33:48 CTexture::LoadTexture : Theme\Default\SlotBlad.bmp read error

    2016/11/ 3 20:33:48 LoadBMP Failed = Theme\Default\SlotBlad.bmp

    2016/11/ 3 20:33:48 CTexture::LoadTexture : Theme\Default\SlotBlad.bmp read error

    2016/11/ 3 20:33:48 LoadBMP Failed = Theme\Default\SlotBlad.bmp

    2016/11/ 3 20:33:48 CTexture::LoadTexture : Theme\Default\SlotBlad.bmp read error

    2016/11/ 3 20:33:48 LoadBMP Failed = Theme\Default\SlotBlad.bmp

    2016/11/ 3 20:33:48 CTexture::LoadTexture : Theme\Default\SlotBlad.bmp read error

    2016/11/ 3 20:33:48 LoadBMP Failed = Theme\Default\SlotBlad.bmp

    2016/11/ 3 20:33:48 CTexture::LoadTexture : Theme\Default\SlotBlad.bmp read error

    2016/11/ 3 20:33:59 LoadBMP Failed = Theme\Default\SlotVan.bmp

    2016/11/ 3 20:33:59 CTexture::LoadTexture : Theme\Default\SlotVan.bmp read error

    2016/11/ 3 20:33:59 LoadBMP Failed = Theme\Default\SlotBlad.bmp

    2016/11/ 3 20:33:59 CTexture::LoadTexture : Theme\Default\SlotBlad.bmp read error

    2016/11/ 3 20:33:59 LoadBMP Failed = Theme\Default\SlotBlad.bmp

    2016/11/ 3 20:33:59 CTexture::LoadTexture : Theme\Default\SlotBlad.bmp read error

    2016/11/ 3 20:33:59 LoadBMP Failed = Theme\Default\SlotBlad.bmp

    2016/11/ 3 20:33:59 CTexture::LoadTexture : Theme\Default\SlotBlad.bmp read error

    2016/11/ 3 20:33:59 LoadBMP Failed = Theme\Default\SlotBlad.bmp

    2016/11/ 3 20:33:59 CTexture::LoadTexture : Theme\Default\SlotBlad.bmp read error

    2016/11/ 3 20:33:59 LoadBMP Failed = Theme\Default\SlotBlad.bmp

    2016/11/ 3 20:33:59 CTexture::LoadTexture : Theme\Default\SlotBlad.bmp read error

    2016/11/ 3 20:33:59 LoadBMP Failed = Theme\Default\SlotBlad.bmp

    2016/11/ 3 20:33:59 CTexture::LoadTexture : Theme\Default\SlotBlad.bmp read error

    2016/11/ 3 20:33:59 LoadBMP Failed = Theme\Default\SlotBlad.bmp

    2016/11/ 3 20:33:59 CTexture::LoadTexture : Theme\Default\SlotBlad.bmp read error

    2016/11/ 3 20:33:59 LoadBMP Failed = Theme\Default\SlotBlad.bmp

    2016/11/ 3 20:33:59 CTexture::LoadTexture : Theme\Default\SlotBlad.bmp read error

    2016/11/ 3 20:33:59 LoadBMP Failed = Theme\Default\SlotBlad.bmp

    2016/11/ 3 20:33:59 CTexture::LoadTexture : Theme\Default\SlotBlad.bmp read error

    2016/11/ 3 20:33:59 LoadBMP Failed = Theme\Default\SlotBlad.bmp

    2016/11/ 3 20:33:59 CTexture::LoadTexture : Theme\Default\SlotBlad.bmp read error

    2016/11/ 3 20:33:59 LoadBMP Failed = Theme\Default\SlotBlad.bmp

    2016/11/ 3 20:33:59 CTexture::LoadTexture : Theme\Default\SlotBlad.bmp read error

    2016/11/ 3 20:33:59 LoadBMP Failed = Theme\Default\SlotBlad.bmp

    2016/11/ 3 20:33:59 CTexture::LoadTexture : Theme\Default\SlotBlad.bmp read error

    2016/11/ 3 20:33:59 LoadBMP Failed = Theme\Default\SlotBlad.bmp

    2016/11/ 3 20:33:59 CTexture::LoadTexture : Theme\Default\SlotBlad.bmp read error

    2016/11/ 3 20:33:59 LoadBMP Failed = Theme\Default\SlotBlad.bmp

    2016/11/ 3 20:33:59 CTexture::LoadTexture : Theme\Default\SlotBlad.bmp read error

    2016/11/ 3 20:33:59 LoadBMP Failed = Theme\Default\SlotBlad.bmp

    2016/11/ 3 20:33:59 CTexture::LoadTexture : Theme\Default\SlotBlad.bmp read error

    2016/11/ 3 20:33:59 LoadBMP Failed = Theme\Default\SlotBlad.bmp

    2016/11/ 3 20:33:59 CTexture::LoadTexture : Theme\Default\SlotBlad.bmp read error

    2016/11/ 3 20:33:59 LoadBMP Failed = Theme\Default\SlotBlad.bmp

    2016/11/ 3 20:33:59 CTexture::LoadTexture : Theme\Default\SlotBlad.bmp read error

    2016/11/ 3 20:33:59 LoadBMP Failed = Theme\Default\SlotBlad.bmp

    2016/11/ 3 20:33:59 CTexture::LoadTexture : Theme\Default\SlotBlad.bmp read error

    2016/11/ 3 20:33:59 LoadBMP Failed = Theme\Default\SlotBlad.bmp

    2016/11/ 3 20:33:59 CTexture::LoadTexture : Theme\Default\SlotBlad.bmp read error

    2016/11/ 3 20:33:59 LoadBMP Failed = Theme\Default\SlotBlad.bmp

    2016/11/ 3 20:33:59 CTexture::LoadTexture : Theme\Default\SlotBlad.bmp read error

    2016/11/ 3 20:33:59 LoadBMP Failed = Theme\Default\SlotBlad.bmp

    2016/11/ 3 20:33:59 CTexture::LoadTexture : Theme\Default\SlotBlad.bmp read error

    2016/11/ 3 20:33:59 LoadBMP Failed = Theme\Default\SlotBlad.bmp

    2016/11/ 3 20:33:59 CTexture::LoadTexture : Theme\Default\SlotBlad.bmp read error

    2016/11/ 3 20:33:59 LoadBMP Failed = Theme\Default\SlotBlad.bmp

    2016/11/ 3 20:33:59 CTexture::LoadTexture : Theme\Default\SlotBlad.bmp read error

    2016/11/ 3 20:33:59 LoadBMP Failed = Theme\Default\SlotBlad.bmp

    2016/11/ 3 20:33:59 CTexture::LoadTexture : Theme\Default\SlotBlad.bmp read error

    2016/11/ 3 20:33:59 LoadBMP Failed = Theme\Default\SlotBlad.bmp

    2016/11/ 3 20:33:59 CTexture::LoadTexture : Theme\Default\SlotBlad.bmp read error

    2016/11/ 3 20:33:59 LoadBMP Failed = Theme\Default\SlotBlad.bmp

    2016/11/ 3 20:33:59 CTexture::LoadTexture : Theme\Default\SlotBlad.bmp read error

    2016/11/ 3 20:33:59 LoadBMP Failed = Theme\Default\SlotBlad.bmp

    2016/11/ 3 20:33:59 CTexture::LoadTexture : Theme\Default\SlotBlad.bmp read error

    2016/11/ 3 20:33:59 LoadBMP Failed = Theme\Default\SlotBlad.bmp

    2016/11/ 3 20:33:59 CTexture::LoadTexture : Theme\Default\SlotBlad.bmp read error

    2016/11/ 3 20:33:59 LoadBMP Failed = Theme\Default\SlotBlad.bmp

    2016/11/ 3 20:33:59 CTexture::LoadTexture : Theme\Default\SlotBlad.bmp read error

    2016/11/ 3 20:33:59 LoadBMP Failed = Theme\Default\SlotBlad.bmp

    2016/11/ 3 20:33:59 CTexture::LoadTexture : Theme\Default\SlotBlad.bmp read error

    2016/11/ 3 20:33:59 LoadBMP Failed = Theme\Default\SlotBlad.bmp

    2016/11/ 3 20:33:59 CTexture::LoadTexture : Theme\Default\SlotBlad.bmp read error

    2016/11/ 3 20:33:59 LoadBMP Failed = Theme\Default\SlotBlad.bmp

    2016/11/ 3 20:33:59 CTexture::LoadTexture : Theme\Default\SlotBlad.bmp read error

    2016/11/ 3 20:33:59 LoadBMP Failed = Theme\Default\SlotBlad.bmp

    2016/11/ 3 20:33:59 CTexture::LoadTexture : Theme\Default\SlotBlad.bmp read error

    2016/11/ 3 20:33:59 LoadBMP Failed = Theme\Default\SlotBlad.bmp

    2016/11/ 3 20:33:59 CTexture::LoadTexture : Theme\Default\SlotBlad.bmp read error

    2016/11/ 3 20:33:59 LoadBMP Failed = Theme\Default\SlotBlad.bmp

    2016/11/ 3 20:33:59 CTexture::LoadTexture : Theme\Default\SlotBlad.bmp read error

    2016/11/ 3 20:33:59 LoadBMP Failed = Theme\Default\SlotBlad.bmp

    2016/11/ 3 20:33:59 CTexture::LoadTexture : Theme\Default\SlotBlad.bmp read error

    2016/11/ 3 20:33:59 LoadBMP Failed = Theme\Default\SlotBlad.bmp

    2016/11/ 3 20:33:59 CTexture::LoadTexture : Theme\Default\SlotBlad.bmp read error

    2016/11/ 3 20:33:59 LoadBMP Failed = Theme\Default\SlotBlad.bmp

    2016/11/ 3 20:33:59 CTexture::LoadTexture : Theme\Default\SlotBlad.bmp read error

    2016/11/ 3 20:33:59 LoadBMP Failed = Theme\Default\SlotBlad.bmp

    2016/11/ 3 20:33:59 CTexture::LoadTexture : Theme\Default\SlotBlad.bmp read error

    2016/11/ 3 20:33:59 LoadBMP Failed = Theme\Default\SlotBlad.bmp

    2016/11/ 3 20:33:59 CTexture::LoadTexture : Theme\Default\SlotBlad.bmp read error

    2016/11/ 3 20:34:00 LoadBMP Failed = Theme\Default\SlotBlad.bmp

    2016/11/ 3 20:34:00 CTexture::LoadTexture : Theme\Default\SlotBlad.bmp read error

    2016/11/ 3 20:34:00 LoadBMP Failed = Theme\Default\SlotBlad.bmp

    2016/11/ 3 20:34:00 CTexture::LoadTexture : Theme\Default\SlotBlad.bmp read error

    2016/11/ 3 20:34:00 LoadBMP Failed = Theme\Default\SlotBlad.bmp

    2016/11/ 3 20:34:00 CTexture::LoadTexture : Theme\Default\SlotBlad.bmp read error

    2016/11/ 3 20:34:00 LoadBMP Failed = Theme\Default\SlotBlad.bmp

    2016/11/ 3 20:34:00 CTexture::LoadTexture : Theme\Default\SlotBlad.bmp read error

    2016/11/ 3 20:34:00 LoadBMP Failed = Theme\Default\SlotBlad.bmp

    2016/11/ 3 20:34:00 CTexture::LoadTexture : Theme\Default\SlotBlad.bmp read error

    2016/11/ 3 20:34:00 LoadBMP Failed = Theme\Default\SlotBlad.bmp

    2016/11/ 3 20:34:00 CTexture::LoadTexture : Theme\Default\SlotBlad.bmp read error

    2016/11/ 3 20:34:00 LoadBMP Failed = Theme\Default\SlotBlad.bmp

    2016/11/ 3 20:34:00 CTexture::LoadTexture : Theme\Default\SlotBlad.bmp read error

    2016/11/ 3 20:34:00 LoadBMP Failed = Theme\Default\SlotBlad.bmp

    2016/11/ 3 20:34:00 CTexture::LoadTexture : Theme\Default\SlotBlad.bmp read error

    2016/11/ 3 20:34:00 LoadBMP Failed = Theme\Default\SlotBlad.bmp

    2016/11/ 3 20:34:00 CTexture::LoadTexture : Theme\Default\SlotBlad.bmp read error

    2016/11/ 3 20:34:00 LoadBMP Failed = Theme\Default\SlotBlad.bmp

    2016/11/ 3 20:34:00 CTexture::LoadTexture : Theme\Default\SlotBlad.bmp read error

    2016/11/ 3 20:34:00 LoadBMP Failed = Theme\Default\SlotBlad.bmp

    2016/11/ 3 20:34:00 CTexture::LoadTexture : Theme\Default\SlotBlad.bmp read error

    2016/11/ 3 20:34:00 LoadBMP Failed = Theme\Default\SlotBlad.bmp

    2016/11/ 3 20:34:00 CTexture::LoadTexture : Theme\Default\SlotBlad.bmp read error

    2016/11/ 3 20:34:00 LoadBMP Failed = Theme\Default\SlotBlad.bmp

    2016/11/ 3 20:34:00 CTexture::LoadTexture : Theme\Default\SlotBlad.bmp read error

    2016/11/ 3 20:34:00 LoadBMP Failed = Theme\Default\SlotBlad.bmp

    2016/11/ 3 20:34:00 CTexture::LoadTexture : Theme\Default\SlotBlad.bmp read error

    2016/11/ 3 20:34:00 LoadBMP Failed = Theme\Default\SlotBlad.bmp

    2016/11/ 3 20:34:00 CTexture::LoadTexture : Theme\Default\SlotBlad.bmp read error

    2016/11/ 3 20:34:00 LoadBMP Failed = Theme\Default\SlotBlad.bmp

    2016/11/ 3 20:34:00 CTexture::LoadTexture : Theme\Default\SlotBlad.bmp read error

    2016/11/ 3 20:34:00 LoadBMP Failed = Theme\Default\SlotBlad.bmp

    2016/11/ 3 20:34:00 CTexture::LoadTexture : Theme\Default\SlotBlad.bmp read error

    2016/11/ 3 20:34:00 LoadBMP Failed = Theme\Default\SlotBlad.bmp

    2016/11/ 3 20:34:00 CTexture::LoadTexture : Theme\Default\SlotBlad.bmp read error

    2016/11/ 3 20:34:00 LoadBMP Failed = Theme\Default\SlotBlad.bmp

    2016/11/ 3 20:34:00 CTexture::LoadTexture : Theme\Default\SlotBlad.bmp read error

    2016/11/ 3 20:34:00 LoadBMP Failed = Theme\Default\SlotBlad.bmp

    2016/11/ 3 20:34:00 CTexture::LoadTexture : Theme\Default\SlotBlad.bmp read error

    2016/11/ 3 20:34:00 LoadBMP Failed = Theme\Default\SlotBlad.bmp

    2016/11/ 3 20:34:00 CTexture::LoadTexture : Theme\Default\SlotBlad.bmp read error

    2016/11/ 3 20:34:00 LoadBMP Failed = Theme\Default\SlotBlad.bmp

    2016/11/ 3 20:34:00 CTexture::LoadTexture : Theme\Default\SlotBlad.bmp read error

    2016/11/ 3 20:34:00 LoadBMP Failed = Theme\Default\SlotBlad.bmp

    2016/11/ 3 20:34:00 CTexture::LoadTexture : Theme\Default\SlotBlad.bmp read error

    2016/11/ 3 20:34:00 LoadBMP Failed = Theme\Default\SlotBlad.bmp

    2016/11/ 3 20:34:00 CTexture::LoadTexture : Theme\Default\SlotBlad.bmp read error

    2016/11/ 3 20:34:00 LoadBMP Failed = Theme\Default\SlotBlad.bmp

    2016/11/ 3 20:34:00 CTexture::LoadTexture : Theme\Default\SlotBlad.bmp read error

    2016/11/ 3 20:34:00 LoadBMP Failed = Theme\Default\SlotBlad.bmp

    2016/11/ 3 20:34:00 CTexture::LoadTexture : Theme\Default\SlotBlad.bmp read error

    2016/11/ 3 20:34:00 LoadBMP Failed = Theme\Default\SlotBlad.bmp

    2016/11/ 3 20:34:00 CTexture::LoadTexture : Theme\Default\SlotBlad.bmp read error

    2016/11/ 3 20:34:00 LoadBMP Failed = Theme\Default\SlotBlad.bmp

    2016/11/ 3 20:34:00 CTexture::LoadTexture : Theme\Default\SlotBlad.bmp read error

    2016/11/ 3 20:34:00 LoadBMP Failed = Theme\Default\SlotBlad.bmp

    2016/11/ 3 20:34:00 CTexture::LoadTexture : Theme\Default\SlotBlad.bmp read error

    2016/11/ 3 20:34:00 LoadBMP Failed = Theme\Default\SlotBlad.bmp

    2016/11/ 3 20:34:00 CTexture::LoadTexture : Theme\Default\SlotBlad.bmp read error

    2016/11/ 3 20:34:00 LoadBMP Failed = Theme\Default\SlotBlad.bmp

    2016/11/ 3 20:34:00 CTexture::LoadTexture : Theme\Default\SlotBlad.bmp read error

    2016/11/ 3 20:34:00 LoadBMP Failed = Theme\Default\SlotBlad.bmp

    2016/11/ 3 20:34:00 CTexture::LoadTexture : Theme\Default\SlotBlad.bmp read error

    2016/11/ 3 20:34:00 LoadBMP Failed = Theme\Default\SlotBlad.bmp

    2016/11/ 3 20:34:00 CTexture::LoadTexture : Theme\Default\SlotBlad.bmp read error

    2016/11/ 3 20:34:00 LoadBMP Failed = Theme\Default\SlotBlad.bmp

    2016/11/ 3 20:34:00 CTexture::LoadTexture : Theme\Default\SlotBlad.bmp read error

    2016/11/ 3 20:34:00 LoadBMP Failed = Theme\Default\SlotBlad.bmp

    2016/11/ 3 20:34:00 CTexture::LoadTexture : Theme\Default\SlotBlad.bmp read error

    2016/11/ 3 20:34:00 LoadBMP Failed = Theme\Default\SlotBlad.bmp

    2016/11/ 3 20:34:00 CTexture::LoadTexture : Theme\Default\SlotBlad.bmp read error

    2016/11/ 3 20:34:00 LoadBMP Failed = Theme\Default\SlotBlad.bmp

    2016/11/ 3 20:34:00 CTexture::LoadTexture : Theme\Default\SlotBlad.bmp read error

    2016/11/ 3 20:34:00 LoadBMP Failed = Theme\Default\SlotBlad.bmp

    2016/11/ 3 20:34:00 CTexture::LoadTexture : Theme\Default\SlotBlad.bmp read error

    2016/11/ 3 20:34:00 LoadBMP Failed = Theme\Default\SlotBlad.bmp

    2016/11/ 3 20:34:00 CTexture::LoadTexture : Theme\Default\SlotBlad.bmp read error

    2016/11/ 3 20:34:00 LoadBMP Failed = Theme\Default\SlotBlad.bmp

    2016/11/ 3 20:34:00 CTexture::LoadTexture : Theme\Default\SlotBlad.bmp read error

    2016/11/ 3 20:34:00 LoadBMP Failed = Theme\Default\SlotBlad.bmp

    2016/11/ 3 20:34:00 CTexture::LoadTexture : Theme\Default\SlotBlad.bmp read error

    2016/11/ 3 20:34:00 LoadBMP Failed = Theme\Default\SlotBlad.bmp

    2016/11/ 3 20:34:00 CTexture::LoadTexture : Theme\Default\SlotBlad.bmp read error

    2016/11/ 3 20:34:00 LoadBMP Failed = Theme\Default\SlotBlad.bmp

    2016/11/ 3 20:34:00 CTexture::LoadTexture : Theme\Default\SlotBlad.bmp read error

    2016/11/ 3 20:34:00 LoadBMP Failed = Theme\Default\SlotBlad.bmp

    2016/11/ 3 20:34:00 CTexture::LoadTexture : Theme\Default\SlotBlad.bmp read error

    2016/11/ 3 20:34:00 LoadBMP Failed = Theme\Default\SlotBlad.bmp

    2016/11/ 3 20:34:00 CTexture::LoadTexture : Theme\Default\SlotBlad.bmp read error

    2016/11/ 3 20:34:00 LoadBMP Failed = Theme\Default\SlotBlad.bmp

    2016/11/ 3 20:34:00 CTexture::LoadTexture : Theme\Default\SlotBlad.bmp read error

    2016/11/ 3 20:34:00 LoadBMP Failed = Theme\Default\SlotBlad.bmp

    2016/11/ 3 20:34:00 CTexture::LoadTexture : Theme\Default\SlotBlad.bmp read error

    2016/11/ 3 20:34:00 LoadBMP Failed = Theme\Default\SlotBlad.bmp

    2016/11/ 3 20:34:00 CTexture::LoadTexture : Theme\Default\SlotBlad.bmp read error

    2016/11/ 3 20:34:00 LoadBMP Failed = Theme\Default\SlotBlad.bmp

    2016/11/ 3 20:34:00 CTexture::LoadTexture : Theme\Default\SlotBlad.bmp read error

    2016/11/ 3 20:34:00 LoadBMP Failed = Theme\Default\SlotBlad.bmp

    2016/11/ 3 20:34:00 CTexture::LoadTexture : Theme\Default\SlotBlad.bmp read error

    2016/11/ 3 20:34:00 LoadBMP Failed = Theme\Default\SlotBlad.bmp

    2016/11/ 3 20:34:00 CTexture::LoadTexture : Theme\Default\SlotBlad.bmp read error

    2016/11/ 3 20:34:00 LoadBMP Failed = Theme\Default\SlotBlad.bmp

    2016/11/ 3 20:34:00 CTexture::LoadTexture : Theme\Default\SlotBlad.bmp read error

    2016/11/ 3 20:34:00 LoadBMP Failed = Theme\Default\SlotBlad.bmp

    2016/11/ 3 20:34:00 CTexture::LoadTexture : Theme\Default\SlotBlad.bmp read error

    2016/11/ 3 20:34:00 LoadBMP Failed = Theme\Default\SlotBlad.bmp

    2016/11/ 3 20:34:00 CTexture::LoadTexture : Theme\Default\SlotBlad.bmp read error

    2016/11/ 3 20:34:00 LoadBMP Failed = Theme\Default\SlotBlad.bmp

    2016/11/ 3 20:34:00 CTexture::LoadTexture : Theme\Default\SlotBlad.bmp read error

    2016/11/ 3 20:34:00 LoadBMP Failed = Theme\Default\SlotBlad.bmp

    2016/11/ 3 20:34:00 CTexture::LoadTexture : Theme\Default\SlotBlad.bmp read error

    2016/11/ 3 20:34:00 LoadBMP Failed = Theme\Default\SlotBlad.bmp

    2016/11/ 3 20:34:00 CTexture::LoadTexture : Theme\Default\SlotBlad.bmp read error

    2016/11/ 3 20:34:00 LoadBMP Failed = Theme\Default\SlotBlad.bmp

    2016/11/ 3 20:34:00 CTexture::LoadTexture : Theme\Default\SlotBlad.bmp read error

    2016/11/ 3 20:34:24 CWndTaskBar::SetTaskBarTexture : Howl 2010

    2016/11/ 3 20:34:24 CWndTaskBar::SetTaskBarTexture : Howl 581

    2016/11/ 3 20:36:36 CWndTaskBar::SetTaskBarTexture : Howl 2010

    2016/11/ 3 20:36:36 CWndTaskBar::SetTaskBarTexture : Howl 581

    2016/11/ 3 20:37:02 CWndSkillTreeEx::InitItem ¾Ë¼ö¾ø´Â Á÷¾÷ : 33

    2016/11/ 3 20:37:02 CWndSkillTreeEx::InitItem ¾Ë¼ö¾ø´Â Á÷¾÷ : 33

    2016/11/ 3 20:37:02 CWndTaskBar::SetTaskBarTexture : Howl 2010

    2016/11/ 3 20:37:02 CWndTaskBar::SetTaskBarTexture : Howl 581

    2016/11/ 3 20:37:02 CProject::GetJobProp ¹üÀ§Ä§¹ü. 33

    2016/11/ 3 20:37:02 Nov 3 2016 20:29:57 1 rCnt=1

    Neuz.exe caused an EXCEPTION_ACCESS_VIOLATION in module Neuz.exe at 0023:00667098

    - Registers

    EAX=00000000 EBX=00000000 ECX=00000000 EDX=00000000 ESI=02C91380
    EDI=00000004 EBP=04914F42 ESP=0018BD68 EIP=00667098 FLG=00210246
    CS=0023 DS=002B SS=002B ES=002B FS=0053 GS=002B


    (And as you can see, using the old ResData source, it can't even read the images)
    Last edited by HowlTheHusky; 03-11-16 at 09:03 PM.

  8. #158
    Proficient Member n0tso1ee7 is offline
    MemberRank
    Nov 2015 Join Date
    180Posts

    Re: [Help] add the QuickJobChange In Source

    I see, than I must apologize as it would appear I'm not able to assist with this much more, I copied the guide from start to finish along time ago it worked perfectly for me and I even went on to upgrade to 3rd jobs and it worked still.... Perhaps you might if anything just review your work once more being sure everything was copied correctly or if you did make changes you didn't damage the code in some way.

  9. #159
    Apprentice HowlTheHusky is offline
    MemberRank
    Oct 2016 Join Date
    17Posts

    Re: [Help] add the QuickJobChange In Source

    Well, I just disabled it for now until I find a fix or reapply the changes to a clean source again. Thanks a bunch anyways.

    Update: Wow, I just got something interesting. After disabled QuickJobChange and removing the files from my Neuz source, I still get set back to Lv60 Hero.

    I guess it's time so re-setup my server... I fucked something up veeeeery badly.
    Last edited by HowlTheHusky; 04-11-16 at 04:18 PM.

  10. #160
    Owner raventh1984 is offline
    MemberRank
    May 2011 Join Date
    NetherlandsLocation
    1,499Posts

    Re: [Help] add the QuickJobChange In Source

    When you hit level 120 @ 99.99% then you will be set back to level 60 Hero so you then can level up again to level 121 Hero.

    Master level is 120 @ 99.99%

    Hero Level is determined by MAX_LEGEND_LEVEL AND MAX_CHARACTER_LEVEL

    This is how flyff is intended to play.

    Thus you will not recieve an window notification when you get the Job Hero.

  11. #161
    Apprentice HowlTheHusky is offline
    MemberRank
    Oct 2016 Join Date
    17Posts

    Re: [Help] add the QuickJobChange In Source

    Actually, after adding the QuickChange to a complelety clean source, everything is working as intended. I don't know what the hell led my client to reset to Lv60 Hero without popping a window, but it works now so I can live in peace :P

  12. #162
    Apprentice vincentfrancis is offline
    MemberRank
    May 2016 Join Date
    PhilippinesLocation
    15Posts

    Re: [Help] add the QuickJobChange In Source

    I followed everything. I am using Codeblocks. When I try to reach level 15, I didnt get any pop-ups to change job.

  13. #163
    Apprentice vincentfrancis is offline
    MemberRank
    May 2016 Join Date
    PhilippinesLocation
    15Posts

    Re: [Help] add the QuickJobChange In Source

    I don't know why I am getting this error but if I will erase " #endif " I will have more errors coming. I already added WndChangeJobEx.cpp and WndChangeJobEx.h to NUEZ Project.


  14. #164
    Apprentice jdmp1928 is offline
    MemberRank
    Mar 2017 Join Date
    VenezuelaLocation
    23Posts

    Re: [Help] add the QuickJobChange In Source

    Quote Originally Posted by Xakzi View Post
    So, how to add these hm?Add the files into the folder "_Interface".
    Go To Visual Studio (after opening all.sln)
    Click this button right here.

    Mark the 2 new .cpp & .h
    and Click "Open"!
    Now the files should be in the solution :)
    I do not see the image, where should I click?

  15. #165
    Novice jethrop is offline
    MemberRank
    Jul 2018 Join Date
    3Posts

    Re: [Help] add the QuickJobChange In Source

    I still dont get this solution .

    So, how to add these hm?
    Add the files into the folder "_Interface".
    Go To Visual Studio (after opening all.sln)
    Click this button right here.

    Mark the 2 new .cpp & .h
    and Click "Open"!
    Now the files should be in the solution :)



    Could you show screenshot





    Quote Originally Posted by Xakzi View Post
    Sup Ragezoner's.

    Xakzi here and I will do a Noob-friendly guide on how to add the QuickJobChange that was release in Epvp and re-released in RZ (In english)

    You can download the package here~
    http://forum.ragezone.com/f724/sourc...hanger-769708/

    Credits goes for the guy who released in at ePVP (Sorry but Im lazy to check who u are Guessing Pumbaaa since your name is in the code )

    (Keep in mind that My source is v15 Clean Released by Spiken http://forum.ragezone.com/f457/clean-source-705158/)

    Green = What you have to find
    Red = What you have to add/replace

    Source
    Spoiler:

    MsgHdr.h
    Spoiler:

    Code:
    After~
    #define PACKETTYPE_QUERYMAILBOX_COUNT                (DWORD)0x88100241
    You Add~
    #ifdef __QUICKJOBCHANGE
    #define PACKETTYPE_UPDATE_JOB                        (DWORD)0x88100242
    #endif //__QUICKJOBCHANGE
    Info::~ If 0x88100243 is already added, add 0x88100242, just be sure it is not duplicated


    DPClient.cpp
    Spoiler:
    Code:
    After~
    void CDPClient::SendGuildHouseTenderJoin( OBJID objGHId, int nTenderPerin, int nTenderPenya )
    {
        BEFORESENDSOLE( ar, PACKETTYPE_GUILDHOUSE_TENDER_JOIN, DPID_UNKNOWN );
        ar << objGHId << nTenderPerin << nTenderPenya;
        SEND( ar, this, DPID_SERVERPLAYER );
    }
    #endif // __GUILD_HOUSE_MIDDLE
    
    You Add~
    #ifdef __QUICKJOBCHANGE
    void CDPClient::UpdateJob( int nJob, int nLevel )
    {
        BEFORESENDSOLE( ar, PACKETTYPE_UPDATE_JOB, DPID_UNKNOWN );
        ar << nJob << nLevel;
        SEND( ar, this, DPID_SERVERPLAYER );
    }
    #endif //__QUICKJOBCHANGE


    DPClient.h
    Spoiler:
    Code:
    After~
    #ifdef __GUILD_HOUSE_MIDDLE
    private:
        void    OnGuildHouseTenderMainWnd( CAr & ar );
        void    OnGuildHouseTenderInfoWnd( CAr & ar );
        void    OnGuildHouseTenderResult( CAr & ar );
    public:
        void    SendGuildHouseTenderMainWnd( DWORD dwGHType, OBJID objNpcId );
        void    SendGuildHouseTenderInfoWnd( OBJID objGHId );
        void    SendGuildHouseTenderJoin( OBJID objGHId, int nTenderPerin, int nTenderPenya );
    #endif // __GUILD_HOUSE_MIDDLE
    
    You Add~
    #ifdef __QUICKJOBCHANGE
        void    UpdateJob( int nJob, int nLevel );
    #endif //__QUICKJOBCHANGE

    DPSrvr.cpp
    Spoiler:

    Code:
    After~
    #ifdef __GUILD_HOUSE_MIDDLE
        ON_MSG( PACKETTYPE_GUILDHOUSE_TENDER_MAINWND, OnGuildHouseTenderMainWnd );
        ON_MSG( PACKETTYPE_GUILDHOUSE_TENDER_INFOWND, OnGuildHouseTenderInfoWnd );
        ON_MSG( PACKETTYPE_GUILDHOUSE_TENDER_JOIN, OnGuildHouseTenderJoin );
    #endif // __GUILD_HOUSE_MIDDLE
    
    You Add~
    #ifdef __QUICKJOBCHANGE
        ON_MSG( PACKETTYPE_UPDATE_JOB, OnUpdateJob );
    #endif // __QUICKJOBCHANGE
    
    After~
    #ifdef __GUILD_HOUSE_MIDDLE
    void CDPSrvr::OnGuildHouseTenderMainWnd( CAr & ar, DPID dpidCache, DPID dpidUser, LPBYTE, u_long )
    {
        CUser* pUser = g_UserMng.GetUser( dpidCache, dpidUser );
        if( IsValidObj( pUser ) == TRUE )
        {
            DWORD dwGHType;
            OBJID objNpcId;
            ar >> dwGHType >> objNpcId;
    
            GuildHouseMng->ReqTenderGuildHouseList( pUser, dwGHType, objNpcId );
        }
    }
    
    void CDPSrvr::OnGuildHouseTenderInfoWnd( CAr & ar, DPID dpidCache, DPID dpidUser, LPBYTE, u_long )
    {
        CUser* pUser = g_UserMng.GetUser( dpidCache, dpidUser );
        if( IsValidObj( pUser ) == TRUE )
        {
            OBJID objGHId;
            ar >> objGHId;
    
            GuildHouseMng->ReqTenderGuildHouseInfo( pUser, objGHId );
        }
    }
    
    void CDPSrvr::OnGuildHouseTenderJoin( CAr & ar, DPID dpidCache, DPID dpidUser, LPBYTE, u_long )
    {
        CUser* pUser = g_UserMng.GetUser( dpidCache, dpidUser );
        if( IsValidObj( pUser ) == TRUE )
        {
            OBJID objGHId;
            int nTenderPerin, nTenderPenya;
            ar >> objGHId >> nTenderPerin >> nTenderPenya;
            
            GuildHouseMng->OnGuildHouseTenderJoin( pUser, objGHId, nTenderPerin, nTenderPenya );
        }
    }
    #endif // __GUILD_HOUSE_MIDDLE
    
    You Add~
    #ifdef __QUICKJOBCHANGE
    void CDPSrvr::OnUpdateJob( CAr & ar, DPID dpidCache, DPID dpidUser, LPBYTE, u_long )
    {
        try
        {
            CUser* pUser = g_UserMng.GetUser( dpidCache, dpidUser );
            
            if( IsValidObj( pUser ) == TRUE )
            {
                int nJob, nLevel;
                ar >> nJob >> nLevel;
                if( pUser->m_nJob >= nJob )
                    return;
                if( nJob < MAX_EXPERT && pUser->m_nLevel != 15 )
                    return;
                else if( nJob >= MAX_EXPERT && nJob < MAX_PROFESSIONAL && pUser->m_nLevel != 60 )
                    return;
                else if( nJob >= MAX_PROFESSIONAL && nJob < MAX_HERO && pUser->m_nLevel != 120 && pUser->GetExpPercent() != 9999 ) 
                    return;
                else if( nJob >= MAX_HERO && pUser->m_nLevel != 129 && pUser->GetExpPercent() != 9999 )
                    return;
    
                pUser->InitLevelPumbaaa( nJob, nLevel, TRUE );
            }
        }
        catch(...)
        {
            Error("Exception caught in File %s on line %d", __FILE__, __LINE__);
        }
    }
    #endif //__QUICKJOBCHANGE


    DPSrvr.h
    Spoiler:
    Code:
    After~
    #ifdef __GUILD_HOUSE_MIDDLE
        void    OnGuildHouseTenderMainWnd( CAr & ar, DPID dpidCache, DPID dpidUser, LPBYTE, u_long );
        void    OnGuildHouseTenderInfoWnd( CAr & ar, DPID dpidCache, DPID dpidUser, LPBYTE, u_long );
        void    OnGuildHouseTenderJoin( CAr & ar, DPID dpidCache, DPID dpidUser, LPBYTE, u_long );
    #endif // __GUILD_HOUSE_MIDDLE
    
    You Add~
    #ifdef __QUICKJOBCHANGE
    void    OnUpdateJob( CAr & ar, DPID dpidCache, DPID dpidUser, LPBYTE, u_long );
    #endif //__QUICKJOBCHANGE

    Mover.cpp
    Spoiler:
    For 3rd Job Only~
    Spoiler:
    Code:
    At The Bottom You Add~
    #ifdef __QUICKJOBCHANGE
    void CMover::InitLevelPumbaaa( int nJob, LONG nLevel, BOOL bGamma )
    {
    #ifdef __WORLDSERVER
        // ¿î¿µÀÚ ¸í·ÉÀ¸·Î ·¹º§¾÷ Çϴ°÷ÀÓ
        MoverProp* pProp = GetProp();
        if( pProp )
        {
            if( nJob > 0 && nJob < MAX_LEGEND_HERO )
            {
                AddChangeJob( nJob );
            }else{
                return;
            }
            int nPoint = 0;
            if( m_nJob == JOB_MERCENARY )
                nPoint += 40;
            else if( m_nJob == JOB_ACROBAT )
                nPoint += 50;
            else if( m_nJob == JOB_ASSIST )
                nPoint += 60;
            else if( m_nJob == JOB_MAGICIAN )
                nPoint += 90;
            else if( m_nJob ==  JOB_KNIGHT || m_nJob ==  JOB_BLADE )
                nPoint += 120;
            else if( m_nJob ==  JOB_JESTER || m_nJob ==  JOB_RANGER )
                nPoint += 150;
            else if( m_nJob ==  JOB_RINGMASTER )
                nPoint += 160;
            else if( m_nJob ==  JOB_BILLPOSTER || m_nJob ==  JOB_PSYCHIKEEPER )
                nPoint += 180;
            else if( m_nJob ==  JOB_ELEMENTOR )
                nPoint += 390;
            else if( nJob ==  JOB_LORDTEMPLER_HERO || nJob ==  JOB_STORMBLADE_HERO )
                nPoint += 120;
            else if( nJob ==  JOB_WINDLURKER_HERO || nJob ==  JOB_CRACKSHOOTER_HERO )
                nPoint += 150;
            else if( nJob ==  JOB_FLORIST_HERO )
                nPoint += 160;
            else if( nJob ==  JOB_FORCEMASTER_HERO || nJob ==  JOB_MENTALIST_HERO )
                nPoint += 180;
            else if( nJob ==  JOB_ELEMENTORLORD_HERO )
                nPoint += 390;
    
            AddSkillPoint( nPoint );
            m_nLevel = nLevel;
    
            SetJobLevel( nLevel, nJob );
            m_nDeathLevel = nLevel;
    #if __VER >= 10 // __LEGEND    //    10Â÷ Àü½Â½Ã½ºÅÛ    Neuz, World, Trans
            if(IsMaster())
            {
                int dwTmpSkLevel = 1;//60, 72, 84, 96, 108
                if( nLevel > 59 && nLevel < 72 )
                    dwTmpSkLevel = 1;
                else if( nLevel > 71 && nLevel < 84 )
                    dwTmpSkLevel = 2;
                else if( nLevel > 83 && nLevel < 96 )
                    dwTmpSkLevel = 3;
                else if( nLevel > 95 && nLevel < 108 )
                    dwTmpSkLevel = 4;
                else if( nLevel > 107 && nLevel < 120 )
                    dwTmpSkLevel = 5;
                for( int i = 0; i < MAX_SKILL_JOB; i++ ) 
                {                
                    LPSKILL lpSkill = &(m_aJobSkill[i]);
                    if( lpSkill && lpSkill->dwSkill != NULL_ID )
                    {
                        ItemProp* pSkillProp    = prj.GetSkillProp( lpSkill->dwSkill );            
                        if( pSkillProp == NULL )
                            continue;
                        if( pSkillProp->dwItemKind1 != JTYPE_MASTER)
                            continue;
                        lpSkill->dwLevel = dwTmpSkLevel;
                    }
                }
            }
            else if(IsHero())
            {
                for( int i = 0; i < MAX_SKILL_JOB; i++ ) 
                {                
                    LPSKILL lpSkill = &(m_aJobSkill[i]);
                    if( lpSkill && lpSkill->dwSkill != NULL_ID )
                    {
                        ItemProp* pSkillProp    = prj.GetSkillProp( lpSkill->dwSkill );            
                        if( pSkillProp == NULL )
                            continue;
                        if( pSkillProp->dwItemKind1 != JTYPE_MASTER)
                            continue;
                        lpSkill->dwLevel = 5;
                    }
                }
            }
            else if(IsLegendHero())
            {
                for( int i = 0; i < MAX_SKILL_JOB; i++ ) 
                {                
                    LPSKILL lpSkill = &(m_aJobSkill[i]);
                    if( lpSkill && lpSkill->dwSkill != NULL_ID )
                    {
                        ItemProp* pSkillProp    = prj.GetSkillProp( lpSkill->dwSkill );            
                        if( pSkillProp == NULL )
                            continue;
                        if( pSkillProp->dwItemKind1 != JTYPE_MASTER)
                            continue;
                        lpSkill->dwLevel = 5;
                    }
                }
            }
    #endif    //     __LEGEND    //    10Â÷ Àü½Â½Ã½ºÅÛ    Neuz, World, Trans
            if( bGamma )
            {
                m_nExp1 = 0;
            }
            
            ( (CUser*)this )->AddSetChangeJob( nJob );
            g_UserMng.AddNearSetChangeJob( this, nJob, &((CUser*)this)->m_aJobSkill[MAX_JOB_SKILL] );
            
    
    #if __VER >= 11 // __SYS_PLAYER_DATA
            g_dpDBClient.SendUpdatePlayerData( (CUser*)this );
    #else    // __SYS_PLAYER_DATA
            g_DPCoreClient.SendPartyMemberJob( (CUser*)this );
            g_DPCoreClient.SendFriendChangeJob( (CUser*)this );
            if( m_idGuild != 0 )
                g_DPCoreClient.SendGuildChangeJobLevel( (CUser*)this );
    #endif    // __SYS_PLAYER_DATA
            SetHitPoint( GetMaxHitPoint() );
            SetManaPoint( GetMaxManaPoint() );
            SetFatiguePoint( GetMaxFatiguePoint() );
            if( nJob >= 1 && nJob <= 4 )
            {
                m_nStr = m_nSta = m_nDex = m_nInt = 15;
                m_nRemainGP = 28;
            }
            if( nJob >= MAX_PROFESSIONAL && nJob < MAX_MASTER )
            {
                m_nRemainGP = ( m_nSta - 15 ) + ( m_nStr - 15 ) + ( m_nDex - 15 ) + ( m_nInt - 15 ) + m_nRemainGP;
                m_nStr = m_nSta = m_nDex = m_nInt = 15;
            }
            if( nJob == JOB_MENTALIST_HERO || nJob == JOB_FORCEMASTER_HERO )
            {
                CItemElem itemelem;
                itemelem.m_nItemNum = 1;
                itemelem.m_bCharged = TRUE;
                BYTE nID;
    
                if( nJob == JOB_MENTALIST_HERO )
                    itemelem.m_dwItemId = II_WEA_BOOK_BOKROMAIN;
                if( nJob == JOB_FORCEMASTER_HERO )
                    itemelem.m_dwItemId = II_ARM_ARM_SHI_ZEMBATO;
    
                ( ( CUser*)this)->CreateItem( &itemelem, &nID );
            }
            g_UserMng.AddSetLevel( this, (WORD)m_nLevel );
            ( (CUser*)this )->AddSetGrowthLearningPoint( m_nRemainGP );
            ( (CUser*)this )->AddSetExperience( GetExp1(), (WORD)m_nLevel, m_nSkillPoint, m_nSkillLevel );
            /*( (CUser*)this )->m_playTaskBar.InitTaskBarShorcutKind( SHORTCUT_SKILL );
            ( (CUser*)this )->AddTaskBar();*/
            ( (CUser*)this )->AddSetState( m_nStr, m_nSta, m_nDex, m_nInt, m_nRemainGP );
    #if __VER >= 13 // __HONORABLE_TITLE            // ´ÞÀÎ
            ((CUser*)this)->CheckHonorStat();
            ((CUser*)this)->AddHonorListAck();
            g_UserMng.AddHonorTitleChange( this, m_nHonor);
    #endif    // __HONORABLE_TITLE            // ´ÞÀÎ
        }
    #endif // __WORLDSERVER
    }
    #endif //__QUICKJOBCHANGE
    For 2nd Job Only~
    Spoiler:
    Code:
    At The Bottom You Add~
    #ifdef __QUICKJOBCHANGE
    void CMover::InitLevelPumbaaa( int nJob, LONG nLevel, BOOL bGamma )
    {
    #ifdef __WORLDSERVER
        // ¿î¿µÀÚ ¸í·ÉÀ¸·Î ·¹º§¾÷ Çϴ°÷ÀÓ
        MoverProp* pProp = GetProp();
        if( pProp )
        {
            if( nJob > 0 && nJob < MAX_HERO )
            {
                AddChangeJob( nJob );
            }else{
                return;
            }
            int nPoint = 0;
            if( m_nJob == JOB_MERCENARY )
                nPoint += 40;
            else if( m_nJob == JOB_ACROBAT )
                nPoint += 50;
            else if( m_nJob == JOB_ASSIST )
                nPoint += 60;
            else if( m_nJob == JOB_MAGICIAN )
                nPoint += 90;
            else if( m_nJob ==  JOB_KNIGHT || m_nJob ==  JOB_BLADE )
                nPoint += 120;
            else if( m_nJob ==  JOB_JESTER || m_nJob ==  JOB_RANGER )
                nPoint += 150;
            else if( m_nJob ==  JOB_RINGMASTER )
                nPoint += 160;
            else if( m_nJob ==  JOB_BILLPOSTER || m_nJob ==  JOB_PSYCHIKEEPER )
                nPoint += 180;
            else if( m_nJob ==  JOB_ELEMENTOR )
                nPoint += 390;
    /*        else if( nJob ==  JOB_LORDTEMPLER_HERO || nJob ==  JOB_STORMBLADE_HERO )
                nPoint += 120;
            else if( nJob ==  JOB_WINDLURKER_HERO || nJob ==  JOB_CRACKSHOOTER_HERO )
                nPoint += 150;
            else if( nJob ==  JOB_FLORIST_HERO )
                nPoint += 160;
            else if( nJob ==  JOB_FORCEMASTER_HERO || nJob ==  JOB_MENTALIST_HERO )
                nPoint += 180;
            else if( nJob ==  JOB_ELEMENTORLORD_HERO )
                nPoint += 390;*/
    
            AddSkillPoint( nPoint );
            m_nLevel = nLevel;
    
            SetJobLevel( nLevel, nJob );
            m_nDeathLevel = nLevel;
    #if __VER >= 10 // __LEGEND    //    10Â÷ Àü½Â½Ã½ºÅÛ    Neuz, World, Trans
            if(IsMaster())
            {
                int dwTmpSkLevel = 1;//60, 72, 84, 96, 108
                if( nLevel > 59 && nLevel < 72 )
                    dwTmpSkLevel = 1;
                else if( nLevel > 71 && nLevel < 84 )
                    dwTmpSkLevel = 2;
                else if( nLevel > 83 && nLevel < 96 )
                    dwTmpSkLevel = 3;
                else if( nLevel > 95 && nLevel < 108 )
                    dwTmpSkLevel = 4;
                else if( nLevel > 107 && nLevel < 120 )
                    dwTmpSkLevel = 5;
                for( int i = 0; i < MAX_SKILL_JOB; i++ ) 
                {                
                    LPSKILL lpSkill = &(m_aJobSkill[i]);
                    if( lpSkill && lpSkill->dwSkill != NULL_ID )
                    {
                        ItemProp* pSkillProp    = prj.GetSkillProp( lpSkill->dwSkill );            
                        if( pSkillProp == NULL )
                            continue;
                        if( pSkillProp->dwItemKind1 != JTYPE_MASTER)
                            continue;
                        lpSkill->dwLevel = dwTmpSkLevel;
                    }
                }
            }
            else if(IsHero())
            {
                for( int i = 0; i < MAX_SKILL_JOB; i++ ) 
                {                
                    LPSKILL lpSkill = &(m_aJobSkill[i]);
                    if( lpSkill && lpSkill->dwSkill != NULL_ID )
                    {
                        ItemProp* pSkillProp    = prj.GetSkillProp( lpSkill->dwSkill );            
                        if( pSkillProp == NULL )
                            continue;
                        if( pSkillProp->dwItemKind1 != JTYPE_MASTER)
                            continue;
                        lpSkill->dwLevel = 5;
                    }
                }
            }
    /*        else if(IsLegendHero())
            {
                for( int i = 0; i < MAX_SKILL_JOB; i++ ) 
                {                
                    LPSKILL lpSkill = &(m_aJobSkill[i]);
                    if( lpSkill && lpSkill->dwSkill != NULL_ID )
                    {
                        ItemProp* pSkillProp    = prj.GetSkillProp( lpSkill->dwSkill );            
                        if( pSkillProp == NULL )
                            continue;
                        if( pSkillProp->dwItemKind1 != JTYPE_MASTER)
                            continue;
                        lpSkill->dwLevel = 5;
                    }
                }
            }*/
    #endif    //     __LEGEND    //    10Â÷ Àü½Â½Ã½ºÅÛ    Neuz, World, Trans
            if( bGamma )
            {
                m_nExp1 = 0;
            }
            
            ( (CUser*)this )->AddSetChangeJob( nJob );
            g_UserMng.AddNearSetChangeJob( this, nJob, &((CUser*)this)->m_aJobSkill[MAX_JOB_SKILL] );
            
    
    #if __VER >= 11 // __SYS_PLAYER_DATA
            g_dpDBClient.SendUpdatePlayerData( (CUser*)this );
    #else    // __SYS_PLAYER_DATA
            g_DPCoreClient.SendPartyMemberJob( (CUser*)this );
            g_DPCoreClient.SendFriendChangeJob( (CUser*)this );
            if( m_idGuild != 0 )
                g_DPCoreClient.SendGuildChangeJobLevel( (CUser*)this );
    #endif    // __SYS_PLAYER_DATA
            SetHitPoint( GetMaxHitPoint() );
            SetManaPoint( GetMaxManaPoint() );
            SetFatiguePoint( GetMaxFatiguePoint() );
            if( nJob >= 1 && nJob <= 4 )
            {
                m_nStr = m_nSta = m_nDex = m_nInt = 15;
                m_nRemainGP = 28;
            }
            if( nJob >= MAX_PROFESSIONAL && nJob < MAX_MASTER )
            {
                m_nRemainGP = ( m_nSta - 15 ) + ( m_nStr - 15 ) + ( m_nDex - 15 ) + ( m_nInt - 15 ) + m_nRemainGP;
                m_nStr = m_nSta = m_nDex = m_nInt = 15;
            }
    /*        if( nJob == JOB_MENTALIST_HERO || nJob == JOB_FORCEMASTER_HERO )
            {
                CItemElem itemelem;
                itemelem.m_nItemNum = 1;
                itemelem.m_bCharged = TRUE;
                BYTE nID;
    
                if( nJob == JOB_MENTALIST_HERO )
                    itemelem.m_dwItemId = II_WEA_BOOK_BOKROMAIN;
                if( nJob == JOB_FORCEMASTER_HERO )
                    itemelem.m_dwItemId = II_ARM_ARM_SHI_ZEMBATO;
    
                ( ( CUser*)this)->CreateItem( &itemelem, &nID );
            }*/
            g_UserMng.AddSetLevel( this, (WORD)m_nLevel );
            ( (CUser*)this )->AddSetGrowthLearningPoint( m_nRemainGP );
            ( (CUser*)this )->AddSetExperience( GetExp1(), (WORD)m_nLevel, m_nSkillPoint, m_nSkillLevel );
            /*( (CUser*)this )->m_playTaskBar.InitTaskBarShorcutKind( SHORTCUT_SKILL );
            ( (CUser*)this )->AddTaskBar();*/
            ( (CUser*)this )->AddSetState( m_nStr, m_nSta, m_nDex, m_nInt, m_nRemainGP );
    #if __VER >= 13 // __HONORABLE_TITLE            // ´ÞÀÎ
            ((CUser*)this)->CheckHonorStat();
            ((CUser*)this)->AddHonorListAck();
            g_UserMng.AddHonorTitleChange( this, m_nHonor);
    #endif    // __HONORABLE_TITLE            // ´ÞÀÎ
        }
    #endif // __WORLDSERVER
    }
    #endif //__QUICKJOBCHANGE

    Mover.h
    Spoiler:
    Code:
    After~
        void            InitLevel( int nJob, LONG nLevel, BOOL bGamma = TRUE );
    
    You Add~
    #ifdef __QUICKJOBCHANGE
        void            InitLevelPumbaaa( int nJob, LONG nLevel, BOOL bGamma = TRUE ) ;
    #endif //__QUICKJOBCHANGE


    MoverParam.cpp
    Spoiler:

    For 3rd Job Only~
    Spoiler:
    Code:
    Find~
    BOOL CMover::SetExperience( EXPINTEGER nExp1, int nLevel )
    {
        m_nExp1        = nExp1;
    
        if( IsInvalidObj(this) )
            return 0;
    
        if( nLevel > m_nLevel )
        {
    
    Change To~
    BOOL CMover::SetExperience( EXPINTEGER nExp1, int nLevel )
    {
    #ifdef __QUICKJOBCHANGE
        m_nExp1        = nExp1;
    
        if( IsInvalidObj(this) )
            return 0;
            
    #ifdef __CLIENT
        if( (GetLevel() == 120 || GetLevel() == 129) && GetExpPercent() == 9999 )
        {
            SAFE_DELETE( g_WndMng.m_pJobChangeEx );
            g_WndMng.m_pJobChangeEx = new CWndJobChangeEx;
            g_WndMng.m_pJobChangeEx->Initialize();
        }
    #endif
    
        if( nLevel > m_nLevel )
        {
    #else // __QUICKJOBCHANGE
    
        m_nExp1        = nExp1;
    
        if( IsInvalidObj(this) )
            return 0;
    
        if( nLevel > m_nLevel )
        {
        
    #endif //__QUICKJOBCHANGE
    
    After~
    #if __VER < 12 // __MOD_TUTORIAL                
                    if( GetLevel() != 1 )
                        pWndWorld->m_pWndGuideSystem->GuideStart(FALSE);
                #endif
    
    You Add~
    #ifdef __QUICKJOBCHANGE
    if( GetLevel() == 15 || GetLevel() == 60 /*|| ((GetLevel() == 120 || GetLevel() == 129) && GetExpPercent() >= 9900 ) */)
    {
        SAFE_DELETE( g_WndMng.m_pJobChangeEx );
        g_WndMng.m_pJobChangeEx = new CWndJobChangeEx;
        g_WndMng.m_pJobChangeEx->Initialize();
    }
    #endif //__QUICKJOBCHANGE


    For 2nd Job Only~
    Spoiler:
    Code:
    Find~
    BOOL CMover::SetExperience( EXPINTEGER nExp1, int nLevel )
    {
        m_nExp1        = nExp1;
    
        if( IsInvalidObj(this) )
            return 0;
    
        if( nLevel > m_nLevel )
        {
    
    Change To~
    BOOL CMover::SetExperience( EXPINTEGER nExp1, int nLevel )
    {
    #ifdef __QUICKJOBCHANGE
        m_nExp1        = nExp1;
    
        if( IsInvalidObj(this) )
            return 0;
            
    #ifdef __CLIENT
        if( (GetLevel() == 120) && GetExpPercent() == 9999 )
        {
            SAFE_DELETE( g_WndMng.m_pJobChangeEx );
            g_WndMng.m_pJobChangeEx = new CWndJobChangeEx;
            g_WndMng.m_pJobChangeEx->Initialize();
        }
    #endif
    
        if( nLevel > m_nLevel )
        {
    #else // __QUICKJOBCHANGE
    
        m_nExp1        = nExp1;
    
        if( IsInvalidObj(this) )
            return 0;
    
        if( nLevel > m_nLevel )
        {
        
    #endif //__QUICKJOBCHANGE
    
    After~
    #if __VER < 12 // __MOD_TUTORIAL                
                    if( GetLevel() != 1 )
                        pWndWorld->m_pWndGuideSystem->GuideStart(FALSE);
                #endif
    
    You Add~
    #ifdef __QUICKJOBCHANGE
    if( GetLevel() == 15 || GetLevel() == 60 )
    {
        SAFE_DELETE( g_WndMng.m_pJobChangeEx );
        g_WndMng.m_pJobChangeEx = new CWndJobChangeEx;
        g_WndMng.m_pJobChangeEx->Initialize();
    }
    #endif //__QUICKJOBCHANGE


    WndManager.h
    Spoiler:
    Code:
    After~
    #ifdef __GUILD_HOUSE_MIDDLE
    #include "WndHousing.h"
    #endif //__GUILD_HOUSE_MIDDLE
    
    You Add~
    #ifdef __QUICKJOBCHANGE
    #include "WndChangeJobEx.h"
    #endif //__QUICKJOBCHANGE
    
    After~
        CWndPetStatus* m_pWndPetStatus;
    
    You Add~
    #ifdef __QUICKJOBCHANGE
        CWndJobChangeEx* m_pJobChangeEx;
    #endif //__QUICKJOBCHANGE

    VersionCommon.h (Neuz & Worldserver)
    Spoiler:
    Code:
    Add~
    
    #define __QUICKJOBCHANGE //Released by pumbaaa thanks <3


    WndChangeJobEx.cpp & WndChangeJobEx.h
    Spoiler:

    Code:
    So, how to add these hm?
    Add the files into the folder "_Interface".
    Go To Visual Studio (after opening all.sln)
    Click this button right here.
    
    Mark the 2 new .cpp & .h
    and Click "Open"!
    Now the files should be in the solution :)
    If for 3rd Job Only~ Use this WndChangeJobEx.cpp instead
    Spoiler:
    WndChangeJobEx.cpp
    Spoiler:
    Code:
    #include "StdAfx.h"
    #include "WndChangeJobEx.h"
    #include "DPClient.h"
    #include "DPLoginClient.h"
    #include "Network.h"
    #include "ResData.h"
    #include "defineText.h"
    #include "mover.h"
    
    extern CDPClient g_DPlay;
    
    CWndJobChangeEx::CWndJobChangeEx()
    {
    }
    
    CWndJobChangeEx::~CWndJobChangeEx()
    {
        DeleteDeviceObjects();
    }
    
    BOOL CWndJobChangeEx::Initialize( CWndBase* pWndParent, DWORD dwType )
    {
    
        if( g_pPlayer->GetLevel() == 15 || g_pPlayer->GetLevel() == 60 || ( ( g_pPlayer->GetLevel() == 120 || g_pPlayer->GetLevel() == 129 ) && g_pPlayer->GetExpPercent() == 9999 ) )
        {
            if(  g_pPlayer->GetJob() == 0 )
            {
                nJobMin = 1;
                nJobMax = 4;
                nNewLv = 15;
            }
            else if( g_pPlayer->GetJob() < MAX_EXPERT )
            {
                nJobMin = (g_pPlayer->GetJob() + 2) * 2;
                nJobMax = nJobMin + 1;
                nNewLv = 60;
            }
            else if( g_pPlayer->GetJob() < MAX_PROFESSIONAL )
            {
                nJobMin = g_pPlayer->GetJob() + 10;
                nJobMax = nJobMin;
                nNewLv = 60;
            }
            else if( g_pPlayer->GetJob() < MAX_HERO )
            {
                nJobMin = g_pPlayer->GetJob() + 8;
                nJobMax = nJobMin;
                ( g_pPlayer->GetJob() < MAX_MASTER ) ? nNewLv = 121 : nNewLv = 130;
            }
            nCurJob = nJobMin;
        }else{
            nCurJob = 0;
        }
        return CWndNeuz::InitDialog( g_Neuz.GetSafeHwnd(), APP_FASTJOBCHANGE, 0, CPoint( 0, 0 ), pWndParent );
    }
    
    BOOL CWndJobChangeEx::OnChildNotify( UINT message, UINT nID, LRESULT* pLResult )
    {
        switch( nID )
        {
        case WIDC_BUTTON4:
            g_DPlay.UpdateJob( nCurJob, nNewLv );
            Destroy();
            break;
        case WIDC_BUTTON2:
            if( nCurJob < nJobMax )
                nCurJob++;
            break;
        case WIDC_BUTTON3:
            if( nCurJob > nJobMin )
                nCurJob--;
            break;
        }
        return CWndNeuz::OnChildNotify( message, nID, pLResult );
    }
    
    void CWndJobChangeEx::OnDraw( C2DRender* p2DRender )
    {
        char* szInfo[] = { "Error", "Mercenaries prefer to partake in close range combat. The main characteristics of this particular class involve physical strength, and a strong body that is able to withstand attacks.",
    "Acrobats are those who mainly wield long distance weapons such as bows or yoyos. Using the skill tactics of speed and accuracy, they are usually able to break anyone willing enough to fight them.",
    "Being an assist, you'll be able to choose to either be a fighter, or a healer. If a fighter is what you desire, assists generally favouritise close and personal combat. If supporting other characters is more your style, you may choose the alternative.",
    "Magicians are ranged spell casters, they are able to focus large amounts of magic upon an enemy, dealing a great deal of damage before they are even reached. Magicians generally have lower defense, lower HP, and sometimes even delay when it comes to casting spells.",
    "<Leer>",
    "Knights are a second class for mercenaries and are the best tanks in the game. As a knight you will receive more health points per stamina point than any other class.",
    "Blades are a second class for mercenaries and are the best damage dealers in the game. As a blade you will be able to wield two weapons at the same time and thus drastically increase your damage output.",
    "Jesters focus on ranged attacks using Yo-Yos. They have a wide range of skills that allow them to be strong PvP'ers with their YoYo attacks, use some of their penya to do increased damage, and escape incoming attacks.",
    "Rangers are a ranged based melee class that focus on using bow skills to damage enemies.",
    "When it comes to partners, this class is the most sought after due to their ability to enhance others abilities and skills. With extra buffs and skills, this assist class is almost considered a necessity for game play; or, at least, they make it easier.",
    "Billposters are undoubtedly the most self-sufficient class in the game. With their normal assist buffs, and their additional damage skills upon second job change, they are a very strong class. They are more of a melee class, and fight using a knuckle and a shield.",
    "Psykeepers are one of the Magician's second classes. These, however, do not deal in the field of elemental damage. Most of the attacks, which are very powerful, tend to be based off mental and demonic forces.",
    "Elementors are a second class for magicians and are a high damage spell casting class that uses staves to cast devastating elemental spells. ",
    "<Leer>",
    "<Leer>",
    "Become master to get more strength",
    "Become hero to get more strength",
    "Templars are the third class for knights. The ultimate guardian, far more than just a meat shield. They are the epitome of defense and are the knights in shining armor legends are made of.",
    "Slayers are the third class for blades. These ferocious fighters never relent on the attack, and their fury never ceases until all those that oppose them have been laid to waste at their hands.",
    "Harlequins are the third class for Jesters and posses dark skills which allow them to attack from behind there foes and even vanish right in front of your eyes. The Harlequins make for a deadly class with there combo of stealth and attacks.",
    "Crackshooters are the third class for Rangers and can kill from a much further distance than Rangers. They can equip the crossbow, a compact and highly lethal weapon, these ranged fighters can and will kill multiple targets.",
    "Seraphs are the third class for Ringmasters. They are capable of mending any wound, big or small and can bless their companions and awaken strength, skill, and abilities few may think are possible and can even invoke the power of temporary immortality.",
    "Force Masters are the third class for Billposters. All ready one of the strongest if not thee strongest class within Madrigal. The addition of the Force Master Skills brings the most welcome boost to party abilities. Any party would welcome the power's of a Force Master.",
    "Mentalists are the third class for Psykeepers. These playful but graceful and fearsome magicians can manipulate the battlefield and foes to an untimely demise.",
    "Arcanists are the third class for Elementors. Arcanists are experts in the art of elements and can rain down the heaven's to destroy all that lie in there way.",
    };
    
    
        CWndButton* nJobPic = (CWndButton*)GetDlgItem( WIDC_BUTTON4 );
        CWndStatic* nJobTit = (CWndStatic*)GetDlgItem( WIDC_STATIC1 );
        CWndButton* chk1 = (CWndButton*) GetDlgItem( WIDC_BUTTON2 );
        CWndButton* chk2 = (CWndButton*) GetDlgItem( WIDC_BUTTON3 );
        CWndText* nJobInfo = (CWndText*)GetDlgItem( WIDC_TEXT1 );
        switch( nCurJob )
        {
        case 0:
            nJobPic->SetTexture(D3DDEVICE, MakePath( DIR_THEME, "SlotVan.bmp" ), TRUE );
            nJobPic->EnableWindow( FALSE );
            nJobTit->SetToolTip( "You don't have the right level" );
            nApply->EnableWindow( FALSE );
            nJobTit->SetTitle( "Error" );
            chk1->EnableWindow( FALSE );
            chk2->EnableWindow( FALSE );
            return;
            break;
        case 1:
            nJobPic->SetTexture(D3DDEVICE, MakePath( DIR_THEME, "SlotMer.bmp" ), TRUE );
            break;
        case 2:
            nJobPic->SetTexture(D3DDEVICE, MakePath( DIR_THEME, "SlotArc.bmp" ), TRUE );
            break;
        case 3:
            nJobPic->SetTexture(D3DDEVICE, MakePath( DIR_THEME, "SlotAs.bmp" ), TRUE );
            break;
        case 4:
            nJobPic->SetTexture(D3DDEVICE, MakePath( DIR_THEME, "SlotMag.bmp" ), TRUE );
            break;
        case 6: case 16: case 24:
            nJobPic->SetTexture(D3DDEVICE, MakePath( DIR_THEME, "SlotKnight.bmp" ), TRUE );
            break;
        case 7: case 17: case 25:
            nJobPic->SetTexture(D3DDEVICE, MakePath( DIR_THEME, "SlotBlad.bmp" ), TRUE );
            break;
        case 8: case 18: case 26:
            nJobPic->SetTexture(D3DDEVICE, MakePath( DIR_THEME, "SlotJes.bmp" ), TRUE );
            break;
        case 9: case 19: case 27:
            nJobPic->SetTexture(D3DDEVICE, MakePath( DIR_THEME, "SlotRan.bmp" ), TRUE );
            break;
        case 10: case 20: case 28:
            nJobPic->SetTexture(D3DDEVICE, MakePath( DIR_THEME, "SlotRingm.bmp" ), TRUE );
            break;
        case 11: case 21: case 29:
            nJobPic->SetTexture(D3DDEVICE, MakePath( DIR_THEME, "SlotBillfor.bmp" ), TRUE );
            break;
        case 12: case 22: case 30:
            nJobPic->SetTexture(D3DDEVICE, MakePath( DIR_THEME, "SlotPsy.bmp" ), TRUE );
            break;
        case 13: case 23: case 31:
            nJobPic->SetTexture(D3DDEVICE, MakePath( DIR_THEME, "SlotElem.bmp" ), TRUE );
            break;
        case 32:
            nJobPic->SetTexture(D3DDEVICE, MakePath( DIR_THEME, "SlotLord.bmp" ), TRUE );
            break;
        case 33:
            nJobPic->SetTexture(D3DDEVICE, MakePath( DIR_THEME, "SlotStormb.bmp" ), TRUE );
            break;
        case 34:
            nJobPic->SetTexture(D3DDEVICE, MakePath( DIR_THEME, "SlotWindI.bmp" ), TRUE );
            break;
        case 35:
            nJobPic->SetTexture(D3DDEVICE, MakePath( DIR_THEME, "SlotCracks.bmp" ), TRUE );
            break;
        case 36:
            nJobPic->SetTexture(D3DDEVICE, MakePath( DIR_THEME, "SlotFlor.bmp" ), TRUE );
            break;
        case 37:
            nJobPic->SetTexture(D3DDEVICE, MakePath( DIR_THEME, "SlotForcem.bmp" ), TRUE );
            break;
        case 38:
            nJobPic->SetTexture(D3DDEVICE, MakePath( DIR_THEME, "SlotMent.bmp" ), TRUE );
            break;
        case 39:
            nJobPic->SetTexture(D3DDEVICE, MakePath( DIR_THEME, "SlotElel.bmp" ), TRUE );
            break;
        default:
            return;
            break;
        }
        nJobPic->SetToolTip( prj.m_aJob[nCurJob].szName );
        nJobTit->SetTitle( prj.m_aJob[nCurJob].szName );
        ( nCurJob == nJobMax ) ? chk1->EnableWindow( FALSE ) : chk1->EnableWindow( TRUE );
        ( nCurJob == nJobMin ) ? chk2->EnableWindow( FALSE ):chk2->EnableWindow( TRUE );
        if( nCurJob < MAX_PROFESSIONAL )
            nJobInfo->SetString( szInfo[nCurJob] );
        else if( nCurJob < MAX_MASTER )
            nJobInfo->SetString( szInfo[MAX_PROFESSIONAL] );
        else if( nCurJob < MAX_HERO )
            nJobInfo->SetString( szInfo[MAX_PROFESSIONAL+1] );
        else
            nJobInfo->SetString( szInfo[nCurJob - 14] );
    
    }
    
    void CWndJobChangeEx::OnInitialUpdate( )
    {
        CWndNeuz::OnInitialUpdate(); 
        RestoreDeviceObjects();
    
        
        CRect rectRoot = m_pWndRoot->GetLayoutRect();
        CRect rectWindow = GetWindowRect();
        CPoint point( rectRoot.right - rectWindow.Width(), 110 );
        Move( point );
        MoveParentCenter();
    }
    
    BOOL CWndJobChangeEx::OnCommand( UINT nID, DWORD dwMessage, CWndBase *pWndBase )
    {
        return CWndNeuz::OnCommand( nID, dwMessage, pWndBase );
    }
    
    HRESULT CWndJobChangeEx::RestoreDeviceObjects()
    {
        CWndNeuz::RestoreDeviceObjects();
        return S_OK;
    }
    HRESULT CWndJobChangeEx::InvalidateDeviceObjects()
    {
        CWndNeuz::InvalidateDeviceObjects();
        return S_OK;
    }
    HRESULT CWndJobChangeEx::DeleteDeviceObjects()
    {
        CWndNeuz::DeleteDeviceObjects();
        InvalidateDeviceObjects();
        return S_OK;
    }


    If for 2nd Job Only~ Use this WndChangeJobEx.cpp instead
    Spoiler:
    WndChangeJobEx.cpp
    Spoiler:
    Code:
    #include "StdAfx.h"
    #include "WndChangeJobEx.h"
    #include "DPClient.h"
    #include "DPLoginClient.h"
    #include "Network.h"
    #include "ResData.h"
    #include "defineText.h"
    #include "mover.h"
    
    extern CDPClient g_DPlay;
    
    CWndJobChangeEx::CWndJobChangeEx()
    {
    }
    
    CWndJobChangeEx::~CWndJobChangeEx()
    {
        DeleteDeviceObjects();
    }
    
    BOOL CWndJobChangeEx::Initialize( CWndBase* pWndParent, DWORD dwType )
    {
    
        if( g_pPlayer->GetLevel() == 15 || g_pPlayer->GetLevel() == 60 || ( ( g_pPlayer->GetLevel() == 120 || g_pPlayer->GetLevel() == 129 ) && g_pPlayer->GetExpPercent() == 9999 ) )
        {
            if(  g_pPlayer->GetJob() == 0 )
            {
                nJobMin = 1;
                nJobMax = 4;
                nNewLv = 15;
            }
            else if( g_pPlayer->GetJob() < MAX_EXPERT )
            {
                nJobMin = (g_pPlayer->GetJob() + 2) * 2;
                nJobMax = nJobMin + 1;
                nNewLv = 60;
            }
            else if( g_pPlayer->GetJob() < MAX_PROFESSIONAL )
            {
                nJobMin = g_pPlayer->GetJob() + 10;
                nJobMax = nJobMin;
                nNewLv = 60;
            }
            else if( g_pPlayer->GetJob() < MAX_HERO )
            {
                nJobMin = g_pPlayer->GetJob() + 8;
                nJobMax = nJobMin;
                ( g_pPlayer->GetJob() < MAX_MASTER ) ? nNewLv = 121 : nNewLv = 130;
            }
            nCurJob = nJobMin;
        }else{
            nCurJob = 0;
        }
        return CWndNeuz::InitDialog( g_Neuz.GetSafeHwnd(), APP_FASTJOBCHANGE, 0, CPoint( 0, 0 ), pWndParent );
    }
    
    BOOL CWndJobChangeEx::OnChildNotify( UINT message, UINT nID, LRESULT* pLResult )
    {
        switch( nID )
        {
        case WIDC_BUTTON4:
            g_DPlay.UpdateJob( nCurJob, nNewLv );
            Destroy();
            break;
        case WIDC_BUTTON2:
            if( nCurJob < nJobMax )
                nCurJob++;
            break;
        case WIDC_BUTTON3:
            if( nCurJob > nJobMin )
                nCurJob--;
            break;
        }
        return CWndNeuz::OnChildNotify( message, nID, pLResult );
    }
    
    void CWndJobChangeEx::OnDraw( C2DRender* p2DRender )
    {
        char* szInfo[] = { "Error", "Mercenaries prefer to partake in close range combat. The main characteristics of this particular class involve physical strength, and a strong body that is able to withstand attacks.",
    "Acrobats are those who mainly wield long distance weapons such as bows or yoyos. Using the skill tactics of speed and accuracy, they are usually able to break anyone willing enough to fight them.",
    "Being an assist, you'll be able to choose to either be a fighter, or a healer. If a fighter is what you desire, assists generally favouritise close and personal combat. If supporting other characters is more your style, you may choose the alternative.",
    "Magicians are ranged spell casters, they are able to focus large amounts of magic upon an enemy, dealing a great deal of damage before they are even reached. Magicians generally have lower defense, lower HP, and sometimes even delay when it comes to casting spells.",
    "<Leer>",
    "Knights are a second class for mercenaries and are the best tanks in the game. As a knight you will receive more health points per stamina point than any other class.",
    "Blades are a second class for mercenaries and are the best damage dealers in the game. As a blade you will be able to wield two weapons at the same time and thus drastically increase your damage output.",
    "Jesters focus on ranged attacks using Yo-Yos. They have a wide range of skills that allow them to be strong PvP'ers with their YoYo attacks, use some of their penya to do increased damage, and escape incoming attacks.",
    "Rangers are a ranged based melee class that focus on using bow skills to damage enemies.",
    "When it comes to partners, this class is the most sought after due to their ability to enhance others abilities and skills. With extra buffs and skills, this assist class is almost considered a necessity for game play; or, at least, they make it easier.",
    "Billposters are undoubtedly the most self-sufficient class in the game. With their normal assist buffs, and their additional damage skills upon second job change, they are a very strong class. They are more of a melee class, and fight using a knuckle and a shield.",
    "Psykeepers are one of the Magician's second classes. These, however, do not deal in the field of elemental damage. Most of the attacks, which are very powerful, tend to be based off mental and demonic forces.",
    "Elementors are a second class for magicians and are a high damage spell casting class that uses staves to cast devastating elemental spells. ",
    "<Leer>",
    "<Leer>",
    "Become master to get more strength",
    "Become hero to get more strength",
    /*"Templars are the third class for knights. The ultimate guardian, far more than just a meat shield. They are the epitome of defense and are the knights in shining armor legends are made of.",
    "Slayers are the third class for blades. These ferocious fighters never relent on the attack, and their fury never ceases until all those that oppose them have been laid to waste at their hands.",
    "Harlequins are the third class for Jesters and posses dark skills which allow them to attack from behind there foes and even vanish right in front of your eyes. The Harlequins make for a deadly class with there combo of stealth and attacks.",
    "Crackshooters are the third class for Rangers and can kill from a much further distance than Rangers. They can equip the crossbow, a compact and highly lethal weapon, these ranged fighters can and will kill multiple targets.",
    "Seraphs are the third class for Ringmasters. They are capable of mending any wound, big or small and can bless their companions and awaken strength, skill, and abilities few may think are possible and can even invoke the power of temporary immortality.",
    "Force Masters are the third class for Billposters. All ready one of the strongest if not thee strongest class within Madrigal. The addition of the Force Master Skills brings the most welcome boost to party abilities. Any party would welcome the power's of a Force Master.",
    "Mentalists are the third class for Psykeepers. These playful but graceful and fearsome magicians can manipulate the battlefield and foes to an untimely demise.",
    "Arcanists are the third class for Elementors. Arcanists are experts in the art of elements and can rain down the heaven's to destroy all that lie in there way.",*/
    };
    
    
        CWndButton* nJobPic = (CWndButton*)GetDlgItem( WIDC_BUTTON4 );
        CWndStatic* nJobTit = (CWndStatic*)GetDlgItem( WIDC_STATIC1 );
        CWndButton* chk1 = (CWndButton*) GetDlgItem( WIDC_BUTTON2 );
        CWndButton* chk2 = (CWndButton*) GetDlgItem( WIDC_BUTTON3 );
        CWndText* nJobInfo = (CWndText*)GetDlgItem( WIDC_TEXT1 );
        switch( nCurJob )
        {
        case 0:
            nJobPic->SetTexture(D3DDEVICE, MakePath( DIR_THEME, "SlotVan.bmp" ), TRUE );
            nJobPic->EnableWindow( FALSE );
            nJobTit->SetToolTip( "You don't have the right level" );
            nApply->EnableWindow( FALSE );
            nJobTit->SetTitle( "Error" );
            chk1->EnableWindow( FALSE );
            chk2->EnableWindow( FALSE );
            return;
            break;
        case 1:
            nJobPic->SetTexture(D3DDEVICE, MakePath( DIR_THEME, "SlotMer.bmp" ), TRUE );
            break;
        case 2:
            nJobPic->SetTexture(D3DDEVICE, MakePath( DIR_THEME, "SlotArc.bmp" ), TRUE );
            break;
        case 3:
            nJobPic->SetTexture(D3DDEVICE, MakePath( DIR_THEME, "SlotAs.bmp" ), TRUE );
            break;
        case 4:
            nJobPic->SetTexture(D3DDEVICE, MakePath( DIR_THEME, "SlotMag.bmp" ), TRUE );
            break;
        case 6: case 16: case 24:
            nJobPic->SetTexture(D3DDEVICE, MakePath( DIR_THEME, "SlotKnight.bmp" ), TRUE );
            break;
        case 7: case 17: case 25:
            nJobPic->SetTexture(D3DDEVICE, MakePath( DIR_THEME, "SlotBlad.bmp" ), TRUE );
            break;
        case 8: case 18: case 26:
            nJobPic->SetTexture(D3DDEVICE, MakePath( DIR_THEME, "SlotJes.bmp" ), TRUE );
            break;
        case 9: case 19: case 27:
            nJobPic->SetTexture(D3DDEVICE, MakePath( DIR_THEME, "SlotRan.bmp" ), TRUE );
            break;
        case 10: case 20: case 28:
            nJobPic->SetTexture(D3DDEVICE, MakePath( DIR_THEME, "SlotRingm.bmp" ), TRUE );
            break;
        case 11: case 21: case 29:
            nJobPic->SetTexture(D3DDEVICE, MakePath( DIR_THEME, "SlotBillfor.bmp" ), TRUE );
            break;
        case 12: case 22: case 30:
            nJobPic->SetTexture(D3DDEVICE, MakePath( DIR_THEME, "SlotPsy.bmp" ), TRUE );
            break;
        case 13: case 23: case 31:
            nJobPic->SetTexture(D3DDEVICE, MakePath( DIR_THEME, "SlotElem.bmp" ), TRUE );
            break;
        /*case 32:
            nJobPic->SetTexture(D3DDEVICE, MakePath( DIR_THEME, "SlotLord.bmp" ), TRUE );
            break;
        case 33:
            nJobPic->SetTexture(D3DDEVICE, MakePath( DIR_THEME, "SlotStormb.bmp" ), TRUE );
            break;
        case 34:
            nJobPic->SetTexture(D3DDEVICE, MakePath( DIR_THEME, "SlotWindI.bmp" ), TRUE );
            break;
        case 35:
            nJobPic->SetTexture(D3DDEVICE, MakePath( DIR_THEME, "SlotCracks.bmp" ), TRUE );
            break;
        case 36:
            nJobPic->SetTexture(D3DDEVICE, MakePath( DIR_THEME, "SlotFlor.bmp" ), TRUE );
            break;
        case 37:
            nJobPic->SetTexture(D3DDEVICE, MakePath( DIR_THEME, "SlotForcem.bmp" ), TRUE );
            break;
        case 38:
            nJobPic->SetTexture(D3DDEVICE, MakePath( DIR_THEME, "SlotMent.bmp" ), TRUE );
            break;
        case 39:
            nJobPic->SetTexture(D3DDEVICE, MakePath( DIR_THEME, "SlotElel.bmp" ), TRUE );
            break;*/
        default:
            return;
            break;
        }
        nJobPic->SetToolTip( prj.m_aJob[nCurJob].szName );
        nJobTit->SetTitle( prj.m_aJob[nCurJob].szName );
        ( nCurJob == nJobMax ) ? chk1->EnableWindow( FALSE ) : chk1->EnableWindow( TRUE );
        ( nCurJob == nJobMin ) ? chk2->EnableWindow( FALSE ):chk2->EnableWindow( TRUE );
        if( nCurJob < MAX_PROFESSIONAL )
            nJobInfo->SetString( szInfo[nCurJob] );
        else if( nCurJob < MAX_MASTER )
            nJobInfo->SetString( szInfo[MAX_PROFESSIONAL] );
        else if( nCurJob < MAX_HERO )
            nJobInfo->SetString( szInfo[MAX_PROFESSIONAL+1] );
        else
            nJobInfo->SetString( szInfo[nCurJob - 14] );
    
    }
    
    void CWndJobChangeEx::OnInitialUpdate( )
    {
        CWndNeuz::OnInitialUpdate(); 
        RestoreDeviceObjects();
    
        
        CRect rectRoot = m_pWndRoot->GetLayoutRect();
        CRect rectWindow = GetWindowRect();
        CPoint point( rectRoot.right - rectWindow.Width(), 110 );
        Move( point );
        MoveParentCenter();
    }
    
    BOOL CWndJobChangeEx::OnCommand( UINT nID, DWORD dwMessage, CWndBase *pWndBase )
    {
        return CWndNeuz::OnCommand( nID, dwMessage, pWndBase );
    }
    
    HRESULT CWndJobChangeEx::RestoreDeviceObjects()
    {
        CWndNeuz::RestoreDeviceObjects();
        return S_OK;
    }
    HRESULT CWndJobChangeEx::InvalidateDeviceObjects()
    {
        CWndNeuz::InvalidateDeviceObjects();
        return S_OK;
    }
    HRESULT CWndJobChangeEx::DeleteDeviceObjects()
    {
        CWndNeuz::DeleteDeviceObjects();
        InvalidateDeviceObjects();
        return S_OK;
    }



    Resource
    Spoiler:


    Resdata.h
    Spoiler:
    Code:
    You Add These Stuff~
    
    #define APP_FASTJOBCHANGE                        907
    
    Info::~ Since it is an "APP_", if the number 907 already exists, just take the next possible (Do not duplicate the number with another "APP_" number)


    Resdata.inc (OLD RESDATA)
    Spoiler:
    Code:
    You Add~
    APP_FASTJOBCHANGE "WndTile00.tga" 1 288 240 0x2410000 26
    {
    // Title String
    IDS_RESDATA_INC_017466
    }
    {
    // Help Key
    IDS_RESDATA_INC_017471
    }
    {
        WTYPE_TEXT WIDC_TEXT1 "WndEditTile00.tga" 1 12 78 264 170 0x20020000 0 0 0 0
        {
        // Title String
    IDS_RESDATA_INC_017465
        }
        {
        // ToolTip
    IDS_RESDATA_INC_017465
        }
        WTYPE_BUTTON WIDC_BUTTON2 "Buttright2.bmp" 0 223 172 264 192 0x220010 0 0 0 0
        {
        // Title String
    IDS_RESDATA_INC_017471
        }
        {
        // ToolTip
    IDS_RESDATA_INC_017467
        }
        WTYPE_BUTTON WIDC_BUTTON3 "Buttleft2.bmp" 0 12 172 53 192 0x220010 0 0 0 0
        {
        // Title String
    IDS_RESDATA_INC_017471
        }
        {
        // ToolTip
    IDS_RESDATA_INC_017468
        }
        WTYPE_BUTTON WIDC_BUTTON4 "SlotVan.bmp" 0 8 8 72 72 0x220010 0 0 0 0
        {
        // Title String
    IDS_RESDATA_INC_017470
        }
        {
        // ToolTip
    IDS_RESDATA_INC_017469
        }
        WTYPE_STATIC WIDC_STATIC1 "" 0 78 52 264 68 0x2220000 0 0 0 0
        {
        // Title String
    IDS_RESDATA_INC_017470
        }
        {
        // ToolTip
    IDS_RESDATA_INC_017471
        }
    
    }


    Resdata.inc (NEW RESDATA)
    Spoiler:
    Code:
    You Add~
    APP_FASTJOBCHANGE "WndTile00.tga" "" 1 288 240 0x2410000 26
    {
    // Title String
    IDS_RESDATA_INC_017466
    }
    {
    // Help Key
    IDS_RESDATA_INC_017471
    }
    {
        WTYPE_TEXT WIDC_TEXT1 "WndEditTile00.tga" 1 12 78 264 170 0x20020000 0 0 0 0 46 112 169
        {
        // Title String
    IDS_RESDATA_INC_017465
        }
        {
        // ToolTip
    IDS_RESDATA_INC_017465
        }
        WTYPE_BUTTON WIDC_BUTTON2 "Buttright2.bmp" 0 223 172 264 192 0x220010 0 0 0 0 46 112 169
        {
        // Title String
    IDS_RESDATA_INC_017471
        }
        {
        // ToolTip
    IDS_RESDATA_INC_017467
        }
        WTYPE_BUTTON WIDC_BUTTON3 "Buttleft2.bmp" 0 12 172 53 192 0x220010 0 0 0 0 46 112 169
        {
        // Title String
    IDS_RESDATA_INC_017471
        }
        {
        // ToolTip
    IDS_RESDATA_INC_017468
        }
        WTYPE_BUTTON WIDC_BUTTON4 "SlotVan.bmp" 0 8 8 72 72 0x220010 0 0 0 0 46 112 169
        {
        // Title String
    IDS_RESDATA_INC_017470
        }
        {
        // ToolTip
    IDS_RESDATA_INC_017469
        }
        WTYPE_STATIC WIDC_STATIC1 "" 0 78 52 264 68 0x2220000 0 0 0 0 46 112 169
        {
        // Title String
    IDS_RESDATA_INC_017470
        }
        {
        // ToolTip
    IDS_RESDATA_INC_017471
        }
    
    }


    ResData.txt
    Spoiler:
    Code:
    You Add~
    IDS_RESDATA_INC_017465    
    IDS_RESDATA_INC_017466    Quick Jobchange
    IDS_RESDATA_INC_017467    Next
    IDS_RESDATA_INC_017468    Previous
    IDS_RESDATA_INC_017469    Do It!
    IDS_RESDATA_INC_017470    
    IDS_RESDATA_INC_017471    
    IDS_RESDATA_INC_017472    
    
    Info::~ As Usual, if the ID Numbers already exist, change it to the next possible :)






    And as Usual, End words!!

    I have done some changes to pumbaaa's Quick change job..

    change 1:
    There is no "Change" Button anymore, now when you click on the picture, the character will change to that job!

    change 2:
    Fixed the text on the window, now it does not say "IDS_****" when mouse is hovering over a button / text

    Change 3:
    I have made a window for the NEW resdata and OLD resdata

    Change 4:
    I have made quick job change up to Hero and one up to 3rd Job

    Change 5: The code is now inside an ID "__QUICKJOBCHANGE",
    so if you feel like removing it, then removing the ID from both versioncommon.h is enough :)

    Change 6: I am too damn awesome so I just needed to say that.

    Info 1: I dont have 3rd job in my server, so if anyone has 3rd job, could you please comment on how it worked for you? Would greatly appriciate it.

    I hope you like it, and there should not be any problems whatsoever, tried to change my job more then 64 times already haha..

    If you would need any kind of help, just write your error log you get in a Spoiler and I and many others will try to help you as much as possible ^^

    SlideShow For Pictures ---->> Click Here To See The New Window

    3rd job change does not work for you?
    Here's the fix for that! ~ http://forum.ragezone.com/f457/sourc...2/#post6827132

    Sincerely~ Xakzi

    EDIT: IF YOU GET THE ERROR GETDLGITEM : nID=933 NOT FOUND, GO TO WNDCHANGEJOBEX.CPP AND DELETE THIS LINE
    Code:
        CWndButton* nApply = (CWndButton*)GetDlgItem( WIDC_BUTTON1 );
    - - - Updated - - -

    Quote Originally Posted by KING5 View Post
    ok Done, I fixed the errors while compiling and it compiled with no errors.

    One more problem, The server starts fine and no errors, but when I try to start the client I get this weird window that pops up and client will not start.

    I added everything to my resource files, and I also added everything to my .Res files in client.

    Anyone else have this issue? and how can I fix it?
    Same problem. how did you fix this issue



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